____ _ ____ ___ __
| | | | | /\ | | | /\ | | | /\ | | \ / \ /
|-| | |\ | |__| | |-| |__| |\ | | |__| \ \ / \/
| | | \| | | | | | | | \| | | | \ | /\
| | | | | | |__| | | | | | | | | |__| | / \
_____________________________________________________________________
---------------------------------------------------------------------
Table of Contents
.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
| .---------------------------------------------------------------. |
| | 01. Legal Disclaimer <LEGL> | |
| | 02. Introduction <NTRO> | |
| | 03. Controls <CNTR> | |
| | 04. Battle System <BSYS> | |
| | 05. Sphere Grid <GRID> | |
| | 06. Characters <CHAR> | |
| |---------------------------------------------------------------| |
| | 07. Walkthrough <WALK> | |
| | 07a. Zanarkand <WK_A> | |
| | 07b. Submerged Ruins <WK_B> | |
| | 07c. Salvage Ship Area <WK_C> | |
| | 07d. Besaid <WK_D> | |
| | 07e. S.S. Liki <WK_E> | |
| | 07f. Kilika <WK_F> | |
| | 07g. S.S. Winno <WK_G> | |
| | 07h. Luca <WK_H> | |
| | 07i. Mi'ihen Highroad <WK_I> | |
| | 07j. Mushroom Rock Road <WK_J> | |
| | 07k. Djose Highroad <WK_K> | |
| | 07l. Moonflow <WK_L> | |
| | 07m. Guadosalam <WK_M> | |
| | 07n. Thunder Plains <WK_N> | |
| | 07o. Macalania Woods <WK_O> | |
| | 07p. Lake Macalania <WK_P> | |
| | 07q. Sanubia Desert <WK_Q> | |
| | 07r. Home <WK_R> | |
| | 07s. Cid's Airship <WK_S> | |
| | 07t. Bevelle <WK_T> | |
| | 07u. Via Purifico <WK_U> | |
| | 07v. Highbridge <WK_V> | |
| | 07w. Macalania Woods <WK_W> | |
| | 07x. Calm Lands <WK_X> | |
| | 07y. Mt. Gagazet <WK_Y> | |
| | 07z. Gagazet Mountain Cave <WK_Z> | |
| | 07aa. Zanarkand Ruins <W_AA> | |
| | 07bb. Cid's Airship <W_BB> | |
| | 07cc. Outside of Sin <W_CC> | |
| | 07dd. Inside Sin <W_DD> | |
| |---------------------------------------------------------------| |
| | 08. Sidequests <SIDE> | |
| |---------------------------------------------------------------| |
| | 09. Chocobo Training <CHOC> | |
| |---------------------------------------------------------------| |
| | 10. Monster Arena <AREN> | |
| | 10a. Fiend Checklist and Prices <AR_F> | |
| | 10b. Area Conquest Fiends <AR_A> | |
| | 10c. Species Conquest Fiends <AR_S> | |
| | 10d. Original Creations <AR_O> | |
| |---------------------------------------------------------------| |
| | 11. Ability List <ABIL> | |
| | 12. Item List <ITEM> | |
| | 13. Customization <CSTM> | |
| | 14. Aeons <AEON> | |
| | 15. Celestial Weapons <CELW> | |
| | 16. Ultimate Armor <ARMO> | |
| | 17. Mix List <MIXL> | |
| | 18. Al Bhed Language <ALBH> | |
| | 19. Jecht Spheres <JSPH> | |
| | 20. Shop Lists <SHOP> | |
| | 21. Bestiary <BEST> | |
| | 22. Overdrives <OVER> | |
| | 23. Steal List <STEA> | |
| | 24. Bribe List <BRIB> | |
| | 25. Overdrive Modes <OMOD> | |
| |---------------------------------------------------------------| |
| | 26. Blitzball <BLTZ> | |
| | 26a. Blitzball Basics <BL_A> | |
| | 26b. Status Ailments <BL_B> | |
| | 26c. Technique List <BL_C> | |
| | 26d. Player Database <BL_D> | |
| |---------------------------------------------------------------| |
| | 27. Stat Maxing Techniques <STAT> | |
| | 27a. Necessary Requirements <ST_A> | |
| | 27b. AP Trick <ST_B> | |
| | 27c. Raising Attributes <ST_C> | |
| |---------------------------------------------------------------| |
| | 28. Affection <AFCT> | |
| | 29. FFX International Changes <INTR> | |
| |---------------------------------------------------------------| |
| | 30. Frequently Asked Questions <FAQS> | |
| | 31. Closing <CLOS> | |
| | 32. Credits <CRED> | |
| '---------------------------------------------------------------' |
'-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 01. Legal Disclaimer | <LEGL> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
This file is intended for personal use. It may be reproduced, but only for
personal use (i.e. printing it for a friend.) However, it may not be
published on any website, magazine, or other production -- whether commercial
or free -- without permission, which may be obtained by e-mailing me at
GermanDragon[at]gmail[dot]com. As of now, the only sites that have this
permission are as follows:
[ ] www.GameFAQs.com
[ ] www.IGN.com
[ ] www.HonestGamers.com
[ ] www.NeoSeeker.com
[ ] www.TheGenie.Net
[ ] www.EvermoreForums.com
[ ] www.GamerHelp.com
[ ] www.SuperCheats.com
[ ] www.CheatPlanet.com
[ ] www.CheatHappens.com
[ ] www.1Up.com
Copyright (c)2008 Chris Quigley
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 02. Introduction | <NTRO> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
Final Fantasy X is among the most densely covered games on GameFAQs.com, so
the question of why I chose to write a guide for it had to be asked. Well,
I chose to write a guide for it because it's one of my favorite games of
all time. In multiple play-throughs I've clocked hundreds of hours in the
game. The next logical step, to me, would be to do a guide for it. So yeah,
my decision to do a guide for it was more me to have fun, then to help
anyone else out. Don't get me wrong though. This guide will definitely be
able to help you if there's something you want to know about the game. In
addition to a fully-complete walkthrough through the game's main story, and
an indepth guide on every single sidequest, you'll also find more information
than you could possibly use on each of the monsters, and blitzball players.
And of course, I have not neglected information on aeons, abilities, items,
the monster arena, and customization. All that and more is in this guide.
So, have fun reading it, and praise be to Yevon.
If you have anything, anything at all, to contribute to this FAQ, send me
an e-mail at GermanDragon[at]gmail[dot]com. If what you send is useful to
this FAQ, I'll add it and credit you.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 03. Controls | <CNTR> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
______ ______
|__L2__| |__R2__|
_|__L1__|_ _|__R1__|_
/ __ \ / \
/ | | \___________________/ .--. \
/ __| |__ ( /\ ) \
/ | \\// | Select Start .--.'--'.--. \
| |__//\\__| |¯¯| |¯¯| ( [] ) ( () ) |
| | | ¯¯ ¯¯ '--'.--.'--' |
| |__| ( X ) |
| _.-._ _.-._ '--' |
| .' '. .' '. |
| | | | | |
| /| | | | | |\ |
| | | '._ _.' ____ '._ _.' | | |
| | \ '-' / \ '-' / | |
| | \________/ \________/ | |
\_______/ \_______/
On the Field Conntrols
----------------------
D-Pad or Left Analog Stick: Move Tidus
X: Examine objects, speak to people, and open treasure chests.
Square: Scout Blitzball players (once it becomes available.)
Circle: Hold down circle while moving to walk slowly.
Triangle: Open the menu.
Start: Pause
Menu Screen Controls
--------------------
D-Pad or Left Analog Stick: Move the cursor.
X: Confirm a selection.
Circle: Cancel a selection. Returns to the game if you're at the main menu.
L2: Scroll menus backwards (faster than D-Pad scrolling.)
R2: Scroll menus forward (faster than D-Pad scrolling.)
R1: Move to the next character, while in certain sub menus.
L1: Move to the previous character, while in certain sub menus.
Battle Controls
---------------
D-Pad or Left Analog Stick: Move the cursor.
X: Confirm a selection.
Circle: Cancel a selection.
Triangle: Use your turn to defend.
R2: Scroll forward through the CTB window.
R1: Scroll backward through the CTB window.
L1: Open the character-exchange window. If it's open scrolls forward through it.
L2: If the character-exchange window is open, scrolls backward through it.
Select: Toggle the help bar on or off.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 04. Battle System | <BSYS> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
Battle Screen
==---------==
1) In the upper right corner of the screen, you'll see the CTB box. This
shows the current turn order, from top to bottom. More on that can be found
in the section just below this one.
2) In the lower left corner of the screen you'll see the command box. Here
you can select Attack, Magic, Items, and any special abilities your character
may have. You can press Left if there is a trigger command or overdrive
available for use at that time to bring up a new menu. You can also press
right at any time to change the menu to one that includes the ability to
change equipment or try and escape from battle.
3) In the lower right corner of the screen you'll see you're characters'
names, their HP and MP, and a yellow bar that represents their overdrive
meter. Depending on which overdrive mode they have it will be filled by a
variety of possible events. When it's filled, your character will be capable
of performing an overdrive.
4) In the upper left corner of the screen, there will be a box if a monster
is selected. If the monster is immune to sensor it will just show his name.
If not, it will show his HP as well as the elements he is weak and strong
against. Across the top of the screen, a marquee of text will scroll, giving
you a bit more information about the monster.
CTB - Turn Order
==------------==
Battles in Final Fantasy X are simple to understand, despite having many
complex workings going on underneath the surface. The first thing that you
should know about is the CTB system. In the upper right corner of the screen
you'll see a box with your characters' faces and icons representing the
enemies. From top to bottom, this represents turn order. It's not static,
and it's not "fair" per say. The order initially goes by characters and
monsters Agility stat value. However, many other things also come into play.
If a target is inflicted with Haste or Slow, that will effect order. If a
player sends a character into battle with the ability "First Strike" that
will also effect the order. Additionally, and something less obvious is that
all commands -- from items, to attacks, to overdrives, to magic -- have a
different "rank" for how much delay they cause on the user. This effects
how long it will be before they get a turn again. Quick Attack has an
incredibly low rank -- it's not unusual for your character to get two turns
or more in a row by using Quick Attack. However, something like Bahamut's
Mega Flare would be considerably higher; In that case your opponent would
probably get in several turns before you get to issue a new command.
Status Effects
==----------==
As is usually the case in RPGs, there are a variety of status effects in
the game. All of these affect the inflicted target differently. Furthermore,
each fiend has a different amount of resistance to different status effects.
The exact resistance of each fiend to each status effect is covered in the
bestiary, but here you'll find information on each of these status effects.
Silence -> The inflicted target can no longer cast magic attacks.
Poison -> The inflicted target loses a % of its Max HP each turn.
Slow -> The inclicted target recieves its turn later than usual.
Sleep -> The target is asleep, and incapable of using commands.
Doom -> A countdown appears over the target. At zero the target dies.
Threaten -> The target becomes incapable of attacking.
Provoke -> The target focuses its attack on the user of Provoke.
Blind -> The target's accuracy drops dramatically.
Zombie -> Healing items will harm the target,
Death -> Instant death for fiends; Instant KO for your characters.
Delay -> The target's next turn will come later than usual.
Power Break -> The target's attack drops.
Armor Break -> The target's defense drops, and it loses Protect or Armored.
Magic Break -> The target's magic drops. This also removes Shell.
Mental Break -> The target's magic defense drops.
Eject -> The target is launched from battle and can not be returned.
Berserk -> The target will only attack; You lose control of your character.
Curse -> The character will be unable to perform Overdrives.
Confused -> You lose control of the target; They'll then only perform
physical attacks on their own party members.
Armored -> Fiends with this have high resistance agaisnt weapons without
Piercing customized onto them.
Petrify -> It equals death for fiends. It's like KO for allies, but can
be cured only by a Soft, rather than a Phoenix Down.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 05. Sphere Grid | <GRID> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
The sphere grid is a system of leveling and character development created
for and exclusive to Final Fantasy X. To describe it at its simplest level,
you defeat enemies to gain experience, and ultimately Sphere Levels. You
then use these sphere levels to move about the grid, and use different
types of spheres to activate the nodes found on the grid. There are all
sorts of different nodes. Some give abilities, others raise stats. There
are then locked nodes where you must use a key sphere in order to pass.
The system is designed so that all characters have their own section of the
grid, but so that it is indeed all one grid. As you progress through the
game, you'll have the option to move any character into anothers section,
creating a unique character to your liking.
The nodes found on the sphere grid are as follows:
Node Sphere Type
---- -----------
Strength +1 Power Sphere
Strength +2 Power Sphere
Strength +3 Power Sphere
Strength +4 Power Sphere
Defense +1 Power Sphere
Defense +2 Power Sphere
Defense +3 Power Sphere
Defense +4 Power Sphere
HP +200 Power Sphere
HP +300 Power Sphere
Magic +1 Mana Sphere
Magic +2 Mana Sphere
Magic +3 Mana Sphere
Magic +4 Mana Sphere
Magic Defense +1 Mana Sphere
Magic Defense +2 Mana Sphere
Magic Defense +3 Mana Sphere
Magic Defense +4 Mana Sphere
MP +10 Mana Sphere
MP +20 Mana Sphere
MP +40 Mana Sphere
Agility +1 Speed Sphere
Agility +2 Speed Sphere
Agility +3 Speed Sphere
Agility +4 Speed Sphere
Accuracy +1 Speed Sphere
Accuracy +2 Speed Sphere
Accuracy +3 Speed Sphere
Accuracy +4 Speed Sphere
Evasion +1 Speed Sphere
Evasion +2 Speed Sphere
Evasion +3 Speed Sphere
Evasion +4 Speed Sphere
Luck +1 Fortune Sphere
Lv. 1 Lock Lv. 1 Key Sphere
Lv. 2 Lock Lv. 2 Key Sphere
Lv. 3 Lock Lv. 3 Key Sphere
Lv. 4 Lock Lv. 4 Key Sphere
Magic/Skill/Ability Ability Sphere
In addition to the spheres used to activate nodes, there are a variety
of special spheres all of which do something different. They are as follows:
Sphere Type Effect
----------- ------
Special Sphere Activates Special node already used by ally.
Skill Sphere Activates Skill node already used by an ally.
Wht Magic Sphere Activates White Magic node already used by an ally.
Blk Magic Sphere Activates Black Magic node already used by an ally.
HP Sphere Changes an empty node into an HP node.
Defense Sphere Changes an empty node into a Defense node.
Magic Sphere Changes an empty node into a Magic node.
Magic Def Sphere Changes an empty node into a Magic Defense node.
Agility Sphere Changes an empty node into an Agility node.
Evasion Sphere Changes an empty node into an Evasion node.
Accuracy Sphere Changes an empty node into an Accuracy node.
Luck Sphere Changes an empty node into a Luck node.
MP Sphere Changes any node into an MP node.
Strength Sphere Changes an empty node into a Strength node.
Return Node Returns to any previously activated node.
Friend Sphere Move to an ally's location.
Teleport Sphere Move to any node activated by an ally.
Master Sphere Activates any Ability or Attribute node.
Clear Sphere Clears node from grid.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 06. Characters | <CHAR> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
=-------------------------------------------------------------------------=
Tidus
=-------------------------------------------------------------------------=
Starting STR: 15 Starting MAG: 5 Starting EVA: 10 Starting HP: 520
Starting DEF: 10 Starting MDF: 5 Starting LUK: 18 Starting MP: 12
Starting AGI: 10 Starting ACC: 10
---
Starting Weapon: Longsword
Starting Armor: Buckler
---
Starting Skills: None
Starting Specials: None
Starting White Magic: None
Starting Black Magic: None
Tidus is the star player of the Zanarkand Abes -- or that's what he was
before he was swallowed up by Sin, and sent hurdling 1,000 years into the
future. He now finds himself in Spira, a world that is very strange to him.
He quickly gets into the loop though. He becomes Yuna's guardian, he gets
onto Wakka's blitzball team, and everything works out. Most people seem to
think that he's whiny, and lame. I don't know though. He's not a bad main
character. Not everyone can be an Auron or a Barrett. As far as stats go,
Tidus is both fast and strong. His section of the sphere grid contains
some great moves, like Haste and Slow. Send him over to Auron's part of the
sphere grid when he finishes his own, to further increase his attack.
=-------------------------------------------------------------------------=
Auron
=-------------------------------------------------------------------------=
Starting STR: 20 Starting MAG: 5 Starting EVA: 5 Starting HP: 1030
Starting DEF: 15 Starting MDF: 5 Starting LUK: 17 Starting MP: 33
Starting AGI: 5 Starting ACC: 3
---
Starting Weapon: Katana
Starting Armor: Bracer
---
Starting Skills: Power Break
Starting Specials: None
Starting White Magic: None
Starting Black Magic: None
Auron was a good friend of Jecht, Tidus's father, and has been watching
over Tidus. When Sin attacked, Auron was taken to Spira along with Tidus,
although he didn't seem to be very shocked about it. Auron is perhaps the
most badass Final Fantasy character to date. In fact, he's cool enough to
make up for us having to use Irvine in FF8! In battle, he's incredibly
strong, although not terribly gifted with magic or speed. From the very
beginning of the game, he's equipped with a Piercing weapon, which helps
alot. His portion of the sphere grid allows him to get moves like Power,
Armor, Mental, and Magic Break. All enemies must be leveled to the ground!
=-------------------------------------------------------------------------=
Rikku
=-------------------------------------------------------------------------=
Starting STR: 10 Starting MAG: 10 Starting EVA: 5 Starting HP: 360
Starting DEF: 8 Starting MDF: 8 Starting LUK: 18 Starting MP: 85
Starting AGI: 16 Starting ACC: 5
---
Starting Weapon: Claw
Starting Armor: Targe
---
Starting Skills: None
Starting Specials: Steal, Use
Starting White Magic: None
Starting Black Magic: None
Rikku is an Al Bhed, unlike any of the other guardians. Al Bheds are hated
by most of Spira, as they do not follow the teachings of Yevon. Rikku is as
loyal as any of the other guardians though, and is a valuable asset to
your team. She is actually the first person Tidus met when coming to Spira,
although they were separated when Sin attacked, and it was some time before
the others met up with her again. Rikku isn't the fastest or the strongest,
but she can steal, and can use special items right from the get go. Her
part of the sphere grid also contains the incredibly useful Bribe ability.
In order to make her very useful, however, you'll probably want to send her
Tidus and Auron's sections of the grid after she finishes her own.
=-------------------------------------------------------------------------=
Wakka
=-------------------------------------------------------------------------=
Starting STR: 14 Starting MAG: 10 Starting EVA: 5 Starting HP: 618
Starting DEF: 10 Starting MDF: 5 Starting LUK: 19 Starting MP: 10
Starting AGI: 7 Starting ACC: 25
---
Starting Weapon: Official Ball
Starting Armor: None
---
Starting Skills: Dark Attack
Starting Specials: None
Starting White Magic: None
Starting Black Magic: None
Wakka is the coach and captain of the Besaid Aurochs -- admittedly, a team
that isn't very good. He's a great guy though, and is willing to help Tidus
out when he finds him washed on the shores of Besaid Island. Of course, he
also knocks him off a cliff into water, and headlocks him from nowhere on
several occassions. At the start of the game, Wakka is a decent fighter.
In fact, due to attacking with a Blitzball, he has the highest accuracy of
anyone in the game. As you move him along the sphere grid, he'll pick up
a lot of status-ailment inflicting moves, such as Dark or Sleep Buster.
Wakka can head towards Auron's section of the sphere grid after finishing
his own.
=-------------------------------------------------------------------------=
Yuna
=-------------------------------------------------------------------------=
Starting STR: 5 Starting MAG: 20 Starting EVA: 30 Starting HP: 475
Starting DEF: 5 Starting MDF: 20 Starting LUK: 17 Starting MP: 84
Starting AGI: 20 Starting ACC: 3
---
Starting Weapon: Staff
Starting Armor: Ring
---
Starting Skills: None
Starting Specials: None
Starting White Magic: Cure, Esuna
Starting Black Magic: None
Yuna is the summoner of the group, and is on her pilgrimage to gain the
final aeon, and defeat Sin. As a summoner, she has high magic stats, and
is the only one in your party that's capable of summoning aeons. She is
also really good with white magic such as Cure, the NulBlaze/Tide/etc.,
and eventually even Holy. Her aeons grow in strength as Yuna does, so if
you want to be able to use them effectively in battle you'll have to level
up Yuna as well. Heading into Lulu's section of the grid is the logical
progression for Yuna.
=-------------------------------------------------------------------------=
Lulu
=-------------------------------------------------------------------------=
Starting STR: 5 Starting MAG: 20 Starting EVA: 40 Starting HP: 380
Starting DEF: 8 Starting MDF: 30 Starting LUK: 17 Starting MP: 92
Starting AGI: 5 Starting ACC: 3
---
Starting Weapon: Moogle
Starting Armor: Bangle
---
Starting Skills: None
Starting Specials: None
Starting White Magic: None
Starting Black Magic: Fire, Thunder, Water, Blizard
Lulu is the black mage of the group, and is like a sister to Yuna. She
was a guardian once before, although the summoner she was protecting was
killed. She feels very badly about it, and tries her hardest to keep Yuna
safe. She has strong magic stats, and a very high evasion stat as well.
She will get many of the good black magic spells, such as all of the -ga
suffix magic spells, and Flare. She can also pick up Doublecast. You'll
have to send her over to Kimahri's section of the grid if you want Ultima,
however. Aside from that, heading into Yuna's section is the way to go.
=-------------------------------------------------------------------------=
Kimahri
=-------------------------------------------------------------------------=
Starting STR: 16 Starting MAG: 17 Starting EVA: 5 Starting HP: 644
Starting DEF: 15 Starting MDF: 5 Starting LUK: 18 Starting MP: 78
Starting AGI: 6 Starting ACC: 5
---
Starting Weapon: Hunter's Spear
Starting Armor: None
---
Starting Skills: None
Starting Specials: Lancet
Starting White Magic: None
Starting Black Magic: None
Kimahri is a Ronso with a broken horn, who has protected Yuna since she
was a small child. Although very large by human standards, Kimahri is rather
small for a Ronso. He doesn't speak much, but he's a pretty strong fighter.
As a Ronso, he's able to learn the fiends' way of fighting, and learn many
moves for his Ronso Rage overdrive. His section of the sphere grid is
almost void of any good moves besides Ultima though. Why that's even there
is anyone's guess. It benefits Yuna and Lulu much more. Kimahri can pretty
much be sent off into anyone's section of the grid from where he starts.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 07. Walkthrough | <WALK> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
<>==================///---------------------------------///================<>
/// Zanarkand /// <WK_A>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Long Sword ..................[ ] | | Sinscale |
o----------------------------------o | Sinspawn Ammes (Boss) |
o-------------------------------------o
After a short intro at the beginning of the game, the setting will switch to
a crowd awaiting the arrival of the star player of the Zanarkand Abes: Enter
Tidus! Walk across the bridge you start on, and talk to some of your fans.
One of the girls will ask for your autograph. This will give you a chance to
enter a name of your own, if you wish to do so. After you enter your name,
Tidus will do a little bit of flirting with a girl. Next, talk to the group
of small children. After a bit of talking -- and a strange appearence by an
odd spirit-like boy -- Tidus will take off for the Blitzball stadium. It's a
linear path to it, so you should have little trouble. Just walk along the
street, listening to the announcer's story, if you like. It'll fill you in a
bit on the background of Tidus.
When you reach the entrance to the stadium, you'll have to push your way
through a crowd of people, and enter the large archway at the top of the
screen. After that, sit back and enjoy one of the coolest freaking FMV videos
ever. When it's all over, you'll take control of Tidus, who is coming to his
senses on the ground. Walk south, until you run into Auron, a man whom Tidus
knows. Follow him off-screen onto the street area. There, Tidus will again
encounter the strange spirit. "It begins." Soon after the spirit dissappears,
Tidus catches up with Auron. Soon after, they are attacked, and Tidus is
given a [Long Sword].
This is where you'll first dip your feet into the battle system of the game.
Attack the first Sinscale to kill it, and Tidus and Auron will run on to
another wave. Kill the two that are there, as well, and Auron and Tidus will
keep moving. You'll then be completely surrounded by some Sinscales. There
are five of them in total, and they can all attack, but do as Auron says,
and kill only the ones that matter. They would be the three that are in
front of you. Once they're out of the way, Auron and Tidus move forward once
more. They keep moving until they reach another wave of Sinscales, who are
lining up against a much larger foe.
[=-=-=-=-=-=-=-=-=-=-==]
| Boss: Sinspawn Ammes |
|=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
| HP: 2400 | MP: 400 | AP: 0 | Gil: 0 |
| Overkill: 1000 | | Overkill: 0 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 5 | DEF: 1 | MAG: 1 | MDF: 1 |
| AGL: 8 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Demi |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This is an easy win. In fact, you can't even lose. You have no |
| choice but to use Auron's Dragon Fang overdrive at the start, and |
| that will clear out the Sinscales. You can then take your time in |
| destroying Sinspawn Ammes. The only attack he'll use is Demi. Demi |
| takes 1/4 all characters' HP every turn -- and when that happens, |
| you will never, ever, reach zero. Still, you'll want to save as |
| much HP as you can, so use Tidus's overdrive as well, when he gets |
| it. No problem. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
When that exceedingly difficult battle is over, run ahead, following Auron.
You will quickly come across a blue traveller's sphere: Otherwise known as
a save sphere. Stop for a second, and save your game. Then continue on,
after Auron, to the next screen. You'll be surrounded by more Sinscales
before long. Just attack them one at a time -- make sure to target the ones
that have flickering wings first, so that they can't bust out their spines
attack on you the next turn -- until Auron tells you to target the tanker
that's on the side of the road. When he says to do so, begin attacking it
with both characters each turn. It only takes five attacks or so, to cause
the tanker to explode. The building next to you will then crumble.
After the battle, a cutscene ensues. Tidus enters a strange dream-like
state. While like this, hold the circle button to swim downward, and direct
yourself towards the figure on the platform below you. Tidus will then wake
up in a strange deserted ruin area. He calls for someone, but for some reason
the bird sitting on the rock in front of him doesn't want to talk. Welcome
to the Submerged Ruins.
<>==================///---------------------------------///================<>
/// Submerged Ruins /// <WK_B>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| 200 Gil .................... [ ] | | Sahagins |
| Potion x2 .................. [ ] | | Geosgaeno (Event Battle) |
| Withered Bouquet ........... [ ] | | Klikk (Boss) |
| Hi-Potion .................. [ ] | o-------------------------------------o
| Flint ...................... [ ] |
o----------------------------------o
Start by swimming forward, and climbing up the stairs to a platform on the
right side of the area. There's a chest which contains [200 Gil] there. There
is also a message in Al Bhed, which you probably can't read if this is your
first time playing the game. If it is not, head to the left side of the map,
and climb stairs to another platform, to reach an Al Bhed compilation sphere.
What this does, is allow you to download all your Al Bhed primers from another
file to your current one. Walk along the walkway from the compilation sphere,
to find a chest which contains two [Potions]. Once you've emptied the chests,
swim to the platform in the top-center of the map, and walk along the path of
bricks, and up the stairs, to reach the next screen. Upon entering, you'll
see a save sphere which you are advised to use.
Just past the save sphere, is a long path of rocks. Walk along it, and you
will see a cutscene of the bricks crumbling below Tidus. You'll then fall to
the water below. Dive under the water, and swim forward a bit, and you'll be
attacked by some Sahagin, which are a type of fish. Just moments ago, Tidus
was stumbling to hold a sword, and now he's swinging like a master --
underwater no less! Not too shabby! The enemies are not difficult. Just hit
two of them with normal attacks, and you'll see a cutscene of a giant fiend
coming by, and devouring the third. You'll actually be able to defeat this
guy later in the game, but right now, you're far too weak -- and the game
just won't let you. So, hit him four times, and you'll see a cutscene of
Tidus fleeing. Live to fight another day, right?
When you can control Tidus again, you'll be inside the ruins, and you'll
have to do some looking around. Start by heading up the stairs in front of
you. They lead to a large open area, with a camp site in the center of it.
Walk up to the campfire remains, and press X to examine them. You'll be
able to start a fire with the right supplies. Head north, and go through
the door to reach another staircase. At the top of the stairs, you'll find
a [Withered Bouquet] on the wall -- makes perfect timber! Continue to the
next door in the room, to reach a balcony overlooking the main area with the
camp site. Walk along the path to reach a chest containing a [Hi-Potion],
then backtrack to where the campsite is.
This time, head over to the south-west exit of the room. You'll find another
save sphere there. Save your game, then head through the door in front of
you. In this room, is a broken desk. Examine it with the X button, and
you'll find some [Flint] in the drawer. This, combined with the bouquet that
you found earlier can make a camp fire. So, head back to where the campfire
remains are, and press X. Instant fire; Instant cutscene. After a short rest,
and another flashback, you'll see a cutscene of another fiend running along
the walls and jumping down at Tidus.
[=-=-=-=-=-=-=-=-=-=-==]
| Boss: Klikk |
|=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
| HP: 1500 | MP: 5 | AP: 5 | Gil: 50 |
| Overkill: 400 | | Overkill: 7 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 5 | DEF: 1 | MAG: 1 | MDF: 1 |
| AGL: 8 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: N/A |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| For the first five or six rounds, just exchange blows with Klikk. |
| After that, the battle will be interrupted, and a girl will join in|
| on the battle with you. With her, you can select Special -> Use, to|
| toss a grenade at Klikk for 350 damage or so. If Tidus is doing ok,|
| have him attack. Otherwise, have him use a potion first. The girl |
| helping you should use up both of her grenades, then use Special ->|
| Steal, to get one (or two if she's lucky) more grenades. The fight |
| isn't particularly long. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Grenade (Common), Grenade x2 (Rare) |
| Bribe: N/A |
| Drop: Ability Sphere x2 |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, you'll see a cutscene with the people that saved you
speaking another language. If this is your first time through the game,
you probably don't understand it. To elaborate, the men that have Tidus
at gun point say that he is a fiend in human disguise, and that they
should kill it. The girl that fought with you said that she won't allow
it, and that they'll take you with them. As she knocks Tidus out, she
says "Sorry." When you regain consiousness, you'll find yourself out on
the ocean, on a ship.
<>==================///---------------------------------///================<>
/// Salvage Ship Area /// <WK_C>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Al Bhed Primer I ........... [ ] | | Piranha |
| Potion x3 .................. [ ] | | Tros (Boss) |
o----------------------------------o o-------------------------------------o
On the ship, Tidus is again yelled at in another language (Al Bhed). This
time, he is basically being scolded for not understanding the language. One
of them shouts "Insolence!" The girl is able to speak English however, and
again she saves Tidus's butt. When you are done being yelled at, head over
to the save point and save your game. Then, head to the upper-right corner
of the ship to find the [Al Bhed Primer I]. This will allow you to begin to
understand the language. Only twenty-five more should do it! Then talk to
the three guys. The one on the left doesn't speak english, but he'll give
you three [Potions] and tell you to use them if you're in trouble. When you
are ready to move forward, talk to the girl.
First, she'll explain the idea of the sphere grid. Pay close attention if
this is your first time playing the game, as this is the level up process.
Talk to her again after the tutorial ends, and you'll be told that they plan
to salvage a machina that's underwater. You'll then immediately jump in. Do
know, however, that you can climb back on to the ship. In fact, if you do
this, you can talk to one of the Al Bhed guys again, if you wish to repeat
the sphere grid tutorial. Assuming that you want to continue onward, simply
dive, and follow along the chain that extends from the ship, underwater.
Along the way, you'll most likely encounter some Piranha enemies. You'll
have to attack them a few times to take them out, as you are weak at this
stage in the game, but try and grab a grenade or to along the way, before
you eliminate them. Follow the chain, and you'll reach some more underwater
ruins. There, examine the computer console with the X button, to open the
door in front of you. Swim into the room that opens up, and then over to
the hallway on the right side of the map. At the end of the hallway you'll
be attacked by some more Piranhas, but they aren't too bad. You might even
gain a level, which will allow you to move on the Sphere grid! This will
earn you the Cheer ability.
When the piranhas are out of the way, head over to the machine in the center
of the next room, and examine it with the X button. Then, turn around and
begin swimmming through the corridor that brought you to the room. At the
other end, you'll be attacked bty a large squid-like monster. Boss time!
[=-=-=-=-=-=-=-=-=-=-==]
| Boss: Tros |
|=-=-=-=-=-=-=-=-+-=-=-+-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
| HP: 2200 | MP: 10 | AP: 8 | Gil: 100 |
| Overkill: 600 | | Overkill: 12 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 10 | DEF: 1 | MAG: 1 | MDF: 1 |
| AGL: 12 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Tentacles, Nautillus Charge |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| At the start of the battle, have Tidus attack while the girl uses |
| Grenades. Do this a few times, and Tros will swim over to the right|
| side of the area. When this happens, look at the CTB box. If Tidus |
| has one turn, use the Trigger Command -> Standby with both of your |
| characters to regain some of your health. If Tidus has two turns, |
| you can slip in a Cheer to raise your strength and defense as well.|
| Come Tros's turn, he'll do a Nautillus Charge to damage both of |
| your characters. If you restore your HP, you should be fine though.|
| Attack him with Tidus, and use a grenade with the girl again -- You|
| can steal if you have none -- and he should swim away again. This |
| time, Tidus should be able to do Trigger Command -> Pince Attack. |
| This will allow you to surround Tros. Just keep attacking wuth both|
| characters at this point. If the girl has grenades use them, but |
| don't waste turns trying to steal. If your HP drops below 100 or |
| so, use a potion, but otherwise stay focused. He should die soon. |
| |
| Alternate Strategy: |
| |
| If Rikku goes into the fight with her overdrive gauge full, and |
| you have two or more grenades, you can mix them to get the powerful|
| Flash Flood effect. It's water based, but Tros isn't immune to |
| water attacks, surprisingly. It will kill him in one attack. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Grenade (Common), Grenade x2 (Rare) |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, swim over to where the girl is, and follow her through a
hole in the fenced wall. In the new area, swim downward to where she is
staying. After a brief camera pan of the area, you'll be taken back to
the boat. If you can understand Al Bhed, you'll hear the men saying that
what they found was an airship. You don't need to worry about that though.
After a funny cutscene of Tidus nearly choking to death on food, the girl
will reveal her name as Rikku. Rikku says that she is Al Bhed. Tidus says
that he is from Zanarkand. The story will theb begin to open somewhat.
According to Rikku, Zanarkand got destroyed it one thousand years ago. She
claims that it may be because of Sin's Toxins, Tidus may be dillusional.
After they finish talking, save your game again, then talk to Rikku once
more. You'll then see a cutscene of Sin attacking the ship, and Tidus
getting knocked off of it, and being swallowed by a whirlpool. You'll be
given a chance to save your game here. When you wake up, you'll be on the
beach of Besaid.
<>==================///---------------------------------///================<>
/// Besaid /// <WK_D>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Moon Crest ................. [ ] | | Piranha |
| 200 Gil .................... [ ] | | Dingo |
| Potion x2 .................. [ ] | | Condor |
| Potion x3 .................. [ ] | | Water Flan |
| Antidote x2 ................ [ ] | | Garuda |
| Phoenix Down ............... [ ] | o-------------------------------------o
| Potion x2 .................. [ ] |
| 400 Gil .................... [ ] |
| Hi-Potion .................. [ ] |
| Al Bhed Primer II .......... [ ] |
| Rod of Wisdom .............. [ ] |
| Brotherhood ................ [ ] |
| Seeker's Ring .............. [ ] |
| Antidote x2 ................ [ ] |
| Ether ...................... [ ] |
| 400 Gil .................... [ ] |
| Phoenix Down x3 ............ [ ] |
o----------------------------------o
Tidus will wake up, and you can walk over to the sand and meet Wakka, captain
and coach of the Besaid Aurochs: a blitzball team. Before you do that, however,
swim as far to the right as you can. You'll find a hidden patch of sand over
there, and on it is a chest containing the [Moon Crest] -- an item that will
be used in a much later on in the game. Anyway, Tidus is glad to meet some
guys who play blitzball, and accidently lets loose that he is from Zanarkand.
Things get cleared up, though, and Wakka invites Tidus to come to the village
for some food. Don't go just yet, though. First, head around and talk to some
of the Aurochs. If you talk to them twice, you'll be given some items, which
include: [200 Gil], two [Potions], and from another player, three [Potions].
Once you've done this item collecting, head to the top-right corner of the
area and talk to Wakka. He'll confirm Rikku's story, then you can be on your
way. Just make sure to use the nearby save sphere first.
On the next screen follow Wakka to the right, then walk to the end of the
path. Wakka will knock Tidus off of a cliff into the water, then jump in
after him. Evidently, this is the quickest way to the village. That's some
great Spiran engineering for you! Well, just swim along the water, along the
only path available. You'll probably run into a few Piranhas like the ones
you found at the ruins here as well. Wakkas not a bad fighter though, so it
should be easy to take them out. Keep your eyes peeled for a chest along the
way, however. It contains two [Antidotes]. Keep going until you reach an area
where Wakka asks for Tidus's help with his Blitzball team. Tidus agrees,
and then the two continue swimming until they hit land.
Wakka tells a little bit more about himself and his team. Tidus assures
Wakka that with his help, they will win come the big tournament. After they
finish talking, you can walk down the hill in front of you, to the left.
Keep going until you are greeted by two men from the village. When they
leave, just head into the village which is just in front of you. Wakka will
tell you to take a look around. Before he lets you go, however, he'll ask
you if you remember "the prayer." You have to differing choices of "I don't
know" and "I don't remember." Tough choices... Go with your heart, and
either way, Wakka will explain it to you. Tidus knows it as the Blitzball
sign for victory, but oh well.
AS for things to do, you can start by opening the chest directly to your
left for a [Phoenix Down]. The house it is in front of is a shop which sells
a few basic items (shown a little below.) If you walk around the house to
the left, you'll find three more treasure chests. Open them for two [Potions],
[400 Gil], and a [Hi-Potion]. After picking up the items, head into the
building north of the item shop. There, you can meet the Crusaders that you
meant a bit earlier, and find out about them. They are people that fight
against Sin. On the floor in the lodge, you can also find a copy of [Al Bhed
Primer II]. Across the village, there are a few more houses to enter, and
people to talk to, but there's no more items to pick up. Everyone is telling
you to head to the summoner at the temple. So you might as well.
o--------------------------- Item Shop --------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Phoenix Down ............................................ 100G |
o----------------------------------------------------------------o
Head north of the town to find the temple. Simply head inside from the front
door. As you enter, you'll see another cutscene where the camera pans around
the room, and Tidus reflects on his thoughts. Walk forward, and Tidus will
look at a large statue. A priest will explain a little bit about Yevon, the
religion that Spira holds. After he finishes talking, you can leave the
temple. Head back to the main area of the village, and head into the middle
house on the right side of town. There, you'll find Wakka. Talk to him and
agree to take a nap, when you are ready to advance the plot.
Wakka will leave while Tidus is sleeping. You'll then be shown a scene from
Tidus's memory. When Tidus wakes up, he'll be alone. Head back to the temple,
and speak with Wakka. He tells of how summoners go through cloisters in
order to pray. It is forbidden to those that are not summoners are guardians
of summoners to enter these cloisters. Of course, Tidus isn't a follower of
Yevon, so he rushes in without thinking. Thankfully, this temple isn't all
that boring or difficult. Know, however, that in addition to making it
through each of the temples, they all also hold a hidden item. You'll want
to make sure to grab this item in all of the temples, as they are the key
in summoning a hidden Aeon later in the game. With that, let's get on with
the solutions to this one.
^-^-^-^-^ Besaid Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
1) Touch the yellow glyph on the wall in front of you, in the first room.
2) Touch the green glyph that appears on the wall to the right of you.
3) Head down the stairs and touch the glyph on the wall for a glyph sphere.
4) Head down the next flight of stairs, and put the sphere in the door.
5) When the door opens, take the sphere out of it again.
6) Walk down the hall, and put the glyph sphere in the recess on the left.
*) This reveals the destruction sphere.
7) Keep going until you reach a pedestal, and touch the symbols near it.
8) Head down the new hallway, and take the Besaid Sphere from the wall.
9) Place the Besaid Sphere in the pedestal.
10) Put the Destuction Sphere in the recess you got the Besaid Sphere.
**) This reveals the hidden chest. Open it for the [Rod of Wisdom].
11) Push the pedestal near the secret hallway forward, onto the switch.
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
Wakka will catch up with you just as you push the pedestal onto the switch,
revealing an elevator-like platform. He tells that he is in fact a guardian.
You'll then meet the other guardians: Lulu, the black mage, and Kimahri, the
Ronso. You'll also meet the summoner Yuna, who has just finished praying to
a fayth. Just after, the screen will skip to Tidus, Yuna, and the guardians
leaving the cloister of trials. They are all so happy that Yuna is ok, and
has become a summoner, that none of them are yelling at Tidus! Not bad. I
wish there were summoners around when I fall asleep in school. Anyway...
Exit the temple, and walk towards the town center. Wakka will drag Tidus
over to where Yuna is, in a headlock. Yuna will then proceed to summon an
Aeon -- that is, a creature that summoners call to help fight -- so that
everyone may see it. This one is a flying beast named Valefor. However, if
you wish, you can give it another name. Another cutscene follows, where
Tidus is introduced to the Besaid Aurochs. It's actually a funny scene. The
concept of trying to win is very confusing to those poor guys.
After they finish talking, head to the south of the area, to meet Yuna --
after an old lady calls you a heathen, and a girl calls you a bad man. They
didn't forget after all, huh? What will then happen, is Wakka asks you if
you think Yuna is cute. Your response isn't all that important, but it does
have to do with an affection system: Which characters like you more than
others. It affects a few cutscenes throughout the game. If you want more
information on this, check out the Affection section of this guide. When you
are ready to advance the game, talk to Wakka and tell him that you're ready
to go to sleep. The next time you control Tidus, will be in a dream.
Walk along the wooden dock and talk to Yuna. She asks Tidus to take her to
Zanarkand. Rikku then shows up, and a small argument insues. To make things
even foggier, Jecht shows up, and talks down on Tidus. Weird stuff. Tidus
hates his father, as you'll come to realize real soon. Tidus wakes up
screaming, and then overhears an argument between Wakka and Lulu. Wakka
tells Tidus about his brother Chappu, who died while fighting Sin. When the
scene ends, it's a bright new day. Make sure to use the save sphere that's
near the bed to save your game.
Leave the tent, and you'll find Wakka and Lulu outside. Wakka will give you
a new sword. It's actually pretty damn cool looking, and is really useful.
In fact, aside it'll be a while before you can customize anything better.
It is automatically equipped, so you don't have to worry about doing anything.
And with that, Tidus and the others will then head off from Besaid Village.
What is to follow, however, is a series of disguised combat tutorials. You
just have to keep moving forward, and do as you are told as the battles
commence. They aren't tough at all.
The first battle is against a Dingo. Use your new Brotherhood sword to take
it down. It will then be replaced by a Condor: a flying enemy. Flying enemies
are Wakka's game. Hit it with a blitzball to take it down, to end the fight.
The next fight that you get into will be a Water Flan. Tidus will go on the
offense. Hit it with his sword; You'll see very little effect. This will cue
Lulu to come in, and explain how the elemental system works. You know: Ice
beats fire, lightning beats water, water beats lightning, and fire beats
Ice. This is a Water Flan, so nail it with a Thunder spell to spell "death"
for the blob of jello.
On the next screen, you'll see a brief cutscene of Yuna and Lulu looking
down at the village. The group will then stop to pray at a statue, as it is
a tradition for travellers leaving the island. You can choose to have Tidus
pray or not. This also has to do with the affection system. Afterwards,
continue along, towards where the red arrow on your map points. Make sure
to use the nearby save sphere before leaving though. On the very next screen,
after walking a few steps forward, you'll be ambushed by "???" (who you'll
learn to be Kimahri shortly after.) He just serves as a test for you.
[=-=-=-=-=-=-=-=-=-=-=]
| Boss: ??? (Kimahri) |
|=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
| HP: 750 | MP: 10 | AP: 3 | Gil: 100 |
| Overkill: 300 | | Overkill: 4 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 10 | DEF: 15 | MAG: 8 | MDF: 5 |
| AGL: 15 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Jump |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This is a quick attack-off between the two of you. However, what |
| gives him the edge, is that he is slightly faster, and can toss in |
| his jump ability (which deals more damage than a regular attack.) |
| He also may get two turns in a row, at least once during the fight.|
| Jump can hit you for over 100 damage, so if you get to 150 or so, |
| use your turn to heal. Other than that, just keep attacking until |
| Wakka calls off the fight. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: Ability Sphere x2 |
| Dropped Weapon Abilities: Sensor, Piercing |
| Dropped Armor Abilities: Defense +5% |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Yuna and the others know Kimahri. In fact, he's a guardian of Yuna! He
sure has a screwed up way of showing loyalty, doesn't he? Anyway, after
the fight, keep going to the next screen, following the path. The next
battle you come across will be against a large bird called a Garuda. Wakka
suggests allowing Yuna to try her new Aeon, Valefor, out. So switch to
Yuna by using the L1 button, and summon Valefor. Simply have Valefor
attack every turn, and the battle will be quick and painless. The next
battle will be against another Garuda, but this time you'll have to use
Wakka's Dark Attack to blind it. Under these conditions, you can take it
out with whoever you want. Attack, summon Valefor, use Lulu's magic; It
doesn't matter. The best part is that it's the last tutorial battle!
The battles that follow are real, despite the fact that they are all easy.
Just make your way along the path, walking under the waterfall, using
what you've learned to take out the enemies. Flans go to Lulu, and flying
enemies go to Wakka or an aeon. Remember that. When you reach the next
screen, walk down the steps, and head south, into the beach area. Save
your game as soon as you enter this area, then follow the others over to
the dock. You can talk to the priest near it for a [Seeker's Ring], and
walk over to the left side of the beach to find a chest that holds two
[Antidotes]. Head onto the dock itself, and talk to the people there. You
will be given an [Ether], [400 Gil] and three [Phoenix Downs]. When you're
finally ready to leave, head onto the ship.
<>==================///---------------------------------///================<>
/// S.S. Liki /// <WK_E>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Remedy ..................... [ ] | | Sinscale |
| Al Bhed Primer III ......... [ ] | | Sin (Boss) |
o----------------------------------o | Sinspawn Euchilles (Boss) |
o-------------------------------------o
The screen fades, and when it opens again, you'll see Tidus messing with a
worker, and stealing his binoculars so that he can look around. When you can
move, go and listen to the group of people at the head of the boat, to learn
some more about Yuna. Go talk to Wakka afterwards, and he'll enlightend Tidus
on the matter. He'll also tell you to go speak with Yuna. First things first
though. Head around to the back of the ship, and walk down the ramp.
There, you'll meet O'aka XXIII. He sounds like a jackass at first, but you
will come to know him later, and he'll sell you items. If you talk to him
now, he'll just want you to lend him some gil. You don't have to, but it
does count for something. See, he has base prices for all of his items, that
he will sell later on, at the Mushroom Rock area, but he doesn't sell them for
that. What he sells them for, is dependant on how much gil you loan him. 0-100
will cause him to sell his items for double. 101-1,000 will cause him to sell
them for a 50% markup. 1,001-10,000 will cause him to sell for a 20% markup.
And finally, 10,001 and up will earn you a 30% discount. You probably don't
have much now, but you will have three more chances to donate later, which is
good. Paying the full price isn't worth it, but make sure to pay him a little
each time you see him. You'll need to do so in order to be able to get some
good armor later in the game.
After O'aka thanks you, head to the room on the left side of the corridor.
There, you can talk to Keepa if you want. More importantly, however, is that
there is a chest that contains a [Remedy]. You can then head to the room
south of where O'aka is to reach the power room. The ship is powered by a
bunch of Chocobos running on tread wheels! In the room, on the floor, you'll
find a copy of [Al Bhed Primer III]. Grab it, and head back upstairs, to
where O'aka is. Use the save sphere that's in the room to save your game.
Finally, head back up to the deck. You'll find Yuna at the head of the ship.
Yuna and Tidus talk for a while, about Tidus's father, and how Yuna believes
he is the same man that acted as a guardian for her father, Lord Braska.
There conversation is cut short when the boat is attacked by Sin. This isn't
going to be like last time, though. This time, you're going to fight, and
you are going to win.
[=-=-=-=-=-=]
| Boss: Sin |
|=-=-=-=-=-=+=-=-+-=-=+=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-]
| HP: 2000 | MP: 100 | AP: 10 | Gil: 100 |
| Overkill: 1000 | | Overkill: 15 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 1 | DEF: 1 | MAG: 1 | MDF: 1 |
| AGL: 6 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: N/A |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| At the start of the fight, you'll be put up against three Sinscales|
| like the ones you faced in Zanarkand. They have slightly more HP, |
| though. Kimahri can usually kill them in one hit, and you can have |
| Tidus and Wakka both attack another one to kill it. You should |
| kill two, and leave the third one. If you take out all three, Sin |
| will call three more to replace them. When there's one left, you |
| should shift your attacks to Sin. Lulu, Wakka, and Kimahri (by |
| using his Lancet ability) can all attack. To make things quicker, |
| you can summon Valefor. Have Valefore cast fire on Sin every turn |
| until he builds his overdrive. Unleash Energy Ray to finish the |
| fin off. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: Mana Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Icestrike |
| Dropped Armor Abilities: Fire Ward, Lightning Ward, Ice Ward, |
| Water Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
In a cutscene after the battle, Tidus gets knocked off of the ship, and
Wakka dives into the water after him, to rescue him. Underwater, however,
they end up being attacked by a Sinspawn. Get ready for another boss
battle -- and one more difficult than the last.
[=-=-=-=-=-=-=-=-=-=-=-=-=-]
| Boss: Sinspawn Euchilles |
|=-=-=-=-=-=-=-=-+-=-=-=-=-+-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 2000 | MP: 100 | AP: 10 | Gil: 100 |
| Overkill: 1000 | | Overkill: 15 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 10 | DEF: 1 | MAG: 15 | MDF: 1 |
| AGL: 5 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Drain Touch, Blender |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This battle is underwater, which means you'll only have Tidus and |
| Tidus and Wakka to use. That means that you'll have to be a bit |
| more cautious than in the previous fight. Like in the previous |
| fight, there are Sinscales here as well: Four of them in fact, and |
| they can do 60 damage or so with each attack. Just keep your focus |
| on the Sinspawn though. Have Wakka cast Dark Attack on him right |
| off the bat, and make sure to use any overdrives when you get them.|
| It can also be very useful to have Tidus use Cheer thee first turn.|
| If you keep the Sinspawn blinded (by using Dark Attack), you can |
| often keep him from landing his Drain attack, which will leech some|
| of your HP. That leaves only his other attack, Blender. You will |
| not be able to dodge it, and it can do over 100 damage to each of |
| your characters. He generally does it every three turns, so keep an|
| eye on the CTB bar, and heal whenever your characters go under 200 |
| HP. After attacking, the Sinscales will be gone for a turn. So that|
| will give you a bit of a break. Just keep up with attacks and heals|
| and you'll be fine. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: Ability Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike |
| Dropped Armor Abilities: Water Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, you'll see a cutscene of Sin destroying half of Kilika.
The effort to change it's course was not good enough. When it's over, the
ship will dock at port Kilika. Make sure to use the nearby save sphere as
soon as you get off of the ship.
<>==================///---------------------------------///================<>
/// Kilika /// <WK_F>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Al Bhed Primer IV .......... [ ] | | Ragora |
| Potion x3................... [ ] | | Dinonix |
| Ether ...................... [ ] | | Killer Bee |
| Elixer ..................... [ ] | | Yellow Element |
| Mana Sphere x2 ............. [ ] | | Lord Ochu (Boss) |
| Scout ...................... [ ] | | Sinspawn Geneaux (Boss) |
| Luck Sphere ................ [ ] | | Geneaux's Tentacles (Boss) |
| NulBlaze Shield ............ [ ] | o-------------------------------------o
| Red Armlet ................. [ ] |
o----------------------------------o
The first time you enter Kilika, there's nothing interesting in the first
area. Everything is closed down due to the Sin attack. So, head forward and
take a left at the first turn. Walk along that dock to reach another screen.
There, you can walk forward until you find Lulu. She explains that Yuna has
to send the dead, so that they can be guided. She explains that if the dead
are not sent, they will become fiends. After the cutscene ends, the game will
skip to Tidus waking up at the inn, the next day. Save your game, then head
outside. There, you'll be told that Wakka is looking for you.
Take the southern exit of the screen, back to the dock area. It is looking a
little better now. In fact, you can even enter the tavern, which is the
building in the center of the area. There, you'll find an [Al Bhed Primer IV]
sitting on the counter. After picking it up, head back outside and walk to
the right of the tavern to find Wakka. They talk a little about blitzball,
and then Wakka directs Tidus to the temple, which he says should be the
next stop. If you want, you can stop at the weapon stand on the screen before
you go, though. None of the weapons are great, but the armor isn't bad if
you don't have anything better yet. Use your best judgement.
o------------------------- Weapon Stand -------------------------o
| Hunter's Sword (Sensor) ................................. 250G |
| Rod of Wisdom (Sensor) .................................. 250G |
| Scout (Sensor) .......................................... 250G |
| Cactuar Scope ........................................... 250G |
| Hunter's Spear (Piercing, Sensor) ....................... 375G |
| Seeker's Shield (HP +5%) ................................ 150G |
| Seeker's Ring (HP +5%) .................................. 150G |
| Seeker's Armguard (HP +5%) .............................. 150G |
| Seeker's Bangle (HP +5%) ................................ 150G |
| Seeker's Armlet (HP +5%) ................................ 150G |
o----------------------------------------------------------------o
When you're characters are suited up, head left of the tavern, back to the
previous screen. Walk to the left there, and begin walking up, along the
next dock. There's a girl standing on the platform on the left. Talk to
her, and the platform will collapse, with Tidus saving her just in time.
You can then head into the house across from where the girl was standing,
and open the chest that you find there for three [Potions]. You can then
backtrack to the tavern. If you saved the girl, she will be there next to
a treasure chest, containing an [Ether]. With all of these items in your
pocket, you can return to where you found the girl, and head north along
the dock, straight into Kilika Woods. Save your game when you arrive.
Walk forward, and you'll see a scene of Yuna asking Tidus to be one of her
guardians. Wakka calls Tidus a newbie. When the scene ends, you'll find
yourself with several paths to follow. Head straight ahead and you'll get
attacked by a Ragora. In this battle, you'll get to test out Kimahri's
Lancet ability. Lulu will force you to, actually. So, give it a shot.
Kimahri will gain the Seed Cannon ability from the fiend! You'll then have
to use his overdrive, which will be either Jump, or any of the abilities
you've learned through Lancet. All of those are listed in the Ronso Rage
section of this guide. For now, just finish off the Ragora though. After
this fight, head forward for a real fight, against the boss, Lord Ochu.
[=-=-=-=-=-=-=-=-=]
| Boss: Lord Ochu |
|=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 4649 | MP: 39 | AP: 40 | Gil: 420 |
| Overkill: 800 | | Overkill: 60 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 15 | DEF: 1 | MAG: 23 | MDF: 1 |
| AGL: 8 | EVA: 10 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.5 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Poison Claw, Water, Earthquake |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Lord Ochu is vulnerable to fire, so you can use that to your |
| advantage. You can have Lulu attack with Fire magic, and you may |
| even have a weapon with Firestrike as an ability. You have to be |
| careful though. Lord Ochu likes to use his Poison Claw to inflict |
| your characters with poison. That will hurt you each turn. You may |
| have a few antidotes, but there hasn't been many chances for you to|
| get them, so you're probably low. Lord Ochu has a pretty dangerous |
| Water spell besides it though, and that will be able to do 300 or |
| so damage to your characters. To better protect them, have Yuna |
| summon Valefor, and have him cast Fire each turn. Valefore, like |
| all aeons, is immune to poison. Hopefully, you'll be able to fill |
| his overdrive bar, and hit Lord Ochu with an Energy Ray. Into the |
| fight, however, Lord Ochu will probably put himself to sleep. In |
| this state, he'll heel over 500 HP every turn. When this happens, |
| dismiss Valefor immediately. You'll want to be able to deal lots |
| of damage each turn to make up for Ochu's healing. Have Lulu cast |
| fire, while Kimahri and Tidus attack. Alternatively, you can keep |
| Yuna out in place of Kimahri or Tidus, to cure when necessary. If |
| Lord Ochu wakes up, you may want to summon Valefor again. This |
| battle is the toughest so far, for your level, and it may take a |
| while, but the AP and the MP Shere he drops are worth fighting for.|
| Just don't let anyone's HP drop below 200 (His eathquake attack |
| does this damage to all of your characters) and you'll be all set. |
| |
| Alternate Strategy: |
| |
| If Yuna has her NulTide ability, then she can be very useful in |
| this fight. You probably don't have it, but you might. It's just a |
| few spots of her starting point on the sphere grid. If you do have |
| this, you should also have Esuna, which comes before it. Have Yuna |
| cast NulTide at the start of the battle, and after every Water |
| attack from the Ochu. This prevents damage from that attack. When |
| he uses Poison Claw, use Esuna to heal the poison ailment. Just |
| use Lulu and Tidus or Kimahri to deal damage while Yuna heals and |
| casts NulTide as necessary. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Potion |
| Bribe: Remedy x80 (92,980 Gil) |
| Drop: MP Sphere (Common), HP Sphere (Rare) |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Poisontouch, |
| Strength +5%, Magic +5% |
| Dropped Armor Abilities: Dark Ward, Silence Ward, Sleep Ward, |
| Poison Ward, Stone Ward, Berserk Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
When you beat Lord Ochu, talk to the two crusaders nearby, and you will be
given an [Elixer]. I also reccomend going to the menu, and using Yuna's
Cure ability to heal. You may even want to go back and save again. After
that, head back to the first junction of the woods, and head left. Then,
take a right at the first turn, to find a chest. Open it to find a [Scout].
There, pull a 180-degree turn, and head back to the intersection. This time,
head down the path to the right. You'll find a chest there as well. That one
contains two [Mana Spheres]. Once you've got these items, head back to where
you fought the Lord Ochu, and keep going until you reach another junction.
Somewhere around there you'll find the Crusaders again. Talk to them after
defeating the Lord Ochu and you'll be given a [NulBlaze Shield].
If you keep following the path that's straight ahead of you, you'll come
to a chest that contains a [Luck Sphere]. Grab that, then turn around and
head to the previous junction. There, head to the right, and follow that
path until you come to some old stone steps. Ascend the stairway, and you
will see another cutscene. After it ends, save your game by using the
nearby save sphere. Then, head to the top of the stairway, where you'll do
battle with another Sinspawn.
[=-=-=-=-=-=-=-=-=-=-=-=-]
| Boss: Sinspawn Geneaux |
|=-=-=-=-=-=-=-=-+-=-=-=-+-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 3000 | MP: 30 | AP: 48 | Gil: 300 |
| Overkill: 900 | | Overkill: 72 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 15 | DEF: 1 | MAG: 10 | MDF: 1 |
| AGL: 7 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: Absorb | Fire: 1.5 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Sigh, Venom, Water, Staccato |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| If you were capable of defeating the Lord Ochu, you should have no |
| trouble with this guy. Start by using Wakka, Tidus and Kimahri to |
| target one of the two tentacles. Between the three od them, you |
| should be able to take out both of the tentacles in just two turns.|
| You can then shift your focus onto the main body. He's weak against|
| fire, so have Lulu cast magic on it -- If you try to do this before|
| the tentacles are gone, they will absorb the magic instead. With |
| no tentacles to protect it, the main body will be wide open for |
| attacks. Deal 500 damage or so (which is easy, between it's fire |
| weakness, and the fact that it has very little defense) and its pod|
| will open up. In this new form, it's a bit more dangherous. It will|
| start using Water attacks, and a Venom attack to poison people. It |
| will also occasionally use Staccato, which deals decent damage to |
| all of your characters. Here, you can either keep up the attacks, |
| but be careful, or you can have Yuna summon Valefor (who can cast |
| Fire, and use his overdrive when he gets it.) As said, this boss is|
| pretty easy if you know what to do. Definitely easier than the last|
| Sinspawn that you faced back at the S.S. Liki. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: Power Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darktouch |
| Dropped Armor Abilities: Dark Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, Wakka and Lulu explain how Sinspawn are fiends that fall
off of Sin's body. Sin comes back for them if you are not quick to dispose
of them. After they finish talking, and you gain control of Tidus again,
walk forward and head up the next set of stairs. You'll then see another
cutscene. You'll learn a little more about Wakkas brother Chappu. When it
ends, you'll be at the outside of Kilika temple. Make your way to the
entrance of the temple. There, you'll meet some of the Luca Goers. They're
a bunch of jerks to you, but ignore them for now. You'll have plenty of
time to kick their asses come the Blitzball tournament. When they leave,
head inside the temple.
After entering, you can save your game by using the save sphere that you
will see. Talk to Wakka, and you'll get another chance to Pray or just
stand and watch. Again, this affects peoples' affection levels. Do as you
like. After the cutscene, you'll meet another summoner, named Dona, who
has just finished the cloister of trials at the temple. She's as bad as
the Luca Goers. There's a lot of conceited people at this temple! After,
make your way up the stairs, to reach the entrance of the cloister of
trials. Tidus will not be allowed to enter. Just wait for the elevator to
come back up, however, and Barthello and Dona will come back, and force
Tidus into the cloister. Oh well, more fun for us. We all *love* those
exciting temples don't we...
^-^-^-^-^ Kilika Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
1) Walk forward, and go through the stone door in the first room.
2) Take the Kilika sphere from the pedestal in the next room.
3) Place it in the door to burn it, then remove the sphere again.
4) Move to the next room, and place to Kilika sphere in the north-wall.
5) Remove the Kilika sphere, and place it in the east-wall.
6) Touch the glyph that appeared on the north-wall.
7) Move to the next room, and take the Kilika Sphere from the east-wall.
8) Head to the previous room, and place it in the wall on the left.
9) Take the glyph sphere from the pedestal in that room.
10) Place it in the wall of the next room, where you got the Kilika Sphere.
*) This reveals a hidden room with the destruction sphere.
11) Step on the switch near the hidden hallway, to make a pedestal appear.
12) Place a Kilika Sphere from the previous room into the pedestal.
13) Move the pedestal onto the switch, to lower a section of the floor.
14) Head down the ramp, and remove the Kilika Sphere from the east-wall.
15) Head up the second ramp, and place the sphere in the door.
16) Go back and grab the Destruction Sphere.
17) Head down the ramp, and place it in the east-wall.
**) This revelas the hidden chest. Open it for a [Red Armlet].
18) Remove the Kilika Sphere from the burning door.
19) Walk through the burning door, and head up the stairs.
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
After you head up the stairs, you'll see a scene between Wakka and Lulu
explaining what the fayth, and why he shouldn't have followed Yuna. Talk
to all three (well, talk to Lulu and Wakka, and get pushed by Kimahri)
then head for the south exit of the roof. You won't get far, because Yuna
will walk out of the chamber of the fayth at that instant. When she arrives
you will have your second aeon: Ifrit! You'll then automatically be taken
to the entrance of the temple. There, everyone will congratulate Yuna on
her safe return, and Tidus will have another flashback of his Zanarkand.
After he has a short outburst where he screams at the top of his head, you
will walk back into Kilika Woods.
Head through the woods the same way that you made it through last time, but
in reverse. You're heading back for port Kilika. If you get into a battle
along the way, you'll have the perfect chance to test out Ifrit, your brand
new aeon. He's a huge improvement over Valefor, but do remember that he
leans into the fire category. He can do physical damage too, but unlike
Valefor, he doesn't have water, ice, or thunder spells. Once in Kilika,
head back to where you got off of the boat, and tell Wakka that you are
ready to embark. The next destination is Luca but there's a boat ride first.
<>==================///---------------------------------///================<>
/// S.S. Winno /// <WK_G>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Hi-Potion .................. [ ] | o-------------------------------------o
| Al Bhed Primer V ........... [ ] |
o----------------------------------o
After a cutscene that shows different areas of the ship, you'll take control
of Tidus in the cabin areas. Open the chest that's in the middle of the room
for a [Hi-Potion]. You can then leave the room to reach the main corridor.
There, you'll find a save sphere, and O'aka XXIII again. He's looking for
some more gil again, and if you haven't give him 10,001 yet, I suggest you
continue working on that. If you actually want to buy something, you'll have
to talk to him three times -- and his stock is extremely limited right now.
Still, you can use what he does have.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Phoenix Down ............................................ 100G |
o----------------------------------------------------------------o
Once you're done with O'aka, head up the stairs to reach the main deck. Then,
head through the door just next to you to reach the bridge. There, on the
ground, you'll find a copy of [Al Bhed Primer V]. After you pick it up, go
back to the main dock, and walk forward to the crowd of people. There, you
have to endure the Luca Goers' annoying attitudes. When they leave, talk to
Yuna one more time, so that she's done talking, then head over to the case
of stairs on the back of the ship. At the top, Lulu and Wakka are talking
about Tidus, and about their past. You'll have to go to the top of the
stairs a total of four times to hear everything. Even after that, you can
head to the top, talk to both of them, then head back down the stairs to
hear just a little more.
The next thing to do is head back to the head of the ship, where you'll
find a blitzball on the ground. Examine it, and Tidus will have another
flashback of him and his father, Jecht. You'll then enter a mini-game of
sorts: The Jecht Shot Challenge. What will happen, is text boxes will
appear around the screen. If its in the center, press X. If it's on the
left, press Left and X; If it's above, press Up and X. If its in the top-
right corner, press up, right, and X. Basically, press X and whatever
direction it is in. If you can nail enough of them, Tidus will nail a
perfect Jecht shot. Take that Jecht!
Wakka oversees this, and asks what's it called. "It doesn't have a name,
anyone can do it if they try," says Tidus. This impresses the others, but
more importantly, if you do it, you'll have earned yourself the Jecht Shot
ability for when you play Blitzball games, a bit later on. It's one of the
most useful abilities in the game. If you don't get it now, you can get
it later on in the game, but you may just want to reset and try again.
The ability will really help you come the tournament.
Talk to Yuna, and she'll say that once Jecht showed her the shot when she
was a child. Humorously, he called it the "Sublimely Magnificent Jecht Shot
Mark III!" Tidus says that even though he didn't have a I or II version,
Jecht used the third in order to hook the crowd. It's kind of funny. Yuna
and Tidus will talk a bit more. After they finish talking, Tidus will go
to bed, and you'll be given a chance to save your game. Take that chance,
and the next day, you'll arrive in Luca.
<>==================///---------------------------------///================<>
/// Luca /// <WK_H>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Hi-Potion x2................ [ ] | | Worker |
| Al Bhed Primer VI .......... [ ] | | Sahagin Chief |
| Al Bhed Primer VII ......... [ ] | | Vouivre |
| 1,000 Gil .................. [ ] | | Garuda |
| 600 Gil .................... [ ] | | Oblitzerator (Boss) |
| Tidal Spear ................ [ ] | o-------------------------------------o
| Strength Sphere ............ [ ] |
o----------------------------------o
Arriving in Luca, you'll see a cutscene of all of the Blitzball teams getting
off of the boats, while the announcers talk about them. Shortyl after that,
Maester Mika, the leader of Spira, arrives at a different dock. Walk to the
right and save your game, then head off of the screen to the north -- the
only way you can exit it right now. There, walk a bit further to the right,
and you'll see another cutscene. This one introduces Maester Mika as well as
another maester, Seymour. When it ends, you'll be given another chance to
save your game, which I suggest you make use of. You'll then immediately be
taken to the Aurochs' locker room, where you'll be able to go over the rules
of Blitzball. Winning games isn't important -- even the tournament game --
but if you want to have any fun, you really should go over the rules. Go to
the "End Tutorial" option when you are ready to continue.
Yuna then shows up and says that someone saw Auron in a cafe. You'll have
to go look for him, picking up some items along the way, before you play
any blitzball. Before you leave, Tidus will run into some Al Bheds in the
locker room, but he won't be able to understand them. If you are replaying
the game, you'll understand them, but I'm not going to translate. You are
not supposed to understand them yet -- they say something to do with the
upcoming plot turn. So for now, just head out of the locker room to the
south to reach the main gate of Luca. Before doign anything else, head to
the locker room left of the one you come out of. You'll find a treasure
chest in the back that contains two [Hi-Potions]. You'll also find a copy
of [Al Bhed Primer VI] on the floor in there.
Once you've picked up both of those items, head back outside, and head off
of the screen to the south. There, you'll see a short cutscene of Yuna being
surrounded by cameras. After the scene ends, continue to head north; Do not
follow the red arrow yet, there are more things to do first. If you keep
heading north until you reach a building, you'll find yourself at the Luca
Theater, where you can watch movies and listen to music (I suggest buying
the Otherworld opening video!) More on that is in the Side Quests section
of this guide. For now, head inside, andpick up the copy of [Al Bhed Primer
VII] which will be on the ground in the middle of the room. Once you have
that, you can head back to the intersection, and head east, like the red
arrow on your map has been telling you to do.
This brings you to Luca Square, where Yuna gives you some background on
the city. You'll find the cafe in the nort exit of the square, but don't
go in just yet. Instead, head up the stairs to the right of it, and head
onto the next screen. There, you'll find a chest with [1,000 Gil] inside
it. If you head further, you can talk to Gatta and Luzzu, but you can't go
any further. So, instead, head down the stairs and enter the cafe. You
won't find Auron in the cafe, but you will see a cutscene where Kimahri
gets into a quarrel with some larger Ronsos. Somewhere during the fight,
the tournament begins. More importantly, however, Yuna has gone missing.
Oh damn, this isn't good...
Kimahri and Tidus run outside and meet up with Lulu. According to her, Yuna
has been kidnapped by the Al Bhed Psyches, and they are holding her ransom
in exchange for the Aurochs throwing the game. Well that's just not gonna
happen. Start your search for Yuna by heading back to the main gate of Luca.
There, head off, down the path to your left. There, you'll find O'aka, who
has been improving his list of wares. You'll also be given another chance
to lone him some gil. You can buy something if you like. His list of wares
are shown below. He's not the only one with items though. Head left of
O'aka to find a chest leaning against a pile of crates, holding [600 Gil].
There's another chest further along that dock, containing a [Tidal Spear].
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Thunder Spear (Piercing, Lightning Strike) ............. 1125G |
| Rulebreaker (Poisontouch) .............................. 1550G |
| Stunning Steel (Slowtouch) ............................. 3050G |
| Magic Ring (MP +5%) .................................... 1250G |
| Magic Bangle (MP +5%) .................................. 1250G |
| Red Armlet (Fire Ward) ................................. 1550G |
o----------------------------------------------------------------o
When you feel that you're equipped properly, head to the next screen.
There, you'll get into a battle with a couple of Workers -- machina that
was salvaged by the Al Bhed. You don't have a party to switch around, so
just have Kimahri and Tidus attack, while Lulu uses her Thunder spell,
which the machina are weak against. When the fight ends, continue to the
next screen, where you'll fight two more just like them. The same tactics
apply here, as well. Defeat them, and head to the right, to the next
screen. There, you'll fight another two workers. This time, however, when
you defeat two, two more will replace them. You'll have to face three
waves of them.
After the battle, you'll see a cutscene of the blitzball game. The Aurochs
have managed to keep the game tied! Use the nearby save sphere to save your
game, then continue ahead. When you reach the next screen, you'll see a
cutscene of a boat taking off. Tidus, Kimahri and Lulu will jump to it
automatically. On the boat, you'll fight against the Oblitzerator.
[=-=-=-=-=-=-=-=-=-=-]
| Boss: Oblitzerator |
|=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 6000 | MP: 10 | AP: 36 | Gil: 580 |
| Overkill: 600 | | Overkill: 54 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 16 | DEF: 1 | MAG: 1 | MDF: 1 |
| AGL: 1 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 0.5 | Fire: 0.5 | Thunder: 1.5 | Ice: 0.5 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Blind Ball, Mute Ball, Blitzball Rush |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| At the start of the fight, Tidus will suggest trying to use the |
| crane. There's no point though; the crane isn't working yet. If you|
| physically attack the Oblitzerator, he'll counter with one of his |
| status-ailment inflicting attacks, and that's no good. So, just |
| have Tidus and Kimahri defend for the time being. Have Lulu cast |
| Thunder on the crane three times, come her turn, to get it moving |
| again. As you do this, the Oblitzerator may attack a few times, |
| but it doesn't have anything too bad: Just Blitzball Rush, which |
| can do up to a few hundred damage to each character. You should |
| only be hit once or twice however, before the crane starts working.|
| When that happens, have Tidus use Trigger Command -> Use Crane, to |
| flip the Oblitzerator upside down, and do over 5,000 damage to it! |
| In this state, the Oblitzerator will no longer attack, or even |
| counter. Attack it a few more times to finish it off. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: Elixer |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Thunderstrike|
| Dropped Armor Abilities: Defense +3% |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the battle, Yuna will be safely released from inside of the ship.
Tidus and Yuna then speak a little about the Al Bhed, and about how Yuna
has an Al Bhed uncle. And then she explains: She is half Al Bhed! Lulu
warns Yuna not to tell Wakka, who hates Al Bhed. The cutscene then changes
to the Blitzball game. At the very last second, Wakka is able to connect
with the game winning shot! Aurochs go to the finals! After the scene ends,
head south, and follow along the path until you reach the main gate area.
Head into the Aurochs' locker room, and you'll find Wakka laying on the
bench in pain. Tidus arrives just in time to take his place in the finals.
When you're ready to play the game, talk to Wakka. I suggest saving before
you do that, though. There's more information on Blitzball in the Blitzball
section of the guide. You can go there if you want tips on winning. This
guide will just continue onward, as it doesn't actually matter if you win
or lose. Give it your all though, because if you are victorious, you'll
earn yourself a [Strength Sphere] Do know, however, that one difference in
this game, is that for the last two minutes, Tidus will automatically
switch out for Wakka. Win or lose, the game moves on. Try and give Wakka
his win though.
After the game, you'll be given a chance to save, and you should take it.
Afterwards, Tidus will swim out to the sphere to get Wakka, and you'll be
attacked by Sahagin Chief fiends. They're pretty weak, and you can take
them out with just one or two hits, but they'll keep being replaced as you
strike them down. Thankfully, they don't do much damage. So just keep up
with hitting them until they stop respawning. When you finally finish them
off, the scene will switch to the chaos going on in the stadium's stands.
A huge lizard fiend is causing trouble there, and Auron steps up to take
it down, alone. Truthfully, however, it's no stronger than a normal fiend.
One hit should take it down. After the fight, Wakka and Tidus show just in
time to help Auron in his fight against the Garuda that has just shown up.
This looks (and is named) like one of the fiends you fought way back in
Besaid Island, but don't be fooled. It's a whole lot tougher -- and no,
you can't change your party around for the fight. No aeons allowed.
[=-=-=-=-=-=-=-]
| Boss: Garuda |
|=-=-=-=-=-=-=-+-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 1800 | MP: 10 | AP: 28 | Gil: 0 |
| Overkill: 500 | | Overkill: 42 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 18 | DEF: 1 | MAG: 12 | MDF: 1 |
| AGL: 10 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Sonic Boom |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| The good thing about this battle, is that it takes place on a |
| balcony, where Tidus and Auron are able to attack without the bird |
| dodging, every attack. To further tilt the battle in your favor, |
| you can start out by having Auron Power Break it, and have Wakka |
| use Dark Attack on his next turn, to keep most of the attacks from |
| the bird off of you. If you keep him blinded, and keep attacking, |
| you'll come out of the fight on top. You can end it quicker by |
| using any overdrives you gain along the way. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: Power Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, |
| Thunderstrike, Waterstrike, Icestrike |
| Dropped Armor Abilities: Dark Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, you'll be surrounded by fiends. Fear not, however, because
this will all end with a cutscene. Seymour summons his extremely badass
aeon, Anima, who proceeds to whipe the floor with all of the fiends in the
stadium. When it's over, you'll be able to save your game yet again. You
will then see a cutscene of Wakka telling the Aurochs that he is becoming
Yuna's fulltime guardian -- if you won the tournament, he'll be holding a
humongous trophy as well. After that, Tidus flips out on Auron for causing
him to end up in Spira. Auron just laughs at him, before he gives a tale
of how he, Jecht, and Braska defeated Sin, and how Jecht is in fact Sin! In
the end, Auron says that he is going to offer to become a guardian to Yuna.
There's a whole lot going on right now, but it will be cleared up in time.
For now, just follow Auron south to the main gate area, then head south of
there, to the next screen. There, head across the area into Luca square.
Head up the stairs in the north-east corner of the screen, and you'll see
a cutscene of Yuna meeting Auron, and him offering to become her guardian.
He is of course greeted openly, being Auron and all. Auron says that Tidus
will be coming along as well. After the scene ends, talk to Yuna, and her
and Tidus will talk some more. When the scene ends, the party will head up
the stairs and straight into Mi'ihen Highroad.
<>==================///---------------------------------///================<>
/// Mi'ihen Highroad /// <WK_I>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Hi-Potion .................. [ ] | | Raldo |
| Antidote x2 ................ [ ] | | Mi'ihen Fang |
| Ice Brand .................. [ ] | | White Element |
| Hunter's Spear ............. [ ] | | Bomb |
| Seeker's Ring/Echo Ring .... [ ] | | Dual Horn |
| Remedy ..................... [ ] | | Floating Eye |
| Soft x3 .................... [ ] | | Vouivre |
| Red Ring ................... [ ] | | Thunder Flan |
| Lv. 1 Key Sphere ........... [ ] | | Ipiria |
| Antidote x4 ................ [ ] | | Belgemine's Ifrit (Aeon Battle) |
| 2,000 Gil .................. [ ] | | Chocobo Eater (Boss) |
| Hi-Potion .................. [ ] | o-------------------------------------o
| 600 Gil .................... [ ] |
| Eye Drops x3 ............... [ ] |
| Lv. 1 Key Sphere ........... [ ] |
| Al Bhed Primer VIII ........ [ ] |
| Mega-Potion x2 ............. [ ] |
| Heat Lance ................. [ ] |
| Al Bhed Primer IX .......... [ ] |
| Hi-Potion x2 ............... [ ] |
| Thunder Blade .............. [ ] |
| Scout ...................... [ ] |
| Fortune Sphere ............. [ ] |
| Mars Crest ................. [ ] |
| Scout ...................... [ ] |
| Ice Lance .................. [ ] |
| Moon Ring .................. [ ] |
o----------------------------------o
As soon as you enter the Highroad, head over to the save sphere on the left
and use it. Not only will you be able to save your game, you'll now be able
to play Blitzball by using the save spheres, and you'll also be able to scout
Blitzball players by pressing square; Not bad! Another thing to do immediately
after entering, is to talk to the traveller who is wandering around near the
entrance to the highroad. He'll give you a [Hi-Potion]. After you finish
talking to him, head north along the path. You'll find an old guy who will
tell you about the area, as well as a girl who will give you two [Antidotes]
when you talk to her.
Keep going and you'll soon enter a battle against a Raldo. Tidus will say
he can handle it, but attacking it will do very little damage. Have Auron
attack it, and it will be taken down (due to Auron's higher strength as well
as having the Piercing ability on his weapon.) Continue going through the
area, getting into random battles along the way. Head a little further from
there, and you'll have the old guy come and explain more about the world.
This time you can't avoid his story. When he finishes, head around the old
ruins on your left to find a chest cntaining an [Ice Brand]. Take it, then
walk back to the road and head north again.
You'll come across the Chocobo Knights, who will warn of a large chocobo-
eating fiend in the area. Tidus has the bright idea to go after it. Talk to
the next traveller you see walking towards you for a [Hunter's Spear], then
head into the enclosed area on the right side of the road. There, you'll
find a summoner named Belgemine. She'll offer to test you in an aeon battle.
You have nothing to lose, so give it a shot -- she'll even heal your aeons
before the fight. Unfortunately, she'll summon Ifrit, so you'll only be
able to use Velefore.
[=-=-=-=-=-=-=--=-=-=--=-=]
| Boss: Belgemine's Ifrit |
|=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 3500 | MP: 200 | AP: 0 | Gil: 0 |
| Overkill: 560 | | Overkill: 0 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 18 | DEF: 0 | MAG: 18 | MDF: 0 |
| AGL: 13 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: Absorbs | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Fire, Meteor Strike, Hellfire |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This fight is horribly unfair. You can only use Valefor, while |
| Belgenine uses Ifrit, who outclasses you in every way. You can |
| offset her advantage by earning Valefor an overdrive prior to |
| entering the battle, and then unleashing it at the start. The Ifrit|
| alternates between attacking and using Meteor Strike, a very |
| damaging attack. On turns that the Ifrit attacks, use boost so that|
| your overdrive bar fills quickly. Shield before Meteor Strike, so |
| that you don't take too much damage. A second overdrive should end |
| the fight for you. You may have to train Yuna a bit for this fight.|
| Whether or not you decide it is even worth it to do so is your |
| decision. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
If you fail to beat Belgenine, you'll be given a [Seeker's Ring]. If you
do beat her, however, you'll be given an [Echo Ring]. With whatever prize
you recieve, continue to head north along the road until you reach the
next screen. There, walk forward until you find a chocobo, then head north
to find a treasure chest that contains a [Remedy]. From there, head a
little bit further to the right, and you'll see a cutscene of two young
girls greeting Yuna. Tidus is then told that Sin keeps coming back, and
that there is a calm during the time when Sin is gone.
After the scene ends, talk to the man in armor that goes to run by, and
you will be given a [Red Ring]. You can then kick a nearby blitzball with
the X button for some fun, to make a kid angry -- that's always fun! If you
avoid kicking it, and you talk to him, he'll give you three [Softs]. You
can then head to the next screen on the right. There, you should be able
to find another man with a helmet walking around. Talk to him to gain a
[Lv. 1 Key Sphere]! At this point in the game, that is a very valuable find.
There is also another traveller in the area who will give you four
[Antidotes]. These people are generous!
Head halfway across the area, heading north, and you'll see another open
area off to the right of the road. Head over there and you'll find a chest
that contains [2,000 Gil]. Empty it, then head back to the path and keep
going north. Keep moving until you run into the Crusaders again. Hear them
out, then continue heading north. Talk to the woman on the left side of the
road for a [Hi-Potion] and the traveller coming from ahead for [600 Gil].
After taking these gifts, head forward and talk to the "lowly acolyte" who
is arguing with a crusader. She tells of how the upcoming crusader mission
will be using forbidden machina. When she's done talking, start moving
again. There's a chest in the middle of the road which contains three [Eye
Drops]. Take them, and head to the next screen.
On the next screen, you'll find a Rin's travel agency shop. Auron tells
the others that they will rest there. After the cutscene, the screen will
automatically fade out, and you'll find yourself inside the agency. You
can take a moment to buy some items if you'd like. The list of available
wares is shown below.
o---------------------- Rin's Travel Agency ---------------------o
| Map ...................................................... 50G |
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Grenade ................................................. 300G |
| Warrior's Sword (Strength +3%) .......................... 150G |
| Enchanted Rod (Magic +3%) ............................... 150G |
| Power Ball (Strength +3%) ............................... 150G |
| Magical Mog (Magic +3%) ................................. 150G |
| Halberd (Piercing, Strength +3%) ........................ 225G |
| Shimmering Blade (Piercing, Strength +3%) ............... 225G |
| Pearl Shield (Magic Def +3%) ............................ 250G |
| Pearl Ring (Magic Def +3%) .............................. 250G |
| Pearl Armguard (Magic Def +3%) .......................... 250G |
| Pearl Bangle (Magic Def +3%) ............................ 250G |
| Pearl Armlet (Magic Def +3%) ............................ 250G |
| Pearl Bracer (Magic Def +3%) ............................ 250G |
o----------------------------------------------------------------o
When you are ready to advance the story, head outside. There, you'll see
a cutscene of Tidus speaking to Yuna about Sin. Yuna says that when she
performs the final summoning she'll be able to defeat Sin. Zanarkand is
the final stop on the pilgramage. Auron then calls Tidus and Yuna back
to the agency. When the scene ends, you'll again be inside the travel
agency. There, make for the door, and a man will stop you and give you a
[Lv. 1 Key Sphere]. He'll also offer you a tutorial on key spheres that
you should watch if this is your first time playing through the game.
After the man leaves, head for the door again, and you'll meet up with
Rin. He'll tell you a little about the Al Bhed language, and even give you
some help in learning it, by presenting you a copy of [Al Bhed Primer VIII].
Rin's a cool guy! Immediately after the conversation, you'll hear a scream
from outside. That would be the Chocobo Eater and you're going to be
fighting it. Rin will give you two [Mega-Potions] that should aid you
during this fight. Simply walk outside and take a few steps north to begin
the fight.
[=-=-=-=-=-=-=--=-=-=-]
| Boss: Chocobo Eater |
|=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 10000 | MP: 5 | AP: 90 | Gil: 970 |
| Overkill: 800 | | Overkill: 135 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 25 | DEF: 25 | MAG: 20 | MDF: 35 |
| AGL: 12 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.5 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Fist of Fury, Blizzard |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| In my experience, this is the best way to handle this fight, as it |
| earns the best rewards. Have your party be Tidus, Auron, and Lulu. |
| Have Tidus haste Auron first, and then Lulu, then himself. On the |
| first chance you get, have Auron use Power Break. This will lower |
| the danger of the battle. After that, have Tidus and Auron attack |
| each turn, while Lulu uses fire. You should gradually push the |
| Chocobo Eater back, if you don't let up on the assault. When he is |
| below the 3,000 HP mark or so, and is knocked down, he'll start |
| countering with Blizzard. Still, however, do not let up. If you let|
| him push you back two or more times, you most likely won't be able |
| to knock him off the edge. See, if you hit him fast enough, you |
| force him to back up to the edge, and fall off. Let him push you |
| back, however, and you'll end up killing him first. You'll still |
| win the battle, but you'll get no key sphere. |
| |
| Alternate Strategy: |
| |
| Start the fight by having Tidus haste Auron and Lulu. Then, have |
| Auron attack consistently while Lulu casts fire. Do this until you |
| are pushed close to the edge of the platform. When this happens, |
| you can switch to Yuna and summon Ifrit. Have him use his overdrive|
| right away if he has it -- this should do at least 3,000 damage. |
| Afterwards have him use Boost, so that he an fill up his overdrive |
| bar quickly, again. If the Chocobo Eater does a "You're Next!" it |
| will mean he's readying his Fist of Fury attack which does alot of |
| damage. Use shield when this happens to block the majority of the |
| attack. Even if Ifrit is defeated, you should only have to land a |
| few more attacks to defeat the monster. Note that if your Lulu is |
| not very strong, she can be replaced with Kimahri or Wakka. |
| |
| Alternate Strategy: |
| |
| I do not reccomend this at all, as it yields no reward however. |
| All you have to do is wait, and not die. Use phoenix downs or cure |
| as necessary, until the Chocobo Eater pushes you off of the cliff. |
| You will not get a game over, you will just land in another part of|
| the highroad. As mentioned, however, this is not a good way to get |
| through the fight at all. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Potion |
| Bribe: N/A |
| Drop: LV. 1 Key Sphere (If you knock him off of the edge.) |
| Dropped Weapon Abilities: Sensor, Piercing (Kimahri & Auron), |
| Strength +5%, Strength +10%, Magic +5%, Magic +10% |
| Dropped Armor Abilities: Fire Ward, Ice Ward, Water Ward |
| Lightning Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
If you get pushed off of the cliff, you'll see a cutscene of Tidus and the
others landing on the ground below, you'll land on the southern part of the
high road. You would have been able to go there to pick up some items if
you had went the other way as well, but you would have been doing so on a
chocobo, and you would have picked up other items along the way. If you
take this path and want to figure out where to go next, just head north
until you meet up with the Crusaders at a check point. This guide assumes
that you beat the Chocobo Monster, however, and are leaving from the Travel
Agency. In fact, if you lose the battle, I suggest resetting, just so that
you can make sure you grab everything without having to worry about
backtracking later.
If you beat the monster, Rin will tell you that you can have a free ride
with the Chocobo. You will avoid fights with it, but you'll pick up some
items along the way. If you are underleveled you should walk, but if you
were able to beat the Chocobo Eater in the first place, that's probably not
a problem for you. Go talk to the attendant (the lady in green) then ride
the chocobo off screen to the north. On the next screen, keep going and
cross over the first two bridges. Now, move slow, as you turn around the
corner. Look carefully for a feather on the ground, then press X near it.
This will cause the bird jump up to a hidden treasure chest containing a
[Heat Lance]. After that, keep moving. As you turn around the first bend,
keep your eyes on the ground though. There's a copy of [Al Bhed Primer IX]
lying there. Pick it up, and head to the next screen.
That is where the gate to move ahead is. Don't go through just yet though,
as there are other things to do. Walk down the path that extends south-east
from the area, on the chocobo, to reach another screen. Keep going until you
find a feather on the left side of the road. You'll have to look closely to
see it. Make the chocobo jump for a [Thunder Blade] and a [Scout]. After you
have both of those, proceed to the next screen. There, simply keep heading
south along the only available path. Keep a very careful eye on the bushes
on the right side of the road there. Look for an opening. When you see it,
head through it to find another chocobo feather on the ground. Press X to
be brought to a [Fortune Sphere].
Keep heading south, and you'll find O'aka again. You can buy items from him,
or loan gil to him. Remember, this is your last chance to loan him gil; This
is your last chance to earn that discount! For some reason, however, his
supply list is much smaller than it was the last time you saw him... That
kind of sucks, doesn't it? Regardless, the list is shown below.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
o----------------------------------------------------------------o
Head a little past O'aka to find a save sphere. Use it, and keep going to
the very end of the path. There you'll find a chest containing the [Mars
Crest.] You can't do anything yet, but this is actually part of Auron's
Celestial Weapon! Also, note, if you fell off of the cliff during the fight
with the Chocobo Eater, you'd drop a little bit north of this point. Well,
once you've picked up all of the items, head north all the way back until
you reach the gate. There, make sure to save your game again, then walk over
towards the gate itself.
You'll automatically be forced off of your Chocobo. Then, move closer to
the gate to see a cutscene of the Crusaders moving off with a carriage. You
can then talk to the second soldier standing there to learn more about the
operation, or talk to the first for a chance to donate some money. What is
the purpose of that, though? Well, 100 will earn you a [Scout], 1,000 will
get you an [Ice Lance], and 10,000 will get you a [Moon Ring]. None of the
prizes are worth your gil, but there they are, all listed.
After you've talked to the guys, back up, and you'll see a cutscene of
Maester Seymour arriving, and allowing you to pass through. He then leaves.
When the scene ends, head through the gate to the next screen. You'll then
see another cutscene, of Maester Seymour making a speech to the crusaders.
This disturbs Wakka, and you'll end up hearing a very cool line from Seymour
when Wakka asks about the use of Machina. When this scene ends, you'll find
yourself on Mushroom Rock Road.
<>==================///---------------------------------///================<>
/// Mushroom Rock Road /// <WK_J>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Ether ...................... [ ] | | Thunder Flan |
| Phoenix Down x2 ............ [ ] | | Bomb |
| Hi-Potion .................. [ ] | | Floating Eye |
| Hi-Potion .................. [ ] | | Vouivre |
| 1,000 Gil .................. [ ] | | Ipiria |
| Potion x10 ................. [ ] | | Gandarewa |
| Remedy ..................... [ ] | | Lamashtu |
| Hi-Potion .................. [ ] | | Red Element |
| X-Potion ................... [ ] | | Garuda |
| Serene Armlet .............. [ ] | | Funguar |
| 400 Gil .................... [ ] | | Raptor |
| Al Bhed Primer X ........... [ ] | | Sinspawn Gui (Boss) |
| Mega-Potion ................ [ ] | o-------------------------------------o
| Mega-Potion ................ [ ] |
| Hi-Potion .................. [ ] |
o----------------------------------o
After entering the area, walk forward and talk to the three crusaders on the
left side of the screen. One will give you an [Ether], one a [Hi-Potion],
and the last, a pair of [Phoenix Downs]. Once you've received these gifts,
walk forward until Clasko catches up to you, and tells that Seymour wants
to see Yuna at the command center. When he leaves, take a left at your next
turn to find O'aka. He's no longer accepting donations, although his stock
has improved considerably.
The following is a list of what he has for sale, at the base prices. Remember
what I said about 30% discounts if you donated more than 10,000 gil? Hopefully
you did that. If you didn't, you'll either be paying 20, 30, or 50% markup. A
bit of calculation is necessary to find out the actuall prices you'll have to
pay. Also note, they are estimates. Sometimes doing the math comes out to a
decimal. So I may be a gil or so off. I apologize if such is the case.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Rod of Wisdom (Magic +3%, Sensor) ....................... 477G |
| Ice Brand (Icestrike) ................................... 683G |
| Metal Shield (HP +5%, Defense +3%) ...................... 477G |
| Nulfrost Armguard (HP +5%, SOS NulFrost) ................ 887G |
| Light Bracer (Slow Ward) ............................... 1433G |
| Magic Ring (HP +5%, MP +5%) ............................ 1842G |
| Magic Bangle (HP +5%, MP +5%) .......................... 1842G |
o----------------------------------------------------------------o
After talking with O'aka, head to the next screen and use the save sphere
that is in front of you to save your game. You can then talk to the woman
standing in front of you to receive a [Hi-Potion]. You can then step onto
the circular pad on the ground and press the X button to be lifted to the
cliff above. There, follow along the path until you reach a treasure chest.
Open it to find [1,000 Gil], then talk to the man standing next to it for
ten [Potions]. From there, you'll have to double back, and begin heading
towards the left side of the area. Follow along that path until you reach
another chest. Open it for a [Remedy], then proceed to the right.
The path will stay pretty linear, so simply follow it until you reach
Shelina, who is standing on the side of the road. Talk to her, and continue
onward, around the next few curves. As you pass under an overhanging arch,
look for a chest on the ground on your right. It contains a [Hi-Potion].
Take it, and head to the end of the path where you'll find a crusader in
red armor sitting on a chocobo. Talk to her, and she'll move away from a
symbol on the ground. When she's gone, step onto the symbol and press the
X button to be brought to the next cliff above.
As soon as you arrive there, talk to the crusader that's standing in front
of you for a valuable [X-Potion]. Then, head to the right. Take a sharp
left at the first turn, and you'll find another moving platform symbol.
Step on it and press X to be brought to the ground. There, you'll find a
chest which contains a [Serene Armlet]. With your new piece of equipment,
step back onto the symbol and press X to be brought back to the cliff above.
There, head back onto the path on your right. As you do this, you should
run into another crusader. Talk to him to recieve [400 Gil]. You can then
head to the left after the next turn. If you look at the map, you'll see
a long curve extending along this way. Follow along the path, and you'll
find a copy of [Al Bhed Primer X] at the end. Pick that up, and make your
way back to the main path.
There, you'll find another symbol on the ground. Stand on it and press the
X button to be brought to the next cliff above. There, talk to the female
crusader in front of you for a [Mega-Potion]. You can then head to the
southern part of the platform to see another cutscene between Luzzu and
Gatta. After the scene ends talk to Luzzu again to hear more about Wakka's
brother. When the scene ends, head a few steps north to where the save
sphere is, and save your game. You can then step onto the machine and press
the X button to be raised to another cliff. There, step off the screem to
the south to reach Mushroom Rock Plateau.
Take a few steps into the area, and the camera will pan, showing you the
cannons that the crusaders are planning to use. When it ends, walk to the
right side of the area, and exit the screen. There, walk a little further
forward to see another cutscene of the crusaders an Al Bhed preparing to
fight Sin. Yuna is then reminded to head to the command center. After the
scene ends, you can head to the right, to reach a camp area. Just outside
of it you'll find a save sphere, and next to that, your old pal O'aka. He
is ripping everyone else off, but thankfully, you are still being rewarded
with a discount. Here is his list of wares. His list of weapons is completely
different from last time, you will notice. I completely suggest buying the
T.K.O. weapon for Wakka.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Avenger (Counterattack) ................................ 3686G |
| T.K.O (Stonetouch) ..................................... 4596G |
| Sentry (Piercing, Initiative) .......................... 8258G |
| Pearl Ring (Magic Def +3%) .............................. 228G |
| Alert Armlet (Sleep Ward) ............................... 228G |
| White Armlet (Ice Ward) ................................ 1411G |
| Lucid Armguard (Magic Def +3%, Confuse Ward) ........... 1706G |
| Blue Bangle (Magic Def +3%, Water Ward) ................ 2388G |
| Red Ring (Fire Ward, SOS NulTide, Free-Slot) ........... 5597G |
o----------------------------------------------------------------o
When you're done buying things from O'aka, head towards the camp. There,
you will talk with Gatta for a few seconds. When he's out of the way, head
into the camp. There, you'll meet Maester Kinoc: Leader of the Warrior Monks
and the Crusaders. When the scene ends, Head to the right to where Lulu
is standing, and open the chest that's on the ground next to her for a
[Mega-Potion]. Then, head to the south-east corner of the camp and talk to
the guard that's there. Tell him that you are ready. You will then see a
cutscene of the plan in action. The Sinspawn is let out, and you are put
into combat with it.
[=-=-=-=-=-=-=--=-=-=]
| Boss: Sinspawn Gui |
|=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 12000 | MP: 30 | AP: 400 | Gil: 1000 |
| Overkill: 800 | | Overkill: 600 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 29 | DEF: 1 | MAG: 20 | MDF: 30 |
| AGL: 10 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Thunder, Demi, Venom |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| First of all, you'll need to know that this boss is broken up into |
| four parts (the stats above refer to the body, which you'll have |
| to defeat to end the fight.) The head above has 4,000 HP, and each |
| of the arms have 800 HP. They work together. At the start of the |
| fight, the arms will block all physical attacks made on the body. |
| Every so often, the head will "move suspiciously". When it does |
| this, it will use a Venom attack on the next turn, which is very |
| dangerous. As for the body, it will take care of casting Thunder |
| and Demi spells. If you take out both of the arms, it will restore |
| them a few turns later. Once you know what all of these pieces do, |
| you should be able to assemble a strategy that works. I reccomend |
| starting with Auron, Lulu, and Tidus. At the start of the fight, |
| have Tidus cast haste on one of them, and on his next turn the |
| other. You can then have Lulu cast Thunder on the body every turn; |
| This bypasses the arms' defense. Have Auron attack the arms. They |
| will only take him one or two hits to kill, depending on if he can |
| land a critical hit or not. Once those are out of the way, you can |
| have Auron repeatedly attack the body, while Lulu repeatedly casts |
| Thunder -- Just make sure to switch her attack to the head if it |
| gets "suspicious" so that you can avoid his Venom attack. Once |
| Tidus has done his part as a Haster, it is up to you who you want |
| as your third party member. You can either have Tidus assist Auron |
| in attacking, or have Wakka to attack the head with his blitzball |
| so that Lulu can focus on the main body. The safest, and longest |
| method, would be to switch him out for Yuna and make sure Lulu and |
| Auron stay healthy. She can also cast NulShock to protect them. |
| After a few turns the arms will come back, and you will have to |
| defeat them again. Defeat them again, then return to attacking the |
| main body. Remember: Overdrives help. |
| |
| Alternate Strategy: |
| |
| The same principles of the above method can, and should, be used. |
| However, you can hit hard and easily by having Yuna summon an Aeon |
| right after you eliminate the arms of the Sinspawn. Hitting Gui |
| with an aeon's overdrive will seriously move the battle along. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Potion |
| Bribe: N/A |
| Drop: Lv. 1 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch |
| Dropped Armor Abilities: Sleepproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
When the fight ends, you'll see a cutscene of Sin arriving on scene. The
Crusaders give it their best effort to defeat Sin, but guess who ends up
winning? I'll give you a hint. The game isn't over yet! After the scene
ends, you'll wake up to Sinspawn Gui, who is not quite dead. To join you
in finishing it off, however, is Maester Seymour! This is the only fight
in the game you'll have control over him. So for one fight, you'll have a
static party of Auron, Seymour, and Yuna.
[=-=-=-=-=-=-=--=-=-=-=-=-=-=-]
| Boss: Sinspawn Gui (Part 2) |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=+=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 6000 | MP: 30 | AP: 400 | Gil: 1000 |
| Overkill: 800 | | Overkill: 600 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 29 | DEF: 1 | MAG: 20 | MDF: 30 |
| AGL: 10 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Thunder, Demi, Venom |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This time you'll notice that the main body has only 6000 HP, and |
| the head only 1000. That makes things alot easier! Take a look at |
| Seymours magic supply. He has the entire supply of -ara spells. |
| First have Seymour take out the head with one Thundara, then just |
| have him cast Thundara on Gui's body every turn, while Auron goes |
| after the arms like last time. Have Yuna cast NulShock, and take |
| care of healing people. Just focus Seymour's attacks on the body --|
| and have Auron do the same when the arms die -- while Yuna heals. |
| The fight will not be very difficult, as Seymour's Thundara can do |
| around 1400 damage with one attack. Not bad, huh? |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Potion |
| Bribe: N/A |
| Drop: Lv. 1 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Sleeptouch |
| Dropped Armor Abilities: Sleepproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, you'll see another FMV of Sin combating the Al Bheds. The
result is not a dead Sin. When this one ends, you'll see Tidus waking up
to a site of ruin. Head to the west and talk to Gatta, who is kneeling down
against the wall and you'll see a cutscene of Sin leaving. Tidus does some
shouting, and then the scene switches to Yuna and Seymour. The scene then
switches back to Tidus, who is attempting to swim after Sin, and failing
miserably. After that, there's another flashback of Jecht. When this chain
of cutscene ends you'll again find yourself at the ruins of the battle.
Head to the left, and use the save sphere next to Lulu to save your game.
Then, head further to the left to hear Auron speak with Kinoc, and Seymour
speak with Yuna. You will then have to talk to Auron yourself, before you
are able to go any further. When he leaves, open the chest to the left of
where he was for a [Hi-Potion]. Then, head up the ramp to your right, and
continue walking to the right once you reach the top, until you run into a
group of survivors. There, you can talk to Shelinda to have her heal you.
You can also find O'aka over to the right.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
o----------------------------------------------------------------o
Buy what you wish -- definitely grab a few Softs -- then head north to the
next screen. There, you'll have Kimahri speak a few words to Tidus. When
he finishes talking, take a few steps forward and use the save sphere that
you see to save your game. You are now on the Djose Highroad.
<>==================///---------------------------------///================<>
/// Djose Highroad /// <WK_K>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Soft Ring .................. [ ] | | Basilisk |
| Phoenix Down x2 ............ [ ] | | Funguar |
| Bright Bangle .............. [ ] | | Lamashtu |
| Hi-Potion .................. [ ] | | Raptor |
| Ether ...................... [ ] | | Garm |
| Mega-Potion ................ [ ] | | Bunyip |
| Ability Sphere x4 .......... [ ] | | Snow Flan |
| 4,000 Gil .................. [ ] | | Gandarewa |
| Mega Phoenix ............... [ ] | o-------------------------------------o
| Magic Sphere ............... [ ] |
| Switch Hitter .............. [ ] |
| Halberd .................... [ ] |
| Potion x10 ................. [ ] |
| Hi-Potion x2 ............... [ ] |
| Al Bhed Primer XI .......... [ ] |
o----------------------------------o
After saving your game, walk forward and try and catch up with the first
crusader walking along the road. Talk to him for a [Soft Ring]. You may want
to equip it, since the Basilisks in the area can hit you with a dangerous
Stone Gaze. Petrification is as bad as death, but Stone protects you from
being inflicted by it. On a similar note, make absolutely sure to Lancet them
if you are planning to have Kimahri in your main party. Stone Breath is a
valuable ability for him to have.
Keep moving along the road until you pass a treasure chest sitting on the
ground to your left. Open it for two [Phoenix Downs], then continue onward.
Keep going, keeping a close watch on your map, until you reach an area with
a tiny alcove off to the left of the main road. There, you'll find a chest
containing a [Bright Bangle], slightly out of plain sight. Just past there,
further along on the road, you'll find a crusader speaking with a priest.
Talk to each to receive an [Ether] as well as a [Hi-Potion]. From there,
head forward a bit more and speak with the next crusader you find to be given
a [Mega-Potion]. As you go, make sure to pay attention to the right side of
the road. You can walk around to the back of one of the rocks, to find a
copy of [Al Bhed Primer XI].
Keep going until you reach a fork in the road. There, you'll see a cutscene
of all of the party members talking about the pilgrimage. Try to take the
path to the right (the only one you can) and then Auron will speak to Tidus.
When he finishes talking, head down the path to the next screen. Cross the
bridge there. Halfway across you'll find the crusaders whom you can speak
to, but they aren't giving out items like the other ones. Too bad. Cross
the rest of the bridge and head to the next screen to reach the outside of
Djose Temple. Walk towards it for a pretty cool cutscene of it being opened,
then save your game via the save sphere on your right.
Head forward, and talk to Gatta who is sitting near the outside of the
temple to hear what happened to Luzzu, then head to the right, to the back
side of the inn in the area. There, you'll find a chest that contains four
[Ability Spheres]. You can also head into the inn to rest, or to buy weapons
and items. There's also a chest inside the inn which contains a [Switch
Hitter] The list of wares that are actually sold is shown below.
o----------------------------- Inn ------------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
| Fencing Sabre (Strength +5%) ............................ 550G |
| Rune Rod (Magic +5%) .................................... 550G |
| Hyper Ball (Strength +5%) ............................... 550G |
| Rune Rog (Magic +5%) .................................... 550G |
| Halberd (Piercing, Strength +5%) ........................ 825G |
| Shimmering Blade (Piercing, Strength +5%) ............... 825G |
| Metal Shield (Defense +5%) .............................. 550G |
| Metal Ring (Defense +5%) ................................ 550G |
| Metal Armguard (Defense +5%) ............................ 550G |
| Metal Bangle (Defense +5%) .............................. 550G |
| Metal Armlet (Defense +5%) .............................. 550G |
| Metal Bracer (Defense +5%) .............................. 550G |
o----------------------------------------------------------------o
After doing whatever it is you need to do at the Inn, head to the left side
of the area to where you'll find the Chocobo Knights. Speak with them, then
open the chest to the left of where they are standing. It contains [4,000
Gil]. Once you've cleared all of the items in the area, head into the
temple. Inside, you'll meet a new summoner, Issaru. Unlike Dona, he is not
a complete jerk. Once he leaves, head into the room to the right of the
main stairs. Inside you'll find a chest containing a [Mega Phoenix]. Take
it, then head back to the main entrance and walk up the stairway and into
the cloister of trials.
^-^-^-^-^ Djose Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
1) Take the Djose Sphere from the wall on the left.
2) Place it in the door in front of you.
3) Take the Djose Sphere from the wall on the right.
4) Place it in the door in front of you to open it.
5) Take a Djose Sphere from the wall left of the door in the next room.
6) Head to the right side of the room, and place it in a spot on the wall.
7) Take a Djose Sphere from the wall right of the door in the next room.
8) Head to the right side of the room, and place it in the wall.
9) Push the pedestal in the room to the right under the one on the ceiling.
10) Take the sphere out of the pedestal.
11) Place it to the right side of the door in the room, to open it.
12) Step on the switch on the left side of the room.
13) Take one Djose Sphere from the wall on the right.
14) Place the Djose Sphere on one side of the pedestal.
15) Take the second Djose Sphere from the wall on the right.
16) Place it in on the other side of the pedestal.
17) Push the pedestal into the electrical gap in the next room.
18) Jump across the pedestal in the gap and push the one on the other side.
19) Jump back across the pedestal to reach the main room.
20) Step on the switch on the left side of this room.
21) Take one of the Djose Spheres from the pedestal.
22) Head back to the first room, and place the sphere in the left wall.
23) Take the second Djose Sphere from the pedestal.
24) Head back to the first room, and place the sphere in the right wall.
25) Take the sphere from the right of the door in the main room.
26) Place it in the recess on the left side of the door.
27) Step on the platform that appears to be brought to the next floor.
28) Head to the next room, and push each of the five pedestals.
29) Step back onto the platform to go to the previous floor.
30) Head to where the switch is, and touch the glyph on the wall
*) This reveals the Destruction Sphere
31) Head back to the second floor.
32) Place the Destruction Sphere in the pedestal in the center of the room.
**) This reveals a hidden chest which contains a [Magic Sphere].
33) Head up the stairs on the left side of the room.
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
Outside the chamber of the fayth, you'll find Dona and Barthello again.
After the scene ends -- and Barthello becomes estatic that he was able to
shake Auron's hand -- Yuna will go to pray to the fayth. Talk to some of
the other guardians if you like, then attempt to leave the room. Yuna will
come out of the chamber with a new aeon. After a few more words from Dona,
you will wake up at the inn outside of the temple, and you will be allowed
to rename the aeon if you choose to do so. Make sure to save your game.
When you are ready to leave, enter the temple again. From the main entrance
head into the room on the left, and talk to Shelinda. This will cause Yuna
to wake up. After a few seconds of her running around, Tidus will leave the
temple again. Head over towards where Auron is standing, and Yuna will rush
out of the temple. Here, Auron makes another wise comment, "Once Lady Yuna
fixes her hair, we leave." When the scene ends, follow Yuna to the south,
back to where the bridges are. There you can talk to one of the crusaders
to be given a [Halberd].
Continue to the next bridge and talk to the man standing there, and he'll
give you ten [Potions]. Keep walking until you run into the Lucilat the end
of the bridge. You'll see a scene of her and Yuna talking. Once they leave,
talk to the priest you see walking by for two [Hi-Potions], then continue
on to the next screen. You'll find yourself at the same fork in the road that
you were at earlier. This time you will be heading to the left. This path
leads to the Moonflow.
<>==================///---------------------------------///================<>
/// Moonflow /// <WK_L>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Lv. 1 Key Sphere x3 ........ [ ] | | Gandarewa |
| X-Potion ................... [ ] | | Funguar |
| Lv. 1 Key Sphere x3 ........ [ ] | | Ochu |
| Summoner's Soul ............ [ ] | | Bite Bug |
| Dragon Scale x2 ............ [ ] | | Garm |
| Magic Def Sphere ........... [ ] | | Snow Flan |
| Phoenix Down x2 ............ [ ] | | Bunyip |
| 5,000 Gil .................. [ ] | | Simurgh |
| Al Bhed Primer XII ......... [ ] | | Belgemine's Ixion (Aeon Battle) |
| Ether ...................... [ ] | | Extractor (Boss) |
| Antidote x2 ................ [ ] | o-------------------------------------o
| Mega-Potion ................ [ ] |
o----------------------------------o
After entering the Moonflow area, walk forward until you find Shelinda. Talk
to her, then head to the right of where she is standing to find a small caged
off area that encases a treasure chest. Open the chest for three [Lv. 1 Key
Spheres], then head back to the main path and continue onward. You will most
likely run into some Ochus. They are the only dangerous enemies in this area,
but they *are* dangerous if you take them lightly. Use Ifrit if you summon
aeons. Silencing it and using fire magic also work well. Of course, if you
picked up a weapon with Stonetouch... That works too!
Stay on the path until you run into Biran and Yenke, the Ronsos who were
causing trouble in Luca. They are still being obnoxious, but at least this
time they have something useful to say. Summoners have been dissapearing on
the Moonflow. When they leave, open the chest that's on the left side of the
road for an [X-Potion]. You can then keep going on the path. Keep your eyes
on the map though, and look for a small piece of road extending off of the
main path to the right. It leads to a chest with three [Lv. 1 Key Spheres].
Afterwards, you can return to the main path, and head further north until
you reach Belgemine. You can choose to accept her fight, if you wish to face
her Ixion in combat.
[=-=-=-=-=-=-=--=-=-=--=-=]
| Boss: Belgemine's Ixion |
|=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 6000 | MP: 450 | AP: 0 | Gil: 0 |
| Overkill: 924 | | Overkill: 0 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 22 | DEF: 1 | MAG: 23 | MDF: 1 |
| AGL: 17 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder:Absorbs| Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Haste, Aerospark, Thor's Hammer |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This battle will prove much easier than the last battle you had |
| against Belgenine, and it will be a piece of cake if you've been |
| leveling Yuna up. Summon Ifrit, and have him attack each turn. |
| Ixion will do the same, although he can also toss in an Aerospark. |
| When you get him closer to defeat, he will cast Haste on himself. |
| Just keep attacking, and when you get your overdrive, finish him |
| off with Hellfire. Do *not* start off with a Hellfire though. If |
| you do, he'll automatically cast hase, and combined with the slow |
| recovery time for Hellfire, you could take some big damage. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Whether you win or lose, you'll be given a [Summoner's Soul], which allows
you to teach your aeon's new abilities. If you won, however, you'll also
be given two [Dragon Scales]. With the new power to be able to teach your
aeons abilities, continue on along the path. Just before you leave the
screen, you can head along a barely visible path off of the left side of
the road. This leads to a chest that contains a [Magic Def Sphere]. Take
it, then head into the wooded area to the north of you.
There, you'll only need to take a few steps before you see a cutscene of
Tidus observing the scenery, and Yuna and Lulu explaining it to him. After
a moment of silence, the group presses onward. Head east to reach the next
screen. There, you'll find the Shoopuf: a large elephant-like water
creature that people are able to ride! When the scene ends, open the chest
that's near you for two [Phoenix Downs], then talk to O'aka, who is just
left of the chest, if you wish to purchase something. He's no longer giving
any discounts or mark-up prices, so all of the following prices are acurate.
Grab a few Eye Drops while you are here.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
| Switch Hitter (Strength +5%, Strength +3%) .............. 975G |
| Double Edge (Firestrike, Icestrike) .................... 2175G |
| Snakehead (Magic +5%, Poisontouch) ..................... 3075G |
| Emerald Bangle (Magic Def +5%, Magic Def +3%) .......... 1125G |
| Serum Bracer (Poison Ward, SOS Nulshock) ............... 1425G |
| Mythril Ring (Magic Def +5%, Defense +5%) .............. 1575G |
o----------------------------------------------------------------o
When you are done with O'aka, talk to Yuna and Kimahri, then head to the
left to reach the Shoopuf area. Talk to Auron for a hilarious story about
Jecht meeting a shoopuf. There are also other salesmen in the area. Don't
bother with any of them though. There items are sold for at least double
what they are worth, and their armors and weapon prices are ridiculous. You
can get better equipment elsewhere. So, head to the next screen on the
left. There you'll see the Chocobo Knights arguing with one of the shoopuf
tamers. When they leave, head under the tent in the area, and look for the
treasure chest that's next to Lulu. Open it to find [5,000 Gil], then head
to the left of the tent and save your game.
When you're ready to leave, head back to the screen with the Shoopuf, and
walk up the stairs. Talk to the tiny blue character, and tell him that you
are ready to go. You will then see a cutscene of the Shoopuf sailing
through the water. Tidus will then be pointed out a sunken city under the
water. Wakka talks about it, and then the conversation switches to the war
during which Sin came into existence. The conversation is cut short when
there is an attack by the Al Bhed, and Yuna is kidnapped. Tidus and Wakka
jump into the water to face the machine that is holding her.
[=-=-=-=-=-=-=--=]
| Boss: Extractor|
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 4000 | MP: 10 | AP: 660 | Gil: 2400 |
| Overkill: 600 | | Overkill: 990 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 23 | DEF: 1 | MAG: 15 | MDF: 1 |
| AGL: 15 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 0.5 | Fire: 0.5 | Thunder: 1.5 | Ice: 0.5 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Aqua Shooter, Depth Charges |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| First of all, if you have any Dark Ward armor, have it equipped. |
| At the start of the fight, have Tidus hit Extractor with Delay |
| attack, and on his next couple of turns, have him cast Haste on |
| himself, and then on Wakka. During these turns have Wakka attack. |
| The extractor will attack with Aqua Shooter, but that's nothing to |
| worry about, it's just a fancy name. It only does about 300 damage.|
| When it charges its Depth Charges, however, it is getting ready to |
| hit you with a stronger attack for the next few turns. This will |
| do about 300-400 damage to each character, and will blind them. |
| Use a hi-potion if your health drops to yellow, but otherwise just |
| keep attacking. If you don't have Dark Ward equipped, however, you |
| will have to waste a turn using Eye Drops or a Remedy. Thankfully, |
| Extractor doesn't have much HP, so the fight is rather short. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Potion |
| Bribe: N/A |
| Drop: Mega Phoenix |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, |
| Thunderstrike, Waterstrike, Icestrike |
| Dropped Armor Abilities: SOS Nulblaze, SOS Nulshock, SOS Nultide |
| SOS Nulfrost |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, Yuna will be safely taken back aboard in the Shoopuf.
Wakka and Lulu talk about the attacks and about what Biran and Yekke said
a little earlier. The screen fades, and when it comes back in, you will be
at a tent on the opposite side of the lake. Save your game, then head off
screen to your left. There you will find O'aka again, who has reverted to
his old ways of not having anything good on him.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
o----------------------------------------------------------------o
After you are done purchasing -- or not purchasing -- O'aka's goods, head
up the stairs to the left of him. On the raised platform, behind where
O'aka is standing, you'll find a copy of [Al Bhed Primer XII]. Once you
have that, head to the next screen on your left. There, next to the woman
sitting on the bench, you'll find a treasure chest. Open it for an [Ether],
then continue heading left to the next screen. There, walk forward until
you stumble upon an Al Bhed washed up onto the shore. It's Rikku!
According to her, she was piloting the Extractor that Tidus and Wakka
destroyed. Oops. When the others arrive Rikku, Lulu, and Yuna speak for a
few seconds. Yuna then tells Auron that she would like Rikku to be one of
her guardians. It goes over well with everyone -- including Wakka, who has
absolutely no idea that Rikku is an Al Bhed -- and you will then be allowed
to continue onward with your new party member. Note, that this is also the
point in this guide, where I begin to favor using Rikku, and shun Kimahri.
I find Rikku to be more useful in nearly every case.
Head north and cross the bridge. Continue until you get into a battle with
a ...treasure chest? Yep, that's what it is. You will be instructed to use
Rikku's Steal ability on the chest to "defeat it" and gain two bomb cores.
You won't be keeping them long though, because you will next be told to
test out Rikku's overdrive, Mix, on the Garm that attacks. Mix the two
bomb cores to do about six rounds of 700 damage. Not bad, huh? When the
"fight" ends, open the chest on your right for two [Antidotes], then keep
heading north until you reach the next screen.
There. continue going north. You'll return to having normal random encounter
battles. If you run into Ochus, make sureto steal a Remedy or two with
Rikku's Steal ability. When you come across a chest that's sitting on the
left side of the road, open it for a [Mega-Potion]. Note, that you can
get more of these by stealing from the treasure chests that show up in
the random encounters. When you are ready to move on, head north, into the
city of Guadosalam, which is just in front of you. You'll enter into a
lobby-like room. From there, just walk forward into the main city.
<>==================///---------------------------------///================<>
/// Guadosalam /// <WK_M>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Mega-Potion ................ [ ] | o-------------------------------------o
| 3,000 Gil .................. [ ] |
| Al Bhed Primer XIII ........ [ ] |
| Elixer ..................... [ ] |
| Hi-Potion x2 ............... [ ] |
o----------------------------------o
As soon as you enter, Yuna and her guardians will be greeted by Tromell Guado,
a servant of Seymour. He invites everyone to come to the manor, as Seymour
wishes to speak with Yuna. When he leaves, Rikku will explain how to customize
equipment. You may not have many useful materials now, but customizing will
become invaluable later, especially when you are at the monster arena. After
the tutorial, but before you do anything else, head into the inn that is on
your immediate right. There you'll be able to save your game.
Before you do anything else, you can search around town for some items. Head
north from the inn, to reach the outside of the mansion. On the right of the
house, is a treasure chest containing a [Mega-Potion]. Take it, then head
left from the mansion and enter the first doorway you come across. In that
house, in the back, you'll find a chest containing [3,000 Gil]. Near the
chest, on the floor, you'll find a copy of [Al Bhed Primer XIII]. Take both
items, then leave the house and head south. Head past the first two people
you come across to reach another treasure chest. Open it for an [Elixer].
You can then make your way back to the mansion and head inside. Of course,
before doing so you can find the shop in Guadosalam and buy some items there.
In addition to the main store, you'll also find O'aka inside. Grab some of
his Lighting Ward armors for sure, you'll find alot of those enemies soon.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
| Devastator (Strength +5%, Free-Slot) .................... 825G |
| Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
| Double-Edge (Waterstrike, Lightningstrike) ............. 2175G |
| Beladonna Wand (Magic +5%, Poisontouch) ................ 3075G |
| Blind Pass (Darktouch, Free-Slot) ...................... 3075G |
| Fatal Cait Sith (Magic +5%, Deathtouch) ............... 12825G |
| Yellow Shield (Lightning Ward, Free-Slot) .............. 2325G |
| Yellow Ring (Lightning Ward, Free-Slot) ................ 2325G |
| Yellow Armguard (Lightning Ward, Free-Slot) ............ 2325G |
| Yellow Bangle (Lightning Ward, Free-Slot) .............. 2325G |
| Yellow Armlet (Lightning Ward, Free-Slot) .............. 2325G |
| Yellow Bracer (Lightning Ward, Free-Slot) .............. 2325G |
| Yellow Targe (Lightning Ward, Free-Slot) ............... 2325G |
o----------------------------------------------------------------o
o----------------------- Guadosalam Shop ------------------------o
| Potion ................................................... 75G |
| Antidote ................................................. 75G |
| Eye Drops ................................................ 75G |
| Echo Screen .............................................. 75G |
| Soft ..................................................... 75G |
| Phoenix Down ............................................ 150G |
| Baroque Sword (Strength +5%, Free-Slot) ................ 1237G |
| Ductile Rod (Magic +5%, Free-Slot) ..................... 1237G |
| Switch Hitter (Strength +5%, Free-Slot) ................ 1237G |
| Variable Mog (Magic +5%, Free-Slot) .................... 1237G |
| Devastator (Strength +5%, Free-Slot) ................... 1237G |
| Halberd (Piercing, Strength +5%, Free-Slot) ............ 2475G |
| Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G |
| Yellow Shield (Lightning Ward, Free-Slot) .............. 3487G |
| Yellow Ring (Lightning Ward, Free-Slot) ................ 3487G |
| Yellow Armguard (Lightning Ward, Free-Slot) ............ 3487G |
| Yellow Bangle (Lightning Ward, Free-Slot) .............. 3487G |
| Yellow Armlet (Lightning Ward, Free-Slot) .............. 3487G |
| Yellow Bracer (Lightning Ward, Free-Slot) .............. 3487G |
| Yellow Targe (Lightning Ward, Free-Slot) ............... 3487G |
o----------------------------------------------------------------o
Talk to the others once you get inside, then make your way for the door on
the first floor. Tromell will arive and open it for you. When he opens it
you can proceed to the next room. There you'll have to talk to the other
guardians again. You have to talk to Auron, Lulu, and Wakka to advance the
story, but you can talk to everyone else as well. Once they are done talking,
Tromell arrives, and is followed by Seymour. Seymour shows the guardians an
illusion of an ancient machina city. Tidus knows it as Zanarkand. You will
then be shown an image of Yunalesca, and Seymour explains that she was the
first summoner to defeat Sin.
When the scene ends, you'll be back at the mansion. Yuna is in shock of the
fact that prior to the illusion ending, Seymour proposed to her. Yuna and the
guardians leave, without Yuna answering yet. After a comment from Seymour,
Tidus begins sniffing Auron, in a humorous scene. Before you leave the house,
head up the stairs in the main entrance, and open the treasure chest at the
top for two [Hi-Potions]. Once you have them you can leave. Just outside,
several of the other guardians will make comments about Yuna's dilemma, but
she says that she will not answer until the time is right. She then decides
that it may be best to visit the Farplane. Thankfully, that is right here in
Guadosalam.
Head towards the house that you found the Al Bhed Primer and the gil in,
and from there head south. Then go up the first ramp you find, until you
reach a hallway with a blueish glow. Walk through it to another hallway, and
then to the next screen from there. This brings you to the entrance to the
Farplane. Walk forward and Tidus will talk to the others. He asks questions
about the Farplane, but Wakka advises him to just wait until they get there.
As it turns out, "there" is just at the top of the stairs in front of you.
Rikku and Auron refuse to go though. So, head into the Farplane without them.
In the Farplane, you'll see Wakka speaking to his brother, and Yuna speaking
to her parents. The camera then screens around the Farplane. It looks like a
very crazy place. You can only walk around the platform though. Speak with
Wakka to overhear what he says to Chapuu. You can talk to Lulu to hear her
thoughts on this sight. You can then go talk to Yuna to advance the plot. She
talks about her father, and then she talks about Jecht with Tidus. Tidus even
sees his mother on the Farplane. When this scene ends, Tidus and the others
will head back to Guadosalam.
A problem with this scene is that Lord Dryscal follows Yuna out of the
Farplane! Yuna performs the sending, however, and all is well. You will watch
the guardians walk towards Guadosalam. As they walk, you'll be given a choice
to say whether or not you understand why Dryscal was there. It doesn't matter
what you pick, however. Just wait out the conversation and you'll be back in
the city area. Make your way back to the outside of the mansion. There, you
will have to do some more talking.
Who you have to talk to depends on who has more affection for you (again,
how that is decided is explained in the affection section of this guide.) It
will either be Rikku or Lulu. Talk to whoever it is until they have nothing
more to say, then speak with the others. You can head to the item shop to
see a slightly funny scene involving Kimahri, as well. When you are ready
to move on, head towards the inn and head left to where the entrance to the
Thunder Plains is. There you'll find Shelinda, who will tell you that
Seymour has gone to the temple in Macalania. Tidus thanks her and runs off
to tell the others.
Speak with them, and Yuna will leave the mansion. After a little more
talking, everyone will be ready to go. I suggest heading back to the inn
to save your game one more time before heading towards the Thunder Plains
though. Were something to happen, you'd have a whole lot of dialogue to
sit through again. Leave Guadosalam when you are ready.
<>==================///---------------------------------///================<>
/// Thunder Plains /// <WK_N>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| X-Potion x2 ................ [ ] | | Gold Element |
| Mega-Potion x2 ............. [ ] | | Buer |
| MP Sphere x2 ............... [ ] | | Melusine |
| Strength Sphere x3 ......... [ ] | | Larva |
| HP Sphere x3 ............... [ ] | | Kusariqqu |
| Megalixer x4 ............... [ ] | | Aerouge |
| Venus Sigl ................. [ ] | | Iron Giant |
| Ether ...................... [ ] | | Qactuar |
| Elixer ..................... [ ] | o-------------------------------------o
| Phoenix Down x2 ............ [ ] |
| Water Ball ................. [ ] |
| Al Bhed Primer XIV ......... [ ] |
| Yellow Shield .............. [ ] |
| X-Potion ................... [ ] |
| Ether ...................... [ ] |
| 2,000 Gil .................. [ ] |
| Remedy ..................... [ ] |
o----------------------------------o
As soon as you enter, you'll see a short scene of the guardians talking. Rikku
is scared crapless by the lightning, but Lulu says that the lightning should
be attracted to the lightning rod towers; Lulu is full of shit, as you can
probably guess by the instructions shown when she finishes talking. "You can
dodge lightning by pressing X." In fact, there are items you can get by
dodging so many lightning bolts. You'll find them in a chest further along in
the thunder plains. Disgustingly, to get the Sigil for Lulu's ultimate weapon,
you'll have to dodge two-freaking-hundred. Anyway... The list of possible prizes
is shown below, however, I do not suggest doing this now. Wait until later on,
when you have the No-Encounter ability.
Start by heading to the left and opening the chest on the ground for two
[Phoenix Downs], then head north of the chest to find a save point where
you can save your game. I suggest sticking around and leveling up a bit
before you move on -- definitely make sure Lulu learns all of the -ara
spells if you are using her. When you're ready to move on just head north
along the path, and keep going until you spot Shelinda who is standing
under one of the lightning rod towers. She'll ask if Yuna is really going
to marry Maester Seymour. Give her an answer, then head off the road to
the east; Look for the small area that extends outward on the map. There,
you'll find a treasure chest containing a [Water Ball]. On the far left,
hidden by rocks, is a chest that contains [5,000 Gil]. Get both of these
items and then head back to the main path.
Head north along the path until you see a cutscene of a huge lightning
strike. This causes Rikku to start skittering around like a beetle. It's
hilarious! She tries to convince the others to stop at the travel agency
that they pass, but they keep going. You'll be stopping there though, so
head through the door. Inside, you'll be able to save your game. After
doing that, speak with Rikku. When she is done talking, Rin will come from
the back room of the agency. Speak with him and tell him that your study
of the Al Bhed language is going well. This will cause him to give you a
copy of [Al Bhed Primer XIV]. He will then ask if you are with Auron. Tell
him the truth or lie to him. Telling the truth makes Auron like you more.
Either way, when he is done speaking, head into the back room. There, Tidus
will find Yuna viewing a recording of Lord Jyscal. When Yuna leaves, Wakka
sneaks up on Tidus and gives him a headlock. "She'll tell us when she's
ready, so hold your chocobos 'till then!" After this, the screen will fade
and you will wake up the next day. Shockingly, the thunder storm has not
cleared up! Talk to Rikku, and after she shouts at Auron a bit, the group
will head back outside. And by the way, those prizes that you get for being
hit by, and doging lightning bolts? They appear right in front of the
travel agency. And speaking of which, if you head back inside they have
some items and weapons for sale. The list of wares is shown below, but you
can leave at any time by heading north, picking up the [Yellow Shield] that
is on the ground, then heading to the next screen.
o---------------------- Rin's Travel Agency ---------------------o
| Map ...................................................... 50G |
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
| Grenade ................................................. 300G |
| Baroque Sword (Strength +5%, Free-Slot) ................. 825G |
| Ductile Rod (Magic +5%, Free-Slot) ...................... 825G |
| Switch Hitter (Strength +5%, Free-Slot) ................. 825G |
| Variable Mog (Magic +5%, Free-Slot) ..................... 825G |
| Devastator (Strength +5%, Free-Slot) .................... 825G |
| Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G |
| Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
| Yellow Shield (Lightning Ward, HP +5%) ................. 2475G |
| Yellow Ring (Lightning Ward, HP +5%) ................... 2475G |
| Yellow Armguard (Lightning Ward, HP +5%) ............... 2475G |
| Yellow Bangle (Lightning Ward, HP +5%) ................. 2475G |
| Yellow Armlet (Lightning Ward, HP +5%) ................. 2475G |
| Yellow Bracer (Lightning Ward, HP +5%) ................. 2475G |
| Yellow Targe (Lightning Ward, HP +5%) .................. 2475G |
o----------------------------------------------------------------o
When you enter the next screen open the chest on your right for an [X-Potion].
Move forward, then make your way along the "path" that heads north, and is
curved just slightly to the right. Following along that path for a minute
will bring you to a save point, which you should of course use. As you do
this, know that you may come across a powerful enemy known as an Iron
Giant. He'll do quite a bit of damage (Over 700, dependinh on your stats),
and is overall a pretty tough foe. Fighting them does give you a chance to
earn some AP, but make sure to heal after fights. Anyway, keep moving
forward until you see a cutscene of Yuna revealing her plan related to
Seymour's proposal. When the scene ends, head around to the back of the
pillar on your left to find a treasure chest. Open it to find an [Ether].
You can then head to the opposite side of the Thunder Plains, all the way
to the right, and you'll find a second chest. This one contains [2,000 Gil].
After these, it's just a bit of a walk to the north-exit of the screen.
It leads to Macalania Woods. You can open one last trasure chest which holds
a [Remedy], on your left before leaving the screen.
<>==================///---------------------------------///================<>
/// Macalania Woods /// <WK_O>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Sleepy Cait Sith ........... [ ] | | Xiphos |
| 2,000 Gil .................. [ ] | | Wasp |
| Phoenix Down x3 ............ [ ] | | Blue Element |
| Remedy ..................... [ ] | | Chimera |
| Al Bhed Primer XV .......... [ ] | | Murussu |
| Jecht's Sphere ............. [ ] | | Iguion |
o----------------------------------o | Spherimorph (Boss) |
o-------------------------------------o
Just after entering the woods, head forward, and Tidus will speak with Auron.
When the conversation ends, Auron will walk away. When that happens, head
forward to where everyone is gathered, and use the nearest Save Sphere to
save your game. Once everyone moves along, take the winding path that is
ahead of you, to your left. Keep following it until you reach a large tree
at the second corner on the path. There's a chest behind it that contains a
[Sleepy Cait Sith] weapon for Lulu. Press X and try and find it that way,
since you can't see it. Once you have it, continue moving along the path.
Near a hill at the edge of the screen, you'll see a chest on the ground in
plain site. Open it for [2,000 Gil], then move on to the next screen.
On the second screen, move aheaf until you get to Where the path loops. Keep
your eyes on the bushes on the right side of the road, and you'll see a
chest containing three [Phoenix Downs]. Aside from that, just keep moving.
If you use -ara spells, and strong attacks on the monsters in the area, you
shouldn't be in much danger. Just make sure to have Kimahri use Lancet on
one of the Chimeras to get his Aqua Breath Ronso Rage. You may want to use
Silence at the start, to eliminate the Chimera's strong magic attacks.
Aside from that, just keep moving until you see a cutscene with Barthello.
When that ends, proceed a bit further until you reach a man that looks like
a parrot. Here, you can take part in the first of three Butterfly Hunting
sidequests; You will be able to do the last two later in the game. For more
information on these sidequests, check out the sidequest section of this
guide. For now, just keep moving, to the third screen. There, head along
the path until you reach a chest on the ground. Open it for a [Remedy],
then keep moving. Soon, you'll reach another screen. There, you'll find a
save point, and Oaka, who's selling items. Talk to him once, and look at
his items. Don't buy antrging though; Tell him that they're too pricey,
and he will lower them! These are his new (still marked-up) prices:
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 75G |
| Antidote ................................................. 75G |
| Eye Drops ................................................ 75G |
| Echo Screen .............................................. 75G |
| Soft ..................................................... 75G |
| Phoenix Down ............................................ 150G |
| Hi-Potion ............................................... 760G |
| Force Knuckles (Strength +5%, Magic +5%) ............... 2362G |
| Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 2475G |
| Iceball (Strength +5%, Icestrike) ...................... 2812G |
| Rod of Darkness (Magic +5%, Darktouch) ................. 5737G |
| Sonic Steel (First Strike) ............................. 9075G |
| White Bangle (Ice Ward, HP +5%) ........................ 3712G |
| Blue Armlet (Water Ward, HP +5%) ....................... 3712G |
o----------------------------------------------------------------o
To the right of where O'aka is, you may notice a small path that heads
to the right, that is seemingly a dead end. In truth it is a dead end,
but a close look reveals that there is a copy of [Al Bhed Primer XV] on
the ground over there. Pick it up, then head north of where O'aka is.
There, you'll be shown a cutscene of Auron cutting down some bushes to
reveal a new path, that leads to a spring area. In this area, follow Yuna
and Auron to a pool of water. Ultimately, you'll end up in a fight with
another boss monster.
[=-=-=-=-=-=-=--=-=-]
| Boss: Spherimorph |
|=-=-=-=-=-=-=-=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 12000 | MP: 100 | AP: 3240 | Gil: 4000 |
| Overkill: 2000 | | Overkill: 4860 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 20 | DEF: 100 | MAG: 20 | MDF: 1 |
| AGL: 15 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: * | Fire: * | Thunder: * | Ice: * |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Fire, Water, Thunder, Blizzard, Press, Elemental Shift |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| First of all, you'll notice that above resistances are listed as |
| stars. The reason for this, is this monster's resistances will |
| actually change during the course of the fight. See, he is always |
| a specific element. While in this element, the opposing one (ie. |
| Thunder when he is water) will damage him greatly. The other three,|
| in contrast, will actually heal him. To find it which element he |
| is, you'll have to perform a physical attack. He'll counter with an|
| elemental attack. You can then have Lulu use the appropriate -ara |
| spells to deal big damage. Note however, that Spherimorph will |
| attack on his turns; he just won't use elemental attacks. He'll |
| either use a physical attack, or Press which will cut all of your |
| active party member's HP in half. Neither of these are particularly|
| dangerous, as long as you heal as necessary. You may also wish to |
| have Yuna cast Shell, if she's learned it, just to be on the safe |
| side. |
| |
| Alternate Strategy: |
| |
| If you want to deal huge damage, Yuna's aeons are the key. If you |
| wait for Spherimorph's element to switch to water, Ixion is your |
| man. Likewise, you can summon Ifrit if Spherimorph's element is |
| ice. Hitting an overdrive withe either of these guys will do around|
| 9,000 damage. If you make sure to do some damage with Lulu first, |
| this can easily be a guaranteed overkill for you. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Ether (Common), Turbo Ether (Rare) |
| Bribe: N/A |
| Drop: Lv. 2 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimari & Auron), Firestrike |
| Thunder Strike, Waterstrike, Icestrike |
| Dropped Armor Abilities: Fire Ward, Lightning Ward, Water Ward, |
| Ice Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Once the fight ends, you'll automatically recieve [Jecht's Sphere]. You
will then watch the video that Jecht recorded in it ten years ago. You'll
find many more spheres like this in the world: The difference is that the
rest of them are optional. There's an entire section of this guide devoted
to them if you wish to find them -- which you should, as they are the key
to Auron's best overdrive. In fact, just finding this one, will earn you
Auron's second overdrive, Shooting Star! Once that's all set, head back to
the previous screen, maybe save your game again, then exit the woods to
the north.
<>==================///---------------------------------///================<>
/// Lake Macalania /// <WK_P>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Al Bhed Primer XVI ......... [ ] | | Snow Wolf |
| Mega-Potion ................ [ ] | | Ice Flan |
| 400 Gil .................... [ ] | | Mafdet |
| Shell Targe ................ [ ] | | Evil Eye |
| Remedy x2 .................. [ ] | | Snow Wolf |
| Hi-Potion x2 ............... [ ] | | Guado Guardian |
| Ether ...................... [ ] | | Negator (Boss) |
| Phoenix Down x3 ............ [ ] | | Crawler (Boss) |
| 5,000 Gil .................. [ ] | | Anima (Boss) |
| Luck Sphere ................ [ ] | | Seymour (Boss) |
| Lv. 1 Key Sphere ........... [ ] | | Wendigo (Boss) |
o----------------------------------o o-------------------------------------o
Upon entering the Lake Macalania area, you can walk forward to find another
of Rin's agencies. On the outside of it, you'll enter a conversation with
Clasko who will ask you if you think he should be a Chocobo Breeder or a
Chocobo Knight. Tell him that he should be a breeder -- it will earn you an
item later in the game. And speaking of items you can get later in the game;
You'll find a chest behind him. You can't open that yet. As for an item that
you can get right now, you'll find a copy of [Al Bhed Primer XVI] on the
ground in front of the travel agency. You'll also find your old friend O'aka
standing outside. Unfortunately, his prices are ridiculous this time. Just
go inside if you want to buy something.
o---------------------------- O'aka -----------------------------o
| Potion .................................................. 125G |
| Antidote ................................................ 125G |
| Eye Drops ............................................... 125G |
| Echo Screen ............................................. 125G |
| Soft .................................................... 125G |
| Phoenix Down ............................................ 250G |
| Hi-Potion .............................................. 1250G |
| Echo Armlet (Silence Ward, Free-Slot) .................. 2062G |
| Force Knuckles (Magic +5%, Strength +3%) ............... 2437G |
| Soldier's Targe (HP +10%, HP +5%) ...................... 4312G |
| Soft Bracer (Stone Ward, Free-Slot) .................... 4687G |
| Halberd (Magic +5%, Magic +3%, Piercing) ............... 4875G |
| Serum Ring (HP +10%, Poison Ward) ...................... 5437G |
| Echo Bangle (HP +10%, Silence Ward) .................... 5812G |
| Sonic Steel (First Strike, Strength +3%) .............. 23076G |
o----------------------------------------------------------------o
o---------------------- Rin's Travel Agency ---------------------o
| Map ...................................................... 50G |
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Hi-Potion ............................................... 500G |
| Grenade ................................................. 300G |
| Long Sword (None) ........................................ 50G |
| Baroque Sword (Strength +5%, Free-Slot) ................. 825G |
| Ductile Rod (Magic +5%, Free-Slot) ...................... 825G |
| Switch Hitter (Strength +5%, Free-Slot) ................. 825G |
| Variable Mog (Magic +5%, Free-Slot) ..................... 825G |
| Devastator (Strength +5%, Free-Slot) .................... 825G |
| Halberd (Piercing, Strength +5%, Free-Slot) ............ 1650G |
| Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1650G |
| Seeker's Shield (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G |
| Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G |
| Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Targe (HP +10%, Free-Slot) .................... 1575G |
o----------------------------------------------------------------o
After speaking with Clasko, head inside the agency and save your game.
Talk to the other guardians, and if you have to pick up items, do so here.
You'll notice that all of the weapons and armors have free slots. You can
customize them if you have enough items, but unless you've been stealing
very heavily, you probably don't have enough materials to create anything
good yet. When you're ready to move on, you can leave the agency and begin
heading towards the left side of the screen. There you'll see a cutscene
of Tromell speaking with Yuna. Some Al Bhed will arrive shortly after, and
things quickly erupt into a battle.
[=-=-=-=-=-=-=-=]
| Boss: Crawler |
|=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 16000 | MP: 1 | AP: 4400 | Gil: 7000 |
| Overkill: 4000 | | Overkill: 6600 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 25 | DEF: 100 | MAG: 30 | MDF: 50 |
| AGL: 20 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 0.5 | Fire: 0.5 | Thunder: 1.5 | Ice: 0.5 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Gatling Gun, Assault, Mana Beam |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| If you payed attention before the fight, you'll know that this |
| machine protects itself by using an anti-magic forcefield; That |
| means no Aeons as well. This field will remain up as long as the |
| Negator stays on the field. In this time, only two people will be |
| able to hit it: Wakka and Rikku, if you use one of her items. In |
| this time you should probably just stick to having Wakka attack the|
| negator, while Auron uses physical attacks on the Crawler. You can |
| use Rikku's Electro Marble items to cause some good damage to the |
| crawler, bypassing the Negator's force field. Kimahri's Lancet is |
| another attack that works on the Negator, but you may be better off|
| to just use physical attacks on the Crawler. Once the Negator goes |
| down you'll be able to directly attack the Crawler. |
| |
| Wakka suggests using Lulu's magic, but that isn't the best idea. |
| The Crawler will respond with a strong counter attack -- and once |
| you hit him with magic four times, another Negator will appear. A |
| better tactic is to use Ixion and have him use Thundara a couple |
| of times. He can heal himself with Thundara when he's low on HP, |
| and can block most of the Mana Beam's damage. This is vital, since |
| a Mana Beam (which will be used three turns after the point that a |
| Negator goes down) can do 1500 or so damage to all characters. |
| Once Ixion earns his Overdrive, hit the Crawler with Thor's Hammer |
| to finish it off. |
| |
| Alternate Strategy: |
| |
| If you haven't been keeping Yuna leveled, you'll still want to be |
| using Thunder magic; You'll just want to let Lulu be the one to do |
| it. If you have to do things this way, keep Auron and Tidus on the |
| Crawler with physical attacks, scoring Overdrives when possible, |
| as you let Wakka take out the Negator's when they respawn. Switch |
| to Yuna before a Mana Beam and have her summon aeons to sponge the |
| damage if nothing else. You can't afford to be hit by them. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Lunar Curtain |
| Bribe: N/A |
| Drop: Elixer |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firstrike, |
| Waterstrike, Thunderstrike, Icestrike |
| Dropped Armor Abilities: Fire Ward, Ice Ward, Thunder Ward, Water |
| Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fighr you'll see some dialogue, and then Tidus will get onto a
snow rider. One of his companions will get on with him, but who it is will
depend on whose affection is higher with them. None of the scenes reveal
any important information, they just give you some insight on the characters.
Once the ride comes to a stop, open the chest on the ground in front of you
to obtain a [Mega Potion], then head down the stairs onto the next screen.
Talk to the first Al Bhed you come across there to recieve [400 Gil]. From
there you can continue to walk along the path until you reach the entrance
to Macalania Temple.
Head inside and talk to Tromell to recieve a [Shell Targe]. Once the talking
ends, save your game, then walk towards the stairway, and you'll hear something
go on in the room off to the right. Follow everyone else into there, and watch
the scene that plays. When it's over, open the chest in the back of the room to
recieve two [Remedies], then talk to the man standing next to it for two
[Hi-Potions]. When that's taken care of you can head back into the main hall
of the temple. The room on the right has a nun that will give you an [Ether]
for talking to her. There's also a chest in the room which contains three
[Phoenix Downs]. Finally, there's a chest to the left of the stairs in the main
hall that contains [5,000 Gil]. After collecting all of these items head up the
stairs and follow along the path until you reach an open room with Yuna and
Seymour. What follows is perhaps the first boss battle that will truly test
you. And again, O'aka is in the temple, but with the same over-inflated pirces
as at the Travel Agency.
[=-=-=-=-=-=-=-=]
| Boss: Seymour |
|=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 6000 | MP: 1 | AP: 2000 | Gil: 5000 |
| Overkill: 1400 | | Overkill: 3000 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 20 | DEF: 1 | MAG: 25 | MDF: 25 |
| AGL: 20 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Fire, Thunder, Water, Blizzard, Multi-Fira, |
| Multi-Blizzara, Multi-Thundara, Multi-Watera |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| First of all, the numbers you see above? They mean absolutely |
| nothing. Seymour can deal more damage than his stats suggest, and |
| has too many tricks up his sleeve for them to mean much anyway. For|
| example, he starts with Shell cast on himself, and with two of his |
| bodyguards around. Each of them uses auto-potion when you attack |
| them, and will heal Seymour as well. In fact, to damage them, you |
| will have to do upwards of 1,000 damage with each attack, just to |
| offset the 1,000 by which they will heal themselves every turn. |
| Auron may be able to do this, but it's not worth it. It's best to |
| have Kimahri use his Stone Breath Ronso Rage, if you've gotten it. |
| This is actually one of the only times I'd even suggest using him. |
| Anyway, with the guards out of the picture, make sure to have Yuna,|
| and Tidus use the "Talk" trigger command. Yuna will gain huge magic|
| defense bonuses, while Tidus will gain a huge strength bonus. You |
| can have Wakka talk to Seymour as well -- he'll gain the same magic|
| defense bonus that Yuna gets -- but it's better to just leave Auron|
| on the front line. |
| |
| Now as for going after Seymour, you can learn something valuable if|
| you look at his Sensor information:: He casts ice, lightning, water|
| and fire, in that order. And indeed, that is a pattern he will use.|
| So keep Yuna out, and have her cast the necessary Nul- spell before|
| each attack. The turn after Seymour casts Thunder, have Yuna cast |
| NulTide to negate the upcoming Water attack, and so forth. Just |
| have Tidus and Auron attack him. After just a few attacks, he'll |
| summon his aeon, Anima. As soon as this happens, have Yuna summon |
| her new aeon (labeled ????) to call forth Shiva. Just have her use |
| Blizzara on Anima each turn, until you get your overdrive with her.|
| When that happens, destroy Anima with Diamond Dust. Anima has an |
| absolutely devestating overdrive, but if you follow this method you|
| won't even get a chance to see it. |
| |
| Seymour will take Shiva out immediately after he gets back into the|
| fight. He'll also be quite dangerous. He'll now be attacking twice |
| in a row with his -ara spells, and if he starts off by taking out |
| Yuna you'll be in a dangerous predicament. If that happens use a |
| phoenix down on her immediately and hope to live through it. If he |
| doesn't take her out, you should be all set to win. Have Yuna cast |
| the necessary Nul- spell, and have Auron and Tidus attack Seymour. |
| Make sure to have Auron use Magic Break. Nul- spells only negate |
| one attack, and if he hits the same person twice, you may not live |
| through it otherwise. Seymour only has 6,000 HP though, so one way |
| or another the fight will end quickly: hopefully in your favor. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Turbo Ether (Common), Elixer (Rare) |
| Bribe: N/A |
| Drop: Black Magic Sphere, Defense Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Silence Touch|
| Dropped Armor Abilities: Silence Proof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, you'll get a chance to name Shiva. You'll then be able to
head to the left and save your game. After saving, head through the door on
your left. You probably thought for a moment that you would be able to
skip this temple's cloister of trials. No such luck!
^-^-^-^-^ Macalania Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
1) Walk forward until the bridge shatters.
2) Head down the pathway on your left.
3) Push the pedestal in the area to the right.
4) Push the pedestal north.
5) Take the Glyph Sphere from the pillar in the center of the room.
6) Head down the path after the pedestal.
7) Place it in the wall on the far left, to raise a platform above.
8) Head up the ramp, and take the Macalania Sphere from the raised platform.
9) Head back down the ramp and place it in the pedestal.
10) Push the pedestal to the right.
11) Head up the ramp and take a Macalania Sphere from the far-right wall.
12) Head down the ramp again, and place it in the pillar to your left.
13) Take the Mcalania Sphere from the top of the ice ramp.
14) Place it in the pillar in the center of the room.
15) Head up to the bridge, and step on the switch on your right.
*) A Destruction Sphere will appear in the pedestal.
16) Push the pedestal that appears to your left.
17) Head down to the middle-level again, and step on the switch.
18) Take the Macalania Sphere from the center pillar.
19) Place it in the slot above where the ramp used to be.
20) Take the Destruction Sphere out of the pedestal.
21) Head down the ramp, and place it in the receptical on your left.
**) This will reveal a chest containing a [Luck Sphere].
22) Go back and press the switch near the bridge again.
23) Push the pedestal to the left, down the ramp.
24) Head down and stand on the second switch so it comes to the ground.
25) Take the Macalania Sphere from the pedestal.
26) Place it in the wall on the far right.
27) Move the pedestal to the right.
28) Take the Macalania Sphere from the wall on the right.
29) Place it in the pedestal.
30) Push the pedestal north, so it slides down the ramp.
31) Follow it, and push the pedestal to the right.
32) Take the Macalania Sphere from the top of the ramp.
33) Place it in the pillar in the center of the room.
34) Head up to the bridge, cross it, and leave.
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
Once you're out of that horrible place, head down the stairs in the main
hall of the temple. Watch the cutscene that ensues, and once it ends, you
will have a brief moment to purchase supplies from O'aka and save your game.
O'aka's prices are still a little higher than they used to be, but he's all
you have now. He no longer has weapons though, just some basic items. Once
you make the necessary preparations, head south and begin the chase scene!
o---------------------------- O'aka -----------------------------o
| Potion .................................................. 125G |
| Antidote ................................................ 125G |
| Eye Drops ............................................... 125G |
| Echo Screen ............................................. 125G |
| Soft .................................................... 125G |
| Phoenix Down ............................................ 250G |
| Hi-Potion .............................................. 1250G |
o----------------------------------------------------------------o
All you have to do is follow the path to reach the stairs. Along the way,
Guado guards will be chasing you -- and they will undoubtedly catch you a
few times. When they catch you, you'll enter battle against them, as well
as two other monsters (Evil Eyes, Ice Flans, and Mafdets are all
possibilities.) The guards still have that annoying auto-potion, as well
as fairly strong -ara spells. However, if they face you alongside evil
eyes, take the eyes out first, using Wakka's attacks and Lulu's magic.
Them inflicting confusion can be deadly. The guardians can probably be
taken out with a single attack from Auron, but if not, you can always stop
them from casting auto-potion by stealing from them with Rikku. No other
enemy should give you trouble.
Once you're outside, follow the path of ice to the south, making turns as
necessary, until you come across to a split in the path. At this point head
down the one on the right, to reach a chest containing a [Lv. 1 Key Sphere].
From there, cross the thin bridge of us to get back onto the left, and keep
moving south. You'll reach a save sphere which you should make use of. Once
you save, head to the next screen. There you'll see a cutscene of a huge
monster attacking. It's your next boss.
[=-=-=-=-=-=-=-=]
| Boss: Wendigo |
|=-=-=-=-=-=-=-=++-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 18000 | MP: 32 | AP: 2000 | Gil: 3000 |
| Overkill: 1432 | | Overkill: 3000 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 40 | DEF: 1 | MAG: 1 | MDF: 1 |
| AGL: 18 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: None |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| The Wendigo will come with two Guado Guardians, just like Seymour |
| did. However, the Wendigo is alot more aggressive. You'll want to |
| take out the guardians first -- Auron should be able to do it on |
| his own; Rikku can steal from the other one to get rid of its auto-|
| potion, allowing you to kill the other. As they die, however, the |
| guardians will cast Shell and Protect on the Wendigo, in addition |
| to the Berserk effect it will have already recieved. If you get hit|
| by him in that form, you're dead. So the first chance you get, have|
| Yuna cast Esuna on him to remove the Berserk effect, than have |
| Auron hit him with Power Break. Between these two debuffers, your |
| characters should be able to survive at least one hit by the beast,|
| allowing you to then have Yuna heal them. You can hit the Wendigo |
| with Armor Break if you want, allowing you to get a bit more damage|
| on him. In addition, due to the big damage by the Wendigo, you |
| should be able to get your overdrives swiftly; and they help a |
| whole lot. Having Wakka inflict Darkness on the beast will also |
| help you alot. The Wendigo doesn't have any abilities, but you will|
| have to watch out for his counterattack. This will only be in |
| effect when he holds his arms over his head. You can either wait it|
| out -- because it certainly isn't a good idea to attack it -- or |
| summon an aeon to attack it. Conveniently, he will not counter an |
| aeon's attacks, so you can just wail on him. If you hit an aeon's |
| overdrive, you'll most likely do 9999 damage, allowing you to score|
| an easy overkill, so long as you were wearing him down with your |
| physical attacks prior to summoning the aeon. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Hi-Potion (Common), X-Potion (Rare) |
| Bribe: N/A |
| Drop: Power Sphere, Ability Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Counterattack|
| Dropped Armor Abilities: SOS Haste, HP +10% |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the battle, the Wendigo will lose control and destroy the part of the
lake that you're standing on, causing you to fall to the ruins below. Save
your game, then talk to your party members. Talk to Rikku, and after a
short conversation, Yuna will wake up and explain what had been happening
lately. When the scene ends, approach and speak with Yuna. Next, move ahead
and speak with Auron to see another flashback. When that's over, head back
towards the others, and the ground will begin to shake. When the whole
scene is over, Tidus will wake up somewhere in a desert, alone.
<>==================///---------------------------------///================<>
/// Sanubia Desert /// <WK_Q>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Al Bhed Potion x8 .......... [ ] | | Zu |
| Ether x2 ................... [ ] | | Mech Guard |
| Al Bhed Potion x8 .......... [ ] | | Cactuar |
| Hi-Potion x4 ............... [ ] | | Alcyone |
| Hi-Potion x4 ............... [ ] | | Sand Wolf |
| X-Potion x2 ................ [ ] | | Sand Worm |
| Elixer ..................... [ ] | | Mushussu |
| Al Bhed Primer XVII ........ [ ] | | Mech Gunner |
| Al Bhed Primer XVIII ....... [ ] | | Sandragora |
| Lv. 2 Key Sphere ........... [ ] | o-------------------------------------o
| 10,000 Gil ................. [ ] |
| Megalixer x3 ............... [ ] |
| Hi-Potion x8 ............... [ ] |
| X-Potion x2 ................ [ ] |
| Teleport Sphere x2 ......... [ ] |
| Mercury Crest .............. [ ] |
o----------------------------------o
Start by saving your game using the nearby save sphere, then head north to
listen to a short speech by Tidus. Then, continue going north further, until
you encounter a "random" battle with a Zu. It may seem futile to try and beat
on your own, but attack it anyway. Auron will come to aid you soon, as will
Lulu, and between the three of them, you should have no trouble killing the
giant bird. When the battle ends, you'll have to start looking for the rest
of your group. Wakka is directly ahead, sitting down in front of an abandoned
machina. Once you have him in your team again, open the chest next to him four
eight [Al Bhed Potions]. You can then continue to the left to the next screen.
Immediately take a right from there, to find Kimahri. Then, turn around and
head to the left. You can take out most of the fiends that you run into
without a hitch, but be careful of Cactuars. They have a vicious 10,000
Needles attack, that will do, as you can guess, 10,000 damage to your party
members. They also have insane evasion. But if you can kill one, that's 12
thosand EXP... so go for it. They'll probably run away on you though. You
should also be careful of Sand Worms -- they have 45,000 HP. Anyway, just
continue along the path to another abandoned Machina. There you'll meet up
with Rikku, who will tell you about a place called the Al Bhed Home. When
the talking ends, open one of the chests in front of you for two [Ethers],
and the other for eight more [Al Bhed Potions].
You can then save your game and continue forward until you reach a fork in
the path (next to a sign.) From there, head left past the sand bank to find
a chest containing four [Hi-Potions]. Pick them up, then head over to the
right of where the sign is to the next screen. This screen consists of a
huge field of sand. Start by heading forward, along the right side of the
area, until you see a small shell-like obstacle, with a chest in front of
it. Open the chest to obtain four [Hi-Potions]. There's another chest on
the left side of the area, behind a large rock, which contains two
[X-Potions] as well, which you can get if you'd like. After picking up the
items, head to the sign on a hill, in the middle of the area.
If you can understand Al Bhed, it says: "Beware of fiend! Weaker fiend on
the right. Stronger fiend on the left." First take the path to the right,
and head north until you find a sign in Al Bhed (it will say "This way to
Home.") Lying on the ground in front of it, is an issue of [Al Bhed Primer
XVIII.) After picking it up, turn around and head to the left of the sign
warning you of the fiends. There you will find more Zus and Sand Worms, but
you'll also pass a chest near an old machina that contains an [Elixer].
Furthermore, you will find an issue of [Al Bhed Primer XVII] in the upper-
right hand corner of this area, inside the ruins of an old machina. On the
west side of the area in the ruins, inside some old machina, you'll find
two more chests. One contains a [Lv. 2 Key Sphere]. The other contains
[10,000 Gil]. After getting these items, head north to the next screen to
another large portion of the desert.
If you scope around this area, you'll find some chests buried in sand pits.
If you approach them, you'll have to fight a Sandragora for the chest. The
Sandragora's are dangerous due to having over 12,000 HP and a vicious
confusion-inflicting seed cannon attack, but the rewards are good: three
[Megalixers] and even better, two [Teleport Spheres]. You can then check the
ruins left of these pits to find a chest with eight [Hi-Potions]. Just north
of there, you'll find a second chest, which contains two [X-Potions]. You'll
also find a huge sandstorm, but that has to do with a sidequest you can't
complete yet anyway. Do make sure to find an alcove on the left side of the
map though. There you'll find a sand pit that contains a chest containing
the [Mercury Crest]. To reach Home, you'll have to head north past one of
the Sandragoras that are blocking the path. From there, it's just a little
further until you reach Home; unfortunately, it's under attack! You can
immediately jump in to help, but it may be wise to load up on some Al Bhed
Potions and Hi-Potions from the desert first. You can easily stack 99 Al
Bhed Potions, due to them dropping in bundles from virtually all monsters.
You can steal some Hi-Potions from Mushussus.
<>==================///---------------------------------///================<>
/// Home /// <WK_R>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Al Bhed Primer XIX ......... [ ] | | Guado Guardian |
| Chest of Dreams Contents ... [ ] | | Bomb |
| Friend Sphere .............. [ ] | | Dual Horn |
| Al Bhed Primer XX .......... [ ] | | Evil Eye |
| Al Bhed Primer XXI ......... [ ] | | Chimera |
| Special Sphere ............. [ ] | o-------------------------------------o
| Al Bhed Potion x6 .......... [ ] |
| Lv. 2 Key Sphere ........... [ ] |
| Lv. 4 Key Sphere ........... [ ] |
| 10,000 Gil ................. [ ] |
o----------------------------------o
It's kind of hard to follow the talking that's going once you first enter
Home if you don't have a nearly complete Al Bhed dictionary, but the gist of
it is that Guado have attacked, and are trying to kidnap the summoners.
Once the scene ends, head to the upper right corner of the area and save your
game. After that, head to the left side of the room, and walk along the small
fence until you find a copy of [Al Bhed Primer XIX] on the ground. Make sure
to pick it up now (along with the other two primers that will be pointed out,
that can be found in Home) because once you leave Home, you can't come back
and you will no longer be able to get them. Once you have this first one,
head through the door into the next room.
In this room, walk forward to meet with your party members. You'll then be
attacked by a Guado Guardian as well as three Bombs. The Guado Guardian will
pose no threat, but if you don't know how to deal with Bombs they'll be
deadly. Basically you have three turns to defeat them before they explode,
killing themselves and delivering big damage to you -- Try using Lancet with
Kimahri. He can actually learn to do this hilarious move too! Anyway, they
are weak against Ice. So attacks from Tidus and Auron will work, as well
Lulu's Blizzara spell. They aren't too much of a problem. Once the battle
ends, follow the others down through the door on your right.
After a message from Cid in the next room, you'll imediately be attacked by
a pair of Dual Horns and another Guado Guardian. If you're leveled, you
shouldn't have a hard time with the Dual Horns. If you're not, they'll be
a big problem though. If your Auron and Tidus are strong, a few physical
attacks should take out the Dual Horns. If not, you'll want to inflict
Darkness with Wakka, because Dual Horns do big damage. Power Break from
Auron works well, also. Immediately after the fight, you'll approach some
stairs. Head down them, but do NOT leave yet. Instead, turn around and head
back up the stairs, then enter the door on the left side of the hall. Once
you enter, Rikku will tell you you've gone the wrong way, and you'll have
to fight another two Dual Horns. You'll also find two chests, however.
The one on the left is the "Chest of Dreams". It will ask you, in Al Bhed,
what it contains. You'll then be given nine choices, also in Al Bhed. From
left to right, top to bottom, these are: Bomb, Elixer, Hi-Potion, Mega
Potion, Soft, Chimera, Potion, Remedy, Evil Eye. Obviously you'll want to
go with either the Mega Potion or the Elixer. What you pick is what you'll
get. The second chest will ask you to translate three words into Al Bhed,
again, giving you nine choices. The first word is "Sorry", and will be the
choice on the bottom row, in the center column. The second word is "Wait",
and will be in the bottom row, and in the third column. The last word is
"Pardon", and will be in both the middle row and middle column. Pick all
three of these correctly to receive a valuable [Friend Sphere]. Once this
is done, you can pick up a copy of [Al Bhed Primer XX] from the ground, then
head back into the hallway.
Head down the stairs, and take the path to the right. Head past the two
doors that are against the wall, to find a copy of [Al Bhed Primer XXI] on
the ground, at the end of the corridor. You can then head through the door
closer to the end of the corridor, to find a pair of Chimeras and a
Guado Guardian. Defeating them is no easy task if you're characters aren't
strong. If you defeat them, you'll reveal a chest. Checking the chest will
show a series of basic mathematical operations written in Al Bhed. The
password they are looking for is 5633. The chest contains a [Special Sphere].
The room also contains an Al Bhed compilation sphere/ Once you're done
in the room, head back to the junction in the hall, and this time, take the
middle path, which is a quick dead end. Open the chest that's there for six
[Al Bhed Potions], then turn back and head left. Save your game when you
reach the save game sphere.
Head through the door on your left, and then step forward to meet with the
others. After a short bit of dialogue from Rikku, you'll be attacked by
a couple of Chimeras, and a Guado Guardian will attack. Take out the Guado
first, then silence the chimeras. After that, just attack them while
keeping them silenced. Thundara works fairly well, but remember that Fire
and Water do half damage -- so attacking with Tidus's brotherhood is not
a good idea. Armor Break isn't a bad idea either. Once the fight ends, your
group will head down the stairs. Follow them, and you'll hear another
conversation relating to summoners and the Al Bhed.
When that scene ends, head down to the bottom of the stairs, and open the
chest in the top-right corner of the platform to obtain a [Lv. 2 Key Sphere]
then head to the left side of the room. Barely visible, behind the stairs,
is another chest. This one contains a valuable [Lv. 4 Key Sphere]. Once you
have both chests opened, head through the door on the right to meet up with
the others. You'll also find Dona and Isaaru, but Yuna will be no where to
be found. In her absence, a huge plot detail will be revealed by Rikku.
After the revealing scene ends -- and it is a long one -- head to the left
side of the room your in to find a chest containing [10,000 Gil]. Then, head
through the door on your right and follow along the catwalk into Cid's
airship.
<>==================///---------------------------------///================<>
/// Cid's Airship /// <WK_S>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Al Bhed Potion x4 .......... [ ] | | Evil Eye |
o----------------------------------o | Bomb |
| Evrae (Boss) |
o-------------------------------------o
When you first get on the ship you'll hear some dialogue between Cid and
Tidus. You'll then see an awesome FMV of the ship taking off, and leveling
Home. Once the scene ends, make sure to head to the left side of the room
and save your game. If you're at all interested in Blitzball, be sure to recruit
Brother, the pilot of the ship. Wakka's available now too! Talk to the people
there, then leave the room, and talk to Auron. Then continue into the next
hall, and talk to the people there. If you had through the north door there,
you can talk to some of the Al Bhed Blitzball players, but they have nothing
important to say, so instead, head to the south. There you'll find Rin
standing in the hall, ready to sell stuff to you. Purchase what you need,
then continue into the next hall.
o----------------------------- Rin ------------------------------o
| Potion ................................................... 55G |
| Antidote ................................................. 55G |
| Eye Drops ................................................ 55G |
| Echo Screen .............................................. 55G |
| Soft ..................................................... 55G |
| Map ...................................................... 55G |
| Phoenix Down ............................................ 110G |
| Power Distiller ......................................... 110G |
| Mana Distiller .......................................... 110G |
| Speed Distiller ......................................... 110G |
| Ability Distiller ....................................... 110G |
| Grenade ................................................. 330G |
| Hi-Potion ............................................... 550G |
| Baroque Sword (Strength +5%, Free-Slot) ................. 907G |
| Ductile Rod (Magic +5%, Free-Slot) ...................... 907G |
| Switch Hitter (Strength +5%, Free-Slot) ................. 907G |
| Variable Mog (Magic +5%, Free-Slot) ..................... 907G |
| Devastator (Strength +5%, Free-Slot) .................... 907G |
| Seeker's Shield (HP +10%, Free-Slot) ................... 1732G |
| Seeker's Ring (HP +10%, Free-Slot) ..................... 1732G |
| Seeker's Armguard (HP +10%, Free-Slot) ................. 1732G |
| Seeker's Bangle (HP +10%, Free-Slot) ................... 1732G |
| Seeker's Armlet (HP +10%, Free-Sl ot) .................. 1732G |
| Seeker's Bracer (HP +10%, Free-Slot) ................... 1732G |
| Seeker's Targe (HP +10%, Free-Slot) .................... 1732G |
| Halberd (Piercing, Strength +5%, Free-Slot) ............ 1815G |
| Shimmering Blade (Piercing, Strength +5%, Free-Slot) ... 1815G |
o----------------------------------------------------------------o
There, head through the door against the wall on your left, and talk to
Dona. She'll ask you what you think about her giving up her Pilgrimage. As
far as I know, what you tell her doesn't particularly matter, as there's
no reward involved for you either way. That pretty much takes care of all
the familiar faces. You can head around and talk to some more people, but
to continue on, return to the bridge. After you hear an argument between
Auron and Cid head forward and talk to Brother. He'll claim to have found
Yuna, and you'll then see a cutscene of her and Seymour -- about to be
married! Talk to Rikku, and Auron and Auron will explain what's going on.
Save your game again, then motion to leave the bridge. Rin will then come
in and tell you that some Guados have snuck onboard the ship. You'll of
course have to take care of them. You'll be facing some random encounters
of some of the same fiends the Guados had back at home (Bombs and Evil Eyes)
but the random encounters aren't the problem. So keep heading south, through
the corridors until you reach a larrger area of the ship. Save your game
as soon as you enter, then head up the stairs. There, talk to the Al Bheds
on the left to be given four [Al Bhed Potions].
After that, try and head north. Tidus will be alarmed by seeing a huge
flying dragon outside of the ship. Cid's voice will then be projected over
the loud speaker saying that you'll be fighting it. So, head north towards
the elevator platform. There, in a humorous scene, Rin will give you one
more chance to stock up before the fight. Make sure you have a few Softs;
you may need them. When you're ready, head onto the elevator and press the
X button to head to the top of the ship. Head through the steel doors,
and you'll hear Cid's voice again. You'll then be given a brief explanation
on using the trigger commands "Move in" and "Pull back" for the upcoming
battle with Evrae. Read them carefully.
[=-=-=-=-=-=-=]
| Boss: Evrae |
|=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 32000 | MP: 32 | AP: 5400 | Gil: 2600 |
| Overkill: 2000 | | Overkill: 8100 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 36 | DEF: 1 | MAG: 30 | MDF: 1 |
| AGL: 20 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 0.5 | Fire: 0.5 | Thunder: 0.5 | Ice: 0.5 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Stone Gaze, Poison Breath, Haste, Swooping Scythe |
| Photon Spray |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| For the start of the battle, you'll want your active team to be |
| Rikku, Tidus, and Auron. You'll then want to cast Haste on them as |
| quickly as possible (Tidus and Rikku first.) Now take a look at |
| the cTB bar. You'll notice Cid is on there. When Cid's turn comes |
| up, he'll move the ship if you have used the Trigger Command -> |
| Move in, or Pull back. If you're already away from Evrae, he'll |
| fire some missiles at the wyrm for some decent damage. So between |
| Tidus and Rikku, whoever has the last turn before Cid, have them |
| move the ship away. While your close up, you can do physical |
| attacks from Auron for some good damage, and some attacks from |
| Tidus or Kimahri for a bit more. Rikku can make a great healer. Not|
| only will Al Bhed potions restore 3,000 HP to all three party |
| members, it will cure poison and petrification as well; and Evrae |
| can inflict both such effects. Once you move away, you can have |
| Wakka attack, while Lulu casts magic, but be aware he has a strong |
| resistance against all four elements, so she won't be doing much |
| damage. While out there, Evrae will either use a fairly powerful |
| Photon spray attack (which will do 200-400 damage per character) |
| or pull you up close again with Swooping Scythe (300-400 damage per|
| character.) Just continue what you were doing before, until Evrae |
| casts haste on itself. When this happens things will become a bit |
| trickier. It won't even be worth moving back anymore, due to how |
| swiftly he can reel you back in. So just make sure Auron has haste |
| and keep attacking. Have Rikku use an Al Bhed potion every turn to |
| keep the group's HP high and the status ailments at bay. If she |
| gets petrified, use whoever's turn is next to use a soft on her. |
| The fight won't be much longer at this point. |
| |
| Alternate Strategy: |
| |
| Cid's cannon doesn't do an amazing amount of damage. It's probably |
| somewhere in the 1,000 to 2,000 range. That being said, if you can |
| do more than this with regular attacks, don't limit yourself by |
| moving away. Auron can be doing around the 3,000 to 4,000 marks on |
| his own if you've been leveling a lot. If such is the case you'll |
| still want to have Haste on your characters, and you'll still want |
| Rikku out for her valuable use of Al Bhed Potions, but you'll want |
| to leave the trigger commands alone. If you choose to do this |
| method, you'll probably want to hit Evrae with a Power Break. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Water Gem |
| Bribe: N/A |
| Drop: Blk Mag Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch |
| Dropped Armor Abilities: Stone Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight ends, you'll be shown another cutscene of what's going down
down at Seymour and Yuna's wedding. You'll then see a really cool scene of
Tidus and the others sliding down the cables of the air ship to reach the
city, while a group of vicious monks shoot at them. That's quite a welcome
to Bevelle!
<>==================///---------------------------------///================<>
/// Bevelle /// <WK_T>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Al Bhed Primer XXII ........ [ ] | | Warrior Monk |
| HP Sphere .................. [ ] | | YKT-63 |
| Knight Lance ............... [ ] | | YAT-99 |
o----------------------------------o o-------------------------------------o
Head forward after landing, into the group of monks in front of you. You will
of course be fighting them. And although they all go by the name "Warrior
Monk", be weary of the fact that their are two types. One is in green, and
will hit you with regular attacks. They're no problems. The other kind is in
orange, and will deliver a strong flamethrower attack which will hit all three
of your party members. Take them out first. Once you've defeated the first
group, continue forward to the second. Here you'll encounter not only a few
more "orange monks" but also a YKT-63 -- a monster with an interesting
ability of ejecting one character from battle if it is the last enemy in the
battle. Take thechance to have Kimahri Lancet it for this ability (Thrust Kick)
then take it out.
Continue to fight your way up the aisle, towards where Yuna and Seymour are.
You'll face a few more groups of monks, before being introduced to another
new enemy, the YAT-99. It isn't a particularly strong monster, but what is
notable is that it's behind the monks, and you'll have to kill them first to
reach it; Or you could take it out from a distance with Wakka or Lulu. Once
you finish the battle that includes this monster, you'll see a cutscene of
your group being surrounded, and hear some dialogue. You'll thene see another
scene, which ends with Yuna having escaped on her way to the temple, and the
others on a stairway leading to the same place.
Head down the long set of stairs until you reach a door that Rikku opens.
Head through it, and then walk forward and head down another short set of
stairs to where the others are. The entrance to the cloister of trials is
just ahead, but make absolutely sure to pick up the issue of [Al Bhed Primer
XXII] that's on the ground next to where Auron was standing, before you
enter. This is the only chance you'll have to get it, and if you miss it
it will be gone. Once you have it, head forward and save your game, then
head through the door to reach the trials.
This next temple is odd. It contains a bunch of moving platforms. When these
platforms move across glowing glyphs on their path, you can press X to
cause the platform your on to change directions conciding with the direction
of the arrow on the glpy (ie. the arrow on the glyph points to the right,
and you'll move to the right if you press X while over it.) That being
said, the following is the solution to this temple's puzzle.
^-^-^-^-^ Bevelle Temple ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^--^
1) Walk forward, and push the first pedestal forward to begin moving.
2) When the platform stops press X to start moving again.
3) At the first glyph you come to, press X when it's arrow is facing right.
4) When you stop, press X again to keep going.
5) Take the Bevelle sphere from the wall when you stop again.
6) Insert the sphere into the Pedestal.
7) Push the pedestal back onto the path to get moving again.
8) Press X when you stop to continue.
9) At the top, press X when the arrow faces ahead.
10) Wait until you reach the end of the path (you'll go back to the top.)
11) Take a right at the second glyph along the path.
12) Take the Bevelle sphere out of the pedestal.
13) Place the Bevelle sphere in the receptical on the wall.
14) Push the pedestal back onto the path.
15) Again ride to the end of the path, so you return to the top.
16) Take a right at the first glyph.
17) Take a left at the next glyph you reach.
18) Take aright at the second glyph you reach, from there.
19) Walk forward and take a glyph sphere from the wall.
20) Place the glyph sphere in the pedestal.
21) Push the pedestal back onto the path.
22) Take a right at the very last glyph. (If you miss it, try again.)
23) Remove the Becelle sphere from the pedestal.
24) Place it in the receptical on the wall to create a walkable path.
25) Take the glyph sphere out of the pedistal.
26) Walk forward and place the glyph sphere in the orange barrier.
*) This reveals the destruction sphere.
27) Place the destruction sphere in the pedestal.
28) Remove the glyph sphere from the wall.
29) Place it back into the pedistal.
30) Push the pedistal back onto the path that you came from.
31) "Fall off" the end of the path, so you go back to the top.
32) Head forward from the very first glyph.
33) Skip the next glyph, and take a right at the one after that.
34) Take the destruction sphere out of the pedistal.
35) Walk forward and place it in the receptical on the wall.
36) Push the pedestal back onto the path you came from.
37) Head to the end of the path so that you go back to the top.
38) Take a right at the very first glyph.
39) When you stop, take the Bevelle sphere out of the wall.
40) Place the Bevelle sphere in the pedistal.
41) Push the pedistal back onto the path to go back to the first glyph.
42) Head to the right of where you are.
43) Take a right at the next glyph as well.
44) When you stop, push the pedistal onto the next path.
45) Ride the platform to the top of the area.
**) Head up the stairs and open the chest on your right for an [HP Sphere].
46) When the chest disappears, step on the switch that appears.
47) Take one of the Bevelle spheres out of the pedistal.
48) Place the sphere into the receptical on the wall.
49) Push the pedistal to the left, onto the new path.
**) Open the chest to obtain the [Knight Lance].
50) Cross back over, and head right from the floor switch to leave.
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
Once you finish that horrible cloister of trials, you'll see a cutscene of
Tidus and the others finding Yuna in the chamber of the fayth, receiving
her aeon. However, as soon as you step out of the room, you'll be captured
by those warrior monks. You'll then be given a chance to name Bahamut, Yuna's
new aeon, and once you hit confirm you'll have a chance to save your game.
What will follow is a cutscene of the trial for Yuna and the rest of your
group. Another huge revealation is made, and as you can expect, things do
not go in the way of Yuna and her guardians...
After another cutscene between Auron and Tidus (now locked up in a cage),
you'll figure out exactly what is to happen to you: you're being sentenced
to the Via Purifico, a type of flooded chamber where they hope you'll just
give up and die. In Tidus's words "That's a lame way to kill some one!"
<>==================///---------------------------------///================<>
/// Via Purifico /// <WK_U>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Elixer ..................... [ ] | | Sahagin |
| Wht Magic Sphere ........... [ ] | | Aqua Flan |
| Mega-Potion ................ [ ] | | Bat Eye |
| Blk Magic Sphere ........... [ ] | | Swamp Mafdet |
| Skill Sphere ............... [ ] | | Cave Iguion |
| Lucid Ring ................. [ ] | | Maze Larva |
| Rematch .................... [ ] | | Octopus |
| Avenger .................... [ ] | | Remora |
o----------------------------------o | Phlegyas |
| Grothia (Aeon Battle) |
| Pterta (Aeon Battle) |
| Spathi (Aeon Battle) |
| Evrae Altana (Boss) |
o-------------------------------------o
In this area of the game, you'll actually be controlling Yuna for a little
while. When you start out you won't have anyone else in your party, though,
and that will be more than a little dangerous, so you'll have to find them
again as soon as possible. Start by walking forward and using the save sphere
to save your game, then heading left until you come to a fork in the path.
From there you can head into the room to the south to find a chest containing
an [Elixer]. Take it, then turn around and head north. If you run into fights
you can summon an aeon to take them out -- and honestly, you'll want to do
this at least a handful of times. Yuna hasn't been in your party for a while,
and she's probably drastically underleveled. Just remember to cast cura after
the battles. Try to level Yuna at least until she gains the Reflect spell.
When you reach a room with a transport pad in the center, take a right. There
you'll meet up with Lulu, who will make things considerably easier for you,
when you get into battles. Next to her, you'll find a chest; open it for a
[Wht Magic Sphere]. Next to it, you'll find a shining glyph on the pile of
rubble. Examine it, then with Lulu in your party, continue heading north.
Battles shouldn't be a problem anymore. Most fiends here are weak against
lightning attacks, and between Lulu's thundara and Yuna's Ixion summon, you
should be able to win easily. Bat Eyes and Cave Iguions are exceptions, but
they both have little HP anyway, so it doesn't matter. When you reach the
next junction in the path, take a right. Follow along the wall there until
you reach a large room with Auron in it. With him back in your party, use the
nearby save sphere to save your game, then continue on.
Again take the path to the right, and again follow along the wall. You will
eventually run into Kimahri. Once Kimahri's back in the group, open the
chest on the left side of the room for a [Mega-Potion]. Now head south until
you reach a fork in the path. Take the branch that goes to the left, and
follow it until you're back in the room that you started in. Now from here,
head north into the next room, and then walk forward, through the hallway
that has bars in it. Take a right to reach another room. In this room you
will find a chest containing a [Blk Magic Sphere] as well as a glyph on the
floor. Step on it to casue some transporters to move around the tunnell
system; it will come in handy.
Head back to the room where you met Auron, and from there, head left. Follow
the path until you reach a teleporter with glowing arrows on it (it would
not be there if you didn't step on the previous glyph.) Now, wait for the
arrow to point towards the bars in front of the teleporter, and then step
on it. You'll end up in a room with two treasure chests. One contains a
[Skill Sphere], and the other contains a [Lucid Ring]. Once you have these
items, take the telporter to get back outside the room, then head back to
where you met Auron again. Save your game, then head down the red hall to
the north. Note before going though, that you have a mandatory aeon battle
coming up: You may want to build up the overdrives of yours. Unlike your
previous aeon battles, this one will be against multiple ones in a row.
[=-=-=-=-=-=-=-=-=-=-=-]
| Boss: Isaaru's Aeons |
|=-=-=-=-=-=-=+=-+-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| Grothia Strategy: |
| |
| As you can see above, the attributes for the aeons are missing. |
| They're listed in the bestiary section, but there's no point in |
| having about 3 pages of stats here, when the fights aren't even all|
| that difficult. Anyway, Isaaru will start by summoning Grothia, |
| his version of Ifrit. Ifrit's weak against ice, so your instinct |
| may be to summon Shiva. But don't: Summon your newest aeon Bahamut.|
| He has Blizzaga (as well as all the other -aga spells) and is by |
| far your strongest aeon. Hit Ifrit with a few -agas for big damage.|
| Ifrit may hit a Hellfire overdrive, but Bahamut is tough: He can |
| take it. Another Blizzaga or two will take out Ifrit. |
| |
| Pterya Strategy: |
| |
| Isaaru's second aeon will be Valefor, under the name Pterya. Now |
| unlike Ifrit, this guy doesn't have an elemental weakness. This, |
| again, makes Bahamut your best choice. Even without an elemental |
| weakness, Thundaga is strong enough to do a fair bit of damage to |
| Pterya. Once Bahamut runs out of MP, his physical attacks still hit|
| damn hard. Valefor will be a joke, so long as he doesn't have his |
| overdrive. And hell, his overdrive isn't much better. Even after |
| being weakened from the fight with Grothia, Bahamut should be able |
| to withstand it. Since Isaaru's third and final aeon battle will |
| have you facing a Bahamut, you won't be able to summon yours again.|
| So don't be afraid to unleash your overdrive now, if you have it. |
| |
| Spathi Strategy: |
| |
| As you should know from your own use of him, Bahamut is a tough |
| dude: a really tough dude. Noy only that, he has no elemental |
| weakness. However, you can be thankful for the fact that Isaaru's |
| Spathi won't attack. Instead, he has a countdown, which goes from |
| 5 to 1. When it empties, he'll do a Mega Flare overdrive for some |
| huge damage. It doesn't really matter what aeon you choose. Go for |
| whichever one has an overdrive, and use the overdrive. Then just |
| attack. If you're able to survive Mega Flare, you'll most certainly|
| get another full overdrive. If Spathi takes down your aeon, just |
| sub in the next one, and continue the beat down on him. He won't |
| last forever. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, control will switch to Tidus, swimming around in another
part of the Via Purifico. Save your game immediately, then begin swimming
forward. Some of the enemies that either have 100% resistance to water, or
who are actually healed by it. Make sure to switch Tidus's weapon to
something else if you want to fight them. To the right side of the area
you'll find a floating treasure chest. It's bizarre, in that it doesn't
contain an item, but a whole store front. The following items can be
purchased.
o-------------------- Floating Trasure Chest --------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Power Distiller ......................................... 100G |
| Mana Distiller .......................................... 100G |
| Speed Distiller ......................................... 100G |
| Ability Distiller ....................................... 100G |
| Hi-Potion ............................................... 500G |
o----------------------------------------------------------------o
Once you're done shopping, swim north. It won't be long until you reach
another save sphere -- in fact just a few seconds. You might as well save
again though, because a boss battle is coming up: in the very next room,
actually. You'll be facing the undead underwater form of Evrae, that
flying dragon you fought earlier.
[=-=-=-=-=-=-=-=-=-=-]
| Boss: Evrae Altana |
|=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 16384 | MP: 200 | AP: 5800 | Gil: 3000 |
| Overkill: 2000 | | Overkill: 8700 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 32 | DEF: 1 | MAG: 27 | MDF: 1 |
| AGL: 25 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Stone Gaze, Photon Spray |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| You'll want to start off this battle by casting Slow onto Evrae, |
| then casting Hastega, or Haste on your party members. You'll then |
| have Tidus and Wakka attack each turn, while Rikku uses Al Bhed |
| Potions when she needs to. When no one's in need of healing you |
| can just let her Steal, Mug, or Attack. She doesn't contribute to |
| the damage all that much, but it doesn't hurt. If you get any |
| overdrives use them, to further shorten the battle. If you have any|
| Stone Ward or Stoneproof armor though, put it on. If you get |
| paralyzed under water, your character will shatter, and you won't |
| be able to revive them. Other than that, you should also know that |
| you can use Trigger Command -> Open lock on the two locks on the |
| gate in the area. This leads to another room with a gate. If you |
| open four locks, you'll trap Evrae, causing him to waste one turn. |
| Don't do it though. You'll lose your chance at getting two treasure|
| chests, and then you'll have an aggressive Evrae using Photon Spray|
| nearly every turn. |
| |
| Alternate Strategy: |
| |
| It has to be said: there is an extremely cheap way to defeat this |
| guy. Toss two phoenix downs at him, and he's done. Being a zombie, |
| the phoenix downs will do massive damage to him. Not only will you |
| defeat him, you'll get an overkill. You may actually want to finish|
| him with a phoenix down, even if you fight him the real way though.|
| Two black magic spheres is a pretty good prize. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Water Gem (Common), Healing Spring (Rare) |
| Bribe: N/A |
| Drop: Black Magic Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonetouch |
| Dropped Armor Abilities: Stone Ward |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, assuming you didn't open any of the locks, you can swim
down to the floor of the tunnell in front of you to find a chest containing
a [Rematch]. Around the corner from there is a second chest. This one
contains an [Avenger]. Once you've opened these two chests, just continue
to swim forward until you're out of the flooded passage.
<>==================///---------------------------------///================<>
/// Highbridge /// <WK_V>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
o----------------------------------o | YKT-63 |
| YAT-99 |
| Mortibody (Boss) |
| Seymour Natus (Boss) |
o-------------------------------------o
Just outside of the Via Purifico, you'll will meet up with Yuna and the
others: the whole group's back together again! You won't have much time to
kick back though, because Seymour will show up again. After an interesting
cutscene where Seymour reveals his plans, your party will run off, but
eventually decide to turn around and fight. You will have some time to
prepare first though. You can save your game by using the save sphere on
your left, and you can buy some supplies from O'aka, who is on the right.
o---------------------------- O'aka -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Power Distiller ......................................... 100G |
| Mana Distiller .......................................... 100G |
| Speed Distiller ......................................... 100G |
| Ability Distiller ....................................... 100G |
| Hi-Potion ............................................... 500G |
o----------------------------------------------------------------o
Once you've purchased all that you need to, and saved your game, you can
head north, back to where Seymour and Kimahri are. You'll run into some
YAT-99s and YKT-63s (the same mechanical things you fought when you first
arrived in Bevelle), but you can easily take care of them. You'll soon
come to yet another save sphere -- they're getting generous with them. So
save your game, and prepare for a fight.
[=-=-=-=-=-=-=-=-=-=-=]
| Boss: Seymour Natus |
|=-=-=-=-=-=-=-=-+-=-=+=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 36000 | MP: 200 | AP: 6300 | Gil: 3500 |
| Overkill: 3500 | | Overkill: 9450 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 30 | DEF: 1 | MAG: 25 | MDF: 1 |
| AGL: 21 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Multi-Blizzara, Banish, Protect, Flare, Mortibsorbtion |
| Shattering Claw, Curaga |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| You'll notice Seymour has a strange creature with him: Mortibody. |
| This thing hovers around him, and casts Blizzard. Now if you hit |
| Seymour directly, he'll possibly counter with one of his abilities.|
| So, what you're intended to do, is attack the Mortibody -- when its|
| health is emptied, it absorbs some of Seymours HP. This could take |
| a while though, and personally I'd suggest going for an alternate |
| method: Toss him some overdrives. Auron and Tidus can do big damage|
| as can Yuna's aeons. You just have to remember that once they use |
| the overdrive -- or when their first turn ends, regardless of |
| whether or not they've used it -- Seymour will banish them. It's |
| notable that Auron, Tidus, and Yuna can all do Trigger command -> |
| Talk to boost their Attack and Magic Defense respectively. The |
| fight isn't that bad, and really there's only one thing you'll need|
| to worry about. If Seymour casts break, it will petrify one of your|
| party members. If this happens, immediately use a soft or a remedy,|
| because if the Mortibody follows up with a Shattering Claw not only|
| will they be KO'd, you won't be able to revive them. |
| |
| Alternate Strategy: |
| |
| If you have the Reflect ability, you can completely ignore all of |
| the mechanics for this battle, and just attack Seymour. Combined |
| with overdrives, this will make quick work of Seymour. In fact, the|
| only thing you'll have to worry about is his Break/Shattering Claw |
| combination attack -- and you can deal with that by using a soft. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Tetra Elemental |
| Bribe: N/A |
| Drop: Lv. 2 Key Sphere x2 |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Firestrike, |
| Thunderstrike, Waterstrike, Icestrike |
| Dropped Armor Abilities: SOS Shell |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
<>==================///---------------------------------///================<>
/// Macalania Woods /// <WK_W>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Lucid Ring ................. [ ] | o-------------------------------------o
| Jecht Sphere ............... [ ] |
o----------------------------------o
After the fight ends, your group will head to Macalania Woods again. Save
your game at the camp you start at, and then head south to another screen,
and from there head south again. There you'll find Kimahri, but like always,
he's not saying anything good, so just head past him. A little ahead, you'll
find Yuna. You'll hear a fair bit of dialogue, and then what will follow is
one of the cutscenes FFX is most known for. Once the scene ends, turn around
and head north again: you'll only get a few steps before Yuna stops you for
another short cutscene. You'll then end up back at camp. You'll resume the
next day.
Don't leave just yet though: Turn around and head back to where the camp was
to find a chest containing a [Lucid Ring]. Once you have that head to the
screen to the south again, and then to the right from there. This brings
you to the edge of Macalania Woods. Use the nearby save sphere to save your
game, then head onward onto the Calm Lands
<>==================///---------------------------------///================<>
/// Calm Lands /// <WK_X>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Power Sphere x30 ........... [ ] | | Mech Scouter |
| Aeon's Soul ................ [ ] | | Skoll |
| Lv. 2 Key Sphere ........... [ ] | | Nebiros |
| Al Bhed Primer XXIII ....... [ ] | | Flame Flan |
| 5,000 Gil .................. [ ] | | Shred |
| 10,000 Gil ................. [ ] | | Anacdondaur |
| Rusty Sword ................ [ ] | | Coeurl |
o----------------------------------o | Chimera Brain |
| Ogre |
| Malboro |
| Epaaj |
| Belgemine's Shiva (Aeon Battle) |
| Defender X (Boss) |
o-------------------------------------o
After entering the Calm Lands, walk forward until you see a short scene of
your party speaking about the area, and resting for a bit. Once you are in
control again, head to your left and talk to your old pal Maechen to hear a
little bit more about the Calm Lands. When he is finished you can continue on
down the hill. At the bottom you'll see a very brief cutscene of a strange
vehicle moving by. You can head further to the left to find that it was a
worker for Rin driving it; and he has some items to sell to you.
o---------------------- Rin's Vehicle Shop ----------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Phoenix Down ............................................ 100G |
| Power Distiller ......................................... 100G |
| Mana Distiller .......................................... 100G |
| Speed Distiller ......................................... 100G |
| Ability Distiller ....................................... 100G |
| Hi-Potion ............................................... 500G |
| Shapeshifter (Magic +5% and +3%, Strength +5% and +3%) . 6250G |
| Savior Bangle (Stoneproof, Silenceproof) ............... 6825G |
| Curative Targe (Auto-Med) ............................. 10050G |
| White Armguard (Ice Ward, Water Ward, HP +5%, FreeSlot) 15750G |
| Buckler (Magic Counter) ............................... 25050G |
| Malleable Staff (Magic +10%, Magic +3%, Free-Slot x2) . 38625G |
| Wizard Bracer (MP +20%, MP +10%, MP +5%, Free-Slot) ... 76250G |
o----------------------------------------------------------------o
From where the shop is, continue heading along the eastern border of the
Calm Lands. You may find some tough enemies, like Anacondaurs, Malboros
or Chimera Brains. Stonetouch items work to make your life a lot easier
for some of these encounters (though not the Anacondaurs which are resistant)
and other than that, decent equipment should be enough. You may want to
just run from any Malboros you encounter at this point. Keep your eye on
your map and watch for a white square representing a save sphere. This is
located at a rest stop area. When you firrst enter you'll see a cutscene
between your group and a travelling monk, giving you an update on exactly
what is going on. Once he leaves, save your game -- you'll notice you can
finally play Blitzball again, if you'd like. Talk to your party members,
then purchase anything you need to from the tent's shop, if you'd like.
o---------------------- Calm Land Outpost -----------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Map ...................................................... 50G |
| Phoenix Down ............................................ 100G |
| Power Distiller ......................................... 100G |
| Mana Distiller .......................................... 100G |
| Speed Distiller ......................................... 100G |
| Ability Distiller ....................................... 100G |
| Holy Water .............................................. 300G |
| Grenade ................................................. 300G |
| Hi-Potion ............................................... 500G |
| Seeker's Shield (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Ring (HP +10%, Free-Slot) ..................... 1575G |
| Seeker's Armguard (HP +10%, Free-Slot) ................. 1575G |
| Seeker's Bangle (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Armlet (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Bracer (HP +10%, Free-Slot) ................... 1575G |
| Seeker's Targe (HP +10%, Free-Slot) .................... 1575G |
| Baroque Sword (Strength +10%, Free-Slot) ............... 7575G |
| Ductile Rod (Magic +10%, Free-Slot) .................... 7575G |
| Switch Hitter (Strength +10%, Free-Slot) ............... 7575G |
| Variable Mog (Magic +10%, Free-Slot) ................... 7575G |
| Devastator (Strength +10%, Free-Slot) .................. 7575G |
| Halberd (Piercing, Strength +10%, Free-Slot) .......... 15150G |
| Shimmering Blade (Piercing, Strength +10%, Free-Slot) . 15150G |
o----------------------------------------------------------------o
After buying what you need, you can head to the south, into the large
crater on the ground to find Belgemine -- still looking for an aeon
challenge. If you accept her challenge she'll heal your aeons, and then
you'll be sent right into battle against Belgemine's Shiva. This is
definitely not a battle to miss, because you'll be given the valuable
key item [Aeon's Soul] -- as well as thirty [Power Spheres] -- which will
allow you to raise your aeon's attributes.
[=-=-=-=-=-=-=--=-=-=--=-=]
| Boss: Belgemine's Shiva |
|=-=-=-=-=-=-=-=-+-=-=-=-=+=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 15000 | MP: 900 | AP: 0 | Gil: 0 |
| Overkill: 1432 | | Overkill: 0 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 0 | DEF: 180 | MAG: 20 | MDF: 0 |
| AGL: 21 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: Absorbs |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Heavenly Strike, Blizzara, Blizzaga |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Shiva's fairly tough for an aeon battle, since she's got a lot of |
| HP and incredibly high defense, but she's handicapped in that she |
| doesn't have an overdrive. Even when her bar fills, she'll only |
| unleash a Heavenly Strike, and that only does a few hundred damage.|
| You can just dominate Shiva with Bahamut. When he gets Overdrive, |
| hit her with a Mega Flare for around 10,000 damage, then if she |
| still isn't dead, hit her a few more times. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Once the battle ends you'll be given a lesson on exactly how to use your
newly acquired Aeon's Soul to increase the attributes of your aeons --
although you'd be wise not to do too much increasing yet, as your spheres
are still necessary to level up your characters, and you don't yet have
a method to get as many as you'd like. Anyway, head back to the outpost and
save your game again, then head around to the back of the tent to find a
chest containing a [Lv. 2 Key Sphere]. From there, continue to make your
way to the north-west corner of the Calm Lands. In the very corner, you'll
find a hill with a monk blocking your path -- that's actually part of the
sidequest for Tidus's ultimate weapon, and you can check the Celestial Weapons
section for more information. More important for now, however, is that you
can head to the left from there, and against the edge of the far plane --
the part on your map that sticks out the farthest -- you will find an issue
of [Al Bhed Primer XXIII].
It's noteworthy that you can earn a chocobo to ride whenever you want, in
the calm lands, by completing a series of chocobo riding mini-games, by
talking to a particular person who is riding around on one. The training,
and racing that follows is complex enough to warrant it's own section in
this guide. And in fact, you'll have to do this to get the twenty-fourth
issue of Al Bhed Primer, among other things. However, that's beyond the
scope of the walkthrough, so check the Chocobo Training section when you're
ready to go for it.
With that detour aside (or put off until later), begin heading to the east
side of the Calm Lands, ultimately making your way to the south-east corner.
There you'll find two chests. One contains [5,000 Gil] while the other
contains [10,000 Gil]. After opening both of these chests, you can head north
until you reach a path that heads off-screen to the right. This leads to the
monster arena, a major sidequest of the game stems from this area, and is
detailed in the appropriate section of this guide, but there's nothing
stopping you from purchasing the necessary items to start it now, or from
simply using the save sphere in the area to save your game -- which you
should definitely do.
o------------------------ Monster Arena -------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
| Power Distiller ......................................... 100G |
| Mana Distiller .......................................... 100G |
| Speed Distiller ......................................... 100G |
| Ability Distiller ....................................... 100G |
| Holy Water .............................................. 300G |
| Hi-Potion ............................................... 500G |
| Taming Sword (Capture, Free-Slot) ...................... 9075G |
| Herding Staff (Capture, Free-Slot) ..................... 9075G |
| Catcher (Capture, Free-Slot) ........................... 9075G |
| Trapper Mog (Capture, Free-Slot) ....................... 9075G |
| Taming Spear (Capture, Free-Slot) ...................... 9075G |
| Beastmaster (Capture, Free-Slot) ....................... 9075G |
| Iron Grip (Capture, Free-Slot) ......................... 9075G |
o----------------------------------------------------------------o
When you're ready to continue, leave the monster arena and continue to head
north. Head off-screen by following the path. As soon as you enter the next
screen save your game by using the nearby save sphere, then proceed onto
the bridge in front of you. Halfway across you'll see a cutscene of some
Guados attempting to stop you. They've brought with them a huge mechanical
beast though, and that means it's boss time!
[=-=-=-=-=-=-=--=-=]
| Boss: Defender X |
|=-=-=-=-=-=-=-=-+-+-=-=-===-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 64000 | MP: 1 | AP: 6600 | Gil: 3500 |
| Overkill: 4060 | | Overkill: 9900 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 42 | DEF: 30 | MAG: 5 | MDF: 1 |
| AGL: 20 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: Absorbs |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Blast Punch, Haymaker, Mighty Guard, Slowga |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This guy hits hard: really, really, freaking hard -- and he's |
| immune to Power Break. His regular attacks will do 1000-2000 damage|
| easily, while his Maymaker can do even more -- what's worse is that|
| sometimes he'll follow up a regular attack with a Haymaker or a |
| Blast Punch (or vice versa) for a total of more than 3,000 damage |
| -- this will kill many of your characters in one shot, and will |
| severely weaken the ones that are able to survive it. If you want |
| to win this match, you'll have to hit hard, and often: and that |
| means first using Auron's Armor Break on the Defender, and then |
| getting Haste on your party as quickly as you can. If you don't |
| have Hastega yet -- and you really should -- at least make sure |
| Auron is hasted. Auron should be able to do around 5000-7000 damage|
| with each attack, which is a good amount. Other than that, you'll |
| want to use OVerdrives whenever you get a chance. No aeon will be |
| able to stand up to the Defender, but if you have one in overdrive,|
| or Yuna is ready for a Grand Summon, the overdrives can really help|
| though I promise, after you use one, Defender X is taking that aeon|
| of yours out. Later in the fight, the Defender X will use Mighty |
| Guard on itself, realyl improving its defenses. If Yuna has the |
| Dispel ability, use it immediately to remove his buffers. If you |
| leave Yuna out, the Defender will easily be able to defeat her, but|
| it's still not a bad idea: She can use Life or Cura as needed, and |
| you can have someone else use a Phoenix Down to revive her if you |
| have to. Cast Protect on yourself, and keep hitting Defender X with|
| your strongest attacks, and you should make it. Note that while he |
| can use Slowga, it is extremely, extremely rare. In all likelyhood,|
| you won't have to worry about it. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Lunar Curtain |
| Bribe: N/A |
| Drop: Lv. 2 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Strength +5%,|
| Strength +10%, Strength +3%, Magic +3%, Magic +5%, Magic +10% |
| Dropped Armor Abilities: SOS Protect |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, walk towards the hill on the right to find what Lulu points
out as a way leading to a valley. Head down there and save your game, then
follow along te path to the right. Towards the end of this path, you'll
reach a statue with a sword lying on the ground next to it. Examine it to
receive a [Rusty Sword] -- a key item in obtaining Auron's Celestial weapon.
Once you've picked it up, turn around and head back towards where you entered
the valley, only continue moving to the left. You'll find an entrance to
a cave, and Lulu will tell you more about the cave, and then you'll be able
to enter it if you'd like. This is completely optional, but it will lead to
you getting a new secret aeon, as well as the twenty-fifth Al Bhed Primer.
Information is completely covered in the sidequest section of this guide;
and yes, I apologize for having to constantly reference that. It's just that
starting when you reach the Calm Lands, so many sidequests become possible.
When your done with the Cavern of the Lost Fayth, save your game again, then
head north, leaving the valley. Make your way up the hill on the next screen,
then cross the bridge to your north. Here you'll see a short cutscene of
Tidus talking about Yuna. When it's over, head further to the north to reach
Mt. Gagazet.
<>==================///---------------------------------///================<>
/// Mt. Gagazet /// <WK_Y>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Mega-Potion x2 ............. [ ] | | Grenade |
| 20,000 Gil ................. [ ] | | Imp |
| Braska's Sphere ............ [ ] | | Bandersnatch |
| Defending Bracer ........... [ ] | | Nidhogg |
| HP Sphere .................. [ ] | | Mech Leader |
| Lv. 4 Key Sphere ........... [ ] | | Bashura |
| Saturn Crest ............... [ ] | | Grat |
o----------------------------------o | Mech Defender |
| Biran Ronso (Boss) |
| Yenke Ronso (Boss) |
| Mortiorchis (Boss) |
| Seymour Flux (Boss) |
o-------------------------------------o
Head up the mountain path just after leaving the Calm Lands, and keep going
until you get a rude welcoming from Kelk Ronso. After a conversation between
the "traitor" Yuna, and Kelk he'll eventually decide to let you pass. Head
to the left side of the path and use the save sphere to save your game, then
head forward through the pass. There you'll find that Biran and Yenke still
have a problem with Kimahri, and they don't want him to pass. This results
in a fight that Kimahri refuses to allow the others into: A two-on-one.
[=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-]
| Boss: Biran Ronso and Yenke Ronso |
|=-=-=-=-=-=-=-=-+-=-=-=-===-=-=-=+-+-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: * | MP: 200 | AP: 4500 Each | Gil: 1500 Each |
| Overkill: 2500 | | Overkill: 6750 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: * | DEF: 30 | MAG: * | MDF: 50 |
| AGL: * | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Yenke Abilities: Fire Breath, Bulldoze, White Wind, Haste, Blizzard|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
|Biran Abilities: Thunder, Aqua Breath, Bulldoze, Mighty Guard, |
| Berserk |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| First of all, know that even if you've not used Kimahri the entire |
| game, you're not screwed. Biran and Yenke's stats are dynamic, and |
| will differ depending how strong Kimahri is. Another thing to note |
| before you get into defeating them, is that you can make up a lot |
| of missed Ronso Rages in this fight. You can get Fire Breath, Stone|
| Breath, Aqua Breath and White Wind from Yenke, while Biran offers |
| Doom, Thrust Kick, Mighty Guard, and Self-destruct. Now because of |
| this, the fight will actually be easier if you've been neglecting |
| Kimahri -- because each Lancet for a new ability will give you an |
| overdrive, and you'll be able to spam Aqua Breath for some good |
| damage. Assuming your Kimahri is respectable, however, you'll have |
| to be a little bit more careful. First of all, if you've moved |
| Kimahri into Tidus's portion of the sphere grid you can start off |
| with Haste to make things easier, but it doesn't really matter. |
| Now the way this works, is Biran and Yenke will start off on the |
| same side of the battle, and if you attack one, the other will |
| block nearly all damage -- making the attack useless. So wait for |
| one to use their Bulldoze attack. This will damage you, but it will|
| also separate the Ronsos, allowing you to attack one freely for |
| full damage. Once you hit one, focus in finishing off that one |
| first to make things simpler. Once you've taken out the first one, |
| the remaining Ronso will use Berserk (Yenke) or Haste (Biran), and |
| that'll make him far more dangerous. Keep attacking, but use |
| Hi-Potions whenever your HP dips low. Regardless of your level it |
| shouldn't be too difficult though. This fight was designed to be |
| possible at all levels, after all. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Lv. 3 Key Sphere |
| Bribe: N/A |
| Drop: Return Sphere, Friend Sphere |
| Dropped Weapon Abilities: Piercing |
| Dropped Armor Abilities: MP +20% |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, Biran will accept that Kimahri's a strong Ronso, and he'll
allow you to pass, saying that they'll stop pursuers from the temple. You
will then be free to continue. You should probably turn around and save
again first though, because accidents can happen. Once you've done that,
begin heading up the path to the next section of Mt. Gagazet. There after
taking a few steps, you'll be stopped again by Biran and Yenke. Ths time
they start singing the Hymm of the Fayth with the other Ronsos. Hear them
out, then when they're done, take an immediate left off of the path to find
a chest containing two [Mega-Potions]. After obtaining these, head to the
right side of the path, and walk up onto the stone ledge -- it really looks
like you can't, but you can. There, walk south along the ledge until you
come to another chest. Open it for [20,000o Gil].
In your way up the mountain path, you can stop at the first lance you see
coming out of the ground and examine it to learn that it's a memorial. From
there continue to climb. Keep going until you reach a spot at which you can
head north, or south -- if you look at the map, you'll notice that the
path extending to the north doesn't go very far. If you head around the
path to the north, you'll find [Braska's Sphere] in an alcove up there.
In addition to allowing you to watch a video recording Braska left for Yuna,
it's also one of the spheres you need to collect to earn Auron's overdrives.
Once you have it, head back to the junction, and proceed to the south,
making your way up the steep slope the west.
Follow along the icy path until you come across a rock sitting on the ground
to your left. Approach it and Lulu will tell you about how the fiends on
Mt. Gagazet are people who died but were never sent to the Farplane. When
the talking ends, keep moving north until you come to another junction.
There, continue to head north to reach a dead-end: but one that holds a chest
waiting to be opened. Open it for a [Defending Bracer] then turn around
and head back to the junction. Head to the right this time. Cross over the
bridge of ice, and when you reach the opposite side continue along the path.
There you'll meet Wantz, O'aka's brother. He'll tell you about how O'aka
got put in prison for helping out your group; but more importantly, he'll
offer to sell you supplies himself.
o---------------------------- Wantz -----------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
| Power Distiller ......................................... 100G |
| Mana Distiller .......................................... 100G |
| Speed Distiller ......................................... 100G |
| Ability Distiller ....................................... 100G |
| Double Edge (Firestrike, Icestrike, Free-Slot) ......... 4350G |
| Trident (Firestrike, Lightningstrike, Icestrike) ....... 6450G |
| Shimmering Blade (Piercing, Strength +5%, Strength +3%) 16650G |
| Shell Bangle (SOS Shell, Free-Slot, Free-Slot) ........ 18225G |
| Blessed Bracer (HP +10%, Zombie Ward, Free-Slot x2) ... 22875G |
| Blessed Ring (Magic Def +10%/+5%,Zombie Ward,Free-Slot) 37750G |
| Tetra Shield (HP +10%, Defense +10%, Free-Slot x2) .... 45375G |
| Tetra Armlet (HP +10%, Defense +10% Free-Slot x2) ..... 45375G |
| Tetra Armguard (HP +10%, MP +10%, Free-Slot x2) ....... 52875G |
| Double Penalty (Sleeptouch, Silencetouch, Darktouch) .. 18150G |
| Conductor (Initiative, Free-Slot x3) .................. 90750G |
| Haste Targe (SOS Haste, Free-Slot, Free-Slot) ......... 90225G |
| Survivor (Alchemy, Strength +10%, Free-Slot x2) ....... 97875G |
| Booster Cactuar (Magic Booster,Magic+10/5%,Free-Slot). 112750G |
o----------------------------------------------------------------o
Once your finished dealing with Wantz, continue moving along the trail,
across another icy bridge, this time to the left. When you reach the
opposite side of the mountain, head down the path on your left -- look at
your map for it, if you don't see it right away -- to find two chests
hidden away in an alcove below. One of them contains an [HP Sphere] while
the other contains a [Lv. 4 Key Sphere]. With both of the chests opened,
head back up to the path above, and start making your way to the west --
what will look like north to you, if you're not paying attention to your
map. When you reach a steep bridge of ice going of to the right, begin
trecking across it.
At the top of this bridge head to your left to find another pile of ruins.
Again, Lulu will make a comment. Once she's done speaking, head up the
next icy hill that stretches across the canyon to the left. On this path,
you'll find a save sphere: and you better use it, because one of the more
challenging boss fights of the game is coming up just after it. In fact,
you should probably make sure your prepared before you even continue: go
and build some overdrives for your characters and aeons. If you've been
keeping Lulu leveled, you'll want her to know Bio -- the -aga spells
wouldn't hurt. Tidus should have Hastega, and Yuna should have Curaga.
Having Zombieproof or Zombie Ward armor will be extremely, extremely
useful.
The mentioned abilities will all help you greatly, but if you think
you can win without them, go for it. It's definitely possible to take
Seymour out with brute force, just harder. When you're ready, head
forward and you'll hear Tidus and Rikku speaking about Yuna again. That
conversation will end with you meeting up with your old buddy Seymour
again. The guy just doesn't want to let your enjoy your pilgrimage!
[=-=-=-=-=-=-=-=-=-=-]
| Boss: Seymour Flux |
|=-=-=-=-=-=-=-=-+-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 70000 | MP: 512 | AP: 10000 | Gil: 6000 |
| Overkill: 3500 | | Overkill: 15000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 30 | DEF: 40 | MAG: 15 | MDF: 40 |
| AGL: 38 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Lance of Atrophy, Full-Life, Dispel, Mortibsorbtion, |
| Cross Cleave, Mortibsorbtion, Banish, Flare, Protect, Reflect, |
| Dispel, Total Annhilation |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This guy is not only strong, he's really sneaky. He'll toss in an |
| ocassional Flare, which will do decent damage to one party member, |
| or a Cross Cleave -- which will do this to all three -- but his |
| main pattern of attack is to hit one of your party members with a |
| Lance of Atrophy attack and then have his Mortiorchis cast Full- |
| Life on your now-zombified characters: resulting in instant death. |
| This is not the type of battle you want to stretch out, which is |
| why you've hopefully built your overdrives up. At the start, have |
| Tidus cast Hastega if you have it, but don't bother casting Haste |
| at all if you don't have the -ga version: the extre two turns are |
| too important. The next thing you want to do is have Lulu cast Bio |
| on Seymour if you have that. Him being poisoned will do 1400 damage|
| to him every time his turn comes up. Once these turns have been |
| done, you'll want to unleash one overdrive after another, mainly |
| targetting Seymour for the big damage. When Yuna summons her aeons |
| and has them use their overdrives, you should empty the HP of the |
| Mortiorchis as well, resulting in it absorbing some from Seymour; |
| more damage to the man has been done. Keep this up, while dealing |
| with his Lance of Atrophy appropriately. As soon as it hits a |
| party member, use a Holy Water to cure them, or switch them out to |
| avoid the Full-Life. If a character is KO'd, use a Phoenix Down or |
| the Life spell, and if multiple are KO'd use a Mega Phoenix. Mega |
| Potions and Al Bhed Potions can help heal you after a Cross Cleave.|
| Note that Yuna and Kimahri can talk to Seymour for Strength and |
| Magic Defense boosts, but again, the turn wasted turns aren't worth|
| it. You should be dealing as much damage as you can every turn. |
| |
| If you aren't capable of emptying Seymour's HP quickly enough once |
| it gets low, you may get a message on his turn that he is watching |
| and waiting. This means he has a Total Annhilation attack coming |
| up. This attack is by far his most devestating. Leave Auron out on |
| the front line, and have someone cast Protect on him -- have Rikku |
| Use an item if you have to -- so that he survives it. If someone |
| else does too, great. If not you'll have Auron alive and capable of|
| reviving the others with a Mega Phoenix. If Seymour busts out this |
| attack at all you're moving to slow. Lay the damage on him with |
| your aeon's overdrives. The fight shouldn't go that long. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Elixer |
| Bribe: N/A |
| Drop: Lv. 4 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike |
| Dropped Armor Abilities: SOS Shell |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight Yuna will become confused, and confront Tidus about what
Seymour said. Tidus reveals to her and the others that Sin is his father
Jecht. When the scene ends, head down the path to the right of where you
fought Seymour. Head forward onto the path with pillars on both sides of
it. On the left between some pillars you'll find a concealed chest that
contains the [Saturn Chest], used in obtaining Kimahri's Celestial Weapon.
Just past that, you'll find a save sphere. Use it to save your game and heal
your characters then continue off-screen. You'll see a cutscene of your
party observing the Fayth: a highly disturbing "pile" of spirits. Tidus ends
up touching one of them, resulting in him falling off into another
dream-like sequence of his Zanarkand.
Make your way onto the ship in the area, and enter the cabin door. Once
inside, head towards the middle of the room. Tidus will look around, and
then you'll see that strange Fayth that you saw both in Bevelle, and back
in Zanarkand. The Fayth says something revealing: the major twist of the
game, and I'd feel dirty spoiling it by typing it out. So hear him out, and
when he disappears head back onto the ship's deck and speak with him again.
He will then elaborate on what he just said. When the scene ends, Tidus
will wake up back at Mt. Gagazet, to see the shock of his friends. He doesn't
tell them what he just heard. When you're free to move again, just head up
the mountain path until you enter a cave. Zanarkand is just on the other
side of that cave.
<>==================///---------------------------------///================<>
/// Gagazet Mountain Cave /// <WK_Z>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Lv. 1 Key Sphere ........... [ ] | | Bashura |
| Fortune Sphere ............. [ ] | | Behemoth |
| Pep Talk ................... [ ] | | Mandragora |
| Recovery Ring .............. [ ] | | Grendel |
| Return Sphere .............. [ ] | | Ahriman |
o----------------------------------o | Mech Leader |
| Mech Defender |
| Dark Flan |
| Maelspike |
| Splasher |
| Achelous |
| Sanctuary Keeper (Boss) |
o-------------------------------------o
Start by heading forward along the rocky path. The monsters you'll encounter
here are pretty strong: for one, there's the incredibly dangerous Behemoth.
Make sure to have Yuna heal the others between battles. When you reach a save
sphere, save your game then continue down the path to your left. Follow along
that path until you reach some water. You'll have to swim through it, which
means the only party members you'll be able to use will be Tidus, Wakka and
Rikku. If these aren't your strongest party members, try equipping some
weapons with Lightning attributed to them; at the very least remove Tidus's
Brotherhood weapon for the time being. Equipping Counterattack weapons also
works really well for getting the most of your damage. You'll also want to
take care of Poison status with an Antidote right away, since surviving is a
bit trickier with only three characters.
Swim forward under the overhang to reach a new screen. There head forward
until you reach a spot where the path branches. Swim to the left, and make
your way to the stairs leading out of the water. Head up these stairs, then
make your way forward to where the glowing yellow light in front of you is
coming from. This is the "First Trial of Gagazet." Wakka will aim his
blitzball, and you'll have to press the X button at the right time to hit
the center of the orb, as the panels spin around it. The panel has two
openings for the blitzball; press the X button when these panels are to
the left and right of the orb, and the blitzball should connect. If not
just keep trying until you get it. Once you've done this, head forward and
open the chest in front of the orb. It contains a [Lv. 1 Key Sphere]. Once
you have that, hop back into the water and swim back to where you left
the others.
Head back to the save point, and you'll notice a new path open leading to
the north. Save your game again, then head up the stairs in front of you.
You'll immediately find yourself at a fork in the path. Head to the left.
Head down this path until you reach another pool of water. Take a swim, and
begin heading to the north to another part of the cave. Swim forward until
you reach a wall with three glowing circles (a red one, a blue one, and a
green one.) This will be the Second Trial of Gagazet. First you'll gain
control of Rikku. Move the D-Pad so that she faces the green circle, then
press X. Next you'll take control of Tidus. Set him to the blue circle and
press X. Finally, you'll be controlling Wakka. Set him to the only circle
left, the red one, and press X. That completes the trial; swim forward and
dive down below the surface of the water to open the chest that appears for
a [Fortune Sphere]. Once you have that, turn around and head back to where
the save point is.
Save your game again, then head south back towards the first waterway you
were swimming in. Before you even get there, you'll come across some orange
rocks on the ground that weren't there before. Cross over them to find a
chest that contains a [Pep Talk], an armor for Wakka. After opening the
chest, head back to the save sphere again, and head up the stairs just north
of it again. This time, head down the path to the right. Follow along the
path until you reach some more water. Swim along to the next screen, then
climb up onto the ground there. You'll find two chests sitting there. One
contains a [Recovery Ring], and the other a [Return Sphere]. After this,
head back to the save sphere one last time.
From the save point, head up the stairs to the north, and take the path to
the left. Head along until you reach a path made of large rocks that wasn't
there before. Follow along the path to reach a second level of the cave. Auron
will then reveal something important: Lady Yunalesca is waiting in Zanarkand
and she's sent fiends to test you. Keep moving forward and you'll come to
another save sphere. Save your game, then take a few more paces forward to
reach the cave's exit. No sooner than you step outside, however, will you
be attacked by a huge beast: the Sanctuary Keeper.
[=-=-=-=-=-=-=-=-=-=-=-=]
| Boss: Sanctuary Keeper|
|=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 40000 | MP: 256 | AP: 11000 | Gil: 6500 |
| Overkill: 6400 | | Overkill: 16500| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 37 | DEF: 100 | MAG: 40 | MDF: 100 |
| AGL: 32 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Photon Wings, Mana Breath, Tail Sweep, Curaga, Reflect, |
| Regen |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Auron will be your main player in this fight, along with a little |
| help from Yuna and Tidus. On your very first turn, have Yuna cast |
| Reflect on Sanctuary Keeper. He has Curaga, which will heal him |
| for 9999 damage every time he uses it, and unless you're extremely |
| ridiculously overpowered you can't offset that. With Reflect on, |
| he'll actually be healing one of your characters. The next thing |
| to do is cast Haste on Auron and Protect on Auron. After that, |
| have Auron do an Armor Break on the monster. After this, Auron can |
| hack away every turn, while Yuna casts Curaga on him (as well as |
| herself and your third party member) as they need it. It doesn't |
| really matter who your third party member is, but pick someone with|
| high HP, so that they don't get whiped out with Photon Wings or |
| Tail Sweep: both attacks on all three of your characters that do |
| roughly 1500 damage. If you get any overdrives, you can toss them |
| into the mix to speed things up, if you like. As long as you have |
| Reflect, the battle isn't hard at all. Just make sure to Dispel |
| your party members if Sanctuary Keeper casts Reflect, so that you |
| will remain able to cure them. You'll also want to make sure that |
| if Auron becomes blinded, you cure it immediately. You'll probably |
| also want to cast Dispel on party members who Sanctuary Keeper |
| casts Reflect on; otherwise he'll cast Regen or Curaga on them in |
| order to benefit himself. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Turbo Ether |
| Bribe: N/A |
| Drop: Return Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Half MP Cost |
| Dropped Armor Abilities: MP +10% |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the battle ends, you'll hear some cool words from Auron. Then, when
the talkings over, begin heading down the side of the mountain to the left.
It will only take a few steps before the camera pans to the ruins of
Zanarkand; you're finally there.
<>==================///---------------------------------///================<>
/// Zanarkand Ruins /// <W_AA>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Fortune Sphere ............. [ ] | | Grendel |
| Spiritual Targe ............ [ ] | | Ahriman |
| 10,000 Gil ................. [ ] | | Mandragora |
| Friend Sphere .............. [ ] | | Dark Flan |
| Lv. 3 Key Sphere ........... [ ] | | Behemoth |
| Luck Sphere ................ [ ] | | YKT-11 |
| Sun Crest .................. [ ] | | YAT-97 |
o----------------------------------o | Fallen Monk |
| Defender Z |
| Spectral Keeper (Boss) |
| Yunalesca (Boss) |
o-------------------------------------o
Yuna and Rikku will have an emotional talk, and as you watch this scene,
you'll notice a sphere fall out of Yuna's robe. None of your party members
will notice it, but as the scene ends and they begin walking away you can
examine the sphere to see a recording that Yuna made in which she leaves a
message for all of her guardians. It's a long, long cutscene, but it's
fairly interesting. When it finally ends you can continue along the mountain
trail until you reach the bottom. There walk forward to meet up with your
other party members. The game will then fade to a familiar screen: the one
you see at the opening, with all your party members at a camp site. Every
event that occured up until now was a large flashback, as you might have
been able to tell by Tidus's narration. But now you're in the present. And
it's time to move on to get the Final Aeon.
Head off the top of the screen, then on the next one continue to make your
way to the north. It'll only be a moment until you come to a chest on the
ground. Open it for a [Fortune Sphere] then keep going. After a moment of
walking the camera will pan and Wakka will make a comment that it looks like
the Farplane. Just keep moving, and you'll eventually come to a spot on the
path with a chest over onto your left. Take a moment to step over to it, and
open it to obtain a [Spiritual Targe]. Keep moving forward to the next screen
and you'll reach the entrance to a huge dome. Use the save sphere outside to
save your game, then head on inside.
As soon as you enter, you'll see what could possibly be described as a ghost
of a guardian there before you. Auron describes the dome as like a giant
sphere filled with memories. Begin following along the path, until you go
under an overhang. When you come out from under it, climb up the rubble on
your right to get to the top of the overhang, then backtrack to the south
from there to find a chest that contains [10,000 Gil]. With that you can
continue along the path until you reach a platform with a save sphere on it.
Save your game, then walk forward a bit more to see a really interesting
memory: Seymour on his summoning when he was far younger. When it ends, head
down the short path to the right to find a chest containing a [Friend Sphere].
Take it, then head down the path that goes to the north.
A little ahead you'll see another cool memory: one of Braska, Auron, and
Jecht. Watch it, and when it ends, move to the left side of the path that
you're on, and look for another path that extends down to a platform below.
There you'll find a chest containing a [Lv. 3 Key Sphere]. Geez, it's about
time you get one of those. Once you have it, head back up to the main path
and continue forward through the doorway ahead of you. This leads to another
part of the dome. Open the chest on the right side of the room after you
enter to obtain a [Luck Sphere], then continue ahead, up the stairs, to see
another scene of Braska, Jecht, and Auron. Once it ends, save your game by
using the save sphere in front of you, then walk through the door to reach
the Zanarkand Cloister of Trials.
^-^-^-^-^ Zanarkand Dome ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-
1) Walk forward so an image appears on the screen ahead.
2) On the grid marked "First Room", step on dots marked: 1,2,3,4 and 6.
3) Push the bottom-left pedestal that appears into the wall.
4) Head into the next room, and examine the display panel on the wall.
5) Step on the dots marked: A, D, E, F, L, M amd N.
6) Go back to the first room and push the top-left pedestal into the wall.
7) Go and examine the screen display in the second room again.
8) Step on the dots marked: A, B, D, I, J and Q.
9) Go back to the first room and push the top-right pedestal into the wall.
10) Go and examine the screen display in the second room again.
11) Step on the dots marked: A, B, D, F, H, J, M, O and P.
12) Go back to the first room and push the bottom-right pedestal to the wall.
13) Go back to the second room and examine the screen display again,
14) Step on the dots marked: A, D, F, H, I, N and P.
15) Take the Kilika Sphere from the display screen in the second room.
16) Return to the first room and place it in the pedestal on the left.
17) Go back to the second room and take the Besaid sphere from the display.
18) Return to the first room and place it in the pedestal on the right.
Second Room: First Room:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F| |_|_|_|_|_|5|_|
|_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_| |_|6|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_| |9|_|_|_|_|_|_|
|I|_|_|_|_|_|C|_|_|_|_|_|_|_|H|_| |_|_|_|7|_|_|4|
|_|_|_|_|_|D|_|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|
|_|_|_|_| ¯ |_|_|_|_| |8|_|_|_|_|3|_|
|_|_|_|_| |_|_|_|_| |_|_|_|_|_|_|_|
|_|_|_|J| |_|_|R|_| |_|_|_|_|_|_|2|
|_|_|_|_| |_|_|_|_| |_|_|_|1|_|_|_|
|_|_|K|_| |_|_|_|_|
|_|_|_|_| |_|Q|_|_|
|_|_|_|_| |_|_|_|_|
|_|_|_|_| |_|_|P|_|
|L|_|_|_|_ _ _ _ _ _ _ _|_|_|_|_|
|_|_|_|_|_|M|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_|
^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^
Once you've completed that, the lighting will change, and you'll see a
cutscene of an odd light appearing in the next room. A save sphere will also
appear in front of you. You're done for now, but you'll have to come back
again later if you want the Destruction Sphere and the item that goes along
with it. That's discussed in the sidequest section. Fow now, save your game
and head into the next room. You'll immediately enter battle with another
boss, the Spectral Keeper.
[=-=-=-=-=-=-=-=-=-=-=-=]
| Boss: Spectral Keeper |
|=-=-=-=-=-=-=-=-+-=-=-=+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 52000 | MP: 500 | AP: 12000 | Gil: 7000 |
| Overkill: 8000 | | Overkill: 18000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 36 | DEF: 100 | MAG: 1 | MDF: 100 |
| AGL: 36 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Glyph Mine, Berserk Tail |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This battle is really ineteresting. The Spectral Keeper will be in |
| the middle of six floating glyphs: three in front of him, three in |
| back. Each of your three active characters will be on a glyph, and |
| can use Trigger Command -> Move to switch to another glyph, so long|
| as it's not taken. Now whenever you attack the Spectral Keeper, he |
| will do a counter-attack swinging at the three glyphs in front of |
| him. However, he can also turn around. So what you want to do is |
| leave Auron in front of him, and move your other two party members |
| behind him. You'll then want to get Hastega on your party, and |
| Protect on Auron as soon as possible. Like this, Auron should be |
| able to survive a few counter-attacks without problem. So leave |
| him in front of the Spectral Keeper and perform attacks, and if he |
| gets one, an overdrive. Whenever the Keeper turns, you should move |
| Yuna and your third member -- Tidus or Rikku most likely, but |
| whoever has high agility will work -- behind him again. Whenever |
| the Spectral Keeper gets a turn he'll hit someone with Berserk |
| Tail: which causes, as you can guess, Berserk. If this happens cure|
| it immediately on your next turn so it doesn't cause problems. |
| When you're not dealing with that, you can just have Yuna healing |
| Auron as necessary. If you have an aeon in overdrive you can take |
| it out, but don't bother otherwise. The Spectral Keeper will take |
| out aeons fairly quickly anyway. Once you have this whole pattern |
| down, the fight isn't too difficult. The only other attack the big |
| guy has is Glyph Mine. This is an instant death attack, but it's |
| easily avoided. If one of the glyphs your own starts glowing, get |
| off it immediately, even if it means standing in front of the |
| Spectral Keeper (in which case you can just not attack that turn.) |
| It'll take a while without overdrives, but you shouldn't have too |
| many problems. Just pay close attention to the direction that the |
| Spectral Keeper is facing. Note, though: Do not, ever, put all |
| three characters behind him. He'll miss with his counter-attack, |
| but he'll then turn around and hit Berserk Tail. And then, if you |
| are unlucky and that character is your next character up, he'll |
| hit all three of them. Don't risk it. A second note: You may want |
| to cast Protect on Yuna as well. Berserk Tail may be doing a lot |
| of damage to her. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Ether (Common), Turbo Ether (Rare) |
| Bribe: N/A |
| Drop: Lv. 4 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Waterstrike, |
| Thunerstrike, Icestrike, Firestrike |
| Dropped Armor Abilities: Lightningproof, Fireproof, Waterproof, |
| Iceproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight ends, Yuna and the other will step onto the platform in
the middle of the glyphs, and you'll ride it down to the floor below. Take
a moment to save your game, then head into the next room. There you'll see
the spirit of a monk tell you that although the fayth has lost its powers
to give you the final aeon, but that Lady Yunalesca, who is waiting ahead
will "show you the path", as he put it. So, head through the portal in
front of you and you'll meet Lady Yunalesca. She'll tell you that in order
to obtain the final aeon, one of Yuna's guardians must become the fayth.
You'll then see another interesting memory of Jecht, Auron, and Braska,
and how they delt with this situation. Seeing this scene enrages Auron to
the point that he brushes the pyreflies apart with his sword.
When the scene ends, head to the previous room, and save your game. Trust
me, if you die in the upcoming boss fight, you do not want to have to watch
all of it again. After doing that, head up the stairs to Lady Yunalesca's
chamber. Yunalesca will then reveal some information about Sin, and then
you'll see an awesome memory of Auron, that will reveal another major plot
twist of the game that I won't mention. What Yuna says after that, causes
Yunalesca to become angry. You'll then see another badass scene of all the
guardians, before being thrusted into one of the harder boss fights of
the game.
[=-=-=-=-=-=-=-=-=]
| Boss: Yunalesca |
|=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 24000 | MP: 500 | AP: 14000 | Gil: 9000 |
| Overkill: 10000| | Overkill: 21000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 20 | DEF: 50 | MAG: 30 | MDF: 50 |
| AGL: 40 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Blind, Absorb, Sleep, Hellbiter, Mind Blast, Mega Death,|
| Cura, Curaga, Regen, Silence |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Yunalesca has three forms, and the first one's no problem. She'll |
| toss some Blinds, some Sleeps, and some Absorbs at you but she's |
| really no problem. Just keep hitting her with physical attacks. |
| The only thing to note about the first form, is that you don't want|
| to go into the second form with Auron blinded; so use a Remedy or |
| Eye Drops before you take the form's HP to zero. Having armor with |
| Darkproof works exceptionally well, but you may not have the 30 |
| Smoke Bombs necessary to customize it onto three different armors. |
| |
| The second form is a bit trickier. In this form, she'll use the |
| Hellbiter ability, which will give all three of your characters |
| the Zombie status, as well as do damage to them. She'll then use |
| Cura to damage your characters. She'll toss in a few physical |
| attacks here and there as well, but they're very weak so don't even|
| worry about them. Hellbiter and Cura are your only problems. Keep |
| using those physical attacks -- you can bust out Lulu's magic or |
| hit him with Yuna's Holy if you have that. It does a lot of damage |
| but it may be too soon for you to have gotten it. You can cure the |
| Zombie status, but you should probably only do that when your HP |
| gets into yellow. Whatever you do, do not finish off Yunalesca's |
| HP (48,000 in this form) unless one at least one of your characters|
| has Zombie status. |
| |
| As soon as Yunalesca transforms into her third form (60,000 HP) she|
| will cast Mega Death on your party, which will kill all three of |
| them instantly if they are not in Zombie status. Afterwards, she |
| will use Mega Death, Hellbiter, and her physical attacks throughout|
| this form. She may also toss in a Regen on one of your characters, |
| or a Mind Blast. Regen is dangerous to a zombie, so you can use a |
| Holy Water or Remedy to cure zombie status, and then Dispel them, |
| but otherwise leave your characters afflicted with zombie be; it |
| is the ultimate shield against Mega Death. As for Mind Blast, it |
| has a fancy animation but is ultimately just a physical attack that|
| hits all three characters: nothing to worry about. Keep hitting |
| Yunalesca for as much damage as you can and she'll eventually fall.|
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Stamina Tablet (Common), Farplane Wind (Rare) |
| Bribe: N/A |
| Drop: Lv. 3 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike |
| Dropped Armor Abilities: Zombieproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight, Yunalesca will give her dying speech, and then Tidus and
the other will talk. Tidus shouts about killing Sin without the final aeon.
When the talking ends, head to the back of the room, and walk down the
steps. You'll just appear back on the other side of the room, but now you'll
be able to walk to the back again, and this time you'll find a chest next
to the steps. Open it for the [Sun Crest], a vital piece in obtaining the
Celestial weapn for Tidus. After picking that up, head down the stairs on
the southern part of the room.
There, as the others leave, Auron will wait behind and tell Tidus that they
have to talk. He explains the cutscene that you saw before the fight with
Yunalesca. You'll then see another memory of Jecht, Auron, and Braska. When
the scene ends, follow Auron and the others out of the room and back to the
elevator leading back up to the cloister of trials that you've completed.
Save your game along the way, then head up. It's just making your way back
to the dome; you won't even have to head through it, you'll immediately be
brought outside. There, you'll see Sin, but he won't attack. Instead, he'll
just turn away and leave. Tidus and the others will then be picked up by
Cid's airship.
<>==================///---------------------------------///================<>
/// Cid's Airship /// <W_BB>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
o----------------------------------o o-------------------------------------o
Save your game, and you'll be told that now the save sphere can bring you
back to the Al Bhed Ship; this will come in handy soon, because you'll be
able to use the airship to head all over Spira, doing sidequests and whatnot.
For now, however, leave the bridge and make your way to the hall. There you
will find Rin who's ready to sell you some items if you need them. He's
carrying a whole different stock of weapons then he was last time, so take
a look.
o----------------------------- Rin ------------------------------o
| Potion ................................................... 50G |
| Antidote ................................................. 50G |
| Eye Drops ................................................ 50G |
| Echo Screen .............................................. 50G |
| Soft ..................................................... 50G |
| Phoenix Down ............................................ 100G |
| Power Distiller ......................................... 100G |
| Mana Distiller .......................................... 100G |
| Speed Distiller ......................................... 100G |
| Ability Distiller ....................................... 100G |
| Holy Water .............................................. 300G |
| Grenade ................................................. 300G |
| Hi-Potion ............................................... 500G |
| Al Bhed Potion ......................................... 1000G |
| Remedy ................................................. 1500G |
| Tetra Shield (HP +10%, Free-Slot x3) .................. 15750G |
| Tetra Ring (HP +10%, Free-Slot x3) .................... 15750G |
| Tetra Armguard (HP +10%, Free-Slot x3) ................ 15750G |
| Tetra Bangle (HP +10%, Free-Slot x3) .................. 15750G |
| Tetra Armlet (HP +10%, Free-Slot x3) .................. 15750G |
| Tetra Bracer (HP +10%, Free-Slot x3) .................. 15750G |
| Tetra Targe (HP +10%, Free-Slot x3) ................... 15750G |
| Shapeshifter (Piercing, Strength +10%, Free-Slot x2) .. 37875G |
| Shiranui (Piercing, Strength +10%, Free-Slot x2) ...... 37875G |
| Variable Steel (Strength +10%, Free-Slot x3) .......... 75750G |
| Malleable Staff (Magic +10%, Free-Slot x3) ............ 75750G |
| All-Rounder (Strength +10%, Free-Slot x3) ............. 75750G |
| Morphing Mog (Magic +10%, Free-Slot x3) ............... 75750G |
| Flexible Arm (Strength +10%, Free-Slot x3) ............ 75750G |
o----------------------------------------------------------------o
Once you've spoken to Rin, head down the hall to the south until you reach
the room of the ship with the windows. Head up the steps in this room, and
speak with Yuna who you'll find looking out the window on the left. There,
oddly enough, it's Kimahri who comes up with an idea. He suggests trying to
get information out of Mika. So, head back to the bridge. There, Wakka, Lulu,
and Rikku will tell an idea that they've come up with: Distract Sin with
the Hymn of the Fayth, then attack it. Once this has been said, you'll
officially have the ability to head around Spira with the airship by talking
to Cid. To further the story, head to the Highbridge. There you'll just have
to walk forward and watch a series of cutscenes. When you are asked if you
have found a method to defeat Sin choose "I think so..." and then "The Hymn
of the Fayth!" and then "Defeat Yu Yevon!" After the scene ends, you'll be
back aboard the airship.
Talk to Wakka, first, and then Cid will arrive, and he and Wakka will have
a short trading of words. You'll then be able to speak to Cid to choose
your next destination; and you'll notice a new one on the list: Sin. Now
is the time to go and perform any sidequests that you want to do, such as
getting the ultimate weapons for your characters. However, to be honest,
the game will be more fun if you proceed to Sin now, and get the sidequests
done later; they take a lot of the challenge and fun out of the upcoming
fights. But whatever. Choose Sin when you're ready.
After selecting Sin, you'll see a cutscene of everyone in Cid's airship. The
Hymn of the Fayth will play, and then, as expected, Sin will show up. Head
to the main deck of the ship, to where you fought Evrae earlier in the game.
There, in a cutscene, you'll see Sin show its power. After the scene ends,
you'll go into battle with Sin; well, a part of it.
<>==================///---------------------------------///================<>
/// Outside of Sin /// <W_CC>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
o----------------------------------o | Left Fin (Boss) |
| Right Fin (Boss) |
| Sinspawn Genais (Boss) |
| Sin (Boss) |
| Overdrive Sin (Boss) |
o-------------------------------------o
[=-=-=-=-=-=-=-=-=]
| Boss: Left Fin |
|=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 65000 | MP: 999 | AP: 16000 | Gil: 10000 |
| Overkill: 10000| | Overkill: 24000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 30 | DEF: 100 | MAG: 30 | MDF: 50 |
| AGL: 20 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Gravija, Negation |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| First of all, you'll want to know that Tidus and Rikku can use |
| Trigger Command -> Move in and Trigger Command -> Pull back to have|
| Cid move the ship, just like you could in the Evrae battle. Since |
| you'll start off away from Sin, you'll have to move in at the start|
| of the battle. So do that on your first turn, and while you wait |
| for it to happen, cast Hastega on your party, and maybe hit Sin |
| with some -ga spells from Lulu, or Wakka's blitzball. Once you're |
| up close have Auron and whichever other strong party members you |
| have. If you haven't been neglecting Lulu, her magic works very |
| well, especially when Doublecasted. You'll notice Sin isn't overly |
| aggressive. He'll "remain motionless" on many of his turns, and do|
| nothing. On other turns, his core will gather energy. Neither of |
| these are dangerous, but when he charges energy you'll want to pull|
| back, because it means he is about to attack you with Gravija -- |
| and that will reduce the HP of your entire party by 3/4. Once the |
| attack misses you, move closer again and continue the assault. The |
| fin has a big supply of HP, but he isn't very dangerous if you're |
| careful. Have Rikku use Al Bhed Potions after his physical attacks |
| to keep your HP high; If she has Haste on her, two or three can |
| easily bring your health back up to it's max. It's worth mentioning|
| as well, that he can ocasionally hit you or himself with Negation; |
| it removes all positive and negative status effects. |
| |
| Alternate Strategy: |
| |
| If you allow Yuna to gain her overdrive, you can lay some big |
| damage on the fin by hitting it with an aeon's overdrive. This is |
| not a bad idea, since it can considerably shorten an otherwise |
| long battle. After using an overdrive, however, the fin will attack|
| many times in a row, basically raping your aeon. So prepare to see |
| them die. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Mega Potion (Common), Supreme Gem (Rare) |
| Bribe: N/A |
| Drop: HP Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, |
| Poisonstrike |
| Dropped Armor Abilities: Stoneproof, Poisonproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
[=-=-=-=-=-=-=-=-=-]
| Boss: Right Fin |
|=-=-=-=-=-=-=-=-+=+-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 65000 | MP: 999 | AP: 16000 | Gil: 10000 |
| Overkill: 10000| | Overkill: 24000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 30 | DEF: 100 | MAG: 30 | MDF: 50 |
| AGL: 20 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Gravija, Negation |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Other than different items to steal, and different drops, the Right|
| Fin is equivalent to the Left. Use the same strategies, and you'll |
| be fine. If you need to heal from damage you took in the last fight|
| then get it done at the start of this one, before the ship moves |
| up close to Sin. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: X-Potion (Common), Shining Gem (Rare) |
| Bribe: N/A |
| Drop: Lv. 3 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Stonestrike, |
| Poisonstrike |
| Dropped Armor Abilities: Stoneproof, Poisonproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight with the Right Fin ends, you'll hear that the main gun of
the ship is broken, and that you should go back in. Tidus refuses, saying
that they have to continue the fight. So, instead of going back into the
ship, the party jumps down on top of Sin, where Sinspawn Genais is growing.
Of course, this means another battle for you.
[=-=-=-=-=-=-=-=-=-=-=-=]
| Boss: Sinspawn Genais |
|=-=-=-=-=-=-=-=-+=-=-=-+=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 20000 | MP: 200 | AP: 1800 | Gil: 10000 |
| Overkill: 2000 | | Overkill: 2700 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 30 | DEF: 80 | MAG: 35 | MDF: 50 |
| AGL: 25 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: Absorbs | Fire: 1.5 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Waterga, Venom, Thrashing, Cura, Sigh, Gravija, Negation|
| Fire, Water, Thunder, Blizzard |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Geeze, this guy is annoying. He's backed up by a part of Sin with |
| the complete title of "Sin", and between the two of them they |
| can really cause some problems for you. In the first half of the |
| battle, Sinspawn Genais is capable of hitting you with some harsh |
| attacks like Venom which will poison a character, or Thrashing |
| which will severely damage all three characters. However, you |
| won't have to put up with this for long, as he'll usually just |
| retreat into his shell. In this state, it's Sin that will cause you|
| the grief. He'll repeatedly cast Cura on Genais, as well as hit |
| you with Sigh, which does damage and blinds all three characters. |
| Yeah, it sucks. In this form Auron will be the big hero, since he |
| can do damage through Genais's shell. So have him keep hitting |
| the shell, while the other characters just kind of survive. Tidus |
| can help by casting Hastega, and Rikku can use Al Bhed Potions |
| when necessary, but you'll especially have to remember to use |
| Remedies or Eye Drops to heal Auron after Sigh attacks. When Genais|
| goes down, you'll move up to Sin. The battle changes, but it really|
| doesn't get any easier. Not only will he counter your attacks with |
| elemental magic that hits all three characters, he'll be using |
| Gravija. You'll know when it's coming due to him charging up on the|
| turn beforehand, but there's little you can do about it. Leave |
| Rikku to take the damage if her overdrive mode is Stoic, so that |
| she can get her overdrive; Mixing yourself Ultra Potions will be |
| a huge benefit considering how Sin will be doing big damage to |
| all three characters. Besides that, Auron attacking each turn, and |
| maybe Lulu casting some -ga spells is the way to go. Sin has 35000 |
| HP, and you can do a large amount of damage to him. The only hard |
| part about the fight is that he can also do big damage to you. |
| Watch your HP and you should survive though. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Star Curtain (Common), Shining Gem (Rare), Stamina Spring |
| (From Sin) |
| Bribe: N/A |
| Drop: Return Sphere, MP Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Zombiestrike |
| Slowstrike |
| Dropped Armor Abilities: Slowproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
With Genais out of the way, you'll finally get the chance to rest for a
moment, back at the airship. Save your game, and go to the menu to use the
sphere levels that you've undoubtedly earned during the fights. You can
also stop and see Rin again; Tidus will comment on how he can still be
selling stuff in such a critical time. When you're ready to go head-to-head
with Sin again, head for the roof of the ship and speak with Yuna. You'll
then be brought back to the bridge... So you make your way back to the roof
a second time. This time it's Sin waiting for you instead of Yuna. Do not
go into this fight without either Yuna or Bahamut (or both) in overdrive.
[=-=-=-=-=-=-=-=-=-=-=]
| Boss: Overdrive Sin |
|=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-]
| HP: 140000 | MP: 999 | AP: 20000 | Gil: 12000 |
| Overkill: 10000| | Overkill: 30000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 30 | DEF: 40 | MAG: 30 | MDF: 40 |
| AGL: 30 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Giga-Gravitation |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This battle is different from the others. Sin won't be a threat to |
| you. Instead, you'll see an overdrive bar next to him. That bar |
| will fill each turn, and when it does he'll unleash his overdrive, |
| Giga-Gravitation. This move can't be blocked, and it automatically |
| results in a Game Over -- even auto-life can't help you. So, the |
| goal is to take Sin out before he can get this attack off. With |
| 140,000 HP, this is no easy task. You'll have about twelve turns to|
| take Sin down, or suffer defeat. |
| |
| You'll obviously want to be doing attacks that do the most damage, |
| aside from using aeons. They give Sin too much time to charge his |
| overdrive bar. I reccomend building the overdrive bars for Lulu, |
| Wakka, Auron, Tidus, and Yuna before the battle, in the Calm Lands.|
| Once the battle starts, have Tidus cast Hastega, then have Lulu use|
| her overdrive (use Flare if you have it, but if not a -ga spell |
| works fine.) Then, each turn, you'll want to have Yuna use Holy. If|
| Yuna doesn't have Holy, sub Rikku in instead and have her use spare|
| change, tossing 100,000 gil each turn; it's expensive, but you |
| can't let Sin survive long, or it's game over. Once Sin draws your |
| party up close, hit him with Auron, Tidus, and Wakka's overdrives |
| for more damage. Then, continue to let Auron hack away at him, |
| while Yuna and Rikku continue to give their best effort. Keep Tidus|
| out there as well, using Quick Hit as well as making sure to use a |
| remedy on Auron if he becomes confused due to one of Sin's uncommon|
| physical attacks. Once Sin reaches 20,000HP or so, summon Bahamut |
| and deliver a Mega Flare. With any luck this will finish Sin off; |
| if not you may be in trouble, since his bar will fill a great deal |
| after such an attack. If he survives, and the battle doesn't end, |
| dismiss Bahamut, then use another attack to finish him off. With |
| no battle plan, you'll probably lose this fight, but if you plan |
| carefully, it's a piece of cake. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Ether(Common), Supreme Gem (Rare) |
| Bribe: N/A |
| Drop: Lv. 3 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Darkstrike |
| Silencestrike, Sleepstrike, Slowstrike |
| Dropped Armor Abilities: Silenceproof |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
<>==================///---------------------------------///================<>
/// Inside Sin /// <W_DD>
<>================///---------------------------------///==================<>
o-------------- Items -------------o o-------------- Monsters -------------o
| Phantom Ring ............... [ ] | | Exoray |
| Special Sphere ............. [ ] | | Ahriman |
| Elixer ..................... [ ] | | Adamantoise |
| Lv. 3 Key Sphere ........... [ ] | | Behemoth King |
| Wizard Lance ............... [ ] | | Gemini |
| Lv. 4 Key Sphere ........... [ ] | | Barbatos |
| Four-on-One ................ [ ] | | Great Malboro |
| Defending Bracer ........... [ ] | | Demonolith |
| Megalixer .................. [ ] | | Wraith |
| 20,000 Gil ................. [ ] | | Land Worm |
| HP Sphere .................. [ ] | | Varuna |
| Defense Sphere ............. [ ] | | Mortiphasm (Boss) |
| Laevatein .................. [ ] | | Seymour Omnis (Boss) |
o----------------------------------o | Yu Pagoda (Boss) |
| Braska's Final Aeon (Boss) |
| Yu Yevon (Boss) |
o-------------------------------------o
Inside Sin you'll find a lot of valuable items, but you'll also find a lot
of really tough enemies. Before you even begin exploring the area, there's
one exceedingly dangerous enemy you'll need to know about: Behemoth Kings.
You should be able to defeat them, but upon dying they unleash a devestating
Meteor attack. It's really strong, and because of this, you may want to just
use Flee to escape battles with these guys. However, the other enemies are
a fair bit less cheap, and make for good leveling.
With that forewarning, head forward and make your way to the right, along
the path. Keep going until you reach a glowing symbol on the ground. There
take the path to the north (the one to the left leads to a dead ends.) Keep
going until you have another chance to change directions. If you'd like
some items, you can head south. You'll find a chest containing a [Phantom
Ring] just off of the visible path on the left side of the screen -- look
for an alcove on the map. If you continue heading south from there, you'll
eventually come to a chest containing a [Special Sphere]; but be careful
not to fall off of the ledge, or you'll have to walk all the way around
again.
Heading north from where you turned towards the items, you'll find another
small alcove on the path, if you're paying attention to your map. There's
a chest lying over there, and inside you'll find an [Elixer]. Take it, then
make your way to the right. There's a few ways to go from here. Heading to
the north will bring you to the next area, but before you do that, head to
the right, and to the south; basically, don't take the path that leads
south, but instead head to the right, and go to the bottom of that path.
You'll find a chest containing a [Lv. 3 Key Sphere]. If you'd like, you
can take the path to the south, however. You'll come to a chest containing
a [Wizard Lance]. Again, be careful not to fall!
Once you have the items, make your way to the upper-right corner of the
area. There, you'll find a set of stairs. There's a save shere at the base
of them that you'll definitely want to use, because at the top of the
stairs you'll find an old friend, and you'll be thrust into a boss battle.
Make sure to equip at least one of your characters with the Phantom Ring
that you found before going into it.
[=-=-=-=-=-=-=-=-=-=-=]
| Boss: Seymour Omnis |
|=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-==+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 80000 | MP: 999 | AP: 24000 | Gil: 12000 |
| Overkill: 15000| | Overkill: 36000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 20 | DEF: 180 | MAG: 35 | MDF: 100 |
| AGL: 40 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: * | Fire: * | Thunder: * | Ice: * |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Firaga, Blizzaga, Thundaga, Waterga, Fira,Ultima, Dispel|
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Once again Seymour has brought with him a form of machine to help |
| him in the fight. This one has lights on it: Red, blue, yellow, and|
| white. Each represent an element, fire, water, lightning, and ice |
| respectively. On Seymours turn, he'll hit you with four -ga spells |
| of the current element; That's one for each character, then one |
| more for one unlucky character. These spells are strong, and you |
| should do all you can to reduce the damage from them. If you have |
| an armor that protects against the upcoming element, have your |
| characters change to it. If not, at least have Yuna cast the |
| appropriate Nul spell. When you've got your defenses up, it's time|
| to go on the attack. You'll want to end the battle as quickly as |
| possible, so hit Seymour with your strongest attacks. Have Yuna use|
| Holy if she has it, and have Lulu doublecast the -ga spell opposite|
| that of Seymour's. Auron's physical attacks also work well, as do |
| your overdrives. Aeons will generally be beaten down by the four |
| consecutive -ga spells, but Bahamut should be able to get in quite |
| a bit of damage before being taken out. If you summon an aeon in |
| overdrive, that will also greatly help, so consider building them |
| up before the battle. What you'll have to be consious of, however, |
| is that Seymour will glow red once in a while. This means that he |
| is about to cast Dispel; no big deal. However, on the turn after |
| casting Dispel, Seymour casts Ultima. That's a HUGE deal, since it |
| is a very strong attack. Consider blocking it with an aeon, and if |
| you don't, make absolutely sure to heal afterwards. Following an |
| Ultima, Seymour's element of choice will change, and the battle |
| will revert to square one. If you make it through one "sequence" |
| then you are able to handle it, and you should be good. It'll just |
| take a while to deplete Seymour's HP due to his high defense. |
| |
| Alternate Strategy: |
| |
| You can manually change the spells that Seymour will be doing by |
| attacking the Mortiphasms. A physical attack will cause the wheel |
| to turn to the right, while a magic attack will cause it to turn to|
| the left. By doing this you can cause Seymour to cast different |
| attacks. They'll be weaker, but they'll be much harder to block |
| against. It's up to you, but I wouldn't fight him like this. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Shining Gem (Common), Supreme Gem (Rare) |
| Bribe: N/A |
| Drop: Lv. 3 Key Sphere |
| Dropped Weapon Abilities: Piercing (Kimahri & Auron), Magic +20% |
| Dropped Armor Abilities: SOS Haste, SOS Shell, SOS Protect |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
In this next area, walk forward and look at the dark glyph on the wall on
your right. If you eamine it it will tell you that you have to kill ten
fiends in order to get through. Beyond the door, you'll find two more just
like it, one requiring ten fiends, and the other fifteen. That means you'll
have to defeat thirty-five fiends in total if you wish to get through. Doing
this will take a while, since the monsters in this area are very strong.
However, doing this will lead you to a chest containing a [Lv. 4 Key Sphere],
and you can always rush back to the previous screen to use a save point if
you need to. There's really no reason not to do this. Just have Yuna cure
everyone after fights, and run back to the save sphere when she's low on MP.
Be weary of Great Malboros and Demonliths though. They're status-inducing
attacks can wreck your party. Also along the way, make sure to have Kimahri
learn Bad Breath from the Great Malboros, and Mighty Guard from the King
Behemoths, and Doom from Wraiths if you don't already have these moves.
Once you've earned access to the chest and opened it, continue heading to
the north. Keep going until you reach a crevice that has a glyph stretching
over the middle of it. Step on the glyph, and you'll be elevated to a
platform above with a chest on it. Open it for a [Four-on-One] weapon for
Wakka, then step onto the glyph again to be brought back down. Step off
of the glyph onto the other side of the crevice this time. A few steps
forward from there, you'll find another glyph on the ground. Step onto it
and press X, and Tidus will push the wall, causing it to fall down, forming
a makeshift bridge. Cross it to reach a chest containing a [Defending Bracer]."
From there, keep Walking to the north, while staying on the left side of the
path, hugging the wall. You can find an alcove over there that leads to
another wall with a glyph on it. Examine this glyph, and the wall will slide
away revealing a chest that contains a [Megalixer]. Continue moving forward,
past where the path leading to the Megalixer is and the camera angle will
change. Carefully look around the bottom of the screen when this happens,
because there's a ramp that might be hard to see. It leads to a chest that
contains [20,000 Gil]. Open that chest, then step on the glyph that's down
there, and you'll be rocketed up to a pathway high in the air. If you follow
this path you'll find two more chests. One contains an [HP Sphere], and the
other contains a [Defense Sphere]. Once you've opened both of these chests,
step on the glyph near the second one to be brought back down to the ground.
Next, make your way to the right a bit. You'll quickly see a narrow pathway
that you can follow. Do so, and it will lead you to an area that seems
rather large and open at first. However, as you move around, you'll find
that in many places the floor will shoot up to block your path. Try and
navigate your way through this area, making your way to the large "square"
area on your map (it's in the lower-right corner of the area.) There, if
you look really closely, you can see a ramp underneath the large platform.
Step on it, and you'll slide to a new area. There, you'll find a chest
containing a weapon for Yuna, the [Laevatein]. After obtaining this, hug
the north wall of the pit, until you see an icon telling you to press the
X button to climb. Continue climbing until you've reached the top. There,
just head north to the next screen. Use the save sphere you find to save
your game.
This is the last save sphere of the game. You can board Sid's Airship from
it, so if you want to do any sidequests, you can get them done now. To
proceed into the final phases of the game, head to the north. Before doing
this, I highly, highly suggest getting the overdrives for Tidus, Auron,
Yuna, and Bahamut ready. They'll seriously help you in the final boss fight.
A giant column will come crashing down in front of Tidus. Walk forward
into it after it lands, and the glyph on it will begin to glow. You'll then
be teleported into a strange area. In this area icicles will be popping up
out of the ground all over the area, as you try to avoid them. If you touch
one you'llbe attacked by a fiend. Oddly, the Land Worms even make their only
appearence here, as possible fiends. While you attempt to dodge these
icicles, small white crystals will also be appearing around the area. If
you make it to one of these crystals before they disappear, you'll be
rewarded with an item. Many of these items are very good, but being as
you've already passed the final save sphere of the game, they aren't all
that useful. You might as well immediately go to the menu and use any of
the spheres you earn, since the final boss battle is coming up anyway.
The possible prizes are as follows:
- Stillblade
- Mage's Staff
- Prism Ball
- Skill Sphere
- Wht Magic Sphere
- Knight Lance
- Wicked Cait Sith
- Infinity
- Attribute Sphere
- Hrunting
Just move around for a while, and grab the white crystals that appear.
If you get clipped by an icicle, you can either fight the enemy, or just
use Flee. After the timer in the corner of the screen reaches ten, you'll
be brought to another, familiar area. There, you'll find Jecht. Make any
final preparations in the menu, then move forward to confront him. You'll
See a cutscene between Jecht and Tidus. When the scene ends, as Jecht
promises, he loses control of himself. You'll then be thrust into the
single coolest Final Fantasy battle ever. Seriously; just listen to the
background music, Otherworld! This is going to be fun!
[=-=-=-=-=-=-=-=-=-=-=-=-=-=]
| Boss: Braska's Final Aeon |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=+=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP:60000/120000| MP: 100 | AP: 0 | Gil: 0 |
| Overkill: 20000| | Overkill: 0 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 45/50 | DEF: 100 | MAG: 50 | MDF: 100 |
| AGL: 40 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Power Wave, Jecht Beam, Triumphant Grasp, Jecht Bomber |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This fight is broken up into two parts. The first isn't that bad. |
| Don't bother with any sort of status buffs like Protect or Hastega,|
| Instead focusing on giving Jecht a beating without wasting any of |
| your big attacks; Don't use any overdrives. Have Tidus use Quick |
| Attack to get in as many hits as he can, and have Auron attack each|
| turn. Your third party member should either be Yuna, casting Holy |
| each turn, or Lulu, casting Ultima or Flare. As long as the damage |
| is good, it really shouldn't matter. Now Jecht's HP may be a bit |
| misleading -- it should be easy to deal 60,000 damage. But the |
| Pagoda's around Jecht heal him for 1,500 damage each turn (between |
| the two of them, that's 3,000.) You can temorarily stop them, but |
| it isn't worth it. It's better to try and just jurt Jecht, but he |
| isn't a pushover. If he does a Jecht Beam IMMEDIATELY use a soft or|
| a Remedy on the character he hit, because otherwise he'll smash |
| them, removing them from battle, which is a bad thing. The other |
| thing to be careful of his his overdrive. He'll give about 3,000 or|
| so damage to one character, in addition to inflicting them with |
| Zombie. Remember to cure them of curse before healing them, or you |
| will end up killing them yourself. Note, that you can use Tidus to |
| do a Trigger Command -> Talk to empty Jecht's overdrive bar as well|
| as lower his attack, but this will only work a few times, and it'd |
| be in your best interest to save it for the second stage of the |
| fight -- because the first was only a preview of what Jecht can do.|
| |
| In the second stage of the fight, Jecht will have a huge freaking |
| sword, and he can use this do deliver big damage (2,000-3,000) |
| damage to all three characters. In fact, if his overdrive isn't |
| fully when he begins the second form, he'll use this attack as soon|
| as the second phase begins; So make sure to have your entire party |
| healed up. That being said, Jecht in his second form is like the |
| first form on steroids. His strength is much higher, and his HP is |
| now 120,000. His overdrive in this form is dangerous, and will very|
| likely kill your party members in one hit. So now is the time to |
| have Tidus use his Trigger Command -> Talk to empty Jecht's gauge |
| when it fills. Aside from that, make sure to keep your party's HP |
| up with Mega-Potions, because a sword attack could end you if you |
| don't. You'll want to deliver as much damage as possible here, and |
| that means pulling out all of the stops. Unload all overdrives that|
| you have, except Yuna's, right at the beginning. After that, the |
| optimal party will be Rikku, Tidus, and Yuna (or Lulu). Keep having|
| your magic user hit with Holy, Flare, or Ultima, while Rikku keeps |
| tossing 100,000 Gil at a time with spare change. That means an |
| automatic 9999 damage, and it's not like you can use the gil now |
| anyway. For Tidus you'll have to look closely at the CTB bar. |
| Move the cursor over Quick Hit. If Tidus will get two turns in a |
| row, use Quick Hit. Keep doing this until he only gets one turn, |
| and when that happens, switch in for Auron and let him hit Jecht |
| for some big damage. Keep up like this until Jecht has 30,000 HP |
| or so, and then have Yuna Grand Summon Bahamut to finish the fight |
| with a Mega Flare. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Turbo Ether (Common), Elixer (Rare) |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the fight ends you'll see a cutscene, and then you'll have to do a
few more fights. However, it's impossible to lose any of these fights. Your
characters will automatically have auto-life cast upon them, and it can't
be removed. Eventually this will bring you to Yu Yevon himself.
[=-=-=-=-=-=-=-=-]
| Boss: Yu Yevon |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 99999 | MP: 1 | AP: 0 | Gil: 0 |
| Overkill: 99999| | Overkill: 0 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 1 | DEF: 1 | MAG: 200 | MDF: 1 |
| AGL: 44 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Power Wave, Curaga, Ultima, Gravija |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| This guy is a joke. Sure he has 99,999 HP, and even an Ultima |
| spell, but you still have auto-life; You can't lose. That being |
| said, it can be a little tricky since he'll automatically cast |
| Curaga on himself whenever you deliver damage. Because of this, |
| you'll want to use another method to beat him. Casting Doom (One of|
| Kimahri's Ronso Rages or having Rikku use a Doom-inducing item both|
| work) and will cause Yu Yevon to die in only three turns. Casting |
| Hitting him with Zombie Attack also works, and after that Yu Yevon |
| will actually start hurting himself with Curaga. You can even end |
| the fight imemdiately by casting Life on him while he's in Zombie |
| state. Casting Reflect on Yu Yevon will also prevent Curaga from |
| working. So in short, there are a lot of ways to win, and not a |
| single way to lose this fight. Have fun with it. The one thing I'd |
| like to mention, though, is that despite Yu Yevon's usage of Curaga|
| and Ultima, he only has 1 MP. Strange, but useless information. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: N/A |
| Bribe: N/A |
| Drop: N/A |
| Dropped Weapon Abilities: N/A |
| Dropped Armor Abilities: N/A |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Enjoy the ending -- it's perhaps the best ever! And make sure to watch
past the credits, because there's one final cutscene!
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 8. Side Quests | <SIDE> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
Side Quests play a huge role in Final Fantasy X; There are a ton of them.
Not only that, Final Fantasy X has many side quests and secrets that reading
the first time, sound similar to infamous "cheats" of past that were fake:
Unlocking Luigi in Mario 64, Obtaining the Triforce in Ocarina of Time, etc.
Really, does racing a time of less than 0 seconds, or dodging 200 lightning
bolts in a row sound like something the average gamer would figure out to
try and do on their own? Both have signifigant rewards though. All of the
side quests of the game are detailed in this section. And because there's
actually so many, below is a mini-table of contents exclusively relating
to them, to make things easier.
1) Airship Passwords ........................................... <SQ_A>
2) The Omega Ruins ............................................. <SQ_B>
3) Cavern of the Stolen Fayth (Obtaining Yojimbo) .............. <SQ_C>
4) Baaj Temple (Obtaining Anima) ............................... <SQ_D>
5) Remiem Temple (Obtaining the Magus Sisters) ................. <SQ_E>
6) Village of the Cactuars ..................................... <SQ_F>
7) Valefor's Second Overdrive .................................. <SQ_G>
8) Lightning Dodging ........................................... <SQ_H>
9) Butterfly Catching .......................................... <SQ_I>
10) Rin's Underdog's Secrets .................................... <SQ_J>
11) Luca Theater ................................................ <SQ_K>
12) Airship Hidden Coordinates .................................. <SQ_L>
13) Omega Ruins Treasure Chest Opening .......................... <SQ_M>
14) Remiem Temple Chocobo Races ................................. <SQ_N>
15) Second Visit to Temples ..................................... <SQ_O>
16) Revisiting the Zanarkand Cloister ........................... <SQ_P>
17) Extra Cutscenes ............................................. <SQ_Q>
18) Seagull Counting ............................................ <SQ_R>
19) Clasko's Chest .............................................. <SQ_S>
20) Clasko's Friend Sphere ...................................... <SQ_T>
21) Magic Urns .................................................. <SQ_U>
22) Obtaining the Jecht Shot .................................... <SQ_V>
=-------------------------------------------------------------------------=
Airship Passwords <SQ_A>
=-------------------------------------------------------------------------=
Rewards: God Hand ............................ [ ]
Victorious .......................... [ ]
Murasame ............................ [ ]
On Cid's Airship, after finishing the Zanarkand Cloister of trials and
defeating Yunalesca, you can speak with Cid to view a list of locations
to visit. You can also choose "Input" to put in a password, to reach
certain locations. These locations, and passwords are as follows.
Password 1: GODHAND - Mushroom Rock
Password 2: VICTORIOUS - Besaid Ruins 1
Password 3: MURASAME - Besaid Ruins 2
None of the areas you unlock will be very big, but they each contain a
treasure chest. At Mushroom Rock, you'll find a chest containing God Hand,
a weapon for Rikku. You'll only be able to open it if you have the Cloudy
Mirror, however. More information on that is in the Celestial Weapons
section. At Besaid Ruins 1, you'll find Victorious, an armor that has
the element-proof abilities customized, and one free-slot. At Besaid Ruins
2, you'll find a Mursame, which is a sword for Auron. It has Piercing, One
MP Cost, and two free-slots.
=-------------------------------------------------------------------------=
The Omega Ruins <SQ_B>
=-------------------------------------------------------------------------=
Rewards: Al Bhed Primer XXVI ................. [ ]
Teleport Sphere ..................... [ ]
Friend Sphere ....................... [ ]
Magic Sphere ........................ [ ]
Optional Boss: Ultima Weapon ........ [ ]
Optional Boss: Omega Weapon ......... [ ]
* Plus more in Omega Ruins Chests side-quest.
When you first gain access to free control of Cid's airship, you'll have
access to the Omega Ruins, which you can reach at any time from that point
onward. To actually make the ruins appear on the list of traversable
locations you'll have to search the map. Bring the cursor to 70 for the X
coordinate, and 34 for the why coordinate, and press X. You'll get a
message saying that you've discovered the Omega Ruins. Now as for what
the ruins contain: High level monsters, some items, the final Al Bhed
Primer, and two tough optional bosses with no rewards whatsoever. It's
going to be fun! Note, that this also makes an excellent place to level up
if you need to do that. Just be careful, and save often when doing so.
Malboros ambushing you with Bad Breath can cause big trouble. Demonoliths
aren't much better, either, with their petrification. The following
paragraphs, if followed, will get you all of the items in the Ruins, as
well as bring you to both of the boss fights.
From the very start of the cave, you'll have three directions with which
to go on. The north path and the path to the right loop around, meaning
that taking the left path is the only choice in order to make your way
onward. However, you'll find the first room of the Omega Ruins Treasure
Chest sidequest on the far right (more information on that is found as a
separate sidequest entry). It's worth heading for. Once you've checked
those chests out, make your way towards the left. Head as far in that
direction as you can to find a room with three chests -- this is the second
of four rooms like it, also part of the treasure chest sidequest. Keep
heading north from there, until you come to a split in the path.
To take the left path will bring you to the third treasure chest room.
Check it out, then head to the right. Walk until you reach a glyph on the
wall. It won't do anything yet so just head north into the final room
containing chests related to the chest opening sidequest. In this room
look carefully on the ground, and you should find a copy of [Al Bhed Primer
XXVI]. Pick it up, then take the path stretching north-west. Follow it and
you'll come to another glyph on the wall. Press this one, then head back to
the first glyph that you were at, and press that one. This will cause a
hole in front of you to be bridged. Walk along the path, and the holes in
front of you will continue to be bridged as you go. This path leads directly
to a chest containing a [Teleport Sphere].
From there, head back to the room that you found the four chests, and the
copy of Al Bhed Primer in, and take a right. This will lead you to a glyph
on the ground, which acts as an elevator platform. Step onto it, and you'll
be taken to the floor above. Head forward from there, and you'll be attacked
by the first of two bosses in the area: Ultima Weapon.
[=-=-=-=-=-=-=-=-=-=-=]
| Boss: Ultima Weapon |
|=-=-=-=-=-=-=-=-+=-=-+-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 70000 | MP: 999 | AP: 40000 | Gil: 20000 |
| Overkill: 13560| | Overkill: 50000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 50 | DEF: 60 | MAG: 45 | MDF: 60 |
| AGL: 28 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.0 | Fire: 1.0 | Thunder: 1.0 | Ice: 1.0 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Core Energy, Shimmering Rain, Holy, Silence, Sleep, |
| Break |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Ultima Weapon isn't a tricky boss. If you're underleveled, he may |
| be tough for you to beat, but he's nothing of a puzzle. He has |
| 70,000 HP, and you have to drain it. Depending on where you are in |
| strength, this could be easy or difficult. If you have celestial |
| weapons, you'll be able to tear through him like tissue paper, most|
| likely, doing over 9999 damage each time. If not, you'll still be |
| able to manage. You might be able to get away with physical attacks|
| but if not, overdrives are fine. If it's absolutely necessary, you |
| can have Yuna bring in Anima or Bahamut to do some damage. Ultima |
| Weapon has a few skills, but no matter which way you cut it, it's |
| the same. He's going to do a few thousand damage. You just have to |
| be able to take it. And to be honest, if you got to him, you can. |
| Think of this battle as a freebee. Take the chance to steal some |
| Door to Tommorows from him. And try to switch in as many characters|
| as you can, because he gives great AP. |
| |
| Alternate Strategy: |
| |
| Some prefer to bribe Ultima Weapon, rather than defeat him, so that|
| they can get the 99 Pendulums. This really isn't necessary though. |
| You can get 30 Pendulums in the Remiem Temple Chocobo races; and is|
| it really necessary to customize Master Thief onto four party |
| members? Additionally, 1,400,000 Gil is a lot. Do it if you feel |
| you need the Pendeulums, but if you don't then just drop this guy. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Door to Tommorow |
| Bribe: Pendulum x99 (1,400,000 Gil) |
| Drop: Lv. 3 Key Sphere |
| Dropped Weapon Abilities: Double Overdrive |
| Dropped Armor Abilities: Break MP Limit |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
After the battle with Ultima Weapon ends, step on the glyph in the middle
of the room, to be magically brought to a deeper portion of the ruins.
In this area there are many large circular platforms, each connected by
a thin bridge of rock. In the middle of each platform you'll go into
battle with a fiend -- even if you have an armor with No Encounter on.
If you head left from the start you'll have to fight a Varuna on the first
platform and a pair of Wraiths on the second. This path does not necessary
to travel, but it leads to a treasure chest containing a [Friend Sphere].
Either choose to go for it, or not (though if you can't beat these enemies
Omega will slaughter you) then make your way back to where you entered
this area, and take the path to the right. After facing off agaisnt an
array of fiends, moving from platform to platform, you'll reach the big
guy himself, Omega Weapon. Make sure you're healed.
[=-=-=-=-=-=-=-=-=-=-]
| Boss: Omega Weapon |
|=-=-=-=-=-=-=-=-+=-=+=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-]
| HP: 99999 | MP: 999 | AP: 50000 | Gil: 30000 |
| Overkill: 13560| | Overkill: 60000| |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 54 | DEF: 80 | MAG: 50 | MDF: 20 |
| AGL: 32 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 0.5 | Fire: 0.5 | Thunder: 0.5 | Ice: 0.5 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Core Energy, Shimmering Rain, Nova, Ultima, Break, |
| Confuse, Demi |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Omega Weapon fights much like Ultima Weapon, only on steroids. He |
| has more HP, all of his stats are higher, and he's resistant to |
| all elements. Now much like with Ultima, if you're characters are |
| all super high-leveled, doing well over 9999 then you'll tear |
| through him. Otherwise, you may want to consider being a bit more |
| careful with how you take him on. Physical attacks work, but use |
| Quick Attack instead, if you have it. Overdrives are also good, as |
| are Bahamut and Anima using their special attacks. The battle as a |
| whole will be signifigantly easier if you have someone use Hastega |
| at the start. Much like Ultima Weapon, Omega Weapon has no secrets |
| or quirks; He's just tough. He has a lot of HP, and he does a fair |
| bit of damage. Your characters will need to be leveled up a good |
| deal if you want to take him. Aside from that, just keep hitting |
| him with your strongest attacks and he'll go down. If you like to |
| use Kimahri, make sure to use Lancet on the big guy to learn Nova |
| before he does, though. It's Kimahri's strongest overdrive. |
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Gambler's Spirit |
| Bribe: N/A |
| Drop: Lv. 3 Key Sphere |
| Dropped Weapon Abilities: Triple Overdrive |
| Dropped Armor Abilities: Break HP Limit |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Once Omega Weapon's defeated, you're almost done with the Omega Ruins. The
only thing left for you there (aside from leveling) is to make your way
back through the ruins a second time, to the area that you fought Omega
Weapon in. This time you'll find a chest on the ground. You can open it for
a [Magic Sphere].
=-------------------------------------------------------------------------=
Cavern of the Stolen Fayth (Obtaining Yojimbo) <SQ_C>
=-------------------------------------------------------------------------=
Rewards: Hidden Aeon, Yojimbo ................ [ ]
Al Bhed Primer XXV .................. [ ]
Megalixer ........................... [ ]
Lv. 2 Key Sphere .................... [ ]
Fortune Sphere ...................... [ ]
Mega-Potion x2 ...................... [ ]
Flexible Arm ........................ [ ]
MP Sphere ........................... [ ]
X-Potion x2 ......................... [ ]
Teleport Sphere x2 .................. [ ]
First of all, to reach the Cavern of the Stolen Fayth, you'll have to make
your way to the Calm Lands. From there, take the exit in the north-east
corner of the area, as if you were heading for Mt. Gagazet. However, rather
than cross the bridge that's there, head down the hill on the right of you
and pass under the bridge to another screen. Head to the left of this
screen, and you'll find the entrance to a cave. If you haven't been there
before, you'll see a cutscene where Lulu speaks a little. Head inside to
reach the Cavern of the Stolen Fayth. Inside you'll find enemies on par
with those found in the Calm Lands -- nothing too hard.
Head forward along the only available path, until you reach a fork. Take
a right at it to find the first reward that this cave bears: A chest that
contains a [Megalixer]. After taking it, head back to the main path and
keep heading north. It won't be long until you see a cutscene between some
of the members of your party. You'll be given some background information
on the area. After it ends, continue onward to the next fork in the path,
and again, take a right. This will lead you to a chest containing a [Lv. 2
Key Sphere.] Open it, then turn around and head to the left.
You'll soon come to another fork. This time continue going straight. You
will come to a chest containing a [Fortune Sphere]. Take that, and then
turn around and head to the path going to the left. These directions may
be redundant, but they are getting you items. Anyway, you'll come to yet
another junction. Here you'll see a chest containing two [Mega-Potions]
directly in front of you. You can then take a left to find an issue of [Al
Bhed Primer XXV]. With all of these items, continue forward and you'll
find a save sphere. Save your game, and continue onward to the next room.
You'll see another cutscene there. Lulu will encounter Lady Ginnem, the
summoner she once was a guardian for, but failed. Yuna will try and send
her, but it will fail. So instead, you'll be thrust into battle against
one of Lady Ginnem's aeons -- one you have never seen before: Yojimbo. On
his turns, his dog will attack you for some damage, but he really isn't a
difficult fight. Just hit him with whatever you got. Physical attacks and
magic both work. Once the fight ends, you'll have access to a warp pad
on the ground. You can use it to return to the entrance, go to the Chamber
of the Fayth, and even go to two other areas labeled "???".
Start off by choosing to go to the "???" on the left. To do this, simply
face left while standing on the glyph and press X. This will bring you to
a room with a chest containing a [Flexible Arm], a weapon for Rikku. Once
you have that, head back to he previous room and choose to go to the "???"
on the right. This will bring you to a room with two chests. One contains
an [MP Sphere], and the other, two [X-Potions]. Once you've opened all of
the chests in the "???" rooms, choose to head north, to the Chamber of the
Fayth.
There you'll meet Yojimbo -- and you'll quickly find out that he is no
ordinary aeon. Before he joins you, he'll ask you a question: What do you
want? The options are "To train as a summoner," "To gain the power to
destroy fiends," and "To defeat the most powerful of enemies." Choose the
third option, because it will lower Yojimbo's price -- yes, you're going
to have to pay him, if you want to recruit him. He'll ask you to make your
offer, and he gives you a starting asking price of "250,000". Now you'll
have to tread lightly when offering -- if you offer far too low, or make
too many unsuccessful offers, he'll tell you to leave, and you'll have to
try again.
What you want to do is offer half of what he wants, plus one. So, by this
logic, you're first offer should be 125,001. After that, he'll make a new
offer. This time just increase your offer to 125,002. His new offer should
be 205,000. Now this is your last chance to get him to lower his price, but
you can get him for less -- not much less though. 200,000 should be enough.
You can pick him up for that price. Though there is another trick. If at
any time you offer him more than three times what he offers, he'll join you
as well as giving you two [Teleport Spheres]. Early on in the game, this
will be extremely beneficial to you, if you can afford it. However, if you
chose to get Yojimbo later on, the spheres really aren't worth it.
=-------------------------------------------------------------------------=
Baaj Temple (Obtaining Anima) <SQ_D>
=-------------------------------------------------------------------------=
Rewards: Hidden Aeon, Anima .................. [ ]
Onion Knight ........................ [ ]
Megalixer ........................... [ ]
Mega Phoenix x4 ..................... [ ]
Before you can go peeping through the Baaj Ruins, you'll have to unlock
the ruins. This is a simple task. Once you have permanent access to Cid's
airship, speak with Cid, and choose "Search." There, move the cursor to
around (X=70, Y=34) to find Baaj Temple. Once you've done this, the temple
will forever appear on your list of selectable destinations. Now another
thing you're going to need to know. There's a really tough boss here, and
you'll be fighting him underwater. That means your team will be Tidus,
Wakka and Rikku. Get these guys suited up with some Stoneproof armor if
at all possible, because otherwise this guy's going to be a real pain.
Once you're in the place, you'll notice that it's the same area you were
at when Tidus first arrived in Spira -- cool. Walk forward, and dive off
of the ledge and into the water. There, swim forward and you'll be called
into a battle against Geosgaeno; The same fiend you fought against in the
Beginning of the game. The difference is now he's serious, and if you're
characters aren't at a decent level he's really tough.
[=-=-=-=-=-=-=-=-=]
| Boss: Geosgaeno |
|=-=-=-=-=-=-=-=-++=-=-=-=-=-=-=-=+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=]
| HP: 32767 | MP: 128 | AP: 4200 | Gil: 1000 |
| Overkill: 32767| | Overkill: 6300 | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| STR: 36 | DEF: 50 | MAG: 40 | MDF: 50 |
| AGL: 48 | EVA: 0 | | |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Water: 1.5 | Fire: 1.5 | Thunder: 1.5 | Ice: 1.5 |
|=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-+-=-=-=-=-=-=-=-=-|
| Abilities: Stone Punch, KO Punch, Spit Out |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Strategy: |
| |
| Wakka doesn't bring too much to the table -- just another hand to |
| attack or heal with. However, Rikku and Tidus have some abilities |
| that should help. For Tidus, this ability is Hastega; Use it right |
| away. For Rikku, this ability is Use. She's not a real powerhouse |
| when it comes to doing damage (unless you've really been leveling) |
| but due to Geosgaeno's weakness against magic, she is probably the |
| biggest damage dealer in this battle. You should have at least a |
| handful of Fire Gems or other elemental Gems by now, and using one |
| will do five hits of 800-900 damage. That's a fair portion of the |
| big guys health. Tidus and Wakka can compliment it by attacking, |
| and using any overdrives they get. If you're protected against |
| petrification, then the only thing you'll have to worry about is |
| Geosgaeno's KO Punch. It will only hit one person though, so it's |
| not a big deal. Just toss a Phoenix Down, and keep going. |
| |
| If you aren't doing enough damage to take him out quickly, however,|
| things may become interesting. Geosgaeno is able to inhale party |
| members, keeping them inside his stomach. In this state, many of |
| their positive status effects (and negative ones as well) will be |
| attributed to him, even though he's otherwise immune. This isn't |
| worth worrying about too much though. What's more important is that|
| you take great care in how you treat the situation. If you happen |
| to finish of Geosgaeno while he's holding a party member, he'll |
| spit them out, doing 9999 damage to all of your characters. That's |
| very bad. Now a better way to deal with it is have the character |
| inside use Trigger Command -> Struggle. If they do this, when the |
| fiend uses Spit Out, it will kill them and damage the person that |
| Geosgaeno targets, but you should be all right; Revive and heal. |
| If you just wait it out, healing and defending, when Geosgaeno |
| spits out the inhaled ally, they're HP will be brought to one, and |
| their total HP minus one will be taken from the other members. If |
| Geosgaeno swallows one of your party members use your best |
| judgement to decide which method will result in less chaos for you.|
| |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| Steal: Water Gem |
| Bribe: N/A |
| Drop: Power Sphere |
| Dropped Weapon Abilities: No Encounters |
| Dropped Armor Abilities: Auto-Reflect |
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
If you have the Celestial Mirror, you might as well grab Lulu's weapon
here. Make your way to the right after defeating Geosgaeno, and look for
a large open hole. Now you won't be able to see the chest, but it's there.
Lower yourself as far into the hole is possible, and swim around the rim
of it, pressing X. Eventually you should see a cutscene of the camera
spinning around to show the chest opening. It contains the [Onion Knight].
Note: It will not appear until after you've defeated Geosgaeno. Once you
have it, make your way to the underwater door in the area, and continue
into the flooded temple.
Swim to a set of stairs, and climb out of the water. There, you'll find
a door. Proceed through it, and you'll be in a room with six statues.
Each of these statues corresponds to a temple in Spira: Besaid, Kilika,
Djose, Macalania, Bevelle, and Zanarkand. Each of those items, as mentioned
in the walkthrough held an item that you had to use a destruction sphere
to obtain. You can't miss the item in Bevelle, so that will not be a
problem. However, you need to have the other five. If you don't, no sphere
will appear in front of the temple's statue in Baaj Temple, and you'll
need all six of them. This will probably mean going back to Zanarkand
Temple, but also possibly several of the others. The items you need to
have gotten are listed below:
Besaid Temple: Rod of Wisdom (Indicated by upper-left statue.)
Kilika Temple: Red Armlet (Indicated by lower-right statue.)
Djose Temple: Magic Sphere (Indicated by middle-right statue.)
Macalania Temple: Luck Sphere (Indicated by middle-left statue.)
Bevelle Temple: HP Sphere (Indicated by upper-right statue.)
Zanarkand Temple: Magistral Rod (Indicated by lower-left statue.)
Open the chests on each side of the door that you entered through. One
contains a [Megalixer], and the other four [Mega Phoenixes]. After you've
picked these up, examine each of the statues in the room causing them to
light up. When all six have been lit up, make your way to the door in
the back of the room, and enter the Chamber of the Fayth. Inside step
forward, and you'll have an interesting conversation with the human form
of Anima; it reveals a lot. Once the scene ends, you'll have Anima in your
collection of aeons!
=-------------------------------------------------------------------------=
Remiem Temple (Obtaining the Magus Sisters) <SQ_E>
=-------------------------------------------------------------------------=
Rewards: Hidden Aeon, Magus Sisters .......... [ ]
Al Bhed Primer XXIV ................. [ ]
Summoner's Soul/Lightning Gem x4 .... [ ]
Aeon's Soul/X-Potion x30 ............ [ ]
Chocobo Feather x10 ................. [ ]
Mega-Potion x60 ..................... [ ]
Flower Sceptor ...................... [ ]
Shadow Gem x8 ....................... [ ]
Stamina Spring x60 .................. [ ]
Blossom Crown ....................... [ ]
Shining Gem x40 ..................... [ ]
Moon Sigil .......................... [ ]
This sidequest requires you to make your way back to the Calm Lands after
obtaining both Anima and Yojimbo. Once you have these, mount a chocob and
head towards the entrance of Macalania Woods on it. However, instead of
entering the woods continue past it, and look for a yellow chocobo feather
lying on the ground. Press the X button at this feather, and the chocobo
you're riding will leap to the ground below. Dismount it and head off of
the screen to reach the outside of Remiem Temple. There you'll have access
to the Remiem Temple Chocbo Races, another sidequest. However, for the
Magus Sisters, you'll have to cross the bridge of the temple. You might
as well head around to the left side of the temple, past the chocobo there,
and pick up the issue of Al Bhed Primer XXIV. After doing that head inside.
Inside you'll meet up with Belgemine, the summoner that seems to be
following you around the game. She reveals that she is in fact an unsent,
but that she can help you in your quest to defeat Sin. She then lays
down another challenge for Yuna to have an aeon battle with her. However,
this won't just be a single battle -- she actually has eight: Valefor,
Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and the Magus Sisters.
They aren't particularly very to defeat if Yuna is at a decent level.
The fights can all be one by sending out Anima to attack with Pain, which
should do around 15,000 - 20,000 damage depending on how strong Yuna is.
As you defeat these different aeons, you'll berewarded with items. From
defeating Valefor you'll get four Lightning Gem's (or a Summoner's Soul if
you don't already have it.) Defeating Ifrit gets you thirty X-Potions (or
an Aeon's Soul if you don't already have it.) Dropping Ixion earns you
ten Chocobo Feathers. Beating Shiva will earn you sixty Mega-Potions.
Lastly, defeating Bahamut will get you the Flower Sceptor -- one of the
two items needed to obtain the Magus Sisters. If you keep fighting, you
can earn eight Shadow Gems by beating Yojimbo, and sixty Stamina Springs
for defeating Anima -- though that will be a bit difficult. You may even
have to bust out a Mega Flare from Bahamut.
Those are all the aeons you can face now, though she does still have the
Magus Sisters. Before she'll use them though, you have to obtain them.
You already have the Flower Sceptor, which is one of the two necessary
items.
The other item will take a fair bit longer to get, if you haven't already
started with the Monster Arena side quest. The first thing that you'd
have to do would be to open the Monster Arena. To do this you'll have to
stop there (it's off of the east side of the Calm Lands) and buy at least
one of the monster catching weapons. Then, you'll have to catch each of
the nine living fiends in the Calm Lands (don't worry about the Machina,
you can't catch them anyway.) After doing this, the arena will be usable.
However, that's not enough to get the needed Blossom Crown. To get that,
you'll have to head over to Mt. Gagazet, and catch at least one of another
twelve fiends. Once you've done this, return to the Monster Arena, and
speak with the owner to obtain the crown. The list of needed fiends is
as follows:
Calm Lands (To open the Arena): Skoll
Flame Flan
Nebiros
Coeurl
Shred
Malboro (North-west area)
Ogre (North-West area)
Chimera Brain (North-West area)
Anacondaur (North-West area)
Ogre (North-West area)
Mt. Gagazet (To Obtain the Crown): Bashura
Grat
Bandersnatch
Nidhogg
Grenade
Ahriman (Gagazet Mountain Cave)
Grendel (Gagazet Mountain Cave)
Dark Flan (Gagazet Mountain Cave)
Mandragora (Gagazet Mountain Cave)
Behemoth (Gagazet Mountain Cave)
Splasher (In water in the cave)
Maelspike (In water in the cave)
Achelous (In water in the cave)
When you have both of these items, you can make your way to the back of
Remiem Temple and examine the door. Select to use the Blossom crown, and
you'll break part of the seal. Select to use the Flower Sceptor to break
it completely. There will be no fancy cutscenes or dialogue, but you'll
then be given a chance to name your three new aeons (which are all
summoned at once, and act as a team.) In addition, you'll also be able
to do battle with Belgemine's Magus Sisters. Anima makes a good choice
here. The Magus Sisters deal some big damage though, if they use any of
their good attacks, but a couple of Pains will take out any of the three.
Not only that, you'll very likely build an overdrive during the fight;
Oblivion will take all three of them down in one shot -- or however many
there are left. After the fight, you'll be rewarded with 40 Shining Gems.
You then have a choice. You can send Belgemime. You'll be given the Moon
Sigil for doing so.
=-------------------------------------------------------------------------=
Village of the Cactuars <SQ_F>
=-------------------------------------------------------------------------=
Rewards: Potion/Elixer/Magalixer/Friend Sphere [ ]
Shadow Gem x2 ....................... [ ]
Shining Gem x2 ...................... [ ]
Blessed Gem ......................... [ ]
Mercury Sigil ....................... [ ]
Once you have access to Cid's Airship, fly to Bikanel Island, and if you
have one, equip a No Encouters armor or weapon. It will make things much
easier on you. When you're ready, head through the desert to the final
area before Home. Then, make your way to the lower-right hand corner of
the area, south of where the sandstorm is. There you'll find a Cactuar
stone. Examine it and you'll begin the Village of the Cactuars sidequest.
How this will work, is you'll examine the stone, and it will tell you the
name of a missing Cactuar, and also give you a hint of finding it. You
will then go find that Cactuar, and play a game of red-light-green-light
with it (you'll also have to battle it afterwards, but that's the easy part).
For those of you who may not remember this childhood game, you'll have
to stop when the Cactuar is looking at you, and run towards it when it
turns away. You can mess up twice for any Cactuar, but a third time will
cause it to run away; Allowing the timer on the screen to reach zero
will also cause them to run away. You can finish the sidequest without
catching all of the cactuars, but the prize you get at the end will be
directly related to how many you are able to catch. See, each one you
catch will reward you with a sphere. But if you catch them you'll be given
a specific Name sphere. The number you have at the end will decide which
of the prizes you get:
1 - Potion
2 - Potion
3 - Elixer
4 - Elixer
5 - Elixer
6 - Elixer
7 - Megalixer
8 - Megalixer
9 - Friend Sphere
10 - Friend Sphere
The following are information, including the locations, on all ten of
the chocobos. Keep in mind for the Locations, that the desert is laid out
so that Oasis is the first screen, then the second screen is East, the
third screen is Central, and the fourth is West. Your airship will land in
the Oasis area, and the cactuar statue is in the West area.
Cactuar: Tomay
--------------
Clue: Tomay's Gone. Gone to fetch the water.
- Duties: Fetching water. Takes his time, and as a result, is often left behind.
- A little dim.
Location: Oasis - He's in front of the water in the very first area.
Time: 10.0 Seconds
Strategy: He's simple to catch. There's nothing special about him.
Cactuar: Rovivea
----------------
Clue: Rovivea's gone walkabout. Be back soon.
- Has no patience for certain dim-witted friends.
- Not a progressive thinker.
Location: Sanubia Desert East - As you enter the screen and approach the
first turn, you'll see the Cactuar running around on your left.
Time: 13.0 Seconds
Strategy: She's simple to catch. There's nothing special about him.
Cactuar: Chava
--------------
Clue: Little Chava likes big numbers. Be back soon.
- A little needy.
- Attention deficit.
Location: Sanubia Desert West - This one's tricky. Head to the left of
the Cactuar stone and examine one of the signs over there. It will warn
you of dangerous fiends, and also mention a 20% off sale on all travel
agency goods. After reading it you'll see a cutscene of Chava arriving.
- Recently learned to count to 50.
Time: 13.0 Seconds
Strategy: He's simple to catch. There's nothing special about him.
Cactuars: Alek and Aloja
------------------------
Clue: Alek and Aloja play tag in the ruins of men. Be back soon.
- Two brothers, rarely separated.
- They move as one, their cloeness a paragon of brotherhood.
Location: Sanubia Desert Central - They're running around on the east
side, where the ruins are. You can't miss them.
Time: 13.0 Seconds
Strategy: There's two of them, but they turn around at the exact same
times. So treat them like any of the previous Cactuars.
* This will count as two Name spheres.
Cactuar: Vachella
-----------------
Clue: Vachella seeks the shining blue. Be back soon.
- Loves new things.
- Hard on others, easy on self.
- Stingy.
Location: Sanubia Desert East - This is another tricky one. You'll have
to examine the save point in the area then select cancel. Vachella will
spring out at you afterwards.
Time: 14.0 Seconds
Strategy: This one is very hard, because Vachella turns around very
quickly after the first one. You'll have to be extremely careful. Make sure
to run as far as you can the first time, before she goes into "fast mode."
Cactuar: Robeya
---------------
Clue: O, Robeya's stuck inside. Be back soon.
- A real needle brain.
- Likes cramped spaces.
- Check out his great collection!
Location: Sanubia Desert Central - This one is kind of funny. Head to the
bottom of the screen, to where the entrance to the East screen is. Then,
head west, following along the wall, as far as you can go. You'll come to
a chest that has mysteriously appeared: Open it and you'll find Robeya inside!
Time: 14.0 Seconds
Strategy: You'll find three chests in this game -- it's impossible to open
them all and still win. In fact, you'd have trouble with one. However, even
if you lose a trial you keep your items. If you're good at the game, you can
open the two chests on the right in the first trial (for a Blessed Gem and
two Shadow Gems), the chest on the left in the second trial (for two
Shining Gems), and then use the third trial to catch Robeya. Actually just
catching her is the easiest part of the game.
Cactuar: Isrra
--------------
Clue: A fiery inscription -- The lord of the hole is gone. Isrra thinks.
Be back soon.
- The philosopher about town. Today, he digs holes. Again.
- A cautious sort.
Location: Sanubia Desert West - First, leave the screen, then come back.
After doing that you'll find him running around in a sand pit in the
center of the area.
Time: 15.0 Seconds
Strategy: Isrra looks at you for long periods of time, wasting seconds.
Also, the ground will be shifting, causing you to slide away. However,
there's a trick to beating him. Step into the sand pit next to you right
at the start of the game. You can then walk through a secret passage
leading you right next to Isrra, giving you an easy victory!
Cactuar: Elio
-------------
Clue: Much-curious Elio has left on a journey. Be back soon.
- To see what lies beyond the sands, he travels far to distant lands.
- Hyper-reactive and a bad poet.
Location: Airship - Ok, this one is really cool and sneaky. Head back to
the Oasis. When you get to the water, you'll see the Cactuar actually warp
away using a save sphere, and then the camera will show Cid's airship. Use
the save sphere, and select "Board Ship." Then, make your way to the roof
of the ship, to where you fought Evrae and Sin. Elio will be standing there.
Time: 11.0 Seconds
Strategy: The camera will be tilting back and forth, but it's still easy to
catch him. However, you will not fight him. Instead he dives off the airship!
Cactuar: Flaile
---------------
Clue: Flaile is always behind. Be back soon.
- The guy you never invite but he always shows up anyway.
- Cheeky.
Location: Sanubia Desert West - As soon as you place Elio's sphere, Flaile
will sneak up behind you, initiating the final game.
Time: 13.0 Seconds
Strategy: He'll really screw with your head, causing you to possibly lose
once or twice, if you don't expect it. See, when he turns around, he won't
say anything. On the other hand, he'll start shouting "Needletime!" over and
over, when he isn't looking at you -- and the first time he does this, you
may think you have lost, and waste time. So to win, just ignore all of the
text boxes, and keep a close eye on what direction Flaile is facing. Do
that and he's actually one of the easiest to catch, because he's slow.
After you get the final sphere, place that in the cactuar stone as well.
Then, after all of the lines from the Gaterkeeper song are read off, the
sand storm in the area will dissappear, allowing you to access that area
of the desert. There you'll find two chests. One will contain whatever
prize you deserve based on the number of named spheres you got. The other
will contain the Mercury Sigil, used to obtain Rikku's Celestial Weapon;
Though you can only open it if you have the Celestial Mirror.
=-------------------------------------------------------------------------=
Valefor's Second Overdrive <SQ_G>
=-------------------------------------------------------------------------=
Rewards: Valefor's Energy Blast Overdrive .... [ ]
This is a short and simple side quest, but one that you should definitely
take time to do. After you've completed the Besaid Cloister of Trials, and
sat through some cutscenes you'll be good to go and leave the island. Head
to the item shop before you leave though, and talk to the girl inside.
If she doesn't mention her dog right away, talk to her a few times. When
she mentions that her dog dug something up. When she does this leave the
tent, and go find the dog. He'll be inside one of the tents on the right
side of the village. Talk to him, and Valefor will learn Energy Blast.
Don't worry if you missed this. You can get it a different way later, after
defeating Yunalesca. Use Cid's Airship to travel back to Besaid Island.
There, make your way back towards the temple. If you see a girl standing
to the left of the temple stairs, speak to her. She'll give you "something
mangled and slobbery." The important thing is that this whatever it is
will teach Valefor his second overdrive, Energy Bomb! If you don't see
the girl, enter the temple, and calm back out again. She should appear.
=-------------------------------------------------------------------------=
Lightning Dodging <SQ_H>
=-------------------------------------------------------------------------=
Rewards: X-Potion x2 ......................... [ ]
Mega-Potion x2 ...................... [ ]
MP Sphere x2 ........................ [ ]
Strength Sphere x3 .................. [ ]
HP Sphere x3 ........................ [ ]
Megalixer x4 ........................ [ ]
Venus Sigil ......................... [ ]
Ether ............................... [ ]
Elixer .............................. [ ]
This is one of the least fun, and most tedious side quests imagineable.
Basically you just stand around in the Thunder Plains pressing X when
the screen flashes to dodge lightning strikes... Over, and over, and over.
The prizes are very good -- with you eventually earned the Venus Sigil
used to power up Lulu's Celestial Weapon. Unfortunately, this can take
a long time, and if you screw up you have to start again at the very
beginning. To minimize the chances of you failing, I'd reccomend turning
the volume down on your TV so that you can't hear it, and turning off
the lights in your room. Then just calmly wait it out and press X as
needed.
The reason for turning the volume down is so that you don' get tricked
by the sound of thunder; Some of them are indeed lightning bolts, but some
are not, and if you press X too soon and then a real lightning bolt comes
down you might get hit. The reason for turning the lights off is so that
you notice the flash on the screen more quickly. Anyway, each time you
dodge enough bolts you can pick up your prize from a treasure chest that
will appear in front of Rin's Travel Agency; Don't worry about picking
them up until you dodge all 200 though, because the prizes won't go
anywhere.
Other things to note: You can't leave the area, or your count will reset.
You can save the game if you'd like, but it won't do you any good because
if you reset or turn the game off your count will reset as well. You have
to do this all at once. Another thing to notice, is that you'll be given
two prizes for getting hit by many lightning bolts as well: sort of a pity
prize. Doing this will take a while, but it's considerably easier than
actually dodging the lightning, as you can imagine. The prizes that you
can attain from both dodging and getting hit are shown below:
Dodged 5 Lightning Bolts Consecutively: X-Potion x2
Dodged 10 Lightning Bolts Consecutively: Mega-Potion x2
Dodged 20 Lightning Bolts Consecutively: MP Sphere x2
Dodged 50 Lightning Bolts Consecutively: Strength Sphere x3
Dodged 100 Lightning Bolts Consecutively: HP Sphere x3
Dodged 150 Lightning Bolts Consecutively: Megalixer x4
Dodged 200 Lightning Bolts Consecutively: Venus Sigl
Hit 30 times total: Ether
Hit 80 times total: Elixer
=-------------------------------------------------------------------------=
Butterfly Catching <SQ_I>
=-------------------------------------------------------------------------=
Rewards: Ether ............................... [ ]
Elixer x2 ........................... [ ]
MP Sphere ........................... [ ]
Megalixer x2 ........................ [ ]
Teleport Sphere ..................... [ ]
Saturn Sigil ........................ [ ]
In two areas of Macalania Forest (North and Central) you'll find a man that
resembles a green bird with a indian chief headdress on top of his head -- or
that is what he appears like to me. Talk to him, and he'll say something about
butterflies. You can touch the butterfly closest to him to begin this horrible
game. Basically, you'll have to run through the area touching all seven of
the blue butterflies, while avoiding the red ones. If you touch a red one, you
will go into a battle with fiends, and you can give up on completing the game;
You're clock will tick out before you finish. Assuming you can get all seven
blue butterflies, a chest will form. Open it to collect your prize. As for what
exactly, this prize is, it depends on what time in the game you're doing the
quest, and at what area of the woods you are in. Prizes are as follows:
North, Before facing Spherimorph -> Ether
North, After facing Spherimorph -> Elixer x2
South, Before facing Spherimorph -> MP Sphere
South, After facing Spherimorph -> Megalixer x2
Either, First time after obtaining airship -> Teleport Sphere
Either, Second time after obtaining airship -> Saturn Sigil
The paths and locations of the butterflies are virtually impossible to
describe in words, but do know that they are not random. With patience, and
a bit of memorization, you can recall where the red butterflies are, and how
to avoid them, and where the blue butterflies are so you can pick them up. This
can be extremely frustrating, and in all honesty, it isn't worth doing until
you've gotten the airship -- at which time you'll have to do twice in order
to obtain the Sigil needed for Kimahri's Celestial weapon.
=-------------------------------------------------------------------------=
Rin's Underdog's Secrets <SQ_J>
=-------------------------------------------------------------------------=
Rewards: Underdog's Secret x99 ............... [ ]
After collecting all twenty-six issues of Al Bhed Primer -- whether by
doing it in one save file, or using an Al Bhed Compilation sphere -- speak
to Rin on Cid's Airship. You'll get to hear him and Tidus have a short
conversation in Al Bhed, and then as a reward for successfully learning
the language, Rin will give you ninety-nine Underdog's secrets, which you
can use to customize Double Overdrive onto your weapons, or use as fodder
for Rikku's overdrive.
=-------------------------------------------------------------------------=
Luca Theater <SQ_K>
=-------------------------------------------------------------------------=
Rewards: 50 Movie Spheres .................... [ ]
68 Music Spheres .................... [ ]
3 Special Music Spheres ............. [ ]
From Luca Stadium, head off-screen to the south. This will take you to
a new screen. There, head to the north, and follow along that road until
you reach a building. This is Luca Theater. Proceed inside, and you'll find
two people standing on the stairs. One will sell you Movie Spheres, and the
other will sell you Music Spheres. These spheres contain different songs
and cutscenes found in the game; Though you can only purchase ones that
you've already seen. You can specify a number to purchase, or you can choose
to record them all. Music Spheres cost 5,000 Gil each, and Music Spheres
cost 2,000 Gil each. Once you have them, you can speak to the man at the
counter to go to the main hall and view/listen to them. The following
are available:
Music Spheres Movie Spheres
------------- -------------
#M01: Zanarkand #01: Zanarkand
#M02: Prelude #02: We Called it "Sin"
#M03: Tidus's Theme #03: Sinspawn
#M04: Run!! #04: This is It!
#M05: Creep #05: Blitzball!
#M06: Battle Theme #06: A Summoner is Born
#M07: Enemy Attack #07: Lulu's Contempt
#M08: Game Over #08: Kimahri's Challenge
#M09: Out of the Frying Pan #09: Fear on the Sea
#M10: Victory Fanfare #10: Sin Arises
#M11: Leap in the Dark #11: Sin's Threat
#M12: Underwater Ruins #12: Futile Resistance
#M13: The Blitzers #13: Failure
#M14: Wandering #14: Kilika Dusk
#M15: Besaid #15: The Dance
#M16: Spira Unplugged #16: Luca Harbor
#M17: Phantoms #17: Let the Games Begin!
#M18: The Trials #18: The Legend Lives
#M19: The Summoning #19: The Dark Aeon
#M20: Braska's Daughter #20: No Better Plan
#M21: Yuna's Theme #21: Judgement
#M22: Good Night #22: Ex Machina
#M23: Decision on the Dock #23: Sin's Wake
#M24: Movement in Green #24: Reunion
#M25: A Fleeting Dream #25: Metropolis
#M26: Calm Before the Storem #26: Otherworld
#M27: Face Off #27: Sin Sleeps
#M28: Grand Maester Mika #28: Homecoming
#M29: Luca #29: Dry Dock
#M30: The Splendid Performance #30: Nayto Du Ku!
#M31: Auron's Theme #31: Leaving Home
#M32: BlitzOff! #32: The Glory of Yevon
#M33: Mi'ihen Highroad #33: The Red Carpet
#M34: Chocobo Jam #34: False Vows
#M35: The Travel Agency #35: Believe
#M36: Seymour's Theme #36: The Spring
#M37: Moment of Truth #37: The Summit
#M38: Djose Temple #38: The Last Chapter
#M39: Ridess The Shoopuf? #39: Sinrise
#M40: Rikku's Theme #40: Departure
#M41: Oui Are Al Bhed #41: The Approach
#M42: Guadosalam #42: Terra Graviton
#M43: Thunder Plais #43: Gravity Sucks
#M44: Jecht's Theme #44: Heaven's Fall
#M45: The Burning Sands #45: Vena
#M46: The Wedding #46: Machina Redux
#M47: Assault #47: Sinfall
#M48: Tragedy #48: Evenfall
#M49: Believe #49: Face Off
#M50: Servants of the Mountain #50: Breaking Through
#M51: Macalania Woods
#M52: Via Purifico
#M53: Bravely Forward
#M54: The Unsent Laugh
#M56: Seymour's Ambition
#M56: Illusion
#M57: Yuna's Decision
#M58: Nostalgia
#M59: Peril
#M60: Launch
#M61: Challenge
#M62: Beyond the Darkness
#M63: The Void
#M64: The Truth Revealed
#M65: Pursuit
#M66: Gloob
#M67: Patricide
#M68: The Temple Players
Once you've purchased the entire music set, you can then speak to the
man selling Music Spheres again. He'll offer you another limited edition
set, for 40,000 Gil.
Special Music Spheres
---------------------
#M69: Hum of the Fayth
#M70: Lulu's Theme
#M71: Wakka's Theme
=-------------------------------------------------------------------------=
Airship Hidden Coordinates <SQ_L>
=-------------------------------------------------------------------------=
Rewards: Dragon Lance ........................ [ ]
Sonar ............................... [ ]
Phantom Bangle ...................... [ ]
* Plus more in related side-quests.
Once you have Cid's Airship, after defeating Yunalesca, you'll have access
to many of the places you've been in the game. However, if you speak to
Cid you'll also see the "Search" command. If you click it, you'll be able
to move a cursor around the map, and press X. If there's nothing to be
found where you click, nothing will happen. However, in certain positions
on the map, you can find new areas. The following are the approximate
coordinates of the game's hidden areas, as well as descriptions of what
you'll find there.
X: 40
Y: 60
Location: Battle Site
Description: This small area has a chest contianing a Phantom Bangle for
Lulu. It has three element-eater abilities on it.
X: 13
Y: 62
Location: Baaj Temple
Description: This temple plays a big role in obtaining Anima. For that,
check the Baaj Temple sidequest. This area is also used in obtaining
Lulu's Celestial Weapon. Check the Celestial Weapon for more information
relating to that.
X: 30
Y: 73
Location: Besaid Falls
Description: This tiny area has a chest containing a Dragon Lance for
Kimahri. It has Magic Counter, Evade & Counter, and two-free slots for
customization on it.
X: 35
Y: 59
Location: Mi'ihen Ruins
Description: This tiny area has a Sonar, but you'll have to try and press
X and pick it up by accident, because you won't be able to see it. The
Sonar is a weapon for Rikku with Initiative, Poisonstrike, and one free-
slot for customization on it.
X: 70
Y: 34
Location: Omega Ruins
Description: This place is full of things to do. Check the Omega Ruins
section for most of it, and the Omega Ruins Treasure Chest section for
specific information related to the treasure chests in the area.
X: 12
Y: 42
Location: Sanubia Sands
Description: This is a tiny area with a chest containing an Ascalon: a
weapon for Tidus that comes customized with Double AP on it.
=-------------------------------------------------------------------------=
Omega Ruins Treasure Chest Opening <SQ_M>
=-------------------------------------------------------------------------=
Rewards: Lv. 4 Key Sphere .................... [ ]
Defending Bracer .................... [ ]
Turnover ............................ [ ]
Lv. 3 Key Sphere x2 ................. [ ]
Defending Armlet .................... [ ]
Friend Sphere x2 .................... [ ]
Lv. 4 Key Sphere .................... [ ]
Phantom Ring ........................ [ ]
Cactuar Wizard ...................... [ ]
Warmonger ........................... [ ]
Teleport Sphere x2 .................. [ ]
Warp Sphere x99 ..................... [ ]
First of all, if you take a look at the list above, the final reward for
this sidequest -- nintenty-nine warp spheres -- seems almost too good to
be true. That's kind of because it is. See, this "quest" is just a huge
game of chance. How it works is that in the Omega Ruins you'll find twelve
treasure chests. There are two rooms with three chests, one room with two
chests, and one room with four chests. When you open a chest, you'll either
get an item, or fight a Mimic. If you get a Mimic all other chests in the
room will disappear, and you'll go into battle. If you get an item, you'll
be able to move on to the next chest. The items you get are not random, they
are always in the same order. However you have to do it in one go, because
if you leave the rooms with the chests, they'll disappear. In other words,
no leaving, and no saving. Open all the chests and hope for the best.
- Chest 1: Lv. 4 Key Sphere
- Chest 2: Defending Bracer
- Chest 3: Turnover
- Chest 4: Lv. 3 Key Sphere x2
- Chest 5: Defending Armlet
- Chest 6: Friend Sphere x2
- Chest 7: Lv. 4 Key Sphere
- Chest 8: Phantom Ring
- Chest 9: Cactuar Wizard
- Chest 10: Warmonger
- Chest 11: Teleport Sphere x2
- Chest 12: Warp Sphere x99
=-------------------------------------------------------------------------=
Remiem Temple Chocobo Races <SQ_N>
=-------------------------------------------------------------------------=
Rewards: Cloudy Mirror ....................... [ ]
Elixer .............................. [ ]
Megalixer ........................... [ ]
Wings to Discovery x30 .............. [ ]
Pendulum x30 ........................ [ ]
Three Stars x60 ..................... [ ]
Once you have access to the Calm Lands you can do this side quest. Just
hop on a chocobo and make your way towards the entrance of Macalania Woods.
However instead of entering, strut past the entrance and look for a yellow
chocobo feather on the ground. Press X while standing over it and your
chocobo will leap to the ground below. Dismount it and head off screen to
reach Remiem Temple. Cross the bridge to reach the doorway, then take a
left. You'll find a chocobo standing there, and you'll see a sphere on
the ground. Examine the sphere and you'll be told about the races. After
that, head to the right side of the temple and examine the chocobo to
race.
Winning the prizes is a simple concept. If you beat the Chocobo champion
once, you'll get the Cloudy Mirror (used in obtaining the Celestial Weapons).
To get further prizes, you'll have to open chests without hitting any of
the colored poles along the way, and then still beat the champion. You
get a different prize for each number of chests that you open. Though be
aware that each item will only be given once. Each successive time will
result in you getting a potion. The first few races should be easy enough,
but they do get tricky. Below are strategies for all of them.
Strategy for No Chests
----------------------
You shouldn't have any trouble with the first of the races. Just head
down the starting ramp, taking a left at the first blue pole. Keep going,
taking a left past the green pole as well. At the next green pole you come
to, make a sharp turn around it, heading down the ramp. At the bottom you
will have to turn aroudn a yellow pole -- try to stay on the right side
of the ramp as you descend, so that you don't clip it. After that just
stay on the left side of the path, safely avoiding all of the poles. This
path leads right to the finish line, in the center of the area.
Prize: Celestial Mirror
Strategy for One Chest
----------------------
This race won't be much harder than the first race. After coming off of
the initial starting ramp, take a right past the blue pole and keep going
forward from there until you reach the chest. Open it, and your chocobo
will jump down to the path below. From there just make the same path as
you would in the first race, heading down the ramp past the green poles
and then staying on the left side of the path for the remainder of the
race. The chocobo champion shouldn't be anywhere close to finishing yet.
Prize: Elixer
Strategy for Two Chests
-----------------------
Ok, here's where things start to get interesting. This race still isn't
that bad though. At the start, head for the same chest that you got in
the race for one chest (by takign a right past the first blue pole.)
From where you land, immediately head up the ramp to your right, and make
a sharp turn around the pole at the top. This path leads to the chest
directly opposite the first chest you got. Open it, and you'll be dropped
back to the same exact place you were before: next to the green poles.
Make your way down the ramp, turn around the first yellow pole, and then
just keep going until you reach the finish line.
Prize: Megalixer
Strategy for Three Chests
-------------------------
In this race, what you want to do is start by taking a right at the first
blue pole, and getting that chest as usual. Then, from where you land, head
up the ramp on your right and make the sharp turn around the pole there to
get the second chest. Now this time, unlike in the previous races, when you
land you want to take a right up the ramp in front of you again. This time
instead of taking a turn around the pole, however, just run straight to the
end of the path. You'll find the third chest there. Grab it, and your
chocobo will leap down next to the ramp with a yellow pole next to it. From
there just keep goung until you reach the finish line.
Prize: Wings to Discovery x30
Strategy for Four Chests
------------------------
Now this race will be a whole lot closer than any of the previous ones,
and in fact it's possible to do everything right and still have the chocobo
champion get in front of you and block your path. There's nothing you can
do about this other than trying your best and hoping he doesn't do his
best. At the start take a right past the first blue pole and grab the first
chest. Then, head up the ramp on your right, swerve around the pole at the
top and grab chest two. Again, head up the ramp -- this time heading
straight ahead -- to get chest three. When you land, you'll be next to a
yellow pole. Head to the right past the two yellow poles near you to get
the fourth chest. Now here is the problem: Opening this chest doesn't put
you closer to the finish line. So from where you land, just keep running
ahead until you reach another yellow pole. Swerve around it and head down
the ramp. At the bottom, make a sharp right turn to get on the final path
leading towards the finish. Hopefully the champion is not in your way, and
you can pick up the win.
Prize: Pendulum x30
Strategy for Five Chests
------------------------
Now here luck plays an absolutely huge role. You have to hope for the
champion to run a bad race. Head to the right of the first blue pole for
the first chest. Then head up the ramp on your right, make a sharp turn
around the pole at the top for the second chest. When you land, head up
the ramp again, this time heading straight, for the third chest. Take a
right past the two yellow poles from where you land to reach the fourth
chest. Now from here things get tricky. You have to take a right around
the second yellow pole you come to, heading up a ramp. Then at the top,
you have to take a sharp left up another ramp. This brings you to the
fifth chest. Your chocobo will stop and dance for a moment, but then he'll
launch himself right in front of you the finish line. If the champion was
doing good you'll still lose. If not, you should be able to get over the
finish line just before he does, getting the win.
Prize: Three Stars x60
=-------------------------------------------------------------------------=
Second Visit to Temples <SQ_O>
=-------------------------------------------------------------------------=
Rewards: Evasion Sphere ...................... [ ]
Potion x2 ........................... [ ]
Elixer .............................. [ ]
Wht Magic Sphere .................... [ ]
Hi-Potion ........................... [ ]
Luck Sphere ......................... [ ]
Agility Sphere ...................... [ ]
Defense Sphere ...................... [ ]
Accuracy Sphere ..................... [ ]
Luck Sphere ......................... [ ]
Magic Def Sphere .................... [ ]
Agility Sphere ...................... [ ]
Magic Sphere ........................ [ ]
Accuracy Sphere ..................... [ ]
Magic Def Sphere .................... [ ]
Strength Sphere ..................... [ ]
Defense Sphere ...................... [ ]
Although a fair bit time consuming, and extremely easy to overlook, this
side quest isn't in the least bit difficult. Once you have access to Sid's
airship, begin making your way back to the temples around Spira. There's
one in Besaid, one in Kilika, one in Djose, and one in Macalania. You
can't get back into Bevelle, and there's nothing extra waiting for you
in Zanarkand, so don't worry about those. However, if you've already got
the Magus Sisters as a secret aeon, Remiem Temple will have something for
you. And the Cavern of the Stolen Fayth actully does as well. The following
is a list of the items available:
- Besaid Temple: Evasion Sphere, Potion x2, Elixer, Wht Magic Sphere, Hi-Potion
- Kilika Temple: Luck Sphere, Agility Sphere, Defense Sphere, Accuracy Sphere
- Djose Temple: Luck Sphere, Magic Def Sphere, Agility Sphere
- Macalania Temple: Magic Sphere, Accuracy Sphere, Magic Def Sphere
- Cavern of the Stolen Fayth: Strength Sphere
- Remiem Temple: Defense Sphere
=-------------------------------------------------------------------------=
Revisiting the Zanarkand Cloister <SQ_P>
=-------------------------------------------------------------------------=
Rewards: Magistral Rod ....................... [ ]
If you recall, the first time you visited Zarkand Temple you were unable
to pick up the hidden item that all of the items before it seemed to have.
In fact, Zanarkand Temple does have such an item. You'll just have to pay
it a second visit to obtain it. After doing that, the items is fairly
simple to obtain. The goal will be to step on all of the spaces that form
a white square when lit. To do this, use the diagrams shown below, and
follow the written steps.
In the first room, step on squares: 5, 7, 8
In the second room, step on squares: C, G, J, R
Second Room: First Room:
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|A|_|_|_|_|_|_|_|_|_| |_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|F| |_|_|_|_|_|5|_|
|_|_|_|_|_|B|_|_|_|_|E|_|_|_|_|_| |_|6|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|G|_| |9|_|_|_|_|_|_|
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|_|_|_|_|_|_|_|N|_|_|_|_|_|O|_|_|
After all of the white squares are lit up, you'll see a short musical
cutscene, and then the screen in the first room of the cloister will rise
up, revealing a pedestal holding a destruction sphere. Take this sphere,
and place it to the right of the screen in the second room. This will
cause the screen to shatter, revealing a treasure chest. Open it to
obtain the [Magistral Rod]. This weapon, for Yuna, has the valuable Half
MP Cost ability on it, so it's worth having. However, more important than
that is that this along with the destruction sphere related items from
the other temples, are the key to obtaining the hidden aeon Anima. And if
you've followed the guidelines for the previous temples, this is the last
of the items you need! For information on Anima, read the Baaj temple
sidequest.
=-------------------------------------------------------------------------=
Extra Cutscenes <SQ_Q>
=-------------------------------------------------------------------------=
Rewards: (Nothing)
This isn't much of a side quest, but it's worth mentioning. There are
several cutscenes in the game that are completely optional, and do not
reward you with anything other than viewing the scene. Some of them are
interesting, and some of them are not so interesting. Most of them will
become obtainable once you have access to Cid's airship. You can access
different hidden cutscenes in the following locations:
- After fighting and defeating Sin, and heading inside him, return to
the airship and go to the Highbridge. Walk towards Isaaru's guardians
there and they'll have a conversation with you.
- Return to Mt. Gagazet after you obtain the airship. Now you'll find
Maechen standing around at the base. Talk to him and he'll tell you
about the origin of the Hymn of the Fayth.
- Return to Guadosalam once you have the airship. As soon as you step
into the city (or step out of the shop if you arrived by airship) you
will have a conversation with Tromell. He seems pretty hostile!
- Head to the Farplane after defeating Lady Ginnem's Yojimbo aeon in the
Cavern of the Stolen Fayth. You'll find Lulu standing over on the right
side of the area speaking to the memory of Lady Ginnem. In the same
area you'll find Tromell speaking to Lord Jyscal's memory, if you've
already received control of Cid's airship.
=-------------------------------------------------------------------------=
Seagull Counting <SQ_R>
=-------------------------------------------------------------------------=
Rewards: Ace Wizard .......................... [ ]
Once you have access to Cid's airship, head to Kilika and then get on
the S.S. Winno by selecting to go to Luca when asked by the girl in front
of the boat at the dock. On the boat, make your way to the roof area and
speak to the man sitting on the edge of the platform. Talk to him four or
five times and he'll finally ask you if you've found out the number of
seafulls flying around. If you haven't select "Oops Was I supposed to?"
and he'll give you more time. The correct answer is 11. Tell him that, and
you'll be rewarded with an Ace Wizard -- a weapon for Wakka that comes
fitted with Magic +20%, Magic +10%, Magic +5%, and Magic +3%.
=-------------------------------------------------------------------------=
Clasko's Chest <SQ_S>
=-------------------------------------------------------------------------=
Rewards: 4,000 Gil ........................... [ ]
This is barely even long enough to qualify for a Side Quest, but whatever.
When you are first at Lake Macalania, you'll find Clasko outside of Rin's
Travel Agency. You'll see him blocking a chest, but you'll have no way of
getting to it. After you've gained access to Sid's Airship, however, you
can just swing by Lake Macalania and get it. It only contains [4,000 Gil],
which is nothing special.
=-------------------------------------------------------------------------=
Clasko's Friend Sphere <SQ_T>
=-------------------------------------------------------------------------=
Rewards: Friend Sphere ....................... [ ]
This is another short Clasko-related side quest. Recall that when you met
with Clasko at Lake Macalania, thathe asked you about what he should do
regaurding his future. If you had been following this guide, you would
have told him to become a chocobo breeder. There's a very good reason for
doing this: it is the only way to make him appear on the S.S. Liki later
on. So, assuming you told him that, board Sid's Airship and head to Besaid.
There, make your way onto the S.S. Liki, headed towards Kilika. On the
ship, you'll find Clasko hanging out on the deck. Take a few steps forward
and you'll engage in a short conversation with him. When he's done speaking
he'll give you a [Friend Sphere].
=-------------------------------------------------------------------------=
Magic Urns <SQ_U>
=-------------------------------------------------------------------------=
Rewards: Elixer .............................. [ ]
Ether ............................... [ ]
Frag Grenade ........................ [ ]
Gold Hourglass ...................... [ ]
Phoenix Down ........................ [ ]
Potion .............................. [ ]
Lunar Curtain ....................... [ ]
Silver Hourglass .................... [ ]
Soul Spring ......................... [ ]
Stamina Tablet ...................... [ ]
* Prizes above are random, and repeatable.
This is the single aspect of Final Fantasy X, with the least understanding
for it. It's not completely understood now, and it probably never will be.
First let's look at the facts of it though. There's a monster called Magic
Urn that will appear in the Cavern of the Stolen Fayth. This monster has
five eyes on it that you can target, and the Sensor information tells that
there are a total of seven prizes to be one. Now if you hit an eye, one of
two things will happen. You'll either win a random prize from the list
above, or the Magic Urn will self-destruct causing some big damage to your
party if you're not really strong. Each time you win an item, the Urn will
"reset", and you get to pick again. Hitting the same eye may cause you to
win another item, and it may not. That's about where the fact ends, and
the theory begins as far as this subject goes.
With seven prizes and only five eyes, it's obvious that some eyes will
have to repeat. What's not so obvious is if there's only one correct eye
at any given time, or if the chances of getting it right at any given time
remain constant. Some people suggest that it gradually becomes harder with
the more eyes you pick correctly. Some suggest that your characters Luck
stat actually factors into it. Still, some such as myself actually don't
even believe that it is possible to hit all seven of the eyes. No proof,
to my knowledge, has been shown otherwise. Overall, it's not even worth
doing though. Look at the prizes -- they arew nothing special. Each of them
is more easily and efficiently obtainable elsewhere.
=-------------------------------------------------------------------------=
Obtaining the Jecht Shot <SQ_V>
=-------------------------------------------------------------------------=
Rewards: Blitzball Technique, Jecht Shot ..... [ ]
You'll get a chance to obtain this when you're first on the S.S. Winno
on your way to Luca; In fact it's unavoidable. You have to try to progress
the story. However, if you fail, you can always head back to the boat
later in the game to try again. As for what you have to do, make your way
to the deck, and look for a blitzball sitting on the ground. Press the
X button and you'll enter a mini-game. At first you'll do a few practice
rounds that don't mean anything. Combinations of the D-Pad and the X
button will appear on screen -- just press the appropriate combination to
make that one disappear. After enough of this, you'll move on to the
real thing. The real one actually has only text from Jecht all over the
screen, but it's the same idea. If it's in the center, press X. If it's
in the upper-right corner, press Up-Right and X, and so on. Make as many
of the lines of text disappear as you can before the game ends, and if you
got enough of them you'll see Tidus land the Jecht Shot, and after that
you'll be able to use it in Blitzball games (once Tidus reaches level 3.)
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 9. Chocobo Training | <CHOC> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
While you can ride Chocobos over on Mi'ihen Highroad, and it's useful, to
get the full benefit of riding chocobos you'll have to complete a few tasks
and train your own chocobo in the calm lands. Riding them makes travelling
across the huge area quick and easy, of course, but training one will earn
you some items: Including the Caladbolg, Tidus's Celestial weapon. First
things first, though: First make your way to the Calm Land, equip a No
Encounter weapon or armor if you have one, then look around for a woman
riding a chocobo, who's wearing an orange robe. Tell her that you wish to
train a chocobo, and she'll give you the first of a series of tasks that
you'll have to complete.
First Task: Wobbly Chocobo
--------------------------
In this exercise, you'll have to ride your chocobo down a straight path,
and guide it between the trainer and her chocobo, in under 12.8 seconds.
Your chocobo is nearly impossible to control, and will turn on its own
as you try and ride. That causes this game to have an element of randomness
in it. It's not that bad though, and with a few tries you should be able
to pull it off. Just try and hit the appropriate D-Pad button to get the
bird back on a straight course whenever it turns away, and hope that it
doesn't turn too often. You'll get an Elixer for completing this, and an
X-Potion for every time after the first that you break or tie your persnoal
best time.
Second Task: Dodger Chocobo
---------------------------
In this excercise, you'll again have to ride your chocobo down a straight
path, and guide it between the trainer and her chocobo. However, this time
things are a little different. Your chocobo will now run straight, so you
can properly control it, however to make up for the easier controls, you
will now have Blitzballs flying towards you. If you are hit you'll be
stunned for a few seconds, eating away at your time. You'll have 16.8
seconds to get to the finish line this time. Do that, and you'll earn a
Lv. 1 Key Sphere. Any record-ties or record-breakers after that will earn
you a Mega-Potion. As for actually doing this, it's easier than it sounds.
Stay towards the middle of the field, and make sharp weaves between the
blitzballs as they come. This isn't the fastest method, but it's probably
the easiest, and the game gives you more than enough time to pull off a
victory using this method.
Third Task: Hyper Dodger Chocobo
--------------------------------
This excercise is similar in nature to the second task, but it's a fair
bit harder. The blitzballs will now be coming at you in clusters, like
shotgun spread. To make things worse, you'll see the angle they are thrown
in, but then they'll go off the top of the screen before popping back up
in front of you. Make sure to pay careful attention and try and avoid the
whole pack of blitzballs as soon as you see them. Though to make this even
more difficult, directly following the blitzballs a bird will come flying
towards you. The bird will go straight, but it's a lot faster than the
blitzballs. Try to make sharp turns to avoid both obstacles. Make these
turns at the sides of the raceway, then turn to the other direction, and
head to the other side, passing by the balls and birds. They give you 18.5
seconds to work with, making this strategy viable. The first time you
complete this challenge you'll be rewarded with a Lv. 2 Key Sphere. Each
successful time after that you'll get an Ether.
Catcher Chocobo
---------------
This excercise is a race. An interesting race, in the fact that you'll
also be collecting balloons, and dodging birds. Each balloon that you pick
up will subtract 3 seconds from your time, while each bird you hit will
deduct three points from your time -- in addition to the time you'll lose
while your chocobo is stunned. In order to finish this challenge you'll
have to come in at a time (after penalties and bonuses) of 45 seconds or
less, as well as beat the chocobo trainer to the finish line. Given that
the birds, balloons, and chocobo trainer's path are randomized, there is
a fair bit of randomness in this. However, finishing the challenge isn't
that bad. Hold L2, R2, R1, and L1 at the same time while your racing for
greater control over your chocobo, and you should be fine. Just get as many
balloons as you can while making sharp turns as necessary to avoid the
birds. The first time you do this you'll earn a Lv. 3 Key Sphere, and for
breaking or tieing your record afterwards, you'll earn a Turbo Ether.
However, there's also a reward for getting a time of less than 0:00:00.
Yes, indeed, less than that -- having an actual time of that does nothing.
This item is the Sun Sigil, and it's used in obtaining Tidus's Celestial
Weapon. Getting this is a fair bit harder than the original challenge, and
in this, luck plays a fairly large role. You'll have to hope to grab most
of the balloons right at the start, for a boost. Then after that, you'll
have to hope that at least a number of balloons are in an easy-to-grab
line formation. Dodge birds at all costs here. You can afford to get hit
once -- twice if you get a whole lot of balloons -- but no more.
Getting the Caladbolg
---------------------
In the far north-west corner of the Calm Lands -- as far as you can goo --
you'll see a barely visible ramp right at the edge of the land. Get off
your chocobo if you're riding one, and head down that ramp on foot. The
path will not be blocked if you won all of the Chocobo drills, including
the race, but if you didn't or you left the screen after doing so, a man
will be blocking the way. If such is the case, go back and defeat the
chocobo trainer in a race again, and return. At the bottom of this path,
against the wall, is some sort of object in the wall. Examine it while
you're in posession of the Celestial Mirror, and it's yours.
.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=.
|\ | .-----------------------------------------------.--------. | /|
| '----| | | | |----' |
| >>> | | 10. Monster Arena | <AREN> | | <<< |
| .----| | | | |----. |
|/ | '-----------------------------------------------'--------' | \|
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-='
The Monster Arena is perhaps the largest source of optional things to do
in Final Fantasy X. It contains a whopping thirty-five secret, and tough
bosses -- many of whom will make the final boss of the regular game look
like a Dingo. You'll first be able to reach the Monster Arena when you
get to the Calm Lands; Simply take the exit off of the area to the right.
However, it's not open for business yet. You'll have to help out in
order to get things going. To start, you'll have to purchase at least
one Monster Taming weapon from the owner, and then finish off a few
fiends with them to catch them. You need one of each fiend found in the
Calm Lands as well as Mt. Gagazet (the list of these exact fiends are
below if you scroll down a bit.) Once you have the arena open, you can
pay to fight any of the fiends you've cought. As you move along, you
will unlock some of the optional bosses.
Every time you collect all of the fiends in a single area, you'll gain
access to an Area Conquest creation. Every time you collect all of a
certain species (for example all species of Bombs) you'll gain access
to a Species creation. Finally, collecting one of each of a few select
species will gain you access to a special Original creation. All of the
details necessary for unlocking these fiends are listed beyond the
checklist of regular fiends to catch. Do note, that the ultimate goal,
unlocking Nemesis, is possible only by catching ten of each and every
fiend on the list below, and then also beating all thirty-four of the
other monster arena creations.
=-------------------------------------------------------------------------=
Fiend Checklist and Prices <AR_F>
=-------------------------------------------------------------------------=
Besaid Fiends
------------- _
Dingo ...................................................... 24 Gil |_|
Condor ..................................................... 18 Gil |_|
Water Flan ................................................. 27 Gil |_|
Kilika Fiends
------------- _
Dinonix .................................................... 40 Gil |_|
Killer Bee ................................................. 34 Gil |_|
Yellow Element ............................................. 49 Gil |_|
Ragora ..................................................... 72 Gil |_|
Mi'ihen Highroad Fiends
----------------------- _
Mi'ihen Fang ............................................... 49 Gil |_|
Ipiria ..................................................... 69 Gil |_|
Floating Eye ............................................... 66 Gil |_|
White Element .............................................. 72 Gil |_|
Raldo ...................................................... 63 Gil |_|
Vouivre .................................................... 90 Gil |_|
Bomb ...................................................... 105 Gil |_|
Dual Horn ................................................. 157 Gil |_|
Mushroom Rock Road Fiends
------------------------- _
Raptor ..................................................... 72 Gil |_|
Gandarewa .................................................. 93 Gil |_|
Thunder Flan ............................................... 75 Gil |_|
Red Element ................................................ 82 Gil |_|
Lamashtu .................................................. 108 Gil |_|
Funguar .................................................... 63 Gil |_|
Garuda .................................................... 210 Gil |_|
Djose Highroad Fiends
--------------------- _
Garm ...................................................... 132 Gil |_|
Simurgh ................................................... 109 Gil |_|*
Bite Bug ................................................... 93 Gil |_|
Snow Flan ................................................. 139 Gil |_|
Bunyip .................................................... 145 Gil |_|
Basilisk .................................................. 187 Gil |_|
Ochu ...................................................... 780 Gil |_|
* Simurgh can only be encountered on areas of the ground with sunlight.
Thunder Plains Fiends
--------------------- _
Melusine .................................................. 162 Gil |_|
Aerouge ................................................... 216 Gil |_|
Buer ...................................................... 198 Gil |_|
Gold Element .............................................. 160 Gil |_|
Kusariqqu ................................................. 168 Gil |_|
Larva ..................................................... 495 Gil |_|
Iron Giant ................................................ 900 Gil |_|
Qactuar .................................................. 4000 Gil |_|*
* Qactuars can only be encountered after praying at a Qactuar stone.
Macalania Fiends
---------------- _
Snow Wolf ................................................. 288 Gil |_|
Iguion .................................................... 207 Gil |_|
Wasp ...................................................... 213 Gil |_|
Evil Eye .................................................. 307 Gil |_|
Ice Flan .................................................. 282 Gil |_|
Blue Element .............................................. 270 Gil |_|
Murussu ................................................... 247 Gil |_|
Mafdet .................................................... 258 Gil |_|
Xiphos .................................................... 330 Gil |_|
Chimera .................................................. 1455 Gil |_|
Bikanel Fiends (Desert Fiends)
------------------------------ _
Sand Wolf ................................................. 337 Gil |_|
Alcyone ................................................... 360 Gil |_|
Mushussu .................................................. 405 Gil |_|
Zu ....................................................... 1800 Gil |_|
Sand Worm ................................................ 1500 Gil |_|
Cactuar .................................................. 4000 Gil |_|*
* Cactuars only apepar after and during the Cactuar Village sidequest.
Calm Lands Fiends
----------------- _
Skoll ..................................................... 630 Gil |_|
Nebiros ................................................... 480 Gil |_|
Flame Flan ................................................ 672 Gil |_|
Shred ..................................................... 552 Gil |_|
Anacondaur ............................................... 1125 Gil |_|*
Ogre ..................................................... 1470 Gil |_|*
Coeurl ................................................... 1650 Gil |_|
Chimera Brain ............................................ 1500 Gil |_|*
Malboro .................................................. 1650 Gll |_|*
* These fiends are found in the north-west corner of the Calm Lands.
Sunken Cave Fiends (Cavern of the Lost Fayth Fiends)
---------------------------------------------------- _
Yowie ..................................................... 720 Gil |_|
Imp ....................................................... 915 Gil |_|
Dark Element .............................................. 780 Gil |_|
Nidhogg ................................................... 903 Gil |_|
Thorn ..................................................... 795 Gil |_|
Valaha ................................................... 1080 Gil |_|
Epaaj .................................................... 1425 Gil |_|
Ghost .................................................... 1215 Gil |_|
Tonberry ................................................. 3000 Gil |_|*
* Tonberries appear most frequently in the green-lit room.
Mt. Gagazet Fiends
------------------ _
Bandersnatch ............................................. 1320 Gil |_|
Ahriman ................................................... 975 Gil |_|
Dark Flan ................................................ 1620 Gil |_|*
Grenade ................................................... 810 Gil |_|
Grat ...................................................... 780 Gil |_|
Grendel .................................................. 1095 Gil |_|
Bashura .................................................. 1095 Gil |_|
Mandragora ............................................... 1800 Gil |_|
Behemoth ................................................. 2025 Gil |_|*
Splasher .................................................. 300 Gil |_|**
Achelous .................................................. 630 Gil |_|**
Maelspike ................................................. 495 Gil |_|**
* These fiends are found in the Mt. Cave and on the path to the Yevon Dome.
** These fiends are found underwater inside the Mountain Cave.
Inside Sin Fiends
----------------- _
Exoray ................................................... 1260 Gil |_|
Wraith ................................................... 1605 Gil |_|
Gemini (Sword) ........................................... 1666 Gil |_|
Gemini (Club) ............................................ 1666 Gil |_|
Demonolith ............................................... 2205 Gil |_|**
Great Malboro ............................................ 2250 Gil |_|
Barbatos ................................................. 2325 Gil |_|*
Adamantoise .............................................. 3300 Gil |_|*
Behemoth King ............................................ 2775 Gil |_|
* These fiends appear only in the area beyond where you fight Seymour.
** Demonoliths appear in the room beyond Seymour and in the Omega Ruins.
Omega Dungeon Fiends
-------------------- _
Zaurus ................................................... 1425 Gil |_|
Floating Death ........................................... 1897 Gil |_|
Black Element ............................................ 1560 Gil |_|
Halma .................................................... 1545 Gil |_|
Puroboros ................................................ 1455 Gil |_|
Spirit ................................................... 1950 Gil |_|
Machea ................................................... 2175 Gil |_|
Master Coeurl ............................................ 3045 Gil |_|
Master Tonberry .......................................... 3600 Gil |_|
Varuna ................................................... 2670 Gil |_|
=-------------------------------------------------------------------------=
Area Conquest Fiends <AR_A>
=-------------------------------------------------------------------------=
In this section, stats and strategies for all the fiends that can be
created by catching every regular fiend in one area are listed. These are
killed Area Creations, or Area Conquest Fiends. Now you can face these
guys as many times as you want, and you don't have to face them at all
until you are ready. Because of this people fight them at dramatically
different stats and characters. Due to this many times you can completely
ignore the strategies listed if your characters are high enough level.
The strategies given assume that you are about on par with the challenge
level expected of the monsters.
Stratoavis
===========================================================================
---------------------------------------------------------------------------
How to Unlock: Catch all fiends found in Besaid.
Prize for Unlocking: Stamina Tonic x99
Price: 6,000 Gil
----------------------------------|--------------------|-------------------
HP: 320,000 (Overkill: 10,000) | Strength: 73 | Fire: 1.0
MP: 115 | Defense: 41 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 32 | Thunder: 1.0
Gil: 0 | Magic Defese: 82 | Ice: 1.0
| Agility: 32 | Holy: 1.0
| Evade: 5 |
----------------------------------|--------------------|-------------------
Strategy: Stratoavis isn't very hard at all. He can hit fairly hard
if your characters aren't leveled high, but if they all have about 6,000
HP or so you should be fine. Celestial Weapons will help a lot, but if you
can deal at or near 9,999 damage with at least two of your characters,
that should be ok. Just keep attacking, using Quick Hit if you have it,
and you'll deplete the big bird's HP. Use Phoenix Downs as necessary if he
takes out a party member. Keep hitting him like this until he starts to
charge an attack. That means he's going to use Paeaen of the Heavens on
his next turn; It will do slightly more damage than a physical attack, but
it will hit all three people. So make sure at least one of them has the
HP to survive it, or that you have Auto-Phoenix on. After the attack use a
Mega Phoenix if necessary, and then just return to landing physical attacks.
At around 1/3 of his health, the bird will land on the ground. That's a
good sign. Keep hitting him, and he'll go down. Doing 99,999 damage each
turn, it will take four turns to beat him, and he will probably not get a
chance to attack at all.
---------------------------------------------------------------------------
Malboro Menace
===========================================================================
---------------------------------------------------------------------------
How to Unlock: Catch all fiends found in Kilika.
Prize for Unlocking: Poison Fang x99
Price: 6,000 Gil
----------------------------------|--------------------|-------------------
HP: 640,000 (Overkill: 10,000) | Strength: 60 | Fire: 1.5
MP: 200 | Defense: 24 | Water: Absorbs
AP: 8000 (With Overkill: 8,000) | Magic: 53 | Thunder: 1.0
Gil: 0 | Magic Defese: 63 | Ice: 1.0
| Agility: 34 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: This guy can even take down a party with maxed out stats, if you
don't take him seriously. The reason for this is that the fight will
always start in an ambush, and he'll use Putrid Breath on you. This will
confuse all three of your characters, poison them, blind them, and silence
them. On top of all that, it does damage -- yeah it's a pretty serious
attack. There's a good chance your party will wipe immediately if you are
hit with it and left like that. The trick is to enter the battle with at
least one person wearing Confuseproof armor (preferably all three) and then
use your next turns to heal, or alternatively give someone a weapon with
Firstrike, and have them switch in for Yuna. Let her use an aeon to block
Putrid Breath. Once you've survived this attack, the rest of the fight is
a lot more laid back, but he's still dangerous. On his turns he likes to
dish out all sorts of nasty status effects. Cast Hastega, and attack by
using Quick Hit. Hopefully you're dealing well over 10,000 each time with
your attacks. Keep an eye on the CTB bar for when Malboro has his turn.
Unless your armors are Confuseproof, Darkproof and Poisonproof you'll want
to switch in an aeon to block the attack for you. The fight will be over
quickly for high leveled characters, but it will take a lot longer if you
are unable to hit for 99,999 each time.
---------------------------------------------------------------------------
Kottos
===========================================================================
---------------------------------------------------------------------------
How to Unlock: Catch all fiends found on the Mi'ihen Highroad.
Prize for Unlocking: Soul Spring x99
Price: 6,000 Gil
----------------------------------|--------------------|-------------------
HP: 440,000 (Overkill: 15,000) | Strength: 88 | Fire: 1.0
MP: 20 | Defense: 60 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 12 | Thunder: 1.0
Gil: 0 | Magic Defese: 1 | Ice: 1.0
| Agility: 36 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: This guy is really freaking tough, if your stats aren't maxed.
His attack power is really high, and he'll counter everything. Without
high defense you're screwed. You'll also definitely want armor with Auto-
Protect on it for all three characters. Auto-Phoenix is also desirable just
in case your defense isn't quite high enough. Auto-Haste is a good choice
as well, but Hastega works if you don't have it. Auto-Potion is nice too, but
not necessary for this fight. Once you have a good armor on, you'll need
to have a good weapon and high attack. Doing 9,999 damage just isn't going
to cut it unless you want to exhaust your item supply. Take the time to
get the celestial weapons for your main characters. Hopefully your attack
is around 200 or so, but you can probably pull it off with high 100's. You
want to pull off at least 50,000 with each attack, but more than that is
great. Aside from the right stats and weapons, there's not much to say. He
is going to hit you, and unless you're extremely high leveled it's going
to hurt a lot. It's a straight-on power battle. There's no secret tips for
taking Kottos down as far as I'm aware of.
---------------------------------------------------------------------------
Coeurlregina
===========================================================================
---------------------------------------------------------------------------
How to Unlock: Catch all fiends found on Mushroom Rock Road.
Prize for Unlocking: Candle of Life x99
Price: 6,000 Gil
----------------------------------|--------------------|-------------------
HP: 380,000 (Overkill: 10,000) | Strength: 1 | Fire: 1.0
MP: 80 | Defense: 40 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 70 | Thunder: 1.0
Gil: 0 | Magic Defese: 40 | Ice: 1.0
| Agility: 75 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: This guy has some annoying attacks, but he'll only hit one
chaarcter at a time, so he shouldn't be so bad. He has one attack, Hyper
Blaster, which will immediately kill a character, no questions asked. To
counter it, simply use a Phoenix Down. Besides that he has a couple magic
attacks to damage you, and then one called Chaos which will hit you with
some status effects like Confusion. It's only one character, as mentioned
though, so jsut heal up after he attacks, and the hit him with Quick Hits.
If your armor doesn't have Auto-Haste you'll want to use Hastega at the
start of the fight. Compared to most monsters at the arena, he is rather
low on HP. You should be able to take him out relatively early on. Once
your characters are stronger, you can wipe him out in just four attacks.
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Jormungand
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How to Unlock: Catch all fiends found on Djose Highroad and Moonflow.
Prize for Unlocking: Petrify Grenade x99
Price: 6,000 Gil
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HP: 520,000 (Overkill: 10,000) | Strength: 77 | Fire: 1.0
MP: 63 | Defense: 33 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 33 | Thunder: 1.0
Gil: 0 | Magic Defese: 186 | Ice: 1.0
| Agility: 130 | Holy: 1.0
| Evade: 6 |
----------------------------------|--------------------|-------------------
Strategy: Jormungand isn't too tough of a monster arena creation. If your
characters aren't uber you'll want to bring in armors with stoneproof,
through, because Jormungand has an attack that will petrify a party member.
If you don't have such an armor, don't worry about it, but make sure to
cure the petrification as quickly as possible, because Jormungand can hit
all three characters at once with one of his attacks, and this will shatter
any petrified characters. Aside from this quirk Jormungand is just a guy
with a lot of HP. Keep hitting him with Quick Hits or Overdrives, and you
will drop this roided up Anacondaur.
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Cactuar King
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How to Unlock: Catch all fiends found on the Thunder Plains.
Prize for Unlocking: Chocobo Wing x99
Price: 6,000 Gil
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HP: 100,000 (Overkill: 10,000) | Strength: 255 | Fire: 0.0
MP: 0 | Defense: 100 | Water: 0.0
AP: 8000 (With Overkill: 8,000) | Magic: 255 | Thunder: 0.0
Gil: 0 | Magic Defese: 255 | Ice: 0.0
| Agility: 80 | Holy: 0.0
| Evade: 240 |
----------------------------------|--------------------|-------------------
Strategy: The Cactuar King may look funny -- all Cactuars do -- but he's
no joke. Look at his stats, they're off the chart! To be completely
honest, he's going to dodge a whole lot even when you've covered the
sphere grid. And since he's immune to magic, that can throw a wrench in
your plans. There are a few things you can do to ensure that your hit
connects. One is to use an overdrive like Attack Reels or Blitz Ace; With
high enough attack you can take him off in one hit. Flare will also work
as it's non-elemental. Aside from that regular attacks do work they'll just
miss a lot of the time. Now that's all But don't forget about Cactuar's
absolutely vicious attacks. On one hand he has 10,000 Needles which will do
10,000 damage. In other words it's enough to take out any character in one
hit unless you've used an armor with Break HP limit on it. That would be a
complete waste, so just make sure to have armors with Auto-phoenix. You'll
be brought right back to life after he takes you down; And since he'll do
10,000 needles after every time you attack, hit or miss. He'll also
ocassionally toss in 99,999 needles which means a guaranteed death to
anyone hit: Period. He'll only ever attack one party member at a time though
so if you have the auto-phoenix armor as mentioned you'll be all set. Just
stick in there until you can land a hit. He won't last long because he does
not have that much HP.
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Espada
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How to Unlock: Catch all fiends found in Macalania
Prize for Unlocking: Shining Gem x60
Price: 6,000 Gil
----------------------------------|--------------------|-------------------
HP: 280,000 (Overkill: 15,000) | Strength: 44 | Fire: 1.0
MP: 120 | Defense: 100 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 31 | Thunder: 1.0
Gil: 0 | Magic Defese: 160 | Ice: 1.0
| Agility: 51 | Holy: 1.0
| Evade: 12 |
----------------------------------|--------------------|-------------------
Strategy: Bring in the same armor that you use to fight the Cactuar King
with for this fight; You'll meed the Auto-Phoenix effect. This guy doesn't
quite have anything on par with 99,999 Needles, but he does have Hades Claw
which has a death effect, as well as poison and blind. Due to these other
effects it's not worth bringing in a deathproof armor. Just let the attack
kill you and then have Auto-Phoenix bring you back so that you're status-
free and ready to go. Aside from that just keep attacking him. If you're
not quite fast enough to land hits bring in an overdrive. Assuming your
supply of Phoenix Downs remains in tact, the fight should be an easy win
for you so long as you have respectable stats. It is worth noting that
Espada has an automagic Regen effect. It will not affect the outcome of the
battle if you keep attacking, however. He'll never heal more than a few
thousand at a time, and most of the time it will just be by 100.
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Abyss Worm
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How to Unlock: Catch all fiends found in Bikanel
Prize for Unlocking: Shadow Gem x99
Price: 6,000 Gil
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HP: 480,000 (Overkill: 15,000) | Strength: 60 | Fire: 1.0
MP: 200 | Defense: 24 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 93 | Thunder: 1.0
Gil: 0 | Magic Defese: 63 | Ice: 1.0
| Agility: 22 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: This guy is really slow, which is a good thing. Take advantage
of it by casting Hastega at the start of the battle, and then keep using
Quick Hit to attack (unless you get an Overdrive, in which case use those.)
If your stats are half-decent, the Abyss Worm won't be attacking all that
often. This is a good thing since he has a few annoying attacks. One will
be an Earthquake that damages all of your party members. This will always
be preceeded by a turn telling you that he's readying his attack. That makes
things simple; Just keep an eye on the CTB bar and then summon an aeon to
block the attack. His other attack, which is more of a problem, will be
to swallow one of your party members. You won't actually know when he's
going to do this, so it can be difficult to defend against. Your best bet
is to just keep attacking him. He's slow enough so that it shouldn't be a
large problem. With uber characters the fight will be over in a few turns;
You won't even see his turn on the CTB bar unless you scroll way, way down.
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Chimerageist
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How to Unlock: Catch all fiends found in the Calm Lands
Prize for Unlocking: Farplane Wind x60
Price: 6,000 Gil
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HP: 120,000 (Overkill: 15,000) | Strength: 66 | Fire: 0.0
MP: 30 | Defense: 10 | Water: 0.0
AP: 8000 (With Overkill: 8,000) | Magic: 68 | Thunder: 0.0
Gil: 0 | Magic Defese: 10 | Ice: 0.0
| Agility: 29 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: Chimerageist, while extremely tough if compared to a regular
storyline boss is a push-over when compared to most of the other Monster
Arena bosses. He doesn't hit particularly hard, but he does have all of
the regular Chimera attacks: Thundaga, Aqua Breath and Megiddo Flame, and
he uses them more effectively than your average foe. An armor with Auto-
Shell certainly wouldn't hurt, but it's not entirely necessary either. The
fight can be won even without weapons with Break Damage Limit on them. If
you are hitting him four 9999 each time the fight will only take 13 hits;
And they'll come quick if you are using Quick Hit each turn and have Haste.
If you have the Celestial Weapons and are doing over 10,000 damage each
time the fight will be even shorter. Not much trouble to be found here.
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Don Tonberry
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How to Unlock: Catch all fiends in the Cavern of the Stolen Fayth
Prize for Unlocking: Silver Hourglass x40
Price: 8,000 Gil
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HP: 480,000 (Overkill: 10,000) | Strength: 95 | Fire: 1.0
MP: 120 | Defense: 100 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 75 | Thunder: 1.0
Gil: 0 | Magic Defese: 100 | Ice: 1.0
| Agility: 37 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: This is an ineresting fight -- and in fact, Don Tonberry plays
a large role in maxing out your characters stats, but more on that can be
found in the appropriate section of this guide. Don Tonberry will not start
out by attacking; He will just use his turns to march forward. It will take
him five turns to get to you, but when he does he'll hit you with a strong
stab of his hobo knife. This really should not be the cause of your worries
though. Each and every time you attack Don, he'll counter with an attack
called Karma. Now this will either be really weak, or really, really strong.
How it works is that the damage is equal to the number of fiends a particular
character has killed multiplied by 100. If you've killed 1000 or more, this
attack will do 99,999 damage -- enough to kill anyone in a single hit. And
believe me, that 1,000 kills are more easily racked up than you think. More
than likely a Karma attack means death for someone like Auron or Tidus. If
you are planning to get around this using an aeon, you better have a Mega
Flare or Oblivion up your sleeve, because Don also has a vicious (and also
admittedly cool) attack called Voodoo which will instantly take out an
aeon; It does 99,999 fixed damage to them. The best thing to do is wait
until your strength stat is high enough to do good damage -- preferably,
99,999 but less than that is managable. In addition, bring your characters
in with Auto-Phoenix armor. Auto-Haste is also nice because it should
virtually eliminate the chance of Don Tonberry getting close to your
characters. Anyway, with the armor on you can hit Don for as much damage
as you can, and then just be taken out by Karma. You'll be revived, and
you can do it again. Overdrives like Blitzace can quicken the fight at a
lower levels, but the quickest possible fight will just consist of five
attacks of 99,999 with four revivals along the way. Note that once Don has
reached your characters, stabbed one once and backed off, you'll be free
to hit him without the backlash of Karma. This could take a while though,
and it really isn't worth it. Phoenix Downs are cheap. Time is priceless!
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Catoblepas
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How to Unlock: Catch all fiends found on Mt. Gagazet
Prize for Unlocking: Blossom Crown
Price: 6,000 Gil
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HP: 550,000 (Overkill: 10,000) | Strength: 76 | Fire: 1.0
MP: 160 | Defense: 33 | Water: 1.0
AP: 8000 (With Overkill: 8,000) | Magic: 58 | Thunder: 1.0
Gil: 0 | Magic Defese: 180 | Ice: 1.0
| Agility: 47 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: Unlike a few of the fights listed prior to Catoblepas, there are
no strange quirks or anything like that for this fight. Catoblepas can dish
out some damage if you're weak, and he attacks with both physical attacks
and some strong magic; He has both Ultima and Flare. For this fight, having
armor with Auto-Shell is extremely helpful. Auto-Protect would help as well
but it shouldn't be necessary. By now you should have the hang of how fights
like this work. Just keep Quick Hitting and using Overdrives. One thing to
note as that Catoblepas' attack Pop Fly will delay your characters. Simply
have armor with Auto-Haste and you'll bypass it. If you absolutely can not
do that it still shouldn't make too much of a difference unless your
characters are too weak for the fight to begin with.
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Abaddon
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How to Unlock: Catch all fiends found inside Sin
Prize for Unlocking: Lunar Curtain x99
Price: 6,000 Gil
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HP: 380,000 (Overkill: 10,000) | Strength: 40 | Fire: 0.0
MP: 780 | Defense: 180 | Water: 0.0
AP: 8000 (With Overkill: 8,000) | Magic: 95 | Thunder: 0.0
Gil: 0 | Magic Defese: 160 | Ice: 0.0
| Agility: 120 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: Abaddon comes equipped with all the nul-spells, which may lure
you to believe that once you use some magic to negate them, you'll be all
set. Don't be fooled; only Holy will even affect him, but even then, he
has Reflect cast on himself. Magic is simply not the way to go. It's best
to just have Auto-Haste or cast Hastega and then use Quick Hit and the
ocassional Overdrive. Now if your dealing big damage, this will be quick
and easy. If not, Abaddon will get a chance to hit you with some painful
attacks. He has all of the -ga black magic spells, but they aren't too bad.
The real danger comes with his use of Pharoah's Curse. It will blind,
poison, and curse you. Either have the proper armor ready to take care of
it, or have a supply of Remedies on hand. Not a real tough fight so long
as you're doing good damage. Ideally you'd be doing at least 50,000 damage
with each hit, but you can conceivablt win doing much less.
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Vorban
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How to Unlock: Catch all fiends found in the Omega Ruins
Prize for Unlocking: Designer Wallet x60
Price: 6,000 Gil
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HP: 630,000 (Overkill: 10,000) | Strength: 95 | Fire: 0.0
MP: 120 | Defense: 100 | Water: 0.0
AP: 8000 (With Overkill: 8,000) | Magic: 75 | Thunder: 0.0
Gil: 0 | Magic Defese: 100 | Ice: 0.0
| Agility: 33 | Holy: 1.0
| Evade: 0 |
----------------------------------|--------------------|-------------------
Strategy: This guy is a tough bastard. To start with, he's armored and
there's nothing you can do to change that. If you want to hurt him with
physical attacks you'll just have to have really high strength to offset
his armor and high defensive stat. This is the way to go, because he's
really strong against magic. He's immune to the four basic elements, and
even Holy and the non-elemental magic do little damage. He's also immune
to every single status effect. Aside from all these defenses, he has a
decently strong offense as well, with the Mortar attack that can hit all
three of your party members. This is a fight that you'll definitely want
to be hitting for 99,999 each time with. So bring a really high attack
stat to the battle. Other than that, good armor would also help out a lot.
Auto-Phoenix and Hastega are extremely useful, with Auto-Protect being
a good choice as well. Other than that, use Quick Hit repeatedly, and have
Tidus use Blitz Ace when he gets his overdrive. If you like using Wakka,
Attack Reels should work as well. Don't waste time with any other overdrives
though, it's better to just do a few Quick Hits. With strong characters
this battle will be easy. With weak characters it will be almost impossible.
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=-------------------------------------------------------------------------=
Species Conquest Fiends <AR_S>
=-------------------------------------------------------------------------=
In this section, stats and strategies for all the fiends that can be
created by catching every fiend in a particular species are listed. For
example, Bomb King can be created by catching five of every Bomb-type fiend.
Like Area Conquest fiends, you can face them as many times as you want, and
you don't have to face them at all until you are ready. The strategies
given all work, but only if you are on a reasonable level to fight the
monsters to begin with. Note, that they are generally a great deal tougher
than the Area Conquest fiends.
Fenrir
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How to Unlock: Catch 3 of the following: Bandersnatch, Dingo, Garm,
Mi'ihen Fang, Sand Wolf, Skoll, Snow Wolf
Prize for Unlocking: Chocobo Feather x99
Price: 8,000 Gil
----------------------------------|--------------------|-------------------
HP: 850,000 (Overkill: 99,999) | Strength: 73 | Fire: 0.5
MP: 300 | Defense: 40 | Water: 0.5
AP: 10000 (With Overkill: 10,000)| Magic: 12 | Thunder: 0.5
Gil: 0 | Magic Defese: 165 | Ice: 0.5
| Agility: 200 | Holy: 0.5
| Evade: 60 |
----------------------------------|--------------------|-------------------
Strategy: Fenrir is all about speed. He's fast -- really, really fast.
Even with an accuracy stat of 90, you'll find that almost all of your
hits will miss. On top of that, Fenrir doesn't play games with his attacks.
Fangs of Chaos will do massive damage on you as well as land you with
confusion, which is never fun. Fangs of Hell is even worse -- instant KO,
and you'll never dodge it. When you get lucky, Fenrir will just hit you
with his Fangs of Ruin, a hyped up physical attack, though it will still
do over 10,000 damage in most cases, which may mean death depending on your
max HP. The trick to surviving the fight is having your armor with Auto-
haste (just so you have a fighting chance at keeping up) and Auto-Phoenix,
so that his attacks don't end you quickly. As for killing him, you have
two choices. You can stick it out with your physical attacks, which will
work if your characters are fast enough, or you can resort to methods that
will always hit: Overdrives. A Blitz Ace is one way to get many guaranteed
hits in on the wolf. This is the easiest way to end the battle, because
even if your dealing 99,999 damage each time, you'll have to hit Fenrir
nine times to kill him; and that may take a long time if you're unlucky.
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Ornitholestes
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How to Unlock: Catch 3 of the following: Dinonix, Iguion, Ipiria,
Melusine, Raptor, Yowie, Zaurus
Prize for Unlocking: Stamina Spring x99
Price: 8,000 Gil
----------------------------------|--------------------|-------------------
HP: 800,000 (Overkill: 99,999) | Strength: 83 | Fire: Absorbs
MP: 300 | Defense: 55 | Water: 0.0
AP: 10000 (With Overkill: 10,000)| Magic: 30 | Thunder: 1.0
Gil: 0 | Magic Defese: 170 | Ice: 1.0
| Agility: 130 | Holy: 1.0
| Evade: 80 |
----------------------------------|--------------------|-------------------
Strategy: Ornitholestes isn't exactly a pushover, but he sure is a step
down from Fenrir. He'll dodge a lot, but he won't dodge all the freaking
time. He also has slightly less HP to begin with, and doesn't have a
vicious instant-KO attack. That said, you will have to watch out for the
fact that he can inflict poison on you. You can use Poisonproof armor to
negate it if you want, but Auto-Phoenix will work even better, and since
it's something you absolutely should have on your armors anyway, it's a
better choice. Ornitholestes has a drain attack and will steal some of your
HP when he get's a chance, but it's not a huge amount. As long as you're
able to hit him consistently he won't be curing himself to remain alive
for long. If you need a boost in attack power, or accuracy, Overdrives
will work -- and remember you can build up their individual overdrives
before any battle and save them for when you need them.
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Pteryx
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How to Unlock: Catch 3 of the following: Alcyone, Condor, Simurgh
Prize for Unlocking: Mega Phoenix x99
Price: 8,000 Gil
----------------------------------|--------------------|-------------------
HP: 100,000 (Overkill: 99,999) | Strength: 90 | Fire: 1.0
MP: 0 | Defense: 100 | Water: 1.0
AP: 10000 (With Overkill: 10,000)| Magic: 5 | Thunder: 1.0
Gil: 0 | Magic Defese: 100 | Ice: 1.0
| Agility: 60 | Holy: 1.0
| Evade: 60 |
----------------------------------|--------------------|-------------------
Strategy: Pteryx is a nice change of pace from the last two guys. He has
comparatively low HP and speed. He does come with Regen cast on him from
the get-go, but that restores so little HP that you can pretty much choose
to ignore it. Now if your characters are strong, as in they can do at least
50,000 damage, then you can take him out with just a couple of physical
attacks, and the battle will be over before it even begins. If Pteryx gets
a shot at you though, he may try and curse you with Beak of Woe. This isn't
a big deal. If you need to use an Overdrive, just use it early on.
Otherwise, your physical attacks should be fine anyway. Not a particularly
hard battle, here.
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Hornet
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---------------------------------------------------------------------------
How to Unlock: Catch 4 of the following: Bite Bug, Killer Bee,
Nebiros, Wasp
Prize for Unlocking: Mana Tonic x60
Price: 8,000 Gil
----------------------------------|--------------------|-------------------
HP: 620,000 (Overkill: 99,999) | Strength: 63 | Fire: 1.0
MP: 0 | Defense: 70 | Water: 1.0
AP: 1000