This FAQ is Copyright 2002 by Phan Nguyen Khanh Dan.

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              /~~~ G A M E  I N T R O D U C T I O N ~~~\
              |                                        |
              |        GAME : DEVIL MAY CRY            |
              |        DEVELOPER : CAPCOM              |
              |        PUBLISHER : CAPCOM              |
              |        RELEASED : AUGUST 2001          |
              |        VERSION : JAPANESE              |
              |                                        |
              \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

         /~~~~~~~~~~~  F A Q  P R O P E R T Y  ~~~~~~~~~~~~~\
         |                                                  |
         |   FAQ NAME : Devil May Cry FAQ/Walkthrough       |
         |   FAQ AUTHOR : Phan Nguyen Khanh Dan "Mysticcat" |
         |   FAQ version : Final (10th update)              |
         |   CONTACT : kthoa@hcm.vnn.vn                     |
         |   DATE : April 11th 2002                         |
         |                                                  |
         \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


##########################################################################
%%%%%%%%%%%%%%%%  T A B L E  O F  C O N T E N T  %%%%%%%%%%%%%%%%%%%%%%%%%
##########################################################################

   1. Introduction.........................................Complete
   2. Legal Info...........................................Complete
   3. Updates..............................................Complete
   4. Basic Terms..........................................Complete
      + Controls
      + The Orbs
      + Battle System & Actions
      + Difficulties
      + Playable Characters
   5. Storyline............................................Complete
   6. Character Bios.......................................Complete
   7. Walkthrough for Easy/Normal Mode.....................Complete
   8. Walkthrough for Hard/Dante Must Die Mode.............Complete
   9. Weapon & Skill List..................................Complete
      + Devil Arms
      + Firearms
  10. Item List............................................Complete
      + Support Item List
      + Blue Orb Fragment Locations
      + Key Item List
  11. Enemy List...........................................Complete
  12. Secret Missions......................................Complete
  13. Ranking System Notes.................................Complete
  14. Extra Stuffs ........................................Complete
      + Additional Plot (for those who got interested in DMC plots)
      + Frequently Asked Questions (FAQs)
      + Different Versions of Devil May Cry
      + Devil May Cry Additional Products
  15. Review...............................................Complete
  16. Contact Infos........................................Complete
  17. Credits..............................................Complete


##########################################################################

  1.  I N T R O D U C T I O N

##########################################################################

  It was a pain for me since I left Resident Evil when it intended to be
made for GameCube exclusively. I've got a Ps2, and I can't have enough
effort to get GameCube. So I get used to play PS2 games.

  It's lucky that Shinji Mikami just removed Resident Evil from Sony. He
still works with Sony, by creating more stylish masterpieces : Onimusha
series and Devil May Cry. I have tried Onimusha Warlords and this one -
Devil May Cry, and I have got a conclusion : Mikami should keep this up.

  At first, Shinji Mikami intended to create the new Resident Evil 4 for
PS2. But since he wanted to move Resident Evil to Nintendo, Resident Evil
4 which had been being in work, was stopped, and Mikami persuaded Capcom
to create another style of game : Devil May Cry. While Resident Evil
Remade for GameCube was in process, Devil May Cry and Onimusha have been
released, showing the new style of Shinji Mikami and have a got a great
success. At first, the name of this game was Devil May Care. But for some
reasons, this title was changed into "Devil May Cry". According to what I
know, Mikami and his staff have gone to Europe to find and draw the
ancient architectures of old royal castles to make the background of this
game. Devil May Cry - the stylish action game - was born.


  For me, Devil May Cry is really a great game, having the new style of
action, but recovering the old kind of sword-smashing game, which has been
nearly forgotten. I'll tell more about the details in the guide.


  **INTRODUCTION ABOUT THIS GUIDE**
  This is Devil May Cry FAQ/Walkthrough written by Phan Nguyen Khanh Dan
"Mysticcat". I have written this guide after playing through Devil May Cry
Japanese DVD, with enough knowledge to create it. After having taken a
look at several guides in familiar gaming sites, I have realized that this
game has been interested by many people, and have got enough good guides.
But I didn't find any many guide which contains detailed strategies for
Hard/DMD mode. Then I decided to make a FAQ/Walkthrough by my own self. I
try to play the game by all of my effort, and collect ALL IN THIS GUIDE. I
guarantee with you that this guide contains most the things you may need,
and even secret stuffs. I try to include as many info as I can here, to
make it convenient for you to find them in one guide. Hope this FAQ will
be useful for you with all my effort.

  If you want to find necessary parts quickly, please choose Edit menu and
click "Find". Then type in the title names (in the Table of Contents) of
the part you need. But please make a space between each character, because
that's how I made the title in the guide.

  Some special questions are written in "Frequent Asked Questions"
section, which I have recently opened. I have received several emails from
readers which mostly asks about some same problems. So if you can't find
what you need in the other sections, DON'T FORGET to check this section
before emailing to ask me directly.

  Thank you.


##########################################################################

  2.  L E G A L  I N F O

##########################################################################

  I put this part in the first after Introduction for that people can see
and read it easily. I have done this with all of my previous FAQs.

  This guide is Copyright and owned by the author Phan Nguyen Khanh Dan
"Mysticcat". As a guide posted on Websites, you may easily download it
from the click name, use it on your sites, or sell, publish it in many
ways. As the author of this guide, I just have some Disclaimer if you want
to do anything with my property :

- This guide can't be copied, altered or anything like that without having
the author's permission. If you want to use it in your websites or doing
anything on the guide, just email me at kthoa@hcm.vnn.vn and wait for my
answer. I'm not a very mean guy, and I'm willing to let you use it if you
can obey this rule.

- Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as
your guide, gift, magazine and so on. The author has made this guide for
NON-PROFIT only, and so do you.

  Available sites, and only these sites can host my FAQ :

- GameFAQs : Http://www.gamefaqs.com
  This is a very popular gaming site of the huge community of gamers. If
you want to find cheats and guides, this site ABSOLUTELY has all what you
need.

- Neoseeker : Http://www.neoseeker.com
  This is a big gaming site about everything : News, Game Guides, Cheats,
Hardwares, Screenshots, etc.

- Playstation Cheats : Http://www.psxcodez.com
  An Europian gaming site about PSX/PS2 games.

- Cheat Code Central : Http://www.cheatcc.com
  A very popular website which is always updated with newest and hottest
cheats.

- Devil May Cry 2 Fan site : Http://www.devilmaycry2.com
  An unofficial fan site dedicated to Devil May Cry series.

- IGN : Http://www.ign.com
  A very huge paysite updated with tons of hot stuffs.

- http://www.supercheats.com
  Another gaming site created by a group of dedicating gamers. 

  *NOTES* ----------------------------------------------------------------
  Anybody or any sites who have used the guide with my permission, please
frequently check and get the latest updates at www.gamefaqs.com. I don't
have time to give the updates to all of you each time. Besides, GameFAQs
is the site which put the best display of my FAQ. So please check there
and get it. If you feel that you can't do this work, so you shouldn't ask
to use the guide.
  Thank you.
--------------------------------------------------------------------------

  Thank you for reading this. I really do not want to rude. But I myself
have ever had my guide plagiarized or used illegally at least once. And I
don't want it to happen again.


##########################################################################

  3.  U P D A T E S

##########################################################################


 - Version Final, 10th update (December 2nd 2003) 
   Fixed mistakes.
   Added info on Eva - Dante's mother.  


 - Version Final, 9th update (January 1st 2003) 
   Fixed incorrect informations.
   Added Sacred Hearts DVD track guide. If you need more info on this
package, just contact me at kthoa@hcm.vnn.vn. 


 - Version Final, 8th update (December 25th, 2002)
   Phew, it's been a long time since I stopped writing FAQs to attempt to
school. Here now I just add some more little updates :
   Added new promotions and their info in "Devil May Cry Additional
Products" section.
   Introduced some popular DMC Shrines on the net (Check "Frequently Asked
Questions" section).


 - Version Final Alpha, 7th update (June 1st 2002)
   Added Devil May Cry 2 Fan site as new link.
   Added and fixed additional plot.
   Added "Frequently Asked Questions" section.

 - Version Final, 6th update (May 18th 2002)
   This change shouldn't have been made, if I didn't hear people complain
about this game : THERE'S NO PLOT IN THE GAME. Okay... Yeah... I agree
with people that there are not many plots in the guide, nearly nothing,
which makes this game less interesting for some players. That's the cause
I must make a 6th update of Final version, to show you a sucking timeline
of the game. I don't know if this can be called a "plot". But try reading
it. I have made a new section for it : "Additional Plot" in "Extra Stuffs"
menu. I used to put it shortly in "Character Bios" section, but now I
think I should make an own place for it.

 - Version Final, 5th update (May 16th 2002)
   More mistakes fixed.

 - Version Final (May 7th 2002)
   More info about DMC Addition Products are added.

 - Version Final (May 4th 2002)
   More info added.
   More mistakes fixed.

 - Version Final (May 1st 2002)
   More mistaks fixed.
   Missing info added.
   In spare time, I always take a look at my guides. As usual, I have
spotted more spelling mistakes and even missing infos within the guide.
Well, I have repaired as much as I can, and maybe in the future I will do
next.

 - Version Final (April 28th 2002)
   Repair more mistakes.
   Added some missing info.
   Recently I have spotted some mistakes about difference between the
walkthroughs for Easy/Normal and Hard/DMD, decided to fix them soon. This
FAQ has been completed, but it still needs ideas from you readers. I have
also added more available websites using this guide in Legal Stuff. If you
have any correction or ideas or contributions, please email me at
kthoa@hcm.vnn.vn. All of your contributions are appreciate.


 - Version 3.0 (April 26th 2002)
   FAQ/Walkthrough basically completed.
   Phew... The guide has been basically completed and now it's completely
usable. I have filled all the missing parts and fixed some important
mistakes. But anyway, there may be major changes in the future. At that
time, I will make more updates. That's all for today.

 - Version 2.7 (April 24th 2002, night)
   "Weapon & Skill List" section completed.
   "Boss List" deleted.
   I have changed the "Weapon List" into "Weapon & Skill List" section,
because this part does not only contain Weapons, but also unique skills of
them. About the "Boss List", I intended to repeat the strategies and
introduce some extra info I know about the bosses. But later, I think it's
not necesary anymore, since the Boss Strategies have been repeated at
least twice in the walkthroughs. Now I have decided to delete it.

 - Version 2.5 (April 24th 2002)
   "Secret Missions" completed.
   Repair more mistakes.
   Well, I have tried to finish the Secret Missions. There'll be more
changes about this part in the next update. But basically it has been
usable.

 - Version 2.3 (April 23rd 2002)
   Added more missing Blue Orb Fragments.
   Repair some mistakes.
   Item List 90% completed.
   Ranking System Notes basically completed.
   The examination in the end of school year is sticking me. I'm too busy
to complete important parts. So I try all me effort as many as what I have
known clearly. The Item List is nearly completed. I need to check more
stuffs'prices from DMD to have correct numbers. Sorry and thank you for
reading my FAQ.

 - Version 2.1 (April 21st 2002)
   Extra Stuffs & Reviews completed.
   Contact Info added.
   Now I'm really busy to make the important parts like Weapon or Enemy
List. But they'll be completeted as soon as possible. I haven't got enough
info and enthusiasm for them. But I promise that they'll be all done
anyway. Walkthroughs have been completed, so you can check them to wait
for next parts coming.

 - Version 2.0 (April 20th 2002)
   Both Walkthrough basically completed
   Phew... It was truely tired to make the walkthrough, with specific
episodes and Boss Strategies. Big thanks to JustaNewbie-TMurach who wrote
Ifrit/DMD Guide, which has helped me to get pass Hard and DMD Mode to
write my own guides and strategies. You are very cool !

 - Version 1.5 (April 16th 2002)
   Walkthrough for Hard/Dante Must Die built.
   As there are many major differences between Easy/Normal Mode and
Hard/Dante Must Die mode, I have made two walkhroughs to distinguish. This
is just for covenient in writing, and explain to the readers less
difficultly.

 - Version 1.0 (April 12th 2002)
   FAQ started.

##########################################################################

  4.  B A S I C  T E R M S

##########################################################################

  Let's read what you need to know before playing this game. PLEASE READ !

**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%  CONTROLS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  BUTTONS TO MOVE THE CHARACTER
  In this game, you mostly use the Left Analog Stick to move the
character. This game follows 3D classic. That means :
 - Left side : Go left
 - Right side : Go right
 - Upper side : Go north
 - Below side : Go south
  Depending on how strong you move the Analog Stick, the character may run
or walk. But in this game it's not so necessary anymore. You mostly run.
  *The RIGHT ANALOG STICK is used to switch Alastor/Yamato to Ifrit
directly without using the Status Screen. Hearing some players'
complaints, I heard that some Devil May Cry DVDs have glitched when using
the Status Screen to switch weapon. So if you own those discs, use this
button to wield weapons instead (Dante will make a pretty cool action if
you use this).

  **SPOILERS**
  Although the directional buttons now are nearly useless, you can use
them in Status Screen to move the highlight or use either them or the Left
Analog Stick to move the Dark Knight in the last boss battle. This is it :
 - Left button : Fly to left
 - Right button : Fly to right
 - Up button : Fly to upper direction
 - Down button : Fly to the lower direction

  PLAYING BUTTONS
  Triangle button : Attack (with R1 being pressed)
  Circle button : Enter doors
  Cross button : Jump
  Square : Shoot (with R1 being pressed)

  R1 trigger : Draw/Prepare
  R2 trigger : Taunt
  L1 trigger : Switch to Devil Trigger Mode (while having magical weapons)
  L2 trigger : Directly open the Map screen

  Start button : Open Status Screen
  Select button : Option Menu/Skip scenes

  STATUS SCREEN CONTROL
  Directional buttons : Move the highlight to wanted choices.

  Triangle button : N/A
  Circle button : Enter command
  Cross button : Cancel command
  Square button : N/A

  R1 : Move to right choice (the same as Right button)
  R2 : N/A
  L1 : Move to left choice (the same as Left button)
  L2 : N/A

  UNDER WATER CONTROL

  Triangle button : N/A
  Square button : Shoot Needle Gun (with R1 being pressed)
  Circle button : The same as Square button
  Cross button : Swim



**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%%%  THE ORBS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  In this game, there are various kinds of orbs which you can find tons of
them in the game. They are very important to your playing, except you
don't know what they're used for. They are everywhere in the game :
- You can find them in the air along your way.
- You can destroy the objects which seems to separate from the wall, some
orbs may be revealed.
- Buy them at Statues of Time, except Red Orbs and Green Orbs.

  RED ORBS
  You find most of this thing in the game. In the other hand, just
understand it to be your "money". You use them at the Statues of Time to
purchase new skills and supporting items. Each of the things cost a
certain number of Red Orbs. You need to have enough the Red Orbs to buy
one. Red Orbs are mostly everywhere in the game and easy to find.
  Sometimes Red Orbs can be used to unlock the red magical doors. These
doors need a certain number of Red Orbs to be opened.
  Some Red Orbs are stored in the some cocoons or pedestals around in the
game. By hitting them, you'll get tons of Red Orbs dropping until they are
broken.
  Red Orbs can also be got from the enemies you killed. If you use manual
weapons to kill them, it will give you more orbs than killing by firearms.
  Random Red Orbs have many sizes :
 - Small : 1 or 2 orbs
 - Medium : 5 or 6 orbs
 - Large : 10 or more
 - Largest : can reach 100. You mostly find these after boss fights.

  YELLOW ORBS
  This is not pretty rare, but not as much as Red Orbs. Yellow Orbs stand
for your lives. Once you are killed, you'll be allowed to retry again,
using a Yellow Orb. Then you are re-taken to the nearest place of where
you died, with full MAX vitality and full Devil Trigger Gauge. If you have
used all of the Yellow Orbs and die again, "You are Dead" and game over.
  Yellow Orbs can be found along your journey, some of them are in hidden
places.
- Price :
   + Easy/Normal : 350->450->550
   + Hard : 1000->1500->2000
   + Dante Must Die : 2000


  GREEN ORBS
  Well, these things are used for quick healing. They are not present
randomly in the game. When you get damage while fighting enemies, some of
them will drop a Green Orb to heal you. Depending on your damage, the
Green Orbs also have many sizes. The easier the mode is, the more
percentage you may get Green Orbs from enemies.
 - Small : heal a little of HP
 - Medium : heal more than Small size
 - Large : a full lifebar or more

  * If you grab Green Orbs when your lifebar has already been COMPLETELY
healed. Then the Green Orbs will have the same value as Red Orbs. They are
added to your Red Orb store.


  BLUE ORBS
  It's about your MAX lifebar. When you get a FULL Blue Orb, your MAX
lifebar will be increased a little with health fully restored, that means
you become stronger. But in the game, you just find pieces of them. Four
pieces make a full Blue Orb. Or you can buy a limited number of full Blue
Orbs from the Statues of Time.
  As usual, Blue Orb pieces can be found in hidden places around the game
and from Secret Missions. So try all your effort to increase your MAX
lifebar. It's very important, especially when you play difficult modes
like Hard or Dante Must Die.
- Price :
  + Easy/Normal : 300->550->1000->1800->3200->4300->5500
  + Hard : The same
  + Dante Must Die : The same

  PURPLE ORBS
  This is the only type of orbs which you can't find in anywhere else out
of the Statues of Time. You purchase them, and each of them add a rune
symbol to your Devil Trigger Gauge. The Red Orbs cost increase each time
you get one.
- Price :
  + Easy/Normal : 440->830->1560->2920->5440->6340->7740
  + Hard : The same
  + Dante Must Die : The same


**************************************************************************
%%%%%%%%%%%%%%%%%%%   BATTLE SYSTEM & ACTIONS  %%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

==================================================
  BATTLE SYSTEM & STRATEGIES
==================================================

  If you have played Resident Evil, don't think that this game will be
similar as it was made by the same author. It's a mixture between manual
weapons and firearms. You can equip two kinds and use them at the same
time. But mostly you use manual weapons. Firearms are made to support,
except some important battles which need them. Fighting enemies by manual
weapons give you more Orbs than using Firearms.

  Since you mainly use manual weapons to fight, then you must know the
basic moves. The simplest combo is Triple Slash (Swords) and Punch-Punch-
Kick-Kick (Gauntlets) which you can do without pressing R1, by clicking
the Attack button. After that, Jumping and Rolling are the next important.
A hit from the air can cause fatal damage and help you to get out of
multiple enemies. Make the character jump and press the attack button to
do this. Rolling helps you to dodge enemies' attacks quickly and use
Firearms more easily, especially with the damn slow Grenade Gun. Press
Jump button combined with moving the Left Analog Stick to left or right to
do this.

  And another thing, DON'T FORGET TO PRESS R1 to do different skills. Most
moves require this button to be executed. Even though you can hit without
it, you can't do any more moves then. But also be careful with this button
either : Dante can't run when you hold it.

  As I said in "Orbs" part, there are some aliasing objects which are
separated from the background of the game. With those things, you can
strike them to get hidden stuffs inside, like Reb Orbs, Blue Orbs, or even
weapons (the Shotgun). So pay attention.

==================================================
  BASIC ACTION LIST
==================================================
---------------------------
  HIGH TIME
---------------------------
  Buttons : Keep R1 + Move the Left Analog Stick to Dante's back + Attack
  Weapon : Alastor, Yamato, Sparda, Force Edge

  This attack is done with sword. This is one of my most favourite action.
Dante strikes up his sword, flinging the enemy to the air. This is a great
chance for you to cause big damage on the enemy. When the enemy is still
in the air, you can continue some swords combo to end before it lands
without being counter attacked, or use a Shotgun to blast it funnily.
Besides, if you hold the Attack button longer, after striking up the sword
and flinging the enemy, Dante will jump follow. And if the Attack button
is still kept, he will play fatal slash to the enemy who is landing on the
ground.

---------------------------
  KICK JUMP
---------------------------
  Buttons : Jump + Jump (against a base)
  Weapon : None

  This may be one of the most important actions, especially for you to
find hidden items and orbs. Let Dante stand beside a base, then press Jump
button, as Dante will jump. If you just press one, you'll pay attention
that Dante steps on the base and lands down. If you press Jump button
again at the time he steps, he will make another jump next to it, reaching
a higher distance. The "base" can be a wall, an object from the
background. Dante can't do this with the objects separated from the
background.

  *Thing you should know : A base like walls or objects just helps Dante
to jump twice. But what if you let him jump onto the enemies ? A group of
enemies can handle that better than things. When you jump, if there's an
enemy below you, so you continue to press the Jump button and then Dante
will step on the enemy and jump again. When you step on another higher
enemy and press Jump button, Dante will again make a next higher jump.
Just try to step on any enemies around, sometimes you can make a great
record about high jump.

---------------------------
  ROLL
---------------------------
  Buttons : Keep R1 + Move the Analog Stick to Dante's left or right +
Jump button.
  Weapon : None

  Rolling can be understood as dodging. If you make the right button
combo, Dante will roll to right or left. If you move the Analog Stick to a
direction which is not completely right or left, Dante will do a normal
jump to that direction. Of course, rolling helps you to avoid the enemies'
hits in quick situations. Try to master this action as much as you can.
It's pretty important to play with active boss, such as Nelo Angelo.

  *Thing you should know : This is a very simple trick but important,
especially when you like to use the Grenade Gun. We all know that the
Grenade Gun is shot with an extremely slow speed. At each of shot, it
takes Dante a moment to reload the gun. But after finishing a shot,
instead of pressing the Shoot button as Dante is reloading, make a Roll
as soon as possible, then press Shoot. I assure that this will make the
shots faster. This saves you from the reloading moment. After a quick
roll, Dante can immediately play the next shot as you press the Shoot
button, without reloading anymore. Not only rolling, but jumping is the
same.

----------------------------
  JUMP ATTACK
---------------------------
  Buttons : Jump + Attack
  Weapons : Alastor, Yamato, Sparda, Force Edge

  This is a simple hit, but fatal and useful. Dante will jump to the air,
inflicting a fatal hit on an enemy while landing. This helps you to jump
out from multiple enemies, and make damage on an enemy at the same time.
When you do this with sword, Dante just simply slashes down the ground as
his jump's limit.

---------------------------
  DASHING ATTACK
---------------------------
  Buttons : Jump + Attack
  Weapons : Gauntlets (Ifrit)

  The buttons of this hit are the same as Jump Attack, but the reason why
I give it to own section is because it has some difference from Jump
Attack. First, all of us might confirm that Dashing Attack with Gauntlets
is stronger and more sudden than Jump Attack with swords : Dante jumps up
and plays a fatal dash to the enemy. Second, the Dashing Attack is my
favourite to use, as it has larger limit than Jump Attack. With Jump
Attack, Dante can only slash down in the limit of his jumping. But with
Dashing Attack, he easily auto-aims to the enemy and dashs to it farther
than Jump attack, with stronger damage. I recommend you to use Ifrit,
partly also because of this attack. It's very useful to use against Nelo
Angelo or Death Scythes, Sin Scythes or even Sin Scissors, Death Scissors.


---------------------------
  TRIPLE SLASH
---------------------------
  Buttons : Press Attack button three times
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is the most basic attack that you should know. You can do that
easily without holding R1 button. Dante plays three continual hits to the
enemy.

---------------------------
  THRUSTING
---------------------------
  Buttons : Strikes twice but with low speed, then rapidly make the third
slash to the forward direction. Works well when fighting enemies.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is one of the funniest but strongest simple moves. But I feel it's
hard to do when you have no enemy. Dante will slash the enemy, then play a
continuous slice through its abdomen. Interesting !

--------------------------
  MORE & MORE
--------------------------
  Buttons : Strikes twice with low speed, then rapidly make the third
slash, as the Left Analog Stick is being moved to half-below circle. Works
well when fighting the enemies.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is a long sequence slash. If you do well with a single enemy, Dante
will strike twice, then he rapidly makes two next similar slashes with
high speed, then inflicts the final touch as you still keep pressing the
Attack button. If not, Dante will stop when the enemy is flung to the air.

-------------------------
  SWORD COMBO 1
-------------------------
  Buttons : High Time + More & More + More & More +... until the enemies
are knocked out.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This works well with the Marionettes. Play High Time to fling up the
enemy, then play More & More. This moves continues to keep the enemy in
the air when you don't inflict the final slash. Then the enemy becomes
your toy in the air while they can't do anything on you. But this sequence
is just fun when you are fighting a single enemy. Being surrounded is not
good for you to use it.

------------------------
  SWORD COMBO 2
------------------------
  Buttons : Thrusting + High Time + Optional combo
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  To master this, try to success the first step : Thrusting. Then just
after Dante ends thrusting, quickly play High Time to make him fling up
the enemy. At this time, your enemy is in the air, and now play any hit
you want to conquer it : More & More, Triple Splash, etc are all right.

---------------------------
  PUNCH-PUNCH-KICK-KICK
---------------------------
  Buttons : Press Attack button four times
  Weapons : Gauntlets (Ifrit)
  Similar to the Triple Splash, you press the the Attack button repeatedly
to make Dante execute the sequence.
  *NOTICE*
  There's also a Punch-Punch-Kick-Kick in Ifrit Devil Trigger Mode, which
is similar to this one, but faster and stronger. And it can ONLY be used
in Ifrit Devil Trigger Mode. It's called Kick13 Auto Combo. Try to
distinguish the two attacks.

---------------------------
  SPEED KICK
---------------------------
  Buttons : Press Attack button twice + Kick13
  Weapons : Gauntlets (Ifrit)
  Well, refer to "Weapon & Skill List" section to know how to perform
Kick13. Here I just want to show you a pretty good Ifrit combo that can be
used instead of normal Punch-Punch-Kick-Kick to damage regular enemies.
Just punch twice, then quickly combine Kick13, Dante will soon play a
speed kick to the enemy that pushes it away along with a good damage. This
combo is useful when you want to attack and open your way out
simultaneously.

---------------------------
  AERIAL SHOOT
---------------------------
  Buttons : Holding R1 + Shoot button
  Weapon required : Firearms
  I have ever suddenly done this in some situation, and I feel it's pretty
fun to execute with Handguns. Jump into the air, then when Dante hasn't
landed down, you repeatedly press the Shoot button. Especially with the
Handguns, Dante will play a sequence of shots straight to the enemy, and
he slowly lands down which looks very interesting as if he is suspended.
It doesn't have any speciality to do with Shotgun or stronger guns.
  At first, I named this attack "Aerial Attack". But after seeing the
picture of this attack in DMC Graphic Edition, I have changed it into
"Aerial Shoot", as the name of the picture. This name seems better, as you
use guns to do it, not manual weapons.

---------------------------------------------
  DEVIL TRIGGER MODE (aka DT Mode for short)
----------------------------------------------
  Buttons : L1
  Weapon required : Alastor, Ifrit, Yamato. Sparda is only available in
the battles with Mundus 1 and 2.

  Dante is half-human, half-demon. So then he has the ability to transform
into a demon, within the effect of magical weapons. Dante begins to have
this ability after he gets the first magical weapon : The Alastor (except
the secret character Legendary Dark Knight who has owned the magical
Yamato in the beginning of the game). Devil Trigger is shown by a gauge of
rune symbols, below the lifebar on the screen. After getting the Alastor,
you obtain six symbols in Easy Automatic, and three symbols in
Normal/Hard/Dante Must Die. Three full symbols are enough for Dante to
transform once. At that time, just press the L1. You'll soon be in Devil
Trigger Mode, which is much stronger than Dante's human form, and has
unique skills depending on the weapon you equip. You purchase these skills
from the Statues of Time by using Red Orbs. Each skill costs a certain
amount of Red Orbs. Swords (Alastor/Sparda/Yamato) and Gauntlets (Ifrit)
have their own unique skills. The Devil Trigger Mode is off when you run
out of full rune symbols, or you can actively deactivate it by pressing
the L1 again. The more symbols are filled, the longer your Devil Trigger
lasts. The limited rune symbols are ten. You obtain more rune symbols, by
buying the Purple Orbs from the Statue of Time. Devil Trigger Gauge's
limit is ten rune symbols.

  While you are in Devil Trigger Mode, not only that you are stronger than
normal form, but your lifebar is gradually healed as well. It stops when
either the whole lifebar is fulfilled or the Devil Trigger Mode is turned
off. This is also useful for you to heal, but just a little health is
restored by this way. The more difficult mode you choose, the slower Devil
Trigger Mode heals you. In Dante Must Die mode, it nearly doesn't restore.


  **HOW TO FILL DEVIL TRIGGER GAUGE**
  There are many ways to do this :

- Fight the enemies : Both Devil Arms and Firearms are appreciate.
Fighting enemies gains your Devil Trigger Gauge. The more you fight
enemies, the more your DT Gauge is filled, until it reaches its limit.
Depending on the power given by the weapon/skill you use to fight, certain
amount of rune symbols are given.

- Taunting (R2 button) : At first, many people think this button is used
to make Dante do something funny. But it also has a function to fill your
DT gauge very quickly. Doing it in ordinary state doesn't make sense. But
if you can finish a taunt COMPLETELY while being surrounded by enemies,
some rune symbols of DT Gauge can be lit very quickly. The more enemies
you beat, the more runes will be lit. But if you can-quickly-do a two
handed taunt in a free moment from enemies, this taunt can fill 5 or 6
rune symbols. It's hard to do, as you must be-very-quick. Use this trick
to heal your DT Gauge if you estimate that you can't directly fight the
enemies.

- DT Charging Platforms : There are two of these platforms in the game :
The two trap rooms (Spike Tunnel Rooms) in Mission 15. They are floor
platforms with a shape of a six-sided star or something on them. If you
stand on it with full DT Gauge, there's nothing happen. But if you stand
on it when your DT Gauge hasn't been full, Dante will get something
glowing and his DT Gauge is filled until it's full. Of course, this just
happens when Dante is equipped with a weapon which have DT Mode. Force
Edge and Sparda does nothing here.


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%% DIFFICULTIES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  When you first start to play the game, there's no difficulty setting to
choose. And you must start New Game as the installed Normal Mode. But
after getting through the First Mission, the game will ask you whether you
continue to play in Normal Mode, or change to Easy Automatic Mode. Choose
whatever you want, then complete the game once and save. Since there,
you'll be able to obtain various modes, by passing all the modes the game
has given.

===========================================
  EASY AUTOMATIC MODE
===========================================
  Unlock : Play through the first mission (PAL version)
           Complete the first three missions as badly as you can (using
           many Yellow Orbs - this is available for common version).

  This mode appears after you go throught Mission One in the first time
playing. This mode is the easiest difficulty. You can do some great skills
like "Thrusting" or "More & More" more easily than ever, and you can shoot
without holding R1 button to draw. The enemies and bosses mostly are pies,
and you can defeat them easily. Enemies' hits are less dangerous and they
rarely inflict fatal attacks. Damage caused by enemies are mostly light,
and the DT Gauge heals you pretty fast. The regular enemies are mostly
easy enemies. Besides, some hard monsters are not present in this mode,
such as Shadows (except Secret Missions), Frosts, Fetishes, etc. The cost
to buy items from the Statue of Times is not very expensive.
  But remember : Once you complete this mode and save, your next game
still stays in Easy Automatic forever. If you want to change the mode, you
must restart a New Game and play in Normal Mode from the beginning.
Complete Normal Mode to obtain more modes.

==========================================
  NORMAL MODE
==========================================
  Unlock : Standard Mode

  This mode appears before you obtain Easy Automatic Mode. It's the most
basic difficulty, neither so easy nor so hard. Regular players can get
through this mode in the first time. Compared to Easy Automatic Mode, this
mode is :
- Shooting requires holding Draw button R1.
- Some of Dante's moves are not easily mastered.
- The enemies and bosses have some more strong hits.
- Damage caused by enemies are much more, as they are stronger.
- Dante's lifebar is shorter and his strength is a little weaker.
- Hard enemies begin to appear : Fetishes, Frosts and Shadows.
- DT Gauge heals less fast.
- The cost to buy extra items from the Statue of Times is the same.
  When you complete Normal Mode, the game will ask you to challenge Hard
Mode in the next game.



==========================================
  HARD MODE
==========================================
  Unlock : Complete Normal Mode

  You can play this mode just after saving the Normal game, with all
weapons and stuffs carried from the previous game. Your Max lifebar which
could be increased from previous mode is kept either. In the next game,
most of the Blue Orbs you have got, now are replaced by Yellow Orbs. And
the Blue Orbs you haven't got are still there. So try to get them all if
you still miss. About Secret Missions, you can redo the Secret Missions
you have passed in the previous game, and you can also do the ones you
forgot. But I remind you to try finishing them ALL in Normal Mode, as
they'll be MUCH harder in Hard Mode. Compared to Normal Mode, Hard Mode
has ALL of the difficulties in Normal Mode, but more dangerous :
- Some regular enemies are replaced by hard monsters. For example : In the
Hallway of Mission 2 in Hard Mode, you'll face a Shadow instead of
Marionettes.
- The enemies and bosses are stronger, faster and often use fatal hits.
- Damage caused by the enemies and bosses are MUCH more.
- Dante is even weaker than he is in Normal Mode.
- DT Gauge heals you pretty slowly.
- The cost to buy extra items from the Statue of Times is MUCH more
expensive.
  When you complete Hard Mode, the game will ask you to continue Dante
Must Die Mode (short as DMD Mode). But instead of letting you go straight
to the next game, the game will give you a chance to change the difficulty
again : Easy Automatic, Normal, Hard and Dante Must Die. If you feel that
you have been ready enough, choose Dante Must Die to challenge the hardest
mode of the game. If you feel that you still need more skills and stuffs,
choose Normal Mode to collect them, as the game will be easier for you to
do that. But NEVER choose Easy Automatic if you want to have Dante Must
Die with all abilities carried, as you'll be stuck in that easy mode
forever. And the only way to play Dante Must Die is restarting a New Game
and choose the setting (if you have saved the last game). Once you
restart, you must begin everything : short lifebar, simple weapons and
have no skills. Do you want to play Dante Must Die in that situation ?
Let's see the next part to know how hard it is.


===========================================
  DANTE MUST DIE MODE - VERY HARD
===========================================
  Unlock : Finish Hard Mode

  Like Hard Mode, you have all weapons and skills carried over. But those
are not enough to make this mode easier. If you have ever played Extreme
Mode of Metal Gear Solid 2 : Sons of Liberty, so just think of the same
about Dante Must Die. This mode has all the characteristics of Hard Mode,
but :
- The enemies and bosses are MUCH stronger, faster and USUALLY use
extremely fatal skills.
- There are many hard enemies.
- Damage caused by them are EXTREMELY serious.
- Enemies have DEVIL TRIGGER MODE, as they sometimes become berserkers,
which make them much tougher and more tremendous in attacking. Once you
get in a battle, a timer will appear. If you can't defeat the enemies
within that limited time, they turn to their Devil Trigger Mode, which are
MUCH tougher than their regular forms. Once you are counted time, all the
doors of the current room will be all sealed and you can't continue until
all the monsters are killed.
- Dante is MUCH weaker.
- DT Gauge HARDLY heals you.
- The cost to buy extra items from Statue of Times is MUCH more expensive.

  Okay, what do you think ?


  ** MAKING HARD/DANTE MUST DIE MODE EASIER **
  I'm not a pretty experienced player. But following my own opinion, not
all gamers in this earth have the ability to succeed any games they get. I
myself is an average player. I'm not good at playing and I can't always
pass all the games I've got. Devil May Cry is one of them, as DMD Mode is
nearly out of my ability if I manage to get through it manually.
  If you feel that Hard/DMD Mode is too hard for you, you can replay
Normal Mode as many times as you want to improve your playing skills, and
to get more support items. You can prepare as much as you can before
entering Hard/DMD Mode. As I think, you can only complete Hard Mode
smoothly if you are experts of Normal Mode. And similar, you can only beat
DMD Mode when you are able to beat Hard Mode easily. So try to practice
yourself.


===========================================
  THE KING OF HELL (not a mode)
===========================================
  Unlock : Obtain S Devil Hunter rank in all missions in any mode.

  This is just a reward for those who can do the above condition. You can
do it in any mode, even in Easy Automatic, with any characters. It's a big
picture, showing Dante among all the monsters of the game (There are
Trish, Sparda, Mundus and Vergil either), with the banner "The King of
Hell".


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%  PLAYABLE CHARACTERS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

===========================================
  WHAT IS "CHARACTER CHANGE" ?
===========================================
  It's a new menu present after you beat the game once. It allows you to
choose different character styles here. But all the controllable
characters here are all DANTE. Simply, they are different styles of Dante.
In the first time you unlock this menu, there's only one choice "Dante".
But later, if you can pass all the difficulties of the game, there'll be
new "Dante" for you to choose. There are three choices :

------------------------------------------
  DANTE
------------------------------------------
  Unlock : Finish the game once.

  This is truely the original Dante of the game : Normal game, normal
style. There's nothing major. This "Dante" doesn't have Yamato sword.
Every player must play as him.

------------------------------------------
  LEGENDARY DARK KNIGHT (LDK)
------------------------------------------
  Unlock : Finish Hard Mode

  This is the future figure of Dante : wearing a truely Victorian costume,
short hair like 19th century men, and a glass on his left eye. This
"Dante", I think, is not as good-looking as the original Dante. He's got
the Yamato - a Japanese sword, and his handguns are different either. His
Handguns are different either : Luce & Ombra instead of Ebony & Ivory.
LDK's Devil Trigger is much like Sparda (cooler than original Dante's DT
form), and the sword you're having is turned into Sparda sword when DTing.
There's an interesting animation that no matter LDK's form is, his shadow
is still Devil Trigger Mode, with tail and wings like a demon.
  Playing as Legendary Dark Knight, you'll get different battle music and
different images in menu screen.


---CONFUSING TOPIC--------------------------------------------------------

  **WHO IS TRUELY THIS LEGENDARY DARK KNIGHT ? DANTE OR SPARDA ?**
  *DMC players are divided into two sides : One side think that LDK is
Sparda, the others think that he's Dante in the future. About me, I'm in
the second side, as there have been many certain proofs proving that LDK
IS DANTE ALL THE WAY, not Sparda. I confirm that there are also many
proofs showing that LDK is Sparda, like :
- Legendary Datk Knight is what Sparda is called.
- LDK's Devil Trigger is like Sparda.
- He looks a little different from Dante.
- His Handguns are Sparda's handmade.
- Original Dante doesn't have Yamato, but LDK has...
- Devil May Cry Official strategy written by BradyGames has been endorsed
by Capcom...
  etc... ...

  *But I tell you that those proofs originally began from your thoughts
and guesses. If you think that was Sparda, so let me show you some of your
mistakes :

- Sparda is 100% demon. But LDK is human form. If you debate that the 100%
demon Trish is human form either, so I explain : Trish was made TO BE LIKE
DANTE'S MOTHER to deceive him as Mundus wished. Mundus MIGHT CREATE
TRISH'S SHAPE, she's naturally not human form. I can say that Trish might
be created from the clone of Dante's mother, so it's no doubt if she's
like a human being.

- The lines in the game are not changed. They are still Dante's words. And
"Sparda" is not stupid enough to say "I'm his son. The name's Dante", and
Trish isn't stupid enough to call "Dante !".

- LDK has a mother, right ? And that is Dante's mother. If that was
Sparda, he weren't insane enough to claim his wife to be his mother (???),
okay ? "My mother risked her life for me, and now you too... My father
also rests here. Please rest in peace..." - Well, who is Sparda's father
that defeated Mundus some time ago ?

- About the Official Strategy Guide, remember that it was written by
BradyGames, NOT Capcom themselves. And about why Capcom endorsed it ?
Simply, the guide is usable, and another point is that a business
corporation like Capcom didn't waste their time to read all the small
points of the guide. A guide is endorsed when it's usable enough.


  *And well, if you ask me how I confirm him to be Dante, so I show you
now. Even Capcom, recently they have published a website and products
proving info that LDK is Dante :

- At a careful glare, we can see that LDK is very Dante, except the
different costume and hair.

- His lines and actions are Dante's and have no sense with Sparda.

- In the end of the game, very Trish claims Legendary Dark Knight Dante.
And that can completely be the truth with Future Dante.

- Capcom has published a Japanese website. Search the website for the
"Secrets" section. If you knew Japanese, you would understand that LDK is
Dante, as very Capcom said. Find it at
http://www.capcom.co.jp/devil/topics/secret.

- Besides, Capcom themselves has published an artbook which contains all
the arts of DMC game, including LDK. The notes say that he is truely Dante
in the future. Its name is Devil May Cry Graphic Edition. You can purchase
it from Capcom Site at http://www.capcom.com/merchandise.xpml. Of course,
it is written in Japanese.

-------------------------END OF CONFUSING TOPIC---------------------------

-------------------------------------------
  SUPER DANTE
-------------------------------------------
  Unlock : Finish Dante Must Die Mode.

  This is your last choice. He has no change from the original Dante. But
once you have obtain the Alastor and got Devil Trigger Mode, then your DT
Gauge is INFINITE. It never runs out once you activate it, except you stop
it yourself, by pressing L1 again. So if you choose this character along
with Easy Automatice Mode, it'll be Very Easy Mode. Cool !!! With this
super character, it seems that Dante Must Die is not as challenging as it
was. It won't be in vain if you try all the way to get this last secret
character. Because after that, no mode is your difficulty.



##########################################################################

  5.   S T O R Y L I N E

##########################################################################


  Two milleniums ago, there was a war between the human world and the
other, the Underworld. But somebody from the Underworld woke up in justice
and stood up against the legion of the Underworld, alone.

  His name was Sparda.

  Later, he quietly reigned the human world and continued preserve the
harmony... until his death.

  He became a legend, the Legendary Dark Knight, Sparda...


##########################################################################

  6.  C H A R A C T E R  B I O S

##########################################################################

  *Dante and Trish's identities are got from the additional book of Devil
May Cry Japanese DVD :

--------------------------------
  LEGENDARY DARK KNIGHT SPARDA
--------------------------------
  As the story told, he was the person who "woke up from the justice" to
stop the insane ambition of the Devil Emperor of the Underworld. He killed
all the Devil armies and the sealed them in a magical vault. Later, he
joined the human world, got married with a human being and gave birth to a
twin : Vergil and Dante.

-----------------
  DANTE SPARDA
-----------------
  He is the hero of this game.
  His name is Dante. Freelance task-taker in modern underworld. However,
he has another occupation more extraordinary. With deadly swing of huge
magic sword, and with the enchanted barrage from big double handguns, he
slays blood thirst demons from the depth of burning Hell. Begging mercy of
him, even a devil may cry. That's the hidden, true identity of Dante.
  Dante will be back in Devil May Cry 2. Is that cool ?

--------
  EVA 
--------
  This woman is Dante's mother, also Sparda's wife. 
  I mention her here to satisfy some curious players who wonder about her
name. As she is not available in the game, you can only see her in the 
broken photo after Trish does pranks in Dante's hideout. 


---------
  TRISH
---------
  A mysterious beautiful woman who invites Dante to the Mallet Island, the
Infernal Gate. She possesses super natural power, keeps intelligence of
the devils and also knows the secret history of Dante. But who on earth-or
under the earth, maybe-knows of HER ?

-----------
  VERGIL
-----------
  You may hear this name several times in the game, but I won't spoil it
for you. What I can say is that Vergil is Dante's twin brother. According
to most players' theories and known episodes of the game, he may either be
truely a demon or have more demonic blood in his body, not halfbreed like
Dante. You don't see the true Vergil in the game, but you will find the
correct answer about his identity by playing through Devil May Cry.

----------
  MUNDUS
----------
  He was the Devil Emperor who was defeated by Sparda 2000 years ago. He
has raised the ambition to invade the human world, until now. He has
resurrected and returned to redo that ambition. He survives in somewhere
in the Underworld. No one knows about him.



##########################################################################

  7.  W A L K T H R O U G H  F O R  E A S Y / N O R M A L   M O D E

##########################################################################

  **WHY DO I HAVE TO SPLIT INTO TWO WALKTHROUGHS ?**
  Because Easy Automatic and Normal Mode are the same about enemies and
Normal is not much harder than Easy Automatic Mode. It's enough to be in
the same walkthrough for Easy Automatic Mode.

  **NOTES ABOUT WALKTHROUGH**
 - These walkthroughs have been written pretty specific about strategies
or item locations. Those things are also added with more details in later
sections.
 - Although there are two walkthroughs for different difficulties of
modes, the boss strategies can be used for ALL.

**************************************************************************
                    BEFORE ENTERING MISSION 1
**************************************************************************

  You'll have to pass several scenes before getting in the first mission.

  You begin at the gate of the castle. Go along the path, until you see
something sparkling on your left side. It's a Yellow Orb. Touch to get it
to your inventory. Then continue to head forward.

--- [BLUE ORB FRAGMENT] --------------------------------------------------
You can see a balcony over your head. Try to jump to the wall twice to
reach the balcony. Once you have stood on it, get to the left of the
balcony to grab a Blue Orb Fragment.
--------------------------------------------------------------------------

  Then jump down, head forward until you enter the castle. Your first
mission begins.

**************************************************************************
             MISSION ONE : CURSE OF THE BLOODY PUPPETS

             Key Item : Rusty Key
             New Enemies : Marionettes & Bloody Maries
             Boss : None
             Secret Mission : None
**************************************************************************

  --MAIN HALL--
  Dante is locked in the castle. Now you take a look at the Main Hall. In
the other side, you may find a red double-door. This door is locked by
Mundus' magic. You need 45 Red Orbs to enter it, or the ghost hand will
grab you and damage you.

  Try to run to the left. You see a blue double-door. This one is locked
by a key either. And now your work is to find 45 Red Orbs around the Main
Hall. You can find some around the Knight Statue and beside the blue
double-door. Now you run upstairs. The left stairway is destroyed, so run
up the right stairway. You see a ruin here again. There's a Red Orb in the
ruin, search until it comes to you. Now you run up the upper floor of the
ruin to get more Red Orbs. Go to the end of the floor, getting the orbs on
your way. At the end, jump down to the lower floor to get the Red Orbs
that you couldn't reach from the other side of the ruin.

  After that, let's jump down the hall and run up to the right stairway
again, now you check the right way from the ruin that is not blocked.
There are several Red Orbs here, until you find a Statue of Time. It's
where you can purchase things, but not it does not work. Pass by the
statue to take all the Red Orbs on the current floor. Until you finished,
return to the statue and jump on it to the upper floor. Search for all the
Red Orbs remaining here.

  When you find that you have collected enough 45 Red Orbs, that means you
can get through the red double-door here. But you should know that there's
a secret Blue Orb piece here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  This one is on a floor path near the left stairway, against the left
wall. You use the double-jump against the wall to reach it. Then get the
Blue Orb piece inside.
--------------------------------------------------------------------------

  Another thing I have just spotted : Jump to the highest top of the black
knight statue, you'll get tons of random Red Orbs.

  Now enter the red double door.

  --INSIDE THE CASTLE--
  In the new area, run to the south of the current angle to find four
armors. Strike them to get some Red Orbs.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's in those armors too. Strike them to get it along with the Red Orbs.
--------------------------------------------------------------------------

On the right side, you find a gate which is closed. So get into the next
red double door.

  In this area, there are a lot separated objects that you can destroy
them to get the hidden Red Orbs inside. After having fun with them, run up
the spiral stairway as far as you can. The end of the stairway has been
blocked by a ruin, so you get in the way near it. There's an unemotional
marionette here. Just ignore it.

  If you like, enter the left door from the marionette, you are in a room
with some water system. There's ladder which is closed and you can't climb
it.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  In the right area of this room, you can jump to the upper water to get a
Blue Orb piece beside it. Then you have nothing to do now. So get out.
--------------------------------------------------------------------------

  Now return to the first marionette, you run south. Then a little scene
will show you a hole on the ceiling. Just jump to the platform below, and
use Kick Jump to reach the upper floor. Grab the Rec Orbs around there,
then find a red marionette. It is holding a Rusty Key. Take the key now
and get down the hole. Then watch out !!!

  Two Marionettes attack you from the other side. Try to use the Force
Edge to strike them off. Easy okay ? If you don't like to be surrounded
from two sides, just jump to another position which you think to be more
convenient to attack them. Or if you don't like... just run.

  --AIRPLANE SHOW ROOM--
  When you get down the hole, the first Marionette wakes up either. If you
don't like it, just run down the spiral stairway. Then get out and go back
to the Main Hall. Now use the Rusty Key to unlock the blue double door.
You are in a room with an airplane. There are some Marionettes hung on the
ceiling. Don't care about them. You can see a red double door which locked
by white magical wave. It can't be unlocked by Red Orbs. Strike some
objects here to find stuffs.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  If you like, jump to the top bar of the airplane to get another Blue Orb
piece.
--------------------------------------------------------------------------

  Then land on the ground. Run to the upper left corner and destroy the
two armors. You'll find a rune clock. Slash this clock and light up all
the runes. Then the device under Dante will bring him down a dungeon.

  There are several Marionettes here. Touch them and kill these guys off.
After that, there are some other Marionettes from other side to encounter
you. Kill them again. Then grab your "rewards" and get on the moving
device again.

  When you go up, all the Marionettes will drop down and prepare for a
fight with you. Now try to teach these guys a lesson. It's pretty troubled
to fight them alone with the damn Force Edge. Sometimes more Marionettes
may come as you slash the current ones. Try to wipe off all the monsters
here. Then the red double will be unlocked. Enter it now and your mission
ends.


**************************************************************************
                  MISSION TWO : JUDGE OF THE DEATH

     Key Item : Alastor (Devil Arm), Rusty Key, Staff of Judgment
     New Enemies : Sin Scissors, Phantom Babies
     Boss : None
     Secret Mission : None
**************************************************************************

  --JUDGMENT OF THE ALASTOR--
  You are in a circular Hallway of the castle. There's a small study room
in the north end of the Hallway. You can get in to search.

  Strike all the objects here to find hidden Red Orbs. You find another
Statue of Time here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  The left table from the statue has a hidden Blue Orb piece. Destroy it
to get the fragment.
--------------------------------------------------------------------------

  When you end, get out of this room.

  Go along the Hallway. There might be some Marionettes around here. If
you don't like, just avoid them up and head forward. On the way along, you
can find a double door on the left side in the current camera angle. You
can't open it now. At the end of the Hallway, you see a door and a sword
attached on the relief "Judge of Death" beside. Grab it and see the
judgement for you...

  Dante has conquered the magical sword, so he becomes its owner. The
Alastor now is yours. Equip it now. It's much stronger than the Force
Edge, and now you have obtained the Devil Trigger Mode. Always use it when
you need.

--------------------------------------------------------------------------
  From now, there will be a new choice named "Alastor" besides "Extra"
when you check the Statue of Time. In this choice, you can purchase unique
skills of Alastor or general swords. You can get them when you have enough
Red Orbs. If not, there are two reasons : That you don't have enough Red
Orbs, or you have mastered that skill.
--------------------------------------------------------------------------

  --FOUNTAIN CHAMBER--
  Let's get in the door beside. Grab the table beside the door to get some
Red Orbs. Then you go upstairs to the upper floor and grab another Rusty
Key on the picture of a death. Then search around this floor. You may find
some table objects. Destroy it and you will find a Shotgun. Equip this
firearm to you if you like. Then go out.

  Use the Rusty Key to unlock the double door along the Hallway. This is
the Fountain Chamber. You should try to jump onto the fountain to obtain
some Red Orbs. Then check the place. You can find a magical which is used
to protect something. You can't get through it. In the upper level there's
a locked door. Jump to it, and jump to the left floor. Run along the hall
and jump pass the obstacle holes. Several Marionettes are along the way.
So be careful. Go until you find a door at the end of the hall. Enter it.

  --STAFF OF JUDGMENT--
  When you get in, the door will be locked, and you must take over the
Marionettes here. Search the path, until you find something like a pray
platform on your left. Use your sword to strike the platform. It will be
pushed out, revealing a hole. Get through the hole.

  You grab the Staff of Judgment on the decorated wall. Then find an exit
around here. You are taken back to the room where you got the Rusty Key.
The door here has been locked when you check it. And you must fight some
Sin Scissors to be out. There are about three of them in the room. Just
take them out and go out to the Hallway. From now, Sin Scissors sometimes
can reappear in this Hallway to annoy you, as well as the Marionettes. So
be careful and avoid them if you don't like to waste time. Sometimes
killing them can give you a lot of Red Orbs, but that wastes your time and
reduces your ranking. and Go to the "Judge of Death" relief. Insert the
Staff of Judgment and get throught that door.


**************************************************************************
             MISSION THREE : DESTROYER OF THE ARDOR

             Key Item : Pride of Lion
             New Enemies : Sargassoses
             Boss : Phantom
             Secret Mission : Critical Hit
**************************************************************************

  --CATHEDRAL--
  Dante is sealed again. There's another door sealed in this room too. So
you have no way to go. Let's get to the south of the the cathedral to find
something sparkling on the platform. It's the Pride of Lion. Touch it, and
then the thing will destroy the seal of the next door for you. Get in that
door.

  --PATH OF TRIALS--
  Well, you have a chance to see the sky again. Just run along the path
until you reach the end. There are many strange things, a mirror-like
thing on the floor, and a symbol of Hermes' staff. Grab the Red Orbs
around there, and check those things if you like. Remember to check the
mirror. After that, return to the cathedral.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's above the door of the cathedral. Jump up the arch door frame. Then
kick jump to the highest position, then Stinger to get it.
--------------------------------------------------------------------------

  As you touched the mirror thing, your trial has worked : The bridge is
destroyed by some lightnings, and you drop to under water.

  In this environment, Dante's lifebar will be slowly reduced. So now your
work is to find a way as soon as possible. Run along to the end of the
water path, then you touch the mirror thing in the center of the chamber.
The door will be shut, and some Sargassoses surround to attack you. Well,
get rid of this babies by your sword. Some slashes can kill them easily,
High Time may work well now. Until you kill the last Sargassos, it may
drop a Green Orb and the mirror shines to the sky. Step on it to get out
of this place.

  You have returned to the entrance of the cathedral.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Now there's a Blue Orb piece at the mirror thing in the opposite side of
the destroyed bridge, where you saw the Hermes' staff symbol. If you are
careful enough, you can jump on the remaining steps to get there safely.
If not, drop to the water ruin and pass the trial again. But if you have
got Air Raid ability from the Statue of Time, just switch to Devil Trigger
Mode, jump on and press R1 to fly pass. This is the safest way to pass the
Path of Trials, the rest is that you must have enough rune symbols
remaining when you reach the other side.
--------------------------------------------------------------------------

  Once you get the Blue Orb fragment, just do the same manner to return,
and record the trial again if you drop, okay ? Now enter the cathedral.

  But please in preparation, you will face the first boss of the game soon
at this place.

  --HELLO MR. PHANTOM--
  When you get in, the Pride of Lion has turned off its shining light and
become normal. Go to the platform and take it... then... have a funny talk
with Mr. Phantom...

==========================================================================
  BOSS FIGHT : PHANTOM
-----------------------------
  Difficulty : Medium

  It'll be a hard battle for those who play this game the first time. But
once you get acquianted, fighting Phantom will be as easy as pie. This
walkthrough is for Easy/Normal Mode, so I write it in that limit.

  Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.
  + SPIDER MODE can be hurt by slashing his head or his abdomen.
  + SCORPION MODE can be hurt by slashing his abdomen.
  The other body parts of Phantom like legs are hard and you can't damage
them. Head and abdomen are soft things.

  ATTACK :
  When he is Spider Mode, just dash into his head to slash like hell. And
when you realize that your hits begin to have no effect, that means he has
switched to Scorpion Mode. Now let's jump onto his abdomen to hurt him.
Slash until you fall down. Of course, Phantom is a boss and he doesn't let
you hurt him so easily like that. Let's see how to defend :


  DEFENSE :
  Phantom doesn't have much attacks now. These are the most frequent ones:

- JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And
then you don't dodge, he may step on you, which cause a pretty serious
damage. This hit can be easily avoided by running around, and it's not
worth for you to get damage by this hit. Just remember to run around
Phantom is in the air. He often drops on where you have passed.

- SLAP : When you are attacking Phantom's head in his Spider Mode, be
careful with this things. He is not stupid enough to let you hurt him
easily, or you'll receive a shocking slap from his claw. Jumping or
rolling aside to any direction to avoid this.

- CHARGING FIREBALLS : Phantom may cast this flaming thing when you are
standing in front of him, of after he jumps backward. He can aim this
attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. If Dante has Rolling Blaze with him
while jumping (Ifrit's skill), then the fire may have no effect, as
Dante's body is covered by fire waves. But don't attemp to do this,
especially when you haven't got the Ifrit in the first time playing. Be
active to dodge is still better. It'll be very easy if you have much
practice. And if you become a expert, this is no problem with you.
Remember that he can casr firestrikes when you are slashing on his
abdoment, so try to spot his attack as soon as you can and jump to avoid.
I'm often late at this, because I just attempt to hit him. And that's a
mistake and you should defend yourself more in this case. Don't just
attack like crazy.

- CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But
according to some files, it's about "calling dead souls". Phantom wakes up
the dead into fire pillars that gradually rise follow your way. The best
way to avoid these things is to run to free direction (with no obstacle)
and just run until they end. Even if you can't see what is happening, just
keep running up to the direction you choose. Don't be frightened to be
stopped, or the fire pillars will hit you.

- SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out
if you are taunting it from the back, but makes a great damage and serious
result. It thrusts you heavily and just like some rules, you are thrown
strongly to some position. The hit can take a large limit, so try to dodge
away from Phantom when he executes this his, by jumping back. The more
difficult mode you choose, the stronger this hit become, with larger limit
and stronger damage. If you don't have enough health, it can cause instant
death. Be fast in your attacking and kill Phantom before it plays this
attack. The truth is that I rarely gets this hit, except the first time I
played, cause I always act as fast as I can to defeat Phantom.

  Try on until you defeat Phantom.
==========================================================================

  When you have defeated Phantom, he is not dead yet, but disappears
through the ground.

  And you, get to the platform to grab the Pride of Lion. From now, if you
can, return to the Path of Trials and jump to the water to do the first
secret mission "Critical Hit". If not, just return to the Hallway. The
mission will end.


**************************************************************************
                   MISSION FOUR : DARK KNIGHT

   Key Item : Death Sentence, Melachony Soul
   New Enemies : Shadow (Normal), Sin Scythe (Easy)
   Bosses : Phantom, Nelo Angelo
   Secret Mission : Phantom Babies 1, Phantom Babies 2, The Three Beasts
**************************************************************************

  You begin at the main Hallway again. Now if you have enthusiasn, get
back to the cathedral to play the second secret mission Phantom Babies.
After that, go to the Study room to do the third secret mission, also with
Phantom Babies. These thingies are similar to the baby Black Widows in
Resident Evil, but the difference is that they can't damage you like they
did in Resident Evil.

  --STOP ANNOYING ME PHANTOM--
  When you go along the Hallway, it's 100% that Phantom will return to
play with you again. So then there will be two choices for you to go :

==========================================================================
  BOSS : PHANTOM
  Difficulty : Medium

  Refer to the upper strategy to know his attacks. But I think in a narrow
battle field like this, Phantom may prefer casting Fireballs to doing
anything else. So :

  RUNAWAY FROM PHANTOM
  It's so easy for you to do. Phantom catches you when you are just in
front of the Fountain Chamber. So after the scene, immediately move left
as soon as possible. The door to fountain chamber is right there, so
enter. Phantom just appears here to threaten, so if you get out of his
sight, he won't return here anymore. So if you still have something to do,
after avoiding him, you can get back to the hallway. I assure that he
won't be there anymore.

  FIGHTING PHANTOM
  Well, this battle is not very hard. But you should have 5 or 6 rune
symbols of DT mode, and obtain Air Raid skill. When Phantom just appears,
you turn into Alastor demon and Air Raid him until he is defeated. Phantom
shoots pretty slowly, and I think it's enough to finish him before he
could cause more damage on you. I have ever successed this in Easy Mode,
but never executed in Normal or harder mode. So I think the best way is
still running away from, as you are not forced to encounter this battle.
But if you win, you are rewarded with 500 Red Orbs. Not a small prize
right ?
==========================================================================

  --RETURNING PRIDE TO THE LION--
  Let's go to the Fountain Room where you see the magical protective
shield. Using the Pride of Lion, the shield will disappear. And now hav
fun with the lion king. Give him some hits, and then he will respond by
some monsters !!! In Easy Automatic Mode, you'll face two Sin Scythes. If
you play Normal Mode, you face a Shadow. These guys are just regular
enemies, so you can refer to the strategies for them in "Enemy List"
section. Just kill those freaky gatekeepers. Then the door on the upper
level will be unsealed. Get in it.

  --DEATH SENTENCE--
  Okay, you enter a beatiful design of square round stairways. There will
be some Marionettes waiting to welcome you. Take them out. Then... jump
down the lowest floor through the balcony. NO, don't be stupid Dante !...
(Hey, Dante never dies of dropping from the air. Don't forget that he is
part devil).

  On the lowest floor, you see a rune clock again, and a moving device in
the center of the floor. Now light up the rune clock, then stand on the
device to move up to the highest area here. It will take you to the
platform where the a strange saw-sword is put. Don't think that will be a
weapon for you. It's just a key item : The Death Sentence. Jump to the
platform and grab it. Well, jump north to the stairway and go down, until
you see a double door with some Marionettes around. Kill them off and get
in the door.

  --DARK KNIGHT IS COMING-
  You have gone to some kind of bedroom. Check the room, climb up the top
of the bed to grab some Red Orbs. There's also a Statue of Time here.
Prepare yourself carefully before encountering Dark Knight. After that,
insert the Death Sentence to the statue with something sparkling : The
Melachony Soul. Dante will take it... At the same time, he knows that he
is being watched... A twin guy of Dante steps out from the mirror, and he
turns into Dark Knight. He signals you to go out with him. Follow the way
that Dark Knight has shown, then jump down the courtyard and FIGHT...

==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Medium

  This is really one of the toughest boss of the game, especially when you
fight his third form. This is the first form, so it's relatively simple.
But anyway, remember that Nelo's attacks are mostly the same as Dante's,
but larger and stronger, especially in Normal or later modes. His weapon
is a huge sword. I'm not very experienced at this boss, but these are what
I can tell you.

----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflexed. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.

--------------------------
  NELO ANGELO'S MOVES
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and
stronger power. He doesn't do this attack so often. It's easy to avoid,
but once you get hit, it causes a big damage. Just roll or jump aside to
dodge this hit.

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and
diagonal. But they all follow an exact direction after Dante. So then
jumping or rolling before the combo happening aside are appreciate. But
pay attention to his horizontal slash, which occupies a large limit around
him. To avoid this safely, just jump or roll away from him as far as you
can. This sword combo is not very hard to dodge, but once you get hit,
especially in Normal Mode or more, don't ever try to remain half a full
lifebar. You lose your calm when being hit, and you hardly dodge since
then. So be careful. As my experience, Nelo can slash this to you even you
are beating him by your Sword or Gauntlets combo, when your damage is not
strong enough to stun Nelo Angelo. You will receive damage and then Nelo
counter attacks if you don't realize your situation earlier.

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo
charges the power by putting the sword behind him, then inflict a fatal
hit on you. This is similar to Dante's final slash of Triple Hit, but of
course, Nelo's slash is fatal to you either. So don't be crazy to stay
directly in front of him. Just roll aside as fast as you can. Don't ever
try to jump, cause it makes easier for the upper slash to hit you.

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High
Time is not an exception (You want to know why ? Just play through the
game to find the answer). Nelo's High Time is extremely dangerous and hard
to guess. But according to my experience, he often plays it when you play
jump attack with him. At that time, Dante will be thrown away, along with
his cry and an unforgivable damage. Jumping is not the best method now, as
you may be struck when Nelo's sword is going up. And you also get the
whole damage, even you are not struck by the whole arc of Nelo's sword.
Rolling is not very good now, because Nelo swings his sword from the
ground to the air, with a pretty large limit. So what do you do now ? Stay
away from him as far as you can, before he slashes you. It takes Nelo a
moment to execute this hit, like he did the Charging Fatal Hit. So try to
practise your speed, you'll get used to it soon.

- TELEPORTING : Nelo will teleport to another position when you don't
attack him, or when he gets so much hit from you. This is a frequent
action of Nelo. And after teleporting, he often casts an Energy Ball to
you, if you're pretty far from him. Try to dash into him as much as you
can when you spot where he is, before he can cast spell. If you get close
enough when he re-appears, he may use one of the sword attacks to hit you.
See the above moves to know the strategies for those hits. Now research
the Energy Ball.

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball
is the mosr frequent spell he loves to cast. He shoots immediately after
teleporting to a certain position. This hit is easy to avoid. You just
jump aside and aside until it ends. Try not to get hit by this spell. It
would be poor you if you can't avoid most of them, as its damage is not
small either once you are damaged. But if you dash to Nelo and attack him
while he is charging the ball, then you can make a combo to damage him as
usual. It takes Nelo a slow moment to charge the ball, and it's one of the
greatest chance for you to damage him now. Ifrit's jump attack may be
useful here, as it's larger then Sword's jump attack and you can dash to
Nelo faster, before he casts the ball to you. But remember to be very
fast. Just a little slower can make you get hit, okay ?

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by
you, Nelo usually pulls out his huge sword to be the shield to protect
himself. At that time, all of your attacks are useless, and they will be
reflexed by Nelo's shield. It's very dangerous to attack the shield,
because once you are reflexed, Nelo may use that moment to counter attack
you. The Counter attacks are often High Time or Four Hit Sword Combo. With
High Time, you'll get a pretty big damage and be thrown away. It'll be
more serious if he uses the Four Hit Sword Combo and then "Death awaits
you !".  So how to do with this suck ? Well now, rolling and jumping are
your friends. Stop attacking him now, then quickly roll or jump to any
other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left
side and back is all right. Ifrit's jump attack is prett good here, but
you must be very accurate. Then QUICKLY attack him by anything. If you are
accurate, Nelo will be stunned and you continue your attacks, until he
teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being
deceived by you. So about what to do next, see the above moves.

- NELO RUNAWAY : Not means "run out of battle". But when you damage Nelo's
1/3 max HP, he will teleport to the upper plarform in the battle. At that
time, just run to and jump up to continue fighting him. Then, when you
damage Nelo's 2/3 MAX Hp, he will teleport to the upper level. And you,
run along the path and jump over the space, then jump up again to fight
him til the end. Always be careful NOT to let you drop again. Deceive Nelo
to stay away from the ruin to continue the battle without dropping. What
will happen if you don't run to Nelo Angelo ?... Of course, he MUST react.
He will give you some sweet Energy Balls if you're still "cowardly" and
"stubborn". Know that and run to him as soon as possible when he
teleports, okay ?
==========================================================================

  When you defeat Nelo, there'll be a riot between the two fighters and
the loser is... Dante. But Dante will manage to be alive. And Nelo
disappears...

  Your mission ends. And the Melachony Soul belongs to you.


**************************************************************************
                  MISSION FIVE : GUIDING THE SOUL
                  Key Item : Melachony Soul
                  New Enemies : None
                  Boss : None
                  Secret Mission : None
**************************************************************************

  --RACE WITH TIME--
  You have three minutes to get out of this place. First, fight the Sin
Scythes that are popping out, as the only door is locked. After taking
over those numskulls, the seal is destroyed and you go out. Remember that
the Melachony Soul is draining your vitality, like you got in the water
under the Path of Trials. So be as fast as you can.

  Return to the stairway. There may be several monsters around (Sin
Scythes or Marionettes). Just ignore them, only attack when you have no
way out. Immediately jump down to the lowest level. Input the Melachony
Soul to the door at the corner. It'll be unlocked and your missions ends.
That's all.

  This is a pretty easy mission to get S rank, if you fight the Sin
Scythes fast and ignore all the optional monsters around.

  About what will happen if you don't get to the door before the limited
time ? Remember the room where you got the Staff of Judgment. Go there and
charge the time again and redo everything. Then return to the stairway to
unlock the door in the redone limited time. Of course, some monsters may
stop your way. If you are still late, return there and charge again until
you make it. Of course, being late like that will take one of your easiest
S rank that can be got in this mission.


**************************************************************************
                MISSION SIX : EVIL OF THE WATERWAYS
                Key Item : Rusty Key, Guiding Light
                New Enemies : Beezelbubs, Death Scissors
                Boss : None
**************************************************************************

  --WATERWAYS ARE EVIL TOO !--
  You begin this mission in a dark underground waterway. First, find a
Blue Orb piece here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Run to the north end of the current waterway. Try to pay attention to a
ruin on the left that dives the wall. Come to the ruin, check and jump
until there's a Blue Orb piece dropping onto you. Get it.
--------------------------------------------------------------------------

  After that, run to the south and turn to Dante's left. There's a door
here. Get in it and search for a Rusty Key on one of the water pipes.
Okay, some insects (Beezelbubs) want to play with you. Some shotgun shots
can finish them very quickly. But you should practice with your manual
weapons to get more orbs and more experience. When they die, the door will
be unsealed and you get out. Go along the way.

  You may find another hole on the left. Go in it if you like. There are
tons of Green Orbs here and a pedestal of Red Orbs. Strike the pedestal to
get as many as Red Orbs you can, until it breaks. Then back to the
waterway and go forward.

  --WHERE ARE YOU FROM, MR. COW ?--

  Use the Rusty Key to unlock the door at the end of the waterway. You'll
come to a similar area. There is also a hole here, but it just contains
Green Orbs only. Grab them if you like.

  Go along this waterway again. Until you find that you are trapped... by
a Death Scissors. This guy is not gentle to let you live easily. Refer to
the strategy in "Enemy List", because anyway, he is one of your regular
enemies. I don't list him as a boss.

  After finishing him, reach the end of the waterway and grab the Guiding
Light. So now, end up here.


**************************************************************************
              MISSION SEVEN : HOLDING THE KEY OF ARDOR
              Key Items : Guiding Light
              New Enemies : None
              Boss : Phantom
              Secret Mission : None
**************************************************************************

  --GOODBYE WATERWAY--
  Hm... I don't know what happens to Dante now, but his vitality is being
drained gradually like some previous times. So then now, do the mission as
fast as you can.

  Run back to the stairway as soon as possible. Now in the current
waterway, there are a lot of Marionettes around. I think you had better
not waste your time with them. That can take out your life and your
ranking. On the way to the door, you'll receive two Green Orbs. Back to
the first waterway.

==========================================================================
  PHANTOM AGAIN
  Here Phantom may chase you again before you get back to the first
waterway. He has no change from the last time. Just beat him by using Air
Raid. Of course, you have two choices : either runaway or fight. To
runaway is so easy, just head forward the door to get back. In Easy/Normal
Mode, Phantom just chases you when you beat him at the Hallway. But in
Hard/Dante Must Die, Phantom always chases you here no matter what you did
you do with him the last time. So pay attention to that and be careful.
==========================================================================

  Okay, some Beezelbub still want to play. Now the exit has been sealed
and you are forced to kill them all. Some Shotgun shots are useful and
fast here. Don't forget some of them hidden in the Green Orb way. Get out
of here when the door is unsealed.

  --GO FIND THE SUNLIGHT--
  Have you got the stairway ? Okay, let's go to the bedroom where you
first met Nelo Angelo. Pay attention to a sun symbol next to the mirror.
Put the Guiding Light to it and move. Then a secret door will be opened.
Once you get through that door, your lifebar stops losing. Your mission
ends here.


**************************************************************************
                   BEFORE GETTING TO MISSION 7
                   Secret Mission : One-Eyed Evil
                   New Enemies : Kyclops
**************************************************************************

  You come to the third floor of the Hallway. There's a interval between
the two sides of the bridge. If you let Dante stand at the end of the half
bridge and jump, he will automatically jump pass the large interval
easily. If you let Dante jump off any side out of the end, he'll jump down
the Hall. And you must again find the way to reach the bridge. But there's
a secret mission required you to jump off directly to the Hall (See the
"Secret Missions" section), so it's not very useless. Besides, this part
doesn't belong to any mission, it's just the way between Mission 7 to
Mission 8, so don't worry about time. Just do the Secret Mission if you
want.

--[BLUE ORB FRAGMENT]----------------------------------------------------
  Again, in very the bedroom you have passed, let's return there and jump
to the battlefield between you and Nelo Angelo last time. There are some
cool stuffs here, inluding a Blue Orb piece. Find the way to reach the
highest level that Nelo has fought you. Then go along that path until you
reach the position where the bedroom is just below. Pay attention to the
chamber above you. Something like Blue Orb Fragment is glowing in the
chamber. But normal Kick Jump or Air Hike can't help you to jump onto
there. Then pay attention to a tower on your left. If you use Kick Jump at
the right time, you'll reach the tower. There are several Red Orbs and an
Untouchable there. Grab those stuffs if you like, then use Air Raid to fly
to the chamber where the Blue Orb piece is located. Get it.
-------------------------------------------------------------------------

--[UNTOUCHABLE]----------------------------------------------------------
 It's the glowing thing on the edge of the tower which you use to fly to
the Blue Orb Fragment. Using it just reduces your rank, as its function is
too cool to fight against any enemy. You find 5 of them in each game. This
is the first one. It's in the same place with the Red Orbs on the tower.
-------------------------------------------------------------------------

  When you want to enter Mission 8, return to the bridge and get pass it,
then enter the door there.

**************************************************************************
            MISSION EIGHT : LEGENDARY KNIGHT RETURNS
            Key Item : Trident
            New Enemies : None
            Boss : Phantom
            Secret Mission : None
**************************************************************************

  --IT'S TIME TO SAY GOODBYE, PHANTOM !--
  You are in a fire chamber with a Statue of Time. Purchase anything you
want there. Then use Kick Jump to get on either left or right platform to
get a large Red Orbs. Then run to the other side to get another one. After
that, enter the door on the platform.

  You have been temporarily outside of the castle. Run forward and climb
to the upper side. Then land down the large circular ground. There's a
gate over there. Let's get there soon, but... errr... Mr. Phantom, nice to
meet you (Dante is so "lovely" !!!)

==========================================================================
  BOSS FIGHT : PHANTOM
----------------------------------------
  Difficulty : Medium

 Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.
  + SPIDER MODE can be hurt by slashing his head or his abdomen.
  + SCORPION MODE can be hurt by slashing his abdomen.
  The other body parts of Phantom like legs are hard and you can't damage
them. Head and abdomen are soft things.

--------------------
  ATTACK PHANTOM
--------------------
  When he is Spider Mode, head(mouth) and abdomen are soft parts. Just
dash into his head to slash like hell which is easier than reaching his
abdomen. And when you realize that your hits begin to have no effect with
the head, that means he has switched to Scorpion Mode. Now let's jump onto
his abdomen to hurt him no matter you want or not. Slash until you fall
down. Of course, Phantom is a boss and he doesn't let you hurt him so
easily like that. Let's see how to defend :

---------------------------
  DEFENSE PHANTOM'S HITS
---------------------------

- JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And
then you don't dodge, he may step on you, which cause a pretty serious
damage. This hit can be easily avoided by running around, and it's not
worth for you to get damage by this hit. Just remember to run around
Phantom is in the air. He often drops on where you have passed.

- SLAP : When you are attacking Phantom's head in his Spider Mode, be
careful with this things. He is not stupid enough to let you hurt him
easily, or you'll receive a shocking slap from his claw. Jumping or
rolling aside to any direction to avoid this.

- CHARGING FIREBALLS : Phantom may cast this flaming thing when you are
standing in front of him, of after he jumps backward. He can aim this
attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. If Dante has Rolling Blaze with him
while jumping (Ifrit's skill), then the fire may have no effect, as
Dante's body is covered by fire waves. But don't attemp to do this,
especially when you haven't got the Ifrit in the first time playing. Be
active to dodge is still better. It'll be very easy if you have much
practice. And if you become a expert, this is no problem with you.
Remember that he can casr firestrikes when you are slashing on his
abdoment, so try to spot his attack as soon as you can and jump to avoid.
I'm often late at this, because I just attempt to hit him. And that's a
mistake and you should defend yourself more in this case. Don't just
attack like crazy.

- CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But
according to some files, it's about "calling dead souls". Phantom wakes up
the dead into fire pillars that gradually rise follow your way. The best
way to avoid these things is to run to free direction (with no obstacle)
and just run until they end. Even if you can't see what is happening, just
keep running up to the direction you choose. Don't be frightened to be
stopped, or the fire pillars will hit you.

- SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out
if you are taunting it from the back, but makes a great damage and serious
result. It thrusts you heavily and just like some rules, you are thrown
strongly to some position. The hit can take a large limit, so try to dodge
away from Phantom when he executes this his, by jumping back. The more
difficult mode you choose, the stronger this hit become, with larger limit
and stronger damage. If you don't have enough health, it can cause instant
death. Be fast in your attacking and kill Phantom before it plays this
attack. The truth is that I rarely gets this hit, except the first time I
played, cause I always act as fast as I can to defeat Phantom.

- FIREBALL RAIN : Well, this is a new hit of Phantom in this fight.
Because inside the cathedral, he couldn't have enough space to execute
this terrible attack. But now you're fighting him on an outside ground. So
he shows it to you when you trouble him too much. When Phantom's anger is
at its peak, it'll shoot fireballs from its back toward the sky. Let's
imagine a meteor rain. It shoots like hell chasing after you. This might
be the opposite hit of "Calling the Dead Souls", the only difference is
that the fire pillars drop from the sky. Of course, with this kind of
attacks, jumping is not a good idea, as the fireballs will drop on you
without informing. Rolling is also desperate here, because you can follow
a straight line with rolling. So running in a straight line is safer, as
you did to dodge "Calling the Dead Souls". If you guess you can't avoid,
try to transform into Alastor demon if you have enough rune symbols. In
this form, you have faster speed and you may avoid safely.

  In my opinion, this time Phantom seems to be tougher and makes attacks
more suddenly. So I remind you to be careful as for the best way. Try on
until you defeat Phantom.

  Don't worry anymore. I have told you in the title of the part : It's
time to say goodbye !
==========================================================================

  Phantom drops through the Main Hall. The Statue of Black Knight who is
pulling up a spear, thrusts through its abdomen. Phantom still gets some
breathe to see who you are. It seems that he has spent a pretty long time
:"Sparda..." He knows Dante's father. "I'm his son. The name's Dante."-
answered Sparda's son. And then Phantom's body breaks into pieces. But
Dante doesn't know that he is being watched... by Trish. What does she
want ?...

  That damn boss has wasted lots of your time. But the gate has been
opened and you get through it now.

  --POSEIDON WANTS TO CHALLENGE ME--

  Jump down the courtyard and grab the Trident. On the right of the right
horse statue, you can find a small pedestal. If you can manage to jump
onit, you'll get some invisible Red Orbs (Not easy to do that, cause the
pedestal is too small).

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  There's a hole between the statues of two horses. Above it, you can see
a glowing Blue Orb Fragment. Just try to jump up to the either HORSE'S
HEAD, not the back. The horse's back is not high enough for you to reach
the top. Try to reach the head, then kick jump to the top to get the Blue
Orb Fragment.
--------------------------------------------------------------------------

 After that, jumo down the hole to machine room. Get down, then make a run
to find some stuffs (A Grenade Gun... YEAH !!!). After that, pay attention
to something moving next to the the machine. Strike it once by anything.
Dante operates the rope to lower a bridge somewhere in the castle.

  After ending up here, find a lid and get down the ladder. You realize
that you have been to here before. Go to the right system with the
Poseidon relief and put in the Trident, operating the water to control the
gate.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Maybe you have got one Blue Orb Fragment in the left pool from the
Poseidon relief. Now another fragment appears in the right poor. Jump to
the pool to get it okay ?
--------------------------------------------------------------------------

  The black gate in that room will be closed, but the huge gate you saw in
the Armor Room is opened. Now it's your time to run to that gate until
it's closed again.

  First, jump out of the black gate when it has just been lowered a few.
Then run like hell ! Ignore all the annoying enemies on your way. Run out
of the door, passing the Marionettes and the spiral stairway. Head quickly
to the Armor Room. If you are fast, the gate has been lowered enough for
you to pass soon. Go in now !

--------------------------------------------------------------------------
  GATE NOTICE
  If you play Easy Automatic Mode, after putting the Trident, the gate
will be COMPLETELY opened and you can pass it whenever you wants.
  If you play Normal Mode or later modes, after putting the Trident, the
gate will be opened temporarily, but it'll be gradually closed again, as
the Trident's holding becomes loose.
  If you didn't run promptly, you had no chance to pass the gate now. If
that really happened, return to the Trident and put it again on the
system. Then try again.
-------------------------------------------------------------------------

  When you made it through, check this little area a little for a Blue Orb
piece.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's in the water near the left waterwheel of the next exit gate. Just
jump to it to reach the item.
--------------------------------------------------------------------------

  Your mission ends here.


**************************************************************************
                    MISSION NINE : NEW STRENGTH

                   Key Items : Ifrit (Devil Arms)
                   New Enemies : Blades, Fetishes (Normal)
                   Bosses : Griffon
                   Secret Mission : None
**************************************************************************

  --NO WAY BACK--

  You begin in front of the huge gate. So can I return back to inside the
castle for some missing stuffs ? If you try to get in again, I assure that
the moving gate has been COMPLETELY opened. It won't shut anymore. I
wonder how Capcom did with that ?

  Now start the mission. Run to the other side of the bridge. Once you get
there, the bridge will be automatically risen up. Suck ! Now it's true
that you have no way back. You may see something on the ground near there
which seems to contain anything, but being empty. You'll know later. Just
head up.

  There's a Statue of Time in the upper left corner. Use it if you want.

  Pay attention to a high stone pillar in the center of the camera angle.
Behind it there's a Devil Star sparkling. Grab it if you like.

  Then run down another spiral stairway near there, until you reach a
door.

  At first, you see a Green Orb over your head. But don't use it now.
Let's get more step to the area. Ehem... you have new friends... Blades
!!! Well, swing your sword like crazy with them. They attack from multiple
directions with high sudden. So always pay attention and try to kill one.
Don't let the others bother you. After that, you may determine if you
should use the random Green Orb or not.

  Let's take a walk in this ground. There's a Yellow Orb on the left of
the entrance.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  You try running to the right side from the entrance, as far as you can,
until you find a tombstone. This tombstone is movable. Give it some hits
to move. It will reveal a Blue Orb underground. Grab now.
--------------------------------------------------------------------------

  Don't forget to walk along the path on the left from the entrance. It
has many Red Orbs on the way. Maybe you are wondering about the doors
along the path. Now you can't unlock them, but you'll return here later.

  After checking that path, then take a look at the right side from the
entrance - the left side of the next big gate you see. Behind the bushes
and canyons there's a small door. Climb to the top of the door, you'll
find the first Holy Water on the way.

  --I NEED YOUR STRENGTH, THE GOD OF FIRE--

  Now get to the big opening gate. Pay attention to a double door on your
right. One of its side is burnt, but the other is not. You have to burn it
to unlock the door. But now you can't do that. So your only way is getting
in the big gate.

  Another large ground here. Over you head, you see some flying devices
which do not work. About you, jump to the left floor, then keep running
up. Turn to the right way until its end, to get a Devil Star. Then you run
left and turn to the rune clock. Just keep running to the opposite side,
get a Yellow Orb in that way's end.

  Return to the rune clock and activate it now. The flying devices have
returned to work. And you go straight from the rune clock to outside edge.

  It's a little tricky to jump on these things. They move like drunk
zombies, and with the Dual Shock control, only a wrong direction
determining will make you drop. So first, jump to the first device which
doesn't move. Let's see the next one. It moves slowly up and down. When it
is moving pretty equally to you, jump to it. Then do the same action with
the next devices. The later ones move faster that the last ones. You move
follow a circle until you reach a chandelier in the center. The last
device is the fastest and most sudden. So try to be careful to jump over
it, or you'll drop and restart this tricky challenge.

  Finally, you get to a chandelier. Grab the burning thing on the platform
to see our devil hero is burnt...

  Fire can't a kill the devil. Dante becomes the Ifrit's owner, like he
did with the Alastor. This weapon is fire-elemental and it can make fire.
So you use it to unlock the door next to this area. Jump down now ang get
out. There may be some Marionettes reappear when you finish. Just go out
to save time, or fight them if you like. But anyway, YOU ARE GOING TO FACE
A BOSS. Try to have a good lifebar and Devil Trigger Mode. Get out... have
a talk... and... FIGHT !!!

==========================================================================
  BOSS FIGHT : GRIFFON
-----------------------------------------------
  Difficulty : Medium

  You have faced a new guy who replaced Phantom, called Griffon. He is
some kind of giant hawk and mostly attacks in the air. Griffon's attack is
mostly spark. This boss is much more annoying than Phantom, but not as
well as Nightmare. Prepare yourself carefully.

--------------------------------
  ATTACK GRIFFON WITH FIREARMS
--------------------------------
  It's not easy to cause damage him, as he is mostly in the air. So when
he is in the air, your weapons, or course, ranged-weapons such as
firearms. I recommend two weapons : Handguns or Grenade Gun.

  HANDGUNS : Although the damage caused by these things are weak, your
accuracy is very firm. Dante can automatically aim at the hawk and shoots
continiously. The Handguns are shot and many, easy to hit the flying enemy
like Griffon. And you don't have to worry much about missing. In addition
to this, you are fighting Griffon in an empty ground, facing the sky. So I
think there won't be too many missing shots.

  GRENADE GUN : It's not so fast as Handguns, but very strong. One hit of
Grenade Gun can make Griffon pretty much health, but low accuracy and
speed. Why low accuracy ? Grenade Gun can't be shot continuously like
Handguns. Each round flies with a pretty low speed, enough for Griffon to
avoid sometimes. But of course, some of your shots may be correct at
certain percentage. So don't completely take out this weapon.

  HANDGUNS OR GRENADE GUN ? Choose whatever you like. It's better to
choose your favourite gun, or the gun that you have got used to.

  Ranged-attacks don't belong to firearms only. If you use Ifrit against
Griffon, Meteor is a good idea to make big damage on him from distance.
Use this hit if you have purchased it.

-----------------------------------
  ATTACK GRIFFON WITH DEVIL ARMS
-----------------------------------
  Sometimes Griffon can land on the ground, especially when you have
damaged him a great deal of his HP, he gets weak and then often attacks
you on the ground. Griffon can also stand when he calls spark to hit you.
It depends on his attack. But of course, the greatest chance to attack him
is that when he gets big damage and temporarily loses consciousness on the
ground. At that time, jump on him and play some hits.

  ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to
use than Gauntlets (Ifrit) to fight against Griffon. With high speed and
range, you can easily get closed to Griffon and attack him immediately
before he leaves the ground. I have tried many times to give up the
opinion. When Griffon is standing on the ground to call spark, you can
completely beat him in a free chance (when you're sure that his attacks
don't reach you). Vortex is also a good idea when you want to attack the
boss' body as he is casting too much hits on the ground. But always be
careful, Groffon can control hits spark to any direction as you are. So
don't try to attack him so much when your life is not safe.

  IFRIT : Ifrit may be the best weapon in this game, but it's not good
aganst some enemies, including Griffon. I don't disagree if you use it.
But it'll be harder than to use swords. Ifrit's attacks are slow and
short-ranged. And Griffon has often already left the ground when you get
closed to him. The Ifrit's dashing attack is not fast enough either. But
besides, Ifrit is also useful if you use love to cast Meteor to Griffon.

-----------------------
  GRIFFON'S MOVES
-----------------------
  I'm not very good to pay attention to Griffon's hits. They all mess up
on the screen. But I'll try.

- LIGHTNING BALLS : Griffon 1 often welcomes me with this hit. He makes a
fly around the battlefield, then he dashes after you, dropping tons of
Lightning Balls behind, which pursues you either. This is easy to dodge,
but be careful too. Just run straight as the balls are being dropped
behind you. If you are fast, you may get safe. But if you feel that the
balls have coming very closed to you, so run aside quickly or change your
direction. Alastor DT will increase your speed very much. So if you feel
that you are not fast enough, activate the Alastor DT to run faster.

- SINGLE V SPARK : Maybe this the most frequent attack of Griffon. Griffon
in the air casts a lightning ball on the ground. Then this ball casts two
sparks wiping the ground as a V letter shape. The two sparks will combine
at WHERE YOU ARE STANDING. So when you feel that the sparks are running to
you, jump over them. This is not very hard to avoid, right ? Single V
Spark can be shot at High/Low height. Stand on the ground to avoid high
sparks and jump over the low sparks.

- VERTICAL SPARK : He rarely uses this hit in the first battle either. But
I still mention it here. He does this attack when you stay pretty far away
from him. This may be either hard or easy to avoid, depending on your
quick attention and practice. Griffon casts a row of vertical sparks
through you. And there are two ways to avoid : First, you can COMPLETELY
stay away out of the sparks. This is hard to do, because your normal speed
isn't fast enough to run out when they are coming, except you are in
Alastor/Yamato DT mode. The second way, is harder to do, but you should
do. Quickly determine the empty spaces between the spark columns and stay
on of those spaces to be safe.

- BUNCH OF SPARKS : I sometimes see Griffon do this in the first battle.
He frequently does this in the second and third battle. He casts tons of
lightnings or sparks from his mouth, wiping a limited area around him. The
sparks cast from his mouth are mostly diagonally, along with some
horizontal spark circles that wipe the battle field. The diangonal sparks
are not problems if you stay awa from him, because it just reaches a
certain limit til the ground. But the horizontal circles can hit you
anywhere, with different height. They can be cast at high/low height.
Relying your quick attention, determine which height they are cast at and
then quickly have a right evasion. If you are on the ground, but low
circles can, and your way is jumping over them. Sometimes, the horizontal
circles can be cast gradually, while the V Spark is hitting you on the
ground. This is pretty suck, but you should try. Try to stand at a
distance that your jump can be over the two hits (V Spark and Circles). I
have been nearly successful dodging this attack, but failed at the end.
The horizontal circles and V sparks are shot follow a regular disntance.
But the situation can't let you stay in a position. So then you must move
and jump. Try to jump dodging the first pair of those two hits succefully,
then you will do the same actions with the next hits regularly, until the
regulation is broken. At that time, you may feel that you are nearly
either faster or slower than the hits. So quickly control your moves at
the correct time to avoid the hits rightly. It may be hard for those who
haven't get used to. But practices will help you improve.

- DASHING : Well, this might be the only physical attacks of Griffon, out
of those above magical ones. Being on your back, he suddenly dashes into
you, which makes a pretty serious HP. Then Griffon makes a turn after the
hit. It's very easy for you to... get hit. Until now, I have never
comopletely avoided this attack, except in Alastor/Yamato DT mode. But
anywaty, its damage is not so big as damage caused most lightning attacks
of Griffon. I can only say that : Try to run straight as fast as you can
and jump/roll aside when Griffon makes turn.

- RAGING LIGHTNING : This attack is used when Griffon dies or about to
die. What ? He summons tons of lightnings cast from the air to the ground
everywhere. Can you inmagine what the mess is like ? In this first battle
with him, this hits just take a limited area. If Griffon has died, just
try to run out of the mess as soon as possible. If he's just going to die,
try to move, using Handguns or Meteor Lv2 (Ifrit skill) to defeat him
immediately.

--------------------------
   CIRCULAR PLATFORMS
--------------------------
  You see these thingies in every battle with Griffon. I guess they are
present for you to jump on them to avoid Griffon's ground attacks or stand
there to attack Griffon. But I have never use them, since I realized they
had messed up. I stand on one of the platforms, which are pretty far from
Griffon. And the result was that I was hit by the high V spark or spark
circles. It takes you a long moment to be thrown down or jump down, while
on the ground, you can use those precious moments to damage Griffon. When
you are thrown away from the platform, it also takes a long time for Dante
to get up and makes you confused that you can't determine what Griffon is
doing next to you. That's my opinion. You can use these platforms if you
like, with your own way.

==========================================================================

  Okay... Are you ready ?...

  Equip your Ifrit. Then come to the door beside the gate. Strike the
Ifrit on its right side to burn. Then the door will be unlocked. Get in it
now.

  Well, let's see..

--------------------------------------------------------------------------
  MARIONETTES OR FETISHES
  If you play Easy Automatic Mode, there will be several Marionettes
waiting for you. They are ready to fight you any time. You can either
fight them, or run away to the next door and avoid the fight.
  If you play Normal Mode, you'll see nothing when you get in. Find the
next door behind the bushes, then you'll realize it has been sealed. A lot
of Marionettes and several Fetishes will come out and play with you. You
MUST defeat them to unlock thr seal.
--------------------------------------------------------------------------

  When you have defeated them all, I remind you that there's a Green Orb
on the top of the next door. Climb up and get it if you like. Then enter
that door.

  Climb down the stairs. Get some fights here either if you like.

  Easy Automatic = Marionettes
  Normal Mode = Fetishes

  There are some stuffs also. When you have just come down the stairs, try
to jump up the nearest platform on the left (Dante's right). Then kick
jump again to the upper path. Destroy some stone on the left and grab the
Devil Star inside. Then go to the right and strike the Red Orbs cocoon to
get your prize. After finishing, now choose : either fight the puppets or
run to the exit gate. You need 200 Red Orbs to open it. Then your mission
ends.


**************************************************************************
                   MISSION TEN : CANYON OF MIST

                   Key Item : None
                   New Enemies : Kyclops
                   Boss : None
                   Secret Mission : None
**************************************************************************

  Before getting in this mission, I have some reminds for you. You are in
a canyon of mist, and Dante himself can't determine where to go, as the
zone is covered by mist. You must find a guiding soul to guide your way.
Just follows where it goes. If not, you lost your way and return to the
exit gate of Mission 9. That means you must restart everything from the
beginning. Got it.

  You have three areas to pass. The areas are completely similar, but the
monsters which guard them are different. Let's begin.

  FIRST AREA : PUPPETS
  When you first come here, you see several Marionettes (Easy Mode) or
Fetishes (Normal Mode). They will wake up once you come. First, check the
tombstone at the fork road. Then the tombstone will release a soul to
guide where you will go. But one of the monster will catch it. And your
work is to kill that monster to release the soul. If you can't determine
which one catches the soul, kill all of them until you see the soul again.
Then follow the soul to either way. Try to get through the way BEFORE the
soul disappears in the other side.

  SECOND AREA : SIN SCYTHES
  You face these annoying guys again. Like the previous area, the monsters
will catch the guiding soul. And you must kill them to release it, as it
will continue to show you the way. Once the soul is completele released
and you're sure that it won't be caught again, leave the battles and
follow it as soon as possible.

  THIRD AREA : BLADES
  These annoying guys are fewer than the previous monsters but tougher.
First, there are three of them welcome you and one will catch the soul.
Kill those three until the soul released. From now, there's very little
chance for the soul to be caught. So just naturally follow the soul,
ignore the Blades are coming more. Although the chance for the soul to be
caught is very little, if that really happens again, kill the monster who
caught it and then follow the soul to the end of the canyon.

  After that, you come to a courtyard. There might be one (Easy Mode) or
two Kyclops beating you when you first enter. Kill them by Shotgun or
Sword weapons. There are two Green Orbs (one is on left wall and one is on
the right tree). Use them if you need. There's also a Holy Water in the
upper left corner. Then enter the next area.


**************************************************************************
                        MISSION ELEVEN : FATE

                 Key Item : Sign of Chasity, Chalice
                 New Enemies : Death Scythe
                 Boss : Nelo Angelo
                 Secret Mission : Wandering Ghosts
**************************************************************************

  --MONSTERS, SO MANY--
  First, you are welcomed by a dear Death Scythe. This is one of the most
annoying enemy, I think. Refer to "Enemy List" to know how to kill him.
But here I'd like to remind you to find another location around to fight,
not near the well. In the process of the fight, either you will jump to
fight the Death Scythe or the Death Scythe will use Tornado pillar to move
you. So if you drop to the well, then you must begin everything when climb
out.

  After killing the Death Scythe, you can have a jog around this treasure
area. When the Death Scythe is killed, the flying devices will work. You
go upstairs and jump on it to fly. On the way, you can jump down to catch
some Red Orbs.

  You climb up the wall on the left of the entrance to see some stuffs.
Then jump to the left glass platform, run along to find another Large-
sized Red Orb. Then return to the wall platform, go right and kick jump to
get an upper Red Orb. You may find nother platform, which takes you to a
chandelier having something sparkling. It's a Devil Star. Grab it, and
then go along all the wall platforms to find some more Red Orbs.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Do you pay attention to a blue thing inside the left glass cage ? And
how do you get it ? Just find a wall next to it and climb to that wall
platform. Then jump to the glass platform, like you did in the opposite
glass. If you run along that platform, you'll find a Green Orb at the end.
But before doing that, try to find that the beginning of the glass
platform is broken. Jump down the broken part to inside, get down the step
and you can reach the Blue Orb Fragment.
--------------------------------------------------------------------------

  After that, go down the well.

  There are several Blades waiting for you. Kill them all. Then run
forward. You can purchase something from the Statue of Time. And look at
the right wall. It's nearly broken. Play some strikes to it. The wall will
be broken, revealing a new way and some lovely Blades. Kill them if you
like, or jump up the next step and jump up to the ground.

  You are inside the glass platform. Reach and take the Sign of Chasity.
Then get down the well and have some more funs with the Blades.

--[BLUE ORB FRAGMENTS]----------------------------------------------------
  After some moments you fight the Blades here, a Blue Orb Fragment may
randomly drop on you. Just kill the Blades or stay here longer to get it.
--------------------------------------------------------------------------

  Get out the well. Now go either the door upstairs or the door on the
ground to get in a new chamber.

  --DARK KNIGHT ENCOUNTERS--

  This room has a pretty confusing design. There's a Green Orb and a Red
Orb on the fountain behind. First, you should prepare everything okay
befote doing the next step...

  Well, put the Sign of Chasity on the light pedestal. It will give you a
Chalice. But just after that, you realize that you are trapped...


==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Medium/Hard

  The first Nelo Angelo is enough to make you afraid. But now he is more
dangerous, especially when you must fight him in a confusing battlefield
like this. Second time Nelo is not very different from the first time. The
most impoprtant thing is that you don't let the confusing design of the
room trouble you.

 ----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflexed. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.
  In a room like this, I remind you NEVER LET NELO FIGHT YOU UNDER THE
FOUNTAIN OR AT THE STAIRS. The stairs are the safest position to hit you,
since you can't jump to avoid his Energy Balls. I have been killed just
because of this.
  In the sentences above, I have mentioned there are Red Orbs and a Green
Orb above the fountain. Try to get it when you feel you are going to get
killed. But be careful not to let Nelo Angelo teleport to the stairs.
  If Nelo stands at the stairs, it's really desperate to get rid of him
from there. Nelo may continually shoots Energy Balls at you. The only
moment you can touch him is that when Nelo has just finished one energy
ball. Then QUICKLY get close to him and attack him to make him teleport to
another location.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.

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  NELO