This FAQ is Copyright 2002 by Phan Nguyen Khanh Dan.

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              /~~~ G A M E  I N T R O D U C T I O N ~~~\
              |                                        |
              |        GAME : DEVIL MAY CRY            |
              |        DEVELOPER : CAPCOM              |
              |        PUBLISHER : CAPCOM              |
              |        RELEASED : AUGUST 2001          |
              |        VERSION : JAPANESE              |
              |                                        |
              \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

         /~~~~~~~~~~~  F A Q  P R O P E R T Y  ~~~~~~~~~~~~~\
         |                                                  |
         |   FAQ NAME : Devil May Cry FAQ/Walkthrough       |
         |   FAQ AUTHOR : Phan Nguyen Khanh Dan "Mysticcat" |
         |   FAQ version : Final (10th update)              |
         |   CONTACT : kthoa@hcm.vnn.vn                     |
         |   DATE : April 11th 2002                         |
         |                                                  |
         \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/


##########################################################################
%%%%%%%%%%%%%%%%  T A B L E  O F  C O N T E N T  %%%%%%%%%%%%%%%%%%%%%%%%%
##########################################################################

   1. Introduction.........................................Complete
   2. Legal Info...........................................Complete
   3. Updates..............................................Complete
   4. Basic Terms..........................................Complete
      + Controls
      + The Orbs
      + Battle System & Actions
      + Difficulties
      + Playable Characters
   5. Storyline............................................Complete
   6. Character Bios.......................................Complete
   7. Walkthrough for Easy/Normal Mode.....................Complete
   8. Walkthrough for Hard/Dante Must Die Mode.............Complete
   9. Weapon & Skill List..................................Complete
      + Devil Arms
      + Firearms
  10. Item List............................................Complete
      + Support Item List
      + Blue Orb Fragment Locations
      + Key Item List
  11. Enemy List...........................................Complete
  12. Secret Missions......................................Complete
  13. Ranking System Notes.................................Complete
  14. Extra Stuffs ........................................Complete
      + Additional Plot (for those who got interested in DMC plots)
      + Frequently Asked Questions (FAQs)
      + Different Versions of Devil May Cry
      + Devil May Cry Additional Products
  15. Review...............................................Complete
  16. Contact Infos........................................Complete
  17. Credits..............................................Complete


##########################################################################

  1.  I N T R O D U C T I O N

##########################################################################

  It was a pain for me since I left Resident Evil when it intended to be
made for GameCube exclusively. I've got a Ps2, and I can't have enough
effort to get GameCube. So I get used to play PS2 games.

  It's lucky that Shinji Mikami just removed Resident Evil from Sony. He
still works with Sony, by creating more stylish masterpieces : Onimusha
series and Devil May Cry. I have tried Onimusha Warlords and this one -
Devil May Cry, and I have got a conclusion : Mikami should keep this up.

  At first, Shinji Mikami intended to create the new Resident Evil 4 for
PS2. But since he wanted to move Resident Evil to Nintendo, Resident Evil
4 which had been being in work, was stopped, and Mikami persuaded Capcom
to create another style of game : Devil May Cry. While Resident Evil
Remade for GameCube was in process, Devil May Cry and Onimusha have been
released, showing the new style of Shinji Mikami and have a got a great
success. At first, the name of this game was Devil May Care. But for some
reasons, this title was changed into "Devil May Cry". According to what I
know, Mikami and his staff have gone to Europe to find and draw the
ancient architectures of old royal castles to make the background of this
game. Devil May Cry - the stylish action game - was born.


  For me, Devil May Cry is really a great game, having the new style of
action, but recovering the old kind of sword-smashing game, which has been
nearly forgotten. I'll tell more about the details in the guide.


  **INTRODUCTION ABOUT THIS GUIDE**
  This is Devil May Cry FAQ/Walkthrough written by Phan Nguyen Khanh Dan
"Mysticcat". I have written this guide after playing through Devil May Cry
Japanese DVD, with enough knowledge to create it. After having taken a
look at several guides in familiar gaming sites, I have realized that this
game has been interested by many people, and have got enough good guides.
But I didn't find any many guide which contains detailed strategies for
Hard/DMD mode. Then I decided to make a FAQ/Walkthrough by my own self. I
try to play the game by all of my effort, and collect ALL IN THIS GUIDE. I
guarantee with you that this guide contains most the things you may need,
and even secret stuffs. I try to include as many info as I can here, to
make it convenient for you to find them in one guide. Hope this FAQ will
be useful for you with all my effort.

  If you want to find necessary parts quickly, please choose Edit menu and
click "Find". Then type in the title names (in the Table of Contents) of
the part you need. But please make a space between each character, because
that's how I made the title in the guide.

  Some special questions are written in "Frequent Asked Questions"
section, which I have recently opened. I have received several emails from
readers which mostly asks about some same problems. So if you can't find
what you need in the other sections, DON'T FORGET to check this section
before emailing to ask me directly.

  Thank you.


##########################################################################

  2.  L E G A L  I N F O

##########################################################################

  I put this part in the first after Introduction for that people can see
and read it easily. I have done this with all of my previous FAQs.

  This guide is Copyright and owned by the author Phan Nguyen Khanh Dan
"Mysticcat". As a guide posted on Websites, you may easily download it
from the click name, use it on your sites, or sell, publish it in many
ways. As the author of this guide, I just have some Disclaimer if you want
to do anything with my property :

- This guide can't be copied, altered or anything like that without having
the author's permission. If you want to use it in your websites or doing
anything on the guide, just email me at kthoa@hcm.vnn.vn and wait for my
answer. I'm not a very mean guy, and I'm willing to let you use it if you
can obey this rule.

- Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as
your guide, gift, magazine and so on. The author has made this guide for
NON-PROFIT only, and so do you.

  Available sites, and only these sites can host my FAQ :

- GameFAQs : Http://www.gamefaqs.com
  This is a very popular gaming site of the huge community of gamers. If
you want to find cheats and guides, this site ABSOLUTELY has all what you
need.

- Neoseeker : Http://www.neoseeker.com
  This is a big gaming site about everything : News, Game Guides, Cheats,
Hardwares, Screenshots, etc.

- Playstation Cheats : Http://www.psxcodez.com
  An Europian gaming site about PSX/PS2 games.

- Cheat Code Central : Http://www.cheatcc.com
  A very popular website which is always updated with newest and hottest
cheats.

- Devil May Cry 2 Fan site : Http://www.devilmaycry2.com
  An unofficial fan site dedicated to Devil May Cry series.

- IGN : Http://www.ign.com
  A very huge paysite updated with tons of hot stuffs.

- http://www.supercheats.com
  Another gaming site created by a group of dedicating gamers. 

  *NOTES* ----------------------------------------------------------------
  Anybody or any sites who have used the guide with my permission, please
frequently check and get the latest updates at www.gamefaqs.com. I don't
have time to give the updates to all of you each time. Besides, GameFAQs
is the site which put the best display of my FAQ. So please check there
and get it. If you feel that you can't do this work, so you shouldn't ask
to use the guide.
  Thank you.
--------------------------------------------------------------------------

  Thank you for reading this. I really do not want to rude. But I myself
have ever had my guide plagiarized or used illegally at least once. And I
don't want it to happen again.


##########################################################################

  3.  U P D A T E S

##########################################################################


 - Version Final, 10th update (December 2nd 2003) 
   Fixed mistakes.
   Added info on Eva - Dante's mother.  


 - Version Final, 9th update (January 1st 2003) 
   Fixed incorrect informations.
   Added Sacred Hearts DVD track guide. If you need more info on this
package, just contact me at kthoa@hcm.vnn.vn. 


 - Version Final, 8th update (December 25th, 2002)
   Phew, it's been a long time since I stopped writing FAQs to attempt to
school. Here now I just add some more little updates :
   Added new promotions and their info in "Devil May Cry Additional
Products" section.
   Introduced some popular DMC Shrines on the net (Check "Frequently Asked
Questions" section).


 - Version Final Alpha, 7th update (June 1st 2002)
   Added Devil May Cry 2 Fan site as new link.
   Added and fixed additional plot.
   Added "Frequently Asked Questions" section.

 - Version Final, 6th update (May 18th 2002)
   This change shouldn't have been made, if I didn't hear people complain
about this game : THERE'S NO PLOT IN THE GAME. Okay... Yeah... I agree
with people that there are not many plots in the guide, nearly nothing,
which makes this game less interesting for some players. That's the cause
I must make a 6th update of Final version, to show you a sucking timeline
of the game. I don't know if this can be called a "plot". But try reading
it. I have made a new section for it : "Additional Plot" in "Extra Stuffs"
menu. I used to put it shortly in "Character Bios" section, but now I
think I should make an own place for it.

 - Version Final, 5th update (May 16th 2002)
   More mistakes fixed.

 - Version Final (May 7th 2002)
   More info about DMC Addition Products are added.

 - Version Final (May 4th 2002)
   More info added.
   More mistakes fixed.

 - Version Final (May 1st 2002)
   More mistaks fixed.
   Missing info added.
   In spare time, I always take a look at my guides. As usual, I have
spotted more spelling mistakes and even missing infos within the guide.
Well, I have repaired as much as I can, and maybe in the future I will do
next.

 - Version Final (April 28th 2002)
   Repair more mistakes.
   Added some missing info.
   Recently I have spotted some mistakes about difference between the
walkthroughs for Easy/Normal and Hard/DMD, decided to fix them soon. This
FAQ has been completed, but it still needs ideas from you readers. I have
also added more available websites using this guide in Legal Stuff. If you
have any correction or ideas or contributions, please email me at
kthoa@hcm.vnn.vn. All of your contributions are appreciate.


 - Version 3.0 (April 26th 2002)
   FAQ/Walkthrough basically completed.
   Phew... The guide has been basically completed and now it's completely
usable. I have filled all the missing parts and fixed some important
mistakes. But anyway, there may be major changes in the future. At that
time, I will make more updates. That's all for today.

 - Version 2.7 (April 24th 2002, night)
   "Weapon & Skill List" section completed.
   "Boss List" deleted.
   I have changed the "Weapon List" into "Weapon & Skill List" section,
because this part does not only contain Weapons, but also unique skills of
them. About the "Boss List", I intended to repeat the strategies and
introduce some extra info I know about the bosses. But later, I think it's
not necesary anymore, since the Boss Strategies have been repeated at
least twice in the walkthroughs. Now I have decided to delete it.

 - Version 2.5 (April 24th 2002)
   "Secret Missions" completed.
   Repair more mistakes.
   Well, I have tried to finish the Secret Missions. There'll be more
changes about this part in the next update. But basically it has been
usable.

 - Version 2.3 (April 23rd 2002)
   Added more missing Blue Orb Fragments.
   Repair some mistakes.
   Item List 90% completed.
   Ranking System Notes basically completed.
   The examination in the end of school year is sticking me. I'm too busy
to complete important parts. So I try all me effort as many as what I have
known clearly. The Item List is nearly completed. I need to check more
stuffs'prices from DMD to have correct numbers. Sorry and thank you for
reading my FAQ.

 - Version 2.1 (April 21st 2002)
   Extra Stuffs & Reviews completed.
   Contact Info added.
   Now I'm really busy to make the important parts like Weapon or Enemy
List. But they'll be completeted as soon as possible. I haven't got enough
info and enthusiasm for them. But I promise that they'll be all done
anyway. Walkthroughs have been completed, so you can check them to wait
for next parts coming.

 - Version 2.0 (April 20th 2002)
   Both Walkthrough basically completed
   Phew... It was truely tired to make the walkthrough, with specific
episodes and Boss Strategies. Big thanks to JustaNewbie-TMurach who wrote
Ifrit/DMD Guide, which has helped me to get pass Hard and DMD Mode to
write my own guides and strategies. You are very cool !

 - Version 1.5 (April 16th 2002)
   Walkthrough for Hard/Dante Must Die built.
   As there are many major differences between Easy/Normal Mode and
Hard/Dante Must Die mode, I have made two walkhroughs to distinguish. This
is just for covenient in writing, and explain to the readers less
difficultly.

 - Version 1.0 (April 12th 2002)
   FAQ started.

##########################################################################

  4.  B A S I C  T E R M S

##########################################################################

  Let's read what you need to know before playing this game. PLEASE READ !

**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%  CONTROLS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  BUTTONS TO MOVE THE CHARACTER
  In this game, you mostly use the Left Analog Stick to move the
character. This game follows 3D classic. That means :
 - Left side : Go left
 - Right side : Go right
 - Upper side : Go north
 - Below side : Go south
  Depending on how strong you move the Analog Stick, the character may run
or walk. But in this game it's not so necessary anymore. You mostly run.
  *The RIGHT ANALOG STICK is used to switch Alastor/Yamato to Ifrit
directly without using the Status Screen. Hearing some players'
complaints, I heard that some Devil May Cry DVDs have glitched when using
the Status Screen to switch weapon. So if you own those discs, use this
button to wield weapons instead (Dante will make a pretty cool action if
you use this).

  **SPOILERS**
  Although the directional buttons now are nearly useless, you can use
them in Status Screen to move the highlight or use either them or the Left
Analog Stick to move the Dark Knight in the last boss battle. This is it :
 - Left button : Fly to left
 - Right button : Fly to right
 - Up button : Fly to upper direction
 - Down button : Fly to the lower direction

  PLAYING BUTTONS
  Triangle button : Attack (with R1 being pressed)
  Circle button : Enter doors
  Cross button : Jump
  Square : Shoot (with R1 being pressed)

  R1 trigger : Draw/Prepare
  R2 trigger : Taunt
  L1 trigger : Switch to Devil Trigger Mode (while having magical weapons)
  L2 trigger : Directly open the Map screen

  Start button : Open Status Screen
  Select button : Option Menu/Skip scenes

  STATUS SCREEN CONTROL
  Directional buttons : Move the highlight to wanted choices.

  Triangle button : N/A
  Circle button : Enter command
  Cross button : Cancel command
  Square button : N/A

  R1 : Move to right choice (the same as Right button)
  R2 : N/A
  L1 : Move to left choice (the same as Left button)
  L2 : N/A

  UNDER WATER CONTROL

  Triangle button : N/A
  Square button : Shoot Needle Gun (with R1 being pressed)
  Circle button : The same as Square button
  Cross button : Swim



**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%%%  THE ORBS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  In this game, there are various kinds of orbs which you can find tons of
them in the game. They are very important to your playing, except you
don't know what they're used for. They are everywhere in the game :
- You can find them in the air along your way.
- You can destroy the objects which seems to separate from the wall, some
orbs may be revealed.
- Buy them at Statues of Time, except Red Orbs and Green Orbs.

  RED ORBS
  You find most of this thing in the game. In the other hand, just
understand it to be your "money". You use them at the Statues of Time to
purchase new skills and supporting items. Each of the things cost a
certain number of Red Orbs. You need to have enough the Red Orbs to buy
one. Red Orbs are mostly everywhere in the game and easy to find.
  Sometimes Red Orbs can be used to unlock the red magical doors. These
doors need a certain number of Red Orbs to be opened.
  Some Red Orbs are stored in the some cocoons or pedestals around in the
game. By hitting them, you'll get tons of Red Orbs dropping until they are
broken.
  Red Orbs can also be got from the enemies you killed. If you use manual
weapons to kill them, it will give you more orbs than killing by firearms.
  Random Red Orbs have many sizes :
 - Small : 1 or 2 orbs
 - Medium : 5 or 6 orbs
 - Large : 10 or more
 - Largest : can reach 100. You mostly find these after boss fights.

  YELLOW ORBS
  This is not pretty rare, but not as much as Red Orbs. Yellow Orbs stand
for your lives. Once you are killed, you'll be allowed to retry again,
using a Yellow Orb. Then you are re-taken to the nearest place of where
you died, with full MAX vitality and full Devil Trigger Gauge. If you have
used all of the Yellow Orbs and die again, "You are Dead" and game over.
  Yellow Orbs can be found along your journey, some of them are in hidden
places.
- Price :
   + Easy/Normal : 350->450->550
   + Hard : 1000->1500->2000
   + Dante Must Die : 2000


  GREEN ORBS
  Well, these things are used for quick healing. They are not present
randomly in the game. When you get damage while fighting enemies, some of
them will drop a Green Orb to heal you. Depending on your damage, the
Green Orbs also have many sizes. The easier the mode is, the more
percentage you may get Green Orbs from enemies.
 - Small : heal a little of HP
 - Medium : heal more than Small size
 - Large : a full lifebar or more

  * If you grab Green Orbs when your lifebar has already been COMPLETELY
healed. Then the Green Orbs will have the same value as Red Orbs. They are
added to your Red Orb store.


  BLUE ORBS
  It's about your MAX lifebar. When you get a FULL Blue Orb, your MAX
lifebar will be increased a little with health fully restored, that means
you become stronger. But in the game, you just find pieces of them. Four
pieces make a full Blue Orb. Or you can buy a limited number of full Blue
Orbs from the Statues of Time.
  As usual, Blue Orb pieces can be found in hidden places around the game
and from Secret Missions. So try all your effort to increase your MAX
lifebar. It's very important, especially when you play difficult modes
like Hard or Dante Must Die.
- Price :
  + Easy/Normal : 300->550->1000->1800->3200->4300->5500
  + Hard : The same
  + Dante Must Die : The same

  PURPLE ORBS
  This is the only type of orbs which you can't find in anywhere else out
of the Statues of Time. You purchase them, and each of them add a rune
symbol to your Devil Trigger Gauge. The Red Orbs cost increase each time
you get one.
- Price :
  + Easy/Normal : 440->830->1560->2920->5440->6340->7740
  + Hard : The same
  + Dante Must Die : The same


**************************************************************************
%%%%%%%%%%%%%%%%%%%   BATTLE SYSTEM & ACTIONS  %%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

==================================================
  BATTLE SYSTEM & STRATEGIES
==================================================

  If you have played Resident Evil, don't think that this game will be
similar as it was made by the same author. It's a mixture between manual
weapons and firearms. You can equip two kinds and use them at the same
time. But mostly you use manual weapons. Firearms are made to support,
except some important battles which need them. Fighting enemies by manual
weapons give you more Orbs than using Firearms.

  Since you mainly use manual weapons to fight, then you must know the
basic moves. The simplest combo is Triple Slash (Swords) and Punch-Punch-
Kick-Kick (Gauntlets) which you can do without pressing R1, by clicking
the Attack button. After that, Jumping and Rolling are the next important.
A hit from the air can cause fatal damage and help you to get out of
multiple enemies. Make the character jump and press the attack button to
do this. Rolling helps you to dodge enemies' attacks quickly and use
Firearms more easily, especially with the damn slow Grenade Gun. Press
Jump button combined with moving the Left Analog Stick to left or right to
do this.

  And another thing, DON'T FORGET TO PRESS R1 to do different skills. Most
moves require this button to be executed. Even though you can hit without
it, you can't do any more moves then. But also be careful with this button
either : Dante can't run when you hold it.

  As I said in "Orbs" part, there are some aliasing objects which are
separated from the background of the game. With those things, you can
strike them to get hidden stuffs inside, like Reb Orbs, Blue Orbs, or even
weapons (the Shotgun). So pay attention.

==================================================
  BASIC ACTION LIST
==================================================
---------------------------
  HIGH TIME
---------------------------
  Buttons : Keep R1 + Move the Left Analog Stick to Dante's back + Attack
  Weapon : Alastor, Yamato, Sparda, Force Edge

  This attack is done with sword. This is one of my most favourite action.
Dante strikes up his sword, flinging the enemy to the air. This is a great
chance for you to cause big damage on the enemy. When the enemy is still
in the air, you can continue some swords combo to end before it lands
without being counter attacked, or use a Shotgun to blast it funnily.
Besides, if you hold the Attack button longer, after striking up the sword
and flinging the enemy, Dante will jump follow. And if the Attack button
is still kept, he will play fatal slash to the enemy who is landing on the
ground.

---------------------------
  KICK JUMP
---------------------------
  Buttons : Jump + Jump (against a base)
  Weapon : None

  This may be one of the most important actions, especially for you to
find hidden items and orbs. Let Dante stand beside a base, then press Jump
button, as Dante will jump. If you just press one, you'll pay attention
that Dante steps on the base and lands down. If you press Jump button
again at the time he steps, he will make another jump next to it, reaching
a higher distance. The "base" can be a wall, an object from the
background. Dante can't do this with the objects separated from the
background.

  *Thing you should know : A base like walls or objects just helps Dante
to jump twice. But what if you let him jump onto the enemies ? A group of
enemies can handle that better than things. When you jump, if there's an
enemy below you, so you continue to press the Jump button and then Dante
will step on the enemy and jump again. When you step on another higher
enemy and press Jump button, Dante will again make a next higher jump.
Just try to step on any enemies around, sometimes you can make a great
record about high jump.

---------------------------
  ROLL
---------------------------
  Buttons : Keep R1 + Move the Analog Stick to Dante's left or right +
Jump button.
  Weapon : None

  Rolling can be understood as dodging. If you make the right button
combo, Dante will roll to right or left. If you move the Analog Stick to a
direction which is not completely right or left, Dante will do a normal
jump to that direction. Of course, rolling helps you to avoid the enemies'
hits in quick situations. Try to master this action as much as you can.
It's pretty important to play with active boss, such as Nelo Angelo.

  *Thing you should know : This is a very simple trick but important,
especially when you like to use the Grenade Gun. We all know that the
Grenade Gun is shot with an extremely slow speed. At each of shot, it
takes Dante a moment to reload the gun. But after finishing a shot,
instead of pressing the Shoot button as Dante is reloading, make a Roll
as soon as possible, then press Shoot. I assure that this will make the
shots faster. This saves you from the reloading moment. After a quick
roll, Dante can immediately play the next shot as you press the Shoot
button, without reloading anymore. Not only rolling, but jumping is the
same.

----------------------------
  JUMP ATTACK
---------------------------
  Buttons : Jump + Attack
  Weapons : Alastor, Yamato, Sparda, Force Edge

  This is a simple hit, but fatal and useful. Dante will jump to the air,
inflicting a fatal hit on an enemy while landing. This helps you to jump
out from multiple enemies, and make damage on an enemy at the same time.
When you do this with sword, Dante just simply slashes down the ground as
his jump's limit.

---------------------------
  DASHING ATTACK
---------------------------
  Buttons : Jump + Attack
  Weapons : Gauntlets (Ifrit)

  The buttons of this hit are the same as Jump Attack, but the reason why
I give it to own section is because it has some difference from Jump
Attack. First, all of us might confirm that Dashing Attack with Gauntlets
is stronger and more sudden than Jump Attack with swords : Dante jumps up
and plays a fatal dash to the enemy. Second, the Dashing Attack is my
favourite to use, as it has larger limit than Jump Attack. With Jump
Attack, Dante can only slash down in the limit of his jumping. But with
Dashing Attack, he easily auto-aims to the enemy and dashs to it farther
than Jump attack, with stronger damage. I recommend you to use Ifrit,
partly also because of this attack. It's very useful to use against Nelo
Angelo or Death Scythes, Sin Scythes or even Sin Scissors, Death Scissors.


---------------------------
  TRIPLE SLASH
---------------------------
  Buttons : Press Attack button three times
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is the most basic attack that you should know. You can do that
easily without holding R1 button. Dante plays three continual hits to the
enemy.

---------------------------
  THRUSTING
---------------------------
  Buttons : Strikes twice but with low speed, then rapidly make the third
slash to the forward direction. Works well when fighting enemies.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is one of the funniest but strongest simple moves. But I feel it's
hard to do when you have no enemy. Dante will slash the enemy, then play a
continuous slice through its abdomen. Interesting !

--------------------------
  MORE & MORE
--------------------------
  Buttons : Strikes twice with low speed, then rapidly make the third
slash, as the Left Analog Stick is being moved to half-below circle. Works
well when fighting the enemies.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This is a long sequence slash. If you do well with a single enemy, Dante
will strike twice, then he rapidly makes two next similar slashes with
high speed, then inflicts the final touch as you still keep pressing the
Attack button. If not, Dante will stop when the enemy is flung to the air.

-------------------------
  SWORD COMBO 1
-------------------------
  Buttons : High Time + More & More + More & More +... until the enemies
are knocked out.
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  This works well with the Marionettes. Play High Time to fling up the
enemy, then play More & More. This moves continues to keep the enemy in
the air when you don't inflict the final slash. Then the enemy becomes
your toy in the air while they can't do anything on you. But this sequence
is just fun when you are fighting a single enemy. Being surrounded is not
good for you to use it.

------------------------
  SWORD COMBO 2
------------------------
  Buttons : Thrusting + High Time + Optional combo
  Weapons : Swords (Alastor, Yamato, Force Edge, Sparda)
  To master this, try to success the first step : Thrusting. Then just
after Dante ends thrusting, quickly play High Time to make him fling up
the enemy. At this time, your enemy is in the air, and now play any hit
you want to conquer it : More & More, Triple Splash, etc are all right.

---------------------------
  PUNCH-PUNCH-KICK-KICK
---------------------------
  Buttons : Press Attack button four times
  Weapons : Gauntlets (Ifrit)
  Similar to the Triple Splash, you press the the Attack button repeatedly
to make Dante execute the sequence.
  *NOTICE*
  There's also a Punch-Punch-Kick-Kick in Ifrit Devil Trigger Mode, which
is similar to this one, but faster and stronger. And it can ONLY be used
in Ifrit Devil Trigger Mode. It's called Kick13 Auto Combo. Try to
distinguish the two attacks.

---------------------------
  SPEED KICK
---------------------------
  Buttons : Press Attack button twice + Kick13
  Weapons : Gauntlets (Ifrit)
  Well, refer to "Weapon & Skill List" section to know how to perform
Kick13. Here I just want to show you a pretty good Ifrit combo that can be
used instead of normal Punch-Punch-Kick-Kick to damage regular enemies.
Just punch twice, then quickly combine Kick13, Dante will soon play a
speed kick to the enemy that pushes it away along with a good damage. This
combo is useful when you want to attack and open your way out
simultaneously.

---------------------------
  AERIAL SHOOT
---------------------------
  Buttons : Holding R1 + Shoot button
  Weapon required : Firearms
  I have ever suddenly done this in some situation, and I feel it's pretty
fun to execute with Handguns. Jump into the air, then when Dante hasn't
landed down, you repeatedly press the Shoot button. Especially with the
Handguns, Dante will play a sequence of shots straight to the enemy, and
he slowly lands down which looks very interesting as if he is suspended.
It doesn't have any speciality to do with Shotgun or stronger guns.
  At first, I named this attack "Aerial Attack". But after seeing the
picture of this attack in DMC Graphic Edition, I have changed it into
"Aerial Shoot", as the name of the picture. This name seems better, as you
use guns to do it, not manual weapons.

---------------------------------------------
  DEVIL TRIGGER MODE (aka DT Mode for short)
----------------------------------------------
  Buttons : L1
  Weapon required : Alastor, Ifrit, Yamato. Sparda is only available in
the battles with Mundus 1 and 2.

  Dante is half-human, half-demon. So then he has the ability to transform
into a demon, within the effect of magical weapons. Dante begins to have
this ability after he gets the first magical weapon : The Alastor (except
the secret character Legendary Dark Knight who has owned the magical
Yamato in the beginning of the game). Devil Trigger is shown by a gauge of
rune symbols, below the lifebar on the screen. After getting the Alastor,
you obtain six symbols in Easy Automatic, and three symbols in
Normal/Hard/Dante Must Die. Three full symbols are enough for Dante to
transform once. At that time, just press the L1. You'll soon be in Devil
Trigger Mode, which is much stronger than Dante's human form, and has
unique skills depending on the weapon you equip. You purchase these skills
from the Statues of Time by using Red Orbs. Each skill costs a certain
amount of Red Orbs. Swords (Alastor/Sparda/Yamato) and Gauntlets (Ifrit)
have their own unique skills. The Devil Trigger Mode is off when you run
out of full rune symbols, or you can actively deactivate it by pressing
the L1 again. The more symbols are filled, the longer your Devil Trigger
lasts. The limited rune symbols are ten. You obtain more rune symbols, by
buying the Purple Orbs from the Statue of Time. Devil Trigger Gauge's
limit is ten rune symbols.

  While you are in Devil Trigger Mode, not only that you are stronger than
normal form, but your lifebar is gradually healed as well. It stops when
either the whole lifebar is fulfilled or the Devil Trigger Mode is turned
off. This is also useful for you to heal, but just a little health is
restored by this way. The more difficult mode you choose, the slower Devil
Trigger Mode heals you. In Dante Must Die mode, it nearly doesn't restore.


  **HOW TO FILL DEVIL TRIGGER GAUGE**
  There are many ways to do this :

- Fight the enemies : Both Devil Arms and Firearms are appreciate.
Fighting enemies gains your Devil Trigger Gauge. The more you fight
enemies, the more your DT Gauge is filled, until it reaches its limit.
Depending on the power given by the weapon/skill you use to fight, certain
amount of rune symbols are given.

- Taunting (R2 button) : At first, many people think this button is used
to make Dante do something funny. But it also has a function to fill your
DT gauge very quickly. Doing it in ordinary state doesn't make sense. But
if you can finish a taunt COMPLETELY while being surrounded by enemies,
some rune symbols of DT Gauge can be lit very quickly. The more enemies
you beat, the more runes will be lit. But if you can-quickly-do a two
handed taunt in a free moment from enemies, this taunt can fill 5 or 6
rune symbols. It's hard to do, as you must be-very-quick. Use this trick
to heal your DT Gauge if you estimate that you can't directly fight the
enemies.

- DT Charging Platforms : There are two of these platforms in the game :
The two trap rooms (Spike Tunnel Rooms) in Mission 15. They are floor
platforms with a shape of a six-sided star or something on them. If you
stand on it with full DT Gauge, there's nothing happen. But if you stand
on it when your DT Gauge hasn't been full, Dante will get something
glowing and his DT Gauge is filled until it's full. Of course, this just
happens when Dante is equipped with a weapon which have DT Mode. Force
Edge and Sparda does nothing here.


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%%%%%% DIFFICULTIES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

  When you first start to play the game, there's no difficulty setting to
choose. And you must start New Game as the installed Normal Mode. But
after getting through the First Mission, the game will ask you whether you
continue to play in Normal Mode, or change to Easy Automatic Mode. Choose
whatever you want, then complete the game once and save. Since there,
you'll be able to obtain various modes, by passing all the modes the game
has given.

===========================================
  EASY AUTOMATIC MODE
===========================================
  Unlock : Play through the first mission (PAL version)
           Complete the first three missions as badly as you can (using
           many Yellow Orbs - this is available for common version).

  This mode appears after you go throught Mission One in the first time
playing. This mode is the easiest difficulty. You can do some great skills
like "Thrusting" or "More & More" more easily than ever, and you can shoot
without holding R1 button to draw. The enemies and bosses mostly are pies,
and you can defeat them easily. Enemies' hits are less dangerous and they
rarely inflict fatal attacks. Damage caused by enemies are mostly light,
and the DT Gauge heals you pretty fast. The regular enemies are mostly
easy enemies. Besides, some hard monsters are not present in this mode,
such as Shadows (except Secret Missions), Frosts, Fetishes, etc. The cost
to buy items from the Statue of Times is not very expensive.
  But remember : Once you complete this mode and save, your next game
still stays in Easy Automatic forever. If you want to change the mode, you
must restart a New Game and play in Normal Mode from the beginning.
Complete Normal Mode to obtain more modes.

==========================================
  NORMAL MODE
==========================================
  Unlock : Standard Mode

  This mode appears before you obtain Easy Automatic Mode. It's the most
basic difficulty, neither so easy nor so hard. Regular players can get
through this mode in the first time. Compared to Easy Automatic Mode, this
mode is :
- Shooting requires holding Draw button R1.
- Some of Dante's moves are not easily mastered.
- The enemies and bosses have some more strong hits.
- Damage caused by enemies are much more, as they are stronger.
- Dante's lifebar is shorter and his strength is a little weaker.
- Hard enemies begin to appear : Fetishes, Frosts and Shadows.
- DT Gauge heals less fast.
- The cost to buy extra items from the Statue of Times is the same.
  When you complete Normal Mode, the game will ask you to challenge Hard
Mode in the next game.



==========================================
  HARD MODE
==========================================
  Unlock : Complete Normal Mode

  You can play this mode just after saving the Normal game, with all
weapons and stuffs carried from the previous game. Your Max lifebar which
could be increased from previous mode is kept either. In the next game,
most of the Blue Orbs you have got, now are replaced by Yellow Orbs. And
the Blue Orbs you haven't got are still there. So try to get them all if
you still miss. About Secret Missions, you can redo the Secret Missions
you have passed in the previous game, and you can also do the ones you
forgot. But I remind you to try finishing them ALL in Normal Mode, as
they'll be MUCH harder in Hard Mode. Compared to Normal Mode, Hard Mode
has ALL of the difficulties in Normal Mode, but more dangerous :
- Some regular enemies are replaced by hard monsters. For example : In the
Hallway of Mission 2 in Hard Mode, you'll face a Shadow instead of
Marionettes.
- The enemies and bosses are stronger, faster and often use fatal hits.
- Damage caused by the enemies and bosses are MUCH more.
- Dante is even weaker than he is in Normal Mode.
- DT Gauge heals you pretty slowly.
- The cost to buy extra items from the Statue of Times is MUCH more
expensive.
  When you complete Hard Mode, the game will ask you to continue Dante
Must Die Mode (short as DMD Mode). But instead of letting you go straight
to the next game, the game will give you a chance to change the difficulty
again : Easy Automatic, Normal, Hard and Dante Must Die. If you feel that
you have been ready enough, choose Dante Must Die to challenge the hardest
mode of the game. If you feel that you still need more skills and stuffs,
choose Normal Mode to collect them, as the game will be easier for you to
do that. But NEVER choose Easy Automatic if you want to have Dante Must
Die with all abilities carried, as you'll be stuck in that easy mode
forever. And the only way to play Dante Must Die is restarting a New Game
and choose the setting (if you have saved the last game). Once you
restart, you must begin everything : short lifebar, simple weapons and
have no skills. Do you want to play Dante Must Die in that situation ?
Let's see the next part to know how hard it is.


===========================================
  DANTE MUST DIE MODE - VERY HARD
===========================================
  Unlock : Finish Hard Mode

  Like Hard Mode, you have all weapons and skills carried over. But those
are not enough to make this mode easier. If you have ever played Extreme
Mode of Metal Gear Solid 2 : Sons of Liberty, so just think of the same
about Dante Must Die. This mode has all the characteristics of Hard Mode,
but :
- The enemies and bosses are MUCH stronger, faster and USUALLY use
extremely fatal skills.
- There are many hard enemies.
- Damage caused by them are EXTREMELY serious.
- Enemies have DEVIL TRIGGER MODE, as they sometimes become berserkers,
which make them much tougher and more tremendous in attacking. Once you
get in a battle, a timer will appear. If you can't defeat the enemies
within that limited time, they turn to their Devil Trigger Mode, which are
MUCH tougher than their regular forms. Once you are counted time, all the
doors of the current room will be all sealed and you can't continue until
all the monsters are killed.
- Dante is MUCH weaker.
- DT Gauge HARDLY heals you.
- The cost to buy extra items from Statue of Times is MUCH more expensive.

  Okay, what do you think ?


  ** MAKING HARD/DANTE MUST DIE MODE EASIER **
  I'm not a pretty experienced player. But following my own opinion, not
all gamers in this earth have the ability to succeed any games they get. I
myself is an average player. I'm not good at playing and I can't always
pass all the games I've got. Devil May Cry is one of them, as DMD Mode is
nearly out of my ability if I manage to get through it manually.
  If you feel that Hard/DMD Mode is too hard for you, you can replay
Normal Mode as many times as you want to improve your playing skills, and
to get more support items. You can prepare as much as you can before
entering Hard/DMD Mode. As I think, you can only complete Hard Mode
smoothly if you are experts of Normal Mode. And similar, you can only beat
DMD Mode when you are able to beat Hard Mode easily. So try to practice
yourself.


===========================================
  THE KING OF HELL (not a mode)
===========================================
  Unlock : Obtain S Devil Hunter rank in all missions in any mode.

  This is just a reward for those who can do the above condition. You can
do it in any mode, even in Easy Automatic, with any characters. It's a big
picture, showing Dante among all the monsters of the game (There are
Trish, Sparda, Mundus and Vergil either), with the banner "The King of
Hell".


**************************************************************************
%%%%%%%%%%%%%%%%%%%%%%  PLAYABLE CHARACTERS  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
**************************************************************************

===========================================
  WHAT IS "CHARACTER CHANGE" ?
===========================================
  It's a new menu present after you beat the game once. It allows you to
choose different character styles here. But all the controllable
characters here are all DANTE. Simply, they are different styles of Dante.
In the first time you unlock this menu, there's only one choice "Dante".
But later, if you can pass all the difficulties of the game, there'll be
new "Dante" for you to choose. There are three choices :

------------------------------------------
  DANTE
------------------------------------------
  Unlock : Finish the game once.

  This is truely the original Dante of the game : Normal game, normal
style. There's nothing major. This "Dante" doesn't have Yamato sword.
Every player must play as him.

------------------------------------------
  LEGENDARY DARK KNIGHT (LDK)
------------------------------------------
  Unlock : Finish Hard Mode

  This is the future figure of Dante : wearing a truely Victorian costume,
short hair like 19th century men, and a glass on his left eye. This
"Dante", I think, is not as good-looking as the original Dante. He's got
the Yamato - a Japanese sword, and his handguns are different either. His
Handguns are different either : Luce & Ombra instead of Ebony & Ivory.
LDK's Devil Trigger is much like Sparda (cooler than original Dante's DT
form), and the sword you're having is turned into Sparda sword when DTing.
There's an interesting animation that no matter LDK's form is, his shadow
is still Devil Trigger Mode, with tail and wings like a demon.
  Playing as Legendary Dark Knight, you'll get different battle music and
different images in menu screen.


---CONFUSING TOPIC--------------------------------------------------------

  **WHO IS TRUELY THIS LEGENDARY DARK KNIGHT ? DANTE OR SPARDA ?**
  *DMC players are divided into two sides : One side think that LDK is
Sparda, the others think that he's Dante in the future. About me, I'm in
the second side, as there have been many certain proofs proving that LDK
IS DANTE ALL THE WAY, not Sparda. I confirm that there are also many
proofs showing that LDK is Sparda, like :
- Legendary Datk Knight is what Sparda is called.
- LDK's Devil Trigger is like Sparda.
- He looks a little different from Dante.
- His Handguns are Sparda's handmade.
- Original Dante doesn't have Yamato, but LDK has...
- Devil May Cry Official strategy written by BradyGames has been endorsed
by Capcom...
  etc... ...

  *But I tell you that those proofs originally began from your thoughts
and guesses. If you think that was Sparda, so let me show you some of your
mistakes :

- Sparda is 100% demon. But LDK is human form. If you debate that the 100%
demon Trish is human form either, so I explain : Trish was made TO BE LIKE
DANTE'S MOTHER to deceive him as Mundus wished. Mundus MIGHT CREATE
TRISH'S SHAPE, she's naturally not human form. I can say that Trish might
be created from the clone of Dante's mother, so it's no doubt if she's
like a human being.

- The lines in the game are not changed. They are still Dante's words. And
"Sparda" is not stupid enough to say "I'm his son. The name's Dante", and
Trish isn't stupid enough to call "Dante !".

- LDK has a mother, right ? And that is Dante's mother. If that was
Sparda, he weren't insane enough to claim his wife to be his mother (???),
okay ? "My mother risked her life for me, and now you too... My father
also rests here. Please rest in peace..." - Well, who is Sparda's father
that defeated Mundus some time ago ?

- About the Official Strategy Guide, remember that it was written by
BradyGames, NOT Capcom themselves. And about why Capcom endorsed it ?
Simply, the guide is usable, and another point is that a business
corporation like Capcom didn't waste their time to read all the small
points of the guide. A guide is endorsed when it's usable enough.


  *And well, if you ask me how I confirm him to be Dante, so I show you
now. Even Capcom, recently they have published a website and products
proving info that LDK is Dante :

- At a careful glare, we can see that LDK is very Dante, except the
different costume and hair.

- His lines and actions are Dante's and have no sense with Sparda.

- In the end of the game, very Trish claims Legendary Dark Knight Dante.
And that can completely be the truth with Future Dante.

- Capcom has published a Japanese website. Search the website for the
"Secrets" section. If you knew Japanese, you would understand that LDK is
Dante, as very Capcom said. Find it at
http://www.capcom.co.jp/devil/topics/secret.

- Besides, Capcom themselves has published an artbook which contains all
the arts of DMC game, including LDK. The notes say that he is truely Dante
in the future. Its name is Devil May Cry Graphic Edition. You can purchase
it from Capcom Site at http://www.capcom.com/merchandise.xpml. Of course,
it is written in Japanese.

-------------------------END OF CONFUSING TOPIC---------------------------

-------------------------------------------
  SUPER DANTE
-------------------------------------------
  Unlock : Finish Dante Must Die Mode.

  This is your last choice. He has no change from the original Dante. But
once you have obtain the Alastor and got Devil Trigger Mode, then your DT
Gauge is INFINITE. It never runs out once you activate it, except you stop
it yourself, by pressing L1 again. So if you choose this character along
with Easy Automatice Mode, it'll be Very Easy Mode. Cool !!! With this
super character, it seems that Dante Must Die is not as challenging as it
was. It won't be in vain if you try all the way to get this last secret
character. Because after that, no mode is your difficulty.



##########################################################################

  5.   S T O R Y L I N E

##########################################################################


  Two milleniums ago, there was a war between the human world and the
other, the Underworld. But somebody from the Underworld woke up in justice
and stood up against the legion of the Underworld, alone.

  His name was Sparda.

  Later, he quietly reigned the human world and continued preserve the
harmony... until his death.

  He became a legend, the Legendary Dark Knight, Sparda...


##########################################################################

  6.  C H A R A C T E R  B I O S

##########################################################################

  *Dante and Trish's identities are got from the additional book of Devil
May Cry Japanese DVD :

--------------------------------
  LEGENDARY DARK KNIGHT SPARDA
--------------------------------
  As the story told, he was the person who "woke up from the justice" to
stop the insane ambition of the Devil Emperor of the Underworld. He killed
all the Devil armies and the sealed them in a magical vault. Later, he
joined the human world, got married with a human being and gave birth to a
twin : Vergil and Dante.

-----------------
  DANTE SPARDA
-----------------
  He is the hero of this game.
  His name is Dante. Freelance task-taker in modern underworld. However,
he has another occupation more extraordinary. With deadly swing of huge
magic sword, and with the enchanted barrage from big double handguns, he
slays blood thirst demons from the depth of burning Hell. Begging mercy of
him, even a devil may cry. That's the hidden, true identity of Dante.
  Dante will be back in Devil May Cry 2. Is that cool ?

--------
  EVA 
--------
  This woman is Dante's mother, also Sparda's wife. 
  I mention her here to satisfy some curious players who wonder about her
name. As she is not available in the game, you can only see her in the 
broken photo after Trish does pranks in Dante's hideout. 


---------
  TRISH
---------
  A mysterious beautiful woman who invites Dante to the Mallet Island, the
Infernal Gate. She possesses super natural power, keeps intelligence of
the devils and also knows the secret history of Dante. But who on earth-or
under the earth, maybe-knows of HER ?

-----------
  VERGIL
-----------
  You may hear this name several times in the game, but I won't spoil it
for you. What I can say is that Vergil is Dante's twin brother. According
to most players' theories and known episodes of the game, he may either be
truely a demon or have more demonic blood in his body, not halfbreed like
Dante. You don't see the true Vergil in the game, but you will find the
correct answer about his identity by playing through Devil May Cry.

----------
  MUNDUS
----------
  He was the Devil Emperor who was defeated by Sparda 2000 years ago. He
has raised the ambition to invade the human world, until now. He has
resurrected and returned to redo that ambition. He survives in somewhere
in the Underworld. No one knows about him.



##########################################################################

  7.  W A L K T H R O U G H  F O R  E A S Y / N O R M A L   M O D E

##########################################################################

  **WHY DO I HAVE TO SPLIT INTO TWO WALKTHROUGHS ?**
  Because Easy Automatic and Normal Mode are the same about enemies and
Normal is not much harder than Easy Automatic Mode. It's enough to be in
the same walkthrough for Easy Automatic Mode.

  **NOTES ABOUT WALKTHROUGH**
 - These walkthroughs have been written pretty specific about strategies
or item locations. Those things are also added with more details in later
sections.
 - Although there are two walkthroughs for different difficulties of
modes, the boss strategies can be used for ALL.

**************************************************************************
                    BEFORE ENTERING MISSION 1
**************************************************************************

  You'll have to pass several scenes before getting in the first mission.

  You begin at the gate of the castle. Go along the path, until you see
something sparkling on your left side. It's a Yellow Orb. Touch to get it
to your inventory. Then continue to head forward.

--- [BLUE ORB FRAGMENT] --------------------------------------------------
You can see a balcony over your head. Try to jump to the wall twice to
reach the balcony. Once you have stood on it, get to the left of the
balcony to grab a Blue Orb Fragment.
--------------------------------------------------------------------------

  Then jump down, head forward until you enter the castle. Your first
mission begins.

**************************************************************************
             MISSION ONE : CURSE OF THE BLOODY PUPPETS

             Key Item : Rusty Key
             New Enemies : Marionettes & Bloody Maries
             Boss : None
             Secret Mission : None
**************************************************************************

  --MAIN HALL--
  Dante is locked in the castle. Now you take a look at the Main Hall. In
the other side, you may find a red double-door. This door is locked by
Mundus' magic. You need 45 Red Orbs to enter it, or the ghost hand will
grab you and damage you.

  Try to run to the left. You see a blue double-door. This one is locked
by a key either. And now your work is to find 45 Red Orbs around the Main
Hall. You can find some around the Knight Statue and beside the blue
double-door. Now you run upstairs. The left stairway is destroyed, so run
up the right stairway. You see a ruin here again. There's a Red Orb in the
ruin, search until it comes to you. Now you run up the upper floor of the
ruin to get more Red Orbs. Go to the end of the floor, getting the orbs on
your way. At the end, jump down to the lower floor to get the Red Orbs
that you couldn't reach from the other side of the ruin.

  After that, let's jump down the hall and run up to the right stairway
again, now you check the right way from the ruin that is not blocked.
There are several Red Orbs here, until you find a Statue of Time. It's
where you can purchase things, but not it does not work. Pass by the
statue to take all the Red Orbs on the current floor. Until you finished,
return to the statue and jump on it to the upper floor. Search for all the
Red Orbs remaining here.

  When you find that you have collected enough 45 Red Orbs, that means you
can get through the red double-door here. But you should know that there's
a secret Blue Orb piece here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  This one is on a floor path near the left stairway, against the left
wall. You use the double-jump against the wall to reach it. Then get the
Blue Orb piece inside.
--------------------------------------------------------------------------

  Another thing I have just spotted : Jump to the highest top of the black
knight statue, you'll get tons of random Red Orbs.

  Now enter the red double door.

  --INSIDE THE CASTLE--
  In the new area, run to the south of the current angle to find four
armors. Strike them to get some Red Orbs.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's in those armors too. Strike them to get it along with the Red Orbs.
--------------------------------------------------------------------------

On the right side, you find a gate which is closed. So get into the next
red double door.

  In this area, there are a lot separated objects that you can destroy
them to get the hidden Red Orbs inside. After having fun with them, run up
the spiral stairway as far as you can. The end of the stairway has been
blocked by a ruin, so you get in the way near it. There's an unemotional
marionette here. Just ignore it.

  If you like, enter the left door from the marionette, you are in a room
with some water system. There's ladder which is closed and you can't climb
it.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  In the right area of this room, you can jump to the upper water to get a
Blue Orb piece beside it. Then you have nothing to do now. So get out.
--------------------------------------------------------------------------

  Now return to the first marionette, you run south. Then a little scene
will show you a hole on the ceiling. Just jump to the platform below, and
use Kick Jump to reach the upper floor. Grab the Rec Orbs around there,
then find a red marionette. It is holding a Rusty Key. Take the key now
and get down the hole. Then watch out !!!

  Two Marionettes attack you from the other side. Try to use the Force
Edge to strike them off. Easy okay ? If you don't like to be surrounded
from two sides, just jump to another position which you think to be more
convenient to attack them. Or if you don't like... just run.

  --AIRPLANE SHOW ROOM--
  When you get down the hole, the first Marionette wakes up either. If you
don't like it, just run down the spiral stairway. Then get out and go back
to the Main Hall. Now use the Rusty Key to unlock the blue double door.
You are in a room with an airplane. There are some Marionettes hung on the
ceiling. Don't care about them. You can see a red double door which locked
by white magical wave. It can't be unlocked by Red Orbs. Strike some
objects here to find stuffs.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  If you like, jump to the top bar of the airplane to get another Blue Orb
piece.
--------------------------------------------------------------------------

  Then land on the ground. Run to the upper left corner and destroy the
two armors. You'll find a rune clock. Slash this clock and light up all
the runes. Then the device under Dante will bring him down a dungeon.

  There are several Marionettes here. Touch them and kill these guys off.
After that, there are some other Marionettes from other side to encounter
you. Kill them again. Then grab your "rewards" and get on the moving
device again.

  When you go up, all the Marionettes will drop down and prepare for a
fight with you. Now try to teach these guys a lesson. It's pretty troubled
to fight them alone with the damn Force Edge. Sometimes more Marionettes
may come as you slash the current ones. Try to wipe off all the monsters
here. Then the red double will be unlocked. Enter it now and your mission
ends.


**************************************************************************
                  MISSION TWO : JUDGE OF THE DEATH

     Key Item : Alastor (Devil Arm), Rusty Key, Staff of Judgment
     New Enemies : Sin Scissors, Phantom Babies
     Boss : None
     Secret Mission : None
**************************************************************************

  --JUDGMENT OF THE ALASTOR--
  You are in a circular Hallway of the castle. There's a small study room
in the north end of the Hallway. You can get in to search.

  Strike all the objects here to find hidden Red Orbs. You find another
Statue of Time here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  The left table from the statue has a hidden Blue Orb piece. Destroy it
to get the fragment.
--------------------------------------------------------------------------

  When you end, get out of this room.

  Go along the Hallway. There might be some Marionettes around here. If
you don't like, just avoid them up and head forward. On the way along, you
can find a double door on the left side in the current camera angle. You
can't open it now. At the end of the Hallway, you see a door and a sword
attached on the relief "Judge of Death" beside. Grab it and see the
judgement for you...

  Dante has conquered the magical sword, so he becomes its owner. The
Alastor now is yours. Equip it now. It's much stronger than the Force
Edge, and now you have obtained the Devil Trigger Mode. Always use it when
you need.

--------------------------------------------------------------------------
  From now, there will be a new choice named "Alastor" besides "Extra"
when you check the Statue of Time. In this choice, you can purchase unique
skills of Alastor or general swords. You can get them when you have enough
Red Orbs. If not, there are two reasons : That you don't have enough Red
Orbs, or you have mastered that skill.
--------------------------------------------------------------------------

  --FOUNTAIN CHAMBER--
  Let's get in the door beside. Grab the table beside the door to get some
Red Orbs. Then you go upstairs to the upper floor and grab another Rusty
Key on the picture of a death. Then search around this floor. You may find
some table objects. Destroy it and you will find a Shotgun. Equip this
firearm to you if you like. Then go out.

  Use the Rusty Key to unlock the double door along the Hallway. This is
the Fountain Chamber. You should try to jump onto the fountain to obtain
some Red Orbs. Then check the place. You can find a magical which is used
to protect something. You can't get through it. In the upper level there's
a locked door. Jump to it, and jump to the left floor. Run along the hall
and jump pass the obstacle holes. Several Marionettes are along the way.
So be careful. Go until you find a door at the end of the hall. Enter it.

  --STAFF OF JUDGMENT--
  When you get in, the door will be locked, and you must take over the
Marionettes here. Search the path, until you find something like a pray
platform on your left. Use your sword to strike the platform. It will be
pushed out, revealing a hole. Get through the hole.

  You grab the Staff of Judgment on the decorated wall. Then find an exit
around here. You are taken back to the room where you got the Rusty Key.
The door here has been locked when you check it. And you must fight some
Sin Scissors to be out. There are about three of them in the room. Just
take them out and go out to the Hallway. From now, Sin Scissors sometimes
can reappear in this Hallway to annoy you, as well as the Marionettes. So
be careful and avoid them if you don't like to waste time. Sometimes
killing them can give you a lot of Red Orbs, but that wastes your time and
reduces your ranking. and Go to the "Judge of Death" relief. Insert the
Staff of Judgment and get throught that door.


**************************************************************************
             MISSION THREE : DESTROYER OF THE ARDOR

             Key Item : Pride of Lion
             New Enemies : Sargassoses
             Boss : Phantom
             Secret Mission : Critical Hit
**************************************************************************

  --CATHEDRAL--
  Dante is sealed again. There's another door sealed in this room too. So
you have no way to go. Let's get to the south of the the cathedral to find
something sparkling on the platform. It's the Pride of Lion. Touch it, and
then the thing will destroy the seal of the next door for you. Get in that
door.

  --PATH OF TRIALS--
  Well, you have a chance to see the sky again. Just run along the path
until you reach the end. There are many strange things, a mirror-like
thing on the floor, and a symbol of Hermes' staff. Grab the Red Orbs
around there, and check those things if you like. Remember to check the
mirror. After that, return to the cathedral.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's above the door of the cathedral. Jump up the arch door frame. Then
kick jump to the highest position, then Stinger to get it.
--------------------------------------------------------------------------

  As you touched the mirror thing, your trial has worked : The bridge is
destroyed by some lightnings, and you drop to under water.

  In this environment, Dante's lifebar will be slowly reduced. So now your
work is to find a way as soon as possible. Run along to the end of the
water path, then you touch the mirror thing in the center of the chamber.
The door will be shut, and some Sargassoses surround to attack you. Well,
get rid of this babies by your sword. Some slashes can kill them easily,
High Time may work well now. Until you kill the last Sargassos, it may
drop a Green Orb and the mirror shines to the sky. Step on it to get out
of this place.

  You have returned to the entrance of the cathedral.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Now there's a Blue Orb piece at the mirror thing in the opposite side of
the destroyed bridge, where you saw the Hermes' staff symbol. If you are
careful enough, you can jump on the remaining steps to get there safely.
If not, drop to the water ruin and pass the trial again. But if you have
got Air Raid ability from the Statue of Time, just switch to Devil Trigger
Mode, jump on and press R1 to fly pass. This is the safest way to pass the
Path of Trials, the rest is that you must have enough rune symbols
remaining when you reach the other side.
--------------------------------------------------------------------------

  Once you get the Blue Orb fragment, just do the same manner to return,
and record the trial again if you drop, okay ? Now enter the cathedral.

  But please in preparation, you will face the first boss of the game soon
at this place.

  --HELLO MR. PHANTOM--
  When you get in, the Pride of Lion has turned off its shining light and
become normal. Go to the platform and take it... then... have a funny talk
with Mr. Phantom...

==========================================================================
  BOSS FIGHT : PHANTOM
-----------------------------
  Difficulty : Medium

  It'll be a hard battle for those who play this game the first time. But
once you get acquianted, fighting Phantom will be as easy as pie. This
walkthrough is for Easy/Normal Mode, so I write it in that limit.

  Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.
  + SPIDER MODE can be hurt by slashing his head or his abdomen.
  + SCORPION MODE can be hurt by slashing his abdomen.
  The other body parts of Phantom like legs are hard and you can't damage
them. Head and abdomen are soft things.

  ATTACK :
  When he is Spider Mode, just dash into his head to slash like hell. And
when you realize that your hits begin to have no effect, that means he has
switched to Scorpion Mode. Now let's jump onto his abdomen to hurt him.
Slash until you fall down. Of course, Phantom is a boss and he doesn't let
you hurt him so easily like that. Let's see how to defend :


  DEFENSE :
  Phantom doesn't have much attacks now. These are the most frequent ones:

- JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And
then you don't dodge, he may step on you, which cause a pretty serious
damage. This hit can be easily avoided by running around, and it's not
worth for you to get damage by this hit. Just remember to run around
Phantom is in the air. He often drops on where you have passed.

- SLAP : When you are attacking Phantom's head in his Spider Mode, be
careful with this things. He is not stupid enough to let you hurt him
easily, or you'll receive a shocking slap from his claw. Jumping or
rolling aside to any direction to avoid this.

- CHARGING FIREBALLS : Phantom may cast this flaming thing when you are
standing in front of him, of after he jumps backward. He can aim this
attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. If Dante has Rolling Blaze with him
while jumping (Ifrit's skill), then the fire may have no effect, as
Dante's body is covered by fire waves. But don't attemp to do this,
especially when you haven't got the Ifrit in the first time playing. Be
active to dodge is still better. It'll be very easy if you have much
practice. And if you become a expert, this is no problem with you.
Remember that he can casr firestrikes when you are slashing on his
abdoment, so try to spot his attack as soon as you can and jump to avoid.
I'm often late at this, because I just attempt to hit him. And that's a
mistake and you should defend yourself more in this case. Don't just
attack like crazy.

- CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But
according to some files, it's about "calling dead souls". Phantom wakes up
the dead into fire pillars that gradually rise follow your way. The best
way to avoid these things is to run to free direction (with no obstacle)
and just run until they end. Even if you can't see what is happening, just
keep running up to the direction you choose. Don't be frightened to be
stopped, or the fire pillars will hit you.

- SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out
if you are taunting it from the back, but makes a great damage and serious
result. It thrusts you heavily and just like some rules, you are thrown
strongly to some position. The hit can take a large limit, so try to dodge
away from Phantom when he executes this his, by jumping back. The more
difficult mode you choose, the stronger this hit become, with larger limit
and stronger damage. If you don't have enough health, it can cause instant
death. Be fast in your attacking and kill Phantom before it plays this
attack. The truth is that I rarely gets this hit, except the first time I
played, cause I always act as fast as I can to defeat Phantom.

  Try on until you defeat Phantom.
==========================================================================

  When you have defeated Phantom, he is not dead yet, but disappears
through the ground.

  And you, get to the platform to grab the Pride of Lion. From now, if you
can, return to the Path of Trials and jump to the water to do the first
secret mission "Critical Hit". If not, just return to the Hallway. The
mission will end.


**************************************************************************
                   MISSION FOUR : DARK KNIGHT

   Key Item : Death Sentence, Melachony Soul
   New Enemies : Shadow (Normal), Sin Scythe (Easy)
   Bosses : Phantom, Nelo Angelo
   Secret Mission : Phantom Babies 1, Phantom Babies 2, The Three Beasts
**************************************************************************

  You begin at the main Hallway again. Now if you have enthusiasn, get
back to the cathedral to play the second secret mission Phantom Babies.
After that, go to the Study room to do the third secret mission, also with
Phantom Babies. These thingies are similar to the baby Black Widows in
Resident Evil, but the difference is that they can't damage you like they
did in Resident Evil.

  --STOP ANNOYING ME PHANTOM--
  When you go along the Hallway, it's 100% that Phantom will return to
play with you again. So then there will be two choices for you to go :

==========================================================================
  BOSS : PHANTOM
  Difficulty : Medium

  Refer to the upper strategy to know his attacks. But I think in a narrow
battle field like this, Phantom may prefer casting Fireballs to doing
anything else. So :

  RUNAWAY FROM PHANTOM
  It's so easy for you to do. Phantom catches you when you are just in
front of the Fountain Chamber. So after the scene, immediately move left
as soon as possible. The door to fountain chamber is right there, so
enter. Phantom just appears here to threaten, so if you get out of his
sight, he won't return here anymore. So if you still have something to do,
after avoiding him, you can get back to the hallway. I assure that he
won't be there anymore.

  FIGHTING PHANTOM
  Well, this battle is not very hard. But you should have 5 or 6 rune
symbols of DT mode, and obtain Air Raid skill. When Phantom just appears,
you turn into Alastor demon and Air Raid him until he is defeated. Phantom
shoots pretty slowly, and I think it's enough to finish him before he
could cause more damage on you. I have ever successed this in Easy Mode,
but never executed in Normal or harder mode. So I think the best way is
still running away from, as you are not forced to encounter this battle.
But if you win, you are rewarded with 500 Red Orbs. Not a small prize
right ?
==========================================================================

  --RETURNING PRIDE TO THE LION--
  Let's go to the Fountain Room where you see the magical protective
shield. Using the Pride of Lion, the shield will disappear. And now hav
fun with the lion king. Give him some hits, and then he will respond by
some monsters !!! In Easy Automatic Mode, you'll face two Sin Scythes. If
you play Normal Mode, you face a Shadow. These guys are just regular
enemies, so you can refer to the strategies for them in "Enemy List"
section. Just kill those freaky gatekeepers. Then the door on the upper
level will be unsealed. Get in it.

  --DEATH SENTENCE--
  Okay, you enter a beatiful design of square round stairways. There will
be some Marionettes waiting to welcome you. Take them out. Then... jump
down the lowest floor through the balcony. NO, don't be stupid Dante !...
(Hey, Dante never dies of dropping from the air. Don't forget that he is
part devil).

  On the lowest floor, you see a rune clock again, and a moving device in
the center of the floor. Now light up the rune clock, then stand on the
device to move up to the highest area here. It will take you to the
platform where the a strange saw-sword is put. Don't think that will be a
weapon for you. It's just a key item : The Death Sentence. Jump to the
platform and grab it. Well, jump north to the stairway and go down, until
you see a double door with some Marionettes around. Kill them off and get
in the door.

  --DARK KNIGHT IS COMING-
  You have gone to some kind of bedroom. Check the room, climb up the top
of the bed to grab some Red Orbs. There's also a Statue of Time here.
Prepare yourself carefully before encountering Dark Knight. After that,
insert the Death Sentence to the statue with something sparkling : The
Melachony Soul. Dante will take it... At the same time, he knows that he
is being watched... A twin guy of Dante steps out from the mirror, and he
turns into Dark Knight. He signals you to go out with him. Follow the way
that Dark Knight has shown, then jump down the courtyard and FIGHT...

==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Medium

  This is really one of the toughest boss of the game, especially when you
fight his third form. This is the first form, so it's relatively simple.
But anyway, remember that Nelo's attacks are mostly the same as Dante's,
but larger and stronger, especially in Normal or later modes. His weapon
is a huge sword. I'm not very experienced at this boss, but these are what
I can tell you.

----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflexed. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.

--------------------------
  NELO ANGELO'S MOVES
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and
stronger power. He doesn't do this attack so often. It's easy to avoid,
but once you get hit, it causes a big damage. Just roll or jump aside to
dodge this hit.

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and
diagonal. But they all follow an exact direction after Dante. So then
jumping or rolling before the combo happening aside are appreciate. But
pay attention to his horizontal slash, which occupies a large limit around
him. To avoid this safely, just jump or roll away from him as far as you
can. This sword combo is not very hard to dodge, but once you get hit,
especially in Normal Mode or more, don't ever try to remain half a full
lifebar. You lose your calm when being hit, and you hardly dodge since
then. So be careful. As my experience, Nelo can slash this to you even you
are beating him by your Sword or Gauntlets combo, when your damage is not
strong enough to stun Nelo Angelo. You will receive damage and then Nelo
counter attacks if you don't realize your situation earlier.

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo
charges the power by putting the sword behind him, then inflict a fatal
hit on you. This is similar to Dante's final slash of Triple Hit, but of
course, Nelo's slash is fatal to you either. So don't be crazy to stay
directly in front of him. Just roll aside as fast as you can. Don't ever
try to jump, cause it makes easier for the upper slash to hit you.

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High
Time is not an exception (You want to know why ? Just play through the
game to find the answer). Nelo's High Time is extremely dangerous and hard
to guess. But according to my experience, he often plays it when you play
jump attack with him. At that time, Dante will be thrown away, along with
his cry and an unforgivable damage. Jumping is not the best method now, as
you may be struck when Nelo's sword is going up. And you also get the
whole damage, even you are not struck by the whole arc of Nelo's sword.
Rolling is not very good now, because Nelo swings his sword from the
ground to the air, with a pretty large limit. So what do you do now ? Stay
away from him as far as you can, before he slashes you. It takes Nelo a
moment to execute this hit, like he did the Charging Fatal Hit. So try to
practise your speed, you'll get used to it soon.

- TELEPORTING : Nelo will teleport to another position when you don't
attack him, or when he gets so much hit from you. This is a frequent
action of Nelo. And after teleporting, he often casts an Energy Ball to
you, if you're pretty far from him. Try to dash into him as much as you
can when you spot where he is, before he can cast spell. If you get close
enough when he re-appears, he may use one of the sword attacks to hit you.
See the above moves to know the strategies for those hits. Now research
the Energy Ball.

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball
is the mosr frequent spell he loves to cast. He shoots immediately after
teleporting to a certain position. This hit is easy to avoid. You just
jump aside and aside until it ends. Try not to get hit by this spell. It
would be poor you if you can't avoid most of them, as its damage is not
small either once you are damaged. But if you dash to Nelo and attack him
while he is charging the ball, then you can make a combo to damage him as
usual. It takes Nelo a slow moment to charge the ball, and it's one of the
greatest chance for you to damage him now. Ifrit's jump attack may be
useful here, as it's larger then Sword's jump attack and you can dash to
Nelo faster, before he casts the ball to you. But remember to be very
fast. Just a little slower can make you get hit, okay ?

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by
you, Nelo usually pulls out his huge sword to be the shield to protect
himself. At that time, all of your attacks are useless, and they will be
reflexed by Nelo's shield. It's very dangerous to attack the shield,
because once you are reflexed, Nelo may use that moment to counter attack
you. The Counter attacks are often High Time or Four Hit Sword Combo. With
High Time, you'll get a pretty big damage and be thrown away. It'll be
more serious if he uses the Four Hit Sword Combo and then "Death awaits
you !".  So how to do with this suck ? Well now, rolling and jumping are
your friends. Stop attacking him now, then quickly roll or jump to any
other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left
side and back is all right. Ifrit's jump attack is prett good here, but
you must be very accurate. Then QUICKLY attack him by anything. If you are
accurate, Nelo will be stunned and you continue your attacks, until he
teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being
deceived by you. So about what to do next, see the above moves.

- NELO RUNAWAY : Not means "run out of battle". But when you damage Nelo's
1/3 max HP, he will teleport to the upper plarform in the battle. At that
time, just run to and jump up to continue fighting him. Then, when you
damage Nelo's 2/3 MAX Hp, he will teleport to the upper level. And you,
run along the path and jump over the space, then jump up again to fight
him til the end. Always be careful NOT to let you drop again. Deceive Nelo
to stay away from the ruin to continue the battle without dropping. What
will happen if you don't run to Nelo Angelo ?... Of course, he MUST react.
He will give you some sweet Energy Balls if you're still "cowardly" and
"stubborn". Know that and run to him as soon as possible when he
teleports, okay ?
==========================================================================

  When you defeat Nelo, there'll be a riot between the two fighters and
the loser is... Dante. But Dante will manage to be alive. And Nelo
disappears...

  Your mission ends. And the Melachony Soul belongs to you.


**************************************************************************
                  MISSION FIVE : GUIDING THE SOUL
                  Key Item : Melachony Soul
                  New Enemies : None
                  Boss : None
                  Secret Mission : None
**************************************************************************

  --RACE WITH TIME--
  You have three minutes to get out of this place. First, fight the Sin
Scythes that are popping out, as the only door is locked. After taking
over those numskulls, the seal is destroyed and you go out. Remember that
the Melachony Soul is draining your vitality, like you got in the water
under the Path of Trials. So be as fast as you can.

  Return to the stairway. There may be several monsters around (Sin
Scythes or Marionettes). Just ignore them, only attack when you have no
way out. Immediately jump down to the lowest level. Input the Melachony
Soul to the door at the corner. It'll be unlocked and your missions ends.
That's all.

  This is a pretty easy mission to get S rank, if you fight the Sin
Scythes fast and ignore all the optional monsters around.

  About what will happen if you don't get to the door before the limited
time ? Remember the room where you got the Staff of Judgment. Go there and
charge the time again and redo everything. Then return to the stairway to
unlock the door in the redone limited time. Of course, some monsters may
stop your way. If you are still late, return there and charge again until
you make it. Of course, being late like that will take one of your easiest
S rank that can be got in this mission.


**************************************************************************
                MISSION SIX : EVIL OF THE WATERWAYS
                Key Item : Rusty Key, Guiding Light
                New Enemies : Beezelbubs, Death Scissors
                Boss : None
**************************************************************************

  --WATERWAYS ARE EVIL TOO !--
  You begin this mission in a dark underground waterway. First, find a
Blue Orb piece here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Run to the north end of the current waterway. Try to pay attention to a
ruin on the left that dives the wall. Come to the ruin, check and jump
until there's a Blue Orb piece dropping onto you. Get it.
--------------------------------------------------------------------------

  After that, run to the south and turn to Dante's left. There's a door
here. Get in it and search for a Rusty Key on one of the water pipes.
Okay, some insects (Beezelbubs) want to play with you. Some shotgun shots
can finish them very quickly. But you should practice with your manual
weapons to get more orbs and more experience. When they die, the door will
be unsealed and you get out. Go along the way.

  You may find another hole on the left. Go in it if you like. There are
tons of Green Orbs here and a pedestal of Red Orbs. Strike the pedestal to
get as many as Red Orbs you can, until it breaks. Then back to the
waterway and go forward.

  --WHERE ARE YOU FROM, MR. COW ?--

  Use the Rusty Key to unlock the door at the end of the waterway. You'll
come to a similar area. There is also a hole here, but it just contains
Green Orbs only. Grab them if you like.

  Go along this waterway again. Until you find that you are trapped... by
a Death Scissors. This guy is not gentle to let you live easily. Refer to
the strategy in "Enemy List", because anyway, he is one of your regular
enemies. I don't list him as a boss.

  After finishing him, reach the end of the waterway and grab the Guiding
Light. So now, end up here.


**************************************************************************
              MISSION SEVEN : HOLDING THE KEY OF ARDOR
              Key Items : Guiding Light
              New Enemies : None
              Boss : Phantom
              Secret Mission : None
**************************************************************************

  --GOODBYE WATERWAY--
  Hm... I don't know what happens to Dante now, but his vitality is being
drained gradually like some previous times. So then now, do the mission as
fast as you can.

  Run back to the stairway as soon as possible. Now in the current
waterway, there are a lot of Marionettes around. I think you had better
not waste your time with them. That can take out your life and your
ranking. On the way to the door, you'll receive two Green Orbs. Back to
the first waterway.

==========================================================================
  PHANTOM AGAIN
  Here Phantom may chase you again before you get back to the first
waterway. He has no change from the last time. Just beat him by using Air
Raid. Of course, you have two choices : either runaway or fight. To
runaway is so easy, just head forward the door to get back. In Easy/Normal
Mode, Phantom just chases you when you beat him at the Hallway. But in
Hard/Dante Must Die, Phantom always chases you here no matter what you did
you do with him the last time. So pay attention to that and be careful.
==========================================================================

  Okay, some Beezelbub still want to play. Now the exit has been sealed
and you are forced to kill them all. Some Shotgun shots are useful and
fast here. Don't forget some of them hidden in the Green Orb way. Get out
of here when the door is unsealed.

  --GO FIND THE SUNLIGHT--
  Have you got the stairway ? Okay, let's go to the bedroom where you
first met Nelo Angelo. Pay attention to a sun symbol next to the mirror.
Put the Guiding Light to it and move. Then a secret door will be opened.
Once you get through that door, your lifebar stops losing. Your mission
ends here.


**************************************************************************
                   BEFORE GETTING TO MISSION 7
                   Secret Mission : One-Eyed Evil
                   New Enemies : Kyclops
**************************************************************************

  You come to the third floor of the Hallway. There's a interval between
the two sides of the bridge. If you let Dante stand at the end of the half
bridge and jump, he will automatically jump pass the large interval
easily. If you let Dante jump off any side out of the end, he'll jump down
the Hall. And you must again find the way to reach the bridge. But there's
a secret mission required you to jump off directly to the Hall (See the
"Secret Missions" section), so it's not very useless. Besides, this part
doesn't belong to any mission, it's just the way between Mission 7 to
Mission 8, so don't worry about time. Just do the Secret Mission if you
want.

--[BLUE ORB FRAGMENT]----------------------------------------------------
  Again, in very the bedroom you have passed, let's return there and jump
to the battlefield between you and Nelo Angelo last time. There are some
cool stuffs here, inluding a Blue Orb piece. Find the way to reach the
highest level that Nelo has fought you. Then go along that path until you
reach the position where the bedroom is just below. Pay attention to the
chamber above you. Something like Blue Orb Fragment is glowing in the
chamber. But normal Kick Jump or Air Hike can't help you to jump onto
there. Then pay attention to a tower on your left. If you use Kick Jump at
the right time, you'll reach the tower. There are several Red Orbs and an
Untouchable there. Grab those stuffs if you like, then use Air Raid to fly
to the chamber where the Blue Orb piece is located. Get it.
-------------------------------------------------------------------------

--[UNTOUCHABLE]----------------------------------------------------------
 It's the glowing thing on the edge of the tower which you use to fly to
the Blue Orb Fragment. Using it just reduces your rank, as its function is
too cool to fight against any enemy. You find 5 of them in each game. This
is the first one. It's in the same place with the Red Orbs on the tower.
-------------------------------------------------------------------------

  When you want to enter Mission 8, return to the bridge and get pass it,
then enter the door there.

**************************************************************************
            MISSION EIGHT : LEGENDARY KNIGHT RETURNS
            Key Item : Trident
            New Enemies : None
            Boss : Phantom
            Secret Mission : None
**************************************************************************

  --IT'S TIME TO SAY GOODBYE, PHANTOM !--
  You are in a fire chamber with a Statue of Time. Purchase anything you
want there. Then use Kick Jump to get on either left or right platform to
get a large Red Orbs. Then run to the other side to get another one. After
that, enter the door on the platform.

  You have been temporarily outside of the castle. Run forward and climb
to the upper side. Then land down the large circular ground. There's a
gate over there. Let's get there soon, but... errr... Mr. Phantom, nice to
meet you (Dante is so "lovely" !!!)

==========================================================================
  BOSS FIGHT : PHANTOM
----------------------------------------
  Difficulty : Medium

 Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.
  + SPIDER MODE can be hurt by slashing his head or his abdomen.
  + SCORPION MODE can be hurt by slashing his abdomen.
  The other body parts of Phantom like legs are hard and you can't damage
them. Head and abdomen are soft things.

--------------------
  ATTACK PHANTOM
--------------------
  When he is Spider Mode, head(mouth) and abdomen are soft parts. Just
dash into his head to slash like hell which is easier than reaching his
abdomen. And when you realize that your hits begin to have no effect with
the head, that means he has switched to Scorpion Mode. Now let's jump onto
his abdomen to hurt him no matter you want or not. Slash until you fall
down. Of course, Phantom is a boss and he doesn't let you hurt him so
easily like that. Let's see how to defend :

---------------------------
  DEFENSE PHANTOM'S HITS
---------------------------

- JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And
then you don't dodge, he may step on you, which cause a pretty serious
damage. This hit can be easily avoided by running around, and it's not
worth for you to get damage by this hit. Just remember to run around
Phantom is in the air. He often drops on where you have passed.

- SLAP : When you are attacking Phantom's head in his Spider Mode, be
careful with this things. He is not stupid enough to let you hurt him
easily, or you'll receive a shocking slap from his claw. Jumping or
rolling aside to any direction to avoid this.

- CHARGING FIREBALLS : Phantom may cast this flaming thing when you are
standing in front of him, of after he jumps backward. He can aim this
attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. If Dante has Rolling Blaze with him
while jumping (Ifrit's skill), then the fire may have no effect, as
Dante's body is covered by fire waves. But don't attemp to do this,
especially when you haven't got the Ifrit in the first time playing. Be
active to dodge is still better. It'll be very easy if you have much
practice. And if you become a expert, this is no problem with you.
Remember that he can casr firestrikes when you are slashing on his
abdoment, so try to spot his attack as soon as you can and jump to avoid.
I'm often late at this, because I just attempt to hit him. And that's a
mistake and you should defend yourself more in this case. Don't just
attack like crazy.

- CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But
according to some files, it's about "calling dead souls". Phantom wakes up
the dead into fire pillars that gradually rise follow your way. The best
way to avoid these things is to run to free direction (with no obstacle)
and just run until they end. Even if you can't see what is happening, just
keep running up to the direction you choose. Don't be frightened to be
stopped, or the fire pillars will hit you.

- SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out
if you are taunting it from the back, but makes a great damage and serious
result. It thrusts you heavily and just like some rules, you are thrown
strongly to some position. The hit can take a large limit, so try to dodge
away from Phantom when he executes this his, by jumping back. The more
difficult mode you choose, the stronger this hit become, with larger limit
and stronger damage. If you don't have enough health, it can cause instant
death. Be fast in your attacking and kill Phantom before it plays this
attack. The truth is that I rarely gets this hit, except the first time I
played, cause I always act as fast as I can to defeat Phantom.

- FIREBALL RAIN : Well, this is a new hit of Phantom in this fight.
Because inside the cathedral, he couldn't have enough space to execute
this terrible attack. But now you're fighting him on an outside ground. So
he shows it to you when you trouble him too much. When Phantom's anger is
at its peak, it'll shoot fireballs from its back toward the sky. Let's
imagine a meteor rain. It shoots like hell chasing after you. This might
be the opposite hit of "Calling the Dead Souls", the only difference is
that the fire pillars drop from the sky. Of course, with this kind of
attacks, jumping is not a good idea, as the fireballs will drop on you
without informing. Rolling is also desperate here, because you can follow
a straight line with rolling. So running in a straight line is safer, as
you did to dodge "Calling the Dead Souls". If you guess you can't avoid,
try to transform into Alastor demon if you have enough rune symbols. In
this form, you have faster speed and you may avoid safely.

  In my opinion, this time Phantom seems to be tougher and makes attacks
more suddenly. So I remind you to be careful as for the best way. Try on
until you defeat Phantom.

  Don't worry anymore. I have told you in the title of the part : It's
time to say goodbye !
==========================================================================

  Phantom drops through the Main Hall. The Statue of Black Knight who is
pulling up a spear, thrusts through its abdomen. Phantom still gets some
breathe to see who you are. It seems that he has spent a pretty long time
:"Sparda..." He knows Dante's father. "I'm his son. The name's Dante."-
answered Sparda's son. And then Phantom's body breaks into pieces. But
Dante doesn't know that he is being watched... by Trish. What does she
want ?...

  That damn boss has wasted lots of your time. But the gate has been
opened and you get through it now.

  --POSEIDON WANTS TO CHALLENGE ME--

  Jump down the courtyard and grab the Trident. On the right of the right
horse statue, you can find a small pedestal. If you can manage to jump
onit, you'll get some invisible Red Orbs (Not easy to do that, cause the
pedestal is too small).

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  There's a hole between the statues of two horses. Above it, you can see
a glowing Blue Orb Fragment. Just try to jump up to the either HORSE'S
HEAD, not the back. The horse's back is not high enough for you to reach
the top. Try to reach the head, then kick jump to the top to get the Blue
Orb Fragment.
--------------------------------------------------------------------------

 After that, jumo down the hole to machine room. Get down, then make a run
to find some stuffs (A Grenade Gun... YEAH !!!). After that, pay attention
to something moving next to the the machine. Strike it once by anything.
Dante operates the rope to lower a bridge somewhere in the castle.

  After ending up here, find a lid and get down the ladder. You realize
that you have been to here before. Go to the right system with the
Poseidon relief and put in the Trident, operating the water to control the
gate.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Maybe you have got one Blue Orb Fragment in the left pool from the
Poseidon relief. Now another fragment appears in the right poor. Jump to
the pool to get it okay ?
--------------------------------------------------------------------------

  The black gate in that room will be closed, but the huge gate you saw in
the Armor Room is opened. Now it's your time to run to that gate until
it's closed again.

  First, jump out of the black gate when it has just been lowered a few.
Then run like hell ! Ignore all the annoying enemies on your way. Run out
of the door, passing the Marionettes and the spiral stairway. Head quickly
to the Armor Room. If you are fast, the gate has been lowered enough for
you to pass soon. Go in now !

--------------------------------------------------------------------------
  GATE NOTICE
  If you play Easy Automatic Mode, after putting the Trident, the gate
will be COMPLETELY opened and you can pass it whenever you wants.
  If you play Normal Mode or later modes, after putting the Trident, the
gate will be opened temporarily, but it'll be gradually closed again, as
the Trident's holding becomes loose.
  If you didn't run promptly, you had no chance to pass the gate now. If
that really happened, return to the Trident and put it again on the
system. Then try again.
-------------------------------------------------------------------------

  When you made it through, check this little area a little for a Blue Orb
piece.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's in the water near the left waterwheel of the next exit gate. Just
jump to it to reach the item.
--------------------------------------------------------------------------

  Your mission ends here.


**************************************************************************
                    MISSION NINE : NEW STRENGTH

                   Key Items : Ifrit (Devil Arms)
                   New Enemies : Blades, Fetishes (Normal)
                   Bosses : Griffon
                   Secret Mission : None
**************************************************************************

  --NO WAY BACK--

  You begin in front of the huge gate. So can I return back to inside the
castle for some missing stuffs ? If you try to get in again, I assure that
the moving gate has been COMPLETELY opened. It won't shut anymore. I
wonder how Capcom did with that ?

  Now start the mission. Run to the other side of the bridge. Once you get
there, the bridge will be automatically risen up. Suck ! Now it's true
that you have no way back. You may see something on the ground near there
which seems to contain anything, but being empty. You'll know later. Just
head up.

  There's a Statue of Time in the upper left corner. Use it if you want.

  Pay attention to a high stone pillar in the center of the camera angle.
Behind it there's a Devil Star sparkling. Grab it if you like.

  Then run down another spiral stairway near there, until you reach a
door.

  At first, you see a Green Orb over your head. But don't use it now.
Let's get more step to the area. Ehem... you have new friends... Blades
!!! Well, swing your sword like crazy with them. They attack from multiple
directions with high sudden. So always pay attention and try to kill one.
Don't let the others bother you. After that, you may determine if you
should use the random Green Orb or not.

  Let's take a walk in this ground. There's a Yellow Orb on the left of
the entrance.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  You try running to the right side from the entrance, as far as you can,
until you find a tombstone. This tombstone is movable. Give it some hits
to move. It will reveal a Blue Orb underground. Grab now.
--------------------------------------------------------------------------

  Don't forget to walk along the path on the left from the entrance. It
has many Red Orbs on the way. Maybe you are wondering about the doors
along the path. Now you can't unlock them, but you'll return here later.

  After checking that path, then take a look at the right side from the
entrance - the left side of the next big gate you see. Behind the bushes
and canyons there's a small door. Climb to the top of the door, you'll
find the first Holy Water on the way.

  --I NEED YOUR STRENGTH, THE GOD OF FIRE--

  Now get to the big opening gate. Pay attention to a double door on your
right. One of its side is burnt, but the other is not. You have to burn it
to unlock the door. But now you can't do that. So your only way is getting
in the big gate.

  Another large ground here. Over you head, you see some flying devices
which do not work. About you, jump to the left floor, then keep running
up. Turn to the right way until its end, to get a Devil Star. Then you run
left and turn to the rune clock. Just keep running to the opposite side,
get a Yellow Orb in that way's end.

  Return to the rune clock and activate it now. The flying devices have
returned to work. And you go straight from the rune clock to outside edge.

  It's a little tricky to jump on these things. They move like drunk
zombies, and with the Dual Shock control, only a wrong direction
determining will make you drop. So first, jump to the first device which
doesn't move. Let's see the next one. It moves slowly up and down. When it
is moving pretty equally to you, jump to it. Then do the same action with
the next devices. The later ones move faster that the last ones. You move
follow a circle until you reach a chandelier in the center. The last
device is the fastest and most sudden. So try to be careful to jump over
it, or you'll drop and restart this tricky challenge.

  Finally, you get to a chandelier. Grab the burning thing on the platform
to see our devil hero is burnt...

  Fire can't a kill the devil. Dante becomes the Ifrit's owner, like he
did with the Alastor. This weapon is fire-elemental and it can make fire.
So you use it to unlock the door next to this area. Jump down now ang get
out. There may be some Marionettes reappear when you finish. Just go out
to save time, or fight them if you like. But anyway, YOU ARE GOING TO FACE
A BOSS. Try to have a good lifebar and Devil Trigger Mode. Get out... have
a talk... and... FIGHT !!!

==========================================================================
  BOSS FIGHT : GRIFFON
-----------------------------------------------
  Difficulty : Medium

  You have faced a new guy who replaced Phantom, called Griffon. He is
some kind of giant hawk and mostly attacks in the air. Griffon's attack is
mostly spark. This boss is much more annoying than Phantom, but not as
well as Nightmare. Prepare yourself carefully.

--------------------------------
  ATTACK GRIFFON WITH FIREARMS
--------------------------------
  It's not easy to cause damage him, as he is mostly in the air. So when
he is in the air, your weapons, or course, ranged-weapons such as
firearms. I recommend two weapons : Handguns or Grenade Gun.

  HANDGUNS : Although the damage caused by these things are weak, your
accuracy is very firm. Dante can automatically aim at the hawk and shoots
continiously. The Handguns are shot and many, easy to hit the flying enemy
like Griffon. And you don't have to worry much about missing. In addition
to this, you are fighting Griffon in an empty ground, facing the sky. So I
think there won't be too many missing shots.

  GRENADE GUN : It's not so fast as Handguns, but very strong. One hit of
Grenade Gun can make Griffon pretty much health, but low accuracy and
speed. Why low accuracy ? Grenade Gun can't be shot continuously like
Handguns. Each round flies with a pretty low speed, enough for Griffon to
avoid sometimes. But of course, some of your shots may be correct at
certain percentage. So don't completely take out this weapon.

  HANDGUNS OR GRENADE GUN ? Choose whatever you like. It's better to
choose your favourite gun, or the gun that you have got used to.

  Ranged-attacks don't belong to firearms only. If you use Ifrit against
Griffon, Meteor is a good idea to make big damage on him from distance.
Use this hit if you have purchased it.

-----------------------------------
  ATTACK GRIFFON WITH DEVIL ARMS
-----------------------------------
  Sometimes Griffon can land on the ground, especially when you have
damaged him a great deal of his HP, he gets weak and then often attacks
you on the ground. Griffon can also stand when he calls spark to hit you.
It depends on his attack. But of course, the greatest chance to attack him
is that when he gets big damage and temporarily loses consciousness on the
ground. At that time, jump on him and play some hits.

  ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to
use than Gauntlets (Ifrit) to fight against Griffon. With high speed and
range, you can easily get closed to Griffon and attack him immediately
before he leaves the ground. I have tried many times to give up the
opinion. When Griffon is standing on the ground to call spark, you can
completely beat him in a free chance (when you're sure that his attacks
don't reach you). Vortex is also a good idea when you want to attack the
boss' body as he is casting too much hits on the ground. But always be
careful, Groffon can control hits spark to any direction as you are. So
don't try to attack him so much when your life is not safe.

  IFRIT : Ifrit may be the best weapon in this game, but it's not good
aganst some enemies, including Griffon. I don't disagree if you use it.
But it'll be harder than to use swords. Ifrit's attacks are slow and
short-ranged. And Griffon has often already left the ground when you get
closed to him. The Ifrit's dashing attack is not fast enough either. But
besides, Ifrit is also useful if you use love to cast Meteor to Griffon.

-----------------------
  GRIFFON'S MOVES
-----------------------
  I'm not very good to pay attention to Griffon's hits. They all mess up
on the screen. But I'll try.

- LIGHTNING BALLS : Griffon 1 often welcomes me with this hit. He makes a
fly around the battlefield, then he dashes after you, dropping tons of
Lightning Balls behind, which pursues you either. This is easy to dodge,
but be careful too. Just run straight as the balls are being dropped
behind you. If you are fast, you may get safe. But if you feel that the
balls have coming very closed to you, so run aside quickly or change your
direction. Alastor DT will increase your speed very much. So if you feel
that you are not fast enough, activate the Alastor DT to run faster.

- SINGLE V SPARK : Maybe this the most frequent attack of Griffon. Griffon
in the air casts a lightning ball on the ground. Then this ball casts two
sparks wiping the ground as a V letter shape. The two sparks will combine
at WHERE YOU ARE STANDING. So when you feel that the sparks are running to
you, jump over them. This is not very hard to avoid, right ? Single V
Spark can be shot at High/Low height. Stand on the ground to avoid high
sparks and jump over the low sparks.

- VERTICAL SPARK : He rarely uses this hit in the first battle either. But
I still mention it here. He does this attack when you stay pretty far away
from him. This may be either hard or easy to avoid, depending on your
quick attention and practice. Griffon casts a row of vertical sparks
through you. And there are two ways to avoid : First, you can COMPLETELY
stay away out of the sparks. This is hard to do, because your normal speed
isn't fast enough to run out when they are coming, except you are in
Alastor/Yamato DT mode. The second way, is harder to do, but you should
do. Quickly determine the empty spaces between the spark columns and stay
on of those spaces to be safe.

- BUNCH OF SPARKS : I sometimes see Griffon do this in the first battle.
He frequently does this in the second and third battle. He casts tons of
lightnings or sparks from his mouth, wiping a limited area around him. The
sparks cast from his mouth are mostly diagonally, along with some
horizontal spark circles that wipe the battle field. The diangonal sparks
are not problems if you stay awa from him, because it just reaches a
certain limit til the ground. But the horizontal circles can hit you
anywhere, with different height. They can be cast at high/low height.
Relying your quick attention, determine which height they are cast at and
then quickly have a right evasion. If you are on the ground, but low
circles can, and your way is jumping over them. Sometimes, the horizontal
circles can be cast gradually, while the V Spark is hitting you on the
ground. This is pretty suck, but you should try. Try to stand at a
distance that your jump can be over the two hits (V Spark and Circles). I
have been nearly successful dodging this attack, but failed at the end.
The horizontal circles and V sparks are shot follow a regular disntance.
But the situation can't let you stay in a position. So then you must move
and jump. Try to jump dodging the first pair of those two hits succefully,
then you will do the same actions with the next hits regularly, until the
regulation is broken. At that time, you may feel that you are nearly
either faster or slower than the hits. So quickly control your moves at
the correct time to avoid the hits rightly. It may be hard for those who
haven't get used to. But practices will help you improve.

- DASHING : Well, this might be the only physical attacks of Griffon, out
of those above magical ones. Being on your back, he suddenly dashes into
you, which makes a pretty serious HP. Then Griffon makes a turn after the
hit. It's very easy for you to... get hit. Until now, I have never
comopletely avoided this attack, except in Alastor/Yamato DT mode. But
anywaty, its damage is not so big as damage caused most lightning attacks
of Griffon. I can only say that : Try to run straight as fast as you can
and jump/roll aside when Griffon makes turn.

- RAGING LIGHTNING : This attack is used when Griffon dies or about to
die. What ? He summons tons of lightnings cast from the air to the ground
everywhere. Can you inmagine what the mess is like ? In this first battle
with him, this hits just take a limited area. If Griffon has died, just
try to run out of the mess as soon as possible. If he's just going to die,
try to move, using Handguns or Meteor Lv2 (Ifrit skill) to defeat him
immediately.

--------------------------
   CIRCULAR PLATFORMS
--------------------------
  You see these thingies in every battle with Griffon. I guess they are
present for you to jump on them to avoid Griffon's ground attacks or stand
there to attack Griffon. But I have never use them, since I realized they
had messed up. I stand on one of the platforms, which are pretty far from
Griffon. And the result was that I was hit by the high V spark or spark
circles. It takes you a long moment to be thrown down or jump down, while
on the ground, you can use those precious moments to damage Griffon. When
you are thrown away from the platform, it also takes a long time for Dante
to get up and makes you confused that you can't determine what Griffon is
doing next to you. That's my opinion. You can use these platforms if you
like, with your own way.

==========================================================================

  Okay... Are you ready ?...

  Equip your Ifrit. Then come to the door beside the gate. Strike the
Ifrit on its right side to burn. Then the door will be unlocked. Get in it
now.

  Well, let's see..

--------------------------------------------------------------------------
  MARIONETTES OR FETISHES
  If you play Easy Automatic Mode, there will be several Marionettes
waiting for you. They are ready to fight you any time. You can either
fight them, or run away to the next door and avoid the fight.
  If you play Normal Mode, you'll see nothing when you get in. Find the
next door behind the bushes, then you'll realize it has been sealed. A lot
of Marionettes and several Fetishes will come out and play with you. You
MUST defeat them to unlock thr seal.
--------------------------------------------------------------------------

  When you have defeated them all, I remind you that there's a Green Orb
on the top of the next door. Climb up and get it if you like. Then enter
that door.

  Climb down the stairs. Get some fights here either if you like.

  Easy Automatic = Marionettes
  Normal Mode = Fetishes

  There are some stuffs also. When you have just come down the stairs, try
to jump up the nearest platform on the left (Dante's right). Then kick
jump again to the upper path. Destroy some stone on the left and grab the
Devil Star inside. Then go to the right and strike the Red Orbs cocoon to
get your prize. After finishing, now choose : either fight the puppets or
run to the exit gate. You need 200 Red Orbs to open it. Then your mission
ends.


**************************************************************************
                   MISSION TEN : CANYON OF MIST

                   Key Item : None
                   New Enemies : Kyclops
                   Boss : None
                   Secret Mission : None
**************************************************************************

  Before getting in this mission, I have some reminds for you. You are in
a canyon of mist, and Dante himself can't determine where to go, as the
zone is covered by mist. You must find a guiding soul to guide your way.
Just follows where it goes. If not, you lost your way and return to the
exit gate of Mission 9. That means you must restart everything from the
beginning. Got it.

  You have three areas to pass. The areas are completely similar, but the
monsters which guard them are different. Let's begin.

  FIRST AREA : PUPPETS
  When you first come here, you see several Marionettes (Easy Mode) or
Fetishes (Normal Mode). They will wake up once you come. First, check the
tombstone at the fork road. Then the tombstone will release a soul to
guide where you will go. But one of the monster will catch it. And your
work is to kill that monster to release the soul. If you can't determine
which one catches the soul, kill all of them until you see the soul again.
Then follow the soul to either way. Try to get through the way BEFORE the
soul disappears in the other side.

  SECOND AREA : SIN SCYTHES
  You face these annoying guys again. Like the previous area, the monsters
will catch the guiding soul. And you must kill them to release it, as it
will continue to show you the way. Once the soul is completele released
and you're sure that it won't be caught again, leave the battles and
follow it as soon as possible.

  THIRD AREA : BLADES
  These annoying guys are fewer than the previous monsters but tougher.
First, there are three of them welcome you and one will catch the soul.
Kill those three until the soul released. From now, there's very little
chance for the soul to be caught. So just naturally follow the soul,
ignore the Blades are coming more. Although the chance for the soul to be
caught is very little, if that really happens again, kill the monster who
caught it and then follow the soul to the end of the canyon.

  After that, you come to a courtyard. There might be one (Easy Mode) or
two Kyclops beating you when you first enter. Kill them by Shotgun or
Sword weapons. There are two Green Orbs (one is on left wall and one is on
the right tree). Use them if you need. There's also a Holy Water in the
upper left corner. Then enter the next area.


**************************************************************************
                        MISSION ELEVEN : FATE

                 Key Item : Sign of Chasity, Chalice
                 New Enemies : Death Scythe
                 Boss : Nelo Angelo
                 Secret Mission : Wandering Ghosts
**************************************************************************

  --MONSTERS, SO MANY--
  First, you are welcomed by a dear Death Scythe. This is one of the most
annoying enemy, I think. Refer to "Enemy List" to know how to kill him.
But here I'd like to remind you to find another location around to fight,
not near the well. In the process of the fight, either you will jump to
fight the Death Scythe or the Death Scythe will use Tornado pillar to move
you. So if you drop to the well, then you must begin everything when climb
out.

  After killing the Death Scythe, you can have a jog around this treasure
area. When the Death Scythe is killed, the flying devices will work. You
go upstairs and jump on it to fly. On the way, you can jump down to catch
some Red Orbs.

  You climb up the wall on the left of the entrance to see some stuffs.
Then jump to the left glass platform, run along to find another Large-
sized Red Orb. Then return to the wall platform, go right and kick jump to
get an upper Red Orb. You may find nother platform, which takes you to a
chandelier having something sparkling. It's a Devil Star. Grab it, and
then go along all the wall platforms to find some more Red Orbs.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Do you pay attention to a blue thing inside the left glass cage ? And
how do you get it ? Just find a wall next to it and climb to that wall
platform. Then jump to the glass platform, like you did in the opposite
glass. If you run along that platform, you'll find a Green Orb at the end.
But before doing that, try to find that the beginning of the glass
platform is broken. Jump down the broken part to inside, get down the step
and you can reach the Blue Orb Fragment.
--------------------------------------------------------------------------

  After that, go down the well.

  There are several Blades waiting for you. Kill them all. Then run
forward. You can purchase something from the Statue of Time. And look at
the right wall. It's nearly broken. Play some strikes to it. The wall will
be broken, revealing a new way and some lovely Blades. Kill them if you
like, or jump up the next step and jump up to the ground.

  You are inside the glass platform. Reach and take the Sign of Chasity.
Then get down the well and have some more funs with the Blades.

--[BLUE ORB FRAGMENTS]----------------------------------------------------
  After some moments you fight the Blades here, a Blue Orb Fragment may
randomly drop on you. Just kill the Blades or stay here longer to get it.
--------------------------------------------------------------------------

  Get out the well. Now go either the door upstairs or the door on the
ground to get in a new chamber.

  --DARK KNIGHT ENCOUNTERS--

  This room has a pretty confusing design. There's a Green Orb and a Red
Orb on the fountain behind. First, you should prepare everything okay
befote doing the next step...

  Well, put the Sign of Chasity on the light pedestal. It will give you a
Chalice. But just after that, you realize that you are trapped...


==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Medium/Hard

  The first Nelo Angelo is enough to make you afraid. But now he is more
dangerous, especially when you must fight him in a confusing battlefield
like this. Second time Nelo is not very different from the first time. The
most impoprtant thing is that you don't let the confusing design of the
room trouble you.

 ----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflexed. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.
  In a room like this, I remind you NEVER LET NELO FIGHT YOU UNDER THE
FOUNTAIN OR AT THE STAIRS. The stairs are the safest position to hit you,
since you can't jump to avoid his Energy Balls. I have been killed just
because of this.
  In the sentences above, I have mentioned there are Red Orbs and a Green
Orb above the fountain. Try to get it when you feel you are going to get
killed. But be careful not to let Nelo Angelo teleport to the stairs.
  If Nelo stands at the stairs, it's really desperate to get rid of him
from there. Nelo may continually shoots Energy Balls at you. The only
moment you can touch him is that when Nelo has just finished one energy
ball. Then QUICKLY get close to him and attack him to make him teleport to
another location.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.

--------------------------
  NELO ANGELO'S MOVES
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and
stronger power. He doesn't do this attack so often. It's easy to avoid,
but once you get hit, it causes a big damage. Just roll or jump aside to
dodge this hit.

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and
diagonal. But they all follow an exact direction after Dante. So then
jumping or rolling before the combo happening aside are appreciate. But
pay attention to his horizontal slash, which occupies a large limit around
him. To avoid this safely, just jump or roll away from him as far as you
can. This sword combo is not very hard to dodge, but once you get hit,
especially in Normal Mode or more, don't ever try to remain half a full
lifebar. You lose your calm when being hit, and you hardly dodge since
then. So be careful. As my experience, Nelo can slash this to you even you
are beating him by your Sword or Gauntlets combo, when your damage is not
strong enough to stun Nelo Angelo. You will receive damage and then Nelo
counter attacks if you don't realize your situation earlier.

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo
charges the power by putting the sword behind him, then inflict a fatal
hit on you. This is similar to Dante's final slash of Triple Hit, but of
course, Nelo's slash is fatal to you either. So don't be crazy to stay
directly in front of him. Just roll aside as fast as you can. Don't ever
try to jump, cause it makes easier for the upper slash to hit you.

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High
Time is not am exception (You want to know why ? Just play through the
game to find the answer). Nelo's High Time is extremely dangerous and hard
to guess. But according to my experience, he often plays it when you play
jump attack with him. At that time, Dante will be thrown away, along with
his cry and an unforgivable damage. Jumping is not the best method now, as
you may be struck when Nelo's sword is going up. And you also get the
whole damage, even you are not struck by the whole arc of Nelo's sword.
Rolling is not very good now, because Nelo swings his sword from the
ground to the air, with a pretty large limit. So what do you do now ? Stay
away from him as far as you can, before he slashes you. It takes Nelo a
moment to execute this hit, like he did the Charging Fatal Hit. So try to
practise your speed, you'll get used to it soon.

- TELEPORTING : Nelo will teleport to another position when you don't
attack him, or when he gets so much hit from you. This is a frequent
action of Nelo. And after teleporting, he often casts an Energy Ball to
you, if you're pretty far from him. Try to dash into him as much as you
can when you spot where he is, before he can cast spell. If you get close
enough when he re-appears, he may use one of the sword attacks to hit you.
See the above moves to know the strategies for those hits. Now research
the Energy Ball.

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball
is the mosr frequent spell he loves to cast. He shoots immediately after
teleporting to a certain position. This hit is easy to avoid. You just
jump aside and aside until it ends. Try not to get hit by this spell. It
would be poor you if you can't avoid most of them, as its damage is not
small either once you are damaged. But if you dash to Nelo and attack him
while he is charging the ball, then you can make a combo to damage him as
usual. It takes Nelo a slow moment to charge the ball, and it's one of the
greatest chance for you to damage him now. Ifrit's jump attack may be
useful here, as it's larger then Sword's jump attack and you can dash to
Nelo faster, before he casts the ball to you. But remember to be very
fast. Just a little slower can make you get hit, okay ?

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by
you, Nelo usually pulls out his huge sword to be the shield to protect
himself. At that time, all of your attacks are useless, and they will be
reflexed by Nelo's shield. It's very dangerous to attack the shield,
because once you are reflexed, Nelo may use that moment to counter attack
you. The Counter attacks are often High Time or Four Hit Sword Combo. With
High Time, you'll get a pretty big damage and be thrown away. It'll be
more serious if he uses the Four Hit Sword Combo and then "Death awaits
you !".  So how to do with this suck ? Well now, rolling and jumping are
your friends. Stop attacking him now, then quickly roll or jump to any
other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left
side and back is all right. Ifrit's jump attack is prett good here, but
you must be very accurate. Then QUICKLY attack him by anything. If you are
accurate, Nelo will be stunned and you continue your attacks, until he
teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being
deceived by you. So about what to do next, see the above moves.

==========================================================================

  Nelo will disappear again. But he's still alive. And you, grab anything
you haven't grabbed yet. Then check the area. Do you see an upper circular
platform above you ? Rely on the pillars and kick jump on it. Then make a
walk around, until you find a cave. Get in that cave, insert the Chalice
into the knight's statue. One of the door below will be unlocked. And
that's your only exit. You can also find a Green Orb on the central pillar
of the whole room. If you stand straight to the pillar from the cave and
press Jump button, Dante will automatically jump pass and you get the
Green Orbs.

  After finishing, get down and get through the exit.


**************************************************************************
                     MISSION 12 : GHOST SHIP

                 Key Item : Needle Gun (Firearm)
                 New Enemies : None
                 Boss : Griffon
**************************************************************************

  --IT'S ALL IN ENEMY'S CALCULATION--
  You have been out of the previous area. The first thing you see is a
Statue of Time. Use it if you want. Then go along the path. There must be
some Marionettes here. Take over them. Then head forward, until you come
to the dead end : a wrecked ship. Before checking the ship, you should
explore the left corner for a Red Orb pedestals. Strike to get the prize.
Then jump into the water.

--------------------------------------------------------------------------
  UNDER WATER NOTICE
  From Mission 12 and later, you may have some scenarios swimming under
water. Dante is a devil, and he might have some ability to survive, so
don't worry about how he breaths (^_^). The problem for you is to learn
the Under Water control. Refer to "Basic Terms" to know, then get used to
it. Okay ?
--------------------------------------------------------------------------

  Swim around until you find a hole at the bottom of the ship. Swim in.

  There are several Blades here. They attack you by casting bloody arrows
to you. But now you can't fight under water. So try to avoid and run out
from them as soon as possible. Just continue swimming to the water surface
until Dante automatically jumps out to the edge. Then you'll be safe.

--[UNTOUCHABLE]-----------------------------------------------------------
  There is an Untouchable somewhere in that Blade water areas. Maybe it's
on the right of the entrance. I can't determine it in the water
environment. You should get it after having the Needle Gun to get rid of
those annoying monsters.
--------------------------------------------------------------------------

  You find another staircase. Get on, and fight two more Blades here. Easy
okay ? Then check around the place. You pay attention to another
staircase, but the floor below has been flooded with water. You can jump
down to swim, but the Blades won't forgive you. So if you want, pay
attention to something sparkling beside it. Get it now - the Needle Gun.
This will be your only weapon to protect yourself under water. You can
search the drawers behind to find a Devil Star. Grab the gun, and do
whatever you want with the Blades on the floor below. There must be some
Red Orbs there.

  When you have finished, get out of the water and go up the stairs
behind. Enter the door.

  You have been to the deck. You may notice a door locked by a pair of
swords above your head. But before that, there are several pillars on the
deck that you can jump on to find Red Orbs and stuffs. The deck is very
long, and there are three pillars. You can go around this great place to
get your prize. Each pillar has many levels, and each level has two
branches. You should go to the end of each branch even you don't see
anything there. Sometimes when you go to its end, some invisible Red Orbs
will randomly drop on you. Check the place for all the stuffs.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  You can find a sharp bow on the south of the ship. Run to its highest
place and stinger to get a far-away Blue Orb piece.
--------------------------------------------------------------------------

  When you have been ready, try to unclose the door locked by the sword.
Then... Nice to meet you, Mr. Death Scythe !!! (What to do now ? Kill him
! He may give you a trip around the air with his tornados. But he is not
that tough. Refer to "Enemy List" okay ?)

  After defeating thr Death Scythe, you'll receive some orbs. Now try to
open the door again. It's not a joke anymore... The ship has moved...

  Okay, your "friend" has come. Who ? Hehehe... a very familiar face...

==========================================================================
  BOSS FIGHT : GRIFFON 2
-------------------------------------
  Difficulty : Medium/Hard

  Now you fight Griffon on a narrow deck, opposing the large empty ground
in the first battle with him. That means this battle will get harder very
much. Griffon's attacks are more dangerous. And you have less advantages.
I must say that you have tons of disadvantages in this battle. And you
must know how to prevent them as much as you can.

--------------------------------
  ATTACK GRIFFON WITH FIREARMS
--------------------------------
  You should refer to the strategy for Griffon 1 to know more about
firearm choices. Here I don't repeat it.

  HANDGUNS OR GRENADE GUN ? Choose whatever you like. Although I prefer
the Grenade Gun, but in this second battle with Griffon, I choose the
Handguns. You now fight Griffon in a very small battlefield, with a lot of
pillars around. And it's hard for your single Grenade shots to hit
Griffon. Handguns can make tons of shots, and some of them may hit Griffon
as well, with continuous rhythm.

  NON-FIREARM : METEOR (IFRIT'S SKILL)
  You can use this skill when Griffon has just got on the ground.

-----------------------------------
  ATTACK GRIFFON WITH DEVIL ARMS
-----------------------------------
  Sometimes Griffon can land on the ground, especially when you have
damaged him a great deal of his HP, he gets weak and then often attacks
you on the ground. Griffon can also stand when he calls spark to hit you.
It depends on his attack. But of course, the greatest chance to attack him
is that when he gets big damage and temporarily loses consciousness on the
ground. At that time, jump on him and play some hits.

  ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to
use than Gauntlets (Ifrit) to fight against Griffon. With high speed and
range, you can easily get closed to Griffon and attack him immediately
before he leaves the ground. I have tried many times to give up the
opinion. When Griffon is standing on the ground to call spark, you can
completely beat him in a free chance (when you're sure that his attacks
don't reach you). Vortex is also a good idea when you want to attack the
boss' body as he is casting too much hits on the ground. But always be
careful, Groffon can control hits spark to any direction as you are. So
don't try to attack him so much when your life is not safe.

  IFRIT : Ifrit may be the best weapon in this game, but it's not good
aganst some enemies, including Griffon. I don't disagree if you use it.
But it'll be harder than to use swords. Ifrit's attacks are slow and
short-ranged. And Griffon has often already left the ground when you get
closed to him. The Ifrit's dashing attack is not fast enough either. But
besides, Ifrit is also useful if you use love to cast Meteor to Griffon.

  To attack Griffon by Devil Arms, wait for him to land on the ground. I
assure that when he lands, he'll cast either Vertical Sparks or Raging
Lightnings. But there must a free moment before and after Griffon gives up
the attack. Then QUICKLY strike him as much as you can. Then when he
begins to cast attacks, AVOID IMMEDIATELY. Don't try to attack more. See
the "Griffon 2's Moves" to know how to avoid Vertical Sparks and Raging
Lightnings. But the important is that you must avoid ASAP.

-------------------------
  GRIFFON 2'S MOVES
-------------------------

- GRIFFON'S ENERGY SHADOW : It's the orange wing flying around. It casts
some sparks charge on you and then swings you to the air. This is more
annoying than Death Scythes' Tornados. It flies like crazy, then it swings
you to the air. After that, it lets you down and then makes some damage on
you, by rushing through you, although it normally doesn't hurt you.  You
should have Rolling Blaze to fight against this thing. Dante will
automatically aim at this thing when it flys around you. Use the Handguns
to handle that. Rolling Blaze supports when you jump, making damage if the
shadow touches you. Shoot it continuously, try even where you are being
launched. When you are on the ground, Dante's aim will be at it and just
shoot. It's a pity that there's no way to avoid getting launched. So try
to destroy it as soon as possible. When it rushes through you to hurt you,
jump over it to avoid. It's not hard, so try not to get damage by this
kind of Griffon's attacks. Save your lifebar for more terrible hits, like
Raging Lightning.

- BUNCH OF SPARKS : He frequently does this attack in the second and third
battle. He casts tons of lightnings or sparks from his mouth, wiping a
limited area around him. The sparks cast from his mouth are mostly
diagonally, along with some horizontal spark circles that wipe the battle
field. The diangonal sparks are not problems if you stay awa from him,
because it just reaches a certain limit til the ground. But the horizontal
circles can hit you anywhere, with different height. They can be cast at
high/low height. Relying your quick attention, determine which height they
are cast at and then quickly have a right evasion. If you are on the
ground, but low circles can, and your way is jumping over them. Sometimes,
the horizontal circles can be cast gradually, while the V Spark is hitting
you on the ground. This is pretty suck, but you should try. Try to stand
at a distance that your jump can be over the two hits (V Spark and
Circles). I have been nearly successful dodging this attack, but failed at
the end. The horizontal circles and V sparks are shot follow a regular
disntance. But the situation can't let you stay in a position. So then you
must move and jump. Try to jump dodging the first pair of those two hits
successfully, then you will do the same actions with the next hits
regularly, until the regulation is broken. At that time, you may feel that
you are nearly either faster or slower than the hits. So quickly control
your moves at the correct time to avoid the hits rightly. It may be hard
for those who haven't get used to. But practices will help you improve.
The problem here is that you are in a narrow battlefield. So the only way
is to be more careful. Try to get used to Griffon's patterns and distance
attacks. Don't run anywhere that the obstacles cover Griffon. Keep an eye
on him.

- VERTICAL SPARK : He does this attack when you stay pretty far away from
him. In this battle, he may use it along with Raging Lightning, when you
jump to a pillar or get away from him too far. It becomes harder when
there are so many obstacles on the deck. Griffon casts a row of vertical
sparks through you. And there are two ways to avoid : First, you can
COMPLETELY stay away out of the sparks. This is hard to do, because your
normal speed isn't fast enough to run out when they are coming, except you
are in Alastor/Yamato DT mode. The second way, is harder to do, but you
should do. Quickly determine the empty spaces between the spark columns
and stay on of those spaces to be safe. The damage caused by this hit is
not "sweet". Although it's not very powerful, it can kill you instantly
like any other dangerous attacks.

- RAGING LIGHTNING : My God ! This is the most frequent attack of Griffon
in this battle. He uses it during the battle, and it's more fatal when he
is defeated. He summons tons of lightnings cast from the air to the ground
everywhere. He lands on the ground, standing and doing nothing. But in
fact, Griffon is calling the lightnings. Just some moment later, a mess of
lightning bolts will be cast on the ground. Its zone is unlimited, because
it comes to anywhere you run to, no matter how far you get, except Griffon
stops the attack. So then what do you do to avoid ? I have succeeded
avoiding it at least twice. When you know that Griffon is going to cast
this attack, get away from him, as the lightning bolts will chase after
you. You'll easily get no damage if you run or jump away with REGULAR
speed. But the real situation is not that easy. The deck is full of
obstacles and thingies. Try to choose the small path on the two sides of
each pillar to run. If you accidentally face a pillar, jump on and try to
succeed that jump either, then run. If not, it'll be too late. But jumping
is not better than running. You get away in snatch with jumping. And
there's no assurance that you don't face obstacles while jumping -> you
jump to the obstacle = you get hit.

--------------------------
   CIRCULAR PLATFORMS
--------------------------
  You see these thingies in every battle with Griffon. I guess they are
present for you to jump on them to avoid Griffon's ground attacks or stand
there to attack Griffon. But I have never use them, since I realized they
had messed up. I stand on one of the platforms, which are pretty far from
Griffon. And the result was that I was hit by the high V spark or spark
circles. It takes you a long moment to be thrown down or jump down, while
on the ground, you can use those precious moments to damage Griffon. When
you are thrown away from the platform, it also takes a long time for Dante
to get up and makes you confused that you can't determine what Griffon is
doing next to you. That's my opinion. You can use these platforms if you
like, with your own way.

---------------------
  GRIFFON'S PATTERN
---------------------
  In this battle, Griffon attacks you follow a pattern. No matter if
there's the Energy Shadow or not, but Griffon will often make a fly
around, as the Energy Shadow is attacking you. Then he will land on the
ground and play either Raging Lightnings or sometimes Vertical Sparks.
Then he flies up again for the shadow to get you. After that, he lands
again to play Raging Lightnings. Remember this and have a good tactic.
When Griffon is flying, you can attack him by using Handgund.

==========================================================================

  Everything is over. But Griffon is still alive. Your mission ends here.


**************************************************************************
                        MISSION 13 : ABYSS

                    Key Item : Staff of Hermes
                    New Enemies : None
                    Boss : None
**************************************************************************

  When being safe, you can get in that door - The Captain's Cabin.

  --HAUNTED CABIN--
  When you first get in, use the Statue of Time if you have needs. There's
the body of the dead captain... Then check the room for a statue with
something sparkling on it. That's the Staff of Hermes... Huh, does it make
you remember something ? The symbol in the end of the Path of Trials ? But
now you can't get back. So just keep it okay. You'll need it anyway...
Urgh... What a curse ! The ship is sinking... Yes, have a nice swim !

  The door is stuck too and you can't go out by that way. If you have seen
the scene that Dante is being flooded by water, you would notice the water
comes from a ventilation hole. It's just right below the entrance. Get in
it to go out.

  This is the room where you got the Needle Gun. There are two Blades
here. But your way out - which is forward - has been sealed, and you must
kill these Blades to be out. Use the Needle Gun and aim at them
accurately. They are not very hard to kill, but you must try to avoid
their blood. After finishing, get out the unsealed stairs.

  You are going to be out. Either pass or kill the current Blades to swim
out of the hole. This is also one of the easiest mission to get S rank, if
you kill the two Blades fast and pass the other unnecessary ones. You end
up here.

**************************************************************************
                 BEFORE ENCOUNTERING MISSION 14
                 Secret Mission : Water Cell
**************************************************************************

  You have been out. And as this part is not in any mission, do whatever
you want now without worrying about ranking. Let's get in the ground
first, and check around the sunken ship.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
 You'll find another small swallow water area on the right of the ship.
Jump into it and search, you'll find a Blue Orb Fragment. Then get on the
ground again.
--------------------------------------------------------------------------

  There's still something in the ghost ship I remind you to get. So jump
into the entrance of the ship again. Kill those Blades and search for some
hidden Red Orbs, by shooting the Needles at anything you see under water.
Then try to find the stairs to the upper cargo.

  You soon see a light stairway forward. Head to it and get down.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Now there's a Blue Orb Fragment which did not appear in previous
missions. First, kill the Blades remaining to avoid annoyance. Then get
your prize. There might be some hidden Red Orbs here either. Shoot
anything on your way.
--------------------------------------------------------------------------

  When you have found all the stuffs, get out of the ship and go along the
cave. There should be some Marionettes who want to joke with you. Kill
them for fun, then get in the next door in the end of your way. Encounter
Mission 14.


**************************************************************************
         MISSION 14 : DEEP DARKNESS AND TOWERING THE MOUNTAIN
**************************************************************************

  --WHERE AM I GOING NOW ?--
  You come to a circular chamber like a trap. There are many spike holes
on the ground which don't work. Just walk around the hallway. You may pay
attention to a picture of a skull on the wall. Now ignore it. You'll come
back here anyway to do a Secret Mission. Just head up. Along the hallway,
you'll find an elevator which is locked. So run to the end of the spike
hallway, until you see a dead end : a spike wall with a skeleton hung
(Maybe this was a curious guy who unluckily got stuck here and died
miserably ^_^). You grab the Emblem Shield from the skeleton. You'll be
asked to shake the skeleton's arm or not. No matter what, you MUST do.
Then the elevator will be unlocked, but you must pay for that by passing
over the trap : The spikes have moved and now they gradually thrusts out
from the holes on the ground. And you, what do you do now ? PASS ! Be
careful and step on the area you feel to have few holes. The circular
hallway is moving backward, as you can decrease your speed. Try to pass
the pile of spikes when they don't thrust out. Or you'll get a serious
damage. Try until you reach the elevator, then go up.

  You have come to a natural waterfall. There's a Statue of Time near here
and a Holy Water straight under the waterfall.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Not only Blue Orb piece, but there are Red Orbs and Yellow Orbs here as
well. They are onto one of the high ledges around the area. Either Air
Raid or Air Hike required to get them. Jump from the low ledges to high
ones until you find them.
  There's an easy way to get the Blue Orb Fragment. Just stand near the
elevator you have got down, then run and Air Hike to the opposite ledge
which has the Blue Orb Fragment on it. If you jump correctly, Dante will
automatically holds the ledge and climbs up himself.
--------------------------------------------------------------------------

  --PLEASE GIMME A BREAK !--
  After that, get down and go through an exit cave. It takes you to
outside. There must be one Death Scythe welcome you at first. Either kill
him or run away, do whatever you want. You may pay attention to a small
cave under the one you are standing at. Jump down gently and try to go in.
Jump up the steps to get a Green Orb if you want. Then continue to climb
up until you go out at a higher level. There's a bridge connecting to the
opposite side. Pass it and find a Red Orb pedestal. Slash the thing to get
your "money".

--[BLUE ORB FRAGMENT]----------------------------------------------------
  After passing the bridge and striking the pedestal, you'll find a lower
level from there, with a Blue Orb Fragment on it. Jump down correctly at
the platform to grab your prize.
-------------------------------------------------------------------------

  After that, you jump down to the lowest ground of the cliffs, then get
in the cave straight there. Go down the steps to find a sealed way. You
need 200 Red Orbs to unlock it. Then get in. There are several Marionettes
(Easy Mode) and Fetishes (Normal Mode) in the next area. You are not
forced to kill them. Run up the stairs. From these stairs, you jump to the
upper path on their left, to grab a Devil Star and some other Red Orbs.
The way at the end of the stairway is sealed. Suck ! Waste more 100 Red
Orbs. Find some hidden stuffs inside (if there are) and run next, run
until you come to a circle water room with several Red Orbs around. Then
get in the next door. Your mission ends.


**************************************************************************
              MISSION FIFTEEN : WHEEL OF DESTINY

        Key Item : Luminite, Pair of Lances, Wheel of Destiny
        New Enemies : None
        Bosses : Griffon
        Secret Mission : Treasure Guarded by the Death God
**************************************************************************

  --I'M HOME--
  You realize that you have back to the ground where you fought Griffon
the first time. But be careful, either Kyclops or Blades may welcome you
here with no informing. If you don't want to waste time, just run out of
them. Last time, you have wondered what to do with the locked doors along
the path. So now you do that.

  From the beginning, run fast to the opposite side which is the path.
Choose either the blue north door or the red south door to go. They are
all similar to each other, and the items you get there will change their
locations either. Let me explain carefully about that.

==========================================================================
  TRAP ROOMS NOTES
------------------------------

  **NOTES**
- I told you to go to either room. The room you go FIRST will have a
Luminite and the Pair of Lances. The remaining room will have the weapon
Nightmare Beta. Those items don't stay at certain which room. It depends
on which room you go first.
- Monsters in these areas are all puppets. But :
   Easy Automatic Mode has Marionettes only.
   Normal Mode has Fetishes only.
- Each Trap Room has a Statue of Time.
- Nightmare Beta is an optional weapon, that you can get or not, whatever
you like. You just need the Pair of Lances to continue the game.

  BLUE TRAP ROOM
  Take out the blue shield and get in. Get the Luminite (if you go here
first) and fight a Marionette/Fetish. Then go downstairs, find two more
Marionettes/Fetishes. There's just one room here. But if you pay
attention, there's a wrecked wall on its opposite side. Strike the wall to
get in the stores. There are many things for you to strike, which reveal
Red Orbs, Green Orbs and even Yellow Orb.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It is hidden in the opposite of the entrance. Strike everything there to
see it.
--------------------------------------------------------------------------

  Then get in the door.

  You'll be annoyed by three Sin Scythes. This trap room is similar to the
one you faced before getting to the waterfall, but the spikes get out from
wall, not floor. And it's not good for you to get down the moving ground
to fight the enemies. So try to stand at the entrance and play some
Shotgun or Grenade shots when they touch you. When you have killed them,
you can get down with no worrying. It's lucky that these are horizontal
spikes got from the wall, so you can easily pass them by getting through
when they are going in. You can't stand on the moving ground ? No problem,
stay at the wall beside which will keep Dante be at one position.

  When passing through the first spike wall, you see a room on your way.
Get in it, grab the Red Orbs. You see a picture of a skeleton, and there's
a magical platform in the center of the room. If you stand on it, all
Devil Trigger Gauge will be filled fully. Besides, there's nothing else
here. So get out.

  Continue to pass the next spike walls, until you reach the end. Turn
right, and you come to another area with some platforms on the wall. Below
you there's a floor filled with poison gas. What you have to do is jumping
to the last platform to get stuff there. Just jump to the nearest platform
you can see, then reach the last one. If it's hard, so try getting down
the below floor and kick jump from there to the platform as soon as
possible, as your lifebar is reduced by the gas. You'll get the Pair of
Lances if you go here first. If you have got the Pair of Lances in the red
trap room before, you'll get the Nightmare Beta here.

  RED TRAP ROOM
  Take out the blue shield and get in. Get the Luminite (if you go here
first) and fight a Marionette/Fetish. Then go downstairs, find two more
Marionettes/Fetishes. There's just one room here. But if you pay
attention, there's a wrecked wall on its opposite side. Strike the wall to
get in the stores. There are many things for you to strike, which reveal
Red Orbs, Green Orbs and even Yellow Orb.

  Like you did in the Blue Trap Room, get in the trap area. It's similar
to the blue one, but there are two rune clocks on the wall, opposing two
spike walls. Try to light when you are being moved by the ground, all the
platforms inside will be lowered. Then you reach the end. Its design looks
like the blue room, but there are Blades below instead of poison gas. Jump
on the platforms to grab the Pair of Lances/Nightmare Beta.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Do this BEFORE getting the Pair of Lances/Nightmare Beta. Jump down the
lower floor asap and kill the Blades (Easy) or Shadows (Normal). Then try
kick jumping to the platform which holds the item to get a dropping Blue
Orb Fragment.
--------------------------------------------------------------------------

  After that, the connecting platforms caused by the rune clocks will be
shut again, and you must get down the floor below, fighting the Blades and
climb up again. Get out of the Red Trap Room.
==========================================================================

  When you have finished, several Sin Scythes will fly around the ground
outside. Ignore them if you don't want to fight, and run to the middle
double door of the path. Use the Pair of Lances to get in. It's the
Coliseum. DO NOT GO TO THE CENTRE OF THE ROOM NOW, I remind you to check
the place first. There are two tornados on the two sides of the coliseum.
You use either of them to get to the high floor of the coliseum, then the
top. Each side of here has a Green Orb.

--[BLUE ORB FRAGMENT]----------------------------------------------------
  Use either the tornado, then you run to the top where a Green Orb is.
Then pass the highest bridge there. When you reach the middle of the
bridge, a Blue Orb Fragment will drop onto you.
-------------------------------------------------------------------------

  Get down now, and if you have prepared, run to the centre of the
coliseum.

=========================================================================
  BOSS FIGHT : GRIFFON
-----------------------------------------------
  Difficulty : Hard

--------------------------------
  ATTACK GRIFFON WITH FIREARMS
--------------------------------
  It's not easy to cause damage him, as he is mostly in the air. So when
he is in the air, your weapons, or course, ranged-weapons such as
firearms. I recommend two weapons : Handguns or Grenade Gun.

  HANDGUNS : Although the damage caused by these things are weak, your
accuracy is very firm. Dante can automatically aim at the hawk and shoots
continiously. The Handguns are shot and many, easy to hit the flying enemy
like Griffon. And you don't have to worry much about missing. In addition
to this, you are fighting Griffon in an empty ground, facing the sky. So I
think there won't be too many missing shots.

  GRENADE GUN : It's not so fast as Handguns, but very strong. One hit of
Grenade Gun can make Griffon pretty much health, but low accuracy and
speed. Why low accuracy ? Grenade Gun can't be shot continuously like
Handguns. Each round flies with a pretty low speed, enough for Griffon to
avoid sometimes. But of course, some of your shots may be correct at
certain percentage. So don't completely take out this weapon.

  Well, this has been the third battle against this hawk. I still
recommend the Handguns. Remember that you are in a coliseum, and the
skybridge with the platform circles are your obstacles to shoot Griffon
corrently. So Handguns are still better.

  In this fight, Meteor Lv. 2 is required to cause more damage on Griffon.
Practice this skill to play with Griffon. Its damage is not bad.


-----------------------------------
  ATTACK GRIFFON WITH DEVIL ARMS
-----------------------------------
  Sometimes Griffon can land on the ground, especially when you have
damaged him a great deal of his HP, he gets weak and then often attacks
you on the ground. Griffon can also stand when he calls spark to hit you.
It depends on his attack. But of course, the greatest chance to attack him
is that when he gets big damage and temporarily loses consciousness on the
ground. At that time, jump on him and play some hits.

  ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to
use than Gauntlets (Ifrit) to fight against Griffon. With high speed and
range, you can easily get closed to Griffon and attack him immediately
before he leaves the ground. I have tried many times to give up the
opinion. When Griffon is standing on the ground to call spark, you can
completely beat him in a free chance (when you're sure that his attacks
don't reach you). Vortex is also a good idea when you want to attack the
boss' body as he is casting too much hits on the ground. But always be
careful, Groffon can control hits spark to any direction as you are. So
don't try to attack him so much when your life is not safe.

  IFRIT : Ifrit may be the best weapon in this game, but it's not good
aganst some enemies, including Griffon. I don't disagree if you use it.
But it'll be harder than to use swords. Ifrit's attacks are slow and
short-ranged. And Griffon has often already left the ground when you get
closed to him. The Ifrit's dashing attack is not fast enough either. But
besides, Ifrit is also useful if you use love to cast Meteor to Griffon.

  Well, in such a hard battle like this one, METEOR LV.2 and INFERNO are
really required. As I said, the Ifrit attacks can be fast enough to make
much damage on Griffon, but INFERNO can. A jump with Inferno caused can
make Griffon lose pretty much HP and you can also use it to reach the boss
when you are pretty far away from him. METEOR LV.2 can reach farther
distance, like gun shots.

  At the beginning of the battle, YOU CAN TURN INTO IFRIT DT MODE AND PLAY
ONE OE TWO METEORS IF YOU ARE FAST. That will make Griffon lose a certain
bunch of HP.

----------
  NOTES
----------
  The teleporting tornados are still available in this fight. Sometimes
you can use them to avoid Griffon's ground attacks. But I never use them.
They are not as useful as they should be. If you do that, some sweet
Vertical Sparks will be cast to you like crazy. Enjoy you life ?

  But when you make Griffon weak, by damaging too much of his HP, Griffon
will mostly fight you on the ground, and the tornados can't be used
anymore.

-----------------------
  GRIFFON'S MOVES
-----------------------
  It seems that Griffon 3 uses all the hits he has done in the first and
second battles. No hit is absent. And there are new ones too. All of them
grow stronger. So be very careful.

- LIGHTNING BALLS : He makes a fly around the battlefield, then he dashes
after you, dropping tons of Lightning Balls behind, which pursues you
either. This is easy to dodge, but be careful too. Just run straight as
the balls are being dropped behind you. If you are fast, you may get safe.
But if you feel that the balls have coming very closed to you, so run
aside quickly or change your direction. Alastor DT will increase your
speed very much. So if you feel that you are not fast enough, activate the
Alastor DT to run faster. This is a rare hit in this third battle. But
Lightning Balls are frequently cast along with a "Bunch of Sparks" that
makes the battlefield more confusing. You should pay attention to the
balls carefully, along with dodging the Sparks.

- SINGLE V SPARK : Maybe this the most frequent attack of Griffon. Griffon
in the air casts a lightning ball on the ground. Then this ball casts two
sparks wiping the ground as a V letter shape. The two sparks will combine
at WHERE YOU ARE STANDING. So when you feel that the sparks are running to
you, jump over them. This is not very hard to avoid, right ? Single V
Spark can be shot at High/Low height. Stand on the ground to avoid high
sparks and jump over the low sparks.

- VERTICAL SPARK : He does this attack when you stay pretty far away from
him. This may be either hard or easy to avoid, depending on your quick
attention and practice. Griffon casts a row of vertical sparks through
you. And there are two ways to avoid : First, you can COMPLETELY stay away
out of the sparks. This is hard to do, because your normal speed isn't
fast enough to run out when they are coming, except you are in
Alastor/Yamato DT mode. The second way, is harder to do, but you should
do. Quickly determine the empty spaces between the spark columns and stay
on of those spaces to be safe. In this battle, you have to actions to make
Griffon play Vertical Spark : get too far away from him or to climb up the
highest place (the top or the bridge) of the Coliseum by using tornados.

- BUNCH OF SPARKS : He frequently does this in the second and third
battle. He casts tons of lightnings or sparks from his mouth, wiping a
limited area around him. The sparks cast from his mouth are mostly
diagonally, along with some horizontal spark circles that wipe the battle
field. The diangonal sparks are not problems if you stay awa from him,
because it just reaches a certain limit til the ground. But the horizontal
circles can hit you anywhere, with different height. They can be cast at
high/low height. Relying your quick attention, determine which height they
are cast at and then quickly have a right evasion. If you are on the
ground, but low circles can, and your way is jumping over them. Sometimes,
the horizontal circles can be cast gradually, while the V Spark is hitting
you on the ground. This is pretty suck, but you should try. Try to stand
at a distance that your jump can be over the two hits (V Spark and
Circles). I have been nearly successful dodging this attack, but failed at
the end. The horizontal circles and V sparks are shot follow a regular
disntance. But the situation can't let you stay in a position. So then you
must move and jump. Try to jump dodging the first pair of those two hits
succefully, then you will do the same actions with the next hits
regularly, until the regulation is broken. At that time, you may feel that
you are nearly either faster or slower than the hits. So quickly control
your moves at the correct time to avoid the hits rightly. It may be hard
for those who haven't get used to. But practices will help you improve.

- DASHING : Well, this might be the only physical attacks of Griffon, out
of those above magical ones. Being on your back, he suddenly dashes into
you, which makes a pretty serious HP. Then Griffon makes a turn after the
hit. It's very easy for you to... get hit. Until now, I have never
comopletely avoided this attack, except in Alastor/Yamato DT mode. But
anywaty, its damage is not so big as damage caused most lightning attacks
of Griffon. I can only say that : Try to run straight as fast as you can
and jump/roll aside when Griffon makes turn.

- DIAGONAL DASHING SPARK : Griffon performs this hit like his dashing. But
there will be a pair of lightning sparks shot from his feet to the ground,
following a straight diagonal line. This hit is easy to avoid. You just
need to read Griffon's direction, then roll/jump aside.

- RAGING LIGHTNING : This attack is used when Griffon dies or about to
die. What ? He summons tons of lightnings cast from the air to the ground
everywhere. Can you inmagine what the mess is like ? In this last battle,
Griffon can use this attack whenever he wants, not just when he dies. The
hit is also stronger and larger. So try all your effort to run out from
its limit. Alastor/Yamato DT is required to do this more easily. If
Griffon has died, just try to run out of the mess as soon as possible. If
he's just going to die, try to move, using Handguns or Meteor Lv2 (Ifrit
skill) to defeat him immediately.

- MULTIPLE SPARK NET : This is a new hit of Griffon in this battle. As
what I paid attention to, Griffon will make a dim net on the ground which
has no effect on you. But at wherever you are standing, one of the sparks
of the net will electrocute you at a moment, causing a certain damage. The
dangerous point is that Griffon can cast V Sparks and Circle Sparks along
with this net, to confuse you more. Try to keep calm and pay attention to
the net you are going on. Jump as soon as possible when you're going to be
electrocuted.

--------------------------
   CIRCULAR PLATFORMS
--------------------------
  You see these thingies in every battle with Griffon. I guess they are
present for you to jump on them to avoid Griffon's ground attacks or stand
there to attack Griffon. But I have never use them, since I realized they
had messed up. I stand on one of the platforms, which are pretty far from
Griffon. And the result was that I was hit by the high V spark or spark
circles. It takes you a long moment to be thrown down or jump down, while
on the ground, you can use those precious moments to damage Griffon. When
you are thrown away from the platform, it also takes a long time for Dante
to get up and makes you confused that you can't determine what Griffon is
doing next to you. That's my opinion. You can use these platforms if you
like, with your own way.
==========================================================================

  After defeating Griffon, he'll be damaged by some column in the centre
of the coliseum. Then you have a long talk with him. Like Phantom, Griffon
has realized Dante, as Sparda's son. And he still keeps saying to kill
you. He calls for Mundus - his master to let him use "someone"'s strength.
Maybe you may hear the name "Vergil". Try to guess out. But then, Mundus
will ignore Griffon's command and kill his servant. Then Trish will come
out. Dante tells her about his family, that Mundus killed all of his
relatives. You'll mearn more about Dante's family and the pendant he wears
- which has saved him from Nelo Angelo (Hey, Vergil also has one.
What...?)

  After Trish disappears, you jump to the central pillar of the room and
go down. Step out and go forward, getting the Wheel of Destiny from the
statue of a skeleton. Then your mission ends.


**************************************************************************
              MISSION SIXTEEN : NIGHTMARE OF DARKNESS

     Key Item : None
     New Enemies : Plasmas
     Bosses : Nightmare
     Secret Mission : Shadows in the Dark, Stairway to Tranquilize
**************************************************************************

  --FACING THE DESTINY--

  When you begin, just run out.

--[BLUE ORB]--------------------------------------------------------------
  It's not a fragment. It's a complete Blue Orb. When you start Mission
16, it appears beside the pillar you use to go up.
--------------------------------------------------------------------------

  Get on the pillar when you have nothing else to do. Then go out to the
ground.

--[UNTOUCHABLE]-----------------------------------------------------------
  Enter the area where you got the Ifrit. Now on that Ifrit chandelier
there is an Untouchable instead. Just activate the rune clock again and
use the flying devices to get there to have this precious item.
--------------------------------------------------------------------------

  After that, you get out of here through the exit. Run up the spiral
stairway to in front of the castle. Now you have got the Wheel of Destiny,
so use it to put in the hole at the edge of the rising bridge. The Wheel
of Destiny will lower the bridge, but the sceneries inside the castle will
change, as your "destiny" has come. Pass the bridge to enter the castle.

  Now it's all too dark to see anything, but if you have got the Luminite,
Dante still has something to see in a small limit. Okay, now there's no
the door going to the spiral stairway. So take the only left door.

  You have entered the main hall. It's all too dark.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's in some corner in the border of the main hall. Search for it around
the props.
--------------------------------------------------------------------------

  That's not all.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Try jumping on to the HEAD (not the back) of the black knight statue in
the hall. You'll see a Blue Orb Fragment forward. But it's too far with
your normal abilities. There are two ways to get it :
- Air Hike : If you have got this ability, just jump to it. Then jump
again on the invisible platform (caused by Air Hike) and this next jump
will help you to reach the Blue Orb Fragment soon.
- Air Raid : If Air Hike is too much for you, use Air Raid instead. Try to
have 4 or 5 rune symbols of DT Gauge. Then let Dante have Alastor/Yamato
DT form. Jump up and press R1 button that Dante will fly. Drive him to the
Blue Orb Fragment.
--------------------------------------------------------------------------

  After that, you run up the main stairs of the hall. You'll figure out
that the huge statue of some god have disappeared, with a rune clock
instead. Now let's strike that rune clock. Your new enemy will come - a
Plasma.

  Refer to "Enemy List" to kill Plasma. It's lucky for you that there's
only one Plasma. You must kill it to unseal the next door (the blue double
door). Then get in it.

  --LIFE IS A NIGHTMARE--
  There are several Plasmas in the Airplane room. You can soon avoid them
and enter the next right door immediately. This hallway isn't changed, but
the fountain chamber has been lost. Try getting into the study room (the
room with a Statue of Time). There might be some random Red Orbs around
here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  There's a Blue Orb Fragment at the painting near the study room. Jump up
at the painting, touching a head to get dropping Blue Orb Fragment/Yellow
Orb.
--------------------------------------------------------------------------

  This hallway has some armors along. Strike all of them to find new
stuffs. Run to the end. You'll see a room has been lost, remaing the door
of "Death Judgment" (the door to cathedral). This is your only way now, so
get in.

  The cathedral has changed since the last time you came. There are four
rune clocks at the corners of the room, and some mirrors on the floor.
Then a black puddle is lying on the floor. You can't go out to the Path of
Trials either. So stay back and check the puddle... errr... Yeah... Life
is not a easy... It's a NIGHTMARE...

==========================================================================
  BOSS FIGHT : NIGHTMARE
-------------------------------------
  Difficulty : Hard
  Rune Clocks : 4

  Well, If Nelo Angelo and Mundus are the toughest, so Nightmare may be
the most annoying. He looks like big ooze stuck with robbish. But in fact,
those robbish things are his weapons. In every room where you face
Nightmare, there should be two or four rune clocks. Because they are the
only tools to damage Nightmare.

-----------------------------
  HOW TO DAMAGE NIGHTMARE
-----------------------------
  As I told about, Nightmare is an ooze. And all attacks are useless
against it. That means the strategy for this boss is unique from other
bosses. The rune clocks are the safe way to attack Nightmare.

- STRIKING THE RUNE CLOCK : Nightmare himself is a moving useless ooze,
and nothing can damage this form of him. He just raises up to be a living
creature when ONE of the rune clocks is lit. But that still doesn't mean
you can damage him. Once he "lives", he'll use his "robbish" to attack
you. And then he reveals his CORE. This is like Nightmare's heart and once
you beat the core, Nightmare will get damage. But then, he will cover his
core and continues to attack you, until the lit rune clock is off.
According to my experience, Nightmare often reveals his core twice each
time a rune clock is lit. Generally, to make Nightmare wake up, you have
to beat ONE of the rune clocks around and ONLY ONE. Beating the others
next just waste your time. Nightmare can reveal its core anywhere on its
body : Front, back or on top. So pay attention to that.

- DEFEATING THE "NIGHTMARE" : As the boss' name is Nightmare, so he also
has an attack named "Nightmare" (I think so). As a useless ooze when you
haven't lit the rune clock yet, he moves around and then sometimes catches
you to very your "Nightmare". The nightmare is extracted from Dante's
memory. You'll face the former bosses again in this "Nightmare", along
with some Sargasosses. If you defeat the boss in the "Nightmare", then
you'll get out and that will make Nightmare lose a great deal of health.

-------------------------------
  EQUIPMENTS REQUIRED
-------------------------------
  In my opinion, Nightmare is truly a tough boss. Although he is not as
tough as Nelo Angelo or Mundus, his outlandish nature requires some very
unique skills to kill him. That's the reason why I open this section in
Nightmare strategy.

  DEVIL ARM : IFRIT
  Ifrit is the most popular weapon of DMC experts. I'll explain this later
in "Weapon List" - Ifrit section. But I remind this is the best weapon
against Nightmare. Nightmare just reveals his core in a limited time. The
Alastor/Yamato are not strong enough to inflict a big damage on the core
during that short time. The Sparda doesn't have DT Mode and some important
skills can't be executed. So Ifrit is the most perfect. When you turn into
Ifrit DT Mode, the quick Punch-Punch-Kick-Kick inflicts a very big damage
on Nightmare, and some other skills like Kick13 and Inferno are pretty
strong, enough to confuse Nightmare.

  FIREARM : GRENADE GUN
  Grenade Gun has the strongest power of all Dante's firearms. Sometimes,
you can use it to damage Nightmare's core from a pretty far distance.
First, I recommend you this weapon. But about it's REAL function, see the
next part "How to build up Devil Trigger Gauge".

-----------------------------------------
  HOW TO BUILD UP DEVIL TRIGGER GAUGE
-----------------------------------------

 - You can only attack Nightmare when he releases his core. But then all
your DT Gauge is all used for those chances And then if you wait for the
next releasing core of Nightmare to build up the DT Gauge with normal
hits, you'll waste a lot of time while your vitality can be damaged
anytime. So there's another way to build up DT Gauge without physical
attacks : USE THE GRENADE GUN. Just use this gun to shoot at Nightmare
anytime while you're running around him. Each shot can fill a little or
half of a rune symbol, although it can't damage Nightmare. This is an easy
for you to build the DT Gauge without using Devil Stars either, which will
reduce your ranking.
- Grenade Gun can't be strong enough to build up the DT Gauge fast. So
taunting is the remaining way. Taunt in a free chance, when you badly need
many many rune symbols, especially when Nightmare prepares to open core,
and you need a pretty long DT gauge to beat it.

--------------------------------------------------
  NIGHTMARE'S ATTACK PATTERN & GENERAL STRATEGY
--------------------------------------------------

  NIGHTMARE'S ATTACK PATTERN :
  As my experience fighting this thing, I think living Nightmare often
reveals his core follow this order :
- Front Side : He opens the core, doing following attacks : Machine Shots,
Black Beam.
- Back Side : He opens the core to this side after he has done with the
front side. His attacks now are mostly similar to the front side, but
added with Triple Fatal Strikes.
- On Top : This is the last position he opens his core before returning
into a useless ooze. His attacks : Striking Boomerang, Ice Beam, sometimes
Triple Fatal Strikes.
  REMEMBER : Nightmare can just do ALL three moves above follow that order
when you light a FULL RUNE CLOCK.


  Even if Nightmare is a useless ooze, he still can attack you by casting
small oozes to chase after to ice-strike you. Or if you are pretty near
him, he'll catch you to the "Nightmare".

  GENERAL STRATEGY :
- Light up the rune clock as soon as possible to wake up Nightmare.
- When he reveals his core in front side, dash into it and strike it in
Ifrit DT mode, using the Punch-Punch-Kick-Kick often to make big damage.
Kick13 is also appreciate.
- Then when Nightmare is still preparing for the next core revealing, use
the Grenade Gun and shoot to him fast to build up as much DT Gauge you
can. But remember to dodge his attacks at the same time.
- At the next core revealing in the back, dash in again and hit him as you
did in the first time.
- When Nightmare is preparing for the next core revealing, do the same as
the last time you did.
- Now Nightmare may open his core on top. And this is pretty annoying with
his Boomerang. A correct Inferno hit is effective now. Jump on its body
and Inferno him quickly. Or if you use Alastor/Yamato, Air Raid is also a
good idea. Fly around and air-raid Nightmare.

  About more details, see the next part.

---------------------------------------------------
  UNAWAKENING NIGHTMARE'S ATTACKS (its ooze form)
---------------------------------------------------

- ICE CREATURES : When you run around, Nightmare casts these crawling
creatures to pursue you. The most frequent way I often do is to run, run
like hell. Run and leap, because the creatures can leap onto you by your
next position. When you get it, you'll be ice-struck. This doesn't take
much damage, but extremely annoying. When it takes so long for them to
chase you, they'll explode ice-strike without informing. You hardly beat
them, as they are too fast and muggy. So first, you must avoid. Then
QUICKLY light up a rune clock to wake up Nightmare. When Nightmare is
woken up, these creatures will stop.

- FALLING INTO NIGHTMARE : When Nightmare hasn't woken up, he is a moving
ooze. Then he comes close to you, he may rise his body to catch to the
"Nightmare". As I said above, "Nightmare" is the reflect of Dante's
trauma. Dante will again face his former bosses : Phantom, Griffon and
Nelo Angelo. In this first form, your guest is Phantom. This illusion
"Phantom" is completely similar to the real one, but much weaker and
easier to fight. When you first fall to the "Nightmare", you'll see
several Sargasoses, and a black shadow of Phantom which has no life. Equip
a sword weapon (I recommend Sparda) to kill these Sargassoses only. Run
along the border of the area to find and kill all those skulls. Then the
master Sargassos (the biggest skull which is one-eyed and pink) will fall
onto you from a top. Kill him as you did with other Sargassoses. When all
the Sargassoses are killed, the black shadow will wake up as a real
Phantom and fight you. This Phantom is much easier than true one. So try
to kill him without taking too much damage, because you must save your
vitality for Nightmare. Sometimes you'll receive a Green Orb after killing
the boss in "Nightmare", but that's not an assurrance. So you had better
preserve your life as much as you can. When you have finished, find the
light pillar to return to the real world and continue the battle with the
true Nightmare boss.
  **(SHOULD I GET THIS HIT ? As I have told you, once you beat Nightmare's
"Nightmare", you will deal on pretty big damage (not very big in the third
battle) on the boss after getting out. And then he won't play this attack
with you anymore. So you may wonder if you should let that or avoid. As
the guide writer, I recommend the answer "NO". Why ? Maybe you can deal
the "nightmares" a bit easily in Normal Mode, but what about Hard/DMD mode
- the mode where every monster can become boss, and there's no assurance
about giving Green Orbs after the battle. Generally, I told you NOT TO LET
THAT HAPPEN. You can completely evade this by lighting up the rune clock
as soon as possible or avoid the catching. Nightmare is anyway a tough
boss. And what you have to do is to save your vitality to defeat him. Is
that okay ?)**


--------------------------------
  LIVING NIGHTMARE'S ATTACKS
--------------------------------
  Nightmare "lives" when a rune clock is lit up.

 - MACHINE SHOTS : These fine shots are always cast every time Nightmare
has just woken up. He shoots many fine shots toward every direction. These
shots don't take much damage from you, and you can easily avoid by running
around. Well, anymore problems ? Sometimes Nightmare repeats this attack
whenever he wants, especially in the distance between the two core
revealings.

 - BLACK SHOOTING MISSILES : Nightmare does this when he has just revealed
his core, as soon as the Machine Shots are stopped. This is truely a
dangerous attack when you are careless. I have died a lot just because of
these hits. Why ? Because Nightmare casts this hit when he reveals his
core. And most of us can't abandon such a great chance to damage
Nightmare. The Missiles are shot in a limited area near there. If you
desperately dash in to the core with no realization, there are 90 percents
that you get hit. Remember that the damage caused by these things is not
small, and then they will stun Dante for a moment. With the little
stunning moment, if you haven't got calm yet, then you'll continuous to be
hit, hit until your death comes. Control Dante to move and jump diagonally
out of the missiles' limit, coming close at the same time. Be patient, it
may be slow if you don't want to get hit. If you have Rolling Blaze, the
flame covered you will protect you from the missiles and reflex the hits
back to Nightmare. So you should purchase this ability if you haven't got
it yet. Well, about how to attack the core at this time. Let me tell you
two strategies :
  + If you have practiced and been very good at dodging those missiles,
just dash in safely and then Ifrit DTing, use the Punch-Punch-Kick-Kick
combo to damage Nightmare's core as much as you can. Once you get to the
core, there's a very little chance you are damaged again by the missiles
or any outside effects. So try to reach it as soon as possible and cause
damage on Nightmare. The advantage of this strategy is that you inflict a
pretty big damage on the core. And when the core is closed, if you
deactivate the DT mode in time, you'll still save some remaining rune
symbols. And you can fill up your DT Gauge more quickly before the next
turn.
  + If you are still afraid of the missiles or you are not very good at
dodging, try to have a full DT Gauge before, with at least 6 rune symbols.
Then when the Missiles are shot, try to dodge a few of them, then DTrigger
and quickly jump in the core, along an INFERNO. With at least 6 rune
symbols, you can cast two Infernos to inflict the core. I think the
Inferno's limit is large enough to damage the core. The advantage of this
strategy is that the damage you caused is big enough, but it may waste a
lot of rune symbols.
  I don't know if I'm wrong, but sometimes I see the beams are cast from
the top, as another protection for the core revealed on top. These
Missiles will dash down very suddenly and heavily. You try to run around
as fast as you can to avoid them, if you are still on the ground.

- TRIPLE FATAL STRIKES : Nightmare often does this just before the second
time he reveals his core, after finishing a Machine Shots hit. Three firm
spikes are pulled out, nailing Dante to the wall. Each of them cause a
extremely big damage. In Hard/Dante Must Die Mode, this hit is strong
enough to kill Dante at once, if you have got the whole attack. That's the
reason why I call it "Fatal". You often hear a noisy sound just before
this attack begins. But it passes very quickly and you'll be sure to get
it if you don't try to dodge when the sound is still sounded. Just after
it ends, the three spikes will come out, nailing Dante wherever he steps
to. The dangerous is that once you got one spike, there's no chance for
you to avoid the second and third hit. Dante will be nailed heavily and
stuns, as the second spike is coming out and so is the third spike. And
then if you haven't got at least a full lifebar and half -> your life is
ended (Of course, the spikes are that strong when you play Hard/DMD Mode).
Rolling Blaze again makes big support. When you jump as a spike comes to
you, it'll be driven to Dante's side. But run away as soon as possible.
Leaping/jumping is not a good idea to avoid this hit. You may jump over
the first spike, but not with the second or third spike. That damage is
not small either. The best solution is to stay away from the hit as far as
you can. You can have time to run far like that, if you realize it early,
when the noisy sound is still existing. If not, try to jump on the top of
the Nightmare as soon as possible, IF IT'S BEING SAFE. If you can't move
during that time by some reason, the last solution is jumping, along with
Rolling Blaze to save your life. Jump up at the right time a spike is hit.
Remember, ONLY ROLLING BLAZE JUMP CAN BE DONE HERE, NOT NORMAL JUMP.
Another solution for this hit is using Alastor/Yamato DT Mode to increase
your speed to jump out.

- ICE BEAM : Well, Nightmare often uses this hit when his core is opened
on top. If you doesn't abandon any chance to hit Nightmare, I assure that
you'll jump on top of him to damage him. But it's not as easy as you
expect, because Nightmare will shot either Black Missiles to damage you
heavily. But now I want to mention about Ice Beam - the attack that
Nightmare will cast on ground. This may be the most annoying attack of
Nightmare, but easy to avoid if you are careful and calm. Nightmare will
shot a long ice beam through the wall very long, and move it to several
directions in that side. Once you are stuck in the beam, you'll be frozen,
and a little damage will be taken. After that, Nightmare will continue the
beam to damage you, until the ice covering you is broken, and then you are
inflicted a very damage. Try to guess this attack as early as you can.
About me, jumping to the top is my frequent solution. But this way can
only be used when you're sure the top is being safe either, but that
doesn't always happen. So the other way is to run away from the beam. How
? Run and stay away from the beam as far as you can. Alastor/Yamato DT
Mode can be helpful here. A good new is that the beam is just moved in a
certain limit, but it's still fatal anyway. But as my experience shows,
this attack is often shot as the core is revealed on top. So avoiding by
jumping correctly to the top is not very bad. As when you are on top, you
are completely safe from the Ice Beam, and then you can damage the core.
But be careful with the Missiles.

  Good luck !
==========================================================================

  After defeating Nightmare, you'll be safe. Now you can get to the Path
of Trials.

  Try to pass the bridge, by jumping correctly at the bridge pieces or fly
over by using Air Raid. When you get the opposite side, go to the staff
symbol and use the Staff of Hermes to open two new magical doors.


**************************************************************************
               MISSION SEVENTEEN : PARTED MOMENTO

               Key Item : Quicksilver
               New Enemies : Frosts (Normal Mode)
               Bosses : Nelo Angelo
               Secret Mission : Blue Gem in the Sky

**************************************************************************

  --WHAT THE HECK IS THE LIVING DINOSAUR FOSSIL--

  The Staff of Hermes opens tow new mirror doors. You begin with the LEFT
door first.

  You realize that this is the place that has been lost in the castle :
The spiral stairway area. Now go to the stairs and go up. Along the way,
you find the Marionette/Festish room. Go in. There are many new things for
you to strike and gets Red Orbs, beside the sucking puppets. After that,
continue to go up the stairs. This is the new thing of the area, while the
stairs you saw in Mission 2 was completely blocked by ruin. Reach the door
at the end of the stairway and enter. Strike something here for Red Orbs.
When you are stepping, two more mirror doors will appear. Continue to
choose the LEFT mirror door. Prepare before you get in.

  Once you reach here, you have no way out, except finishing this mission.
So just head up. You'll see a double gate.

--------------------------------------------------------------------------
  EASY AUTOMATIC MODE
  There will be two or three Plasmas waiting for you here. You can either
avoid them or fight them. You don't have to kill them.

  NORMAL MODE
  You see nothing when getting in this place. But when you touch the door,
you'll know that it has been sealed, and then two Frosts will suddenly
jump onto you. Try to kill them to unlock the seal.
-------------------------------------------------------------------------

  Enter the gate.

  You have been in a corridor full of Marionettes or Fetishes in Normal
Mode. Kill them if you like. There are several armors along the corridor,
and you can strike them to get hidden stuffs. You'll see a turn way taking
to a door which is locked. So now, first of all, get to the door at the
end of the corridor. This looks like a long hall. And at the end of the
hall, there's a Living Dinosaur Fossil. It is shooting at you. If you try
to get close to the dinosaur, you'll be reflexed by some power. But first,
I ask you to kick jump to the upper edge of the hall. Try to find a little
balcony on the left of the dinosaur which has a stone chair.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  When you have been in the balcony, you'll see nothing. Just let the
dinosaur shoot at you some times, you just jump to dodge it. Some moments
later, there will be a Blue Orb Fragment dropping from the sky.
--------------------------------------------------------------------------

  Now it's time for you to get rid of this weak boss.

==========================================================================
  BOSS FIGHT : LIVING DINOSAUR FOSSIL
--------------------------------------------
  Difficulty : Very Easy

  This boss is just some kind of living thing. In fact, it's not strong
enough to be considered as a boss.

-------------------------------
  ATTACK THE DINOSAUR FOSSIL
-------------------------------

  Equip a sword weapon to do this. Then wait until the dinosaur shoots
fireballs at you, just swing the sword to reflect it when it comes close
to you, not too early or too late. The fireball reflected will damage the
fossil.

-----------------------------
  LIVING DINOSAUR FOSSIL
-----------------------------
- FIREBALL ATTACK : This is the only attack of this "boss". It aims at
wherever you are standing, then shoot a fireball at you. It shoots pretty
slowly, especially the time it's aiming at you. These fireballs don't take
much damage. But you should try to reflect as much as shots to it. One
shot in Easy Automatic or three shots in Normal Mode will destroy it.

==========================================================================

  After that, there's no power stopping you from the dinosaur area. But
first of all, when the dinosaur is defeated, there's a shining light cast
from a pedestal rising on the floor. Check it and try to find a crank on
the stone beside. Let Dante touch the crank. Then you round your Left
Analog Stick follow a circle following one direction, until the shining
light reachs the mirror on the ceiling. Then the light will be moved to
something glowing on the pedestal on the upper floor. And now you must
reach it.

  First, get to the dinosaur area which has been unsealed. Then you kick
jump to the left wall. Then continue to jump to the south edge, which is
left from the first "invisible platforms" caused by the thunder. From that
edge, you jump to that first invisible platform. From now, you must rely
on the thunder to determine the invisible platforms in the air. The second
platform is determined to be on the south from there. Jump to it, then
reach the next platforms on the north of the next camera angle, until you
reach your end : the pedestal on the upper floor. You grab the Quicksilver
on the pedestal.

  --MOTHER'S GIFT & VERGIL--

  After having the Quicksilver, you get out of this hall, back to the main
corridor.

  Now let's bring the Quicksilver to the door in the end of the turn way.
Put the Quicksilver in its hole. Then you can enter the door. When
stepping some more, you'll meet a familiar face. It's time to say
goodbye... VERGIL !!!

==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Hard

  This is the toughest form of Nelo Angelo. He has nearly opened his face,
which looks like human's. But Dante hasn't recognized him. It's really
strange, but anyway, you must play this last fight to finish this up, no
matter what.

----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflected. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position. Remember that a Rolling Blaze sometimes can save you
from Nelo's counter attack. I have ever been this case. I have attended to
hit Nelo too much, and then it's too late when I realize that Nelo is
going to counter attack me with a Four Hit Sword Combo. In confusion, I
have pressed the jump button. As I was using Ifrit with Rolling Blaze
already purchased, the jump covered with flame has damaged Nelo Angelo and
stunned him for a moment, and I get safe just after that. I think this is
little useful experience when you have no more way to avoid Nelo's hits at
a close distance.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.
  In this form, it seems that Nelo's attacks are stronger and larger-
limited. So you must be more careful than ever. Try not to get his
attacks, even just one hit.
  The recommended weapon is IFRIT. Why ? The combos made by Ifrit can deal
a great damage on Nelo Angelo. Its jumping/dashing attack can help you
reach Nelo faster when he teleports to other position, and its damage is
good too.
  But anyway, the most important thing when fighting Nelo Angelo is
DEFENDING FROM HIS ATTACKS. Read below for more details. As an
improvement, this form of Nelo has new attacks, as the old ones are much
stronger in every respect.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.


--------------------------
  NELO ANGELO'S MOVES
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and
stronger power. He doesn't do this attack so often. It's easy to avoid,
but once you get hit, it causes a big damage. Just roll or jump aside to
dodge this hit.

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and
diagonal. But they all follow an exact direction after Dante. So then
jumping or rolling before the combo happening aside are appreciate. But
pay attention to his horizontal slash, which occupies a large limit around
him. To avoid this safely, just jump or roll away from him as far as you
can. This sword combo is not very hard to dodge, but once you get hit,
especially in Normal Mode or more, don't ever try to remain half a full
lifebar. You lose your calm when being hit, and you hardly dodge since
then. So be careful. As my experience, Nelo can slash this to you even you
are beating him by your Sword or Gauntlets combo, when your damage is not
strong enough to stun Nelo Angelo. You will receive damage and then Nelo
counter attacks if you don't realize your situation earlier.

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo
charges the power by putting the sword behind him, then inflict a fatal
hit on you. This is similar to Dante's final slash of Triple Hit, but of
course, Nelo's slash is fatal to you either. So don't be crazy to stay
directly in front of him. Just roll aside as fast as you can. Don't ever
try to jump, cause it makes easier for the upper slash to hit you.

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High
Time is not am exception (You want to know why ? Just play through the
game to find the answer). Nelo's High Time is extremely dangerous and hard
to guess. But according to my experience, he often plays it when you play
jump attack with him. At that time, Dante will be thrown away, along with
his cry and an unforgivable damage. Jumping is not the best method now, as
you may be struck when Nelo's sword is going up. And you also get the
whole damage, even you are not struck by the whole arc of Nelo's sword.
Rolling is not very good now, because Nelo swings his sword from the
ground to the air, with a pretty large limit. So what do you do now ? Stay
away from him as far as you can, before he slashes you. It takes Nelo a
moment to execute this hit, like he did the Charging Fatal Hit. So try to
practise your speed, you'll get used to it soon.

- TELEPORTING : Nelo will teleport to another position when you don't
attack him, or when he gets so much hit from you. This is a frequent
action of Nelo. And after teleporting, he often casts an Energy Ball to
you, if you're pretty far from him. Try to dash into him as much as you
can when you spot where he is, before he can cast spell. If you get close
enough when he re-appears, he may use one of the sword attacks to hit you.
See the above moves to know the strategies for those hits. Now research
the Energy Ball.

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball
is the mosr frequent spell he loves to cast. He shoots immediately after
teleporting to a certain position. This hit is easy to avoid. You just
jump aside and aside until it ends. Try not to get hit by this spell. It
would be poor you if you can't avoid most of them, as its damage is not
small either once you are damaged. But if you dash to Nelo and attack him
while he is charging the ball, then you can make a combo to damage him as
usual. It takes Nelo a slow moment to charge the ball, and it's one of the
greatest chance for you to damage him now. Ifrit's jump attack may be
useful here, as it's larger then Sword's jump attack and you can dash to
Nelo faster, before he casts the ball to you. But remember to be very
fast. Just a little slower can make you get hit, okay ?

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by
you, Nelo usually pulls out his huge sword to be the shield to protect
himself. At that time, all of your attacks are useless, and they will be
reflexed by Nelo's shield. It's very dangerous to attack the shield,
because once you are reflexed, Nelo may use that moment to counter attack
you. The Counter attacks are often High Time or Four Hit Sword Combo. With
High Time, you'll get a pretty big damage and be thrown away. It'll be
more serious if he uses the Four Hit Sword Combo and then "Death awaits
you !".  So how to do with this suck ? Well now, rolling and jumping are
your friends. Stop attacking him now, then quickly roll or jump to any
other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left
side and back is all right. Ifrit's jump attack is prett good here, but
you must be very accurate. Then QUICKLY attack him by anything. If you are
accurate, Nelo will be stunned and you continue your attacks, until he
teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being
deceived by you. So about what to do next, see the above moves.

---------------------------------
  NELO ANGELO'S SHADOW SWORDS
---------------------------------

  This is Nelo Angelo 3's new attack : Shadow Swords. He calls a bunch of
swords and orders them to do as he wishes. Nelo can do this whenever he
wants. But he mainly does this when he is staying in a very high position
in the air that you can't reach. He can shoot Energy Balls to you, along
with calling the Shadow Swords.

 - SHADOW SWORD VERTICAL SHIELD : This shield is ever better than normal
shield. All the shadow swords gather around Nelo Angelo and protect all
his body. Then Nelo can freely attack you without anything to worry. And
what about you ? Try to save your life first of all. Defend from any of
his attacks. He just plays his often sword attacks as usual. But he seems
faster and more dangerous with the protective swords around. Jump away and
away from Nelo. When you are got closed by Nelo, rolling aside ASAP. If
you can, Alastor/Yamato DT Mode may help.

- SHADOW SWORD HORIZONTAL SHIELD : Well, this is more dangerous than the
Vertical Shield. All the Shadow Swords stay horizontally around Nelo
Angelo, moving like a killer fan. If you touch Nelo this time, there'll be
a big percentage that you'll get hit heavily. And it'll be more fatal when
Nelo is attacking you along with those horizontal swords around.  I have
no much idea about this deadly attack, besides telling you to stay away
from Nelo as far as you can. Remember that in shield, Nelo can play any
attacks on you, even the killer Four Hit Sword Combo - that can kill Dante
instantly in Hard/DMD Mode.

- SHADOW SWORD KILLER SPINNING : Nelo Angelo calls the Shadow Swords, then
they spin into a circle above Dante's head. As their nature, they will
shoot down and attack Dante with a heavy damage if you haven't evaded. The
alternate version of this attack is that the swords will vanish while
spinning, and then play an extremely heavy damage inflicted. They can be
shot in gathering or expanding. That may be a random order. If you gets
hit from many swords, I don't think you can survive easily, especially in
Hard/DMD Mode. When the swords inflict Dante, it can have three types of
action : The swords fly scatterly and then gradually shoot Dante ;
gathering at Dante ; or vertical strike to Dante. They are random, and the
ways how to avoid are a little different either. For me, moving and moving
is the solution for this. What's move : Of course, jumping and rolling.
You must save your life first before touching Nelo.
  + In gathering version of the swords, you may jump away or roll aside to
avoid from their aiming before the drop. I think jumping is better.
Rolling just takes you to a short distance away, but after that Dante is
soon defenseless. Jump as far as the swords are chasing after you.
Although this is really risky, as Dante is still defenseless when landing,
you may be safe if you have practiced, because you can act faster to
perform the next dodging jump.
  + For vertical version of the swords, the evasion is mostly the same as
the gathering version. A vertical column of Shadow Swords aim at Dante and
shoot down. It's pretty similar, or they are mostly the same. Just dodge
when the swords stop moving, because it's time they hit you. A far roll or
jump can avoid this. Generally, these two versions of Shadow Sword
Spinning are not hard to avoid. So you should try avoid as much as you
can, save your vitality for direct fight with Nelo Angelo. Don't get
damage by these kinds of hits.
  + For scatter/expanding version, this happens when the swords vanish
while the circle is spinning. Of course, that's also the time they hit
you, but with a random order. The vanishing swords can scatter everywhere
that the camera angles can't reach, then they gradually shoot at you in
SUDDEN. As I said it to be the random order, the swords can shoot at you
diagionally, rather horizontally or vertically. It also depends on the
circle size. The smaller the circle is, the more dangerous and rapid the
swords fire at you. I have no more idea to say that you jump/roll like
hell to avoid. Try to jump/roll next and next as soon as possible. Once
you are slow for the next jump after landing, the sword may shoot at you
immediately. And I repeat the damage is neither small nor worth getting.
  Remember that Rolling Blaze can help you prevent from some swords. But
that's not an inssurance. The best way is that you must save your life by
yourself.

 - HORIZONTAL STRIKE : As Nelo is standing in a high position, he may
summon the Shadow Swords to be thrown at Dante in a horizontal row. You
can jump over some of the first swords, but what about next ? At this
time, Rolling Blaze may have big role. It will protect you from some of
the swords, and then you just jump aside and aside until this attack is
ended. If you are taken to a wall, don't hurry to stop. Kick jump on the
wall and then move the Left Analog Stick to the opposite of the wall to
have Dante dash out over the row of Shadow Swords.

- VERTICAL STRIKE : This is easier to avoid, as the swords are arranged
vertically. Jump/Roll/Run aside are all appreciate. Dodge before they
shoot at you like with the Horizontal Strike. Just run when you feel that
you have enough space. I always prefer jumping as my most favourite
evasion. While jumping, you can have enough time what direction you drive
Dante to jump next, when you must determine that as soon as your character
is busy running.

- RANDOM SWORD ATTACK : This attack sometimes linger, but they are deadly
as well. It's much like scatter/expanding version of Sword Spinning, but
no circle or spinning. They fire at you randomly, from every direction :
diagonal, horizontal or vertical. They can fire singly, or even multiply.
It's mostly impossible to guess what and where it will shoot, beside the
fact that the camera angles can't show all of them when they scatter in
the air. The swords linger and hover above everywhere, then they shoot at
wherever you come. The shots can be fast or slow, but they can hit you
anytime within your carelessness. Jump over and over, the positions you
think to be safer. Of course then this attack is being done, no position
is 100% safe, but try to choose the one that is as safe as it can be. In
my opinion, no dodging action 100% prevents you from all the swords,
because the swords are shot with changeable orders, directions, speeds or
rhythms. For example : When you jump out of this sword, but when landing,
you may soon get hit by another sword cast from another position. Then you
can't completely avoid the same thing with running or rolling. But then,
the fatal hit there is that : NELO ANGELO STILL CAN ATTACK SIMULTANEOUSLY
ALONG WITH THE RANDOM SHADOW SWORD ATTACK. How can you manage to dodge the
swords and Nelo's attacks at the same time ? And how can you still survive
from the Four Hit Sword Combo within the Shadow Swords ? As any of other
sword attack of Nelo, a Shadow Sword can make a serious damage and stun
effect. One sword is so enough, and it's too enough for Dante to die after
two or three swords in Hard/DMD Mode. Once you are stunned, it's hard for
you to guess and avoid the next sword, as this attack is extremely random
at everything. That's the point, and I myself couldn't have extracted the
best solution yet. As all my effort, I can tell you that Rolling Blaze is
very important in this fight. Now it's the tool to prevent you from some
of the shooting swords, restrict as much as the damage caused by them.
Within this terrible time, I recommend you to save your life first. Try to
attend to dodge all of those attacks before you can hit Nelo Angelo,
although I know that you may be very "angry" at Nelo. But be calm and
patient. Alastor/Yamato DT Mode may help you some about speed. But if you
can manage to have many rune symbols of Ifrit DT Gauge, DTrigger now and
then quickly jump to play an INFERNO. This attack will destroy some of the
swords, to make this attack be ended quickly. Random Sword Attack will
stop when all the Shadow Swords are all used.

 - NELO'S ADDITIONAL ATTACK : As I said above, the Shadow Sword attacks
are usually done as Nelo Angelo is staying in a high position in the air
that you can't reach. In some case, he may casr Energy Balls instead of
Shadow Sword attacks. He gradually casts the balls to you from the air.
You have already known how to avoid a single Energy Ball, so do the same
with this one. Just jump/roll aside and aside. Remember that
jumping/rolling can be combined with Grenade Gun. After each
jumping/rolling, you can quickly execute a grenade shot toward Nelo
without reloading. That means you can dodge the Energy Balls and damage
Nelo simultaneously, although the damage caused by the Grenade Gun is not
very much, but at least you COULD HAVE damaged him. But sometimes Nelo can
cast Energy Balls along with summoning Shadow Swords. In this case, try to
combine all your skills of dodging. If you are afraid, save your life
first of all : by avoiding all of them until Nelo stops either attack.

==========================================================================

  After Nelo Angelo is defeated, he gets a chaos in his mind, and then he
slowly disappears in the sky as the loser, along with a cry. But just in
that moment, the true identity of Nelo Angelo has been revealed... An
Amulet drops from where Nelo Angelo vanishes. Dante holds the thing, and
then recognizes it. It's similar to the Amulet he is wearing. No doubt...
NELO ANGELO is VERGIL SPARDA - Dante's twin brother who has been lost for
twenty years, along with his mother's death. It's kinda hurt for Dante to
kill his brother... It makes him remember the childhood birthday, when
Vergil and Dante receives the Amulets as their gifts...


**************************************************************************
            MISSION EIGHTEEN : SPIRIT STONE "ELIXIR"

       Key Item : Perfect Amulet, Philosoper's Egg, Elixir
       New Enemies : None
       Bosses : Nightmare
       Secret Mission : None

**************************************************************************

  --THE TRUE POWER OF THE FORCE EDGE--

  Now it's time for the Force Edge to reveal its true power after having
been sealed. Dante has got Vergil's Amulet and combined them into a
Perfect Amulet. It is attached to the Force Edge. As a magical effect, the
fine sword turns into a huge modern sword, named "Sparda" - as the name of
the great Legendary Dark Knight. Dante gets some practice with it, and the
sword has shown its modern characteristics. I'll explain this more in
"Weapon List" section. From now you can equip the Sparda if you like, but
I prefer the Ifrit gauntlets.

  After that, a dark mirror will appear in the centre of the room. Step on
it to return to the spiral stairway area. Now it's time for you to explore
the right door here. Get into it.

  --WANDERING IN THE DARKNESS--
  The right mirror door takes you to a water area. Wow, this place may
contain some interesting things. There's no enemy here now. Use the Needle
Gun to shoot whatever you see in the area to get hidden Red Orbs. The exit
is just around here.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  You try to find a cell that is just near the exit. Get in there and
destroy all the barrels. One of the barrels here contain a Blue Orb
Fragment.
--------------------------------------------------------------------------

  After getting all the stuffs, go to the exit to a large chamber of...
Sin Scissors.

  To fight these things underwater is not very. Keep a pretty close
distance to make your shot accurate. The first shots will make the Sin
Scissor to be loose at its scissors. Then just at that moment, continue to
shoot to break its mask to kill it. There are three Sin Scissors in this
water chamber. When you kill them all, get your prize and then a shutter
will be opened. Swim through the shutter. There's no water in this area.
Jump to get the Red Orb and enter the next door.

  If you remember well, this is the alternate version of the castle long
stairway, its lowest floor. There's also a rune clock here, but there's no
rising pillar. And you, light up the rune clock. But then, the whole room
will be flooded with water IN A LIMITED TIME. Within that time, you must
quickly swim to the top ceiling of the room. Then stop above a platform on
it. Then when the water disappears, Dante will drop on that platform. Jump
pass the platforms around to reach the stairway. You'll again see a
pedestal of the stairway. Grab the Philoshopher's Egg from it.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  There's a Blue Orb Fragment on a low overhang somewhere among the
stairs. To find it, just light up the rune clock to fill water in the
room. Then swim up and try to drop yourself on each platform you see,
until you find it.
--------------------------------------------------------------------------

  Then run down the stairway. There may be some stair part which is
destroyed, but Dante will automatically jump over it. Run until you reach
the balcony of the bedroom. But in this alternate version of the room,
there's no double door taking to bedroom. There's only a single door in
the corner of the stairs. When you get in, it's very the Fountain Chamber,
but there's no fountain.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  When you enter the place, try to pay attention to a hidden left door on
the upper passageway. Try to kick jump/Air Hike to there by anyway and
enter the door. You'll find several Red Orbs along with the Blue Orb
Fragment.
--------------------------------------------------------------------------

  On the place where the lion statue was, there's a strange altar instead
of the statue. In this place, you may see several mirrors on the floor and
rune clocks on the wall. Get ready now, I think you have already guessed
what will happen. First, use the Philosopher's Egg on the altar. After
that...


==========================================================================
  BOSS FIGHT : NIGHTMARE
-------------------------------------
  Difficulty : Hard
  Rune Clocks : 2

  Well, If Nelo Angelo and Mundus are the toughest, so Nightmare may be
the most annoying. He looks like big ooze stuck with robbish. But in fact,
those robbish things are his weapons. In every room where you face
Nightmare, there should be two or four rune clocks. Because they are the
only tools to damage Nightmare.

-----------------------------
  HOW TO DAMAGE NIGHTMARE
-----------------------------
  As I told about, Nightmare is an ooze. And all attacks are useless
against it. That means the strategy for this boss is unique from other
bosses. The rune clocks are the safe way to attack Nightmare.

- STRIKING THE RUNE CLOCK : Nightmare himself is a moving useless ooze,
and nothing can damage this form of him. He just raises up to be a living
creature when ONE of the rune clocks is lit. But that still doesn't mean
you can damage him. Once he "lives", he'll use his "robbish" to attack
you. And then he reveals his CORE. This is like Nightmare's heart and once
you beat the core, Nightmare will get damage. But then, he will cover his
core and continues to attack you, until the lit rune clock is off.
According to my experience, Nightmare often reveals his core twice each
time a rune clock is lit. Generally, to make Nightmare wake up, you have
to beat ONE of the rune clocks around and ONLY ONE. Beating the others
next just waste your time. Nightmare can reveal its core anywhere on its
body : Front, back or on top. So pay attention to that.

- DEFEATING THE "NIGHTMARE" : As the boss' name is Nightmare, so he also
has an attack named "Nightmare" (I think so). As a useless ooze when you
haven't lit the rune clock yet, he moves around and then sometimes catches
you to very your "Nightmare". The nightmare is extracted from Dante's
memory. You'll face the former bosses again in this "Nightmare", along
with some Sargasosses. If you defeat the boss in the "Nightmare", then
you'll get out and that will make Nightmare lose a great deal of health.

-------------------------------
  EQUIPMENTS REQUIRED
-------------------------------
  In my opinion, Nightmare is truly a tough boss. Although he is not as
tough as Nelo Angelo or Mundus, his outlandish nature requires some very
unique skills to kill him. That's the reason why I open this section in
Nightmare strategy.

  DEVIL ARM : IFRIT
  Ifrit is the most popular weapon of DMC experts. I'll explain this later
in "Weapon List" - Ifrit section. But I remind this is the best weapon
against Nightmare. Nightmare just reveals his core in a limited time. The
Alastor/Yamato are not strong enough to inflict a big damage on the core
during that short time. The Sparda doesn't have DT Mode and some important
skills can't be executed. So Ifrit is the most perfect. When you turn into
Ifrit DT Mode, the quick Punch-Punch-Kick-Kick inflicts a very big damage
on Nightmare, and some other skills like Kick13 and Inferno are pretty
strong, enough to confuse Nightmare.

  FIREARM : GRENADE GUN
  Grenade Gun has the strongest power of all Dante's firearms. Sometimes,
you can use it to damage Nightmare's core from a pretty far distance.
First, I recommend you this weapon. But about it's REAL function, see the
next part "How to build up Devil Trigger Gauge".

-----------------------------------------
  HOW TO BUILD UP DEVIL TRIGGER GAUGE
-----------------------------------------

 - You can only attack Nightmare when he releases his core. But then all
your DT Gauge is all used for those chances And then if you wait for the
next releasing core of Nightmare to build up the DT Gauge with normal
hits, you'll waste a lot of time while your vitality can be damaged
anytime. So there's another way to build up DT Gauge without physical
attacks : USE THE GRENADE GUN. Just use this gun to shoot at Nightmare
anytime while you're running around him. Each shot can fill a little or
half of a rune symbol, although it can't damage Nightmare. This is an easy
for you to build the DT Gauge without using Devil Stars either, which will
reduce your ranking.
- Grenade Gun can't be strong enough to build up the DT Gauge fast. So
taunting is the remaining way. Taunt in a free chance, when you badly need
many many rune symbols, especially when Nightmare prepares to open core,
and you need a pretty long DT gauge to beat it.

--------------------------------------------------
  NIGHTMARE'S ATTACK PATTERN & GENERAL STRATEGY
--------------------------------------------------

  NIGHTMARE'S ATTACK PATTERN :
  As my experience fighting this thing, I think living Nightmare often
reveals his core follow this order :
- Front Side : He opens the core, doing following attacks : Machine Shots,
Black Beam.
- Back Side : He opens the core to this side after he has done with the
front side. His attacks now are mostly similar to the front side, but
added with Triple Fatal Strikes.
- On Top : This is the last position he opens his core before returning
into a useless ooze. His attacks : Striking Boomerang, Ice Beam, sometimes
Triple Fatal Strikes.
  REMEMBER : Nightmare can just do ALL three moves above follow that order
when you light a FULL RUNE CLOCK.


  Even if Nightmare is a useless ooze, he still can attack you by casting
small oozes to chase after to ice-strike you. Or if you are pretty near
him, he'll catch you to the "Nightmare".

  GENERAL STRATEGY :
- Light up the rune clock as soon as possible to wake up Nightmare.
- When he reveals his core in front side, dash into it and strike it in
Ifrit DT mode, using the Punch-Punch-Kick-Kick often to make big damage.
Kick13 is also appreciate.
- Then when Nightmare is still preparing for the next core revealing, use
the Grenade Gun and shoot to him fast to build up as much DT Gauge you
can. But remember to dodge his attacks at the same time.
- At the next core revealing in the back, dash in again and hit him as you
did in the first time.
- When Nightmare is preparing for the next core revealing, do the same as
the last time you did.
- Now Nightmare may open his core on top. And this is pretty annoying with
his Boomerang. A correct Inferno hit is effective now. Jump on its body
and Inferno him quickly. Or if you use Alastor/Yamato, Air Raid is also a
good idea. Fly around and air-raid Nightmare.

  About more details, see the next part.

---------------------------------------------------
  UNAWAKENING NIGHTMARE'S ATTACKS (its ooze form)
---------------------------------------------------

- ICE CREATURES : When you run around, Nightmare casts these crawling
creatures to pursue you. The most frequent way I often do is to run, run
like hell. Run and leap, because the creatures can leap onto you by your
next position. When you get it, you'll be ice-struck. This doesn't take
much damage, but extremely annoying. When it takes so long for them to
chase you, they'll explode ice-strike without informing. You hardly beat
them, as they are too fast and muggy. So first, you must avoid. Then
QUICKLY light up a rune clock to wake up Nightmare. When Nightmare is
woken up, these creatures will stop.

- FALLING INTO NIGHTMARE : When Nightmare hasn't woken up, he is a moving
ooze. Then he comes close to you, he may rise his body to catch to the
"Nightmare". As I said above, "Nightmare" is the reflect of Dante's
trauma. Dante will again face his former bosses : Phantom, Griffon and
Nelo Angelo. In this second form, your guest is Griffon. This illusion
"Griffon" is completely similar to the real one, but much weaker and
easier to fight. When you first fall to the "Nightmare", you'll see
several Sargasoses, and a black shadow of Griffon which has no life. Equip
a sword weapon (I recommend Sparda) to kill these Sargassoses only. Run
along the border of the area to find and kill all those skulls. Then the
master Sargassos (the biggest skull which is one-eyed and pink) will fall
onto you from a top. Kill him as you did with other Sargassoses. When all
the Sargassoses are killed, the black shadow will wake up as a real
Griffon and fight you. This Griffon is much easier than true one. So try
to kill him without taking too much damage, because you must save your
vitality for Nightmare. You just refer to the same strategy of the real
Griffon. Sometimes you'll receive a Green Orb after killing the boss in
"Nightmare", but that's not an assurrance. So you had better preserve your
life as much as you can. When you have finished, find the light pillar to
return to the real world and continue the battle with the true Nightmare
boss.
  **(SHOULD I GET THIS HIT ? As I have told you, once you beat Nightmare's
"Nightmare", you will deal on pretty big damage (not very big in the third
battle) on the boss after getting out. And then he won't play this attack
with you anymore. So you may wonder if you should let that or avoid. As
the guide writer, I recommend the answer "NO". Why ? Maybe you can deal
the "nightmares" a bit easily in Normal Mode, but what about Hard/DMD mode
- the mode where every monster can become boss, and there's no assurance
about giving Green Orbs after the battle. Generally, I told you NOT TO LET
THAT HAPPEN. You can completely evade this by lighting up the rune clock
as soon as possible or avoid the catching. Nightmare is anyway a tough
boss. And what you have to do is to save your vitality to defeat him. Is
that okay ?)**


--------------------------------
  LIVING NIGHTMARE'S ATTACKS
--------------------------------
  Nightmare "lives" when a rune clock is lit up.

 - MACHINE SHOTS : These fine shots are always cast every time Nightmare
has just woken up. He shoots many fine shots toward every direction. These
shots don't take much damage from you, and you can easily avoid by running
around. Well, anymore problems ? Sometimes Nightmare repeats this attack
whenever he wants, especially in the distance between the two core
revealings.

 - BLACK SHOOTING MISSILES : Nightmare does this when he has just revealed
his core, as soon as the Machine Shots are stopped. This is truely a
dangerous attack when you are careless. I have died a lot just because of
these hits. Why ? Because Nightmare casts this hit when he reveals his
core. And most of us can't abandon such a great chance to damage
Nightmare. The Missiles are shot in a limited area near there. If you
desperately dash in to the core with no realization, there are 90 percents
that you get hit. Remember that the damage caused by these things is not
small, and then they will stun Dante for a moment. With the little
stunning moment, if you haven't got calm yet, then you'll continuous to be
hit, hit until your death comes. Control Dante to move and jump diagonally
out of the missiles' limit, coming close at the same time. Be patient, it
may be slow if you don't want to get hit. If you have Rolling Blaze, the
flame covered you will protect you from the missiles and reflex the hits
back to Nightmare. So you should purchase this ability if you haven't got
it yet. Well, about how to attack the core at this time. Let me tell you
two strategies :
  + If you have practiced and been very good at dodging those missiles,
just dash in safely and then Ifrit DTing, use the Punch-Punch-Kick-Kick
combo to damage Nightmare's core as much as you can. Once you get to the
core, there's a very little chance you are damaged again by the missiles
or any outside effects. So try to reach it as soon as possible and cause
damage on Nightmare. The advantage of this strategy is that you inflict a
pretty big damage on the core. And when the core is closed, if you
deactivate the DT mode in time, you'll still save some remaining rune
symbols. And you can fill up your DT Gauge more quickly before the next
turn.
  + If you are still afraid of the missiles or you are not very good at
dodging, try to have a full DT Gauge before, with at least 6 rune symbols.
Then when the Missiles are shot, try to dodge a few of them, then DTrigger
and quickly jump in the core, along an INFERNO. With at least 6 rune
symbols, you can cast two Infernos to inflict the core. I think the
Inferno's limit is large enough to damage the core. The advantage of this
strategy is that the damage you caused is big enough, but it may waste a
lot of rune symbols.
  I don't know if I'm wrong, but sometimes I see the beams are cast from
the top, as another protection for the core revealed on top. These
Missiles will dash down very suddenly and heavily. You try to run around
as fast as you can to avoid them, if you are still on the ground.

- TRIPLE FATAL STRIKES : Nightmare often does this just before the second
time he reveals his core, after finishing a Machine Shots hit. Three firm
spikes are pulled out, nailing Dante to the wall. Each of them cause a
extremely big damage. In Hard/Dante Must Die Mode, this hit is strong
enough to kill Dante at once, if you have got the whole attack. That's the
reason why I call it "Fatal". You often hear a noisy sound just before
this attack begins. But it passes very quickly and you'll be sure to get
it if you don't try to dodge when the sound is still sounded. Just after
it ends, the three spikes will come out, nailing Dante wherever he steps
to. The dangerous is that once you got one spike, there's no chance for
you to avoid the second and third hit. Dante will be nailed heavily and
stuns, as the second spike is coming out and so is the third spike. And
then if you haven't got at least a full lifebar and half -> your life is
ended (Of course, the spikes are that strong when you play Hard/DMD Mode).
Rolling Blaze again makes big support. When you jump as a spike comes to
you, it'll be driven to Dante's side. But run away as soon as possible.
Leaping/jumping is not a good idea to avoid this hit. You may jump over
the first spike, but not with the second or third spike. That damage is
not small either. The best solution is to stay away from the hit as far as
you can. You can have time to run far like that, if you realize it early,
when the noisy sound is still existing. If not, try to jump on the top of
the Nightmare as soon as possible, IF IT'S BEING SAFE. If you can't move
during that time by some reason, the last solution is jumping, along with
Rolling Blaze to save your life. Jump up at the right time a spike is hit.
Remember, ONLY ROLLING BLAZE JUMP CAN BE DONE HERE, NOT NORMAL JUMP.
Another solution for this hit is using Alastor/Yamato DT Mode to increase
your speed to jump out.

- ICE BEAM : Well, Nightmare often uses this hit when his core is opened
on top. If you doesn't abandon any chance to hit Nightmare, I assure that
you'll jump on top of him to damage him. But it's not as easy as you
expect, because Nightmare will shot either Black Missiles to damage you
heavily. But now I want to mention about Ice Beam - the attack that
Nightmare will cast on ground. This may be the most annoying attack of
Nightmare, but easy to avoid if you are careful and calm. Nightmare will
shot a long ice beam through the wall very long, and move it to several
directions in that side. Once you are stuck in the beam, you'll be frozen,
and a little damage will be taken. After that, Nightmare will continue the
beam to damage you, until the ice covering you is broken, and then you are
inflicted a very damage. Try to guess this attack as early as you can.
About me, jumping to the top is my frequent solution. But this way can
only be used when you're sure the top is being safe either, but that
doesn't always happen. So the other way is to run away from the beam. How
? Run and stay away from the beam as far as you can. Alastor/Yamato DT
Mode can be helpful here. A good new is that the beam is just moved in a
certain limit, but it's still fatal anyway. But as my experience shows,
this attack is often shot as the core is revealed on top. So avoiding by
jumping correctly to the top is not very bad. As when you are on top, you
are completely safe from the Ice Beam, and then you can damage the core.
But be careful with the Missiles.

- STRIKING BOOMERANG : This is a new attack that Nightmare 1 didn't use.
He always does this when the core is revealed on top. The huge boomerang
will be shot and strike around the core to protect it, as it will cause a
heavy damage if you get hit. Sometimes I saw that Nightmare casts the
boomerange and surging Black Missiles simultaneously. And those are all
suck !!! First, the Black Missiles now will be shot from the top and
inflicts wherever you come. So you just need to run away as it chases
after you, if your running is smooth. Of course, that's not the true
problem, but the boomerang is. It's pretty huge, spinning around the core
of Nightmare, as it prevents you from attacking the core. The damage
caused by this thing is pretty serious. I have too few experienced about
this, as I always the passed the bosses by luck or use items. I also avoid
the boomerang by random. But the thing I mustn't forget is that the
ROLLING BLAZE. Like its natural function with the other hits, Rolling
Blaze protects you from some damage as you jump on to create the flame
around you. Do the same with the boomerang. When you see it's coming to
you, you can either jump over it, or try to be in time as the Rolling
Blaze will protect you. As I told about, Nightmare often uses this attack
when he reveals his core on top. So if you can, try to jump and stay
firmly on the top, as you can attack the core now. When you are on top,
most of Nightmare's attacks don't reach you anymore. So try to jump on it
and damage the boss as soon as possible. But anyway, I just said "most
of", not "all of". That means the Black Beams, or especially the Boomerang
still can touch at some distance. And you yourself be always alert and
defend with your Rolling Blaze. As in the above sentences, Black Beams and
Boomerang can be partly prevented by Rolling Blaze as you jump up. If not,
the Boomerang may throw you away from the Nightmare, leaving the damage to
you. Maybe you don't like that okay ?

  Good luck !
==========================================================================

  After the fight, get to the altar again. Then press the Enter button to
grab a new thing from it : The Spirit Stone "Elixir". Then your mission is
ended up here.


**************************************************************************
           MISSION NINETEEN : ENTER THE CORRUPTED WORLD

           Key Item : Philosopher's Stone
           New Enemies : Nobodies
           Secret Mission : None

**************************************************************************

  --REFLEXIVE WORLD--

  Dante has been taken back to the spiral stairway area. But all the
mirror doors have been lost. Now what you have to do is returning to the
Path of Trials to come to your next destination. It's very the remaining
right door from the Staff of Hermes. Get in it now, why not ! :)

  You have taken back to the bedroom where you first met Vergil/Nelo
Angelo. Now the door getting to the battlefield between you and Vergil
can't be opened anymore. Search the room for a while.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  It's just next right to the bed and easy to see. Get it now.
--------------------------------------------------------------------------

--[UNTOUCHABLE]-----------------------------------------------------------
  Well babe, do you see anything glowing on the top of the bed ? Let's
climb up and get it by pressing Enter button. It's a new Untouchable.
--------------------------------------------------------------------------

  After getting the stuffs, you come to check the mirror. Dante will do
something with the Elixir, that makes the mirror can be got through. Go
through it now.

  Now you have come to the reflexive world of the bedroom. All the things
are the same but opposing. And the reflexive Statue of Time can't be used
here. But the balcony door here can be opened. So get through it. Then
jump down to the courtyard. You'll see a pedestal in the centre of the
yard, having the Philosopher's Stone. Okay, get it now, but...

  --"NO BODY" OR "NOBODY" : ALL THE SAME --
  Yes, three little Nobodies will take surround you. As usual, see the
"Enemy List" section for these outlandish creatures. There will be a scene
showing a Nobody which takes out its flesh to become bigger. Nobodies come
to you with random sizes, but they have the same health. When you cause
big damage on them, they'll return small and some more hits will kill
them. The door has been sealed, and you are forced to kill these Nobodies.
Try on, then you'll be safe.

  After that, jump up the upper path on the left. It's very similar to the
battlefield between you and Vergil, but all things are on the opposite
side. Run along the path and turn, then jump over the broken part to the
other side. Climb up the ruin to the top level. And go along the path to
the position above the patio door.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  When running along the top leve, you'll see it in the sky on your right.
Air Raid or Air Hike are required here. With Aid Raid, just turn into
Alastor/Yamato DT Form and make Dante fly there to get the fragment. With
Air Hike, just jump toward it, then jump again to reach it.
--------------------------------------------------------------------------

  Get down the door and go in the reflexive bedroom. Return through the
mirror and then back to the Path of Trials.

  Pass over the bridge, then get in the cathedral where you first fought
Nightmare. The puddle is still there. And now you stand in it, and press
the Enter button to get sunk.

  You have jumped down the corrupted world. Find a pool with a gem
attached on it. You explore the gem and put the Philosopher's Stone in it.
Then the pool will broken, revealing the way to the Underworld. Get down
now and step to the next mission.


**************************************************************************
             MISSION TWENTY : SHOWDOWN WITH NIGHTMARE

             Key Item : None
             New Enemies : None
             Boss : Nightmare
             Secret Mission : None

**************************************************************************

  --TRISH IS TRULY EVIL--

  You have entered Mundus's hideout which looks like living cave. Well,
the red background and the bloody moving paths make the hideout look like
an internal design of creature's body. And you, climb up the next hole and
go along that path. At the end, you'll see a "door" which is like a
thumbing heart. It's just a soft flesh and you strike it by anything to go
in.

  The chamber inside has a Statue of Time and two... Nobodies. Well, you
can kill them if you like. But it's not easy to avoid them either. Use the
Statue if you like. Then go through the next flesh "door".

  This is begun with a scene. Dante enters a very large round chamber, and
then he finds Trish who is needing his help. What is happening to her ?
With no skeptic, Dante runs to Trish. But it's too late for him realize a
trap waiting for him. He is suddenly sealed in a big magical cage... along
with a... NIGHTMARE...

==========================================================================
  BOSS FIGHT : NIGHTMARE
-------------------------------------
  Difficulty : Very Hard
  Rune Clocks : 2

 Well, as any other boss, this time Nightmare has got its strongest form,
which power is much stronger and new attacks have been all learnt. This is
the time you'll see the true vitality and strength of Nightmare.

-----------------------------
  HOW TO DAMAGE NIGHTMARE
-----------------------------
  As I told about, Nightmare is an ooze. And all attacks are useless
against it. That means the strategy for this boss is unique from other
bosses. The rune clocks are the safe way to attack Nightmare.

- STRIKING THE RUNE CLOCK : Nightmare himself is a moving useless ooze,
and nothing can damage this form of him. He just raises up to be a living
creature when ONE of the rune clocks is lit. But that still doesn't mean
you can damage him. Once he "lives", he'll use his "robbish" to attack
you. And then he reveals his CORE. This is like Nightmare's heart and once
you beat the core, Nightmare will get damage. But then, he will cover his
core and continues to attack you, until the lit rune clock is off.
According to my experience, Nightmare often reveals his core twice each
time a rune clock is lit. Generally, to make Nightmare wake up, you have
to beat ONE of the rune clocks around and ONLY ONE. Beating the others
next just waste your time. Nightmare can reveal its core anywhere on its
body : Front, back or on top. So pay attention to that.

- DEFEATING THE "NIGHTMARE" : As the boss' name is Nightmare, so he also
has an attack named "Nightmare" (I think so). As a useless ooze when you
haven't lit the rune clock yet, he moves around and then sometimes catches
you to very your "Nightmare". The nightmare is extracted from Dante's
memory. You'll face the former bosses again in this "Nightmare", along
with some Sargasosses. If you defeat the boss in the "Nightmare", then
you'll get out and that will make Nightmare lose a great deal of health.

-------------------------------
  EQUIPMENTS REQUIRED
-------------------------------
  In my opinion, Nightmare is truly a tough boss. Although he is not as
tough as Nelo Angelo or Mundus, his outlandish nature requires some very
unique skills to kill him. That's the reason why I open this section in
Nightmare strategy.

  DEVIL ARM : IFRIT
  Ifrit is the most popular weapon of DMC experts. I'll explain this later
in "Weapon List" - Ifrit section. But I remind this is the best weapon
against Nightmare. Nightmare just reveals his core in a limited time. The
Alastor/Yamato are not strong enough to inflict a big damage on the core
during that short time. The Sparda doesn't have DT Mode and some important
skills can't be executed. So Ifrit is the most perfect. When you turn into
Ifrit DT Mode, the quick Punch-Punch-Kick-Kick inflicts a very big damage
on Nightmare, and some other skills like Kick13 and Inferno are pretty
strong, enough to confuse Nightmare.

  FIREARM : GRENADE GUN
  Grenade Gun has the strongest power of all Dante's firearms. Sometimes,
you can use it to damage Nightmare's core from a pretty far distance.
First, I recommend you this weapon. But about it's REAL function, see the
next part "How to build up Devil Trigger Gauge".

-----------------------------------------
  HOW TO BUILD UP DEVIL TRIGGER GAUGE
-----------------------------------------

 - You can only attack Nightmare when he releases his core. But then all
your DT Gauge is all used for those chances And then if you wait for the
next releasing core of Nightmare to build up the DT Gauge with normal
hits, you'll waste a lot of time while your vitality can be damaged
anytime. So there's another way to build up DT Gauge without physical
attacks : USE THE GRENADE GUN. Just use this gun to shoot at Nightmare
anytime while you're running around him. Each shot can fill a little or
half of a rune symbol, although it can't damage Nightmare. This is an easy
for you to build the DT Gauge without using Devil Stars either, which will
reduce your ranking.
- Grenade Gun can't be strong enough to build up the DT Gauge fast. So
taunting is the remaining way. Taunt in a free chance, when you badly need
many many rune symbols, especially when Nightmare prepares to open core,
and you need a pretty long DT gauge to beat it.

--------------------------------------------------
  NIGHTMARE'S ATTACK PATTERN & GENERAL STRATEGY
--------------------------------------------------

  NIGHTMARE'S ATTACK PATTERN :
  As my experience fighting this thing, I think living Nightmare often
reveals his core follow this order :
- Front Side : He opens the core, doing following attacks : Machine Shots,
Black Beam.
- Back Side : He opens the core to this side after he has done with the
front side. His attacks now are mostly similar to the front side, but
added with Triple Fatal Strikes.
- On Top : This is the last position he opens his core before returning
into a useless ooze. His attacks : Striking Boomerang, Ice Beam, sometimes
Triple Fatal Strikes.
  REMEMBER : Nightmare can just do ALL three moves above follow that order
when you light a FULL RUNE CLOCK.


  Even if Nightmare is a useless ooze, he still can attack you by casting
small oozes to chase after to ice-strike you. Or if you are pretty near
him, he'll catch you to the "Nightmare".

  GENERAL STRATEGY :
- Light up the rune clock as soon as possible to wake up Nightmare.
- When he reveals his core in front side, dash into it and strike it in
Ifrit DT mode, using the Punch-Punch-Kick-Kick often to make big damage.
Kick13 is also appreciate.
- Then when Nightmare is still preparing for the next core revealing, use
the Grenade Gun and shoot to him fast to build up as much DT Gauge you
can. But remember to dodge his attacks at the same time.
- At the next core revealing in the back, dash in again and hit him as you
did in the first time.
- When Nightmare is preparing for the next core revealing, do the same as
the last time you did.
- Now Nightmare may open his core on top. And this is pretty annoying with
his Boomerang. A correct Inferno hit is effective now. Jump on its body
and Inferno him quickly. Or if you use Alastor/Yamato, Air Raid is also a
good idea. Fly around and air-raid Nightmare.

  About more details, see the next part.

---------------------------------------------------
  UNAWAKENING NIGHTMARE'S ATTACKS (its ooze form)
---------------------------------------------------

- ICE CREATURES : When you run around, Nightmare casts these crawling
creatures to pursue you. The most frequent way I often do is to run, run
like hell. Run and leap, because the creatures can leap onto you by your
next position. When you get it, you'll be ice-struck. This doesn't take
much damage, but extremely annoying. When it takes so long for them to
chase you, they'll explode ice-strike without informing. You hardly beat
them, as they are too fast and muggy. So first, you must avoid. Then
QUICKLY light up a rune clock to wake up Nightmare. When Nightmare is
woken up, these creatures will stop.

- FALLING INTO NIGHTMARE : When Nightmare hasn't woken up, he is a moving
ooze. Then he comes close to you, he may rise his body to catch to the
"Nightmare". As I said above, "Nightmare" is the reflect of Dante's
trauma. Dante will again face his former bosses : Phantom, Griffon and
Nelo Angelo. In this third form, your guest is Nelo Angelo. This illusion
"Nelo Angelo" is completely similar to the real one, but much weaker and
easier to fight. When you first fall to the "Nightmare", you'll see
several Sargasoses, and a black shadow of Nelo Angelo which has no life.
Equip a sword weapon (I recommend Sparda) to kill these Sargassoses only.
Run along the border of the area to find and kill all those skulls. Then
the master Sargassos (the biggest skull which is one-eyed and pink) will
fall onto you from a top. Kill him as you did with other Sargassoses. When
all the Sargassoses are killed, the black shadow will wake up as a real
Nelo Angelo and fight you. This Nelo Angelo is much easier than true one.
So try to kill him without taking too much damage, because you must save
your vitality for Nightmare. You just refer to the same strategy of the
real Nelo Angelo. Sometimes you'll receive a Green Orb after killing the
boss in "Nightmare", but that's not an assurrance. So you had better
preserve your life as much as you can. When you have finished, find the
light pillar to return to the real world and continue the battle with the
true Nightmare boss.
  **(SHOULD I GET THIS HIT ? As I have told you, once you beat Nightmare's
"Nightmare", you will deal on pretty big damage (not very big in the third
battle) on the boss after getting out. And then he won't play this attack
with you anymore. So you may wonder if you should let that or avoid. As
the guide writer, I recommend the answer "NO". Why ? Maybe you can deal
the "nightmares" a bit easily in Normal Mode, but what about Hard/DMD mode
- the mode where every monster can become boss, and there's no assurance
about giving Green Orbs after the battle. Generally, I told you NOT TO LET
THAT HAPPEN. You can completely evade this by lighting up the rune clock
as soon as possible or avoid the catching. Nightmare is anyway a tough
boss. And what you have to do is to save your vitality to defeat him. Is
that okay ?)**

- DANTE HUNTING : Let's see. This move is not only strange and stupid but
fatal as well. This is also the new move of Nightmare in this battle. When
he turns to his ooze form, sometimes Nightmare will suddenly fly up and
out of the screen. What is he doing ? Be careful, he is shooting the Black
Missiles chasing after you, shooting wherever you run. This is not hard.
You just run around the border of the huge cage (Just watch out the
obstacles, which are the little megaliths of the cave). If you feel that
the Black Missile will catch you, just jump up to make Rolling Blaze
protect you. Then do the same when running out of the others. But this is
not the whole plan of Nightmare. If you run around the border, or you're
being in Alastor/Yamato, sometimes you can avoid from Nightmare's "Net
Catching" : Nightmare turns into a muggy net and covers you very quickly
and suddenly at the position you are in. It's often very accurate, except
the above cases I have just told. If you have Dante be caught in the net,
it will be a true "Nightmare" if you can't manage to go out. Many people
who have just played this game are trapped a lot here. If you just try and
try to strike and beat the net wall, I assure that it never breaks. And
what will happen if you can't go out soon ? Nightmare will slowly return
to its ooze form and... SPLASH... the whole mass drops on you, which can
steal A WHOLE LIFEBAR OF DANTE (Hic, hic, poor him !!! :( ) If you can
manage to survive, I don't think you can have enough vitality to deal the
rest of the battle, except you sacrifice a Vital Star and reduce your
rank. This battle will last longer than the previous. About why, just try
to play next to see what I mean. Now let me show you how to get out of the
damn net. The net can stick on the ground because of the
four_corner_nails. So you just need to strike one of the four nails, then
you may be out. So simple right ? When you are out, try to run away as far
as you can to be completely out of Nightmare's dropping limit.

--------------------------------
  LIVING NIGHTMARE'S ATTACKS
--------------------------------
  Nightmare "lives" when a rune clock is lit up.

 - MACHINE SHOTS : These fine shots are always cast every time Nightmare
has just woken up. He shoots many fine shots toward every direction. These
shots don't take much damage from you, and you can easily avoid by running
around. Well, anymore problems ? Sometimes Nightmare repeats this attack
whenever he wants, especially in the distance between the two core
revealings.

 - BLACK SHOOTING MISSILES : Nightmare does this when he has just revealed
his core, as soon as the Machine Shots are stopped. This is truely a
dangerous attack when you are careless. I have died a lot just because of
these hits. Why ? Because Nightmare casts this hit when he reveals his
core. And most of us can't abandon such a great chance to damage
Nightmare. The Missiles are shot in a limited area near there. If you
desperately dash in to the core with no realization, there are 90 percents
that you get hit. Remember that the damage caused by these things is not
small, and then they will stun Dante for a moment. With the little
stunning moment, if you haven't got calm yet, then you'll continuous to be
hit, hit until your death comes. Control Dante to move and jump diagonally
out of the missiles' limit, coming close at the same time. Be patient, it
may be slow if you don't want to get hit. If you have Rolling Blaze, the
flame covered you will protect you from the missiles and reflex the hits
back to Nightmare. So you should purchase this ability if you haven't got
it yet. Well, about how to attack the core at this time. Let me tell you
two strategies :
  + If you have practiced and been very good at dodging those missiles,
just dash in safely and then Ifrit DTing, use the Punch-Punch-Kick-Kick
combo to damage Nightmare's core as much as you can. Once you get to the
core, there's a very little chance you are damaged again by the missiles
or any outside effects. So try to reach it as soon as possible and cause
damage on Nightmare. The advantage of this strategy is that you inflict a
pretty big damage on the core. And when the core is closed, if you
deactivate the DT mode in time, you'll still save some remaining rune
symbols. And you can fill up your DT Gauge more quickly before the next
turn.
  + If you are still afraid of the missiles or you are not very good at
dodging, try to have a full DT Gauge before, with at least 6 rune symbols.
Then when the Missiles are shot, try to dodge a few of them, then DTrigger
and quickly jump in the core, along an INFERNO. With at least 6 rune
symbols, you can cast two Infernos to inflict the core. I think the
Inferno's limit is large enough to damage the core. The advantage of this
strategy is that the damage you caused is big enough, but it may waste a
lot of rune symbols.
  I don't know if I'm wrong, but sometimes I see the beams are cast from
the top, as another protection for the core revealed on top. These
Missiles will dash down very suddenly and heavily. You try to run around
as fast as you can to avoid them, if you are still on the ground.

- TRIPLE FATAL STRIKES : Nightmare often does this just before the second
time he reveals his core, after finishing a Machine Shots hit. Three firm
spikes are pulled out, nailing Dante to the wall. Each of them cause a
extremely big damage. In Hard/Dante Must Die Mode, this hit is strong
enough to kill Dante at once, if you have got the whole attack. That's the
reason why I call it "Fatal". You often hear a noisy sound just before
this attack begins. But it passes very quickly and you'll be sure to get
it if you don't try to dodge when the sound is still sounded. Just after
it ends, the three spikes will come out, nailing Dante wherever he steps
to. The dangerous is that once you got one spike, there's no chance for
you to avoid the second and third hit. Dante will be nailed heavily and
stuns, as the second spike is coming out and so is the third spike. And
then if you haven't got at least a full lifebar and half -> your life is
ended (Of course, the spikes are that strong when you play Hard/DMD Mode).
Rolling Blaze again makes big support. When you jump as a spike comes to
you, it'll be driven to Dante's side. But run away as soon as possible.
Leaping/jumping is not a good idea to avoid this hit. You may jump over
the first spike, but not with the second or third spike. That damage is
not small either. The best solution is to stay away from the hit as far as
you can. You can have time to run far like that, if you realize it early,
when the noisy sound is still existing. If not, try to jump on the top of
the Nightmare as soon as possible, IF IT'S BEING SAFE. If you can't move
during that time by some reason, the last solution is jumping, along with
Rolling Blaze to save your life. Jump up at the right time a spike is hit.
Remember, ONLY ROLLING BLAZE JUMP CAN BE DONE HERE, NOT NORMAL JUMP.
Another solution for this hit is using Alastor/Yamato DT Mode to increase
your speed to jump out.

- ICE BEAM : Well, Nightmare often uses this hit when his core is opened
on top. If you doesn't abandon any chance to hit Nightmare, I assure that
you'll jump on top of him to damage him. But it's not as easy as you
expect, because Nightmare will shot either Black Missiles to damage you
heavily. But now I want to mention about Ice Beam - the attack that
Nightmare will cast on ground. This may be the most annoying attack of
Nightmare, but easy to avoid if you are careful and calm. Nightmare will
shot a long ice beam through the wall very long, and move it to several
directions in that side. Once you are stuck in the beam, you'll be frozen,
and a little damage will be taken. After that, Nightmare will continue the
beam to damage you, until the ice covering you is broken, and then you are
inflicted a very damage. Try to guess this attack as early as you can.
About me, jumping to the top is my frequent solution. But this way can
only be used when you're sure the top is being safe either, but that
doesn't always happen. So the other way is to run away from the beam. How
? Run and stay away from the beam as far as you can. Alastor/Yamato DT
Mode can be helpful here. A good new is that the beam is just moved in a
certain limit, but it's still fatal anyway. But as my experience shows,
this attack is often shot as the core is revealed on top. So avoiding by
jumping correctly to the top is not very bad. As when you are on top, you
are completely safe from the Ice Beam, and then you can damage the core.
But be careful with the Missiles.

- STRIKING BOOMERANG : This is a new attack that Nightmare 1 didn't use.
He always does this when the core is revealed on top. The huge boomerang
will be shot and strike around the core to protect it, as it will cause a
heavy damage if you get hit. Sometimes I saw that Nightmare casts the
boomerange and surging Black Missiles simultaneously. And those are all
suck !!! First, the Black Missiles now will be shot from the top and
inflicts wherever you come. So you just need to run away as it chases
after you, if your running is smooth. Of course, that's not the true
problem, but the boomerang is. It's pretty huge, spinning around the core
of Nightmare, as it prevents you from attacking the core. The damage
caused by this thing is pretty serious. I have too few experienced about
this, as I always the passed the bosses by luck or use items. I also avoid
the boomerang by random. But the thing I mustn't forget is that the
ROLLING BLAZE. Like its natural function with the other hits, Rolling
Blaze protects you from some damage as you jump on to create the flame
around you. Do the same with the boomerang. When you see it's coming to
you, you can either jump over it, or try to be in time as the Rolling
Blaze will protect you. As I told about, Nightmare often uses this attack
when he reveals his core on top. So if you can, try to jump and stay
firmly on the top, as you can attack the core now. When you are on top,
most of Nightmare's attacks don't reach you anymore. So try to jump on it
and damage the boss as soon as possible. But anyway, I just said "most
of", not "all of". That means the Black Beams, or especially the Boomerang
still can touch at some distance. And you yourself be always alert and
defend with your Rolling Blaze. As in the above sentences, Black Beams and
Boomerang can be partly prevented by Rolling Blaze as you jump up. If not,
the Boomerang may throw you away from the Nightmare, leaving the damage to
you. Maybe you don't like that okay ?

  *When you have damaged 2/3 of Nightmare's livebar. There will be a
cutscene showing your mistake... to trust that evil woman Trish...

--------------------------------
  TRISH SUPPORTS... NIGHTMARE
--------------------------------
  "Let's see, sweet Dante ! You have been deceived by HER. You are so
naive, demon ! Why a demon like you...!"

  Trish will support Nightmare by attacking you along with the boss. She
is out of the cage, and you can't see her on the screen. But sometimes on
the left side of the cage cast some yellow lightnings. That is Trish's
attacks - very the hit she used to assassinate Dante in the beginning of
the game. To evade this hit is easy. Just continually run around the
battlefield that the hit can't catch you, as it's a bit lingering. What if
you get hit by Trish's lightning ? The damage is not the problem, but the
electricity will stun you pretty long moment, enough for Nightmare to give
you some Black Missiles or Ice Beam, which will take out your life
instantly. So it's better for you to evade this as much as you can. And
try to take out Nightmare's remaining vitality as soon as possible to stop
this confusing state. (If I were Dante and when I was out, I would kill
Trish without hesitating. Dante is so sweet to her).

--------------------------------
  THE REAL ANGER OF NIGHTMARE
--------------------------------
  When you have damaged the whole lifebar of Nightmare, sorry to tell you
that it's not over yet. You have made Nightmare "angry" and this time his
anger is on top. Nightmare will be recovered with 1/3 hif while lifebar,
and becomes tougher than ever. He reveals his core on top, and continually
plays bunch of various attacks that you'll get big damage soon with a
little touch : Striking Boomerang and lots of messing attacks, and even
protectors for the core. What do you do now ? I assure that if you play in
Normal/Hard/DMD Mode, you don't have much life remaining to fight anymore,
while Nightmare is so powerful now. In this time, beating the core with
normal state is truely desperate and dangerous. What you should do is that
to have 10 full rune symbols of your DT Gauge, and a sum of vitality
enough to survive some more minutes with Nightmare's attacks (Sorry that I
can't estimate how much vitality you should remain). When you have got
those conditions, these are what I recommend you to do :

  IFRIT - INFERNO & KICK13 AUTO COMBO "PUNCH-PUNCH-KICK-KICK" : There's
nothing to lose now. With Ifrit, Inferno may be the only choice to damage
a lot of Nightmare's vitality before you can get an attack. But it's
pretty desperate to use this. As the core is on top of Nightmare, you must
jump up. But... TRY TO JUMP CORRECTLY TO THE TOP, or your Inferno will
become useless. I have luckily got Nightmare after three or four correct
Inferno without being hit. The point is that you must try to succeed the
first jump, as your Inferno will be correct. After the first correct
Inferno, you have dealed a few of Nightmare's little vitality, and the
next hits can be either Inferno or Kick13 Auto Combo, depending on which
you like. Then get your advantage now and do next QUICKLY, before you may
get hit.

  ALASTOR/YAMATO - AIR RAID : With these sword weapons, Air Raid is the
only choice. Try to do this first step successfully : Switch to DT Mode,
then QUICKLY Air Hiking to an as high as position you can and press R1
ASAP for Dante to fly. Now you have been separated from the ground, that
means your worry now attends to Nightmare's air attacks. As you can fly,
so try to dodge the air attacks and the protectors of the core, air
raiding Nightmare's core at the same time to damage it. The danger is that
Air Raid power is not as strong as Inferno, and I can't assure that the
full 10 rune symbols of DT Gauge can last until Nightmare's death. If you
run out of the DT Mode, you'll return to normal state facing the dangerous
attacks around you. There's nothing to lose more ! Try all your effort to
fill the DT Gauge up and repeat : One choice is using the Devil Star which
will reduce your rank, or the second choice is to roll and shoot Grenade
shots. Rolling is to dodge Nightmare's attacks, and shooting to build up
DT Gauge. Try to have reach the number of symbols which is just enough to
turn, you don't need to fill up the whole gauge, as Nightmare can die
soon. And you can't die now. Or you'll begin everything.

  *REMEMBER THAT TRISH STILL ATTACKS YOU THIS TIME. And it's not worth for
you to get her electricity to be stunned, and then die by Nightmare's
hits, okay.


  Good luck to all of you !
==========================================================================

  Now... Nightmare is ended... But it still annoys you by casting a laser
that destroys the current cave. Dante is safe, but a broken huge limestone
rock is dropping onto Trish. She doesn't prompt to do anything, and...
Dante calls her, holding her aside : He saves her life. Strange ? Let's
see how he explains for his action : She so much looks like his mother...
But next time it won't be like this... He stays away from Trish...


**************************************************************************
                   MISSION TWENTY ONE : LIVING CAVE

                   Key Items : None
                   New Enemies : None
                   Boss : None
                   Secret Mission : Hidden Bangle

**************************************************************************

  --WANDERING IN SOMEONE'S BODY--
  You have been in a circular area in the living cave. But before
starting, I remind to return to the battlefield between you and
Nightmare...

--[UNTOUCHABLE]-----------------------------------------------------------
  This is the reason why I ask you to return. Run around the border of the
battlefield, until you see something glowing on the ground. It's just far
next to the entrance. It's the last Untouchable.
--------------------------------------------------------------------------

  After that, get back to the circular area. There's a Statue of Time that
you can use to prepare yourself. You can also a Holy Water which is
glowing here. Then pay attention to the things around you. You'll find a
strange doorway that is locked by some tentacles when you come and there's
no way to pass it. So let's find another door here, just some around. Then
get in.

  You have been in an area which looks like human's organs. Don't be
afraid of them. They are just moving. Try to jump from pillar to pillar
until you find something like cocoon glowing beside a huge door. If you
examine the huge door, you see that it is locked by a very thick magical
seal, and now you can't unlock it. Let's strike the cocoon like you did
with the Red Orb pedestals. Strike until you see a scene : The tentacles
outside have opened the the doorway. So now, get back to the circular cave
and enter that way.

  You come to a long path which looks like human's pulses. Sometimes the
path can move as if pulses are providing blood to a "heart" somewhere. But
don't care about that, just go forward. The moving can sometimes make you
lose your direction. So be careful and don't go in a mess. You'll come to
a part which splits into two ways : the north way has some tentacles and a
small right. Don't go to the small right way, as it will take you to a
dead end with annoying tentacles. Just forward the north way.

--------------------------------------------------------------------------
  PASSING THE TENTACLES
  These tentacles can't be killed. I have ever died because of those
tentacles. Stupid right ? So I attend to give you some ways to pass them :
- Jump with Rolling Blaze : The Rolling Blaze can protect from the
tentacle strike. Just jump up over them and they can't hurt you with the
flame around yor body. Easy right ?
- Using Handguns : If you don't have Rolling Blaze, using handguns is the
solution. This game is different from Resident Evil and Silent Hill that
you can shoot and move simultaneously, as Dante will auto-aim at the
objects. Just move and shoot them to force them move in, letting the way
for you to pass.

  LITTLE NOTE ABOUT LIVING CAVE
  During this path, remember NOT TO STAY AT A POSITION SO LONG. What will
happen if you stay in a position so long without moving around ? Something
from the underground at the position you are standing will raise up and
strike you which can damage your vitality. That's the point which not
everyone pays attention to. So don't forget that.
--------------------------------------------------------------------------

  After passing this pile of tentacles and go some more steps, you'll be
suddenly sealed all the way... with a Nobody. Kill that Nobody to destroy
the seals. Try to determine the next way. Don't go wrong at the returning
direction. Run forward, there might be some more tentacles around. Run
until you trap in the same seal and fight another Nobody. Kill it again
and destroy the seal, then head up. The third time will be harder. You are
trapped in a room with one or more Nobodies, along with the bigger
tentacles. This is pretty annoying. You need to kill the Nobodies, but
sometimes Dante aims at the tentacles. The only solution for this to keep
Dante and the Nobodies away from the tentacle area, then fight the
Nobodies. I know that it's hard to do that with those jumping Nobodies.
But you must kill them anyway. After that, all the seals will be
destroyed. And your new door is a white flesh. Get in it.

  --THRESOLD OF THE FINAL STAGE--
  You have come to a lava lake, with two Plasmas. Kill them now to avoid
their annoyances. If the orbs the drop are in the lava lake, and you
really want to get them, so step in the lava lake to do that. But remember
that your vitality will be lost gradually while staying in lava. To avoid
losing vitality now, jump on the ground rising on the lake. Jump until you
come to a ground with a rune clock to raise a pillar. Then climb up the
right steps, then jump to the pillar, and jump to the next ground. There's
a Red Orb cocoon here. Hit it to get your prize. Then light up the next
rune clock and jump from pillar to pillar to the last ground. Break the
flesh door and go to it.

  You have been on the upper level of the organ room. Stand at the end of
the half bridge, and press Jump button. Dante will automatically fly to
the other side. Here you also find the last rune clock. Activate it, and
all the seal layers of the huge door will be gradually destroyed. From
this position, just jump down from any edge which is not the end of the
half bridge to below. From there, head up and open the huge door.


**************************************************************************
               MISSION TWENTY TWO : LEGENDARY BATTLE

               Key Item : None
               New Enemies : None
               Boss : Mundus
               Secret Mission : None

**************************************************************************

  --...AND THE SECRET OF TRISH--
  You enter a large splendid hall full of shine. Just run to the huge
statue and have a talk with a demon inside the statue : Mundus. Mundus
shows Dante that Trish was "dead" and then thrusted him cowardly. But
Trish is still alive and dashes out to protect Dante. She's got the hit
and...

  Dante's anger has come to its peak. Mundus rushes out from the statue,
revealing his true form. Both of them are taken to an unlimited space
battlefield. At that time, Mundus tells Dante about the Trish who was
created from his mother. Mundus shows himself, and Dante turns into his
ultimate devil form - Sparda DT Mode. This is the only time in the game
that Sparda shows its true power through its DT Mode.

==========================================================================
  BOSS FIGHT : MUNDUS
---------------------------------
  Difficulty : Hard

  You have faced the first form of the final boss Mundus - who had killed
Dante's family twenty years ago - your ultimate enemy. Of course, being
the ultimate enemy, he is the hardest and toughest boss of the game. If
you play Easy/Normal Mode, you can't figure out his true power. But in
Hard/DMD mode, just two of Mundus' hits can kill you instantly. So don't
despise him in any case.

-----------------------------------
   EQUIPMENT REQUIRED & CHANGES
-----------------------------------

  You can't choose weapon in this battle. The game has forced to use the
Sparda along with Dante's ultimate form. The only manual move you use in
this battle is the Vortex, as you are fighting in the air. Press the
Attack button to execute Vortex fly. Besides, in this form, Dante can
shoot fireballs easily by pressing the Shoot button without holding the R1
trigger. This will make your shots much faster.

  In this battle, the Jump Button causes extra speed while you are flying,
which is very important to dodge Mundus' attacks.

------------------------------------------
  DANTE'S SPECIAL ATTACK - DEMON DRAGON
------------------------------------------

  Another difference is that the L1 button. As usual, this button will
trigger Dante into the Devil Form, depending on the weapon he is using.
But now in this fight, within his ultimate form, if you have three full
rune symbols or more, pressing L1 button will turn Dante into an extremely
powerful Demon Dragon. This dragon will inflict a fatal hit on Mundus, by
rushing through his chest. The damage caused on Mundus depends on how many
rune symbols you used to switch your form.

----------------------------------
  CONTROLS
----------------------------------
  In this battle, you are not forced to use the sucking Left Analog Stick
to move Dante. The directional buttons are usable here, and just move it
follow the 3D control. But use whatever you can, I have no idea. It's
better to use the control that you get used to more.

-----------------------------------
  GENERAL STRATEGY TO BEAT MUNDUS
-----------------------------------
  In my opinion, this battle is 50% skill and 50% luck (of course, in
Hard/DMD mode).
  This is really a hard battle for expert players who want to beat it by
their real effort. Because if you have tons of Devil Stars in your
inventory and you accept your low ranking, it does not matter. Especially
in Hard/DMD Mode, just two or four hits of Mundus can kill you. And you
must be good enough to evade 99% of Mundus's hits to survive in safe.

* EASY STRATEGY - LOW RANKING : To do this requires a lot of Devil Stars.
And I think the given Devil Stars in the game are enough to do this. As I
said, presing the L1 trigger will turn Dante into a giant Demon Dragon
with ultimate power. This dragon will automatically dodge all of Mundus'
attacks and rushes through his chest, causing a certain damage depending
on how many rune symbols you used to turn form. Using a Devil Star will
fill up about 5 rune symbols, and those are enough to cause a remarkable
damage : about 1/3 Mundus' vitality bar in Easy/Normal; about 1/4 in Hard
Mode and less than in DMD Mode. If you have a full 10 rune symbols, the
hit will be very strong. So if you can, try to prepare for yourself 10
full rune symbols before getting in the battle. You will rock Mundus. But
this is a strategy for weak players, such as me.

* HARD STRATEGY : Well, if you feel that using the above strategy is too
cowardly, so do this. But be patient. Most of the battle time Mundus
shields himself by many ways, and you hardly hit him while avoiding his
attacks. But there's little moment after Mundus execute a short range, he
may temporarily opens his chest, and your work now is to shoot at it
quicklu, as soon as possible to damage him before he closes it again. Each
time like this just takes a very few damage from Mundus, especially in
Hard/DMD Mode. I estimate that it's hard for you to survive the whole
battle, or if you can, it must take you about half an hour. So you damage
him manually combining with the Demon Dragon attack, when your DT Gauge is
full. Don't be so persistant guy !


----------------------------------
  MUNDUS' ATTACKS
----------------------------------

 - VERTICAL LIGHTNING BOLTS : I often get this hit cast first by Mundus. A
lot of Lightning Bolts are cast along your flying way. One Lightning Bolt
can damage a great deal of your vitality once you get hit. But they are
pretty easy to avoid, as I always succeed in doing this. You can see the
Lightning Bolts from very far distance. Then determine which position it
will come and dodge them. Sometimes these Vertical Lightning Bolts come
multiply, but the empty space between them are enough for you to dodge
through. Generally, there's nothing much to say about it.

- SPACE DEBRIS : Sometimes Mundus plays this attack along with the
Vertical Lightning Bolts and it's an average mess. Each huge rocks slabs
to you gradually from random direction, and the best way to dodge them is
to move to A COMPLETELY OPPOSING SIDE of them. If the side you dodge to is
not complete, I'm not sure you are all safe, because the size of rocks is
too big, occupying nearly the screen. For example : If a rock hits you on
the right, that means you must move to the completely left side anyway, as
the left border of the screen. This hits can take half of a full lifebar.
But like the Vertical Lightning Bolts, they are not difficult to avoid if
you can soon determine the rock flying direction, then move to the
opposing side immediately. I am usually successful doing this.

- COMET RAIN : Or you can think they are fireballs. Tons of comets drop
from the top of the screen to you. This might be the most popular hit of
Mundus. It's more dangerous when he loves calling the comets along with
other attacks like Vertical Lightning Bolts, Space Debris and even
Spinning Lightning Bolts. But I also often avoid this hit smoothly by
random. The shooting comets have no order. They are shot multiply follow
various random direction. But their speed is fast enough for you to
determine which side has more comets. That's the only thing I can show
you. I have tried to the side which has less comets and then deal with
them, following my own determination and feeling. If you are fast enough
to see a comet is going to hit you soon, Vortex immediately to dodge the
comet, as you'll dash forward faster. Press Jump button when you need
extra speed. This will help you avoid the comets better.

- SPINING LIGHTNING BOLTS : You'll see each pair of spheres connected by
lightning between them flies toward you, spinning to strike you. These
"lightning staffs" are cast gradually spinning follow a circle. And it
makes them easily to strike at you, as you must determine where will it
spin when touching you. These "lightning staffs" are cast individually,
and I think you are fast enough to observe its direction. Follow that
circle direction and then dodge over it. Many practices will help you
avoid this attack more easily. But anyway, its damage is not small. As I
said, this hit can be played along with Space Debris and Comet Rain by
Mundus. (Damn him !)

- PROTECTIVE SPHERES : Mundus usually summons four spheres around him and
protect his body. They rotate around the boss, and then your shots become
uneffective. This is just some kind of Mundus' defense and it's harmless
to you. But there's one point you should know : If you destroy one sphere,
you can obtain a full rune symbol of DT Gauge. So at that time, just try
to aim at the spheres and destroy some as fast you can to obtain more rune
symbols. This will partly help you execute the Demon Dragon attack to hurt
Mundus better. But remember that, if there are protective spheres while
you are hitting Demon Dragon attack, the damage caused on Mundus will be
weaker, as the spheres suffer some. So if you want develope the true power
of the Demon Dragon to Mundus, choose the moment that there's no
Protective Sphere to beat him, or destroy all the spheres if they are
present.

- RED LASERS : Mundus may call several small spheres, and some of them
cast many little red lasers to everywhere on the screen. This is either
easy or hard to avoid. Like the Comet Rain, you dodge them by moving to
the area with less lasers. But it's unlucky that Mundus also uses it along
with other multiple attacks : like Space Debris or Spinning Lightning
Bolts. Each of the laser causes a mediocre damage, but let's imagine what
will happen if a red laser strikes you when you are dealing with a space
debris rock ? Okay, it has wiped nearly a full lifebar of mine. Is that
"good" ? Generally, Red Lasers are not strong hits of Mundus, but they
partly confuse you by messing up the screen, as you are always afraid that
you'll be hit by them, because they are too crowded. But in fact, they are
not as many as you expect. Most of the lasers or comets you avoid are
often above your head. But sometimes you feel they are striking straight
at you.

- LASER BEAM : This is the easiest hit to avoid, as you can completely
guess its direction. Mundus moves his hand to either direction and then
casts the laser beam, moving follow a circle. Just move Dante a pretty
lower, then when the laser is coming, drive him to upper over the laser
beam. Of if you can execute Vortex well, press Vortex to push Dante inside
more, out of the Laser Beam's limit and diagonal corner. If you perform
well, you can Vortex next and next to damage Mundus simultaneously. As I
said, this is the easist hit to avoid, so try NOT to get damage by this
attack unworthly. You should save your vitality for stronger attacks of
Mundus. But remember that the damage caused by Laser Beam is pretty big,
and you must be more alert.

- LASER OF PUNISHMENT : I must call it "punishment", because my full
lifebar has just been swept out by one. This is truely evil attack. Mundus
creates a circle of magical spheres. Each sphere cast powers which are
gathered into a huge laser that will be cast through you at the position
you are being at. It will sweep out a full lifebar of your vitality. But
in the other hand, it's not hard to avoid. Just like you did to avoid the
laser beam, you quickly move aside when the laser is going to be shot. You
must wait for that time, neither so early nor so late, to determine the
right direction of the going laser. Then when you move aside, the laser
can't hurt you anymore.

- MUNDUS' VORTEX : Well, Mundus covers his chest by his arms, curling
himself and dashes forward like Dante's Vortex. He dashes as he is rushing
to you and it's often the centre of the screen. When you see he uses this
move, just move to the top or any border side which is out of his limit.
This is a short-ranged attack and you can completely see Mundus on the
screen. But next to it, Mundus will Vortex off the screen, backward, and
then disappears from the night, as he is going to attack you by long-
ranged attack.

  Try to get pass this suck boss. Use the Demon Dragon attack to hurt him.
If you use Devil Stars, remember that it can reduce your rank.

==========================================================================

  It's not over yet. Get ready for another battle which is NOT EASIER than
the first one.

==========================================================================
  BOSS FIGHT : MUNDUS
-----------------------------------
  Difficulty : Hard/Very Hard

  Mundus is defeated in the air. Then he takes you to a lava battlefield,
where you continue your fight. Mundus will stay in the larva lake and
attacks you. But you, standing in lava lake will drain your vitality. So
just stay on the current ground you have been put on. This is the real
battle which let you know how powerful Mundus is. Huh, you are just a poor
rat running over him. So don't let he despise you like that. Let's FIGHT
!!!

-----------------------
  EQUIPMENT REQUIRED
-----------------------

  DEVIL TRIGGER FORM :
  As the first battle, you have no idea to change the Sparda sword. So
just use it now. Now the Sparda DT Mode is like any other weapons. You
stay as normal Dante when the DT Mode is not used, and you turn into the
red demon after activating DT Mode. But like the first battle, in red
demon form Dante can shoots fireballs freely as you press the Shoot
button. As you and Mundus are separated by the lava lake, so this fireball
attack and some other long-ranged skills will be your only choices. (If
you want to step to the lava lake, I have no idea. Just manage to live. I
can't stop you ^_^)

  NORMAL FORM : Let's see. The Handguns are two weak for such battle like
this. The Nightmare-Beta, of course, it doesn't suit. So I recommend two
firearms :

   + Grenade Gun : The power caused by this thing is stronger than
Shotgun. But its disadvantage is also too serious : low shooting speed and
single shot. It can be used to damage Mundus, but too slow to hit the
spheres, although just two or three shots can destroy one, because the
spheres alway move. You just use this weapon when you are mostly in normal
form and haven't found the way to build up DT Gauge. But I think it's not
as good as the Shotgun. To give extra speed to the shots while shooting,
ROLL and shoot to save the reloading time.

  + Shotgun : The power caused by this thing is weaker than Grenade Gun,
but large-ranged. One shot can touch most of the spheres moving around.
And four shots can destroy one sphere. Besides, the Shotgun doesn't affect
much of your speed and you can completely be alright about that. Using
this weapon will be better than Grenade Gun.

----------------------
  GENERAL STRATEGY
----------------------
- ATTACK/DAMAGE MUNDUS
  Most of the battle you use fireball attacks on Mundus in DT Mode, and
Grenade Gun him in normal state. In DT Mode, Dante's fireballs can be cast
very fast, as how fast you press the Shoot button. Each shot has very
strong power, much stronger than any other regular firearms, and it's much
faster than Shotgun or Grenade Gun. In some case you need to earn DT rune
symbols, cast a full-charging Round Trip cotrrectly at Mundus to damage
him as you earn the rune symbols. Try to estimate the time the Round Trip
will be cast : It must be correct, because sometimes Mundus is protected
by the the Space Debris floating in the lava lake. In normal state, the
Grenade Gun's power does not matter with Mundus. If you play Hard/DMD
Mode, you see that it nearly does no damage on Mundus. So then the point
here is to find all the way to build up DT Gauge as soon as possible.
Following this general strategy, you can play a full-charging Round Trip
at the beginning of the battle if you don't have enough rune symbols, also
to damage Mundus.
  Sometimes you can jump to the Space Debris to hit Mundus, if so many of
them cover your sight. This might help you to hit Mundus more accurately,
but a disadvantage about defense. Mundus will smash the inner grounds,
especially the ones you are standing on, damage you and make you drop to
the lava lake. If you are fast enough, when you see that Mundus is going
to hit, jump back to the main ground as soon as possible, or if you can,
jump to another Space Debris near there which is not involved too much.

----------------------------------
  BUILD UP DEVIL TRIGGER GAUGE
----------------------------------

- TAUNTING : This is the useful to build up DT Mode. Each complete taunt
can earn two full rune symbols. If you can press R2 IMMEDIATELY after a
full-charging Round Trip or Stinger, you may earn four or five rune
symbols as Dante could sometimes do two-handed taunt. Genrally, try to
build up your DT Gauge as much as you can. To keep this up fast,
deactivate the DT Mode when you still remain 2 or 3 rune symbols, as it
will be faster for you to have enough rune symbols to DT again the next
time. Like another DT Mode, three symbols are enough to switch once.
Remember to taunt when you are completely free from any effect, and don't
touch any action button until Dante completes the taunt, or you'll earn no
rune symbol.

- SHOOTING THE SPHERES : I'll explain more details about these spheres in
the "Mundus' Attacks" section. But as you know, Mundus casts spheres
around the battlefield to support him by different ways. But some moving
spheres are destroyable. And if you can destroy one, it may give you one
or even three rune symbols. But as my experience, your power is only
strong enough to destroy the spheres when shooting DT fireballs. The
normal strength of Grenade Gun or anything in normal state can't do that
promptly. And you should know that rune symbols can't be earned while you
are DTing. I offer the best time to destroy the spheres is when your DT
only remains 2 or less. Shoot as much as fireballs to destroy the sphere.
If you do well, the sphere may be destroyed in time your current DT is
ended, and Dante returns to normal form. At that time the sphere will some
of your rune symbols and then you can transform again. As I know, the
spheres are usually present most the time, and you can destroy them due to
your strength.

--------------------------------------
  HEALING IN BATTLE
--------------------------------------

  As the common rule, you heal yourself by DTing or by Vital Stars. But in
this battle, there's a natural source of Healing Green Orbs cast by Mundus
: The Lava Dragon. But it's all luck, depending on if Mundus casts it or
not. Lava Dragons attack you like any enemies. But if you can kill it
quickly, it will release directly a Green Orb for you which nearly heals
you fully. DT Fireballs can kill it very quickly, but it's not easy to
fight it in Normal form, as you are not strong enough to beat the dragon
soon. At that time, the Lava Dragon become annoyances. I'll explain more
in below sections.

--------------------------------------
  NOTES ABOUT DANTE'S POSITION
--------------------------------------
  Remember that Dante is standing on a rising ground of the lava lake. So
you should consider it as your limited area when dodging and evading, and
try not to dash out, as you'll touched by the lava lake, which will damage
your vitality gradually. If you have no way out or turning back, then just
jump some steps out but then GET ON THE GROUND AS SOON AS POSSIBLE.

  Another note is while you are shooting fireballs. In the process you're
shooting, YOU'LL BE GRADUALLY PUSHED FORWARD. And if you don't pay
attention, Dante will drop to the lava lake in front of him, and then your
vitalty is wasted without your realization. So notice that. And make Dante
jump backward to continue damaging Mundus.

--------------------------------------
  MUNDUS' ATTACKS
--------------------------------------

- SPACE DEBRIS SUMMONING : Many Space Debris have dropped into the lava
lake, and now Mundus summons them to protect him from your hit. This is
harmless, because it's just a defense of Mundus. But the Space Debris can
prevent your shots from hitting Mundus. So to attack Mundus this time,
just quickly roll or jump to the side that is not covered by the debris,
and shoot him. But remember to your limit of the current ground. Don't
stay out to the lava lake. If you see that the current protecting debris
is low, you may not need to roll/jump aside. Just let Dante dash backward
to shoot. The shots may rush over the debris and hit Mundus.

- PROTECTIVE SPHERES SUMMONING : They look like the Protective Spheres of
the first battle. In this fight, they will suffer some attacks of you to
protect Mundus, until they are destroyed. These spheres don't affect you
much while you are shooting fireballs to Mundus in DT Mode. But when you
are in Normal form, you should destroy them to fill up DT Gauge. As I said
above, Shotgun is good at this. Try to shoot them until they are destroyed
and give you rune symbols. Of course, you can even use manual Stinger to
hit them quickly, as two Stinger can destroy one. But you may drop to the
lava lake. So estimate your distance. But if you need to have rune symbols
very badly, Stinger will help you get them faster. So when you drop to the
lava, get on the ground asap. The lava won't waste so much vitality if you
get on soon.

- MUNDUS' NEEDLES : The "needles" are much like Red Lasers in the first
battle. Mundus swings up his left hand and casts the red needles. This hit
doesn't make big damage and you can easily avoid them. Mundus casts
multiple needles following a diagonal line. And you, get backward forst.
then bravely run to the line, jump over the diagonal line of needles.
Doing Air Hike well may help you avoud the hit completely. Then you'll be
safe. Is that easy ? It just becomes dangerous when Mundus casts the
needles along with the needles cast by the small dark spheres.

- DARK SPHERE NEEDLES : Mundus summons some dark smaller spheres around
his sides. Then they will spin, casting the red needles to every direction
randomly. This is pretty messing, and like the Red Lasers or Comet Rain of
the first battle, try to determine which side has less needles. Try not to
move to the area which is gathered by needles from the spheres. Either
left or right side is appreciate.

- VERTICAL RED WAVES : Unluckily, Mundus often casts these things while
Dark Sphere Needles are being executed. Mundus often casts two or three
Vertical Red Waves through you diaginally, from either left or right side.
And they meet each other at Dante's position. Each of the wave can take
half a full lifebar of your vitality or more in DMD Mode. The running
speed of these vertical waves are pretty fast. You must pay attention to
Mundus' swinging arm to see which side they are cast, then immediately
move to the opposite side, then you can completely be safe from the hit.
But after that, QUICKLY pay attention to the next red wave which is often
opposing the first hit. It seems that Mundus never casts a single wave.
They are often double or sometimes even triple. Basically, these waves are
not hard to avoid. But the difficulty is that you must determine them
before they rush, as their speed is not bad. It's harder when you must
even pay attention to the Dark Sphere Needles, as I often see Mundus do
both simultaneously.

- ROW OF WHITE SPHERES : Mundus will summon a row of spinning spheres
around his body. At first, these spheres are harmless to you while they
are still beside Mundus. But a moment later, the row will be gradually
getting out of the screen. And then they appear just from YOUR RIGHT SIDE,
on where you are standing. As the spheres touch you, they explode to
damage you. These spheres look like protective spheres, but bigger. If you
can, try to shoot them while they are still with Mundus. DT Fireballs can
do that faster. And when they are coming to you, DT Fireballs or Shotgun
blasts can also destroy two of them quickly. But if you feel that it's not
prompt to deal with the remaining ones, jump over to the space between
them and jump over their end. This evasion can also be used when you
destroy none of them.

- SPACE DEBRIS DESTROYING : After a moment being protected, Mundus will
swing his punches to destroy these things. First, he will smash the inner
grounds powerfully, as its fragments fly around, which can touch you on
the ground and damage you. If the smashed inner ground is behind another
ground, you can avoid the fragments by staying at the protective ground.
If not, try to Air Hike or quickly jump/roll to a completely opposing side
which is pretty far away from the smash. But that's not all, Mundus will
cast another final punch to the nearest ground there. So now the
protective ground may "betray" you, as if you have avoided the first smash
by hiding behind this, the Mundus' punch will touch you, along with random
fragments which can hurt you either. And the damage caused by these heavy
things are extremely big. So the best way is to dodge to the completely
opposing area, that you can evade both if the distance is far enough. If
you are standing on either the inner or outside ground, quickly jump
backward or Stinger to the main ground to avoid hit, or directly Air Hike
to the safe position. Be very quick, okay ? Another thing I want to remind
you is that it's easy to realize Mundus doing this attack, even your sight
is covered by the debris. Just look at Mundus, you'll see him bending his
body, especially his arm. That means he is charging his punch to make
strongest power. That's also the reason why this hit is very strong and
fatal.

- SPHERE ATTACK : Well, this hit is evil either. As I said above, the
Protective Spheres are cast to protect Mundus, and they are the rich
sources of rune symbols. They "support" both you and Mundus, but what will
happen if you don't destroy them all to get your benefits ? Hehehe...
Benefits will turn into chaos... Mundus turns the spheres into big white
fireballs which shoot at you like hell at where they are being at. Well,
each of these fireball shots will steal a big sum of your vitality. And I
don't think you can get all of the spheres to survive. Well, you may
prefer rolling/jumping aside quickly as the fireballs are coming. If you
are fast enough, you won't be hit. But if you are in DT Mode, cast some
fireballs correctly to deflect the spheres. This is not so easy, as you
have to determine where the white fireballs are toward, or DT slash can be
effective either. But I prefer evading, as I get used to moving around.
And I think it'll safer. Shooting correctly is not my good, and about you,
just do what you get used to more.

- LAVA RISING : Mundus bends himself, and many lava pillars begin to rise
gradually from Dante's position. Let's get back to "Calling the Dead
Souls" of Phantom boss and do the same evasion. But now this one is more
stronger and dangerous, as your freedom is limited by the lava
environment. Run straight as the lava pillars are chasing after you. If
you can, jump/Air Hike quickly forward a free line. You'll be safe then...
But... another situation may happen : You are coming out of the ground, to
the lava lake. Quickly get either choice : Just jump next, then suffer the
lava lake and get on soon when the hit is ended ; or when you reach the
ending edge of the ground, QUICKLY jump/Air Hike back and dash to the
opposing direction. Choose either choice which you think to be better and
easier.

- MUNDUS' RAGE : I call it "rage" because it must be the most dangerous
attack of Mundus. It's pretty similar to Raging Lightnings of Griffon, but
MUCH STRONGER AND FATAL. Again, Mundus bends himself. And behind him,
bunch of white fireballs shot to the air from his back. Then after that,
the bunch of fireballs drop on to you gradually, just like the opposite of
Lava Rising. And the way to avoid this hit is also the same. But I
recommend jump/Air Hiking more than running regular. I feel that this hit
is much faster than any of its relatives, as its size is much bigger, like
tidal wave. Quick Jump/Air Hike through a straight line. And just like the
Lava Lake, when you reach the end of the ground, either suffer the lava
lake or turn 180% degree as soon as possible. But remember that you are
Jumping/Air Hiking, which you can't control your jumping as you want soon.
Another point is that if you press directional button to restrict the
range of jump/Air Hike, then you'll be hit by the dropping fireballs, as
you haven't got out of its large limit yet. So now with this hit, I prefer
the first choice although it may take out a little of my vitality. Just
remember to get on the ground WHEN THE FIREBALLS HAVE BEEN STOPPED. I have
avoided this successfully several time with Air Hike. Air Hike helps you
to avoid completely one or two fireballs as how far your distance is. The
only problem is that when you land on the ground, Dante will be
defenseless and your next work is QUICKLY jump/Air Hike as soon as
possible to avoid the next dropping fireballs. Mundus rarely uses this
attack. But the more vitality Mundus loses by your hits, the more frequent
he casts this attack. He begins to do it when you have taken 2/3 of
Mundus's lifebar. Well, you have made Mundus' "anger" become "rage".

- SUMMONING LAVA DRAGON : Mundus swings his arm to the lava lake : A large
lava zone appears around you, and from the center of the lava zone rising
a long lava dragon which flies to the sky. I think this might be the
action Mundus does to summon the dragon, before he uses it to deal with
you. But it can take you some damage either, especially you are standing
in the centre where the dragon rises from. To avoid is easy, just promptly
run/jump/roll aside as far as you can to keep safe from the lava zone
either. The reason why I put this weak attack as the last one of Mundus'
attacks, in order to show you a new enemy which may appear in the battle :
Lava Dragon.

-------------------------------
  LAVA DRAGON
-------------------------------
  After the Summoning Lava Dragon, that DOES NOT MEAN the Lava Dragon will
appear to fight you soon. Mundus just summons it, but he may not use it
immediately. He often really has it deal with you after destroying the
Space Debris. Then the Lava Dragon will really appear, in the lava lake,
in front of Mundus. At this time, Dante's auto-aim will mostly aim at the
dragon, and you must kill it as soon as possible.

  LAVA DRAGON'S ATTACK : While dealing with you, Lava Dragon often moves
slowly from left side to right side or vice-versa, casting a fireball at
you. You must shoot and follow the dragon simultaneously to make sure that
your shots are accurate.  The fireball is easy to avoid, as the dragon
just shoots it TO THE EDGE OF THE GROUND. That means if you are backward
far away, you'll be completely safe. But remember that while you are
shooting the Dragon in DT Mode, you'll be gradually pushed out to the
edge. So be careful about that, and stay backward when the Lava Dragon
begins to cast a fireball. There's another way to deflect the fireball is
slashing your sword as the fireball is coming, like you did when fighting
the Living Dinosaur Fossil in Mission 17.

  ATTACK LAVA DRAGON : If you are in a long DT Mode enough, Lava Dragon is
just a piece of cake. Some DT Fireballs can kill it very quickly. You just
try to move follow the dragon to make your shots accurate. Try to kill it
as fast as you can. But what will happen if you don't have enough rune
symbols to DT when the dragon gets in battle ? Hard now, and you fight it
in normal form. You can use your firearms to shoot it, be it will take
very long to beat the dragon, as the dragon will either disappear (getting
away the Green Orb) or Mundus will support. And now, using Round Trip at
it also makes it die pretty quickly. The dragon is pretty slow, and I
think you have enough time make a full-charging Round Trip, except Mundus
is attacking you along with the dragon (This can happen too, when it takes
you so long to defeat the dragon). Another way to attack it has been told
in the abcve section : reflecting the fireball by slashing the Sparda. The
reflected fireball will damage the Lava Dragon, and some similar hits will
kill it.

  Generally, if you defeat the Lava Dragon, you'll obtain a very valuable
Green Orb which mostly fully heal your vitality. So don't think that's a
waste of time to deal with the Lava Dragon. You need vitality to fight
Mundus right ? But be careful. You must kill the Lava Dragon as fast as
you can. It's useful for you, but if you let it last so long in the
battle, it will become an annoyance for you to fight Mundus.

==========================================================================

  After defeating Mundus, the boss will be destroyed and you get free.

  Dante has been taken back to the hall. This is a lovely scene, and it's
a chance for you to see "Devil's tears" - Dante's tears... He holds Trish
in his hands, as if his mother has died on him the second time.


**************************************************************************
             MISSION TWENTY THREE : MOTHER'S GUIDE

             Key Items : None
             New Enemies : None
             Boss : Mundus
             Secret Mission : None

**************************************************************************

   --LAST ESCAPE--

   Now your Sparda sword has been out of list. So you'll often be
automatically equiped with Alastor. The place is going to collapse, and
you have five minutes to escape. Run out of the great hall.

  Passing the organ room either and get to the circular cave soon. There
might be some Plasmas (Easy) or Frosts (Normal) around here. But you are
not forced to kill them. Get in the white flesh door.

  There are two or three Nobodies in this room. And all the doors will be
sealed as you come. So try to kill these numskulls to get out. After that,
back to the Time Statue room. Some Nobodies (Easy) or Frosts (Normal)
still remain, avoid them. Head to the floor mirror, step on it and press
Action button to go up.

  Now try not to jump to the hole again. Get to the flying device which
looks like an eyeball. It's pretty suck to jump on this thing, especially
when you are having Rolling Blaze. Just try to run to the arch upper floor
and jump onto it, use even Air Hike. Or if you always jump too far over
the eyeball, try to jump low and near the eyeball. Sometimes Dante can
hold the eyeball edge and climb up himself. Then get on the cathedral.

  There are several puppets here, but just avoid them and return to the
hallway. Now you are forced to kill these Beezelbubs to unseal the door to
Airplane Room. Take out your Shotgun and finish their lives easily. Then
get in the door to the Airplane Room. Run for more steps and...


  --WANTED DEAD OR ALIVE ?--
  Dante has dropped to the under waterway, and so does... Mundus. He has
no way else, and he must FIGHT :

==========================================================================
  BOSS FIGHT : MUNDUS
--------------------------------------
  Difficulty : Easy

  Well, this is the last form of Mundus, also the easiest form to fight.
Mundus himself has been damaged too much from previous battles, and now he
looks like an shapeless mass. The more you damage him now, the more
shapeless he becomes, which is very disgusting. But now, don't worry
anymore. He is just a piece of cake, even in DMD Mode. Let's "eat" the
piece.

------------------------
  ATTACK MUNDUS
------------------------

 *EASIEST & FASTEST STRATEGY : VORTEX LV2
  Well, equip the Alastor/Yamato with you. I think that you have got a
full DT Gauge since the previous battles with Beezelbubs or puppets. If
not, shoot Mundus' face with some Grenade rounds or attack him with
anything you have to fill DT Gauge. So now it's time you should have your
DT Gauge fulfilled. Switch to DT Mode and then immediately Vorxtex Mundus'
shapeless face - which is his broken soft part now. It just takes you some
seconds to sweep his lifebar cleanly.

 *STRATEGY WITHOUT VORTEX - FOOLISH STRATEGY :
  Huh... foolish right ? Very foolish. Just read this for fun, although
you can ever use it to get a... bad rank. So which weapon should I choose
: The Grenade Gun and Nightmare Beta. If you have a full DT Gauge, equip
the Nightmare and CHARGE TO ITS TOP, then shoot ACCURATELY. The Nightmare
Beta will bang everywhere on Mundus' face, which is pretty weaker than
Vortex. Then you use the Grenade Gun and shoot Mundus to fill up your DT
Gauge. And then DT and use the Nightmare Beta. This works well if you are
extremely fast in Easy/Normal Mode, but NOT with Hard/DMD Mode. I repeat,
USE THIS FOR FUN ONLY, okay ?

------------------------
  MUNDUS' ATTACKS
------------------------

- LASER EYE : This suck thing can wipe half of a full lifebar. A beam
laser cast from Mundus' eye and rotates around the screen. You avoid it by
jumping/Air Hiking the laser when it's diagonal. The beam is pretty fast
and hard to determine, but I think you can still survive the battle even
you get this hit once, by using the first wise strategy.

- BURSTING MASS : As I said, Mundus now looks like a soft shapeless mass.
And you may remember the image when a Nobody is dying. So this one is the
same : If you get too close to Mundus, you may be damaged a little by his
bursting things dropped from his face. The more you damage Mundus' face,
the more these things are dropped. Stay away from him. But I don't think
you get those damages while Vortexing, except you are using the foolish
strategy.

- MUNDUS' SCREAM : It's harmless, it's just a defense of Mundus. He
screams out a vibration sound. And during the sound, he becomes
invulnerable to every attack.

- GAME OVER : Well, this is the result for those who can't manage the
Foolish Strategy well. As Mundus and Dante are locked in the waterway and
they have no way out, Dante will be gradually forced to the dead end by
Mundus. And if you can't defeat Mundus before Dante is cornered, Mundus
will step on Dante and... Game Over, as Dante has received the most
miserable end. So if you don't want your dear hero to get that death, be
wise to use the Easy Strategy. Because after you defeat Mundus this time,
the battle won't be ended soon...

-----------------------
  TRISH'S REVIVAL
-----------------------
  That woman is still alive, and she has returned to help... DANTE, not
Mundus, (Good, you'll be more lovely with that, Trish !). Trish will give
Dante the power from her lightning, as it is given to Dante's Handguns.
Now you are forced to use the Handgun during the rest of this battle.

  If you don't have enough rune symbols to DT, try to shoot Mundus as fast
as you can to fill them up before Mundus ends you. You had better use the
charging shots to earn more rune symbols, as the charging shots are much
stronger than regular ones. Earn at least three rune symbols and then DT,
shoot the last shot...

==========================================================================

  Mundus has gone, promising to return after 2000 years. And now, let's
see how "lovely" Dante and Trish are. Dante has cried for Trish, and now
it's time for Trish, being a 100% devil...

  Dante : "And we Humans never give up. Trish, are you ready ?"
  Trish : "Yes !"

==========================================================================
  ESCAPE !!!
--------------------------------
  As Dante catches the Airplane to drive out, you now control the airplane
to escape. Remember, avoid all the obstacles or stumbling megaliths you
see through the cave. Use the Circle button to shoot them quickly if you
can't prompt to avoid. The only problem I want to notice you is that at
the beginning of the flight, you MUST avoid all the obstacles smoothly
until you get far away from the fire behind. If you are blocked, then the
fire will destroy you, and you must start this part again if you still
store some Yellow Orbs (Of course, your rank will be reduced. If you don't
want it, just reset and fight Mundus again, then replay this part
smoothly). I think you have enough ability to make this through. Okay ?
==========================================================================
  ... ...

        CONGRATULATION GUYS ! YOU HAVE BEATEN THIS GAME !!!


##########################################################################

  8.  W A L K T H R O U G H  F O R
                      H A R D / D A N T E  M U S T  D I E  M O D E

##########################################################################

  As I told above, Hard/Dante Must Die mode have some different enemies
that hard to be explained in walkthrough for Easy/Normal Mode. So I make
an own walkthrough for them, to make you easier to read.

  *BIG NOTES*
-  The Blue Orb Fragments just appear if you START A NEW GAME with
Hard/DMD mode. If you continue the game from Normal Mode, ALL THE BLUE ORB
FRAGMENTS YOU HAVE ALREADY GOT WILL BE REPLACED BY YELLOW ORBS. The ones
you haven't got are still in their positions.
- The enemies in Dante Must Die Mode are mostly the same in Hard Mode, but
more advanced : The regular Marionettes in Hard Mode are all replaced by
Bloody Maries. And all the Bloody Maries with some other spare Marionettes
are replaced by Fetishes.


**************************************************************************
                    BEFORE ENTERING MISSION 1
**************************************************************************

  You'll have to pass several scenes before getting in the first mission.

  You begin at the gate of the castle. Go along the path, until you see
something sparkling on your left side. It's a Yellow Orb. Touch to get it
to your inventory. Then continue to head forward.

--- [BLUE ORB FRAGMENT/YELLOW ORB]---------------------------------------
You can see a balcony over your head. Try to jump to the wall twice to
reach the balcony. Once you have stood on it, get to the left of the
balcony to grab a Blue Orb.
--------------------------------------------------------------------------

  Then jump down, head forward until you enter the castle. Your first
mission begins.

**************************************************************************
             MISSION ONE : CURSE OF THE BLOODY PUPPETS
**************************************************************************

  --MAIN HALL--
  Dante is locked in the castle. Now you take a look at the Main Hall. In
the other side, you may find a red double-door. This door is locked by
Mundus' magic. You need 45 Red Orbs to enter it, or the ghost hand will
grab you and damage you.

  Try to run to the left. You see a blue double-door. This one is locked
by a key either. And now your work is to find 45 Red Orbs around the Main
Hall. You can find some around the Knight Statue and beside the blue
double-door. Now you run upstairs. The left stairway is destroyed, so run
up the right stairway. You see a ruin here again. There's a Red Orb in the
ruin, search until it comes to you. Now you run up the upper floor of the
ruin to get more Red Orbs. Go to the end of the floor, getting the orbs on
your way. At the end, jump down to the lower floor to get the Red Orbs
that you couldn't reach from the other side of the ruin.

  After that, let's jump down the hall and run up to the right stairway
again, now you check the right way from the ruin that is not blocked.
There are several Red Orbs here, until you find a Statue of Time. It's
where you can purchase things, but not it does not work. Pass by the
statue to take all the Red Orbs on the current floor. Until you finished,
return to the statue and jump on it to the upper floor. Search for all the
Red Orbs remaining here.

  When you find that you have collected enough 45 Red Orbs, that means you
can get through the red double-door here. But you should know that there's
a secret Blue Orb piece here.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  This one is on a floor path near the left stairway, against the left
wall. You use the double-jump against the wall to reach it. Then get the
Blue Orb piece inside.
--------------------------------------------------------------------------

  Another thing I have just spotted : Jump to the highest top of the black
knight statue, you'll get tons of random Red Orbs.

  Now enter the red double door.

  --INSIDE THE CASTLE--
  In the new area, run to the south of the current angle to find four
armors. Strike them to get some Red Orbs.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  It's in those armors too. Strike them to get it along with the Red Orbs.
--------------------------------------------------------------------------

  On the right side, you find a gate which is closed. So get into the next
red double door.

  In this area, there are a lot separated objects that you can destroy
them to get the hidden Red Orbs inside. After having fun with them, run up
the spiral stairway as far as you can. The end of the stairway has been
blocked by a ruin, so you get in the way near it. There's an unemotional
marionette (Fetish in DMD) here. Just ignore it.

  If you like, enter the left door from the marionette, you are in a room
with some water system. There's ladder which is closed and you can't climb
it.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  In the right area of this room, you can jump to the upper water to get a
Blue Orb piece beside it. Then you have nothing to do now. So get out.
--------------------------------------------------------------------------

  Now return to the first marionette/Fetish, you run south. Then a little
scene will show you a hole on the ceiling. Just jump to the platform
below, and use Kick Jump to reach the upper floor. Grab the Rec Orbs
around there, then find a red marionette. It is holding a Rusty Key. Take
the key now and get down the hole. Then watch out !!!

  Two Marionettes attack you from the other side. Try to use the Force
Edge to strike them off. Easy okay ? If you don't like to be surrounded
from two sides, just jump to another position which you think to be more
convenient to attack them. Or if you don't like... just run.

  --AIRPLANE SHOW ROOM--
  When you get down the hole, the first Marionette/Fetish wakes up either.
If you don't like it, just run down the spiral stairway. Then get out and
go back to the Main Hall. Now use the Rusty Key to unlock the blue double
door. You are in a room with an airplane. There are some Marionettes hung
on the ceiling. Don't care about them. You can see a red double door which
locked by white magical wave. It can't be unlocked by Red Orbs. Strike
some objects here to find stuffs.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  If you like, jump to the top bar of the airplane to get another Blue Orb
piece.
--------------------------------------------------------------------------

  Then land on the ground. Run to the upper left corner and destroy the
two armors. You'll find a rune clock. Slash this clock and light up all
the runes. Then the device under Dante will bring him down a dungeon.

  There are several Marionettes here. Touch them and kill these guys off.
After that, there are some other Marionettes from other side to encounter
you. Kill them again. Then grab your "rewards" and get on the moving
device again.

  When you go up, all the Marionettes will drop down and prepare for a
fight with you. Now try to teach these guys a lesson. Sometimes more
Marionettes may come as you slash the current ones. Try to wipe off all
the monsters here. Then the red double will be unlocked. Enter it now and
your mission ends.


**************************************************************************
                  MISSION TWO : JUDGE OF THE DEATH
**************************************************************************

  --JUDGMENT OF THE ALASTOR--
  You are in a circular Hallway of the castle. There's a small study room
in the north end of the Hallway. You can get in to search.

  Strike all the objects here to find hidden Red Orbs. You find another
Statue of Time here.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  The left table from the statue has a hidden Blue Orb piece. Destroy it
to get the fragment.
--------------------------------------------------------------------------

  When you end, get out of this room.

  Go along the Hallway. Instead of Marionettes like Easy/Normal mode,
you'll face one or two Shadows. Do you like ? If you don't like, just
avoid them up and head forward. It's not easy to fight those jumping
oozes, especially in a narrow hallway like this. So I remind you should
avoid as much as you can, as three or four of the Shadows can kill you
instantly. If you are a expert, I have no idea. I hate them ! Even if you
kill them now, next time they'll appear again as you return. Sometimes
Marionettes reappear here, but mostly Shadows do in Hard/Dante Must Die
mode.

  On the way along, you can find a double door on the left side in the
current camera angle. You can't open it now. At the end of the Hallway,
you see a door and a sword attached on the relief "Judge of Death" beside.
Grab it and see the judgement for you...

  Dante has conquered the magical sword, so he becomes its owner. The
Alastor now is yours. Equip it now. It's much stronger than the Force
Edge, and now you have obtained the Devil Trigger Mode. Always use it when
you need.


  --FOUNTAIN CHAMBER--
  Let's get in the door beside. Grab the table beside the door to get some
Red Orbs. Then you go upstairs to the upper floor and grab another Rusty
Key on the picture of a death. Then search around this floor. You may find
some table objects. Destroy it and you will find a Shotgun. Equip this
firearm to you if you like. Then go out.

  Use the Rusty Key to unlock the double door along the Hallway. This is
the Fountain Chamber. There are some Blades who want to play with you
here. If you don't have time to be welcomed, try to run and avoid them
with all effort. If you have enthusiasm, play with them okay. But I don't
have to be responsible if you lose vitality. You should try to jump onto
the fountain to obtain some Red Orbs. Then check the place. You can find a
magical which is used to protect something. You can't get through it. In
the upper level there's a locked door. Jump to it, and jump to the left
floor. Run along the hall and jump pass the obstacle holes.

  --STAFF OF JUDGMENT--
  When you get in, the door will be locked, and you must take over the
monsters here (Marionettes or Blades or even Plasmas). Search the path,
until you find something like a pray platform on your left. Use your sword
to strike the platform. It will be pushed out, revealing a hole. Get
through the hole.

  You grab the Staff of Judgment on the decorated wall. Then find an exit
around here. You are taken back to the room where you got the Rusty Key.
The door here has been locked when you check it. And you must fight some
Sin Scissors to be out. There are about three of them in the room. Just
take them out and go out to the Hallway. Go to the "Judge of Death"
relief. Insert the Staff of Judgment and get throught that door.


**************************************************************************
             MISSION THREE : DESTROYER OF THE ARDOR
**************************************************************************

  --CATHEDRAL--
  Dante is sealed again. There's another door sealed in this room too. So
you have no way to go. Let's get to the south of the the cathedral to find
something sparkling on the platform. It's the Pride of Lion. Touch it, and
then the thing will destroy the seal of the next door for you. Get in that
door.

  --PATH OF TRIALS--
  Well, you have a chance to see the sky again. Just run along the path
until you reach the end. There are many strange things, a mirror-like
thing on the floor, and a symbol of Hermes' staff. Grab the Red Orbs
around there, and check those things if you like. Remember to check the
mirror. After that, return to the cathedral.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  It's above the door of the cathedral. Jump up the arch door frame. Then
kick jump to the highest position, then Stinger to get it.
--------------------------------------------------------------------------

  As you touched the mirror thing, your trial has worked : The bridge is
destroyed by some lightnings, and you drop to under water.

  In this environment, Dante's lifebar will be slowly reduced. So now your
work is to find a way as soon as possible. Run along to the end of the
water path, then you touch the mirror thing in the center of the chamber.
The door will be shut, and some Sargassoses surround to attack you. Well,
get rid of this babies by your sword. Some slashes can kill them easily,
High Time may work well now. Until you kill the last Sargassos, it may
drop a Green Orb and the mirror shines to the sky. Step on it to get out
of this place.

  You have returned to the entrance of the cathedral.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Now there's a Blue Orb piece at the mirror thing in the opposite side of
the destroyed bridge, where you saw the Hermes' staff symbol. If you are
careful enough, you can jump on the remaining steps to get there safely.
If not, drop to the water ruin and pass the trial again. But if you have
got Air Raid ability from the Statue of Time, just switch to Devil Trigger
Mode, jump on and press R1 to fly pass. This is the safest way to pass the
Path of Trials, the rest is that you must have enough rune symbols
remaining when you reach the other side.
--------------------------------------------------------------------------

  Once you get the Blue Orb fragment, just do the same manner to return,
and record the trial again if you drop, okay ? Now enter the cathedral.

  But please in preparation, you will face the first boss of the game soon
at this place.

  --HELLO MR. PHANTOM--
  When you get in, the Pride of Lion has turned off its shining light and
become normal. Go to the platform and take it... then... have a funny talk
with Mr. Phantom...

==========================================================================
  BOSS FIGHT : PHANTOM
-----------------------------
  Difficulty : Medium/Hard

  It'll be a hard battle for those who play this game the first time. But
once you get acquianted, fighting Phantom will be as easy as pie. This
walkthrough is for Easy/Normal Mode, so I write it in that limit.

  Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.
  + SPIDER MODE can be hurt by slashing his head or his abdomen.
  + SCORPION MODE can be hurt by slashing his abdomen.
  The other body parts of Phantom like legs are hard and you can't damage
them. Head and abdomen are soft things.

  ATTACK :
  When he is Spider Mode, just dash into his head to slash like hell. And
when you realize that your hits begin to have no effect, that means he has
switched to Scorpion Mode. Now let's jump onto his abdomen to hurt him.
Slash until you fall down. Of course, Phantom is a boss and he doesn't let
you hurt him so easily like that. Let's see how to defend :


  DEFENSE :
  Phantom doesn't have much attacks now. These are the most frequent ones:

- JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And
then you don't dodge, he may step on you, which cause a pretty serious
damage. This hit can be easily avoided by running around, and it's not
worth for you to get damage by this hit. Just remember to run around
Phantom is in the air. He often drops on where you have passed.

- SLAP : When you are attacking Phantom's head in his Spider Mode, be
careful with this things. He is not stupid enough to let you hurt him
easily, or you'll receive a shocking slap from his claw. Jumping or
rolling aside to any direction to avoid this.

- CHARGING FIREBALLS : Phantom may cast this flaming thing when you are
standing in front of him, of after he jumps backward. He can aim this
attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. If Dante has Rolling Blaze with him
while jumping (Ifrit's skill), then the fire may have no effect, as
Dante's body is covered by fire waves. But don't attemp to do this,
especially when you haven't got the Ifrit in the first time playing. Be
active to dodge is still better. It'll be very easy if you have much
practice. And if you become a expert, this is no problem with you.
Remember that he can casr firestrikes when you are slashing on his
abdoment, so try to spot his attack as soon as you can and jump to avoid.
I'm often late at this, because I just attempt to hit him. And that's a
mistake and you should defend yourself more in this case. Don't just
attack like crazy.

- CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But
according to some files, it's about "calling dead souls". Phantom wakes up
the dead into fire pillars that gradually rise follow your way. The best
way to avoid these things is to run to free direction (with no obstacle)
and just run until they end. Even if you can't see what is happening, just
keep running up to the direction you choose. Don't be frightened to be
stopped, or the fire pillars will hit you.

- SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out
if you are taunting it from the back, but makes a great damage and serious
result. It thrusts you heavily and just like some rules, you are thrown
strongly to some position. The hit can take a large limit, so try to dodge
away from Phantom when he executes this his, by jumping back. The more
difficult mode you choose, the stronger this hit become, with larger limit
and stronger damage. If you don't have enough health, it can cause instant
death. Be fast in your attacking and kill Phantom before it plays this
attack. The truth is that I rarely gets this hit, except the first time I
played, cause I always act as fast as I can to defeat Phantom.

  Try on until you defeat Phantom
==========================================================================

  When you have defeated Phantom, he is not dead yet, but disappears
through the ground.

  And you, get to the platform to grab the Pride of Lion. From now, if you
can, return to the Path of Trials and jump to the water to do the first
secret mission "Critical Hit". If not, just return to the Hallway. The
mission will end.


**************************************************************************
                   MISSION FOUR : DARK KNIGHT
**************************************************************************

  You begin at the main Hallway again. Now if you have enthusiasn, get
back to the cathedral to play the second secret mission Phantom Babies.
After that, go to the Study room to do the third secret mission, also with
Phantom Babies. These thingies are similar to the baby Black Widows in
Resident Evil, but the difference is that they can't damage you like they
did in Resident Evil.

  --STOP ANNOYING ME PHANTOM--
  When you go along the Hallway, it's 100% that Phantom will return to
play with you again. So then there will be two choices for you to go.
Remember that this is Hard/Dante Must Die Mode, so think carefully if you
want to encounter any boss battle which you can avoid. DMD mode is not a
good time for you to joke with the enemies. :

==========================================================================
  BOSS : PHANTOM
  Difficulty : Medium/Hard

  Refer to the upper strategy to know his attacks. But I think in a narrow
battle field like this, Phantom may prefer casting Fireballs to doing
anything else. So :

  RUNAWAY FROM PHANTOM
  It's so easy for you to do. Phantom catches you when you are just in
front of the Fountain Chamber. So after the scene, immediately move left
as soon as possible. The door is right there, so enter. Phantom just
appears here to threaten, so if you get out of his sight, he won't return
here anymore. So if you still have something to do, after avoiding him,
you can get back to the hallway. I assure that he won't be there anymore.

  FIGHTING PHANTOM
  Well, this battle is not very hard. But you should have 5 or 6 rune
symbols of DT mode, and obtain Air Raid skill. When Phantom just appears,
you turn into Alastor demon and Air Raid him until he is defeated. Phantom
shoots pretty slowly, and I think it's enough to finish him before he
could cause more damage on you. I have ever successed this in Easy Mode,
but never executed in Normal or harder mode. So I think the best way is
still running away from, as you are not forced to encounter this battle.
But if you win, you are rewarded with 500 Red Orbs. Not a small prize
right ?
==========================================================================

  --RETURNING PRIDE TO THE LION--
  Let's go to the Fountain Room where you see the magical protective
shield. Using the Pride of Lion, the shield will disappear. And now hav
fun with the lion king. Give him some hits, and then he will respond by
some monsters !!! In Hard/DMD Mode, after the lion statue is destroyed,
you'll be trapped and then a Death Scissor will fight you in the cage. Try
to kill him. Then the door on the upper level will be unsealed. Get in it.

  --DEATH SENTENCE--
  Okay, you enter a beatiful design of square round stairways. There will
be some Marionettes waiting to welcome you. Be careful, they can use
Shotgun to shoot you like hell, especially in this Hard/DMD mode. Take
them out. Then jump down the lowest floor through the balcony.

  On the lowest floor, you see a rune clock again, and a moving device in
the center of the floor. Now light up the rune clock, then stand on the
device to move up to the highest area here. It will take you to the
platform where the a strange saw-sword is put. Don't think that will be a
weapon for you. It's just a key item : The Death Sentence. Jump to the
platform and grab it. Well, jump north to the stairway and go down, until
you see a double door with some Marionettes around. Kill them off and get
in the door.

  --DARK KNIGHT IS COMING-
  You have gone to some kind of bedroom. Check the room, climb up the top
of the bed to grab some Red Orbs. There's also a Statue of Time here.
Prepare yourself carefully before encountering Dark Knight. After that,
insert the Death Sentence to the statue with something sparkling : The
Melachony Soul. Dante will take it... At the same time, he knows that he
is being watched... A twin guy of Dante steps out from the mirror, and he
turns into Dark Knight. He signals you to go out with him. Follow the way
that Dark Knight has shown, then jump down the courtyard and FIGHT...

==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Medium/Hard

  This is really one of the toughest boss of the game, especially when you
fight his third form. This is the first form, so it's relatively simple.
But anyway, remember that Nelo's attacks are mostly the same as Dante's,
but larger and stronger, especially in Normal or later modes. His weapon
is a huge sword. I'm not very experienced at this boss, but these are what
I can tell you.

----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflexed. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.

--------------------------
  NELO ANGELO'S MOVES
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and
stronger power. He doesn't do this attack so often. It's easy to avoid,
but once you get hit, it causes a big damage. Just roll or jump aside to
dodge this hit.

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and
diagonal. But they all follow an exact direction after Dante. So then
jumping or rolling before the combo happening aside are appreciate. But
pay attention to his horizontal slash, which occupies a large limit around
him. To avoid this safely, just jump or roll away from him as far as you
can. This sword combo is not very hard to dodge, but once you get hit,
especially in Normal Mode or more, don't ever try to remain half a full
lifebar. You lose your calm when being hit, and you hardly dodge since
then. So be careful. As my experience, Nelo can slash this to you even you
are beating him by your Sword or Gauntlets combo, when your damage is not
strong enough to stun Nelo Angelo. You will receive damage and then Nelo
counter attacks if you don't realize your situation earlier.

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo
charges the power by putting the sword behind him, then inflict a fatal
hit on you. This is similar to Dante's final slash of Triple Hit, but of
course, Nelo's slash is fatal to you either. So don't be crazy to stay
directly in front of him. Just roll aside as fast as you can. Don't ever
try to jump, cause it makes easier for the upper slash to hit you.

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High
Time is not am exception (You want to know why ? Just play through the
game to find the answer). Nelo's High Time is extremely dangerous and hard
to guess. But according to my experience, he often plays it when you play
jump attack with him. At that time, Dante will be thrown away, along with
his cry and an unforgivable damage. Jumping is not the best method now, as
you may be struck when Nelo's sword is going up. And you also get the
whole damage, even you are not struck by the whole arc of Nelo's sword.
Rolling is not very good now, because Nelo swings his sword from the
ground to the air, with a pretty large limit. So what do you do now ? Stay
away from him as far as you can, before he slashes you. It takes Nelo a
moment to execute this hit, like he did the Charging Fatal Hit. So try to
practise your speed, you'll get used to it soon.

- TELEPORTING : Nelo will teleport to another position when you don't
attack him, or when he gets so much hit from you. This is a frequent
action of Nelo. And after teleporting, he often casts an Energy Ball to
you, if you're pretty far from him. Try to dash into him as much as you
can when you spot where he is, before he can cast spell. If you get close
enough when he re-appears, he may use one of the sword attacks to hit you.
See the above moves to know the strategies for those hits. Now research
the Energy Ball.

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball
is the mosr frequent spell he loves to cast. He shoots immediately after
teleporting to a certain position. This hit is easy to avoid. You just
jump aside and aside until it ends. Try not to get hit by this spell. It
would be poor you if you can't avoid most of them, as its damage is not
small either once you are damaged. But if you dash to Nelo and attack him
while he is charging the ball, then you can make a combo to damage him as
usual. It takes Nelo a slow moment to charge the ball, and it's one of the
greatest chance for you to damage him now. Ifrit's jump attack may be
useful here, as it's larger then Sword's jump attack and you can dash to
Nelo faster, before he casts the ball to you. But remember to be very
fast. Just a little slower can make you get hit, okay ?

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by
you, Nelo usually pulls out his huge sword to be the shield to protect
himself. At that time, all of your attacks are useless, and they will be
reflexed by Nelo's shield. It's very dangerous to attack the shield,
because once you are reflexed, Nelo may use that moment to counter attack
you. The Counter attacks are often High Time or Four Hit Sword Combo. With
High Time, you'll get a pretty big damage and be thrown away. It'll be
more serious if he uses the Four Hit Sword Combo and then "Death awaits
you !".  So how to do with this suck ? Well now, rolling and jumping are
your friends. Stop attacking him now, then quickly roll or jump to any
other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left
side and back is all right. Ifrit's jump attack is prett good here, but
you must be very accurate. Then QUICKLY attack him by anything. If you are
accurate, Nelo will be stunned and you continue your attacks, until he
teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being
deceived by you. So about what to do next, see the above moves.

- NELO RUNAWAY : Not means "run out of battle". But when you damage Nelo's
1/3 max HP, he will teleport to the upper plarform in the battle. At that
time, just run to and jump up to continue fighting him. Then, when you
damage Nelo's 2/3 MAX Hp, he will teleport to the upper level. And you,
run along the path and jump over the space, then jump up again to fight
him til the end. Always be careful NOT to let you drop again. Deceive Nelo
to stay away from the ruin to continue the battle without dropping. What
will happen if you don't run to Nelo Angelo ?... Of course, he MUST react.
He will give you some sweet Energy Balls if you're still "cowardly" and
"stubborn". Know that and run to him as soon as possible when he
teleports, okay ?
==========================================================================

  When you defeat Nelo, there'll be a riot between the two fighters and
the loser is... Dante. But Dante will manage to be alive. And Nelo
disappears...

  Your mission ends. And the Melachony Soul belongs to you.


**************************************************************************
                  MISSION FIVE : GUIDING THE SOUL
**************************************************************************

  --RACE WITH TIME--
  You have three minutes to get out of this place. First, fight the damn
Shadows that are popping out, as the only door is locked. These guys are
pretty annoying when you fight multiple of them. Refer to the "Enemy List"
to know how to beat them. Now don't ever try to get S rank, if you are new
to this mode. Getting pass these Shadows is so lucky.

  After taking over those numskulls, the seal is destroyed and you go out.
Remember that the Melachony Soul is draining your vitality, like you got
in the water under the Path of Trials. So be as fast as you can.

  Return to the stairway. There may be several monsters around (Sin
Scythes or Marionettes). Just ignore them, only attack when you have no
way out. Immediately jump down to the lowest level. Input the Melachony
Soul to the door at the corner. It'll be unlocked and your missions ends.
That's all.

  This is a pretty easy mission to get S rank, if you fight the Sin
Scythes fast and ignore all the optional monsters around.

  About what will happen if you don't get to the door before the limited
time ? Remember the room where you got the Staff of Judgment. Go there and
charge the time again and redo everything. Then return to the stairway to
unlock the door in the redone limited time. Of course, some monsters may
stop your way. If you are still late, return there and charge again until
you make it. Of course, being late like that will take one of your easiest
S rank that can be got in this mission.


**************************************************************************
                MISSION SIX : EVIL OF THE WATERWAYS
**************************************************************************

  --WATERWAYS ARE EVIL TOO !--
  You begin this mission in a dark underground waterway. First, find a
Blue Orb piece here.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Run to the north end of the current waterway. Try to pay attention to a
ruin on the left that dives the wall. Come to the ruin, check and jump
until there's a Blue Orb piece/Yellow Orb dropping onto you. Get it.
--------------------------------------------------------------------------

  After that, run to the south and turn to Dante's left. There's a door
here. Get in it and search for a Rusty Key on one of the water pipes.
Instead of a scene with Beezelbubs, you'll fight the Plasmas directly
here. They come from behind you in human form. Take out your Ifrit and
teach them a lesson. Be careful when they split themselves. Alastor is not
good here, because it is lightning-plasma elemental either. When they die,
the door will be unsealed and you get out. Go along the way.

  You may find another hole on the left. Go in it if you like. There are
tons of Green Orbs here and a pedestal of Red Orbs. Strike the pedestal to
get as many as Red Orbs you can, until it breaks. Then back to the
waterway and go forward.

  --WHERE ARE YOU FROM, MR. COW ?--

  Use the Rusty Key to unlock the door at the end of the waterway. You'll
come to a similar area. There is also a hole here, but it just contains
Green Orbs only. Grab them if you like.

  Go along this waterway again. Until you find that you are trapped... by
a Death Scissors. This guy is not gentle to let you live easily. Refer to
the strategy in "Enemy List", because anyway, he is one of your regular
enemies. I don't list him as a boss.

  After finishing him, reach the end of the waterway and grab the Guiding
Light. So now, end up here.


**************************************************************************
              MISSION SEVEN : HOLDING THE KEY OF ARDOR
**************************************************************************

  --GOODBYE WATERWAY--
  Hm... I don't know what happens to Dante now, but his vitality is being
drained gradually like some previous times. So then now, do the mission as
fast as you can.

  Run back to the stairway as soon as possible. Now in the current
waterway, there are a lot of Marionettes around. I think you had better
not waste your time with them. That can take out your life and your
ranking. On the way to the door, you'll receive two Green Orbs. Back to
the first waterway.

==========================================================================
  PHANTOM AGAIN
  Here Phantom may chase you again before you get back to the first
waterway. He has no change from the last time. Just beat him by using Air
Raid. Of course, you have two choices : either runaway or fight. To
runaway is so easy, just head forward the door to get back. In Easy/Normal
Mode, Phantom just chases you when you beat him at the Hallway. But in
Hard/Dante Must Die, Phantom always chases you here no matter what you did
you do with him the last time. So pay attention to that and be careful.
==========================================================================

  Well, you face Plasmas again to break the seal. Get out of here when the
door is unsealed.

  --GO FIND THE SUNLIGHT--
  Have you got the stairway ? Okay, let's go to the bedroom where you
first met Nelo Angelo. Pay attention to a sun symbol next to the mirror.
Put the Guiding Light to it and move. Then a secret door will be opened.
Once you get through that door, your lifebar stops losing. Your mission
ends here.


**************************************************************************
                   BEFORE GETTING TO MISSION 7
**************************************************************************

  You come to the third floor of the Hallway. There's a interval between
the two sides of the bridge. If you let Dante stand at the end of the half
bridge and jump, he will automatically jump pass the large interval
easily. If you let Dante jump off any side out of the end, he'll jump down
the Hall. And you must again find the way to reach the bridge. But there's
a secret mission required you to jump off directly to the Hall (See the
"Secret Missions" section), so it's not very useless. Besides, this part
doesn't belong to any mission, it's just the way between Mission 7 to
Mission 8, so don't worry about time. Just do the Secret Mission if you
want.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Again, in very the bedroom you have passed, let's return there and jump
to the battlefield between you and Nelo Angelo last time. There are some
cool stuffs here, inluding a Blue Orb piece. Find the way to reach the
highest level that Nelo has fought you, and jump to the top of the tower.
Air Raid is required to get the Blue Orb piece/Yellow Orb in the sky. Fly
there and reach it.
-------------------------------------------------------------------------

--[UNTOUCHABLE]----------------------------------------------------------
  Not only Blue Orb piece and some Red Orbs around, but there is also an
Untouchable here. This is a rare item which is the most powerful item of
all. Using it just reduces your rank, as its function is too cool to fight
against any enemy. You find 5 of them in each game. This is the first one.
It's in the same place with the Red Orbs on the tower.
-------------------------------------------------------------------------

  When you want to enter Mission 8, return to the bridge and get pass it,
then enter the door there.

**************************************************************************
           MISSION EIGHT : LEGENDARY DARK KNIGHT RETURNS
**************************************************************************

  --IT'S TIME TO SAY GOODBYE, PHANTOM !--
  You are in a fire chamber with a Statue of Time. Purchase anything you
want there. Then use Kick Jump to get on either left or right platform to
get a large Red Orbs. Then run to the other side to get another one. After
that, enter the door on the platform.

  You have been temporarily outside of the castle. Run forward and climb
to the upper side. Then land down the large circular ground. There's a
gate over there. Let's get there soon, but... errr... Mr. Phantom, nice to
meet you (Dante is so "lovely" !!!)

==========================================================================
  BOSS FIGHT : PHANTOM
----------------------------------------
  Difficulty : Medium

 Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when
his eyes turn blue and he has no tail. He is Scorpion when his eyes turn
red, along with a big fatal tail.
  + SPIDER MODE can be hurt by slashing his head or his abdomen.
  + SCORPION MODE can be hurt by slashing his abdomen.
  The other body parts of Phantom like legs are hard and you can't damage
them. Head and abdomen are soft things.

--------------------
  ATTACK PHANTOM
--------------------
  When he is Spider Mode, head(mouth) and abdomen are soft parts. Just
dash into his head to slash like hell which is easier than reaching his
abdomen. And when you realize that your hits begin to have no effect with
the head, that means he has switched to Scorpion Mode. Now let's jump onto
his abdomen to hurt him no matter you want or not. Slash until you fall
down. Of course, Phantom is a boss and he doesn't let you hurt him so
easily like that. Let's see how to defend :

---------------------------
  DEFENSE PHANTOM'S HITS
---------------------------

- JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And
then you don't dodge, he may step on you, which cause a pretty serious
damage. This hit can be easily avoided by running around, and it's not
worth for you to get damage by this hit. Just remember to run around
Phantom is in the air. He often drops on where you have passed.

- SLAP : When you are attacking Phantom's head in his Spider Mode, be
careful with this things. He is not stupid enough to let you hurt him
easily, or you'll receive a shocking slap from his claw. Jumping or
rolling aside to any direction to avoid this.

- CHARGING FIREBALLS : Phantom may cast this flaming thing when you are
standing in front of him, of after he jumps backward. He can aim this
attack to you, and the normal way to dodge is rolling or jumping aside
when the shot has just been cast. If Dante has Rolling Blaze with him
while jumping (Ifrit's skill), then the fire may have no effect, as
Dante's body is covered by fire waves. But don't attemp to do this,
especially when you haven't got the Ifrit in the first time playing. Be
active to dodge is still better. It'll be very easy if you have much
practice. And if you become a expert, this is no problem with you.
Remember that he can casr firestrikes when you are slashing on his
abdoment, so try to spot his attack as soon as you can and jump to avoid.
I'm often late at this, because I just attempt to hit him. And that's a
mistake and you should defend yourself more in this case. Don't just
attack like crazy.

- CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But
according to some files, it's about "calling dead souls". Phantom wakes up
the dead into fire pillars that gradually rise follow your way. The best
way to avoid these things is to run to free direction (with no obstacle)
and just run until they end. Even if you can't see what is happening, just
keep running up to the direction you choose. Don't be frightened to be
stopped, or the fire pillars will hit you.

- SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out
if you are taunting it from the back, but makes a great damage and serious
result. It thrusts you heavily and just like some rules, you are thrown
strongly to some position. The hit can take a large limit, so try to dodge
away from Phantom when he executes this his, by jumping back. The more
difficult mode you choose, the stronger this hit become, with larger limit
and stronger damage. If you don't have enough health, it can cause instant
death. Be fast in your attacking and kill Phantom before it plays this
attack. The truth is that I rarely gets this hit, except the first time I
played, cause I always act as fast as I can to defeat Phantom.

- FIREBALL RAIN : Well, this is a new hit of Phantom in this fight.
Because inside the cathedral, he couldn't have enough space to execute
this terrible attack. But now you're fighting him on an outside ground. So
he shows it to you when you trouble him too much. When Phantom's anger is
at its peak, it'll shoot fireballs from its back toward the sky. Let's
imagine a meteor rain. It shoots like hell chasing after you. This might
be the opposite hit of "Calling the Dead Souls", the only difference is
that the fire pillars drop from the sky. Of course, with this kind of
attacks, jumping is not a good idea, as the fireballs will drop on you
without informing. Rolling is also desperate here, because you can follow
a straight line with rolling. So running in a straight line is safer, as
you did to dodge "Calling the Dead Souls". If you guess you can't avoid,
try to transform into Alastor demon if you have enough rune symbols. In
this form, you have faster speed and you may avoid safely.

  In my opinion, this time Phantom seems to be tougher and makes attacks
more suddenly. So I remind you to be careful as for the best way. Try on
until you defeat Phantom.

  Don't worry anymore. I have told you in the title of the part : It's
time to say goodbye !
==========================================================================

  Phantom drops through the Main Hall. The Statue of Black Knight who is
pulling up a spear, thrusts through its abdomen. Phantom still gets some
breathe to see who you are. It seems that he has spent a pretty long time
:"Sparda..." He knows Dante's father. "I'm his son. The name's Dante."-
answered Sparda's son. And then Phantom's body breaks into pieces. But
Dante doesn't know that he is being watched... by Trish. What does she
want ?...

    That damn boss has wasted lots of your time. But the gate has been
opened and you get through it now.

  --POSEIDON WANTS TO CHALLENGE ME--

  Jump down the courtyard and grab the Trident.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  There's a hole between the statues of two horses. Above it, you can see
a glowing Blue Orb Fragment. Just try to jump up to the either HORSE'S
HEAD, not the back. The horse's back is not high enough for you to reach
the top. Try to reach the head, then kick jump to the top to get the Blue
Orb Fragment.
--------------------------------------------------------------------------

  After that, find a hole taking to below machine room. Get down, then
make a run to find some stuffs (A Grenade Gun... YEAH !!!). After that,
pay attention to something moving next to the the machine. Strike it once
by anything. Dante operates the rope to lower a bridge somewhere in the
castle.

  After ending up here, find a lid and get down the ladder. You realize
that you have been to here before. Go to the right system with Poseidon
relief and put in the Trident, operating the water to control the gate.

--[BLUE ORB FRAGMENT/YELLOW ORB]-----------------------------------------
  Maybe you have got one Blue Orb Fragment in the left pool from the
Poseidon relief. Now another fragment appears in the right poor. Jump to
the pool to get it okay ?
--------------------------------------------------------------------------

  The black gate in that room will be closed, but the huge gate you saw in
the Armor Room is opened. Now it's your time to run to that gate until
it's closed again.

  First, jump out of the black gate when it has just been lowered a few.
Then run like hell ! Ignore all the annoying enemies on your way. Run out
of the door, passing the Marionettes and the spiral stairway. Head quickly
to the Armor Room. If you are fast, the gate has been lowered enough for
you to pass soon. Go in now !

  When you made it through, check this little area a little for a Blue Orb
piece.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  It's in the water near the left waterwheel of the next exit gate. Just
jump to it to reach the item.
--------------------------------------------------------------------------

  Your mission ends here.


**************************************************************************
                    MISSION NINE : NEW STRENGTH
**************************************************************************

  --NO WAY BACK--

  You begin in front of the huge gate. So can I return back to inside the
castle for some missing stuffs ? If you try to get in again, I assure that
the moving gate has been COMPLETELY opened. It won't shut anymore. I
wonder how Capcom did with that ?

  Now start the mission. Run to the other side of the bridge. Once you get
there, the bridge will be automatically risen up. Suck ! Now it's true
that you have no way back. You may see something on the ground near there
which seems to contain anything, but being empty. You'll know later. Just
head up.

  There's a Statue of Time in the upper left corner. Use it if you want.

  Pay attention to a high stone pillar in the center of the camera angle.
Behind it there's a Devil Star sparkling. Grab it if you like.

  Then run down another spiral stairway near there, until you reach a
door.

  At first, you see a Green Orb over your head. But don't use it now.
Let's get more step to the area. Ehem... you have new friends... Blades
!!! Well, swing your sword like crazy with them. They attack from multiple
directions with high sudden. So always pay attention and try to kill one.
Don't let the others bother you. After that, you may determine if you
should use the random Green Orb or not.

  Let's take a walk in this ground. There's a Yellow Orb on the left of
the entrance.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  You try running to the right side from the entrance, as far as you can,
until you find a tombstone. This tombstone is movable. Give it some hits
to move. It will reveal a Blue Orb underground. Grab now.
--------------------------------------------------------------------------

  Don't forget to walk along the path on the left from the entrance. It
has many Red Orbs on the way. Maybe you are wondering about the doors
along the path. Now you can't unlock them, but you'll return here later.

  After checking that path, then take a look at the right side from the
entrance - the left side of the next big gate you see. Behind the bushes
and canyons there's a small door. Climb to the top of the door, you'll
find the first Holy Water on the way.

  --I NEED YOUR STRENGTH, THE GOD OF FIRE--

  Now get to the big opening gate. Pay attention to a double door on your
right. One of its side is burnt, but the other is not. You have to burn it
to unlock the door. But now you can't do that. So your only way is getting
in the big gate.

  Another large ground here. Over you head, you see some flying devices
which do not work. About you, jump to the left floor, then keep running
up. Turn to the right way until its end, to get a Devil Star. Then you run
left and turn to the rune clock. Just keep running to the opposite side,
get a Yellow Orb in that way's end.

  Return to the rune clock and activate it now. The flying devices have
returned to work. And you go straight from the rune clock to outside edge.

  It's a little tricky to jump on these things. They move like drunk
zombies, and with the Dual Shock control, only a wrong direction
determining will make you drop. So first, jump to the first device which
doesn't move. Let's see the next one. It moves slowly up and down. When it
is moving pretty equally to you, jump to it. Then do the same action with
the next devices. The later ones move faster that the last ones. You move
follow a circle until you reach a chandelier in the center. The last
device is the fastest and most sudden. So try to be careful to jump over
it, or you'll drop and restart this tricky challenge.

  Finally, you get to a chandelier. Grab the burning thing on the platform
to see our devil hero is burnt...

  Fire can't a kill the devil. Dante becomes the Ifrit's owner, like he
did with the Alastor. This weapon is fire-elemental and it can make fire.
So you use it to unlock the door next to this area. Jump down now ang get
out. There may be some Marionettes reappear when you finish. Just go out
to save time, or fight them if you like. But anyway, YOU ARE GOING TO FACE
A BOSS. Try to have a good lifebar and Devil Trigger Mode. Get out... have
a talk... and... FIGHT !!!


==========================================================================
  BOSS FIGHT : GRIFFON
-----------------------------------------------
  Difficulty : Medium

  You have faced a new guy who replaced Phantom, called Griffon. He is
some kind of giant hawk and mostly attacks in the air. Griffon's attack is
mostly spark. This boss is much more annoying than Phantom, but not as
well as Nightmare. Prepare yourself carefully.

--------------------------------
  ATTACK GRIFFON WITH FIREARMS
--------------------------------
  It's not easy to cause damage him, as he is mostly in the air. So when
he is in the air, your weapons, or course, ranged-weapons such as
firearms. I recommend two weapons : Handguns or Grenade Gun.

  HANDGUNS : Although the damage caused by these things are weak, your
accuracy is very firm. Dante can automatically aim at the hawk and shoots
continiously. The Handguns are shot and many, easy to hit the flying enemy
like Griffon. And you don't have to worry much about missing. In addition
to this, you are fighting Griffon in an empty ground, facing the sky. So I
think there won't be too many missing shots.

  GRENADE GUN : It's not so fast as Handguns, but very strong. One hit of
Grenade Gun can make Griffon pretty much health, but low accuracy and
speed. Why low accuracy ? Grenade Gun can't be shot continuously like
Handguns. Each round flies with a pretty low speed, enough for Griffon to
avoid sometimes. But of course, some of your shots may be correct at
certain percentage. So don't completely take out this weapon.

  HANDGUNS OR GRENADE GUN ? Choose whatever you like. It's better to
choose your favourite gun, or the gun that you have got used to.

  Ranged-attacks don't belong to firearms only. If you use Ifrit against
Griffon, Meteor is a good idea to make big damage on him from distance.
Use this hit if you have purchased it.

-----------------------------------
  ATTACK GRIFFON WITH DEVIL ARMS
-----------------------------------
  Sometimes Griffon can land on the ground, especially when you have
damaged him a great deal of his HP, he gets weak and then often attacks
you on the ground. Griffon can also stand when he calls spark to hit you.
It depends on his attack. But of course, the greatest chance to attack him
is that when he gets big damage and temporarily loses consciousness on the
ground. At that time, jump on him and play some hits.

  ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to
use than Gauntlets (Ifrit) to fight against Griffon. With high speed and
range, you can easily get closed to Griffon and attack him immediately
before he leaves the ground. I have tried many times to give up the
opinion. When Griffon is standing on the ground to call spark, you can
completely beat him in a free chance (when you're sure that his attacks
don't reach you). Vortex is also a good idea when you want to attack the
boss' body as he is casting too much hits on the ground. But always be
careful, Groffon can control hits spark to any direction as you are. So
don't try to attack him so much when your life is not safe.

  IFRIT : Ifrit may be the best weapon in this game, but it's not good
aganst some enemies, including Griffon. I don't disagree if you use it.
But it'll be harder than to use swords. Ifrit's attacks are slow and
short-ranged. And Griffon has often already left the ground when you get
closed to him. The Ifrit's dashing attack is not fast enough either. But
besides, Ifrit is also useful if you use love to cast Meteor to Griffon.

-----------------------
  GRIFFON'S MOVES
-----------------------
  I'm not very good to pay attention to Griffon's hits. They all mess up
on the screen. But I'll try.

- LIGHTNING BALLS : Griffon 1 often welcomes me with this hit. He makes a
fly around the battlefield, then he dashes after you, dropping tons of
Lightning Balls behind, which pursues you either. This is easy to dodge,
but be careful too. Just run straight as the balls are being dropped
behind you. If you are fast, you may get safe. But if you feel that the
balls have coming very closed to you, so run aside quickly or change your
direction. Alastor DT will increase your speed very much. So if you feel
that you are not fast enough, activate the Alastor DT to run faster.

- SINGLE V SPARK : Maybe this the most frequent attack of Griffon. Griffon
in the air casts a lightning ball on the ground. Then this ball casts two
sparks wiping the ground as a V letter shape. The two sparks will combine
at WHERE YOU ARE STANDING. So when you feel that the sparks are running to
you, jump over them. This is not very hard to avoid, right ? Single V
Spark can be shot at High/Low height. Stand on the ground to avoid high
sparks and jump over the low sparks.

- VERTICAL SPARK : He rarely uses this hit in the first battle either. But
I still mention it here. He does this attack when you stay pretty far away
from him. This may be either hard or easy to avoid, depending on your
quick attention and practice. Griffon casts a row of vertical sparks
through you. And there are two ways to avoid : First, you can COMPLETELY
stay away out of the sparks. This is hard to do, because your normal speed
isn't fast enough to run out when they are coming, except you are in
Alastor/Yamato DT mode. The second way, is harder to do, but you should
do. Quickly determine the empty spaces between the spark columns and stay
on of those spaces to be safe.

- BUNCH OF SPARKS : I sometimes see Griffon do this in the first battle.
He frequently does this in the second and third battle. He casts tons of
lightnings or sparks from his mouth, wiping a limited area around him. The
sparks cast from his mouth are mostly diagonally, along with some
horizontal spark circles that wipe the battle field. The diangonal sparks
are not problems if you stay awa from him, because it just reaches a
certain limit til the ground. But the horizontal circles can hit you
anywhere, with different height. They can be cast at high/low height.
Relying your quick attention, determine which height they are cast at and
then quickly have a right evasion. If you are on the ground, but low
circles can, and your way is jumping over them. Sometimes, the horizontal
circles can be cast gradually, while the V Spark is hitting you on the
ground. This is pretty suck, but you should try. Try to stand at a
distance that your jump can be over the two hits (V Spark and Circles). I
have been nearly successful dodging this attack, but failed at the end.
The horizontal circles and V sparks are shot follow a regular disntance.
But the situation can't let you stay in a position. So then you must move
and jump. Try to jump dodging the first pair of those two hits succefully,
then you will do the same actions with the next hits regularly, until the
regulation is broken. At that time, you may feel that you are nearly
either faster or slower than the hits. So quickly control your moves at
the correct time to avoid the hits rightly. It may be hard for those who
haven't get used to. But practices will help you improve.

- DASHING : Well, this might be the only physical attacks of Griffon, out
of those above magical ones. Being on your back, he suddenly dashes into
you, which makes a pretty serious HP. Then Griffon makes a turn after the
hit. It's very easy for you to... get hit. Until now, I have never
comopletely avoided this attack, except in Alastor/Yamato DT mode. But
anywaty, its damage is not so big as damage caused most lightning attacks
of Griffon. I can only say that : Try to run straight as fast as you can
and jump/roll aside when Griffon makes turn.

- RAGING LIGHTNING : This attack is used when Griffon dies or about to
die. What ? He summons tons of lightnings cast from the air to the ground
everywhere. Can you inmagine what the mess is like ? In this first battle
with him, this hits just take a limited area. If Griffon has died, just
try to run out of the mess as soon as possible. If he's just going to die,
try to move, using Handguns or Meteor Lv2 (Ifrit skill) to defeat him
immediately.

--------------------------
   CIRCULAR PLATFORMS
--------------------------
  You see these thingies in every battle with Griffon. I guess they are
present for you to jump on them to avoid Griffon's ground attacks or stand
there to attack Griffon. But I have never use them, since I realized they
had messed up. I stand on one of the platforms, which are pretty far from
Griffon. And the result was that I was hit by the high V spark or spark
circles. It takes you a long moment to be thrown down or jump down, while
on the ground, you can use those precious moments to damage Griffon. When
you are thrown away from the platform, it also takes a long time for Dante
to get up and makes you confused that you can't determine what Griffon is
doing next to you. That's my opinion. You can use these platforms if you
like, with your own way.

==========================================================================

==========================================================================
  STUPID TRICK TO AVOID GRIFFON 1 BATTLE
  If you play this game the second time or more, as the next part of the
first time, then you can pass this battle easily by NOT getting the Ifrit,
because you have already got it from the first time playing through.
Remember NOT to go to the Ifrit place to avoid this battle. You just step
in even a step, then you'll meet Griffon when going out. The Ifrit is not
there, but extra stuffs like Red Orbs, Yellow Orbs or Devil Star ARE STILL
THERE. That means you lose even those stuffs to avoid Griffon. So make
your choice.
==========================================================================

  Okay... Are you ready ?...

  Equip your Ifrit. Then come to the door beside the gate. Strike the
Ifrit on its right side to burn. Then the door will be unlocked. Get in it
now.

  Well, let's see..

  Find the next door behind the bushes, then you'll realize it has been
sealed. A lot of Marionettes and several Fetishes will come out and play
with you. You MUST defeat them to unlock thr seal.

  When you have defeated them all, I remind you that there's a Green Orb
on the top of the next door. Climb up and get it if you like. Then enter
that door.

  Climb down the stairs. Get some fights here either if you like. There is
no Marionettes, just Fetishes only.

  There are some stuffs also. When you have just come down the stairs, try
to jump up the nearest platform on the left (Dante's right). Then kick
jump again to the upper path. Destroy some stone on the left and grab the
Devil Star inside. Then go to the right and strike the Red Orbs cocoon to
get your prize. After finishing, now choose : either fight the puppets or
run to the exit gate. You need 200 Red Orbs to open it. Then your mission
ends.


**************************************************************************
                   MISSION TEN : CANYON OF MIST
**************************************************************************

  Before getting in this mission, I have some reminds for you. You are in
a canyon of mist, and Dante himself can't determine where to go, as the
zone is covered by mist. You must find a guiding soul to guide your way.
Just follows where it goes. If not, you lost your way and return to the
exit gate of Mission 9. That means you must restart everything from the
beginning. Got it.

  You have three areas to pass. The areas are completely similar, but the
monsters which guard them are different. Let's begin.

  FIRST AREA : PUPPETS
  When you first come here, you see several Marionettes (Easy Mode) or
Fetishes (Normal Mode). They will wake up once you come. First, check the
tombstone at the fork road. Then the tombstone will release a soul to
guide where you will go. But one of the monster will catch it. And your
work is to kill that monster to release the soul. If you can't determine
which one catches the soul, kill all of them until you see the soul again.
Then follow the soul to either way. Try to get through the way BEFORE the
soul disappears in the other side.

  SECOND AREA : BLADES
  These annoying guys are pretty tough. First, there are three of them
welcome you and one will catch the soul. Kill those three until the soul
released. From now, there's very little chance for the soul to be caught.
So just naturally follow the soul, ignore the Blades are coming more.
Although the chance for the soul to be caught is very little, if that
really happens again, kill the monster who caught it and then follow the
soul to the end of the canyon.

  THIRD AREA : SHADOWS
  Wow, these "lovely" kitties finally arrive. But this is not an easy
battle. IT'S VERY HARD. There are just two Shadows, but you may partly
imagine how annoying the changeable creatures can do. Remember the Secret
Mission 4 to this, but now you are fighting in a very narrow battlefield,
okay ? Grab either Shotgun/Nightmare Beta if you have. The Nightmare Beta
reflexed shots may be effective, but you yourself can be shot either if
you're careless. Try to avoid the Shadows' hits, although it's really a
nightmare to do that, but you must try. Once you beat one of them into the
core, IGNORE THE OTHER and TURN TO IFRIT DT MODE, play the Punch-Punch-
Kick-Kick Dt combo ASAP to end its life. Then you must pass another
challenge : The Shadow becomes red and you'll be chased like hell. Once it
catches you, it will make a great damage on you and you can die without a
full lifebar. So try again this time, until it dies. Then kill the other
like that to release the soul. If you can't finish the Shadow at its core
form, you have to begin everything while your lifebar is not as full as it
was.

  After that, you come to a courtyard. There might be two Kyclops beating
you when you first enter. Kill them by Shotgun or Sword weapons. There are
two Green Orbs (one is on left wall and one is on the right tree). Use
them if you need. There's also a Holy Water in the upper left corner. Then
enter the next area.


**************************************************************************
                       MISSION ELEVEN : FATE
**************************************************************************

  --MONSTERS, SO MANY--
  First, you are welcomed by a dear Death Scythe. This is one of the most
annoying enemy, I think. Refer to "Enemy List" to know how to kill him.
But here I'd like to remind you to find another location around to fight,
not near the well. In the process of the fight, either you will jump to
fight the Death Scythe or the Death Scythe will use Tornado pillars to
move you. So if you drop to the well, then you must begin everything when
climb out.

  After killing the Death Scythe, you can have a jog around this treasure
area. When the Death Scythe is killed, the flying devices will work. You
go upstairs and jump on it to fly. On the way, you can jump down to catch
some Red Orbs.

  You climb up the wall on the left of the entrance to see some stuffs.
Then jump to the left glass platform, run along to find another Large-
sized Red Orb. Then return to the wall platform, go right and kick jump to
get an upper Red Orb. You may find nother platform, which takes you to a
chandelier having something sparkling. It's a Devil Star. Grab it, and
then go along all the wall platforms to find some more Red Orbs.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Do you pay attention to a blue thing inside the left glass cage ? And
how do you get it ? Just find a wall next to it and climb to that wall
platform. Then jump to the glass platform, like you did in the opposite
glass. If you run along that platform, you'll find a Green Orb at the end.
But before doing that, try to find that the beginning of the glass
platform is broken. Jump down the broken part to inside, get down the step
and you can reach the Blue Orb Fragment/Yellow Orb.
--------------------------------------------------------------------------

  After that, go down the well.

  There are several Blades waiting for you. Kill them all. Then run
forward. You can purchase something from the Statue of Time. And look at
the right wall. It's nearly broken. Play some strikes to it. The wall will
be broken, revealing a new way and some lovely Blades. Kill them if you
like, or jump up the next step and jump up to the ground.

  You are inside the glass platform. Reach and take the Sign of Chasity.
Then get down the well and have some more funs with the Blades.

--[BLUE ORB FRAGMENTS]----------------------------------------------------
  After some moments you fight the Blades here, a Blue Orb Fragment may
randomly drop on you. Just kill the Blades or stay here longer to get it.
--------------------------------------------------------------------------

  Get out the well. Now go either the door upstairs or the door on the
ground to get in a new chamber.

  --DARK KNIGHT ENCOUNTERS--

  This room has a pretty confusing design. There's a Green Orb and a Red
Orb on the fountain behind. First, you should prepare everything okay
befote doing the next step...

  Well, put the Sign of Chasity on the light pedestal. It will give you a
Chalice. But just after that, you realize that you are trapped...


==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Medium/Hard

  The first Nelo Angelo is enough to make you afraid. But now he is more
dangerous, especially when you must fight him in a confusing battlefield
like this. Second time Nelo is not very different from the first time. The
most impoprtant thing is that you don't let the confusing design of the
room trouble you.

 ----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflexed. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.
  In a room like this, I remind you NEVER LET NELO FIGHT YOU UNDER THE
FOUNTAIN OR AT THE STAIRS. The stairs are the safest position to hit you,
since you can't jump to avoid his Energy Balls. I have been killed just
because of this.
  In the sentences above, I have mentioned there are Red Orbs and a Green
Orb above the fountain. Try to get it when you feel you are going to get
killed. But be careful not to let Nelo Angelo teleport to the stairs.
  If Nelo stands at the stairs, it's really desperate to get rid of him
from there. Nelo may continually shoots Energy Balls at you. The only
moment you can touch him is that when Nelo has just finished one energy
ball. Then QUICKLY get close to him and attack him to make him teleport to
another location.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.

--------------------------
  NELO ANGELO'S MOVES
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and
stronger power. He doesn't do this attack so often. It's easy to avoid,
but once you get hit, it causes a big damage. Just roll or jump aside to
dodge this hit.

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and
diagonal. But they all follow an exact direction after Dante. So then
jumping or rolling before the combo happening aside are appreciate. But
pay attention to his horizontal slash, which occupies a large limit around
him. To avoid this safely, just jump or roll away from him as far as you
can. This sword combo is not very hard to dodge, but once you get hit,
especially in Normal Mode or more, don't ever try to remain half a full
lifebar. You lose your calm when being hit, and you hardly dodge since
then. So be careful. As my experience, Nelo can slash this to you even you
are beating him by your Sword or Gauntlets combo, when your damage is not
strong enough to stun Nelo Angelo. You will receive damage and then Nelo
counter attacks if you don't realize your situation earlier.

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo
charges the power by putting the sword behind him, then inflict a fatal
hit on you. This is similar to Dante's final slash of Triple Hit, but of
course, Nelo's slash is fatal to you either. So don't be crazy to stay
directly in front of him. Just roll aside as fast as you can. Don't ever
try to jump, cause it makes easier for the upper slash to hit you.

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High
Time is not am exception (You want to know why ? Just play through the
game to find the answer). Nelo's High Time is extremely dangerous and hard
to guess. But according to my experience, he often plays it when you play
jump attack with him. At that time, Dante will be thrown away, along with
his cry and an unforgivable damage. Jumping is not the best method now, as
you may be struck when Nelo's sword is going up. And you also get the
whole damage, even you are not struck by the whole arc of Nelo's sword.
Rolling is not very good now, because Nelo swings his sword from the
ground to the air, with a pretty large limit. So what do you do now ? Stay
away from him as far as you can, before he slashes you. It takes Nelo a
moment to execute this hit, like he did the Charging Fatal Hit. So try to
practise your speed, you'll get used to it soon.

- TELEPORTING : Nelo will teleport to another position when you don't
attack him, or when he gets so much hit from you. This is a frequent
action of Nelo. And after teleporting, he often casts an Energy Ball to
you, if you're pretty far from him. Try to dash into him as much as you
can when you spot where he is, before he can cast spell. If you get close
enough when he re-appears, he may use one of the sword attacks to hit you.
See the above moves to know the strategies for those hits. Now research
the Energy Ball.

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball
is the mosr frequent spell he loves to cast. He shoots immediately after
teleporting to a certain position. This hit is easy to avoid. You just
jump aside and aside until it ends. Try not to get hit by this spell. It
would be poor you if you can't avoid most of them, as its damage is not
small either once you are damaged. But if you dash to Nelo and attack him
while he is charging the ball, then you can make a combo to damage him as
usual. It takes Nelo a slow moment to charge the ball, and it's one of the
greatest chance for you to damage him now. Ifrit's jump attack may be
useful here, as it's larger then Sword's jump attack and you can dash to
Nelo faster, before he casts the ball to you. But remember to be very
fast. Just a little slower can make you get hit, okay ?

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by
you, Nelo usually pulls out his huge sword to be the shield to protect
himself. At that time, all of your attacks are useless, and they will be
reflexed by Nelo's shield. It's very dangerous to attack the shield,
because once you are reflexed, Nelo may use that moment to counter attack
you. The Counter attacks are often High Time or Four Hit Sword Combo. With
High Time, you'll get a pretty big damage and be thrown away. It'll be
more serious if he uses the Four Hit Sword Combo and then "Death awaits
you !".  So how to do with this suck ? Well now, rolling and jumping are
your friends. Stop attacking him now, then quickly roll or jump to any
other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left
side and back is all right. Ifrit's jump attack is prett good here, but
you must be very accurate. Then QUICKLY attack him by anything. If you are
accurate, Nelo will be stunned and you continue your attacks, until he
teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being
deceived by you. So about what to do next, see the above moves.

==========================================================================

  Nelo will disappear again. But he's still alive. And you, grab anything
you haven't grabbed yet. Then check the area. Do you see an upper circular
platform above you ? Rely on the pillars and kick jump on it. Then make a
walk around, until you find a cave. Get in that cave, insert the Chalice
into the knight's statue. One of the door below will be unlocked. And
that's your only exit. You can also find a Green Orb on the central pillar
of the whole room. If you stand straight to the pillar from the cave and
press Jump button, Dante will automatically jump pass and you get the
Green Orbs.

  After finishing, get down and get through the exit.


**************************************************************************
                     MISSION TWELVE : GHOST SHIP
**************************************************************************

  --IT'S ALL IN ENEMY'S CALCULATION--
  You have been out of the previous area. The first thing you see is a
Statue of Time. Use it if you want. Then go along the path. There must be
some Marionettes here. Take over them. Then head forward, until you come
to the dead end : a wrecked ship. Before checking the ship, you should
explore the left corner for a Red Orb pedestals. Strike to get the prize.
Then jump into the water.

--------------------------------------------------------------------------
  UNDER WATER NOTICE
  From Mission 12 and later, you may have some scenarios swimming under
water. Dante is a devil, and he might have some ability to survive, so
don't worry about how he breaths (^_^). The problem for you is to learn
the Under Water control. Refer to "Basic Terms" to know, then get used to
it. Okay ?
--------------------------------------------------------------------------

  Swim around until you find a hole at the bottom of the ship. Swim in.

  There are several Blades here. They attack you by casting bloody arrows
to you. But now you can't fight under water. So try to avoid and run out
from them as soon as possible. Just continue swimming to the water surface
until Dante automatically jumps out to the edge. Then you'll be safe.

--[UNTOUCHABLE]-----------------------------------------------------------
  There is an Untouchable somewhere in that Blade water areas. Maybe it's
on the right of the entrance. I can't determine it in the water
environment. You should get it after having the Needle Gun to get rid of
those annoying monsters.
--------------------------------------------------------------------------

  You find another staircase. Get on, and fight two more Blades here. Easy
okay ? Then check around the place. You pay attention to another
staircase, but the floor below has been flooded with water. You can jump
down to swim, but the Blades won't forgive you. So if you want, pay
attention to something sparkling beside it. Get it now - the Needle Gun.
This will be your only weapon to protect yourself under water. You can
search the drawers behind to find a Devil Star. Grab the gun, and do
whatever you want with the Blades on the floor below. There must be some
Red Orbs there.

  When you have finished, get out of the water and go up the stairs
behind. Enter the door.

  You have been to the deck. You may notice a door locked by a pair of
swords above your head. But before that, there are several pillars on the
deck that you can jump on to find Red Orbs and stuffs. The deck is very
long, and there are three pillars. You can go around this great place to
get your prize. Each pillar has many levels, and each level has two
branches. You should go to the end of each branch even you don't see
anything there. Sometimes when you go to its end, some invisible Red Orbs
will randomly drop on you. Check the place for all the stuffs.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  You can find a sharp bow on the south of the ship. Run to its highest
place and stinger to get a far-away Blue Orb piece.
--------------------------------------------------------------------------

  When you have been ready, try to unclose the door locked by the sword.
Then... Nice to meet you, Mr. Death Scythe !!! (What to do now ? Kill him
! He may give you a trip around the air with his tornados. But he is not
that tough. Refer to "Enemy List" okay ?)

  After defeating thr Death Scythe, you'll receive some orbs. Now try to
open the door again. It's not a joke anymore... The ship has moved...

  Okay, your "friend" has come. Who ? Hehehe... a very familiar face...

==========================================================================
  BOSS FIGHT : GRIFFON 2
-------------------------------------
  Difficulty : Medium/Hard

  Now you fight Griffon on a narrow deck, opposing the large empty ground
in the first battle with him. That means this battle will get harder very
much. Griffon's attacks are more dangerous. And you have less advantages.
I must say that you have tons of disadvantages in this battle. And you
must know how to prevent them as much as you can.

--------------------------------
  ATTACK GRIFFON WITH FIREARMS
--------------------------------
  You should refer to the strategy for Griffon 1 to know more about
firearm choices. Here I don't repeat it.

  HANDGUNS OR GRENADE GUN ? Choose whatever you like. Although I prefer
the Grenade Gun, but in this second battle with Griffon, I choose the
Handguns. You now fight Griffon in a very small battlefield, with a lot of
pillars around. And it's hard for your single Grenade shots to hit
Griffon. Handguns can make tons of shots, and some of them may hit Griffon
as well, with continuous rhythm.

  NON-FIREARM : METEOR (IFRIT'S SKILL)
  You can use this skill when Griffon has just got on the ground.

-----------------------------------
  ATTACK GRIFFON WITH DEVIL ARMS
-----------------------------------
  Sometimes Griffon can land on the ground, especially when you have
damaged him a great deal of his HP, he gets weak and then often attacks
you on the ground. Griffon can also stand when he calls spark to hit you.
It depends on his attack. But of course, the greatest chance to attack him
is that when he gets big damage and temporarily loses consciousness on the
ground. At that time, jump on him and play some hits.

  ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to
use than Gauntlets (Ifrit) to fight against Griffon. With high speed and
range, you can easily get closed to Griffon and attack him immediately
before he leaves the ground. I have tried many times to give up the
opinion. When Griffon is standing on the ground to call spark, you can
completely beat him in a free chance (when you're sure that his attacks
don't reach you). Vortex is also a good idea when you want to attack the
boss' body as he is casting too much hits on the ground. But always be
careful, Groffon can control hits spark to any direction as you are. So
don't try to attack him so much when your life is not safe.

  IFRIT : Ifrit may be the best weapon in this game, but it's not good
aganst some enemies, including Griffon. I don't disagree if you use it.
But it'll be harder than to use swords. Ifrit's attacks are slow and
short-ranged. And Griffon has often already left the ground when you get
closed to him. The Ifrit's dashing attack is not fast enough either. But
besides, Ifrit is also useful if you use love to cast Meteor to Griffon.

  To attack Griffon by Devil Arms, wait for him to land on the ground. I
assure that when he lands, he'll cast either Vertical Sparks or Raging
Lightnings. But there must a free moment before and after Griffon gives up
the attack. Then QUICKLY strike him as much as you can. Then when he
begins to cast attacks, AVOID IMMEDIATELY. Don't try to attack more. See
the "Griffon 2's Moves" to know how to avoid Vertical Sparks and Raging
Lightnings. But the important is that you must avoid ASAP.

-------------------------
  GRIFFON 2'S MOVES
-------------------------

- GRIFFON'S ENERGY SHADOW : It's the orange wing flying around. It casts
some sparks charge on you and then swings you to the air. This is more
annoying than Death Scythes' Tornados. It flies like crazy, then it swings
you to the air. After that, it lets you down and then makes some damage on
you, by rushing through you, although it normally doesn't hurt you.  You
should have Rolling Blaze to fight against this thing. Dante will
automatically aim at this thing when it flys around you. Use the Handguns
to handle that. Rolling Blaze supports when you jump, making damage if the
shadow touches you. Shoot it continuously, try even where you are being
launched. When you are on the ground, Dante's aim will be at it and just
shoot. It's a pity that there's no way to avoid getting launched. So try
to destroy it as soon as possible. When it rushes through you to hurt you,
jump over it to avoid. It's not hard, so try not to get damage by this
kind of Griffon's attacks. Save your lifebar for more terrible hits, like
Raging Lightning.

- BUNCH OF SPARKS : He frequently does this attack in the second and third
battle. He casts tons of lightnings or sparks from his mouth, wiping a
limited area around him. The sparks cast from his mouth are mostly
diagonally, along with some horizontal spark circles that wipe the battle
field. The diangonal sparks are not problems if you stay awa from him,
because it just reaches a certain limit til the ground. But the horizontal
circles can hit you anywhere, with different height. They can be cast at
high/low height. Relying your quick attention, determine which height they
are cast at and then quickly have a right evasion. If you are on the
ground, but low circles can, and your way is jumping over them. Sometimes,
the horizontal circles can be cast gradually, while the V Spark is hitting
you on the ground. This is pretty suck, but you should try. Try to stand
at a distance that your jump can be over the two hits (V Spark and
Circles). I have been nearly successful dodging this attack, but failed at
the end. The horizontal circles and V sparks are shot follow a regular
disntance. But the situation can't let you stay in a position. So then you
must move and jump. Try to jump dodging the first pair of those two hits
successfully, then you will do the same actions with the next hits
regularly, until the regulation is broken. At that time, you may feel that
you are nearly either faster or slower than the hits. So quickly control
your moves at the correct time to avoid the hits rightly. It may be hard
for those who haven't get used to. But practices will help you improve.
The problem here is that you are in a narrow battlefield. So the only way
is to be more careful. Try to get used to Griffon's patterns and distance
attacks. Don't run anywhere that the obstacles cover Griffon. Keep an eye
on him.

- VERTICAL SPARK : He does this attack when you stay pretty far away from
him. In this battle, he may use it along with Raging Lightning, when you
jump to a pillar or get away from him too far. It becomes harder when
there are so many obstacles on the deck. Griffon casts a row of vertical
sparks through you. And there are two ways to avoid : First, you can
COMPLETELY stay away out of the sparks. This is hard to do, because your
normal speed isn't fast enough to run out when they are coming, except you
are in Alastor/Yamato DT mode. The second way, is harder to do, but you
should do. Quickly determine the empty spaces between the spark columns
and stay on of those spaces to be safe. The damage caused by this hit is
not "sweet". Although it's not very powerful, it can kill you instantly
like any other dangerous attacks.

- RAGING LIGHTNING : My God ! This is the most frequent attack of Griffon
in this battle. He uses it during the battle, and it's more fatal when he
is defeated. He summons tons of lightnings cast from the air to the ground
everywhere. He lands on the ground, standing and doing nothing. But in
fact, Griffon is calling the lightnings. Just some moment later, a mess of
lightning bolts will be cast on the ground. Its zone is unlimited, because
it comes to anywhere you run to, no matter how far you get, except Griffon
stops the attack. So then what do you do to avoid ? I have succeeded
avoiding it at least twice. When you know that Griffon is going to cast
this attack, get away from him, as the lightning bolts will chase after
you. You'll easily get no damage if you run or jump away with REGULAR
speed. But the real situation is not that easy. The deck is full of
obstacles and thingies. Try to choose the small path on the two sides of
each pillar to run. If you accidentally face a pillar, jump on and try to
succeed that jump either, then run. If not, it'll be too late. But jumping
is not better than running. You get away in snatch with jumping. And
there's no assurance that you don't face obstacles while jumping -> you
jump to the obstacle = you get hit.

--------------------------
   CIRCULAR PLATFORMS
--------------------------
  You see these thingies in every battle with Griffon. I guess they are
present for you to jump on them to avoid Griffon's ground attacks or stand
there to attack Griffon. But I have never use them, since I realized they
had messed up. I stand on one of the platforms, which are pretty far from
Griffon. And the result was that I was hit by the high V spark or spark
circles. It takes you a long moment to be thrown down or jump down, while
on the ground, you can use those precious moments to damage Griffon. When
you are thrown away from the platform, it also takes a long time for Dante
to get up and makes you confused that you can't determine what Griffon is
doing next to you. That's my opinion. You can use these platforms if you
like, with your own way.

---------------------
  GRIFFON'S PATTERN
---------------------
  In this battle, Griffon attacks you follow a pattern. No matter if
there's the Energy Shadow or not, but Griffon will often make a fly
around, as the Energy Shadow is attacking you. Then he will land on the
ground and play either Raging Lightnings or sometimes Vertical Sparks.
Then he flies up again for the shadow to get you. After that, he lands
again to play Raging Lightnings. Remember this and have a good tactic.
When Griffon is flying, you can attack him by using Handgund.

==========================================================================

  Everything is over. But Griffon is still alive. Your mission ends here.

**************************************************************************
                     MISSION THIRTEEN : ABYSS
**************************************************************************

  When being safe, you can get in that door - The Captain's Cabin.

  --HAUNTED CABIN--
  When you first get in, use the Statue of Time if you have needs. There's
the body of the dead captain... Then check the room for a statue with
something sparkling on it. That's the Staff of Hermes... Huh, does it make
you remember something ? The symbol in the end of the Path of Trials ? But
now you can't get back. So just keep it okay. You'll need it anyway...
Urgh... What a curse ! The ship is sinking... Yes, have a nice swim !

  The door is stuck too and you can't go out by that way. If you have seen
the scene that Dante is being flooded by water, you would notice the water
comes from a ventilation hole. It's just right below the entrance. Get in
it to go out.

  This is the room where you got the Needle Gun. There are two Blades
here. But your way out - which is forward - has been sealed, and you must
kill these Blades to be out. Use the Needle Gun and aim at them
accurately. They are not very hard to kill, but you must try to avoid
their blood. After finishing, get out the unsealed stairs.

  You are going to be out. Either pass or kill the current Blades to swim
out of the hole. This is also one of the easiest mission to get S rank, if
you kill the two Blades fast and pass the other unnecessary ones. You end
up here.

**************************************************************************
                 BEFORE ENCOUNTERING MISSION 14
**************************************************************************

  You have been out. And as this part is not in any mission, do whatever
you want now without worrying about ranking. Let's get in the ground
first, and check around the sunken ship.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
 You'll find another small swallow water area on the right of the ship.
Jump into it and search, you'll find a Blue Orb Fragment. Then get on the
ground again.
--------------------------------------------------------------------------

  There's still something in the ghost ship I remind you to get. So jump
into the entrance of the ship again. Kill those Blades and search for some
hidden Red Orbs, by shooting the Needles at anything you see under water.
Then try to find the stairs to the upper cargo.

  You soon see a light stairway forward. Head to it and get down.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Now there's a Blue Orb Fragment which did not appear in previous
missions. First, kill the Blades remaining to avoid annoyance. Then get
your prize. There might be some hidden Red Orbs here either. Shoot
anything on your way.
--------------------------------------------------------------------------

  When you have found all the stuffs, get out of the ship and go along the
cave. There should be some Marionettes who want to joke with you. Kill
them for fun, then get in the next door in the end of your way. Encounter
Mission 14.


**************************************************************************
       MISSION FOURTEEN : DEEP DARKNESS AND TOWERING THE MOUNTAIN
**************************************************************************

  --WHERE AM I GOING NOW ?--
  You come to a circular chamber like a trap. There are many spike holes
on the ground which don't work. Just walk around the hallway. You may pay
attention to a picture of a skull on the wall. Now ignore it. You'll come
back here anyway to do a Secret Mission. Just head up. Along the hallway,
you'll find an elevator which is locked. So run to the end of the spike
hallway, until you see a dead end : a spike wall with a skeleton hung
(Maybe this was a curious guy who unluckily got stuck here and died
miserably ^_^). You grab the Emblem Shield from the skeleton. You'll be
asked to shake the skeleton's arm or not. No matter what, you MUST do.
Then the elevator will be unlocked, but you must pay for that by passing
over the trap : The spikes have moved and now they gradually thrusts out
from the holes on the ground. And you, what do you do now ? PASS ! Be
careful and step on the area you feel to have few holes. The circular
hallway is moving backward, as you can decrease your speed. Try to pass
the pile of spikes when they don't thrust out. Or you'll get a serious
damage. Try until you reach the elevator, then go up.

  You have come to a natural waterfall. There's a Statue of Time near here
and a Holy Water straight under the waterfall.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Not only Blue Orb piece, but there are Red Orbs and Yellow Orbs here as
well. They are onto one of the high ledges around the area. Either Air
Raid or Air Hike required to get them. Jump from the low ledges to high
ones until you find them.
--------------------------------------------------------------------------

  --PLEASE GIMME A BREAK !--
  After that, get down and go through an exit cave. It takes you to
outside. There must be one Death Scythe welcome you at first. Either kill
him or run away, do whatever you want. You may pay attention to a small
cave under the one you are standing at. Jump down gently and try to go in.
Jump up the steps to get a Green Orb if you want. Then continue to climb
up until you go out at a higher level. There's a bridge connecting to the
opposite side. Pass it and find a Red Orb pedestal. Slash the thing to get
your "money".

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  After passing the bridge and striking the pedestal, you'll find a lower
level from there, with a Blue Orb Fragment/Yellow Orb on it. Jump down
correctly at the platform to grab your prize.
-------------------------------------------------------------------------

  After that, you jump down to the lowest ground of the cliffs, then get
in the cave straight there. Go down the steps to find a sealed way. You
need 200 Red Orbs to unlock it. Then get in. There are several Marionettes
(Easy Mode) and Fetishes (Normal Mode) in the next area. You are not
forced to kill them. Run up the stairs. From these stairs, you jump to the
upper path on their left, to grab a Devil Star and some other Red Orbs.
The way at the end of the stairway is sealed. Suck ! Waste more 100 Red
Orbs. Find some hidden stuffs inside (if there are) and run next, run
until you come to a circle water room with several Red Orbs around. Then
get in the next door. Your mission ends.


**************************************************************************
              MISSION FIFTEEN : WHEEL OF DESTINY
*************************************************************************

  --I'M HOME--
  You realize that you have back to the ground where you fought Griffon
the first time. But be careful, either Kyclops or Blades may welcome you
here with no informing. If you don't want to waste time, just run out of
them. Last time, you have wondered what to do with the locked doors along
the path. So now you do that.

  From the beginning, run fast to the opposite side which is the path.
Choose either the blue north door or the red south door to go. They are
all similar to each other, and the items you get there will change their
locations either. Let me explain carefully about that.

==========================================================================
  TRAP ROOMS NOTES
------------------------------

  **NOTES**
- I told you to go to either room. The room you go FIRST will have a
Luminite and the Pair of Lances. The remaining room will have the weapon
Nightmare Beta. Those items don't stay at certain which room. It depends
on which room you go first.
- Monsters in these areas are all Fetishes.
- Each Trap Room has a Statue of Time.
- Nightmare Beta is an optional weapon, that you can get or not, whatever
you like. You just need the Pair of Lances to continue the game.

  BLUE TRAP ROOM
  Take out the blue shield and get in. Get the Luminite (if you go here
first) and fight a Marionette/Fetish. Then go downstairs, find two more
Marionettes/Fetishes. There's just one room here. But if you pay
attention, there's a wrecked wall on its opposite side. Strike the wall to
get in the stores. There are many things for you to strike, which reveal
Red Orbs, Green Orbs and even Yellow Orb.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  It is hidden in the opposite of the entrance. Strike everything there to
see it.
--------------------------------------------------------------------------

  Then get in the door.

  You'll be annoyed by three Sin Scythes. This trap room is similar to the
one you faced before getting to the waterfall, but the spikes get out from
wall, not floor. And it's not good for you to get down the moving ground
to fight the enemies. So try to stand at the entrance and play some
Shotgun or Grenade shots when they touch you. When you have killed them,
you can get down with no worrying. It's lucky that these are horizontal
spikes got from the wall, so you can easily pass them by getting through
when they are going in. You can't stand on the moving ground ? No problem,
stay at the wall beside which will keep Dante be at one position.

  When passing through the first spike wall, you see a room on your way.
Get in it, grab the Red Orbs. You see a picture of a skeleton, and there's
a magical platform in the center of the room. If you stand on it, all
Devil Trigger Gauge will be filled fully. Besides, there's nothing else
here. So get out.

  Continue to pass the next spike walls, until you reach the end. Turn
right, and you come to another area with some platforms on the wall. Below
you there's a floor filled with poison gas. What you have to do is jumping
to the last platform to get stuff there. Just jump to the nearest platform
you can see, then reach the last one. If it's hard, so try getting down
the below floor and kick jump from there to the platform as soon as
possible, as your lifebar is reduced by the gas. You'll get the Pair of
Lances if you go here first. If you have got the Pair of Lances in the red
trap room before, you'll get the Nightmare Beta here.

  RED TRAP ROOM
  Take out the blue shield and get in. Get the Luminite (if you go here
first) and fight a Marionette/Fetish. Then go downstairs, find two more
Marionettes/Fetishes. There's just one room here. But if you pay
attention, there's a wrecked wall on its opposite side. Strike the wall to
get in the stores. There are many things for you to strike, which reveal
Red Orbs, Green Orbs and even Yellow Orb.

  Like you did in the Blue Trap Room, get in the trap area. It's similar
to the blue one, but there are two rune clocks on the wall, opposing two
spike walls. Try to light when you are being moved by the ground, all the
platforms inside will be lowered. Then you reach the end. Its design looks
like the blue room, but there are Blades below instead of poison gas. Jump
on the platforms to grab the Pair of Lances/Nightmare Beta.

--[BLUE ORB FRAGMENT]-----------------------------------------------------
  Do this BEFORE getting the Pair of Lances/Nightmare Beta. Jump down the
lower floor asap and kill the Shadows. The fragment will drop soon.
--------------------------------------------------------------------------

  After that, the connecting platforms caused by the rune clocks will be
shut again, and you must get down the floor below, fighting the Blades and
climb up again. Get out of the Red Trap Room.
==========================================================================

  When you have finished, several Sin Scythes will fly around the ground
outside. Ignore them if you don't want to fight, and run to the middle
double door of the path. Use the Pair of Lances to get in. It's the
Coliseum. DO NOT GO TO THE CENTRE OF THE ROOM NOW, I remind you to check
the place first. There are two tornados on the two sides of the coliseum.
You use either of them to get to the high floor of the coliseum, then the
top. Each side of here has a Green Orb.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Use either the tornado, then you run to the top where a Green Orb is.
Then pass the highest bridge there. When you reach the middle of the
bridge, a Blue Orb Fragment/Yellow Orb will drop onto you.
-------------------------------------------------------------------------

  Get down now, and if you have prepared, run to the centre of the
coliseum.

=========================================================================
  BOSS FIGHT : GRIFFON
-----------------------------------------------
  Difficulty : Hard

--------------------------------
  ATTACK GRIFFON WITH FIREARMS
--------------------------------
  It's not easy to cause damage him, as he is mostly in the air. So when
he is in the air, your weapons, or course, ranged-weapons such as
firearms. I recommend two weapons : Handguns or Grenade Gun.

  HANDGUNS : Although the damage caused by these things are weak, your
accuracy is very firm. Dante can automatically aim at the hawk and shoots
continiously. The Handguns are shot and many, easy to hit the flying enemy
like Griffon. And you don't have to worry much about missing. In addition
to this, you are fighting Griffon in an empty ground, facing the sky. So I
think there won't be too many missing shots.

  GRENADE GUN : It's not so fast as Handguns, but very strong. One hit of
Grenade Gun can make Griffon pretty much health, but low accuracy and
speed. Why low accuracy ? Grenade Gun can't be shot continuously like
Handguns. Each round flies with a pretty low speed, enough for Griffon to
avoid sometimes. But of course, some of your shots may be correct at
certain percentage. So don't completely take out this weapon.

  Well, this has been the third battle against this hawk. I still
recommend the Handguns. Remember that you are in a coliseum, and the
skybridge with the platform circles are your obstacles to shoot Griffon
corrently. So Handguns are still better.

  In this fight, Meteor Lv. 2 is required to cause more damage on Griffon.
Practice this skill to play with Griffon. Its damage is not bad.


-----------------------------------
  ATTACK GRIFFON WITH DEVIL ARMS
-----------------------------------
  Sometimes Griffon can land on the ground, especially when you have
damaged him a great deal of his HP, he gets weak and then often attacks
you on the ground. Griffon can also stand when he calls spark to hit you.
It depends on his attack. But of course, the greatest chance to attack him
is that when he gets big damage and temporarily loses consciousness on the
ground. At that time, jump on him and play some hits.

  ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to
use than Gauntlets (Ifrit) to fight against Griffon. With high speed and
range, you can easily get closed to Griffon and attack him immediately
before he leaves the ground. I have tried many times to give up the
opinion. When Griffon is standing on the ground to call spark, you can
completely beat him in a free chance (when you're sure that his attacks
don't reach you). Vortex is also a good idea when you want to attack the
boss' body as he is casting too much hits on the ground. But always be
careful, Groffon can control hits spark to any direction as you are. So
don't try to attack him so much when your life is not safe.

  IFRIT : Ifrit may be the best weapon in this game, but it's not good
aganst some enemies, including Griffon. I don't disagree if you use it.
But it'll be harder than to use swords. Ifrit's attacks are slow and
short-ranged. And Griffon has often already left the ground when you get
closed to him. The Ifrit's dashing attack is not fast enough either. But
besides, Ifrit is also useful if you use love to cast Meteor to Griffon.

  Well, in such a hard battle like this one, METEOR LV.2 and INFERNO are
really required. As I said, the Ifrit attacks can be fast enough to make
much damage on Griffon, but INFERNO can. A jump with Inferno caused can
make Griffon lose pretty much HP and you can also use it to reach the boss
when you are pretty far away from him. METEOR LV.2 can reach farther
distance, like gun shots.

  At the beginning of the battle, YOU CAN TURN INTO IFRIT DT MODE AND PLAY
ONE OR TWO METEORS IF YOU ARE FAST. That will make Griffon lose a certain
bunch of HP.

----------
  NOTES
----------
  The teleporting tornados are still available in this fight. Sometimes
you can use them to avoid Griffon's ground attacks. But I never use them.
They are not as useful as they should be. If you do that, some sweet
Vertical Sparks will be cast to you like crazy. Enjoy you life ?

  But when you make Griffon weak, by damaging too much of his HP, Griffon
will mostly fight you on the ground, and the tornados can't be used
anymore.

-----------------------
  GRIFFON'S MOVES
-----------------------
  It seems that Griffon 3 uses all the hits he has done in the first and
second battles. No hit is absent. And there are new ones too. All of them
grow stronger. So be very careful.

- LIGHTNING BALLS : He makes a fly around the battlefield, then he dashes
after you, dropping tons of Lightning Balls behind, which pursues you
either. This is easy to dodge, but be careful too. Just run straight as
the balls are being dropped behind you. If you are fast, you may get safe.
But if you feel that the balls have coming very closed to you, so run
aside quickly or change your direction. Alastor DT will increase your
speed very much. So if you feel that you are not fast enough, activate the
Alastor DT to run faster. This is a rare hit in this third battle.

- SINGLE V SPARK : Maybe this the most frequent attack of Griffon. Griffon
in the air casts a lightning ball on the ground. Then this ball casts two
sparks wiping the ground as a V letter shape. The two sparks will combine
at WHERE YOU ARE STANDING. So when you feel that the sparks are running to
you, jump over them. This is not very hard to avoid, right ? Single V
Spark can be shot at High/Low height. Stand on the ground to avoid high
sparks and jump over the low sparks.

- VERTICAL SPARK : He does this attack when you stay pretty far away from
him. This may be either hard or easy to avoid, depending on your quick
attention and practice. Griffon casts a row of vertical sparks through
you. And there are two ways to avoid : First, you can COMPLETELY stay away
out of the sparks. This is hard to do, because your normal speed isn't
fast enough to run out when they are coming, except you are in
Alastor/Yamato DT mode. The second way, is harder to do, but you should
do. Quickly determine the empty spaces between the spark columns and stay
on of those spaces to be safe. In this battle, you have to actions to make
Griffon play Vertical Spark : get too far away from him or to climb up the
highest place (the top or the bridge) of the Coliseum by using tornados.

- BUNCH OF SPARKS : He frequently does this in the second and third
battle. He casts tons of lightnings or sparks from his mouth, wiping a
limited area around him. The sparks cast from his mouth are mostly
diagonally, along with some horizontal spark circles that wipe the battle
field. The diangonal sparks are not problems if you stay awa from him,
because it just reaches a certain limit til the ground. But the horizontal
circles can hit you anywhere, with different height. They can be cast at
high/low height. Relying your quick attention, determine which height they
are cast at and then quickly have a right evasion. If you are on the
ground, but low circles can, and your way is jumping over them. Sometimes,
the horizontal circles can be cast gradually, while the V Spark is hitting
you on the ground. This is pretty suck, but you should try. Try to stand
at a distance that your jump can be over the two hits (V Spark and
Circles). I have been nearly successful dodging this attack, but failed at
the end. The horizontal circles and V sparks are shot follow a regular
disntance. But the situation can't let you stay in a position. So then you
must move and jump. Try to jump dodging the first pair of those two hits
succefully, then you will do the same actions with the next hits
regularly, until the regulation is broken. At that time, you may feel that
you are nearly either faster or slower than the hits. So quickly control
your moves at the correct time to avoid the hits rightly. It may be hard
for those who haven't get used to. But practices will help you improve.

- DASHING : Well, this might be the only physical attacks of Griffon, out
of those above magical ones. Being on your back, he suddenly dashes into
you, which makes a pretty serious HP. Then Griffon makes a turn after the
hit. It's very easy for you to... get hit. Until now, I have never
comopletely avoided this attack, except in Alastor/Yamato DT mode. But
anywaty, its damage is not so big as damage caused most lightning attacks
of Griffon. I can only say that : Try to run straight as fast as you can
and jump/roll aside when Griffon makes turn.

- DIAGONAL DASHING SPARK : Griffon performs this hit like his dashing. But
there will be a pair of lightning sparks shot from his feet to the ground,
following a straight diagonal line. This hit is easy to avoid. You just
need to read Griffon's direction, then roll/jump aside.

- RAGING LIGHTNING : This attack is used when Griffon dies or about to
die. What ? He summons tons of lightnings cast from the air to the ground
everywhere. Can you inmagine what the mess is like ? In this last battle,
Griffon can use this attack whenever he wants, not just when he dies. The
hit is also stronger and larger. So try all your effort to run out from
its limit. Alastor/Yamato DT is required to do this more easily. If
Griffon has died, just try to run out of the mess as soon as possible. If
he's just going to die, try to move, using Handguns or Meteor Lv2 (Ifrit
skill) to defeat him immediately.

- MULTIPLE SPARK NET : This is a new hit of Griffon in this battle. As
what I paid attention to, Griffon will make a dim net on the ground which
has no effect on you. But at wherever you are standing, one of the sparks
of the net will electrocute you at a moment, causing a certain damage. The
dangerous point is that Griffon can cast V Sparks and Circle Sparks along
with this net, to confuse you more. Try to keep calm and pay attention to
the net you are going on. Jump as soon as possible when you're going to be
electrocuted.

--------------------------
   CIRCULAR PLATFORMS
--------------------------
  You see these thingies in every battle with Griffon. I guess they are
present for you to jump on them to avoid Griffon's ground attacks or stand
there to attack Griffon. But I have never use them, since I realized they
had messed up. I stand on one of the platforms, which are pretty far from
Griffon. And the result was that I was hit by the high V spark or spark
circles. It takes you a long moment to be thrown down or jump down, while
on the ground, you can use those precious moments to damage Griffon. When
you are thrown away from the platform, it also takes a long time for Dante
to get up and makes you confused that you can't determine what Griffon is
doing next to you. That's my opinion. You can use these platforms if you
like, with your own way.

==========================================================================

 After defeating Griffon, he'll be damaged by some column in the centre of
the coliseum. Then you have a long talk with him. Like Phantom, Griffon
has realized Dante, as Sparda's son. And he still keeps saying to kill
you. He calls for Mundus - his master to let him use "someone"'s strength.
Maybe you may hear the name "Vergil". Try to guess out. But then, Mundus
will ignore Griffon's command and kill his servant. Then Trish will come
out. Dante tells her about his family, that Mundus killed all of his
relatives. You'll mearn more about Dante's family and the pendant he wears
- which has saved him from Nelo Angelo (Hey, Vergil also has one.
What...?)

  After Trish disappears, you jump to the central pillar of the room and
go down. Step out and go forward, getting the Wheel of Destiny from the
statue of a skeleton. Then your mission ends.


**************************************************************************
              MISSION SIXTEEN : NIGHTMARE OF DARKNESS
**************************************************************************

  --FACING THE DESTINY--

  When you begin, just run out.

--[COMPLETE BLUE ORB/YELLOW ORB]------------------------------------------
  It's not a fragment. It's a complete Blue Orb. When you start Mission
16, it appears beside the pillar you use to go up.
--------------------------------------------------------------------------

  Get on the pillar when you have nothing else to do. Then go out to the
ground.

--[UNTOUCHABLE]-----------------------------------------------------------
  Enter the area where you got the Ifrit. Now on that chandelier there is
an Untouchable instead. Just activate the rune clock again and use the
flying devices to get there to have this precious item.
--------------------------------------------------------------------------

  After that, you get out of here through the exit. Run up the spiral
stairway to in front of the castle. Now you have got the Wheel of Destiny,
so use it to put in the hole at the edge of the rising bridge. The Wheel
of Destiny will lower the bridge, but the sceneries inside the castle will
change, as your "destiny" has come. Pass the bridge to enter the castle.

  Now it's all too dark to see anything, but if you have got the Luminite,
Dante still has something to see in a small limit. Okay, now there's no
the door going to the spiral stairway. So take the only left door.

  You have entered the main hall. It's all too dark.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  It's in some corner in the border of the main hall. Search for it around
the props.
--------------------------------------------------------------------------

  That's not all.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  Try jumping on to the HEAD (not the back) of the black knight statue in
the hall. You'll see a Blue Orb Fragment forward. But it's too far with
your normal abilities. There are two ways to get it :
- Air Hike : If you have got this ability, just jump to it. Then jump
again on the invisible platform (caused by Air Hike) and this next jump
will help you to reach the Blue Orb Fragment/Yellow Orb soon.
- Air Raid : If Air Hike is too much for you, use Air Raid instead. Try to
have 4 or 5 rune symbols of DT Gaugr. Then let Dante have Alastor/Yamato
DT form. Jump up and press R1 button that Dante will fly. Drive him to the
Blue Orb Fragment/Yellow Orb.
--------------------------------------------------------------------------

  After that, you run up the main stairs of the hall. You'll figure out
that the huge statue of some god have disappeared, with a rune clock
instead. Now let's strike that rune clock. Your new enemy will come - a
Plasma.

  Refer to "Enemy List" to kill Plasma. It's lucky for you that there's
only one Plasma. You must kill it to unseal the next door (the blue double
door). Then get in it.

  --LIFE IS A NIGHTMARE--
  There are several Blades in the Airplane room, instead of Plasmas in
Easy/Normal Mode. You can soon avoid them and enter the next right door
immediately. This hallway isn't changed, but the fountain chamber has been
lost. Try getting into the study room (the room with a Statue of Time).
There might be some random Red Orbs around here.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  There's a Blue Orb Fragment at the painting near the study room. Jump up
at the painting, touching a head to get dropping Blue Orb Fragment/Yellow
Orb.
--------------------------------------------------------------------------

  This hallway has some armors along. Strike all of them to find new
stuffs. Run to the end. You'll see a room has been lost, remaing the door
of "Death Judgment" (the door to cathedral). This is your only way now, so
get in.

  The cathedral has changed since the last time you came. There are four
rune clocks at the corners of the room, and some mirrors on the floor.
Then a black puddle is lying on the floor. You can't go out to the Path of
Trials either. So stay back and check the puddle... errr... Yeah... Life
is not a easy... It's a NIGHTMARE...

==========================================================================
  BOSS FIGHT : NIGHTMARE
-------------------------------------
  Difficulty : Hard
  Rune Clocks : 4

  Well, If Nelo Angelo and Mundus are the toughest, so Nightmare may be
the most annoying. He looks like big ooze stuck with robbish. But in fact,
those robbish things are his weapons. In every room where you face
Nightmare, there should be two or four rune clocks. Because they are the
only tools to damage Nightmare.

-----------------------------
  HOW TO DAMAGE NIGHTMARE
-----------------------------
  As I told about, Nightmare is an ooze. And all attacks are useless
against it. That means the strategy for this boss is unique from other
bosses. The rune clocks are the safe way to attack Nightmare.

- STRIKING THE RUNE CLOCK : Nightmare himself is a moving useless ooze,
and nothing can damage this form of him. He just raises up to be a living
creature when ONE of the rune clocks is lit. But that still doesn't mean
you can damage him. Once he "lives", he'll use his "robbish" to attack
you. And then he reveals his CORE. This is like Nightmare's heart and once
you beat the core, Nightmare will get damage. But then, he will cover his
core and continues to attack you, until the lit rune clock is off.
According to my experience, Nightmare often reveals his core twice each
time a rune clock is lit. Generally, to make Nightmare wake up, you have
to beat ONE of the rune clocks around and ONLY ONE. Beating the others
next just waste your time. Nightmare can reveal its core anywhere on its
body : Front, back or on top. So pay attention to that.

- DEFEATING THE "NIGHTMARE" : As the boss' name is Nightmare, so he also
has an attack named "Nightmare" (I think so). As a useless ooze when you
haven't lit the rune clock yet, he moves around and then sometimes catches
you to very your "Nightmare". The nightmare is extracted from Dante's
memory. You'll face the former bosses again in this "Nightmare", along
with some Sargasosses. If you defeat the boss in the "Nightmare", then
you'll get out and that will make Nightmare lose a great deal of health.

-------------------------------
  EQUIPMENTS REQUIRED
-------------------------------
  In my opinion, Nightmare is truly a tough boss. Although he is not as
tough as Nelo Angelo or Mundus, his outlandish nature requires some very
unique skills to kill him. That's the reason why I open this section in
Nightmare strategy.

  DEVIL ARM : IFRIT
  Ifrit is the most popular weapon of DMC experts. I'll explain this later
in "Weapon List" - Ifrit section. But I remind this is the best weapon
against Nightmare. Nightmare just reveals his core in a limited time. The
Alastor/Yamato are not strong enough to inflict a big damage on the core
during that short time. The Sparda doesn't have DT Mode and some important
skills can't be executed. So Ifrit is the most perfect. When you turn into
Ifrit DT Mode, the quick Punch-Punch-Kick-Kick inflicts a very big damage
on Nightmare, and some other skills like Kick13 and Inferno are pretty
strong, enough to confuse Nightmare.

  FIREARM : GRENADE GUN
  Grenade Gun has the strongest power of all Dante's firearms. Sometimes,
you can use it to damage Nightmare's core from a pretty far distance.
First, I recommend you this weapon. But about it's REAL function, see the
next part "How to build up Devil Trigger Gauge".

-----------------------------------------
  HOW TO BUILD UP DEVIL TRIGGER GAUGE
-----------------------------------------

 - You can only attack Nightmare when he releases his core. But then all
your DT Gauge is all used for those chances And then if you wait for the
next releasing core of Nightmare to build up the DT Gauge with normal
hits, you'll waste a lot of time while your vitality can be damaged
anytime. So there's another way to build up DT Gauge without physical
attacks : USE THE GRENADE GUN. Just use this gun to shoot at Nightmare
anytime while you're running around him. Each shot can fill a little or
half of a rune symbol, although it can't damage Nightmare. This is an easy
for you to build the DT Gauge without using Devil Stars either, which will
reduce your ranking.
- Grenade Gun can't be strong enough to build up the DT Gauge fast. So
taunting is the remaining way. Taunt in a free chance, when you badly need
many many rune symbols, especially when Nightmare prepares to open core,
and you need a pretty long DT gauge to beat it.

--------------------------------------------------
  NIGHTMARE'S ATTACK PATTERN & GENERAL STRATEGY
--------------------------------------------------

  NIGHTMARE'S ATTACK PATTERN :
  As my experience fighting this thing, I think living Nightmare often
reveals his core follow this order :
- Front Side : He opens the core, doing following attacks : Machine Shots,
Black Beam.
- Back Side : He opens the core to this side after he has done with the
front side. His attacks now are mostly similar to the front side, but
added with Triple Fatal Strikes.
- On Top : This is the last position he opens his core before returning
into a useless ooze. His attacks : Striking Boomerang, Ice Beam, sometimes
Triple Fatal Strikes.
  REMEMBER : Nightmare can just do ALL three moves above follow that order
when you light a FULL RUNE CLOCK.


  Even if Nightmare is a useless ooze, he still can attack you by casting
small oozes to chase after to ice-strike you. Or if you are pretty near
him, he'll catch you to the "Nightmare".

  GENERAL STRATEGY :
- Light up the rune clock as soon as possible to wake up Nightmare.
- When he reveals his core in front side, dash into it and strike it in
Ifrit DT mode, using the Punch-Punch-Kick-Kick often to make big damage.
Kick13 is also appreciate.
- Then when Nightmare is still preparing for the next core revealing, use
the Grenade Gun and shoot to him fast to build up as much DT Gauge you
can. But remember to dodge his attacks at the same time.
- At the next core revealing in the back, dash in again and hit him as you
did in the first time.
- When Nightmare is preparing for the next core revealing, do the same as
the last time you did.
- Now Nightmare may open his core on top. And this is pretty annoying with
his Boomerang. A correct Inferno hit is effective now. Jump on its body
and Inferno him quickly. Or if you use Alastor/Yamato, Air Raid is also a
good idea. Fly around and air-raid Nightmare.

  About more details, see the next part.

---------------------------------------------------
  UNAWAKENING NIGHTMARE'S ATTACKS (its ooze form)
---------------------------------------------------

- ICE CREATURES : When you run around, Nightmare casts these crawling
creatures to pursue you. The most frequent way I often do is to run, run
like hell. Run and leap, because the creatures can leap onto you by your
next position. When you get it, you'll be ice-struck. This doesn't take
much damage, but extremely annoying. When it takes so long for them to
chase you, they'll explode ice-strike without informing. You hardly beat
them, as they are too fast and muggy. So first, you must avoid. Then
QUICKLY light up a rune clock to wake up Nightmare. When Nightmare is
woken up, these creatures will stop.

- FALLING INTO NIGHTMARE : When Nightmare hasn't woken up, he is a moving
ooze. Then he comes close to you, he may rise his body to catch to the
"Nightmare". As I said above, "Nightmare" is the reflect of Dante's
trauma. Dante will again face his former bosses : Phantom, Griffon and
Nelo Angelo. In this first form, your guest is Phantom. This illusion
"Phantom" is completely similar to the real one, but much weaker and
easier to fight. When you first fall to the "Nightmare", you'll see
several Sargasoses, and a black shadow of Phantom which has no life. Equip
a sword weapon (I recommend Sparda) to kill these Sargassoses only. Run
along the border of the area to find and kill all those skulls. Then the
master Sargassos (the biggest skull which is one-eyed and pink) will fall
onto you from a top. Kill him as you did with other Sargassoses. When all
the Sargassoses are killed, the black shadow will wake up as a real
Phantom and fight you. This Phantom is much easier than true one. So try
to kill him without taking too much damage, because you must save your
vitality for Nightmare. Sometimes you'll receive a Green Orb after killing
the boss in "Nightmare", but that's not an assurrance. So you had better
preserve your life as much as you can. When you have finished, find the
light pillar to return to the real world and continue the battle with the
true Nightmare boss.
  **(SHOULD I GET THIS HIT ? As I have told you, once you beat Nightmare's
"Nightmare", you will deal on pretty big damage (not very big in the third
battle) on the boss after getting out. And then he won't play this attack
with you anymore. So you may wonder if you should let that or avoid. As
the guide writer, I recommend the answer "NO". Why ? Maybe you can deal
the "nightmares" a bit easily in Normal Mode, but what about Hard/DMD mode
- the mode where every monster can become boss, and there's no assurance
about giving Green Orbs after the battle. Generally, I told you NOT TO LET
THAT HAPPEN. You can completely evade this by lighting up the rune clock
as soon as possible or avoid the catching. Nightmare is anyway a tough
boss. And what you have to do is to save your vitality to defeat him. Is
that okay ?)**


--------------------------------
  LIVING NIGHTMARE'S ATTACKS
--------------------------------
  Nightmare "lives" when a rune clock is lit up.

 - MACHINE SHOTS : These fine shots are always cast every time Nightmare
has just woken up. He shoots many fine shots toward every direction. These
shots don't take much damage from you, and you can easily avoid by running
around. Well, anymore problems ? Sometimes Nightmare repeats this attack
whenever he wants, especially in the distance between the two core
revealings.

 - BLACK SHOOTING MISSILES : Nightmare does this when he has just revealed
his core, as soon as the Machine Shots are stopped. This is truely a
dangerous attack when you are careless. I have died a lot just because of
these hits. Why ? Because Nightmare casts this hit when he reveals his
core. And most of us can't abandon such a great chance to damage
Nightmare. The Missiles are shot in a limited area near there. If you
desperately dash in to the core with no realization, there are 90 percents
that you get hit. Remember that the damage caused by these things is not
small, and then they will stun Dante for a moment. With the little
stunning moment, if you haven't got calm yet, then you'll continuous to be
hit, hit until your death comes. Control Dante to move and jump diagonally
out of the missiles' limit, coming close at the same time. Be patient, it
may be slow if you don't want to get hit. If you have Rolling Blaze, the
flame covered you will protect you from the missiles and reflex the hits
back to Nightmare. So you should purchase this ability if you haven't got
it yet. Well, about how to attack the core at this time. Let me tell you
two strategies :
  + If you have practiced and been very good at dodging those missiles,
just dash in safely and then Ifrit DTing, use the Punch-Punch-Kick-Kick
combo to damage Nightmare's core as much as you can. Once you get to the
core, there's a very little chance you are damaged again by the missiles
or any outside effects. So try to reach it as soon as possible and cause
damage on Nightmare. The advantage of this strategy is that you inflict a
pretty big damage on the core. And when the core is closed, if you
deactivate the DT mode in time, you'll still save some remaining rune
symbols. And you can fill up your DT Gauge more quickly before the next
turn.
  + If you are still afraid of the missiles or you are not very good at
dodging, try to have a full DT Gauge before, with at least 6 rune symbols.
Then when the Missiles are shot, try to dodge a few of them, then DTrigger
and quickly jump in the core, along an INFERNO. With at least 6 rune
symbols, you can cast two Infernos to inflict the core. I think the
Inferno's limit is large enough to damage the core. The advantage of this
strategy is that the damage you caused is big enough, but it may waste a
lot of rune symbols.
  I don't know if I'm wrong, but sometimes I see the beams are cast from
the top, as another protection for the core revealed on top. These
Missiles will dash down very suddenly and heavily. You try to run around
as fast as you can to avoid them, if you are still on the ground.

- TRIPLE FATAL STRIKES : Nightmare often does this just before the second
time he reveals his core, after finishing a Machine Shots hit. Three firm
spikes are pulled out, nailing Dante to the wall. Each of them cause a
extremely big damage. In Hard/Dante Must Die Mode, this hit is strong
enough to kill Dante at once, if you have got the whole attack. That's the
reason why I call it "Fatal". You often hear a noisy sound just before
this attack begins. But it passes very quickly and you'll be sure to get
it if you don't try to dodge when the sound is still sounded. Just after
it ends, the three spikes will come out, nailing Dante wherever he steps
to. The dangerous is that once you got one spike, there's no chance for
you to avoid the second and third hit. Dante will be nailed heavily and
stuns, as the second spike is coming out and so is the third spike. And
then if you haven't got at least a full lifebar and half -> your life is
ended (Of course, the spikes are that strong when you play Hard/DMD Mode).
Rolling Blaze again makes big support. When you jump as a spike comes to
you, it'll be driven to Dante's side. But run away as soon as possible.
Leaping/jumping is not a good idea to avoid this hit. You may jump over
the first spike, but not with the second or third spike. That damage is
not small either. The best solution is to stay away from the hit as far as
you can. You can have time to run far like that, if you realize it early,
when the noisy sound is still existing. If not, try to jump on the top of
the Nightmare as soon as possible, IF IT'S BEING SAFE. If you can't move
during that time by some reason, the last solution is jumping, along with
Rolling Blaze to save your life. Jump up at the right time a spike is hit.
Remember, ONLY ROLLING BLAZE JUMP CAN BE DONE HERE, NOT NORMAL JUMP.
Another solution for this hit is using Alastor/Yamato DT Mode to increase
your speed to jump out.

- ICE BEAM : Well, Nightmare often uses this hit when his core is opened
on top. If you doesn't abandon any chance to hit Nightmare, I assure that
you'll jump on top of him to damage him. But it's not as easy as you
expect, because Nightmare will shot either Black Missiles to damage you
heavily. But now I want to mention about Ice Beam - the attack that
Nightmare will cast on ground. This may be the most annoying attack of
Nightmare, but easy to avoid if you are careful and calm. Nightmare will
shot a long ice beam through the wall very long, and move it to several
directions in that side. Once you are stuck in the beam, you'll be frozen,
and a little damage will be taken. After that, Nightmare will continue the
beam to damage you, until the ice covering you is broken, and then you are
inflicted a very damage. Try to guess this attack as early as you can.
About me, jumping to the top is my frequent solution. But this way can
only be used when you're sure the top is being safe either, but that
doesn't always happen. So the other way is to run away from the beam. How
? Run and stay away from the beam as far as you can. Alastor/Yamato DT
Mode can be helpful here. A good new is that the beam is just moved in a
certain limit, but it's still fatal anyway. But as my experience shows,
this attack is often shot as the core is revealed on top. So avoiding by
jumping correctly to the top is not very bad. As when you are on top, you
are completely safe from the Ice Beam, and then you can damage the core.
But be careful with the Missiles.

  Good luck !
==========================================================================

  After defeating Nightmare, you'll be safe. Now you can get to the Path
of Trials.

  Try to pass the bridge, by jumping correctly at the bridge pieces or fly
over by using Air Raid. When you get the opposite side, go to the staff
symbol and use the Staff of Hermes to open two new magical doors.


**************************************************************************
               MISSION SEVENTEEN : PARTED MOMENTO
**************************************************************************

  --WHAT THE HECK IS THE LIVING DINOSAUR FOSSIL--

  The Staff of Hermes opens two new mirror doors. You begin with the LEFT
door first.

  You realize that this is the place that has been lost in the castle :
The spiral stairway area. Now go to the stairs and go up. Along the way,
you find the Fetish room. Go in. There are many new things for you to
strike and gets Red Orbs, beside the sucking puppets. After that, continue
to go up the stairs. This is the new thing of the area, while the stairs
you saw in Mission 2 was completely blocked by ruin. Reach the door at the
end of the stairway and enter. Strike something here for Red Orbs. When
you are stepping, two more mirror doors will appear. Continue to choose
the LEFT mirror door. Prepare before you get in.

  Once you reach here, you have no way out, except finishing this mission.
So just head up. You'll see a double gate. Once you touch the gate,
there'll be a seal and then SEVERAL Frosts will appear to annoy you. Try
to have full Ifrit DT gauge to fight these things more easily. They will
gradually appear more when you kill the first ones. So be careful.

  Enter the gate.

  You have been in a corridor full of Fetishes. Kill them if you like.
There are several armors along the corridor, and you can strike them to
get hidden stuffs. You'll see a turn way taking to a door which is locked.
So now, first of all, get to the door at the end of the corridor. This
looks like a long hall. And at the end of the hall, there's a Living
Dinosaur Fossil. It is shooting at you. If you try to get close to the
dinosaur, you'll be reflexed by some power. But first, I ask you to kick
jump to the upper edge of the hall. Try to find a little balcony on the
left of the dinosaur which has a stone chair.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  When you have been in the balcony, you'll see nothing. Just let the
dinosaur shoot at you some times, you just jump to dodge it. Some moments
later, there will be a Blue Orb Fragment/Yellow Orb dropping from the sky.
--------------------------------------------------------------------------

  Now it's time for you to get rid of this weak boss.

==========================================================================
  BOSS FIGHT : LIVING DINOSAUR FOSSIL
--------------------------------------------
  Difficulty : Very Easy

  This boss is just some kind of living thing. In fact, it's not strong
enough to be considered as a boss.

-------------------------------
  ATTACK THE DINOSAUR FOSSIL
-------------------------------

  Equip a sword weapon to do this. Then wait until the dinosaur shoots
fireballs at you, just swing the sword to reflect it when it comes close
to you, not too early or too late. The fireball reflected will damage the
fossil.

-----------------------------
  LIVING DINOSAUR FOSSIL
-----------------------------
- FIREBALL ATTACK : This is the only attack of this "boss". It aims at
wherever you are standing, then shoot a fireball at you. It shoots pretty
slowly, especially the time it's aiming at you. These fireballs don't take
much damage. Three shots will kill it.

==========================================================================

  After that, there's no power stopping you from the dinosaur area. But
first of all, when the dinosaur is defeated, there's a shining light cast
from a pedestal rising on the floor. Check it and try to find a crank on
the stone beside. Let Dante touch the crank. Then you round your Left
Analog Stick follow a circle following one direction, until the shining
light reachs the mirror on the ceiling. Then the light will be moved to
something glowing on the pedestal on the upper floor. And now you must
reach it.

  First, get to the dinosaur area which has been unsealed. Then you kick
jump to the left wall. Then continue to jump to the south edge, which is
left from the first "invisible platforms" caused by the thunder. From that
edge, you jump to that first invisible platform. From now, you must rely
on the thunder to determine the invisible platforms in the air. The second
platform is determined to be on the south from there. Jump to it, then
reach the next platforms on the north of the next camera angle, until you
reach your end : the pedestal on the upper floor. You grab the Quicksilver
on the pedestal.

  --MOTHER'S GIFT & VERGIL--

  After having the Quicksilver, you get out of this hall, back to the main
corridor.

  Be careful now, boy ! The corridor now may be full of Nobodies. If you
want to save your life for the next boss fight, try to avoid them quickly.
But I think they may drain your DT rune symbols.

  Now let's bring the Quicksilver to the door in the end of the turn way.
Put the Quicksilver in its hole. Then you can enter the door. When
stepping some more, you'll meet a familiar face. It's time to say
goodbye... VERGIL !!!

==========================================================================
  BOSS FIGHT : NELO ANGELO
-------------------------------
  Difficulty : Very Hard

  This is the toughest form of Nelo Angelo. He has nearly opened his face,
which looks like human's. But Dante hasn't recognized him. It's really
strange, but anyway, you must play this last fight to finish this up, no
matter what.

----------------------
  ATTACK NELO ANGELO
----------------------
  Nelo Angelo is nearly like a human. So you just attack him as usual :
swinging your weapon. But be careful when Nelo shields himself. All of
your attacks will be reflected. And in a free chance, Nelo may counter
attack you with a big deal of damage. When Nelo gets damage from you, he
is also stunned for few moment. About you, try all your effort to use all
those moments to damage Nelo as much as you can, before he can teleport to
another position. Remember that a Rolling Blaze sometimes can save you
from Nelo's counter attack. I have ever been this case. I have attended to
hit Nelo too much, and then it's too late when I realize that Nelo is
going to counter attack me with a Four Hit Sword Combo. In confusion, I
have pressed the jump button. As I was using Ifrit with Rolling Blaze
already purchased, the jump covered with flame has damaged Nelo Angelo and
stunned him for a moment, and I get safe just after that. I think this is
little useful experience when you have no more way to avoid Nelo's hits at
a close distance.
  With most of Nelo Angelo's attacks, the best way is to stay away from
him as soon as possible. Direct evasions are harder to execute.
  In this form, it seems that Nelo's attacks are stronger and larger-
limited. So you must be more careful than ever. Try not to get his
attacks, even just one hit.
  The recommended weapon is IFRIT. Why ? The combos made by Ifrit can deal
a great damage on Nelo Angelo. Its jumping/dashing attack can help you
reach Nelo faster when he teleports to other position, and its damage is
good too.
  But anyway, the most important thing when fighting Nelo Angelo is
DEFENDING FROM HIS ATTACKS. Read below for more details. As an
improvement, this form of Nelo has new attacks, as the old ones are much
stronger in every respect.

  *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields
himself. When you make a combo on him, Nelo will shield himself for a
while and then all of your attacks have no effect. And you, don't try to
attack. Jump/Roll to any other direction out of Nelo's shield limit and
then play the next combo. With this, Nelo may teleport to another position
and after that, he plays an Energy Ball to you. Quickly dash into Nelo,
stopping his Energy Ball and play a combo to damage him. Then Nelo shields
again and you just repeat the same pattern.


--------------------------
  NELO ANGELO'S MOVES
--------------------------

- STINGER : Much like Dante's stinger. But Nelo's have larger range and
stronger power. He doesn't do this attack so often. It's easy to avoid,
but once you get hit, it causes a big damage. Just roll or jump aside to
dodge this hit.

- FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo
Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and
diagonal. But they all follow an exact direction after Dante. So then
jumping or rolling before the combo happening aside are appreciate. But
pay attention to his horizontal slash, which occupies a large limit around
him. To avoid this safely, just jump or roll away from him as far as you
can. This sword combo is not very hard to dodge, but once you get hit,
especially in Normal Mode or more, don't ever try to remain half a full
lifebar. You lose your calm when being hit, and you hardly dodge since
then. So be careful. As my experience, Nelo can slash this to you even you
are beating him by your Sword or Gauntlets combo, when your damage is not
strong enough to stun Nelo Angelo. You will receive damage and then Nelo
counter attacks if you don't realize your situation earlier.

- CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo
charges the power by putting the sword behind him, then inflict a fatal
hit on you. This is similar to Dante's final slash of Triple Hit, but of
course, Nelo's slash is fatal to you either. So don't be crazy to stay
directly in front of him. Just roll aside as fast as you can. Don't ever
try to jump, cause it makes easier for the upper slash to hit you.

- HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High
Time is not am exception (You want to know why ? Just play through the
game to find the answer). Nelo's High Time is extremely dangerous and hard
to guess. But according to my experience, he often plays it when you play
jump attack with him. At that time, Dante will be thrown away, along with
his cry and an unforgivable damage. Jumping is not the best method now, as
you may be struck when Nelo's sword is going up. And you also get the
whole damage, even you are not struck by the whole arc of Nelo's sword.
Rolling is not very good now, because Nelo swings his sword from the
ground to the air, with a pretty large limit. So what do you do now ? Stay
away from him as far as you can, before he slashes you. It takes Nelo a
moment to execute this hit, like he did the Charging Fatal Hit. So try to
practise your speed, you'll get used to it soon.

- TELEPORTING : Nelo will teleport to another position when you don't
attack him, or when he gets so much hit from you. This is a frequent
action of Nelo. And after teleporting, he often casts an Energy Ball to
you, if you're pretty far from him. Try to dash into him as much as you
can when you spot where he is, before he can cast spell. If you get close
enough when he re-appears, he may use one of the sword attacks to hit you.
See the above moves to know the strategies for those hits. Now research
the Energy Ball.

- ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball
is the mosr frequent spell he loves to cast. He shoots immediately after
teleporting to a certain position. This hit is easy to avoid. You just
jump aside and aside until it ends. Try not to get hit by this spell. It
would be poor you if you can't avoid most of them, as its damage is not
small either once you are damaged. But if you dash to Nelo and attack him
while he is charging the ball, then you can make a combo to damage him as
usual. It takes Nelo a slow moment to charge the ball, and it's one of the
greatest chance for you to damage him now. Ifrit's jump attack may be
useful here, as it's larger then Sword's jump attack and you can dash to
Nelo faster, before he casts the ball to you. But remember to be very
fast. Just a little slower can make you get hit, okay ?

- NELO'S SHIELD : Well, this is extremely annoying. When being attacked by
you, Nelo usually pulls out his huge sword to be the shield to protect
himself. At that time, all of your attacks are useless, and they will be
reflexed by Nelo's shield. It's very dangerous to attack the shield,
because once you are reflexed, Nelo may use that moment to counter attack
you. The Counter attacks are often High Time or Four Hit Sword Combo. With
High Time, you'll get a pretty big damage and be thrown away. It'll be
more serious if he uses the Four Hit Sword Combo and then "Death awaits
you !".  So how to do with this suck ? Well now, rolling and jumping are
your friends. Stop attacking him now, then quickly roll or jump to any
other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left
side and back is all right. Ifrit's jump attack is prett good here, but
you must be very accurate. Then QUICKLY attack him by anything. If you are
accurate, Nelo will be stunned and you continue your attacks, until he
teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being
deceived by you. So about what to do next, see the above moves.

---------------------------------
  NELO ANGELO'S SHADOW SWORDS
---------------------------------

  This is Nelo Angelo 3's new attack : Shadow Swords. He calls a bunch of
swords and orders them to do as he wishes. Nelo can do this whenever he
wants. But he mainly does this when he is staying in a very high position
in the air that you can't reach. He can shoot Energy Balls to you, along
with calling the Shadow Swords.

 - SHADOW SWORD VERTICAL SHIELD : This shield is ever better than normal
shield. All the shadow swords gather around Nelo Angelo and protect all
his body. Then Nelo can freely attack you without anything to worry. And
what about you ? Try to save your life first of all. Defend from any of
his attacks. He just plays his often sword attacks as usual. But he seems
faster and more dangerous with the protective swords around. Jump away and
away from Nelo. When you are got closed by Nelo, rolling aside ASAP. If
you can, Alastor/Yamato DT Mode may help.

- SHADOW SWORD HORIZONTAL SHIELD : Well, this is more dangerous than the
Vertical Shield. All the Shadow Swords stay horizontally around Nelo
Angelo, moving like a killer fan. If you touch Nelo this time, there'll be
a big percentage that you'll get hit heavily. And it'll be more fatal when
Nelo is attacking you along with those horizontal swords around.  I have
no much idea about this deadly attack, besides telling you to stay away
from Nelo as far as you can. Remember that in shield, Nelo can play any
attacks on you, even the killer Four Hit Sword Combo - that can kill Dante
instantly in Hard/DMD Mode.

- SHADOW SWORD KILLER SPINNING : Nelo Angelo calls the Shadow Swords, then
they spin into a circle above Dante's head. As their nature, they will
shoot down and attack Dante with a heavy damage if you haven't evaded. The
alternate version of this attack is that the swords will vanish while
spinning, and then play an extremely heavy damage inflicted. They can be
shot in gathering or expanding. That may be a random order. If you gets
hit from many swords, I don't think you can survive easily, especially in
Hard/DMD Mode. When the swords inflict Dante, it can have three types of
action : The swords fly scatterly and then gradually shoot Dante ;
gathering at Dante ; or vertical strike to Dante. They are random, and the
ways how to avoid are a little different either. For me, moving and moving
is the solution for this. What's move : Of course, jumping and rolling.
You must save your life first before touching Nelo.
  + In gathering version of the swords, you may jump away or roll aside to
avoid from their aiming before the drop. I think jumping is better.
Rolling just takes you to a short distance away, but after that Dante is
soon defenseless. Jump as far as the swords are chasing after you.
Although this is really risky, as Dante is still defenseless when landing,
you may be safe if you have practiced, because you can act faster to
perform the next dodging jump.
  + For vertical version of the swords, the evasion is mostly the same as
the gathering version. A vertical column of Shadow Swords aim at Dante and
shoot down. It's pretty similar, or they are mostly the same. Just dodge
when the swords stop moving, because it's time they hit you. A far roll or
jump can avoid this. Generally, these two versions of Shadow Sword
Spinning are not hard to avoid. So you should try avoid as much as you
can, save your vitality for direct fight with Nelo Angelo. Don't get
damage by these kinds of hits.
  + For scatter/expanding version, this happens when the swords vanish
while the circle is spinning. Of course, that's also the time they hit
you, but with a random order. The vanishing swords can scatter everywhere
that the camera angles can't reach, then they gradually shoot at you in
SUDDEN. As I said it to be the random order, the swords can shoot at you
diagionally, rather horizontally or vertically. It also depends on the
circle size. The smaller the circle is, the more dangerous and rapid the
swords fire at you. I have no more idea to say that you jump/roll like
hell to avoid. Try to jump/roll next and next as soon as possible. Once
you are slow for the next jump after landing, the sword may shoot at you
immediately. And I repeat the damage is neither small nor worth getting.
  Remember that Rolling Blaze can help you prevent from some swords. But
that's not an inssurance. The best way is that you must save your life by
yourself.

 - HORIZONTAL STRIKE : As Nelo is standing in a high position, he may
summon the Shadow Swords to be thrown at Dante in a horizontal row. You
can jump over some of the first swords, but what about next ? At this
time, Rolling Blaze may have big role. It will protect you from some of
the swords, and then you just jump aside and aside until this attack is
ended. If you are taken to a wall, don't hurry to stop. Kick jump on the
wall and then move the Left Analog Stick to the opposite of the wall to
have Dante dash out over the row of Shadow Swords.

- VERTICAL STRIKE : This is easier to avoid, as the swords are arranged
vertically. Jump/Roll/Run aside are all appreciate. Dodge before they
shoot at you like with the Horizontal Strike. Just run when you feel that
you have enough space. I always prefer jumping as my most favourite
evasion. While jumping, you can have enough time what direction you drive
Dante to jump next, when you must determine that as soon as your character
is busy running.

- RANDOM SWORD ATTACK : This attack sometimes linger, but they are deadly
as well. It's much like scatter/expanding version of Sword Spinning, but
no circle or spinning. They fire at you randomly, from every direction :
diagonal, horizontal or vertical. They can fire singly, or even multiply.
It's mostly impossible to guess what and where it will shoot, beside the
fact that the camera angles can't show all of them when they scatter in
the air. The swords linger and hover above everywhere, then they shoot at
wherever you come. The shots can be fast or slow, but they can hit you
anytime within your carelessness. Jump over and over, the positions you
think to be safer. Of course then this attack is being done, no position
is 100% safe, but try to choose the one that is as safe as it can be. In
my opinion, no dodging action 100% prevents you from all the swords,
because the swords are shot with changeable orders, directions, speeds or
rhythms. For example : When you jump out of this sword, but when landing,
you may soon get hit by another sword cast from another position. Then you
can't completely avoid the same thing with running or rolling. But then,
the fatal hit there is that : NELO ANGELO STILL CAN ATTACK SIMULTANEOUSLY
ALONG WITH THE RANDOM SHADOW SWORD ATTACK. How can you manage to dodge the
swords and Nelo's attacks at the same time ? And how can you still survive
from the Four Hit Sword Combo within the Shadow Swords ? As any of other
sword attack of Nelo, a Shadow Sword can make a serious damage and stun
effect. One sword is so enough, and it's too enough for Dante to die after
two or three swords in Hard/DMD Mode. Once you are stunned, it's hard for
you to guess and avoid the next sword, as this attack is extremely random
at everything. That's the point, and I myself couldn't have extracted the
best solution yet. As all my effort, I can tell you that Rolling Blaze is
very important in this fight. Now it's the tool to prevent you from some
of the shooting swords, restrict as much as the damage caused by them.
Within this terrible time, I recommend you to save your life first. Try to
attend to dodge all of those attacks before you can hit Nelo Angelo,
although I know that you may be very "angry" at Nelo. But be calm and
patient. Alastor/Yamato DT Mode may help you some about speed. But if you
can manage to have many rune symbols of Ifrit DT Gauge, DTrigger now and
then quickly jump to play an INFERNO. This attack will destroy some of the
swords, to make this attack be ended quickly. Random Sword Attack will
stop when all the Shadow Swords are all used.

 - NELO'S ADDITIONAL ATTACK : As I said above, the Shadow Sword attacks
are usually done as Nelo Angelo is staying in a high position in the air
that you can't reach. In some case, he may casr Energy Balls instead of
Shadow Sword attacks. He gradually casts the balls to you from the air.
You have already known how to avoid a single Energy Ball, so do the same
with this one. Just jump/roll aside and aside. Remember that
jumping/rolling can be combined with Grenade Gun. After each
jumping/rolling, you can quickly execute a grenade shot toward Nelo
without reloading. That means you can dodge the Energy Balls and damage
Nelo simultaneously, although the damage caused by the Grenade Gun is not
very much, but at least you COULD HAVE damaged him. But sometimes Nelo can
cast Energy Balls along with summoning Shadow Swords. In this case, try to
combine all your skills of dodging. If you are afraid, save your life
first of all : by avoiding all of them until Nelo stops either attack.

==========================================================================

  After Nelo Angelo is defeated, he gets a chaos in his mind, and then he
slowly disappears in the sky as the loser, along with a cry. But just in
that moment, the true identity of Nelo Angelo has been revealed... An
Amulet drops from where Nelo Angelo vanishes. Dante holds the thing, and
then recognizes it. It's similar to the Amulet he is wearing. No doubt...
NELO ANGELO is VERGIL SPARDA - Dante's twin brother who has been lost for
twenty years, along with his mother's death. It's kinda hurt for Dante to
kill his brother... It makes him remember the childhood birthday, when
Vergil and Dante receives the Amulets as their gifts...


**************************************************************************
            MISSION EIGHTEEN : SPIRIT STONE "ELIXIR"
**************************************************************************

  --THE TRUE POWER OF THE FORCE EDGE--

  Now it's time for the Force Edge to reveal its true power after having
been sealed. Dante has got Vergil's Amulet and combined them into a
Perfect Amulet. It is attached to the Force Edge. As a magical effect, the
fine sword turns into a huge modern sword, named "Sparda" - as the name of
the great Legendary Dark Knight. Dante gets some practice with it, and the
sword has shown its modern characteristics. I'll explain this more in
"Weapon List" section. From now you can equip the Sparda if you like, but
I prefer the Ifrit gauntlets.

  After that, a dark mirror will appear in the centre of the room. Step on
it to return to the spiral stairway area. Now it's time for you to explore
the right door here. Get into it.

  --WANDERING IN THE DARKNESS--
  The right mirror door takes you to a water area. Wow, this place may
contain some interesting things. There's no enemy here now. Use the Needle
Gun to shoot whatever you see in the area to get hidden Red Orbs. The exit
is just around here.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  You try to find a cell that is just near the exit. Get in there and
destroy all the barrels. One of the barrels here contain a Blue Orb
Fragment/Yellow Orb.
--------------------------------------------------------------------------

  After getting all the stuffs, go to the exit to a large chamber of...
Sin Scissors.

  To fight these things underwater is not very. Keep a pretty close
distance to make your shot accurate. The first shots will make the Sin
Scissor to be loose at its scissors. Then just at that moment, continue to
shoot to break its mask to kill it. There are three Sin Scissors in this
water chamber. When you kill them all, get your prize and then a shutter
will be opened. Swim through the shutter. There's no water in this area.
Jump to get the Red Orb and enter the next door.

  If you remember well, this is the alternate version of the castle long
stairway, its lowest floor. There's also a rune clock here, but there's no
rising pillar. And you, light up the rune clock. But then, the whole room
will be flooded with water IN A LIMITED TIME. Within that time, you must
quickly swim to the top ceiling of the room. Then stop above a platform on
it. Then when the water disappears, Dante will drop on that platform. Jump
pass the platforms around to reach the stairway. You'll again see a
pedestal of the stairway. Grab the Philoshopher's Egg from it.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  There's a Blue Orb Fragment/Yellow Orb on a low overhang somewhere among
the stairs. To find it, just light up the rune clock to fill water in the
room. Then swim up and try to drop yourself on each platform you see,
until you find it.
--------------------------------------------------------------------------


  Then run down the stairway. There may be some stair part which is
destroyed, but Dante will automatically jump over it. Run until you reach
the balcony of the bedroom. But in this alternate version of the room,
there's no double door taking to bedroom. There's only a single door in
the corner of the stairs. When you get in, it's very the Fountain Chamber,
but there's no fountain.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  When you enter the place, try to pay attention to a hidden left door on
the upper passageway. Try to kick jump/Air Hike to there by anyway and
enter the door. You'll find several Red Orbs along with the Blue Orb
Fragment/Yellow Orb.
--------------------------------------------------------------------------

  On the place where the lion statue was, there's a strange altar instead
of the statue. In this place, you may see several mirrors on the floor and
rune clocks on the wall. Get ready now, I think you have already guessed
what will happen. First, use the Philosopher's Egg on the altar. After
that...


==========================================================================
  BOSS FIGHT : NIGHTMARE
-------------------------------------
  Difficulty : Hard
  Rune Clocks : 2

  Well, If Nelo Angelo and Mundus are the toughest, so Nightmare may be
the most annoying. He looks like big ooze stuck with robbish. But in fact,
those robbish things are his weapons. In every room where you face
Nightmare, there should be two or four rune clocks. Because they are the
only tools to damage Nightmare.

-----------------------------
  HOW TO DAMAGE NIGHTMARE
-----------------------------
  As I told about, Nightmare is an ooze. And all attacks are useless
against it. That means the strategy for this boss is unique from other
bosses. The rune clocks are the safe way to attack Nightmare.

- STRIKING THE RUNE CLOCK : Nightmare himself is a moving useless ooze,
and nothing can damage this form of him. He just raises up to be a living
creature when ONE of the rune clocks is lit. But that still doesn't mean
you can damage him. Once he "lives", he'll use his "robbish" to attack
you. And then he reveals his CORE. This is like Nightmare's heart and once
you beat the core, Nightmare will get damage. But then, he will cover his
core and continues to attack you, until the lit rune clock is off.
According to my experience, Nightmare often reveals his core twice each
time a rune clock is lit. Generally, to make Nightmare wake up, you have
to beat ONE of the rune clocks around and ONLY ONE. Beating the others
next just waste your time. Nightmare can reveal its core anywhere on its
body : Front, back or on top. So pay attention to that.

- DEFEATING THE "NIGHTMARE" : As the boss' name is Nightmare, so he also
has an attack named "Nightmare" (I think so). As a useless ooze when you
haven't lit the rune clock yet, he moves around and then sometimes catches
you to very your "Nightmare". The nightmare is extracted from Dante's
memory. You'll face the former bosses again in this "Nightmare", along
with some Sargasosses. If you defeat the boss in the "Nightmare", then
you'll get out and that will make Nightmare lose a great deal of health.

-------------------------------
  EQUIPMENTS REQUIRED
-------------------------------
  In my opinion, Nightmare is truly a tough boss. Although he is not as
tough as Nelo Angelo or Mundus, his outlandish nature requires some very
unique skills to kill him. That's the reason why I open this section in
Nightmare strategy.

  DEVIL ARM : IFRIT
  Ifrit is the most popular weapon of DMC experts. I'll explain this later
in "Weapon List" - Ifrit section. But I remind this is the best weapon
against Nightmare. Nightmare just reveals his core in a limited time. The
Alastor/Yamato are not strong enough to inflict a big damage on the core
during that short time. The Sparda doesn't have DT Mode and some important
skills can't be executed. So Ifrit is the most perfect. When you turn into
Ifrit DT Mode, the quick Punch-Punch-Kick-Kick inflicts a very big damage
on Nightmare, and some other skills like Kick13 and Inferno are pretty
strong, enough to confuse Nightmare.

  FIREARM : GRENADE GUN
  Grenade Gun has the strongest power of all Dante's firearms. Sometimes,
you can use it to damage Nightmare's core from a pretty far distance.
First, I recommend you this weapon. But about it's REAL function, see the
next part "How to build up Devil Trigger Gauge".

-----------------------------------------
  HOW TO BUILD UP DEVIL TRIGGER GAUGE
-----------------------------------------

 - You can only attack Nightmare when he releases his core. But then all
your DT Gauge is all used for those chances And then if you wait for the
next releasing core of Nightmare to build up the DT Gauge with normal
hits, you'll waste a lot of time while your vitality can be damaged
anytime. So there's another way to build up DT Gauge without physical
attacks : USE THE GRENADE GUN. Just use this gun to shoot at Nightmare
anytime while you're running around him. Each shot can fill a little or
half of a rune symbol, although it can't damage Nightmare. This is an easy
for you to build the DT Gauge without using Devil Stars either, which will
reduce your ranking.
- Grenade Gun can't be strong enough to build up the DT Gauge fast. So
taunting is the remaining way. Taunt in a free chance, when you badly need
many many rune symbols, especially when Nightmare prepares to open core,
and you need a pretty long DT gauge to beat it.

--------------------------------------------------
  NIGHTMARE'S ATTACK PATTERN & GENERAL STRATEGY
--------------------------------------------------

  NIGHTMARE'S ATTACK PATTERN :
  As my experience fighting this thing, I think living Nightmare often
reveals his core follow this order :
- Front Side : He opens the core, doing following attacks : Machine Shots,
Black Beam.
- Back Side : He opens the core to this side after he has done with the
front side. His attacks now are mostly similar to the front side, but
added with Triple Fatal Strikes.
- On Top : This is the last position he opens his core before returning
into a useless ooze. His attacks : Striking Boomerang, Ice Beam, sometimes
Triple Fatal Strikes.
  REMEMBER : Nightmare can just do ALL three moves above follow that order
when you light a FULL RUNE CLOCK.


  Even if Nightmare is a useless ooze, he still can attack you by casting
small oozes to chase after to ice-strike you. Or if you are pretty near
him, he'll catch you to the "Nightmare".

  GENERAL STRATEGY :
- Light up the rune clock as soon as possible to wake up Nightmare.
- When he reveals his core in front side, dash into it and strike it in
Ifrit DT mode, using the Punch-Punch-Kick-Kick often to make big damage.
Kick13 is also appreciate.
- Then when Nightmare is still preparing for the next core revealing, use
the Grenade Gun and shoot to him fast to build up as much DT Gauge you
can. But remember to dodge his attacks at the same time.
- At the next core revealing in the back, dash in again and hit him as you
did in the first time.
- When Nightmare is preparing for the next core revealing, do the same as
the last time you did.
- Now Nightmare may open his core on top. And this is pretty annoying with
his Boomerang. A correct Inferno hit is effective now. Jump on its body
and Inferno him quickly. Or if you use Alastor/Yamato, Air Raid is also a
good idea. Fly around and air-raid Nightmare.

  About more details, see the next part.

---------------------------------------------------
  UNAWAKENING NIGHTMARE'S ATTACKS (its ooze form)
---------------------------------------------------

- ICE CREATURES : When you run around, Nightmare casts these crawling
creatures to pursue you. The most frequent way I often do is to run, run
like hell. Run and leap, because the creatures can leap onto you by your
next position. When you get it, you'll be ice-struck. This doesn't take
much damage, but extremely annoying. When it takes so long for them to
chase you, they'll explode ice-strike without informing. You hardly beat
them, as they are too fast and muggy. So first, you must avoid. Then
QUICKLY light up a rune clock to wake up Nightmare. When Nightmare is
woken up, these creatures will stop.

- FALLING INTO NIGHTMARE : When Nightmare hasn't woken up, he is a moving
ooze. Then he comes close to you, he may rise his body to catch to the
"Nightmare". As I said above, "Nightmare" is the reflect of Dante's
trauma. Dante will again face his former bosses : Phantom, Griffon and
Nelo Angelo. In this second form, your guest is Griffon. This illusion
"Griffon" is completely similar to the real one, but much weaker and
easier to fight. When you first fall to the "Nightmare", you'll see
several Sargasoses, and a black shadow of Griffon which has no life. Equip
a sword weapon (I recommend Sparda) to kill these Sargassoses only. Run
along the border of the area to find and kill all those skulls. Then the
master Sargassos (the biggest skull which is one-eyed and pink) will fall
onto you from a top. Kill him as you did with other Sargassoses. When all
the Sargassoses are killed, the black shadow will wake up as a real
Griffon and fight you. This Griffon is much easier than true one. So try
to kill him without taking too much damage, because you must save your
vitality for Nightmare. You just refer to the same strategy of the real
Griffon. Sometimes you'll receive a Green Orb after killing the boss in
"Nightmare", but that's not an assurrance. So you had better preserve your
life as much as you can. When you have finished, find the light pillar to
return to the real world and continue the battle with the true Nightmare
boss.
  **(SHOULD I GET THIS HIT ? As I have told you, once you beat Nightmare's
"Nightmare", you will deal pretty big damage (not very big in the third
battle) on the boss after getting out. And then he won't play this attack
with you anymore. So you may wonder if you should let that or avoid. As
the guide writer, I recommend the answer "NO". Why ? Maybe you can deal
the "nightmares" a bit easily in Normal Mode, but what about Hard/DMD mode
- the mode where every monster can become boss, and there's no assurance
about giving Green Orbs after the battle. Generally, I told you NOT TO LET
THAT HAPPEN. You can completely evade this by lighting up the rune clock
as soon as possible or avoid the catching. Nightmare is anyway a tough
boss. And what you have to do is to save your vitality to defeat him. Is
that okay ?)**


--------------------------------
  LIVING NIGHTMARE'S ATTACKS
--------------------------------
  Nightmare "lives" when a rune clock is lit up.

 - MACHINE SHOTS : These fine shots are always cast every time Nightmare
has just woken up. He shoots many fine shots toward every direction. These
shots don't take much damage from you, and you can easily avoid by running
around. Well, anymore problems ? Sometimes Nightmare repeats this attack
whenever he wants, especially in the distance between the two core
revealings.

 - BLACK SHOOTING MISSILES : Nightmare does this when he has just revealed
his core, as soon as the Machine Shots are stopped. This is truely a
dangerous attack when you are careless. I have died a lot just because of
these hits. Why ? Because Nightmare casts this hit when he reveals his
core. And most of us can't abandon such a great chance to damage
Nightmare. The Missiles are shot in a limited area near there. If you
desperately dash in to the core with no realization, there are 90 percents
that you get hit. Remember that the damage caused by these things is not
small, and then they will stun Dante for a moment. With the little
stunning moment, if you haven't got calm yet, then you'll continuous to be
hit, hit until your death comes. Control Dante to move and jump diagonally
out of the missiles' limit, coming close at the same time. Be patient, it
may be slow if you don't want to get hit. If you have Rolling Blaze, the
flame covered you will protect you from the missiles and reflex the hits
back to Nightmare. So you should purchase this ability if you haven't got
it yet. Well, about how to attack the core at this time. Let me tell you
two strategies :
  + If you have practiced and been very good at dodging those missiles,
just dash in safely and then Ifrit DTing, use the Punch-Punch-Kick-Kick
combo to damage Nightmare's core as much as you can. Once you get to the
core, there's a very little chance you are damaged again by the missiles
or any outside effects. So try to reach it as soon as possible and cause
damage on Nightmare. The advantage of this strategy is that you inflict a
pretty big damage on the core. And when the core is closed, if you
deactivate the DT mode in time, you'll still save some remaining rune
symbols. And you can fill up your DT Gauge more quickly before the next
turn.
  + If you are still afraid of the missiles or you are not very good at
dodging, try to have a full DT Gauge before, with at least 6 rune symbols.
Then when the Missiles are shot, try to dodge a few of them, then DTrigger
and quickly jump in the core, along an INFERNO. With at least 6 rune
symbols, you can cast two Infernos to inflict the core. I think the
Inferno's limit is large enough to damage the core. The advantage of this
strategy is that the damage you caused is big enough, but it may waste a
lot of rune symbols.
  I don't know if I'm wrong, but sometimes I see the beams are cast from
the top, as another protection for the core revealed on top. These
Missiles will dash down very suddenly and heavily. You try to run around
as fast as you can to avoid them, if you are still on the ground.

- TRIPLE FATAL STRIKES : Nightmare often does this just before the second
time he reveals his core, after finishing a Machine Shots hit. Three firm
spikes are pulled out, nailing Dante to the wall. Each of them cause a
extremely big damage. In Hard/Dante Must Die Mode, this hit is strong
enough to kill Dante at once, if you have got the whole attack. That's the
reason why I call it "Fatal". You often hear a noisy sound just before
this attack begins. But it passes very quickly and you'll be sure to get
it if you don't try to dodge when the sound is still sounded. Just after
it ends, the three spikes will come out, nailing Dante wherever he steps
to. The dangerous is that once you got one spike, there's no chance for
you to avoid the second and third hit. Dante will be nailed heavily and
stuns, as the second spike is coming out and so is the third spike. And
then if you haven't got at least a full lifebar and half -> your life is
ended (Of course, the spikes are that strong when you play Hard/DMD Mode).
Rolling Blaze again makes big support. When you jump as a spike comes to
you, it'll be driven to Dante's side. But run away as soon as possible.
Leaping/jumping is not a good idea to avoid this hit. You may jump over
the first spike, but not with the second or third spike. That damage is
not small either. The best solution is to stay away from the hit as far as
you can. You can have time to run far like that, if you realize it early,
when the noisy sound is still existing. If not, try to jump on the top of
the Nightmare as soon as possible, IF IT'S BEING SAFE. If you can't move
during that time by some reason, the last solution is jumping, along with
Rolling Blaze to save your life. Jump up at the right time a spike is hit.
Remember, ONLY ROLLING BLAZE JUMP CAN BE DONE HERE, NOT NORMAL JUMP.
Another solution for this hit is using Alastor/Yamato DT Mode to increase
your speed to jump out.

- ICE BEAM : Well, Nightmare often uses this hit when his core is opened
on top. If you doesn't abandon any chance to hit Nightmare, I assure that
you'll jump on top of him to damage him. But it's not as easy as you
expect, because Nightmare will shot either Black Missiles to damage you
heavily. But now I want to mention about Ice Beam - the attack that
Nightmare will cast on ground. This may be the most annoying attack of
Nightmare, but easy to avoid if you are careful and calm. Nightmare will
shot a long ice beam through the wall very long, and move it to several
directions in that side. Once you are stuck in the beam, you'll be frozen,
and a little damage will be taken. After that, Nightmare will continue the
beam to damage you, until the ice covering you is broken, and then you are
inflicted a very damage. Try to guess this attack as early as you can.
About me, jumping to the top is my frequent solution. But this way can
only be used when you're sure the top is being safe either, but that
doesn't always happen. So the other way is to run away from the beam. How
? Run and stay away from the beam as far as you can. Alastor/Yamato DT
Mode can be helpful here. A good new is that the beam is just moved in a
certain limit, but it's still fatal anyway. But as my experience shows,
this attack is often shot as the core is revealed on top. So avoiding by
jumping correctly to the top is not very bad. As when you are on top, you
are completely safe from the Ice Beam, and then you can damage the core.
But be careful with the Missiles.

- STRIKING BOOMERANG : This is a new attack that Nightmare 1 didn't use.
He always does this when the core is revealed on top. The huge boomerang
will be shot and strike around the core to protect it, as it will cause a
heavy damage if you get hit. Sometimes I saw that Nightmare casts the
boomerange and surging Black Missiles simultaneously. And those are all
suck !!! First, the Black Missiles now will be shot from the top and
inflicts wherever you come. So you just need to run away as it chases
after you, if your running is smooth. Of course, that's not the true
problem, but the boomerang is. It's pretty huge, spinning around the core
of Nightmare, as it prevents you from attacking the core. The damage
caused by this thing is pretty serious. I have too few experienced about
this, as I always the passed the bosses by luck or use items. I also avoid
the boomerang by random. But the thing I mustn't forget is that the
ROLLING BLAZE. Like its natural function with the other hits, Rolling
Blaze protects you from some damage as you jump on to create the flame
around you. Do the same with the boomerang. When you see it's coming to
you, you can either jump over it, or try to be in time as the Rolling
Blaze will protect you. As I told about, Nightmare often uses this attack
when he reveals his core on top. So if you can, try to jump and stay
firmly on the top, as you can attack the core now. When you are on top,
most of Nightmare's attacks don't reach you anymore. So try to jump on it
and damage the boss as soon as possible. But anyway, I just said "most
of", not "all of". That means the Black Beams, or especially the Boomerang
still can touch at some distance. And you yourself be always alert and
defend with your Rolling Blaze. As in the above sentences, Black Beams and
Boomerang can be partly prevented by Rolling Blaze as you jump up. If not,
the Boomerang may throw you away from the Nightmare, leaving the damage to
you. Maybe you don't like that okay ?

  Good luck !
==========================================================================

  After the fight, get to the altar again. Then press the Enter button to
grab a new thing from it : The Spirit Stone "Elixir". Then your mission is
ended up here.


**************************************************************************
           MISSION NINETEEN : ENTER THE CORRUPTED WORLD

           Key Item : Philosopher's Stone
           New Enemies : Nobodies
           Secret Mission : None

**************************************************************************

  --REFLEXIVE WORLD--

  Dante has been taken back to the spiral stairway area. But all the
mirror doors have been lost. Now what you have to do is returning to the
Path of Trials to come to your next destination. It's very the remaining
right door from the Staff of Hermes. Get in it now, why not ! :)

  You have taken back to the bedroom where you first met Vergil/Nelo
Angelo. Now the door getting to the battlefield between you and Vergil
can't be opened anymore. Search the room for a while.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  It's just next right to the bed and easy to see. Get it now.
--------------------------------------------------------------------------

--[UNTOUCHABLE]-----------------------------------------------------------
  Well babe, do you see anything glowing on the top of the bed ? Let's
climb up and get it by pressing Enter button. It's a new Untouchable.
--------------------------------------------------------------------------

  After getting the stuffs, you come to check the mirror. Dante will do
something with the Elixir, that makes the mirror can be got through. Go
through it now.

  Now you have come to the reflexive world of the bedroom. All the things
are the same but opposing. And the reflexive Statue of Time can't be used
here. But the balcony door here can be opened. So get through it. Then
jump down to the courtyard. You'll see a pedestal in the centre of the
yard, having the Philosopher's Stone. Okay, get it now, but...

  --"NO BODY" OR "NOBODY" : ALL THE SAME --
  Yes, three little Nobodies will take surround you. As usual, see the
"Enemy List" section for these outlandish creatures. There will be a scene
showing a Nobody which takes out its flesh to become bigger. Nobodies come
to you with random sizes, but they have the same health. When you cause
big damage on them, they'll return small and some more hits will kill
them. The door has been sealed, and you are forced to kill these Nobodies.
Try on, then you'll be safe.

  After that, jump up the upper path on the left. It's very similar to the
battlefield between you and Vergil, but all things are on the opposite
side. Run along the path and turn, then jump over the broken part to the
other side. Climb up the ruin to the top level. And go along the path to
the position above the patio door.

--[BLUE ORB FRAGMENT/YELLOW ORB]------------------------------------------
  When running along the top level, you'll see it in the sky on your
right. Air Raid or Air Hike are required here. With Aid Raid, just turn
into Alastor/Yamato DT Form and make Dante fly there to get the fragment.
With Air Hike, just jump toward it, then jump again to reach it.
--------------------------------------------------------------------------

  Get down the door and go in the reflexive bedroom. Return through the
mirror and then back to the Path of Trials.

  Pass over the bridge, then get in the cathedral where you first fought
Nightmare. The puddle is still there. And now you stand in it, and press
the Enter button to get sunk.

  You have jumped down the corrupted world. Find a pool with a gem
attached on it. You explore the gem and put the Philosopher's Stone in it.
Then the pool will be broken, revealing the way to the Underworld. Get
down now and step to the next mission.

**************************************************************************
             MISSION TWENTY : SHOWDOWN WITH NIGHTMARE
**************************************************************************

  --TRISH IS TRUELY EVIL--

  You have entered Mundus's hideout which looks like living cave. Well,
the red background and the bloody moving paths make the hideout look like
an internal design of creature's body. And you, climb up the next hole and
go along that path. At the end, you'll see a "door" which is like a
thumbing heart. It's just a soft flesh and you strike it by anything to go
in.

  The chamber inside has a Statue of Time and two Frosts. Well, you can
kill them if you like. But it's not easy to avoid them either. Use the
Statue if you like. Then go through the next flesh "door".

  This is begun with a scene. Dante enters a very large round chamber, and
then he finds Trish who is needing his help. What is happening to her ?
With no skeptic, Dante runs to Trish. But it's too late for him realize a
trap waiting for him. He is suddenly sealed in a big magical cage... along
with a... NIGHTMARE...

==========================================================================
  BOSS FIGHT : NIGHTMARE
-------------------------------------
  Difficulty : Very Hard
  Rune Clocks : 2

 Well, as any other boss, this time Nightmare has got its strongest form,
which power is much stronger and new attacks have been all learnt. This is
the time you'll see the true vitality and strength of Nightmare.

-----------------------------
  HOW TO DAMAGE NIGHTMARE
-----------------------------
  As I told about, Nightmare is an ooze. And all attacks are useless
against it. That means the strategy for this boss is unique from other
bosses. The rune clocks are the safe way to attack Nightmare.

- STRIKING THE RUNE CLOCK : Nightmare himself is a moving useless ooze,
and nothing can damage this form of him. He just rises up to be a living
creature when ONE of the rune clocks is lit. But that still doesn't mean
you can damage him. Once he "lives", he'll use his "robbish" to attack
you. And then he reveals his CORE. This is like Nightmare's heart and once
you beat the core, Nightmare will get damage. But then, he will cover his
core and continues to attack you, until the lit rune clock is off.
According to my experience, Nightmare often reveals his core twice each
time a rune clock is lit. Generally, to make Nightmare wake up, you have
to beat ONE of the rune clocks around and ONLY ONE. Beating the others
next just waste your time. Nightmare can reveal its core anywhere on its
body : Front, back or on top. So pay attention to that.

- DEFEATING THE "NIGHTMARE" : As the boss' name is Nightmare, so he also
has an attack named "Nightmare" (I think so). As a useless ooze when you
haven't lit the rune clock yet, he moves around and then sometimes catches
you to very your "Nightmare". The nightmare is extracted from Dante's
memory. You'll face the former bosses again in this "Nightmare", along
with some Sargasosses. If you defeat the boss in the "Nightmare", then
you'll get out and that will make Nightmare lose a great deal of health.

-------------------------------
  EQUIPMENTS REQUIRED
-------------------------------
  In my opinion, Nightmare is truly a tough boss. Although he is not as
tough as Nelo Angelo or Mundus, his outlandish nature requires some very
unique skills to kill him. That's the reason why I open this section in
Nightmare strategy.

  DEVIL ARM : IFRIT
  Ifrit is the most popular weapon of DMC experts. I'll explain this later
in "Weapon List" - Ifrit section. But I remind this is the best weapon
against Nightmare. Nightmare just reveals his core in a limited time. The
Alastor/Yamato are not strong enough to inflict a big damage on the core
during that short time. The Sparda doesn't have DT Mode and some important
skills can't be executed. So Ifrit is the most perfect. When you turn into
Ifrit DT Mode, the quick Punch-Punch-Kick-Kick inflicts a very big damage
on Nightmare, and some other skills like Kick13 and Inferno are pretty
strong, enough to confuse Nightmare.

  FIREARM : GRENADE GUN
  Grenade Gun has the strongest power of all Dante's firearms. Sometimes,
you can use it to damage Nightmare's core from a pretty far distance.
First, I recommend you this weapon. But about it's REAL function, see the
next part "How to build up Devil Trigger Gauge".

-----------------------------------------
  HOW TO BUILD UP DEVIL TRIGGER GAUGE
-----------------------------------------

 - You can only attack Nightmare when he releases his core. But then all
your DT Gauge is all used for those chances And then if you wait for the
next releasing core of Nightmare to build up the DT Gauge with normal
hits, you'll waste a lot of time while your vitality can be damaged
anytime. So there's another way to build up DT Gauge without physical
attacks : USE THE GRENADE GUN. Just use this gun to shoot at Nightmare
anytime while you're running around him. Each shot can fill a little or
half of a rune symbol, although it can't damage Nightmare. This is an easy
for you to build the DT Gauge without using Devil Stars either, which will
reduce your ranking.
- Grenade Gun can't be strong enough to build up the DT Gauge fast. So
taunting is the remaining way. Taunt in a free chance, when you badly need
many many rune symbols, especially when Nightmare prepares to open core,
and you need a pretty long DT gauge to beat it.

--------------------------------------------------
  NIGHTMARE'S ATTACK PATTERN & GENERAL STRATEGY
--------------------------------------------------

  NIGHTMARE'S ATTACK PATTERN :
  As my experience fighting this thing, I think living Nightmare often
reveals his core follow this order :
- Front Side : He opens the core, doing following attacks : Machine Shots,
Black Beam.
- Back Side : He opens the core to this side after he has done with the
front side. His attacks now are mostly similar to the front side, but
added with Triple Fatal Strikes.
- On Top : This is the last position he opens his core before returning
into a useless ooze. His attacks : Striking Boomerang, Ice Beam, sometimes
Triple Fatal Strikes.
  REMEMBER : Nightmare can just do ALL three moves above follow that order
when you light a FULL RUNE CLOCK.


  Even if Nightmare is a useless ooze, he still can attack you by casting
small oozes to chase after to ice-strike you. Or if you are pretty near
him, he'll catch you to the "Nightmare".

  GENERAL STRATEGY :
- Light up the rune clock as soon as possible to wake up Nightmare.
- When he reveals his core in front side, dash into it and strike it in
Ifrit DT mode, using the Punch-Punch-Kick-Kick often to make big damage.
Kick13 is also appreciate.
- Then when Nightmare is still preparing for the next core revealing, use
the Grenade Gun and shoot to him fast to build up as much DT Gauge you
can. But remember to dodge his attacks at the same time.
- At the next core revealing in the back, dash in again and hit him as you
did in the first time.
- When Nightmare is preparing for the next core revealing, do the same as
the last time you did.
- Now Nightmare may open his core on top. And this is pretty annoying with
his Boomerang. A correct Inferno hit is effective now. Jump on its body
and Inferno him quickly. Or if you use Alastor/Yamato, Air Raid is also a
good idea. Fly around and air-raid Nightmare.

  About more details, see the next part.

---------------------------------------------------
  UNAWAKENING NIGHTMARE'S ATTACKS (its ooze form)
---------------------------------------------------

- ICE CREATURES : When you run around, Nightmare casts these crawling
creatures to pursue you. The most frequent way I often do is to run, run
like hell. Run and leap, because the creatures can leap onto you by your
next position. When you get it, you'll be ice-struck. This doesn't take
much damage, but extremely annoying. When it takes so long for them to
chase you, they'll explode ice-strike without informing. You hardly beat
them, as they are too fast and muggy. So first, you must avoid. Then
QUICKLY light up a rune clock to wake up Nightmare. When Nightmare is
woken up, these creatures will stop.

- FALLING INTO NIGHTMARE : When Nightmare hasn't woken up, he is a moving
ooze. Then he comes close to you, he may rise his body to catch to the
"Nightmare". As I said above, "Nightmare" is the reflect of Dante's
trauma. Dante will again face his former bosses : Phantom, Griffon and
Nelo Angelo. In this third form, your guest is Nelo Angelo. This illusion
"Nelo Angelo" is completely similar to the real one, but much weaker and
easier to fight. When you first fall to the "Nightmare", you'll see
several Sargasoses, and a black shadow of Nelo Angelo which has no life.
Equip a sword weapon (I recommend Sparda) to kill these Sargassoses only.
Run along the border of the area to find and kill all those skulls. Then
the master Sargassos (the biggest skull which is one-eyed and pink) will
fall onto you from a top. Kill him as you did with other Sargassoses. When
all the Sargassoses are killed, the black shadow will wake up as a real
Nelo Angelo and fight you. This Nelo Angelo is much easier than true one.
So try to kill him without taking too much damage, because you must save
your vitality for Nightmare. You just refer to the same strategy of the
real Nelo Angelo. Sometimes you'll receive a Green Orb after killing the
boss in "Nightmare", but that's not an assurrance. So you had better
preserve your life as much as you can. When you have finished, find the
light pillar to return to the real world and continue the battle with the
true Nightmare boss.
  **(SHOULD I GET THIS HIT ? As I have told you, once you beat Nightmare's
"Nightmare", you will deal on pretty big damage (not very big in the third
battle) on the boss after getting out. And then he won't play this attack
with you anymore. So you may wonder if you should let that or avoid. As
the guide writer, I recommend the answer "NO". Why ? Maybe you can deal
the "nightmares" a bit easily in Normal Mode, but what about Hard/DMD mode
- the mode where every monster can become boss, and there's no assurance
about giving Green Orbs after the battle. Generally, I told you NOT TO LET
THAT HAPPEN. You can completely evade this by lighting up the rune clock
as soon as possible or avoid the catching. Nightmare is anyway a tough
boss. And what you have to do is to save your vitality to defeat him. Is
that okay ?)**

- DANTE HUNTING : Let's see. This move is not only strange and stupid but
fatal as well. This is also the new move of Nightmare in this battle. When
he turns to his ooze form, sometimes Nightmare will suddenly fly up and
out of the screen. What is he doing ? Be careful, he is shooting the Black
Missiles chasing after you, shooting wherever you run. This is not hard.
You just run around the border of the huge cage (Just watch out the
obstacles, which are the little megaliths of the cave). If you feel that
the Black Missile will catch you, just jump up to make Rolling Blaze
protect you. Then do the same when running out of the others. But this is
not the whole plan of Nightmare. If you run around the border, or you're
being in Alastor/Yamato, sometimes you can avoid from Nightmare's "Ne