This FAQs is (c) Copyright 2001 by Phan Nguyen Khanh Dan.
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COMPLETE VERSION
----------------------------------------
######################################################
# #
# "RESIDENT EVIL CODE VERONICA COMPLETE" FAQS #
# by Phan Nguyen Khanh Dan "Mysticcat" #
# Platform : Sega Dreamcast & Sony Playstation 2 #
# Version : Final #
# Program : Microsoft Word #
# Email : kthoa@hcm.vnn.vn #
# Created : July 4th , 2001 #
# End : January 6th 2002 #
# #
######################################################
-------------------------------------------
T.A.B.L.E. O.F. C.O.N.T.E.N.T.S.
***********
1. INTRODUCTION
2. LEGAL STUFF
3. UPDATE / REVISION HISTORY
4. CONTROLS ( DREAMCAST )
5. HISTORY/STORYLINE
6. CHARACTER BIOS
7. WALKTHROUGH
CLAIRE REDFIELD
7.1/ PRISON AREA
7.2/ PALACE
7.3/ SUBMARINE/AIRPORT
7.4/ MILITARY TRAINING FACILITY
7.5/ STEVE BURNSIDE
7.6/ WANDER IN FACILITTY
7.7/ RETURN TO PALACE
7.8/ PRIVATE RESIDENCE
7.9/ RETURN TO PRISON
7.10/ RETURN TO PALACE/PRIVATE RESIDENCE
7.11/ AIRPORT
7.12/ ANTARCTIC TRANSPORT TERMINAL
CHRIS REDFIELD
7.13/ MILITARY TRAINING FACILITY
7.14/ SUBMARINE/AIRPORT
7.15/ GET OUTTA FACILITY
7.16/ ANTACRTIC TRANSPORT TERMINAL : WHERE'S CLAIRE ?
7.17/ STEVE...
7.18/ ALTERED ALEXIA - FINAL BATTLE
8. QUICK WALKTHROUGH
- QUICK WALKTHROUGH
- OPTIONAL & CHANGEABLE EPISODES
9. RANKING SYSTEM
- GENERAL RULES OF RANKING
- ADDED EPISODES
- HOW TO GET THE BEST RANK
- RANKING SYSTEM
10. HEALTH GUIDE & HEALING ITEMS
- HEALTH GUIDE
- HEALING ITEMS
- HERB MIXING
- DAMAGE NOTES
11. ITEM LIST
12. WEAPON LIST
- WEAPON LIST
A. COMBAT KNIFE
B. M93R HANDGUN
C. GLOCK 17 HANDGUN
D. M-100P
E. GOLD LUGERS
F. SUB MACHINE GUN
G. BOW GUN
H. GRENADE LAUNCHER
I. SHOTGUN
J. MAGNUM
K. ASSAULT RIFLE
L. SNIPER RIFLE
M. LINEAR LAUNCHER
N. ROCKET LAUNCHER
- WEAPON FUNCTION
13. FILES
A/ PLAYING MANUAL
B/ D.I.J.'S DIARY
C/ PRISONER'S DIARY
D/ FAX ON THE FACILITY ACCESS APPLICATION
E/ "TG-01" PRODUCT DESCRIPTION
F/ USER'S MANUAL
G/ SECRETARY'S NOTE
H/ ANATOMIST'S NOTE
I/ MEMO ON THE PASS NUMBER
J/ MESSAGE TO THE NEW FAMILY MASTER
K/ ALBINOID DESCRIPTION
L/ NEWS PAPER CLIP
M/ CONFESSION LETTER
N/ MESSAGE CARD
O/ SECRET PASSAGE NOTE
P/ HUNK'S REPORT
Q/ REPORT : ENHANCED ANTI-DECAY ALLOY
R/ WORKER'S DIARY
S/ ALEXANDER'S MEMO
T/ BUTLER'S LETTER
U/ ALFRED'S DIARY
V/ CODE : VERONICA REPORT
W/ QUEEN ANT REPORT
X/ VIRUS REPORT
Y/ SECURITY FILE
* FILE EXPLANATION
14. MAPS ILLUSTRATION
A/ PRISON B1
B/ PRISON 1F
C/ IRON BRIDGE
D/ MILITARY TRAINING FACILITY 1F
E/ MILITARY TRAINING FACILITY 2F
F/ MILITARY TRAINING FACILITY B1
G/ MILITARY TRAINING FACILITY B2
H/ MILITARY TRAINING FACILITY B3
I/ PALACE 1F
J/ PALACE 2F
K/ PALACE B1
L/ PRIVATE RESIDENCE 1F
M/ PRIVATE RESIDENCE 2F
N/ PRIVATE RESIDENCE 3F
O/ PRIVATE RESIDENCE 4F
P/ DESERTED ISLAND
Q/ AIRPORT 1F
R/ AIRPORT 2F
S/ AIRPLANE (Claire)
T/ ANTARCTIC TRANSPORT TERMINAL B1
U/ ANTARCTIC TRANSPORT TERMINAL B2
V/ ANTARCTIC TRANSPORT TERMINAL B3
W/ ANTARCTIC TRANSPORT TERMINAL B4
X/ ANTARCTIC TRANSPORT TERMINAL B5
Y/ ANTARCTIC TRANSPORT TERMINAL B6
* MAP LOCATION
15. MONSTER LIST
16. BATTLE GAME
15.1/ CHARACTERS'S WEAPONS
15.2/ CHARACTERS'S FINAL BOSS
15.3/ DESTINATION
15.4/ ITEMS IN SLOT MACHINE
15.5/ STRATEGY
15.6/ LITTLE FIGHTING TRICKS
15.7/ FUNNY STUFF
15.8/ SECRETS
15.9/ RANKING SYSTEM OF BATTLE MODE
17. GAME SHARK CODES (DREAMCAST ONLY)
18. FREQUENTLY ASKED QUESTIONS & RUMOURS
19. BETA VERSION
20. BIOHAZARD CODE VERONICA
21. RESIDENT EVIL CODE VERONICA COMPLETE
22. RESIDENT EVIL CODE VERONICA COMPLETE EDITION FOR PS2
23. RESIDENT EVIL CODE VERONICA X
24. GUN SURVIVOR 2 : BIOHAZARD CODE VERONICA
25. OTHER STUFFS
- MY OWN REVIEW ABOUT THIS GAME
- RESIDENT EVIL GAMES
- TREVOR'S LETTER
26. WESKER'S REPORT
27. AUTHOR'S LAST WORDS
28. SPECIAL THANKS
--------------------------------------------
**********************************************************************
1/ I.N.T.R.O.D.U.C.T.I.O.N.
**********************************************************************
Hi everyone ! I have played Resident Evil series more than 3 years
ago. And I consider Resident Evil Code Veronica to be my best game in
series. I try to find out about this game and begin to write this FAQs,
especially for beginners of this game. Let me introduce about the game I
will present today :
Name : Resident Evil Code Veronica
Platform : Dreamcast
Released date : February 29th , 2000
Developer and Publisher : Capcom
This game was made with best graphic in series. Some of the fans also
consider this is the best of series, too. I think every Resident Evil
has their own points and styles. We can't determine certainly. And if we
are true fans, just play and enjoy as usual, don't compare or criticize
too much, okay ? I think you'll like this game if you play. If not, just
consider as a kind of fun.
This guide can be used to play Biohazard Code Veronica, Resident Evil
Code Veronica, Resident Code Veronica Complete or Resident Evil Code
Veronica X. This is my real purpose to make this guide. As you see, I
add some menus about the related Resident Evil Code Veronica for you to
know the difference. They are almost the same, except the beta version
which was cancelled. Please remember, this guide is not only for
Resident Evil Code Veronica.
In the guide, I'll introduce the basics that are necessary for new
players and add some outside information about this great game. This
guide also can be used for expert players who want to know more hidden
miracles of the game. Those information were collected from different
sources which are written here. I'd like to open a FAQs (Frequently
Asked Questions) menu but it wasn't. But now I have decided. I still
open it to answer the unknown questions of readers in my effort. This
menu might be not very good because :
- I'm not a person who have a logic to understand the deep story or
explain it by English and answer your questions.
- English is not my native language. I have been learning and I feel
that now I don't have enough knowledge to answer complex questions.
But I still hope everyone would accept it as having accepted the
previous versions of the guide. I'll try to make it more perfect.
About this part, you can go to CVXFREAK's guide also in Gamefaqs.com
to find the answers about storyline. His FAQs is wonderful and has a
Frequently Asked Questions menu for those problems from readers.
But let me let you know some important parts. I make this guide by
myself. Some information in the guide are found in different sources
that I have tried to find out and remember. Most of these guide are made
by my memory. This is my work and of course you mustn't take it from me
without my permission. See more details in "Legal Stuff".
I'm not good at making guides because I have just tried this for some
days. So I hope everyone would sympathize and have ideas about my FAQs.
Please contact me at kthoa@hcm.vnn.vn.
Thank you !
**********************************************************************
2/ L.E.G.A.L. S.T.U.F.F.
**********************************************************************
I HAVE GIVEN THE FINAL DECISION ABOUT THIS FAQS.
- I ALLOW ANYONE WHO USE IT WITH MY PERMISSION. FIRST, EMAIL AND ASK
ME. THEN LET ME VIEW YOUR SITES OR THE FULL CREDITS OF THE FAQS IF YOU
USE IT IN YOUR GUIDES . I'M NOT STRICT AND I ALWAYS HAPPILY ACCEPT TO
ALLOW YOU TO USE THIS IF YOU ASK ME WITH GOOD PURPOSE.
- THIS FAQS CAN'T BE ALTERED, COPIED OR PRINTED ANYWAY. FURTHERMORE, IT
CAN'T BE USED IN ANY COMMERCAL ACTIVITIES : BUSINESS, GIFT, ETC.
FINALLY, I'M GLAD YOU SPEND TIME TO READ THIS FAQS AND I THANK
EVERYONE ABOUT THAT FAVOUR. I ALWAYS GENTLY ACCEPT IF YOU ASK ME WITH
GOOD PURPOSE OFFICIALLY. SO DON'T DO BAD WORK.
IMPORTANT NOTES :
- IF ANYONE HAVE USED THIS FAQS WITH MY PERMISSION, REMEMBER TO CHECK IT
OUT FREQUENTLY AT GAMEFAQS . I ALWAYS SEND THE COMPLETE VERSION AND
UPDATE OF THE GUIDE TO THIS SITE.
CURRENTLY THIS GUIDE IS REALLY VALUABLE AT :
Http://www.gamefaqs.com
Http://clubs.yahoo.com/clubs/residentevilunderground
Http://www.neoseeker.com
Http://www.psxcodez.com
THESE WEBSITES BOTH HAVE THE PERMISSION OF THE AUTHOR TO USE THIS
GUIDE. IF YOU SEE ANY SITES WHICH ARE OUT OF THIS LIST, PLEASE INFORM ME
AS SOON AS POSSIBLE.
SORRY FOR BEING RUDE.
AGAIN, THANK YOU.
**********************************************************************
3/ U.P.D.A.T.E / R.E.V.I.S.I.O.N. H.I.S.T.O.R.Y.
**********************************************************************
These update versions is made with the author's decision and
readers's ideas to make the guide more perfect. Any appreciate ideas
are all accepted. So just ask me if you see anything in my guide needed
to repair or add.
- Version 1.0 (July 4th , 2001)
FAQs started
A challenge beginning...
- Version 1.1 (July 6th , 2001)
Added Item List
If you can't read my FAQs, just see this menu to find the items you
want. I list all of them there.
- Version 1.5 (July 6th, 2001)
Repair mistakes
This guide is need to be more perfect. This is only an ordinary work
of FAQs makers.
- Version 2.0 (July 7th, 2001)
Repair "Resident Evil Code Veronica" Beta Version
Outsider information. I have promised to let you know in the
Introduction and I must do it.
Added "A Ranking"
- Version 3.0 (July 10th, 2001)
Added "Wesker's report"
This DVD answers you the unknown questions that we players always
wonder. Enjoy !
- Version 3.1 (July 10th, 2001)
Repair mistakes and added some specific parts.
- Version 3.5 (July 15th, 2001)
Added "Files" and "Maps"
Added "Specific items" in Maps
A full FAQs can't miss these menus. I was not assiduous enough to do
this. But I have tried... for this guide. Maybe my language and menu
display are still stupid, please sympathize me and contact me about
anything you want to repair.
- Version 3.7 (July 18th, 2001)
Added "Monster List"
Added "Ranking System".
Change "Ranking System" of battle mode.
Okay, new players need these parts to avoid danger and play better.
I'm willing to help you about this.
- Version 4.0 (July 22nd, 2001)
Added "Health Guide & Healing items"
Added biography of other characters
Repair "Storyline"
Added "Weapon Function"
Added "File Explanation"
If these parts are not specific, they are only useless. The author of
this guide doesn't like useless things.
- Version 4.1 (July 23rd, 2001)
Added "Game Shark Codes"
Added "Item Function"
Some players want to change the situation ? Just joke a few with this
Game Shark. But don't use it when you re new player. They would spoil
your game.
If I only show Item Location and forget Item Function, maybe new
players don't understand. Just an addition !
- Version 4.5 (July 24th, 2001)
Added "Destination" in "Battle Game" menu
Added "Ammo to kill" in "Monster List"
Added "Little Fighting Tricks" in Battle Game.
These parts help you to be more familiar with this kind of mini-game.
But you are free to create your our tactics. I want you to do that more
than you just follow my entire guide. It spoils your game, too.
- Version 5.0 (July 25th, 2001)
Added "Quick Walkthrough" menu
Added "Damage Notes" in "Health Guide" menu
Added "Biohazard Code Veronica" menu.
Repair "Maps".
Another addition !
My maps now are more specific than the previous versions. You can use
them and combine with Item List. I have written the specific locations
of Items. It's not general as the Item List. Hope you'll understand it.
"Damage Notes" show you how many damage an enemy does on you. Hope it
would help you to avoid more dangerous from opponents.
"Quick Walkthrough" is for new players who want to explore the game by
yourself. It's simple, not specific or long. This guide is better for
you who are real game fans.
- Version 5.1 (July 25th, 2001)
Added "Capacity" in Weapon Function
Repair "Introduction"
Repair "Character bios"
This makes the guide more various, okay ?
- Version 5.2 (July 27th, 2001)
Added some new actions in "Optional & Changeable episodes"
Repair "Special Thanks"
Repair some mistakes in the guide.
Repair "Resident Evil Code Veronica Complete"
You'll know more action that can be changed in your game. If you like
to drill them, just try. But I remind you that some of them are
dangerous or they take much of your time if you want to get the best
rank.
- Version 6.0 (July 28th 2001)
Added "Resident Evil Code Veronica Complete Edition"
Added "Frequently Asked Questions & Rumours"
Repair mistakes.
Another game version. Thanks to CVXFREAK. I can make my Related
Resident Evil more various.
With this FAQs menu, I could answer the questions that game fans have
ever asked. I'm happy because I could do it.
- Version 6.5 (July 31st, 2001)
Repair "Files"
Repair "Maps" and specific item location
Repair "Weapon List"
Repair mistakes
This guide will be more perfect anyway ! In Weapon List, I have missed
a very important weapon : Magnum. Arghghhhhhhhhh !!! Sorry, really
sorry. I'll try to avoid these kinds of mistakes. Sorry !
- Version 7.0 (August 17th 2001)
Added "Gun Survivor 2"
Added "Other Stuffs"
Added "Ranking System"
The variety also has their limit. I don't want to add so much details
anyway. Just anything related, okay ?
- Version 7.5 (August 24th 2001)
Added "Resident Evil Games" and "Trevor's Letter"
Want to have some reference about Resident Evil series. Check them
out.
- Version 7.6 (August 26th 2001)
Added "My own review about this game"
Repair some mistakes
I saw that many FAQ makers also have this part in their guides to
notice the new players about the game before they play or buy. So I
think I also need to make one, too. This review is also written in
Gamefaqs.com. You can read it here or there.
- Version 7.7 (August 27th 2001)
Repair "Legal Stuff"
I have permitted another website to use this FAQs. So this is a
necessary work to avoid later deception.
- Version 8.0 (November 11st 2001)
Now I will try to finish the guide and decide to stop updating it
anymore except too necessary cases. It has been repaired for months
there would be an end early or late. I will repair all the important
things I think they need to be. Then add some missing parts that I
haven't mention before.
- Version 8.5 (December 5th 2001)
This guide was my second FAQ/Walkthrough after my first FAQ for
Koudelka game and it was one of my longest FAQ. I had forgotten it to
continue with later FAQs such as Resident Evil 2, 3 etc. But now I have
reviewed this giant guide, and recognized that the walkthrough is too
short and less specific than I expected. I couldn't believe that this
walkthrough is just a VERY small part in the whole guide, when it must
be the most important. So I decided to make it more complete.
- Version Final (January 6th 2002)
It's time to stop updating this huge guide. I have worked a lot with
it, have added tons of information and have corrected many times. There
must be no more with this guide, since it was big enough to use. I stop
correcting it now, until a very major problem of it is spotted. Bye !
**********************************************************************
4/ C.O.N.T.R.O.L.S.
**********************************************************************
Directional buttons :
- Up : forward
- Down : backward
- Left : turn left
- Right : turn right
=============
DREAMCAST
=============
* Start : open Option
----------
* TYPE A
----------
- R (above): aim
- L (above): change aim
- Y : Map
- B : status
- X : OK/Attack
- A : cancel/run
----------
* TYPE B
----------
- R(above): aim
- L(above): change aim
- Y : map
- B : OK/Attack
- X : status
- A : cancel/run
----------
* TYPE C
----------
- R(above): aim
- L(above): change aim
- Y : map
- B : cancel/run
- X : status
- A : OK/Attack
=================
PLAYSTATION 2
=================
- Start : Pause
- Select : open Option
- X button : OK/Attack
- Square button : Run/Cancel
- Circle button : Menu screen
- Triangle button : Cancel
- R1 : Draw weapon
**********************************************************************
5/ H.I.S.T.O.R.Y./.S.T.O.R.Y.L.I.N.E.
**********************************************************************
Let's get back to the past for a while...
-----
First, let me tell you about the birth of Resident Evil story...
This series was first released by creator Shinji Mikami of Capcom in
1996 with the great Resident Evil which is considered to be the best
game at that time. The first kind of Adventure game(which used First-
person Mode) was executed with the technological advent of Sony
Playstation. Then Resident Evil series put a label on a kind of gameplay
called survival horror with 3rd Person Mode and made a big explosion.
After that, a lot of horror adventure games or series were released
following the first step of Capcom such as Parasite Eve of Squaresoft,
Silent Hill of Konami, etc.
-----
RESIDENT EVIL 1 takes place in a forest at outskirt area of Raccoon
City where happened a lot of unknown murders. Special Tactics and Rescue
Squad of Raccoon-S.T.A.R.S. was sent to investigation the horrible
places. They didn't find anything unusual... until a comrade of them-
Joseph Frost-a member of Bravo Team was killed miserably by something.
The incident began. Brad Vickers - that "Chickenheart" pilot of Alpha
Team was afraid of the terror, driving the helicopter away, abandoned
his partners : Chris Redfield, Jill Valentine, Barry Burton, Albert
Wesker and some other lost survivors in the forest. These police must
try to find a mansion in the forest to stay in-where they thought to be
yet. But here, they must fight a lot of hints about the mysterious
chemical research corporation named Umbrella making T-virus to create
strange creatures. The characters fought them and found out that Albert
Wesker-the Alpha Team leader was really a chain in the mystery of
Umbrella. He created the T002-Tyrant by T-virus and wanted to sell it
for someone. But he got killed by very his product, Chris destroyed that
creature and escaped with his partners : Jill, Barry and Rebecca.
RESIDENT EVIL 2 tells us about another place of Raccoon : RPD Police
Station-also the office of S.T.A.R.S. Something had happened in the
city. It becomes silent and dreadful terribly. Leon Scott Kennedy-a
rookie cop of RPD-began his first day of duty in this city. He hadn't
known anything...until coming to the city. Claire Redfield-the younger
sister of Chris Redfield-came to Raccoon to find her lost brother. Both
Leon and Claire met each other and were attacked by the strange
creatures in the city. Leon told her to go to the Police Station as a
safe place. But here they found out more about that Umbrella Inc, saw a
lot of important characters and information. Claire found out about her
brother Chris : He had gone to Umbrella HQ to know the truth. He didn't
let her know for her safety. In addition to this, William Birkin-the
creator of G-virus and also a talented researcher-didn't let Umbrella to
claim his legacy. They instructed Hunk and a salvage team with a bio-
weapon named Mr.X (a type of Tyrant) to take it out from him. To get
back the G-virus, William infected himself his virus and became a
dangerous monster. Leon and Claire met Ada Wong-a mysterious spy and
Sherry Birkin- William's daughter. They both escaped out of the tragedy
and continue to another nightmare...
RESIDENT EVIL 3 returns to Jill Valentine-the heroine with Chris
Redfield in the incident of Resident Evil 1. While Leon and Claire was
wandering in the city, Jill was trying to escape from the city at the
mean time. In her adventure, with the help of Carlos Oliveira-a member
of Umbrella Biohazard Countermeasure Service (UBCS), Jill also
discovered some more hints about the secret plan of Nicholai-Carlos's
comrade whoch involved Umbrella and viruses. When escaping, she was
pursued by a new intelligence bio-weapon of Umbrella - Nemesis which was
created in Europe. Umbrella decided to destroy all the city to wipe all
evidence about the. Passing all the hazards, finally she escaped with
Carlos and decided to join Chris Redfield...
RESIDENT EVIL GUN SURVIVOR lets us know about another side of
Umbrella. Totally separate from the events of Raccoon city, an outbreak
has occurred elsewhere. The lone survivor of a helicopter crash finds
himself amidst a living nightmare and has no choice. He had lost his
memory and tried to find out what happened to him. Passing the episodes
of the game, he thought he was Vincent, when the real Vincent was
keeping track of him. This guy was also a part of Umbrella of creating
viruses. At then end, the main character really found himself to be Ark
Thompson and that he has come to Sheena island to help his friend Leon.
Ark and two children, Lott and Lilly, escaped the self-destructing
island and one of Umbrella's Tyrant bio-weapons.
Okay, let's go to our topic RESIDENT EVIL CODE VERONICA. What about
Claire and Leon after the incident of Resident Evil 2 ? Leon has taken
part in a corporation about anti-virus. Claire, she decided to find her
brother Chris Redfield... as she wanted. Three months later...
**********************************************************************
6/ C.H.A.R.A.C.T.E.R. B.I.O.S.
**********************************************************************
-----------------
CLAIRE REDFIELD
-----------------
Sex : female
Age : 19
Height :169cm
Blood type : O
Standard Items : Lighter, Lockpick
Begin Items : Lighter
Characteristics : Claire Redfield is a person who is different in
behaviour but sometimes hard situations make her becomes a wild and
violent woman. Her favourite is riding motorcycle. Claire had ever come
to Raccoon city to find her brother but she knew that he hadn't been
there. She came to Europe-Umbrella HQ where her brother had said in his
diary and found something about them that they arrested her and sent her
to prison in Rockfort island.
-----------------
CHRIS REDFIELD
-----------------
Sex : male
Age : 25
Height : 181cm
Blood type : O
Standard Items : Lighter (optional)
Begin Items : Glock 17 Handgun, Handgun Bullets, Combat Knife, Green
Herb.
Characteristics : He is a member of S.T.A.R.S. as a marksman or pilot-
a violent people who has no emotion. Chris has brought up with a past
that was not good as most of us think about him : dismissed from Air
Force to be a drifter because of violent behaviour. Then Barry Burton
helps him to join S.T.A.R.S. Alpha Team and he has proved himself very
fast as a famous marksman and efficient member.
After the incident of the mansion in Raccoon, Chris and his partners
decide to find out about this mystery. He went to Europe for his work as
a "vacation". Later, from Leon he knew that his sister was caught and
sent to Rockfort Island. So he began a journey to find her.
------------------
STEVE BURNSIDE
------------------
Sex : male
Age : 17
Height : 173cm
Blood type : AB
Standard Items : Picture
Begin Items : Combat Knife, Sub Machine Gun
Characteristics : Steve is also a prisoner who was caught like Claire
and has been trying to escape. Hot and stubborn, he became Claire's
partner. In the game, we will find out about himself and his family.
----------------
ALBERT WESKER
----------------
Sex : male
Age : 38
Height : 183cm
Blood type : O
Standard Items : N/A
Begin Items : N/A
Characteristics : a person who was considered to be "dead" in Resident
Evil 1. Wesker created T002-Tyrant and wanted to sold it to someone.
But Chris killed Tyrant which destroyed his plan. He betrayed his
partners and now he worked for a mysterious corporation which is
Umbrella's rival named HCF or something. He also wants to get revenge
with Chris who defeated him once . Look ! He has returned...Now he is a
super human with the fierce red eyes. He wants to kill Chris...
--------------------
RODRIGO JUAN RAVAL
--------------------
The warder who caught Claire when she was trying to escape from the
chase of Umbrella . After some troubles, he lets her go and manage to
live in the areas. In some parts of the game, his fate depends on your
decision. You will know what would happen to him later in the game.
* The other characters :
----------------
ALEXIA ASHFORD
----------------
She is a member of Ashford family who is considered to be the person
remaking the beautiful glory of this family. Intelligent and sharp, she
was always the top of her class and is a genius of chemists. Umbrella
Chemical Corporation offered her the position of head researcher. She
was going to do a strange experiment of her new virus by being frozen
during 15 years in a secret place that everyone thought she was dead.
----------------
ALFRED ASHFORD
----------------
Alexia's twin brother. This guy seems wise and insane. He killed
everyone who involved his secret work to protect Alexia-a guy who loves
his sister to death. You'll meet a lot of annoying with this guy.
-------------------
ALEXANDER ASHFORD
-------------------
The person who is considered to be Alexia and Alfred's father. He
built facilities at Rockfort Island and Antarctic to be a place for some
experiment. This facility has some parts which has the same design as
Spencer's mansion in Resident Evil 1 with the main hall and Sterile
Room. But he disappeared mysteriously. In the game, you will find what
happened to him.
**********************************************************************
7/ W.A.L.K.T.H.R.O.U.G.H.
**********************************************************************
Okay, this full walkthrough display every important episodes in the
game, what you see and what you do. New beginners should use this guide
for reference.
======================================================================
7.1/ PRISON AREA
======================================================================
Open the status screen and use equip the Lighter...
After the talk between Claire and Rodrigo, go find a green herb, a
combat knife, a handgun bullets and get out. I don't remind about
healing items and bullets anymore but you should collect them
yourselves. There's a Handgun Bullet Box on the way to the stairs. Go
upstairs to the graveyard and try to escape those zombies. It's not so
hard. When the movie has just ended, you try to run forward and avoid
the zombie in Claire's front. You can be bitten once. But if you are
expert, you can pass them smoothly.
In the next area, go to the corpse to grab a gun. Steve Burnside will
appear to joke with you.
After that, you'll have a handgun to defend (M93R handgun). It includes
15 bullets. Now go to the unlocked door and turn to the right room of
Claire. You'll reach a dormitory of prisoners. A zombie outside is
trying to destroy the glass window. Get the handgun bullets and he'll
dart in. At the meantime, the other sleeping zombies also wake up to eat
you. Just keep calmness and shoot them at an appreciate position, then
get the M-100p. You can find another Handgun Bullet box in the WC. Get
out of here. Forward to the yard. Don't worry about the moving corpse
you see on the way, just continue. Until you get to a room where there
is a security box. Put in all of your items, except for herbs. Here you
can collect Flame rounds, B.O.W rounds and First Aid Spray, then find
Steve.
Steve is doing something with the computer. He finds info about Chris
- Claire's brother on the screen. Then Claire has emailed Leon to inform
Chris about her.
After the talk, put the switch which Steve has touched and then get
the Hawk Emblem in the drawer near the typewriter, putting it into the
3D-duplicator machinein the previous room. Then get out and collect
your items from the security box. In the yard, put the switch in the
left of the shutter, the zombies together attack you, even the ones who
was locked before. Don't worry. Try to aim the bomb and shoot it to
decrease the number of living
zombies by M-100P, then kill them at time. Take the Fire Extinguisher
and return to the graveyard. The guys whom you avoided are still here.
Just kill them all by M-100P. Then use the Fire Extinguisher to put out
the fire of the helicopter near the stairs and you'll get a Briefcase.
Open the status screen, use "Check" command and rotate to the red switch
of the Briefcase and open it. You'll get the TG-01 and file showing how
to use it.
Now take them all and return to the 3D-duplicator, put TG-01 on the
machine beside to form it. It will give you the Special Alloy Emblem.
The zombies outside destroy the glass windows and get into the path. You
must try to avoid them without any weapons. Now collect all your items
(remember to bring the Empty Extinguisher if you can) and shoot them if
you like.
Get out and reach the area where you first met Steve. There can be
three tomb zomies around. Put the Special Alloy Emblem on the largest
door to unlock and get into it.
======================================================================
7.2/ PALACE
======================================================================
You see a vehicle blocking your way. Choose the left small path to
pass it. Then you can find Handgun Bullets on the car. Grab the two
green herbs if you like. Then observe the place. A fire has blocked your
way again. But you find two boxes that can be pushed. Push the first box
forward as far as you can. Then you move to the right to cover the fire
there. Climb on it to continue going.
Wipe all the zombies in the passage way. Then go up the north steps to
palace. Get a green herb and Navy Proof. Then go into the mansion (it's
great !) Go upstairs to the Save Room. Try to find a brown cabinet and
push it aside to get the Umbrella ID card. In this room, you can see
another locked door which is carved a hole of some pair of guns, a green
herb. After that, go downstairs to the computer and put in the card. The
password is NTC0394. You know it by using "Check" command, verify the
code in the back of the card. The brown door on first floor will be
opened. At first, you can go to the blue door (Restroom) to get First
Aid Spray and a Duralumin case but now you can't open it. When you first
come here, there are some bats flying around. Equip the Lighter with you
to prevent from being scratched because they are afraid of light.
After getting back to the hall, go to the brown door, fight some
zombies and get into the only door you can open. Try to search the room
and find a art object of an ant between a lot of other models. Put the
blue switch to see a film about Alfred and Alexia's childhood. Then a
secret way appears. Go to it and get the Steering Wheel. You can see the
pair of Gold Lugers which used to put on the hole in the Save Room here
but now you can't get them...or you'll die (You want to know what will
happen, just try it >:->.
Get out of the mansion..."Aahhhhhhhhh......Help me !"- cried Steve.
Ok, return to that place and check the screen on the wall, choose C and
E if you want to save him quickly. If not, just arrange the wrong order
to show him "what is a real pain in this damn place ?". Steve gets out
happily with the Gold Lugers. He neither gives to you nor stays there.
So you can't have them now. Now you really get out. But another quest is
waiting for you outside...
After the unlucky conversation with Alfred, go down the steps in the
left of the courtyard, get the map and ammo, then put the Steering
Wheel on the table and turn it.
======================================================================
7.3/ SUBMARINE / AIRPORT
======================================================================
Go down the ladder, get the Side Pack and then move the lever to get
to the bottom. Go to the room and knock out the zombies. There are two
ways here. First, go to the shutter and pass the bridge. In the next
room, you can find a lift to the above floor. Get on it and go up. Then
operate some machine to move the hook catching the big box up and right
as far as you can. After that, go down the lift and put the switch which
was hidden by the box before. A big lift will be move up from
underground and some zombies attack you. First, you should get out of
the crowd because it's not good for you to be surrounded. Then equip
anything you like and shoot them all, get the Biohazard Card and some
arrows on the boxes. Now go back to the palace passageway and go down
the steps, reach the right way.
======================================================================
7.4/ MILITARY TRAINING FACILITY
======================================================================
Wow, a gulp worm (looks like Grave Digger in Resident Evil 3 Nemesis)
but don't mention it, just try to avoid and get to the nearest door.
First, go up the left stair to get the bow gun and read a file. Then
you'll see a scene that a researcher who is locked in the room was
killed by some monster (I have been startled...). You'll see a picture
of a skeleton inside with the code number but it's too far for you to
read. Now get out quickly.
The shutter will close because of the blocked ventilation. Claire will
take the rest. Let's see how wonderful she is when dashing out of
danger. I love her !!!
Now check this place to get ammo. If you want to have some explosive
arrows, go to the room at the end of the hall. You enter the Locker
Room. There will be a zombie coming at the door you have just got
through. Try to knock him off by handgun quickly. Then you find three
others wandering here too. They are hidden in the other side of the
lockers. If you don't want to lose health, wait for each of them to see
you. You can find Bow Gun Arrows on the bench, in a locker and on a
corpse near the next door. Get into that door.
This is the swimming pool. There's a tomb zombie in the sauna and
anither one going around the pool. You go downstairs, jump down the pool
and move the valve on your right. The falling water from the lion
statue's mouth will stop let the Key with Tag on the bottom. Get the key
and go back to the hall. Get through the right door to the office on the
right. There are about four zombies here. A lying zombie is next to you
when you just get in. Kill him now or your feet will be hurt. There's a
Green Herb in the corner too. In this room you can have Military
Training Facility map and Bow Gun arrows. Then try to find a locked
cabinet inside. Use the Key With Tag to open it. You grab Bow Gun Powder
and create explosive arrows. After that, back to the hall again.
Here you find a locked shutter in the end of the room. Now use the
Biohazard Card to get into the second shutter and go to the door. The
shutter is closed (maybe this is Alfred's joke)...
But he really appears in the yard. Try to avoid his shots and then go
up the stairs to chase him. He has disappeared. Go to the right door and
continue. The left one is locked. If you open the brown door, Alfred
again teased you. He closed the shutter and laughed at you from the
radio. When the shutter is closed, if your eyes are fast, you can see
D.I.J - the mouse trying to get out. First, you should get into the grey
door to prepare yourself. It's a Save Room. Get the Hemostatic for
Rodrigo and put it in the Item Box. You should let some blanks in your
inventory. Then get out and go to the brown door. Collect the Sub
Machine Gun and then...
Oh no, a Bandersnatch. This guy would be tough with a handgun. Use
explosive arrows with it. Two correct shots can defeat it. Just don't
let its hand grab you.
After that, go down to the small room. Another Bandersnatch will grab
your head. But don't worry. Steve would come to save you (yeah right
!!!). The give him the Sub machine gun, he'll give you the Gold Lugers.
You can see they are really "happy" with this exchanging joke. But don't
be happy too early. Alfred wants to do pranks again. He controls the
turn table to give you and Steve down. Now you take control of Steve and
enjoy your guns !
======================================================================
7.5/ STEVE BURNSIDE
======================================================================
Kill all the zombies here and continue on your way. Pay attention to
the bomb around this area. You can get to the door in the left of Steve
but it's not necessary for him. Go to the left door and continue to
"joke". When coming to the sewer, you return to Claire and take her
control. Go to the only door you can go, then coming to Steve and see a
film. It seems that something makes him hurt when Claire asks why he
comes here. You'll know soon...
======================================================================
7.6/ WANDER IN FACILITY
======================================================================
Now unlock the left door to 1st floor and go to the Model Room. Get
the Eagle Plate. Find the way to Tank Yard, unlock the pink door and
return to the main door of the facility. Go to 2nd floor balcony and put
the Eagle Plate on the hole (where Alfred shot you. You'll get Emblem
Card. Return to the facility elevator and go up to 2nd floor. Use Emblem
Card to open the shutter to Monitor Room. Some zombies collapse as the
"dead". Now take the Army Proof. On the computer screen, move the camera
to the Picture of the Skeleton and see the number. Then the ventilation
will be put off. Remember it. After that, the "dead" zombies will wake
up to haunt you. Okay, eat this. Here there are some grenade rounds and
a monitor which says about a virus monster named Albinoid. If you are
new to this game, I suggest you should read it to know about this new
monster because you will have to fight it anyway. Then you can unlock
the brown door to go out. In the courtyard, find a hidden ladder and go
down, use the Emblem Card to open the door. You are at the area where
Steve was. Open another electronic door, getting the Grenade Launcher
and some grenade rounds. After that, the Emblem Card will be discarded.
If you want to discard the Biohazard card, too, use it to open all
the other electronic doors (some of them have ever been Alfred's joke,
open them all). This card will let you return to the room where the
researcher died. Enter the number you saw on the picture and get in. Get
the Acid Rounds and the Picture of the Skeleton, then a little Albinoid
will break the capsule and call a lot of others to surround. Now you
have 30 seconds to get out. Don't shoot them for useless. Just run until
you get out of the shutter. Try to pass the electricity and gwt out. Now
you are the one who does everything to survive. Huff...
Return to the Model Room on 1st floor and hang the picture of the
skeleton on the wall where you get the Eagle Plate. Another wall will
be pulled up which appears a mini-size model of the facility. Get the
Gold Key but now it's not time to use it. Just store it in the Item Box.
======================================================================
7.7/ RETURN TO PALACE
======================================================================
Get out of Military Training Facility, going through the Gulp Worm
yard and head to Palace again. Find the Save Room on 2nd floor.
Use the Gold Lugers to put on the hole in the Save Room. Get into it
and solve a puzzle about password. When you turn on the computer, the
clock on the right wall makes some move and its light is lighten. Read
the file beside the computer and move the numbers on the clock s it
says and find the password. Then enter it on the computer. If you're
right, the clock will move aside remaining a new area. Refer to
"Frequently Asked Questions" section if you are so stuck.
At that moment, a Bandersnatch will leap in from the glass window,
just knock it out. Go to the new area to a path which takes you to
Private Residence of Ashford family.
======================================================================
7.8/ PRIVATE RESIDENCE
======================================================================
You have entered a passageway to this new location. A big laughter
sounds when you get in. Hm...
Try to pass over the Bandersnatch and enter the mansion. Tons of them
can re-appear if you just try to kill and kill.
How great the mansion ! It's not only beautiful, but dreadful as well.
Just take a look at the giant doll hanged on the ceiling. You can see
what kind this family is...
Use the Lighter to avoid the bats. If you go to the left door under
the stair, there are only ammo and Ink Ribbons there and a Bandersnatch.
You can use your Lighter to kindle the fireplace to get regular arrows.
Go upstairs to the only room (get ammo and First Aid Spray). You'll here
a conversation between Alexia and some voice sound like Alfred's. You'll
know the truth later. Now get to the red room (where Alexia has just
been) and turn off the music box and grab the Silver Key from the bed.
After that, get out and back to Palace.
At palace, use the Silver Key to open the big door which is beside
the one where you have come to save Steve. Get the second Eagle Plate,
ammo and file.
======================================================================
7.9/ RETURN TO PRISON
======================================================================
Bring the Eagle Plate and the Hemostatic medicine with you. I think
you should check the place first, then come to Rodrigo because you will
use the Lighter for the bats here.
Return to the yard where there is a guillotine. Put the Eagle Plate in
the hole and kill two zombies. There are a lot of sudden zombies here,
about three guys, just be careful anytime and anywhere. If you go
forward to the end of the path, you'll find an Item Box here with a door
which takes you to the security room of Prison Area. Now it's time for
you to collect the items in Prison Security box and put in your item
box. Remember the Empty Extinguisher if you let it here in the
beginning.
Return to the previous path and go to the door to a terrible
infirmary. There are some ammo and First Aid Spray here. Nothing more,
except the statue of human body whose one eye is missing. Don't mention
it and go to the punishment room (Something wrong behind you...) What a
hell ! The room is covered with blood. Kill four zombies, get the
Duralumin Case and Red Herb. Get out...do you hear something wrong ?
Follow the sound and...a doctor zombie is eating a dead zombie. I think
this is the anatomist who wrote the diary... No, he is chasing to you,
even the dead zombie also wakes up. Kill all of those terrible things.
This zombie can go very fast, I think you should something great like
Explosive Arrows or Grenade Rounds to finish him. Your Handgun is not
his rival. Then you can use ordinary weapon to fight the "patient"
zombie.
The "anatomist" drops a Glass Eye. Use it to put on the statue, a
secret cave is opened. Get into it to a basement hall. Kill three
zombies, get some ammo in front of the curtain and go to a stone room.
There are some statues here. Get the Rusted Sword from one of them.
The door of the room will be locked and the gas is filling. Now you must
pay attention to the statue in the center, move the bar under it, move
until everything is finished. Don't stop doing this or you could be
confused. Just be calm and rotate the bar.
Okay, the door will be unlocked and gas will disappear. Now put the
Rusted Sword on the statue where you got it from, kill the zombie and
get the Piano Scroll.
Now get out of this terrible place and return to Rodrigo. Give the
Hemostatic and let the Lighter to him, he'll give you the Lockpick as
your standard item. Use it to open all the Duralumin cases you collect.
You'll get a bow gun powder (to create explosive arrows) and a M93R part
to combine with your gun.
======================================================================
7.10/ RETURN TO PALACE/PRIVATE RESIDENCE
======================================================================
When returning to Palace, Claire is welcomed by Wesker who has
"revived" from Resident Evil 1. It's a pain for Claire to taste how
Wesker really is. This scene is just available in Resident Evil Code
Veronica Complete or Code Veronica X.
Get in the palace, use the Silver Key to open the upstairs room which
you realize this is a casino. Put the Piano Scroll on the piano to sound
Alexia's song, the slot machine will open which has the King Ant Object.
There are also some herbs and bow gun powder here. Now return to the
area where you have saved Steve, find the final door of the corridor,
use Gold Key to open it and solve the puzzle of the gallery. Try to
guess who are in the pictures. You can find the hints on Alfred's
pictures. Refer to "Frequently Asked Questions" for details if you don't
want to wake your brain.
After solving it, the picture of Alfred will rotate to the picture of
Alexia. Get the Earthenware Vase. Check the mouth of the vase to get
Queen Ant Object. Let's return to Private Residence.
Get to the red room and put the Queen Ant Object to open the music
box again and take out the Music Plate. Then get to the next room (blue
room) and put the King Ant Object to open the box and put the Music
Plate for it to sing. A ladder will be dropped. Climb it. Search the
place, you'll find a green herb and a Silver Dragonfly Object. Put out
all of its wings to get the body only, then put it in the mouth of the
huge ant art on the wall. Another ladder is dropped. Climb it, get the
News Paper Clip, ammo. Then push the big box to the right, stand on it
to get Confession Letter and Air Force Proof. Go down that ladder and go
down the below one, too. Now you're at the red room. When you want to
get out, Alexia appears then... No, I'll let you enjoy the film
yourself...
======================================================================
7.11/ AIRPORT
======================================================================
Now you must go to the Airport. Get out of the Private Residence and
Palace. Remember to bring the three Proofs After talking to Steve,
follow him until you get the submarine. Kill the zombies and go to the
left door (small door), putting the three proofs on the table and step
to the Airplane. Steve will operate the plane. He says that he can't fly
with the bridge blocking in front of.
In the cockpit, collect the Control Lever on the floor. Return to the
previous room and go to the shutter, passing the bridge to the next
room. Go on the lift and get into the door. Go forward to see some
corpses and find the Airport Key. (Don't worry, these guys just want to
annoy Claire's brother, not Claire). Then get out and put the Control
Lever on the control panel to rise up the bridge. Go down the lift, use
the Airport Key to open the shutter beside. Get some ammo and prepare
yourself carefully. It's good to save here. Then try to move the box
which makes them are all in the elevator and then you come in to. If you
accidentally spoil the position of the boxes, you can temporarily get
out of the room, then go in again. Everything would be re-arranged as it
was.
After solving this puzzle, you get in the elevator and must escape
within 5 minutes. Try to run on the way to palace but...
-----
BOSS STRATEGY : Tyrant 1
After some burn, you must fight the Tyrant which is sent by Alfred.
Try to keep the safe distance, neither close nor far or you'll be dead
in the fire. But also don't let it hit you or you'll be throw far away.
Use your grenade launcher all your limit.
-----
After defeating him, use the submarine to return to the airplane with
Steve. See some scenes...
Something happens on the plane. Steve asks you to check the tail of
the plane. Use the item box to prepare yourself and save (You must do
this !) Then open the door...
-----
BOSS STRATEGY : Tyrant 2
This is the back of the plane. Forward you is the way to air. Now you
can't defeat him by using ordinary ammo. Pay attention to the catapult
in the right. The first time you put, Tyrant easily pushed it again. Now
you must use your ammo to make him wounded. First, try to avoid from his
hits. Only two of his hits can take you to the other world. But don't
stand too close the air or he will hit you drop down. Try to avoid hits
and shoot at the same time...until he is weak (he's bleeding). Now
deceive him to stand close the air and put the catapult to play the
finishing blow... OK ! But remember... he never drops in the first time
pushing. If you don't have enough ammo to defeat him, try to push until
the 4th time, you'll be successful.
=========================== END OF DISC 1 ===========================
=====================================================================
7.12/ ANTARCTIC TRANSPORT TERMINAL
=====================================================================
What a romance ! Poor Steve...
You are being at some place in Antarctic. Climb down the ladder. Go to
the worker's room to get ammo if you like (or you can come here after
supplying the electric power, the atmosphere will be lighter). You can
find the map of this place. Then get in the worker's bed and check the
locker, you have a First Aid Spray and some ammo. But then, the zombies
will wake up and come to you. Be careful and kill each of them. They
must a locker if they want to attack you at such position. So don't
worry about being circled. You can find Worker's Diary and Acid Rounds
here too. Get out now.
Go downstairs to the Save Room, get some files and items here.
Currently there arr some green herbs and Ink Ribbon. Then try to go to
some locker behind the wall. You'll meet D.I.J again but he'll run away.
Get the Butler's Letter here and find a switch in the locker. You can't
operate this locker until the electric power is supplied.
After that, get out of the room and go to the left, try to avoid the
moths as fast as you can. Don't shoot them or you will become a victim
of a re-appearing joke.
Go into the room and kill four zombies here. First, head to the Weapon
Room. This room is pretty dark and one zombie will welcome you at first.
There are some more guys around here beside that one. Check the row of
cabinets to grab Assault Rifle and find the Mining Room Key on a box
(the sparkling thing). Go inside, you can find a cabinet which is locked
next to a fake dead zombie (be careful with him !). First, collect the
Detonator from the corpse and put it on the cabinet. You need the
Lighter to open it but now you don't have. Don't worry, Chris will
handle this.
Now get out and go to the Mining Room just near there. Try to find the
high steps, climb them and REMEMBER TO EXAMINE THE OCTA VALVE HANDLE
HOLE. Now go to another room here, knock out all the dogs. There are
three dogs sleeping here and sometimes they ONLY appear when you make
them woken up. There are a lot herbs and ammo for you to restore what
you lost in Disc 1.
First, find the machine which has the blue light and operate it to
supply power. Then find a red switch and turn it on. Now the atmosphere
seems lighter because the power has been supplied. Now return to the big
hall and go to the B.O.W room which is the opposite of Weapon Room. Try
to find the Bar Code Sticker. These Black Widows can be pretty annoying
and you can be killed whn being surrounded. Remember that you DON'T go
to a corner with nothing there, the spiders can take that chance to
block you and finish your life gradually.
Then go to the center of the big hall and operate machine to move the
package to you. Stick the Bar Code Sticker on it and it will be moved to
the B.O.W room. Return to that room and now you can get the Gas Mask
beside the door. Now let's go to the Save Room and put the switch to
move the locker. Alexander (monster Nosferatu) is here. What do you
think about his "great" voice ? Ignore him and get the pot. Check its
bottom you'll find the Machine Room Key.
Get out of the Save Room and go upstairs. Go to the big door. There
are two doors here. Go to the right door (Machine room-your right) and
check some machine. Steve will come in...
Hmm... Our Steve has fascinated by our sweet Claire Redfield that he
spoiled everything, and you are the person who musr be responsible for
what he did.
After getting out of the room full of gas, get into it again with the
Gas Mask and find the Square Valve Handle in another door in it. Then
get out and go to the left door where you see a cage blocking a zombie.
Put the valve on the machine to cut it into Octa Valve Handle. In this
room, you will see a zombie locked in a cage that there are something
like Duralumin Case. Now you can't open it but Chris will get them.
After that, go to the Mining Room and use the Octa Valve Handle on the
hole. Alfred assaults you again. See a scene... (Bravo ! Steve !!!)
Get Alfred's Sniper Rifle if you like, and then get on the lorry with
Steve to get out of there (Notes : I suggest you should go to the Save
room to prepare yourself. Remember to let some weapons for Chris in the
Item box). Now you are on the highest floor of some house. When you go
downstairs, Nosferatu appears. Steve is drop to the air but he tries to
reach. Only you fight Nosferatu.
-----
BOSS STRATEGY : Alexander
This boss is not tough. Just try to avoid his tentacles and don't let
yourself drop. Aim your sniper rifle very correctly at his heart. Some
of these and handgun bullets can knock him down. If you use a knife to
complete this guy, try to stand in the best position where his tentacle
can't reach. You'll receive another ending of Nosferatu with the knife
used.
-----
After that, Claire and Steve use another lorry to escape. See an FMV
scene and know what will happen to them ( End of Claire's scenario )
======================================================================
7.13/ MILITARY TRAINING FACILITY (BEGINNING OF CHRIS'S SCENARIO)
======================================================================
Chris has been told about Claire. He passed the sea to come to
Rockfort Island to find his dear sister.
Now you take control of Chris Redfield-Claire's elder brother. After
climbing, find Rodrigo and talk to him. A gravedigger will appear and
gulp him. Now you try to get the weapons that Claire put in for you,
especially the Assault Rifle or Bow Gun. Go to the next room and fight
the worm.
-----
BOSS STRATEGY : Grave Digger
Try to aim at it when it rises from the ground. Run as much as you can
to avoid its hits. The best weapons for this thing are automatic weapons
such as Submachine Gun or Assault Rifle. But if you don't have them, try
to do your best with the Bow Gun. When it is defeated, it will give up
Rodrigo.
-----
Before dying, Rodrigo will tell you about Claire that she has run away,
giving you her Lighter. After that, use the elevator to get down. Kill
four zombies. Then get out of the room and put the switch behind the
tank. A hidden lift will appear. Go down on it and get to the Save Room.
Try to solve the puzzle of the chest to get the Luger Replica to unlock
Steve in Battle Mode.
Prepare yourself here. Then get out and go to the end of the way, get
the Battery. Try to avoid those Black Widows. It's no use to deal with
them. Bring the Battery to the room where you kill four zombies. Put it
on the red lift and go up. Get the Chemical Storage Key and some file in
the left end. You are on 2nd floor. Get in the next door and go to
Monitor Room. Now you'll see the monitor of Alexia singing for her
brother's funeral "Berceuse". After that, you'll see Wesker keeping
track of Chris by the cameras...
Now get to the left door. You'll find the Eagle Plate being drifted by
the stream. Get to the bio-experiment room where the researcher was
killed (which is burnt) to get Bow Gun arrows and Side Pack. Then return
to the elevator to the B1 area. Then get down to the stairs and take the
Shotgun. Here you can pass over the water to get two red herbs and a
hole to the Save Room. Now get ammo to the door to a light room. Get a
Green Herb at the corner. If you press the button on the machine beside
the big door, one of the glass capsules will low remaining the Assault
Rifle ammo on the top. In the next room, collect the bow gun arrows and
the Door Knob. Soon Wesker's cameras find Chris. Then two Hunters appear
to attack him. Use your Shotgun to take wipe of them all. Try not let
them touch you or jump, kill them as fast and correctly as you can.
When the fight has gone, go to the lab in the left, use the Chemical
Storage Key to open the freezer. The temperature is 128F and get the
Clement z. Here there are a Red herb and a Blue herb, Shotgun shells and
handgun bullets. After that, a Sweeper will dash in from a broken
window. Kill it by your Shotgun which has already been fully reloaded.
Then get out of the basement by putting the Shotgun on its place and
return to the the room of the dead researcher, there is a camera here,
too. Then go to the door beside. You'll see a door whose knob is
missing. Use the Door Knob to open it and get the Tank Object. Then get
back and use the elevator to get to 1st floor, be careful with the
camera or a Hunter will attack you. Go to the Model Room and put the
Tank Object on the model. The picture on the front wall will drop down.
There are a file and the Turn Table Key. Inside you'll see the 3 holes
which might be for the three Proofs that Claire has put in the Airport.
Get the items all and return to B1 at the room where you first meet the
Hunters.
While going, Chris has a "talk" with Wesker - his strongest enemy.
Let's see how Wesker treats Chris. Yeah, Chris now looks like a baby for
him and it's so easy for the black guy to get his revenge...
Reaching the Turn Table, use the Turn Table Key to go up. There are
Bow gun powder here. Get outside of the box and then push it inside.
Climb it and get Bow Gun Powder. Go to the right room of the hall to get
Shotgun shells and Acid Rounds. Then get out to the yard, kill the lying
zombie. Then get down the ladder and kill all the zombies around you.
Get to the weapon room, take the Clement a and modify your Glock 17 if
you like (Enhanced Handgun). Get out of the facility and use the big
elevator in the yard (be careful of the Hunters) to the Airport.
======================================================================
7.14/ SUBMARINE / AIRPORT
======================================================================
Prepare yourself in the Save Room. Let at least three blanks in your
inventory and remember to bring MIXED HERBS. The Hunters can kill you
anytime and it's a great pain to redo everything. Go out, kill the
Hunter and get up the lift, then continue the room where there are a lot
of corpses. Now you can operate the petrol system in the right of the
door. Try to refine 7 lit in the bottom pack. There are many ways to
solve this. I think I should let you do it by yourself. It's pretty
simple mathematic.
After that, the corpses will wake up as the zombies to attack you.
Fight them and get the Shotgun shells. Get out and move the Control
Lever to low the bridge. Go down the lift and get through the bridge you
have just decreased. Kill the Hunter and zombies in the room. Then get
to the left door and knock out another Hunter. Press the control panel
before taking the three Proofs if you don't want to be shocked by
electricity.
======================================================================
7.15/ GET OUTTA FACILITY
======================================================================
Return to the facility at the gallery on 1st floor (there are two
Sweepers in the yard - you can easily avoid them by running next to the
wall to the entrance, don't stop while going anyway.)and put in all the
three Proofs in their positions. The model will move
backward which a hidden ladder appears. Get herbs and Shotgun Shells
then get down. There are herbs and grenade rounds along with some...
Black Widows. Don't deal with these things, try to pick the items if you
can and climb down another ladder. Get the herbs. Then you'll fight a
mature Albino.
It's in water which is very appreciate for it to attack by
electricity. So don't let your body in water. Try to shoot on land. ait
until it comes near you and shoot. I think Shotgun or Sub Machine
Gun are good now.
Okay, after defeating Albinoid, get into water and grab the Eagle
Plate. Then combine Clement a with Clement z into combined Clement.
Then use it to take the Halberd out of the Eagle Plate. Return to the
hall where you get the Battery. Put the Halberd in the white door and
get. Chris is flying to Antarctic.
=======================================================
7.16/ ANTARCTIC TRANSPORT TERMINAL : WHERE'S CLAIRE ?
=======================================================
Now get into the last door and shoot the tentacles. You'll realize
this place is where Claire was. First, go to the Save Room, there are no
moths here but zombies. If you don't turn left, the zombies won't wake
up. So you SHOULDN'T.
In the Save Room, use the Halberd to put on the hold beside the
wardrobe and get the file, Ink Ribbon and Paper Weight. Prepare yourself
here. Then go upstairs, go to the big double door. Now the ice has
covered the room that you can go to the other area Claire couldn't. But
you should go to the first left room. The cage was broken that there are
3 zombies here. Shoot them, get the Duralumin Case and Shotgun Shells.
Chris can't open the case so remember to let it in the Item Box. You
have nothing else to do here, just get out. Go to Machine Room. This is
also covered by ice. Take the Octa Valve Handle Claire had put. After
that, some zombies under the ice will wake up and surround you. Just be
careful to avoid being bit, use the Shotgun to defeat many guys at the
same time.
Get out of the room and go to the new door in the other side. There
are Wesker's cameras here. Try to avoid them. You can go to the right
door and see an Extinguishant. If you combine this thing with your Empty
Extinguisher Claire has stored in the Item Box, you'll have a full Fire
Extinguisher. Then get down the nearest lift. It takes you to the Weapon
room. Use the Fire Extinguisher to put out the fire and you'll get the
Magnum. If you forget to keep the Extinguisher, you can't get it anyway.
But it's okay because you are still able to finish the game without it.
Here you can use the Lighter to open the locked cabinet. There are a lot
of Handgun Bullets inside. Then get up the lift to the water room again.
In this room, if you climb the ladder, you'll find a square hollow for
the Square Valve Handle, oh no...
Get on the elevator. Now it's all dark. Be careful because there may
be a Sweeper here. In the swimming pool you can find a Wing Object.
There are four of them. But first, you should go to the nearest door in
the opposite of the elevator. You are in a frozen area. Go to the right
door (another Save Room), get ammo, herbs and save here. There is an
octagon hollow. Use your Octa Valve Handle and turn it. Then put the
switch beside. The electric power is supplied to the area. You get out.
Fight some zombies in the freezer, then get to the brown electric
door. You'll realize this place almost looks like the blue room in
Resident Evil 1. If you want to get the map on the statue, first find a
position where the floor is cracked and then push the statue to there.
Get Handgun bullets and Shotgun shells. Find the Tiger statue in the
inside corridor. If you take out the blue jewel, you'll get the Socket.
If you take out the red one, you'll get the Magnum rounds. Combine the
Socket with the Octa Valve Handle, you'll receive a Square Valve Handle.
Now go on the elevator near there. You will find another Wing Object
and a huge nest of ants. There are a lot ants here. Ignore and just step
on them to run. Some little of your health can be lost, but it doesn't
matter. The damage is very small.
The left door only has zombies and ammo. You don't need to go in it
except you want to have some fun... Go to the right door, you'll see
some blood. Get into it (this room seems familiar). Get a file and then
check a machine in the left. You see a symbol of Alexia's name. Now you
must find the symbol of Alfred's name. Check the Paper Weight and choose
the symbols which are the other sides of Alexia's symbol. If you do
right, a drawer will appear. Put the Paper Weight in it. Refer to
"Frequently Asked Questions" if you want the answer. Here I don't want
to spoil your game.
After that, Alfred's corpse is dropped from a cylinder. Take his ring
and then check to get Alfred's Jewel.
You have already had the Square Valve Handle. Return to the room
above the Weapon room. Climb the ladder and use it. The water is
removed. Go down the next ladder to the bottom and take the Crane Key. A
Sweeper will appear. Just beat it as usual. Then return to the hall
which is full of ice and use the Crane Key to operate the control panel
in the right. The hook which is blocked under the ice will pull up a
corpse that you know it's Alexander. After that, Alexia might appear.
See the film... The spider under the ice will attack you. Just avoid it.
Try to get Alexander's Earring and get Alexander's Jewel. Return to the
swimming pool, you'll find another Wing Object here when the atmosphere
has been lit. Then get to the big brown door. This is the great hall of
the legendary Resident Evil, but now it's more beautiful...
Go to the wall behind. Claire is here !!! But she is kept in the
cocoon. If you don't bring the Combat Knife, go upstairs to get it and
save Claire. If Claire was poisoned in the fight with Nosferatu, she
will collapse and Chris must find the serum. The serum is in the weapon
room on the nearest shelf in Chris' right. You can only get it when
Claire needs. Find and give it to her. Of course, some chubby guys could
re-appear to welcome you.
======================================================================
7.17/ STEVE...
======================================================================
At that time, Alexia appears, using the tentacles to separate Claire
and Chris. Now Chris is hurt on the floor while Claire is above. You'll
hear Steve's cry. Chris asks her to save Steve. Now you take control of
Claire.
There is an item box here. Just let weapons for Chris, you don't need
them much, or at least you should bring Assault Rifle or Handgun with a
few ammo with you to kill the tentacles. Remember to open the Duralumin
Case that he couldn't open. Maybe it's Magnum rounds.
Go to the way and shoot the tentacles. It takes you to a small prison
area. Go on the steps and move the valve. The launcher will give up a
Crystal Ball. There is a heavy trap here. The only way to avoid is
running fast. First, put the Crystal Ball in the center of the shadow
square on the ground and quickly avoid. The trap will break the ball
that remains a card. Now quickly get the Security Card from the center
of the square... The trap is stopped. Don't worry any more. Now go to
the small cyan door and use the Security Card to open the new area. Just
go into it and...
-----
BOSS STRATEGY : STEVE
No strategy here. Just run, run, run as far as you can. Remember to
use a healing items (which are full 100% your health) after a hit
because only two of his hits can take you to the heaven. If you're
fast, he beats you two hits.
-----
After that, see a FMV...
=====================================
7.18/ ALTERED ALEXIA - FINAL BATTLE
=====================================
Now you are Chris. You are watching a conversation between Wesker and
Alexia. Wesker is trying to capture her. She is on the stair, slowly go
down...changing at the same time. Oh no, she now is a monster. She gets
rid of Wesker by burning him. But the fire burned the door. And it's too
late for Chris to get out. Now you must fight her.
-----
BOSS STRATEGY : Alexia 1
This boss is not hard. Just keep a safe distance and shoot. If you
stand too close her, she will kill you with one hit. But if you have
the Magnum, only 5 or 6 Magnum rounds can defeat her. After that, take
her choker and get Alexia's Jewel.
-----
Go upstairs, put the three Jewels on the picture. A secret door
appears. Fight zombies here. If you check this place, you'll find the
blue and the red room which look like the ones in Private Residence.
First, go to the left grey door, grab the green herbs. Then use the
lift to go down. Put the switch on the control panel for the glass
capsule to open. Then get the fourth Wing Objects.
But now don't go there. Just go to a third room that there is some
pictures of Veronica. Check the desk to get Sterile Key. Save here if
you like. Then use it to open the brown door in the main hall. By this
way, return to the Save Room and turn off the power. You can't go by the
electric door. Now just go out return to the hall to the brown door at
the Tiger Statue. No electric power, the statue won't move again. Get
two jewels and return to the red room. Turn off the music and put the
Red Jewel on the lid, then grab the Music Plate.
Go to the blue room and put the blue jewel on, then put the Music
Plate. A ladder is lowered. Climb down and you'll realize this is the
room in the film about Alfred and Alexia's childhood. Get green herbs,
Handgun bullets and Dragonfly Object. Combine it with the four Wings
Objects to make a complete Dragonfly. Then return to the corridor to
find Claire. Return to the room where you get the fourth wing and unlock
another door. It will take you to the place where Claire was. Go to the
item box and prepare yourself. Try to push the wardrobe aside, you'll
will see a frame which used to put a Shotgun in. Put it in. A picture
falls down remains Grenade rounds and Flame rounds.
In the way Claire went, you can also push some cupboards on the way to
get Grenade rounds and bow gun arrows. When getting out, Chris hears
Claire's cry from inside the door but can't rescue her now. She will
give you the Security File with the card inside by the bottom of the
door. Then go upstairs, use the Dragonfly to open the door. Kill the
zombies and enter the card to the computer. The password is "Veronica".
Now you have 5 minutes to get out. After talking to Claire, Alexia comes
and stop her escape. Shoot her at once by a long range weapon like
Handgun or Bow Gun.
After Claire has gone, fight the 2nd Alexia :
-----
BOSS STRATEGY : Alexia 2
This boss is ordinary. Just shoot it by Magnums, Explosive arrows or
Grenade Launcher. Sometimes run to other place to avoid the annoying
tentacles. Grenade rounds are good at these.
-----
After that, Alexia abandon her base and fly in the air.
-----
BOSS STRATEGY : Alexia 3
Get the Linear Launcher as soon as possible. Don't shoot her too soon
or you'll miss continually. Her fire doesn't make a lot of damage.
Choose a time that she will stop for a while and
shoot......BUM........................
-----
After that, see a long scene and FMV.
Congratulation , guys ! You've beaten the game.
**********************************************************************
8/ Q.U.I.C.K. W.A.L.K.T.H.R.O.U.G.H.
**********************************************************************
Anyone doesn't want to read a long confusing walkthrough, just go here
to see the basics and what to do. I open this menu only because of that.
Even me, the author can't read my walkthrough because my eyes are too
weak (sight-seeing).
NOTES :
- This guide doesn't contain specific items such as ammo or healing
items.
- It doesn't show the specific places and Save Room.
- This walkthrough also doesn't show how to solve the puzzle or get
items specifically.
- I have arranged the episodes of this walkthrough with the same order
as the full walkthrough that help you easily compare them.
- With this walkthrough, the players yourselves have to understand the
places and items as you're playing because this is a quick guide, not
full guide.
======================================================================
QUICK WALKTHROUGH
======================================================================
-----------------
1) PRISON AREA
-----------------
- Find Steve, get the M93R Handgun and any necessary items
- Grab the M-100P in the dormitory.
- Go to the security area, find the Hawk Emblem. Remember to put in your
metal items in the security box.
- Push the switch of the shutter outside.
- Put the Hawk Emblem into the 3D scanner. Then get out.
- Get into the shutter to get the Extinguisher.
- Return to the cemetery graveyard, put out the fire and get TG-01.
- Put the TG-01 on the 3D Duplicator beside the scanner and get the
Special Alloy Emblem. Get out of the area.
------------
2) PASSAGE
------------
- Push the tank to the others, climb it and go to other side.
- Head to the palace (see the map)
-----------
3) PALACE
-----------
- In the yard, grab Navy Proof.
- Go to the save room, find the ID Card and use it to access the door by
inputting in the computer.
- Go to that room and find a room with a projector.
- Watch the film, then grab the Steering Wheel and get out, don't get
Gold Lugers.
- When hearing Steve's cry , return to save him.
- Get out to the below floor in the yard.
- Use Steering Wheel to get to the submarine. Get on.
- Try to control the hook to catch up the big tank.
- Find Biohazard Card and some other items.
- Get out of palace.
-------------------------------
4) MILITARY TRAINING FACILITY
-------------------------------
- Avoid the Grave Digger, get into the mansion.
- Turn to Claire's right to find the bio-experiment Room, grab the Bow
gun and read the file.
- After the event, get out and go to the right room or locker room to
find ammo if you want.
- Use Biohazard Card to open the deeper shutter, head to another yard.
- Avoid Alfred's shots, go to the right door.
- Go to the Save Room to prepare yourself, grab the Hemostatic Medicine.
- Turn to the next room, get the Sub Machine Gun and fight a
Bandersnatch.
- Find Steve and receive the Gold Lugers
- As Steve, pass the basement.
- Take Claire follow him and see a film.
- Use elevator to get to 1st floor, grab the Eagle Plate in the gallery.
- Use it to put in the portion on the balcony of Facility 2nd floor, get
Emblem Card.
- Use it to open all the shutters that Biohazard Card couldn't in the
facility. You'll get Grenade Launcher (basement), Army Proof (Monitor
Room, 2nd floor).
- In the Monitor Room, control the camera to see the code in the picture
and remove the gas in the bio-experiment room.
- Return to that room using the code and grab the Picture of Skeleton
- Avoid the baby Albino and get out as soon as possible.
- At Facility 1F, hand the picture on the wall, grab Gold Key.
------------------------------
5) VISITED PRIVATE RESIDENCE
------------------------------
- Okay, return to palace. Put the Gold Lugers on the door in the save
room.
- Solve the puzzle here, then get to the passage to Private Residence.
- Go upstairs to Alfred and Alexia's room.
- Go to Alexia's room, turn off the music plate and grab Silver Key.
- Return to palace, use Silver Key to open the casino and another door
on 1st floor.
- In this door, take the Eagle Plate.
- Return to Prison area.
----------------------
6) REVISITED PRISON
----------------------
- Put the Eagle Plate near the guillotine, go to the infirmary.
- Get to the punishment room and grab items.
- Back to infirmary, fight the "anatomist" and collect the Glass Eye.
- Put it on the one-eyed statue, get to secret basement.
- Go to the Statue Room.
- After getting out the Rusted Sword, push the bar on the ground as soon
as possible.
- Put in the Rusted Sword into its place, fight a zombie and get Piano
Scroll.
- Meet Rodrigo to give him the Hemostatic, receive Lockpick.
- Get out.
--------------------------------------
7) REVISITED PALACE/PRIVATE RESIDENCE
--------------------------------------
- In the casino, put the Piano Scroll in the piano, get the King Ant
Object.
- Use Gold Key to open the door where you save Steve, solve the puzzle
and grab the Queen Ant Object in the earthenware pot.
- Head to Private Residence.
- Put in the Queen Ant Object, grab the Music Plate.
- Put in the King Ant Object and the Music Plate, go to the new floor.
- Grab the Silver Dragonfly and put it in the ant art.
- Go to 4th floor, grab the Air Force Proof.
- Get out and see a film.
-----------
8) AIRPORT
-----------
- Bring all the proofs and put on the table, get on the plane.
- Take the Control Level. Put it on the control panel on the upper
floor.
- Pass to the next door and find Airport Key.
- Use it to open the shutter below.
- Solve the tank puzzle and use elevator.
- Fight Tyrant 1.
- Return to the airplane with Steve.
- After the event, go to the back cabin of the airplane and fight the
final battle with Tyrant.
--------------------------------
9) ANTARCTIC TRANSPORT TERMINAL
--------------------------------
- In the B2 corridor, go to the hall.
- In Weapon Storage, get Mining Room Key and Assault Rifle. Put
Detonator on the cabinet.
- Go to Mining Room, activate and operate the electricity resouce in
Power Room. Remember to check the octagon hole on the port.
- In the B.O.W. room, find the Bar Code Sticker, stick it on the package
and move. Grab the Gas Mask in that room, too.
- Return to Save Room, put the switch on the locker to meet Alexander.
Grab the Pot and get Machine Room Key.
- In B1 hall, open the Machine Room.
- After talking to Steve, get into the room again and find Square Valve
Handle.
- Go to the left room of Machine Room, put it on the machine to repair
into Octa Valve Handle.
- Use it to the hole in Mining Room, get the Sniper Rifle and escape.
- Fight Alexander.
-----------------------END OF CLAIRE'S SCENARIO----------------------
---------------------------------------------------
10) MILITARY TRAINING FACILITY (CHRIS'S BEGINNING)
---------------------------------------------------
- Talk to Rodrigo
- Defeat the Grave Digger, get the Lighter
- Go down the elevator, head to the tank yard.
- Put a switch to find a lift and go down.
- Grab the Battery. Get to the big elevator.
- Use the Battery to activate the red lift, go on it.
- Get Chemical Storage Key.
- After the event with Alexia, find the Side Pack in the left door if
you want.
- Use the elevator to go to the basement, grab the Shotgun and go to
next door.
- Fight Hunters. Collect the Door Knob.
- Go to the Chemical Storage in the left, solving the puzzle to get
Clement z.
- Use Door Knob to open a door which is missing it, grab the Tank
Object.
- In Facility 1st floor, gallery, put the Tank Object on the model, grab
the Turn Table Key.
- Use this key to activate the Turn Table where you meet two Hunters to
get to 1st Floor hall.
- Go to the right door first, head to the yard and climb down at
basement.
- Turn the switch to remove ventilation, find Clement a in this area.
- Back to 1st floor hall, go out to the yard and use elevator.
- Get the place where you put the three proofs, bring back all of them
to facility 1st floor, put them in the hollow.
- Climb down the new ladder.
- Fight Adult Albino, grab the Eagle Plate.
- Combine the two clements into one, use the mixture to take out the
Halberd from the Eagle Plate.
- Use Halberd to open the door where you get Battery. See the film.
---------------------------------
11) ANTARCTIC TRANSPORT TERMINAL
---------------------------------
- Take off the tentacles, go to the Save Room to get Paper Weight.
- In the Mining Room, find the Octa Valve Handle where Claire put.
- Go to the new door that Claire couldn't door. In the right white room,
use the empty extinguisher to full it up. Then get down the lift to take
Magnum.
- Get down the elevator, go to the Save Room in the left. Use Octa Valve
Handle to operate the electric power in the area, get out
- In the blue room, find the Tiger Statue to get the Socket, combine
with the Octa Valve Handle to turn to Square Valve Handle.
- Get down the elevator there, grab the Wing Object, solve the puzzle to
get Alfred's Jewel.
- Use Square Valve Handle to remove the water (in the room where you
full the extinguisher), get Crane Key.
- Use the key to operate the hook in B1 hall, grab Alexander's Jewel.
- In the swimming pool, get two Wing Objects. Find Claire in the main
hall.
- Get Serum for her in the Weapon Storage.
- Take control of her, solve the puzzle to get Security Card.
- Fight Steve.
- Return to Chris, fight Alexia 1.
- Get her jewel, use the three Jewels to open the secret door behind the
picture. Find the 4th Wing Object in the left grey door.
- Find the Sterile Key. Use it to open the Sterile Room (Blue room)
- In the Save Room in B5 area, turn off the power.
- Get the two Jewels from the Tiger Statue, put it in the Music Boxes as
the puzzle in Private Residence.
- In the secret B3 room, grab the Dragonfly and combine with 4 wings.
- Find Claire, get the Security Card.
- Use the Golden Dragonfly to unlock the door upstairs.
- Access the Security Card, enter the password.
- Fight Alexia 2.
- Grab the Linear Launcher, fight Alexia 3.
-----------------------END OF CHRIS'S SCENARIO------------------------
================================
OPTIONAL & CHANGEABLE EPISODES
================================
In this game, there are some unnecessary work you don't need to do. Or
there are some altered episodes that following your actions and orders.
Let me list them here for you to notice and decide do or not. I only
list the REPRESENT, okay ? Why must I insist this word ? Because my
smart fellow asked me a stupid question "What happens if I don't get
ammo or healing items ? Isn't it a changeable episode ?". Oh my God,
What a guy ! I repeat, I only list the episodes that affect your orders,
items or features etc. That's what I want to say. Okay, let's begin.
NOTES :
- About the optional episodes, some of them which if you don't do, your
rank will be lowered. See "Ranking System" for more details.
-----
ACTION 1
NAME : Getting the Hemostate medicine to Rodrigo
TYPE : Optional
SEQUEL : If you do, Rodrigo will live longer.
If not, he dies earlier. That also means you don't have the
Lockpick, too. Chris doesn't have the Lighter.
-----
ACTION 2
NAME : Getting the Luger Replica
TYPE : Optional
SEQUEL : If you do, Steve Burnside will appear in Battle Mode soon the
first time.
If not, he won't appear early.
-----
ACTION 3 :
NAME : Fighting the Grave Digger with Chris
TYPE : Optional
SEQUEL : If you fight it, Rodrigo gives you the Lighter before he dies
If not, he dies inside the worm's body, Chris doesn't have the
Lighter. That also means you can't open the cabinet in
Antarctic
Transport Terminal.
-----
ACTION 4 :
NAME : Getting Wesker's sunglasses (Japanese version only)
TYPE : Optional
SEQUEL : If you get, Wesker appears in Battle Mode soon the first time.
If not, he won't appear early.
-----
ACTION 5:
NAME : Solving the painting puzzle before or after meeting "Alexia" at
Private Residence.
TYPE : Changeable
SEQUEL : If you solve the puzzle before meeting "her", when Alexia's
painting appears, Claire will say something like :"A portrait of a
beautiful woman..."
If you solve after meeting "her", Claire will say something
like "A portrait of Alexia...".
-----
ACTION 6 :
NAME : Avoid Alexander's poison or not.
TYPE : Changeable
SEQUEL : If you're good enough to avoid Alexander's poison, Chris
doesn't need to give her the Serum.
If not, he must give Claire the Serum to cure her.
This action involves the Action 7.
-----
ACTION 7 :
NAME : Getting Alexander's Jewel before or after giving Claire the Serum
TYPE : Changeable
SEQUEL : If you operate the hook before giving Claire the Serum in order
to get Alexander's Jewel, Alexia will appear and threaten you.
If you do this after giving Claire the Serum, she won't appear.
-----
ACTION 8 :
NAME : Save Steve from the gas room
TYPE : Changeable
SEQUEL : Depend on saving Steve long or fast, you'll realize he has
different actions and words for your saving. If I remember well, he has
3 different actions as 3 ranking scores you would receive after saving
him. See the Ranking system for more details.
-----
ACTION 9 :
NAME : Taking control of Steve
TYPE : Changeable
SEQUEL : I assure most of you like to use him to shoot those zombies in
the basement. But try not to kill any of them, "They weren't even worth
the ammo needed to kill them." - he says.
-----
ACTION 10 :
NAME : Taking the Eagle Plate to use in Prison
TYPE : Changeable
SEQUEL : Depending on what Eagle Plate you use in Prison (from Facility
or Palace), Rodrigo tells you different words.
-----
There is a missing action : Kill the Grave Digger with Claire. I have
tried to do this but I never had enough ammo to survive until
Chris'scenario. This list is might be incomplete. I need ideas from you
readers. Thanks and enjoy !
**********************************************************************
9/ R.A.N.K.I.N.G. S.Y.S.T.E.M.
**********************************************************************
I have some reminds for you. The ranking system depends on the hidden
score the game marks you when playing. You can't see this score.
----------------------------
GENERAL RULES OF RANKING
----------------------------
Your rank after each playing time depends on :
- PLAYING TIME :
+ 4:30:00 or less - 8250 points
+ 4:30:01 to 5:00:00 - 7550 points
+ 5:00:01 to 5:30:00 - 7000 points
+ 5:30:01 to 6:00:00 - 6450 points
+ 6:00:01 to 7:30:00 - 5500 points
+ 7:30:01 to 15:00:00 - 5000 points
+ 15:00:01 to 20:00:00 - 2500 points
+ 20:00:01 or more - 2000 points
- GETTING MAPS :
+ All maps : +100 points
+ Less or none : 0 points
- SAVE TIMES :
+ First time : -1000 points
+ Everytime later : -50 points for each
- RETRYING TIMES :
+ First time : -1000 points
+ Everytime later " -50 points for each
- FIRST AID SPRAYS :
+ None : +1800 points
+ Use : 0 points
- Save Steve from the gas room (fast or slow)
+ Fastest : +400 points
+ Average : 0 points
+ Slow : -1000 points
- Bring the Hemostate to Rodrigo
+ Yes : +250 points
+ No : -1000 points
------------------
ADDED EPISODES
------------------
- Bring the Hemostate to Rodrigo
- Get the Luger Replica to unlock Steve in Battle Mode
------------------------------
HOW TO GET THE BEST RANK :
------------------------------
- Finish the game under 4 hours 30 minutes
- No Save
- No Retry
- No First Aid Spray used
- Get all the maps you see
- Save Steve from the gas room immediately in the first time
- Do all the added episodes
If you get the best rank, you'll receive an unlimited Rocket
Launcher in your next game.
------------------
RANKING SYSTEM
------------------
|--------------------|-------------|-------------------------------|
| VERSIONS | RANK | SCORES |
|~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| JAPANESE VERSION | S | 10000 or more |
| | A | 7000-9999 |
| | B | 4500-6999 |
| | C | 2500-4499 |
| | D | 2499 or less |
|--------------------|-------------|-------------------------------|
| ENGLISH VERSION | A | 10000 or more |
| | B | 7000-9999 |
| | C | 4500-6999 |
| | D | 2500-4499 |
| | E | 2499 or less |
|--------------------|-------------|-------------------------------|
**********************************************************************
10/ H.E.A.L.T.H. G.U.I.D.E. & H.E.A.L.I.N.G. I.T.E.M.S.
**********************************************************************
Each Resident Evil game has herbs for healing. According to the basic,
the way to use mix herbs of them are similar. But the later Resident
Evils often has more new details and ways to use healing items. The
first Resident Evil didn't have many functions as the later. And the
later Resident Evil Code Veronica is not an exception.
The character's health is showed on the condition board on menu
screen. Use "Combine" command to mix herbs.
* Notes :
- "Health Guide" shows you how to use condition screen in menu screen.
- "Healing Items" shows you the items which are used to heal in the game
and their function.
- "Herb Mixing" shows you how to mix herbs.
- "Damage Notes" let you know how strong each type of enemies attack you
to have a good defense to them.
--------------
HEALTH GUIDE
--------------
HEALTH COLORS PERCENT
Fine Green 100%-50%
Caution Yellow 50%-25%
Caution Orange 25%-10%
Danger Red under 10%
Poison Purple 100%- 0%
------------------------
HEALING ITEMS FUNCTION
------------------------
- First Aid Spray : heal 100%, no combine
- Green Herb : heal 25%
- Red Herb : combine with other herbs
- Blue Herb : cure every Poison, except Nosferatu's.
-------------
HERB MIXING
-------------
HERBS COLORS HEALING PERCENT
Green + Green Green heal 50%
Green + Green + Green Green heal 100%
Green + Blue Green + Blue heal 25% + cure Poison
Green + Green + Blue Green + Blue heal 50% + cure Poison
Green + Red Green + Red heal 100%
Green + Red + Blue Grey heal 100%+ cure Poison
--------------
DAMAGE NOTES
--------------
This menu lists the damage percent of enemies. Reading this combines
with "Monster List". Hope it's useful for you.
-----
1. ZOMBIE'S HITS
- Neck biting : 10-25%
- Feet biting : 5-15%
- Poisonous blow : 5-10%
Zombie's hit doesn't make very big damage. About the neck biting, the
hit in the back makes less damage than a neck biting in the front. They
bite their feet when falling or lying on the floor.
-----
2. DOG ZOMBIE'S HITS
- Scratch : 5-10%
- Hand biting : 10-20%
Just don't let you be confused. They often jump and scratch and only
bite your hand when you don't move.
-----
3. BAT'S HITS
- Scratch : 5-10%
They attack from the air. Use Lighter to avoid them. They attack
suddenly.
-----
4. BANDERSNATCH
- Striking up : 10-15%
- Striking down : 10-15%
- Approaching : 20-30%
Its only long hand is the only weapon which is strong and useful for
them. They attack you anytime and any distance in the sight.
-----
5. LITTLE ALBINO
- Casting small electricity : 2-10%
Just run out of them. It's hard to avoid this electricity.
-----
6. ALBINO
- Casting strong electricity : 10-25%
Don't jump into water.
-----
7. ANTS
- Biting : 1-5%
Never attack, unless you step on them.
-----
8. HUNTERS
- Feet cutting : 10-25%
- Head slice : 20-50%
Don't let they surround you. Two Hunters attack in two sides. You
don't have time to shoot them. They slice your head when they jump.
These guys are very creepy.
-----
9. SWEEPERS
- Feet cutting : 10-25% + Poison effect
- Head slice : 20-50% + Poison effect
The notes are the same as Hunters. The Poison effect doesn't appear
frequently. There are 20% percent to have Poison effect.
-----
10. TENTACLES
- Striking : 10-15%
Only attack in close distance.
-----
11. BLACK WIDOWS
- Striking : 10-15%
- Poisonous liquid : 10-15% + Poison effect
- Biting : 10-25%
Running is the best way. They drop Poisonous liquid when being on the
ceiling and only bite when being on the floor. On the wall, they strike
but this kind of hits is rare.
-----
12. SMALL SPIDERS
- Jumping : 1-5%
Never attack, unless you are among them.
-----
13. MOTHS
- Dropping powder : 2-10%
Avoiding is a bit hard. But to shoot them is not only hard but also a
waste of time because they appear again when you return.
-----
14. MOTHS COCOON & PARASITES
- Back growing : 5-10% + Poison effect
The only solution is waiting until they grow. Then use Blue Herb and
healing items to cure. The best way is not to let them be on his back.
-----
15. TYRANT
- Sequence of hits : 30-50%
- Finishing blow : 30-50%
Geez, a strong enemy. Try to practise dodging. He only plays the
finishing blow after playing the sequence oh hits.
-----
16. GRAVE DIGGER
- Rising : 10-25%
- Gulping : 100%
They rise anywhere and any time they like. Just run around to avoid
its rising hit. When it gulps you, you have no way to live. Just don't
stand in front of it when it is sounding.
-----
17. NOSFERATU
- Tentacle striking : 10-15%
- Tentacle thrusting : 10-25% + Poison effect
- Poison Powder : 5-10% + Poison effect
Running and shooting at the same time !
-----
18. MONSTER STEVE :
- Sequence of hits : 30-100%
Run ! Run ! Run like hell !!!
-----
19. ALEXIA 1
- Fire casting : 10-25%
- Burning : 100%
Just don't attack at a close distance.
-----
20. ALEXIA 2
- Small tentacle striking : 5-10%
- Big tentacle striking : 10-25%
- Poison liquid : 5-10% + Poison effect
First, she gives up the small tentacles to annoy you until you can't
run anyway. Then she uses big tentacles to beat you when you are already
stopped by them. Poison liquid is dropped just before using the big
tentacle.
-----
21. ALEXIA 3
- Fire casting : 10-25%
She casts fire when stopping. Running around helps you to avoid it.
-----
If there are some mistakes in this part, please contact me and tell me
the correct numbers you think, just to make this guide more perfect.
Thanks.
**********************************************************************
11/ I.T.E.M. L.I.S.T.
**********************************************************************
* Notes :
- "Item List" lists the items and their location.
- "Item Function" shows you what to do with them.
A. Claire's scenario
______________________________________________________________________
!
NAME ! LOCATION
__________________________!__________________________________________
!
!
- Lighter ! - Standard item
!
- Hawk Emblem ! - Prison Area 1F
!
- TG-01 ! - Prison Area, graveyard
!
- Special Alloy Emblem ! - Prison Area 1F
!
- Extinguisher ! - Prison Area 1F
!
- Padlock ! - Prison Area, on the guillotine
!
- Key with Tag ! - Military Training Facility 1F
!
- Navy Proof ! - Palace , courtyard
!
- Umbrella ID Card ! - Palace , Save Room
!
- Steering Wheel ! - Palace 1F
!
- Gold Lugers ! - Military Training Facility 2F
!
- Side Pack (Claire) ! - Submarine
!
- Biohazard Card ! - Airport area
!
- Hemostatic medicine ! - Military Training Facility 2F
!
- Eagle Plates ! - Military Training Facility 1F
! - Palace 1F
!
- Emblem Card ! - Military Training Facility 2F
!
- Army Proof ! - Military Training Facility 2F
!
- Picture of Skeleton ! - Military Training Facility 2F
!
- Gold Key ! - Military Training Facility 1F
!
- Silver Key ! - Private Residence 2F
!
- Lockpick ! - Prison Area, get from Rodrigo
!
- Glass Eye ! - Prison infirmary, from the zombie
!
- Rusted Sword ! - Prison Area B1, secret cave
!
- Piano Scroll ! - Prison Area B1, secret cave
!
- King Ant Object ! - Palace 2F, casino
!
- Queen Ant Object ! - Palace 1F, gallery
!
- Music Plate ! - from the music boxes
!
- Silver Dragonfly Object ! - Private Residence 3F
!
- Air Force Proof ! - Private Residence 4F
!
- Control Lever ! - Airplane
!
- Airport Key ! - Airport area
!
- Mining Room Key ! - Antarctic Transport Terminal,Weapon room
!
- Bar Code Sticker ! - Antarctic Transport Terminal, BOW room
!
- Gas Mask ! - Antarctic Transport Terminal, BOW room
!
- Machine Room Key ! - Antarctic Transport Terminal, Save Room
!
- Valve Handle ! - Antarctic Transport Terminal B1
!
__________________________!___________________________________________
B. Chris's scenario
______________________________________________________________________
!
NAME ! LOCATION
__________________________!__________________________________________
!
- Battery ! - Military Training Facility B1
!
- Chemical Storage Key ! - Military Training Facility 2F
!
- Luger Replica ! - Military Training Facility B1
!
- Side Pack (Chris) ! - Military Training Facility 2F
!
- Door Knob ! - Military Training Facility, Turn Table
!
- Tank Object ! - Military Training Facility 2F
!
- Turn Table Key ! - Military Training Facility 1F
!
- Clement a ! - Military Training Facility B1
!
- Clement z ! - Military Training Facility B1
!
- Halberd ! - Military Training Facility B3
!
- Paper Weight ! - Antarctic Transport Terminal, Save Room
!
- Valve Handle ! - Antarctic Transport Terminal B2
!
- Crane Key ! - Antarctic Transport Terminal B1
!
- Socket ! - Antarctic Transport Terminal B5
!
- Alexander's Jewel ! - Antarctic Transport Terminal B1
!
- Alfred's Jewel ! - Antarctic Transport Terminal B6
!
- Alexia's Jewel ! - Antarctic Transport Terminal B5
!
- Red Jewel ! - Antarctic Transport Terminal B5
!
- Blue Jewel ! - Antarctic Transport Terminal B5
!
- Sterile Key ! - Antarctic Transport Terminal B4
!
- Wing Objects ! - Antarctic Transport Terminal B5
! - Antarctic Transport Terminal B4
! - Antarctic Transport Terminal B6
!
- Dragonfly Object ! - Antarctic Transport Terminal B3
!
- Gold Dragonfly Object ! - Antarctic Transport Terminal
!
- Security Card ! - Antarctic Transport Terminal B4
!
__________________________!___________________________________________
-----------------
ITEM FUNCTION
-----------------
LIGHTER
- burn things
- avoid from Bats
- use in darkness
HAWK EMBLEM
- sample for TG-01
TG-01
- material to make Sp.Alloy Emblem
SPECIAL ALLOY EMBLEM
- unlock prison area main door
EXTINGUISHER
- put out the fire
PADLOCK
- unlock a door in prison area
KEY WITH TAG
- unlock a cabinet in Facility
NAVY PROOF
- put on the control panel to Airplane
UMBRELLA ID CARD
- Open doors in Palace
STEERING WHEEL
- open the way to Submarine
GOLD LUGERS
- use as weapon
- unlock a door in Palace
SIDE PACK
- help characters to carry more items
BIOHAZARD CARD
- open the doors in Facility
HEMOSTATIC MEDICINE
- cure Rodrigo's wound
EAGLE PLATES
- unlock a new way in prison area
- use to get Emblem Card in Facility
- use to take Halberd
EMBLEM CARD
- open doors in Facility
ARMY PROOF
- put on the control panel to Airplane
PICTURE OF SKELETON
- show the number to bio-experiment room
- open a new room in Facility
GOLD KEY
- open a door in Palace
SILVER KEY
- open doors in Palace
LOCKPICK
- open special Duralumin Cases
GLASS EYE
- open the Prison secret basement
RUSTED SWORD
- use to put on the statue in Prison basement
PIANO SCROLL
- put on the piano in Palace
KING ANT OBJECT
- open a music box in Private Residence
QUEEN ANT OBJECT
- open a music box in Private Residence
MUSIC PLATES
- use to put on a music box
SILVER DRAGONFLY OBJECT
- open Private Residence 4F
AIR FORCE PROOF
- Put on the control panel to Airplane
CONTROL LEVER
- Put on the bridge control panel to increase or lower the airport
bridges
AIRPORT KEY
- open a room in Airport area
MINING ROOM KEY
- open Mining Room in Antarctic Facility
BAR CODE STICKER
- Stick on the package
GAS MASK
- prevent and protect from poison gas
MACHINE ROOM KEY
- open Machine Room key in Antarctic Facility
SQUARE VALVE HANDLE
- remove the water
OCTA VALVE HANDLE
- move the vehicle
- operate electric power supplying
BATTERY
- activate a small lift in Facility
CHEMICAL STORAGE KEY
- open the Chemical Storage
LUGER REPLICA
- unlock Steve Burnside in Battle Mode
DOOR KNOB
- put on a door which door knob is missing.
TANK OBJECT
- put on the facility model to open a secret shelf
TURN TABLE KEY
- move the Turn Table
CLEMENT a
- combine with Clement z to make special clement
CLEMENT z
- combine with Clement a to make special clement
HALBERD
- open the door to Facility Heliport
- open the wardrobe in Antarctic Facility
PAPER WEIGHT
- open the capsule to get Alfred's Jewel
CRANE KEY
- move the hook to get Alexander's corpse
SOCKET
- turn an Octa Valve Handle to Square one
ALEXANDER'S JEWEL
- open a secret door in Antarctic Facility basement
ALEXIA'S JEWEL
- open a secret door in Antarctic Facility basement
ALFRED'S JEWEL
- open a secret door in Antarctic Facility basement
RED JEWEL
- open a music box
BLUE JEWEL
- open a music box
STERILE KEY
- open the Sterile Room
WING OBJECTS
- combine with Dragonfly object
DRAGONFLY OBJECT
- combine with Wing Objects
GOLD DRAGONFLY OBJECT
- open a door to self-destruct system
SECURITY CARD
- open a door to Steve's cell
- activate the computer of self-destruct device
**********************************************************************
12/ W.E.A.P.O.N. L.I.S.T.
**********************************************************************
* Notes :
- "Weapon List" lists the weapons and their location.
- "Weapon Function" shows you their specific characteristics :
+ Range : limit of distance
+ Correct ratio : percentage of correct shots
+ Capacity : shows how many ammo each weapon could bring each time
reloading.
--------------
WEAPON LIST
--------------
______________________________________________________________________
!
NAME ! LOCATION
___________________________!__________________________________________
!
- Combat knife ! - Standard of Chris and Steve
! - Prison Area (Claire)
! - Antarctic Transport Terminal (Chris)
!
- M93R Handgun ! - Prison Area
!
- M93R Part ! - Prison Area
!
- Glock 17 ! - Standard of Chris
!
- Handgun Bullets ! - N/A
!
- M-100P ! - Prison Area
!
- Gold Lugers ! - Palace
!
- Sub Machine Gun ! - Military Training Facility
!
- Bow Gun ! - Military Training Facility
!
- Bow gun arrows ! - N/A
!
- Explosive arrows ! - Military Training Facility
! - Palace
! - Antarctic Transport Terminal
!
- Grenade Launcher ! - Military Training Facility
!
- Grenade rounds ! - Military Training Facility
! - Antarctic Transport Terminal
!
- Acid rounds ! - Military Training Facility
!
- Flame rounds ! - Prison Area
! - Military Training Facility
!
- B.O.W rounds ! - Prison Area
!
- Shotgun ! - Military Training Facility
!
- Shotgun Shells ! - Military Training Facility
! - Antarctic Transport Terminal
!
- Magnum ! - Water Tank Room in
! Antarctic Transport Terminal
!
- Assault Rifle ! - Antarctic Transport Terminal
!
- Assault Rifle ammo ! - Military Training Facility
!
- Sniper Rifle ! - Antarctic Transport Terminal
!
- Linear Launcher ! - Antarctic Transport Terminal
!
- Rocket Launcher ! - Finish the game before 4:30 hours, no
! First Aid Spray, no save.
!
___________________________!__________________________________________
-----------------
WEAPON FUNCTION
-----------------
A. COMBAT KNIFE
Range : very short
Correct ratio : 10/10
Capacity : N/A
Weapon of choice for veteran players. The knife is the hardest weapon
to use. But you can make a big sequence of hits if cutting down a zombie
at certainly. The real power of the knife can kill any ordinary monsters
with 3 or 4 hits if you use well. But anyway, it's not a safe weapon.
B. M93R HANDGUN
Range : long
Correct ratio : 8/10
Capacity : 15 bullets
A kind of weapon with medium power, use 9mm bullets . The handgun is
your most common weapon used to defeat zombies or dog zombies. Its
convenience help the user to shoot fast and fluently. But it's not a
powerful weapon. When combining with M93R part, it automatically shoots
in sequence by the control of users.
SPECIAL TYPE : CUSTOM M93R HANDGUN
Range : long
Correct ratio : 8/10
Capacity : 20 bullets
Special Ability : Automatic shooting
C. GLOCK 17
Range : long
Correct ratio : 8/10
Capacity : 15 bullets
A kind of weapon with medium power. General characteristics are the
same as M93R handgun. When being modified, its bullets can go through
any enemies on the way and kill them at once.
SPECIAL TYPE : ENHANCED GLOCK 17
Range : long
Correct ratio : 8/10
Capacity : 18 bullets
Special Ability : shoot all the enemies standing in line
D. M-100P
Range : long
Correct ratio : 9/10
Capacity : 100%
A pair of handguns that automatically shoots two shots at the same
time. Double power of a simple handgun. Used to shoot zombies and dog
zombies.
E. GOLD LUGERS
Range : long
Correct ratio : 9/10
Capacity : unknown
A pair of old handguns decorated by strange designs. Shoot two shots
at the same time and double power of a simple handgun. Used to shoot
zombies and dog zombies.
F. SUB MACHINE GUN
Range : long
Correct ratio : 9/10
Capacity : 100%
A pair of machine handguns shooting automatically as a continuous
sequence as keeping the trigger. Strong power. Effective with Albino,
Nosferatu or Grave Digger.
G. BOW GUN
Range : entire long
Correct ratio : 5/10
Capacity : infinite
Use arrows to shoot with a very high speed. Each regular arrow's power
is weak but a multiple hits can defeat some ordinary monsters. An
explosive arrow can kill an ordinary zombie or dog at once. But its
weakness is hard to shoot correctly, especially tall characters such as
Chris or Wesker. Use to shoot Bandersnatch, Hunters, etc
H. GRENADE LAUNCHER
Capacity : 1 round (reload each time shooting)
This weapon is used with many kinds of ammo :
+ GRENADE ROUNDS
- Range : short and large
- Correct ratio : 8/10
- An explosive ammo which make explosion to a group of enemies in a
certain position. Strong power. Effective with any enemies.
+ ACID ROUNDS
- Range : short and large
- Correct ratio : 8/10
- Cast acid on enemies in a certain position. Strong power. Effective
with Hunters and Sweepers.
+ FLAME ROUNDS
- Range : short and large
- Correct ratio : 8/10
- Cast Fire ammo on enemies in certain position. Strong power.
Effective with most of enemies and bosses.
+ B.O.W. ROUNDS
- Range : short and large
- Correct ratio : 8/10
- Cast gas and ammo on enemies in certain position. Strong power.
Effective with some monsters.
I. SHOTGUN
Range : long and large
Correct ratio : 10/10
Capacity : 7 shells
Not very powerful. Shotgun is very effective with a lot of enemies in a
place. Sometimes it can blast a zombie's head at close distance. In this
game, it's also use to unlock ways.
J. MAGNUM
Range : long
Correct ratio : 9/10
Capacity : 6 rounds
A terrific weapon with long range. Using Magnum is not only fast but
also effective. One shot can kill any ordinary enemies. Only one shot
can kill all the enemies who stand in line. This is a good weapon to
use.
K. ASSAULT RIFLE
Range : long
Correct ratio : 8/10
Capacity : 100%
A rifle which makes a sequence of shots as pressing the trigger. The
same effect is almost like Sub Machine Gun.
L. SNIPER RIFLE
Range : long
Correct ratio : 10/10
Capacity : unknown
Shoot following a red beam. This weapon can be aimed easily and shoot
correctly as the user wants. Strong power. Used for Nosferatu.
M. LINEAR LAUNCHER
Range : long
Correct ratio : 10/10
Capacity : N/A
A kind of rocket with square hollow. One shot can kill any ordinary
enemies.
N. ROCKET LAUNCHER
Range : long
Correct ratio : 10/10
Capacity : N/A
A kind of rocket with circle hollow, same effect as Linear Launcher.
-----
Okay, try to hold their general function and use well. Anyway, most of
this is still my experience and opinions about weapons. You can entirely
your own. You don't need to follow this guide completely.
**********************************************************************
13/ F.I.L.E.S.
**********************************************************************
* Notes :
- "Files" lists the names and contents of the files you collect in the
game.
- "File Explanation" explains what they say.
~~~~~~~~~~~~~~~~~~~
PLAYING MANUALS
~~~~~~~~~~~~~~~~~~~
File location : Standard file
-----
CHECK ALL ITEMS
When you obtain a new item, always remember to look at it with the
"Check" command on the status scree. Remember, it's always best to
rotate the item so you can check it from different angles.
TRY TO PUSH OBJECTS
If you face an object and press and hold up on the directional
button, sometimes you'll be able to push it. You may find hidden rooms
and items this way.
USE THE QUICK TURN
You can turn 180 degrees instantly by pressing the Cancel button
while holding the directional button down. This is very effective move
when you attack an enemy and then want to turn around and run.
USE THE MAP SCREEN
When you are lost or are unsure of what to do, check the map screen.
You can easily tell where you've been and can see which doors you have
unlocked.
CLIMB/DESCEND
You can climb/descend some objects. To do this, face the object and
then push the Action button.
SECURITY BOX
The items you store in a Security Box in the prison cannot be
accessed through an Item Box. Make sure you remove all important items
from a Security Box before exiting a room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D.I.J.'S DIARY (DREAMCAST VERSION)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File location : Slot Machine, Battle Game
-----
December 27th
Today, a woman in red was taken to my home in Rockfort Island. I
wonder what she did to deserve such a fate ?
I've lived here for so long and have seen many people taken to the
prison, but rarely have I seen someone released alive...
Out of nowhere, these strange soldiers appeared with weapons in their
hands, I suppose that the master of the island is being attacked by an
opposing organization. Since I was worried about that woman in red, I
ran to her prison but she was not there. I wonder if she is related to
the attack on the island...
When I reached the military training facility, the master of Rockfort
Island was chasing the woman in red. I got careless and was almost
killed under a shutter. However, thanks to my natural agility. I managed
to escape from the danger and went outside. I guess I should be thankful
for my nature skills...
When I heard a self-destruct announcement and saw the emergency
signal, I knew that I had to get off of the island. Was this all her
doing ? I didn't have time to think about it I had to hurry to the
hanger of the transportation plan to escape...
On my way to the transportation plane, a huge monster appeared in
front of that woman in red. It broke through the fences like they were
made of paper ! Although I wanted to see what happened to the woman in
red, I decided to run to my destination...
Even with all the explosion and fires, the transportation plane took
of with us on it. I thought that I was safe. But somehow, that huge
monster got onto our plane. With help from me, the woman is red was
able to drive the monster out of our plan. She is indeed a woman to be
respected...
I can't believe it !
Our transportation plane landed at an Antarctic transportation base.
Worse yet, the crews who took off with another transportation plane
before us, have scattered the T-virus here. Now this base is just like
the island, where zombies and monsters wander around...
I won't be able to survive long in a place like this ! I must find
way to escape from here as soon as possible !! I will give up on that
woman in red and will start searching for another way...
As I was resting in the darkness, I sensed someone approaching.
They're right next to me ! The door was closed and I couldn't escape,
so I just kept banging on the door like a maniac. Suddenly, the door
opened, I ran for it ! But then I realized that I should not be afraid,
so I looked back. I found myself staring at the woman in red...
Finally, I found a blonde hair man in sunglasses. It seemed he was
going to escape in a submarine. I felt that it was my last chance to
escape from this crazy place of white terror. So just before the
submarine hatch closed, I successfully sneaked into the submarine.
That is my story of how I survived from that insane world of horror.
D.I.J.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D.I.J.'S DIARY (PLAYSTATION2 VERSION)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
During a heavy squall, a girl in red outfit was brought to this island
of Rockfort. What could she have possibly done ?
I've been living here quite some time now, but many who are brought to
this island seldom leave alive.
Through the sounds of gun and fire, soldiers appeared. There was
something going on. I went on prison, but the girl in red was nowhere in
sight. I hurried to the military training facility. The "man" of
Rockfort was attacking her relentlessly. How stupid of me.
I got too close and almost got myself smashed by the shutters. But,
thanks to my natural agility, I was able to get out of the situation and
get outside.
Anyone other than me would not have been so lucky.
Again, I was able to find the girl in red.
There she was; in front of the residence. Then from behind her
appeared a man with blonde hair. As he called her, he approaches her in
a friendly manner and started saying something to her... and it happened
abruptly.
The man in blonde hair started to hurt the girl in red.
"I must save her."
I thought to myself. But the man in blonde hair went away. Who was
that blonde haired man ? What did he want from the girl in red ?
The self-destruct announcement and emergency siren warned the end of
Rockfort island. I hurried to the hangar of the transport. The transport
we were on took off as everything exploded into flames.
With my neck risking effort, the girl in red slammed the monster out
into the open sky. Sure enough, she was a Valkyrie, a goddess of
destruction.
I couldn't believe it. The transport landed in Antarctica. And to top
it all, the transport that landed before us spilled tons of the T-virus
and everything alive had already turned into zombies.
If I stayed, there was no way I could stay alive. I had to find a way
to get out of there, quickly. I parted with the girl in red. I started
searching the base to see if there was anything I could use.
As I was resting in the dark, someone was coming. Whatever it was, it
was right there. The door suddenly closed and there was no escape. But I
was no chicken. I stopped to turn around and there she was, the girl in
red, standing there looking at me.
Where was this place ? I was stuck in a room with an elevator and old
cannon. Where was I supposed to go ? I was stranded. I felt endless
despair.
Then that blonde haired man with sunglasses appeared. He had the girl
in an arm lock. Then a man in a black vest came running after them. The
man in the black vest followed them.
I also hurried to chase after them. It was a grueling fight. Was the
man who also knew that girl in monster ? The fight looked like it could
last forever.
Then suddenly there was an explosion, which interfered the fight. That
was my last chance. I had to get out of there. I snuck through the hatch
of the sub as it was about to close.
Finally, I was released from the world of death and I was able to come
back to a world where desire and power ruled.
D.I.J.
~~~~~~~~~~~~~~~~~~~
PRISONER'S DIARY
~~~~~~~~~~~~~~~~~~~
File Location : Dormitory, Prison area
-----
May 13th
This room stinks of death. Based upon the information I've found, I
believe that I'm far south of the equator.
Lucky for me that Bob in the bunk below me, is one of those
interesting types of guys...
May16th
Today Bob told some crazy story of why he was put this place with me.
Bob said that he used to be an attendant of the head of this place. This
"boss" named Alfred supposedly place him in here because of a tiny
little mistake.
What does that mean ?
What's going to happen to me ?
May 20th
Without warning, a group of military men took Bob to the building
behind guillotine stand.
At midnight, I'll sneak out of here to see him.
I've been hearing that anyone taken to that building never comes
back. On top of that, there are really large plastic bags constantly
being removed from that place. I'd better pray for Bob...
May 21st
I was wrong. I shouldn't have gone there. What is going on in there
?! All I could hear was some insanely creepy laughter and the sound of
Bob screaming ! I don't know what to do, I can't stop thinking about
it...
Is that going to happen to me ?!
I can't let it...
I just can't...
May 27th
Since my last entry, all of my fellow inmates have been taken to that
building ! I know that I'm next... It's obvious that we were all here to
be used as Alfred's guinea pigs. There's no way out !
What am I going to do ?!...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FAX ON THE FACILITY ACCESS APPLICATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File Location : Prison area
-----
Be sure to verify the content of the following facility access
application form, and add the applicant's name to the expected
visitor's list.
Chief, Prison guard room
Paul Steiner
I hereby apply for access permissions for Prison Area D.
Details follow,
Visitor's name : Carl Grisham
Purpose of Entry :
Carrying in the following materials :
1. New products sample from Metal Industry Co : "TG-01".
2. Various daily commodities ordered by the prison.
Notes :
1. Will use a transportation truck
2. "TG-01" sample will be stored in a designated briefcase.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"TG-01" PRODUCT DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File Location : Prison area, Graveyard
-----
Thank you for your continued support and for our products.
This time we have gathered our most advanced technologies, and have
succeeded in creating the unique anti-metal detection alloy "TG-01".
-TG-01 features ?-
1. Cannot be detected by any metal detectors.
2. Cannot be pictured by roentgenography at the immigration check.
3. Lightweight, yet durable.
We plan to develop various weapons utilizing this innovate new
alloy. We enclosed a sample for you to review. We look to hearing from
you regarding possible business opportunities.
Metal Industries Co.
Chief,
Development Planning
Carl Redhill
~~~~~~~~~~~~~~~
USER'S MANUAL
~~~~~~~~~~~~~~~
File Location : Prison area
-----
3-D Duplicator User's Manual
Our new product, the "3-D Duplicator" consists of two parts.
_ 3-D Scanner Portion_
This portion scans the 3D object. Simply place the material that you
ant to have scanned onto the tray of the scanner. The scanner object
will be processed into 3-D data that was scanned portion. The
conversation will be executed with complete data accuracy. The result
will be an object precisely true to the original.
~~~~~~~~~~~~~~~~~~~
SECRETARY'S NOTE
~~~~~~~~~~~~~~~~~~~
File Location : Save Room, Palace 2nd floor
-----
Four years have passed since I began serving Sir Alfred.
He doesn't trust anyone ! Even though I am his attendant. I am still
strictly prohibited from entering his private house ! What is his
problem anyway ?!
They say