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                       Biohazard CODE: Veronica
                        US/Japan Changes Guide
                 Dreamcast / PlayStation 2 / GameCube
                       A FAQ/Guide by CVXFREAK
                   Copyright 2001-2006 by CVXFREAK
                            August 22, 2006
                              Version 3.0
               E-mail: fireemblempride[at]gmail[dot]com 
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Table of Contents
========================================================================

01. Introduction
02. Version History
03. About Biohazard/Resident Evil
04. List of Versions
05. Biohazard CODE: Veronica Trial Edition (Dreamcast)
06. Biohazard CODE: Veronica (Dreamcast)
07. Biohazard CODE: Veronica Kanzenban (Dreamcast)
08. Biohazard CODE: Veronica Kanzenban (PlayStation 2)
09. Biohazard CODE: Veronica Kanzenban (Nintendo GameCube)
10. Resident Evil CODE: Veronica (Dreamcast)
11. Resident Evil CODE: Veronica X (PlayStation 2)
12. Resident Evil CODE: Veronica X (Nintendo GameCube)
13. Frequently Asked Questions
14. Conclusion

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01. Introduction
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Welcome to this FAQ. It was originally written in November 2001, but has 
not been updated since 2002. I stumbled upon this guide one day, having 
forgotten that I had written it, and it really needed an update. 

This guide covers all the versions of Capcom's Resident Evil CODE: 
Veronica, known in Japan as Biohazard CODE: Veronica. As should be 
common knowledge by now, Biohazard is the name of the Resident Evil 
series in Japan; due to copyright reasons, the name is Resident Evil in 
the west (i.e. North America and Europe, also Australia). I should also 
write it that the series is also known as Biohazard in China and Korea, 
in addition to Japan. Herein, mentions of Biohazard will relate to the 
Japanese game; Resident Evil will relate to the western name. 

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02. Version History
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August 22, 2006
I opened up a completely new Microsoft Word document and redid the 
entire thing, using a new format, better English and less abuse of the 
CAPS LOCK button. And it just so happens that five years ago, Resident 
Evil CODE: Veronica X was released for the PS2 in North America, 
although I swear that's just a coincidence. 

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03. About Biohazard/Resident Evil
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Biohazard/Resident Evil is a survival horror videogame series by Capcom 
first launched ten years ago in 1996. It has sold over 30 million units 
worldwide across platform consoles like the PlayStation, PlayStation 2, 
GameCube, Dreamcast, Saturn, Nintendo 64, Nintendo DS, Game Boy Color, 
the PC, Tiger Game.com and even mobile phones. In the future, it'll be 
coming to the PlayStation 3 and Xbox 360, and also the Nintendo Wii. 

Seldom have the North American and Japanese versions of any Biohazard 
game been completely identical. In fact, the only one that comes to mind 
that were the same (disregarding language) is the remake of the original 
Biohazard/Resident Evil. 

Only a little more common in the series are identical versions on 
different platforms. Most ports contain something unique about them. 
CODE: Veronica's various versions, SKUs and packages all have something 
unique about them, and in different regions. Compared to the other RE 
games, they're fairly minor, but still there. 

CODE: Veronica's history is as follows. It was announced for the 
Dreamcast exclusively in 1998, and was to feature fully 3D graphics. 
After a delay, Capcom bundled a demo with the Dreamcast version of 
Biohazard 2 in Japan, and released the game in February of 2000 in two 
flavors, a regular edition and a Limited Edition with a red slipcover. 

A few months later, a PlayStation 2 port and Dreamcast re-release were 
announced, to celebrate the series' upcoming 5th anniversary on March 
22, 2001. The new version was to contain new cut-scenes featuring Albert 
Wesker, and promote the Wesker's Report DVD. In September 2001, Capcom 
announced the series's move to Nintendo GameCube, and a port of CODE: 
Veronica X was part of the announcement and finally released in August 
2003, as a port from the Dreamcast version, the same day a budget 
CapKore version ("Kore" is a Japanese transliteration of "colle" from 
"collection") was released for the PlayStation 2. In August 2006, Capcom 
celebrated the series' 10th anniversary by re-releasing the PlayStation 
2 version as part of a bundle pack with the game's Official Soundtrack. 

Further down the FAQ are the variations of them, explained. 

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04. List of Versions
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The list of all different versions of CODE: Veronica in North America 
and Japan as follows. I'm deliberately ignoring the PAL region for now, 
but I'll get to it *someday*. 

Japan
-----

Biohazard CODE: Veronica Trial Edition (Dreamcast)
Biohazard CODE: Veronica (Dreamcast)
Biohazard CODE: Veronica Limited Edition (Dreamcast)
Biohazard CODE: Veronica Kanzenban (Dreamcast)
Biohazard CODE: Veronica Kanzenban (PlayStation 2)
Biohazard CODE: Veronica Kanzenban (GameCube)
Biohazard CODE: Veronica Kanzenban CapKore (PlayStation 2)
Biohazard CODE: Veronica Kanzenban Premium Pack (PlayStation 2)

North America
-------------

Resident Evil CODE: Veronica (Dreamcast)
Resident Evil CODE: Veronica X (PlayStation 2)
Resident Evil CODE: Veronica X Greatest Hits (PlayStation 2)
Resident Evil CODE: Veronica X (GameCube)

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05. Biohazard CODE: Veronica Trial Edition (Dreamcast)
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Region: Japan
Bundled with: Biohazard 2 Value Plus
Platform: Dreamcast
Release Date: December 22, 1999

A demo of CODE: Veronica was included with Biohazard 2 Value Plus on the 
Dreamcast to sell consumers on the minimally upgraded port of the 
original PlayStation game (actually ported from PC). The demo contained 
most of the first fifteen minutes of the game, along with all the cut-
scenes that made it to the final game in that portion. 

The only change is that Claire is able to take the Gold Lugers from the 
display room in the Palace, compared to the final game, in which Steve 
takes them instead. Claire can take the Lugers to the door in the save 
room on the second floor, and unlock it by placing the Lugers onto 
there. In the final game, Claire could only do this after going through 
the Airport and Military Training Facility. The demo ends with Claire 
headed towards the Private Residence, and hears Alexia laughing. 

The demo also contains a few music tracks from all the Biohazard games 
up to that point in 1999 (so it excludes Gun Survivor). Called a Sound 
Museum, here are the tracks:

1. Terror (Darkness Lives) - 0:57 
2. Peace of Mind - 2:42 
3. 10 Minutes Until Explosion - 1:04
(from Biohazard Soundtrack Remix)

4. Prologue - 1:30
5. Secure Place - 0:55
6. Credit Line of Whole Staff - 2:34
(from Biohazard 2 Original Soundtrack)

7. The Opening - 1:30
8. Free From Fear - 2:32
9. Nemesis Final Metamorphosis - 3:38
(from Biohazard 3 Original Soundtrack)

10. BIO HAZARD Beast from the east mix1 - 6:56
(from Biohazard 2 reMIX~met@morPhoses)

11. "The ultimate bio-weapon" Medley - 9:38
(from Biohazard Orchestra Album)

12. Dai Ichi Yoru: Sangeki no Kizashi
(from Biohazard Drama Album ~Unmei no Raccoon City~ Vol. 1

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06. Biohazard CODE: Veronica (Dreamcast)
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Region: Japan
Platform: Sega Dreamcast
Release Date: February 3, 2000
Price: 6800 Yen
Disc Number: GD-ROM x 2
Versions: regular, Limited Edition

This is the original release of Biohazard CODE: Veronica on the 
Dreamcast. It's different from the Limited Edition in several ways. The 
Limited Edition came with a special red cover slipcase of Claire's Let 
Me Live angel design from her jacket. Wesker's face was on the title 
screen like in the U.S. version. Both versions, and future Japanese 
releases on GameCube and PlayStation 2 contained the difficulty modes of 
Very Easy, Easy and Normal. 

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07. Biohazard CODE: Veronica Kanzenban (Dreamcast)
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Region: Japan
Platform: Sega Dreamcast
Release Date: March 22, 2001
Price: 5800 Yen
Disc Number: GD-ROM x 2

This is based on the original release, with the new Wesker cut-scenes 
and Battle Mode unlocked from the beginning as well as the modified 
credits, which plays a medley of the game's themes rather than the 
piano-mixed theme of the original. Then there's Steve's hair, which 
covers his forehead this time, which looks a little bit darker. The 
introduction scene before the title screen was also changed. It was also 
1000 Yen cheaper, which is a little less than $10.00 (both then and 
now).

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08. Biohazard CODE: Veronica Kanzenban (PlayStation 2)
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Region: Japan
Bundled with: Devil May Cry Trial Edition 
Platform: PlayStation 2
Release Date: March 22, 2001 (original release)
              August 7, 2003 (CapKore)
              August 24, 2006 (Premium Pack)
Price: 6800 Yen (original release)
       4800 Yen (CapKore) 
       2480 Yen (Premium Pack)
Disc Number: DVD-ROM x 1

The PlayStation 2 version came on one DVD-ROM, and featured a brand new 
introduction scene featuring uncompressed DVD quality CG in addition to 
the new cut-scenes and medley ending music. Unlike the Dreamcast 
version, Battle Mode and the Infinite Rocket Launcher in Very Easy Mode 
were not unlocked from the beginning. Steve's hair was changed. The 
original release featured a demo of Devil May Cry, but the subsequent 
CapKore and Premium Pack dropped the demo disc. The Premium Pack 
includes part of the game's OST. Here are the official tracks: 

1. Prologue (1:35)
2. Opening: Claire Version (2:47)
3. Death Siege (2:12)
4. Infants (0:48)
5. Here Comes The Knight (1:19)
6. Curiosity (0:43)
7. The Suspended Doll (2:05)
8. A State of Emergency (2:17)
9. Blanc (2:01)
10. The Opening: Chris Version (0:48)
11. To Antarctica (1:16)
12. Love? (2:24)
13. Murderous Eyes (1:12)
14. For S.T.A.R.S. (1:35)
15. Invincible?! (1:14)
16. Velocity (1:22)
17. End Credits (Complete Version) (5:29)

On March 22, 2001, the Biohazard 5th Anniversary Nightmare Returns 
package was released in limited quantities of 10,000 units. That's not a 
lot considering that the series has sold tens of millions of units. The 
set included a briefcase modeled after CV's Duralumin Case, a CD binder 
containing special prints of Biohazard, Biohazard 2: Dual Shock Edition 
and Biohazard 3: Last Escape, as well as a key ring, finger ring, dogtag 
with case number, ball point pen, Wesker's Report and the ordinary 
release of Biohazard CODE: Veronica Kanzenban. 

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09. Biohazard CODE: Veronica Kanzenban (GameCube)
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Region: Japan
Bundled with: Biohazard Collector's Box
Platform: Nintendo GameCube
Release Date: August 7, 2003
Price: 4800 Yen (standalone)
       19800 Yen (Biohazard Collector's Box)
Disc Number: Mini-DVD x 2

The GameCube version is almost exactly like the Dreamcast version, with 
the exception of not having Battle Mode and the Infinite Rocket Launcher 
in Very Easy mode unlocked from the beginning, as well as the presence 
of a new "Biohazard" announcement voice when selecting NEW GAME, LOAD 
GAME or BATTLE GAME on the title screen. The introduction scene is also 
the same. Steve's hair is altered from the very original CODE: Veronica. 

On the same day, the Biohazard Collector's Box came out. Released on 
August 7, 2003 for 19,800 Yen in Japan only, the Collector's Box was a 
set containing a few Biohazard titles and a few extras. It came in quite 
literally a greenish-blue box that held the GameCube editions of 
biohazard 0, biohazard, Biohazard 2, Biohazard 3: Last Escape and 
Biohazard CODE: Veronica Kanzenban. It also contained a simple book with 
a black cover and plain white paper that had the Japanese transcripts of 
Wesker's Report and Wesker's Report II. Like the 5th Anniversary 
Package, this was limited to 10,000 units, but there was nothing special 
about the games contained in it, nor was there a number you could use to 
see which of the 10,000 you got. 

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10. Resident Evil CODE: Veronica (Dreamcast)
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Region: North America
Platform: Sega Dreamcast
Release Date: February 29, 2000
Price: $49.99
Disc Number: GD-ROM x 2

This was the original release of CODE: Veronica in North America. It was 
based on the Japanese Limited Edition and featured Wesker on the title 
screen. Changed from the Japanese version is the lack of difficulty 
options. The only option is NORMAL mode. 

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11. Resident Evil CODE: Veronica X (PlayStation 2)
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Region: North America
Platform: PlayStation 2
Release Date: August 22, 2001
Price: $49.99 (original release)
       $19.99 (Greatest Hits)
Disc Number: DVD-ROM x 1

This was the re-release on the PlayStation 2, and like the Japanese one, 
contained a Devil May Cry demo. It also commemorated the series' 5th 
Anniversary with a golden bar stating such. Pre-orders came with a copy 
of Wesker's Report. The Greatest Hits version was released in 2002, 
which dropped the 5th Anniversary banner as well as the Devil May Cry 
demo. Like the Dreamcast version, the difficulty options were removed. 
As in the Japanese versions, Steve's hair has been altered. 

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12. Resident Evil CODE: Veronica X (Nintendo GameCube)
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Region: North America
Platform: Nintendo GameCube
Release Date: December 3, 2003
Price:  $39.99
Disc Number: DVD-ROM x 2

This came a few months after the Japanese version. Like the Dreamcast 
and PlayStation 2 games, difficulty options were not permitted. The 
voice in the title screen was altered like the Japanese version. 
Interestingly, this version would introduce the introduction scene that 
was previously seen in Japan only. Steve's hair stays altered. 

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13. Frequently Asked Questions
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Q: So, which version of CODE: Veronica is right for me?
A: It doesn't matter, really, since the differences are pretty 
insignificant in 2006 compared to 2001 (if you want differences, then 
examine RE4). Get the cheapest version, the one on the system you play 
the most, or one that you'll be able to play on a next-generation system 
like the PlayStation 3 or Nintendo Wii. In the days of YouTube and other 
file downloading sites, you can also view the new cut-scenes online, so 
even the original Dreamcast version will do you fine. 

Q: How does each version compare to one another?
A: The PS2 version has the longest loading times, and the Dreamcast and 
GameCube versions are almost exactly the same. The PS2 version has the 
cleanest CG scenes, considering they're uncompressed on a large PS2 DVD-
ROM. 

Q: Will a Japanese version suit me well? 
A: Sure, since there are various FAQs to help you through the game's 
various versions, and there are File Transcripts as well. If you like 
playing games in easier difficulties, then you'll need the Japanese 
versions. 

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14. Conclusion
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And that concludes this FAQ. Please note that you can e-mail me, but I 
check my e-mail ONCE A MONTH. So it's unlikely I will be able to answer 
back, sorry.

Thanks to the usual family, friends, CJayC of GameFAQs, Capcom and 
anyone else I neglect to mention.

CVXFREAK
FireEmblemPride@gmail.com