-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            SPLIT INFINITY PRESENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitPlaythru
                    Come! Subscribe to my videos for better games' experience!
-------------------------------------------------------------------------------
Name of game:   Final Fantasy XII / [NTSC-U/C], [NTSC-J]
Type of guide:  Complete Walkthrough / FAQ
Platform:       Playstation 2
Version:        Nice Ashe, released on 26th November 2009
Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
-------------------------------------------------------------------------------
If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
Boss troubling you? Look at my party level, just before the boss strategy.
===============================================================================
===============================================================================
01.)                         LATEST UPDATES - G0100
===============================================================================
===============================================================================

- Version Nice Ashe (26th November 2009)
# Incredible addition by FF12GrandMaster!
  He has figured out how to manipulate the Random Number Generator (RNG) in
  order to get rare items from chests. Make sure you check out section 39 as
  soon as possible and start racking up those Zodiac Spears you always wanted.



===============================================================================
===============================================================================
02.)                       LEGAL INFORMATION - G0200
===============================================================================
===============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.ign.com
- www.neoseeker.com
- www.honestgamers.com
- www.squareboards.com
- www.gamerhelp.com
- www.gamesradar.com
- www.cheatplanet.com
- www.mogeltott.de (German site)
- www.a21guides.com
- www.supercheats.com
- www.1up.com
- www.chocoboheaven.com



===============================================================================
===============================================================================
03.)                       TABLE OF CONTENTS - G0300
===============================================================================
===============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-------------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Latest Updates       | G0100  | Read what was added in last update.
02.) Legal Information    | G0200  | Copyright protection and legal info.
03.) Table of Contents    | G0300  | Sections of this guide.
04.) Introduction         | G0400  | A bit about myself and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Sidequests           | G0600  | Brief info about quests.
-------------------------------------------------------------------------------
07.) Walkthrough          | G0700  | Guide from start to finish.
-------------------------------------------------------------------------------
08.) Reference Aids       | G0800  | Picture series and movie series.
09.) Battle Info          | G0900  | From Battle Chain over Quickies to Ashe!
10.) Treasure             | G1000  | Treasure locations, contents and more.
11.) Enemy Skills         | G1100  | Breakdown of enemy skills.
12.) Enemy Pass-Ables     | G1200  | Breakdown of enemy passive abilities.
-------------------------------------------------------------------------------
13.) Weapons              | G1300  | List of all weapons.
14.) Shields              | G1400  | List of all shields.
15.) Head Equipment       | G1500  | List of all head equipment.
16.) Body Equipment       | G1600  | List of all body equipment.
17.) Accessories          | G1700  | List of all accessories.
-------------------------------------------------------------------------------
18.) Ammunition           | G1800  | List of all ammos.
19.) Items                | G1900  | List of all items.
20.) Loot Items           | G2000  | List of all loot items.
21.) Key Items            | G2100  | List of all key items.
22.) Bazaar Items         | G2200  | List of all bazaar items.
-------------------------------------------------------------------------------
23.) Magicks              | G2300  | List of all magic spells.
24.) Technicks            | G2400  | List of all techs.
25.) Gambits              | G2500  | List of all gambits.
26.) Status Effects       | G2600  | The Good VS The Bad = Ashe wins!
27.) Experience Chart     | G2700  | Amount of EXP needed for next level.
-------------------------------------------------------------------------------
28.) Espers               | G2800  | Shemhazai, Ultima & the rest.
29.) Clan Primer          | G2900  | All the details of Clan Primer're inside.
30.) License Board        | G3000  | License Board is history!
31.) Shops                | G3100  | Contents of shops at Ashe's disposal!
32.) Outfitters           | G3200  | Ya ask me, the crappiest shop of them all.
-------------------------------------------------------------------------------
33.) Aerodromes           | G3300  | Info about aerodromes.
34.) Traps                | G3400  | Coverage on traps and their kin.
35.) Weather & Terrain    | G3500  | How do they affect your performance?
36.) Foe Habitat          | G3600  | Need to find certain foe? Look no further!
37.) 80 Rares             | G3700  | Info on rare foes of FFXII.
-------------------------------------------------------------------------------
38.) Quick Leveling       | G3800  | Get Ashe to lv99 as quickly as you can.
39.) RNG Awesomeness      | G3900  | Treasure manipulation using the RNG.
40.) Missable Things      | G4000  | List of things you can miss permanently.
41.) Bestiary             | G4100  | Detailed insight on all 448 foes.
42.) Assistance Needed    | G4200  | I am in need of help from readers.
-------------------------------------------------------------------------------
43.) Version Differences  | G4300  | A list of version differences I noticed.
44.) Past Revisions       | G4400  | History of this guide resides here...
45.) Credits              | G4500  | All who contributed... Thank you.
46.) Contact Info         | G4600  | Find out how to reach me.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
04.)                          INTRODUCTION - G0400
===============================================================================
===============================================================================

Hello! I am Damir Kolar and I welcome you to my new project. We have awaited
this fabulous game for much too long, and finally... it is here. The game I was
drooling over these past months (I'm lying anyway... Ashe and Fran were...
forget I said that) is Final Fantasy XII, another installment in critically
acclaimed series. Fortunately, I am here to grace its presence with this here
guide you're reading.

At this moment this guide is based on Japanese version of the game, and now the
coverage is based upon US version of the game.

It was released in 16th March 2006. When I got it, I completed it for the first
time four days later. And now, I present to thee...

The guide to finest fantasy so far for me, Final Fantasy XII!

Now let me to address some things:

- Picture coverage - I have a TV Tuner, thus enabling me to play games directly
  onto PC. Meaning? I'll be taking pictures of several different aspects of the
  game, because some of the game's maps are very huge and describing directions
  to get there may get confusing sometimes.

- Spoiler issue - I'm the player of the game, just like you (who is reading
  this guide) are. First time I've played through the game was completely by
  myself - therefore nothing was spoiled for me. All the story elements
  that were supposed to surprise me had such effect. Hence why I do not want
  include any spoilers (except names of cities, dungeons and NPCs you must
  address to continue the storyline).

- Usage of abbreviations. If you've glanced over some of my other guides, you
  see that long ago I've grown accustomed to using abbreviations for certain
  words. Old habits die hard...

Are you ready? Power up your PS2, open the disc tray, pop in FFXII DVD, close
the disc tray, wait for some logos to appear, hit Start or Action button (in
Japanese games this is usually Circle, and for US games it's usually X), and
then select New Game.



===============================================================================
===============================================================================
05.)                         ABBREVIATIONS - G0500
===============================================================================
===============================================================================

I will be using some abbreviations.

-------------------------------------------------------------------------------
ABS --------------------------- absorb
acc ------------------------ accessory
AOE ------------------- area of effect
ATT ---------------- Attack Power stat
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
cross --------------------- crossroads
DEF --------------------- Defense stat
E ------------------------------- east
esp ----------------------- especially
EVA --------------------- Evasion stat
EXP ---------------- Experience points
GCR --------------------- Gate Crystal
HLV --------------------------- halves
HP ------------------------ Hit Points
IMM --------------------------- immune
KI -------------------------- Key Item
MAG ----------------- Magic Power stat
MDEF -------------- Magic Defense stat
MDF --------------- Magic Defense stat
MEVA -------------- Magic Evasion stat
MP ----------------------- Mist Points
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NihoRem ---- Nihopalaoa + Remedy combo
NS ------------------- nothing special
NW ------------------------- northwest
PA ------------------- passive ability
POW --- power (of skills, magic, ect.)
rephy -------- regular physical attack
S ------------------------------ south
SCR --------------------- Save Crystal
SE ------------------------- southeast
SPD ----------------------- Speed stat
STR -------------------- Strength stat
SW ------------------------- southwest
VIT -------------------- Vitality stat
VS ---------------------------- versus
W ------------------------------- west
WKN ------------------------- weakness
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
06.)                           SIDEQUESTS - G0600
===============================================================================
===============================================================================

There is a fair share of subquests in the game and here is the information on
when they are available and when you can wrap them up.

#01 Notice Board Hunts COMPLETED!
    - becomes available during the story
    - take as much time as you need to complete it
#02 Espers hunting quest COMPLETED!
    - there are 8 hidden espers, and you must complete a variety of
      requirements to get to them
    - none of the espers are missable, so don't worry
#03 Desert Patient quest COMPLETED!
    - becomes available after you complete Dalmasca's Desert Bloom hunt
      (Flowering Cactoid mark)
    - can complete it after receiving Dawn Shard
#04 Jovy quest COMPLETED!
    - becomes available when you can gain access to Nalbina
    - can complete it after Draklor Laboratory events
#05 Ktjn quest COMPLETED!
    - becomes available after escaping from Barheim Passage
    - take as much time as you need to complete it (it is advisable you return
      to her after each major story event)
#06 Pilika quest COMPLETED!
    - becomes available after escaping Ba'gamnan's trap, and you must complete
      The Cry of its Power hunt (Rocktoise)
    - take as much time as you need to complete it
#07 Sunstone making quest COMPLETED!
    - becomes available after you break free from Leviathan
    - can complete it infinite amount of times
#08 Seven Sisters quest COMPLETED!
    - becomes available after escaping from Barheim Passage
    - can complete it after Draklor Laboratory events
#09 Bhujerban Madhu quest COMPLETED!
    - becomes available after getting Dawn Shard
    - take as much time as you need to complete it
#10 Earth Tyrant quest COMPLETED!
    - becomes available after getting Dawn Shard
    - take as much time as you need to complete it
#11 July quest COMPLETED!
    - becomes available after getting Dawn Shard
    - complete the first events in Nalbina BEFORE you reach Mosphoran Highwaste
    - can complete it after you gain access to Archades
#12 Cactuar quest COMPLETED!
    - becomes available after getting Dawn Shard, and after you complete
      Flowering Cactoid hunt
    - take as much time as you need to complete it
    - part of a requirement for finishing Desert Patient quest
#13 Viera quest COMPLETED!
    - becomes available after talking with Elder of Garif village
    - take as much time as you need to complete it
#14 Nabreus' Medal quest COMPLETED!
    - becomes available after completing Waterway Haunting hunt (Wraith mark)
    - can move on in completing it after defeating one of the highest Judges
    - can complete it after you gain access to Archades
#15 Special Hunt quest COMPLETED!
    - becomes available after you complete Draklor Laboratory
    - you need Strahl's free travel to complete some of the hardest hunts
#16 Cockatrice quest COMPLETED!
    - becomes available after you complete 'Little Love on the Big Plains' hunt
      (Cluckatrice mark)
    - can complete it after Draklor Laboratory events
    - you need Feather of the Flock item to be able to complete it
#17 Nebra River quest COMPLETED!
    - becomes available after Draklor Laboratory events
    - take as much time as you need to complete it
#18 Foo(l)trace quest COMPLETED!
    - becomes available after you gain access to 'Who's the Strongest?' hunt
      (Pylraster mark)
    - take as much time as you need to complete it
#19 Wyrm quest COMPLETED!
    - becomes available after Draklor Laboratory events
    - take as much time as you need to complete it



===============================================================================
===============================================================================
07.)                          WALKTHROUGH - G0700
===============================================================================
===============================================================================

When you select New Game, you will be taken to few settings to tailor the game
to your liking.
- set vibration on or off (I recommend off)
- set screen shake on or off
- set subtitles on or off
- set screen size between Normal (4:3) or Widescreen (16:9)
- set flicker filter on or off
- set sound preferences
- set screen position
If you want to restore them to default settings, choose [Restore Defaults]
option. When all is set, press [Begin the Game] option.

Enjoy the intro scene. Note that you can skip the scene by pressing Start, then
X (for CGI scenes), while other scenes can be skipped by pressing Start so word
[Pause] appears onscreen. X will skip the scene, Circle returns you to the
game, and Square brings you to title screen (you will need to reconfirm the
choice).

EXTREMELY IMPORTANT! PLEASE READ THIS!!!
There is a great treasure (Zodiac Spear) way later in the game, which can only
be obtained in the following way - there are four 'requirement' treasures
scattered through the game. If you open one of these four treasures, you can
kiss Zodiac Spear goodbye. Treasures you must NOT obtain are (contents is
listed assuming you don't wear Diamond Armlet):
- treasure in front of Dalan's house in Rabanastre Lowtown (contains up to 100
  gil, Potion or Eye Drops)
- treasure in SE corner of Cellars in Royal Palace of Rabanastre (contains
  Elixir)
- avoid the treasure in Confiscatory in Nalbina Dungeons (contains 316 gil)
- stay away from treasure among 4x4 pot grid on the Vaddu Strand in Phon Coast
  (contains 2000 gil, or Knot of Rust)
More warnings will follow thru the walkthru, so you'll know what to avoid.

LITTLE TIPS AND TRICKS

- If you appear to have troubles with a boss, take a look at my party level I
was at when I reached the boss in question. 'Party lv' can be found just before
my boss strategy.

- It is common for the game to display things in high detail. Because of that,
it affects performance of several aspects of the game, and one of those is
maximum number of enemies in range at any specified time. Except in rare cases,
maximum number of enemies you will see is six (6!). This makes it rather
tedious to find rare enemies you're looking for, or trying to spawn something
(Behemoth King mark is one example). I suggest that if you know that specific
enemy or whatever you're looking for in the area does indeed spawn there, you
first go around and exterminate anything that crawls and flies. Then go away a
fair distance (you don't have to switch screens) and your desired enemy will
have popped out of nowhere.

- Game employs an aspect of battle, called 'HATE'. It means that enemies will
usually focus on chr who has the most hate at the moment. Hate is gained in
various ways and to name a few: chr healing other chrs, or your chr attacking
the enemy. Go ahead and try it on Cactite for example - have Ashe steal from it
and Cactite will begin attacking her exclusively, as she has most hate at the
moment. While it's doing so, have Fran continuously cast Curaga on herself and
when she gains enough hate, Cactite will begin attacking her.

- Defeat 10 marks as soon as you can. When you do, you can buy Nihopalaoa
accessory from Clan Provisioner in Muthru Bazaar in Rabanastre. This nifty item
reverses effects of healing and status removing items.

- Shell status reduces the chances of being hit with harmful status effects,
which makes it very effective in certain battles. For example, Yiazmat's Death
Strike has 100% base chance to inflict KO, but have Shell on and it will miss
more often. Shell also helps immensely against foes that have Null VIT passive
ability.

- Likewise, Blind halves foe's chances to hit you with physical attacks. Works
even for foes that have Null EVA passive ability - be advised that your shields
are still useless, but foe's physical attacks will have a chance of missing.

- When you are supposed to go make a Sunstone, make a sidestop in Nalbina. Many
magics can be bought there, and you will eliminate the need for having to truck
status recovery items with you.

- Earliest you can try nabbing Zodiac Spear is when you obtain Dawn Shard.

- When shopping for new equipment, try to make sure you buy at least one copy
of equipment which offers protection against status/es, reduces element damage,
has a chance to inflict a status, powers up your magic, or offers other passive
ability.

- When chr's HP is low, his or her chances for comboing improve drastically.
Refer to Battle Info section for complete information on how does that work.
And unfortunately for you, same applies for enemies as well, which is why you
have some enemies comboslice and combodice your ass when they're in critical HP
ranges.

- The license board is designed to give you free selection of how you want to
customize your chrs, whereas I just couldn't be bothered by it. Therefore, once
I made my choice of who will my main party be, I just had them learn everything
(as evident from regular intermissions throughout the guide). I will briefly
explain few terms that you will find among boss strategies.

- 'Tank' is a chr whose main task is to absorb damage and draw majority of
attention in order to keep enemies away from other two chrs.

- 'Buff' means to fortify yourself with beneficial statuses, like Protect and
Shell.

- 'Debuff' means to remove beneficial spells from your foe with Dispel.

- Avoid selling all of your loot in huge batches. Several bazaar items can be
repeatedly obtained, but you get only one offer per time. For example, if you
sell Behemoth Steak, you will be able to buy X-Potion Pack, which contains 10x
X-Potion. However, should you sell 30x Behemoth Steak, you will only get to buy
one X-Potion pack, not thirty, like one would think.

- Also, once you know what loot items are needed for something to spawn on
Bazaar, you can perform a nifty trick. Let us take 'Assorted Leathers' and 'Bow
& Bodkin' bazaar packages. Former contains Leather Breastplate and Leather
Headgear and can be obtained by selling 2x Wolf Pelt, Tanned Hide and 2x Dark
Stone. Latter package contains Parallel Arrows and Shortbow and can be obtained
by selling Bat Fang, 2x Rat Pelt and 2x Dark Stone. Sell off everything except
4x Dark Stone total - of those you should only sell two. Once you exit from
selling loot, voila - both packages appear for sale, and you just saved 2x Dark
Stone.

- As you enter Giza Plains for the first time, there will be death and
desolation all over the place... a much too grim of a description, maybe? Well,
the weather there will be sunny all the time. Once you complete Raithwall's
Tomb, Giza Plains' weather will turn into rainy one. Re-entering the Rains
after visiting Jahara for the first time will start the weather rotation of
Giza Plains: sunny weather for two (2) gameplay hours, and rainy weather for
one (1) gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who is
walking around near the choco rental, changes into 'Weather Eye', the rotation
of the weather has begun.

- I have read about a nice trick you can perform with enemies that can teleport
between locations on the screen. I'll take Helvinek as an example - this guy
can very rarely drop Grand Armor, the best heavy armor in the game. However,
since it's the only enemy of its kind in Necrohol, it would seem impossible to
chain it... really? When you get Helvinek to spawn, make sure you're close to
the exit of the area, so that you're able to zone within matter of one/two
seconds. When an enemy dies, it usually goes like this - foe performs its dying
animation (loot bag drops at same time), then foe fades into nothingness, and
EXP and LP notification pops up on screen. The trick here is: as soon as
Helvinek is defeated, but before the EXP and LP notice shows up to tell you how
much you gained, grab the loot bag that dropped and zone to next screen. If
you're faster than EXP and LP notices, Helvinek will spawn on this screen
again. So you can keep killing it and chaining it for better chances of getting
the loot drop.

- Update on the situation from above paragraph! Some rare game foes which don't
have the ability to teleport can also be chained in (roughly) the same way as
described above. So far these foes have been confirmed: Lindbur Wolf (same
method as Dustia), Etherian (will respawn in between 'Windmill No.9' and
'Windmill No.10' after you come back in the area). More may be added as tests
are done.

- Normally you cannot drain MP from foes with Safety ability. However, throwing
Ether or Hi-Ether (with Niho equipped!) at such foe will reduce foe's MP pool
by the respective amount. Very useful for making them not being able to cast
magics! If the foe has Spellspring ability, draining their MP won't be
effective (I will notify you of such enemies in the Bestiary section). But...
like your chrs, enemies also slowly regain MP as they walk/hover/fly around.

- Disease status makes target's current HP become target's MAX HP. However, it
carries a nice additional effect - if a foe is susceptible to Disease and you
put Disease on such enemy, this status prevents the foe from using skills which
trigger once a certain HP threshold is crossed. Take Croakadile for example -
at HP < 40% it uses Growing Threat, and at HP < 20% Aqua Bubbles. But if
Croakadile is under Disease effect, its HP will always be considered at maximum
100% and as such it'll never use Threat or Bubbles. It also prevents them from
gaining pass-ables when certain HP threshold is crossed. However, several foes
have pass-ables which are lost when certain HP threshold is crossed, and in
Disease case that won't be happening. Take note of enemies that can remove
status changes with Purify and the like so that they don't catch you off-guard.

- Attack behavior and patterns of foes as listed in "Attack List" section of
foe's overview hold true assuming foe isn't put under status conditions which
make the foe behave erratically. Let's take Gil Snapper as an example - once it
enters critical HP, it responds by casting Blizzaga once and then Blizzara
until it's defeated. However, should you Silence it and fight it until it
crosses into critical HP, Snapper will be using rephy, Flash and Flatten. Even
if you remove Silence afterwards, expect to see physical attacks mixed in with
Blizzara, regardless of the fact that Snapper should be using Blizzara only.

- In addition to above tips, you can do the following trick: let's say you want
to obtain a rare drop from a foe, but this foe is the only one around in the
area. So to get the chain level going in order to improve rare drop %, you'd
need to kill it quite a few times. But you can circumvent that with help of
Petrify and Poison statuses - first check Bestiary section to see if foe is
vulnerable to either of those two statuses. Begin by chaining foes that are
plentiful until your chain level is 3, then cast Break (or Poison) on foe you
want to get drop from. It doesn't matter if target foe is the same genus, once
Petrify (or Poison) kill it off, YOU WILL NOT BREAK THE CHAIN.

- Additional effect that foes killed by Petrify or Poison suffer from is that
they rematerialize *without you needing to zone two areas away for a respawn*.
All you need to do is go a bit away to give enemies chance to warp back into
existence and you're good to.

- Don't neglect the usefulness of tech Stamp. It will copy whatever statuses
user is under and inflict those on the target. This way you can copy beneficial
statuses between your chrs from one to another, or avenge your Disease status
by stamping it on hapless enemy that happened to come along.


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
NALBINA FORTRESS dungeon
[Nalbina Fortress / Aerial Gardens]
[Nalbina Fortress / Inner Ward]
[Nalbina Fortress / Lower Apartmens]
  - SCR
[Nalbina Fortress / Upper Apartmens]
[Nalbina Fortress / The Highhall]
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.01
Nalbina Fortress

A fortress built on an oasis located between the old kingdoms of Dalmasca and
Nabradia. Defended by high ridges of barren sands, long it stood firm against
generations of aggressors. Nalbina Fortress and the merchant town that sprung
up in its shadow made the area a focal point for local commerce. The treaty to
end hostilities in the war with Archadia was signed at Nalbina, yet immediately
after the signing, the Dalmascan King was slain, and as a result, the Kingdom
of Dalmasca came under complete Archadian Imperial rule. In the two years since
the war and occupation by Archadian forces, the fortress has become a key
strategic stronghold against the distant, yet ever-threatening, Rozarrian
Empire. Works continues to this day to repair the damage the fortress suffered
during the war.

Ashe: "The rest of entry will be added once you get to what remains of Nalbina
today. Thank you for your patience."
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo01
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo01
Chest contents list            - TRENo01
ASHE'S POSTCARD COLLECTION No.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Nalbina Fortress / Aerial Gardens]

- The character you are controlling at the moment is lv3 Reks, 17-years old
boy. Vaan is his younger brother (at this time Vaan is 15-years old).

- Follow the Tutorial instructions - rotate the camera around, then go to Basch
and talk to him. Go to lone soldier and talk to him as well. Go near the door.
When you approach a point of interest, [!] appears above chr's head. This is an
'Action Icon' and it appears when you approach a door, a switch, an item etc.
When you're nearby the point of interest, and depending on what type the point
of interest is, 'Action Icon' changes into [!!], magnifying glass, etc. You can
now press Action to examine that point of interest and do something with it.
Press Action to open 'Iron Gate' and continue further.

[Nalbina Fortress / Inner Ward]

- Basch will explain things to you about Party Menu, then he will talk basics
of fighting. Fight a soldier (do not worry too much about losing, you got
plenty of backup), then continue N. You can open the Party Menu with Triangle.
[Status], [Inventory], [Config] are currently available Triangle options.

- Toy around with submenus a bit (there are new choices about Battle Config)...
if you poke into your inventory, you will see that you have 8 Potions, 5
Hi-Potions, Mythril Sword, Buckler, Leather Cap and Leather Clothing. From
magic spells you can chuck Cure and Thunder.

- When you try to press your way further in, one of them airships greets you.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No382/a Air Cutter Remora         G: Imperial Army      C: Amperial Armament
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 10    | 2200          | 50        | 15      | 7       | 42      | 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 16      | 8     | 14    | 0     | 0           | 0   | 0         | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Remora tends to focus on Basch.
------------------------------------ NOTES ------------------------------------
Fight ends when Remora loses 60% HP.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  none
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. SA - Remora Strike
         HP < 80% - 1x - a
         HP < 60% - 1x - a
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Nalbina Fortress / Inner Ward; No save.
------------------------------ GET READY! FIGHT! ------------------- party lv03
Not hard at all - you can either stand back and let your allies take care of
boss, or join them in the fray. One of your companions has infinite Potion
supply, so you will last. Basch hits way harder than any of you, and as such he
will be dealing most damage. When boss loses fixed amount of HP, Remora will
rip loose with its special attack three times during battle and try to put
bullet holes in you. Keep scraping down its armor and when it loses 60% HP,
Basch will shoot some fireworks and you win! I know Kamehameha as well.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After defeating Remora, you get to pick off few more soldiers, then continue
N. Before exiting Basch explains about your Map, accessible via Select - if you
take a look at it, you will see a [red X] on it, marking your destination.

[Nalbina Fortress / Lower Apartmens]

- Follow the path, killing enemies as you come across them. Basch will talk
about fleeing from battle (hold down R2). On this screen you will start to find
treasure, so lemme explain briefly how treasure works. Unlike previous games,
most treasure spawns randomly whenever you enter a field (or go three screens
away and then come back for treasure to respawn). Also, when a treasure is
spawned, its contents may vary. You can obtain gil, item, piece of equipment,
gambit, and so on. There is an accessory which improves the quality of items
found within chests, but we have ways to go before we get to obtain it.
Finally, some treasure spawns only once - that is, when you take treasure's
contents, you will never find that treasure again, no matter how hard you try.

- Take the stairs further up. If you're feeling lost, you can always press
Select to bring up the map of the area you're in. May save your hide more often
than you think.

[Nalbina Fortress / Upper Apartmens]

- You'll see blue crystal ahead. This is a save crystal (heals HP, MP and
negates bad statuses). After saving, climb the stairs to the right to continue
to next area.

- Should you be insane enough to spend some quality time here, you can add
following avatars into Sky Pirate's Den, available later in the game.

Balthier      - Awarded for Attacking over 300 times, earning you the title of
                ASSAULT STRIKER.
Basch         - Awarded for felling over 500 foes, earning you the title of
                BLOOD DANCER.
Fran          - Awarded for casting Magicks over 200 times, earning you the
                title of SPELLSINGER.
Montblanc     - Awarded for completing a 50-Chain in battle, earning you the
                title of THE UNRELENTING.
Penelo        - Awarded for acquiring over 100000 gil, earning you the title of
                PLUNDERER.

[Nalbina Fortress / The Highhall]

- Fight three soldiers after you (they're lower level than usual guys you
fought so far, so do take them on... or you can just flee). Then follow the
one-way path, open 'Passage Door' that attempts to block your progress, and
soon you reach closed door - scene will unfold.


===============================================================================
GARAMSYTHE WATERWAY dungeon
[Garamsythe Waterway / Overflow Cloaca]
  - exit to [Lowtown / North Sprawl]
[Garamsythe Waterway / Central Spur Stairs]
  - SCR
  - exit to [Lowtown / North Sprawl]
[Garamsythe Waterway / Northern Sluiceway]
[Garamsythe Waterway / North Spur Sluiceway]
  - 'Enter - stage right' to Rabanastre Palace (one time only use)
[Garamsythe Waterway / East Spur Stairs]
  - SCR
  - 'Exit - stage left' from Rabanastre Palace (one time only use)
[Garamsythe Waterway / East Waterway Control]
[Garamsythe Waterway / No. 11 Channel]
[Garamsythe Waterway / East Sluice Control]
  - SCR
  - exit to Barheim Passage
[Garamsythe Waterway / Southern Sluiceway]
[Garamsythe Waterway / West Sluice Control]
[Garamsythe Waterway / No. 10 Channel]
[Garamsythe Waterway / Central Waterway Control]
  - SCR
[Garamsythe Waterway / No. 1 Cloaca]
[Garamsythe Waterway / No. 3 Cloaca Spur]
[Garamsythe Waterway / No. 4 Cloaca Spur]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.02
Garamsythe Waterway

An underground waterway running deep beneath the Royal City of Rabanastre.
Built and rebuilt over the centuries, no one alive knows all of its
labyrinthine ways.
Some are said to lead even to the royal palace.
There are stairs leading down to the waterway in Lowtown, but they are normally
barred to keep unwelcome visitors down in the sewers where they belong.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo07
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo08
Chest contents list            - TRENo06
-------------------------------------------------------------------------------
This dungeon's map will be fully completed when you obtain Garamsythe Candle.
ASHE'S POSTCARD COLLECTION No.02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Looks quite extensive for now, doesn't it? Worry not, for you will only need
to complete a simple event in the first room, then it's sayonara to sewers for
a while (the rest of the dungeon is unlocked thru story progression and final
parts are unlocked once you obtain Sluice Gate Key).

[Garamsythe Waterway / Overflow Cloaca]

- [Equipment] menu added. You control lv1 Vaan - you current goodies are
Mythril Sword, Leather Cap, Leather Clothing, 5x Potion and Steal tech. Smash 3
Dire Rats (steal from them for some extra loot) for a scene.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
[Rabanastre / East End]
  - The Sandsea bar (has Notice Board)
  - Yugri's Magicks
  - Panami's Protectives
  - Amal's Weaponry
  - Migelo Sundries
  - Batahn's Technicks
  - Lowtown Stair (to Lowtown)
[Rabanastre / Southern Plaza]
[Rabanastre / Eastgate]
  - SCR
  - Chocobo rental
  - exit to Estersand
[Rabanastre / North End]
  - Yamoora's Gambits
  - North Sprawl Stair (to Lowtown)
  - The Clan Hall (not available yet, need Clan Primer first)
[Rabanastre / Muthru Bazaar]
  - Clan Provisioner (not open yet, but will appear soon)
[Rabanastre / Southgate]
  - GCR
  - South Sprawl Stair (to Lowtwon)
  - Chocobo rental
  - exit to Giza Plains
[Rabanastre / Westgate]
  - SCR
  - Aerodrome
  - Chocobo rental
  - exit to Westersand
[Lowtown / North Sprawl]
  - Residence
  - Traveling Merchant
  - North End Burgh Stair (to Rabanastre)
  - East End Market Stair (to Rabanastre)
  - exit to Garamsythe Waterway
[Lowtown / South Sprawl]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
  - Dalan's House
  - Traveling Merchant
  - Southgate Giza Stair (to Rabanastre)
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.03
The Royal City of Rabanastre

Capital of Old Dalmasca, and before that, many other kingdoms stretching back
into the storied history of the Galtean Peninsula.
Rule by the Dalmascan royal family lasted for several hundred years before the
city's fall to the Archadian Empire two years past. Now an Imperial territory.
The story of the city's people is the story of three cultures, those of
Valendia, Ordalia and Kerwon, who bore trade goods along the many
well-frequented routes leading to her welcoming gates.
The town proper of Rabanastre is divided into four sections by the cardinal
directions of the compass. The east and west are merchant districts, the
streets lined with shops and stalls of every description. In the north, the
streets widen into a large piazza facing the palace, and to the South can be
found three gates leading beyond the cits walls to the Dalmasca desert and Giza
Plains.
The aerodrome can be found in the western outskirts of town, surrounded by
numerous privately operated airship docks.
In the northwestern part of town stands a splendid cathedral built in the
Galtean style, the bell of which, when rung, sounds through every hearth and
home in the city.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo02
Drop till you shop             - SHPNo01
Weather forecast               - W&TNo02
Chest contents list            - TRENo02
ASHE'S POSTCARD COLLECTION No.03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.04
Rabanastre - Lowtown

Lowtown lies, as its name would suggest, beneath the city streets of
Rabanastre. Great pillars standing throughout Lowtown support the soaring
edifices above. Prior to the war with Archadia, many merchants used lowtown as
a place to store foodstuffs and wares for sale.
With the defeatand occupation of Archadia, many of the former residents of
upper Rabanastre were relocated here, leading to its gradual transformation
into a residential area. No natural light shines on Lowtown, save where there
are passages to the streets above, making it perpetually gloomy.
Many orphans from the war have adopted Lowtown as their new home.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo02
Drop till you shop             - SHPNo01
Weather forecast               - W&TNo03
Chest contents list            - TRENo02
ASHE'S POSTCARD COLLECTION No.04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- [World Map] menu added, and you start with map of Rabanastre already. Wooo,
big city for you to explore. I have listed interesting locations above, so make
sure to check 'em out.

- After the scene bring up the map with Select and head for [red X] sign on the
map in East End. You cannot enter any shops for now - bummer. Once you reach
your destination, view a scene - your task is to find Kytes, who went to
Sandsea bar (next [red X] spot on the map). Once inside the bar, you find Kytes
staring at the Notice Board.

- Currently there is one Bill available:
- Bill No.0 Rogue Tomato (rank 1 mark)
  petitioner Tomaj is in [The Sandsea]

- Notice Board is where you will find 'bills', or in other words - missions to
hunt down rare monsters. Tomaj will explain everything so just hang tight. You
obtain Clan Primer KI, [Clan Primer] menu, Orrachea Armlet, [Licenses] menu,
and Writ of Transit KI. During all of that Tomaj explains how License system
works.

- My suggestion on spending LP is to first focus on acquiring powerups, that
vary from increasing MAX HP to higher physical attack damage. Put spending LP
on equipment licences on a second tier of importance.

- Clan Primer is the thing you will find using many a times. It contains all
sorts of useful information on monsters, your hunts, interesting traveler's
tips, and 'Sky Pirate's Den' (place where you can view awards for special
achievements).

- Here's a brief description of how Notice Board works. Depending on your
progress in the game, more and more hunts will become available. Sometimes it
is necessary that a specific mark is taken down before next one appears. All in
all there are 45 marks total. Once you have read the bill, you can take it.
That is not all though - you need to find the petitioner and accept the hunt
from him/her. Bill will tell you where petitioner is located. Once you accept
the hunt, track down the mark and kill it. With mark defeated, return to
petitioner to collect your loot. Bill's status changes between [Available] (you
haven't accepted it yet), [Accepted] (hunt accepted, but mark not yet slain)
and [Complete!] (mark slain, but reward not yet collected).

- The Bill's task is to hunt down a rare monster Rogue Tomato (rank 1 mark), or
so they say. After getting everything, go out of the inn and head for [North
End]. At W portion seek out the sign for which Vaan is unsure of what it means.
Speak to 'Conspicuous Bangaa' nearby and he will notice your Clan Primer and
let you enter.

- Meet Clan Centurio and its founder, Montblanc da Moogle, who is on the fence
upstairs. Go have a chat with him, and you become a member of the Clan! Grats
are in orders, and you can now buy goods from Clan Provisioner in Muthru
Bazaar. The goods available for purchase will depend on your Clan Rank, points
earned (each enemy killed is worth some points) and amount of marks you have
taken down. When you talk to him again, you get following reward from Mont:
- for Moppet rank: 3x Potion

- Return to Mont frequently, as he will reward you for taking down major
storyline bosses, specific optional bosses and once you meet some other
requirements.

- Head for [Southern Plaza] and look for bangaa talking to Imperial. Have a
chat with this chap and he will ask you to deliver something to his friend
outside East Gate. Agree to help him and you get Small Package (loot item). Now
you can either sell that for 150 gil, or be a nice person and take it to
bangaa's friend (but you don't get any reward for doing so). Depart for E exit
and you'll be let thru the gate automatically. Save at SCR and look for bangaa
with two bags next to him. Give him Small Package for some gratitude and free
advice.

- If you ever need to return to Rabanastre, you will need to talk to Queue
Watch guard and stand in line for some time. Once queue clears, you will be
able to enter. Exit the town [red X] to enter [Dalmasca Estersand].


===============================================================================
DALMASCA ESTERSAND area
[Dalmasca Estersand / The Stepping]
  - exit to Rabanastre
[Dalmasca Estersand / Outpost]
  - Unlucky Merchant (will eventually move to South Bank Village)
  - Energetic Boy offers inn service for 100 gil
[Dalmasca Estersand / Yardang Labyrinth]
  - exit to Nalbina
  - exit to Giza Plains
[Dalmasca Estersand / Sand-swept Naze]
[Dalmasca Estersand / Passage Entrance]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Barheim Passage (unavailable now and later in the game)
[Dalmasca Estersand / Banks of the Nebra]
[Dalmasca Estersand / Murmuring Defile]
  - exit to Barheim Passage (Barheim Key required)
[Dalmasca Estersand / South Bank Village]
  - GCR
  - Unlucky Merchant (appears here from Outpost once he is no longer there)
  - once the boat passage has been restored, you can travel freely between here
    and North Bank Village
[Dalmasca Estersand / North Bank Village]
  - once the boat passage has been restored, you can travel freely between here
    and South Bank Village
[Dalmasca Estersand / The Yoma]
  - exit to Westersand
[Dalmasca Estersand / Broken Sands]
  - there is 'Weathered Rock' you can knock down for a small shortcut
  - exit to Mosphoran Highwaste
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.05
Dalmasca Estersand

One of the large desert regions of Dalmasca, located to the east of Rabanastre.
Rife with all manner of mostrous beasts, it regularly plays host to hunts
organized within the city.
What settlements there are line the banks of the River Nebra, a vibrant blue
vein running through the heart of the sands, wherein can be found ferries for
the conveyance of travelers and goods across her flow. Many merchants make a
point of stopping in the villages to trade on their way to and from Rabanastre.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo03
Drop till you shop             - SHPNo02
Weather forecast               - W&TNo04
Chest contents list            - TRENo03
ASHE'S POSTCARD COLLECTION No.05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Dalmasca Estersand / The Stepping]

- When you target an enemy, pay attention to foe's name. If it is:
  RED - foe's level is way higher than yours, so better avoid it
  YELLOW - foe's level is 2-3 above yours, can be defeated with some effort
  WHITE - foe's level is same or lower than yours, not too much trouble to kill

- Fight thru monsters to gain a few levels (lv3 or lv4), and also to get a feel
for the new battle system. Cactite isn't hostile, and often sleeps on duty.
Wolf tends to gang up on you, so be careful. Stay away from Saurian, as it is
incredibly tough at the moment. It won't attack you as long as you don't try
anything on it. For some interesting event wait around it a bit and it will
begin to Cannibalize nearby Wolf chaps to increase own level. Look for a red
dot, which is brighter than the others. This is Rogue Tomato enemy you're
looking for.

-------------------------------------------------------------------------------
No212   Rogue Tomato              G: Rank 1 Mark        C: Deadly Nightshade
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 2     | 134           | 50        | 9       | 3       | 14      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 10      | 7     | 18    | 0     | 0           | 3   | 180       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Fire Stone
        r - Potion
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. SA - Fire Breath
         HP < 40% - 1x - a
03. SA - Ram
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Dalmasca Estersand / The Stepping; save02, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv04
Engage in battle with it and start cutting down on its HP. When you remove 50%
HP, it will drop down the cliff. Run around and down the side of the cliff to
finish it off. If you lag, it will gradually recover HP. You can steal twice
from this guy. When you poke it again with your sword, be careful of Flame
Breath it will use once low on HP. Even if you're strong enough to inflict more
than 134 damage, mark doesn't die just yet, as it will drop down the cliff and
you need to strike it again.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- You will obtain some Galbana Lilies KI.

- You can drop by [Outpost] for some R&R and talk to people. Look for
'Mysterious Glint's and you can obtain some gil. Waste of time, as gil can be
acquired faster by selling off loot. Path into [Yardang Labyrinth] is blocked
off at the moment.

- Return to Ranabastre (follow the [red X] on the map).


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- When back to [Eastgate], there's a small gathering of people in front of the
door. Talk to Kytes nearby and a scene will trigger. You will lose Galbana
Lilies during these events.

- After lot of scenes Penelo will tell you to go see Dalan in Lowtown. You are
now free to enter Lowtown and leave Rabanastre. Take a look at the map to find
out your next destination marked with [red X]. Sometimes [red X] will not
appear on the same map area where you currently are, so you may need to do a
bit of searching.

- Chocobo rental is now operational.

- You can now enter Giza Plains, Westersand (W-most exit into Ogir-Yensa
Sandsea will be blocked; [Wyrm's Nest] has a strong sandstorm preventing
access), and Zertinan Caverns (though not much further than first screen).
Estersand can also be explored up to [South Bank Village].

- You also need to claim your rewards for killing Rogue Tomato, so return to
Sandsea. Speak to Tomaj and receive 300 gil, 2x Potion and Teleport Stone.
Latter allows you to use Teleport function of orange Warp Crystal (in addition
to save function). If you haven't visited Clan Hall yet, you will get a hint
about it right now, otherwise you are golden.

- You can take on next hunt at this moment.
- Bill No.1 Thextera (rank 1 mark)
  petitioner Gatsly is in [The Sandsea]

- Petitioner Gatsly is to be found just right of the notice board, sitting
against the wall. Talk to him and accept the hunt. Thextera is found in
[Dalmasca Westersand]. How to get to it - immediately when you enter
Westersand, follow left wall and you will run into the mark.

- Drop by shops and sell off your loot to get gil. Crucial buys at this time is
Cure magic and Libra technick. Do the following now to avoid the hassle of
doing it later (though it can also be done before you go after Rogue Tomato):
- talk to (any) magick shop owner 25+ times to get Forgotten Grimoire, worth
21000 gil to appear in Bazaar (this Grimoire contains Mage's Monograph, which
causes additional loot to drop from Fiend type enemies)
- talk to (any) armor shop owner 15+ times to get Forgotten Grimoire, worth
22000 gil to appear in Bazaar (this Grimoire contains Scholar's Monograph,
which causes additional loot to drop from Construct type enemies)
- talk to (any) weapon shop owner 30+ times to get Forgotten Grimoire, worth
19000 gil to appear in Bazaar (this Grimoire contains Knight's Monograph, which
causes additional loot to drop from Giant and Insect type enemies)
- talk to (any) shop owner 100+ times to get Forgotten Grimoire, worth 25000
gil to appear in Bazaar (this Grimoire contains Sage's Monograph, which
causes additional loot to drop from Elemental type enemies)

- Go to Southern Plaza and look for wandering moogle in NW corner. He is from
Cartographers' Guild and has several maps for sale.
Dalmasca Estersand for 50 gil
Dalmasca Westersand for 550 gil
Giza Plains for 30 gil

- You can go visit Nalbina now - into Estersand, then go to [Dalmasca Estersand
/ Yardang Labyrinth] and here take E exit into [Nalbina Town / West Barbican].
Many magics can be bought here - Cure, Fire, Thunder, Blizzard, Poisona,
Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are
interesting buys, as is Mage Masher from weapon shop.

- Let us hit [Dalmasca Westersand] and take down Thextera (or wait till later
when Penelo joins your party; if you will wait on that moment, please skip next
section).


===============================================================================
DALMASCA WESTERSAND area
[Dalmasca Westersand / Galtea Downs]
  - exit to Rabanastre
[Dalmasca Westersand / The Midfault]
[Dalmasca Westersand / Shimmering Horizons]
  - exit to Giza Plains
  - exit to Zertinan Caverns
[Dalmasca Westersand / Windtrace Dunes]
[Dalmasca Westersand / The Western Divide]
  - GCR
  - merchant Lohen
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Ogir-Yensa Sandsea
[Dalmasca Westersand / Corridor of Sand]
[Dalmasca Westersand / Wyrm's Nest]
  - unless you're in possession of Windvane, you won't be able to enter
  - exit to Estersand
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.06
Dalmasca Westersand

One of the vast desers of the Dalmascan region situated to the west of
Rabanastre. Few roads pass through this vaste, and as such is little frequented
by merchants.
In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts;
so much so, in fact, that whole societies of natural philosophers in Rabanastre
devote themselves to their study.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo06
Drop till you shop             - SHPNo04
Weather forecast               - W&TNo07
Chest contents list            - TRENo05
-------------------------------------------------------------------------------
Sandstorms will subside once Earth Tyrant bites the dust, and it becomes very
tiresome to get another sandstorm afterwards.
ASHE'S POSTCARD COLLECTION No.06 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
QUICK LEVEL UP SPOT!
===============================================================================

- Make way to [Corridor of Sand] and stand close to the line that separates the
screens. We'll be using three chrs for a neat trick. In this area rare game
Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now,
read next paragraph very carefully.

- There are enemies that can teleport between locations on the screen. Dustia
is an example of such enemy. When you get Dustia to spawn, make sure you're
close to the exit of the area, so that you're able to zone within matter of
one/two seconds.

- Dustia can be killed instantly when you use Phoenix Down on it. When it dies,
it will float up for a moment (dropping any loot as well), then disappears, and
EXP and LP notice pops up. If possible, quickly grab the loot bag, but make
sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to
[Corridor of Sand], Dustia will appear again assuming one chr's HP is below
10%. That way you can force it to spawn indefinitely - level up, gather LP for
licenses etc.

[Dalmasca Westersand / Galtea Downs]

- If there is a sandstorm in the desert, be wary of Gnoma Entite enemies. They
do not attack, unless they detect magic casting nearby. Reach at least lv6 to
ensure longer survival against Thextera. Hug the left wall from the entrance,
and keep going. Soon you will find your mark.

-------------------------------------------------------------------------------
No214   Thextera                  G: Rank 1 Mark        C: Mutant Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 6     | 380           | 45        | 13      | 6       | 34      | 8
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 14      | 4     | 5     | 0     | 0           | 2   | 300       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | weak    | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Counter
Gain : HP Devour (Saber), Parry (HP < 50%), Counter+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Potion
        r - Wolf Pelt
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Poison, CT25
02. SA - Saber
         after 1st Cry for Help - 1x - a
03. SA - Lunge
         HP > 50% - u
         HP < 50% - c
04. SA - Cry for Help
         HP < 50% - 1x - a
         30 seconds pass from when Cry for Help is used - 1x - a
05. SA - Fangs
         HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Dalmasca Westersand / Galtea Downs; save03, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv06
Kill all Wolves in the area except Thextera and Wolf near it, then engage in
battle. Equip Mage Masher and immediately banish accompanying Wolf, then focus
on mark. Keep dealing damage until Silence connects (if it doesn't, don't sweat
it), and take care to heal when your HP falls below 100. Once you knock off 50%
of its health, mark uses more challenging attacks. First it uses Saber to
double own attack power, and then Cry for Help to summon additional Wolf (if
Thextera is under Silence, Cry for Help cannot be used). If you get Poison,
heal it with Antidote or prevent it altogether with Tourmaline Ring. Saber will
cause Thextera to take as much damage as it dishes, and Fangs is its most
dangerous move, easily causing over 100 dmg to you, so it's doubly important to
keep your HP topped - it is only used once anyway. If you get overwhelmed by
the mark, you're welcome to try later when Penelo is with you.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- When you defeat it, return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Return to Gatsly in Sandsea and speak to him for your rewards: 500 gil,
Headguard, Teleport Stone. He will tell you to visit him in Muthru Bazaar. Read
the Notice Board and accept next bill.
- Bill No.2 Flowering Cactoid (rank 1 mark)
  petitioner Dantro is in [Dalmasca Estersand / Outpost]

- Do the following while you're here:
- read any Notice Board 20+ times to get Forgotten Grimoire, worth 20000 gil to
appear in Bazaar (this Grimoire contains Warmage's Monograph, which enhances
causes additional loot to drop Amorph and Undead type enemies)
- read any Notice Board 40+ times to get Forgotten Grimoire, worth 22000 gil to
appear in Bazaar (this Grimoire contains Dragoon's Monograph, which causes
additional loot to drop from Dragon and Plant type enemies)

- Return to [Clan Hall] and speak to Mont for following rewards:
- for Hedge Knight rank: 2x Warp Mote, 2x Teleport Stone

- Make haste to [Muthru Bazaar] and find Gatsly near the Clan Provisioner. Talk
to him - doing so will add another Forgotten Grimoire to the Bazaar. This one
costs 18000 gil and contains Hunter's Monograph, which causes additional loot
to drop from beasts and avions.

- Head for [Lowtown / South Sprawl] now. REMEMBER NOT TO PICK THE TREASURE IN
FRONT OF DALAN'S, IF YOU WANT ZODIAC SPEAR LATER IN THE GAME! Head for Dalan's,
marked with [red X]. Inside talk to Dalan for a scene, and then exit back out.
You'll need to find a Sunstone.

- Go out of Ranabastre via S exit and you will enter [Giza Plains].


===============================================================================
GIZA PLAINS area - The Dry
[Giza Plains / Throne Road]
- exit to Rabanastre
[Giza Plains / Nomad Village]
- Arjie's shop
- SCR
[Giza Plains / Gizas North Bank]
[Giza Plains / Gizas South Bank]
- exit to Estersand
[Giza Plains / Crystal Glade]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
[Giza Plains / Warrior's Wash]
[Giza Plains / Toam Hills]
[Giza Plains / Starfall Field]
- exit to Westersand
- exit to Ozmone Plain (currently unavailable - progress far enough in the
                       story and exit will open eventually)
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.07
Giza Plains - the Dry

A vast savannah spreading to the south of the Royal City or Rabanastre, the
environs of which vary drastically between dry and rainy seasons.
Large dark crystals lie scattered here and there across the savannah. During
the Dry, they absorb the sun's radiance and glow with an auric brilliance. A
village of nomadic herders is located near the middle of the grasslands. During
the Rains, the villagers relocate to the mountains. While they reside in the
grasslands, the menfolk rarely return from their herding, leaving the women and
children to their own devices in the village.
These nomads know the art of capturing the energy of the dark crystals in
chunks of magicite, called sunstone, which they then bring to market to sell.
The animals by which the make their living are primarily of cockatrice stock.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo04
Drop till you shop             - SHPNo03
Weather forecast               - W&TNo05
Chest contents list            - TRENo04
ASHE'S POSTCARD COLLECTION No.07 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Cross [Throne Road] and head for [red X] (take a look on your map) marked on
it to find a nomad village. Moogle Nutsy has [Giza Plains] map for sale, if you
still don't have it. Talk to village elder, and then to Masyua (she's standing
close to a big black stone) to trigger a scene - Penelo joins your party. You
can talk to Camina right next to you and she will tell you where Jinn is. When
you exit the village, Penelo will give you 3x Potion, 2x Phoenix Down and you
will gain [Gambits] command in your Battle menu. You can now change leaders and
issue party commands.

- You'll need to look for Jinn somewhere in Giza Plains. You can reach him in
two ways. From [Nomad Village] go W to [Toam Hills], then S to [Starfall
Field], then E to [Crystal Glade]. Or from [Nomad Village] go E to [Gizas North
Bank], then S to [Gizas South Bank], then W to [Crystal Glade]. Be wary of
Werewolf enemy in [Starfall Fields], as we cannot tackle them at the moment.

- I did Flowering Cactoid hunt at this time.


===============================================================================
DALMASCA ESTERSAND area
===============================================================================

- Navigate your way around into [Outpost], then talk to Dantro (sitting on box
near campfire) about his posted bill. Mark's hangout is in [Yardang Labyrinth],
so take NE exit from [Outpost] back into the [Yardang Labyrinth].

[Dalmasca Estersand / Yardang Labyrinth]

- Target is prowling the surroundings near the N exit of this area (look for a
dot that is brighter than usual)

-------------------------------------------------------------------------------
No216   Flowering Cactoid         G: Rank 1 Mark        C: Rare Cactoid
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 4     | 755           | 525       | 10      | 10      | 38      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 15      | 12    | 6     | 40    | 0           | 2   | 300       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | absorbs | -       | weak    | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
 50%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Counter, Return Damage
Gain : Parry (HP < 40%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Cactus Fruit
        u - Earth Stone
        r - Potion
POACH:  none
SP.IT: ki - Cactus Flower
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Blind, CT25
02. MA - Cure
         after Potion & HP < 70% & foe doesn't catch up - a
03. SA - Ram
         all battle - c
04. SA - 1000 Needles
         HP < 20% - 1x - a
05. SA - Potion
         after it runs away & foe doesn't catch up - a
         after 1st Potion - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Dalmasca Estersand / Yardang Labyrinth; save 07, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv07
This is first of the marks that will try to run away and lure you into fights
with other enemies lingering nearby. So if you don't wanna be bothered by
extras, banish them to oblivion. If you have the magics and proper weapons, you
can put the mark under Silence, Slow and Blind. The small dude has the highest
EVA stat in the game, and it sure shows when you're trying to land a blow.
Expect to see lots of counters as well, and for each strike you make you suffer
5% of damage inflicted. Once it is missing half HP, it may try to run away -
while you're giving chase, you may run into other enemies around the place but
if you cleared them out before, you're cactus-ish. If you leave the mark alone
for too long, it will cure itself with Potion and Cure (prevent with Silence).
Entering the critical HP prompts it to ready 1000 Needles. Revive anyone who
got killed (skill can miss) and continue pelting the mark until it falls
defeated. Going solo against the mark is risky - at least get Penelo to tag
along.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- With mark dead, you obtain Cactus Flower KI. Return to Dantro and collect 500
gil, 10x Potion as a reward. Dantro will ask you to bring Cactus Flower to his
wife in [South Bank Village] - from [Outpost] go to [Yardang Labyrinth], then
[Sand-swept Naze], then [Banks of the Nebra], and finally into the village.

DESERT PATIENT SUBQUEST

- Talk to Dantro's wife standing in front of the house - she will take Cactus
Flower and you will obtain a Bundle of Needles. Talk to her again and she will
ask you for Semclam Shells. You can find these shells along Nebra river inside
the village in [Banks of the Nebra] part of Estersand. Look for 'Mysterious
Glint's on the ground and examine them. Once you press action, you will obtain
a Semclam Shell. There is five total that you can find. MAKE SURE YOU DO NOT
SELL THEM! If you're goofy enough to sell them anyway, return to [Banks of the
Nebra] and look for Semclam Shells again - you need to give at least one to
Dantro's wife in order to proceed to next step.

- Take them back into the village and fork 'em over to Dantro's wife. What, no
reward? Now she needs Nebralim, and Dantro just happens to have this item. It's
all the way back to the [Outpost] now - here talk to Dantro and he'll point
there's some Nebralim left by the crates. Look around the crates for 'Small
Phial', then press Action and you obtain Nebralim. Another Phial can be found
on a pot near the chocobo. MAKE SURE YOU DO NOT SELL THEM. If you're goofy
enough to sell them anyway, return to [Outpost], chat with Dantro and then pick
up Nebralim again - you need to give at least one to Dantro's wife in order to
proceed to next step.

- Waltz back to [South Bank Village], and give Nebralim to Dantro's wife, for
absolutely free. Now she wants you to fetch some Valeblossom Dew, which can be
found in [Broken Sands], area we cannot yet reach. This is as much as you can
do for this quest.

- Return to Giza.


===============================================================================
GIZA PLAINS area - The Dry
===============================================================================

- Go to Crystal Glade and you'll find Jinn resting near one of the rocks. Talk
to him and he'll mark the locations of four special stones on your map - they
will be marked with red [!]. You get a Shadestone KI, and an [Energy] meter
added to your screen. Whenever you touch one of the four stones, a portion of
the meter will charge. When it reaches 100%, you're good to go.

- Seek out the four stones ([Starfall Field], [Gizas South Bank], [Gizas North
Bank] and [Warrior's Wash]), and when near one, press Action to charge the
[Energy] meter. If a lot of energy is added, you may need to charge the meter
with only three stones. Once [Energy] reads 100%, Shadestone turns into
Sunstone KI.

- You will auto-return to that kid - as a reward you get 50 gil, 2x Potion and
2x Teleport Stone. Return to Ranabastre.

- When you escape from Leviathan, you can come back here and start making
Sunstones for the village (Sunstone quest). Process is exactly the same as you
just did it, the only difference is that Shadestone is given to you by Masyua.
My advice is to not bother with it.

- By the way, it is highly recommended that you pay a visit to Nalbina at this
point. You can reach it like this: in [Giza Plains / Gizas South Bank] take E
exit into [Dalmasca Estersand / Yardang Labyrinth] and here take E exit into
[Nalbina Town / West Barbican].


===============================================================================
NALBINA FORTRESS town
[Nalbina Town / West Ward]
  - Aerodrome
  - Weapons of War
  - Antiqued Armors
[Nalbina Town / Jajim Bazaar] (has Notice Board)
  - Mysterious Magicks
  - Morning Star Gambits
  - Troublesome Technicks
[Nalbina Town / West Barbican]
  - GCR
  - Portentous Provisions
  - Chocobo rental
  - exit to Mosphoran Highwaste
  - exit to Estersand
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.08
Nalbina Town

Ashe: "This is a continuation of the entry from Nalbina Fortress. Enjoy."

Recently, markets where antiques and rarities can readily be had have sprung up
in the outer wards of the fortress, taking advantage of the steady flow of
traffic which passes through this midpoint between Rabanastre and Nabudis. It
is this pivotal location that gives the fortress its unique character. Many are
the travelers who visit Nalbina Fortress to witness this ever-booming oasis
that refuses to silt over in neglect, or crumble before the blistering winds of
war.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo12
Drop till you shop             - SHPNo07
Weather forecast               - W&TNo13
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.08 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You can buy many magics here: Cure, Fire, Thunder, Blizzard, Poisona,
Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach are
interesting buys, as is Mage Masher from weapon shop.

- Additionally, making your way to [Dalmasca Westersand / The Western Divide]
yields two good accessories: Leather Gorget and Rose Corsage (null Silence).

- And finally, visiting a merchant in [Dalmasca Estersand / South Bank Village]
can make you happy with Steel Gorget, Armguard, Tourmaline Ring (null Poison),
Gauntlets and Battle Harness.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go see old man Dalan again.

- Penelo will drop out temporarily - now talk to Dalan to find out your next
stop (you will get Crescent Stone KI), which is Storehouse Five. It is located
a bit N from your position in [North Sprawl]. When you approach it, open
'Storehouse 5' door - Kytes will talk to you and fork over few items: 2x
Potion, 4x Eye Drops. Enter the door kid unlocked for a scene. BTW, shops in
Rabanastre now offer updates wares.

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

AWESOMENESS CHECK NUMERO ONE!
These will be checkup points of your game where you can review what all things
you can have and what you can do to your enemies. They will be divided in up to
five divisions: magics you can have, techs, accessories, statuses you can put
on enemies by using magic, and statuses you can put on enemies by using techs.
- Before you depart for the dungeon, you can have following magics:
  Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect, Poison
  - 10 out of 81 total
- ...and following techs:
  Steal, Libra, First Aid, Poach
  - 4 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
- Status: Protect
- Status: Slow, Blind, Poison, Silence
- Extra : Instakill CritHP foe

==========================  3 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Central Spur Stairs]

- Turn W, save at SCR, then exit W.

[Garamsythe Waterway / Northern Sluiceway]

- You can't really get lost as there is only one way to go - proceed to next
area.

[Garamsythe Waterway / North Spur Sluiceway]

- Keep going W. As you reach the end of the path, you will be asked if you wish
to continue, and then confirm your selection. Also here is the map of the
place - NW end of the map is where you need to get. At this moment I was lv7
with Vaan.


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
THE ROYAL PALACE OF RABANASTRE dungeon
[Royal Palace / Cellar Stores]
  - SCR
  - exit to Garamsythe Waterway (cannot return)
[Royal Palace / Cellars]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
[Royal Palace / Lower Halls]
[Royal Palace / Secret Passage]
  - this area is not visible on your Select map
[Royal Palace / The Garden Stairs]
  - exit to Garamsythe Waterway (one time only use)
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.09
Royal Palace of Rabanastre

A short walk north from the center of Rabanastre will lead you to the gates of
the royal palace.
Before the war with Archadia, this magnificent structure was home to the
Dalmascan royal family, and barracks to the order of knights that served them.
It is currently employed as living quarters and apartments by the recently
appointed consul from Archadia.
The palace itself was built several centuries ago and has been home to many
Dalmascan monarchs, King Raminas being the most recent.
Numerous additions have been made to the palace over the course of its long
history (the Royal City of Rabanastre having several times fallen under the
control of foreign powers through invasion), but the overall bearing of its
architecture is true to the original Galtean design.
Within the palace are secret chambers containing documents and treasures
belonging to the royal family. Few who live beyond the palace walls know how
they may be found.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo08
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo09
Chest contents list            - TRENo07
ASHE'S POSTCARD COLLECTION No.09 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[The Royal Palace / Cellar Stores]

- Check the nearby Urn to get a map of this dungeon. Save at SCR (game will
kindly remind you to save to new file), then open the E door.

[The Royal Palace / Cellars]

- STAY AWAY FROM ANY TREASURE FOUND IN THIS AREA. Proceed N for a scene. Then
approach the soldier near base of stairs. Talk to nearby 'Palace Servant' seeq
and you'll get a hint on how to sneak past the guard. Press Square and wait for
the guard to come to your place and stop, then quickly run around and upstairs
to next area.

[Royal Palace / Lower Halls]

- From your position go a bit E (in regards to the map!) and you will see Hawk
Signet on the floor. Go a bit more past it and press Square to call two guards
in front. They will give chase, so turn around and run away. At junction go S!
Press Square to call same two guards to come after you again - as for you, turn
E at this junction. Loop around and return to the junction nearest to where you
entered this room. Press Square to call three guards from a junction further N
to your position. Run E and loop around the room, then head for the junction
where three guards were positioned. On your way notice the Lion Signet on the
floor - Press Action to use Crescent Stone to trigger something. When you reach
aforementioned junction, press Square to call the lone guard from junction
further N. He'll give chase, you run E, loop around the room and finally get
access to the 'Faint Light' you set ablaze at the end of corridor in NW corner.
Press Action and confirm 'Approach the wall'.

[Royal Palace / Secret Passage]

- Inside this room (no map for the area) hug the left wall until you come to
secret switch. Press it and you can now open the gold door. You will obtain
Goddess' Magicite (both as KI and accessory).

[Royal Palace / The Garden Stairs]

- Go the only way possible, which is upstairs. Bunnies kick ass, especially if
they're as good looking as Fran.


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / East Spur Stairs]

- Fran joins the party! Bal too, but he ain't important. Save your game, then
go downstairs and view tutorials on [Gambits] and [Party] - same functions also
get added to your menu.

- Now your Triangle menu consists of these options:
  - Party
  - Status
  - Equip
  - Licenses
  - Gambits
  - World Map
  - Inventory
  - Clan Primer
  - Config

- Examine 'Fallen Soldiers' lying in the water and then press forward to next
area.

[Garamsythe Waterway / East Waterway Control]

- Walk into NE corner and open the Urn for map of this area. Follow the path S
to next area.

[Garamsythe Waterway / No. 11 Channel]

- Carry on S to next area - you can't really get lost.

[Garamsythe Waterway / East Sluice Control]

- Continue walking until you reach another SCR. Go downstairs near the crystal
to see a scene with a sexy body of some female kicking butt outta the soldiers
(*switches places with Vaan*). Kill a couple of soldiers in event battle, then
approach the mysterious female and she will join as Guest chr. Press on thru
the doorway she was standing in front of.

[Garamsythe Waterway / Southern Sluiceway]

- As you get in middle of the room, couple of Flans will ambush you.

- BOSS 4x FLAN [lv5, 360~420HP, Fire WKN], Save 04, BLMC.
- party lv7
- Attack, Slap, Blind, Cure
It is four VS four. Have all members focus on single Flan at once. They like to
cast Blind on you, and when low on HP, can Cure themselves. If you get blinded,
switch to Fire magic and pummel them with it. Once you defeat all of them, it's
celebration time.

- Kick their slimy asses (yuck!) and continue W to next area.

[Garamsythe Waterway / West Sluice Control]

- Follow the easy path, killing enemies in your way, making it N for next area.

[Garamsythe Waterway / No. 10 Channel]

- Pretty much the same as before - follow the path, kill enemies, and take E
exit to next area. Do yourself a favor and kill enough Ghosts and Garchimaceras
here to max out their entry into 'Bestiary' for Clan Primer.

[Garamsythe Waterway / Central Waterway Control]

- You will find a semi-circular room with SCR, so save your game. Take the door
near SCR and get ready for another boss.

[Garamsythe Waterway / Overflow Cloaca]

- Something doesn't feel right...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No275   Firemane                  G: Boss               C: Flame Spirit
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 7     | 3571          | 720       | 16      | 11      | 32      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 18      | 7     | 7     | 0     | 0           | 3   | 380       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Firemane tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Phoenix Down
        r - Grimoire Togail
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 3hits (10% chance), fire element property, CT25
02. MA - Fire
         on stone ground & foe is close - u
03. SA - Kick
         foe is close & on stone ground - u
         foe is close & on water ground - r
04. SA - Rush
         foe is close & if on stone ground - u
         foe is close & if on water ground - r
05. SA - Bushfire
         on stone ground, HP < 80% - a; again after 12 commands - a
         on stone ground, HP < 50% & Bushfire hasn't been used - a
         HP < 20% HP & Bushfire hasn't been used - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Garamsythe Waterway / Overflow Cloaca; Save 05, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv09
Have Antidotes and Potions ready (set them up in Gambits to not be bothered by
manual healing). Or if you followed my advice, arrange with Poisona and Cure
gambits. If you have Mage Masher, equip it on someone and poke boss until it is
under Silence; sling Slow at it as well to further cripple its offensive
abilities. Shield yourself with Protect and you are ready! Take care to renew
your protective buffs when they wear off.
At start of battle you can hold down R2 and retreat into either of two water
ditches on the side. This has multiple advantages - boss' attacks will be
weakened (regular physical, Kick and Rush), you will never see Fire being used,
and bigass attack will be used for the first time when boss enters critical HP.
Kick, Rush and Fire inflict about 70 dmg, while Bushfire may inflict up to 100
dmg and Poison to allies hit in AOE (equip Tourmaline Ring to null Poison).
Bushfire can be blocked as well. Cure regularly, and keep Amalia alive. Seeing
as how boss wasn't using its major move while I was standing in water, I
thought I could own it easily - unfortunately Firemane gains some haystack food
at the end, because it will warp from water onto stone ground, get ready to
unleash Bushfire there, and then warp close to your location to execute
Bushfire. Sneaky little bugger, that - oh, and one more thing! Boss likes to
warp every so often, so some of your attacks may not deal damage, even though
they land at the spot.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Eh, should have known it was a trap all along. No, please don't take her!!!


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
NALBINA DUNGEONS dungeon
[Nalbina Dungeons / Stockade]
  - SCR
[Nalbina Dungeons / Arena]
[Nalbina Dungeons / The Confiscatory]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
  - SCR
[Nalbina Dungeons / The Black Watch]
  - exit to Barheim Passage (one time only use)
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.10
Nalbina Dungeons

A great dungeon, created when the Archadian arms sealed off the lower levels of
Nalbina Fortress. Originally a complex lowtown region. In addition to the usual
collection of petty thieves and murderers, its inmates include political
dissenters and prisoners of war from the Dalmascan and Nabradian armies, all
thrown together without discrimination, separation, or order. An oubliette has
been created in the depths of the fortress to hold those prisoners whose cases
await judgment before the Court of Archadia.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo09
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo10
Chest contents list            - TRENo08
ASHE'S POSTCARD COLLECTION No.10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Nalbina Dungeons / Stockade]

- STAY AWAY FROM ALL THE TREASURE INSIDE NALBINA DUNGEONS, if you want Zodiac
Spear later in the game. OK, so you don't open treasure chests in Confiscatory,
but I am not taking any chances. Treasure you can obtain isn't that great
anyway (few Gambits, some Motes, and equipment piece or two).

- Welcome to your new home for few hours. All of your equipment is gone for a
moment... Explore around, then go to SCR in N end of the map and take exit
nearby to [Arena].

[Nalbina Dungeons / Arena]

- Use Bal's help to defeat Galeedo (knows Attack, Lunge), Gwitch (knows Attack,
Lunge, Cure) and Daguza (knows Attack, Lunge) in event battle. Focus on erasing
Gwitch first to stop them getting healed. Where's Fran...? Ah, there she is.

[Nalbina Dungeons / The Confiscatory]

- Rush for the SCR... you will get back all of your possession and in addition,
map of the area as well. DO NOT TAKE ANY OTHER TREASURE. Don't forget to save,
than carry on E.

[Nalbina Dungeons / The Black Watch]

- Battle thru soldiers and as you reach upper half of this part of the map, a
scene will play. If you clean up all enemies, Imperial Pilot will spawn close
to point where you entered this area. Follow the soldiers downstairs to see a
scene.


===============================================================================
BARHEIM PASSAGE dungeon
[Barheim Passage / The Lightworks]
  - SCR
  - Burrogh
  - 'Exit - stage left' from Nalbina Dungeons (one time only use)
[Barheim Passage / Op Sector 29]
[Barheim Passage / Great Eastern Passage]
[Barheim Passage / Op Sector 36]
[Barheim Passage / Special Op Sector 3]
[Barheim Passage / Op Sector 37]
[Barheim Passage / North-South Junction]
  - SCR (when you acquire Barheim Key, it turns into GCR)
[Barheim Passage / Great Central Passage]
  - W passage will open after you acquire Barheim Key
[Barheim Passage / The Zeviah Subterrane]
  - exti to Estersand
[Barheim Passage / Terminus No. 4 Adjunct]
  - SCR
[Barheim Passage / Terminus No. 4]
  - exit to Estersand (one time only use)
[Barheim Passage / Special Op Sector 5]
[Barheim Passage / East-West Bypass]
[Barheim Passage / The Zeviah Span]
[Barheim Passage / West Annex]
[Barheim Passage / Terminus No. 7 Adjunct]
  - SCR
[Barheim Passage / Terminus No. 7]
  - exit to Garamsythe Waterway
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.11
Barheim Passage

An underground passage beneath the fortress at Nalbina. Originally a railway to
carry goods into the fortress, the passage was closed with the introduction of
airships as the primary means of transport.
The abandoned railway line is now rife with Mist, and the dwelling place of
many fell beasts.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo10
Drop till you shop             - SHPNo05
Weather forecast               - W&TNo11
Chest contents list            - TRENo09
-------------------------------------------------------------------------------
This dungeon's map will be fully completed when you obtain Barheim Candle.
ASHE'S POSTCARD COLLECTION No.11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- After you defeat big bad boss of Barheim, the dungeon is sealed off. Complete
the Desert Patient quest later in the game to obtain Barheim Key, and you can
return to the dungeon to explore it along with some new areas.

[Barheim Passage / The Lightworks]

- Mysterious guy joins as a Guest chr. Descend the stairs, approach the tower
in middle of the room and examine 'Timeworn Device' - it will change into
'Power Relay' when examined. It isn't getting any power, though. Make use of
SCR and then talk to Burrogh at bottom of the room. He'll give you a Tube Fuse
KI needed to power up the switch (there's another similar switch close to
bangaa's position). After getting the item, talk to bangaa again to buy stuff.
You are interested into getting Blindna, Poisona, Blizzard, Slow, Blind and
Protect, if you haven't had a chance to go pick them up yet. Return to 'Power
Relay' and insert the Tube Fuse. [Charge] gauge will appear and rise all the
way to 100%. Return to bangaa, examine the Gate Switchboard ([Charge] drops to
70%) and leave thru the door near bangaa to next area.

[Barheim Passage / Op Sector 29] - 2x Battery Mimic in this area

- There are friendly guys called Battery Mimics. When they chew on power
cables, [Charge] power will drop and you don't want that. If power runs out,
stronger monsters will appear and you will need to deal with Mimics healing
themselves as well. Kill the first Mimic to stop it from draining power, and
follow the path to second Mimic, who should also be killed. If you need to find
where it is, take a look at the map, and Mimic draining power will be marked
with [!]. Leave thru the door near the bottom to next area.

[Barheim Passage / Great Eastern Passage] - 4x Battery Mimic in this area

- Take it to the railroad tracks (kill Battery Mimic nearby) and head S,
killing enemies (especially Mimics) along the way. By navigating a little you
will find the Urn which holds the map of Barheim Passage.

- Carry on going S, but take a detour by checking W exit into a side room.

[Barheim Passage / Op Sector 36] - 2x Battery Mimic in this area

- Kill two more Mimics inside. Return to previous screen.

[Barheim Passage / Great Eastern Passage]

- Carry on S.

[Barheim Passage / Special Op Sector 3] - 2x Battery Mimic in this area

- Go S as far as you can and kill a Mimic. If you go further S, your path is
blocked by a sturdy door, so turn around and go W. As you walk thru arcs,
enemies will drop from the ceiling to try and surprise you. Smack them all, and
soon you'll run into second Mimic of this room. Go upstairs and take the W
exit.

[Barheim Passage / Op Sector 37] - 2x Battery Mimic in this area

- In this room seek out two Mimics and kill them. In NW corner of the room you
will find a switch which controls the door you couldn't pass before. Is your
[Charge] higher than 30%? If yes, you will be able to flip the switch and raise
the door. Return to the railway.

[Barheim Passage / Special Op Sector 3]

- Go to the now raised door and continue S to next area.

[Barheim Passage / North-South Junction]

- A welcome SCR - save your game, continue S to next area. Note that after you
gain the ticket to coming back into this dungeon by acquiring Barheim Key this
SCR will turn into GCR.

[Barheim Passage / Great Central Passage] - 1x Battery Mimic in this area

- One gnawing Mimic to kill. Also be wary - Mimics now take on the form of
pots, which you usually check out for items/gil. If you check out fake pot,
Mimic will leap out and fight you. Continue S to next area.

[Barheim Passage / The Zeviah Subterrane] - 3x Battery Mimic in this area

- Be quick in this room - you need to kill three gnawing Mimics. Take a look at
S end of this area - see how a portion of land doesn't seem to connect? You can
go there anyway as the invisible area is nothing but some water-covered path.
What you're looking for is treasure (85% spawn chance, 15% chance it holds gil)
with Oaken Pole inside. Your chances to get it are pretty good, and you can
respawn it! All you got to do is go to next area, save your game, quit the game
and then reload it. Come back to this screen and treasure will be there again.
Once you have as many Oaken Poles as you want, storm for the exit in E end of
the room.

[Barheim Passage / Terminus No. 4 Adjunct]

- A SCR! Get ready for next boss, so exit S.

[Barheim Passage / Terminus No. 4]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No277   Mimic Queen               G: Boss               C: Giant Insect
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 10    | 4073          | 315       | 17      | 6       | 40      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 19      | 10    | 6     | 0     | 0           | 5   | 410       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | absorbs | weak    | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Mimic Queen tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
Appears with 4x Tiny Battery.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Knot of Rust
        u - Storm Magicite
        r - Rose Corsage
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 2hits (10% chance), thunder based, CT25
02. MA - Thunder
         all battle - u
         far foe - a
03. SA - Ground Shaker
         HP > 20% & [Charge] gauge < 49% - r*1
         HP < 20% - 1x*2 - a
         HP < 20%, Shockstorm used, comes after next 3 commands - a
         *1 will use if [30% < [Charge] < 50%]
         *2 if Shockstorm was already used
04. SA - Shockstorm
         HP > 20% & [Charge] gauge < 49% - r*1
         HP < 20% - 1x*2 - a
         HP < 20%, Shockstorm used, comes after next 10 commands - a
         *1 will use if [[Charge] < 30%]
         *2 if Ground Shaker was already used
05. SA - Breath of Life
         HP > 20% - u*1
         *1 if four Tiny Batteries are present, move is not used
06. SA - Spawn
         after Breath of Life - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Barheim Passage / Terminus No. 4

-------------------------------------------------------------------------------
No036   TINY BATTERY              G: Insect             C: Mimic
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 6-7   | 120           | 75        | 11      | 7       | 24      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 12      | 5     | 7     | 0     | 76          | 1   | 19        | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | absorbs | weak    | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Tiny Battery tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Knot of Rust
        r - Potion
POACH:  c - Pebble
        r - Knot of Rust
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), thunder based, CT25
----------------------------- PLACE OF ENCOUNTER ------------------------------
Barheim Passage / Terminus No. 4; Save 06, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv13
Boss is accompanied by four Tiny Battery enemies. You can go after them (not
much HP), but know that boss will summon more of them (not more than 4,
though). However, if you KO them, boss will use Breath of Life (recovers 5% HP)
and immediately follow by Spawn - so it's your choice whether or not you will
want to spank little batteries.
Checking boss' weaknesses, you can put Slow, Blind and Silence on it (latter
with Mage Masher) - thus you have rendered it pretty much harmless. If [Charge]
gauge drops below 50%, Queen may rarely use Ground Shaker or Shockstorm. You
can exploit its ice weakness by casting Blizzard.
When fight starts, turn gambits off and retreat as far south as you can - boss
is too big to come after you, so it will just stand there. It may occassionaly
chuck Thunder at you, but you can prevent that by throwing Silence from your
position. Anyway, why did we do that? As you have figured it out, magics can
reach boss from here without danger of exposing yourself, so that is what you
will be doing. Keep throwing Blizzards at Queen until she falls in miserable
defeat. Tinies will eventually stop sucking electricity and come to you, but
just bash them up with your ninja powers.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------


===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

===============================================================================
DALMASCA ESTERSAND area
===============================================================================

- [Passage Entrance] is where you end up. Save at SCR, and leave thru only exit
to W to enter [Sand-swept Naze].

- Your task is to reach Rabanastre, which is located at S-most exit of the
Estersand by a [red X]. Instead I suggest a small detour - take N exit from
this area.

- You will cross [Banks of the Nebra], and by taking N exit you end up in
[South Bank Village].

- Welcome! Here you can buy some new goods (merchant from the outpost) if this
is your first time here, and there is a GCR here as well. Try to obtain enough
money so that you can buy Forgotten Grimoire for 18000 gil - it gives you
Hunter's Monograph KI, which causes additional loot to drop from beast and
avion type enemies. Now the quick way into Rabanastre would be to warp yourself
there. In case you miss a map of Estersand, you can buy it from a moogle from
Cartographers' Guild.

- Touch GCR and warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Fran has left us. Noooo... Everybody else does too, but they're not
important. In [Southern Plaza] you can locate a moogle from Cartographer's
Guild, which sells more maps (in case you still do not have them for [Giza
Plains] and [Dalmasca Westersand]).

- A new moogle service is available, called Moogling. It allows you to teleport
for free between certain town sections: [The Sandsea] (in [East End]), [Muthru
Bazaar], [Eastgate], [Southgate], and [Westgate]. By the way, the aerodrome is
now open as well. Currently all they offer are travels to Nalbina.

- Board a flight to Nalbina!


===============================================================================
SKYFERRY town
[Skyferry / Sky Saloon]
  - talk to Chief Steward when you want to go to sleep
[Skyferry / Observation Parlour]
  - Assistant's Storekeeper (has different items than other)
  - Assistant's Storekeeper (has different items than other)
[Skyferry / Air Deck]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.12
Skyferry
An everyday means of transport. Yep, pretty boring description.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo11
Drop till you shop             - SHPNo06
Weather forecast               - W&TNo12
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.12 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- In [Observation Parlour] talk to right Storekeeper and buy at least 33x
Gysahl Greens. That's one half of the ingredient for awesome accessory Hermes
Sandals. With Gysahl Greens in tow land in Nalbina, then return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] and accept new bills.
- Bill No.3 Wraith (rank 1 mark)
  petitioner Milha is in [Lowtown / North Sprawl]

- Shops offer new merchandise, so stock up on new equipment (Assassin's Dagger
offers insta-kill chances), magic spells (Immobilize, Disable, Shell, Dark),
techs (absolutely get Charge!!!), and gambits. Also visit Clan Hall and speak
with Mont - for specific bosses you will get rewards.
- for felling Flan pack: 150 gil
- for felling Firemane: 200 gil
- for felling Mimic Queen: 300 gil

- Mont will also offer you to hunt for two of his elite marks (which you should
accept):
- Priority Petition No. 1 Cluckatrice (rank 1 mark)
  petitioner is Dania in [Giza Plains / Nomad Village]
- Priority Petition No. 2 Rocktoise (rank 1 mark)
  petitioner is Pilika in [Bhujerba / Khus Skygrounds]

KTJN SIDEQUEST

- Next, go to Muthru Bazaar and look for a Viera sitting along the N stairs.
Her name is Ktjn (how do you say that, anyway?). Talk to her and she will talk
about coming to the city and so on. She will ask you a set of questions and
depending on your answers (each answer gives or deducts points from Ktjn's
total), she will give you a reward later in the game. Right now you get this
question:
'Should this trouble me as a Viera?'
- Yes, you should be ashamed. [+1 point] <--- pick this answer
- No, don't be silly. [-1 point]

- For now this is all you can do with Ktjn.

- Enter [Lowtown], then go and see Dalan again. He'll mark your next
destination on the map, and you receive a Sword of the Order KI. You'll need to
deliver it to Azelas (location marked on your map). Head for the [red X] on the
map and when there, talk to Balzac sitting on a box.

- After the scene Basch joins your party. According to hint of Select map,
Sandsea bar would be a good place to check it out, so head there (or take the
Moogling service). As you approach, scene happens - now enter the inn.

- Go upstairs for a scene. Bal and Fran rejoin the party again. Now the plan is
to rescue Penelo who appears to be taken to Lhusu Mines in Bhujerba - whoopee.
[Red X] on your map marks the spot of aerodrome.

- Before departure it is a splendid idea to take out your next mark. Go to
[North Sprawl] in [Lowtown] amnd look for Milha in front of private house.
Milha will inform you that mark is in [Garamsythe Waterway], just past
Storehouse 5. Enter the storehouse and go down to the sewers.


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Overflow Cloaca]

- Get near center of the room and Wraith will appear.

-------------------------------------------------------------------------------
No218   Wraith                    G: Rank 1 Mark        C: Ghost
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 9     | 5146          | 600       | 18      | 13      | 33      | 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 20      | 7     | 10    | 1     | 0           | 5   | 750       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | weak    | absorbs | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Resist G&M, Piercing Magic, CritHP -> ATT+,
       Attack+, HP Devour
Gain : Parry (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : Attack+ (HP < 50%), HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Glass Jewel
        u - Dark Magicite
        r - Hi-Potion
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (10% chance), CT25
02. MA - Blizzard
         HP > 50% - r
         50% > HP > 20% - u
         HP < 20% - c
03. MA - Blind
         all battle - r
04. MA - Dark
         HP > 20% - r
         HP < 20% - u
05. SA - Doom
         all battle - until all foes are under Doom - a
06. SA - Sleep Touch
         HP > 20% - until all foes are under Sleep - r
07. SA - Poison Touch
         HP > 20% - until all foes are under Poison - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Garamsythe Waterway / Overflow Cloaca; save 08, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv14
Have Tourmaline Ring handy to void Poison. First thing mark will do is cast
Doom (it can miss), until all members are affected. Protect and Shell yourself,
then bust out your magics and keep shooting Disable on the mark until it
connects. While it's standing there defenseless, crack down on its HP like
there's no tomorrow for it. If Wraith manages to Doom everybody, it switches to
physicals (be careful of Sleep and Poison) until it enters critical HP, at
which point it will spam Dark and Blizzard. As mark is undead, using Potions or
Cure on it will cause it to take damage.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- When it dies, return to Lowtown.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Return to Milha and talk to her. Deeg (the kid hiding in the house) will come
out, and Jovial Seeq appears on the scene as well. Collect these rewards: 500
gil, Ether, Gauntlets. Afterwards enter the now open Private Residence and
speak to Deeg inside. Then examine the table and pick up the item to obtain
Dusty Letter KI. This item is a part of a subquest for later, and not much else
you can do right now about it.

- Return to [Clan Hall] and speak to Mont for following rewards:
- for Rear Guard rank: 3x Remedy, 2x Teleport Stone

- I also did Cluckatrice hunt at this moment.


===============================================================================
GIZA PLAINS area
===============================================================================

- In [Nomad Village] talk to Dania (she's inside Cockatrice corral) to begin
Cluckatrice hunt. Mark is found on [Gizas North Bank], SE of the village, so
head there. According to intel from Terra, mark prefers being alone. Based on
that, kill all enemies in [Gizas North Bank], then exit and reenter. You will
see few bundles rolling around soon enough...

-------------------------------------------------------------------------------
No245   Cluckatrice               G: Rank 1 Mark        C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 15    | 7509          | 563       | 19      | 17      | 34      | 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 25      | 5     | 8     | 3     | 0           | 6   | 830       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | weak    | -       | absorbs | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
 50%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, CritHP -> ATT+
Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Small Feather
        u - Wind Stone
        r - Taurus Gem
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Slow, CT25
02. SA - Purify
         after Mucus - a
03. SA - Stone Gaze
         HP > 20% - r
04. SA - Poke
         HP > 20% - u
05. SA - Mucus
         HP > 20% - u
         HP > 20% & under status change - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Giza Plains / Gizas North Bank

-------------------------------------------------------------------------------
No244   Chickatrice               G: Rank 1 Mark        C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 13    | 3067          | 338       | 15      | 10      | 30      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 17      | 1     | 7     | 3     | 0           | 1   | 500       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | weak    | -       | absorbs | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> DEF+, Counter, Counter+
Gain : Parry (HP < 50%), Attack+ (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Small Feather
        r - Large Feather
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 2hits (10% chance), CT25
02. SA - Poke
         HP > 50% - r
         HP < 50% - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Giza Plains / Gizas North Bank; save 13, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv16
Come into battle with a handful of Gold Needles and some Hi-Potions - Slow can
be cured with Remedy, but I would save Remedies for other more dire situations.
Things will start to get feathery quite quickly. The biggest threat here is
mama hen which can Petrify and Slow you, making this a major annoyance. Let's
see status affinities for the mama... Stop, Disease, Reverse, Disable,
Immobilize, Silence, Blind, Sap. Quite a handful of crap we can put on, and the
choice status here is Disable (which works on Chickatrices as well). Stand near
the edge of the zone leading back to [Nomad Village] so you can quickly retreat
in case things go eggnogy.
Begin casting Disable on mama hen until it connects. While the big bird is
powerless, turn on the small birdies and eradicate them (putting Poison on them
will help speed up the process).
Should you put anything else bad-status-wise on Cluck which would allow it to
still use the skills, it'll Mucus one of your chrs and then use Purify to
remove the status. Once the bird enters critical stage, it'll only use
physicals but beware... comboing chances increase when foe is low on health.
Weird thing happened to me... once I defeated Cluckatrice, I ran around the
plains to charge my shadestone, and when I returned to [Gizas South Bank],
there was another Cluckatrice here. When I nailed it again, I got the
"vanquished" message.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Chris N. comments: I had a similar problem, but it happened because I had not
KOed all the Chickatrices yet. I must have KOed Cluckatrice at least 5 times
before I got the "vanquished" message. For the last time, I ran around the
screen and there was one Chickatrice that had spawned far away from the others,
and once I KOed that one, I got the message.

- Return to [Nomad Village] and talk to Dania to receive 1000 gil, Jackboots,
Rainbow Egg. That wasn't so tough now, was it? Return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- It is time to leave. Again a reminder: buy whatever stuff you need, because
you won't be coming back for a while. When you're ready, head for aerodrome and
find Bal, who's standing in far left corner of the terminal. Talk to Bal and
pick first option twice.

==========================  5 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
THE SKYCITY OF BHUJERBA town
[Bhujerba / Travica Way]
  - Ondore's estate (only able to enter when scripted so)
  - Rythil's Protectives
  - Targe's Arms
  - Mait's Magicks
  - Aerodrome
  - GCR
[Bhujerba / Miners' End]
  - Clio's Technicks
  - Bashketi's Gambits
[Bhujerba / Lhusu Square]
  - SCR
  - Street Vendor
  - exit to Lhusu Mines
[Bhujerba / Kaff Terrace]
[Bhujerba / Cloudborne Row]
  - The Cloudborne bar (has Notice Board)
  - The Staras Residence
[Bhujerba / Khus Skygrounds]
  - Street Vendor
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.13
Bhujerba

An autonomous city-state found on the sky continent of Dorstonis. Originally
formed as a magicite mining colony with the advent of airship travel. The
magicite mines of the skylands are superior to crystal mine on the surface in
both quantity and quality of ore, and Bhujerba developed quickly on fortunes
born of rock.
During the years of the Galtean Alliance, the Ondore family took over much of
the daily business of Bhujerba's governance, a rule which continues to this
day. Their neutral stance during the Archadian invasion two years ago
positioned them as mediators of the peace negotiations that followed.
Like much of Dorstonis, Bhujerba is a city of hills and sloping boulevards.
Merchant houses and shops are clustered near the peaks, while residences are
found in the valleys. At the very bottom of the hills lies the network of
crystalline shafts known as the Lhusu Mines.
Many visitors come to Bhujerba to enjoy the open-air parks with spectacular
views only available to those who live in the sky. Very rarely does anyone fall
from the skycity, and curiously enough, not a single death has been reported to
have resulted from such an occurrence to date.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo13
Drop till you shop             - SHPNo08
Weather forecast               - W&TNo14
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.13 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Once you arrive, save at GCR. Note that strong mist prevents warping (yeah,
right), so go thru the only exit to enter Bhujerba.

- Lamont joins as Guest chr - keep on going E and near armor shop you will find
a moogle from Cartographers'. Buy Bhujerba map for 70 gil, and [Lhusu Mines]
map for 650 gil. If you need to buy something, check the many shops around (get
Horology tech, and Vox and Silence magic), but note that you currently cannot
access all areas of Bhujerba as they're cut off by Imperials. When you're done,
depart for [Lhusu Square], where the entrance to [Lhusu Mines] is. You'll see a
scene when you get close.

AWESOMENESS CHECK NUMERO TWO!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Immobilize, Disable, Shell, Dark, Vox, Silence
  - 16 out of 81 total
- ...and following techs:
  Charge, Horology
  - 6 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Jackboots - Immobilize
- Status: Protect, Shell
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Death
- Extra : Instakill CritHP foe

- You have quite a deadly combination now. You can gambit your mage in such a
way that he or she will first toss either Immobilize or Disable on the nearest
enemy and then you can proceed by chucking some magic or just plain ol' brute
strength on hapless enemy. Should your mage run out of MP, no worries - you
have Charge tech for that. Tech recovers MP, but in case of failure MP drops to
zero. Chance of successfully recovering MP is high, though.


===============================================================================
LHUSU MINES dungeon
[Lhusu Mines / Shaft Entry]
  - exit to Bhujerba
[Lhusu Mines / Oltam Span]
[Lhusu Mines / Transitway 1]
[Lhusu Mines / Shunia Twinspan]
[Lhusu Mines / Site 2]
  - you need Site 3 Key to unlock the door in NW corner
[Lhusu Mines / Site 3]
[Lhusu Mines / Transitway 2]
  - GCR
[Lhusu Mines / Tasche Span]
[Lhusu Mines / Site 9]
  - you need Site 11 Key to unlock the door along N edge
[Lhusu Mines / Site 11]
[Lhusu Mines / Lasche Span]
[Lhusu Mines / Site 5]
[Lhusu Mines / Site 6 South]
  - connected to [Site 6 North] via hidden path
[Lhusu Mines / Site 6 North]
  - connected to [Site 6 South] via hidden path
[Lhusu Mines / Staging Area]
  - SCR
[Lhusu Mines / Site 7]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.14
Lhusu Mines

A crystal mine located on the sky continent of Dorstonis. Many years have
passed since the ore veins were first discovered here, yet even today,
high-quality ores are found and processed in these well-worked shafts.
Many claim that the success of the mines is due to a project begun many
centuries past by the Ondore family, whereby mining across their domains was
closely regulated, never permitting too much to be drawn from one place,
thereby allowing the magicite crystals to naturally recover.
The Lhusu Mines are most famous for their high caliber of skystone, the
material which enables airships to ply the skies, and memstone, a variety of
magicite that can store sound and even images in its unique crystalline
structure.
Unfortunately, the dense concentrations of Mist in the mines lure all manner of
beasts, and when mining expeditions are planned, palings must be erected to
keep such creatures at bay.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo14
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo15
Chest contents list            - TRENo10
-------------------------------------------------------------------------------
This dungeon's map will be fully completed when you obtain Lhusu Candle.
ASHE'S POSTCARD COLLECTION No.14 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Only first five areas of the dungeon are currently available. To get access
to the rest, you need to obtain Site 3 Key and Site 11 Key (more details
further down in the walkhtru).

- It is a wise decision to set up Self gambit with Libra, as from now on you
will be encountering traps.

[Lhusu Mines / Shaft Entry]

- Once inside, head N for a scene. Loop around the area for SW exit. Later on
you can also look for 'Gate Switchboard' and flip it to lift the big gate in
order to free up the rails for minecarts.

[Lhusu Mines / Oltam Span]

- Go W across the bridge.

[Lhusu Mines / Transitway 1]

- You cannot go W as path is blocked, so take N exit.

[Lhusu Mines / Shunia Twinspan]

- Go N across the bridge. This here is a good leveling spot and battle chain
spot. I leveled my party all the way to lv18, at which point I also had enough
LP to obtain Quickenings for Fran, Bal and Vaan.

[Lhusu Mines / Site 2]

- Cast Protect on yourself before going further. In this large area take S
passage and keep walking until you see a scene. You will be chased by some
stupid bounty hunters.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No279/a Ba'Gamnan                 G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 12    | 3983          | 420       | 15      | 13      | 47      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 18      | 10    | 9     | 4     | 0           | 7   | 99        | 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Ba'Gamnan tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Hi-Potion
        r - Round Shield
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 12hits (21% chance), 10% chance to Silence, CT25
02. SA - Water Spout
         after first 8 commands - a
         again after next 16 commands - a
03. SA - Kick
         all battle - u
04. SA - Lunge
         all battle - u
05. SA - High Jump
         after each 16 commands - a
06. IA - Hi-Potion
         when zoning & HP < 70% - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2

-------------------------------------------------------------------------------
No279/b Bwagi                     G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 11    | 1593          | 231       | 16      | 14      | 39      | 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 16      | 9     | 11    | 3     | 0           | 5   | 109       | 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Brawler, Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Bwagi tends to focus on Balthier. If Balthier isn't in the party, Bwagi tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - 30 gil
        u - Potion
        r - Hi-Potion
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (17% chance), CT25
02. MA - Cure
         Ba'Gamnan HP < 70% - on Ba'Gamnan - u
         Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a
03. MA - Vox
         when zoning - a
04. MA - Fire
         all battle - r
05. MA - Thunder
         all battle - r
06. MA - Blizzard
         all battle - r
07. MA - Protect
         all battle - on Ba'Gamnan - c
08. MA - Shell
         all battle - on Ba'Gamnan - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2

-------------------------------------------------------------------------------
No279/c Gijuk                     G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 11    | 1650          | 210       | 15      | 11      | 40      | 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 15      | 11    | 12    | 4     | 0           | 5   | 109       | 16
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Gijuk tends to focus on Balthier. If Balthier isn't in the party, Gijuk tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - 30 gil
        u - Potion
        r - Hi-Potion
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, 7% chance to score critical, CT28
02. MA - Cure
         Ba'Gamnan HP < 70% - on Ba'Gamnan - u
         Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a
03. MA - Vox
         when zoning - a
04. SA - Ram
         all battle - u
05. SA - Lunge
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2

-------------------------------------------------------------------------------
No279/d Rinok                     G: Boss               C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 11    | 1745          | 200       | 16      | 12      | 38      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 16      | 10    | 10    | 3     | 0           | 5   | 109       | 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
It is not required to win this battle, you can run away.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - 30 gil
        u - Water Mote
        r - Hi-Potion
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (2% chance), CT26
02. MA - Vox
         when zoning - a
03. SA - Jump
         all battle - u
04. SA - Ram
         all battle - u
05. SA - Lunge
         all battle - u
06. IA - Hi-Potion
         when zoning & Ba'Gamnan's HP < 70% - on Ba'Gamnan - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2; Save 09, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv18
It is not required to fight this battle. You can flee all the way back to the
Lhusu Mines entrance (you will lose the pursuers once you enter [Shaft Entry]),
which is also marked by [red X].
Do be careful not to fight any monsters that spawn on your way back - Ba'gamnan
is close behind you. I cleared Ba'gamnan and sidekicks out with two nice
Quickies, but be advised that you do not gain anything for victory except some
gil.
Before going into Lhusu Mines you picked up some nice spells, so it is nigh
time to put them to use. Begin by casting Disable with everybody, and be sure
to target Bwagi as well, as he tends to stand back a bit - your main target is
to Disable Ba'Gamnan (his physical can Silence you, so wear Rose Corsage) and
Bwagi. All of the guys start with Protect on, so your physicals will be doing
reduced damage. Next thing to do is chuck Silence on Bwagi to shut him up for a
bit, although it is a good idea to Silence everybody, and that way nobody can
cast any magic; in addition, all but head honcho can be put under Blind. With
Ba'Gamnan and Bwagi disabled start taking HP chunks off of Gijuk and Rinok, and
you can use Dark for some area damage. Cure will not heal as quickly as you
sustain damage, so use Hi-Potions for healing. When Gijuk and Rinok are
eliminated, eradicate Bwagi and leave Ba'Gamnan for last. He has a nasty area
attack Water Spout and High Jump, but they can luckily be blocked. When
Ba'Gamnan is by his lonesome, he is no longer a serious threat and you will
kick his bangaaish ass easily.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- When you defeat them (or not), return to Bhujerba.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- Back in Bhujerba you'll witness a scene - Lamont leaves. Ascend the stairs
for another scene - you'll need to press Square at different places in order to
spread a rumor that you're Basch. Raise the [Notoriety] bar all the way to 100%
and an event will take place. Parijanahs will give you big boost to gauge, but
stay away from Sainikahs.

- After the events in [The Cloudborne] inn [red X] appears on the map, denoting
Marquis' - the entrance is to the left of the armor shop.

- While still in the inn, check Notice Board and read on new bill.
- Bill No.4 Nidhogg (rank 1 mark)
  petitioner Aekom is in [Bhujerba / Lhusu Square]

- Go speak to petitioner to formalize the contract - target in found in [Lhusu
Mines / Transitway 1].


===============================================================================
LHUSU MINES dungeon
===============================================================================

[Lhusu Mines / Shaft Entry]

- Head N and loop around the area for SW exit. You can now examine the 'Gate
Switchboard' and operate it to lift the heavy bar.

[Lhusu Mines / Oltam Span]

- Go W across the bridge.

[Lhusu Mines / Transitway 1]

- You will see Nidhogg as soon as you enter. Prior to battle draw away all
surrounding enemies (Steelings and skeleton enemies), so you aren't bothered by
extras.

-------------------------------------------------------------------------------
No220   Nidhogg                   G: Rank 1 Mark        C: Blue Basilisk
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 10    | 6079          | 120       | 21      | 11      | 40      | 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 25      | 12    | 4     | 3     | 0           | 5   | 780       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
 50%: Shell, Haste, Bravery
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : HP Devour (Saber), Attack CT = 0 (HP < 20%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Antidote
        u - Tanned Hide
        r - Aries Gem
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 9hits (10% chance), 4% chance to Poison, CT25
02. SA - Gnaw
         HP > 50% - r
         50% > HP > 20% - u
03. SA - Saber
         start of battle - a
04. SA - Tail Spear
         HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Transitway 1; save10, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv18
Checking status affinities and considering our options, you can put a number of
stuff on it - Slow, Blind, Immobilize and Silence. Well now, this just made the
battle a lot easier. With Slow on Nidhogg can't attack as fast, with Blind
it'll miss often and with Immobilize it'll be glued to the spot - only thing
you gotta make sure is that you cast debilitating magic with chr with highest
MAG. Tail Spear has a bit longer reach than other skills but if you wield
ranged weapons, it won't touch you at all. Reapply Immobilize when it wears off
and soon you emerge victorious.
Here's what you can expect when fighting it head-on - wear Tourmaline Ring to
void Poison. Saber gives Nidhogg the power to double the power of own attacks
at expense of taking as much damage as it dealt (Saber effect eventually wears
off). Cast Protect on everyone and then begin clawing off its HP. For most of
battle you'll be peltered with Gnaw and regular physical. Once it enters
critical, Tail Spear is used for some big damage and then regular physical all
the way until it's KOed.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After defeating it, return to Bhujerba.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- Speak with Aekom and claim these rewards: 600 gil, Rose Corsage, Balaclava,
and Great Serpentskin. You can sell Great Serpentskin for some monies, though
the item itself is connected to a quest. That can still be completed even if
you sell Great Serpentskin, you just won't get the best rewards. YOU WILL GET
BARHEIM KEY STILL, THOUGH.

- Spend LP, gather gil and purchase new stuff from shops (tech Souleater;
magics Stona, Water, Break and Reflect). You will be stuck in next dungeon for
a while.

- At this point I had enough gil to buy Forgotten Grimoire for 20000 gil, which
gives you Warmage's Monograph KI, which causes additional loot to drop from
amorphs and undead enemies. If you need gil, go to [Lhusu Mines / Shunia
Twinspan] and fight skeletons there. You will build up a huge chain and a lot
of loot to boot. It is imperative that you gain enough gil for this Monograph.

- Get a healthy supply of Phoenix Downs. When you have it, teleport to
Westersand.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- Make way to [Corridor of Sand] and stand close to the line that separates the
screens. We'll be using three chrs for a neat trick. In this area rare game
Dustia appears - to force it to spawn, one chr's HP must be below 10%. Now,
read next paragraph very carefully.

- I have read about a nice trick you can perform with enemies that can teleport
between locations on the screen. Dustia is an example of such enemy. Now that
you have Warmage's Monograph, you have a 30% chance that Dustia will drop
Arcana loot (you need 15 of them for Hermes Sandals) - also, since this is
Monograph loot, battle chain is irrelevant. When you get Dustia to spawn, make
sure you're close to the exit of the area, so that you're able to zone within
matter of one/two seconds.

- Dustia can be killed instantly when you use Phoenix Down on it. When it dies,
it will float up for a moment (dropping any loot as well), then disappears, and
EXP and LP notice pops up. If possible, quickly grab the loot bag, but make
sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come back to
[Corridor of Sand], Dustia will appear again assuming one chr's HP is below
10%. That way you can force it to spawn indefinitely - level up, gather LP for
licenses etc. Make sure you keep few Flame Staffs for your inventory, as you'll
need them in a short while.

- If you mess up in your killing process, you need to leave Westersand
completely in order to allow Dustia to respawn.

- With 15x Arcana in your possession, drop by any merchant to sell them off
along with 33x Gysahl Greens and Hermes Sandals will appear for sale on bazaar.
Cough up the money and you have Auto-Haste accessory. Spiffy!

- Back to Bhujerba now.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- I also did Rocktoise hunt at this moment.

- Go to [Khus Skygrounds] and talk to moogle Pilika there to start Rocktoise
hunt. Mark is found in [Lhusu Mines / Site 2], which is the place where
Ba'gamnan jumped you.


===============================================================================
LHUSU MINES dungeon
===============================================================================

- Make you way to [Lhusu Mines / Site 2].

[Lhusu Mines / Site 2]

- Once here, go to the place where Ba'gamnan ambushed you. There you will see a
big turtle, your next mark to take on.

-------------------------------------------------------------------------------
No246   Rocktoise                 G: Rank 1 Mark        C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 16    | 17548         | 999       | 25      | 17      | 55      | 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 32      | 12    | 9     | 0     | 0           | 8   | 1530      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | absorbs | -       | weak    | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | yes | imm | yes | imm | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+, HP Devour, Counter,
       Counter+
Gain : Attack CT = 0 (HP < 20%)
Lose : Null EVA (HP < 50%), HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Turtle Shell
        r - Aged Turtle Shell
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (10% chance), 4% chance to Slow, CT25
02. MA - Fire
         foe is far - u
03. MA - Thunder
         foe is far - u
04. MA - Blizzard
         foe is far - u
05. MA - Dark
         foe is far - u
06. SA - Purify
         under status change & foe is far - a
07. SA - Focus
         MP < 20% & foe is far - a
08. SA - Stone Stomp
         HP > 20% & foe is close - u
09. SA - Sonic Turn
         HP > 20% & foe is close - u
10. SA - Flash
         HP > 20% & foe is close - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 2; save14, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv19
Checking status affinities and considering our options, you can put a number of
stuff on it - Slow, Blind, Immobilize and Silence. That's a lot of HP to take
down and bad statuses are here to save Ashe. Or save the day? I like saving
Ashe option more... First of all inflict Silence and Blind on turtle, thus
successfully crippling its battle potential - no more magic and lotsa troubles
to hit you with physicals. You will need to renew Slow and Immobilize when they
wear off.
Make sure that your tank always stays close to mark and keep Protect on that
chr at all times, since he/she will be taking the frontal offensive role, and
the other two chrs will wield ranged weaponry. Don't allow tank to wander too
far away or it will prompt the mark to use Purify.
Turtle's pass-ables are interesting - once it loses half HP, it'll no longer
inflict double damage with physicals and it loses the ability to null EVA, so
your tank's shield will be able to block some of the attacks.
When critical HP is reached, its magic power increases and it no longer
requires to charge rephys, so be on the lookout and keep up the healing.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Once you whack it, return to Bhujerba.


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- Return to Pilika and receive 1200 gil, 2x Hi-Potion and Heavy Coat for
completing your hunt.

PILIKA SIDEQUEST

- Talk to Pilika again and she will need you to get her diary from 2nd floor of
Clio's shop. You will get Merchant's Armband KI, then go to Clio's Technicks.
Once inside, search near the bookshelves and press Action to obtain Pilika's
Diary KI. You can read it, if you want (hm, I wonder why noone likes the other
pet...).

- Return to Pilika once again and return the diary. If you answer that you
'Read it.', you will get Kilimweave shirt. But if you answer 'I've done
nothing.', you get Shepherd's Bolero in return.

- Now go to [Travica Way] and head for [red X] mark. Once there, speak to left
Sainikah, and choose first option twice.

AWESOMENESS CHECK NUMERO THREE!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Stona, Water, Break, Reflect
  - 20 out of 81 total
- ...and following techs:
  Souleater
  - 7 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Death
- Extra : Instakill CritHP foe

==========================  7 MARKS OUT OF 45 SLAIN ===========================


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
DREADNOUGHT LEVIATHAN dungeon
[Dreadnought Leviathan / Port Launch]
  - SCR
[Dreadnought Leviathan / Port Section]
[Dreadnought Leviathan / Large Freight Stores]
[Dreadnought Leviathan / Starboard Section]
[Dreadnought Leviathan / Sub-control Room]
[Dreadnought Leviathan / Airship Berth Access]
[Dreadnought Leviathan / Central Brig Access]
[Dreadnought Leviathan / Brig No.1]
  - SCR
  - Tetran
  - ASHE JOINS YOUR PARTAY!
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.15
Dreadnought Leviathan

No. 1 Dreadnought Class Airship
Being the flagship of the 8th Fleet of the Archadian Imperial Army
The 8th Fleet was assigned to the Galtea Tactical Force of the Western Armada,
under the command of Judge Ghis. Fitted with a skystone made to resist the
effects of jagd, the Leviathan was a linchpin of the Imperial's army main
force.
Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping
those. Now aren't I a good girl?"
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo15
Drop till you shop             - SHPNo09
Weather forecast               - W&TNo16
Chest contents list            - TRENo11
ASHE'S POSTCARD COLLECTION No.15 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Dreadnought Leviathan / Port Launch]

- You will get map of Leviathan and Vossler joins as Guest chr. Save at SCR and
take E exit.

[Dreadnought Leviathan / Port Section]

- Walk around the room, taking care not to step into red lasers. If you do,
alarm will go off and a couple of extra enemies will appear. You might want to
switch Gambit off for your other chrs, so they don't chase after enemies. In
this room reach either of SE exits (your final destination is marked with [red
X]).

[Dreadnought Leviathan / Large Freight Stores]

- Walk around the outer perimeter of the room and take either of E exits.

[Dreadnought Leviathan / Starboard Section]

- Work your way thru the small maze, killing enemies - at N end of the room
you'll find Bulkhead Release. Examine it with Action and choose second option
given - if alarm is currently in effect, nothing will happen, so wait for alarm
to go off and then try again. Take nearby N exit.

[Dreadnought Leviathan / Sub-control Room]

- Kill all enemies in the room, then examine another Bulkhead Release - choose
second option. You can now open the door leading S in the middle of the room.

[Dreadnought Leviathan / Airship Berth Access]

- Keep on keeping S to enter next area.

[Dreadnought Leviathan / Central Brig Access]

- Brace yourself for a boss battle.

- BOSS 2x Judge (lv11, 2245 HP), 3x Imperial Swordsman, Imperial Magus. Save11.
- party lv19
- Judge knows Attack, Lunge, Tri-Attack
Concentrate on taking out Magus and Swordsmen first. Once they're gone, focus
your attention on one Judge at a time. When Judge's HP goes below 50%, he'll
begin using powerful Tri-Attack, so make sure you have more than 40% HP
available.

- After the battle you get No.1 Brig Key KI. SW door ahead of you can now be
opened, so do it.

[Dreadnought Leviathan / Brig No.1]

- [Red X] area entered. Open C-203 door and go shopping at Tetran's. Among
other things you should purchase Reflect magic, and Battle Harness accessory.
C-201 door has SCR and an Urn inside. Open the Urn to obtain Systems Access Key
KI. C-204 has nothing of interest. What interests ME is in C-202... our sweet
Ashe.

- She joins the party - I kick Bal out and switch Ashe in. Expend her LP mostly
on improving her stats and magic licenses, and above all, make sure she learns
TWO (2) Quickenings. Simply scan the License grid and look for closest
Quickening slots.

[Dreadnought Leviathan / Central Brig Access]

- Alarm will blare. Now you have to go aaaall the way back to the beginning of
Leviathan. Fun, no? LET'S DO IT! With two hot females on your side, you can't
possibly lose. Take N exit.

[Dreadnought Leviathan / Airship Berth Access]

- Now walk near outer perimeter of the room and take S exit.

[Dreadnought Leviathan / Large Freight Stores]

- You will be in the big room, where there are two E and two N exits at upper
floor; you enter from lower floor. There are two Security Stations on lower
floor as well. Get near one (now you can operate it thanks to System Access
Key), examine it and choose first, second, and first option. You will turn the
alarm off for 60 seconds, so use that time to get as close as possible to your
exit point. After dinking with the alarm, head upstairs and take either of N
exits on upper floor.

[Dreadnought Leviathan / Port Section]

- Keep flooring it for the exit, until a scene takes over. Penelo joins the
party and Vossler leaves. Like with Ashe, have Penelo learn TWO (2)
Quickenings. You will also obtain Manufacted Nethicite KI, as well as
Manufacted Nethicite accessory. Make your party Fran, Ashe, Penelo. Actually,
do whatever you prefer, and I prefer all female party. After the scene continue
running toward the exit. But you won't be able to leave without kicking
someone's ass. At this point I was lv19 with Vaan.

[Dreadnought Leviathan / Port Launch]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No379   Judge Master Gh.          G: Imperial Army      C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 14    | 4120          | 330       | 17      | 12      | 47      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 22      | 9     | 6     | 3     | 0           | 22  | 530       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+
Gain : Damage Resist (Greater Barrier)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Judge Master tends to focus on foe who draws the most hate. If HP > 40% and
Ashe is in party, he tends to focus physical attacks on her.
------------------------------------ NOTES ------------------------------------
Appears with 3x Imperial Swordsman.
Battle ends once Judge loses 80% HP.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Dark Mote
        r - Jackboots
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (14% chance), 5% chance to Blind, CT25
02. MA - Aero
         HP < 80% - 1x - a
         HP < 60% - 1x - a
         HP < 40% - 1x - a
03. MA - Protect
         start of battle - a
04. SA - Kick
         all battle - u
05. SA - Lunge
         all battle - u
06. SA - Greater Barrier
         HP < 60% & Aero was cast - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Dreadnought Leviathan / Port Section; Save 12, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv19
Battle begins with three additional Swordsmen behind you. Wipe the smiles off
their faces with few well placed blows before they get the chance to Tri-Attack
you, then turn your attention to Judge. After losing some HP he will cast
Protect - we have no means of removing that so just cope with it for now.
Further in the battle Greater Barrier is used - aside from visually seeing that
Judge gains both Protect and Shell the hidden effect of the skill is Damage
Resist, making him reduce any damage he takes by 30%. So what can we do to help
ourselves win the battle?
For starters, Judge can be put under Slow and Blind. When that is done, throw
Protect and Shell on yourself. Take care to renew your protective buffs when
they wear off. To avoid Aero damage you can Reflect yourself as well, but in
that case you will need to switch to healing with Potions. Judge's physical has
a chance to Blind you, so remove that with Blindna or Eye Drops. There is
nothing you can do to prevent Greater Barrier's effects, only to stick with
your assault (take care to recast Shell and Protect when they wear off) until
Judge is history (bring his HP into critical range).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================


===============================================================================
THE SKYCITY OF BHUJERBA town
===============================================================================

- You're back in Bhujerba's aerodrome. Go see Ondore again, marked by [red X]
on your map. Talk to the guard, pick first choice and scene will unfold.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- At this point my main attack force (Vaan, Fran, Ashe) each had two
Quickenings learned, while my reserve chrs (Penelo, Bal, Basch) each had one
Quickening.

- Save your game at GCR and do some shopping. Before you exit W, I recommend
visiting Rabanastre, as the shops now offer new wares (most importantly magics
Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk; and techs Traveler, Numerology).

- With Quickies in hand, you can now take down some of more powerful critters,
like Wild Saurian and Werevolf. It's worth investing some time in these fights,
as they yield pretty good EXP.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- At this point I bought all magic spells currently available, as well as all
gambits available, and all techs (except Souleater and Traveler).

KTJN SIDEQUEST

- Go speak with Ktjn again and she will ask you another question.
'I knew my choice would bring hardship, yet...'
- You should've thought it through. [+1 point] <--- pick this answer
- Things will get better. [-1 point]

- Go to [The Sandsea] and accept new bills.
- Bill No.7 Wyvern Lord (rank 2 mark)
  petitioner Sherral is in [Rabanastre / East End] (inside Amal's)

- Go speak to petitioner to fomalize the contract. Sherral will inform you
about Wyvern's location being on extreme W edge of [Nam-Yensa Sandsea]. For now
let us postpone this hunt, as we will complete it in due time.

- Exit Rabanastre S to [Giza Plains].


===============================================================================
GIZA PLAINS area
===============================================================================

SUNSTONE MAKING QUEST

- Make way to [Nomad Village] and talk to Masyua to get a shot at making
sunstones again. Run around the plains like before, charging the stone. Once
full, bring it back to Masyua for possible maximum reward of 200 gil, 2x Potion
and Holy Stone (you can get less depending on quality of the sunstone). You can
repeat this infinite amount of times.

TIME REQUIRED          | REWARD
-------------------------------------------------------------------------------
less than 7 minutes    | 200 gil, 2x Potion, Holy Stone
between 7~15 minutes   | 150 gil, Holy Stone
between 15~35 minutes  | 100 gil
longer than 35 minutes | 50 gil

- This wraps up the quest.

- Return to Rabanastre and use GCR to warp to [Dalmasca Westersand / The
Western Divide]. Take W exit from here to reach...


===============================================================================
OGIR-YENSA SANDSEA area
[Ogir-Yensa Sandsea / Platform 1 - East Tanks]
  - exit to Westersand
[Ogir-Yensa Sandsea / Platform 1 - Refinery]
[Ogir-Yensa Sandsea / East Junction]
  - exit to Zertinan Caverns
[Ogir-Yensa Sandsea / Primary Tank Complex]
[Ogir-Yensa Sandsea / Central Junction]
  - exit to [Zertinan Caverns / Canopy of Clay], which ultimately leads to
    S-most part of [Nam-Yensa Sandsea / Withering Shores]
[Ogir-Yensa Sandsea / Platform 2 - Refinery]
  - exit to Nam-Yensa Sandsea
[Ogir-Yensa Sandsea / Platform 1 - South Tanks]
[Ogir-Yensa Sandsea / South Tank Approach]
[Ogir-Yensa Sandsea / Yensa Border Tunnel]
  - merchant Dyce (only appears here at this point of storyline)
  - GCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Nam-Yensa Sandsea
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.16
Ogir-Yensa Sandsea

A desert region in the west of Jagd Yensa, most of it covered in fine-grain
sand that ebbs and flows like water, compared from antiquity to a sea.
Abandoned drilling rigs can be found here and there, dotted about the
ever-shifting terrain.
In the past, the Rozarrian Empire sought to draw rich oils from the ground
here, but relentless attacks from the Urutan-Yensa, who consider the sandsea to
be solely theirs, drove them away. Men are now a rare sight inside the desert
borders.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo16
Drop till you shop             - SHPNo10
Weather forecast               - W&TNo17
Chest contents list            - TRENo12
ASHE'S POSTCARD COLLECTION No.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You begin at [Platform 1 - East Tanks]. Continue on and climb the structure,
then follow the straightforward path W to enter [Platform 1 - Refinery]. There
is lots of treasure in [Ogir-Yensa Sandsea] and many of the pots contain pieces
of equipment. Last time I shopped for equipment was after Lhusu Mines events
and since then I was doing just fine.

- Vossler joins as Guest chr again. When you go down from the structure, you
will have several others to choose from - take W one and get the map for
[Ogir-Yensa Sandsea] at the top from the Urn. Descend back down, and now ascend
N structure.

- You have a choice of three paths to take - take SW path to [Platform 1 -
South Tanks], then SW path again to reach [South Tank Approach]. Finally go W
to enter [Yensa Border Tunnel]. Examine GCR here to save your game, buy any
supplies you need, and then return E to [South Tank Approach].

- Now follow to [Platform 1 - South Tanks], then W to [Platform 2 - Refinery],
and W again to [Nam-Yensa Sandsea].


===============================================================================
NAM-YENSA SANDSEA area
[Nam-Yensa Sandsea / The Sandscale Bank]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - Wayward Chocobo (available later in the game)
  - exit to Ogir-Yensa Sandsea
[Nam-Yensa Sandsea / The Urutan-Yensa Sea]
[Nam-Yensa Sandsea / Withering Shores]
  - exit to Zertinan Caverns
  - S-most portion of the area can only be accessed by taking exit to Zertinan
    Caverns from [Ogir-Yensa Sandsea / Central Junction]
[Nam-Yensa Sandsea / Augur Hill]
  - exit to Ogir-Yensa Sandsea
[Nam-Yensa Sandsea / Yellow Sands]
  - exit to Zertinan Caverns
[Nam-Yensa Sandsea / Demesne of the Sandqueen]
[Nam-Yensa Sandsea / Trail of Fading Warmth]
  - merchant Dyce (only appears here at this point of storyline)
  - exit to Tomb of Raithwall
[Nam-Yensa Sandsea / Simoon Bluff]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.17
Nam-Yensa Sandsea

The desert in the west of the Jagd Yensa. Fine sand beats in waves against the
feet of the rolling dunes of this region which, together with the Ogir-Yensa
Sandsea, is called the Great Yensan Sandsea.
To the west of the Nam-Yensa lies the gorge known as the Valley of the Dead, sa
called because it has been the scene of many an ill-starred adventurer's
demise.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo17
Drop till you shop             - SHPNo11
Weather forecast               - W&TNo18
Chest contents list            - TRENo13
ASHE'S POSTCARD COLLECTION No.17 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Save at SCR and talk to moogle. Choose 'Tell me.' to hear about Urutan
troublemaker. Take the W exit to [The Urutan-Yensa Sea]. Only one way to take
to [Withering Shores].

- You'll see two enemies run off, so give chase. In the vicinity a battle
storms against Urutan Eater, so help them out by killing it, and finish the job
by cleaning up the remaining 'allies'. Save 15, BLMC.

- Head E to [Augur Hill] and cross the small bridge as soon as you enter to
find the Urn with map of [Nam-Yensa Sandsea]. Return to the moogle in [The
Sandscale Bank] and talk to him. Head to [Ogir-Yensa Sandsea] for a brief
moment and ascend the first tank and you'll see a scene. Back down and return
to [Nam-Yensa Sandsea].

- Another scene. Talk to the moogle afterwards, and then examine 'Rogue Urutan
Flower'. Press Action to pick up Eksir Berries. Now return to [Withering
Shores] where you killed Urutan Eater and head W to [Demesne of the Sandqueen].

- Go down the structure, then go S, and turn W to reach [Trail of Fading
Warmth]. Here go W and head for NW exit to reach the exit from the sandsea. You
will know you're on right path when you run into Dyce's item shop. At this
point I had enough money to purchase Forgotten Grimoire for 19000 gil, which
gave me Knight's Monograph KI (causes additional loot to drop from giants and
insects). Take W exit to [The Tomb of Raithwall].

AWESOMENESS CHECK NUMERO FOUR!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk
  - 27 out of 81 total
- ...and following techs:
  Traveler, Numerology
  - 9 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Death
- Extra : Instakill CritHP foe


===============================================================================
THE TOMB OF RAITHWALL dungeon
[The Tomb of Raithwall / Valley of the Dead]
  - GCR (appears when Garuda is pushing up the daisies)
  - merchant Dyce (only appears here at this point of storyline)
  - exit to Nam-Yensa Sandsea
[The Tomb of Raithwall / Hall of the Destroyer]
  - also connected to [Hall of the Sentinel] via hidden passage, which appears
    once both Demon Walls are defeated (does not show on your Select map)
[The Tomb of Raithwall / Hall of the Sentinel]
  - also connected to [Hall of the Destroyer] and [Royal Passage] via hidden
    passage, which appears once both Demon Walls are defeated (does not show on
    your Select map)
[The Tomb of Raithwall / Royal Passage]
  - also has a secret portion of the area, which is accessible once both Demon
    Walls are defeated (does not show on your Select map)
[The Tomb of Raithwall / Northfall Passage]
  - a portion of the area which is accessible after you activate both north and
    south pedestals does not show on your Select map
[The Tomb of Raithwall / Southfall Passage]
  - a portion of the area which is accessible after you activate both north and
    south pedestals does not show on your Select map
[The Tomb of Raithwall / Cloister of Flame]
[The Tomb of Raithwall / Chamber of First Light]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.18
Tomb of Raithwall

West of the Jagd Yensa, deep in the Valley of the Dead, lies the tomb of
Dynast-King Raithwall, a titanic stone structure built during the age of the
Galtean Alliance to celebrate his subjugation of the lands bordering the
Naldoan Sea.
Inside can be found many technologies and architectural marvels beyond the ken
of modern man. In addition to Raithwall's crypt, the tomb contains priceless
royal treasure, and only those with proof of direct lineage are suffered
within. Intruders are met with traps and guardians most terrible. Though the
sky pirates know of the treasure's existence, none have succeeded in its theft
as yet.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo19
Drop till you shop             - SHPNo12
Weather forecast               - W&TNo19
Chest contents list            - TRENo14
ASHE'S POSTCARD COLLECTION No.18 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- As you enter, you will be given a chance to save your game, so don't pass up
the opportunity.

- Know that at this point you can turn around and go kill Wyvern Lord mark in
[Nam-Yensa Sandsea / Simoon Bluff], then return to Rabanastre to accept three
new bills and kill those marks as well. This will give you the chance to buy
Reverse magic and Nihopalaoa accessory from Clan Provisioner, and as such
Garuda is first storyline boss that you could use Reverse against (it's immune,
though).

[The Tomb of Raithwall / Valley of the Dead]

- Press on and a fight with the boss.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No091/a Garuda                    G: Avion              C: Diver
aggressive ---------------------- STATISTICS ---------------------- Flying: yes
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 16    | 6754          | 360       | 26      | 14      | 55      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 32      | 10    | 6     | 3     | 0           | 11  | 1310      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | absorbs | weak
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Attack+
Gain : Attack CT = 0 (Enrage)
Lose : Attack+ (use Eksir Berries), Attack CT = 0 (use Eksir Berries)
------------------------------ TARGET PREFERENCE ------------------------------
Garuda tends to focus on foe closest to it. Subject to change.
------------------------------------ NOTES ------------------------------------
You can run away from the battle.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Gold Needle
        u - Giant Feather
        r - White Fang
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (10% chance), 4% chance to Sleep, CT25
02. SA - Enrage
         start of battle - a
03. SA - Lunge
         after Eksir Berries are used - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Valley of the Dead; Save 17, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv23
Cast Protect on yourself before going further. Take care to renew your
protective buffs when they wear off. When Garuda appears, it will use Enrage on
itself to be able to quickly attack. If you use Eksir Berries you got a while
back, they will reduce Garuda's HP by a notch and nullify Attack+ and
Attack CT = 0 abilities. If you look at status affinities, you see it can be
affected by Sleep, which you can have up to this point in the game. You can
also Blind Garuda to further make it difficult for it to hit you; and another
thing you can put on is Sap from Bleed magic.
It has a weakness to Dark element, and you just happen to have Dark magic too.
So the fastest way to kill it is put it to Sleep (magic damage is 50% greater
if target is sleeping), cast Reflect on yourself (excluding Vossler, who should
be KOed), and then keep casting Dark on yourself as well. It will bounce off
and hit Garuda three times! Otherwise Vossler will assist with Telekinesis
until you win. Garuda s a flying enemy, so you will need to equip ranged
weapons. Should things turn grim, you can run away and try again later; and
don't forget that you can now have Cura (AOE heal) and Raise.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After kicking its ass, the ancient device will stir and a GCR appears. Also
check with Dyce's shop behind you (buy Sash (null Slow) and Argyle Armlet (null
Blind)). Skip buying anything weapon related for now, there is a strong sword
coming up to be picked, but do buy these magics: Aero, Balance. Dyce will be
here until you collect Dawn Shard, and he disappears afterwards. Then ascend
the stairs, save at GCR, and examine the 'Ancient Device' (will turn into 'Way
Point') nearby to be transported inside the tomb. For now let it be, there is a
mark nearby waiting to be hunted.

AWESOMENESS CHECK NUMERO FIVE!
- Before you depart for the hunt, you can have following magics in addition to
  those mentioned under previous 'Numero' checks:
  Aero, Balance
  - 29 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Death
- Extra : Instakill CritHP foe


===============================================================================
NAM-YENSA SANDSEA area
===============================================================================

- Go to [Trail of Fading Warmth], then take NE exit to [Simoon Bluff]. Hike it
all the way to N portion of the area, making way past enemies, and soon enough
you will spot Wyvern Lord.

-------------------------------------------------------------------------------
No226   Wyvern Lord               G: Rank 2 Mark        C: Greater Wyvern
aggressive ---------------------- STATISTICS ---------------------- Flying: yes
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 18    | 18669         | 720       | 24      | 17      | 55      | 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 28      | 6     | 5     | 0     | 0           | 8   | 1440      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | weak    | -       | absorbs | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Yensa Scale
        u - Crooked Fang
        r - Wyvern Wing
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 7hits (10% chance), 4% chance to Petrify, CT25
02. MA - Aero
         all battle - u
03. SA - Ram
         all battle - u
04. SA - Gust
         all battle - u
05. SA - Breath
         HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Nam-Yensa-Sandsea / Simoon Bluff; save17, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv24
Cast Protect and Shell on yourself before going further. Take care to renew
your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Slow, Blind,
Immobilize and Sleep.
Sleep will be our strongest ally in this battle, as well as Windbreaker which
will halve Aero's and Gust's damages. Some Gold Needles is handy to have in
case someone gets Petrify status. Put the best shield you have on your tank,
and outkit two other chrs with ranged weapons. We're set, now engage.
Immediately bombard the mark with Sleep until it connects and then get your
tank away or disable his/her gambits so that mark doesn't get woken up by
accident. Mark is weak to earth element, but sadly we never get access to earth
magic attacks. On the other hand, it is vulnerable to other elements except
wind - employ Reflect-THIS! strategy by casting Dark off your chrs put under
Reflect. In no time at all the mark falls from the sky and is no more.
Battle-wise, mark relies mainly on Aero and Breath. Once it loses half HP, it
can dish out heavier phd, and once it enters critical stage, beware of Breath
skill (it's used only once in battle). Mark's attack power increases further,
as does its defensive power - both still pose no serious threat to your chrs.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Return to [The Tomb of Raithwall / Valley of the Dead].


===============================================================================
THE TOMB OF RAITHWALL dungeon
===============================================================================

[The Tomb of Raithwall / Valley of the Dead]

- Use GCR to tele to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Visit Sherral in weapon shop to receive these awards: 1000 gil, Longbow,
Shell Shield (this is a nice piece of equipment!).

- Go to [The Sandsea] first and accept new bills.
- Bill No.5 White Mousse (rank 5 mark)
  petitioner Sorbet is in [Westgate], in front of aerodrome
- Bill No.6 Ring Wyrm (rank 3 mark)
  petitioner Balzac is in [Lowtown / North Sprawl]
- Bill No.8 Marilith (rank 5 mark)
  petitioner Tavernmaster is in [The Sandsea]

- Go and speak to the petitioners to get the hunts formalized.

- I did Marilith hunt at this moment.

- Now travel to Westersand, then to [Shimmering Horizons] and enter [Zertinan
Caverns].


===============================================================================
ZERTINAN CAVERNS area
[Zertinan Caverns / Invitation to Heresy]
  - exit to Westersand
[Zertinan Caverns / Hourglass Basin]
[Zertinan Caverns / Sandfalls]
  - E-most part is connected to [The Undershore] via hidden passage
[Zertinan Caverns / Halls of Ardent Darkness]
  - exit to Ozmone Plain
[Zertinan Caverns / The Undershore]
  - SCR
  - E-most part is connected to [Sandfalls] via hidden passage
[Zertinan Caverns / Arthroza Quicksands]
[Zertinan Caverns / The Balamka Fault]
  - exit to Ogir-Yensa Sandsea
[Zertinan Caverns / Drybeam Cavern]
[Zertinan Caverns / Darkened Wharf]
  - exit to Nam-Yensa Sandsea
[Zertinan Caverns / Canopy of Clay]
  - exit to Nam-Yensa Sandsea
  - exit to Ogir-Yensa Sandsea
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.19
Zertinan Caverns

A great cavern complex stretching along the length of the inland sea between
Ordalia and Kerwon. Its passages twist and turn, winding their way from the
Jagd Yensa to Dalmasca, and even Bancour.
Labyrinthine and dark, the caverns provide an excellent place for criminals and
bandits to hide from the authorities.
The reaches near the Great Yensan Sandsea are known for their frequent deadly
subterranean sand drifts, and the fierce wyrms that make their home there.
Nearer to Bancour, the smell of brine grows stronger, and many of the cavern
mouths open out onto cliffs overlooking the sea.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo19
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo19
Chest contents list            - TRENo15
ASHE'S POSTCARD COLLECTION No.19 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Access to Zertinan Caverns is available fairly early in the game, but you
can't get very far past the sandfalls that block your progress. These caves are
fully explorable after you escape from Leviathan.

- You land in [Invitation to Heresy]. Loiter in the area for about 6 minutes,
then go to the part in the middle where there are lots of cacti and Marilith
shall appear.

-------------------------------------------------------------------------------
No228   Marilith                  G: Rank 5 Mark        C: Crimson Serpent
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 38    | 54921         | 540       | 35      | 19      | 74      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 21      | 21    | 7     | 0     | 0           | 22  | 3510      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | immune  | immune  | immune  | weak    | immune  | immune  | immune
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : Parry (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : Null EVA (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Fire Stone
        u - Prime Tanned Hide
        r - Fire Crystal
POACH:  none
SP.IT: ki - Serpentwyne Must
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 9hits (10% chance), fire based, CT25
02. SA - Gnaw
         HP > 50% - r
         50% > HP > 20% - u
03. SA - Tail Spear
         HP > 20% - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Zertinan Caverns / Invitation to Heresy; save01, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv25
Cast Protect on yourself before going further. Take care to renew your
protective buffs when they wear off. Checking status affinities and considering
our options, you can put some stuff on it - Slow and Blind. It isn't much, but
better some than none.
Battling this mark is slightly different than others before it - its rephy is
fire based and it doesn't have any magic skills. Engage in battle and put Slow
along with Blind on it immediately. For first half of battle Mari ignores EVA,
but with Blind on its attacks will sometimes miss. You're looking at Gnaw and
Tail Spear for most of the fight, and after Mari has lost half HP have
everybody wear best shields cos the mark no longer ignores EVA. This actually
makes the battle a bit easier.
Make sure your HP is topped with Cura - when Mari enters critical HP, its ATT
and DEF increase (only rephys are used now) but as long as you keep it under
Blind and Slow, you'll emerge victorious.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After the battle you receive Serpentwyne Must KI. Return to Tavernmaster in
[The Sandsea] and claim 2200 gil, Serpent Eye and 3x Teleport Stone.

- Return to Westersand.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- Travel to [The Western Divide] and save your game, then return to [Windtrace
Dunes] and check if the sandstorm is blowing, which is what you want. Proceed E
until you run into Ring Wyrm.

-------------------------------------------------------------------------------
No224   Ring Wyrm                 G: Rank 3 Mark        C: Lesser Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 32    | 128648        | 999       | 38      | 22      | 74      | 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 49      | 18    | 22    | 0     | 0           | 16  | 6300      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
 50%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Counter+
Gain : Null EVA (HP < 50%), Parry (HP < 50%), Counter (HP < 50%),
       Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Phoenix Down
        u - Hi-Potion
        r - Water Magicite
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Confuse, CT25
02. MA - Fira
         foe is far - u
03. MA - Thundara
         foe is far - u
04. MA - Blizzara
         foe is far - u
05. MA - Immobilizega
         all battle - u
06. SA - Restore
         HP < 50% - 1x - a
07. SA - Rake
         HP > 20% & foe is close - u
08. SA - Fireball
         foe is far - u
09. SA - Breath
         HP > 20% & foe is close - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Dalmasca Westersand / The Western Divide; save37, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv25
Cast Protect and Shell on yourself before going further. Take care to renew
your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Slow, Immobilize
and Blind.
This time it will be Immobilize in tandem with Reflect who save the day. You'll
need to take down a lot of HP, and Ring Wyrm will be helping you all the way.
Reflect your chrs before entering battle and when it starts, spread them out
and begin casting Immobilize until it connects. Take care to be careful of
rephy's Confuse and pop on wimpy weapons in that case (Sap from Breath is
manageable). With Immobilize on Wyrm, get away some distance, equip ranged
weapons and group chrs together so that Wyrm is forced to use elemental spells
since it can't get close to you.
Whenever you're hit with element spell, it'll get reflected and hit Wyrm three
times for some huge damage. Combine with ranged weapons' damage you're dishing
out and it means a quick HP reduction for Wyrm. Once Wyrm loses half HP, it'll
use Restore to recover 30% HP, but that's nothing you should worry about. And
when it enters critical HP, its rephys are executed instantly and you won't see
Rake and Breath anymore.
If you're going in for close melee damage, know that Wyrm's attacks can be
blocked with best shield and some of the Shield Block augments learned. After
it uses Restore, Wyrm will ignore EVA - but apply Blind and its attacks may
still miss.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Report to Balzac and claim 200 gil, Moon Ring and Icebrand.

- If you indeed do kick their asses, you will be able to buy Reverse magic and
Nihopalaoa accessory from Clan Provisioner! If you need money to buy it, go
chain some Dustia foes in Westersand and then sell loot it drops.

- As Niho is on the very end of Accessories license series, your main chrs may
not be able to acquire that very license they need when you buy the accessory.
But remember that your reserve chrs also gain LP when you defeat enemies, so
one of them will surely have enough LP that you can buy the license. In this
case, you will be using such a chr in boss battles just for the moment when chr
shall throw Remedy on boss with Niho equipped. For best effects make sure that
the chr who will be using Niho also learns all three Remedy Lore licenses.

- And regarding your main attack force, make sure they also learn those Remedy
Lore licenses.

- Visit [Clan Hall] and speak to Mont for following rewards:
- for Vanguard rank: 3x Hi-Potion, 2x Teleport Stone
- for Headhunter rank: 2x Ether, 2x Teleport Stone

- I did White Mousse hunt at this moment. Buy a few Alarm Clocks, for they will
come in handy in following battle.

- Enter [Garamsythe Waterway].


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Overflow Cloaca]

- Go S.

[Garamsythe Waterway / Central Waterway Control]

- Save your game, then exit W.

[Garamsythe Waterway / No. 10 Channel]

Work your way S.

[Garamsythe Waterway / West Sluice Control]

- You'll need to get past few Malboro Overking foes, which I advise dispatching
with Warp. When you step in part of area covered in water, something falls from
ceiling.

-------------------------------------------------------------------------------
No222   White Mousse              G: Rank 5 Mark        C: Mutant Flan
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 15    | 69469         | 999       | 36      | 25      | 69      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 60      | 35    | 18    | 0     | 0           | 24  | 3420      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
 50%: Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Resist G&M, Null VIT, CritHP -> ATT+
Gain : Spellspring (HP < 20%), Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Echo Herbs
        r - Hi-Potion
POACH:  none
SP.IT: ki - Broken Key
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Sleep, CT25
02. SA - Waterga
         HP > 50% - u
         50% > HP > 20% - c
         HP < 20% - a
03. SA - Slowga
         HP > 50% - u
         50% > HP > 20% - r
04. SA - Toxify
         HP > 50% - u
         50% > HP > 20% - r
05. SA - Slap
         HP > 20% - r
06. SA - Flash
         HP > 50% - u
         50% > HP > 20% - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Garamsythe Waterway / West Sluice Control; save35, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv26
Cast Protect and Shell on yourself before going further. Take care to renew
your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Blind, Sleep,
and Berserk.
Sleep will again be your strongest ally in the battle, and make sure you wear
Sash and Tourmaline Ring acc to counter Slow and Poison statuses from Mousse.
If you kept Flame Staffs from Dustia chaining before, now's the time to equip
them.
When Mousse drops from ceiling, spread your chrs out, max out chrs' MAG and
begin casting Sleep until it connects and make sure to put on correct acc in
case Mousse casts Slowga or Toxify. Or to simplify the matter, equip Niho and
toss Alarm Clock on the mark for insta-sleep. Works 100% of the time, no hassle
required. Now that Mousse is asleep, switch to casting Fire on the blob - since
it's sleeping and weak to fire, damage done will be tripled (if Flame Staff is
equipped, even 4,5x as much damage).
Sleep will wear off soon, so make sure you're prepared for applying it again.
Do not allow Mousse to gain sanity after critical stage, as it will spam
Waterga until your chrs are gone. Reduce Mousse's HP all the way to zero and
you win.
An alternate way to winning this fight is putting Mousse on Berserk, in which
case it won't be using any skills except rephys. Sure it can attack way faster
and stronger, but it doesn't ignore EVA and putting Blind on it is another
superior tactic.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle you will receive Broken Key KI. When you give it back to Sorbet,
he will give the key to his bro to have it repaired. It will later turn out to
be Sluice Gate Key, but you can only obtain it after you claim Dawn Shard. As a
reward for completing the hunt you get 2800 gil, Yoichi Bow.

- Seek GCR and warp to Raithwall's.

AWESOMENESS CHECK NUMERO SIX!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Reverse
  - 30 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Reverse, Death
- Extra : Instakill CritHP foe

========================== 11 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
THE TOMB OF RAITHWALL dungeon
===============================================================================

[The Tomb of Raithwall / Valley of the Dead]

- Touch the 'Way Stone' and you will enter interior of the tomb.

[The Tomb of Raithwall / Hall of the Destroyer]

- As you go W, something will start moving behind you. BTW, I have posted a
Bill for a mark with a spiky hair, and nobody has showed up yet - that makes me
a sad panda.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No281/a Demon Wall                G: Boss               C: Guardian
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 18    | 22187         | 450       | 31      | 17      | 44      | 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 36      | 20    | 14    | 0     | 0           | 30  | 1350      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
 50%: Reflect, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound,
       Piercing Magic, CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Demon Wall tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
This is an optional battle.
You can run away from the battle.
A special meter shows up on right side of screen showing how close boss is to
flattening you against the back wall - if that happens, it is game over.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Gold Needle
        u - Solid Stone
        r - Solid Stone
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (10% chance), 4% chance to Petrify, CT25
02. MA - Blindga
         HP > 80% - u
         HP < 80% - r
03. MA - Silence
         all battle - r
04. MA - Sleep
         HP > 80% - r
         HP < 80% - u
05. MA - Telega
         HP < 80% & 2 or more chrs are fighting - a*
         * when your party again consists of 2+ chrs, next Telega is used after
           boss inputs 4 commands
06. SA - Doom
         HP > 80% - r
         HP < 80% - u
07. SA - Annul
         all battle - on chr with most MP - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Hall of the Destroyer; Save18, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv27
This will be one tough nut to crack. Looking at status affinities it is only
susceptible to Slow and Blind, but you have a small chance that boss starts
with Reflect on, so that is out of window. You can keep coming back and check
on it if Reflect is on in subsequent battle. And boy do I hate this guy's PA.
First off, thanks to Null VIT it will always inflict status on you, unless you
are wearing accessory which makes you immune. And you can't hope to reflect
spells back as boss has Piercing Magic. You can null Silence and Blind, but for
Sleep you will have to rely on Alarm Clock for now. Even though boss has Null
VIT, you can cast Shell on yourself to have 50% less chance for boss to hit you
with status effects.
Coming into battle with Protect on will be first smart decision, as is
equipping Argyle Armlet to be immune to Blind - be sure to switch in Rose
Corsage for each time boss tries to Silence you. As battle starts, pay
attention to meter on right side of your screen - if you get pushed all the way
against the wall, you'll have an instant game over. Boss will wail on you with
status magic the most before it begins to ready Telega after losing only 20%
HP. At this time one of your chrs will be sent into X-Zone, and there is no way
of countering this status, except by traveling into another screen. If somebody
gets targeted for Telega, have that chr perform a Quickie. When chr is lost to
X-Zone, swap in another chr from reserve.
Boss will rarely use its regular attack, and Doom isn't of importance either,
because battle will end before Doom counter reaches zero. Since you have access
to Berserk, cast it on two of your attackers and let them get to work on
lowering Wall's HP to dangerous levels (make sure they can null Blind). Or
perform an oilslick by using Oil on boss and then blasting it with Fire. Its
attack increases when in critical, but as pointed out earlier, it much rather
uses status magic. Remember, if things go grim, you can flee the battle and
retry later when you regroup or have better equipment.
There is another way to quickly defeat it by employing same tactic that you
used against Garuda. Reflect all your chrs and then cast either Dark or Aero
(latter is little bit stronger) on yourself to have your magic reflected four
times! Repeat as needed until boss falls and becomes dust. Literally.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After the battle you will see 'Azure Jewel' in the wall behind the now
deceased boss. Nothing can be done about the jewel just yet, instead travel W.

[The Tomb of Raithwall / Hall of the Sentinel]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No281/b Demon Wall                G: Boss               C: Guardian
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 16    | 10332         | 450       | 26      | 17      | 44      | 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 32      | 17    | 12    | 0     | 0           | 9   | 1350      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
Gain : Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Demon Wall tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
You can run away from the battle.
A special meter shows up on right side of screen showing how close boss is to
flattening you against the back wall - if that happens, it is game over.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Gold Needle
        u - Solid Stone
        r - Quality Stone
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 4hits (17% chance), CT25
02. MA - Blindga
         HP > 50% - u
         HP < 50% - r
03. MA - Silence
         all battle - r
04. MA - Sleep
         HP > 50% - r
         HP < 50% - u
05. MA - Telega
         HP < 50% & 2 or more chrs are fighting - a*
         * when your party again consists of 2+ chrs, next Telega is used after
           boss inputs 8 commands
06. SA - Doom
         all battle - r
07. SA - Annul
         all battle - on chr with most MP - r
08. SA - Chain Magick
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Hall of the Sentinel; Save 19, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv27
About two times easier than earlier Demon Wall. This one has less HP, longer
hallway for advancing, and doesn't begin with Reflect crap on. Also, you can
examine burning pillars on side of hallway and choose to fiddle with them. If
flame goes out, boss will be temporarily stopped, but if flame turns blue, boss
gains a bit of advance speed boost. All in all, I didn't touch them at all.
Also, unless you pack correct accessory, boss will always succeed to putting
you under bad status. Like before, you can escape from this Wall as well into
previous hall.
Begin by casting Protect and equipping Argyle Armlet to null Blind. Even though
boss has Null VIT, you can cast Shell on yourself to have 50% less chance for
boss to hit you with status effects. Take care to renew your protective buffs
when they wear off. Now the next option is to Reflect yourself - this will
bounce back everything except Telega, Doom and Annul, but if you do that, you
will need to cure with items.
If Reflect doesn't suit you, remain healthy with Cura and use Alarm Clock to
wake up sleepy chrs. Put boss under Slow and Blind to have it taste some of its
own medicine. Expect to have one chr baleeted into X-Zone, so you could be
better off chucking a Quickie with that chr. When chr is lost to X-Zone, swap
in another chr from reserve. Doom won't bother you, and in case of being
Annul-ed, simply use Charge to recover some MP. Once boss loses half HP, it
will fortify itself with Chain Magick, allowing it to cast magics instantly -
maybe Reflect on yourself sounds like a good idea now? Additional quick way to
dispose of boss is Oil-ing it and then... Fire it up! There is another way to
quickly defeat it by employing same tactic that you used against Garuda.
Reflect all your chrs and then cast either Dark or Aero (latter is little bit
stronger) on yourself to have your magic reflected four times! Repeat as needed
until boss falls and becomes dust. Literally.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- Killing this Demon Wall now causes the 'Azure Jewel' to become functional.
Also, Dyce outside has a couple of new wares available, so drop him a visit -
hmm, new magics! Buy Regen and Confuse to expand your repertoire.

AWESOMENESS CHECK NUMERO SEVEN!
- Before you return to the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Confuse, Regen
  - 32 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk, Regen
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
- Extra : Instakill CritHP foe

[The Tomb of Raithwall / Hall of the Destroyer]

- Check the jewel and two paths of stones will rise, making access to hidden
parts of the dungeon, meaning you will not see them in the map, when you check
it out.

- The sword I mentioned before is Demonsbane. I recommend going outside and
save your game at GCR, as getting the sword may take a few tries. Once ready,
take either of the paths you just created and travel W.

[The Tomb of Raithwall / Hall of the Sentinel]

- Travel W.

[The Tomb of Raithwall / Royal Passage]

- Path now leads N and S, and it matters not which you take. You will travel
down lots of stairs and eventually some Tallows will start dropping in on you.
Here look for the chest - it may contain Demonsbane (or Holy Mote, or some gil,
or chest may not even be there). If you see no chest, reload the game. I
suggest you go for two Demonsbane swords, which is what I got. Once you have
two swords, travel to [Hall of the Sentinel], that is the regular 'way' into
tomb.

[The Tomb of Raithwall / Royal Passage]

- Go downstairs and open the Urn for map of [The Tomb of Raithwall]. Blue 'Way
Stone' will return you to [Hall of the Destroyer]. From this platform descend N
stairs and press on towards N room. Once you reach two paths branching E, take
lower one. At the end enter N door to reach N room, which is first of your
objectives.

[The Tomb of Raithwall / Northfall Passage]

- Move thru rooms (while doing so, I suggest to Poach Lesser Chimeras until you
get Main Gauche - this exceptional dagger offers +34 Evade) until you find one
with 'Northfall Pedestal' containing red switch. Press the switch (will lower
the Mystic Altar by a half), kill enemies that appear and then examine red 'Way
Stone' behind you to be teleported back to the platform.

[The Tomb of Raithwall / Royal Passage]

- From this platform descend S stairs and press on towards S room. Once you
reach two paths branching E, take lower one. At the end enter S door to reach S
room, which is second of your objectives.

[The Tomb of Raithwall / Southfall Passage]

- Move thru rooms until you find one with 'Southfall Pedestal' containing green
switch. Press the switch (will totally lower the Mystic Altar), kill enemies
that appear and then examine green 'Way Stone' behind you to be teleported back
to the platform. Use the blue 'Way Stone' to transfer behind 1st Demon Wall,
and then the yellow 'Way Stone' to get to [Valley of the Dead]. Save your game
at GCR (you also need to buy few Handkerchiefs), then return to the
three-teleport-platform and use either red or green teleport (I used red) to
return to the place where you pushed the appropriate switch.

- If following red trail, you will see a hole in the wall in place where Mystic
Altar used to be (W from 'Way Stone'). Follow this new path and then take S
door.

[The Tomb of Raithwall / Cloister of Flame]

- Proceed to center of the room and... heeey, what's that?

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No262   Belias                    G: Esper              C: The Gigas
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 20    | 15943         | 999       | 28      | 17      | 58      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 35      | 14    | 9     | 0     | 0           | 15  | 1350      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, CritHP -> MAG+,
       Half MP Cost
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Spellspring (HP < 50%),
       Magic CT = 0 (HP < 20%), HP Devour (Saber),
       Damage Resist (Greater Barrier)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
Belias tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Aries Gem
        u - Ether
        r - High Arcana
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. MA - Fire
         HP > 80% - r
         HP < 80% - u
03. MA - Firaja
         HP < 50%, after Greater Barrier is cast - a
         again after next 12 commands - a
04. SA - Saber
         HP < 80% - 1x - a
05. SA - Greater Barrier
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Tomb of Raithwall / Cloister of Flame; Save 20, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv28
Okie dokie, your first esper fight! It is indeed trial by fire, and fire you
shall have - plenty of it, in fact. Esper commands fire element, and as such
you should avoid using it, but you are perfectly welcome to blast Belias with
Water spell. Checking status affinities we see that you can only put Slow and
Sap on it - better something than nothing; Belias also doesn't combo and is
quite slow in getting attacks off. Shell should be your primary means of
defense, followed by Protect and that is it. Take care to renew your protective
buffs when they wear off.
Belias will alternate between swiping at you and slinging Fire every now and
then until you reduce its HP far enough for it to use Saber. At this point its
physical damage output doubles, at the expense of Belias taking as much damage
as it dishes - effect will eventually wear off. Once esper loses half HP, it
will greet you with a healthy dose of Firaja, followed by Greater Barrier (I
hate this move) for the known combo of Protect, Shell and Damage Resist. If
anyone gets affected by Oil from Firaja, use Handkerchiefs immediately! Don't
let your chrs succumb to something as crappy as Fire spell.
Also from losing-half-HP point onward boss turns into formiddable opponent, as
its attacks become stronger. Whoever your tank is, having that chr equipped
with shield is useless, as Belias now ignores EVA and will always hit you, so
put a stronger weapon into chr's hands.
Once Belias' HP dwindles into critical range, it can now cast magic instantly,
and you don't really want to see another Firaja (unless you're with Shell all
the way to the highway). It is only a matter of few well placed attacks at this
point until Belias bites the bullet. Here, have some cheese with that.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- You gain the ability to summon Belias - congratulations! You have become a
summoner! Now hold you chocobos a bit - killing Belias has updated the wares in
some stores way back in Rabanastre. Since I am a completionist and you are too,
I advise turning around and making a hoppalongcassidy to Yugri's Magicks in
[Rabanastre / East End] to purchase Esuna and Gravity. Additionally, Batahn's
now carries Shear and Achilles techs.

- I wish to point out that you don't have to return to Rabanastre at this
moment, since you'll go there as part of the story in next 20 minutes of
gameplay. The only reason you even want to go to Raba is to purchase new magics
and techs.

AWESOMENESS CHECK NUMERO EIGHT!
- Before you return to Raithwall's Tomb, you can have following magics in
  addition to those mentioned under previous 'Numero' checks:
  Esuna, Gravity
  - 34 out of 81 total
- ...and following techs:
  Shear, Achilles
  - 11 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk, Regen
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness

Whether or not you decide to go all the way back to purchase updated warez,
that's up to you... If you do, return here when you're done shopping and take W
exit. If you didn't go, take W exit, too.

[The Tomb of Raithwall / Chamber of First Light]

- Go W all the way and you'll nab Dawn Shard KI and Dawn Shard accessory at the
end. Turn around and use blue 'Way Stone' (choose second option).

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

[The Tomb of Raithwall / Hall of the Destroyer]

- Use yellow 'Way Stone' to get out of the tomb.

[The Tomb of Raithwall / Valley of the Dead]

- Save your game!


======================= WARNING! ONE TIME ONLY DUNGEON! =======================
LIGHT CRUISER SHIVA dungeon
[Light Cruiser Class Airship Shiva]
======================= WARNING! ONE TIME ONLY DUNGEON! =======================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.20
Light Cruiser Shiva

No. 1 Light Cruiser Class Airship
Belonging to the 8th Fleet of the Archadian Imperial Army.
Ordered to return to Rabanastre after the nethicite fragment known as the "Dawn
Shard" was recovered, but...
Ashe comments: "There are spoilers in rest of the entry, so I shall be skipping
those. Now aren't I a good girl?"
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo20
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo21
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.20 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Light Cruiser Class Airship Shiva]

- After some scenes, it's time to kick traitor's ass.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No---   The Traitor               G: Imperial Army      C: Dalmascan Military
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 20    | 9318          | 693       | 23      | 16      | 49      | 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 26      | 13    | 10    | 4     | 0           | 30  | 1260      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | yes | imm | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+, CritHP -> DEF+
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Traitor tends to focus on Basch. If Basch isn't in the party, he tends to focus
on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
Appears with 3x Imperial Swordsman.
Fran begins the battle in Berserk.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Hi-Potion
        r - Black Belt
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 12hits (8% chance), CT35
02. MA - Reflect
         magic casting is detected - a
03. SA - Enrage
         HP < 40% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Light Cruiser Class Airship Shiva; Save 21, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv28
The boss' sidekicks should kiss the floor immediately, which shall be partially
accomplished by Fran's Berserk rage - OMG, it's the bunny on the warpath!
Checking boss status affinities he can be put under number of crap - Slow,
Sleep, Sap and Berserk. You definitely don't want the latter on him, so refrain
from tacking it on - but you certainly want Slow and Sleep on. Be careful
though - as soon as magic casting is detected, boss will Reflect himself, so
you should chuck Sleep and Slow on at the same time and hope that magics hit
boss before he is done with Reflect. Or you can cast Reflect on yourself and
bounce spells to him in that way (heal with items in this case).
Cast Protect and Regen on yourself and take care to renew your protective buffs
when they wear off. His Shell and Haste will eventually wear off on their own,
and he has no means of regaining them, so you're cool in this field. Keep
poking his HP down until he loses half HP - at that time he will always hit you
and his damage output increases. When he loses 60% of HP, say hello to Enrage
and even madder comboing rate following afterwards. Keep your cool and remember
that you have Cura to keep you healthy and Raise to revive fallen comrades. In
about few more chucks of sword swinging traitor starts to push up the daisies.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Not much to do afterwards except watch fireworks fly. Oh no, what are they
doing to Shiva? My preciousssss!


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] first and accept new bills.
- Bill No.9 Enkelados (rank 2 mark)
  petitioner Sugumu is in [Jahara / The Elderknoll]
- Bill No.10 Croakadile (rank 2 mark)
  petitioner Sadeen is in [Giza Plains / Nomad Village] (only during Rains!)

- New equipment, spells, techs and gambits are available at the stores. Buy
techs Shear and Achilles (if you did not bother coming here after defeating
Belias, that is), and spells Esuna and Gravity (if you did not bother coming
here after defeating Belias, that is)!

- Visit [Clan Hall] and speak to Mont for following rewards:
- for felling Demon Wall: 600 gil, Warp Mote
- for felling optional Demon Wall: 1200 gil, Electrum
- for commanding 1 esper: 2x Arcana, 2x Teleport Stone

- Mont has another elite mark available:
- Priority Petition No.3 Orthros (rank 5 mark)
  Petitioner Contrite Thief is found in [Lowtown / North Sprawl]
- Priority Petition No.4 Gil Snapper (rank 3 mark)
  petitioner Nanau is in [Giza Plains / Crystal Glade] (only during Rains!)

- Go talk to Contrite Thief to get the hunt started - she will implore you to
go talk to Samal in [South Sprawl] for additional info on how you can find
Orthros. If you do that, Samal will tell you that Orthros preferes targets
which I prefer... ahem, that Vaan may not exactly be Orthros' type...

KTJN SIDEQUEST

- Go speak with Ktjn again and she will ask you another question.
'I would be as she is. Do you think it possible?'
- Sure, if you put your mind to it. [-1 point]
- I don't know your sister. [0 points]
- It'll never happen. [+1 point] <--- pick this answer

- I was now able to buy Forgotten Grimoire for 21000 gil, which gave me Mage's
Monograph KI, which causes additional loot to drop from fiends.

- If you have already kicked White Mousse's ass, go speak to Sorbet in
[Westgate] to receive Sluice Gate Key.

- Take GCR to Bhujerba.


===============================================================================
THE SKY CITY OF BHUJERBA town
===============================================================================

BHUJERBAN MADHU QUEST

- There are six sections of the city, and eight places you can enter for a
total of 14. In each of these you can find 'Bottle of Spirits', which is
Bhujerban Madhu liquor. Find all 14, and then sell them to interested clients
for 1000 gil / bottle (you can sell all 14 bottles to same person, if you so
desire), then return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to aerodrome and book a flight to Nalbina. Choose to sleep on the journey.


===============================================================================
NALBINA FORTRESS town
===============================================================================

JULY QUEST

- Go to [West Barbican] and approach two Imperials near the exit to Highwaste.
BTW, if you jumble the letters in their names, you will get two familiar names.
A short scene will unfold and you will see July in it. Afterwards rent a
chocobo from Gurdy nearby and ride it towards two Imperials. Another scene
follows and July asks you to come visit her in Archades later. This is all that
can be done at the moment. You can now enter [Mosphoran Highwaste] and battle
the enemies there for some good EXP.

ZODIAC SPEAR

- This is the earliest point in the game when you can go and try claiming
Zodiac Spear for yourself. Getting there? Not a problem - from Nalbina go to
[Mosphoran Highwaste], then to [The Salikawood], beat up King Bomb boss, and
follow into [Necrohol of Nabudis]. Have fun!


===============================================================================
MOSPHORAN HIGHWASTE area
[Mosphoran Highwaste / Southern Skirts]
  - exit to Nalbina
[Mosphoran Highwaste / Summit Path]
  - exit to Estersand
[Mosphoran Highwaste / Empyrean Way]
  - has choco-tracks to [Skyreach Ridge]
[Mosphoran Highwaste / Rays of Ashen Light]
  - Wayward Chocobo
[Mosphoran Highwaste / Babbling Vale]
  - GCR
  - merchant Luccio
  - Strahl's Anchor (available when Strahl has free travel)
  - later in game you can knock down 'Weathered Rock' on W end
[Mosphoran Highwaste / Trail of Sky-flung Stone]
  - knock down 'Weathered Rock' to make a shortcut to [Rays of Ashen Light]
[Mosphoran Highwaste / Northern Skirts]
[Mosphoran Highwaste / Halny Crossing]
  - exit to Salikawood
[Mosphoran Highwaste / Skyreach Ridge]
  - has choco-tracks to [Empyrean Way]
[Mosphoran Highwaste / Empyrean Seat]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.21
Mosphoran Highwaste

Mighty mountain range standing between Dalmasca and Nabradia. Well-known for
its odd rock formations: overhangs forming roofs over the mountain paths, and
lone spires of rock jutting toward the sky.
In a col between the peaks is a flat area where spring water bubbles from the
ground, creating an ideal resting place for weary travelers. The shrines
standing in the clearing were built during the Galtean Alliance, the names of
the gods they enshrine long since lost to the ken of Man.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo29
Drop till you shop             - SHPNo16
Weather forecast               - W&TNo31
Chest contents list            - TRENo21
ASHE'S POSTCARD COLLECTION No.21 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Last area can only be accessed after your party reaches Phon Coast. More
details are further down in the walkthru.

- From [Southern Skirts] travel W to [Summit Path] (while you're in this area,
make sure to track down and kill some Wary Wolf rare foes in order to obtain
Power Armlet, an acc which nulls Stop), and then take SE exit to [Babbling
Vale].

- Here you will find GCR for the area and a merchant, which you should
definitely check out, for he sells Golden Amulet (doubles LP earned), Thief's
Cuffs (improves stealing rate and allows to steal multiple items in one go),
Ruby Ring (adds Reflect when worn), Nishijin Belt (null Sleep), Gillie Boots
(null Oil), and Quasimodo Boots (null Sap). After shopping is done, go around
Highwaste and kill stuff for EXP, LP and loot. Always have Golden Amulet
equipped on your reserve chrs so they gain LP while your main chrs defeat foes.
I gathered enough LP so that my main party learned third and final Quickies.

- There's lots of shrines around this section - they will come into play much
later in the game, helping you claim an esper and to get access to other parts
of the area you cannot yet reach.

- When you think you had enough, use GCR to warp to Estersand.


===============================================================================
DALMASCA ESTERSAND area
===============================================================================

CACTUAR QUEST

- Go to village's river bank and talk to Tchigri. His dad is missing, so they
ask you to tag along for some protective mission - agree to help and you will
travel to [North Bank Village]. Here talk to Ruksel and you return to [South
Bank Village]. Talk to Dantro's wife and she will mention about boiling the
flower you gave her before and dropping it behind her house. Go there and
examine 'Dran?' spot for a new cactus to pop out. Return to Tchigri and travel
to [North Bank Village] again. Get close to biggest cactus and voila. You will
get 1000 gil and Wyrmfire Shot. The ferry is running again, so you can now
freely cross between the two villages.

- In [North Bank Village] you will find a moogle from Cartographers', who sells
a map of [Mosphoran Highwaste] for 2400 gil.

- Depart for [Broken Sands] area of Estersand. When you get there, look around
for white-flowered trees around middle of the area - check the 'Mysterious
Glint' and you will obtain Valeblossom Dew. There are three total to be found,
and MAKE SURE YOU DO NOT SELL THEM. If you're goofy enough to sell them anyway,
return to [Broken Sands] and look for Valeblossom Dew again - you need to give
at least one to Dantro's wife in order to proceed to next step. Also look for
point of interest called 'Weathered Rock' - when it is struck, it will collapse
and create a small shortcut in the area.

DESERT PATIENT QUEST

- You will not be able to give her any items needed for this quest until
Cactuar quest is completed.

- Go to Dantro's wife in [South Bank Village] and give her Valeblossom Dew. If
you still have Great Serpentskin in your inventory, she will take that as well
(you must confirm to give her the Great Serpentskin); and like I said several
times before - you don't need to have Great Serpentskin). Then leave the
village and return immediately. Talk to Dantro's wife once more and she directs
you behind her hut.

- Again, you do not need Great Serpentskin at all! If you want, you can decide
to never do Nidhogg hunt, and you'll still nab Barheim Key.

- There is a moogle (*he* has been sick?) behind her hut - talk to him, and you
get Barheim Key KI. Additional reward of Balance Mote, OR Magick Gloves, OR
Golden Amulet will be yours as well, depending on how many items you have
brought to Dantro's wife for healing process. Barheim Key opens another route
to [Barheim Passage] from [Murmuring Defile].

- If you will poke into Barheim's hidden depths, know that you can obtain two
great weapons - Deathbringer (steal from rare enemy Ithuno which appears in
[Special Op Sector 5]), and Zeus Mace (drop from rare enemy Minibug which
appears in [East-West Bypass]).

- Use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- I did Orthros hunt at this moment.

- Enter [Garamsythe Waterway].


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / Overflow Cloaca]

- Go S.

[Garamsythe Waterway / Central Waterway Control]

- Work your way S.

[Garamsythe Waterway / West Sluice Control]

- Travel E.

[Garamsythe Waterway / Southern Sluiceway]

- If your party consists of females only, Orthros will drop from ceiling.
Quickly run E to next room.

[Garamsythe Waterway / East Sluice Control]

- Save your game at SCR, then open the Urn for Garamsythe Candle, which reveals
hidden areas inside Waterway. Make your party consist of all three females,
then return to previous screen.

[Garamsythe Waterway / Southern Sluiceway]

- Go to middle of the room and Orthros appears!

-------------------------------------------------------------------------------
No247   Orthros                   G: Rank 5 Mark        C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 34    | 87141         | 999       | 37      | 25      | 72      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 64      | 35    | 23    | 0     | 0           | 25  | 3600      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell, Haste
 50%: Protect, Bravery, Faith
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> ATT+,
       CritHP -> MAG+, CritHP -> DEF+, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Phoenix Down
        u - Caramel
        r - Slime Oil
POACH:  none
SP.IT: ki - Stolen Articles
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (17% chance), CT25
02. MA - Thundaga
         HP < 50% & foe is close - u
03. MA - Slowga
         all battle - r
04. MA - Break
         all battle - r
05. MA - Bleed
         all battle - r
06. MA - Immobilizega
         foe is far - r
07. MA - Disablega
         foe is far - r
08. MA - Darkra
         foe is close - u
         foe is far - c
09. SA - Phantasmal Gaze
         foe is close - r
10. SA - Lunge
         foe is close - u
11. SA - Slap
         HP < 50% & foe is close - u
12. SA - Flash
         foe is close - r
13. SA - Mythril Bubbles
         HP > 50% & foe is close - r
         HP < 50% & foe is close - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Garamsythe Waterway / Southern Sluiceway; save36, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv29
Orthros will be the first to feel the full power of Niho. Cast Protect, Shell
and Regen on yourself before going further. Take care to renew your protective
buffs when they wear off. Checking status affinities and considering our
options, you can put some stuff on it - Sleep, Disease and Blind.
When you enter battle, have the chr with Niho toss Alarm Clock on Orthros to
put it to sleep. Like with Mousse, don Flame Staffs and begin chucking Fire on
Orthros - fire weakness + Sleep + Flame Staff will give you 4,5x bigger damage.
When it comes to items, Orthros is the only consistent source of Slime Oil - if
you want to unlock all bazaar packages, you'll need to steal couple of Slime
Oils from it.
Orthros has a ton of status attacks, so keeping it asleep is your primary role.
You will no longer have to bonk yourself on the head if status attacks miss
since Niho will inflict statuses for you with 100% chance.
Should you consider fighting Orthros without Niho, have appropriate acc
equipped when it casts its status magic and make sure your chrs are spread out
so that only one is hit at a time. Applying Reflect is a wise idea as well, as
most of mark's spells will be bounced back to it.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle you receive Stolen Articles KI. Report Orthros hunt back to
Contrite Thief and you will receive: 3800 gil, Horakhty's Flame, Unpurified
Ether.

NABREUS' MEDAL QUEST

- Immediately, Samal will give you Blackened Fragment KI. Return to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for Ward of Justice rank: 2x X-Potion, 2x Teleport Stone

- You can now buy Bubble magic from Clan Provisioner in [Muthru Bazaar]!

EARTH TYRANT QUEST

- Talk to Rimzat at [Westgate], then go to [Southern Plaza] and talk to Cotze.
Finally go to [North Sprawl] and speak to Northon near 'Storehouse 5'. You will
need to go Westersand and seek out one half of Windvane.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- From [Galtea Downs] go W to [The Midfault], then S to [Shimmering Horizons]
and then NW to [Windtrace Dunes]. You need to be on a small portion of the area
(SE corner). Here are few Dynast Cactuses. Check them out and near one of them
you will find Wind Globe KI. Pocket it and then return to [Rabanastre /
Westgate].

- You will find Rimzat, Cotze and Northon chatting together. Talk to them and
you get Windvane KI. With this item you can enter [Dalmasca Westersand / Wyrm's
Nest] area, previously inaccessible because of strong sandstorm. Save your game
and then depart for that area.

- Minimap goes haywire on this screen, but press on forward anyway.

-------------------------------------------------------------------------------
No284   Earth Tyrant              G: Boss               C: Greater Tyrant
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 30    | 70892         | 540       | 37      | 15      | 87      | 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 51      | 20    | 24    | 0     | 0           | 21  | 4500      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Hi-Potion
        u - Tyrant Hide
        r - Tyrant Bone
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 11hits (10% chance), 4% chance to Poison
02. SA - Screwtail
         HP > 50% & after each 16 commands - a
         HP < 50% & after each 8 commands - a
03. SA - Ram
         all battle - u
04. SA - Sonic Fangs
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Dalmasca Westersand / Wyrm's Nest; save10, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv29
Cast Protect, Shell and Regen on yourself before going further. Take care to
renew your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Confuse, Sleep,
Slow, Silence and Blind.
Now the quickest and easiest way to subdue the foe is - have a chr toss NihoRem
on Tyrant, Reflect your chrs, then equip Cherry Staffs (powers up wind element)
and begin casting Aero on yourself. End result is Tyrant being struck three
times per cast and its HP quickly dwindling down.
Once Sleep wears off, do take note to apply it again with NihoRem or use Alarm
Clock. Keep up the pressure and Tyrant is soon history.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Now that Earth Tyrant is defeated, later in the game you will be able to
travel to [Phon Coast / Hunters' Camp]. In that camp seek out Rimzat standing
near E-most end of the screen and talk to him about how did your adventure go.

- That wraps up this quest.

ZODIAC SPEAR IS MINE!

- You want Zodiac Spear, don't you? Reach the nearest GCR and warp to
[Mosphoran Highwaste / Babbling Vale], or just floor it there from your current
position.


===============================================================================
MOSPHORAN HIGHWASTE area
===============================================================================

- If not by GCR: from [Southern Skirts] go W to [Summit Path], then W again to
[Babbling Vale]; or from [Summit Path] take W exit to [Babbling Vale]. Inside
is a GCR, item shop (get 1000 Needles tech) and a moogle with a map for
[Mosphoran Highwaste] (in case you did not get it yet from moogle in [North
Bank Village]). When you get it, your goal is to floor it for N exit, where the
entrance to Salikawood is.

- Exit to [Trail of Sky-flung Stone] and proceed going E. Just before you exit
to [Northern Skirts], examine 'Weathered Rock' nearby and smash it. It provides
you with another way into [Rays of Ashen Light].

- From [Northern Skirts] go W to [Halny Crossing] and W again to enter
Salikawood.


===============================================================================
THE SALIKAWOOD area
[The Salikawood / The Omen-Spur]
  - exit to Mosphoran
[The Salikawood / Path of Hours]
  - SCR
[The Salikawood / Trunkwall Road]
[The Salikawood / Diverging Way]
[The Salikawood / Living Chasm]
  - exit to Phon Coast
[The Salikawood / Sun-dappled Path]
[The Salikawood / Garden of Decay]
[The Salikawood / Quietened Trace]
  - GCR
[The Salikawood / Grand Bower]
[The Salikawood / Corridor of Ages]
  - exit to Necrohol of Nabudis
[The Salikawood / Piebald Path]
  - exit to Nabreus Deadlands
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.22
The Salikawood

Forested region in central Nabradia. A path strung between the thick-growing
trees leads towards Archadia. However, many of the tree-bridges are covered
with thick moss, and in advanced stages of decay.
As transport by airship gained prominence, the land roads were abandoned. Now
more beasts walk the woods than travelers.
The forest is the domain of the Kingdom of Nabradia. Abandoned these two years
since its fall, the number of fell beasts within its borders swells daily.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo30
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo31
Chest contents list            - TRENo22
ASHE'S POSTCARD COLLECTION No.22 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- On [The Omen-Spur] take N exit to [Path of Hours]. There is SCR here to save
your game, then hike N to [Trunkwall Road].

- On this screen floor it for SE corner to find a statue with the map for this
area. Now that you have the map, travel to [Quietened Trace] and save your game
at GCR, cast Shell and Protect on yourself, then poke your nose into
[Grand Bower].

-------------------------------------------------------------------------------
No289   King Bomb                 G: Boss               C: Ancient Bomb
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 34    | 37596         | 999       | 35      | 26      | 77      | 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 53      | 19    | 23    | 4     | 0           | 22  | 2050      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Resist G&M, CritHP -> ATT+, Return Damage
Gain : Damage Resist (HP < 40%), Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
You can run away from the battle.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Bomb Shell
        u - Fire Crystal
        r - Bomb Fragment
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 3hits (10% chance), fire based, CT25
02. MA - Fira
         all battle - c
         after all Bomb allies are eliminated - a
03. SA - Lunge
         all battle - u
04. SA - Renew
         King's HP is roughly at 50% - u
         HP < 20% - 1x - a
05. SA - Cry for Help
         any time after all Bomb allies are eliminated - a
06. SA - Chain Reaction
         Bomb ally is close - r
07. SA - Chain Magick
         HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Salikawood / Grand Bower; save30, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv30
Cast Protect, Shell and Regen on yourself before going further. Take care to
renew your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Disease,
Reverse, Slow, Immobilize, Silence, Oil and Sap.
Equip Flame Shields, Miters, best armor you have, and set your gambits to
remove Oil with Handkerchiefs. Then focus on three Bombs prowling around King
and remove them from battlefield.
Once they are gone, turn on King and have it taste some Miter justice - be
advised that King has Return Damage active. Use NihoRem to inflict above
mentioned statuses and you're set. If you don't have Niho yet, inflict at least
Silence, Sap and Immobilize.
Silence prevents King from using Fira and Cry for Help, and that means you'll
be free from reinforcements. Disease will disable boss' Renew and Chain Magick
skills - if boss can't heal, it'll fall quickly.
In case inflicting Disease isn't an option, stay on alert for boss' Renew which
it can use often (for sure when boss enters critical HP - but one time only).
Keep hacking away and you will win in no time. You may have to resort to
Quickies to help you nail the boss in case it keeps healing itself. If things
go grim, you can run away from this battle.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- With King Bomb history, your way is wide open. Return to [Quietened Trace] to
save your game, then from [Grand Bower] go into [Corridor of Ages], and then
take SW exit into Nabudis.


===============================================================================
NECROHOL OF NABUDIS dungeon
[Necrohol of Nabudis / Hall of Slumbering Might]
  - exit to Nabreus Deadlands
[Necrohol of Nabudis / Hall of the Ivory Covenant]
[Necrohol of Nabudis / Cloister of Reason]
  - require Medallion of Love to be able to enter
[Necrohol of Nabudis / Cloister of the Highborn]
[Necrohol of Nabudis / Cloister of Distant Song]
[Necrohol of Nabudis / Cloister of Solace]
  - require Medallion of Bravery to be able to enter
[Necrohol of Nabudis / Hall of Effulgent Light]
  - exit to Salikawood
[Necrohol of Nabudis / The Crucible]
  - require Medallion of Might to be able to enter
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.23
Necrohol of Nabudis

Palace once home to the royal family Nabradia. Called the Verdpale Palace, it
once stood proudly in the middle of a lake.
Now it stands in ruin, destroyed in the attack on Nabudis two years ago. Though
the ghost of the building remains in the crumbling walls, it is wholly gutted
and lies half-submerged in murk.
Now Mist flows freely through its abandoned halls, and its glorious memory is
profaned by a menagerie of vile creatures.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo48
Drop till you shop             - SHPNo21
Weather forecast               - W&TNo46
Chest contents list            - TRENo35
ASHE'S POSTCARD COLLECTION No.23 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Again, to gain access here - King Bomb in Salikawood must be defeated.

[Necrohol of Nabudis / Hall of Effulgent Light]

- The only reason we are here at this moment is to collect Zodiac Spear. Be
advised that this is very dangerous trek and you may get KOed often, but the
ultimate prize is well worth the effort. Baknamy is a very annoying enemy and
if at all possible, try to lure single enemy away from the packs. Or equip Niho
and toss Phoenix Down or Remedy on every enemy you find - that way you'll
render them quite harmless. Anyway, from the entrance go W a bit, and then go a
bit N, then W again to reach a small room with pillar in middle. From the room
go W again to another pillar-in-middle room. Now go S and locate the stairs to
[Cloister of Distant Song].

- There is a secret Baknamy Merchant hidden in Necrohol. You can find it in
[Necrohol of Nabudis / Hall of Effulgent Light]. Make your way to NW corner and
examine the lonely room up there. You will notice a passage leading into
another room (which is not shown on the map) with Pandora. Kill it if you want
(may drop Aegis Shield) and then examine corners of this hidden room until
"???" pops up. Press Action and merchant will appear. At this moment it was
only selling Ethers.

[Necrohol of Nabudis / Cloister of Distant Song]

- When you exit the stairway, go E past pillar-in-middle room, then N. You get
to deal with Elvorets now. At intersection turn E, and then N again. You should
see two Babils now, but we won't fight them. Turn gambits off, and run N past
the Babils, then turn E and run upstairs to next area.

[Necrohol of Nabudis / Cloister of the Highborn]

- Kill some Elvorets, then take E turn. Keep walking until you see two Babils
guarding a passage. Ignore them and go E, then turn N. You will see a small
room on the W and inside 16 treasures. If somehow you have come to possess
Diamond Armlet already, DO NOT HAVE IT EQUIPPED! Pop open all treasure and one
will contain Zodiac Spear, if you have followed my advice and didn't open the
treasures I told you to stay away from. If you have, tough luck, but not all is
lost, as the weapon can be gotten in another way. Now return the way you came.

[Necrohol of Nabudis / Cloister of Distant Song]

- Area should be fairly free of enemies, except maybe some Elvorets or Baknamys
spawning back. If you see Dark Elemental, do not cast any magic near it. If it
comes after you, whip on Reflect and run for the stairs.

[Necrohol of Nabudis / Hall of Effulgent Light]

- Enemies have spawned back, so you will have to kill them (try luring single
enemy away from the pack). When you have just but a final stretch to go, run
for the exit back to Salikawood.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- Sail back to [Quietened Trace] and use GCR to save your game. Now walk over
to [Piebald Path] and enter [Nabreus Deadlands].


===============================================================================
NABREUS DEADLANDS area
[Nabreus Deadlands / Greencrag]
  - exit to Salikawood
[Nabreus Deadlands / The Muted Scarp]
  - SCR
[Nabreus Deadlands / Vale of Lingering Sorrow]
[Nabreus Deadlands / Hope's Reach]
[Nabreus Deadlands / Echoes of the Past]
[Nabreus Deadlands / The Slumbermead]
[Nabreus Deadlands / The Fog Mutters]
[Nabreus Deadlands / Overlooking Eternity]
[Nabreus Deadlands / Succor Midst Sorrow]
  - GCR (disguised Crystalbug, so beware)
[Nabreus Deadlands / Lifeless Strand]
[Nabreus Deadlands / Field of the Fallen Lord]
  - exit to Necrohol of Nabudis
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.24
Nabreus Deadlands

Place once known as Nabudis, the prosperous capital of Nabradia.
In the war against Archadia two years ago, the city was utterly destroyed,
leaving nothing but an eerie waste of swirling Mist. Even by day, the sun does
not penetrate that ever present fog.
Beneath it, the dense Mist has given rise to all manner of bizarre flora and
fauna of an invariably vicious temperament.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo47
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo45
Chest contents list            - TRENo34
ASHE'S POSTCARD COLLECTION No.24 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Again, to gain access here - King Bomb in Salikawood must be defeated.

- From [Greencrag] go W to [The Muted Scarp] (save your game here and make sure
you talk to Ma'kleou by checking all choices he gives you as this is important
for Nabreus' Medal quest), then E to [Vale of Lingering Sorrow]. Check around
NW end of this area to find Urn with map of [Nabreus Deadlands]. Now return to
Salikawood and from there warp to Westersand.

- If you desire, make your way to [Succor Midst Sorrow] - beware, the crystal
is in fact Crystalbug. Kill it and GCR will spawn, so save your game, and you
can also use this GCR to warp to Westersand.


===============================================================================
DALMASCA WESTERSAND area
===============================================================================

- Travel to [Zertinan Caverns], which can now be fully explored.


===============================================================================
ZERTINAN CAVERNS area
===============================================================================

- You land in [Invitation to Heresy]. Travel E to [Sandfalls] and then S to
[Hourglass Basin]. Knock down 'Boulder' to stop sand flow, and then take S exit
to [The Undershore]. Here you will find a welcome SCR, and past it is a hidden
path leading to E-most part of [Hourglass Basin] where Grenades are. When
progress is saved, take W exit from [Hourglass Basin] into [Arthroza
Quicksands]. Man, it is windy down here... Ooops!

-------------------------------------------------------------------------------
No269   Adrammelech               G: Esper              C: The Wroth
aggressive ---------------------- STATISTICS ---------------------- Flying: yes
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 39    | 39630         | 999       | 38      | 30      | 79      | 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 60      | 25    | 21    | 0     | 0           | 42  | 4050      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
immune  | absorbs | weak    | immune  | immune  | immune  | immune  | immune
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
 50%: Protect, Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
       CritHP -> ATT+, CritHP -> MAG+, HP Devour, Half MP Cost
Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%),
       Magic CT = 0 (HP < 10%) (NTSC-J), Magic CT = 0 (HP < 50%) (NTSC-U/C),
       Paling (Perfect Defense), Magick Shield (Perfect Defense)
Lose : Paling (2 minutes elapse OR Flash Arc is used),
       Magick Shield (2 minutes elapse OR Flash Arc is used),
       HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
You can escape from this battle into previous area in order to refresh your
party.
This battle is different in NTSC-J version. Differences are listed above.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Capricorn Gem
        r - High Arcana
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, 4% chance to Sap, CT25
02. MA - Thundara
         Magic CT = 0 isn't active yet - u
         after Perfect Defense dissipates - a
03. MA - Thundaja
         HP < 50% - a
         again after each next 20 commands - a
04. MA - Bleed
         HP < 80% - u
05. MA - Flash Arc
         HP < 80% - a
         80% > HP > 50% & after each next 10 commands - a
         HP < 50% & after each next 20 commands - a
06. SA - Perfect Defense
         after Thundaja - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Zertinan Caverns / Arthroza Quicksands; save38, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv32
Before you come to battle, check to see that you have "Foe: undead" gambit, as
it will be of vital importance. Also needed will be some ranged weapons cos
Adra is a flying foe. Additional preps are done in form of casting Protect,
Shell, Bubble and Faith on your chrs. Having Power Armlet (drop from Wary Wolf)
will prevent Stop status from Thundaja.
Adra can be meddled with by putting Slow and Blind on it. In addition to head
honcho you will need to take care of Shambling Corpse foes that will keep
periodically appearing to offer support to Adra. Unfortunately Corpse is immune
to getting KOed with Phoenix Down, and we'll take care of it with combination
of Niho and Chronos Tear (you can buy them at [Mosphoran Highwaste / Babbling
Vale]).
Before tacking on the hero-way of battle, let me tell you about cheese-way
first. As soon as Adra's intro is done, turn around and return the way you came
(in my case into [Hourglass Basin]) ignoring any Shambling Corpse foes that may
have spawned. When you've escaped from Adra's area, heal up your wounds, turn
around again and enter Adra's area once more. Esper boss music begins playing
immediately, but Adra is nowhere to be found - it is merrily waiting somewhere
in the area until you come close enough.
Slowly progress towards Adra's location, sistematically cleaning out undead
foes that will keep appearing. Expect to eradicate 15~16 enemies before coming
into Adra's reach. When it finally spots you, allow it to come to your location
and engage in battle. Now returning to hero-way of battle...
When battle begins, arrange two chrs' gambits to attack undead foes as they
appear and use third chr to attack Adra itself. You can take care of sidekicks
by casting Disable on them, or equipping Niho and tossing Chronos Tear to
inflict Stop. While Corpses can't do anything, smite them down and when they're
gone, have all chrs join forces against Adra. If you so desire, you can use
Niho in combination with Ethers to drain its MP but it'll eventually gain
enough MP back to shoot occassional Thundara your way. Adra also can't ignore
EVA, so a good shield will go a long way.
During first half of battle Adra will be taking as much damage as it dishes, in
addition to pelting you with Bleed and Thundara (keeping chrs apart is a good
idea to minimize the damage). Cura will prove more than enough to take care of
your healing needs. After losing 20% HP Adra begins using Flash Arc, a more
powerful version of thunder spell - it only hits one chr, though. Not much will
be changing until you enter second half of the battle.
First you'll be greeted with Thundaja which has a chance to inflict Stop (make
sure you're under Shell to halve that chance), and then Adra shields itself
with Perfect Defense (it'll wear off as soon as next Flash Arc is used). While
the boss is impervious to damage, heal yourself or recover MP or reapply buffs.
Once Perfect Defense is history, you'll be treated to Thundara spamathon mixed
with Flash Arc and Thundaja - keeping Shell on is of utmost importance.
Take care to have Adra under Slow, destroy Corpse foes as they pop up or just
have them under Stop check and heal often from constant thunder barrages. Soon
enough Adra kicks the bucket and you gain another ally.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Congrats, you now have the ability to summon Adrammelech. From [Arthroza
Quicksands] go N to [The Balamka Fault]. Here pop open the Urn for map of
[Zertinan Caverns]. From [The Balamka Fault] go W to [Drybeam Cavern], then
into upper portion of [The Balamka Fault] again. Take lower of E exits to
[Sandfalls] and knock down 'Boulder'. Now follow the path and knock down
another 'Boulder', and one more 'Boulder' to clear the path. Now return to SCR
to save your game. If you were to take S-most exit from Zertinan, you will
reach Ozmone Plain, but that would mean skipping on some marks. So be a good
adventurer and return to Rabanastre.

- By the way, if you make way to [Zertinan Caverns / Sandfalls], you'll find
Grenade foes here. Keep up the stealing until you nab some Opal Rings, which
allow you to pierce thru target's Reflect (very useful strategy for some marks
and bosses).

- Once we take down remaining three marks, we shall go and claim another two
espers, so just hang on tight for now.

- Take S exit from Rabanastre to enter Giza Plains.


===============================================================================
GIZA PLAINS area - The Rains
[Giza Plains / Throne Road]
  - exit to Rabanastre
[Giza Plains / Nomad Village]
  - SCR
  - village is empty during rainy season
[Giza Plains / Gizas North Bank]
[Giza Plains / Gizas South Bank]
  - exit to Estersand
  - exit to hidden area [Tracks of the Beast]
[Giza Plains / Crystal Glade]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
[Giza Plains / Warrior's Wash]
[Giza Plains / Toam Hills]
[Giza Plains / Starfall Field]
  - exit to Westersand
  - exit to Ozmone Plain
[Giza Plains / Tracks of the Beast]
  - gain access by cutting down 6x Withered Tree
  - has the Urn with Feather of the Flock KI
  - this area is only available during the Rains
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.25
Giza Plains - the Rains

A vast savannah spreading to the south of the Royal City or Rabanastre, the
environs of which vary drastically between dry and rainy seasons.
Large dark crystals lie scattered here and there across the savannah. During
the Dry, they absorb the sun's radiance and glow with an auric brilliance. A
village of nomadic herders is located near the middle of the grasslands. During
the Rains, the villagers relocate to the mountains. While they reside in the
grasslands, the menfolk rarely return from their herding, leaving the women and
children to their own devices in the village.
These nomads know the art of capturing the energy of the dark crystals in
chunks of magicite, called sunstone, which they then bring to market to sell.
The animals by which the make their living are primarily of cockatrice stock.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo05
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo06
Chest contents list            - TRENo04
ASHE'S POSTCARD COLLECTION No.25 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- It is the Rains season in Giza now. Enemies are stronger, and rain makes
elemental fiends to come out and play. They are masters of strong magic, so
caution is advised if you wanna fight them (Quickie can wipe them out).

- In Giza you should hunt down six 'Withered Trees' (one in [Throne Road], one
in [Nomad Village], one in [Gizas North Bank], one in [Crystal Glade], one in
Toam Hills], and one in [Starfall Field]). Once all of them are struck down,
they give you access to [Tracks of the Beast] portion of [Giza Plains],
accessible from [Gizas South Bank].

- Stop by in [Nomad Village] and talk to Sadeen. He will tell you that
Croakadile can be found near a bridge... well, the bridge you're looking for is
in [Starfall Field]. You can take on the mark right now if you wish, though it
may be a wiser idea to push the story a bit forward, as this will mean new
Guest chr for you and a couple of new spells.

- If you do want to take it on right now, then keep going near the bridges and
eventually Croakadile will drop by to say hello.

-------------------------------------------------------------------------------
No232   Croakadile                G: Rank 2 Mark        C: Mutant Lizard
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 24    | 19449         | 780       | 29      | 18      | 57      | 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 35      | 13    | 13    | 2     | 0           | 10  | 1440      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
weak    | halves  | halves  | halves  | absorbs | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+, Counter+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Horn
        u - Pointed Horn
        r - Aries Gem
POACH:  none
SP.IT: ki - Ring of the Toad
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (10% chance), 4% chance to sleep, CT25
02. SA - Aqua Bubbles
         HP < 20% - 1x - a
03. SA - Gnaw
         all battle - u
04. SA - Growing Threat
         HP < 40% - 1x - a
05. SA - Renew
         HP < 50% & when not in battle - a
06. SA - Angelsong
         HP > 50% - a
         HP < 50% - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Giza Plains / Starfall Field (only during Rains); save22, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv33
Cast Protect, Shell, Regen and Bubble on yourself before going further. Take
care to renew your protective buffs when they wear off. Checking status
affinities and considering our options, you can put a number of stuff on it -
Disease, Reverse, Slow, Immobilize, Silence and Blind.
Mark begins the battle with Shell and Bravery on, and its first move will be
Angelsong. Have Nishijin Belt on to prevent Sleep from rephy and that about
covers it. Toss NihoRem to inflict statuses mentioned above (except Reverse)
and the battle is all but won - it's asleep, in case it wakes up it can't heal
itself, slower attacking speed and rooted to the ground.
Croak is weak to fire, so have chrs don Flame Staffs and start poking the mark
with Fire spells until it falls defeated.
Croak provides a challenge otherwise - once it loses 60% HP, it'll use Growing
Threat (skill which doubles user's lv) and at critical HP it uses Aqua Bubbles
for serious damage. Avoid the danger of having all chrs hit by spreading them
out. If Niho isn't available, you'll want to keep casting Sleep, Slow and Blind
to cripple its fighting capabilities. Make sure you don't wander too far from
the mark or else it'll heal itself to full by using Renew skill.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After the battle you receive Ring of the Toad KI. Return to Sadeen and he
will award you with: 1200 gil, Serpent Rod, Teleport Stone. Sadeen will implore
you to take the ring you got to his beloved. This person is the village elder,
and you can give the ring to her during the Dry. There is still more - when the
ring is returned to the owner, and when it's next Rains season, you can go see
Sadeen again and talk to him for conclusion of his story.

- Also stop by [Crystal Glade] and speak with Nanau there about Gil Snapper
mark. You will receive Silent Urn KI, while location of Gil Snapper is in
[Tracks of the Beast].

- Cut down all six 'Withered Trees' and head to [Tracks of the Beast]. The
weather MUST BE heavy rain with lightning strikes - if it is, Bansat will show
up and inform you of Gil Snapper being in the area, but only one time. And if
it isn't, simply zone between two screens until desired weather comes. Engage
Gil Snapper!

-------------------------------------------------------------------------------
No248   Gil Snapper               G: Rank 3 Mark        C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 37    | 86956         | 999       | 35      | 24      | 77      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 55      | 22    | 23    | 0     | 0           | 20  | 3830      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | weak    | absorbs | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Piercing Magic, CritHP -> ATT+,
       CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Return Damage,
       Half MP Cost
Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - 1000 gil
        u - 2000 gil
        r - 4000 gil
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 11hits (10% chance), 4% chance to Slow, CT25
02. MA - Blizzara
         HP > 20% & foe is close - u
         HP < 20% & foe is close - a
         foe is far - a
03. MA - Blizzaga
         HP < 20% - 1x - a
04. MA - Disablega
         all battle - r
05. SA - Flatten
         HP > 50% & foe is close - r
         50% > HP > 20% & foe is close - u
06. SA - Purify
         under status change & foe is far - a
07. SA - Flash
         HP > 20% & foe is close - r
08. SA - Meditate
         MP < 20% & foe is far - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Giza Plains / Tracks of the Beast (only during Rains); save36, BLMC (accidental
save with Orthros)
------------------------------ GET READY! FIGHT! ------------------- party lv33
Before battle you may want to rid the area of turtles prowling around. Cast
Protect, Shell, Regen and Bubble on yourself before going further. Take care to
renew your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Disease, Slow,
Immobilize, Silence and Blind.
Battle begins and first business is to toss NihoRem - this will Silence the
mark, thus eliminating its magic skills, and Slow and Blind it as well
(otherwise apply statuses with magic spells), then spread your chrs around
Snapper and keep them close. Don't retreat too far or Snapper will Purify
itself of all bad statuses you put on it. Damage-wise Cura will keep you
healthy (note that you take damage for each strike you make at Snapper), and
have Argyle Armlet to null Blind from Flash skill. Everything you'll be getting
poked with is thus Flatten and rephy. Place your chrs just so far away that
Snapper won't use Purify and at same time isn't able to reach you with rephys
or Flatten.
Bansat will keep you up to date with Shell and Protect. Snapper is weak to
thunder element, so mix it in your attack repertoire every now and then. It
gains Damage Resist when it loses half HP.
Once Snapper enters critical range, it chills the battle with Blizzaga and then
spams Blizzara until its defeated... only since you keep it under Silence, no
such attacks occur - instead you're pelted with physicals.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle Snapper will be drawn into the Silent Urn. Now head for SE-most
portion of the map. There open the Urn for Feather of the Flock KI. Return to
Nanau in [Crystal Glade]... where is she? Examine 'Soggy Letter' and learn that
you need to see her during the Dry in [Nomad Village] for the reward - it will
be 3000 gil and Phobos Glaze.

- It's back to Rabanastre again.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for felling Earth Tyrant: 1200 gil
- for felling King Bomb: 1300 gil, Mallet
- for Brave Companion rank: 2x Hi-Ether, 3x Teleport Stone

- You can now buy Faith magic from Clan Provisioner in Muthru Bazaar!

- Return to Giza.


===============================================================================
GIZA PLAINS area - The Rains
===============================================================================

- Go all the way S and leave Giza by taking S exit into [Ozmone Plain].


===============================================================================
OZMONE PLAIN area
[Ozmone plain / Field of Fallen Wings]
  - exit to Giza Plains
[Ozmone plain / Dagan Flats]
[Ozmone plain / The Switchback]
  - exit to Zertinan Caverns
[Ozmone plain / Haulo Green]
  - exit to Jahara
  - has choco-tracks to S part of [The Shred]
[Ozmone plain / The Greensnake]
[Ozmone plain / Field of Light Winds]
  - has choco-tracks to S part of [The Shred]
[Ozmone plain / Sunlit Path]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Golmore Jungle
[Ozmone plain / The Shred]
  - exit to Henne Mines
  - Wayward Chocobo
  - has choco-tracks to [The Haulo Green]
  - has choco-tracks to [Field of Light Winds]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.26
Ozmone Plain

Wide region of plains in Bancour, bordering Dalmasca. Mostly tall grasses,
though here and there can be seen volcanic rock formations.
In the past, a great battle was fought in the skies over Ozmone Plain. The
decaying airshipwrecks punctuating the plains are monuments to the carnage once
wrought there.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo21
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo22
Chest contents list            - TRENo16
ASHE'S POSTCARD COLLECTION No.26 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From [Field of Fallen Wings] go S to [The Switchback], then S again to [Haulo
Green]. Still keep S until you run into Garif Warrior picking on black chocobo.
From here take W path and you will reach Jahara.


===============================================================================
JAHARA - LAND OF THE GARIF town
[Jahara / Banks of the Sogoht]
  - GCR
  - Chocobo rental
  - exit to Ozmone Plain
[Jahara / Lull of the Land]
  - Garif Trader
[Jahara / The Elderknoll]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.27
Jahara

A garif village in Bancour. Here, a chieftain elder watches over the old ways,
and so administers the tribe. Though many other villages dot the area, there is
little direct communication between them.
The garif have worshipped magicite since ancient times, and tribal legends tend
much wisdom concerning the Stones. When the time is right, the elders teach
these lessons to the youth of the village, and, on rare occassions, to visitors
from other lands.
Abhorring machinery and iron, much of the garif material culture is based on
wood and stone and other unmanufacted things. Their houses made of grass and
strips of leather allow a breeze to pass through, and are uniquely suited to
the hot, arid climate.
On the hill overlooking the village is a meeting lodge, warmed always by a
bonfire. Near the lodge are the elders' huts, and below the hill is a clearing
ringed by a healer's hut, and the tents of craftsmen, as well as a place to
take care of a livestock, called "nanna" in the garif tongue.
Dalmasca has for many years honored the ways of the garif, and so kept up
peaceful trade and relations with this isolated people.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo22
Drop till you shop             - SHPNo13
Weather forecast               - W&TNo23
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.27 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Yippee, a GCR. Shop on and buy maps for [Ozmone Plain] for 1700 gil, and map
of Jahara for 30 gil from Cartographers' moogle. Talk to the warrior in front
of the bridge for a scene. As soon as you're in [Lull of the Land], look for
three warriors (two are sitting on the ground, one is standing) and address the
high-chief Zayalu. You'll get Jaya Stick - DO NOT SELL IT!!! - now take it to W
exit and talk to Supinelu, one of the warriors there; choose first option twice
to be allowed to see the elder in [The Elderknoll].

- Just a bit further from the bridge is elder's house. Talk to two guards in
front and choose first choice. Larsa joins as Guest chr, and you also nab
Bowgun and Onion Bolts (if you gave Jaya Stick to Supinelu). If you sold Jaya
Stick, then you will obtain Killer Bow and Onion Arrows. Once you regain
control, talk to Gurdy to get a free chocobo ride (this time only).

- Among interesting equipment to buy I would like to point out Gladius, and
three element staffs. From tech selection buy Gil Toss and Charm.

- Also, before leaving, seek out Sugumu in [The Elderknoll] and talk to him
about Enkelados. Mark is found in [Giza Plains / The Shred]. Talk to Hsemu near
the bridge in [Lull of the Land] to learn that Enkelados hates Wus, so you'll
have to kill all of them in designated area.

- Re-entering the Rains in Giza Plains after visiting Jahara for the first time
will start the weather rotation of Giza Plains: sunny weather for two (2)
gameplay hours, and rainy weather for one (1) gameplay hour. Also, when the
seeq in [Rabanastre / Southgate], who is walking around near the choco rental,
changes into 'Weather Eye', the rotation of the weather has begun.


===============================================================================
OZMONE PLAIN area
===============================================================================

- Travel to [The Shred] and eliminate all Wus in the area, then leave and
reenter.

-------------------------------------------------------------------------------
No230   Enkelados                 G: Rank 2 Mark        C: Slaven
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 22    | 18709         | 210       | 27      | 12      | 55      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 34      | 12    | 8     | 0     | 0           | 9   | 1210      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
 50%: Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), White Wind (after Purify)
Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Earth Magicite
        r - Slaven Harness
POACH:  none
SP.IT: ki - Errmonea Leaf
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (17% chance), CT25
02. MA - Protect
         HP > 50% - u
         when not in battle - a
03. MA - Shell
         HP > 50% - u
         when not in battle - a
04. SA - Purify
         HP < 50% & under status change - a
05. SA - Gnaw
         all battle - u
06. SA - Restore
         HP < 50% - 1x - a
         HP < 20% - 1x - a
         HP < 70% & when not in battle - a
07. SA - Spin Kick
         HP > 50% - u
         HP < 50% - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Ozmone Plain / The Shred; save23, BLMC
------------------------------ GET READY! FIGHT! ------------------- party lv33
Cast Protect, Shell, Regen, Bubble and Faith on yourself before going further.
Take care to renew your protective buffs when they wear off. Checking status
affinities and considering our options, you can put a number of stuff on it -
Stop, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind, Oil
and Sap.
Geez, that's one easy mark to defeat after lots of high HP dudes. A single toss
of NihoRem will render Enke useless and at your mercy - bash at it in any way
you want since Enke will not be able to counter as it's been put to Stop.
Enke isn't much of a challenge either way - it heals itself twice during
battle, and uses Purify when it loses half HP (in case it suffers from status
change) followed with White Wind afterwards. White Wind is pass-able which
makes foe immune to any status change for two minutes - and it's not like it's
going to help it much anyway.
Berserk tank (Bacchus' Wine) with good equipment can single-handedly take down
Enke. It'll try to fortify itself with occassional Protect and Shell, but this
is only prolonging the inevitable - putting Enke 6 feet under.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle you receive Errmonea Leaf KI. Return to Sugumu and receive 1100
gil, Ether and Golden Amulet. As for Errmonea Leaf you have, you should take it
to Lesina in [Giza Plains / Nomad Village] during the Dry.

- Return to [Ozmone Plain] and take E exit from [Sunlit Path] to reach next
area (there will be some scenes when you reach [Sunlit Path]).


===============================================================================
GOLMORE JUNGLE area
[Golmore Jungle / Paths of Chained Light]
  - exit to Ozmone Plain
[Golmore Jungle / The Needlebrake]
  - exit to Eruyt Village
[Golmore Jungle / Whisperleaf Way]
[Golmore Jungle / The Parting Glade]
  - GCR
  - has choco-tracks to [The Rustling Chapel]
[Golmore Jungle / Dell of the Dreamer]
[Golmore Jungle / The Branchway]
[Golmore Jungle / The Greenswathe]
  - exit to Paramina Rift
[Golmore Jungle / The Rustling Chapel]
  - exit to Feywood
  - has choco-tracks to [The Parting Glade]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.28
Golmore Jungle

A sprawling jungle in the Jagd Difohr, it remains much as it always has been,
untouched by the hand of Man.
Though the viera make their villages within this jungle, the ways to their
enclaves are tangled and hidden.
Barriers throughout the jungle, too, prevent easy passage. These were erected
by the viera to prevent outsiders from intruding, the blessing of their people
needed before one may pass.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo23
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo24
Chest contents list            - TRENo17
ASHE'S POSTCARD COLLECTION No.28 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From the entrance point, take E path and then a branch leading S to run
across the Urn with map of the area. Then press on till E exit to [The
Greenswathe].

- Keep going E until you get across a seal. Fran will make a shortcut, so take
it and you will enter Eruyt Village.


===============================================================================
ERUYT VILLAGE town
[Eruyt Village / Road of Verdant Praise]
  - GCR
  - Tetran's shop
  - exit to Golmore Jungle
[Eruyt Village / The Spiritwood]
[Eruyt Village / Fane of the Path]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.29
Eruyt Village

Hidden village of viera in Golmore Jungle. Viera enclaves are scattered
throughout the jungle, but all are warded against entry by those of other
tribes or lands. Viera are reclusive by nature, living separate from the world
outside, shunning even the society of their own kind, save when necessity
demands.
This isolation is in part made possible by the viera ability to hear the spirit
voice of the Wood, and thereby know all that comes to pass within Her borders.
Throughout the history of Ivalice, rarely have the viera ventured beyond the
borders of the Wood, and few outsiders know of their laws or customs.
Viera villages are formed of massive trees linked by suspended paths, with
dwellings and small shrines to the spirit of the Wood encircling the trunks.
During the day, many viera come to a clearing in the village, where a
glistering spring bubbles up from the earth, to meditate. Their leader resides
in the center of the village, and governs according to the Word of the Wood.
Those who perform the sacred ceremonial duties of salve-maker or wood-warder
stand at her side, defending the ways of the village and of the viera.
Compared to other races, the viera seem to move at a slower, more contemplative
pace, more at peace with the flow of time.
However, some younger viera have begun to question the wisdom of rejecting
change in the midst of a rapidly developing Ivalice.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo24
Drop till you shop             - SHPNo14
Weather forecast               - W&TNo25
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.29 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- Whoa, there's a GCR and shop is nearby, so stock up and buy a map of [Eruyt
Village] for 60 gil. I recommend getting spells Float, Decoy, Drain and Curaga,
and also consider buying Sash (null Slow), Argyle Armlet (null Blind),
Jackboots (null Immobilize) and Black Belt (null Disable). Then go N to [The
Spiritwood] and further on to [Fane of the Path] until you meet up with Jote
(talk about hot...).

- Also at this point I bought both Forgotten Grimoires for 22000 gil, which
gave me Scholar's Monograph KI (causes additional loot to drop from constructs)
and Dragoon's Monograph KI (causes additional loot to drop from dragons and
plants).

- Try going across the bridge to NE to trigger a scene. Afterwards run back to
the village's entry point. Yup, all the way back. After the scene t'is a good
time to continue doing some subquests.

- If you return to Jahara, you will find Judge Hausen near Supinelu in [Jahara
/ Lull of the Land]. Talk to him and he gives you 3x Hi-Potion and Ether. Garif
Trader's shop has also been updated - purchase Sight Unseeing and Infuse techs.
From equipment department poke onto Flametongue, Healing Rod, Ice Shield, and
Shielded Armor.

- If, for whatever reason, you ever need to enter Eruyt from [Golmore Jungle],
path will be gone. Instead 'Hidden Path' will pop up and you need to select
'Speak to the wood' to make the path appear.

- Use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

VIERA QUEST

- Look for a Viera near choco rental in [Southgate] and talk to her. Go after
her in [Southern Plaza] and talk to lovestruck man standing near the fountain.
Now go to Yamoora's Gambits and you will find the Viera here, only to find out
she will take off to [The Sandsea]. When you get there, look for Viera sitting
on the railing on upper floor. Go talk to lovestruck man and agree to help him.
Back to [The Sandsea] to talk to Viera "about this man in Southern Plaza...",
and then again back to [Southern Plaza] to see two of them united. As a reward
you get Loxley Bow and 2x Hi-Potion.

- That wraps up this quest.

- Time to go grab another two espers... warp to Estersand.


===============================================================================
DALMASCA ESTERSAND area
===============================================================================

- Make your way to [Murmuring Defile] - in here is second entrance to [Barheim
Passage]. Examine the door and use Barheim Key to get inside.


===============================================================================
BARHEIM PASSAGE dungeon
===============================================================================

[Barheim Passage / The Zeviah Subterrane]

- Travel N.

[Barheim Passage / Great Central Passage]

- Travel N.

[Barheim Passage / North-South Junction]

- Touch GCR to add a destination into Barheim, then return S.

[Barheim Passage / Great Central Passage]

- Take lower of two W exit.

[Barheim Passage / Special Op Sector 5]

- Chain together some Suriander foes and you will obtain Indigo Pendant
accessory, making it far more easier for you to strike with status magic. When
you have some, return to previous screen.

[Barheim Passage / Great Central Passage]

- Now take upper of two W exit.

[Barheim Passage / East-West Bypass]

- Travel W. Open the three chests at the dead end until you get Turtleshell
Choker from one of them. You can repeat this as often you want - this acc
allows you to cast magics as long as you have gil to pay for it.

[Barheim Passage / The Zeviah Span]

- As you go S, check the first E sidewalk going up for the Urn with Barheim
Candle, revealing hidden areas on your Barheim map. Then travel S and look
for 'Precarious Cart' - hit it to tip it over and gain access further S.

[Barheim Passage / West Annex]

- Keep working towards W exit.

[Barheim Passage / Terminus No. 7 Adjunct]

- Save your game at SCR, travel W.

[Barheim Passage / Terminus No. 7]

- Approach the middle of the room and get ready!

-------------------------------------------------------------------------------
No266   Zalera                    G: Esper              C: Death Seraph
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 40    | 72248         | 999       | 38      | 29      | 79      | 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 62      | 23    | 25    | 0     | 0           | 40  | 3600      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
immune  | immune  | immune  | immune  | immune  | immune  | immune  | immune
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Reflect, Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
       CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Reverse Item
Gain : Null EVA (after defensive mode ends),
       Magic CT = 0 (during non-defensive mode & HP < 20%),
       Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
You have 5 minutes time limit to defeat Zalera.
Zalera has two "modes" - defensive and non-defensive.
*1 Attack pattern is: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Lv.5 Reverse, Prime
   Lv. Death.
*2 Zalera gains +80 bonus to DEF and +80 bonus to MDEF, bonuses dissipate after
   4x Dead Bones allies are killed or Zalera takes damage (which isn't zero).
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Gemini Gem
        r - High Arcana
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, 4% chance to Confuse, CT25
02. SA - Stop
         after Enrage & on foe not under Sleep - r
         HP < 20% - r
03. SA - Sleepga
         after Enrage - r
         HP < 20% - r
04. SA - Death
         after Enrage - r
         HP < 20% - r
05. SA - Lv.2 Sleep
         HP > 20% & six commands after entering non-defensive mode - a*1
06. SA - Lv.3 Disable
         HP > 20% & six commands after entering non-defensive mode - a*1
         HP < 20% - r
07. SA - Lv.4 Break
         HP > 20% & six commands after entering non-defensive mode - a*1
         HP < 20% - r
08. SA - Lv.5 Reverse
         HP > 20% & six commands after entering non-defensive mode - a*1
         HP < 20% - r
09. SA - Prime Lv. Death
         HP > 20% & six commands after entering non-defensive mode - a*1
         HP < 20% - a
         again after next 14 commands - a
10. SA - Kill
         after Enrage - 1x - a
         during non-defensive mode - c
         HP < 20% & after Prime Lv. Death - a
11. SA - Enrage
         takes damage during defensive mode - a
         defensive mode ends - a
12. SA - Purify
         after Prime Lv. Death & if under status change - a
13. SA - 'Zalera braces against attacks!'*2
         start of battle - a
         HP > 20% & after Prime Lv. Death - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Barheim Passage / Terminus No. 7; save25, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv35
Next esper challenge awaits you! Zalera has a lot of moves, but only one of
them deals any damage - boss mainly relies on status meddling, Dead Bones
allies and instant KO.
First of all, come into the battle with level numbers that are divisible by 1,
2 or itself - as such equip Nishijin Belt and most status worries are off your
back (you'll only need to remove Stop with Remedy).
Let's take a look at what you can toss at boss status-wise - Slow and Blind are
your only status allies. Kill Dead Bones with Curagas or just usual physicals,
and you can also consider putting Disable on them.
Status buffs worth some consideration are Shell (most important one as it will
halve the chances for all status spells to succeed, including Kill and Death)
and Protect, other ones not much so since you're facing a time limit of 5
minutes and lots of potential KOes. In case you get put under Confuse, equip a
wimpy weapon until status is removed.
Zalera's first move is engaging defensive mode, where it gains a boost to DEF
and MDEF - as a result of this some Dead Bones will spawn as well. For as long
as Bones are around, Zalera won't attack you, so use this chance to defeat
Bones with ease. Be careful of Bones' Hawk Glare putting you on Disable while
you're disposing of them, and in case you cast any magic spell with Bones
around, they put up Reflectga. After you dispatch four Dead Bones, Zalera
switches to non-defensive mode and uses Enrage. Defensive mode can be
disengaged earlier if your attacks are strong enough to damage Zalera (the best
option is chucking Curaga, but boss' Reflect must wear off or be removed
first).
You'll now face an assortment of Kill, followed by few rounds of Stop, Sleepga
or Death. Afterwards boss switches to attack pattern of casting lv-specific
spells, ending the chain with Prime Lv. Death. If you've come in battle with
levels I suggested, you'll avoid all problems, otherwise equip necessary acc to
block the effects. If Zalera was affected with Slow or Blind, it'll continue
the chain with Purify.
Now comes the part where Zalera enters defensive mode again, calling out Dead
Bones for help... honestly, not much changes until boss hits critical HP
levels. At this point attack pattern is not followed anymore and you're blasted
with Prime Lv. Death (next one incoming after each next 14 commands). Zalera
can use most of its attacks now, though you have nothing to worry about since
you're protected. Kick its undead ass and claim next esper.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- You can now summon Zalera! Take W exit to [Garamsythe Waterway].


===============================================================================
GARAMSYTHE WATERWAY dungeon
===============================================================================

[Garamsythe Waterway / East Sluice Control]

- Save your game, then travel W.

[Garamsythe Waterway / Southern Sluiceway]

- Travel W.

[Garamsythe Waterway / West Sluice Control]

- Travel N.

[Garamsythe Waterway / No. 10 Channel]

- Make your way E to [Central Waterway Control]

[Garamsythe Waterway / Central Waterway Control]

- Save your game, then start tinkering with 'Waterway Control' thingies. Since
this is our first time doing it, No.10 is already closed. Use Sluice Gate Key
on whichever to get the options of either closing or opening them. To start,
you need to close No.3 gate (and also No.10 gate, if you've been fiddling with
them before).

[Garamsythe Waterway / No. 3 Cloaca Spur]

- With the water drained you can get deeper. Seek out 'No.1 South Waterway
Control' switch and push it to close the gate. Return to previous screen.

[Garamsythe Waterway / Central Waterway Control]

- Open No.3 and No.10 gates, then close No.4 and No.11 gates.

[Garamsythe Waterway / No. 4 Cloaca Spur]

- With the water drained you can get deeper. Seek out 'No.1 North Waterway
Control' switch and push it to close the gate. Return to previous screen.

[Garamsythe Waterway / Central Waterway Control]

- Open No.11 gate, then close No.3 gate. Save your game at SCR now.

[Garamsythe Waterway / No. 1 Cloaca]

- Proceed S, then go down into the sewer to trigger next boss battle.

-------------------------------------------------------------------------------
No265   Cuchulainn                G: Esper              C: The Impure
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 45    | 126165        | 999       | 42      | 32      | 5       | 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 78      | 27    | 31    | 0     | 0           | 50  | 4950      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell, Haste
 50%: Regen
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
       Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+,
       Half MP Cost
Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Spellspring (Mana Spring)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
During battle HP Sap field is sapping your HP. There is no way to prevent it!
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Scorpio Gem
        u - Elixir
        r - High Arcana
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, 4% chance to Poison, CT25
02. MA - Bio
         HP > 50% - u
         HP < 50% - r
03. MA - Slowga
         HP > 50% - r
         HP < 50% - u
04. MA - Immobilizega
         all battle - u
05. MA - Disablega
         all battle - u
06. MA - Toxify
         HP > 50% - r
07. MA - Invert
         all battle - r
         HP < 50% - a
         after each next 8 commands - a
08. MA - Malaise
         HP < 80% - a
         after each next 8 commands - a
09. SA - Mana Spring
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Garamsythe Waterway / No. 1 Cloaca; save26, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv37
An exceptional esper challenge is at hand and you shall prove your worth by
stomping on Cuchu and getting it under your control. Status buffs that'll be
important to maintain are Shell and Bubble (Cuchu has lots of status spells at
disposal and Shell will be halving their chances to connect). Boss itself is
immune to all status changes so no help in that field for this battle. Fight
itself is led on water terrain with no significant advantages for either side.
When battle starts, magic field envelops the party and causes a severe HP
drain. There is no way to counter its effects, so you'll have to dedicate a chr
to constant healing. Quickly run into N dead end of battlefield, with Cuchu hot
on your trail - your goal is to trap yourself into the dead end, and have Cuchu
block the path. That way you can't get out, but Foobars also can't get in to
join the fray. It can happen that a Foobar or two may drop in to say hello
before you successfully box yourself in, in which case use NihoRem combo to put
some serious status hurt on Foobar and then kill it.
Now that you're locked in, prepare for incoming assault from Cuchu. Wearing
Black Belt is imperative in order to shield your chrs from Disablega - other
statuses don't matter as much and they can easily be cleared. Start chipping on
Cuchu's HP until it loses 20% HP, at which point it begins using Malaise for a
moderate HP recovery (again after each next 8 commands). In addition its rephy
and Bio will be only moves that deal damage for the moment. Cuchu can't ignore
EVA, so a good shield will go a long way.
After losing half HP you'll be introduced to Mana Spring (Cuchu no longer needs
MP to cast spells) and Invert - it's likely that effects will kill the chr
targeted, so counter that with Phoenix Down (as a bonus, chr's MP will surely
be back to full). Cuchu also gains Damage Resist, making it slightly bit
tougher. About Foobars - couple more of them will fall down from ceiling and
scurry around behind Cuchu's back. Since they can't reach you, sometimes you'll
be chucked an extra spell in your direction - stop them in their tracks with a
healthy dose of NihoRem.
Toxify gets finally lost... and that's about it - every other attack still
remains at boss' disposal. Maintain Shell at all times, and be vary of attack
pattern for Malaise and Invert. After boss enters critical HP, its defense and
attack powers increase even more, so consider using Gil Toss to inflict some
serious damage. Above all, don't become frustrated over the battle and keep
your cool - Cuchulainn is conquered. After your victory be aware of any
remaining Foobar foes as they don't disappear when Cuchu's defeated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- You have gained the ability to summon Cuchulainn! Now return to previous
screen.

[Garamsythe Waterway / Central Waterway Control]

- Save you game at SCR, and make sure all sluice gates are open (lights on top
of switches are not lit).

NABREUS' MEDAL QUEST

- If you read Dusty Letter and position yourself to face N, the directions on
the letter correspond to locations of sluice gates. So following that... close
Gate No.11, then close Gate No.4, then open Gate No.11, then close Gate No.3,
and finally open Gate No.4. If you do it correctly, you will hear a faint sound
effect of something falling. Walk around outer edge of the area and look for
'Shiny Object' - examine it to obtain Dull Fragment KI. Return to Rabanastre
and use GCR to warp back to Eruyt, and from there travel to Golmore.


===============================================================================
GOLMORE JUNGLE area
===============================================================================

- Take NW exit in [Paths of Chained Light] to reach Ozmone Plain.


===============================================================================
OZMONE PLAIN area
===============================================================================

- In [Sunlit Path], opposite of the SCR you'll see two Imperials. Talk to the
sitting guy and give him a Potion. Initiate another convo and you'll be able to
take the chocobo for a ride. Take W exit to [Field of Light Winds].

- Your goal is the exit in SE end of [Ozmone Plain]. See the yellow chocobo
parked behind some tall grass, barring you access to it? Also look on the
ground and you will see lots of chocotracks. To the left of its position
there's some grass you can walk thru, but only if you're on a chocobo. Take S
exit to [The Shred].

- Now take SE exit to [Henne Mines] for a scene. Kewl, I see dead people (all
of the map is revealed). Dismount the choco and enter the mines.

AWESOMENESS CHECK NUMERO NINE!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Bubble, Faith, Float, Decoy, Drain, Curaga
  - 40 out of 81 total
- ...and following techs:
  Gil Toss, Charm
  - 13 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
  Power Armlet - Stop
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe

========================== 15 MARKS OUT OF 45 SLAIN ===========================

- Do you have Nihopalaoa accessory? If not, kill 10 marks and go grab one!


===============================================================================
HENNE MINES dungeon
[Henne Mines / North Entrance]
  - exit to Ozmone Plain
[Henne Mines / Pithead Junction A]
[Henne Mines / Phase 1 Shaft]
[Henne Mines / Phase 1 Dig]
  - a secret portion of the area in W is not visible on your Select map
[Henne Mines / Crossover A]
[Henne Mines / Crossover B]
[Henne Mines / Pithead Junction B]
[Henne Mines / Staging Shaft]
  - GCR
[Henne Mines / Ore Separation]
  - E door can only be unlocked when you have 10 or more espers
  - W door is usable after you defeat Tiamat
[Henne Mines / Phase 2 Dig]
  - portions of area are not visible on your Select map, but there are lots of
    secret passages
[Henne Mines / Crossover C]
[Henne Mines / Pithead Junction C]
[Henne Mines / Phase 2 Shaft]
  - exit to Feywood (blocked by wreckage, though)
[Henne Mines / Special Charter Shaft]
  - portions of area are not visible on your Select map, but there are lots of
    secret passages
[Special Charter Dig]
  - W door is usable after you defeat Zodiark
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.30
Henne Mines

Crystal mines in the mountainous region of Bancour still producing a great
variety of magicite, even as other mines around them close, their veins dry and
spent.
The Archadian Empire possesses mining rights here, making this a key location
for their acquisition of the stones, bypassing intermediaries and fluctuating
markets.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo25
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo26
Chest contents list            - TRENo18
-------------------------------------------------------------------------------
This dungeon's map will be fully completed when you obtain Henne Candle.
ASHE'S POSTCARD COLLECTION No.30 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You're unable to explore whole dungeon fully yet - the rest becomes available
after you obtain 10 espers AND finish Mindflayer hunt. More details are further
down in the walkthru.

Here is how I set up my gambits (party was Vaan, Ashe, Fran) and it worked just
fine for me...

Vaan's setup
1 Ally: any - Raise
2 Ally: any - Esuna
3 Ally: HP < 50% - Curaga
4 Foe: HP = 100% - Steal
5 Foe: flying - black magic spell
6 Foe: nearest - Attack

Fran's setup
1 Ally: any - Raise
2 Ally: any - Esuna
3 Ally: HP < 50% - Curaga
4 Ally: status = HP Critical - Protect
5 Foe: flying - black magic spell
6 Foe: party leader's target - Attack

Ashe's setup
1 Ally: any - Raise
2 Ally: any - Esuna
3 Ally: HP < 50% - Curaga
4 Foe: flying - black magic spell
5 Foe: party leader's target - Attack
6 Self - Libra

[Henne Mines / North Entrance]

- Follow the path until you see blue 'Gate Switchboard', which you will of
course flip. Take the S exit. When switches glow blue, blue gates are closed
and red gates are open. When switches glow red, red gates are closed and blue
gates are open (courtesy of 'Advisory, Gate Operation').

[Henne Mines / Pithead Junction A]

- In this small room talk to 'Wounded Imperial', flip red switch to open S and
E doors - be careful, as a lot of Jelly will fall down. Take either door to
next screen.

[Henne Mines / Phase 1 Shaft]

- In the corner of the room you will find the Urn with the map for the area.
Return to the room with second switch.

[Henne Mines / Pithead Junction A]

- Flip the blue switch again and take W exit.

[Henne Mines / Phase 1 Shaft]

- Follow the path and take W exit.

[Henne Mines / Phase 1 Dig]

- Make your way to E exit.

[Henne Mines / Crossover A]

- Go N and take N exit to next area.

[Henne Mines / Crossover B]

- In this screen you will need to make haste to SE exit to reach a small room
with third switch.

[Henne Mines / Pithead Junction B]

- Operate the red 'Gate Switchboard', and then HASTILY take W exit. You may
want to remember this area for later, though, and here is why. Whenever you
flip the switch, a lot of Jelly will fall down. Kill them all for EXP and LP
and some boot to loot (or was that the other way around), then go two screens
away and return here to flip the switch again and so on.

[Henne Mines / Crossover A]

- On this screen take N exit yet again.

[Henne Mines / Crossover B]

- Now take N exit to next area (you couldn't get to it earlier).

[Henne Mines / Staging Shaft]

- Hey, Fran, good looking sistah you have there... Save your game at GCR! Go N
and prepare thyselves! It's Mighty Morphing Power Kitties Time!

[Henne Mines / Ore Separation]

- Kitty! But a dangerous one!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No283   Tiamat                    G: Boss               C: Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 25    | 49993         | 999       | 34      | 24      | 74      | 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 40      | 16    | 14    | 0     | 0           | 15  | 4730      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | weak    | halves  | absorbs | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Tiamat tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Hi-Potion
        u - Ring Wyrm Scale
        r - Leo Gem
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (10% chance), 4% chance to Petrify, CT25
02. MA - Aero
         HP < 80% - 1x - a
         HP < 60% - 1x - a
03. MA - Reflect
         HP < 80% & any magic is casted towards Tiamat - a
04. MA - Disablega
         all battle, some chrs are far - r
05. SA - Rake
         HP > 40% - u
         HP < 40% - c
06. SA - Breath
         HP < 40% - 1x - a
         HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Henne Mines / Ore Separation; Save 25, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv38
Make sure you have Black Belt, for if you get Disable, sayonara to you.
Checking status affinities, it can only be poked with Slow and Confuse -
Berserk on the beastie could mean more harm than not, so please refrain from
using it. Earth weakness calls for some change of equipment - wield Cypress
Poles for some high class damage. Immediately bash it up with few strikes to
nullify Tiamat's attack bonus when it has full HP. If you don't wanna bother
casting status spells on boss, equip Niho and chuck a Remedy at it. Oooh, now
that is a slap to self that I wouldn't wanna get. After being target of few
spells, Tiamat will Reflect itself.
Cast Decoy on your fighter to have Tiamat focus its undivided attention to that
chr, while you keep wailing on boss. A nice way to keep Tiamat occupied is to
Berserk it, while keeping Reverse status on your fighter - that way each strike
will heal him or her. You can further fortify your position by Protect and
Regen spell (take care to renew your protective buffs when they wear off),
whereas tossing Berserk to fighter is another splendid idea. Swap in
Windbreaker for two times boss uses Aero in addition to being under Shell.
Boss' Disablega will miss, and you will see Rake most of the time, mixed with
occassional Breath here and there when boss crosses certain threshold. If you
get Sap, counter it with Regen for a healthy HP boost. Curaga gambit in place
can recover huge chunks of HP in one go, nulling boss' efforts to bring you
down. You can give Shear a try in bringing down boss' MDEF, which in turn
increases damage Cypress Pole deals.
What else can be told... oh, about boss gaining DEF boost when in critical HP?
Nothing serious, except making him last a bit longer than usual, and that still
can't save it from becoming catfood.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Mighty Morphing Power Kitties have won!


===============================================================================
ERUYT VILLAGE town
===============================================================================

- You obtain Lente's Tear KI, which will allow you to pass the seals in
[Golmore Jungle].

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- Before you leave the area, talk to Tetran and shop for new spells - Fira,
Thundara, Blizzara, Haste, Toxify and Countdown! At last we have something
stronger to chuck at enemies.

- At this time use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] and accept new bills.
- Bill No.11 Ixtab (rank 2 mark)
  petitioner Zayalu is in [Jahara / The Elderknoll]

- Visit [Clan Hall] and speak to Mont for following rewards:
- for felling Tiamat: 900 gil
- for commanding 4 espers: High Arcana, 2x Teleport Stone

- Now warp to Jahara, and go talk to Zayalu in [Jahara / The Elderknoll] to
formalize the contract, then waltz to Henne Mine's entrance (not via GCR!).


===============================================================================
HENNE MINES dungeon
===============================================================================

[Henne Mines / North Entrance]

- Flip blue 'Gate Switchboard', then travel S.

[Henne Mines / Pithead Junction A]

- Flip red 'Gate Switchboard', then travel E or S.

[Henne Mines / Phase 1 Shaft]

- At the same place where you found the map of Henne Mines, you will find
Ixtab.

-------------------------------------------------------------------------------
No234   Ixtab                     G: Rank 2 Mark        C: Undead
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 24    | 22562         | 999       | 31      | 21      | 49      | 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 39      | 11    | 11    | 2     | 0           | 12  | 1760      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null VIT
Gain : Parry (HP < 50%), Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Dark Crystal
        u - Book of Orgain-Mille
        r - Flame Shield
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (10% chance), 4% chance to Stop, CT25
02. MA - Watera
         all battle - r
03. MA - Aerora
         all battle - r
04. MA - Dark
         all battle - r
05. SA - Doom
         all battle - u
06. SA - Ram
         all battle - r
07. SA - Annul
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Henne Mines / Phase 1 Shaft; save08, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv38
Cast Protect, Shell, Regen, Bubble, Faith and Haste on yourself before going
further. Take care to renew your protective buffs when they wear off. Checking
status affinities and considering our options, you can put a number of stuff on
it - Stop, Confuse, Reverse, Slow, Immobilize, Silence, Blind and Sap.
Mark's rephys may inflict Stop and we don't acc that prevents it yet, so you'll
need to be tossing Remedies in unfortunate event of getting put under Stop.
Doom won't worry you - before timer runs out, foe will be long gone. Ixtab's
susceptibility to many status changes will be its downfall - toss NihoRem to
inflict all statuses mentioned above (except Reverse) and laugh at helpless
Ixtab (if you don't have Niho yet, apply Slow, Immobilize, Silence and Blind).
Equip ranged weapons and start attacking Ixtab - all that it can use now is
Doom and Annul (for latter use Charge to recover some MP). Before you say Ixtab
ten times, it's defeated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle return to previous screen.

[Henne Mines / Pithead Junction A]

- Flip blue 'Gate Switchboard', then travel N.

[Henne Mines / North Entrance]

- Head for the exit - now return to Jahara (outside is Wayward Chocobo that
doesn't need to be fed with Gysahl Greens in order for you to ride it) and
claim your reward from Zayalu: 1300 gil, Ether and Soul Powder.

- Warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for Riskbreaker rank: 2x Elixir, 3x Teleport Stone

- Clan Provisioner is now selling Bravery magic. Awesome! Aaaand... Bubble Belt
can now be bought as well. Double awesome!

- If one gameplay hour has passed since you obtained Lente's Tear, drop by Giza
and it will be the Dry again. You can go to [Nomad Village] and claim your
reward for felling Gil Snapper, deliver Errmonea Leaf to Lesina for 2x Remedy
and give Ring og the Toad to village elder Brunoa.

- Warp back to Eruyt and exit into [Golmore Jungle]. Ah, word of caution -
before you reach Bur-Omisace, you will have to beat up a boss. Or take a detour
through Feywood... your choice.

AWESOMENESS CHECK NUMERO TEN!
- Before you depart for the boss, you can have following magics in addition to
  those mentioned under previous 'Numero' checks:
  Bravery, Fira, Thundara, Blizzara, Haste, Toxify, Countdown
  - 47 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
  Power Armlet - Stop
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
          Bravery, Haste
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe

========================== 16 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
GOLMORE JUNGLE area
===============================================================================

- In [The Needlebrake] go towards E exit - the power of Lente's Tear will allow
you to pass thru the seal... so - from [The Needlebrake] pass thru [Whisperleaf
Way] to [The Parting Glade]. Save at GCR and take N exit to [Dell of the
Dreamer].

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No285   Elder Wyrm                G: Boss               C: Greater Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 27    | 71692         | 999       | 33      | 22      | 74      | 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 40      | 16    | 14    | 0     | 0           | 14  | 4200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | weak    | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Elder Wyrm tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
This is an optional battle.
Appears with 2x Treant.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Succulent Fruit
        u - Feystone
        r - Emperor Scale
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (17% chance), CT25
02. MA - Slow
         HP > 80% - r
03. MA - Break
         HP > 80% - r
04. MA - Blind
         HP > 80% - r
05. MA - Silence
         HP > 80% - r
06. MA - Sleep
         HP > 80% - r
07. MA - Confuse
         HP > 80% - r
08. SA - Sporefall
         HP < 80% - a
         again after next 15 commands - a
09. SA - Rake
         all battle - u
10. SA - Fireball
         HP < 80% - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Golmore Jungle / Dell of the Dreamer; Save 26, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv39
Oh my gosh, does it ever quit after getting its ass kicked at Henne Mines? Oh,
it is not the same guy? Okay, I still hate this one. Majority of boss' attacks
consists of chucking status magic your way, and in one quick swoop you can shut
it up. Equip Niho and use either Remedy or Echo Herbs on boss to inflict
Confuse, Sleep and Silence (or only Silence if Echo Herbs were used) - you can
also use respective magics of course, but using Niho is three times faster.
Swap accessories for Rose Corsage afterwards. Now that boss can't touch you
with magic, turn your attention to two Treants that are waltzing nearby. They
won't be much trouble before falling, and be careful for Tri-Attack.
Fortify yourself with Protect, Regen and Haste, and make sure you have some
Handkerchiefs on hand to cure Oil from incoming Sporefall. Even though boss has
Null VIT, you can cast Shell on yourself to have 50% less chance for boss to
hit you with status effects. Take care to renew your protective buffs when they
wear off. Once Wyrm loses 20% HP, it will use Sporefall for some major status
disorder. If chrs get Confuse, quickly go to menu and switch their weapons for
wimpy counterparts until they are no longer under Confuse. Don't waste Remedies
for removing status, use Esuna instead, and Handkechief for Oil. After
Sporefall is used, boss won't use status magic anymore, but it does gain access
to Fireball; Sporefall is incoming again after Wyrm makes 15 commands.
If you don't remove Oil, Fireball will deal obnoxious damage to you; Rake isn't
much threat though. Sporefall can still be used until end of battle, so don't
think you're over with it. Another easy way to fell boss is to keep it asleep
and chuck reflected Aero at it - weakness to wind and Sleep status will give
you huge bonus to damage. It's all in the stuff you come with and weaknesses to
exploit.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- New addition: it is possible to completely bypass this boss and not fight it
at this moment. From Golmore travel S to Feywood to enter [The Feywood / Walk
of Flitting Rifts], then take E exit into Paramina to enter [Paramina Rift /
Icebound Flow]. Once you are in Paramina, continue reading further in next two
paragraphs.

- After battle take E exit to [The Branchway], and another E exit to [The
Greenswathe], and finally E exit to Paramina.


===============================================================================
PARAMINA RIFT area
[Paramina Rift / Fading Vale]
  - SCR
  - exit to Golmore Jungle
[Paramina Rift / Head of the Silverflow]
[Paramina Rift / Freezing Gorge]
  - exit to Mt Bur-Omisace
[Paramina Rift / Frozen Brook]
[Paramina Rift / Path of the Firstfall]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
[Paramina Rift / Spine of the Icewyrm]
[Paramina Rift / Silverflow's End]
  - exit to Stilshrine
[Paramina Rift / Karydine Glacier]
[Paramina Rift / Icebound Flow]
  - exit to Feywood
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.31
Paramina Rift

Comprising a great ravine running through the mountains of the Jagd Ramooda,
this is a barren land covered in hoarfrost and deep snows. The spent shells of
airships hang in the frozen river, and here and there can be seen the ruins of
great cities built during the years if the Galtean Alliance.
Many are the scholars who believe that the Paramina Rift was once a rich and
verdant land, and that a climate change brought about by the Mist made it into
the cold, harsh jagd we see today.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo26
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo27
Chest contents list            - TRENo19
ASHE'S POSTCARD COLLECTION No.31 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From [Fading Vale] take it to E exit to reach [Head of the Silverflow], then
NE exit to [Freezing Gorge] - a scene will play. Go NE some more and there it
is - Mt Bur-Omisace.


===============================================================================
MT BUR-OMISACE town
[Mt Bur-Omisace / Sand-strewn Pass]
  - GCR
  - Traveling Merchant
  - Traveling Merchant
  - Chocobo rental
  - exit to Paramina Rift
[Mt Bur-Omisace / Temple Approach]
[Mt Bur-Omisace / Temple Grounds]
[Mt Bur-Omisace / Hall of the Light]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.32
Mt Bur-Omisace

The sacred mountain of the Kiltia sect, located to the north of the Jagd
Ramooda. A temple was built here by believers to mark the place where the
founder of the Light of Kiltia began to spread the teachings. There are
accounts of the holy city here dating back to writing from the age of the
Galtean Alliance.
On its long history, Mt Bur-Omisace has never fallen under the control of any
foreign power. On the understanding that Kiltia's followers would exempt
themselves from political dealings in other lands, Kingdom and Empire both
formed a pact to guarantee a holy city's independence, an agreement which
stands to this day.
It would not be an error to call Mt Bur-Omisace itself a shrine to Kiltia.
Apart from the temples, there are only a few residences, with roadside shops
catering to the steady stream of pilgrims.
In recent years, refugees from war-torn lands have gathered here, forming camps
on part of the mountain. The priests of Kiltia give them aid that they might
live here in peace.
As Mt Bur-Omisace is surrounded by jagd, the faithful must cross the Inner
Naldoan Sea by boat in their pilgrimage to the holy city.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo27
Drop till you shop             - SHPNo15
Weather forecast               - W&TNo28
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.32 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Shop till you shop (buy 3x Ice Shield in case you didn't get them in Jahara,
3x War Hammer; and get Stop magic), check GCR, moogle nearby sells some maps
(map of [Paramina Rift] for 3200 gil, and [Mt Bur-Omisace] map for 15 gil),
save your game. NOW STOP!

- Just by reaching Bur-Omisace you have unlocked 3 additional hunts. If you
were to proceed with the story here, you will lose Larsa as Guest chr, so why
not have him around a tiny bit longer? Warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

KTJN SIDEQUEST

- Go speak with Ktjn again and she will ask you another question.
'What do you think?'
- I think it's a good idea. [+1 point] <--- pick this answer
- I'm not so sure. [-1 point]

- Still not quite over with her questions... le sigh.

- At this point I had enough gil to buy Forgotten Grimoire for 25000 gil, which
gave me Sage's Monograph KI, which causes additional loot to drop from
elementals.

- Visit [Clan Hall] and speak to Mont for following rewards:
- for felling Elder Wyrm: 800 gil

- Mont has another two elite marks available:
- Priority Petition No.5 Trickster (rank 5 mark)
  petitioner Gurdy is in [Mt Bur-Omisace / Sand-strewn Pass]
- Priority Petition No.6 Antlion (rank 5 mark)
  petitioner Niray is in [Bhujerba / Cloudborne Row] (Staras residence)

- Go to [The Sandsea] and accept new bills.
- Bill No.12 Feral Retriever (rank 3 mark)
  petitioner Hymms is in [Mt Bur-Omisace / Sand-strewn Pass]

- Go talk to everybody to formalize the contracts. Additionally, when you talk
to Niray, you will get Site 3 Key KI, granting you access to more areas of
[Lhusu Mines]. Let's go explore and kill that Antlion thingey that spawned.


===============================================================================
LHUSU MINES dungeon
===============================================================================

[Lhusu Mines / Shaft Entry]

- Travel W.

[Lhusu Mines / Oltam Span]

- You will bump into Yrlon. Travel W.

[Lhusu Mines / Transitway 1]

- Travel N.

[Lhusu Mines / Shunia Twinspan]

- Travel N.

[Lhusu Mines / Site 2]

- Loop around the area and head W towards [Site 3]. On the way you will be able
to open 'Wrought Iron Gate' with Site 3 Key KI.

[Lhusu Mines / Site 3]

- Travel S.

[Lhusu Mines / Site 2]

- Snoop around a bit and you will find 'Gate Switchboard'. Press it and you
will open the door in [Site 2], enabling a shortcut. Then take SW exit.

[Lhusu Mines / Shunia Twinspan]

- Travel S.

[Lhusu Mines / Transitway 1]

- Here you can find another 'Gate Switchboard', which opens a gate in
[Transitway 1], enabling another shortcut. There is also a 'Transitway 1 Cart',
which you can ride back to [Shaft Entry] (provided you have flipped the 'Gate
Switchboard' there as I told you when you were hunting for Rocktoise). Travel
W to next screen.

[Lhusu Mines / Transitway 2]

- Cool, a GCR! Save your game, then talk to Kait, then travel W.

[Lhusu Mines / Tasche Span]

- Travel W.

[Lhusu Mines / Site 9]

- Travel all the way SW until you see a bunch of red spots on the map. That is
Antlion and a crapload of Killer Mantises with it.

-------------------------------------------------------------------------------
No250   Antlion                   G: Rank 5 Mark        C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 37    | 106499        | 999       | 37      | 18      | 77      | 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 68      | 25    | 24    | 0     | 0           | 25  | 3750      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | absorbs | halves  | weak    | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Haste
 50%: Bravery
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, CritHP -> ATT+, Counter
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Charger Barding
        r - Cancer Gem
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 11hits (10% chance), 4% chance to Disable, CT25
02. SA - Enrage
         HP < 20% - 1x - a
03. SA - Flatten
         HP > 20% - u
04. SA - Gnaw
         HP > 20% - u
05. SA - Cannibalize
         on Killer Mantis - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Lhusu Mines / Site 9; save07, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv40
Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going
further. Take care to renew your protective buffs when they wear off. Checking
status affinities and considering our options, you can put some stuff on it -
Disease, Reverse, Slow and Silence. Mark's Protect, Haste and sometimes Bravery
will wear off eventually and they won't be bothering you ever again. If you'd
prefer no Bravery, exit and reenter the screen until the status is not there.
Wear Black Belt to be immune to Disable from mark's rephys. Now there's a
couple of things you need to take care of at once - Antlion is surrounded by
some Killer Mantises and you need to get rid of them pronto as well as prevent
Antlion to Cannibalize them. Have one chr toss NihoRem on Antlion to inflict
Disease, Slow and Silence, while other two chrs cast Warp to banish sidekicks.
If Antlion manages to dine once, it becomes lv44 which is still manageable -
for desert on the side it becomes lv52, thus growing progressively harder.
Disease will prevent it from recovering HP from Cannibalize, as well as give
your tank breathing room by blocking most, if not all of its attacks. Cast
Decoy on tank, give him/her Main Gauche and best shield (have those Shield
Block licenses learned) and make sure you keep tank healed for strikes that get
through. Since Disease prevents activation of HP threshold skills and pass-
ables, that means no Enrage and no ability to ignore EVA. Meanwhile other two
chrs are spread out and keep poking Antlion with wind based weapons or magic
until Antlion is no more.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Return to Lhusu GCR and warp to Bhujerba. Report to Niray and receive 4300
gil, Bubble Belt and Sickle-Blade. And what of Site 11 Key? You will be able to
claim it when you get to [Phon Coast].

- Bounce back to Mt Bur-Omisace (talk to both Gurdy and Hymms to start the
hunts, if you haven't done so already) and then exit to [Paramina Rift].


===============================================================================
PARAMINA RIFT area
===============================================================================

- Travel to [Frozen Brook] and Monid offers his support. There is a 30% chance
Trickster will spawn in [Frozen Brook] when you enter the area - if it does,
Monid will tell you that mark is around (only one time, though). Stay in the
area near the line separator until a big red spot comes running your way out of
nowhere (it starts with Invisible status). That is the next mark.

-------------------------------------------------------------------------------
No249   Trickster                 G: Rank 5 Mark        C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 44    | 61321         | 999       | 37      | 20      | 77      | 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 70      | 20    | 27    | 8     | 0           | 25  | 3240      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: holy
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
*1      | *1      | *1      | *1      | *1      | *1      | *1      | *1
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste, Invisible
 50%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+, HP Devour, Parry,
       Elem. WKN Change
Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%),
       White Wind (Subject to Change.)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse),
       White Wind (Subject to Change.)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
*1 At any given time Trickster is weak to one element and absorbs all others.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Chocobo Feather
        u - Gysahl Greens
        r - Hastega Mote
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 12hits (10% chance), 4% chance to Doom, CT25
02. SA - Lunge
         HP > 20% - u
03. SA - Choco-Comet
         50% > HP > 20% - r
         HP < 20% - u
04. SA - Wild Charge
         HP > 50% - c
05. SA - Shift
         when hit with element weakness - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Paramina Rift / Frozen Brook; save02, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv40
Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going
further. Take care to renew your protective buffs when they wear off. Checking
status affinities and considering our options, you can put some stuff on it -
Sleep, Silence and Blind.
Choco's invisibility will wear off as soon as it attacks you, and for Haste and
possible Protect just wait them out. Bird will require a more specific approach
since its element weakness varies. The only non-element damage spell we have at
the moment is Balance, so we'll be using this magic to hit choco when it's
sleeping - combined with Faith it'll do big damage, but you have to do it
right.
OK, when Tricky charges you, begin attacking it as well as letting it hit you
until its HP drops below 50% - at this point mark's HP Devour wears off, Wild
Charge is no longer used and you'll be seeing Choco-Comet now and then (spread
your chrs out!). Immediately when you spot the change in choco's pattern (or
sometime before it loses half HP), throw Alarm Clock with Niho to put it to
Sleep (you'll need to get rid of Larsa and Monid to prevent them from waking it
up).
Now lower your chrs' HP into low ranges to increase the damage Balance can do.
Make sure Faith is on so your damage output is even greater, then pop Reflect
on (don Ruby Rings) and cast Balance off your chrs - bird will get bashed nine
times for some exceptional damage. Be on the lookout and prepare to inflict
Sleep again if choco wakes up before going down.
If Tricky enters critical, it'll gain Paling and White Wind, increase in attack
and defense power, as well as instant rephys. You won't be able to inflict
Sleep for roughly 2 minutes, so just hold your ground and patiently wait for it
to be gone, then repeat the procedure.
And lastly, Trickster will sometimes run away from battle; if it happens, don't
chase it as you'll draw unwanted attention from other enemies. It will come
back to you so stay put.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- That is one mark down in this area, next one is in [Spine of the Icewyrm],
which is your next destination. On route save your game at [Path of the
Firstfall].

-------------------------------------------------------------------------------
No236   Feral Retriever           G: Rank 3 Mark        C: Coeurl
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 28    | 22559         | 999       | 33      | 21      | 62      | 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 43      | 15    | 22    | 4     | 0           | 14  | 1820      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | weak    | halves  | absorbs | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Shell
 50%: Faith
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Piercing Magic, CritHP -> ATT+, Counter, Counter+
Gain : Null VIT (start of battle), Null EVA (HP < 50%), Parry (HP < 50%),
       Attack+ (HP < 50%), White Wind (after Purify), Magic CT = 0 (HP < 20%)
Lose : Null VIT (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Quality Pelt
        r - Prime Pelt
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (10% chance), 4% chance to Sap, CT25
02. MA - Balance
         HP < 20% - 1x - a
03. SA - Purify
         HP < 50% & under status change - a
04. SA - Stone Gaze
         HP > 50% - u
         HP < 50% - r
05. SA - Rake
         all battle - u
06. SA - Blaster
         all battle - u
07. SA - Mind Lash
         all battle - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Paramina Rift / Spine of the Icewyrm; save03, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv40
Cast Protect, Regen, Faith, Haste and Bravery on yourself before going further.
Take care to renew your protective buffs when they wear off. Checking status
affinities and considering our options, you can put a number of stuff on it -
Confuse, Disease, Reverse, Slow, Immobilize, Silence and Blind.
When Feral spots you, toss NihoRem to inflict all of the above statuses (except
Reverse) and the stage is set for kicking its ass. Since cat is under Disease,
you'll never see Purify and Balance, chance of getting Petrify is shrugged upon
as it's easily cured with Gold Needle (spread chrs around), you'll only need to
look out for Blaster's Sleep, Slow, Silence and Blind (toss a quick Esuna).
Equip your tank with best shield available, Main Gauche and cast Decoy to have
Feral focus on tank, while tank him/herself and other two chrs kill it
painlessly.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Return to Gurdy and Hymms in Bur-Omisace to report. Former awards you with
4800 gil and Deimos Clay, and latter gives you 1500 gil, Recurve Crossbow and
2x Teleport Stone.

- You now have Deimos Clay, Horakhty's Flame, and Phobos Glaze. Sell off these
items and Morbid Urn appears in Bazaar. Cough up 250000 gil and buy it to
obtain Canopic Jar, which causes all enemies to be able to drop Arcanas / High
Arcanas.

- That's all available marks for now. Next batch appears after quite a while.

- Exit N to [Temple Approach], and N again to [Temple Grounds].

- Go E and at the end climb the stairs to enter [Hall of the Light], then go N
for a crapload of scenes. Sayonara to Larsa, and you need to go to Stilshrine.
But first it's just a small trek thru [Paramina Rift]...


===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================


===============================================================================
PARAMINA RIFT area
===============================================================================

- Go in this direction... [Freezing Gorge], S to [Frozen Brook], SW to [Path of
the Firstfall], save your game at SCR, W to [Spine of the Icewyrm], S to
[Silverflow's End], and S once more to get to get to Stilshrine.

AWESOMENESS CHECK NUMERO ELEVEN!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Stop
  - 49 out of 81 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
  Power Armlet - Stop
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
          Bravery, Haste
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe

========================== 19 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
STILSHRINE OF MIRIAM dungeon
[Stilshrine of Miriam / Walk of Sky]
  - exit to Paramina Rift
[Stilshrine of Miriam / Walk of Mind]
  - GCR
[Stilshrine of Miriam / Ward of Measure]
[Stilshrine of Miriam / Ward of Velitation]
[Stilshrine of Miriam / Walk of Torn Illusion]
[Stilshrine of Miriam / Walk of Revelation]
  - SCR (disguised Crystalbug, so beware)
[Stilshrine of Miriam / Ward of the Sword-King]
  - has a secret passage to [Cold Distance]
[Stilshrine of Miriam / Cold Distance]
  - has a secret passage to [Ward of the Sword-King]
[Stilshrine of Miriam / Walk of Prescience]
[Stilshrine of Miriam / Walk of Reason]
[Stilshrine of Miriam / Ward of Steel]
[Stilshrine of Miriam / Hall of Worth]
[Stilshrine of Miriam / Vault of the Champion]
[Stilshrine of Miriam / Throne of Veiled Gods]
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.33
Stilshrine of Miriam

An ancient shrine deep within the Jagd Ramooda. Like Raithwall's tomb, this,
too, was constructed in the time of the Galtean Alliance, originally to honor
the ancient god of swords and martial might. It is said that a Gran Kiltias of
long ago selected the Stilshrine to house the relics of Dynast-King Raithwall,
though why he would choose this site, and not a temple of his own sect, is
unclear.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo28
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo29
Chest contents list            - TRENo20
ASHE'S POSTCARD COLLECTION No.33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Access to last area of the dungeon is possible only after some deadly events
at Bur-Omisace, when you need to talk to Acolyte to obtain Stone of the
Condemner. Details will be listed further down in the walkthru.

[Stilshrine of Miriam / Walk of Sky]

- Keep going S.

[Stilshrine of Miriam / Walk of Mind]

- Save at GCR, then go S to enter the shrine.

[Stilshrine of Miriam / Ward of Measure]

- In the middle of this room you'll find 'Pedestal of the Dawn'. Equip Dawn
Shard on party leader (you got it way back in Raithwall Tomb), examine the
switch, pick second option and pedestal will activate properly (if you try
operating it with anything else equipped, three enemies will spawn). You'll be
teleported to another room. Don't forget to switch Dawn Shard off.

[Stilshrine of Miriam / Ward of Velitation]

- Kill enemies as you go and proceed W.

[Stilshrine of Miriam / Walk of Torn Illusion]

- Upstairs, around the room and check out another 'Pedestal of the Dawn', like
in the first room. Equip Dawn Shard on party leader and voila. Return to
previous room.

[Stilshrine of Miriam / Ward of Velitation]

- Take any stairs you desire to exit E.

[Stilshrine of Miriam / Walk of Revelation]

- Look, a Save Crystal... or rather Life Crystal! Something's odd about it...
it's green... it attacks you! Beat the Crystalbug and it will turn into real
SCR. After saving take up the middle W exit.

[Stilshrine of Miriam / Ward of the Sword-King]

- N gate is locked, so tackle S portion. At the end of the path check 'Sword of
Judgment' and N door will now open. Before you depart for the newly shown 'Way
Stone' start poking along the W wall and *wait* few seconds - the wall will
dematerialize and you can take some stairs up into hidden corridors.

[Stilshrine of Miriam / Walk of Torn Illusion]

- Keep climbing the stairs and before you exit out at the top, make sure to put
Float on, or bring out a chr you don't use and go into next area.

[Stilshrine of Miriam / Cold Distance]

- If not floating, you will be affected by Confuse and Berserk trap. Quickly
switch out the chr you used as bait and eliminate slimies along with Matriarch
Bomb if it appeared. There is another trap at the chest you see - open it and
you can get Shell Shield. If you nab Dark Matter, reload and try again. Make
your way back to [Ward of the Sword-King].

[Stilshrine of Miriam / Ward of the Sword-King]

- Go and examine the orange 'Way Stone' inside the now open room.

[Stilshrine of Miriam / Ward of Measure]

- You're back in the first room. Take W stairs down and take W exit (when you
examine the door, pick second choice to advance).

[Stilshrine of Miriam / Cold Distance]

- Immediately take W exit.

[Stilshrine of Miriam / Walk of Prescience]

- Take the topmost of the three passages leading W and you'll come to a statue
'Stone Brave', which is facing S. Turn it in counterclockwise direction once to
have it face E (when it faces right direction, statue's eyes will glow). Then
take S stairs to next area.

[Stilshrine of Miriam / Walk of Reason]

- Carry on, open two huge doors on your way, and start searching for another
'Stone Brave', located on S end of this room. When you find it, it will be
facing E, so turn it counterclockwise once to have it face N. Take N exit from
this room.

[Stilshrine of Miriam / Cold Distance]

- Now it's a wise idea to return to outside and save your game. When you do,
return to this room and take E exit.

[Stilshrine of Miriam / Ward of Steel]

- Go downstairs, open the door, and enter the banzai.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No287   Vinuskar                  G: Boss               C: Manufacted Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 27    | 15138         | 999       | 32      | 17      | 60      | 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 34      | 23    | 26    | 0     | 0           | 19  | 2480      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, HP Devour
Gain : Null EVA (HP < 50%), Counter (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
Vinuskar tends to focus on foe closest to it.
------------------------------------ NOTES ------------------------------------
During battle Magnetic field is slowing down your actions for as long as you
wear any metal equipment.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Knot of Rust
        u - Thief's Cuffs
        r - Damascus Steel
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 2hits (10% chance), 4% chance to Sap, CT25
02. MA - Slow
         all battle - r
03. MA - Break
         all battle - r
04. SA - Gnaw
         all battle - u
05. SA - Crown
         HP < 80% - a
         80% > HP > 50% & again after next 6 commands - a
         HP < 50% & again after next 10 commands - a
06. SA - Sword Dance
         HP < 50% - a
         again after next 10 commands - a
07. SA - Lunge
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Stilshrine of Miriam / Ward of Steel; Save 27, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv41
Hmmm... *checks HP*... am I playing the right game? After huge HP bonanza from
Elder Wyrm this guy's HP is laughable. Still, there are few things that make
your battle more difficult - magnetic field will significantly slow down your
actions for as long as you have metallic equipment. Hop into mystic armor and
wield weapons not made of metal (for example poles or bows).
Checking status affinities it can only be affected by Slow and Blind, which is
good enough for me. Battle begins with Vinu being under HP Devour effect, which
lasts until it loses 50% HP, so be careful you don't eat too much damage - good
news is that Vinu will be taking as much damage as it dishes. Toss Haste on
whoever gets pinched by Slow from Vinuskar, and use Esuna to heal Petrify or
Sap. If a chr gets Confuse charm from Crown (used when Vinu loses 20% HP),
immediately equip wimpy weapon. After losing 50% HP, Vinu begins using Sword
Dance, so cast Protect if you haven't already - in addition it will now always
hit you with physicals and has a small chance to counter.
Recast Slow when it wears off and keep pushing Vinu's HP down to zero until it
falls back where it came from. You can swipe Thief's Cuffs from Vinu if you're
lucky enough, but don't sweat it if you don't for you will be able to buy them
pretty soon, if you haven't already.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- When you defeat it, press on E to find third statue. This one is facing N, so
turn it counterclockwise once to have it face W. Nearby is the Urn holding the
map of the shrine. Now return to previous room (you'll see the giant sword
being raised, and thus you can explore new parts of the shrine).

[Stilshrine of Miriam / Cold Distance]

- Go N.

[Stilshrine of Miriam / Ward of Measure]

- Consider saving your game as well, then use yellow 'Way Stone'.

[Stilshrine of Miriam / Ward of the Sword-King]

- Go S towards the giant blade and pass underneath it. Examine S door and pick
second choice to enter... get thy battle Ashe!

[Stilshrine of Miriam / Hall of Worth]

- Anyone have a nice campfire around?

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No273   Mateus                    G: Esper              C: The Corrupt
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 30    | 34259         | 999       | 36      | 32      | 69      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 46      | 21    | 21    | 0     | 0           | 27  | 2480      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | weak    | absorbs | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
       CritHP -> MAG+, Parry, Half MP Cost
Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%)
       Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Mateus tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ------------------------------------
Summons 5x Ice Azer to her aid.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pisces Gem
        u - Elixir
        r - High Arcana
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. MA - Blizzaja
         HP < 50%, after Chain Magick is used - a
         again after next 12 commands - a
03. MA - Slow
         all battle - u
04. MA - Reflect
         all battle - a
05. MA - Flash-Freeze
         HP < 80% - a
         80% > HP > 50% & again after next 8 commands - a
         HP < 50% & again after next 12 commands - a
06. SA - Chain Magick
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Stilshrine of Miriam / Hall of Worth

-------------------------------------------------------------------------------
No096/b Ice Azer                  G: Ice Elemental      C: Elemental
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 25    | 2708          | 999       | 25      | 26      | 34      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 45      | 30    | 36    | 0     | 1675        | 1   | 203       | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: ice
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
immune  | weak    | absorbs | immune  | immune  | immune  | immune  | immune
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
       Return Damage, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Subject to change.
------------------------------------ NOTES ------------------------------------
Appears with Mateus.
------------------------------------ ITEMS ------------------------------------
 DROP:  c - Ice Magicite
        u - Ice Stone
        r - Feystone
       vr - Ice Crystal
STEAL:  c - Ice Magicite
        u - Feystone
        r - Ice Crystal
POACH:  none
SP.IT: mn - Pebble - 10%
       cj - Arcana - 16%
--------------------------------- ATTACK LIST ---------------------------------
01. MA - Curaga
         Mateus' HP < 50% - on Mateus - u
02. MA - Blizzard
         all battle, some chrs are far - c
03. MA - Sleep
         magic casting is detected - on caster - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Stilshrine of Miriam / Hall of Worth; Save 28, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv41
Prepare yourself by wearing Nishijin Belt and Ice Shield, and unequip any guns
or measures because Ice Azer heavily reduces such damage. Back in Bur-Omisace
you can purchase Storm Spear and Storm Staff (hidden bonus of upping thunder
damage) and then wield these weapons. This will not be an easy battle because
Mateus can only be affected by Oil and is immune to everything else. It's
different song with its helpers - Ice Azer can be put under Sleep, Immobilize,
Blind, Oil and Sap; so put Azers to Sleep as soon as you can and then blast
them with thunder magic (note that you suffer 5% of damage inflicted). All foes
in this battle have Piercing Magic, so Reflect will not help you. You will be
put to Sleep unless you pack Nishijin Belt like I advised. Even though bosses
have Null VIT, you can cast Shell on yourself to have 50% less chance for them
to hit you with status effects.
Cast Protect, Shell and Haste on yourself (take care to renew your protective
buffs when they wear off) - preps are done, so let us get down to riding this
world of Mateus and bringing it under our command. With Sleep danger out of way
the other status you can look forward to is Sap from Blizzaja (whip on
Quasimodo Boots), which is used once she loses half HP; and Slow from same
magic spell (equip Sash prior to being hit). Boss follows Chain Magick with
Blizzaja, and can now sling magics at you much faster. All ice damage will be
reduced by half, and you can increase damage output by putting Berserk on your
fighter along with Decoy. Mateus has higher prob to evade attacks because of
Parry, and its magic power increases when in critical HP. Not much to worry
about but to continue beating on it until it succumbs in defeat.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- You now gain the ability to summon Mateus - go S.

[Stilshrine of Miriam / Vault of the Champion]

- Still go S for an event. You will obtain Sword of Kings KI and Sword of Kings
weapon. Now say "Sayonara" to the shrine and make your way outside. Deja-vu?
Deja-vu!

- View the scene, then check GCR and teleport to Bur-Omisace.


===============================================================================
MT BUR-OMISACE town
===============================================================================

- Head for [Hall of the Light]. Prepare yourself when you enter...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No381   Judge Master B.           G: Imperial Army      C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 30    | 17200         | 999       | 37      | 23      | 60      | 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 49      | 26    | 22    | 4     | 0           | 19  | 1980      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+
Gain : Null W&T Effects (HP < 50%), Null VIT (HP < 50%),
       Spellspring (HP < 50%), Attack+ (Battle Cry),
       Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Judge Master tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
Appears with 3x Judge.
Battle begins with 'Back attack!'.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Hi-Potion
        u - Ruby Ring
        r - Ether
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 6hits (14% chance), 5% chance to Blind, CT25
02. MA - Aero (NTSC-J)
         HP > 50% - r
         HP < 50% - u
03. MA - Watera (NTSC-J)
         HP > 50% - r
         HP < 50% - u
04. MA - Immobilizega (NTSC-J)
         HP > 50% - r
         HP < 50% - u
05. MA - Dark (NTSC-J)
         HP > 50% - r
         HP < 50% - u
06. SA - Battle Cry (NTSC-U/C)
         HP < 70% - 1x - a
07. SA - Kick
         HP > 50% - u
         HP < 50% - r
08. SA - Chain Magick (NTSC-J)
         HP < 30% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Mt Bur-Omisace / Hall of the Light; Save 29, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv41
NTSC-U/C version: Boss is not alone, for he somehow deployed three additional
Judges behind your back - I wish I could cheat like that in Command & Conquer,
only that I shall command my three girls into kicking boss' ass, thus
conquering the battlezone. Anyway, he is also the last of the bosses that start
with buffs on, and you can't do nothing about it but to wait it out - ya,
Dispel is coming out to your friendly neighbourhood magic store soon. Enough
rambling, let's look what we can do with this guy.
Judges behind you will be throwing Lunge and Water Spout at you (everything can
be blocked), so pick them off one by one immediately. Boss will take some time
to casually walk over to place of battle, so use that time - if boss' Protect
and Shell wear off, Judges will recast it on him, so that gives you another
reason you want to be free of their oppression. Looking at status affinities...
harharhar, now that is a surprise. You can inflict Stop, Sleep, Slow, Blind,
Sap and Berserk... wait a minute, was that Stop I wrote? Why yes, it is!
Once you clear Judges off the chessboard, sling Stop on boss and then just bash
him up; or use NihoRem on him to inflict all statuses at once ('cept Berserk).
Have none of the goodies I keep advising you to have? Here's how battle shall
unfold then - boss' regular attack will occassionally Blind someone (make sure
you do same to him), so Argyle Armlet would be welcome addition. After losing
30% HP, boss cries with Battle Cry, gaining more firepower. Not much change in
battle plans except that he heavily reduces physical damage when in critical
HP, which you can counter by few well placed Firas or similar. Also beware of
increasingly higher combo rate as you are reducing his HP.
NTSC-J version: You get to look forward to a different boss battle. Unlike US
version, head honcho will mostly rely on magic attacks so employing Reflect
would be an excellent choice. Wear Jackboots to be immune to Immobilize and if
you will be using Reflect, remember to switch to healing with items. Even
though boss has Null VIT, you can cast Shell on yourself to have 50% less
chance for boss to hit you with status effects. Once he loses 70% HP, he will
start spamming his spells so a focused assault will destroy his Construction
Yard and you will win.
Here's one thing that confuses me - that is Item+... neither he nor Judges use
items, and when I tried using Hi-Potion on him (all three Potion Lores
learned), he got healed for 600 HP. Should you have any insight on the matter,
sling it in my direction.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

===============================================================================
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===============================================================================

- After scenes end, talk to a slow moving Acolyte in front of the stairs in
[Temple Grounds] to receive Stone of the Condemner KI. Return to entrance of
Bur-Omisace and use GCR to warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [The Sandsea] and accept new bills.
- Bill No.13 Vorpal Bunny (rank 3 mark)
  petitioner Nera is in [Eruyt Village / The Spiritwood]
- Bill No.14 Mindflayer (rank 4 mark)
  petitioner Guromu is in [Jahara / Lull of the Land]
- Bill No.15 Bloodwing (rank 5 mark)
  petitioner No.381 is in [Dalmasca Estersand / South Bank Village]
- Bill No.16 Atomos (rank 3 mark)
  petitioner Burrogh is in [Nalbina Town / Jajim Bazaar]
- Bill No.17 Roblon (rank 6 mark)
  petitioner Morgen is in [Nalbina Town / West Ward]
- Bill No.18 Braegh (rank 4 mark)
  petitioner Va'Kansa is in [Mosphoran Highwaste / Babbling Vale]

KTJN SIDEQUEST

- Go speak with Ktjn again and she will have made her decision, then she
disappears from the stairs. Based on answers you have given to her she will be
inside [Clan Hall]. Go talk to her once more and she will give you Platinum
Sword. This is the end of her quest.

- You're already in [Clan Hall], so speak to Mont for following rewards:
- for felling Vinuskar: 1100 gil

- Mont will also offer you to hunt for one of his elite marks (which you should
accept):
- Priority Petition No. 7 Carrot (rank 7 mark)
  petitioner is Zammadria in [Nalbina Town / West Ward] (inside aerodrome)

- Go talk to all seven petitioners to formalize the contracts.

- There are new magics (Dispel, Bio, Vanish, Death and Vanishga), techs (Addle
and Bonecrusher), gambits and equipment available, so update accodingly. Also
by taking airship flight from Rabanastre to Bhujerba, you can buy Syphon magic
during travel.

- MAKE SURE YOU BUY SOME BUBBLE BELTS NOW! For some silly reason they're
unavailable for buying when your clan rank is Paragon of Justice.

NABREUS' MEDAL QUEST

- A check first - did you see Ma'kleou yet in [Nabreus Deadlands / The Muted
Scarp]? It is advisable you do so.

- Enter [Lowtown] and go to Dalan's, who is having a visit by Roh'kenmou. Talk
to him to find out he is after a medallion, which was broken into four parts.
Dalan had first part, and you have the second part (Blackened Fragment as a
reward from successfully hunting Orthros) and third part (Dull Fragment from
Waterway puzzle). Talk to Roh'kenmou again and fork over both fragments (there
really is no use hanging on to them). Remaining piece will require you to do
some legwork.

- Find Filo prowling the SE corner of [South Sprawl] and talk to her. Note that
you MUST talk to Roh'kenmou first before she even helps you look for this
fragment. Next travel to [Southern Plaza] and talk to 'Curious Woman' near the
fountain. Then waltz to [Muthru Bazaar] and talk to people labeled as
'Merchant', with each inquiring about him having dealt with a necklace. One of
them will offer further hints - go to Yugri's now and speak to 'Sotted
Imperial'. Now go find Kytes in [North Sprawl] near Storehouse Five, followed
by talking to Filo in [South Sprawl] once more. Finally return to Yugri's to
have one more word with the Imperial and you obtain Grimy Fragment KI.

- Give the final fragment back to Roh'kenmou - all four pieces together will
form Medallion of Bravery later. Continuation of the quest will be done once we
get to Archades.

- Luccio in [Mosphoran Highwaste / Babbling Vale] is now selling 1000 Needles
tech, as well as some new equipment.

- A lot of marks to be hunted down - begin with Vorpal Bunny in Golmore.


===============================================================================
GOLMORE JUNGLE area
===============================================================================

- Vorpal Bunny is found in [The Rustling Chapel]. Before looking for it, I
suggest clearing out most enemies - don't eliminate everything, as this will
cause undead enemies to spawn when you get close to their point. Then make
close examination of square shaped parts of the area and Bunny will jump out on
one of them.

-------------------------------------------------------------------------------
No238   Vorpal Bunny              G: Rank 3 Mark        C: Mutant Hare
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 31    | 20010         | 999       | 35      | 22      | 55      | 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 46      | 15    | 22    | 6     | 0           | 16  | 1440      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
 50%: Faith
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+, Parry, Counter, Counter+, Spellbound, Item+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Drab Wool
        u - Hi-Potion
        r - Blood Wool
POACH:  none
SP.IT: ki - Rabbit's Tail
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 11hits (10% chance), 4% chance to Sap, CT25
----------------------------- PLACE OF ENCOUNTER ------------------------------
Golmore Jungle / The Rustling Chapel; save04, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv42
Cast Protect and Haste on yourself before going further. Take care to renew
your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Disease, Slow,
Silence, Blind and most importantly Berserk.
First thing to do is cast Berserk on Bunny until it connects. Doing so will
prevent the mark from constantly running away and possibly dragging you into
battles with other enemies (which is why we cleared out majority of them
before), as well as prompting it to take the fight to you. Dispel its Protect -
rabbit only has rephys with Sap chance, but considering low HP amount at this
point of hunter career it isn't long when the mark kisses goodbye to this life.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After the battle you get Rabbit's Tail KI. Return to Nera and claim 2000 gil,
Lightning Arrows and Gillie Boots. Now warp to Henne Mines.


===============================================================================
HENNE MINES dungeon
===============================================================================

[Henne Mines / Staging Shaft]

- You will find Asdalu near GCR. Talk to him for a tip on Mindflayer, but we
already know it's in [Phase 1 Dig]. Travel N.

[Henne Mines / Ore Separation]

- Travel W.

[Henne Mines / North Entrance]

- Operate blue 'Gate Switchboard' nearby and travel S.

[Henne Mines / Pithead Junction A]

- Travel W.

[Henne Mines / Phase 1 Shaft]

- Travel S.

[Henne Mines / Phase 1 Dig]

- Check that your chrs' MP is above 90% remaining, else Mindflayer will not
spawn when you enter the area. When your MP is high enough, you will find
Mindflayer poking around S end of the area. Before approaching it, I advise to
clear the areas you can access (without getting Mindflayer upset) of all
enemies.

-------------------------------------------------------------------------------
No240   Mindflayer                G: Rank 4 Mark        C: Mindflayer
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 35    | 31161         | 999       | 32      | 26      | 74      | 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 49      | 15    | 26    | 4     | 0           | 18  | 3150      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
 50%: Shell, Haste, Faith
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
       CritHP -> DEF+, Half MP Cost, Spellbound, Item+
Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Float Mote
        r - Vanishga Mote
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT34
02. MA - Fira
         all battle - r
03. MA - Thundara
         all battle - r
04. MA - Blizzara
         all battle - r
05. MA - Bio
         HP < 20% - r
06. MA - Drain
         before Mystery Waltz - r
         after Mystery Waltz - u
07. MA - Invert
         before Mystery Waltz - r
         after Mystery Waltz - u
08. SA - Hero's March
         after Soul Etude - 1x - a
09. SA - Dark Shock
         before Mystery Waltz - u
10. SA - Soul Etude
         HP < 20% - 1x - a
11. SA - Time Requiem
         before Mystery Waltz - u
12. SA - Mystery Waltz
         after Hero's March - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Henne Mines / Phase 1 Dig; save09, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv42
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
going further. We'll destroy the dude before your buffs wear off, but if not,
then renew Protect, Shell and Haste only. Checking status affinities and
considering our options, you can put some stuff on it - Slow, Blind, Sap and
Berserk.
We'll destroy Mindflayer with Berserk, but before that toss NihoRem to inflict
Slow, Blind and Sap, while other two chrs use Bacchus' Wine to add Berserk
(alternately use Indigo Pendant and cast Berserk - the acc nulls VIT making
status spells always hit). Now the mark has trouble hitting you with rephys,
even though it attacks twice as fast. Have Power Armlets equipped (rare drop
from Wary Wolf) at all times to be Stop-immune, else you may regret it if the
mark casts Time Requiem (if you don't have Power Armlet, you'll need to
maintain Shell to halve status infliction chances). Once it's under Berserk
influence, pull out your weapons and begin bashing it up.
Be cautious when it near critical HP - let Berserk run out before you apply it
again. Otherwise there's possibility Mindflayer would heal itself to full with
Soul Etude (Mystery Waltz and Hero's March will be cut off with Berserk
casting, but if they succeed... cast Dispel to remove buffs gained and simply
repeat what you've been doing from start of battle).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle return to [Staging Shaft] (Asdalu will talk of another door in
[Ore Separation] which he could not open) and use GCR to warp to Jahara. Talk
to Guromu and you get 2200 gil and Carmagnole, then warp to Mosphoran.


===============================================================================
MOSPHORAN HIGHWASTE area
===============================================================================

- Save your game at GCR in [Babbling Vale], then travel to [Northern Skirts]
and look for Atomos.

-------------------------------------------------------------------------------
No213   Atomos                    G: Rank 3 Mark        C: Mutant Slaven
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 33    | 40020         | 360       | 36      | 14      | 69      | 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 47      | 14    | 17    | 0     | 0           | 16  | 2070      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell
 50%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null W&T Effects, Null EVA, CritHP -> ATT+,
       HP Devour
Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), White Wind (after Purify)
Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Potion
        u - Tanned Giantskin
        r - Gemini Gem
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (17% chance), CT25
02. MA - Regen
         HP > 20% - r
         when not in battle - a
03. MA - Protect
         HP > 20% - r
         when not in battle - a
04. MA - Shell
         HP > 20% - r
         when not in battle - a
05. SA - Purify
         HP > 20% & suffers from bad statuses - a
06. SA - Gnaw
         HP > 20% - u
07. SA - Restore
         50% > HP > 20% - r
         when not in battle - a
08. SA - Power Stun
         HP > 20% - u
09. SA - Spin Kick
         HP > 20% - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Mosphoran Highwaste / Northern Skirts; save06, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv42
Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before going
further. Take care to renew your protective buffs when they wear off. Checking
status affinities and considering our options, you can put a number of stuff on
it - Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind and
Sap.
Dispel beneficial statuses from Atomos, toss NihoRem and you've basically won.
Even when it wakes up, it won't be able to do a thing because of Disable on it.
Regen and Restore will do squat, but Atomos is able to remove bad statuses with
Purify once Disable is gone - White Wind will go into effect immediately,
preventing you from hacking its circuits for 2 minutes.
Atomos has active HP Devour when battle starts (loses the pass-able once HP is
below 50%) and ignores EVA (shields do no good, but Blind will cause attacks to
occassionally miss). If Disease isn't on, rarely mark'll decide to Restore
itself once it loses half HP (when it goes critical, it stops using the skill).
Atomos has no status potential to put on you, so equip desired acc and bash it
up good. Spreading chrs out will prevent Power Stun and Spin Kick to hit them
all (spice it up with Decoy on your tank).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Report to Burrogh and get 1800 gil, Gaia Rod and Diamond Shield.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. Do
this each time you complete a hunt with petitioner from Nalbina.

- Warp to Barheim now.


===============================================================================
BARHEIM PASSAGE dungeon
===============================================================================

[Barheim Passage / The Zeviah Subterrane]

- Travel N.

[Barheim Passage / Great Central Passage]

- Travel N.

[Barheim Passage / North-South Junction]

- Save your game at GCR, then return to previous screen.

[Barheim Passage / Great Central Passage]

- Take upper of two W exit.

[Barheim Passage / East-West Bypass]

- Travel W.

[Barheim Passage / The Zeviah Span]

- Travel aaaall the way S.

[Barheim Passage / West Annex]

- Slowly keep working towards W exit, systematically cleaning out enemies as
they come. This will ensure you're not fighting too much stuff when Bloodwing
falls into the fray from the ceiling.

-------------------------------------------------------------------------------
No242   Bloodwing                 G: Rank 5 Mark        C: Mutant Steeling
aggressive ---------------------- STATISTICS ---------------------- Flying: yes
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 37    | 41171         | 713       | 33      | 21      | 69      | 40
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 61      | 22    | 23    | 8     | 0           | 24  | 2990      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
 50%: Bravery
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety
Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Pebble
        u - Bat Fang
        r - Spiral Incisor
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (10% chance), 4% chance to Poison, CT25
02. SA - Eerie Soundwave
         HP > 50% - u
         50% > HP > 20% - r
03. SA - Gnaw
         HP > 50% - u
         50% > HP > 20% - r
04. SA - Leech
         HP > 50% - r
         50% > HP > 20% - u
----------------------------- PLACE OF ENCOUNTER ------------------- party lv43
Barheim Passage / West Annex; save24, RDMC
------------------------------ GET READY! FIGHT! ------------------------------
Cast Protect, Regen, Bubble, Haste and Bravery on yourself before going
further. Take care to renew your protective buffs when they wear off. Checking
status affinities and considering our options, you can put a number of stuff on
it - Disease, Reverse, Immobilize, Silence and Blind.
You'll be focusing on Disease and Immobilize in order to overpower Bloodwing.
Disease will prevent it from healing with Leech, and Immobilize will allow you
to attack it with ranged weapons without coming too close for it to harm you.
Even though bats can usually be hit with melee weapons, this one has flying
property so you'll be relying on ranged weapons. Have Tourmaline Ring equipped
to void Poison from rephys.
Dispel marks Haste and possible Bravery, then mess it up with NihoRem (don't
bother with Reverse). Equip ranged weapons and stand good distance away from
the bat, then start target practice until it falls from the sky (Immobilize may
need to be renewed once or twice).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After battle proceed return to GCR in [North-South Junction] and warp to
Estersand. Claim your reward from No.381: 2400 gil, Stun Bombs, Vampyr Fang.

- Warp to Salikawood now.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- Save at GCR in [Quietened Trace] and travel to [Corridor of Ages]. Shortly
before entering Necrohol you will see Braegh.

-------------------------------------------------------------------------------
No217   Braegh                    G: Rank 4 Mark        C: Mutant Nightmare
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 35    | 43283         | 999       | 34      | 22      | 60      | 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 54      | 16    | 22    | 3     | 0           | 17  | 2340      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
immune  | absorbs | weak    | immune  | immune  | immune  | immune  | immune
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
 50%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+, Return Damage
Gain : Magick Shield (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : Magick Shield (2 minutes elapsed)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Storm Magicite
        u - Storm Crystal
        r - Grimoire Aidhed
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), thunder based, CT25
02. MA - Thundara
         HP > 20% & foe is close - u
         HP < 20% & foe is close - c
         foe is far - c
03. MA - Bleed
         all battle - u
04. MA - Immobilizega
         all battle - r
05. MA - Berserk
         all battle - r
06. MA - Invert
         all battle - u
         HP < 50% & struck with magic - closest foe - a
07. SA - Rush
         HP > 20% - c
08. SA - Snake Lash
         HP > 20% - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Salikawood / Corridor of Ages; save05, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv43
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a number of
stuff on it - Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence and
Sap.
Reflect and Invert will save the day in Braegh's case. Heal yourself with
Hi-Potions or don two chrs with Ruby Ring acc and send them in for close combat
(mark has Return Damage), while support chr casts Reflect on self, then equips
Opal Ring and heals the team with Cura or Curaga, whichever is more necessary.
Do not be concerned with status changes or Braegh healing itself with reflected
Thundara, for sooner or later it'll cast Invert which will mark its doom. In
case you're a bit unlucky and Braegh loses half HP with no Invert being cast,
it'll shield itself with Magick Shield for 2 minutes, being immune to all types
of magic attacks.
Invert is a skill that can be reflected (luckily this mark doesn't have
Piercing Magic) and once it lands on Braegh, its HP will be less than 999. All
it takes now are few well placed blows and horse is history.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Report to Va'Kansa and receive 1700 gil, Obelisk and Hi-Ether. Later when you
get to [Phon Coast / Hunters' Camp], seek out Hawker near the Hunt Club house
and talk to him. Now warp back to [Mosphoran Highwaste] and talk to Va'Kansa
again for some funny response.

- Warp to Rabanastre.


===============================================================================
THE ROYAL CITY OF RABANASTRE town
===============================================================================

- Go to [Clan Hall] and speak to Mont for following rewards:
- for Paragon of Justice rank: High Arcana, 3x Teleport Stone

- New stuff you can buy from Clan Provisioner is Warp Mote. Quite handy for
clearing out unwanted groups of enemies. Note that Bubble Belt is gone until
you acquire next rank.

- Warp back to Salikawood.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- From [Quietened Trace] proceed to [Piebald Path] and enter Nabreus.


===============================================================================
NABREUS DEADLANDS area
===============================================================================

- If this is your first time here, follow these directions: From [Greencrag] go
W to [The Muted Scarp] (save your game here and make sure you talk to Ma'kleou
by checking all choice he gives you), then E to [Vale of Lingering Sorrow].
Check around NW end of this area to find Urn with map of [Nabreus Deadlands].

- Make your way to [Succor Midst Sorrow] - beware, the crystal is in fact
Crystalbug. Kill it and GCR will spawn, so save your game. Now return to [The
Slumbermead] and look for a secret path in NW corner - it will take you to [The
Fog Mutters].

- If you have already been here and defeated Crystalbug to form the GCR in
[Succor Midst Sorrow], you can just warp here and go to [The Slumbermead], then
look for a secret path in NW corner - it will take you to [The Fog Mutters].

- Follow the path to [Overlooking Eternity]. Your climb will be made difficult
with lots of undead rising from the ground. Use Niho's ability to inflict
statuses to keep some enemies at bay while you're hacking them down. On the top
you will find Roblon.

-------------------------------------------------------------------------------
No215   Roblon                    G: Rank 6 Mark        C: Augmented Automaton
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 43    | 177365        | 999       | 37      | 30      | 65      | 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 69      | 27    | 29    | 0     | 0           | 26  | 4410      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
absorbs | halves  | halves  | halves  | weak    | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect
 50%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Fire Stone
        u - Iron Ore
        r - Fire Crystal
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, CT25
02. MA - Fira
         HP > 50% - on closest foe - c
         50% < HP < 20% & foe is close - r
         HP < 50% & foe is far - c
03. MA - Thundara
         HP > 50% - on closest foe - c
         50% < HP < 20% & foe is close - r
         HP < 50% & foe is far - c
04. MA - Blizzara
         HP > 50% - on closest foe - c
         50% < HP < 20% & foe is close - r
         HP < 50% & foe is far - c
05. MA - Fear
         HP > 50% - on closest foe - c
         50% < HP < 20% & foe is close - r
         HP < 50% & foe is far - c
06. SA - Smite of Rage
         50% < HP < 20% & closest foe - r
07. SA - Focus
         HP > 50% & MP < 20% - a
         HP < 50% & MP < 20% & foe is far - a
08. SA - Lunge
         50% < HP < 20% & closest foe - r
09. SA - Tri-Attack
         50% < HP < 20% & closest foe - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Nabreus Deadlands / Overlooking Eternity; save27, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv45
Try to make sure that the area is completely clear of undead enemies, including
on the top plateau with Roblon on it. The mark rarely moves from its spot,
though it will try to cast magic in case one of the chrs gets in range.
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put some stuff
on it - Slow, Blind and Sap; not much, but it'll help in the long run.
Finally a mark that cannot status jinx you in any way, so acc of choice will be
Ruby Ring, Opal Ring and Turtleshell Choker. Give two chrs with Ruby Ring and
best shield, then send them in for melee damage, while support chr with Opal
Ring stands back and fires off healing spells, occassionally harming Roblon
with ranged weapons. Toss NihoRem to inflict statuses mentioned above, and let
fireworks fly.
Roblon will sometimes heal itself with reflected Firas, but reflected Blizzara
and Thundaras along with chrs' physicals will keep the gauge on your side.
Roblon also uses Fear, AoE skill which lowers MP - I suggest not to bother with
Charge tech to recover MP, as it will just get emptied again. If your support
chr gets low on MP, use Charge or Turtleshell Choker for some emergency
healing.
Mark's Blind status will ensure some of its rephys miss, and as battle wages
into 2nd halftime, you're introduced to a bit more of mark's physicals - not to
worry, Blind will still cause a miss here and there.
Finally we come into critical HP, where Roblon's attack and defense power
increase, as well as rephy being able to be executed immediately. Keep Slow on
the foe at all times as well as Reflect on your chrs as once again Roblon will
be mostly chucking magic spells. Remove final portion of HP and you win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Return to [Succor Midst Sorrow] and warp to Nalbina - claim your reward from
Morgen: 3100 gil, Giant's Helmet, Mythril.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
is 2nd time out of five.

- Now back to Salikawood to kill Bugs Bunny.


===============================================================================
THE SALIKAWOOD area
===============================================================================

- Begin at [Quietened Trace] and saving your game, then travel to [Sun-dappled
Path]. REMEMBER, YOU MUST NOT KILL ANY ENEMIES FROM THE TIME YOU ENTER
SALIKAWOOD. Switch gambits off as you go, and don't kill anything until you
arrive at destination. Krjn will greet you as you enter the area and fight
alongside you. Until you find Carrot, kill all bunnies you encounter, or they
will aid Carrot in upcoming battle.

-------------------------------------------------------------------------------
No251   Carrot                    G: Elite Mark         C: ---
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 49    | 110842        | 999       | 38      | 26      | 77      | 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 81      | 24    | 31    | 0     | 0           | 28  | 3960      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell, Haste, Bravery, Faith
 50%: Reflect, Regen
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Dark Crystal
        u - Foul Liquid
        r - Putrid Liquid
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (17% chance), CT25
02. SA - Hero's March
         Haste is no longer present on Carrot - 1x - a
03. SA - Purify
         after Putrid Breath - a
04. SA - Growing Threat
         HP < 50% - 1x - a
05. SA - Lunge
         all battle - u
06. SA - Time Requiem
         all battle - r
07. SA - Putrid Breath
         HP > 50% - u
         HP < 50% - c
         under status change - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
The Salikawood / Sun-dappled Path; save39, RDMC
------------------------------ GET READY! FIGHT! ------------------- party lv46
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put only a few
statuses on it - Slow and Silence.
Carrot presents a good challenge - your acc of choice will be Black Belt to
prevent Disable from Putrid Breath and Power Armlet (rare drop from Wary Wolf)
to null Stop from Time Requiem. Kjrn will be mainly assisting you by putting
buffs on your chrs.
When you see the mark, chuck Dispel on it to remove its buffs and it'll use
Hero's March, which you'll simply Dispel again. Move two chrs into melee range
and have them start attacking, and ensure that support chr is out of Carrot's
melee range - I find it best when I put this chr behind either Carrot's back or
behind both melee chrs.
Support chr's role will be to heal melee chrs of status changes that will be
inflicted with Putrid Breath, and make sure you'll be switching acc in time
before you're hit. Should the mark be put under Slow or Silence, it'll spam
Putrid Breath for a while and then use Purify.
After Carrot loses half HP, it'll use Growing Threat to double its own level
and raise ATT a bit. Its attacks will increase immensely in power so you'll
need to rely on constant healing. Fortunately Putrid Breath is used more often
now, so it may be wiser to keep Carrot under Slow and keep applying it after
Purify does the removal; and consider using Bio or Balance for some magic
damage.
The following tip has been brought to me by users of FF12 GameFAQs board -
Carrot counts as undead creature and as such healing magic and items will
damage it. So set your chrs up with Reflect and then simply bounce Cure type
magics off to hit Carrot three times per cast. Renew won't work, by the way.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Report back to receive 5200 gil, Stink Bombs and Putrid Liquid.

JOVY QUEST

- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him. This
is 3rd time out of five.

- That makes all of the marks slain. All that remains from optional stuff is
one esper in Stilshrine. Even though I try to take on everything as soon as I
can, fighting Zeromus at this moment isn't recommended - during the battle you
cannot use magic, and you don't have a steady supply of X-Potion yet. It
doesn't mean it's impossible, though, just very hard - if you go to Nabreus and
chain Banshees there, you can get Black Mask (+53 MDEF) as very rare drop.
Similarly, Maximillian (+58 DEF) is a very rare drop from Elvoret in Necrohol.
I will return to this guy when I have a steady supply of X-Potion available.

- Warp back to Salikawood and proceed to [Living Chasm]. Head for E exit...
it's closed? Talk to 'Moogle Boss' in front and he'll ask you to gather nine
other moogles (a counter appears). They all get marked on your map, so all you
need to do is get there and talk to their pompomasses. There are 3 moogles in
[Path of Hours], 2 in [Trunkwall Road], and 4 in [Garden of Decay]. Back to
Salikawood and start hunting them down. When you find last batch of moogles,
make sure to agree to tag along.

- Path from Salikawood is open. Talk to 'Moogle Boss' and get a present -
Quasimodo Boots. Hey, Christmas comes early this year! If you talk to all other
moogles, they will mention doing the repairs in [Mosphoran Highwaste], [Cerobi
Steppe] and [Necrohol of Nabudis]. Additionally, fixing the gate has caused
another esper to become available, and it ain't as tough as the bozo in
Stilshrine. But before fighting it, proceed just a few more screens further E
to [Phon Coast], where you will be able to buy some new equipment and spells.

- Exit E to the beach.


===============================================================================
PHON COAST area
[Phon Coast / Kaukula Pass]
  - SCR
  - Strahl's Anchor (available when Strahl has free travel)
  - exit to Salikawood
[Phon Coast / The Reseta Strand]
[Phon Coast / The Mauleia Strand]
[Phon Coast / Pora-Pora Sands]
  - has choco-tracks to [Caima Hills]
[Phon Coast / Cape Uahuk]
[Phon Coast / Cape Tialan]
[Phon Coast / The Hakawea Shore]
  - Wayward Chocobo
[Phon Coast / Hunters' Camp]
  - GCR
  - Vendor of Goods
  - Shifty-Eyed Man's store (available for Hunt Club quest)
  - Notice Board
  - Chocobo rental
[Phon Coast / The Vaddu Strand]
  - HERE DO NOT PICK UP ANY TREASURE IF YOU WANT ZODIAC SPEAR!
  - secret passage to [Limatra Hills]
[Phon Coast / Caima Hills]
  - Wayward Chocobo
  - has choco-tracks to [Pora-Pora Sands]
[Phon Coast / Limatra Hills]
  - secret passage to [The Vaddu Strand]
[Phon Coast / Rava's Pass]
  - SCR
  - exit to Tchita Uplands
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.34
Phon Coast

Coastal region lying along the Phon Straits which divide Archadia from
Nabradia. Praised for its beautiful beaches of white sand, and lush greenery.
A hunter's camp along the coast attracts adventurers and headhunters, forming a
community where they might exchange information and rest between expeditions.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo31
Drop till you shop             - SHPNo17
Weather forecast               - W&TNo32
Chest contents list            - TRENo23
ASHE'S POSTCARD COLLECTION No.34 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- STAY AWAY FROM ALL THE TREASURE ON VADDU STRAND, if you want Zodiac Spear
later in the game. But if you are following this guide from beginning, you
already have the weapon, so pry open everything there.

- Save your game at SCR in [Kaukula Pass], then go S to [The Reseta Strand],
then SE to [Pora-Pora Sands], then SE to [Cape Uahuk], and E to reach
[Hunters' Camp].

- There is new equipment and magic available (you can get Cleanse and Darkra).
Buy, save at GCR and buy a map of [Phon Coast] for 1800 gil from Cartographers'
moogle (near N exit). Find a person 'Fallen Bhujerban' and next to it [!!]
('Small Key') will pop up. Examine it and you obtain Site 11 Key KI, which was
dropped by one of the kids you were looking for when hunting for Antlion.

HUNT CLUB QUEST

- There is a house with four bangaas in front of it. This is the Hunt Club, but
we cannot enter it just yet. You need to wait until you enter Archades and
complete the events in Draklor Laboratory.

- Let's take care of the esper in Mosphoran - warp there.


===============================================================================
MOSPHORAN HIGHWASTE area
===============================================================================

- In [Babbling Vale] talk to 'Learned Man' next to one of the Shrines. I hope
you got all that from 'Learned Man', cos I sure as hell did not. Hehe! Anyway,
touch 'Shrine of the South Wind' and then look at your map. An "!" will denote
where floatweed is located in [Empyrean Way].

- Go to [Rays of Ashen Light] and look for 'Wayward Chocobo' - feed it one
Gysahl Greens and get on it. Ride it to [Empyrean Way], then walk across the
floatweed and proceed W to [Skyreach Ridge]. Dismount the choco and take W exit
back to [Babbling Vale].

- Walk as far as you can and then knock down 'Weathered Rock', then fiddle with
'Shrine of the West Wind' (you can nab Embroidered Tippet from the treasure pot
nearby the shrine), and lastly with 'Shrine of the Northwest Wind'. Save your
game, then return to [Skyreach Ridge] and proceed N towards [Empyrean Seat].
Get ready!

-------------------------------------------------------------------------------
No263   Exodus                    G: Esper              C: The Judge-Sal
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 46    | 119060        | 999       | 43      | 34      | 85      | 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 82      | 31    | 31    | 0     | 0           | 52  | 5400      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: none
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | halves  | halves
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Reflect, Protect
 50%: Shell
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
       CritHP -> DEF+, HP Devour, Half MP Cost
Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), Spellspring (Unleash),
       Magic CT = 0 (Unleash)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
During battle Seal Item field is preventing you from using items.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Libra Gem
        u - Elixir
        r - High Arcana
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         cannot combo, 4% chance to Stop, CT25
02. MA - Flare
         HP < 80% - a
         again after next six attacks - a
         HP < 80% & Dispel or Dispelga is cast on Exodus - a
03. MA - Scathe
         after Unleash - a
         again after next six attacks - a
         HP < 80% & Dispel or Dispelga is cast on Exodus - a
04. MA - Reflect
         when Reflect wears off - a
         after Flare or Scathe - a
05. SA - Unleash
         HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Mosphoran Highwaste / Empyrean Seat; save31, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party lv47
Protect, Shell, Haste, Bravery and Bubble on your chrs, then Dispel on Exodus
and begin hacking away. Status-wise Exodus can only be affected with Slow -
bleh. Unlike previous optional espers we fought Exodus is going solo, and
before it becomes SOL, it'll put up quite a fight.
For acc you are wise to equip Power Armlet on your tank and Bubble Belt for
your two healers. Also take this advice to heart - after Exodus loses 20% HP,
DO NOT CAST DISPEL on Exodus, ever. If you do, Exodus counters with Flare or
Scathe and you really don't need another extra strong spell pouring down onto
you. But do take the opportunity and use few Shear techs to lower boss' MDEF.
It is also important that your chrs are spread apart to avoid Scathe hitting
everybody. To play it safe, have your tank move in close and dish physical
damage, while you have two healers kitted with ranged weapons on opposite
sides. Exodus can't ignore EVA, so a good shield will go a long way.
Items cannot be used during this battle, and you wouldn't be needing them
anyway. Battle goes pretty smoothly (take note of esper taking as much damage
as it causes) until you chip off first 20% of esper's health. Say hello to
Flare, which will now come in after each 6 commands. Yes, yes, it may be
tempting to use Dispel to remove boss' Reflect, but refrain from doing so - in
addition to Flare or Scathe counter Reflect simply gets recast. If you insist
on pestering boss with magics, use Reflect-THIS! strategy or don Opal Ring
which ignores Reflect status.
With 50% HP gone Exodus uses Unleash and then pulls out its trump card in form
of Scathe - keep those chrs spread out! Like with Flare, Scathe is incoming
after each next 6 commands; esper unfortunately loses HP Devour now.
With critical HP Exodus introduces last ditch effort to be a victor - it will
erect Paling... that's all? It's pretty bothersome to try and wait it out while
being bombed with spells, so instead use Reflect-THIS! strategy or don Opal
Ring and send few non-elemental spells in Exodus' direction until it's gone.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- You now have the ability to summon Exodus! Return to [Babbling Vale] and warp
to Phon.


===============================================================================
PHON COAST area
===============================================================================

- Here is a little treat for you (credit: KADFC for showing it to me). In [Phon
Coast / Hunters' Camp] take a chocobo and ride it towards Tchita Uplands. In
Tchita Uplands go all the way E until you end up in [Tchita Uplands / The
Shaded Path]. Here try to ascend the grassy slope between two smaller rocks,
and a bangaa 'Game Hunter' will warn you about entering Cerobi. Press on anyway
and you'll be able to enter Cerobi Steppe. You also need to make sure you
attempt to climb the slope before the time for chocobo riding runs out.

- Once you're in Cerobi, you'll likely have like maybe 20 seconds left in
riding time. Once you're off the chocobo, make it all the way SE by foor until
you enter Balfonheim.

- In [Balfonheim Port / Sea Breeze Lane] you can talk to few people (you cannot
enter other areas of Balfonheim yet), and when you want to return, simply use
GCR to warp back to [Phon Coast / Hunters' Camp].

- So what is the purpose of this trip? Cerobi Steppe is littered with great
treasures, among which you can find an infinite source of Ribbon.

- You have the ability to try obtaining a Ribbon, an accessory that nulls most
negative statuses (sadly it will not shield you against KO), but you need to
have Diamond Armlet, which is obtainable from [Tchita Uplands / Garden of
Life's Circle] treasure. Take a trip to [Cerobi Steppe / Crossfield] and start
prying open treasures there while having Diamond Armlet equipped. If you don't
have it yet, wait until clearing next dungeon and you will be able to buy
Diamond Armlet.

- With [Phon Coast] map in your pocket, go N to exit the camp into [Caima
Hills], then hike NE to [Limatra Hills] and NE into [Rava's Pass]. Save your
game here, then exit N to Tchita.


===============================================================================
TCHITA UPLANDS area
[Tchita Uplands / Realm of the Elder Dream]
  - exit to Phon Coast
[Tchita Uplands / The Skytrail]
[Tchita Uplands / The Chosen Path]
  - GCR
  - Strahl's Anchor (available when Strahl has free travel)
[Tchita Uplands / Oliphzak Rise]
[Tchita Uplands / The Nameless Spring]
  - SCR
[Tchita Uplands / Garden of Life's Circle]
[Tchita Uplands / The Highlands]
[Tchita Uplands / Fields of Eternity]
  - exit to Sochen Cave Palace
[Tchita Uplands / Sundered Earth]
[Tchita Uplands / The Lost Way]
[Tchita Uplands / Uazcuff Hills]
[Tchita Uplands / The Shaded Path]
  - SCR
  - exit to Cerobi Steppe (way there is blocked now, but debris will be removed
                          eventually when you progress far enough; however, if
                          you come here with a chocobo, you can pass the debris
                          by ascending the debris pile on the right side)
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.35
Tchita Uplands

A hilly region reaching to the south of Archadia. Before the widespread
adoption of airships as the primary means of conveyance, this region was the
highway to the Imperial City, and filled with travelers.
Ruins can be spotted here and there amongst the tall grasses, and researchers
from Archades often come here to delve into the mysteries left by whatever
ancient civilization built them.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo32
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo33
Chest contents list            - TRENo24
ASHE'S POSTCARD COLLECTION No.35 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- From [Realm of the Elder Dream] head E to [The Skytrail], then E to [The
Chosen Path].

- You will end up on a small clearing with GCR. Cool - also talk to the kid
here to get some info... you will get a 'Bill?' and Soul Ward Key KI. Now take
E exit to reach [The Highlands], then take N exit to [Fields of Eternity].

- Floor it N until you see an entrance to the cave.

- In [Garden of Life's Circle] you can very rarely find treasure with Diamond
Armlet inside. Treasure spawns 10% of the time, and has 50% chance it will hold
gil; if it doesn't have gil, it will be a toss-up between Hi-Ether and Diamond
Armlet. This is the earliest opportunity you can get this awesome accessory.

AWESOMENESS CHECK NUMERO TWELVE!
- Before you depart for the dungeon, you can have following magics in addition
  to those mentioned under previous 'Numero' checks:
  Vanish, Vanishga, Death, Dispel, Bio, Syphon, Cleanse, Darkra
  - 50 out of 81 total
- ...and following techs:
  1000 Needles, Addle, Bonecrusher
  - 18 out of 24 total
- ...status nullifying accessories:
  Tourmaline Ring - Poison
  Rose Corsage - Silence
  Sash - Slow
  Argyle Armlet - Blind
  Jackboots - Immobilize
  Black Belt - Disable
  Nishijin Belt - Sleep
  Gillie Boots - Oil
  Quasimodo Boots - Sap
  Power Armlet - Stop
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble, Faith,
          Bravery, Haste, Vanish
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Sleep,
          Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
          CritHP for foe, MAG-

========================== 26 MARKS OUT OF 45 SLAIN ===========================


===============================================================================
THE SOCHEN CAVE PALACE dungeon
[Sochen Cave Palace / Doubt Abandoned]
  - exit to Tchita Uplands
[Sochen Cave Palace / Hall of Lambent Darkness]
[Sochen Cave Palace / The Acolyte's Burden]
  - SCR (disguised Crystalbug, so beware)
[Sochen Cave Palace / Mirror of the Soul]
  - has a secret area not visible on your Select map (solve waterfall puzzle to
    get access to it)
[Sochen Cave Palace / Falls of Time]
[Sochen Cave Palace / Destiny's March]
  - has s secret path to [Hall of the Wroth God]
[Sochen Cave Palace / Hall of Shadowlight]
[Sochen Cave Palace / Temptation Eluded]
[Sochen Cave Palace / Chamber of the Chosen]
[Sochen Cave Palace / Skybent Chamber]
- GCR
- exit to Old Archades
[Sochen Cave Palace / Hall of the Wroth God]
  - you need Ageworn Key to unlock the door 'Hall of the Ascetic' leading here
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.36
The Sochen Cave Palace

A giant underground complex in Archadia, consisting of natural caverns and the
abandoned ruins of an ancient palace. Many of its ways and passages remain
uncharted on current maps. From the style of the carvings adorning some of the
walls, it is thought that the complex was built at some point during the
Galtean Alliance, though no records of its construction remain.
A survey mission was initiated to chart the many corridors here, but a
particularly nasty infestation of creatures has significantly hampered
progress.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo33
Drop till you shop             - no shops, blimey
Weather forecast               - W&TNo34
Chest contents list            - TRENo25
ASHE'S POSTCARD COLLECTION No.36 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Sochen Cave Palace / Doubt Abandoned]

- Go N all the way thru the cave, and at the end use Soul Ward Key to unlock
'Gate of the Soul Ward'. Make sure you're prepared (Shell, Protect, Haste).

[Sochen Cave Palace / Hall of Lambent Darkness]

- As soon as you enter, you will have more ketchup than you bargained for.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No149   Mandragora Prince         G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 33      | 25      | 73      | 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 54      | 26    | 22    | 8     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: water
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
weak    | -       | -       | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, FullHP -> ATT+, Counter, Counter+
Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Mandragora Prince tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  u - Four-leaf Clover
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Sleep, CT25
02. MA - Cura
         any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need - r
03. MA - Esuna
         somebody in Mandy group has Silence - on ally - c
04. SA - Pollen
         HP > 50% - u
         HP < 50% - c
05. SA - Ram
         all battle - u
06. SA - Warsong
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

-------------------------------------------------------------------------------
No151   Alraune King              G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 32      | 26      | 72      | 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 53      | 25    | 22    | 9     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: earth
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | weak    | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+, Item+
Gain : Attack+ (HP < 50%), Parry (HP < 50%), Attack CT = 0 (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Alraune King tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  u - Gimble Stalk
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (10% chance), 4% chance to Sap, CT25
02. SA - Pollen
         HP > 50% - r
03. SA - Ram
         HP > 50% - u
04. SA - Mystery Waltz
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

-------------------------------------------------------------------------------
No153   Onion Queen               G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 32      | 26      | 73      | 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 53      | 25    | 23    | 8     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: wind
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | weak    | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | imm | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+, Spellbound,
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%),
       Null W&T Effects (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Onion Queen tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  u - Onion
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Silence, CT25
02. MA - Curaga
         any Mandy's HP < 50% - on Mandy in need - u
03. MA - Protect
         Mandy group is together - r
04. MA - Shell
         Mandy group is together - r
05. MA - Vespersong
         Mandy group is together - r
06. MA - Pollen
         HP > 50% - u
         HP < 50% - c
07. MA - Ram
         all battle - u
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

-------------------------------------------------------------------------------
No155   Pumpkin Star              G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 33      | 25      | 72      | 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 52      | 26    | 22    | 8     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:thunder
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | weak    | -       | -       | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> MAG+
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%), Null VIT (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Pumpkin Star tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  u - Jack-o'-Lantern
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 7hits (10% chance), 4% chance to Confuse, CT25
02. MA - Bleed
         all battle - u
03. MA - Blind
         all battle - u
04. MA - Silence
         all battle - u
05. MA - Sleep
         all battle - u
06. MA - Toxify
         all battle - u
07. MA - Ram
         HP > 50% - c
         HP < 50% - u
08. MA - Scream
         HP > 50% - u
         HP < 50% - c
09. SA - Mystery Waltz
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness

-------------------------------------------------------------------------------
No157   Topstalk                  G: Plant              C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 37    | 9069          | 999       | 32      | 25      | 72      | 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 53      | 25    | 23    | 9     | 0           | 5   | 1200      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: fire
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | weak    | -       | -       | -
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Haste
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, CritHP -> ATT+
Gain : HP Devour (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Topstalk tends to focus on foe who draws the most hate.
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  u - Tomato Stalk
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 5hits (10% chance), 4% chance to Disable, CT25
02. MA - Ram
         all battle - u
03. MA - Scream
         HP > 50% - u
         HP < 50% - c
04. MA - Mystery Waltz
         Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Lambent Darkness; Save 31,BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv48
Five little Mandys on a wall... you're lucky there isn't 100 Mandys! When their
funny introduction is off, Mandys scatter in various directions to buff
themselves up. Now trust me when I say that you do not want to let them do
that. In worst case scenario you're looking at 3x Mystery Waltz, Vespersong and
Warsong - first increases foe's lv by 20%, second increases foe's MAG by 20%,
and third increases foe's STR by 20%, and all of those are permanent effects.
Imagine trying to take on lv99 Mandy group - you will get teared apart.
Checking status affinities all little guys have one thing in common - they can
be affected with Disease, and two other statuses. Mandys themselves can also
throw almost every status in the book at you and oh boy, will you curse a lot.
Or you can Berserk whole group and just take them out one by one, while you
heal madly.
For starters I suggest you have Nishijin Belt on to prevent Sleep. Disable is
more harmful than Sleep, but you will see it far less often than Sleep. Even
though Star has Null VIT, you can cast Shell on yourself to have 50% less
chance for boss to hit you with status effects (will apply for all others as
well). Having the best shield currently available with all Shield Block
licenses learned will also go a long way to blocking Pollen and Scream attacks.
With that out of the way you will need a healthy supply of Remedies, possibly
with all Remedy Lore licences. Now the question comes, who to eliminate
first... I suggest to get rid of guys that do Waltz crap - Topstalk, King and
Star. Of course they won't go down that easily and will put up quite a fight,
what with constant Pollens and Screams coming your way (for chr with Confuse
equip wimpy weapon until status is gone).
If you have NihoRem possibilities, chuck a Remedy on King to Stop it, Star to
put it to Sleep, and Queen for her to undergo Silence. This will also add
Disease to them preventing healing, so why not do the same to Topstalk and
Prince as well? If there is no NihoRem available, things may get little
tougher.
Mandys have high VIT so your status magic may miss often, but you could equip
Mirror Mail and have status magic cast by foes reflected off yourself. Remember
to switch to healing with items in this case, so you don't accidentally heal
any of your foes.
At start of battle quickly give chase after majority of Mandys to prevent them
from using group skills, and instead focus on their enemies (you, that is). Pry
open Star's HP supply and freeze it up a bit with Blizzara spells (if you used
NihoRem to put it to Sleep, so much better) until it is eliminated. With that
status caster is out of picture and you can have first sigh of relief.
Begin shooting after Topstalk next - it is weak to water, so you can have a chr
equip Murasame and slice it apart like a true samurai. It's possible that
Topstalk may kill itself thanks to HP Devour it gains when out of half HP.
That's two down, and King goes next - abuse wind weakness with Gladius and
scatter foe's leaves thru the wind. And now just the healers remain.
Roast Prince with few Fira spells, and then just bash Queen up until it
succumbs to KO as well.
If you still get overwhelmed, try using your espers or in last case, wait until
Mandys are together and then perform a Quickie but also make sure you chain
together enough attacks to trigger Concurrence afterwards.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After killing them, take either E or W exit. You can also return to the kid
that gave you the mission and you will get 1000 gil and 3x Remedy.

[Sochen Cave Palace / The Acolyte's Burden]

- Follow the path, take N branch when coming across it. Go N all the way, and
examine SCR. Kill Crystalbug for real SCR to appear. Save thy game, than exit E
to next area.

[Sochen Cave Palace / Mirror of the Soul]

- Open the two doors, then *hug* the right wall until you come to the Urn with
the map of Sochen Palace. There is 'Pilgrim's Door' located in middle of this
area, leading N... but when you try opening it, you can't. Read the inscription
to get a clue on what you must do... Take a look at the map - you will see that
[Mirror of the Soul] is connected to [Falls of Time] with five entrances. From
left to right, I will name them A1, A2, A3, A4 and A5. Likewise, [Falls of
Time] is connected to [Destiny's March] with five entrances as well. From left
to right, I will name them B1, B2, B3, B4 and B5.

[Sochen Cave Palace / Mirror of the Soul]
[Sochen Cave Palace / Falls of Time]
[Sochen Cave Palace / Destiny's March]

- Take A5 and you will be in [Falls of Time], just above A5. Now here is how
you need to walk to get rid of the waterfalls:
A5, A1, notice about waterfall course being changed, B1, B4, notice about
waterfall course being changed, A4, A2, notice about waterfall course being
changed, B2, B3, you hear 'Pilgrim's Door' open in the distance, A3. Now open
'Pilgrim's Door' and claim a weapon from the treasure.

- That was one puzzle. For the other you have to go to [Destiny's March].
W-most door is called 'Ascetic's Door' and has another stupid mechanism that
won't let you advance. Read the inscription for a clue, and then look at the
map and you will see how a part of the area forms a circle, kinda like a clock.
Let us mark the areas as 3 o'clock, 6 o'clock, 9 o'clock and 12 o'clock. Some
of the doors are marked as 'Door of Hours', and some as 'Ancient Door'. Start
by approaching 3 o'clock from E side, but you must not open any doors to get
there. The easiest way to do it is to take either B3, B4 or B5 entrance coming
from [Falls of Time].

- So, beginning from 3 o'clock, go like this: SW to 6 o'clock, then NW to 9
o'clock, then NE to 12 o'clock, then SE to 3 o'clock. If you do it correctly,
you will hear 'Ascetic's Door' unlock. That is it for now - with both puzzles
solved and a boss coming up it is a good idea to return to [The Acolyte's
Burden] and save your game. When you do, return to [Destiny's March] and take N
exit.

[Sochen Cave Palace / Hall of Shadowlight]

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
No291   Ahriman                   G: Boss               C: Undead Lord
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPD
a   | 38    | 62149         | 999       | 36      | 30      | 69      | 18
b   | 38    | 700           | 999       | 33      | 30      | 69      | 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 56      | 23    | 22    | 3     | 0           | 28  | 3000      | 0
b   | 53      | 20    | 18    | 2     | 0           | 0   | 10        | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
-       | -       | -       | -       | -       | -       | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1| imm*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG | BER
 imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR | EXP
 imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
none
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Resist G&M, Parry
Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP < 60%),
       Damage Resist (HP < 60%)
Lose : none
------------------------------ TARGET PREFERENCE ------------------------------
Ahriman tends to focus on foe under Doom, followed by foe with highest HP.
Subject to change. Rook has similar preferences.
------------------------------------ NOTES ------------------------------------
Both original and fake Ahriman are immune to Critical HP.
*1 Version (b) can be affected by Reverse, Blind and Oil, and may also be
   susceptible to Stop, Disable and Silence.
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Sky Jewel
        u - Death Powder (a)
        r - Maduin Gear (a)
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 8hits (17% chance), CT25
02. MA - Fira
         all battle - r
03. MA - Thundara
         all battle - r
04. MA - Blizzara
         all battle - r
05. MA - Immobilizega
         (a) - HP < 60% - r
06. MA - Toxify
         all battle - r
07. SA - Boon
         (b) after 3rd Divide - on chr with lowest HP - a
08. SA - Phantasmal Gaze
         on chr with lowest VIT - r
09. SA - Doom
         all battle - r
10. SA - Divide
         (a) HP < 60% - 1x - a; summons 1x fake Ahriman
         (a) HP < 40% - 1x - a; summons 3x fake Ahriman
         (a) HP < 20% - 1x - a; summons 6x fake Ahriman
11. SA - Maser Eye
         (a) HP < 20% & all fake Ahrimans eliminated - c
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Hall of Shadowlight; Save 32, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv49
Oh no, it's a zombie! *readies shotgun and blows its brains out* That wasn't so
hard, was it? What? I'm playing wrong game? *Ashe kicks me in the butt* Oh, you
can do that as many times as you want!
After a not so impressive Ahriman's enter-da-stage let us take a look at its
status affinities - just Slow... but better that than nothing. Flip NihoRem on
it (I hope you acquired Niho by now) or manually cast it until it is affected.
First strikes from boss will not be dangerous, some crappy lv2 magic and
occassional strike. You can wear Mirror Mails and have boss hurt itself with
reflected magic, and clear Doom with Remedy. Since Ahriman is undead, casting
Cura (not Curaga) off yourself will get the job nicely done as well (arrange
gambits for healing with items)... oh, and wear Jackboots for Immobilize
immunity. Beware of Phantasmal Gaze and remember to equip wimpy weapon in case
you get Confuse charm (have lowest VIT chr wield ranged weapon to keep him/her
away from two main fighters). Even though boss has Null VIT, you can cast Shell
on yourself to have 50% less chance for boss to hit you with status effects.
After Ahriman's missing 40% HP, it will Divide itself and bring in a fake.
Faker can use most abilities that real deal can, except that it has only 700 HP
and can be affected by more status changes. Don't bother with it, instead
prepare Cura and target it at Ahriman/s - one cast will be enough to defeat the
faker.
Be careful now - Ahriman will ignore both EVA and VIT, so its attacks will
start hitting a lot more often. The suckiest thing is Phantasmal Gaze always
finding its mark... aaah, just cope with it for now. Ahriman also cuts any
damage received by 30%, so put up your dukes! Laugh at it as it tries to use
Immobilizega unsuccessfully.
At 40% HP remaining Ahriman summons three fakers, which can be squashed with a
nice Cura again. Not much is different until 20% HP left, where boss summons
six fakers. Here's where things get a bit odd - faker will sometimes use Boon,
but on my chrs and not on the main boss. When you clear them out with Cura,
beware of Maser Eye, strong dark physical attack. Should you decide not to
worry about it, leave one fake alive until original is defeated. Set up one of
your gambits to hit a foe with less than 1000 HP with 1000 Needles - once five
fakers are gone, switch this gambit so that a Potion is thrown onto faker
letting you know which is which. Afterwards switch the gambit off and kick
original Ahriman's ass back where it came from.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Take E exit after the battle.

[Sochen Cave Palace / Temptation Eluded]

- Follow the path and take another N exit.

[Sochen Cave Palace / Chamber of the Chosen]

- Loop around the room to check 'Disused Pedestal'. Activate it and there we
go.

[Sochen Cave Palace / Skybent Chamber]

- Save your game at GCR, then take N exit to enter Archades.


===============================================================================
OLD ARCHADES town
[Old Archades / Alley of Low Whispers]
  - Stranded Merchant
  - exit to Sochen Cave Palace
[Old Archades / Alley of Muted Sighs]
  - SCR
  - exit to Archades
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.37
Old Archades

District on the outskirts of Archades. With the transfer of governance to the
Imperial system, a new city was created, the existing city blocks now belonging
to the old quarter.
At the time, the underprivileged lived here along with nobles who had lost
power with the rise of the Empire, while those with power lived in the new
city.
Now, several centuries later, little has changed. The residents of the old
quarter are largely itinerants and those others outside the protection of
Imperial law. Unlike the new city where buildings tower towards the sky, the
old city remains brick and stone. Everything feels neglected, abandoned to a
fate of slow decay.
With officials less than inclined to worry about the old quarter's governance,
little or no effort has ever been made to revitalize the area.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo34
Drop till you shop             - SHPNo18
Weather forecast               - W&TNo35
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.37 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You must save 4000 gil if you wish to proceed with the story. In [Alley of
Low Whispers] make a drop at the shop and buy some new accessories (Bowline
Sash prevents Confuse, Fuzzy Miter prevents Petrify, Pheasant Netsuke improves
potency of several items by 50%, and Embroidered Tippet doubles EXP earned!).
Now talk to *everybody* - interesting people are 'Ex-broker' in NE corner (he
is afraid of 'Fresh Ardent' guy, who's sitting on the stairs), 'Shady Seeq' to
the SE of 8 dancing moogles (he is trying to sell them), and there is also a
cockatrice in one of dead ends (make sure you talk to this one as well).
Finally exit W.

- In [Alley of Muted Sighs] talk to lucky man just across the bridge (he found
a bag of coins that belong to someone else), then make it all the way S (still
talk to everybody), past SCR and talk to Imperial on the stairs. Answer
whatever... pay Jules 1500 gil. He will ask you if you have heard any news in
town, and you have - three in fact. Jules will ask you to complete a simple
task of talking to someone. If 'Bag of coins' is the one you need to take care
of - find Beasley, then return to Jules. He can be found sitting on pair of
boxes when en-route to SCR. In case of Shady Seeq selling moogles, go talk to
the dancing chaps; and if 'Ex-broker' is the target, you need to talk to 'Fresh
ardent'.

- When you return to Jules and talk to him, a scene unfolds where the two
parties will begin fighting each other, thus drawing the attention of Imperials
guarding the way to Archades. You are now free to enter it.


===============================================================================
THE IMPERIAL CITY OF ARCHADES town
[Archades / Trant]
  - exit to Old Archades
[Archades / Rienna]
  - Lebleu's Gambits
  - Granch's Requisites (has Notice Board)
  - Aerodrome
  - SCR
[Archades / Molberry]
  - Bulward's Technicks
  - Charlotte's Magickery
[Archades / Nilbasse]
  - Vint's Armaments
  - Cab Queue
[Archades / Tsenoble]
  - GCR
  - Cab Queue
  - 'Enter - stage right' to Draklor Laboratory (one time only use)
[Archades / Grand Arcade]
  - you can only access this area if you own Sandalwood Chop
[Archades / Highgarden Terrace]
  - you can only access this area if you own Sandalwood Chop
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION No.38
Archades

The capital of the Archadian Empire. Still small when it first formed as a
city-state, it grew tremendously during the long peace fostered by the Galtean
Alliance. When the Empire was formed, the city center was relocated, forming
the Archade we know today.
Though poor in both natural resources and land, Archades came to prominence as
a city of innovantion and learning. All information and technology gathers
here, and the famed mages and artificers born within her walls are legion.
Knowledge, then, is the true strength of the Archadian Empire.
The city of Archades forms an octagon with the Imperial Palace as its center.
Around the Palace sit the Senate Chambers and other administrative quarters,
beyond which lies a booming mercantile district. The buildings in the city
center are quite tall, with the lower floors being used mainly as residences.
The difference in heights between the various building makes this a city of
small airships, that being the most efficient means of accessing all levels of
the metropolis.
More than half the population of Archades is hume, and while at one time all
lived near the ground, of late, those of power or particular wealth have taken
to living in the higher apartments and traveling exclusively by provate
airship.
-------------------------------------------------------------------------------
Violators will be shot (again) - HABNo35
Drop till you shop             - SHPNo19
Weather forecast               - W&TNo36
Chest contents list            - no chests
ASHE'S POSTCARD COLLECTION No.38 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You start in [Trant] - Bal leaves for a while. Go W into [Molberry] and enter
Bulward's. Inside buy two maps from Cartographers' moogle upstairs - map of
[Tchita Uplands] for 3300 gil, and map of Archades for 230 gil. With the map in
tow depart for [Nilbasse]. Find a taxi here and talk to the driver. You'll need
nine Chops, and you need to cough up 2500 gil for Jules.

- Use [Molberry] where you can get 9 Chops. You need to address first person to
get a piece of info, and then find the corresponding person to give that info
to. Only one at a time, though!

- To get access to all areas, you need to get 28 Pine Chops. Below is the list
of people you need to match up. When you have 28 Pines, go to any shop in town
and seek Chopmaster upstairs, then trade Pines for Sandalwood Chop.

RIENNA
Philosopher of Cuisine - Dangerous Chef
Greenseller - Vegetable Seller
Good Brother - Waiting Woman
Tour Leader - Bhujerban Lady
Lucky Man - Romantic Lady
Tarot Readed - Happy Novelist
Lazy Profiteer - Researcher's Wife

TRANT
Smitten Man - Smitten Woman
Historian - Perceptive Man
Farce-Goer - Girl on an Errand
Music Appreciator - Lutenist
Boutiquere - Moneyed Gentleman
Builder - Artistan Architect

NILBASSE
Aspiring Starlet - Faded Star
Determined Researcher - Ex-Researcher
Worried Husband - Materialistic Woman
Senior Researcher - Failed Researcher
Athletic Woman - Avid Reader
Gentleman Onlooker - Eager Crier

MOLBERRY
Talented Woman - Akademician
Would-be Judge - Judge's Wife
Ardent Woman - Ardent Man
Look-alike - Look-alike
Proud Mother - Tutor
Avid Traveler - Traveling Gentleman
Reminiscing Lady - Family-minded Girl
Poor Husband - Poor Wife
Daughter-in-Law - Man from Giza

- If you are rolling in gil, and I mean seriously rolling in gil, you are able
to buy Pinewood Chop for 20000 gil - go to any Chopmaster and talk to him, then
say 'Just passing through.', then talk to him again and now choose 'I'd like to
buy a chop.' - after some soapy smith drama he will offer to sell you Pinewood
Chop for 20K gil... if you have the money to go for all 28 Pines, knock
yourself out.

- There are new magics (Aeroga, Reflectga, Blindga, Silencega, Graviga),
equipment and techs (Shades of Black, Stamp) available.

JULY QUEST

- Enter Charlotte's and find July inside kneeling. Talk to her and she will
thank you for the help way back in Nalbina. As a reward you get Salamand
Halcyon. This completes the quest.

NABREUS' MEDAL QUEST

- Also inside Charlotte's you will find Roh'kenmu inside (this isn't the same
guy, inspite of having similar name). Some Otto guy apparently has Moonsilver
Medallion - talk to the people inside the store and one will mention that Otto
has hooked up with a woman from [Old Archades]. That's a lead, so go there.


===============================================================================
OLD ARCHADES town
===============================================================================

- In [Alley of Muted Sighs] along N edge you will find Otto talking to a woman.
Speak to him and you will obtain Moonsilver Medallion KI - return to Archades.


===============================================================================
THE IMPERIAL CITY OF ARCHADES town
===============================================================================

- Go to Charlotte's again and give Moonsilver Medallion to Roh'kenmu - it will
form Medallion of Love later.

- You can accept a new bill from Notice Board in Granch's.
- Bill No.19 Darksteel (rank 4 mark)
  petitioner Homesick Man is in [Archades / Nilbasse] (in Armament's shop)

- Go talk to petitioner to formalize the contract. There is a GCR in Tsenoble
and you're only an inch away from it... once you have nine Pines, get to the
taxi and pay that bastard. Pick first choice to continue to [Tsenoble]. Save at
GCR, go N for a scene, then go S for another scene... now use GCR to warp to
Sochen.


===============================================================================
THE SOCHEN CAVE PALACE dungeon
===============================================================================

[Sochen Cave Palace / Skybent Chamber]

- Activate the lift.

[Sochen Cave Palace / Chamber of the Chosen]

- Loop around the room and take the S door.

[Sochen Cave Palace / Temptation Eluded]

- You will spot Darksteel immediately. Engage!

-------------------------------------------------------------------------------
No219   Darksteel                 G: Rank 4 Mark        C: Titantoise
aggressive ---------------------- STATISTICS ---------------------- Flying: no
V   | LVL   | HP            | MP        | STR     | MAG     | VIT     | SPE
a   | 38    | 111331        | 999       | 37      | 24      | 77      | 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V   | ATT     | DEF   | MDEF  | EVA   | EXP.PTS     | LP  | CPT       | GIL
a   | 59      | 22    | 23    | 0     | 0           | 21  | 4080      | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus: dark
FIRE    | THUNDER | ICE     | EARTH   | WATER   | WIND    | HOLY    | DARK
halves  | halves  | halves  | halves  | halves  | halves  | weak    | absorbs
------------------------------ STATUS AFFINITIES ------------------------------
 DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL | BLI
 imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG | BER
 yes | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE | EXP
 imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes | yes
-------------------------- BEGINS BATTLE WITH STATUS --------------------------
100%: Protect, Shell, Bravery
------------------------------ PASSIVE ABILITIES ------------------------------
Start: Safety, Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+,
       CritHP -> ATT+, Attack+
Gain : Magic CT = 0 (HP < 20%)
Lose : Null EVA (HP < 50%), Attack+ (HP < 50%)
------------------------------ TARGET PREFERENCE ------------------------------
------------------------------------ NOTES ------------------------------------
none
------------------------------------ ITEMS ------------------------------------
 DROP:  none
STEAL:  c - Eye Drops
        u - Aged Turtle Shell
        r - Ancient Turtle Shell
POACH:  none
SP.IT:  none
--------------------------------- ATTACK LIST ---------------------------------
01. RA - Attack
         up to 11hits (10% chance), 4% chance to Slow, CT25
02. MA - Protect
         HP > 50% - r
         when not in battle - a
03. MA - Darkra
         HP < 20% - a
         foe is far - c
04. SA - Flatten
         foe is close - r
05. SA - Purify
         under status change & foe is far - a
06. SA - Stone Gaze
         all battle - r
07. SA - Restore
         HP < 50% & foe is far - u
         HP < 70% & when not in battle - u
08. SA - Power Spin
         foe is close - u
09. SA - Meditate
         MP < 20% & foe is far - a
----------------------------- PLACE OF ENCOUNTER ------------------------------
Sochen Cave Palace / Temptation Eluded; save34, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party lv50
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a number of
stuff on it - Disease, Slow, Blind and Poison.
Begin by casting Dispel to remove mark's buffs, then send in your tank and keep
it close to Darksteel at all times. Toss NihoRem to inflict above mentioned
statuses and let Poison work its way through mark's HP, while removing Slow
with Haste and Petrify with Esuna. Disease will ensure turtle can't heal itself
with Restore and to never see Darkra. Once Poison wears off, just inflict it
again and quite soon Darksteel is turtle soup.
----------------