_____ _ _ _____ _ __ _____ ___
| ___(_)_ __ __ _| | | ___|_ _ _ __ | |_ __ _ ___ _ _ \ \/ /_ _|_ _|
| |_ | | '_ \ / _` | | | |_ / _` | '_ \| __/ _` / __| | | | \ / | | | |
| _| | | | | | (_| | | | _| (_| | | | | || (_| \__ \ |_| | / \ | | | |
|_| |_|_| |_|\__,_|_| |_| \__,_|_| |_|\__\__,_|___/\__, | /_/\_\___|___|
|___/
FINAL FANTASY XII FAQ/WALKTHROUGH v0.22
for the North American release
game developed and published by Square Enix
for the Sony Playstation 2, 2006
document created by Dan Aelo (Daelo)
danaelo[at]gmail[dot]com
version 0.5 - 11 December, 2006
###############################################################################
PLEASE READ THIS BEFORE SENDING ME AN EMAIL - PLEASE PLEASE PLEASE READ THIS
I have received several emails about information that I've 'missed' in the
tables at the end of the guide. While I appreciate your help and look forward
to your assistance on things I may have actually passed by, the tables at this
point are horribly incomplete and I know this. For the most part, I have the
'missing' information I just have yet to commit it to the guide. Thank you
for your diligence though and please do send me an email if you see I've
missed something in the Walkthrough or Game Basics sections.
###############################################################################
All original work is owned entirely by its creator, me. The guide may appear
ONLY at the sites listed below. If you are interested in hosting this guide on
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danaelo[at]gmail[dot]com, it most likely won't be a problem. Do not claim any
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If you have any questions about the game or the guide, or if you would like to
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Thanks and enjoy!
```````````````````````````````````````````````````````````````````````````````
ABOUT THIS GUIDE
Full-width lines will demarcate areas of the guide. Lines of ====='s are main
headers used to indicate major sections, ie. the Walkthrough. Within the
major sections there are sub-sections, indicated by ----'s. These sub-sections
are particular areas such as the Armor Lists. Get it? The Armor Lists (----'s)
is a sub-section of the major section, Lists (===='s). OK. Within sub-sections
you will also find ````'s. These are simply used as dividers to keep everything
it its right place. For instance, within the "Errand Boy" sub-section of the
walkthrough, the Rabanastre and Dalmasca Estersand sections are sub-divided by
a line of ````'s. It's really all very simple and probably doesn't need
explaining.
```````````````````````````````````````````````````````````````````````````````
NEW TO THIS VERSION
Version 0.5 : December 11, 2006 : 268 KB
o Re-formatted the Bestiary yet again.
o Weapons List is almost complete!
o Added Accesories List.
o Completed Magicks List.
o Colmpleted Items List.
o Added Technicks List.
o Re-formatted Gambits List.
===============================================================================
Table of Contents
===============================================================================
I. Game Basics
1. Game Information
2. The Premise
3. Characters
4. Controls
5. Party Menu
6. Exploring
7. Battle System
8. Gambits
9. Licenses
II. Walkthrough
1. Nalbina Fortress
2. Rabanastre
3. Dalmasca Estersand
4. Giza Plains
5. Garamsythe Waterway
6. Royal Palace of Rabanstre
7. Garamsythe Waterway
8. Nalbina Dungeon
9. Barheim Passage
10. Dalmasca Estersand/Rabanastre
11. Skycity Bhujerba
12. Lhusu Mines
13. Skycity Bhujerba
14. Dreadnought Leviathan
15. Oglr-Yensa Sandsea
16. Nam-Yensa Sandsea
17. Tomb of Raithwall
18. Airship Shiva
19. Rabanastre/Giza Plains
20. Ozmone Plain
21. Jahara
22. Golmore Jungle
23. Eruyt Village
24. Ozmone Plain
25. Henne Mines
26. Golmore Jungle
27. The Paramina Rift
28. Mt. Bur-Omisace
29. Stilshrine of Miriam
30. Mt. Bur-Omisace
31. Mosphoran Highwaste
32. The Salikawood
33. The Phon Coast
34. Tchita Uplands
35. Sochen Cave Palace
36. Old Archades
37. Archades
III. Side Quests & Other Business
1. Mark Hunting & Clan Centurio
2. Sky Pirate's Den
3. Grimoires
4. License Board Diagram
5. Bazaar Items
6. Sage Knowledge
7. Original Soundtrack
IV. Lists
1. Weapons List
2. Armor Lists
3. Accessories List
4. Items List
5. Loot List
6. Magicks List
7. Technicks List
8. Gambit List
V. Beastiary
VI. Frequently Asked Questions
VII. Final Words
1. Version History
2. Mad Props
===============================================================================
I. Game Basics
===============================================================================
-------------------------------------------------------------------------------
I-1. Game Information
-------------------------------------------------------------------------------
Title : Final Fantasy XII
Platform : Playstation 2
Developer : Square Enix
ESRB Rating : T - Teen
JP Release : March 16, 2006
NA Release : October 31, 2006
EU Release : October 31, 2006
-------------------------------------------------------------------------------
I-2. The Premise
-------------------------------------------------------------------------------
This section and the one following it were taken verbatim from the
instruction booklet packaged with the game, hence the quotation marks. So
don't blame me for the murky explanations therein.
"A world called Ivalice...
An Age when Magick was commonplace and airships plied the skies...
Our tale begins.
As war looms on the horizon, the might, Archadian Empire begins a campaign
to subjugate its neighbors. The small kingdom of Dalmasca shares their
fate.
Two years after its fall, in the capital city of Rabanastre, the people
line the streets to wait for the appointment of the consul from Archadia.
To Vaan, a young man living in the streets of Rabanastre, the Empire is a
hated enemy who took the life of his brother, the only family he had left.
Vaan hatches a plot to break in to the palace and take back the spoils of
conquest from Dalmasca's occupiers.
He gets more than he bargained for when he meets Princess Ashe, the sole
surviving heir to the Dalmascan throne, thought dead since the war.
Our story follows Ashe, Vaan and his friend Penelo, the sky pirate
Balthier, and his partner Fran. Accompanying them is Basch a captain of
the Dalmascan army who turned traitor and slew his king.
Join them on an adventure spanning Ivalice that traces the mysteries
behind the Archadian Empire's invasion."
-------------------------------------------------------------------------------
I-3. Characters
-------------------------------------------------------------------------------
VAAN
----
"A boy who sees freedom in the skies."
Age : 17
Race : Hume
Gender : Male
"Living in the Rabanastre slums, Vaan maintains an air of hope even under
the oppressive rule of the Empire. But he longs for more; a life without
borders or authority. He dreams of becoming a sky pirate, free to go where
he will."
PENELO
------
"Vaan's friend."
Age : 16
Race : Hume
Gender : Female
"Like Vaan, Penelo calls Rabanastre's Lowtown home. She watches over Vaan,
trying to keep him from getting into too much trouble." Though she lost
her family in the war with the Empire, Penelo is ever cheerful, making her
way by doing odd jobs in and around the city. She enjoys the lighter side
of life, but Penelo is not altogether unfamiliar aith battle. While she
remains untested in a true fight, her brothers, who belonged to the Order,
taught her the fundamentals of combat. Penelo believes that in
perseverance, there is hope."
ASHE
----
"A princess who had lost everything."
Age : 19
Race : Hume
Gender : Female
"The only child of King Raminas and sole heir to the Dalmascan throne,
Ashe is believed dead following the invasion. She meets Vaan and the
others under the most unlikely of circumstances. Ashe knows all too well
she lacks the power to right the wrongs committed against her and her
kingdom, but she will not allow herself to admit defeat."
BALTHIER
--------
"A dashing sky pirate."
Age : 22
Race : Hume
Gender : Male
"He would describe himself as a noble thief, stealing only from those who
deserve it. He goes wear he pleases, swearing fealty to no one. While
roaming the skies of Ivalice with Fran, his Viera partner, he still makes
time to charm the ladies with his silver tongue and put wrong things to
right -- grinning all the while."
FRAN
----
"A master of weapons."
Age : ?
Race : Viera
Gender : Female
"A Viera warrior, Fran is as much at ease with a sword as she is her bare
hands. Her proficiency with a blade is matched only by her skill with a
wrench, as she also handles the maintenance of Balthier's airship, the
Strahl. The lifespan of the Viera is far greater than that of Humes, and
many secrets lie hidden in her long history. Yet, the divide of race does
nothing to diminish the bond of trust between her and Balthier."
BASCH
-----
"A loyal knight branded as a traitor."
Age : 36
Race : Hume
Gender : Male
"A captain in the Order of the Knights of Dalmasca, Basch achieved renown
as a gallant and brave hero credited with countless victories on the
battlefield. He is a man of justice who cannot abide inequity. Unlike the
other captains, who are chosen from the aristocracy, Basch is of common
blood and enjoys the love of the people, until he inexplicably murders the
King on the eve of a treaty-signing with Archadia. He is away in chains.
What could drive so lyal a man to slay his oathsworn liege?"
-------------------------------------------------------------------------------
I-4. Controls
-------------------------------------------------------------------------------
GENERAL CONTROLS
----------------
Left Analog : Move character
Right Analog : Move camera
X button : Confirm selection
Talk with NPC
Inspect an object (a door, sign, chest, etc.)
O button : Cancel
Return to previous menu screen
Tri. button : Display Party Menu
Display conversation log
Scroll quickly through lists (Triangle + Up/Down)
Sq. button : Talk with NPC
L2 button : Toggle zoom
R2 button : Zoom in/out on map and license board
R3 button : Initialize camera position
Start : Pause game
Select : Display map
BATTLE CONTROLS
---------------
Left Analog : Move character
Right Analog : Move camera
X button : Display Battle Menu
Confirm Selection
Inspect an object (a door, sign, chest, etc.)
O button : Cancel
Return to previous menu screen
Tri. button : Display Party Menu
Sq. button : Display Battle Menu
L2 button : Lock on to target
R2 button : Hold button to run from enemies
R3 button : Initialize camera position
Start : Pause game
Select : Display map
-------------------------------------------------------------------------------
I-5. Party Menu
-------------------------------------------------------------------------------
Coming soon!
-------------------------------------------------------------------------------
I-6. Exploring
-------------------------------------------------------------------------------
The world of Final Fantasy XII is known as Ivalice and it's a big, big place.
From the very beginning of the game, when you're thrown into the streets of
Rabanastre, you can't help but marvel at the enormity of the place. Such is
the case with many of the areas you will explore through your journey: they
are large and if you aren't familiar with your surroundings and well-prepared
to handle them, you may meet your demise earlier than you had planned. So if
you are stepping into Ivalice for the first time there are some things you
should take note of.
Let's start at the beginning: Rabastre. Being the capital of the formerly
sovereign state of Dalmasca, the city is rather grandiose. You wouldn't be
out of line if you weren't expecting to encounter a larger city than Vaan's
hometown, this place is just damn big. It can be a bit daunting at first. If,
like me, you've grown accustomed to simple, quaint villages, Rabanastre may
take some exploring before you commit the lay of the land to memory.
Unfortunately, at the very start of the game you don't have access to all the
shops and various points of interest but you should still take note of where
they are. First and foremost, you need to check out your map; over the course
of the game, in cities, overlands, and dungeons, the map will become your
best friend and most trusted ally. So hit the select button to bring up the
map.
You should notice immediately that there are a handful of distinct areas
connected by lines that run between pulsating blue marks. In reality (er, in
the reality of FFXII) each of these lines only serves as a 'guidline'; each
area is actually connected seamlessly with the next. However, due to the
hardware limitations of your Playstation 2, you must pass through the blue
lines (represented in gameplay as a line of glowing blue dots) to reach the
next area.
Also on your map you should notice the icons for various shops and other
locations of interest. By pressing the X button you can bring up an icon key
that will define each icon for the area you are in, should you forget. Also
at the top of the map is the name of the particular area you are currently
in. Take note of these names as I will reference them periodicaly througout
the guide. It's much easier to say "head to the southgate" than it would be
to unilateraly explain how to reach the southgate from the Sandsea
Restaurant.
So, now we're familiar with the map as it pertains to Rabanastre; you can
rest easy knowing that the function of the map is pretty much the same
wherever you are. You will, however, have to 'fill in' your maps by either
exploring areas or purchasing maps from Moogle merchants spread throughout
Ivalice.
Now I would like to discuss a few general points to keep in mind when
travelling through the land. First of all (and this should apply to pretty
much any RPG) you should speak to as many people as you can in every town
you visit. They are valuable sources of information that should not be
overlooked. Also be sure to visit the shops frequently. The shop system of
FFXII is a bit different than most games. That is, as opposed to each town
offering a different set of weapons, armor, etc., most merchants
sell the same items in every town. This isn't always true, of course, but
for the most part you can expect the same basic weapons to be sold at most
weapons shops. Rabanastre tends to be the main hub of commerce, though, and
you will usually find the most items in the shops therein. New items are
typically added as major story points are completed, so be sure to check back
in from time to time to see the lastest merchandise.
Adventuring in the overlands and dungeons can be a much different experience
as well. There is no world map to speak of; for the most part you will reach
different areas of Ivalice on foot by crossing through the various
overlands. (There are other modes of transportation to speak of but those
will be covered below.) The overlands and dungeons function in much the same
way as the towns; there are usually several seperate areas within these
larger zones, each connected to the next.
When travelling outside of towns you are bound to encounter a number of
enemies. Battling is covered in the next section so let's discuss the other
aspects of extra-city exploration. Scattered throughout the world are
treasure chests. Usually tucked away in corners, the treasures are typically
random and, like enemies, they re-appear after re-entering the area. Because
of their randomness you won't usually find me discussing what treasures are
located in an area. Just be sure to always keep your eyes peeled; the
treasures usually aren't make-or-break affairs but it never hurts to pick up
an extra Potion or two.
The easiest way to zip from one location to the next is via the orange
Teleport Crystals spread across the land. These crystals look the same as
Save Crystals except for their color and allow you to save your progress as
well. Once you locate a Teleport Crystal it will be marked on your map and
you will be able to return to any previous Teleport Crystal you have
activated. Doing so isn't exactly free, though; you will need a Teleport
Stone to use the crystals and, at times, these can be hard to come by. They
sell for 100 gil and, especially early on, this can be a tempting
transaction. You would be wise to resist the urge and hold on to as many of
Teleport Stones as you can get your hands on.
Within Rabanastre there is a similar, but more local, service called
Moogling. By speaking with the various Moogles located on the streets you can
teleport to and from different areas of the city, making inner-city travel
much easier. There are Mooglings located at all three gates, the Sandsea, and
the Bazaar.
-------------------------------------------------------------------------------
I-7. Battle System
-------------------------------------------------------------------------------
Arguably, the biggest change to hit the Final Fantasy series in some time is
FFXII's battle system. Unlike previous efforts the game has no turn-based
combat; everything takes place in a psuedo-realtime environment. According to
most the game's battle system is very much a descedent of FFXI and other
MMORPGs. Not being a fan of the genre, I can't tell you much about that but I
can say that it is very different from what most TRPG players are accustomed
to and may take some time to grow adept to its many nuances.
Without turn-based battles there is no battling sub-screen. That is, you
ecounter your foes on the same map you are exploring, there is no 'warping'
in or out of battle. When crossing the large areas inhabited by enemies you
will see them ahead of your party, usually alone, sometimes in groups. Once
in range of the enemy you can bring up the Battle Menu by pressing X. From
here you can attack, steal, heal, etc. As this can be a daunting prospect for
those unfamiliar with similar styles you are given a number of options in the
Party Menu to adjust the flow of battle. You can adjust the overall speed of
the fighting (how quickly the action meter fills) under the Config option.
You can also select between the Active and Wait options here. If you select
Active, action meters will continue to fill when you bring up the Battle
Menu; if you select Wait, action meters will pause when the Battle Menu is
up. For most regular battles I prefer the Active setting and to set the
Battle Speed at its fatest option. In boss battles, which are typically more
demanding affairs, I slow down the battle speed a bit and choose the Wait
option; this gives me a bit more time to plan my attack.
Regardless of the options you choose, you'll have to do some fighting. I
suppose at times it can seem a bit hack-and-slash but if you aren't power-
leveling it is a rather intricate system. Except at the very beginning of
the game your party will depend mostly on Gambits, perhaps you could even set
your party leader to auto-attack. I prefer to manually control my party
leader and have my allies follow using Gambits. This isn't where I would like
to involve myself in an in-depth discussion of the Gambit system, so for more
on that scroll down a few sections.
If all else fails, just hold down the R2 button and run for your life.
QUICKENINGS
-----------
Quickenings, Mist Abilities, whatever you want to call them, cause a lot of
confusion amongst FFXII novices. Heck, I'm not still not sure that I
understand them entirely. Simply put, Quickenings act as 'Limit Breaks' or
'super' attacks or something to that effect. Mist Abilities are purchased via
the License Board (explained in detail below); each character can obtain a
maximum of three and they can by acquired in any order by any character.
After you purchase a Mist Ability for a character you will notice that their
MP guage is a glowing orange. This represents a Mist Charge. When
multiple Mist Abilities are acquired, there will be two or three Mist
Charges; this essentially doubles or triples your character's maximum MP as
well. To execute each Quickening level a corresponding number of Mist Charges
are required; i.e. for a level 3 Quickening you'll need all three Mist
Charges.
Once initiated, you will be given four seconds to pull off the longest chain
you can. After selecting your Quickening of choice, you will see three lines,
one for each ally, at the bottom right of your screen. Each character will
have a corresponding button assigned to execute their next ability: triangle
for the party leader, square for the second character, and X for the third.
If a character's name and ability are in white their corresponding button
icon will appear and you will be able to execute the displayed ability. If
the character's name is dimmed out, their ability cannot be used.
Sound tricky? Well it is, sort of. What determines whether or not a
character's ability can be used? That's where things get dicey. Essentially,
it is determined randomly. As explained by earvcunanan (credit for the
Concurrence table below also goes to him) you can think of it like a slot
machine. After each Quickening, your subsequent selection is pretty much a
crapshoot with a number of outcomes available. So you just have to hope for
the luck of the draw and cross your fingers that you'll have white lines, not
dimmed lines, appear. There is also the possibility that the term 'Mist
Charge' will show up. In that case, selecting the character's icon will
recharge his or her Mist and allow them to perform another attack. If, in the
unfortunate event all three characters' names are dim, you can press the R2
button to shuffle your Mists; you may or may not be given another
opportunity. Remember, you only have four seconds in total to pull it off.
If you are able to rack up a long enough chain, chances are you'll trigger
what is called a 'Concurrence'. Concurrences are just icing on the cake,
more bang for your buck, if you will. The requirements for all eight
Concurrences are listed below. Again, credit for this goes to earvcunanan.
-------------------------------------------------
CONCURRENCE Chain
-------------------------------------------------
Inferno 3x Level 1
Cataclysm 7x Level 1
Torrent 2x Level 1, 3x Level 2
Wind Burst 5x Level 2
Luminescence 5x Level 3
Ark Blast 2x Level 1, 2x Level 2, 2x Level 3
Whiteout 3x Level 1, 3x Level 2, 3x Level 3
Black Hole 4x Level 1, 4x Level 2, 4x Level 3
STATUS EFFECTS
--------------
Over the course of your journey your party will undoubtedly be inflicted with
an assortment of status effects. In the table below I've listed the effects,
both negative and positive, and their their treatments.
-----------------------------------------------------------------------------
STATUS Description Treatment
-----------------------------------------------------------------------------
Blind Lowers weapon accuracy Eye Drops, Remedy, Blinda,
Esuna
Confuse Character cannot be controlled and Smelling Salts, Remedy**,
may attack allies Esuna, Physical Attack
Disease HP cannot be recovered Vaccine
Doom A countdown timer appears over the Remedy***
character's head. When it reaches
zero, the character is K.O.'d
Immobi- Character is unable to move Remedy*
lize
Oil Inreases damage inflicted by Fire Hankerchief, Remedy
Petrify Character turns to stone when the Gold Needle, Remedy**, Stona,
timer reaches zero. Esuna
Poison HP slowly reduced over time Antidote, Remedy, Poisona,
Esuna
Sap HP slowly drained
Silence Character is unable to use Magick Echo Herb, Remedy, Vox, Esuna
Sleep Character is unable to move or act Alarm Clock, Remedy*,
Physical Attack
Slow Character's action gauge fills Haste
slowly
Stone Character is unable to move or act Gold Needle, Stona, Esuna
Stop Character is unable to move or act Chronos Tear, Remedy***
* First Remedy License required.
** Second Remedy License required.
*** Third Remedy License required.
-------------------------------------------------------------------------------
I-8. Gambits
-------------------------------------------------------------------------------
Also new to the world of Final Fantasy is the Gambit system. Along with the
battle system, this seems to be one of the most polarizing features of FFXII;
players seem to either love it or hate it. Those who seem opposed to its
implementation claim the system to be little more than a hack-n-slash, auto-
battle gimmick. Perhaps that's a bit of hyperbole, but if you can't find a
place in your heart for Gambits you likely aren't investing enough time in
the feature.
Early in the game, when your foes are rather simple and your Gambits are
sparse, the whole system seems rather disposable. But as your adventure
progresses, as the battles become more intricate, Gambits become a valuable
resource.
So what exactly are Gambits? Simply put, Gambits allow your party members to
automatically react to an incredible variety of scenarios, simplifying the
Active Dimension Battle system and maximizing your party's potential. This,
of course, depends on proper utilization of the Gambits at your disposal so
let's dig a little deeper.
If you are familiar at all with simple logic gates, growing acustom to the
Gambit system should be a breeze; and even if you aren't, it shouldn't take
long for you to pick it up. When activated, a Gambit instructs a character to
perform X action on Y character when Z condition is met. Sounds simple,
right? Well, let's break that down a little more. 'X action' can be a basic
attack, the use of an item, the casting of a spell, or the use of a Technick;
basically any action your party member can perform. 'Y character' can be an
ally or a foe; basically, you can set your Gambits to heal allies or attack
enemies. Finally, 'Z condition' refers to the actual Gambit itself, the item
you must acquire to make the whole thing come together.
This becomes much clearer using an example. Among the first Gambits your
party will acquire are of the 'Ally: HP < ____' variety. For this example,
we'll use the 'Ally: HP < 100%' Gambit. By assigning the Gambit to a party
member, say Vaan, you are instructing him to automatically perform an action
when ANY ally's HP falls below 100%, regardless of whether you are currently
in battle. So if you chose to use a potion for this Gambit and the Gambit is
activated, every time an ally's HP is not at 100% Vaan will use a potion on
that ally, this is of course if you have potions in stock. Obviously this is
an impractical set-up: you wouldn't want Vaan wasting all your potions every
time an ally took the slightest damage. A more useful set-up would be to use
something like the 'Ally: HP < 60%' Gambit; this should insure that your
party members stay healthy with minimal intervention on your behalf.
So we now have a basic idea of how to use Gambits. However, the real power of
the system lies in the ability to create a multiple Gambit set-up for your
party members. Characters are initially given only a few Gambit slots
(usually just one). You can acquire additional slots via the License Board
for a maximum of ten slots per character. (For more information on the
License Board, see the section towards the end of the guide.)
Once your party members have multiple Gambit Slots, you can open up a wide
variety of battling possibilities. One of the most basic early-game set-ups
involves provisions for both attacking your foes and healing your allies.
Again, let's look at an example to clarify things. Below is a good set-up to
get your party going in the early stages. I'll explain how things work after
the illustration.
PARTY LEADER
------------
01. Foe: HP = 100% --> Steal
02. Foe: Nearest Visible --> Attack
CHARACTER 2
-----------
01. Ally: HP < 60% --> Potion
02. Foe: Party Leader's Target --> Attack
CHARACTER 3
-----------
01. Ally: HP < 60% --> Potion
02. Ally: Status = Blind --> Eye Drops
03. Foe: Party Leader's Target --> Attack
This is an extremely simplistic example but it should give you an idea of how
the system of 'logic gates' works when using multiple Gambits. Let's look at
each character individually and explain why the Gambits are in the order they
are. For the Party Leader, his first objective should be to steal; if you've
read the above sections on battling and exploring you should realize the
importance of stealing. With his first Gambit he will attempt to steal only
when the target's HP is at its maximum; this likely means he will only
attempt to steal once, as your allies will have attacked the foe before the
Party Leader gets another turn. If that is the case, that is if the target's
HP is not at 100%, the condition for the first Gambit cannot be met. Here,
the Party Leader will move to the second Gambit and attack the nearest foe
whose HP is not 100%. So you should now see when a Gambit's condition cannot
be met (in this case when the target's HP is less than 100%) the next Gambit
will be triggered. In the instance that the second Gambit can also not be met
the next Gambit will be triggered and so on.
Character 2 is set up to heal first and attack second. This is an important
concept. Considering the above explanation of conditionality, if a character
is set-up to attack first and heal second, they will never heal during
battle. So you can see that Character 2 and Character 3 will first look to
see if any ally's HP is below 60% before attacking. You don't need to worry
about overlapping Gambits. That is, you don't need to worry that if the Party
Leader's HP drops below 50% that both Characters 2 and 3 will use a potion;
only the charcter first to act will use a potion, the other character will
move on to his or her next Gambit. In the case of Character 3, the next
Gambit is to use eye drops on any blinded ally. Of course, if no ally is
blinded Character 3 will follow Character 2 and attack the Party Leader's
Target.
Hopefully this over-involved explanation of linking Gambits will take you a
long way. There are literally hundreds of Gambits and the combinations are
endless. This lends itself to a great degree of customization that I will
get into towards the end of the guide.
Now that you know what Gambits do and how to assign them, it is important
that you make sure your Gambits are activated. You can turn individual
Gambits on and off in the Gambits sub-screen on the Party Menu. If, for
instance you didn't want Character 3 to use all your eye drops, say you
prefered to dole them out manually, you could go to the Gambits menu and
deactivate that Gambit only without dumping your entire system. You can also
toggle on and off a character's entire Gambit list on the Battle Menu. You
will know if a character's Gambits are on by the golden 'G' icon located
beside his or her action meter. If the icon is there, the Gambits are on; if
it isn't, the Gambits are off.
-------------------------------------------------------------------------------
I-9. Licenses
-------------------------------------------------------------------------------
If you're familiar with FFX's Sphere Grid, you should have an idea of what to
expect from the License Board. For those who aren't as well-versed in FFX or
anyone who would like a better explanation, here goes.
The basic concept behind the License Board is that you have to 'purchase' the
ability to use weapons, equipment, spells, and technicks. For the most part,
every every character 'upgrade' not handled by basic leveling is dealt with
on the License Board. Of course if you want to buy anything you'll need money
-- the currency of the License Board are License Points (LP). LP can be
earned by defeating enemies. When a foe is vanquished you'll see two numbers
appear on-screen: the EXP earned and the LP earned. While EXP figures can
climb pretty high, don't expect to earn more than one or two LP from an enemy
very often.
So you've made your way out to a battlefield of your choice, knocked out
some bad guys, and picked up a pretty good chunk of LP. What next? Once you
amass LP you can check out the License Board on the Party Menu. (If
you're reading this passage, you most likely haven't progressed very far in
the game and it's doubtful that you have more than one or two characters in
your party. However, for the sake of explanation, I'll assume you have all
six.) So now that you've selected License Board from the Party Menu you'll be
greated with illustrations of all six members' individual boards. This will
give you a rough idea of how many licenses you've purchased for each
character and how many you have remaining, but it doesn't mean much to us
now.
Select any member of your party, we'll use Vaan here. After selecting Vaan
you'll be taken to his individual License Board where you can see everything
you have purchased and everything you have not. Most likely, you haven't
purchased any Licenses at this point or, if you have, you weren't really sure
what you were doing. So let me explain exactly what purchasing a license
means.
First, hit the R2 button to zoom out and see the entire board. You should
notice two distinct sections, two seperate boards. The top board contains
licenses for Magicks, Techniks, accessories, and augments. Don't worry about
what each of those categories are right now, we'll get to that later. The
bottom board contains licenses for weapons and armors. For this explanation
we'll be purchasing Swords Licenses, but all categories work the same way.
The first License (Swords 1) has already been purchased. Once you purchase
a license the adjacent squares become active and you are then able to
purchase those Licenses. So with Swords 1 already out of the way, you can now
but the License for Swords 2. The cost is 15 LP and, once purchased, you will
be able to use the Broad Sword and Long Sword. The squares adjacent to
Swords 2 will also now be available for purchase.
For the most part, the Licenses for a particular category will be in
succession. That is, after purchasing Swords 2, you can purchase Swords 3,
etc. This isn't always the case, though, and you may have to do some
searching to find advanced Licenses.
Simply purchasing a License isn't enough to equip an item or use a spell or
Technick. You must also buy, find, or steal the item in addition to
purchasing its License. Obviously, the same goes for buying items. You can't
use the Broad Sword or the Fire spell or any other item until you purchase
the appropriate License. To assist you in your item buying, though, you can
easily tell if a character has the appropriate License before purchasing the
item. When in a shop, scroll to an item. If the character's portrait at the
top of the screen remains dim he or she does not have the License for that
item. If the portrait lights up, the License has been purchased.
As stated above there are five basic categories of Licenses. On the top board
you have Magick Licenses (seperated into White, Black, Green, Time and
Arcane), each Magick group has its own seperate Licenses; you also have
Technicks (in the lower right of the board), Accessories (in the upper right)
and augments (in the lower left) which are useful for a number of things such
as HP bonuses and extra Gambit slots. On the lower board you have Licenses
for weapons and armors. The weapons Licenses are on the left half of the
board and are seperated into their distinct groups (swords, handbombs, etc.).
The armors Licenses are on the right side of the board and are sub-divided
into more particular groups: mystic armor, light armor, heavy armor, and
shields.
In addition to these basic categories you will also find 18 Mist Licenses
(three for each character) and a number of Esper Licenses. Unlike standard
Licenses the Mist and Esper Licenses can each be purchased by only one
character. The Esper Licenses do not appear on the board until you have
defeated the Esper itself but the Mist Licenses can typically be found in the
various corners of the board. Once you purchase a Mist License, that square
will disappear from other character's boards.
The License Board allows for much more freedom in character development than
the Sphere Grid of FFX. Whereas early on the Sphere Grid limited your
choices in development and offered a fairly linear path, the License Board
has no such restrictions. There is no 'best' path to take for any given
character and if you do enough hunting you should have plenty of LP with
which you can experiment.
===============================================================================
II. Walkthrough
===============================================================================
Here we are, the meat and potatoes. The Walkthrough. This is probably the
most read part of any guide, so I've done my best to make it easily
navigable. Instead of giving each area an individual sub-heading, I've
broken the quest into separate 'adventures' or 'chapters' or whatever you
would like to call them. Within each of these sub-headings you will find
sub-sub-headings (!) for more particular areas. Get it? Good.
Before we dive into it, though, here are a few final reminders:
o Save every chance you get, there is no reason to skip Save Crystals.
o Talk to the townsfolk. While not like the blabbering citizens found in
Final Fantasies of yore, the inhabitants of Ivalice still have plenty
to say worth listening to.
o Steal, steal, steal. After the battle system, and plot, and Vaan's abs,
the biggest complaint about the game is the difficulty in acquiring gil.
You're unlikely to ever become very rich but stealing will certainly
help line your pockets.
o After completing major story events be sure to head back to Rabanastre
to check the shops for the latest goods.
o Do not sell your Teleport Stones. While not altogether 'rare', these
items are fairly hard to come by. And the 100 gil you'll make by
flipping one of these at a shop is hardly worth the hassle of re-
crossing an overland or three because you don't have any Teleport
Stones.
Finally, I've done my best to keep the guide as spoiler-free as possible.
area names are, for the most part, unavoidable but I've never heard anyone
complain about that. I've indicated when characters join the group, either
as guests or full-time, but that's about the extent of the 'spoilers'
included below.
Anyways, enjoy!
Of course, if you have any questions or comments don't hesitate to shoot me
an email at: danaelo[at]gmail[dot]com
-------------------------------------------------------------------------------
II-1. Nalbina Fortress
-------------------------------------------------------------------------------
Enemies in this area:
o Imperial Magus
o Imperial Swordsman
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
You begin the game controlling a fella named Reks. You'll be given a short
tutorial by Basch on the basics of moving your character and the camera. Once
you're ready, move ahead to the Dalmasca Soldier and press X to speak with
him. Head to the gate and press X to enter.
Once upstairs you'll engage in your first battle with an Imperial Swordsman.
Your party members will take care of most of the work, but press X to
bring up the Battle Menu and attack the enemy. Next your party will be
attacked by a Remora; a mini-boss battle of sorts. Physical attacks are all
you'll need here.
Once he's out of the way continue heading north. As your party begins to
encounter enemies, you have the option of fighting or escaping by holding R2.
At this point, there isn't much point in either, so the choice is up to
you. In this area you should pass two treasure chests, when you get close
you'll hear a chime sound and a (!) will appear over Reks' head. To open the
chests, simply approach and press X.
Continue your way through the Fortress until you reach a Save Crystal. By
approaching the crystal and pressing X your party's HP and MP will
automatically be restored and you will be given the option to save your game,
so do it. Keep moving ahead and Reks will be forced to take on three Imperial
Swordsmen alone. No big deal, physical attacks will wipe them out. Head
through the door above and watch the ensuing scenes.
-------------------------------------------------------------------------------
II-2. Rabanastre
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 1 Dire Rat
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
You now are in control of Vaan, our fey hero. The first order of business is
eliminating the three Dire Rats. Again, simple physical attacks are all you
need to worry about at this stage. Once you're on the streets above you'll
need to find Migelo. Head south, if you can't get your bearings straight (it
is a pretty large city) just hit select to bring up the city map. After
speaking with Migelo you are allowed entry into most buildings, including
shops and the Sandsea restaurant. Make your way to the Sandsea and inspect
the bulletin board located on the wall across from the bar. After your
conversation you will be given the Clan Primer and your first Mark, the
Rogue Tomato. You will also watch a tutorial on Licenses, so the License
option is added to the Party Menu. For more information on any of these
subjects see the corresponding sections above.
At this point, you're free to visit any of the shops, but you don't really
have much business there now. The next order of business is to head to the
northernmost section of the city and visit the Clan Headquarters. It's
located directly opposite from the Gambit store in the northwest corner of
the map. Speak with the Bangaa outside and you will be allowed entry. Head
up the stairs and talk to, Montblanc, the Moogle standing on the banister.
After the conversation, you are now a memeber of the Clan. Congratulations!
For more information, check out the Clan section below.
Once you've gotten all this out of the way, head to the Eastgate. If you're
having trouble finding it just hit select and check the map. Speak with the
guard and you'll be allowed passage to the outside of the city. Hit up the
Save Crystal before you make your way out to the Estersand.
-------------------------------------------------------------------------------
II-3. Dalmasca Estersand
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 1 Cactoid
o Lv. 2 Cactoid
o Lv. 2 Wolf
o Lv. 3 Wolf
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
The Estersand is a pretty expansive area and, as the enemies regenerate, it
would be wise of you to do some hunting to level up Vaan and earn some loot.
You can also check out the small outpost to the south but there's a sandstorm
ahead and you won't be able to go any further. Whatever you decide to do
here, avoid engaging the Tyrannasaurus. He won't attack your party unless
provoked but, if he is, your party will certainly be decimated.
Your primary order of business here is the Rogue Tomato. You can find the
little guy directly in front of the entrance to the area, he'll be dancing
around on a small cliff. He's pretty much a pushover, just physical attacks
will do the trick. After you reduce his HP to around 50%, he'll fall off the
cliff and you'll have to go after him to finish the deal. Be careful, though.
You'll be close to the Tyrannasaurus and the Rogue Tomato will attempt to
lure you closer. After the battle you can stick around and do some hunting or
head back to Rabanastre. One thing I'd like to point out if you decide on
hunting here is to make liberal use of Vaan Steal Technick. The enemies in
this area shouldn't be very difficult and gil is hard to come by -- every
bit of loot helps. You should at least earn enough LP to purchase the
license for Libra. Cure would be a welcome addition to your spell list,
but remember to buy the spell at the spell shop also.
Once you're back in Rabanastre, you need to return to the Sandsea to claim
your reward. You can check out the board again for your second Mark, but
unless you did some serious leveling up in the Estersand you probably
should hold off for now.
You now need to make your way to the Southern Sprawl of the Lowtown to
speak with Daran. Head for the green stairs on your map. Daran instructs
you to go to the Giza Plains, so run to the Southgate and out of the city.
-------------------------------------------------------------------------------
II-4. Giza Plains
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 1 Giza Rabbit
o Lv. 2 Giza Rabbit
o Lv. 2 Hyena
o Lv. 3 Hyena
o Lv. 3 Urstrix
o Lv. 5 Slaven
o Lv. 20 Werewolf
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Once on the plains, go directly south and you'll reach a small outpost.
Speak with the leader of the camp. After your conversation Penelo shows up
to help you in your search for the missing kid. She also gives you some
goodies, 2 Phoenix Downs and 3 Potions, and teaches you about the Gambit
System. For more detailed instruction on Gambits, see the corresponding
section above.
Exit the camp to the south and you'll find Jinn on small area of the map
near the Save Crystal. In order to get the Sunstone you need, you'll need
to do a little work of your own. In making your way through the area,
you've undoubtedly noticed the large, radiating rock formations. Once Jinn
gives you the dark Sunstone, your job is to head towards the glowing rocks
and draw their energy into your stone. There are three glowing rocks but
you should only have to visit two to complete your task. The rocks are
fairly easy to find, you need only to stop and rotate the camera across
the horizon to see them. They are also located on your map.
After charging the Sunstone, your party will end up back at the camp where
you'll be given the stone along with a another goody bag of Potions and
such. You'll also receive your first Teleport Stones, but more on them
later. Now that you're finished you can head back to Rabanastre.
In Rabanastre, you need to return to Daran's place in Lowtown. Penelo will
leave your party now, but Daran gives you the tools and information you
need for the next task. Make your way to Storage Room No. 5 (ED: This
paragraph is being written from memory, so pardon me if the details are a
bit fuzzy. I would gladly accept any clarification.), located in the
Northsprawl of Lowtown. Be warned that once you head through the door, you
won't be able to return. So be sure that you are sufficiently leveled and
have plenty of Potions and the like.
-------------------------------------------------------------------------------
II-5. Garamsythe Waterway
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 2 Dire Rat
o Lv. 3 Dire Rat
o Lv. 2 Steeling
o Lv. 3 Steeling
o Lv. 3 Ichthon
o Lv. 4 Ichthon
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Garamsythe is our first expansive indoor dungeon, but don't be afraid of
its size. For the most part, the waterway is fairly linear. Being that as
it is, there isn't much guidance I can lend here. Just follow the straight
path and keep an eye on your map and Vaan's health.
-------------------------------------------------------------------------------
II-6. Royal Palace of Rabanstre
-------------------------------------------------------------------------------
You'll find Vaan in a small room with a Save Crystal and an urn. Save your
game and open the urn to find a map of the area before moving to the next
room. Move towards the stairs at the other end of the hall and you'll be
stopped by a guard. Talk to the guy nearby and he will assist you in
sneaking past the guard, just press square to lure him towards you. Once
he begins to make his approach, walk (DON'T RUN) by slowly moving the left
analog stick forward. Stay a good distance from him and you'll be able to
ascend the stairs without incident.
This next section can be a little tricky so I've created a rough
illustration of what the area looks like.
A Crude Illustration of the Guard Maze:
__| |_________________| | X : Starting Point
*__ 4 _________________ 5| * : Destination
| | | |___ 1-5 : Guards
| | | ___ L : Lion Signet
__| |_________________| |
__ 3 ________L________ |
| | | |___
| | | ___
__| |_________________| |
X__ 1 _________________ 2|
| | | |
| | | |
| |_________________| |
|___________________ |___
| ___
| |
| |___
|_____
What you'll need to do is clear the path by yelling at the guards with the
square button. When you do they will follow you a short distance. First
pull the guards at [1] down. Then have the guards at [2] follow you to
where the guards at [1] previously were. Head up to the [L] and activate
the Lion Signet with the Crescent Stone. You'll be shown the exit, now you
just have to find it. Draw the guards at [3] east and the guards at [4]
south and you'll be able to head for the secret passage. You can't fight the
guards and if you are caught you'll simply restart the area with all guards
in their initial positions.
Here there is a hidden switch on the left wall that will open the door on
the right. Hit the switch, walk through the door, and watch the following
scene.
-------------------------------------------------------------------------------
II-7. Garamsythe Waterway
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 2 Dire Rat
o Lv. 3 Steeling
o Lv. 4 Steeling
o Lv. 5 Steeling
o Lv. 5 Gigantoad
o Lv. 6 Gigantoad
o Lv. 6 Ghost
o Lv. 7 Ghost
o Lv. 5 Imperial Sw.
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Back in the Waterway Balthier and Fran join the party. Hit up the Save
Crystal and descend the stairs to learn more about Gambit functions.
Again, the Waterway is a pretty straightforward affair, so there isn't
much explaining to be done. Just continue heading south and keep your eyes
and ears open for treasure.
Ashe will join the party as a guest and you'll have to fight an Imperial
Swordsman. No big deal. Before moving to the next room, though have your
party prepared for a pretty tough fight.
BOSS FIGHT: Flan (x4)
The Flans won't deal an extrodinary amount of damage but they can take
plenty. They're weak to Fire spells, so have Fran lay into them. The
smaller Flans will heal the larger one, so take them out first to make the
battle much easier. After the battle move onward for another boss fight.
BOSS FIGHT: Firemane
Unlike the Flans, Firemane is strong against Fire and weak against Ice, so
avoid Fran's Fire spell. His most powerful attack will damage all
characters with Fire magic and may inflict Poison. If that happens, use
Antidotes and Cure spells to replinish HP, Potions should come in handy
also.
There is a pretty lengthy scene that plays out after you defeat Firemane
so sit back and enjoy.
-------------------------------------------------------------------------------
II-8. Nalbina Dungeon
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 6 Imperial Magus
o Lv. 8 Imperial Magus
o Lv. 8 Imperial Hoplite
o Lv. 9 Imperial Hoplite
o Lv. 7 Imperial Marksman
o Lv. 8 Imperial Swordsman
o Lv. 8 Imperial Swordsman
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
You'll be greeted with another fairly long scene before being thrown in
the ring with three Seeq guards. Unfortunately, you won't have any
equipment so you'll have to take them out bare-handed. After the battle
you will eventually regain your lost equipment before being given control
of the party.
Make your way through the dungeon, taking out as many guards as you can.
They don't put up much of a fight and there are lots of good items to
steal. Once you reach the door to Barheim Passage, head through and you'll
meet Basch. He'll join your merry tribe as a guest. Now move on to the
next area.
-------------------------------------------------------------------------------
II-9. Barheim Passage
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 7 Battery Mimic
o Lv. 7 Bomb
o Lv. 8 Mimic
o Lv. 7 Seeker
o Lv. 8 Skeleton
o Lv. 7 Steeling
o Lv. 8 Suriander
o Lv. 9 Suriander
o Lv. 6 Tiny Battery
o Lv. 7 Tiny Battery
o Lv. 7 Tiny Mimic
o Lv. 8 Timy Mimic
o Lv. 7 Zombie
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Until now your adventuring has been pretty straightforward. The dungeons
haven't had many tricks to them and, for the most part, it has been a short,
straight shot from beginning to end. The Barheim Passage is hardly a
labyrinth, but it is likely the first challenging dungeon you'll face.
From your starting point head through the passage until you reach an area
with a large mechanical structure on a platform. Examine the platform and
you'll find a busted switch. Spiral on down to the bottom of the room and
your party will encounter a Bangaa merchant. In addition to stocking up on
Potions and the like, you will receive a Tube Fuse from the peddler. Haul
back to the broken contraption and use the fuse to turn on the power. You can
now head back to the large gate and open it. The merchant will explain to you
that while you were able to restore power to the area, there are enemies in
the passage slowly feasting on the power grid. And you don't want the lights
to go out in a place like this. Also, opening gates, such as the one in front
of your party, will drain the power by 30%. So to keep the power coarsing
through the cave, you'll need to defeat the enemies sucking the juice from
the lines, known as Battery Mimics. Not as hard as it might sound though, the
guys are pretty much pushovers and are clearly indicated on your map. When
you destroy a Battery Mimic he will return the energy he stole to the power
lines, thus restoring your meter to 100%.
So when your party comes across a Battery Mimic, ignore any other beasts in
the area and concentrate the whole of your efforts on the Mimic. It isn't
likely to happen, but if you let the power meter reach 0% some pretty nasty
monsters will come out and it'll be pretty tough sailing.
Despite the added complexity of the Battery Mimics, the Barheim Passage
doesn't offer much difficulty in the way of tricky navigation. I'll just hit
the highlights here.
In the area 'Great Eastern Passage' (check your map for area names) the road
splits. If you head to the right you'll find a dead end with a small overlook
to the path below. You may or may not notice an urn down there, so head back
down and around to the other side of the overlook. Pop open the urn and you
will find the completed map of the dungeon. Now that you have the map in your
inventory you will see the Battery Mimics marked with exclamation marks.
Also on your map you will see a purple icon that looks like a set of gears.
This is the icon for a switch, get used to seeing those because you'll find
them in most dungeons. Head towards the area with the switch and activate it
by pressing the X button. The large gate will open, again draining 30% of the
power, so make sure you have defeated all the Battery Mimics in your path. If
you miss one, it will continue draining power until the meter reaches zero.
When the gate opens, you will encounter a pair of Bombs. Unless you've done
plenty of leveling already, it is probably in your best interest to avoid
these guys. They are fairly strong and if you can't defeat them they will
self-destruct, inflicting a lot of damage.
Continue onward until your encounter a dead Imperial. Basch will swipe the
guard's gear, becoming a pretty strong character in the process. From here,
just keep moving south until you reach the Save Crystal. Logic tells us that
where there's a Save Crystal there is likely a boss ahead so let's make sure
you're ready. If you haven't been using Gambits up to this point, it's a good
idea to set them up now. I like to set my party leader (typically Vaan) to
auto-attack the nearest foe, but I usually just control his actions myself.
The other members of your party should be set to heal first and attack the
party leader's target second. The boss ahead can poison your party, so it's
a good idea to have plenty of Antidotes in tow. Once you're ready. Head to
the next room for the fight.
BOSS FIGHT: Mimic Queen
The Mimic Queen alone is a pretty strong enemy; she doesn't attack much,
but her HP is fairly high. The real struggle in this fight is the barrage
of Tiny Mimics she releases. These little guys are rather weak but, like
their big brothers the Battery Mimics, they will suck the power from the
exposed cables lining the wall. Your first priority should be taking out as
many of the Tiny Mimics as you can so the power stays on. Leaving one or
two behind and focusing on the Mimic Queen isn't a bad idea, just be
prepared for her to release more. Avoid using Thunder, it will heal the
Mimic Queen and the Tiny Mimics. Blizzard does extra damage to her so if
you purchased the spell from the Bangaa merchant, use it liberaly.
After the battle your party will exit the Passage to the Estersand.
-------------------------------------------------------------------------------
II-10. Dalmasca Estersand / Rabanastre
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 8 Cactoid
o Lv. 7 Cockatrice
o Lv. 8 Cockatrice
o Lv. 9 Ichthon
o Lv. 6 Wolf
o Lv. 7 Wolf
Back in the Estersand, you want to make your way to Rabanastre to the
southwest. If you like, however, you can head north where you'll find a small
camp. There you can activate the Teleport Crystal and purchase the map to the
area. There is also an item shop in the camp if you need to stock up on
supplies. Whatever you decide, your next stop is Rabanastre.
Your party members will temporarily leave once you get back to the city.
After watching a few scenes, you'll need to re-unite the group. Your first
order of business is to head to Migelo's to locate Pinelo. No luck there, so
go down to Dalan's in Lowtown. After your conversation, go the western part
of Lowtown where you'll find a fellow named Balzac sitting on some boxes.
Speak with him and he'll permit you passage into the back room. After the
scene Basch returns to your party. Go back to the surface and cross the city
to the Sandsea. If you don't feel like walking, you can now use the Moogling
service near the Teleport Crystal at the southgate. Just talk to the Moogle
and you will be able to teleport through the city. However you decide to get
there, once you're in the Sandsea walk to the balcony area and speak with
Balthier. A short scene plays out and your party is now back in order.
You have some free time before your next task, so do some shopping if you'd
like. Once you're ready head to the Aerodrome and speak with Balthier inside
to move on.
-------------------------------------------------------------------------------
II-11. Skycity Bhujerba
-------------------------------------------------------------------------------
More scenery ahead, eventually Larsa will join your party as a guest. You
can't do much shopping yet but you can pick up maps of the city and the Lhusu
Mines from the Moogle. Keep heading east until you reach the mines.
-------------------------------------------------------------------------------
II-12. Lhusu Mines
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 09 Skeleton
o Lv. 11 Skeleton
o Lv. 08 Skull Defender
o Lv. 09 Skull Defender
o Lv. 10 Skull Defender
o Lv. 11 Skull Defender
o Lv. 10 Slaven
o Lv. 07 Steeling
o Lv. 08 Steeling
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
The Lhusu Mines, like previous dungeons, is a straightforward shot. Its a
pretty big place, but impossible to get lost in so just keep heading
straight. Be sure to use Libra on one of your party members here. In addition
to learning more about your enemies you can see traps on the floor. The
Lhusu Mines is the first dungeon with traps so avoid the red glowing pillars
unless you're a glutton for pain. If you're in the mood this is a great place
for hunting. The enemies aren't too strong and you can steal some pretty
valuable items, Bone Fragments, from the Skeletons.
After making your way through the dungeon you'll encounter Ba'Gamnan and his
friends. Technically this is a boss fight but you don't have to stick around
for it. Just hold down R2 and run in the direction from whence you came.
After escaping the Bangaas you can stick around and do some more hunting or
head back up to Bhujerba; the choice is yours.
-------------------------------------------------------------------------------
II-13. Skycity Bhujerba
-------------------------------------------------------------------------------
Back in Bhujerba you need to spread word that Basch is alive. You do this by
simply running through the streets with Vaan and pressing the square button
to shout some pretty silly lines at the townsfolk. There is meter in the top
right corner of the screen that will show your propaganda progress,
ultimately you want to get the meter to 100%. The easiest way to do this is
to talk to crowds of two or three people. Be on the look out for guards,
though. If you shout your message near one of them you meter will decrease
significantly.
Once you reach 100% you are allowed an audience with the Marquis. Simply
check your map to find his residence; it's on the north edge of the city.
When you get to the gate, speak with the guard and your party will be granted
entry. After the scene your group will be aboard the Dreadnought Leviathan.
-------------------------------------------------------------------------------
II-14. Dreadnought Leviathan
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 11 Judge
o Lv. 09 Imperial Gunner
o Lv. 11 Imperial Hoplite
o Lv. 12 Imperial Hoplite
o Lv. 10 Imperial Magus
o Lv. 10 Imperial Swordsman
o Lv. 11 Imperial Swordsman
o Lv. 11 Mastiff
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Aboard the airship the very strong Vossler will join your party as a guest.
After the scene plays out hit up the Save Crystal and grab the map from the
nearby urn. Your objective is to reach the northern section of the ship. You
can check the destination on your map. While running through the area you are
bound to encounter a series of laser sensors. Passing through these sensors
will sound the alarm and alert the guards for a short time. Really, this is
only a benefit unless you are adverse to combat; the enemies are fairly weak
and you will only encouter Imperials. This allows for some pretty high chains
in this area -- I believe my first 50 and 100 chains came here. You can do
plenty of leveling by just running back and forth through the lasers and
waiting for the guards to show up.
BOSS FIGHT: Judge (x2), Imperial Swordsman (x3), Imperial Magus
Upon arriving at your destination you will be forced into battle with a few
judges and Imperials. The judges can prove to be a tough match but if you
take out the Imperials first, the much stronger judges will less of a
hassle.
After the battle you receive a cell key for the room ahead. In the second
cell on the right, you will find Ashe. There is also a Save Crystal and a
Moogle merchant in the adjacent cells so make use of them. In the cell with
the Save Crystal you will also find the System Access Key, be sure to grab
that.
Now that you've assisted the princess in her escape the alarm will sound
permanently. Again, I suggest you take advantage of this and route the swarms
of Imperials you'll encounter to rack up some mighty long chains.
Check your map for the location of the System Control Room, which you should
have already passed through. Inside you will also see two panels marked on
your map. Approach one and use the System Access Key. The alarm is
deactivated for 60 seconds, giving you just enough time to make your escape.
With the alarm off, head west and Vossler will leave your party. Penelo
rejoins the group though, so you now have all six members in tow. Before you
have proper time to catch-up with one another, though, you are thrown into
battle with Judge Ghis.
BOSS FIGHT: Judge Ghis, Imperial Swordsman (x3)
Ghis brings along a few Imperials so, like most boss battles with auxillary
targets, take out the guards first. Once you're able to concentrate your
efforts on the judge, there isn't much too worry about. He has a few
particularly strong effects -- Aero can deal some serious damage to all
allies in range -- so keep an eye on your HP or, better yet, make use of
Gambits to auto-heal your buddies. Ghis doesn't have any real weaknesses
and is immune to Libra so just keep banging on him until he gives way.
After the battle your party will return to Bhujerba. Speak to the guard in
front of Ondore's when you're prepared to leave; I would certainly recommend
selling the loot you picked up in the Leviathan and stocking up first,
though. When you're ready to leave just speak to the guard and you'll be off
to the Olgr-Yensa Sandsea.
-------------------------------------------------------------------------------
II-15. Ogir-Yensa Sandsea
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 11 Alraune
o Lv. 12 Alraune
o Lv. 13 Alraune
o Lv. 11 Danbania
o Lv. 12 Danbania
o Lv. 13 Danbania
o Lv. 12 Urutan-Yensa
o Lv. 13 Urutan-Yensa
o Lv. 14 Urutan-Yensa
o Lv. 15 Wyvern
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
The Ogir-Yensa Sandsea, and the Nam-Yensa Sandsea which follows it, is a
very large area. There are two paths to take you to the next area, one to the
north and one to the south. You can take either with little consequence,
however, by taking the southern route you will stumble upon a useful Teleport
Crystal, so I recommend going that way. Whatever way you decide to go,
Vossler will show up and rejoin the party before you get too far. The enemies
in Ogir-Yensa are perhaps a bit stronger than what you may be accustomed to.
The rewards for fighting them are manifold, though. You can again hit some
pretty high chain levels and they have valuable items to steal. If you
haven't stealing loot up to this point, now is the time to start.
As you cros the Ogir-Yensa you may come across an area called Zeltinian
Cavern. The monsters there are light years ahead of your party at this point,
so just steer clear for now; you'll be back later. For the most part just
keep heading west until you reach the Nam-Yensa Sansea.
-------------------------------------------------------------------------------
II-16. Nam-Yensa Sandsea
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 14 Alraune
o Lv. 13 Axebeak
o Lv. 15 Axebeak
o Lv. 14 Bagoly
o Lv. 15 Bagoly
o Lv. 16 Bagoly
o Lv. 12 Bull Danbania
o Lv. 11 Danbania
o Lv. 12 Danbania
o Lv. 16 Urutan Eater
o Lv. 13 Urutan-Yensa
o Lv. 14 Urutan-Yensa
o Lv. 17 Wyvern
o Lv. 15 Yensa
o Lv. 16 Yensa
o Lv. 17 Yensa
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
In the northeast section of the Nam-Yensa you can find a Save Crystal and a
distressed Moogle. Speak with the little guy and he'll inform you of an
Urutan Eater causing trouble nearby. Head back to the previous area and you
should immediately spot the beast in combat with a group of Yensas. Defeat
the Urutan Eater and return to the Moogle. He will direct you to the Yensas
who informed him of the trouble, they are back to the east of the Moogle.
Head back that way until you find them (you can't miss them) and after the
scene return yet again to the Moogle. You will be rewarded for your efforts
with an Ixiro Fruit, hold on to that for later.
Now make your way through the Nam-Yensa, moving southwest. You will
eventually come across a merchant who will offer to heal your party and allow
you to save your progress. After taking care of business here, it's on to the
Tomb of Raithwall.
-------------------------------------------------------------------------------
II-17. Tomb of Raithwall
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 16 Lesser Chimera
o Lv. 17 Lesser Chimera
o Lv. 18 Lich
o Lv. 18 Lich
o Lv. 17 Lost Soul
o Lv. 18 Lost Soul
o Lv. 16 Ragoh
o Lv. 17 Ragoh
o Lv. 18 Ragoh
o Lv. 15 Seeker
o Lv. 16 Seeker
o Lv. 17 Skull Warrior
o Lv. 18 Skull Warrior
o Lv. 16 Zombie
o Lv. 18 Zombie
o Lv. 16 Zombie Mage
o Lv. 17 Zombie Mage
o Lv. 18 Zombie Mage
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
BOSS FIGHT: Garuda
Surprise! You are greeted at the front door by Garuda, a pretty tough boss.
He is probably your first flying enemy which can provide some headaches if
you try to use melee attacks. If you haven't already, simply sub-in to your
party anyone with a long-range weapon (bows, guns, etc). Assuming you took
the time to pick up the Ixiro Fruit, use it on Garuda to make the fight a
bit easier.
After the battle, the merchant from the Nam-Yensa will be at the bottom of
the stairs. You can either buy items from him or use the Teleport Crystal at
the top of the stairs to zap back to Rabanastre. Either way, save your game
using the crystal and activate the Way Stone beside it to head inside.
Inside you will immediately see another Way Stone but it isn't active yet, so
mosey down the stairs where your party will encounter the ever-annoying boss
of Final Fantasies past, the Demon Wall.
BOSS FIGHT: Demon Wall
To make a long story short, there are actually two Demon Walls. The one
staring at you now and the one in the next room. Both are pretty strong
foes, but the second has a much shorter distance to cover before your party
is crushed. I suggest running from the first Demon Wall (just hold down R2,
there is a door behind your party) and taking on the second Demon Wall.
Really, though, the second Demon Wall is blocking your exit so you are
forced to defeat him. Luckily you have much more time do so than with the
first. He has a pretty high HP, but laying into him with physical attacks
will get the job done. Having plenty of Eye Drops or, better yet, Remedies
will come in handy as the Demon Wall can drop a litany of status effects on
your allies.
If you decided to stick around and fight the first Demon Wall, your efforts
will not be without reward. After he is defeated approach the shining spot
on the wall behind his previous position and two bridges will be raised.
Head down one of the bridges to pick up some treasure.
After defeating the second Demon Wall head up and into the next room. Here
you will find three Way Stones, the center stone will transport your group
back to the entrance but the flanking stones are deactivated for now. Behind
the center stone there is an urn with the dungeon map, so be sure to snag it.
Bring up the map and you will see two rather large, winding corridors to
either side of the center platform you are currently on. You will eventually
need to explore both, but it doesn't matter where you start. In the center of
each corridor you will find an altar with a glowing stone and a Way Stone
that will return your party to the center platform. After activating the
second glowing stone the path to the back area will open. Follow through the
next two areas and you will happen upon Belias, your first Esper battle. It
can be a demanding battle -- this was the first time my party was wiped out
-- so you may want to teleport back outside the tomb to heal and save your
progress. You also want to stock up on hankerchiefs if you haven't already.
BOSS FIGHT: Belias
This fight can be a real pain in the neck if you don't approach it
properly. Such was the case for me the first time I was here. Being of the
firey persuasion, Belias is weak against Ice spells so make good use of Ice
if you have it. The thing to look out for is his Firaja attack (basically a
level 4 Fire spell); it not only causes massive damage but will inflict its
victims with the Oil status, making them even more vulnerable to fire. Use
your prefered method of dealing with Oil, I suggested hankerchiefs above.
It is possible to avoid the attack by moving out of range, so keep an eye
on the Combat Log. When he prepares Firaja, run. There are two treasure
chests to either side of the area. I'm not sure if they are randomly
generated but I believe both times I fought Belias they were an Elixir and
a Phoenix Down. Just make sure your characters' HP stays in the 400 range
to avoid being K.O.'d by Firaja.
After the battle, the Belias License will appear on your License Board. Any
ally can purchase the License, so assign it as you see fit. For more on
Licenses and/or Espers, see the above sections.
Now continue past the door previously blocked by Belias. You'll receive the
Dawn Shard after a short scene. You can now exit the Tomb using the Warp
Stones which are all activated now. Outside another scene will play out and
Vossler will leave your party.
-------------------------------------------------------------------------------
II-18. Airship Shiva
-------------------------------------------------------------------------------
Inside the ship another, much longer, scene will take place before you are
thrown into battle with the maligned Vossler.
BOSS FIGHT: Vossler, Imperial Swordsman (x3)
Much like the Judge Ghis battle before, this fight is much easier if you
take care of the guards first. Fran will be in berserk status unless she is
K.O.'d and subsequently revived so you probably won't have control of her.
As his HP decreases, Vossler becomes increasingly more difficult. His
attack increases and he may cast Reflect on himself. With Reflect, your
spells are useless so keep an eye on that.
After the battle you'll watch one of the coolest scenes yet before returning
to Rabanastre.
-------------------------------------------------------------------------------
II-19. Rabanastre / Giza Plains
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 18 Hyena
o Lv. 19 Hyena
o Lv. 18 Ichthon
o Lv. 19 Ichthon
o Lv. 20 Ichthon
o Lv. 21 Ichthon
o Lv. 19 Gigantoad
o Lv. 20 Gigantoad
o Lv. 20 Great Tortoise
o Lv. 21 Great Tortoise
o Lv. 21 Wooly Gator
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Back in Rabanstre you should have gil to spare so spend it wisely. I suggest
one of two routes: either buy as many top-shelf weapons and armors as you
can afford or stock up on all the basick Magicks you don't yet have (Fire,
Ice, Lightning, Esuna, Shell, and Protect are all useful in the areas ahead).
The Giza Plains area is now in its rainy season so it not only looks much
different than before but the monsters have become more difficult
accordingly. Head southwest to reach the next area, the Ozmone Plain. If you
encounter an enemy that looks like a shiny ball of lightning, run. This is
an elemental and he will decimate your party.
-------------------------------------------------------------------------------
II-20. Ozmone Plain
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 19 Black Chocobo
o Lv. 20 Black Chocobo
o Lv. 21 Black Chocobo
o Lv. 22 Hybrid Gator
o Lv. 20 Mesmenir
o Lv. 21 Mesmenir
o Lv. 19 Ozmone Hare
o Lv. 20 Viper
o Lv. 21 Viper
o Lv. 21 Wu
o Lv. 22 Wu
o Lv. 23 Zaghnal
o Lv. 21 Zu
o Lv. 22 Zu
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
The Ozmone Plain is littered with much tougher enemies than any you have
previously encountered and, to compound the situation, they tend to travel in
packs. I suggest picking a few fights in the first area where there aren't as
many large groups of foes. If you can handle the beasts with little problem,
you should be OK here; if not, there is no shame in running straight through
this area without fighting anything.
Either way, continue south. You are likely to encounter a Garif warrior
battling enemies, the same guy you might have seen previously in the Giza
Plains. He won't interact with your party, but feel free to join in the
fight. Keep making your way south and you will eventually come across Jahara.
-------------------------------------------------------------------------------
II-21. Jahara
-------------------------------------------------------------------------------
Inside the village you will find a Teleport Crystal, so make use of it. Speak
with the guards at the gate and you will eventually be allowed to enter the
town. There isn't a lot happening here, you can check out the merchant if you
like but the primary goal in Jahara is to advance the story. You'll need to
do a bit of running around so first head west to speak to an elder. He isn't
much help but you'll be given an item. On the far east of the town you can
hand over the item to the War-Chief to trigger the next scene.
After the scene, Larsa will join as a guest again. You can leave town now
but before you do, speak with the Moogle outside to purchase a map of the
Ozmone Plain. You are also allowed free rental of a Chocobo, which makes
traversing the plain much easier. Using the Chocobo is optional for now, but
you will need him later so go ahead and hop on.
Back on the Ozmone Plain, head west to reach the Golmore Jungle. Outside
there is another Save Crystal.
-------------------------------------------------------------------------------
II-22. Golmore Jungle
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 23 Gargoyle
o Lv. 24 Gargoyle
o Lv. 37 Hellhound
o Lv. 38 Hellhound
o Lv. 22 Malboro
o Lv. 23 Malboro
o Lv. 21 Panther
o Lv. 22 Panther
o Lv. 23 Panther
o Lv. 24 Treant
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
This place can get a little tricky with its winding paths, but most areas
are blocked off so you are forced down the only open path to the south. There
are also a number enemies who can deal out some nasty status effects so make
sure you have Esuna and/or plenty of items handy. In the second area you will
find a strange seal blocking your path. One thing leads to another and your
party winds up in Eruyt Village, home of the Vieras.
-------------------------------------------------------------------------------
II-23. Eruyt Village
-------------------------------------------------------------------------------
Inside the village you'll find a Teleport Crystal and the same Moogle
merchants you met inside the Dreadnought Leviathan. Take care of any business
you might have and advance into the village. It's pretty much a straight shot
here, just keep ascending the tree path until you reach the top. There will
be a short scene and you will be informed of your next destination: the Henne
Mines. After you are finished here, exit the Golmore Jungle and return to the
Ozmone Plain.
-------------------------------------------------------------------------------
II-24. Ozmone Plain
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 19 Black Chocobo
o Lv. 20 Black Chocobo
o Lv. 21 Black Chocobo
o Lv. 22 Hybrid Gator
o Lv. 20 Mesmenir
o Lv. 21 Mesmenir
o Lv. 19 Ozmone Hare
o Lv. 20 Viper
o Lv. 21 Viper
o Lv. 21 Wu
o Lv. 22 Wu
o Lv. 23 Zaghnal
o Lv. 21 Zu
o Lv. 22 Zu
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Outside you will encounter a pair of defeated Imperials. Speak with the one
on the left, give him a potion and you'll be allowed to make use of his
Chocobo. Exit to the next area of the plain. The entrance to the Henne Mines
is 'hidden'. That is, you can only access it with the Chocobo and if you
aren't paying attention, you are liable to run past it. Don't worry about the
Chocobo timer or the speed bursts; you have plenty of time to find your
target and using speed bursts may cause you to miss the hidden path. In this
area you want to head south and hug the rock barrier on the left. You should
eventually notice a small thicket with Chocobo tracks outside. These Chocobo
tracks indicate an area only accesible when riding the big chickens.
On the other side of the Chocobo path you should see the Henne Mines straight
ahead. Aproach the entrance and hop of your feathered friend to continue.
-------------------------------------------------------------------------------
II-25. Henne Mines
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 24 Jelly
o Lv. 25 Jelly
o Lv. 24 Nightmare
o Lv. 25 Nightmare
o Lv. 23 Redmaw
o Lv. 24 Redmaw
o Lv. 22 Seeker
o Lv. 23 Seeker
o Lv. 23 Thunderbug
o Lv. 25 Thunderbug
o Lv. 26 Tyranorox
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
The Henne Mines are much like previous underground adventures, insofar as
that your party is offered a relatively staightforward path. You will also
find a number of switches that are imperative to your progress. Each switch
will activate a set of doors. Each door is designated by a light alternating
from red to blue, by flipping a switch you raise one door while
simultaneously closing another door. Hitting the switch will also bring about
a large group of Flans so don't go swatting the swtiches all willy-nilly.
I may have made that sound a bit more complicated that it really is. You can
progress through the mines rather easily by just hittin each switch as you
come to it and then advancing through the opened door. There is an urn with a
map inside, but you don't need it much and to find it you'll have to fight
your way though several groups of Flans. Here the costs outweigh the
benefits.
Making your way through the area you will come across a pair of
Tyrannasaurases (remind me to spell check that eventually). There will be
one to the right and one to the left. You most likely can't deal with either
so just run by them. You'll need to get past the one to the left to reach the
last area of the dungeon.
Inside you'll find a Teleport Crystal so you know something large and scary
waits around the next corner. It is, in fact, another boss fight. If you have
trouble with the battle, you can use the Teleport Crystal to warp out of the
mines and do some leveling up and/or shopping.
BOSS FIGHT: Tiamat
Tiamat is, in some ways, similar to Belias but much easier. His attack
seems to come slowly but it can deal a mighty blow. Having Vaan or Basch
equipped with an Iron Hammer seemed to help my efforts. He can cast Stone
so have Esuna, Stona, or Golden Needles ready. His Aero attack will cause
significant damage to all allies in range but it isn't as worrisome as
Belias' Firaja spell. Larsa is probably your greatest asset in this battle,
he has an infinite number of Hi Potions so you would be wise to keep him
alive. The easiest way to take Tiamat out quickly is using Quickening
Chains. At this point every member of your party should have at LEAST one
Mist ability. When I fought Tiamat each of my characters had two, except
for Ashe, and Vaan, Basch, and Balthier had three. If you find yourself
without many Mist abilities, it would be wise to earn some LP and purchase
as many as you can before this battle.
-------------------------------------------------------------------------------
II-26. Golmore Jungle
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 36 Couerl
o Lv. 38 Couerl
o Lv. 27 Diresaur
o Lv. 28 Diresaur
o Lv. 23 Gargoyle
o Lv. 23 Gargoyle
o Lv. 22 Great Marlboro
o Lv. 37 Hellhound
o Lv. 38 Hellhound
o Lv. 39 Hellhound
o Lv. 22 Malboro
o Lv. 23 Malboro
o Lv. 21 Panther
o Lv. 22 Panther
o Lv. 23 Panther
o Lv. 24 Treant
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Your party will return to Eruyt Village to tie up some loose ends. Once you
are finished there, exit to the Golmore Jungle and head through the seal
that was previously blocking your progress. You'll find a small area with a
Teleport Crystal, so you know what that means.
BOSS FIGHT: Elder Dragon, Treant (x2)
I've heard a lot of people complain about the difficulty of this battle;
while I did find it challenging, I was able to defeat the beast in my first
try. Obviously I'm not braggin here, if you've been following the guide
you've read that I met my demise at much earlier bosses.
There are two central issues in dealing with the Elder Dragon. The first
and most obvious is the the two Treants on his side. The Treants aren't
difficult enemies by any means but their HP is a bit on the high side. As
you have surely learned by now, taking out the Treants first will make the
balance of this battle much more easy-going.
The second issue with here is the Elder Dragon's main attack. When
used, a barrage of status effects will be dumped on your poor, innocent
party members. You'll see a combination of blind, confuse, silence, sap,
and oil when he unleashes the attack; I'm not certain but it seems to come
as you reduce his HP to 75%, 50%, 25%. Don't quote me on that though. Using
Esuna will take care of most of your problems, but you'll need plenty of
hankerchiefs to deal with the oil. If you don't cure the oil effect, your
party members will certainly be knocked out by his powerful Fireball
attack. Regen comes in handy also.
Using two Quickening chains will do a lot of damage, it isn't enough to
knock him out but it will eat away at most of his HP. Having allies with
long-range weapons is a plus also, as they can avoid most of his physical
attacks and keep their HP intact. Really, though, this fight is just a
battle of attrition. Use your Quickening chains and keep your allies
status-free and well-healed.
After the battle head east to exit the jungle.
-------------------------------------------------------------------------------
II-27. The Paramina Rift
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 28 Baritine Croc
o Lv. 25 Dark Skeleton
o Lv. 26 Dark Skeleton
o Lv. 25 Lizard
o Lv. 25 Skull Knight
o Lv. 26 Skull Knight
o Lv. 27 Slaven Warder
o Lv. 28 Slaven Warder
o Lv. 24 White Wolf
o Lv. 25 White Wolf
o Lv. 25 Wild Onion
o Lv. 26 Wild Onion
o Lv. 27 Yeti
o Lv. 29 Yeti
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Just your general, run-of-the-mill battleground. There are some tough
monsters lurking here so you can do some decent leveling if you'd like, just
be sure to avoid the Ice Elemental. Your destination is to the northeast.
Paramina Rift is pretty big and there are exits to other areas, so don't get
lost.
-------------------------------------------------------------------------------
II-28. Mt. Bur-Omisace
-------------------------------------------------------------------------------
Before you actually reach the temple you'll find a small area with a few
merchants, including a Moogle selling maps to the area, and a Teleport
Crystal. The only item necessary to further exploration is the Ice Shield;
buy as many as you can if you don't already have some. When you're ready,
head through the next two areas to reach the temple. Inside a scene will
play out and you'll be ready to head to the Stilshrine of Miriam.
Leave Mt. Bur-Omisace and head south through the Paramina Rift to reach the
shrine.
-------------------------------------------------------------------------------
II-29. Stilshrine of Miriam
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 28 Balloon
o Lv. 29 Balloon
o Lv. 27 Blood Gigas
o Lv. 28 Blood Gigas
o Lv. 29 Blood Gigas
o Lv. 30 Darkmare
o Lv. 29 Dragon Aevis
o Lv. 30 Dragon Aevis
o Lv. 31 Dragon Aevis
o Lv. 26 Facer
o Lv. 27 Facer
o Lv. 29 Facer
o Lv. 27 Ghast
o Lv. 27 Ghoul
o Lv. 28 Ghoul
o Lv. 29 Ghoul
o Lv. 29 Miriam Facer
o Lv. 28 Miriam Guardian
o Lv. 26 Redmaw
o Lv. 27 Redmaw
o Lv. 27 Zombie
o Lv. 28 Zombie
o Lv. 27 Zmobie Warrior
o Lv. 28 Zombie Warrior
o Lv. 29 Zombie Warrior
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Take the long straightaway to reach the entrance of the temple. There is a
Teleport Crystal just outside, so use it to save your game. Inside the first
large area there are stairs to either side leading down to locked doors,
there is also a waystone at the back of the room but it is also out of
commision for now. You'll need to make your way to the center of the room
where you'll find a pedestal. Simply touching the pedestal will have no
effect, expect to waken the sleeping zombies behind your party. Equip the
Dawn Shard to your party leader and touch the pedestal to be transported to
the next room.
Here you'll encounter some pretty tough enemies. Fight your way through them
and down the stairs where you'll come across what looks like a crystal. Upon
approaching it, however, you will realize it's a trap. Defeat the crystalbug
and it will transform into a Save Crystal. Make use of it and head down to
the next room. More Blood Gigases await, so dispose of them; when the path
splits head left, the door to the right is locked for now. Head straight,
take out the tough Darkmare and approach the large round block to open the
locked door behind you. In the room you will find a Way Stone, approach it
and your party will return to the first area. Take the stairs to the west
and open the door ahead.
Head straight through the first room. In the second area there are three
paths, take the rightmost to reach a small landing with a statue. Rotate the
statue clockwise once to face east. Why east, you ask? Well, including the
first, there are a total of three such statues in the shrine; you need to
rotate them to face the center of the shrine. After rotating each statue, it
will appear on the map as an arrow. Now, go down the stairs and follow the
path through the large door. A slew of Zombie Warriors will pop up in the
next room so take care of them and move through the door ahead. This room is
very large and is a bit of a maze. Before going up the stairs, go southwest
around the base to snag some treasure. Now go back to the stairs and up. The
exit is in the northeast corner, so wind your way around to there. Along the
way you'll find another statue, rotate it to face north. In the next room,
take the exit to the right and head down the stairs for a boss fight.
BOSS FIGHT: Vinuskar
Your party will immediately be engulfed in a magnetic field, slowing down
members with heavy armor equipped. It shouldn't be much of a problem though
so I wouldn't bother with de-equipping anything. Unfortunately, my advice
on Vinuskar is rather limited; both times I've faced him, he was done after
one Quickening Chain.
After the fight, make your way to the back room. Rotate the statue to face
west and grab the map in the urn nearby. The path under the giant statue in
the first room is now open so head back there. You have a boss fight coming
up so you may want to duck back outside of the shrine to make use of the
Teleport Crystal. Once you're ready, use the waystone to teleport downstairs.
Head straight through the newly opened passage and open the door ahead.
BOSS FIGHT: Mateus
Now you understand the need for Ice Shields. Quickening Chains should
pretty much do in Mateus as well. He summons four minions to help out but,
at the very least, they should be wiped out with the Quickening Chain. His
most powerful attack is a Blizzarja spell which, similar to Belias' Firaja,
will deal a lot of damage to everyone, hence the Ice Shields. You should
also be prepared for a Sleep spell, Alarm Clocks will work here.
The Quickening Chain, if not the end-all-be-all, should at least take out
most of his HP. Physical attacks should take care of the rest. Just watch
out for Blizzarja and keep everyone awake.
This is your second Esper fight so, after winning, the Mateus License will
appear on your License Board.
After the fight, head to the back room, watch a scene, exit the shrine, and
make your way back to Mt. Bur-Omisace.
-------------------------------------------------------------------------------
II-30. Mt. Bur-Omisace
-------------------------------------------------------------------------------
Use the Crystal located outside and return to the temple. Inside you'll
encounter your next boss fight, another Judge.
BOSS FIGHT: Judge Bergan, Judge (x3)
Before turning your attention to Bergan, take out the three Judges behind
your party. They aren't too tough; physical attacks should get the job done
but a black magick spell targeting multiple foes will take them out much
quicker.
With those chumps out of the way, you can foucs on your main target,
Bergan. You want to divide your party into one, if not two, tanks and a
healer/support magick caster. Bergan will frequently counter attack, so
having Gauntlets equipped to your tanks is a wise decision. As far as
Magick is concerned, he'll cast Aero, Watera, and Dark so have your third
party member ready with Regen, Protect, and Curaga spells.
After the battle speak with the NPC outside. You will be give the Stone of
the Condemner; this will allow your party to acquire the optional Zeromus
Esper located in the Stilshrine of Miriam (For more on that see the Esper
section below.).
Your next destination is Arcadia, and it's a long, long ways away. The
quickest route is to use the Teleport Crystal located at the entrance of
Mt. Bur-Omisace to return to Rabanastre. From there, take the eastern exit in
the Yardan Labryinth area of the Dalmasca Estersand. (If you have already
ventured to the outskirts of Nalbina you can Telport to the Crstyal there.)
Either way, from Nalbina head west to the Mosphoran Highwaste.
-------------------------------------------------------------------------------
II-31. Mosphoran Highwaste
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 32 Humbaba
o Lv. 29 Python
o Lv. 30 Python
o Lv. 32 Python
o Lv. 30 Slaven Wilder
o Lv. 29 Worgen
o Lv. 30 Worgen
o Lv. 31 Worgen
o Lv. 32 Vulture
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Some pretty nasty monsters lurk around these parts, but you should be safe in
the first few areas. Make your way north until you reach the central area,
Babbling Vale, here you can activate the Teleport Crystal and purchase items.
When you're prepared, exit to the northwest.
Here is where things can get ugly. Most of the beasts in this area and the
next are flyers. If your party isn't stocked with long-range weaponry, just
dash past them. You will eventually encounter a verdant bridge that will
lead your party to the Salikawood.
-------------------------------------------------------------------------------
II-32. The Salikawood
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 32 Bomb
o Lv. 33 Bomb
o Lv. 34 Malboro King
o Lv. 35 Malboro King
o Lv. 32 Pumpkin Head
o Lv. 33 Pumpkin Head
o Lv. 33 Sprinter
o Lv. 34 Sprinter
o Lv. 34 Wyrdhare
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
The Salikawood is a rather large, sprawling area with several optional
routes. Begin by heading due north until you reach a small outpost with a
Save Crystal. Head to the next area and then southeast to find the urn with
a map inside. From here, you want to continue moving east until you reach
the gate to the Phon Coast. Unfortunately, the gate is broken and you'll have
to find the nine slacking worker Moogles.
Finding the Moogles is a breeze as the their locations are clearly marked on
your map. On your journey to and from the gate you are likely to encounter
the King Bomb boss located in the Grand Bower area. This guy is a real pain
but luckily he's entirely optional. By defeating him, though, you can access
another optional Esper. Being such, this battle is covered in the Optional
Esper section below.
After locating all nine worker Moogles you will be taken back to the gate and
permitted passage to the Phon Coast.
-------------------------------------------------------------------------------
II-33. The Phon Coast
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 37 Archaeosaur
o Lv. 38 Archaeosaur
o Lv. 36 Bagoly
o Lv. 37 Bagoly
o Lv. 38 Bagoly
o Lv. 35 Bangaa Pirate
o Lv. 37 Bangaa Pirate
o Lv. 35 Iguion
o Lv. 36 Iguion
o Lv. 36 Mandragora
o Lv. 37 Mandragora
o Lv. 35 Pirahna
o Lv. 36 Pirahna
o Lv. 36 Pyrolisk
o Lv. 34 Silver Lobo
o Lv. 35 Silver Lobo
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Like the Salikawood before, the Phon Coast is a huge area with plenty of
optional routes. If you're more intent on reaching Archades than exploring,
just make your way to the south and east. Halfway through there is a small
village with shops and a Save Cystal.
A second Save Crystal awaits your party at the entrance to the next area, the
Tchita Uplands. Speak with the Viera and move on.
-------------------------------------------------------------------------------
II-34. Tchita Uplands
-------------------------------------------------------------------------------
Enemies in this area:
o
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
Yet another large area, but we're getting closer. Your main foes in these
parts are Coeurls and Serpents so do your best to rack up chains. Avoiding
the Malboro Overkings isn't a bad idea as they tend to travel in packs.
Moving east you will encounter a small area with a Save Crystal and a young
boy. Speak with the boy and choose to accept his hunt. In return you will
receive the Soul Ward Key which is essential to your progress. As he
instructs, continue north to the Fields of Eternity area. Here you'll find
the entrance to the Sochen Cave Palace.
-------------------------------------------------------------------------------
II-35. Sochen Cave Palace
-------------------------------------------------------------------------------
Enemies in this area:
o Lv. 35 Abysteel
o Lv. 37 Focalor
o Lv. 38 Gorgimera
o Lv. 39 Gorgimera
o Lv. 36 Iguion
o Lv. 37 Iguion
o Lv. 38 Iguion
o Lv. 37 Imp
o Lv. 38 Imp
o Lv. 39 Imp
o Lv. 37 Pit Fiend
o Lv. 38 Pit Fiend
o Lv. 39 Pit Fiend
o Lv. 37 Striker
o Lv. 38 Striker
o Lv. 37 Wendigo
o Lv. 36 Zombie Knight
o Lv. 37 Zombie Knight
o Lv. 38 Zombie Knight
o Lv. 36 Zombie Warlock
o Lv. 38 Zombie Warlock
* For more information on enemies, including dropped loot, see the
Bestiary section (CTRL+F [0040]) below.
The first area is full of traps, so be sure to make use of Libra. Moving
north you will come across a locked door. The Soul Ward Key will take care of
that, but be forewarned that a boss battle awaits. Make sure your party is
fully healed before moving on.
BOSS BATTLE: Mandragoras
This battle can be quite perturbing. There are actually five enemies for
your party to deal with: an Alraune King, Mandragora Prince, Onion Queen,
Pumpkin Star, and Topstalk. The main disadvantage you'll face is their
Haste status and their propencity to spread to the far corners of the
rather large room. To turn the tables in your favor, use Dispel to rid them
of Haste.
I don't usually advocate Quickening Chains as a means to a quick and easy
victory but you can save yourself a serious headache by pulling off a
Concurrence here. The only tricky part is making sure most, if not all, of
the foes are in range.
If the Quickening Chain doesn't do the trick, your party will likely face
a number of negative statuses. All five enemies have the ability to Slow,
Stop, Sleep, and Poison the good guys, so have Esuna and/or the appropriate
items ready. You don't have to worry much about physical damage from these
guys so be ready for a war of attrition. Just do your best to focus your
attacks on one enemy at a time and it should be a much simpler fight.
This battle was, of course, the Mark commissioned by the boy in the Tchita
Uplands. The choice to return for your reward now or later is yours.
-------------------------------------------------------------------------------
II-36. Old Archades
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
II-37. Archades
-------------------------------------------------------------------------------
===============================================================================
III. Side Quests & Other Business
===============================================================================
-------------------------------------------------------------------------------
III-1. Mark Hunting & Clan Centurio
-------------------------------------------------------------------------------
REGULAR MARKS
-------------
01 : ROGUE TOMATO, "Red & Rotten in the Desert" RANK I
Available : From the start.
Client : Tomaj (The Sandsea, Rabanastre)
Location : Dalmasca Estersand
Bounty : 300 gil, 2 Potions, Teleport Stone
`````````````````````````````````````````````````````````````````````````````
02 : THEXTERA, "Wolf in the Waste" RANK I
Available : After defeating the Rogue Tomato.
Client : Gatsly (The Sandsea, Rabanastre
Location : Dalmasca Westersand (Galtea Downs)
Bounty : 500 gil, Headguard, Teleport Stone
`````````````````````````````````````````````````````````````````````````````
03 : FLOWERING CACTOID, "Dalmasca's Desert Bloom" RANK I
Available : After defeating the Thextera.
Client : Dantro (Estersand Outpost)
Location : Dalmasca Estersand (Yardang Labyrinth)
Bounty : 500 gil, 10 Potions
`````````````````````````````````````````````````````````````````````````````
04 : WRAITH, "Waterway Haunting" RANK I
Available : After completing the Barheim Passage.
Client : Milha (North Sprawl, Rabanastre Lowtown)
Location : Garamsythe Waterway (Overflow Cloaca)
Bounty : 500 gil, Ether, Gauntlets
`````````````````````````````````````````````````````````````````````````````
05 : NIDHOGG, "Marauder in the Mines" RANK I
Available :
Client : Aekom (outside Lhusu Mines, Bhujerba)
Location : Lhusu Mines (Site 2)
Bounty :
`````````````````````````````````````````````````````````````````````````````
06 : WYVERN LORD, "A Scream from the Sky" RANK II
Available :
Client : Sherral (Weapons Shop, Rabanastre)
Location : Nam-Yensa Sandsea (?)
Bounty :
`````````````````````````````````````````````````````````````````````````````
07 : ENKELADOS, "The Defense of Ozmone Plain" RANK II
Available :
Client : Low-Chief Sugumu (Jahara)
Location :
Bounty :
`````````````````````````````````````````````````````````````````````````````
08 : CROAKADILE, "A Ring in the Rain" RANK II
Available :
Client : Sadeen (Giza [Wet], )
Location :
Bounty :
`````````````````````````````````````````````````````````````````````````````
MONTBLANC'S MARKS
-----------------
----------------------------------------------------------------------------
RANK Marks Cl. Pts. Reward
----------------------------------------------------------------------------
Moppit 0 0 Potion (x3)
Hedge Knight 2 700 Teleport Stone (x2), Warp Mote (x2)
Rear Guard 4 8,000 Teleport Stone (x2), Remedy (x3)
Vanguard 8 20,000 Teleport Stone (x2), Hi-Potion (x3)
Headhunter 10 30,000 Teleport Stone (x2), Ether (x2)
Ward of Justice 12 40,000 Teleport Stone (x2), X-Potion (x2)
Brave Companion 14 100,000 Teleport Stone (x3), Hi-Ether (x2)
Riskbreaker 16 200,000 Teleport Stone (x3), Elixir (x2)
Paragon of Justice 24 250,000 Teleport Stone (x3), High Arcana (x1)
High Guardian 28 300,000 Teleport Stone (x3), Empyreal Soul (x1)
Knight of the Round 32 500,000 Teleport Stone (x3), Megalixir (x2)
-------------------------------------------------
BOSS BATTLE Reward
-------------------------------------------------
Flans 150 gil
Firemane 200 gil
Mimic Queen 300 gil
Demon Wall #1 1200 gil, Electrum
Demon Wall #2 600 gil, Warp Mote
Belias Teleport Stone (x2), Arcana (x2)
Elder Wyrm 800 gil
Tiamat 900 gil
Vinuskar 1100 gil
Ahriman 1600 gil
King Bomb 1300 gil, Mallet
Mandragoras 1600 gil
Rafflesia 1800 gil
Daedalus 1900 gil
Tyrant 1900 gil
Hydro 2000 gil
Four Espers Teleport Stone (x2), High Arcana
Eight Espers Teleport Stone (x2), Gemsteel
------------------------------------------
RANK New Item(s)
------------------------------------------
Moppit Potion
Hedge Knight Hi-Potion
Rear Guard Gysahl Greens
Vanguard Teleport Stone
Headhunter Nihopalaoa, Reverse
Ward of Justice Bubble
Brave Companion Faith
Riskbreaker Bravery, Bubble Belt
Paragon of Justice Warp Mote
High Guardian Cat-Ear Hood
Knight of the Round Knot of Rust
`````````````````````````````````````````````````````````````````````````````
01 : CLUCKATRICE, "Little Love on the Big Plains" RANK I
Available :
Client : Dania (Nomad Village, Giza Plains [dry])
Location : Giza Plains (Gizas North Bank)
Bounty : 1000 gil, Jackboots, Rainbow Egg
Notes : For the Cluckatrice to appear, you need to first head to the
North Bank and kill all the enemies in the area; don't worry,
there aren't that many. Now leave the area and return. You should
find the Cluckatrice and friends waiting ahead.
`````````````````````````````````````````````````````````````````````````````
02 : ROCKTOISE, "The Cry of Its Power" RANK I
Available :
Client : Pilika (The Moogle at Khus Skygrounds, Bhujerba)
Location : Lhusu Mines (Site 2)
Bounty : 1200 gil, 2 Hi-Potions, Heavy Coat
`````````````````````````````````````````````````````````````````````````````
-------------------------------------------------------------------------------
III-2. Sky Pirate's Den
-------------------------------------------------------------------------------
By completing certain tasks in the game you are rewarded with a gift of sorts
in the Sky Pirate's Den. There isn't much use for these unless you're
interested in completing EVERYTHING in the game. For each achievment you are
awarded a character who, I guess, just hangs out in the den. You can access
the Sky Pirate's Den under the Clan Primer in the Party Menu.
--------------------------------------------------------------
CHARACTER Goal Title
--------------------------------------------------------------
Ashe average level > 50 Exemplar
Ba'Gamman complete Clan Primer
Balthier attack 300 times Assault Striker
Basch defeat 500 foes Blood Dancer
Belias acquire all Espers
Carrot defeat Carrot
Chocobo 50,000 steps Wayfarer
Crystal acquire all Magicks Runeweaver
Daran acquire all maps
Death Gaze defeat Death Gaze
Devil Dragon defeat Death Dragon
Fafnir defeat Fafnir
Fran cast 200 Magicks Spellsinger
Gabranth
Gilgamesh defeat Gilgamesh
Gurdy spend 1,000,000 gil Spendthrift
King Behemoth defeat King Behemoth
Migelo sell 1000 loot Privateer
Mimic buy all Bazaar items
Montblanc attain 50-chain level The Unrelenting
Penelo acquire 100,000 gil Plunderer
Reks earn 500,000 clan points Record Breaker
Trickster defeat Trickster Sharpshooter
Vaan steal 50 times Master Thief
Vayne use 100 Technicks Premier Prestidigitator
Vossler obtain all Technicks Jack-of-All-Trades
Yazmat defeat Yazmat
Zodiac defeat Zodiac
-------------------------------------------------------------------------------
III-3. Grimoires
-------------------------------------------------------------------------------
Upon completing certain tasks (listed here as 'Triggers'), 'Forgotten
Grimoires' will become available for purchase from the Bazaar. Once bought,
these items will automaticaly allow for inceased quality and frequency of
dropped loot from enemies. Each Monograph corresponds to a particular class
of monsters, except the Canopic Jar which applies to all monsters. They are
rather pricey but the triggers are typically very easy and can be
accomplished early in your quest.
CANOPIC JAR
-----------
Cost : 250,000
Effect : Monsters will drop Arcana
Trigger : Sell Deimos Clay, Horakhty's Flame, Phobos Glaze
DRAGOON'S MONOGRAPH
-------------------
Cost : 22,000
Effect : Dragons, Plants
Trigger : Read Notice Board 40 times
HUNTER's MONOGRAPH
------------------
Cost : 18,000
Effect : Avians, Beasts
Trigger : Speak with Gatsly in Muthru Bazaar after defeating Thextara Mark
KNIGHT'S MONOGRAPH
------------------
Cost : 19,000
Effect : Giants, Insects
Trigger : Speak to Weapons merchant 30 times
MAGE'S MONOGRAPH
----------------
Cost : 21,000
Effect : Fiends
Trigger : Speak to Magicks merchant 25 times
SAGE'S MONOGRAPH
----------------
Cost : 25,000
Effect : Elementals
Trigger : Speak to any combination of merchants 100 times
SCHOLAR'S MONOGRAPH
-------------------
Cost : 22,000
Effect : Constructs
Trigger : Speak to Armor merchant 15 times
WARMAGE'S MONOGRAPH
-------------------
Cost : 20,000
Effect : Undead
Trigger : Read Notice Board 20 times
-------------------------------------------------------------------------------
III-4. License Board Diagram
-------------------------------------------------------------------------------
Here I've made some rather crude ASCII diagrams of the License Board. It is
divided into two sections for managability: the upper half and the lower
half. Below each board is a key so you will be able to more easily
distinguish seperate License groups. I've also listed the individual
abilities or items acquired for each License; these lists are located below
their respective diagrams. Trust me, if you stare at this long enough it will
make sense.
There are two important things to keep in mind regarding the License Board:
1. Esper Licenses only appear after defeating the Esper in battle.
2. Mist abilities can be acquired by any character in any order.
UPPER BOARD
-----------
A B C D E F G H I J K L M N O P Q
a $ % % % % # @ @ a
b % % % % % % % $ @ @ # @ @ b
c % % % % % % % # @ @ @ @ $ c
d # % % % % % % % @ @ @ @ @ d # Mist Abilities
e % % % % % % @ @ @ # e $ Espers
f % % % % % % @ @ @ f % Magick
g & & & & & & * & * ! ! $ g @ Accessories
h * & & & * & & * & ! ! ! h & Augments
i # & & * & & & * & * ! ! ! ! $ i * Gambit Slots
j * & & & & & & & & & ! ! ! ! ! j ! Technicks
k * * & & & & * & & & ! ! ! ! ! # k
l $ * & & & & & & & & & ! ! ! l
m $ $ $ # # ! ! m
A B C D E F G H I J K L M N O P Q
-----------------------------------------------------------
GAMBIT SLOTS Loc LP
-----------------------------------------------------------
Gambit 1 Kg 15
Gambit 2 Ig 20
Gambit 3 Li 25
Gambit 4 JJ 30
Gambit 5 Li 35
Gambit 6 Gh 40
Gambit 7 Hk 45
Gambit 8 Ei 50
Gambit 9 Ch 70
Gambit 10 Ck 100
-----------------------------------------------------------
MIST ABILITIES Loc LP
-----------------------------------------------------------
Ja 50
Lc 50
Dd 50
Oe 50
Bi 50
Qk 50
Km 50
Om 50
-----------------------------------------------------------
ESPERS Loc LP
-----------------------------------------------------------
Belias Ng 10
Shemhazai Lb 50
Chaos Cm 50
Zeromus Em 50
Exodus Gm 50
Famfrit Qc 90
Queklain Pi 90
Ultima Ea 90
Zodiac Al 200
-----------------------------------------------------------
WHITE MAGICK Loc LP Spells
-----------------------------------------------------------
Level 1 Kf 15 Cure, Blinda
Level 2 Jf 20 Vox, Poisona
Level 3 If 30 Cura, Stona, Raise
Level 4 Hf 30 Esuna, Regen
Level 5 Gf 45 Curaga, Cleanse, Dispel
Level 6 Ff 50 Curaja, Arise, Dispelga
Level 7 Fe 55 Holy, Esunaga
Level 8 Ed 105 Renew
-----------------------------------------------------------
BLACK MAGICK Loc LP Spells
-----------------------------------------------------------
Level 1 Ke 15 Fire, Blizzard, Thunder
Level 2 Kd 25 Water, Aero
Level 3 Kc 35 Fira, Blizzara, Thundara
Level 4 Kb 40 Bio, Aeroga
Level 5 Jb 45 Firaga, Blizzaga, Thundaga
Level 6 Ib 50 Shock, Scourge
Level 7 Ia 70 Flare, Ardor
Level 8 Ha 120 Scathe
-----------------------------------------------------------
GREEN MAGICK Loc LP Spells
-----------------------------------------------------------
Level 1 Je 25 Protect, Blind
Level 2 Ie 30 Poison, Shell
Level 3 He 35 Silence, Sleep
Level 4 Ge 40 Oil, Toxify
Level 5 Gd 45 Silenca, Blindaga
Level 6 Fe 50 Bravery, Faith
Level 7 Ec 105 Sleepga, Protectga, Shellga
-----------------------------------------------------------
TIME MAGICK Loc LP Spells
-----------------------------------------------------------
Level 1 Jd 20 Slow, Immobilize
Level 2 Jc 25 Disable, Reflect
Level 3 Ic 30 Break, Warp
Level 4 Hb 35 Bleed, Balance
Level 5 Gb 40 Float, Haste
Level 6 Ga 45 Countdown, Stop
Level 7 Fa 110 Reflectga, Hastega, Slowga
-----------------------------------------------------------
ARCANE MAGICK Loc LP Spells
-----------------------------------------------------------
Level 1 Id 25 Dark, Berserk
Level 2 Hd 30 Confuse, Gravity
Level 3 Hc 40 Decoy, Drain
Level 4 Gc 50 Syphon, Darkra, Vanish
Level 5 Fc 60 Death, Bubble
Level 6 Fb 70 Vanishga, Reverse
Level 7 Eb 105 Graviga, Darkga
-----------------------------------------------------------
ACCESSORIES Loc LP Items
-----------------------------------------------------------
Accesories 1 Lf 5 Orrachea Armlet
Accesories 2 Le 15 Bangle, Steel Gorget
Accesories 3 Mf 25 Armguard, Tourmaline Ring
Accesories 4 Ld 35 Guantlets, Battle Harness
Accesories 5 Me 35 Leather Gorget, Rose Corsage
Accesories 6 Nf 35 Amber Armlet, Sash
Accesories 7 Md 40 Argyle Armlet, Jade Collar, Blazer Gloves
Accesories 8 Mc 45 Jackboots, Golden Amulet, Black Belt
Accesories 9 Ne 30 Magick Gloves
Accesories 10 Nd 40 Nishijin Belt, Thief's Cuffs
Accesories 11 Mb 45 Gillie Boots, Quasimodo Boots
Accesories 12 Nc 60 Ruby Ring, Steel Poleyns, Firefly
Accesories 13 Od 60 Fuzzy Miter, Winged Boots, Bowline Sash
Accesories 14 Nb 70 Pheasant Netsuke, Cameo Belt, Embroidered Tippet
Accesories 15 Oc 70 Power Amulet, Bubble Belt, Opal Ring
Accesories 16 Pc 70 Ring of Renewal, Indigo Pendant
Accesories 17 Pd 80 Turtleshell Choker, Agate Ring
Accesories 18 Pb 50 Diamond Armlet, Hermes Sandals
Accesories 19 Pa 100 Sage's Ring
Accesories 20 Qb 120 Nihopalaoa, Cat-Ear Hood
Ribbon Qa 150 Ribbon
-----------------------------------------------------------
TECHNICKS Loc LP
-----------------------------------------------------------
Steal
Libra
First Aid
Charge
Horology
Poach
Soaleater
Infuse
1000 Needles
Traveler
Shear
Charm
Addle
Expose
Shades of
Black
Revive
Gill Toss
Numerology
Stamp
Sight Unseeing
Achilles
Wither
Bonecrusher
Telekinesis
-----------------------------------------------------------
AUGMENTS
-----------------------------------------------------------
LOWER BOARD
-----------
Don't forget!
1. Esper Licenses only appear after defeating the Esper in battle.
2. Mist abilities can be acquired by any character in any order.
A B C D E F G H I J K L M N O P Q
a % % % # a
b % % % % % b
c % % % % % & & & & & & & & & c
d # % % % % $ & & & & & & & & & # d
e % % % % % & & & & & & & & & e
f % % % & & & & & & & & & f
g % % % & & & & & & & & g
h $ @ @ @ ! ! ! ! ! # h
i # @ @ @ @ ! ! ! ! ! ! ! ! i
j @ @ @ @ @ @ ! ! ! ! ! ! ! ! j
k @ @ @ # $ ! ! ! ! ! ! ! ! k
l @ @ $ ! ! ! ! ! ! ! ! l
m # # # ! ! ! m
A B C D E F G H I J K L M N O P Q
-------------------------------------------------------------------------------
III-5. Bazaar Items
-------------------------------------------------------------------------------
Sell the items in the right column to purchase the items in the left column.
This list was created using a thread from the GameFAQs message board. The
creator was uncredited, so if you can help me track this person down it
would be greatly appreciated.
-----------------------------------------------
ITEMS Loot
-----------------------------------------------
Potion x2 Cactus Fruit x2
```````````````````````````````````````````````
Potion x5 Succulent Fruit x4
Hankerchief x3
Gold Needle x3
```````````````````````````````````````````````
Hi Potion x10 Rainbow Egg x1
```````````````````````````````````````````````
X-Potion x10 Behemoth Steak x1
```````````````````````````````````````````````
Potion x30 Screamroot x3
Hi Potion x20
X-Potion x10
```````````````````````````````````````````````
Ether x1 Unpurified Ether x2
Foul Liquid x2
Slime Oil x1
```````````````````````````````````````````````
Elixir x1 High Arcana x1
Demon Drink x3
Ambrosia x3
```````````````````````````````````````````````
Last Elixir x1 High Arcana x2
Rat Tail x3
Onion x3
```````````````````````````````````````````````
Antidote x3 Drab Wool x2
```````````````````````````````````````````````
Eye Drops x3 Demon Eyeball x3
```````````````````````````````````````````````
Hi Potion x 4 Marlboro Vine x4
Smelling Salts x2
```````````````````````````````````````````````
Phoenix Down x5 Chocobo Feather x4
Alarm Clock x5
```````````````````````````````````````````````
Antidote x12 Marlboro Fruit x4
Eye Drops x12
Echo Herb x12
```````````````````````````````````````````````
Vaccine x8 Marlboro Flower x3
Smelling Salts x16
```````````````````````````````````````````````
Chronos Tear x10 Eye of the Hawk x1
```````````````````````````````````````````````
Vaccine x10 Demon's Sigh x1
```````````````````````````````````````````````
Phoenix Down x2 Small Feather x3
```````````````````````````````````````````````
Phoenix Down x2 Large Feath x3
Potion x2
```````````````````````````````````````````````
Phoenix Down x12 Large Feather x3
Potion x2
```````````````````````````````````````````````
Phoenix Down x10 Jack-o'-Lantern x1
```````````````````````````````````````````````
Phoenix Down x25 Bundle of Feathers x3
```````````````````````````````````````````````
Phoenix Down x50 Windslicer Pinion x5
```````````````````````````````````````````````
Bucchus Vine x3 Tyrant Hide x2
```````````````````````````````````````````````
Water Mote x5 Festering Flesh x4
```````````````````````````````````````````````
Holy Mote x1 Diakon Halcyon x1
Glass Jewel x8
Sky Jewel x8
```````````````````````````````````````````````
Scathe Mote x1 Book of Orgain x8
Book of Orgain-Cent x8
Book of Orgain-Mille x8
```````````````````````````````````````````````
Red Fang x5 Pointed Horn x1
```````````````````````````````````````````````
Dark Matter x1 Grimoire Togail x3
Grimoire Aidhed x3
Bat Wing x1
```````````````````````````````````````````````
Pebble x99 Quality Stone x1
```````````````````````````````````````````````
High Arcana x1 Arcana x10
Soul of Thamasa x1
Feystone x1
```````````````````````````````````````````````
Empyreal Soul x1 High Arcana x1
Soul Powder x1
Wargod's Band x2
```````````````````````````````````````````````
Sepentarius x1 High Arcana x1
Snake Skin x4
Serpent Eye x2
```````````````````````````````````````````````
Gem Steel x1 Hell-Gate Flame x2
Scarletite x1
Damascus Steel x2
-----------------------------------------------
WEAPONS Loot
-----------------------------------------------
Iron Sword Earth Stone x3
(sword) Iron Scraps x3
Foul Flesh x2
```````````````````````````````````````````````
Blood Sword Dark Stone x5
(sword) Solid Stone x2
Glass Jewel x2
```````````````````````````````````````````````
Flametongue Fire Stone x6
(sword) Lumber x2
Marlboro x2
```````````````````````````````````````````````
Diamond Sword Fire Magicite x7
(sword) Maggoty Flesh x4
Bundle of Feathers x6
```````````````````````````````````````````````
Deathbringer Dark Crystal x10
(sword) Solid horn x4
Demon Tail x5
```````````````````````````````````````````````
Stone Blade Taurus Gem x3
(sword) Orichalcum x2
Chimera Head x2
```````````````````````````````````````````````
Durandal Leshach Halcyon x1
(sword) Emperor Scale x2
Lifewick x3
```````````````````````````````````````````````
Save The Queen Holy Crystal x10
(sword) Sky Jewel x7
Quality Stone x4
```````````````````````````````````````````````
Ultima Blade Gnoma Halcyon x1
(sword) Adamentite x2
Death Powder x2
```````````````````````````````````````````````
Tournesol Serpentarius x3
(sword) Empyreal Soul x3
Gem Steel x3
```````````````````````````````````````````````
Wyrmhero Blade Godslayer's Badge x1
(sword) Lu Shang's Badge x1
Omega Badge x1
```````````````````````````````````````````````
Ame-no-Murakumo Water Crystal x9
(katana) Iron Ore x5
Screamroot x7
```````````````````````````````````````````````
Masamune Mallet x2
(katana) Orichalcum x3
Gem Steel
```````````````````````````````````````````````
Kagenui Dark Magicite x5
(ninja sword) Giant Feather x5
Festering Flesh x4
```````````````````````````````````````````````
Orochi Cancer Gem x3
(ninja sword) Sickle-Blade x2
Coeurl Whisker x2
```````````````````````````````````````````````
Javelin Wind Stone x3
(spear) Horn x2
Foul Flesh x2
```````````````````````````````````````````````
Trident Wind Magicite x6
(spear) Pointed Horn x4
Maggoty Flesh x5
```````````````````````````````````````````````
Gungnir Mystletainn x2
(spear) Kuto Board x2
Broken Spear x2
```````````````````````````````````````````````
Cypress Pole Earth Stone x4
(pole) Bone Fragment x5
Succulent Fruit x3
```````````````````````````````````````````````
Iron Pole Fire Magicite x7
(pole) Sturdy Bone x5
Demon Eyeball x3
```````````````````````````````````````````````
Ivory Pole Wind Crystal x7
(pole) Blood-Darkened Bone x8
Demon Feather x6
```````````````````````````````````````````````
Whale Whisker Aquarius Gem x4
(pole) Corpse Fly x3
Mythril x3
```````````````````````````````````````````````
Short Bow Dark Stone x2
Parallel Arrow Bat Fang x1
Rat Pelt x2
```````````````````````````````````````````````
Long Bow Fire Stone x4
Firey Arrow Crooked Fang x2
```````````````````````````````````````````````
Loxley Bow Water Magicite x3
Bamboo Arrow Yellow Liquid x1
Bat Fang x5
```````````````````````````````````````````````
Perseus Bow Ice Crystal x7
Lightning Arrow Sprial Incisor x4
Antarctic Wind x2
```````````````````````````````````````````````
Artemis Arrow Gemini Gem x3
Vampyr Fang x2
Dorsal Fin x2
```````````````````````````````````````````````
Sagittarius Sagittarius Gem x4
(bow) Beastlord Horn x3
Moon Ring x3
```````````````````````````````````````````````
Crossbow Ice Stone x1
Long Bolt Crooked Fang x4
Yellow Liquid x2
```````````````````````````````````````````````
Recurve Crossbow Ice Magicite x5
Stone Bolt Festering Flesh x2
Bundle of Needles x1
```````````````````````````````````````````````
Hunting Crossbow Dark Crystal x3
Black Bolt Spiral Incisor x3
Silver Liquid x3
```````````````````````````````````````````````
Penetrator Crossbow Holy Crystal x9
Time Bolt Ancient Bone x3
Wyvern Fang x4
```````````````````````````````````````````````
Grand Bolt Capricorn Gem x3
Wrath of the Gods x2
Ring Wyrm Liver x2
```````````````````````````````````````````````
Capella Dark Stone x3
Silent Bullet Fish Scale x2
Green Liquid x1
```````````````````````````````````````````````
Vega Water Stone x5
Aqua Bullet Yensa Scale x2
Green Liquid x3
```````````````````````````````````````````````
Aldebaran Earth Crystal x3
Mud Shot Silver Liquid x3
Ichichon Scale x4
```````````````````````````````````````````````
Spica Wind Crystal x7
Windslicer Shot Ring Wyrm Scale x4
Sliver Liquid x5
```````````````````````````````````````````````
Arcturus Salamand Halcyon x1
(gun) Yenza Fin x2
Wyvern Wing x2
```````````````````````````````````````````````
Stone Bullet Libra Gem x3
Tyrant Bone x2
Mirron Scale x2
```````````````````````````````````````````````
Francisca Wind Magicite x6
(axe) Pointed Horn x2
Marlboro Fruit x4
```````````````````````````````````````````````
Gold Axe Mardu Halcyon x1
Broken Greataxe x2
Electrun x2
```````````````````````````````````````````````
Scorpion's Tail Scorpio Gem x4
(hammer) Wyrm Bone x3
Charged Gizzard x3
```````````````````````````````````````````````
Zwill Crossblade Wind Crystal x9
(dagger) Marlboro Flower x7
Windslicer Pinion x5
```````````````````````````````````````````````
Cloud Staff Storm Crystal x7
Demon Feather x6
Quality Lumber x4
```````````````````````````````````````````````
Water Bomb Water Crystal x10
Book of Orgain x3
Putrid Liquid x3
```````````````````````````````````````````````
Fumarole Fire Crystal x3
Poison Bomb Bomb Shell x1
```````````````````````````````````````````````
Tumulus Fire Crystal x3
Oil Bomb Bomb Ashes x3
Book of Orgain x2
```````````````````````````````````````````````
Castellanos Aries Gem x3
(hand bomb) Frog Oil x2
Bomb Fragment x3
```````````````````````````````````````````````
Caldera Fire Crystal x7
Chaos Bomb Book of Orgain-Cent x3
Bomb Shell x4
-----------------------------------------------
ARMOR Loot
-----------------------------------------------
Escutcheon Fire Stone x1
(shield) Molting x1
```````````````````````````````````````````````
Demon Shield Leamonde Halcyon x1
Destrier Barding x8
Aged Turtle Shell x2
```````````````````````````````````````````````
Venetian Shield Udin Halcyon x1
Ancient Turtle Shell x2
Ring Wyrm Liver x2
```````````````````````````````````````````````
Magepower Shishark Feystone x1
(shield) Chimera Head x2
Charger Barding x5
```````````````````````````````````````````````
Maximillion Pices Gem x3
(shield) Split Armor x2
Charger Barding x4
```````````````````````````````````````````````
Feathered Cap Water Stone x5
Traverler's Vestement Braid Wool x2
(mystic) Tanned Hide x2
```````````````````````````````````````````````
Lamia's Tiara Ice Magicite x4
Enchanter's Habit Fine Wool x4
(mystic) Tyrant Hide x1
```````````````````````````````````````````````
Black Cowl Fire Magicite x5
Black Garb Fine Wool x4
(mystic) Tanned Tyrant Hide x2
```````````````````````````````````````````````
Black Mask Dark Crystal x8
Black Robes Blood Wool x9
(mystic) Prime Tanned Hide x7
```````````````````````````````````````````````
White Mask Holy Crystal x8
White Robes Blood Wool x9
(mystic) Beastlord Hide x7
```````````````````````````````````````````````
Chromed Leathers Earth Stone x1
(light) Wolf Pelt x2
```````````````````````````````````````````````
Red Cap Dark Magicite x3
Brigandine Coeurl Pelt x3
(light) Quality Hide x2
```````````````````````````````````````````````
Headband Ice Magicite x4
Jujitsu Gi Coeurl Pelt x4
(light) Tyrant Hide x2
```````````````````````````````````````````````
Adamant Hat Storm Magicite x5
Adamant Vest Coeurl Pelt x6
(light) Tanned Tyrant Hide x2
```````````````````````````````````````````````
Chakra Band Fire Crystal x3
Power Vest Quality Pelt x6
(light) Tanned Gianskin x4
```````````````````````````````````````````````
Gigas Hat Dark Crystal x7
Gigas Chestplate Prime Pelt x8
(light) Prime Tanned Hide x7
```````````````````````````````````````````````
Crown of Laurels Fire Crystal x8
Rubber Suit Prime Pelt x9
(light) Forbidden Flesh x7
```````````````````````````````````````````````
Leather Headgear Dark Stone x2
Leather Plate Wolf Pelt x2
(heavy) Tanned Hide x1
```````````````````````````````````````````````
Gold Helm Dark Magicite x3
Gold Armor Tanned Hide x2
Gold Shield Iron Carapace x3
(heavy)
```````````````````````````````````````````````
Platinum Helm Storm Magicite x6
Platinum Armor Insect Husk x2
Platinum Shield Tanned Gianhusk x6
(heavy)
-----------------------------------------------
ACCESSORIES Loot
-----------------------------------------------
Feather Boots Broken Sword x1
Arctic Wind x1
```````````````````````````````````````````````
Quasimodo Boots Zombie Powder x1
```````````````````````````````````````````````
Gillie Boots Slaven Harness x2
```````````````````````````````````````````````
Battle Harness Troat Wolf Blood x1
```````````````````````````````````````````````
Golden Amulet Tattered Garment x1
```````````````````````````````````````````````
Pheasant Netsuke Stardust x2
```````````````````````````````````````````````
Blazer Glove Bent Staff x3
```````````````````````````````````````````````
Firefly Snowfly x1
Tomato Stalk x2
Magick Lamp x1
```````````````````````````````````````````````
Amber Armlet Gimble Stalk x2
```````````````````````````````````````````````
Turtleshell Choker Four-Leaf Clover x2
Bomb Shell x2
```````````````````````````````````````````````
Opal Ring Frogspawn x2
```````````````````````````````````````````````
Bubble Belt Battle Wyrm Carapace x2
Adamantite x1
```````````````````````````````````````````````
Hermes Sandals Arcana x15
Gysahl Greens x33
```````````````````````````````````````````````
Nihopalaoa Leo Gem x3
Blood-Stained Necklace x3
Death's Head x2
```````````````````````````````````````````````
Cat-Ear Hood Virgo Gem x7
Einherjarium x2
White Incense x2
-------------------------------------------------------------------------------
III-6. Sage Knowledge
-------------------------------------------------------------------------------
1. 40. Lowtown
2. 41. Royal Palace
3. 42. Garamsythe Waterway
4. House Dalmasca 43.
5. 44.
6. Sky Pirates 45.
7. 46.
8. Bazaar Goods 47. Dalmasca Estersand
9. Mist 48. Giza Plains
10. 49. Ogir-Yensa Sandsea
11. 50.
12. 51.
13. 52. The Tomb of Raithwall
14. Airships 53.
15. 54.
16. 55.
17. The Shiva 56.
18. 57.
19. 58.
20. 59.
21. 60.
22. Clans 61.
23. 62.
24. 63.
25. Marks 64.
26. 65.
27. 66.
28. 67.
29. 68.
30. 69. Jahara
31. 70. Ozmone Plain
32. 71. Eruyt Village
33. 72. Golmore Jungle
34. 73.
35. 74. The Henne Magicite Mines
36. 75.
37. 76. Mt. Bur-Omisace
38. Jagd 77. Paramina Rift
39. 78.
17. THE SHIVA (Wooly Gator)
---------------------------
"No. 1 Light Cruiser Class Airship belonging to the 8th Fleet of the
Archadian Imperial Army. Ordered to return to Rabanastre after the nethicite
fragment known as the "Dawn Shard" was recovered, but sank in an explosion
thought to have been caused by th erelic before she could make port."
25. MARKS (Slaven)
------------------
"Beasts--scourge of the common peoples of Ivalice. Foul creatures who take
the greatest relish from inflicting the most gratuitous harm. Of these, the
worst are identified as a public menace and made "marks," for the slaying of
which a bounty is offered. Most mark hunting petitions come from commoners or
local officials, though kingdoms have been known to issue requests for the
slaying of partiularly malevolent menaces. Mark hunters range from
professional hunters to casual adventurers. The unwary be warned: though mark
hunting is imagined by some to be a short road to fame and fortune, it is
oft-times found to be a short road to an early grave.
40. LOWTOWN (Hyena)
-------------------
"Lowtown lies, as its name would suggest, beneath the city streets of
Rabanastre. Great pillars standing throughout Lowtown support the soaring
edifices above. Prior to the war with Archadia, many merchants used Lowtown
as a place to store foodstuffs and wares for sale. With the defeat
and occupation of Archadia, many of the former residents of upper Rabanastra
were relocated here, leading to its gradual transformation into a residential
area. No natural light shines on Lowtown, save where there are passages to
the streets above, making it perpetually gloomy. Many orphans from the war
have adopted Lowtown as their new home."
47. DALMASCA ESTERSAND (Cockatrice)
-----------------------------------
"One of the vast deserts of the Dalmascan region situated to the west of
Rabanastre. Few roads pass through this wase, and as such it is little
frequented by merchants.
In Dalmasca Westersand, the sandstorms are more greatly feared than the
beasts: so much so, in fact, that whole societies of natural philosophers in
Rabanastre devote themselves to their studies."
48. GIZA PLAINS (Giza Bunny)
----------------------------
"A vast savannah spreading to the south of the Royal City of Rabanastre, the
environs of which vary drastically between dry and rainy seasons. Large dark
crystals lie scattered here and there across the savannah. During the Dry,
they absorb the sun's radiance and glow with an auric brilliance. A village
of nomadic herders is located near the middle of the grasslands. During the
Rains, the villagers relocate to the mountains. While they reside in th
egrasslands, the menfolk rarely return from their herding, leaving the women
and children to their own devices in the village. These nomads know the art
of capturing the energy of the dark crystals in chunks of magicite, called
sunstone, which they then bring to market to sell. The animals by which they
make their living are primarily of cockatrice stock."
-------------------------------------------------------------------------------
III-7. Original Soundtrack
-------------------------------------------------------------------------------
DISC ONE
--------
1. Loop Demo (1:36)
2. Final Fantasy: FFXII Version (1:16)
3. Theme of Final Fantasy XII (6:57)
4. Inflitration (3:09)
5. Boss Battle (3:23)
6. Auditory Hallucination (3:13)
7. Secret Practice (2:09)
8. Small Happiness (0:09)
9. Ryal Capital of Rabanastre, City Upper Ground (5:27)
10. Penelo's Theme (2:56)
11. Dream of Becoming a Sky Pirate (0:35)
12. Little Villain (3:03)
13. East Dalmasca Desert (4:02)
14. Level Up! (0:06)
15. Naiveté (3:01)
16. Coexistence (Imperial Verison) (2:47)
17. Signs of Change (2:21)
18. Mission Start (0:07)
19. Lowtown Rabanastre (2:40)
20. Mission Failure (0:12)
21. Peaceful Determination (3:32)
22. The Dalmascan Westersand (1:34)
23. Clan Headquarters (2:46)
24. Small Bargain (0:08)
25. Giza Plains (4:42)
26. Separation with Penelo (0:30)
27. The Garamscythe Waterway (2:54)
28. Sign (2:47)
29. Riot (2:57)
30. Nalbina Fortress Town Area (2:22)
DISC TWO
--------
1. The Princess' Vision (3:18)
2. The Strike of a Blade (2:35)
3. Victory Fanfare, FFXII Version (0:28)
4. Abyss (3:24)
5. Dark Clouds (Imperial Version) (2:00)
6. Promise With Balthier (0:36)
7. Game Over (0:22)
8. Nalbina Fortress Underground Prison (4:34)
9. barbarians (2:28)
10. Battle Drum (2:46)
11. Theme of the Empire (7:49)
12. Chocobo FFXII Arrange Ver. 1 (2:49)
13. The Barheim Passage (3:51)
14. Sorry (Liberation Army Version) (3:56)
15. Basch's Reminiscence (0:57)
16. Coexistence (Liberation Army Version (2:50)
17. The Skycity of Bhujerba (3:48)
18. Secret of Neticite (3:24)
19. Dark Night (Imperial Version) (2:00)
20. Speechless Fight (2:32)
21. The Dreadnought Leviathan Bridge (3:53)
22. Challenging the Empire (3:19)
23. State of Urgency (3:15)
24. Agitation (Imperial Version) (3:13)
25. The Tomb of Raithwall (3:35)
DISC THREE
----------
1. The Sandsea (2:21)
2. Esper Battle (3:23)
3. Sorrow (Imperial Version) (2:49)
4. Seeking Power (3:13)
5. Fight to the Death (2:44)
6. Jahara, Land of the Garif (4:58)
7. Ozmone Plains (2:30)
8. The Golmore Jungle (3:50)
9. Eruyt Village (4:13)
10. You Really are a Child... (0:13)
11. Chocobo, FFXII Version (2:03)
12. A Nearing Threat (2:44)
13. Clash on the Big Bridge, FFXII Version (2:46)
14. Abandoning Power (2:36)
15. The Stilshrine of Miriam (3:23)
16. Time of Rest (2:10)
17. White Room (3:44)
18. The Salikawood (2:37)
19. The Phon Coast (3:58)
20. Destiny (2:57)
21. The Sochen Cave-Palace (3:38)
22. An Hour of Rest (4:31)
23. Neighborhood of Water (3:12)
24. The Mosphoran Highwaste (2:49)
DISC FOUR
---------
1. The Cerobi Steppe (3:13)
2. Esper (2:44)
3. The Port City of Balfonheim (2:14)
4. Nap (0:14)
5. The Zertinian Caverns (3:22)
6. Ground of Recollection (4:01)
7. The Forgotten Capital, Nabudis
8. The Feywood (4:14)
9. Ashe's Theme (5:30)
10. Giruvegan Enigma (2:39)
11. To the Place of Gods (3:24)
12. Beginning of the End (3:37)
13. To the Summit (1:49)
14. The Sky Fortress Bahamut (3:21)
15. Shaking Bahamut (0:41)
16. Battle for Freedom (8:51)
17. The Battle's Conclusion (1:14)
18. Ending Movie (6:19)
19. Kiss Me Goodbye (4:59)
20. Symphonic Poem: Hope (3:54)
21. Theme of Final Fantasy XII, Presentation Version (3:05)
===============================================================================
IV. Lists
===============================================================================
-------------------------------------------------------------------------------
IV-1. Weapons Lists
-------------------------------------------------------------------------------
There a lot of different types of weapons in Final Fantasy XII and they are
all detailed in the lists below. Here is a brief index of weapon types to
help you more easily find what you're looking for:
1. Swords 11. Poles
2. Daggers 12. Rods
3. Axes 13. Staves
4. Hammers 14. Bows
5. Maces 15. Crossbows
6. Measures 16. Guns
7. Greatswords 17. Handbombs
8. Katanas 18. Bombs
9. Ninja Swords 19. Arrows/Bolts
10. Spears 20. Bullets
First, an explanation of the information below:
ATK : Attack Power
Ev : Evasion
MEv : Magick Evasion
LP : License cost in LP
Effect : Status effect(s) inflicted on your enemy or character by using
weapon.
Cost : Shop price in Gil
---------------------------------------------------------------------
SWORDS ATK Ev LP Effect Cost Location
---------------------------------------------------------------------
Mythril Sword 13 -- 5 none 0 initial equip (Vaan)
Mythril Blade 22 -- 5 none 0 initiap equip (Basch)
Broadsword 15 -- 15 none 400
Longsword 19 -- 15 none 400
Iron Sword 24 -- 25 none 1200
Zwill Blade 29 -- 25 none 1700
Ancient Sword 35 -- 25 +Petrify 2400
Blood Sword 41 -- 30 Slip 5000
Lohengrin 47 -- 40 none 4500
Flametongue 53 -- 40 +Fire 5200
Demonsbane 59 -- 40 none 6000 Tomb of Raithwall*
Icebrand 65 -- 40 +Ice 7000
Platinum Sword 70 -- 40 none 9000
Bastard Sword 75 -- 50 none 11000
Diamond Sword 80 -- 50 none 12500
Rune Blade 85 -- 60 none 14500
Deathbringer 90 -- 60 +K.O. 16000
Stoneblade 95 -- 80 none 17800 Bazaar [1]
Durandal 99 -- 80 none 21600 Bazaar [2]
* Found in the secret area after defeating the first Demon Wall.
For more information, see the Tomb of Raithwall section of the
Walkthrough
[1] Chimera Head (x2), Orichalcum (x2), Taurus Gem (x3)
[2] Emperor Scale (x2), Leshach Halcyon (x1), Lifewick (x3)
---------------------------------------------------------------------
DAGGERS ATK Ev LP Effect Cost Location
---------------------------------------------------------------------
Dagger 14 5 15 none 200
Mage Masher 19 5 15 +Silence 700
Assassin's Dag. 19 5 20 +K.O. 1400
Chopper 31 5 20 none 2200
Main Gauche 38 34 30 none 3500
Gladius 45 5 30 +Wind 4800
Avenger 52 5 35 +Berserk 6000
Orichalcum Dirk 59 5 35 +Slow 8500
Platinum Dagger 66 5 40 +Immob. 11500
Zwill Cross. 73 5 40 +Wind 15000
Danjuro 80 -- 110 none -- Rare Game (Larave Eater)
-------------------------------------------------------------------
AXES & HAMMERS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Handaxe 47 6 15 none 2200
Iron Hammer 53 2 53 none 3300
Broadaxe 59 6 20 none 4200
War Hammer 65 2 20 none 5200
Slasher 71 6 25 none 6000
Sledgehammer 77 2 25 +Immob. 6000
Hammerhead 83 6 30 none 9500
Francisca 89 6 30 none 11500
Morning Star 95 2 35 none 13500
Greataxe 101 6 35 none 15500
Golden Axe 110 6 40 none 18000
Scorpion Tail 119 2 70 none 60000 Bazaar [1]
[1] Charged Gizzard (x1), Scorpio Gem (x4), Wyrm Bone (x3)
-------------------------------------------------------------------
MACES ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Mace 24 4 20 none 1800
Bronze Mace 30 4 20 none 3000
Bhuj 36 4 20 none 4100
Miter 42 4 20 +Water 5000
Thorned Mace 48 4 25 +Poison 6500
Chaos Mace 54 4 25 +Confuse 8800
Doom Mace 60 4 25 +D. Sen. 11800
Zeus Mace 66 4 25 none -- Mark Reward (Diabolos)
Grand Mace 72 4 50 none -- Mark Reward (Pylraster)
-------------------------------------------------------------------
MEASURES ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Gilt Measure 5 25 15 Protect 4000
Arc Scale 10 25 15 Shell 5500
Multiscale 10 25 25 Brave 8000
Cross Scale 20 25 25 Invisi. 11000
Caliper 26 25 50 Haste 14000
Eulid's Sextant 35 25 50 Bubble -- Mark Reward (Wild Malboro)
-------------------------------------------------------------------
GREATSWORDS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Sword of Kings 30 30 -- none -- Tomb of Raithwall
Treaty Blade 30 30 -- none --
Claymore 82 10 50 none 10500
Defender 91 35 70 none 13000
Save the Queen 100 10 70 none 15000 Mark Reward (Goliath)
Ragnarok 109 10 90 +Immob. -- Mark Reward (Ixion)
Ultima Blade 118 10 90 none 22800 Bazaar [1]
Excalibur 160 10 160 +Holy -- Great Crystal
Tournesol 140 25 225 none 600000 Bazaar [2]
Wyrmhero Blade 130 50 -- +Holy 65535 Bazaar [3]
[1] Adamantite (x2), Death Powder (x2), Gnoma Halcyon (x1)
[2] Empyreal Soul (x3), Gemsteel (x3), Serpentarius (x3)
[3] Godslayer Badge (x1), Lu Shang's Badge (x1), Omega Badge (x1)
-------------------------------------------------------------------
KATANAS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Kotetsu 50 5 35 none 3800
Osafune 54 5 35 none 4800 Rare Game (Urutan Exile)
Kogarasumaru 58 5 35 none 5600
Magoroku 62 5 40 none 6600
Maruasame 66 5 40 +Water 8500
Kiku-ichimonji 70 5 45 none 10500
Yakei 74 5 45 none 12500
Ame-no-Murakumo 78 5 50 +Wind 12500
Muramasa 84 5 50 none -- Pharos
Masamune 93 5 55 none 88888 Hunt Reward (Gilgamesh),
Bazaar [1]
[1] Gemsteel (x1), Mallet (x2), Orichalcum (x3)
-------------------------------------------------------------------
NINJA SWORDS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Ashura 51 20 40 +Dark 5600
Saku-saezuri 56 20 40 +Dark 7000
Kagenui 62 20 40 +Dark 10000
Koga Blade 67 20 45 +Dark --
Iga Blade 67 20 45 +Dark -- Sochen Cave Palace
Orochi 72 20 45 +Dark 15200 Bazaar [1]
Yagyu Darkblade 80 20 80 +Dark -- Rare Game (Bombshell)
[1] Cancer Gem (x3), Coeurl Whiskers (x2), Sickle Blade (x2)
-------------------------------------------------------------------
SPEARS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Javelin 30 8 15 none 1400
Spear 36 8 15 none 2200
Partisan 42 8 25 none 3500
Heavy Lance 48 8 25 Slow 4800
Storm Spear 54 8 30 none 5800
Obelisk 60 8 30 none 7500
Halberd 66 8 35 none 10000
Trident 72 8 35 +Ice 12500
Holy Lance 78 8 40 +Holy 14500
Gungnir 84 8 40 none 15300 Bazaar [1]
Dragon Whisker 91 8 90 none -- Cerobi Steppe, Pharos
Zodiac Spear 150 8 235 none -- %#&@!
%#&@! The Zodiac Spear is nearly impossible to acquire without
prior knowledge of how to do so. For a more detailed outline
of what you need to do, check the FAQs section.
[1] Broken Spear (x2), Ketu Board (x2), Mystletainn (x2)
-------------------------------------------------------------------
POLES ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Oaken Pole 27 25 15 none 1300
Cypress Pole 33 25 15 +Earth 2000
Battle Bamboo 39 25 25 none 3200
Musk Stick 45 25 25 none 4300
Iron Pole 51 25 30 +Slow 5300
Six-fluted P. 57 25 30 none 6800
Gokuu Pole 63 25 30 none 9000
Zephyr Pole 69 25 35 +Wind 11200
Ivory Pole 75 25 35 none 13500
Sweep 81 25 45 none 16200
Eight-fluted P. 88 25 45 none -- Rare Games (Vagrant Soul
& Abelisk)
Whale Whisker 108 25 125 none 60000 Bazaar [1]
[1] Aquarius Gem (x1), Corpse Fly (x3), Mythril (x3)
-------------------------------------------------------------------
RODS ATK Ev LP MAG MP Effect Cost Location
-------------------------------------------------------------------
Rod 30 6 15 1 5 none 1500
Serpent Rod 34 6 15 2 10 +Ice 2100
Healing Rod 13 25 2 12 Regen 3000
Gaia Rod 38 25 2 16 +Earth 3300
Power Rod 44 30 3 15 none 4500
Empyrean Rod 50 30 2 20 none 6200
Holy Rod 53 35 3 30 +Holy --
Rod of Faith 24 120 3 35 Faith -- Mark Reward (Behemoth
King)
-------------------------------------------------------------------
STAVES ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Oak Staff 18 8 15 none 400
Chery Staff 24 8 15 none 800
Wizard's Staff 30 8 15 none 1500
Flame Staff 33 8 25 *Fire 2400
Storm Staff 33 8 25 *Lit 2400
Glacial Staff 33 8 25 *Ice 2400
Golden Staff 38 8 30 none 3500
Judicer's Staff 43 8 30 Stop 5700
Cloud Staff 48 8 30 8000
Staff ofthe Magi 46 8 100 none -- Rare Game (Luxollid)
-------------------------------------------------------------------
BOWS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Bow 17 -- 20 none 500 initial equip (Fran)
Silver Bow 22 -- 20 none 1000
Aevis Killer 27 -- 30 none 1500
Longbow 33 -- 30 none 3000
Killer Bow 39 -- 30 none 2000
Elfin Bow 45 -- 35 none 4200
Loxley Bow 51 -- 35 none 5200
Giant Stonebow 57 -- 40 none 6000
Burning Bow 63 -- 40 none 7500
Traitor's Bow 69 -- 45 none 10000
Yoichi Bow 75 -- 45 none 12500
Perseus Bow 81 -- 60 none 14500
Artemis Bow 87 -- 60 none 15800 Bazaar [1]
Sagittarius 93 -- 120 none 60000 Bazaar [2]
[1] Great Serpent Fang (x1), Moondust (x2), Sylphi Halcyon (x1)
[2] Beatlord Horn (x3), Moon Ring (x3), Sagittarius Gem (x4)
-------------------------------------------------------------------
CROSSBOWS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Bowgun 40 -- 25 none 3800
Crossbow 46 -- 25 none 5200
Paramina CB 52 -- 30 none 6600
Recurve CB 58 -- 30 none 9500
Hunting CB 64 -- 35 none 12500
Pentrator CB 70 -- 35 none 15500
Gastrophetes 76 -- 75 none -- Rare Game (Pallicant)
-------------------------------------------------------------------
GUNS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Altair 6 10 30 none 500 initial equip (Balthier)
Capella 10 10 30 none 1400
Vega 14 10 40 none 2400
Sirius 18 10 40 none 4000
Betelgeuse 22 10 50 none 5400
Ras Algethi 26 10 50 none 7000
Aldebaran 30 10 60 none 10000
Spica 34 10 60 none 13000
Antares 39 10 80 none 16000
Arcturus 44 10 80 none 19800 Bazaar [1]
Fomalhault 50 10 150 none -- Lhusu Mines, Cerobi Steppe
[1] Salamand Halcyon (x1), Wyvern Wing (x2), Yensa Fin (x2)
-------------------------------------------------------------------
HANDBOMBS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Hornito 50 -- 25 none 5800
Fumarole 58 -- 25 none 8500
Tumulus 66 -- 30 none 12000
Caldera 75 -- 30 none 16000
Volcano 85 -- 45 none -- Mark Reward (Catoblepas)
-------------------------------------------------------------------
BOMBS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Onion Bombs 1 -- -- none 100
Poison Bombs 2 -- -- +Poison 9800 Bazaar [1]
Stun Bombs 2 -- -- +Stop -- Mark Reward (Bloodwing)
Stink Bombs 2 -- -- +Sap -- Mark Reward (Carrot)
Oil Bombs 3 -- -- +Oil 10625 Bazaar [2]
Chaos Bombs 4 -- -- +Confu. 17800 Bazaar [3]
Water Bombs 5 -- -- +Water 7800 Bazaar [4]
Castellanos 6 -- -- none 12000 Bazaar [5]
[1] Bomb Shell (x1), Fire Crystal (x3)
[2] Bomb Ashes (x3), Book of Orgain (x2), Fire Crystal (x3)
[3] Bomb Shell (x4), Book of Orgain-Cent (x3), Fire Crystal (x7)
[4] Book of Orgain (x3), Putrid Liquid (x3), Water Crystal (x10)
[5] Aries Gem (x3), Bomb Fragment (x3), Frog Oil (x2)
-------------------------------------------------------------------
ARROWS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Onion Arrows 1 -- -- none 100
Parallel Arrows 2 -- -- none 600 Bazaar [1]
Fiery Arrows 1 -- -- none 3800 Bazaar [2]
Bamboo Arrows 2 -- -- none 6280 Bazaar [3]
Lightning Arrows 2 -- -- +Thund -- Mark Reward (Vorpal Bunny)
Assassin's Arrows 3 -- -- +K.O. -- Mark Reward (Fafnir)
Ice Cloud Arrows 4 -- -- +Ice 17200 Bazaar [4]
Artemis Arrows 5 -- -- +Earth 15000 Bazaar [5]
[1] Bat Fang (x1), Dark Stone (x2), Rat Pelt (x2)
[2] Crooked Fang (x2), Fire Stone (x4)
[3] Bat Fang (x5), Water Magicite (x3), Yellow Liquid (x1)
[4] Antarctic Wind (x2), Ice Crystal (x7), Spiral Incisor (x4)
[5] Dorsal Fin (x2), Gemini Gem (x3), Vampyr Fang (x2)
-------------------------------------------------------------------
BOLTS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Onion Bolts 1 -- -- none 100
Long Bolts 1 -- -- +Slow 6480 Bazaar [1]
Stone Bolts 1 -- -- +Disab. 9980 Bazaar [2]
Lead Bolts 2 -- -- +Immob. -- Mark Reward (Darksteel)
Black Bolts 2 -- -- +Blind 11220 Bazaar [3]
Time Bolts 2 -- -- none 17800 Bazaar [4]
Sapping Bolts 3 -- -- +Sap -- Mark Reward (Ixion)
Grand Bolts 4 -- -- none 15000 Bazaar [5]
[1] Crooked Fang (x4), Ice Stone (x1), Yellow Liquid (x2)
[2] Bunch of Needles (x1), Ice Magicite (x5), Festering Flesh (x2)
[3] Dark Crystal (x3), Silver Liquid (x3), Spiral Incisor (x3)
[4] Ancient Bone (x3), Holy Crystal (x9), Wyvern Fang (x4)
[5] Capricorn Gem (x3), Ring Wyrm Liver (x2), Wrath of the Gods (x2)
-------------------------------------------------------------------
BULLETS ATK Ev LP Effect Cost Location
-------------------------------------------------------------------
Onion Shot 1 -- -- none 100
Silent Shot 1 -- -- +Silence 1680 Bazaar [1]
Aqua Shot 3 -- -- +Water 2980 Bazaar [2]
Wyrmfire Shot 3 -- -- +Fire --
Mud Shot 2 -- -- +Blind 9080 Bazaar [3]
Stone Shot 3 -- -- +Petrif. 15000 Bazaar [4]
Windslicer Shot 4 -- -- +Wind 15200 Bazaar [5]
Dark Shot 4 -- -- +Dark -- Mark Reward (Piscodaemon)
[1] Dark Stone (x3), Fish Scale (x2), Green Liquid (x1)
[2] Green Liquid (x3), Water Stone (x4), Yensa Scale (x1)
[3] Earth Crystal (x3), Ichthon Scale (x4), Silver Liquid (x3)
[4] Libra Gem (x3}, Mirror Scale (x2), Tyrant Bone (x2)
[5] Ring Wyrm Scale (x4), Silver Liquid (x5), Wind Crystal (x7)
-------------------------------------------------------------------------------
IV-2. Armors Lists
-------------------------------------------------------------------------------
-------------------------------------------------------------------
SHIELDS Ev MEv LP Effect Cost Location
-------------------------------------------------------------------
Escutcheon 6 0 15 none 300
Leather Shield 8 0 15 none 600
Buckler 10 0 20 none 1000
Bronze Shield 12 0 20 none 1200
Round Shield 14 0 20 none 1600
Golden Shield 16 0 20 none 2100
Ice Shield 16 0 20 50% Ice 2500
Flame Shield 16 0 20 50% Fire 3200
Diamond Shield 18 0 20 none 3900
Platinum Shield 20 0 20 none 5300
Dragon Shield 23 0 20 100% Earth 6000
Crystal Shield 25 10 25 none 7200
Kaiser Shield 27 0 25 none 8300
Aegis Shield 13 50 25 none 9600
Demon Shield 40 0 30 Abs. Dark 11200
Venetian Shield 24 25 30 Weak Thund 12420 Bazaar [1]
Shell Shield 5 0 90 Auto-Shell -- Mark Reward (Wyvern Lord)
Ensanguined Sh. 90 0 90 **** -- Feywood, Henne Mines
Genji Shield 30 5 150 none -- Stolen from Gilgamesh Mark
Zodiac Escutc. 50 0 200 Imm. Thund -- Great Crystal
**** When equipped the Ensanguined Shield automatically inflicts
Poison, Sap, and Slow on the character.
[1] Ancient Turtle Shell (x1), Ring Wyrm Liver (x2), Undin Halcyon (x1)
------------------------------------------------------------------
MYSTIC ARMORS Def MAG LP Effect Cost Location
------------------------------------------------------------------
Cotton Clothes 4 1 15 none 100
Light Woven Sh. 5 1 15 none 200
Silken Shirt 6 2 20 none 300
Kilimweave Sh. 8 3 20 none 500
Shepherd Bolero 10 3 20 none 700
Wizard's Robes 12 4 20 MP+5 1000
Chanter's Djel. 14 4 25 Vit+5 1400
Traveller Vest. 16 5 25 none 1900
Mage's Habit 25
Enchanter's Ha. 25
Sorcerer's Hab. 30
Black Garb 30
Carmagnole 30
Maduin Gear 30
Jade Gown 35
Gaia Gear 35
Cleric's Robes 35
-------------------------------------------------------------------
LIGHT ARMORS Def HP LP Effect Cost Location
-------------------------------------------------------------------
Leather Cl. 4 10 10 none 100
Chrome Leather 5 20 15 none 200
Leather Breast 6 30 15 none 300
Bronze Breast 8 40 20 none 500
Ringmail 10 50 20 Str+1 700
Windbreaker 12 100 25 ~Wind 1000
Bulky Coat 14 120 25 none 1400
Survival Vest 16 140 25 Vit+1 1900
Brigandline 18 160 25 none 2500
Jujitsu Gi 30
Viking Coat 30
Metal Jerkin 30
Adamant Vest 30
Barrel Coat 35
Power Vest 35
Ninja Gear 35
Gigas Chestpl. 35
-------------------------------------------------------------------
HEAVY ARMORS Def Str LP Effect Cost Location
-------------------------------------------------------------------
Leather Armor 6 2 20 none 500
Bronze Armor 7 2 20 none 700
Scale Armor 9 3 25 Spd+3 1000
Iron Armor 11 3 25 none 1400
Linen Cuirass 13 4 30 none 1900
Chain Mail 16 3 30 none 2500
Golden Armor 20 4 35 none 3200
Shielded Armor 35
Demon Mail 40
Bone Mail 40
Diamond Armor 45
Mirror Mail 45
Platinum Armor 50
Carabineer Mail 50
------------------------------------------------------------------
MYSTIC HELMS MaD Mag LP Effect Cost Location
------------------------------------------------------------------
Cotton Cap 4 2 15 none 100
Magick Curch 5 2 15 MP+5 200
PointyHat 6 2 20 none 300
Topkapi Hat 8 3 20 none 500
Calot Hat 10 4 20 none 700
Wizard's Hat 12 4 20 none 1000
Lambent Hat 15 4 25 Spd+3 1400
Feather Hat 18 4 25 none 1900
Mage's Hat 25
Lamia's Tiara 25
Sorcerer's Hat 30
Black Cowl 30
Astrakhan Hat 30
Gaia Hat 30
Hypnocrown 35
Gold Hairpin 35
Celbrant's Mi. 35
-------------------------------------------------------------------
LIGHT HELMS MaD HP LP Effect Cost Location
-------------------------------------------------------------------
Leather Cap 4 10 10 none 100
Headgear 5 20 15 none 200
Headguard 15
Leather Head. 8 40 20 none 500
Horned Hat 10 50 20 none 700
Balacava 12 90 25 Str+1 1000
Soldier's Cap 25
Green Beret 16 130 25 Spd+3 1900
Red Cap 18 150 25 Vit+3 2500
Headband 30
Pirate Hat 30
Goggle Mask 30
Adamant Hat 30
Officer's Hat 35
Chakra Band 35
Thief's Cap 35
Gigas Hat 35
-------------------------------------------------------------------
HEAVY HELMS MaD Str LP Effect Cost Location
-------------------------------------------------------------------
Leather Helm 5 2 20 none 500
Bronze Helm 6 2 20 none 700
Sallet 7 3 25 none 1000
Iron Helm 9 3 25 none 1400
Barbut 30
Winged Helm 13 5 30 Spd+3 2500
Golden Helm 35
Burgonet 35
Close Helmet 40
Bone Helm 40
Diamond Helm 45
Steel Mask 45
-------------------------------------------------------------------------------
IV-3. Accessories List
-------------------------------------------------------------------------------
ORRACHEA AMULET LP: 5 COST: 250
Location : Mark Reward (Rogue Tomato)
Effect : HP+25
```````````````````````````````````````````````````````````````````````````
BANGLE LP: 15 COST: 500
Location :
Effect : Auto-Libra
```````````````````````````````````````````````````````````````````````````
STEEL GORGET LP: 15 COST: 1500
Location :
Effect : Raises Strength when HP is critical
```````````````````````````````````````````````````````````````````````````
ARMGUARD LP: 25 COST: 800
Location :
Effect : Reduces damage when HP is critical
```````````````````````````````````````````````````````````````````````````
TOURMALINE RING LP: 25 COST: 300
Location :
Effect : Immune to Poison
```````````````````````````````````````````````````````````````````````````
GAUNTLETS LP: 35 COST: 1200
Location :
Effect : Improves chance to block with shield
```````````````````````````````````````````````````````````````````````````
BATTLE HARNESS LP: 35 COST: 1000
Location :
Effect : When attacked, automatically counter with weapon in hand
```````````````````````````````````````````````````````````````````````````
LEATHER GORGET LP: 35 COST: 1500
Location :
Effect : Raises Magick Power when HP is critical
```````````````````````````````````````````````````````````````````````````
ROSE CORSAGE LP: 35 COST: 800
Location :
Effect : Immune to Silence
```````````````````````````````````````````````````````````````````````````
AMBER ARMLET LP: 35 COST: 6600
Location :
Effect : Increases physical damage dealt while empty-handed
```````````````````````````````````````````````````````````````````````````
SASH LP: 35 COST: 500
Location :
Effect : Immune to Slow
```````````````````````````````````````````````````````````````````````````
ARGYLE ARMLET LP: 40 COST: 600
Location :
Effect : Immune to Blind
```````````````````````````````````````````````````````````````````````````
BLAZER GLOVES LP: 40 COST: 3200
Location :
Effect : Raises Strength when HP is full
```````````````````````````````````````````````````````````````````````````
JADE COLLAR LP: 40 COST: 3200
Location :
Effect : Improves chances of avoiding attacks
```````````````````````````````````````````````````````````````````````````
JACKBOOTS LP: 45 COST: 600
Location :
Effect : Immune to Immobilize
```````````````````````````````````````````````````````````````````````````
BLACK BELT LP: 45 COST: 600
Location :
Effect : VIT+8, Immune to Disable
```````````````````````````````````````````````````````````````````````````
GOLDEN AMULET LP: 45 COST: 4500
Location :
Effect : Doubles LP earned
```````````````````````````````````````````````````````````````````````````
MAGICK GLOVES LP: 30 COST: 3200
Location :
Effect : Increases Magick Power when HP is full
```````````````````````````````````````````````````````````````````````````
NISHIJIN BELT LP: 40 COST: 800
Location :
Effect : Immune to Sleep
```````````````````````````````````````````````````````````````````````````
THIEF'S CUFFS LP: 40 COST: 3000
Location :
Effect : Enables the theft of superior and rare items
```````````````````````````````````````````````````````````````````````````
GILLIE BOOTS LP: 45 COST: 700
Location :
Effect : Immune to Oil
```````````````````````````````````````````````````````````````````````````
QUASIMODO BOOTS LP: 45 COST: 800
Location :
Effect : Immune to Sap
```````````````````````````````````````````````````````````````````````````
RUBY RING LP: 60 COST: 8500
Location :
Effect : Auto-Reflect
```````````````````````````````````````````````````````````````````````````
FIREFLY LP: 60 COST: 5000
Location :
Effect : STR+2, no EXP earned
```````````````````````````````````````````````````````````````````````````
STEEL POLEYNS LP: 60 COST: 1000
Location :
Effect : DEF+1, allows party to move safely past traps
```````````````````````````````````````````````````````````````````````````
FUZZY MITER LP: 60 COST: 1200
Location :
Effect : Immune to Petrify
```````````````````````````````````````````````````````````````````````````
BOWLINE SASH LP: 60 COST: 1000
Location :
Effect : Immune to Confuse
```````````````````````````````````````````````````````````````````````````
WINGED BOOTS LP: 60 COST: 500
Location :
Effect : Auto-Float
```````````````````````````````````````````````````````````````````````````
PHEASANT NETSUKE LP: 70 COST: 4000
Location :
Effect : Increases potency of restorative items
```````````````````````````````````````````````````````````````````````````
EMBROIDERED TIPPET LP: 70 COST: 5000
Location :
Effect : Doubles EXP earned
```````````````````````````````````````````````````````````````````````````
CAMEO BELT LP: 70 COST: 9000
Location :
Effect : Improves chances to land attacks
```````````````````````````````````````````````````````````````````````````
POWER ARMLET LP: 70 COST: 5200
Location :
Effect : STR+2, immune to Stop
```````````````````````````````````````````````````````````````````````````
OPAL RING LP: 70 COST: 16000
Location :
Effect : Negates Reflect status on foes
```````````````````````````````````````````````````````````````````````````
BUBBLE BELT LP: 70 COST: 19800
Location :
Effect : Auto-Bubble
```````````````````````````````````````````````````````````````````````````
RING OF RENEWAL LP: 70 COST: 18000
Location :
Effect : DEF+6, MAG RES+5, Auto-Regen
```````````````````````````````````````````````````````````````````````````
INDIGO PENDANT LP: 70 COST: 5000
Location :
Effect : Increases chances to land Magick attacks
```````````````````````````````````````````````````````````````````````````
TURTLESHELL CHOKER LP: 80 COST: 9300
Location :
Effect : Enables Magicks to be cast using gil instead of MP
```````````````````````````````````````````````````````````````````````````
AGATE RING LP: 80 COST: 3000
Location :
Effect :
```````````````````````````````````````````````````````````````````````````
DIAMOND ARMLET LP: 50 COST: 20000
Location :
Effect : Obtain better items from treasure chests
```````````````````````````````````````````````````````````````````````````
HERMES SANDALS LP: 50 COST: 20000
Location :
Effect : Auto-Haste
```````````````````````````````````````````````````````````````````````````
SAGE'S RING LP: 100 COST: 22000
Location :
Effect : Magicks can be cast for 50% MP, absorbs Holy attacks
```````````````````````````````````````````````````````````````````````````
NIHOPALAOA LP: 120 COST: 30000
Location :
Effect : Reverses effects of restorative items
```````````````````````````````````````````````````````````````````````````
CAT-EAR HOOD LP: 120 COST: 30000
Location : Clan Shop at Muthru Bazaar in Rabanastre
Effect : VIT+20, SPD+50
```````````````````````````````````````````````````````````````````````````
RIBBON LP: 150 COST: --
Location :
Effect : Immune to all negative status effects
```````````````````````````````````````````````````````````````````````````
GENJI GLOVES LP: 150 COST: --
Location : Steal from Gilgamesh Mark
Effect : Increases chances of landing combo attacks
-------------------------------------------------------------------------------
IV-4. Items List
-------------------------------------------------------------------------------
-------------------------------------------------------------------
ITEM Cost Effect
-------------------------------------------------------------------
Aero Mote A mote containing the power of Aero
Alarm Clock Remove Sleep from one ally
Antidote Remove Poison from one ally
Bacchu's Wine Inflict one ally with Berserk
Balance Mote A mote containing the power of Balance
Blue Fange Deal ice damage to all foes in range
Chronos Tear Remove Stop from one ally
Dark matter Deal damage to all foes in range
Dark Mote A mote containing the power of Dark
Echo Herbs Remove Silence from one ally
Eksir Berries A curious item detested by the Garuda
Elixir Fully Restore one ally HP and MP
Ether Restore a small amount of MP to one ally
Eye Drops Remove Blind from one Ally
Float Mote A mote containing the power of Float
Gold Needle Remove Stone/Petrify from one ally
Handkerchief Remove Oil from one ally
Hastega A mote containing the power of Hastega
Holy Mote A mote containing the power of Holy
Hi Ether Restore MP to one ally
Hi Potion Restore HP to one ally
Knot of Rust Deal damage to one foe
Megalixir Fully restore all allies' HP and MP
Phoenix Down Revive one K.O.'d ally
Potion Restore a small amount of HP to one ally
Red Fang Deal fire damage to all foes in range
Reflectga Mote A mote containing the power of Reflectga
Remedy Remove negative status effects from one ally
Scathe Mote A mote containing the power of Scathe
Smelling Salts Remove Confuse from one ally
Vaccine Remove Disease from one ally
Vanishga Mote A mote containing the power of Vanishga
Warp Mote A mote containing the power of Warp
Water Mote A mote containing the power of Water
White Fang Deal lightning damage to all foes in range
X-Potion Restore a large amount of HP to one ally
-------------------------------------------------------------------------------
III-5. Loot List
-------------------------------------------------------------------------------
So here's the deal. I began work on a much more elaborate loot list, one
that included an 'Acqure' column to indicate where you could actually find
the item. About an hour later I was only 10% into it. Realizing the headache
the thing would be just to get started--not too mention the painstaking
process of updating it--I decided to just shelve it entirely. So what we have
here is the same loot list of yore, still very incomplete, still without a
monster list.
However! I don't think it's too much trouble to ctrl+F the Bestiary to find
the item you're looking for. Trust me, if I went full-steam into a detailed
loot list, I'd never finish the rest of the guide. Maybe I'll get to it when
most other sections are complete; until then someone can just make a detailed
FAQ on their own. I'm tired of Bat Fangs and Scorpio Gems.
-----------------------------------------------------------------------------
LOOT Sell
-----------------------------------------------------------------------------
Adamantite
Aged Turtle Shell
Ancient Bone
Aged Turtle Shell 1075
Antarctic Wind
Aquarius Gem 150
Arcana
Arctic Wind
Aries Gem 150
Bat Fang
Battle Wyrm Carapace
Beastlord Hide
Beastlord Horn
Bent Staff
Blood-Darkened Bone
Blood-Stained Necklace
Blood Wool 871
Bomb Ashes
Bomb Fragment
Bomb Shell
Bone Fragment
Book of Orgain
Book of Orgain-Cent
Braid Wool
Broken Greataxe
Broken Spear
Broken Sword
Bundle of Feathers 833
Bundle of Needles
Cancer Gem 150
Capricorn Gem
Charged Gizzard
Charger Barding
Chimera Head
Coeurl Pelt 454
Coeurl Whisker
Corpse Fly
Crooked Fang
Dark Magicite
Dark Stone
Death Powder
Death's Head
Demon Eyeball 123
Demon Feather 910
Demon Tail 1203
Destroyer Barding
Dorsal Fin
Earth Magicite 80
Earth Stone 35
Einherjarium
Electrum
Emperor Scale
Emyreal Soul
Festering Flesh
Feystone 1000
Fine Wool
Fire Crystal 160
Fire Magicite
Fire Stone 35
Fish Scale
Forbidden Flesh
Foul Flesh
Four-Leaf Clover 1969
Frog Oil
Frogspawn
Gemini Gem 150
Ghysal Greens
Giant Feather
Gimble Stalk
Glass Jewel
Gnoma Halcyon
Godslayer's Badge
Great Serpent's Fang
Green Liquid 206
Horn
Ice Magicite
Ice Stone 35
Ichichon Scale 1033
Insect Husk 680
Iron Carapace
Iron Ore
Iron Scraps
Jack-o-Lantern 1888
Kuto Board
Large Feather 71
Leamonde Halcyon
Leo Gem 150
Leshach Halcyon
Libra Gem
Lifewick
Lu Shang's Badge
Lumber 483
Maggoty Flesh 741
Magick Lamp
Malboro Fruit 612
Mallet
Mardu Halcyon
Mirror Scale
Molting 74
Moon Ring
Moondust
Mystletainn
Mythril
Omega Badge
Onion 2010
Orichalcum
Pebble 2
Phbos Glaze 1000
Pointed Horn 706
Prime Pelt 1124
Prime Tanned Hide 1372
Putrid Liquid
Quality Hide
Quality Lumber 1127
Quality Stone
Rat Pelt
Ring Wyrm Liver
Ring Wyrm Scale
Sagittarius Gem
Salamand Halcyon
Scorpio Gem
Scream Root
Serpentarius
Sickle Blade
Silver Liquid
Sky Jewel 980
Slaven Harness
Small Feather 49
Solid Horn
Solid Stone
Spiral Incisor 998
Stardust
Storm Crystal 160
Storm Magicite 80
Sturdy Bone
Succulent Fruit
Sylphi Halcyon
Tanned Gianskin
Tanned Tydrant Hide
Tattered Garment
Taurus Gem
Tomato Stalk 966
Troat Wolf Blood
Turtle Shell 447
Tyrant Bone
Tyrant Hide 549
Udin Halcyon
Vampyr Fang
Virgo Gem
Water Magicite
Water Stone
White Incense
Wind Magicite
Wind Stone 35
Windslicer Pinion 1148
Wolf Pelt
Wrath of the Gods
Wyrm Bone
Wyrm Carapace
Wyvern Fang
Wyvern Wing
Yellow Liquid
Yensa Fin
Yensa Scale 319
Zombie Powder
-------------------------------------------------------------------------------
IV-6. Magicks Lists
-------------------------------------------------------------------------------
First, a brief overview of the information listed below:
Spell : The name of the spell
LP : The cost of the license for the spell
MP : The amount of MP required to cast the spell
Cost : The price to purchase the spell at a shop
Effect : What the spell actually does
-----------------------------------------------------------------------------
WHITE MAGIC LP MP Cost Effect
-----------------------------------------------------------------------------
Blinda 15 8 200 Remove Blind from one ally
Cure 15 8 200 Restore small amount of HP to one ally
Vox 20 8 300 Remove Silence from one ally
Poisona 20 8 200 Remove Poison from one ally
Cura 30 32 1500 Restore HP to all allies in range
Raise 30 22 1900 Revive one K.O.'d ally
Stona 30 12 800 Remove Stone/Petrify from one ally
Esuna 35 24 2800 Remove Harmful Status effects from one ally
Regen 35 16 1900 Restore one ally's HP over time
Curaga 45 3200 Restore a loarge amount of HP to one ally
Dispel 45 4500 Remove beneficial status effects from foe
Cleanse 45 5800 Remove Disease from one ally
Curaja 50 11700 Restore a large amount of HP to all allies
Dispelga 50 8200 Remove beneficial statuses from all foes
Arise 50 9700 Revive and fully restore HP of one ally
Holy 55 11200 Deal Holy damage to one foe
Esunaga 55 14900 Remove harmful status effects from all ally
Renew 105 39600 Fully restore the HP of all allies in range
-----------------------------------------------------------------------------
BLACK MAGIC LP MP Cost Effect
-----------------------------------------------------------------------------
Fire 15 8 200 Deal fire damage to one foe
Thunder 15 8 200 Deal lightning damage to one foe
Blizzard 15 8 200 Deal ice damage to one foe
Water 25 12 800 Deal water damage to one foe
Aero 25 16 1200 Deal wind damage to one foe
Fira 35 18 3000 Deal fire damage to all foes in range
Thundara 35 18 3000 Deal lightning damage to all foes in range
Blizzara 35 18 3000 Deal ice damage to all foes in range
Bio 45 24 4900 Inflict Sap and deal damage to all foes
Aeroga 45 38 6800 Deal heavy wind damage to all foes in range
Firaga 45 42 8200 Deal heavy fire damage to all foes in range
Thundaga 45 42 8200 Deal heavy light. damage to all foes in ran.
Blizzaga 45 42 8200 Deal heavy ice damage to all foes in range
Shock 50 34 9400 Deal heavy damage to one foe
Scourge 50 48 11200 Inflict Sap and deal heavy damage to all foe
Flare 70 48 11200 Deal massive damage to one foe
Ardor 70 60 15600 Deal massive fire damage to all foes in ran.
Scathe 120 70 18100 Deal massive damage to all foes in range
-----------------------------------------------------------------------------
TIME MAGIC LP MP Cost Effect
-----------------------------------------------------------------------------
Slow 20 8 3400 Slow one foe's actions
Immobilize 20 16 600 Immobilize all foes in range
Disable 25 16 600 Prevent all foes in range from taking action
Reflect 25 12 800 Cause Magicks to be reflected from one ally
Break 30 14 900 Turn one foe to stone after a short time
Warp 30 18 1700 Banish all foes in range
Balance 35 18 1500 Area damage equal to difference in current
and max HP
Bleed 35 12 1100 Inflict Sap and heavy damage to one foe
Float 40 20 2800 Allow all allies in range to walk on air
Haste 40 20 3400 Speed up one ally's actions
Countdown 45 8 3100 Reduce one foe's HP to zero after time
Stop 45 20 3700 Halt the actions of one foe
Hastega 110 70 16600 Speed up the actions of all allies in range
Slowga 110 24 10400 Slow the actions of all foes in range
Reflectga 110 24 6800 Cause Magicks to be reflected from all ally
-----------------------------------------------------------------------------
GREEN MAGIC LP MP Cost Effect
-----------------------------------------------------------------------------
Protect 25 8 200 Raise one ally's defense
Blind 25 10 200 Lower one foe's chance to hit
Poison 30 10 500 Damage one foe over time
Shell 30 8 300 Raise one ally's magick resist
Silence 35 8 400 Prevent one foe from casting magick
Sleep 35 10 700 Put one foe to sleep
Oil 40 8 600 Increase fire damage to all foes in range
Toxify 40 26 4100 Damage all foes in range over time
Silencega 45 22 6800 Prevent all foes from casting magick
Blindga 45 20 6800 Lower the chance to hit of all foes
Bravery 50 24 5800 Increase one ally's physical attack
Faith 50 24 5800 Increase one ally's magick attack
Sleepga 105 26 7900 Put all foes in range to sleep
Shellga 105 40 9900 Raise magick resistance of all allies
Protectga 105 36 9400 Raise defense of all allies in range
-----------------------------------------------------------------------------
ARCANE MAGICK LP MP Cost Effect
-----------------------------------------------------------------------------
Berserk 25 10 1000 Cause one ally to mindlessly attack
Dark 25 10 500 Deal dark damage to all foes in range
Confuse 30 10 1400 Cause one foe to confuse friend with foe
Gravity 30 20 2800 Reduce HP of one foe by 1/4 of max HP
Decoy 40 10 2500 Cause one ally to tbe the target of all foes
Drain 40 18 3200 Transfer HP from one foe to the caster
Darkra 50 20 5800 Deal moderate dark damage to all foes
Syphon 50 2 4000 Transfer MP from one foe to the caster
Vanish 50 24 4900 Render one ally invisible
Bubble 60 32 3300 Double Max HP of one ally
Death 60 30 5200 Reduce one foe's HP to zero
Reverse 70 50 7600 Cause healing/damage to have opposite effect
on one foe
Vanishga 70 60 8700 Rendera all allies in range invisible
Darkga 105 30 9400 Deal heavy dark damage to all foes in range
Graviga 105 36 6800 Reduce HP of one foe by 1/2 of max HP
-------------------------------------------------------------------------------
IV-7. Technicks List
-------------------------------------------------------------------------------
-----------------------------------------------------------------------------
TECHNICK LP Cost Effect
-----------------------------------------------------------------------------
Steal 15 1600 Steal from one foe
Libra 20 500 Reveal more detailed target information
First Aid 20 700 Restore HP to one critical ally
Addle 30 3500 Lower one foe's magick power
Bonecrusher 30 7000 Consume HP to reduce the HP of one foe to zero
Charge 30 1700 Restore user's MP or reduce user's MP to zero
Charm 30 5000 Cause one foe to confuse friend with foe
Poach 30 7000 Capture HP critical foe to obtain loot
1000 Needles 35 7000 Deal 1000 damage to one foe
Expose 35 3800 Lower one foe's defense
Gil Toss 35 2000 Throw gil, damaging all foes in range
Infuse 35 2000 Fully consume user's MP, changing one ally's
HP to 10 times that amount
Shear 35 3600 Lower one foe's magick resistance
Souleater 35 6400 Consume HP to deal damage to one foe
Whither 35 3500 Lower one foe's strength
Archilles 40 6800 Render one foe vulnerable to an additional ele.
Numerology 40 2040 Deal damage that increases with each successive
hit
Revive 40 10000 Fully consume user's HP, reiving and fully
restoring HP of one K.O.'d ally
Shades of Black 40 5000 Cast a random black magick on one foe
Sight Unseeing 40 6800 Unleash an attack only available when blind
Stamp 40 4500 Inflict one foe with any status effect on user
Horology 55 2000 Deal damage to foes based on a factor of time
Traveler 65 6700 Deal damage to foes based on total steps taken
Telekinesis 80 7100 Deal ranged damage with melee weapons
-------------------------------------------------------------------------------
IV-8. Gambit List
-------------------------------------------------------------------------------
----------------------------------------------------------------------------
SELF GAMBITS SELF GAMBITS
----------------------------------------------------------------------------
Self
Self: HP < 100% Self: MP < 100%
Self: HP < 90% Self: MP < 90%
Self: HP < 80% Self: MP < 80%
Self: HP < 70% Self: MP < 70%
Self: HP < 60% Self: MP < 60%
Self: HP < 50% Self: MP < 50%
Self: HP < 40% Self: MP < 40%
Self: HP < 30% Self: MP < 30%
Self: HP < 20% Self: MP < 20%
Self: HP < 10% Self: MP < 10%
Self: Status = HP Critical Self: Status = Lure
Self: Status = Petrify Self: Status = Protect
Self: Status = Doom Self: Status = Shell
Self: Status = Blind Self: Status = Haste
Self: Status = Poison Self: Status = Bravery
Self: Status = Silence Self: Status = Faith
Self: Status = Sap Self: Status = Reflect
Self: Status = Oil Self: Status = Regen
Self: Status = Reverse Self: Status = Invisible
Self: Status = Immobilize Self: Status = Float
Self: Status = Slow Self: Status = Bubble
Self: Status = Disease
----------------------------------------------------------------------------
SELF GAMBITS SELF GAMBITS
----------------------------------------------------------------------------
Ally: Any Ally: Basch
Ally: Party Leader Ally: Penelo
Ally: Vaan Ally: Lowest HP
Ally: Ashe Ally: Strongest Weapon
Ally: Fran Ally: Lowest Defense
Ally: Balthier Ally: Lowest Magick Resist
Ally: HP < 100% Ally: MP < 100%
Ally: HP < 90% Ally: MP < 90%
Ally: HP < 80% Ally: MP < 80%
Ally: HP < 70% Ally: MP < 70%
Ally: HP < 60% Ally: MP < 60%
Ally: HP < 50% Ally: MP < 50%
Ally: HP < 40% Ally: MP < 40%
Ally: HP < 30% Ally: MP < 30%
Ally: HP < 20% Ally: MP < 20%
Ally: HP < 10% Ally: MP < 10%
Ally: Status = K.O. Ally: Status = Disease
Ally: Status = Stone Ally: Status = Lure
Ally: Status = Petrify Ally: Status = Protect
Ally: Status = Stop Ally: Status = Shell
Ally: Status = Sleep Ally: Status = Haste
Ally: Status = Confuse Ally: Status = Bravery
Ally: Status = Doom Ally: Status = Faith
Ally: Status = Blind Ally: Status = Reflect
Ally: Status = Poison Ally: Status = Invisible
Ally: Status = Silence Ally: Status = Regen
Ally: Status = Sap Ally: Status = Float
Ally: Status = Oil Ally: Status = Berserk
Ally: Status = Reverse Ally: Status = HP Critical
Ally: Status = Disable
Ally: Status = Immobilize
Ally: Status = Slow
Item AMT >= 10
----------------------------------------------------------------------------
ENEMY GAMBITS ENEMY GAMBITS
----------------------------------------------------------------------------
Foe: Party Leader's Target Foe: Highest Level
Foe: Nearest Visible Foe: Lowest Level
Foe: Any Foe: Highest Strength
Foe: Targeting Leader Foe: Lowest Strength
Foe: Targeting Self Foe: Highest Magick Power
Foe: Targeting Ally Foe: Lowest Magick Power
Foe: Furthest Foe: Highest Speed
Foe: Nearest Foe: Lowest Speed
Foe: Highest HP Foe: Highest Defense
Foe: Lowest HP Foe: Highest Magick Resist
Foe: Highest Max HP Foe: HP >= 100,000
Foe: Lowest Max HP Foe: HP >= 50,000
Foe: Highest MP Foe: HP >= 10,000
Foe: Lowest MP Foe: HP >= 5,000
Foe: Highest Max MP Foe: HP >= 3,000
Foe: Lowest Max MP Foe: HP >= 2,000
Foe: HP >= 1,000 Foe: Ice-Weak
Foe: HP >= 500 Foe: Earth-Weak
Foe: HP < 100,000 Foe: Water-Weak
Foe: HP < 50,000 Foe: Wind-Weak
Foe: HP < 10,000 Foe: Holy-Weak
Foe: HP < 5,000 Foe: Dark-Weak
Foe: HP < 3,000 Foe: Fire-Vulnerable
Foe: HP < 2,000 Foe: Lightning Vulnerable
Foe: HP < 1,000 Foe: Ice-Vulnerable
Foe: HP < 500 Foe: Earth-Vulnerable
Foe: HP = 100% Foe: Water-Vulnerable
Foe: HP >= 70% Foe: Wind-Vulnerable
Foe: HP >= 50% Foe: Holy-Vulnerable
Foe: HP >= 30% Foe: Dark-Vulnerable
Foe: Fire-Weak Foe: Status = Petrify
Foe: Lightning-Weak Foe: Status = Stop
Foe: Status = Sleep Foe: Status = Bravery
Foe: Status = Confuse Foe: Status = Faith
Foe: Status = Doom Foe: Status = Reflect
Foe: Status = Blind Foe: Status = Regen
Foe: Status = Poison Foe: Status = Berserk
Foe: Status = Silence Foe: Status = Critical
Foe: Status = Sap Foe: Undead
Foe: Status = Oil Foe: Flying
Foe: Status = Reverse Foe: Character HP = 100%
Foe: Status = Disable Foe: Item AMT >= 10
Foe: Status = Immobilize Foe: Character Status = Blind
Foe: Status = Slow Foe: Character Status = Silence
Foe: Status = Disease Foe: Character Status = Bravery
Foe: Status = Protect Foe: Character Status = Faith
Foe: Status = Shell Foe: Character Status = HP Critical
Foe: Status = Haste Foe: Character MP >= 90%
Foe: Character MP >= 70% Foe: Character HP < 50%
Foe: Character MP >= 50% Foe: Character HP < 30%
Foe: Character MP >= 30% Foe: Character HP < 10%
Foe: Character MP >= 10%
Foe: Character MP < 90%
Foe: Character MP < 70%
Foe: Character MP < 50%
Foe: Character MP < 30%
Foe: Character MP < 10%
Foe: Character HP >= 90%
Foe: Character HP >= 70%
Foe: Character HP >= 50%
Foe: Character HP >= 30%
Foe: Character HP >= 10%
Foe: Character HP < 90%
Foe: Character HP < 70%
===============================================================================
V. Beastiary
===============================================================================
This section, like so many others, is still very, very incomplete. To save
myself from Carpal Tunnel Syndrome I whipped up a PHP script to create this
table from a CVS file, hence all the extra commas. To the best of my
knowledge, every enemy in the game is listed, but most are missing the
pertinant information. Patience, young grasshopper.
First, a brief overview of the information listed below:
Enemy : The name of the enemy.
Weak : Elemental attacks that inflict extra damage.
Strong : Elemental attacks that inflict less damage.
Items : Items that can be stolen or are dropped by the enemy.
Location : Where you can find the enemy.
Now, the Bestiary:
````````````````````````````````````````````````````````````````````````````
Lv. 11 ALRAUNE HP: 670 EXP: 85 Gil: ??? LP: 1 Weak: Wind
LOC. : Ogir-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 12 ALRAUNE HP: 682 EXP: 86 Gil: ??? LP: 1 Weak: Wind
LOC. : Ogir-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 13 ALRAUNE HP: 277 EXP: 87 Gil: ??? LP: 1 Weak: Wind
LOC. : Ogir-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 14 ALRAUNE HP: 694 EXP: 65 Gil: ??? LP: 1 Weak: Wind
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 37 ARCHAEOSAUR HP: 12251 EXP: 1485 Gil: ??? LP: 2 Weak: Ice
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 38 ARCHAEOSAUR HP: 12591 EXP: 1527 Gil: ??? LP: 2 Weak: Ice
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 13 AXEBEAK HP: 922 EXP: 93 Gil: ??? LP: 1 Weak: Water
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 15 AXEBEAK HP: 954 EXP: 95 Gil: ??? LP: 1 Weak: Water
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 14 BAGOLY HP: 1010 EXP: 122 Gil: ??? LP: 1 Weak: Earth
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 15 BAGOLY HP: 1120 EXP: 145 Gil: ??? LP: 1 Weak: Earth
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 BAGOLY HP: 1230 EXP: 169 Gil: ??? LP: 1 Weak: Earth
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 36 BAGOLY HP: 4500 EXP: 683 Gil: ??? LP: 1 Weak: Earth
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 37 BAGOLY HP: 4610 EXP: 714 Gil: ??? LP: 1 Weak: Earth
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 38 BAGOLY HP: 4720 EXP: 745 Gil: ??? LP: 1 Weak: Earth
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 BALLOON HP: 1878 EXP: 374 Gil: ??? LP: 1 Weak: Water
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 BALLOON HP: 1936 EXP: 407 Gil: ??? LP: 1 Weak: Water
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 35 BANGAA PIRATE HP: 5381 EXP: 653 Gil: ??? LP: 1 Weak: Water
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 37 BANGAA PIRATE HP: 5531 EXP: 753 Gil: ??? LP: 1 Weak: Water
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 BARITINE CROC HP: 4668 EXP: 437 Gil: ??? LP: 1 Weak: Earth
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 BATTERY MIMIC HP: 520 EXP: 41 Gil: ??? LP: 2 Weak: Ice
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 19 BLACK CHOCOBO HP: 1116 EXP: 229 Gil: ??? LP: 1 Weak: Holy
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 20 BLACK CHOCOBO HP: 1132 EXP: 230 Gil: ??? LP: 1 Weak: Holy
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 BLACK CHOCOBO HP: 1148 EXP: 231 Gil: ??? LP: 1 Weak: Holy
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 BLOOD GIGAS HP: 2609 EXP: 485 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 BLOOD GIGAS HP: 2729 EXP: 519 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 BLOOD GIGAS HP: 2849 EXP: 552 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 BOMB HP: 347 EXP: ??? Gil: ??? LP: 1 Weak: Water
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 32 BOMB HP: 3233 EXP: ??? Gil: ??? LP: 1 Weak: Water
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 33 BOMB HP: 3233 EXP: ??? Gil: ??? LP: 1 Weak: Water
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 12 BULL DANBANIA HP: 1159 EXP: 81 Gil: ??? LP: 1 Weak: Thund
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 01 CACTOID HP: 72 EXP: 7 Gil: ??? LP: 1 Weak: Wind
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 02 CACTOID HP: 84 EXP: 10 Gil: ??? LP: 1 Weak: Wind
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 CACTOID HP: 136 EXP: 10 Gil: ??? LP: 1 Weak: Wind
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 COCKATRICE HP: 136 EXP: 2 Gil: ??? LP: 1 Weak: Water
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 COCKATRICE HP: 152 EXP: 3 Gil: ??? LP: 1 Weak: Water
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 36 COEURL HP: 4240 EXP: ??? Gil: ??? LP: 1 Weak: Ice
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 38 COEURL HP: 4460 EXP: ??? Gil: ??? LP: 1 Weak: Ice
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 11 DANBANIA HP: 977 EXP: 73 Gil: ??? LP: 1 Weak: Thund
LOC. : Ogir-Yensa Sandsea, Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 12 DANBANIA HP: 988 EXP: 74 Gil: ??? LP: 1 Weak: Thund
LOC. : Ogir-Yensa Sandsea, Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 13 DANBANIA HP: 999 EXP: 75 Gil: ??? LP: 1 Weak: Thund
LOC. : Ogir-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 DARK SKELETON HP: 1488 EXP: 291 Gil: ??? LP: 1 Weak: Holy
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 26 DARK SKELETON HP: 1548 EXP: 314 Gil: ??? LP: 1 Weak: Holy
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 30 DARKMARE HP: 14040 EXP: 728 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 01 DIRE RAT HP: 60 EXP: ??? Gil: ??? LP: 1 Weak: ???
LOC. : Rabanastre
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 02 DIRE RAT HP: 77 EXP: 12 Gil: ??? LP: 1 Weak: Water
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 03 DIRE RAT HP: 97 EXP: 14 Gil: ??? LP: 1 Weak: Water
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 DIRESAUR HP: 5281 EXP: 722 Gil: ??? LP: 2 Weak: Wind
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 DIRESAUR HP: 5621 EXP: 1005 Gil: ??? LP: 2 Weak: Wind
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 DRAGON AEVIS HP: 5479 EXP: ??? Gil: ??? LP: 2 Weak: Ice
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 30 DRAGON AEVIS HP: 5819 EXP: ??? Gil: ??? LP: 2 Weak: Ice
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 31 DRAGON AEVIS HP: 6159 EXP: 933 Gil: ??? LP: 2 Weak: Ice
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 26 FACER HP: 3026 EXP: 383 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 FACER HP: 3136 EXP: 434 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 FACER HP: 3356 EXP: 536 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 FLAN HP: 294 EXP: ??? Gil: ??? LP: 1 Weak: Fire
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 23 GARGOYLE HP: 1436 EXP: 223 Gil: ??? LP: 1 Weak: Ice
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 24 GARGOYLE HP: 1494 EXP: 248 Gil: ??? LP: 1 Weak: Ice
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 GHAST HP: 2348 EXP: 297 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 GHOUL HP: 1984 EXP: 297 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 GHOUL HP: 2044 EXP: 328 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 GHOUL HP: 2104 EXP: 359 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 06 GHOST HP: 334 EXP: 34 Gil: ??? LP: 1 Weak: Holy
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 GHOST HP: 340 EXP: 35 Gil: ??? LP: 1 Weak: Holy
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 05 GIGANTOAD HP: 341 EXP: 43 Gil: ??? LP: 1 Weak: Fire
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 06 GIGANTOAD HP: 361 EXP: 44 Gil: ??? LP: 1 Weak: Fire
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 19 GIGANTOAD HP: 1469 EXP: 282 Gil: ??? LP: 1 Weak: Fire
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 20 GIGANTOAD HP: 1489 EXP: 283 Gil: ??? LP: 1 Weak: Fire
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 01 GIZA RABBIT HP: 85 EXP: 7 Gil: ??? LP: 1 Weak: Fire
LOC. : Giza Plains (Dry)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 02 GIZA RABBIT HP: 105 EXP: 9 Gil: ??? LP: 1 Weak: Fire
LOC. : Giza Plains (Dry)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 22 GREAT MALBORO HP: 1630 EXP: 285 Gil: ??? LP: 1 Weak: Wind
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 20 GREAT TORTOISE HP: 3818 EXP: 400 Gil: ??? LP: 1 Weak: Fire
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 GREAT TORTOISE HP: 3838 EXP: 401 Gil: ??? LP: 1 Weak: Fire
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 37 HELLHOUND HP: 3570 EXP: 397 Gil: ??? LP: 1 Weak: Water
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 38 HELLHOUND HP: 3680 EXP: 421 Gil: ??? LP: 1 Weak: Water
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 39 HELLHOUND HP: 3790 EXP: 445 Gil: ??? LP: 1 Weak: Water
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 32 HUMBABA HP: 5403 EXP: 763 Gil: ??? LP: 2 Weak: Ice
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 22 HYBRID GATOR HP: 2253 EXP: 566 Gil: ??? LP: 1 Weak: Water
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 02 HYENA HP: 95 EXP: 9 Gil: ??? LP: 1 Weak: Water
LOC. : Giza Plains (Dry)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 03 HYENA HP: 115 EXP: 11 Gil: ??? LP: 1 Weak: Water
LOC. : Giza Plains (Dry)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 HYENA HP: 940 EXP: 147 Gil: ??? LP: 1 Weak: Water
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 19 HYENA HP: 960 EXP: 148 Gil: ??? LP: 1 Weak: Water
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 03 ICHTHON HP: 130 EXP: 17 Gil: ??? LP: 1 Weak: Thund
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 04 ICHTHON HP: 141 EXP: 21 Gil: ??? LP: 1 Weak: Thund
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 09 ICHTHON HP: 387 EXP: 46 Gil: ??? LP: 1 Weak: Thund
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 ICHTHON HP: 1293 EXP: 259 Gil: ??? LP: 1 Weak: Thund
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 19 ICHTHON HP: 1304 EXP: 260 Gil: ??? LP: 1 Weak: Thund
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 20 ICHTHON HP: 1315 EXP: 261 Gil: ??? LP: 1 Weak: Thund
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 ICHTHON HP: 1326 EXP: 262 Gil: ??? LP: 1 Weak: Thund
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 35 IGUION HP: 4892 EXP: 455 Gil: ??? LP: 1 Weak: Thund
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 36 IGUION HP: 5002 EXP: 486 Gil: ??? LP: 1 Weak: Thund
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 09 IMPERIAL GUNNER HP: 647 EXP: 41 Gil: 6 LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 06 IMPERIAL MAGUS HP: 197 EXP: 21 Gil: 8 LP: 1 Weak:
LOC. : Nalbina Dungeon
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 IMPERIAL MAGUS HP: 201 EXP: 21 Gil: 8 LP: 1 Weak:
LOC. : Nalbina Dungeon
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 10 IMPERIAL MAGUS HP: 384 EXP: 34 Gil: 11 LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 IMPERIAL HOPLITE HP: 275 EXP: 24 Gil: 10 LP: 1 Weak:
LOC. : Nalbina Dungeon
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 09 IMPERIAL HOPLITE HP: 283 EXP: 30 Gil: 13 LP: 1 Weak:
LOC. : Nalbina Dungeon
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 11 IMPERIAL HOPLITE HP: 678 EXP: 42 Gil: 11 LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 12 IMPERIAL HOPLITE HP: 680 EXP: 47 Gil: 15 LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 10 IMPERIAL MAGUS HP: 384 EXP: 34 Gil: 11 LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 IMPERIAL MARKSMAN HP: 264 EXP: 21 Gil: 6 LP: 1 Weak:
LOC. : Nalbina Dungeon
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 IMPERIAL SWORDSMAN HP: 229 EXP: 21 Gil: 8 LP: 1 Weak:
LOC. : Nalbina Dungeon
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 09 IMPERIAL SWORDSMAN HP: 237 EXP: 28 Gil: 11 LP: 1 Weak:
LOC. : Nalbina Dungeon
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 10 IMPERIAL SWORDSMAN HP: 570 EXP: 39 Gil: 11 LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 11 IMPERIAL SWORDSMAN HP: 430 EXP: 34 Gil: 9 LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 24 JELLY HP: 1913 EXP: 276 Gil: ??? LP: 1 Weak: Fire
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 JELLY HP: 2018 EXP: 303 Gil: ??? LP: 1 Weak: Fire
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 11 JUDGE HP: 2245 EXP: ??? Gil: 11 LP: 7 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 LESSER CHIMERA HP: 1030 EXP: 125 Gil: ??? LP: 1 Weak: Water
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 17 LESSER CHIMERA HP: 1046 EXP: 126 Gil: ??? LP: 1 Weak: Water
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 LICH HP: 1158 EXP: ??? Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 19 LICH HP: 1164 EXP: ??? Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 LIZARD HP: 2452 EXP: 316 Gil: ??? LP: 1 Weak: Water
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 17 LOST SOUL HP: 966 EXP: 178 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 LOST SOUL HP: 972 EXP: 179 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 22 MALBORO HP: 1573 EXP: 268 Gil: ??? LP: 1 Weak: Wind
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 23 MALBORO HP: 1573 EXP: 294 Gil: ??? LP: 1 Weak: Wind
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 34 MALBORO KING HP: 4501 EXP: 820 Gil: ??? LP: 1 Weak: Holy
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 35 MALBORO KING HP: 4621 EXP: 855 Gil: ??? LP: 1 Weak: Holy
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 36 MANDRAGORA HP: 2979 EXP: 271 Gil: ??? LP: 1 Weak: Fire
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 37 MANDRAGOR HP: 3099 EXP: 306 Gil: ??? LP: 1 Weak: Fire
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 11 MASTIFF HP: 535 EXP: 40 Gil: ??? LP: 1 Weak:
LOC. : Dreadnought Leviathan
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 20 MESMENIR HP: 1528 EXP: 282 Gil: ??? LP: 1 Weak: Ice
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 MESMENIR HP: 1548 EXP: 283 Gil: ??? LP: 1 Weak: Ice
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 MIMIC HP: 340 EXP: 34 Gil: ??? LP: 1 Weak: Wind
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 MIRIAM FACER HP: 5540 EXP: 502 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 30 MIRIAM GUARDIAN HP: 6827 EXP: 534 Gil: ??? LP: 1 Weak: Wind
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 24 NIGHTMARE HP: 1630 EXP: 276 Gil: ??? LP: 1 Weak: Holy
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 NIGHTMARE HP: 1688 EXP: 301 Gil: ??? LP: 1 Weak: Holy
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 19 OZMONE HARE HP: 823 EXP: 113 Gil: ??? LP: 1 Weak: Fire
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 PANTHER HP: 1299 EXP: 225 Gil: ??? LP: 1 Weak: Ice
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 22 PANTHER HP: 1409 EXP: 248 Gil: ??? LP: 1 Weak: Ice
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 23 PANTHER HP: 1519 EXP: 271 Gil: ??? LP: 1 Weak: Ice
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 35 PIRAHNA HP: 4305 EXP: 653 Gil: ??? LP: 1 Weak: Thund
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 36 PIRAHNA HP: 4387 EXP: 686 Gil: ??? LP: 1 Weak: Thund
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 32 PUMPKIN HEAD HP: 2739 EXP: 356 Gil: ??? LP: 1 Weak: Ice
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 33 PUMPKIN HEAD HP: 2859 EXP: 391 Gil: ??? LP: 1 Weak: Ice
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 36 PYROLISK HP: 6262 EXP: ??? Gil: ??? LP: 1 Weak: Ice
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 PYTHON HP: 3016 EXP: 583 Gil: ??? LP: 1 Weak: Earth
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 30 PYTHON HP: 3126 EXP: ??? Gil: ??? LP: 1 Weak: Earth
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 31 PYTHON HP: 3346 EXP: 676 Gil: ??? LP: 1 Weak: Earth
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 RAGOH HP: 1400 EXP: 132 Gil: ??? LP: 1 Weak: Wind
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 17 RAGOH HP: 1420 EXP: 133 Gil: ??? LP: 1 Weak: Wind
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 RAGOH HP: 1440 EXP: 134 Gil: ??? LP: 1 Weak: Wind
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 23 REDMAW HP: 1134 EXP: 195 Gil: ??? LP: 1 Weak: Earth
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 24 REDMAW HP: 1202 EXP: 218 Gil: ??? LP: 1 Weak: Earth
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 26 REDMAW HP: 1670 EXP: 212 Gil: ??? LP: 1 Weak: Earth
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 REDMAW HP: 1738 EXP: 243 Gil: ??? LP: 1 Weak: Earth
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 SEEKER HP: 551 EXP: 34 Gil: ??? LP: 1 Weak: Earth
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 15 SEEKER HP: 773 EXP: 74 Gil: ??? LP: 1 Weak: Earth
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 SEEKER HP: 789 EXP: 75 Gil: ??? LP: 1 Weak: Earth
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 22 SEEKER HP: 1094 EXP: 188 Gil: ??? LP: 1 Weak: Earth
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 23 SEEKER HP: 1110 EXP: 189 Gil: ??? LP: 1 Weak: Earth
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 34 SILVER LOBO HP: 3131 EXP: 416 Gil: ??? LP: 1 Weak: Earth
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 35 SILVER LOBO HP: 3241 EXP: 447 Gil: ??? LP: 1 Weak: Earth
LOC. : The Phon Coast
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 SKELETON HP: 318 EXP: 53 Gil: ??? LP: 1 Weak: Holy
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 09 SKELETON HP: 563 EXP: 73 Gil: ??? LP: 1 Weak: Holy
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 11 SKELETON HP: 804 EXP: 563 Gil: ??? LP: 1 Weak: Holy
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 SKULL DEFENDER HP: 510 EXP: 72 Gil: ??? LP: 1 Weak: Holy
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 09 SKULL DEFENDER HP: 516 EXP: 73 Gil: ??? LP: 1 Weak: Holy
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 10 SKULL DEFENDER HP: 702 EXP: 97 Gil: ??? LP: 1 Weak: Holy
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 11 SKULL DEFENDER HP: 708 EXP: 98 Gil: ??? LP: 1 Weak: Holy
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 SKULL KNIGHT HP: 1873 EXP: 308 Gil: ??? LP: 1 Weak: Holy
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 26 SKULL KNIGHT HP: 1933 EXP: 332 Gil: ??? LP: 1 Weak: Holy
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 17 SKULL WARRIOR HP: 876 EXP: 178 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 SKULL WARRIOR HP: 882 EXP: 179 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 05 SLAVEN HP: 302 EXP: 15 Gil: ??? LP: 1 Weak: Wind
LOC. : Giza Plains (Dry)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 10 SLAVEN HP: 780 EXP: 86 Gil: ??? LP: 1 Weak: Wind
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 SLAVEN WARDER HP: 2623 EXP: 281 Gil: ??? LP: 1 Weak: Water
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 SLAVEN WARDER HP: 2743 EXP: 306 Gil: ??? LP: 1 Weak: Water
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 30 SLAVEN WILDER HP: 3518 EXP: 516 Gil: ??? LP: 1 Weak: Wind
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 33 SPRINTER HP: 4070 EXP: 523 Gil: ??? LP: 1 Weak: Water
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 34 SPRINTER HP: 4138 EXP: 553 Gil: ??? LP: 1 Weak: Water
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 02 STEELING HP: 94 EXP: 18 Gil: ??? LP: 1 Weak: Earth
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 03 STEELING HP: 110 EXP: 22 Gil: ??? LP: 1 Weak: Earth
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 04 STEELING HP: 218 EXP: 19 Gil: ??? LP: 1 Weak: Earth
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 05 STEELING HP: 234 EXP: 20 Gil: ??? LP: 1 Weak: Earth
LOC. : Garamsythe Waterway
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 06 STEELING HP: 298 EXP: 23 Gil: ??? LP: 1 Weak: Earth
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 STEELING HP: 446 EXP: 30 Gil: ??? LP: 1 Weak: Earth
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 STEELING HP: 462 EXP: 31 Gil: ??? LP: 1 Weak: Earth
LOC. : Lhusu Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 SURIANDER HP: 410 EXP: 50 Gil: ??? LP: 1 Weak: Ice
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 09 SURIANDER HP: 430 EXP: 50 Gil: ??? LP: 1 Weak: Ice
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 23 THUNDERBUG HP: 2083 EXP: 186 Gil: ??? LP: 1 Weak: Ice
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 THUNDERBUG HP: 2303 EXP: 230 Gil: ??? LP: 1 Weak: Ice
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 06 TINY BATTERY HP: 120 EXP: ??? Gil: ??? LP: 1 Weak: Ice
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 TINY BATTERY HP: 120 EXP: ??? Gil: ??? LP: 1 Weak: Ice
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 TINY MIMIC HP: 211 EXP: 13 Gil: ??? LP: 1 Weak: Wind
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 08 TINY MIMIC HP: 217 EXP: 14 Gil: ??? LP: 1 Weak: Wind
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 24 TREANT HP: 4384 EXP: 310 Gil: ??? LP: 1 Weak: Wind
LOC. : Golmore Jungle
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 26 TYRANOROX HP: 4073 EXP: 443 Gil: ??? LP: 2 Weak: Wind
LOC. : Henne Mines
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 03 URSTRIX HP: 170 EXP: ??? Gil: ??? LP: 1 Weak: Wind
LOC. : Giza Plains (Dry)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 URUTAN EATER HP: 8015 EXP: ??? Gil: ??? LP: 8 Weak: Wind
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 12 URUTAN-YENSA HP: 702 EXP: 86 Gil: 24 LP: 1 Weak: Wind
LOC. : Ogir-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 13 URUTAN-YENSA HP: 710 EXP: 91 Gil: 27 LP: 1 Weak: Wind
LOC. : Ogir-Yensa Sandsea, Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 14 URUTAN-YENSA HP: 718 EXP: 96 Gil: 29 LP: 1 Weak: Wind
LOC. : Ogir-Yensa Sandsea, Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 20 VIPER HP: 1410 EXP: 306 Gil: ??? LP: 1 Weak: Holy
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 VIPER HP: 1430 EXP: 307 Gil: ??? LP: 1 Weak: Holy
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 32 VULTURE HP: 4158 EXP: 712 Gil: ??? LP: 2 Weak: Earth
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 20 WEREWOLF HP: 2548 EXP: ??? Gil: ??? LP: ? Weak: Wind
LOC. : Giza Plains (Dry)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 24 WHITE WOLF HP: 1498 EXP: 223 Gil: ??? LP: 1 Weak: Thund
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 WHITE WOLF HP: 1608 EXP: 246 Gil: ??? LP: 1 Weak: Thund
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 25 WILD ONION HP: 1496 EXP: 174 Gil: ??? LP: 1 Weak: Earth
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 26 WILD ONION HP: 1616 EXP: 200 Gil: ??? LP: 1 Weak: Earth
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 02 WOLF HP: 94 EXP: 9 Gil: ??? LP: 1 Weak: Earth
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 03 WOLF HP: 114 EXP: 11 Gil: ??? LP: 1 Weak: Earth
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 06 WOLF HP: 94 EXP: ??? Gil: ??? LP: 1 Weak: Earth
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 WOLF HP: 114 EXP: ??? Gil: ??? LP: 1 Weak: Earth
LOC. : Dalmasca Estersand
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 WOOLY GATOR HP: 2233 EXP: 377 Gil: ??? LP: 1 Weak: Earth
LOC. : Giza Plains (Wet)
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 WORGEN HP: 2011 EXP: 314 Gil: ??? LP: 1 Weak: Water
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 30 WORGEN HP: 2121 EXP: 345 Gil: ??? LP: 1 Weak: Water
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 31 WORGEN HP: 2231 EXP: 376 Gil: ??? LP: 1 Weak: Water
LOC. : Mosphoran Highwaste
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 WU HP: 1709 EXP: 271 Gil: ??? LP: 1 Weak: Wind
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 22 WU HP: 1729 EXP: 272 Gil: ??? LP: 1 Weak: Wind
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 33 WYRDHARE HP: 2739 EXP: 285 Gil: ??? LP: 1 Weak: Fire
LOC. : The Salikawood
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 15 WYVERN HP: 1603 EXP: ??? Gil: ??? LP: 2 Weak: Water
LOC. : Ogir-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 17 WYVERN HP: 1603 EXP: 174 Gil: ??? LP: 2 Weak: Water
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 15 YENSA HP: 1010 EXP: 112 Gil: ??? LP: 1 Weak: Wind
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 YENSA HP: 1021 EXP: 113 Gil: ??? LP: 1 Weak: Wind
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 17 YENSA HP: 1032 EXP: 114 Gil: ??? LP: 1 Weak: Wind
LOC. : Nam-Yensa Sandsea
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 YETI HP: 4237 EXP: 415 Gil: ??? LP: 2 Weak: Thund
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 YETI HP: 4477 EXP: 465 Gil: ??? LP: 2 Weak: Thund
LOC. : Paramina Rift
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 23 ZAGHNAL HP: 3157 EXP: 400 Gil: ??? LP: 2 Weak: Wind
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 07 ZOMBIE HP: 277 EXP: 31 Gil: ??? LP: 1 Weak: Holy
LOC. : Barheim Passage
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 ZOMBIE HP: 794 EXP: 103 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 ZOMBIE HP: 881 EXP: 105 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 ZOMBIE HP: 2254 EXP: ??? Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 ZOMBIE HP: 2260 EXP: ??? Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 16 ZOMBIE MAGE HP: 960 EXP: 103 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 17 ZOMBIE MAGE HP: 966 EXP: 104 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 18 ZOMBIE MAGE HP: 972 EXP: 105 Gil: ??? LP: 1 Weak: Holy
LOC. : Tomb of Raithwall
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 27 ZOMBIE WARRIOR HP: 1878 EXP: 297 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 28 ZOMBIE WARRIOR HP: 1938 EXP: 328 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 29 ZOMBIE WARRIOR HP: 1998 EXP: 359 Gil: ??? LP: 1 Weak: Holy
LOC. : Stilshrine of Miriam
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 21 ZU HP: 1880 EXP: 342 Gil: ??? LP: 1 Weak: Earth
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
Lv. 22 ZU HP: 1896 EXP: 343 Gil: ??? LP: 1 Weak: Earth
LOC. : Ozmone Plain
ITEMS :
````````````````````````````````````````````````````````````````````````````
===============================================================================
VI. Frequently Asked Questions
===============================================================================
If you have a question that isn't answered here or elsewhere in the guide,
please send me an email at danaelo[at]gmail[dot]com, I'll be happy to help
out.
Q: What the hell is a ________? How do I get the ________?
A: Check the Table of Contents first. If you can't find what you're looking
for, email me and we'll sort it out.
* * * *
Q: What level should I be at to defeat [fill in boss here]?
A: Honestly, I don't know. It depends on a lot of things, especially later in
the game: your equipment, spells, Gambits, Quickenings, etc. The best
advice I can give you is to read what I've written about the boss you're
having trouble with. To answer the question more directly, though, if you
still can't beat the boss, you need to be at a higher level. Durr.
* * * *
Q: I bought a weapon/armor/accessory/spell but my character can't use it.
A: In addition to purchasing an item you need to purchase the license for
that item before it can be used. See the above section on licenses for
more information.
* * * *
Q: One of my characters appears to be permanently silenced! I've tried Echo
Herb and Esuna but nothing works.
A: Most likely you have an accessory or armor equiped that reduces your
character's MP to zero. Unequiping the item will fix your problem. Items
responsible for such problems are:
1. Dawn Shard (silennce)
2. Goddess Magicite (silence)
3. Ensanguined Shield (sap, slow, poison)
* * * *
Q: How do I get the Zodiac Spear?
A: The Zodiac Spear is the strongest weapon in the game and is a bit tricky
to find. There are actually two ways to go about accomplishing this feat,
neither of which are easy or obvious. The first path to take involves not
opening four distinct chests located throughout the world of Ivalice.
Without prior knowledge of this, though, it would be nearly impossible to
randomly happen upon the Zodiac Spear unless you didn't open any chests at
all.
The chests are:
1. Outside of Dalan's home in Lowtown.
2. Two of the chests in the cellar of Rabanastre Palace.
3. The chests inside the Nalbina Dungeon in the area where you recover
your equipment.
4. On the Phon Coast there is an area with 16 chests. One of these chests
is not to be opened, so it's best if you just leave them all be.
If you manage to make it through without opening any of these chests you
can find the Zodiac Spear in the Necrohol of Nabudis.
* * * *
Q: How do I get the Demonsbane?
A: This can be a bit tricky, we'll need to exploit (or should I say, we're at
the mercy of) the game's randomized treasure system. First defeat both
Demon Walls in Raithwall's Tomb. This may be difficult to do on your
initial sweep of the area but this is also the time when the weapon would
be most beneficial, so try your best. After those guys are gone, teleport
back outside and save your game. Now head back to the first room, take
the hidden stairs opened after the defeat of Demon Wall #1. If you see a
chest, open it up. If you receive the Demonsbane, hooray! If the chest
contains gil or some other menial item, or if there is no chest at all,
you can restart the game and try again.
Note than you can aquire multiple Demonsbanes.
===============================================================================
VII. Final Words
===============================================================================
-------------------------------------------------------------------------------
VII-1. Version History
-------------------------------------------------------------------------------
Version 0.5 : December 11, 2006 : 268 KB
o Re-formatted the Bestiary yet again.
o Weapons List is almost complete!
o Added Accesories List.
o Completed Magicks List.
o Colmpleted Items List.
o Added Technicks List.
o Re-formatted Gambits List.
Version 0.22 : November 21, 2006 : 267 KB
o Added a few FAQs.
o Clarified the Tyrannasaurus encounter in the Estersand.
o Buffed up the Bestiary section.
o Added Grimoires section.
o Added Quickening info to the Battle System section.
o Began Sage Knowledge section.
o Lots of reformatting to lots of sections.
o Expanded the Walkthrough through the Stilshrine of Miriam.
Version 0.21 : November 17, 2006 : 160 KB
o Lots of basic clean-up.
o Added Exploring section.
o Expanded License Board Diagram section.
o Added Original Soundtrack section.
o Added Gambits section.
Version 0.2 : November 15, 2006 : 138 KB
o Added License Board to Game Mechanics section & License Board Diagrams
o Added Gambits list and Gambits List.
o Started a Gambit Combinations section and the Bazaar Items list.
o Added a few FAQs.
o Extended the Walkthrough through the Elder Dragon boss fight.
Version 0.1 : November 14, 2006 : 65 KB
o The first version of the guide.
o Most sections, including the Walkthrough, are complete though the Barheim
Passage.
-------------------------------------------------------------------------------
VII-2. Mad Props
-------------------------------------------------------------------------------
This guide would not be what it is (take that however you want) without
contributions from the following folks:
earvcunanan Concurrences
Jason Nicholas His Gambit System FAQ helped fill in a few holes
Jeff Veasey Mr. GameFAQs
Jonathan Chang FAQ Tools @ http://www.losmonos.netfirms.com/faqs
Lady Allie Sky Pirate's Den titles
Nick Stanovic For enlightening me on the Estersand T-Rex
Ricky Schjelde Loot prices
ZhangKhaiEn A few of the Sky Pirate's Den items
If you have any further questions or would like to point out a mistake, feel
free to send me an email at danaelo[at]gmail[dot]com. Thanks for reading.