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Mark Strategy Guide - No Quickenings/Espers
Copyright 2006 by Rodney Tilgner
rodneytilgner@gmail.com

Version 1.8
2/03/2007



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----Introduction-----

The goal of the guide is to help people who are trying to beat these
encounters without quickenings, excessive leveling and without having to
spend time trying to get OPed weapons like Gladius, Kotetsu, Burning Bow,
Deathbringer, zodiac spear, ect... near the start


At normal levels these hunts provide quite satisfying challenges which is 
something that has been missing from the recent Final Fantasy games and my
biggest surprise with this game.  Now if only they would add increased
difficulty options...  The reason this guide doesn't add any more challenge
stipulations is two fold... 1) I got tired of seeing everyone tell people to
get and use quickenings when they asked for help and 2) I enjoy playing with
and using all the gameplay options that are available that aren't cheap(cheap
things dilute the fun).  I probably will get around to real challenges
eventually but I like to play through normally first which is more or less
what this guide is based on. 


Strategies are designed for when the hunts first become available(with some
exceptions where I missed when they were first available).  In the
contents section you'll notice I blocked off hunts between different points
in the story.  This is the time frame that the strategies are based on.
Obviously fighting them later will make it easier as you would have access
to better equipment, magick, ect.. and will not require as much strategy or
effort.


You'll notice I put my level for each mark.  This is just to show what level
it can be done at though it won't be easy.  I put recommended levels in
because people were getting confused because I had simply put my levels in to
show what it was possible at and people were thinking that I was recommending
those levels.  The recommended levels are really just for people that A. Don't
read too much and B. Aren't very good.  Basically the kind of levels that if
you charge in and just attack with some curaja and no thought you can probably
win.


As I tried to say throughout the early part of this introduction is that these
will often be very challenging especially at the levels listed.  If they are
too much for you at those levels then try coming back later when you have
better stuff, higher levels, ect...  This is partly a challenge guide as
despite how Gamefaqs lists my guide it's actually a No Quickening, No Espers
and No Powerleveling strategy guide(as listed at the very top).  


Also something to note is that I tried to play without getting quickenings nor
espers at all so I don't really have access to the double/triple MP(except for
my mages who had 2 quickenings bought before I started to write this).  This
makes it more difficult and hard to just walk in and spam cura/curaja and win
since you don't have the MP to keep it up.  I didn't really know just how much
of a difference it makes till I finally bought 'em all for everyone for
Yiazmat.  



I've been contacted with the "heads-up" about a "certain" matter that I've
suspected myself but try to be merely flattered by.  I understand that my
guide makes a good reference and I really don't mind it used as such but
please give some thanks.  

Update: Due to even more plagiarism by each new guide including a new
walkthrough I will not be updating anymore strategies.


-------------------------------------------------------------------------------

-----------
Legal Info:
-----------

Copyright 2006 by Rodney Tilgner

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

List of sites with permission to host this guide:

www.gamefaqs.com
www.neoseeker.com

-------------------------------------------------------------------------------


------------------
Table of Contents:
------------------

1. Version History                                        -100A-

2. Overview of Abilities                                  -200A-
    Status Spells                                         -200B-
      Why use them?                                       -20AB-
      What can I do to improve my chances?                -20BB-
      Some Notes:                                         -20CB-
    Buff Spells                                           -200C-
      Why should I use them?                              -20AC-
      Some Notes:                                         -20BC-
    Technicks                                             -200D-

3. Character Setups                                       -300A-
    What does this section cover?                         -30AA-
    Tank                                                  -300B-
    Weapon Based Damage Dealer                            -300C-
    Healing Mage                                          -300D-
    Damage Mage                                           -300E-
    Parties                                               -300G-

4. Tips
    Hunt Basics                                           -400A-
    About Weapons                                         -400B-
    Try your own Stuff                                    -400C-
    Explore                                               -400D-
    Changing Target Groups                                -400F-
    Shops can upgrade after story events                  -400G-
    Giza Plains Seasons                                   -400H-
    Changing Equipment During Battle                      -400I-
    Gambit Tip                                            -400J-


5. Mark Bill Requirements                                 -500A-

7. Clan Ranks                                             -700A-


6. Mark Strategies                                        -600A-

   Global Immunities and Un-Immunities                    -6A00-
   Note about enemy buffs pre-dispel                      -6B00-
   About Kiting                                           -6C00-

(At Start)
    Rogue Tomato                                          -600B-
    Thextera                                              -600C-
    Flowering Cactoid                                     -600D-

(After Barhiem)
    Wraith                                                -600E-
    Cluckatrice                                           -600F-
    Rocktoise                                             -600H-

(After Lhusu Mines)
    Nidhogg                                               -600G-

(After Leviathan)
    Wyvern Lord                                           -600I-

(After Raithwall - I realize you can do some of them before completing
 it but I just didn't think to check...I'll fix that eventually) 

    (Tanking note and some tips)                          -6TNO-

    Croakadile                                            -600J-
    Enkelados                                             -600K-
    Gil Snapper                                           -600L-
    Ring Wyrm                                             -600M-
    White Mousse                                          -600N-
    Orthros                                               -600O-
    Marilith                                              -600P-

(After Henne Mines)
    Ixtab                                                 -600Q-

(After Arriving at Bur-Omisace, Pre-StilShrine)
    Feral Retriever                                       -600R-
    Trickster                                             -600S-
    Ant Lion                                              -600T-

(After Judge Bergan)
    Vorpal Bunny                                          -600U-
    Atomos                                                -600V-
    Mind Flayer                                           -600W-
    Braegh                                                -600X-
    Bloodwing                                             -600Y-
    Carrot                                                -600Z-
    Roblon                                                -60AA-

(After reaching Archades gate crystal)
    Darksteel                                             -60AB-

(After Draklor Laboratories)
    Vyraal                                                -60AC-
    Lindwyrm                                              -60AD-
    Overlord                                              -60AE-
    Belito                                                -60AF-
    Goliath                                               -60AG-
    Deathscythe                                           -60AH-
    Gilgamesh Part 1                                      -60AI-
    Gilgamesh Part 2                                      -60AJ-
   
    (Utilizing the Masamune:                              -6No2-

(After Reddas Joins)
    Deathgaze                                             -60AK-
    Diabolos                                              -60AL-
    Piscodaemon                                           -60AM-
    Wild Malboro                                          -60AN-
    Catoblepas                                            -60AO-
    Fafnir                                                -60AP-
    Behemoth King(After Fafnir from montblanc)            -60AQ-

(After Pharos)
    Pylraster                                             -60AR-
    Ixion                                                 -60AS-
    Shadowseer                                            -60AT-

(Most other hunts and Hell Wyrm)

-While not technically a hunt I've including some
stuff about Hell Wyrm in Yiazmat's location

    Yiazmat                                               -60AU-


8. Thanks                                                 -800A-
    

-------------------------------------------------------------------------------
--------
Version:                                                  -100A-
--------

Version 1.8 - Some additions to some of the final hunts

Version 1.7 - Few more corrections.  I should apologize to those I brushed
aside saying that I chose not to use spell casting against marks due to low
MP.  Well I got to thinking about some of them number-wise and realized it's
overwhelmingly effective so I've modified some of them.  I believe I added
most of those strats anyway including credits but if not just send me an
e-mail.  I've also refought most of the marks and recorded more. I focus more
on the fights than the location though I started to do more about locations.
http://www.youtube.com/profile?user=trowishma

Next update will probably be the final one 'cept maybe for errors and such
1/29/07

Version 1.5 - Mostly contribution related updates.
1/19/07

Version 1.4 - Fixed some errors.  Changed the one tip to detail information
about shop upgrades over the course of the story.  Added a few details to
some of the hunts.  Added a section about kiting and how to fool around with
it >_>  Added new host permission
1/15/07

Version 1.2 - Two new sections, Mark Bill Requirements and preface on
immunities.  All hunt status tables should be complete.  Additions to many
mark strategies.  Put in some sub-topics for sections 2 and 3. Still need to
rego through the marks to get the ranks for Belito and Gilgamesh.  Yiazmat's
as well.  But it's good enough
1/11/07

Version 0.99 - Yiazmat done. Edited nearly everything.  Changed the first tip
to "Hunt Basics" with info on Clan Centurio and other Basic info.  Added info
on the Indigo Pendent to the Status Spells section. Added an e-mail address.
Next update will fill in the blanks on the immunities, have a hunt requirement
table, and have more information updated and so on.  May not be for awhile
12/19/06

Version 0.95 - Fixed up more stuff, added another tip.  Added Pylraster, Ixion
and Shadowseer.  Goal for next version is to do some spell checking and get
Yiazmat up.  After that the goal is to fill out the immunities section,
passive abilities and skills.
12/11/06

Version 0.9 - Tried to clarify some more info for various locations and
strategies.  Added Clan Ranks, Bememoth King and another tip.  Added
recommended levels.  Added videos for White Mousse and Gilgamesh part 2. 

Version 0.8 - Guide posted!  Fixed many errors, edited some info, and expanded
some explanations/strategies to hopefully clarify some things better. Hunts
Deathgaze - Fafnir completed.  A couple more tips

Version 0.7 - Hunts up to Gilgamesh completed.  Edited a few sections. (This
version was posted near instantly after I submitted it so I did not have the
time to even notice I didn't save some of the changes)

Version 0.6 - Revamped many of the sections. Overhauled tables and finished
hunts up to Carrot.  Mark tables are near complete.  Will most likely add more
abilities that can be immune(or not) later.  Priority now is on getting the
basics of the rest of the hunts down and later take care of the finer points
11/22/06

Version 0.4 - Initial version.  Hunts up to Marilith as well as preface 
sections added which will be fleshed out in further versions. 11/14/06


----------------------
Overview of Abilities:                                    -200A-
----------------------

  An overview of some of the useful abilities for hunting.  I shouldn't have
to go over some such as most white and black magick since most people 
understand how and why to use them.  magick power effects the strength and 
accuracy of spells.  So if you find that cure spell draggin with the next 
upgrade down the road a ways consider equipping someone with mystic armor and
a magick boosting weapon to increase its effectiveness instead of just giving
everyone pointy sticks.

The reason I go over this is to explain the basics of how some of these work
is that way I don't have to explain every time I mention it later.


=Status Spells=                                            -200B-
===============


Why use them?                                              -20AB-

  These are very, very helpful though it may take more than a few tries to
land effects.  If a foe mainly uses physical attacks always try to blind it,
if it casts deadly spells try to silence it or berserk it.  Slow helps with
everything and HP draining skills like poison, sap, ect.. can be great
against high defense enemies or simply to supplement dps. Use them, if you
don't you are only making things harder on yourself. Here's a great example:

The bomb king is an optional boss that can be quite hard.  You can challenge
him as soon you complete events at Raithwall.  He spams Fira, can call
minions to his aid and can use Renew to fully heal himself.  To fight him at
that point in the game one might think you would need quickenings however if
you simply inflict silence on him he can no longer use Fira nor summon his
minions.  You just made it a hell of a lot easier.  You can go further with
the status by inflicting stuff like blind and slow.  He can still cast renew
silenced but to deal with that inflict him with Disease(such as with
Nihopalaoa + remedy which I'll get to in a bit).  With Disease it can't
renew since it's current HP is it's max HP(or is that vice versa?).


What can I do to improve my chances?                       -20BB-

What determines success rate at casting status effects on enemies is your mag
power vs the target's vitality.  Anything that modifies mag will obviously
increase or decrease the rate such as faith, serenity, shell, ect...  Faith
ups the rate by 1.3 and Serenity/Spellbreaker by 2.0(maltzan).  Shell halves
the chance(maltzan).

To make it much easier get the Nihopalaoa which you can buy fairly early from
the clan merchant in muthra bazaar with a high enough rank.  It does cost a
bit of gil and someone needs to go deep into accessories but it's worth it.
It reverses the effects of items so phoenix downs will kill and Eye drops
will cause blind.  The kicker is that they will never miss.  So much easier.
It does include Remedy lore licenses so you can turn remedies into status
bombs to cripple foes.  (Press L1/R1 to target enemies)

Nihopalaoa makes it so much less of a hassle(especially early on and if you
don't know what is making you miss when casting) to inflict status effects
that it's often consider to be cheap even though it can't do anything about
mob immunities.

Indigo pendent is something I didn't even know about till looked at the status
effect section in maltzan's Game Mechanics FAQ again and makes it a good
alternative to Nihopalaoa + if you're a heavy decoy user like myself it helps
there with it as well.  Basically the Indigo Pendent sets the chance to land
status and any chance based spells to 100%.  Makes using status spells, even
just for variety, a lot more fun and useful. 

Unfortunately you can't easily buy Indigo Pendents till later in the game. 
You can buy them on the Bhujerba - Balfonhiem airship or by giving 15
trophies to Stok in the rare game sidequest.  It's also a rare drop from
level 38/39 Surianders in the optional part of Barhiem Passage.


Some Notes:                                               -20CB-

Sleep/Confuse(/Charm?) + magick/Techs:  Magick attacks and some technicks
such as horology and traveler do not wake up foes under sleep or confuse.
A plus to this is that slept foes(or yourself) receive increased damage.

=Disease:  While under Disease a target's current HP is their max HP so if
you have Disease on a foe it will appear as if it's always at 100%. So
how is that useful?  Well first of all if an enemy can heal in some fashion
Disease will prevent that.

The other reason came to my attention from a tip from wrax_000. Basically
Disease can prevent the use of HP based skills and abilities.  For
example a lot of enemies gain a bunch of passive abilities at critical and
may also change their attack to something nastier but if you inflict them
with Disease BEFORE then it will never happen.



=Buff Spells=                                             -200C-
============= 

Why should I use them?                                    -20AC-

 Again like negative status effects on enemies, you are only making things
more difficult if you don't use buff spells like protect and shell(which may
or may not be what you want :p).  This includes your heal over time like
regen which like protect/shell is good to have on your tank. You can get
them early and they are easy to gambit.  Reflect is also quite handy to
counter caster Marks, to reflect AOE spells back at a single Mark, or to get
spells past a Mark's Reflect as a spell can only be reflected once.

In the end the hardest part may be deciding which ones to use with your time
and MP.  Sometimes they are a waste of time or use up too much time.  
Gambiting buffs is generally the way to go however if a buff is vital you
may want to manually recast it before it runs out which will refresh the
duration.

Get the Spellbound Augment to increase the time buffs last

In cases where an enemy is killing you too quickly it's often a good idea
to turn off any buff gambits(sometimes even healing) inorder to make
progress.


Some Notes:                                               -20BC-

Decoy and Reverse quality as debuffs so the success rate is a factor of the
casters magick power vs the target's vitality.  You can improve your success
rate with the Indigo Pendent which allows you to ignore Vitality.


Bubble: Bubble doubles you're current HP.  This can exceed 9999 though it
doesn't show at the bottom right.  Bubble also prevents Disease.  The
earliest you can get this spell is from the clan provisioner with a high
enough rank(refer to the "Clan Ranks" section.  Alternately you can buy it
on a certain airship ride I believe after giruvegan.

Bravery: Increases physical damage.  Buy from the clan provisioner after
reaching a certain rank(refer to the "Clan Ranks" section

Faith: Increases damage of spells by 1.3 and healing and status infliction
rate by 1.5.  Buy from the clan provisioner after reaching a certain rank
(refer to the "Clan Ranks" section).

Shell: Just like when enemies have shell, it will halve the chance of
being inflicted with status ailments in addition to reducing damage from
spells(not healing).  This includes instant death, decoy and reverse so if
you like to use decoy avoid shell when possible.  Otherwise shell is often
you're only way of avoiding chance based magic since most enemies seem to
ignore vitality.

Reverse + Stop:  Stop freezes the duration of some ailments or buffs for
example Reverse.  So with stop you can keep Reverse on someone for a lot
longer than the usual duration of Reverse.  This is helpful for solo games
where an enemy inflicts stop.  Stop removes decoy so you can't abuse it like
that and foes are less likely to attack someone stopped.

Reverse + Decoy:  MP and time intensive but if you can pull it off you pretty
much can't lose.  I don't use it for any my strategies except situationally
(ie to help deal with mantis onslaught while warping them during the antlion
hunt but not actually during the fight).  Part of the reason I don't is
simply because I don't have the MP for it because I'm trying not to even buy
quickenings/espers which means no double/triple mp.



=Technicks=                                               -200D-
===========

They are free but they can miss.  Most of them are useful if you know how to 
use them though some seem to be only useful in an emergency. Check maltzan's
Game Mechanics FAQ for indepth info on how some work.


-=Charge=-

   Run out of MP?  Hit charge to bring some back.  If it misses it'll reduce
   your mp to 0 so don't try to use it refill your entire bar.  This is a must
   have skill for casters as it soon as you can buy it which I believe is
   after Barhiem passage.  This is especially true if you plan on doing a pure
   No Quickening/Esper game and hence do not have the benefit of double/triple
   MP.  I use it a lot from Cluckitrice on.  I almost never use ethers

-=Horology=-

   Does damage to an area based on the first minutes digit in current game
   time(ie 09:1->8<-:56).  Does low damage when the digit is between 0-4 but
   it does high damage when it is between 5-9.  Damage ignores defense but
   can miss.  Very powerful if used correctly early in the game.  From what
   I've heard level also plays a role in deciding damage.  Does not wake
   enemies

-=Traveler=-

   Does damage based on number of steps from 0-999 and then resets.  Also
   resets after you use it.  Damage ignores defense.  If you count your steps
   you can have yourself a very powerful attack early on.

-=1000 needles=-
  
   Always cause 1000 damage but has a chance to miss. Ranged.  A good attack
   for flying foes before telekenesis and a good way to inflict better damage
   when a marks defense increases at critical

-=Souleater=- 

   A stronger than normal attack though darkness elemental.  Very helpful for
   boss encounters where your attack command is sealed


-=Gil Toss=-

   From what I understand, damage is based on party's HP total divided by
   the number of enemies in range.  This can do some very, very nice
   damage early though you need the gil for it.  Ignores defense. 


-=Shear/Exposer=-

   If they work they can help but they tend to miss a lot...they also wake
   slept foes.  The other nice part about them is they stack multiple times
   They can only help so there is really no reason not to use them if they
   work.  Bad news is that nearly all marks if not all are immune to wither
   and addle.  Part of a passive ability that makes things immune to gravity
   like skills, death, numerology and so on(info thanks to again to maltzan's
   Game mechanics FAQ).

-=Infuse=-

   I've known about this for awhile but never really gave it my time. The use
   for infuse is to use it to set someone's health to critical status.  The
   reason one would want to do is to boost the number of hits done when you
   combo(maltzan).  Combine that with a high combo rate weapon setup and...

   This is great if you already like to use decoy.  Decoy someone else so your
   critical comboer is safe and go at.  Only problem is that you can't gambit
   healing except with Self HP<XX



-----------------
Character Setups:                                         -300A-
-----------------

What does this section cover?                             -30AA-

This section aims to cover 2 things:

1)  How certain chars should be equiped or used to best effect depending
on how you want to use them.  For example I got over the general rules of
thumb for how a person who is gonna take damage(refered to as a tank in this
guide) should be equipped for best effect.

Basically Like with my "Overview of Abilities" section this aims to
eliminate redundancy in the guide

2)  To help give ideas on how to start out.  Why?  The best and most
challenging hunts IMO are in the first half of the game.  They can drive
a fine line between too much to handle and overleveling yourself to deal
with them.  I try to give ideas on how to distribute lp early on to avoid
grinding as much as possible as well as give advice on equipment.  Not to
say it should be followed to the letter but it should hopefully get you
started


Old Notes:

  By progressing chars to fill certain roles you can make encounters vastly 
easier on yourself.  There are a few main roles and then a number of mixed 
roles.  In the end everyone will end up the exact same(with a little bit of 
difference from base stats) but if you are playing in such a way that limits 
LP gains or you simply aren't going out of your way to farm LP then planning 
out how to build up each char is important.  Remember that the role(and 
equipment) the char performs will define them even if they all have 
overlapping licenses.

Remember that you have 6 chars(unless you choose just to go with 3) so you
don't have to fit everything into 3 chars so you can handle any situation.  
If you use all 6 you can switch in another healer, ranged attacker(s), or 
more melee depending on the situation and encounter.  I like using everyone 
because I feel more familiar with them ala if I don't use some people I'm 
completely surprised to see them in scenes and it just throws off the 
experience.  Of course using just 3 is fine even if you are trying to keep 
levels low for a challenge.  Using everyone is just my thing.  As I mention
the equipment and role play a bigger part than anything else and you can
always change all that on the fly on anyone.

It really doesn't matter who you choose to be a tank or mage as everyone has
pretty close stats.  Some are more inclined at certain things than others
which is pretty easy to tell from base stats.  

The reason I cover this is because I use some of these as terms.  I'll often
refer to a tank or healer and such.  I only list a few.  I may or may not add
more in future revisions.  Most of the license board stuff is just when
starting out as to what to focus on.  Eventually you'll fill up a lot of the
same magick and techs which will make it easier to adjust your strategy as
you go as once you pretty much fill out the board it all comes down to
equipment and gambits.  You cannot screw up license boards....



=Tank=                                                    -300B-
======

  This is a term used mostly in MMOs and so console gamers might not be 
familiar with it.  A tank is a char that will take all the punishment from the
enemy.  They will have the highest damage reduction and block/evasion.  The
main job of this char is to keep the enemy focused on them and block/absorb 
all the damage.  Obviously you want enemies to stay focused on them.  In MMOs
you tend to have a concept called aggro or threat level tables that each
enemy has where the enemy will stay focused on whoever is highest and aggro
is built through threat generating skills, damage, and healing in very
defined amounts.  Probably they will end up also as your melee damage dealer
using the Haste + Berserk + Bravery combo(if you don't have all 3 which it
seems the masses tend to do).

However FFXII doesn't appear to have threat and aggro like that.  Rather
enemies have attack preferences more like gambits.  Figuring them out will
help you keep enemies focused on who you want.  The most common preferences
are Closest and Lowest HP.  Just pay attention.  Once you get Decoy you
never have to worry about it again though.

As far as licenses go you should focus on the lower portion of the 
Augments.  Priorities on Shield Block, swiftness, +HP licenses, and last
stand(which is surprisingly effective).  The Item lore licenses are smart to
pick up as items will probably heal more with the lower magick power.
Spellbound is also highly recommended as your tank should be getting lots of
protective buffs from the start.  It is up to you if you want to branch into
techniques or support/status magick and of course cure at the start. I don't
like seeing MP go to waste so I really suggest picking up Green Magick 1 for
Protect and Blind.  Gambits as needed.  Remember that these lisence
recommendations are just for starting up.  Should be able to go unsaid to
buy everything eventually.

For equipment armor is simple.  Heavy Armor which grants the best damage
mitigation.  Early on Light Body Armor also makes a fine choice and is good
for enemies that have attacks that ignore physical defense(mostly magic
users).  Hats are a little bit more open.  Mystic armor hats seem to often
grant higher magick resistance and against mobs that don't use magick a light
armor hat for the HP boost is good. A mystic armor hat is also nice to boost
magick for the boost to spells.

In most cases, you'll want to equip a shield as well which would leave a one
handed weapon. I like daggers myself and you can get one early that gives a
bonus 34 evade (Main Gauche).  Despite the solid evade measures add I wouldn't
suggest them on a tank unless you want to rely on tecks in which case you're
probably better off with the Main Gauche anyway(though honestly I just use it
more or less around the time you can get and just upgrade it). Early on Poles
can make a fine tanking weapon with their good evade bonus. Remember that a
Tank's main job is to take and mitigate damage and dealing damage is
secondary.

However, some bosses have unevadable attacks or simply rely on magick attacks
(unless berserked) so unless the shield has high magick evade you're often
better just going for the best damage.  A tank is still nice in those cases
especially with decoy so you can keep those AoE magick attacks on one
person away from everyone else.  Less healing would be needed and less chaos
from AoE status skills.  Also others generally can benefit from Focus and
Serenity(atk and mag up at full HP).


=Weapon Based Damage Dealer=                              -300C-
============================

  Pretty simple, whack whack and whack some more.  The key is knowing how
weapon damage is calculated.  Unless you need them to also fill a support
function you should berserk them to increase their speed, attack power and
chance to combo. Don't forget appropriate buffs like Bravery/Protect/ect..
Anyway with the right setup weapons will have the best dps throughout the
game(which is sad to me since it's so boring which is why I like to try to
use other things).

Pretty simple license wise, go for Battle lore, Adrenaline/Focus, swiftness
and +HP augments first.  Again picking up some techs or buff magick is
recommended.  They are a good choice to pick up Techniques with as magick
users have more augments to buy.  Expose would be good at least for themselves
to use.

Equipment is important.  2 handed weapons are generally much stronger though
a 1 handed weapon with the right elemental property can cause far more
damage.  The important thing is to choose armor based on what it bases damage
on.  If strength based equip Heavy Armor and if mag based equip mystic armor.
Various armor in all 3 schools have +speed.  Contrary to popular belief, heavy
armor does not lower your speed and in fact some heavy increases speed and also
on the same note all light armor does not increase speed only some just like
with all 3 armor classes.  Light armor only always boosts HP.  I imagine this
got started because someone tried to equip a piece of heavy armor that didn't
increase speed and had a piece of light armor on that did.


=Healing Mage=                                            -300D-
==============

  Primary role is obviously to keep the team alive and healthy with spells. 
Faith is a great buff for all Magick users.  To supplement damage you can do a
number of things, equip a long range weapon, go with damage magick at the cost
of MP, or use shades of black at the chance of healing the enemy.  I like to
have my healer build MP through inquisitor with a ranged weapon

Always gotta get the licenses for those healing and status removing skills
first as well as charge.  Then it's a bit difficult.  Mages have a lot more
to buy on the board than non-magick users as the bottom half of the augment
board has a lot of helpful things in addition to the top magick focused part.
Buy other magick, MP conservation and gain, swiftness and +HP licenses as you
can or feel most needed.  The licenses that improve parameters based on HP
such as serenity can be quite nice just like last stand but don't worry about
them early on.  

Picking up Quickenings even if you aren't using them can help in the MP
department.  The second quickening you get adds a second MP bar which doubles
your MP and the third quickening adds a third bar ending in triple MP. 
Alternately if you get an Esper that requires multiple charges (ie multiple
mp bars) then you will automatically get them on obtaining the license for
it.

For pure healers I like to equip a ranged weapon and have the Inquisitor
augment(which unfortunately is at the bottom of the augment section though
close to the right and cheap).  This way the healer can gain MP while
contributing when there isn't a need for recovery, support, ect.. magick.
Otherwise a Rod with its MP and slight Mag boost is good as well as staves
for the Mag boost.  Measure + Shield can be helpful with the evasion if
your Healer is constantly targeted and measures can also be used to cure
confusion/sleep(by attacking since they're weak) or give free buffs.  Mystic 
armor is the way to go armor-wise.


=Damage Mage=                                             -300E-
=============

 Primary role is to use spells to damage foes especially those the enemy is
weak to for massive damage.  A great way get more damage out of a mage against
single foes that most hunts are is to use reflect on all allies and cast an
AoE spell on them.  For each reflection it will hit the enemy so with one
cast you can hit an enemy 3 times or more if you have a guest and clan ally.
Obviously combined with a spell the enemy is weak too as well as possibly
sleep this is the fastest way to kill single targets in the game.  AoE used
normally is of course one of the fastest ways to kill multiple weak targets
Again Faith is a great buff for all Magick users.

License is similar to the Healing mage.  Get your spell licenses and charge
then go increase your MP efficiency, magick lore, swiftness and +HP.  Again
getting second and third quickenings or certain espers, even if you aren't
using them, will double/triple your MP.  

Equip to increase your spell damage as much as possible.  Mystic Armor is
the obvious choice though weapons aren't.  There are weapons that increase
a specific elements damage by a certain amount so you should try to equip a
weapon like that where appropriate.


 

-=Parties=-                                               -300G-


Well there are probably more types of roles you can do but that's all for the
first version at least.  As I mentioned in the opening of this section is that
you can mix and match to create different groups.  For example a balanced 
team I like to use has a Tank, Support Mage and Healer Mage each mage with a
ranged weapon.  This allows me to only have one person up with the enemy for
if it does any AoE attacks or to spread out if the enemy uses large area
magick attacks.  Also if one of my mages are targeted I can switch to them
and run around with them to try to kite.

Or the most common party which would be 3 melee just casting healing when
needed.  For anything normal this is the quickest, simplest and easiest
way to roll even under the challenge conditions.  

If you face an enemy that just uses physical attacks but tends to bounce
around target wise you can put in 3 melee with shields and the ability to
blind and you can just watch them evade everything and beat it down with
the occasional potion.

You can also try a 3 mage party and try to put the enemy to sleep or
immobilized. A slept enemy will not wake if it with magick so they can just
beat it down especially with the reflect strategy I mentioned earlier.  

A tactic I like to use to switch people in and out to reserve MP.  For
example a boss might go crazy at critical and start doing insane damage where
I need the MP to spam heal.  I'll hold off on putting my main healer in for
most of it and use my other chars to take care of maintaining buffs and
debuffing the boss as well as handling the less difficult healing.  Of course
if you still get those quickenings/espers for the increased MP you probably
won't need to do this but in a pure no quick/esper play it's very helpful.

Just play around and try out different things :)



-----
Tips:
-----


=Hunt Basics=                                             -400A-
=============

After finishing the Rogue Tomato hunt, Tomaj will tell you about Clan
Centurio which is in the North part of Rabanastre(it's on the map).  Head
over to it and join it.  The leader is the moogle Montblanc and he is
standing on the railing at the top of the stairs.  Montblanc is where you
get elite marks such as Cluckitrice, Behemoth King, and so on.  So aside from
Tavern boards you should also check with Montblanc for new hunts.

First of all remember that you have to talk to the client first after you
accept a hunt from a Notice Board or Montblanc.  The location of the client is
shown when accepting a hunt from a tavern board or montblanc.  You can also
check the hunt info in the clan primer if you forget. When you talk to the
client about the hunt pay attention to what they say especially AFTER you
accept and the "Hunt Begins" message shows up on the screen.  They will
usually tell you the name of the area and possible spawn requirements. If you
miss it just talk to them again. 

Often they will tell you the exact name of the area with it highlighted in
orange.  Open up your area map by pressing "Select"(or select the right area
using the World Map from the menu).  If you look at the upper left you can
see the name of the area and sub-area for example "Giza Plains/Nomad Village".
You can use the D-pad to highlight other areas and see what each of their
names are. Also if you know where an exit leads to you can jump to that area's
map by pressing X when you highlight the blue arrow.  

-Clan Rank-

As you complete marks you will gain rank within Clan Centurio.  As you're
rank improves you will get rewards from montblanc and you will be able to buy
more stuff at the Clan Provisioner in Muthra Bazaar in Rabanastre(the area
just south of the Clan Hall, you can get there by moogling).  Check the end
of this guide for listing of ranks, requirements and what's available at each
rank.

-"Unlocking" Hunts-

There are two main factors that "unlock" hunts on the boards or from
Montblanc.  The first is story progression.  Sometimes you need to advance
the story for more hunts to appear.  The other is clan rank.  Basically if
you are at the end of the game and some/many aren't available you need to
complete other hunts to raise your rank for them to show up.

A couple hunts have other requirements.  King Behemoth requires the Fafnir
hunt completed and Yiazmat requires all other hunts and Hell Wyrm completed.
I don't believe there are others with special requirements but I've been
wrong before...

For more info refer to "Hunt Requirements" section

-There are no time limits-

You can wait till the end of the game to do the hunts(though nearly all of
them will be completely boring by that point) and it doesn't matter if you
wait a while to do a hunt after accepting it.

And yes you can have as many hunts active at one time as you wish



=About Weapons=                                           -400B-
===============

As I mentioned when talking about weapon damage dealers, to maximize damage
you should know what they use to calculate damage.  I suggest you check out
section 4 of Arthellinus's Power Walkthrough which is a lot of good down and
dirty info on damage calculation, weapon attack speed, ect...  Basically just
remember that there is more to DPS with weapons than just it's attack power. 
The speed that a weapon attacks with often makes a much bigger difference in
dps as well as the ability to combo more frequently.

Another good guide to check out is the Game Mechanics FAQ by maltzsan which
lists how many things in the game work from the effects of weather and
terrain on spells to the nitty gritty on how vague technicks work.

Ranged weapons I really like.  They may be weaker but they often allow you to
spread your team out and keep people from getting hit by AoE attacks which
makes healing and status removal much easier and can often be the difference
between spending much of your time recovering everyone and having that one
person handle it or possibly rotate it.  Aside from the defense ignoring part
of guns, I really love ammo.  What I love about it is that you can upgrade
your weapon and still keep the same ammo and hence the same added effect or
change ammo depending on the foe without having to drop down to a weaker
weapon to get the effect.



=Try your own Stuff=                                      -400C-
====================

While I try to list more than one method I don't list every way nor will I
ever.  Some I mention in other parts such as where I discuss the Damage
mage I mention the strategy of Sleep + Magick.  It's likely that what I
suggest may not fit your playing style and that is why I also try to list what
Harmful Status effects work on each one, the stats and their Attacks. Be
creative and think about what you are facing and you can figure out how to
conquer the enemy.  This is much more enjoyable than following guides and you
may find yourself with the great urge to rush off and tell someone about the
amazing battle you had and how >You< beat it.  Especially when you find a way
that does not resort to spending 2 hours leveling up or something.

This is what the gameplay side of RPGs(and most games) is all about though rpgs
have the wonderful feeling of exploration and discovery that is wasted by using
walkthroughs step-by-step.

The other reason I suggest that is because I know very few people like to play
the way my style is.  I learned this on the SO3 board discussing SSCC strategy.
My style is more of a "If they can't kill you, you can't lose" kinda thing
while most people prefer a "Kill it before it can kill you" kinda thing. Also
like I said in the introduction since I started this guide I've been trying not
to buy quickenings/espers so I don't have the benefit of double/triple MP. This
forces me to play a bit MP cost conscious and can't simply run up and spam
cura/curaja all the time.  This is where the healers and mages and stuff come
in since mystic armor increases healing and such but then it also has poor
defense so I need that tank to not get chewed through and so on and so forth...
Items I always use as a last resort



=Explore=                                                 -400D-
=========

Go ahead walk around town or explore new areas.  Don't let the story confine
you.  Exploration and Discovery are important parts of the game.  You can
learn a lot of things from talking to people(such as don't use magick around
elementals or what conditions are needed for them to appear), find sidequests
or discover new areas where you might be able to buy better stuff.

For example if you do some exploring and questing after Raithwall's tomb then
you'll most likely complete the cactuar quest or chase of Deweg or hell even
beat earth tyrant to give you access to mosphoran highwastes.  You can find a
merchant here where you can buy golden amulets, remedies and some other
useful things.



=Ignore Defense=                                          -400E-
================

I mention this in many of my strategies but it works for all. When taking on
marks at low level or when they hit critical they often have a high defense to
where you aren't doing that much damage.  The best thing to do is to use and
abuse skills that ignore defense.  Magick does, technicks like
Horology, traveler, 1000 needles, ect.. do as well as Balance.  For enemies
with high defense it's easy to gambit with Foe HP = Critical which you get very
early.


=Changing Target Groups=                                  -400F-
========================

I didn't know this till a good bit into my first playthrough.  When choosing a
target for a spell or whatever you can press L1/R1 to change through different
target groups.  You can target your party, your reserves, an enemy, or an ally

This is how you can target enemies when using Nihopalaoa or casting reverse on
your own party for example



=Shops can upgrade after story events=                    -400G-
======================================

Yes it's true and combined with the fact that equipment is more meaningful
than levels it can make a huge difference in difficulty throughout the game.
This includes spells and techs(though less often) as well.  I'll try to list
them:

After Barhiem: Rabanastre *Better Weap/Armor than you can buy in Bhujerba
                           but remember that Bhujerba does have different
                           spells and such
After Leviathon: Rabanastre *Better Weap/Armor than you can buy in Bhujerba
                             but don't remember if spells and stuff update
After Raithwall's Tomb: Rabanastre
On the way to Henne Mines: Jahara

After Judge Bergen: Rabanastre, Nalbina, and Mosphoran Highwastes
                    update but unless you need it to make the journey to phon
                    coast save you're money and buy at phon coast.  That
                    mostly goes for armor, moshoporan shops sells some
                    weapons that aren't at phon coast.  Weapons are a bit
                    spread out with usually half the kinds updated per point.
                    Buy spells,techs, and gambits at Rab/Nalb/MH of course. 

After Draklor: Airship gets Syphon at this point I believe

After Giruvegan: Balfonhiem and many of the "other" merchants upgrade
                 equippment.  

                 *Best meaning best buyable                 
                 Best Light armor = Merchant in south lowtown(by dalans)
                 Best Heavy armor = Bakanamy merchant in Necrohal
                 Best Mystic armor = Merchant in Barhiem passage(gave fuse)

                 Many other merchants including those listed can have other
                 accessories to buy as well as weapons.  Off the top of my
                 head:

                 Barhiem = Hermes sandles
                 Eastersands = Diamond armlet, golden axe
                 Baknamy = Demon Shield, Telekinesis
                 Westersands = Gungnir
                 Bhujerba(guy by where rocktoise client was) = turletshell
                          chocker, sweep
                 Old Archades = Sage's Ring
               
                 Various Aiship flights: Certain routes can offer special
                   spells and such such as Bubble and Indigo pendent

After Pharos: Balfonhiem, those "other" merchants above get a spell each
              except Bhujerba, old archades and airship

May not be perfect but that's from my own experience.




=Giza Plains Seasons=                                     -400H-
=====================

So many people panic over the weather in giza plains it's not funny.  The
weather in Giza is locked during two parts in the game.  From the start till
Raithwalls tomb the season will always be dry.  After Raithwalls tomb till
roughly after leaving Jahara the season will be locked as the rainy season.
After that the season changes over a period of time, takes roughly an hour.
There is a seeq in the southern exit of Rabanastre that calls himself the
weather eye and will tell you how close it is till the season in Giza changes

If he doesn't refer to himself as the weather eye it's likely too early yet
in the story for the seasons in giza to change.  Advance the story and try
again later.


=Changing Equipment During Battle=                        -400I-
==================================

The result of a spell isn't decided immediately when it's cast and is only
decided when it hits a target.  With this knowledge you can change your
equipment mid-battle to protect yourself.  For example if you see the enemy
use a thunder based spell you can equip a Rubber Suit(s) to negate it.  If
the enemy casts a status effect spell like silence you can equip a Rose
Corsage to be immune.  This also affects passive skills like Serenity. 

Somewhat cheap but it can be a big difference maker in tough situations where
you really would rather not chance a gameover and have to redo a bunch of
stuff


=Gambits=                                                 -400J-
=========

I may or may not expand on this but for now I just really wanted to give one
tip I've noticed a lot of people didn't know or never bothered "risk" testing

Basically there is some intelligence behind gambits.  Maybe not enough to
make them stop stealing once there is nothing to steal but enough to prevent
them from repeatedly casting a buff or status effect when it is already
active and so on.

So for example you can use the gambit Ally:Any > Raise/Phoenix down/ect...
and they'll only use it when someone dies(making Ally:Status=KO unneeded).
Same for buffs, with Ally:Any > Protect they will cast protect on anyone
who isn't buffed and won't just keep casting it endlessly.

They aren't so intelligent when it comes to AoE spells.  Basically say you
you have two people with the gambits Ally < 40% HP -> Curaja gambits.  If
one person gets hurt <40% then only one of them will use Curaja.  However
if two people get hurt then both will cast curaja even if both would be
fully healed by one casting.  This is because the AI only sees it as
targeting just one person(which is understandable, it would be difficult
to say for sure the player might not move out of range of the spell in the
end) and so the second one will cast curaja targeting the other person.
This is the same for buff spells.

The best thing to make that more efficient is either to have one
person handle it(this works well in the case of 'ga buffs, usually
with the self gambit) or stagger the factor in the case of healing(ie one
at <60 and the other <30).  Rotating who handles what depending on the
situation can also help with efficiency though this is something mainly
used with end foes like yiazmat.  

Also remember that you can change gambits anytime so if you find you're
gambit setup isn't working just open up the menu and modify it to work.



------------------
Bill Requirements:                                        -500A-
------------------

This table is to show what is needed for a mark's bill to show up on either
a tavern board or montblanc.  So far I just know of two that have other
specific requirements but I don't imagine any others do.  For Rank requirements
please consult that section at the end of the guide.

All marks with an "[E]" are elite marks obtained from Montblanc.  For more
info on Montblanc and Clan Centurio please refer to "Hunt Basics".

Obviously you can get any hunt at any time so don't think that you can only
get a hunt of you're rank is vanguard or you must be at a certain part of the
story.  Marks can be done at any time and you can wait till the end of the
game if you wish.
  

 Mark               Rank               Story Completion and Other
-------------------------------------------------------------------------------
Rogue Tomato      | N/A             | N/A
-------------------------------------------------------------------------------
Thextera          | N/A             | N/A
-------------------------------------------------------------------------------
Flowering Cactoid | Hedge Knight    | N/A 
-------------------------------------------------------------------------------
Wraith            | Hedge Knight    | After Barhiem
-------------------------------------------------------------------------------
Cluckatrice[E]    | Hedge Knight    | After Barhiem
-------------------------------------------------------------------------------
Rocktoise[E]      | Hedge Knight    | After Barhiem
-------------------------------------------------------------------------------
Nidhogg           | Hedge Knight    | After Lhusu Mines
-------------------------------------------------------------------------------
Wyvern Lord       | Rear Guard      | After Leviathon
-------------------------------------------------------------------------------
Ring Wyrm         | Vanguard        | N/A
-------------------------------------------------------------------------------
White Mousse      | Vanguard        | N/A
-------------------------------------------------------------------------------
Marilith          | Vanguard        | N/A
-------------------------------------------------------------------------------
Croakadile        | Rear Guard      | After Raithwall's Tomb
-------------------------------------------------------------------------------
Enkelados         | Rear Guard      | After Raithwall's Tomb
-------------------------------------------------------------------------------
Gil Snapper[E]    | Vanguard        | After Raithwall's Tomb
-------------------------------------------------------------------------------
Orthros[E]        | Headhunter      | After Raithwall's Tomb 
-------------------------------------------------------------------------------
Ixtab             | Rear Guard      | After Henne Mines
-------------------------------------------------------------------------------
Feral Retriever   | Vanguard        | Once on your way to Stilshrine
-------------------------------------------------------------------------------
Trickster[E]      | Headhunter      | Once on your way to Stilshrine
-------------------------------------------------------------------------------
Ant Lion[E]       | Headhunter      | Once on your way to Stilshrine
-------------------------------------------------------------------------------
Vorpal Bunny      | Vanguard        | After Judge Bergan
-------------------------------------------------------------------------------
Atomos            | Vanguard        | After Judge Bergan
-------------------------------------------------------------------------------
Mind Flayer       | Headhunter      | After Judge Bergan
-------------------------------------------------------------------------------
Braegh            | Headhunter      | After Judge Bergan
-------------------------------------------------------------------------------
Bloodwing         | Ward of Justice | After Judge Bergan
-------------------------------------------------------------------------------
Carrot[E]         | Brave Companion | After Judge Bergan
-------------------------------------------------------------------------------
Roblon            | Ward of Justice | After Judge Bergan
-------------------------------------------------------------------------------
Darksteel         | Headhunter      | After reaching Archades gate crystal
-------------------------------------------------------------------------------
Vyraal            | Ward of Justice | After Draklor Laboratory
-------------------------------------------------------------------------------
Lindwyrm          | Ward of Justice | After Draklor Laboratory
-------------------------------------------------------------------------------
Overlord          | Brave Companion | After Draklor Laboratory
-------------------------------------------------------------------------------
Belito[E]         | ???             | After Draklor Laboratory and Trickster
-------------------------------------------------------------------------------
Goliath           | Brave Companion | After Draklor Laboratory
-------------------------------------------------------------------------------
Deathscythe       | Brave Companion | After Draklor Laboratory
-------------------------------------------------------------------------------
Gilgamesh[E]      | ???             | After Draklor Laboratory and Antlion
-------------------------------------------------------------------------------
Deathgaze         | Riskbreaker     | After Reddas Joins
-------------------------------------------------------------------------------
Diabolos          | Brave Companion | After Reddas Joins
-------------------------------------------------------------------------------
Piscodaemon       | Ward of Justice | After Reddas Joins
-------------------------------------------------------------------------------
Wild Malboro      | Riskbreaker     | After Reddas Joins
-------------------------------------------------------------------------------
Catoblepas        | Brave Companion | After Reddas Joins
-------------------------------------------------------------------------------
Fafnir            | Riskbreaker     | After Reddas Joins
-------------------------------------------------------------------------------
Behemoth King[E]  | Riskbreaker     | After Reddas Joins and Fafnir
-------------------------------------------------------------------------------
Pylraster         | Riskbreaker     | After Pharos
-------------------------------------------------------------------------------
Ixion[E]          | Riskbreaker     | After Pharos
-------------------------------------------------------------------------------
Shadowseer[E]     | High Gaurdian   | After Pharos
-------------------------------------------------------------------------------
Yiazmat[E]        | N/A             | After Pharos, Hell Wyrm and most hunts*

*I'm still not quite sure the exact requirements for this hunt.  So far these
are the hunts I didn't have to do to get it to appear:

Orthros
Gil Snapper
Belito
Ixion
The Seer

Of course there could be more.  I'm not sure whether it was Gilgamesh or
carrot where it first appeared.  I still have to go back to my "End of game,
no hunts but RT and Thex done" save to test the rank requirements for Belito
and Gilgamesh so I'll try taking on different hunts this time.  What a bastard
-------------------------------------------------------------------------------








----------------
Mark Strategies:                                          -600A-
----------------

Abbreviations:

HP-------------Hit Points
MP----------Magick Points
STR--------------Strength
MAG----------Magick Power
VIT--------------Vitality
SPD-----------------Speed
ATK----------Attack Power
DEF---------------Defense
MRES----Magick Resistance
EVA-----------------Evade
LP---------License Points
CP------------Clan Points
CT------------Charge Time


------------------------------------
Global Immunities and Un-Immunities:                      -6A00-
------------------------------------

AKA all the abilities or effects that all marks are immune to as well as a
couple that work on all.  I was pretty sure on some of them based on maltzan's
Game Mechanics guide listing that all marks should have a passive skill called
"Safety" which makes them immune to many things.  I was stubborn and had to
see for myself to my sorrow.

The follow is the list of all the skills/effects that all marks are immune to:

Instant Death
Warp
Break
Gravity/Fangs
Syphon
Wither
Addle
Charm
Bonebreaker
Sight Unseeing
Achilles
Numerology

Countdown/Doom basically doesn't work on anything except for the Chickitrices.


The follow work on ALL marks:

Expose
Shear


As such you will not find these listed in the individual immunity tables for
each mark anymore.


=Note about enemy buffs pre-dispel=                      -6B00-
===================================

Just a little note to try to avoid redundancy, from the start marks often
spawn with buffs but often don't recast them if they wear off.  So if you
want to avoid tossing yourself at mark with Bravery and haste you can try
waiting around for it to wear off.  The other thing is Shell, if you are
trying to cast a status effect shell will halve the chance that it'll work.



=About Kiting=                                           -6C00-
==============

I only mention this in a few hunts but it's something else you can try if you
get a little bored with "the gambits playing the game for you" and let you
take advantage of the fact that you can move around in battle.  Like I said
for the most part this is something just to fool around with while playing. 
It's somewhat humorous watching something chase you in circles >_> Aside
from the few marks I specifically mention this on I never used it and none
of them besides the ones that do were written with this in mind.


What is Kiting?

Kiting basically boils down to moving away from an enemy so they can't you
while hitting them yourself.


So what do I do?

For slow enemies:

Control the person targeted and run away from the enemy.  Ranged abilities
help but they also stop you temporarily.  Press Up/Down on the d-pad to
switch who you control.  

For other enemies:

Try to use you're other allies to body block the enemy and then run in a
circle.  Obstacles on the field(ie rocks, water, field edge, ect..) can also
be used.  Wyrms generally have pretty bad pathing.

If Immobilize works that's another way while not exactly kiting but has the
same general idea.  Just immobilize the enemy, move away from them and attack
from afar.  If you the enemy casts spells you can sometimes reflect them as
well.



===============================================================================
=============================    Rogue Tomato   =====================-600B-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
134      | 50  | 9   | 3   | 14  | 12  | 10  | 7   | 18   | 0   | 3  | 180

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |   Normal  |  Normal |  Normal |  Weak   | Normal | Normal | Normal
-------------------------------------------------------------------------------

Steal: Pebble, Fire Stone, Potion
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Exit out to the Eastersands and you should see it straight out on a cliff


---------------------------------   Strategy  ---------------------------------
 
Level 1

Whack it and use a potion if needed.  It'll jump down the cliff at 50% so just
run down and finish it.  Don't forget to return to the man at Sandsea to
finish.
===============================================================================





===============================================================================
===============================    Thextera   =======================-600C-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
380      | 45  | 13  | 6   | 34  | 8   | 14  | 4   | 5    | 0   | 2  | 300
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |   Normal  |  Normal |  Normal |  Normal |  Weak  | Normal | Normal
-------------------------------------------------------------------------------

Steal: Pebble, Potion, Wolf Pelt
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Lunge - Physical attack with some range, fast startup
 2. Call for help - Summons a wolf

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Exit out of Rabanastre to the Westersands, you should find it to the SE


---------------------------------   Strategy  ---------------------------------

Level 3 - Recommended 6+

You can pick this hunt up right after the Rogue Tomato but you may wish to do
it after a few more events when you pick up Penelo.  If you want to take it
on solo right away you'll need a stock of potions and it helps if you
can upgrade your equipment.  If you save your money and head to Nalbina you
can find Magick like blind, protect, ect... and equipment that is much better
than what Rabanastre currently has to offer.  I actually wish I had done this.  

The biggest pain is the combos she tends to do.  When I fought her at 3 she
did several 3 and 4 hit combos.  If you're lucky you'll do one or two of your
own but probably not.  Kill the wolves in the area and then kill the wolf 
right by her first.  She does 20 per hit with default armor and attacks
faster than you so try running away till your attack timer fills up and then
attack.  Pop potions or use cure as needed.  Finish her off quickly as she'll
summon wolves at critical.  She can also poison with her attacks but poison
isn't that big a deal.  It took 10 potions for me to solo at 3.

With Penelo it's pretty easy.  Again clear out the lesser wolves and then
go at her and have Penelo use cure as needed.

After beating it you should have a high enough clan rank that you can now buy
Hi-Potions from the Clan Provisioner.
===============================================================================




===============================================================================
===========================    Flowering Cactoid   ==================-600D-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
755      | 525 | 10  | 10  | 38  | 12  | 15  | 12  | 6    | 40  | 2  | 300
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |   Normal  |  Normal |  Absorb |  Normal |  Weak  | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |     Yes 
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |
       Yes     |      Yes      |      Yes       |    Immune    |
-------------------------------------------------------------------------------

Steal: Cactus Fruit, Earth Stone, Potion
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Ram - Physical attack with some range, fast startup time
 2. Cure
 3. Potion
 4. 1000 Needles - 1000 damage, uses at critical once unless he resets

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Dalmasca Westersands/Galtea Downs

Exit to the east to Yardang Labyrinth from the little camp in the eastersands
where you meet Dantro, the client for this hunt.  You should find it near the
center.


---------------------------------   Strategy  ---------------------------------
 
Level 4 - Recommended 6+(Not solo)

This becomes available after completing Thextera so you can do this one
before heading to Dalan and Giza Plains as well.  As you can tell by the evade
and HP it is also a much harder fight than Thextera.  It can use 1000
Needles which will be an instant game over if you are alone although normally
he only uses it once so I really recommend doing this when you have Penelo. If
not you'll have to hope 1000 needles misses.  I don't think blind works on
that since it's a skill but it would be helpful otherwise.  

Anyway the best way to deal with him is with magick.  Take it to him and
he'll occasionally run away and try to cure or use a potion.  You can prevent
him from using those healing moves by staying engaged with him which can be
hard as he'll run through other enemies and try to force you to fight them.
You can also silence him with the mage masher to prevent cure...but he can
still use potions. He only does 1000 needles at critical so if you get him
down that far and he starts running you could take him solo without him using
it(ie kill it before it uses it)


Here is Walbert Matos's solo strategy, make sure you're speed settings are at
default or lower:

" Ok, first you need to get some stuff on Nalbina
Fortress before you go to the fight. you need to buy
the "Cure" spell(if you don't have it already) and the
"Protect" spell, and have their respective licenses
unlocked. After that go to the weapon's seller and buy
the Altair(gun) and unlock the license to equip it.
Then when you are at the entrance of the town go to
the seller at the pathway to buy some "Onion Rounds".

 Now head for Yardang Labyrinth and kill any wolves
and cactoids on your path to the Flowering Cactoid's
location. When you see him on the distance equip the
"Altair" and cast "protect" on yourself. Now select
the attack action on the Flowering Cactoid and wait
for the ADB gauge to fill before going in for the
attack. After the first shot keep running away from
him towards the Nalbina Fortress exit area(don't exit
the area), and stop each time the attack bar fills
(Note:this path should be empty because you killed all
the monsters on your way to the cactoid's location).
When you're near the exit turn back and head back to
the cactoid's initial location and repeat as
necessary, try to keep the camera on him so you can
see when he retreats.

 When he retreats follow him and try to keep yourself
on the gun attack range. If you get surrounded press
R2 to flee to where the cactoid is running if he's
still retreating, if he isn't then flee to somewhere
empty preferably the exit area to Nalbina
Fortress(again, don't exit the area).

 Now comes the tricky part. when the cactoid is
critically low in HP and you see the message that
Flowering Cactoid is getting ready his 1000 needles
attack, quickly press R2 and flee away trying to go in
circles around the maze (don't go to a dead end or
you'll be history) keep running for some time until
the dot is not visible on the map, then stop on an
empty area and face to where the cactoid should be
coming from, when you see his life bar quickly select
the attack action, if you're lucky enough his attack
will be reset and he will stop near you to ready his
attack again (I think there is some time limit on his
attack to remain valid after which it will be reset,
I'm not sure). If you're not that lucky then pray for
the attack to miss. after you shoot quickly press R2
and flee again. Repeat if necessary.
Note:if you are really, really lucky he won't even try
to do the attack."
===============================================================================




===============================================================================
=================================    Wraith   =======================-600E-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
5146     | 600 | 18  | 13  | 33  | 15  | 20  | 7   | 10   | 1   | 5  | 750
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |   Weak    |  Absorb |  Normal |  Normal |  Weak  | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------

Steal: Glass Jewel, Dark Magicite, Hi-Potion
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Doom - Death after a countdown of 10
 2. Dark - Dark damage to target and nearby foes
 3. Sleep touch - Does small damage and inflicts sleep
 4. Poison touch - Does small damage and inflicts poison
 5. Blind - Spell to blind one target

Passive:

"Souleater"-like ability - Can increase damage of attacks but also hurts self.

Note: I just use Souleater since it's similiar and couldn't think of a name,
it does not make attacks darkness based
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Garamsythe Waterway/Overflow Cloaca

Go to where Kite had let you down into the sewers before and this time take
the right door(only one you can).  Go down to the middle of the room where you
killed rats at the start of the game and it'll spawn


---------------------------------   Strategy  ---------------------------------
 
Level 8 - Recommended 10+

His marqee move is doom. This puts a countdown to death on a char.  He
usually starts by putting it on all chars.  He can also inflict blind,
poison and sleep and he hits fairly hard including the dark spell they both
can do between 80-130 damage.  You can start this hunt as soon as you
return to Rabanastre after you escape from prison so you could either do this
solo or wait a few scenes till recover your party members.  Depending on how
you fight it's not that different either way.

If you really, really want to tackle this solo straight away the only way to
kill it before doom gets you(unless you are lucky and it misses a ton(shell may
help with that since it's chance to hit you is halved with shell as well as all
his other status effects) or overlevel or something) is to spam Hi-Potions on
it.  You can buy them from the clan vendor at this point.  Buy yeah, that's
expensive.  Let's just wait a few quick scenes in Rabanastre to get our team
back.  It is possible to cure doom to do it solo but that requries a ton of LP
farming for the remedy lore 3 license and farming for remedies.  No, just no.
It would be faster to farm gil for Hi-Potions.

You can take care of Dark and Blind by silencing it with the Mage Masher. 
Unfortunately it can still use Doom.  Then you can blind it and it's
pretty much harmless...(Well there is always the chance it will manage to hit
with Sleep Touch and Sleep you and then miss till the countdown kills when
trying to solo it... *cough*)  Anyway with it blind and silenced get it focused
on someone with a shield and possibly gauntlets and it'll almost always miss or
be blocked.  Of course much of that is unnecessary and more for if wraith
himself is killing you and not doom.  You should be able to take it down before
Doom starts to kill people even if you haven't really upgraded weapons and
easily if you have.

If you have a party of ranged you can immobilize it and then fire away.  

===============================================================================




===============================================================================
===============================    Cluckatrice   ====================-600F-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
7509     | 563 | 19  | 17  | 34  | 14  | 25  | 5   | 8    | 3   | 6  | 830
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal |  Weak   |  Normal | Absorb | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |     Immune     |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Small Feather, Wind Stone, Taurus Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Poke - Short range attack, fast start up time
 2. Purify - Removes one status ailment
 3. Petrify - Inflicts break on target and nearby foes, petrifies after a
              countdown of 10
 4. Mucus - Ranged attack that inflicts ~100 damage and slow

Passive:

0 CT at critical

-------------------------------------------------------------------------------

=================================  Chickatrice ================================
-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
3067     | 338 | 15  | 10  | 30  | 12  | 17  | 1   | 7    | 3   | 1  | 500
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal |  Weak   |  Normal | Absorb | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |      Yes       |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
*Countdown/Doom also works

Steal: Potion, Small Feather, Large Feather
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------

Passive

Last Stand - Increased physical defense at critical health

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Giza Plains/Gizas North Bank

Talk to the client in the cockatrice pen and she'll tell you that Cluckitrice
appears in "Gizas North Bank" but it's shy and won't come out if there are
monsters about.  Press "Select" to bring up the map and use the D-pad to find
the area that is named "Gizas North Bank"(It's the one to the east).  Now just
go there and kill everything, exit the North Bank area and re-enter and it
will have spawned.

This can only be done during the Dry which isn't a problem if you do this when
you first can.  Later on it will periodically change from rainy to dry.  You
can talk to a seeq at the south exit that will tell you how close the weather
is to changing(you can also see whether it's rainy or dry by looking out from
the south exit).  Some people say it changes hourly.


---------------------------------   Strategy  ---------------------------------
 
Level 8/9 - Recommended 18+

After this hunt your clan rank will likely go up and unfortunately that will
mean Hi-Potions get replaced by Greens.

Oh dear lord this is certainly an elite mark when it becomes available. 
Cluckatrice itself is strong enough to make it very hard but then there are
also 3 minions who have lots of health themselves.  The big guy as you might
guess can cause break to people where after a 10 count they become petrified.
You can buy gold needles at Migelos to counteract it.  It can also cause
slow and there isn't anything you can do about that right now.  When not
doing either of those things it will usually be running around fairly quickly
trying to poke people for about 80 a pop.  It can also use a skill called
mucus which does 100+ at range but it can miss.  The chicks don't do much
besides attack and they only hit for about 30 but it adds up.  Like most marks
Cluckatrice can go on combo sprees at low health

They are susceptible to about everything you can throw at them at this point.
Unfortunately the Cluckatrice can use purify to remove them so it's really
a toss up on using them on him.  The exception with Cluckitrice is Disable
which he can't purify(and also will work on the chicks).  Blinding the
chicks will help out big time as blind never wears off of them.  Remember
that mag power helps with the success rate of status magic.

Even though you can pick this up before gaining your party back solo is
suicide.  If you're not using gambits this will be a big stress and it's
highly recommended you either slow down the pace or set it to wait(if trying
at a normal or lower level).

Note:
If you haven't guessed it this is a very difficult mark to beat early on.
You may wish to come back later or level up some.  

Right now there is no pretty way to do this.  Bring lots of potions and yeah
it takes a lot of auto-potioning but what else are you going to use all those
potions for?  I had over 50 of them just from picking them up along the way
and of course some phoenix downs.  

Dark is an excellent attack to use till the chicks are dead as it'll hit all
in an area for 200-300 damage.  The Assassins dagger and Oaken Pole are good
choices for weapons.  Scale armor + protect is great for reducing the constant
damage and highly recommended.

Your top priority whatever you go with is to blind the chicks at the start and
then either use dark to nuke them or focus fire them down with melee.  Keep
protect up and rely on potions to heal.  The chicks tend to attack the closest
thing but Cluck tends to bounce between targets.  Unless you use dark to AoE
them it's probably best to take out cluck first.  A bit difficult when cluck
hits critical but you'll spend less time healing.  Killing the chicks first
works too.

I've heard people saying they've had success using Immobilize/disable.  I
didn't however especially with the steep MP cost at this point. 


---
If you are wondering what my LBs are like I have mostly gone into the necessary
equips and magick.  I didn't use any LP for augments till this fight and only
got 2 gambits and potion lore 1.  Obviously I'm just using equipment bought in
shops

===============================================================================




===============================================================================
================================    Nidhogg   =======================-600G-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
6079     | 120 | 21  | 11  | 40  | 13  | 25  | 12  | 4    | 0   | 5  | 780
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Weak   |   Half    |   Half  |  Half   |  Absorb |  Half  |  Half  |  Half
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |     Yes      |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Antidote, Tanned Hide, Aries Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Tail Spear - Damage + slow

Passive

Attacks can inflict poison
0 CT at critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Lhusu Mines/Transitway 1

The giant snake is right at the split in the tracks.  As long as you don't
take the little hallway on the side you can't miss it...


---------------------------------   Strategy  ---------------------------------
 
Level 11 - Recommended 18+

*If it has a lot of buffs you may wish to hang around outside of it's range
till they wear off since you don't have dispel

Not too bad a fight unless it takes you a while to land blind in which case
he'll rip a new hole in your face.  Just watch out for the combos it likes
to do after you get it blind.  If you primarily melee I'd suggest also slowing
it.  If you have a team of casters or ranged I suggest immobilizing it. Don't
forget about Horology as well or the protect spell. It was doing between
300-600 damage depending on the time at level 11.

I was real lucky in my first run where I was just testing out it's status
immunities in that pretty much everything hit.  But in subsequent runs it's
been miss, miss, miss so it depends on your luck. Best thing to do is
manually have everyone try to blind until it lands.

He likes to target the person with the lowest HP.  Heavy body armor and poles
work very well.  He's also weak to fire so fire magic is good as well.

Finish it off quickly at critical

===============================================================================




===============================================================================
===============================    Rocktoise   ======================-600H-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
17548    | 999 | 25  | 17  | 55  | 9   | 32  | 12  | 9    | 0   | 8  | 1530
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal | Absorb  |  Normal |  Weak  | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |     Yes      |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |      Yes      |      Yes       |    Immune    |  
-------------------------------------------------------------------------------

Steal: Potion, Turtle Shell, Aged Turtle Shell
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Stone Stomp - Short range attack that inflicts heavy damage
 2. Sonic Spin - Hits anyone near him
 3. Fire/Blizzard/Thunder/Dark
 4. Purify - Removes Harmful status effects

Passive

Attacks can inflict Slow
Damage Reflection - Small part of the damage you do is done to you
"Souleater"-like ability - Can increase damage of attacks but also hurts self.
0 CT at Critical Health

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Lhusu Mines/Site 2

It's in the area where you had the scene with Ba'Gamnan


---------------------------------   Strategy  ---------------------------------
 
Level 11 - Recommended 18+

He can pack a bunch and he has a lot of HP but don't let that scare you.  His
achilles heal is his movement speed.  Just use ranged attacks and magick and
control whoever he targets and run away from him.  You can fire off attacks
and magick without him being able to catch up.  If he does catch up he can hit
pretty hard.  At level 11 he's likely to One-Hit-KO with his stomp and
otherwise take off half the HP with anything else, depending on Augments.  He
has a Spin move that will hit anyone close to him.  Even more reason to fight
at range.  There is also a small damage reflection.

He's susceptible to most Status though they are semi-pointless if you kite.
If you try to tank it then cast Blind and Slow.  If you find yourself doing
little damage you can try Horology which ignore defense.  Also two skeletons
are lurking in the room with Rocktoise.  Just take them out as you kite.

An easy but abusive method to killing him(thanks to Silver Raider) is to stand
back in the tunnel and he simply can't go there.  He'll just stay and cast
spells.  Reflect that I believe you can buy you're first time at Bhujerba can
be used to reflect his spells back at him.  If not you can always simply run
a bit out of range  to heal. With this method he'll use purify so status
effects are a waste of time.  Not as fun but can help those a little less
action oriented.  That's a modified verison of Silver Raider's strategy which
is thus:

"To this, I'd like to comment about Rocktoise. I've been able (and also lucky)
to beat it and live to tell the tale, as I almost had my whole party wiped out
with the skeletons on my way out of the mines. I made my level 09 Fran obtain
the license for bows, and, lucky me, found a Killer Bow. Anyway, I've had her
learn Cure, and gambited to use it when HP less than 40%. On herself, she
killed Rocktoise. The strategy? Attack when HP higher than 190. The Orrachea
also helps. This is how to do it when solo:

Go to the cave where Rocktoise is. Attack it with full HP. Keep close, but not
too much, to make it go after you without casting any spell. Attack again, and
it'll cast a spell. Get away until your Attack gauge fills up and attack. Keep
attacking this way until the Gambit cures you, or when Rocktoise casts Dark. Go
to the small entrance you came by. It'll stop, but its spell is ready to use. 
Walk in circles to recover MP and cure yourself until your HP is full or almost
full, so you can resist some spells. Wait until Rocktoise cancels its spell and
returns to the position you found it in. Quickly, attack again, and repeat the
process. Each attack does 100 - 170 (ish) damage. My worst attack did 116, and
the best was 335, a Critical. After some time, and patience, Rocktoise is
defeated. It takes a while, but not too much."

===============================================================================



===============================================================================
==============================   Wyvern Lord   ======================-600I-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
18669    | 720 | 24  | 17  | 55  | 14  | 28  | 6   | 5    | 0   | 8  | 1440
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal |   Weak  |  Normal | Absorb | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |    Immune      |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Yensa Scale, Crooked Fang, Wyvern Wing
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Gust - Weak wind-based attack that hits anything to the front
 2. Aero - Wind magick that hits the target and nearby foes
 3. Flame Breath - Attack that hits all foes to the front

Passive:

Can inflict Petrify with normal attacks

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Nam-Yensa Sandsea/Simoon Bluff

Go to the very north and you can find it flying back and forth just off the
cliffside.


---------------------------------   Strategy  ---------------------------------
 
Level 14/15 - Recommended 20+

This isn't too bad especially since you have a guest that will pop potions
and use telekinesis.  So yeah, he's flying so you need ranged attacks, magick
or technicks to hit him.  He has some AoE attacks so you don't want to get
bunched up too much.  He has Gust(low damage), Aero(~300) and a flame breath
(~400).  So have his target face him away from everyone else. Equipping
Windbreakers will halve any wind based damage.

You can try inflicting status on him but I didn't have much success.  In the
time I tested them Vossler ended up taking it down to half health by himself
with just me tossing some healing every now and then so that should say how
easy this is.  

===============================================================================




-=Tanking Note and some tips=-                                       -6TNO-

I think this part of the game is where tanks shine the brightest.  Buy
someone the Main Gauche, get them the Golden Shield, the shield block licenses
and gauntlets accessory and blind every mark you can and watch as everything
struggles in vain to hit your tank.  A couple ignore evade though(such as
Marilith) so be prepared for those cases.

Also believe it or not but I usually go with a low HP tank(pre-decoy) as most
mobs in the game tend to focus on the lowest HP(later it seems to switch to
defense, but you'll have decoy) but I also have a High HP one as well.  There
are several different ways to do this.  Simply don't get your tank topped off
and keep his current HP lower than others, get everyone else the +HP licenses
or simply use the person who has the lowest natural HP.  Call me crazy but
it's worked well for me over two playthroughs, at least early on. As I said
once you get decoy you can pretty much through that concept out of the water.

Also your clan rank will jump up quite a bit when doing these hunts(assuming
you've cleared everything else so far).  Defeat two and you should be a
Headhunter(IIRC) and you can buy the Nihopalaoa which reverses the effects of
items and gives you a guarenteed way to inflicted harmful status(ie Eye drops
= blind, Phoenix down = death, ect...).  You can also get Reverse which you
probably don't have enough MP to really use at this point though with some
clever use of it you can use it to more easily make it past some gruesome
situations(remember that it has an extremely short duration though you may be
able to use some chrono tears if the enemy just attacks the nearest...)

Down another 2 and your rank should be Ward of Justice which allows you to buy
the Bubble spell.  You can now pretend your tank is twice the level(or
everyone though it's expensive to keep up like that at this point).  By the
time you wrap up the last 3 you should be able to buy Faith as well.

Also I do realize that some of these can be done before completing raithwall
however I missed at which point they first become available.  I have nearly
a save per mark so I'll eventually go back to wyvern lord to try a bit more.




===============================================================================
===============================   Croakadile   ======================-600J-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
19449    | 780 | 29  | 18  | 57  | 13  | 35  | 13  | 13   | 2   | 10 | 1440
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Weak   |   Half    |   Half  |   Half  |  Absorb |  Half  |  Half  |  Half
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |    Immune      |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Horn, Pointed Horn, Aries Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Angelsong - Buffs with Regen
 2. Gnaw
 3. Growing Threat - Doubles level, increases attack power
 4. Aqua Bubbles - High damage to those in front
 5. Renew - Will use at low health if no one is targeted

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Giza Plains/Starfall Field

Must be during the rains.  Appears just across the bridge by the sunstone. 
Return to the man who is at Nomad Village during the rains for the Hunt reward
and you can give the ring to the Elder at Nomad Village during the Dry


---------------------------------   Strategy  ---------------------------------
 
Level 16 - Recommended 25+

Pretty easy if you follow my tanking advice in the note above.  Immediately
blind it and as long as it stays on your tank you can beat it without it ever
damaging anyone.  If not things will hurt a bit when he does Growing Threat
plus he comboes more frequently at critical.  I only got hit twice the whole
fight and that was when penelo got too close and he turned and swatted her
early for minimal damage and then later after Growing Threat he turned and used
Aqua Bubbles on her which hit her for 1k...Basch has the most HP at this level
for me at 770 so um, stay spread out a bit.

Alternately you can use immobilize to keep him pinned down


About Renew:  Croakadile will use Renew if no one is immediately in range for
him to attack.  Be aware the game can be funky when it comes to people dying
and especially when dismissing espers and there can be brief periods where an
enemy cannot target you. 

Since reverse can work on Croakadile you could take advantage of that.

===============================================================================




===============================================================================
================================   Enkelados   ======================-600K-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
18709    | 210 | 27  | 12  | 56  | 12  | 34  | 12  | 8    | 0   | 9  | 1210
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Absorb |  Weak   |  Half  |  Half  | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |
       Yes     |      Yes      |      Yes       |    Immune    |
-------------------------------------------------------------------------------

Steal: Potion, Earth Magicite, Slaven Harness
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Spin Kick - Hits all close to him
 2. Gnaw

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Ozmone Plains/The Shred

Northern Part. Kill all and then reenter. Watchout for Bull Croc(and Aeros) if
it's there as well

---------------------------------   Strategy  ---------------------------------
 
Level 17 - Recommended 25+

This guy is really easy.  Just check out how much crap you can inflict on him?
For kicks I chose to put him to sleep and nuke him with magick and
horology/traveler


===============================================================================




===============================================================================
===============================    Ring Wyrm   ======================-600M-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
128648   | 999 | 38  | 22  | 74  | 11  | 49  | 18  | 21   | 0   | 16 | 6300
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Weak   |   Half    |   Half  |  Half   |  Absorb |  Half  |  Half  |  Half
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |  
     Immune    |    Immune     |      Yes       |    Immune    |   
-------------------------------------------------------------------------------

Steal: Phoenix Down, Hi-Potion, Water Magicite
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Rake - Short ranged attack
 2. Flame Breath - Hits all targets in a large arc to the front, inflicts sap
 3. Fira/Blizzara/Thundaga
 4. Immobilizga - Immobilizes target and nearby foes
 5. Restore - Refills some health, usable only once

Passive:

Ignores Evade after using Restore
Counters after using Restore
0 CT at critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Dalmasca Westersands/Windtrace Dunes, SW part.  Easiest way is to warp to
Dalmasca Westersands and exit out east and you should see him to the south.

There needs to be a sandstorm.  As far as getting a sandstorm exit out of
the westersands and go back in till there is one.  It's best to do this
before earth tyrant since it seems to be infinitely harder to get a sandstorm
after defeating it.  With earth tyrant you can force a sandstorm by entering
his area in the NE of the eastersands(Wyrm's next IIRC).


---------------------------------   Strategy  ---------------------------------

Level 16/17 - Recommended 30+

The most notable thing about this guy is his high HP and his ability to do a
one time health restore.  Other than that he's slow and he mostly attacks 
physically with the rare Fira/Thundara.  He also has a flame breath which hits
everyone in an arc in front of him and inflicts sap so don't clump up.  He can
also confuse with his attacks and casts immobilizga.

The first priority is to blind it and get him focused on your meat shield.
Once blind have someone slow it and reapply it when it wears off.  Try manually
casting Blind with all 3 chars till it lands.  If your tank has the Main
Gauche, Golden Shield, Gauntlets, and Blocking augments you'll block nearly
everything.  Use Esuna to remove status effects.  He's slow so ranged attacks
can kite him around if they are targeted.  He has pretty retarded pathing
around obstacles.

Remember that he only heals once.  As long as you don't group everyone up so
they all get blasted by his flame breath at once you shouldn't be able to
lose.  Have your tank use Hi-Potions at low health and heal as normal with
cure/cura.  Watch for when he targets someone else and immediately switch to
that person and run away from him in circles, preferably around a rock or
something.  If you happened to run across a Hand-Bomb I don't suggest
them since unlike the other ranged weapons they can be countered and he
counters quite a bit

Sometimes it's good to be challenged, thanks to Lore Spell I've come to
realize I overlooked some important info.  I used to think that he just got
lucky at low health and started connecting a bit more.  After 10 minutes or
so you stop paying attention to miss/block but now that I've come back and
fought him again I see I was wrong.

After he uses restore he starts to ignore evade and if he's not blind by this
point it's highly unlikely you'll be able to beat it(unless you go the ranged
attacks + immobilize/kiting).  Also he'll start using spells a lot especially
if his target is outside of melee range.  Try equipping the manufacted
nethecite on your tank(or use reflect either buffing or ruby rings, mosphoran
highwastes merchant) which halves the damage of his breath attack and his
spells and use uncounterable attacks like technicks or bows/guns.  Don't
forget protect/shell on the tank.  +HP Augments are helpful for the tank as
written in the Tank section.  You'll do a good bit of healing so be ready to
do some charging.

Keeping it slowed after it uses restore helps but once it hits critical stop
using slow since it'll have 0 CT.  

What you may want do is have someone try to keep immobilize on it and just
use ranged attacks.  Or simply use a ranged weapon and keep running away
from it while firing.  

Just keep at it, it'll take awhile.  This is an endurance fight


---
Depending on the order you are doing these marks you should be a Headhunter
now.  You can now by Reverse and the Nihopalaoa in the muthra bazaar.  I'm
gonna go out of my way to farm some LP to equip it(and gil to buy it...) since
it makes testing status immunities far easier on me
===============================================================================





===============================================================================
==============================    Gil Snapper   =====================-600L-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
86956    | 999 | 35  | 24  | 77  | 12  | 55  | 22  | 23   | 0   | 20 | 3830
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Weak    |  Absorb |  Half   |  Half   |  Half  |  Half  |  Half
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------

Steal: 1000 gil, 2000 gil, 4000 gil
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Blizzara - Moderate ice damage to target and nearby targets
 2. Disablega - Disables target and nearby targets
 3. Flash - Blinds target and nearby targets
 4. Flatten - Hits all targets to the front
 5. Blizzaga - High ice damage to target and nearby targets(Only at Critical)
 6. Purify - Removes harmful status

Passive

Damage Reflection - Part of the damage you do is done to you
0 magic CT at critical
Last Stand
Damage Reduction - Gained at critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

You can only find the client during the Rains at the "Crystal Glade".  Talk to
her and she'll tell you that you can find it in "Tracks of the Beast" but you
need to find a way to cross over to it.  If you look up from her you'll see a
dead withered tree.  Examine it and you should get the option to chop it down
and do so.  You'll need to find 5 more which can be found in the following
places in Giza Plains during the Rains, for completeness in case someone
doesn't read or skips over the part about the one by the client I'll list it
first:

Crystal Glade
Starfall Field
Toam Hills
Nomad Village
Gizas North Bank
Throne Road

After you can cross to "Tracks of the Beast" from "Gizas South Field". 
You'll find Bansat from Clan Centurio there to help.  Pay attention to what
he says as he'll tell you when Gil Snapper is up.  If he says that the mark
isn't up just exit and reenter "Tracks of the Beast" until he does.  If you
have to exit out for some reason after engaging and come back later I don't
believe he will say.  You'll have to exit/reenter until you get a very,
very stormy atmosphere.

After killing it you can meet them in Nomad Village when it's Dry. From what I
can tell the weather won't start changing until sometime after you advance
the story.  Try after Henne mines or stilshrine.


---------------------------------   Strategy  ---------------------------------

Level 17 - Recommended 30+

Remember Rocktoise? Yeah nearly the exact same thing only this one can cast
some spells.  Fix that by silencing it with either silence shot(gun ammo) or
the silence spell. Immobilize seems to have an easier time landing or it could
just be me also Bansat will sometimes immobilize it.  Keep your buffs up and
keep it silenced and you'll be fine.  If you aren't kiting it then try to
blind/slow it.  He is easily tankable with a good setup(Main Gauche, Golden
Shield, Heavy Armor, Blocking Augments and Gauntlets).

If you have the Nihopalaoa you can insure you silence it right away by using
an echo herb and blind it with an Eye drop.  Or you can hit him with a bunch at
once with a remedy.  He may use purify so you'll have to reapply any you want.

===============================================================================








===============================================================================
==============================    White Mousse   ====================-600N-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
69469    | 999 | 36  | 25  | 69  | 16  | 60  | 35  | 18   | 0   | 24 | 3420
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Weak   |   Half    |   Half  |  Half   |  Absorb |  Half  |  Half  |  Half
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |     Immune     |    Immune    |    Immune 
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |
       Yes     |      Yes      |     Immune     |    Immune    |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Steal: Potion, Echo Herbs, Hi-Potion
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Flash - Technick that causes blind to target and nearby foes
 2. Toxify - Inflicts poison to target and nearby foes
 3. Slowga - Inflicts slow to target and nearby foes
 4. Waterga - Moderate water damage to target and nearby foes
 5. Slap - Short Range attack, fast startup

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Garamsythe Waterway/West Sluice Control  

From the save point(Central Waterway Control, second room in after entering)
take the a WEST exit to WEST No. 10 channel.  (Note that both the east and west
rooms are both called No. 10 channel, you need to go to the west side). When
you enter the west area you will see that the mini-map shows that the upper
paths connect unlike the area map.  Staying on the upper path, use the
connecting little connecting stairs to make you're way over and down to West
Sluice Control.

If you need to check out the video at the end of the strategy or search
youtube.  There are several vids by others on there that show how to get to
him.  Alternate just try every exit till you find one that is not flooded, by
default all other areas BUT the west No. 10 channel are flooded so by the
process of elimination you'll find the only way you can go and must go.


---------------------------------   Strategy  ---------------------------------

Level 17 - Recommended 30+

Being a flan it tends to spend most of it's time casting.  It's main attack is
Watera and it also uses toxify, slowga and flash.  Other than that it has the
normal flan attacks like slap.  

There are many strategies to beat this guy and depending on how you fight it
could be the most difficult hunt up to this point or another easy one.  A tip
for clearing up to him is to just run through(Hold down R2 to flee) No. 10
Channel and use warp or warp motes to easily get rid of the malboros once you
get to the West Sluice Control area.  Alternately if you have the Nihopalaoa
you can use that with phoenix downs to kill them.  If an elemental is in the
area you can either reload or try to beat it.  When you spawn White mousse I
suggest pulling him up the stairs to avoid getting the Lizard which is hidden
in the upper corner.

Strategy 1:  

This is the most common.  Basically all you do is berserk him and blind him.
This is a good strategy if you have a party of melee with shields.  It can put
a strain on your healing if you have more of a balanced team or mage heavy
team as it bounces from target to target(unless you have advanced the story
to where you have decoy).  Berserk misses often as well as wears off so you'll
have to be on your toes the entire time.  At low level I found berserk to be
much, much more troublesome as he hits just as hard physically as with magic.

Strategy 2: 

This is the easiest way to do it.  Just put him to sleep and use fire magick
or technicks to kill it.  If you have the Nihopalaoa you can easily do this
with alarm clocks.  If not I suggest getting it blind and also use reflect to
survive until you can get sleep to hit. I really, really suggest niho at low
levels, you'll just miss too often otherwise. Belias also works well.  If you
are far enough along that you have Fira try reflecting it off your own party.

It took about 15 alarm clocks and a handful of phoenix downs and hi-potions.
I didn't really need to use hi-potions at all and in fact that lead to a
couple deaths because I forgot to turn the auto-potion off the nihopalaoa
user.  Poor Penelo...(you'll notice a pattern with her >_>).  Other than that
a couple slaps and Fran went down.  *cough* Anyway...this is the strategy I
used to beat him at level 17.  

Strategy 3:

This works at lower levels if you have a guest.  Just cast reflect on 
everyone and attack.  Skills that ignore defense are good to use.  Nearly
everything he does will be reflected back at him.  You can reduce the amount
he is healed by his Watera by casting shell on him and spreading out so as
few as possible people reflect it.  Bring plenty of Eye drops and Hi-Potions.

Strategy 4:

Later on in the game you can buy Viking coats.  Equip these and it's basically
an instant win as they nullify his main attack, waterga


Here's a vid of the path to the mark, how to clear out malboros with warp and
strategy 2, and yes a rank V takes some time to kill with just fire.  I use a
couple ruby rings to make it a bit quicker.  You can buy them in Mosphoran
Highwastes, same as the golden amulets/Thief cuffs. None too exciting and just
for those who want to see it done or see the power that is nihopalaoa:

http://files.filefront.com/whiteblankwmv/;6279364;;/fileinfo.html

===============================================================================




===============================================================================
================================    Orthros   =======================-600O-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
87141    | 999 | 37  | 25  | 72  | 16  | 64  | 35  | 23   | 0   | 25 | 3600
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Weak   |   Half    |   Half  |  Half   |  Absorb |  Half  |  Half  |  Half
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |      Yes      |     Immune     |    Immune    | 
-------------------------------------------------------------------------------

Steal: Phoenix Down, Caramel, Slime Oil
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Darkra - Moderate Dark damage to target and nearby foes
 2. Thundara - Moderate Lightning damage to target and nearby foes
 3. Slowga - Inflicts slow on target and nearby foes
 5. Mythril Bubbles - Physical attack that hits all foes in front
 7. Bleed - Inflicts sap
 8. Flash - Inflicts blind to target and nearby targets(not a spell)
 9. Break - Inflicts petrify on target and nearby targets
 10. Lunge - Physical attack with some range, instant startup
 11. Phantasmal Gaze - Confuses
 12. Thundaga

Passive

Last Stand

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Garamsythe Waterway/Southern Sluiceway.  It's the room to the right of the one
where you find White Mousse.  You do not have to mess with any of the water
controls.  You need a team of Ashe, Fran and Penelo for it to spawn but you
can immediately switch them out afterwards.

There is a handy save crystal at East Sluice Control which is the room just to
the right


---------------------------------   Strategy  ---------------------------------

Level 17 - Recommended 30+

Another flan in the room just beside the white mousse.  You need an all
female party to spawn him in the empty room(guests don't matter) and then you
can immediately switch whoever you want in.  Attacks to watch out for are
Darkra and Thundara(rare).  He has an attack that can confuse as well so be
prepared to remove that.  He attacks physically much more than White Mousse
and has an attack called Mythril Bubbles that will hit anything directly in
front of it.  Mythril Bubbles is a little weird in that if you run away while
he is charging it up he'll soon stop moving and cancel it without using it.
There are other moves from other creatures that you can do this with.

This fight is easy after the Mousse.  Buff everyone with reflect(or equip ruby
rings) and blind him and he basically can't do anything to you thankfully the
damage spells he uses damage him.  A proper tank works really well here to 
block nearly everything that isn't reflected especially since he tends to focus
on the nearest foe.  Defense ignoring technicks are the way to go here.  Abuse
Horology and balance.  The same sleep strat as white mousse works here.

Just make sure you have some Hi-Potions and Phoenix downs and it'll be a bit of
a long battle
===============================================================================




===============================================================================
===============================    Marilith   =======================-600P-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
54921    | 540 | 35  | 19  | 74  | 20  | 58  | 21  | 21   | 7   | 22 | 3510
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Absorb  |  Immune   |  Immune | Immune  |  Weak   | Immune | Immune | Immune
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |      Yes      |     Immune     |    Immune    | 
-------------------------------------------------------------------------------

Steal: Fire Stone, Prime Tanned Hide, Fire Crystal
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Tail Spear - Hits all infront, can inflict sap
 2. Gnaw

Passive:

Fire based attacks
Ignores Evade - LOST at critical
0 attack CT - Gained at critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Zertinan Caverns/Invitation to Heresy

Make sure you talk to the client first.  Go to the Westersands and go to
"Shimmering Horizons" and exit to Zertinan Caverns by taking the SW exit.
You'll be in "Invitation to Heresy" which is the right part of the Caverns.
He appears in the S part of the cave where there are usually a -couple frogs-
walking around.  You should notice in the back there are several windows
letting in light.  This is the largest room in the area. That's where it spawns
however you usually have to wait around five minutes before it will come out.
Just run around killing things in the meantime or simply loiter around there.
Eventually it'll pop up when you walk all the way into the corner where the
light is shining.


---------------------------------   Strategy  ---------------------------------

Level 17 - Recommended 30+

He doesn't have too many tricks but he has speed and hits hard.  He also
combos high and often.  He's also quite resistant to magick. 

Like with most of the others blind is very important to inflict from the
start but it can take quite some attempts to get it to hit(unless you use
Nihopalaoa + Eye drop/Remedy).  In the meantime he'll be raping face and it
could end up that you're just rezzing as fast as he kills people.  Yes this
is exactly like Nidhogg only even if you do blind him he can still attack
often enough that he'll hit a good bit along with those nasty combos.  Slow
can help but you can also cast it for the entire encounter and watch it miss
every time and unlike blind it will wear off but still it'll be a help.

As far as tanking it goes he seems to ignore evade till critical so you don't
have to worry about evade for most of it.  This means even with blind it will
be very healing intensive and MP management is very important and this also
makes it perhaps the hardest mark to beat right after raithwall.  I highly
recommend you hold off till you pick up Larsa which you do by going to Jahara
which is the next point in the story.  His Hi-Potions and added dps are a
huge boon. Not to mention that'll save you a lot of your own.

Personally I got annihilated each time before I could even blind it or do
much so here is what I had to add to it.  What I had to do is use bubble. If
you've taken down the previous hunts you should have a high enough rank to
buy the spell from the clan vendor as well as faith and reverse.  Before you
engage buff everyone with bubble though after just keep it up on your tank.
This will hopefully give you the HP cushion you need in order to inflict him
with blind and get him under some control.  Slow is recommended as well.
Then just keep protect and bubble on the tank and faith on the healer if you
have it since it'll provide a very nice boost to healing so you can get the
most bang for the buck and cast time.  Seriously.  Again Larsa and his
Hi-potions will make this 3x easier.

At critical health he loses his ability to ignore evade however he gains the
0 CT ability which means he starts to attack even faster.  Equip for evasion
at this point to make it easier.

It's an extremely good idea to have the +HP augments if you want to take on
this guy at this point.  A lot of Hi-Potions, charging, buffing, healing and
phoenix downs sees him down at 17.  May have not needed more than a couple
phoenix downs but at critical it decided it REALLY didn't like Penelo

===============================================================================



===============================================================================
=================================    Ixtab   ========================-600Q-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
22562    | 999 | 31  | 21  | 49  | 13  | 39  | 11  | 11   | 2   | 12 | 1760
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal |  Normal |  Normal | Normal |  Weak  | Immune
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |     Yes      |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |    Immune     |      Yes       |     Yes      |   Immune
-------------------------------------------------------------------------------

Steal: Dark Crystal, Book of Orgain-Mille, Flame Shield
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Doom - Death after a countdown of 10
 2. Annul - Reduces Target's MP to 0
 3. Watera - Medium water damage to target and nearby foes

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Eastern corner of Phase 1 Shaft in Henne Mines.  Need to hit the switch at
Pithead-Junction A to access that section of it.  At the map urn


---------------------------------   Strategy  ---------------------------------

Average Level: 22 - Recommended level: 25+


If you faced down the previous marks then this will be a cake walk.  He mostly
just attacks though he'll occasionally cast Doom.  His trick is Annul which
will reduce the targets MP to 0.  At critical he'll start using spells like
Watera if he's not already silenced or berserked or something.

This is a good fight to test out decoy on if you haven't already.  Then laugh
as he tries in vane to kill you by whacking the tank and annuling the tank's
MP.  

Otherwise if you don't want to test out decoy an easy way to deal with this guy
is to have someone with a nihopalaoa throw a remedy at him(optional really) and
reflect cura spells at him.  Just have the AI clear out the bats, cast faith
on everyone(optional), cast reflect on everyone and then self/any ally cura
to destroy him in seconds.

===============================================================================



===============================================================================
============================    Feral Retriever   ===================-600R-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
22559    | 999 | 33  | 21  | 62  | 17  | 43  | 15  | 22   | 4   | 14 | 1820
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |   Weak  |  Half   | Absorb |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |     Immune     |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |       Yes      |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Pebble, Quality Pelt, Prime Pelt
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Rake - Short Ranged attack, fast start up
 2. Mind Lash - ???
 3. Blaster - Either inflicts 1/4 HP damage or inflicts slow, silence, blind,
              sleep, ect...
 4. Stone Gaze - Inflicts Break to target and nearby foes, petrifies after a
              countdown of 10
 5. Purify - Removes harmful status, uses at low health
 6. White Wind - Self buff that makes the enemy immune to harmful status.
                 Usable only at low health.  Wears off after a time but can be
                 reused
 7. Balance - Inflicts damage to target foe and nearby foes based on Max HP -
              current HP.  Uses at critical(one time only? I fought him about
              five or six times to test for immunities and I only ever saw
              him use it once each time.  And he sat at critical for awhile
              after using it each time since the only one attacking it was
              my tank with a main gauche. If you are wiped out and have to
              bring in reserves to reengage it might reset it.)

Passive:

Counters
Wind elemental attack and inflict sap
Ignores Reflect
Ignores Evade at critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

Paramina Rift/Spine of the Icewyrm.  It's just to the left of the area with a
save crystal and on the way to Stilshrine


---------------------------------   Strategy  ---------------------------------

Average Level: 22 - Recommended 25+


Another easy mark though he has quite a few tricks up his sleeve.  As you can
see by his skill list he can bombard someone with harmful status or spike them
with damage.  Have someone able to use esuna.  At low health he can use the
skill White Wind to become immune to harmful status and combined with his low
health and overall magick resistance it's not worth it really to bother with
them unless you find it necessary.  If you have an all melee party keep a very
close eye on his health and when it goes close to critical move at least one
of them away so you don't get wiped out by balance or else just use your
other 3 to finish it off I guess.  Or kill him before he uses it.

By inflicting him with Disease you can sidestep both White Wind and Balance.
To inflict Disease you would have to use Nihopalaoa + Remedy/Vaccine.

Don't bother too much with black magick and just beat him down.  If you are at
a very low level and without HP augments bubble would be a great idea at least
for your tank to survive the spike damage.
===============================================================================




===============================================================================
================================   Trickster   ======================-600S-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
61321    | 999 | 37  | 20  | 77  | 25  | 70  | 25  | 27   | 8   | 25 | 3240
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Random  |  Random   |  Random |  Random |  Random | Random | Random | Random
-------------------------------------------------------------------------------


------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |
     Immune    |    Immune     |     Immune     |    Immune    | 
-------------------------------------------------------------------------------

Steal: Chocobo Feather, Gysahl Greens, Hastega Mote
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Wild Charge/Lunge - High damage against one target, some range
 2. White Wind - Self buff that makes the enemy immune to harmful status.
                 Usable only at low health.  Wears off after a time but can be
                 reused
 3. Paling - Self buff that makes the enemy immune to attacks except to
             non-elemental magick and one random element that changes each
             time it is hit with it.  Uses at critical health and wears off
             after a time.  Can be reused.
 4. Choco-comet - High damage physical attack to all foes in attack range

Passive: Random Weakness - When hit by elemental weakness it changes which
         element it is weak to and what it absorbs

Inflicts Doom with attacks
Parry
Ignores Evade
Last Stand

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------

The area to find it is Frozen brook 2 screens south of Bur-Omisace.
This is like Gil Snapper.  The first time you enter and it's there the guy
from Clan Centurio will tell you.  If you exit the area and come back he won't
tell you when it's there again so you'll just have to exit and reenter till
it's there. You will probably want to venture in some to check it out as it
can be semi-invisible(you can still see it's outline) but it will run around
all over the frozen bank and most likely run into you


---------------------------------   Strategy  ---------------------------------
 
Average level 29 - Recommended 45+


For the first 80% or so he spends most of his time running around the area and
will do hit and runs.  He hits pretty damn hard.  At around 35% he'll use
White Wind and he'll also start to use Choco-comet.  He'll stay and attack a
bit more but will still run around some.  At critical he'll use Paling and
stay and fight.  

A Paling makes an enemy immune to physical damage for a period of time(ie it
wears off eventually).  Magick still does damage however Trickster can has
a passive ability that changes his elemental weakness everytime he's hit by it
and absorbs everything but that one element.  Non-elemental magick attacks
such as Drain, Bio, ect... are what work best when he has the Paling up.

A trick I believe should work with White Wind/Paling is to reduce the battle
speed to the slowest setting.  Buff duration shouldn't be affected and he'll
attack far less during them. 

*With Quickenings - wait till Trickster is near critical before he uses paling
and then unleash all you got.  If it doesn't kill use bio/drain to finish it
off. 

Strategy 1 - Pre-Stilshrine

No way around it.  This guy hits like a truck right now.  His charge attacks
hit for around 1.5k.  A bubble belt on the tank is recommended since you need
bubble to take that abuse at this point or else just keep the guy from the
clan up since he can take it about as well. He might well have more health and
just as much defense as your tank at this point.  Just whittle him down as you
can and don't use elemental attacks or weapons.  Blind is huge help.  Just
make sure you inflict it BEFORE white wind and it'll stay on him.

Ranged weapons like guns are great here simply because of the running around
otherwise whatever you want.  If you want to use a mage stick to Drain(or
Bio if you are past Stilshrine).  His attack power seems to lessen once he
settles down to attack at low health. 

Now here's the easiest way to do this without quickenings.  Gil Toss. But of
course you need the gil for it and it needs to do enough damage.  The amount
thrown is determined by the parties HP divided by the number of enemies.  This
includes HP granted by bubble from what I can tell.  Even it doesn't it can
give you a nice head start to use the Drain strat.  Basically get him down to
nearly critical and before he uses paling queue up Gil Toss on all 3 people and
turn off gambits.  Boom. You do need good timing with it because you don't want
there to be too much of a gap for him to use paling, if you're lucky he'll be
in the middle of an attack when you throw money at him.

Strategy 1b

Again make sure you Blind it BEFORE White Wind.  White Wind doesn't remove
status effects so it stays and Blind affects all his attacks including
choco-comet.

It is possible to beat him without using the gil but it ain't pretty(or with it
if gil toss isn't tossing quite enough to instanta finish it but still does
hefty enough damage to give you a good head start with paling). You may
want to try the battle speed trick I mentioned to make it easier once he uses
paling.  It's also a very good idea to have faith buffed as well as protect
on everyone.

Hopefully you have the bubble belt on your tank inorder for him to
survive the beating during Paling and it helps if everyone else is bubbled due
to choco-comet.  Use Cura instead of Curaga to heal everyone when he uses
Choco-comet.  With two mage types you should be able to.  Stay alive and do
damage with non-elemental magick like drain/balance or play hide-and-seek with
his elemental weakness when possible.  Eventually his status and physical
immunity shields will fall and you can either put him to sleep and continue
the magick attack or finish him off physically.

Be aware that he can use either paling or white wind again.


You can try sleep + magick before he uses white wind but it's doubtful that
you'll be able to kill him in the time that he's slept at this point. I tried
getting him close to Paling point and waiting for white wind to wear off but
he immediately reused it as soon as the message came up that it had worn off.


This is a much easier battle later on with improved equipment and spells. Bio
does far more damage than drain.


--
Also if you've completed all the previous hunts and sold the loot you've
gotten as rewards the Morbin Urn/Canopic Jar will appear in the Bazaar Item
list upon selling the clay you get from the reward for trickster.

===============================================================================



===============================================================================
=================================   Antlion   =======================-600T-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
106499   | 750 | 37  | 18  | 77  | 17  | 68  | 25  | 24   | 0   | 25 | 3750
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Absorb |  Half   |  Weak  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |     Immune     |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Potion, Charger Barding, Cancer Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Flatten - Moderate damage to all foes in front
 2. Enrage - Increases speed and combo rate.  Uses at critical
 3. Gnaw

Passive

Inflicts Disable with attacks
0 attack CT at critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Talk to the client to get the Site 3 key.  Go to the area where you fought
Rocktoise and you can use the key to open the gate.  Head toward the south
and west, your goal is Site 9.  There is a handy gate crystal on the way.


---------------------------------   Strategy  ---------------------------------
 
Average level 29 - Recommended 40+

Note:  Antlion has the ability to cannibalize the mantis and will grow in
strength.  If this happens you may just want to reload.  Also I'd like to shout
out to Vicaris, I happened to run across his post that mentioned the warp and
the respawns.  I had thought I had tried warp on the mantis and I thought they
were immune but thanks to coming across his post I realized I had only tried it
on the bats.  Let me just say that using gravity was just too luck driven >_>


At first the hardest part about this guy is the fact that he has 5 little ones
with him.  And even with bubble and the armor you have they'll chew through
your tank with all of them hitting on you.  On the brightside the normal foes
can be warped(such as with warp motes).  For reference with the Shielded armor
and bubble my two tanks have about 4500 HP and they get hit for ~450.  You
have two choices, first is to spam warp with everyone as soon as you get in
there(make sure decoy is already set) preferably on different targets and hope
everything gets takin out while you try to run away at the same time with the
tank.  The other is to have someone cast reverse on the tank(turn off healing!)
until you get them all warped.  Be careful where your non-tanks stand so they
don't get hit by Flatten during this.

Evade can be a great help.  Have esuna ready to go incase he inflicts
Disable with his attacks.

After that have your tank pull Antlion up the tunnel some in case of respawns.
For awhile it should go pretty good except for the fact that it hits hard and
fast.  It's recommended that your damage dealers have Gladius(or whatever the
best wind elemental weapon is at your point in the game).  I just put it on
my tank, with bravery, haste and berserk.  The others should be concentrating
on healing and keeping it slowed as well as decoy active.  You may want to use
some reserve chars at this point for the buffing and lighter healing to
conserver MP on your main healers.  Faith can really help out Healing-to-MP
efficiency.

Everything should go fine till it gets to critical...as always.  Make sure your
healers have MP before that and hopefully the buffs on your tank will last. 
At critical it will enrage and it'll combo a lot, hit harder, and hit faster. 
If you have the MP to spam heal the berserker tank it'll go down with little
fuss.  If he dies just scramble what you can to finish it.

Note that if you have the Nihopalaoa you can avoid the enrage and all at
critical by using a Vaccine/Remedy on him to inflict Disease(wrax_000)

===============================================================================



===============================================================================
===============================   Vorpal Bunny   ====================-600U-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
20010    | 999 | 35  | 22  | 55  | 25  | 46  | 15  | 22   | 6   | 16 | 1440
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |   Half  |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |   
       Yes     |      Yes      |     Immune     |    Immune    |   
-------------------------------------------------------------------------------

Steal: Drab Wool, Hi-Potion, Blood Wool
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Run away?

Passive:

Counter

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
You can find this mark at Golmore Jungle/The Rustling Chapel.  It's sometimes
hidden like some bunnies are and will pop out when you get near.


---------------------------------   Strategy  ---------------------------------
 
Level 23 - Recommended 30+

This is very, very easy.  The only thing it really does is run around and it
doesn't do anything else but attack.  To get it stay in place berserk it and
also blind it to really put it in the bag.

===============================================================================


===============================================================================
==================================   Atomos   =======================-600V-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
40020    | 360 | 36  | 14  | 69  | 13  | 47  | 14  | 17   | 0   | 16 | 2070
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |   Half  |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |      Yes       |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |
     Immune    |      Yes      |      Yes       |    Immune    |
-------------------------------------------------------------------------------

Steal: Potion, Tanned Giantskin, Gemini Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Purify - Removes harmful status effects
 2. Regen
 3. Protect
 4. Shell
 5. Spinkick - Does small damage to those close to him
 5. White Wind - Immune to Harmful Status for a period of time
 6. Restore - Heals roughly a quarter of his HP
 
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Mosphoran Highwaste/Northern Skirts, Northern part


---------------------------------   Strategy  ---------------------------------
 
Level 24 - Recommended 25+

Another very easy one.  He doesn't seem to have any tricks, you have dispel to
remove his buffs, and he hits pretty weak and even if he comboes you won't
really notice since his attack animation is so slow.  He can purify harmful
status but he can't do anything about Disable, sleep or confuse.  First time
I fought him I was testing his immunities with Nihopalaoa + remedy and he
ended up sitting there disabled for most of his health then I also had Penelo
with Recurve Crossbow + Stone Bolts and I put in a tank with a Sledgehammer
for kicks.

Though upon later tries he does tend to use White Wind fairly early.  Seems to
also be like Ring Wyrm in that he uses Restore once or he may not at all. 
Maybe a bit random or based on time.

===============================================================================



===============================================================================
================================   MindFlayer   =====================-600W-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
31161    | 999 | 32  | 26  | 74  | 19  | 49  | 15  | 26   | 4   | 18 | 3150
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    
       Yes     |    Immune     |     Immune     |    Immune    |   
-------------------------------------------------------------------------------

Steal: Pebble, Float Mote, Vanishga Mote
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Dark Shock - Inflicts varies Harmful status such as Sap, Blind, ect..
 2. Invert - Switches targets HP and MP
 3. Stop - Inflicts Stop
 4. Drain - Drains targets life and adds it to own
 5. Fira/Blizzara/Thundara
 6. Soul Etude - Fully Restores HP, uses once
 7. Hero's March - Buffs with Bravery, Faith, Haste, Protect and Shell
 8. Mystery Waltz - ??
 9. Bio - Non-elemental, inflicts sap

Passive:

Ignores Reflect
Last Stand
Gun/Bomb Defense
 
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Henne Mines/Phase 1 Dig  

SE corner, must have full MP when you enter the area.  Note that it's Phase 1
Dig and NOT Phase 1 >Shaft<


---------------------------------   Strategy  ---------------------------------
 
Level 23 - Recommended 30+

He isn't too bad.  He spends most of his time casting black magic and sometimes
inflicting Stop.  If all 3 get stopped try to switch someone in to start curing
it.  He can use Invert so just queue up Curaga on his target when you see it.
He has a trick up his sleeve called Soul Etude which he'll use at critical to
fully restore his HP as well as buff up with Hero's March.  He will only do
this once per fight though.

The easiest way to do this is to inflict berserk and blind(as well as slow if
you wish).  Also if needed you can Decoy 1 melee and have 2 others a range and
this takes the AoE of the spells out of the picture.  This is the basic party
and strategy I use throughout the whole guide.  He has very high defense
at critical so try using Defense ignoring attacks such as magick or techs.

About Soul Etude - Soul Etude/March/Waltz seem to be a part of a package that
is used once so if you interupt it by say berserking it before it can finish
casting them it may be able to use soul etude again.

===============================================================================




===============================================================================
================================   Bloodwing   ======================-600Y-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
41171    | 713 | 33  | 21  | 69  | 40  | 61  | 22  | 23   | 8   | 24 | 2990
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal | Normal  | Normal  | Normal |  Weak | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |     Immune     |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |       Yes      |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Pebble, Bat Fang, Spiral Incisor
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Gnaw
 2. Eerie Soundwaves - Physical attack vs Target and nearby targets
 3. Leech - Absorbs a moderate amount of health
 
 Passive:

0 attack CT at critical?

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Barhiem Passage/West Annex

Inorder to get to this mark you need the Barhiem Key.  Getting it involves
helping Dantro's wife in South Bank village heal a patient.  Search an faq for
the sidequest.  Once you have it you can enter Barhiem from it's other
entrance just south east of South Bank Village(South Bank Village south to
Banks of the Nebra south east to Murmuring Defile). Inside head north to
Great Central Passage and take the NW exit to the East-West Bypass. Head on
to The Zeviah Span where you need to find a rail car off to the side to
interact with to make your way south once you reach a dead-end(it's on the
rightside at the center dead-end if facing south).  Continue on to West Annex.
It'll spawn in the middle of the narrow part to the south.

These is a save point in the room to the west of West Annex

---------------------------------   Strategy  ---------------------------------
 
Level 24 - Recommended 35+

Hardest part about this mark is getting to it.  The enemies might be a little
tough especially if you spawn a bunch on top of yourself.  I just fought my
way with the help of disable(sledgehammer + Stone Bolts) and silence(Silence
shot).  May want to search chests on your way through.  There is a chance you
can get some nice items from some of them.  If your lucky that's good and if
not don't stress over them.  West Annex is packed with skeletons and ghosts so
you may just want to book it for the save point in the room to the SW.  Then
it's a bit quicker to clear a place to fight Bloodwing.

Give the old blind and such and this time Disease is actually helpful as it'll
prevent him from being able to recover any health with leech(you can inflict
disease with the Nihopalaoa accessory + vaccine/remedy).  Eerie soundwaves
seems to hit everything in attack range.  Other than that other enemies in the
area is the only thing but if you cleared enough to prevent respawns it won't
be an issue.  There is a deadend area to the SW where no enemies spawn and
makes a good place to pull him to to fight.

It is a Flying creature so have the ranged abilities ready.

This is just a warm up for Roblon

===============================================================================



===============================================================================
==================================   Braegh   =======================-600X-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
43283    | 999 | 34  | 22  | 60  | 22  | 54  | 16  | 22   | 3   | 17 | 2340
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Negate  |  Absorb   |   Weak  | Negate  | Negate  | Negate | Negate | Negate
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |      Yes      |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |      Yes       |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Storm Magicite, Storm Crystal, Grimoire Aidhed
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Immobilizga - Immobilizes target and nearby targets, ignores reflect
 2. Thundara - Moderate Lightning damage to Target and nearby targets
 3. Invert - Switches HP with MP
 4. Magick Shield - Immune to magick for a period of time, uses at low health
 5. Bleed - Inflicts sap
 6. Rush - Slightly stronger than a normal attack
 
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Salikawood/Corridor of Ages  By SW exit


---------------------------------   Strategy  ---------------------------------
 
Level 24 - Recommended 25+

mmm, Disable rapes again.  Anyway Braegh relies on indirect attacks to win
such as by inflicting Harmful Status and using Invert.  Silence can take his
spell casting out of the picture and you can also reflect his spells back at
him.  This includes Invert.  So assuming he hasn't put up a magick shield you
can reflect his on Invert back at him and end it a bit quicker.

Otherwise Icebrand will deal a lot of damage and Black bolts and Sledgehammer
are great for keeping it Disabled.  Just do the old Berserk + Bravery + Haste
on whoever has an Icebrand and watch it crumble.

===============================================================================




===============================================================================
==================================   Carrot   =======================-600Z-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
110842   | 999 | 38  | 26  | 77  | 19  | 81  | 24  | 31   | 0   | 28 | 3960
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |    Immune     |     Immune     |    Immune    | 
-------------------------------------------------------------------------------

Steal: Dark Crystal, Foul Liquid, Putrid Liquid
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Putrid breath - Nearly everything inflicted on targets to the front
 2. Purify - Removes Harmful ailments
 3. Time Requiem - Inflicts Stop to target and nearby targets
 4. Growing Threat - Doubles level, increases attack power
 5. Hero's March - "The Buffer"

Passive

Ignores Evade
Last Stand
Adrenaline

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Salikawood/Sun-Dappled path

Don't kill anything, anywhere upon entering Salikawood until you get to the
mark. The vierra from the clan should then tell you carrot is nearby.

When I say don't kill anything, anywhere from when you enter Salikawood till
you get to Sun-Dappled path I mean don't kill anything in anyother part of
Salikawood and not just Sun-Dappled path.  Sorry but that needed to be
repeated

---------------------------------   Strategy  ---------------------------------
 
Level 24 - Recommended 45+

As you might guess this guy nukes with status effects.  If you keep everyone
but the tank away his big mouth you should be fine and only need a quick esuna
and possibly haste to fix everything back up. In addition to his breath he has
an AoE stop so avoid getting everyone hit with it.  He's fairly weak till he
hits critical than his attack power shoots through the roof.  I'm pretty sure
he has adrenaline(Increased strength at critical) in addition to his growing
threat.

I kept a tank decoyed and everyone else had ranged weapons so they avoided the
breath attacks and time requiem.  Bubble helps deal with his increased
attack power at low health.  Don't bother with Status afflictions since he's
immune to nearly all and can purge them.  Though it can be nice with silence
shot to watch him waste time purging it.  You have a helper from the clan who
can buff everyone with haste, protect, shell and bravery.

Follow that setup till he uses growing threat.  Once he uses growing threat
he'll begin one shotting everyone.  Best to turn off buffs and healing and
just leave a raise and esuna/remedy/chrono tears gambit or not on you're
judgement.  At critical I recommend Anise's advice of using Curaga(or
reflected cura to finish it off) to finish it off.

===============================================================================




===============================================================================
==================================   Roblon   =======================-60AA-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
177365   | 999 | 37  | 30  | 65  | 17  | 69  | 27  | 29   | 0   | 26 | 4410
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Absorb  |   Half    |   Half  |  Half   |  Weak   |  Half  |  Half  |  Half
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Fire Stone, Iron Ore, Fire Crystal
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Fear - Drains most MP
 2. Fira/Thundara/Blizzara
 3. Focus - Increases magick power(?)
 4. Smite of Rage
 5. Tri-Attack - High damage + slow
 6. Lunge

Passive

Last Stand 
Ignores Evade
0 attack CT at critical
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Nabreus Deadlands/Overlooking Eternity

Take the far north exit in Salikawood to reach the Nabreus Deadlands. Secret
path is found in The Slumbermead at the NW which leads to The Fog Mutters and
onto Overlooking Eternity.


---------------------------------   Strategy  ---------------------------------
 
Level 24 - Recommended 50+

*This is a time consuming mark to do at low levels.  If you don't care for that
then don't do it. 

Roblon himself is a wimp with a lot of HP.  The problem are the Dead Bones.
Unlike some think they don't have an unlimited respawn.  Each spawn point
respawns roughly 3 times and the spawn points are pretty close together.  By
killing them until they stop before moving forward you can make it much easier.
Be very careful not to aggro too many.  The best way to crowd control them is
Nihopalaoa + Chrono's tear/Remedy Proceed slowly and try to anticipate
respawns.  Your goal is to try to clear them enough that they won't respawn in
the area you want to fight him.  Healing spells of course work great on them
(although no curaja yet) but they respond to it by casting reflectga so you'll
have to work around that.  For some reason some augments like warmage don't
seem to work in Overlooking Eternity.

Goggle masks prevent blind if it's a problem.

Taking on this mark at a low level is all about your ability to deal with the
dead bones and prevent them from becoming an issue.  Just have your tank
use a ranged attack like 1000 needles as well as everyone else depending on
weapons.  You'll probably pick up 2 or 3 skeletons.  Do your best to crowd
control them with Chronos Tears and then kill them.  Roblon actually seems to
stay in place so you can pull away out of his range to deal with them if
needed.  Always eliminate dead bones first

Depending on how much clearing of respawns you did you won't get more than
maybe one as long as you don't move around too much from where you choose to
fight him.  Easiest way to fight him is with reflect and stay at range.  
Ranged weapons or self reflecting spells both works well.  Aquashot will hit
him hard until he hits critical.  Speaking of which, if using the reflect
strat then try reflecting some spells at him(other than fire based ones) to
finish him off quicker at critical.

If you fight him in melee he'll begin using physical attacks at half health.
Watch out for Tri-Attack as it hits quite hard.  At critical he'll simply
attack normally but with no CT.  If you stay at range with everyone he'll
continue to cast spells.


===============================================================================




===============================================================================
================================   Darksteel   ======================-60AB-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
111331   | 999 | 37  | 24  | 77  | 17  | 59  | 22  | 23   | 0   | 21 | 4080
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |    Immune    |     Yes
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |      Yes      |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Eye drops, Aged Turtle Shell, Ancient Turtle shell
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Flatten - Moderate damage to all targets in front
 2. Stone Gaze - Petrifies target and nearby targets
 3. Power Spin - AoE, can inflict slow
 4. Darkra - Moderate Dark damage to target and nearby targets, uses at
             critical
 5. Purify

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Sochen Cave Palace/Temptation Eluded


---------------------------------   Strategy  ---------------------------------
 
Level 24 - Recommended 30+

By now you should be an old hand at fighting these turtles.  It's a little bit
more difficult to kite this one in the smaller area but you still can.  If you
need to inflict blind/slow/Poison

Thanks to AmanoJ for pointing out that Poison is very effective here.

Darkra spammage at crit can be avoided with Disease.

-
On a random note I feel my Penelo is like a female mustadio now that she has
stone bolts and lead bolts(Don't Act/Don't Move)

===============================================================================



===============================================================================
==================================   Vyraal   =======================-60AC-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
106616   | 999 | 41  | 21  | 77  | 20  | 63  | 24  | 22   | 0   | 22 | 5670
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  | Absorb  |  Half   |  Weak  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |    Immune     |     Immune     |    Immune    | 
-------------------------------------------------------------------------------

Steal: Spiral Incisor, Charging Barding, Leo Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Fireball - Inflicts heavy fire damage to target(not a spell)
 2. Sonic Fangs
 3. Lunge
 4. Restore
 5. Magick Barrier - Immune to magick for a period of time

Passive:

0 attack CT - Gained at critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Cerobi Steppe/The Northsward

Exit out Balfonhiem to Cerobi Steppes and keep going up(NE) from when you enter
cerobi steppes


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 40+

Not too bad especially since you can possibly do the old sleep + magick bit
which is what I suggest.  Sleep + Reflected Aeroga will destroy this guy.  The
viera only attacks if you target an enemy so if you only target yourself that
won't be a problem.  Otherwise he can hit kind of hard and of course combo high
at critical so having bubble helps.  

If he runs away he's trying to de-target to use restore so don't let him

===============================================================================




===============================================================================
================================   Lindwyrm   =======================-60AD-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
228468   | 999 | 39  | 25  | 82  | 14  | 62  | 23  | 24   | 0   | 25 | 9450
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal | Absorb  | Normal  |  Weak  | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |    Immune     |     Immune     |    Immune    | 
-------------------------------------------------------------------------------

Steal: Pebble, Ring wyrm scale, Ring wyrm liver
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Fireball - Inflicts heavy fire damage to target(not a spell)
 2. Rake
 3. Stone Breath - Moderate damage and petrify to all targets to the front
 4. Lv 2 Sleep - Inflicts sleep on target and nearby targets that have a level
                 divisible by 2
 5. Greater Barrier - Casts protect/shell
 6. Restore
 7. Lv 4 Break - Inflicts break on target and nearby targets with a level
                 divisible by 4
 8. Blizzara/Thundara/Fira
 9. Bio

Passive:

Last Stand
Ignores Evade after using Restore
0 CT after second restore?
Damage reduction at critical - Damage cut by 1/3, 6999 cap

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Tchita Uplands/Garden of Life's Circle

Someone made an error translating it as it is certainly not found in the
highlands part of the map and if you look at it a different way it is also the
lowest part.  Anyway Tchita Uplands must be cloudy(no rain) for Lyndwyrm to be
there.  You have to exit out of Tchita completly to change the weather either
by exiting in and out from Phon Coast/Cerobi Steppes.

Reloading the game does not seem to change the weather

Please note that cloudy means cloudy and not partly cloudy

---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 45+

It's a much easier fight if your level is an odd number. You can use fireflys
to maintain certain levels.  This comes in handy for harder enemies that use
level based spells.  

He used the restore trick twice.  You can get around this by putting him to
sleep and reflecting Aeroga off you're team.  Have Serenity augment unlocked
and pre-buff with Faith.  Cherry staff + mystic armor along with Serenity and
faith pretty much gaurentee 9999 damage at low levels(overkill at high levels)

Otherwise if fighting him in melee blind, slow, and silence are all helpful.
A tank is real handy to keep the AoE attacks focused on one person and to block
much of it if only for the first part.  Employ the standard buffs such as
bubble and protect on the tank and whatever you want to use on everyone else
between haste, faith, bravery, ect...

===============================================================================



===============================================================================
================================   Overlord   =======================-60AE-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
64325    | 999 | 36  | 19  | 65  | 18  | 63  | 24  | 21   | 0   | 24 | 3420
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Absorb  |   Half    |   Half  |  Half   |  Weak   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |  
     Immune    |      Yes      |     Immune     |    Immune    |  
-------------------------------------------------------------------------------

Steal: Forbidden Flesh, Fire Crystal, Gemini Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Lunge
 2. Pyromania - High Fire elemental physical damage AoE, can miss with blind
 3. Tri-Attack - High damage to target + slow
 4. Smite of Rage
 5. Rage - Powerful physical AoE, can miss with blind
 
Passive

Ignores Evade
Last Stand
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Sochen Cave Palace/Doubt Abandoned

Quickest from the Tchita gate crystal


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 40+

Wow, the seeq is actually gonna do some of the work as well...for about 5
seconds when he gets one shot by pyromania.  Anyway this guy hits pretty damn
hard.  Have bubble, protect, decoy, ect... on your tank and equip the flame
shield to reduce Pyromania's damage.  Otherwise he seems to ignore evade but
blind is good to make him miss as well as slow.  He has very low health so this
will probably be a quick and dirty battle especially if you have someone with
a water elemental weapon like Murasame or aqua shot.  Give them the old haste,
bravery, and berserk and it'll crumble. 

===============================================================================



===============================================================================
=================================   Belito   ========================-60AF-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
115659   | 999 | 41  | 24  | 82  | 21  | 79  | 29  | 30   | 0   | 24 | 3420
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Absorb  |   Half    |   Half  |  Half   |  Weak   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------
------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Elixir, Dark Matter
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Shining Ray - High Holy damage to target and nearby targets
 2. Eviscerator 
 3. Kick

Passive

Last Stand

-------------------------------------------------------------------------------

----------------------------------- Bwagi -------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
27326    | 999 | 37  | 20  | 70  | 20  | 70  | 28  | 29   | 8   | 20 | 564
-------------------------------------------------------------------------------
----------------------------------- Gijuk -------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
27326    | 999 | 37  | 20  | 74  | 20  | 68  | 28  | 29   | 8   | 20 | 564
-------------------------------------------------------------------------------
----------------------------------- Rinok -------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
27326    | 999 | 37  | 20  | 74  | 20  | 70  | 28  | 29   | 8   | 20 | 564
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal | Normal  |  Weak   | Normal | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |     Immune     |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |     Yes      |     Yes
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Lunge
 2. Red/Blue Fang
 
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Nam-Yensa Sandsea/Withering Shores

It's the deadend part of Withering shores that you can only get to by going
through Zertinan caverns.  Enter Zertinan caves through the entrance in
Ogir-Yensa Sandsea/Central Junction.  You'll be in Canopy of Clay.  Take the
NW exit in Canopy of Clay to Nam-Yensa Sandsea/Withering shores and head to
the end of the dead end to spawn them.  

Technically you can get there from any Zertinan Cavern entrance but that's the
easiest.


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 45+

Surprise!...  Anyway this starts off with a bang with a 4 on 4 brawl.  The
start is the most dangerous so try to have lure on your tank set right before
triggering the fight.  They have high attack power and do some nasty AoE moves
can wipe you out if you aren't careful.  Especially Shining Ray + fangs.  Be
ready to use Curaja.  Bubble + Decoy + Protect + Whatever on the tank
and whatever buffs you want on everyone else.  You're tank should have evasion
Balthier makes a natural tank here without Decoy ;)

The easiest way is to sleep and oil up the minions and use Firaga to take them
out.  Sleepga/Oil or Nihopalaoa + remedy/Alarm clock/Hankercheif.  Monid seems
to stay on Ba'gamnon pretty well.  Speaking of him this doesn't work on him
since he absorbs fire but once he's alone it's very straightforward. 

The key to this fight is like with Roblon, crowd control. 

===============================================================================



===============================================================================
=================================   Goliath   =======================-60AG-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
224294   | 999 | 42  | 26  | 72  | 18  | 79  | 23  | 28   | 4   | 27 | 4490
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  | Absorb |  Weak
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Holy magicite, Iron Ore, Holy Crystal
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Magick Barrier - Immune to magick for a time
 2. Aeroga
 3. Waterga
 4. Gravity
 5. Smite of Rage
 6. Lunge

Passive

Last Stand
0 attack CT at Critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Necrohol of Nabudis/Hall of Slumbering Might

Near the entrance to Nabudis from Nabreus Deadlands


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 45+

Clear out the normal mobs first before engaging.  Goliath will start out by
using Magick Barrier and then fire spells at his target.  Mirror mail/reflect
is good to use here or you can equip a Viking Coat/Windbreaker depending on the
spell to reduce the damage.  When his health gets lower he'll start attacking
physically if you are in melee range so be sure to have protect up on his
target.  His physical attacks can cause disable as well.

The easiest way to kill this guy is to reflect his spells.  If you stay at
range and use guns, bows, (insert non-magic ranged attack here), ect... then
he will simply cast spells all day that will be reflected.  Be aware that if
you don't reflect his spells they can do high damage to the amount of 3000
without shell.

If you melee him just be sure to switch to better armor if you had been using
mirror mails and use protect to reduce the damage if necessary and all that.
Dark elemental weapons such as ninja swords would be good to use.

===============================================================================



===============================================================================
===============================   Deathscythe   =====================-60AH-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
125601   | 999 | 40  | 28  | 72  | 23  | 81  | 28  | 30   | 0   | 27 | 4830
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
       Yes     |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |    Immune     |      Yes       |     Yes      |   Immune
-------------------------------------------------------------------------------

Steal: Book of Orgain-Mille, Book of Orgain, Capricorn gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Annul - Reduces targest MP to 0
 2. Paling - Immune to physical attacks
 3. Ram
 4. Darkra

Passive:

Last Stand
0 attack CT at Critical
Ignores Evade at Critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Necrohol of Nabudis/Cloister of the Highborn

Bring a person's HP down to <10% when on Cloister of the Highborn and it will
appear.


---------------------------------   Strategy  ---------------------------------
 
Level 25- Recommended 45+

Not too terrible.  The hardest part about the battle is that he can inflict
stop which can get annoying.  Power Armlets can help with that if it's a big
problem.

The easiest way to deal with him is to Berserk + Blind him(slow optional).
This will prevent Annul and you can sidestep paling and the abilities he
gains at critical.  Just equip heavy body armor and use protect to mitigate
the damage.  Shields do work as well.  Immobilize is another option that works
very well.  If you have the MP for it, reflecting Curaja will decimate it.

If berserk wears off at critical or you aren't using berserk he'll put up
a paling gain a couple new passive abilites which allow him to go on an attack
spree.  Immobilize can help a lot with this part as well.  Use Curaga on it to
finish it off from there.

===============================================================================



===============================================================================
============================   Gilgamesh Part 1   ===================-60AI-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
123103   | 999 | 42  | 25  | 79  | 21  | 76  | 26  | 30   | 6   | 55 | 4000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Phase 1-3 Potion, gil(100%-60% Health)
Phase 4: Genji Shield(40% Health)
Phase 5: Genji Gauntlet(20% Health)
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Kick
 2. Slice Thrust
 3. Now, Enkidu! - Has Enkidu use Growl
 4. Fly, Enkidu! - Has Enkidu use Dash
 3. Perfect Defense - Raises a paling and a magick barrier.  Uses at 20%. Fades
                      after ultimate illusion is used twice
 3. Ulimate Illusion - Hit's all targets in a line in front.

Passive: 

Last Stand

-------------------------------------------------------------------------------

----------------------------------- Enkidu ------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
33052    | 500 | 38  | 24  | 84  | 21  | 74  | 25  | 29   | 10  | 27 | 1650
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal | Normal  | Normal  | Normal | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Wolf Pelt, Beastlord Hide, Throat Wolf Blood
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Growl - ?
 2. Eerie Soundwaves
 3. Lunge
 4. Sonic Fangs
 5. Dash

Passive

Last Stand
Ignores Evade at Critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Lhusu Mines/Tasche Span

You need to complete the Antlion quest in order to gain access to the area
and for the Hunt to be listed. Tasche spawn is just west of the gate crystal.


---------------------------------   Strategy  ---------------------------------
 
Level 35- Recommended 40+

Stealing from Gilgamesh:

Between every scene that happens every 20%(ie 80%, 60%, ect..) you can steal
a new item from gilgamesh.  At 40%-21% you can steal the genji shield and at
20%-1% you can steal the genji gauntlets

-----------------------------------

This is more of an introduction to gilgamesh.  First his dog.  Enkidu actually
has quite a bit of attack and can hit everyone with eerie soundwaves. He also
has much lower HP so he should be the first target.  You can inflict him with
a variety status which you should especially blind or sleep depending.  This
includes oil so firaga and fire elemental ammo/weapons can do massive damage
to it. 

Gilgamesh pretty much just beats on his target with the occasional combo. He
goes through phases every 20% with a little cutscene denoting that you can
steal a new item and his attack power will rise slightly by the end.  He also
rebuffs so you'll have to dispel as well. At the final 20% he uses perfect
defense which you'll just have to wait out by waiting for him to use his
ultimate illusion attack twice.  Ultimate Illusion seems to hit everything in
a line in front so put your other 2 behind him.  Slow works and you should
keep it on him throughout the fight.  You may wish to use expose/shear but it
goes quick enough.  Don't forget to steal if you are after the genji equipment.
His attacks can inflict sleep.  

The way I did it was have a tank with the usual bubble, protect and decoy as
well as faith on the healer.  I also kept everyone hasted.  Start off by
dispeling both of them and blinding, slowing, ect... and finish the dog off
quickly.  When it's just Gilgamesh it's just a tank and spank fight.  

Cameo Belts can help if their evade/parry is problematic

Enjoy the show. 

--
If you steal only one thing from Gilgamesh in both fights I highly suggest the
Genji Gloves as they really do make a difference especially with a weapon with
an already high combo rate such as the Masumune which you will get as a reward
for this hunt after you beat part 2. The rest of the armor you'll probably
replace after Giruvegen especially if you go to the Bakanamy merchant in
Nabudis
===============================================================================



===============================================================================
============================   Gilgamesh Part 2   ===================-60AJ-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
472346   | 999 | 55  | 44  | 90  | 27  | 119 | 36  | 38   | 10  | 120| 6700
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |  
     Immune    |    Immune     |     Immune     |    Immune    |  
-------------------------------------------------------------------------------

Steal: Phase 1-3 Potion, gil(100%-41% Health)
Phase 4: Genji Helm(40%-21% Health)
Phase 5: Genji Armor(20%-1% Health)
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Bitter End - Hits target, can miss
 2. Now, Enkidu! - Has Enkidu use Growl
 3. Fly, Enkidu! - Has Enkidu use Dash
 4. Lv 2 Sleep
 5. Lv 3 Disable
 6. Lv 4 Break
 7. Perfect Defense - At 20%, Paling + Magick Barrier, wears off after
                      monarch sword is used twice
 8. Monarch sword - Hits target for roughly 7k, uses at critical

Passive: 

Parry
Ignores Evade
Last Stand
-------------------------------------------------------------------------------

----------------------------------- Enkidu ------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
140162   | 650 | 50  | 43  | 92  | 27  | 100 | 35  | 37   | 17  | 43 | 2800
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal | Normal  | Normal  | Normal | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |     Yes      |     Yes
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Wolf Pelt, Beastlord Hide, Hell-Gates Flame
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Lunge
 2. Crushing Fangs - Chance to instantly Kill
 3. Dash  
 4. Growl

Passive

High Evade/Parry at Critical
Last Stand
Ignores Evade at Critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Lhusu Mines/Site 7

You need the Site 11 key which the kid you saved during the Antlion hunt
dropped into the sea.  Go to Phon Coast and at the Hunter's Camp(the area with
the gate crystal and all the people) you can find a fallen Bhujerban in the
northwest part.  Check the shiny object near him for the key.  You can then use
the key to open the gate in the W part of Site 9. In site 11 look for a device
to open the gate in NW and then proceed on. In Site 5 head directly east to
make it to Site 6 South and then head south to make it to the aptly named
Staging Area where you can save.  Just south of the save point is Site 7 and
Gilgamesh.


---------------------------------   Strategy  ---------------------------------
 
Level 35 - Recommended 60+

Stealing from Gilgamesh:

Between every scene that happens every 20%(ie 80%, 60%, ect..) you can steal
a new item from gilgamesh.  At 40%-21% you can steal the genji helmet and at
20%-1% you can steal the genji armor

-----------------------------------

Simply by looking at his stats you can tell this is not gonna be an easy fight.
You may wish to come back later especially if you can't handle one or two
of the enemies on the way to gilgamesh.  If you run into Disma run.

Everything is pretty similiar aside from the bulked up stats with a few 
exceptions such as gilgamesh is immune to slow this time. The big difference
is that Gilgamesh uses level based skills that will inflict status effects.
At 35 I'm immune to all 3 of them(I've been using Fireflys to maintain my
level for awhile though it wasn't specifically for this fight but it works out

As you might have deduced, the first key to beating gilgamesh without too
much leveling is being at a level where his lv 2 sleep and lv 3 disable won't
affect you or atleast equip against it.  Basically if your level is divisible
by 2(ie any even level) then Lv2 Sleep will work on you.  If your level is
divisible by 3 then L3 Disable will work on you.  Alternately you can
equip an accessory that makes you immune to whatever on at least one person
and have them esunaga the others.


Now the setup(applies to low levels or those playing without quickenings nor
espers and don't have double/triple mp, at high levels just equip heavy body
armor and big ass weapons and use curaja when needed).  Have a tank though it
doesn't matter about evade, they are just gonna be the decoy with the best
armor and preferably a hat that increases HP.  Keep protect, decoy, and
bubble(or bubble belt) up at all times.  Have a healer with faith active at
all times to do a lot of healing (better yet have 2 mage types for it).  3rd
doesn't really matter though I would suggest a caster to start and then
whatever you want.  Be prepared to cure stop as he inflicts it with his
attacks sometimes.

Most people complain about the start where both gilgamesh and enkidu rape face.
However if you check out what you can do to enkidu's status you can quickly
see that you can make him a non-issue.  The key is to put him to sleep and oil
and then spam firaga at him.  Before going in I suggest buffing everyone with
faith.  Just be ready to reapply sleep and keep your tank up(hopefully
gilgamesh will spam the lv based skills) and Enkidu will go down in a minute.

If you are gonna melee Enkidu try equipping some cameo belts(unless you need
to protect against status effects) to get around Enkidus evade.

Did you get that?  Put the damn dog to sleep!  That's the second key to
beating Gilgamesh at a low level.  Alternately you can blind the
dog and equip a tank for blocking(ie main gauche + best shield + gauntlets)
and Enkidu won't be able to hit much.  Your tank should be set up for
blocking anyway till Enkidu is down.  After it dies though go for the best
weapon you have


With just gilgamesh it's down to a tank and spank but of course he's got some
high attack power which increases a bit near the end.  My tank has about 5250
HP with bubble and he hits for about 1500 with dragon mail.  It goes without
saying to keep him topped off incase of comboes.  Aside from the buffs I
already mentioned I kept haste buffed on everyone which can help get heals
off in time.  I also fully buffed my other tank to swap in if things went
sour then I would raise my fallen tank, buff him up and then swap him out so I
could repeat as needed.  Keep healing gambits at a safe level(ie set them to
heal at a higher point, I used <60% though 70% may be better) doesn't hurt to
have your tank use X-Potions at low health as well.

You may wish to try to use expose to speed it up but it missed a lot for me
and I don't know if it resets between HP totals.  At 60% he'll start using
Bitter End and at either 60% or 40% he'll inflict sap instead of stop with
his attacks.

Don't forget to dispel him each phase.  Especially at his last phase as soon
as you can act have someone dispel just before he gets off perfect defense.

At 20% things get a bit nuts.  It's almost the same thing as carrot only it
takes two or 3 strikes to kill a person with bubble.  With the genji armor +
protect you may be able to keep healing up.  Especially at higher levels but
if not the best thing to do is don't worry about buffing or healing.  Just set
everyone to use raise and attack and put in your hardest hitters.  If he ever
takes out two people back to back by attacking and going right into monarch
sword then switch one of the dead out.  Once you have the other dead guy
raised and he preferably uses a level based move switch back in your other
dead to get them raised up.  There isn't really anyway to finish it cleanly
at lower levels.

If you didn't read it under Gilgamesh's skills, Paling/Magick barrier wears
off after he does Monarch Sword twice.


Congrats!  

An alternate strategy is to do everything in your power to keep Decoy +
Reverse active on a person at all times.  You pretty much won't be able to
lose if you can do that.  Most people consider it to be a cheap strategy
though.

Here's a vid, I found that having my tank use X-Potions with a self:HP<40% at
critical helped speed things up.  Still not worth healing too much since he'll
eventually combo a bunch.  Probably shoulda turned on protect for my tank. 
Anyway:

640x480: http://files.filefront.com/gilgclippedwmv/;6283256;;/fileinfo.html
320x240: http://files.filefront.com/gilglowwmv/;6287294;;/fileinfo.html
*currently the 320x240 one is streaming.

===============================================================================




Utilizing the Masamune:                                              -6No2-

So you accepted the challenge and downed Gilgamesh and got you're genji
equipment and Masamune.  Masamune + Genji Gloves offers the highest combo
rate you can get(aside from wyrmhero blade).  Normally this by itself with
Haste + Bravery + Berserk is enough to get a lot out of it but you can take it
to the logical extreme by using Infuse to set the wielder's HP low.  According
to Maltzan's Game Mechanics guide the number of hits a combo will do is based
on current HP.  At extremely low health the # of hits begins to sky rocket.
<6.25% offers the best + you get the benefit of the adrenaline augment.

Of course being on the verge of death means they basically can't get hit and
you can't have healing gambits(aside from self).  Using a decoy basically
does it aside from AoEs.  Best way to work around that is to keep the 
Masamune user out of the active party until you work the mark down some and
then switch them in to finish them off quickly.

DO NOT TRY THIS ON ANY FOE THAT HAS THE DAMAGE REFLECTION PASSIVE ABILITY

Somewhat tricky to pull off but devastating when done.



===============================================================================
================================   Deathgaze   ======================-60AK-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
184000   | 999 | 46  | 25  | 99  | 18  | 83  | 29  | 29   | 0   | 28 | 7560
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal |  Weak   | Normal  | Absorb | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |     Immune     |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |     Yes      |     Yes
-------------------------------------------------------------------------------

Steal: Phoenix Down, Charger Barding, Emperor Scale
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Paling - Immune to physical attacks for a time
 2. -ga spells
 3. Crushing fangs - Chance to instantly kill
 4. Restore - Uses Once
 5. Magick Shield - Immune to magick attacks for a time
 6. Fireball - Heavy fire damage
 7. Reverse
 8. Renew?
 9. Scourge - AoE non-elemental magic, inflicts sap
 10. Curse - AoE Confuse, poison, sap and disease
 11. Bio - AoE non-elemental magic, inflicts sap


Passive: 

Ignores Evade
Damage Reflection - Small part of the damage you do is dealt to you

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Airship

You should be able to find the client in any Aerodome.  It's the son of the
traveling family.  What you have to do to find it is ride an airship and then
talk to the boy again.  Each time he'll tell you it's getting closer and
closer.  By talking to him between flights your chance of fighting deathgaze
increases.  It'll still be random whether you get the option to fight it,
if not just keep taking airships and talking to the boy. Choose to fight it
and then run up onto the deck. *You do not have to check yourself, the option
to fight it will come in place of the usual greeting when the ship loads up*
Taking the leisure craft is how I did as I did the chief steward(The Seven
Sisters) sidequest at the same time but private works just the same.


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 50+

He isn't so bad.  He just uses a few tricks to make this longer than it should
be.  The only thing to watch out for is Crushing Fangs which has a chance to
instantly KO.  The usual Decoy + Bubble + Protect/Shell works well here though
he ignores evade so don't worry about a shield.

He immediately opens up with Paling so you'll have to use magick against it
such as Bio or simply heal through it till it falls.  As soon as it falls go
nuts on it.  Try equipping someone with the masumune + genji gloves + Haste +
Bravery + Berserk.  He'll most likely use Restore once. At low
health he'll put up a magick shield and start using Fireball and scourge a lot.

He might use Reverse on himself so either using healing abilities on him,
don't attack. It only lasts about 10 seconds.

Another easy way to do this is to stay at range and keep reflect on everyone.
Boost you're mag power and bounce AoE spells back at him.  Like so many other
foes if you stay at range then he'll stay at range and cast spells and you
can reflect his spells back at him.  When he puts up a magick barrier just
switch to ranged physical attacks or go melee to finish it.  However if you're
strong enough you can actually kill him this way before he can get off restore

If you are at the end of the game and have Renew you can kill it near instantly
by using Reverse + Renew + Healing item/spell.

Note about Renew: He uses Renew to heal himself when he's low on health and
he can't immediately target anyone such as if you run away or get wiped out.
Remember that a person newly rezzed in untargetable for a period of time. Also
stay away from the stairs, if you go down them he'll consider you are
retreating and spam renew

===============================================================================





===============================================================================
=================================   Diabolos   ======================-60AL-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
93551    | 999 | 41  | 26  | 74  | 20  | 76  | 26  | 30   | 8   | 27 | 3800
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Absorb  |   Half    |   Half  |  Half   |  Weak   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |   
     Immune    |    Immune     |     Immune     |    Immune    |   
-------------------------------------------------------------------------------

Steal: Fire Crystal, Demon's Sigh, Scorpio Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Scourge - High non-elemental damage to target and nearby targets
 2. Haste
 3. Pyromania - High fire damage to target and nearby targets
 4. Force Barrier - Raises a paling becoming immune to physical damage for
                    a time
 5. Curse - Confuse, sap, disease and poison on a target and nearby targets
 6. Gnaw

Passive

Damage Reflection - Small part of the damage you do is inflicted on you
Ignores Evade after using Force Barrier
Parry at low health

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Lhusu Mines/Site 11

He's at the SW corner of Site 11

If you haven't done gilg part 2 and haven't gotten the site 11 key here is the
directions:

"You need the Site 11 key which the kid you saved during the Antlion hunt
dropped into the sea.  Go to Phon Coast and at the Hunter's Camp(the area with
the gate crystal and all the people) you can find a fallen Bhujerban in the
northwest part.  Check the shiny object near him for the key. You can then use
the key to open the gate in the W part of Site 9."

---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 50+

This guy is actually pretty tough.  Scourge hits for over 3k but can be
reflected(he rarely uses it though) and it gets much stronger near death when
it also raises a paling. Curse is the real danger combined with the raised 
attack power and how he becomes unblockable(At the start you can block most of
his attacks).  Slow is about all you can do but it's fairly helpful.

At a low level like I am you basically can't survive him at critical. He
just annihilates people since he attacks so fast and will combo like mad if
they aren't killed outright.  If you are a much higher level than I am you
should be able to survive his onslaught much better or more likely you will
just destroy him due to his low health which is his achilles heel...

I always use Bubble so I never noticed it but he can inflict disease. Bubble
will make you immune to Disease.

Haste + Berserk + Bravery is the short version.


The strategy I used to kill him is utter brute force.  Bravery and haste on
everyone and berserk Reddas and a fighter to start.  Your tank should still
have the old decoy + bubble + protect/shell(or actually protectga/shellga
since you have that now, honestly I keep forgeting that).  Don't buff him with
berserk right away so you can move him away from people when Diabolos uses
Curse and scourge or you can have him berserked since the main problem is
confuse and berserk prevents that.  I had to do the move away bit because of
my level and they just get killed outright sometimes.  At half way make sure
he's not in haste, this is important so he wastes time casting it at critical
which he seems to always do before using Force barrier.

If multiple people will get hit by curse use Esunaga.

With 2 fighters + Reddas under Berserk, Bravery and haste they should kill it
before it can cast Force Barrier.  Especially since you have access to some
decent weapons at this point such as Masamune + Genji Gloves and Save the
Queen.  

I actually buffed my Masamune wielder and swapped him out for my utility mage
before engaging to help with the buffing and to keep one more person away from
AoEs till he got to about 50% when I swapped them again and hit Reddas and my
tank with Bracchus's wines.  

If his parrying is a problem try equipping cameo belts(buyable in Balfonhiem)

I may have made it more difficult on myself but I generally play it safe.


===============================================================================



===============================================================================
===============================   Piscodaemon   =====================-60AM-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
49660    | 999 | 33  | 27  | 61  | 22  | 64  | 21  | 33   | 5   | 26 | 4730
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |    Immune     |     Immune     |    Immune    |  
-------------------------------------------------------------------------------

Steal: Potion, Reflectga Mote, White Robe
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Soul Etude - Restores Health(uses once?)
 2. Pox - Inflicts Disease
 3. Death
 4. Dark Shock - AoE, can inflict Blind, Sap
 5. Darkra
 6. Bio
 7. Invert - Switches HP and MP totals
 8. Hero's March - Grants all Buffs
 9. Mystery Waltz - ??
 10. Fog - Nulls MP
 11. Pulsar Wave

Passive:

Ignores Reflect
Parrys after Soul Etude
0 mag CT after Soul Etude?

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Giruvegan/Gate of Fire

It's the area just before where you fought Tyrant.  I found it to the west


---------------------------------   Strategy  ---------------------------------
 
Level 25 -- Recommended 40+

Haste, Bravery, Berserk.  Win.

Seriously this thing will die in seconds at this point in the game. I literally
walked up to it and it died...that HP total sure isn't a typo.

He does have a few interesting abilities as you can see from the Skills
section but simply don't give him a chance.

===============================================================================



===============================================================================
==============================   Wild Malboro   =====================-60AN-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
110842   | 999 | 38  | 26  | 77  | 19  | 81  | 24  | 31   | 0   | 28 | 4000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
 Normal  |  Normal   |  Normal | Absorb  | Normal  |  Weak  | Normal | Normal
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |    Immune     |      Yes       |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |    Immune     |     Immune     |    Immune    |  
-------------------------------------------------------------------------------

Steal: Malboro Flower, Foul Liquid, Virgo Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Putrid breath - Lots of status...(I think this one does all)
 2. Cloying breath - Lots of status...
 3. Lunge
 4. Bad breath - Lots of status...
 5. Purify - Removes harmful status effects
 6. Renew
 7. Soul Etude - Fully restores health, uses the first time he hits critical
 8. Paling - Immune to physical attacks for a time, uses the second time he
             hits critical
 
Passive:

Counter
Ignores Evade
0 attack CT at second critcal?

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
The Feywood/Redolent Glade

Same place where you fought Rafflesia


---------------------------------   Strategy  ---------------------------------
 
Level 25 - - Recommended 45+

Not too bad.  Just decoy one person and have them face the malboro away from
everyone else.  This way only one person will get hit and then it's just a
simple esuna.  Don't worry too much about buffing and spell casting in general
since his breath attacks have priority and will delay everything being cast.
The attack command still goes through so it's much quicker.  He can hit
somewhat hard so if you are a low level bubble is a good idea and will also
prevent disease from putrid breath. Otherwise it's really no different than
fighter most any malboro creature.  

At the start quickly dispatch the lesser malboros and hit the big guy with a
dispel.  2 casts of Aeroga can do this well before they can react.  Wild
Malboro has a few tricks that you can easily avoid with enough offense.  He
has no great defense at critical so you're goal is to kill it before soul
etude can kick in.  Use Haste, Bravery and so on with you're strongest
weapons to see it done.  Alternately you can try reflecting Aeroga off your
team with reflect and of course boosting mag as much as possible with mystic
armor, cherry staff, and faith(all of that together may be overkill at high
levels).(Remember you can cast through reflect with opal rings for healing
and stuff...).

If you don't do it then you'll have to deal with his paling next time around.
He'll stop using breath attacks but he'll also attack with 0 CT.  Use protect
help mitigate the damage as well as heavy body armor.  timmagicker recommends
casting Aeroga to finish it from here and that seems a fine idea.

===============================================================================



===============================================================================
===============================   Catoblepas   ======================-60AO-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
187991   | 999 | 42  | 21  | 79  | 18  | 78  | 25  | 28   | 0   | 27 | 6000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------


------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
       Yes     |      Yes      |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |   
     Immune    |    Immune     |     Immune     |    Immune    |   
-------------------------------------------------------------------------------

Steal: Hi-Potion, Beastlord Hide, Gemini Gem
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Ram
 2. Protect, ect.. 
 3. Smite of Rage
 4. Wail - AoE

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Zertinan Caverns/Hourglass Basin

The quickest way is to use the entrance to Zertinan Caverns in the westersands
From Invitation to Heresy go SW to Sandfalls.  From Sandfalls go S to the left
side of Hourglass Basin. From here go south to The Undershore with a save
point.  In this area with the save point look for a hidden path not on the
mini-map to the SE between the two sandfalls and then continue up to the other
side of Hourglass Basin.


---------------------------------   Strategy  ---------------------------------
 
Level 25 - - Recommended 45+

Got tank?  Catoblepas is just a physical bruiser but not only can you blind
him but he doesn't ignore evade like so many marks do in the last half. So
yeah equip a shield(s).  Don't worry about too many buffs.  Just keep protect +
bubble on those targeted and you'll do fine. If he does manage to hit you it
can do a lot of damage but that's what protect and bubble are for.  

===============================================================================



===============================================================================
=================================   Fafnir   ========================-60AP-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
1390378  | 999 | 54  | 92  | 99  | 20  | 105 | 34  | 38   | 0   | 39 | 20000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Weak    |  Absorb |  Half   |  Half   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    | 
     Immune    |    Immune     |     Immune     |    Immune    | 
-------------------------------------------------------------------------------

Steal: Pebble, Hi-Potion, Ring Wyrm Scale
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Rake
 2. Sleepga
 3. Silencga
 4. White Breath - Ice elemental damage to all in infront, inflicts stop
 5. Shock - High damage against a single target

Passive:

Ignores Evade

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Paramina Rift/Silverflow's End

Fafnir only appears when there is a snowstorm at Silverflow's End however you
cannot go through Frozen Brook since that area changes the weather(if you had
trouble finding trickster you might have noticed this >_>).  You can force a
snowstorm by talking to the client, Relj.  Upon exiting Bur-Omisace to
Freezing Gorge head west to Head of the Silverflow and then south to Icebound
Flow.  In Icebound Flow take the SE exit to Karydine Glacier and then take
the nearby SW exit to Silverflow's End(dead end part).

Try taking a chocobo.  On a sidenote if you need Leshach Entite for anything
this is a good opportunity


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 60+

This is an endurance fight depending.  He does quite a bit of damage as well as
inflict status effects.  He also ignores evade.  Be sure to dispel him as your
first move whatever you do.  For damage numbers with the maximillian he does
about 1200-1500 with his attacks and a bit more than that with rake.  With an
Ice Shield, maximillian and protect White Breath does about 1500.  Without an
Ice Shield it will do around 3k. Shock does roughly 6000 damage if not
reflected.


The cheap way:

There are some parts of the area that Fafnir simply can't go.  For example
if you stand in the SE down by the rock he'll only be able to hit you with
his spells.  Then all you have to do is use ranged attacks and reflect to
beat him without taking any damage(such as reflecting thundaga, storm
staves = +50% lightning damage).  Mirror mails + Opal Rings are a great combo
to allow you to keep buffs up and speed things up.

The normal way(low level):

Remember to dispel, it's masochistic to leave bravery on Fafnir >_>

Depending on equipment and level bring lots of status removing items and of
course healing and phoenix downs.  You may not need any if you don't mind
constantly changing equipment to become immune or reflect what he casts.  I
recommend a power armlet on the tank though that means no bubble belt.  If
Bubble is vital(such as if you are taking it on at a low level) then you may
wish to manually recast it before it expires(same for decoy).  

For the tank the best armor that you can buy is the Maximillian in Nabudis
and I'd go with the best light armor helmet you can buy which is the
Gigas Hat from Balfonhiem.  You can also buy the Renewing Morian from the
merchant in the South Sprawl of Lowtown in Rabanastre.  I chose the Gigas
Hat since it gives a better HP boost and I needed that more.

He ignores evade so shields don't matter though Ice shields do reduce
the damage of white breath and should be equipped.  If shock outright kills
you try equiping a ruby ring or mirror mail temporarily.  If you don't care
to switch equipment just be prepared to scramble a lot of status removing
items and phoenix downs and such.  Remember that stop removes decoy.  If you
keep him focused on one person and keep the others away from that person but
in range to heal and such you shouldn't have to worry about anyone but that
tank getting hit by Sleepga/Silencega/white breath. 

What I prefer is to just equip a mirror mail on whoever is targeted with
shock and not worry about his other spells(unless everyone is gonna get hit
by sleepga).  Otherwise shell with halve the damage of shock and halve the
chance of being afflicted with sleep/silence and also decoy.  I like to use
a decoy so I just reflected shock, used an item to cure silence and just
didn't worry about sleep hitting my decoy.

Thundaga still works great though trying to reflect it can be too
troublesome.  Also becareful of the spell queue.  I had one person only cast
it to give have some leeway in the spell queue to fit in healing when needed.

Having a back up tank fully buffed and ready to step in case things go bad is
a help.  Remember that you can cast spells such as arise on your reserve
party with the L1/R1 buttons when selecting a target.  Sometimes he just gets
lucky and comboes like mad.  On the brightside he is a bit on the slow side so
it's possible to kite him for a bit while you try to recover.

Keeping it slowed helps out a lot(Indigo Pendent/Niho).  Just keep at it, it
takes some time.  If it gets to a point where he's really killing you and
it's getting hard to do much then try turning off all buffs and healing and
just leave a resurrection gambit and an attack gambit on.  I was able to keep
the fight in order even at level 25 so I never had to do that.

With Reddas just keep him berserked since he doesn't use potions or anything
nice like that like a good guest would.  He's both a blessing and curse at
low levels.

Far more fun and interesting this way than the cheap way.  Well I atleast had
fun >_>

===============================================================================




===============================================================================
=============================   Behemoth King   =====================-60AQ-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
1668491  | 999 | 55  | 47  | 99  | 21  | 107 | 35  | 39   | 0   | 40 | 20000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Ring Wyrm Scale, Behemoth Steak, Elixir
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Ardor - Fire AoE
 2. Slowga
 3. Rake
 4. Holy - Holy elemental magick attack
 5. White Breath - Ice elemental damage to all in infront, inflicts stop
 6. Thundaga/Darkga/Firaga/Blizzaga
 7. Greater Barrier - (Protect/Shell?)
 8. Magick Shield - Immune to magick for a time
 9. Paling - Immune to physical attacks for a time

Passive: 

Damage reflection - You receive a portion of the damage you inflict
Ignores Reflect
Ignores Evade
Counters physical attacks
0 Mag CT at < 50% HP
Damage Reduction - Gained at low health, damage cut by roughly 1/3, 6999 cap

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
The Feywood/The Edge of Reason

You must kill everything in The Edge of Reason and Icefield of Clearsight and
then he will spawn in The Edge of Reason.  This is a pain because you have to
kill respawns as well so it often takes several clears of each area before he
will spawn.  Snakes are often along the perimeter with a couple in the middle
of each area.  The rest are around the structures in each area.

If you are strong enough that you can nearly one-shot or one-shot everything
you should be able to clear them without respawns.  Basically kill everything
in The Edge of Reason before going to Icefield of Clearsight.  After that move
onto Icefield of Clearsight and kill everything.  Once everything is dead
return to The Edge of Reason and hopefully you can find mr. behemoth king


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 70+

I'm willing to wager the guide is wrong about his strength and attack power
he hits about twice as hard as Fafnir.  His spells also do about 3k damage and
cannot be reflected. Protecga/Shellga go a long way here.  He also rotates
between a paling and magick barrier so you'll have to change between physical
and magick attacks throughout the fight.  As far as I can tell he ignores
evade though I've heard some people say they were able to block/evade. I tried
for a while with the main gauche + demon shield + gauntlets but was never able
to.  

Low Level Strategy:

If no one is in melee range Behemoth King will stay in place and cast spells
His spell damage is far easier to mitigate than is physical damage and he
also can't cast anywhere near as fast as he can attack.  So basically if you
stay at range so will he but you do have to mind you're chars positions, if
they wander a bit too close BK will choose melee abilities.

You can absorb Darkga with Demon Shields(Nabudis) or Black Masks(Balfonhiem
after pharos or Bazaar good) and you can absorb Holy with Sage's Rings(Old 
Archades).  Flame/Ice Shields can further halve the damage of Firaga/Blizzaga
with shell if needed.  Thundaga you can  nullify with  Rubber Suits
(Balfonhiem after pharos).  He generally sticks to one person so decoy isn't
really necessary.  Just have your other two stay a bit away from that person.

Shellga is really enough along with bubble.  Quick Curas or Curajas can heal
the party or simply Curaga if you spread out and Haste can remove slow.
Depending on which Shield is up you can buff Bravery/Faith

Basically my gambits look like this:

Ally:HP<50% -> Curaga
Self:MP<10% -> Charge
Self -> Shell/Shellga
Ally:Any -> Bubble
Ally:Any -> Haste
(Insert Faith/Bravery if you wish)
Foe: (Ranged)Attack/Magick

I had either Black Masks or Demon Shields equipped on everyone as well as
Sage Rings on everyone.  I actually turned my Rez gambit off because of Reddas
You can try using Shear/Expose to speed things up but I have utterly horrible
luck with them.

Obviously when a paling is up and you have to use magic, reflect + AoE spells is
a basic damage strat you can use.  I really hate repeating these basic strats
but people always seem to forget

Takes some time but it's easy this way


Higher Level Strategy:

Bubble + Protectga + Hastega + whatever else you want.  At higher
levels with more workable HP totals you can take his physical attacks much
better so you can get in his face and use the more powerful melee weapons to
speed things up.  Spread out to avoid everyone getting hit by AoE attacks.
Have some chronos tears or equip your someone with a power armlet. 

At the start use Expose/Shear about 5 times each and then go at it.  When a
paling is up use shock or reflect an AoE like Scourge.  May wish to switch
between faith and bravery depending on immunity up.


----
Afterwards you get barely a reward but the client's tale mentions that there is
something more... Go to Bur-Omisace and go up to Temple's Approach.  You'll
notice near the middle there is a gaint stone wyrm head.  Remove Vann's weapon
and strike it and get some wyrm plunder.
===============================================================================




===============================================================================
===============================   Pylraster   =======================-60AR-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
493513   | 999 | 61  | 37  | 92  | 26  | 106 | 29  | 29   | 0   | 36 | 12000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Weak   |   Half    |   Half  |  Half   | Absorb  |  Half  |  Half  |  Half 
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |      Yes       |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Tyrant Hide, Tyrant Bone, Hastega Mote
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Screwfall - AoE attack
 2. Crushing Fangs - High damage attack to target, chance of instant death
 3. Growing Threat - Doubles Level, uses at 50%
 4. Rage - Powerful AoE attack centered on Pylraster

Passive:

Last Stand

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Pharos - First Ascent/They Who Thirst Not

Race Rikken and he will offer to tell you about the hunt at the finish line.
Shouldn't matter whether you win or lose.  Teleport to Pharos and take the
west exit to They Who Thirst Not and he'll be right in front of you.


---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 60+

Hooboy can this guy hit hard.  However you can block him.  Decoy someone with
the Main Gauche(optional) + Best Shield + Gauntlets.  Buff them with protect +
bubble + Decoy and things should go pretty well.  Or simply equip everyone for
blocking and use protectga, ect... For the first half he does around 2000-3000
damage with his normal attacks, about half that with screwfall and a bit more
than that with crushing fangs.  At half health he uses growing threat to
double up and he'll be hitting for around 3-5k.  Keep your tank topped off and
it should go well.

With the Ensanguined shield + Shield Augments(+ Gauntlets, Overkill?) there is
no need for bubble, protect, healing, ect...  Just decoy the person with
shield and they will never get hit.  The others can still get hit by rage and
screwfall so if you wish you can have the others stand back and reflect firaga
at it while keeping decoy active.

===============================================================================




===============================================================================
=================================   Ixion   =========================-60AS-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
306559   | 999 | 48  | 42  | 74  | 25  | 94  | 10  | 34   | 7   | 32 | 5000
166559   | 999 | 48  | 42  | 74  | 25  | 94  | 28  | 34   | 7   | 32 | 5000
-------------------------------------------------------------------------------
*Stats depend on whether fought in the inner ring or an outer room

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |     Immune     |     Yes      |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |     Immune     |    Immune    |     Yes
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
       Yes     |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Storm Crystal, Grimoire Aidhed, Magick Lamp
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Silencga
 2. Sleepga
 3. Thundaga/Aeroga
 4. Rush
 5. Kick
 6. Purify
 7. Fearga - AoE MP drain
 8. Dispelga 
 9. White Wind - Immune to harmful status for a time
 10. Curse - Poison, Confuse, and Sap.  AoE
 11. Magick Barrier - Immune to magick for a time

Passive:

Ignores Evade
Damage Reflection
Last Stand
0 attack CT at Critical

-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Pharos-Subterra

Ixion can appear randomly on any of the subterra floors.  The easiest way to
spawn him is to ride the elevator by the gate crystal to Penumbra and back up.
You'll know he's spawned when there are no swarming monsters around the ring

If you fight him in the center ring(where you get off the elevator) he'll have
the lesser HP total.  Just run around the ring when you find no monsters and
he'll eventually teleport to you.

---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 60+

Ixion hits for between 1000-2000 with maximillian depending on the attack.
Usually his normal attacks(hence his comboes) hit for around 1k.  His Thundaga
can hit pretty hard so if you are a low level you may want to equip Rubber 
Suits on the fly when you see him ready it or reflect.  He does have a lot of
status attacks as well so either have someone(s) at range to cure it or equip
against them(again reflect works).  Fearga will pretty much nullify MP so be
prepared to do charging. Sage Rings are pretty good here especially since in
addition to Fearga he can cast Dispelga which will cause you to chew through
MP to rebuff. Be prepared to use X-Potions/Status curing items.

Berserking him is really the way to go at higher levels.  Then he can't purify
like he can with simply silence and prevents every ability.  He starts using
purify/white wind around 50% so you can plan around that.  Start out by
exposing and then give him a fresh berserk around 60-70% and that should carry
you through a good ways.  At low levels he simply hits too hard to keep up if
you berserk him.

Speaking of low levels, try using gil toss to finish him off at critical. He's
a real son of a pup at critical.

If he does pull of white wind he'll start to be highly annoying casting
dispelga constantly as well as all his other goodies.  Not much you can do
but bear with it.


===============================================================================





===============================================================================
===============================   Shadowseer   ======================-60AT-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
278078   | 999 | 48  | 43  | 73  | 24  | 100 | 31  | 35   | 0   | 6  | 6000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  |  Weak  | Absorb
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |      Yes      |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Foul Flesh, Maggoty Flesh, Forbidden Flesh
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. Shining ray - AoE holy magick
 2. Darkness - AoE dark attack
 3. Immoblizga - AoE immobilize
 4. Fearga - Massive AoE MP drain
 5. Slowga - AoE slow
 6. Invert - Switches a targets HP and MP
 7. Dispelga - AoE dispel
 8. Darkga - Very powerful AoE dark magic
 9. Curse - AoE Confuse, Sap, disease, and poison
 10. Flare - Powerful non-elemental magick, single target
 11. Paling/Magick Barrier/White Wind - Uses while summoned creatures are up
 12. Holy - Holy magick attack, single target
 13. Meditate - ???
 14. Shock - Non-elemental magick attack, single target
 15. Scourge - AoE Non-elemental attack, inflicts sap
 16. Scathe - Powerful AoE Non-elemental magick attack

Passive:

Ignores Evade
Ignores Reflect
Damage Reflect - Small amount of damage inflict is done to the attacker
Damage Cut - Damage reduced by 30%, 6999 cap.  Gained at ~<50%
Last Stand
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 
Pharos-Subterra

To access Pharos-Subterra just use a crystal to go to Pharos and take the
elevator

There are 3 floors in the Subterra: Penumbra, Umbra and Abyssal.  Each of these
floors is a ring with 4 wings.  In each wing you can find a pedestal so 4 for
each floor.  The pedestals are in the corner of the first room you enter in
each wing(ie the room that is visible on the map).  You must use black orbs on
each one till you can't anymore inorder to be able to advance to the next
floor.  The shadowseer is on the 4th after Abyssal.  You also must beat
Phoenix who is in a hidden room on the first floor to gain access to the
seer(Go to the NE room in Penumbra and you can get to it from there). 

There is usually a large black orb somewhere on a floor.  If you let the orbs
from enemies be they will fly to the orb and be worth 3 times more(they fly in
the direction of the large orb).  That's the best thing to do.  After go
collect the large black orb for a lot.  You have a choice between using 1, 5 or
10 orbs on a pedestal but don't exceed the amount needed to finish it off or
else you'll waste all the orbs you used.  So for example if one needs 9 more
and you choose to use 10 then you'll lose those 10 to no effect.  I have the
amount for each one on each floor below.

You don't have to do it all in one trip.  You can gather some orbs and go up
and save and come back later.  This was a huge pain in the ass to do at a low
level till I got used to the enemies and the repetition.  I did sidequests
inbetween orb farming.

Magic Pots - Use an elixir on them to make them happy.  Then you can try to
steal it back and kill it.

Check out Sephirosuy's Subterra Map for layout and location of magic pots


Ramblings...Subterra really shows you the potential the gameplay in FFXII
has.  Lots of enemies, spells being slung around, frantic healing, and so on
Unfortunately due to the design choice of going for extremely high quality
graphics that the PS2 can barely handle we are stuck with dealing with a
spell queue that either leaves you tapping your foot impatiently waiting for
some other spell to finish so you can cast something else or swearing up and
down.  Very much a shame.

Hopefully they'll learn more quickly than it took Tales Studio and Tri-Ace
since it seems FFXIII is gonna be real time as well albeit not the same
system as FFXII. (SO1/2 had high level spells pause the game for flash and
in SO3 it's all real time and everything can be cast at the same time
though it's not as graphically impressive it's far smoother gameplay.  For
the Tales side try playing ToE(ToDIIj) or ToS and trying getting more than
one high level spell to execute at the same time...finally in TotA you can
do that...mmm triple FoF...)


(If you are at high levels you can ignore the commentary)


Penumbra:

NE: 18 NW: 9 SE: 3 SW: 6,   Total: 36

Inner Ring - It's pointless to fight the enemies that appear here since you
get no black orbs. The enemies run around the ring and will end up swarming
you. Abaddon's are susceptible to nearly everything such as death, disable,
sleep, blind, oil, ect...  Mistmares can be stopped and oiled(and are also
weak to fire) and are the worst due to their spell casting.  Warp motes can
help clear them out or you can try a fun combo of Sleepga/Disable + Oil +
Firaga will destroy a swarm of them(or AoE spells in general). They can
also be blocked(as well as most other enemies here if not all) so having
shields is a good idea.  Death also works.  Holy elemental weapons will do
a lot of damage.

If you plan to flee through the inner ring to the elevator, another room or
whereever turn off your gambits and equip for evasion.  Nothings worse
then trying to click something but being constantly interupted by your guys
doing other crap.  Also there are Disease traps around.

Rooms -  You'll find Necrofiends, Bunes, Reavers, and dragons.  Bunes and
Reavers are susceptible to death as well as other effects like immobilize. In
the NW room if you take the west exit there are 4 Bunes which can be very ugly.
They have high HP so death is the way to go have your highest magick power
guys cast death or simply use Nihopalaoa + phoenix down. 
Deathbringers/Assassin arrows do well as well.  Necrofiends usually appear when
an enemy is killed and can confuse so be prepared for that. 

Mistwalkers can appear in the first room of each wing but only after a time so
becareful fighting near there.  A combination of Mistwalker + Necrofiend(s) +
whatever is chemistry for gameover.  You can easily find everyone either
disabled or stopped.  This goes for all floors so I won't be repeating it.

Phoenix you can get to by taking the NE door in the center ring.  You can blind
it and block.


Umbra:

NE: 15 NW: 9 SE: 15 SW: 18   Total: 57

Inner Ring - Far less chaos than Penumbra.  Dead bones and Mistmares wander
around.  They are slower than the damn frogs so it's easier to run from place
to place but if you stay in place you'll get swarmed.

Rooms - More dead bones and Necrofiends. You've dealt with Dead Bones in cases
like Roblon and such so they shouldn't be a problem.  Only thing is the trick
that Necrofiends can appear after killing one.  Again the worst thing that can
happen is letting everyone get confused by curse or disabled by hawk glare.  I
went through most of the game with Hawk Glare missing 99% of the time but
spend enough time down in Subterra and...  Curaja and such is very good to use
and can take them out quickly though they can use reflectga.


Abyssal:

NE: 15 NW: 21 SE: 27 SW: 12   Total: 75

Inner Ring - Wandering Dead Bones as well as many that will pop up including
Necrofiends.  Things can quickly go bad like on Penumbra.  The traps are
status traps which inflict Disable + Reverse, float float.

Rooms - Zombie Warlocks everywhere.  Necrofiends popping up and so on...
Same sorta thing as Umbra only a lot more status effects and spells being
slung.  Not too bad unless you get sunk by status ailments.  Again Curaja is
good though warlocks have lower HP/defense than most other things here so you
can quickly tear through them with regular attacks especially holy type
weapons.


Remember you need to kill Phoenix to access the Unknown floor.


As you might have guessed I pretty much just farmed orbs on Penumbra since you
can cast death on most things and the rooms don't get out of hand as much at
low levels as the other 2.  At high levels the lower floors are better since
there are more enemies and hence faster to collect orbs.

---------------------------------   Strategy  ---------------------------------
 
Level 25 - Recommended 60+

Battle starts out like a normal one.  Dispel him and go at him.  He has some
elemental attacks that you can absorb with the proper equipment.  He seems to
ignore evade and can inflict immobilize with his attacks.  He only hits for
about 700-1k with maximillian.  Be prepared for Fearga which is a massive AoE
MP drain.  If you get confused by curse try unequiping your weapon.  Remember
that bubble prevents disease.

After he loses some health he begins summoning previous bosses one at a time
and becomes immune to attacks until all 4 are down.  Basically shadowseer
tries to annoy you as much as possible while you are fighting the others with
crap like Invert, Slowga, Dispelga, Curse and Fearga while hoping the
summoned bosses can then kill you.

Pandaemonium - Not sure if he can cast spells but if so you can silence it.
You can block his attacks.  He'll use perfect defense which you have no choice
but to wait out...

Sylt - Sleep + Oil + Firaga sees a quick end though Reverse + Renew sees it
quicker

Fenrir - Dispel and then you can either beat it down or try putting it to sleep
and use non-elemental magick attacks or techs.  You can block his attacks. Slow
can also help.  So far Invert + spell delay + fenrir attacking has been the
only bump.  Remember that if something goes wrong you can put Fenrir to sleep.

Something weird happened...when my tank got pwned by invert + big ass cat my
other two ended up getting pwned after rezzing him.  I quickly put Fenrir to
sleep and shadowseer just sorta milled around while I rezed and rebuffed...but
as soon as I started attacking Fenrir he started attacking again.  So with a
little test I found that shadowseer doesn't attack while Fenrir is sleeping

Phoenix - Seems to be the same as the first time so you can blind it.  Once
it's below 50% you can block it as well.

After all 4 are down he'll drop his guards and casts a lot of spells.  High
magick resist is good as well as shell.  He also spams Fearga a lot not as much
of a problem as when he used it when the other crap was out but if you run with
all melee weapons you could run into some sticky spots with Fearga + Scathe.

My setup was I inflicted oil and had 2 people at range with a bow + fiery
arrows and gun + wyrmfire shot and one decoy to keep the AoE crap away from
the other 2...yeah pretty much my basic setup for everything.


---
I'm a little disturbed that montblanc admits he had no hope that you would
survive and yet sent you off anyway >_>
===============================================================================




===============================================================================
=================================   Yiazmat   =======================-60AU-====
===============================================================================

-------------------------------------------------------------------------------
--------------------------------  Statistics  ---------------------------------
HP       | MP  | STR | MAG | VIT | SPD | ATK | DEF | MRES | EVA | LP | CP
50112254 | 999 | 61  | 67  | 99  | 20  | 107 | 36  | 40   | 0   | 255| 20000
-------------------------------------------------------------------------------

----------------------------- Elemental Resistance ----------------------------
  Fire   | Lightning |   Ice   |  Earth  |  Water  |  Wind  |  Holy  |  Dark
  Half   |   Half    |   Half  |  Half   |  Half   |  Half  | Absorb |  Weak
-------------------------------------------------------------------------------

------------------------------------ Status -----------------------------------
      Blind    |     Sleep     |      Slow      |   Silence    |    Poison
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Confuse   |      Oil      |    Disable     |     Stop     |     Sap    
     Immune    |    Immune     |     Immune     |    Immune    |    Immune
-------------------------------------------------------------------------------
     Berserk   |    Disease    |   Immobilize   |   Reverse    |    Renew
     Immune    |    Immune     |     Immune     |    Immune    |   Immune
-------------------------------------------------------------------------------

Steal: Holy Stone, Holy Magicite, Holy Crystal
-------------------------------------------------------------------------------

------------------------------------ Skills -----------------------------------
 1. White Breath - Ice Elemental AoE, can inflict stop
 2. Stone Breath - AoE, can inflict petrify
 3. Normal Attack - Can inflict Death
 4. Rake - Fast startup, 50% more damage
 5. Cyclone - Wind elemental physical damage, can inflict sap.  Uses roughly
    every 3 minutes.  When at low health he will use it when you reenter after
    leaving
 6. Deathstrike - Instant Death, single target, 100% unless target has shell
 7. Growing Threat - Doubles Level
 8. Reflectga - *Uses on the party!

Passive:

Ignores Evade
Ignores Vitality
Damage Reduction - Gains at low health
0 CT at critical
-------------------------------------------------------------------------------

---------------------------------   Location  ---------------------------------
 

                      >   Ridorana Cataract/Colosseum   <


For Montblanc to offer Yiazmat as a hunt you need to complete all other hunts
and defeat Hell Wyrm.  

Hell Wyrm

~9000000 HP

Status - Oil only, Expose/Shear work

Weak to Holy, Absorbs Dark, Halves the rest

Attacks:

Physical Attack - Chance to cause instant Death
Rake - Low CT
Stone Breath - Hits all in front, can inflict petrify.
-ga spells
Judgment - Holy elemental, can inflict Stop
Invert - Switches HP and MP

Level 45 - Recommended 55+

First step to hell wyrm is defeating Vyraal which nets you a Dragon Scale. Go
back to Cerobi Steppes/The Northsward(same place where you fought Vyraal) and
go to the #10 Windmill and should be able to find an exclamation point.
Examine it and you'll meet the Wyrm Philosopher and in exchange for the Dragon
Scale will give you the Ageworn key.

The Ageworn key unlocks the door to Hall of the Wroth God in Sochen Cave
Palace where Hell Wyrm is.  Enter Sochen Cave Palace from Tchita Uplands and
head toward Destiny's March. You want to enter Destiny's March from the east
side because you need to open the "Doors of Hours" in a specific order.  Open
the doors from the east side going SW and then in a clockwise direction all
the way around to back to the east where you started and you'll get a message
that a door opened. Head to the west side of Destiny's March and you can open
the door.  Follow the path to the door to Hall of the Wroth God and use the
Ageworn key to open it.

Hell Wyrm is a good introduction to Yiazmat as the fight has similiar
mechanics.  First you'll notice that he has more than one health bar with
each dot on the bottom bar representing one.  Another difference between it
and other foes is that you can leave the room and save and come back later and
it won't regenerate health.  It will regenerate health if you stay in it's
room without it able to target you though.

White Masks/Sage Rings are good to absorb Judgment and sage rings are of
course great for MP conservation.  Power Armlet's can prevent Judgment's stop
(if you're quick you can change your equipment when you see him ready
Judgement).  He hits for around 1500 with Maximillian + protect and his spells
do similar damage.  Spread out a bit to avoid everyone being hit or simply
spam Curaja if you have the MP for it.

For the first 15-25% it mainly just attacks with the occasional rake.  With
the instant death chance this can be annoying especially depending on your buff
gambits.  Be prepared to edit them.  When I first started Hell Wyrm was
insanely lucky with the Instant Death and bleed through my MP till I fixed up
my buff gambits.  Judgement is done periodically.

Once you get him down some he'll start using Stone Breath, Spells and invert.
This is actually easier.

At around 10 bars left he starts going through different phases.  He starts
with spamming rake which can get ugly at low levels(around level 30) since it
has instant start up and will demand a fair bit of healing.  Sage rings are
very helpful as well as rotating the healing(all you need is curaga) so some
people can regen through inquisitor augment(ie attacking).  Like with the
phases to come this one lasts until he uses Judgement.

Next phase is stone breath spammage.  Just stay spread out, no problem. If you
are using Decoy then you can equip a fuzzy miter on you're tank so you don't
have to waste any time curing Petrify.  If not just do it manually so you
aren't wasting so much time curing it everytime it's inflicted.  This lasts
until he uses Judgement.

Next phase he begins rotating between -ga spells and invert.  Pretty easy as
long as you quickly heal whoever gets hit by invert.  If you find gambits are
letting you down then do it manually.  If there is anything else beyond this
phase I don't know since this where he died at for me.



---------------------------------   Strategy  ---------------------------------
 
Level 50 - Recommended 75+


I've said this for other foes but this really is a marathon though like
Hell Wyrm you can leave at any time and come back later and he won't regen.
The important things to remember when leaving and coming back is to 1)Always
dispel Regen before leaving and 2)Never stand around in the coloseum without
Yiazmat being able to target you(ie if you have to retreat to regroup then
leave the area, do not stand around in it rebuffing).  To give you an example
of how much time it takes to bring this guy down a 2 hour kill is considered
fast.  Expect it to take 5 hours or more depending on level.

The stages simply tell you how many times you've gone and come back.

So yeah I really recommend doing this at the 85+ for sanities sake.  A lot
more HP = less healing and less death = less time spent rebuffing and not only
does the higher strength increase damage but level itself is a factor in the
damage formula so you'll do a lot more damage and cut the time down greatly.
Obviously you can do it at low levels it just takes a long, long time.

Yiazmat is like an uber Hell Wyrm with a few more tricks and white breath. He
multiple bar thing, can inflict death with his normal attacks, can use white
breath which can inflict stop, and Stone Breath which can inflict petrify. He
also has Cyclone which causes high windbased damage.  Protect helps to reduce
the damage and you can equip windbreakers when you see him ready it.  Bring
plenty of chronos tears and remedies.

Damage-wise he does a bit more than Hell Wyrm with his attacks and the
breath attacks do the same damage as previously seen.  Damage difference
between Maximillian and Mirage Vest is about 500-700 per hit so it's your call
if you feel the 800 HP(1600 with bubble) is better or not.  Definitely go with
light armor helmets for the HP boost unless you need the magick power from
mystic(extremely doubtful at high levels).

Yiazmat will use Deathstrike if he has trouble reaching you such as if you
stand on the stairs or get close to a wall.  He may also go through phases
where he spams it.  Once he starts getting near halfway it'll become a part of
his regular attack pattern and he'll use it randomly.  Again like with all
chance based magic shell halves the chance of it working.

!Reflectga is something he'll start to cast on the party when he gets down to
the last few bars.  Watch out for it and dispel it immediately.  Especially be
careful if you use Renew to heal.  He normally only does it once per stage.

!Traps are another bother to look out for.  You may wish to intentionaly trip
some that you think you may walk over accidentaly.  Better when you know it's
coming then at the worst time.  Then you can just pick an area, trip it's
traps and fight there.  I like the area on the west side.  

For weapons Ninja blades can do very well at high levels being dark based and
having good combo rates.  At 99 with bravery they can do close to 9999 after
using expose some(this is even with just the best store bought ones).
Otherwise the best weapons you have that aren't holy will do great. 
maltzan's Game Mechanics FAQ has some tables that give examples of dps
comparisons between the top weapons.

Accessories are more difficult.  If you don't know what to equip just go with
bubble belts since bubble is very important anyway.  You can just cast it
though which frees it up for other accessories like genji gloves, power armlet/
ribbon, sage rings, ect... but you'll have another buff to cast.  So make your
own mind whether you save more time from not having to rebuff bubble, not
having to cure stop/whatever, increased damage, ect... If you intend to use a
Decoy then equip a power armlet to prevent stop.

It Starts...


Pretty much however you fought Hell Wyrm works here.  Make sure you have a
gambit to use chronos tears if you aren't protecting against stop.  Spread out
a bit so everyone isn't getting hit at once with the breath attacks. At low
levels Cyclone is the real problem and you really need to pay attention for it
and equip windbreakers.  If not scramble the rezzes.  Worst comes to worse you
still have your other 3 as long as you didn't neglect them and remember that
you can target those not in the active battle party with L1/R1 to rez them.

Like Hell Wyrm people dying is something you're just gonna have to deal with.
Between the instant death on his attacks, Deathstrike, and cyclone catching you
at low HP there is no way around it.  Seriously sometimes he's just so lucky
with the instant death on his attacks that you just want to break the game...
Instant death + deathstrike with no chance of action inbetween is lame. That's
the kind of BS you have to deal with if you want to beat him.  When that
double KO happens switch one of the dead out and put another in.  Have that
new person target the dead person in the inactive party to rez them and have
the survivor from the first group rez the other.  You can do this preemptively
when you see it coming(ie as soon as you see the instant death and him ready
deathstrike switch out the dead person and have one person target the dead
person in the inactive party and the other target who's gonna be deathstriked)

Basically start out by using expose and adjusting your gambits and then settle
into a rhythm.  Like with Hell Wyrm rotating healing duty is good to get MP
totals up(or syphon off of someone doesn't use much MP)


50%...25 million down, 25 million to go...

Around 50% Yiazmat will gain a passive damage reduction that reduces damage
a bit and caps damage at 6999.  Was that really needed to make him longer?

If you find Yiazmat is going on a deathstrike spam spree and you don't want
that try leaving(might as well save and stuff) and then come back.

At around half health he begins to alternate phases between normal attacks
with some deathstrikes and using breath and rake attacks.  When he sticks to
normal attacks and deathstrike you can get into real annoying rez chains. Best
to turn off unessential buff gambits during those times to try to squeeze in
what damage you can and equip bubble belts.  The phases switch after each
cyclone.


For the first 40 million this is what I basically did at level 50.  I fought
him right in front of the stairs on the west side.  I had one fighter on each
end(far enough apart to avoid both getting hit) and a healer down the stairs
some. Had to keep them in front a bit else if you are on the stairs or against
a wall he'll use deathstrike.  Fighters had the best weapons I had and the
healer had a gun with dark shot. I needed a healer with mystic armor because
I'm not high enough that I have the natural magick power to heal enough nor
the MP to just spam as needed.

Yiazmat couldn't attack my healer(except with deathstrike) but he usually
targets the closest anyway.  This allowed the healer to have serenity(mag up
at full HP) and healing was set(had a sage ring equipped). Bubble, protect and
haste on everyone, bravery on the fighters and faith on the healer.  Rotating
the healer worked for the first half and syphon also worked well to always not
have to charge nor use items.  Equipped windbreakers when I saw Cyclone coming
and manually used Curaja afterward to bring everyone back to shape and get my
healer's HP to full for serenity again(used Curaga otherwise since that's all
that was needed since he only hit one person at a time and curaga healed to
full).

Once I noticed him going through phases I just changed the gambits a bit to
do less buffing and kept bubble belts on both(had genji gloves on one
otherwise).  Basically I just had them keep protect up(bubbled through equip)
and haste and faith on the healer.  Healer could then bring them back from the
brink most times and if the frontline fighters died it was a quick rez +
protect put them back in.  When the phase switched to the easier breath and
rake I switched back on haste and bravery for the fighters.


10 Bars left...

At around 10 bars left he mercilessly uses growing threat.  He starts hitting
for about 500 more.  Cyclone damage increases by 1500-2000.  Also just like
how it works for you, as Yiazmats HP lowers the odds of him doing high hit
comboes when he comboes increases as well.  Much more difficult to go
toe-to-toe with him a lower levels except every other phase when he uses
breath attacks.

He continues to go through the same phases which are normal attacks and
deathstrike till cyclone and then Breath, rake and the occasional normal
attack till cyclone.

When you reenter he will now use growing threat as his first move and will
either follow that up with cyclone or cast cyclone soon after.

At around 5 bars left he will cast reflectga on the party.  Be ready to dispel
or equip mirror mails temporarily.  He only casts it once per engagement and
will now add it to his list of opening moves when you reenter.

Also after he casts reflectga he will stop using breath attacks and rake after
the next time he uses cyclone.  From now on he will spam his normal attacks
which will often combo high and of course instantly kill and use the random
deathstrike.


High level strategy:

Things continue to be roughly the same only you'll spend more time healing and
due his high comboes people will die a bit more often.  You may wish to fight
near an exit so if he gets insanely lucky with instant death you can retreat
and save.  Saving more often may be a good idea.  This is especially true once
he hits 4 or 5 bars and stops using breath and rake attacks.  Keep protect up
and equip bubble belts.  Hastega is ok but anything else will probably consume
too much time and MP.

Hit and run strategy:

Basically fully buff up, run in, dispel him and smack him around as much as
you can.  See how long you can hang in there and as soon as things look bad
run out(save probably), rebuff, run in, dispel, ect...

Arise, Arise, Arise, Arise:

Like with some past marks who get insane attack power at critical just ditch
healing and buffing and set your gambits to Arise first and attack.

The Low level strat:

You may have seen this on google video(search ff12 challenge).  Basically stay
on the stairs where he can only reach you with deathstrike.  When you first
enter you'll need to lure him closer to the stairs to be able to attack him at
range from the stairs.  Two people are gonna constantly rez each other while a
third attacks with a gun with dark shot. Keep the dark shot gunner behind the
other two since he'll target the closest.

The two rezzing will be equipped with ranged weapons, windbreakers and bubble
belts.  They need somewhere over 6000 HP with windbreakers to surive cyclone.
If you do then just have one start to rez the 3rd gunner when you see him
ready cyclone this way you get the rez off afterwards before he can use
deathstrike afterward.  Depending on you're level you can also have you're
main gunner cast bubble to have the HP to survive cyclone.

You don't have to do that, that's more of safety thing. You can just give them
Sage Rings/hermes sandles, brave suits(if you have any) and just use raise. 
Still queue up that rez on cyclone helps and you may need to pop in some
reserves to do some extra rezing. This is what I did so I didn't have to worry
about MP.  Basically as soon as you see him ready cyclone command the person
who just got rezed to rez one of the other two.  After cyclone kills off the
other two switch out the one not currently being rezed for a reserve.  Have
the reserve target the dead one in the reserve and both will be rezzed before
Yiazmat attacks again.  Usually though that's because he casts protect when
that happens so just dispel and switch back out your reserve for your other
main.

The 3rd will have the best gun with dark shot, black robe(+50% dark damage)
and hermes sandles.  This person will always hit for max damage(at least with
focus, ie max hp).  You can berserk this person for 3x speed if you wish.
Remember to keep this person BEHIND the other two since yiazmat will target
the closest and that way this person will not be targeted by deathstrike.

For MP you can have the dark shot gunner rez and syphon MP of this person with
the other.

Took somewhere between 1 to 2 hours to finish it off from 10 bars this way.

"Rez less often" Low level mod:

Daniel Tarnoff recommends this:

"I equipped the two rezzing characters with Shell Shields, Windbreakers, and 
Bubble Belts. This causes Deathstrike to miss over and over (I even had it 
miss 4 times in a row).  Obviously, this has many advantages. Equipping Shell
Shields also allows you to equip measures on your rezzers for quick buffs that
you can execute while waiting for Yiazmat to charge Deathstrike."

I don't really suggest having two with shell shield unless you just don't
want to rez as much since it does nothing to speed up the process but if you
don't want to rez as much go ahead.  I would suggest only one with shell
shield so you could possibly buff the other resser(who would have a ranged
weapon) with haste/bravery(through measure or spell) or possibly the 3rd
with bubble depending on level to survive cyclone.

Technically you could constantly go into the menu to switch weapons...but
that adds a lot of time.


!! After the congrats didy use libra or float to avoid the traps.  That'd be
embarrassing to finally kill it and then get wiped out by a silly trap >_>

Let us pray we never see anything like this ever again or atleast without
the retarded damage cap.

===============================================================================




=Ranks and Clan Shop List=                                           -700A-
==========================

Quick and dirty list. The clan shop is in Muthra Bazaar in Rabanastre. The
number of marks denotes how many marks you must complete.  Points are clan
points you get for killing enemies.  There is a person in the back left corner
of clan centurio that can tell you the requirements for your next rank as well
as can give you hints on the location of some marks.

Moppet - 0 Marks, 0 Points
 Reward: N/A
 Shop: Potion

Hedge Knight - 2 Marks, 700 Points
 Reward: Potion x3
 Shop: Hi-Potion

Rear Guard - 4 Marks, 8000 Points
 Reward: Warp Mote x2, Teleport Stone x2
 Shop: Gysahl Greens

Vanguard  - 8 Marks, 20000 Points
 Reward: Remedy x3, Teleport Stone x2
 Shop: Gysahl Greens, Teleport Stone

Headhunter  - 10 Marks, 30000 Points
 Reward: Ether x2, Teleport Stone x2
 Shop: Nihopalaoa, Reverse, Gysahl Greens, Teleport Stone

Ward of Justice  - 12 Marks, 40000 Points
 Reward: X-Potion x2, Teleport Stone x2
 Shop: Nihopalaoa, Reverse, Bubble, Gysahl Greens, Teleport Stone

Brave Companion  - 14 Marks, 100000 Points
 Reward: Hi-Ether x2, Teleport Stone x3
 Shop: Nihopalaoa, Reverse, Bubble, Faith, Gysahl Greens, Teleport Stone

Riskbreaker - 16 Marks, 200000 Points
 Reward: Elixir x2, Teleport Stone x3
 Shop: Nihopalaoa, Bubble Belt, Reverse, Bubble, Faith, Bravery, Gysahl Greens
       Teleport Stone

Paragon of Justice - 24 Marks, 250000 Points
 Reward: High Arcana, Teleport Stone x3
 Shop: Nihopalaoa, Reverse, Bubble, Faith, Bravery, Gysahl Greens, Teleport
       Stone, Warp Mote

High Guardian - 28 Marks, 300000 Points
 Reward: Empyreal Soul, Teleport Stone x3
 Shop: Nihopalaoa, Bubble Belt, Cat-ear Hood, Reverse, Bubble, Faith, Bravery
       Gysahl Greens, Teleport Stone, Warp Mote

Knight of the Round - 32 Marks, 500000 Points
 Reward: Megalixir x2, Teleport Stone x3
 Shop: Nihopalaoa, Bubble Belt, Cat-ear Hood, Reverse, Bubble, Faith, Bravery
       Gysahl Greens, Teleport Stone, Warp Mote, Knot of Rust

Order of Ambrosia  - 45 Marks, 1000000 Points, Sky Pirates Den complete
 Reward: Centurio Hero's Badge, Teleport Stone x3
 Shop: Nihopalaoa, Bubble Belt, Cat-ear Hood, Reverse, Bubble, Faith, Bravery
       Gysahl Greens, Teleport Stone, Warp Mote, Knot of Rust, Dark Matter
*I believe that's right for the shop, not quite here yet myself


===================
Thanks and Credits:                                                  -800A-
===================

In roughly the order by date e-mailed:

  -Walbert Matos-  for an indepth FC strat

  -Andrew Sim-   for the heads up on Ardor mistake
 
  -wrax_000- For info on Disease with Antlion

  -All the people who confirmed Antlion's immunity to Blind ^_^;

  -All the people who informed me of when the earliest you can fight Ring Wyrm,
   White Mousse and Marilith is ^_^;;
  
  -Jamie-  for letting me know the seer is unneeded for yiazmat

  -timmagicker-   for info on missed skills on Wild Malboro and Piscodeamon

  -Daniel Knowles-  for informing me of Croakadile's Renew

  -Silver Raider- for info on missed spells on Rocktoise and the solo strat

  -Mike Farrell-  for letting me know gil snapper is unneeded for yiazmat

  -Ryan Feener-   for Carrot's Hero's March

  -Dave Boruta-  for help in discovering etude/march/waltz mechanic

  -Cole-  for Darksteel's purify

  -Anise- for Carrot healing assualt recommendation

  -All those that gave me the headsup on catoblepas's weakness, forgot to
   change it the last couple times

  -William1657 for mistake on slow + lindwyrm

Hopefully I didn't miss anyone.


-SquareSoft for making a wonderful game
-Gamefaqs for hosting this guide and being such a kickass site
-Bradygames guide for the enemy stats and elemental defense
-Maltzsan (dcl.maltz@gmail.com) for translating info from the ultimania guide
in his game mechanics FAQ.  I use it all the time to learn on **** really works
and can't help but use that info throughout my guide.

...and you, thanks for reading!


Some closing remarks...aka "The spread of status effects, ect.."

I've decided this guide is near about as complete as can be with only some
minor updates needed so I decided a little reminiscing story ala maltzans.  I
got FFXII near when it came out.  I first ran into some trouble with
cluckitrice.  Looking around the only advice I could find on the boards was to
level and/or get quickenings.  Looking at the guides at the time had either
nothing besides how to get from point A to point B or their "strategies"
consisted of "If you're strong enough you can win".

However as I purused the boards I saw a couple tips among the waste that were
actually really good and really helpful.  Mostly involved around using either
blocking or status effects to really make the fights a synch.  Still nearly
everyone didn't believe that that stuff was useful at all and that things were
impossible to beat without major leveling or getting the zokiak spear and so
on early.  I couldn't help thinking that that was crap advice to give people
asking for help so I decided to write a guide to help people beat marks.

Originally started off as simply a strategy guide with no other info on marks
aside from info on how to beat them. After the first version was rejected for
incompleteness(only 40-50% through the marks) I started to notice a LOT of
questions on how to find some of the marks and decided I should tell how to
find those troublesome ones and it was soon after that I just ended up putting
in locations for all and I'm thankful I did.

After coming up with what I felt was a pretty good way to take on gilgamesh I
decided to resubmit.  At this time some of the NA authors had started their own
guides but none of them had gotten around to doing much on marks.  The JP
guides were still devoid of anything but the locations except in some cases
such as Kouli's guide.

My guide was posted sometime before Thanksgiving.  Somewhat odd reception, I
noticed some people recommending some of the stuff but also saw a number of
people calling BS that you could beat some of the stuff at the levels I listed.
This lead to 2 things 1: Addition of recommended levels which are made for
those people who can't believe you can do it and 2: Vids to demonstrate.

Around the time I submitted my next update, 2 weeks after the first version was
posted, I noticed some of the other walkthroughs had just updated.  Let me just
say at the time I felt my guide was unique for several reasons 1: The indepth
use of status effects, at the time my guide was first posted you'd be lucky to
find a status spell outside of a spell list 2: Use of shields/blocking 3: Focus
on enemy damage and attacks and how to deal with them rather than simply what
to throw at them to try to kill them before you die.  Checking out the one
really used guide that had no mark strategies before this update aside from
stealing from gilgamesh I notice it's an update with mark strategies. 
Intrigued I decide to check it out to compare.

To my surprise it was updated with just the marks I had in my first version
and it used some quite similiar strategies.  Curious I compared "his" mark
strats to his other boss strats and it's like a whole different thought
process.  I find it amazing that he somehow becomes a master of status effects
and the niho when it comes to marks...and no where else.  Unfortunetly he did
use his own handwriting.  

As December rolled on I noticed a lot of similiar stuff in other developing
walkthroughs but they hadn't really had a chance unlike the japanese author
who didn't feel any reason to do mark strats until after my guide was posted
and also they actually use the stuff they talk about in their mark strats for
other stuff throughout the guide.  I also realized it was good because this
is what I wanted. People to know other ways to win aside from power gaming
and that it's more entertaining.

Imitation is the sincerest form of flattery after all.  Just the same I've
tried to improve my strategies over the new year and have done just that.
Mostly because of a new guide that has a lot based on my guide is part of
the reason why I'm not planning to update much as I've noticed often my
new updates find a way into his new updates.  As well as into a new
walkthrough. 

As frustrating as it is I'm pretty happy and honored all in all.