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FAQ/Walkthrough                                             version 1.1
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                 F i n a l    F a n t a s y   X I I
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Author:                                                       Scott Ong
E-mail:                                   vaynard_x11x(at)yahoo(dot)com
Date started:                                           3 November 2006
                              
                       o    Disclaimer   o
This guide is intended for personal usage only. The guide cannot be
reproduced, retransmitted, or re-written in any other form except by
the notice of the author. This guide is copyright (c) 2007 Scott Ong.
The latest editions of the walkthrough can be found on following
website(s):

       GameFAQs                        <http://www.gamefaqs.com>

     o---------------------------------------------------------o
        The walkthrough is best viewed using Windows WordPad.
     o---------------------------------------------------------o

                      [o-- Update History  --o]
 [V 1.0]   Complete the main walkthrough. First submission of the FAQ
 [V 1.1]   Fixed up some of the errors. Added the Transportation Guide
           & Rare Game Hunting section.

 
             _____________________XII________________________

                        A u t h o r 's    N o t e
             ________________________________________________

About Version 1.1                                    [Date: 28 Jan 2007]
I have managed to finish the Rare Game Listing after spending a week in
finding all rare games. Correct some minor errors throughout the entire
FAQ. I have added the transportation guide. The Bazaar Goods section have
been updated although I am still missing some.

Hopefully I can add the following in the next update:
o Monster Bestiary
o Item Bestiary
o Bazaar Goods (complete description)

Before continuning, I would like thank the following persons:
o Sephirosuy and Maltzsan for their extensive guides that I have
  frequently refer to in making this FAQ.
o The late Kao Megura for his inspiration and devotion work in Final
  Fantasy VII that inspires me to do FAQ writting.
o Jeff "CJayC" Veasey for his hosting throughout these 9 years. Without
  GameFAQs, I won't be able to contribute this works...

The latest editions of this FAQ will be always be available at GameFAQs
<http://www.gamefaqs.com>. Any website is free to host it as long as the
document remains intact as it is.

If you got any questions, feel free to e-mail me at vaynard_x11x(at)yahoo
(dot)com [replace (at) with @ and (dot) with .]. Please have FFXII, FF12
or Final Fantasy XII as your subject.


                                                            Scott Ong

             _____________________XII________________________

                      U s i n g    t h e    F A Q
             ________________________________________________

Due to the large size of the FAQs, I will recommend you to use a search
code. The basic search code is:

                           ffxii_XXXX

You just need to replace the XXXX with the four digits that are listed
next to the section under the Table of Conetnts. Press CTRL + F. Type in
the search code eg. ffxii_0123 and click Find.

             _____________________XII________________________

                     T A B L E    O F    C O N T E N T S
             ________________________________________________


  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [01]   Basics
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [01-01]  Controls . . . . . . . . . . . . . . . . . . . . . 0101
     o [01-02]  The Menu . . . . . . . . . . . . . . . . . . . . . 0102
     o [01-03]  Navigation & Exploring . . . . . . . . . . . . . . 0103
     o [01-04]  Config . . . . . . . . . . . . . . . . . . . . . . 0104
     o [01-05]  Battling . . . . . . . . . . . . . . . . . . . . . 0105
     o [01-06]  License Board . . . . . . . . . . . . . . . . . .  0107
     o [01-07]  Gambit System . . . . . . . . . . . . . . . . . .  0106
     o [01-08]  Mist Quickenings . . . . . . . . . . . . . . . . . 0108
     o [01-09]  Espers Summon . . . . . . . . . . . . . . . . . .  0109

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [02]   Walkthrough
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Prologue
    o [02-001]  Nalbina Fortess . . . . . . . . . . . . . . . . .  0201
    o [02-002]  Nalbina Fortess - Upper Apartments . . . . . . . . 0202

    Dreams of a Sky Pirate
    o [02-003]  The Royal City of Rabanastre . . . . . . . . . . . 0203
    o [02-004]  Dalmasaca Estersand - Tomato Hunting! . . . . . .  0204
    o [02-005]  A Visit tO Old Dalan of Lowtown . . . . . . . . .  0205
    o [02-006]  Giza Plains - Search of Nomad Village . . . . . .  0206
    o [02-007]  Giza Plains - Jinn and The Sunstone . . . . . . .  0207
    o [02-008]  Sneak Into the Palace via Waterway! . . . . . . .  0208
    o [02-009]  Garamsythe Waterway . . . . . . . . . . . . . . .  0209
    o [02-010]  Royal Palace of Rabanastre . . . . . . . . . . . . 0210
    o [02-011]  Garamsythe Waterway - Meeting with Amalia . . . .  0211
    o [02-012]  The Prison in Nalbina Fortess . . . . . . . . . .  0212
    o [02-013]  Barheim Passage - Prevent Power Failure! . . . . . 0213
    o [02-014]  Dalmasca Estersand - Return to Rabanastre . . . .  0214
    o [02-015]  Back In Rabanastre - Vaan's Hatred . . . . . . . . 0215
    o [02-016]  Preparations of the Air Journey . . . . . . . . .  0216

    A Rescue Mission & The Princess
    o [02-017]  The Sky City of Bhurjeba . . . . . . . . . . . . . 0217
    o [02-018]  Lhusu Mines - I'm coming, Penelo! . . . . . . . .  0218
    o [02-019]  Bhurjeba - Spread the name of Basch! . . . . . . . 0219
    o [02-020]  Imperial Fleet - Dreadnaught Leviathan . . . . . . 0220
    o [02-021]  Back in Bhurjeba - Strahl Take Off!. . . . . . . . 0221
    o [02-022]  Dalmasca Westersand . . . . . . . . . . . . . . .  0222
    o [02-023]  Ogrie-Yensa Sandsea . . . . . . . . . . . . . . .  0223
    o [02-024]  Nam-Yensa Sandsea . . . . . . . . . . . . . . . .  0224
    o [02-025]  Tomb of King Raithwall . . . . . . . . . . . . . . 0225
    o [02-026]  Airship Shiva - Azelas Vossler's Motive . . . . .  0226

    The Mysteries behind the Nethicites
    o [02-027]  Rabanastre - Preparations for South . . . . . . .  0227
    o [02-028]  Giza Plains - Raining Season . . . . . . . . . . . 0228
    o [02-029]  Ozmone Plains . . . . . . . . . . . . . . . . . .  0229
    o [02-030]  Jahara - Land of Garif . . . . . . . . . . . . . . 0230
    o [02-031]  Ozmone Plains Revisited . . . . . . . . . . . . .  0231
    o [02-032]  Golmore Jungle . . . . . . . . . . . . . . . . . . 0232
    o [02-033]  Eruyt Village . . . . . . . . . . . . . . . . . .  0233
    o [02-034]  Henne Mines . . . . . . . . . . . . . . . . . . .  0234
    o [02-035]  Golmore Jungle Revisited . . . . . . . . . . . . . 0235
    o [02-036]  Paramina Rift . . . . . . . . . . . . . . . . . .  0236
    o [02-037]  Mt. Bur-Omisace - Home of Kiltias . . . . . . . .  0237
    o [02-038]  Paramina Rift Revisited . . . . . . . . . . . . .  0238
    o [02-039]  Stilshrine of Miriam . . . . . . . . . . . . . . . 0239
    o [02-040]  Mt. Bur-Omisace Revisited . . . . . . . . . . . .  0240
    o [02-041]  The Trip to Archadia! . . . . . . . . . . . . . .  0241
    o [02-042]  The Key to Barheim Passage . . . . . . . . . . . . 0242
    o [02-043]  Zertinan Caverns . . . . . . . . . . . . . . . . . 0243

    Archadia - Land of Imperials
    o [02-044]  Nalbina Fortess - Revisited . . . . . . . . . . .  0244
    o [02-045]  Mosphoran Highwaste . . . . . . . . . . . . . . .  0245
    o [02-046]  The Salikawood . . . . . . . . . . . . . . . . . . 0246
    o [02-047]  Phon Coast . . . . . . . . . . . . . . . . . . . . 0247
    o [02-048]  Tchita Uplands . . . . . . . . . . . . . . . . . . 0248
    o [02-049]  Sochen Cave Palace . . . . . . . . . . . . . . . . 0249
    o [02-050]  Old Archades . . . . . . . . . . . . . . . . . . . 0250
    o [02-051]  Imperial City of Archades . . . . . . . . . . . .  0251
    o [02-052]  Draklor Laboratory . . . . . . . . . . . . . . . . 0252

    The Shards of Ivalice
    o [02-053]  Balfonheim Port . . . . . . . . . . . . . . . . .  0253
    o [02-054]  Mark Hunting Tour for IV & V! . . . . . . . . . .  0254
    o [02-055]  Find the Cockatrice! . . . . . . . . . . . . . .   0255
    o [02-056]  Exploring Barheim Passage . . . . . . . . . . . .  0256
    o [02-057]  Exploring Garamsythe Waterway . . . . . . . . . .  0257
    o [02-058]  The Journey to The Feywood . . . . . . . . . . . . 0258
    o [02-059]  The Feywood . . . . . . . . . . . . . . . . . . .  0259
    o [02-060]  Ancient City of Giruvegan . . . . . . . . . . . .  0260
    o [02-061]  The Great Crystal . . . . . . . . . . . . . . . .  0261
    o [02-062]  Balfonheim Port - Preparations  . . . . . . . . .  0262
    o [02-063]  Cerobi Stoppe & Tchita Uplands  . . . . . . . . .  0263
    o [02-064]  Stilshrine of Miriam - Revisited . . . . . . . . . 0264
    o [02-065]  Mosphoran Highwatse - Revisited . . . . . . . . .  0265
    o [02-066]  The Tyrant in Dalmasca Sands . . . . . . . . . . . 0266
    o [02-067]  Balfonheim - Meeting with Reddas . . . . . . . . . 0267
    o [02-068]  Nabreus Deadlands . . . . . . . . . . . . . . . .  0268
    o [02-069]  Necrohol of Nabudis . . . . . . . . . . . . . . .  0269
    o [02-070]  The Ridorana Catatract . . . . . . . . . . . . . . 0270
    o [02-071]  The Pharos - First Ascent . . . . . . . . . . . .  0271
    o [02-072]  The Pharos - Second Ascent . . . . . . . . . . . . 0272
    o [02-073]  The Pharos - Third Ascent . . . . . . . . . . . .  0273
    o [02-074]  Back in Balfonheim Port . . . . . . . . . . . . .  0274
    o [02-075]  The Medallion Quest . . . . . . . . . . . . . . .  0275
    o [02-076]  The 3 Beasts in Necrohol of Nabudis . . . . . . .  0276
    o [02-077]  Mark Hunting Tour for V & VI . . . . . . . . . . . 0277
    o [02-078]  Lhusu Mines - Revisited . . . . . . . . . . . . .  0278
    o [02-079]  The Pharos Subterra Basement . . . . . . . . . . . 0279
    o [02-080]  The Upper Layers of Great Crystal . . . . . . . .  0280
    o [02-081]  Secret Area of The Henne Mines . . . . . . . . . . 0281
    o [02-082]  The Legendary Marks . . . . . . . . . . . . . . .  0282
    o [02-083]  The Omega in the Great Crystal . . . . . . . . . . 0283
    o [02-084]  The Final Mark Hunt - Yiazmat . . . . . . . . . .  0284
    o [02-085]  Sky Fortess Bahamut . . . . . . . . . . . . . . .  0285

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [03]   Characters
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     Playable Characters
     o [03-01]  Vaan . . . . . . . . . . . . . . . . . . . . . .  0301
     o [03-02]  Penelo . . . . . . . . . . . . . . . . . . . . .  0302
     o [03-03]  Balthier . . . . . . . . . . . . . . . . . . . .  0303
     o [03-04]  Fran . . . . . . . . . . . . . . . . . . . . . .  0304
     o [03-05]  Basch . . . . . . . . . . . . . . . . . . . . . . 0305
     o [03-06]  Ashe . . . . . . . . . . . . . . . . . . . . . .  0306

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [04]   Side Quests / Mini-Games                           INCOMPELTE
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Side Quests
     o [04-01]  Fishing Mini-Game . . . . . . . . . . . . . . . . 0401
     o [04-02]  Balfonheim Race . . . . . . . . . . . . . . . . . 0402
     o [04-03]  Rare Game Hunting . . . . . . . . . . . . . . . . 0403

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [05]   Item Bestiary                                      INCOMPLETE
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [05-01]  Normal Items . . . . . . . . . . . . . . . . . .  0501
     o [05-02]  Loot . . . . . . . . . . . . . . . . . . . . . .  0502
     o [05-03]  Ammunition . . . . . . . . . . . . . . . . . . .  0503
     o [05-04]  Key Items . . . . . . . . . . . . . . . . . . . . 0504
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [06]   Equipment Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Weapons
     o [06-01]  Smallswords & Swords . . . . . . . . . . . . . .  0601
     o [06-02]  Spears . . . . . . . . . . . . . . . . . . . . .  0602
     o [06-03]  Daggers . . . . . . . . . . . . . . . . . . . .   0603
     o [06-04]  Poles . . . . . . . . . . . . . . . . . . . . .   0604
     o [06-05]  Rods . . . . . . . . . . . . . . . . . . . . . .  0605
     o [06-06]  Guns . . . . . . . . . . . . . . . . . . . . . .  0606
     o [06-07]  Bows . . . . . . . . . . . . . . . . . . . . . .  0607
     o [06-08]  Crossbows . . . . . . . . . . . . . . . . . . . . 0608
     o [06-09]  Axes & Hammers . . . . . . . . . . . . . . . . .  0609
     o [06-10]  Staves . . . . . . . . . . . . . . . . . . . . .  0610
     o [06-11]  Maces . . . . . . . . . . . . . . . . . . . . . . 0611
     o [06-12]  Measures . . . . . . . . . . . . . . . . . . . .  0612
     o [06-13]  Hand-bombs . . . . . . . . . . . . . . . . . . .  0613
     o [06-14]  Ninja Swords . . . . . . . . . . . . . . . . . .  0614
     o [06-15]  Katanas . . . . . . . . . . . . . . . . . . . . . 0615
     o [06-16]  Greatswords . . . . . . . . . . . . . . . . . . . 0616

     Armor, Headgears & Shields
     o [06-17]  Light Armor . . . . . . . . . . . . . . . . . . . 0617
     o [06-18]  Heavy Armor . . . . . . . . . . . . . . . . . . . 0618
     o [06-19]  Mystic Armor . . . . . . . . . . . . . . . . . .  0619
     o [06-20]  Shields . . . . . . . . . . . . . . . . . . . . . 0620

     Accessories
     o [06-21]  Accessories . . . . . . . . . . . . . . . . . . . 0621

     Special Equipment
     o [06-22]  Legendary Equipment . . . . . . . . . . . . . . . 0622
     o [06-23]  The Zodiac Spear . . . . . . . . . . . . . . . .  0623
     o [06-24]  Story Equipment . . . . . . . . . . . . . . . . . 0624
     o [06-25]  The Hero of Bazaar . . . . . . . . . . . . . . .  0625

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [07]   Esper Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     Story Espers
     o [07-01]  Belias . . . . . . . . . . . . . . . . . . . . .  0701
     o [07-02]  Mateus . . . . . . . . . . . . . . . . . . . . .  0702
     o [07-03]  Shemhazai . . . . . . . . . . . . . . . . . . . . 0703
     o [07-04]  Hashmal . . . . . . . . . . . . . . . . . . . . . 0704
     o [07-05]  Famfrit . . . . . . . . . . . . . . . . . . . . . 0705

     Optional Espers
     o [07-06]  Adrammelech . . . . . . . . . . . . . . . . . . . 0706
     o [07-07]  Zalera . . . . . . . . . . . . . . . . . . . . .  0707
     o [07-08]  Cúchulainn . . . . . . . . . . . . . . . . . . .  0708
     o [07-09]  Zeromus . . . . . . . . . . . . . . . . . . . . . 0709
     o [07-10]  Exodus . . . . . . . . . . . . . . . . . . . . .  0710
     o [07-11]  Chaos . . . . . . . . . . . . . . . . . . . . . . 0711
     o [07-12]  Ultima . . . . . . . . . . . . . . . . . . . . .  0712
     o [07-13]  Zodiark . . . . . . . . . . . . . . . . . . . . . 0713

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
   [08]   Magick & Technicks Bestiary
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [08-01]  White Magick . . . . . . . . . . . . . . . . . .  0801
     o [08-02]  Black Magick . . . . . . . . . . . . . . . . . .  0802
     o [08-03]  Time Magick . . . . . . . . . . . . . . . . . . . 0803
     o [08-04]  Arcane Magick . . . . . . . . . . . . . . . . . . 0804
     o [08-05]  Green Magick . . . . . . . . . . . . . . . . . .  0805

     o [08-06]  Technicks . . . . . . . . . . . . . . . . . . .   0806

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [09]   Monsters Bestiary                                 IN PROGRESS
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [09-01]  Normal Monsters . . . . . . . . . . . . . . . . . 0901
     o [09-02]  Bosses . . . . . . . . . . . . . . . . . . . . .  0902
     o [09-03]  Marks . . . . . . . . . . . . . . . . . . . . . . 0903
     o [09-04]  Rare Game . . . . . . . . . . . . . . . . . . . . 0904
     o [09-05]  Optional Bosses . . . . . . . . . . . . . . . . . 0905

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [10]   Miscellaneous
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [10-01]  Bazaar Goods . . . . . . . . . . . . . . . . . .  1001
     o [10-02]  Clan Centurio . . . . . . . . . . . . . . . . . . 1002
     o [10-03]  Transportation Guide  . . . . . . . . . . . . . . 1003
     o [10-04]  Sky Pirate Den . . . . . . . . . . . . . . . . .  1004

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [11]   Secrets / Tips & Tricks
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     o [11-01]  Strongest Weapon - Zodiac Spear . . . . . . . . . 1101
     o [11-02]  Easy LP Trick . . . . . . . . . . . . . . . . . . 1102
     o [11-03]  Remedy Attacker! . . . . . . . . . . . . . . . .  1103
     o [11-04]  Gambit Setups Strategies . . . . . . . . . . . .  1104
     o [11-05]  Gil Earning Strategies . . . . . . . . . . . . .  1105
     o [11-06]  Secret Chests for Early Power Up . . . . . . . .  1106

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   [12]   Credits and Acknowledgement                             1200
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


   XII_____________________________________________________________XII

                         [01]   B a s i c s
   . _______________________________________________________________ .

 This section will covers on every basics about Final Fantasy XII.
 Please kindly read this section if you are playing for the 1st
 time.

                            o-- Basics --o
         Controls . . . . . . . . . . . . . . . . . . . . . 0101
         The Menu . . . . . . . . . . . . . . . . . . . . . 0102
         Navigation & Exploring . . . . . . . . . . . . . . 0103
         Config . . . . . . . . . . . . . . . . . . . . . . 0104
         Battling . . . . . . . . . . . . . . . . . . . . . 0105
         License Board . . . . . . . . . . . . . . . . . .  0107
         Gambit System . . . . . . . . . . . . . . . . . .  0106
         Mist Quickenings . . . . . . . . . . . . . . . . . 0108
         Espers Summon . . . . . . . . . . . . . . . . . .  0109


  ---------------------------------------------------------------------
  01-01                                                        CONTROLS
  ---------------------------------------------------------------------
                                                             ffxii_0101

  Below are the controls setup for Final Fantasy XII. Please note that
  these settings are for meant for the North American version.

                        o---------------- o
                            Main Screen
                        o --------------- o

  Left Analog           Moves the character
  Right Analog          Zoom/Turn the camera view
  D-Pad                 Move cursor in command screens
  Triangle              Opens Menu Screen, Open Conversation Logs
  Square                Quit to Title Screen in Pause Menu
  Circle                Cancel Button
  X                     Action/ Confirm Button
  L1                    Not in Use
  L2                    Not in use
  R1                    Not in Use
  R2                    Not in Use
  Start                 Pause the game
  Select                Activates the World Map

                       o---------------- o
                          Battle Screen
                       o --------------- o
  Left Analog           Moves the character
  Right Analog          Zoom/Turn the camera view
  D-Pad                 Moves in the battle command
  Triangle              Open Menu Screen
  Square                Opens the battle comamnd
  Circle                Cancel Button
  X                     Opens the battle command/ Action Button
  L1                    Rotates your target selection
  L2                    Target Lock
  R1                    Rotates your target selection
  R2                    Escape from enemy
  Start                 Pause the game
  Select                Activates the World Map

  ---------------------------------------------------------------------
  01-02                                                        THE MENU
  ---------------------------------------------------------------------
                                                             ffxii_0102

  Below is the list of all menu options once you have gotten full
  access to it.

  Miletsones for Menu Access
  - You will start to access Status, Equip, Inventory and Config
    when you begin the game with Reks
  - You will get the World Map access after Vaan finished his rat
    cleaning job at the Garamsythe Waterway
  - You will be able to access the License Board and Clan Primer
    after Vaan has paid a visit to Tomaj at Sandsea
  - You will be able to access the Gambit and Party options after
    Balthier and Fran joins your party for the first time.
   ____________________
  / Menu                \
  |_____________________|__________________________________________
  |--------------|-------------------------------------------------|
  | Party        | Allows you set the members of the current party |
  |--------------|-------------------------------------------------|
  | Status       | Allows you to view statuses of your characters  |
  |--------------|-------------------------------------------------|
  | Equip        | Allow you to change character's equipment       |
  |--------------|-------------------------------------------------|
  | License      | Allow you to access the License Board           |
  |--------------|-------------------------------------------------|
  | Gambit       | Allows you to set the Gambits for characters    |
  |--------------|-------------------------------------------------|
  | World Map    | Allows you to view the World Map                |
  |--------------|-------------------------------------------------|
  | Inventory    | Allows you to view your inventory               |
  |--------------|-------------------------------------------------|
  | Clan Primer  | Allows you to view the Clan Primer              |
  |--------------|-------------------------------------------------|
  | Config       | Allows you to change the configuration settings |
  |--------------|-------------------------------------------------|
  |________________________________________________________________|

  01-02-01    Party
  ---------------------
  This option will allow you to switch characters. To change leader
  (or controlling character), just while in the dungeon, press Up
  on the D-Pad. This will allow you to choose the leader. Please
  note once the leader is KO'd, you will be given an option for
  reselecting your leader.

  01-02-02    Status
  ---------------------
  It will allows you to view the status of all members. You can use
  L1 and R1 button to switch between characters. Press X or Square
  to view the list of activate command screens. The status screen
  also shows vital information such as character's level, stats and
  how many experience points gained, etc.

  01-02-03    Equip
  ---------------------
  This allows you to equip equipment (Weapon, Shield, Headgear, Armor
  and Accessories). However unlike previous Final Fantasies, to equip
  an equipment, the character must acquire the license for it and got
  the equipment via purchase, treasure hunting or steal/defeat
  enemies. You can make use of the Optimize option to select the best
  equipment for equipping. But the Optimize option may not always be
  the best choice though...

  01-02-04    License
  ---------------------
  This is the character management system in Final Fantasy XII. Treat
  it like the Materia System for FFVII, Junction System for FFVIII,
  Sphere Grid System for FFX. The License allows your characters to
  acquire licenses for Magicks (or commonly known as Magic and it is
  not wrong spelling by the way...), Technicks, Espers, Quickenings (
  the FFXII's equivalent of Limit Breaks or Overdrive) and Equipment
  License. It also include status bonuses such as HP plus and Gambit
  Plus. More details will be covered under Section 01-06

  01-02-05    Gambit
  ---------------------
  This allows you to priortize your Gambits and whether set on or
  off Gambits for your characters. Gambits are very useful for support
  and you can also set them in a way to have automatic battles and
  you just need to move the characters around. For more details, please
  refer to Section 01-05.

  01-02-06   World Map
  ----------------------
  The World Map of the area that the party is currently located at can
  be accessed by pressing the SELECT button. You will automatically get
  full maps when you access towns. While in the world, you will uncover
  new areas by exploring which will also updates your world maps. For
  dungeons, you can get a full map by purchasing them from moogles that
  are scattered all over the world.

  01-02-07   Inventory
  -----------------------
  You will be able to view all the inventory that you have gotten from
  your adventure. It will covers Magicks & Technicks, Items, Loot, Key
  Items, Equipment, etc. You can store them. Unlike previous Final
  Fantasies, you can use items only via the Item command found in
  Battle Menu.

  01-02-08   Clan Primer
  -----------------------
  The Clan Primer is like a beginneer's guide to Final Fantasy XII. It
  will features Hunt, Bestiary, Sky Pirate's Den and Traveller's Tips.
  As you go deeper into the adventurer, the Clan Primer will get
  updated. More details will be covered in the other sections.

  01-02-09   Config
  -----------------------
  It allows you to modify the configuration settings for your game.
  More details will be cover under Section 01-04

  ---------------------------------------------------------------------
  01-03                                          NAVIGATION & EXPLORING
  ---------------------------------------------------------------------
                                                             ffxii_0103

  01-03-01    Conversation
  ---------------------------
  When you approach a character whom you can engage a conversation,
  you will see the !! talk icon appearing on the top of the character.
  Just press X or Square to initiate the conversation. This also
  applies to examining objects.

  01-03-02    Conversation Logs
  ---------------------------------
  Once you finished a conversation with a character, you will be
  able to access the conversation logs by using the Triangle button.
  Use Up and Down on the D-Pad to back track the conversation. A
  pretty useful feature if you don't intend to hear all the
  conversation again.

  01-03-03     Radar
  -------------------------
  The radar map will appear on the top right hand corner. Below are
  the legend for the radar.

   -------------------------------------------------------
   Icon            Meaning
   -------------------------------------------------------
   Blue            Your characters
   Big Blue        Esper
   Green           People in town/ Chocobo
   Red             Enemy
   Big Red         Mark
   Blue Lines      Next Area
   -------------------------------------------------------

  After Vaan finished his rat cleaning mission, you will be able to
  access the World Map menu. Press SELECT to view the full map.

  01-03-04     Maps
  -----------------------
  Maps are very useful as it allows you to locate your destinations.
  In FFXII, you can obtain a full map in 2 method - the 1st method
  is by exploring and the 2nd method is by buying maps. Maps can be
  bought from moogles that you find in towns. Below are the meaning
  of the abbreviations that I will be using in the ASCII maps for
  the walkthrough.

  ------------------------------------------------------------
  Abbr.         Meaning
  ------------------------------------------------------------
  [IS]          Item Shop
  [WS]          Weapon Shop
  [MS]          Magick Shop
  [GC]          Technick Shop
  [GS]          Gambit Shop
  [AD]          Aerodome
  [INN]         Taverns, Inns

  [SC]          Save Crystal
  [GC]          Gate Crystal/Gate Crystal
                (Usually it is named after the city/dungeon)
  ------------------------------------------------------------

  If you select the map and point your cursor at the map, you will
  find the name of that area. This is very important as most of the
  time, I will be refering the walkthrough areas to the names. In
  the main screen of the menu, you will see a numeric figure on the
  lower right end of the screen. That indicates the number steps you
  have taken.

  01-03-05     Treasure Chests/Pots
  -----------------------------------
  In Final Fantasy XII, the items contained in the treasure pots
  are not fixed and they will appear randomnly on the map. They will
  locate normally at the edge of the area and will regenerate every
  time you reset the game. However, there are some treasure pots
  that you should never open:

    ------------------------------------------------------------
                    DO-NOT-OPEN TREASURE CHESTS
                  o- Strongest Weapon in FFXII -o
    ------------------------------------------------------------
    Chest #1
    Location:  Lowtown - Outside Dalan's House
    ------------------------------------------------------------
    Chest #2
    Location:  Royal Palace - Cellar (All treasure chests)
    ------------------------------------------------------------
    Chest #3
    Location:  Nalbina Fortess - Confiscatory (All treasure
               chests)
    ------------------------------------------------------------
    Chest #4
    Location:  Phon Coast - The Vaddu Strand
               (the place with 16 Treasure Chests)
    ------------------------------------------------------------

  I will suggest to you to take note of these on a piece of paper.

  In the dungeons, you will find Urns and you will retrieve maps from
  it. As the treasure obtained from pots are completely random, it is
  pointless to state them. Some of the chests will allow you to
  obtain rarer treasure with assistance of equipping the Diamond Armlet.

  When you are appointing a treasure chest, the ! icon will appear
  on the top of leading character. When you are near a target that
  you can examine, you can see !! icon and X button where you can
  follow up with some actions.

  01-03-06     Save Crystal and Gate Crystal
  ------------------------------------------------
  There are 2 types of crystals where you can save your game. They are
  found in dungeons and cities. The Save Crystal is blue in colour
  while the Gate Crystal (usually named after the town/area) is orange.
  Upon touching the crystal, your party will restore all HP/MP and all
  status ailments will be cure as well. To save your game, you will
  need to have a Memory Card.

  The Gate Crystal works like the Save Crystal except you can use it to
  teleport from towns to towns by using a Teleport Stone. Teleport
  Stones can be obtained from hunts and most enemies drop them. Please
  note that you need to have at least 2 Teleport Stones to teleport from
  one town to another.

  In Rabanstre, there is a Moogling network which allows you to
  teleport from one of the town to the other end. This moogling network
  will available in the Rabanastre after Vaan and gang has escape from
   the Nalbina Fortess.

  01-03-07    Experience & License Points
  -----------------------------------------
  Defeating enemies will nab you experience points, license points and
  sometimes an inventory item. Experience points are necessary for your
  characters to level up and gains for attribute stats. Licenses, on the
  other hand are required for you to learn abilities via the License
  Board. Non-participating characters will gain LP but not the
  experience points. Unlike previous Final Fantasies, bosses and "marks"
  do not award experience points when you defeat them.

  The License Board will be discussed in greater detail under Section
  01-07.

  01-03-08    Chocobo Ranch
  ----------------------------
  Riding on Chocobos will allow you to prevent you from being attacked
  by enemies. You can hire Chocobos from moogles (owners) of the ranch
  for a certain price. Chocobo Ranch are normally located at the borders
  of the towns.

  When riding a Chocobo, you can use the Sprint feature up to 3 times by
  pressing the X button. You will automatically dismount when the time
  is up or you choose to dismount by pressing Circle button. When riding
  a Chocobo, there are a few points to take note of:

  o  You won't be attack by enemies
  o  You will be able to move the area faster (the legs of Chocobo are
     definitely longer than your characters)
  o  You cannot access any treasure chests
  o  You cannot enter any towns/resting places (where only Vaan appears
     on the screen.

  You can hitch a ride on a "Wayward Chocobo" and give it a Gysahl
  Greens for a ride. Please note that the Chocobo outside the Henne
  Mines does not require you a Gysahl Greens.

  01-03-09    Clan Primer & Clan Rank
  --------------------------------------
  The Clan Primer is FFXII's equivalent of the Tutorial menu of the
  previous enemies. You will be able to access it from your menu,
  once Vaan visits Tomaj for the first time. The Clan Primer will get
  updates as you progress in the game. As you defeated monsters, you
  will get Clan Points. When you defeat a certain number of Hunts and
  accumulated a certain amount of points, your Clan Rank will improve.
  Make sure you visit the Clan Hall that is located in the North End.

  01-03-10    Loot and Items
  -------------------------------
  Monsters will drop random loot (items that cannot be used for combat
  but can be sold for gil) and items. In FFXII, most enemies no longer
  drop gil as often as previous FF series. Loot will be dropped more
  often if you engaged in chains for fighting enemies in the dungeons.
  More details will be discussed in battling. Selling loot items will be
  your way of earning gil. But be careful, selling loot will trigger the
  effect of Bazaar Goods. Please refer to Section 10-01 for more details.

  Items, on the other hand, can used for healing or attacking. These
  items can be purchased from item shops that are located in towns or
  via quests.

  01-03-11    Shops
  ------------------------
  In FFXII, there are a total of 6 kinds of shops and they are:

  - Items Shops:     These shops sell items, ammunition and accessories
  - Weapons Shops:   These shops sell weapon - swords, knives, axes,
                     bows, poles, rods, maces, measures, spears, etc.
  - Armor Shops:     These shops sell mainly body armor, headgears and
                     shields.
  - Magicks Shops:   These shop sell magicks scrolls (white, black,
                     green, arcane & time)
  - Technicks Shops: These shops sells technicks scrolls
  - Gambits Shops:   These shops sells Gambit Targets

  Buying the items alone from the shops alone are not enough as you need
  to acquire the license to use them. The only things that do not need
  require to a license is using Items command. However, on the License
  Board, you can use augment items that allows you to boost your
  character's use of items.

  Like previous series, shops can sell new items as you progress into the
  game. For your convenience, the walkthrough will cover the updated
  shopping list as well.

  01-03-12    Bazaar Goods
  -----------------------------
  Bazaar Goods are special items that will be sold from the shops when
  you sold a certain criteria in a shop. For example, if you will sell
  2 Cactus Fruit to an Item Shop. The Bazaar Good - Potions Pack will
  be available in all shops that you visit (which also includes in
  other towns!). For the full listing of Bazaar goods, please refer to
  the item bestiary for more details.

  01-03-13    Pause Menu
  --------------------------
  You will pause the game at any point of time except when your
  characters are in middle using a Mist Quickening Combo. The pause
  menu will stop your game time and it will allows you the following
  options as well:

  Pause Menu Options [START button]
  Circle:     Continue
  Square:     Reset the game
  X:          Skip

  ---------------------------------------------------------------------
  01-04                                                          CONFIG
  ---------------------------------------------------------------------
                                                             ffxii_0104

  This screen can be access via the Config option from the main menu.
  This screen allows you to adjust the in-game configurations to your
  own preferences.

  ___________________________________________________________________
  BEGIN NEW GAME: CONFIG

  Config
  Begin the Game

  SYSTEM
  Controller Vibration          On             o  Off
  Screen Shake                  On             o  Off
  Subtitles                     On             o  Off
  Screen Size                 o Normal (4:3)      Widescreen (16:9)
  Flicker Filter              o On                Off
  Sound                        Pro Logic    o  Stero    Monoaural
  Screen Position              (allows you to adjust the screen)

  MISCELLANEOUS
  Restore Defaults

  Above is the default settings set for the game.

  Once you are ready with the settings, select "Begin the Game" to
  start your adventure. You can adjust the settings once you are
  able to access the menu.

  ___________________________________________________________________
  IN-GAME: CONFIG

  BATTLE
  Battle Mode               o Wait                 Active
  Battle Speed                  Slow - - o - - - Fast
  Target Lines              o On                   Off
  Cursor Position             Last Selection    o  Default

  SYSTEM
  Controller Vibration        On                o  Off
  Screen Shake                On                o  Off
  Subtitles                   On                o  Off
  Screen Size               o Normal (4:3)         Widescreen (16:9)
  Flicker Filter            o On                   Off
  Sound                        Pro Logic    o  Stero    Monoaural
  Screen Position              (allows you to adjust the screen)

  MISCELLANEOUS
  Restore Defaults
  __________________________________________________________________

  Above is the default settings for config in Final Fantasy XII.

  ---------------------------------------------------------------------
  01-05                                                        BATTLING
  ---------------------------------------------------------------------
                                                             ffxii_0105

  Unlike previous Final Fantasies, battling works in real time and
  you will be able to move on the battle terrain similar to Kingdom
  Hearts.

  At the bottom of the screen, you will see your character's HP and
  MP. There is a orange ATB bar which execute the selected action
  once it is full.

  Below are the basic battle concepts:

  01-05-01   Target Lines
  --------------------------
  The lines will appear on the battle when you are targeting an enemy.
  If you target the enemy first, the line will be blue and if you got
  targeted first, the line will be red. You can made use of the right
  analog stick to look around. If your character is targeted, the font
  of character's name will be highlighted in red. Green colour target
  lines are support magick target lines. Purple colour target lines are
  opposition support magick target lines.

  01-05-02   Battle Menu
  ------------------------
  The menu will not appear once you engage in the battle. Press X once
  you will be able to access a menu which allows you to select to
  attack, use Magicks or Technicks or use an item.

  If they are not readily apparent, use the right analog stick to look
  around. When you have found them, press X to open the battle menu.
  Once you've selected Attack and target a foe/enemy, close the
  distance using the left analog stick. You'll automatically attack
  until your foe is defeated. You can change targets or action at any
  time, if your HP falls, press X and select Items from the battle
  menu, then use a healing item e.g. Potion. After using an item, you
  will automatically resume your previous action. There is no need for
  you to input your commands again.

  01-05-03   Movement
  ----------------------
  As you will be able to move around the battlefield, movement is a
  critical factor in the success of battles in FFXII. You can move to
  dodge and attack enemy from behind. Please note that you need to be
  close to your enemy if your character are using short-ranged weapons
  like swords as they don't throw their swords to attack :)

  01-05-04   Attacking
  -----------------------
  The basic attack command allows your character to wield his/her
  weapon to attack an enemy. Below are the 4 possible scenarios could
  happen when you intiate an attack:

  ATTACK:   Your character has hit the enemy with the weapon
  BLOCK:    Your character blocks the attack with his/her shield/weapon
  PARRY:    Your character parries the attack with his weapons.
            Parrying does not occur with a character using long-range
            weapons such as Guns.
  MISS:     Your character misses the attack.

  The acquisition of augments - Shield Block lores help increase the
  effectiveness of using shields. Attack will also depend on the
  distance between your character and target along with the hit rate of
  the weaponary. You can buy weapons from weapon shop and you must get
  the required license to use them. Weather and environmental settings
  have an impact on the hit rate of long-range weapons.

  01-05-05   Magick and Technicks
  ---------------------------------
  In Final Fantasy XII, magic spells are known as "Magick" while skills/
  techniques are known as "Technick"

  Although magicks and technicks are available for purchasing at shops,
  merely purchasing one of these does not necessarily mean you can
  use it. You will also need the corresponding license for the
  ability purchased.

  Unlike weapons and armor, purchasing one magick or technick allows
  all characters in the party to use the corresponding ability
  provided they have he appropriate license. You can check which
  magicks and technicks you have acquiring using the Inventory menu.

  You can also find out what are magicks & technicks that a character
  can use by using the status screen. More details about Magick and
  Technicks will be covered under their respective bestiaries.

  01-05-06   Monsters
  ----------------------
  In Final Fantasy XII, there are 4 kinds of monsters and they are:

  o-----------------------------------------------------------------o
  |                         ~ Normal ~                              |
  |These are the normal enemies that you will encounter in Final    |
  |Fantasy XII. If there is more than 1 enemy in the same area, you |
  |will find them named with an alphabet at the end (e.g. Wolf A,   |
  |Wolf B, etc). When you have killed a certain amount of them, you |
  |will get access to some biography on the monster...              |
  o-----------------------------------------------------------------o
  |                          ~ Mark ~                               |
  |The enemies will appear on the map after you have talk to the    |
  |petitioners. These monsters are very rare & are one of its kind. |
  |After defeating the hunt, make sure you visit the petitioner     |
  |again and claim your bounty rewards for doing the Hunt. Hunt do  |
  |not offer experience points but they offer significantly more LP |
  |than normal enemies. Libra does not work on most Marks.          |
  o-----------------------------------------------------------------o
  |                         ~ Rare Game ~                           |
  |There are rare monsters in Final Fantasy XII and there are 80    |
  |of them. They will appear randomnly on world map. They look like |
  |the normal enemies except they have stronger stats. Once you     |
  |encounter one of these, make sure you defeat it. Libra will not  |
  |work on it. You will gain more experience points. Certain rare   |
  |game will only appear after you have join the Hunt Club in the   |
  |Phon Coast.                                                      |
  o-----------------------------------------------------------------o
  |                          ~ Boss ~                               |
  |When fighting the boss, the background music (BGM) will change   |
  |too. You will saw a red bar appear on the top of the screen. Once|
  |the red bar is fully depleted, you have defeated the boss. You   |
  |will get zero EXP and only LP.                                   |
  o-----------------------------------------------------------------o

 Enemies' life bar are normally represent by orange bars while your
 party's life bars are represented by blue bars. For friendly or neutral
 monsters are represented by green bars. if you do not provoke it, it
 will not attack your character. Please note that non-damage inflicting
 commands such as Steal can also turn a neutral monster into an enemy
 monster. You can also cause a neutral monster change sides when you
 attack one of its kind.

 In the Clan Primer, it will contain literacy writtings on the monsters
 with regards to the history of Ivalice. You will get a monster input
 into the clan primer upon defeating it and get a literacy writting
 when you have killed a certain amount of enemies of its kind.

 You will not be able to view stats of the enemies unless you have cast
 Libra technick or equip the Bangle. With Libra, you will be able to
 gather more useful information on the enemy.

 01-05-07    Status Ailments
 ---------------------------------------
 Status ailments can be useful for your battles but they can pose a
 serious problems if you do not remedied it early. You can also make use
 of this status ailments to your advantage and use it on your enemies!

 Green          Arcane           Time               Others
 o   Blind      o   Confuse      o    Slow          o   HP Critical
 o   Silence    o   Reverse      o    Immobilize    o   Disease
 o   Poison     o   Death        o    Disable
 o   Oil        o   Reverse      o    Stop
 o   Sap                         o    Doom
 o   Sleep                       o    Petrify

                        [o    Green   o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Blind
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reduces a target's hit rate
 Causes:              Blind, Blindga

 Remove >>
 White Magick:        Blindna, Esuna, Esunaga
 Items:               Eye Drops, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Silence
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Prevent a target from using magicks
 Causes:              Silence, Silencega

 Remove >>
 White Magick:        Vox, Esuna, Esunaga
 Items:               Echo Herbs, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Poison
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Green bubbles appear on the target. Target's HP will be damaged by a
 small portion at certain intervals. The target's HP will be
 highlighted in a purple font.

 Causes:              Poison, Toxify
 White Magick:        Poisona, Esuna, Esunaga
 Items:               Antidote, Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Oil
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Increased fire damage dealt to all targets in range. The target will
 be darked in a colour. The target will received around 2 to 3x damage
 from fire magicks.

 Causes:              Oil
 White Magick:        -
 Items:               Handkerchief, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sap
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 HP of the effected target will be draining over time.

 Causes:              Bleed
 White Magick:        Regen
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sleep
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Puts a target to sleep. Target is unable to use any commands or move
 until awaken. The target will be awaken only when attacked.

 Causes:              Sleep, Sleepga
 White Magick:        -
 Items:               Alarm Clock, Remedy (Lore 1)

                        [o    Arcane   o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Confuse
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Cause one target to confuse allies with foes. The target becomes
 uncontrollable and attacks randomnly. Target breaks out of confusion
 when attacked.

 Causes:              Confuse
 White Magick:        -
 Items:               Smelling Salts, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Death
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The target will be unable to participate in the battle and is
 removed from the battlefield. It will be a gameover if all members of
 the party (include the reserves are KO'd)

 Causes:              Death
 White Magick:        Raise, Arise
 Items:               Phoenix

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reverse
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Cause healing and damage to have opposite effect on one target.
 Target becomes an undead. Curative magicks will deal damage while
 attacks will restore the damage.

 Causes:              Reverse
 White Magick:        Dispel
 Items:               -

                        [o     Time     o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Slow
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target's ATB will be moving a slower rate (around 50%)

 Causes:              Slow, Slowga
 Time Magick:         Haste, Hastega
 Items:               Remedy

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Immobilize
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to move. Similar to FF Tactics' "Don't
 Move."

 Causes:              Immobilize
 White Magick:        Esuna, Esunaga
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Disable
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to use any commands (magicks, technicks,
 items and attack). Similar to FF Tactics' "Don't Act"

 Causes:              Disable
 White Magick:        Esuna, Esunaga
 Items:               Remedy (Lore 1)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Stop
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The affected target is unable to move and use any commands. Once all
 members of the party (include the Reserves), it will be gameover.

 Causes:              Stop
 White Magick:        -
 Items:               Chronos Tears, Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Doom
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 A countdown timer appears on the target and starts counting from 10.
 Once it reaches zero, the character will be in KO'd status.

 Causes:              -
 White Magick:        -
 Items:               Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Petrify
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 A countdown timer appears on the target and starts counting from 10.
 In petrifying status, the character is still able to use commands and
 move. However, once it reaches zero, the character will be in Stone
 status. Once the character is in Stone status, character will unable
 to move or act. Once all members of the party (include Reserves), it
 will be gameover.

 Causes:              Break
 White Magick:        Stona, Esuna, Esunaga
 Items:               Gold Needle, Remedy (Lore 2)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 X-Zone
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The target disable from the battlefield and is warped to an other
 dimension.

 Causes:              Warp
 Time Magick:         Stona, Esuna, Esunaga
 Items:               Gold Needle, Remedy (Lore 2)



                        [o     Others     o]
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Disease
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 The character will become to immune healing spells and healing items.
 HP cannot be recovered. The damage will be still be accumulated and
 take effect once Disease is over.

 Causes:             -
 White Magick:       Cleanse, Bubble (?)
 Items:              Vaccine, Remedy (Lore 3)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 HP Critical
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 This condition will be achieved when the character's HP falls below
 10%. You can remove this status by using curative magicks such as
 Cure, Cura, Curaga, Curaja, Renew or using items like Potions,
 Hi-Potions, X-Potions, Elixir or Megalixir.


 01-05-08   Positive Status
 ----------------------------
 Positive status gives you additional protection such as increased
 defense, power and speed. Below is a summary on the list of all
 positive status. Unlike negative statuses, positive statuses will be
 removed once time has lapsed.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Berserk
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Increased attacking power for the target & it becomes uncontrollable.
 The character becomes red hot.

 Effects:                           Removal:
 o   Bacchus's Wine                 o   Dispel, Dispelga (White)
 o   Berserk (Arcane)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Bravery
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises target's physical attack.

 Effects:                           Removal:
 o  Bravery (Green)                 o   Dispel, Dispelga (White)
                                    o   Wither (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Bubble
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Doubles the target's HP. Causes the target to be immune

 Effects:                           Removal:
 o  Bubble (Arcane)                 o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Faith
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises target's magick attack

 Effects:                           Removal:
 o  Faith (Green)                   o   Dispel, Dispelga (White)
                                    o   Addle (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Float
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Allows targets to work in mid-air. Causes earth-elemental attacks to
 miss and move pass traps.

 Effects:                           Removal:
 o  Float (Time)                    o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Haste
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Raises one target's action speed by 25%.

 Effects:                           Removal:
 o  Haste, Hastega (Time)           o   Dispel, Dispelga (White)
                                    o   Slow, Slowga (Time)


 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Invisible
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reduces the chance of being noticed. The vanish effect will lose over
 time when the target moves or act. It works only when your party is
 out of the enemy's arc of sight.

 Effects:                           Removal:
 o  Vanish, Vanishga (Arcane)       o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Lure
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Causes enemies to attack the target. Great when use with Reverse.

 Effects:                           Removal:
 o  Decoy (Arcane)                  o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Libra
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Additional information on the battlefield becomes available. Traps
 will be visible.

 Effects:                           Removal:
 o  Libra (Technicks)               o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Protect
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that reduces damage from physical attacks by
 25%

 Effects:                           Removal:
 o  Protect, Protectga (Green)      o   Dispel, Dispelga (White)
                                    o   Expose (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Shell
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that reduces damage from magick attacks by
 25%

 Effects:                           Removal:
 o  Shell, Shellga (Green)          o   Dispel, Dispelga (White)
                                    o   Shear (Technick)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Reflect
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Creates a magick barrier that will reflect magicks that are cast on
 the targets.

 Effects:                           Removal:
 o  Reflect, Reflectga (Time)       o   Dispel, Dispelga (White)

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Regen
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Target's HP will regenerate over a period time.

 Effects:                           Removal:
 o  Regen (White)                   o   Dispel, Dispelga (White)
                                    o   Bleed (Arcane)

 01-05-09   Libra & Traps
 --------------------------
 Libra is effectively the Scan technick that allows you to gather
 information about the monsters and battlefields. A Libra technick cast
 usually last around 10 minutes of game time and will wear off as time
 lapse. You can have Libra on permanently when one of the characters is
 equipped with a Bangle accessory (you need that license as well)

 Libra will reveal the monster's level, current HP vs. max HP and its
 elemental weakness and positive status that it has on. It will also
 reveals traps in dungeons (which are marked red lines). Hence it is a
 very useful spell.

 To move pass traps without any trigger, it is best that you cast Float,
 time magick, which allows your party members (including Guests) to
 travel pass through traps.

 01-05-10   Drop/Steal/Poach
 -----------------------------
 Most of the times, enemies will drop items/loot upon its defeat. You
 will find item bags on the floor where you can pick them up by moving
 your controlled character over. If you have acquired the Poach or Steal
 license you can get items immediately by using these technicks via the
 command menu. However this method will works only once and the success
 rate are not very high unless you got equipped your character with
 Thief Cuffs. The more chains you have created, the higher the chances
 of loot/items being dropped from the enemies. For your convenience, the
 walkthrough will includes a summary of all the monsters that you will
 encounter in that area and what are the items that they will drop.

 Please note that Poaching does not work on bosses, hunts and most rare
 games. When an enemy is poached, you will get the item but you will not
 get any experience points or license points. Poach will generally take
 longer to charge.

 For each method, there is a rare version of items to obtain. You have
 only 1% to 5% chances of obtaining rare drop, steal or poach.

 01-05-11   Chains
 -------------------
 You will get a chain if you defeat a monster of its same type. E.g. in
 the Dalmasca Estersand, if you defeat 2 Cactities in a row, you will
 get 1 Chain. If you defeat another Cactites, you will get 2 Chain.
 However if you defeat a Wolf, the chain will be broken (identified on
 a red cross on the chain). A chain will be broken when you exit from a
 dungeon to a town (like crossing over from Dalmasca Eastersand back to
 Rabanstre) or when you have touched a Save/Gate Crystal.

 The longer chains you get, the better the items/loot that the enemy
 will drop. At a certain point of time, you will get a Chain level up
 and they will get special effects like restoring HP or casting
 positive status such as Protect or Shell.

 Below are some generic notes on chains:

 Chains will be broken when one of the following conditions happens:
 o   You have killed another monster
 o   You have exit the dungeon and head for a new dungeon
 o   You have touched a Save/Gate Crystal
 o   Your party was wiped out by the enemy :)

 Chains can be levelled up too. There are 3 levels of chain level:
 o   Level 0 -- Normal - item bags
 o   Level 1 -- Blue coins
 o   Level 2 -- Gold coins
 o   Level 3 -- Big gold coins

 The levelling up of chains is completely random. According the Battle
 Mechanics FAQ by Maltzsan, you can level up faster if you do not pick
 any loot. Rare loot like Destrier Barding (from Leynir) can be dropped
 on when you get large chains. You gain a chain level up between 6 to
 10 kills, provided that you do not pick any item bags.

 01-05-12   Gambits
 --------------------
 Gambits are special set of effects that will trigger when a certain
 Gambit target conditions are being fulfilled. Each character starts
 with 2 Gambit slots and you can turn them on or off in the command
 screen or via the menu screen when Balthier and Fran joins your party.

 However, at the beginning of the game, you will start off with a
 limited range of targets. Gambit targets can be bought from Gambits
 Shops or via treasure pots in dungeons. You can increase the number of
 Gambit slots but obtain the license for it on the License board. More
 details regarding the Gambit will be covered indepth under Section
 01-06.

 01-05-13   Mist Quickenings
 ----------------------------
 Limit Breaks or Overdrives are gone and your characters no longer need
 to be in crisis status (i.e. critical HP) in order to use them. There
 are a total of 18 Mist Quickenings and each character can learn a
 maximum of 3 Mist Quickenings. Each Quickening will cost 50 LP and they
 are represented by orange orbs. These are normally found at the edge of
 the license board.

 Once you have acquired a License for Quickening, the other characters
 on the License Board won't be able to use the slot to acquire a Mist
 License. In other words, the 18 Mist Quickenings are exclusive to the
 characters who have acquired the license first.

 When you got a Mist Quickening, your character will be able to use it
 when his/her MP is full and it will be highlighted by an orange bar.
 An orange orb will appear next to the name of the character. If your
 character has 2 Mist Quickenings, the MP gauge of the character will
 be doubled. In other words, the faster you have acquired the Mist
 Quickening, the more MP the character will have.

 The animations for a Mist Quickening is flashy and you can link up if
 other character has also acquired a Mist Quickening as well. By
 linking them up, your characters can chain their attacks up for more
 damage. More details about Mist Quickening will be discussed in Section
 01-08.

 01-05-14   Esper Summons
 --------------------------
 Once you defeat an Esper, it will appear on the License Board. Only 1
 character can obtain that license. When summoning an Esper, other
 characters will lead the battlefield and you will be left only when
 the summoning character and the Esper. Esper are controlled by the
 in-game Gambits and they can unleash a Quickening of their own when a
 certain condition is made. You can dismiss the Esper at any point of
 time or when the Esper's HP is being fully depleted.

 01-05-15   Allies
 -------------------
 Ocassionally, you will see allies assisting your party to fight
 enemies like the Rabanastre Watch that you will encounter while
 wondering around in Dalmasca Estersand. Postive status magick such as
 Cura will also help to cure the allies as well. You can attack an ally
 too. Some allies won't change sides while some will...

  ---------------------------------------------------------------------
  01-06                                                   LICENSE BOARD
  ---------------------------------------------------------------------
                                                             ffxii_0106

  For the first time in the series, FINAL FANTASY XII moves past any
  notion of classes - pre-determined sets of skills and strengths,
  such as a black mage or warrior. Characters begin the story as nearly
  blank slates, and it is up to the player to decide which abilities
  they will learn.

  As characters defeat enemies in battle, they gain License Points.
  Spend these points to acquire License that enable Magicks &
  Technicks, and determine which arms and armor they can equip.

  Licenses are like mile posts, marking your progress as your combat
  skill improve. You will need to acquire in order to use Magicks,
  Technicks, equiping weapon and armor, etc

  STEP 1: Select a character

  STEP 2: You will be at the Licence Board

  It shows which licenses you already have, as well as some new ones
  waiting to be obtained. Acquired licenses are marked with a star.

  The more licences you have, the more equipment you'll be able to use
  and the more abilities you'll have to choose from. 

  For equipment, having a license alone isn't enough. You will need to
  have the equipment in your inventory. Unacquired equipment will be
  grayed out. You will also need to buy Magicks from a Magick Shop and
  arms from a smithy before you'll be able to put those licenses to
  use. It doesn't matter which you get first, magicks & equipment, or
  the license to use them, so long as you have both. You can use any
  Magnicks and Technicks in your possession as soon as you acquire the
  necessary license. But you will have to equip weapons and armor
  before they'll do you any good.

  The number at the top left corner screen is your accumulated license
  points. You can acquire any license that's next to one you already
  have, but only if you have enough license points.

  STEP 3: Select a License to acquire
 
  Use the directional buttons to navigate the license board. Select the
  license and press X to acquire it. Once you acquired a new license,
  more new licenses will appear on the license board.

  To obtain License Points (LP), you can obtain it by defeating enemies.
  However, don't be in a hurry to spend all your points though think
  about which licenses you really need or you might regret it later.

 -----------------------------------------------------------------------
 01-06-01   License Board & Its Licenses
 -----------------------------------------------------------------------
  For your convenience, I have created an ASCII diagram of the entire
  list of licenses that you can acquire. Due to the limitation of
  width, I have managed to squeeze everything under one page.

    |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|     ~Legend~
| A |                     |$|~|~|~|~|*|         |^|^| A |
| B |                     |~|~|~|~|~|~|~|$|^|^|*|^|^| B | * Quickenings
| C |                     |~|~|~|~|~|~|~|*|^|^|^|^|$| C | ^ Accessories
| D |                   |*|~|~|~|~|~|~|~|^|^|^|^|^| | D | ~ Magicks
| E |                       |~|~|~|~|~|~|^|^|^|*|   | E | + Technicks
| F |                       |~|~|~|~|~|~|^|^|^|     | F | @ Gambits
| G |                 |!|!|!|!|!|!|@|!|@|+|+|$|     | G | ! Augments
| H |                 |@|!|!|!|@|!|!|@|!|+|+|+|     | H | # Weapons
| I |               |*|!|!|@|!|!|!|@|!|@|+|+|+|+|$| | I | & Armor
| J |               |!|!|!|!|!|!|!|!|!|!|+|+|+|+|+| | J | $ Espers
| K |               |!|@|!|!|!|!|@|!|!|!|+|+|+|+|+|*| K |
| L |#|#|#|*|     |$|!|!|!|!|!|!|!|!|!|!|     |+|+|+| L | ~How to Read~
| M |#|#|#|#|#|       |$| |$| |$|     |*|     |*|+|+| M |  To locate
| N |#|#|#|#|#|   |&|&|&|&|&|&|&|&|&|               | N |  technick -
| O |*|#|#|#|#|$| |&|&|&|&|&|&|&|&|&|*|             | O |  Steal, it
| P | |#|#|#|#|#|&|&|&|&|&|&|&|&|&|                 | P |  is located
| Q |     |#|#|#|&|&|&|&|&|&|&|&|&|                 | Q |  at axis |GS|
| R |     |#|#|#|&|&|&|&|&| |&|&|&|                 | R |
| S |   |$|#|#|#|#|#|#|#|#| |*|                     | S |  Read the
| T |*| |#|#|#|#|#|#|#|#|#|#|#|#|                   | T |  vertical axis
| U |#|#|#|#|#|#|#|#|#|#|#|#|#|#|                   | U |  first, follow
| V |#|#|#|*| |$|#|#|#|#|#|#|#|#|                   | V |  by the
| W |#|#|$|     |#|#|#|#|#|#|#|#|                   | W |  horizontal
| X |*|           |*|   |*|#|#|#|                   | X |  axis
    |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|

  ______________________________________________________________________

  * QUICKENINGS LICENSES                                      50 LP each
  ______________________________________________________________________
  Each character can learn a maxmimum of 3 Quickenings. They will need
  acquired level 1 Quickening before they can acquire the level 3
  Quickening. Once a Quickening License has been acquired, no other
  character will be able to access that to that spot. Below are the
  axis locations of all 18 Quickenings

  #1 |AQ|   #4 |DK|   #7 |KX|   #10 |MV|   #13 |Sm|   #16 |XA|
  #2 |BV|   #5 |EV|   #8 |LD|   #11 |OA|   #14 |Ta|   #17 |XH|
  #3 |CS|   #6 |II|   #9 |MR|   #12 |OQ|   #15 |Vd|   #18 |XK|

  _____________________________________________________________________

  ^ ACCESSORIES LICENSES
  _____________________________________________________________________
  Accessories are equipment that protect your character for a permanent
  period of time. For example, the bangle will gives a permanent Libra
  status and will last on the battlefield as long as you got the
  equipped character on the field. Licenses for Accessories are found
  at the northeast corner. Please note for special accessories such as
  the Goddess Magicite or Dawn Shard, you do not need licenses to equip
  them. There are a total of 21 Licenses.

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  FS   Accessories 1         5 LP    ES    Accessories 2         15 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Orrachea Armlet               o     Bangle
                                     o     Steel Gorget

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  FT   Accessories 3        25 LP    DS    Accessories 4         35 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Armguard                      o     Gauntlets
  o    Tournaline Ring               o     Battle Harness

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  ET   Accessories 5        35 LP    FU    Accessories 6         35 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Leather Gorget                o     Amber Armlet
  o    Rose Corsage                  o     Sash

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DT   Accessories 7        40 LP    CT    Accessories 8         45 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Argyle Armlet                 o     Jackboots
  o    Blazer Gloves                 o     Black Belt
  o    Jade Collar                   o     Golden Armlet

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  EU   Accessories 9        30 LP    DU    Accessories 10        25 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Magick Gloves                 o     Nishijin Belt
                                     o     Thief's Cuffs

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  BT   Accessories 11       45 LP    CU    Accessories 12        60 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Gillie Boots                  o     Ruby Ring
  o    Quasimodo Boots               o     Firefly
                                     o     Steel Poleyns

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DV   Accessories 13       60 LP    BU    Accessories 14        70 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Fuzzy Miter                   o     Pheasant Netsuke
  o    Bowline Sash                  o     Embroidered Tippet
  o    Winged Boots                  o     Cameo Belt

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  CV   Accessories 15       70 LP    CW    Accessories 16        70 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Power Armlet                  o     Ring of Renewal
  o    Opal Ring                     o     Indigo Pendent
  o    Bubble Belt

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  DW   Accessories 17       80 LP    BW    Accessories 18        50 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Turtleshell Choker            o     Diamond Armlet
  o    Agate Ring                    o     Hermes Sandals

  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  AW   Accessories 19      100 LP    BX    Accessories 20       120 LP
  - - - - - - - - - - - - - - - -    - - - - - - - - - - - - - - - - -
  o    Sage's Ring                   o     Nihopalaoa
                                     o     Cat-ear Hood

  - - - - - - - - - - - - - - - -
  AX   Ribbon              150 LP
  - - - - - - - - - - - - - - - -
  o    Ribbon

  _____________________________________________________________________

  ~ MAGICKS LICENSES
  _____________________________________________________________________

  Magick, or normally known as Magic, can be divided in 5 classes -
  White, Black, Green, Time and Arcane. The stronger magick class is,
  the more LP is required to get the license. However getting the
  license alone is not enough, you need to need to purchase the Magick
  scroll from a Magick Shop. The Magick are arranged according to their
  Magick classes and followed by their level. More details about
  the Magicks will be covered under Magicks Bestiary. There are a total
  of 37 Magick Licenses.

  FR  White Magick 1      Cure, Blinda                         15 LP
  FQ  White Magick 2      Vox, Poisona                         20 LP
  FP  White Magick 3      Cura, Raise, Stona                   30 LP
  FO  White Magick 4      Esuna, Regen                         35 LP
  FN  White Magick 5      Curaga, Dispel, Cleanse              45 LP
  FM  White Magick 6      Curaja, Dispelga, Arise              50 LP
  EM  White Magick 7      Holy, Esunaga                        55 LP
  DL  White Magick 8      Renew                               105 LP

  ER  Black Magick 1      Fire, Blizzard, Thunder              15 LP
  DR  Black Magick 2      Water, Aero                          25 LP
  CR  Black Magick 3      Fira, Thundara, Blizzara             35 LP
  BR  Black Magick 4      Bio, Aeroga                          40 LP
  BQ  Black Magick 5      Firaga, Thunderga, Blizzaga          45 LP
  BP  Black Magick 6      Shock, Scourage                      50 LP
  AP  Black Magick 7      Flare, Ardor                         70 LP
  AO  Black Magick 8      Scathe                              120 LP

  EQ  Green Magick 1      Protect, Blind                       25 LP
  EP  Green Magick 2      Poison, Shell                        30 LP
  EO  Green Magick 3      Silence, Sleep                       35 LP
  EN  Green Magick 4      Oil, Toxify                          40 LP
  DN  Green Magick 5      Silencega, Blindga                   45 LP
  DM  Green Magick 6      Bravery, Faith                       50 LP
  CL  Green Magick 7      Sleepga, Shellga, Protectga         105 LP

  DQ  Time Magick 1       Slow, Immobilize                     20 LP
  CQ  Time Magick 2       Disable, Reflect                     70 LP
  CP  Time Magick 3       Break, Warp                          30 LP
  BO  Time Magick 4       Bleed, Balance                       35 LP
  BN  Time Magick 5       Float, Haste                         40 LP
  AN  Time Magick 6       Countdown, Stop                      45 LP
  AM  Time Magick 7       Reflectga, Slowga, Hastega          110 LP

  DP  Arcane Magick 1     Dark, Berserk                        25 LP
  DO  Arcane Magick 2     Confuse, Gravity                     30 LP
  CO  Arcane Magick 3     Decoy, Drain                         40 LP
  CN  Arcane Magick 4     Syphon, Vanish, Darkra               50 LP
  CM  Arcane Magick 5     Death, Bubble                        60 LP
  BM  Arcane Magick 6     Vanishga, Reverse                    70 LP
  BL  Arcane Magick 7     Graviga, Darkga                     105 LP

  For example, you have acquired the license of Black Magick 1 for Vaan.
  Vaan will be able to cast Fire, Blizzard and Thunder only if you have
  the respective Magicks in your inventory. For spells that you do not
  acquire, they will be grayed out on the License Board.
 
  _____________________________________________________________________

  + TECHNICKS LICENSES
  _____________________________________________________________________
 
  Technicks do not required MP to use. However, you need to use them
  via Technick command. There are a total of 24 such licenses. All of
  them are found at the lower right hand corner of the upper board.

  ---------------------------------------------------------------------
  GS    Steal                                                     15 LP
  Steal from one foe
  ---------------------------------------------------------------------
  GT    Libra                                                     20 LP
  Reveal more detailed target information
  ---------------------------------------------------------------------
  HS    First Aid                                                 20 LP
  Restore HP to one HP Critical ally
  ---------------------------------------------------------------------
  HT    Charge                                                    30 LP
  Restore user's MP. If the technique fails, MP is reduced to 0.
  ---------------------------------------------------------------------
  HU    Horology                                                  55 LP
  Deal damage based on a factor of time to all foes in range
  ---------------------------------------------------------------------
  IS    Poach                                                     30 LP
  Capture HP Critical foes to obtain loot
  ---------------------------------------------------------------------
  IT    Souleater                                                 35 LP
  Consume HP to deal damage to one foe
  ---------------------------------------------------------------------
  IU    Infuse                                                    35 LP
  Fully consume user's MP, changing one ally's HP to 10 times that
  amount.
  ---------------------------------------------------------------------
  IV    1000 Needles                                              35 LP
  Deal 1,000 damage to one foe
  ---------------------------------------------------------------------
  JS    Traveller                                                 65 LP
  Deal damage based on total steps taken to all foes in range
  ---------------------------------------------------------------------
  JT    Shear                                                     35 LP
  Lower one foe's magick resist
  ---------------------------------------------------------------------
  JU    Charm                                                     30 LP
  Confuse one foe to confuse friend with foe
  ---------------------------------------------------------------------
  JV    Addle                                                     30 LP
  Lower one foe's magick power.
  ---------------------------------------------------------------------
  JW    Expose                                                    35 LP
  Lower one foe's defense
  ---------------------------------------------------------------------
  KS    Shades of Black                                           40 LP
  Cast a random black magick on one foe.
  ---------------------------------------------------------------------
  KT    Revive                                                    40 LP
  Fully consume user's HP, reviving and fuly restoring HP of one KO'd
  ally.
  ---------------------------------------------------------------------
  KU    Gil Toss                                                  35 LP
  Throw gil, damaging all foes in range
  ---------------------------------------------------------------------
  KV    Numerology                                                40 LP
  Deal damage that increases with successive hits.
  ---------------------------------------------------------------------
  KW    Stamp                                                     40 LP
  Inflict one foe with any status effects on the user
  ---------------------------------------------------------------------
  JU    Sight Unseeing                                            40 LP
  Unleash an attack only available when blind
  ---------------------------------------------------------------------
  JV    Achilles                                                  40 LP
  Render one foe vulnerable to an additional element
  ---------------------------------------------------------------------
  JW    Wither                                                    35 LP
  Lower one foe's strength
  ---------------------------------------------------------------------
  KV    Bonecrusher                                               30 LP
  Consume HP to reduce the HP of one foe to 0.
  ---------------------------------------------------------------------
  KW    Telekinesis                                               80 LP
  Deal ranged damage with melee weapons
  ---------------------------------------------------------------------
  _____________________________________________________________________

  @ GAMBIT LICENSES
  _____________________________________________________________________
  When a character joins your party, he/she has 2 Gambit Slots to begin
  with you. You can add more slots by gaining Gambit Licenses that are
  found over the License Board. By attaining a License, a new Gambit
  slot will be available for you to setup. Below are the list of all
  10 additional slots.

  ----------------------------         ----------------------------
  GR   Gambit Slot 1     15 LP         GP   Gambit Slot 2     20 LP
  ----------------------------         ----------------------------
  IR   Gambit Slot 4     25 LP         HQ   Gambit Slot 3     30 LP
  ----------------------------         ----------------------------
  IP   Gambit Slot 5     35 LP         HN   Gambit Slot 6     40 LP
  ----------------------------         ----------------------------
  KO   Gambit Slot 7     45 LP         IL   Gambit Slot 8     50 LP
  ----------------------------         ----------------------------
  HJ   Gambit Slot 9     70 LP         KJ   Gambit Slot 10   100 LP
  ----------------------------         ----------------------------
  _____________________________________________________________________

  ! AUGMENT LICENSES
  _____________________________________________________________________
  Once you got the basic magick spells and the necessary weapon & armor
  licenses, I will recommend you to get the Augment first. These are
  very useful as it helps to enhance to use of Items, stats boosts,
  lower MP costs, faster charge gauges and much more. They are all
  scatter across the middle section of License Board.

  --------------------
  o Status Augments  o
  --------------------

  o-- HP Lores --o
  ----------------------------------------------------------------------
  GQ    +50 HP                                                    30 LP
  Increases max HP by 50
  ----------------------------------------------------------------------
  LR    +100 HP                                                   50 LP
  Increases max HP by 100
  ----------------------------------------------------------------------
  IM    +150 HP                                                   70 LP
  Increases max HP by 150
  ----------------------------------------------------------------------
  KK    +200 HP                                                  100 LP
  Increases max HP by 200
  ----------------------------------------------------------------------
  LJ    +500 HP                                                  155 LP
  Increases max HP by 500
  ----------------------------------------------------------------------

  o-- Battle Lores --o
  Increases physical attack damage
  ----------------------------------------------------------------------
  IQ    Battle Lore                                               25 LP
  ----------------------------------------------------------------------
  KQ    Battle Lore                                               40 LP
  ----------------------------------------------------------------------
  LM    Battle Lore                                               55 LP
  ----------------------------------------------------------------------
  LK    Battle Lore                                               80 LP
  ----------------------------------------------------------------------
  KI    Battle Lore                                              155 LP
  ----------------------------------------------------------------------

  o-- Magick Lores --o
  Increases magick potency
  ----------------------------------------------------------------------
  HP    Magick Lore                                               25 LP
  ----------------------------------------------------------------------
  GN    Magick Lore                                               40 LP
  ----------------------------------------------------------------------
  HK    Magick Lore                                               55 LP
  ----------------------------------------------------------------------
  IJ    Magick Lore                                               80 LP
  ----------------------------------------------------------------------
  JI    Magick Lore                                              120 LP
  ----------------------------------------------------------------------

  --------------------
  o Battle Augments  o
  --------------------

  o-- Swiftness --o
  Reduces action time by 10%
  ----------------------------------------------------------------------
  IN    Swiftness                                                 25 LP
  ----------------------------------------------------------------------
  JL    Swiftness                                                 50 LP
  ----------------------------------------------------------------------
  LI    Swiftness                                                 80 LP
  ----------------------------------------------------------------------

  o-- Channeling --o
  Reduces magick MP cost by 10%
  ----------------------------------------------------------------------
  GM    Channeling                                                30 LP
  ----------------------------------------------------------------------
  HL    Channeling                                                50 LP
  ----------------------------------------------------------------------
  IK    Channeling                                                80 LP
  ----------------------------------------------------------------------

  o-- Shield Block --o
  Increases chance to block with a shield
  ----------------------------------------------------------------------
  JR    Shield Block                                              25 LP
  ----------------------------------------------------------------------
  KN    Shield Block                                              45 LP
  ----------------------------------------------------------------------
  LL    Shield Block                                              75 LP
  ----------------------------------------------------------------------

  o-- Others --o
  ----------------------------------------------------------------------
  KQ    Adrenaline                                                65 LP
  Increases strength when HP Critical
  ----------------------------------------------------------------------
  LQ    Last Stand                                                70 LP
  Increases defense when HP Critical
  ----------------------------------------------------------------------
  GJ    Serenity                                                  70 LP
  Increases magick when HP is full
  ----------------------------------------------------------------------
  KL    Focus                                                     70 LP
  Increases strength when HP is full
  ----------------------------------------------------------------------
  HO    Spellbreaker                                              65 LP
  Increases magick power when HP Critical
  ----------------------------------------------------------------------
  KP    Martyr                                                    30 LP
  Gain MP after taking damage
  ----------------------------------------------------------------------
  IO    Headsman                                                  30 LP
  Gain MP after defeating a foe
  ----------------------------------------------------------------------
  LO    Inquisitor                                                30 LP
  Gain MP after dealing damage
  ----------------------------------------------------------------------
  GL    Warmage                                                   30 LP
  Gain MP after dealing magick damage
  ----------------------------------------------------------------------
  JJ    Brawler                                                   90 LP
  Increases attack power when fighting empty-handed
  ----------------------------------------------------------------------

  --------------------
  o  Items Augments  o
  --------------------

  o-- Potions Lores --o
  Potions restores more HP
  ----------------------------------------------------------------------
  HR    Potion Lore 1                                             20 LP
  ----------------------------------------------------------------------
  JO    Potion Lore 2                                             35 LP
  ----------------------------------------------------------------------
  JM    Potion Lore 3                                             70 LP
  ----------------------------------------------------------------------

  o-- Ether Lores --o
  Ethers restore more MP
  ----------------------------------------------------------------------
  GO    Ether Lore 1                                              20 LP
  ----------------------------------------------------------------------
  HM    Ether Lore 2                                              35 LP
  ----------------------------------------------------------------------
  GK    Ether Lore 3                                              70 LP
  ----------------------------------------------------------------------

  o-- Phoenix Lores --o
  Phoenix Down restore more HP
  ----------------------------------------------------------------------
  JP    Phoenix Lore                                              30 LP
  ----------------------------------------------------------------------
  LP    Phoenix Lore                                              50 LP
  ----------------------------------------------------------------------
  KM    Phoenix Lore                                              90 LP
  ----------------------------------------------------------------------

  o-- Remedy Lores --o
  ----------------------------------------------------------------------
  JQ    Remedy Lore 1                                             20 LP
  Remedies remove Sleep, Sap, Immobilize and Disable
  ----------------------------------------------------------------------
  LN    Remedy Lore 2                                             30 LP
  Remedies remove Petrify, Confuse and Oil
  ----------------------------------------------------------------------
  JK    Remedy Lore 3                                             70 LP
  Remedies remove Stop, Doom, and Disease
  ----------------------------------------------------------------------

  _____________________________________________________________________

  # WEAPON LICENSES
  _____________________________________________________________________
  Getting the weapon without the License is pretty useless in FFXII.
  The weapon licenses are found at the lower section of the license
  board. Weapons can be classified as 1-handed, 2-handed or range
  weapons. For 1-handed weapons, the character can equip a shield for 
  increased protection. For ranged weapons, please note that you need
  to equip an ammunition item to work.

  SWORDS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SG     Smallswords                                            LP:   5
  o  Mythril Sword          o Mythril Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SH     Swords 1                                               LP:  15
  o  Broadsword             o Longsword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SI     Swords 2                                               LP:  25
  o  Iron Sword             o Ancient Sword         o Zwill Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SJ     Swords 3                                               LP:  40
  o  Lohengrin              o Demonsbane            o Flametongue
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SK     Swords 4                                               LP:  40
  o  Icebrand               o Platinum Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TK     Blood Sword                                            LP:  30
  o  Blood Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TL     Swords 5                                               LP:  50
  o  Bastard Sword          o Diamond Sword
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TM     Swords 6                                               LP:  60
  o  Runeblade              o Deathbringer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TN     Swords 7                                               LP:  80
  o  Stoneblade             o Durandal
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  DAGGERS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RF     Daggers 1                                              LP:  15
  o  Dagger                o  Mage Masher
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QF     Daggers 2                                              LP:  20
  o  Assassin's Dagger     o  Chopper
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PF     Daggers 3                                              LP:  30
  o  Main Gauche           o  Assassin's Dagger
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ME     Daggers 4                                              LP:  35
  o  Avenger               o  Orichalcum Dirk
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MD     Daggers 5                                              LP:  40
  o  Platinum Dagger       o  Zwill Crossblade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LC     Danjuro                                                LP: 110
  o  Danjuro
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  MACES (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TF     Maces 1                                                LP:  20
  o  Mace                 o  Bronze Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UE     Maces 2                                                LP:  20
  o  Bhuj                 o  Miter
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UD     Maces 3                                                LP:  25
  o  Thorned Mace         o  Chaos Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TC     Maces 4                                                LP:  25
  o  Doom Mace            o  Zeus Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UB     Maces 5                                                LP:  50
  o  Grand Mace
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  MEASURES (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UF     Measures 1                                             LP:  15
  o  Gilt Measure        o  Arc Scale
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WB     Measures 2                                             LP:  25
  o  Multiscale          o  Cross Scale
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VA     Measures 3                                             LP:  50
  o  Caliper             o  Euclid's Sextant
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  AXES & HAMMERS (1-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VG     Axes & Hammers 1                                       LP:  15
  o  Handaxe             o  Iron Hammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WG     Axes & Hammers 2                                       LP:  20
  o  Broadaxe            o  War Hammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WH     Axes & Hammers 3                                       LP:  25
  o  Slasher             o  Sledgehammer
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WI     Axes & Hammers 4                                       LP:  30
  o  Hammerhead          o  Francisca
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WJ     Axes & Hammers 5                                       LP:  35
  o  Morning Star        o  Greataxe
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VK     Axes & Hammers 6                                       LP:  40
  o  Golden Axe
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VL     Axes & Hammers 7                                       LP:  70
  o  Scorpion Tail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  GREATSWORDS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WK     Greatswords 1                                          LP:  50
  o  Claymore
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XL     Greatswords 2                                          LP:  70
  o  Defender               o Save the Queen
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XM     Greatswords 3                                          LP:  90
  o  Ragnarok               o Ultima Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UN     Excalibur                                              LP: 160
  o  Excalibur
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  XN     Tournesol                                              LP: 235
  o  Tournesol
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  KATANAS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VI     Katanas 1                                              LP:  35
  o  Kotetsu               o  Osafune              o  Kogarasumaru
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VJ     Katanas 2                                              LP:  40
  o  Magoroku              o  Murasame
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WL     Katanas 3                                              LP:  45
  o  Kiku-ichimonji        o  Yakei
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WM     Katanas 4                                              LP:  50
  o  Ama-no-Murakumo       o  Muramasa
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WN     Masamune                                               LP: 155
  o  Masamune
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  NINJA SWORDS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OE     Ninja Swords 1                                         LP:  40
  o  Ashura                o  Kagenui            o Sakura-saezuri
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NC     Ninja Swords 2                                         LP:  45
  o  Koga Blade            o  Orochi             o Iga Blade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LB     Yagyu Darkblade                                        LP:  80
  o  Yagyu Darkblade
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  SPEARS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TH     Spears 1                                               LP:  15
  o  Javelin               o  Spear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TI     Spears 2                                               LP:  25
  o  Partisan              o  Heavy Lance
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TJ     Spears 3                                               LP:  30
  o  Storm Spear           o  Obelisk
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UK     Spears 4                                               LP:  35
  o  Halberd               o  Trident
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UL     Spears 5                                               LP:  40
  o  Holy Lance            o  Grugnir
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UM     Dragon Whisker                                         LP:  60
  o  Dragon Whisker
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UN     Zodiac Spear                                           LP: 235
  o  Zodiac Spear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  POLES (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QE     Poles 1                                                LP:  15
  o  Oaken Pole            o  Cypress Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PD     Poles 2                                                LP:  25
  o  Battle Bamboo         o  Musk Stick
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OD     Poles 3                                                LP:  30
  o  Iron Pole             o  Gokuu Pole         o  Six-fluted Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ND     Poles 4                                                LP:  35
  o  Zephyr Pole           o  Ivory Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MC     Poles 5                                                LP:  45
  o  5 Sweet               o  8-fluted Pole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  LA     Whale Whisker                                          LP: 125
  o  Whale Whisker
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  RODS (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SE     Rods 1                                                 LP:  15
  o  Rod                   o  Serpent Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SD     Rods 2                                                 LP:  25
  o  Healing Rod           o  Gaia Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UC     Rods 3                                                 LP:  30
  o  Power Rod             o  Empyrean Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VB     Rods 4                                                 LP:  35
  o  Holy Rod
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UA     Rod of Faith                                           LP: 120
  o  Rod of Faith
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  STAVES (2-handed)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  SF     Staves 1                                               LP:  15
  o  Oak Staff             o  Wizard's Staff        o  Cherry Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TE     Staves 2                                               LP:  25
  o  Flame Staff           o  Storm Staff           o  Glacical Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TD     Staves 3                                               LP:  30
  o  Golden Staff          o  Judicer's Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VC     Staves 4                                               LP:  30
  o  Cloud Staff
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  WA     Staff of The Magi                                      LP: 100
  o  Staff of The Magi
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  BOWS (Equiped with "Arrows")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  TG     Bows 1                                                 LP:  20
  o  Shortbow            o  Silver Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UG     Bows 2                                                 LP:  30
  o  Aevis Killer        o  Longbow               o  Killer Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UH     Bows 3                                                 LP:  35
  o  Elfin Bow           o  Loxley Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VH     Bows 4                                                 LP:  40
  o  Giant Stonebow      o  Burning Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UI     Bows 5                                                 LP:  45
  o  Traitor's Bow       o  Yoichi's Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  UJ     Bows 6                                                 LP:  60
  o  Perseus Bow         o  Artemis Bow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  VM     Sagittarius                                            LP: 120
  o  Sagittarius
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  GUNS (Equipped with "Shots")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RE     Guns 1                                                 LP:  30
  o  Altair              o  Capella
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RD     Guns 2                                                 LP:  40
  o  Vega                o  Sirius
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PC     Guns 3                                                 LP:  50
  o  Betelgeuse          o  Ras Algethi
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PB     Guns 4                                                 LP:  60
  o  Aldebaran           o  Spica
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NB     Guns 5                                                 LP:  80
  o  Antares             o  Arcturus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MA     Guns 6                                                 LP: 150
  o  Fomalhaut
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  CROSSBOWS (Equipped with "Bolts")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PE     Crossbows 1                                            LP:  25
  o  Bowgun              o  Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NE     Crossbows 2                                            LP:  30
  o  Paramina Crossbow   o  Recurve Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OC     Crossbows 3                                            LP:  35
  o  Hunting Crossbow    o  Pentrator Crossbow
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  MB     Crossbows 4                                            LP:  75
  o  Gastrophetes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  HAND-BOMBS (Equipped with "Bombs")
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QD     Hand-Bombs 1                                           LP:  25
  o  Hornito            o  Fumarole
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OB     Hand-Bombs 2                                           LP:  30
  o  Tumulus            o  Caldera
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NA     Hand-Bombs 3                                           LP:  45
  o  Volcano
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
  _____________________________________________________________________

  & ARMOR LICENSES
  _____________________________________________________________________
  Armor helps to improve your character's defense & magick defense.
  Some of the armor even boost your character's max HP. Armor licenses
  are found at the lower-right corner of the board.

  o- Light Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RG     Light Armor 1                                          LP:  10
  o  Leather Cap                    o  Leather Clothing
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QG     Light Armor 2                                          LP:  15
  o  Headgear                       o  Headguard
  o  Chromed Leathers               o  Leather Breastplate
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QI     Light Armor 3                                          LP:  20
  o  Leather Headgear               o  Horned Hat
  o  Bronze Chestplate              o  Ringmail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PI     Light Armor 4                                          LP:  25
  o  Balaclava                      o  Soldier's Cap
  o  Windbreaker                    o  Heavy Coat
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PJ     Light Armor 5                                          LP:  25
  o  Green Beret                    o  Red Cap
  o  Survival Vest                  o  Brigandine
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PK     Light Armor 6                                          LP:  30
  o  Headband                       o  Pirate Hat
  o  Jujitsu Gi                     o  Viking Coat
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OL     Light Armor 7                                          LP:  30
  o  Goggle Mask                    o  Adamant Hat
  o  Metal Jerkin                   o  Adamant Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OM     Light Armor 8                                          LP:  35
  o  Officer's Hat                  o  Chakra Band
  o  Barrel Coat                    o  Power Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PM     Light Armor 9                                          LP:  35
  o  Thief's Cap                    o  Gigas Hat
  o  Ninja Gear                     o  Gigas Chestplate
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NM     Light Armor 10                                         LP:  50
  o  Chaperon                       o  Crown of Laurels
  o  Minerva Bustier                o  Rubber Suit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NN     Light Armor 11                                         LP:  50
  o  Renewing Morion                o  Mirage Vest
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OO     Light Armor 11                                         LP: 100
  o  Dueling Mask                   o  Brave Suit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  o- Mystic Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PG     Mystic Armor 1                                         LP:  15
  o  Cotton Cap                     o  Magick Curch
  o  Cotton Shirt                   o  Light Woven Shirt
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PH     Mystic Armor 2                                         LP:  20
  o  Pointy Hat                     o  Topkapi Hat
  o  Silken Shirt                   o  Kilimweave Shirt
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OH     Mystic Armor 3                                         LP:  20
  o  Calot Hat                      o  Wizard's Hat
  o  Shepherd's Bolero              o  Wizard's Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NH     Mystic Armor 4                                         LP:  25
  o  Lambent Hat                    o  Feathered Cap
  o  Chanter's Djellaba             o  Traveler's Vestment
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OI     Mystic Armor 5                                         LP:  25
  o  Mage's Hat                     o  Lamia's Tiara
  o  Mage's Habit                   o  Enchanter's Habit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NI     Mystic Armor 6                                         LP:  30
  o  Sorcerer's Hat                 o  Black Cowl
  o  Sorcerer's Habit               o  Black Garb
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OJ     Mystic Armor 7                                         LP:  30
  o  Astrakhan Hat                  o  Gaia Hat
  o  Carmagnole                     o  Maduin Gear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NJ     Mystic Armor 8                                         LP:  35
  o  Hypnocrown                     o  Gold Hairpin
  o  Jade Gown                      o  Gaia Gear
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OK     Mystic Armor 9                                         LP:  35
  o  Celebrant's Miter              o  Cleric's Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NK     Mystic Armor 10                                        LP:  50
  o  Black Mask                     o  White Mask
  o  Black Robes                    o  White Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NL     Mystic Armor 11                                        LP:  50
  o  Golden Skullcap                o  Glimmering Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NO     Mystic Armor 12                                        LP: 100
  o  Circlet                        o  Lordly Robes
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  o- Heavy Armor -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RH     Heavy Armor 1                                          LP:  20
  o  Leather Helm                   o  Bronze Helm
  o  Leather Armor                  o  Bronze Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RI     Heavy Armor 2                                          LP:  25
  o  Sallet                         o  Iron Helm
  o  Scale Armor                    o  Iron Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QJ     Heavy Armor 3                                          LP:  30
  o  Barbut                         o  Winged Helm
  o  Linen Cuirass                  o  Chainmail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QK     Heavy Armor 4                                          LP:  35
  o  Golden Helm                    o  Burgonet
  o  Golden Armor                   o  Shielded Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PL     Heavy Armor 5                                          LP:  40
  o  Close Helmet                   o  Bone Helm
  o  Demon Mail                     o  Bone Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QM     Heavy Armor 6                                          LP:  45
  o  Diamond Helm                   o  Steel Mask
  o  Diamond Armor                  o  Mirror Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PN     Heavy Armor 7                                          LP:  50
  o  Platinum Helm                  o  Giant's Helmet
  o  Platinum Armor                 o  Carabineer Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  ON     Heavy Armor 8                                          LP:  55
  o  Dragon Helm                    o  Dragon Mail
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  PO     Heavy Armor 9                                          LP:  60
  o  Magepower Shishak              o  Maximillian
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  NP     Heavy Armor 10                                         LP:  90
  o  Grand Helm                     o  Grand Armor
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  o- Shields -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QH     Shields 1                                              LP:  15
  o  Escutcheon                     o  Leather Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RJ     Shields 2                                              LP:  20
  o  Buckler                        o  Bronze Shield
  o  Round Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RK     Shields 3                                              LP:  20
  o  Golden Shield                  o  Ice Shield
  o  Flame Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QL     Shields 4                                              LP:  20
  o  Diamond Shield                 o  Platinum Shield
  o  Dragon Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QN     Shields 5                                              LP:  25
  o  Crystal Shield                 o  Kaiser Shield
  o  Aegis Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RN     Shields 6                                              LP:  30
  o  Demon Shield                   o  Venetian Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  o- Special Equipment -o
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RM     Shell Shield                                           LP:  90
  o  Shell Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  QO     Ensanguined Shield                                     LP:  90
  o  Ensanguined Shield
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  RO     Zodiac Escutcheon                                      LP: 200
  o  Zodiac Escutcheon
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  OP     Genji Armor                                            LP: 150
  o  Genji Shield                   o  Genji Shield
  o  Genji Armor                    o  Genji Gloves
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  _____________________________________________________________________

  $ ESPERS LICENSES
  _____________________________________________________________________
  Esper Licenses will appear on the License Board upon you defeat the
  Esper itself. There are a total of 13 Espers and they are:

  GU  Belias ................................................ 10 LP
  OF  Mateus ................................................ 25 LP
  BS  Shemhazai ............................................. 50 LP
  WC  Hashmal ............................................... 50 LP
  CX  Famfrit ............................................... 90 LP
  VF  Adrammelech ........................................... 25 LP
  IW  Cúchulainn ............................................ 50 LP
  SC  Zalera ................................................ 25 LP
  MJ  Chaos ................................................. 50 LP
  ML  Zeromus ............................................... 50 LP
  MN  Exodus ................................................ 50 LP
  AL  Ultima ................................................ 90 LP
  LH  Zodiark ............................................... 200 LP

 -----------------------------------------------------------------------
  01-06-02   Acquiring a License
 -----------------------------------------------------------------------
  To get a License on the License Board, you need to gain License
  Points. (LP) Most enemies offer 1 LP while some offers 2 LP. 

  Rare Games, Elementals, Entites and Bosses will offer more LP. Please
  note non-participating characters (i.e. character in the reserve) will
  also gain LP unlike EXP. You can double the earning of LP by equipping
  a Golden Amulet (however, the character must gain the license to equip
  that accessory).

  After you have accumulated License Point, you can use the License menu
  to obtain licenses for your characters.

  Below is a simple illustration on how the License gaining process
  works:
   _____             Assuming you are going to gain license for LA1
  |     |            (Light Armor 1), you will need 10 LP to gain it.
  |_____|_____       Just select LA1 and press X. A prompt will
  | LA1 |     |      appears. Pick the top option to confirm. Please
  |_____|_____|      note once you spent the LP, it cannot be reversed.

   to...
   _____             Once you have gain the license for Light Armor 1,
  | LA2 |            licenses for Light Armor 2 and Heavy Armor 1 will
  |_____|_____       appear on the License Board. You will see a "*"
  | LA1 | HA1 |      appear next to the acquired license. You will see
  |__*__|_____|      new licenses appearing on the board after you have
                     gain the existing licenses.

  However, gain the license alone is not enough. You can need to get the
  equipment, magick or technick in order to use it. If you gain the
  license, the license will still be marked with a star but you will see
  the names of the technicks/magicks/equipment being grayed if you do
  not have the item in your inventory. Thus it is inefficient to gain
  licenses for armor that you do not own...

 -----------------------------------------------------------------------
  01-06-03   Quickening Licenses
 -----------------------------------------------------------------------
  As mentioned earlier, there are eighteen of them and only 1 character
  can get a Quickening license at one spot. Each character can have at
  most only 3 Quickenings.

  Quickenings are the returning Overdrives/Limit Breaks for Final
  Fantasy. They will be indicated by orange guages called "Mist Charges"
  If you have 2 Quickenings, the character's MP will be doubled. If you
  have 3 Quickenings, the character's MP will be tripled. As most of
  the abilities are dependent on MP, get the Quickening fast. The
  locations of the Quickenings are located at the ends of the board.

  Once a character has acquired a Quickening, you will see the coin of
  character's face appearing on the spot while other characters will not
  be able to access it.

 -----------------------------------------------------------------------
  01-06-04   Esper Licenses
 -----------------------------------------------------------------------
  Esper Licenses won't be available until you have defeated the Esper
  itself. Through the main storyline, you will get 6 of the 13 Espers in
  the game. Unlike Quickening Licenses, the location of the Esper
  Licenses are fixed.

 -----------------------------------------------------------------------
  01-06-05   Tips on building licenses
 -----------------------------------------------------------------------
  Go for the Quickenings first. Spread a shortest possible path to each
  of the Quickenings and enjoy the advantage of having more MP due to
  the Mist Chargeds.

  Next, I will go for Augments, Abilities & Gambits licenses in this
  order. The reason is because these will affect how much you can do in
  the battle. The Augments offers a good variety of strengths such as
  reducing MP cost in casting magicks, faster ATB gauges, items become
  more effective and most importantly, HP lores that boost your
  character's HP. Special conditions such as Warmage & Spellbreaker are
  very useful on the long run. So don't skip them.

  It is highly recommended to get all abilities learnt by the time you
  reach the Imperial City of Archades before you head inside the Draklor
  Laboratories.

  Get the licenses for the equipment only after you have own the actual
  equipment itself.

  That's all for the licenses!

  ---------------------------------------------------------------------
  01-07                                                   GAMBIT SYSTEM
  ---------------------------------------------------------------------
                                                             ffxii_0107

  . Set Gambits for a wide variety of conditions
  . Automate characters using gambits
  . Characters can also be controlled manually

  Automate your party using customized commands call "Gambits". The
  gambits equipped on each character determine how and under what
  conditions they will attack, cast Magick, use Technicks, or consume
  items. Each character's setup can range from basic attacks & healing
  to in-depth scripting such as automatically casting Magicks based on
  the enemy's weakness, or curing specific status ailments. Gambits can
  be turned on or off at any time for any character. Those who prefer a
  more hands-on approach to combat can issue specific commands to their
  characters in the conventional manner.

  For each Gambit, you can combine one action with a target for that
  action. Example, you can arrange that Cure be cast on an ally whose
  HP falls below 50%. Of course, one error of judgement, and you could
  well find yourself throwing punches at that same ally.

  You will be able to access the Gambit Menu once Balthier and Fran
  joins Vaan. The Gambit screen can be access from the Party Menu. To
  create a Gambit, you need only select an action and a target for that
  action.
 
  To get new Targets, you need pick up new ones from Gambit Shops. You
  can also priortize the Gambits. The Gambit that is on the 1st slot
  will always takes priority. You can turn the Gambit On and Off from
  the Gambit Screen or the Battle Menu.

  Use Gambits to guide the actions of characters in your party. You can
  purchase gambit target conditions from your local Gambit Trader.

 ----------------------------------------------------------------------
  01-07-01    Acquiring Gambit Slots
 ----------------------------------------------------------------------
  By default, each character has 2 Gambit slots to begin with. You can
  get more Gambit Slots by obtaining the Gambit Slot license on the
  License Board. There are a total of 10 such licenses for you to get.

  Location of Gambit Slots Licenses
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #1                                                LP: 15

  N:    White Magick 1 (LP: 15)       E:    Steal (LP: 15)
  S:    Potion Lore (LP: 20)          W:    HP +50 (LP: 30)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #2                                                LP: 20

  N:    White Magick 3 (LP: 30)       E:    HP +50 (LP: 30)
  S:    Magick Lore (LP: 55)          W:    Ether Lore 1 (LP: 20)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #3                                                LP: 25

  N:    Potion Lore (LP: 20)          E:    Pouch (LP: 30)
  S:    Shield Block (LP: 25)         W:    Battle Lore (LP: 25)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #4                                                LP: 30

  N:    HP +50 (LP: 30)               E:    Potion Lore 1 (LP: 20)
  S:    Battle Lore (LP: 25)          W:    Magick Lore (LP: 55)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #5                                                LP: 35

  N:    Magick Lore (LP: 55)          E:    Battle Lore (LP: 25)
  S:    Phoenix Lore (LP: 30)         W:    Headsman (LP: 30)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #6                                                LP: 40

  N:    Magick Lore (LP: 40)          E:    Spellbreaker (LP: 65)
  S:    Swiftness (LP: 30)            W:    Ether Lore 2 (LP: 35)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #7                                                LP: 45

  N:    Potion Lore 2 (LP: 35)        E:    Martyr (LP: 30)
  S:    Inquisitor (LP: 30)           W:    Shield Block (LP: 45)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #8                                                LP: 50

  N:    Channeling (LP: 50)           E:    HP +150 (LP: 70)
  S:    Swiftness (LP: 50)            W:    Channeling (LP: 80)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #9                                                LP: 70

  N:    Serenity (LP: 70)             E:    Magick Lore (LP: 55)
  S:    Magick Lore (LP: 80)          W:    -
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  Gambit Slot #10                                               LP: 100

  N:    Brawler (LP: 90)              E:    HP +200 (LP: 100)
  S:    HP +500 HP (LP: 155)          W:    Battle Lore (LP: 120)
  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

 ----------------------------------------------------------------------
  01-07-02    How Gambits Works
 ----------------------------------------------------------------------
 First of all, the Gambits will only take effect when you turn them on.
 At the start of the game, you will have only few Gambit targets.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 01-07-02a    Gambit Targets
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Gambit targets are conditions that you need to fulfil before the
 Gambits will take effect. There are 3 different types of the Gambits
 targets:

 o Blue     - Ally
 o Red      - Enemy
 o Orange   - Self

 You start off with only a few sets of Gambit targets. A Gambit target
 will look something like this:

 Ally: HP < 50%   - Target any ally with less than 50% HP
 Enemy: any       - Target any enemy
 Self             - Target self

 You can get Gambit targets from treasure chests found in dungeons or
 purchase them from Gambit Shops. Like magicks and technicks, you just
 need to purchase 1 target in order for it to take effect.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 01-07-02b    Gambit Actions
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Actions are actions that will be undertaken when a Gambit condition is
 fulfilled. For example:

 ALLY TARGETS
 --------------

 G   Ally: any                    Phoenix Down
 
 Let's say you have setup the following Gambit. The character will use
 a Phoenix Down on any ally when an ally is KO'd. This is probably the
 most important Gambit that you need. This gambit will not work if you
 do not have any Phoenix Downs left in your inventory

 G   Ally: HP <70%               Cure

 The character will cast Cure when any ally's HP is below 70%. This is
 provided that the character has sufficient MP.

 SELF TARGETS
 --------------

 G   Self                        Regen

 The character will cast Regen once Regen wears off. However, this is
 provided that the character has sufficient MP.

 G   Self: MP <10%               Charge

 The character will use Charge once his/her MP goes below 10%.

 ENEMY TARGETS
 -----------------

 G   Foe: any                    Attack

 The character will attacks any enemy that is within his/her sight.
 This is also applies to neutral enemies such as Giza Rabbits and
 Wild Saurians (!)

 G   Foe: status = HP Critical   Poach

 The character will use the Poach command when the enemy's HP is
 critical. Please note the command's limitations apply here. E.g.
 you cannot steal from a target for more than once and you cannot
 poach on a boss.

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 01-07-02c     Priority of Gambits
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Notice that Gambits are arranged in a specific order? The Gambit is
 on the highest spot will be placed in the utmost priority. E.g.
 let's examine a Gambit Setup

 Example #1

 G   Foe: any                     Attack
 G   Foe: status = HP Critical    Poach

 Your character WILL attack the enemy even though the enemy's HP status
 is critical. The game will get the character to perform a action whose
 Gambits that is being placed above the other. Hence the correct way
 should be:

 G   Foe: status = HP Critcial    Poach
 G   Foe: any                     Attack

 In this way, the character will use the Poach command instead... Okay,
 let's get on with a more difficult example.

 Example #2

 G   Foe: any                     Attack
 G   Ally: any                    Phoenix Down
 G   Ally: status = HP Critical   Hi-Potion

 Let's say you are in a midst of a battle and your character will be
 running low on HP. The character will carrying on attacking regardless
 of HP. Like what Balthier has said earlier, it is better to priortise
 healing over attacking. Thus a more sensible Gambit setup will be
 something like this:

 G   Ally: any                    Phoenix Down
 G   Ally: status = HP Critical   Hi-Potion
 G   Foe: any                     Attack

 In this way, the character will stop its attacking and uses a Hi-Potion
 once an ally's HP reaches critcial before resuming to attack. Likewise
 if you got 2 characters down with the following statuses - a character
 is KO'd and another character's HP is critical. The character will
 revives the character using a Phoenix Down and uses a Hi-Potion once
 the first character has been revived. Note: this presumes that you have
 the items in your inventory.

 Example #3
 G   Ally: status = Sleep        Alarm Clock
 G   Ally: status = Confuse      Smelling Salts
 G   Ally: status = Poison       Antidote
 G   Ally: status = Slow         Haste

 This following example will show how you will eliminate a Malboro's
 Cloying Breath with the assistance of 4 Gambits. But this Gambit setup
 is not the best yet. This is because Confuse is the most dangerous
 status ailments as compared to the 4 above. By using an Alarm Clock,
 the confused character will awake and attack himself/herself or other
 characters, which spells a lot of trouble. Thus by curing Confuse
 first before curing Sleep will be a better alternative. Thus a better
 Gambit setup will be something like this:

 G   Ally: status = Confuse      Smelling Salts
 G   Ally: status = Sleep        Alarm Clock
 G   Ally: status = Slow         Haste
 G   Ally: status = Poison       Antidote

 So you know the wonders of the Gambits? However, this is provided you
 have the items in your inventory and the applicable Gambit targets.

 ----------------------------------------------------------------------
  01-07-03    Gambit Targets Listing
 ----------------------------------------------------------------------
 You will be able to purchase all the gambit targets after the story
 has advanced past Giruvegan. Below is the list of all Gambits.

 Ally Target Gambits (blue)
 ---------------------------
 There are a total of 4 pages of ally target gambits. The targets are
 being set to allies. This also include guest characters & temporarily
 allies.

 [Page 1]                           [Page 2]
 Ally: any                          Ally: HP <50%
 Ally: party leader                 Ally: HP <40%
 Ally: Vaan                         Ally: HP <30%
 Ally: Ashe                         Ally: HP <20%
 Ally: Fran                         Ally: HP <10%
 Ally: Balthier                     Ally: MP <100%
 Ally: Basch                        Ally: MP <90%
 Ally: Penelo                       Ally: MP <80%
 Ally: lowest HP                    Ally: MP <70%
 Ally: strongest weapon             Ally: MP <60%
 Ally: lowest defense               Ally: MP <50%
 Ally: lowest magick resist         Ally: MP <40%
 Ally: HP <100%                     Ally: MP <30%
 Ally: HP <90%                      Ally: MP <20%
 Ally: HP <80%                      Ally: MP <10%
 Ally: HP <70%                      Ally: status = KO
 Ally: HP <60%                      Ally: status = Stone

 [Page 3]                           [Page 4]
 Ally: status = Petrify             Ally: status = Shell
 Ally: status = Stop                Ally: status = Haste
 Ally: status = Sleep               Ally: status = Bravery
 Ally: status = Confuse             Ally: status = Faith
 Ally: status = Doom                Ally: status = Reflect
 Ally: status = Blind               Ally: status = Invisible
 Ally: status = Poison              Ally: status = Regen
 Ally: status = Silence             Ally: status = Float
 Ally: status = Sap                 Ally: status = Berserk
 Ally: status = Oil                 Ally: status = Bubble
 Ally: status = Reverse             Ally: status = HP Critical
 Ally: status = Disable             Ally: item AMT >= 10
 Ally: status = Immobilize
 Ally: status = Slow
 Ally: status = Disease
 Ally: status = Lure
 Ally: status = Protect

 Foe Target Gambits (red)
 -------------------------
 There a total of 7 pages of foe target gambits. These targets are
 being set to enemies/foes.

 [Page 1]                           [Page 2]
 Foe: party leader's target         Foe: lowest level
 Foe: nearest visible               Foe: highest strength
 Foe: any                           Foe: lowest strength
 Foe: targeting leader              Foe: highest magick power
 Foe: targeting self                Foe: lowest magick power
 Foe: targeting ally                Foe: highest speed
 Foe: furthest                      Foe: lowest speed
 Foe: nearest                       Foe: highest defense
 Foe: highest HP                    Foe: highest magick resist
 Foe: lowest HP                     Foe: HP >= 100,000
 Foe: highest max HP                Foe: HP >= 50,000
 Foe: lowest max HP                 Foe: HP >= 10,000
 Foe: highest MP                    Foe: HP >= 5,000
 Foe: lowest MP                     Foe: HP >= 3,000
 Foe: highest max MP                Foe: HP >= 2,000
 Foe: lowest max MP                 Foe: HP >= 1,000
 Foe: highest level                 Foe: HP >= 500

 [Page 3]                           [Page 4]
 Foe: HP < 100,000                  Foe: status = Blind
 Foe: HP < 50,000                   Foe: status = Poison
 Foe: HP < 10,000                   Foe: status = Silence
 Foe: HP < 5,000                    Foe: status = Sap
 Foe: HP < 3,000                    Foe: status = Oil
 Foe: HP < 2,000                    Foe: status = Reverse
 Foe: HP < 1,000                    Foe: status = Disable
 Foe: HP < 500                      Foe: status = Immobilize
 Foe: HP = 100%                     Foe: status = Slow
 Foe: HP >= 70%                     Foe: status = Disease
 Foe: HP >= 50%                     Foe: status = Protect
 Foe: HP >= 30%                     Foe: status = Shell
 Foe: status = Petrify              Foe: status = Haste
 Foe: status = Stop                 Foe: status = Bravery
 Foe: status = Sleep                Foe: status = Faith
 Foe: status = Confuse              Foe: status = Reflect
 Foe: status = Doom                 Foe: status = Regen

 [Page 5]                           [Page 6]
 Foe: status = Berserk              Foe: dark-vulernable
 Foe: status = HP Critical          Foe: undead
 Foe: fire-weak                     Foe: flying
 Foe: lightning-weak                Foe: character HP = 100%
 Foe: ice-weak                      Foe: item AMT >= 10%
 Foe: earth-weak                    Foe: character status = Blind
 Foe: water-weak                    Foe: character status = Silence
 Foe: wind-weak                     Foe: character status = Bravery
 Foe: holy-weak                     Foe: character status = Faith
 Foe: dark-weak                     Foe: character status = HP Critical
 Foe: fire-vulnerable               Foe: character MP >= 90%
 Foe: lightning-vulernable          Foe: character MP >= 70%
 Foe: ice-vulernable                Foe: character MP >= 50%
 Foe: earth-vulernable              Foe: character MP >= 30%
 Foe: water-vulernable              Foe: character MP >= 10%
 Foe: wind-vulernable               Foe: character MP < 90%
 Foe: holy-vulernable               Foe: character MP < 70%

 [Page 7]
 Foe: character MP < 50%
 Foe: character MP < 30%
 Foe: character MP < 10%
 Foe: character HP >= 90%
 Foe: character HP >= 70%
 Foe: character HP >= 50%
 Foe: character HP >= 30%
 Foe: character HP >= 10%
 Foe: character HP < 90%
 Foe: character HP < 70%
 Foe: character HP < 50%
 Foe: character HP < 30%
 Foe: character HP < 10%

 Self Target Gambits (orange)
 ------------------------------
 There a total of 3 pages of self target gambits. Under these gambits,
 the user will target himself/herself.

 [Page 1]                          [Page 2]
 Self                              Self: MP < 40%
 Self: HP < 100%                   Self: MP < 30%
 Self: HP < 90%                    Self: MP < 20%
 Self: HP < 80%                    Self: MP < 10%
 Self: HP < 70%                    Self: status = Petrify
 Self: HP < 60%                    Self: status = Doom
 Self: HP < 50%                    Self: status = Blind
 Self: HP < 40%                    Self: status = Poison
 Self: HP < 30%                    Self: status = Silence
 Self: HP < 20%                    Self: status = Sap
 Self: HP < 10%                    Self: status = Oil
 Self: MP < 100%                   Self: status = Reverse
 Self: MP < 90%                    Self: status = Immobilize
 Self: MP < 80%                    Self: status = Slow
 Self: MP < 70%                    Self: status = Disease
 Self: MP < 60%                    Self: status = Lure
 Self: MP < 50%                    Self: status = Protect

 [Page 3]
 Self: status = Shell
 Self: status = Haste
 Self: status = Bravery
 Self: status = Faith
 Self: status = Reflect
 Self: status = Invisible
 Self: status = Regen
 Self: status = Float
 Self: status = Bubble
 Self: status = HP Critical

 That's all for the gambits!

  ---------------------------------------------------------------------
  01-08                                                MIST QUICKENINGS
  ---------------------------------------------------------------------
                                                             ffxii_0108

  Mist abilities are powerful, special actions that are neither magicks
  nor technicks. Mist abilities can be gained by obtaining licenses.

  Mist Charges are need to use Mist abilities. When a character
  accumulates MP equal to his/her maximum MP, a Mist Charge is added to
  his/her MP gauge. In order to use a Mist Quickening, a character must
  have at least one full Mist Charge.

  Quickenings are special abilities unique to each character, obtainable
  with licenses. Quickenings are categorized by rank with higher rank
  quickenings having a greater effect, and requiring more Mist Charges.

  Using a quickening initates quickening mode, during which time
  multiple quickenings can be used for a chain effect. Chaining
  quickenings is an excellent way to increase damage dealt.

  01-08-01    Mist Charges
  ---------------------------------
  Each character has 3 levels of Quickening. You need to obtain Rank 1
  Quickening attack before you can obtain the next rank.

  o Rank 1 Quickening - requires 1 Mist Charge
  o Rank 2 Quickening - requires 2 Mist Charges
  o Rank 3 Quickening - requires 3 Mist Charges

  01-08-02    List of Quickening Abilities
  ------------------------------------------
  Below is the full list of Quickening Abilities. There are a total of
  18 Quickenings and they are scattered all across the License Board.
  For their exact locations, please refer to the License Board
  Section 01-06 for more details.

  Once a character has acquired a Quickening, the character will be able
  to store Mist charges. However, maximum number of Mist Charges that a
  character could store is only 3 as each character has only 3 ranks of
  Quickenings. Upon using the Quickenings, all Mist Charges will be
  used and the character may end up with zero or little MP.

  An orange orb will appear next to the character's avatar in the Status
  screen when you have acquired a Quickening.

  Vaan                  Balthier               Fran
  o    Red Spiral       o    Fires of War      o    Feral Strike
  oo   White Whorl      oo   Tides of Fate     oo   Whip Kick
  ooo  Pyroclasm        ooo  Element of        ooo  Shatterheart
                             Treachery

  Basch                 Ashe                   Penelo
  o    Fulminating      o    Northswain's      o    Intercession
       Darkness              Glow
  oo   Ruin Impendent   oo   Heaven's Wrath    oo   Evanescence
  ooo  Flame Purge      ooo  Maelstorm's Bolt  ooo  Resplendence


  01-08-03    Initiate the Quickening
  --------------------------------------
  First of all, you need to accumulate a Mist Charge. Once you has
  accumulate 1 Mist Charge, you will see a orange glowing bar replace
  on top of the character's max MP. The Mist charge will disappear
  however if you use a command that requires MP.
   _____________
  | Attack      |
  | Magicks     |    ________________    _______________________
  | Tecknicks   |   |Mist Abilities  |  |Quickening             |
  | Mist        | > |Quickenings     |> |Red Spiral         o   |
  | Items       |   |Esper           |  |White Whorl        oo  |
  |_____________|   |________________|  |Pyroclasm          ooo |
                                        |_______________________|

  Quickening commands do not need time to charge (that's probably why
  they build from the main word "Quick"). They are almost as fast as
  you use Items via the Items command.

  01-08-03    Chaining Quickening
  ---------------------------------
  I will suggest to you to read the following paragraph before you start
  to practice a Quickening. The main reason is that you *cannot* pause
  the game while you have initiate the Quickening Mode.

  You can chain Quickenings in the Quickening Mode only the following 2
  conditions is fulfilled:

  o- You need to have at least 1 Mist Charges for 3 characters
  o- All characters must have acquired their Quickening abilities

  Initate the Quickening and you will get into Quickening Mode. The
  screen will teleport all characters and the targeted enemy will be
  teleport in another dimension. The bottom half of the screen will
  look something like this:

  |                                                       |
  |                                           T Vaan      |
  |                                           S Balthier  |
  |                                           X Fran      |
  |                                                       |
  |   R2 Shuffle     |-------------------Time Gauge-----| |
  |_______________________________________________________|

  There will be time gauge and you will be require the hit correct
  buttons to start chain up the Quickening.

  T (Triangle)  - Top character
  S (Square)    - Middle character
  X (Cross)     - Bottom character

  Let says the formation is like this: Vaan (T), Balhtier (S) & Fran
  (X). Each of them has at least 1 Mist Charge. You have Vaan initate
  the Mist Charge, you will see buttons (S) and (X) appear next to
  Balthier and Fran respectively. 

  [NOTE: (T) will appears next to Vaan if Vaan has acquired licenses
  for Rank 2 and above Quickening.]

  Press (S) to use Balthier's Quickening or (X) to use Fran's Quickening.
  You will get a chain.

  Let's says you use Balthier first than followed by Fran. If you
  have still have time left on the time gauge, press R2 to shuffle (the
  game will randomnly shuffle the remaining MP among the 3 characters)
  and you will see (T), (S) or (X) appear next to the character names
  with a Mist Charge next to it. Press it to initate another chain.

  The Mist Quickening will miss if you press a wrong button that is on
  the screen and it will re-shuffle the Mist charge. Hence pay careful
  attention. The Quickening Mode will end when the timer gauge reaches
  zero or you are left without Mist Charges.

  If you managed to chain more than 5 hits, you will get the following
  special attacks which does an area damage to ALL enemies that are in
  the screen when you attack your target!

  Below is the listing of all occurences available in the game.

  o  Inferno
  o  Cytoplasm
  o  Windburst
  o  Torrent
  o  Whiteout
  o  Ark Blast
  o  Luminense
  o  Black Hole

  Mist Quickening are fun to use and they are *very* strong. You can
  deal 10,000 damage with level 13 characters if you managed a 6 combo
  chain. The more MP your characters have, the longer the time you will
  have to chain your Mist Quickening attacks! Use them for finishing
  attacks.

  ---------------------------------------------------------------------
  01-09                                                          ESPERS
  ---------------------------------------------------------------------
                                                             ffxii_0109

  Espers are the summonsed monsters and they can be unleash only when
  you have defeat them and gain them on the License Board. For the full
  list of Espers and how to get them, please refer to the Esper
  Bestiary. Gone were the common names of Ifrit, Shiva and Ramuh and
  they are being replaced by the following names:

  - Belias
  - Mateus
  - Shemhazai
  - Hashmal
  - Famfrit
  - Adrammelech
  - Cúchulainn
  - Zalera
  - Chaos
  - Zeromus
  - Exodus
  - Ultima
  - Zodiark

  Like the Mist Quickenings, only 1 character can gain the License of
  the Esper. Upon defeating the Esper, the Esper's license will appear
  on the License Board.

  Summoning an Esper initates the summoning mode, during which time the
  party is reduced to the summoning character and the Esper.

  Espers operate by gambit, and if certain conditions are met, may use
  Esper technicks to deal massive amounts of damage to foes. Summoning
  mode only lasts for a limited amount of time. Should this time run
  out or should the Esper be KO'd or use a technick, the Esper will
  leave and regular battle will resume. It is widely believed that
  Esper technicks are especially effective at attracting the attention
  of foes.

  To summon an Esper, you need to use a Mist Charges. When a character
  accumulates MP equal to his/her maximum MP, a Mist Charge is added
  to his/her MP gauge (indicated the orange glowing bar).

  Once you got this, select Summon from the Mist sub-command to summon
  the Esper.
   _____________________
  | Attack              |    ________________
  | Magicks & Technicks |   |Mist Abilities  |
  | Mist                | > |Quickenings     |
  | Items               |   |Esper           |> e.g. Belias
  |_____________________|   |________________|

  Once you summon an Esper, the following things will happen:
  o The battle background is changed to Esper's elemental background
  o The party is be left with the Esper and the summoning character
  o You can control the character and character can also use his/her
    Mist Quickening attack.
  o The Esper will be controlled by the in-game Gambits and you cannot
    modify it.

  The Esper will leave the battlefield when one of the 4 following
  conditions happen:
  o Summoner or Esper are unable to battle (i.e. KO, Stone, Stop)
  o The Esper's HP is fully depleted
  o You choose to dismiss it from the summoning character's Dismiss
    command
  o The Esper has unleash its final Mist Attack.

  Please note that you can cure the Esper with white magicks and the
  same elemental magic that the Esper is. For example, Belias is a fire
  Esper, you can heal with White Magick (Cure) and you can also heal
  it with Fire-elemental magic as well.

  More details will be covered under the Espers section.

````````````````````````````````````````````````````````````````````````

 XII_____________________________________________________________XII

                    [02]   W a l k t h r o u g h
 . _______________________________________________________________ .
 
 Before continuing, there are some points I would like to clarify about
 this walkthrough:

 -------------------------
 Recommended Levels
 -------------------------
 Different people have different recommended levels. I would pick a
 level where you get comfortable situation where you don't need to dish
 out a lot of items or worry about healing. i.e. I won't recommend a
 level, which might put your party into danger and facing the
 possibility of a gameover. If you managed to get pass the dungeon at a
 lower level, congrats.

 It is NOT necessary to gain high levels to complete the game. As the
 game is designed in such a way that you can beat it even at mid-level
 50s only. The game will get more difficulty when you intend to cover
 every aspect of it.

 -------------------------
 Combat Notes
 -------------------------
 o The enemies stats may be different from the game itself. The reason
   is because certain enemies such as Wild Saurian has the ability to
   engulf another monster to boost its own stats. Sometimes, it is
   POSSIBLE to have a Wolf of the different levels and yet have the
   same HP in Dalmasca Westersands. Thus, it is not possible for a 100%
   accurate stats bestiary.

 o Most of the bosses' HP are unknown and cannot be scanned with Libra
   as a result, most of them are based on estimation.

 o Occasionally, you will encounter an enemy that cannot be scan with
   Libra and has positive status on it. That is a Rare Game. More
   details on the Rare Game monsters will be covered on Section 04-03.

 o Most enemies will drop an item called Pebble/ Arcana with the
   purchases of Monograph and Canopic Jar, which is so common that I
   did not include in the monster's drop list.

 o The boss strategies have been tested by me and I have always been 
   using a more cautious approach as my personality is not a risk taker
   :). Some of the boss fights I have fought more than twice to derive
   the best possible strategy.

 o Having all 3 levels of Quickenings do not mean your party are
   invinicble. Quickenings can deal only 100,000+ damage at most at the
   expense of all the party's MP. Thus, try to avoid using them unless
   you are in need to deal a serious damage.

 ------------------------
 Treasure Chests & Loot
 ------------------------
 o Almost all treasure chests in Final Fantasy XII are random. You can
   regenerate the treasure chests when you go back to 3 screens. Monsters
   will regenerate or "respawn" when you go back 2 screens.

 o Opening some of the chests will lead you to miss something important
   later in the game. But don't worry, as the walkthrough will provide
   you with sufficient warning throughout.

 o Loot are the primary source of income as most enemies do not drop
   gil unlike previous Final Fantasies. Please read up the Bazaar Goods
   section before continuing. It may helps you a lot. Rarer loot will
   only be available when you get Thief's Cuffs along with the purchase
   of the Monographs. Hence try to get the "Monographs" as soon as you
   can.

 o For some of the tougher dungeons (i.e. Pharos - Subterra, Henne Mines
   Secret Areas and the Great Crystal), the some of the chests locations
   are fixed but you may not get the treasure on your first try. Most of
   them do not need Diamond Armlet to get it. In GameFAQs <http://www.
   gamefaqs.com>, there are maps made by my fellow authors, which you
   can use it for reference to supplment the guide.

 o Diamond Armlets can be bought from the merchant found in Dalmasca
   Estersand after the events at Giruvegan. Diamond Armlet allows you to
   get rare treasure but you will get Knot of Rust very often or gil.
   Hence, you will need to make multiple attempts. So DON'T give up. You
   just need 1 Diamond Armlet and it just need to be equip on any member
   of the active party members.

   Some of the chests do not require a Diamond Armlet and open it with
   a Diamond Armlet will cause you to lose the treasure itself. So watch
   out for it.

 -----------------------
 Starting the game...
 -----------------------
 When you select New Game, you will be given access to the Config
 screen. Make the necessary adjustments and select "Begin the Game" to
 start your adventure.

  ---------------------------------------------------------------------
  [W-001]
  Nalbina Fortress 
  ---------------------------------------------------------------------
                                                             ffxii_0201
  Party member: Reks 
                LV 3  HP: 136 MP 32
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x8, Hi-Potion x5
  Equipment:    Mythril Sword x1, Leather Cap x1, Buckler x1,
                Leather Clothing x1
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies:
  Imperial Swordsman

  Aerial Gardens
  ----------------
  After the long FMV scene, you will be controlling Reks. Just simply
  follow according to the steps stated in the tutorial and you won't go
  wrong.

  - Try using the right analog stick to adjust the viewing angle
  - Use the left analog stick to approach Basch

  There will be a marker on top of Basch - a talk icon. You can talk to
  any character showing one of these. Now you need to approach the
  Dalmascan by the gate and press X to talk to him.

  Approach Dalmascan to initiate the conversation and you will need to
  approach the iron gate. There will be a ! marker above your
  character's head - Action Marker. These will appear when you approach
  a door, a switch, an item or the like.

  Move closer to the gate and the action icon will change into !!.
  Approach the iron gate and press X.

  Inner Ward
  ------------
  Now you will be given access to the Party Menu. Press Triangle and
  you can examine your equipment and inventory. Once the conversation
  is over, watch your back as you will need to fight!
  _______________________________________________________________
  Battle 001                                   Imperial Swordsman
  ---------------------------------------------------------------
  Below is an extract from the battle tips from Basch:

  Target Line
  Hostile - red target line (the enemy targets you)
  Advance - blue target line (you targets an enemy)

  If they are not readily apparent, use the right analog stick to
  look around. When you have found them, press X to open the
  battle menu. Once you've selected Attack and target a Foe,
  close the distance using the left analog stick. You'll
  automatically attack until your foe is defeated. You can change
  targets or action at any time, if your HP falls, press X and
  select Items from the battle menu, then use a Potion. After
  using an item, you will automatically resume your previous
  action. There is no need for you to input your commands again.

  Press X and the following command box should appear

  Attack
  Magicks & Technicks
  - White Magic - Cure     8 MP
  - Black Magic - Thunder  8 MP
  Items

  Just select attack and move Reks towards the enemy and Basch
  will come and help you to finish off.
  _______________________________________________________________

  Reks   LV 3     HP:  136   MP: 32

  Attack Power    13   EXP:  169
  Defense          4   NEXT: 217
  Magic Resist     4
  Evade           15   Weapon:    Mythril Sword
  Magic Evade      0   Shield:    Buckler
  Strength        24   Headgear:  Leather Cap
  Magic Power     22   Armor:     Leather Clothing
  Vitality        23
  Speed           35   63 steps
  _______________________________________________________________

  Follow your game and the rest will be automatic...
  _______________________________________________________________
  Boss:                                        Air Cutter Remora
  ---------------------------------------------------------------
  You will be assisted by 3 Dalmascan Soldier along with Basch.
  Just watch out for Remora Strike. Your allies are LV 3 and they
  cash Cure spells, so do not worry about healing. Just keep on
  attacking. Thunder works quite well against the boss. Remora
  Strike takes sometime to charge as well
  _______________________________________________________________

 After the boss fight is over, you will be battle 3 more Imperial
 Swordsman. Just help your party out. After you have finished
 dispatching them, move up the stairs and you will get to access the
 Location Map. Press the Select button to activate it.

  ----------------------------------------------------------------------
  [W-002]
  Nalbina Fortress - Stop the Treaty!
  ----------------------------------------------------------------------
                                                              ffxii_0202
  Party member: Reks 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x2
  Equipment:    N/A
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Enemies: Imperial Swordsman, Imperial Magus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Lower Appartments
  -------------------
  Your objective is to reach the north point and stop the king from
  signing the treaty. In the first compartment on the right, there is
  a chest containing a Potion (you will see !! action marker) and
  there is a Imperial Magus in your way. If you don't think that you
  can handle it, hold down R2 to flee. In the northern area, there is
  another Potion. Once you have cleared the 1st floor, move to the
  area marked with a blue crystal (Save Crystal). The save crystal
  will allow you to save your game and restore Reks' HP/MP back to
  full. (Note: you will be regenerating MP as you move on the field.)

  Upper Appartments
  -------------------
  Move up the stairs. Notice the blue dots on the pathway? When you
  move across the border, it means you will be accessing a new area.
  Keep on moving up the stairs and there will be some cutscenes. You
  will now be forced to fight 3 Imperial Swordsman on your own. It
  will be quite easy...

  The Highhall
  -------------
  Now move towards the blue carpted area and you will able to locate
  the passage door. Hit X to open it. Move into the large courtyard
  and there will be some scenes...
  
  ---------------------------------------------------------------------
  [W-003]
  The Royal City of Rabanastre
  ---------------------------------------------------------------------
                                                             ffxii_0203
  Party member: Vaan
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Starting Inventory
  Items:        Potion x5
  Equipment:    Mythril Sword, Leather Cap, Leather Clothing
  Gil:          150
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        N/A
  Loot:         Small Package
  Equipment:    Orrachea Armlet
  Key Items:    Clan Primer, Writ of Transit
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Garamsythe Waterway - Overflow Cloca
  ---------------------------------------------------------------------
  Enemies: Dire Rat x3
  ---------------------------------------------------------------------
  If you access the Menu, you will be change the equipment for Vaan.

          o-----------------------------------------------------o
          |                       NOTE:                         |
          | All the previous items that you have obtained using |
          |        Reks will not be transferred to Vaan.        |
          o-----------------------------------------------------o

  Once the prologue chapter is over, you will be resuming control of
  the game's main character Vaan. Your current objective is to finish
  off the 3 Dire Rats (3 EXP, 2 LP each). You can steal a Fire Stone
  (rare) or Rat Pelt from them. Once you finish killing off the rats,
  there will be some scenes.

  East End
  ----------
  You will be shown the Location Map and red cross marking is your
  destination. Now the world map will be accessible via the Party Menu.
  You need to find Miguelo who is situated at the area marked X.
  Proceed there. You will not be able to access the shops until you
  have talked with Miguelo.

  Here is a Map of Rabanastre - East End
  ----------------------------------------


              _NE_______
             |          |____       NE:  North End
             |               |      MS:  Yugri's Magnicks
             |             INN|     INN: Sandsea
          ___|TS      ______   |    TS:  Batahn's Technicks
         |MS         |      |_|     ST:  Stairwell to Lowtown
        |      P      ST            P:   Penelo
    _____|           |_             AY:  Alleyway to Muthru Bazaar
 AY                    |            AS:  Panamis's Protectives
    ___                |            WS:  Amal's Weaponary
       |               AS           IS:  Miguelo's Sundries
       |                |           SP:  Southern Plaza
       WS              |
       |               |
      SP       X      IS
        |_____________|

  Head to the marker and you will find Miguelo there. You will need to
  find Kytes, who should be in the Sandsea. He will be found inside
  Miguelo's Sundries after the event.

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil

  Panamis's Protectives            Yugri's Magnicks**
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Fire                    200 gil
  Cotton Cap             100 gil   Blizzard                200 gil
  Cotton Shirt           100 gil   Thunder                 200 gil

  Batahn's Technicks**
  Steal                 1500 gil
  Libra                  500 gil

  ** You won't be access these places after you have accessed the
     License Board tutorial.

  Proceed to the Sandsea. There will be some scenes where Vaan meet
  with Kytes and Tomaj. Tomaj will introduce Vaan to Hunts & you will
  be given access to the Clan Primer and he gives Vaan, the Orrachea
  Armlet. But you will not be able to equip as you don't have the
  license for it.

  o---------------------------------------------------------------o
  |                      License Tutorial                         |
  o---------------------------------------------------------------o
  | You will be given the License tutorial. Get the Accessories 1 |
  | License and you will be able to equip the armlet. Next press  |
  | Square to access the Advance List. Press it 3 times in        |
  | succession to end the tutorial.                               |
  |                                                               |
  |(Please refer to the Basics section for more in-depth tutorial)|
  o---------------------------------------------------------------o

 Once you end the tutorial, you will obtain the Writ of Transit, which
 allows you to exit via the East Gate to conduct the Hunt for the Rogue
 Tomato. Equip the Orrachea Armlet. Make your way to the Southern Plaza.

 Southern Plaza
 ----------------
 Head to the right of the area as you need to head for Estersand to
 locate the Rogue Tomato.

 Talk to Desert Merchant and you will give the following option:
  o Sure, no Problem      <-
  o No, I don't think so

 Pick the top option and he will give you a Small Package. You will
 need to handle the package to his fellow Bangaa who resides at the
 Eastgate. Head for the Eastgate and there will be a cutscene of Vaan
 being forced out of the city :)

 Eastgate
 ----------
 There is a save crystal here. Touch it and save your game. Talk to
 Hapless Merchent, who is standing near the Save Crystal and you will
 be given the following options:

  o Yeah, here it is   <-
  o No, sorry

 Pick the top option to give the merchant the package.

   o-------------------------------------------------------------o
   |                    Return back to Town?                     |
   o-------------------------------------------------------------o
   | First of all, in order to return back to the town, you must |
   | talk to the Imperial Guard who is at the back of the queue. |
   | Wait for a minute or two and you will be allowed to go back |
   | into the town.                                              |
   o-------------------------------------------------------------o

 Now to continue with your quest. Head for the open area, which will
 lead to the Dalmasca Estersand.

 ----------------------------------------------------------------------
 [W-004]
 Dalmasca Estersand - Tomato Hunting!
 ----------------------------------------------------------------------
                                                             ffxii_0204
 Party member:       Vaan
 Recommended Level:  1

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Galbana Lilies
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Enemies
 `````````````````````````````````````````````````````````````````
 Cactite (friendly)
 LV 1   HP: 72    LP: 1
 LV 2   HP: 84    LP: 1
 Drop/Steal: Earth Stone, Cactus Fruit, Broadsword (rare)
 `````````````````````````````````````````````````````````````````
 Wolf
 LV 2   HP: 94    LP: 1
 LV 3   HP: 114   LP: 1
 Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem (rare)
 `````````````````````````````````````````````````````````````````
 Cockatrice
 LV 3   HP: 136   LP: 1
 LV 4   HP: 152   LP: 1
 Drop/Steal: Small Feather, Earth Stone
 `````````````````````````````````````````````````````````````````
 Wild Saurian (friendly)
 LV 30  HP: 6511  LP: 2
 (flee!)
 `````````````````````````````````````````````````````````````````
   o-----------------------------------------------------------------o
   |                        Treasure Pots                            |
   o-----------------------------------------------------------------o
   | In Final Fantasy XII, the treasure pots locations are fixed but |
   | the treasure you got from it are random. They will regenerate   |
   | everything you reset a game or move 3 screens back. The pot's   |
   | locations are normally well-hidden (like behind rocks) and at   |
   | the edge of the areas. Hence, be an explorer and you will be    |
   | able to find them. Most of the times, you can get gil or regular|
   | items (Potions) from it. But do not open any treasure pots at   |
   | sight. Some of them lead to better chests and some of them are  |
   | actually enemies in disguise...                                 |
   o-----------------------------------------------------------------o

 Here is a rule of thumb in playing RPGs. Training is a vital part to
 be successful and it really helps to make your fight easier. If you
 intend to play through the game without much training, it is possible
 to complete but it will be a lot of tougher. 

 Training will give your characters stronger stats and more abilities.
 I would recommend you to get Libra (20 LP) and Cure (15 LP) and
 purchase the Magicks & Technicks from the stores (you will definitely
 need to sell the Loot items that you have steal/defeat from the enemies
 in the desert.

 Once Vaan's HP drops to red (around 24 or so), retreat immediately and
 head back town and use the Save Crystal. If you can't retreat, use a
 Potion. Return back to the battlefield. I was able to get both Cure &
 Libra around a hour of training by killing the cactites and wolves and
 at the same trying to get used to the combat system.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.1 - Rogue Tomato
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Rogue Tomato is located in a decent location and you should be able to
 spot it rather easily. It is located isolated on a platform with a tree
 with white & pink flowers.
  _______________________________________________________________
  Rogue Tomato    LV2    HP: 134        Weak: Water
  ---------------------------------------------------------------
  Attacks:   Flame Breath, Ram

  The tomato is not a strong enemy. Just attack it 3~4 times and
  it will trigger a cutscene where it will jump off the platform
  after its HP fall to 50%. Follow it and keep on attacking it.
  There will be a cutscene of Vaan getting the key item - 
  Galbana Lilies.

  Make sure you don't get too close to other enemies or you will
  have to handle them as well. Of course, get away from the Wild
  Saurian (large dinosaur), which won't attack you unless you
  provoke it...

  Steal: Pebble, Fire Stone
  - 3 LP for complete first part of battle
  - 3 LP for defeating it  
  _______________________________________________________________

 When you approach near a giant dinosaur Wild Saurian, ran away from it
 as it is a bit too strong for you to handle at this moment. Once you
 have finished, it is time to exit.

 Return back to Rabanastre's Eastgate.

 ----------------------------------------------------------------------
 [W-005]
 A Visit to Old Dalan of Lowtown
 ----------------------------------------------------------------------
                                                             ffxii_0205
 Party Member:       Vaan
 Recommended Level:  1

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
  Items:        Potions x5
  Loot:         Teleport Stone x1
  Gil:          300 gil
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Eastgate
 ----------
 You will see that the people from Rabanastre are being locked out.
 Talk to Kytes, who is in the crowd and it will trigger a cutscene
 and eventually some introduction scenes to Vayne Solidor... By the
 way, you will lose the key item Galbana Lilies in the process.

 Vaan wants to sneak inside the palace to get back the items that
 belong to the people of Dalmasca. You will need to look for Dalan, who
 resides in the North Sprawl of Lowtown. Below is the simplified ASCII
 map of Rabanastre.

 ~-~-~-~-~-~-~-~-~
 Rabanastre
 ~-~-~-~-~-~-~-~-~


                              North End*
                             /         \
                          Muthru _____  East
                         Bazaar          End'
                                       /
                __Westgate ___ Southern __ Eastgate__
     Westersand                 Plaza                Eastersand
                                 |
                              Southgate
                                 |
                             Giza Plains

 North End
 -----------
 Vaan will be currently situated at North End of Rabanastre

 There are 2 ways that you can get to Lowtown, the slums of Rabanastre.
 They are:

 1) Pathway from North End - leads to Lowtown - Southern Sprawl
 2) Stairway from East End - leads to Lowtown - Northern Sprawl

 Before heading there, go to the building in the North End. Look for a
 sign board that reads ??. Talk to Conspicious Bangaa at the door and
 you will be given a prompt. Pick the top option to enter the building.

 Clan Hall (Clan Centurio)
 ~-~-~-~-~-~-~-~-~-~-~-~-~
 Inside the Clan Hall, you will meet Bonsat, Morid, Kriga and Malkeroh.
 Talk to everyone. Talk to Montblanc (the moogle) standing of the ledge
 of the 2nd floor stairs. You will be able to make purchases from a
 Clan Provisioner in Muthru Bazaar. Talk to him again and you will get
 3 Potions from him. Once your rank increases, you will get more new
 items from Montblanc. You will need to kill at least 2 Marks and 700
 gil to achieve that next rank.

 The other door leads to Yamoora's Gambits. However you can't purchase
 anything from Yamoora at the moment.

 Exit the area. It is highly recommended to do some exploring as it
 allows you to get familar to the town. Head south and you will reach
 the Muthru Bazaar. 

 Muthru Bazaar
 ---------------
 You will find a lot of Seeqs and Bangaas in this area. It is like a
 fleet market in Rabanstre. One of them is the Clan Provisioner where
 you can purchase from him

 ** Shop List **

 Clan Provisioner *
 ~-~-~-~-~-~-~-~-~
 Potion           70 gil

 NOTE: You won't be able to buy any items from the Clan provisioner
       if you did not talk to Montblanc inside the Clan Hall. The
       items that the clan provisioner will depends on your Clan
       Rank. For more details, refer to the bestiary for more details.

 If you are observant, this is the area where Vaan pickpocketed the
 wallets of one of Imperial Guards earlier. Head east and you will get
 back to the East End...

 East End
 ------------
 Make your way back to the Sandsea.

 Sandsea
 ~-~-~-~-~
 Talk to Tomaj, who will be at the counter where you find the barkeep.
 Talk to him and you will be able to claim your bouty for the Rogue
 Tomato - 300 gil, Potion x2 and a Teleport Stone.

 Check out the Notice Board and you will find a new job posted on
 the board - Thextera (Mutant Wolf). You will need to look for Gatsly
 who can be found in Sandsea. Choose "Yes" (top option) when the
 screen prompts you whether you want to look for Gatsly. He is sitting
 against the wall where you find the Notice Board.

 Talk to him and pick the top option to accept the hunt. The monster
 can be found at the Westersand - Galtea Downs. At the moment, your
 party will be a bit too weak to conduct the hunt and you have Vaan
 only as your only playable character. Hence, ignore that hunt for the
 time being.

  o-------------------------------------------------------------------o
  |                         Earning Gil                               |
  o-------------------------------------------------------------------o
  |If you have read the traveler's tips inside the Clan Primer, you   |
  |will come to know that monsters seldom drop money (gil). To earn   |
  |gil, you need to sell Loot (the Cactus Fruit, Fire Stone, Water    |
  |Stone etc.) that you steal or obtain from beating the monsters in  |
  |the dungeons (such as Eastersand, Giza Plains etc). Selling them   |
  |will get you gil and they will have a dual effect. You will be     |
  |able to purchase Bazaar Goods, which allows you to get items in    |
  |a discount price. Hence, sell them and you can get cheap discounts |
  |and valuable stuff! Please refer to the Bazaar Goods for the       |
  |formulas.                                                          |
  o-------------------------------------------------------------------o

 Exit from the bar and you will need to make some purchases. Get the
 Libra Technick from the Tecknick Shop (500 gil) along with all Magick
 spells (200 gil x4) from Magick Shop. Purchase the weapons if you got
 additional gil. Getting the spells should be your priority. You will
 need these spells for your upcoming adventure.

 Once you got the Magicks and Libra Technick, proceed to the Stairway
 to Lowtown, which is located north from Panamis's Protectives.

 Lowtown - North Sprawl
 -------------------------
 This place is an underground town of Rabanastre where you will find
 more Bangaa and Seeqs. Hume are seen less often here compared that you
 have seen in the city.

 Your objective is to find Dalan who resides in the South Sprawl. There
 are not many attractions in North Sprawl as you can find a lot of kids
 there. Around the town, you will find treasure chests, which will
 regenerate everytime you reset the game (or load from a saved file).
 Most of the time, you will get little gil.

 There is a private residence, which you are unable to access to it
 for the time being. In middle of the north area, you will meet Kytes
 where you can access to Storehouse No.5 (which we will be re-visiting
 it later). Next to her there is a travelling merchant.

 ** Shop List **

 [Travelling Merchant]
 Potion               70 gil
 Antidote             50 gil

 Head south until you reach the one of the exits that lead to the South
 Sprawl. Press SELECT to activate the map to assist you.

 Lowtown - Southern Sprawl
 ---------------------------
 There is a treasure chest located at extreme top left corner. Examine
 it for some more gil or items. In the trading circle in the middle of
 the area, you will find another travelling merchant.

 [Travelling Merchant]
 Potion               70 gil
 Eye Drops            50 gil

 Head south until you reach a residence that says "Old Dalan's Place".
 Enter the building. Vaan will have a conversation with Dalan and you
 will come to know about a Magick Stone - Crescent Stone. However you
 need to get the Sunstone, which can obtained from Nomad Village,
 which is situated in the south off Giza Plains. Exit the house.

  o-------------------------------------------------------------------o
  | Chest near Old Dalan's House                                      |
  | Examine this screen carefully. There is another treasure pot      |
  | lying near the crates. Do NOT open it if you want to get the      |
  | game's strongest weapon.                                          |
  o-------------------------------------------------------------------o

 Head east and examine the large Southgate which you will lead to the
 Southgate area of the upper town.

 Southgate
 ----------
 At the southgate, you will find an orange glowing crystal that looks
 similar to the Save Crystal. That is the Rabanastre Crystal or I called
 it the Gate Crystal. It will allows you to save and teleport.

 Teleport features will work only if you have visited 2 or more teleport
 cyrstals. To teleport, you need to use the Teleport Stones. If you have
 loads of gil, you can talk to Gurdy (moogle) at the Chocobo Ranch to
 hire a Chocobo for 500 gil.

 Save your game and make the necessary preparations to head south into
 the Giza Plains... (by foot)

 ----------------------------------------------------------------------
 [W-006]
 Giza Plains - Search of Nomad Village
 ----------------------------------------------------------------------
                                                             ffxii_0206
 Party Member:       Vaan
 Recommended Level:  4
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x2, Phoenix Down
  Loot:         -
  Gil:          -
  Equipment:    Dagger, Leather Clothing, Leather Cap
  Key Items:    Giza Plain Map (30 gil)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies:
  ```````````````````````````````````````````````````````````````
  Hyena
  LV: 03 HP: 115    LP: 1   Weak vs. Water
  LV: 02 HP: 95     LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap
  ````````````````````````````````````````````````````````````````
  Giza Rabbit (friendly)
  LV: 02 HP: 105    EXP:  9     LP: 1   Weak vs. Fire
  Drop/Steal: Water Stone, Antidote
  ````````````````````````````````````````````````````````````````

 Giza Plains - Throne Road
 ----------------------------------------------------------------------
 Enemies: Giza Rabbit, Hyena
 ----------------------------------------------------------------------
 Once you get into the Plains, just head south and you should find an
 exit heading south. Along the area, you will encounter Hyena and Giza
 Rabbits. Make sure you have ample supply of Potions (if you do not
 have the Cure spell learned). The Hyenas are the dangerous creatures
 among the 2 monsters. The Giza Rabbit won't attack unless you provoke
 them.

 Nomad Village
 -~-~-~-~-~-~-~
 In the village, you will meet up with Nomads. Talk to everyone there.
 Eventually, you will meet up Masyua who tells you that you need to
 look for a missing boy called Jinn. This will lead to a cutscene where
 Vaan meet Penelo. Penelo will join you! Talk to the little girl -
 Camina and you will get more hints where Jinn could be. Penelo has
 around 83 LP. Get her to learn Black Magick 1, Accessories 1, Steal,
 Libra, Light Armor 2 and Mystic Armor 1 (if you have the Cotton Cap
 and Cotton Shirt).

  ** Shopping List **

  Arjie's Shop
  --------------

  Items                          Accessories
  ---------------------------    -------------------------------
  Potion               70 gil    Orrachea Armlet         250 gil
  Eye Drop             50 gil    Bangle                  500 gil
  Antidote             50 gil

  Weapons
  ---------------------------
  Broadsword          400 gil
  Dagger              200 gil

 Arjie (the village's merchant sells stuff) make sure you do a stock
 up. She is located near the north entrance of Nomad Village. Talk to
 the moogle (Nutsy) and it will sell you map of Giza Plains for 30 gil.
 Get it. It will be extremely useful for your upcoming task...

 Exit the village via the southwest area and there will be a cutscene
 between Vaan and Penelo. She will give you 2x Potions and 2x Phoenix
 Downs and a brief introduction to Gambits support system.

 ----------------------------------------------------------------------
 [W-007]
 Giza Plains - Jinn and The Sunstone
 ----------------------------------------------------------------------
                                                             ffxii_0207
 Party Member:       Vaan, Penelo
 Recommended Level:  4
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potion x2
  Loot:         Teleport Stone x2
  Gil:          50 gil
  Equipment:    -
  Key Items:    Sunstone
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
  Enemies:
  ```````````````````````````````````````````````````````````````
  Hyena
  LV: 03 HP: 115    LP: 1   Weak vs. Water
  LV: 02 HP: 95     LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
  ````````````````````````````````````````````````````````````````
  Giza Rabbit (friendly)
  LV: 02 HP: 105    LP: 1   Weak vs. Fire
  Drop/Steal: Water Stone, Antidote, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Alpha Hyena
  LV: 03 HP: 180    LP: 1   Weak vs. Fire
  LV: 04 HP: 200    LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Urstrix
  LV: 04 HP: 190    LP: 1   Weak vs. Wind
  LV: 03 HP: 170    LP: 1
  Drop/Steal: Earth Stone, Large Feather, Headguard, Potion
  ````````````````````````````````````````````````````````````````
  Slaven
  LV: 05 HP: 302    LP: 1   Weak vs Wind
  LV: 04 HP: 280    LP: 1
  Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
  ````````````````````````````````````````````````````````````````
  Wildsnake
  LV: 04 HP: 239    LP: 1   Weak vs Earth
  LV: 05 HP: 250    LP: 1
  Drop/Steal: Snake Skin, Wind Stone, Leather Plate
  ````````````````````````````````````````````````````````````````
  Sleipnir
  LV 06 HP: 320     LP: 1   Weak vs Ice
  LV 05 HP: 300     LP: 1
  Drop/Steal: Molting, Storm Stone
  ````````````````````````````````````````````````````````````````
  Werewolf
  LV: 19 HP: 2200   LP: 2   Weak vs. Wind
  LV: 21 HP: 2570   LP: 2
  Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
  ````````````````````````````````````````````````````````````````

   o------------------------------------------------------------------o
   |                   Combat Tip from the Author                     |
   o------------------------------------------------------------------o
   |With an additional party, you will have more controls to deal but |
   |it also means your attacking power has greatly improved as well.  |
   |For every enemy kill, the experience points will distributed      |
   |evenly among the 2 friends. LP will be still awarded to both. The |
   |character will gain the full experience points if the other       |
   |character did not damage or make contact with target enemy at all.|
   |For those who want to save trouble, make use of the Gambit System.|
   |To switch attacks between Vaan and Penelo, you need to make use of|
   |D-Pad. Make sure you watch out for both player's HP as you have   |
   |only 2 Phoenix Downs in your inventory. Thus, cure when necessary.|
   o------------------------------------------------------------------o

 If you buy the map, the entire area of Giza Plains will given. Below
 is the ASCII diagram for it.

 ~-~-~-~-~-~-~-~
 Giza Plains
 ~-~-~-~-~-~-~-~
                              To Rabanastre
                                    |
           Warrior's Wash ___ Throne Road _____ Gizas North
              |  (DC)               |      _____ Bank (DC)
              |           ___ Nomad Village         |
                Toam Hills      [SC]                |
                   |                                |
                Starfall         Crystal       Gizas South
                Field (DC) ----- Glade  ------ Bank [DC]
                                  [SC]


          [SC] Save Crystal         [DC] Dark Crystal

 Your objective is to reach Crystal Glade, which is directly south off
 the Nomad Village. In the Toam Hills, Starfall Field and Gizas South
 Bank, you will encounter 4 new beasts:

 Alpha Hyena
 - It found in a group of Hyena. Kill this first as it is a stronger
   version of the Hyena. As the saying goes, go for the leader first.

 Urstix
 - A big bird that has Protect auto-cast on it. Use magical attacks -
   Thunder works quite well. Then attack it and you will have no
   problem

 Slaven
 - A giant foot monster. Does around 20+ HP with its stomp and charge.
   Attack from far with Magicks first, use the targeted character to
   run away, while the other to attack it

 Werewolf
 - A wolf-man holding an Axe. One word of advice: RUN! Do not attack it
   unless you have acquire Mist Quickenings for Vaan and Penelo.

 Crystal Glade
 ~-~-~-~-~-~-~
 Once you reach the Crystal Glade area, you will find a Save Crystal
 and a boy lying near it. Talk to the boy and you will give the
 following 2 prompts:

 o Explain the situation <-
 o Leave

 You will get a Shadestone, a device that can use to absorb energy from
 the Dark Crystals (glowing gigantic crystals). Your objective is to
 absorb the energy till the gauge is filled to 100%. If you have bought
 the map earlier, Jinn will mark the locations of the 4 Dark Crystals,
 which I have also marked [DC] on the ASCII map.

 Starfall Fields (1st Crystal)
 ----------------------------------------------------------------------
 Enemies: Werewolf x2, Sleipnir, Giza Rabbit, Hyena
 ----------------------------------------------------------------------
 Go back to the Southwest area (Starfall Fields). Examine the Dark
 Crystal and the following prompt will appear:

 The Dark Crystals radiates brilliant light
 o Hold the Shadestone up to the Crystal <-
 o Do Nothing

 Choose the top option and the gauge will start to fill. Avoid heading
 towards the southwest area of this region as there you will find
 Werewolves lurking around (each got 2000 HP, which maybe a bit too
 strong for your party currently). Head north.

 Warrior's Wash (2nd Crystal)
 ----------------------------------------------------------------------
 Enemies: Giza Rabbit, Hyena, Urstix, Slaven, Alpha Hyena
 ----------------------------------------------------------------------
 Head north from the Toam Hills and you will reach the Warrior's Wash
 where you will be able to locate the 2nd crystal. Return to Nomad
 Village if you are in need of healing. Examine the crystal and choose
 the top option to absorb energy from it.

 Giza North Banks (3rd Crystal)
 ----------------------------------------------------------------------
 Enemies: Hyena, Slaven, Urstix, Giza Rabbit
 ----------------------------------------------------------------------
 Move across the Throne Road area and you will eventually end up on
 the Gizas North Bank. Examine the Dark Crystal. Pick the top option
 to absorb energy from it. Head west to Nomad Village if you are in
 need of healing. Head south to search for last crystal.

 Giza South Banks (4th Crystal)
 ----------------------------------------------------------------------
 Enemies: Hyena, Slaven, Urstix, Giza Rabbit
 ----------------------------------------------------------------------
 The last crystal is located near the edge of the north exit. Examine
 and pick the top option to have a 100% Shadestone. Upon completing
 all the task, the Shadestone will become the Sunstone. There will be
 some scenes where Vaan, Penelo along with Jinn returns back to the
 Nomad Village. Vaan will get his Sunstone along with 50 gil, 2x
 Potion and 2x Teleport Stone. You may want to do some shopping...

 Now you need to head back to Rabanastre. Exit the Nomad Village via
 the Throne Road (north route). Head further north and you will reach
 Southgate of Rabanastre. Remove Penelo's equipment.

 ----------------------------------------------------------------------
 [W-008]
 Sneak Into the Palace via Waterway!
 ----------------------------------------------------------------------
 Party Member:       Vaan
 Recommended Level:  5
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Potions x2, Eye Drops x4
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Crescent Stone
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Make your way to Dalan's house and there will be a cutscene between
 Vaan and Penelo. Penelo will leave your party. Remember do not open
 the chest that is located in front of Dalan's House or you will miss
 the game's strongest weapon! To make sure that you read my message :)

  o-------------------------------------------------------------------o
  | Examine this screen carefully. There is another treasure pot      |
  | lying near the crates. Do NOT open it if you want to get the      |
  | game's strongest weapon.                                          |
  o-------------------------------------------------------------------o

 Go inside Dalan's House. Talk to him and eventually Vaan will exchange
 the Sunstone for the Crescent Stone.

 There are some important speeches from Old Dalan:
 "The signet yearns for Sunstone's strength to light the clouded way"

 You need to go to Storehouse Five (the place where Vaan previously
 do his rat hunting). You need to go through the left door. Exit the
 house and there will be some cutscenes...

 Before heading to the North Sprawl to meet Kytes, I would recommend
 you to visit the shops in Rabanastre as they will be selling new
 items. Get a couple of Phoenix Downs. Get the all Magicks as it will
 be pretty useful spell once you are in the waterway. Please note that
 water conducts electricity and fire is strong against water-based
 monsters.

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil
  Phoenix Down          250 gil
  Onion Arrows          100 gil

  Panamis's Protectives            Yugri's Magicks
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Blindna                 200 gil
  Cotton Cap             100 gil   Poisona                 200 gil
  Cotton Shirt           100 gil   Fire                    200 gil
  Headgear               200 gil   Thunder                 200 gil
  Chromed Leathers       200 gil   Blizzard                200 gil
  Magick Curch           200 gil   Slow                    200 gil
  Light Woven Shirt      200 gil   Blind                   200 gil
  Leather Helm           500 gil   Protect                 200 gil
  Leather Armor          500 gil
  Esutcheon              300 gil

  Batahn's Technicks
  Steal                 1500 gil
  Libra                  500 gil
  First Aid              400 gil

  Now make your way to the red cross marked on your way. Enter the door
  that leads to Warehouse No. 5 if you have talked to Kytes earlier.
  There will be a cutscene of Kytes opening the door. You will also get
  2x Potions and 4x Eye Drops. Enter the door to begin your adventure!

 ----------------------------------------------------------------------
 [W-009]
 Garamsythe Waterway
 ----------------------------------------------------------------------
                                                             ffxii_0209
 Party Member:       Vaan
 Recommended Level:  5
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Dire Rat
  LV 02 HP:  77     LP:  1  Weak vs Water
  LV 03 HP:  97     LP:  1
  Drop/Steal: Rat Pelt, Fire Stone, Leather Shield, Libra Stone
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 02 HP:  97     LP:  1  Weak vs Earth
  LV 03 HP: 110     LP:  1
  Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down
  ```````````````````````````````````````````````````````````````` 
  Ichthon (friendly)
  LV 03 HP:  130    LP:  1  Weak vs Lightning
  LV 04 HP:  141    LP:  1
  Drop/Steal: Fish Scale, Water Stone, Eye Drops, Phoenix Down
  ````````````````````````````````````````````````````````````````

  Rare Game: Razorfin (No. 13)

 Central Spur Stairs
 ----------------------- 
 There will be a save crystal. There are 2 paths. The path on the right
 leads to Channel 10 while the path on the left leads to the Northern
 Sluiceway. Take the right path first.

 Channel 10
 ----------------------------------------------------------------------
 Enemies: Dire Rat
 ----------------------------------------------------------------------
 You will fight some rats here and the path will lead to an dead end
 but there will be a treasure pot at the end. Return and make your way
 back to the Central Spur Stairs. Take the left route.

 Northern Sluiceway
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling
 ----------------------------------------------------------------------
 Your objective is to head northwest and you will encounter new enemy
 - Steeling, a bat enemy. Please note that the rats have a tendency of
 attacking each other and some rats can have more HP than others but
 you have no problem in handling since your levels should be higher
 when you first fought them. Head for the exit that located in the
 northeast corner of the area.

 North Spur Sluiceway
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling, Ichthon
 ----------------------------------------------------------------------
 It will be a straight path and you will encounter another new enemy
 Ichthon, which won't attack you unless you attack. But they are weak
 against Lightning. They offer some decent items and experience points.
 So kill them with Thunder Magicks. Continue to head north. Make your
 way up the stairs and there will be a prompt. Pick the top option
 twice to proceed. There will be some chances that you might encounter
 the rare game - Razorfin.

 There will be some scenes...

 ----------------------------------------------------------------------
 [W-010]
 Royal Palace of Rabanastre
 ----------------------------------------------------------------------
                                                             ffxii_0210
 Party Member:       Vaan
 Recommended Level:  5
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    The Goddess's Magicite
  Key Items:    Map (Royal Palace of Rabanastre), The Goddess's
                Magicite
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 
 Cellar Store
 --------------
 There is a Save Crystal and the game will provide you with a warning
 that you will need to save your game. Examine the Urn to get a Map
 for the Royal Palace.


                        The Garden Stairs
                               |
        Cellar - Cellars - Lower Halls
        Store

 Examine the door to exit from the Cellar Store.

 Cellars
 ---------
 There are 4 treasure chests in the area. Do not touch them if you
 want to get the one of the game's strongest weapon. Just in case, the
 message is unclear...

  o-------------------------------------------------------------------o
  | Chests in Royal Palace of Rabanstre - Cellar                      |
  | Examine this screen carefully. There are 4 treasure pots in the   |
  | area. Do NOT open them if you want to get the game's strongest    |
  | weapon.                                                           |
  o-------------------------------------------------------------------o

 Just head north and there will be a cutscene between the Imperials and
 the servants. Now attempt to go pass the soldier and there will be a
 cutscene. Talk to Seeq and he will offer to help Vaan. Press Square
 and Vaan will call out to the Imperial Soldier. As the Imperial Soldier
 move towards the Seeq, move to get to the back of the soldier and you
 will be able to access the Lower Halls.


                  To Garden Stairs
                     |  |            __
         ____________|  |___________|  |_______
    [+] |_____5______ E* _____4_____ F  ____*__|
         ____________|  |___________|  |
        |____________ C* _____3_____ D |_______
                     |  |           |   ____*__|
         ____________|  |___________|  |
   Start ____________    A____2_____ B*|
   Here              |  |___________|  |
                     |________1_____   |_____
                                    |   __*__|
                                    |  |____________
                                    |_________*_____|

 
 Lower Halls
 --------------
 Do not get caught or you will need to start it all over again. There
 are soldiers situated at the places marked with asterisks.

 o The Hawk's Signet is at Path 2
 o The Lion's Signet is at Path 3

 First of all,
 1) Move Pass 2, press Square to provoke the soldiers from B* to come
    you. Run down and through Path 1. Run all the way to F
 2) At 4, Provoke the soldiers at E*. Now move to Path 3. Examine 
    the logo there and Vaan will use the Crescent Stone to
    activate the Lion Signet which will opens the door [+] at Path 5. 
 3) While at Path 3, provoke the soldiers at C from there. Now go to
    B and provoke the soldiers that is at A. Go south and take Path
    1.
 4) Go all the way along Path 1 to [+] that is marked on the map.
    Examine the Faint Light and pick the top option.

 Secret Passage
 -----------------
    ____                   S:   Switch
    S   \___               SLW: Suspicious-Looking Wall
    |    ___ SLW           FW:  False Wall
    |   |
    |   |
    |   |
     FW
 Go to the end of the path and examine the suspicious-looking wall.
 Now go the turning point and search the left side of the wall for
 a switch. Pick the top option to press it. Examine the door and
 you should be able to open it. Pick the top option to examine the
 wall. This is followed by some scenes...

 The Garden Stairs
 ------------------
 Move up the stairs and this will eventually trigger a FMV scene...

 ----------------------------------------------------------------------
 [W-011]
 The Garamsythe Waterway - Meeting with Amalia
 ----------------------------------------------------------------------
                                                             ffxii_0211
 Party Member:       Vaan, Fran, Balthier, Amalia (Guest)
 Recommended Level:  6
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Onion Shot x1, Onion Arrows x1
  Loot:         -
  Gil:          -
  Equipment:    Altair x1, Short Bow x1, Headgear x2, Chromed
                Leathers x2
  Key Items:    Map (Garamsythe Waterway)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Dire Rat
  LV 02 HP:  77     LP:  1  Weak vs Water
  LV 03 HP:  97     LP:  1
  Drop/Steal: Fire Stone, Rat Pelt, Leather Shield
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 02 HP:  97     LP:  1  Weak vs Earth
  LV 03 HP: 110     LP:  1
  LV 04 HP: 218     LP:  1
  LV 05 HP: 234     LP:  1
  Drop/Steal: Wind Stone, Bat Fang, Antidote, Phoenix Down,
              Armguard
  ```````````````````````````````````````````````````````````````` 
  Ichthon (friendly)
  LV 03 HP:  130    LP:  1  Weak vs Lightning
  LV 04 HP:  141    LP:  1
  Drop/Steal: Water Stone, Fish Scale, Eye Drops, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Gigantoad
  LV 05 HP:  341   LP:  1  Weak vs. Fire
  LV 06 HP:  361   LP:  1
  Drop/Steal: Water Stone, Horn, Leather Helm, Potion
  ````````````````````````````````````````````````````````````````
  Garchimacera
  LV 04 HP:  287    LP:  1  Weak vs Water
  LV 05 HP:  302    LP:  1
  LV 06 HP:  317    LP:  1
  Drop/Steal: Fire Stone, Demon Eyeball, Potion, Phoenix Down,
              Bronze Armor
  ````````````````````````````````````````````````````````````````
  Ghost
  LV 05 HP:  328    LP:  1  Weak vs Holy
  LV 06 HP:  336    LP:  1
  LV 07 HP:  340    LP:  1
  Drop/Steal: Dark Stone, Glass Jewel, Potion, Echo Herbs,
              Silken Shirt
  ````````````````````````````````````````````````````````````````

 East Spur Stairways
 --------------------
 After some scenes, Balthier and Fran will join your party!

 There is a Save Crystal down here. Examine it and save your game. Move
 down the stairs and it will trigger a cutscene. You will be given the
 Gambit Tutorial. The Gambits and Party will be added to the Party Menu.
 Below are default Gambits setup:

 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Vaan      Foe: party leader's target                 Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Balthier  Ally: any                                  First Aid
           Foe: nearest visible                       Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Fran      Foe: party leader's target                 Attack
           Foe: nearest visible                       Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Suggested Gambit (setup)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Ally: HP <70%                                        Cure/Potion
 Foe: party leader's target                           Attack
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 o--------------------------------------------------------------------o
 |                          Quickenings                               |
 |By the way, both Balthier and Fran have accumulatd some licenses.   |
 |Have them learn the abilities. If you have scanned through the      |
 |board, you will find that the Licenses called "Quickenings" that are|
 |located at the edge of the board. They are the Limit Breaks for this|
 |game. For more details, please refer to the basic tutorial.         |
 o--------------------------------------------------------------------o

 Examine the fallen soldiers and there will be analysis from Balthier.
 Now exit the area.

 East Waterway Control
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling
 ----------------------------------------------------------------------
 Head left and examine the Urn for the Map of the Garamsythe Waterway.
 There will be a chest containing random treasure. Your objective is to
 get the Overflow Cloca.

 ~-~-~-~-~-~-~-~-~-~-~-~-
 Garamsythe Waterway
 ~-~-~-~-~-~-~-~-~-~-~-~-


       To Royal Palace
            |                                 [S] East Spur Stairs
     North Spur Sluiceway                                  |
           |                                        East Waterway
     North Sluiceway                                  Control
          |                                             |
     Central Spur Stairs        Overflow                |
        [L]  |    [S]        [L] Cloca [S]        No. 11 Channel
             |                       |                  |
      No 10 Channel  - - - Central Waterway             |
             |                   Control                |
             |                                          |
       West Sluice - - - - -    Southern  - - - - - East Sluice
        Control                 Sluiceway            Control [S]
 

       [L] Lowtown         [S] Save Crystal
 
 Just continue to head south and you will reach the area where you
 will find the exit to the next area.

 No.11 Channel
 ----------------------------------------------------------------------
 Enemies: Dire Rat, Steeling, Gigantoad
 ----------------------------------------------------------------------
 Along the winding path, you will encounter a new enemy - Gigantoad
 which is weak against Fire. Have your party cast Fire and it will
 be down in a turn. It can be quite dangerous if you don't handle it
 fast. Continue to head south till you reach the East Sluice Control.

 East Sluice Control
 ----------------------------------------------------------------------
 Enemies: Imperial Soldier x4
 ----------------------------------------------------------------------
 There is a Save Crystal here. Examine it to restore your party's
 HP/MP. Go down the stairs and there will be a cutscene and you
 will need to fight...
  _______________________________________________________________
  Imperial Soldier D  LV5    HP: 190
  Imperial Soldier A  LV5    HP: 210
  Imperial Soldier C  LV5    HP: 180
  Imperial Soldier B  LV5    HP: 170 (Protect)
  ---------------------------------------------------------------

  You can steal Potions from them. They are quite easy to handle
  and you will have Amalia assiting you. Just attack one enemy
  and the others will follow if you use the default Gambits. Each
  Soldier will give you 2 LP.
  _______________________________________________________________

 After the battle is over, you will have a chat with Amalia. Now move
 towards Amalia again and there will be some more scenes. She will join
 as a Guest Character. She has Libra ability as she is equipped with
 the Bangle. Set up the following Gambits:

 o Foe: nearest visible -> Fire or
 o Foe: party leader's target -> Fire

 Southern Sluiceway
 ----------------------------------------------------------------------
 Enemies: Flan x4 (event only)
 ----------------------------------------------------------------------
 Make your way to the middle of the area and your party will be
 embushed by 4 Flans!
  _______________________________________________________________
  Flan A              LV5    HP: 420 Weak vs Fire
  Flan C              LV5    HP: 390 Weak vs Fire
  Flan D              LV5    HP: 420 Weak vs Fire
  Flan B              LV5    HP: 360 Weak vs Fire
  ---------------------------------------------------------------
  The Flans are weak against Fire. Just have your characters cast
  Fire to end this battle fast. Attacks don't work well against
  them. Each Flan will give you 2 LP each upon its defeat. They
  can cast Cure, Blind and perform a Slap attack.

  BTW, You will also get your first battle victory dance!

  Steal: Potion, Caramel (rare)
  _______________________________________________________________

 If your party members are critical condition/under Blind status and
 you are running of MP to cast Cure/ Blindna or Potions/ Eye Drops,
 return back to East Sluice Control and use the Save Crystal to
 recover lost HP/MP. Switch your gambits back to your previous
 settings.

 West Sluice Control
 ----------------------------------------------------------------------
 Enemies: Steeling, Garchimacera, Ghost
 ----------------------------------------------------------------------
 The battles will start to get tougher and you will face more new
 enemies like the Garchimacera and Ghost. They are quite strong and
 make sure every character has acquired the spells like Cure and
 Poisona (you will need for the upcoming boss fight). The battles are
 tough and don't be surprised if your party are struggling. The Ghost
 has a tendency of teleporting itself and you can attack it with Cure
 spells. But use Gambits setup such as "Foe: party leader's target"
 will be good enough for the time being.

 No. 10 Channel
 ----------------------------------------------------------------------
 Enemies: Steeling, Gigatoad, Ghost, Garchimacera
 ----------------------------------------------------------------------
 Like the previous areas, you will fight more strong enemies and they
 come in groups. Don't get your party get scattered too far or you will
 have problems in defeating the enemies. Along the pathway, you will
 find a sleeping Gigatoad. Have the whole party to cast Fire to avoid
 being getting attacked by the enemy first. Along the upper pathway,
 you will encounter groups of Garchimacera. Focus one enemy by one
 enemy and you will take them down in no time. Cast Cure or use a
 Potion when an ally's HP gets critical.

 Central Water Control
 -----------------------
 Here is an area where you can take a breather. Move along the winding
 path. There is a Save Crystal and save your game. Before you examine
 the door and open it, make sure your party has the following:

 o------------------------------------------------------------------o
 |                          Checklist                               |
 o------------------------------------------------------------------o
 | o Everyone is at least at LV 7                                   |
 | o Every character has Cure                                       |
 | o Every character is able to use Poisona or you have at least 5  |
 |   Antidotes                                                      |
 | o One character has Time Magic - Slow                            |
 | o Defeat the required number of Garchimacera & Ghost             |
 |   (NOTE: A soft reset will allow you kill the required monsters  |
 |   a bit more faster. Please refer to Basics section for details.)|
 | o At least 2x Dark Stones, 1x Bat Fang & 2x Rat Pelt             |
 |   (Dark Stones are dropped from Ghost, Bat Fang dropped from     |
 |    Steeling and Rat Pelt dropped from Dire Rats)                 |
 o------------------------------------------------------------------o

 There are 4 Rusted Devices and they are of no use for the time being.
 Ignore. Make your necessary preparations and examine the gate to
 continue.

 Overflow Cloca
 -----------------
 You will be embushed by a bush of fire, which will reveal a creature
 that is on flames and it will be a boss fight. Be prepared for a long
 battle...

 Set the following Gambits -
 o Ally: HP <70% -> Cure
 o Foe: party's leader target -> Attack
  _______________________________________________________________
  Firemane            LV7    HP: 3571               Weak vs Water
  ---------------------------------------------------------------
  Attacks: Rush, Bush Fire, Teleport, Fire, Kick

  Start off by casting Slow reduce the speed of the boss.

  The boss looks like a horse that is engulfed in fire and is
  weak against Water. It has the following attacks - Kick, Bush
  Fire, Teleport. The most dangerous attack Bush Fire and it can
  deal around 60 to 80 HP damage to all allies and sometimes
  causes Poison. Just cure when an ally's HP get below 100HP. Use
  Poisona to remove Poison if they got poisoned by the boss' Bush
  Fire attack. Amalia has a tendency to use Potions when your HP
  is critical.

  Keep your character's HP above 100 and you will be fine.
  It is going to be very long battle. So keep up the endurance.

  LP:    3
  Steal: Grimoire Togail (rare), Potion
  _______________________________________________________________

 Once the battle is over, Vaan and co will be held captive by the
 Imperial Guards. After the scenes are over, Vaan brought to the
 prisons...

 ----------------------------------------------------------------------
 [W-012]
 The Prison in Nalbina Fortess
 ----------------------------------------------------------------------
                                                             ffxii_0212
 Party Member:       Vaan, Fran, Balthier
 Recommended Level:  7
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Knot of Rust x4
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Nalbina Dungeons)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Imperial Swordsman
  LV 08 HP:  180    LP:  1
  LV 09 HP:  237    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Imperial Magus
  LV 06 HP:  197    LP:  1
  LV 07 HP:  201    LP:  1
  LV 08 HP:  205    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down, Antidote
  ````````````````````````````````````````````````````````````````
  Imperial Marksman
  LV 07 HP:  264    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Imperial Hoptile
  LV 09 HP:  283    LP:  1
  Drop/Steal: Gil, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````

 Stockade
 ----------
 All your equipment are gone but you stil retain the abilities that you
 have acquired through the License Board. You will find prisoners and
 they are given numbers as their name. There is a Save Crystal in the
 northern part of the area. Use it to save your game (you don't want to
 fight the boss again right?). The 4 treasure pots in here contain a
 Knot of Rust each. Talk to one of Hume (No. 823) and he will give a
 prompt whether is there hope. Be optimistic and choose the top option.
 Exit the Stockade after going pass the Save Crystal.

 Arena
 ---------
 There will be some scenes and Balthier will eventually rejoins Vaan
 (by the way, he also has no equipment) and you will need to battle the
 3 Seeqs.
  _______________________________________________________________
  Galeedo             LV 6   HP: 158 Weak vs Fire
  Daguza              LV 8   HP: 232 Weak vs Fire  Protect
  Gwitch              LV 7   HP: 142 Weak vs Fire

  ---------------------------------------------------------------
  All Seeqs are weak against Fire. Galeedo is orange Seeq, Gwitch
  is the gray Seeq and Daguza is the grayish-blue Seeq. Use Fire
  and you will be able to roast them apart. Defeat them and you
  will earn you 2 LP each.

  Steal: Potion (Daguza), 5 gil (Galeedo), Potion (Gwitch)
  _______________________________________________________________

 The Confiscatory
 -------------------
 This followed by a few more scenes and Fran will rejoin the party.
 In the next screen, move further forward and you will recover your
 items and equipment along the Map of Nalbina Dungeons. There are
 some treasure pots. Do NOT touch them or you miss out the strongest
 weapon in the game. Just in case, you don't bother to read the message
 above...

  o-------------------------------------------------------------------o
  | Examine this screen carefully. There are 2 treasure pots in the   |
  | area. Do NOT open it if you want to get the game's strongest      |
  | weapon.                                                           |
  o-------------------------------------------------------------------o

 The Black Watch
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Hoptile, Imperial Magus,
          Imperial Marksman
 ----------------------------------------------------------------------
 There will be some more scenes. Vaan suggest you to go to the top
 floor sneaky. Beware the Imperial guards are tough. The Swordmen are
 normal type of imperial guard. The Magus can cast magic spells such as
 Fire. Marksman is armed with guns. Hoptile wields a katana and has the
 ability to cast protect on itself. Focus on attacking the Magus and
 Marksman, they deal more damage than other types. Cast Protect on your
 characters before you start to move around. It is better to go up the
 stairs than sneaking through the middle...

 Your objective is to go in the room that is middle. Once you are near
 it, it will trigger a cutscene. In my opinion, it is your best
 interest that you finish defeat all the Imperial guards so that you get
 all the License points you needed.

 Get inside the room that the judge has unsealed and you will meet Basch
 who held imprisoned by the Imperial & following some scenes...

 -----------------------------------------------------------------------
 [W-013]
 Barheim Passage - Prevent Power Failure!
 -----------------------------------------------------------------------
                                                              ffxii_0213
 Party Member:       Vaan, Fran, Balthier, Basch (Guest)
 Recommended Level:  8 to 11
 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Tube Fuse, Map (Barheim Passage)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Battery Mimic
  LV 07 HP:  520    LP:  2   Weak vs. Ice
  Drop/Steal: Iron Scraps, Eye Drops, Mage's Habit, Alarm Clock,
              Storm Stone
  ````````````````````````````````````````````````````````````````
  Zombie (event only)
  LV 07 HP:  277    LP:  1   Weak vs. Holy
  LV 08 HP:  283    LP:  1
  Drop/Steal: Items: Antidote, Dark Stone
  ````````````````````````````````````````````````````````````````
  Tiny Mimic
  LV 08 HP:  217    LP:  1   Weak vs. Wind
  LV 07 HP:  211    LP:  1 
  Drop/Steal: Eye Drops, Iron Scraps, Earth Stone, Leather
              Headgear
  ````````````````````````````````````````````````````````````````
  Steeling
  LV 06 HP:  282    LP:  1   Weak vs. Earth
  LV 07 HP:  298    LP:  1
  Drop/Steal: Wind Stone, Antidote, Bat Fang, Armguard,
              Eye Drops, Teleport Stone
  ````````````````````````````````````````````````````````````````
  Seeker
  LV 06 HP:  535    LP:  1   Weak vs. Earth
  LV 07 HP:  551    LP:  1
  Drop/Steal: Wind Stone, Antidote, Bat Fang, Eye Drops,
              Taurus Gem
  ````````````````````````````````````````````````````````````````
  Flan
  LV 06 HP:  280    LP:  1   Weak vs. Fire
  LV 07 HP:  294    LP:  1
  Drop/Steal: Potion, Water Stone, Green Liquid, Topkapi Hat
  ````````````````````````````````````````````````````````````````
  Bomb (friendly)
  LV 06 HP:  317    LP:  1   Weak vs. Water
  LV 07 HP:  332    LP:  1
  LV 08 HP:  347    LP:  1
  Drop/Steal: Bomb Ashes, Echo Herb, Fire Stone, Gold Needle,
              Steel Gorget
  ````````````````````````````````````````````````````````````````
  Mimic
  LV 07 HP:  334    LP:  1   Weak vs. Wind
  LV 08 HP:  340    LP:  1
  Drop/Steal: Earth Stone, Iron Scraps, Iron Sword, Eye Drops
  ````````````````````````````````````````````````````````````````
  Suriander
  LV 08 HP:  410    LP:  1   Weak vs. Ice
  LV 09 HP:  430    LP:  1
  Drop/Steal: Antidote, Horn, Horned Hat, Teleport Stone,
              Storm Stone
  ````````````````````````````````````````````````````````````````
  Tiny Mimic
  LV 06 HP: 120     LP:  1   Weak vs Ice
  Drop/Steal: Iron Scraps, Earth Stone, 
  ```````````````````````````````````````````````````````````````

 Lightworks
 -----------

 You will ended up in the Lightworks of Barheim Passage. Basch will
 join you as Guest. Search the area in the northeast area for chests
 and you will get a lot of gil. There is another Save Crystal here.
 Go down the stairs and talk to Burrough and he will sell you some
 items

                            Burrough

 Weapons                          Armour
 ----------------------------     ------------------------------
 Broadsword           400 gil     Headgear               200 gil
 Dagger               200 gil     Chromed Leathers       200 gil
 Shortbow             500 gil     Magic Curch            200 gil
 Longsword            700 gil     Light Woven Shirt      200 gil
 Mage Masher          700 gil     Leather Helm           500 gil
                                  Leather Armor          500 gil
                                  Esutcheon              300 gil
                                  Headguard              300 gil
                                  Leather Breastplate    300 gil
                                  Pointy Hat             300 gil
                                  Silken Shirt           300 gil
                                  Bronze Helm            700 gil
                                  Bronze Armor           700 gil
                                  Leather Shield         700 gil

 Accessories                      Items
 ----------------------------     ------------------------------
 Bangle               500 gil     Potion                  70 gil
 Steel Gorget        1500 gil     Antidote                50 gil
 Armguard             800 gil     Eye Drops               50 gil
                                  Phoenix Down           250 gil

 Magicks & Tecknicks              Gambits
 ----------------------------     ------------------------------
 Blindna              200 gil     Ally: HP <50%           50 gil
 Poisona              200 gil     Ally: HP <30%           50 gil
 Thunder              200 gil
 Blizard              200 gil
 Slow                 200 gil
 Blind                200 gil
 Protect              200 gil
 
 Make sure you do a shopping spree. I would strongly recommend you to
 buy the equipment unless you have obtained the license), if you have a
 lot of gil, get the Steel Gorget (the equipped character will deal
 more damage if his/her HP is critical). Make sure you have Blizzard
 Magick as it will come handy for the upcoming battle.

 Now go up the stairs and examine the Timeworn Device at the tower.
 Pick the top option. If you move Vaan close to it, you will see a
 Power Relay appears on the option instead. Now go and talk to Burrough
 and he will give you a Tube Fuse. Return back to the tower and examine
 the Power Relay. Pick the top option to install it.

 Examine the Gate Switchboard on the left wall where Burrough sits.
 Choose to activate it and you will be left with 70% of the power.
 Activating the gates requires you to use the power. Hence, take note of
 it. Go through the door. Below is an ASCII map of the area

                              Lightworks  GS
                                  |
                             Op. Sector 29
                                         |_ Great
                                            Eastern [M]
                                            Passage
                             Op. Sector 36_|  /
                                             /
            GS                              /
               Op Sector 37    ----- Special Op Sector 3
                                     |
                                     |
                               North-South Junction [SC]
 GS  Gate Switchboard                |
 SC  Save Crystal                Great Central Passage
 M   Map                             |
                          The Zeviah Subterrane  --- Terminus No.4
                                                     Adjunct [SC]
                                                        |
                                                    Terminus No.4

 Op. Sector 29
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Tiny Mimic, Zombie
 ----------------------------------------------------------------------
 You will see the energy level drop to 30% and you will face Mimics,
 which will suck out the power. Defeat the Battery Mimic and Zombie
 in that area to restore the energy back to 50%. Move out of that
 area and head down the stairs and there is another Battery Mimic
 sucking out the energy. Have 2 characters to attack with Blizzard,
 the other character handle the surrounding area. Cure with Potions
 if your character's HP run low. Battery Mimics give you 2 LP unlike
 normal enemies. Exit to the next area.

 Great Eastern Passage
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Steeling, Tiny Mimic
 ----------------------------------------------------------------------
 In front of you, there is another Battery Mimic sucking the energy.
 Have all 3 characters to cast Blizzard to freeze it apart. Now move
 the railroad and you will find the path split into branches. The
 right branch you will saw another Battery Mimic sucking energy. Do
 the same for the previous one for an easy kill. Move to the left
 path and head north. The path will split into 2 branches. Take the
 left path and head to the dead end to kill that Battery Mimic. Now
 return back to the split-off point. Take the path on the right until
 you will find another split-off. The path heading north and it will
 leads an Urn contain the map of the Barheim Passage. Grab it. It
 will be extremely useful. Now continue to head south and you will
 reach a train station. It will be your best interest to kill off
 any Battery Mimics that are within your sight as they could
 potentially suck off the energy.

 There are 2 paths. Take the one of the left, which will leads to Op.
 Sector 36.

 Op Sector 36
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Tiny Mimic
 ----------------------------------------------------------------------
 On the right of the screen, there will be another Battery Mimic
 having its meal. Sent it to the freezer with your Blizzard Magicks.
 Go down the stairs and you will find another Battery Mimic
 accompanied by some Tiny Mimic. Destroy the Tiny Mimics first and
 freeze the battery mimic. Go up the stairs and return back to the
 Great Eastern Passage. Take the other path.

 Special Op Sector 3
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Flan, Bomb
 ----------------------------------------------------------------------
 You will find another Battery Mimic. Defeat it fast. The massive gate
 at the south is current block and you will need to find a lever like
 one at the first area. Proceed to the left area. You will encounter
 Flans, the enemies that you have faced earlier. Cast Fire to roast
 them. You will also fight Bomb in this area, which absorbs Fire and
 weak against Water. Blizzard is a good alternative to cure. Make sure
 have someone tending the ever rushing Basch... or you may find you
 wasting Phoenix Downs...

 Op Sector 37
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Flan
 ----------------------------------------------------------------------
 You will find another Battery Mimic near the entrance and the other
 one at the southern most area of this area. At the northeast corner,
 you will find the Gate Switchboard. Examine and pick the top option
 to activate the gate at Special Op Sector 3. Please note that you
 need at least 30% of the energy in order to open the gate. Now
 make your way back to the place where you find the massive gate.
 It should be a clear path. There will be some scenes between Basch
 and Vaan and what has happen to Reks....

 North-South Junction
 ----------------------
 Finally there is a place where you can take a breather. There is a
 Save Crystal. Use it (it took you quite some time to reach here
 right?). Basch will get some equipment and he will be stronger...
 Make your preparations and head south.

 Great Central Passage
 ----------------------------------------------------------------------
 Enemies: Mimic, Battery Mimic
 ----------------------------------------------------------------------
 There is a Battery Mimic draining energy at the top right corner of
 screen. Destroy that first.

 Beware when you examine the treasure chests here, as some of them
 are actually Mimics in disguise. Once you saw an orange life gauge
 appear after you examine the treasure chest, that is a Mimic. They
 can use Leech which use to suck HP from your characters. So watch
 out. Head further south...

 Zeviah Subtterrane
 ----------------------------------------------------------------------
 Enemies: Battery Mimic, Tiny Mimic, Suriander, Skeleton, Skull
          Defender
 ----------------------------------------------------------------------
 You will find 2 more Battery Mimics here. There is a Suriander at
 edge of the area. It is also weak against Ice. So cast Blizzard to
 sent it to the freezer... Once you are in the rocky region, there
 is another split-off point. 

 At the path heading towards the southwest area of map, leads to an
 area, which can be accessible but the walk path has been covered
 with water. You will find 2 Surianders there along with a treasure
 pot.

 The path heading northeast leads to the last Battery Mimic but you
 will need to fight Skeletons there (which are tough as they can
 cast Poison and Blizzard). 

 Terminus No.4 Adjunct
 ------------------------
 There is another Save Crystal. Save your game before you proceed to
 the next area.

 Terminus No. 4
 ------------------
 There will be a cutscene. You will fight a boss...
  _______________________________________________________________
  Mimic Queen         LV 10   HP: 4073               Weak vs Ice

  Tiny Battery A      LV 6    HP: 120                Weak vs Ice
  Tiny Battery B      LV 6    HP: 120                Weak vs Ice
  Tiny Battery C      LV 6    HP: 120                Weak vs Ice
  Tiny Battery D      LV 6    HP: 120                Weak vs Ice

  ---------------------------------------------------------------
  Attacks: Thunder, Breath of Life, Spawn, Shock Storm, Ground
           Shaker

  The Boss and its groupies are weak against Ice. Focus on the
  main boss and attack it with Blizzard. Basch offers a great deal
  of help here. So cure him when his HP is low or you have to
  waste a Phoenix Down. Do not use Thunder as it will cure the
  boss.

  The boss will use 2 main attacks - Thunder and Breath of Life
  for the 1st half of the battle. It will use Spawn once you have
  eliminate 2 of its groupies. When it's HP is below 50%, it will
  use the Shock Storm which does around 150HP to all characters.
  Once it is HP is below 500, it will use the Ground Shaker which
  does around 70+ HP damage to all characters. So watch out.

  You will need to defeat the boss before all the energy is
  sucked out. Or it will be a game over... You will get 5 LP
  upon defeating the boss.
  
  Steal: Knot of Rust
  LP:    5
  _______________________________________________________________

Once the battle is over, the party will end at the Dalmasca Estersand.

 ----------------------------------------------------------------------
 [W-014]
 Dalmasca Estersand - Return to Rabanastre
 ----------------------------------------------------------------------
                                                             ffxii_0214
 Party Member:       Vaan, Fran, Balthier, Basch (Guest)
 Recommended Level:  10~12

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Estersand)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ````````````````````````````````````````````````````````````````
  Wolf
  LV 03 HP:  94    LP:  1   Weak vs. Earth
  LV 04 HP: 114    LP:  1
  LV 05 HP: 134    LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt, Pointy Hat, Virgo Gem
  ````````````````````````````````````````````````````````````````
  Cockatrice
  LV 08 HP: 152    LP:  1   Weak vs. Water
  LV 07 HP: 137    LP:  1
  Drop/Steal: Small Feather, Fire Stone, Potion, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Alpha Wolf
  LV 07 HP: 133    LP:  1   Weak vs. Earth
  Drop/Steal: Wind Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Cactite
  LV 03 HP: 72     LP:  1   Weak vs. Wind
  Drop/Steal: Earth Stone, Cactus Fruit
  ````````````````````````````````````````````````````````````````
  Cactoid
  LV 06 HP: 124    LP:  1   Weak vs. Wind
  LV 07 HP: 136    LP:  1
  LV 05 HP: 112    LP:  1
  LV 08 HP: 152    LP:  1
  Drop/Steal: Earth Stone, Cactus Fruit
  ````````````````````````````````````````````````````````````````
  Ichthon (friendly)
  LV 09 HP: 387    LP:  1   Weak vs Thunder
  Drop/Steal: Fish Scale, Water Stone
  ````````````````````````````````````````````````````````````````
  Wild Saurian (friendly)
  LV 29 HP: 6000   LP:  2
  LV 34 HP: 7566   LP:  2
  Drop/Steal: Earth Magicite, Hi-Potion, Bone Helm, Tanned Hide
  ````````````````````````````````````````````````````````````````

  Rare Game
  ````````````````````````````````````````````````````````````````
  Nekbet (20), Ripe Rampager (52), Greeden (3)
  ````````````````````````````````````````````````````````````````

 Passage Enterance
 -------------------
 You are now at the passage entrance of Barheim Passage. There is a
 Save Crystal. Make sure you use it to restore lost HP/MP. Exit the
 area. Below is an ASCII map of the region

 ~-~-~-~-~-~-~-~-~-~-~
 Dalmasca Estersand
 ~-~-~-~-~-~-~-~-~-~-~

              [2]
               |
        Broken Sands
               |
     [1] - The Yoma
                 \
                   North Bank Village
                         \
                     South Bank Village [SC][IS]
                         |
                   Banks of Nebra_
                          \       Murmuring Defile*
                          Sand
                          Swept Maze  --- Passage Entrance [SC]
                             \
                             |               __ Nalbina Fortess
                           Yardang Labyrinth
                         /          |
                      Outpost       /
                      /            Giza Plains
                 The Stepping
                     /
                  To Rabanastre

 [1]  Dalmasca Westersand - Wyrm's Nest
 [2]  Mosphoran Highwaste

 Sand Swept-Maze
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Alpha Wolf, Nekbet*
 ----------------------------------------------------------------------
 Your objective is to make your way back to the Rabanastre. You got 3
 choices of getting back:

 1) Go through the Plains all the way through The Stepping
 2) Go to South Bank Village and use the Gate Crystal to teleport to
    Rabanastre
 3) Go to Nalbina Fortess and use the Gate Crystal to teleport to
    Rabanastre.

 In my opinion, it will be your best interest to explore the area as
 you get the chance to purchase better equipment, magicks, technicks
 and weapons and earn License points to master new skills.

 If you happen to encounter a Rare Game such as Nekbet (Libra is unable
 to detech its HP), be prepared for a tough battle. These enemy looks
 like the normal enemy but they are stronger and got more spells. Hence
 watch out...

 Head north from here to get Banks Nebra.

 Banks of Nebra
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Cactoid, Ichthon, Greeden*
 ----------------------------------------------------------------------
 Well, the South Bank Village is north from here. The Ichthons can be
 encountered along the river banks in the north and they are weak
 against Thunder. If you fight the battles at the shores for quite a
 while, you may end up fighting the rare game - Greeden (HP: ~7000).

 Do not fight it as it will be really tough for you at your current
 levels.

 Go inside the village.

 South Bank Village
 -----------------------
 First of all, locate the village chief's house. You will find a
 moogle behind the house. Talk to the moogole (Cartographer's Guild)
 to buy the map of Estersand for 50 gil. There is an Accessories
 shop by talking to Unlucky Merchant.


                       Unlucky Merchant

 Accessories                        Items
 ----------------------------       -----------------------------
 Bangle               500 gil       Potion                70 gil
 Steel Gorget        1500 gil       Antidote              50 gil
 Armguard             800 gil       Eye Drops             50 gil
 Tourmaline Ring      300 gil       Phoenix Down          250 gil
 Gauntlets           1200 gil       Echo Herbs            50 gil
 Battle Harness      1000 gil

 You are unable to access the North Bank Village at this point of
 time as there is no ferry. Now return back to the Banks of Nebra.
 Make your way southwest and head back to the Sand Swept-Maze. The
 southeast route leads to Murmuring Defile, which you will be
 visiting it later.

 From the Sand-swept maze, head further south to Yardang Labyrinth.
 
 Yardang Labyrinth
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Cactite, Cactoid, Rabanastre Watch',
          Ripe Rampager*
 ----------------------------------------------------------------------
 Ocassionally, you will encounter an ally - Rabanastre Watch assist
 you in attacking the monsters. There are 3 exits here. The east
 one will lead to Nalbina Fortess, the southeast exit leads to
 Giza Plains and the southwest exit leads to the Outpost, which you
 should be heading there. But first of all, drop a visit at the
 Nalbina Fortess

 Nalbina Fortess
 -----------------
 Before I begin, here is an ASCII map of the Fortess.

                         [WS][AD][AS]      [GC]  Nalbina Crystal
                          West Ward        [IS]  Item Shop
         o   Mosphoran    /                [WS]  Weapon Shop
             Highwaste   Jajim Bazaar      [AD]  Aerodrome
                 \      /  [MS][GC][GS]    [AS]  Armor Shop
                   [GC]                    [MS]  Magick Shop
               [IS] West Barbican          [GC]  Technick Shop 
                    |                      [GS]  Gambit Shop
                  o Esterstand

                    
 Here is the shopping list as well.

                     Portentous Provisions [IS]
                    ~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Ammunition                         Items
 Onion Arrows        100 gil        Potion                  70 gil
 Onion Bolts         100 gil        Antidote                50 gil
 Onion Shot          100 gil        Eye Drops               50 gil
 Onion Bombs         100 gil        Phoenix Down           250 gil
                                    Echo Herbs              50 gil

 Mysterious Magicks [MS]            Troublesome Technicks [GC]
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~        ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
 Cure                200 gil        First Aid              700 gil
 Poisona             200 gil        Poach                 7000 gil
 Blindna             200 gil
 Fire                200 gil
 Thunder             200 gil
 Blizzard            200 gil
 Slow                200 gil
 Blind               200 gil
 Protect             200 gil
 Poison              500 gil

 Morning Star Gambits [GS]
 ~-~-~-~-~-~-~-~-~-~-~~-~-~
 Ally: any             50 gil    Ally Status = Sleep         50 gil
 Ally: party leader    50 gil    Ally Status = Confuse       50 gil
 Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
 Ally: HP <70%         50 gil    Foe: any                    50 gil
 Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
 Ally: HP <50%         50 gil    Foe: targeting self        100 gil
 Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
 Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
 Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
 Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
 Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
 Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
 Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
 Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
 Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
 Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
 Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
 Self                  50 gil

 Antique Armors [AS]             Weapons of War [WS]
 ~-~-~-~-~-~-~-~-~-~-~           ~-~-~-~-~-~-~-~-~-~-~
 Headguard             300 gil   Altair                     500 gil
 Leather Breastplate   300 gil   Longsword                  700 gil
 Pointy Hat            300 gil   Mage Masher                700 gil
 Silken Shirt          300 gil   Silver Bow                1000 gil
 Bronze Helm           700 gil   Iron Sword                1200 gil
 Bronze Armor          700 gil   Oak Staff                  400 gil
 Leather Shield        600 gil
 Leather Headgear      500 gil
 Bronze Chestplate     500 gil
 Topkapi Hat           500 gil
 Kilimweave Shirt      500 gil

 West Barbican
 --------------
 You will meet Gurdy the moogle here and you will be hire a Chocobo
 for 800 gil. There is a Gate Crystal where you can save or use it
 to teleport to Rabanastre. The item merchant is located at the
 entrance way to Mosphoran Highwaste which you will be visiting it
 later.

 Jajim Bazaar
 --------------
 Get all the Gambits. You will find them extremely useful. If you do
 your regular shopping for Magicks, the only new Magick is Poison -
 a useful green Magick for fighting long battles. The Technick Poach
 is a bit too expensive at the moment. Wait till you have made
 sufficient savings. (PS: You don't want Vaan to go bankrupt right? :)

 West Ward
 -----------
 You will find the Weapon Shop and Armor Shop. Talk to the vendors and
 purchase the new equipment. I would recommend you to give the leader
 the strongest defensive armor as he/she will normally be the one to
 lure the enemy and initate the attack therefore will definitely be
 targeted first by the enemy.

 Once you are done with your preparations, it is time to head for the
 Outpost... At the entrance leading to the Outpost, there is a small
 patch of field where you fight Cactoids, occasionally you may fight a
 rare game - Ripe Rampager (HP: ~400)

 Outpost
 ----------
 You will find 3 "Mysterious Glints" (shiny object on the floor) and
 that is gil. There is a couple of treasure chest here. If you talk
 to the energetic child, you will allow you to stay in the inn for
 100 gil. You will also find Dantro here.

 The Stepping
 ----------------------------------------------------------------------
 Enemies: Wolf, Cockatrice, Cactite, Wild Saurian
 ----------------------------------------------------------------------
 Now exit via the path heading south and you will be back at the area
 where you find Rogue Tomato. You will find a giant T-Rex (which has
 a whopping 6000 HP). It will be your best interest not interfere with
 it at this moment since it has a neutral status. Best to dodge away
 from it... If you stay there, you can watch the Wild Saurian devouring
 the wolves...

 ----------------------------------------------------------------------
 [W-015]
 Back in Rabanastre - Vaan's Hatred
 ----------------------------------------------------------------------
                                                             ffxii_0215
 Party Member:       Vaan, Fran, Balthier, Basch (Guest)
 Recommended Level:  10

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Mythril Blade x1, Bronze Helm x1, Bronze Armor x1
                Tourmaline Ring x1
  Key Items:    Sword of Order
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Eastgate
  -----------
  At the enterance way to the Eastgate, you will see the members leaving
  and you will be having Vaan alone again. Now he needs to look for
  Penelo, who should be Miguelo's Sunderies.

  Feel free to check through the area as the shops are selling new
  items. Make sure you visit the Sandsea if you have claim your
  reward for the bouty earlier.

  Talk to moogle dressed in blue (Hurdy) and you will be to use the
  new feature Moogling that allows you to teleport with Rabanastre

                               Moogling
                           -----------------

  Below is the list of moogling options.

  Eastgate - Dalmasca Estersand     Southgate - Giza Plains
  (Hurdy)                           (Horne)
  o The Sandsea                     o The Sandsea
  o Muthru Bazaar                   o Muthru Bazaar
  o Southgate - Giza Plains         o Eastgate - Dalmasca Estersand
  o Westgate - The Aerodome         o Westgate - The Aerodome
  o Cancel                          o Cancel

  Muthru Bazaar                     Westgate - The Aerodome
  (Moogling Attendent)              (Sorbet)
  o The Sandsea                     o The Sandsea
  o Eastgate - Dalmasca Estersand   o Muthru Bazaar
  o Southgate - Giza Plains         o Eastgate - Dalmasca Estersand
  o Westgate - The Aerodome         o Southgate - Giza Plains
  o Cancel                          o Cancel

  The Sandsea
  (Moogling Attendent)
  o Muthru Bazaar
  o Eastgate - Dalmasca Estersand
  o Southgate - Giza Plains
  o Westgate - The Aerodome
  o Cancel

  The Aerodome is now open and you can choose to travel to Nalbina
  Dungeon for 200 gil by leisure craft (1st option) or private cabin
  (2nd option).

  Check out the shops now as they are selling new items.

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  (East End)                       (East End)
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil    Shortbow                500 gil
  Phoenix Down          250 gil    Altair                  500 gil
  Echo Herbs             50 gil    Longsword               700 gil
  Gold Needle           100 gil    Mage Masher             700 gil
  Onion Arrows          100 gil    Silver Bow             1000 gil
                                   Iron Sword             1200 gil
                                   Oak Staff               400 gil
                                   Javelin                1400 gil
                                   Assassin's Dagger      1400 gil
                                   Capella                1400 gil
                                   Oaken Pole             1300 gil

  Panamis's Protectives            Yugri's Magicks
  (East End)                       (East End)
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Blindna                 200 gil
  Cotton Cap             100 gil   Poisona                 200 gil
  Cotton Shirt           100 gil   Fire                    200 gil
  Headgear               200 gil   Thunder                 200 gil
  Chromed Leathers       200 gil   Blizzard                200 gil
  Magick Curch           200 gil   Immobilize              600 gil
  Light Woven Shirt      200 gil   Disable                 600 gil
  Leather Helm           500 gil   Slow                    200 gil
  Leather Armor          500 gil   Blind                   200 gil
  Esutcheon              300 gil   Protect                 200 gil
  Headguard              300 gil   Poison                  500 gil
  Leather Breastplate    300 gil   Shell                   300 gil
  Pointy Hat             300 gil   Dark                    500 gil
  Silken Shirt           300 gil
  Bronze Helm            700 gil
  Bronze Armor           700 gil
  Leather Shield         600 gil
  Leather Headgear       500 gil
  Bronze Chesplate       500 gil
  Topkapi Hat            500 gil
  Kilimweave Shirt       500 gil
  Sallet                1000 gil
  Scale Armor           1000 gil
  Buckler               1000 gil

  Batahn's Technicks               Clan Provisioner*
  (East End)                       (Muthru Bazaar)
  Steal                 1500 gil   Potion                     70 gil
  Libra                  500 gil
  First Aid              400 gil
  Poach                 7000 gil
  Charge                1700 gil

  Yamoora's Gambits
  (North End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil
  
  * You won't be able to purchase the items from this guy unless you
    have talked to Montblanc in Clan Hall. The items sold will also
    varies as it depends on your Clan Rank.

  Miguelo's Sundries
  --------------------
  Vaan will meet up with Kytes. Both Miguelo and Penelo are not around.
  You will need to look for Old Dalan at Lowtown.

  Old Dalan's Place
  ------------------
  Remember do not open the chest that is in front of the house at all
  costs or it will cost you *dearly*. Once again, to ensure you get my
  message... ^_^

  o-------------------------------------------------------------------o
  | Examine this screen carefully. There is another treasure pot      |
  | lying near the crates. Do NOT open it if you want to get the      |
  | game's strongest weapon.                                          |
  o-------------------------------------------------------------------o

  Enter the house and talk to Dalan. He will give Vaan the Sword of
  Order key item. Now, you need to bring it to someone... 

  Lowtown - North Sprawl
  ------------------------
  Proceed to the North Sprawl and head to the area marked with a red
  cross on it. It is located at the southwest corner of the North
  Sprawl. Talk to the Rabanstran (Balzac) and it will trigger a
  cutscene. After all the scenes is over, Basch will join your party.
  Now, you will need to find Balthier...

  East End
  ----------
  Go to the East End. There is only one place where people can dine
  and drink wine - The Sandsea. Make your way there and there will
  be another scene between Vaan and Basch. Now enter the tavern. Go
  up the stairs on left. It will trigger a cutscene between Miguelo,
  Balthier and Fran. You will need to head to the Sky City of
  Bhujerba to rescue Penelo, who is held captive at the Luhusu
  Mines...

  Balthier will ask you to gather at the Aerodome once you are ready.

 ----------------------------------------------------------------------
 [W-016]
 Preparations for the Air Journey
 ----------------------------------------------------------------------
                                                             ffxii_0216
 Party Member:       Vaan, Fran, Balthier, Basch
 Recommended Level:  13

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Warp Mote x2, Ether x1, Remedy x2, Potion x10
  Loot:         Teleport Stone x4
  Gil:          150 gil, 200 gil, 300 gil, 500 gil, 500 gil
  Equipment:    Headguard x1, Gauntlets x1
  Key Items:    Cactus Flower
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 It's time to do some side quests, which will come handy for the
 upcoming trip.

 Dalmasca Westersand
 ----------------------
 Enemies
 ````````````````````````````````````````````````````````````````````
 Wolf
 LV 3   HP: 135   LP: 1   Weak vs. Earth
 LV 4   HP: 155   LP: 1
 Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
 ````````````````````````````````````````````````````````````````````
 Cactoid
 LV 6   HP: 248   LP: 1   Weak vs. Wind
 Drop/Steal: Cactus Fruit, Earth Stone
 ````````````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.2 - Textera
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 It has been a while since you have gotten the chance to resume your
 hunting. Give your characters the optimized equipment and set off
 for the Dalmasca Westersand. Go to the Westgate and exit there to
 head for the Westersand.

 Dalmasca Westersand - Galtea Downs
 ----------------------------------------------------------------------
 Enemies: Wolf, Cactoid
 ----------------------------------------------------------------------
 The area is a bit foggy but it depends on the timing that you visit
 it. Do not exit this area (use your main map for assistance) as you
 will encounter more tougher enemies if you venture too far.

 Stay within that area and you should find the Thextera at the south
 eastern corner of the area. Please note that Marks represented by big
 red dots on the radar.
  _______________________________________________________________
  Thextera                                        LV 6    HP: 380
  ---------------------------------------------------------------
  Attacks: Lunge, Fangs
  Notes:   Weak vs. Wind

  The Hunt is quite easy to handle considering it does not have
  any special attacks and you should be able to handle it in 2
  hits by now...

  Steal: Pebble
  LP:    2
  _______________________________________________________________

 After defeating the Thextera, you will gain a Clan Rank to Hedge Knight
 if you have at least accumulate 700 Clan Points and kill 2 Hunts
 (which also includes Rogue Tomato).

 North End - Clan Hall
 ------------------------
 Go to the Clan Hall. It has been a while since you have last visit it.
 Talk to Montblanc and you will get the following rewards:

 150 gil - For defeating the 4 Flans at South Sluiceway
 200 gil - For defeating the boss - Firemane at Overflow Clocoa
 300 gil - For defeating the boss - Mimic Queen at Terminus No.4

 You will also get 2x Warp Motes and 2x Teleport Stones for gaining a
 new Rank. If you will find the shop at Muthru Bazaar selling Hi-Potion
 for 210 gil each. You will also find Gatsly there. Talk to him and then
 talk to Clan Provisioner to unlock the Hunter's Monograph. It will cost
 you 18,000 gil (!) but it will increase drops from beasts.

 You will get to access for two new hunts - Cluckatrice and Rocktoise
 from Montblanc.

 The Sandsea
 --------------
 Make your way to the Sandsea and talk to Gatsly for your reward. You
 will get 500 gil, Headguard, Teleport Stones x2. Now examine the
 Notice Board and you will be able to do 2 more Hunts - Flowering
 Cactoid & Wraith.

 Basically at this moment, you should be able to complete most of the
 hunts except for the Rocktoise.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.3 - Flowering Cactoid
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Dalmasca Estersand
 --------------------
 Enemies
 `````````````````````````````````````````````````````````````````
 Wolf
 LV 3   HP: 135   LP: 1   Weak vs. Earth
 LV 4   HP: 155   LP: 1
 Drop/Steal: Wind Stone, Wolf Pelt, Virgo Gem, Pointy Hat
 `````````````````````````````````````````````````````````````````
 Cactite (friendly)
 LV 1   HP: 72    LP: 1
 LV 2   HP: 84    LP: 1
 Drop/Steal: Earth Stone, Cactus Fruit, Broadsword
 `````````````````````````````````````````````````````````````````
 Cockatrice
 LV 3   HP: 136   LP: 1
 LV 4   HP: 152   LP: 1
 Drop/Steal: Earth Stone, Small Feather, Potion, Phoenix Down
 `````````````````````````````````````````````````````````````````
 Wild Saurian (friendly)
 LV 30  HP: 6511  LP: 2
 LV 34  HP: 7566  LP: 2
 Drop/Steal: Earth Magicite, Bone Helm, Tanned Hide, Hi-Potion
 `````````````````````````````````````````````````````````````````

 Dalmasca Estersand - The Stepping
 ----------------------------------------------------------------------
 Enemies: Cactite, Cockatrice, Wolf, Wild Saurian
 ----------------------------------------------------------------------
 Make some preparations and head for the Eastgate. Make sure you have
 acquired one character acquiring the Disable Magick. Make you have at
 least a couple of Phoenix Downs in your stock.

 Make your way to the Dalmasca Estersand. Go down the pathway to head
 for the Outpost. Do not enrage the large T-Rex (Wild Saurian) or your
 party will end up in his stomach...

 Outpost
 -----------
 Talk to Dantro who is seating on the crate talking to Bangaa and you
 will need to hunt down a Cactoid with a flower on top of it. It will
 be loaming at the central area of Yardang Labyrinth

 Dalmasca Estersand - Yardang Labyrinth
 ----------------------------------------------------------------------
 Enemies: Cactoid, Wolf, Cockatrice, Riper Rampager*
 ----------------------------------------------------------------------
 The Flowering Cactoid is looming somewhere in this area and it
 will be normally surrounded by a Cactoids.
  _______________________________________________________________
  Flowering Cactoid       LV?    HP: ????? (~800 HP)
  ---------------------------------------------------------------
  Attacks: Ram, 1000 Needles

  The battle will be easier if you have at least 2 of the
  characters with 1 Quickenings learnt (aka. Limit Breaks for
  FFXII). 

 If you don't have it, do the following:

  - Cast Disable (similar to Final Fantasy Tactic's Don't Act)
    spell to prevent it from attacking or using 1000 Needles.
  - Immobilize also works on it.
  - Has the 2nd character cast Slow on it.

  Have the whole gang to attack it. With Immboilize effect on
  it, it won't be able to use its deadly attack - 1000 Needles
  will do an automatic 1000 HP damage to one character, which is
  instant KO for your current levels. The Cactoid has a high
  tendency of running away. So don't let it go... or your
  previous efforts will be wasted!

  LP:    2
  Steal: Cactus Fruit
  _______________________________________________________________

 Upon defeating the Flowering Cactoid, you will get the Cactus Flower.
 Make your way back to the Outpost. Talk to Dantro to claim your bouty
 and you will get 500 gil and Potion x10. He will ask you to deliver
 the Cactus Flower to his wife, who resides in the South Bank Village.
 You will be doing that delivery later...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.4 - Wraith
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 First of all, make sure that all 4 characters has acquired at least
 one of their 3 Mist Quickenings - please refer to Basics section for
 more details). You will need that for future boss fights as well. Get
 a lot of Phoenix Downs. Once you have made your preparations, you
 will need to locate the petitioner...

 First of all, make your way to Lowtown - North Sprawl. Talk to Milha
 who is squating in front of the Private Residence. Talk to her and
 pick the top option to accept the Hunt.

 Set the following gambit first on every member.
 Ally: any          -> Phoenix Down

 Now make your way to Storehouse No.5. Examine the gate that isn't
 locked. You will end up at the Overflow Cloca. Wait there and the
 hunt, Wraith will appears and it is going to be tough.
  _______________________________________________________________
  Wraith                              LV?    HP: ????? (~5200 HP)
  ---------------------------------------------------------------
  Attacks: Doom, Blind, Dark

  The boss' attacks start with normal attack and it will cast
  Doom until Doom has successfully cast on all 3 characters.
  Once your character has been infected with Doom, you can remove
  the status using a Remedy only if you has acquired Remedy Lore
  3. Once a character has been infected with a Doom, a counter
  will start appearing on the top of the character's head. Since
  there is nothing to do with it, just keep on attack the enemy!

  The boss will cast Blind and Dark - arcane magick.

  As the boss is very dangerous, it is highly recommended to
  unleash your character's Mist Quickening on the boss. Don't be
  surpised to see if the boss is still standing... Use a Phoenix
  Down once a character is down. If you are left with only 1
  character, access the menu and use Party option to switch the
  last character to battle it. You can switch only if the
  character is not targeted though.

  LP:    5
  Steal: Glass Jewel, Dark Magicite
  _______________________________________________________________

 Once you defeat the boss, examine the gate and use the Save Crystal.
 You will find a yellow glowing spot on the ground. More details will
 be covered later. For the time being, do not visit the Garamsythe
 Waterway as tougher enemies has spawn in that area. Check your Rank and
 it has been raised to Rear Guard.

 Now return back to the Private Residence where you find Milha. Talk to
 her and there will be some scenes. You will get 500 gil, 1x Ether and
 1x Gauntlets. From this point onwards, you will be able to visit Deeg
 in his house.

 Visit Montblanc at the Clan Hall. Talk to him and you will get 2x 
 Remedy and 2x Teleport Stone. If you visit the Clan Provisioner at
 Muthru Bazaar, you will be able to buy Gyashl Greens for 108 gil
 each. Now head for Southgate and make your way to Giza Plains.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.5 - Cluckatrice
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ```````````````````````````````````````````````````````````````
  Hyena
  LV: 03 HP: 115    LP: 1   Weak vs. Water
  LV: 02 HP: 95     LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt, Cotton Cap, Potion
  ````````````````````````````````````````````````````````````````
  Giza Rabbit (friendly)
  LV: 02 HP: 105    LP: 1   Weak vs. Fire
  Drop/Steal: Water Stone, Antidote, Phoenix Down
  ````````````````````````````````````````````````````````````````
  Alpha Hyena
  LV: 03 HP: 180    LP: 1   Weak vs. Fire
  LV: 04 HP: 200    LP: 1
  Drop/Steal: Fire Stone, Wolf Pelt
  ````````````````````````````````````````````````````````````````
  Urstrix
  LV: 04 HP: 190    LP: 1   Weak vs. Wind
  LV: 03 HP: 170    LP: 1
  Drop/Steal: Large Feather, Earth Stone, Headguard, Potion
  ````````````````````````````````````````````````````````````````
  Slaven
  LV: 05 HP: 302    LP: 1   Weak vs Wind
  LV: 04 HP: 280    LP: 1
  Drop/Steal: Tanned Hide, Gil, Shortbow, Earth Stone, Eye Drops
  ````````````````````````````````````````````````````````````````
  Wildsnake
  LV: 04 HP: 239    LP: 1   Weak vs Earth
  LV: 05 HP: 250    LP: 1
  Drop/Steal: Snake Skin, Wind Stone, Leather Plate
  ````````````````````````````````````````````````````````````````
  Sleipnir
  LV 06 HP: 320     LP: 1   Weak vs Ice
  LV 05 HP: 300     LP: 1
  Drop/Steal: Molting, Storm Stone
  ````````````````````````````````````````````````````````````````
  Werewolf
  LV: 19 HP: 2200   LP: 2   Weak vs. Wind
  LV: 21 HP: 2570   LP: 2
  Drop/Steal: Earth Stone, Potion, Quality Hide, Kotestu
  ````````````````````````````````````````````````````````````````

 Make your your way to the Nomad Village. Talk to Dania, who is
 standing in the middle of Cockatrice farm. Talk to her and accept the
 hunt by selecting the top option. Now you will need to hunt for
 Cluckatrice which roams at Giza North Banks. The Giza North Banks can
 be accessed via the southeast exit from the village. However, there
 are some special conditions that will lead to the appearance of this
 special hunt monster. Talk to Terra (girl standing at the fences of
 the farm) and she will tell you that the Cluckatrice won't appear in
 front of enemies...

 Giza North Banks
 ----------------------------------------------------------------------
 Enemies: Hyena, Slaven, Urstix, Giza Rabbit
 ----------------------------------------------------------------------
 First of all, kill all the monsters that you found here. You should
 have no difficulty considering you should have gained a lot of LP
 and experience points. Once you finish clearing the map, return it &
 you will find the Cluckatrice there...
  ________________________________________________________________
  Cluckatrice                         LV?    HP: ????? (~7600 HP)
  Chickatrice A                       LV?    HP: ????? (~3100 HP)
  Chickatrice B                       LV?    HP: ????? (~3100 HP)
  Chickatrice C                       LV?    HP: ????? (~3100 HP)
  ---------------------------------------------------------------
  Attacks: Poke, Mucus (causes Slow & Blind), Counter
  Notes:   Protect, Haste

  The Cluckatrice is the white hen and has auto-protect being
  cast on it. The Chickatrice is the yellow chick. You will need
  to eliminate all birds (or hens) to finish the Hunt. Start to
  gather all the hens together before you attempt to unleash your
  Mist attack. If you have use up all HP/MP, switch to the stand-
  by character and have that character continue the Mist chain.
  Focus your Mist attacks primarily on Cluckatrice before you
  finished off the Chickatrice. If there is another Chickatrice
  rooming on the area, go to one side of the area and run around
  an area, till you have restore sufficient MP to go for another
  Mist attack. If you have to force to fight it, use Potions to
  support healing. The average attack of Chickatrice are pretty
  weak. I have managed to defeat these group with only Level 14
  characters... BTW, the Cluckatrice and Chickatrice's attack
  will do between 50~80 HP per attack.

  Steal: Potion, Small Feather
  LP:    6 LP (Cluckatrice), 3 LP (Chickatrice x3)
  _______________________________________________________________

 Talk to Dania and you will be able to collect your bounty for the
 kill - 1000 gil, Jackboots x1 and Rainbow Egg x1. That's all for the
 hunts!

 ----------------------------------------------------------------------
                  Quickenings - Defeat the Werewolves!
 ----------------------------------------------------------------------

 Werewolf
 ---------
 Werewolves roam in pairs and each carries a mean axe. They are great
 attackers and has around 2000 HP each. First of all, make use of the
 Save Crystal at Crystal Glade. Have all characters with Quickening
 Rank 1 acquired and use your Mist combos (use all MP). Go back to
 Crystal Glade and use the Save Crystal to restore the lost HP/MP.
 Return back Starfall Fields to attack the remaining Werewolf with
 another Mist combo. Seize this opportunity to familiarize yourself
 with Mist Combo system. For more details, please refer to Basics
 Section. By the way, the Mist Combo can deal 7000 ~ 9000 HP at this
 point of time if you managed to learn it well...

 Once you are done with this task, go to the next section and continue
 with the story.

 ----------------------------------------------------------------------
 [W-017]
 Visit to the Sky City of Bhujerba
 ----------------------------------------------------------------------
                                                             ffxii_0217
 Party Member:       Vaan, Fran, Balthier, Basch, Lamont (Guest)
 Recommended Level:  13~14

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Bhujerba), Map (Lhusu Mines)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Rabanastre - Aerodome
 --------------------------
 The Aerodome is located at the Westgate. Use the moogling system
 and teleport to the Westgate area. There is a Save Crystal and exit
 will lead to the Dalmasca Westersand. You will find Fran standing
 behind the moogle at the moogling headpost. Talk to her and proceed
 inside the Aerodome.

 You will find Balthier in the rear area of the screen. Talk to
 him and you will be given the following prompt.

 o I'm ready <-
 o Not yet
 o Tell me about Bhujerba

 Once you pick the top option, Balthier will tell you about that you
 will not coming to Rabanstre area for quite some time and will ask
 to consider...

 o I really ready <--
 o Let me check one more thing

 You will be introduced to Balthier's airship - the Strahl and it
 will be flying to the Sky City of Bhujerba. There will be some
 scenes...

 Sky City of Bhujerba - Aerodome
 -------------------------------
 Just treat the Aerodome like a transport terminal between cities. At
 the Aerodome, there will be some more scenes. There is a Gate Crystal
 here. You can save your game but you cannot teleport back to Rabanastre
 for this period of time. Exit this area.

 There will be some more scenes and you will meet up Lamont. Your
 objective is get to Lhusu Mines. By the way, Lamont will join your
 party as a "Guest" character.
 _______________________________________________________________

  Lamont          LV 14    HP:  385   MP: 67

  Attack Power    30   EXP:   16570
  Defense          8   NEXT:  -
  Magic Resist     8
  Evade           35   Weapon:    -
  Magic Evade      0   Off-Hand:  -
  Strength        26   Helm:      -
  Magic Power     35   Armor:     -
  Vitality        27   Accessory: -
  Speed           25   LP: - 
  _______________________________________________________________
  * The stats may be different as it is dependent on Vaan's
    current level.

 Below is an ASCII map of the town.

 ~-~-~-~-~-~-~-~-~-~-
 Bhujerba Town
 ~-~-~-~-~-~-~-~-~-~-
                                               To Lhusu Mines
                                                      |
    [AD][GC]          X                 INN           |
              ---  Travica    --*  Cloudborne         |
                     Way           Row             Lhusu
                  [AS]        --*                 Square [SC]
                  [MS]   \           |              /    [IS]
    Khus      *-- [WS]    \          |    _________/   
    Skygrounds             \         |   /
      [IS]                    Miner's End ____* Kaff Terrance 
                             [GC] [GS]
 Legend
 X      You are here       [GS]    Gambit Shop
 [AS]   Armor Shop         [GC]    Technick Shop
 [MS]   Magick Shop        INN     Cloudborne Tavern
 [WS]   Weapon Shop        [SC]    Save Crystal
 [IS]   Item Shop          [GC]    Gate Crystal
 [AD]   Aerodome           *       Block off by Imperial


  Below is the shopping list:

  Rithil's Protectives             Targe's Arms
  (Travica Way)                    (Travica Way)
  Leather Headgear      500 gil    Iron Sword             1200 gil
  Bronze Chestplate     500 gil    Oak Staff               400 gil
  Topkapi Hat           500 gil    Javelin                1400 gil
  Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
  Sallet               1000 gil    Capella                1400 gil
  Scale Armor          1000 gil    Oaken Pole             1300 gil
  Buckler              1000 gil    Aevis Killer           1500 gil
  Headguard             300 gil    Broadsword              400 gil
  Leather Breastplate   300 gil    Dagger                  200 gil
  Pointy Hat            300 gil    Shortbow                500 gil
  Silken Shirt          300 gil    Altair                  500 gil
  Bronze Helm           700 gil    Longsword               700 gil
  Bronze Armor          700 gil    Mage Masher             700 gil
  Leather Shield        600 gil    Silver Bow             1000 gil

  Mait's Magicks                   Clio's Technicks
  (Travica Way)                    (Miner's End)
  Vox                   300 gil    Poach                  7000 gil
  Immobilize            600 gil    Charge                 1700 gil
  Disable               600 gil    Horology               2000 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Bashketi's Gambits
  (Miner's End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Street Vendor
  (Lhusu Square)
  Potion                70 gil
  Antidote              50 gil
  Eye Drops             50 gil
  Phoenix Down         250 gil
  Echo Herbs            50 gil

 Move straight forward until you find a moogle and a lady. Talk to the
 moogle (Cartographer's Guild) and you will be able to purchase maps.
 Purchase map for Lhusu Mines (650 gil) and the Bhujerba (50 gil). Visit
 the shops and converse with the people there. Currently you are unable
 to access to the Khus Skygrounds, Cloudborne Row and Kalf Terrace as
 all the walkway leading to there are sealed off by Imperial soldiers.
 Note that blocked off areas are indicated by orange lines on your
 radar. Make your way to Lhusu Square. There is a Save Crystal there.

 Move down the stairs and there will be a cutscene...

 ----------------------------------------------------------------------
 [W-018]
 Lhusu Mines - I'm coming, Penelo!
 ----------------------------------------------------------------------
                                                             ffxii_0218
 Party Member:       Vaan, Fran, Balthier, Basch, Lamont (Guest)
 Recommended Level:  13~15

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Skeleton
  LV 08  HP:  557   LP:  1   Weak vs. Holy
  LV 09  HP:  563   LP:  1
  LV 11  HP:  804   LP:  1
  Drop/Steal: Bone Fragment, Bronze Chestplate, Dark Stone, Echo
              Herb, Pebble
  ```````````````````````````````````````````````````````````````
  Skull Defender
  LV 08  HP:  476   LP:  1   Weak vs. Holy
  LV 09  HP:  516   LP:  1
  LV 11  HP:  708   LP:  1
  Drop/Steal: Antidote, Bone Fragment, Dark Stone, Iron Helm,
              Pebble
  ```````````````````````````````````````````````````````````````
  Slaven
  LV 10  HP:  780   LP:  1   Weak vs. Wind
  LV 11  HP:  802   LP:  1
  Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
              Tanned Hide
  ```````````````````````````````````````````````````````````````
  Steeling
  LV 07  HP:  446   LP:  1   Weak vs. Earth
  LV 08  HP:  462   LP:  1
  Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
              Wind Stone
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Aerieel (41)

   +----------------------------------------------------------------+
   |                           TRAPS                                |
   | There are a lot of traps within the mines. You will be unable  |
   | to detect them unless your character is with Libra status. As  |
   | Libra does not last forever, it will be better to equip one of |
   | the characters with the Bangle so that you will be able to     |
   | detect the traps at all times. The traps are indicate by red   |
   | lines so don't walk toward them blindy as they deal a lot of   |
   | and sometimes deadly statuses!                                 |
   +----------------------------------------------------------------+

 o---------------------------o
  Lhusu Mines
 o---------------------------o

                               Site 3
                                     \
                                    Site 2
                                       |
                                 Shunia Twinspan 
                                       |
                                       |
 Site 9 - Tasche - Transitway 2*- Transitway 1 - Oltam Span - Shaft
           Span                                               Entry
                                                                |
                                                           To Bhujerba


 Shaft Entry
 ----------------------------------------------------------------------
 Enemies: Steeling, Skull Defender, Skeleton
 ----------------------------------------------------------------------
 Go down the stairs and there will be some scenes. You will see the
 Marquis for the first time. Once the scene is over, move down the
 stairs and turn once you reach a T-Junction. Along the railway, you
 will encounter a lot of Steelings. Head left until you see a winding
 path, along that path you will encounter Skeletons.

 Head west and you will see glowing white area...

 Oltam Spam
 ----------------------------------------------------------------------
 Enemies: Skull Defender, Steeling, Aerieel*
 ----------------------------------------------------------------------
 Do not go down the stairs and there are most likely to be bloody
 traps on the ground. If you are lucky, you might encounter the rare
 game - Aerieel here... Just go straight.

 Transitway 1
 ----------------------------------------------------------------------
 Enemies: Skeleton, Steeling, Skull Defender
 ----------------------------------------------------------------------
 You will find a Y-junction. Take the route that is heading east as the
 left route leads to a dead end (but be sure to explore it for some
 treasure though). There are bloody traps on the tiny winding in north
 east section of these area. Just head northwards till you reach the
 Shunia Twinspan. 

 Shunia Twinspan
 ----------------------------------------------------------------------
 Enemies: Skeleton, Skull Defender
 ----------------------------------------------------------------------
 The enemies will regenerate regardless how much you attack. But as
 mentioned earlier, the longer the chains, the higher the chances that
 these enemy will drop more loot. Just eliminate all the skeletons
 enemy and head north. Along this walkway, you fight Skull Defender
 and Skeleton endless times and they will drop loot very easy (due to
 high combo). This place is the ideal place to earn gil. So take note
 Once you are done with your hunt for Bone Fragments and Dark Stones,
 proceed northwards... 

 Site 2
 ----------------------------------------------------------------------
 Enemies: Skull Defender, Skeleton, Slaven
 ----------------------------------------------------------------------
 Make your way towards north and take the path head northeast. Once
 you reach a cavern area (no footpath), make sure all your party has
 full HP/MP, the skeletons should be no match and Lamont is a good
 guest considering he has infinite Potions.

 Move inside the cave structure and this will eventually trigger
 a cutscene. Balthier will question Lamont and you will meet
 Balthier's enemies...

 You will have to fight them but Balthier will suggest you run away
 from them or you can defeat them if you have sufficient MP to use
 Quickening.
  ________________________________________________________________
  Ba'Gamanan    LV 12   HP: 3983
  Rinok         LV 11   HP: 1745
  Gijuk         LV 11   HP: 1745
  Bawagi        LV 11   HP: 1593
  ________________________________________________________________
  Attacks: Ram, Lunge, Jump, Blizzard, Kick

  All the Bangaa has Haste, Regen, Protect, Shell being cast on
  them... By the way, note that Lamont has already left your party.

  Use the Quickening to defeat Ba'Gamnan and all will retreat! You
  just need to defeat Ba'Gamnan and the battle will end. I would
  recommend you to defeat Ba'Gamanan for the update for your
  Clan Primer. 

  Note: You can choose to escape from the battle by holding down
  the R2 button.

  Steal: Gil, Potion
  LP:    5
  ________________________________________________________________

 You will need to make your way back to the Shaft Entry area. Before
 heading back, try to fight as many skeletons and skull defender as
 possible so that you can chain them up and earn more loot for getting
 more cash. At this moment, this dungeon is the best place earning loot
 for gil...

 Now you will need to chase after Lamont as you move back towards
 the Shaft Entry. Upon exiting the mines, you will find out on Lamont's
 true identity and he take away Penelo with him. Now you need to find
 means to reach the Marquis - Ondore.

 Move up the stairs and there will be some more scenes...

 ----------------------------------------------------------------------
 [W-019]
 Bhurjeba - Spread the name of Basch!
 ----------------------------------------------------------------------
                                                             ffxii_0219
 Party Member:       Vaan, Fran, Balthier, Basch
 Recommended Level:  18

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Now, you need to spread your notoriety meter... You will need to go
 to the town and spread around Basch's fame by pressing the Square
 button. Your objectivity is to build the guage to 100%.

 Lhusu Square
 -------------
 You will need to find people (marked by green dots) on your radar
 and draw them to your attention by pressing the Square button. You
 can get up to 35% in the Lhusu Square. Now it is time to sell your
 loot for a lot of gil... 

 Be careful when you are doing areas away from the Informed Sainikah (
 Bhurjeba Soldiers with black helmet and carries a sword) or the
 percentages will dropped. Just position Vaan in the middle of the
 people and press Square to attract most people. By the way, you can
 attract attention of same people by exiting and revisiting the area.
 For faster building up of the Notoriety gauge, use it at the City
 Parijanahs (the town guides and they carry a blue book). You can do
 the testification at any place in Bhurjeba.

 By the way, check out the shops again as they are selling new items.
 The Imperial Guards are no longer blocking your way.


  Rithil's Protectives             Targe's Arms
  (Travica Way)                    (Travica Way)
  -----------------------------    --------------------------------
  Leather Headgear      500 gil    Iron Sword             1200 gil
  Bronze Chestplate     500 gil    Oak Staff               400 gil
  Topkapi Hat           500 gil    Javelin                1400 gil
  Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
  Sallet               1000 gil    Capella                1400 gil
  Scale Armor          1000 gil    Oaken Pole             1300 gil
  Buckler              1000 gil    Aevis Killer           1500 gil
  Horned Hat            700 gil    Zwill Blade            1700 gil
  Ringmail              700 gil    Cherry Staff            800 gil
  Calot Hat             700 gil    Broadsword              400 gil
  Shepherd's Bolero     700 gil    Dagger                  200 gil
  Headguard             300 gil    Shortbow                500 gil
  Leather Breastplate   300 gil    Altair                  500 gil
  Pointy Hat            300 gil    Longsword               700 gil
  Silken Shirt          300 gil    Mage Masher             700 gil
  Bronze Helm           700 gil    Silver Bow             1000 gil
  Bronze Armor          700 gil    
  Leather Shield        600 gil    

  Mait's Magicks                   Clio's Technicks
  (Travica Way)                    (Miner's End)
  ------------------------------   --------------------------------
  Vox                   300 gil    Poach                  7000 gil
  Stona                 800 gil    Charge                 1700 gil  
  Water                 800 gil    Horology               2000 gil
  Immobilize            600 gil    Souleater              8400 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Bashketi's Gambits
  (Miner's End)
  -----------------------------   -----------------------------------
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Street Vendor                   Street Vendor
  (Lhusu Square)                  (Khus Skygrounds)
  -----------------------------   ------------------------------------
  Potion                70 gil    Potion                      70 gil
  Antidote              50 gil    Antidote                    50 gil
  Eye Drops             50 gil    Eye Drops                   50 gil
  Phoenix Down         250 gil    Phoenix Down               250 gil
  Echo Herbs            50 gil    Echo Herbs                  50 gil
  Gold Needle          100 gil    Gold Needle                100 gil
  Alarm Clock           50 gil    Alarm Clock                 50 gil
  Handkerchief          50 gil    Handkerchief                50 gil

 Cloudborne Tavern
 ------------------
 Once you get 100% and there will be some cutscenes between your party.
 Shortly the scene will switch to between Penelo and Larsa (Lamont).
 You will be at the Cloudborne tavern. Examine the Notice Board there
 and you will find the Hunt for Mark - Nidhogg. The requestor is Aekom,
 the Seeq at Lhusu Square. The house south off the Cloudborne Tavern
 is the Staras Residence where you will meet Kait and Niray there.

 You will need to head for the enterance next to the Rithil's
 Protectives (Armor Shop) at the Travis Way. Talk to Bhujerban Sainikah
 on the left and pick the top option twice to seek audience with the
 Marquis.

 Basch wants to rescue the resistance leader - Amalia. After some
 scenes and your party will be held captive again & some more scenes...

 ----------------------------------------------------------------------
 [W-020]
 Imperial Fleet - Dreadnaught Leviathan
 ----------------------------------------------------------------------
                                                             ffxii_0220
 Party Member:       Vaan, Fran, Balthier, Basch, Vossler (Guest),
                     Ashe, Penelo
 Recommended Level:  18

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    Longsword x1, Escutcheon x1, Bronze Helm x1, 
                Bronze Armor x1, Bangle x1, Manufacted Nethicite
  Key Items:    Map (Leviathan), No.1 Brig Key, Systems Access
                Key, Manufacted Nethicite
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Imperial Gunner
  LV 09  HP:  647   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Imperial Magus
  LV 08  HP:  481   LP:  1
  LV 09  HP:  484   LP:  1
  LV 10  HP:  489   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Imperial Swordsman
  LV 09  HP:  562   LP:  1
  LV 10  HP:  570   LP:  1
  LV 11  HP:  615   LP:  1
  Drop/Steal: Potion, Phoenix Down, Gil
  ```````````````````````````````````````````````````````````````
  Imperial Hoplite
  LV 10  HP:  674   LP:  1
  LV 11  HP:  682   LP:  1
  LV 12  HP:  690   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Mastiff
  LV 11  HP:  535   LP:  1
  LV 12  HP:  555   LP:  1
  Drop/Steal: Potion, Phoenix Down
  ```````````````````````````````````````````````````````````````

 Central Brig Access
 ---------------------
 At the airship, you will meet Amalia or Ashe, the former princess of
 Dalmasca and Basch gets a slap on his face (*ouch*). Vaan surrenders
 the Goddess's Magicite to Judge Ghis...

 Port Launch
 --------------
 After some scenes, you will be aided by Vossler who joins you as
 Guest along with the map of the Leviathan.
  _______________________________________________________________

  Vossler         LV 21    HP:  819   MP: 83

  Attack Power    26   EXP:   61052
  Defense          9   NEXT:  -
  Magic Resist     7
  Evade            5   Weapon:    -
  Magic Evade      0   Off-Hand:  -
  Strength        43   Helm:      -
  Magic Power     28   Armor:     -
  Vitality        25   Accessory: -
  Speed           29   LP: - 
  _______________________________________________________________
  * Vosseler's stats will be different as it depends on Vaan's or
    your party's average level.

 There is a Save Crystal. Use it and save your game.

 Below is the ASCII map for the Leviathan


              Sub-control Room  ___________
                   |                       \
              Starboard                    |    
                Section_____        __.Airship Berth .__
                            |      /      Access        \
     Port        Port       |     |           |          |
     Launch --   Section    |     |    Central Brig      |
     [SC]           |  |    |     |       Access         |
                   Large    |     |          |           |
                  Freight___|     |    Brig No. 1        |
                   Stores          \_ _ _ _ _   _ _ _ _ /      
                   \                          o
                    \                         /
                     \_______________________/

                    1F                     2F


 Port Section
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Mastiff, Imperial Magus
 ----------------------------------------------------------------------
 Exit through the West Block. At the entranceway to Port Section,
 Vossler will give some instructions regarding the red sensor lights.
 If you touch the red sensors, it will trigger the alarm and the
 Imperial Guards will come after you... If you do not touch the web of
 light sensors, you will only fight the Imperial Swordsman...

 Large Freight Store
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Gunner, Imperial Hoplite
 ----------------------------------------------------------------------
 There are a couple of Imperial Guards and a cluster of treasure pots
 in the middle of the area. There are 2 security stations, one on the
 left side and the other one on the right hand side. Just go down the
 stairs and fight the enemies underneath. The door at the lower deck
 will lead to Airship Berth Access. Go up the stairs and there are
 2 exits leading to the Starboard area.

 Starboard Section
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Mastiff, Imperial Magus
 ----------------------------------------------------------------------
 There is a Bulkhead Release in the northwest corner of the area. You
 will be given 3 options when you examine it

 o Read the Advisory
 o Activate the Release <-
 o Do Nothing

 Pick the second option and the access to the sub-control room will
 be accessible. Please note the Bulkhead Release won't work if the
 surrounding area is in alert status (i.e. you have touched one of the
 infared red sensors). Enter the sub-control room.

 Sub-Control Room
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoplite
 ----------------------------------------------------------------------
 You will see a couple of guard imperial guards at the security station
 that is situated in northeast end of the front control panel. You will
 required a system access card. Go down the stairs on the right and
 fight some more guards. The left side of the pathway leads to a hidden
 passage with 2 chests. One of them has a high chance of containing an
 Ancient Sword. Remember to check it out.

 You will find another Bulkhead Release in the north region similar to
 the one you find at the Starboard section. Examine it and pick the 2nd
 option to open the access to the Airship Berth Access. Head south from
 the release gauge and access the door...

 Airship Berth Access
 ----------------------------------------------------------------------
 Enemies: Imperial Swordsman, Mastiff, Imperial Magus, Imperial Hoptile
 ----------------------------------------------------------------------
 Just kill off all the enemies in this area and make sure all your
 character's MP are fully charged before you examine the Central Block
 Door - because you will fight a sub-boss fight once you open it.

 Central Brig Access
 ---------------------
 Your party is being corned by the Imperial Guards and things don't
 look good for Vaan and co...
  ________________________________________________________________
  Judge A                 LV 11   HP: 2245
  Judge B                 LV 11   HP: 2245
  Imperial Swordsman A    LV 10   HP: 430
  Imperial Swordsman B    LV 11   HP: 430
  Imperial Swordsman C    LV 11   HP: 430
  Imperial Magus          LV 10   HP: 384
  ________________________________________________________________
  Well, your party are being cornered by 2 Judges from 2 sides. 
  Just gather them together and use your Quickening. The Judge
  will give you 7 LP each. You will get 4 LP for remaining
  enemies... Once you defeat them, you will get your victory
  dance!

  Steal: Gil
  ________________________________________________________________

  You will get No.1 Brig Key upon winning the battle. Head south and
  examine the Brig No.1 Door. Pick the top option to use the
  Brig No.1 Key you have found earlier. There are 4 rooms in these
  area.

  Rooms
  ------
  NE C-203:  Lulucee & Tetran (Shop)
  NW C-201:  Save Crystal and Urn containing Systems Access Key
  SE C-204:  Empty Area
  SW C-202:  Princess Ashe (!)


                              Tetran

  Weapon                           Armor
  -----------------------------    --------------------------------
  Iron Sword           1200 gil    Leather Headgear        500 gil
  Oak Staff             400 gil    Bronze Chestplate       500 gil
  Javelin              1400 gil    Tokapi Hat              500 gil
  Assassin's Dagger    1400 gil    Kilimweave Shirt        500 gil
  Capella              1400 gil    Sallet                 1000 gil
  Oaken Pole           1300 gil    Scale Armor            1000 gil
  Aevis Killer         1500 gil    Buckler                1000 gil
  Zwill Blade          1700 gil    Horned Hat              700 gil
  Cherry Staff          800 gil    Ring Mail               700 gil
  Broadsword            400 gil    Calot Hat               700 gil
  Dagger                200 gil    Shepherd's Bolero       700 gil
  Shortbow              500 gil    Headguard               300 gil
  Altair                500 gil    Leather Breastplate     300 gil
  Longsword             700 gil    Pointy Hat              300 gil
  Mage Masher           700 gil    Silken Shirt            300 gil
  Silver Bow           1000 gil    Bronze Helm             700 gil
                                   Bronze Armor            700 gil
                                   Leather Shield          600 gil

  Accessories                      Items
  ------------------------------   -------------------------------
  Steel Gorget         1500 gil    Potion                   70 gil
  Armguard              800 gil    Antidote                 50 gil
  Tourmaline Ring       300 gil    Eye Drops                50 gil
  Gauntlets            1200 gil    Phoenix Down            250 gil
  Battle Harness       1000 gil    Echo Herbs               50 gil
  Leather Gorget       1500 gil    Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil

  Magicks & Technicks
  -----------------------------
  Vox                   300 gil
  Stona                 800 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Gambit Targets
  ----------------------------    ----------------------------------
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Open the door labelled C-202 and there will be a cutscene between
  your party and Ashe. Ashe will joins your party! Exit via the central
  block. There will be another cutscene. Exit the Central Brig. Access
  the controls and the area will be in high alert status.

  Head north and make your way to the Sub-Control Room. You will be able
  to open if you have activate the Bulkhead Release at the Sub-control
  room. If not you have to make through all the way from Large Freight
  Stores, Starboard Section then to the Sub-Control Room. Your objective
  is to get to Sub-Control Room. Besides it is a great time to gain some
  more experience.

  Sub-Control Room
  ----------------------------------------------------------------------
  Enemies: Imperial Swordsman, Imperial Magus, Imperial Hoptile
  ----------------------------------------------------------------------
  Examine the Control Panel. You will be given 2 option. Pick the top
  option to use System Access Key. You will be given the following
  options:

  o  View Security Report
  o  Reset Alarm   <- 
  o  Do Nothing

  Choose the second option. Choose the top option to confirm to reset
  the alarm. You have 60 seconds to get to the Port Launch area. If you
  reset the alarm, you will encounter any enemies. There is 2 more
  control panel at the lower berth area of Large Freight Stores area.
  This is vital for you to converse your HP & MP for a crucial boss
  fight.

  Once you get to the Port Section, there will be a cutscene and you
  will meet Penelo and Larsa there. Vossler will leave your party and
  Penelo will rejoin your party. She will gain a significant amount of
  levels & her equipment when she leave your party earlier. But first 
  of all, concentrate on making your escape! You will get the
  Manufactured Nethicite from Larsa.

  Port Launch
  --------------
  You will meet Judge Ghis
  ________________________________________________________________
  Judge Ghis              LV ??   HP: ???? (~4200)
  Imperial Swordsman A    LV 10   HP: 615
  Imperial Swordsman B    LV 10   HP: 615
  Imperial Swordsman C    LV 10   HP: 615
  ________________________________________________________________
  Thanks to the gift earlier you have received from Larsa and it
  absorbs Ghis' black magic and you will need to battle him.

  Attacks: Protect, Tri-Attack, Kick, Aero, Greater Barrier

  The boss and his guards have a tendency of focusing their attacks
  on one of your characters. Just keep your allies' HP above 300
  and you will be fine.

  Remember that I have asked you to conserve your MP prior to this
  fight? Unleash your characters' Mist Quickenings to end the
  battle fast....

  LP: 22 (Judge Ghis), 1 LP per Swordsman.
  ________________________________________________________________

  After the battle is over, your party will secure the Atomos - an
  airship and will be back at the Bhujerba Aerodome. You will need
  to seek address with Ondore... Time to get payback!

 ----------------------------------------------------------------------
 [W-021]
 Back at Bhurjeba - Strahl Take Off!
 ----------------------------------------------------------------------
                                                             ffxii_0221
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  20

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Great Serpeantskin x1
  Gil:          600 gil
  Equipment:    Rose Corsage x1, Balacava x1
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Once again, you will need to pay a visit to the Marquis and hope that
 this time round, he does not screw your party again any more. The
 shops are selling new items again and below are the updated shopping
 list. Make sure you buy the Raise and Cura white magicks as you will
 need for future battles. Set a Gambit for Ally: status = HP Critical
 and link it with Cura for both Penelo or Ashe. Get the Bronze Shield as
 it will be greatly useful for strengthening defense.

  Rithil's Protectives             Targe's Arms
  (Travica Way)                    (Travica Way)
  Leather Headgear      500 gil    Iron Sword             1200 gil
  Bronze Chestplate     500 gil    Oak Staff               400 gil
  Topkapi Hat           500 gil    Javelin                1400 gil
  Kilimweave Shirt      500 gil    Assassin's Dagger      1400 gil
  Sallet               1000 gil    Capella                1400 gil
  Scale Armor          1000 gil    Oaken Pole             1300 gil
  Buckler              1000 gil    Aevis Killer           1500 gil
  Horned Hat            700 gil    Zwill Blade            1700 gil
  Ringmail              700 gil    Cherry Staff            800 gil
  Calot Hat             700 gil    Broadsword              400 gil
  Shepherd's Bolero     700 gil    Dagger                  200 gil
  Iron Helm            1400 gil    Shortbow                500 gil
  Iron Armor           1400 gil    Altair                  500 gil
  Bronze Shield        1200 gil    Longsword               700 gil
  Headguard             300 gil    Mage Masher             700 gil
  Leather Breastplate   300 gil    Silver Bow             1000 gil
  Pointy Hat            300 gil
  Silken Shirt          300 gil
  Bronze Helm           700 gil
  Bronze Armor          700 gil    
  Leather Shield        600 gil    

  Mait's Magicks                   Clio's Technicks
  (Travica Way)                    (Miner's End)
  Raise                1900 gil    Poach                  7000 gil
  Cura                 1500 gil    Charge                 1700 gil  
  Vox                   300 gil    Horology               2000 gil
  Stona                 800 gil    Souleater              8400 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Sleep                 700 gil
  Oil                   600 gil
  Silence               400 gil
  Dark                  500 gil

  Bashketi's Gambits
  (Miner's End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Street Vendor                   Street Vendor
  (Lhusu Square)                  (Khus Skygrounds)
  Potion                70 gil    Potion                      70 gil
  Antidote              50 gil    Antidote                    50 gil
  Eye Drops             50 gil    Eye Drops                   50 gil
  Phoenix Down         250 gil    Phoenix Down               250 gil
  Echo Herbs            50 gil    Echo Herbs                  50 gil
  Gold Needle          100 gil    Gold Needle                100 gil
  Alarm Clock           50 gil    Alarm Clock                 50 gil
  Handkerchief          50 gil    Handkerchief                50 gil

 It is also time to conduct some of the hunts that you have missed
 earlier...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.6 - Nidhogg
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 The Nidhogg is found at the railway paths along Transitway 1. It is a
 giant serpent-like creature, you can't miss it...
  ________________________________________________________________
  Nidhogg              LV ??   HP: ???? (~6100)
  ________________________________________________________________
  Attacks: Saber, Tail Spear

  The giant snake has an auto-Shell, auto-Protect and Bravery on,
  which means it will do a lot of damage with its normal attacks.
  The normal attacks does around 50 HP ~ 70 HP damage while Saber
  and Tail Spear does around 100 HP. However, you should not have
  much problem, considering you have 6 active members and you will
  be able to use the Mist Quickening for at least 4 times....
  
  Steal: Aries Gem
  LP:    5
  ________________________________________________________________

 Exit the mines and head back to Lhusu Square. Talk to Aekom (the Seeq
 talking to the man sitting on the crate) and he will give you the
 following rewards - 600 gil, Balacava, Rose Corsage and a Great
 Serpeantskin. Do NOT sell the Great Serpeantskin. It is essential for
 an additional reward when you do the Barheim Key Quest later in the
 game.

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Revisiting Rabanastre
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 You can use the teleport feature of the Gate Crystal at the Aerodome.
 Make sure you have at least 2 teleport stones so that you are able to
 teleport back Bhujerba.

  The shops are selling new items. So remember to check them out...

  ** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  (East End)                       (East End)
  -----------------------------    --------------------------------
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil    Shortbow                500 gil
  Phoenix Down          250 gil    Altair                  500 gil
  Echo Herbs             50 gil    Longsword               700 gil
  Gold Needle           100 gil    Mage Masher             700 gil
  Alarm Clock            50 gil    Silver Bow             1000 gil
  Handkerchief           50 gil    Iron Sword             1200 gil
  Hi-Potion             210 gil    Oak Staff               400 gil
                                   Javelin                1400 gil
  Onion Shot            100 gil    Assassin's Dagger      1400 gil
  Onion Arrows          100 gil    Capella                1400 gil
                                   Oaken Pole             1300 gil
                                   Aevis Killer           1500 gil
                                   Zwill Blade            1700 gil
                                   Cherry Staff            800 gil
                                   Killer Bow             2000 gil
                                   Spear                  2200 gil
                                   Handaxe                2200 gil
                                   Chopper                2200 gil
                                   Cypress Pole           2000 gil
                                   Mace                   1800 gil
                                   Ancient Sword          2400 gil
                                   Vega                   2400 gil

  Panamis's Protectives            Yugri's Magicks
  (East End)                       (East End)
  -------------------------------  --------------------------------
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Poisona                 200 gil
  Cotton Cap             100 gil   Blindna                 200 gil
  Cotton Shirt           100 gil   Vox                     300 gil
  Headgear               200 gil   Stona                   800 gil 
  Chromed Leathers       200 gil   Raise                   1900 gil 
  Magick Curch           200 gil   Cura                    1500 gil 
  Light Woven Shirt      200 gil   Fire                    200 gil 
  Leather Helm           500 gil   Thunder                 200 gil 
  Leather Armor          500 gil   Blizzard                200 gil
  Esutcheon              300 gil   Water                   800 gil 
  Headguard              300 gil   Slow                    200 gil 
  Leather Breastplate    300 gil   Immobilize              600 gil 
  Pointy Hat             300 gil   Disable                 600 gil
  Silken Shirt           300 gil   Break                   900 gil
  Bronze Helm            700 gil   Reflect                 800 gil
  Bronze Armor           700 gil   Warp                    1700 gil
  Leather Shield         600 gil   Bleed                   1100 gil
  Leather Headgear       500 gil   Blind                   200 gil
  Bronze Chesplate       500 gil   Protect                 200 gil
  Topkapi Hat            500 gil   Poison                  500 gil
  Kilimweave Shirt       500 gil   Shell                   300 gil
  Sallet                1000 gil   Silence                 400 gil
  Scale Armor           1000 gil   Sleep                   700 gil
  Buckler               1000 gil   Oil                     600 gil
  Horned Hat             700 gil   Dark                    500 gil
  Ringmail               700 gil   Berserk                 1000 gil
  Calot Hat              700 gil
  Shepherd's Bolero      700 gil
  Iron Helm             1400 gil
  Iron Armor            1400 gil
  Bronze Shield         1200 gil
  Balaclava             1000 gil
  Windbreaker           1000 gil
  Wizard's Hat          1000 gil
  Wizard's Robes        1000 gil
  Barbut                1900 gil
  Linen Cuirass         1900 gil
  Round Shield          1600 gil

  Batahn's Technicks               Clan Provisioner*
  (East End)                       (Muthru Bazaar)
  ------------------------------   ----------------------------------
  Steal                 1500 gil   Teleport Stone            200 gil
  Libra                  500 gil   Gysahl Greens             108 gil
  First Aid              400 gil
  Poach                 7000 gil
  Charge                1700 gil
  Horology              2000 gil
  Souleater             2000 gil
  Traveler              6700 gil
  Numerology            2048 gil

  Yamoora's Gambits
  (North End)
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  * You won't be able to purchase the items from this guy unless
    you have talk to Montblanc in Clan Hall. The items sold will
    also varies as it depends on your Clan Rank.

 If you visit the Sandsea, there will be a new posting there. It is for
 the hunt for Mark Rank II - Wyvern Lord. You can find the petitioner
 Sherral inside the Weapon Shop. The petitioner is an Imperial Guard
 (Sherral) who is browsing the weapons at the south from the owner.
 Talk to him to accept the hunt.

 Now make your way back to Marquis' place. Talk to the guard on the left
 and pick the top option. There will be some scenes and Ashe is forced
 to stay back at Bhurjeba. Ashe intends to hijack Balthier's ship but
 failed. However due to his desire for hunting treasure, Balthier
 offers his help. Your objective of the upcoming tour is to find the
 Dawn Shard, the proof of identity for Ashe.

 This is followed by some cool FMV scenes....

 ----------------------------------------------------------------------
 [W-022]
 Dalmasca Westersand
 ----------------------------------------------------------------------
                                                             ffxii_0222
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  20

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 10  HP:  615   LP:  1   Weak vs. Wind
  LV 11  HP:  627   LP:  1
  LV 14  HP:  966   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Dive Talon (friendly)
  LV 28  HP: 4090   LP:  2   Weak vs. Earth
  LV 27  HP: 4022   LP:  2
  Drop/Steal: Wind Magicite, Burning Bow, Large Feather
  ```````````````````````````````````````````````````````````````
  Wolf
  LV 08  HP:  135   LP:  1   Weak vs. Earth
  LV 09  HP:  155   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt, Broadsword
  ```````````````````````````````````````````````````````````````
  Alpha Wolf
  LV 09  HP:  555   LP:  1   Weak vs. Earth
  LV 08  HP:  535   LP:  1
  LV 14  HP:  575   LP:  1
  Drop/Steal: Wind Stone, Wolf Pelt
  ```````````````````````````````````````````````````````````````
  Sleipnir
  LV 09  HP:  724   LP:  1   Weak vs. Ice
  LV 10  HP:  744   LP:  1
  LV 11  HP:  764   LP:  1
  Drop/Steal: Molting, Storm Stone
  ```````````````````````````````````````````````````````````````
  Urstrix
  LV 10  HP:  641   LP:  1   Weak vs. Wind
  LV 11  HP:  661   LP:  1
  Drop/Steal: Large Feather, Earth Stone, Headguard
  ```````````````````````````````````````````````````````````````
  Cockatrice
  LV 11  HP:  617   LP:  1   Weak vs. Water
  LV 09  HP:  585   LP:  1
  LV 10  HP:  601   LP:  1
  Drop/Steal: Small Feather, Fire Stone, Phoenix Down, Potion
  ```````````````````````````````````````````````````````````````

  Rare Game: Lindbur Wolf (8), Dustia (61), Fideliant (67)

 Dalmasca Westsand - The Western Divide
 -----------------------------------------
 You will end up at the Dalmasca Westersand. You need to head west off
 the Sandsea to the tomb of late king. There is a Gate Crystal here and
 you will find a Desert Merchant - Lohen next to Chocobo.

                             Lohen

  Weapons                          Armor
  -----------------------------    -------------------------------
  Iron Sword           1200 gil    Leather Headgear        500 gil
  Oak Staff             400 gil    Bronze Chestplate       500 gil
  Javelin              1400 gil    Topkapi Hat             500 gil
  Assassin's Dagger    1400 gil    Kilimweave Shirt        500 gil
  Capella              1400 gil    Sallet                 1000 gil
  Oaken Pole           1300 gil    Scale Armor            1000 gil
  Aevis Killer         1500 gil    Buckler                1000 gil
  Zwill Blade          1700 gil    Horned Hat              700 gil
  Cherry Staff          800 gil    Ringmail                700 gil
  Broadsword            400 gil    Calot Hat               700 gil
  Dagger                200 gil    Shepherd's Bolero       700 gil
  Shortbow              500 gil    Headguard               300 gil
  Altair                500 gil    Leather Breastplate     300 gil
  Longsword             700 gil    Pointy Hat              300 gil
  Mage Masher           700 gil    Bronze Helm             700 gil
  Silver Bow           1000 gil    Bronze Armor            700 gil
                                   Leather Shield          600 gil

  Accessories                      Items
  -----------------------------    -------------------------------
  Steel Gorget         1500 gil    Potion                   70 gil
  Armguard              800 gil    Antidote                 50 gil
  Tourmaline Ring       300 gil    Eye Drops                50 gil
  Gauntlets            1200 gil    Phoenix Down            250 gil
  Battle Harness       1000 gil    Echo Herbs               50 gil
  Leather Gorget       1500 gil    Gold Needle             100 gil
  Rose Corsage          800 gil    Alarm Clock              50 gil
  Bangle                500 gil    Handkerchief             50 gil

  Magicks & Tecknicks
  -----------------------------
  Vox                   300 gil
  Stona                 800 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil    
  Poison                500 gil
  Shell                 300 gil
  Silence               400 gil
  Dark                  500 gil

  Gambit Targets
  ----------------------------    ----------------------------------
  Ally: any             50 gil    Ally Status = Sleep         50 gil
  Ally: party leader    50 gil    Ally Status = Confuse       50 gil
  Ally: HP <80%         50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <70%         50 gil    Foe: any                    50 gil
  Ally: HP <60%         50 gil    Foe: targeting leader      100 gil
  Ally: HP <50%         50 gil    Foe: targeting self        100 gil
  Ally: HP <40%         50 gil    Foe: targeting ally        100 gil
  Ally: HP <30%         50 gil    Foe: HP = 100%              50 gil
  Ally: HP <20%         50 gil    Foe: HP => 70%              50 gil
  Ally: MP <80%         50 gil    Foe: HP => 50%              50 gil
  Ally: MP <70%         50 gil    Foe: HP => 30%              50 gil
  Ally: MP <60%         50 gil    Foe: status = Sleep         50 gil
  Ally: MP <50%         50 gil    Foe: status = Oil           50 gil
  Ally: MP <40%         50 gil    Foe: status = Disable       50 gil
  Ally: MP <30%         50 gil    Foe: status = Immobilize    50 gil
  Ally: MP <20%         50 gil    Foe: status = Reflect       50 gil
  Foe: Flying          100 gil    Foe: status = HP Critical   50 gil
  Self                  50 gil

  Talk to Wayward Bangaa and he will give the following options:
  o Out West
  o Back East

  If you choose Back East, you will be told that that direction is
  heading back to Rabanastre. If you head west, you are going to the
  correct direction i.e. via the Yensan Sandsea. The sandsea makes the
  desert look like a sandbox and it is very easy to lose your way.

  The east route will lead to the Windtrace Dunes while the west route
  leads to Ogir-Yensa Sandsea.

  Below is the map of Dalmasca Westand

                                            _ Corridor -- Wyrm's
                                           /  of Sand     Nest (Block)
                                          /        \
  Ogrie        The        Windtrace    The          \
  Yensa   ---- Western -- Dunes     -- Midfault -- Galtea -Rabanastre*
  Sandsea *    Divide          \          |         Downs
               [GC][IS]         \          \__        |
                                 \___________ Shimmering
                                              Horizons___
                                             /           \
                                         Zertinan       Giza Plains*
                                         Caverns*

   [GC] Gate Crystal
   [IS] Item Shop

 Your current objective is head for Ogrie-Yensa Sandsea, which is west
 from The Western Divide. You will be revisiting the Dalmasca Westersand
 later. Get some equipment for Penelo if you haven't gotten and use
 her LP in such a way, that you will enable her to gain a Mist
 Quickening and some licenses to equip decent armor.

 Make your way towards west... 

 ----------------------------------------------------------------------
 [W-023]
 Ogrie-Yensa Sandsea
 ----------------------------------------------------------------------
                                                             ffxii_0223
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Vossler (Guest)
 Recommended Level:  20

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Ogrie-Yensa Sandsea)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 10  HP:  615   LP:  1   Weak vs. Wind
  LV 11  HP:  670   LP:  1
  LV 12  HP:  682   LP:  1
  LV 13  HP:  694   LP:  1
  LV 14  HP:  966   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Danbania (friendly)
  LV 10  HP:  966   LP:  1   Weak vs. Lightning
  LV 11  HP:  977   LP:  1
  LV 12  HP:  988   LP:  1
  LV 13  HP:  999   LP:  1
  LV 14  HP: 1159   LP:  1
  Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
              Water Stone
  ```````````````````````````````````````````````````````````````
  Speartongue
  LV 11  HP: 1095   LP:  1   Weak vs. Fire
  LV 13  HP: 1738   LP:  1
  Drop/Steal: Horn, Water Stone
  ```````````````````````````````````````````````````````````````
  Urutan-Yensa
  LV 12  HP:  702   LP:  1   Weak vs. Wind
  LV 13  HP:  710   LP:  1
  LV 14  HP:  718   LP:  1
  Drop/Steal: Earth Magicite, Dark Mote, Gil, Yensa Fin, Potion
  ```````````````````````````````````````````````````````````````
  Wyvern
  LV 14  HP: 1493   LP:  2   Weak vs. Water
  Drop/Steal: Fire Stone, Crooked Fang
  ```````````````````````````````````````````````````````````````
  Yensa
  LV 14  HP: 1021   LP:  1   Weak vs. Wind
  Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale,
              Pisces Gem
  ```````````````````````````````````````````````````````````````
  Salamand Entite (friendly)
  LV 45  HP: 48042  LP:  7   Weak vs. Water
  Drop/Steal: Fire Crystal, Electrum, Ether, Salamand Halcyon,
              Feystone
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Pineapple (48), Urutan Exile (80)

 Platform 1 - East Tanks
 -----------------------------------------------------------------------
 Enemies: Alraune
 -----------------------------------------------------------------------
 Like the Lhusu Mines, there are some bloody traps which can only be
 detected if your character has Libra being casted. Make sure someone is
 equipped with the Bangle or cast Libra for each character every 5
 minutes to ensure you have Libra on.

 Move forward and there will be a cutscene and explaining that you need
 to head west to reach the late King's tomb...

 Move up the stairs and walk around the circle ring. You will encounter
 Alraune along the way and they will occassionally drop an item called
 Succulent Fruit, which could fetch you 363 gil per one fruit. These are
 the monsters that you will encounter in this. After passing 3 circle
 pathway, you will be able to reach the next area...
 
 Platform 1 - Refinery
 -----------------------------------------------------------------------
 Enemies: Alraune, Urutan-Yensa, Pineapple*
 -----------------------------------------------------------------------
 There will be a cutscene between your party and you will meet Vossler,
 which is eventually by a FMV scene... Once the FMV scene is over,
 Vossler will rejoin your party as Guest.

 On the rings, you will encounter Alraune. The ring on the right has a
 stairs leading downstairs which will lead you to fight Urutun-Yensas
 on the sand path. On the left ring of the area, there is a ledge that
 leads an Urn containing the map of Ogrie-Yensa Sandsea. Make sure you
 grab it. Below is the map of the whole area.


                 Primary Tank________
                    Complex___       East Junction [C]
                   /          |          |
          Platform 2     Central     Platform 1
  [A]---- Refinery  ---- Junction--- Refinery ____ East Stands
                \       [D]              /      
                 \            Platform 1
                  \_           South Tanks
                       South   __/
                  ____ Tank Approach
  Exit   ___ Yensa
   [B]       Border Tunnel
             [GC][IS]

 [A]   Nam-Yensa Sandsea - The Sandscale Bank
 [B]   Nam-Yensa Sandsea - Agur Hill
 [C]   Zertinan Caverns - Canopy of Clay
 [D]   Zertinan Caverns - The Balamka Fruit
 [GC]  Gate Crystal
 [IS]  Item Shop

 Move down the left circle path and head towards the structure that is
 the north. Aboard the structure, there is a bunch of Urutan-Yensa
 hovering eliminate them all. There is a chest in the high platform of
 these structure. Head left and it will be split into 3 rings. The left
 ring leads to South Tank Approach, the middle leads to Central Junction
 while the one on the right leads to the East Junction.

 Head to the East Junction first.

 East Junction
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Speartongue, Danbania, Alraune, Wyvern, Yensa
 -----------------------------------------------------------------------
 On the elevated platforms, you will fight Urtan-Yensa. If you head down
 the east path from the platform, you will encounter a new enemy -
 Speartongue and these enemies are weak against Fire and Danbania. There
 is a treasure pot in the area. Exit [C] leads to Zertinan Cavern, which
 you will be visiting it later. Hence ignore for the time being as the
 monsters there will be too much for your party to handle at the current
 stage.

 The Y-Junction at the northeast region will lead another treasure pots
 at the dead end where you will encounter Alraune along the way. Beware
 of the traps that are setup along the pathway. Occassionally, you will
 encounter a Wyvern hovering in the sky. Use Water Magicks to lure to
 the ground for you to fight it.

 At the left grounded, you will encounter Yensa (big fish) along with
 Urutan-Yensa. Defeat all of them. Heal when your party's HP got below
 60% and cast Cura (so you can heal all characters at the same time).

 Head northwest and you will should find the exit path leading to the
 Primary Tank Complex

 Primary Tank Complex
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Salamand Entite
 -----------------------------------------------------------------------
 In my opinion, the area looks like a beehive to me. The southwest area
 leads to a trap and a chest behind the crates. Along the main pathway,
 you will encounter Urutan-Yensas. There are a total of 10 compartments.
 Run if you saw an gigantic fireball - Salamand Entite which has around
 40000 HP and it will take at least 5 perfect Mist Quickenings to defeat
 it. Run away from it and you should be able to do so considering it is
 slow in movement.

 The exit of this area is in the southwest. At the loop at the southwest
 end it will split into 2 paths. The west one leads to the Platform 2
 - Refinery while the path on the right leads to the Central Junction.
 Take the left path first.

 Platform 2 - Refinery
 ------------------------------------------------------------------------
 Enemies: Alraune, Urutan-Yensa, Danbania, Urutan Exile*
 ------------------------------------------------------------------------
 At the northwest end of the area, you will find 3 platforms infested
 with Alraunes and some treasure pots. Grab them all before heading
 eastwards. Head south down the ring pathway until the path split to
 2 paths. Take the the pathway that is heading right.

o----------------------------------------------------------------------o
|                Nam-Yensa Sandsea - The Sandscale Bank                |
| Along the ring-shaped pathways, you will encounter Urutan-Yensa as   |
| usual and make sure you have Libra on at all times as the traps can  |
| deal tremendous amount of damage. Go down the stairs on left and you |
| will find a chest along with some Danbania. Attack one of them & both|
| will become enemy status. If you exit via that area, it will lead to |
| Nam-Yensa Sandsea - The Sandscale Bank. At that area, use the Save   |
| Crystal and talk to the Sandsea Moogle. Return back to the Platform  |
| 2 - Refinery.                                                        |
o----------------------------------------------------------------------o

 I would prefer the east route via Yensa Border Tunnel a better approach
 as you will find a Gate Crystal along with a shop where you can
 sell your loot. But make sure you talk to moogle or you will need to
 make a big walkabout in the later part...

 Central Junction
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Alraune, Salamand Entite, Speartongue
 -----------------------------------------------------------------------
 In the northwest area is blocked by the dangerous Salamand Entite, so
 avoid that area for the time being. Along the platform walkway, you
 will encounter either the Urutan-Yensa or the Alraune.

 In the northeast area, you will encounter Speartongue again. Roast
 them with Fire. Near the shores, you will encounter the friendly
 Danbania again. Shock them with Thunder. The cave in the northeast will
 lead to Zertinan Caverns. Ignore going there for the time being. The
 path leading towards is also sealed off by another Salamand Entite.

 Return back to the Refinery. Take the path heading southeast which will
 leads to Platform 1 - South Tanks.

 Platform 1 - South Tanks
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Alraune, Wyvern 
 -----------------------------------------------------------------------
 Along the pathway you will find treasure pot and Urutan-Yensa guarding
 that vicinity. At eastern most end of the lobs, you will find a
 platform containing chests guarded by a bunch of Alraune and a Wyvern
 hovering in the skies. The extreme ring on the right has a gateway that
 leads to the Platform 1 - Refinery. The 2nd ring has a southeast path
 that leads to the South Tank Approach.

 South Tank Approach
 -----------------------------------------------------------------------
 Enemies: Urutan-Yensa, Danbania
 -----------------------------------------------------------------------
 You will encounter more Urutan-Yensa along the walkway. Go down the
 stairs and you will find some friendly Danbania at the shoreline. Exit
 via the cave and you will reach the Yensa Border Tunnel.

 Yensa Border Tunnel
 ----------------------
 There is a Gate Crystal where you can save your game. Use it. You will
 find Dyce there (a shopping merchant).

                             Dyce

  Accessories                      Items
  -----------------------------    -------------------------------
  Leather Gorget       1500 gil    Potion                   70 gil
  Rose Corsage          800 gil    Antidote                 50 gil
  Amber Armlet         6600 gil    Eye Drops                50 gil
  Sash                  500 gil    Phoenix Down            250 gil
                                   Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil

  Magicks & Tecknicks
  -----------------------------
  Raise                1900 gil
  Cura                 1500 gil
  Vox                   300 gil
  Stona                 800 gil
  Water                 800 gil
  Immobilize            600 gil
  Disable               600 gil
  Break                 900 gil
  Reflect               800 gil
  Blind                 200 gil
  Protect               200 gil
  Poison                500 gil
  Shell                 300 gil
  Sleep                 700 gil
  Oil                   600 gil
  Silence               400 gil
  Dark                  500 gil

  If you exit via the this area towards left, you will also end up at
  the Nam-Yensa Sandsea - Augur Hill.

-----------------------------------------------------------------------
 [W-024]
 Nam-Yensa Sandsea
 ----------------------------------------------------------------------
                                                             ffxii_0224
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Vossler (Guest)
 Recommended Level:  22

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Eksir Berries x1
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Nam-Yensa Sandsea)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Alraune
  LV 12  HP:  670   LP:  1   Weak vs. Wind
  LV 13  HP:  682   LP:  1
  LV 14  HP:  694   LP:  1
  Drop/Steal: Alarm Clock, Earth Stone, Handkerchief, Mace,
              Succulent Fruit
  ```````````````````````````````````````````````````````````````
  Danbania (friendly)
  LV 10  HP:  966   LP:  1   Weak vs. Lightning
  LV 11  HP:  977   LP:  1
  LV 12  HP:  988   LP:  1
  LV 13  HP:  999   LP:  1
  Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
              Water Stone
  ```````````````````````````````````````````````````````````````
  Urutan-Yensa
  LV 13  HP:  702   LP:  1   Weak vs. Wind
  LV 14  HP:  710   LP:  1
  LV 15  HP:  718   LP:  1
  Drop/Steal: Dark Mote, Gil, Pebble, Yensa Fin, Earth Magicite,
              Potion, Echo Herbs, Pheonix Down
  ```````````````````````````````````````````````````````````````
  Yensa
  LV 15  HP: 1010   LP:  1   Weak vs. Wind
  LV 16  HP: 1021   LP:  1
  LV 17  HP: 1032   LP:  1
  Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
  ```````````````````````````````````````````````````````````````
  Axebeak
  LV 13  HP:  922   LP:  1   Weak vs. Water
  LV 14  HP:  938   LP:  1
  LV 15  HP:  954   LP:  1
  Drop/Steal: Alarm Clock, Fire Stone, Small Feather, Warp Mote,
              Rainbow Egg, Vega
  ```````````````````````````````````````````````````````````````
  Bagoly
  LV 14  HP: 1010   LP:  1   Weak vs. Earth
  LV 15  HP: 1120   LP:  1
  LV 16  HP: 1230   LP:  1
  Drop/Steal: Echo Herbs, Large Feather, Wind Stone, Bent Staff
  ```````````````````````````````````````````````````````````````
  Bull Danbania (friendly)
  LV 12  HP: 1159   LP:  1   Weak vs. Lightning
  LV 13  HP: 1170   LP:  1
  Drop/Steal: Bacchus' Wine, Echo Herbs, Fish Scale, Water Mote,
              Water Stone
  ```````````````````````````````````````````````````````````````
  Bull Yensa
  LV 18  HP: 1234   LP:  1   Weak vs. Wind
  Drop/Steal: Earth Stone, Gold Needle, Yensa Fin, Yensa Scale
  ```````````````````````````````````````````````````````````````
  Wyvern
  LV 16  HP: 1493   LP:  2   Weak vs. Water
  LV 17  HP: 1603   LP:  2
  LV 18  HP: 1713   LP:  2
  Drop/Steal: Crooked Fang, Fire Stone, Pebble
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Megabomb (50)

  Before we continue, here is an ASCII map of the area to assist you.

 ~-~-~-~-~-~-~-~-~-~
 Nam-Yensa Sandsea
 ~-~-~-~-~-~-~-~-~-~

                                                     The
                                                     Sandscale -- [A]
                                                 ___ Bank [SC]
             Simoon              The Urutan-Yensa
             Bluff               Sea
             /                          |
            /               _______Withering Shores__
           Trail of  Demesne               [E]       Augur Hill --- [B]
     [D] _ Fading __ of the ________ Yellow    _____/
           Warmth    Sandqueen       Sands [C]

  [A]   Ogir-Yensa Sandsea/ Platform 2 - Refinery
  [B]   Ogir-Yensa Sandsea/ Yensa Border Tunnel
  [C]   Zertinan Caverns/ Darkened Wharf
  [D]   Tomb of Raithwall
  [E]   Zertinan Caverns
  [SC]  Save Crystal

  Augur Hill
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Yensa, Bagoly
  ----------------------------------------------------------------------
  The enemies will start to get tougher as your party gets to higher
  levels. In the front area of slopes, you encounter mainly Urutan-Yensa
  where you can chain for Earth Stones. Please take note that there are
  2 versions of these enemies. The first version is one equipped with a
  crossbow and it can attack you from far. Beware of those that carry a
  sword as it can unleash an attack - Tri-Attack that can does around
  190~300 HP damage. So watch out for it. There are also traps within
  this area. So make sure someone is equipped with Bangle or ensure that
  Libra is being cast at all times. Towards southwest end of the area,
  you will encounter Bagoly, a stronger version of Urstix and it can
  be tough if you don't handle it well. Do not head left towards to
  next area. Instead go up the bridge and you will encounter Yensa (
  unlike Dabania, they are unfriendly and larger in size). Along the
  bridge area, you should be able to locate an Urn. Examine it and pick
  up the map for this area. Exit the area via the northwest exit.

  Withering Shores
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Urutan-Eater (event), Danbania
  ----------------------------------------------------------------------
  In the middle of the battle, you will find Urutan-Yensa battling a
  gigantic turtle - Urutan-Eater, which will only appear if you talked
  to the Sandsea Moogle at The Sandscale Bank area. Below is the stats
  of the tortoise...
  ________________________________________________________________
  Urutan-Eater        LV 16   HP: 8015
  ________________________________________________________________
  Attacks: Ram, Stomp, Sonic Spin, Water

  You will find 4 Urutan-Yensa attacking it and helping you in
  this battle only. However, they WILL attack you after you have
  assist them in destroying the turtle. A trick for an easy
  victory is to switch to your characters that has full MP (i.e.
  able to use Mist Quickening) before you approach it. Just
  unleash a Mist combo and you will be able to defeat easily.

  Steal: Aries Gem
  LP:    8
  ________________________________________________________________

  Exit this area via the north exit.

  The Urutan-Yensa Sea
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Alraune
  ----------------------------------------------------------------------
  You will encounter Urutan-Yensa in the southern end of the area &
  Alraune in the upper region. Just slice them apart and exit the area
  via the north exit.

  The Sandscale Bank
  -------------------
  Talk to sandsea moogle and it will say that you have helped the
  Urutan-Yensa to defeat the Urutan-Eater... Exit the area and return
  back to Ogir-Yensa Sandsea - Platform 2 - Refinery. Go up the stairs
  and it will trigger a cutscene. Return back to The Sandscale Bank &
  it will trigger another cutscene... After the events are over, there
  will be a Rogue Uruta Flower on the ground. Examine it and you will
  get Eksir Berries, an item that causes Dark elemental damage. Use the
  Save Crystal and save your game. Go back to the Augur Hill and this
  time, take the west exit to Yellow Sands.

  Yellow Sands
  ----------------------------------------------------------------------
  Enemies: Bagoly, Urutan-Yensa, Yensa, Dabania (friendly), Axebeak
  ----------------------------------------------------------------------
  You will fight a new enemy here - Axebeak. Treat them as an upgraded
  version of Cockatrice. But they should not pose much a problem. Heal
  when your characters' HP gets too low. The southwest exit leads to the
  Zertinan Caverns. Avoid there for the time being as the enemies are
  too tough for your current party's strength to handle at the moment.

  The exit of the area is at the west area where you need to go pass
  the ring-shaped structure to get to Demesne of the Sandqueen.

  Demesne of the Sandqueen
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Danbania (friendly), Yensa, Axebeak, Bull Yensa,
           Megabomb*
  ----------------------------------------------------------------------
  You can enter this area via 2 areas - Yellow Sands or the Withering
  Shores. In the giant sandy area between the ring structures, you will
  encounter * a lot* of Urutan-Yensa and Danbania if you move close to
  shores. Head westwards and you will find a long wooden plank where
  you will encounter more Urutan-Yensa and Yensa sprouting from the
  shores. At the end of the planks there is a random chest. In the area
  near the exit to the area, you will encounter more Axebeaks. Just
  defeat them and proceed.

  Trail of Fading Warmth
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Axebeak
  ----------------------------------------------------------------------
  On the first platform, there are some Urutan-Yensa lurking around.
  Move across the wooden bridge and you will find Axebeaks. Defeat them
  and move along the wooden bridge. You wil face some Urutan-Yensa
  again. The northeast path will leads to the Simoon Bluff. Enter the
  cave.
  
  Simoon Bluff
  ----------------------------------------------------------------------
  Enemies: Bagoly, Axebeak, Bull Danbania, Danbania, Wyvern*
  ----------------------------------------------------------------------
  At the front of the area, there are 4 bloody traps which will be
  sufficient to kill you if your party is low on HP. Switch out all
  characters except for the one with the bangle. Exit the area via the
  left path. There *should* be sufficient space for you to walk through.

  Once on the sandy path, you will face a couple of Bagolys. Defeat
  them. If you move up the ring structures, head to the ring at the
  extreme right hand corner, you will find treasure pots along the
  walkway. Pick them up. Return back to the sandy path and you will
  find 2 chests at the vicinity. Destroy the Bagoly and move up the
  slope. You will find more Axebeak rolling on the sand.

  Before proceeding to the rear end of this area, make sure you have
  switch your character's weapons to range weapons such as bows and
  guns if you intend to defeat the Mark.

  Move across the sandy area and you will find more Bagoly there. If
  you have talk to Sherrel (the petitioner for the Wyvern Lord), you
  will meet that Mark there.

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.7 - Wyvern Lord
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

  ________________________________________________________________
  Wyvern Lord        LV ??   HP: 19,000+
  ________________________________________________________________
  Attacks: Ram, Gust, Aero

  The Wyvern Lord is flying creature and weak against Earth
  attack. It has a lot of HP and has very strong attacks. I will
  not recommend you to fight it unless you got the Level 2
  Quickening for your 6 characters. The Wyvern Lord's Ram does
  around 300+ HP to one character and Aero does wind-elemental
  damage to all characters for around 200+ each. Make use of a Mist
  combo to get rid of the Bagoly in this region so that you can
  focus on the Mark itself. Please note melee weapons such as
  spears and swords cannot harm the boss unless you are using
  range weapons like guns and bows. Heal with Hi-Potions if your
  character's HP drops to red zone and you will be fine...

  Steal: Yensa Scale, Crooked Fang
  LP:    8
  ________________________________________________________________
  
  Make sure your party is full healed before you return back to the
  previous as all enemies will revived and you will have to battle
  them again. Having the Ancient Swords helps a lot as it deals
  decent damage and causes petrification.

  Make your way back to the Trail of Fading Warmth

  * The Wyvern will appear only after you have defeat the Wyvern
    Lord

  Trail of Fading Warmth
  ----------------------------------------------------------------------
  Enemies: Urutan-Yensa, Axebeak
  ----------------------------------------------------------------------
  You will fight Urutan-Yensas as usual. Continue to head northwards
  and you will meet Dyce (who is riding a Chocobo) and he sell items.

                             Dyce

  Weapons                          Accessories
  -----------------------------    -------------------------------
  Capella              1400 gil    Rose Corsage            800 gil
  Killer Bow           2000 gil    Amber Armlet           6600 gil
                                   Sash                    500 gil
                                   Argyle Armlet           800 gil

  Ammunition                       Items
  -----------------------------    -------------------------------
  Onion Arrows          100 gil    Potion                   70 gil
  Onion Bolts           100 gil    Antidote                 50 gil
  Onion Shot            100 gil    Eye Drops                50 gil
  Onion Bombs           100 gil    Phoenix Down            250 gil
                                   Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil
                                   Hi-Potion               210 gil
  Magicks & Tecknicks
  ------------------------------
  Raise                1900 gil    Break                   900 gil
  Cura                 1500 gil    Reflect                 800 gil
  Vox                   300 gil    Blind                   200 gil
  Stona                 800 gil    Protect                 200 gil
  Water                 800 gil    Poison                  500 gil
  Immobilize            600 gil    Shell                   300 gil
  Disable               600 gil    Sleep                   700 gil
  Oil                   600 gil    Silence                 400 gil
  Dark                  500 gil                                 


  Purchase the Arcane magick - Dark if you haven't done so as the
  upcoming boss is weak against Dark magick. Make sure you have at
  least 3 ammunition as it is very useful against flying enemies.

  After the bridge, you will encounter no enemies there. Make some
  purchases. Exit to the next area and you will be prompt to save your
  game. Choose to do so.

 ----------------------------------------------------------------------
 [W-025]
 Tomb of King Raithwall
 ----------------------------------------------------------------------
                                                             ffxii_0225
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Vossler (Guest)
 Recommended Level:  24~25

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Elixir x2, Gold Needle x1, Phoenix Down x1
  Loot:         -
  Gil:          -
  Equipment:    Dawn Shard x1
  Key Items:    Map (Tomb of King Raithwall), Dawn Shard
  Esper:        Belias
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies
  ```````````````````````````````````````````````````````````````
  Lesser Chimera
  LV 15  HP: 1014   LP:  1   Weak vs. Water
  LV 16  HP: 1030   LP:  1
  LV 17  HP: 1046   LP:  1
  LV 18  HP: 1062   LP:  1
  Drop/Steal: Fire Stone, Gold Needle, Handkerchief, Hi-Potion,
              Small Feather, Taurus Gem
  ```````````````````````````````````````````````````````````````
  Lich
  LV 18  HP: 1158   LP:  1   Weak vs. Holy
  LV 19  HP: 1164   LP:  1
  LV 20  HP: 1180   LP:  1
  Drop/Steal: Aero Mote, Dark Stone, Glass Jewel, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Ragoh
  LV 16  HP: 1400   LP:  1   Weak vs. Wind
  LV 17  HP: 1420   LP:  1
  LV 18  HP: 1440   LP:  1
  Drop/Steal: Earth Stone, Eye Drops, Winged Helm, Solid Stone
  ```````````````````````````````````````````````````````````````
  Seeker
  LV 15  HP:  773   LP:  1   Weak vs. Earth
  LV 16  HP:  789   LP:  1
  Drop/Steal: Antidote, Bat Fang, Blood Sword, Crooked Fang,
              Smelling Salts, Taurus Gem, Wind Stone, Bat Wing
  ```````````````````````````````````````````````````````````````
  Tallow
  LV 16  HP: 1303   LP:  1   Weak vs. Water
  LV 17  HP: 1317   LP:  1
  Drop/Steal: Broadaxe, Echo Herbs, Fire Stone, Green Liquid
  ```````````````````````````````````````````````````````````````
  Zombie
  LV 16  HP:  869   LP:  1   Weak vs. Holy
  LV 17  HP:  875   LP:  1
  LV 18  HP:  881   LP:  1
  Drop/Steal: Alarm Clock, Antidote, Eye Drops, Kilimweave Shirt,
              Buckler, Foul Flesh
  ```````````````````````````````````````````````````````````````
  Zombie Mage
  LV 16  HP:  960   LP:  1   Weak vs. Holy
  LV 17  HP:  966   LP:  1
  LV 18  HP:  972   LP:  1
  Drop/Steal: Balance Mote, Teleport Stone, Dark Stone, Foul
              Flesh
  ```````````````````````````````````````````````````````````````
  Lost Soul
  LV 17  HP:  966   LP:  1   Weak vs. Holy
  LV 18  HP:  980   LP:  1
  Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
              Gloves
  ```````````````````````````````````````````````````````````````
  Skull Warrior
  LV 17  HP:  872   LP:  1   Weak vs. Holy
  LV 18  HP:  882   LP:  1
  Drop/Steal: Bone Fragment, Dark Stone, Teleport Stone, Blazer
              Gloves, Broken Spear
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Cultsworn Lich (22)
  
  The Valley of Dead 
  -------------------

  There will be some FMV scenes and you have finally arrive at the late
  king's tomb. Your party will have all their HP/MP fully restored.
 
   Set up the following Gambits:
   o  Foe: flying -> Dark

  Move down the walkway and you will be attacked by a flying boss -
  Garuda!
  ________________________________________________________________
  Garuda                                        LV ??   HP: 6800+
  ________________________________________________________________
  Type:     Flying
  Attacks:  Enrage, Attack x3

  As the Garuda is a flying creature, you need to have range
  weapons such as guns and bows in order to attack it with the
  Attack command. If you do not have such equipment, you have to
  rely on spells or using Mist Quickening for a quick victory.

  If you have Arcane magick - Dark, it is very useful to unleash
  it as it works wonders against the boss. You will find Vossler
  using the Telekinesis technick. Cast Cura when all your
  character's HP fall below 300. The battle will be pretty
  automatic if you set the Gambits that I mentioned earlier...

  For a fancy finish, unleash a Mist Combo...

  Steal: Gold Needle, Giant Feather
  LP:    11
  ________________________________________________________________

 After the battle is over, you will get a cutscene of that the ancient
 device stir. This is follow by some scenes. You will find Dyce there
 too... Has he been following you? Talk to him and he will sell you
 some items:

                              Dyce

  Weapons                          Armor
  -----------------------------    -------------------------------
  Zwill Blade          1700 gil    Horned Hat              700 gil
  Cherry Staff          800 gil    Ringmail                700 gil
  Killer Bow           2000 gil    Calot Hat               700 gil
  Spear                2200 gil    Shepherd's Bolero       700 gil
  Handaxe              2200 gil    Iron Helm              1400 gil
  Chopper              2200 gil    Iron Armor             1400 gil
  Cypress Pole         2000 gil    Bronze Shield          1200 gil
  Mace                 1800 gil    Balaclava              1000 gil
  Ancient Sword        2400 gil    Windbreaker            1000 gil
  Vega                 2400 gil    Wizard's Hat           1000 gil
  Longbow              3000 gil    Wizard's Robes         1000 gil
  Wizard's Staff       1500 gil    Barbut                 1900 gil
  Rod                  1500 gil    Linen Cuirass          1900 gil
  Iron Hammer          3300 gil    Round Shield           1600 gil
  Bronze Maze          3000 gil    Soldier's Cap          1400 gil
                                   Heavy Coat             1400 gil
                                   Lambent Hat            1400 gil
                                   Chanter's Djellaba     1400 gil

  Accessories                      Items
  -----------------------------    -------------------------------
  Rose Corsage          800 gil    Potion                   70 gil
  Amber Armlet         6600 gil    Antidote                 50 gil
  Sash                  500 gil    Eye Drops                50 gil
  Argyle Armlet         600 gil    Phoenix Down            250 gil
  Blazer Gloves        3200 gil    Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil

  Magicks & Technicks
  ------------------------------
  Dark                  500 gil    Raise                  1900 gil
  Vox                   300 gil    Cura                   1500 gil
  Silence               400 gil    Warp                   1700 gil
  Stona                 800 gil    Bleed                  1100 gil
  Break                 900 gil    Berserk                1000 gil
  Reflect               800 gil    Aero                   1200 gil
  Water                 800 gil    Balance                1500 gil
  Sleep                 700 gil
  Oil                   600 gil


 Get the Argyle Armlet and equipped for all 3 characters. Make sure
 you also got the license. Get at least LV 2 Mist Quickenings for
 the 3 participating characters. If you want to defeat the first
 Demon Wall which is possible you have 2 characters with LV3 Mist
 Quickenings...

 Get some Handkerchiefs as well. You will also need it too. Cast
 Protect and Shell on all characters. Go to the Gate Crystal and save
 your game before you head down to the tomb.
 
 Hall of the Destroyer
 --------------------------
 Examine the Way Stone. Choose the top option (touch the device) and
 your party will enter the Tomb of Raithwall. You examine this way
 stone at the rear to get back. There is a cutscene upon you first
 enter the tomb.. The way stone in front will give you the following
 options:

 o Read The Inscription
   "With godscraft armed, guard we his tomb. Diad stirred, come they
    one unto the other"
 o Touch the Device
 o Do Nothing

 There is nothing you can do at the moment. Head down the stairs and
 there will be some cutscene and you will have to fight the Demon Wall!
  ________________________________________________________________
  Demon Wall                                    LV ??   HP: 23000+
  ________________________________________________________________
  Type:     Demon
  Attacks:  Doom, Blindga, Attack, Silence, Sleep, Telega, Chain
            Magick
  Status:   Reflect, Haste, Bravery, Faith

  For those who do not have the Mist Quickening Rank 3, it will
  definitely pose a huge problem for you. The boss has pretty
  strong attacks and has Haste and Reflect casted on it.

  Immediately unleash your level 3 Mist Quickenings and hopefully
  you can get at least 12 to 15 hit combo and you will be able to
  defeat it. Note that the rewards are very good too for defeating
  it...

  It is not a compulsory battle to fight it but I recommend you
  to defeat it so that you can utilise the way stone and get to
  use the Gate Crystal outside. It also offers a great deal of
  LP for defeating it. 

  Steal: Gold Needle, Quality Stone, Solid Stone, 
  LP:    30
  ________________________________________________________________

 For those who defeat it...

 You will see a Hidden Jewel at the wall where the Demon Wall used to
 stand. Ignore that for the time being. Go back to the The Valley of
 Dead area and use the Gate Crystal to restore HP/MP.

 Return back the tomb and go down the middle path and examine the
 Ancient Door.

 For those who run...
 Run down the middle path and examine the Ancient Door at the end!

 Hall of Sentinel
 ------------------- 
 There will be another scene and you have to fight another Demon Wall.
 This time you cannot run away from it. For those who choose to run,
 you got no choice other than bring it down.

 Along the ledge of the walls, there are red orbs called Altar of
 Contemplation and it will give you the following 3 options
 o Read the Inscription
   "Wakes It With The Flames. Follow it Their Shadow. Ne'er Straying"
 o Touch the Brazier
 o Do Nothing

 Choose the 2nd option to halt the advance of the Demon Wall. If you
 are unlucky, the orb may end up speeding the boss coming towards you
 instead...
  ________________________________________________________________
  Demon Wall                                    LV ??   HP: 10500+
  ________________________________________________________________
  Type:     Demon
  Attacks:  Doom, Blindga, Attack, Silence, Sleep, Annul, Chain
            Magick, Telega

  The boss has the ability to use a couple of damaging attacks:-

  o Doom - initates a countdown timer that causes an ally to be
    KO'd when timer reaches zero.
  o Blindga - causes Blind on all allies
  o Annual - causes one ally to loses all his/her MP!
  o Chain Magick -> Telega -> teleport one character away from
    the battlefield.

  Instead of making use of the red orbs to stop the boss. Move
  forward towards the boss and use the Mist Quickening to finish
  the battle fast. Compared to the other Demon Wall, this one is a
  lot more easier... The boss has a lot of damaging attacks, hence
  use Mist Quickening to finish it fast....

  Steal: Gold Needle, Solid Stone, Quality Stone
  LP:    9
  ________________________________________________________________

 For those who have also defeat the previous Demon Wall, return back
 to previous area and examine the Hidden Jewel. The pathway on the
 left and right walkway will be elevated and you will be able to
 access to a hidden area. Just keep on walking along the pathway
 until you reach the Royal Passage. You will encounter Seekers and
 Tallows there. Just defeat them and you will eventually find a chest
 containing gil or if you are lucky, you will get the Demonsbane
 sword. I recommend you to try it a few times as it is a good plus
 early in the game.

 Royal Passage
 ----------------------------------------------------------------------
 Enemies: Seeker, Tallow
 ----------------------------------------------------------------------
 There will be some scenes as you enter the next area. You will now
 need to locate the Dawn Shard. In front of your members, there is 3
 Way Stones. So far, only the one in the middle works. Your objective
 is unlock the hidden passage that leads to the Dawn Shard. Below is
 the map of area.

                      Northfall Passage
                           |
 Chamber                   |
 of First __ Cloister     Royal  __ Hall of __ Hall of  __ Valley _[A]
 Light       of Flame     Passage   Sentinel   Destroyer   of the 
                           |                               Dead
                      Southfall Passage                    [IS] [GC]

 
 In order to head for the Cloister of Flame, you need to activate the
 teleport circle at the Royal Passage. For those are in need of healing
 or purchasing items, use the blue Way Stone to get to the first area
 and use the yellow Way Stone to get to the rear area to exit the tomb.
 This allows you to exit without fighting the 20,000 HP Demon Wall if
 you haven't defeat it yet.

 I will go for the Northfall Passage first.

 Northfall Passage
 ----------------------------------------------------------------------
 Enemies: Ragoh, Zombie, Lesser Chimera, Zombie Mage
 ----------------------------------------------------------------------
 There are 2 entrances to the Northfall passage. You can use either one
 of the exits. Make sure you have acquired Aero and Water spells as
 they will be very useful. Throughout the area, you will find Ragnoh,
 a big purplish pot-shaped monster that casts a random black magick.
 Dispose it with Aero as it is weak against Wind. In this area, you
 will also encounter Lesser Chimera, flush it with Water. If you
 encounter Zombie, just attack with your normal attacks. In the middle
 of the dungeon, there is a Northfall Pedestal and there is a Way Stone.
 Examine the Northfall Pedestal and pick top option to activate it.
 3 Zombie Mages will surround your party and you need to defeat them.

 You can either go out of the mazy area by foot or use the Way Stone
 to teleport to the Royal Passage. Make your way south and take one
 of the exits that leads to the Southfall Passage.

 Southfall Passage
 ----------------------------------------------------------------------
 Enemies: Lesser Chimera, Lich, Ragnoh, Lost Soul, Skull Warrior,
          Cultsworn Lich*
 ----------------------------------------------------------------------
 The southfall passage is more dangerous than the Northfall area, you
 will fight Ragnoh and Lesser Chimera. You will encounter Lich, a ghost
 enemy that can teleport and it could cast a series of dangerous status
 Spells (be prepared to use Eye Drops and Handkerchief). You will also
 encounter Lost Soul and Skull Warrior. Beware of Bone Toss. You will
 find the Southfall Pedestal, which is also in the middle of the area.
 Examine and pick the top option. You will need to fight 3 Lichs.

 Return back to the Royal Passage.

 After opening all 3 pedestals, if you talk to Dyce again and he will
 be selling the same items in addition with the following new armor
 and magicks:

 Armor:
 ---------------
 Winged Helm          2500 gil
 Chainmail            2500 gil

 Magicks & Tecknicks
 ---------------------
 Confuse              1400 gil
 Regen                1900 gil

 Use the Way Stone to get back to the Royal Passage. Use the Way Stone
 to get to the Southfall Passage or Northfall Passage. There will be a
 3-way path but on the map it shows as 2-way. The hidden path will
 leads to a doorway to the Cloister of Flame

 Cloister of Flame
 --------------------
 Once you first reached there, there will be scene between Fran and
 Penelo. Walk down the edges of the stairways and there are 2 treasure
 chests between the area containing a Gold Needle and an Elixir.

 At the entrance way to Chamber of First Light, there is an Esper
 standing in front of it and you will need to fight it without any
 warning...
  ________________________________________________________________
  Belias                                       LV ??   HP: 15,000+
  ________________________________________________________________
  Attacks:  Saber, Attack, Firaja, Greater Barrier, Fire

  The Esper has a lot of HP and it will take you a while to beat
  it. It is weak against Water so make full use of it. It's
  normal attack does around 150 ~ 200 HP to one ally and it will
  cast Fire for its next few turn. This is followed by the Saber,
  which will cause Oil status on all allies. Once its HP is below
  50%, it will cast Greater Barrier, which will carries Protect
  and Shell status. Afterwards, it will unleash Firaja which does
  around 500 HP to all allies each (without Oil). Hence, make sure
  you cure your characters off the Oil status or they will be
  killed by the attack. Unleash Mist Quickening for the final
  blow!

  Steal: Ether, Aries Gem
  LP:    15
  _________________________________________________________________

 Once the battle is over, you will get Esper Belias the Gigas to
 your side! Search the sides of the area where you battle Belias and
 you will find 2 chests and they contain a Phoenix Down and another
 Elixir. Examine the ancient door.

 Chamber of First Light
 -------------------------
 There is a Way Stone where you can't do anything about it. Make your
 way up the stairs from the Way Stone and there will be some scenes.
 After the scenes are over, you will get the key item - Dawn Shard.
 Examine the Way Stone and you will be back at the Hall of Destroyer
 and head eastwards to examine the yellow Way Stone to get out of the
 tomb. Examine the Gate Crystal and save your game. Note that you
 cannot not teleport elsewhere for this period. Head south...

 There will be some FMV scenes....

 ----------------------------------------------------------------------
 [W-026]
 Airship Shiva - Azelas Vossler's Motive
 ----------------------------------------------------------------------
                                                             ffxii_0226
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  25

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Aboard the bridge, Ashe will hand over the Dawn Shard to Judge Ghis.
 This is follow by some more scenes and your party will be brought
 captive at Airship Shiva. Aboard the ship, there will be some scenes
 and Fran become berserk... You will be forced to battle Vossler...

  ________________________________________________________________
  Vossler                                       LV ??   HP: 9000+
  Imperial Swordsman A                          LV 17   HP: 845
  Imperial Swordsman B                          LV 17   HP: 845
  Imperial Swordsman C                          LV 17   HP: 845
  ________________________________________________________________
  Attacks:  Sword Strike, Enrage, Reflect

  You will need to battle an friend and he is on the side of the
  Empire. Vosseler has Shield and Haste cast on him. Defeat the
  Imperial Swordsmen first. Then focus on attacking Vosseler.
  Once his HP gets below 50%, he will cast Reflect which will
  reflect any spell on him. Cast Protect on Vossler and all that
  spells will be reflected on your party. If you have Fran in your
  current party, she will in Berserk mode but you cannot control
  her but she will deal double damage then usual. Once Vossler uses
  Enrage, he will use a 3 sword combo that could deal around 400 HP
  to one ally. Keep on all character's HP above 500 HP and you will
  be fine. Finish off with Mist Quickening or summon your newly
  acquired Esper...

  Steal: Hi-Potion
  LP:    33
  _________________________________________________________________

 There will be some more scenes and Shiva crash landed due to
 overwhelming power of the Dawn Shard. Now you need to re-collect
 back the Dawn Shard... This is followed by some more scenes. The
 Imperial 8th Fleet is lost in the process...

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 [W-027]                                                       OPTIONAL
 Rabanastre - Preparations for South
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                             ffxii_0227
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  25

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Warp Mote x1, Hi-Potion x5
  Loot:         Arcana x2, Teleport Stone x4, Electrum x1,
                Bhurjeba Madhu x14
  Gil:          1,000 gil, 1200 gil, 600 gil, 1200 gil, 1200 gil,
                13,000 gil
  Equipment:    Longbow x1, Shell Shield x1, Heavy Coat x1,
                Kilimweave Shirt or Shepherd's Bolero
  Key Items:    Ann's Letter, Merchant's Armband, Pilika's Diary,
                Map (Dalmasca Westersand)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Royal City of Rabanastre - Muthru Bazaar
 ------------------------------------------
 Your party will be back at Rabanastre and you need to find the Garif
 and you need to head for Ozome Plains... You will need to go pass the
 Giza Plains to get to land where Garif people leaves...

 The shops are selling new staff. Make sure you check them out.

 For who has defeated the Wyvern Lord, make sure talk to Sherral (the
 Imperial Guard in the weapon shop) to collect your bounty

 - 1,000 gil, 1x Longbow & 1x Shell Shield. 

 If you check the Notice Board at The Sandsea, you will find 2 more
 Marks available for hunting - Enkledos and Croakadile. Accept both
 hunts.

 Visit the Clan Hall. Talk to Montblanc.

 o You will get 1200 gil & Electrum for defeating the 1st Demon Wall
 o You will get 600 gil & Warp Mote for defeating the 2nd Demon Wall
 o You will get 2x Arcana and 2x Teleport Stones for gaining Esper
   Belias

** Shopping List **

  Miguelo's Sundries               Amal's Weaponary
  (East End)                       (East End)
  -----------------------------    -------------------------------
  Potion                 70 gil    Broadsword              400 gil
  Antidote               50 gil    Dagger                  200 gil
  Eye Drops              50 gil    Shortbow                500 gil
  Phoenix Down          250 gil    Altair                  500 gil
  Echo Herbs             50 gil    Longsword               700 gil
  Gold Needle           100 gil    Mage Masher             700 gil
  Alarm Clock            50 gil    Silver Bow             1000 gil
  Handkerchief           50 gil    Iron Sword             1200 gil
  Hi-Potion             210 gil    Oak Staff               400 gil
  Bacchus's Wine        120 gil    Javelin                1400 gil
  Smelling Salts         50 gil    Assassin's Dagger      1400 gil
                                   Capella                1400 gil
                                   Oaken Pole             1300 gil
                                   Aevis Killer           1500 gil
                                   Zwill Blade            1700 gil
                                   Cherry Staff            800 gil
                                   Killer Bow             2000 gil
                                   Spear                  2200 gil
                                   Handaxe                2200 gil
                                   Chopper                2200 gil
                                   Cypress Pole           2000 gil
                                   Mace                   1800 gil
                                   Ancient Sword          2400 gil
                                   Vega                   2400 gil
                                   Longbow                3000 gil
                                   Wizard's Staff         1500 gil
                                   Rod                    1500 gil
                                   Iron Hammer            3300 gil
                                   Bronze Mace            3000 gil
                                   Blood Sword            5000 gil
                                   Partisan               3500 gil
                                   Main Gauche            3500 gil
                                   Battle Bamboo          3200 gil
                                   Kotetsu                3800 gil
                                   Bowgun                 3800 gil
                                   Sirius                 4000 gil
                                   Elfin Bow              4200 gil

  Panamis's Protectives            Yugri's Magicks
  (East End)                       (East End)
  ------------------------------   --------------------------------
  Leather Cap            100 gil   Cure                    200 gil
  Leather Clothing       100 gil   Poisona                 200 gil
  Cotton Cap             100 gil   Blindna                 200 gil
  Cotton Shirt           100 gil   Vox                     300 gil
  Headgear               200 gil   Stona                   800 gil 
  Chromed Leathers       200 gil   Raise                   1900 gil 
  Magick Curch           200 gil   Cura                    1500 gil 
  Light Woven Shirt      200 gil   Regen                   1900 gil 
  Leather Helm           500 gil   Esuna                   2800 gil 
  Leather Armor          500 gil   Fire                    200 gil
  Esutcheon              300 gil   Thunder                 200 gil
  Headguard              300 gil   Blizzard                200 gil
  Leather Breastplate    300 gil   Water                   800 gil
  Pointy Hat             300 gil   Aero                    1200 gil
  Silken Shirt           300 gil   Slow                    200 gil
  Bronze Helm            700 gil   Break                   900 gil
  Bronze Armor           700 gil   Reflect                 800 gil
  Leather Shield         600 gil   Warp                    1700 gil
  Leather Headgear       500 gil   Bleed                   1100 gil
  Bronze Chesplate       500 gil   Balance                 1500 gil
  Topkapi Hat            500 gil   Immobilize              600 gil
  Kilimweave Shirt       500 gil   Disable                 600 gil
  Sallet                1000 gil   Blind                   200 gil
  Scale Armor           1000 gil   Protect                 200 gil
  Buckler               1000 gil   Poison                  500 gil
  Horned Hat             700 gil   Shell                   300 gil
  Ringmail               700 gil   Silence                 400 gil
  Calot Hat              700 gil   Sleep                   700 gil
  Shepherd's Bolero      700 gil   Oil                     600 gil
  Iron Helm             1400 gil   Dark                    500 gil
  Iron Armor            1400 gil   Berserk                 1000 gil
  Bronze Shield         1200 gil   Confuse                 1400 gil
  Balaclava             1000 gil   Gravity                 2800 gil
  Windbreaker           1000 gil
  Wizard's Hat          1000 gil
  Wizard's Robes        1000 gil
  Barbut                1900 gil
  Linen Cuirass         1900 gil
  Round Shield          1600 gil
  Soldier's Cap         1400 gil
  Heavy Coat            1400 gil
  Lambent Hat           1400 gil
  Chanter's Djellaba    1400 gil
  Wing Helm             2500 gil
  Chainmail             2500 gil
  Green Beret           1900 gil
  Survival Vest         1900 gil
  Feathered Cap         1900 gil
  Traveler's Vestment   1900 gil
  Golden Helm           3200 gil
  Golden Armor          3200 gil
  Golden Shield         2100 gil

  Batahn's Technicks               Clan Provisioner*
  (East End)                       (Muthru Bazaar)
  ------------------------------   ------------------------------------
  Steal                 1500 gil   Teleport Stone               200 gil
  Libra                  500 gil   Gyashl Greens                108 gil
  First Aid              400 gil
  Poach                 7000 gil
  Charge                1700 gil
  Horology              2000 gil
  Souleater             2000 gil
  Traveler              6700 gil
  Numerology            2048 gil
  Shear                 3600 gil
  Achilles              8800 gil

  Yamoora's Gambits
  (North End)
  Ally: any                50 gil    Ally Status = Stop          50 gil
  Ally: party leader       50 gil    Ally Status = Sleep         50 gil
  Ally: HP <100%           50 gil    Ally Status = Confuse       50 gil
  Ally: HP <90%            50 gil    Ally Status = Reverse       50 gil
  Ally: HP <80%            50 gil    Ally Status = Slow          50 gil
  Ally: HP <70%            50 gil    Ally Status = Lure          50 gil 
  Ally: HP <60%            50 gil    Ally Status = Reflect       50 gil 
  Ally: HP <50%            50 gil    Ally Status = Berserk       50 gil
  Ally: HP <40%            50 gil    Ally Status = HP Critical   50 gil
  Ally: HP <30%            50 gil    Ally: item AMT >= 10        100 gil
  Ally: HP <20%            50 gil    Foe: any                    50 gil
  Ally: HP <10%            50 gil    Foe: targeting leader       100 gil
  Ally: MP <100%           50 gil    Foe: targeting self         100 gil
  Ally: MP <90%            50 gil    Foe: targeting ally         100 gil
  Ally: MP <80%            50 gil    Foe: furthest               50 gil
  Ally: MP <70%            50 gil    Foe: nearest                50 gil
  Ally: MP <60%            50 gil    Foe: HP >= 1,000            50 gil
  Ally: MP <50%            50 gil    Foe: HP >= 500              50 gil
  Ally: MP <40%            50 gil    Foe: HP < 1,000             50 gil
  Ally: MP <30%            50 gil    Foe: HP < 500               50 gil
  Ally: MP <20%            50 gil    Foe: HP = 100%              50 gil
  Ally: MP <10%            50 gil    Foe: HP => 70%              50 gil
  Foe: undead             100 gil    Foe: HP => 50%              50 gil
  Foe: flying             100 gil    Foe: HP => 30%              50 gil
  Foe: character HP=100%  100 gil    Foe: status = Sleep         50 gil
  Foe: item AMT >= 10     100 gil    Foe: status = Blind         50 gil
  Self                     50 gil    Foe: status = Silence       50 gil
                                     Foe: status = Oil           50 gil
                                     Foe: status = Reverse       50 gil
                                     Foe: status = Disable       50 gil
                                     Foe: status = Immobilize    50 gil
                                     Foe: status = Reflect       50 gil
                                     Foe: status = HP Critical   50 gil

  * You won't be able to purchase the items from this guy unless
    you have talk to Montblanc in Clan Hall. The items sold will
    also varies as it depends on your Clan Rank.


 Before making your way to the Garif Village in the south, there are a
 lot of grounds that you may want to do....

 Revisiting Bhurjeba
 ~~~~~~~~~~~~~~~~~~~~
 For those who are running low on gil, I suggest you revisit the Lhusu
 Mines in Bhujerba and slaughter Skeletons for Bone Fragments. That
 ground contains rather a fast way to get gil. Since you are on the way
 to Bhujerba, it will be good to finish a hunt for a Mark there...

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.8 - Rocktoise
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ```````````````````````````````````````````````````````````````
  Skeleton
  LV 08  HP:  557   LP:  1   Weak vs. Holy
  LV 09  HP:  563   LP:  1
  LV 11  HP:  804   LP:  1
  Drop/Steal: Bomb Fragment, Bronze Chestplate, Dark Sone, Echo
              Herb, Iron Helm, Pebble
  ```````````````````````````````````````````````````````````````
  Skull Defender
  LV 08  HP:  476   LP:  1   Weak vs. Holy
  LV 09  HP:  516   LP:  1
  LV 11  HP:  708   LP:  1
  Drop/Steal: Antidote, Bomb Fragment, Dark Stone, Iron Helm,
              Pebble
  ```````````````````````````````````````````````````````````````
  Slaven
  LV 10  HP:  780   LP:  1   Weak vs. Wind
  LV 11  HP:  802   LP:  1
  Drop/Steal: Aevis Killer, Earth Stone, Eye Drops, Pebble,
              Tanned Hide
  ```````````````````````````````````````````````````````````````
  Steeling
  LV 07  HP:  446   LP:  1   Weak vs. Earth
  LV 08  HP:  462   LP:  1
  Drop/Steal: Antidote, Armguard, Bat Fang, Eye Drops, Pebble,
              Wind Stone
  ```````````````````````````````````````````````````````````````

  First of all, you need to head for Khus Skygrounds. You will find a
  moogle near the south exit. Talk to the moogle (Pilika) to accept the
  hunt. Now go the Lhusu Mines. Go all the way to the place where Larsa
  talks about the Manufactured Nethicite (Site 2) and you should find a
  giant tortoise there.
  ________________________________________________________________
  Rocktoise                             LV ??   HP: ???? (~18,000)
  ________________________________________________________________
  Attacks: Sonic Turn, Stone Stomp, Haste

  The boss has pretty strong defense. Its Sonic Turn does damage
  to all allies that surround it. Stone Stomp does around 300 HP
  to one ally. Use the Mist Quickening or you might want to summon
  Belias to fight this battle. Just defeat it and you will get 8
  LP for your rewards.
  
  Steal: Potion, Turtle Shell, Aged Turtle Shell
  LP:    8
  ________________________________________________________________

  After you defeat the Mark, make your way out of the mines and talk to
  Pilika for your reward - 1200 gil, Hi-Potion x2 & Heavy Coat. Your
  Clan Rank should improve to Vanguard (if you have using the walkhrough
  all the while...). Talk to Pilika again and pick the top option to get
  his diary from Clio's Technicks. You will get the Merchant's Armband.

                     -----------------------------
                     o      Pilika's Diary       o
                     -----------------------------
  Now make your way to Clio's Technicks at Miner's End. Examine the
  bookshelf at the upper floor (the moogles are no longer blocking your
  way). You should see a marker "Pilika's Diary". Pick it up. You will be
  given to read it or abstain. Now make your way back to Pilika at Khus'
  Skygrounds and you will be given 2 options. The reward will depends on
  your options:

           _______________________________________________
          |  Response              |  Reward              |
          |------------------------|----------------------|
          |  I have read it        |  Kilimweave Shirt    |
          |  I have done nothing   |  Shepherd's Balero   |
          |________________________|______________________|

  Telling Pilika that you have not read it is better option (but you can
  read it behind its back!) Remember... It is rude to read someone's
  diary...

                     -----------------------------
                     o    Souls of Bhujerba      o
                     -----------------------------

  This optional quest can be done anytime after you have completed the
  event at the Tomb of King Raithwell. Across Bhujerba, you will find
  "bottles of spirits" called Bhujerba Madhu. There are a total of 14
  bottles. You can sell this bottles to the residents in Bhujerba for
  1000 gil. Hence, seize this opportunity to earn some gil. There are
  You can collect 14 and only sell 13 at this point of time. Please
  note that the 14th bottle can be sold after you have complete Antlion
  Mark Hunt.

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  No.     Location
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1       Aerodome - From the entrance way, make your way westwards and
          you will find a man in green pants. Search the lagguage
          beside him
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2       Travica Way - Rithill's Protectives. Search the cabinet
          from the right off the City Parijanah
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  3       Travica Way - Tange's Arms. Go up the stairs off the City
          Parijanah. Look for a red bottle near the display shelf for
          it
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  4       Travica Way - Mait's Magicks. Turn left and take the left
          stairs. You will find a Bhujerba Guru there. Examine the
          desk shelf near him
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  5       Travica Way - walkway leading to Miner's End. You will find
          a boy talking to a man kneeling down. The bottle is just
          next to them.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  6       Khus Skygrounds - Go to the item shop there. Search for a
          moogle sitting on a crate there. You will find the bottle
          behind it.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  7       Miner's End - Clio's Technicks. Go to the counter. Search the
          west area off it. It is behind a Shop Clerk (moogle)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  8       Miner's End - Outside the Bashketi's Gambits. Search the
          crates that is next to the red Bangaa
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  9       Miner's End - Bashketi's Gambits. Go up the first stairs on
          the left. You will find the bottle on the bookshelf.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  10      Kaff Terrace - You will find the bottle on the ledges above
          the sitting blue Seeq near the entrance.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  11      Lhusu Square - Go to the entranceway in front of the Mines.
          There is a pond. Search for a bottle there.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  12      The Cloudborne - You will find it on the table in the middle.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  13      The Staras Residence - From the entrance, you will find it
          on crates next to the large antique shelves on the right.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  14      Cloudborne Row - Go down to the extreme southeast corner of
          the area. Search the crates there. You may need to rotate
          your camera to see it.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Buyer Locations
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Aerodome          The man with blue turban. Standing next another
                    male and near a blue Seeq
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Rithill           Talk to the old lady near the counter (Shop Clerk)
  Protectives
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Tange's Arms      Talk to the female Bhujerban who is talking to a
                    male who is sitting.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Mait's Magicks    Talk to the male (Bhujerban Guru) who is standing
                    next to the southwest corner of the shop
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Khus Skygrounds   Head west from the Item Shop there. You will find
                    a woman in pink there.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Clio's            Talk to the moogle (Shop Clerk - dressed in blue)
  Technicks         that is standing on the red carpet in the middle
                    walkway.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Bashketi's        Talk to the orange Seeq (Shop Clerk) found near
  Gambits           left stairs near the counter.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Miner's End       Go to the walkway leading to Kaff's Terrace. You
                    will find a gray Bangaa talking to a moogle.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Kaff's Terrace    You will find the lady facing the skies. She is
                    located in between the north and middle fork paths.
                    She can buy 2 bottles. Exit and re-visit her to
                    sell the 2nd bottle.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Lhusu Square      Talk to the miner sitting on the crates next to the
                    merchant.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Cloudborne        Talk to Magu (the orange Seeq) sitting in the
  Tavern            isolated cavern.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Cloudborne        Talk to the man (Cloudborne Patron) in front of the
  Row               doors leading to Cloudborne Tavern.
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  The Staras        Talk to Niray. Please note that she won't accept it
  Residence         until you have found her brother - Yrlon (i.e.
                    complete the Antlion [Rank V] mark hunt)
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Save the 13,000 gil. They are meant for buying something else.... Not
  even a single penny.

  Flight #1 From Bhujerba to Rabanastre
  ---------------------------------------
  Return back to Rabanastre via the Aerodome. Choose to take the leisure
  craft and pay 200 gil for it. There will be a cutscene. You will be
  able to access to the transport aircraft. At the Observation Parlour,
  you will find two shops and they sells the following:

  Assistant Shop Keeper #1           Assistant Shop Keeper #2
  -------------------------          ---------------------------
  Potion                  70 gil     Teleport Stone           200 gil
  Hi-Potion              210 gil     Gyashl Greens            102 gil
  Phoenix Down           250 gil

  Make your way to the Sky Saloon and talk to the Chief Stewardess at
  the counter in northeast area and you will meet Rande there. Pick the
  top option. After the conversation is over, you will get a key item's
  Ann's Letter. For more details about this, please refer to the Side
  Quest for more details. Talk to the Chief Stewardess again and pick
  the top option to rest and return back to Rabanastre. At the Moogling
  terminal at the westgate, talk to Sorbet and you will be able to
  accept for White Mousse at the Garamsythe Waterway. Accept it.

  Make your way to Clan Hall. Talk to Montblanc and you will get 3x
  Hi-Potion & 2x Teleport Stone. You can also enquire about the hunt
  for Mark Rank III - Gil Snapper. Now use the teleport crystal or
  make your way on foot to Nalbina.

 o--------------------------------------------------------------------o
 |                        Nalbina Trigger Event                       |
 o--------------------------------------------------------------------o
 | The shops are selling the same items with the exception of Gambit  |
 | Shop, which sold the same items as the one in Rabanastre. All      |
 | Gambit Shops are selling the same items as the one in Rabanastre.  |
 |                                                                    |
 | Make your way to the walkway that was sealed off by the Imperial   |
 | Guards. There will be a cutscene between Gibbs, Deweg and an       |
 | onlooker - July. Talk to Gurdy the moogle at the Chocobo ranch and |
 | hire a Chocobo for 800 gil. Use sprint and attempt to move pass    |
 | walkway. The guards will run away and you will be able to access   |
 | the Mosphorn Highwaste! July will thank you for your help          |
 |                                                                    |
 | Since you are on a Chocobo, ride through to the Mosphoran Highwaste|
 | Move pass Southern Skirts and Summit Path. Search for a red border |
 | there. Dismount your Chocobo by pressing Circle button. Talk to    |
 | the merchant (Luccio) & you be able to purchase Thief's Cuffs, an  |
 | excellent accessory if you want more loot and the Golden Amulet,   |
 | an accessory that doubles the amount of LP your characters gain.   |
 | Buy 1 Thief Cuffs and 2 Gold Amulets. Now use the Teleport Crystal |
 | to teleport to Rabanastre or walk back if your party is strong...  |
 |                                                                    |
 o--------------------------------------------------------------------o

 Rabanastre
 -------------
 Make your way to the Southern Plaza. You will find a Cartographer's
 Guild in the northwest section of the area. You will be able to buy a
 map for Dalmasca Westersand for 550 gil.

 Now make some preparations and I recommend you to get Esuna and Gravity
 magicks as they will provide you with some great help for your upcoming
 challenges. As for equipment, I recommend you to get Feathered Cap and
 Traveler's Vestment as the armor and headgear for your characters (they
 cost cheaper than the Golden Helm and Armor). Get the Kotetsu katana
 and give it to your strongest attacker. In my opinion, it is better than
 Axe and Hammers as the damage rate is fixed and it has a higher combo
 rate.

                      --------------------------
                      o Collecting Monographs  o
                      --------------------------

 There are something to do now... Go to the Muthru Bazaar. Along the
 walkway where you find the Clan Provisioner, you will find Gatsly on
 the right side of the path. Talk to him. Now talk to the Clan
 Provisioner. Upon entering the shop screen, you will see the following
 note appearing - "New bazaar goods have arrived". Search the Bazaar
 Goods list and you will find a 18,000 gil Forgotten Gilmoire available
 for purchase. 

 Upon buy it, you will get the Hunter's Monograph. Having a Monograph
 helps to increase the rate of better drops when defeating a monster.
 These is essential when you need to get some of the game's best
 weapons and equipment.

 Just fulfil the following requirements and talk to any shop. Once you
 see the note "New bazaar goods have arrived", it means you have
 fulfilled the requirement.

 ----------------------------------------------------------------------
 Monograph       What it does                               Cost
 ----------------------------------------------------------------------
 Hunter          Increases drop rate for Beasts/Avions      18,000 gil
 (Talk to Gatsly at the Muthru Bazaar after you have completed the
  Thextera Hunt)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Knight          Increase drop rate from Giants & Insects   19,000 gil
 (Talk to the merchants at any weapon shops for a total of 35 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Warmage         Increase drop rate from Amorphs/Undead     20,000 gil
 (Examine the hunt board for a total of 25 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Mage            Increase drop rate from Fiends             21,000 gil
 (Talk to the merchants at any magick shops for a total of 30 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Scholar         Increase drop rate from Constructs         22,000 gil
 (Talk to the merchants at any armor shops for a total of 20 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Dragoon         Increase drop rate from Dragons/Plants     22,000 gil
 (Examine the hunt board for a total of 50 times)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Sage            Increase drop rate from Elements           25,000 gil
 (Talk any merchant for a total of 100 times - includes the 85 times
  for the other monographs)
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 It seems almost impossible to buy all Monographs at one shot. I will
 recommend you to get the Hunter and Warmage's Monograph first. So go
 out there and earn some gil first! You can earn a lot of gil in a
 short period by fighting in Lhusu Mines (get the Hunter and Warmage
 monographs first). With the Thief Cuffs, you should be able to get
 more quality loot at a faster rate...

 Rabanastre
 -------------
 Use the moogling network and make your way to the Southgate. Make your
 way to the Giza Plains. It is raining season and you will encounter
 new enemies there...

 ----------------------------------------------------------------------
 [W-028]
 Giza Plains - Raining Season
 ----------------------------------------------------------------------
                                                             ffxii_0228
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  27

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Teleport Stone x1
  Gil:          1,200 gil
  Equipment:    Serpent Rod x1
  Key Items:    Ring of the Toad, Silent Urn
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Hyena
  LV 18  HP:  940   LP:  1   Weak vs. Water
  LV 19  HP:  960   LP:  1
  Drop/Steal: Wolf Pelt, Fire Stone, Potion, Green Beret,
              Festering Flesh
  ```````````````````````````````````````````````````````````````
  Gigantoad
  LV 19  HP: 1469   LP:  1   Weak vs. Fire
  LV 20  HP: 1489   LP:  1
  Drop/Steal: Water Stone, Horn, Potion, Gil, Lambent Hat
  ```````````````````````````````````````````````````````````````
  Ichthon (friendly)
  LV 18  HP: 1293   LP:  1   Weak vs. Lightning
  LV 19  HP: 1304   LP:  1
  LV 20  HP: 1315   LP:  1
  LV 21  HP: 1326   LP:  1
  Drop/Steal: Eye Drops, Fish Scale, Phoenix Down, Water Stone
  ```````````````````````````````````````````````````````````````
  Wooly Gator (friendly)
  LV 21  HP: 2233   LP:  1   Weak vs. Earth
  LV 22  HP: 2253   LP:  1
  Drop/Steal: Alarm Clock, Braid Wool, Smelling Salts, Wind
              Stone, Hi-Potion
  ```````````````````````````````````````````````````````````````
  Great Tortoise
  LV 20  HP: 3818   LP:  2   Weak vs. Fire
  LV 21  HP: 3838   LP:  2
  Drop/Steal: Water Stone, Turtle Shell, Aries Gem
  ```````````````````````````````````````````````````````````````
  Storm Elemental (friendly) (Shell, Protect)
  LV 25  HP: 14830  LP:  4   Weak vs. Ice
  Drop/Steal: Storm Stone, Storm Magicite, Storm Crystal,
              Feystone
  ```````````````````````````````````````````````````````````````
  Mardu Entite (friendly)
  LV 45  HP: 48042  LP:  ?   Weak vs. Ice
  Drop/Steal: Storm Crystal, Feystone
  ```````````````````````````````````````````````````````````````

  Rare Game:
  Rain Dancer (12)


                              To Rabanastre
                                    |
           Warrior's Wash ___ Throne Road*_____ Gizas North
              |                     |            Bank*
              |           ___ Nomad Village         |
                Toam Hills*     [SC]*               |
                   |                                |
                Starfall         Crystal       Gizas South
 Dalmasca    ___ Field*  -------- Glade* ------ Bank ______ Dalmasca
  Westersand         |            [SC]                      Estersand
                     |
                   Head here...


             [SC] Save Crystal          * Withered Tree

 Throne Road
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad
 ----------------------------------------------------------------------
 It is more greener than your previous visit. The enemies are stronger
 than the ones you encountered before. Most of the time, you will find
 Hyena roaming on the grasslands. You will find a Gigantoad sprouting
 out you approach the water region. So watch out... Head east and get
 the Gizas North Bank. There is a withered tree at the entrance to
 the village. Pick the top option to strike it down.

 Gizas North Bank
 ----------------------------------------------------------------------
 Enemies: Ichthon, Great Tortoise, Gigantoad, Hyena, Storm Elemental*
 ----------------------------------------------------------------------
 There is a withered tree. Strike it down as well. You will encounter a
 couple of friendly Ichthons and a gigantic Great Tortoise (the
 tortoise is weak against Fire) and I suggest you defeat it first
 before you fight the Ichthons... Due to the rains, the plains getting
 smaller and you will have lesser walk space to fight your enemies.
 Make sure someone has Libra on at all times as there are traps in these
 areas. Make your way back to The Throne Road. Head west to get the 
 Warrior's Wash.

 Warrior's Wash
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Great Tortoise
 ----------------------------------------------------------------------
 The area has been shrinked in size due to the rains. You will find
 Hyenas roaming the grasslands as usual along with Gigantoads surprise
 your party when you move near the edge. There are treasure pots found
 at the edge of the shore. There is a Great Tortoise in the middle.
 Soak it with oil and cook it with fire...
 
 Toam Hills
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Wooly Gator, Ichthon, Mardu Entite*
 ----------------------------------------------------------------------
 You will find Hyena and Gigantoad in the upper part of the region. At
 the peninsula region head towards to the Starfall Field, you will find
 a Wooly Gator. At the end of the pathway, you will find a couple of
 Hyenas and a withered tree. Examine and choose the top option to knock
 it down. If you ever encounter a Mardu Entite, do not disturb as it is
 way too strong for your party at the moment.

 Now make your way back to Village.

 Nomad Village
 ---------------
 There is another withered tree. Chop it down.

 The villagers has left the village and you will find a person (Sadeen)
 there. Talk to him to begin the hunt for Croakadile. Choose to accept
 it. Use the Save Crystal to heal your lost HP/MP. Exit and make your
 way back to the Toam Hills. From there, head southeast and you will
 find an exit that leads to the Starfall Fields.

 Starfall Fields
 ----------------

 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 Mark No.9 - Croakadile
 ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 There is another withered tree at the northeast end of the area.
 Examine it to knock it down. The west walkway leads to the Dalmasca
 Westersand. Go south via the bridge in the middle. Roam around that
 area and you will be ambushed by a gigantic version of Gigantoad!

  ________________________________________________________________
  Croakadile                             LV ??   HP: ???? (~15000)
  ________________________________________________________________
  Attacks: Angelsong, Gnaw, Growing Threat, Aqua Bubbles
  Status:  Shell, Bravery

  The Croakadile will start off by using Angelsong, which will
  cast Regen on itslef. HP and Regen on it. It will use its normal
  attacks most of the time and does around 100 ~ 200 HP. Beware
  when the Mark uses Growing Threat, which increases it level and
  doubling its attacking power. Finish it off with Mist Quickening
  if that happens.
  
  Steal: Horn, Aries Gem
  LP:    10
  ________________________________________________________________

 Upon defeating it, you will get the Ring of Toad key item. Now make
 your way back to the Nomad Village. Talk to Sadeen and you will get
 1200 gil, 1x Serpent Rod and 1x Teleport Stone. He will ask you to
 take the ring to his beloved one... Now make your way back to Starfall
 Fields.

 Starfall Fields
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Wooly Gator
 ----------------------------------------------------------------------
 At the exit closest to Toam Hills, there is another withered tree.
 Chop it down as well. You will encounter mainly Hyena and Gigantoads
 around this area. If you hear loud footsteps, a Wooly Gator is just
 nearby. The enemies here are pretty weak here. You can steal Braid
 Wool from Wooly Gator and sell them for a pretty handsome sum of gil.
 Instead of exit the area via the pathway heading south, head southwest
 and make your way to the Crystal Glade. If you are lucky, you may find
 the Gariff Hunter assisting you in fighting the monsters here...

 Crystal Glade
 ----------------
 You will find Roaklo and Nanau here. There is also another withered
 tree here. Examine it to chop it. If you have chop all the trees, you
 will hear a ring.

 Use the Save Crystal there to restore your lost hit points. Talk to
 Nanau and she will brief you a bit on the Rain Lord - Gil Snaper
 before giving you to the Silent Urn. Exit via the other path to head
 for Gizas South Bank...

 Gizas South Bank
 ----------------------------------------------------------------------
 Enemies: Hyena, Gigantoad, Storm Elemental*
 ----------------------------------------------------------------------
 The bridge heading eastwards leads to the Dalmasca Estersand. You
 will find mostly Hyenas here and they come in packs so watch out.
 Along the shores, you will find Gigantoad resting. Cross the middle
 bridge and head south. You will saw an estrangled wood there. Examine
 it and it will states that if you chop more wood, you will be able to
 cross that area. That track leads to the Tracks of The Beast. Do not
 visit there for the time being, as the monsters are overwhelming strong
 for your party at the moment.

 Occasionally, there is a Storm Elemental. It is a friendly monster.
 However, if you intend to bring it down, make sure that you have full
 HP/MP before approach it to fight. Use your Mist Quickenings as you can
 get 4 LP for defeating one.

 Now return back to the Crystal Glade and make your way back to the
 Starfall fields. Take the south exit and you will end up in the Ozmone
 Plains.

 ----------------------------------------------------------------------
 [W-029]
 Ozmone Plains
 ----------------------------------------------------------------------
                                                             ffxii_0229
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  27

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Ozmone Hare (friendly)
  LV 19  HP:  823   LP:  1   Weak vs. Fire
  LV 20  HP:  843   LP:  1
  Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
              Stone
  ```````````````````````````````````````````````````````````````
  Zu (Flying)
  LV 21  HP: 1880   LP:  1   Weak vs. Earth
  LV 22  HP: 1896   LP:  1
  Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
  ```````````````````````````````````````````````````````````````
  Mesmenir
  LV 20  HP: 1528   LP:  1   Weak vs. Ice
  LV 21  HP: 1548   LP:  1
  LV 22  HP: 1568   LP:  1
  Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
              Carpace, Aries Gem, Echo Herbs, Bronze Mace,
              Destrier Mane
  ```````````````````````````````````````````````````````````````
  Viper
  LV 20  HP: 1410   LP:  1   Weak vs. Holy
  LV 21  HP: 1430   LP:  1
  Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
              Quality Hide, Aries Gem
  ```````````````````````````````````````````````````````````````
  Zaghnal
  LV 23  HP: 3157   LP:  2   Weak vs. Wind
  LV 24  HP: 3179   LP:  2
  Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
              Hide, Vanish Mote, Heavy Coat
  ```````````````````````````````````````````````````````````````
  Black Chocobo
  LV 19  HP: 1395   LP:  1   Weak vs. Lightning, Water & Holy
  LV 20  HP: 1132   LP:  1
  LV 21  HP: 1421   LP:  1
  LV 22  HP: 1443   LP:  1
  LV 23  HP: 1459   LP:  1
  Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
  ``````````````````````````````````````````````````````````````
  Wu
  LV 20  HP: 1689   LP:  1   Weak vs. Wind
  LV 21  HP: 1709   LP:  1
  LV 22  HP: 1729   LP:  1
  Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
              Large Feather, Kogarasumaru
  ``````````````````````````````````````````````````````````````

  Rare Game:
  Bull Croc (4), Aeros (58)

 For your assistance, here is a map of the Ozmone Plains

      [1]
        |
    Field of
    Fallen Wings _
       |          \
       |         Dagan Flats - Field of Light _ Sunlit Path - [2]
      The       |              Winds            [SC]
      Switchback --- The       /
       /        |    Greensnake __ The Shred
     [3]       /                         \
          Haulo                           ?
    [4]-- Green

 [1]   Giza Plains - Starfall Fields
 [2]   Golmore Jungle - Paths of Chained Light
 [3]   Zertinan Caverns - Hall of Ardent Darkness
 [4]   Jahara - Banks of the Sogoht

 Plains of Fallen Wings
 ----------------------------------------------------------------------
 Enemies: Ozmone Hare, Zu, Mesmenir, Viper, Zaghnal
 ----------------------------------------------------------------------
 You will encounter new enemies. Zu are particularly annoying and you
 cannot hurt them unless you have equipped with long range weapons such
 as bows or bowguns. As magicks are limited by MP, I would recommend
 you to switch everyone's equipment to long range weapons. I usually
 has the guys as close-range attackers while armed the ladies with
 range weapons.

 In the northwest region, you will find a couple of Zus and a Mesmenir.
 Beware of Vipers lurking from ground. At the northeast area, there is
 a bunch of Zaghnal lurking around. They have around 3000 HP each and
 they are weak against Wind. Cast Aero to knock them down all at 1
 swoop! Unlike most enemies, they give you 2 LP each. Take the south
 path.

 The Switchback
 ---------------------------------------------------------------------
 Enemies: Mesmenir, Viper, Hybrid Gator
 ---------------------------------------------------------------------
 There is a terrace area in the western region of the area. That exit
 will leads to the Zertinan Caverns. In that area, you will encounter
 mostly Mesmenir (horse-like creatures that are weak against Ice) and
 Viper (they will appear from the ground out the blue). There are 3
 paths - the north path leads to the Dagan Flats, the east path leads
 to The Greensnake and lastly the south path leads to the Haulo Green.
 You need to proceed to the Haulo Green as the Garif village should be
 south of Giza Plains.

 Haulo Green
 ---------------------------------------------------------------------
 Enemies: Viper, Black Chocobo, Mesmenir, Red Chocobo
 ---------------------------------------------------------------------
 It has been a long time since Final Fantasy Tactics that we have
 Chocobo as enemies. The Black Chocobo has a couple of dangerous
 attacks so make sure you finish them off fast. Having the Aero spell
 works wonders as it attacks on all targets that are within its
 attacking range. Proceed westwards and you will reach the village of
 Garif - Jahara. Within this area, you will find a Garif Warrior
 attacking monsters on its own. Make sure you lend a helping hand.

 ----------------------------------------------------------------------
 [W-030]
 Jahara - Land of Garif
 ----------------------------------------------------------------------
                                                             ffxii_0230
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  29

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         Jaya Stick x1
  Gil:          -
  Equipment:    Killer Bow & Onion Arrows or Bowgun & Onion Bolts
  Key Items:    Map (Jahara), Map Ozmone Plains
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 Banks of the Sogoht
 ---------------------
 You will find 2 moogles in front of the gateway to Jahara. There is
 a Gate Crystal. Use it to save your game. Talk to the gray moogle
 (Cartographer's Guild) and you will be able to buy maps for Jahara (30
 gil) and Ozmone Plains (1700 gil). You can hire for Chocobos here for
 a very cheap 30 gil!

       The
       Elderknoll - Lull of the
                    Land        - Banks of the Sogoht - Ozmone Plain
                    [IS]          [GC]

 Talk to Garif Warrior at the gate. There will be a cutscene. You will
 find the Garif Warrior is the Garif War-chief! You will be allowed to
 pass... The Garif War-chief, Supinelu will inform Vaan that he need to
 speak with the Elders...

 Lull of the Land
 -------------------
 Talk to everyone in the village and you will find a Gariff Trader
 and below is the shopping list

                            Gariff Trader

  Weapons                          Armor
  -----------------------------    -------------------------------
  Partisan             3500 gil    Soldier's Cap          1400 gil
  Main Gauche          3500 gil    Heavy Coat             1400 gil
  Battle Bamboo        3200 gil    Lambent Hat            1400 gil
  Kotetsu              3800 gil    Chanter's Djellaba     1400 gil
  Bowgun               3800 gil    Winged Helm            2500 gil
  Sirius               4000 gil    Chainmail              2500 gil
  Elfin Bow            4200 gil    Green Beret            1900 gil
  Broadaxe             4200 gil    Survival Vest          1900 gil
  Serpent Rod          2100 gil    Feathered Cap          1900 gil
  Lohengrin            4500 gil    Traveler's Vestment    1900 gil
  Heavy Lance          4800 gil    Golden Helm            3200 gil
  Osafune              4800 gil    Golden Armor           3200 gil
  Gladius              4800 gil    Golden Shield          2100 gil
  Musk Stick           4300 gil    Red Cap                2500 gil
  Gilt Measure         4300 gil    Brigandine             2500 gil
  Bhuj                 4100 gil
  Flame Staff          2400 gil
  Storm Staff          2400 gil
  Glacial Staff        2400 gil

  Ammunition                       Items
  -----------------------------    -------------------------------
  Onion Arrows          100 gil    Potions                  70 gil
  Onion Bolts           100 gil    Antidote                 50 gil
  Onion Shot            100 gil    Eye Drops                50 gil
  Onion Bombs           100 gil    Phoenix Down            250 gil
                                   Echo Herbs               50 gil
                                   Gold Needle             100 gil
                                   Alarm Clock              50 gil
                                   Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil
  Technicks
  -----------------------------
  Shear                3600 gil
  Achilles             8800 gil
  Gil Toss             2000 gil
  Charm                5000 gil

 Go to the northwest region of the area and you will find Elder Zayalu
 and Yugelu there. Talk to Elder Zayalu and he will give you a Jaya
 Stick he wants you to pass it to Supinelu. You will find Supinelu's
 elder brother, Kadalu at the southeast corner. Next to the item shop,
 you will find Garif Herders.

 Talk to Supinelu and pick the top option to give Supinelu the Jaya
 Stick. Talk to him again and you will be given the following options:

 o I would meet this Great-Chief <-
 o I'll come back another time

 Pick the top option and there will be an event. You will be allowed
 to pass.

 The Elderknoll
 ----------------
 Move up the walkway and you will be stopped by a Garif Warrior.
 Pick the top option to meet with Great-Chief. There will be some
 scenes and Larsa of the Imperial Empire comes...

 This is followed by some scenes about Vaan, Reks and Prince Rasler...
 You will need to go Mt. Bur-Omisace. Larsa will joins your party as
 Guest. You will get a parting gift from Supinelu and this depends on
 whether if you give him the Jaya Stick:

 With Jaya Stick - Bowgun x1 & Onion Bolts x1
 Without Jaya Stick - Killer Bow x1 & Onion Bolts x1

 You will also get a free ride from Gurdy at the Chocobo Ranch.

  _______________________________________________________________

  Larsa           LV 31    HP: 1121   MP: 122

  Attack Power    39   EXP:   223368
  Defense         14   NEXT:  -
  Magic Resist    15
  Evade           25   Weapon:    -
  Magic Evade      0   Off-Hand:  -
  Strength        35   Helm:      -
  Magic Power     44   Armor:     -
  Vitality        39   Accessory: -
  Speed           30   LP: - 
  _______________________________________________________________

 Before exiting, return back to The Elderknoll and talk to Low-chief
 Sugumu to accept the hunt for Enkelados. 

 Once you are ready, talk to Gurdy, the moogle at the Banks of the
 Sogoht & hitch a ride on the Chocobo. It is free... why waste it?

 Before heading for the Golmore Jungle, make sure you have the
 following magicks:
 o- Esuna, Aero
 o- Gold Needle if you do not have the Aero spell.
 o- Gladius knife (as most monsters here are weak against Wind)
 o- Equip the Killer Bow and Onion Arrows or Bowgun and Onion Bolts
    on one character to handle the flying Zus. It would be better if
    you managed to get your hands on the Elfin Bow...

 Below is a mini-guide about riding Chocobos in Final Fantasy XII

  o----------------------------------------------------------------o
  |                        Riding Chocobos                         |
  o----------------------------------------------------------------o
  | As a tradition, when you ride a Chocobo, you won't be attacked |
  | by enemies. There is a timer at the lower-hand corner of the   |
  | screen. You can sprint by press X (there are only 3 sprint     |
  | gauges) and dismount with Circle button. The ride will be over |
  | once you choose to dismount or the timer has reach zero.       |
  | Please note that you cannot pick treasure chests when you are  |
  | riding a Chocobo. Each ride last about 180 seconds             |
  |                                                                |
  | You can get a ride by talking to the moogle at the Chocobo     |
  | Ranch. It will require you to pay gil...                       |
  |                                                                |
  o----------------------------------------------------------------o

 ----------------------------------------------------------------------
 [W-031]
 Ozmone Plains Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0231
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  29

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        Ether
  Loot:         -
  Gil:          1,100 gil
  Equipment:    Golden Amulet
  Key Items:    Errmonea Leaf
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Ozmone Hare (friendly)
  LV 19  HP:  823   LP:  1   Weak vs. Fire
  LV 20  HP:  843   LP:  1
  Drop/Steal: Water Magicite, Braid Wool, Golden Helm, Teleport
              Stone
  ```````````````````````````````````````````````````````````````
  Zu
  LV 21  HP: 1880   LP:  2   Weak vs. Earth
  LV 22  HP: 1896   LP:  2
  (Flying)
  Drop/Steal: Aero Mote, Large Feather, Remedy, Wind Magicite
  ```````````````````````````````````````````````````````````````
  Mesmenir
  LV 20  HP: 1528   LP:  1   Weak vs. Ice
  LV 21  HP: 1548   LP:  1
  LV 22  HP: 1568   LP:  1
  Drop/Steal: Alarm Clock, Storm Magicite, Tanned Hide, Iron
              Carpace, Aries Gem, Echo Herbs, Bronze Mace
  ```````````````````````````````````````````````````````````````
  Viper
  LV 20  HP: 1410   LP:  1   Weak vs. Holy
  LV 21  HP: 1430   LP:  1
  Drop/Steal: Dark Magicite, Alarm Clock, Pebble, Tanned Hide,
              Quality Pelt
  ```````````````````````````````````````````````````````````````
  Zaghnal
  LV 23  HP: 3157   LP:  2   Weak vs. Wind
  LV 24  HP: 3179   LP:  2
  Drop/Steal: Earth Magicite, Gemini Gem, Hi-Potion, Quality
              Hide, Vanish Mote, Heavy Coat
  ```````````````````````````````````````````````````````````````
  Black Chocobo
  LV 19  HP: 1395   LP:  1   Weak vs. Lightning, Water & Holy
  LV 20  HP: 1132   LP:  1
  LV 21  HP: 1421   LP:  1 1148
  LV 22  HP: 1443   LP:  1
  LV 23  HP: 1459   LP:  1
  Drop/Steal: Chocobo Feather, Gysahl Greens, Dark Magicite
  ``````````````````````````````````````````````````````````````
  Wu
  LV 20  HP: 1689   LP:  1   Weak vs. Wind
  LV 21  HP: 1709   LP:  1
  LV 22  HP: 1729   LP:  1
  Drop/Steal: Gil, Aries Gem, Earth Magicite, Eye Drops,
              Large Feather, Kogarasumaru
  ``````````````````````````````````````````````````````````````
  Hybrid Gator
  LV 21  HP: 2233   LP:  1   Weak vs. Water
  LV 22  HP: 2253   LP:  1
  LV 23  HP: 2273   LP:  1
  Drop/Steal: Aries Gem, Bacchus's Wine, Braid Wool, Fire
              Magicite, Gold Needle
  ``````````````````````````````````````````````````````````````
  Red Chocobo
  LV 20  HP: 1411   LP:  1   Weak vs Thunder, Water & Holy
  LV 21  HP: 1427   LP:  1
  LV 22  HP: 1464   LP:  1
  Drop/Steal: Chocobo Feather, Gysahl Greens, Fire Magicite,
              Feather Cap
  ``````````````````````````````````````````````````````````````

  Rare Game:
  Bull Croc (4), Aeros (58)

 For your assistance, here is a map of the Ozmone Plains

      [1]
        |
    Field of
    Fallen Wings _
       |          \
       |         Dagan Flats - Field of Light _ Sunlit Path - [2]
      The       |              Winds      .      [SC]
      Switchback --- The       /          .
       /        |    Greensnake __ The Shred
     [3]       /                         \
          Haulo         . . . . . . . . . [5]
    [4]-- Green . . . . 

 [1]   Giza Plains - Starfall Fields
 [2]   Golmore Jungle - Paths of Chained Light
 [3]   Zertinan Caverns - Hall of Ardent Darkness
 [4]   Jahara - Banks of the Sogoht
 [5]   Lenne Mines
 ..    Chocobo Tracks

 Ride your Chocobo and make your way to the The Shred. Dismount there
 when you find the Wus.

 The Shred
 ---------------------------------------------------------------------
 Enemies: Wu, Aeros*, Bull Croc*
 ---------------------------------------------------------------------
 The whole area is being infested with Wus here. Toss them around with
 Aero. Exit that area and return back to that area, you will find a
 gigantic Slaven-like creature - that's Enkledos

  ________________________________________________________________
  Enkelados           LV ??   HP: ???? (~12000)
  ________________________________________________________________
  Attacks: Spinkick, Shell, Protect, Restore, Kick, Gnaw
  Status:  Protect, Shell

  The Mark has Protect cast on it and it is weak against Wind. It
  was cast Shell on it at the start of the battle. Just toss 
  energy of Aero at it. Larsa provides a good assistance here and
  he will cure your members with Hi-Potions if they get low and
  you don't need to worry about your inventory though. Beware of
  the Mark's spinkick as it does damage to all allies for around
  150~300 each. It is possible to defeat without using a Mist
  Quickening.
  
  Steal: Potion
  LP: 9
  ________________________________________________________________

 You will get Errmonea Leaf upon defeating it. If you are unlucky, you
 may encounter more dangerous Rare Games such as Bull Crocs or Aeros.
 If they happens on the same battlefield, I suggest you defeat the Rare
 Game first as they are harder than the Enkelados.

 Your Clan Rank will be promoted to Headhunter if you have been using
 this walkthrough. Now you need to make your way back to the Jahara
 Village

 The Greensnake
 ----------------------------------------------------------------------
 Enemies: Wu, Ozmone Hare, Hybrid Gator, Garif Adventurer**
 ----------------------------------------------------------------------
 You will find the pathway being infested with Wus and a Hybrid Gator
 is found here (which will appears only after you have visit the Garif
 at the Jahara). Toss around the Wu with Aero and use Water on the
 Hybride Gator. At the northeast end of the area, you will find a
 bunch of Ozmone Hares. Occasionally, you will encounter a Garif
 Adventurer. Make sure you do not use Aero or you may end up attacking
 it thus turning it to a foe. You can defeat it to complete your
 Garif bestiary

 Haulo Green
 ----------------------------------------------------------------------
 Enemies: Viper, Mesmenir, Black Chocobo, Red Chocobo
 ----------------------------------------------------------------------
 Make your way back to Jahara via the Haulo Green. The area is
 infested with Vipers and you will find a group of Black Chocobo at
 the front of the area. Make your way back to the village.

 Jahara
 ----------
 Make your way to the area where you find Sugumu - 1100 gil, Ether x1
 and a Golden Amulet for your reward. The Golden Amulet is a very
 useful training accessory as it will doubles the amount of license
 points you can gain!

 Do some shopping and get Brigandine armor for your party and if you
 got a lot of gil, get the Golden Armor. Stock up a lot of Gold
 Needles if you do not acquire Esuna spell. The Iron Carapace can sell
 for around 400 gil a piece and you can get them easier by defeating
 the Mesmenir. Exit the village and you may to get a ride on a Chocobo
 (it will cost you 30 gil for a ride) and I suggest you get if you
 are getting bored with the fighting. Ride the Chocobo and make your
 way to the Sunlit Path.

 Sunlit Path
 ---------------
 You will dismount automatically from the Chocobo once you reached
 there. There will be some scenes between your party and short cutscene
 where you find out more about Vayne and Archadia Empire... There is a
 Save Crystal here. Save your game.

 ----------------------------------------------------------------------
 [W-032]
 Golmore Jungle
 ----------------------------------------------------------------------
                                                             ffxii_0232
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Golmore Jungle)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Gargoyle
  LV 23  HP:  1436  LP:  1   Weak vs. Ice
  LV 24  HP:  1494  LP:  1
  Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
              Mote, Warp Mote, Gilt Measure
  ```````````````````````````````````````````````````````````````
  Malboro
  LV 22  HP:  1573  LP:  1   Weak vs. Wind
  LV 23  HP:  1693  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine
  ```````````````````````````````````````````````````````````````
  Panther
  LV 21  HP:  1299  LP:  1   Weak vs. Ice
  LV 22  HP:  1409  LP:  1
  LV 23  HP:  1519  LP:  1
  Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
              Mote
  ``````````````````````````````````````````````````````````````
  Hellhound
  LV 38  HP:  3680  LP:  1   Weak vs. Water 
  LV 39  HP:  3790  LP:  1
  Drop/Steal: Tanned Hide, Fire Magicite
  ``````````````````````````````````````````````````````````````
  Treant (friendly)
  LV 23  HP:  4274  LP:  1   Weak vs. Wind
  LV 24  HP:  4384  LP:  1
  Drop/Steal: Earth Magicite, Lumber
  ``````````````````````````````````````````````````````````````

  Rare Game:
  Midgardsormr (28)

 Below is a simple map for the dungeon.

 ~-~-~-~-~-~-~-~-~
 Golmore Jungle
 ~-~-~-~-~-~-~-~-~
 
                                     Dell of The _ The 
                                     Dreamer       Branchway
[1]                                 |                  \
   \                              The                The Greenswathe
 Paths of Chained  _ Whisperleaf _ Parting                 |
 Light            |  Way           Glade                   |
      \           |                                       [2]
 The Needlebrake__|
      |
 The Rustling Chapel
      |
     [3]

 [1]   Ozmone Plains - Starlit Path
 [2]   Paramina Rift
 [3]   Feywood

 Switch your weapons back to the melee weapons and you will be heading
 into the jungle. The enemies here are mostly weak against Ice or Wind.
 So make sure you have gotten the Aero spell. It will come extremely in
 this area.

 Paths of Chained Light
 ----------------------------------------------------------------------
 Enemies: Panther, Gargoyle, Malboro, Hellhound, Midgardsormr*
 ----------------------------------------------------------------------
 In the first area, you will find a herd of panthers. Beware of its
 Stone Gaze and its ability to petrify your member. So use a Gold
 Needle/ cast Esuna if your character got petrified. They are weak
 against Blizzard. Warp is pretty effective against them but you will
 get no experience points for defeating them. Avoid head southwards as
 you will probably face a dangerous foe called the Hellhound. Although,
 the HP is not really that much but their attacking power is very
 strong as they can deal around 400+ per attack! So use Mist Quickening
 if you encounter them and make use of the combo chain. In the middle
 path, you will find Malboro (don't worry as they are not as dangerous
 like the previous Final Fantasies). The location of Urn containing the
 map is located in the middle of cross junction. Make sure you grab it.

 The Needlebrake
 ----------------------------------------------------------------------
 Enemies: Panther, Malboro, Treant
 ----------------------------------------------------------------------

                   [1]
         _________  |                     [1] Paths of Chained Light
        \    \    |_|_________C           [2] Whisperleaf Way
    [1]-|    |                |           [3] The Rustling Chapel
         \___\____          _/X -[2]      X   Magic Forcefield
           \      \________//             C   Fran's Magic Path
            X
          ___\______
    [1] _|     _____|_
         |____|       \
                     [3]

 The area will look something like the ASCII diagram above. You will
 need to the Magic Forcefield that is in front of the exit to the
 Whisperleaf Way which will be sealed off.

 Make your way eastwards and reach the exit at [2]. There will be a
 cutscene. You will also find out Golmore Jungle happened to be near
 the homeland of Fran. Now along the pathway, there is a magic
 forcefield that prevent you from moving onwards. But Fran has create
 a passageway for you to move, which is marked by C on the diagram
 above. You will find a ! checkmarks on your map as you approach near
 a barrier.

 You will also encounter another new enemy here - Treant. They are on
 friendly status and should not pose much difficulty to defeat them.

 Go to the point marked C. It will unveil a Hidden Path checker. (if
 you have exit and re-enter the screen. Examine it and pick the top
 option. Move forward...

 ----------------------------------------------------------------------
 [W-033]
 Eruyt Village
 ----------------------------------------------------------------------
                                                             ffxii_0233
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Eruyt Village)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 There will be a cutscene between Vaan and Fran. You will need to look
 for someone called. Talk Lulucee (white moogle) and you will be able
 to buy the map of Eruyt Village for 60 gil.


                     Fane of the Path
                           |
                       The Spiritwood
                           |
                   Road of Verdant Praise
                        [GC] [IS]
                           |
                         To Golmore Jungle

 You will find Tetran here too and it will sell the following items:

                             Tetran

  Accessories                      Items
  -----------------------------    -------------------------------
  Amber Armlet         6600 gil    Potion                   70 gil
  Sash                  500 gil    Antidote                 50 gil
  Argyle Armlet         600 gil    Eye Drops                50 gil
  Blazer Gloves        3200 gil    Phoenix Down            250 gil
  Jade Collar          3300 gil    Echo Herbs               50 gil
  Jackboots             600 gil    Gold Needle             100 gil
  Black Belt            600 gil    Alarm Clock              50 gil
  Magick Gloves        3200 gil    Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil

 Magicks & Technicks
 ------------------------------
 Raise                 1900 gil
 Cura                  1500 gil
 Warp                  1700 gil
 Bleed                 1100 gil
 Berserk               1000 gil
 Aero                  1200 gil
 Balance               1500 gil
 Confuse               1400 gil
 Regen                 1900 gil
 Esuna                 2800 gil
 Gravity               2800 gil
 Float                 2800 gil
 Decoy                 2500 gil
 Drain                 3200 gil
 Curaga                3200 gil
 
 Purchase 3 Black Belts. You will need it for the upcoming fight.

 The Spiritwood
 ----------------
 Move northwards to proceed to the next area. There will be another
 custcene and you will meet a lot of Viera and you need to find Mjrn.
 Note that they do not like Humes much...

 Go around the loop path and you will be able to get the Fane of the
 Path.

 Fane of the Path
 -----------------
 Go to the end of fork path and there will be a cutscene. After the
 scenes are over. Exit and make your way back to the place where you
 find the moogles. You will need to head for Henne Mines and you need
 to get back to the Ozmone Plains.

 ----------------------------------------------------------------------
 [W-034]
 Henne Mines
 ----------------------------------------------------------------------
                                                             ffxii_0234
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Henne Mines), Lente's Tears
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Jelly
  LV 19  HP:  1813  LP:  1   Weak vs. Ice
  LV 25  HP:  2018  LP:  1
  Drop/Steal: Gil, Pebble, Teleport Stone, Water Magicite, Yellow
              Liquid, Float Mote
  ```````````````````````````````````````````````````````````````
  Nightmare
  LV 24  HP:  1630  LP:  1   Weak vs. Holy
  LV 25  HP:  1688  LP:  1
  Drop/Steal: Dark Magicite, Hi-Potion, Smelling Salts, Grimoire
              Togail, Snowfly
  ````````````````````````````````````````````````````````````````
  Redmaw
  LV 23  HP:  1134  LP:  1   Weak vs. Earth
  LV 24  HP:  1202  LP:  1
  Drop/Steal: Gil, Crooked Fang, Ice Shield, Red Fang, Pebble,
              Taurus Gem, Wind Magicite, Bat Wing
  ````````````````````````````````````````````````````````````````
  Seeker
  LV 22  HP:  1094  LP:  1   Weak vs. Earth
  LV 23  HP:  1110  LP:  1
  Drop/Steal: Antidote, Bat Wing, Smelling Salts, Wind Stone,
              Blood Sword, Crooked Fang
  ````````````````````````````````````````````````````````````````
  Thunderbug
  LV 23  HP:  2083  LP:  1   Weak vs. Ice
  LV 24  HP:  2193  LP:  1
  LV 25  HP:  2303
  Drop/Steal: Red Fang, Remedy, Storm Magicite, Iron Scraps,
              Charged Gizzard, Cancer Gem
  ````````````````````````````````````````````````````````````````
  Tyranorox
  LV 26  HP:  4073  LP:  2   Weak vs. Wind
  LV 27  HP:  4413  LP:  2
  Drop/Steal: Alarm Clock, Earth Magicite, Pebble, Tyrant Hide,
              War Hammer
  ````````````````````````````````````````````````````````````````

  Golmore Jungle
  ----------------
  Make your back to the Jungle and you will need to fight enemies again.
  Be careful. Make your way back to Ozmone Plains - Sunlit Path.

  Ozmone Plains - Sunlit Path
  -----------------------------
  Talk to wounded Imperial soldier that is lying at the ground south
  from the Save Crystal. He will request for a Potion. Give it to him &
  you will be able to get a Chocobo ride for free. 

  Talk to him again to ride a Chocobo. Go to the Fields of Light Winds,
  which happens to the next area. Near the entrance way to previous area,
  You will find a herd of black Chocobos in front your right. Pay
  attention to the yellow Chocobo that is on the southeast edge of the
  area. Move your Chocobo there and you will be able to access the other
  half of the Shred area, which you can't access it earlier. You will
  end in the area in front of the Henne Mines. Press Circle to dismount.

  Ozmone Plains - The Shred
  --------------------------
  In front of the entrance way to the Mines, there are dead bodies.
  Move towards it and it will trigger a cutscene. Sounds scary huh?
  Just move forward...

  Henne Mines
  -------------------
  Below is an ASCII map of the Henne Mines

                                       Ore
                    [1]                Separation
                     |                      |
                  North                 Staging
                  Entrance              Shaft
                     |                          \
                 Pithead                   ____ Crossover B
                 Junction A [GS]          |           |
                     |                    |          Pithead
                Phase Shaft 1        Crossover A ___ Junction B [GS]
                     |                    |
                Phase 1 Dig ______________|

  [1]  Ozmone Plains - The Shred
  [GS] Gate Switchboard
  [GC] Gate Crystal

                       ---------------------------
                       o        IMPORTANT        o
                       ---------------------------
 In one of the areas, you will be ambushed by 20x Jelly (flan-like
 creatures) which are pretty immune against physical attacks). I would
 recommend you to get the character who can summon Belias to own all
 his/her Mist Quickenings attacks. Do not use the character until I
 ask you to switch so...

  North Entrance
  ---------------------------------------------------------------------
  Enemies: Seeker, Redmaw
  ---------------------------------------------------------------------
  The entranceway is infested with bats and there are 2 kinds of them -
  the Seeker and Redmaw. Move slightly northeast and there is a Gate
  Switchboard. Examine it and pick the top option. The Redmaws has an
  ability to poison your characters with its bite. Use an Antidote or
  cast Poisona to remove the Poison. The exit is at the southeast path.

  Pithead Junction A
  ---------------------------------------------------------------------
  Enemies: Jelly x5
  ---------------------------------------------------------------------
  There is a Gate Switchboard and you will find wounded imperial here.
  Take the east exit (or head left on the map). Ignore the switch first.
  Set the following Gambits -> Foe: any & Foe: targeting self - Cast
  Fire combo. Turn this Gambit On. Choose to activate the switch.

  5 Jellys will appear on the area or you can exit the area to avoid
  fighting them. Beware the Jelly could confuse an ally with its
  Phantasmal Gaze. So watch out for it. Physical attacks do not work
  well, so Fire or Aero (the only group attack magic) works well. Upon
  opening the switch, you will have 2 exits. Take the north route
  (heading south from the map)

  Phase 1 Shaft
  ---------------------------------------------------------------------
  Enemies: Redmaw, Seeker
  ---------------------------------------------------------------------
  The north route will lead to a turning junction where you find the
  Urn containing the map of Henne Mines. Make sure you grab it. Along
  the walkway you encounter mainly bats (Seekers or Redmaw) and you can
  chain them for decent items too. The Redmaw has the capability of
  using Leech and causing Poison. So have Poisona and Antidote on
  stand-by.

  Make your way back to Pithead Junction A and turn off the Gate
  Switchboard) and it will turn red. Take the other pathway along the
  shaft. Like the other shaft, it has also being infested where you can
  easily make a 20 Chain combo... Continue until you reach a train
  station like structure and the exit will be nearby.

  Phase 1 Dig
  ---------------------------------------------------------------------
  Enemies: Redmaw, Nightmare, Thunderbug
  ---------------------------------------------------------------------
  Along the shaftway, you will fight more bats. At the edge of the
  area, you will saw 2 treasure chests. They will contain a random
  treasure. Pick them up.

  Continue to venture into the dig areas. If you continute eastwards,
  it lead to fighting a Nightmare but beware there is a trap in front
  of it. The Nightmare is similar to the first boss that you fight at
  the Garamsythe Waterway. It has the ability to teleport and it cast
  Dark magick.

  The exit is on the east side of the area. However if you head
  westwards, it will uncover a secret pathway (not shown on the map)
  that leads to a chest containing a rare treasyre. By the way, make
  sure your party has Libra on at all times as there are a lot of traps
  in the mines.

  At the dead end before the pathway that leads to the exit. You will
  find a treasure pot but it is actually the Thunderbug (missed the
  Mimics?). Freeze it with Ice to defeat it. The real chest is the one
  that is enclosed by a chest. Approach it with caution and you should
  be able to open it without trigger the trap!
  
  Crossover A
  ---------------------------------------------------------------------
  Enemies: Redmaw, Tyranorox
  ---------------------------------------------------------------------
  You will encounter more Redmaws along a new beast - Tyranorox. There
  are 2 of them. Watch out for its Sonic Fangs as it could be an
  instant death for one character. But you can still have no problem
  of defeating it. The east exit is being seal off. Take the exit in
  the north.

  Crossover B
  ---------------------------------------------------------------------
  Enemies: Thunderbug, Redmaw
  ---------------------------------------------------------------------
  At the southwest corner, there are 2 treasure chests which are
  actually Thunderbug in disguise. Defeat 1 at time. Freeze them with
  Ice magicks. Now continue eastwards, take note of the gate at the
  northwest region. Continue along the shaft walkway on the east and it
  will lead to Pithead Junction B.

  Pithead Junction B
  ---------------------------------------------------------------------
  Enemies: Jelly x20
  ---------------------------------------------------------------------
  First of all, bring in the summoner member. Equip him/her with the
  following first:

  For the summoner with Belias,
  - Have the summoner cast Libra (if he/she is not equipped with Bangle)
  - The summoner has aleast 3 Mist carts (i.e. acquired all 3 Mist
    Quickenings)
  - Cast Regen, Protect, Shell on the summoner (Make sure that
    character still has full HP/MP)
  - The summoner has acquired the following spells - Cura
  - Make sure that character has all magic channeling level 2 learnt
    to reduce the MP cost or you will need to use Ethers.
 
  Examine the switchboard once those status. Once you see around 10+
  Jelly (or so many that your character can barely walked). Summon
  Belias. Have Belias do the attacking, while your character cast Cura
  when HP gets lot. Around 2 minutes later, Belias should unleash
  Hellfire which will wipe out all the enemies. Move your characters
  around that area to collect the goodies. Summon Belias a second
  time and support Belias by healing it... Watch for a 2nd Hellfire.

  Alternatively if you do not have those requirements, escape or your
  party will defintiely be wiped (unless you unleash Mist Quickening).

  Once the job is done, make your way back to Crossover A. Fight the
  Tyranorox and the Redmaws and make your way back to Crossover B.
  From Crossover B, take the northwest exit to the Staging Shaft.

  Staging Shaft
  --------------
  There will be a cutscene and you finally found Mjrn... But she seems
  distracted. Now in front of area, there will be a Gate Crystal.
  Use it. Cast Protect, Shell and Regen on all members (including Larsa)
  Switch the summoning character to the bay. Equip your characters with
  the 3 Black Belt if you have bought it earlier.

  This will be a compulsory step before you go for future boss fights.
  Now use it to save your game. Set up the following gambits:

  o Ally: any                  -> Phoenix Down
  o Ally: status = HP Critical -> Hi-Potion
  o Ally: HP <50%              -> Cura

  Ore Separation
  ----------------
  There will be a gigantic dragon at the area. It is a boss fight!
  ________________________________________________________________
  Tiamat                                 LV ??   HP: ???? (~40000)
  ________________________________________________________________
  Attacks: Rake, Disablega, Aero, Breath, Reflect
  Notes:   Absorbs Wind

  The boss starts off with Rake on one of your characters. Just
  attack with your normal attacks first. The Heavy Lance works
  wonders here as it can slow down the boss. Rake does around 200
  to 300 HP damage to one character. Make sure none of your
  characters are equipped with wind-elemental weapons like the
  Gladius as it heals the boss. Midway, through the battle, the
  boss can cast Disablega which causes Disable on all characters
  which prevent affected targets from using command. If that
  happens switch to your characters in the bay. Once it's HP gets
  down 50%, it use Breath which does around 350 to 450 on all
  characters (even with Protect and Shell). Cast Cura if your
  character are in low in HP. Once the boss is left 25% HP, its
  defense will goes up and physical attacks deals little damage to
  it. Hence, use your Mist Quickenings if you still have Mist
  charges in your arsenal. Unleash them. Take note that Disable
  characters cannot participate in chaining Mist Quickening
  combos... If the situation gets worse, call the character with
  the summoning Belias ability to summon Belias. Have the summoner
  character cast Regen, Protect and Shell on Belias. Watch and
  Belias will finish the job for you...
  
  Steal: Leo Gem, Hi-Potion
  LP:    15
  ________________________________________________________________

 Once the boss fight is over, there will be some scenes and you will be
 back at the Uruyt Village and you will get the Lente's Tears key
 item which allows you to defuse the magic forcefield.

 Eruyt Village - Road of Verdant Praise
 ----------------------------------------
 Now talk to Tetran and the moogle will be selling new items:

                             Tetran

  Accessories                      Items
  -----------------------------    -------------------------------
  Amber Armlet         6600 gil    Potion                   70 gil
  Sash                  500 gil    Antidote                 50 gil
  Argyle Armlet         600 gil    Eye Drops                50 gil
  Blazer Gloves        3200 gil    Phoenix Down            250 gil
  Jade Collar          3300 gil    Echo Herbs               50 gil
  Jackboots             600 gil    Gold Needle             100 gil
  Black Belt            600 gil    Alarm Clock              50 gil
  Magick Gloves        3200 gil    Handkerchief             50 gil
                                   Hi-Potion               210 gil
                                   Bacchus's Wine          120 gil
                                   Smelling Salts           50 gil

 Magicks & Technicks
 ------------------------------
 Raise                 1900 gil    Fira                   3000 gil
 Cura                  1500 gil    Thundara               3000 gil
 Warp                  1700 gil    Blizzara               3000 gil
 Bleed                 1100 gil    Haste                  3400 gil
 Berserk               1000 gil    Toxify                 4100 gil
 Aero                  1200 gil    Countdown              3100 gil
 Balance               1500 gil
 Confuse               1400 gil
 Regen                 1900 gil
 Esuna                 2800 gil
 Gravity               2800 gil
 Float                 2800 gil
 Decoy                 2500 gil
 Drain                 3200 gil
 Curaga                3200 gil

 Get the group magicks (Fira, Thundara and Blizzara) and the Haste
 time magick is definitely one of the best magicks that you must get.

 ----------------------------------------------------------------------
 [W-035]
 Golmore Jungle Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0235
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  30

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Gargoyle
  LV 23  HP:  1436  LP:  1   Weak vs. Ice
  LV 24  HP:  1494  LP:  1
  Drop/Steal: Demon Eyeball, Hi-Potion, Storm Magicite, Vanish
              Mote
  ```````````````````````````````````````````````````````````````
  Malboro
  LV 22  HP:  1573  LP:  1   Weak vs. Wind
  LV 23  HP:  1693  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine
  ```````````````````````````````````````````````````````````````
  Panther
  LV 21  HP:  1299  LP:  1   Weak vs. Ice
  LV 22  HP:  1409  LP:  1
  LV 23  HP:  1519  LP:  1
  Drop/Steal: Coeurl Pelt, Libra Gem, Storm Magicite, Vanish
              Mote
  ``````````````````````````````````````````````````````````````
  Hellhound
  LV 38  HP:  3680  LP:  1   Weak vs. Water 
  LV 39  HP:  3790  LP:  1
  Drop/Steal: Tanned Hide, Fire Magicite, Red Cap, Dark Mote,
              Alarm Clock
  ``````````````````````````````````````````````````````````````
  Treant (friendly)
  LV 23  HP:  4274  LP:  1   Weak vs. Wind
  LV 24  HP:  4384  LP:  1
  Drop/Steal: Earth Magicite, Lumber, Balance Mote, Phoenix Down
  ``````````````````````````````````````````````````````````````
  Great Malboro
  LV 22  HP:  1630  LP:  1   Weak vs. Wind
  LV 23  HP:  1750  LP:  1
  Drop/Steal: Earth Magicite, Elfin Bow, Remedy, Smelling Salts,
              Malboro Vine, Virgo Gem, Foul Liquid
  ``````````````````````````````````````````````````````````````
  Diresaur
  LV 28  HP:  5621  LP:  2   Weak vs. Wind
  Drop/Steal: Tanned Hide, Earth Magicite, Tryant Hide
  `````````````````````````````````````````````````````````````

  Rare Game:
  Phyllo (40)

 Below is the recap of the map for Golmore Jungle.
 
                                     Dell of The _ The 
                                     Dreamer       Branchway
[1]                                 |                  \
   \                               The                The Greenswathe
 Paths of Chained  _ Whisperleaf _ Parting                 |
 Light     [2]    |  Way           Glade                   |
      \     |     |                                       [3]
 The Needlebrake _|
      |
 The Rustling Chapel
      |
     [4]

 [1]  Ozmone Plains - Sunlit Path
 [2]  Eruyt Village
 [3]  Paramina Rift - Fading Vine
 [4]  Feywood

 The Needle Brake
 ----------------------------------------------------------------------
 Enemies: Treant, Malboro, Great Malboro, Hellhound
 ----------------------------------------------------------------------
 You will be able to move pass the magic forcefield at ease due to the
 key item - Lente's Tears. Watch out for Hellhound as they can deal
 heavy damage with its normal attack (cast Blind to cause it to miss)
 and Protect to reduce the damage. Avoid heading southwest as you will
 encounter a lot of Hellhounds there. Beware of Malboro's Bad Breath,
 cast Esuna to remove most of its statuses. Head eastwards and make
 your way to Whisperleaf Way.

 Whisperleaf Way
 ---------------------------------------------------------------------
 Enemies: Gargoyle, Great Malboro, Malboro
 ---------------------------------------------------------------------
 The walkway is very simple. Just walk straight and slaughter any
 enemies that come in your way...

 The Parting Glade
 -------------------
 Setup the following Gambits:

 o Ally: any                  -> Phoenix Down
 o Ally: status = HP Critical -> Hi-Potion
 o Ally: HP <50%              -> Cura
 o Ally: status = Confuse     -> Smelling Salts
 o Ally: status = Sleep       -> Alarm Clock
 o Ally: status = Slow        -> Haste
 o Foe: any                   -> Aero

 There is another Gate Crystal here. Use it. You will find another
 wood-warder. Cast Haste, Protect, Shell and Regen on all your active
 party members. 

 Save your game. Proceed.

 Dell of The Dreamer
 ---------------------
 There will be some scenes and you fight another dragon.... 
  ________________________________________________________________
  Elder Wyrm                            LV ??   HP: ???? (~45,000)
  Treant A                              LV 25   HP: 4764
  Treant B                              LV 25   HP: 4764
  ________________________________________________________________
  Attacks: Lunge, Slow, Break, Confuse, Rake, Sporefall, Fireball

  The boss starts off with Shell. Destroy the assisting Treants
  first as they could cast Protect, which will further making your
  battle more difficult.

  The Elder Wyrm physical defense is not as good as the Tiamat but
  it does packs a punch in dealing status ailments to your allies,
  which can be annoying if you do not treat it properly.

  The Sporefall does a range of status ailments - Silence, Sleep,
  Confuse, Sap, Oil & Blind. Once everyone is awake from Confuse,
  use Echo Herbs for every characters. Use Handkerchiefs if the
  character gets oiled. This is because when the boss unleash its
  Fireball it will do normally 400 HP to one character and 1200 HP
  to an oiled character). Cast Esuna to remove Poison/Blind and
  Regen to remove Sap. The boss is weak vs. wind elemental, hence
  the Gladius Knife comes very handy...
  
  Steal: Succulent Fruit, Emperor Scale
  LP: 28 (Elder Wyrm), 2 (Treant x2)
  ________________________________________________________________

 Return back to the Gate Crystal and save your game. Now go back to the
 Dell of The Dreamer and exit via the west path.

 The Branchway
 -----------------------------------------------------------------------
 Enemies: Gargoyle, Malboro, Great Malboro, Treant, Phyllo*
 -----------------------------------------------------------------------
 The branch will split into 2 paths. At the lower branch, you will
 encounter lesser enemies (as they are replaced by friendly Treants).
 You will encounter Great Malboro and Malboro in the upper branch.
 Continue to head eastwards...

 The Greenswathe
 -----------------------------------------------------------------------
 Enemies: Malboro, Diresaur, Great Malboro, Gargoyle, Treant
 -----------------------------------------------------------------------
 There is another split-off here. The top branch will lead to you
 encounter a Diresaur (which is also weak against Wind). Defeat and grab
 the contents of the treasure chests nearby. Proceed eastwards and you
 will find that the place starts to snow...

 Time to grab a jacket... (brrr...)
  
 ----------------------------------------------------------------------
 [W-036]
 Paramina Rift
 ----------------------------------------------------------------------
                                                             ffxii_0236
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  31

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  White Wolf
  LV 24  HP:  1498  LP:  1   Weak vs. Lightning
  LV 25  HP:  1608  LP:  1
  Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
              Pelt, Tanned Hide
  ```````````````````````````````````````````````````````````````
  Wild Onion (friendly)
  LV 26  HP:  1616  LP:  1   Weak vs. Earth
  LV 27  HP:  1736  LP:  1
  Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
              Magicite
  ```````````````````````````````````````````````````````````````
  Skull Knight
  LV 25  HP:  1873   LP: 1   Weak vs. Holy
  LV 26  HP:  1933   LP: 1
  Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
              Sturdy Bone
  ```````````````````````````````````````````````````````````````
  Slaven Warder
  LV 27  HP:  2623   LP: 1   Weak vs. Water
  LV 28  HP:  2743   LP: 1
  Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
              Harness, Tanned Giantskin, White Fang, Gil
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 24  HP:  2342   LP: 1   Weak vs. Water
  LV 26  HP:  2562   LP: 1
  Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
              Horn
  ```````````````````````````````````````````````````````````````
  Leshach Entite (friendly)
  LV 45  HP: 48042   LP: 7   Weak vs. Lightning
  Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
              Crystal
  ```````````````````````````````````````````````````````````````
  Ice Elemental (friendly)
  LV 25   HP: 14830   LP: 4   Weak vs. Lightning
  Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
  ```````````````````````````````````````````````````````````````

 Fading Vine
 -------------
 Thee is a Save Crystal. Use it to save your game.

 ~-~-~-~-~-~-~-~-~-
 Paramina Rift
 ~-~-~-~-~-~-~-~-~-
                                     [3]
                                      |
                                 Freezing Gorge
  [1]- Fading Vale - Head of ___|         |
       [SC]          the                  |
                     Silverflow   ___Frozen Brook
                      |   _______|       |      \
                  Icebound     Path of the       \
            [2]__ Flow         Firstfall [SC]     \
                      |_ _ _ _ | _ _ _             |
                               |      Karydine Glacier
                            Spine of    /
                         the Icewyrm   /
                               |      /
                           Silverflow's
                           End
                               |
                               [4]

 [1] Golmore Jungle - The Greenswathe
 [2] Feywood - Walking of Flitting Rifts
 [3] Mt. Bur-Omisace - Sand-strewn Pass
 [4] Stilshrine Of Miriam


 Head of the Silverflow
 ----------------------------------------------------------------------
 Enemies: White Wolf, Wild Onion, Skull Knight, Slaven Warder, Lizard
 ----------------------------------------------------------------------
 You will encounter new enemies. Wild Onions are friendly creatures but
 you can kill them for LP and Succulent Fruits. The Skull Knight can
 cast Tremor, which does earth-elemental damage to all allies. Slaven
 Warder is an upgraded version of Slaven-class while the Lizard is an
 upgraded class of Gigantoad. Most of the enemies are either weak
 against Lightning or Water. Beware the White Wolf has ability to cast
 Confuse on your party members. Head eastwards for the time being.

 Freezing Gorge
 ----------------------------------------------------------------------
 Enemies: White Wolf, Skull Knight, Dark Skeleton
 ----------------------------------------------------------------------
 There will be a cutscene when you first entered the area. Now you find
 Skull Knight and White Wolves along the snowy pathway. Strike them
 with Thundara and make your way northeast and you will reach Mt.
 Bur-Omisace...

 ----------------------------------------------------------------------
 [W-037]
 Mt. Bur-Omisace - Home of Kiltias
 ----------------------------------------------------------------------
                                                             ffxii_0237
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  31

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Paramina Rift), Map (Mt. Bur-Omisace)
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 There is a Chocobo Ranch where you can hire a Chocobo for 600 gil. 
 Talk to Cartographer's Guild moogle that is standing on the crate near
 the ranch. You will be able to buy maps from it - Paramina Rift - 3200
 gil and Mt. Bur-Omisace for 15 gil. There are 2 item shops here. Below
 is the shopping list.


                       Travelling Merchant (Seeq)

  Accessories                      Ammunition
  -----------------------------    -------------------------------
  Jackboots             600 gil    Onion Arrows            100 gil
  Black Belt            600 gil    Onion Bolts             100 gil
  Golden Amulet        4500 gil    Onion Shot              100 gil
  Magick Gloves        3200 gil    Onion Bombs             100 gil
  Nishijin Belt         800 gil
  Thief's Cuffs        3000 gil
  Gillie Boots          700 gil

  Magicks & Tecknicks
  -----------------------------
  Regen                1900 gil    Fira                   3000 gil
  Esuna                2800 gil    Thundara               3000 gil
  Gravity              2800 gil    Blizzara               3000 gil
  Float                2800 gil    Haste                  3400 gil
  Decoy                2500 gil    Toxify                 4100 gil
  Drain                3200 gil    Countdown              3100 gil
  Curaga               3200 gil    Stop                   3700 gil

                       Travelling Merchant (Hume)

  Weapons                          Armor
  -----------------------------    -------------------------------
  Serpent Rod          2100 gil    Golden Helm            3200 gil
  Lohengrin            4500 gil    Golden Armor           3200 gil
  Heavy Lance          4800 gil    Golden Shield          2100 gil
  Osafune              4800 gil    Red Cap                2500 gil
  Gladius              4800 gil    Brigandine             2500 gil
  Musk Stick           4300 gil    Mage's Hat             2500 gil
  Gilt Measure         4000 gil    Mage's Habit           2500 gil
  Bhuj                 4100 gil    Burgonet               4000 gil
  Flame Staff          2400 gil    Shielded Armor         4000 gil
  Storm Staff          2400 gil    Ice Shield             2500 gil
  Glacial Staff        2400 gil    Headband               3200 gil
  Flametongue          5200 gil    Jujitsu Gi             3200 gil
  Loxley Bow           5200 gil    Lamia's Tiara          3200 gil
  War Hammer           5200 gil    Enchanter's Habit      3200 gil
  Crossbow             5200 gil
  Healing Rod          3000 gil
  Betelgeuse           5400 gil
  Kogarasumaru         5600 gil
  Ashura               5600 gil
  Milter               5000 gil
  Storm Spear          5800 gil
  Iron Pole            5300 gil
  Hornito              5800 gil
  Arc Scale            5500 gil

  Items
  -----------------------------
  Potion                 70 gil    Handkerchief             50 gil
  Antidote               50 gil    Hi-Potion               210 gil
  Eye Drops              50 gil    Bacchus's Wine          120 gil
  Phoenix Down          250 gil    Smelling Salts           50 gil
  Echo Herbs             50 gil
  Gold Needle           100 gil
  Alarm Clock            50 gil

 By the way, there is a Gate Crystal where you can use it to
 restore lost HP/MP. Below is a simple ASCII map of the village.

 ~-~-~-~-~-~-~-~-~-
 Mt. Bur-Omisace
 ~-~-~-~-~-~-~-~-~-

                 Hall of the          Legend
                   Light              [GC]   Gate Crystal
                     |                [IS]   Item Shops
               Temple Grounds
             /
      Temple
      Approach
        |
     Sand-strewn
     Pass [GC][IS]
        |
      To Paramina Rift -
      Freezing Gorge

 Proceed northwards. At the next area (Temple Approach), you will find
 countless of refugees there. Talk to everyone there. Move forward to
 th next area. There will be a FMV cutscene of the Mt. Bur-Omisace
 Temple. Talk to the Kilitas standing in the gateway and you will be
 given the following prompt:

 o On Pilgrimage <-
 o As Refugees

 The option sounds better than the bottom option. You will find Acolytes
 and people from Archadia here... Make your way to the Hall of Light.
 You need to meet the leader of Kiltias - Gran Kiltias. Move up the
 stairs and examine the giant door. Move along the carpted floor and
 there will be a cutscene. You will meet Cid for the first time and a
 huge event happen at the Empire...

 Once the cutscene is over, you need to head south from the Paramina
 Rift to the Stilshrine Of Miriam. Larsa will leave your party... Exit
 Mt. Bur-Omisace and proceed to the Stilshrine.

 Preparations
 o Get the Storm Spear as it carries a Thunder-elemental attack which
   will be pretty useful against the upcoming boss.
 o Get Ice Shields for characters who is using 1-handed weapon
 o Get Thief Cuffs for easier stealing so you can get more loot
 o Get Golden Amulet for more LP gains.
 o Get Shielded Armor for your leading characters as it has Auto-
   Protect.

 ----------------------------------------------------------------------
 [W-038]
 Paramina Rift - Revisited
 ----------------------------------------------------------------------
                                                             ffxii_0238
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo,
                     Larsa (Guest)
 Recommended Level:  32

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    -
  Esper:        -
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  White Wolf
  LV 24  HP:  1498  LP:  1   Weak vs. Lightning
  LV 25  HP:  1608  LP:  1
  Drop/Steal: Crossbow, Ice Magicite, Phoenix Down, Quality
              Pelt, Tanned Hide
  ```````````````````````````````````````````````````````````````
  Wild Onion (friendly)
  LV 26  HP:  1616  LP:  1   Weak vs. Earth
  LV 27  HP:  1736  LP:  1
  Drop/Steal: Antidote, Phoenix Down, Succulent Fruit, Wind
              Magicite
  ```````````````````````````````````````````````````````````````
  Skull Knight
  LV 25  HP:  1873   LP: 1   Weak vs. Holy
  LV 26  HP:  1933   LP: 1
  Drop/Steal: Capricon Gem, Dark Magicite, Hi-Potion, Remedy,
              Sturdy Bone, Jujitsu Gi
  ```````````````````````````````````````````````````````````````
  Slaven Warder
  LV 27  HP:  2623   LP: 1   Weak vs. Water
  LV 28  HP:  2743   LP: 1
  Drop/Steal: Fire Magicite, Gemini Gem, Gold Needle, Slaven
              Harness, Tanned Giantskin, White Fang, Headband
  ```````````````````````````````````````````````````````````````
  Lizard
  LV 24  HP:  2342   LP: 1   Weak vs. Water
  LV 25  HP:  2452   LP: 1
  LV 26  HP:  2562   LP: 1
  Drop/Steal: Fire Magicite, Float Mote, Horn, Pebble, Pointed
              Horn
  ```````````````````````````````````````````````````````````````
  Baritine Croc
  LV 27   HP:  4448   LP: 1   Weak vs. Earth
  LV 28   HP:  4668   LP: 1
  Drop/Steal: Fine Wool, Wind Magicite, Remedy, Broken Sword
  ```````````````````````````````````````````````````````````````
  Dark Skeleton
  LV 25   HP:  1488   LP: 1   Weak vs. Holy
  LV 26   HP:  1548   LP: 1
  Drop/Steal: Dark Magicite, Sturdy Bone, Dark Stone,
              Death's-Head
  ```````````````````````````````````````````````````````````````
  Yeti
  LV 27   HP:  4237   LP: 2   Weak vs. Lightning
  LV 28   HP:  4358   LP: 2
  LV 29   HP:  4477   LP: 2
  Drop/Steal: Arctic Wind, Demonsbane, Ice Magicite, Remedy,
              Tanned Giantskin, Teleport Stone
  ```````````````````````````````````````````````````````````````
  Ice Elemental (friendly)
  LV 25   HP: 14830   LP: 4   Weak vs. Lightning
  Drop/Steal: Feystone, Ice Crystal, Ice Magicite, Ice Stone
  ```````````````````````````````````````````````````````````````
  Leshach Entite (friendly)
  LV 45   HP: 48042   LP: 7   Weak vs. Lightning
  Drop/Steal: Electrum, Ether, Feystone, Leshach Halcyon, Ice
              Crystal
  ```````````````````````````````````````````````````````````````
  Twintania
  LV 27   HP: 4917    LP: 2   Weak vs. Lightning
  LV 28   HP: 5257    LP: 2
  Drop/Steal: Blue Fang, Ice Magicite, Ice Stone, Smelling Salts,
              Wyrm Carapace, Lohengrin
  ```````````````````````````````````````````````````````````````
  Garuda-Egi
  LV 26   HP: 2997    LP: 2   Weak vs. Dark
  LV 27   HP: 3065    LP: 2
  Drop/Steal: Gold Needle, Hi-Potion, Holy Magicite, Holy Stone,
              Large Feather, Kogarasumaru, White Incense
  ```````````````````````````````````````````````````````````````
  Emperor Aevis
  LV 27   HP: 5900    LP: 2   Weak vs. Lightning
  LV 28   HP: 6240    LP: 2
  Drop/Steal: Ice Magicite, Ice Stone, Horn, Leo Gem,
              Wyrm Carapace
  ```````````````````````````````````````````````````````````````

 ~-~-~-~-~-~-~-~-~-
 Paramina Rift
 ~-~-~-~-~-~-~-~-~-
                                     [3]
                                      |
                                 Freezing Gorge
  [1]- Fading Vale - Head of ___|         |
       [SC]          the                  |
                     Silverflow   ___Frozen Brook
                      |   _______|       |      \
                  Icebound     Path of the       \
            [2]__ Flow         Firstfall [SC]     \
                      |_ _ _ _ | _ _ _             |
                               |      Karydine Glacier
                            Spine of    /
                         the Icewyrm   /
                               |      /
                           Silverflow's
                           End
                               |
                               [4]

 [1] Golmore Jungle - The Greenswathe
 [2] Feywood - Walking of Flitting Rifts
 [3] Mt. Bur-Omisace - Sand-strewn Pass
 [4] Stilshrine Of Miriam

 Your objective is heading towards south to the Stilshrine of Miriam.
 To access that area, you need to go to Silverflow's end via the Spine
 of the Icewyrm. The Karydine Glacier leads to the left area, which
 leads a dead end.

 Freezing Gorge
 ----------------------------------------------------------------------
 Enemies: White Wolf, Skull Knight, Dark Skeleton
 ----------------------------------------------------------------------
 Kill off the white wolves with Thundara and make use of the Storm
 Spear that you have gotten earlier. Occasionally, you will find Skull
 Knights and Dark Skeletons sprouting from the ground. Just take them
 down. They drop Sturdy Bones, which you can sell for 200+ gil. Just
 take the right loop and proceed south-eastwards to the Frozen Brook.

 Frozen Brook
 ----------------------------------------------------------------------
 Enemies: White Wolf, Ice Elemental*, Skull Warrior, Lizard, Leshash
          Entite*
 ----------------------------------------------------------------------
 Make sure you do not set any Gambits that is related to Foe: any. In
 the area, you may find Elementals - they come in form of Ice Elemental
 (~10000 HP) or Leshash Entite (~40000 HP). Do not attack them or you
 will need to unleash your Mist Quickenings. Even at level 30, you will
 still have difficulty defeating the Leshash Entite. Thus, do not
 disturb them at all costs.

 There are 3 exit pathways here. The northwest path leads to the
 Icebound Flow, the southwest path leads to Path of the Firstfall and
 southeast path leads to the Karydine Glacier. You will need to take
 the southwest path. Below are the enemy summaries for the respective
 areas.

 Icebound Flow
 ----------------------------------------------------------------------
 Enemies: Skull Knight, Slaven Warder, Dark Skeleton, Bartitine Croc,
          Yeti, Ice Elemental*, Leshash Entite*
 ----------------------------------------------------------------------
 Skull Knights can cast Tremor, which does Earth-elemental damage to
 all allies (however you can negate that off with cast Float on your
 characters). Dark Skeleton on the other hand can use Bone Toss and
 Dark Magick. So kill them quick. They drop a lot of Sturdy Bones,
 which could nab a decent price. There are 2 new enemies here -
 Bartitine Croc and Yeti. Bartitine Croc are giant alligators and they
 are weak against Water. You will know one is nearby when you have
 hear the loud foot stomps. You can get Fine Wool, which also fetch you
 a hefty price too. The Yeti are an upgraded class of the werewolves
 and they are weak against Thunder. Slaughter them for Tanned
 Giantskins. Treasure chest can found abundantly at the edges of the
 terrarin. So make sure you explore... The southwest path leads to the
 Feywood (which you will be visiting it later in the game) and the
 southeast path leads to the Karydine Glacier.
 
 Karydine Glacier
 ----------------------------------------------------------------------
 Enemies: Dark Skeleton, Bartitine Croc, White Wolf, Skull Warrior,
          Ice Elemental*, Leshash Entite*
 ----------------------------------------------------------------------
 You will find white wolves, dark skeleton and skull warriors here.
 Defeat them and you will get a lot of loot. There is another Bartitine
 Croc. Defeat it and you can get Fine Wool, which can be sold for decent
 amount of gil. The southwest path leads to the top-left area of
 Silverflow's End where you can find Wild Onions, Slaven Warder and the
 Yeti.

 Path of the Firstfall 
 ----------------------
 There is a Save Crystal. Use it and proceed southwards.

 Spine of Ice Wyrm
 ----------------------------------------------------------------------
 Enemies: Twintania, Garuda-Egi
 ----------------------------------------------------------------------
 You will encounter 2 new enemies - Twintania and Garuda-Egi. The
 Twintania is weak against Lightning, so strike it down with Thundara.
 Garuda-Egi are flying creatures but they are weak against Dark arcane
 magick. So use it if your party is not equipped with flying weapons.
 By the way, watch out for the traps along the pathway towards south.

 Silverflow's End - West Area
 ----------------------------------------------------------------------
 Enemies: Emperor Aevis, Skull Warrior, Yeti, Slaven Warder, Wild Onion,
          Dark Skeleton
 ----------------------------------------------------------------------
 The area is divided into 2 areas. The northwest area can only be
 accessed via the southwest path from the Karydine Glacier and there is
 another Yeti there. In this southeast area, you will encounter a Yeti,
 the Emperor Aevis & Dark Skeletons.

 ----------------------------------------------------------------------
 [W-039]
 Stilshrine of Miriam
 ----------------------------------------------------------------------
                                                             ffxii_0239
 Party Member:       Vaan, Fran, Balthier, Basch, Ashe, Penelo
 Recommended Level:  34

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Items:        -
  Loot:         -
  Gil:          -
  Equipment:    -
  Key Items:    Map (Stilshrine of Miriam), Sword of Kings
  Esper:        Mateus
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  Enemies in this area
  ```````````````````````````````````````````````````````````````
  Blood Gigas
  LV 28  HP:  2729  LP:  1   Weak vs. Wind
  LV 29  HP:  2849  LP:  1
  Drop/Steal: Antidote, Earth Magicite, Festering Flash, Gemini
              Gem, Phoenix Down
  ```````````````````````````````````````````````````````````````
  Balloon
  LV 28  HP: 1878   LP:  1   Weak vs. Water
  LV 29  HP: 1936   LP:  1
  Drop/Steal: Bomb Ashes, Chronos Tear, Fire Magicite,
              Handkerchief
  ```````````````````````````````````````````````````````````````
  Darkmare
  LV 30  HP: 14040  LP:  1    Weak vs. Holy
  LV 31  HP: 14098  LP:  1
  Drop/Steal: Chronos Tear, Dark Magicite, Demon Mail, Gilmoire
              Togail.
  ```````````````````````````````````````````````````````````````
  Dragon Aevis
  LV 29  HP: 5479   LP:  2    Weak vs. Ice
  LV 30  HP: 5819   LP:  2
  Drop/Steal: Antidote, Goggle Mask, Storm Magicite, Wyrm
              Carapace
  ```````````````````````````````````````````````````````````````
  Facer
  LV 26  HP: 3026   LP:  1    Weak vs. Wind
  LV 27  HP: 3136   LP:  1
  LV 28  HP: 3246   LP:  1
  Drop/Steal: Aquarius Gem, Earth Magicite, Solid Stone, Potion,
              Pirate Hat
  ```````````````````````````````````````````````````````````````
  Redmaw
  LV 26  HP: 1670   LP:  1    Weak vs. Earth
  LV 27  HP: 1738   LP:  1
  Drop/Steal: Crooked Fang, Ice Shield, Red Fang, Wind Magicite,
              Taurus Gem
  ```````````````````````````````````````````````````````````````
  Zombie
  LV 26  HP: 1924   LP:  1    Weak vs. Holy
  LV 27  HP: 2254   LP:  1
  LV 28  HP: 2260   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh
  ```````````````````````````````````````````````````````````````
  Zombie Warrior
  LV 27  HP: 1878   LP:  1    Weak vs. Holy
  LV 28  HP: 1938   LP:  1
  LV 29  HP: 1998   LP:  1
  Drop/Steal: Dark Magicite, Festering Flash, Handkerchief,
              Icebrand
  ```````````````````````````````````````````````````````````````
  Miriam Guardian
  LV 28  HP: 6827   LP:  1    Weak vs. Wind
  Drop/Steal: Nothing
  ```````````````````````````````````````````````````````````````
  Miriam Facer
  LV 29  HP: 5540   LP:  1    Weak vs. Wind
  Drop/Steal: Nothing
  ```````````````````````````````````````````````````````````````
  Ghoul
  LV 27  HP: 1984   LP:  1    Weak vs. Holy
  LV 28  HP: 2044   LP:  1
  LV 29  HP: 2104   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh, Blue Fang
  ```````````````````````````````````````````````````````````````
  Ghast
  LV 27  HP: 1706   LP:  1    Weak vs. Holy
  LV 29  HP: 1826   LP:  1
  Drop/Steal: Dark Magicite, Dark Stone, Festering Flesh, Foul
              Flesh, Enchanter's Habit
  ```````````````````````````````````````````````````````````````

 Walk of Sky
 -------------
 Go pass the *long* walkpath and make your way towards north. *gasps*

 Walk of Mind
 ---------------
 There is a Gate Crystal here. Better use it. There are 3 Kiltias
 here. Talk to everyone there. Examine the Ancient Door and you will
 be entering the Stilshine of Miriam. Before moving on, here is a
 checklist of abilities and recommended Gambit setups that you should
 have for your participating characters

   o Leader - Shielded Armor, Ice Shield and Gladius Knife (if you got
     three, this dungeon is a walk in the park ^_^:)
   o Oil, Poisona, Blindna, Aero, Blizzara, Haste, Thundara, Fira and
     Water for all characters
   o Cura and Curaga for all characters
   o Setup the following Gambits on all characters
     o Ally: any                  -> Phoenix Down
     o Ally: status = HP Critical -> Hi-Potion
     o Ally: status = Confuse     -> Smelling Salts
     o Ally: status = Sleep       -> Alarm Clock
     o Ally: status = Slow        -> Haste
   o Setup the following Gambit on one character
     o Ally: HP <50%              -> Cura

 Below is an ASCII map of the area

 ~-~-~-~-~-~-~-~-~-~-~-~-
 Stilshrine of Miriam
 ~-~-~-~-~-~-~-~-~-~-~-~-
                               [1]             [1]  Paramina Rift
                                |              [GC] Gate Crystal
                           Walk of Sky         [WS] Way Stone
                                |              [PD] Pedestal of Dawn
                          Walk of Mind [GC]    [SB] Stone Brave
                                |              [LC] Life Crystal
                             Ward of
                          __ Measure ___
                         |   [WS][PD]   |
         Ward of      ___|              |__   Ward of 
         Prescience       Cold Distance       Steel [SB][BOSS]
         [SB] \                   |
               \_________ Walk of |
                          Reason [SB]


                Ward of       ______  Ward of
                Torn Illusion         Velitation

                            Ward of
                            the     [WS]__ Walk of  [LC]
                            Sword King     Revelation
                                |
                            Hall of Worth
                                |
                         Vault of the Champion

 Ward of Measure
 ----------------------------------------------------------------------
 Enemies: Redmaw, Zombie
 ----------------------------------------------------------------------
 First of all, this is the main hall of the Stilshrine. The pathway
 leads to the other wards are being sealed by magicks. At the southend
 of the area, there is a Way Stone. The middle of the area, there is a
 Dawn of Pedestal. If you examine the pedestal and choose to touch it
 without equipping the Dawn Shard on your party leader (for the
 Japanese version, you must equip it on Ashe), you will force to fight
 3x Zombies and you can fight them for infinite items!

 Therefore to continue on with the story, equip the Dawn Shard on your
 leader character (his/her MP will be zero). Examine the Pedestal of
 Dawn and pick the top option. You will be teleported to the Ward of
 Vetilation

 Ward of Vetilation
 ----------------------------------------------------------------------
 Enemies: Miriam Guardian, Aevis Dragon, Miriam Facer
 ----------------------------------------------------------------------
 Once you reached the area, you will forced to fight a Miriam Guardian
 (it has around 6000 HP and you can't steal anything from it). If you
 use non-wind elemental weapons, you will get only 600 HP at most. If
 you use the Gladius, you can damage it for 1000 HP per attack. There
 is a rare treasure under the trap. It is possible to grab it without
 trigger the trap. (I got a Megalixir on my first play). Likewise, you
 can also cast Oil and use Fira for triple damage. Oil works on all
 the enemies here except for the bosses and Balloons.

 Move forward and you will find 3 Dragon Aevis hovering around the
 area. They are strong and tends to flock together. Use Blizzara for
 all 3 characters and you will be able to toss them aside easily.

 Proceed some more and you will find 2x Miriam Facer blocking your way.
 Toss them aside Aero.

 Walk of Torn Illusion
 ----------------------------------------------------------------------
 Enemies: Miriam Facer, Miriam Guardian x4
 ----------------------------------------------------------------------
 Move up the pathway and you will face another Miriam Facer. The
 statues at the side will be awaken as you move near them and they are
 Miriam Guardian in disguise. Defeat all 4 of them. 

 Re-equip the Dawn Shard on the leader character. Examine the Dawn of
 Pedestal and it will reveal the 2 hidden walkways at the Ward of
 Vetilation. Return back to the Ward of Vetilation. Exit via one of the
 walkways.

 Ward of Revelation
 ----------------------------------------------------------------------
 Enemies: Crystalbug
 ----------------------------------------------------------------------
 There is a Life Crystal (green) in the area. Examine it and it will
 become the Crystalbug.
  ________________________________________________________________
  Crystalbug          LV ??   HP: ???? (~5000)
  ________________________________________________________________
  Attacks: Watera, Blizzara, Dark

  The Crystalbug is strong against physical attacks and your best
  attacks is using magicks. Just attack it as you will fight a
  normal enemy and it will go down in no time...

  You can steal a Feystone from it.
  ________________________________________________________________

 Once the Crystalbug is defeated, the real Save Crystal will appear.
 Disarm the Dawn Shard from your leader character or Ashe (for those
 playing the Japanese version) as you don't need to equip it any more.

 Proceed through the middle path.

 Ward of Sword-King
 ----------------------------------------------------------------------
 Enemies: Blood Gigas, Miriam Guardian, Darkmare
 ----------------------------------------------------------------------
 There are 2 Blood Gigas standing at the side of the walkway and they
 are weak against Wind-elemental attacks. Use Aero or slain them with
 the Gladius Knife. Move up and the statue in the middle will awake. It
 is another Miriam Guardian. Defeat it. The north path is blocked by
 an ancient door that is sealed by magick. Proceed south and you will
 find 2 more Blood Gigas. Move onwards and you will find Darkmare (
 similar to the first boss) and it has 10,000+ HP watch out for it.
 Proceed down the stairs and there are another 2 more Blood Gigas.
 
 Defeat them and examine the structure (Sword of Judgment). It will
 unlock the magicks that sealed the door in the north area. Make your
 way there and examine the ancient door to open it. There is a Way
 Stone.

 Ward of Measure
 -------------------
 Use it and you will be back at the first area since you come in the
 Stilshrine. Exit the area and go to the Walk of Mind to use the Teleport
 Crystal. Save your game. Return back to the Ward of Measure and use the
 walkway at the left. Examine the Ancient Door.

 Cold Distance
 ----------------------------------------------------------------------
 Enemies: Miriam Guardian x2
 ----------------------------------------------------------------------
 There are 2 more Miriam Guardians here. Exit via the path on the left

 Walk of Prescience
 ----------------------------------------------------------------------
 Enemies: Balloon, Facer, Zombie Warrior
 ----------------------------------------------------------------------
 You will find pathway splits into 3. The middle path will lead to you
 to fight Balloons (which are weak against Water, but Blizzara works
 well against them). The south path, you will find some Facers, which
 are weak against Wind. Beware of the bloody traps here.

 Go to the north path and you will find a mix of Balloons and Facers.
 Defeat them and move forward till you reached the Stone Brave. A pair
 of Zombie Warriors awakes. Defeat them. Turn this Stone Brave till it
 is facing eastwards. 

 Stone Braves
 ---------------
 There are a total of 3 Stone Braves and you will need them to face the
 main statue in the middle (which has already been raised due to the
 use of Dawn Shard in the earlier stages).

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Stone Brave    Initial Facing Position      Required Facing Position
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  West           South                        East
  East           East                         West
  South          West                         North
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 When you examine the Stone Brave, you will be given the following
 options:

 Examine the Stone Brave the first. And your character will discover it
 can be rotated. Examine it again

 o Read the Inscription      o Turn the statue clockwise
 o Rotate the statue    ->   o Turn the status counterclockwise
 o Do Nothing                o Do nothing

 Now exit via the southwest exit.

 Walk of Reason
 ----------------------------------------------------------------------
 Enemies: Zombie Warrior, Ghoul, Facer, Balloon, Ghast
 ----------------------------------------------------------------------
 This area is huge and looks very mazy. The Stone Brave is the middle.
 The left side of the area, you will encounter mainly Zombie Warriors
 or Ghouls. Move towards eastwards and open any Ancient Door as you
 come to. Eventually, you will find the Stone Brave but it is heavily
 guarded by Balloons and Facers. Use Aero (on Facers) and Blizzara on
 Balloons to defeat the foes here. Rotate the Stone Brave till it is
 facing north.

 Now make your way out and head back to the first area where you first
 entered the shrine.

 Cold Distance
 -----------------------------------------------------------------------
 Enemies: Miriam Guardian x2
 -----------------------------------------------------------------------
 Slice the Miriam Guardian with your swords and attacks. Go to the next
 area via the east exit.
 
 Ward of Steel
 ------------------
 Move down the stairs. Cast Haste, Protect and Regen on all your
 characters. Examine the ancient door and you will be forced to fight a
 sub-boss...
  ________________________________________________________________
  Vinuskar            LV ??   HP: ???? (~15,000)
  ________________________________________________________________
  Attacks: Gnaw, Lunge, Sword Dance, Crown, Slow
  
  You will get the following status - a magnetic field envelopes
  the party. Your metallic equipment becomes heavy. If you equip
  any heavy armor or swords, your character's action speed will go
  down. You should have counter this if you cast Haste.

  The boss typically employ physical attacks. Beware of Crown and
  Sword dance which does heavy damage (400-600 HP if you do not
  have Protect cast on the character). Crown also causes Confuse,
  nullify it with Smelling Salts. If the boss cast slow, you
  should be able to counter with the Gambit settings. Once the
  boss' HP gets depleted to half, it will use the Sword Dance
  attack. Heal your characters once their HP gets below 50%. Keep
  up the fight and you should be able to defeat it.

  Steal: Knot of Rust, Thief's Cuffs
  LP:    19
  ________________________________________________________________

 Now move forward and examine the Ancient Door at its rear. You will
 find a Stone Brave there along with the Urn. Examine the urn first to
 pick the map of the area and you will find 3 ! icons on the map. These
 are the Stone Brave. The arrows pointing their current direction.

 Pick the 2nd option and pick the 1st option to rotate clockwise and 2nd
 option to rotate anticlockwise. Rotate the east Stone Brave till it is
 facing west.

 Return back to the Ward of Measure and take the path on the left.


 Ward of Sword King
 ----------------------------------------------------------------------
 Enemies: Blood Gigas, Darkmare
 ----------------------------------------------------------------------
 Now make your way to the Ward of Sword King. You can use the Way
 Stone to get there. Use the Save Crystal at Walk of Revelation. Cast
 Protect, Haste, Shell and Regen on all particpating characters.
 Re-use the Save Crystal again and go to the area where you find the
 Sword of Judgment. Defeat all the enemies there first. Once all the
 enemies has been killed make your way to the Ancient Door.

 NOTE: Once you have activate the Colossus, you will no longer need to
       battle the Miriam Guardians and Miriam Facers.

 Pick the 2nd option and you will need to fight...

 Hall of Worth
 ---------------
 There will be some scenes and the environment will be freezing cold...
  ________________________________________________________________
  Mateus            LV ??   HP: ???? (~35,000)
  Ice Azer A        LV 25   HP: 2708
  Ice Azer B        LV 25   HP: 2708
  Ice Azer C        LV 25   HP: 2708
  Ice Azer D        LV 25   HP: 2708
  Ice Azer E        LV 25   HP: 2708
  ________________________________________________________________
  Attacks: Blizarja, Flash-Freeze, Cura, Protect, Reflect, Slow,
           Chain Magick
  Status:  Protect, Shell

  The Esper will start off by summoning the Ice Azer and these
  small balls of ice can cast Blizzard thus helping the boss to
  weaken you. First of all, cast Thundara on the Ice Azer while
  your other 2 characters focus on attacking Mateus. Flash-Freeze
  does around 500 HP damage to one ally. Once the boss' HP gets
  below 50%, it will use Blizarja, which deal around 400~560 HP
  to all characters. You can reduce the damage if you are equipped
  with the Ice Shields. Blizarja will also occasionally causes Sap
  status, cure it with Regen. Just use your normal attacks (if you
  have the Storm Spear, it will makes the battle event more easier)
  I normally attack the boss with Storm Spear. However, once Mateus
  readies Blizarja, I change the character equipment and equip him/
  her with an Ice Shield.
  
  Steal: Pisces Gem, Ether
  LP:    37 (Mateus), 5 (Ice Azer x5)
  ________________________________________________________________

 After the battle is over, the Esper Mateus, the Corrupt will joins
 you and it will