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for
Playstation®2 console
Grand Theft Auto III Strategy Guide and Walkthrough
Written by AdrenalineSL
& Cell (Bonds Legacy)
Version 2.32: Released April 20, 2003
The very latest versions and updates can be found at GameFAQs:
http://www.gamefaqs.com
_____________________________________________________________________________
This is currently [Version 2.32] of Adrenaline's and Ryan's Grand Theft Auto
3 Strategy Guide for the Playstation®2 console.
Hi kids! Do you like eyelids?
Adrenaline has learned to suppress her killing urge whenever her inbox is
flooded with tons of 100K+ attachments, along with other stupid game
questions and spam. Despite all that, her computer still hasn't been smashed
to pieces. And you people think she is such a monster. Ryan is being
reasonably patient with all the 10-year-olds he must put up with despite his
deepest desires. But that's not the point! Here's the deal: if you e-mail us,
please, please make sure your question cannot be answered in the guide.
We are not accepting any more contributions, unless it is a completely newly
discovered secret, like finding a way to play as Pogo the Monkey or
something.
Contact us: toiletrabbit(at)hotmail(dot)com (Adrenaline)
thesilvercell(at)hotmail(dot)com (Ryan Kavanagh)
-----------------------------------
--- WHAT'S NEW, WHAT'S GONE ---
-----------------------------------
Version 2.1 | November 3, 2002
Hello there, videogamers! Come one, come all to probably the last update you
will see for this guide. Vice City is out now, and people won't be paying
much attention to GTA3 or this guide. They have all flocked to Rockstar's
latest masterpiece. In this update, I've proofread what I could. (I was
actually getting really annoyed, so it was a bit rushed. Excuse the remaining
errors and jargon you will run across.) In addition to that, I've finished
listing the Police Bribe and Heart locations. Any contributions that I have
gotten in the last 2 months have been added in. What else? Nothing really.
Just because I claim this might be the last update the world will ever see of
this guide, it doesn't mean I won't update when there is a NEED to. It's been
fun, guys, but it's time for me to move on.
Version 2.0 | September 2, 2002
By VERY dreadful misfortune, I've managed to screw up my old hotmail account
and practically lose 80% of all GTA3 contributions that were sent to me in
the past 9 months! It's a big loss. I sincerely apologize to everyone who has
sent me something within that timeframe. Now, this should be a mixture of
good and bad news: I've went and completely re-did some sections, like the
Hidden Packages, Rampages, etc. The information is accurate and nigh-
flawless. I actually wanted to send in this update back in April, but I just
never got around to it. Now we're in the month of September. In short, I've
spent nearly 6 months on this update!!!! AND STILL, I AM NOT DONE. I need to
proofread and spell check it, then finalize it with some secrets and better
organization.
So why don't I just finish it up? Well, unlike you just taking advantage of
my hard work and sitting there, I unfortunately must go back to school and do
other things. So I thought I should just hastily slap together what I have
and send it in to let everyone know I haven't completely abandoned this
guide. Expect that the next update will the last. And yeah, this is pretty
long, so I should go now.
~AdrenalineSL
[Old updates deleted.]
_____________________________________________________________________________
==--==--==--==--==--==
TABLE OF CONTENTS
==--==--==--==--==--==
01. Introduction
02. Chapter One: Game Basics
Controls
Basic Shiznat
Methods of Mayhem
Car Handling
The Authorities
Gotta Have The Right Stuff!
Other Stuff
03. Chapter Two: Game Walkthrough
Portland
Staunton Island
Shoreside Vale
04. Chapter Three: Urban Chaos
RC Toyz Missionz
4x4 Offroad Challenges
Import/Export Garages
Emergency Vehicle Crane
Vehicle Missions
Rampage Locations
Unique Stunt Jumps
Hidden Packages
05. Chapter Four: Miscellaneous
Weapon Locations
Item Locations
Vehicle Database
Secret Vehicles
Tips & Tricks
Game Enigmas
Cheat Codes
Frequently Asked Questions
06. Chapter Five: Outro
Legal Junk
Special Thanks
Sources
Contributor Credits
_____________________________________________________________________________
Just a note:
************
I want to apologize for the wordiness of those features which describe the
locations of special items, weapons, etc. It is kind of hard to make them as
concise and clear as possible when the GTA3 world is so stupendously HUGE.
You'll see what I mean when you finally get to the Hidden Packages, Rampages,
and Unique Stunt Jumps sections. And um, look over there...a goat!
_____________________________________________________________________________
______ ________________________________________________________________
/ ___ \ ______________________________________________________________ \
/ / / \ \ \ \
| | -/ /-| | - - - - INTRODUCTION - - - - \ \
\ \/ /_/ /_______________________________________________________________/ /
\______/_________________________________________________________________/
"I play violent video games! I can snap at any moment!" -- Penny Arcade
Killing isn't a laughing matter. Except when it's done in Grand Theft Auto 3.
Grand Theft Auto 3 (hereby referred to as GTA3) isn't what you call just any
game. It's more like a film--underground life lifted straight from a gangster
movie. Think The Godfather or Reservoir Dogs. Yeah, now you've got it. With
this game, Rockstar was trying to blot out the line separating cinema and
video gaming and intertwine them. The final result is what has become one of
the hottest selling games in video game history.
GTA3 sets its course in the heart of Liberty City, where all things know no
bounds, and a bloody death site is never too far away. You, as the nameless
main character, conspire with your girlfriend and another law-breaking
hooligan in an attempt to rob a bank in Carser City. It was the perfect
heist. Or so you thought. Things go as planned until you find that a method
of egress seems nearly impossible. The victim of a treacherous double-cross,
you find yourself sprawled out on the street while your girlfriend escapes
with your other partner-in-crime. The police comes with cuffs and pins the
entire robbery on you. Your trip to prison introduces you to a fellow convict
that goes by the name of 8-ball, with whom you eventually escape. The two of
you head into Liberty City. There, you are introduced to your first of many
crime bosses. Your quest for revenge starts here. And so begins your
immersion into Rockstar's world.
For an enterprising criminal, you have a huge task ahead of you. This guide
will help make things like, whacking a crime boss, obtaining a Hidden
Package, overcoming a Unique Stunt Jump, finding the best rides, and many
other things, seem like pie. We do not guarantee this guide alone will help
you attain that elusive 100%, but it will help you achieve it little by
little. This guide shines from the vantage of having spent 80+ hours alone on
the game to compile all non-mission based information (Hidden Packages, item
and weapon locations, etc.) contained in this document. You don't want to
know the TOTAL amount of time (hint: averages 200 hours). We hope you will
find it an invaluable resource for your Grand Theft Auto III needs. Thank you
for choosing this guide. It's time to get on with it!
______ ________________________________________________________________
/ ___ \ ______________________________________________________________ \
/ / / \ \ \ \
| | -/ /-| | - - - - CHAPTER ONE: GAME BASICS - - - - \ \
\ \/ /_/ /_______________________________________________________________/ /
\______/_________________________________________________________________/
Welcome to Liberty City. Please enjoy your stay. There's a map of the city
packaged with the game. Your only ticket out now is to walk the path of a
criminal and embark on a spree of wanton violence. Your past, identity, and
everything you thought you had is up in smoke and being blown away by a light
swirl from the harbor.
What do you think takes to be a gangster? With GTA3, you have plenty of time
to refine your car-jacking skills, selective guns from a wide arsenal for gun
fights with the local gangs, cars upon cars, and more. If you need fast cash,
feel free to beat down common citizens and steal their money. Just don't get
busted by the cops. Not everyone is who they appear to be. If you do what
you're told, you'll earn quick cash and pave your way to the easy life. Just
remember not to double-cross your mob boss. Fooling around with gangs isn't
the right way to make friends. And lastly, don't leave home without a bat or
some semi-automatic. Learn fast and you'll survive. The theory of Natural
Selection begins here. This is what "survival of the fittest" is all about.
Enjoy your stay.
<>---------------------------------------------------------------------<>
-= CONTROLS =-
<>---------------------------------------------------------------------<>
D-Pad - * Move your character around
* Steer vehicle
Left Analog Stick - * Move your character around
* Steer vehicle
* Honk car horn (depress analog stick)
Right Analog Stick – * Look behind you
* Pan around the area
* Activate community service missions
Square Button - * Jump
* Brake & reverse
Circle Button - * Use weapon or punch when you have no weapons equipped
* Drive-by shooting (with Uzi)
Cross Button - * Sprint
* Accelerate
Triangle Button – * Enter/hi-jack vehicle
* Get out of vehicle
L1 Button - * Adjust third-person angle
* Change radio stations in vehicle
L2 Button – * Scroll through weapon inventory (going left)
* Change to side angle of vehicle/rear angle (with R2)
R1 Button – * Target an enemy (with gun)
* Handbrake (instant stop)
R2 Button – * Scroll through weapon inventory (going right)
* Change to side angle of vehicle/rear angle (with L2)
START Button - Open main menu
SELECT Button - Change camera modes
<>---------------------------------------------------------------------<>
-= BASIC SHIZNAT =-
<>---------------------------------------------------------------------<>
--- MANAGING GAME FILES --------------
Unlike most games, in which the title screen gives you the options to start a
New Game, Load Game, etc., GTA3 just kicks into the game engine immediately.
If you've just begun a game, the system will automatically start a new game
so you could build up your empire from scratch. If you already have a save
file, the system takes you to the point where you last saved. So how in the
blue hell do you start a new game? I'm glad you asked that. When you gain
control of the character, pop into the menu screen and scroll through the
pages until you come across "Load Game, New Game, and Delete Game". Select
whatever command and...kapow! There you have it.
--- HIDEOUT --------------------------
Every criminal has got to have a hideout, right? Well, you're a criminal, and
you've got a hideout. Your ex-convict pal will introduce you to your hideout
in Portland. It appears on your radar as a green icon. Each island will
provide a hideout. When you move to your new hideout, the old one is still
accessible. With the hideout, you can save your current game progress. Though
if you die and didn't save beforehand, you will still be able to continue
your game. That's the beauty of GTA3. Game overs don't exist. Anyway, by
heading into your hideout, you will advance the clock by 6 hours. The Hideout
isn't used only for saving. It also serves as a refuge from the cops, and as
a repair shop for your car. It is also home to an array of regenerating
weapons. See Hidden Packages section for details.
--- RADAR ----------------------------
On the lower left corner, you will find a circular map with icons. The white
dot represents your current location and shows where you're headed. The red
or green dots that appear on the outer rim of the circle mark your next
destination. These appear only when you are currently on a mission. Other
icons, like an 8-Ball, a spray can, a phone, etc., will mark the locations of
special shops and places you need to visit. Your radar is indispensable; it's
your ultimate weapon to survival in Liberty City.
--- BLUE ARROW -----------------------
GTA3 is a vast, 3D world with millions of things to do and see. So how is it
possible to determine which person, car, or any object is the real deal in a
mission? That's quite simple. A large, blue arrow will point down on the
object (usually a vehicle) or person. It will become more apparent as you get
nearer. Watching for this indicator is very crucial in some missions.
--- REAL TIME ------------------------
Time does elapse in Liberty City. Time affects how the city functions. Some
mob bosses won't give out jobs until a certain time. More police cars patrol
each area of town near the wee hours of the night and early dawn. More
prostitutes prowl for business during the night. Scores of gangsters come out
of hiding to rendezvous with one another. Before you know it, night becomes
day, and day becomes night. What you do with your time is up to you. As far
as I know, there is no foreseeable goal in GTA3, other than to beat the
living crap out of people.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TELLING TIME]
Look in the upper right corner of your screen. You will see a timer. It's the
time of the day. The reason it might seem as if it's not is that it goes from
13 to 23. It's military time. So, 23:47 would be 11:47 PM and 13:01 would be
1:01 PM, etc.
Submitted by Kevin Melnick. Extra thanks goes out to: Eminem41188, J.Shipley,
The Doctor What, and Danny "LaCe" as a little nod for helping out.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP] Submitted by SSMGSNY60
My way of telling military time is this: take 1600, take away the 1 and two
0's, and you get 6. Now subtract 2 from that that number. You'll get 4, then
add the two 0's back on and you'll get 4:00PM.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
--- WEATHER --------------------------
"Today's forecast--Sunny. High in the upper 70's with a cold front swirling
slowly overhead. Looks like we're gonna get a slight drizzle in the evening,
folks." While you won't have an anchorman reporting the weather in Liberty
City, you will, indeed, witness some of the coolest weather effects a game
has to offer. In the world of GTA3, the weather is always unpredictable, and
you will get what you least expect. However, the weather doesn't really
hinder your motives--it's just there for pretty looks. When the fog rolls in,
it'll impair your vision. Other neat weather effects can cause the citizens
of Liberty City to react differently--not by much, though.
--- WASTED ---------------------------
Getting wasted is like dying in other games. However, it doesn't trigger an
instant game over. That's the cool thing about GTA3. You simply get
transported to the nearest hospital to get your wounds treated. After being
discharged from the hospital, you'll have to pay up $1000 to compensate for
the medical bills. You'll also lose all your weapons, and consequently fail
any mission you were attempting at the time of your "demise".
--- BUSTED ---------------------------
Getting Busted is not as bad as getting wasted. It's less painful. Basically,
you get arrested and taken to the nearest police station, where they will
deduct $400 and confiscate all your weapons. You will automatically fail any
mission you were attempting at the time of your arrest. You don't get Busted
for nothing. You have to have a wanted level of at least 1 and be pulled over
and dragged out of a car.
--- AEROBIC EXERCISE -----------------
Your character is capable of sprinting for a short distance. At first, he can
get tired very easily. His muscles need an abundance of oxygen to keep them
working. If he keeps exercising his intake of oxygen, he can eventually build
the stamina to run a greater distance. By exercising, your character will be
able to run as far as a few blocks nonstop! Be sure to give him daily
exercise. Once he's able to run farther, he will, consequently, take longer
to recuperate when exhausted.
--- WEAPONS --------------------------
As you find and add weapons to your inventory, you can decide which to use at
any time. The weapon which you are currently equipped with is displayed in
the orange box on the top right corner. You can find weapons from power-up's,
or by picking up the weapons of fallen gang members. They always tend to drop
weapons (if they are carrying any). The weapons range in weight and
destruction power. Like real-life weapons, the armaments in GTA3 have recoil
times and mass, too. With some weapons, you will be able to run with them in
hand. With other weapons, you may have to remain in a stationary position to
fire.
--- STATISTICS -----------------------
An in-game diary keeps track of everything you do. Simply pop open the pause
menu, and wait for the stats to scroll up. It's a great way to see what
you've been doing and what you need to do. Sprinkled throughout Liberty City
are items, jump ramps, and many other things that this journal tallies.
<>---------------------------------------------------------------------<>
-= METHODS OF MAYHEM =-
<>---------------------------------------------------------------------<>
Many ways to deal with everyday life in Liberty City starts here. Everything
you need to know to become a Scarface-wannabe.
--- LET THE BODIES HIT THE FLOOR! -----------
Grab a baseball bat, a handgun, a flamethrower, your fists or anything that
can knock a common citizen dead on the concrete of urban streets, and whack
an unlucky bystander. Inciting a royal rumble with citizens can cause them to
chase after you and fight back, or turn tail and scamper away. Once the
victim starts to cower on the floor, hover over him and kick (or beat) him
'til he screams in agony. That's when you know he's had enough. At this
point, he will have also dropped all his money. Bounce around to the green
power-ups to collect the cash. Each stack is worth either $25 or $50. A
single person could drop a whole vault of money. What a great (and dirty) way
to earn fast cash.
--- YOU STEAL MAH CAH! ----------------------
Stop a car or just press Triangle to attempt to open the vehicle door. If you
press Triangle as a car slowly passes by, you will chase after it, but it is
unlikely you can catch up to it unless it stops. Anyway, by entering a car or
any other vehicle, you will pull out the driver and put yourself behind the
wheel. Some drivers will be overcome with fear and run away, screaming. Angry
drivers tend to be persistent with pulling you out of their car and beating
you to a bloody pulp. Gangsters show a disposition to drag you out and pull
away with their own car.
To avoid getting thrown out of a car, immediately after you're set behind the
wheel, step on the reverse or acceleration gear and get the hell out! If you
attempt to hijack a police car with the officer inside, you'll automatically
secure a wanted level of 1.
--- HIT-AND-RUN -----------------------------
Don't like to stain your hands with blood? Then why not just run pedestrians
over and stain the wheels instead? Yes, that will do. Simply hop into a car
and start squashing innocent civilians, but don't let the cops catch you.
However, if you run over too many at one time, you'll be awarded with 1 star
(on the Wanted Level meter, that is).
This method is better than whacking people with your bat since they will not
hold a grudge against you if you run them over. Direct contact with the
wheels instantly kills them, but if you just gently tap them with the fender
or whatever, they will miraculously survive! Mow them down several times to
wring their cash or weapons. Then hop out of the car and collect the goods.
Yes, we are truly evil. Some civilians are quick on their feet and will leap
to the side. There are even some suicidal people who will dive onto the road
when you drive toward them. I can tell you now that the average life span in
Liberty City is about 30 years of age.
--- CAR EXPLOSIONS --------------------------
Once the car is caught in flames, park it near a congested area of people and
run away! When the car lets out a large boom, nearby civilians will let out a
scream of pain, as they feel the wrath of a poorly managed car. If an
explosion occurs, and it injures (or kills) an innocent civilian, surrounding
bystanders will be curious and crowd around the crash site. Better yet, this
act of defacing property doesn't penalize you!
--- GUN FIGHTS ------------------------------
If you attack a gangster armed with a weapon, his back-up will appear and gun
you down. If you don't have an automatic, you'd better run for your life.
Brawls with gangsters fascinate the cops, and they will come to break it up
and chase after only YOU. Not the big, faceless cretins. That's the twisted
part about Liberty City. Other people can fight with the cops and not get
arrested, but if you merely point a finger, they will jump down your throat
and be all over you.
--- HOLD-UPS --------------------------------
With a gun, simply target someone, preferably a mafia member, where he can
see you, and he'll put his hands up. However, he won't stay in place too
long, especially if he has a gun. He will draw his own gun and be gun-blazin'
mad! If he targets you at close range, you'll receive double the damage. If
you hold anyone else up, they'll just run away screaming and call you names.
<>---------------------------------------------------------------------<>
-= CAR HANDLING =-
<>---------------------------------------------------------------------<>
Ah, one of the greatest aspects of GTA3--car-jacking, and then some.
--- SO MANY CARS, SO LITTLE TIME ------------
There's a point to being selective in which cars you'll hijack since each one
has individual performance and handling attributes. Vans tend to be clumsy,
but they do not flip over as easily as certain muscle cars. Each car has its
advantages and fallbacks. Need a fast car? Just pull over any of the
Cheetahs. Need a durable vehicle? No problem. Just grab a Flatbed, or if
you're lucky, get your hands on a Rhino. If you're looking to ditch the cops
nipping on your ass, fast cars don't necessarily boost the success rate of
escaping. Once you move to other places, you will find more than enough fast
cars to go around (and other cars, too).
--- DRIVING ---------------------------------
Driving is not really the problem; controlling the car is. If you put on the
full throttle on a long straightway, the car's speed will hit its peak, which
will make it harder for you to control. It's always good to slow down. Not
only for turns; you can also avoid banging up the traffic and road kill.
Going fast won't help you escape the binding of the law enforcements, so
don't think everything you do needs to be done apace. You can, however, power
slide and do crazy stunts, which are recorded in the statistics journal.
--- RADIO STATIONS --------------------------
Head-bang to dope beats and mad vibes. You can set your radio to the radio
station that gets your adrenaline pumpin' while driving. Each station was
individually programmed to have DJs, commercials and their own songs. There
are 10 stations in all, each are likely to suit your tastes in music. When
you enter a stranger's car, it will already be tuned to a certain station.
--- CAR TROUBLE -----------------------------
Never worry about scraping your car against walls, crashing headlong into a
brick wall at 120MPH, colliding with other cars, or knocking down lamp posts
and other street objects. That is, until you start to see heavy smoke
billowing from the engine. This indicates the car is letting out an enraged
roar of pain. Still nothing to worry about. However, once the engine shoots
up in flames, bail out NOW! The cars about to explode, and if you're in it,
you have just ordered an instant WASTED! Scramble out of the car and get as
far away as possible. If you are caught in the range of explosion and sent to
kiss the floor, expect to watch your health meter lose some points.
<>---------------------------------------------------------------------<>
-= THE AUTHORITIES =-
<>---------------------------------------------------------------------<>
The Liberty City Police Department are sworn to oath to keep the city a safe
place, to help old ladies cross the street, to care for stray dogs, to put
criminals to justice, and to give up their donut-eating habits for crime-
fighting...Yeah, right.
They're not interested in the local gangs, or even street brawls with other
people. They have only one goal in mind: to annihilate you.
--- BAD COP, NO DONUT -----------------------
Police cars and single officers cover every street in the city. So if you see
a corpulent fool in blue, swinging his baton like an idiot, that's your cop
from the friendly neighborhood. If you do anything devilish while they're
around, they will give chase. They are persistent bastards, and if necessary,
they will not hesitate to shoot you dead.
--- WANTED LEVEL ----------------------------
There are six star slots right below your health meter. They represent your
Wanted Level, or the rating of criminal behavior. By deviating from missions
and putting others in danger, you can easily get one star for a wanted level
of 1. The six wanted levels make it increasingly harder for you to be safe
from the cops. As physical stars begin to fill in the blanks, the police
force will do whatever it takes to detain you. They will resort to shooting
you and even calling in the army. The police start to get dangerous at level
2. Below is a chart of what the police force will deploy depending on your
delinquency.
Level Reinforcement Team
-----------------------------------------------------------------------------
* Single police officer or car. Any other policeman who sees you will
attempt to knock you out.
** Policemen will shoot and become persistent. Many police cars.
*** Numerous police cars that come from many directions. A helicopter
is searching overhead.
**** SWAT team. Skilled drivers.
***** FBI--Fast and extremely skilled guys. Two helicopters.
****** The army rolls in with a tank. Start running...
--- INCREASING WANTED LEVEL -----------------
Increasing your wanted level is very simple. Simply hijack a car, go on a
massacre, start a gun fight, murder someone, etc. when an officer is around
for an instant level 1. Target a police officer with your gun for an instant
level 2. No questions asked; no warning. Continue to take out the police
numbers to increase your wanted level like crazy. So basically, start tapping
into your criminal mastermind and wreak havoc.
--- DECREASING WANTED LEVEL -----------------
Now that the heat is all over you, how are you going to handle it? First, the
fundamentals. Plan your getaway in a car, unless you have only 1 star, then
travel around on foot. The police can pinpoint exactly where you are if you
seem to be out in the open. So make scarce appearances in busy places. Even
then, the police will still somehow be able to track you down. I do not know
how they do it, but I think real-life police officers should learn from them.
If you have a wanted level of 3-6, lying low will not help at all. They will
track you down and nail you. The only way to lose them is to use the paint
shop (Pay 'n' Spray) and give your car a new engine and paint job. The cops
won't recognize you thereafter and will cut off all pursuits. An alternative
is to collect an item called a Police Bribe, an icon that embodies a yellow
star. You can find these scattered around each district (See Item Locations).
These bring down your Wanted Level one at a time.
--- DITCHING THE COPS -----------------------
As explained above, you can either collect the Police Bribes, remodel the car
or just lie low until the madness abates. For people who have 1 star, it is
very easy to curtail. But if you constantly bump into patrolling officers and
law enforcement vehicles, it may be harder. Hop into a car and drive away
anywhere like mad (and do so before a cop pulls you out of the car). You can
also run into alleyways and onto roofs. If you are being chased by a single
officer, outrun him and turn a corner. They never follow you for too long.
When the police find that you are impossible to catch, they will just forget
about you and move on until you stir up some trouble again.
<>---------------------------------------------------------------------<>
-= GOTTA HAVE THE RIGHT STUFF! =-
<>---------------------------------------------------------------------<>
If you're gonna be bangin' it up in Liberty City, you gotta have and know the
right stuff!
--- WEAPONS ---------------------
Every criminal needs something for protection from the law enforcements. GTA3
has just the things you need. Need a rocket launcher? No problem. Need
explosives? You got it. Need to let out some steam on the local citizens?
We're with ya.
______________
| Baseball Bat |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Don't count on a baseball game going on anywhere, so take off the Yankee's
hat, and start clubbing people! The bat is a short-ranged weapon; it's
great for reaping dough the dirty way. It hurts more than planting your fist
in someone's face, and it doesn't take as many hits to knock him dead either.
Of course, this weapon is not preferred when you're up against a gun...It's
common sense, ya know?
_________
| Handgun |
¯¯¯¯¯¯¯¯¯
While it's a gun, and guns are cool, the Handgun isn't really reliable. If
you were engaged in a gun fight with the FBI, for example, you will drop dead
on the concrete before you could open fire. The Handgun is generally weak in
fire power, but it _does_ get the job painfully done. It's also light and
travel friendly, so you could run and shoot with it. You don't need a Rocket
Launcher to shoot down the local citizens, do you?
_________
| Shotgun |
¯¯¯¯¯¯¯¯¯
The Shotgun is your friend. It packs a punch. It kills a person at moderately
close range with one shell. Helluva lot better than the handgun. The impact
can also drop other civilians surrounding your target. Because of its heavy
nature, the shotgun will allow you only to walk with it in hand. It's bad for
long distance sniping.
______________
| Sniper Rifle |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Sniper Rifle works best when you are ensconced somewhere, where you won't
be disturbed while you get a bead on unaware citizens. When you press the aim
button, it goes into a first-person view—you will be looking through the
scope. Use the cross-hairs for precise shooting. Sniper Rifles are to be used
from afar on slow-moving targets.
_______________
| Flame-thrower |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Toast to the new millennium, or something. This bad ass, portable hipster is
sick. Pull the trigger, and a stream of roaring fire will shoot out. You must
stay in place for the flame-thrower to ignite and incinerate all those around
you. Just remember that anything you set ablaze, the fire could be spat right
back at you.
_________
| Grenade |
¯¯¯¯¯¯¯¯¯
Bah. We always hate these things; other people seem to find a lot of uses for
them, though. By holding circle, you will pull your arm back, and the longer
you hold it, the further the grenade will go. Sounds cool, huh? Well, there's
a catch. If you hold on to it for too long, then it will blow up in your own
hands! That can never be too good. You also have to be careful when throwing
them. They might hit an object and bounce back at you. You can buy them from
the Ammu-nation shop in Staunton Island.
__________________
| Molotov Cocktail |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A classic weapon that still works like a charm. The Molotov is a glass bottle
filled with corrosive, inflammable liquid with a damp rag that's soaked in
fuel stuffed in the neck. When thrown, the ground or object will swell up in
a huge fire and set everything around it on fire. You can't get careless when
using these. You might end up setting yourself ablaze. By the time you
relieve yourself from the fire, you will probably have very little health
points left.
_______
| AK-47 |
¯¯¯¯¯¯¯
The AK-47 is an automatic weapon that works well against a flock of agitated
gangsters, and in fairly close-combat. However, it loses its accuracy over
long distances. Its awesome fire power is too heavy for you to be able to run
and shoot with it at the same time, so it restricts you to walking only, or
standing still. Fear not, you can still blast ugly scumbags into oblivion.
______
| M-16 |
¯¯¯¯¯¯
A pretty bad-ass assault rifle that's used by the army guys when they come
after you in the game. When you use it and try to aim, you will immediately
zoom into first-person perspective with a center cross-hair, with which to
aim. When you pull the trigger, a crazy barrage of bullets will drown its
victim to death. It's so sick, it will probably become your favorite weapon.
You cannot move or do anything active while firing this weapon. It is very
effective against the police.
_____
| Uzi |
¯¯¯¯¯
The Uzi is awesome. This rapid-fire machine gun pumps out shots faster than
the AK and is always great to have around when angry mobsters start to get
rowdy. The Uzi is the only weapon that can be used for drive-by shootings,
which is done by driving by in a car...and shooting. To do this, enter any
car. When you do, the Uzi will be automatically equipped. Then press L2 or R2
to stick your arm out, and press the Circle button to let the chaos ensue!
_________________
| Rocket Launcher |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
No one is brave in front of a Rocket Launcher. When crooks see you waving the
weapon menacingly anywhere, they will steer clear of you and wouldn't touch
you with a 40-foot pole. This massive weapon needs the support of your
shoulder to aim and fire. Therefore, you won't be able to move at all, and
you will be vulnerable when this is equipped. The impact of the missile
spells disaster. Short-range use is never recommended. Fire too close, and
you can ensure a free ride to the hospital. The Rocket Launcher is generally
used to obliterate helicopters, or to torch the civilian cars and stuff.
--- ITEMS -----------------------
There are only a few items that help you through the tough times in Liberty
City. Let's not get too greedy.
_______
| Heart |
¯¯¯¯¯¯¯
Hearts fully restore your health only when you're injured. When you find one
of these charms, your health will instantly be nurtured to max. Otherwise,
you won't be able to pick it up. Hospital entrances usually carry these
around. Other times, they are well hidden in alleys and apartment corners.
________________
| Hidden Package |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you first pick one of these up, you'll think "I have to pick up 100 of
these g'damn suckas?!" Yeah. "What do I get out of it?" You can check that
out in the Hidden Packages section for more information. When you amass them
in tens, you will earn special items or weapons that will be produced at your
hideout. You also earn $1000 for each Hidden Package you find. Not a bad
deal. So, $1000 x 100 = Lots o' dough. You do the math.
______________
| Police Bribe |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As explained in the Authorities section, you can use these to curtail your
Wanted Level by one. If you don't have a Wanted Level, you will not be able
to pick them up. I recommend getting one only if you have a Wanted Level of 4
or higher. The Police Bribe icon is recognized by a yellow star in the center
of the icon.
_______________
| Rampage Skull |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pick up a Rampage icon when you're not currently on a mission to initiate a
"side mission", which generally involves assassinating a set number of
gangsters of a certain group, within the allotted time. As you begin the
challenge, you are provided with a pre-selected weapon. You will not be able
to cycle among the other weapons you have. Complete the mission to earn some
extra cash. Fail, and the icon relocates. See Rampage section for details.
_______
| Armor |
¯¯¯¯¯¯¯
An armor is basically what it implies; it protects your health. When you find
an armor, a second meter--this one is green--will appear to the left of your
health meter. Now that you have a safeguard, the armor will absorb any damage
done to you, leaving your health untouched. However, once the armor begins to
deteriorate, you will begin to take direct damage again.
_________________
| Adrenaline Pill |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These pills slow down movement, but allows for insane jumps. Punching people
won't be a problem anymore. The pill gives you superhuman strength to knock
people 10 feet into the air and 20 feet away. Unfortunately, they won't
instantly be killed. You could even tow cars with your bare hands. Think
Matrix, where the impossible is made possible. This item looks like a Tylenol
pill, but works better. The effect will wear off after about 40 seconds.
<>---------------------------------------------------------------------<>
-= OTHER STUFF =-
<>---------------------------------------------------------------------<>
--- CAR ALARMS ---------------------------
Parked cars are usually ripe for the taking. However, some cars have alarms
installed into it, so that if you try to steal it, the alarm goes off. The
blaring sound will attract nearby law officers, or if you drive it onto the
busy streets, you'll eventually get a Wanted Level of 1. If you drive them
around long enough, the alarm will eventually stop ringing. It usually lasts
for about 10 seconds.
--- NO LAWS ------------------------------
Don't worry about running red lights or defacing property. The police don't
like to concern themselves with such petty misdemeanors. If you really want
to get their attention, you should try murdering one of their men. If you are
posing a threat to the society and corrupting the tranquil flow, they will
take the bait and hunt you down. While the attention to detail is great, the
citizens of Liberty City won't report any potential criminals to the police,
even if there were 20 witnesses who watched you run over a helpless elderly
lady.
--- HONE YOUR DRIVING SKILLS -------------
Trying to get away from the authorities will quickly become a daily chore if
you're feeling evil and constantly causing trouble. A getaway by car will
need exceptional car handling skills. So when you're not bogged down by a
mission, or frolicking off to explore, hop into a car and touch up your
driving skills. Learn to pull away from a corner without losing too much
speed, and play with the cops so that they get blown to bits by obstructions.
--- AMMU-NATION --------------------------
Ammu-nation is a special store that carries fire arms. As you complete more
and more missions, the store will begin to sell better weapons. Otherwise,
they will just be "Out of Stock". You can also use Ammu-nation as a safe
house to hide from the police...when you have a Wanted Level of 1, that is.
Aside from Ammu-nation, there are two other places, at which you can purchase
weapons: Phil's Army Surplus Store and an independent shop set up in
Shoreside Vale--it's behind the police station. Each shop offers different
weapons for a set amount of money. Just walk into the power-up, and money
will automatically be subtracted from your wallet. A few seconds later, the
power-up will have regenerated. Now that's what I call service! Here are the
prices for all the weapons you can buy.
+----------------+-------------+ +----------------+-------------+
| Weapon | Price | | Weapon | Price |
+----------------+-------------+ +----------------+-------------+
| Handgun | $250 | | Uzi | $800 |
+----------------+-------------+ +----------------+-------------+
| Uzi | $800 | | Grenades | $2000 |
+----------------+-------------+ +----------------+-------------+
| Rocket Launcher| $25,000 | | AK-47 | $3000 |
+----------------+-------------+ +----------------+-------------+
| Molotovs | $2000 | | Sniper Rifle | $10,000 |
+----------------+-------------+ +----------------+-------------+
| Flamethrower | $25,000 | | Armor | $3000 |
+----------------+-------------+ +----------------+-------------+
| Shotgun | $1500 | | M-16 | $5000 |
+----------------+-------------+ +----------------+-------------+
--- PAY 'N' SPRAY ------------------------
Your life saver from the cops. It's a paint shop that could give your car
a cosmetics make-over. Not only that, but it also helps completely wipe out
all the current stars on the Wanted Level. Although each time you use it, it
sucks up $1000 from your pocket. Once you get it repaired once, you can go
into the Paint 'n' Spray an infinite number of times to get it re-sprayed to
a color you like. A new paint job is complimentary as long as you don't
damage the car in ANY WAY. Don't try to paint over police cars! They like it
the way it is. The shop is labeled on the radar as a spray-can. Usually, a
small shop called 8-Ball's Bomb Shop neighbors the Pay 'n' Spray. There, you
can fit your vehicle with an explosive, which is triggered by the engine's
ignition. Set the bomb with the Circle button.
8-Ball Garage Locations:
````````````````````````
- Harwood, Portland
In the back of the junkyard near the Easy Credit Autos.
- Newport, Staunton Island
In the alley behind the multi-story carpark, next to the Pay 'n' Spray
- Pike Creek, Shoreside Vale
In the building across from Liberty Pharmaceuticals.
Pay 'n' Spray Locations:
````````````````````````
- Red Light District, Portland
Near Luigi's Sex Club Seven
- Newport, Staunton Island
In the alley behind the multi-story carpark, next to 8-Ball's
- Pike Creek, Shoreside Vale
In the building across from Liberty Pharmaceuticals.
______ ________________________________________________________________
/ ___ \ ______________________________________________________________ \
/ / / \ \ \ \
| | -/ /-| | - - - - CHAPTER TWO: GAME WALKTHROUGH - - - - \ \
\ \/ /_/ /_______________________________________________________________/ /
\______/_________________________________________________________________/
___________________
____________________________/ \__________________________
(____________________________ PORTLAND __________________________)
\___________________/
Each district will lead to another. You will know if you have entered another
district when the name of that area appears on the bottom right corner.
Districts
----------
Hepburn Heights
Harwood
Red Light District
Callahan Bridge
Trenton
Portland View
Saint Mark's
Chinatown
Callahan Point
-GIVE ME LIBERTY-
Rewards: A hideout
A new crime boss
This is your first mission, so obviously, it won't be very hard. Simply turn
around and hop into the car with 8-ball. Now, a purple dot will appear on
your radar. Head in that direction. In this time, get used to driving,
because you'll be doing it a lot more than you think you will. When you reach
the dot, you'll find out that it is your new hideout. You can save here, but
not right now, in the middle of your first mission. You and 8-ball get a
change of clothing. Now, hop back in the car again and follow the new beeping
dot. This will take you to Luigi's club. The bouncer will tell you to go
around back, so head through the alleyway. After a cut scene, you'll have a
new employer by the name of Luigi (no, not that Italian plumber).
_____________________________________________________________________________
-----------------------------------------------------------------------------
LUIGI GOTERELLI
-----------------------------------------------------------------------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The master pimp Luigi works the lowest step of the figureheads ladder. He
owns and maintains a Sex Club in the Red Light District. The letter "L" will
appear on your radar once you've started taking his jobs. Don't let him down,
and he'll connect you to the bigger dough.
-LUIGI'S GIRL-
Rewards: $1500
This is your first mission for a crime boss. To start with, steal a car. When
you do, a pink dot will appear on your radar. Head towards the dot. It turns
out to be a blue circle. Stop inside the circle. The girl next to it, Misty,
will climb in. Now, head back to Luigi's by following the pink dot (or L) on
your radar. Stop in the blue circle. Mission Complete! How does it feel to be
a well paid taxi-driver? :P
-DON'T SPANKA MA BITCH UP-
Rewards: $4000
This can be easy or hard, it's your decision. First, grab a car. You need to
drive towards the pink colored dot on your radar. It helps greatly if you
have the baseball bat. When you can see the Blue Arrow hovering over a
person, then you know you've found him. When you get out of the car, he will
run at you. Use either your fists or a baseball bat to kill him. Or, you can
kill him by running him over a few times with your stolen vehicle. It's
cleaner, and you don't even have to get out of the car. Anyways, after he's
dead, take his car. A new dot will appear on your radar. Follow it to find
the Pay 'n' Spray, an autobody shop around the corner from Luigi's. Go inside
the garage. Exit the car and walk out of the garage to complete the mission.
-DRIVE MISTY FOR ME-
Rewards: $1000
New employer
Hmm, yes, another easy mission. It seems you really are Luigi's personal taxi
driver, aren't you? Anyways, grab a car and head towards the dot. Stop inside
the blue circle and honk the horn (L3) to let Misty know you're here. Misty
will come, walking out of the building. After she gets in the car, a new dot
will appear on the radar. Head towards it. Park in front of the blue light
and a cinematic scene will take over.
Once you complete this mission, Joey will begin to provide you with jobs, but
it's better to finish off Luigi's requests before going to a new boss. Also,
during the time you've had Misty with you, she can help you fight with any
punk ass bitches that try to pack heat. But don't let her die.
-PUMP ACTION PIMP-
Rewards: $4000
Now, you need to get a "piece" in order to do this mission. First, follow the
gun icon on your radar. It leads to a store called "Ammu-Nation", which
specializes in selling fire arms. Talk to the shop owner. He says he's been
expecting you and has prepared a piece for you ahead of time. You can find it
waiting for you behind the shop.
Head outside and go down the alley behind the store. The gun is resting in
the center of a small, empty lot. There are a couple of targets here, in case
you want to practice. However, in Liberty City, constant gun shots will
attract the cops! Find yourself a set of wheels and head towards the dot on
the radar. When you reach the car (a Diablo Stallion), ram it off the road
and attempt to turn it over. Do anything in your power to try to lure the
pimp out of his car.
Once the pimp is lying helplessly in the middle of the road, run him over a
few times with your car. You can also start shooting him if you want more of
a challenge. If you can lure him out of his car, it'd be easier and safer
since he likes to brandish a good ol' shotgun.
-THE FUZZ BALL-
Rewards: $2000 - $4000
Now, you have six minutes to run around town, pick up hookers and take them
to a police ball. Sounds fun? Start cramming nearby girls into a VAN. Not a
car. It'll take one passenger per ride. Go to the nearest green dot. Pick up
the hooker and deposit her to the police ball--the pink dot. Pull into the
Blue Marker, and the hooker will get out. Now, go and find a new hooker. You
have to get at least four of them to the fuzz ball in order to complete the
mission. Additional drop-offs can net your some extra cash.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[FUN STUFF] Submitted by Diablo
And a fun alternate strategy for Luigi's The Fuzz Ball, before you start the
mission go to Joey's part of the map and jack a Coach. Go back to Luigi's and
start the mission. You can fit all 8 hookers in the bus, although it is
slower than by using taxi cabs and cop cars like I usually do. And when you
have all 8 and you park in the blue circle at the old school hall, when the
first hooker gets out she usually falls down, and when the second hooker
comes out of the bus she falls down and the first hooker gets up and walks in
the school hall, and when the third hooker comes out of the bus she falls
down and the second hooker gets up and so on and so forth.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
_____________________________________________________________________________
-----------------------------------------------------------------------------
JOEY LEONE
-----------------------------------------------------------------------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you've begun to take Joey jobs, a phone will sound nearby. It's the
Bitch 'n' Dog Food Factory, and Marty Chonks, the owner, wants some business
taken care of. You can choose to take them by approaching the phone booth on
the other side of the street.
-MIKE "LIP" LAST LUNCH-
Rewards: $10,000
This is one of my favorite missions just because the idea of it makes you a
bit giddy. You have to steal a guy's car, put a bomb in it, then return it to
where you've found it. Well, to start, steal a car and head towards the pink
radar dot. It'll lead you to the diner. Enter the vehicle with the blue arrow
pointing down on it. Now, you have to be really careful when taking it to 8-
Ball's (the new pink dot on the radar) because if you damage it, then you
have to make a special trip to the Pay 'n' Spray to repair the damages, fool!
When you get to 8-Ball's, drive into the garage. When the garage door opens,
your car will be fitted with a brand spankin' new bomb. Press circle to
activate it, but don't do that just yet. Drive all the way back to the diner;
the way is marked on the radar. When you get there, you have to park the car
how you found it, right between the lines. Afterwards, press circle and exit
the car. Now, just stick around until the timer reaches zero. Then watch Lips
splatter his food all over his car.
-FAREWELL "CHUNKY" LEE CHONG-
Rewards: $10,000
This mission is easy. It helps if you have a gun, so head over to Ammu-Nation
and grab the pistol set out for you from the back. Now, head towards the pink
dot. You can't drive there because there are poles that prevent cars from
going in. So get out and run through them to start a cutscene. It will show
Chunky managing a noodle stand (Chow mein, anyone?).
This is where it can get difficult. See all the guys standing around wearing
blue? Those are Triads, and they don't like you. Some will pull out Uzis on
you, while others will run at you with baseball bats. You can stand there and
kill them, but then Chunky might slip away. To avoid raging Triads, enter
Chinatown without becoming an instant hit; don't try to target Chunky, as you
might accidentally target a grumpy Triad instead.
Run towards his stand, and he will flee into an alley, towards his car. Try
to kill him before he gets there. If you don't get to him in time, grab the
nearest car and chase after him. Hunt him down, and ram him off the road, or
some evil way to that extent. He killed himself in my game. He got run over.
Yay.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY] Thanks to Lardawg
In the "Farewell 'Chunky' Lee Chong mission, you can drive a car into the
blocked off area. Steal a patriot and drive it up to the posts, then back up
and get out. Then steal 2 cars, parking them side by side with the hoods
touching the posts (the cars must be right next to each other). Get in the
patriot and floor it right over the two cars. Now you can just run him down,
a lot easier than on foot.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY] Thanks to Brendan Marks
There is a car parked on the South side of the blocked off area. It's
Chunky's. Steal it and have a bomb planted in it. Park it back where you
found it. Be sure to come at Chunky from another direction so he doesn't run
away from his getaway car and just wait for the explosion.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
-VAN HEIST-
Rewards: $20,000
This mission is pretty cool. You need to steal a Securicar and deliver it to
the warehouse at the Portland Harbor. Let's get to work. Grab a nearby car,
preferably a van, or some strong vehicle. Now, make your way towards the pink
dot on the radar. It'll move, so move with it. When you see it, start ramming
it. The damage meter displayed on the side tells you how much damage you're
causing.
When the bar maximizes, the van stops and the security guards bail out. If
the cops see you doing this, they will be on you like a rat to a moldy
banana; it can easily bring your Wanted Level to 3. Take the security van. A
new dot is on the radar, so head towards it. It'll take you to an abandoned
warehouse. Park the van inside the garage and calmly exit. Cha-ching.
-CIPRIANI'S CHAUFFEUR-
Rewards: $3000
A new crime boss
Uzi in stock at Ammu-Nation
Start by driving out of Joey's garage. I hated the limo, but you may like it.
It's big and clumsy. Now, head towards the pink radar dot; it's a laundry
place. Park in the blue circle and a cut scene will take over. When it's
over, Cipriani will be back in the limo. Why so obedient? Oh, crap! Looks
like he intimidated a bunch o' Triads. Now the heat is all over yo' ass! Put
the pedal to the metal and get the hell out of there. Drive Cipriani home as
indicated on the radar. After the mission's over, a big T will appear on the
radar, and the Uzi will be in stock at Ammu-Nation.
-DEAD SKUNK IN THE TRUNK-
Rewards: $10,000
Start by stealing a car. Head towards the, you guessed it, pretty pink dot on
the radar. It'll take you to a restaurant with a parked car out front. Get
out of the car and take the one with the blue arrow marked over it. Doing so
will trigger a cutscene, and the Forelli brothers will be coming after you.
Back up onto the road and try to head down it. You might get banged up by the
brothers, but keep on racing past them. When you reach the crusher, park the
car in the blue circle, get out and run away. You can also stand there and
watch the car get lowered into the crusher, if for some bizarre reason, you
want to. But stay away from the Forelli brothers until the car gets eaten up.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY] Thanks to Dave Goldberg
Before you get the car with the body in the trunk, you can ambush the
ambushers! You will find 2 black cars hiding near the diner. One near the
entrance to the Callahan Point Tunnel and the other behind Greasy Joe's diner
sign. They will ignore you even if you try to open their car doors. But
grab a car, I suggest the 18 wheeler cab in the diner parking lot, and start
ramming their cars until they explode. They won't go down quietly and will
fight back so make sure your car has some muscle. You only have to take on 1
car at a time. After you have exploded both cars, then take the car with the
body in the trunk and enjoy your quiet ride to the crusher.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
-THE GETAWAY-
Rewards: $30,000
Another one of my least favorite missions. Joey must be famous for this. Grab
a car. Now, you have to head towards the pink dot on the radar. Be really
careful that you don't get a wanted meter, otherwise, you'll have to find a
way to get rid of it completely. Anyways, head towards the radar dot and park
in the Blue Circle. Honk the horn and three guys will come running out. After
they get in the car, take them to the new radar dot.
They'll hop out of a car and run inside the bank, when they come out and get
back inside your car, floor it. You NEED to get out of here. The cops are
after you! Head for Pay 'n' Spray and get your car repainted to diminish the
wanted meter. Now, head back to the thieves hideout by going to the pink
radar dot. Park in the blue circle to trigger a cut scene, and the end of the
mission.
_____________________________________________________________________________
-----------------------------------------------------------------------------
TONY CIPRIANI
-----------------------------------------------------------------------------
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A total momma's boy. He listens to his bad-ass, elderly lady for tips on how
to fare with the Triad sleazebags. Once you start taking jobs from him, Triad
members will be hunting you down every time you catch their eye or step into
their territory.
-TAKING OUT THE LAUNDRY-
Rewards: $20,000
This mission is hard when you don't know how to do it. At the beginning, Tony
suggests that you stop by 8-ball's and get some grenades. Heed his advice and
stop by 8-Ball's to collect the Grenades. They have no real use, but they
will be added to your inventory when the mission is over.
Now, grab the nearest car and head towards any of the three green dots on the
radar. It'll lead to one of three fish trucks owned by Mr. Wong. You need to
destroy them. Park a car in front of truck. Toss the driver out and take off
with your new wheels! At this point, you have a few ways of demolishing it.
You can drive it around until it blows up, you can take it to the crusher,
you can throw it in the lake; so many choices, so little time. Do the same to
the remaining two.
-THE PICK-UP-
Rewards: $10,000
The objective is to grab a suitcase full of money and bring it back to Tony's
restaurant. What are you waiting for? Grab a car and drive to the pink radar
dot. Get out of the car and run down the alleyway. As soon as you pick up the
suitcase, a bunch of Triads barricade all the exits. I don't care how you do
it, nor do I want to know how you do it, but kill all of them. The safest way
to do it is to floor the pedal and run them over. Before you breach the alley
entrance back on to the streets, step in reverse and squish any remaining
Triads. The last one can be found inside the Belly-Up truck, blocking one of
the exits. Drag the driver out and beat him to death.
Once they're dead, head back to Tony's restaurant. Pull into the Blue Marker
to claim your money.
-SALVATORE CALLED A MEETING-
Rewards: $15,000
A new crime boss
Head to the pink dot on the you-know-what with a stolen car. Walk into the
blue circle to trigger a cutscene. The limo in Joey's garage is ready and you
climb in the driver's seat. As you pull out of the garage, head towards the
new pink dot, Luigi's club. Pull up in front and honk the horn to let him
know you're there. After he gets in the limo, head to Toni's. Pull up on the
side of the road and park in the Blue Marker. Honk the horn to call Toni out.
As soon as he gets in, a couple of Triad trucks will appear from different
directions and charge after you. Floor it towards the new pink dot. You'll
have to go up a steep hill to get there. There is a Triad truck on the side
of the road. Squeeze past the little space beside it and follow the dirt path
around to find a house. Park the limo into the garage to escape the Triad
rampage.
-TRIADS AND TRIBULATIONS-
Rewards: $30,000
This mission is somewhat hard. You have to whack 3 Triad warlords. Take the
car outside Toni's place and wait for his men to get in. Then, drive towards
the pink dot. It's where you had to kill Chunky Lee Chong. Anyways, don't get
out of the car just yet, there are a lot of Triads guarding their leader.
Get out of the car and fire a couple of warning shots at them, then get back
in the car. When the little punks come running at you, run them over. After a
while, get out, grab their guns, and run into the area, firing at the leader.
Head to the second pink dot on the radar. There will be a warlord standing in
front of a convenience store. He's just out in the open, all by himself.
Sounds a little easy to me. When you get near him, a flock of Triads will
appear from inside the building with their guns upholstered. The easiest way
is to run them over with your car, but you can also put a couple of bullets
through their head if you want. Afterwards, ditch your current car and grab
the Triad truck (the one with Belly-Up on the side) and start driving towards
the final dot.
This last warlord is hiding inside the Triad fish factory, and the only way
to get in is to drive a fish van. Luckily, you've already stolen one. The
gate will slide open when you get near it. The warlord inside is randomly
placed; sometimes he'll be right in the middle, sometimes he'll be behind the
building. If you go to the left, there's a hidden package behind the
building. Anyways, hunt around for the triad. He might be accompanied by
other Triads, or he may be by himself. Simply run him over a few times or put
some lead into him. When he's dead, you'll complete the mission and get your
money.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[OTHER TIPS AND STRATEGIES] Thanks to KingLink
On the "Triads And Tribulations" mission in the Grand Theft Auto 3 game, in
Portland, there is an easier way and a harder way for you to kill the Triads
in the compound. The easiest way we have found is to lob a grenade from the
hill that faces the Triad leader into the compound. We found this to be quite
simple once you know how.
The hardest way is to get a fast car and using the same hill, you must
accelerate quite fast and hit the ramp and land inside the compound. Exit
the car and blow away any Triad men there (you should have the two guards
and a shotgun).
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Thanks to Astrologik (D-Ko)
Follow the directions on killing the first two Triad bosses, then for the
third, park a Triad Fish Truck in the way of the gates. This effectively
props them open for as long as you need. Run back down the road towards the
hideout and grab the Semi truck at the store on your right. Drive it back to
the last warlord and just run him and his cronies over after luring them off
of the loading docks.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP] Submitted by James Light
Here's another strategy that I ended up figuring out, when I trashed my
Fish Truck, and was too scared to try and get another one out of
Chinatown. Around the back of the compound is a hill high enough to see
beyond the walls. From here, you can aim with your AK-47, and pick the
guys off when they're close enough. They won't (can't) return fire, and
you can easily kill the final Warlord. The only drawback is that the
Warlord has to be standing in that area of sight, and not hiding around
the side.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
-BLOW FISH-
Rewards: $30,000
You never can get enough of these easy missions. Anyways, grab a car and get
a move on over to 8-ball's. There is a Trashmaster marked with a blue arrow
over it here. When you enter the vehicle, a damage meter appears. If you do
enough damage to it, you'll blow yourself up! Don't worry though, unless you
crash A LOT, you should be fine.
The idea of the mission is to drive this truck all the way back to the Triad
Fish factory. It'll permit the Trashmaster to enter. Head around to the back
of the building and park in the Blue Marker. Push circle and exit the truck.
Your timer will shift to about 30 seconds. Start running for the gate
Entrance while trying to avoid the flying gun shots. When you reach the gate,
the truck will explode, taking the factory with it. Mission Complete!
_____________________________________________________________________________
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SALVATORE LEONE
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The head of the Leone Family gang. Also the father of Joey. As soon as you
start missions with this guy, you'll soon realize he pays the big greens
around Portland. Working with him and doing the job right will get you well-
deserved recognition everywhere. The Don is stirring up bad blood with the
Columbian Cartels, then add along Toni's little skirmishes with the Triads.
Anything involved with Salvatore will get you an instant hit with either of
the opposing gangs!
-CHAPERONE-
Rewards: $10,000
Stupid limo. You have to drive the limo for this mission. Well, actually, as
the name implies, you have to bring Maria around town, basically, to where
she wants to go. Head towards the pink dot on the radar. It'll lead to the
reservoir, where Maria will purchase some hot SPANK from a her drug dealer,
Chico. He also tips off that there is some huge party going on at Atlantic
Quays and that she should check it out.
When she gets back in the car, head towards the new pink dot. It leads to the
warehouse party. When Maria gets out and tells you to stay there, stay put!
She will go inside, a few moments later, police will be everywhere. When she
enters the vehicle, high-tail it out of there! There'll be gun fire every
where and others trying to escape the scene. Head towards the pink dot. It's
Salvatore's house. Park the car in the garage to complete the mission.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA] Thanks to Steve Thomas
There's a Cheetah yours for the taking in Portland during the "Chaperone"
mission. When you take Maria to the club, you can hop out of the limo and
steal the Cheetah in the middle of the line of three club patrons' cars, and
haul it back to your garage. Then get back to the limo in time to catch Maria
exiting the club during the raid.
You end up with the Cheetah earlier than waiting until you get to Staunton
or Portside Vale. You can even race the other Cheetahs with it in the
Turismo.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-CUTTING THE GRASS-
Rewards: $15,000
I suggest grabbing a taxi for this one. It shouldn't be hard to find, since
they're found just about everywhere. Anyways, when you get one, head towards
Luigi's club, aka, the pink dot on the radar. When you get there, there'll be
a taxi with a blue arrow hovering over it. Wait for Curly to come out of the
club and get in the taxi. The object of this mission is to not let ol' Curly
know he's being stalked. A Spookometer appears right below other statistics
that reflects Curly's current paranoia.
The taxi won't show up on your radar, so you have to keep it within viewing
range. Stay far back from the taxi and stop whenever the taxi stops. Curly
eventually leads you to the Portland Harbor. After he's gotten out of the
car, stop in the middle of the Blue Circle. After a cut scene, you'll be left
playing again. There's a pink dot on the radar; it's Curly. Go around the
building to find him. Try to run him over. He does have a shotgun though, so
if he shoots the car, the engine might get caught on fire. Anyways, when he's
dead, you'll receive your payment.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Thanks to Mercer Prescott
Steal a cab and when you get to Luigi's, park as close as you can to the cab
already waiting there. There's a good chance that Curly Bob will jump in your
cab instead so all you have to do is drive him to the harbor.
Extra thanks to Markus and IcemanX-treme.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-BOMB DA BASE-
Rewards: $150,000
This mission is comprised of two acts. Act I occurs while you're at the don's
place receiving details of your new mission, and it ends as you leave the
mansion. Act II requires you to amass $100,000 to cover the expenses of
8-Ball's insanely pricey explosives (which probably don't even cost half that
much). If you have completed every mission up to this point, you should have
more than enough money to fork over 100 grand.
You can find 8-Ball in the auto yard in Harwood. Go around the back, next to
the bomb shop, to find a Blue Marker. Step into it to trigger the sequence,
in which he asks for the money. If you don't have it, pick up a Taxi and earn
some extra cash with the fares. Once you have the money, speak with 8-Ball
again to begin the mission properly.
His hands are still bandaged, so he gives you the honor of beheading Cartel
members with the Sniper Rifle. Take a car and smash through the glass windows
of Easy Auto to pick up the Banshee. Hey, when you're doing a job this big,
you'd want to do it with style.
Follow the blip to the Portland Harbor. Move into the Blue Marker, and 8-Ball
will step out, instructing you to find a vantage point to snipe out the
Columbians. As he leaves to the nearby freight crates to take cover, exit the
vehicle and follow the building structure around the corner. Don't get too
close to the Cartels, or you'll compel them to shoot. Climb the first set of
stairs and stop at the top. This is the best spot since you won't be needing
to adjust the altitude of your scope to compensate for every single Cartel
member. TIP: If you want to stall 8-Ball, surround him with some cars, but at
least leave an opening for him to get out.
Fire the first shot, and the game's on! Your first two targets are standing
at the bottom of the ramp. Once they're out, move the scope up and adjust it
so that it is always in level with the Cartel members. That way, you won't
have to keep re-adjusting. Now you can move the sniper rifle to the right,
while picking off the Cartel members one by one. You have to pin down every
one of them, or they'll kill 8-Ball as he approaches. Once all the members on
deck have been wiped out, it's all up to 8-Ball to plant the explosives and
scram!
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Thanks to goblin
I found that sniping the Cartels can be hard, so there is a pill just up the
way inbetween the little portables (mobile home type-things) and I used that.
It helps to slow things down when sniping.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[THE HARD, BUT FUN WAY] Submitted by Liam Devlin
You're not going to succeed your first time, or I'm going to Hell for lying;
the first thing you need to do is get out of your car, go on the roof and
recon. Get an idea of who's where and a head count. 8-Ball is your liability
here. To ensure that you don't do anything useful he immediately runs after
your first shot. The car you are driving isn't particularly relevant, but, of
course, the Banshee is faster and may give you more control over the
situation. Drop off 8-Ball at the box and move up close enough that you can
target the first two Colombians with your AK-47 (Doesn't anyone use later
models yet?). Fire on the two guards and jump back into your car. Back up and
run over 8-Ball to slow him down. Drive onto the ramp wedge it so 8-Ball
can't get through. Take out your Molotov Cocktails and apply topically and
liberally to armed Columbians.
Now the trick here is 8-Ball will eventually get past that car so you have to
keep moving whip out your AK and move along, make sure you have everyone
before you advance. There is one or two in back that don't come out
immediately. I finally pulled all this off and missed him. He killed 8-Ball,
nullifying my efforts and pissing me the bleep off. Again, it's not extremely
necessary, but there is something poetic about beating this mission in a
matter of 40 seconds, running in guns blazing with KMFDM - A Drug Against War
as a soundtrack.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-LAST REQUESTS-
Rewards: $20,000
Salvatore is pleased with your progress, so he gives you an easy mission. You
need to grab a car from outside Luigi's and take it to a crusher. Well, grab
the Mafia Sentinel outside Sal's house and head in the direction of the pink
dot. When you get near it, a message will appear on your pager. It's Maria
and she says she wants to meet with you. Well, ditch your current mission and
head towards the new pink dot. It's a slip just under the Callahan Bridge.
Pull into the blue circle and a cut scene will take over. Head towards the
pink dot . It's Staunton Island! A cut scene will appear when you pull into
the Blue Marker. Afterwards, Asuka tells you about your new hideout. It'll be
on your radar. A big "A" will also appear, representing Asuka.
==== AFTERMATH ========================
After this mission, you'll be at Staunton Island. Portland is now history. My
friend, this is your new home for awhile. However, you can still access
Portland via the Callahan Bridge and Subway. Many things open up for you like
the Subway and Porter Tunnel to the commercial district. Take the time to
familiarize yourself with the new surroundings. It's going to be a long stay.
Why not do something heinous to kill time.
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MARTY CHONKS
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Owner of the Bitch 'n' Dog Food factory in Trenton. The payphone to receive
his calls and missions can be found right at the entrance to his compound.
His missions are no-brainers and they usually involve escort service for his
pals.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA] Thanks to Jacob Busby
If you put the titles of the four Marty Chonks missions together you get "The
Crook, The Thieves, The Wife, Her Lover"--not a million miles away from the
1989 film starring Michael Gambon and Helen Mirren "The cook, the thief, his
wife and her lover".
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-THE CROOK-
Reward: $1000
All of the missions with this guy are basically the same so get used to them.
Approach the gate to the factory and they will open for you. Go to the back
corner of the confinement and get into the car with the Blue Arrow over of
it. Now, drive towards the pink dot on the radar. You will pull up beside
Chonk's bank manager. When the manager gets into the car, bring him back to
Marty's by following the radar. Park in the Blue Marker and a cutscene will
begin.
Afterwards, deliver the car to the crusher to get rid of the evidence. Marty
is a paranoid, little fellow.
-THE THIEVES-
Reward: $3000
Enter the factory parking lot and jump in the Sentinel waiting for you. Go to
the pink dot and pick up the two thieves for Marty. Drive them back to the
factory and park in the Blue Marker. When that's over, head to Pay 'n' Spray
by following the pink dot. Get the car repainted and drive it to the next dot
to complete the mission.
-THE WIFE-
Reward: $2000
Now, like the other two missions, go and get the car in the factory parking
lot. Drive it to Classic Nails, where Marty's wife will be waiting for you.
Escort her back to the factory and park in the Blue Marker. When the cut
ends, you'll need to dump the car in some water. Well, go find a body of
water. It's all around Portland. Park the car on the edge, so that the front
of it is hanging over the edge. Get out of it and go to the back of it. Push
it into the water, or get another car and force it into the water.
-HER LOVER-
Reward: $4000
I bet you can't guess what you have to do next, huh? Once again, go into the
factory parking lot and grab the car. Now, take the guy back to Marty's.
Usually, Marty is still in the building, but this time, he's standing in the
parking lot. The wife's lover gets out of the car and goes over to talk to
Marty, wait, not talk to him. He pulls out a shotgun and blows Marty to hell.
Oh well. You get paid, and there's also no more repetitive missions from Mr.
Chonks.
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EL BURRO
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Contact with El Burro of the Diablos can be made by stepping into the Blue
Marker next to the payphone in Hepburn Heights. He is the first of many crime
bosses to honor you for your rising status among the ranks. Yay for you!
-TURISMO-
Reward: $10,000
For this mission to be successful, you need a fast car. I suggest either a
Banshee, a police car, or a Mafia Sentinel. Once you have a good car, race
towards the pink dot. Park in the Blue Marker and a timer will begin its
countdown. Once the big zero flashes on the screen, floor the gas pedal and
burnout! All the other drivers are lunatics driving Cheetahs. They will
really mess you up, if you let them. The race goes through 18 check points
scattered all around Portland. I suggest completing this mission before doing
Asuka's first mission in Staunton Island. Otherwise, the Mafia and their nice
shotguns will be after you when you drive through Saint Marks.
-I SCREAM, YOU SCREAM-
Reward: $6000
After you've had your mission briefing, a pink radar dot will appear. Follow
it around the corner to find a briefcase bomb! Hop out of the car and then
hop right back in. A new radar dot will appear. Follow it to Saint Marks to
find an ice cream truck. Get inside of it and a new dot will appear in
Portland View. At the end, park in the Blue Marker. Now, push down the Left
Analog Stick (L3) to blast the jingle. The Forelli brothers will come
crawling from behind the warehouse in a few moments. When they start shooting
at you, hop out and run away. When you're at a safe distance, hold down
Circle to detonate the bomb. If all the brothers aren't dead, then grab a car
and run 'em over.
-TRIAL BY FIRE-
Reward: $10,000
Finally, a mission that's as fun as it is, twisted. Head towards the pink
radar. It will lead you to the end of Chinatown. Get out of your car and run
down the alley. There's a flame-thrower here. Once you do, you'll have to do
something like a Rampage mission--A Triad burn-fest. How much gas does it
take to incinerate 20 Triad members, Mr. Owl?
You have two minutes to kill 20 Triads. Luckily, they don't have any weapons,
so run around lighting up anything that moves. Or, if you're not quite that
cruel, only go after the people dressed in blue overalls. When you've killed
enough, the mission will be complete, but now the Triads will pull out their
guns so I suggest hightailing it out of there.
-BIG 'N' VEINY-
Reward: $20,000
This mission may have a gross name, but don't let it fool you. Wait, let it
fool you. You might not be sickened by the thought of the mission then.
Anyways, hop into the van with the blue arrow over it. Drive forward to find
the first of the porn mags. You have 20 seconds to do so. Every mag you
collect adds 1 second to your timer. Follow the trail of mags all around the
city until you reach an alley. Pull up beside the guy here and the timer will
stop. Kill the man by running him over. Next, hop back in the van and head to
the "bookstore" by following the pink dot on the radar. You'll get paid.
___________________
____________________________/ \__________________________
(____________________________ STAUNTON ISLAND __________________________)
\___________________/
Honestly, your hideout in Portland was much better and not to say, a lot more
comfortable than some friggin' elevator shaft. The good news is that your car
garage can now house 2 cars, but there are crazy ways to cram a few more in
there. Staunton Island--the commercial district, where all the nice cars are
found rippin' the busy streets. A lot more things to see, a lot more things
to do.
Each district will lead to another. You will know if you have entered another
district when the name of that area appears on the bottom right corner.
Districts
----------
Newport
Fort Staunton
Belleville Park
Torrington
Bedford Point
Liberty Campus
Rockford
Aspatria
_____________________________________________________________________________
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ASUKA KASEN
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Long-time friends with Maria, a sexy, new crime boss for you. A member of the
Yakuza crime syndicate, she'll prove to you that she can do anything just as
well as the big boys. Pretty soon you'll be wrapped around her pinky and
she'll have you eating out of her palm. Working with Asuka eventually leads
you to her brother, Kenji.
-SAYONARA SALVATORE-
Rewards: $25,000
Before beginning this mission, I suggest you explore Staunton Island and take
in the pretty sights. Also, make sure you know the fastest route from Asuka's
condo to the Callahan Bridge. Chart a small route for yourself. This mission
requires you to travel from Staunton to Portland in a certain amount of time.
I like this mission. Yep, I do...Grab a car and start heading towards the dot
on the radar. Grab a Sniper Rifle at Ammu-Nation as you pass by it. Head back
the bridge back to Portland. Continue to follow the dot to get to Luigi's
club. If you hang around outside, the mission fail, so go into the alleyway
beside the building, straight across from the club.
There is a flight of stairs here. Follow them to the roof. Position yourself
in the corner, so that you can see the entrance to the club perfectly. Now,
wait. Around the time that he's supposed to be leaving the club, several
Mafia men will be filing out from the entrance. Soon after, Salvatore will
follow. Before he enters the Mafia Sentinel, put one shot through his head
and the mission will be complete. His body guards will just disperse and walk
away. Hehe.
Since Salvatore is a chickenwuss, he'll order a slew of men toting automatics
to guard him. Don't let them see you before Salvatore leaves the club or they
will bite onto your crotch and never let go.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[QUICK ROUTE] Submitted by Derrick Chalom aka funkymushroom
In the mission "Sayonora Salvatore", you mention finding a quick route to
Luigi's sex club. The quickest route I have found so far, is not to go by
land, but to go to the harbor by Asuka's condo, and look for a boat called a
Speeder, which is the fastest boat around. It then takes about 3 seconds to
get to Callahan Point in Portland. From there, you run to the nearest road
point, jack a car, and you are right on the main strip leading to Luigi's,
leaving you enough time to setup.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Submitted by Charlie Williams
An alternate method is to start stealing cars and crash them into the
driveway of his club (about six will really seal it). Wait for his convoy and
lob a grenade at them, even if you miss his car with the grenade, the chain
of explosions will get him eventually.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-UNDER SURVEILLANCE-
Rewards: $15,000
New Crime Boss
I dislike this mission. I dislike it a lot. Start by grabbing the Stinger
outside of a Asuka's. Go up to Ammu-Nation and get a sniper rifle. Now, head
towards the dot on the far right hand side. It will lead you into the park.
As soon as you can see a floating arrow in the distance, stop, get out of the
car and take aim with your sniper rifle. There's two of them there, so fire a
shot at each and get back in your car.
Head to the dot in the middle. It's a big, black van. If it sees you, it will
begin charging at you. Try to get behind it. Steal it and run over the two
surveillance guys. A grenade will also work. Now, for the last dot. Instead
of going down the street towards the dot, go to the casino. Follow the stairs
all the way to the roof. Here, you'll have a clear view of the apartment
buildings in front of you. Pull out your sniper rifle and start firing at
them. I think there's about seven of them. When they all drop to take a brief
dirt nap, your mission will be complete. There's a hidden package behind the
helicopter on the roof.
After completing the mission, King Courtney pages you for extra missions, and
also, you are now capable of getting jobs from Asuka's brother, Kenji when
you visit his casino.
-PAPARAZZI PURGE-
Rewards: $5,000
Now, the idea is to kill the reporter sitting on a boat in the water. Head
down to the docks and grab a police boat. If there isn't one floating in the
docks you are on, then drive one over to the other docks and get the police
boat. Now, start chasing down the reporter. A damage meter will appear. You
can use the Circle button to fire the police cannon at it. That's the easy
way. You can also chase the reporter all around the lake. When you get back
to where you started, he'll dock his boat and begin running up the stairs.
You'll need to follow him. He'll get into his car and begin to drive around.
Just hunt him down and kill him. Mission over, you get paid.
-PAYDAY FOR RAY-
Rewards: $10,000
New Crime Boss
This is basically a go-to-a-payphone-and-follow-my-instructions mission.
Finding the payphones will be pretty hard. Scale every inch of the following
areas in order: Torrington, Belleville Park, Liberty Campus, and Belleville
Park again. After the sick chase around the city, you finally meet Ray in the
f-in bathroom! Talk about elegance.
I suggest parking the Stinger right beside the Blue Marker outside Asuka's
door before you enter. This way, when the mission begins, you don't waste
time running to the car. Anyways, begin driving to the first pink dot. When
you get there, try to park right beside the payphone. Run in front of it to
pick it up. When it's over, hop into the car and race to the next pink dot.
If you see a Cheetah on your way, make sure you grab it because it's faster
than the Stinger. Once you've answered all 4 phones, the timer will
disappear. Head to the new pink dot in Belleville Park. Head down the stairs
and enter the men's restroom.
At this point, you can also start to accept jobs from Ray, but finish with
Asuka first, ok?
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Submitted by Tranthas
In "Payday for Ray", Asuka has you run all over creation for the paranoid
cop. Your guide has Our Hero using a Stinger. I just ran the mission
myself, and it's loads easier if you go to the opposite corner of the parking
lot from where Asuka's door is, and pull the Banshee from a parking space
down there. The alarm will go off, but it cuts out by the time you get the
Banshee parked out front of Asuka's place. The Banshee is faster than the
Stinger, if you don't mind losing some turn stability -- it tends to
fishtail.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-TWO-FACED TANNER-
Rewards: $20,000
Grab the Stinger outside of Asuka's and head to Ammu-Nation. Get an Uzi. Now,
head towards the pink dot on the radar. It's the casino. Park in the blue
light and a cutscene will take over. Tanner will come walking down the stairs
and get into a car. Now, start chasing him. You have only one problem though,
the moment you hit him, he'll call for backup. In other words, your wanted
level will go up to four.
Now, drive up along side Tanner and hold either R2 or L2 (depending on what
side of him you're driving on) and push Circle to enact a drive-by shooting.
This will do insane amounts of damage to his car really quickly. Even after
the cops start ramming you like crazy, just get beside Tanner and pull out
the Uzi. Like I said, easy, right? Sometimes, using the Uzi might set his
engine on fire. He'll get out and start running away. In that case, just run
him over. When he's dead, you're wanted level will go back down to zero.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Submitted by WQQY (Zurax)
First you have to do the first 2 missions from Ray! Then you will have access
to the rocket launcher after completing "Arms Shortage"! Get rocket launcher
before leaving. Then go back to Asuka and start "Two Faced Tanner". Go to the
Casino but instead of driving your car into the blue circle, walk into it
with launcher in hand. When he gets in his car, fire a missile. One shot with
the launcher and he is toast! Mission complete!
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA] Submitted by Diablo
A dumb piece of trivia is that the Two-Faced Tanner mission is most likely a
shot at Driver 2 for PlayStation 1. Look at the facts, the guy's name is
Tanner, he drives an older style car, Asuka says that he is a double agent
working for the cops, that he is "strangely animated" and "more or less
useless out of his car." In Driver 2, the guy's name is Tanner, the story is
set in the 70's complete with the older style cars, he's a double agent
working for the cops, when he gets out of the car his walking animation is
really weird, and he can't do anything out of the car except run. The guy in
GTA even sorta looks like the Driver Tanner.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
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RAY MACHOWSKI
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Ray does not set a good first impression of himself, especially when you end
up meeting him in a grimy, public restroom. He has pretty cool jobs for you
and pays fairly well. That's good enough. No complaints, right?
-SILENCE THE SNEAK-
Rewards: $30,000
Well, this is an interesting mission. You need to kill somebody inside a
witness protection house. Well, grab a car and head to Ammu-Nation. Get a
couple clips of Uzi ammo. Now, head to the pink dot on the radar. You should
pull into a back alley. Stop the car and the camera will pan upwards so that
you see an open window. Get out of the car and throw one of the grenades you
got from Ray through the window. The place will catch on fire and the witness
will begin to run away. Hop into your car and chase him down. Use the Uzi's
to do some serious damage to the car.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Thanks to N.C.
What you do is take fire truck in front of the garage the guy escapes from.
After you do this, throw the grenade in the window, then when the garage door
opens, throw a grenade at the fire truck. This way the grenade does some
damage to the truck, but it also sets the fire truck on fire. When the fire
truck explodes, it makes his car catch on fire and his car will explode
killing him and the two guards.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-ARMS SHORTAGE-
Rewards: $10,000
New Weapon Shop
For me, this was one of the hardest missions in the game, at least at first,
then, I'm not sure if it was by luck or skill that I happened to beat the
mission. I'm hoping it was skill though... :P Anyways, grab a car and head
towards the pink dot. Pull in to the gate and run into the blue light. A
short cut scene will come on, with you talking to Phil.
Afterwards, run behind him and grab the guns. Now, switch back to a weapon
that you can run with. Run to the back of the area to find a stack of
cardboard boxes (check around for them before you step into the blue light if
you don't know where they are) Then, jump up on them to reach the top of the
wall. Now, run back on it towards Phil. Step onto the big box. Jump across to
the next one and you'll get a rocket launcher. Hold R1 to aim with it.
When a couple of Cartel Cruisers pull up in Phil's parking lot, fire a rocket
at them. Three cars will pull up. One rocket each. If you look to your left,
there's another Columbian that has some how appeared in the alley. Shoot a
rocket at him. If there are any more of them around, kill them. When the
message "Go check on Phil" appears at the bottom of the screen, go and talk
to him. The mission will be complete, and you get to buy some bigger guns.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY] Thanks to Riggs
Well, first it's a cute title considering the dude's only got one arm. But
the easiest way to beat this mission is 1) make sure you have grenades. 2)
as soon as the mission starts, get the barracks OL and park it in front of
the gate. 3) kill the Cartel member (sometimes there's two) that comes
around the building. 4) lob a few grenades over the truck, at different
distances and directions. and 5) run around the building with the AK-47 or
M-16 to finish off any that are left (they'll show up as green dots on the
radar so you'll know what to expect.)
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY] Submitted by cHiLLy (Charles W. Agnello)
One of the big problems is killing all of the Colombians before they rush
into the small enclosure. Before starting the mission drive the Barracks OL
in front of the gate and position it so that there is a small opening, just
enough for a Colombian to fit through. Now start the mission, stand off to
the side of the opening next to the wall where you pick up the M-16, Uzi, and
shotgun, and use your uzi or ak-47 to take them out as they run through the
opening. Don't forget about the 2 Colombians coming from the back way. The
great thing about limiting the access is that Phil will probably kill all of
the Colombians for you. Make sure you have full armor just in case one of
them slips through.
/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
-EVIDENCE DASH-
Rewards: $10,000
A new crime boss
Now, this mission is really easy, with the right car of course. Jack a fast
Car: a Stinger, a Cheetah, etc. Head towards the pink dot on the radar. It's
a truck, and it's moving pretty fast, hence the reasoning behind grabbing a
fast car. Simply drive up to it and ram it with your car. A little orb will
fall out, and you're wanted level will shoot up to two. Grab the orb and
head after the truck again. You need to ram it 5 more times to get a total of
6 orbs. When you have them, you need to torch the car. Well, you should be an
expert at that by now, just drive around hitting everything and it should
ignite soon enough. You can also step outside of it and blow it up with guns.
The choice is yours. Be creative at how you'll dismantle the van.
-GONE FISHING-
Rewards: $15,000
There's not a lot to do in this mission. Simply head to the docks. Don't go
down to the one by Asuka's, go to the next one over, there's a police boat
waiting for you. Now, you need to drive to the other side of Portland. It'll
take a while, and if you get turned around, follow the pink dot on the radar.
When you get there, a brief cut scene will show Ray's friend "fishing". Head
towards him and he will begin to speed away. Go after him. Using Circle, you
can fire the police cannons. There's a damage meter to the right and when
it's full, his boat will explode. Be careful, though, he will drop mines when
you chase him for too long.
-PLASTER BLASTER-
Reward: $10,000
Like any car-ramming mission, chances are you are always on the verge of
making your Wanted Level sky-rocket. This mission is no exception. Violently
ram the ambulance until the damage meter bursts. As the sheathed witness
makes his escape, start squashing him several times over until his "armor"
gives. By this time, your Wanted Level will be of 3 or more, so get the hell
out before the cavalry rolls in!
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KENJI KASEN
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Asuka's brother, Kenji, owns the huge casino in Torrington. That's where you
go to pick up jobs from the guy.
-KANBU BUST-OUT-
Rewards: $30,000
Now, when you start, a message will appear on your screen saying to steal a
police car. Well, that seems like a hint to go find a cop car, don't ya
think? The easiest way to find one is to run over some innocent pedestrians.
After a while, a star will light up on your wanted list and a cop will appear
shortly, stop your car so that he will get out of his car. Then, run over
and steal it. Now, you need to head to 8-ball's to fit a bomb in the car. Do
this by following the pink radar dot. No, you don't need to go back to his
place in Portland, 8-ball has conveniently set up one in Staunton Island.
After the bomb is planted, go to the police station. Park the car in the blue
circle and press Circle to activate it. Get out of the car and run to the
SWAT team van behind you. When the car gets blown up, a hole will appear in
the wall. Drive over to it and Kenji's friend will climb into the back of the
van.
Take the passage on the right. Your wanted level will shoot up to 3 stars, so
you'll have a couple of cops and a helicopter after you. If you go down the
right alley, then you'll run into a police bribe, therefore, reducing your
wanted level to 2. Once you leave the area, ditch the vehicle for a another
one. Follow the pink dot to the Pay 'n' Spray next to 8-Ball's shop. Park it
inside to completely lose your wanted level. Now, head to the last pink dot.
-GRAND THEFT AUTO-
Rewards: $25,000
This mission can be easy, or it can be hard, that's up to you. The idea is
to steal three cars and take them to a garage in mint condition. Well, you
only have 6 minutes, so if you were to get them all there in mint, well, you
just wouldn't have enough time.
There is a Pay 'n' Spray next to the garage. Simply follow the red radar dots
to find one of three cars: a Stinger, an Infernus, and a Cheetah. Just drive
back to the pink dot with the car. If it's not in mint condition, which I'm
pretty sure it won't be, then drive into Pay 'n' spray. Get the car repaired
and drive into the garage next door. There is a van outside of the Pay 'n'
Spray, so you can use that to reach the next car you need to steal.
-DEAL STEAL-
Rewards: $25,000
When the mission starts, look at the radar and head north. When you reach
Newport, you will see a lot of Yardie Lobos, only you might not recognize
them. They are red with a white hood over them. When you get in one, a dot
will appear on the radar. Head towards it. It's Kenji's contact. When he gets
in the car, drive towards the new dot on the radar. It'll lead you to the
hospital. Either drive down the stairs or go around and enter the parking
from the far end. Either way, drive into the Blue Marker and honk the horn.
This triggers a short cutscene. When it ends, a lot of Columbians will begin
shooting at you. Simply squash all of them. Afterwards, get out of the car
and pick up their guns. Start firing at both of the vehicles until they blow
up. Now, collect the money-filled briefcase and take it back to the casino
by following the pink radar dot.
Hit-and-run! HIT-AND-RUN!
-SHIMA-
Rewards: $10,000
Now, exit the casino and grab one of the Stingers racing past. Head towards
the first pink radar dot. It's a briefcase full of money, so get out of the
car, pick it up and get back in the car. Now, head to the new radar dot. It's
another briefcase, so get out again and pick it up. Now, head towards the
third dot. Pull up into the Blue Marker beside the fire station. A cutscene
will ensue. Afterwards, return to your car and drive to Portland. Head
towards the green dot and knock off the gang members. Collect the briefcase
full of money that they drop. Finish the mission by heading back to Staunton
Island and following the pink dot back to the casino.
-SMACK DOWN-
Rewards: $10,000
Well, for some reason, Kenji is mad at you, so you don't exactly want to
fail this mission. It's pretty straight forward. You need to kill 8 out of
the 16 or so SPANK dealers around the city. Just follow the pink dots around
the radar and run over the dealers as soon as you see them. They're
pushovers. All you have to do is hit them once with your car and they'll die.
But before they do, they could set your car engine on fire with the Uzis
every single one of them is holding. If you wait too long to kill them, then
they'll sell their stash and get off the streets.
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DONALD LOVE
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You can find Donald lounging at the Love Media Building in Bedford Point. The
typical pretty boy with loads of cash!
-LIBERATOR-
Rewards: $40,000
Now, as soon as you start, a text mission will appear on the screen telling
you to head north to Fort Staunton to find a Columbian gang car AKA, the
Cartel cruiser. It's a big blue truck with a white bar on the back. Anyways,
grab one (there's literally dozens in Fort Staunton) and head towards the
pink radar dot. Stop outside the gate and it will open. Now, drive through
and run over the first Columbian you see. Now, trample all the others in the
area. Careful though, because they all have AK47s.
If your engine lights on fire, hop out. There is a car in almost every garage
around you. Now, there are two closed garages at the end of the area. Go over
to them. Go through the one on the right. Kill the Columbian here and get out
of the car. Go and talk to the oriental gentleman. Now, get back in the car
and he'll get in with you. Drive all the way back to the Love Media building
to complete the mission.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Thanks to SSJKRILLIN
First do as it says and go get a Cartel Cruiser!! After that get a few
grenades or molotovs and drive to the place where the Asian guy is. Don't go
to close to the fence because you don't want to open it-yet! So park the car
a few feet away and go right to the fence. Lob a few grenades and/or
molotovs. this will kill most of the Columbians and leave about two or three
left!! Run over the rest of them with cartel cruiser. When you have to open
the garages to find the Asian man. In case he is in the garage you pick run
away immediately to lure the Columbian out so there is no danger in killing
the Asian man! After you get him go to the little pink dot.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
-WAKA GASHIRA WIPEOUT-
Rewards: $30,000
In this mission, your objective is to assassinate Kenji Kasen, so make sure
you've completed all of his missions before you do this one. Anyways, drive
back to Fort Staunton and grab a Cartel Cruiser. A pink dot will appear on
your radar, indicating where the five-story garage is. It's just up the
street. Start driving up the ramps leading to the roof. That's where Kenji is
having his meeting.
When you get to the fourth floor, drive to the right side of the floor and
head up the ramp. Go between all the cars and run over Kenji. Turn around and
drive over the unique jump ramp. When you get to the ground, speed your way
out of Newport, towards some reward money.
-A DROP IN THE OCEAN-
Rewards: $10,000
A timer appears on your screen. Head towards the pink dot on your radar to
find some docks. Hop into either a police boat or the speed boat. Then head
towards the yellow radar dot. This is the plane that will fly overhead.
Follow it and pick up whatever packages it drops. It will drop six in total.
When you get each one, your wanted level will raise. When you're done, you'll
be up to 5 stars. Head back to the docks, get out of your boat and run up the
stairs. Hop into the Stinger and floor it. The FBI is after you, so you'll
have to drive fast. Get all the way back to the Love Media building. Mission
Complete.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Submitted by Nick Leon
Grab a car and normally go to where Asuka's missions are. Try to hurry to
this area since this is a timed mission before the plane drops the packages.
Grab the Yakuza Stinger or the Banshee, and park it about four cars away from
the stairs, so you could run to it in about 2 seconds when you get
everything. You can find these in the parking lot near Asuka. Now grab a
police boat or a speeder, and get ready for the 6 packages. Each will bring
up one star. Make sure you get all of them before the police does.
Now go back to the docks and run up the stairs. Go into your car that you
parked earlier and go up that sidewalk ramp (risky; it may flip) or go out
the drive in/out area. Instead of flooring it all the way to Donald Love, go
up until you see the alley near the multi-story building. Go in the alley and
up the ramp until you find the Pay 'n' Spray. Go in and your 5 stars will be
gone. Then you can go to Donald Love with no hassle. But remember! No cars
dealing with the police or FBI can be accessed in the Pay 'n' Spray; it won't
allow it!
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
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KING COURTNEY
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-BLING-BLING SCRAMBLE-
Reward: $1000 per checkpoint
Get a fast car before entering this mission. There are a total of 15 points
spread out around Staunton Island. One will appear at a time. The objective
is to race around trying to collect more than the other drivers. Don't worry.
This time you're not up against maniac drivers in Cheetahs. This time, you're
only up against nutcases in Patriots and those other heavy vehicles. You will
need a fast car, like an Infernus or Cheetah. A Banshee works well, except it
isn't nearly as "durable" as the aforementioned two. Race around town and
collect the checkpoints before the other drivers do. Sometimes they will beat
you to it, but you shall prevail!
-UZI RIDER-
Reward: $10,000
As soon as you hang up the phone, a car will pull up behind you. The guys
will get out, give you an Uzi with unlimited ammo and will let you drive.
Now, drive back to Portland. Go to Hepburn Heights AKA, the pink dot on the
radar. You need to do a total of 10 drive by shootings at the Diablos. When
they're dead, go back to Staunton Island and park the car at their hideout.
-GANG CAR ROUND-UP-
Reward: $10,000
This mission is pretty cool. You need to steal a Stinger, a Diablo Stallion,
and a Mafia Sentinel. Well, start with the Stinger, there are quite a few on
Staunton Island. Get one and drive it to the pink radar dot. It must be in
mint condition for them to accept it though. For the other two cars, you must
travel back to Portland to find them. The Diablo Stallion can be found around
Hepburn Heights and the Mafia Sentinel is found, driving around Saint Marks.
-KINGDOM COME-
Reward: $10,000
Maybe it was just me, but the only way I found that I could beat this mission
was to go buy a AK47 and a rocket launcher. Take a fast car and answer the
payphone. After that, you must race towards the pink dot. When you get to it,
you'll discover that it's an old Esperanto. Climb inside. There's a letter
inside from Catalina. A Spanked up Madman will come at you. They're also
known as suicide bombers. Now, climb out of the car. There are four trucks
with madmen around you. I found that the best way was to blow them up with
the rocket launcher. If a madman gets too close to you, RUN. They will blow
up in your face and do some serious damage. When all 4 trucks are gone, the
mission is complete.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Thanks to Modium
First, you go to the Ammu-Nation and grab some armor and an Uzi or two. Then
grab a fast car and answer the phone. Run over to where the Esperanto is
parked, and hop in it. When the SPANKed-up madmen come charging at you, drive
to where the van is that they first showed in the cutscene with the Madmen
(it's to the Southwest of the Esperanto when you first enter it) and drive
past the van as fast as you can, and back onto the street. Stay close to the
tunnel though, and hop out of the Esperanto. Next, turn around, and lock onto
the Madman coming towards you with the Uzi, and blow him away. You have to
make it quick, because if you shoot him when he's too close, he'll blow you
up too.
After you take him out, another will run out of the van towards you, take him
out too, and make your way towards the van. When you're close enough (but not
too close) shoot one of the Madmen right as he leaves the van, and he should
take the van out with him. You can do this with the rest of the vans as well,
just make sure you know where the Madmen are at all times, and if they get
too close to you, switch to your fists and run away as fast as you can. With
some patience, you should be able to take out all of the vans, and win the
mission.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP] Submitted by Tristan Newman
Get ANY car that is explosion-proof (I used the bullet-proof cheetah). When
you get the cutscene in the Esparanto, get out and run to the to your Bp Car.
Park next to one of the vans and don't get out. A madman will explode not
damaging your car but setting the van on fire. Just move on to the other
vans.
\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY] Submitted by cHiLLy (Charles W. Agnello)
When you are in the Esperanto as the mission first starts do a drive-by on
the guy just to your left. After the van blows up (you may have to kill a
second spanked-up dude) run out of that back area and get back to the
street. Make a left follow the street and make another left. Go a little
ways and on your left should be some concrete steps that lead to a ledge that
overlooks the area with the spanksters. Depending on how you want to do this
you can use the rocket launcher to take out the vans, use the sniper rifle to
kill the spanksters as they exit the van, or use the Ak-47, basically do
whatever it takes to complete the mission. I took out the van closest to
that ledge with grenades next I took out the spanksters beneath me, and then
dropped back in using my uzi to take out the spanksters and that last van.
The only problem using the grenades is that the explosions can hurt you even
if you are on the ledge.
It worked for me.
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__________________
______________________________/ \_________________________
(______________________________ SHORESIDE VALE _________________________)
\__________________/
Your hideout is in Wichita Gardens, in a very decent-looking apartment. w00t!
Each district will lead to another. You will know if you have entered another
district when the name of that area appears on the bottom right corner.
Districts
----------
Pike Creek
Wichita Gardens
Cochrane Dam
Cedar Grove
Francis International Airport
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DONALD LOVE II
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Still lounging around Love Media building, Donald is too busy counting his
money and plotting ways to get his hands on the money plates. Visit him there
to continue his jobs.
-GRAND THEFT AERO-
Rewards: $50,000
Reunion with an old crime boss
Now, this mission is a long one, and if you die, it's annoying to replay it,
so do it right the first time! Anyways, head to the Love Media building and
get your briefing with Donald. Your mission is to pick up a package in a
plane on Shoreside Vale. Grab a car and head to Ammu-Nation. Grab two rounds
of sniper rifle bullets, the extra is in case you're not exactly a perfect
shot with the thing. Hop into a car and start heading towards the pink radar
dot.
There are two ways to get to Shoreside Vale. One is to use the bridge by
Belleville Park (not the Callahan bridge), the other is to use the
underground tunnel. I'd prefer the bridge myself. Anyways, when you get to
Francis International Airport, go towards the back of it to find an airport
hanger. Head to the doorway. You may want to run back a few meters, though.
Leave the car and pull out your sniper rifle. Drop all the Columbians inside.
Then run into the hanger and hop into the plane. The package is gone! The
Cartels must have taken it!
Walk out of the hanger and the camera will zoom in on a Pan-Lantic
construction Van. Seems the Cartels must have taken it there! Hop into a car
and drive back to Staunton Island and towards the pink dot. When you get to
the construction area, you will notice that the dot is inside a big blue
maze. Circle the building from far away and snipe any Columbians that you can
see. For most of them, you'll have to climb to the top of the building
overlooking the maze. When it's safe to enter the maze, run through it and
enter the Blue Marker.
-ESCORT SERVICE-
Rewards: $40,000
This mission is easiest with a heavy vehicle that can take a lot of damage,
like a bus, fire engine, or a Barracks OL. Once you have a good car, head to
Love's Media building. After the briefing, there will be a Securicar in the
alley beside you. Hop into your car and drive over to it. When you get close,
it will start moving. Now, stay behind it. Every once in a while, look behind
you to see if any Columbians are coming at you. If they are, just try to move
over so they can't get to Donald's friend. After a while, he'll pull into a
garage in Shoreside Vale.
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[ALTERNATE STRATEGY] Thanks to Riggs
The easiest way to win is do nothing. I found this one out by accident, as
one time while I was following the Securicar my car was flipped and it took
me a minute to find another. By the time I did, the Securicar was pretty far
off, so I figured I was screwed and went to mess around with some Yardie scum
until the mission failed and I could try again. Well, it didn't fail, and I
noticed the damage bar was hardly increasing at all. A couple minutes later,
I got the message saying I needed to scout out the end of the tunnel, so I
caught up to the now-stopped van, bringing a couple more Cartel cruisers out
to mess with it. I didn't follow the Securicar, and the mission passed after
a minute or two. Apparently, if you're not near the Securicar, the
Columbians don't mess with it--you just have to meet up with it at the end of
the tunnel. Pretty easy. By the way, if you haven't found a securicar yet,
one usually appears outside Love's building at the very start of the mission,
just after the one you're protecting drives off.
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-DECOY-
Rewards: $35,000
I must be the only person that found this mission almost impossible. Simply
head over to Shoreside Vale and go to where Donald's friend brought his car.
There are FBI and SWAT teams covering the area, but don't worry about them
right now. Hop into the car. As soon as you do, your wanted level will shoot
up to a whopping six stars! That means the army is after you. Better get a
move on. You need to drive this car around for three minutes without it
blowing up. It's not exactly an easy task, though. I found that the easiest
way is to head towards the underground tunnel and go back to Staunton Island.
The police can't overrun you so you only take damage from behind, which isn't
a lot. By the time you reach Staunton, you'll only have about 30 seconds
left, so simply drive around the city until the timer reaches zero, and you
get paid.
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[ALTERNATE STRATEGY] Thanks to jjkgamers
Here is a very easy way to beat the "Decoy" mission if you're having trouble
with the others. First, get a large car, like a stretch or something. Any car
will do. Park it in front of the SWAT cars and go get the Securicar. Now come
out and drive past the SWAT vans and down the road until you get to the
airport. Now, go in the back way that leads to the runways. Drive around in
here until time runs out. Usually only 1 car comes after you, or maybe none
at all. Have fun!
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[TIP] Thanks to TOEJAM1087
In the Donald Love Missions, there is a Decoy mission. Instead of going into
the tunnel to get away from all of the cops and swat teams, go to the save
house in Shoreside Vale, take the armored car and drive into the garage and
stay in there until the remaining time is up. Nothing can hurt you while the
car is in the garage. It just seemed to work better for me.
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-LOVE'S DISAPPEARANCE-
Rewards: None
This isn't really a mission, but it does have it's own lovely title screen,
so I decided to add it. As soon as you enter Love Media building, it will
show a scene of the courtyard where Love usually is. He's no longer there.
Oh well, that's one crime boss down, 2 more to go.
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