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    Grand Theft Auto 3 - PS2 Version - FAQ/Walkthrough Version 5.0
   By: Minesweeper (Nathan Norris)  Email: minesweeper2@hotmail.com

***********************************************************************

********************************************************************
IMPORTANT ANNOUNCEMENT, EVERYONE READ BEFORE PROCEEDING ANY FURTHER:
********************************************************************
Effective 7/11/02, I am accepting no more submissions of any kind for this 
FAQ.  Remember that the primary purpose of a guide is to help you beat a 
game.  As far as I can tell, it fulfills that purpose.  Therefore no more 
information is needed.  I don't care if you found a typo, I don't care if 
you found the freaking Full Wing Dodo, any and all submissions sent to me 
will be deleted on sight.

If you would like to still see your submissions put up somewhere though, 
then I would suggest you send them to the other GTA3 walkthroughs featured 
out there, like the ones at www.gamefaqs.com. I will still answer questions 
that you may have about the game though.

Also, while I do have a version of this guide on the PC version, I don't own 
a copy myself.  I'm also not planning to purchase one.  I simply had my 
friend CVXFREAK do the conversion for me.  If you're having trouble with 
some problem on the PC version I don't guarantee I'll be able to help you.

I warn you, if you add me to your MSN Messenger Buddy list, I will not be 
able to talk to you.  The reason is because my contact list is full and I 
can't take any more contacts.  Don't bother trying to add me to your list 
because I just have too many contacts now.
**********************
IMPORTANT ANNOUNCEMENT
**********************

This guide is pretty long, so to help you find what you are looking for, try 
pressing Ctrl + F.

Last updated:  7/11/02

Table of Contents

1:  Introduction
2:  Revision History
3:  E-mail Policy
4:  General Strategies
    4A - Liberty City
    4B - Control
    4C - Vehicles
    4D - Hideout
    4E - Shops
    4F - Getting Busted/Wasted
    4G - Gangs
    4H - Missions
    4I - Guns
    4J - Items
    4K - General GTA3 Tip by Paul
5:  Frequently Asked Questions (read before sending a question)
6:  Missions Walkthrough
    6A - Portland Missions
    6B - Staunton Island Missions
    6C - Shoreside Vale Missions
7:  Import/Export Garage/Emergency Vehicle Crane
    7A - Import/Export Garage in Portland
    7B - Emergency Vehicle Crane in Portland
    7C - Import/Export Garage in Shoreside Vale
8:  Bulletproof Vehicles
    8A - The Bulletproof Patriot
    8B - The Bulletproof Cheetah
    8C - The Bulletproof Securicar
    8D - The Bulletproof Bobcat
    8E - The Bulletproof Barracks OL
    8F - The EVERYTHING-PROOF Stretch
    8G - The Bulletproof Trashmaster
9:  Hidden Packages
    9A - Portland Hidden Packages
    9B - Staunton Island Hidden Packages
    9C - Shoreside Vale Hidden Packages
10: Rampages Walkthrough
    10A - Portland Hidden Packages
    10B - Staunton Island Hidden Packages
    10C - Shoreside Vale Hidden Packages
11: Unique Jumps
    11A - Portland Unique Jumps
    11B - Staunton Island Unique Jumps
    11C - Shoreside Vale Unique Jumps
12: Flying the Dodo Mini-FAQ
13: Cheat Codes
    13A - Health and Weapons Codes
    13B - Vehicle Codes
    13C - Weather Codes
    13D - Pedestrian Codes
    13E - Miscellaneous Codes
14: Miscellaneous Things
    14A - Hooker trick
    14B - Freebie Item Vehicles
    14C - Securicar Cracking Garage
    14D - GHOST Missing, The Secret Boat
    14E - Websites
    14F - The Ghost Town
    14G - "You weren't supposed to be able to get here you know."
    14H - Getting to Districts Early
    14I - The Flying Tank
    14J - Drive Blown Up Cars
    14K - Costume Change Trick
    14L - Weapon Location List
    14M - Best Places to Fight the Police
15:  Reader's Contributions
16:  Thanks
17:  Copyright

-----------------------------------------------------------------------

1:  Introduction

Ahh, yes.  Grand Theft Auto 3 is one delightful little game.  I have been 
forever dreaming of a game with this kind of absolute freedom.  Now, thanks 
to Rockstar, that dream has come true!  You can do almost ANYTHING you want 
to do in this game.  You can jack cars, rampage through downtown with an 
arsenal of weaponry, pose as a cop and kill criminals, anything.  The city 
of Liberty City is before you.  Read below, to help you better in upping the 
carnage you cause or moving up through the ranks of the street gangs...

-----------------------------------------------------------------------

2:  Revision History

Version 1.0 11/23/01 - First Edition

***********************************************************************

Version 1.5 11/26/01 - I added the "Flying the Dodo Mini-FAQ," have gone 
through the main walkthrough to correct some laughable errors I made in my 
rush to get this guide out before my Thanksgiving break was over, and added 
Joshua to Reader's Contributions for his corrections on my rant about the 
flame-thrower and the Molotov Cocktails.

Oh yeah, and I'm making a new standard copyright again.  I'm gonna let 
psxcodez.com host all my PSX and PS2 guides from now on.

***********************************************************************

Version 1.6 11/29/01 - I added a few reader notes, and am still trying to 
hunt down all the awkward phrases and paragraphs in this guide.

***********************************************************************

Version 1.7 12/2/01 - I added more readers' notes, and added the Securicar 
Cracking Garage to the Extra Things section.

***********************************************************************

Version 1.8 12/5/01 - More readers notes....yawn.  And a small addition to 
info on 8-Ball's Bomb Shop.

***********************************************************************

Version 2.0 12/7/01 - I added King Vinsfeld's info on how to get a 
bulletproof Cheetah, no joke!  I also wrote in more stuff for the emergency 
vehicle missions section, one unique jump, and added readers' notes.  This 
guide needs to be updated so FREQUENTLY!

***********************************************************************

Version 2.1 12/9/01 - Added the bulletproof Securicar, a few extra things on 
the Dodo, and a few corrections to the Ambulance missions.

***********************************************************************

Version 2.2 12/14/01 - More reader's notes.  I moved my email policy to the 
start of the walkthrough so some of you people will actually read the thing. 
  Also added the Best Places to Fight the Police.

***********************************************************************

Version 2.3 12/19/01 - Some more unique jumps, more reader's notes, more 
corrections, the usual.  Also, I now have a section on an bulletproof 
Bobcat.

***********************************************************************

Version 2.4 12/26/01 - Hope you had a good Christmas.  All I am adding is 
more reader's notes, and to tell you of a curious bug I found.

I had a bug in a taxi mission once when a fare slammed the door EXACTLY when 
time ran out.  I had infinite time for the rest of the taxi mission.  So, 
possibly this bug can work with all the other emergency vehicle missions.  
It would be a real big help in Paramedic, that's for sure.  This also works 
in the Offroad missions, as said by Jason Hulance.  See below.

***********************************************************************

Version 2.5 12/29/01 - I have added even more reader's notes, and I'm afraid 
I'm gonna have to start making restrictions.

Submissions will work on a "first come, first served" policy, meaning 
whoever submits a certain tip first will be credited for it and get his 
message posted.

Also, if you have found an easy way to get through the mission using a cheat 
code, then DON'T send it in.  I want no cheating methods to get through 
levels.  I only want legit methods.

***********************************************************************

Version 2.6 1/01/02 - HAPPY NEW YEAR!  Anyway, nothing but reader's notes.

***********************************************************************

Version 2.7 1/04/02 - Well, this is now my first 200 KB+ document, and it's 
thanks to all you readers!  Anyway, I believe it has been confirmed the time 
limit code works for all emergency vehicle missions, because I have had a 
bug in the minimission Taxi Driver, and Tom Severson has had the same bug in 
the Fire Fighter missions.

***********************************************************************

Version 3.0 1/10/02 - Since so many of you are intent to use cheat codes, I 
have finally filled up my cheat codes section.  I have also placed more 
reader's notes in, and I read through the walkthrough a little, to 
standardize the format throughout this guide.

A lot of you seem to be real intent on getting your info into my guide, so 
intent you'll submit the tiniest tips.  I am afraid I am going to have to 
place more restrictions in this guide.

- I only want walkthroughs that differ a lot from what is already in the 
guide.  This especially means don't submit me the same walkthrough in my 
guide, where the only difference is you recommend a specific car.

- If a mission already has three different reader walkthroughs up, don't 
expect another one to get one posted.

***********************************************************************

Version 3.1 1/18/02 - After today's reader walkthroughs are put in, I am not 
going to be accepting any more walkthroughs.  I cannot and will not try to 
cover every mission from every angle with every possible way.  I also will 
no longer accept game bugs or ways to get vehicles, especially FBI Cars or 
Rhinos.

I am starting a renovation of this FAQ today.  Expect to see some big errors 
as I try to get everything rearranged the way I want it.

***********************************************************************

Version 3.5 2/6/02 - I have added a lot of things today, including a section 
about the Ghost Town, a Frequently Asked Questions section, and some more 
reader submissions.

***********************************************************************

Version 3.6 2/23/02 - I added two new Rampages, even more submissions, and 
more questions have been added to the Frequently Asked Questions section.  
Also a few questions have been revised with better answers.

***********************************************************************

Version 3.7 3/12/02 - I added four new Rampages, more questions to the 
Frequently Asked Questions section, the Bulletproof Securicar, proofread the 
document again, and of course reader submissions.

***********************************************************************

Version 4.0 3/24/02 - Well, my first 200 KB+ document has now become my 
first 300 KB+ document!  It's incredible that this huge document started out 
as just 136 KB.

Anyway, after much procrastination, I finally started my work on the Hidden 
Packages section.  I completed the Rampages walkthrough!  Like usual, more 
readers submissions are being posted. This guide is finally nearing it's 
completion.  I'm pretty excited.

***********************************************************************

Version 4.5 4/3/02 - At long last, every major section in the guide is 
completed!  After I tie up some loose ends here and there, I can finally 
call this guide complete.  I've also done a major revision on all reader 
submissions so they are easier to read for others.  My apologies if anyone 
doesn't like me altering their messages for any reason.

***********************************************************************

Version 4.6 4/14/02 - I added even more reader submissions.

***********************************************************************

Version 4.7 4/28/02 - I corrected some errors in the Hidden Packages 
section.  It's been driving some of my readers crazy.  I also added some 
questions to the Frequently Asked Questions section, and another way to get 
the Everything-Proof Stretch.

***********************************************************************

Version 5.0 6/11/02 - I corrected some glaring errors in the walkthrough, 
and added a list of all the locations of parked cars and weapons.  I might 
follow up with a list for items like health if I feel like it.

***********************************************************************

Version 5.01 6/17/07 - Heh, not much to see here.  
Just removing the credits of someone who wanted his name 
taken out of my guide, and a little email change.

-----------------------------------------------------------------------

3:  E-mail Policy

I have received a lot of stupid e-mail in the past, but now it is starting 
to get ridiculous so I am going to start enforcing what kinds of messages 
will and will not get answered.

Please DO:

- read the document before sending a question.  If you have time to waste 
your life away on video games, then you have enough time to scan my document 
for a few minutes for an answer to a problem.

- read the Frequently Asked Questions section before sending a question.  
You may find the answer you are looking for there.

- put the name of the game in the message topic.  It makes it A LOT easier 
for me to pick out which messages are on games and which are not.  Also if 
the name is not there, I might accidentally delete it, thinking it is junk 
mail.

- use grammar and spelling correctly.  I won't be able to understand you if 
you write some garbage like: "hym an dou ha vecodez furt his game?"

- send a message in English.  I can barely read Spanish, let alone translate 
Japanese.  You wouldn't believe how many messages I have received in some 
foreign languages that I don't even know which continent they are from.

Please DO NOT:

- be too formal.  I won't get mad or anything if you do, but I feel kind of 
silly when I get overly formal messages that sound like business contracts.

- be too INformal.  Don't use lots of slang, or get lax in your punctuation 
and capitalization.

- write the title of the message as "About your walkthrough" or something 
vague like that.

- forget to include the name of the game in the message or on the title.  I 
am not a psychic.  I cannot tell what game you are after if you do not 
include the name in it.

- add me to your MSN Messenger buddy list.  I have way too many contacts now 
thanks to this guide.  Besides, I DO have a life outside of GTA3 and don't 
have the time to chat with all of you about it anyway.

-----------------------------------------------------------------------

4:  General Strategies

*****************
4A - LIBERTY CITY
*****************

"Welcome to Liberty City, the Worst Place in America."
- Instruction Manual, page 2

As said above, the town you are looking for work in here is Liberty City.  
Liberty City is divided into three islands, which are unlocked through 
completing missions.

After escaping from the prison truck you were being transported in the 
opening, you'll begin in Portland, the industrial sector.  After doing work 
for several employers here, the Callahan Bridge, which was destroyed in the 
opening, will be repaired so you can cross over to Staunton Island.  After 
working for more new employers here, the Shoreside Lift Bridge will be 
fixed, giving you access to the final island, Shoreside Vale.

Be careful returning to islands you have already completed the missions on, 
especially Portland.  Your enemies will be all over you there because of the 
mayhem you created earlier.

The mission you must finish in Portland to open up Staunton Island is "Last 
Requests" by Salvatore Leone, and the mission you must complete in Staunton 
Island to open up Shoreside Vale is "A Drop in the Ocean" by Donald Love.

*************
4B - CONTROLS
*************

ON FOOT
=======
TRIANGLE          - Enter a vehicle
CIRCLE            - Use a weapon or your fists
X                 - Run
SQUARE            - Jump
L2, R2            - Change weapons
L1                - Center camera
R1                - Target pedestrian
D PAD, LEFT STICK - Move
SELECT            - Change camera view
START             - Bring up pause menu
R3                - Look behind you

IN A VEHICLE
============
TRIANGLE          - Exit a vehicle (car must be slowed or stopped)
CIRCLE            - Use the Uzi if holding L2 or R2, not both
X                 - Accelerate
SQUARE            - Brake
L2, R2            - Look left or right, if pressed together look behind
L1                - Change radio station
R1                - Handbrake
D PAD, LEFT STICK - Move
RIGHT STICK       - Rotate turrent (Fire Truck and Rhino only), or 
hydraulics tricks in Yardie Lobo
SELECT            - Change camera view
START             - Bring up pause menu
L3                - Horn, light tap activates siren, or activates  
hydraulics in Yardie Lobo
R3                - Trigger vehicle mission if inside a special vehicle

*************
4C - VEHICLES
*************

GETTING IN VEHICLES
===================
To enter any unlocked vehicle, be it car, train, boat, or plane, press 
TRIANGLE.  Press TRIANGLE to get out.  The best way to stop a moving car is 
to stand in front of it or leave another car in front it to make the driver 
stop, then quickly move to the side door and push the driver out.

CARJACKING
==========
Some people will see what you are packing, and will gladly hand over their 
car if you try to take it.  But others may try to fight back if you stick 
around.  Also beware that there are other carjackers who will attempt to 
steal your ride as well.  When traveling through rough territory like 
Chinatown, be careful.  If you stop for too long, enemy gang member around 
will try to throw you out of the car!

Jacking a police vehicle is a little trickier.  Unlike every other 
dim-witted motorist in the city, they actually lock their doors.  If you 
attempt to jack a police car on the road, the door lock will stop you and 
the cop will jump out to arrest you.  Fortunately, after he slams his door, 
all the doors will be unlocked.  Wait until you hear his door slam or the 
lock will still stop you.

IMO the best way to jack a police car is to try to open the passenger side 
door, let the cop slam the driver's side door, then open your door and zoom 
away fast before the cop can wrench open the door again and arrest you.

Jacking a gang car is also a little trickier than a civilian vehicle.  If 
you take a gang car, all his fellow gang members and cars in the area will 
immediately swarm over you to kick your butt.  You had best get away as fast 
as you can.

Also beware parked cars.  Some of the parked cars you see have their doors 
locked, and sometimes the car alarm will activate if you take one of them.  
You should wait in a quiet area for the alarm to stop, because if a cop sees 
you driving a vehicle with the car alarm on, he's going to try to stop you.

WHEN IT'S TIME TO BAIL OUT
========+=================
You should abandon the vehicle you are in if its about to be destroyed.  If 
your car catches fire, GET OUT.  That's the signal your car is about to 
explode, and it's going to take anything around it with it.  Also your car 
has flipped over on its top and won't go back up, then get away fast because 
the car will catch fire soon and blow up.

************
4D - HIDEOUT
************

This is where you save your game and store a car(s).  If you put a vehicle 
in the garage, it will be automatically repaired for free, even if it's a 
blown up car.  This is also where the extra goodies are stored, which you 
have earned by doing the emergency vehicle missions.  There will always be a 
Baseball Bat here though.

Once you get pickups at your hideouts, you can accumulate great amounts of 
ammo by constantly leaving then reentering your hideout area, entering and 
exiting your garage, or going to the save point and then exiting again.

**********
4E - SHOPS
**********

There are three types of shops you can visit in Liberty City for your 
illegal needs.  Learn where each kind of shop is in which district.

AMMU-NATION
===========
This is where you can buy guns, and they don't require ID, because everyone 
is trustworthy here!  There is one in Portland and one in Staunton, but not 
one in Shoreside Vale.

PAY AND SPRAY
=============
Here, you can take any car (as long as its not a law enforcement or 
emergency vehicle, minus the FBI Car) and get it repaired and resprayed for 
$1000.  This will remove your wanted level, no matter how high it is, so if 
you can't get away from the police, come here.

If your car is totally undamaged, you can get your car in a different color 
for free as many times as you want.  Just drive back and forth in and out of 
the garage until you have the color you want.

8-BALL'S BOMB SHOP
==================
Here is where you can get a car rigged with a bomb for $1000.  Press Circle 
to activate it.  Each bomb shop in each district provides a different kind 
of bomb.

The Portland bomb shop will give out ignition bombs.  When you arm the bomb, 
the car will explode when the engine is next ignited.

The Staunton Island bomb shop will give out timed bombs.  After arming the 
bomb and leaving the car, the bomb will explode after a certain amount of 
time.

The Shoreside Vale bomb shop will give out remote control bombs.  After 
arming the bomb, leave your vehicle and get a safe distance away.  Cycle 
through your weapons until you find a detonator.  Use the fire button to set 
off the bomb.

**************************
4F - GETTING BUSTED/WASTED
**************************

BUSTED
======
This is what will happen if you knocked down by a cop with a wanted level.  
You will then be warped to the police station.  You'll lose all the weapons 
you had, some money, and if you were working on a mission at the time, you 
will fail it.

WANTED LEVEL
============
This indicates how badly the cops want to get you.  In Portland, the maximum 
rating you can get is 4, after reaching Staunton 5, and after reaching 
Shoreside you can finally get 6 stars.  I'm saying this so you people won't 
whine to me about not being able to get past five.  I will tell you what the 
stars mean:

1 STAR - The police seem to be more interested in finishing their donuts 
than catching you.  Usually there will be only one car with one cop in it 
chasing you if there's anyone at all.

2 STARS - Now it gets a little challenging.  More patrol cars will come, and 
there are two cops inside each one.

3 STARS - The police are really starting to get fed up with you at this 
point.  There will be many cars in pursuit, and they'll even call a 
helicopter to the scene to follow and shoot at you.  They will also start 
setting up roadblocks.

4 STARS - The pigs are now ready to shut you down.  SWAT trucks full of guys 
with Uzis will begin coming after you, and there will be police cars 
everywhere you turn, not to mention barricades of SWAT trucks.

5 STARS - Prepare for big trouble if you manage to last long enough to get 
this far.  The police will leave, and let the FBI take over.  They'll chase 
you in really fast black cars, and each one of them has four FBI agents, 
each equipped with an AK-47.  You'd better find somewhere to hide or you 
WILL get taken down.

6 STARS - Okay, the police are now so desperate they have called in the 
NATIONAL GUARD!  They will come after you with freaking' huge trucks, and 
TANKS even!  Consider suicide...

LOWERING A WANTED LEVEL
=======================
Find a police bribe, which looks like a blue disc with a star on it.  This 
will take a star off your wanted meter.  To get your wanted level down 
completely, take any car other than an emergency vehicle, minus the FBI Car, 
to the Pay and Spray and your car will be resprayed so the cops can't 
recognize you.  It costs $1000 but its definitely worth it if the FBI or 
worse is breathing down your neck.

If you have one star and there are not any cops around, don't do anything 
and the star will go away by itself.  Police will come when you fire guns 
repeatedly, even if you aren't shooting at anything, so shun every weapon 
except your fist and the baseball bat to keep your level down.

Completing a mission will cause you to lose your wanted level completely 
also, so if you are near mission completion, don't bother hunting for Police 
Bribes or going to the Pay and Spray.

RAISING A WANTED LEVEL
======================
I am assuming you are trying to do this so you can get hold of a tank or an 
FBI car.  There are lots of good ways to do this.  You can:

- fire weapons (even if they aren't aimed at anything)
- blow up lots of cars
- kill lots of pedestrians
- steal lots of cars

The fastest ways to raise your stars up from nothing are going after the 
police:

- Try to jack a police car with a cop in it
- Shoot at a police car, even if there's no cop inside it
- Kill a civilian in front of a cop
- Steal a car in front of a cop
- Blow up police cars
- Kill lots of cops
- Blow up helicopters (this will take you up one star the first time you 
shoot one down during a chase)

IMO the best way to kill lots of officers on foot to quickly raise the 
wanted level is to get out of your car.  The officers will then get out of 
their cars, and you can easily run them over.

WASTED
======
Notice you have a health meter in the upper-right corner.  When it runs out, 
you are wasted.  You'll get transported to the hospital, lose some money and 
all your guns, and you'll fail any mission you were working on then.  Save 
your game frequently so you can load your game again to get your guns back.  
Don't go into deep water or your character will drown very quickly.

**********
4G - GANGS
**********

Gangs are a big part of Liberty City.  Each district has several gangs that 
you can work for, work against, or even both.

GANG TACTICS
============
- HATRED
You'll be making many enemies in Liberty City aside from the cops.  This is 
not a perfect city like the ones in Driver 1 and Driver 2 were.  As you do 
missions for gangs, you'll be making other gangs angry and causing them to 
hate you for the rest of the game.  Once a gang begins to hate you, there's 
no way to make them like you again.

This causes big problems if you decide to skip over doing all the side 
quests while playing the main game, like the Rampages, the Hidden Packages, 
the Emergency Vehicle missions, etc.  Some of the side quests you have to do 
can become almost impossible.  I STRONGLY encourage you to get all the side 
missions done in each district before you begin working on the Career or 
Phone Missions.  It'll make things a lot easier on you in the future.

If a gang hates you, they'll shoot at you every time you pass through their 
territory.  If you stop your car, they'll also run over and try to throw you 
out of your car so they can surround you and beat you up.  Never stop while 
passing through enemy territory.

- JACKING GANG CARS
Getting a gang car is a little trickier than stealing a civilian car.  If 
you steal a gang car in front of other gang members or gang cars, they will 
all come over and attack you.  Guys on foot will shoot at you while other 
cars will try to ram into you.  If it's not too much trouble, steal gang 
cars from gang members when you don't see any of his friends around.

- CAR SHIELD TRICK
I invented this trick myself.  If you stand behind a car like it's a shield 
while shooting at enemy gang members, they won't be able to shoot back at 
you while you're behind the car.  They have to run all the way around the 
car before they can attack.  This is extremely helpful in missions where you 
have to kill enemies fortified behind obstacles like boxes.

This trick won't work though if the enemy is standing above you, and it 
won't work on cops.  Cops will still fire over the car to hit you.

These are the profiles of the gangs.

WARNING!!! MASSIVE SPOILERS WITHIN!!!

MAFIA
=====
Leader - Salvatore Leone
Car - Mafia Sentinel
Clothes - tuxedos, some have sunglasses
Weapons - Handgun, Shotgun
Territory - Saint Mark's/Portland

This is the first gang you'll work for.  They have a lot of control over 
Portland, but several rival gangs have recently begun to try to upset their 
reign, like the Triads.  They run the Red Light District too.  Their cars 
are great, and so are their guns.  Their gang is like one big family, and 
they stress family values.

But watch out later though when they decide to betray you.  You'll never be 
able to wander around in Saint Mark's ever again, because those shotguns 
blow up your cars real fast.  You'll just be driving down the street in 
Saint Mark's, and all of a sudden, BOOM!

DIABLOS
=======
Leader - El Burro
Car - Diablo Stallion
Clothes - Denim, red and blue bandanas, jeans
Weapons - Baseball Bat, Handgun
Territory - Hepburn Heights/Portland

These guys are small time.  Their cars are really cool though, with those 
flames on the side.  Most of their business involves the production of adult 
literature.  Even after they dislike you, it's still no big deal to travel 
through their territory because all they have is bats.  Occasionally one 
will pull a pistol though, but hardly at all.

TRIADS
======
Leader - ???
Car - Triad Fish Truck
Clothes - blue suits
Weapons - Baseball Bat, Handgun
Territory - Chinatown

They will be your biggest enemy in Portland.  They don't do much like the 
Diablos.  Their vans aren't much of a big deal either.  Their business is 
running Mr. Wong's Launderette, and the production of artificial fish.  It's 
real funny to walk through Chinatown and hear the stupid phrases they call 
out:

"Somebody call a medic!"
"I see pain in your future!"
"And the winner by knockout is..."
"Easy, dragon-breath!"

COLUMBIAN CARTEL
================
Leaders - Catalina, Miguel
Car - Cartel Cruiser
Clothes - Hawaiian shirts, jeans, leather boots, hats with crocidile teeth 
on them
Weapons - Uzi, AK47
Territory - Fort Staunton/Staunton Island, Cedar Grove/Shoreside Vale

These guys are your main enemy throughout the game.  Nearly every gang in 
Liberty City despises them, except the Yardies.  They produce a drug called 
SPANK, which is their main cash flow.  Catalina, their leader, is the woman 
who shot you in the chest at the start of the game.  You used to work for 
them until Catalina shot you.

They hate you a lot and their automatic weapons are pretty powerful.  Their 
trucks have a cool purr in their motor, but I don't like driving them.  A 
lot of the missions you do against the Cartel involve stopping their SPANK 
business.  It's kind of funny how this excessively violent game carries an 
anti-drug message.

YAKUZA
======
Leaders - Asuka, Kenji
Car - Yakuza Stinger
Clothes - Business suits
Weapons - Handgun, Uzi
Territory - Torrington

These fine people will be the first gang you'll work for in Staunton Island, 
and you'll work for them for most of the rest of the game.  Their cars are 
awesome.  The Yakuza Stinger is really fast, yet still can absorb a good 
amount of damage.  Their business is gambling and their casino is their main 
cash source.  They are one of the few gangs that likes you for the whole 
game.

They hate the Cartel a lot and most of their missions involve halting their 
drug operations here.  They also have a lot of crooked cops under their 
payroll in the police department so the cops will ignore them.

YARDIES
=======
Leader - King Courtney
Car - Yardie Lobo
Clothes - tan pants and vest, black shirt, black hat.
Weapons - Baseball bat, Handgun
Territory - Newport

You'll work for these guys a little during the game.  They're just about the 
only gang in Liberty City that's openly on the side of the Cartel.  Their 
business is selling the Cartel's SPANK for them.  They're small time and 
aren't any big deal really.

Their car is really cool though.  If you use the L3 and R3 buttons, you can 
play with the special hydraulics on them.  L3 causes the car to raise and 
lower its ride height, and R3 tilts the car in the direction you push.

RED JACKS
=========
Leader - D-Ice
Car - Hoods Rumpo XL
Clothes - black baseball cap and pants, red shirt
Weapons - Handgun, Uzi
Territory - Wichita Gardens

They are small time like all the other optional gangs, but I like working 
for these guys anyway.  Most of the vans in this game stink, but their vans 
rule!  The Hoods Rumpo XL drives real fast and is real tough, kind of like a 
van owned certain mohawk-toting, gold-chain wearing soldier of fortune...

They don't seem to have any kind of special business that supports them 
other than stealing valuables.  They wish to get rid of the Purple Nines, 
who are moving in on their territory.

PURPLE NINES
============
Leader - ???
Car - Hoods Rumpo XL
Clothes - black baseball cap and pants, purple shirt
Weapons - Handgun, Uzi
Territory - Wichita Gardens

These guys are the smallest gang in Liberty City.  They are almost exactly 
like the Red Jacks in every way except for their purple shirts.  They drive 
the same vehicles, they wear similar clothes, they just steal to support 
themselves, etc.  The Red Jacks want these guys gone because they are 
invading their territory.  After you complete the final mission for the Red 
Jacks, these guys will vanish completely.

*************
4H - MISSIONS
*************

REQUIREMENTS TO COMPLETE ALL MISSIONS
=====================================
I have received many pleas for help from people who can't complete all 73 
missions in the game for one reason or another, so below, I will list the 
exact requirements to defeat every mission:

- All Career Missions
- All Phone Missions, including the ones by Marty Chonks
- All four RC Car missions
- All four Offroad missions

This is all the requirements to get your Missions Completed counter filled 
up.  These are things that WON'T bring your Missions Completed count up:

- Emergency Vehicle missions
- Rampage missions
- Hidden packages
- Import/Export Garage, Emergency Vehicle Crane
- Anything else

If you still can't beat some missions, it's probably because you are not 
completing all bosses before you have unlocked the next island.  If you do 
LAST REQUESTS by Salvatore or A DROP IN THE OCEAN by Donald Love before 
doing a minor boss's missions on that island, like Joey, then the minor boss 
will stop giving work.  Complete bosses' missions in the order you meet them 
to get around this.

Also, later in the game, you will be told to kill off someone.  This someone 
is vital towards getting all your missions done.  Be sure not to kill this 
person, until you have completed all the missions that he gives out.  If you 
want to know who this important guy is, then read the walkthrough.  Warning 
though, it will spoil the story.

CAREER MISSIONS
===============
Big-time crime leaders in Liberty City give these missions.  You can find 
them on your map.  Their first initial indicates their location.  For 
example, the letter L on the map indicates Luigi.  Be sure to do the bosses 
in the order you meet with them, so you won't become a victim of the 
occurrence that is listed above

PHONE MISSIONS
==============
These missions are given to you via public phones located around Liberty 
City.  They aren't necessary to completing the game, but you will need to 
finish them if you want to get 100%.

EMERGENCY VEHICLE MISSIONS
==========================
Certain vehicles you can hijack have special missions which you can trigger 
by pressing the R3 button.  These special missions are:

**********************************************************************
Taxi Driver - If you have a Taxi, Cabbie, or Borgnine Taxi you can go pick 
up people and drive them to their destinations around the city for cash.  If 
you get there quickly enough you'll get a Speed Bonus.  If you smash up your 
car bad, people will refuse to get in your taxi, or will get out if already 
inside.  The easiest place to do this is Portland, because there aren't 
roads on top of other roads like in Staunton Island or Shoreside Vale.

Your reward for accumulating 100 fares, not in order or in certain district, 
is the Borgnine Taxi in Harwood.  You will find it parked at the Borgnine 
Taxis garage, a little down the street from the El Burro phone.

I had a bug in a taxi mission once when a fare slammed the door EXACTLY when 
time ran out.  I had infinite time for the rest of the taxi mission.  So, 
possibly this bug can work with all the other emergency vehicle missions.  
It would be a real big help in Paramedic, that's for sure.  This also works 
in the Offroad missions, see below.
**********************************************************************
**********************************************************************
Vigilante - If you have a Police Car, Enforcer, FBI Car, or Rhino, you can 
pose as a police officer and eliminate criminals fleeing in their getaway 
cars.  Follow the dot to the criminal, then do whatever it takes to kill the 
criminal for a cash reward.

IMO the best vehicle for this mission is the Police Car, because it's well 
rounded.  The Enforcer may be tough, but it's too slow to be useful in 
keeping up with those fast criminals.  The FBI Car may be fast, but it's a 
little TOO fast. Unless you're good with the handbrake it has a nasty habit 
of spinning out.  The Rhino has the distinct edge of having a cannon and 
being almost indestructible, but it's horribly slow unless you are aiming 
the cannon behind you and firing repeatedly.

Some good ways to make the criminal bail out of his vehicle are to trap him 
in a corner so he can't move, drive-by him a lot, or ram him a lot.

There is a bug that has been discovered by the guys at the www.gamefaqs.com 
GTA3 messageboard, and it makes these missions really easy.  If you are 
nearby a criminal, but not touching him, you can hit start then unpause.  
The criminal will ALWAYS get out of his vehicle if you do this, and you can 
run him down easily.

Your reward for getting 10 kills in one district is a Police Bribe at your 
hideout.  If you get 20 kills in one district you'll get a second Police 
Bribe, but no more.  You'll need to do more somewhere else.
**********************************************************************
**********************************************************************
Paramedic - If you get an Ambulance, then there is this mission where you 
can act as a paramedic and pick up wounded people, then take them to the 
hospital for cash.  Any bumps will take away from the timer and lessen your 
patients' chances of survival.  This has a strict time limit.  You get more 
time by dropping off two or three people at the hospital and picking up 
patients.

This is considered by most to be the hardest of all the Emergency Vehicle 
Missions, so I will give a little help.  Your ambulance is IMO among the 
easiest of the vehicles in the game to flip over.  You have to treat this 
vehicle much more gently.  Brake BEFORE you begin turning, then accelerate 
only AFTER you have crossed the apex of the corner.  This should help in 
keeping you on your wheels.

This mission also requires more strategy than the other missions because 
your ambulance can only hold three patients.  You need to make regular 
drop-offs at the hospital.  Be careful about dropping off only one guy, 
because sometimes you won't get a time bonus for that.  It's much better to 
drop off two at a time.  Be careful with the siren.  It may make cars get 
out of the way, but some will become confused and swerve INTO you instead of 
away.  Your driving has to be as flawless as possible because remember any 
bump will take away precious seconds from your time limit.

Your reward for saving 35 people is a Health Icon at your hideout.  Get 70 
people and you will get an Adrenaline Pill at your hideout.  If you manage 
to get to Ambulance Level 12, you will receive Infinite Run, enabling you to 
run forever without having to catch your breath.  I've had lots of 
complaints that people don't get their rewards when they're supposed to on 
patients rescued.  For example, I didn't get Infinite Run until I was at 78 
people.  Just keep rescuing people and you'll get your reward eventually.

The easiest place to do this mission is Portland, because Portland has the 
least confusing layout.  I recommend you don't make the gangs angry there 
before you've gotten Ambulance Level 12 completed.
**********************************************************************
**********************************************************************
Fire Fighter - Lastly, if you get a Fire Truck, you can go around the city 
putting out car fires for rewards.  Use the right stick to aim the hose on 
top.  It takes practice to drive the large fire truck, but if you use the 
handbrake it turns much better.  This is the best way to find the elusive 
Mr. Whoopee van for your Import/Export garage in Portland.

Your reward for putting out 20 fires in each district (60 altogether) is a 
Flame-thrower at your hideout.

Tom Severson has experienced the infinite time bug in this mission as well, 
so I guess it's safe to say that this time bug can work in all emergency 
vehicle missions.  He said it occurred when he put out a fire exactly as 
time ran out.
**********************************************************************

#######################################################################
You can do a taxi mission in any car you like. This is accomplished by 
finding a taxi then pressing R3 and holding it down, then you must get in to 
the car you wish to do the missions in. release it as you enter and taxi 
missions will start.

Submitted by:  Kyle Davey
#######################################################################

I've also heard this can work on some of the other emergency vehicle 
missions, try it out.  I don't think it would be good to do with a fire 
truck though, because it's the only vehicle that has that hose.

RAMPAGE MISSIONS
================
You get these missions by finding an item that looks like a blue circle with 
a skull on it.  What you must do in these missions is kill a certain amount 
of something, like blow up x amount of cars with a certain gun.

OFFROAD MISSIONS
================
There are certain vehicles scattered about Liberty City which will trigger 
this kind of mission if you jump into them.  In these missions you must hit 
every checkpoint that appears within a time limit.  Really tough to do.

#######################################################################
I have accidentally discovered a cheat/bug/feature which has made the 
checkpoint missions A Ride In The Park and Multi-Storey Mayhem a heck of a 
lot easier.  I've been trying to get it to work on Patriot Playground, too, 
but no luck so far.  Collect a checkpoint just after the time runs out, 
i.e., catch it just before it disappears.  You'll then be able to complete 
the checkpoints without the timer!

You need to get your timing right but it's easy to try again, and a little 
less frustrating than missing the last checkpoint (with the timer on).  I 
can guarantee that this works for A Ride In The Park and Multi-Storey Mayhem 
(my stats list me as completing them in 20 seconds!).  Like I said, I'm 
having trouble getting it to work on Patriot Playground. So if it's a bug 
then it's pretty specific.  I'd like to think it was a great feature (or a 
cheat).

Submitted by:  Jason Hulance
#######################################################################

I would like to add a little of my own info to this.  I had a similar bug in 
a taxi mission when a fare slammed the door EXACTLY when time ran out.  I 
had infinite time for the rest of the taxi mission.  Tom Severson also got 
this same bug to occur in the Fire Fighter missions, when he extinguished a 
fire exactly when time ran out.  So, possibly this bug can work with all the 
other emergency vehicle missions.  It would be a real big help in Paramedic, 
that's for sure.

TOYZ MISSIONS
=============
There are four of these vans around Liberty City, marked with a TOYZ logo.  
When you get in them, you will gain control of an explosive RC car and will 
be asked to blow up as many cars from a certain gang as possible.

*********
4I - GUNS
*********

FISTS
=====
You will have this all the time, obviously.  Its better than nothing, but 
you won't get far with it.  Each punch and kick only drains a small amount 
of health.

BASEBALL BAT
============
This is the easiest weapon to find.  There will always be a bat outside your 
hideout.  It only takes three strikes and the enemy's out.  Just knock them 
over with the first swing, and hit them on the ground to kill them easy.  
Don't try to use it against someone with a gun of course.

HANDGUN
=======
This is the first firearm you will get.  It's weak, but at least you don't 
have to be right next to your target to strike.  It will get the job done, 
though with a fair amount of trouble.  One good thing though is that you can 
fire on the run, something heavier weapons can't do.

UZI
===
This one of the BEST guns in the game because its so versatile.  It spits 
out lead real quick, you can fire on the run, and in fact it's the only gun 
you can do DRIVE-BYS with it!  Just enter a car, and the Uzi is equipped 
automatically.  Hold down the L2 or R2 button, and press Circle to fire out 
the side window.  It's hard to aim well at first, but you'll get better with 
practice.  This is great to have if a cop pulls up beside you and is 
sideswiping you.

SHOTGUN
=======
This is an extremely powerful gun, but it's hard to amass a lot of ammo for 
it because it's not for sale anywhere until late in the game.  You can get 
one of these and five free shells if you get inside a police car though.  
It's VERY powerful up close.  Anybody standing in the general direction you 
fire is going to be seriously maimed if not dead.   It's also excellent for 
blowing up cars.  Just two or three up close shots is all that is necessary 
to get the engine on fire.  Be careful though, its slow firing and you have 
to stand still when you use it.  Below is a way to make your shotgun fire 
much more quickly.

#######################################################################
This trick only works if you've got many targets (Enemies or Pedestrians) 
that you wanna take out.  Anyway, if you hold the Circle button, and keep 
tapping R1 really fast, your shotgun will fire each time you change the 
target.  The faster you change targets, the faster the gun goes off.  It's 
pretty cool just to walk into a crowd of people, and just unload on them.

Submitted by:  J.T.
#######################################################################

AK-47
=====
This weapon is more accurate and has more powerful bullets than the Uzi, but 
its weakened by the fact you must stand still while firing, and can't use it 
in a car.

M16
===
This is the best rapid-fire gun for blowing up cars.  It also has a scope to 
use for more accurate shots.  If you empty a clip into a car, it'll blow up 
real fast.  This is only one of two guns that can blow up helicopters.  Aim 
for the rotor.

SNIPER RIFLE
============
I LOVE this gun.  It has a long-range scope for accurate shots at a 
distance.  It's perfect for assassinations.  Use Square to zoom in, and X to 
zoom out.  You can only fire when you are looking through the scope.

ROCKET LAUNCHER
===============
THE weapon of the game.  One shot will destroy any vehicle, except for the 
tank, and the massive explosion will take down entire crowds of people.  Be 
careful not to fire near a wall or a vehicle or the explosion may hit YOU 
too.  It's very rare and expensive to use, so don't foolishly waste your 
shots.  This the second weapon that's effective against helicopters.

FLAME-THROWER
============
This will be your best buddy if gang members surround you.  Wave it around 
and watch everyone burn to death.  Just don't let anyone on fire touch you 
or you'll catch fire also.  This weapon is good for blowing up damaged 
vehicles, and especially good on tanks. (submitted by Joshua) It has a 
special ability of penetrating walls.  Just hide behind a wall, press the 
fire button, and listen to everyone on the other side scream in agony.

MOLTOV COCKTAIL
===============
This weapon is better at catching things on fire than blowing them up.  
Throw it in a crowd and everybody will burn up.  Like the Flame-thrower, its 
good for damaged vehicles, and the tank.  (submitted by Joshua) The longer 
you hold Circle the farther you'll throw it.  This weapon can also penetrate 
walls like the Flame-thrower.

CAN BE FOUND AT -
Portland/Saint Marks/in the tunnel behind 8-Ball's Bomb Shop.  Kill the 
tramps in there to get them.
Staunton Island/Liberty Campus/on one of the porches of the dorm buildings.
Shoreside Vale/Pike Creek/storage lot behind police station, on sale for 
$5,000

GRENADE
=======
This operates like a Molotov Cocktail, but you use this for vehicle 
destruction instead.  It's hard to aim accurately enough to hit a moving 
vehicle though.  Best-used on stationary targets, like an opposing gang car 
stuck in a traffic jam.

**********
4J - ITEMS
**********

HEART
=====
This will replenish your health to 100 again.  You can find them at 
hospitals, and in some out of the way places on each island.  It looks like 
a heart.

BODY ARMOR
==========
This gives you an extra life meter, for armor strength.  You can buy them at 
the Ammu-nation in Staunton, you can find them inside Enforcers, or you can 
look for them throughout the islands yourself.  It looks like a green 
shield.

RAMPAGE ICON
============
This begins a rampage, where you must kill a certain amount of something in 
a limited amount of time with one particular gun.  They look like a skull, 
and are pretty tricky to find.  Look at my Rampage FAQ for a listing on 
where they are.

POLICE BRIBE
============
These take your wanted level down by one.  They look like a yellow star and 
are in out of the way places.

ADRENALINE PILL
===============
This gives you superhuman strength outside of a vehicle, and produces 
Matrix-like effects.  If you punch someone they'll fly 20 feet away.  You 
can also damage vehicles just by running into them and push them much better 
than if you were using your normal strength.  It looks like a pill of 
course.

*****************************
4K - General GTA3 Tip by Paul
*****************************

Paul, one of my readers, wrote this long general tip.  I know some of this 
stuff already, but since Paul put it so well, I'll let him say it.  Take it 
away Paul!:

#######################################################################
I found this particularly helpful.  After beating the game and going back 
and doing all the extra stuff I decided to start all over again with a 
different mindset.  I Basically did all the side stuff first, like Vigilante 
missions, Fire-Truck, Ambulance, Rampages, finding the packages, etc.  
Approach it this way on all three islands, only doing that particular 
island's "career missions" after completing the side missions first.  This 
has a few really cool benefits:

1. You accumulate literally a ton of money VERY fast.  I think I had like 
almost two million dollars before I did so much a single Louigi mission!!

2. As previously stated, in this and other FAQ's, the gangs don't hate you 
yet. And this is particularly helpful when doing all the cool extra stuff.

3. I have found even the rampages a tad easier for the same reason as #2, 
because the gangs aren't automatically on the prowl for your sorry ass as 
soon as you step out on the street with your rampage weapon in hand.  You 
basically are taking them by surprise, and often can be well into your 
killing frenzy before they realize you are snuffing them out!  Otherwise 
they will overwhelm you, more often than not, right at the outset.  This is 
also true for many of the off road missions as well, on all three islands.

4. Many of the COOL cars only available on Stauten Island and Shoreside Vale 
will appear very often if you do your Vigilante and Fire-Truck missions 
right off.  And so what if you end your missions and get less money when you 
have to start them again?  I had the Yakuza Stinger and other sports cars 
before doing a single career missions on Portland, let alone having access 
to Stauton!

5. You start off with some pretty potent weapons and tons of ammo (more 
rounds than you will ever need in fact).  You will ALWAYS have better 
weapons at your disposal than you really require for ANY mission in the 
game, because you will have also found all the hidden weapons, have plenty 
of recurring power-ups in your hideout, including weapons, Police bribes, 
health and adrenaline.  Hey it's real nice to have the Rocket Launcher and 
the M-16, with enough Mortars to take out the entire city, long before you 
even get your Shoreside Vale missions underway because....HELLO!!  You found 
all hundred packages!  J

OH!  And Make sure when doing your Vigilante missions, to LOOK for dropped 
weapons from your road-kills!  I had tons of Shotgun, Uzi and AK-47 rounds 
very early on this way, because you won't yet have enough packages 
accumulated to have access to these weapons as hideout power-ups!

Here's a for instance: I was going nuts with the Yardley mission where you 
have to go to Portland and waste the Diablo's.  One thing that was very 
helpful, not to mention dirt cheap, was I would waste a few Diablo's, and 
run right around the corner to my hideout (where I had accumulated 4 
recurring Police bribes by now), eat one or two and then run right outside 
and continue with the hunt, unencumbered by law enforcement interference, 
until I got another star or two, then back to the hideout and drive into the 
police bribes (which reappear as soon as you get a few feet from your 
hideout!).

I cannot tell you how many times in the middle of missions I just detoured 
into the old hideout, on whatever island I was on, for a few seconds to eat 
a few Police Bribe power-ups, and then back to the mayhem!  If you know the 
city (And hopefully you do if you did the side missions first),  then as 
long as you are anywhere near an island's hideout even the timed missions 
wont suffer all that much from your little detours!

6. You are sure to run into all those hard to find vehicles (like Mr. 
Whoopie and the Securicar!!) very early on.  I had Mr. Whoopie LONG before 
my first Luigi mission and the Securicar halfway through my Stauton Island 
missions.

7. You will get to know the lay of the land very well.  You will really know 
your way around neighborhoods, landmarks, the way to all the tunnels and 
bridges, hospitals, police stations, 8-Ball, etc. And this REALLY cuts down 
on a lot of the frustration, especially in those timed missions if you are 
only following a blip on the radar, and really don't know all the cool 
detours and shortcuts. You will also have a decent idea where all the 
power-ups are located.

Side note:
Since the weapons power-ups in your hideouts regenerate infinitely whenever 
you leave and return to your hideout and often when you save a game, go from 
hideout to hideout, get into the habit of gobbling them up whenever you see 
them.  You will be surprised at how fast you stockpile your supply of ammo 
with this approach!  This will make that last career mission of the game a 
lot easier, not being limited to three Rocket Launcher shots against the 
helicopter (Although by now, hopefully you have killed SO MANY Heli's in 
your travels that you should only really need one anyway so there!) And of 
course if you have the tank by then...Fuggeddaboudit!

Another side note: You will have a blast, for example, in the very early 
missions where, normally you would be lucky if you have a pistol with 33 
bullets in it; and now you have, say the Uzi with several thousand rounds 
and you just drive by the people you are supposed to beat up, baseball bat, 
or try to shoot to death with your little pistola!  The Flamethrower was 
particularly fun against some of the Chinatown gang-members, Mafia thugs, 
etc.  Oops but wait!  I wasn't supposed to find that on top of the radio 
station yet (LOL not to mention revisit it 3 or 4 times early on, so I had 
plenty of spare napalm!), same thing with the shotgun and AK-47. Diablo's 
got you down? Forget the baseball bat!  Lob a few grenades at 'em! For 
example, in the mission, DON'T SPANK MA BITCH UP:  Who needs the baseball 
bat or even the car to run him over? Not you! Because you have...NAPALM!  
LOL

In Kenji's first mission on Stauton Island, "Hanbu Bust-Out", After busting 
the guy out of prison and heading out of the parking lot, I just detoured a 
few blocks north to my hideout where, by this time in the game, there were 
four Police Bribes sitting there waiting for me. I really did try to get 
more to this point! But the other two police Bribe power ups, kind of like 
the flamethrower appearing for Fire-truck missions, requires you to be on 
Shoreside Vale, or at least to have access to the island.  By the way, it is 
so much fun to watch the police cars that follow you into your hideout, if 
you have police bribes in there, and you use them to get your wanted level 
all the way down to zero. Because, there is a cool bug in the game where the 
cops don't always just leave, but instead either drive around in aimless 
circles or ram into the wall and keep driving, spinning their wheels while 
they go nowhere against the wall!

And NO I don't consider using Police Bribes in my hideouts to be a cheat!  
Hey I earned my little cubbyhole of corruption so GET off my back about it 
okay?  J

Seriously, you have no idea how much fun it is to do many of the missions 
you are "over qualified" for (at least with regard to your arsenal anyway) 
over and over again, reloading previous saves, just to find new and 
interesting ways of killing people to complete the missions!

In "Evidence Dash", one of the Ray missions, After ramming the prosecutions' 
vehicle and collecting the evidence, which of course raised my wanted level, 
I just stole a cop car, drove it into my hideout, ate the bribes and blew up 
the car right in my hideout...ChaChing!

This also worked very effectively in "A Drop in the Ocean", Donald's mission 
that opens up Shoreside Vale.  Something weird happened to me though.  I 
decided to mess around with this mission a few times because it was fun.  So 
after beating it, instead of saving the game I just reloaded the previous 
save so I could do it again.  At times like this I REALLY wish that Rockstar 
had built in the option to replay all previous missions in a save, like they 
did in Midnight Club, but enough of my bitching.  Anyway, when I did the 
mission, it was no problem, UNTIL I docked at Stauton Island, like always, 
and for some reason, there were NO YAKUZA STINGERS, at Asuka's place on the 
waterfront!  Not only that but there were no cars at all (Weird huh?) except 
that stupid Landstalker, which I would rather chew on broken glass or suck 
the farts out of old train seats, than attempt to evade the FBI with!  I 
tried once, and they just pounded me till I turned over or explode...forget 
about getting to your hideout or even the Paint & Spray against the FBI with 
that vehicle, it's so slow and handles like a Special Ed kid's tricycle!  
Anyway, I just ran back to the docks, FBI right on my ass, grabbed the boat 
again and headed to Portland where I had picked up the boat in the first 
place.  My beat up little Karuma was right where I had left it.  I just 
carefully drove it to my hideout, faking out the barrage of FBI cars trying 
to ram me, and I gobbled up my waiting police bribes (You can get four to 
this point in the game), and with only one star the cops are easily evaded 
on my drive back to Donnie boy's.  Mission Passed!  Getting the message yet? 
  J

There are a ton of missions that this packrat approach to hunting and 
gathering worked wonders for me, but I think you get the point.
#######################################################################
-----------------------------------------------------------------------

5:  Frequently Asked Questions

Read this before you send a question to me, because you may find the answer 
in here.

=======================================================================
Q:  What do I have to do to get 100%? (also please look at next question)

A:  This is the list of all the requirements to get 100%:

MISSIONS

- All Career Missions
- All Phone Missions, including Marty
- All four RC Car missions
- All four Offroad missions

*added up, 73 missions altogether

EMERGENCY VEICLE MISSIONS

*all numbers may be accumulated.  They do not have to be done all in a row.

- 100 fares in Taxi Driver, can be done anywhere
- 20 kills in Vigilante per district, 60 total
- 20 fires put out in Fire Fighter per district, 60 total
- 70 patients rescued in Paramedic, can be done anywhere
- Ambulance Level 12 passed

MISCELLANEOUS THINGS

- Portland Import/Export Garage completed
- Portland Emergency Vehicle Crane completed
- Shoreside Vale Import/Export Garage completed
- All 100 Hidden Packages found
- All 20 Rampages completed
- All 20 Unique Jumps completed

Nothing else applies to the final score.  You don't have to do the Securicar 
Cracking Garage, you don't have to take x amount of cars to the crusher, you 
don't have to kill a certain amount of people, etc.  Read the question below 
if you still don't have 100% after doing all this.

=======================================================================
Q:  I did everything on the list and I still don't have 100%.  What's wrong?

Thanks to the May 2002 issue of Gamepro, I believe I've found the answer to 
this problem that's been tormenting many people who can only get 90 
something percent complete.  The likliest reason is because you're using the 
illegal cheat codes, which include:

- All Weapons                  - Full Health
- Crazy Pedestrians            - Pedestrians Riot
- Destoy All Cars              - Pedestrians Attack
- Extra Money                  - Pedestrains Fight Each Other
- Full Armor                   - Tank

These can possibly mess up your file so that it won't load or won't give you 
full credit for completing the above tasks.  It's the game's way of slamming 
you for cheating.  Sorry, but the only way out is to start over from scratch 
by deleting the GTA3 cube at startup.  See the Cheat Codes section for more 
info.

=======================================================================
Q:  Does anything happen when you get 100%?

A:  No, nothing happens.  The only thing you get is the personal 
satisfaction that you have totally defeated this game.

=======================================================================
Q:  What do I have to do to complete all 73 missions?

A:  These are the requirements to complete all missions:

- All Career Missions
- All Phone Missions, including Marty
- All four RC Car missions
- All four Offroad missions

Nothing else will bring your mission counter up.  If you still can't beat 
some missions, it's probably because you are not completing all bosses 
before you have unlocked the next island.  If you do LAST REQESTS by 
Salvatore or A DROP IN THE OCEAN by Donald Love before doing a minor boss's 
missions on that island, like Joey, then the minor boss will stop giving 
work.  Complete bosses' missions in the order you meet them to get around 
this.

Also, later in the game, you will be told to kill off someone.  This someone 
is vital towards getting all your missions done.  Be sure not to kill this 
person, until you have completed all the missions that he gives out.  This 
person's name is (SPOILER) Kenji.

=======================================================================
Q:  Do I get anything for finishing the career missions?

A:  For completing THE EXCANGE, the last career mission, you'll get one 
million dollars.  Other than that, nothing.  You do however need to beat the 
career missions to get 100% completion on your status screen.

=======================================================================
Q:  Does the game end if I beat THE EXCHANGE mission?

A:  No, this game has no true end, even after you've done everything.  You 
can mess around in Liberty City as long as you like.

=======================================================================
Q:  What is the deal with this number rank on the status screen?

A:  That's your criminal ranking.  You bring it up by doing missions, 
collecting hidden packages, generally just doing stuff you need to get to 
100%.  You don't get anything for bringing it up except bragging rights.

You can also bring it up by killing people and stealing cars.  The highest 
rank is Boss at 5,000 points.  No matter how many more points you get, 
you'll still be at Boss.  Some people have gotten over 30,000 points and 
their rank hasn't changed.

=======================================================================
Q:  What does the Daily Police Spending number mean on the status screen?

A:  Ignore this number, because it's completely random.  Try pausing and 
unpausing, and the number will likely completely change.  Once, I paused, 
and the number was 375,000.  When I unpaused and paused again, it read 
748,242.  When I did this again, it was 286,080.  It is NOT a measure of how 
much havoc you are causing in Liberty City.

=======================================================================
Q:  What is the name of the guy you play as?

A:  He doesn't have a name.  Even Rockstar and DMA simply refer to him as 
"the guy."  His name isn't Fido or Kid or anything the other characters call 
him.  All of those are just nicknames.  Make one up for him if you want to.

=======================================================================
Q:  How do I unlock the blocked-up tunnels in Shoreside Vale?

A:  You can't.  Though it is possible to see where they go and get inside 
them.  Read the end of the GHOST TOWN section at 14F for further details.

=======================================================================
Q:  How do I get to the observatory in Shoreside Vale/inside the stadium in 
Staunton Island/to the lighthouse in Portland/etc.?

A:  If there's somewhere you want to go, then for the most part you can 
always get there in the Dodo plane.  Read the Flying the Dodo Mini-FAQ to 
learn how to fly the Dodo.

=======================================================================
Q:  Is there any way to work for the Triads?

A:  No, there isn't.  If you could work for them, then the counter of 
missions wouldn't stop at 73 after you finish work for all the other bosses.

=======================================================================
Q:  Are there any other secret bosses like Marty?

A:  No, there aren't.  See the reason in the above question as to why not.

=======================================================================
Q:  El Burro's TURISMO mission/King Courtney's BLING BLING SCRAMBLE 
mission/D-Ice's RIGGED TO BLOW mission keep repeating at the phones!  I beat 
all their missions, so why are they still letting me play their missions?

A:  It's merely so you can get a better score for these three missions on 
your status screen.  You DON'T have to redo these missions over and over if 
you don't want to.

=======================================================================
Q:  Who is Darkel and how do I find him?

A:  I'm not certain if all of this is accurate, but all I ever hear about 
him is rumors anyway.  Darkel was a boss in the game who was a bum and hated 
everyone.  He ordered you to go on missions to kill lots of people or blow 
up lots of cars.  He rewarded you with weapons instead of cash.

One possible reason he was taken out is because DMA decided his missions 
were too similar to the Rampage missions.  Another possible reason is 
because of September 11, because his missions were like terrorist missions.  
I heard in one of them you got a bus, got a lot of people on it, and then 
blew it up.  The guy who did his voice work is still credited in the manual 
for some reason though.  Anyway, I'm pretty sure he is NOT in the game 
anymore.  Don't waste your time looking for him.

=======================================================================
Q:  How do I get to Carser City?

A:  Carser City, the supposed fourth island, is NOT in this game.  I can't 
believe how many idiot gaming sites have put up fake ways to get to Carser 
City.  If you hear anything about Carser City, I guarantee 100% it's false. 
The only time Carser City is even MENTIONED in the game is when Toni on the 
Flashback radio station quotes a newspaper article about a corrupt police 
chief there.

Most of these fake methods say that you can find Carser City behind the 
blocked-up tunnels in Shoreside Vale after you get 100%.  The tunnels NEVER 
open up.  Many, many people have gotten 100% and have proven this wrong.  
Heck, even I've gotten 100% and proven this wrong.  Besides, those tunnels 
don't lead anywhere.  Read THE GHOST TOWN section for further details.

BTW, in case you are wondering, the Ghost Town is NOT the fourth city.  All 
they used the Ghost Town for was filming the opening, and nothing more.

=======================================================================
Q:  Where do I get the Maibatsu Monstrosity the radio talks about?

A:  You can't get it.  The game's code has been hacked and nothing REMOTELY 
resembling the Monstosity has turned up.  Yes, I've seen the picture of the 
Maibatsu Monstosity in the manual.  No, the Maibatsu Monstrosity is not the 
Landstalker.  If it was the Maibatsu Monstrosity it would say "Maibatsu" 
and/or "Monstrosity" when we get in it, and not just "Landstalker."

Besides, does the Landstalker LOOK like it could seat twelve?  The Maibatsu 
Monstrosity radio ad is merely a satire on America's love of overly large, 
gas-guzzling SUV's and nothing more.

=======================================================================
Q:  Where do I get the Full-winged Dodo?

A:  Ever since the game first came out, people have come to believe there is 
a Full-winged Dodo hidden somewhere in the game that's supposed to fly 
better or something than the awkward clipped-wing Dodo that is found at the 
airport.

Anyway, the simple answer is you can't get the Full-winged Dodo.  None of 
the hideout garages would be big enough to store it, except the Staunton 
Island one.  But the Staunton Island hideout has nothing but a tiny corridor 
for vehicles to pass through.  It would be far too narrow for a fully winged 
plane to fit through.

You can however shoot down the Full-winged Dodos flying above the city and 
get a four star wanted level, but you can't you do anything else to them.  
They blow up in the air, so don't think about shooting one down then pushing 
it to your garage.  Even if the plane did hit the ground, it would become a 
clipped-wing Dodo.  We know this because of the Dodo in the S.A.M. mission.

The Dodo is also not solid in the S.A.M. mission, so don't believe any of 
the fake tricks that tell how to jack it.  Some people have parked 
barricades of Rhino tanks in front of the plane's path for when it landed, 
and it passed right through them, like the 747's that take off here.  You 
can't get in a vehicle if it's not solid.

=======================================================================
Q:  Where do I get the helicopter?

A:  You can't get the helicopter.  Don't bother trying to jack the police 
helicopters that chase you, or try getting into the ones you find at the 
airport, Kenji's casino, etc.  The helicopters on the ground are only for 
detail.  The game's code has been hacked and the physics and everything for 
it ARE in the game though.

SPOILERS!!!

I've also heard some strange things about the white helicopter in the 
EXCHANGE mission.  If you get to the place where the helicopter lifts off 
from the dam fast enough, you can press Triangle and your character will try 
to get inside.  If he does get inside, you'll be in there a short time.  But 
when the helicopter lifts off, you'll fall out the bottom.  That's as close 
as you can get to finding a flyable helicopter.

=======================================================================
Q:  How do I drive those big passenger jets at the airport?

A:  You can't, though there is a way to simply get in them.  I mean just 
getting in them, not operating them.

#######################################################################
Get in a Rumpo, drive under the wing and get out. Your guy will be half in 
and half out the wing. If the Rumpo isn't in the way just walk to the plane 
and he will go through it. There is a table with a cube on it where the 
pilot would be. If you can't get in, try moving the Rumpo to different 
places. If you jump when in the wing, you go on top of it. You will notice 
the "force field" around the wing.
Submitted by:  Christopher T. Apczynski
#######################################################################

=======================================================================
Q:  Well what about the motorcycle, Linerunner with trailer, etc.?

A: If they did put a motorcycle in this game, think about all the extra 
things that would have to be put in.  A new physics model, a new animation 
for climbing on the motorcycle, having your character getting hurt when shot 
at to make it realistic, etc.  Also, you can't drive the Linerunner up to a 
trailer and hook up to it.  The trailers are just for detail like the 
helicopters on the ground

=======================================================================
Q:  I watched a GTA3 television commercial, and I saw something in it that 
I've never seen in the game before.  How do I trigger its appearance?

A:  These commercials were made using the beta version, or preproduction 
version, which means car colors and other things could be different than the 
current version.  Unless you have a gameshark, you won't be able to get the 
white Stinger, the white with blue stripe Banshee, etc.  Also, there's a 
scene in one of the commercials with your character pointing guns at some 
Yakuza agents.  This scene is not in the game anywhere.

It was just created for the commercial to make the game look cooler so you'd 
want to buy it.  It is not a secret mission or anything.  The commercials 
are like movie trailers, with scenes both in and not in the game spliced 
together and edited to make it look faster and more exciting than it 
actually is.  If you see something in the commercial that wasn't in the 
game, then more than likely you won't be able to get it.

=======================================================================
Q:  Where do I get the lightless Taxi?

A:  For a change, this vehicle DOES exist.  The lightless Taxi is a taxi 
that doesn't have a light on its roof.  It's quite hard to find, because 
it's supposedly a graphical glitch.  I saw two of them near my Shoreside 
Vale hideout in Wichita Gardens, shortly after loading my game.  If you want 
to look for it, the best advice I can give you is to look at the roof of 
EVERY taxi you see.  That car is nearly as rare as Mr. Whoopee is, so expect 
to be searching for awhile.

It is NOT a yellow Sentinel mistaken for a Taxi.  Sentinels don't have 
"TAXI" written on the side, nor does the car name read "Taxi" when you get 
in them.  I'm certain that the ones I jacked were Taxis.

=======================================================================
Q:  Where do I get the Purple Esperanto?

A:  I've never actually seen this car myself.  I hear you can get it by 
driving an Esperanto around the construction site in Stauton Island.  The 
Esperanto you find will be a purple color, and a pimp wearing a purple suit 
will be driving it.  It's said that if you take this car, you'll be attacked 
by everyone for a short time.  Maybe it is out there.  Most people don't 
believe in the lightless Taxi until they actually see it.  Maybe it's the 
same case with this car.

=======================================================================
Q:  My bulletproof Cheetah still blows up like a regular Cheetah when I 
crash it or flip it over.  Isn't it supposed to be indestructible?

A:  Notice that I only say in the Bulletproof Cars section that it's 
*bulletproof.*  It is not *ramproof* or *roll-overproof.*  This applies to 
all other bulletproof vehicles for that matter, minus the everything-proof 
Stretch.

=======================================================================
Q:  I delivered a car to the Import/Export garage/Emergency Vehicle Crane.  
Why didn't an icon appear?

A:  You must deliver EVERY car on the list before the icons will appear.  
You won't get any icons for delivering one car, half the cars, or even one 
car short of completion.  You need ALL of the cars before you'll get your 
reward.

=======================================================================
Q:  What does a Yardie Lobo look like and where can I get one?

A:  I'm guessing you need one of these to beat Kenji's missions.  It's a old 
reddish-colored car with a gold top, and leopard-skin seats.  You can find 
them driving around Newport in Staunton Island.

=======================================================================
Q:  Where are the L3/R3 buttons?

A:  You press down on your left or right stick, like it's a button.  Those 
are the L3/R3 buttons.

=======================================================================
Q:  One of your submissions said you could do this but I can't get it to 
work.  Can you help me?

A:  95% of the submissions I get I never try out myself.  If you ask about 
how to do something in a reader submission, then more than likely I won't be 
able to help you with it.

=======================================================================
Q:  Can I be your partner and help you write this guide?

A:  It's nice of you to offer your help, but I don't really need a partner.  
This guide's pretty much totally complete now.

=======================================================================
Q:  Are you going to write an FAQ/Walkthrough for Grand Theft Auto: Vice 
City when it comes out?

A:  I'd say the chances of that happening are about 50/50.  I'm considering 
quitting FAQ writing because I'm entering my senior year of high school and 
I also have a new car to pay for.  I'm sorry, but school and my car are more 
important than writing.  However, I *might* be able to find time during a 
holiday break to prepare the FAQ if I'm making it.

=======================================================================
Q:  Can I use your guide on my site?

A:  No you can't.  I already give out my answer to this question in my 
copyright.  I only want www.gamefaqs.com, www.neoseeker.com, 
www.psxcodes.com, and www.gameadvice.com to host my guides.  Requests by 
other sites will be instantly deleted.

-----------------------------------------------------------------------

6:  Missions Walkthrough

Okay, it's now time to start your life as a gunman for hire.  The game 
begins showing you a car pulling up in front of a bank.  Meanwhile, some 
gang members in the back alley crash through the fire exit, with a briefcase 
in hand.  A guy with a shotgun follows after them.  The female one holds him 
at gunpoint as he rounds a corner, and shoots him in the chest.  She says 
he's just small time as she walks away while the guy sags to the ground.

Later, the man who was shot is arrested and taken to court.  The jury 
unanimously decides he is guilty of his crimes.  Later that night, he is 
being transported to prison in a police truck with two other guys.  A van 
and another truck silently follow after them.  The van drops a bomb while 
crossing the bridge.  The truck pulls in front of the convoy and stops it.

Some guys leap out of the van and get the cops to surrender to them.  
They're after only the old man, but the two other prisoners, the guy in the 
first part of the opening and a black guy, take advantage of the situation 
and steal the keys to their handcuffs.  They get the cuffs off and step out 
of the police truck.  Meanwhile, the van and the other truck have fled with 
the old man.

The two guys look at the other end of the bridge and see the bomb that was 
dropped.  It blows the bridge in half, but they are okay.  The black man is 
8-Ball, and he's the first guy to befriend you in the underworld.  The other 
guy who was in the first part of the opening will be your character.  Now, 
it's up to you to decide where the story will go...

Your first mission begins right after you are freed.

**********************
6A - PORTLAND MISSIONS
**********************
       ______   _____   _____   _____   _       _____   _   _   _____
       |  _  | |  _  | |  _  | |_   _| | |     |  _  | | \ | | |  _  \
       | |_| | | | | | | |_| |   | |   | |     | |_| | |  \| | | | | |
       |  ___| | | | | |  _  /   | |   | |     |  _  | |     | | | | |
       | |     | |_| | | | | \   | |   | |___  | | | | | |\  | | |_| |
       |_|     |_____| |_| |_|   |_|   |_____| |_| |_| |_| \_| |_____/

***********************************************************************
GIVE ME LIBERTY

REWARD - Freedom, a new hideout, and your first boss

Get inside the car with 8-ball, and drive to your first hideout in the Red 
Light District.  Feel free to take your time getting there, because the cops 
are too busy dealing with the bridge explosion to be thinking about 
capturing you.  After you get to your hideout, you and 8-Ball will run 
inside to change out of your prison clothes and into civilian clothes.

This is where you will save your game.  Its also where you can store ONE car 
in the garage next to your place.  Don't worry, you'll eventually move up to 
garages that hold a few cars at the same time.

After you get your clothes changed, head to Luigi's Sex Club 7, also in the 
Red Light District.  You will be introduced to Luigi, your first boss, and 
then the mission will be over.  He then immediately gives you your first 
real mission.
***********************************************************************

From now on, the missions done by their respective bosses will be listed 
under their names, like this name below.  The initial of their first name 
indicates each boss.  I say you should finish off one boss's missions at a 
time, so your map won't be cluttered with bosses to satisfy.
            __
|   |  | | | _  |
|__ |__| | |__| |

LUIGI MISSIONS
***********************************************************************
LUIGI'S GIRLS

REWARD - $1,500

This mission is really easy, all you have to do is pick up Misty from the 
hospital, then bring her back to Sex Club 7.  Go to Portland View, where the 
hospital is.  Stop next to Misty and let her get in.

After she gets in the car, go back to Sex Club 7 in the Red Light District.  
You now have some money in your pocket and you're free to go explore 
Portland.
***********************************************************************

***********************************************************************
DON'T SPANK MA BITCH UP

REWARD - $4,000

You are given a letter written by Luigi.  He writes that there's a new drug 
on the streets called SPANK.  A guy is giving this out to his girls at 
Portland Harbor, and he wants you to go and kill him.  Then, he wants you to 
take his car and respray it, and deliver it to his lockup.

Begin by taking the bat on the sidewalk in front of the club, then head for 
Portland Harbor in Trenton.  When you enter the docks, you'll see your 
target talking to two hookers.  When he sees you he'll come after you.  
Despite what Luigi says, you don't need to kill him with the bat.  I just 
ran him over.

After you do kill him, get in his Stallion and take it to the Pay and Spray 
in the Red Light District.  It's a little down the street from Sex Club 7.  
Drive it into the garage.  This is where you can get your car resprayed and 
repaired to lose the cops.  It usually costs $1000, but this time it's free.

After you are done doing that, take the car to Portland View and drive it 
into Luigi's lockup.  It's across the street from the hospital.  After you 
park inside, get out of the car and walk out.
***********************************************************************

***********************************************************************
DRIVE MISTY FOR ME

REWARD - $1,000, and a new boss

Joey Leone wants some action from Misty, so you have to go pick her up at 
her apartment then take her to his garage.  Go to Hepburn Heights, which is 
just down the road from where you are.  Park in the circle, then honk your 
horn so Misty will come out.  Take her to Joey's garage in Portland View.

You'll go inside, and after talking to Misty, Joey will say you oughta come 
back later if you want work from him.  If you want to check out his 
missions, go to the end of Luigi's missions on this walkthrough.  Joey's 
missions are right below.
***********************************************************************

***********************************************************************
PUMP-ACTION PIMP

REWARD - $4,000, and the Handgun becomes available at Ammu-nation

The Diablos have been messing with Luigi's girls, and now you have to go 
straighten things out.  Luigi says if you want a gun, then go to Ammu-nation 
opposite the subway.  Let's head for the gun shop first.  Go inside, and the 
guy behind the counter will tell you he left a gun behind the shop for you, 
and it's free of charge.  Go into the alley and take the gun.  If you want 
to, you can practice shooting at the targets.

When you are done, then follow the red dot to find the guys you need to 
kill.  Ram their Diablo Stallion off the road.  When they get out, be 
careful, because one of them is packing a shotgun that can kill you with two 
blasts.  After you kill both of them you complete the mission.
***********************************************************************

***********************************************************************
THE FUZZ BALL

REWARD - $2,000

There's a police ball taking place at the old school hall.  Luigi wants you 
to deliver as many girls as you can to the ball so he can profit from the 
money the cops are blowing.

Get a car that can hold four passengers so you can take three girls per 
trip.  It takes a minimum of four girls to pass the mission.  For each 
additional girl, you'll get $500.

I recommend that after you drop off the first three girls, you should jack a 
police car at the ball so you can use the siren to clear the traffic out of 
the way, making it easier to get all the girls.  After you beat this 
mission, Luigi will have no more work for you.  It's time to try out Joey's 
missions.
***********************************************************************
      __   __
   | |  | |__ \_/
|__| |__| |__  |

JOEY MISSIONS
***********************************************************************
MIKE LIPS LAST LUNCH

REWARD - $10,000

The Forelli Brothers owe Joey money, but they haven't paid him for a long 
time.  Steal Mike's car while he's eating, get it equipped with a bomb, then 
bring it back with no damage, so Mike won't suspect anything.  Then watch 
the fireworks.

This is your first mission with a time limit, but fortunately you've got a 
generous one of six minutes.  That's enough time to do this mission twice!  
Still, you shouldn't dilly dally.  Get over to Marco's Bistro in Saint 
Marks's, then take his car.  Drive it CAREFULLY to 8-Ball's Bomb Shop down 
the road.

If you damage the car you will have to get it repaired, otherwise Mark will 
know something's wrong.   Park it inside his garage, and the bomb will be 
equipped.  Again, drive CAREFULLY back to Marco Bistro.  Park the car in the 
same spot, arm the bomb with Circle, then step back out onto the street.  
Mikey will start his car and it will go boom.
***********************************************************************

***********************************************************************
FAREWELL 'CHUNKY' LEE CHONG

REWARD - $10,000

Chunky is selling SPANK at his noodle stand in Chinatown.  You have to go 
take him out.  If you want another gun or more ammo, go to Ammu-nation.

Go to Ammunation first for more ammo if you want it, then head towards 
Chinatown.  The noodle stand is in a place where poles block off access to 
vehicles.  You'll get a cinematic of the stand when you are close to it.  
However, when you approach the stand, some Triads will shoot at you while 
Chunky flees to his car around the corner.

Don't bother chasing after him, because there's a real good chance he'll 
make it to his car before you can catch him.  Instead, run back to your own 
car, then track down Chunky and box him into a corner.  It should be easy as 
he's driving a slow Perennial.  Throw him out of his car, then kill him 
while he flees for his life.

#######################################################################
When you get the mission, don't enter the noodle stand area right away. 
Instead go around back to where Chunky has his car parked. Jack the car and 
take it to 8-Ball so he can arm it with a bomb.

Park Chunky's car where it was, then enter the area with the noodle stand. 
The Triads jump you and "Chunky" runs to his car, but as he starts it, it 
explodes. All you have to do is jump in your car when "Chunky" runs away and 
let 8-Ball's bomb do the rest.

Submitted by:  Dan Streckert
#######################################################################
#######################################################################
Where you find 8-Ball's shop, there is a tunnel where the train is.  Stomp 
the people in there and you will get some Molotov Cocktails and a Hidden 
Package.  Once that is done, do the mission.  When you find him, stand 
behind the poles (the ones that prevent cars from coming through) and throw 
one at the noodle stand.  It shouldn't take more than 10 seconds once you 
get there.

Submitted by:  BmHero
#######################################################################
***********************************************************************

***********************************************************************
VAN HEIST

REWARD - $20,000, and a new boss

In this mission, you are going to try to jack a money van, then take it to 
the docks.

First, get a big tough vehicle, like say the Coach from the Trenton Bus 
Station.  Then, track down the Securicar, and ram it until the security 
guards bail out. If you hit it with the Coach head on it'll take off like 
over half it's health.

You'll get two stars on your wanted level for the first ram.  If you want to 
get rid of them, then go to the Pay and Spray and come back.  If you ram it 
this time you won't get two stars.

Take the Securicar to the Portland Docks in Trenton.  Be careful with the 
car, as you have intentionally smashed it up.  Park it in the blue circle, 
then drive it into the garage and walk out to complete the mission.
***********************************************************************

IMPORTANT!  PLEASE READ!:  After you finish this mission, El Burro will page 
you, saying that if you want work from him, go to the payphone in Hepburn 
Heights.  I gotta say something really important about him:  Get his Turismo 
mission done as early as you can.  Because, (spoiler) when you finish 
Portland, it'll become a warzone, and it'll be difficult to race in the 
Turismo mission because of all the people shooting at you (end spoiler).  
Skip below to the end of the Portland section for his missions.

***********************************************************************
CIPRIANI'S CHAUFFER

REWARD - $3,000, a new boss, and the Uzi becomes available at Ammu-nation

In this mission, you must transport Toni Cipriani to Momma's Restaurant in 
Saint Mark's, which he owns.  But before that, he needs to go to Mr. Wong's 
Launderette in Chinatown to conduct some business.

After leaving the garage in Toni's Mafia Sentinel, drive him to Mr. Wong's 
in Chinatown.  After he goes inside and talks for a little bit, the Triads 
will spring an ambush.  Get out of Chinatown as fast as you can.

After escaping the Triads, take Toni to his original destination at Momma's 
Restaurant in Saint Mark.  He'll say that he's ready to launch a war on the 
Triads, and if you want to help him out on this, come back later for some 
work.
***********************************************************************

***********************************************************************
DEAD SKUNK IN THE TRUNK

REWARD - $10,000

A Forelli brother has been killed, and now you have to get rid of the 
evidence by taking the car with the body in the trunk to the crusher.

Go to the Greasy Joe's Diner at Callahan Point and take the car.  You may 
note the blood trail on the back.  When you get inside, the Forelli brothers 
will spring an ambush to get revenge for what was done to their little 
brother.

Get away from these punks as fast as you can.  Once you enter the winding 
streets of Chinatown you should be able to make a clean getaway.  After 
losing your pursuers, take the car to the car crusher in Harwood.  Park it 
in the circle, then get out of the car.  The crane will pick up the car and 
lower it into the crusher.  You DON'T need to stay around and watch it get 
crushed if you don't want to.

#######################################################################
I just carjacked 4 cars and parked them around the Forelli brother parked in 
the lot. Now there is a second car parked in a little hiding place across 
the street from the Diner with the second Forelli brother inside.  I 
carjacked 3 cars and put them around him and he didn't go anywhere.

I did find out that when putting the cars around either one of the Forelli 
brothers' cars you must be careful not to bump against them in ANY way. Even 
the slightest bump on a Forelli's car can set him off and make him chase 
after you.

Submitted by:  Ben Hoeffler

NOTE:  Daniel Feit also says this can be done with a Coach. The Coach buses 
can be found at the Trenton Bus Station near the Portland docks, in case 
anyone doesn't know.
#######################################################################
#######################################################################
As you stated, the Forelli cars are fast and strong, and the skunk car is 
slow and weak. So what I did was 'jack a cube truck like a Triad fish truck, 
or van (although next time I'll try finding a bus) and drive to the lot with 
the skunk car. You can see the Forelli car sitting off to the side with its 
headlights on.

Nevermind blocking him in; get that truck moving and slam into him head on.  
The other Forelli car will begin to appear and both will try to run you off 
the road. Those cars won't be strong enough to push the truck around easily. 
So from here just keep banging into the Forelli cars until they run, or 
until they blow up. After the cars blew up, I got some extra cash for doing 
a crazy stunt bonus. With the Farellis gone, it's smooth cruising all the 
way to the crusher.

Submitted by:  Chad Kawikuamoo
#######################################################################

***********************************************************************

***********************************************************************
THE GETAWAY

REWARD - $30,000

In this mission, you have to pick up some friends of Joey's so they can rob 
a bank, then you have to get them back to their hideout with no tail.

Get a vehicle that can seat four passengers, then go to the gangster's 
hideout in Saint Mark's.  Honk the horn to call them out.  After they are in 
the car, drive them to the bank in Chinatown.  The gangsters will then rob 
the bank in under 20 seconds, heh.

But that's not important, because now you have a three star wanted level!  
If you take the alleyway to the north of the bank, you'll get a police 
bribe, and that will take a little weight off your shoulders.

You should now drive to the Pay and Spray near the Sex Club 7 in the Red 
Light District.  You will lose your wanted level instantly, and you can 
enjoy a nice, quiet drive back to the hideout.  IMO it's worth the one grand 
you pay.  You have now finished with Joey.
***********************************************************************

IMPORTANT!  PLEASE READ!:  When you start working for Toni, he's going to 
ask you to help him fight against the Triads in Chinatown.  After you start 
helping him out the Triads will hate you so much you'll never be able to sit 
down and eat won ton soup in Chinatown ever again.  There's no way to make 
the Triads like you again.

I suggest you start looking for the Hidden Packages in this area of town 
before confronting Toni, because its going to be hard to find them while 
there are a few dozen Triads coming after you with baseball bats and 
handguns. Don't come crying to me if you made this mistake, because there 
ain't any way to undo it.

#######################################################################
I kicked myself when I read it (above warning), because of course I had been 
more interested in running different missions than hunting for those kilos, 
and I realized you're right, I won't be able to waltz around Chinatown 
looking for out-of-the-way places anymore.
But I have also been playing the "Trial By Fire" mission from El Burro, and 
I was very surprised when I first cruised into Chinatown at the beginning of 
the mission and realized the Triads couldn't care less about me (even when 
I'm running around with a flame-thrower torching them, they ignore me). As 
soon as the mission is over (whether you succeed or fail) they remember who 
you are and start shooting again.

So maybe I have a second chance. The mission clock doesn't start ticking 
until you get the flame-thrower, so I'll just take the mission, then drive 
to Chinatown and find all the packages I can, then get the flame-thrower and 
roast some Triads.

Submitted by:  Matt Saunders
#######################################################################
___  __
.|  |  | |\ | |
.|  |__| | \| |

TONI MISSIONS
***********************************************************************
TAKING OUT THE LAUNDRY

REWARD - $20,000

The goal for this mission is to blow up three Triad laundry vans driving 
around the city.  8-Ball will also give you a bundle of grenades to help 
take out the vans.

Begin by going to 8-Ball's garage to collect the grenades, then head out to 
take down the vans.  The best way to blow them up is to block the road ahead 
of them with a vehicle, then throw a kink their way.  The Triad will never 
know what hit him.

Just don't accidentally hit their vans or they'll start driving like maniacs 
to get away from you, making grenades almost impossible to use.  If this 
happens, you'll either need to do drive-bys on the vans with the Uzi, or 
you'll need to box them into a wall to throw them out of the vans so you can 
use the grenades.

#######################################################################
The "Taking Out the Laundry" mission for Toni is a lot easier if you steal 
the delivery vans and then just run them into a couple of walls. Then you 
don't need to worry about missed grenades, or maniac drivers, or anything 
but getting out of the car before it explodes.  As a nice side benefit, you 
get to keep all 10 grenades. :)

Submitted by: Zac Christenson
#######################################################################
#######################################################################
For the "Taking Out the Laundry" mission I found it much easier to just 
avoid driving a vehicle at all. This is because you would run the risk of 
bumping the Triad truck. So instead I just traveled on foot to where a Triad 
truck stops at a red light, then I ran up along side it and sliped a hand 
grenade underneith. This may only work on the first and second truck. I 
found it sometimes doesn't doesnt work on the third one, because they avoid 
stopping at red lights.

Submitted by:  Ben Hoeffler
#######################################################################

***********************************************************************

***********************************************************************
THE PICK-UP

REWARD - $10,000

The laundry has agreed to repay their debts, so go to Chinatown to get the 
cash.  Careful, though, it could be a trap.

Head for Chinatown and go to the alley behind Mr. Wong's Launderette to find 
the cash.  When you take it, the Triads will spring the expected ambush.  
You now have to waste them all.  Quickly RUN, don't drive, out of the alleys 
so you'll have room to breathe.  If you try to get back in your car, there's 
a very good chance you'll just get thrown out again and the Triads will beat 
you up until you're dead.

IMO the best fork to take out of the alleys is the one with the Triad Fish 
Van at the entrance.  Get inside the van, and drive back and forth over the 
Triads as they foolishly run into the open where you can smash them flat.

After they are all dead, take the cash back to Toni at Momma's Restaurant.

#######################################################################
I found the ABSOLUTE easiest way to beat the mission was to back a car, 
preferably a taxi because of its steering, into the opening before picking 
up the briefcase. This way that right after you pick up the "package," you 
can just hop in and get away, then kill the guys.

Submitted by: Devin
#######################################################################
***********************************************************************
***********************************************************************
SALVATORE'S CALLED A MEETING

REWARD - $15,000

In this mission, the leader of the Mafia, Salvatore Leone, wants all the 
major heads to come to a meeting he's having at his mansion.  Go to Joey's 
garage to pick up a limo, then pick up Luigi, Joey, and Toni.  Drive them 
all to Salvatore's mansion.

To begin, go to Joey's garage of course to get the Stretch.  Joey will get 
in with you.  Next, drive to Sex Club 7 in the Red Light District to pick up 
Luigi.  Sound the horn and he'll get in.  After you do that, go back to 
Momma's Restaurant in Saint Mark's to get Toni.  Sound the horn and he will 
also get in.

Now, at this time, the Triads will take advantage of this chance to kill off 
nearly all the Mafia's leaders!  Get up the hill as fast as you can, and do 
your best to try to evade the Triad Fish Vans in the bulky Stretch.  When 
you get to the front gate of Salvatore's mansion at the top of the hill, you 
will see that the Triads have blocked off the entrance.  There is however a 
big gap on the right side.  Drive through there to get passed the road 
block.  The Triads will back off here because this is DEEP Mafia territory.  
Drive into the garage to finish the level.

You will now have your meeting with Salvatore.  He will congratulate you 
upon your recent successes, and says he sees nothing but good things coming 
from you.
***********************************************************************

IMPORTANT NOTE:  You must do Salvatore's first mission after the above 
mission before you can play any others.  Skip below to Salvatore's missions 
for instructions.

***********************************************************************
TRIADS AND TRIBULATIONS

REWARD - $30,000

The Mafia has announced war upon the Triads.  You are ordered to take some 
of Toni's men, and kill off the Triad warlords.

Get in a car with room for four passengers so Toni's men can come with you.  
Go to Chinatown.  The first warlord you should kill is the one in front of 
the Raffles Fish Factory.  Run him down and you should kill him easily.

The second warlord is in the area that is off limits to vehicles, where 
Chunky used to work his noodle stand.  Its going to be easier this time, 
because you have backup now.  Kill the warlord here.

The last warlord is at the Turtle Head Fish Company at Callahan Point.  You 
will need a Triad Fish Van for the front gate to open.  Jack one from around 
here, then go to the factory and kill the final warlord to end the mission.

#######################################################################
One of the Triad Warlords is hiding in the fish factory. In theory, you must 
steal a fish truck to enter the gates, then shoot the guy and run out of 
there. That's not too hard, but I have a much easier solution. I assume by 
now you've found all 31 packages in Portland, meaning you have a hearty 
supply of grenades at your hideout.

After killing the first two warlords, head for the fish factory. Drive 
around the walls to find a nice hill with a full view of the inner yard. 
Park your car on top and take a look. You can clearly see your target and 
all his boys. The warlord is the guy with the blue arrow over his head. One 
well-thrown grenade will kill the lot of them. Mission over....*kaching* get 
paid.

Submitted by:  Daniel Feit
#######################################################################
#######################################################################
To kill the last warlord at the fish factory, you can easily drive your up 
on the left side of the building (left when entering the gate) andthen get 
out.  The triads won't see you if you stay behind your truck, righ tnext to 
the platform.  Then just use your shotgun and shoot your truck until it 
catches fire, then run back towards the gate and let the explosion takeout 
the warlord and the other members.

Submitted by:  Ripe
#######################################################################
***********************************************************************
***********************************************************************
BLOW FISH

REWARD - $3,000

Toni says he's sick and tired of this war, and wants to cut down the Triad's 
cash at its source.  8-Ball has loaded up a garbage truck (or dust cart as 
they call it in this game) with explosives.  You need to pick up the garbage 
truck, park it between the gas canisters at the Turtle Head Fish Company, 
then get out.  Be careful though, the bomb is on a timer, and if you take 
too much damage the bomb will blow prematurely.

Go to 8-Ball's place to get the Trashmaster.  This thing is a down-right 
monster to drive, and now you have only two and a half minutes to get to 
where you are going in this slug.  Drive carefully to the factory at 
Callahan Point, and the guards will let you in.  Park the Trashmaster 
between the gas cans as Toni told you to do, then get out of the blast 
radius.  Don't worry, you can still be in the compound and not get hurt.  
You are now finished with Toni. It's time to take orders directly from the 
Don himself, Salvatore.
***********************************************************************
___   __            __  ___  __   __   __
|__  |__| |   |  | |__|  |  |  | |__| |__
___| |  | |__  \/  |  |  |  |__| |  \ |__

SALVATORE MISSIONS
***********************************************************************
CHAPERONE

REWARD - $10,000

You have been given the job of baby-sitter to watch Maria for the night.  
She says she wants to go see Chico, who's down at the waterfront in 
Chinatown.  Go there, and Maria will go talk to Chico.  He says there's a 
party in a warehouse at the Atlantic Quays.

Maria gets back in and tells you she wants to go see this party.  Drive her 
to the warehouse in the Atlantic Quays, and stay in the car while she goes 
inside.  While you're waiting, aim the car back towards the road.  In a 
little bit, you'll see a SWAT truck moving into the area.

The party's the target for a police raid!  Stay where you are and wait for 
Maria to get back in the car with you.  Don't worry about the cops, because 
the security guards will take care of them for you, and the cops also tend 
to aim for the other guests rather than you.

When she does get in, PUNCH IT!  Get back to Salvatore's mansion where 
you'll be safe.  Go into the garage to end the mission.

NOTE:  Numerous people have told me about the Cheetah parked nearby when 
Maria's at the party.  Though this doesn't apply to the mission, I'm posting 
it so people will shut up about it.  If you want the Cheetah, then steal it 
and take it to your hideout.  Then come back to pick up Maria again.

***********************************************************************

***********************************************************************
CUTTING THE GRASS

REWARD - $15,000

There's a rat in the Mafia.  Salvatore suspects it's Curly Bob, who works at 
Sex Club 7, because he's spending more money than he's earning.  He usually 
takes a taxi home.  You need to follow him to see if he really is meeting 
with the enemy.

Get over to Sex Club 7 and park far away from the cab you see waiting 
outside.  After a moment or so, Curly will come out and get in.  Now, you 
will see a Spookmeter near the other meters.  You must stay far away enough 
from the taxi so Curly won't suspect anything, yet close enough so as not to 
lose sight of your target.  If the meter fills up totally, then Curly will 
call off his meeting and you'll lose.

After arriving at Portland Docks in Trenton, he starts a meeting with the 
leaders of the Columbia Cartel, Miguel and Catalina.  He gives out some info 
to them.  He is a rat after all.  Run down that little squealer!  Do it 
quick before he can use that shotgun.

#######################################################################
It was actually purely by accident, during my 7th attempt to chase the bar 
man (I'm not a good driver) I choose a Taxi to chase him with. I pulled up 
behind the other Taxi at Luigi's bar and waited. When he did emerge he got 
into my taxi instead. It then tells you to drive him to the docks, with no 
time limit! This is allot easier than chasing him, and you don't even have 
to switch on the taxi mission; he just gets in, and beings he doesn't know 
you he can't recognize you as one of Salvatore's boys.

Submitted by:  Jace
#######################################################################
#######################################################################
We've discovered another way of solving the "Cutting the Grass" mission, 
which may or may not be very sporting. We had done this three or four times 
(my husband drives and I navigate, so that we can play together) and were 
having trouble staying close enough to figure out where Curly Bob was going 
but far enough back not to trip the spookometer.

We were getting increasingly frustrated after repeatedly making it to the 
gate of the docks and then spooking him, and we asked ourselves, why 
couldn't we just hurry from Don Salvatore's to the docks and hide and wait 
for the rat to show up? Well, it worked like a charm! To the left of the 
entrance, we hid in the long alleyway that leads towards the water. When we 
saw his blue arrow coming (we couldn't see the taxi because of the wall), we 
ducked back a little more, and after the game went to the cut scene, we 
circled around, found him with a blue arrow over his head, and wasted him.

Submitted by:  Catherine J.S. Lee
#######################################################################
***********************************************************************
BOMB DA BASE:  ACT 1

REWARD - nothing

Salvatore wants you to destroy the Cartel's boat, where he thinks they are 
producing their SPANK.  He tells you to go see 8-Ball, as he could probably 
figure out a way to do it.

Head down the to 8-Ball's Bomb Shop and talk with him.  He says he can blow 
up the Cartel's boat, but he needs $100,000 to pay for the explosives.  
8-Ball says to come back later when you get the money.
***********************************************************************

***********************************************************************
BOMB DA BASE:  ACT 2

REWARD - $150,000

If you fail this mission after paying the $100,000, don't worry, because 
you'll get it back after you fail.  (thanks to Brobert2)  Don't worry about 
the cash you spend if you win either; as you can see above, you'll get it 
all paid back and even get an extra $50,000.  When you're all set for the 
mission, come back to 8-Ball's place.  He will give you a Sniper Rifle as a 
little gift for your generosity.  Get in a car, then drive down to Portland 
Docks in Trenton.

When you stop in the circle, 8-Ball will say he'll move onto the boat as 
soon as you fire the first shot.  Before you start shooting, go to the front 
of the warehouse where the mobile trailers are.  Here you will find an 
Adrenaline Pill which will slow down time, making sniping easier.  Don't get 
in a car or it will wear off.  Run back down the side of the warehouse where 
the boat is, and go up the stairs you find on the side of the warehouse.  
They will lead to the roof where you should set up your sniper's nest.

Shoot the guy to the left of the ramp going onto the ship, because he's 
harder to hit, then shoot the guy on the right side.  Look up and you'll see 
red drums next to a guy.  Shoot the drums to make them explode and take him 
out.  Look along to the right and snipe the rest of the guys along the boat. 
  If you see more oil drums, shoot them for explosions that will kill guys.  
Don't stop shooting until you have reached the building on the front of the 
ship.  8-Ball will run in there if you were successful.  He'll set the 
bombs, and run away as the ship sinks.
***********************************************************************

IMPORTANT NOTICE!  PLEASE READ!:  When you complete this next mission of 
Salvatore's, you just about won't be able to show your face in Portland ever 
again, because (spoiler) Salvatore's gonna double-cross you in this next 
mission (end spoiler).  Finish up all business you have in Portland, RIGHT 
NOW, like finding all the hidden packages, doing the emergency vehicle 
missions, etc.  Finishing up El Burro's missions being a real important 
thing you ought to do.  Don't make the same mistake I did on my first game.

***********************************************************************
LAST REQUESTS

REWARD - $20,000, a new hideout, a new boss, and access to Staunton Island

There was a little disagreement and it got messy.  You have to get rid of a 
car that's been splattered with brains inside.

Go down to the Red Light District, and Maria will page you.  She says the 
car is a trap, and that you should meet her at the dock at Callahan Point.  
Listen to her advice, because the nice Cheetah you find is rigged with a 
bomb.  Follow the pink dot to the docks, where Maria will reveal her 
connections with a second crime group, called the Yakuzas.  She's made 
friends with Asuka, one of the leaders.

Asuka says they had better head for Staunton island, which is safe from the 
Mafia.  Drive the boat across the river to Asuka's condo in Newport, 
Staunton Island.  Maria says she and Asuka need to talk, and suggests you go 
cruising around.  I say you take her advice.
***********************************************************************
___       __        __   __   __
|__ |    |__\ |  | |__| |__| |  |
|__ |__  |__/ |__| |  \ |  \ |__|

EL BURRO MISSIONS
***********************************************************************
TURISMO

REWARD - $10,000

If you were wise and listened to my advice about doing this mission early, 
it will be SO much easier.  However, don't come moaning to me if you decided 
to put off this hard mission for later, because there's no way to (spoiler) 
make the Mafia like you again.  It's gonna be near impossible to do this 
race then because of those powerful shotguns they have (end spoiler.)  You 
will need to use a bulletproof vehicle to win, like say the bulletproof 
Cheetah.  You can find out how to get one near the bottom of the FAQ.

This mission is like Midnight Club, which was also published by Rockstar.  
It's a race around Portland to hit all the checkpoints.  The first one to 
tag all the checkpoints is the winner.  However, beating it is not so easy.  
The guys you are racing against are driving EXTREMELY fast Cheetahs, ones 
you won't be able to get access to unless you play the Vigilante or Fire 
Fighter mini-missions and a target is a Cheetah.

There are a couple of good ways to tackle this mission.

- THE HONEST WAY

Get a real fast car and win like in a normal race without cheating.  Get the 
lead early and don't lose it if you are going to do it this way.  Your 
fellow racers tend to crash, as the Infernus and Cheetah have poor cornering 
and blow up just by slamming the car door too hard.  I have a few good cars 
to suggest.

Banshee - You will find this car in the showroom at Easy Credit Autos in 
Saint Mark's.  Its really fast and corners good, but blows up easy.  Just 
don't hit too much stuff and you'll be fine.

Diablo Stallion - This car is real fast, but not as fast as the Banshee is.  
It also doesn't corner as well, due to the fact it was mostly custom-made 
for high speed and not much attention was made to maneuverability.  It makes 
up for it with durability though.  If you choose this car, use the R1 
handbrake button to powerslide through the corners.

Police - This car is real fast, but not as fast as the Diablo Stallion or 
the Banshee.  It makes up for this with the facts it can take lots of 
punishment, and has the distinct advantage of having a siren to make the 
other cars get out of the way.  It also corners quite well.

- THE DISHONEST WAY

Get a couple of buses from the Trenton Bus Station, and use them to block 
your competitors at the starting line.  You can even win using a downright 
slow car if you do this.  The other racers will really get slowed down by 
the barricade you set up.  Be careful though, sometimes the game becomes 
wise to this plan and punishes you by making the buses or your car vanish.

Whatever method you choose, be sure to maintain alertness.  There are other 
cars driving everywhere and your Banshee won't be able to stand up to too 
many wrecks.  It's much better to lose some time correcting a driving error 
than to crash.

As said above, also try to get the lead as early as you can.  The other cars 
tend to fall behind more and more when you get ahead of them.

BTW, you may notice you can keep coming back to the El Burro phone again and 
again and he always gives you this mission.  This is so you can get a faster 
time on your status screen in the pause menu.  You only have to beat the 
mission once and never again, so don't think that you have to keep coming 
back.

#######################################################################
A good car to use is the Borgnine Taxi which turns really good and is also 
pretty fast.  Also, if you want to get a head start try driving fast and 
just hitting one of the others cars a little and the race will start and 
you'll get a good headstart.

Submitted by:  Stefan Hoberg
#######################################################################
#######################################################################
A simple way I found was to use the tank. Getting to the starting line with 
the turret facing backwards, and when the race begins speed into the two 
cars to your left by firing the gun behind you, and they will explode. 
Usually there will be one remaining cheetah, so all you have to do is drive 
straight (ignore the pink dots) and intersect him when he heads toward 
another checkpoint and bump him, causing him to explode.

If you miss him there, you can cruise over and stop on the road in front of 
your hideout and he should pass by, just bump him when you see him. Now you 
can cruise with your tank through the checkpoints at your leisure. I did 
mine in a time of 509 seconds.

Submitted by:  Jake Semmel
#######################################################################
***********************************************************************

***********************************************************************
I SCREAM, YOU SCREAM

REWARD - $6,000

Somebody has threatened to kill off one of El Burro's girls, and he wants 
you to get a bomb, steal an ice cream truck, rig it with the bomb, and lure 
the would-be killers to their deaths with the jeengle-jeengles.

To begin, pick up the briefcase at Borgnine Taxis in Harwood.  It's just 
down the street from where the payphone is.  Next, track down the ice cream 
van and jack it.  After you get the van, drive it to the warehouse El Burro 
told you about in the Atlantic Quays.  Don't waste time pretending to be 
Sweet Tooth from Twisted Metal.  When you park it in the blue circle, arm 
the bomb with Circle, then press the horn button to ring the van's bells.

Get out of the lot, then when you see all the men gather around the truck, 
use the remote control in your inventory to set off the bomb and kill the 
enemies.

(Here's a small hint that will make your life a lot less painful in the 
future.  DON'T detonate the van.  Instead, shoot the guys who come out 
yourself.  You can now take it to the Import/Export Garage at the Portland 
Docks, to spare yourself the trouble of tracking one down later.  Mr. 
Whoopee is the rarest car in the game, so this would be a good idea to try 
out.)
***********************************************************************

IMPORTANT!  PLEASE READ!:
Dave Kahler tells me if the Triads don't already hate you because of the 
missions you did for Toni, then El Burro's mission TRIAL BY FIRE will.

***********************************************************************
TRIAL BY FIRE

REWARD - $10,000

You need to find a weapon in Chinatown, and kill as many Triads there as you 
can.

Head for the dot in Chinatown, and you'll find a Flame-thrower in an alley.  
You must kill 25 Triads in 2 and a half minutes.  In case you didn't know, 
the Triads are the guys wearing completely blue clothes.  I say you go to 
the basketball court nearby, as lots of Triads hang out there.  If you stay 
near the park there, more will come, and you should be able to get enough 
easily.
***********************************************************************

***********************************************************************
BIG 'N VEINY

REWARD - $20,000, and two stacks of porn at your Portland Hideout

A guy has stolen El Burro's new XXX magazines and you have to go follow the 
trail of magazines to the SPANKED-up idiot who left the back door open.

Get in the van with the arrow.  You start with 25 seconds, but for every mag 
you pick up, you get a second back.  It's kind of like the Trailblazer 
minigame in Driver.  This guy took a long and winding route, so be ready for 
sudden curves.  Also, there's a downhill section in Saint Mark's that you 
can use to get back time.  Take advantage of it, you're gonna need all the 
extra seconds you can get.

Eventually, the trail will lead you to Portland docks.  When you reach the 
end of the route, kill the guy standing next to his van, then drive your van 
to XXX Mags in the Red Light District to finish the mission.

It's no big deal, but after you beat this mission, El Burro will deliver two 
stacks of porn magazines to your Portland hideout, one next to the door to 
the save point, another one inside your save point.  You can't do anything 
to them really.  It's just a small touch.
***********************************************************************
      __   __  ___
|\/| |__| |__|  |  \_/
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Marty is a special boss, who calls you via a telephone in Trenton that's not 
marked on the radar.  He will open up for business after you meet Joey.  The 
phone is outside the dog food factory, which he runs.  The phone only rings 
at certain times of the day, from 09:00 to around 18:00.  Alert reader Scott 
Duffy notes that the mission names seem to be derived from a foreign film 
titled "The Cook, The Thief, His Wife and Her Lover."

MARTY MISSIONS
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THE CROOK

REWARD - $1,000

Marty wants you to pick up the bank manager, so he can have a "discussion" 
with him.

Get the Perennial from inside his lot, then go to the Bank of Liberty in 
Chinatown to pick up the bank manager.  Drive the bank manager back to the 
dog food factory.  Marty will have his "discussion" with the manager.

You now have to get the car crushed, because it's evidence.  Take it to the 
crusher in Harwood.  When the car has been crushed, the mission is over.  
You don't need to watch it be crushed if you don't want to.
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THE THIEVES

REWARD - $3,000

Marty hired some thieves to break into his apartment and steal some stuff so 
he can claim his insurance.  But the thieves threaten to tell the insurance