Armored Core 2: Another Age
In-depth AC Speed FAQ
Version: 1.4
By: 'Collider'
E Mail me at: ColliderMKII@Hotmail.com

-Legal Junk-
This is my work, and my work only.  I worked hard on this 
information to help YOU.  If you wish to use it on another web 
site ask me first.  If you want to print this out for personal 
use, go ahead.  But this FAQ is not to be reproduced in any way, 
shape, or form.  It is for private use only.  bla bla bla....


--Contents--

Opening:
I: Booster info
II: Speeds
III: Speed Losses
IV: Question & Answer
V: Thanks and Credits
VI: Version updates

********************
Opening
********************

I made this FAQ because I love lightweights.  I wanted a better 
understanding about speed loss, and how it is measured out.  Lots 
of people have helped me on this FAQ, and I couldn't have done it 
without them.  This FAQ is almost done.  Some irrelevant stuff is 
probably going to meet the cutting room floor, and the base 
information about speed is going to be finalized.  This is coming 
to an end, so if you have any more questions, feel free to ask.  
When AC3 comes out, depending on how good it really is, I will 
probably begin on that speed FAQ, and perhaps even go way back to 
AC2 if I get bored enough.  I have spent way to long on this one 
project.

However, typically in a FAQ, the writer should do all he/she can 
to get the information. Well, I asked a number cruncher to see if 
they could find a speed loss equation.  Vortexion tried, but 
seemed to make it more confusing then I wanted it to be.  
However, he did find a real interesting theory.  He stated that 
the number of 4798 is the starting point of speed loss for the 
ZLN-EK1/SRRT, NOT the starting point for all leg parts.  He 
stated something about dividing the legs weight by 1.25 to get 
the starting point of speed loss for a specific pair of legs.  I 
have not been able to test this since I heard it as second hand 
information from some one else and have not been able to contact 
Vortexion.  If you are a math genius, then take a look through 
the FAQ, and see if you can come up with an equation for speed 
loss.  I would greatly appreciate it.


********************
I. Booster Info
********************
    Legs and boosters are the two major decisive factors in your 
AC's over all speed.  With heavy legs like the STVM, you probably 
will not be getting the max speed for the booster you have 
equipped.  If you severely under load the AC, then it is a 
possibility.  This design idea might leave you lacking in kill 
power or armor.  Hopefully, this FAQ will give you enough 
information on speed loss to help you make the decision and build 
your AC in order to get the most speed, without sacrificing power 
and armor.

Booster evaluation
    Boosters are self explanatory, they make your AC move, but 
some make an AC move faster.  This time around they got the 
booster stats right.  In Armored Core 2 there was a major flaw I 
pointed out.  The ZBT-H4/T booster not only drained less and 
weighed less, but it boosted faster then the ZBT-GEX/3000 and the 
ZBT-Z1/ARTERE.  This time, they have fixed the speeds and booster 
effectiveness.  Here is a run down on the boosters.

EBT-GE - The first boosters that the garage give you.  They are 
junk, but they at least get the starter AC going.  Max speed of 
251 KPH (In the air).

EBT-GE2100 - They are a step up from the EBT-GE, But are still 
junk.  Their max speed is 273 (In the air) so they are better 
then the starters, but not by much.

ZBT-H4/T - The godly booster from AC2 is toned down.  With a max 
air speed of 360, it's a large step up from the first 2 boosters.

EBT-V55 - These boosters, once again, not that great.  Better 
then nothing, but still junk.  Their max air speed is 295.

ZBT-Z1/ARTERE - These are the best boosters if your AC has low 
draining parts.  These are the boosters that get the max air 
speed of 404.  They weigh considerably more then all the others, 
and drain more, so they are best suggested for low draining AC's, 
Or AC's without an energy weapon as its only, Or back up weapon.

ZBT-GEX/3000 - These are the second best boosters.  They get a 
max air speed of 379, don't drain allot, and weigh less then the 
ZBT-Z1/ARTERE.

EBT-GR4300 - Another pair of junk boosters.  These are simply the 
slowest boosters made.  Max air speed of 251, with low drain.  
That's the only thing good about them, Low drain.


**********
B. Speeds
**********
This section will cover air and ground speed.  Here is the catch 
in making an AC as fast as possible, And special thanks to 
Gelgoog IX for pin pointing this number:  As long as your AC IN 
TOTAL weighs equal to, Or less then 4798 WP, It will get the max 
air speed possible for the boosters equipped.  

Here is the AC used to get the 4798 weight limit:

Creator: Gelgoog IX
AC Name: Callista
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-EK1/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-720/W
Generator: GR-XR/15000
Radiator: RBG-CM6
Inside: --
Extension: BEX-AA00
Back R: --
Back L: EWM-S608
Arm R: --
Arm L: LS-MOONLIGHT
---------------------------
Here are the top speeds for each booster, Ground and air.

Booster:        Ground Speed:       Air Speed:

EBT-GR4300         314.4              251.5
EBT-GE             314.4              251.5
EBT-GE2100         342.0              273.6
EBT-V55            369.5              295.6
ZBT-H4/T           450.7              360.6
ZBT-GEX/3000       474.3              379.4
ZBT-Z1/ARTERE      505.8              404.6

Legs with Built in boosters:

ZLC-M2/PIKE        ???.?              ???.?
ELC-MLK0303        ???.?              ???.?
ELC-DISI           ???.?              ???.?
ELC-HTT0808        ???.?              ???.?
ELC-C04T/CYOR      ???.?              ???.?
ZLR-K196/RJ        484.8              231.2
ZLR-EE/STOL        511.0              235.6
ZLR-MOC200/FG      524.1              226.3
ZLR-ZIO/MATRIX     524.1              249.1
ZLR-TI/BUD         550.3              263.3
ZLR-ARROW          576.5              275.8

A really good thanks goes to Gelgoog for covering the legs with 
built in boosters.  Although tank legs were not possible to get 
since none of them, even with the lightest equipment, would not 
meet the 4799 WP limit for fastest speed.  

***************
C: Speed Losses
***************
Thanks to over 2 hours of work with Nosferatu over AIM, I have found 
the speed loss pattern.  I only did it with air speeds, so here is a 
summery:
For every 3 WP over you will lose .2 KPH off your speed.  The pattern 
is like this:

2
2
1
2
2

I bet you're still confused.  I was too.  Below is a list of AC's starting 
with the AC that gets the 4798 WP for 404.6.  Follow the loss of speed 
with the WP gained.

*********
TEST AC'S
*********

AC Name: Callista
AC Weight: 4798
AC Speed: 404.6
Creator: Gelgoog IX
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ALN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-750/W
Generator: GR-XR/15000
Radiator: RGB-CM6
Inside: --
Extension: BEX-AA00
Back R: --
Back L: EWM-S608
Arm R: --
Arm L: LS-MOONLIGHT


AC Name: Test 99
AC Weight: 4799
AC Speed: 404.5
Creator: Nosferatu
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-750/W
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-S608
Arm R:--
Arm L:ELS-7880

AC Name: Unit Zero
AC Weight: 4800
AC Speed:404.5
Creator: Collider
Head: EHD-WACS
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ALN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-750/W
Generator: HOY-B999
Radiator: RGB-CM6
Inside: --
Extension: --
Back R: --
Back L: EWM-S608
Arm R: --
Arm L: LS-MOONLIGHT

AC Name: Unit 01
AC Weight: 4801
AC Speed: 404.4
Creator: Collider
Head: EGD-WACS
Core: ECL-ONE
Arms: ZAN-303/S
Legs: LZN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B999
Radiator: RGB-CM6
Inside: INW-DEC-D0A
Extension: ZEX-RS/HOUND
Back R:--
Back L:--
Arm R:--
Arm L: LS-MOONLIGHT

AC Name: Unit 02
AC Weight: 4802
AC Speed: 404.3
Creator: Collider
Head: ZHD-GE/OHR
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B1000
Radiator: RRX-COT-1550
Inside:--
Extension:--
Back R:--
Back L:--
Arm R:--
Arm L: LS-MOONLIGHT

AC Name: Unit 03
AC Weight: 4803
AC Speed: 404.3
Creator: Collider
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B999
Radiator: RGB-CM6
Inside: INW-DEC-D0A
Extension:--
Back R:--
Back L: EWM-S612
Arm R: EWG-HG-ART
Arm L: ELS-3443

AC Name: Unit 04
AC Weight: 4804
AC Speed: 404.2
Creator: Collider
Head: EHD-NIGHTEYE
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension: BES-AA00
Back R:--
Back L: EWM-S612
Arm R:--
Arm L: ELS-3443

AC Name: Unit 05
AC Weight: 4805
AC Speed: 404.1
Creator: Nosferatu
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-125
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-S612
Arm R:--
Arm L: ELS-3443

AC Name: Unit 06
AC Weight: 4806
AC Speed: 404.1
Creator: Collider
Head: EHD-NIGHTEYE
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-ALM
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension: BES-AA00
Back R:--
Back L: EWM-S612
Arm R:--
Arm L: ELS-3443

AC Name: Unit 07
AC Weight: 4807
AC Speed: 404.0
Creator: Nosferatu
Head: ZHD-GE/OHR
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: LODD-8
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ELS-7880

AC Name: Unit 08
AC Weight: 4808
AC Speed: 403.9
Creator: Nosferatu
Head: ZHD-2000/SV
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-PG2
Generator: HOY-B999
Radiator: RPS-MER/SA
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ELS-7880

AC Name: Unit 09
AC Weight: 4809
AC Speed: 403.8
Creator: Nosferatu
Head: ZHD-GE/OHR
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: DOX-ALM
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ELS-7880

AC Name: Unit 10
AC Weight: 4810
AC Speed: 403.8
Creator: Collider
Head: ZHD-AG/TURRET
Core: ECL-ONE
Arms: EAN-02-BG
Legs: ZLN-EKI/SRRT
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RGB-CM6
Inside:--
Extension:--
Back R:--
Back L: EWM-NAP-02
Arm R:--
Arm L: ZLS-400/SL

If you follow the pattern, you might notice the ONE SINGLE THING, 
which has me, baffled and has the speed equation at a stand 
still.  It appears to skip on the .0's.  Should the .0 be the 
speed point repeated, it will NOT repeat two times as it should.  
It will skip a point.  Some time if I am VERY VERY bored, I will 
continue the pattern of building AC's with a 1 WP increase.  
Maybe that will answer some questions.

********
D: Q & A
********
When I first made this FAQ and had it posted, there were some 
questions that people had.  Here, I will post question, and the 
answer as best as I can.

Whackamole asks:
Q: Is loss linear with gained WPs (once you are over the 
minimum)? 
e.g. your speed drops Y for adding X WP to your current total, no 
matter what. Start at 4800 or 8800, add the same X, and slow down 
by the same Y.

A: While I have not pinpointed how much KPH You lose for each WP, 
I'm pretty sure that it is a constant.  Like just for example, 
say that you go 5 WP over 4798, you might lose 2 KPH.  If you go 
10 over you will lose 4, Then 6, 8, 10, 12 and so on.  But until 
i find an AC combo that gains just one WP Over 4798, And 2, 3, 4, 
and 5 WP over 4798, I wont be able to test this.  But i will keep 
searching.

Q: Is loss constant across all boosters (maybe to some absolute 
minimum)?
e.g. The craptastic GE3400 boosters slow down (lol) by Y when X 
weight is added to the test AC. So do the Artere and H4/T and all 
other boosters.

A: All the boosters have a set speed, and they will all lose the same speed from 
the same WP added.  Higher grade boosters do not lose more speed then lower 
class boosters.

Mechwarrior15 asks:

Q: do boosters affect OBs or not. I am pretty sure its just the 
core but not 100%?

A: I have narrowed down the starting point of OB speed loss between 
7300 WP total, And 7400 WP total.  Somewhere in between the loss in 
speed will begin.  This is as exact of an answer as i can give on that 
subject of OB speeds.  Each core has a max speed, and that speed starts 
to drop between a total of 7300 and 7400 WP.  The booster has no effect 
on the OB.


*********************
: Thanks and Credits
*********************

Special thanks: To the people at the AC2:AA that helped me out 
with leg run downs (I'm afraid that the information you provided 
was lost in a HD reformatting, or was left on the cutting room 
floor.  Thanks any way).  Special thanks to Gelgoog, Because he 
could have done this faq long before I could have, And he 
provided me with vital information that changed the way I was 
going on this.  Thanks again man.  Sid, AKA Nosferatu, you saved 
me from about 4 hours of AC construction.  Thanks a lot.

*******************
: Version Updates:
*******************

This FAQ will be finished in a later version:
Update will include finalized leg run down, and tank/internal 
booster testing.

(1/25/02)Version 1.0: Basic faq.  First draft

(1/27/02)Version 1.1: After being posted, I noticed typos galore.  
I Fixed those.

(3/2/02)Version 1.2: Figured out exact KPH losses for each WP, and 
listed that AC's that the data was figured out with.

(9/1/01)Version 1.4: Skipped 1.3, such a minimal change.  I cut a 
bunch of stuff, and tried to make it look like it was close to 
being finished because it is.  Only a few more bits and pieces of 
information are left to be added.

The most recent version of this FAQ will always be found at 
Gamefaqs.com.  This FAQ is also posted at:
www.PSXcodez.com
www.neoseeker.com