+-----+ +-----+ +-+ +-----+ +-+ +-+ +-+ +-+ +-+ +------+
+-+ +-+ | --- | | | | +---+ | | / / \ \ / / | / | +----+
| | | +---+ | | | | | |/ / \ + / |/ | +----+
| | | | \ \ | | | | | | /\ \ / +----+ |
| | | | | | | | | +---+ | |/\ \ | | +----+ |
+-+ +-+ +-+ +-+ +-----+ +-+ +-+ +-+ +------+
COMPLETE WALKTHROUGH FOR WILD ARMS 3
Version 2.00
History:
1.00 10-23-2003 First version
2.00 05-21-2007 Total revision
+---------------------------------------------------------------------------+
| Index: |
+---------------------------------------------------------------------------+
Introduction and how to use this FAQ ........................... IDXA000
Characters ..................................................... IDXB001
Walkthrough .................................................... IDXC000
Prologue ....................................................... CHAPTR0
Gob's Hideout (Virginia) ....................................... IDXC001
Doomed to Obscurity (Jet) ...................................... IDXC002
Den Of Miasma (Clive) .......................................... IDXC003
Baskar (Gallows, part 1) ....................................... IDXC004
Fallen Sanctuary (Gallows, part 2) ............................. IDXC005
Janus Cascade on the train ..................................... IDXC006
Chapter 1 ...................................................... CHAPTR1
Baskar ......................................................... IDXC007
Fallen Sanctuary ............................................... IDXC008
Baskar - Report from Fallen Sanctuary .......................... IDXC009
Jolly Roger .................................................... IDXC00A
The Ruins Of Memory ............................................ IDXC00B
Claiborne ...................................................... IDXC00C
Serpent's Coil ................................................. IDXC00D
Ka Dingel ...................................................... IDXC00E
Chapter 2 ...................................................... CHAPTR2
Little Twister ................................................. IDXC00F
The Unclean Mark ............................................... IDXC00G
Lunatic Garden ................................................. IDXC00H
Sand Canal ..................................................... IDXC00I
Little Rock .................................................... IDXC00J
Glimmering Emblem .............................................. IDXC00K
Leyline Observatory ............................................ IDXC00L
Humphrey's Peak ................................................ IDXC00M
Diobarg ........................................................ IDXC00N
Fortune's Gear ................................................. IDXC00O
Faraway Lands .................................................. IDXC00P
The Ark Of Destiny ............................................. IDXC00Q
Survey Point #17 ............................................... IDXC00R
The Ark Of Destiny - The Zero Balance .......................... IDXC00S
Boot Hill ...................................................... IDXC00T
Baskar - Discussing the clue from Janus ........................ IDXC00U
Infinitum ...................................................... IDXC00V
Nidhogg Pass ................................................... IDXC00W
Green Lodge .................................................... IDXC00X
Yggdrasil ...................................................... IDXC00Y
Chapter 3 ...................................................... CHAPTR3
Balal Quo Naga ................................................. IDXC00Z
Laxisland ...................................................... IDXC010
Dragon's Lair .................................................. IDXC011
Iron Dragon's Nest ............................................. IDXC012
The World's Footprint .......................................... IDXC013
Ruins Of Dreams ................................................ IDXC014
Fila Del Fia ................................................... IDXC015
Gob's Hideout .................................................. IDXC016
Caging Tower ................................................... IDXC017
Discection Facility ............................................ IDXC018
Ruins Of Memory - Getting the Teardrop ......................... IDXC019
Gunner's Heaven ................................................ IDXC01A
Gemstone Cave - Lion's Idol .................................... IDXC01B
The Abyss ...................................................... IDXC01C
The Guardian Lords ............................................. IDXC01D
Dim Root Path .................................................. IDXC01E
Cradle of the Metal God ........................................ IDXC01F
Deus Ex Machina ................................................ IDXC01G
Chapter 4 ...................................................... CHAPTR4
Sacrificial Altar .............................................. IDXC01H
Demondo Pillar ................................................. IDXC01I
Demondo Pillar Rear ............................................ IDXC01J
Mimir's Well ................................................... IDXC01K
Nightmare Castle ............................................... IDXC01L
The Ark Of Destiny - The Grand Finale .......................... IDXC01M
Sidequests ..................................................... IDXD000
Martina van Basten ............................................. IDXD001
The Secret Garden .............................................. IDXD002
Decaying Labyrinth ............................................. IDXD003
The Ark Of Destiny ............................................. IDXD004
Arioch ......................................................... IDXD005
Balal Quo Naga II .............................................. IDXD006
Powered Trask (Ka Dingel) ...................................... IDXD007
Telepath Towers ................................................ IDXD008
Heimdall Gazzo (Dissection Facility) ........................... IDXD009
Sadas (Dissection Facility) .................................... IDXD00A
Sunset Peak .................................................... IDXD00B
Gunner's Heaven ................................................ IDXD00C
Kraken (Little Twister) ........................................ IDXD00D
Lolithia (Mimir's Well) ........................................ IDXD00E
Adult Magazine (Leyline Observatory) ........................... IDXD00F
Monster List ................................................... IDXE000
Go Back Dungeons ............................................... IDXE001
Migrant Seals and Booster Kits ................................. IDXE002
Millenium Puzzles .............................................. IDXE003
Background stuff ............................................... IDXF000
Elemental Gems ................................................. IDXF001
Finest Arts .................................................... IDXF002
Equipment ...................................................... IDXF003
The Black Market ............................................... IDXF004
Material Count (MTC) ........................................... IDXF005
+---------------------------------------------------------------------------+
| Introduction and how to use this FAQ | IDXA000 |
+---------------------------------------------------------------------------+
Welcome to my totally rewritten FAQ for Wild Arms 3. Yes, you read this
correctly this FAQ has been completely rewritten from scratch. If you wanna
know why. Well, even though I played this game very much times before I started
on the original FAQ I didn't know the game as good as I know it now. Result a
good FAQ, but with some errors and many things that can be better. I didn't
want to sort it all out, and since I also wanted to put all my FAQs into a
new layout, this rewrite became needed. That cuts it all short.
Now to use this FAQ. I want you to know that Walkthrough are no fun to use.
It spoils the gameplay. But you can get stuck in games, and that's were I
come in. All missions, and dungeons have been put in the Index with a IDX
code. (IDX stands for InDeX, but I guess you could figure that out yourself)
In most regular browsers you gotta type Ctrl-F (if you are a Mac-user it's
Apple-F) and enter the code as it is in the index. Press enter and you'll be
in the right section of the FAQ. If the browser puts you in the index instead
(which can happen) then click on "Find Next" at the bottom of the screen if
you use Mozilla Firefox, in IE and most other browers you gotta type Ctrl-G
(Apple-G if you are a Mac User) and you'll be at the right spot.
What are those silly numbers on every line?
In Wild Arms 3, all dungeons are divided in rooms. All these rooms have a
number. In serpent's coil you can see those numbers, and in other dungeons
you can see those numbers when you have the tracker. The tracker can be
obtained if you solve the Millenium Puzzle north-west of Laxisland. Read
the "Millenium Puzzle" part for more information on that.
In some dungeons I could not give up all room numbers. That is a technical
issue that is not likely to be fixed, since it was impossible for me to
get those numbers, you get the Tracker pretty late in the game and some
dungeons are not left in their oriringal state or disappear completely
after you complete them. So if you see missing room numbers (in that case
I'll write ---: in stead of the number) you know now why.
Why the fuck do I got to search all locations?
Don't ask me, I hate that as much as you do. I did write a Location FAQ to
cover that part up. If you only need to find all locations I recommend that
FAQ.
When I start every line with an "=" then it means that it there could be a
lot of actions in a room, and it was easier to sum it all up by starting
every action with an "=".
Then an important note about Chapter 3. The game has four chapters and a
prologue. Every time you end a chapter the game will ask you to save (then
you see "end of chapter 1" as location in your savegame). In most of these
chapters you play most of the dungeons in a specific order. In chapter 3
however you do not. Chapter 3 contains many missions the game won't name
but which are required to finish the game, but can be taken on any moment you
want to others will also not be named and can be taken on when you did
something before. It's hard to understand from this explanation, but to make
it easy, just following the storyline will get you hopelessly stuck sooner
or later. Therefore, in the 3rd chapter I'll note at the start of every
dungeon a "Requirement". Missions you must have done before taking this on.
It's annoying I know, but the game makers saw fit in doing it this way for
reasons beyond me.
There's also a compass in the game. It has a red and white part in it.
When I say north, I always mean the red part of the compass.
Then you saw me noting all party members with a number behind it at every
mission and boss fight. That number indicates my level at the time I wrote
this FAQ. Those people who never played an RPG before could do well to be
higher or at least equal to my levels (though I must say that I took on a
few sidequests that can increase your levels like crazy). Experienced players
should forget that I noted these levels in the first place. I don't believe
in levelling up, y'see.
THEN ONE MORE IMPORTANT NOTE BEFORE USING THIS FAQ.
I'll often share my techniques with you. On as well enemies as bosses.
When your party members learn to use the guardians you can equip them
3 on each party member. Always use this combo:
Virginia: Terra Roar, Flash Hit, Love Charm
Clive: Fiery Rage, Lucky Hand, Cosmic Cog
Jet: Moon Spark, Hope Shard, Brave Seal
Gallows: Aqua Wisp, Gale Claw, Lust Jaw
Always use this combination unless the guardians unless stated otherwise.
You can use other combo's but this FAQ will not go about that. Of course
you don't get all these guardians at once, so ignore guardians that are
not in your pocession.
One more thing:
This FAQ has been written while I played the US version of Wild Arms 3. I
know very little about the Japanese version, only what I know about it (since
I never played it since I don't speak Japanese) has been written in this FAQ.
I will also only use the US names in this FAQ, but I know a few Japanese Names
Janearth Cacase ==> Janus Cascade
Milady Vilente ==> Melody Vilente
Malic Bendict ==> Malik Bendicht
Richard Alcaste ==> Leehalt Alcaste
Tod Dukakis ==> Todd Dukakis
That's all I know folks.
+---------------------------------------------------------------------------+
| Characters | IDXB001 |
+---------------------------------------------------------------------------+
Wild Arms 3 has only 4 characters which you'll use throughout the entire game.
No switching party members like in Breath of Fire of Final Fantasy.
There they are.
*** Virigina Maxwell
Good: Fast, and pretty capable with magic
Bad: Weak.
Guard: Terra Roar, Flash Hit, Love Charm
Force: Mystic
ARM: Rapier Ez, Bantorian 93R
Tools: Thindercrest, Gale Crest, Change Crest
Virginia is by far the fastest character in the game, and since she has
the mystic force that's pretty good. You'll often need her to mystic
some healing items. (Mystic will make healing items go over the entire
party in stead of only one, in case you never played a Wild Arms game
before). Virginia is also good for summons. She's physically the weakest
or the bunch but she's a lot of other qualities that make it up for it.
*** Clive Winslett
Good: Strong
Bad: Slow and not very good with magic
Guard: Fiery Rage, Lucky Hand, Cosmic Cog
Force: Lock On
ARM:
Tools: Bombs, Power Gloves, Hook
Clive is the strongest character of the bunch. The damage he deals is
plainly fantastic. His is the slowest of the bunch and he sucks with
magic, but this power is more than enough to make it up for it.
*** Jet Enduro
Good: Nothing
Bad: No expertise in anything, and sucks in magic
Guard: Moon Spark, Hope Shard, Brave Seal
Force: Accelerator
Arm:
Tools: Boomerang, Radar, Jump Shoes
Jet is not good in anything. He just fills your party and that's it.
His attacks are not bad, better than Gallows and Virginia, but Clive
tops is easily. His magic sucks and for summons he's not great either.
Still not having him around can hurt.
*** Gallows Caradine
Good: Very good in magic
Bad: Weak
Guard: Aqua Wisp, Gale Claw, Lust Jaw
Force: Extention
Arm:
Tools: Freezer Doll, Steady Doll, Kramer Doll
Gallows is your main magician. His magics are the strongest in the game.
Therefore Gallows should also be your first choice as a healer. But when
you use him on magic (especially when you use an element an enemy's weak
against) he can be a killer. His physical strength sucks though. He can
be pretty quick, but not quick enough, though.
+---------------------------------------------------------------------------+
| Walkthrough | IDXC000 |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| Prologue | CHAPTR0 |
+---------------------------------------------------------------------------+
The prologue starts with that you gotta play all characters one by one. The
order doesn't matter, you got to play them all anyway.
+---------------------------------------------------------------------------+
| Gob's Hideout (Virginia) | IDXC001 |
+---------------------------------------------------------------------------+
| Viriginia 1 |
+---------------------------------------------------------------------------+
| Tool: Thindercrest |
+---------------------------------------------------------------------------+
| Monsters: Gob |
+---------------------------------------------------------------------------+
013: Go south and use the lever in the southeast
Exit west
011: You'll encounter two Gobs. Fight them.
After the fight go up the stairs and exit north
012: Pick up the crates and throw them away (you might find items this way).
The chest in the north-east contains a thindercrest. The game will
explain how to use it.
Exit south
011: Use the thindercrest to light the south torch (beside the west door)
and the door will open. Exit west
010: The chest to the south cannot be reached from here. Go north
and exit west at the end
009: The floor is here fragile. You have to tiptoe to the west.
You can tiptoe by keeping the cancel button pressed (Default O is
US version and X in Jap version) and moving.
Exit west
008: Follow the corridor (the west door cannot be opened) and exit east
at the end of the corridor.
003: = Go south
= Light the torch with the thindercrest
= Exit through the door that opens.
007: Get the heal berry from the chest and exit south
003: = Go east
= Around the corner south
= Light the torch with the thindercrest
= Exit through the door that opens
006: Get the heal berry out of the chest and exit south
003: Exit east
005: Make your way down the stairs and use the lever
go back up and exit north
010: Get the mini carrot from the chest and exit south
005: Go down the stairs and exit west
003: Go north and turn the wheel until the door opens. (the game will
explain how turning wheels work). After that exit north
004: You can find lots of treasure here. The chest in the northwest
conatains a picture and a duplicator. You gotta have those two things
to continue the quest. If you have those exit south.
003: Go south and use the duplicator to open the south door.
Exit south
002: Go south, exit south
001: And here you'll find the boss of the Gobs. Fight him.
__________
| Boss 01 \
+---------------------------------------------------------------------------+
| Hobgob Boss | Aka Dump & Stupid |
+---------------------------------------------------------------------------+
| Virginia 1 |
+---------------------------------------------------------------------------+
| Difficulty: More a turtorial than a boss. |
+---------------------------------------------------------------------------+
| Keep Virginia alive until the game starts to explain how Gatling works. |
| The game will put your FP to maximum. Use the Gatling force to finish |
| him off. I got to note, only the gatling force can kill this boss! |
+---------------------------------------------------------------------------+
After this boss Virginia's prologue is over.
+---------------------------------------------------------------------------+
| Doomed to Obsurity (Jet) | IDXC002 |
+---------------------------------------------------------------------------+
| Jet 3 |
+---------------------------------------------------------------------------+
| Tool: Boomerang (Jet starts with it) |
+---------------------------------------------------------------------------+
| Monsters: Ascomid |
+---------------------------------------------------------------------------+
001: The door in front of you is locked, so we gotta take the long way
around.
= Go up the small steps east of you
= Go east
= Around the corner north
= Halfaway there's a way up. Go up.
= Go north and take the other way up
= Around the corner west
= Drop off west
= Go up west
= Around the corner south
= Take the way up
= Take the other way up
= Go east
= Around the corner south
= Around the conrer west
= Make your way up to the top
= Break the wooden barrier with your boomerang
= Enter the building from here.
002: Go north and the floor will break under your feet (tiptoeing won't help
you here).
003: This room is total chaos. You may want to turn the camera a bit (a
message on the wall will tell you how that works), but keep in mind
that I always use the compass' red part as north.
= Up the stairs east
= Drop off east
= Up the stairs south
= Go west
= Drop off west
= If you are in the lower part up the stairs north
= Up the stairs west
= Drop off north
= Upo the stairs east
= Go stand at the northside beside the stairs
= Use the boomerang on the target south
= Drop off east
= Exit north
004: Run all the way east (US version keep X pressed, Jap version keep O
pressed) and exit south at the end.
005: Run to the south and exit east at the end.
006: Some people are here looking for somebody. They'll try to hire you to
search for him, but Jet will refuse (You cannot let him decide otherwise)
After the talk is over go east and exit east
007: Run to the north and exit west at the end
008: The game will explain how the nets work.
= Go south and jump into the net
= Move all the way to the other side and drop off at the end
= Get the treasure (Mini Carrot)
= Drop off east
= Make your way east (watch out for the pikes. They hurt you)
= Use the ladder to go up.
= Go south
= Jump into the net
= Drop off above the platform in the middle
= Go north
= Jump into the other net
= Move west
= Drop off at the end
= Exit west
009: Go south and exit east at the end
010: = Go south
= Jump into the net
= Climb up the net
= Jump into the net above you
= Climb up it
= Go north
= Drop off north
= Go north
= Jump into the net above you
= Climb up the net
= Go east
= Claim the treasure (Heal Berry)
= Stand south of the chest and drop off south
= Exit east
011: Run to the north and exit west at the end
012: You gotta run to the north in the middle of the road to avoid the
spear traps.
Exit north
013: Here you'll meet the boy Pike. After your chat with him you'll have to
fight a boss.
__________
| Boss 02 \
+---------------------------------------------------------------------------+
| Tatzelwurm | Aka Me fast |
+---------------------------------------------------------------------------+
| Jet 3 |
+---------------------------------------------------------------------------+
| Difficulty: More a turtorial than a boss. |
+---------------------------------------------------------------------------+
| This fight is to demonstrate the Accelerator force. Keep Jet alive until |
| you got 25 or more FP then use the force accelerator and attack it. You |
| gotta know. No matter how strong you are, you can only kill this boss |
| when you use accelerator. |
+---------------------------------------------------------------------------+
Try to exit upstairs and part of the building will collapse blocking you
in. Pike will open a secret passage. Exit through that secret passage.
014: = Go west and jump into the net
= Move south
= Climb up
= Jump into the net above you
= Climb up
= Go south
= Drop off east (onto another net)
= Drop off east (onto another net again)
= Walk north
= Jump into the net above you
= Climb up
= Jump into the next above you
= Climb up
= Exit using the ladder
015: = Go north
= Jump into the net
= Climb up
= Go a little west
= Throw the boomerang south-east if it hits the wall on the right spot
it'll fall onto the target lowering a net
= Jump into the net to the west
= Climb up
= Move west
= Jump into the net above you
= Move south
= At the end drop off
= Go east
= Jump into the net above you
= Climb up
= Go south
= Try to hit the target on the west (you have to do it by hitting the
wall)
= Go south
= Jump into the net above you
= Climb up
= Climb the ladder to exit
016: Go south. A little bit of scenario will follow.
After this go east and exit south at the end.
This will end Jet's prologue.
+---------------------------------------------------------------------------+
| Den of Misama (Clive) | IDXC003 |
+---------------------------------------------------------------------------+
| Clive 5 |
+---------------------------------------------------------------------------+
| Tool: Bombs (Clive starts with it) |
+---------------------------------------------------------------------------+
| Monsters: Barghest |
+---------------------------------------------------------------------------+
001: = Talk to the guy at the entrance. If you do that 3 times you can get
three heal berries.
= Go north
= At the end exit east
002: Follow the corridor and exit east at the end
003: Go north at the end of this corridor is a fragile wall at the west
You can place a bomb here to blow it up.
Exit west
004: Go north, blow up the little rocks
Go north and exit north
005: Follow the path (watch out you don't fall off it) and exit north
006: Go north around the corner west.
Don't touch those blue jelly things. They'll only hurt you and you
can't get past them. Use a bomb to get rid of those.
Once past those go south and exit south at the end
005: Go west and follow the path exit south at the end.
004: Follow the path and bomb the jelly things that block your way and exit
west at the end
007: Go north, bomb the little rocks and jelly things and keep going north
Exit west at the end
(There's a bomb wall here with treasure (south-west). That blue and
red thingamabob here is now useless, you can combe back for that later).
008: Clive will already mention the keeper of this Den. If you go north you'll
meet the boss.
___________
| Boss 03a \
+---------------------------------------------------------------------------+
| Goldrake (1) | Aka Me and my wings |
+---------------------------------------------------------------------------+
| Clive 5 |
+---------------------------------------------------------------------------+
| Difficulty: More a turtorial than a boss. |
+---------------------------------------------------------------------------+
| You got to attack it serveral times (and reload when you run out of ammo |
| which you can do by guarding/defending). When it gets afraid of you it'll |
| start to fly. In this state you cannot hit it. Now make sure you got 25FP |
| or more then Lock-On and shoot it. That will end this battle. However it |
| leave just another trick. It will poison you |
+---------------------------------------------------------------------------+
WARNING! Clive is now poisoned. There's no way to cure this status now. And
to advanced players, NO THERE ARE NO SPELLS OR ITEMS AT THIS MOMENT
THAT CAN CURE POISON. You'll get that stuff later in the game.
This means that at each step Clive makes and each turn in battle
Clive will lose HP, until it reaches 0 then he dies. This makes that
you gotta keep a close eye on his HP and heal when needed.
Bomb the east wall and Exit east
---: = You got some more jellies to bomb but watch out. When you bomb the red
once they'll only be inactive for 3 seconds and then they'll revive, so
act quickly with those. Bomb your way east
= At the end go south and a boulder will fall down blocking your way
= Place a lot of bombs at once as fast as you can. If they all go of
in a minimum ammount of time the boulder will be destroyed.
= Exit south
---: = Drop off south
= Go east
= Drop off east at the end
= Go south and follow the road
= Take the first exit east
---: Follow the road south and exit east at the end
---: Go west and exit west
You'll be at the end of the dungeon, but you haven't won yet. The guy who
was with you at the start (Borgnine) will carry you to the city of Ballack
Rise. There they'll heal you and nurse you. But the monster of the cave will
now come over town. Time for Clive to finish the job.
You'll receive an antidote to aid you in this battle.
___________
| Boss 03b \
+---------------------------------------------------------------------------+
| Goldrake (2) | Aka Me and my wings |
+---------------------------------------------------------------------------+
| Clive 5 |
+---------------------------------------------------------------------------+
| Difficulty: No problem |
+---------------------------------------------------------------------------+
| You cannot hit it unless you use lock on, so basically you'll have to |
| build up 25 FP all the time and then Lock-On (reload first if you're out |
| of ammo). |
| Furhtermore it'll poison you at the start of the battle. Use the antidote |
| you got before this battle to cure this (don't worry, it won't poison you |
| again). |
+---------------------------------------------------------------------------+
After this fight, Clive's prologue is over.
+---------------------------------------------------------------------------+
| Baskar (Gallows, part 1) | IDXC004 |
+---------------------------------------------------------------------------+
| Gallows 3 |
+---------------------------------------------------------------------------+
You start this part with a chat with Gallows' younger brother, Shane. After
the chat you'll be in the main area of Baskar. That crazy thing with the
Mexican hat is a savespot, they are located in all towns. you can use them
to save your game.
Talk to the woman with the red dress (her name is Ellen) and say the next
things to her:
= How'd you guess?
= Yeah, you wanna help me out?
= I wanna run away and be free
She'll give you 5 Heal Berries.
After that exit north
You'll be in the town's temple where you'll meet Halle, Gallows' Grandmother.
After your chat with her go outside again.
Go to the south-east where you should find a man named Cordell. Talk to him
and he'll explain the searching system. Now exit south to leave town and
go to the Fallen Sanctuary.
+---------------------------------------------------------------------------+
| Fallen Sanctuary (Gallows, Part 2) | IDXC005 |
+---------------------------------------------------------------------------+
| Gallows 3 |
+---------------------------------------------------------------------------+
| Tool: Freeze Doll |
+---------------------------------------------------------------------------+
| Monsters: Pillbug |
+---------------------------------------------------------------------------+
| You must have spoken to Halle and Cordell before you can go there. |
| = From Baskar go south |
| = Around the corner west |
| = At the end south |
| = At the end east |
| = As soon as you can south |
| = Search in the corner to reveal the place |
+---------------------------------------------------------------------------+
001: Go north and drop off north
Ignore the stairs up but head north in stead
Exit north
003: Push the block on the the switch and exit north
004: Exit east
005: The middle chest contains the Freezer Doll, the first tool for Gallows
You can open the other chests then exit back west
004: Go north and follow the corridor. Put out the flame with the Freezer Doll
and exit west
006: Follow the corridor and exit south at the end
007: Put out all the fires and exit east
008: Go east and exit east
009: Follow the corridor and exit north at the end
010: Move the block onot the switch and the other switch will lower.
Step on it and exit west
011: Follow the corridor and ignore the switch, it leads to bonusses for which
you gotta come back later. You cannot get them now.
Exit north
013: Go north and exit north
014: Go north, put out all the fires and exit north
015: You'll automaticly go for the Ark Sceptre and be attacked by a boss.
__________
| Boss 04 \
+---------------------------------------------------------------------------+
| Kesaran Pasaran | Aka I split endlessly |
+---------------------------------------------------------------------------+
| Gallows 3 |
+---------------------------------------------------------------------------+
| Difficulty: More a turtorial than a boss. |
+---------------------------------------------------------------------------+
| Boost out Gallows until he got 25 FP. Then use an Extention with the |
| spell pressure to win this fight. |
+---------------------------------------------------------------------------+
After this fight you'll get the Ark Sceptre. Exit south
014: Go south, exit south
013: Go south and you'll be locked in by a force field. Shane will appear
but he'll be unable to help. Use the Ark Scepter and then talk to Shane.
That will end the prologue for Gallows.
+---------------------------------------------------------------------------+
| Janus Cascade On The Train | IDXC006 |
+---------------------------------------------------------------------------+
| Virginia 3 | Clive 6 | Jet 4 | Gallows 4 |
+---------------------------------------------------------------------------+
After you completed all the individual prologues, you'll get to fight Janus
Cascade.
__________
| Boss 05 \
+---------------------------------------------------------------------------+
| Janus (1), Romero and Dario (1) | Aka The Moron Brigade |
+---------------------------------------------------------------------------+
| Virginia 3 | Clive 6 | Jet 4 | Gallows 4 |
+---------------------------------------------------------------------------+
| Difficulty: Can be nasty |
+---------------------------------------------------------------------------+
| Virginia should do nothing but guard. She's yet too weak to join the |
| fight, and if you do make her join the fight she'll end up dead in the |
| very same turn. Use Gallows to heal everybody who need it. Use Jet and |
| Clive to shoot these three idiots. As soon as Janus runs out of HP he and |
| his idio.. I mean men will run away. |
+---------------------------------------------------------------------------+
After this fight you'll be dropped off the train near Baskar and that ends
the prologue and starts the first chapter of the game.
+---------------------------------------------------------------------------+
| Chapter 1 | CHAPTR1 |
+---------------------------------------------------------------------------+
You gotta go all the way north (pass the mountain on the west side) to get
to Baskar.
+---------------------------------------------------------------------------+
| Baskar | IDXC007 |
+---------------------------------------------------------------------------+
| Virginia 4 | Clive 6 | Jet 5 | Gallows 5 |
+---------------------------------------------------------------------------+
As soon as you enter you'll get to meet with Halle and she'll explain you
things about the guardians and the Ark Scepters. After the chat you can
leave Baskar and go for the Fallen Sanctuary.
+---------------------------------------------------------------------------+
| Fallen Sanctuary | IDXC008 |
+---------------------------------------------------------------------------+
| Virginia 4 | Clive 7 | Jet 5 | Gallows 5 |
+---------------------------------------------------------------------------+
| Guardians: Grudiev (Terra Roar) |
| Fengalon (Gale Claw) |
| Schturdark (Aqua Wisp) |
| Moor Gault (Fiery Rage) |
+---------------------------------------------------------------------------+
I normally do not believe in level up, but boosting Viriginia a few extra
levels can be a good idea. Not much is required, but a few more leels might
save her life. (Best area is the worldmap in the areas south of here).
001: Go up the stairs
002: Here are eight monoliths. Four of them are yet out of reach, you'll have
to come back for those later. The other four are your targets. When you
touch them you gotta fight the guardian that is linked to that monolith
Once you beat the guardian you'll get its medium. Equip it on the
proper person (whose name I give most right at the top of the boss-box,
as I said earlier, if you do something else, this FAQ will not go about
it, and the game can become significantly harder).
__________ _______________ ____________ __________
| Boss 06 \ / East Monolith \ / Terra Roar \ / Virginia \
+---------------------------------------------------------------------------+
| Grudiev | Aka Crystal Freak |
+---------------------------------------------------------------------------+
| Virginia 4 | Clive 7 | Jet 5 | Gallows 5 |
+---------------------------------------------------------------------------+
| Difficulty: Can be nasty |
+---------------------------------------------------------------------------+
| It counters everything, and opens the fight with "Planet Breaker" which |
| hurts you all pretty bad. Using Virginia to attack is dangerous (don't |
| hate her, she'll become valuable pretty soon in the game). If you already |
| got the Gale Claw you can try to cast "Vortex" on it. |
| That does something :) |
+---------------------------------------------------------------------------+
__________ ________________ ___________ _________
| Boss 07 \ / North Monolith \ / Aqua Wisp \ / Gallows \
+---------------------------------------------------------------------------+
| Schturdark | Aka Blue Turtle |
+---------------------------------------------------------------------------+
| Virginia 5 | Clive 7 | Jet 6 | Gallows 6 |
+---------------------------------------------------------------------------+
| Difficulty: Can be nasty |
+---------------------------------------------------------------------------+
| Schturdark counters all attacks but with an accuracy of a pack of messed |
| up french fries, so that's not really a problem. Make sure you keep the |
| HP of everybody up, especially Flood Tide can be a killer. But don't |
| push it. Healing items are pretty rare. If you got the Gale Claw already |
| then try casting "Inspire" on it. |
+---------------------------------------------------------------------------+
__________ ________________ ___________ _________
| Boss 08 \ / West Monolith \ / Gale Claw \ / Gallows \
+---------------------------------------------------------------------------+
| Fengalon | Aka Nasty Tiger |
+---------------------------------------------------------------------------+
| Virginia 6 | Clive 7 | Jet 6 | Gallows 6 |
+---------------------------------------------------------------------------+
| Difficulty: Can be nasty |
+---------------------------------------------------------------------------+
| Fengalon is the guardian of Wind, so you can guess that it's really fast. |
| But on the bright side, it doesn't counter-attack like the other |
| guardians do. It can cast spells to make you miss it easily that sucks. |
| if you found the Terra Roar already then cast "Petrify" on it. |
+---------------------------------------------------------------------------+
__________ ________________ ____________ _______
| Boss 09 \ / South Monolith \ / Fiery Rage \ / Clive \
+---------------------------------------------------------------------------+
| Moor Gault | Aka Bloody Bird |
+---------------------------------------------------------------------------+
| Virginia 6 | Clive 7 | Jet 6 | Gallows 6 |
+---------------------------------------------------------------------------+
| Difficulty: Can be nasty |
+---------------------------------------------------------------------------+
| Moor Gault is pretty strong and its Vapor Blast can kill Virginia if you |
| don't let her guard. If you got the Aqua Wisp already then cast |
| Refridgerate on it. |
+---------------------------------------------------------------------------+
Once you got them all Gallows will teach you how the summoning system works.
From that moment you can summon guardians, but use it with care.
After that leave the sanctuary and go back to Baskar.
+---------------------------------------------------------------------------+
| Baskar - Report from Fallen Sanctuary | IDXC009 |
+---------------------------------------------------------------------------+
| Virginia 6 | Clive 8 | Jet 6 | Gallows 7 |
+---------------------------------------------------------------------------+
As soon as you enter Baskar, Halle will release the true power of the mediums
you acquired. Now the mediums will boost some of your stats and you'll be
able to use Personal Skills. Plan those skills wisely as they are the key
to victory in much battles. How you plan them is up to you unless I state
otherwise.
After this talk to the merchant (the green guy near the spears) and he'll
tell you about Jolly Roger (when you choose "Chat"). That will be your next
target.
+---------------------------------------------------------------------------+
| Jolly Roger | IDXC00A |
+---------------------------------------------------------------------------+
| Virginia 6 | Clive 8 | Jet 6 | Gallows 7 |
+---------------------------------------------------------------------------+
| After you've spoken to Roykman in Baskar (he'll leave if you do that), |
| You can go to the worldmap. |
| = From there head to the Fallen Sanctuary (Don't enter it). |
| = From there keep following the south wall to the east |
| = After you crossed the railway head east |
| = Cross the bridge to the south |
| = Head west |
| = Follow the shore until you reach a beach. Search there. |
+---------------------------------------------------------------------------+
Go to the saloon and talk to the bartender (choose "Chat").
She'll offer you a lead if you accept to eat at her saloon. Accept the deal.
After this talk the party was supposed to split up, but Virginia will make
a proposal to stay together. The others will accept and Virginia will become
the leader of the team. After that chat go outside to meet Janus again. Don't
worry you don't have to fight him (yet). He'll even mention your next target
The Ruins Of Memory. With that you got all the information you need and you
can leave town.,
(One of the containers at the northside can be blown up. There's a Migrant
Seal in there. Those items do come in handy).
+---------------------------------------------------------------------------+
| Ruins of Memory | IDXC00B |
+---------------------------------------------------------------------------+
| Virginia 6 | Clive 8 | Jet 6 | Gallows 7 |
+---------------------------------------------------------------------------+
| Monsters: Spartoi, Blue Book, Annaberge |
+---------------------------------------------------------------------------+
| From Jolly Roger go east until you can go no further. |
| From there follow the shores to the south and keep searching till you |
| find it. (You must have spoken to Janus in Jolly Roger first). |
+---------------------------------------------------------------------------+
001: Go north and exit north
002: Go north and exit north
003: You'll meet Janus. You won't have to fight him.
After the talk, go east and exit North-East
004: Take the path to the south.
Break the glass (which you can do by placing a bomb or by running
against it).
Step on the switch and exit south
005: = Go south till the end.
= Go up the stairs east
= Throw a boomerang at the target
= The door to the west will open. Exit through them.
002: You'll be on a bridge. Use the Freezer Doll to put out all Flames and
Exit west.
006: Break all windows. Then push the block onto the switch. Exit north
007: Go north and exit north
008: Follow the corridor north and exit east.
010: All statues are in red light. However one is in blue light and it's
missing an arm. Bomb it.
A switch will be revealed. Step on it and exit east
011: Exit north
012: Bomb the west wall and exit west
013: This is tricky. You need the boomerang to hit the target behidn the
pillar. You can steer the boomerang a little with the cursor keys after
you've thrown it. Once you hit the target (pratise makes perfect) exit
north
014: = Put out the blue fire with the Freezer Doll
= Step on the platform that just lowered
= Light the fire again with the thindercrest (from this platform)
= Exit north
015: Now you gotta fight Janus and crew.
__________
| Boss 10 \
+---------------------------------------------------------------------------+
| Janus (2), Romero and Dario (2) | Aka The Moron Brigade |
+---------------------------------------------------------------------------+
| Virginia 7 | Clive 8 | Jet 7 | Gallows 7 |
+---------------------------------------------------------------------------+
| Difficulty: Pretty easy, but don't push it. |
+---------------------------------------------------------------------------+
| Romero and Dario will waste their turns as long as Janus is up. So at |
| first Janus is the only problem. Their attacks are pretty pathetic and |
| even the Trinity they are so pimpy about is a miserable excuse for a move |
| so the attacks will not be a true problem. |
| What you gotta know is that you shouldn't shoot Romero and Dario. Janus |
| will immediatly heal them, and he may do that at any time beside his |
| normal attack. So going down that road will take forever. Focus all your |
| attacks on Janus. When you keep it up Janus will leave the battle leaving |
| Romero and Dario behind to cover him. From that moment they'll seriously |
| start to fight. Their attacks are pathetic though, so you shouldn't have |
| any more trouble to fight them. |
+---------------------------------------------------------------------------+
After you won this fight the dungeon is completed.
+---------------------------------------------------------------------------+
| Claiborne | IDXC00C |
+---------------------------------------------------------------------------+
| Virginia 7 | Clive 9 | Jet 8 | Gallows 8 |
+---------------------------------------------------------------------------+
| For this location you're gonna make your first train travel. In Jolly |
| Roger is a guy named Dennis. Ask him about the train and he'll tell you |
| about Midland Station. Now leave Jolly Roger, and follow the way north to |
| the railway. Follow the railway west an search when you get close to the |
| mountain. Enter Midland station. Talk to the clerk and buy a ticket to |
| Westwood (120 gella). Step on the train. When you arrive at the other |
| station, leave. You'll be on the worldmap. From there go all the way east |
| When you come close to the railway (I know it's strange that the railway |
| is so far from the station, don't blame me). Search. |
+---------------------------------------------------------------------------+
There are a few things you can do. First of all, this is where the Martina
van Basten Sidequest begins. If you wanna take it on, then read the
sidequest section. You can already buy horses for 2000 gella in the barn.
You can live without them now, but you will need them later.
What you got to do is to talk to a girl named Becky. She's out on the streets
somewhere in the east of town. She'll mention the eastern ruins. That's your
next target.
+---------------------------------------------------------------------------+
| Serpent's Coils | IDXC00D |
+---------------------------------------------------------------------------+
| Virginia 7 | Clive 9 | Jet 8 | Gallows 8 |
+---------------------------------------------------------------------------+
| Monsters: Jelly Blob |
+---------------------------------------------------------------------------+
| Once Becky has told you were to go tthe ruins can be found in the east |
| in an alcove on the north. |
+---------------------------------------------------------------------------+
001: Go north, exit north
002: Go north, exit north
006: Go east and exit east
008: Flip the lever, drop off east and exit east
009: Flip the lever to activate the navigation system. (Now you'll see the
room numbers in this dungeon). Exit west
008: Go north and exit west
010: Go west (ignore the ladder) and exit south
004: Go south and go up the stairs east, exit east
006: = Go to the north door, and drop off east from there
= Step on the switch (and you'll meet the Schrodingers)
= After the Schrodingers leave drop off south
= Exit east
008: Drop off east
Go north
Exit west
010: Go west and exit south (ignore the ladder again)
004: Go south up the stairs east, and exit east
006: Exit north
010: Go north exit north
011: = Go north
= Use the switch
= Go north
= Exit west
012: Go west, exit west
013: Follow the corridor and exit south at the end
014: One of the chests here contains a Migrant Seal
Exit back north
013: Go back through the corridor and exit east at the end
012: Go south, till you reach a door. You can use the switch to open the
south door, but east is the exit you gotta take.
011: Maya Schrodinger will bug you by resetting the switch. Drop off
set the switch right, go north and exit east
012: Go south, go up, blah blah, exit east
011: This time Maya won't come. Go east and exit east.
015: Follow the corridor and exit north at the end
016: = Use the thindercrest on the frozen switch
= Use the switch
= Now freeze the switch. (If you don't Maya will reset it).
= Now go west (Maya will be pissed)
= Exit west
017: Now you'll seem to have reached Maya's limit of tolerance and she'll
attack you.
__________
| Boss 11 \
+---------------------------------------------------------------------------+
| The Schrodinger Family | Aka The Frustration |
| | Foundation |
+---------------------------------------------------------------------------+
| Virginia 8 | Clive 9 | Jet 9 | Gallows 9 |
+---------------------------------------------------------------------------+
| Difficulty: Can be hard |
+---------------------------------------------------------------------------+
| First of all, since the game didn't introduce the Schrodingers yet, I'll |
| tell you the names first, as I hate it to call them by the names they got |
| now. |
| Blonde = Maya |
| Timid Boy = Alfred |
| Afro = Todd |
| Cat (?) = Shady |
| Alright, all that matters is that Maya runs out of HP, as soon as that |
| point is reached this fight is over. But that's not that easy. Any time |
| either Maya or Alfred is attacks, Todd will immediatly heal them |
| regardless if it's his turn or not, and won't keep him from doing his own |
| attacks. Not to mention that his attacks are strongest and that he can |
| confuse you, so you got nearly all possible reasons to focus your attacks |
| on him first. He has pretty much HP, but if you cast Cremate on him his |
| afro will catch fire which will make him loose HP every turn. |
| |
| Okay, that handles Todd, but what about the others. Alfred will only |
| throw some homemade bombs at you. These are not really dangerous but you |
| can die from them in combination with attacks of others (especially |
| Todd's). Shady always breathes either fire or ice and for his attacks go |
| the same as for Alfred's. |
| |
| Maya's attacks are not strong at first, but that will change as she loses |
| HP. When she's running out she can use a supergun (the place where she |
| keeps that thing stored is quite disturbing) and cause quite some damage. |
| Therefore, it can be wise to get rid of the others first before attacking |
| her, even though taking her down is all that really matters. |
+---------------------------------------------------------------------------+
After this fight this mission is not over.
Exit north
018: Go north and exit north (East chest contains a duplicator)
019: You'll reach the place where the Eternal Sparkle shields are.
Try to get it and you'll be attacked by Janus and his moro... I mean
man.
__________
| Boss 12 \
+---------------------------------------------------------------------------+
| Janus (3), Romero and Dario (3) | Aka The Moron Brigade |
+---------------------------------------------------------------------------+
| Virginia 9 | Clive 10 | Jet 9 | Gallows 10 |
+---------------------------------------------------------------------------+
| Difficulty: Not hard at all |
+---------------------------------------------------------------------------+
| This time the battle has once again a diffrent flow. If you attack Janus |
| he'll quickly replace himself by either Romero or Dario, so doing that is |
| senseless. So take Romero and Dario out first, so there's no more place |
| for Janus to hide. |
| This time the fight is harder than the pervious time. Now Romero & Dario |
| will fight, andd the Trinity is a lot stronger than it was before. So |
| keeping an eye on your HP is really required to stay alife. Of course as |
| soon as one of these morons is taken down, they cannot use the Trinity |
| any more, and then you got a lot less to fear. |
+---------------------------------------------------------------------------+
After this fight this mission is over. You'll end up at the inn in Claiborne
and your next target is Ka Dingel.
+---------------------------------------------------------------------------+
| Ka Dingel | IDXC00E |
+---------------------------------------------------------------------------+
| Virginia 10 | Clive 10 | Jet 10 | Gallows 10 |
+---------------------------------------------------------------------------+
| Monsters: Pordage, Annaberge, Gagison |
+---------------------------------------------------------------------------+
| From Claiborne go south-west. You'll get on a penynsula. Ka Dingel is |
| south of the big rock there. |
+---------------------------------------------------------------------------+
001: Exit north
002: = Go north, drop off noth.
= Make a bridge with the blocks to get on the middle platform
= With the block on that platform you can make a bridge to the exit
(Chest contains a lucky card, if you care)
003: Follow the corridor and exit east at the end
004: = Step on the X to lower the platform
= Stand on the platform and raise it using the wheel
= (You can use the north exit for treasure (duplicator is one of them)
but then you gotta start over)
= Drop off east
= Stand on the platform and raise it with the wheel
= Stand on the other platofrm and raise it with the wheel
= Exit east
006: Follow the corridor and exit south at the end
007: Go south and fight a Wild Arms Cliche boss.
__________
| Boss 13 \
+---------------------------------------------------------------------------+
| Trask | Aka Here I am again |
+---------------------------------------------------------------------------+
| Virginia 10 | Clive 11 | Jet 10 | Gallows 10 |
+---------------------------------------------------------------------------+
| Difficulty: Not hard at all |
+---------------------------------------------------------------------------+
| At first you attacks won't hurt it. Cast a Cremate on it first after that |
| cast a Refridgerate on it. That will break it defenses and make you able |
| to do damage on the regular way. |
| Now you gotta note this beast can hit, and counterattacks easily. Still |
| if you got the water guardian equipped on Gallows so he can heal everbody |
| you should be okay. |
| Please keep in mind that Trask is poisonous. |
+---------------------------------------------------------------------------+
(Ignore the thing at appears after battle. You cannot deal with it now).
Exit south
008: Follow the corridor and exit west at the end
009: = Climb the ladder north
= Get in the nets
= Go south west and drop off at the end
= Go south and get in the nets (chest is a heal berry)
= Go west and drop off
= Go west
= Around the corner north
= Get into the nets
= Chest is revive fruit. If you get it you gotta start over
= Climb up
= Go west
= Take the northern exit west
010: Follow the corridor and exit south at the end
011: Open the duplicator chest for a booster kit
Exit north
010: Follow the corridor and exit east at the end
009: Take the southern exit west
012: Follow the corridor and exit north at the end
013: = Freeze the first brazier (while standing on the platform)
= Go east
= When you are at the end shoot the freezer doll to the other brazier
= Go east
= Exit east
014: Follow the corridor and exit south at the end
015: Go south and you'll have a small earthquake.
Continue going south. and step on the elevator.
__________
| Boss 14 \
+---------------------------------------------------------------------------+
| Janus (4) | Aka I'm alone now |
+---------------------------------------------------------------------------+
| Virginia 11 | Clive 11 | Jet 11 | Gallows 11 |
+---------------------------------------------------------------------------+
| Difficulty: Very hard |
+---------------------------------------------------------------------------+
| If you thought Janus is easier now that he's alone you're in for a deadly |
| surprise. He may now do multiple moves in a turn and counters nearly |
| everything. Not to mention that his "Rising Nova" is a killer. That in |
| combination with "Multiblast" means that you are in big trouble here. |
| There's not really a good formula to win this fight. Just watch your HP |
| and mysticing a few heal berries may keep you alife. |
+---------------------------------------------------------------------------+
After this battle the first chapter is completed.
+---------------------------------------------------------------------------+
| Chapter 3 | CHAPTR3 |
+---------------------------------------------------------------------------+
This episode starts at the inn in Claiborne.
If you haven't already done so, buy horses at the barn for 2000 Gella.
And after that you gotta be off for Little Twister
(If you're taking on the Martina Van Basten Sidequest, the stop by at the
railway station. Martina ought to be there. Speak to her and continue).
+---------------------------------------------------------------------------+
| Little Twister | IDXC00F |
+---------------------------------------------------------------------------+
| Virginia 11 | Clive 12 | Jet 11 | Gallows 11 |
+---------------------------------------------------------------------------+
| Make sure you have horses. (Buy them at Claiborne if you don't already |
| have them). Mount your horses and go all the way west. Jump over the |
| gorge (jumping over gorges is tricky. It never goes the way you want to |
| don't need to press a jump button, but you need to steer the horse the |
| right way to get over. One tiny wrong line and the horse will refuse to |
| jump). After that follow the south shores until you reach a beach. Search |
| the area north of the beach. (Close ot it). |
+---------------------------------------------------------------------------+
Go to the saloon.
Talk to the bartender and chat with her.
Point to a 500 Gella Bottle
Now she'll tell you about a ruin nearby.
After that leave town and head for the ruins.
+---------------------------------------------------------------------------+
| The Unclean Mark | IDXC00G |
+---------------------------------------------------------------------------+
| Virginia 11 | Clive 12 | Jet 11 | Gallows 12 |
+---------------------------------------------------------------------------+
| Monsters: Pordarge, Gerbug, Orc |
+---------------------------------------------------------------------------+
| From Little Twister head north-east. The ruin is close to the shore |
+---------------------------------------------------------------------------+
001: Go north, exit west
002: In this room you'll meet a girl named Claudia. After some talk with her
You gotta solve a puzzle. You need to bomb all pyramids, but from the
moment the first bomb goes off you only got 3 seconds to have the others
bombed as well. So don't wait for the bombs to go off. Walk, don't stop
and place all bombs without stopping to walk. That should open the door.
Exit north
003: Follow the corridor and exit south at the end
005: Go east, first way south.
Claudia will will start up the device. This is a trap. As soon as she
uses the switch make sure you move away from the spot you are asap.
(North or south doesn't matter). After you escaped the trap, talk to
Claudia. After that go east and exit north
006: Ignore the east-way. I know there's treasure there, but one of the
chests is a mimic. Opening that chest may cost your life. Come back for
that if you are higher in level.
Head North in stead, follow the corridor and exit west at the end.
003: = You may want to turn the camera so that it's facing south
= You'll see a target. Throw a boomerang to it.
= Exit west
008: Another one of Claudia's traps. She'll move to a switch plate and there
she'll wait for you. Talk to her and she'll walk over the switch. As soon
as you get control, run to the other side before the bridge colapses and
makes you fall into acid which will hurt you. Talk to Claudia and exit
north
009: Go north, exit north
010: = Step on the switch
= Place as many bombs at the moving boxes as you can to create a way
through (it only works once you stepped on the switch)
= Go east
= Exit east
011: Follow the corridor and exit east at the end.
(Don't bother about the switch and the door it opens. You cannot deal
with that yet, you have to come back later).
013: Another bomber. The rules are the same as before. To make sure you make
it in time place bombs between the paramyds. Like this
^ ^ ^ ^
* * *
* * *
^ ^ ^ ^
Be quick. Be prepared you gotta do this one over serveral times.
Avoid all encounters. If am encounter takes place you gotta start over!
Exit north
014: I warn ya. Here you gotta deal with another of Claudia's traps.
= First of all, go up the steps east and throw a boomerangto the target
= Now go to the path you made and Claudia will go off by herself.
= Stand in the center of the road and run all the way north
= At the end exit east
015: Here you gotta deal with the last of her traps.
Get the crystal out of the south-west device and get off this spot as
quickly as you can. After that talk to Claudia and she will show her
true face.
_______________________
| Boss 15 - Prophets 1 \
+---------------------------------------------------------------------------+
| Melody (1) (Robed Woman) | Aka I hate you, Clive! |
+---------------------------------------------------------------------------+
| Virginia 12 | Clive 12 | Jet 12 | Gallows 12 |
+---------------------------------------------------------------------------+
| Difficulty: Medium |
+---------------------------------------------------------------------------+
| It's Clive who insulted her. So she's furious with Clive. Result she will |
| only attack Clive and nobody else. She is pretty quick. Only Viriginia |
| can beat Melody when it comes to speed. On the other hand you can at the |
| start of each turn set Gallows to heal Clive. In fact as I said, you know |
| at forehand that she's only gonna attack Clive. However her attacks are |
| by far stronger than your healing spells. Cut short you may need Virginia |
| to put some heal berries on him. Should Clive die you are in great |
| trouble. Melody will then use Innihalator to hurt the hell out of you and |
| two of those and the game is over. So keep Clive alive at all costs, as |
| hard as it may be. |
| |
| Most turns should be like this. |
| Virginia :> Heal Berry on Clive. |
| Clive :> Attack Melody |
| Jet :> Attack Melody |
| Gallows :> Cast Heal on Clive |
| That should do the trick |
| I know that Heal Berries are far too valuable for this, but it's the only |
| way to survive. |
+---------------------------------------------------------------------------+
After this fight exit north
016: Go north, exit north
017: Time for another boss fight
__________
| Boss 16 \
+---------------------------------------------------------------------------+
| Janus (5) | Aka The Lizard Man |
+---------------------------------------------------------------------------+
| Virginia 12 | Clive 13 | Jet 12 | Gallows 12 |
+---------------------------------------------------------------------------+
| Difficulty: Can be hard. Really hard. |
+---------------------------------------------------------------------------+
| Janus will always use a Negative Rainbow, and the turn after that a |
| normal attack, and repeat that cycle until the battle is over. Those |
| normal attacks are not worth mentioning. They are pathetic. The move |
| Negative Rainbow is another story. That move will hurt all party members |
| pretty bad. In other words, this means trouble! You're gonna have to |
| mystic a lot of heal berries in this fight. But you might not always have |
| enough FP to do so. Luckily, Gallows can come to the rescue by casting |
| heal with Extention. Janus does not have that much HP, so this battle |
| is over pretty quickly. |
+---------------------------------------------------------------------------+
After this fight this mission is over. You'll end up on the worldmap just
outside Little Twister. Head back to Little Twister and go there to the
Saloon. Talk to Claudia for a hint on where to go next.
+---------------------------------------------------------------------------+
| Lunatic Garden | IDXC00H |
+---------------------------------------------------------------------------+
| Virginia 13 | Clive 13 | Jet 13 | Gallows 13 |
+---------------------------------------------------------------------------+
| Tool: Steady Doll |
+---------------------------------------------------------------------------+
| Guardian: Celesdue (Moon Spark) |
+---------------------------------------------------------------------------+
| Monsters: Marid, Oak |
+---------------------------------------------------------------------------+
| Claudia should have told you were to look or else you'll never find it. |
| From Little Twister follow the south shores to the east. Search the |
| entire shore to find it (it's hard to spot) |
+---------------------------------------------------------------------------+
001: = Go north
= Step on the switch just behind the bridge (you may need to turn the
camera to see it)
= Exit north
002: Take the steady doll out of the center chest. It's a tool for Gallows.
Exit south
001: You can use the steady dolls to reach the switches. (The Duplicator door
west leads to a Migrant seal). To continue use the doll on the switch
on the east and exit east.
004: Use the steady doll to push the block onto the switch and exit south
005: Go up the stairs and exit north at the end
004: Exit east
001: Cross the bridge and exit west
006: Go to the block puzzle.
A B C D
1 S 2
2 1
3
4 S S
The object is to move all blocks onto a switch with the steady doll.
= Push B2 south twice (when it gets out of reach turn the camera)
= Push C4 west twice
= Push the upper block of D1 to the west
= Push D1 south three times
= Push C1 west twice
All done.
Exit north
007: Go up the stairs and exit south at the end
008: Go up the higher platform and use the steady doll to reach the switch.
Exit east
009: = Go north
= At the end west
= Go south
= Drop off so you fall onto the switch
= Make your way back north
= Go east
= Around the corner south
= Exit east
010: = Go east
= Ingore the switch. From there go south but stay in line with the switch
= Use the steady doll from here to use the switch and an elevator will
carry you up.
= From the higher platform go west
= Exit west
009: Go west, exit west
011: Go all the stairs up and exit east at the end
012: You'll be in a courtyard. Pick up crates and throw them at pyramids.
There are three pyramids in total. If you miss them and run out of crates
go to the previous room and come back.
When you're done, exit north
013: Use the steady doll to reach the switch
After that drop off west, go west and exit west
014: Go north, exit north
015: Another fight.
_______________________
| Boss 17 - Prophets 2 \
+---------------------------------------------------------------------------+
| Malik (1) (Slickster) | Aka Mr. Maniac |
+---------------------------------------------------------------------------+
| Virginia 13 | Clive 13 | Jet 13 | Gallows 13 |
+---------------------------------------------------------------------------+
| Difficulty: Very extremely hard |
+---------------------------------------------------------------------------+
| Against the prophets you'll fight many times during this game (I suppose |
| already guessed that). Of all those fights, this one is the hardest one |
| the entire game. Why's that. Because Malik does nothing better than |
| causing all statuschanges the game has over you. Since it's pretty early |
| in the game you can't possible ward yourself against that. That's why. |
| Having status recovery items ready is strongly recommended, as far as you |
| get a chance to use them. |
| Malik is also very fast (even faster than Virginia), so that's one |
| problem more. |
| |
| Lastly Malik has the ability to nullify all normal attacks. You can |
| remove that ability by casting a Decelerate on him. You gotta do so or |
| else, this fight will last forever. |
+---------------------------------------------------------------------------+
After this fight the mission is not yet over. First of all you'll get the
Moonspark medium which embodies the guardian Celesdue. Equip it on Jet.
After that you'll automatcly exit south
014: Go south, then east. Exit east
013: Use the switch on the west platform.
Drop off east, get onto the east platform and exit south
012: Back in the courtyard. Go west, exit west
011: Drop off south, exit east
009: Go east, exit east
010: = Go east
= Drop off north
= Go west
= Exit west
009: You'll meet Malik and Janus. Malik will summon The King Of Angolmois.
__________
| Boss 18 \
+---------------------------------------------------------------------------+
| The King Of Angolmois | Aka Here I am again! |
+---------------------------------------------------------------------------+
| Virginia 13 | Clive 13 | Jet 13 | Gallows 14 |
+---------------------------------------------------------------------------+
| Difficulty: Rather easy |
+---------------------------------------------------------------------------+
| Those who played other Wild Arms games know Angolmois as an extremly |
| strong fellow. In Wild Arms 3 he's not that hard at all. With healing you |
| should easily be able to keep up with him. What you gotta watch out for |
| though is the traditional move "The 7th Moon". That can hurt you pretty |
| bad and may require to mystic some healing stuff. The quickest way to |
| deal with him is by going crazy with the Spell "Grav". If you gave Jet |
| the moon spark, like I told you, he should have that spell. As long as |
| you keep your HP up, there's nothing that could kill you. |
| |
| One final note. |
| I received a lot of angry e-mails on previous versions of this FAQ and my |
| Boss FAQ, stating that Angolmois doesn't have 7th moon, like in other WA |
| games. Save yourself the trouble of doing that, cause I won't answer the |
| mail and ban you from mailing me as added bonus, because I'm pretty tired |
| of it. Angolmois DOES have 7th moon. It's a tradition that's been holy |
| and it's upheld in this game as well. It is however possible to win this |
| fight without Angol having used that move even once. That is true. I've |
| played this game over 500 times by now, and to me it occurred very often |
| that I could win this fight with that type of luck. But also very often |
| I got it that he went crazy with it. Trust me on this one. Angolmois does |
| have 7th moon. |
| Discussion closed! |
+---------------------------------------------------------------------------+
After this fight this mission is over. You'll end up in Little Twister.
Talk to Claudia to get the location for the Sand Cannel. And go over there.
+---------------------------------------------------------------------------+
| Sand Canal | IDXC00I |
+---------------------------------------------------------------------------+
| Virginia 14 | Clive 14 | Jet 14 | Gallows 14 |
+---------------------------------------------------------------------------+
| Monsters: Cave Taurus |
+---------------------------------------------------------------------------+
| First of all Claudia (at the inn in Little Twister) has to tell you about |
| this place. Then leave Little Twister and head all the way north. On the |
| west a road that zigzags to the north will form. Follow it. At the end |
| of the road, search |
+---------------------------------------------------------------------------+
001: Go northwest until you meet three stupid looking knights.
___________
| Boss 19a \
+---------------------------------------------------------------------------+
| Jasna, Vendidurt and Wisrapt (1) | Aka The Imbecile Knights |
+---------------------------------------------------------------------------+
| Virginia 14 | Clive 14 | Jet 14 | Gallows 14 |
+---------------------------------------------------------------------------+
| Difficulty: Pretty Hard |
+---------------------------------------------------------------------------+
| These three knights require special attention, because they can give you |
| a pretty hard time. Jasna (the red one) is will only use instant kill |
| attacks unless he or his fellows are wounded, then he'll try to heal. The |
| HP he recovers is in one word PATHETIC, so keep him healing, cause if you |
| don't, well, I guess you know the concequences. I advice to knock him out |
| first (otherwise you may get an instant kill attack as soon as one of his |
| fellows is knocked out). Vendidurt (the white one) is the main attacker |
| of this trio. After Jasna is out, Vendidurt should be your next target. |
| Wisrapt (the blue one), will always cast protect over himself, and after |
| that he'll cancel your moves. Annoying, but overall hardly dangerous, so |
| save him for last. |
| |
| Don't bother yourself with powerup moves. It'll be dispelled immediatly. |
+---------------------------------------------------------------------------+
After this fight the knights will regroup, but you'll see them again in this
very dungeon. This is a boss that contains three rounds, but round 2 and 3
come later.
Go north-west, exit north-west
002: = Go north-west, and step on the block.
= Use the steady doll to hit the switch
(The duplicator door has a holy root. You may want it to use in the
secret garden later in the game).
= Go south-west
= Around the corner north-west
= Exit north-west
004: Follow the road. Pick up the throw a way the crates that block your way.
At the end is a boomerang target. Throw a boomerang to it (You'll need
to steer it.
Exit North-East
005: Follow the road. At the end you'll find a bridge, but it's up so you
cannot cross it. Bump it. Now you can cross it.
Follow the road now to the exit
006: Behind the waterfall.... er... I mean, sandfall is the exit.
007: Go north-west, and you'll meet those stupid knights again.
___________
| Boss 19b \
+---------------------------------------------------------------------------+
| Jasna, Vendidurt and Wisrapt (2) | Aka The Imbecile Knights |
+---------------------------------------------------------------------------+
| Virginia 14 | Clive 15 | Jet 14 | Gallows 14 |
+---------------------------------------------------------------------------+
| Difficulty: Pretty Hard |
+---------------------------------------------------------------------------+
| This fight is exactly the same as the previous one. No need to repeat |
| myself. |
+---------------------------------------------------------------------------+
___________
| Boss 19c \
+---------------------------------------------------------------------------+
| Jasna, Vendidurt, Wisrapt (3) and Jasteuch | Aka The Imbecile Knights |
+---------------------------------------------------------------------------+
| Virginia 14 | Clive 15 | Jet 14 | Gallows 15 |
+---------------------------------------------------------------------------+
| Difficulty: Pretty Hard |
+---------------------------------------------------------------------------+
| Now an extra knight has joined the fight. His color is green and his name |
| is Jasteuch. And most importantly, he's very extremely dangerous. He has |
| a move that can (and will) hurt your entire party very very bad. In |
| combination with what the other knights can do, you are in trouble. |
| You may have to mystic a lot of items (I hope you can afford them). And |
| get rid of the green one ASAP. When you managed then then the rest of |
| this fight is the same as before. |
+---------------------------------------------------------------------------+
Okay you finally got rid of these complete losers. However this was NOT the
last boss fight in this dungeon, so be prepared.
Go west, then north-west, exit north-east
008: Go north west, around the corner north-west, exit north-west
010: = Step on the switch
= Step on the NW platform
= Step on the next platform (1st one) to go South-West
= Go moest SW, and at the end use the platform to go north-West
= Step on the switch
= Use the platform to go back to the previous isle.
= Take the platform to go South-east
= from there step on the other platform that goes SE
= This is tricky, but by controlling it right you can come on the blue
platform (this is the unofficial, but much quicker mehtod)
= Exit south-west
011: This is the most terrible part of the dungeon, and you get two of these
so be prepared for a hard time. :(
I'll dictate the directions per color.
(Turn the camera so that the compass is in the upper right corner)
Of course. Wait for the last direction, till the next platform is up.
Here goes.
= White: L-L-U U
= Green: U L
= Blue: U
= White: U
= Green: U
= Blue: U R
= White: U R
= Green: R-R U
= Blue: U
= White: U
= Green: U
= Blue: U
= White: R U
= Green: U-U U
= Blue: L U
= White: U-U U
= Green: U U
= Blue: L-L L
Go south-west, exit south-west
012: Follor the corridor and take the first exit North-west
013: This one is even harder. Turnt he camera to put the compass it the
bottom right, and let's get on it.
Get on white and follow this route
= White: U
= Green: U U
= Blue: U-R U
= White: U
= Green: L L
= Blue: L U
= White: U
= Green: R
= Blue: R
= White: R R
= Green: U U
= Blue: U U
= White: U
= Green: R
= Blue: R
= White: U
= Green: U
= Blue: U
= White: U L
= Green: U
= Blue: U
= White: L
= Green: U
= Blue: U U
= White: L L
= Green: D
= Blue: D
= White: L
Now you made it. Turn the camera back with the compass pointing to the
top of the screen. You can use the switch to create a shortcut back.
Basically you gotta go south-west, over the bridge north-west (ignore
the pressure switch, you cannot use it now). And exit.
015: Boss time!
__________
| Boss 20 \
+---------------------------------------------------------------------------+
| Janus (6) | Aka The Lizard Man |
+---------------------------------------------------------------------------+
| Virginia 15 | Clive 15 | Jet 15 | Gallows 15 |
+---------------------------------------------------------------------------+
| Difficulty: A matter of survival |
+---------------------------------------------------------------------------+
| This battle will only last 3 turns, and if you're still alive after the |
| third turn you win this battle. For that matter it makes no sense to |
| attack Janus, as his HP is infinite in this fight. You can better keep |
| defenind so that any possible damage will be reduced. The first turn |
| he'll always use Proton Beam which hurts. Second turn just a normal attack|
| so you can use that turn to heal. Last turn a super rainbow. If you |
| survive that you are the winner. I warn ya, it does A LOT of damage. |
+---------------------------------------------------------------------------+
After this fight this dungeon is over. You'll be at the other side of the
Canal.
From here you can reach Little Rock.
+---------------------------------------------------------------------------+
| Little Rock | IDXC00J |
+---------------------------------------------------------------------------+
| Virginia 15 | Clive 15 | Jet 15 | Gallows 15 |
+---------------------------------------------------------------------------+
| From the Sand Canal go west and keep following the southern shores. |
| At the north of you will be a mountain. Little Rock is in the Alcove. |
+---------------------------------------------------------------------------+
If you took on the Martina Sidequest, (and spoke to her at the station near
Claiborne) you'll find her now at the inn, and due to the road that sidequest
takes now, this is the last time I'll mention her in the mainquest part.
For more info on her, read on in the Martina van Basten Sidequest in the
sidequest section.
Hear out some people here to find out about a nearby shrine.
Oh yeah, AND REST AT THE INN, YOU FOOL! Your VIT bars must be pretty run out
after your last fight with Janus.
+---------------------------------------------------------------------------+
| Glimmering Emblem | IDXC00K |
+---------------------------------------------------------------------------+
| Virginia 15 | Clive 15 | Jet 15 | Gallows 15 |
+---------------------------------------------------------------------------+
| Guardian: Stare Roe (Flash Hit) |
+---------------------------------------------------------------------------+
| Monsters: HobGob |
+---------------------------------------------------------------------------+
| Pass the mountain north of Little Rock on the east side to the north |
| You come past two beaches. North of that the place to be is located. |
+---------------------------------------------------------------------------+
This dungeon contains 4 seperate parts. The first two must be taken on in
random order, to proceed to the last two parts.
Go up the stairs to proceed either east or west and read on with that secion
West | East
002: = Use the steady doll to push the | 005: Follow the corridor and exit
Block on the middle isle out of | East
the way. | 006: = Light the two braziers in
= Drop off west | the north east.
= Go up the steps west | = On the 2nd row from the north
= Go north (not on the steps) | light the 1st from the west
= Around the corner east | = Light the one in the SE
= Hit the target with a boomerang | = Break the glass (bump or
= Go back west | bomb it).
= Go up and exit north | = Take the northern exit east
003: Push/Pull the blocks that way | 007: Go west, exit west
They form a bridge. Take note | 004: Clean the window with the
What happens on the other side. | Freezer doll. Drop off north
Cross the bridge you created and |
Go all the way east | If you did the east part then exit
At the end go south, and exit | North. If not, then exit south and
East |
004: Clean the north window with the |
Freezer doll and drop off. |
Drop off north. |
|
If you did the east part then exit |
North. If not, then exit south and |
Take on the east part. |
008: Break the glass (bump or bomb), Go north and exit north
009: By taking on the ladders, going either east or west you can take on
the other two parts
West | East
010: = Use the blocks to creat a bridge| 013: = Go to the block South-East
= Cross the bridge you created | = Pull it north twice
= Go down the steps on the west | = Pull it west twice
= Pull the east block south 7x | = Push it west once
= Push it to the east | = Exit east
= Go north to the other blocks | 014: = Light the NW brazier
= Pull the middle block south 3x | = Light the Center brazier
= Pull the west block south 1x | = Light the SE brazier
= Pull it east 1x | = Go south
= Push it east 1x | = Pick up the NW chest and
= PUSH it south 2x | throw it away
= Cross the bridge you created to | = Break the glass north
the west | = Take the northern exit west
= Exit north | 015: Exit west
011: = From the west platform push the | 012: Use the switch
Blocks off with the steady doll | Drop off South-west
= Push them to the SE area and |
Create a bridge there | From here you can take on the east
= Cross the bridge you created | part. If you already did that exit
= Chest contains growth egg | North
= Exit east |
012: Use the switch and drop off |
south east |
|
From here you can take on the east |
part. If you already did that exit |
north |
016: Break the glass and exit north
017: Go north and fight a boss.
(You'll get the Flash Hit Item first. You can equip it during battle.
equip it on Virginia).
__________
| Boss 21 \
+---------------------------------------------------------------------------+
| Mono-eye Titan | Aka I keep an eye on you! |
+---------------------------------------------------------------------------+
| Virginia 15 | Clive 15 | Jet 15 | Gallows 15 |
+---------------------------------------------------------------------------+
| Difficulty: Very extremely EASY |
+---------------------------------------------------------------------------+
| This creature is weak to light. With your new Flash Hit Medium you can |
| deal with that. Have Virginia to go crazy with "Spectre". For the rest |
| keep an eye on your HP and you'll win this fight quite easily. |
+---------------------------------------------------------------------------+
You'll get a Dark Ring after this battle. I advise you not to use it yet but
to keep it for the black market.
Go north exit north
018: Examine the great device.
After that exit south
__________
| Boss 22 \
+---------------------------------------------------------------------------+
| Hecto-eye Titan | Aka More eyes on you! |
+---------------------------------------------------------------------------+
| Virginia 15 | Clive 16 | Jet 16 | Gallows 16 |
+---------------------------------------------------------------------------+
| Difficulty: Not that hard |
+---------------------------------------------------------------------------+
| This one is only a little bit harder than the previous one. In the first |
| battle you could rely on spectre. This one won't be impressed by that. In |
| fact, it will be completely nullified. But the Light Guardian can help |
| here. You see, this guy always goes crazy with the "Dark Matter" Spell. |
| If you can cast Reflect (36 FP required) over every body, it'll all be |
| directed to him, and o dear, it's its weakness. Sorry, Eye-Guy, but |
| you're gonna die! |
+---------------------------------------------------------------------------+
After this fight this mission is over.
+---------------------------------------------------------------------------+
| Leyline Observatory (22786,14364) | IDXC00L |
+---------------------------------------------------------------------------+
| Virginia 16 | Clive 17 | Jet 17 | Gallows 17 |
+---------------------------------------------------------------------------+
| Tool: Radar |
+---------------------------------------------------------------------------+
| Monsters: Cursed Corpse, Targum |
+---------------------------------------------------------------------------+
| In order to get there you have to go to Little Rock first. Somebody there |
| should talk about Leylines. Ask further and he'll mention a labority. |
| This knowlegde is requred to find the place. |
| From there head toward the Glimmering Emblem (Don't enter it). From |
| keep following the shore. When you come to some kind of "gorge" search |
| the area. |
+---------------------------------------------------------------------------+
001: Go north, exit north
002: First door west
003: Search the lockers to find the "Rader" for Jet.
Exit east
002: Take the door east halfaway the corridor.
004: Examine the deivce.
Password: Inkapilia (CaSe SeNsItIvE)
Exit west
002: Go north, and take the door at the end of the corridor east
005: Follow the corridor and exit south at the end
007: Search the table to find the ID Card
Exit north
005: Take the first door east, halfaway the corridor.
Use the ID card on the device beside it to open the door.
008: Go north
Exit east at the end of the corridor
011: Examine all terminals to learn about Adam Kadmon. After doing that
Talk to Jet. He'll find you a secret passage. Exit through that
passage.
012: Go north, exit north
013: Examine the device to the east. Password: Guiding Word (Case Sensitive)
Exit north.
014: Examine the picture on the table.
After that use the right half (that picture you find during Virginia's
prologue dungeon). Some revelations will be done. After that Melody
will pop up and send Asgard after you.
__________
| Boss 23 \
+---------------------------------------------------------------------------+
| Asgard (1) | Aka Dump Horned Robot |
+---------------------------------------------------------------------------+
| Virginia 16 | Clive 17 | Jet 17 | Gallows 17 |
+---------------------------------------------------------------------------+
| Difficulty: Medium / Annoying |
+---------------------------------------------------------------------------+
| Asgard has high defenses, so it's not very likely that Viriginia will |
| hurt it. It's attacks are rather strong, so you'll be healing a lot, |
| However Asgard will use many turns to make itself invicible. In that time |
| you cannot hurt it, but it can't hurt you either. Make use of such turns |
| in order to heal or reload. Just stay patient and you'll be fine. |
| |
| If you are hurt, the spell valliant can help to break to his |
| invincibility shields |
+---------------------------------------------------------------------------+
After this fight, this mission is over.
+---------------------------------------------------------------------------+
| Humphrey's Peak (23130,11959) | IDXC00M |
+---------------------------------------------------------------------------+
| Virginia 17 | Clive 18 | Jet 18 | Gallows 18 |
+---------------------------------------------------------------------------+
| You start near the Leyline Observatory. Head follow the shore and cross |
| the bridge. From there head straight south and search the area |
+---------------------------------------------------------------------------+
Go to Clive's house. (In the northwest, with the blue roof).
Once there you'll meet Clive's wife and daughter. After that the party will
do some research. In this research you'll learn about a group of scientists
called "The Council of Seven". Now you need to find out who they are.
The picture of Virginia's dad will bring the solution. Use it (it'll be
in your inventory as "Taped Photo"). You'll find out some clues about that
council. And it would appear that the Council has serveral members you did
meet during the game.
Well, after all the research, there are two quests available. Fortune's Gear
and the Gemstone Cave. The order in which you do them is up to you, as long
as you take them both on.
You can also go for a boss, which you need to get the Sandcraft which you
need later in the game. And the Secret Garden Sidequest is now available and
I strongly recommend to take it on as it will grand the only supply of healing
items, since you cannot buy them in any store.
After that you can get the show on the road.
Before you leave Humphrey's Peak, make sure you've spoken with Clive's
daughter with anybody except Clive. She'll mention a railway station.
+---------------------------------------------------------------------------+
| Diobarg (Random, Random) | IDXC00M |
+---------------------------------------------------------------------------+
| Virginia 17 | Clive 18 | Jet 18 | Gallows 18 |
+---------------------------------------------------------------------------+
| This is only a boss located on the worldmap. You need to fight it or else |
| you cannot get the Sandcraft which you need later. For this you need to |
| be in the Dune Canyon area. The only way to get there is by train. The |
| most obvious option for that is the station west of Humphrey's Peak. |
| Clive's daughter should have told you about it. (East Highlands) |
| Once there you're gonna need horses. If you got a call whistle you can |
| call the horses. Ride on your horses and when a green exclamation mark |
| appears, don't avoid the combat as it will probably be the boss you gotta |
| fight. |
| |
| (To leave Dune Canyon chat with Simon the attendant. He'll tell you about |
| Diobarg) |
|_________ |
| Boss 24 \ |
+---------------------------------------------------------------------------+
| Diobarg | Aka The horsehunter |
+---------------------------------------------------------------------------+
| Virginia 16 | Clive 17 | Jet 17 | Gallows 17 |
+---------------------------------------------------------------------------+
| Difficulty: Too easy |
+---------------------------------------------------------------------------+
| You gotta be a total moron to lose this fight, trust me. Its attacks are |
| overall pathetic, so you should be able to easily heal them up. It will |
| also waste a lot of turns trying to paralyze you. While you are on in a |
| horse-battle, you are not vulnerable to paralysis. It's defenses are high |
| but it's not really a problem. You may wanna try to mystic a Lucky Card. |
| It DOES pay off. |
| |
| (In stead of healing use Valiiant. You'll do much more damage on it). |
| |
| Some people e-mailed me with the message that Diobarg is an optional |
| boss, since you can get Dragon Fossils (which it unleashes) at random |
| after battles. Especially for this version of this FAQ I've done a very |
| expanded research on this matter to be sure. The conclusion is: Diobarg |
| is NOT optional. Only when you got the Sandcraft already the Dragon |
| at random will come, and to be able to obtain the Sandcraft you do need |
| the ones Diobarg drops, as it is yet the only way to get hem. |
+---------------------------------------------------------------------------+
+---------------------------------------------------------------------------+
| Fortune's Gear | IDXC00N |
+---------------------------------------------------------------------------+
| Virginia 21 | Clive 21 | Jet 22 | Gallows 21 |
+---------------------------------------------------------------------------+
| Guardian: Chappapanga (Lucky Hand) |
+---------------------------------------------------------------------------+
| You need to be in the Dune Canyon area. (Same area as were Diobarg is). |
| If you ain't there, use the train to get there. (Most obvious Station |
| could be the one west of Humphrey's Peak. You need to talk to Clive's |
| daughter with anyone except Clive to unlock it). |
| In this area, the place is at the south-east. |
+---------------------------------------------------------------------------+
001: Exit north
002: Exit north.
(The duplicator door upstairs contains the optional boss Black Boss,
which can only be fought when you opened all treasure chests in the game.
Pretty obvious you won't be able to fight it until you reach the final
mission).
004: Follow the corridor and exit west
006: A quick Memory game. You can only make three mistakes or the game
will mix everything up. The object is easy. Find the matching pairs.
Here's the setup I got when I wrote this FAQ.
+---------------+---------------+
| Blue | Blue |
+---------------+---------------+
| Yellow | Red |
+---------------+---------------+
| Red | Yellow |
+---------------+---------------+
| Green | Green |
+---------------+---------------+
After you did this exit west
007: Follow the corridor
(Door North leads to treasure, which includes Adventure 2)
Exit south to continue the quest
009: Another Memory puzzle. This one ain't so hard, since you don't have a
turn limit like before. However the floor is fragile, so you have to
tiptoe around this entire place. You know how to tiptie. Cancel button
with directional button (Default O in US version, X is Japanese version)
Green Green Blue Blue
Yellow Red Yellow Red
Exit east
010: Time to kill a boss.
__________
| Boss 25 \
+---------------------------------------------------------------------------+
| Olivier | Aka Me Eat Everything |
+---------------------------------------------------------------------------+
| Virginia 21 | Clive 22 | Jet 22 | Gallows 21 |
+---------------------------------------------------------------------------+
| Difficulty: Very extremely annoying |
+---------------------------------------------------------------------------+
| What Olivvier does most is inflicting poison and disease. If Viriginia |
| has the Flash Hit Medium (like I told you) she should have Clearence. |
| since Olivier goes crazy with poison and disease it doesn't make sense to |
| use that move all the time, but when a diseased party member is running |
| out of HP, you should let Virginia use Clearance on that person and |
| should heal him/her. |
| Clive and Jet should be your attacking team. Valliant does do great her. |
+---------------------------------------------------------------------------+
Exit East
011: Freeze three of the devices and examine the only one that is not yet
frozen. Exit east
012: Follow the corridor. You can bump the switch on the west wall to
get treasure from the south room. Exit north to continue the quest.
014: Another memory puzzle, but this is a timed one. Once you lit one you
get only 2 seconds to light the other. You'll need to use the steady
doll to do this.
Blue
Green
Red
Yellow Yellow
Red
Green Blue
Exit north
015: Here you got the "Chock" again, otherwise known as "Big Thingamajig" :)
Go north, exit north
016: Meet Janus......... Again.... (Already noticed that of all repeated
bosses, he'll be the one you fight most?)
__________
| Boss 26 \
+---------------------------------------------------------------------------+
| Janus (7) | Aka I'm powered up |
+---------------------------------------------------------------------------+
| Virginia 21 | Clive 22 | Jet 22 | Gallows 22 |
+---------------------------------------------------------------------------+
| Difficulty: Can be pretty hard |
+---------------------------------------------------------------------------+
| Janus is powered up with every possible powerup spell in the game by |
| default. Cast eraser to dispell that all first, if you don't wanna be in |
| serious trouble. After that you gotta take in mind that Negative Rainbow |
| is his favorite move. You won't be able to mystic as much as you'll have |
| to. That makes this battle pretty hard. |
+---------------------------------------------------------------------------+
After this fight this mission is over. Use the train to get back in the
Humphrey's peak area. If you did the Gemstone cave go back to Humphrey's
Peak, if not then you know what to do.
+---------------------------------------------------------------------------+
| Gemstone Cave (21594,15207) | IDXC00O |
+---------------------------------------------------------------------------+
| Virginia 22 | Clive 22 | Jet 22 | Gallows 22 |
+---------------------------------------------------------------------------+
| Monsters: Rock Baboon, Hodac |
+---------------------------------------------------------------------------+
| From Humphrey's Peak. Call the Horses with a call whistle. and head north |
| jump over the gorge. At the top north search. |
+---------------------------------------------------------------------------+
001: Follow the road and exit north-east
002: Follow the road and exit east
003: Oh noooo! Them again. Yes, you gotta fight them this time, but not yet.
That comes later. After they are gone bomb the rocks under the bridge
north. Open the chest for 5000 bucks. Go back south and head east
Exit north-east
004: Follow the road and exit west
003: Cross the bridge and exit west
002: Exit north
005: Maya will place a large boulder to block your way.
Just bombing it will get you nowhere.
Have Virginia to throw about 10 or 20 thindercrests to it as fast
as you can, and while the rock is still glowing hot, Gallows should
freeze it. This requires extreme speed and patience, but if you do it
well the rock will turn black. Now place a lot of bombs to blow it up.
Follow the road and exit north-west
006: Go north-east. exit east
009: Go east, follow the road and exit at the end
010: You'll be in a room with holes in the ground. Maya will appear and
kick you into one of them.
012: Go east, and go up the ramp. Exit north
011: Follow the road and exit south at the end
010: You're once again in the room with the many holes, but this time Maya
won't come to bother you.
Go in a straight line south and jump into the last hole on your right
side (from players view, which could be left from camera's view. Wind
direction is west).
012: Go east. Maya will be totally stressed out because you made progress
where she did not. After that exit south-east
013: Head east, then north. When you reach the exit Maya and her crew will
attack you.
__________
| Boss 27 \
+---------------------------------------------------------------------------+
| The Schrodinger Family (2) | Aka The Magic Frustration |
| | Foundation |
+---------------------------------------------------------------------------+
| Virginia 22 | Clive 22 | Jet 22 | Gallows 22 |
+---------------------------------------------------------------------------+
| Difficulty: Can be pretty hard |
+---------------------------------------------------------------------------+
| Much of this battle is the same as before. Alfred, Todd and Shady will |
| follow the same technique as before. Which means that you gotta get rid |
| of Todd first, since he heals Alfred and Maya all the time regardless if |
| it's his turn or not, plus even in Maya's current state, Todd is the most |
| dangerous opponent. But as before you can set his Afro on fire to make |
| him lose HP every round. (This is not without danger as Maya can cast |
| reflect now). Shady and Alfred will do their regular attacks are not that |
| much of a thread in this fight. |
| |
| Maya is a totally diffrent story, this time. It's not just her clothes |
| which have changed. Her abilities have changed with that as well. She |
| has become a sorceress this time, and can cast all kinds of nasty spells |
| and most of them will target your entire party. That will make this fight |
| the hardest fight against the Schrodingers in the game (yes, you'll fight |
| them again later). It makes no sense to cast reflect or any other support |
| magic. Maya will dispell it all in once, and before you think that would |
| be one turn in which she doesn't attack, don't forget that she has 3 |
| comrades. Ocasionally she'll cast supportive magic (most of all reflect) |
| on her comrades. That makes that magic is not the way to win this fight |
| |
| You can go to remove Alfred and Shady but it's only taking down Maya that |
| counts. |
+---------------------------------------------------------------------------+
After this fight this mission is over.
You can go back to Humphrey's Peak.
If you didn't do the Fortune's gear yet, go for that now. If you completed
that dungeon the game will continue with more research.
+---------------------------------------------------------------------------+
| Faraway Lands (20937,10899) | IDXC00P |
+---------------------------------------------------------------------------+
| Virginia 23 | Clive 23 | Jet 23 | Gallows 23 |
+---------------------------------------------------------------------------+
| Tool: Mighty Gloves |
+---------------------------------------------------------------------------+
| Monsters: Unknown, Vacuumon |
+---------------------------------------------------------------------------+
| After you did The Gemstone Cave and Fortune's Gear. Talk to the guy next |
| to the savespot in Humphrey's Peak. He'll hire you for a new mission. The |
| place to be is west of Humphrey's Peak, south of the raiway station. |
+---------------------------------------------------------------------------+
001: Go downstairs and exit north
002: Go north down the stairs.
Go up the stairs east of the elevator
Exit north
004: Stand on the switch and the door to the furnace opens.
Keep throwing thindercrests in it until you started up the main generator
Exit west
005: You can get in the nets for treasure. Exit south-east
002: Step on the elevator. Use its console to go down.
006: = Get into the nets by using the west platform
= Move above the switch
= Drop off from there to land onto the switch
= Get into the nets again.
= Go up
= Exit south
007: Open the chests to get the Power Gloves.
A Vacuumon will attack you. This one has more HP and will transport you
back to the entrance of the Faraway Lands, unless you kill it. Let
Virginia use a Thunder Gem and Gallows cast Inpire. Jet and Clive should
attack. That mostly does it. Exit North (if you got transported back,
just go down with the elevator and continue).
006: Drop off, and go east.
Remove the block with the power gloves.
008: You need the power gloves to place the block on the switch
Exit south.
009: Push all the blue blocks to the north wall, starting with the most
north one, and so the whole cue to the south. Then push them all to
the east. Exit east
010: Go up the stairs, exit north
011: Make a way through the blocks with the power gloves.
Step on the switch, and make your way back.
Exit west
008: Exit north
013: Go down the stairs and exit east
014: Put the south block on the north switch and the north block on the south
switch and exit east
015: This is a good spot to use a gimel coin to save.
Exit north.
016: Take the Kizim Fire and exit south.
015: Fight Asgard.
___________
| Boss 28a \
+---------------------------------------------------------------------------+
| Asgard (2) & Melody (2) | Aka Two insane killers |
+---------------------------------------------------------------------------+
| Virginia 23 | Clive 24 | Jet 23 | Gallows 24 |
+---------------------------------------------------------------------------+
| Difficulty: Very hard |
+---------------------------------------------------------------------------+
| Preperations: Have at least 1 better 2 potion berries. |
+---------------------------------------------------------------------------+
| Asgard will start alone and open with a move that hurts all party members |
| very bad. After that move Melody will join the fight. Now the first thing |
| gotta do is to mystic a potion berry before discussing anything else. |
| |
| Now Asgard will fight with the same strategy as before. Melody will only |
| cast Eliminate Scanner. This time she'll attack at random and won't focus |
| on Clive, like before. Asgard is by himself not so hard, especially since |
| he does throw turns away like before. However since Melody is helping him |
| you won't get much rest, and when the two of them attack together things |
| can really get ugly. So watch you HP and don't hesitate to Mystic some |
| items, since you're not likely to survive if you do. |
| |
| Focus all your attacks on Asgard. It makes no sense to target Melody as |
| she'll redirect all attacks to Asgard. When Asgard is out of HP he will |
| not fall, but cast Wide Barrier to kill the entire party. When that |
| happens you won this battle. |
| |
| If you have started up the secret garden, then going there to harvest can |
| increase your chances to victory, |
+---------------------------------------------------------------------------+
___________
| Boss 29b \
+---------------------------------------------------------------------------+
| Asgard (3) | Aka Damn you, Werner!! |
+---------------------------------------------------------------------------+
| Virginia 23 | Clive 24 | Jet 23 | Gallows 24 |
+---------------------------------------------------------------------------+
| Difficulty: Very Easy |
+---------------------------------------------------------------------------+
| Well, Asgard is alone, this time Melody won't help him. And his attacks |
| are not really impressive either. As long as you heal in time you're |
| gonna win this fight very easily. |
+---------------------------------------------------------------------------+
After this fight this mission is over.
Going to Humphrey's Peak will trigger the event for the next location.
+---------------------------------------------------------------------------+
| The Ark Of Destiny (9154,2351) | IDXC00Q |
+---------------------------------------------------------------------------+
| Virginia 24 | Clive 24 | Jet 24 | Gallows 24 |
+---------------------------------------------------------------------------+
| For this you must have completed the Faraway Lands and have defeated the |
| boss Diobarg (IDXC00P and IDXC00M). After that speak to the guy next to |
| the savespot. After doing that go to the station and take the train to |
| Midland Station. From there head to Jolly Roger. If you didn't already do |
| that, talk to the ARMS girl there to receive a Sandcraft. (If you don't |
| get one, you didn't kill Diobarg. Go out and kill it first). Well, when |
| have the SandCraft, it'll be docked on the beach outside Jolly Roger. |
| Board it. Head South-west. Ignore the two beaches on your right side. |
| Go straight to an island. Dock there on the beach. And go west. The place |
| to be is located here. |
+---------------------------------------------------------------------------+
Keep going north until you meet Lamium, the leader of the Ark of Destiny.
He has a lot to tell you. His speech will however be interupted but some
pressing news about intruders on an excavation site of the Ark. Well, you
could already guess who those intruders are... Sigh...
Leave the Ark of Destiny and head for Survey Point #17.
+---------------------------------------------------------------------------+
| Survey Point #17 (10364,23476) | IDXC00R |
+---------------------------------------------------------------------------+
| Virginia 24 | Clive 24 | Jet 24 | Gallows 24 |
+---------------------------------------------------------------------------+
| Monsters: Captor, Urchin Bug |
+---------------------------------------------------------------------------+
| From the Ark go back to your sandcraft and board it. |
| Go to the island South of the Ark of Destiny |
| Go south and keep going sout