Wild Arms 3 Game Script and Semi-Important (Non-)Dialogue Recordings
Transcribed by: Patrick Summers (Shotgunnova)
From the Dates: 10/20/05 -to- 11/10/05

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Table of Contents and Main Index
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[Train Tracking: The Character Prologues]-----[TTTC]

-Boy Who Broke In...............................................[PRL1]
-A Drifter Guardsman............................................[PRL2]
-Girl in First Class............................................[PRL3]
-A Suspicious Intruder..........................................[PRL4]

[Chapter One: Learning the Ropes and Breaking Them, Too]-----[LRBT]

-Yet Another Break-in: Train Robbery to Fallen Sanctuary........[YAB0]
-Downtown in Sand Land: Baskar Colony to Jolly Roger............[BCJR]
-In Cahoots: Jolly Roger to Ruins of Memory.....................[JRRM]
-Carving the Countryside: Jolly Roger to Claiborne..............[JRTC]
-All In A Row: The Secret Garden and the Decaying Labyrinth.....[SGDL]
-Snakes and Stairways: Serpent's Coils to Ka Dingel.............[SCKD]

[Chapter Two: The Right Ammunition]-----[TRMM]

-Landmass Division: Claiborne to Little Twister.................[CTLT]
-Little Miss Disaster: Little Twister to the Unclean Mark.......[LTUM]
-Wiping Smiles Off Faces: Little Twister to Lunatic Garden......[LTLG]
-Tunnel Vision: Little Twister to Sand Canal....................[LTSC]
-Shiny, Unhappy People: Little Rock to Glimmering Emblem........[LRGE]
-Hard Failures: Leyline Observatory and Doomed to Obscurity.....[LYDO]
-Knowledge in the Plains: Humphrey's Peak to Dune Canyon........[HPDC]
-Just My Luck: Fortune Gear and Diobarg.........................[FRGD]
-Rock of Ages: Humphrey's Peak to Gemstone Cave.................[HPGC]
-Memories Rekindle: Humphrey's Peak to Faraway Lands............[HPFL]
-Fireworks: Ark of Destiny to Survey Point #17..................[ADSP]
-The Last Guardian: Boot Hill to Baskar Colony..................[BHBC]
-The Last Guardian, Part II: Infinitum to Nighogg Passes........[INNP]
-Kingdom Come: Yggdrasil........................................[YGDR]

[Chapter Three: Shine On You Crazy Diamond]-----[SYCD]

-Wrecking Crew: Boot Hill to Iron Dragon's Nest.................[BHIN]
-Giant Steps: Ark of Destiny to the World's Footprint...........[ADWF]
-Dreamscapes: Ruins of Dreams to Fila del Fia...................[RDFF]
-Aptly Named: Caging Tower to Laxisland.........................[CTLX]
-Into the Ether: Laxisland to Dragon's Lair.....................[LDRL]
-Tale of Two Cities: Ballack Rise and Gunner's Heaven...........[BRGH]
-Pins and Needles: Dissection Facility to Ruins of Memory.......[DFRM]
-Roadblocks: Cradle of the Metal Gods and Dim Root Path.........[CDRP]
-The Mod Quad: Finding the Guardians............................[MQFG]
-Cradle Robbers: Dim Root Path to Cradle of the Metal Gods......[DCMG]
-Highrise: Deus Ex Machina......................................[HDEM]

[Chapter Four: Bridges to the Horizon]-----[BTTH]

-Hang Fire: Baskar Colony to the Sacrificial Altar..............[BCSA]
-A Creation's Mind: Baskar Colony to Demondor Pillar............[BCDP]
-Close to Home: Humphrey's Peak to Demondor Pillar-Rear.........[HPDP]
-Well Wishes: Boot Hill to Mimir's Well.........................[BHMW]
-The Upstart: Baskar Colony to the Nightmare Castle.............[BCNC]
-Lucked Out: The Disasters......................................[LUTD]
-Where Is My Mind?: Beatrice Battle and World NPC Reaction......[BBWR]
-Untouchables: Ark of Destiny to Little Twister.................[ADLT]


[Fleshing Out the Wasteland: Essential Unessentials]-----[FWEU]

-NPC Listing....................................................[PCL0]
-Book Guide.....................................................[BKG1]
-Character Observations.........................................[CHB2]
-Millennium Puzzle Hints........................................[MPH4]

-Much Obliged To:...............................................[MOBT]
-Things You Can Help Me With / Things I will Update.............[TIWU]
-Sites That Can Host This.......................................[STCH]
-Update History.................................................[UPHI]

[Author's Notation Explanations and Clarifications]

1) Didactic Points

In the game, these points come up as white lettering and are usually
accompanied by an asterisk. This gives descriptions on how you are
supposed to go about a task and often appear only when you get a new
tool or encounter a new task. Sometimes I classify narrative that is
meant to be a guide of some sort under this category.

2) Narrative

Besides the obvious didactic points (I quoted myself!), anything that
is not said by a character falls under this category. At some times,
it may seem odd, and I apologize in advance--some things like semi-
relevant thoughts, unknown speakers, and other vague references that
just show up on the screen are hard to organize, and I'm forced to
just lay it all down into one category. If you've played through the
game before, it won't be hard to understand the points I'm touching
on.

3) Non-obligatory Speech (NOS)

Ninety-nine percent of the time, this will only refer to what the NPCs
say when you talk to them at any given time. Being non-obligatory, a
person who just wants to know the essentials can skip over the
sections I set aside for this. If you're wondering why it's included,
it's because Wild ARMs 3 is a game rich in personality and speech, and
since someone voiced that it would be good to hear what the NPCs say
at certain times, I thought it fit in well with my definition of a
script. At points, the non-obligatory dialogue can get really long,
and I apologize for this. 'Tis a good thing it's not essential, right?


4) R1, RR1, Etcetera, Notation

Though this doesn't arise at many points, it's inevitable: some people
just won't shut up when you talk to them, and this can lead to tons of
replies you can get. The R1/RR1 method I created off the top of my
head is just a way to keep track of the networking so it's not as
convoluted as it can be (and it still will be; just not as much =X).
Hopefully this is a good demonstration of some clarity in an otherwise
odd situation to detail.

The actual notation goes like this:

Step 1: Bill says something to Jack, the Example NPC
Step 2: Jack says something back.
Step 3: Bill has two options on how to reply.
Step 4: Bill picks one of those options (First option = R1, etc.)
Step 5: Jack's says a reply to Bill's reply (Reply to Reply X = RRX)

And so on and so forth...

Also, if you see a lack of spacing during some of these parts, that's
done on purpose to be a little easier on the eyes.

5) Keywording

On occasion, when you talk to someone, a word in green will pop out at
you and you can inquire more on the word. When this happens, I will
put the keyword that can be inquired about in the "<" and ">" marks
and make that the "speaker" on a new line. In the game this is called
the ASK system, but you don't need to actively remember that.

6) Speech Patterns

Normal dialogue has nothing on it, while anything in parentheses is
either a whisper or some sort (inwardly, too) or a thought that no
one else can here.

Sometimes, a different party leader will arouse different reactions
from different people, and this is accounted for by putting the first
initial of each character's default name after the "special" dialogue
is opened. For instance (with Joe as my made-up NPC):

When Virginia talks to Joe, he says: "Hello, Virginia."
When Jet talks to Joe, he'll say: "What's crackin', buddy?"

This notation would look like "Joe (V):" or "Joe (J):" depending on
which speaker sets off the normal dialogue. If there is no notation
after a person speaking, that's because his/her dialogue doesn't
change for any party members.

7) Parenthetical Dialogue

In most scenes this denotes inward thinking, and is something that is
just for the player to "see". In other cases, it's also conveys the
party whispering to one another, and hopefully by the context of what
is being said, it won't be hard to tell the difference. Both whispers
and thoughts are categorized in the same fashion, so hopefully it
won't be that hard to go through (and shouldn't, really).


8) Character Observations

This is filed at the end, so you don't need to really pay attention to
it in the actual script. Good thing, huh? It's really unimportant for
the most part, so I thought it would be a good idea to try to filter
something out into another section without having four or five
different things cluttering up the actual mandatory reading.

As for the observations themselves, they only appear once and each
party member can say different things as a result. An early example of
this is when Virginia looks in a mirror in Gob's Hideout and thinks
she sees something lurking in the doorway.

Again, these little tidbits are just to flesh out the intensity and
culture a little better, so don't feel that these need to be read. As
a matter of fact, I'm including them for the hardcore players, mostly,
because it doesn't make sense to leave them out when I'm doing NPC
speech, right? Yep, that's what I thought. ;p

9) NPC Listing

Self-explanitory, really: it's just a big ol' documentation of the
game's NPCs, where they've made appearances, what they look like, and,
on occasion, where they move to and when.

10) Book Listing

Though there is already a Book FAQ that includes most of the books in
the game, I feel it would be a black eye on this guide if I were to
leave them out just because they're already somewhere else. This is
an anthology of the game's text, and the books are included, like it
or not. Sorry, Odin. =/

Information on the books includes where they are, how early they can
be read (denoted in actual script, most of the time), if they need a
Duplicator to be accessed, and what they say, of course.

11) NPC Lists

Just a list of who's there, who comes and who goes, and just the
general traffic the towns/places get during the course of the game.
Just a reference in the most basic sense, I guess. It's not fun having
to Ctrl+F all the time to find out who's where.

12) Millennial Puzzle Hints

Not really overt, the hints are on the back of the plaques that tell
the star level, the number out of twenty, and all of that. This is
simply a listing of what they say, in order. Most guides don't have
this, so I thought it'd be another thing to add in.



/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Train Tracking: The Prologues                                   |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   TTTC  /
                                                           \_______/

Narrative: It was a dark and stormy night...

[A train barrels through the desert under a blanket of darkness. As
the windows flash by, the player can see a girl in a dress look out,
yawning as she reads her book. Suddenly, the train jerks to a halt,
launching her out of her seat.]

Train Speaker: Attention all passengers: we are currently
               decelerating from our normal speed. Please remain
               seated for your safety.

[The girl peeks out of her cabin doors to see what all the commotion
is about. An attendant runs through the walkway towards another
attendant and begins talking in whispers, finally pointing wildy at
the door whence he came. Seeing this as an opportunity to
investigate, the girl sprints down the hall...right into a well-
-dressed attendant named Tony.]

Young Girl: O-Ouch...!

Tony: I'm terribly sorry. Are you all right? I was in a rush,
      and...

Young Girl: Can you tell me what's going on?

Tony: I'm not sure. I'm making the rounds to see what I can
      find out. Until then, please return to your cabin and remain
      seated.

[The girl starts walking back into her cabin, but bolts past Tony
at the last second.]

Tony: Hey, you can't go in there! That's the car with the classified
      cargo!

Young Girl: Thanks for the tip!

[Despite the warnings, the girl runs out of the hallway onto the
connection platform. There she sees the locked entrance to the cargo
car unchained, the locks laying broken on the metal floor. A
worried Tony comes out to meet her.]

Tony: Miss, please...this car is off limits.

Young Girl: That's because there's something important in there,
            right?

Tony: That is correct. And that is precisely the reason why the car is
      off limits to all passengers.

Young Girl: Then...if something were to happen, there's a good
            possibility it might happen in there, right? I mean,
            look...

[Tony sees the off-limits area has been broken into.]

Tony: No...This can't be happening...That's impossible...

[He produces a silver key from inside his uniform.]

Tony: The fact of the matter is, I have the only key to the car in my
      hands, see?

Young Girl: Well, if it's true that you have the key, then it's also
            true that the door is already open. I say we take a look
            inside. We might find more behind the truth than we
            already know...

[The two enter the once-locked car and take a look-see. Nothing seems
to have been stolen at first glance.]

Tony: Thank goodness...Everything seems to be in order. But let me
      check the crate, just in case...

Young Girl: All the windows are boarded up. You sure are taking
            precautions. What exactly is in there, anyway?

[Tony opens the crate and a radiant, bubbly light rises upward.]

Young Girl: Wow...What are all these lights?

[Tony doesn't have a chance to respond for at that very moment, a
white-haired boy and a man with a large shotgun both jump from their
hiding places. A man with a large sniper rifle also runs in, and it
becomes obvious that they aren't in partnership by the way they point
their guns at one another. At this point, the player can select which
of the four prologues s/he wants to begin with.]

PERSON                PROLOGUE NAME             DIFFICULTY

White-haired Boy      Boy Who Broke In          2 out of 3
Man with a Rifle      A Drifter Guardsman       3 out of 3
The Young Girl        Girl in First Class       1 out of 3
Man with Shotgun      A Suspicious Intruder     2 out of 3

It doesn't matter which is chosen first, but I'll go from left to
right, making the white-haired boy go first. Upon choosing, the player
can set his name. The default is "Jet," and that's what will be used
all through the script.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Jet's Prologue: Boy Who Broke In                                |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   PRL1  /
                                                           \_______/


Narrative: One week before the fateful encounter...

[Out in the middle of the desert, Jet walks towards an old ruin. A
few remnants of the once-grand structure lay scattered on the path
to the main entrance, and while the ruin is still standing, it looks
like it could easily fall apart if the wind was blowing the right
way.]

Narrative: Jet Enduro---a Drifter who makes a living as a treasure
           hunter. But that's not all...He is an outlaw willing to
           face danger, and won't hestitate to stoop low in order to
           earn his daily bread. Living for the moment, what is it he
           truly seeks? Could the answer be found within these ruins?

[Jet tries the main entrance but it doesn't budge.]

Jet: That figures; it's locked...Might as well search the area.

[DIDACTIC POINT: When facing a ledge while holding down the
directional button or left analog tick, you may find yourself
tottering. Press the (X) button to jump off the ledge. You can also
just run right off a ledge without even having to press the (X)
button.]

[As he climbs the ruins' stairs, he finally comes to the top entrance.
It's boarded up with driftwood, of all things.]

Jet: You call this a barricade? A kid could break through this.

[DIDACTIC POINT: Tool:Boomerang
                 Press the [] button to fling the boomerang. It can
                 be used to activate switches from afar.]

[Jet knocks the driftwood loose with his boomerang and goes down the
stairs. Inside, a treasure chest sits in plain sight; but when Jet
walks towards it, the old stone floor gives way and he falls into the
room below. At the same time outside, a green-haired teenager peeks
around the ruins corner to see if anyone is watching. Content that no
one is, he runs to the front entrance and unlocks it. He goes inside,
leaving the front door open.]

[After jet tries to leave the first room in the ruin:]

[DIDACTIC POINT: Sometimes an exclamation point will suddenly appear
over your head. This indicates that an enemy is approaching. Quickly
press the (O) button to avoid the encounter with the enemy. Whenever
you avoid an encounter, the difference between your Migrant Level and
that of the enemy is subtracted from your ECN gauge. Should your
Migrant Level exceed that of the enemy, you can avoid the encounter
without affecting your ECN gauge. Also, your ECN gauge will regain one
point after winning a battle. You can always engage in a battle by
quickly pressing the (O) button twice or simply waiting for it to
begin.]

[Jet quickly navigates through the traps in the ruin, finally coming
into a larger room. Unfortunately for him, three grown-ups are also
standing around.]

Jet: (Who the...? Agh, just ignore 'em. I've got bigger fish to fry.)

[Another adult runs in from the entrance (which is where Jet now is)
and shakes his head at one of the other adults.]

Goodwin: I couldn't find him back there. The only place left is this
         ruin.

Kovahn: The lock to the entrance was already picked by the time we got
        here. Looks like Pike got here one step ahead of us.

Jet: (Sounds like the person who picked the lock is causing quite a
     scene. Heh, it's got nothin' to do with me, though. Better move
     on before this nonsense gets outta hand.)

[Jet tries to walk away, but Kovahn calls out to him.]

Kovahn: Young man...Might you be a Drifter?

Jet: (Gimme a break...)

Kovahn: One of your youngsters has wandered into these ruins. Would it
        be too much to ask you to go find him? This place is full of
        traps and monsters, and none of us can go any further.

Jet: I'm looking for the [Crystal Flower]. That's all--I'm not
     interested in any manhunt.

Goodwin: The Crystal Flower!? But that thing's...

Kovahn: We'll offer a reward. I'm not sure if the amount will be worth
        your while, but...

Jet: How much...?

Kovahn: Two hundred...

Jet: That amount isn't even worth my time to negotiate. Sorry, but
     find yourself a good Samaritan.

Kovahn: But...!

[Dungeon NPCs / Non-obligatory Dialogue]

-Goodwin - balding man with red hair and suspenders
-Kovahn - grumpy-looking man with a earth-colored sweater vest
-Annette - bookish-looking woman with glasses and a yellow hairbow
-Gaspar - Really old guy whose named after the Chrono Trigger guru?

Goodwin: That youngster Pike...He's leaving the village pretty soon,
         so that he can work and send money to us. I can't just stand
         here knowing that he might die! Can't you think it over?

Goodwin (2): The monsters began appearing in this ruin, oh, about ten
             years ago. Wait, was it ten years? I think it was...Well
             anyway, back then, children used this place as a
             playground. I wonder why Pike would want to return here
             after all these years...

Kovahn: I'm well aware that Drifters make a living undertaking
        dangerous tasks. However, under the circumstances, we are
        unable to prepare a substantial reward. Please understand and
        reconsider...

Kovahn (2): Do Drifters even have a heart? You can't fly with
            sympathy alone? What do you propose we should do!? Stand
            here and scratch our heads while our fellow villager
            dies!?

Annette: Many drifters have explored this ruin but nevertheless, it's
         still dangerous. Many traps and monsters infest the area.
         Danger might not mean much to you, but for us common folks,
         there's no way we can go any further.

Annette (2): What's even scarier is the fragile state this entire
             structure's in. It could collapse at any moment. What
             would happen to Pike should this ruin suddenly start to
             crumble? And not only Pike...Debris will fall on you,
             too.

Gaspar: This ruin has been plundered by many Drifters over the years.
        You won't find any rare treasure here. But the yong lad who is
        lost is our treasure. In other words, he's the only treasure
        left in this ruin. Sir, as a Drifter...Won't you please make
        it your goal to find the last trasure?

Gaspar (2): Most of the monsters that dwell in this ruin aren't very
            strong. Anyone with combat experience should defeat them
            quite easily. However, be wary of the giant monster that
            preys on the smaller ones. This monster is capable of
            regenerating if damaged. An average Drifter is no match
            for it. I can't stop you from going about your own
            business, but...I want you to know, that you are our only
            hope of finding Pike. We will do anything we can to help.

[Jet continues on further into the ruins. In one, a large woven-mesh
"net" hangs out of the wall.]

Jet: Those nets should be strong enough to support me.

[DIDACTIC POINT: Press the (X) button while underneath the net to grab
on. Once there, press the directional button or left analog stick to
move in the desired direction. To hoist yourself up, press the (X)
button by the edge of the net.]

[Jet walks around on the floor underneath the nexts and narrowly
avoids walking on spikes.]

[DIDACTIC POINT: Traps and status ailments such as poison can hurt
you even outside of combat. Damage inflicted from poison or traps
cannot lower your HP to zero, so you need not fear death when
walking around. Be careful, however, since starting a battle with
low HP can be hazardous to your health.]

[Jet goes into the next room and a lance thrusts up from the floor.]

Jet: Ugh! What the...? What's with the spears, huh!?

[Jet continues on and sees orange crystals laying on the ground.]

[DIDACTIC POINT: By obtaining dimly-glowing life shards known as
[gems], you can replenish depleted gauges. Orange gems replenish the
vitality gauge, VIT. Whit gems replenish the ECN gauge, which governs
how many encounters you can avoid. Each gem affects the gauges of all
party members.]

[Even farther into the dungeon, Jet finds a Gimel Coin in a treasure
chest.]

[DIDACTIC POINT: Gimel Coins let you save the game anywhere you
please. They also allow you to start a battle over from the beginning
if you're ever defeated. Gimel Coins are hard to come by, but are very
handy for managing your playing time effectively. The ideal time to
use a Gimel Coin is when you find one in a treasure chest.]

[In the next room, Jet finds the green-haired boy (Pike) everyone was
worried about. He's digging around and looking for something.]

Pike: You scared me...I thought you were a monster.

Jet: Nah, I ain't here to hurt you, either. I have other plans,
     although I'm not so sure my source is reliable.

Pike: Wait, are you a Drifter? Were you hired to find me and take me
      back? Then you're here a little too early, you know...

Jet: So you're the one everyone's makin' a fuss about. Don't worry. I
     have no intention at all to take you back against your will. I'm
     just here for the treasure.

[Jet starts looking around the stray crates.]

Pike: Umm...Excuse me...

[Jet doesn't hear him.]

Pike: Hey, hello!?

Jet: I thought I already told you I'm just here for the treasure.

Pike: Is it the Crystal Flower you're looking for?

Jet: Why? You know something?

Pike: Yeah, that thing's pretty famous. Everyone from these parts
      knows about it.

Jet: So, where is it!? Tell me everything you know!

Pike: Well...Uhh...I have no idea where it is now, but...

Jet: Where is it now!? What do you mean by that?

Pike: Well, like I said, the legend of the Crystal Flower's really
      famous. I think it was just the other day...that a Drifter girl
      came here and took it.

Jet: Damn...Someone beat me to it. Or maybe I was just duped by my
     informant...

Pike: That's too bad. I hear there's nothing worthwhile left in these
      ruins. And everyone says this ruin is unstable. So if there
      isn't anything here for you, it's best that you leave now.

Jet: Then let me ask you...What are you doing here if you know how
     dangerous this place is?

Pike: I'm here looking for treasure--just like you. But this is a
      treasure that only I know about.

[Pike starts knocking on the floor, listening for a hollow tile. He
takes out a pickaxe and starts to pry it up when Jet hears something
approaching.]

Jet: Yo, I think something's coming.

Pike: Yeah, I think I got something, too!

Jet: This isn't the time! Either you help me out, or run away! Now,
     which is it?

Pike: Sorry, neither...I've come here for my treasure and I'm not
      leaving without it. I won't be able to survive in a faraway
      place if I don't take this with me! It's a sentimental treasure
      that reminds me of this land--where I grew up!

Jet: ...You can get as sentimental as you want, but that's none of my
     concern. I don't think this sucker cares for it much either.

[A Tatzelwurm monster drops from the ceiling towards Jet and they
duke it out. Jet fires his machine gun at the monster, but it heals
itself before it sustains too much damage.]

Jet: It regenerated!? ...Fine...This time, I'm gonna make you eat
     bullets before you get the chance to heal!


[DIDACTIC POINT: Jet can use the force ability [Accelerator] by
expending 25 FP. Accelerator raises your metabolism temporarily,
allowing you to act first.

[Jet uses Accelerator and blows the Tatzelwurm away.]

[NPC Non-obligatory Speech]

Pike: Thank to you, I was able to find my treasure. But it looks like
      you've ended up empty-handed.

Pike (2): I doubt there'll be any more monster of that size, but we'd
          better get out of here fast. You might not have found what
          you're looking for, but the longer we stay here, the higher
          the chances of us getting buried alive.

[Seeing as there is no treasure to be found, Jet starts walking back
up the stairs. However, the ruin shakes and he stops himself.]

Jet: Huh!?

[The ceiling collapses over the stars and Jet falls near the crates,
which are now broken by the instability of the ruins.]

Jet: Dammit! All this trouble, and yet I'm gettin' nothing out of it!

Pike: Hey, are you all right? That last battle must have shaken things
      up a bit.

Jet: By the way...About that treasure you dug up...

Pike: Oh, here. It probably doesn't compare to what you usually
      charge.

[Pike shows him the treasure, which includes a baseball, a slingshot,
and some other things with no high retail value.]

Jet: It's all junk! This ain't something you'd risk your life over!

Pike: You don't have to get so mad...I said it wasn't worth much.
      These are all toys from my childhood. They're my fond memories
      of growing up here. We used to play in this ruin before it was
      infested by monsters. As a child, I thought every moment would
      last forever. But as time went by, I grew up, and now I'm an
      adult. I only have a week left before I go away to a faraway
      land to work. That means I only have one week left of my
      childhood. To tell you the truth...I'm scared to death. Would I
      be able to adapt to an unknown place? Moreover, would I be able
      to stay true to who I am? I'm scared I won't be myself anymore.
      That's why I want to take with me the memories of who I am now,
      so I won't forget.

Jet: That's something I'll never understand...I don't have any
     memories I want to hold onto. That's why I'm a Drifter. I'm free
     as a bird to fly wherever I want. I have no worries. Maybe except
     my income.

Pike: I can't pay you or offer any treasure, but I can help you get
      out of here.

Jet: You know this ruin well?

[Pike goes over to the wall and quickly makes a section slide back for
them to walk through.]

Pike: I told you I used to play here. It's a bit dangerous, but we can
      make it out of here through this door. Hurry. We don't have much
      time.

[Using the new passageway, Pike and Jet head upwards. After taking a
few ladders, the ruin shakes again.]

Pike: Good...Sounds like it settled down. It wouldn't do me any good
      if I died here, even if I did find my memories.

Jet: (Just like this ruin, don't memories eventually crumble and fade
     away...? Why's he so passionate about it?)

Pike: But we have no time to waste. Come on, let's hurry. My ticket
      will be useless if I miss the train.

Jet: You're taking a train? I didn't know there was a station around
     here.

Pike: There isn't. The closest station from here would probably take
      me about five days on foot. And it'll take me about another day
      by train to reach my destination. Even though I have a week left
      before I start work, today's the only day I have to pack
      everything. That's why I don't have time.

Jet: Why don't you just leave later?

Pike: Speaking of trains...there's supposedly one transporting a great
      treasure. Because of that, there's a strict screening of all
      passengers for every single train. I was really lucky to get a
      ticket under these circumstances. All thanks to the villagers.

Jet: Well...We gotta get out of here first.

Pike: Yeah, that's right.

[Pike goes to another large door and picks it.]

Pike: Phew...all right! I don't know what I would've done if the
      device was broken. Looks like we'll make it out okay. This door
      leads to the main hall. We're almost there.

Jet: Good...By the way, can you tell me more about the train in
     detail--the one transporting the treasure?

Pike: Sure...But why? I doubt you'll be able to get a ticket.

Jet: Let's just say it will be my reward for saving you. Don't worry
     about the ticket. I'll think of something.

Pike: Okay, deal. I'll tell you more once we make it out. But
      seriously, thanks a lot. I never imagined I'd be able to
      experience something so exciting on my last day here. This is a
      memory we'll share forever.

Thought (Jet): Memory...What, this...?

[Jet and Pike walk through the door into the main hall. The glum adults
are all huddled in a circle, but that changes when their "treasure"
comes into sight. Kovahn walks over and pats Pike on the shoulder, not
seeming to be angry in the least.]

Narrative: Afterwards, Jet looked into the train Pike talked about. He
           managed to onboard and waited for an opportunity to
           infiltrate. A sudden impact and the chaos that ensued gave
           him the perfect chance to break in. With the treasure in
           plain sight, this was where heh would encounter three
           strangers. Were they friend...or foe? The darkness that
           opened up before him seemed endless, as if obscured by the
           world's future. The train Jet had boarded was still making
           its way through the long, endless tunnel.



/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Clive's Prologue: A Drifter Guardsman                           |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   PRL2  /
                                                           \_______/


Default name is Clive, so that's what I'll be usin'. Great name for a
sniper to have, if you ask me. Anyway:

Narrative: Nine days before the fateful encounter...

[The scene opens with a vast blue sky and the camera starts rolling
down the mountainside, capturing some of nature's bigger creations.]

----------------------------------------------------------------------
Narrative: Clive Winslet, age thirty. He is about to embark on a
           mission considered the most deadly of all Drifter
           trades--eradicating a monster. Thes drifters are accustomed
           to risking their lives to face danger. They do it for the
           reward and to satisfy their spirit. One cannot deny that in
           the eyes of many, these Drifters are just ruffians driven
           by greed. Could this man be nothing more than a ruffian as
           well...? Or perhaps...

[Clive and his guide enter the cave they'd walked to.]

Clive: This is an assignment I alone have accepted. I shall take it
       from here.

Borgnine: Listen, Clive...I know you have quite a reputation as a
          Drifter, but this is your first time in these caverns. I'm
          sure you'll need me as your guide. And you've heard of the
          buddy system, right? They always say two heads are better
          than one. I can help you.

Clive: Yes, I appreciate your concern. But my mission is to
       exterminate the keeper of these caverns and to protect the
       residents of the village. I believe that was the deal.
Borgnine: Uhhh...Yes, but...What does that have to do with me?

Clive: In other words, you are one of the residents I must protect.
       And as you mentioned, this is indeed my first time venturing
       into these caverns. As a result, I would nto be able to ensure
       your safety if you accompany me. Please, there is no need to
       worry. I shall cdmplete my assignment, and return prompty to
       accept my bounty.

Borgnine (to self): He seems confident enough, but going in there all
                    alone...? Doesn't he realize this cavern is
                    called...

[The words "Den of Miasma" appear on the screen, identifying the
location.]

Borgnine (NOS): Clive...I can't let you go in there without at least
                doing what I can. This Heal Berry has the ability to
                restore HP. It's quite precious, but you're the one
                who needs it now.

Borgnine (2)(NOS): I'm sorry, but that's all the Heal Berries I have.
                   Put them to good use.

[Clive continues on and encounters gelatinous goo on the floor,
expelling plumes of gas. He missteps and gets hit.]

Clive: Ugh...I must exterminate these in order to advance.

[Clive continues on until he gets into a larger cavern.]

Clive: This miasma...I can sense the keeper...It's not too far now to
       the throne where the keeper awaits.

[Clive walks a few steps forward when the ledge path he was just on
collapes into the depths below.]

Clive: Hm!? So my retreat has been blocked off...I take it guests are
       not very welcome here. I must confront the keeper and inquire
       about the way out.

[A little ways down, the keeper--a four-winged monster--appears from
a hole in the wall, quickly initiating ttlebawith the intruding man.]

Clive: It looks much bigger and more agile than I expected...And it
       assumes such a cautious stance...I mustn't let this one
       escape. I won't get another chance if I let it fly off. As long
       as I have accepted this assignment, I will carry it out with
       grace. I shall get rid of you at once!

[Clives fights for awhile, noting that hisbullets aren't hiting their
mark.]

Clive: With your evasive maneuvers...It may be easy for you to evade
       my shots...But I will not just stand here and allow that to
       happen!

[DIDACTIC POINT: Clive can use the Force Ability [Lock On] by
expending 25 FP. It maximizes your shot accuracy and doubles the fire
power. Lock On requires the necessary FP as well as a loaded ARM to
activate. If you are out of ammo, be sure to guard and reload your ARM
to activate Lock On.]

[Clive, using his special skill, snipes the flying monster out of the
air and walks over to its still-living body.]

Clive: I possess the ability to track my prey's trail. I can foresee
       its slightest move...Hm...!?

[The monster rears its head and succeeds in poisoning the sniper with
its breath. Clive kneels, coughing.]

Clive: How could I be so...careless...? I could have easily prepared
       if I had predicted the source of this miasma to be the
       monster...

[The monster flaps its four wings and becomes airborne.]

Clive: No...stop...

[Clive collapses and blacks out.]

Thought (Clive): I have failed. I always seem to fail at a crucial
moment...Always...? One of these days...I...

[Clive wakes up after awhile.]

Clive: How long have I been out...? It doesn't seem to be too long,
       but...

[He winces as he tries to stand.]

Clive: Toxic matter has entered my system...The effects do not appear
       to be too serious yet, but the more I move, the more it will
       eat away at my body. Calling out for help will not do...It may
       be quite the risk, but the wise choice would be to head back to
       the entrance, rather than wait here until help arrives...

[Clive uses one of his bombs to break a hole through a wall. He walks
for awhile, but the cavern rumbles.]

Clive: Not again...!

[A large boulder falls from the ceiling, completely blocking the path
he is on.]

Clive: I can understand if I were an intruder, but to impede someone
       who is trying to leave...? I must have really been a rude
       guest. A boulder this size probably would not budge from one or
       two of my bombs...Perhaps placing a number of them in
       succession may work...

[Using many bombs at once, Clive breaks through and continues on to
the entrance with much difficulty. He collapses in Borgnine's sight,
thankfully.]

Borgnine: Good heavens! Are you all right!? What a fever! What
          happened to you in there!?

Clive: I believe...I have been afflicted...by poison...If only I had
       been...more...careful...

Borgnine: Wh-What about the monster?

Clive: It took to the sky...and...

Borgnine: Okay, understood. We'll take care of the rest, so...

[Clive slumps in his arms.]

Borgnine: Hey, hang in there! You're going to be all right!

[In what appears to be a dream, Clive remembers an old man talking to
him in the midst of a bunch of machinery. By the way the man points
and talks to Clive, it appears that he is a fatherly figure of his.]

Thought (Clive): It's not a question of 'if'...It's a question of
                 'when.'

[Clive wakes up in a village. A blonde-haired woman stands nearby,
watching his progress.]

Fram: Oh, you're awake. Hold on a minute. I'll go make something.

[She hands him a cup full of...something after awhile. Borgnine
and another man in a white coat are present, too.]

Fram: Here, this should warm you up.

Clive: Why, thank you.

[He takes a drink and holds it away from him like it's some more
poison. His manners keep him from any rude exclamations, though.]

Clive: Wow, this is really something. What is it?

Borgnine: Knocked your socks off, huh? Well, here's a hint.

[He reaches into his pocket and brings out a plant stalk that still
has some leaves on it.]

Clive: Antidotes...?

Huey: That's right. It's more potent than regular off-the-shelf
      antidote. We boiled it in a great cauldron. Well, I'm just glad
      it had the effect I was hoping for! Now I know I can sell it to
      customers.

Borgnine: Of course, I almost broke my back hauling you out of that
          cave when the monster got you. But...All's well that ends
          well, right? Now we can get on with our lives.

Clive: A monster...in a cave...? That's right! The monster! What
       became of it?

Borgnine: What's that supposed to mean? You chased it away, didn't
          you? While you were recovering, the men grouped together and
          marched to the cave to look for the beast, but it was gone.

Huey: All they could find was its lair, deep in the bowels of the
      cavern. No trace of the monster was found.

Clive: And? What did they do with the lair?

Borgnine: Well...they torched it, of course. We don't want the thing
          coming back, do we?

Clive: They...They torched it!?

Borgnine: Yep. Now the monster's toast, right?

Clive: All I did was hurt the monster and chase it from the cave. But
       inevitably it will want to nurse its wounds in the safety of
       its lair. If that's gone, then certainly...It will come and
       take revenge on those who destroyed its home. Your village and
       all who live here are in danger.

[Clive gets up and starts walking to the door.]

Borgnine: Where do you think you're going? You need more rest!

Clive: I accepted this assignment. That's why I must see it through to
       it's completion. I'd never forgive myself if I gave up on my
       clients. Very unprofessional.

Borgnine: Then, here...take this.

[He tosses some antidote to Clive.]

Borgnine: The monster's poisonous, right? I think it'll come in handy.

Clive: I'm sure it will.

[Clive runs outside and sees the shadow of the monster flying over the
town. He runs up the stairs to the town's highest point and waits for
the monster to attack.]

Narrative: The regrets of the past become chains, burdening you more
           and more with each passing step you take through the sands
           of time. Through knowledge of oneself, one can live without
           regret!

Clive: I have you now!

[The monster--Goldrake--finally falls to Clive's quick hits, and it
no longer poses any threat to the village. Below, the villagers who
saw the sniper kill the monster cheer at his victory. Clive lifts
his rifle and scratches behind his head, not really basking in the
accomplishment.]

Narrative: Clive aspired to be a bounty-hunter and Drifter. But he
           always earned more than just a reward. His gave his clients
           peace and in return they gave him confidence. At times he
           might stop and rest his wings, but no Drifter ever stopped
           drifting. Clive's next mission was to watch an artifact on
           board the the transcontinental railroad. But he wasn't
           alone. Opportunists were a dime a dozen. No one knew how
           many were on, or where it was headed. After all, some
           journeys only start at the last stop.



/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Virginia's Prologue: Girl in First Class                        |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   PRL3  /
                                                           \_______/


Default: Virginia. 'Twill be her name throughout.

Narrative: Two weeks before the fateful encounter...

[A bunch of angry-looking monsters with axes stand at the town arch
with carts full of possessions. Townspeople look on helplessly as
their the creatures get ready to depart.]

Narrative: Virginia Maxwell, age eighteen. Her life and the village
           where she lived had always been graced with peace and
           tranquility. That all changed the day the village was
           invaded by demi-humans from a neighboring settlement. Her
           life as she knew it ended that day. However, this was also
           the start of her journey.

[A well-dressed man stands in the middle of the locals and speaks on
their behalf.]

Tesla: There, you've taken everything we have. I ask that you leave
       here at once and leave us in peace!

Virginia: Uncle Tesla!

[A differently-colored creature than the rest walks up to Tesla.]

Hobgob Boss: Gob-gob! Tough words from loser! Me teach you lesson.
             'Might is right'! So you are wrong and me am right! Me am
             right, so me am cool! Gob-gob!

[A subordinate creature steps forward but the boss waves him off.]

Hobgob Boss: Gob-gob! Me am strong, so always hungry. So me come here
             for food. So that is rule, and me am cool! Gob-gob! Gob-
             -gob! You are uncool. So you feed me and buddies. Dat is
             new rule dat me decide! Gob-gob!

Tesla: Feed you!? We can't afford to do that! We'd all...

[The boss heaves himself into Tesla's abdomen, causing the man to fall
to his knees in pain.]

Hobgob Boss: Gob-gob!? Taste good? Weak get full quickly. You have no
             food den eat some of dat! Gob-gob!

[The boss gets in a cart and, with a wave of his weapon, leaves town
with the stolen goods. The townspeople rush to Tesla.]

Tesla: I'm all right. Don't worry about me. Everyone is safe...And
       that's all that matters.

[Tesla looks around.]

Tesla: Virginia...? Where's Virginia?

[Cut to the middle of the prairie. The gobs enter an old stone mansion
that seems to have been abandoned. Virginia watches them enter and
then enters as well. The door creaks as she does so. The player also
learns that this location is called "Gob's Hideout."]

Virginia: Yikes...Rusty hinges. Great...Now they probably know I'm
          here. But...

[She looks around and takes out a pistol.]

Virginia: There's no turning back now. I've got to push ahead and
          prove myself. It's time to fly.

[If the player has Virginia try to leave, she'll say:]

Virginia (NOS): I can't turn back now. I've already started running...
                All I have to do is flap my wings.

[Virginia enters the next room and sees two Gobs walking up the into
another room. Unfortunately, they also see her and attack. She lets
her pistols do the talking. After the action is done, she tries to
regain her composure.]

Virginia: So this is what it's like to actually fight...Only the
          strong survive--the law of the wasteland. All that shooting
          must've alerted the others. I can't just stand around like
          this. I have to stop shaking...Control yourself...Stay
          strong. ...I'm going to have to fly on my own!

[In one of the rooms, Virginia can find the Tindercrest tool, as well
as the following books:]

-Birds of Passage
-For Those Who Come and Go
-Till the Sun Sets
-Loadalinski's Tip for Reloading

[DIDACTIC POINT: Tool: Tindercrest
Press the [] Button to fling this highly flammable
Crest Graph straight ahead. The Tindercrest can also
be used to light candles and torches.]

[Virginia exits the room and looks at the nearby locked door.]

[DIDACTIC POINT: Only one of the two torches is lit. Something doesn't
seem right.]

[Virginia uses the Tindercrest to light the other candle, opening the
door. In two other rooms, she finds more bookshelves to peruse.]

-Confidence vs. Overconfidence
-Whateley and Co.'s Prospectus

[If Virginia tries to open a locked door:]

[DIDACTIC POINT: A device is keeping the door shut! Occassionally,
you'll need to operate devices, or use Tools to get past certain traps
and obstacles. If you can't make any progress, check the area
thoroughly for conspicuous objects. Also keep in mind that some areas
become accessible only after you acquire certain Tools.]

[She lights similar candles to open the locked doors, eventually
progressing to a main lobby.]

Virginia: I'm not sure what it is, but I feel like there's something
          important here. Better keep a sharp eye out.

[DIDACTIC POINT: Press the (X) button whle holding down the [R2]
button to pinpoint important objects in sight. If the are contains
multiple important objects, pressing the (X) button while holding the
[R2] button will toggle between them.]

[Virginia goes over to a wheel and grabs a hold.]

[DIDACTIC POINT: To turn the wheel, use the (X) button and the
directional button or the left analog stick together. Face the wheel
and press the (X) button to grasp it. Then, hol down the (X) button
and rotate the left analog stick to turn the wheel in the desired
direction.]

[Having turned the wheel crank, a door opens. Once inside, Virginia
finds the town's items that were carried off.]

Virginia: Hey...It's all the valuables they stole from us. So this is
          where they stashed everything...

[Virginia searches around, taking things out of treasure chests to
take back to the village. She finally comes to a chest with a
Duplicator.]

[DIDACTIC POINT: Item: Duplicator
Allows you to open magically sealed doors and treasure chests. Each
Duplicator will disappear after use.

Virginia: Hm? What's this?

Narrative: An old scrap of paper lies at the bottom of the chest where
           you found the Duplicator. This photo that speaks of days
           gone by shows her father dressed in a white lab coat. Her
           uncle once told her that her father was a scientist, but
           that's a side of him Virginia has never known.

[Flashback time. A young Virginia tries to shoot a glass bottle off a
fence with the help of her father. She shoots and falls into his arms
from the strong recoil. The two go inside and sit at a table.]

Werner: Virginia...You like shooting ARMs?

Virginia: Ummm...I like shooting with you, Daddy! You think I can
          shoot two ARMs at once like you?

Werner: Two at once...That's gonna take some practice.

Virginia: Okay, I'll practice real hard! So teach me...Okay, Daddy?
          Promise?

[Flashback over. Virginia's a little teary-eyed from digging up so old
a memory.]

Virginia: A photo of Daddy...I thought I destroyed all his pictures
          after Mom died, since they only brought back painful
          memories...This is no time to dwell on the past...I have to
          do what I can for the people who need me today! You're on
          your own in the wasteland...

[Virginia goes back to the lobby and sees a magically locked door. She
opens it with a Duplicator and walks through to another equally big
lobby. Suddenly, from the above bannister, the Hobgob Boss drops down,
his blade barely missing Virginia.]

Virginia: You...You're the one who stole all our valuables...You're
          the one who brought so much grief to everyone!

[Virginia fights the boss, knocking him flat on his face; however, he
gets right back up without any apparent damage done.]

Virginia: He's still on his feet? What now? I can't back down now...
          (Come on, focus. Stop shaking. Your wings are strong...You
          gotta fly!)

[Suddenly, Virginia's rage bursts.]

Virginia: AHHHHHHHHHHHHHHHHHH!

[DIDACTIC POINT: Expend FP to perform Gatling, a special technique
that can turn the tide of battle. The character will perform a string
of consecutive attacks, which vary according to the amount of FP
consumed.]

[Virginia uses the Gatling command and kills the Hobgob Boss.]

Virginia: Huff...huff...huff...huff...

[Even though she's killed the boss, the underling gobs surround her
while she's recuperating from the fight.]

Virginia: They're still coming? So many...I don't think...I can do
          this on my own...Uncle Tesla...Aunt Shalte...Everyone...
          Daddy...

[Behind her, a door to the outside world flings open, shining a bunch
of light into the lobby. A girl in a blue dress looks inside.]

Armengard: Everyone! In here! Hurry!

[Tesla and another man run in, and the gobs scatter at the thought of
being outnumbered. Tesla walks up to Virginia and slaps her. Flash
forward to Virginia's house. She's upstairs in her room when she hears
a knock on her door.]

Virginia: Come in...

[Shalte and Tesla enter.]

Shalte: Did you rest well? How are you feeling?

Virginia: Much better, thank you. I'm sorry to worry you. I must have
          cause you so much trouble...

Shalte: Oh, don't worry about it. You know...Everyone's waiting
        downstairs. They all want to thank you for bringing back all
        our things.

Virginia: Uncle Tesla, Aunt Shalte...There's something I need to talk
          to you about.

[The two nod and open their ears.]

Virginia: I...I want to become a Drifter.

[Shalte takes a step back in surprise, and Tesla conforts her.]

Virginia: My father disappeared into the wasteland, but one thing he
          taught me was the ability to handle ARMs. If there's anybody
          out there--out there in the vast wasteland needing my help,
          I want to have wings so that I can fly right to them. I know
          it sounds arrogant, and it might even be a mistake on my
          part...Even during this last incident, I wanted to help
          everyone, but in the end, I was the one who needed help. But
          even so...I can't turn away from this desire of wanting to
          help people. When something sad happens, its memory is
          engraved into the heart. Nobody wants to have sad
          memories...Even I know that. So...If my ARM is able to help
          even one person out of trouble...

Shalte: Dear...

Tesla: You've given this a lot of thought, haven't you?

[Virginia nods.]

Tesla: Hmm...Unlike land, the open sky has no roads for you to follow.
       There's no one there to guide you. You must find your own
       destination, and fly there with your strength alone. That's
       what it means to be a Drifter in the wasteland. If you desire
       to help people, always make that your destination, and fly as
       far as your wings will take you. If you're ever too tired to
       fly against the wind, you'll always be welcome here. Besides,
       you are family and we are proud of you. I'm sure everyone feels
       the same way as well.

[Virginia weeps a little.]

Virginia: Uncle Tesla, Aunt Shalte...Thank you...And...I'm sorry...

Shalte: I've always believed that anyone who can say they're sorry
        from the bottom of their heart is both strong and brave. I
        guess with such a strong heart, you deserve my blessing as
        well. But I think you should tell someone else, too. Go tell
        your mother in heaven about your decision.

[Virginia nods and walks outside to the graveyard. On her mother's
tombstone, a tiny white flower sits. It's been plucked from somewhere,
so it's obvious it hasn't just been growing there.]

Virginia: Mom used to love these flowers. I see them placed here
          sometimes, but who could be doing it...?

[She turns around to see if anyone's there, but no one is.]

Narrative: The young girl heads to her mother's grave to bid farewell
           to her childhood. Her expertise in ARMs, taught by her
           father, bolsters her resolve. That is all she needed. That
           is all... Her dreams of seeing the world have become her
           strength, and lifts her wings. But the path to the future
           is often a winding one. It tires some and leads many
           astray. ARMs alone cannot overcome adversity, nor are they
           the only source of strength. The moment the young girl
           realizes this, she will have truly become a Drifter.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Gallows' Prologue: A Suspicious Intruder                        |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   PRL4  /
                                                           \_______/

The last of the four prologues falls with the shotgun man, whose
default name is Gallows. Onward!

Narrative: Five days before the fateful encounter...

[Gallows sits at a table in a bar, reading a newspaper. Suddenly, his
eyes get wide and what he's reading.]

Narrative: Gallows Carradine, age twenty-four. He has turned his back
           on his lineage and destiny, and recently took to the
           wasteland as a Drifter. Yearning to escape his fate, he
           harnesses his inherent strength, so that he may live
           freely. However, he has yet to realize the true meaning of
           his actions. Little does he know that it is his very
           lineage and destiny that gives him such strength...

Gallows: I'll be darned if this is true!

Narrative: The sacred artifact of Baskar, known as the [Ark Scepter],
           will be delivered via transcontinental train to Baskar
           Colony. This artifact is said to be capable of
           communicating with the powers that sustain the world. The
           transport of such a priceless artifact is sure to generate
           curiosity, especially among train robbers, as...

Gallows: The sacred artifact of Baskar? The Ark Scepter...? And it's
         on a train!? Then...

[Gallows takes out a rod with a translucent crystal on it.]

Gallows: What the heck is this Ark Scepter that I'm holdin' now!? Oh,
         man...

Narrative: Three months earlier...

[Gallows is in a house, rummaging through a few things. A fire is lit
in the center of the room. From upstairs, a boy talks to Gallows.]

Shane: Are you really going, Brother?

Gallows: Heck, yeah...Those of the priestly lineage must enter the
         priesthood, right? Well, not me. Why the heck do I have to
         follow some stale, old tradition? I'm gonna live freely. No
         one's gonna tell me what to do.

Shane: Well, you don't have to take the sacred artifact of Baskar with
       you...

Gallows: The sacred artifact, Ark Scepter...It enables us to control
         and communicate with the powers that sustain the world...
         That's pretty darn amazing. If I could make use of that
         thing, then I'll have nothing to fear in the wasteland. But
         even if things don't work out, I can always sell it and live
         off the money for a while.

[Gallows punches the wall.]

Gallows: What's even greater would be to see Granny's jaw drop!

Shane: I do not understand you at all...But I do accept your decision.
       However, I will neither help you nor intervene in your affair.

Gallows: That's my kid brother! Just the answer I wanted to hear! You
         take after me--you're so quick-witted! By the way, where's
         that slow-witted granny of ours?

Shane: I have not seen her since this morning. Perhaps she's at the
       altar, or...

Gallows: Don't tell me the Southern Sanctuary!? Oh, man...Talk about
         bad timing...Just when I was about to head off there... That
         good-for-nothin' granny!

Shane: That's not a nice thing to say... ... Anyway...Your decision
       still stands?

Gallows: Of course!

Shane: Shall I augur your future with my dream sight, Brother? You
       would like to know, wouldn't you?

Gallows: Nah...No, thanks. It's almost guaranteed that my future will
         be bright. It'd spoil all the fun if I knew how good it was
         going to be.

[Gallows turns to the door.]

Shane: Brother!

Gallows: It's not like I'll never see you again. Relax...I'll be back
         with stories about what I see and experience on Filgaia. So,
         wipe that frown off your face.

Shane: Okay...Please take care...

[Gallows walks outside.]

[Town NPCs / Non-obligatory Dialogue]

-Ellen -- Plump Baskar women who's rather nice to Gallows
-Laraina -- Twentysomething Baskar woman with a fair face
-Cordell -- Gloomy-faced man with cold eyes
-Harold -- Long-necked man who comes off as an weirdo/oddball
-Shane -- Gallows' mature sibling who, unlike him, isn't selfish
-Torin -- Village memory figure
-Halle -- Baskar's resident elder w/ a sharp tongue, bad posture

NOTE: Halle doesn't become an NPC until Gallows first speaks
      with her.

NOTE #2: You have to talk to Cordell to use the World Map sonar
         function. I thought my controller quit working on me
         for a minute, myself.

Ellen: Why, if it isn't that Carradine boy...What pranks are you
       plotting today? [Replies: R1, R2]

Gallows (R1): How'd you guess?
Gallows (R2): Sorry, it's none of your business.
Gallows (R3): Hey, that's gross.
Gallows (R4): Yeah. You wanna help me out?
Gallows (R5): Am I still such a kid?
Gallows (R6): Aw, stop treating me like a kid.
Gallows (R7): I give up. You could tell?
Gallows (R8): You sure can lead people on.
Gallows (R9): I'll bring back some great stories.
Gallows (R0): Just running errands for Granny.
Gallows (RA): So I'm just a fool, right?
Gallows (RB): That's why I can never fit in.
Gallows (RC): I can't tell you. It's a secret.
Gallows (RD): I wanna run away and be free.

Ellen (RR1): Oh, you may have grown since the days I used to change your
             diapers, but you can't hide anything from me.
             [Replies: R3, R4]

Ellen (RR2): Oh? So that's how it is. All right...But I can tell you've
             got something up your sleeve. [Replies: R7, R8]

Ellen (RR3): Maybe...but you haven't changed a bit. You're still
             crawling around looking for fun. Am I right?
             [Replies: R5, R6]

Ellen (RR4): Oh, you're gonna let me in on your plan? How exciting!
             What is it? [Replies: RC, RD]

Ellen (RR5): Yes, you are! But I mean it in a good way. You're not
             like me. I'm old and tired. You kids still have hopes
             and dreams. And you'll stop at nothing to achieve them.
             Here, take this...Don't spend it all in one place.
             [Gives Gallows 3 Heal Berries and a Gimel Coin]

Ellen (RR6): That's something you gotta earn. If you were a real
             adult, you wouldn't get upset when people called you
             childish. Listen up. Real adults may give up the joys
             of youth, but we gain the blessings of wisdom.

Ellen (RR7): Don't get gloomy on me. It's just a hunch. So, what are
             you up to today? [Replies: R9, R0]

Ellen (RR8): Not really. I could just tell it in your eyes. Somebody
             would've caught on. [Replies: RA, RB]

Ellen (RR9): Well, that's a nice way to put it. Alrighty...I won't
             tell anyone. Here, take this. [Gallows gets 3 Heal
             Berries]

Ellen (RR0): Yeah, right...Your granny wouldn't trust you with her
              errands. Look, I won't tell anyone. So just try not to
              trouble the others, okay? ]

Ellen (RRA): Well, maybe that's why no matter how bad you try to be,
             the others can't ever hate you. Doesn't matter, as long
             as you're okay. Here, this is for you.
             [Gallows receives a Heal Berry]

Ellen (RRB): Well, of all the...Just come to me if you need
             anything. I'll try to help you out.


Ellen (RRC): Really? Wow...Okay, my lips are sealed. In return,
             you have to fill me in on your adventures when you
             get back, okay? Here, take this. Your first funding.
             [Gallows gets a single Gimel Coin.]

Ellen (RRD): Hah! Now that's something! I knew you were no small-
             -time Baskar. When are you leaving? Here, take this.
             You can pay me back when you're rich and famous.
             [Gallows receives 5 Heal Berries and 3 Gimel Coins]

Ellen (2): You're next in line for the priesthood. You'd be working so
           much harder without your brother's help. Shane's doing all
           he can so you can follow your dreams.

Laraina: The consciousness known as the guardians protects our way of
         life in Baskar...No, it protects the entire world. We people
         of Baskar live our lives enforcing the will of the guardians.
         It is our sacred duty. As you know, we fulfill our duties
         without question. But still, we want you to remain proud of
         your heritage as a descendant of a priest. Recently, I think
         you've lost your pride. Your medium is a materialization of
         the power of Schturdark, the Water Guardian. Befitting its
         watery nature, the medium takes on whatever form its user
         wishes. We Baskars take great pride in the fact that we are
         blessed with the guardians' power. We know not why you turn
         your back on their glory, spurring nothing but insults upon
         Baskar tradition.

Laraina (2): From "Your medium..." to "...upon Baskar tradition"

Cordell: There are three things you'll need when traversing the
         wasteland: The strength to defend yourself, accurate
         information on your destination, and the search system. Press
         the [] button when you're out in the wasteland to deploy
         search waves. If you have the right information about your
         destination, you should see a map symbol reveal itself. Once
         you uncover a map symbol, it stays visible as long as you
         retain the destination on your map. Likewise, you'll never
         find your destination until you discover its symbol. Search
         well, unless you like going in circles.

Cordell (2): Whenever you learn something new, try going back to a
             place you've scanned before. You could find the map
             symbol you're looking for, or encounter other mysteries
             waiting for you to uncover!

Harold: Our history as Baskars is intertwined with the history of this
        world. Well, you're from a priestly family, so you know all
        about that, right? [2 replies]

Gallows (R1): Yeah, like the back of my hand.

Harold: Really? Well, if you say so...I'm not about to lecture you.
        But the least you could do is try to wear something more
        respectable.

Gallows (R2): Huh? Give me a hint so I can remember.

Narrative: A long, long time ago...Our ancestors waged a terrible
           war, which claimed the lives of many. Soon, the blade of
           conflict wounded the very life of the planet, and nearly
           pushed it to extinction. They say the ancestors soon grew
           weary of war, and cursed their own stupidity. But the blade
           they had set in motion went on cutting down huge swaths of
           life. From the last survivors, a few cried out for living
           not on the planet, but to live with it...inside it. They
           believed in the power that sustain the world, and that the
           life of demi-humans who communicated with the planet was
           the way to connect with the planet's life.

Harold: Their followers sought refuge from the material world and
        formed our village in nature. But look at you! What ghetto did
        you crawl out of? Your ancestors roll in their graves!

Shane: Wow! I know you give up easy, but I never expected you back so
       soon! You let me down, Brother.

Shane (2): What's the matter? [2 Replies]

Gallows (R1): I can't tell you.

Shane: I say forget about leaving the village. Remember the duties
       we must fulfill. You've never even tried to find the Southern
       Sanctuary before. How do you think you'll find it?

Gallows (R2): Tonight we sleep here.

Shane: Oh, really? I've already made you bed, so got to sleep whenever
       you like. I'd also appreciate if you calmed down and considered
       staying here.

Torin: <<Beep>>...HELLO...SAVE YOUR GAME...? [Options: Yes, No.]

Torin (No): <<Beep>>...GOODBYE...TAKE CARE...

Halle: Hmm...I don't know what you're plotting in the Southern
       Sanctuary, but remember it's also called the Fallen Sanctuary.
       Your half-baked skills are no match for its traps and
       contrivances. And don't you forget it.

[If Gallows tries to leave town without visiting Granny, he'll say:]

Gallows: There's so much I want to do at the Southern Sanctuary, but
         Granny wouldn't like it. Guess I'll stay put for the time
         being.

[After awhile, Gallows goes to the altar to find Granny. When he
arrives, "Granny" is looking right at him, like she already knew he
was going to be arriving.]

Halle: So...I see you're back visiting the altar. Wonders will never
       cease.

Gallows: Granny! So this is where you were...I thought you had gone
         off to the Southern Sanctuary.

Halle: Well...Why? Is that where you're headed?

Gallows: N-No! Not at all! Why would I want to go there? I was looking
         for you, Granny.

Halle: I see...So, what is it?

Gallows: Uhhh...well...uhhh...O-One lok at your bright smile made me
         forget what I was going to ask. I-I'll come back once I
         remember...

[Gallows leaves and enters the World Map. After a bit of searching,
he finds the Fallen Sanctuary and enters with a no-sweat attitude.]

Gallows: All right...Get ready, Ark Scepter. 'Cause here I come.
         I've got the power of Arcana in my medium. As long as I've
         got that, no ordinary monster here can stand up to me!

[DIDACTIC POINT: Gallows has invoked a medium called the Aqua Wisp.
It enables certain powers called Arcana, which can be used in battle.
You can only use Arcana when you have enough FP for the type of Arcana
you wish to cast. Using Arcana, however, never costs FP.]

[Gallows walks in a little further until he comes to a big block that
is just sitting out of place.]

[DIDACTIC POINT: Face the block and press the (X) button to grasp it.
While grasping the block, press the directional button or left analog
stick in the forward direction to push it. You can pull the block
backwards by pressing the directional button or left analog stick in
the backward direction]

[Gallows heads in further and finds three treasure chests. In one of
them, he finds the Freezer Doll tool.]

[DIDACTIC POINT: Tool: Freezer Doll
Press the [] button to project ghostly beams of sub-zero frost.
Its supernatural snow is so chilling, it can extinguish torches in an
instant.]

[Using the Freezer Doll to enter further than he would normally be
able to explore, Gallows comes to the room that houses the Ark
Scepter.]

Gallows: Sorry to keep you waiting, sweetie. Come to papa.

[Gallows reaches out to grab the item but finds he has triggered a
trap.]

Gallows: Sheesh...This ain't the way to treat a future priest.

[Whether out of bad luck or bad skill, four Kesaran Pasarans attack
Gallows. After he kills two of the enemies, one of the others uses the
"Throws a cordon" attack to create two more enemies.]

Gallows: Split in two!? I knew something was up with these crazy
         balloons. Well then, I have a trick up my sleeve, too!

[DIDACTIC POINT: Gallows is capable of releasing the force ability
[Extension] by expending 25 FP. Extension broadens the target area
that the Arcana affects.]

[Using Extension, Gallows casts magic on all four of the creatures at
once, killing them before they have a chance to form copies of
themselves. Afterwards, Gallows stands in front of his newly-won
"prize."]

Gallows: Well, this can only mean that the Ark Scepter is mine for
         good. All's well that ends well.

[After acquiring the scepter, Gallows starts walking back to the exit.
Unfortunately, he soon runs into a glowing wall of blue light that
impedes his leaving; another wall appears behind him, trapping him
in between.]

Gallows: Ungh! Gimme a break! Another trap to repel thieves, huh?
         Hmm...

[He bangs on the "wall".]

Gallows: Hey! Open up! Who do you think I am? I'm an up-and-coming
         candidate for priesthood! Treat me like this and you'll be
         sorry! Hey, you listening?

Creepy Voice: Shh! Your cries for help will be heard outside.

Gallows: Who's there?

[Shane appears.]

Shane: Aw...come on, Brother. Who were you crying to?

Gallows: Shane! I knew I could count on you! You must have seen vile
         premonitions of your big brother in mortal danger, right?

Shane: Of course not. I know you well enough to know that you'd mess
       up somewhere.

Gallows: Hmm...I don't like your attitude, but I'll let it slide. Look
         at me! I'm trapped by these walls. Got any ideas?

Shane: Golly, Brother...I'm really stumped. We'd better start with
       what we can do now, and think of a way to get you out.

Shane (NOS): Oh, that's right...I've heard about a trial where the
             aspirant must retrieve the Ark Scepter in order to be
             ordained. Basically, they have to act like priests if
             they want to survive the perils within.

[Gallows whips out the Ark Scepter.]

Narrative: Gallows focuses his thoughts upon the Ark Scepter. He felt
           a great presence speak directly into his mind.

"Gather your strength and leap past the barriers before you. Walls may
tower above you. If you wish to penetrate them, you must first push
the limits of your mind."

Gallows: I guess this is here so the candidate can show that he's got
         what it takes to be ordained.

Shane: Easier said than done. Hey, you're not hoping I'll bail you
       out, are you? I just can't. No matter how bad it gets, nobody
       can do more than they're capable of.

Gallows: No, no! I'd never ask you for that. I'm thinking of something
         different...An efficient, yet comprehensive escape plan.

Shane: Then, tell me.

Gallows: (Dangit! He called my bluff.) You see, uh...We're fortunate
         because we've still got each other.

Shane: Fortunate? In my case, that's not a good thing at all.

Gallows: Just hear me out. We're just lowly apprentices right now.
         We're only half way to getting ordained. And also...There's
         two of us, right? The two of us are only half way to being
         real priests, right? And even though the two of us are only
         half way, with both of us together, we're all the way there,
         right? Wait! Maybe we're even farther! Through the incredible
         power of brotherhood, we can do anything!

Shane: There you go, trying to talk your way out of things again. But
       still, putting our power together might be worth a shot. I
       don't expect much, though.

[Shane and Gallows put their hands together on either side of the
wall, trying to make it work.]

Gallows: We ain't got a choice, Shane. Come on, help me out here.
         We have to overcome this together.

[The blue wall glows a pinkish-red.]

Shane: Amazing! I never thought you'd think of something so deep!

Gallows: Listen, Shane. I'm going to be a Drifter. I want to be
         free. I want to be a Drifter, wings flapping against the
         winds of lineage and destiny. I'm sorry. I have to leave you
         to take care of Granny. So if you'l forgive me for that, I
         won't ask for your help anymore. Only then, will I...

Shane: Brother, hush a moment. Just a little longer...Just a little
       more and I can help you. I must grow stronger so that you can
       wander freely, without worrying whether I'll be okay. Because
       that's the only way I can help you...

Gallows: Shane...Thank you!

[The wall glows a bright white and disappears, knocking both of the
Carradine brothers on the bums. Flash to the present, with Gallows
at the cafe. He stares at the Ark Scepter in his hands.]

Gallows: It took a lot of brotherly love to get this thing...And
         now another Ark Scepter is on its way on a train? It just
         doesn't make any sense...So, is this the real one? Or the one
         on the train...? Well, I guess I'm gonna have to get both to
         know for sure.

[Gallows gets up from the table and tosses some money on the table,
next to his plate.]

Narrative: A Drifter who soared over the wasteland, liberated from all
           restraints. His next target--another Ark Scepter. Verifying
           which of the two treasures is real will determine his
           self-value. It may be regarded as a small sense of pride.
           The dangers involved are many, but it's all so he can break
           away from his lineage and destiny. Little does he know,
           however, that unseen tracks already lie before him.
           An article obtained by desire...This can be considered a
           ticket to freedom...But it's a one-way ticket, and the
           destination is unknown.

[Cut to a train station. Tesla and Shalte are seeing their niece off.
Virginia narrates the feeling of leaving home.]

Narrative: Around and around we go...The world that encircles me
           begins to revolve...The gears grind, and the spinning
           wheels of fate begin to turn...And finally, the train
           departs. A journey without a purpose. The train just
           steams away to the world beyond today. The accident that
           ensued on the train I happened to be on...And the three
           strangers I would later encounter...These were all
           coincidences. But if coincience is a part of fate, I want
           to roam this vast Filgaia to find the reason behind that
           encounter. I'm sure that one day, this tale will become a
           fond memory...

Narrative: The planet Filgaia is slowly rotting, its once lush
           vegitation withering away. As if it weren't enough, all
           sorts of predators roam the desert and prey on innocent
           travelers.. Yet there are some willing to brave this
           wasteland to seek their fortunes. These folks are called
           "Drifters."


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Chapter One: Learning the Ropes and Breaking Them, Too          |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   LRBT  /
                                                           \_______/

The actual beginning of the first chapter takes place after clearing
the prologues. The adventure begins here.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Yet Another Break-in: Train Robbery to Fallen Sanctuary         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   YAB0  /
                                                           \_______/

[Back to the "meeting" in the cargo car. At the exact moment when
the party points the guns at each other, someone on top of the car
blows a hole in the roof.]

Tony: What now!?

Virginia: I think someone's on the roof.

Clive: Yes, I must agree. I believe this person may be the culprit
       who activated the emergency brakes. Would somebody like to
       volunteer to go up and investigate?

Gallows: You're joking, right? Don't look at me. I'm not as naive
         as to turn my back on a stranger.

Clive: Very well then, I shall take the lead. But please escort the
       young lady on your way up.

[Once everyone is on the roof, the culprits are clearly shown: one
cocky guy with a bayonet and two helpers. The cocky one speaks
first.]

Robber: Heh..looks like we've got company. You guys sure don't
        look like guardsmen to me. Who are you anyway?

[The Robber looks at Jet.]

Robber:  And you, punk...Didn't I see you kick in the window and
         break into the cabin? Don't tell me you blokes are all
         Drifters going after the same treasure?

Clive: Yes, we have been hired to protect the treasure. (At least
       that holds true for me.) We are here to protect the goods
       from ruffians such as yourself, and to deliver the goods to
       their rightful owner. I kindly ask that you withdraw. I would
       like to avoid any bloodshed and unnecessary expense if at
       all possible.

Robber: We welcome unnecessary bloodshed! And we're not paying the
        expenses! Once we take care of business here, there's a hefty
        reward waiting to roll right in! We don't have time to play!

Hooligan: I would like to avoid unnecessary bloodshed part, though.

[The Robber gives the Hooligan a little taste of bloodshed by
bashing the butt end of his bayonet into the his mouth.]

[Virginia talks to Clive in whispers.]

Virginia: (I wonder who they're working for).

Clive: (You're very sharp. By the way, how's your shooting?)

Virginia: (I'll do my best.)

Clive: (Glad to hear. I'll be counting on you. And you two...I
       ask for your assistance as well).

Robber: What are you plotting? Are you planning to bite the
        dust, or to bite the bullet and face us? Listen, time is
        money. Let's get this started already.

Bearded Man: B-Boss...We're one short without Lucio, you know.
             I don't think we should bite off more than we can
             chew.

Robber: You blokes just do as I say! Or do you have a problem with
        that? You want to end up dead like Lucio? Psyche yourself
        up! Shut your fly, Dario! Be a man, Romero! Janus
        Cascade...Ready to wreak havok...Assume positions!

Gallows: How did I get myself into this? I mean, we just met two
         seconds ago, and now we're all buddy buddy teaming up
         together? I mean, c'mon! Hey, is anyone listening to me?

Virginia: Stop rambling! We have to work together!

Gallows: Yes ma'am...

[The fight begins. Janus uses his Multiblast attack.]

Virginia: Ouch...Ughhh...Is everyone okay!?

[DIDACTIC POINT: Virginia can use the Force Ability [Mystic] by
expending 25 FP. Mystic is an ability where an effect from a
single item can be applied to multiple targets.]

Gallows: Hey, you got your healing powers right here, too. I can
         restore everyone's health in one shot, so just give me a
         holler.

Virginia: Great, thanks! Let's all work together!

[The four deliver a beatdown to Janus and his two henchmen.]

Janus: Tch...We're out of time... (The reward might not be worth
       the risk this time around...) Heh, not bad, Princess. What
       do you say you quit that measly little team and come join
       us?

Virginia: Thanks, but no thanks. I don't hang out with thugs.

Janus: Thugs? Lighten up, Princess. We're all Drifters here.
       Aren't we? My, my...Would you look at the time? It's time
       for us to bid adieu. Hope to see you soon...

Virginia: We're not through with you yet! Hm? What's that noise?

[Janus and his men jump onto the train below, landing on the
caboose as it passes by.]

Janus: So long, Princess! See you around!

[It's daylight now, and the train's stopped in the middle of the
prairie. Tony gets off the train and walks to Clive, handing him
the box with the Ark Scepter in it. The rest of the party stands
around, too.]

Clive: My apologies for all the trouble. Please report any damages
       to my client. I shall arrange it so that you will be
       compensated.

Virginia: That's the box with all that mysterious light, right?
          What was that, anyway? That light...It had some sort of
          warmth to it...Those thugs were after this light source,
          right?

Gallows: What you saw, young lady, was the sparkle of the Ark
         Scepter. It's a sacred artifact used to communicate with
         the power that sustains the world.

Virginia: The power that sustains the world? So that's what they're
          after...

[The train starts up again and chugs away.]

Virginia: There it goes...Sure was a stormy night, wasn't it?

Jet: So this is what I get for helpin' out...stuck in the middle
     of nowhere.

Clive: We seemed to have missed our stop while taking care of
       business...

Virginia: Okay...What now?

Clive: I must deliver the goods to my client. It should be within
       walking distance from here.

[The sniper looks at Gallows.]

Clive: I believe you might know where that is.

Gallows: Well, uhhh....Yeah, I guess...Go northwest of here to a small
         village at the foot of the mountain. It's a small place
         called Baskar. And if I may add, it's actually my hometown.
         Although I don't really feel like returning.

Jet: I was just in it for the ride...but...It's not a bad idea to
     reap the rewards. Gotta cash in while you can.

Virginia: Let's see...Where shall we begin...? I know! Let's introduce
          ourselves.

[Together, the four walk to Baskar Colony.]

Virginia: So this is Gallows's hometown...

Clive: Also known as Baskar Colony, where the people believe in the
       powers that sustain the world, the guardians.

[Virginia looks at Jet, who's been very silent the entire time.]

Virginia: You sure don't react much...

[Jet looks away, barely acknowleding Virginia.]

Clive: Well, I must go finish my assignment. Would you mind
       introducing me to a lady named Halle? She is the one who
       assigned me to the task of delivering the Ark Scepter.

Gallows: Who, me!? Introduce you to Granny!? I ran away from here
         three months ago! Everyone thinks I'm dead!

Shane: B-Brother!? You're home! This is like a dream come true! I did
       not even foresee this in my dream sight! Although Grandmother
       did say you would be home soon. She was absolutely right!

Clive: So...He is family? As well as Halle?

Gallows: Oh, man...

[Fast forward to the interior of a house. Halle and the party members
are all standing around.]

Halle: Yes, that's the Ark Scepter all right. A job well done. Here is
       your reward, and a little extra--just to show my appreciation.
       Go on, take it.

[Halle hands over 1200 gella.]

Halle: Looks like I caused you more trouble than you bargained for.
       Not only did you deliver the Ark Scepter, but you also brought
       home my incompetant grandson.

Gallows: Hey, leave me outta this. It was just a coincidence that I
         came home.

Clive: Not necessarily. She did mention I may also have to deliver a
       troublesome package. I had no idea that package would be you
       until now.

Halle: I figured robbers and thugs would jump at the Ark Scepter if I
       released information about its transport. And that this boy
       would go after it, too. I never imagined it would be this easy.

Gallows: I should've known...You and your dirty tricks, Granny. But
         tell me this...If you just wanted me back here, does that
         mean that I've had the real Ark Scepter all along? And the
         one we delivered fake?

Halle: ...

Shane: I'm back.

[Everyone looks at Shane, who has two more Ark Scepters in his
possession.]

Halle: Oh, you are so pitiful...Listen well. The Ark Scepter you took,
       the one transported by train, and the two over there...All four
       are genuine Ark Scepters. Gallows...Don't tell me you thought
       there was only one Ark Scepter in this world. Your lack of
       discipline for your studies is atrocious. I thought I had
       taught that to you and Shane...

Gallows: Is that true?

[Shane nods.]

Halle: The Ark Scepter is a staff, which can transmit and receive
       willpower. In other words, it is a sacred artifact used to
       communicate with guardians. There are a total of four Ark
       Scepters in this world. They were enshrined at various places
       that worship guardians, but are gathered here now. The bearer
       of an Ark Scepter is capable of sensing the presence of the
       spiritual guardians. Which means he or she is capable of
       materializing and utilizing the power of guardians in this
       world. The bearer of the Ark Scepter has the right to use the
       power of the guardian. But the bearer also has the right to
       kill the guardian...

Virginia: Huh?

Halle: Shall we go for a walk? I'll continue my story then.

[Everyone walks to the town altar.]

Halle: The Ark Scepter made it to the colony safely, away from the
       hands of villains...Thanks to all of you, that is. But I do
       have a new mission I would like to ask of you.

Virginia: You want us to kill the guardians?

Halle: Not exactly...

Shane: I have been training hard to become a priest, and in the
       past year or so...I developed a special ability where I can
       foresee future events through my dreams. It is called [dream
       sight]. Through this legendary supernatural power, I was
       forewarned of the following apocalypse...

[Shane recites the apocalypse.]

Shane: A blue shadow will rise from the ancient dead on our planet,
       Filgaia. The resurrected blue shadow will wield a sharp, cold
       sparkle that will eat away the planet. People, animals and all
       all other life-forms will be devoured, and eventually Filgaia
       itself...

Virginia: But there's no absolute proof or evidence to back it up.
          It's just a...

Gallows: ...dream. But this is my kid brother's dream. Trust me, his
         dreams always come true.

Shane: Thank you, Brother...

Halle: I call it...the [Blue Menace]. But this threat is not all that
       the dream speaks. It also tells of how the blue shadow will be
       defeated.

Shane: The blue shadow shall be expelled by releasing the chains which
       bind the guardians. Filgaia will eventually rejuvenate, and a
       little girl will bring about peace and tranquility...

Halle: My next mission to you is to release the guardians.

Clive: This may be a job for your grandson. But we're not Baskars.

Halle: You can do it. When I said the bearer of the Ark Scepter has
       the right to kill a guardian, I meant...You must face it in
       battle. It proves that you are worthy to face these
       intangible, invisible beings. And by fighting and proving your
       strength, the guardian will be released from the earth,
       transferring itself into a medium.

Virginia: What's a medium?

[Halle nods to Gallows, and he takes out his Aqua Wisp medium.]

Halle: This is a medium. It can be considered a passport that allows
       mankind to shape the planet, and manipulate various powers.
       But this one is an imitation, made from Baskar technology by
       extracting the breath of the planet like water and wind, and
       refining it. This mission requires you to create a high
       density, pure medium from the bare bones of the planet's
       breath, the guardians.

[Halle talks to Gallow's medium, putting her hand over it.]

Halle: Thank you kindly looking after my incompetent grandson.
       Please return to the planet.

[Gallow's medium disintegrates.]

Gallows: Why'd you have to do that, Granny!?

Halle: A pure medium is much more powerful. All you have to do now is
       get one...You wield the Ark Scepter, do you not? Prove your
       strength to the guardian.

Gallows: Arghhhh...

Clive: Pardon me...But we are only here because we happened to meet
       by chance. We are not a team, nor do we have a reason to prove
       our strength to the guardians. However, you did call this a
       mission. Would you mind explaining what our reward would be
       should we accept this assignment?

Halle: A reward? Ah yes, a reward. Your reward will be the mediums,
       transformed from guardians. Take it.

Clive: Excuse me?

Halle: Wipe that stern look off your face. Your good looks will go
       to waste. There are four Ark Scepters, and there are four of
       you. Each one of you is worthy to face a guardian. What you all
       do with the mediums afterwards is none of my concern.

Gallows: Wait just a minute, Granny! Guardians and their mediums are
         valuable assets to us Baskars! We turn to them for guidance!
         But you would just give away these mediums to complete
         strangers!? I always thought you were a little slow, but now
         I just think you're completely senile!

Halle: My, my...Now that's a surprise. I never realized you were so
       passionate about our old traditions...Perhaps you are more
       conservative than I thought. Even if we Baskars were to face
       the guardians and receive the mediums, all we would do is
       enshrine them at this altar and leave them there. And what
       good would that do? I believe that entrusting mediums to
       Drifters who traverse the vast wasteland is the true meaning
       behind releasing the guardians In a sense, it may be a long
       shot. But I believe this gamble is necessary based on the
       dream Shane had...I know this sounds like a crazy mission,
       but please consider...

[Everyone walks out and the four Drifters discuss off by themselves.]

Gallows: I'm in...I want my medium back. I can't back down now.

Clive: I am more drawn in by her story than anything else.
       Guardians...The power that sustains the world...To come into
       contact with a mysterious entity means...

Jet: I don't care either way. If we get it, we can always sell it.
     I'm in if the money's there.

Virginia: I...I'm...not sure...But I do feel excited...It's like an
          adventure for Drifters. I've always dreamed about that.

[Halle and Shane walk up.]

Halle: Looks like you've decided.

Clive: We all have our own reasons, but our goal is the same. The four
       of us would like to accept the mission to release the
       guardians.

Halle: You made a wise decision. Not the fact that you accepted the
       mission, but the fact that all four of you will carry out this
       mission together. The guardians have sealed their bodies in a
       distant time, but still exist today in intangible forms. Their
       strength far exceeds those of humans, so you should all watch
       out for each other. There is no need to rush. Prepare all you
       want before you prove your strength to the guardians. It may
       be wise to brush up on your skills and learn more about the
       guardians here at Baskar.

[DIDACTIC POINT: During a dialogue, words may appear in green
letters, which signify that they hold an important meaning. Press the
[] button while the green letters are displayed to activate the [ASK]
system. Activate Selected Keyword. This ASK system lets you inquire
about the word you have activated. After selecting the keyword, press
the (X) button to get more information about it. Press the (O) button
to cancel. Please note that green letters must appear in the text for
the ASK system to activate.]

Halle: Instead of reading the explanation, why don't you give it a
       try? You'll get the hang of it that way. I will now give a
       brief explanation about the sanctuary from which you must
       release the guardians. If you need me to go over it again,
       don't hesitate to ask.

       The guardians are sealed at the base of the <western
       foothills>. This sealed land later became known as the
       sanctuary, and used as a ground to worship guardians. Do
       you have any questions?

<Western foothills>: On the foothills of the ranges of Zenom lies the
                     presence of guardians who <represent the elements
                     of all things>. Knowledge is power. Do not
                     forget.

<Represents the elements of all things>: The great elements were
                                         necessary to make the world
                                         what it is. But there are
                                         four that exist in
                                         everything. They are earth,
                                         wind, water, and fire. The
                                         guardians of these elements
                                         are worshipped as the four
                                         great guardians. Knowledge is
                                         power. Do not forget.

[Special/new Dialogue in: Baskar Colony]

Ellen: Let me tell you about what it takes to be a <first-rate
       <drifter>. What, not interested? That's okay. It's not
       something that can be taught, anyway.

<First-rate drifter>: The best drifters don't make their loved
                      ones worry. Not everyone can do it. That's why
                      it makes a first-rate Drifter first-rate.

Ellen (G): How've ya been? Looks like you've lost weight. Well, go
           say hi to your granny. Oh, you look all right. No
           wrinkles or scars or anything! Just keep up the good
           works. We're all rooting for you.

Harold : Head out and face the Southern Sanctuary, and you can see
         an ocean of sand. You know, right? The dunes are all
         that's left now, but in the days of our ancestors, it was
         a blue sea, full of life.

Harold (G): You've never been able to buckle down and focus. Look
            at Shane. He's seven years younger than you, but he
            earns his keep and still trains hard everyday.

Shane: You can hear different things when you change the party
       leader. Make my brother the party leader to learn about
       the guardians from a different perspective.

Shane (G): You're going to release the guardians, right? I
           suggest you further hone your skills before you try.
           After all, the guardians aren't going anywhere. And
           I'm not just saying that so you'll stay here in the
           village with me.

Cordell: It is a great thing to merge your consciousness with the
         guardians. That is why our ancestors left it for us.

Cordell (G): Much of the lost knowledge of Filgaia is still alive
             here in Baskar. You never did like listening to our
             stories...But knowledge is power. Lend an ear to the
             legends if you want to survive in the wasteland.

Laraina: The <Ark Scepter> was meant to be wielded only by the
         ordained. Caution is required when handling it. We must
         not question the decisions of the elders...But please,
         do not lose sight of the meaning of your powers. Many
         will suffer if you fall from the path of righteousness.

<Ark Scepter>: It is the heritage of the ancients that allows us to
               communicate with things that have no form. That is
               why priests are trained from an early age to augur
               the flow of the guardians' powers.

Laraina (G): It is said he who gains the Ark Scepter can sense the
             will of the guardians and the basic power of all
             things. You must grasp the flow of opposing elements.
             Earth and wind, fire and ice, water and thunder, light
             and dark...Through comprehension of the opposing
             elements, you can come to know the truth about Filgaia
             and the guardians. Your medium is a materialization of
             the power of Schturdark, the Water Guardian. Befitting
             its watery nature, the medium takes on whatever form
             its user wishes. We Baskars take great pride in the
             fact that we are blessed with the guardians' powers.
             We know not why you turn your back on their glory,
             spurring nothing but insults upon Baskar tradition.

Halle: Even I showed my strength to the guardians when I became a
       priestess. I just followed our <village verse>. You may
       think our verse is just a ridiculous, old-fashioned myth...
       But so many of our traditions become handy knowledge once
       you have obtained the power to comprehend them.

<Village Verse>: Follow the sun to the east. So I faced the monolith
                 of Gurdiev, just to the east of me. It was such a
                 long time ago, I don't remember what happened then,
                 except how tough a trial it was. But I braved the
                 trial of Gurdiev. And once I had the power of earth,
                 I faced the guardians of wind, water, and lastly,
                 fire.

Halle (G): If it is dedicated to guardians, then it might be inscribed
           with <runes>, the writing of ancient Baskars. Stand as the
           party leader to get a good look. I've tried hard to teach
           you, so don't let me down.

<Runes>: It seems they were originally an Elw script. As caretakers
         of the guardian shrines, they passed on the writing to us.
         You will probably have to interpret the writing in the Fallen
         Sanctuary, too.

Roykman: I used to like travelling, so that interest blossomed into
         my current business, I suppose. But ever since I sprained my
         ankle here, I've been a travelling salesman only in name.

[With guardians on their minds, the four set out to the Fallen
Sanctuary. When they get there, they take the up-stairs, which leads
to a place with many pillars and stairs.]

Virginia: It's different than I imagined. It's hard to explain,
          but...

Gallows: You thought it'd be a lot more beautiful and glorious?
         Does that explain it?

Clive: With a sanctuary housing guardians, the power that sustains
       the world, you do have certain expectations...

Jet: Suits me just fine...This place is just like Filgaia--empty
     and barren with only the dry winds blowing through...Is
     Filgaia the way it is because this is how the guardians are,
     or is it the other way around? Ah, who cares...

[Virginia holds her Ark Scepter, which glows white.]

Virginia: Huh? I think it's trying to tell us something...

[The three men take their scepters out.]

Jet: Yo, what do we do?

Gallows: I dunno! Don't ask me!

Clive: Wouldn't you be the one to know? We were a little unprepared...
       We should have inquired as to its proper handling.

[All of the scepters start to emit radiant beams of light instead of
the previous dull sparkle.]

Virginia: Something's beginning to swell up! I don't think I can hold
          it any longer!!

[The four scepters fly up into the air and disappear.]

Virginia: Wh-Where's the Ark Scepter!?

Clive: Perhaps this phosphorescence is a ritual meant for the bearer
       of the Ark Scepter...

Gallows: Does that mean we've officially been deemed bearers?

[In unison, each person grabs their heads as a shock of pain goes
through.]

Jet: A-A-Ahhhhh...! What was that?

Gallows: Argh, my head! My hangovers were never this bad! Is this
         a migraine?

Clive: The pressure inside our heads does indeed feel like one...
       However, this feels as if...

Virginia: ...something is calling to us from deep within our
          hearts...It's soft, but very loud at the same time...
          If this really is the shrine where the guardians are
          worshipped, then this voice must be...

[Virginia turns around and looks at one of the large monoliths
at the top of one (out of four) flights of stairs.]

Virginia: Let's go...

[The party approaches the first statue.]

Narrative: The monolith is decorated with a strange symbol whose
           meaning is beyond you. One can cause the guardian to
           materialize by focusing everyone's willpower together
           with the Ark Scepter. Will you show your will to the
           guardian [Replies: Yes, No]

[The party does.]

Narrative: The visions in your minds are bound together. The
           ground sends waves of quakes into the distance. You
           feel a presence bigger and heavier than anything. The
           power of earth crushes all with its howl. The bearer
           of the Ark Scepter must have the strength to fight
           that which has no form. Fight, and show your strength
           to Grudiev!

[The party fights Grudiev and wins. They acquire the Terra Roar
medium. Note that the following speech by Gallows is said after
you get your first medium, which is what you choose--it doesn't
have to be Grudiev.]

Gallows: A medium doesn't exhibit its power just by holding on to
         it. You have to go to the Menu's Invoke command, where
         you invoke the medium and become one with the guardian
         power. Each of us can invoke up to three mediums.
         Anything above that will overload our consciousness, and
         may result in terrible consequences. Once a medium is
         invoked, the Arcana command becomes available during
         battle. Arcana is...an extension of the guardian's
         power. Think of it as magic, if you will...It can be said
         that Arcana is also the key to winning. But one thing you
         have to watch out for it the enemy's elemental property.
         The effectiveness of an Arcana attack can differ greatly
         depending on the enemy's elemental properties.

[The party goes up to another monolith and binds their wills together
with the Ark Scepter. The question is phrased in the same format as
the one above, that goes "The monolith..." to "...to the guardian?" I
am not reiterating so I can save some space. A 'yes' answer gets this
response:

Narrative: The visions in your mind are bound together. The currents
           flow softly yet, strongly and never stop. You feel a
           presence kinder and more passionate than anything. The
           power of water engulfs you in its grasp. The bearer of
           the Ark Scepter must have the strength to fight that
           which has no form. Fight, and show your strength to
           Schturdark!

[The party fights Schturdark and gets the purified Aqua Wisp
medium. They continue to another monolith which asks the same
question. A 'yes' response gets gives the following:]

Narrative: The visions in your mind are bound together. The
           breeze turns to a blade that cuts away the clouds.
           You feel a presence sharper and swifter than anything.
           The power of wind shakes the vast wasteland. The bearer of
           the Ark Scepter must have the strength to fight that which
           has no form. Fight, and show your strength to Fengalon!

[The party fights and defeats Fengalon, earning them the Gale Claw
medium. They head to the last medium, which asks the same question
as all the rest. A 'yes' response gives the following:]

Narrative: The visions in your minds are bound together. The
           swirling blaze coalesces, heralding a new beginning.
           You feel a presence hotter and more ferocious than
           anything. The power of fire spreads its crimson wings!
           The bearer of the Ark Scepter must have the strength
           to fight that which has no form. Fight, and show your
           strength to Moor Gault!

[The party wings the Fiery Rage medium. They all head towards the
entrance to the lower sanctuary.]

Gallows: Earth, water, fire and wind. So we got all four mediums
         from the four great guardians. And these mediums in their
         purest form are said to contain special powers. One of them
         is to summon. Summoning is classified as a Force Ability, and
         is a command which lets you materialize the guardian's power
         by expending FP. It's destructive power increases as more FP
         is expended, and affects multiple targets. A couple things
         you have to watch out for...One is that just like Arcana,
         its effectiveness can vary depending on the target's
         elemental properties...And two, the number of times you can
         use it is equal to your MTC. The biggest drawback, though,
         is that once you summon, all your FP will be depleted. With
         zero FP, your options will be limited, since FP also
         affects Arcana and Force Abilities. And you can't ignore
         how it affects your attack and defense power, too. This is
         something you should use strategically.

Clive: Well then...Now that it's all over, I suggest we go see
       Halle. This was an official mission we undertook. The proper
       thing to do is go back and report.

Virginia: I still can't believe that the power that sustains the
          world is inside this tiny, little plate...It's even
          more unbelievable that it's mine...

[The four go down the stairs. Janus watches them leave from on
top of a rock formation. The Bearded Man (Dario) and the Hooligan
(Romero) are also present.]

Dario: Hey, Boss! Shouldn't we go after 'em?

Janus: No, we'll let them be. But only for the time being...

Romero: B-B-Boss, look...

[A suspicious bird flies away suddenly.]

Janus: A watchbird, huh...Well, we did fail to seize the Ark
       Scepter. I'll have to deal with the consequences. But
       sooner or later, I'll have to come through for them, or
       else they'll have my head for sure...

[The party goes back to Baskar Colony and sees Halle at the
altar.]

Halle: Well done. I knew you could do it. Now, hand me the four
       mediums.

[Virginia hands them over.]

Gallows: Hold up, Granny! You're not planning to secretly switch
         those with imitations, are you?

Halle: Bite your tongue! You think I would stoop that low!? That's
       something you would do! Now, listen to me well! Each of these
       pure mediums emits a special aura that protects the bearer. It
       enhances your physical attributes by raising your ATT and DEF
       level, allowing you to take on powerful monsters. And...

[Halle puts her hand over the four mediums and a light blinds all
present.]

Gallows: WHOA!!

Halle: Quit overreacting all the time. Shame on you!

Gallows: But the mediums...

Halle: Nothing to worry about. They're all right here. Personal
       Skills are hidden within each medium to protect the
       bearer. Personal Skills are activated by expending PS
       points, and vary according to your level. Their many
       uses vary from offense to defense, and anything else you
       might need to fight off monsters. I have just awakened this
       hidden power inside the mediums. Now invoke your medium, and
       experience their powers firsthand.

[Special/new Dialogue in: Baskar Colony]

Harold: The dunes are swells of sluggish death that corrupt the
        continents and cover the planet with sand. It is said that
        beneath them lurk evil gargantuans that prey upon vessels that
        sail the sands. None dare brave the dangers of the dunes...
        None, but the Drifters.

Harold (G): Tell me you at least know how to materialize as many
            guardians as your maximum MTC will allow. <Dogged
            perseverance> is necessary to increase your MTC. The full
            potential of guardians you acquire cannot be realized
            until you master your own self.

<Dogged perseverance>: By perseverance, I refer to the slaying of
                       enemies through the power of guardians. Though
                       the path is straight, it is long! MTC rises
                       with each enemy you dispatch, but the increase
                       is not consistent. The first increase happens
                       after the victory over ten enemies, but the
                       next is twenty, and then forty...Each time, it
                       becomes more difficult. If an enemy is not a
                       threat to you, there is little to learn from
                       it, and it will not increase your MTC, either.
                       Constant training is necessary to improve
                       oneself.

Cordell: They say mortals can speak with guardians through the Ark
         Scepter. I wonder what the guardians would say? They have
         such an ocean of consciousness, I think we'd just drown.

Cordell (G): The guardians that we sense beyond our prayers are but
             a small part of a greater consciousness. It's like
             trying to figure out what animal you've got while only
             being able to pet its tail. But the bearer of the Ark
             Scepter can discern a guardian's every contour. You
             may think I say heavy things...But you must lift many
             burdens in order to gain strength.

Laraina: The guardians see everything. And it was the guardians that
         placed such potential inside of you.

Laraina (G): Do you know why you feel confined here in this village?
             This is the most peaceful village anywhere.  Your medium
             is a materialization of the power of Schturdark, the
             Water Guardian. Befitting its watery nature, the medium
             takes on whatever form its user wishes. We Baskars take
             great pride in the fact that we are blessed with the
             guardians' powers. We know not why you turn your back on
             their glory, spurring nothing but insults upon Baskar
             tradition.

Ellen: You headed for the <Southern Sanctuary>? If so, be sure to
       say goodbye to the person that's been so good to you. Nobody
       can run forever. Come back every once in awhile. You're a
       Drifter, after all.

<Southern Sanctuary>: The port town of Jolly Roger is next to a
                      bridge across a shallows far south of here. I
                      used to vacation there a long time ago. It was
                      a bustling town full of things to buy and
                      people to meet. Maybe you can find some leads
                      there.

Ellen (G): I know saying this won't do any good...But come back
           safe, okay? This town's gonna be too quiet without your
           and your granny fighting all the time.

Roykman: Well, since my foot injury I've had to stay put here, but I
         think it's better now. I'm going to get my show back on the
         road. I'll be heading to the next village soon. That village
         would be Jolly Roger. It lies beyond the bridge, on the shore
         to the southwest. It being a port town, it's a place where
         travellers from all over the world cross paths. I hope our
         paths cross again, too. Remember, I'm always open for
         business. [Roykman leaves Baskar Colony after this.]

Shane: I hope I can be of service...Ask me anything and I'll try to
       answer as best I can. [Replies: Rename, Chat]

Shane (Rename): [You just pick an Arcana ability and change its
                name to whatever you want. No dialogue is said.]

Shane (Chat): Just ask me if you ever wish to change the names of
              your Arcana. I can do it for you througha little
              ceremony that's quite unique here in Baskar.

Shane (G): Welcome home, Brother. How've you been? [Replies: Rename,
           Chat]

Shane (G - Rename): [No dialogue is said, again.]

Shane (G - Chat): You're heading out already? Well, be sure to eat
                  your vegetables at least three times a day, even
                  when I'm not around. And when you check into a room,
                  make sure you don't throw your clothes all over the
                  place, okay? And don't forget to pack the things you
                  use often last, so you can pull them out of your
                  bags quickly. Oh, and...And...Take care out there,
                  you hear?

Halle: The powers of the four great guardians were released, entrusted
       to Drifters. I have fulfilled my promise. Now, each one of you
       may take to the air, master of your own medium. I may be wrong,
       but I feel that such is the true meaning of the guardians'
       powers. Now, let us believe in a future in which the destinies
       of man and guardian unite in harmony.

Halle (G): There's another side to everything. Right now, you're about
           to leave this village, and wander outside for the first
           time.  But to part from our community is to go places its
           umbrella does not cover. No matter how dire your
           circumstances, we will not be able to aid you. Please, take
           care on your journey.

[The party walks to the colony entrance.]

Virginia: Well...what do we do now?

Clive: Does anyone have any pressing matters they would like to take
       care of?

Gallows: We were all out havin' fun releasing the guardians. No one
         has any errands to run.

Jet: And now that we're all done, why don't we just do our own
     thing.

Virginia: (Do our own thing?)

Clive: I suggest we head down to the bustling port town of Jolly
       Roger. I'm sure we can obtain some leads about further
       missions, and means of transportation.

Jet: That's not a bad idea...We'll find our own path from there.

Gallows: Well, we've only known each other for a short while, but
         we were ale to complete all our missions. Let's have a
         goodbye party there!

Virginia: ...

Thought (Virginia): (A goodbye party? Whose? Ours? Oh yeah, it's
                    not like we're a team or anything...)

Clive: It's decided then. Let us head to Jolly Roger.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Downtown in Sand Land: Baskar Colony to Jolly Roger             |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   BCJR  /
                                                           \_______/

[The party starts walking to Jolly Roger, which is indeed a ways
away. If you bought the World Map from Roykman, you can find the
city at (approximately) X:15403, Y:5501. It's right near the
only beach for quite a distance--you can't miss it. Anyways, when
the party arrives, they stop to take a look around at the foreign
place.]

Gallows: Well, now what?

Clive: We obviously ned to get some leads in order to continue.
       In addition we need...

Gallows: Grub and ale! It's so amazing how well we get along after
         just meeting each other! So, let's liven up our farewell
         party with som efood! I can't stand those morose gatherings.

Virginia: ...

Clive: You mean ask around over drinks at the saloon? Makes sense...
       Let's say goodbye and discuss our individual agendas over at
       the saloon.

[Town NPCs / Non-obligatory Speech]

-Philly - Memory figure
-Dennis - Muscleman sailor with a red bandanna and a big mouth
-Herman - Muscular guy who dresses like a white-collar stiff
-Volks - Proud man with a red cape and a bandanna...and a peg leg
-Roykman - Salesman extraordinaire!
-Sterling - Little girl (maybe...?) with a wellspring of knowledge
-Emelia - ARMsmith and Sandcraft builder; smartest woman in town
-Hannah - The red-haired proprietress who cooks like an angel

Philly: <<Beep>>...HOWDY...! SAVE YOUR GAME...? [Options: Yes, No]

Philly (No): <<Beep>>...SUIT YOURSELF, AMIGO...! HAVE A NICE DAY...!

Dennis: Ask Volks for directions if you ever lose your way in life. He
        always spews authentic-sounding advice on cue, even though he
        barely knows much about anything.

Herman: Each crashing wave of sand bites off a little more land from
        the continent. This town's time will come, too. When did the
        world get this way? I'm not talking about legends and stories,
        I want to know the truth.

Volks: The badge of a Drifter is never given; you must find it
       yourself. It can be found just about anywhere...Even in this
       old port. If you ever get stuck, just blaze yourself a new
       trail. I know you'll find a path out of the darkness.

Roykman: This place was a prosperous harbor town back in the day. So
         when it comes to equipment for ships and other devices,
         they're way ahead of other villages. Why, speaking of the
         ARMs you all carry...You can have them upgraded at any
         ARMsmith. But it can cost an arm and a leg, so you should
         really think it over before plunking down the cash. And you
         won't need to upgrade lots of parts all at once, either. Just
         try picking a party member and upgrade one of his ARM's
         parts. That's all you need, really.

Sterling: A strong body will get you over the dunes and through the
          wasteland...But you'll need more than that to get by in
          this hard, tough world. You'll need brains. Come and see
          me if you've got something you need to know. I'm always
          happy to help. [In Sterling's house, you can find the
          book entitled "Filgaia for Everyone".]

Sterling (2): [This is said after meeting Janus.] Most people call
              the ruins to the southeast the Ruins of Memory. I
              hear it's a prehistoric <treasure trove>, filled
              with artifacts from the past. I bet treasures in
              there are worth a lot.

<Treasure trove>: Of course, lots of Drifters have gone and taken
                  most of the choice <artifacts> away already.

<Artifacts>: If some treasure still remains, it must be in a place
             sealed off, with lots of deadly traps to keep
             treasure hunters away.

Emelia: Howdy. Can I help you with any machines like ARMs, ships,
        and such? [Replies: Upgrade, Sell, Chat]

Emelia (Chat): You're looking for a ship to cross the dunes in,
               but you can't find one anywhere, right? Am I right?
               Today's your lucky day! Why not help me with my
               research? I'm gonna put together the strongest, most
               cutting-edge sandcraft ever! [Replies: Hear her
               out.; Resist her blatant overtures.]

Emelia (R1): [Emelia takes everyone into a large room that houses
             her Sandcraft.] What do you think? This baby's the
             cutting edge in high-speed Sandcraft technology! A
             conventional Sandcraft generates so much friction
             that the sand cuts into the hull. This number packs
             a solid armament while making huge advances in overall
             speed and durability. She's my answer to all the
             hurdles confronting further development of the
             technology! Of course, I had to skimp a little on
             weaponry to finish her...And her drive data's blank.
             Hmm...I need fifteen more dragon fossils to finish
             her chassis. All you have to do is go get them. Just
             promise to record her drive data, and she's yours!
             Sounds like a great deal to me. What do you say?
             Dragon fossils for a Sandcraft? [Replies: I'll help
             you complete it.; Sorry, I'm busy.]

Emelia (R2): Oh, that's too bad...It takes tons of dragon fossils
             to make larger machinery like trains and ships and
             such. It'll take fifteen more dragon fossils to
             complete my latest Sandcraft. Well, I'd best get back
             to my chores, but you all come back here once you've
             got the magic number, okay?

Emelia (R3): I'm happy you want to help, but I don't think you've
             got enough right now. Dragon fossils are made into
             all kinds of ARM parts, and there's no substitute
             for them.

Emelia (R4): Yeah...? Well, I won't twist your arm or nothing.
             I'll just use some hypnosis instead! You...want to
             ride...the Sandcraft...You...must...ride the
             Sandcraft...Ride...the...Sandcraft...Heheh. So,
             how do you feel now?
Hannah: Looking for leads? You're quite the diligent Drifter,
        aren't you? I love my job, too. Life's easier if you like
        your job...And it's great not having any complaints. What
        do you say? I'll give you some info if all four of you eat
        here. It'll be about 150 Gella. [Replies: It's a deal.;
        We're not hungry.]

Hannah (R2): Oh, really? Well, stop by when you get hungry.

Hannah (R1): Much obliged! Leave it to me for good food, good drink,
             and good company! Oops...Did I say good company? Well,
             shucks. Please excuse me and this mouth of mine...Here
             in Jolly Roger, we got lots of tales of treasure. And
             they ain't really that old! I'm talkin' about a prize
             that none of you Drifters have ever been able to get
             their hands on: The [Eternal Sparkle].

Narrative: In ages past, our world was ruled by a race of wicked
           demons, until they were pushed to the brink of
           extinction. The demon knight assigned three followers
           to protect a treasure. That treasure was the Eternal
           Sparkle.

Hannah: Uh...I'm glad you are all such good listeners, but I
        need to start fixin' dinner. Just have a seat at the
        table and I'll bring you some supper and get to the rest
        of my story in a jiffy.

Hannah (2): Still looking for leads, huh? Since the last trade
            ship raised anchor three months ago, this port's
            become a ghost town. Who would guess that this
            deserted hole was once a lively crossroad, filled
            with talk of riches.

[Cut to the after-meal.]

Gallows: Man, am I full! And what a good cook she is! She hooked us
         up good.

Clive: I wouldn't worry about the tab. Not only did we have our
       goodbye party, but we got a valuable lead as well...

Gallows: Yeah, you got a point. Anyway, what do you all think about
         the information she provided? Do you want to go
         investigate?

Jet: I'm goin'. I don't care what you guys do. I prefer working
     alone, anyway.

Gallows: So, the legendary Eternal Sparkle...

Clive: In ages past...our world was ruled by a race of wicked
       demons, until they were pushed to the brink of extinction.
       The demon knight assigned three followers to protect a
       treasure. That treasure was the Eternal Sparkle. The three
       followers transformed themselves into seals to protect the
       Eternal Sparkle, awaiting the return of the demon knight.
       And one of those seals lies nearby this town. That's what
       she said, right?

Gallows: It's the 'sparkle' part that makes you think it's some
         kind of gem, don't it? Aren't the legends full of these
         things? Unless we're sure it's worth something, I don't
         want any part of it. I'm outta here.

Clive: An old legend, huh? Hmm...Considering that they remain
       strong...Either this lea is a red herring, or, even if it
       is true, then there's no doubt that it would be hazardous.
       I have nothing better to do, but I'm just not enthusiastic
       about the prospects.

Jet: Don't worry about it. Our partnership ends here. Once outside,
     we'll scatter in the wind. I'll head out alone. I've always
     been alone, and I like being alone.

Virginia: There you go again! You can only do so much by yourself.
          If we stay together, we can do that much more! The four
          of us have different likes and dislikes, so we should
          all support each other. Who cares if its tough? As long
          as there's four of us, there's always a glimmer of hope
          in the darkness. We released the guardians! The four of
          us together can make a great team!

Clive: Hmm...I didn't expect that after our farewell celebration.
       Have you been thinking about that?

Virginia: The first meeting might have been a coincidence. But we
          didn't come all this way due to our individual strengths.
          We did it as a team! Someday I want to say it wasn't just
          coincidence; it was fate. Guys, let's make our mark as
          one!

Gallows: Uh...Hahahaw...Well, that was a mouthful.

Virginia: Hey, did I say something funny? Am I missing something?

Gallows: Yeah, you're missing something! Never thought anybody
         could say stuff like that with a straight face. But you
         do have a point. Drifters would never leave their mark if
         all they did was drift.

Virginia: You mean...?

Gallows: You betcha. I'm all for it! And you ain't got anything
         else to do, right?

Clive: Oh, well...I suppose you're right...Hmmm...All right. I'm
       game. I consider it prudent for all of us to pool our
       resources until we're able to set individual goals.

Virginia: Yippee! We're a team! Now, we're all gonna seek out the
          Eternal Sparkle!

Jet: Not so fast!

Virginia: Huh? What, you got some kind of problem?

Jet: Yeah! A big problem!

Virginia: That's funny...I thought you couldn't wait to head out
          treasure huntin'?

Jet: I'm not talking about that! I'm talking about you pestering me
     on my way!

Virginia: (What nerve!)

Jet: I work alone. And I don't have time to play with wannabe
     Drifters!

Virginia: Wannabe Drifters!? Okay, tough guy! You say you work
          alone, so fill me in! Tell me what you've done! Tell
          everyone here all about the great things you've been
          able to do all by your fantastic self! Hey! I'm talkin'
          to you! Oh, before you start mumbling excuses, let me
          ask you what you were doing in the car with the Ark
          Scepter? You were plannin' on makin' off with it,
          weren't you? And what happened? You blew it! You
          didn't have what it takes to steal it, cowboy! And
          here you are, sayin' you work best when you're alone.
          Where did you get such a big head?

Jet: Wh-Why you...That's...That's not--Arrgh! I wasn't the only
     one after that cargo that night!

Gallows: Whoa! Hey...uh...That's all beside the point! So, like...
         Yeah! We're so...you know...Who cares if we're wannabe
         Drifters? We can take it easy and have fun while we
         venture into the unknown! Right? Right?

Clive: Perhaps you are right. Look, leader...

Virginia: Me!?

Clive: Who else? This is your idea, isn't it? So, leader...let us
       reaffirm our collective purpose.

Virginia: Well...We have three goals: To find the ruins where the
          Eternal Sparkle lies...To work as a team...And, lastly...
          To make the Eternal Sparkle ours!

Jet: See, that's why I work alone...

Gallows: Give it a rest, hero. You're just hurtin' yourself.
         Besides, when it comes to persuasion, she trounces all
         of us hands down.

Virginia: Were you two listening?

Gallows: Oh, of course. And we're looking forwar to workin with
         ya, leader.

Jet: Speak for yourself, punk!

[The party walks outside and who should they see but Janus,
Dario, and Romero, just waitin' around town.]

Janus: Howdy! Good to see you, kiddos.

[Janus looks over to where Dario and Romero were standing. They
were watching a little dark-haired girl walking away from them.
They watch in awe as she just disappears. They run over to
Janus.]

Virginia: Let's go.

Janus: Oh, what's the face for? I know! You found some clues.
       Come on, give us a little hint. Please?

Virginia: Why would I help a scoundrel like you?

Janus: A scoundrel!? Oh, that hurts! We're Drifters. Sometimes
       our goals collide, but it comes with the territory. So
       please, lay off the insults. You want the Eternal Sparkle.

Virginia: How did you--!? You been spying on us?

Janus: There you go again...Look, anybody in this town with half
       a brain can find that out. Ain't much else to this town.
       Look...Let's work together. With all of us, I'm sure we
       can uncover the location of...

Virginia: Nope! I just can't trust you. I hate not trusting
          people, but still...I...I just said I'd make a team
          with these Drifters I met out in the wasteland. So I
          can't work with you right now.

Janus: Hmm...That's too bad. Just listen to this. I heard the
       Eternal Sparkle is somewhere inside an ancient vault
       called the <Ruins of Memory> [If Virginia inquires on
       the ASK system, she speaks, not Janus; if not, his
       speech starts at the "Believe me or not...".]

<Ruins of Memory> Virginia: The Ruins...of Memory?

Janus: An old museum constructed by the ancients that houses
       the history of our world. Some say it's been plundered
       before, but no one knows how deep it is in there. It
       has quite the mysterious layout. Well, mabe that's why
       some still whisper of relics inside yet untouched by
       modern hands. Believe me or not...It's your choice,
       Princess. But we're not tryin' to fool you. You can
       trust me on that one. Next time we meet, I hope you'll
       be ready to help us out. 'Cause I had to make some
       sacrifices to come out here and see you.

[Janus and his crew leave.]

[If you blow up one of the green crates, you can get ahold of a
Migrant Seal.]

[DIDACTIC POINT: Your Migrant Level will automatically increase as you
collect Migrant Seals. As your Migrant Level increases, the cost of
cancelling an encounter decreases, allowing you to avoid more powerful
enemies.]

/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   In Cahoots: Jolly Roger to Ruins of Memory                      |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   JRRM  /
                                                           \_______/

[Virginia leads the way to the Ruins of Memory with adventure in
mind. After a bit of looking, she finds it near X:18215, Y:3719. When
she gets there, she sees the main room deserted. But...a bayonet
blade sticks out from behind a pillar. She quickly unholsters her two
guns.]

Janus: Pretty quick on the trigger. But as a Drifter, it may cost you
       your life if you don't pull it.

[Janus and his goons come out of "hiding".]

Virginia: What are you doing here?

Janus: I want to join forces, Princess. Didn't I mention that before?
       And I do have a name. Allow me to introduce myself--Janus
       Cascade, and the pleasure is all mine.

Virginia: ...

Janus: I seem to have made a bad first impression. You have every
       right to reject my offer. But that is precisely why I want to
       join forces. I want to redeem myself and earn your trust. If
       you're after the Eternal Sparkle, we'd like to help.

Virginia: ...

[She puts her guns away.]

Virginia: Fine...Let's find the Eternal Sparkle together.

Gallows: Hey, hey, hey!? What are you thinking? We can't trust this
         guy!

Clive: As long as you are the leader, we shall abide by your decision.
       However, are you sure you have carefully thought this out?

Virginia: ...I understand your concern. But everybody deserves a
          second chance. I don't like to hold grudges...It's too
          hard and painful to handle. To tell you the truth, I don't
          trust him one hundred percent, either. But at some point, I
          have to do this, or else I'll be skeptical of him forever.
          That's why I chose to trust him just now.

Clive: Understood. I shall accept his propo...I mean our leader's
       decision.

Janus: Look...You have my utmost respect, Princess. I wish I could
       think like you. Actually, maybe I did back in the day.

Gallows: Well, now that we're a team, what are you guys gonna do for
         us?

Janus: Information...We can provide information about the <demons>,
       who are said to have sealed the Eternal Sparkle. I'll tell you
       more once we find i. I think it's a fair deal. We just need you
       to escort us deep within these trap-filled ruins.

<Demons> Virginia: Demons?

Janus: I'm sure you've heard of them. Those demons you here about in
       folklore? They are said to have existed ages ago, and their
       spiteful rancor supposedly lives on within these ruins. Do
       you know what that means? The Eternal Sparkle and the demons
       are somehow connected. I'll tell you more once we find it.
       I think it's a fair deal. We just need you to escort us deep
       within these trap-filled ruins.

Virginia: With our strength and your information, we'll get through
          these ruins in no time. We're counting on you, Janus.

Janus: Same here, Princess...Same here...

[As the newly-established team explores, they come to a library with
the following books:]

-War and Technology
-This Might Interest You [Sealed]
-The Lost Demi-humans
-Family of Demons
-Ruins of Memory

[They continue on into another room, where Janus stops.]

Janus: The Eternal Sparkle...Only a select few have actually come in
       contact with it. But one thing is for sure...It's much greater
       than any jewel or precious metal known to man. A great power is
       bestowed upon the one who comes in contact with it. It grants a
       spear that can destroy all life. That is the Eternal Sparkle's
       true essence.

[Janus takes something that looks like a mask off the wall.]

Janus: But that's all rubbish if you ask me. There are, however,
       avaricious people in this sickw orld, that would do or pay
       anything to get their grubby little hands on it.

Virginia: Janus...What do you think you're doing?

Janus: Coming all the way here, hired by some dubious blokes,
       covering myself in filthy dust...I guess you could call me
       avaricious...Thank you, Princess...I really enjoyed your
       company. Now, if I may, I must go cash in my treasure.

Virginia: Janus...You tricked us...You double-crosser!

Janus: Tricked you? Heavens, no! Oh, I almost forgot my end of the
       bargain. This here is a shield, which bears the name of the
       demon, [Hieraco]. It's kind of like a good luck charm.
       Aside from this [Hieraco], there are two more shield: the
       [Andro] and [Crio]. The Eternal Sparkle is said to be sealed
       by all three. I now hold one of the three shields scattered
       throughout the world. The second one is currently being
       excavated, and...the third one seems to be in the hands of a
       certain Drifter. Of course I plan on stealing that one in
       the near future. I'm sorry I made a fool out of you. But I
       was just doing my job. As I've told you before, we Drifters
       are neither good nor evil...We're either winners or losers.
       Now, make way before I'm forced to hurt you.

Virginia: I tried my best to trust you...All my comrades had doubts,
          and yet I went ahead and joined forces with you. I wanted
          to try my best to believe...I wanted so badly to trust...
          And then...!

Janus: Save the sob story, Princess. That's just how the game's played
       in the wasteland.

Virginia: I won't let anyone make a mockery of people who are trying
          so hard!

Janus: ...That's what I like about you, Princess. But the thing is...
       You're starting to get on my nerves! You're rubbing me the
       wrong way by carrying all that inexperienced weight into the
       wasteland! You remind me of my youth, back when I was still
       green! You're a reflection of the old me...You're just a
       figment of my past! Now watch, as I trample over you! Dario!
       Pull yourself together and shut your fly!

Dario: I'm good to go, Boss!

Janus: Romero! Don't be shakin' in your boots!

Romero: All set to go, Boss!

Janus: Prepare to execute the <Trinity>! We can go all out here!
       [If you don't do the ASK system, the battle just starts.]

<Trinity> Virginia: The Trinity? What are you planning to do!?

Janus: Unlike your inexperienced team, we're about to perform a
       feat that defines the word 'experience.' It's a triple dose
       of combination attacks. But I think you'll have a better
       taste for it once you experience it!

[The battle starts. If Romero or Dario is attacked while Janus is
still fighting, he'll heal them.]

[DIDACTIC POINT: Janus is capable of healing his comrades, regardless
of whose turn it is!]

[The party defeats Janus, who then takes out his pocketwatch.]

Janus: Tch...! I'm going to be late...Dario, Romero! You two hold them
       off while I go back and report.

Dario: But Boss, that's suicide! You know we can't use the Trinity
       without you!

Romero: Are you just using us as pawns so you can make your escape!?

Janus: Quit the whining! If I don't bring back the Hieraco shield,
       then who will? Listen up! For once in your life, fight like
       you've never fought before. And if you're still alive, meet
       me at the usual place.

[Janus leaves.]

Romero: So it's just you and me, huh, bro?

Dario: You know, I've read somewhere that...in times of crisis,
       people have the power to accomplish the impossible. It's do
       or die now. Let's go all out, or else the boss will have our
       heads for sure!

Romero: It's gonna take a burning house for me to build up that power.
        And it ain't gonna amount to much. Anyway, let's just make
        sure we don't die out here. That's the best we can do.

[The battle continues, but not for long: Dario and Romero don't put
up much of a fight, no matter how many houses they could've burned
down.]

Romero: Waaahhhh! If only our boss were here, you guys would've been
        dead meat!

Gallows: Sounds like an excuse from a sore loser! I'm sure there's
         more where that came from!

Dario: Ah, get off your high horse! We'll make you regret you ever met
       us!

[Dario and Romero escape.]

Gallows: Argh, those guys make me sick to my stomach!

Clive: What's the matter?

Virginia: I'm...sorry. If only I hadn't trusted them...

Jet: I'll say...

Clive: You cannot let mistakes here and there get you down. Just
       remember: you are the team leader.

Virginia: You're right...If the Eternal Sparkle really is such a
          deadly artifact, we can't let them have it. And from
          what Janus was saying, they haven't obtained all the
          shields yet, right? Then if we act now, we can still
          stop those thugs from obtaining the Eternal Sparkle!

Clive: Most likely...

Virginia: Then what are we doing standing around with our heads
          hung low!? Let's go back to Jolly Roger and find out
          more about the remaining shields!


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Carving the Countryside: Jolly Roger to Claiborne               |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   JRTC  /
                                                           \_______/

[The party heads back to the port town to dig up any clues that might
help them on their pursuit.]

[Special/new Dialogue in: Jolly Roger]

Dennis: The dune creatures aren't happy. They lend no ear to the
        plight of ships. These days, land routes are more practical
        than sea ones. It's safer to take a <train>. I really want to
        take my ship out for a sale, but my wallet's clean empty.

<Train>: Midland Station is to the northwest. Ever since monsters
         started showing up, they can't repair the trains quickly
         enough, so right now they just go west. But long ago, that
         place was the central junction for railways all over Filgaia.

Herman: Seas of sand and barren wilderness...I never thought it
        strange to live in a world like this. This is the only place
        I've ever known. I can't help that. But it is too bad...

Volks: Know the difference between the birds that stay put and the
       ones that migrate? It's how they use their wings. They may be
       hunting for treasure or out searching for themselves, but the
       wings of a Drifter never go to waste. They're always out
       finding a new way.

Sterling: It's natural to guess that there are really three shields,
          each with a spell that sealed the Eternal Sparkle. I hear
          there's another place just like the Ruins of Memory out
          west. Heading west from here will take you to the region
          of <Westwood>, and I suggest going by rail.

<Westwood>: I heard that it used to be covered in green there. They
            still make a living by raising horses.

Emelia: [She says the same thing as last time.]

Hannah: <Janus Cascade>...A handsome, capable man, but he puts it
        all to waste. Not all Drifters are do-gooders.

<Janus Cascade>: A Drifter who only listens to himself might sound
                 cool and all, but that man is just a ravenous
                 bully. I'm not the most streetwise person, but I
                 think you should stay clear of that scum.

[With the information on Westwood and Midland Station, the party sets
out to find the places. Near X:14605, Y:6834, the party finds the
railway. It's deserted but for one attendant and...Tony!]

Miles: Thank you for riding with Filgaia Railways. Where are you
       headed today? [Replies: Ticket, Sell, Chat]

Miles (Ticket): [Westwood is the only option for 120 Gella]

Miles (Sell): [Normal selling screen to raise money for tickets. If or
              when you cancel, Miles says "Have a nice trip."]

Miles (Chat): I was born and raised in Midland, so I think Jolly Roger
              is a nice place. Of course, most folks who were born in
              Jolly Roger stay and live in Midland their whole lives.

Tony: To board a train, first you need to purchase a ticket from the
      station attendant. He's a little hard to find, but the attendant
      can be found right next to the entrance.

[Virginia buys a ticket and Tony greets them at the entrance.]

Tony: Are you ready to depart? Just give us the word and we'll get
      going. [Replies: Depart, Chat]

Tony (Depart): [No dialogue; you just get on the train and get off in
               the next station. This is always true for this option
               so in the future, I'll just skip right to the Chat
               option.]

Tony (Chat): Thanks for travelling with us! Don't hesitate to ask
             any of our courteous staff for assistance. We proudly
             hire locals, so that each employee is knowledgeable about
             the area they work in. We can provide you with the latest
             directions and travel tips custom-tailored for each and
             every region.

[The party gets off in Westwood, which is an underground station. Only
a single attendant stands nearby.]

Rick: Lots of passengers today...I'm glad that group decided to use
      our station. I suppose the <village> nearby has been having
      some kind of fair.

<Village>: Oh, you hadn't heard? East of here is the village of
           <Claiborne>. It's a nice place to visit if you don't mind
           the long walk. Well, until we meet again.

<Claiborne>: It's right where the tracks start to curve. They're
             famous for their horses. I hear they train them to be
             both obedient and strong. It would be a perfect place
             if it wasn't for one thing: the saloon mistress's
             scowl.

[With new information on Claiborne, the party heads to where the train
tracks curve. Sure enough, near X: 11788, Y:7069, the village in
question comes into sight.]

[Town NPCs / Non-obligatory Dialogue]

-Norley - Memory figure
-Becky - Limber-looking girl with a downhome accent and long ponytail
-Roykman - Salesman extraordinaire!
-Otto - ARMsmith who looks funny for some unidentifiable reason
-Dessinsey - Kindly old man who raises all those famous horses
-Myra - Mean ol' saloon owner who isn't liked to a large extent
-Martina - The mean ol' saloon owner's niece who is well-liked

Norley: <<Beep>>...SAVE YOUR GAME...? [Options: Yes, No]

Norley (No): <<Beep>>...TAKE CARE

Becky: The madam of the saloon is named Myra, and she is some
       character. She's always irritated and edgy, and doesn't treat
       her little <niece> very nicely, either. Ah guess ya gotta do
       what ya gotta do in order to age well.

<Niece>: Her name's Martina. It's just so disheartin' to see her put
         in an unjust situation...It ain't her fault, you know? Ah had
         a word with Myra 'bout the way she treats her niece, and she
         snapped at Martina, thinkin' she ratted on her. It's
         terrible, Ah tell ya.

Roykman: I really enjoy travelling by train. Once you reach your
         destination and step off the train, a whole new world opens
         up.

Otto: Fancy seein' Drifters in this village. So, what treasure are
      y'all after?

Otto (2): This village has some legendary stories 'bout the
          <Eternal Sparkle>. No one has been able to find any truth
          to this. Does that stir your curiosity as Drifters?

<Eternal Sparkle>: No one knows what it is, but I hear it got
                   sealed away somewhere at the end of the great
                   war. Rumor has it that clues to the whereabouts
                   of this Eternal Sparkle can be found at the
                   <ruins by the foothills>.

<Ruins by the foothills>: You'll see mountains east of this village.
                          Search around the foothills and you'll
                          find the ruins. No one has been able to
                          confirm any truth to this rumor, but I'd
                          prepare before settin' foot in there.

Dessinsey: Even though you may be Drifters, there's no way you can
           take to the sky. I highly recommend y'all ride horsies to
           get around the wasteland. I have four horsies that just
           turned two years old this year, so give me a holler if
           you're interested. It'll cost 2,000 Gella for four of my
           top-notch horsies. Whaddaya say? [Replies: It's a deal.;
           We don't need horses now.]

Dessinsey (R1): Thank you. I'll have 'em saddled up for ya outside
                the village. Take good care of 'em.

Dessinsey (R2): That's too bad. But come see me again when you do
                need horsies.

Pike: Hiya! I can change the one word that defines your existance:
      your name. [Replies: Rename, Chat]

Pike (Rename): [No dialogue is said; you just rename the party
               leader to whatever you wish.]

Pike (Chat): I just arrived here from my hometown up north. I'll
             be working here so I can send some money home. So
             far, it's been really exciting because everything's
             so new to me. I wonder if Drifters look forward to
             making new memories by travelling to new places?

Pike (J - Chat): Hey, Jet! How's it going!? I didn't think we'd
                 meet up so soon! Did you grow a little taller? You
                 should keep a record of how tall you grow. Speaking
                 of records...That's it, memories!! What do you say
                 I keep a record of all your memories on paper? Once
                 you see a notebook full of all your memories, I'm
                 sure you'll appreciate them like I do. You don't
                 care to, huh? But you do know I can be pretty
                 stubborn.

Martina: Welcome! We appreciate your patronage. My <mom> is usually in
         charge of cooking, but she isn't here right now. Auntie and I
         will cater to all your culinary needs!

<Mom>: My mom is working elsewhere right now. Therefore, I must do my
       best to helprun this saloon until she comes back. However, I
       haven't received any letters from her recently. I am starting
       to get a little worried...

Martina (2): My mom and dad used to own this saloon, but now it
             belongs to my auntie. My dad tried to expand the
             business, but failed and...Anyway, once my mom and I
             are able to pay Auntie back our debts, Auntie said
             this saloon will belong to the three of us. [Martina
             only says this part if you inquired about her mom.]

Myra: Can I help ya? [Replies: Stay, Sell, Chat]

Myra (Stay): That'll be _____ Gella for y'all. [Replies: Yes, No]
             [The amount you pay changes, so I didn't list it
             here.]

Myra (R-Yes): [No dialogue is exchanged]
Myra (R-No): [No dialogue is exchanged]

Myra (Sell): [Regular sell screen]

Myra (Chat): Yes? I'm <Martina>'s aunt. Can I help ya?

<Martina>: Don't look at me like that! The saloon used to belong
           to her parents, but her fathe fell into debt from all
           of his gamblin'. I've put up the collateral to save
           this business, so now they owe me.

[In Dessinsey's house, one can find the following books:]

"ARMs and the Spirit"
"The Three Followers of the Darkness"

[If you bought horses, they'll be outside when you enter the World
Map. Get on one and:]

[DIDACTIC POINT: You can cross the plains on a horse much faster than
on foot.  Press the directional button or the left analog stick
upwards or hold the (X) button to gallop quickly. Press the
directional button or left analog stick right and left to turn in
place. You can leap over crevasses simply by moving forward while
facing them.]

[At this point, you can either go searching for the next dungeon, or
go back to the last area via train and use your newly acquired
"horsies" to get a head start on a planting project. Skip ahead if
you don't want to read this backtracking.]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   All In A Row: The Secret Garden to Decaying Labyrinth           |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   SGDL  /
                                                           \_______/

[Head back to Westwood and buy a ticket for Midland.]

Tony: How was Claiborne? I like hanging out there. It's a great place
      to relax the mind and soothe the soul.

[Once in Midland, you can talk to Miles again, but he says the same
thing. Anyway, once out of the station, use a Call Whistle to get
your transportation to the your location. Find the nearby crevasse
and jump it with your horses, and head towards the forest, curving
around the edge. Near X:17711, Y:8239, use your sonar and you'll
find The Secret Garden. Talk to the girl to initiate a
conversation.]

Virginia: Howdy! What a pretty field of flowers. Did you grow all
          this?

[The girl doesn't say anything.]

Virginia: Oh...Did I say something rude?

Gallows: Hey, don't worry about it. Communication's the name of
         the game.

Jet: Silence is golden, Gallows. Besides...Not everybody just
     blurts out whatever pops into their head, like you.

[Virginia looks back at Clive, who shakes his head.]

Virginia: I'm sorry. We didn't mean to intrude. Show us your
          flowers sometime, okay?

[Everyone turns to leave, but something scares Jet.]

Jet: What the!?

[The silent girl has sidled up to Jet while he was looking away.]

Jet: Hey! You want something? Speak up, already!

[Virginia walks back and slaps Jet.]

Virginia: So much for silence being golden! Right, Jet?

[Virginia turns to the girl.]

Virginia: So what's the matter?

Girl: Um...I...I want to ask you a favor.

Virginia: Is there something we can do?

Girl: Well...My lowers are crying. Corrupt soil in the northwest
      has been tormenting the poor flowers. You can't tell by
      looking at it, but the flowers told me so.

Clive: So, you're requesting that we investigate the cause of
       this phenomena. Is that correct?

[The girl nods.]

Jet: Finally! Why didn't you just start at the beginning...with
     our reward!

[The girl digs in her pocket and gives Jet ten Heal Berries.]

Jet: Heal berries? Wait a sec...These things grow here? Well,
     if you're giving this to me, I'll just go ahead and pocket
     it.

[He looks at Virginia.]

Jet: What?

Virginia: It's a deal! The corrupt soil is to the northwest,
          right? Let's go have a look-see.

Jet: Now hold on a minute! How can you jump into a deal without
     fixin' the reward!?

Clive: I'm quite impressed. You did quite well.

[The girl moves closer to Jet.]

Jet: What the!? Now what do you want?

Girl: Thank you. My name's Florina. My flowers thank you, too.
      They're so happy you're nice.

Jet: Wh-Whatever! Call me nice again and you'll regret it!

Girl (NOS): Once you've stopped the <corruption>, please come back and
            tell me. The flowers and I want to reward you as much as
            we can.

<Corruption>: The corrupt soil is creeping its way here from the
              northwest. Please...The closer the soil comes, the
              deeper my flowers wilt.

[The party leaves to find this "corruption". Near X:15357, Y:9645,
the dungeon comes into view. This is the Decaying Labyrinth. Inside,
after navigating the twisting (but fairly straightforward) corridors,
the party enters a cavernous room. The door locks behind them, so
the only option is to jump down to a lower floor via rubble. At the
bottom is a treasure chest.]

Narrative: Part of the seal that decorates the chest is chipped. Could
           it have faded with time, or is someone responsible...? A
           strong stench of death creeps out from the small crack! The
           stench slowly transforms into a human shape and begins to
           unleash death!

[The party is attacked by the Ring Keeper, a hideous looking monster
that resembles a bipedal wolfman with no teeth and a hunchback. It is
also quite possible that anyone fighting this monster this early in
the game without an ability to null Dark-elemental attacks will die,
but I'll continue nevertheless. Once the monster is defeated:]

Narrative: The Corpse Ring glitters as it eats away the surrounding
           dirt, rock, and all life-forms in its vicinity. Acquiring
           the Corpse Ring will curse all party members by reducing
           their HP to one and their VIT gauge to zero. It will be
           impossible to remove the curse as long as you are in the
           ruins. You cannot restore your HP or VIT gauges.
           Furthermore, you will not be able to save your game onto
           a Memory Card (PS2) using a Gimel Coin. The only way to
           remove the curse is by exposing the ring to sunlight.
           Faced with these conditions, will you be willing to risk
           death and take the Corpse Ring out of the Decaying
           Labyrinth to remove the curse? [Replies: Yes, No]

Narrative (Yes): [You take the ring and you are inflicted with
                 said conditions. No words are spoken.]

Narrative (No): [The treasure chest closes and you can leave. No
                words are said.]

[The party runs back to the entrance on an alternative route since
their last one was inaccessible. Although this new one is more
serpentine and longer, they make it outside alive. Virginia holds up
the Corpse Ring and it evaporates.]

Narrative: The Corpse Ring is purified by the shimmering sunlight and
           evaporates into thin air. The corruption that was eating
           away at the ruins and the surrounding area is put to rest.

[The party returns to the Secret Garden.]

Virginia: Well...We cleansed the cursed ring we found in the ruins in
          the northwest...But we still don't know whether we stopped
          the corrupted soil.

Florina: Hmm...I think it's all right. The flowers say they feel a
         lot better.

Gallows: Whoa...I'm shocked. You've got a stronger bond with your
         surroundings than even us Baskars! It's like...

Jet: We did our job. Now let's get outta here. We can find better
     work elsewhere.

Florina: Actually...If you don't mind, I have one more reward for
         you. The soil is corrupt no more. Now I can share with
         you the bounty of the harvest: goods for your journey.

Clive: Are you saying you'll cultivate herbs and medicines for us?

[She nods.]

Clive: Many have tried, but so far nobody has been able to raise
       such plants. That's why you can't just buy them. And here
       you're offering to do just that, for us?

Virginia: We really appreciate it, but you've given us a reward
          already, so you don't have to go out on a limb.

Florina: Okay...Then share some of your flowers with me. That's
         all I ask for in return. After all, I love taking care
         of flowers.

Jet: You heard her. Let's grab as much as we can.

Virginia: I'm sorry he's so rude. He's had it rough, so you'll
          never hear anything nice out of him. But he's not
          really a bad guy, okay?

Florina: Of course. You helped the flowers. You have to be nice
         people to want to help mother nature.

Gallows: You have to be nice people...to help mother nature.
         [Gallows says this first part in a different font, which
         is supposed to be a way of mocking Jet, I guess.]

Jet: And your point is!?

Florina: When gardening, I can cultivate special berries, carrots,
         and various flowers, too.

Florina (NOS): This planet isn't a good place for flowers. I heard
               that long, long ago there were flowers as far as the
               eye could see...I want to make the world what it was
               before, and I won't give up, ever.

[This ends the Secret Garden sidequest for the most part, but you can
always go and plant stuff later--it's just not a requirement to do
anything. I should end this here, but this seems like a good place to
add some special dialogue if you go back previous to previous towns,
too. The NPCs are the same, although Roykman isn't always there when
you show up.]

[Special/new dialogue in Baskar Colony:]

Shane (G-Chat): Hello, dear Brother! How are you doing these days?
                I can't wait to <hear> what you've got this time. I
                can use my imagination and pretend I'm travelling with
                you on your journeys.

<Hear> Gallows: I ain't proud of it...I got beat up by some bad
                Drifters in the Ruins of Memory. But there were lots
                of books and displays on the history of our world
                that're different from what we have here in Baskar.
                They had tomes on the Giant's Rock, the ancient Elw,
                and lots of cool stuff like that.

Roykman: The wasteland and the seas of sand are rife with peril and
         menace. Travellers must exercise extreme caution. That's
         why I'm doing my best to travel from village to village,
         to keep the bonds between them alive.

[Special dialogue in Jolly Roger:]

Roykman: <Ten...twenty...thirty>...Oh...Hi, there. Roykman and Co.
         is open for business.

<Ten...twenty...thirty>: Oh, that? I was just checking my inventory
                         of antidotes. I always keep a couple of
                         handy items stashed in my pouch, my hat,
                         and in my shoes, because you never know
                         when you need them. Those aren't my regular
                         merchandise. Well, most of them, anyway.

[Special dialogue in Westwood:]

Author's Note: As far as I know, it's unknown when Martina actually
leaves Claiborne, so I won't give any conjecture on what I think
factors in. She's there by this point, though.

Martina: I got along with my auntie fine, but I just wanted to find
         my mother. Maybe I was too impulsive. But I couldn't just
         sit and wait for my mom to come home.

Martina (2): I'm all right. I'm a fast walker. Besides, my mother
             always told me that as long as you can press on,
             there's nothing you can't do. But thank you for
             checking up on me.

[Uh...that's all the special dialogue. Onto the actual storyline!]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Snakes and Stairways: Serpent's Coils to Ka Dingel              |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   SCKD  /
                                                           \_______/

[After talking to Otto, you can find the ruins in question at around
X:13822, Y:7832. Here lies Serpent's Coils. Everyone enters.]

Virginia: Be on your guard, everyone. If the shield that seals the
          Eternal Sparkle is located here, there's a good chance Janus
          might be here, too.

[After searching a few rooms, the party finds an odd lever. After
pulling it:]

[DIDACTIC POINT: Navigation system activated. [Hollow circle]
indicates an unexplored area, while [Glowing blue circle] indicates
an area previously explored. [Glowing yellow circle] indicates the
last area explored. Use these symbols to navigate your way around the
ruins. Press the lever again to tun off the navigation system.]

[In another room, the party finds a room full of treasure chests. Each
says a different phrase when they find out it's empty.]

Virginia: That's odd...Could someone already be in here?
Jet: Dammit, looks like someone beat us to it.
Gallows: Argh! It's empty! Who's little behind are we chasin' now!?
Clive: Empty...It appears somebody has a head start on us.

[After continuing further, the party has to jump down to a lower
platform to get to a switch. They do so, but can't get back up without
going through the whole system of rooms again.]

Blonde: Why, thank you. I never imagined a rival Drifter would be so
        cooperative.

[A blonde girl, a well-dressed man with a stick and afro, a cat with
a bandanna, and a little boy with a panda backpack come through a door
and stop in front of the party.]

Virginia: It's not Janus...But still thugs, nonetheless.

Afro: Was she referring to me?

Blonde: This lassie needs to get out more?

Cat(?): Madam, we must press on...

Blonde: I know, I know. Is it still responding on the radar?

[The boy nods, and Blonde turns back to Virginia's team.]

Blonde: What are you doing here, anyway?

Virginia: Huh?

Blonde: Did I stutter? I'm sure you're just looking for the shield,
        anyway. Okay, then. Here's another question. What makes you
        think you can find your way around the wasteland? What is it
        that supports you, that makes you think you can make it?

Virginia: What are you talking about? I'm just, me! Stop talking
          such nonsense!

Blonde: Sounds like you're just another one of those people, who
        roam the wasteland unprepared and clueless. It's posers
        like you that give female Drifters such a poor rep. I can't
        stand it! One of these days you're really gonna hurt yourself
        by pretending to be a Drifter. I suggest you turn back now.

Virginia: Pretending?

[The girl, the man with an afro, and the cat-thing all walk into
the door that Virginia's team opened.]

Timid Boy: I'm sorry. My sister always speaks her mind. That often
           makes hercome off as harsh.

[The boy runs after his party.]

Virginia: I know I'm just starting to take flight, but still...
          The nerve of her!

[The party continues on, flipping a lever to cross a bridge. When
they work their way around to a point where they can cross, the
blonde girl flips the switch and runs away, leaving them without
a place to cross. Each of the four characters says something
different:]

Virginia: Hey!? So that's how it's gonna be, huh!?

Jet: I know the wasteland is all about competition...But...
     How low can she go?

Gallows: Hey, come back here! What are we, in kindergarten!?

Clive: Impeding others just because you are lost is not a very
       admirable thing to do.

[The party works back around and goes into the door they were
trying to get into before. After opening the door to the main
room, the blonde girl runs past them. Virginia's team follows
to where the girl is waiting.]

Blonde: You are such an eyesore! Who do you think you are,
        anyway!

Virginia: I may be inexperienced...But I'm doing the best I
          can! I'm not pretending, okay!? I'm not gonna have
          you laugh at me when I'm trying my best!

Blonde: You really crack me up! Then why don't you prove just
        how far your best will take you!

[The two teams fight with Virginia's crew coming out on top.]

Blonde: You are tenacious...and stubborn!

[She takes out a book and holds it for everyone to see.]

Blonde: But let's see if you can handle this!

Timid Boy: Uh...Sis? Sis!

Blonde: How dare you interrupt me...Since when have you gotten
        so bold? Anyway, what is it?

Timid Boy: Sis, the radar's reacting. I think the team that went in
           ahead of us is making its move.

Blonde: Sorry to spoil the party, but we don't have time to play
        with you anymore. Ta-ta...Don't hurt yourself.

[The Blonde's team runs off.]

Virginia: Wait!

Maya: My name's Maya Schroedinger. And we are the renowned
      Schroedinger family. Don't you forget it. It's a name you'll be
      chasing for a long time.

Virginia: I'm...Virginia Maxwell!

Maya: I'll remember it for the time being. But listen...Once I turn
      my head, you better be right behind me. Or else, I'll forget
      real quick.

[Maya runs off and Virginia's team follows after them. Strangely,
when they walk up to the second shield, Maya's not there.]

Virginia: The shield! I think we're the first ones here! ...?
          Wait...Where's Maya and her team? Well, better make the
          most of this opportunity!

[The shield is up high, and Virginia tries to climb up the wall.]

Janus: You won't be able to reach it like that. Would you like
       some help?

Virginia: Yeah, can you...Huh!?

Janus: Hi there.

Gallows: Oh, man...Are they the team Maya was talkin' about?

Clive: Apparently...

Dario: Geez...Why does everyone hate us?

Romero: Well, bro...We have no social graces, just like the
        boss...

[Janus throws a hand back and hits Romero in the face.]

Janus: I just choose to work efficiently. And when others don't
       like it, they <make a fuss>...But the truth of the matter
       is, everyone's just sore they were outwitted! [If the
       ASK system wasn't activated, Virginia begins with "Now I
       get it."]

<Make a fuss> Virginia: Make a fuss!? How can you say that after
                        betraying people's trust!?

Janus: Everybody and their brother are just so blind to their own
       faults. It's as if everyone is blaming me, making me look
       like the bad guy. But the truth of the matter is,
       everyone's just sore they were outwitted!

Virginia: Now I get it. You feel no pain when you stomp all over
          peole because of the way you think.

Janus: Well, of course. I'm the one doing the stomping, so why should
       I feel the pain?

Virginia: Calling you a thug is much too flattering...You have
          absolutely no moral principles. You're nothing but a
          scumbag!

Janus: Scumbag...? That's an understatement!

[The party fights Janus again and beats him like it's their favorite
pastime. As they fight, the cat-thing that accompanied Maya flies up
to the shield and takes it.]

Dario: Hey, Boss! A cat's got the shield and it's takin' off with it!

[Janus throws the butt end of his gun into Romero's mouth, again for
some reason.]

Janus: Idiots! What are you doing standing around!? That's no
       ordinary cat! It belongs to a Drifter!

Maya: We had already confirmed that there were two other teams
      within these ruins in search of the shield. And oh, how
      easily we were able to snatch away the goods from both of you. I
      was a little disappointed how the notorious Cascade couldn't
      live up to his reputation. A little anticlimactic, I must say...

Janus: Tch...Since when did women begin to lose their modesty?

Maya: Oh? Women have been living proudly for a long time now. You
      just need to date more.

Janus: The Eternal Sparkle is sealed by three shields. Rumor has it
       that a female Drifter is in possession of the Crio shield.
       Might that be...you?

Maya: Bingo...

Janus: Looks like the odds are against us today. But I want you to
       know that we're not giving up on the Eternal Sparkle. Have
       you been to Claiborne? Southwest of there, by the tip of the
       peninsula, stands an ancient tower. It's called [Ka Dingel].
       It was constructed by humans long ago in an effort to reach
       the heavens, seeking power. That is where the Eternal
       Sparkle is sealed. Sealed by the power of the three shields.

Maya: Why, thank you kindly for the information.

[The two groups walk past each other. Janus stops at the door.]

Janus: I choose to work efficiently, that's all. Even if I am just
       buying time...

Virginia: Stop right there!

[Virginia runs after Janus and is almost crushed by a piece of
ceiling debris. Jet saves her with his quick-footed dexterity,
pushing both of them out of the way. The timid boy speaks first.]

Alfred: Whoa...

Virginia: I said, stop!

[She runs after Janus again, but Maya stops her with a firm slap.]

Maya: You're the one who needs to stop what you're doing.

Virginia: But why!? They're...

Maya: They do have a bad rep. That goes to show how good they are.
      That's the way it is in the wasteland.

Virginia: But...

Maya: But what!? You think they're the bad guys? Then what is your
      definition of bad? Just now, you did something extreme and
      endangered your comrade. So, by being imprudent and risking
      the lives of others, doesn't that make you a bad guy, too?
      This is exactly the kind of thing that makes me think you're
      just pretending to be a Drifter!

Virginia: No, wait...! You're not going to that tower, are you?
          It's a trap, I know it!

Maya: Of course it's a <trap>. It's so obvious. So it'll be worth
      the risk to take them up on their proposal. And the Eternal
      Sparkle is sealed there. The stage would be complete.

<Trap>: You look surprised...You're wondering why I would set out
        for that tower? Well, if we go there and they show up, all
        the shields would be in one place. And the Eternal Sparkle
        is sealed there. The stage would be complete.

Virginia: What was it I wanted to accomplish as a Drifter? I have
          no idea...My wings are in place, yet I have nowhere to
          fly.

Maya: This is a hurdle people face when they wander into the
      wasteland with some romantic idea in mind.

[Maya tosses the shield she had just stolen on the floor beside
a crying Virginia.]

Maya: Just bring the shield and head southwest to Ka Dingel.
      There, you'll find neither good nor bad--only the truth
      about Drifters. Once you face the truth, you'll find your
      answer. Okay?

[The man who looks like a butler with an afro steps up.]

Todd: Are you sure, Milady?

Maya: Yes, she'll be fine. Once she faces the truth, I'm sure
      she'll stop pretending to be a Drifter. All right, everyone.
      Let's get going.

[Virginia's party goes back to Claiborne to the Horsetheft Saloon.
Gallows walks down the stairs to where Jet and Clive are sitting.]

Gallows: Our leader is pretty bummed out.

Clive: All we can do is lend a helping hand. If she cannot get back
       on her feet herself, then this is it for her...

Gallows: Well, depending on how you look at it, this was kinda fun.
         According to them, we were just amusin' ourselves
         pretending to be Drifters.

Jet: Well...What now...?

Clive: That is up to the leader to decide... ... Perhaps she has
       already made up her mind...

Thought (Virginia): Where am I supposed to fly?

[Upstairs, Virginia lays on her bed.]

Virginia: (I'm doing the best I can...And I'm taking this
          seriously. But I feel like I'm getting nowhere... What
          am I lacking here? What is it that supports me, and
          molds me into who I am? What is it I need to traverse
          the wasteland as a Drifter?)

[She takes out her picture of her father.]

Virginia: (Daddy...Back then, I didn't understand why you left
          me...or what you were thinking...But now...I think I
          understand a little bit...There's something out there
          in the wasteland, right, Daddy? That's why you became a
          Drifter...Daddy...What should I do? I can't consider
          myself a Drifter until I know, right?)

[She shoots up from her bed.]

Virginia: But still...I have to fly... ... If I don't, this will
          all end without my finding out anything. I'm not going
          out into the wassteland because I have a purpose...I'm
          going out into the wasteland to find a purpose!! I
          better go apologize to everyone...And...

[Virginia walks downstairs.]

Clive: Are you feeling better?

Virginia: I'm fine now. And...I'm sorry...I became a Drifter,
          thinking that maybe my ARMs could help people in need...
          But I didn't have a purpose or goal as a Drifter...
          That's why she said I was pretending. How I put everyone
          in danger. Please forgive me...

Clive: So, did you figure out what you want to do in the wasteland?

Virginia: Yep. Ah, wait...Maybe not...

Jet: Which is it!?

Virginia: Well, I'm not confused anymore. I know why I need to
          continue traversing the wasteland.

Gallows: Looks like we were spared a depressing sob story.

Virginia: Of course! I may have been depressed a little while ago,
          but I'm not gonna let it end like this. So, let's all...

Clive: ...continue on as a team, and see this matter through.

Jet: We haven't made much money yet. I can't drop out now.

Gallows: Hey, we're all invited guests. Let's do this together!

Virginia: Thanks, everyone...Let's hurry to the southwest tower,
          Ka Dingel!

[Town NPCs / Non-obligatory Dialogue]

Roykman: Was something discovered at the ruins by the peninsula?
         Another group of Drifters stocked up on items and
         headed that way.

Becky: If y'all are Drifters, then you must know who Ah'm talkin'
       'bout...Ever heard of <Janus Cascade>? If you're gonna
       be a Drifter, ya haveta shoot to become as well-known as
       Janus.

<Janus Cascade>: He's such a hunk...Not only is he handsome, he
                 knows how to handle himself. Ah know you only
                 hear bad things 'bout him, but that only proves how
                 skilled he is. That outlaw persona he gives off is
                 such a turn-on.

Otto: I hear that the three shields protectin' the Eternal Sparkle
      are crowned with their own individual <significance>. No one
      knows what this Eternal Sparkle looks like, but one thang fer
      sure is that it has incredible, unimaginable power.

<Significance>: The shields are Andro, which stands fer wisdom,
                Crio, which stands fer strength, and Hieraco,
                which stands fer agility...They're all names of
                sphinxes if ya didn't know.

Dessinsey: This whole region is called Westwood just like the
           station. It was named so in hopes that this western
           region will be covered by woodland some day.

Pike: Livestock farming is our main industry, so this village is
      famous for its eggs and chickens. The village saloon used to
      serve great chicken and egg dishes, but...ever since Madam
      Mileux left the saloon in her sister's care, the food just
      isn't as good. I should've eaten more omelettes while
      Madam Mileux was still cooking...

Pike (J): Hey, long time no see. Were you gone all this time
          investigating ruins? What kind of stuff did you find?
          ...Wow...You found a demon artifact, but another team
          of Drifters stole it from you, huh? But you're going
          to settle the score, right? Good luck!

Myra: Just the other day, a Drifter got drunk and trashed the
      room he was stayin' in. And then Martina disappears,
      leavin' behind nothin' but a note. Talk about double
      trouble...

[Special/new Dialogue in: Baskar Colony]

Shane (G - Chat): Oh, that's right. Roykman's a travelling
                  salesman, peddling his wares all over Filgaia.
                  It's hard to find him right when you need him.
                  I know it might be hard for you, but try to
                  estimate what you'll need, and buy it ahead
                  of time.

[Special/new Dialogue in: Jolly Roger]

Volks: Once you can see the world in black and white, you should
       never compromise. Same thing with the black and whites
       inside of you. You headed to the peninsula southwest of
       Claiborne? Well, I hope you find your answers there.

[After a little preparation, Virginia's team sets out for Ka
Dingel, finding it around X:9675, Y:4472. They enter promptly.
After climbing a few flights of stairs, the party is attacked by
a monster named Trask. The secret to beating him could be learned
in Claiborne if all the bookshelves were checked.]

Narrative: Trask's outer shell is highly resistant to physical
           attacks.

[Someone uses a fire attack on Trask.]

Narrative: Trask's outer shell is gathering massive amounts of
           heat energy! It looks like red, smoldering steel.

[Someone immediately uses an ice-based attack on Trask.]

Narrative: As Trask's outer shell is headed and immediately
           cooled, you hear a thunderous noise like a boulder
           cracking open. Countless numbers of cracks run
           through the outer shell, and the sturdy armor
           finally breaks into a million pieces! Any hard
           substance can be made brittle by repeated heated
           and immediate cooling, thereby inducing degradation
           of matter. Trask's outer shell was destroyed by the
           power of fire and ice Arcana!

[Trask is finished when his defense goes down, and Virginia
leads her team further up the stairs. At a certain point,
a treasure chest can be unlocked with a Duplicator. Inside
is a Booster Kit.]

[DIDACTIC POINT: The Booster Kit increases the capacity of
your ECN gauge by ten. The higher your ECN gauge, the more
encounters you can avoid. This allows for much safer travel.]

[Even further up the stairs, the party encounters a spacious
room. As they pass through the middle, the building shakes.]

Virginia: Is everyone all right?

Clive: Yes, we seem to be fine, but...

[They all look up at the ceiling.]

Gallows: What's goin' on up there?

Jet: Heh...Our situation never seems to get any better.

[The party walks over to a platform, presses a button, and is
taken up to the top of the tower. There, Dario, Romero, and
Janus stand in their battle poses. Maya's party is all defeated
except for her.]

Janus: How did you like our Trinity Avenger?

Maya: Th-That name is even more ridiculous than the attack!
      How can I be so disgraced and humiliated...?

Virginia: Maya!

Janus: Heh heh...Looks like the stage is set. The Schroedingers
       have the Crio shield in their possession...Which means
       you must have the Andro shield, correct? Now hand it over
       and I just might spare their lives.

Maya: Don't do it! They're not just after it for the money...
      The Eternal Sparkle is used to...

[Janus shoots Maya.]

Maya: Ugh...!

Janus: I'm trying to work efficiently, here.

[Virginia hands over the Andro shield.]

Janus: Heh heh heh...Hahahah...HA HA HAH HAH! All three shields
       are now mine...All mine! ...  Do you believe that the
       Eternal Sparkle will grant unlimited power to the one
       who attains it? ... Wouldn't you like to see what the
       'Spear that Destroys All Life' can really do?

Dario: B-Boss...What's gotten into you?

Romero: You ain't gonna blow off our mission, are you?

Janus: Heh...Once you're dead...It's all over. Just like the late
       Lucio...He's not one of us anymore...He's nothing. Wouldn't
       you agree? I've been giving this a lot of thought lately...
       How can one live forever without decaying? But the thing
       is...eternal life doesn't exist. There's no such thing as
       immortality. That's why I've chosen a different approach in
       which to live on forever. To attain a force...a power so
       strong, everybody will remember me for it. I'm not going
       out as an average Drifter. I will overcome the boundary of
       time, and continue to exist within people's memories! With
       this power, I shall become the absolute ruler and engrave
       my name in history forever! Andro, Crio, Hieraco! The time of
       awakening has come! Grant me the Eternal Sparkle!

[The platform where Janus stands starts to glow and a terrible wind
starts up.]

Maya: Why did you hand over the shield!?

Virginia: He would've killed you! And, and...I wanted to believe I
          was doing the right thing! I wanted to hold true to my
          beliefs.

[Dario and Romero are too near to the wind and are blown away. They
catch a hold on a structure near the edge of the tower.]

Dario: B-Boss!

Romero: We don't want to end  up like Lucioooooo...!

[The two are blown off the top of the tower.]

Virginia: He's abandoning his own men!

Maya: Look!

[In the sky above the tower, a strange-looking thing decends.
Suddenly, everyone feels a strange power, shown in the game by
the picture turning into a negative.]

Jet: Ungh!?

Clive: What is this pressure!?

Virginia: It almost feels as if...

Gallows: ...the mediums are trembling in fear!?

Maya: That's the <Eternal Sparkle>'s true form...A symbol of
      power from ancient folklore--an artifact of the demons...
      It's the notorious lance that violates life...The Dark
      Spear!

<Eternal Sparkle>: Its blue flame continues to sparkle in the
                   eternal darkness. I hear that's how it got its
                   name. But that light feeds off souls of others
                   and continues to glow...It's a symbol of death...
                   It's the notorious lance that violates life...
                   The Dark Spear!

[Virginia looks out at Janus, who's looking up as the Dark Spear
hovers above him.]

Virginia: That's a spear...? That thing?

Maya: I guess so...And all this time I thought the Eternal Sparkle was
      some kind of gem or precious metal...

Virginia: You said there was neither good nor evil here, right? But
          all I feel is a dark and evil presence...

Maya: Then what do you suggest we do!? Summon a superhero to kick
      his butt? Tell me where we can find this defender of justice!

Virginia: I'm sure there's a defender of justice out there somewhere.
          If not, then...I'll become the superhero!

[The Dark Spear descends, but one shot from Virginia blows it back
from Janus' grasp.]

Virginia: I ran into the wasteland knowing little, but I still
          considered myself a Drifter. Becoming a Drifter had
          always been my dream...A Drifter that would help people
          in need, and bring down evil. But that just wasn't the
          case...The actions of a Drifter speak neither good nor
          evil...This misconception almost robbed me of the will
          to fly...But even so, I still want to be a Drifter! I
          don't care if there's no justice...That's something I'll
          have to find on my own as I traverse the wasteland!
          Finding justice is my goal and is what keeps me going. I
          have found my answer! I don't want to see sad memories
          engraved in peple's hearts anymore!

Janus: So...When I stab you with this bayonet, how loud will you
       scream?

[Janus is the one who gets a beatdown, however.]

Janus: Dammit...I was so close...I let it slip away from my
       hands...Heh heh heh...But it's not over yet. There's
       still much I want to do. I can't let it end here...I'm
       not satisfied!

[The platform Janus was on collapses and he falls with it. Meanwhile,
the two rival parties make their way down and stand near the rubble.]

Maya: I see you found an answer. But it's really not...That was just
      your declaration to find an answer. In any case, you sure
      place a lot of value on something that's so unreliable.

Virginia: Justice may be unreliable, but still...I want to make that
          my priority out in the wasteland. I stand firm on that
          belief.

Maya: I don't get you.

Virginia: So, what's next for you?

Maya: I don't want to get involved with what just happened, that's
      for sure. I'm only interested in gems. You better watch
      yourself, you hear? Someone as green as you shouldn't get
      involved in a cause as lofty as justice. You'll end up dead.

Virginia: Okay...You take care, too.

Maya: We might be enemies the next time we meet...

Virginia: Well, until then, let's bee on the same side...

[Everyone walks down out of Ka Dingel. Janus knocks a large piece
of rubble out from on top of him and, after taking a few steps,
collapses onto his rear.]

Janus: Ughhhh...Dammit! My body aches all over...

[All he hears is silence.]

Janus: Dario! Romero! You blokes here!? Dammit all!

[A noise echoes from somewhere.]

Janus: Huh!? Is that you, Dario? Romero...!?

[Three robed people--two men and a woman--stand before him.]

Janus: Oh...It's you blokes...Sorry...I screwed up...But I
       promise I'll complete my next assignment. I won't let
       anyone get in my way next time. I...I...Actually, it was
       Dario and Romero that screwed up...Not me...

Robed Woman: Was it a mistake for us to manifest power to one
             who does not understand its true meaning?

[A green reptilian being drops down from somewhere, and he
holds the Dark Spear.]

Janus: Ugh...I see...So you had this watchman recover the
       Dark Spear from me, eh? How could I be so careless...

Slickster: Yes, Balazs has reported everything. About your
           grand scheme, your actions...

Robed Woman: How vulgar, boorish, and shameless...

[Slickster outstretches his hand and a yellow light glows in
it.]

Slickster: This will be a fitting end for your reckless behavior...

[Just as Slickster is about to kill Janus, the Masked Man stops him.

Masked Man: No..wait...Why did you seek the Dark Spear?

[The Masked Man approaches Janus, holding the spear in his arms.]

Masked Man: For power...?

Janus: Y-Y-Yeah...

Masked Man: This is the incarnation of power you seek...The Dark
            Spear...I deem you worthy. Accept.

[He plunges the spear into Janus' chest as the screen fades to
black.]

Janus: Uggggaaahhhhh!


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Chapter Two: The Right Ammunition                               |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   TRMM  /
                                                           \_______/

[The second chapter begins with Clive having a dream where he and a
scholarly man are looking around inside of a machine-filled place.]

/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Landmass Division: Claiborne to Little Twister                  |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   CTLT  /
                                                           \_______/

Thought (Clive): It has been a while, since I had that dream...The
                 ruins must have reawakened my memories...
                 Professor...What do I do?

[Clive walks downstairs in the Claiborne saloon and everyone looks at
him.]

Gallows: Hey, what took you so long?

Clive: Forgive me. I slept in.

Virginia: I feel like we've finally made it out of a long tunnel.

Jet: Yo, we haven't done anything, yet. Let alone made any money.

Virginia: Excuse me!? What kind of a remark was that!?

Clive: He's right. We are just getting started. At least I am.

[Virginia and Jet look at each other like Clive is talking nonsense.]

Clive: This may not be very interesting, but would you all like to
       hear my story?

Gallows: Yeah, of course.

Clive: Thank you.

Virginia: Yes, we'd all love to hear, Clive.

Clive: I became a Drifter in order to find the lost memories of this
       world. Lost memories...In other words, I would like to track
       down Filgaia's history.

Gallows: Oh, that makes it a little more clear.

Clive: Do you all know why Filgaia is covered in wasteland?

Virginia: Well, uhh...According to folklore, there was a great war
          against demons, which caused the planet to decay...

Clive: Exactly...Almost everything is explained in folklore, but
       there are hardly any historical facts. My professor and I
       travelled to many locales, investigating the cause of the
       planet's decay. Unfortunately, my pofessor passed away during
       the investigation, and I am continuing his work.

Gallows: Wait, hold on a second...

Clive: You noticed the inconsistency there? Even though the
       destruction of the planet by demons only appears in folklore,
       many artifacts proving their existence have been excavated.

Gallows: So basically, the demons may have had something to do with
         the world's decay, but you think there might be another, more
         direct cause?

Clive: Yes...That was my professor's theory...Although we weren't able
       to track down this other, direct cause...

Virginia: Do you think the demon artifact, the Eternal Sparkle has
          something to do with it?

Clive: I'm not certain, but we do know that the artifact is extremely
       dangerous.

Virginia: The three missing shields, and the Eternal Sparkle..Are we
          getting ourselves involved with something unbelievably
          extraordinary? Like Filgaia's history?

Jet: What good is history? It's not like we can sell it. What we need
     now is money.

Virginia: Why are you always so...

Clive: No, he is right. Without money, we cannot plan our course of
       action, let alone eat or rent a room. Money is essential for
       our search for Filgaia's history. There is one problem,
       however...We will not get any leads staying in a country town
       like this.

Gallows: I've got an idea. Not too far from here is a seedly little
         town called [Little Twister]. There isn't much law and order
         there, so I'm sure we can find some kind of sketchy mission
         to take on. I've actually stayed there before, but...

Virginia: But...what?

Gallows: I hitched a ride on a caravan and fell asleep, so I don't
         remember exactly where it is.

Virginia: You're so unreliable...

Gallows: But I'm pretty sure it was west of here. As long as we
         know which direction to go, we'll make it. Right?

Virginia: Fine...Let's ask around about this town, Little Twister.
          Hopefully, we'll find a lead to help us with our
          finances. It's a tough world we live in...So, as long as
          we continue on as Drifters, we'll find more leads about
          artifacts, right?

Clive: Yes...Which will bring me closer to finding out more about
       Filgaia's history. Thank you, leader. I appreciate your
       interest.

[Town NPCs / Non-obligatory Dialogue]

Myra: This village and Little Twister are completely separated by a
      large crevasse. That's why you don't see any hotheads from over
      there causin' trouble in this village. But we do get blockheads
      who pass through here...

Roykman: I passed by a little girl on my way out from Westwood
         Station. I believe I have seen her before in this town...
         Perhaps she was running an errand? However, I do believe it
         is a bit dangerous for a little girl to be out all by herself
         in this day and age...

Becky: Little Twister is way west of here. It's supposed to be near a
       beach. But there's a crevasse you have to cross in order to get
       there. That's why Ah never go there.

Dessinsey: You'll see a lot of crevasses while travellin' around
           Filgaia. I hear Filgaia used to be beautiful, but all we
           see today are scars...

Pike: So, I hear you're heading off to Little Twister. Be on your
      guard. They say you can't be too careful in that town.
      Whenever you want to relax and unwind, swing by Claiborne
      again. Take care.

Pike (J): Whenever a Drifter passes through here, I think of you.
          But I'm glad you always come by to let me know you're
          doing okay. Anything exciting going on with you? ...
          Wow...You stopped a power-hungry Drifter from using a demon
          artifact to gain power, huh? So, that's what you were doing
          while I was feeding the horses...I'm looking forward to
          hearing more of your stories.

Otto: The big crevasse west of here has been a problem fer travellers
      fer a long time now. But that doesn't necessarily make it a bad
      thang. Further west of that crevasse is an outlaw town called
      Little Twister. The crevasse keeps them criminals from spillin'
      over to our village. That's why there's never been a bridge
      built across that crevasse.

[As Virginia's team leaves town, a cutscene begins with Slickster and
the Robed Woman. It takes place in some hi-tech facility of some sort,
and looks very modern.]

Slickster: An unexpected outcome? I think not...The emergence of
           Drifters searching for artifacts, and him wanting more
           power are within our realm of prediction. He should be okay
           unmonitored.

Robed Woman: Any impediment to our plan should be swiftly removed.
             With permission, I will take these matters into my own
             hands.

Slickster: You take your job too seriously. Loosen up a little.

Robed Woman: A job is supposed to be taken seriously. It is you who
             needs to...

Masked Man: That's enough. Carrying out our mission is important.
            However, each of you have a specific task at hand.

Robed Woman: Regarding the construction of the [fortress], 14% more to
             go until...

Masked Man: That is 14% too slow. The completion of the fortress is
            essential to our plan. Understand?

Slickster: Your seriousness baffles me. You do not need to carry
           everything on your shoulders. We all have our own duties.

[An odd-looking man wearing clothes similar to Janus' walks in and
leans against the wall.]

Slickster: In our current state, there are limitations to our
           actions. We should lay low for the time being.

Robed Woman: And rely on that unscrupulous rogue!?

Slickster: That is why he is here. Think of it as a start-up
           experiment. Like a running-in period. We should be
           able to delve his true intentions...

Masked Man: He needs to be broken in. If abnormal behavior ensues,
            let him go.

[The odd-looking man walks to the door.]

Janus: My time has ended...

[Special/new Dialogue in: Jolly Roger]

Sterling: I would avoid the <seas> and travel by <land> if I were you.
          If you're smart, I think you'll figure out which way is the
          best on your own.

<Seas>: If you're thinking about crossing the dunes, remember that
        hardly anyone sails anymore, and be sure to watch out for
        gargantuans!

<Land>: If you're heading out over land, you've got trains and horses.
        Both are pretty cheap and a lot safer.

Herman: Nobody gets worked up looking at the wasteland because nobody
        remembers a fertile, green world anyway. Whoa, hold on...I
        just had a feeling like I could almost remember what Filgaia
        must've looked like back then. Just for a second...

Roykman: I just got a tour of the Sandcraft dock. Much of what they
         said was lost on this layman, but I was glad they tried their
         best to explain how it works. You learn something new every
         day.

Dennis: I bet those gargantuans that lurk under the dunes wouldn't
        even flinch if you hit 'em with a regular ARM. We're just
        too tiny to do anything to the likes of them.

Hannah: Even that scoundrel Janus must've been a straight arrow
        when he first started out. But, remember...That day he lost
        his partner to unfortunate circumstances, he changed. Ever
        since then, he treats his partners like dirt, and follows
        the will of heretics.

[Special/new Dialogue in: Baskar Colony]

Laraina: The devastation of this world was not the guardians' doing.
         It was the sins of mankind that caused the guardians' fall.
         We are the ones who created the wasteland, and its size is
         testament to the gravity of our sins.

Laraina (G): Power isn't necessary to gain freedom. When you feel
             you're being tied up by something, it's crucial to slow
             down and cool off...because all that's tying you up can
             turn out to be nothing more than your imagination. [At
             this point, Laraina talks about Gallows' medium and how
             it's watery and whatnot. From now on, I'm going to leave
             that redundant part out unless she says something
             different about it.]

Roykman: It's nice travelling all by yourself. But maybe if I had a
         sidekick, he might find something fun that I wouldn't notice.

Shane (Chat): Wow, your collective <aura> feels so different.

<Aura>: I'm not talking about just gaining experience. More like how
        your separate energies have merged together. I...I wish I
        could express my feelings like you can.

Shane (G - Chat): I can tell by the look on your face that you have
                  another <adventure story> to tell. It's so neat
                  watching you have fun telling your stories.

<Adventure story> Gallows: Aw, how'd you guess? Some Drifters tried
                           to seize a demon relic for themselves. Not
                           only did we stop them cold, we also solved
                           the mystery behind their prize. I never
                           could sit through one of Granny's tales,
                           but holding that relic, I honestly felt
                           like I wanted to learn something about the
                           past.

Harold: Guardian shrines, like the one nearby, are found all over the
        world. However...The majority of them have fallen into ruin.
        Our planet's strength has long run dry. It is truly
        lamentable.

Harold (G): The drought worsens each and every year. Beasts and
            locusts swarm the wasteland. The village will be safe as
            long as I am around, but I worry for you and for our
            future generations. After all, you're not exactly
            brimming with leadership now, are you?

Cordell: The heritage of their prehistorica culture remains in the
         ruins. There are <two kinds> of ruins. You have to find out
         which type of ruins you're headed to. It's very important!

<Two kinds>: One is the ruins rooted in the power of our planet, that
             of the ancients, the Elw. The other is made of unnatural
             crystals of an alien technology. It is the heritage of
             demons.

Cordell (G): I bet the green hue of these hills must look great to
             desert wanderers. Whenever you're back in town, forget
             the burdens of travel and just get some rest.

Halle: The shrines of the guardians were constructed so that we may
       pray to and worship them. They lie on the junctions of
       leylines, and function to preserve the balance of this
       world. They are also a testament to our mortal sins.

Halle (G): Faith is the power that binds man and guardian together. It
           moves the guardians in a different sense than the leylines
           on the ground. That is why I live a life of prayer, so that
           I may never forget to be thankful towards them. You will
           perhaps come to accept all this. But most outsiders won't.
           You may feel that they do not respect the same things we
           do. It's not a case of which is better. Sometimes even
           I've been known to be wrong. Do not just stroll, but try
           to take in as much as you can.

[After getting done with preparations and all of that good stuff,
Virginia and her party get ready to head to Little Twister. If they
didn't buy horses from Dessinsey yet, they need to first. After that
is done, they head across the canyon looking for Little Twister, which
they find near X:6118, Y:8324.]

[Town NPCs / Non-obligatory Dialogue]

-Cormano - Red-haired guy with an awesome serape and a tiny hat
-Roykman - Salesman extraordinaire!
-Bofiel - Memory figure
-Ian - Young Drifter with a lot of wasted ambition
-Berkley - The town's no-holds-barred sheriff
-Angela - The comely proprietress who has a "bad memory"
-Mosby - Yet another red-haired guy; this one upgrades ARM

Cormano: Just the other day, I met this <belle> dressed in really
         fancy clothes. Strange thing is, she just vanished like a
         cloud of smoke while I was mesmerized by her beauty. But I
         tell you, I wasn't hallucinating!

<Belle>: She was wearing some kind of flashy, fluttery cloth. She was
         really beautiful, like some kind of heavenly maiden or
         something. But what drives me nuts is that no one believes
         me. And they go on to say that my brain is buzzed from all
         my drinking. But I saw her with my own eyes, I did I tell
         ya! I have to admit I was drinking at the time, but I really
         do have a good <memory>!

<Memory>: Yeah, it's all coming back to me now...I met this girl the
          night before Claudia disappeared. Why don't you people
          believe me!? You believe me, don't you?

Roykman: Medicinal items sell like hotcakes in this town. But when I
         think of why it sells so sell...I begin to debate whether or
         not I should be here...

Bofiel: <<Beep>...WELCOME...SAVE YOUR GAME..? [Options: Yes, No]

Bofiel (No): <<Beep>>...TAKE CARE...<<click>>.

Ian: What a world we live in...Only the strong survive and only the
     bad succeed. That Janus Cascade guy actually grew up here. Of
     course I plan to surpass him one day.

Berkley: You know Claudia from the saloon? The one who disappeared?
         Boy, she sure is one fine woman. Everyone from around here
         are head over heels for her. But I don't think it's a guy
         who kidnapped her. It's not like I got any proof, but I
         think it might have been one of the girls who are just
         jealous of her.

Angela: Ah'm so glad you're here. Won't you stay awhile? [Replies:
        Stay, Sell, Chat]

Angela (Stay):

Angela (Sell): [Same ol' selling screen; no dialogue is said.]

Angela (Chat): So you wanna make some Gella, huh? Well, my barmaid
               hasn't shown up for work in days. How 'bout y'all go
               find her and drag her back here? Guess not, huh?
               You're lookin' to hit the jackpot? Hmm...Ah can't
               seem to recall...[Replies: Point to a 500 Gella
               bottle.; She sure has a bad memory...]

Angela (R2): So, that's that. Sorry, honey.
Angela (R1): You sure? Okay, then. Can ya just sign here on the
             label...? Oh yes, Ah remembah now...There's been an
             untouched ruin recently discovered. Many Drifters
             have gone inside, but haven't come back...There must
             be somethin' worth guarding inside there. It's real
             dangerous, though...

Angela (2): This ruin that has devoured many a Drifter is located
            northeast of here. Rumor has it that it might have
            even belonged to demons from history. Ah know it
            sounds crazy, but don't let that stop ya from talkin'
            to me.

Mosby: Welcome. Take a look at my craftsmanship, which people have
       come to know and trust! [Replies: Upgrade, Sell, Chat]

Mosby (Upgrade): [Regular upgrade screen.]

Mosby (Sell): [Regular sell screen.]

Mosby (Chat): You know, business hasn't been good lately. In a town
              <town like this>, it was my <regular customers> who
              helped me stay in business, but they haven't been
              coming around lately...

<Town like this>: I get a lot of <rush jobs> though, so that keeps
                  me busy.

<Rush jobs>: Like, 'I need to kill someone now, so upgrade my ARM
             in an hour.' Stuff like that...Of course I'll do it
             if the customer has good credit with me.

<Regular customers>: I'm thinking about joining a guild. I can't
                     give you a discount, but I would appreciate
                     your patronage. Oh yeah, just one thing...Try
                     not to die, okay? Or else I'll end up starving
                     to death.

[After paying for the bottle, the party sits down to go over their
options.]

Virginia: Hmmm...I think it might be too dangerous.

Jet: Yo, we're not out here to meddle in people's affairs. Our goal
     is to go after the prize, as long as the risk is in line with the
     rewards.

Clive: Dangerous ruins and powerful artifacts go hand in hand...

Virginia: Then this might be a good chance to get in touch with the
          memories of the world.

Jet: Memories this, memories that...I have no interest in something
     so worthless...

Virginia: What are you talking about!? Fond memories are priceless!
          I'm sure you have some fond memories tucked away inside
          your heart as well!

Jet: The thing is, I don't! That's why I can't put a price on it!

Virginia: What...?

Jet: I've been a Drifter for several years now, but I have no
     recollection of what I did before that. I don't know where
     I was born, or my age...Basically, I don't know who the hell
     I am!! Even my name is just something I was called by this
     man who taught me how to survive the wasteland!

Clive: Amnesia, is it?

Jet: I don't know...It's just so weird that I would have this
     completely blank period. But it doesn't stop me. I mean,
     think about it. Do you remember what you were doing a week
     ago? Do you remember what you ate a month ago? Even if you
     can't remember, so what! I get by, you know? You don't need
     memories ot carry on your everyday life.

Virginia: I'm sorry...I think I touched a nerve...

Jet: You don't have to apologize. I told you I get by. I don't
     need your sympathy, okay!?

Virginia: All right, then...I have a plan. I'm going to help you
          find your memories. That's what I'm going to do!

Jet: Errrghhh...I said, I don't care about my...

Gallows: Ah, just give up, will ya? She has the upper hand on us
         when it comes to debating.

Clive: Do you have any leads to find out about his memories?

Virginia: Do you have leads when you search for memories in Filgaia?
          We have to search for leads first, right? We're not going to
          find anything by sitting around.

Clive: You are right...She does have the upper hand. Well then, what
       do we do now? Do we head for this dangerous ruin?

Virginia: Hmmm...I haven't thought about that yet...

Gallows: All right, how about this. We're free to choose whether we
         want to accept this mission or not. So, we'll mosey on over
         to the ruins, and if it seems kinda risky, then we'll just
         head back. How 'bout it?

Virginia: Hey...Yeah, you're right...Let's just head to the ruins.
          Remember, we're not taking any risks.

Gallows: Yeah, no risks! Let's just go out there, have some fun,
         and make a fortune!

[In two of the houses, the following books can be found:]

-Guardian Warriors [Sealed]
-Disadvantages in Battle
-Unclean Scars


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Little Miss Disaster: Little Twister to Unclean Mark            |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   LTUM  /
                                                           \_______/

[Once things have been taken care of in Little Twister, the party
sets out to find that newly discovered ruin. They do, near X:7301,
Y:9578. 'Tis called the Unclean Mark, but Virginia and company enter
regardless of its name. A little ways in, the party runs into a girl
just standing around. She calls out to them.]

Claudia: Oh, valiant Drifters...Would you please lend me a hand?
         Beyond these doors lies a path to an ancient artifact. Would
         you be as kind as to lead the way?

Gallows: Anything to help a lady in need, miss!

Virginia: Hold your horses! We need to hear more details first. This
          might be a mission we can't handle!

Gallows: You've got a point, there. But we all want to help people in
         need, right? Right!?

Virginia: Oh, jeez...A grown man with a soft spot for pretty women...

Jet: And the rationale of a child...Easy to be taken advantage of.

Gallows: Say what you want, kiddies. But I just want to be true to
         myself...

[Claudia walks past Gallows and over to Clive.]

Gallows: H-Hey...!

Clive: Would you mind explaining in detail the nature of your request?
       What can we do for you, and what can you do for us?

Claudia: Well...Deep within these ruins lies a <powerful artifact>.
         This ruin is in fact, alive...Would you pleas get rid of it,
         or even destroy it for that matter?

<Powerful artifact>: It is some type of technology so ancient, it's
                     rumored to have been created by demons. It is
                     much too dangerous to fall into the hands of
                     imprudent people. Ah would like powerful
                     Drifters, such as yourselves, to get rid of it.
                     Ah think that's the best way to go about it.

Clive: So in other words, you would like us to investigate these ruins
       and find this powerful artifact. And our reward would be to do
       as we please with it? That is indeed a strange request...Why
       would...

Gallows: Oh, c'mon...It's all good. I'm sure you're interested, too,
         if it's artifact-related, right?

Clive: Well...yes, but...

Virginia: You did say we're free to choose whether we want to accept
          this mission or not...

Gallows: Y-Yeah, but...

Virginia: Fine. Let's do it.

Gallows: All right! I knew you'd accept, leader! You can't just
         ignore people in need, you know?

[Clive walks to Virginia.]

Virginia: I know what you're thinking...But the truth of the
          matter is, Drifters have entered and have never come
          back. There is definitely something fishy going on...
          It might seem troublesome, but if we're needed, I
          think we should help.

Clive: Understood. Let's be careful.

[Virginia turns to Claudia.]

Virginia: You seem to be familiar with this ruin. Can you show
          us the way?

[Claudia nods and leads them on. Eventually they come to a switch on
a narrow ledge.]

Claudia: Ah would like to help. Ah can't subject all of you to a
         precarious situation...

[The switch opens the door but also sends a large piece of metal
ramming towards the party leader, who's also on the ledge. S/he
barely avoids falling off into the darkness.]

Claudia: Oh, how frightenin'...So, these are the hidden traps of
         the ruins...Ah'm just relieved that y'all are all
         right...Ah'll have to watch mahself, as well...

[The party continues on until the party comes to a room with a
bridge. There's a switch on it, and the ground underneath the
bridge looks like acid.]

Claudia: Ah do believe it is this switch that is keepin' the door
         shut. It may be a dangerous trap like last time. Ah shall
         lead the way to make sure it is safe.

[As Claudia steps on the switch, the bridge falls into the acid,
with the party barely able to scramble across in time.]

Claudia: Ah panicked and made a run for it...Thank goodness y'all
         seem all right. Let us proceed...

[Further on, Jet uses his boomerang to lower a bunch of ledges
for safe passage. As they're about to enter the stretch, Claudia
steps forward.]

Claudia: That should do it for this trap...Please proceed. We're
         ahmost there.

[Claudia walks first, and as the party proceeds to take their
first step, a pointed lance thrusts out of the wall where the
ledge was lowered. They run through, narrowly avoiding a nice
piercing job, and catch up with Claudia in the next room.]

Claudia (NOS): What a beautiful gem...Beauty is a power that dominates
               all...Everything must be made beautiful, or else it is
               meaningless...Now, take the gem to your hands. Revel
               in its beauty and feel the pleasure of subjugation...

[If you try to enter the next room, each of the four says something
different about Claudia's actions.]

Virginia: I'm willing to do my best to help those in need...But...
          why do I feel so uneasy?

Jet: This woman is gettin' nothing out of this deal, but why is she
     so helpful? Does she have another motive?

Gallows: There's nothing more discourteous than turning your back on
         a woman. Any real man would realize that.

Clive: I am having a difficult time comprehending the situation,
       but...might as well continue on...

[The party steps up to the gem and takes it. As per the usual style,
a trap springs, flashing red electricity right at the spot where
the gem was.]

Claudia: ... Ah'm so glad y'all are safe. Now, let's hurry. We're
         almost to the heart of the ruin where the artifact lies...

[Clive puts out his hand, stopping anyone from moving.]

Claudia: Is somethin' the matter?

Clive: Isn't it about time you reveal what's behind the curtain? I
       don't think I can continue this any longer...

Claudia: How did you see through my veil?

Clive: I don't have any particular reason. Instinct, I suppose.

Claudia: Instinct!? How absurd! You mean to tell me I was found
         out by a silly little guess!?

[Claudia walks forward and, in an instant, the Robed Woman from
previous cutscenes appears, leaving the body of the real
Claudia on the ground, unconscious.]

Gallows: A beauty spawned another beauty!? Talk about doubling
         your pleasure!

Clive: A clever disguise, using the missing woman from Little
       Twister...But you have made one fundamental mistake. You
       attempted to use beauty as your weapon, but the blade you
       wielded was too dull.

Robed Woman: So, what is your point!?

Clive: Your beauty is completly fake.

Robed Woman: How rude of you. What would you know about beauty?

Clive: A woman's beauty can indeed be associated with strength.
       And so, you used it as your weapon. However, beauty is not
       all about physical appearance. A kind and tender heart...
       Beauty from the inside is what ultimately shines through.
       You are not as beautiful as you think. I have a wife and
       daughter. I would be in great trouble if I were infatuated
       with another woman. As long as no one is deceived by your
       outer beauty, anyone can see right through you. You do not
       seem accustomed to deceiving others. I take it that you are not
       inherently evil?

Robed Woman: Enough of your mockery! How dare you resist me! I'll make
             you pay!

[The battle starts, with an infuriated Robed Woman ready to rip Clive
apart.]

Robed Woman: I will not forgive you for trampling over my feelings!
             Or my beauty!

[The party defeats the Robed Woman while her attacks are fixated on
Clive.]

Robed Woman: N-No...Is this all my body can handle...? (I need more
             Panakeia in my circulatory system...Has Filgaia denied
             my existance?)

[The woman disappears and then reappears, unable to teleport herself.]

Robed Woman: Panakeia is our blood...When turbid and stagnant, is it
             not possible for me to teleport? Even still...I must
             obtain the Gemini circuit! You would not dare shoot a
             hostage. This may be tactless, but this is my only chance
             to escape...I shall employ you a little longer...

[The robed woman takes command of Claudia's body once again, and runs
into the next room.]

Virginia: You coward! That's so pathetic how you would hide and shield
          yourself behind a woman! Now, come back here!

[The party runs into the next room. Janus is talking to the Robed
Woman, who's digging something out of a machine.]

Janus: Hey, isn't my duty to dispose of them? I mean, you're just here
       to look for the artifact, so that you can complete your
       fortress or whatever. I appreciate your work ethic, but you try
       to handle too much at once. That's why things don't work out
       for you. Right, Princess?

Virginia: Janus Cascade...You're...

Janus: ...still alive? Surely you didn't think I was dead? And you're
       not looking at a ghost, either. But the thing is...

[Janus walks towards Virginia's party, but rubble falls right on him.]

Virginia: Janus!

[Janus appears, but this time as the odd-looking man with a decayed
face. He has the Dark Spear in place of his bayonet.]

Janus: My time has ended. My body has been eroded by the Dark Spear
       against my will...So my previous body has been eaten away, but
       but I've now been endowed with a body of a demon. I've done it.
       I've attained the power that surpasses all! The power to
       dominate all! And all I have to do is trigger an impulse within
       my body...Rrrrrrrraaaagh!! Like so!

Virginia: It's this sensation! The mediums are trembling!? It's as if
          their uncontrollable fear is ready to jump out any second!

Gallows: They're afraid of Janus...No, they're afraid of what's inside
         him...

Janus: You all don't know how lucky you are. To be able to witness the
       power of demons in this day and age...

[Janus attacks and uses the Negative Rainbow attack.]

[DIDACTIC POINT: Janus regrips the Dark Spear. He can't seem to
unleash the Negative Rainbow consecutively!]

Janus: There's a bit of a time lag between my actions and my
       thoughts. I still haven't fully adapted to my powers yet...

[Janus is defeated once again, even with demonic power on his
side.]

Robed Woman: Janus! The removal of the [Gemini circuit] is
             complete. Step aside. I shall take care to them.

Janus: Your only duty is to recover the Gemini circuit. Anything
       else is an act of disloyalty.

Robed Woman: The nerve of you! I have carried out my orders!

Janus: I can finish them off anything. But right now, your
       priority is to bring back the circuit, so that you can
       complete the fortress. Isn't that so? (These blokes are
       mine. I can't let her interfere, or else my anger will
       never subside.)

[The Robed Woman slaps Janus.]

Robed Woman: How dare a halfwit like you give me orders. We
             both report back to base!

Janus: Yeah, I hear you.

[The two disappear and the game fast-forwards to the party
camping out in the wasteland. Everyone sits around the campfire
except for Claudia, who's still unconscious.]

Virginia: But, boy...You sure surprised us when you mentioned
          your wife and daughter.

Clive: Ahh...My apologies...I didn't mean to keep it a secret.
       It's just hard to find the right timing to bring it up...

Virginia: Well...um...What were we talking about, again? Oh yeah,
          surprises, right?

Clive: There is no need to beat around the bush, Virginia...We
       were all surprised by what we saw...

Virginia: Yeah, I guess...I...I just find it so hard to believe
          that someone could transform like that...Is that the
          true power of the artifact? To change someone into a
          different being? The power of the past?

Gallows: You all felt the pulsation of the mediums when he
         unleashed his powers...The mediums seemed to be
         expressing anger and animosity towards him, and moreover,
         fear...

Clive: The mediums trembled in fear...Just as when the Dark Spear
       was summoned. Then it is safe to assume that the mediums
       recognize him, no, the Dark Spear as a feared entity.

Gallows: A medium is kinda like a vehicle or a go-between...We're all
         connected to the guardians by it. So the fear expressed
         through the medium is that of the guardian's, and...the
         guardians represent the power of Filgaia. Which means that
         whatever scares the guardians, is a threat to the planet
         itself. And from what we know, there's only one thing that
         threatens this planet...

Virginia: The demons!? Filgaia's enemy from folklore! Then, what he
          was saying was...

Gallows: ...most likely true. Which means the existance of demons is
         now an actual threat! So, this is why we were entrusted with
         the mediums and let loose over Filgaia! I turned my back on
         my lineage and destiny of priesthood so that I could be
         free...But all I'm doing is playing a part in Granny's whole
         scheme!

Virginia: What do you mean!?

Gallows: Through Shane's dreams, Granny detected the rebirth of
         demons as a threat to this planet. In order to handle this
         threat, she released warriors, capable of invoking guardians
         into the wasteland. The guardians who protect the planet, and
         the demons who seek to destroy it, are to come face to face.
         We're all just marionettes being forced to dance by invisible
         strings!

[The mediums all float upwards, merge into one single light, and shoot
across the sky at a rapid pace.]

Clive: It crossed the southern sky to the east...What are the mediums
       trying to tell us?

Gallows: Doggone it! Do I have to live according to fate!? Why can't I
         just be free!?

Virginia: I think it was partly fate that brought us together in the
          wasteland. And I'm really grateful for it. But the thing is,
          I don't want to entrust every decision to it. What I trust
          more is you guys--the bond we share together. And the
          mediums are a bond that connects us with Filgaia. I want
          to trust this bond and take action.

Gallows: Brush fate aside...and trust in our bonds to take action...

Virginia: It's not a battle between guardians and demons. We must
          face the demon's threat as the ones entrusted with the
          power of guardians! This isn't a battle about the past.
          This is our battle, now!! This isn't about curiosity.
          I can feel it...And I know you all do, too...Something
          is stirring in our Filgaia...

Clive: I suppose this really isn't a task you can just ask someone to
       do...

Jet: Everyone would think we're crazy if we tried to explain.

Clive: Let us rest here tonight, and escort the young lady back to
       town at daybreak. I believe we still lack the information to
       delve into the meaning behind the lights that pointed
       southeast. I suggest we gather any kind of information we
       can about guardians and mediums at Little Twister.

[In the morning, the party takes the real Claudia back to town.]

Virginia: Are you sure you're okay?

Claudia: Y-Yes...Thank you kindly. Although Ah have nothin' to
         give you...

Gallows: No worries, miss. Your beautiful smile says it all.
         Actually, it sure beats any reward we've received thus
         far...Please, continue smiling.

Claudia: A-All right...

Angela: Claudia! Now, where on Filgaia have ya been? Ah'll be
        deductin' wages from yer paycheck for all the days ya
        missed work!

[Angela walks up the street.]

Claudia: Madam...

Angela: All you'll ever be good at is workin' in my saloon! Now,
        get your booty over here!

[The two walk back to the saloon.]

Jet: So...Which one of us was the most fired up throughout this
     entire unpaid mission?

Clive: The same person who proposed to make a fortune without
       taking any risks, I believe.

Virginia: You men are all the same! You only have one thing on
          your minds!

Clive: Not all of us are. Please don't associate me with him.

Jet: Yeah, same here. I'm better off on my own.

Gallows: I'm sorry, guys...I got a little carried away.

[Special/new Dialogue in: Little Twister]

Cormano: There used to be a shrine dedicated to guardians in my
         hometown. Seems there's one just like it in these parts, too.
         I don't know how it looked back in the days, but it's all
         deserted and run-down now. You think all shrines are like
         that?

Ian: Skilled Drifters are quick-witted and never get caught off
     guard. Kind of like me, you know?

Berkley: A sheriff who's overly devoted to his duties is nothing but
         a <pain>. I know the right balance to be praised and
         respected as the sheriff by the townsfolk.

<Pain>: You think people would be willing to cooperate if you
        request a town search? No way. You need respect first.
        I try to separate work and lay so I can give everyone
        breathing room. That way I earn their respect.

Claudia: A customah once told me that there is a site of a <giant
         shrine> somewhere in these parts. Ah have many stories Ah
         hear from my customahs...If Ah remembah any, Ah'll be sure
         to pass it along to y'all.

<Giant shrine>: Ah hear it can be found southeast of this town. Its
                faith has died out long ago and the shrine has been
                robbed of its treasures over the years. Due to its
                rundown condition, Ah hear its home to many frightful
                monsters...

Angela (Chat): Claudia is gonna have to work overtime to make up fer
               lost business...Ah thought Ah had taught her to
               respect hard work, but she always learns new tricks to
               slack off...

Mosby: You don't need to be a saint or a villain to handle ARMs. But
       the truth is, I get a lot of villains as customers, and they
       tip really well.

[Special/new Dialogue in: Baskar Colony]

Shane (G - Chat): I remember how much you liked fairy tales about
                  manly men saving damsels in distress. I wonder if
                  <those stories> had something to do with your
                  decision to head out as a Drifter. Well, sometimes
                  I worry. You've been known to bite off more than you
                  can chew.

<Those stories> Gallows: What--What kind of dream you been dreamin'?
                         I aspire to be a tough, stoic Drifter. And
                         I've been behaving myself, too!

[Special/new Dialogue in: Jolly Roger]

Volks: I've heard of certain things that can amplify items' powers
       to incredible levels. Such power can even affect things you
       wouldn't expect. That means that you need the knowledge and
       good judgment to choose your items properly.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
| Wiping Smiles Off Faces: Little TWister to Lunatic Garden         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   LTLG  /
                                                           \_______/

[Once Virginia's party is ready to go, they go southwest looking for
this new ruin. Near X:7776, Y:6730, the party finds the new dungeon:
Lunatic Garden. They enter.]

Gallows: I don't know 'bout you, but my stomach feels like it's bein'
         clawed at from the inside.

Clive: Yes, yet another unpleasant sensation brought about by the
       medium, it seems...

Virginia: Yeah, I know what you mean...I get this sinking feeling
          filled with exhaustion--a different kind of energy than the
          one Janus emits.

Jet: I have a bad feeling about this...Let's just hurry and get this
     over with.

[The party moves on through the dungeon without meeting any organized
resistance. However, after continuing through a large garden, the
party finds Slickster stealing life from what appears to be a
guardian.]

Gallows: Hey! What do you think you're doin'!?

Slickster: Life...is what I'm seeking. My desire is to pour life
           into a vessel of human form.

Virginia: Your dubious, stuck-up attitude...You're just like that
          woman!

Slickster: Oh...? I see you've met <Melody>. She was a little
           flustered upon her return...You must have rubbed her
           the wrong way.

<Melody>: You seemed to have offended her. I took the brunt of her
          fiery wrath. She's back at the lab working diligently,
          but...She's not the type to keep her feelings bottled up.
          Even as we speak, I'm sure she's raging furiously.

Clive: I don't know what it is you're scheming, but your actions
       speak of evil intentions. Stop this at once!

Slickster: Oh, does that <light> bother you? Since you have gained the
           power of the guardian...I guess you understand that this
           light signifies the guardian's life force. [If you don't
           use the ASK system, Virginia speaks up with her "Not if..."
           line.]

<Light> Gallows: Sure the heck ain't normal! Don't play smart with us!

Slickster: Your boorish behavior annoys me. Take a look around. This
           warm, shimmering light...Oh, how beautiful life is...The
           existance of this guardian will cease, but will continue
           to live on in a new and beautiful form. A much more
           worthy demise than decaying in this forgotten shrine,
           wouldn't you agree?

Virginia: Not if we can stop it!

Slickster: But what must be done, must be done. I must get on with
           my work, understand? My motto is: 'Work with a smile and
           always go the extra mile.' But if you really insist on
           fighting, then I guess it cannot be avoided. However,
           there is still much I need to do...so I will leave the
           dirty work to someone more appropriate for the task.
           Janus!

[Unseen by the party, Janus leans against a pillar, not moving an
inch when asked to.]

Slickster: What is it, Janus? Do you not accept!? If I cannot count
           on the Dark Knight, then I will take matters into my own
           hands!

[Slickster appears in battle with a blurred body. Bullets shot
at him miss automatically.]

[DIDACTIC POINT: The bullet passed through the man's body! His
quick motions leave an afterimage confusing your party. To stand
a chance in battle, prevent the man's quick movements.]

[After Decelerate is cast on Slickster, he becomes easy prey to the
party's well-placed gunshots. He falls soon after his upper hand is
lost.]

Slickster: Your perseverance has given you the upper hand in this
           drawn out battle. But I have gathered enough guardian
           energy for the time being. The wise choice is for me to
           retreat...

[Janus appears next to Slickster.]

Slickster: Janus!? I could have used you!

Janus: The coordinate axis of my mutation is still unstable. My body
       hasn't fully adapted to its powers and there are times when it
       won't function like I want it to.

Slickster: The nerve of you to say such things...Even your mutation
           is unreliable! Moreover, there never would have been a need
           to utilize guardians if only you had acquired the Ark
           Scepter in the first place! Do you realize the pain and
           suffering my body endures by trying to make contact with an
           intangible, spiritual being!?

Janus: My apologies...But hey, no worries. I'll personally deliver
       the energy you've collected and escort you out of here. You
       have my word.

[The two walk right past Virginia's gang.]

Virginia: You're not getting away with this!

[Everyone runs after them, except Gallows who looks at the guardian
Slickster was drawing energy from. The guardian looks back at him,
and sacrifices herself to give Gallows a medium.]

Gallows: You're coming with me. Let me show you the right way to
         kick their behind.

[Gallows takes the Moon Spark medium and runs after Janus and
Slickster. Finally, they catch up to the two escapees.]

Virginia: There's no way you'll make it out in the shape you're in!

Slickster: Persistent, aren't we? Tell me, what motivates you to act
           with such passion?

Janus: Persistence is the key to survival.

[Slickster stands straight up, and outstretches his hands.]

Slickster: It's a creature from ages past, but it shall suffice
           to buy us some times. Angolmois! Unleash your hidden
           frenzy! Do not hold back!

[The gigantic creature summoned by Slickster attacks Virginia, but
is still defeated with that much-loved persistence. After the battle,
the party looks around to find their prey gone.]

Virginia: Something has been set in motion with the guardians at its
          core. No, it's surging around the world...

[Meanwhile, somewhere in the three robed persons' laboratory, Janus
is getting beaten up by the Masked Man, whose name is Leehalt.]

Janus: Ughhh...What's your problem!?

Leehalt: You do not seem to know what kind of predicament you are in.
         If only we had the Ark Scepter, we could have easily made
         contact with the intangible, spiritual guardians. Instead,
         due to your negligence, Malik has expended more of his
         energy than intended...

Malik: Panakeia fluid is our life support as well as the source of
       our magic. However, our bodies cannot fully decompose this
       Panakeia, and it leaves a highly toxic metabolic
       decomposition within our bodies. Without the proper
       circulatory cleansing, we ourselves are in danger of
       disintegating.

Melody: Our degenerated bodies are like a foreign element trying
        to survivve on Filgaia. This very planet will try to
        cleanse itself by removing these foreign elements: us.
        Your duty is to protect us from Filgaia's purification.
        That is why we let you live.

Leehalt: The Dark Spear you have received shall expose the truth,
         and lead us to the garden of truth. You have been
         endowed with the power that exceeds all so that you can
         stop the terraforming at all costs.

Janus: Oh...Now I get it...So that's why you gave me the power
       that exceeds all, even you blokes!

[Janus lunges at Leehalt with the Dark Spear.]

Leehalt: Kanda...Es-trata...Amantos...

[A large beam of electricity hits Janus.]

Janus: Ughhhh...Uwarghhhhhhhhhhhhh!!

Leehalt: Do not be impudent, Janus. The remote bomb, Gias, implanted
         within your body is set to activate in synch with our spell.
         Never forget that your perfidious actions might activate
         this at any time.

[Leehalt stops the lightning surge.]

Janus: Y-Yeah...I won't forget...Even if you blokes forget...I
       won't...

[Janus teleports out.]

Leehalt: He has become another nuisance we must worry about...
         Melody...Waste no time with the completion of the
         fortress. Who knows when the floodgates will open...

Melody: I understand...

Leehalt: Malik...We still need more energy to materialize from
         memories. Continue with the investigation of the
         existing shrines. Hunt down all guardians, and collect
         their energy.

Malik: Very well...But I would like to recuperate.

Leehalt: I will have the Huskarls on standby. No Drifters shall
         interfere with our plans anymore...Yes...The garden of
         truth...Where the Dark Spear points...

[Meanwhile, the Maxwell gang is sitting in the Little Twister
saloon.]

Gallows: Argh...that bugger! I can't believe he was stealin' the
         guardian's life force. The guardian was being eaten alive!

Clive: Do you have any idea what his actions could signify?

Gallows: His actions!? The guardian was being violated! Nothing
         more and nothing less! Sorry, guys...Looks like I'm the
         only one losing my cool here. I'm not really sure what
         that bugger was doing to the Dark Guardian Celesdue...

Virginia: We don't know what he's out for, but we know he's up
          to no good...

Clive: There is one thing I did notice...Do you remember his
       outfit? It is very similar to someone else's.

Jet: Oh, you mean that stuck-up woman?

Clive: I don't necessarily judge people by their appearance, but
       their outfit is something else...I think it is safe to
       assume that they both work toward similar objectives or
       are working under the same ideology.

Jet: A mysterious pair working with Janus...I'd rather not get
     involved.

Virginia: Hey, are there any other shrines that house guardians?

Gallows: Oh, I get it...So we get there before they do, right!?

Virginia: We don't know what their objective is, but as long as
          we know what they're after, we can take action.

Gallows: Yeah, but still...

Virginia: But what?

Gallows: I remember hearin' about the guardian shrines long time
         ago, but...

Clive: You don't know their exact locations?

Gallows: If you put it plainly, no.

Virginia: Don't you just hate it when people don't come through
          in the clutch...

Gallows: Hey...! Are you referring to me!? W-Wait, uh...Give me
         a sec...A verse...I remember one verse that might provide a
         clue! Give me a sec to remember. I think it went like...
         ummm...

Narrative: The light shines on the high ground, becoming dew at
           night, and augite by dawn. Those who wish to seek the
           light, shall visit and offer prayers of prosperity.

Gallows: What do you say to that, huh!?

Virginia: So...what does it mean?

Gallows: I have no idea...I was always half asleep during
         Granny's sermons...

Clive: Hmm, wait a minute...This high ground is most likely
       northwest of here, past the desert strait, to a mountainous
       mining region. I have heard that crystallized rocks known as
       pyroxene have been mined there.

Virginia: That's it. The guardian shrine is probably there! Let's
          try to find out more tomorrow.

Clive: There is one problem, however...How do we cross the desert
       strait without a vessel?

[Suddenly, Clive gets up and walks outside. Virginia follows him.]

Virginia: What's the matter, all of a sudden?

Clive: I sensed someone watching me...No, it may have been my
       imagination...

Virginia: That bird flying into the sunset?

Clive: When an invisible force, or someone who doesn't reveal
       his name creates a scene, there is no significance to his
       actions. They fully understand there is no power or justice
       involved, as they are enclosed within a cellar, where no one
       can denounce them. However...Long before this world as we
       know it, there was a force that brought about atrocity. With
       power or justice, or perhaps both equipped, they may have been
       able to proudly reveal their true identity...

[The two watch the bird fly off into the sunset.]

[Special/new Dialogue in: Little Twister]

Ian: The weaker they are, the bigger they talk. They just keep
     exaggerating. But in my case, I let my skills do the talking.

Cormano: Long time ago...I worked in a puny town called <Little Rock>
         as an <apprentice miner>.

<Little Rock>: It's a small mining town found in the mountains to the
               northwest. I left my hometown via boat, but the sea
               routes are all defunct now. Even if I wanted to go
               home, I'd have to go through a tunnel full of monsters
               below the northern cape.

<Apprentice miner>: Used to be, that is...Day after day, I would dig
                    and dig, but not a single precious stone to show
                    for! So I left town, with the dream of becoming a
                    Drifter...

Berkley: Even if I track down a criminal, if he escapes via the
         northwest ruins and makes it to the other side, there's
         nothing I can do about it at that point. It's not like I'm
         walking off the job. My jurisdiction is the surrounding area
         of Little Twister, that's all. I don't exert any authority
         outside of town.

Claudia: This is somethin' Ah heard from a customah...There's an
         abandoned lighthouse in these parts, and below it runs an
         ancient <waterway>...

<Waterway>: They say monsters inhabit it now, but if ya make yer way
            through, you'll cross the continent to reach the
            mountainous region. Ah don't remember many details since
            Ah was workin', but that's pretty much what Ah remember.

Angela: This here town is what it is now, but originally, it was a
        rest stop for pilgrims visitin' the shrines. These pilgrims
        hired Drifters as guards, but eventually, these pilgrimages
        ceased, giving rise to this lawless town. Things sure went
        downhill pretty quickly.

Mosby: This is a really weird story, but I once sold an ARM that
       belonged to a dead Drifter to another Drifter. The scary
       part is, this Drifter died the exact same death as the
       previous owner. I guess things like this happen.

[Special/new Dialogue in: Jolly Roger]

Volks: If your wings for flying don't help on the dunes, then you just
       have to try digging underneath them. But Drifters have a brain.
       They'd be just like monsters if they always just pressed
       forward. The Sand Canal that leads to the northern continent
       still has a working maintenance structure of the ancient sewer
       canals. I hear the people who can't see what's coming are
       really gonna get it.

[Special/new Dialogue in: Baskar Colony]

Laraina: We hear that faith in the guardians is faltering, and most of
         the shrines have fallen into ruin, losing their power. The
         guardians support the planet, and our faith supports the
         guardians. Thus, if our souls become barren, then our world
         is destined to waste, too.

Laraina (G): You may mock the time-honored rituals of Baskar, but
             there are those who use the <pinnacle of the ancient
             technologies>. Our ancestors were skilled in the sciences
             of the ancient Elw tribe, and they watched over the
             leylines.

<Pinnacle...>: The Ark Scepter is an example. Relics that give birth
               to new life through the junction of man and planet.
               All was bestowed upon Baskar by the artificer of Elw
               in ages past.

Shane: Anyone can potentially communicate with guardians. The Ark
       Scepter is a <device> that activates our latent powers, and
       binds our souls to the guardians.

<Device>: When you released the Ark Scepters, didn't you sense the
          guardian's pulse? That became the source of your power,
          connecting you with the guardians through the Ark Scepter.

Shane (G - Chat): I had a dream. Three figures kneeling under a
                  sinister bluish glow. The light grew stronger
                  when each of them touched it. Soon, the unnatural
                  glow covered the whole sky. The light itself was
                  beautiful, but nothing survived in the world below.
                  You said that three people were after the power of
                  the guardians...Maybe my dream had something to do
                  with them. Please, be careful.

Harold: Even though the powers of the shrines are faint, their
        strength sustains this world and all its inhabitants. Their
        power is too great to measure. It must not pass into the
        hands of men.

Harold (G): The guardian shrines are found all over the world,
            built in strategic locations. I don't mean strategic in
            the military sense, no...I'm talking about the best place
            for stabilizing leylines. We know of them thanks to the
            technological prowess of the ancients.

Cordell: The ancient tribe of Elw communed with guardians, and taught
         us how to live in harmony and nature. They were the
         forerunners of us Baskars. Thanks to their their technology,
         we could construct shrines all over the world, and strive to
         maintain its delicate ecology.

Cordell (G): Who woulda through that you, Mr 'I Hate Being a Baskar',
             would learn so much about the guardians...I know it
             wasn't what you wanted, but I'm proud of you for sticking
             with it.

Halle: Men and Elw built the shrines to keep the world balanced after
       it teetered on the edge of destruction. That's right. They
       wanted to guarantee Filgaia's survival through the power of
       the guardians. See, there's a historical reason for referring
       to the guardians as those who sustain the world, after all.

Halle (G): It's hard to convey your thoughts to others.  That's why
           we seclude ourselves here, shunning contact with outsiders.
           But, you know...Nowadays I've reconsidered. Maybe our lack
           of expression has somehow contributed to the decline of our
           world.

/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Tunnel vision: Little Twister to Sand Canal                     |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   LTSC  /
                                                           \_______/

[After collecting enough information to know where they're going, the
party heads out to the northern cape, finding the Sand Canal near
X: 4205, Y:10928. They quickly enter and, though they don't see it,
Balazs is watching them. Before the party has a chance to go look
at the canal in-depth, three robotic-looking people run up the stairs
towards them, dressed in red, white, and blue. The red one speaks
first.]

Jasna: So, it is you...the indignant ones who dare stand before our
       lord!

Virginia: Ew...What a weirdo...

[The blue one talks next.]

Wisrapt: Insolence! Death awaits those who dare mock a knight!

Vendidurt: By order of His Majesty, none shall past! We Huskarls
           protect him with our lives.

[Not wanting to waste any time with these weird 'guys', the party
whips 'em like a backtalking child.]

Jasna: Sir Wisrapt! Sir Vendidurt!

Wisrapt: Aye!

Vendidurt: What, ho?

Jasna: We have but one mission...To prevent any incursion! Make
       haste and regroup!

[The weirdos runs back from whence they came and disappears from
the party's sight. Eventually, the party has another run-in with the
colorful team.]

Jasna: So, thou hast made it this far.

Wisrapt: But thy luck ends here!

Vendidurt: We defend the honour of the Huskarls, to the death!

[Like last time, the Huskarls get a spankin' and soon are
defeated.]

Jasna: Impressive!

Wisrapt: Curse us! Our lord shall not see his plans fulfilled!

Vendidurt: O fickle fortune! Huskarls, forgive me...

[Suddenly, a green-colored knight runs in.]

Jasteuch: Hail, brothers! Let our true wrath be known!

Gallows: What, there's more? And what's with the green getup?

Jet: How the hell should I know? Just another creep, that's all!

Jasna: O Jasteuch!

Wisrapt: Our bonds are thicker than blood!!

Vendidurt: Our powers are greatest when four become one! Make
           way for the Huskarls!

[Even with Jasteuch as their second (...third?) wind, the flamboyantly
colored fellows finally bite the dust (...sand?), letting the party
free to continue through the ruins.]

Virginia: Well, now we know.

Jet: You talking about how we keep running into weirdos like them?

Virginia: No!

Clive: You mean how it seems someone's trying to stop us?

Virginia: Yeah, that's it. It's like some will, some force is
          watching us from the other side of this tunnel. And
          they've been trying to prevent us from reaching the
          guardian shrine!

Gallows: You mean those ethereal guys are...

Virginia: They're in cahoots with Janus, and they're waiting for
          us!

[As the party approaches the entrance, they find Malik, Leehalt, and
Melody leaving as well.]

Virginia: Stop right there!

Leehalt: Hmph. Those useless Huskarls...

[The party turns around, with Balazs hanging around behind them.]

Virginia: Just who are you people?

Leehalt: I am known as Leehalt. I spread the word of the gods.

Malik: Call me Malik. I manipulate life with wisdom...The word of the
       gods is lost wisdom from beyond. Wisdom is strength and truth
       bound as one.

Melody: My name is Melody. I am the puppetress who molds the ore of
        wisdom into metal gods. We are the prophets. We alone transmit
        the word of the gods.

Virginia: Why are you doing this? What is it you want?

Malik: Evolution. Our duty is to make life evolve.

Melody: Filgaia has passed through <five steps> of evolution and
        development. [No ASK system initiated = skip to Leehalt's
        "We do not..." dialogue.]

<Five steps> Virginia: Five steps?

Leehalt: The first step was the creation of air and ocean on this
         planet. The formation of amino acids came next. The third
         step brough self-producing macromolecule compounds. That
         was the origin of life. The fourth step heralded the
         arrival of single-cell organisms. Soon, those gave rise
         to multicellular organisms, followed by mankind. And this
         is the final step!

Leehalt: We do not expect much in further stages from the planet of
         Filgaia. But when we consider the entire planet as a life
         force, we find a higher existence, one that awaits the
         next evolution.

Malik: This planet and all its life-forms reach beyond their
       existence to evolve as the outside sees fit.

Melody: And that outside influence is the word of the gods...the
        wisdom of the prophets.

Leehalt: The growing entropy draws this planet toward a dead end,
         steadily along the path of decay. But we deliver the word
         of the gods. We give rise to new forms of life, and lead
         the planet to the future.

Clive: What happens to Filgaia after such evolution?

Malik: Like us, its life-forms will possess stronger bodies and
       even greater powers.

Melody: Janus shall grow from his unbecoming state into a body
        fit for a god.

Jet: Janus'll what!? You can call yourselves gods or whatever,
     but when it comes down to it, you're just demon scum.

Gallows: Hey, you mean that all life's gonna...No, this whole
         planet's gonna turn into a demon?

Leehalt: Of course. Within the archives of <Hyades> lie teachings
         beyond your feeble imaginations. With the wisdom of that
         great race, we can give this world a new future. A better
         future. [No ASK system initiated = Skip right to Virginia's
         "So, that's why..." line.]

<Hyades> Clive: So, the data archives from the age of legends still
                exists?

Leehalt: Oh, does it ever. To weave this planet a tomorrow, we draw
         upon the technology of the superior race, the demons.
         Knowledge is power. Wisdom is truth. We will perfect this
         world's form with the truths described in Hyades.

Virginia: So, that's why you're...Is that why you're trying to turn
          everyone into demons? Never! Pigs will fly before we let
          you do that!

Malik: Even if Filgaia maintains its current course of inevitable
       decay?

Melody: And who are you to judge what is right and what is wrong?
        Who do you think you are? Such arrogance is dangerous, my
        dear.

Virginia: I can't tell yet...I came out into the wasteland hoping
          to find justice. But I know it's wrong to hurt people!
          And I'll never believe you can steal the guardians'
          energy for Filgaia's future!

Leehalt: Hmph...A pity...We heard you were worthy, and would be a
         loyal ally...

[Leehalt makes Janus teleport in.]

Leehalt: Seize them. We want them alive!

Janus: I hate this wishy-washy stuff. Just let me finish them!
       It would be so nice.

Leehalt: Not yet. The powers within you are too great to use here.
         You are more than just a watchdog. Understood?

[The three prophets teleport out, along with Balazs.]

Janus: You heard the man. I can't cut loose yet, so try not to
       croak right away.

Virginia: Not much of a watchdog. You hit more like a lapdog!

Janus: Hellooo? I'm toying with you, kid! He was right...I'm no
       mere watchdog! Once I merge with my powers, you'll see the sky
       covered in black! In about...oh, three turns. So spare me the
       cute remarks until then. All right?

[When the third turn rolls around, Janus uses his Ultranegative
Rainbow attack, and the team is barely left alive.]

Janus: I guess I've tied them down long enough. I changed my mind.
       Don't give up so soon, kids. Don't fall dead until this
       sight has burned deep in your eyes.

[The party lurches towards the exit with heavy steps.]

Narrative: Unimaginable power...The power to change Filgaia...
           The wisdom the demons left behind...

Gallows: They're using that power to get even with the guardians...
         No, with all Filgaia! Durnit! We've got to do something!

Clive: I believe we need to regroup. I hear there's a mining town up
       ahead. Hopefully, there are foothills close by...

Jet: Gimme a break...

[The party exits the Sand Canal and starts looking around for Little
Rock. It's found near X:25290, Y:12552.]

[Town NPCs / Non-obligatory Dialogue]

-Doley - Memory Figure
-Roykman - Salesman extraordinaire!
-Mock - Dirty-faced little kid
-Goodwin - Nervous-looking man with a bald head
-Kovahn - Guy with a grumpy face and a pleasant demeanor
-Annette - Bookish woman who'll fix up your ARMs for you
-Von - Hippie bartender/proprietor of Little Rock's bar/inn.
-Gaspar - Old man who's surprisingly fun to talk to
-Martina - Little Claiborne girl that everyone's worried about

Doley: <<Beep>>...SAVE YOUR GAME...? [Options: Yes, No]

Doley (No): <<Beep>>...TAKE CARE...!

Roykman: Howdy! It's always a pleasure to run into an acquaintance on
         the road. To me, it's quite possibly the greatest joy of
         travelling.

Mock: Heh. We don't get many visitors here in these parts. We don't
      have much of anything, and there ain't a whole lot to do for
      fun. But I'll take care of ya, so don't worry.

Mock (J): Oh, I've heard about you! You're friends with Pike, right?
          Any friend of his is a friend of mine. You're always welcome
          here.

Goodwin: This town got started when they found a gem the size of a
         kid's fist. That's where we got our name. After that, we
         were known as a prosperous mining town. But that was a long
         time ago...

Goodwin (J): Oh, you're the one who saved Pike. Well, this is where we
             live, Little Rock. It used to be a bustling mining town,
             but now, well...We ain't mining much anymore.

Kovahn: As run-down as this town is, the shrine to the north is even
        worse off. I'm not sure which got run-down first, and quite
        frankly, I don't care. We have to do something about our
        town, even if it' something little. I consider that my job.

Kovahn (J): Kid, you believe in guardians? I hear there's a guardian
            shrine just north of here, but look at what it's done for
            us! Maybe the guardians lost all their power eons ago. Or
            perhaps we just lack faith...

Annette: They said the jewels they used to mine here were formed from
         the guardians' energy through the leylines nearby. Even when
         I was a kid, they used to mine gems like that...Once in a
         while.

Annette (J): Hey, weren't you looking for the Crystal Flower? That's
             too bad another Drifter got it right before you did.
             But if it weren't for you, Pike wouldn't be back here
             again. Thank you.

Von: Welcome to the Rolling Stone. We provide evenings filled with
     beautiful music. [Replies: Stay, Listen, Chat]

Von (Stay): It'll be _____ Gella for the whole crew. That okay?

Von (Listen): [You can listen to in-game music you've previously
              heard. No dialogue, though.]

Von (Chat): Oh, Mileux? Yeah, she's quite a fox. If Gaspar had a
            partner as cute as her, then I bet he'd work twenty times
            harder. [Von doesn't say anything different when Jet is
            the party leader.]

Gaspar: When I let Von take over this place, I did a little
        remodelin'. We closed the shop for that, but Mileux said she
        wanted to pay back the loan as soon as possible. So, I found
        her a job at a saloon owned by a friend of mine. Never thought
        I'd get to meet her daughter...

Gaspar (J): Say, you listen to music? I think pullin' weeds would be
            a better use of your time than just loafin' around.

Martina: I finally reach this place, and my mother has already moved
         on...But I'm happy. I'm happy I know she's all right. And I
         have the strength to go on.

[Special/new Dialogue in: Little Twister]

NOTE: When you first enter after going back through Sand Canal, no
      one says anything different. When you check a place (I checked
      the saloon and come out again, Martina's there and a few guys
      says something different.]

Martina: My grandmother mentioned this town by a slip of her tongue
         once...I thought maybe it had something to do with my
         father's bankruptcy...

Ian: You want to go to the black market? Forget it...If you have
     any business with Travis, go through me. People around here
     are just looking for their next target to scam. This isn't a
     place for children to come waltzing in, got it?

NOTE: After coming back to Little Twister, Martina had left again,
      but I don't think she went to any of the previous locations.
      That's just speculation, of course, but I couldn't find her
      anywhere the party'd been to so far.

[No one in Claiborne, Westwood, Baskar Colony, or Jolly Roger says
anything differently. If you go back to Little Rock and Martina has
left, you'll get the following new responses.]

Von: Just because the village isn't very lively doesn't mean we can't
     make it lively, right? That's why I want to let everyone hear
     <my music>. Makes sense, doesn't it? I'll be happy if it just
     brings a smile to your faces.

<My music>: Still, I wonder...I wonder why it doesn't cheer them up
            much? You think I'm doing something I shouldn't?

Von (J): So, you're the kid who saved Pike, huh? I've <heard> about
         you.

<Heard>: He said a lot about his memories of you as he packed his
         things. I won't bore you with the details. But, man...I
         wouldn't be caught dead saying the things he does.

Gaspar: Ever since the guardian shrine to the north fell, we can't
        mine gems anymore. I never thought it'd come to this, but
        our youth had to find work elsewhere for us to survive...
        Not too long ago, kids from all over would come here to
        work. Now look at us! [His response to Jet is still the
        same, though.]

/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Shiny, Unhappy People: Little Rock to Glimmering Emblem         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   LRGE  /
                                                           \_______/

[When all the backtracking and all that is done, the party sets out to
this new "run-down" guardian shrine. Near X:25312, Y:15469, the party
finds their quarry, and it goes by the name of Glimmering Emblem. As
per usual, the party enters and stands in the 'doorway'.]

Virginia: Well...? Do you sense anything?

Clive: No, not I...I do not feel the sense of discomfort brought on by
       Janus, or the sense of exhaustion when the guardian energy is
       depleted.

Jet: Maybe we're the first ones here?

Gallows: No, I don't think so...

Virginia: You sensed something?

Gallows: No, no...I don't sense anything...That's the problem...The
         sensation we're supposed to feel when the guardian's life
         force energy flows...

Clive: You mean to say they have already done their deed here?

Gallows: I dunno...I hope not...

Virginia: Let's go. We have to find out what happened here.

[While exploring, the party comes to dirty windows. Gallows'
Freezer Doll shines 'em up, letting things truly live up to the
shrine's name. Once this is done twice, the doorway in the main
hall opens. The party then has to lower two large walls with two
switches, in much the same fashion as the window-cleaning went.
In the following room, the party looks at the shrine all covered
in cobwebs.]

Clive: It appears we are too late...Everything is in shambles.

Virginia: Why would they do this? What do those people plan to
          do with the guardian energy? What do they mean by
          transforming the planet!?

Gallows: Don't worry...There must be something we can do.

[Gallows extends his hand and the messed-up altar sends green
light at him, which forms into the new medium, Flash Hit.]

Gallows: This guardian must have mustered its last strength and
         left this medium for us. The situation might be bad,
         but...the guardian wanted us to have this. We gotta do
         something.

[Suddenly, the room starts to glow in a rainbow assortment of
colors.]

Clive: Looks like there's another surprise in store for us.

Jet: What, to keep us company? Gimme a break...

[The Mono-eye Titan boss attacks the party, but can't muster
as much strength as the guardian could, and soon is defeated.
Afterwards, the party continues into the room behind the old
altar, which was destroyed during battle. A large, revolving
mass of circles that get progressively smaller spins on a
fulcrum.]

Virginia: What's this big thingamajig? I've seen it before.

Gallows: It's a stigma of Filgaia.

Clive: Could this be the control device called the [chock]!?

Gallows: Hey, not bad! You really are an archeologist.

Virginia: A stigma? And what's a chock?

Gallows: It's kinda like a symbol of sin--the sin committed by
         mankind. A long time ago, humans used the guardian
         energy to stop the world from decaying. This lost
         prehistoric culture viewed the guardians as living
         bio-plants and sealed them in rural locales of the world.
         The world is feeding off this guardian life force...and
         continues to survive.

Virginia: No, that can't be true...

Gallows: Those bio-plants of the time, exist today as guardian
         shrines. And we the people of Baskar are the descendants
         of the plant protectors.

Clive: However, even with the power of the guardian shrines, we
       were unable to stop the world from decaying. We all know
       that much too well.

Gallows: 'The power that sustains the world'...These words directly
         signify the existance of guardians. The guardians help
         maintain world balance, while acting as a [pillar],
         preserving the planet itself.

[Gallows looks up at the chock.]

Gallows: This thing is like the original sin we continue to carry
         on our backs...Living on this planet means carrying a
         burden of sin...I know it sounds crazy, but...that just
         gives us more reason to live. We can't let the guardian's
         support go to waste.

Virginia: Yes, I know...That's why we have to protect the
          guardians...

Gallows: Yeah, I hear ya...It's gotta be us. It's gotta be...

[The party heads back into the previous room, only to encounter
that pesky, colorful light all around them again.]

Virginia: What now!?

Clive: I believe they are trying to buy some more time.

Jet: Well, we don't have the time to adjust to their schedule!

[The Hecto-eye Titan attacks the party, but the party defeats it
after a short while. It turns out it didn't impede them for very
long.]

Gallows: What does this have to do with transforming Filgaia!?
         Are we strong enough to carry this burden...?

[Elsewhere, Melody stands before a console, talking in unfamiliar
technical jargon.]

Melody: Program Heart possession complete. Current sequence
        stability at 168h/f Mark and rising. Continuing to
        monitor measurement. Gemini circuit function normal.
        Recording peripheral phenomenon. Stand by for analogism
        expansion auto-level OS. Camouflage at 95% completion.
        Shifting limiter level green to yellow. 318s/f until
        energy cycle defaults to 70. Everything is clear.
        Codename: [Divine Fortress], ready on command.

Leehalt: The fortress created by the gods...The legacy of
         wisdom will finally take shape and activate. One of
         our goals is achieved. Come before us, Divine Fortress.
         Asgard shall be your given name, and you are to shield
         us as our aegis! The Golem Asgard, created from the
         wisdom of Hyades...The hidden sparkle in your arm shall
         become a barrier, capable of withstanding mighty force.
         Your enemy shall be everyone who stands in our way. Crush
         all enemies to pieces! Now, come before us!

[A large metallic looking robot-man with a two, large spiky horns
coming out of his head stands before the two, having teleported in
with Melody. He breathes as if a living creature, as seen by his
chest movements. Janus walks over and knocks on his breastplate.]

Janus: Huh? This piece of junk? Can this thing really fight?

Leehalt: It's been programmed for tactical mode. All related
         options are in place. See to it that Asgard regards
         this place as a battleground.

[Melody nods and Asgard attacks Janus with the "sparkle" in
his arm. A large circle of blue light comes out of the sparkle
and knocks Janus back.]

Janus: Wh-What the...!?

Malik: A contra-annihilation barrier. Asgard's main arm--hence
       the name, Divine Fortress.

Janus: That's not what I wanted to know! Why is this clunker
       attacking me all of a sudden? Can't it distinguish who
       the enemy is?

Melody: It's still fresh, so its behavioral parameters may still
        be a little unstable. It needs more work.

[Asgard stops producing the large, blue barrier.]

Janus: Tch...Looks like we got off on the wrong foot. Me and him
       don't seem to get along. Sorry, but I'll pass on the
       workshop class...Later!

[Janus walks out.]

Leehalt: So it's the Auto-Defender System we need to work on...

Melody: Yes...It's been programmed to attack those with a certain
        level of fighting spirit at its own discretion.

Malik: This will be of great use to us. How marvelous...

Leehalt: There are two types of people in this world. Those who
         use, and those who are used. Janus Cascade...Which
         might you be? And us? Heh heh heh heh heh...

[Back to Virginia's party, who returns to Little Rock again.]

[Special/new Dialogue in: Little Rock]

Kovahn: Drifters are people who relish living under the skies of the
        wasteland, right? Sometimes, I get jealous of the lives you
        get to live. I just wish we'd all move out of this town
        together.

Kovahn (J): I bet living on the road gives you lots of experience
            and insight you wouldn't get just living normally. Of
            course, you probably lose something as well. Drifters
            are never afraid of losing something as they press
            onward.

Goodwin: I once heard that gems are only found near <leylines>, the
         paths of the planet's life force. It's kind of hokey, but I
         believe it. Back in the days when the world was healthy,
         there were a lot more gems.

Goodwin (J): Are you still scouring for leads? Why not go check out
             the laboratory to the northwest? They say decades ago,
             scientists studied the leylines there.

<Leylines>: Why, ten years ago, at the laboratory to the northwest,
            a bunch of scientists were studying leylines. They said
            they were doing it to make the world a better place, or
            something...

Annette: When this town was full of miners, I was so busy filling
         orders that I could hardly get a break. I wouldn't want that
         everyday, but once in a while would be nice.

Annette (J): Ever since the mine went dry, the whole town's
             suffered. But at least it's more peaceful now. A good
             place to relax...That's about all I can say is good
             about it, but it beats nothing I guess.

Mock: Someone once told me that the planet is really alive. I think
      he's right. It's my friend because it's alive. And I treasure
      it 'cause it's my friend.

Mock (J): When I grow up, I just wanna be able to eat 'til my
          tummy's full. And besides, I figure there's so much out
          there just waiting for me. That's why I wanna eat and eat
          and grow up as fast as I can!

Von: I understand how we rely on things with a form that you can
     reach out and feel with your own hands. But the formless are
     never broken or destroyed. Like music, for example...

Von (J): Close your eyes and focus on your audile senses when you
         listen to music. See? You can feel yourself merge with a
         greater whole, floating above your corporeal environs...
         Listening to music, I fly to heights like where you
         Drifters go when you become one with your ARMs.

Gaspar: A long time ago, scientists at the laboratory in the
        northwest tried to make Filgaia a better place to live.
        They say they <researched> ways to restore our world to
        its former beauty.

<Researched>: If they had only succeeded, then I suppose we
              wouldn't have to live like this...No more just
              scraping by...We'd have more food and more drink
              than we'd ever need.

[Special/new Dialogue in: Jolly Roger]

Volks: Don't pass up ruins that appear after a search just because
       they're ruins. After all, they might contain treasure that you
       would have found otherwise. Although you might no gain
       anything, you certainly won't lose.

[Special/new Dialogue in: Baskar Colony]

Roykman: Mine is a journey without a destination, so I always get
         lost. But it is because I have no destination, that I can
         always continue.

[Special/new Dialogue in: Little Twister]

Roykman: This town is said to isolate all the evils of Filgaia from
         spreading into other towns. That may be one way to look at
         it. But that just sounds like a declaration of defiance. I
         don't care for it very much...

[Claiborne, Westwood, Midland, and Baskar Colony have no new
dialogue.]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|Hard Failures: Leyline Observatory and Doomed to Obscurity         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   LYDO  /
                                                           \_______/

[The party goes looking for the lab. It's near X:22849, Y:14290 and
they promptly enter. Jet sees a bunch of flashed images as he takes
his first steps in.]

Jet: Ugh...

Virginia: Are you okay?

Jet: Yeah...I'm fine...(Why do I know this place!? I have no
     memories! This is crazy...)

[The party explores one of the rooms, searching the lockers that
are against the wall. Someone finds the Tool:Radar in one of 'em.]

[DIDACTIC POINT: Tool:Radar
Press the [] button to scan for hidden items inside treasure
chests and other containers.]

[Other things can be found in the lockers:]

Narrative: A white lab coat and personal belongings are covered in
           dust. There's nothing useful here.

Narrative: An old pair of socks gives off a sour, fermented stench!

Narrative: An old candy wrapper. The expiration date is dated over
           ten years ago.

[As well as searching through the lockers, by searching through one
of the bookshelves, the team finds a note.]

Narrative: A memorandum addressed to the night shift staff falls to
           the floor. Would you like to read it? [Replies: Yes, No]

Narrative (Yes): Four of you will be assigned to the night shift this
                 month. You must enter the elevator using your name
                 as the password, before you can begin your shift.
                 P.S. Bryant, please let Inkapilia know. Bendict,
                 you're last so please empty the trash before you
                 leave. Any questions, please ask Vilente, who
                 comes in before Bryant.

[The team heads across the hallway and puts 'Inkapilia' into the
computer mainframe. The gears in the room start to turn, which
means that elevator is functioning. On the next floor, the party
searches a room with the book "Veins Circulating the Subsurface"
and finds something on a blackboard.]

Narrative: There's a note written on the white board that's barely
           legible. To the person using the radar: Once you're
           done, please return it to the locker. I would like to
           use it next to find my ID card.

After searching the floor from top to bottom, the team finds they
can't access the elevator without using an I.D. card. They find it
in the next room, on a table. They also check the machines there.]

Narrative: Pieces of experimental data still remain inside the
           console. Would you like to display it on screen?
           [Replies: Yes, No]

Narrative (Yes): The experimental record data was damaged. By
                 piecing some of the words together, it seems to
                 have something to do with enviromental data and
                 stimulation patterns dating back 1,000 years ago.
                 It appears the scientists were trying to
                 revitalize or transform the environment
                 artificially.

[The party continues to snoop around until they get to a large
room filled by many of the machines they'd looked at.]

Gallows: Without any windows, and so many machines humming loudly
         twenty-four/seven, I'm surprised the scientists didn't go
         insane...

Clive: Oh, Virginia. The data inside these machines are still
       active.

Jet: (It wasn't my imagination after all...I know this place...
     But why...?)

[Virginia looks at one the machines Clive referred to.]

Narrative: Will the seven of us earn a place in history as the
           creators, or as immoral sinners? That will all depend
           on the completion of the sample. The seven of us have
           come this far, so that we can deliver another
           tomorrow for the planet...

Narrative: Implantation of the sample completed on time. Adjusting
           time schedul by 02. Everything is proceeding smoothly.
           The project was feared to be blasphemy against divine
           nature, but the favorable progress helps to ease our
           collective conscience. This is a signficant leap
           forward to the theory. The outcome will be proven once
           the project begins to take shape. Adam Kadmon is about
           to be born.

[Virginia looks at another console.]

Narrative: Son...My only regret is that I was unable to show you
           a world full of verdure...But wait...I will overlap
           the new world formation onto your figure. A new life...
           A life that must carry the burden for generations...
           Adam Kadmon...You are our only hope...Guide this
           Filgaia so that it will once again be filled with
           greenery...You are the world's hope...I am counting on
           you--for all children of this planet...

[Virginia goes over to Jet.]

Jet: It's not like I understand why I know this, but...

[He goes over to the wall and starts running his hands over it.]

Virginia: Hm? What are you doing?

[The wall slides up.]

Jet: There...it opened...

Clive: A secret door...But how did you find it? Surely, it wasn't
       obvious...

Jet: I don't know why, but...I think I know this place...Actually,
     it's more like my body remembers it...

Virginia: Do you think this place has something to do with your
          lost memories?

Jet: Who knows...But the fact is, I seem to faintly remember this
     place...Waving water...Reflection of light...People in white
     lab coats...I wasn't alone, then...

Clive: Do not try to recall everything at once. It will be too
       overwhelming for you mentally and physically.

Virginia: There must be some kind of clue about his memories
          behind the secret door...Let's go find out...

[The party walks into a room filled with test tubes. They look
around and read a book called "The Guiding Word," which alludes to
a password. In the following room, they put in "Guiding Word"
as the password, opening the way to the next room. In it, there is
a ripped photo laying on the table. Virginia picks it up.]

Virginia: A photo...

[She looks at it.]

Virginia: I have no idea who these people are, but why do I feel
          so uneasy...? There's something about this picture...

[If you try to leave, each person says something differently.]

Virginia: That picture...There's something about it...

Jet: (That photo...I've seen it before...But where...?)

Gallows: If that picture was actually torn on purpose, then what
         could be on the other half?

Clive: Those people in the picture...Did they all work here?
       They were all wearing lab coats...

[Virginia takes out her [Right Half] item and compares it with
the left half on the table. She tapes it together, and it fits
perfectly.]

Virginia: I've finally found it...A clue to my father's
          whereabouts. So Daddy was...here.

Clive: Would you mind telling us more?

Narrative: Virginia began to recount the disappearance of her
           father ten years ago. How her father flew into the
           wasteland, leaving her and her sick mother behind,
           never to be seen again...Many months of sorrow passed
           before she finally gave him up for dead. But the double
           pistols she wields, and the technique required to
           handle them, are the only memories she has left of him.
           Although these memories are distant, they are close and
           familiar to her, even now...

Virginia: This doesn't prove whether he's alive today or not,
          but...I was able to trace my father's steps after he
          left. I'm sure Mom would be happy to hear about this,
          too.

Jet: Uh...Can I take a look at that picture for a sec?

[Virginia hands it over.]

Jet: Is this man here...your father?

Virginia: Wait...How did you know!? Did I describe him to you
          before? Well!? So, you do know him. Please tell me!
          Please tell me everything you know about him, no matter
          how small!

Jet: Well..that man...He...uhhh...well...He's kinda like...uhh...
     ...my old man...But...don't freak out...

Virginia: WHAAAAAAAAAAAAAAAAAAT!? (I guess he was out having fun
          after leaving Mom and me. I can't believe this...This
          is crazy...Wait, that means...He's my half-brother?
          We're family? Huh? So I wonder who's older, me or him?
          Well, I guess that doesn't really matter. So Daddy
          had another family outside of ours...Was he trying to
          make the baseball team? Boy, that would've been...

Jet: Y-Yo...You okay?

Virginia: That dirty-minded pervert of a father! I've come to
          grips with him leaving me, but what about Mom? How
          could he do this to her? Well, yes, it might've
          been wrong for me to assume Daddy was dead, but if
          he was alive and well, I just wish he would've come
          home to see us.

Jet: Hear me out! I haven't finished explaining yet! What I
     meant by that was...

[Clive extends his hand out as a polite way of telling Jet to
stifle his yelling.]

Jet: Wh-What I wanted to say was that he's the one that raised
     me, and taught me to survive the wasteland. You've got it
     all wrong...He wasn't...Dammit! Why am I the one pleading!?
     I'm the one who doesn't have any...

Virginia: I know, I know...I know my father wasn't like that...
          I was always such a daddy's girl...I loved him so
          much...There's no way he could be such a person...I'm
          just so happy...So, Daddy was doing fine...I wish he
          would've told us himself...I wish I could have let
          Daddy know I'm doing fine, too...

Narrative: Sorry to crash the party...

[Melody and the golem Asgard warp into the room.]

Clive: You're...!

Melody: How nice to see you again. I've come to pay you back for
        that time you completely ridiculed me...Well, this is my
        personal reason for being here, but actually, I'm here to
        carry out my duty. Work, work, work...

Gallows: So, you're here to command that big hunka metal?

Melody: Allow me to introduce to you, a golem, which we bore
        from the wisdom of Hyades...Codename: [Divine Fortress]...
        Asgard! Asgard has evolved enormously from previous
        fighting machines. The Gemini circuit embedded in his chest
        allows him to record and assess any situation, enabling him
        to react accordingly by <evolutionary analogism>. Go,
        Asgard!! Crush the target!

<Evolutionary...> Clive: A machine capable of correlating current
                         situations with past data to calculate the
                         best course of action!? Impossible...

Melody: But it exists...Right here...right now...That's not all...
        The more Asgard fights, the more battle data he stores,
        which means he'll grow smarter after each battle. Amazing,
        isn't it? And that is why you have been selected as his
        first data specimen. Go, Asgard!! Crush the target!

[Asgard attacks the party, but the party isn't making much
progress in the ways of defeating him.]

Virginia: I don't think we even put a dent in him!

Jet: He's like an impenetrable fortress! But we've gotta break
     through to keep going!

Clive: Be on your guard! Something is beginning to swell from
       within him!

Gallows: Bring it on!

[Using one of his techniques, Asgard renders the entire party
defeated at once.]

Melody: Marvelous...Absolutely marvelous...To exhibit such power
        during a test run...The technology of Hyades is
        astounding...This is excellent battle data...Much better
        than expected..

[Melody walks over to Clive.]

Melody: To free myself from future anxiety, I shall deliver the
        finishing blow...

[Unfortunately for Melody, the Schroedinger party arrives just in
the nick of time, catching her off guard.]

Melody: Hm!? Reinforcements!?

Maya: That's an outrage...They're not one of us. If anything,
      they're our enemy. But what gets me is when a familiar face
      is being bullied by a new face in town.

Melody: An enemy of my enemy could be my ally. But, Asgard has
        determined you as hostile. Prepare to become its data.

Todd: (Milady, I am more concerned about the big fellow than
      her...)

[Alfred throws a smoke bomb and the room quickly becomes pervaded.]

Alfred: Now, sis! Now!

Melody: Why...you...You're as sly as a fox!

[In some kind of a flashback, a young Virginia runs after her
father, but trips. The image of him disappears.]

Narrative: Daddy...!

[Virginia wakes up outside somewhere. Todd, the butler-looking
guy with an afro, stands over her.]

Todd: Milady, she has awakened.

Maya: Can you take over guard duty?

Shady: You got it.

Maya: How are you feeling.

Virginia: Huh...!? Well...Uhh...All right...I think I'm fine.

Maya: How's your arm? Try moving it.

Virginia: I think it's okay...Just like normal.

Maya: Good...I was worried. Well, now that you're feeling better,
      I think you should go back home. The wasteland's not for
      you.

Virginia: How can you say that!?

Maya: A Drifter confronts two obstacles the longer they continue
      their journey. One is the artifacts of prehistoric culture
      that far surpass the technology of today. I'm sure you're
      well aware. And the second one is the cause of Filgaia's
      decay. You'd be all right if you stick with measly
      undertakings, but once you get yourself involved in those
      two matters, there's no turning back. Moreover, if you're
      not careful, you might just lose your life--like you almost
      did just now. It's not too late for you. Now is the time to
      turn back.

Virginia: No! I won't turn back!

Maya: Oh? Is there a reason why you go overboard and act so
      recklessly? Do you meanto tell me the justice you're
      looking for can only be found by facing danger!?

Virginia: I have to face danger...if I want to find...

Maya: Just pack your bags, and don't get involved in matters
      where you can't...

Virginia: I have to face danger to find my father! There's no
          way I'm turning back!

[Maya walks to her group.]

Maya: Next time you show your face and try to get in our way...
      I, Maya Schroedinger, will crush you to the ground, no
      holds barred. Just remember that.

[Everyone leaves 'cept Alfred.]

Alfred: I'm sorry...But don't be mad at my sister. My sister's
        a little...you know...She comes off as crass, but she's
        trying her hardest to be nice. I'm sure she said what
        she said because she's taken a liking to you. Nobody
        wants to see people they like get hurt, right?

[Alfred runs off, too. Cut to the nighttime. Everyone's around
the campfire.]

Virginia: I'm sorry...I said something selfish...I probably
          shouldn't be the leader of this team...My father's
          been missing for a real long time now...I'd given
          up on him, but once I found out he might still be
          alive, I kinda went in over my head...Then, Maya
          drilled me with her lecture, which made me realize
          she's probably right. It's too dangerous to get
          involved any further. So, let's call it quits and
          go our separate ways.

Clive: So...You are dissolving the team so you can head out on
       your own to search for your father's whereabouts? Is that
       what you are trying to say?

Virginia: I just...

Clive: That, in itself, is selfish. Why not lend an ear to your
       comrades and hear what we have to say? If I may, I
       believe that the lost history of Filgaia, which I am in
       search of, can be found where you are headed. Ever since
       the first day I met you, and travelled together as a team
       with you as our leader, I have encountered many different
       events. All thes events were stimulating--something I
       could never experience had I worked alone. Even if you
       try to stop me, I intend to travel by your side. I am
       going to continue to chase my dream.

Gallows: Hmm...When people face decisions, they sometimes
         hesistate and don't feel like moving from their spot.
         In this kind of situation, I think it's the leader's
         role to stand behind that person and give them a boost.
         I don't know if that would define you as a brilliant
         leader...But as a good leader, at least. You actually
         make travelling the wasteland kinda enjoyable. We can't
         think of anyone else we'd rather have leading us. We
         all knew there was danger involved. We wanted to do it.
         Well, we've come this far. Let's see this through to the
         end, together. And once we're all done...Let's make sure
         Granny coughs up a hefty reward. After all, she's the one
         that got us into this!

Virginia: Thanks for your kind words...But...

Gallows: Well, to tell you the truth, I said that to convince
         myself as well. I'm scared, too, you know? Janus, and that
         golem thingy...And that weird threesome...But by working
         together as a team, it gives me courage--like I can and
         have to do whatever it takes. A married sniper who talks
         in big words; a sulky lookin' punk; and most of all...A
         leader who's not always confident, but is capable of
         bringin' it on when it counts. We're all so different, but
         we've done pretty good so far. You know...I kinda like this
         team. Maybe it's because I trust everyone's skills, but
         its more like...fate? Nah, that's not it. Just like our
         leader said, it's a bond. We're not tied together by fate.
         We're tied together by a bond. That's how we made it this
         far. And we'll continue to be together. Ain't that right,
         leader?

Virginia: Thanks, everyone...I'll do my best...

Clive: Even if we stay together, the path we travel will be
       difficult. That will not change. Some of the clues we have
       so far are the photo, which was torn in half...the evolution
       of the planet that the prophets mention, and scraps of
       information found in that laboratory regarding a plan to
       rejuvenate the world. Basically, the key point is: 'Global
       Economic Control.'

Gallows: Looks like we'll have to prepare to face even more danger
         in the future.

Clive: We may be able to find more clues in my research material
       regarding the history of the planet. I propose we head to
       my home. It is located south of here, in a town called
       Humphrey's Peak.

Virginia: Yes, that sounds like a good idea. And spend some time
          with your family. It gets lonely being away from home.

Clive: Yes...Thank you.

[Everyone goes to sleep...except Jet, who leaves behind a note
and walks away from the campsite. A voice calls out to him as
he walks away.]

Werner: Where are you going? Leaving guard duty? That's not very
        admirable.

Jet: Oh, it's you. I hear you're Virginia's father. Shouldn't
     you be trying to stop her? What? The silent treatment? Ah,
     forget it...I quit. Solving the mystery of this planet? No,
     thanks. That ain't for me. I'm just a Drifter. I only work
     for profit, so I plan on bailing.

Werner: That's what I suggest you do. I endowed you with the
        [Airget-lamh] so that you can survive on your own. You
        are unable to handle any other ARM. However, you have
        the Airget-lamh. Use its power to survive the wasteland.
        Even if you find yourself alone in this world, just
        remember there is a reason for your existence on Filgaia.

Jet: ...? You sure like taking care of me. I mean, you did teach
     me how to fight and to survive on my own in the wasteland.
     But save your meddling for your daughter, not me. Or else
     she'll get herself into something she can't handle.

Werner: I am a cursed father. It's too late to face my daughter
        now. It would bring about more pain if she ever saw me.
        I must track down the unseen speculation that veils this
        world. I must atone...

Jet: Who are you, really? You're a father to Virginia, you raise
     me and teach me how to survive the wasteland, and you search
     for answers to the mystery of Filgaia? What goes on in your
     mind? What is it you know? Wait a minute...Maybe you know
     why I don't have any memory of my past, too! There you go
     again, clamming up. Have it your way. I've had a change of
     heart. I was gonna hightail it on outta here, but I think
     I'll pretend to be friends a little while longer. That way,
     I'll be forced to track you down, no matter what. I'll save
     the Q & A session 'til then.

[Jet walks back to the campsite.]

Narrative: An unforgettable memory can at times seem like an
           ugly scar.

[The next morning, everyone wakes up. Virginia walks over to
the note Jet left the night before; he evidently forgot to pick
it up.]

Clive: Humphrey's Peak is located south of here. Just cross the
       bridge and stay along the shore. Is anyone listening to
       me?

Virginia: Hey, what's this? Looks like a letter addressed to us.
          Is this your writing...Jet...?

[Jet snatches the letter out of her hands.]

Virginia: HEY! What do you think you're doing!?

Jet: Whatever...

[He rips up the note.]

Virginia: ...Don't tell me you were thinking about leaving a
          note and sneaking away.

Jet: I said, whatever!

Virginia: I know you were always on your own, but you're not
          alone anymore.

Jet: Yeah, I know...

[As Jet is doing is shoo-fly gesture, Virginia grabs his hand.]

Virginia: It's much more beautiful to be with someone than to be
          alone. I'm a firm believer in that bond.

Jet: Okay, okay...! Now let go of my hand!

[Special/new Dialogue in: Little Rock]

Kovahn: The village of <Humphrey's Peak> lies west, between the
        dunes. Even the railroad passes through that town. If
        you're looking for a new scene, maybe you should go
        visit?

<Humphrey's Peak>: I hear they're getting by through the unity
                   of their community. I'd say we have a lot to
                   learn from them. Complaining only goes so far.

Goodwin: No matter how much I dig, I never find a thing. But it
         beats not digging. Because if I don't dig, then I'll
         never find anything.

Annette: All of us ARMsmiths belong to the ARMsmith guild. They
         gave me this uniform, but it's too gaudy for me. I'd
         prefer something more reserved.

Mock: Man, I'm starvin'! Can't fight on an empty stomach. But,
      still...I suppose it takes more to win than just food.
      You gotta have friends, too.

Von: Sound is nothing more than wave is the air, but music...
     Well, music's different. Especially my music. It goes
     out from my heart into the audience's. Hmm...Maybe it's
     too much for you?

Gaspar: Humphrey's Peak? It's farther south of the bridge to
        the southwest. Just head to the coast, and you can't
        miss it. It's a tricky place to get to from here, but
        you just go like I told you and you'll do fine.

Gaspar (J): I told Von that the customer is always right, but
            he treats them too casually...I suppose young
            Drifters like yourself it that way. Maybe I'm just
            old-fashioned.

[Special/new Dialogue in: Jolly Roger]

Volks: When you rip apart two close people, something somewhere
       is affected. I heard it's the same with the gear that
       brings out the latent power of the guardians. Once it's
       been put on a guardian, it cannot be placed on anyone
       else ever again.

[Special/new Dialogue in: Baskar Colony]

Shane (G - Chat): Have you gotten used to the land beyond the
                  Sand Canal? I want to hear <all about it>.
                  Whenever you tell me about the world outside,
                  it really comes alive.

<All about it> Gallows: You bet. I saw a mining town unlike any
                        over here. Not much is mined there
                        nowadays, but everyone there's doing all
                        they can. It was so inspiring, I
                        realized even if you lose all hope for
                        the future, you can always pray. Those
                        people were so strong.

[The following books can also be found in the Observatory:]

-Leyline Observatory
-Veins Circulating the Subsurface
-In the Beginning
-Adult Mag
-Luck Is a Part of Skill [Sealed]
-Beyond Oblivion
-Formerly Known as the Chock
-Artifacts Over Memories
-Duran's Diary
-The Filgaia Theory
-The Guiding Word
-The Truth that Gave Birth to Life
-Wavering Wisdom

[Doomed to Obscurity is the hunk-a-junk ruin that was featured in the
prologue for Jet. There's nothin' much here except a Migrant Seal and
a character observation, but it's worth noting it's around this time
you can get back there.]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Knowledge in the Plains: Humphrey's Peak to Dune Canyon         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   HPDC  /
                                                           \_______/

Virginia: So this is Humphrey's Peak...It's pretty.

Gallows: Yeah, this place is nice. Might you be a...landowner?

Clive: Oh, no, no...Nothing like that. My house is the one with the
       blue roof. Please, let me introduce you to my wife and
       daughter.

[Town NPCs / Non-obligatory Dialogue]

-Roykman - Salesman extraordinaire!
-Datson - He looks grumpy, but at least he doesn't have red hair!
-Canceco - A Baskar ARMsmith who has...red hair
-Albert - Ark of Destiny member who's good at fixin' stuff
-Oin - The recently repaired memory figure
-Cheville - Mother who suffers in silence for her dead daughter
-Martina - Little Claiborne girl searchin' for her mother.
-Uncle Gob - The most friendly Gob in the whole wide world!
-Catherine - Clive's demure wife
-Kaitlyn - The lively daughter of Clive's

Oin: <<Beep>>...SAVE YOUR GAME...? [Options: Yes, No]

Oin (No): <<Beep>>...TAKE CARE...

Roykman: Feeling the wind that runs through the trees makes me
         feel nostalgic. It brings back childhood memories, and
         I start feeling listless. The strange thing is, I've
         never felt that way before...

Datson: Those who wished to be <blessed with luck> head to a
        shrine west of the station towards Dune Canyon. Luck
        may be a small thing, but everybody relies on it to
        get on with their everyday lives.

<Blessed...>: This blessing is said to remove obstacles by the
              power of luck. However, this power can only be gained
              by walking there. That's what the legend says...

Datson (C): I don't know if it was something I ate, but I had a
            terrible <dream> last night. It could be such a
            letdown when you realize it's only a dream.

<Dream>: I dreamt that Filgaia was filled with water, and everybody
         was much better off than they are now. Under the clear blue
         sky, I was farming the land with my family by my side
         helping me out...But then I woke up...It was terrible.

Canceco (Chat): With no agriculture or industry, the only thing
                supporting this town are the efforts of each
                resident and teamwork. So, can you say that this
                town is supported by its residents, but it's not
                an easy way of life.

Canceco (C): Hey, long time no see. How's your ARM doing? Let me
             know if thre's anything I can do, okay? I mean, I'm the
             one who knows your ARM best, you know?

Ricardo: There's a huge crevasse northwest of here. It's as if the
         planet was gashed by a huge knife. It's hurt just looking
         at it.

Ricardo (C): I hear Baskar Colony has a lot more greenery than we
             do. I even hear there's a deep forest, east of the
             colony...I'm brimmin' with envy, I tell ya. Oh, and
             the northwestern area of the world map...I hear you
             can find a forest there, as well.

Cheville: Alice! Don't talk to strangers, you hear? There are
          dangerous people out in the world these days. [She says the
          same thing to Clive.]

Martina: Oh...Hello, there...Umm...

Uncle Gob: Gob-gob...When I was young, I wanted to see the world,
           just like you. But being a goblin, gob-gob...everyone
           would throw rocks at me when I walked outside. It was
           really sad...gob-gob. So what I would do is...gob-gob...
           take out a map and imagine I was travelling. Would you
           mind showing me your map, gob-gob? I won't stink it up.
           You'll be doing me a favor, gob-gob! You've completed
           ____% of the map. I wish I wasn't a goblin so I can travel
           as much as you did, gob-gob. Keep at it and try to cover
           the entire map, gob-gob! Something good just might happen,
           gob-gob!

Uncle Gob (2): It's exciting when you spread open a map, gob-gob!
               It's also exciting when you cross off areas you've
               been to, gob-gob! It's even more exciting when you
               complete the entire map, gob-gob! Would you mind
               showing me your map, gob-gob? You've completed
               ____% of the map. I wish I wasn't a goblin so I can
               travel as much as you did, gob-gob. Keep at it and
               try to cover the entire map, gob-gob! Something good
               just might happen, gob-gob!

[The party walks up to a guy fixing a memory figure.]

Albert: There, that should do it. I was called in for repairs, but it
        should be fine now.

Gallows: Oh, so that's how they maintain these memory figures.

Albert: These memory figures, essential to a Drifter's travel, are
        one of many artifacts excavated from ruins. We members of
        the Ark of Destiny maintain these figures for free.

Virginia: You guys sure do a lot.

Albert: Some consider us a religious order, but we don't exactly
        place our faith in any <god>. I have also heard that the
        found Lamium is guided by the voice of a saint...Our basic
        principle is to live ungrudgingly, so that we can devote our
        efforts to our everyday lives. So in a sense, we are kind of
        like a volunteer group. If you have a chance and are
        interested, please stop by our temple sometime.

Virginia: We're indebted to these memory figures. We'd love to stop
          by one day.

Alfred (2): I'm really glad the figure's not broken. It's quite a
            chore to replace it. If the parts aren't right, the thing
            blows smoke and malfunctions. Memory figures that can
            withstand practical use finally came about after many
            different prototypes were canned.

[The party heads into Clive's house. His daughter whose sitting in
a chair looks at her father with a happy face.]

Clive: I'm home, Kaitlyn. Have you been a good girl?

Kaitlyn: Daddy!

[He picks her up.]

Clive: Have you kept Daddy's promises?

Kaityln: Yep! I didn't catch a cold, and I've been helping out
         Mommy, too! But I still hate celery.

Clive: The let's promise on your ribbons that you'll be able to
       eat celery next time.

Kaitlyn: Okay, I'll try my best! I promise on my ribbons!

Catherine: I thought I heard Kaitlyn all excited. Welcome home,
           honey. But what a surprise. You always write us
           beforehand, letting us know when you'r coming.

Clive: Yes, I just stoppd by to do a little research. Oh, yes.
       Let me introduce you to my travelling companions.

[Gallows pushes everyone aside.]

Gallows: Gallows Carradine, a Baskar by your side. I am available
         twenty-four hours, seven days a week for your guardian
         consultation needs, ma'am. At your service.

Virginia: I'm Virginia. And this is Jet. Clive's been teaching us
          so much about everything.

Catherine: I'm Catherine. It's nice to meet you all. Please make
           yourselves at home.

Kaitlyn: Hi, I'm Kaitlyn. Mommy and Daddy's little girl. Thank you
         for looking after Daddy.

Clive: I'm sorry, but we need to take over the living room for a
       while. We need to do some research.

Catherine: I understand. If there's anything I can do to help, let
           me know.

Clive: About the research?

Catherine: No, no...I will never be able to fill Father's shoes...
           How about some tea or coffee? Kaitlyn, will you help
           Mommy in the kitchen?

Kaitlyn: Okay!

[Clive and company spread out a bunch of books on the table and
start combing through them. Nothing pops out at them, though.]

Gallows: Well? Are we getting any closer to solving the mysteries
         of the world from the words of our forefathers?

Jet: Who knows...All I see are words. Am I supposed to know what
     they mean?

Gallows: Yeah, I hear ya. Books without pictures are boring.

Virginia: Hmm...How about you, Clive? Anything?

Clive: According to my documents, there have been many attempts
       to alter our environment throughout the ages. However, the
       method was not evolution as the prophets stated, but
       rejuvenation...And this massive undertaking called the
       [Yggdrasil Project] was most likely the biggest of its kind.
       A great deal of money, technology, and time was invested into
       this Yggdrasil System.

Virginia: When did this project start?

Clive: Hmmm...This book fails to mention it. Oh, but there is a
       section hereabout the experts who carried out this project.
       Let's see...It appears they were a party of seven, each with
       their own area of expertise, such as science or magic. The
       members of this organization were replaced according to what
       specific field was needed at the time. However, this
       organization always consisted of seven members, and later
       referred to as the [Council of Seven].

Virginia: The Council of Seven...Council of Seven...Seven...Seven...

Clive: What is it?

Virginia: Ummm...I can't put my finger on it, but there's something
          about that name.

Jet (NOS): Your old man was a scientist, right? Maybe that has
           something to do with it.

Gallows (NOS): Seven people, huh? Well...we're four, and the
               prophets make three, which makes...Hey guys, I think
               I've come up with something!

Clive (NOS): Based on the current state of Filgaia, the Yggdrasil
             Project most likely ended in failure, or perhaps was
             aborted.

[If Virginia tries to leave the room:]

Virginia: A party of seven! I know I've seen it somewhere...Oh...
          I just hate it when I can't remember!

[Virginia takes out the taped-up picture of her father.]

Virginia: That photo of Daddy...It's got seven people in it!

Jet: And your old man was a scientist, just like the Council of
     Seven...

Virginia: This is...

Gallows: So if our leader's father was a member of the Council of
         Seven...Would that mean this massive Yggdrasil Project was
         about ten years ago? I've never heard anything about it.

Clive: Let's not jump to conclusions. Just because there are seven
       people in the picture doesn't make them the Council of Seven.

[Gallows looks at the scientists' picture, looking at a bright-
-looking man with a calm face.]

Gallows: Uh...You know...This is gonna sound really stupid, but
         doesn't this guy here look familiar?

Jet: Hey, yeah...I've seen him somewhere.

Virginia: So, who's he supposed to look like?

Gallows: I think it was Malik or whatever. You know, one of the
         prophets.

Clive: One half of this picture was kept at Virginia's place. Is
       that correct?

Virginia: I remember seeing this photo about ten years ago, just
          when my father disappeared.

Clive: So ten years have elapsed, yet the man in question has not
       aged.

Jet: Could it just be a look-a-like?

Gallows: Or maybe there's some kinda hidden secret behind this...

[Cutscene time! Somewhere off in the laboratory, Malik is standing
beside a pod with a woman floating in it.]

Malik: It's me, Malik. See? Look at me and try to remember...

[The woman just gazes straight ahead, floating in the pod.]

Malik: Even if the cloning is successful, it is meaningless if there
       is nothing within...A mere vessel of flesh without memories is
       worthless. Wait just a little longer...I will regain your
       memories...

[End cutscene and cut to the next day. Everyone's slept and has had
a good rest.]

Gallows: Ahh...I slept like a log after reading all those books
         yesterday.

Catherine: So, how did your research go?

Clive: We seem to have dug a deeper hole than before.

Gallows: Maybe we're not seein' the whole picture 'cause we're not
         trying to get down to the nitty-gritty? Well...uhh...
         yeah...Let's just summarize what we know up to this point.
         The prophets are trying to evolve the planet using artifacts.
         And I'm sure them extractin' the guardians' life energy has
         something to do with this, too.

Virginia: The goal of the Council of Seven was to rejuvenate the
          planet's life...There must be some kind of connection
          between the prophets and the council! And this connection
          might have something to do with my father heading out into
          the wasteland...

Clive: Hmmm...The planet's life...Say...Not too far from this town
       is a mineral vein full of gems.

Jet: Are we headin' there to get some spendin' money?

Clive: No, nothing like that. They say the crystallized gems we
       see inside ruins and caverns are actually shards of the
       planet's life. They may not provide an answer, but we might
       find some clues. The truth of the matter is, there is too
       much we do not know.

Catherine: I'm sorry to interrupt...But hearing you talk about
           guardians made me realize something. Honey, remember our
           wedding?

Kaitlyn: I don't remember.

Catherine: Well, Kaitlyn...That's because you weren't born yet.

Clive: Oh yes, of course...Around these pats, it is customary for
       a couple to visit the Guardian of Luck to wish for good
       fortune.

Gallows: Another guardian shrine! That means they might be headed
         there!

Virginia: So we have two good leads...The mineral vein of gems, and
          the guardian shrine. This is big...What are we waiting
          for!? Let's get this show on the road!

[Everyone walks outside 'cept Clive.]

Clive: I was surprised you mentioned that.

Catherine: Yes, I know...Normally, I wouldn't want you venturing
           into dangerous territory. I wonder why I said that?

Kaitlyn: Maybe because Daddy looked like he was having a lot of fun.

Clive: Did I look that way?

Catherine: Come to think of it, maybe you did. Watching you searching
           for the truth yesterday, reminded me...

Clive: ...of how we were before?

Catherine: It wasn't your fault about Father...So, please...

Clive: Yes, I know...Right now, I have companions to help me along.
       Perhaps that is why I looked like I was having fun.

[Special/new dialogue in: Humphrey's Peak]

Kaitlyn: Daddy always takes the train to work. That's why Mommy
         and I see him off at a station west of here.

Kaitlyn (C): Daddy, I have a favor to ask you. Mommy bought this
             book for me, but the next chapter is sold out. I
             really, really want to know what happens next, so
             can you find the next chapter for me? [Clive gets
             the Adventure 1 item.]

Kaitlyn (C - 2): Yay! You're home! I knew it! I thought that
                 maybe if I was a good girl you'd come home soon.
                 That's why I did all my chores, and finished all
                 my homework.

Catherine: Thank you for looking after my husband. If you have
           time, won't you stay and rest awhile? [Replies: Stay,
           Chat]

Catherine (Stay): Make yourselves at home. [The party goes to sleep.]

Catherine (Chat): The vein of gems is northwest of here. However, I
                  hear there is a fissure in the ground that prevents
                  visitors from entering.

Catherine (C): Welcome home, honey. Will you be staying the night?
               [Replies: Stay, Chat]

Catherine (C - Stay): [Same response as before.]

Catherine (C - Chat): I think there were fewer monsters in this world,
                      back when we visited the shrine of the Luck
                      Guardian. I used to be able to walk from Dune
                      Canyon over to the shrine. I hope this world
                      will be much safer by the time Kaitlyn grows up.

[No other places have special/new dialogue to offer.]


[Having been tipped off as to a train station nearby, the party goes
to find out. Near the tracks on X:21179, Y:12050, the East Highlands
station comes into view. Only an attendant named Walker is present.]

Walker (Chat): Hmm...Uh, please don't pester us station attendants.
               It's written right there.

[When you buy a ticket at East Highlands, Tony says:]

Tony: Thanks for riding with us! Are you heading to Dune Canyon? I
      hear the gargantuans have been sighted out there, causing quite
      a ruckus. The station attendant there probably knows all about
      it. Well, take care!

[The party heads to Dune Canyon, a dusty little station off in the
middle of nowhere. An attendant named Simon is the only one weathering
the conditions and, for once, he's not stuck in a booth--he's standing
outside, blocking the exit.]

Simon (Chat): Say, are you Drifters? There's something I'd like you to
              be aware of. A monster named Diobarg attacks people
              around here, and he's a very dangerous beast. He somehow
              responds to fast-moving things, and he's ruined so many
              of our trains. So, please watch out. You're just asking
              for trouble if you go out horseback riding here.

Simon (Chat - 2): Diobarg has some nasty habits. One of them is to run
                  alongside passing trains and gobble them down. If
                  this keeps up, nobody will want to come see the
                  <Luck Guardian's shrine>. I'm so worried...

<Luck...>: That's right. The shrine of the Luck Guardian is far east
           of here, under the mountain across the tracks. But now it's
           become a monsters' nest, so be very careful not to get too
           close.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Just My Luck: Fortune Gear and Diobarg                          |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   FRGD  /
                                                           \_______/

[The party walks in and immediately stops.]

Jet: Yo...

Clive: Yes, I sense it, too...The last time Catherine and I were here,
       we did not feel this evil presence.

Virginia: It feels as though monsters might jump us at any moment.

Gallows: I can't sense the guardian's life force in this vile
         atmosphere...We need to go in and check.

[The party enters and soon stumbles upon a spacious black mass sucking
energy out of the temple.]

Virginia: Is this what's sucking out all the energy from the shrine!?

Clive: I don't think it is satisfied with just the guardian life
       force. We appear to be its next meal.

Jet: Gimme a break...Well, if the glutton is hungry, let's make it
     eat bullets!

[The party is attacked by Olivier, which is soon defeated. Afterwards,
the party is hit with another surge of power (screen = negative-d) and
they all feel pain.]

Virginia: Ugh...!

Gallows: That wasn't it...There's something else eating away at the
         guardian's life force.

Clive: We have sensed this evil before...The Dark Spear that devours
       all life-forms is nearby!

Virginia: Janus...How dare you desecrate life!

[Sure enough, Janus and the Dark Spear are there, sucking the
life out of the guardian.]

Virginia: You're nothing but a lapdog! You seem to be pretty
          comfortable fetching the prophets' slippers. The Janus
          I knew, if I recall correctly, used to have wings of his
          own. Even if they were smeared black!

Janus: Well said, Princess. But your attempts to provoke me are still
       uninspired. You think that if I lose my temper, I will stop
       gathering the guardian's life force and attack you? Is that
       your intention? That's pretty clever, but my orders are to
       gather the life force from this sucker, that's it. And if I
       forfeit my mission and fight you, who knows what they'll do
       to me. Damn prophets...Why do those blokes want with all this
       <energy>, anyway? It would be such a waste if it wasn't put
       to good use... Even with the ancient wisdom, those blokes
       have absolutely no idea how to utilize this energy efficiently.
       That's why I've decided to use it for them! In order to live
       freely and rid yourself of all restraint, you need power.

<Energy>: To transform Filgaia? What nonsense...What would be the
          outcome? Do they not know that the guardian's life force
          is being stored within my body? [The "Even with the..."
          part begins after this.]

[Janus talks, and the player can see Balazs hiding behind a pillar,
listening to his tirade.]

Janus: This is exhilirating...With this power, I can overcome all
       restraints...

Virginia: Don't tell me you're up to what you do best--double-
          -crossing.

Janus: Double-crossing? No, I wouldn't call it that. I just want to be
       true to myself and live freely.

Gallows: Live freely...!? Is that what it means to live freely!?

Janus: Precisely.

Gallows: Argh...!

Janus: The one with the most <power>, and can push everyone aside is
       the one who lives most freely! I am free! No one can get in
       my way! [If ASK system isn't opted for, start at Virginia's
       "Janus Cascade..." line.]

<Power> Virginia: No, you're wrong! That's not what it means to have
                  power or freedom!

Janus: Are you at it again, Princess? You should know by now.
       Without power, you're unable to do whatever you want. You just
       become a pawn of someone who has power. But right now, the
       great power lies within me. I am free...! No one can get in my
       way!

Virginia: Janus Cascade...You cold-blooded monster...

Janus: That's right, Princess. I've been liberated from my human
       form into this cold-blooded monster!

[Janus attacks the party after changing into his demon form.]

Janus: I'm burning up...I'm about to explode...It's as if something's
       trying to break out of my insides...Could this be the
       guardian's power?

[The party rips Janus a new one after a little while.]

Janus: Heh heheh heh...The power that sustains the world...Amazing...!
       No matter how much damage I take, I will not perish! This is
       the power I have been after! This is mind-blowing...!
       Absolutely, mind-blowing! Heh heheh heh...AH HAH HAH HAH HA!!

[Janus stands over Virginia.]

Janus: Say your prayers, Princess. I'll make this quick and painless!

[Janus raises the Dark Spear and Virginia falls to her knees.]

Virginia: ...

[She waits for the spear fall to come, but it doesn't. She looks up
and Janus has made it disappear.]

Janus: Psyche! Surprised? It will be a waste for me to use my powers
       when you're already half-dead. Don't worry, Princess. I'll let
       you blokes live a little longer.

[Janus starts walking to the exit.]

Virginia: Stop! Where do you think you're going!?

[Janus kicks her over.]

Janus: Sorry, Princess, but I have places to go and things to do.
       I'm a busy man.

[He walks out and the party inspects the guardian mural on the wall.
The medium Lucky Hand is bestowed to them.]

Virginia: We're too late again...I can feel the anger, chagrin and
          frustration of the guardian, robbed of its life force...
          Is it because of the Ark Scepter? Probably not, huh? It's
          because the guardian and I are both trying to survive
          desperately in Filgaia...We share the same sentiment...

Gallows: What is it that I'm seeking? The freedom he talked about?
         If I had the power, I could have denied him of his freedom!
         I...Argh...! (How much longer do we have to fight that guy!?
         Why do I have to be bound by fate!? I know...It's up to me
         whether I want to fight or not...Then I'll just...) What he
         talks about isn't freedom! It's just a cop-out! I can't do
         something so lame! Sorry, everyone. I'm slow to catch fire,
         but it looks like I'm ready to burn.

Clive: For the sake of the guardians who were violated?

Gallows: You can say that...But moreover, because I want to find my
         own freedom...By denying him his.

Virginia: Gallows...

Gallows: Let's go back to Humphrey's Peak and wash away this gloomy
         mood! We can't march forward with our heads hung low, right
         leader? Let's march on!

[On the ride back from Fortune Gear, the party's attacked by the
monsterous Diobarg. Apparently, he sees the group as fast food and
goes in for the kill.]

Narrative: A serpentine form moves to intercept the party and their
           mounts! It is none other than Diobarg, the beast that seeks
           to devour all that treads noisily.

[The party barrels over Diobarg, wasting no time in poking a few holes
in its ugly mug with some good shootin'. They win fifteen Dragon
Fossils for their efforts, which is exactly the amount needed to get
the Sandcraft in Jolly Roger...Hmm...]

Narrative: The menacing gargantuan was vanquished, thanks to the
           bravery of Virginia and her comrades. The dragon fossils
           that slept in the belly of the beast had broken into
           glimmering shards, and now rest at their feet.

[NOTE: You don't have to fight Diobarg now, but I did just to tie in
with the story and get the earliest possible dialogue changes. So...
yeah.]

[Back at Dune Canyon, Simon still stands, although he doesn't have
to worry about Diobarg anymore.]

Simon: This station is going downhill. Nobody ever comes, and I have
       nothing to do. So, whenever I'm on duty, I work on making
       and solving puzzles. I've been chipping away at this for one
       or two years, and now it's finally taking <shape>. If you
       ever come across a puzzle I made, do me a favor and give it
       a try, okay?

<Shape>: You see, I have a sponsor who constructs puzzles I design
         all over Filgaia. I'm not entirely sure who he is, or why
         he's doing it...But I try not to pry. After all, people
         who like puzzles are good people.

[They buy a ticket back for East Highlands, waiting for the train to
come. Finally, Tony arrives to greet them.]

Tony: Rumor has it that the gargantuan around here eats <dragon
      fossils>. If its's true, then I bet there's still lots of them
      in its gun. After all, they're indigestible!

<Dragon...>: ARMs and other machinery are made out of dragon fossils.
             They even use it to make train controls. They're so rare
             and precious, somebody has to do something.

[Special/new Dialogue in: Jolly Roger]

Volks: You can amass a collection of dragon fossils by finding
       treasure chests and by beating up monsters and brigands. The
       quickest way to get your hands on some is to hunt the beasts
       that eat them. It's akin to standing on top of the food chain.

Emelia: [Talk to Emelia until you get to the "I'll help you complete
        it." option. She will then say:] That's what I wanted to hear!
        Actually, I had taken out a loan on dragon fossils to make the
        part I needed...Now I can pay the loan sharks back and sleep
        soundly for once. So, the Sandcraft is yours! Let me move the
        Sandcraft to the beach outside. Remember...you have to get on
        and off the Sandcraft at a beach. One more thing. You'll have
        a tough time fighting dune monsters with her current
        armaments. So be sure to save your game before you head out
        into uncharted sands. You'll get the hang of it soon enough.
        I'll go ahead and send her down to the landing beach on
        autopilot. And her autopilot supports teleportation through
        items. Ain't she something?

Emelia (2): Sandcraft hulls are made of steel rahab, based on a
            dragon's carapace. You can squeeze even more potential
            out of Sandcraft if your piloting skills are above the
            norm.

[Special/new Dialogue in: Baskar Colony]

Ellen: Gazing out across the wasteland, I can almost see how Filgaia
       must've been when it was green. Of course, I ain't really seen
       it, but I reckon I wish for it so bad that it comes bubbling
       up into our eyes.

Ellen (G): The guardians never speak; they contact our minds directly.
           Their consciousness is so vast, it makes ours look like
           ants. But don't let it bother you. Keep your chin up and
           strive to become one with them.

[Special/new Dialogue in: Midland Station]

Miles (Chat): I was born and raised in Midland, but I learned
              something special from the sea of dunes. If you want to
              clean the space between the tiles, cover the dirty spot
              with sand and scrub. [NOTE: He only says this after you
              get the Sandcraft. I'm 99.9% sure on this.]

Tony (Chat): Walk north of here to find a <hidden village>. It's not
             that far from here. So why not take one of our speedy,
             dependable express lines?

<Hidden...>: The people there are a little xenophobic, but nice. They
             have some funny traditions, too. There's a column with
             lots of strange faces, and instead of bread, they boil
             millet into a lot of different recipes. I've never been
             there myself, but a travelling salesman I met wouldn't
             stop talking about it. Oh, you know him? [NOTE: Tony
             doesn't say this until you get the Sandcraft. I'm 99.9%
             certain.]

[Special/new Dialogue in: Westwood]

Rick: Today I work the late shift, so I brought some pudding from
      home. I even made it myself. I decided to indulge and mix in
      two eggs from Claiborne. Oh, I wish I could go home... [NOTE:
      I'm 99.9% certain that Rick says this only after you obtain
      the Sandcraft.]

Tony: Hello there! This month, I'm working on greeting passengers
      diligently. A few days ago, a nice girl in green gave me a
      big hello. It felt so good to be noticed, that I'm trying to
      do the same for everyone.

[Special/new Dialogue in: East Highlands]

Walker: Have you heard about the bringer of death and destruction,
        the bloodthirsty Balal Quo Naga? It recentl began
        inhabiting the region around the Dune Canyon, but I heard
        it originally came from a faraway atoll. I don't know why
        it decided to move out here, but I sure wish it would go
        back to where it came from.

Tony: We're seeing a lot more passengers from the <Order of the
      Ark of Destiny>. They're the reason this railroad is out of the
      red. They always ride this way and that, spreading their faith.
      The management tells us to treat them like saviors...Well, I
      guess they are.

<Order...>: They're a popular new religious group. They're based on
            an island southwest of Jolly Roger. You know, the ones
            with the nifty coats...They told me it keeps the dust
            away when they handle artifacts. I tried one of those
            coats on, but I just didn't look good in it. It's too
            bad. I must've been born to work on the railroad.

[Special/new Dialogue in: Dune Canyon]

Simon: [Same pre-Sandcraft dialogue.]

Tony: [Same pre-Sandcraft dialogue.]

[Special/new Dialogue in: Humphrey's Peak]

Datson: What we discover from ruins does not always lead to
        prosperity. In most cases, they are a source of peril. Knowing
        this, we still utilize the artifacts from ancient wisdom. Just
        goes to show mankind is not afraid to play with fire.

Datson (C): The excavated ship, the Heritags of Faraway Lands!? I've
            heard that there's a monster dwelling in there that
            carries a star-shaped item. It's an item that supposedly
            makes travel easier. There was a time when a bunch of
            Drifters went looking for it, but none of them made it
            back. Maybe they went off and sold it somewhere, or
            maybe...you know...

Martina: She...looks exactly like my mother. And coincidentally, I
         apparently look like her late daughter. I understand the pain
         and loneliness, so I wish to be by Cheville's side for a
         while. Perhaps I can ease her pain by doing so...

Martina (2): It did cross my mind that I might be doign more harm than
             good for Cheville...But when you're down in the dumps, it
             makes you want to cry out emotionally to someone...And
             since I have been treated very kindly by others, I wanted
             to give something back.

Cheville: Why, hello there...If you see Alice, can you tell her
          lunch is almost ready and have her come home?

Kaitlyn: I like to read <books> while Daddy's away. I don't like
         Daddy's books because they're not fun.

<Books>: But I have no more books to read. If you find a book, let
         me know, okay?

Kaitlyn (C): I did my best to eat celery last night...But it still
             tasted really, really bad. Do you and Mommy really like
             celery? Or do you just eat it because you're grown-ups?

Canceco: As Drifters, you should always take good care of your ARM.
         Not in the same sense of neglecting it, but misusing it for
         malice.

Canceco (C): Hey, Catherine was organizing your books the other day.
             She sure takes good care of the house. You should let
             her know that.

[With all the hints to the cavern, the party sets out across the
crevasse. The Gemstone Cave opens up before their eyes.]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Rock of Ages: Humphrey's Peak to Gemstone Cave                  |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   HPGC  /
                                                           \_______/

[The party enters and sees many pieces of brightly-colored gems just
sticking out of the ground, like they were forced up from underground
and left in the same position.]

Clive: It's beautiful...Although it's really cold.

Gallows: Yeah, you're right. There's no doubt about it...This place is
         as cold as death.

Virginia: I can't feel the warmness in the air we usually get when we
          come in contact with a medium.

Gallows: It reminds me of a morgue, except much prettier.

[It's not long before the party runs into the infamous Schroedingers,
all decked out to find some gems.]

Maya: I didn't expect to see you so soon.

Virginia: Maya!

Maya: So, someone <tipped you off> about the gemstones, too? Is that
      what you're after? Oh, then that suits me just fine. It's your
      funeral if you get in our way. [If ASK system isn't taken,
      skip to Virginia's "I just want..." line.]

<Tipped...> Virginia: Y-Yeah, but...Not for the same reason you are!

Maya: You are always so vague! I don't know what your intention is,
      but one thing is for sure. You perpetually appear wherever I
      go, and pester me! You might have an altruistic reason for
      being here, but if you get in our way, I won't hesitate to take
      you down.

Virginia: I just want to be true to myself and live honestly! I know
          you tried to stop me, but I want to know the truth behind
          this world! I want to solve its mystery! I have to keep
          going in order to keep up with my father's trail! I want to
          research the gemstones found in this cave. These shards are
          pieces of the planet's existence.

Maya: Hmph...Despite your reasoning, you're still after gems, which
      makes us <enemies>. You'd better hurry. Or else all the gems
      will be mine.

<Enemies>: Don't look at me like that. Didn't I tell you it'd be no
           holds bared, the next time we meet? Well, see ya. You'd
           better hurry. Or else all the gems will be mine.

[The party enters the next room.]

Virginia: What are gems, exactly?

Clive: Gems are composed of life energy of the planet. This life
       energy can be likened to the bood of living organisms. This
       coagulation of the planet's lifeblood becomes what we know
       as gems.

[A little ways down the path, they encounter Maya again.]

Maya: I just can't seem to get away from you. I can't believe how
      much time, energy, and body fat can motivate you Drifters this
      far. I'm really getting fed up. You really want some gems that
      badly? Then here's a present for you!

[Maya fires her gun and drops a large boulder right in the middle
of the path, obstructing Virginia's way.]

Maya: Oh, how big and beautiful! Just look at the lovely color and
      cut! It's perfect for you, don't you think? Well, I'm off to
      find my perfect gem, then. Ta-ta...!

[Maya leaves and the party walks up to the boulder.]

Narrative: A massive boulder is blocking your path. Bombs alone
           won't be able to shatter it. A sudden change in temperature
           might cause its composition to degrade.

[Using the heating/cooling technique perfected on Trask, the party
destroys the boulder and continues on.]

Clive: As I mentioned earlier, gems can be likened to the blood
       exuding from the planet. Blood that has coagulated. Which in
       turn means that this place is full of wounds. Wounds translate
       into the decay of land--an impoverished planet. Gems can be
       found within ruins and buildings for this very reason.

Gallows: So that's why this place feels like a morgue...

Clive: We feel it even more so because of the medium and the planet's
       life force. And also because we have been in contact with the
       guardian's power.

Virginia: So this is one of the more damaged places on Filgaia...

Clive: (Gems are ostensibly supposed to grow in size with the passage
       of time...Even with the large quantity of gems in this cave,
       the actual size does not differ from other locations. Perhaps
       my professor's theory is true...It may seem preposterous, but
       there is evidence here to back it up.)

[The party eventually comes to a room with lots of holes in the floor.
Each person can say something different here, depending on who is
leading the party.]

Virginia: Wow, look at all these holes in the ground...Better be
          careful not to fall in.

Jet: How far ahead is the other team? Maybe they're hiding inside
     these holes?

Gallows: If it were me...I would lure the enemies here, and while
         they're distracted, I'd kick their little behinds into these
         holes!

Clive: I'm more curious about where these holes lead, than falling in.

[Regardless of who's party leader (although Gallows is funnier), Maya
comes up from behind the party and kicks 'em into the nearest hole.
The party goes up and drops through another hole, coming to an
entrance. As they do, Maya runs on the ground below them, obviously
having a hard time making progress.]

Maya: AGHHHH!! I don't get it!? Why do I keep ending up in the same
      place!? The mystical mega-sized gem is waiting for me to
      embrace it! I don't have time for this!

[She sees Virginia's party.]

Maya: Heeeey!? That's not fair! How'd you get up there!? I make
      the path that leads to the treasure! Not you! Stay where you
      are! Don't move! Take a nap or something! Lock yourself up
      somewhere!

[At this point, the dialogue can be split again:]

Virginia: Looks like we have the lead for now. But I'm a little
          worried about what's ahead...

Jet: Gimme a break...

Gallows: She sure is feisty. She's taking it all out on us even
         though it's her mistake. I feel sorry for her companions...

Clive: She doesn't seem to know her way around the caverns, either...
       Which eans she won't be able to hinder our progress. I
       believe it is safe for us to press on.

[As the party goes to enter one of the next rooms, they all stop.]

Voice: Stop where you are! You're not worthy of the gem!

[Todd, Alfred, and Shady all appear, but Maya's absent.]

Voice: If you're going to give it your all, then I'll gladly
       accept your all, and then I'll crush you!

Virginia: Quit hiding, Maya! Show your face!

Maya: Hiding...!? I wouldn't want you to think that! Fine, behold
      the true powers of Maya Schroedinger!

[A book falls at Virginia's feet, and she looks up to find Maya
dressed like a witch, complete with pointy hat and a stave.]

Virginia: I think I'm gonna puke...What's with the gaudy costume!?

Maya: Surprised? This is my true power!

Todd: Milady possesses supernatural powers where she can convert
      information into her own special abilities. Even nonsensical
      information can be processed through the medium of a book to
      wield unlimited powers!

Clive: In other words, she is able to channel certain characters
       from comics or novels?

Shady: Very good, Four-eyes!

Gallows: So basically, she's a freak that can mimic the abilities
         of fictional freaks she reads about. She's gonna freak
         out!

Maya: Heh heh...You all look impressed...

Alfred: (No, sis...They've been taken aback.)

Maya: I am 'Wonder Witch'! And I have the power to cast any kind of
      magic!

[The party fights Maya and stamps out her and her odd abilities.]

Maya: Pesky, aren't we? But how about some of this!? Feel the might
      of the forbidden spell!

[Maya starts to charge up her forbidden spell.]

Alfred: NOOOOOOOOOOO!!

[Todd, Alfred, and Shady all dogpile on Maya to stop her from
summoning her mighty powers.]

Alfred: Not here, sis! We'd all be buried alive if you cast
        something that powerful!

Clive: We have only come here with the intent of research in mind.
       And it has proven fruitful...At least for us. If you're still
       interested in striking a vein, please proceed. We won't get
       in your way.

[The Schroedinger party starts to head towards the door.]

Clive: But I doubt you'll find any precious gems...

[In the next room, the "mega-sized gem"s are all tiny.]

Maya: Huh...? These are all just ordinary gems...We went through
      all that trouble to get here, and...

[She looks at Clive with anger in her eyes.]

Maya: How did you know there weren't any special gems of value here?
      Answer me!

Clive: We have all been deluded. It was a big misunderstanding on all
       our parts.

Maya: You mean...we've been had?

Clive: Maybe so...We, and everyone on this planet, have been deluded.
       (Yes, I believe the professor's theory is correct. If that is
       the case...What is the truth?)

Virginia: Then, let me ask you something. So what drives you to face
          danger?

Maya: That's easy! Gems! Jewels! The more I get a hold of their
      sparkle, the more I sparkle!

Virginia: But that's just a fleeting glitter.

Maya: The sparkle I'm looking for is the <real sparkle>. Well, I
      have absolutely no business being here now. The next gem is
      calling me, so I must bid adieu.

<Real sparkle>: I don't care how many false leads I have to follow.
                One of these days I will find it. And I will shine
                because of it...[The "Well, I have..." line starts
                here.]

[The Schroedingers leave.]

Virginia: She's trying to find the real sparkle among the many fake
          ones in this world...Let's head back to Humphrey's Peak for
          now. We don't have time to waste, either.

[Special/new Dialogue in: Jolly Roger]

Volks: Even ducklings waddle when they first learn how to walk. It's
       the same with people, and it's the same with machinery. I
       recommend hugging the shore until you're really ready for the
       deep dunes. Don't try to cover too much sand until you're
       certain you're ready. A Drifter's first lesson consists of
       learning how strong your wings are.

[No new speech elsewhere.]

[As the team enters Humphrey's Peak, a cutscene with Melody plays. She
is in the hi-tech laboratory, standing at a large control panel.]

Melody: The planet is incomplete. Imperfect to be endowed the full
        wisdom of Hyades. It rejects us, and is therefore unsightly...
        It's unsightliness is like a pupa waiting to emerge...This
        planet must reincarnate into utter beauty...like a butterfly,
        like...

Malik: ...'me'? Is that what you were thinking?

Melody: Malik!? Since when have you...

Malik: I heard your vainglorious looks had no effect on that man. I
       think I liked the old you better...

[Melody lunges at him but he sidesteps and lets her go right past.]

Malik: Temper, temper...

Melody: It is not very admirable of you to use the wisdom of Hyades
        for your own personal matters...Like resurrecting the dead...
        A spin-off of life control technology? You think I haven't
        noticed?

Malik: I...apologize. I said a little too much. And I didn't mean
       to hide my experiment from you either. I was going to let you
       know after I made more progress. There is no need for the
       three of us to quarrel. We all strive for the same goal.

Leehalt: Our goal: to create this entity of life we call Filgaia...

[Leehalt walks in with Asgard.]

Leehalt: Ever since we were evolved by the wisdom of Hyades, the
         environment of this planet is too much of a burden on us.

Malik: And that is why we must carry out the terraforming. To alter
       the make up of the environment using the wisdom of Hyades, to
       evolve this planet into Terra, a planet that is suited for us!

Melody: And by doing so, we are also promoting the analysis and
        practice of the lost wisdom from the information library
        Hyades. We will be in charge of this lost technology of the
        gods. This has been a long-cherished ambition for us as
        disciples!

Leehalt: However, should our plan fail...we will be nothing but an
         alien element to this life entity we call Filgaia. The
         planet will no doubt deem us as parasites, and begin to
         cleanse itself in order to exterminate us. Our deaths
         would not simply be our own, but the stagnation of evolution.
         In other words, the end of the human race. The future is
         meant for the evolved! We are the only ones worthy! That is
         why we must evolve Filgaia into a form suited just for us!
         It is the Dark Spear that points to Filgaia's future and
         ours. Melody...Accompany Asgard and eliminate those
         unwanted Drifters.

Melody: Yes, sir!

Asgard: YES, MY MASTER...

Malik: It speaks!?

Melody: The internal Gemini circuit enables him to learn, and the
        evolutionary analogism gives him the ability to reason.
        Looks like they are beginning to take effect. Accumulating
        past battle data and analyzing the proper action to take is
        what forms his simulated spirit. So, if the Gemini circuit is
        his soul, then all the data he collects can be likened to his
        memories. Depending on the type of data he gathers, he may
        form emotions one day...

Malik: Hmph, this isn't my field, but very interesting, indeed...The
       formation of memory...

Leehalt: Malik, continue with the download. I want you to bring up
         the schedule by seven steps.

Malik: Seven steps!? Sir, why the rush? Is there a problem?

Leehalt: I have just received word from Balazs. Janus has just
         stored the extracted guardian life energy into his own
         body.

Malik: Janus has reached his final level!?

Leehalt: His motive, and ours...If we don't act now, the future may
         fall into the hands of one with unsuitable ambitions.

[Meanwhile, inside Clive's house, Virginia sits holding a picture of
her father in her hand.]

Clive: Your...father?

Virginia: Well...I don't remember much about him. I was only a little
          girl...Actually, my uncle told me he was a scientist. You
          know...Looking back, the only memories I have of my father
          are...him teaching me how to handle ARMs...

Clive: If that photo is indeed the Council of Seven...Or if it is
       somehow connected to the prophets, it may have something to do
       with the mysteries of the world. Just as my professor,
       Catherine's father did, perhaps they were looking for the
       mystery behind Filgaia's decay.

Gallows: Then, your professor is a scientist, too?

Clive: Yes. He was in search of Filgaia's memories, so that he might
       track down the cause behind this planet's decay. He passed away
       several years ago during an accident...It was all my fault.

Gallows: Listen, uh...I'm sorry. You told us this story before. I'm
         sorry I brought it up.

Clive: Please, don't worry. It'll just make us more uncomfortable.

Jet: Yeah, that's all in the past now. And there's nothing more
     pointless than dwelling on the past.

Virginia: Just because you don't have any memories doesn't give you
          the right to say such a cruel thing!

Jet: Look who's talking...

[Someone walks in the doorway.]

Datson: Hey, is Clive here? Was this a...bad time?

Clive: No, not at all. What can I do for you?

Datson: I just received word about a mission that calls for a skilled
        Drifter, and thought of you. If you're busy, I could come
        back later.

Clive: No, we're fine. We would need to know the details.

Datson: Oh, right. The <client> is waiting underneath the street lamp
        in the town center. He's from the Order of the
        whatchamacallit, but he's dressed funny so you can't miss him.
        Best of luck to you.

<Client>: He's a member of a rising religious order. I think they're
          called the Ark of Destiny, or something...It's that guy
          that came by to repair the memory figure recently. He's
          dressed funny, so you can't miss him. Best of luck to you.

Gallows: From an errand boy of the gods, huh...Sounds pretty shady.

Jet: You're one to talk.

Virginia: Well, let's get our game face on.

[Special/new Dialogue in: Humphrey's Peak]

NOTE: Martina is gone by this point.

Cheville: This world is like a world of twilight, waiting for the
          night to arrive. Even as I feel the end is near, I am not
          strong enough to carry on today with a smile...

Ricardo: Horses were widely used to traverse the wasteland before
         railroads came into use. But trains only take you where
         tracks are laid. If you want more freedom in your travels,
         riding horses might be the right choice.

Ricardo (C): When did we stop makin' pilgrimages to the shrine of the
             Luck Guardian, I wonder? Ever since there's been a rise
             in people who rely on their own strength, perhaps? That
             might be all good and dandy, but I call it arrogance--
             unwillingness to accept help from others. People can't
             live on their own, you know.

Catherine: I hear there is a newly discovered ruin not too far from
           here. Have you heard anything about it?

Catherine (C): By the way, you haven't forgotten about that sealed
               black chest at the shrine of the Luck Guardian, have
               you? You couldn't stop thinking about it on the way
               home from East Highlands Station, remember?

Roykman: Humphrey's Peak is always so peaceful. Even for a vagabond
         like me, the thought of getting married and settling down
         with children crosses my mind every time I'm here.

[Special/new Dialogue in: Jolly Roger]

Martina: O Lord in high heaven, I thank thee for sharing thy water
         with me...Oh! Hi there, folks. Long time no see! We've
         had quite a dry spell, so it's had to scoop up any water.
         But, if we start believing that this well never gives us
         any water, we would be less than gracious. Makes me sound
         sound smart, doesn't it? Actually, Cheville told me that.

Martina (2): Cheville sent me a letter to thank me. So, I wrote
             this reply: I'm so glad we ran into each other in the
             wasteland. I won't forget how we cheered each other
             up.

NOTE: Martina moves on after you leave and re-enter Jolly Roger.

[If you get in the Sandcraft, you get the following:]

[DIDACTIC POINT: You need a Sandcraft to traverse the desolate
dunes. Press the up directional button or left analog stick to hold
the (X) button to move the Sandcraft. Press left or right directional
button or left analog stick to rotate in place. To disembark, press
the (O) button once you've reached a suitable beach for landing.

[Special/new Dialogue in: The Secret Garden]

[If you fully breed a plant:]

Florina: You all seem to have a kind heart towards flowers. Please
         take this as a token of my appreciation. I hope you find it
         helpful.

[No other special/new dialogue.]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Memories Rekindle: Humphrey's Peak and Faraway Lands            |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   HPFL  /
                                                           \_______/

[Virginia's party goes outside to see Albert, who's waiting for them
underneath the street light.]

Albert: I understand you'll take on this mission. Thank you very much.

Virginia: We'd like you to brief us first. Then we'll decide whether
          to accept or not.

Albert: Very well. I understand. We at the Ark of Destiny are
        dedicated to using ancient artifacts to bring about a better
        future, free from these harsh environmental conditions. Our
        religious order has recently discovered a ruin in this area.
        It is said to be an ancient ruin, dating back to the very
        first people who inhabited this planet.

Jet: The very first people of this planet...?

Clive: They are a people from the unknown, who descended to the
       fertile plains of this planet from a ship that soars the
       heavens...

Gallows: You're talkin' about the legend about our forefathers coming
         to Filgaia on a flying ship, right? I thought it was just a
         fairy tale.

Albert: Many people see it as that. However, we at the order have
        excavated a number of ruins that substantiate the tale. The
        ruin in question is another one.

Virginia: What would you like us to do?

Albert: I would like you to get past its security system, and make
        your way to the power room to retrieve the [Kizim Fire].

Virginia: The Kizim Fire? What's that?

Albert: Just as the name implies, it is a beautiful crystal that
        shines a translucent red. However, its true value is not in
        its physical beauty. It is a crystallization of energy that
        once set the ship that soars the heavens afloat on the seas,
        allowing it to keep running...That is the true worth of the
        Kizim Fire. Or so the legend says...So it is nothing but a
        rumor without much credibility, but...If in fact this is
        true, we will be able to gain the power of the ship that
        soared the heavens. As our name implies, we at the Ark of
        Destiny wish to guide mankind towards the future.

Virginia: Well...Okay. We'll accept this mission.

Clive: Are you sure you are not making a hasty decision? Shouldn't we
       find our more?

Virginia: It's true that we hardly know anything about this Ark of
          Destiny...But if such a powerful crystallization of energy
          lies untouched within a ruin...

Jet: The prophets will come knockin'...

Virginia: Since there are so many unknowns about this mission, I don't
          know if we can live up to your expectations. We won't ask
          for payment up-front, but we would like to be paid in full
          if we succeed.

Albert: Very well. If successful, I will pay you 2,000 Gella.

Gallows: That's what I'm talkin' about! No negotiations needed.

Virginia: Then, it's agreed. We'll let you know what we find.

Albert: Good luck.

Albert (NOS): The founder Lamium has told me the Kizim Fire is located
              in a ruin southwest of this town. I wish you godspeed.

[The party heads to Faraway Lands. Inside, the player can see Werner
already inside. He leaves before Virginia's party can see him.]

Gallows: I can't believe an artifact exists in such good shape...
         that's pretty darn amazing!

Jet: Yeah, and I bet the security system's still up and functional,
     too. How amazing...

Virginia: ...

Clive: What is the matter?

Virginia: Oh...It's nothing...

[In one of the following rooms, a furnace's door opens when the party
leader stands at a certain spot. The Tindercrest heats it up and
it becomes operational.]

Narrative: A generator can be heard operating in the distance.

[The party goes back to an elevator they passed and goes down a
floor. By pressing a switch, the party finds a treasure chest with
a new Tool for Clive in it.]

[DIDACTIC POINT: Tool: Mighty Gloves
Press the [] button to temporarily increase your strength
tremendously. This makes it possible for you to life and move heavy
blocks you otherwise would not be able to lift.]

[You're automatically attacked by a Vacuumon after this, but it's
easily "disappeared". The party continues until they come to a
room with a bright green light shining from...the Kizim Fire.]

Virginia: I can't believe a flame has been crystallized...

Clive: So this is one of the energy forces, which provided energy
       for a prehistoric culture...Quite interesting, indeed.

Gallows: Well, it's all find and dandy that we got this thing, but
         does that whatchamacallit Order know how to use it? This is
         some pretty funky technology, you know?

Jet: That ain't our concern. We're getting paid to bring this thing
     back, that's all.

Gallows: Sheesh...Do you always have to be so frank?

[The party gets the Kizim Fire and turns to leave, but has scarcely
gotten two steps before Melody is present.]

Melody: [The Immigrant Vessel]...A vessel said to have come from a
        distant land...Out of all artifacts we know of, this one
        seems to have made the biggest mark.

Virginia: Melody!

Melody: But, you're first on my agenda today. Our plans cannot be
        delayed any further. Your very existence is detrimental to our
        plans for the <future>. Come, Asgard!

<Future> Virginia: We're not gonna let you toy with our future. Let
         alone Filgaia's!

Melody: What does this weakened, unsightly little planet need? It
        needs strength, and beauty...How dare you stand there and
        oppose me! Come, Asgard!

[Asgard appears, attacks, and beats down the party by using his
Barrier Flood attack.]

Melody: How pathetic...And above all, unsightly...Your inconsequential
        existence is filthy. Just like this planet...Filgaia is
        unsightly because it is impoverished. There is nothing more
        hideous and repulsive than a decayed and weakened existence.

Clive: What I find repulsive is your denial of an existence trying
       desperately to survive.

Melody: How dare you ridicule me twice!? Then let me show you hands
        on, the true meaning of beauty! Show them the light, Asgard!

Asgard: ROGER...

Gallows: What the...? Since when does this clunker talk?

Jet: This ain't the time for twenty questions! We gotta act first or
     else we're in for it!

[Melody and Asgard attack again, and this time Asgard uses his Wide
Barrier attack to inflict Fallen status on everyone.]

Asgard: LIMIT OVERLOAD...GENERATOR OVERHEATING...

Melody: If every existence had an equal and beautiful moment to
        shine...It is when the <light> of life goes out. Prepare to
        witness beauty. Accept our offering...

<Light>: No matter how pathetic or unsightly...The moment of death is
         when you shine best...Now, witness the light.

[Suddenly, Asgard stops moving and electricity freely jumps over his
metal body.]

Asgard: SYSTEM DOWN...GENERATOR MALFUNCTION...

Melody: Dammit...Standby for auto-recovery! Switch to scan mode!

Virginia: What's...going on?

[Werner stands atop the stairs.]

Werner: Those who have not foresaken life must stand and fight!

Virginia: Huh? Daddy...?

Werner: What are you waiting for!? The jammer bullet is only
        effective for a certain period! Make the most of this chance!
        Show me the meaning of your dual guns! Show me, Virginia!

[The party fights Asgard again, and they win.]

Melody: No...This can't be...The wisdom of Hyades has tampered with
        Asgard's driver system!? Only we are capable of such things.
        Except maybe...

[The two teleport out. Virginia's father turns to leave.]

Virginia: Wait! Uhhh...(Even if he was my real father, how should I
          behave...? What should I say? There are so many things I
          want to ask. So much that I don't know where to start. I
          don't know how to start...) Say something! Why won't you
          talk to me!?

[Werner's already gone by the time Virginia's mouth catches up with
her mind.]

Virginia: (No...That's not what I wanted to say...)

Jet: You aren't goin' after him? He is you...

Virginia: Not now...We have to deliver the Kizim Fire to our client.
          Right now, I'm a Drifter...Not his daughter...That's all...

[The party returns to Humphrey's Peak and go up to Albert. They hand
over the Kizim Fire.]

Albert: So this is the Kizim Fire! Thank you very much. I'm glad I
        entrusted you to this mission. There is the 2,000 Gella we
        discussed. Please accept it with my gratitude. Well, now that
        I know I can trust you Drifters, I have one more mission I
        would like to request...

Virginia: Hm...

Clive: Is something the matter?

Virginia: I'm sorry...I was just lost in thought for a sec...

Albert: I have much faith in your skills. I hope you will accept. I
        would like you to deliver the Kizim Fire to our central
        office. I have prepared 8,000 Gella for this mission.
        However, I would like to pay you 3,000 Gella up front, and...
        the remaining 5,000 Gella to be paid out at the Ark upon the
        Kizim Fire's safe delivery.

Jet: That's all fine, but why are you dishin' out so much just for us
     to deliver it?

Albert: Our temple is located on a small island southwest of Jolly
        Roger. Please think of it as an allowance to cover travel
        expenses.

Jet: Now I get it.

Gallows: Well, what's the plan?

Virginia: (I'm willing to do it as long as it has something to do
          with Daddy...That way, I can probably...) We accept.
          We'll get the Kizim Fire to your temple in one piece.

Albert: Excellent! Thank you! Here is your money. I look forward
        to seeing you all there.

[Special/new Dialogue in: Humphrey's Peak]

Roykman: The followers of the Ark of Destiny are always full of
         confidence. Maybe they have a direction in life?

Albert: The Order is located southwest of Jolly Roger by Sandcraft. It
        is on a small island floating in the dunes.

Ricardo: Oh, Cheville? Yes, I feel really sorry for her...She used to
         be a <doctor>, you know. Anyway, after losing her husband to
         an accident, her only daughter fell ill and passed away soon
         after. Cheville hasn't been the same since. After suffering
         a fate like that, who would be?

<Doctor>: She gave up practicing after her <daughter> died. She lost
          all hope after her death...

<Daughter>: Her name was Alice. She was a vibrant, sweet girl, with
            the prettiest blue eyes...

Ricardo (C): The Vacuumon monster has a Warp Star that allows you to
             conveniently teleport between stations you've visited.
             It makes travellin' a breeze for Drifters...It reminds me
             of the good old days...

Datson: What's most terrifying about the wasteland is not the
        monsters. It's the hidden anxiety inside your heart that stops
        you in your tracks.

Datson (C): That guy wearing funky-looking clothes says he belongs to
            some <religious order>. I don't think he has anything to
            do with believing in a certain god. But then, why did he
            say he belonged to a religious order?

<Religious...>: When he approached me, I thought for sure he was
                trying to convert me, but he just wanted to know if
                there were any skilled Drifters around. I felt kind of
                faked-out, you know? Well, there aren't many religious
                types in this village for him to preach to, anyway.

Cheville: Great hope is too big to grasp, while tiny hope runs through
          my fingers like grains of sand...

Canceco: I was looking through my <account books> and realized I've
         been getting a steady increase in customers over the past ten
         years. I thought maybe my trade was finally getting some
         respect, but all it is is the crime rate going up.

<Account...>: Most of my earlier work consisted of simple repairs. But
              nowadays, I'm mostly upgrading ARMs. Goes to show how
              people are good at adapting...You may think that time is
              standing still, but you just don't notice.

Canceco (C): I can do simple repairs on the memory figure myself...But
             when it comes to internal maintenance, we have to call in
             a specialist. The figure may look goofy, but that baby's
             an artifact with highly advanced technology.

Catherine: I trust my husband's skills, but there is no denying that
           his job is dangerous. I shudder with <anxiety> sometimes.

<Anxiety>: But just as my father did, my husband is completely
           absorbed in uncovering the history of this planet. There is
           no stopping him when he is that passionate about his work.

Catherine (C): Whenever you write to let us know you're coming home,
               it's twice the joy when I see you at the doorstep...And
               when you come home unexpectedly, it's like a surprise
               present. Either way, I'm just glad you're home.

Kaitlyn: Daddy's job is to beat up the bad guys, and Mommy's job is to
         protect the house. And my job is to keep my promises with
         Daddy.

Kaitlyn (C): I like all of your friends, Daddy. But I'm a bit jealous
             because they always get to be with you.

[Special/new Dialogue in: Little Rock]

Kovahn: Everyone knows that mining here in Little Rock is pointless.
        But people still need hope in their hearts to survive this
        ocean of despair.

Kovahn (J): You know the legend of the wyrm, right? Two giant brothers
            go to slay the two-headed wyrm Nidhogg. Not many know it,
            but there's a tunnel named after that legend, Nidhogg
            Pass. And of course, it's got two heads, meaning two
            entrances.

Goodwin: You know, when people walk <forward>, their sights are set on
         the horizon. We're just made that way.

<Forward>: Complaining only makes things worse, and nobody wants to
           hear complaints. I know all that, but they say that the
           toughest step you ever make is the first.

Goodwin (J): The mining of gems may have come to a standstill, but
             our lives go on. There's no end to our complaints, but
             that's proof we're still kickin'. And that's all that
             matters.

Gaspar: Just the other day, one of them preachers tried to get me to
        join. Been so long since I spoke with a young lady, so that
        part was nice, but those aren't my kind of people. After all,
        the only religion I need is right here, in my glass...on the
        rocks. Hehe...

Gaspar (J): Just lookin' at you brings back <memories>...The more
            memories I collect, the more foolish my thoughts become.

<Memories>: Your face, your voice...even your brawny arms...Why,
            you're a spitting image of me in my youth! Tell me, are
            all the young ladies after you, too? Yeah...Those were
            the days.

Von: The world is full of sounds, like us here talking, bottles
     clinking, wind carrying the howl of wildcats out yonder...
     There's so much music, so life's never dull. And I get to be a
     musician in the world's grand symphony.

Von (J): A man who spends each day the same as the last is <lost>.
         If you ever start getting that way, then listen to a song
         with some offensive lyrics in it. Stuff that would usually
         give you goose bumps always seems to refresh the part of
         you that's so tired.

Annette: This is such a lonely village. Stop by once in a while!
         And I'll be sure to pass on anything I hear. Of course, this
         town's so lonely we don't get much news in the first place.

Annette (J): I believe that you should only believe what you find out
             for yourself. That's another thing a Drifter told me
             before he left. And I agree. So, don't be a stranger,
             you hear? And I'll always appreciate your business.

Mock: I'm starvin'. But you grown-ups never whine when you're hungry.
      I wonder...Maybe you just don't get hungry? Hmmm...Sure must be
      nice. But it sounds like a boring life, havin' nothin' to crave
      for.

Mock (J): Aww, look at this cute bird. Ain't he cute? Look at him
          followin' me. I wanted to show him to you because we're
          friends, and I figured you had a soft spot for animals.
          Do me a favor, okay? Don't mention this to anyone,
          'specially the villagers.

[Special/new Dialogue in: Claiborne]

Otto: I can understand you wantin' to upgrade your ATT, but strength
      ain't everything, ya know. You should consider yer overall
      balance and plan fer the long run. But what's important is yer
      own style.

Myra: Drifters only carry trouble on their wings. They just wander
      around livin' a rootless life! Their morals and ideals are
      completely different than ours!

Roykman: I saw a berry seed with fluffy wings descend near Jolly
         Roger. If that seed is able to bloom into a flower, more
         seeds will take to the sky. I believe that even small, tiny
         little flowers are important to the revitalization of the
         planet.

Becky: Have ya heard the fairytale 'bout two giants weildin' swords,
       who head out from separate directions to slay the evil serpent?
       The fairytale doesn't state where this <serpent's lair> is,
       though. But Ah kinda have an idea where it may be. It's easy if
       ya think about it.

<Serpent's...>: But Ah kinda have an idea where it may be. It's easy
                if ya think about it. Since they're headin' to a
                location from two separate directions, just draw a
                line of their direction of travel and see where they
                cross! Ah think that intersection is where the
                serpent's lair is.

Dessinsey: So, how's my horsies treatin' ya? There's different means
           of travel, but I say nothin' beats gallopin' through the
           wasteland with the wind runnin' through your hair.

Pike: A man from Jolly Roger came here to buy a horse one day. He
      said that if you jump over a crevasse north of Jolly Roger,
      you'll find a small forest. And in that forest, he said you
      can see flowers blooming--something we haven't seen in years!
      I don't know if it's true, but it'd be great if it is.

Pike (J): Whenever I look at my old toys, I start feeling warm
          inside. It takes me back to a special place called home...
          Anyway, what's up with you? ...  Wow...You got a hold of
          an ancient red artifact, and delivered it to your client,
          huh? Was it all shiny and sparkly? I wish I could've seen
          it.

[Special/new Dialogue in: Little Twister]

Cormano: This town must have some kind of potential at striking it
         rich, even for a country boy like me. In fact, that'll be a
         good way to show off all those who make fun of me by calling
         me a bumpkin.

Ian: Of course I'm just resting now. Even a superb, highly skilled
     Drifter like me needs to rest his wings. Once I'm well rested,
     I'm heading off to take on bigger things. Actually, I'm always
     after bigger things.

Berkley: My job is to do my job. I'm not taking away anyone else's
         job. So I have to work in moderation, so that no one else
         gets bored. You understand what I'm saying?

Claudia: Ah'm not sure if this helps any, but have ya heard the legend
         of the two giants and the evil serpent? Well, their legend
         lives on today in the form of statues. One can be found
         northeast of a farming village called Boot Hill, and the
         other right by Sand Canal, atop a little island in the dunes.

Angela: Even a child is capable of throwin' mud on a white dress...
        It's just the same for <people's hearts>. Making it dirty is
        easy, but gettin' the stain out is the hard part.

<People's...>: A person may be nice to ya now, but expect too much
               from the heart, and you may just go home cryin'.
               There's nothin' wrong with bein' stained by other
               people...That's just human nature.

Mosby: Whether you die by illness or accident, there's really no good
       way to die. You'll end up being a burden on the people you
       leave behind, either way. The best way to die is to die in the
       wasteland. That way, your bereaved won't be burdened, and
       you'll be doing the world a favor by returning to the earth.

Roykman: The trends of this town tend to affect many locales
         throughout Filgaia in many ways. Perhaps that is why many
         people ask about this place.

[Special/new Dialogue in: Jolly Roger]

Dennis: The Order of the Ark of Destiny is headquartered in a place
        accessible to just about any Sandcraft. If you ever find that
        you can't sail any farther, it's best to just call it quits
        and head back here. Especially since this is just about the
        only port you can get repairs at.

Herman: If the dunes are an ocean of sand...I wonder what an ocean
        <without sand> looks like! I wonder how such an ocean could
        have resembled sand, too.

<Without...>: Older ships weren't very efficient at moving over sand.
              I feel like the things I don't know or can't remember
              are out there somewhere...

Emelia: It's armed with revolving cannons. Of course, I can increase
        its firepower with more dragon fossils. But, still...Going
        for nothing but offense isn't always the <wisest thing to do>.
        Of course, the most obviou strategy is to come out with your
        main gun blazing. But the best way to beat your opponents is
        to use your head.

<Wisest...>: It's not good just to fire your main gun all the time.
             The key to winning is in the use of the harpoon and the
             flash bombs. You have to wait until the moment comes
             where you can use your main gun to its full potential.

Hannah: It's been about three months since we've had ships come into
        harbor...And that means...It's been three months since the
        ship carrying Emelia's boyfriend <disappeared>. Whenever I
        think of that, my heart feels such pain for her as she
        swallows her sorrow...

<Disappeared>: The ship disappeared a little ways south of here, on
               the other side of the continent, in the northeastern
               straits. It seems that place is infested with monsters
               so horible, even the most daring sailors avoid it like
               a plague. If you're headed into the dunes...keep a
               sharp eye out and stay away from those sands...

Sterling: Fail to respect the dunes and you'll be swallowed up in
          them. You must be very, very careful out there. Use
          auto-pilot and save frequently. Know your limits. Sounds
          boring, but it's really important.

Roykman: I was just looking at the timetables, trying to find a
         train to the next village...You know, I'm not good at this
         at all. Quite often, I find myself coming to a station to
         board a train that's still at Claiborne!

[Special/new Dialogue in: Baskar Colony]

Roykman: Are you finding my merchandise useful? If you do, I suppose
         that means you often find yourselves in danger. I'm not sure
         I feel all that happy about it.

Laraina: There is more to worshipping the guardians than simply
         receiving and relying on their blessings. At times we must
         help them, too. We share our lives with them. We believe that
         that is what the doctrine of Baskar means: to practice living
         in harmony with nature.

Laraina (G): You used to laugh at us for calling myself 'we'. But we
             believe that we can bring life back to our world...If we
             all work together.

Cordell: The legends portray demons as <unnatural beings> and
         <invaders>. So, Shane dreamt of a Blue Menace...It must be an
         omen of destruction and terror as demons return to Filgaia.

<Unnatural...>: The ancient legends say that demons came from another
                realm, soaring through the skies on wings of dragons,
                bearing bodies of iron and steel. The ancient people
                of Elw fought valiantly against the overwhelming might
                of the invaders in the name of Filgaia.

<Invaders>: In ages past, fierce battles raged between guardian and
            demon. Countless lives were lost in the incessant carnage.
            The fighting brought injury upon the planet itself,
            inflicting terrible erosion to its very core. Our world
            faced the specter of extinction from the wounds of war,
            and that is how it became what it is today.

Cordell (G): Your hair bugs me. How do you keep it that way? Shane
             told me the more you pull it, the faster it grows.

Harold: For mankind to live in harmony with nature, we must not seek
        to simply dominate through the guardians' powers. To rob
        Filgaia of its strength is to rob it of its very identity!

Harold (G): You treat me like a mean old man...But to be known as a
            man of virtue, you must first cultivate your appearance.
            So please, button up your shirt.

Ellen: For now, we're getting by on water from the well. But the
       water's much lower than it was ten years ago...You think we're
       gonna be okay?

Ellen (G): Guess I'm over the hill. I can't even remember what I was
           like when I was Laraina's age. Well...Guess that means I
           didn't do anything spectacular back then. But...who's
           keeping track, right?

Shane: The Blue Menace still sleeps inside its womb. It is still
       harmless, but it grows little by little.

Shane (G): The Blue Menace in my dreams grows bigger and bigger each
           day, like a child still inside its mother. Its presence
           gives me goose bumps, even in the dreams. It must mean that
           it goes against the very nature of Filgaia...I wish I knew
           what it means!

Halle: Shrines were built to amplify the guardians' powers and bring
       balance to the world. We continue to worship guardians because
       we give thanks to them for being the pillars of strength that
       sustain the world.

Halle (G): Well, a few days ago all the ladies went and cleaned out
           the old shed. They found all manner of things, like a
           leaf-picker-upper and a well-water-bringer-upper. Come to
           think of it, I remember using some of them gadgets back in
           my day. But I can't remember for the life of me when we
           stopped using them.

[The other places have no new dialogue.]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Fireworks: Ark of Destiny to Survey Point #17                   |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   ADSP  /
                                                           \_______/

[If the party gets into a battle in the Sandcraft:]

Narrative: A crew of four is necessary for fighting on a Sandcraft:
           a Helmsman, a Gunner, a Harpooner, and a Deckmate. The
           Helmsman is responsible for maneuvering the craft. He
           must gain the initiative sharp moves and by releasing
           flares. The Gunner mans the main cannon. His position is
           critical for offense. The Harpooner fires the harpoon to
           restrict the enemy's movement and to bring monsters into
           close quarters. The Deckmate gives general assistance. He
           can do things like increase a crewmember's RFX, and repair
           the hull if damaged. Combat on a Sandcraft is different
           than when fighting normally or on horseback. Turns are not
           set in stone. A character with a high RFX stat can make a
           second action before other characters or enemies. It's
           very important to try to maximize your Gunner's turns in
           combat on the Sandcraft.

[The party heads to the island south of Jolly Roger, finding the
Ark of Destiny near X:9209, Y:2289.]

Virginia: I thought a central office of a religious order would be
          more...

Clive: Yes...I had expected a more courtly and grand temple, but this
       is as if we're exploring a ruin.

Gallows: I guess nowadays, you kinda have to take it to new heights to
         secure followers...I can see why our faith is on the decline.

Jet: No wonder they were so generous. They're in the right business.
     Maybe I should change careers.

Gallows: Then, whaddaya say you team up with this future priest and we
         make a fortune together? I have some know-how and background
         about this kinda stuff, you know?

Virginia: Stop it with your nonsense. Let's just hand over the Kizim
          Fire and complete our mission.

[Special/new Dialogue in: Ark of Destiny]

-Helga - Artifact organizer of the Order
-Linda - Friendly woman who appears to be very gullible
-Sion - The innkeeper guy with a penchant for gambling
-Orley - Memory figure
-Susan - Girl who can't control her voice modulation?
-Lamium - The founder of the Order with an odd sense of calmness
-Alfred - Friendly, altruistic Order member who's helpful, etc.
-Marty - Boy from Ballack Rise who loves his telescope and the sky

Helga: I am in charge of organizing all the excavated artifacts.
       Everything you see here has been collected by order of Lamium.

Linda: We have been expecting you. Our <founder> awaits in the
       <celestial chamber>.

<Founder>: Lamium is a great man. He has opened our eyes to his
           dream. He is a leader we all look up to.

<Celestial...>: Just keep heading straight from the entrance. Don't
                worry, you won't get lost.

Orley: <<Beep>>...SAVE YOUR GAME...? [Options: Yes, No]

Orley (No): <<Beep>>...SEE YOU...

Sion: Welcome. You must be tired from your pilgrimage. [Replies:
      Stay, Sell, Chat.]

Sion (Stay): We would like to request a donation of ____ Gella for
             your stay. [Replies: Yes, No]

Sion (Sell): [Boring ol' sell screen; no dialogue is said]

Sion: I was down on my dumps before I started working here. My luck
      has been on the upswing ever since. Look, I even got a steady
      job!

Susan: I'm terribly sorry, but only members of the ORder are allowed
       into the Library. Important information regarding artifats are
       stored here. By the way...Do you think I have a funny voice?
       Everyone tells me I do.

Albert: [You can only talk to him after talking to Lamium first.]
        Welcome to the central office of the Ark of Destiny. It is
        great to see you again. I am also relieved to hear that you
        will be taking the <Survey Point #17> mission.

<Survey...>: To get to the survey point, head south from the Ark, and
             land on the first beach you see. Once you land, you will
             see a bridge, but do not cross it--just search around
             that vicinity.

Marty: [You can only talk to him after talking to Lamium first.]
       No sense in keeping your head down. All you see is dry earth,
       which makes you feel desolate. Instead, look up at the sky!
       The sky is great! It's nice and blue, you know...

Lamium: You seem very confident. I feel very excited as well. Perhaps
        my heart still has the same wings you do. [Lamium only says
        this after the first cutscene with him.]

[The party continues on to Lamium's chamber, where they hand over the
Kizim Fire.]

Lamium: A job well done. Thanks to you, the Ark has taken another step
        towards the future. A small step, but absolute, nonetheless.
        Here is the reward we agreed upon. Please accept.

[A helper gives Virginia the reward.]

Virginia: Thank you very much...We're all glad to help. If I may...Is
          this energy crystal really going to prove useful?

Lamium: Of course. But before I explain, you must understand our
        dogma. Many doctrines of salvation speak of fulfilling one's
        spirit in order to attain salvation after death. However, the
        doctrine of the Ark of Destiny views the pursuit of mundane
        benefits as supreme, and we work and devote ourselves to it
        every day. There are many who shy away from us, interpreting
        our goal as merely money-making...To demystify our doctrine,
        only when peace of mind and tranquility are attained in our
        everyday lives can spiritual fulfillment be achieved.

Clive: So, it is not about seeking spiritual shelter, but taking care
       of your everyday life, first and foremost.

Lamium: There are many factors that threaten our everyday lives, but
        most of it can be blamed on our wasted environment. And we
        humans are not strong enough to face and accept this harsh
        environment. I do not possess a gracious disposition as to
        throw away my will to live. I have found the means from this
        planet, for people to improve their future. That is why I have
        created a <movement>, putting to use ancient artifacts for the
        good of today.

<Movement>: Applying the technology of these artifacts to improve the
            lives of people...This is a grand dream that cannot be
            realized by my powers alone. Fortunately, I have
            colleagues here who sympathize with my ideology. Each one
            of us may only be a tiny drop, but as we gather together
            and are guided in the right direction, we can become a
            torrent...This is what I firmly believe, and the reason
            I lead this movement.

Gallows: Interesting...So that's what the Ark of Destiny is all
         about...It's completely different from ours. It's more
         practical--more down to earth, you know?

Lamium: We hare the same ideology as Baskar. One thing that sets us
        apart is that we are more like volunters, rather than a
        monastic order.

Virginia: Could this building really be...

Lamium: Yes, we were able to excavate the Immigrant Ship from
        folklore, and are using it as a shrine. Just as our
        forefathers of mankind pioneered the way to this planet,
        we, too, are aiming for a new frontier we call the future.
        We not only view this ship as our shrine, but as a symbolic
        representation of our materialized will.

Virginia: Frankly, I'm surprised. I thought your explanation would
          deal with some kind of dream world, but...Ooops...I'm
          sorry...

Lamium: Hah hah hah...Sorry, I have no dream. My duty is to fight to
        attain repose, and not to look away from reality.
        Consequently, we have no dream--only a harsh reality. Even the
        management of the order is not cheap.

Virginia: I'm sorry...I didn't mean it like that...

Lamium: No need to worry. Speaking of dreams, however...This will
        stray from reality, but would you be interested to hear?

Virginia: Sure...

Lamium: The lost technology from the ruins is essential in keeping
        this order alive and operating. We outsource various Drifters
        or conduct our own research to excavate these artifacts...
        Some of the more substantial discoveries stem from dreams I
        experience.

Gallows: A dream? That sounds just like my kid brother.

Lamium: Sometimes, in my dreams, a <girl> appears and blesses me
        with advice. Yes, for example...this Ark of Destiny we use as
        our shrine was granted by her. I call this girl that guides me
        in my dreams, 'The Saint'...[If the ASK system isn't viewed,
        skip right to when the girl runs in.]

<Girl> Virginia: A girl gives you advice?

Lamium: Yes. I do not know who this girl is, though...However, her
        words are always accurate and true. For example...[Begin
        with the "...this Ark of Destiny" line here.]

[A girl runs in.]

Lamium: Is something the matter? I am in the middle of speaking to my
        guests.

Linda: Well...uhh...An unexpected situation has...

Lamium: It is all right. Please continue.

Linda: I have just received a report from Survey Point #17, currently
       being excavated. Apparently, someone has broken in, wreaking
       havoc.

Virginia: (The prophets!?)

Linda: The intruders are a group of three plus one pet. I repeat, a
       group of three and a pet. They are a party of four. Their
       descriptions: a vagarious young woman, a boy with explosives,
       a stuffed animal-like cat, and a vicious looking man with an
       afro. They are all armed and extremely dangerous. The search
       group and the excavation group are being evacuated. Security
       will retreat soon after.

Lamium: This is a terrible situation...According to the Saint, this is
        where the energy crystals, [Aguelite] and [Germatron] are
        located...If they fall into the wrong hands...

[He looks at Virginia, who's staring at the floor.]

Lamium: Are you all right?

Virginia: I think I know exactly who these intruders are...

Lamium: ...? Are they Drifter acquaintances of yours?

Virginia: B-B-But we're not associated with them in any way!

Lamium: If it is all right with you, I would like to ask you to
        stop them.

Virginia: Well...I do feel kinda obligated to...

Clive: However, we will only accept this as a formal assignment.

Lamium: Rightly so. I will ofter 10,000 Gella for this mission. I
        believe that is a fair price.

Virginia: Err...I feel really terrible about all this...

Lamium: I, too, was a Drifter before I opened my eyes to this dogma. I
        fully understand your pride and honor as Drifters. That is why
        I think you deserve that amount. However, I do expect you to
        perform up to its full value. I look forward to seeing what
        kind of a job 10,000 Gella will buy me.

Virginia: That's a lot of pressure...But we'll do our best...

[The party finds the nearest beach and heads inland to find this
survey point. Near X:10401, Y:23545, the party finds the hole in the
ground, where the gems are to be mined.]

Gallows: I thought it'd be a lot more hectic around here, but it's
         pretty quiet...

Clive: The workers must have evacuated before we arrived.

Jet: That's perfectly fine with me. I won't have to hold back.

Virginia: I'm not really looking forward to seeing her, but it's a job
          we took on...We have to stop Maya. We can't let her get the
          [Aguelite] and [Germatron] energy crystals.

[The party heads in and soon encounters those pesky Schroedingers.]

Maya: You've got to be kidding me! You're like a bad rash. Or maybe
      you're a Schroedinger groupie?

Virginia: NO! Not at all! What about you!? You can't seem to stop
          getting in our way, can you!? You know very well that
          there's evil lurking behind the scene on Filgaia! You have
          the power and strength to fight, yet you choose not to fight
          the enemy. Don't you want to fight for the good of the
          world!? We're not supposed to be fighting each other!

Maya: Fight for the good of the world, huh? Why don't you leave that
      to a superhero? Sorry, but I'm not interested. I'm only
      interested in gems. One of these days, I'll find a gem so big,
      I won't be able to carry it. Ah-ah! Not a word! I'm only
      interested in collecting gems and that's that. You can't
      convince me otherwise. Now that you know, if you still want to
      meddle in our affairs, feel free to hunt us down. And somehow,
      if you're able to bring us down--maybe, just maybe I might lend
      an ear to what you have to say.

[The Schroedingers walk further in.]

Virginia: So, we can't talk it over like mature adults...We have to
          fight her, huh?

[In one of the next rooms, Slickster (Malik) teleports in.]

Malik: Even if life can be created, without providing memory, it's
       nothing but a vessel of flesh...Is it impossible to attain
       memories from the past, even with the wisdom we so worship?

[The Schroedingers walk into the room.]

Malik: Who goes there!?

[Virginia's party walks in, too.]

Maya: Heh! So, there is no honor among thieves. You're after the
      [Aguelite] and [Germatron], aren't you!?

Malik: H-How did you know!?

Maya: I'm here to stop people like you from getting the <two
      crystals>! So just pack your bags and leave. Or else...

<Two crystals>: I bet you're here to extract the combined energy from
                the Aguelite and Germatron, right? It's so obvious.
                But the thing is, the Aguelite and Germatron were
                brought into this world for me to possess. Now that
                you understand, leave. Or else...

Malik: Damn...I'm outnumbered...Come forth my <artificial minions>!
       [If no ASK system activated = battle starts up]

<Artificial...> Virginia: Artificial!? What, you mean you created
                          these creatures!?

Malik: Indeed! The research conducted by the Council of Seven highly
       surpasses the science of today. Attack, my minions! Listen to
       the Donkey's orders and eliminate the enemy!

[Malik summons four monsters to fight Virginia's party: Hound, Feline,
Donkey, and Flier. Their artificial bodies are soon full of entry
wounds. Afterwards, a furious Virginia flies off the handle at the
Schroedingers.]

Virginia: Why didn't you help us!? You could have fought alongside us,
          you know!?

Maya: Such a rambunctious lassie...You won, didn't you? All's well
      that ends well.

Todd: Yes, but Milady...I do not believe that man has given up.

Shady: Yeah, it ain't gonna be easy standin' up against him.

Alfred: C'mon, sis...

Maya: ...Well...You do have a point, there...Okay, then...We'll unite
      for the time being.

Virginia: Maya...

Maya: But don't take this the wrong way. We're not joining forces for
      the sake of Filgaia, or <anything like that>. I just don't want
      the Aguelite and the Germatron falling into that man's hands.

<Anything...>: You really are persistent. I have no intention of
               exerting my strength for the sake of others. The only
               reason I'm joining forces with you is because...I
               don't want the Aguelite and the Germatron falling
               into the hands of that man.

Virginia: That's fine with me. I'm just happy that we'll be working
          as a team for a change.

[The parties continue as a team (!?) into the next room.]

Virginia: It splits off into two paths...

Maya: And each path seems to be blocked by its own barricade...

Virginia: I think the candle stand holds the key to making our way
          across. So, I'll take the upper left path.

Maya: Then I'll take the lower, right path. But I just want you to
      know, that I always take the top bunk, so I'm making the
      sacrifice here. You better not mess up.

[The two teams continue on into one of the next rooms.]

Virginia: Looks like we'll need to work together again.

Maya: Actually, I'm a little reluctant. After all, all my victories
      and glory have been won by myself alone...

Virginia: Go through hardship together, and share joy together! That's
          how it goes.

Maya: Hmph! That's something someone who can't accomplish anything on
      their own would say! If you seriously mean that, then your life
      is going to be filled with complaints and bitterness.

Virginia: Uhhh...You think so...That wouldn't be good...

[If you talk to Maya instead of progressing:]

Maya: To be overly positive during times of adversity is annoying,
      you know? The person in question is probably two high on
      endorphin to notice, but it's just such a pain for us. It may
      look like she's acting positively, but in reality, she's just
      being Miss Aggravation!

[In the next series of help-your-teammate-outs:]

Maya: Okay, it's time to get all chummy! As long as we share the same
      interest, our bond is as strong as steel!

Virginia: You don't have to sound so sarcastic...

Maya: You know what? You're an incurable fool. A bond based on nothing
      will and can be broken without reason, at a blink of an eye.
      But our bond now is bound by a common goal--although it's just
      temporary, it's still reliable. Is there any other point in
      arguing!?

Virginia: Well, uhhh...Err...I...uhhh...

Maya: It's not that hard to understand. You and I are on good terms
      while we look for the Aguelite and the Germatron.

[The two girls walk to two different paths and two pointy-faced
statues fall from the ceiling, sealing them in the path.]

Maya: Come on, get a move on! Let's go!

[As the girls get to the end, Maya starts to go off on her own.]

Virginia: Hey! What are you doing going off on your own!? I thought
          we were a team that shared a common goal!?

Maya: Tripping me up with my own words? Okay, fine...Go team, go...
      Hurray...

[Maya goes back and presses the switch that lets Virginia cross
safely. They both enter the next room and find Slickster already
there.]

Malik: Why do you seek the Aguelite and the Germatron when you don't
       even understand its true value!? We are the only ones who can
       give life to and rejuvenate this dying planet!

Virginia: But denying the life of others for that cause is wrong!

Malik: We are not denying it. We are expelling it by evolution.
       Yes...The seven of us...our dream was to rejuvenate Filgaia...
       To stand by Yggdrasil, and to perform creation based on
       re-creation is what remains to done!

Maya: Coming through...Make way!

[The Schroedingers walk right past the arguing Virginia and Slickster,
right towards the next room.]

Virginia: W-W-Wait! Where do you think you're going!?

Maya: Well, it sounded like it was going to be a long conversation,
      so we'll just be on our way. Plus I'm not interested and don't
      really understand what you're all talking about...Ta-ta! Good
      luck!

[The Schroedingers continue on into the next room.]

Malik: I can't stand here and do nothing after being made a fool of!
       I shall delay my original plans! But that's all right...Once
       I take care of you here, you will not be able to hinder our
       plans in the future! Unfortunately, I have other business to
       take care of, but I have just the right duo to keep you
       company!

[Malik summons Humpty and Dumpty to fight the party, but they don't
work as good stallers, 'cause the party breezes through them. Ahead,
the Schroedingers are waiting for Virginia's party.]

Maya: It's about time...He must have had a lot to say.

Virginia: Maya...You...

Maya: Well, now it's our turn to settle it.

Virginia: We have no reason to fight! This isn't the time or place!

[Maya tosses one of the gems to Virginia.]

Virginia: Whoa...What's this for?

Maya: That is the other half of my loot. I bet the only reason why
      you're here is because the supervisor of the excavation site
      asked you to stop us. As you know, we came here for the
      Aguelite and the Germatron...But...We only have the Germatron.
      While on the other hand...You now have the Aguelite...Do you
      understand what I'm getting at?

Virginia: We both...have a reason to fight?

Maya: You catch on quick. That's what I like about you. You're
      sharp-witted.

Virginia: But, Maya...

Maya: You sure are slow to catch fire! Like I said earlier, if you
      wnat to interfere in my business, you'd better be prepared to
      bring us down! And I will do the same by crushing you to the
      ground, no holds barred!

[Maya holds out a book, meaning she'll be changing into one of the
characters.]

Maya: Today, I am the 'Fighting Artist'! Based off the famous
      literary novel, "The Plot to Kill"!

[Todd is taken out first.]

Maya: You took out Todd...Not bad...But once I defeat you, we'll
      know for sure who's the strongest!

[Following in Todd's footsteps, the entire Schroedinger party soon
lies defeated on the ground.]

Maya: I've been...defeated...AHHHHH!! This is so humiliating!! This
      wasn't supposed to happen...

Virginia: Huff...Huff...Huff...Huff...Why? Why do we have to fight
          like this?

Maya: There's no particular reason...But if I had to give one...
      It's because I love gems...I told you before, remember? I
      don't want to lie to myself about what I love most...I can
      risk my life over anything that sparkles...Gems are my
      personal reward for doing my best and working hard...You've
      gotten stronger. Much stronger than the first time we met.

Virginia: I had to...In order to make it this far...Just like you, I
          was doing my best and working my hardest...

Maya: This time, you win. So this belongs to you.

[Maya hands over the Germatron to Virginia.]

Maya: But don't misunderstand me. You have my respect, but that
      doesn't mean we're a team. Next time we meet, I'll show you a
      stronger me. Don't you forget that.

Virginia: Maya...Okay...Well, when that time comes, I, too, will be
          stronger than I am now.

Maya: Oh...I forgot to tell you...The energy crystals, Aguelite and
      Germatron are made of opposite properties. Whatever you do,
      make sure the two crystals don't come in contact with each
      other. Or else this ruin is gonna go kaboom.

[She turns around to see Virginia holding them both together, so
that they're touching each other. The ruin shakes as the two crystals
react.]

Maya: Run for it!!

[Virginia drops the crystals in the room and leaves. If you try to
run back in:]

Virginia: This thing is gonna explode if they touch each other? Why
          didn't she tell me sooner!? Maya and her team really
          booked on outta here...We'd better get a move on, too!

Jet: All this trouble, and yet I'm gettin' nothing out of it...Why
     does this always happen!?

Gallows: A promising priest like me can't call to the heavens from
         here! The love that I preach isn't meant to be heard in a
         dusty hole! Let's get outta here!

Clive: We're in a bad situation...I doubt we'll be paid our reward,
       either...Our main objective now is to make it out of here
       alive, and then figure out where the responsibility lies.

[The party books it back to Lamium, fully aware that the entire survey
point is now blown apart across the landscape.]

Lamium: Hmmm...Let me see if I have this straight...You successfully
        protected the Aguelite and Germatron from falling into the
        wrong hands, but due to your mishap, you caused an explosion.
        And the intruders were able to make their escape during the
        chaos. Is that correct?

Virginia: Yes, that's exactly what happened.

Lamium: Well, the workers were safely evacuated, and there were no
        reported injuries, so let's overlook this incident, shall we?

Virginia: Thank you very much!

Lamium: Regarding your reward...Taking into consideration the damage
        we incurred, the balance is zero. Do you object?

Virginia: As long as you overlook what happened, that's fine...We're
          really sorry...

Lamium: Please, be at ease. I have taken a liking to your team. You
        are all faithful, trustworthy , and foremost, full of
        energy...An ideal team of Drifters!

Virginia: W-We are...?

Lamium: Yes. I believe I mentioned to you before, that I, too, used to
        be a Drifter before starting this Order...That was a good ten
        years ago...Being the stubborn man that I am, I could not team
        up with anyone. That is why I have much admiration for your
        team. Of course I continued my adventures alone. I still
        remember how tough, and how lonely it was to work as a lone
        Drifter. Then one day, I became lost during my adventure and
        for many days, I was hovering between life and death. I had
        lost all sense of time or day, and in an unconscious stupor,
        I found myself in front of a large tree. But looking back now,
        that was probably not a big tree...This was where I came into
        contact with various artifacts, sources of past wisdom, and
        many documentary records. These are what helped me found this
        Order. But above all, this was the very first place the Saint
        guided me to. Oh, forgive me. I seem to have gone off on a
        tangent.

Virginia: No, not at all. We were just amazed at your story. A very
          interesting story, indeed. If you don't mind, please
          continue...

Lamium: I do not mind, but that is basically the end of the story.

Gallows: So then...How'd you find your way back?

Lamium: After being blessed with the artifacts and the knowledge, I
        was found semiconscious in a village called Boot Hill.

Virginia: (Boot Hill!? That's my hometown!)

Lamium: To this day, I haven't the slightest idea why I was found
        in that village...Apparently, I was found lying unconscious
        by the foot of the entrance. Thanks to the friendly villagers
        who nursed me back to health, I soon left the village in
        search of the ruins. Yes...It was the excavation of this very
        Ark of Destiny. After that, I gave up on being a Drifter, and
        guided by the Saint, I started this Order. The rest is
        history...

Jet: The crucial turning point to your story seems a little too
     vague...So, where is this big tree that you were supposedly
     guided to? As far as I know, such a place doesn't exist.

Lamium: That I do not know. Everything was enveloped in mist,
        obscured and blurred...But there is one thing that I do
        remember...The place where the Saint guided me, and where I
        gained the artifacts and the wisdom...was a world of green
        and blue. That was the impression I got. It pains me not
        knowing what it means or signifies...

Virginia: 'A world of green and blue...'

Gallows: Sounds almost like a dream...Wait, was it a dream?

Lamium: But one thing for certain is that this incident was reality.
        As you can see, I have excavated the Immigrant Ship, and I
        am leading this Order as we speak...So, that is the basic
        account of my story...Forgive me for rambling on as I did.

Virginia: Not at all. Information about ruins and artifacts are
          valuable for Drifters.

Lamium: I'm Glad you understand. Oh, and one more thing. I will
        grant you access to the Order's library for your perusal.
        It houses much information about ruins and artifacts. I
        hope you find it useful.

Virginia: Thank you very much. Well, we should be on our way.

[The party inspects the bookshelves in the library and finds
something very interesting...]

Virginia: Hey...This is a member's list of the Council of Seven...

Clive: The [Yggdrasil Project], which began approximately one hundred
       years ago, was a project of planetary proportions. It says
       here, the Council of Seven was replaced a number of times over
       the course of one hundred years.

Gallows: Let's just cut to the chase. Who were the last seven council
         members?

Clive: The last seven council members...Yes, here it is. This was ten
       years ago...Leehalt Alcaste, Werner Maxwell, Pete Inkapilia,
       Elliot Enduro, Malik Bendict, Melody Vilente. And...Duran
       Bryant.

Virginia: So my father was part of the Council of Seven...And also...

Gallows: Yeah...Leehalt, Malik and Melody...Now we know for sure that
         the prophets were part of the council. And that the photo is
         a picture of the Council of Seven.

Clive: So the prophets used their technology to maintain or recreate
       their appearance of ten years ago.

Virginia: I now know that my father belonged to the Council of Seven.
          Let's go back to Boot Hill to look for more clues. From
          here, Boot Hill would be on the eastern plains region...It's
          near a beach to the northeast.

Jet: (Elliot Enduro, a member of the Council of Seven...He has the
     same last name as mine...Is that just a coincidence?)

Virginia: What's the matter? Your stomach hurt?

Jet: Wh-Whatever!! I'm not a kid...We know where we're goin' next, so
     let's just get movin'! This place makes me uncomfortable!

[Special/new Dialogue in: Ark of Destiny]

Albert (NOS): Filgaia is impoverished, but there are parts of the
              world where greenery can still be seen. Like Claiborne,
              found on the center of the map, and Boot Hill heading
              east by ship. And there is this one forest...Head
              southwest from this island past the dunes...The land
              around this area is not at all fertile, but for some
              odd reason, there is a forest there...

Marty (NOS): Over the sea of sand spreads the sea of wind, and over
             the sea of wind spreads the sea of stars. And beyond
             the sea of stars, lies the idea world. That is what
             Lamium preaches.

Lamium (NOS): Every morning after I wake up from my dream, I always
              ask myself, 'Where did this <dream> come from?' Even
              so, I haven't the slightest desire to know more about
              the Saint...Perhaps deep down, I am afraid of losing
              her...

<Dream>: Could it be from a distant memory? Or is someone trying to
         tell me something? One thing is for certain...My dreams do
         come true...

Sion (Chat): All the money I made used to go towards rent and living
             expenses, but ever since I started working here, I'm not
             spending a dime. I'm thinking about using my savings to
             gamble.

Linda: Far east of this island is a village called Boot Hill, where
       they grow quality wheat. But ever since the trade ships
       stopped traversing the dunes, wheat is hard to come by...It's
       a really nice village. Just head northeast from the beach you
       land on.

Susan: Here you will find many rare and unusual books. The value of
       the book is determined by whether it was useful to the reader.
       Please read at your pleasure.

Helga: My duty is to organize all the artifacts we collect, and...
       ...inform Drifters regarding any missions or excavations we
       outsource.

[The following books in Ark of Destiny are available at this point:]

-The Doctrine of the Ark of Destiny
-Blazing a Trail to the Future
-Ships' Graveyard
-The Seven Geniuses of the Council
-The Rainbow of Tomorrow
-Legend of the Evil Serpent
-The Saint's Guidance
-Evil Corpses

[Special/new Dialogue in: Southfarm]

Freddy: I'm so proud of Tony. Aren't many youngsters who work as hard
        as he does and still manage to get along with us old timers.

Tony: [If you board a train out of Southfarm] The sunset looks great
      from Boot Hill, doesn't it? I can sleep so well after seeing the
      sunsets there...Almost as if I could hear the relaxing clatter
      of railcars.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   The Last Guardian: Boot Hill to Baskar Colony                   |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   BHBC  /
                                                           \_______/

[No other special dialogue elsewhere. Anyway, once the party has their
destination in gear, they head via Sandcraft (or via train to
Southfarm) to the eastern plains region. Near X:15723, Y:498, they
find the new town of Boot Hill, Virginia's stomping grounds.]

[Town NPCs / Non-obligatory Dialogue]

-Roykman - Salesman extraordinaire!
-Armengard - Little lady who knows her calendar
-Gunther - Looks suspiciously like Herman and Kovahn...
-Libera - ARMsmith whose hair isn't completely red! Hooray!
-Kealey - Memory figure in a pretty red sombrero!
-Neil - Young man with a slightly lackadaisical outlook on life
-Tesla - Virginia's strong-willed uncle
-Shalte - Virginia's loving aunt
-Kealey - Memory figure

Kealey: <<Beep>>...SAVE YOUR GAME...? [Options: Yes, No]

Kealey (No): <<Beep>>...TAKE CARE...

Roykman: This is the hometown of a man who <saved my life>. I wanted
         to see him again to thank him, but it looks like he doesn't
         live here any more...

<Saved...>: Way back when I was first peddling, I was chased by a pack
            of dogs...Just when I thought I was about to become dog
            food, a man fired some shots and chased the dogs away.

Gunther: Hey, have you been to the <cape>? There's a big <giant's
         statue> nearby.

<Cape>: Leave the village towards <Southfarm Station> and keep going.
        I go there sometimes on a nice day with a book in hand.

<Southfarm...>: Head east from here and you'll come to a station along
                the railroad tracks. Southfarm Station takes you to
                both Midland and Westwood so it's really convenient.

<Giant's...>: It's a statue of a giant wielding a sword on his way to
              slay the evil serpent, Nidhogg. I hear there's another
              just like it near a crime-ridden town.

Gunther (V): It's good to have you back. We were all worried about
             you. Everyone in the village cares about you very much.
             Don't forget that.

Libera: A few years ago, I helped a guy who was on the verge of death,
        just outside this village. Funny thing is, I had a <strange
        dream> the night before.

<Strange...>: A long-haired man was lying on the ground. And this
              dream was in full color! So the next day, out of
              curiosity, I went to that <spot> where the man appeared
              in my dreams. And, lo and behold, there he was!

<Spot>: I can still remember exactly how I found him. Don't ask me why
        he was there. All I can say is that he just appeared in my
        dream.

Libera (V): That day when the demi-humans invaded our village, I was
            away on personal business. I just want to make it clear
            to you and everyone that I was not hiding in fear behind
            the counter! I really don't want any rumors about me
            spreading around the village...

Neil: Contemplating stuff isn't going to change the world. But why is
      everyone so caught up with this and that? We should all just
      take it easy.

Neil (V): Hey, nice excuse you made up to leave the village...So,
          how's the oustide world treatin' you? Pretty exciting? I
          should've left, too, huh?

Putnam: I've been farming for thirty years now, but over the past
        decade, the harvests have dwindled. Did something happen ten
        years ago that could damage the quality of the soil?

Putnam (V): So you just show up without dropping us a line, eh? How
            can you be so inconsiderate!? Or are all Drifters like
            that?

Tesla: [You must first listen to the cutscene before Tesla says any
       of this.] The wings of the heart will fly people to their
       dreams and ideals...These people are worthy of being called
       Drifters...

Tesla (V): This village must have been too small for you to spread
           your wings. I'm happy to see you are doing well.

Shalte: It's good to see you! How's my Virginia doing?
        [Replies: Stay, Chat][As with Tesla, you need to watch the
        entry cutscene before you get this dialogue.]

Shalte (Stay): Make yourselves at home.

Shalte (Chat): It's not embarrassing or shameful to rest your wings
               when you're tired. All that matters is that you don't
               lose sight of your destination.

Shalte (V): I'm so happy to see you're doing well. Do stay awhile
            and rest your wings. [Replies: Same]

Shalte (V - Chat): Whatever it is you undertake, do your best and
                   see it through to the end. We'll always be here
                   for you.

[Virginia walks into her aunt and uncle's house, and sees them as she
enters. They're startled by her sudden appearance.]

Virginia: Uncle Tesla...Aunt Shalte...I'm...home...

[Shalte goes over and hugs her.]

Shalte: Oh, Virginia! Thank goodness...Thank goodness you're safe!

Tesla: Are you hurt?

Virginia: I have countless numbers of nicks and bruises, but all in
          all, I'm fine. I'm still living it up as a Drifter.

Tesla: So, you're still following the Drifter's path. That is good to
       know. Although this might worry your aunt even more.

Shalte: Oh, please dear...

Virginia: Let me introduce you to my travelling companions...

[The three men step out of the doorway.]

Virginia: The main reason I came home today was because there's
          something I wanted to find out about Daddy...

Tesla: My brother Werner?

Virginia: I...saw Daddy...He's alive.

[Cut to later on, with the party all comfortable near the family
dining table.]

Tesla: I threw out most of your father's belongings, thinking he
       was dead. All that's left is this notebook he used to carry
       around.

Clive: May I have a look?

Tesla: By all means. Much of it, I do not understand.

[Clive opens it and gazes.]

Clive: Hmmm...None of his notes tell us anything new...Hm?

Virginia: What? What is it?

Clive: There is some new information about the Yggdrasil Project.
       Hmm...The [Yggdrasil System] plays a major role within the
       Yggdrasil Project...This system was responsible for promoting
       environmental life energy at an explosive rate. The planetary
       energy produced from this System was to be distributed to the
       entire planet, through microscopic machine colonies.

Gallows: What does that mean, microscopic machine colonies? Ah, forget
         it. Go on.

Clive: Ahem...The Yggdrasil System works the exact opposite of a
       regular tree. Instead of taking in nutrients from the soil as
       normal trees would...the Yggdrasil System was supplying the
       ground with nutrients, in order to promote the revitalization
       of the planet. I see...Hence the name, Yggdrasil System.

Jet: Can you explain that in words we can understand?

Clive: Yggdrasil is a name that appears in ancient mythology or
       folklore as we know it. It is a large tree located in the
       center of the world, said to create and protect the world. At
       the foot of Yggdrasil are deep forests and blue lakes as far
       as you can see.

Virginia: Hey, wait a minute! The Yggdrasil is a big tree? With deep
          forests and crystal blue lakes surrounding it? That's just
          like...

Jet: ...what the head honcho at the Ark of Destiny said.

Virginia: Uh...Then that Yggdrasil from folklore actually exists? I
          mean...the Yggdrasil System that Daddy was involved in
          must be out there somewhere! Thanks, Uncle Tesla! I knew I'd
          find out something if I came back home.

Tesla: Did you find an important lead?

Virginia: If the Yggdrasil System exists, then that's where I can find
          Daddy. I know I don't know for sure, and I might have said
          that on a whim, but I want to believe it's true!

Clive: So, we look for the Yggdrasil System, then? Of course we are
       all with you on this. A system that can rejuvenate the
       planet...By looking into this, we may be able to track down the
       cause of Filgaia's decay.

Virginia: Thanks, everyone! I knew you guys were coming all along.
          After all, we're a team, right?

Gallows: So, there we have it. We'll be outside getting ready.

[The three men walk out.]

Tesla: Virginia...Assuming you find your father, what will you do
       then?

Virginia: I don't know...I don't know what I want to do, or what will
          come of it. I had a chance to talk to him...But I got all
          confused and flustered, and I said just the opposite of how
          I felt at the time. It's not about what I expect or what I
          want to happen after I find him...I just want to see him,
          and talk to him. There's so much I want to talk about...And
          after we talk, then we'll decide what to do...

Tesla: I understand. Fly to where your heart leads you. You're not a
       little girl anymore. No matter what happens, I believe you've
       got the strength to accept it. Now, take to the sky!

Virginia: Thanks, Uncle Tesla. But even though I'm not a little girl,
          and I'm all grown up...Can I still come back here? I love
          both of you very much, and this house, this village...
          everyone...I can still come back, right?

Tesla: Of course. You'll always be our little girl. Don't worry about
       not having a place to come home to. Just hold your head high,
       and continue forward, that's all.

Virginia: I'd better be on my way.

[Virginia walks outside to where her companions are waiting.]

Clive: Did you say your goodbyes?

Virginia: Yeah, kinda...I think I feel better than the last time I
          left, though. I was a little nervous about returning home,
          but I'm fine.

Gallows: Hey, don't worry 'bout us. If you wanna take your time, go
         ahead.

Virginia: Thanks, but I'm itching to get moving. Let's be on our way.

[The party goes to leave town, but a familiar voice stops them.]

Janus: What time is it, Mister Wolf!?

Virginia: Janus Cascade...What are you doing in my village?

Janus: Oh...So, this is your hometown, huh? I had no idea. I needed to
       take care of some business, so I just followed you here.

Janus: Come to think of it, this is a really nice place. Hey,
       Princess. I wonder what it'll sound like when such a nice town
       like this is completely flattened?

Virginia: What are you planning to do!? I will defend this village
          with my life! So, if you lay one finger on...

Janus: Hey, ease up, Princess. I have absolutely no intention of
       duking it out with you.

Virginia: So, why did you follow me here?

Janus: Oh, I just came to gather some info, that's all. Say, wouldn't
       you like to know what we're doing next?

Clive: (Careful...This is probably a...)

Janus: Yes, a trap. But even if it is, you'd still try to stop us.
       No?

Virginia: What...are you planning?

Janus: We're headed to the last pillar point, or guardian shrine,
       as you call it, to extract life energy.

Gallows: You still haven't learned your lesson from last time,
         huh?

Janus: I guess not. The guardian energy is too good to pass up. It
       gives the body plenty of zip! We...Actually, they are planning
       to create something with this guardian energy. I don't know
       if it has something to do with that evolution they're always
       ranting about, but...I'm pretty sure it goes against your
       pristine morals as defender of justice, or whatever. So, you'd
       better stop 'em, Princess.

Virginia: Fine! We'll take care of them.

Janus: That's the spirit. Defenders of justice have to step up to the
       plate when the whole world is about to fall into crisis, right?

[Janus walks past them and out of the town entrance.]

Virginia: Wait. Why are you telling us this?

Janus: Oh...Did I forget to tell you? It's a trap.

[Janus teleports out.]

Virginia: Where's the last guardian shrine?

Gallows: Sorry, but for a guy like me who hasn't kept up with his
         studies, I have no idea...But...I'm sure Granny would know.
         Looks like we have to rely on her again.

Virginia: Okay, Baskar Colony it is. We gotta do all we can to protect
          the last guardian.

[The party walks out of town, 'cept for Gallows.]

Gallows: I never was the sharpest tool in the shed...But I'm smart
         enough to know this has gone too far! I'm not gonna let them
         get away with this! For al the pain and suffering they put
         the guardians through...I'll make 'em suffer a thousand times
         more!

[Gallows runs back to the party. Just as a sidenote, the books that
can be found in Boot Hill are:]

-The Stagnant World
-Giants Who Don't Get Along
-Another World
-Roykman & Co.'s Travel Route
-Yggdrasil and the Future
-Dune Canyon

[Special/new Dialogue in: Jolly Roger]

Volks: Don't take shortcuts too often. Remember, haste makes waste.
       Beneath the sacred peaks of Baskar lies a landing beach for
       Sandcraft. You have to go all the way around the Sand Canal if
       you want to get there from here. Once you know where you're
       going, head straight there and don't turn back.

[Special/new Dialogue in: Baskar Colony]

Harold: Infinitum is a shrine dedicated to the Guardian of <Time>,
        <Dan Dariam>.

<Time>: The guardians do more than preside over things that we can
        touch and see...They exist in things invisible and abstract,
        inside the minds of men.

<Dan...>: The Guardian of Time appears before us as a black cat. The
          childish form it assumes should be considered a kind of
          <warning>.

<Warning>: Mankind has forgotten the cat, enthralled by its fur that
           slips away into the night...in spite of the fact that its
           watchful eyes are always upon us.

Harold (G): You are just <like> your grandmother. I will not pry into
            your plans, but I will pray for your success.

<Like>: You have the same look on your face when you're plotting
        something. Well, such is family, I suppose. They say she was
        quite a shrew in her younger days.

Shane: Our lives are steeped in ritual and prayer. Our prayers
       signify our respect for the guardians. They strengthen them,
       and  help reinvigorate the planet's life force.

Shane (G - Chat): I have more nightmares recently, but I always
                  <feel better> when I remember the stories you tell
                  me. So please, come back and say hello once in a
                  while. Granny misses you, too.

<Feel...> Gallows: Okay. I've been saving this one for a time like
                   this. This team of Drifters under a young lady
                   with shady ties is bent on following us all over
                   the place for some reason. She's quite a number.
                   She can take the form of characters of books
                   she's read, and can use their powers just like the
                   books. Her magic even rivals our own. You know,
                   Filgaia is full of incredible people.

Laraina: As long as the power of our consciousness remains, the
         guardians shall live on. That is faith. We transfer our
         strength of belief into reality. That is how we live as
         Baskars.

Laraina (G): The Guardian of Time possesses great power. Certain
             instruments scattered across Filgaia operate on a
             principle that distorts the space-time continuum. It
             is the job of the Guardian of Time to eradicate the
             distortions, which are side effects of those instruments.

Cordell: According to the legends, there was a <dragon> who lorded
         over the last field of vegetation left on Filgaia. Two
         giants went to face the beast. In time, statues of the
         giants were constructed to honor their heroic deeds.

<Dragon>: The serpent's name was Nidhogg. It had two tremendous
          heads, and he lurked near the foot of the world tree,
          Yggdrasil. The legend ends when two giants rise up in arms
          to face the beast. Even now, statues of sword-wielding
          giants are found all over Filgaia, honoring their valor.

Cordell (G): You remember the stories we used to hear when we were
             kids, about the giants who went off to slay Nidhogg?
             Yeah, the one where we used to pretend we were the giants
             killing dragons. I heard that statues of the giants still
             stand in places all over Filgaia. I remember seeing one
             far, far south of here, in the middle of a wheat field.

Ellen: Headwinds try their darnedest to get in your face and stop you.
       But you gotta beat them back with your Drifter's wings. If
       people really had wings, why...we'd fly high to places we can
       only dream of. Maybe that's why we call them Drifters. 'Cause
       they can go places and see things most people will never see.

Ellen (G): Shane is the kind of kid who'll hold back his tears no
           matter how tough it is. That's why you gotta watch over
           him. Remember when he went out to play with you in spite
           of a fever? He laughed and played with you 'til he fell
           over from exhaustion. I don't think that's a good thing. It
           means his self-esteem is so low that he thinks his own
           priorities come last. But, the more I'd tell him that, the
           less he'd listen to me.

[No other new dialogue in the other places. Anywho, the party goes to
the Baskar Colony altar in search of Halle.]

Gallows: Hey! You in here, Granny!? Your cutesy-wootesy grandson is
         home! You could at least come out and greet me!

Halle: Quiet!! You of all people should know how sacred this place is!

Gallows: Okay, okay...But more importantly, how many guardian shrines
         are there? And where exactly is the last guardian shrine?

Halle: I see...So, the last guardian shrine is in danger...Our
       predecessors speak of five guardian shrines on Filgaia. One is
       the unified sanctuary to the south, not too far from Baskar,
       called the [Fallen Sanctuary]. [Lunatic Garden], home of the
       Dark Guardian, [Glimmering Emblem], home of the Light
       Guardian...[Fortune Gear], home of the Luck Guardian, is the
       fourth. And the last shrine belongs to...Dan Dairam, the
       Guardian of Time. It is called, [Infinitum].

Gallows: So, where is this Infi...whatever?

Halle: Settle down...and listen well.

Narrative: Everything in this world moves forward according to the cog
           the cat spins, only to succumb to the fate of falling down.
           If you listen closely to the cat and cog, the sound is that
           of paradise.

Halle: Well...?

Gallows: Well, WHAT!? What the heck does it mean!?

Halle: You never cease to amaze me with your lack of knowledge...This
       verse states that the shrine of the Time Guardian, Infinitum,
       is located west of here. Furthermore...

Gallows: We don't need any other explanations, Granny. Thanks. You
         heard the old lady. Let's get movin'! We gotta beat 'em to
         it!

[Everyone runs out, but Gallows is stopped by Halle.]

Halle: Halt. I don't know what your hurry is, but a rushed job may
       go sour.

Gallows: Ah, c'mon Granny! I don't have time for your lectures.

Halle: Even though my worthless grandson returned safely...

Gallows: Wh-What is it, Granny...?

Halle: You're doing better than I expected. I was worried you might
       give up with your sad excuses.

Gallows: Ah, Granny...You're the one who laid the tracks, so that I'd
         make it this far...How can you have the cheek to say that?

Halle: Yes, that may have been the case. You were riding the tracks
       of my hidden agenda, but only in the beginning. Unexpected
       incidents happened, and you were even derailed. But right now,
       you are riding the tracks that you yourself have laid,
       traversing the wasteland by your will. No one knows what will
       happen next. That is why you must be true to yourself, and
       make your own decisions until the very end. That is what you
       have been seeking all along, isn't it?

Gallows: I don't know...Is that supposed to mean I should come to
         accept my lineage and destiny?

Halle: Maybe...maybe not...I do not have an answer for that.

Gallows: Hey, that's not fair...

Halle: Your lineage and destiny as a Baskar...The freedom that you
       speak of...Weigh these two on a scale and come up with your
       own answer. The freedom I have granted allows you to make your
       own decisions.

Gallows: So, the ball's in my court now? Ah, whatever. This will be
         the last of this burden.

Halle: ... You're not considering something stupid along the lines
       of 'we all die together' or 'die a martyr' are you? Spend
       the night at the colony tonight. You need to cool off that
       hot head of yours.

[Later that night, Gallows sits on his cot, staring at the ceiling.]

Gallows: My lineage...and my destiny, huh...

[Gallows walks out. The next morning, the party regroups.]

Virginia: I'm well rested, but we still lost a full day. We should
          hurry.

Gallows: Don't worry about it. After you guys fell asleep, Granny
         and I came up with a plan. We'll use that to show 'em up!

Clive: But a plan is just a plan...And we are up against Janus and
       the prophets. What exactly are we planning to do?

Gallows: Oh, it's awesome...Here's what we do...

[Whispers ensue.]

Virginia: WHAAAAAAAAAAAT!?

Jet: You're not still half asleep are you?

Clive: Is this plan even feasible?

Gallows: I don't know...But I do have faith in it. I want you guys to
         believe, too.

Virginia: Okay...This will work if we all do our part.

Clive: But most of the burden will be on you.

Gallows: Ah, it's all good. We have the trump card right here. My
         lineage and my destiny...They should do the trick!

[Special/new Dialogue in: Baskar Colony]

Roykman: Those who say it's always a joy to meet people on the road
         aren't always right. But there's nothing wrong in hoping to
         meet new acquaintances.

Halle: I don't care what business you have in <Infinitum>. But,
       promise me one thing. Tell me you'll never give up.

<Infinitum>: A verse passed down in priestly families places that
             shrine's location across the dunes southwest of the
             village. Take great care when there. As its name
             suggests, its construction evokes images of the
             space-time continuum.

Halle (G): Infinitum is found on the closest beach seen from the
           beach southwest of our village. First, round the cape
           by Sand Canal to the east to bring your ship to the
           beach southwest of our village. If only we had a
           vehicle with with to cross the dunes, it would not be
           far. I know it's a long ride, but it's the only way
           to get to Infinitum.


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   The Last Guardian, Part II: Infinitum to Nidhogg Passes         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   INNP  /
                                                           \_______/

[The party hops in their Sandcraft, zooms around the proverbial block,
and lands on a beach near the Baskar Colony coast. Near X:9940,
Y: 10800, the tower that is Infinitum appears. The party enters.]

Gallows: ... Bound by the lineage and destiny of priesthood...I
         couldn't bear it. That was until yesterday...I rebelled and
         left Baskar, but that didn't change a thing...I couldn't find
         the freedom I was looking for. ... I'm here today so that I
         can find my freedom here, and ascertain its true meaning.

Virginia: I'm pretty sure Janus is already here, and that...an unknown
          trap lies before us.

Gallows: Bring it on! I know the price of freedom ain't cheap. ...
         Okay, you all know what the plan is. We kick Janus's behind
         right here, right now. We have to stop him from gettin' any
         more guardian life force!

[The party continues inwards, and soon the player is treated to a
cutscene involving Leehalt, who is also walking through Infinitum.]

Leehalt: This is the last existing pillar point on Filgaia...Here,
         I shall take the remaining life force from the last of the
         guardians. Everything is according to plan.

[Virginia's party runs in.]

Leehalt: But first I must eliminate all of you for my plan to run
         smoothly. Then, this planet can begin to evolve. By the
         way, how did you know to find me here?

Virginia: What do you plan to do with the guardian energy!? What do
          you mean by Filgaia's evolution!?

Leehalt: Oh...So that much you already know...

[Leehalt summons a gigantic red dragon-type monster.]

Leehalt: We preach the word of the gods...And to us, their word is
         wisdom, the wisdom left behind by the demons. They are the
         ones who will lead this planet to decay. Why do you refuse
         to accept this? This planet will evolve by the power of the
         demons. Not just the planet, but mankind and all other
         creatures must evolve into demons to reach the future!

Virginia: Nobody wants that kind of future!

Leehalt: No one is obligated to accept. They will just perish...

[Suddenly, Leehalt kneels down in pain.]

Leehalt: (Ugh...Am I not worthy of acceptance on Filgaia? Time is
         of the essence.)

[Leehalt teleports out and the team fights the monster he left
behind (Pyrodrake). Eventually, the Pyrodrake is shot full of lead,
and they can continue on. The party soon comes to a mechanical thing
holding a crystal.]

Narrative: The lineage an destiny of a priest shall become the power
           that sustains the world.

Gallows: Yeah, I understand. It's the lineage of the priesthood that
         flows within me, and the destiny that I carry, right? If I
         have the qualifications of a priest, open up---darn it!

[Gallows goes to the next crystal. (I forgot to copy what it said
though. Sorry!)]

Gallows: Yeah, that's right...The power that I seek is my lineage and
         destiny!

[In one of the following rooms, Gallows goes to another crystal.]

Narrative: However, will is what supports power. Prove your resolve.

Gallows: My resolve is strong! If you don't think it's up to par, then
         may the cogs of time begin to roll! I've undid the chains
         with the lineage and the destiny of the priesthood that I
         possess!

[After taking another elevator, the party finds Janus in the main
room.]

Janus: You're late, but you just barely made it.

[Asgard teleports in.]

Clive: (What's Asgard doing here with Janus!?)

Jet: (This is gettin' hairy...Gimme a break...)

Virginia: (What should we do? Should we still fight according to
          plan?)

Gallows: (Hey...Haven't you heard the saying 'kill two birds with
         one stone?' We fight 'em both! Trust me, we can't let this
         opportunity go to waste!)

Janus: Are you done convening? You're keeping us waiting here.

Asgard: I have been...looking forward to this rematch...Fighting...
        cultivates my <memory data>...and...enhances my...fighting
        ability...But that's...not all...Cultivating data...is my
        greatest pleasure. Even the...smallest unmeasurable...
        fluctuation brings me great pleasure...Cultivating data...
        stimulates my senses...It makes me...feel alive...That is
        why...I must fight you...


<Memory...> Jet: Memory Data...!? You mean you're able to learn new
                 words and devise battle tactics!?

Asgard: Indeed...But that is...not all...[Begin with Asgard's "
        Cultivating data...is my..." line, to the end.]

Janus: I think this clunker likes you. Okay, why don't you go first.
       Go wreak some havoc!

[Asgard attacks.]

Clive: (That is odd...Their best plan of action would be to attack
       us together...)

Jet: (Who cares!)

Virginia: (Let's just seize this opportunity!)

Gallows: (Yeah, let's rock!)

[Janus teleports into the battle when Asgard has taken a beating.]

Janus: What seems to be the problem? Tch...Let me lend a hand...

[Janus takes out the Dark Spear and swings it at the party, but
instead, thrusts it into Asgard's abdomen, wedging it up into his
breastplate.]

Janus: This Auto-Defender system you equip is quite advanced, isn't
       it? It helps you detect threats made against your master, but
       not yourself!

[Gallows runs past the two and to the guardian altar.]

Gallows: Guys! You gotta buy me some time! Just give me five turns,
         no, three! If you could hold out 'til then, I can activate
         this shrine!

[Asgard attacks again.]

Virginia: Okay, three turns! We have to hold him off!

Jet: Hold him off!? I don't think he really cares about time! It's
     either kill or be killed...We've gotta stop this thing!

[The party holds him off for three turns -or- attacks him enough to
beat him down. Gallows stands at the altar with his hands pushed to
the stone. Electric shackles tie his hands to it.]

Gallows: This lineage and destiny I had considered burdensome...I will
         accept them fully, without reservation!!

[A large hole of time space rips open over the party, Asgard, and
Janus' head. It seems to have been made by Gallows' influence.]

Gallows: They don't constrain me! They exist in order to help me win
         my freedom!! My idea of freedom meant casting away all
         restraints and doing as I please, but...I was completely
         wrong! I was just copping out, running away from reality!
         Nothing can be accomplished by doing that! Attaining freedom
         is to search for its meaning on your own! You create your own
         moment and existence by thinking and motivating, and as a
         result, taking responsibility for yourself! Searching for
         that meaning on your own is what it means to be free! Our
         will is what creates the future! But freedom doesn't exist
         in the world you're forcing on us! You can't create a future
         for the planet with that! To achieve that freedom, I'm goin'
         all out with my lineage and destiny! Grrrrrrraaaaaaargh!!

[Janus impales Asgard with the Dark Spear, lifts him up and throws
him into the space-time distortion, which then disappears. The party
runs to Gallows.]

Virginia: Gallows! Are you all right!?

Clive: What happened to Asgard?

Gallows: Oh...that golem...? I kicked that thing's behind into the
         past, future, or who knows what time...

Janus: Bravo...Braaaaavo...I was a little worried there for a second,
       but looks like everything went well...

Virginia: So the trap you mentioned refers to this betrayal, huh?

Janus: Now, the stage is complete. Heh heh...It's about to begin...
       Or shall I say, end?

[Virginia points her guns at him.]

Janus: Hold your horses, Princess. I'm saving our showdown until
       Yggdrasil. Pass <Nidhogg> to reach Yggdrasil. There, I'll show
       you the demise of everything.

<Nidhogg> Virginia: Nid...hogg...?

Janus: That's right. And don't be late for the party. It wouldn't be
       a party without plenty of guests.

[He teleports out.]

Gallows: Defeating that golem wasn't all me, you know? This thing here
         released its power, too.

[The Cosmic Cog medium forms in Gallows' hand.]

Gallows: It sacrificed its power in order to help us...

Virginia: They're all doing their best to protect Filgaia...We can't
          let their effort go to waste...Let's give it our all.

Clive: Janus has explicated our next destination. We are to pass
       Nidhogg and go to Yggdrasil. Everything seems to point to
       Yggdrasil, now. We must find out more about Nidhogg, so that we
       are not left behind. We must spare no pains in gathering
       information. Let us head to various locales and see what we
       can find out about Nidhogg...

[Special/new Dialogue in: Jolly Roger]

Volks: If the legends and verses just seem like lectures to you, then
       you need a new point of view. Like the legends of the
       wyrmslayer giants...Two brother giants set out to kill an evil
       wyrm, but end up dying at its feet instead. There is no further
       mention of the wyrm in the annals of history and legend. Not
       only does it end sadly, but the villain lives on. It goes
       against every rule of fairy tales. But the fact that the tale
       is still told is a testament to its value as some kind of
       metaphor, or warning...

[Special/new Dialogue in: Baskar Colony]

Laraina: The far-flung guardian shrines all rest on points called
         <leypoints>, which form when <leylines> intersect.

<Leypoints>: They are built over places most suited to make
             adjustments so that they leylines circulate smoothly,
             like arteries. Understanding the leylines is akin to
             knowing how to take the planet's pulse.

<Leylines>: We were afraid that the planet-sustained vigor flowing
            through the leylines would cease if the many shrines
            lost their powers...The planet's life flows through them
            without pause. It's quite faint, but we sense that some
            entity is drawing the leylines towards a point northwest.

Laraina (G): The Guardian of Time has given you its blessing. Now we
             pray that you are able to live up to its doubtlessly
             high expectations.

Cordell: Legend has it that the two giants each proceeed to the
         serpent's lair separately, from opposite directions. I
         believe that the statues of the sword-wielding giants all
         over the world point to the ruins of Nidhogg's lair.

Cordell (G): If you love someone, set them free. Halle must have been
             thinking that when she sent you on your journey. See?
             You'd get all worked up if I told you that before you
             left, but now you take criticism like a man.

Harold: Nidhogg is a greedy, two-headed serpent. It's all-consuming
        maws are sometimes likened to the gates of the netherworld.
        That is how the word Nidhogg, meaning two entrances, was
        coined. The Nidhogg that you heard must have been referring
        to the second definition. I've heard there is a place called
        Nidhogg Pass out there somewhere, but I know not to where it
        leads.

Harold (G): Even when their strength is lost, the guardians <still
            live>.

<Still live>: You see, all life is based on strength of will. The
              desire to go on is what keeps the candle of life
              aflame. It is the same with guardians.

Ellen: You ever thought about where the winds come from? I reckon
       the winds come blowing in whatever direction you're trying
       to head to. No matter which way you go, the wind comes
       a-blowing. That's why you gotta be strong, so the wind won't
       stop you.

Ellen (G): Nidhogg ain't just an evil serpent in the fairy tales. I
           heard he lurks in a forest somewhere. The nerve of that
           thing to live in a forest! Nowadays there aren't enough
           forests to go around.

Shane: Even if the guardians no longer dwell in shrines, and the
       defenders of Filgaia are scattered...I refuse to give up hope.
       We must never forget to keep going on...To look forward to
       tomorrow...or the guardians will truly perish.

Shane (G): I dreamt of a blue, shimmering light from a place northeast
           that swallows up the guardians' power. It conveyed a
           message that the path may be found with the help of a
           giant.

Halle: The flow of time does not make the future...It is the will of
       mankind. Even if the Time Guardian has weakened, our will to
       live will bring forth a future.

Roykman: Life on the road isn't easy, but I keep on walking with all
         I've got, because I want no regrets when I turn and see how
         far I've come. At least, that's my take on it.

[No other special new dialogue. The party hops in their Sandcraft, and
after looking at where the two giant statues and where they cross, the
Nidhogg Pass opens up in a small forested area near X:5508, Y:22675.
Almost immediately, the party is attacked by none other than the
infamous Nidhogg itself! Unfortunately, the legends make it out to be
much tougher than it really is, and the party makes a corpse of it.
However, after continuing on, the party finds that the dungeon they're
in doesn't let them go in any further. Perhaps there is another
Nidhogg Pass? Back on the World Map, the party finds the second Pass,
near X:3305, Y:21916. Another Nidhogg monster attacks when the party
enters! Farther in, the party finds a new tool for Virginia.]

[DIDACTIC POINT: Tool: Galecrest
This crest graph uses wind power to lift you off the ground. Press
the [] button to rapidly float across platforms.]

[The party continues on, and finds Leehalt waiting for them in the
room before the exit.]

Leehalt: As long as existence takes a form, the augmentation of
         <entropy> cannot be avoided. Why can't you understand...?
         Why do you fear evolution?

<Entropy>: There are no exceptions...All creations begin to
           deteriorate the moment they are born. That holds true for
           Filgaia...The decaying Filgaia can only be saved by first
           destroying the present world itself, and then evolving
           into a new form. Why can't you understand...? Why do you
           fear evolution?

Virginia: That's because you're completely denying the existence of
          all life forms that are trying desperately to live for
          today! I'm not gonna stand for it, not when everyone's
          giving it their best!

Leehalt: In all ages, high ideals have always been shunned by the
         cheap morals of fools. However...This fool's paradise is
         about to come to an end!

[Leehalt attacks the party, but is defeated with more effort than
the other prophets needed.]

Leehalt: I retain the power of Hyades, yet I am cursed by Filgaia...I
         need cleansing by the Panakeia fluid...In the eyes of
         Filgaia, we seem to be alien elements creeping inside its
         body...Are we one day destined to be expelled...? NOOOOO!
         I will not allow that to happen!

[Leehalt summons a bright light and knocks Virginia back. She spasms
on the ground, out of breath.]

Virginia: ...huff...huff...huff...huff...

Clive: I have never witnessed symptoms such as this...

Leehalt: Muscular ankylosis...Partial respiratory paralysis...Now
         what...? Heh heh heh...Her bodily functions are at my
         mercy...

Gallows: Are you mocking us!? Why you...!

Leehalt: Now, disarm yourself and place the ARMs slowly by your feet.
         While you're at it, unequip the guardians as well.

[Another bright light ensues.]

Virginia: ...huff...heave...huff...heave...

[Werner walks into the room.]

Leehalt: Werner Maxwell...!? So, you survived the accident, too...

Werner: I am a spirit...As are you...There's no way a spirit
        obsessed by the past can create a future for Filgaia.

Leehalt: I never expected this...Why do you appear before me, now?

Werner: My daughter's in danger. I'm not as heartless as to stand
        here and do nothing...

Leehalt: Your daughter!? Your daughter, you, and...I see...You're
         still an annoyance even after all this time...

Werner: The wisdom of the information library Hyades is nothing but a
        double-edged sword. Science without a conscience is a work of
        evil...

Leehalt: No...It is the power of demons. You're well aware of that...

Werner: Give it up, Leehalt. We were unsuccessful.

Leehalt: That was ten years ago. Things are much different now. You
         once worked under the godly name of science. If you truly are
         a survivor of the Council of Seven...then you, too, should
         understand what it means to evolve Filgaia, and how important
         that is.

Werner: You've plunged into the diabolical netherworld...You are among
        the dead fallen under the control of science and the wisdom of
        Hyades. You have killed off your heart!

[Leehalt makes a sudden move and Werner's two guns are out in a flash.
A shot is fired before Leehalt's hand can do anything.]

Leehalt: Ugh...

[Leehalt runs out of the cavern, but Balazs jumps down from the
ceiling to stop the party. His Outer World attack is a major
annoyance.]

[DIDACTIC POINT: The special ability [Outer World] makes Balazs
invincible for a certain period. The only way to damage Balazs is
to attack right after performing an action, as the turn changes.]

[With much difficulty, the party mows Balazs over. Virginia stands
up as her father turns to leave as well.]

Virginia: Wait...! Why...? Why won't you say anything...? We've been
          apart for so long, and finally we meet...So much has
          happened while you were gone, Daddy! There's...so much I
          want to say to you! But you always end up leaving without
          saying a word. That's just wrong...How can you do something
          so cruel? Why did you leave Mom and me behind and disappear
          into the wasteland? Why? Why!? You used to be so caring...
          You never once did anything to hurt Mom and me! Who are you?
          Why do you appear before me as my father? You're...You're
          not my real daddy at all!

[Virginia collapses, but Jet catches her in mid-fall.]

Clive: She's burning up...

Werner: She has been cursed by Leehalt. The nanomachine shot into
        her system is disrupting her bodily functions. There's a lodge
        that I use up ahead. I can't guarantee its effects, but I can
        prepare an anti-nanomachine. Right now, that's our only
        hope....Please help carry my daughter there.

[The party leaves and a cutscene back at the hi-tech laboratory
starts, with Janus getting a telling-off by Melody.]

Melody: How can you just waltz back here without shame? You fail to
        carry out orders and return empty-handed from Fortune Gear.
        Furthermore, you failed miserably at the Infinitum, and you
        lost Asgard! What are you thinking!?

[Malik teleports in.]

Malik: Something's fishy about your actions, lately. I hear you
       successfully managed to extract the guardian energy at Fortune
       Gear, but you absorbed it into yourself. And although it has
       not been confirmed, I hear you actually lent a hand to those
       Drifters at the Infinitum. If there's anything you would like
       to admit, explain yourself now.

[Janus crosses his arms and looks away.]

Melody: Will you play dumb? Then, it is inevitable...

Malik: We shall ask your body directly, then. We shall make use of
       Gias.

Melody: Kanda...Es-trata...Amantos...

Malik: Kanda...Es-trata...Amantos...

[A huge shock of lightning eletrocutes Janus.]

Melody: Resist any longer and Gias will blow away your body!

[Leehalt teleports in, wounded.]

Malik: The damage to your body...No...it can't be...

Leehalt: Stop the interrogation. The Drifters will arrive shortly
         and penetrate...

[He looks at Janus, who looks like he may confess.]

Leehalt: No need to speak...Prove your innocence with action.

Janus: That's what I was counting on...Heh heheh heh...This place is
       going to be a war zone.

Leehalt: Prepare for download...Will it be our plan, or Filgaia that
         goes under? No one can predict the outcome, now.

[Back at Werner's lodge, Werner feeds Virginia something.]

Clive: What is that?

Werner: It's a capsule filled with anti-nanomachine compound. It
        should drive away the nanomachines Leehalt injected, and
        return her body back to normal. However, it will take some
        time...

Clive: I haven't been able to comprehend anything you said back there,
       but...Is this the same power as the prophets--the power granted
       by Hyades?

[Werner nods.]

Werner: Humans came into contact with the information library Hyades,
        which was left behind...That is where the wisdom stems from.
        Generation after generation, humans analyzed Hyades and
        applied the acquired technology towards the rejuvenation of
        the world. As the last of the Council of Seven, we attempted
        to rejuvenate Filgaia, building upon our predecessors
        creation, Yggdrasil.

Clive: The Yggdrasil that became known as the Yggdrasil System. But
       the environment we live in is still covered by wasteland and
       desert seas. Does this mean that the project was a failure.

Werner: That...was not a failure. We carry the burden of sin that
        cannot be wiped clean...The fact is...This land, the
        seas--they are weltering because of the sin the seven of us
        committed...

[Cut to a subsconscious cutscene of Virginia's.]

Virginia: Daddy and I played together all the time. He taught me how
          to handle ARMs. He would always commend me on my shooting
          and rub his big hand over my head. But one day, Daddy
          disappeared. That night I cried, and everyday thereafter.
          After Mom died of illness, I promised myself I wouldn't cry
          anymore. Years passed...and I grew up. And just when I
          shunned away all my tears, my father suddenly appeared
          before me...I think I was happy. I think I wanted to jump
          into his arms...But all I could do...was to hurt my father
          with my cruel words. Why did I say such things...?

[Virginia wakes up.]

Narrative: I still had so many tears left for Daddy...

Jet: You're finally up.

Gallows: You had us worried sick.

Clive: It has been three days since you fell into a coma. But I am
       glad you are all right...

Virginia: I'm sorry. I'm always holding us back...

Clive: Is something the matter?

Virginia: Umm...Where is he?

Gallows: Your old man left early yesterday morning.

Virginia: Oh...Wait...! That means...

Clive: He did not give us much detail, but your father is headed for
       the Yggdrasil System.

Virginia: I have to go there, too...

Jet: What are you crazy!? You know what kind of state you're in!?

Virginia: Sorry...I'm a little shaky, but I'm all right...

Clive: Do not strain yourself. The effects of Leehalt's attack still
       remain inside your body. It is uncertain when you will fully
       recover.

Virginia: That's even more reason we have to press on...We have to
          hurry. Don't worry...See...I'm okay...

Jet (NOS): Be sure to take it easy. Your reckless actions seem to
           come back to haunt us.

Clive (NOS): Your father said that the effects of the nanomachine
             have exhausted your VIT gauge to zero. Which means
             your VIT gauge will not restore even when we camp, or
             acquire gems on the field. It may take some time, but
             you must wait patiently for the medication to take
             full effect. You can still use Heal Berries to replenish
             lost HP, but please be aware that you are in a very
             serious condition.

Gallows (NOS): This hole-in-the-wall shack ain't so bad. We can use
               it as a base in our efforts against the prophets.

[Virginia turns to walk outside.]

Gallows: W-Wait, wait, wait! Hold on a sec! I want you to prepare
         yourself before you step outside. Don't freak out, okay?

[Outside, there are forests and blue lakes to beat the dickens.
Virginia stands and looks out over the vast greenery.]

Virginia: Don't freak out, huh...?

Gallows: Yeah, it knocked our socks off when we first saw it. I
         thought I was hallucinating.

Jet: You should have seen the flabbergasted look on Clive's face.

Gallows: This is real. It's not a dream. At this very moment, at
         this very place, the Filgaia that once was extends as far
         as you can see...

Clive: I wouldn't call it flabbergasted. I was just in awe.
       Anyhow...Do you still remember the memory fragment that
       Lamium, the founder of the Ark of Destiny explained? What
       will we find at the foot of the great tree?

Virginia: 'A world of green and blue'...

Clive: If such a world of green and blue exists on Filgaia...Then
       this must be the only place...

Virginia: Then...Yggdrasil exists...We're almost there...

[NPCs / Non-obligatory Dialogue in: Greenlodge]

-Bifiel - Memory figure

Bifiel: <<Beep>>...SAVE YOUR GAME...? [Options: Yes, No]

Bifiel (No): <<Beep>>...TAKE CARE...

[No other new dialogue here or anywhere else and, yes, I walked all
the way back through that darned Nidhogg Pass. Grr!]


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Kingdom Come: Yggdrasil                                         |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   YGDR  /
                                                           \_______/

[Once the party is fully ready, they head out into the foliage and go
to the blank spot on the edge of the lake. There, Yggdrasil still
stands, a testament to the power that should have helped the planet.
The party enters.]

Jet: Gimme a break...

Gallows: Yggdrasil is operating...

Clive: Yes, the prophets' scheme has been set in motion...

Virginia: We have to stop it! Or else, this planet will stop
          breathing! C'mon, let's go!

[The party advances and comes upon Melody.]

Melody: The land, the seas...and all life-forms...This planet is
        so unsightly and distorted. This planet is like a pupa, and
        someone needs to help it develop into a beautiful butterfly.

Clive: And that someone is you?

Melody: Yes...We are the only ones capable of that. It is an easy
        task for us to transform the vessel in which a life-form
        takes shape. Ten years ago...the Yggdrasil experiment ended in
        tragedy as the explosion blew our bodies into pieces. Even so,
        the wisdom of Hyades helped to restore and condition our
        forsaken forms, allowing us to live on. Even though our bodies
        were no longer suited for this planet, we clung to our will to
        live. Malik has managed to retain his original figure,
        although ten years have passed. But Leehalt wasn't interested
        in appearance. He opted for strength, keeping restoration to
        a minimu.

Clive: You're obsessed with beauty, I see. You have abandoned your
       previous figure for a new one.

Melody: I had the power to become the butterfly! I didn't want to live
        a lonely, desolate life as a pupa, inside a dark depressing
        cocoon anymore!

Clive: You only value physical beauty. It is your perception of beauty
       that is depressing. I know of many people who live diligently
       with a positive mindset, and many who are always eager to do
       their best. The superficial beauty you talk about does not
       even compare to the beauty of others. You are pathetic. I
       would appreciate if you leave this planet alone. You can take
       your pitiful values and shove them!

Melody: How dare you lecture me about beauty!

Clive: You intend to evolve Filgaia with the lost wisdom of Hyades?
       That is merely a misperception. It's like painting a lousy
       picture with expensive paint. And that lousy painter is you.

Melody: I HAVE HEARD ENOUGH!!

[Melody attacks...]

[DIDACTIC POINT: Melody's barrier fends off attacks that do less
than 350 points of damage. Your ARMs and Arcana attacks must
exceed the barrier limit in order to defeat Melody!]

[...but gets a good, old-fashioned beatdown anyway.]

Melody: Ugh...My stamina is diminishing...Could this be because
        Filgaia is eating away at my body?

[Melody teleports out.]

Virginia: Whoa...I didn't know you could be so harsh, Clive...

Gallows: Yeah...I would've been crying home to mommy if I had been
         lectured like that.

Clive: Was that a little too childish? My apologies. I vented as I
       did back when I was a student.

Jet: (Better be careful not to piss this guy off...)

[The party continues and encounters Malik in his lab.]

Malik: I see you made it past Melody. But I will not let you through.
       There is still much I need to do. I must create life...So, I
       will not lose...Watch me in action, and try to recall who I
       am...

[Virginia looks around at the test tubes, all of which have similar
girls floating in them. Lifeless, of course.]

Virginia: Wh-What are all these!?

Malik: Oh...Right now, they're just vessels of flesh. Even though they
       appear the same, I do not consider them perfect clones until
       they're endowed with memories. My next goal is to regenerate
       memories. To revive my lovely Mama, the one who loved me...

Gallows: Oh, man...You are just nasty! A lowlife! Scum! I don't wanna
         know what you're planning to do with them later, but
         resurrecting the dead!? That's blasphemy! You need to get a
         good spankin' from your mother! A lowlife like you needs to
         be taught some manners!

Malik: Bite your tongue...! Having a lughead like you disrespect
       Mama is blasphemy!

[Malik puts up a good fight, but ultimately loses the battle.]

Malik: I am losing...my strength...How ironic that I must cease to
       exist on this planet in return for accepting power from
       Panakeia fluid. But I shall not die! I shall return to prepare
       a new world...Ahhh hah hah hah hah...!

[Malik teleports out.]

Gallows: You know, with a pretty face like that, I suspected he might
         have perverted tastes...And I couldn't be more right.

Jet: Well aren't you the genius. C'mon, let's get goin'. This place
     gives me the creeps.

[The party continues on, coming upon Leehalt and Werner.]

Leehalt: What is it you want, Werner? Are you here to make amends?

Werner: If I could, I would. But as a spirit of the past, it is too
        late to atone...

Leehalt: Even so, you dare stand in my way?

Werner: Why do you wish to activate the Yggdrasil System? What are
        you planning to do!? You know as well as I do that
        regeneration is impossible with this system. You will not
        be able to evolve the world! Yggdrasil is a
        transgression--an ill-fated tree...I will not let you
        forget that it was the seven of us who transformed Filgaia
        into a wasteland of desert seas!!

Virginia: What? What did you just say!?

Werner: (Yes...We're all in this together...)

Leehalt: Nonsense, Werner. There is only one way to activate
         Yggdrasil...By downloading! To bring forth to this planet
         the one responsible for the wisdom of Hyades!

Virginia: Are you planning to summon the legendary demons to Filgaia!?

Leehalt: Precisely...Not only does Hyades contain the wisdom the
         demons left behind...It also stores the personal data of
         the demons themselves! We shall use the life energy collected
         from this planet to bring them back to life! The legend will
         become reality! It is no longer the wisdom left behind by
         demons that will evolve Filgaia...It is the demons themselves
         who will lead Filgaia to its predestined form!

Werner: Are you trying to go down in infamy by summoning demons!?
        Dream on!

Leehalt: And you will stop me?

Werner: No! It's just that the demons have already...

[Virginia runs between Leehalt and her father.]

Virginia: Run, Daddy! Hurry! Stop the prophets from carrying out
          their plan! We don't really understand what's going on here,
          but you do! Go on ahead! Go and save our Filgaia!

[Werner runs out. Virginia tries to as well, but Leehalt stops her.]

Virginia: We're not going anywhere! If you want to go after my
          father, you have to get through us!

[Leehalt attacks.]

Leehalt: I didn't expect a tomboy like you to be Ekatrina's
         daughter...

Virginia: You knew my mother?

Leehalt: Of course...I abhor her just as much as your father.
         Heh heh heh...You seem to be full of vigor. Did Werner
         give you antibodies to ward against the curse? Such a
         laudible flower you are. But flowers are meant to bloom,
         then wither...

Virginia: I'm sick of listening to you!

[They defeat Leehalt.]

Leehalt: It's not enough...We were so close...But I must do whatever
         it takes, until the roots of Yggdrasil draw enough energy
         to download...

[Melody teleports in behind him.]

Melody: I have increased the Yggdrasil operation to 166 percent.
        We won't know whether it will reach its required value
        first, or malfunction. All we can do now is pray...

[Malik teleports in.]

Malik: We have already paid the price in carrying out our goal! We
       can't let it end here, or else our flesh and blood would be
       for naught!

Leehalt: We have granted the Dark Spear to the sacrificial lamb, just
         for situations such as this...At the very least, he should
         shield us from this perilous situation. Come forth, Janus!

[The prophets teleport out and Janus appears.]

Virginia: So the loyal lapdog makes an appearance...But we all know
          you're walking the wrong path. Janus Cascade...What are
          you conspiring with your wicked power!?

Janus: After acquiring the demon's power, everything just stopped.
       That's when it hit me. How boring unlimited power and
       everlasting life can be. Up until now, there was so much I
       wanted to do...I was so desperate and busy trying to cros
       everything off my list. But I have all the time in the world
       now. I can just put off what I could do today until tomorrow.
       I have attained transcendency. Each time I remind myself of
       this, everything I've wanted to accomplish all seem
       insignificant. That's why I've been devising something
       bigger...Bigger than you can ever imagine...It's not uncommon
       for a dog to bite the hand that feeds it. I don't mean to
       speak for the other blokes, but Filgaia sure is a stinkin',
       messed up planet...And who better to fit the role of ruler
       than me? What do you think of that, Princess!?

[Janus attacks, but loses. Light pours out of his demon-flesh.]

Janus: Heheheheh...HAH HAH HAH HAH!! My body is overflowing with
       light. Show me the light and guide me as the ruler!

[He explodes.]

Virginia: He has been defeated--along with his evil intentions. But...
          The evil swirling around Yggdrasil still remains!

[The party runs into a room deep within the System.]

Virginia: Daddy!

Werner: The Yggdrasil System was constructed to rejuvenate the
        environment of Filgaia. It was the collective efforts of
        science, magic, the wisdom of Hyades, and technology spanning
        over a hundred-year period. And that fateful day, ten years
        ago...Leehalt, Malik, Melody, and the rest of us were to have
        accomplished a triumph to go down in history. But the outcome
        proved otherwise. The activated Yggdrasil did not supply the
        earth with energy, but did the exact opposite! It began
        devouring the remaining energy of the planet from its roots!
        I'm sure you've witnessed the surrounding environment of
        Yggdrasil. The flush greenery, the deep forests, the crystal
        clear lakes...That beauty is a sweet tune that can only be
        played by sin! Ten years ago, there were no wasteland or
        desert seas on Filgaia!!

Virginia: What?

Werner: It is true that the great war of ages past has left battle
        scars from the use of science and magic. However, plenty
        of verdure did cover the lands, and the oceans were blue.
        The truth is...it was the Yggdrasil System and the Council of
        Seven that drove Filgaia to its deathbed.

Virginia: Daddy...No...That can't be true!

Werner: The Yggdrasil System was out of control. It consumed all the
        energy it could from Filgaia. The generator couldn't handle
        the load, and ultimately exploded. I thought all seven of us
        perished, but...It appears Leehalt, Malik, and Melody
        miraculously survived and restored the System to its current
        state in the last ten years.

[Werner stops typing and pounds his fists on the console.]

Werner: Damn it...! The Hermes Trismegistus!? Pretty clever, Leehalt!
        You may have fallen, but you're still one heck of a
        programmer. Gematria, Notarikon, Temura...No, damn it! How
        can I break into the System!? At this very moment, just as the
        time of the accident, Yggdrasil is still ingesting the last
        remaining energy of Filgaia. The area surrounding Yggdrasil
        is the only place where water and verdure are preserved,
        because that is where all the planet's life force is focused!
        We can't afford to wait any longer.

[Werner walks over to Jet and brings him to the console.]

Jet: H-Hey! Let go! What's your problem!?

Werner: This is the terminal cable that connects to the Yggdrasil
        System. The make-up of this machine differs considerably
        from other ARMs. It's the same system s your Airget-lamh...It
        is an ARM that only you can operate. Squeeze the terminal
        cable tightly and yearn for Filgaia!

Jet: Huh? I know you're desperate, but gimme a break, Mister...

Werner: Do as I say! We don't have time!

[Jet clutches the cable as he would his rapid-fire weapon.]

Jet: Like this?

Werner: Yes. Just as when you're aiming the Airget-lamh, envision
        the system as an extension of yourself. Not a mass of iron,
        but a part of your body...Jet...Communicate your spirit into
        the System's structure. Just as you do when interface with the
        Airget-lamh. Yearn for Filgaia! Not the planet covered in
        wasteland and desert seas, but the Filgaia filled with verdure
        and oceans!

Jet: Filled with verdure and oceans!? What, like the surrounding area
     of Yggdrasil?

Werner: Not an artificial place like that! You know it as a Filgaia
        back when it was full of life! It's a Filgaia that only you
        know, a Filgaia from your memory!

[A bright light ensues.]

Narrative: Where...am I...?

[Jet is standing in a field full of flowers.]

Jet: What the...? Why does it look so familiar? Where have I seen
     this? From a distant memory...? Memory...? I don't have any
     memories! I don't need 'em! How can I have a memory I don't
     even know about!? Why...? Why...!? What's going on!? WHO THE
     HELL AM I...!?

[Back in the real world, Jet snaps out of it.]

Werner: We were able to override the System. The reprogramming
        worked.

Virginia: Jet...Jet! Are you all right?

[He gets up and walks over to Werner.]

Jet: What the hell was that!? Why do I have memories of a previous
     Filgaia? I want answers, Mister! Who the hell am I!?

Werner: You are a life born on Filgaia. Are you not satisfied with
        that?

[Yggdrasil rumbles.]

Clive: It appears to be from above!

Werner: It's probably the top floor, where the core generator is
        located. But the system override should have made it in
        time!

[Werner runs up the stairs, leaving the others behind.]

Virginia: Daddy, wait!

[Meanwhile, up in to the generator room. The prophets are already
there, looking up at a huge, mangled generator.]

Melody: The generator...The core generator has been gouged out.

Malik: Does this mean there is someone else within Yggdrasil besides
       us and them? We cannot carry out the download procedure in this
       state.

Leehalt: Who would want to steal the Yggdrasil's generator? This is a
         product bestowed by Hyades, understood by only us...Do you
         mean to say there is someone else who has access to the
         forgotten wisdom!?

Werner: Leehalt, what did you...

[He sees the generator.]

Werner: What the...?

Leehalt: Heh heh heh heh...It is all over for us. All our hopes have
         been severed. There is no future...However, Werner...There is
         still one duty we must carry out. That is revenge...I was
         always envious of you. Your work, the fruits of your
         research--you were always one step ahead of me. And you even
         took Ekatrina, the only woman I ever lost my heart to. I
         won't let you say you didn't know. By stepping all over me,
         you were flaunting your superiority. You did it all for
         self-gratification!

Werner: That's ridiculous! I...

[Virginia's team walks in.]

Leehalt: This time...I thought for sure I would be able to surpass
         you with my work. Never did I imagine you would come back
         from the dead to stand in my way of evolving Filgaia.

Virginia: Stop being so selfish! Don't force your distorted reasons
          and excuses onto my father! The true reason you're so warped
          is because you're just weak and insecure!

Leehalt: The offspring of Ekatrina...Too bad you look just like your
         father. Your mother was beautiful...It's all over now. We
         have nothing to lose, so let's get started...Even if my body
         should decay from the Panakeia fluid, I will at the very
         least carry out my revenge. I do not care if I am nothing but
         a fleeting, shooting star...I do not need a tomorrow...We
         shall fight solely for the moment!

[The three prophets attack in the generator room, but even with the
backed-into-a-corner attitude behind them, they still are defeated.
Each says something different when defeated, although the listed
order doesn't matter.]

Malik: I don't want to die...I DON'T WANT TO DIE...!!

Leehalt: It's over...My demise is the death of this planet...Heh heh
         heh...Heh...Gwahhh!!

Melody: No...Don't look at me! Don't look at my ugly self...!

[Virginia's party stands victorious over the prophets, who have
teleported out, broken and mangled.]

Virginia: Without any hope for tomorrow, you can't win for today.
          ... It's really sad when you have to hurt people, just
          because you can't accept the future...

[Outside, Werner walks away.]

Virginia: You're not going to say, 'It's all over...' are you? I
          understand that it was you and the Council of Seven who
          made this world into a wasteland. And that the tragic
          accident happened just ten years ago! It was only ten
          years ago. Why doesn't anyone remember!? The environent
          was withering into a wasteland before our eyes! Don't
          you think it's odd that no one noticed such a serious
          incident ten years ago!?

Clive: I believe it was eight years ago, that the professor and I
       began our research into the cause of the planet's decay. At
       that time, we were trying to figure out when the decay
       actually began...If the sudden decay of the planet occurred
       ten years ago, the professor and I wouldn't have been
       researching such a thing. Could it be that the moment of decay
       has been erased from the memories of all people on Filgaia?
       And one more thing...Why do you keep the truth locked up inside
       your memory-your memory alone...!?

[Virginia near-collapses, kneeling on the ground.]

Werner: You are under the influence of Leehalt's nanomachines. I have
        given you antibodies to ward off the effects, but you must
        rest for them to take full effect. You fought well...So, you
        must rest. Even a Drifter must rest her wings.

[He walks off.]

Virginia: Daddy...!

[Cut to the Yggdrasil generator room. The defeated prophets manage
to teleport back in, but are still hurt badly from the fight before.
They all kneel on the ground in pain.]

Melody: Looks like...we were all able to...escape from that battle...

Malik: But...we used such...excessive, reckless power...Our bodies
       may...disintegrate at...any moment...

Leehalt: What have we...accomplished...? What will we...leave
         behind...? Ultimately...nothing...As the ones...entrusted
         with the word of the gods...there is nothing...so
         regretful...

[A sparkle emits from the generator.]

Melody: Oh...my...Could it be that...

Malik: It's downloading...Did we make it...in time...?

Leehalt: It's a miracle...It's a miracle...But the fleeting sparkle...
         still lacks the energy...to bring forth the...entity...

Janus: Is that all you blokes can say? Calling everything a miracle?

[Janus walks in with the Dark Spear.]

Leehalt: Janus? You're alive...But...how?

Janus: During the battle with the Drifters, I pretended I was dead,
       allowing me time to fission my body. What the Drifters thought
       they defeated, and what you thought was dead, was just my
       duplicate figure.

Melody: So...even we were...fooled by the sacrifice's...allegiance...?

Malik: I will not let him...betray us...Gias...crush...him...Kanda...
       Es-trata...Ama...

[Nothing happens.]

Janus: It's not working, pale face. Out of magic, huh? Gias can't
       help you, now.

Leehalt: We were to exploit...the sacrifice...Not the...other way
         around...The sacrifice...bested us all...

Janus: Sacrifice, sacrifice! SHUT UP! What do you mean by that!?
       You are the ones I used as prey in order for me to become
       the ruler! You can all die in peace now...The future of this
       planet lies in the good hands of Sir Janus!

[The generator emits a voice.]

Narrative: The sacrifice...Is it here...?

[The sparkle flies out and a semi-tangible figure forms in the
middle of the room.]

Janus: Huh? What's this slug doing here? AH HAH HAH HAH HAHHHHH!
       You blokes crack me up! You shortened your lives just to
       summon this slug!?

Narrative: So, it is you...You must be the sacrifice.

[Janus and the "slug" start fighting.]

Janus: Are you calling me your sacrifice!? Whatever, slug head!
       I've never seen the likes of you, but it's time for me to rid
       this world of emons. It sure feels nice to do good for the
       world!

[Janus attacks the "slug" with the Dark Spear, but on the third
try, he knocks it out of his hands. It lands blade first in the
floor behind him.]

Janus: I get it...You don't want to be sliced to death, but
       clobbered to death by my bare hands. Why, I'd be more than
       happy to take up your request. If there's anything else I
       can do, please let me know.

[The "slug" laughs.]

Janus: Oh? What now? You raise your hand to deliver my final blow?
       Why don't you surprise me.

Narrative: The Dark Spear...It is time to return to your rightful
           owner!

[The spear lunges to the slug, wedging itself in Janus' back in
the meanwhile.]

Janus: Gwaaaah...

[The spear flies to the "slug".]

Janus: I don't get it...I don't get it at all...

Leehalt: You...were the chosen sacrifice from the very...beginning...
         Every time...you would swing the Dark Spear...you were
         gathering energy from the inside...You must have...felt the
         massive...life force...energy...when the Dark Spear...
         pierced the guardian's altar...That...torrent of energy...
         I know...you felt it run through...your body...via the Dark
         Spear...With it in hand...you have not...became a formidable
         being...You have been...bewitched by the Dark Spear...to
         become...the sacrifice...You played an...impeccable fool...

Janus: So this foolish...lapdog was...just meant for...fodder...?

[The slug now holds the Dark Spear, and has fully materialized into
a demon knight.]

Knight: You can take pride in knowing that you shall not be slain by
        the Dark Spear ever again. You can boast about that in the
        otherworld.

Janus: There is no...otherworld...That's why...I chose to be the
       ruler...of this world...

[Janus' body deteriorates and disappears, and this time, there will
not be a second wind for anyone to deal with.]

Knight: Are you the ones who have summoned me to this land once again?

[The Knight talks to the prophets.]

Siegfried: I am Siegfried! I have returned to wage war on Filgaia and
           its spawn!


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Chapter Three: Shine On You Crazy Diamond                       |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   SYCD  /
                                                           \_______/


/+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+\
|   Wrecking Crew: Boot Hill to Iron Dragon's Nest                  |
\+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+   BHIN  /
                                                           \_______/

[Start of the third chapter. Virginia is surrounded in darkness, which
most likely means it's a dream. Her father is walking off and she is
trying her hardest to run after him.]

Virginia: Daddy...Daddy!! I've finally found you! I've finally caught
          up with you!

[He keeps walking.]

Virginia: Daddy, wait! Don't go!

[He stops and turns around.]

Virginia: Daddy!?

[He outstretches his arms, but Virginia doesn't move. Instead, she
takes out her dual guns and points them at her father. The dream ends
there, and Virginia wakes up in Boot Hill.]

Virginia: Urgh...What a terrible dream...Why was I pointing my ARMs at
          Daddy?

[Someone knocks on the door.]

Virginia: Come in.

[Shalte enters.]

Shalte: Are you ready to go? Everyone's waiting downstairs.

Virginia: Oh, no! Tell them I'm sorry. I'll be right down.

Shalte: Are you sure you're okay?

Virginia: I'm fine! I'd rather be up and about!

Shalte: My, aren't we spunky. Well, hurry on now. They're all waiting
        to see you.

Virginia: Okay.

[Shalte leaves.]

Virginia: (I shouldn't worry about that dream I had last night,
          right?)

[She runs downstairs.]

Virginia: Sorry to keep you waiting!

Gallows: Hey, it's no big deal. We've only been waiting a week.

Jet: Your skills better be up to par.

Clive: You seem to be your old self again. I'm glad we waited for
       you to recover before we took on our next mission.

Virginia: Next mission? What is it?

Clive: It should be fairly easy. I wanted to ease you back into the
       swing of things. The clients are from the Ark of Destiny. Let
       us head there to hear about the details.

Virginia: Today sure is a great day to take flight! Full speed ahead
          to the Ark of Destiny!!

Gallows: Heh. Aye, Cap'n!

[Special/new Dialogue in: Boot Hill]

Shalte: It's better to take your time, than rushing things and getting
        lost. As long as you are giving it your all, you are
        definitely moving in the right direction.

Shalte (V): Some people enjoy the same scenery, while some find
            enjoyment by seeing new places...You fall into the latter
            group.

Putnam: Even if the field does not yield crops for ten years, I will
        continue looking after it for twenty. I believe that with
        enough tender loving care, the land will reciprocate.

Putnam (V): Southeast of the cape where the giant's statue stands is
            an area full of rugged mountains. South of there is a
            fighting arena called Gunner's Heaven, where fighters risk
            their lives to show off their skills. It's hard for an
            average farmer like me to fathom the existence of such a
            preposterous place.

Tesla: A Drifter's wings are not meant only to fly high or fast. There
       is something far more <important>.

<Important>: It is willpower to continue flying--the wings of the
             heart...

Tesla (V): Desire will lead you to tomorrow. However, if you fully
           succumb to desire, you will lose everything. Do you
           remember Gob's Hideout south of here? That mansion used to
           belong to a wealthy merchant. However, desire got the best
           of him, and he lost it all...

Neil: They've been saying this planet will fade away someday, ever
      since I was a kid. But that won't happen in my lifetime right?
      What do I need to worry about?

Neil (V): If I had wings of my own, I'd be saying 'see ya' to this
          boring village, too. Speaking of wings, have you heard about
          this dragon that has metal wings? Apparently, you can fly
          anywhere on it. There's been a lot of rumors about it in a
          town called Laxisland. If I had a choice between a Drifter's
          wings and a dragon's wings, I'd take the dragon's any day.

Roykman: Dogs can be pretty scary. They can <see right through you>.
         But I guess I shouldn't really shy away when he looks at me
         with those big black eyes.

<See...>: Especially that big white one by the house over there. Every
          time I pass by him, he wags his tail as if he's saying to
          me, 'I know you're a scaredy-cat.'

Gunther: Even if you only have one option at the moment, there are
         infinite paths you can follow. What's important is which path
         you choose.

Gunther (V): Head south along the dunes from the southern beach, and
             you'll eventually come across two beaches. If you land on
             the eastern shore, you'll see a mysterious crater. If you
             land on the western shore, it'll take you to the inland
             sea. That's what I read in a book, but I'm sure you'll
             see plenty more interesting stuff if you head out there.

Libera: Working with machines all day, I start thinking everything can
        be expressed as numbers and formulas. Even our minds and
        feelings...But the thing is, we don't even fully understand
        how ARMs work.

Libera (V): I am always paranoid about how others perceive me...I am
            scared to death of being watched by others, too. That is
            why I have chosen the profession of an ARMs meister, so
            that I may work alone.

Armengard: [She says a different thing depending on what day the
           PS2 is set on. See the Armengard FAQ on GameFAQs for an
           easier reference on her quotes.]

[Special/new Dialogue in: Southfarm]

Freddy: I like reading palms, but I accidentally held her hand when I
        tried to read hers. No, I think it's more lke I accidentally
        read her palm when I reached out for her hand.

Tony: Disappearances are skyrocketing on the route from Southfarm to
      the East Highlands. A team of company investigators scoured the
      tunnel and uncovered a tiny rift in the space-time continuum.
      Such a small rift normally doesn't exert enough force to pull
      people in...But when multiple rifts gather, their strength
      multiplies exponentially. If one of the passengers activated a
      device that generates such a rift, then perhaps a person could
      be pulled in.

[Special/new Dialogue in: Dune Canyon]

Simon: Well, I'm all finished making <puzzles>, so for now, I'm back
       to my regular job of station attendant. But, I need to get back
       to it before I lose my touch. I'm just crazy about puzzles,
       aren't I?

<Puzzles>: Speaking of puzzles, let me fill you in on something, to
           thank you for chatting with me. If you can ever outsmart
           the puzzle, something good may happen.

Tony: This station's falling apart. What if the sandpool got famous
      and drew visitors from all over. I bet people from Jolly Roger
      and Humphrey's Peak would stop by.

[Special/new Dialogue in: East Highlands]

Walker: I heard that the Whateley mansion is now a goblins' lair.
        They say the Whateleys amassed an impressive art collection
        and jewelry before they went bankrupt. I bet you could still
        find some valuables if you combed the place thoroughly.

Tony: Do you think we charge too much for this route to Midland
      Station? We use a tunnel under the dunes, so we have to cover
      the tunnel's maintenance costs. I think we'd attract more
      passengers if we just lowered our fares. With the added
      income, we'd make up the difference in no time.

[Special/new Dialogue in: Westwood]

Rick: I got clean-up duty today, so I'll be here late. I just hope
      my cat behaves 'til I get home.

Tony: I started plucking my eyebrows because someone told me they
      look bad strung together, but they just <grow right back>. I
      want to pull some out, but I don't want it to keep growing
      back...This is rough.

<Grow...>: I don't know what to do. Maybe this is how you Drifters
           feel when you fight regenerating monsters...

[Special/new Dialogue in: Midland Station]

Miles: I was born and raised in Midland, but I chose this profession
       so I could cross the great dunes. I always know I made the
       right choice when I look up and see the dust clouds above my
       locomotive, each and every day.

Tony: This railroad's tracks extend from this station to <every
      corner> of Filgaia.

<Every...>: Take a look at the route map. Midland Station is like
            the navel of Filgaia, isn't it? Well, some railroads
            are still under construction.

[Special/new Dialogue in: Jolly Roger]

Volks: On the continent facing north from the Sand Canal, there's
       an arena where combatants fight to the death. To gamble
       there is to dance on the brink. You have to keep your eyes
       open or greed will ruin you. The coliseum sits at the
       terminal of a dead railroad, but don't make it your last
       stop in the journey of life.

Roykman: Hick...Errup...Oh, excuse me. The sailors invited me to
         their party...But I guess I had a couple too many.

Dennis: <Things> were different in this rusted port town way back
        when the mines were full of fossils...They say that fortune
        waxes and wanes, but I get the feelings that fortune forgot
        about this town.

<Things>: Everyone was hot on the trail of money, both on the sandy
          waves and the dusty trails. All kinds of people from all
          over...I wanna believe that some things you can't buy, but
          there are too many things you can't have without money.

Herman: Past the island with the Order's temple, head southeast and
        you'll find a place separated from the mesas. You can only
        get there by crossing the inner sea. Inside is a village
        surrounded by peaks. The place is called Laxisland. The
        people there still pass on legends on dragons long forgotten
        elsewhere.

Emilia: By the way...I want to tell you the real reason I asked you
        to help me with my research and sailing tests. Can I ask a
        favor of you? I really need you to do something for me.
        [Replies: You bet.; Sorry, we're busy]

Emilia (R1): I...I want you to avenge someone for me...on my
             Sandcraft. Let me explain. Surely you've heard about
             the merchant ship that got attacked by a gargantuan,
             and how many people perished. Well, three months ago,
             the ship carrying my sweetheart disappeared. Since
             then, I've been too busy to cry. I devoted myself to
             researching a new kind of vessel with more speed and
             firepower. One day, when I was out searching for clues,
             I found the lair of the Balal Quo Naga! Please...take
             my Sandcraft and go slay the beast! You must avenge my
             Mario, restore peace to the region, and deliver our
             souls from bondage!

Emilia (R2): Yeah, I guess you're right. You've helped me so much,
             it's best if I finished it myself. I guess...

Emilia (2): <Balal Quo Naga> inhabits the <northeastern strait>,
            clear on the other side of the peninsula.

<Balal...>: Balal Quo Naga is a hideous and powerful beast. Beware
            overconfidence in your Sandcraft. I'll always help you
            upgrade your ship...But I need dragon fossils to
            develop parts.

<Northeastern...>: There, a mysterious rock stands out of the
                   dunes, so you can't miss it.

Hannah: Emilia started tinkering with Sandcrafts when her <boyfriend>
        suddenly vanished from the dunes. But to restore her smile
        she really didn't need her cutting-edge Sandcraft or revenge
        for her boyfriend. I bet she knows what that was.

[Special/new Dialogue in: Baskar Colony]

Ellen: Don't make farewells last forever. You and the people you
       share your memories with live on, bound together. Then
       someday, you will see them again. No farewell should last
       forever.

Ellen (G): People do the strangest things. Even though we try to
           say sweet things to those we love, sooner or later we
           end up hurting them. What, you think it ain't ever
           happened to you? Well, think back a little. You want
           to trust what they're saying, but your cynical side gets
           in the way...As a result, each time they repeat
           themselves, you feel your heart sag. Well, you remember
           now?

Cordell: The legends have survived the test of time for a reason.
         It is because they have lived on by hiding some facts, and
         diluting others between people in the warped continuum of
         time. Legends aren't simply there to read and listen to. We
         must zero in on the truth by focusing on the facts behind
         them.

Cordell (G): I wonder what that Blue Menace in Shane's dream really
             is?

Shane: I still dream of the Blue Menace. The calamity I witness is
       not wrought out of wickedness, but rather cold indifference.
       Oh, I do hope it's really over, and my dreams are just a
       false premonition.

Shane (G): My dreams told me all about your last mission...But I
           really want to hear <the story> straight from you. Wow.
           It's so neat to hear it from someone who was really
           there.

<The story> Gallows: You bet. Three people tried to demonize Filgaia
                     using the powers of the guardians. But they
                     detested their past selves so much that they
                     lost sight of their own tomorrow. They tried to
                     do what they could to live in happiness, but
                     that became their own day-after-tomorrow. You
                     know, like cloning their own mom, and trying to
                     make her too beautiful, and envying their
                     friends from the past and stuff. It's a sign of
                     strength, not weakness, to realize that the path
                     you've chosen is the wrong one, and, like...find
                     a different one.

Halle: We have destroyed one threat, but others remain. I hope
       Shane's dream of the Blue Menace was just his imagination...
       But I can't help but feel that the still-invisible menace is
       awfully close.

Halle (G): When people throw away something that's important to
           them, they feel as if their burdens lighten. Feeling
           lighter quickens the spirit, but such pleasure invites
           addiction. Like the creeping dunes, pleasure erodes the
           heart and chills the soul. You decide what path you
           walk on. Do not stray onto a twisted one.

Roykman: I once came across a flower during my travels. It was so
         tiny and so delicate, that the softest breeze could blow it
         away. But when I saw that little flower, suddenly my
         fatigue was gone. I believe that some fowers have special
         powers that go unnoticed by man...don't you?

[Special/new Dialogue in: Humphrey's Peak]

Roykman: All the residents of Humphrey's Peak greet me when they see
         me. Maybe this town continues to retain its beauty because
         everybody here has a big heart?

Ricardo: The dunes west of here are the <inland seas>, but it's
         blocked off. In any case, it's not a place for half-baked
         Drifters to venture into.

<Inland seas>: Even if you try to get through from the seaway, the
               shallows and reefs make it difficult to get through. I
               even hear that the inland seas are home to many
               powerful monsters.

Ricardo (C): The dragon hunters live in a village called Laxisland,
             where you have to cross north of the inland sea. I hear
             it's difficult to cross because of the Dune Canyon
             monster scare.

Datson: Did you know that the Gemstone Cave to the northwest has
        another <entrance>? You might even find artifacts there.

<Entrance>: It connects to an island that borders the inland and
            open seas.

Datson (C): Did you hear the rumor about Gemstone Cave having a
            different <entrance>? Anyway, it's just a rumor. Even
            if it's true, it's no big deal.

<Entrance>: I hear that cave extends as far as the island that
            borders both the inland and open seas. But why would
            someone want to make another entrance on an island with
            no shore?

Cheville: A day ends, and so will tomorrow. What is the meaning behind
          this cycle? To live like a surging wave, that will only
          erode the shores of your heart...

Canceco: Everbody has courage. In some people it's so small, they're
         like pebbles or <rocks> you find lying around.

<Rocks>: Speaking of rocks, let me tell you a little story. The
         <Guardian of Courage> changed his will into a rock, and is
         lying around somewhere, waiting for the <valiant one> to
         come.

<Guardian...>: This guardian is said to possess unrivaled strength.
               You better not catch him when he's in a bad mood.
               Anyway, where do guardians get their patience and
               these crazy ideas?

<Valiant...>: But how do you prove you're the valiant one? Maybe a
              test of strength? Oh, I'd hate to do that...

Canceco (C): The Guardian of Courage is supposedly rolling around
             somewhere as a rock. But how the heck are you supposed to
             know which rock it is? They say one of the prizes at the
             fighting coliseum is a device that lets you search for
             items outside.

Catherine: My father would investigate many ruins to track down the
           cause of Filgaia's decay. He had no interest in fame nor
           fortune. He just said he was digging up the past for the
           sake of our future.

Catherine (C): Do you remember what Father used to <say>? That
               advice suits his happy-go-lucky personality. But if
               you happen to come to a standstill, I want you to
               remember it. Looking back now, though, maybe Father
               was a little too impetuous.

<Say>: 'Looking for a shortcut will lead you astray.' By taking the
       long way around, you can see and hear things you otherwise
       would have missed. You may also find an alternate path to your
       final destination and goal. So instead of just pushing forward,
       it might be good to bend an ear to your surroundings. And when
       you do, please think of Kaitlyn and I.

Kaitlyn: Does daddy come home because he misses me and Mommy? Or does
         he come home so I won't miss him that much?

Kaitlyn (C): I couldn't tie my ribbon good, today. Does it look funny?
             It's hard when you can't see your head.

Uncle Gob: [Same thing as before. This continues until you complete
           the entire map, at which time he says something different.]

[Special/new Dialogue in: Little Rock]

Roykman: I love sharing a bottle with a friend. And even when I'm
         alone, I like to savor the taste of fine spirits. Dry wine
         coupled with lively conversation is perhaps my favorite
         pleasure.

Kovahn: There is a single, tiny, powerful light inside the Abyss. That
        light is called hope. Some say it is an ancient guardian,
        turned to stone. What could the glorious light of hope be
        doing in the middle of the darkest caverns?

Kovahn (J): The Abyss is not just a ruin. It's the source of all
            calamity. And in the very bowels of its caverns lies a
            single light. That is the light of hope. The Guardian Lord
            of Hope, turned to stone...Zephyr awaits his restoration.
            No one knows if it's true, but I sure hope it is.

Mock: In the mountains past the southern desert, there's a <deep
      crevasse> that's darker than a moonless night. Why would you
      Drifters be interested in such a cold, dark, foodless place?

<Deep...>: The crevasse swallows all who enter, kinda like me when I'm
           hungry. It's called...the Abyss! Sounds scary, huh? What
           does abyss mean, anyway? I'm no scholar, so I couldn't tell
           you.

Mock (J): You ever heard of the Abyss? They say it's a really deep
          and scary cavern! I heard it's beneath the mountain to the
          south.

Goodwin: We used to rely on mines for our daily income. Jewels,
         gems...And of course, the most valuable prize of all,
         <dragon> fossils. Dragons are the ancient flying machines.
         If we excavated one of their fossils, we'd be rich again!

<Dragon>: Hmm...That reminds me. They say a real dragon lives out
          there somewhere. Well, they can always dream...If you
          catch a dragon, would your reward be wealth, or honor? Heh,
          maybe he'd take you flying.

Goodwin (J): When Filgaia began to decay, the demons' flying machines
             dominated the sky. They were called dragons. Spreading
             wings of steel, they flew anywhere they pleased. Their
             wings have rotted underground, been mined and made into
             ARMs. People, dragons...the whole world seems to be on
             a one-way ride to its eventual demise.

Gaspar: You've heard it's all right to drink so long as you don't
        drown, right? But have you ever thought about what that
        saying <means>? If you never heard that saying, you might
        want to remember it after your next hangover.

<Means>: I think it just means that you can't blame alcohol for when
         you blow it and drink too much. You have to know your limits
         and be responsible in whatever you do. That's the hallmark of
         a responsible adult.

Gaspar (J): The guardians and guardian lords are weak individually,
            but they should be quite powerful if they could be united.
            They say that the power of demons still live on within
            ruins scattered across the land. If you are ever
            confronted by such power, focus your thoughts on the
            guardians. I might sound liek a drunken babbler, but I
            speak the truth.

Von: If you ever find yourself lost...Hey, it happens to all of us,
     right? Well, when it does, mosen on down to the arena in
     <Gunner's Heaven>. I'm not saying you'll find your way there,
     but it's a great spot to just let it all out.

<Gunner's...>: It's somewhere on the fields northeast from two
               beaches in the north, but I'm not sure where. Heh.
               Sorry for the lackluster directions. Seriously...

Von (J): As this planet is populated with all kinds of creatures,
         music is a menagerie of little sounds. Both are compositions,
         of lots of tiny things, forming an awe-inspiring whole.

Annette: The <Abyss> covers the mountains to the south with its
         blackness. Drifters always seem drawn to the depths of the
         Abyss...But what hope could lie in such darkness?

<Abyss>: There, vile creatures lurk in the shadows around every turn.
         But the true horror of the Abyss lies in its infernal
         <construction>. It entraps all who enter within.

<Construction...>: That's right. Let me explain. The Abyss takes you
                   deep down, but has no stairs or elevators to bring
                   you back to the surface. There's just a strange
                   monolith on the tenth layer that sends you all the
                   way back up. I hear the Abyss goes even deeper than
                   ten layers...And nobody knows if there's another
                   way back far down. Never, ever press on.

Annette (J): The <Abyss> covers the mountains to th