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  _________ _________      [~ FAQ/WALKTHROUGH by SHOTGUNNOVA (P. Summers) ~]
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     ) (       ) (      This guide is indended for private, home use ONLY, and
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TABLE OF CONTENTS
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   I. CONTROLS  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  CNTR
  II. TH' BASICS  . . . . . . . . . . . . . . . . . . . . . . . . . . . .  THBC

      Characters...........................................................CRCR
      Battling.............................................................BTLG
      Abnormalities........................................................BNRM
      Icons................................................................ICNS
      IP Gauge Explanation.................................................IPGG
      Party AI.............................................................PRTY
      Menu Overview........................................................MNVW
      Egg Skills...........................................................GGSK
      Tips and Tricks......................................................TPTR
      Walkthrough Legend...................................................LGND

 III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . .  WLKT

      01) Witt Forest......................................................WTT1
      02) Carbo Village....................................................CRB1
      03) The Black Forest.................................................BLK1
      04) Garmia Tower.....................................................GRM1
      05) Carbo Village....................................................CRB2
      06) Inor Mountains...................................................NMT1
      07) Agear Town.......................................................AGR1
      08) Durham Cave......................................................DRH1
      09) Baked Plains.....................................................BKP1
      10) Liligue City.....................................................LLG1
      11) Liligue Cave.....................................................LCV1
      12) Lumir Forest.....................................................LMF1
      13) Mirumu Village...................................................MRV1
      14) Mysterious Fissure...............................................MSF1
      15) Aira's Space.....................................................RSP1
      16) St. Heim Mountains...............................................STH1
      17) St. Heim Papal State.............................................SPT1
      18) Pilgrim Road.....................................................PLG1
      19) Raul Hills.......................................................RLH1
      20) Cyrum Kingdom....................................................CYK1
      21) Cyrum Castle, Secret Passage.....................................CCP1
      22) Underground Plant................................................NDP1
      23) Ceceile Reef.....................................................CCR1
      24) Garlan Village...................................................GRV1
      25) Grail Mountain Road..............................................GMT1
      26) Ghoss Forest West................................................GFR1
      27) Nanan Village....................................................NNN1
      28) Ghoss Forest East................................................GFR2
      29) The Great Rift...................................................TGR1
      30) Demon's Law......................................................DMN1
      31) V's Body.........................................................VLM1
      32) St. Heim Papal State (Revisited).................................SPT2
      33) V's Moon.........................................................VMM2
      34) Cyrum Kingdom (Revisited)........................................CYK2

          OPTIONAL: Raul Hills.............................................RLH2

      35) Birthplace of the Gods...........................................BGD1
      36) New V............................................................NWV1

  IV. BESTIARY  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  BSTY
   V. EQUIPMENT LIST  . . . . . . . . . . . . . . . . . . . . . . . . . .  EQPL
  VI. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  SHPL
 VII. FREQUENTLY ASKED QUESTIONS  . . . . . . . . . . . . . . . . . . . .  FAQZ
VIII. UPDATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  UPDT
  IX. CONTRIBUTIONS + THANKS  . . . . . . . . . . . . . . . . . . . . . .  CNTH
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)


                              FIELD CONTROLS
    [~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~]

      X ---------------> Action button (talk, inspect, etc.)
      O ---------------> Run, when used with directional buttons/analog
      Start -----------> Toggle main menu
      D-Pad -----------> Make party leader walk
      L1/R1 -----------> Rotate camera angle left/right
      Square ----------> n/a
      Triangle --------> Change compass' destination (when applicable)
      Left Analog  ----> Walk/run with party leader (depends on angle)

                              COMBAT CONTROL
    [~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~]

      X ---------------> 'Affirmative' button, for action, selecting...
      O ---------------> 'Negative' button, for canceling selected things
      Start -----------> n/a
      D-Pad -----------> Select allies/items
      L1/R1 -----------> n/a
      Square ----------> Switch between menu pages/zoom out in battle
      Triangle --------> Switch between menu pages;Toggle party AI on/off
      Left Analog  ----> Select items/commands to be used with X-button


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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. TH' BASICS                                                           [THBC]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          i. CHARACTERS                                        [CRCR]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[RYUDO]

 Ryudo's a Geohound, a type of mercenary who's not looked on with much esteem
 by society. His companion is a (bigmouthed) bird named Skye, who accompanies
 him on adventures and jobs. Early in the game, Ryudo accepts a proposal to
 escort the Songstress of Granas, Elena, to the St. Heim Cathedral, and from
 there a bunch of hijinx ensue. He's a sword user and physically strong, and
 his stats are pretty even, too.

 .-------.          .-------.-------.-------.-------.-------.-----.------.
 | SKILL |          | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |  SP | TRGT |
 '-------'----------.-------+-------+-------+-------+-------+-----+------|
 | Tenseiken Slash  | ~~~~~ |   250 |   500 |  1000 |  2000 |  24 | One  |
 | Flying Tenseiken |   800 |   400 |   800 |  1600 |  3200 |  40 | One  |
 | Purple Lightning |   700 |   350 |   700 |  1400 |  2800 |  32 | One  |
 | Sky Dragon Slash |  1500 |   750 |  1500 |  3000 |  6000 |  99 | All  |
 '------------------'-------'-------'-------'-------'-------'-----'------'

[ELENA]

 The Songstress of Granas, she's got a gentle heart and is always willing to
 help those in need. Although compassionate and altruistic to her core, she's
 still pretty naive and hasn't seen the world beyond her own doorstep, for
 the most part. After events at Garmia Tower, she joins Ryudo, who escorts her
 to St. Heim's cathedral. She is gifted in the powers of curative (surprise!)
 nature, and comes with a mana egg that specializes in such things.

 .-------.          .-------.-------.-------.-------.-------.-----.------.
 | SKILL |          | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |  SP | TRGT |
 '-------'----------.-------+-------+-------+-------+-------+-----+------|
 | Impact Bomb      | ----- |   250 |   500 |  1000 |  2000 |  25 | One  |
 | Nightmare Ball   |   600 |   300 |   600 |  1200 |  2400 |  18 | Some |
 | Droplets of Life |  1400 |   700 |  1400 |  2800 |  5600 |  90 | All  |
 | White Apocalypse |  1200 |   600 |  1200 |  2400 |  4800 |  80 | All  |
 '------------------'-------'-------'-------'-------'-------'-----'------'

[MILLENIA]

 A strange woman who's one-third evil and one-third good. The other third is
 saved for flirting with Ryudo, who she's attracted to 'cause he's the only
 person who's ever treated her kindly. Well, Ryudo could care less for the
 most part, but...whatever works. She's a great mage and comes with a Chaos
 Egg that has great elemental properties; to boot, she's able to learn some
 new skills after defeating...ahem, certain storyline bosses.

 .-------.          .-------.-------.-------.-------.-------.-----.------.
 | SKILL |          | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |  SP | TRGT |
 '-------'----------.-------+-------+-------+-------+-------+-----+------|
 | Arrow Shot       | ~~~~~ |   250 |   500 |  1000 |  2000 |  25 | One  |
 | Heel Crush       |   500 |   250 |   500 |  1000 |  2000 |  20 | One  |
 | Fallen Wings     | ~~~~~ |   400 |   800 |  1600 |  3200 |  75 | All  |
 | Starving Tongue  |   600 |   300 |   600 |  1200 |  2400 |  55 | All  |
 | Spellbinding Eye |  1000 |   500 |  1000 |  2000 |  4000 |  60 | One  |
 | Grudging Claws   |   700 |   350 |   700 |  1400 |  2800 |  42 | One  |
 '------------------'-------'-------'-------'-------'-------'-----'------'

[ROAN]

 A boy with a pleasant demeanor, and also an apparent runaway, most people he
 mets take an immediate liking to him. Except Ryudo, but oh well. He can be a
 bit headstrong at times but is also simultaneously capable of highly rational
 thought, and is very responsible (see: later in game). He uses knives which
 aren't very powerful, and his defense/HP lack -- but he's got great skills!
 In fact, he gets more than anyone -- some just aren't usable later on.

 .-------.          .-------.-------.-------.-------.-------.-----.------.
 | SKILL |          | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |  SP | TRGT |
 '-------'----------.-------+-------+-------+-------+-------+-----+------|
 | Golden Hammer    | ~~~~~ |   250 |   500 |  1000 |  2000 |  28 | One  |
 | *Dragon Rise     |   800 |   400 |   800 |  1600 |  3200 |  38 | One  |
 | True Dragon Rise |   800 |   400 |   800 |  1600 |  3200 |  42 | One  |
 | *Snowball Fight! |   700 |   350 |   700 |  1400 |  2800 |  40 | Some |
 | Ice Prison       |   700 |   350 |   700 |  1400 |  2800 |  30 | One  |
 | Vitality March   |   400 |   200 |   400 |   800 |  1600 |  20 | All  |
 '------------------'-------'-------'-------'-------'-------'-----'------'
 
 * - later on these change to "True Dragon Rise" and "Ice Prison," but level
     up the same way. The SP values change, though, as reflected above.42/30

[MAREG]

 A beast-man who initially attacks the party (and later apologizes), he's on a
 quest to restore his village's honor by slaying the demonic person who tore 
 up the place. He's tall, strong, and is a stabbing machine with his battleax;
 thus, he is a threat to be reckoned with. He's got more HP than anyone, which
 always makes him handy 'round the battlefield.

 .-------.          .-------.-------.-------.-------.-------.-----.------.
 | SKILL |          | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |  SP | TRGT |
 '-------'----------.-------+-------+-------+-------+-------+-----+------|
 | Beast-Fang Cut   | ~~~~~ |   250 |   500 |  1000 |  2000 |  26 | One  |
 | Beast-King Smash |   800 |   400 |   800 |  1600 |  3200 |  44 | One  |
 | Beast-King Blast |  1000 |   500 |  1000 |  2000 |  4000 |  52 | Some |
 | Lion's Roar      |   600 |   300 |   600 |  1200 |  2400 |  18 | All  |
 '------------------'-------'-------'-------'-------'-------'-----'------'

[TIO]

 An automata (robo-person) created during the Battle of Light and Dark, her
 original encounter with the party doesn't go as planned. Still, she joins up
 when duty calls for another ally, perfectly fitting in as the last ally that
 joins up. She's got great speed and skills, which makes her a formidible one
 on the battlefield.

 .-------.           .-------.-------.-------.-------.-------.-----.------.
 | SKILL |           | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |  SP | TRGT |
 '-------'-----------.-------+-------+-------+-------+-------+-----+------'
 | Lotus Flower      | ~~~~~ |   250 |   500 |  1000 |  2000 |  28 | Line |
 | Fast Dance-Whirl  |   800 |   400 |   800 |  1600 |  3200 |  38 | One  |
 | Tornado           |  1000 |   500 |  1000 |  2000 |  4000 |  42 | All  |
 | *Whisper to Stars |   600 |   300 |   600 |  1200 |  2800 |  36 | All  |
 '-------------------'-------'-------'-------'-------'-------'-----'------'

  *- learnable after return to Cyrum Kingdom

          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          ii. BATTLING                                         [BTLG]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Grandia II has a unique battle system, that incorporates a time bar and lets
 friend and foe use their attacks to block/cancel each others attacks, if they
 are well-timed. Here is the various things you'll encounter during battle.

 [CANCEL!]

  This happens when a friend/foe is charging up a skill and a friend/foe uses
  a skill that has a cancel effect. It stops the action from forming and sets
  them back a ways on the action bar, effectively making their turn a dud. A
  few monsters have normal attacks with cancel effects (i.e. Devil), so this
  can go beyond simple skills.

 [COUNTER!]

  Countering is in the same vein as canceling, except the skill has to be at
  the very right end of the action meter. For instance, if a monster chooses
  to attack (i.e. its icon at the very right while it goes to reconcile its
  choice), should a person attack it during that state, it will be "countered"
  and be dealt more damage than normal, as well as having its turn disrupted a
  bit. This works best with regular attacks, since magic/skills are often used
  immediately. Countering can work with both skills and regular attacks.

 [SURPRISED!]

  This is the battle type that happens when a monster rushes the party and
  touches someone besides Ryudo (the party leader, and who the player controls
  on the field). When this happens, the monsters start lower down the action
  gauge and the allies start at the very beginning; thus, the monsters act
  quicker and get in all their turns before anyone can do anything. This is
  the opposite of an initiative.

 [INITIATIVE!]

  This happens if Ryudo initiates battle on the field, and the monster doesn't
  see it coming (if they do, they will glow red). This allows the allies to
  begin the fight towards the end of the gauge (by the 'COM' point) while the
  monsters start towards the very beginning. This often allows the allies to
  get in all their attacks before the enemy, and is definitely a good thing.

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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          iii. Abnormalities                                   [BNRM]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Status abnormalies occur in battle, and are inflicted by skills, magick, or
 regular attacks. They're negative things that affect action in battle, so
 here's the rundown:

 [POISON]

  Like most games, poison saps a person's HP. However, in this game, it's an
  especially annoying trait because when taking damage, a person's progression
  on the move game halts for a little while until they regain their bearing.
  Use Halvah/Cure/Poison Antidotes to cure this, 'cause it lasts after the
  battle's over and done with.

 [SLEEP]

  This causes the character's action on the action gauge to halt and actually
  resets it to the end while they sleep. When attacked (or after enough time's
  passed) s/he will wake up, and the same goes for enemy ranks. While it's not
  very good to have on allies, on enemies it's a good method of canceling the
  enemies' skills without having a cancel effect. Halvah magick will take
  this off; it ends when battle's over, too.

 [CONFUSION]

  Confusion makes a target go wonky, attacking indiscriminantly against friend
  or foe. Getting attacked doesn't take it off either; only time's flow and
  Halvah magic does. When used on enemies, it's a good way to make them quit
  using skills/magic for awhile.

 [MOVE BLOCK]

  "Moves" are an ally or enemy's inherent abilities, and when hit with move
  block, those skills are unable to be used. Refresh/Move Blessing/Blessing
  Scrolls take this off, but it doesn't cease to work after battle's complete;
  make sure to get it off when possible, or prevent it! For characters like
  Tio, who have many great skills, this can cripple some of their usefulness.

 [MAGIC BLOCK]

  Like its cousin, this skill-blocker targets magic only, preventing any of
  those good/bad incantations from getting out. Obviously, since magic is used
  in battle and itself is a way to cure status disorders, this is a rather
  nasty one to be hit with in the heat of a skirmish. Cure it with Refresh or
  a Magic Blessing/Blessing Scroll; it doesn't leave after battle.

 [PARALYSIS]

  Paralysis works like sleep, in that the character is incapacitated and their
  bar reset to the beginning of the action gauge until they recover. Paralysis
  only leaves after awhile or by using Cure/Halvah; the latter is the prefered
  method of removal. 

 [PLAGUE]

  The nastiest effect is also the hardest to remove and the rarest. Plague is
  what you'd expect to see -- it makes a character disease-ridden and random
  status disorders affect them (sleep, paralysis, move block, confusion, etc.)
  in battle. This does not end after battle and Halvah does not cure it -- you
  need to use a Vaccine to get this off. Sleeping at an inn takes it off, too,
  I believe.

 [FALLEN]

  When a character bites the big one, they are KO'd and considered "fallen" in
  battle. Use a Yomi's Elixir to cure them to full health, or use Resurrect
  magick which has the same effect. Obviously any dead character is deadweight
  and only intensifies the heat other characters take, so cure this ASAP.

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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          iv. ICONS                                            [ICNS]
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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Icons appear on the field and in battle. Here's what's up with 'em:

[IN BATTLE]
 |
 '-Counter!! - indicates counterdamage has been inflicted
 '-Cancel    - indicates a command has been canceled
 '-Miss      - indicates an attack of some sort has missed completely
 '-Sway      - indicates an attack has been evaded
 '-X hits    - indicates a current combo chain on an enemy ("X" = the number)
 '-sweatdrop - indicates an attack could not be completed because the target
               was too far away or the executor couldn't get to it in time
               (NOTE: Sweatdrop is an icon, not said).

[ON THE FIELD]
 |
 '- Save icons        - indicates a save/heal point can be used
 '- Exclamation Point - indicate something can be pushed, inspected, etc.
 '- Ladder            - indicates a ladder can be taken to a new location
 '- Checkered Hat     - indicates this person can tell about the tutorials
 '- Up-pointing Arrow - indicates one can use that location to jump somewhere

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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          v. IP GAUGE EXPLANATION                              [IPGG]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  normal IP progression --> --> --> --> --> --> --> --> --> --> --> --> -->
 |___________________________|_________________________|____________________|
 |             |             |            |            |                    |
 |-----|-------|-------|-----|-----|------|-----|------|--------------------|
 |_____________|_____________|____________|____________|____________________|
 |WAIT                       |                     COM |                 ACT|
   <-- <-- <-- <-- <-- <-- <-- <-- <-- <-- <--  canceling attack progression

  Here is the basic:

  * Everyone has their own ACT speed, which governs how fast they'll breeze
    down the gauge (left -> right). Fast characters can often start in the
    second third of the gauge, while slower characters will start in the
    first. Note that depending on the battle type (surprise/initiative), one
    may start further automatically or everyone starts at the 'WAIT' point.
    
  * After completing an action, the character's icon returns to 'WAIT.'

  * Upon getting to the "COM" point, a command can be entered. This is the
    only time in the process one can be entered, and both enemy and ally have
    to do this.

  * After a command is given, the icon progresses towards the "ACT"ion point,
    which is when the command given reconciles (i.e. occurs). Magic/commands
    must "charge" up and go slower towards the point, while regular attacks
    progress almost instantly. 

  * If something uses a skill/attack with a 'cancel' effect on a target that
    has already input its command, and it hits, the target's command will be
    void and the icon will be reset further down the gauge (moved left). How
    far it'll go differs, but it's usually one-third of the gauge back for
    normal attack and two-thirds if you cancel w/ a skill.

  * If something attacks a character while his/her icon is at "ACT," a counter
    will take place and the target receives extra damage than usual, as well
    as having the skill's reconciling delay for a few seconds.

  * A cancel and a counter CAN occur in one swoop. Just use a canceling skill
    on an enemy whose icon is at "ACT."

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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          vi. PARTY AI (ARTIFICIAL INTELLIGENCE)               [PRTY]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Messing with your party AI -- the brains inside the characters' actions that
 you DON'T command -- can be a blessing or a curse, depending on how you use
 them. After selecting the type you want from the party menu ("AI"), select
 "execute AI". If you forget which one you have, remember that the current AI
 selection is shown beneath their names at the top of the battle screen. Here
 are the settings and how you should use 'em. Note that while I'm describing
 these as allies, one "AI" can be applied to everyone in the battle party.

 [EACH OWN]

  This makes characters act like their personality -- obviously there will be
  a huge dichotomy here since everyone has wildly different actions they take.
  For instance, Millennia will heavily rely on offensive skills and attacks;
  this will drain her SP and MP very fast. On the other hand, Elena will play
  to her strengths and use healing magic primarily. 

 [GO WILD]

  This makes people kick off their training belts and use all their attacks
  with no mind for conservation. It can be good in a bind, but is really for
  early battling -- the term "offensive" is used for anything in this category
  and no one will conveniently throw a canceling attack in there if you should
  need it. I say avoid this, or at least change the AI in the late battle so
  you've got more control over your attack types.

 [MEANIE]

  This is the manifestation of pushing an enemy into a mud puddle -- the ally
  fights a bit dirty. Sometimes this results in just pummeling the enemy with
  physical attacks, sometimes it means status-effect magic. The attacks are
  really polarized, between usefulness and uselessness, so I don't recommend
  this one too highly except for normal battles where this line of thinking
  can actually lead to great results.

 [PLAY FAIR]

  This makes people forego their heavy skill/magick artillery and concentrate
  on bringing the smackdown with physical attacks. This is good to use when 
  you are trying to keep your SP/MP reservoir intact, but it's also a good one
  to choose if you have weapons that give stat-down abilities (lower ATK, etc)
  on occasion. Of course, you can do this manually, so it's not that useful;
  but, not as throw-caution-to-the-wind as the others.

 [POWER UP]

  Just as it sounds, an ally will use stat-raising abilities on his/herself
  and camp out with some defensive measures. It's not that bad, but it can
  result in wasted turns -- there is no "cream of the crop" to pick from here,
  and a character may use something like Runner when it really doesn't matter
  too much.

 [SAFETY 1ST]

  This is like firing a salvo of healing magic all the time. It's mainly to
  prevent a quick death, and the frequent use of curative skills doesn't lend
  much to winning a battle. If you're playing a low-level challenge or really
  don't get the hang of battle, this may be the option for you; avoid it if
  you have any idea of what you're doing, because these options can be done
  manually without wasting a lot of MP.

 [WITHDRAW]

  This mainly calls for a character to use Evade and Defend options. While it
  may seem to be pretty stupid, remember that Defend can nullify some types of
  knockback and heavily decreases damage intake; Evade can be used to rob the
  enemy of turns by drawing out their attack turn. In the heat of battle this
  is kind of stupid, but if you have equipment that gives back HP/MP, or are
  building up SP by getting attacked, this isn't such a bad idea.

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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          vii. MENU OVERVIEW                                   [MNVW]
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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Here's what the various menu options do. Not much more to say about it than
 that... (Note: See section '>_>

#################
[COMBAT COMMANDS]
#|###############
 |
 '- COMBO
 |
 |  This lets a character do combination attacks. Under normal circumstances
 |  that character will unleash two physical attacks on one target, but with
 |  certain accessories, that amount can be raised to four in one go.
 |
 '- CRITICAL
 |
 |  This command allows a character to take one (1) physical attack on an
 |  enemy but add a 'cancel' effect to it. If the enemy's already chosen
 |  their command, and the attack gets off in time, the command it chose
 |  will be voided and they'll start further down the IP gauge.
 |
 '- MOVES/MAGIC
 |
 |  This is where magic and inherent skills are selected -- Use L1/R1 to
 |  cycle through the available ones. When inflicted with move/magic block,
 |  the appropriate skills will be grayed-out and unusable. Some equipment
 |  may have an effect similar to this.
 |
 '- ITEMS 
 |
 |  This command lets one use items, which include offensive as well as
 |  curative. By using L1/R1, one can also look at their current equipment,
 |  change their weapon, or change their current accessory/mana egg. Note
 |  that the rest of the equipment CANNOT be changed, and switching pieces
 |  of armor and such out takes up the turn.
 |
 '- DEFEND
 |
 |  This allows a character to heavily decrease damage taken (by 66%?), and
 |  since it acts instantly, should be used liberally. For skills that throw
 |  a character up in the air or have knockback effects, this will nullify
 |  them and keep them standing (example: Tornado Horn, Hyper Buster).
 |
 '- EVADE
 |
 |  This allows a character to move to preset points on the field. Since a
 |  bunch of enemies use physical attacks, and one can have their attack
 |  automatically null if they can't hit someone, this is a great way to
 |  waste their turn in a defensive manner. Also, some enemies magic are
 |  only aimed at one person; by running away to a vacant corner of the
 |  battlefield, you can save your allies from getting hit by area-of-effect
 |  spells and skills.
 |
 '- ESCAPE
 | 
 |  Escaping...well, it should be quite obvious. This allows one to flee the
 |  current battle (note: has to charge). Escaping isn't just for the wounded
 |  or wussy, though; by fleeing and re-initiating battle, the enemy's bells
 |  (icons in their window that indicate % of dropping treasure) will change,
 |  allowing one to get a very good item. This can be done an infinite number
 |  of times, and is a very helpful method when some enemies don't appear in
 |  great numbers. When the icon has a big red "X" over it, one cannot escape
 |  the battle (usually happens for mandatory/boss ones); besides that, feel
 |  free to put on some runnin' shoes.
 |
 '- AI
 |
 |  AI is short for "artificial intelligence" and gives preset options for
 |  you to 'program' your characters with. The default is manual, where the
 |  player selects everything by hand. See the Party AI section for more on
 |  this stuff.

##########
FIELD MENU
#|########
 |
 '- ITEMS
 |
 |  Here's where you can use curative items to heal the party when out of
 |  battle. Attack items cannot be used here, although regional ones can. One
 |  can also view their entire inventory, from valuables to armor to weapons.
 |
 '- EQUIP
 |
 |  Here is where the allies in the current party (max: 4) can be equipped w/
 |  armor, helms, and other things from your inventory. Select a type of equip
 |  you want to stick on someone, select one of the pieces displayed, and it
 |  will be equipped from then on, or until you change it. 
 |
 '- STATUS
 |
 |  Here is where one can view a character's main stats, the lineup of their
 |  equipment, their experience level, their battle stats (ATK, etc.) and any
 |  status/elemental resistances. If you have any book skills on someone, they
 |  can also be viewed.
 |
 '- MOVE/MAGIC
 |
 |  Here is where current skills and magic can be viewed on characters, if you
 |  have any eggs equipped that is. It's mostly just for looking, although the
 |  curative magic can be used in the field; curative skills cannot.
 |
 '- POWER UP
 |
 |  This is where one goes to spend SC/MC and upgrade inherent skills/magics,
 |  respectively. Upgrading not only makes a magic more powerful, but on the
 |  IP Gauge, it acts faster. Some early skills, like Tenseiken Slash, when
 |  maxed-out, can act instantaneously, which is incentive enough to power it
 |  and others like it up.
 |
 '- SKILLEQUIP
 | 
 |  This is where you go stick book skills on characters. Once you've bought a
 |  few from the books (which are often boss drops or mini-game prizes), they
 |  can be stuck on a character. These skills are passive, meaning you cannot
 |  select them in battle, and act as stat-boosters and bestow skills. Some
 |  may increase HP ("Life Up"), some may make enemies drop better loot more
 |  often ("Pirate's Ring"), etc. Very useful, although sometimes you'll have
 |  re-equip a person if they re-join a party. You'll see what I mean if you'
 |  play. =)
 |
 '- CONFIG
 |
 |  Here's where you can mess around with the controller configuration and the
 |  like. Here's how it goes, with the default in brackets:
 |
 |  * Toggle O-button to dash        ---> [Run] / Walk
 |  * L1 button makes screen rotate  ---> [Right] / Left
 |  * Sound output                   ---> [Stereo] / Monaural
 |  * Change screen position         ---> [Default] / Adjust
 |
 |  The first three are obvious, but for the fourth, choosing to adjust means
 |  that not everything shows on your screen. Definitely take advantage of the
 |  reconfiguration here if you're missing out on seeing something crucial for
 |  playing.

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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          viii. EGG SKILLS                                     [GGSK]
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          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Mana eggs bestow magic, and are obtained through the storyline or in plain
 treasure chests. It'd be a big spoiler to tell you where they get you
 already, so I'll just list what the skills are. Note that all magic is not
 available at first; you have to power up the magic levels to learn new
 ones, which uses up your mana coins (MC) obtained in battle. The "----"
 bars mean that the skill is already learned when obtained or that its
 already at that level.

.----------.
| HOLY EGG |
'----------'-------------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE   |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal         |  ---- |    60 |    90 |   150 |   240 | Water  |  06 | One  |
| Healer       |   160 |    80 |   120 |   200 |   320 | Water  |  12 | One  |
| Healer+      |   240 |   120 |   180 |   300 |   480 | Water  |  24 | One  |
| Alhealer     |   200 |   100 |   150 |   250 |   400 | Water  |  18 | All  |
| Tremor       |   160 |    80 |   120 |   200 |   320 | Earth  |  15 | Some |
| Quake        |   320 |   160 |   240 |   400 |   640 | Earth  |  40 | All  |
| Crackle      |   240 |   120 |   180 |   300 |   480 | Ice    |  16 | One  |
| Crackling    |   400 |   200 |   300 |   500 |   800 | Ice    |  52 | All  |
| Snooze       |    60 |    30 |    45 |    75 |   120 | Water  |  05 | All  |
| Shhh!        |  ---- |    30 |    45 |    75 |   120 | Wind   |  10 | Some |
| Fiora        |    80 |    40 |    60 |   100 |   160 | Ice    |  12 | Some |
| Gravity      |    80 |    40 |    60 |   100 |   160 | Earth  |  08 | Some |
| Cure         |  ---- |    30 |    45 |    75 |   120 | Forest |  04 | One  |
| Refresh      |    80 |    40 |    60 |   100 |   160 | Forest |  12 | One  |
| WOW!         |    80 |    40 |    60 |   100 |   160 | Fire   |  05 | One  |
| Diggin'      |    60 |    30 |    45 |    75 |   120 | Xplosn |  04 | All  |
| Speedy       |    80 |    40 |    60 |   100 |   160 | Forest |  07 | One  |
| Runner       |    60 |    30 |    45 |    75 |   120 | Wind   |  03 | All  |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

.-----------.
| CHAOS EGG |
'-----------'------------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE   |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal         |   120 |    60 |    90 |   150 |   240 | Water  |  06 | One  |
| Healer       |   160 |    80 |   120 |   200 |   320 | Water  |  12 | One  |
| Burn!        |  ---- | ----- |    90 |   150 |   240 | Fire   |  06 | One  |
| Burnflame    |   160 |    80 |   120 |   200 |   320 | Fire   |  16 | Some |
| Burnstrike   |   240 |   120 |   180 |   300 |   480 | Fire   |  20 | Some |
| Hellburner   |   320 |   160 |   240 |   400 |   640 | Fire   |  42 | All  |
| Howl         |   120 |    60 |    90 |   150 |   240 | Wind   |  09 | Some |
| Howlslash    |   160 |    80 |   120 |   200 |   320 | Wind   |  14 | Line |
| Howlnado     |   320 |   160 |   240 |   400 |   640 | Wind   |  45 | All  |
| Zap!         |  ---- |   120 |   180 |   300 |   480 | Thundr |  24 | Some |
| Zap All      |   320 |   160 |   240 |   400 |   640 | Thundr |  36 | All  |
| DragonZap    |   400 |   200 |   300 |   500 |   800 | Thundr |  58 | Line |
| Snooze       |  ---- |    30 |    45 |    75 |   120 | Water  |  05 | All  |
| Fiora        |    80 |    40 |    60 |   100 |   160 | Ice    |  12 | Some |
| Runner       |    60 |    30 |    45 |    75 |   120 | Wind   |  03 | All  |
| Stram        |  ---- |    40 |    60 |   100 |   160 | Thundr |  06 | One  |
| Cold         |    80 |    40 |    60 |   100 |   160 | Ice    |  07 | One  |
| Freeze!      |    60 |    30 |    45 |    75 |   120 | Ice    |  05 | All  |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

.----------.
| MIST EGG |
'----------'-------------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |   TYPE |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal         | ----- |    60 |    90 |   150 |   240 | Water  |  06 | One  |
| Healer       |   160 |    80 |   120 |   200 |   320 | Water  |  12 | One  |
| Healer+      |   240 |   120 |   180 |   300 |   480 | Water  |  24 | One  |
| Howl         |   120 |    60 |    90 |   150 |   240 | Wind   |  09 | Some |
| Howlslash    |   160 |    80 |   120 |   200 |   320 | Wind   |  14 | Line |
| Howlnado     |   320 |   160 |   240 |   400 |   640 | Wind   |  45 | All  |
| Crackle      |   240 |   120 |   180 |   300 |   480 | Ice    |  16 | One  |
| Crackling    |   400 |   200 |   300 |   500 |   800 | Ice    |  52 | All  |
| Poizn        |   160 |    80 |   120 |   200 |   320 | Forest |  15 | Some |
| Shhh!        |  ---- |    30 |    45 |    75 |   120 | Wind   |  10 | Some |
| Gravity      |    80 |    40 |    60 |   100 |   160 | Earth  |  08 | Some |
| Cure         |    60 |    30 |    45 |    75 |   120 | Forest |  04 | One  |
| Refresh      |  ---- |    40 |    60 |   100 |   160 | Forest |  12 | One  |
| Resurrect    |   240 |   120 |   180 |   300 |   480 | Water  |  40 | One  |
| Diggin'      |    60 |    30 |    45 |    75 |   120 | Earth  |  04 | All  |
| Speedy       |    80 |    40 |    60 |   100 |   160 | Forest |  07 | One  |
| Runner       |  ---- |    30 |    45 |    75 |   120 | Wind   |  03 | All  |
| Def-Loss     |    60 |    30 |    45 |    75 |   120 | Earth  |  05 | All  |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

.-------------.
| GRAVITY EGG |
'-------------'----------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |   TYPE |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal         |   120 |    60 |    90 |   150 |   240 | Water  |  06 | One  |
| Alhealer     |   200 |   100 |   150 |   250 |   400 | Water  |  18 | All  |
| Burn!        |   120 |    60 |    90 |   150 |   240 | Fire   |  06 | One  |
| Burnflame    |   160 |    80 |   120 |   200 |   320 | Fire   |  16 | Some |
| Hellburner   |   320 |   160 |   240 |   400 |   640 | Fire   |  42 | All  |
| Tremor       |  ---- |    80 |   120 |   200 |   320 | Earth  |  15 | Some |
| Quake        |   320 |   160 |   240 |   400 |   640 | Earth  |  40 | All  |
| BOOM!        |   240 |   120 |   180 |   300 |   480 | Xplosn |  22 | Some |
| BA-BOOM!     |   400 |   200 |   300 |   500 |   800 | Xplosn |  75 | All  |
| Snooze       |  ---- |    30 |    45 |    75 |   120 | Water  |  05 | All  |
| Poizn        |   160 |    80 |   120 |   200 |   320 | Forest |  15 | Some |
| Craze        |    60 |    30 |    45 |    75 |   120 | Forest |  10 | Some |
| Fiora        |    80 |    40 |    60 |   100 |   160 | Ice    |  12 | Some |
| Halvah       |   200 |   100 |   150 |   250 |   400 | Forest |  24 | One  |
| WOW!         |  ---- |    40 |    60 |   100 |   160 | Xplosn |  05 | One  |
| Def-Loss     |  ---- |  ---- |    45 |    75 |   120 | Earth  |  05 | All  |
| Cold         |    80 |    40 |    60 |   100 |   160 | Ice    |  07 | One  |
| Freeze!      |    60 |    30 |    45 |    75 |   120 | Ice    |  05 | All  |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

.----------.
| SOUL EGG |
'----------'-------------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |   TYPE |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal         |  ---- |  ---- |  ---- |   150 |   240 | Water  |  06 | One  |
| Healer       |  ---- |  ---- |   120 |   200 |   320 | Water  |  12 | One  |
| Alhealer     |   200 |   100 |   150 |   250 |   400 | Water  |  18 | All  |
| Howl         |  ---- |  ---- |  ---- |   150 |   240 | Wind   |  09 | Some |
| Howlslash    |  ---- |  ---- |   120 |   200 |   320 | Wind   |  14 | Line |
| Howlnado     |   320 |   160 |   240 |   400 |   640 | Wind   |  45 | All  |
| Zap!         |   240 |   120 |   180 |   300 |   480 | Thundr |  24 | Some |
| Zap All      |   320 |   160 |   240 |   400 |   640 | Thundr |  36 | All  |
| GadZap       |   400 |   200 |   300 |   500 |   800 | Thundr |  55 | One  |
| Poizn        |   160 |    80 |   120 |   200 |   320 | Forest |  15 | Some |
| Craze        |  ---- |  ---- |    45 |    75 |   120 | Forest |  10 | Some |
| Shhh!        |  ---- |    30 |    45 |    75 |   120 | Wind   |  10 | Some |
| Halvah       |   200 |   100 |   150 |   250 |   400 | Forest |  24 | One  |
| Resurrect    |   240 |   120 |   180 |   300 |   480 | Water  |  40 | One  |
| Stram        |  ---- |  ---- |    60 |   100 |   160 | Thundr |  06 | One  |
| Def-Loss     |  ---- |  ---- |    45 |    75 |   120 | Earth  |  05 | All  |
| Cold         |    80 |    40 |    60 |   100 |   160 | Ice    |  07 | One  |
| Freeze!      |  ---- |  ---- |    45 |    75 |   120 | Ice    |  05 | All  |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

.----------.
| STAR EGG |
'----------'-------------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |   TYPE |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Burn!        |  ---- |  ---- |  ---- |   150 |   240 | Fire   |  06 | One  |
| Burnflame    |  ---- |  ---- |   120 |   200 |   320 | Fire   |  16 | Some |
| Burnstrike   |   240 |   120 |   180 |   300 |   480 | Fire   |  20 | Some |
| Hellburner   |   320 |   160 |   240 |   400 |   640 | Fire   |  42 | All  |
| Tremor       |  ---- |  ---- |   120 |   200 |   320 | Earth  |  15 | Some |
| Quake        |   320 |   160 |   240 |   400 |   640 | Earth  |  40 | All  |
| BOOM!        |   240 |   120 |   180 |   300 |   480 | Xplosn |  22 | Some |
| Meteor Strike|   400 |   200 |   300 |   500 |   800 | Xplosn |  50 | One  |
| Zap!         |   240 |   120 |   180 |   300 |   480 | Thundr |  24 | Some |
| Zap All      |   320 |   160 |   240 |   400 |   640 | Thundr |  36 | All  |
| Snooze       |  ---- |  ---- |    45 |    75 |   120 | Water  |  05 | All  |
| Craze        |  ---- |  ---- |    45 |    75 |   120 | Forest |  10 | Some |
| Cure         |  ---- |  ---- |    45 |    75 |   120 | Forest |  04 | One  |
| Resurrect    |   240 |   120 |   180 |   300 |   480 | Water  |  40 | One  |
| WOW!         |  ---- |  ---- |    60 |   100 |   160 | Xplosn |  05 | One  |
| Diggin'      |  ---- |  ---- |    45 |    75 |   120 | Earth  |  04 | All  |
| Speedy       |    80 |    40 |    60 |   100 |   160 | Forest |  07 | One  |
| Stram        |  ---- |  ---- |    60 |   100 |   160 | Thundr |  06 | One  |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

.-----------.
| FAIRY EGG |
'-----------'------------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |   TYPE |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal         |  ---- |  ---- |  ---- |   150 |   240 | Water  |  06 | One  |
| Healer       |  ---- |  ---- |   120 |   200 |   320 | Water  |  12 | One  |
| Healer+      |   240 |   120 |   180 |   300 |   480 | Water  |  24 | One  |
| Alhealer     |   200 |   100 |   150 |   250 |   400 | Water  |  18 | All  |
| Craze        |    60 |    30 |    45 |    75 |   120 | Forest |  10 | Some |
| Gravity      |    80 |    40 |    60 |   100 |   160 | Earth  |  08 | Some |
| Cure         |  ---- |  ---- |  ---- |    75 |   120 | Forest |  04 | One  |
| Refresh      |  ---- |  ---- |    60 |   100 |   160 | Forest |  12 | One  |
| Halvah       |   200 |   100 |   150 |   250 |   400 | Forest |  24 | One  |
| Resurrect    |   240 |   120 |   180 |   300 |   480 | Water  |  40 | One  |
| WOW!         |  ---- |  ---- |  ---- |   100 |   160 | Xplosn |  05 | One  |
| Diggin'      |  ---- |  ---- |  ---- |    75 |   120 | Earth  |  04 | All  |
| Speedy       |    80 |    40 |    60 |   100 |   160 | Forest |  07 | One  |
| Runner       |  ---- |  ---- |  ---- |    75 |   120 | Wind   |  03 | All  |
| Stram        |  ---- |  ---- |  ---- |   100 |   160 | Thundr |  06 | One  |
| Def-Loss     |  ---- |  ---- |  ---- |   100 |   160 | Earth  |  05 | All  |
| Cold         |    80 |    40 |    60 |   100 |   160 | Ice    |  07 | One  |
| Freeze!      |  ---- |  ---- |  ---- |    75 |   120 | Ice    |  05 | All  |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

.------------.
| DRAGON EGG |
'------------'-----------------------------------------.--------.-----.------.
|  MAGIC NAME  | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |   TYPE |  MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Burn!        |  ---- |  ---- |  ---- |  ---- |   240 | Fire   |  06 | One  |
| Burnflame    |  ---- |  ---- |  ---- |  ---- |   320 | Fire   |  16 | Some |
| Burnstrike   |  ---- |  ---- |   180 |   300 |   480 | Fire   |  20 | Some |
| Hellburner   |   320 |   160 |   240 |   400 |   640 | Fire   |  42 | All  |
| Tremor       |  ---- |  ---- |  ---- |  ---- |   320 | Earth  |  15 | Some |
| Quake        |   320 |   160 |   240 |   400 |   640 | Earth  |  40 | Some |
| Howl         |  ---- |  ---- |  ---- |  ---- |   240 | Wind   |  09 | Some |
| Howlslash    |  ---- |  ---- |  ---- |  ---- |   320 | Wind   |  14 | Line |
| Howlnado     |   320 |   160 |   240 |   400 |   640 | Wind   |  45 | All  |
| BOOM!        |  ---- |  ---- |   180 |   300 |   480 | Xplosn |  22 | Some |
| BA-BOOM!     |   400 |   200 |   300 |   500 |   800 | Xplosn |  75 | All  |
| Meteor Strike|   400 |   200 |   300 |   500 |   800 | Xplosn |  50 | One  |
| Zap!         |  ---- |  ---- |   180 |   300 |   480 | Thundr |  24 | Some |
| Zap All      |   320 |   160 |   240 |   400 |   640 | Thundr |  36 | All  |
| GadZap       |   400 |   200 |   300 |   500 |   800 | Thundr |  55 | One  |
| DragonZap    |   400 |   200 |   300 |   500 |   800 | Thundr |  58 | Line |
| Crackle      |  ---- |  ---- |   180 |   300 |   480 | Ice    |  16 | One  |
| Crackling    |   400 |   200 |   300 |   500 |   800 | Ice    |  52 | Some |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'

          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          ix. BOOK SKILLS                                      [BKSK]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Books are obtained in the same way as mana eggs, either through storyline
 events, mini-games, or in regular old treasure chests. Note that not all
 skills are available immediately, and must be "grown" by powering up the
 current skills' levels. Doing this consumes special coins (SC) which is
 the currency for this; however, skills dealing with magic empowerment 
 use mana coins (MC) to powerup, and appear in blue; green-colored numbers
 mean it uses SC. Anyway, by upgrading, one makes the passive abilities
 stronger (Lv. 1 Life Up = +50 HP; Max Lv. Life Up = +800 HP), so start to
 do that stuff, bro. >=p

.------------------.
|  ADVENTURE BOOK  |
|------------------+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up          |   240 |   120 |   180 |   300 |   480 |
| Strength         |   160 |    80 |   120 |   200 |   320 |
| Toughness        |   160 |    80 |   120 |   200 |   320 |
| Dash             |    80 |    40 |    60 |   100 |   160 |
| Skilled Item Use |    80 |    40 |    60 |   100 |   160 |
| Pirate's Ring    |   320 |   160 |   240 |   400 |   640 |
'------------------'-------'-------'-------'-------'-------'

.-----------------.
| BOOK OF WIZARDS |
|------------------+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Magic Power      |   240 |   120 |   180 |   300 |   480 |
| Intelligence     |   160 |    80 |   120 |   200 |   320 |
| Zapfire Chant    |   400 |   200 |   300 |   500 |   800 |
| Boomflame Chant  |   400 |   200 |   300 |   500 |   800 |
| Quakeblast Chant |   400 |   200 |   300 |   500 |   800 |
| Magic Recover    |   600 |   300 |   450 |   750 |  1200 |
'------------------'-------'-------'-------'-------'-------'

.------------------.
| BOOK OF WARRIORS |
|------------------+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up          |   240 |   120 |   180 |   300 |   480 |
| Toughness        |   160 |    80 |   120 |   200 |   320 |
| Speed            |   320 |   160 |   240 |   400 |   640 |
| Abandonment      |    80 |    40 |    60 |   100 |   160 |
| Defensive        |   120 |    60 |    90 |   150 |   240 |
| Item Recover     |   600 |   300 |   450 |   750 |  1200 |
'------------------'-------'-------'-------'-------'-------'

.------------------.
|  BOOK OF PRIESTS |
|------------------+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up          |   240 |   120 |   180 |   300 |   480 |
| Mentality        |   160 |    80 |   120 |   200 |   320 |
| Leafwater Chant  |   400 |   200 |   300 |   500 |   800 |
| Glacier Chant    |   400 |   200 |   300 |   500 |   800 |
| Woodland Chant   |   400 |   200 |   300 |   500 |   800 |
| Absorb Magic     |  1000 |   500 |   750 |  1250 |  2000 |
'------------------'-------'-------'-------'-------'-------'

.----------------.
|  BOOK OF GALES |
|------------------+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Dash             |    80 |    40 |    60 |   100 |   160 |
| Stormcloud Chant |   400 |   200 |   300 |   500 |   800 |
| Northwind Chant  |   400 |   200 |   300 |   500 |   800 |
| Aim for Counter  |   120 |    60 |    90 |   150 |   240 |
| Skilled Item Use |    80 |    40 |    60 |   100 |   160 |
| Decoy            |   320 |   160 |   240 |   400 |   640 |
'------------------'-------'-------'-------'-------'-------'

.------------------.
|  BOOK OF SWORDS  |
|------------------+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Special Power    |   240 |   120 |   180 |   300 |   480 |
| Strength         |   160 |    80 |   120 |   200 |   320 |
| Abandonment      |    80 |    40 |    60 |   100 |   160 |
| Defensive        |   120 |    60 |    90 |   150 |   240 |
| Fighting Spirit  |   120 |    60 |    90 |   150 |   240 |
| Move Recover     |   600 |   300 |   450 |   750 |  1200 |
'------------------'-------'-------'-------'-------'-------'

.-------------.
| BOOK OF WAR |
|-------------'----+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up          |   240 |   120 |   180 |   300 |   480 |
| Special Power    |   240 |   120 |   180 |   300 |   480 |
| Speed            |   320 |   160 |   240 |   400 |   640 |
| Aim for Counter  |   120 |    60 |    90 |   150 |   240 |
| Fighting Spirit  |   120 |    60 |    90 |   150 |   240 |
| Full-Body Blow   |   600 |   300 |   450 |   750 |  1200 |
'------------------'-------'-------'-------'-------'-------'

.---------------.
| BOOK OF SAGES |
|---------------'--+-------.-------.-------.-------.-------.
| SKILL            | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Magic Power      |   240 |   120 |   180 |   300 |   480 |
| Intelligence     |   160 |    80 |   120 |   200 |   320 |
| Mentality        |   160 |    80 |   120 |   200 |   320 |
| Wizardy Chant    |   800 |   400 |   600 |  1000 |  1600 |
| Mystic Chant     |   800 |   400 |   600 |  1000 |  1600 |
| Magic Esoterica  |  1000 |   500 |   750 |  1250 |  2000 |
'------------------'-------'-------'-------'-------'-------'

          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          x. TIPS AND TRICKS                                   [TPTR]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 These are hints and stuff that I've tried myself and find to be pretty good
 pearls of wisdom. If you (the reader) have any really good ones I've missed,
 I'll add 'em in. Also, thanks for the Grandia II board for submitting some
 of these initially -- a few proved to be pretty good, once I tried 'em (see:
 CONTRIBUTIONS + THANKS section).

 <> The Holy, Gravity, Soul, and Fairy Eggs can use the 'Alhealer' ability,
    which is the best curative move in the game. This should be the first
    goal you try to accomplish when learning new skills. 

 <> Some books teach passive skills that boost magical abilities inherently,
    at a percentage level. While you may think this is a good way to bring out
    the murdering magicks, don't forget that this raises a certain TYPE's 
    potency. Meaning...curative magics work way better as well. Use a skill
    that boosts water-type for Alhealer, for instance, and you can be curing
    1000+ early on and 2500+ in the late game!

 <> Enemies have "treasure bells" that appear in their windows you can look
    at (a window is that thing that displays their HP and stuff). These bells
    are indicative of their drop chances, of you getting a rarer item than the
    normal stuff. They range from 0-3, with three being the best change. Now,
    while this appears at a very crappy chance, by running away from the enemy
    ranks and re-entering battle, the bells will be randomly assigned again!
    This means if you want a rare drop, you can fight the first enemy in the
    area, check, flee, re-enter, check, flee, etc. until you get the kind of
    chance you'll want. Note that three bells is not a 100% success chance, 
    and that zero bells is not a 0% success chance, but you'll want everything
    to be in your favor, particularly since some enemies have rare equipment
    on their person.

 <> Lotus Flower is the best canceling skill you'll get, because it affects a
    line (some enemies), acts instantaneously, and costs relatively little SP
    when given some SP-reduction equipment (Divine Talisman, etc.). Of course,
    you will have to power it up to max to get this huge boost in alacrity,
    but it's definitely worth it for those quick cancels.

 <> When leveling your mana eggs, raise the cheapest abilities first, such as
    Diggin', Def-Loss, and other stat-downers. Because leveling up one type
    does not affect whether a new skill of that type appears, it's best to
    abuse this stupid system and max out the cheapest first, which will give
    you new skills sooner.

 <> Note that killing a multi-part boss does not have to be a huge, laboring
    task -- once the main part is killed, the battle automatically ends. This
    does not slight you in the way of missed drops, SC/MC/Gold, or anything
    else either -- you get the same amount of everything as if you'd spent
    twice as long fighting!

 <> Cheap status-effect spells like Snooze can work wonders in battles where
    you're at a disadvantage, number-wise. It seems like some bosses would be
    immune to this and others, but they can often affect their cronies and on
    occasion, some of their auxiliary parts. Try inflicting Move/Magic Block
    on a boss' parts; sometimes this helps a lot, sometimes it will waste its
    attack turn using Refresh. It can really go in your favor if it hits.

 <> Millenia's berserk status in battle (displayed by the intensity of the
    light surrounding her portrait) can be downright awful, considering it
    makes you lose control of her action. But, it does refill her SP to full
    and gives her a free turn instantly, which is usually either Taint of
    Wind, Fallen Wings, or another skill she's learned. If you handicap her
    by not learning any other skills, she won't have much to choose from,
    and will get an immediate offensive turn off.

 <> Tio's known for being speedy, and her initial equipment shows this since
    it boosts her evasion rate (35%, IIRC). If you leave this stuff on, and
    skill-equip her with Abandonment(s), Aim for Counter, and some HP-buffs,
    she will be near-impossible to hit with physical attacks and will then
    counter those ones. Lotus Flower + SP-reduction equipment makes this
    'broken' character's strengths even more apparent -- she's the Orlandu
    of the game, nearly!

 <> In the game's last dungeon, you won't be able to leave again. However,
    an enemy inside (Killer Tree) can drop Omnipotent and All-Around Nuts,
    which boost multiple stats at a time. You can grind for awhile to farm
    these, using the flee-and-see method of changing their treasure bells,
    which makes the most out of their appearances. If you're planning on
    boosting all characters, don't waste all of them at once -- save a few
    to use later...

          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          xi. WALKTHROUGH LEGEND                               [LGND]
          ___________________________________________________________
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Here's an example of how the walkthrough will look and what each part means
 (not that there's any obscurity to be found):

     -~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     [01] [02]                                                      [03][04]
     ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     | [05]                                                            |
     '-----------------------------------------------------------------'
                                                           [06] [07]


 [01] - Numerical section, as in the table of contents
 [02] - Name of the location/dungeon
 [03] - Ctrl+F Link to the bestiary
 [04] - Ctrl+F Link to/from table of contents
 [05] - The listed items for the section
 [06] - The area's ASCII map (when applicable)
 [07] - The map legend; numbers on the map are associated w/ the items

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
III. WALKTHROUGH                                                         [WLKT]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
01) WITT FOREST                               [BESTIARY LINK: WTF1][LINK: WTT1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Wound Salve          * Wound Salve          * Blizzard Charm       |
 | * Yomi's Elixir        * Hand Grenade                                |
 '----------------------------------------------------------------------'

 NOTE: You will not be able to come back here. Get everything while its hot!
    
                                                                 __
 After the opening scenes, you'll have complete control      ___/ / <- EXIT
 of Ryudo. Go east to the little pond's shore and find a    ] 3  /_________
 [WOUND SALVE] sitting nearby. Continue north and around    \___________   \
 the decline to find the sparkly, prismatic conic-shaped                \ __\
 object. This is the save/heal point, so take advantage                  =
 of its powers.                                                       ___=_
                                                              __     /  2  \
 This may look like a dead end, but if you stray      _______/  \===[______/
 toward the cliffside you'll see a ladder's icon     /            \ 
 rise up. Remember that you can change the view     /          \ S |     N
 of the camera with the L1/R1 buttons. Climb up    |            ŻŻŻ \    |
 the rock face onto a small plateau, where there   |                 | W-+-E
 is a treasure chest with a [BLIZZARD CHARM] in    \          ____   |   |
 its clutches.                                      \        /___/   /   S
                                                     \           1  /
 Climb down the opposite side to find the first two   '------------'
 enemies in the game, Mottled Spiders. Two "Combo"s       ^START^
 will take care of them, although you may want to 
 mess around with them for awhile to get the hang of           [LEGEND]
 mass murder -- you'll be doing that quite a lot in        1 - Wound Salve
 the near future.                                          2 - Blizzard Charm
                                                           3 - Hand Grenade
 After both are dead, crack open that long, tall chest       - Yomi's Elixir
 and see what Santa left you: [HAND GRENADE], [YOMI'S        - Wound Salve
 ELIXIR] and another [WOUND SALVE]. The exit into Carbo    = ~ Ladder
 Village is right next door.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
02) CARBO VILLAGE                                                        [CRB1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 For the shop wares, see section "SHP1." You can link back easily.

 ---

 As you enter, Ryudo sees the Sisters of Granas, a church-based organization,
 leave the town and head off to a tower outside of town. A man comes and warns
 him that going out at night is a stupid idea since
 there are monsters and creepy-crawlies 'n' stuff.
                                                            [CHURCH]
 Either way, you can now explore the town. Chances     ________| |________
 are you don't have enough cash to buy the best       | H3             H4 |
 things in the shop, but you don't need 'em at the    |         N         |
 moment. Refer to section [XXXX] if you want to know  | H2      |      H1 |
 the wares (there's a lot) and be sure to talk to the |____  W -+- E  ____|
 tutorial man if you're a first-time player.               /    |    \
                                                       ___/     S     \___
 When you've had your fun messing with the villager   | INN            GS |
 population, head north past the fountain square to   '--------   --------'
 the church. A couple of voyeur scenes later, Ryudo
 is asked to wait at the inn by Father Carius. Tell the innkeeper you're there
 to wait for the priest to kickstart the discussion about Elena. Turns out the
 Songstress of Granas needs to be escorted to that tower in the woods, where
 the other sisters went. Return to the church front to pick her up, and return
 to the southern exit.

 It'd be wise to pick up some Wound Salves. Elena can heal, but only in-battle
 as her equips can't be tampered with currently.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
03) THE BLACK FOREST                          [BESTIARY LINK: BCK1][LINK: BLK1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Medicinal Herb       * Myriad Power Nut     * 50G                  |
 '----------------------------------------------------------------------'

                                   _____
                                  / _2  \
[LEGEND]                         / <_>   \____       ___  _________
                               _/  ___        | <-- |   \|1    __  |
 1 - Medicinal Herb     [EXIT]|_  <___>   ____| <-- |__  \Ż|  |  | |
 2 - Myriad Power Nut           \   _    /             \  \|  |  |_| <- START
 3 - 50g                         \ <_>  /        N      \     |
                                  \ 3  /         |       \   /
                                   ŻŻŻŻ       W -+- E     ŻŻŻ
                                                 | 
################                                 S
[BLACK FOREST 1]
################

 Follow the bend of the path and pick up the [MEDICINAL HERB] in the tiny off-
 -shoot. Around the next curb, Ryudo will test Elena's reflexes...and then get
 his own tested as well as two Dodos appear.
  __________
 | DODO x 2 |
 |----------'------------------------------.
 |                                         | Easy-peasy stuff. Two combos'll
 | EXP: 12       DROP: Healing Herb        | take them both down, and there's
 | HP : 230            ????????????        | no frills to worry about since
 | SC : 20             ????????????        | they don't use any magick/skills
 | MC : 16                                 | on Ryudo. There are no 100% drops
 | GLD: 14                                 | but you may get a Healing Herb or
 '-----------------------------------------' something new.

 After taking the enemies to the great birdhouse in the sky, continue down the
 path.

[BLACK FOREST 2]

 Two more dodos attack here, but they are the same as before. Get the [50G]
 bag and the [MYRAID POWER NUT] in the northern/southern extremeties. Leave
 afterwards. Garmia Tower is now an option, although you can return to Carbo
 and buy stuff/heal up if you took a lickin'.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
04) GARMIA TOWER                              [BESTIARY LINK: GMA1][LINK: GRM1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Hand Grenade         * Wound Salve          * Wind Charm           |
 | * 150G                 * Wound Salve          * 50G                  |
 '----------------------------------------------------------------------'

 Approach the tower anterior to join up with the Sisters of Granas. Elena will
 leave the party and Ryudo will have to wait around. Finally, after a time, he
 will grow impatient and enter the tower. Err, you make him do that part. =)

               _.->->->->->->->->->->->->->->->->->
               /|                                 _\|
              _                  N                   _
             //                  |         [EXIT]    \\
          __//___________     W -+- E      __//_______\\__
         /       |       \       |        /       |       \   THIRD
FIRST   /        |        \      S       /   SAVE |        \  FLOOR
FLOOR  /_ _  ____|____  _ _\            /_ _  ____|____  _ _\
      /   / / _______ \ \   \          /   /5/ _______ \ \   \
     /   /  \/       \/  \ 3 \        /   /_/ /       \/  \   \
    /   / /\           /\ \   \      /   / / /          /\ \   \
   /___/ / /           \ \ \___\    /   / / / ____      \ \_\___\
   \ 1 \ \ \           / / /   /    \   \ \ \/    \     / / /   /
    \   \ \/           \/ /   /      \   \ \/  4  /     \/ /   /
     \      /\__   __/\      /        \      /\__/  __/\      /
      \   \ \___| |___/ /   /          \   \ \___| |___/ /   /
       \   \____   ____/2  /            \   \__________\/   /
        \  /       SAVE\  /              \                 /
         \/_____   _____\/                \_______________/
                | |
              [ENTER]

o---------------------o
|        LEGEND       |  The first floor and third floors are displayed above,
o---------------------o  while the second one is omitted -- it's just a simple
| 1 - Hand Grenade    |  straightforward path with a [50G] pot by the exit.
| 2 - Wound Salve     |
| 3 - Wind Charm      |  Anyway, on the first floor, flanking the save room
| 4 - 150g            |  to the left and right are a [HAND GRENADE] and [WOUND
| 5 - Wound Salve     |  SALVE]. Also on the east side is a [WIND CHARM] that
o---------------------o  offers level-two wind resistance. Only Mottled Spider
                         enemies appear here; three Gargoyles appear soon.

 On the third floor, the enemies start up again. This place is demolished, so
 the layout is changed from before. Head to the southern peremeter path and
 head NE into the closed-off portion for [150G] currency. Save at the northern
 save cone and get the last treasure, a [WOUND SALVE], in the stuffed-up path
 south of there.

 *****************************************************************************
 NOTE: If you want the Sword of Purity drop from Gargoyles, go through the
       top floor without fighting any and save. Then fight the three on that
       floor and the two on the next. They do NOT respawn and don't appear for
       a long time. The sword has +40 attack, so get it wheile you can!!!!!!!!
 *****************************************************************************

[TOP FLOOR]

 Mandatory battle here.

 .--------------.
 | GARGOYLE x 2 |
 |--------------'--------------------------.----------------------------------.
 |                                         | MAGICKS:                         |
 | EXP: 36       DROP: 12g                 |                                  |
 | HP : 380            Holy Ashes          | * Howl                           |
 | SC : 108            Sword of Purity     | * Howlslash                      |
 | MC : 42                                 |                                  |
 '-----------------------------------------'----------------------------------'

 Two at once is a bit of a task, but so long as you guard/critical when one
 uses Howslash (Howl isn't that bad), it's not too hard. Take it one at a time
 and use Tenseiken Slash to give you an edge. If you're shooting for the Sword
 of Purity, this battle has more treasure "bells" than the others, usually --
 you need three of them to have a good chance at getting the sword, though.

 Afterwards, talk to Tessa and try to open the locked door. Then, go over to
 the stained-glass window and smash that sucker. View the scenes here and
 Ryudo will escort Elena back to Carbo.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
05) CARBO VILLAGE (II)                        [BESTIARY LINK: CBV1][LINK: CRB2]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 |        * Gold Statue                                                 |
 '----------------------------------------------------------------------'

 Back where the home fires burn, save/heal at the inn and return to the church
 grounds. A few scenes later, there's a boss outside for you to fight.

 .----------------.
 | BOSS: Millenia |
 |----------------'------------------------.----------------------------------.
 |                                         | MAGICKS:                         |
 | EXP: ---      DROP: -----               |                                  |
 | HP : ????                               | * Zap!                           |
 | SC : ---                                | * Burn!                          |
 | MC : ---                                | * Stram                          |
 '-----------------------------------------'----------------------------------'
 | ATTACKS:                                                                   |
 |         * Fallen Wings - damage to all allies                              |
 '----------------------------------------------------------------------------'

  There's no real strategy. She'll cast a few skills and then use "Zap!". That
  ends the battle, whether Ryudo's KO'd, paralyzed, or not. Of course, don't
  TRY to be KO'd...

 Watch the scenes afterwards and Ryudo will be get a new mission: to escort
 Elena to Pope Zera Innocentius, far away in the papal state. Elena's now an
 actual member of the party and comes with a "Holy Egg," which allows her to
 use an array of magick.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
06) INOR MOUNTAINS                            [BESTIARY LINK: ITN1][LINK: NMT1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Muscle Mushroom      * Mushroom Cloud       * 50g                  |
 | * Goblin Toadstool     * Poison Antidote      * 50g                  |
 | * Crystal Brooch       * 50g                  * 50g                  |
 | * Yomi's Elixir        * Poison Antidote      * 50g                  |
 | * Climbing Hat         * 150g                 * 150g                 |
 | * 50g                                                                |
 '----------------------------------------------------------------------'

  Quite a sprawl, eh?                           [EXIT]
                              ___________________/  |
                             |  __   _____________14]
                             |=|__| |______________
         N                   |______________    _  \
         |                     _____________/  |_|  |
      W -+- E                 |   _________________/
         |                    |   _______________  |    ___
         S                   _|11|_______________|=|___/ __|
                            |  __________________       _13]
                             =____               \     \____
                           _|___  | INOR          \      12 |
                          | 10    | MOUNTAINS 2    ŻŻŻŻŻŻŻŻŻ
                           ŻŻŻŻŻ|_|
                                        _____________
[~ LEGEND ~]                     ^     / _         8 |
                                 ^    / / | |ŻŻŻŻŻŻŻŻ
  1 ~ Muscle Mushroom            _   / / / /  __
  2 ~ 50g                       | |_/ /  | | /  \
  3 ~ Mushroom Cloud           /     /   | |/ / / INOR MOUNTAINS 1
  4 ~ 50g                     /9/ŻŻŻŻ   _ \__/ / ________________
  5 ~ 50g                     \/       |7|   | |/               4|
  6 ~ 50g                              | |   | |                 |__
  7 ~ Goblin Toadstool                 | |   | |                    \  ___
  8 ~ Poison Antidote                  | |___\                   |Ż\ \/ 3/
  9 ~ 150g                            /   ___|                   | | /  /
 10 ~ 50g                            |                       SAVE|   __/
 11 ~ Poison Antidote                |                        \  |__/
    ~ Yomi's Elixir                   \_                       | |
    ~ Crystal Brooch                    \6                    _/ /
 12 ~ Climbing Hat                       \____     __   5   |1 /
 13 ~ 150g                                    |   |  |      |_| <- START
 14 ~ 50g                                     \   /   \    2/
  = ~ Ladder                                   ŻŻŻ     ŻŻŻŻŻ

[INOR MOUNTAINS 1]

 There are various mushrooms around here, which Ryudo will have to cut with
 the action button. Some have items inside, while some cover Crag Snake dens,
 so try to get the ones on the map without additional strife. All the items
 around here are found in mushrooms, except the [150G] deposit near the entry
 point. Trek up the cliffside and find the exit there, among all the Dodos.

[INOR MOUNTAINS 2]

 After making camp, head down the lowroad and get the [50G] cache; then, take
 the highroad to a ladder up. There will be a large chest surrounded by rocks,
 so you can't get to it...however, if you head east up the incline to a seesaw
 with a boulder on it -- inspect it to bowl the rocks over below. Give the 
 same treatment to the rock a little more east for a [CLIMBING HAT] and get 
 the [150G] in a nearby space. Return below to get the large chest, containing
 a [POISON ANTIDOTE], [YOMI'S ELIXIR], and [CRYSTAL BROOCH].

 From there, it's heading north through the serpentine canyon. If you see a
 board with rocks on it, inspect its pegs to pound them in; if you don't, the
 rocks will fall when you're underneath and block off the easiest route. But,
 it's straightforward from there, so as long as you keep your bearings, th'way
 is clear.

 ---

 At this point in the game, check out the Holy Egg and see how many Mana Pts.
 (MC) have been earned. You can do this by going to the "PowerUp" option on
 the menu and hitting R1. Start investing points

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
07) AGEAR TOWN                                                           [AGR1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Agear Town is a pathetic group of soldiers and two houses, withered remains
                    of a town that had seen better days. Check out the shop
  CAVE  EXIT        to find updated wares (see section: SHP2), inspect the
   //___//____      tutorial guy to learn about the "Intermediat Tutorial,"
  |           |     which is a new option, and make a beeline for the inn.
  |           |
  |____   ____|     Choose to "greet the innkeeper" and watch the scenes where
 ______| |_____     a blonde kid complains about losing his medal in the cave
|SHOP      INN |    nearby. After some talking, Elena gets drowsy from eating
 ŻŻŻŻŻŻ| |ŻŻŻŻŻ     some messed-up berries and retires to her room; Ryudo then
     [ENTER]        plans on clearing out the monster-infested cave north of
                    town.

 Uh...then Millenia shows up and joins the party as a playable character, now
 that the "circus brat" (Roan) has run off on his own into the cave. She joins
 with her own equipment and magical egg (Chaos Egg), too. Save where Vyx's
 standing and head through the barricade outside, looking for a cave on the NW
 side of the rock wall.

 And, make sure to equip that Holy Egg on Ryudo!

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
08) DURHAM CAVE                               [BESTIARY LINK: DUR1][LINK: DRH1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Firebomb             * Medicinal Herb       * Medicinal Herb       |
 | * Yomi's Elixir        * 100g                 * Sleep Charm          |
 | * Poff Nut             * Calming Harp         * Medicinal Herb       |
 | * 300g                 * Stone Head           * 100g                 |
 | * Poff Nut             * Torte's Reedpipe     * Roan's Medal         |
 '----------------------------------------------------------------------'


                                         [EXIT]
                                       ____//
                             ____   __/14   |
                            |    |=|__  SAVE|
                            |   S| ___|o|_ Ż            N
                            |__ _||12     |____         |
[LEGEND]                    | J|~~~        _ 11|     W -+- E
                            |13 ~~~       | |__|        |
  S - Switch                |   ~~~       |_| S|        S
  1 - Firebomb               ŻŻŻŻŻŻ|       ____|
  2 - Medicinal Herb               |      |____
  3 - Medicinal Herb               |       _ 10| DURHAM CAVE 2
  4 - Yomi's Elixir                |9___  | |__|
  5 - 100g                         |/  _| |_
  6 - Sleep Charm                     |_ 8 _|
  7 - Poff Nut          |\________/|____| |     ___________
  8 - Calming Harp      |  _______________|    |4      ____\
  9 - Medicinal Herb    | |                     ŻŻ| |ŻŻ   _\\
 10 - 300g              |_| DURHAM CAVE 2    _____| |_   [   ]
 11 - Stone Head         ,                  /         |   \ /
 12 - 100g              /|\                |       3  |===/ \   _____
 13 - Poff Nut           |____________     |_________/   /   \_/     |
 14 - Torte's Reedpipe                \      =     _____|     |      |
  = - Bridge                         _||___/ŻŻŻŻ\ |S___ \2      ___ _/
  ~ - Water/Pond                    |     __     \   _ \___    /  \J\
  o - Boulder Path                  |_  _|  \   5|  | |__  \ J|    | |
                                      ||     \   |  |  _ \__|_|____| |
                                      ||      |_/   | | \           1|
                                      ||__________  | |  ŻŻŻŻŻŻŻŻŻŻŻŻ
                                      |_____     6\ | |
                                            \ 7   / |_| <- ENTRANCE
                                             ŻŻŻŻŻ

 [DURHAM CAVE 1]

  When the stalactites drop and make a path, head east to a save point and a
  room where Ryudo finds a small squirrel-like creature. Get the [FIREBOMB]
  by one of the crates. Continue north to a jump point and roll the boulder
  into the wall -- this starts a mandatory fight with four Crag Snakes. In
  the adjacent cavern, a [MEDICINAL HERB] is waiting to be picked -- hit that
  switch, too, to lower the sluice gates and raise the nearby bridge.

  Cross the bridge to another [MEDICINAL HERB] and head north to a slanted
  rock that can be knocked off, to form a makeshift path-connector. There's a
  [YOMI'S ELIXIR] behind one of the crates. Return to the switch and slap it
  to its original position; then, take the rock path you made to the other
  bridge. Get across the sluiceway and find the [100G] bag sitting pretty by
  the bank.

  Next door is a "monster box," where you can't leave until the two Frost
  Frogs have been defeated. Millenia's "Burn!" is the equivalent of shoving
  a firecracker up their rear, so use that. When the gates open, run south to
  the sluice-side treasures: [SLEEP CHARM] and a [POFF NUT]. Return to the
  room with the portcullis trio and exit north.

 [DURHAM CAVE 2]

  As soon as you enter, there's a mandatory battle.

 .----------------.---------------.
 | TROGLODYTE x 3 | WIN: Mist Egg |
 |----------------'---------------'--------.----------------------------------.
 |                                         | MAGICKS:                         |
 | EXP:  72      DROP: 160g                |                                  |
 | HP : 980            Whirlwind Scroll    |  Doesn't use any special magick  |
 | SC : 120                                |                                  |
 | MC :  30                                |                                  |
 '-----------------------------------------'----------------------------------'
 | ATTACKS:                                                                   |
 |         Sleep Spawn - damage + % of sleep (single)                         |
 '----------------------------------------------------------------------------'

  Millenia's "Burn!" can pretty much halve one's HP, and Ryudo's Tenseiken
  Slash can do about 1/3 their HP. Shouldn't be too difficult, if you've got
  the technique of defending/cancelling down. Sleep Spawn is a nuisance but
  does poor damage, anyway. See that flashing aura around Millenia's name at
  the top of the screen? That's her, uh, annoy-o-meter. The more she's knocked
  around and stuff boosts that up until she goes berserk and starts using her
  most powerful skills without the player's control. One monster has a 100%
  Mist Egg drop, too.

  Afterwards, the kid Ryudo saved...is the kid who ran away into the mine from
  before! What a surprise. Luckily, this boy (Roan) isn't a pushover -- he can
  join the party! Equip the Mist Egg to him and head east.

  ---

  There is a [CALMING HARP] inside a "monster box" room -- Crag Snakes drop
  when you pluck the bounty up. North, pond-side, is another [MEDICINAL HERB]
  and on the east wall is a portcullis trio and a switch. The southern of the
  three is a [300g]; the northernmost is a [100g] bag. The middle one, where
  one has to depress the switch by putting a block on it, is a pond-draining
  switch, enabling one to continue to the west side of the pond.

  Get on the west side where a [POFF NUT] is. North, jump down the ledge to a
  battle with some Troglodytes. When their hides are tanned, flip the bridge's
  switch and get the [TORTE'S REEDPIPE] by the save point. Kick the boulder
  into the abyss to brook a path back to the east side of the pond. NE is the
  exit.

[DURHAM CAVE DEPTHS]

 Approach north to find a baddie waiting for yous guyz.

 .-----------------------.
 | BOSS: Durham Minotaur |
 |-----------------------------------------.----------------------------------.
 |                                         | MAGICKS:                         |
 | EXP: 114      DROP: Adventure Book      |                                  |
 | HP : 4200                               |  Doesn't use any special magick  |
 | SC : 720                                |                                  |
 | MC : ---                                |                                  |
 '-----------------------------------------'----------------------------------'
 | ATTACKS:                                                                   |
 |         Tornado Horn - physical damage + % confusion (single)              |
 '----------------------------------------------------------------------------'

 .----------------.
 | Troglodyte x 2 |
 |-----------------------------------------.----------------------------------.
 |                                         | MAGICKS:                         |
 | EXP:  72      DROP: 160g                |                                  |
 | HP : 980            Mist Egg [limit: 1] |  Doesn't use any special magick  |
 | SC :  30            Whirlwind Scroll    |                                  |
 | MC :  10                                |                                  |
 '-----------------------------------------'----------------------------------'
 | ATTACKS:                                                                   |
 |         Sleep Spawn - physica damage + % of sleep (single)                 |
 '----------------------------------------------------------------------------'

  HP amount is a little daunting, but... =)

  Whoever has the Chaos Egg should repeatedly cast Stram (ATK -2) on the boss;
  make this the first priority. Then, use Fallen Wings/Zap! to take out the
  annoying Troglodytes, before they can use their sleep skills, hopefully. A
  third character should be the designated healer to recover people from the
  Tornado Horn's status abnormalities. Once the lackeys are dead, one can get
  by using Critical over and over, which lowers the chance it ever gets its
  skill off. Zap! is also quite effective on the monster, doing 700+ dmg.

 You'll be notified that a skill book was won, which you can level up just and
 use on your characters -- think of them as passive skills/augments. Backtrack
 to the cave entrance in Durham Cave 1 to leave.

 ---

 REMINDER: The Adventure Book has a skill called "Pirate's Ring" (last one
           learned) that makes enemies drop items more often. Invest some SC
           and get that when possible!!!!

 ---

 Outside, Millenia exits the party and Elena eventually rejoins. After some
 barroom scenes, you can Agear entirely. Head north into the once-barricaded
 area and find the green-haired NPC, who will give the party a [POFF NUT] for
 their good efforts slaying the monsters. This /should/ be your third one --
 with these, you can make Carro follow you around and light up the way. Don't
 waste it on the one in Durham Cave, naturally...

 *****************************************************************************
 NOTE: If you wanna learn about skill books, ask the guy in the shopkeeper hut
 *****************************************************************************

 Anywho, head north through the barricade and enter the Baked Plains. 

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
09) BAKED PLAINS                              [BESTIARY LINK: BKE1][LINK: BKP1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Seed of Running      * Seed of Psyche       * Dash Shoes           |
 | * 200g                 * 200g                 * 600g                 |
 | * 600g                 * Seed of Power        * Seed of Defense      |
 | * Healing Herb         * North Wind Cape      * Poison Charm         |
 | * 200g                 * 600g                 * 200g                 |
 | * Poff Nut             * Seed of Magic        * Speed of Swift       |
 '----------------------------------------------------------------------'

                                       ___ __________________
[LEGEND]                     BAKED    |   |            19 ___|_
                             PLAINS 3 | |_______    __   ______|EXIT
  1 - 200g                            |_____ | /17 / /18/
  2 - Seed of Running                       \\ ŻŻŻŻ  ŻŻŻ
  3 - 600g                                   Ż
  4 - Dash Shoes                       _   __\\______________
  5 - 600g                            | |_/16||           15_|
  6 - 200g                            |__   Ż|_14      ŻŻŻŻŻ|
  7 - Seed of Psyche                     |  12 \_13         | BAKED
  8 - Seed of Power                      |          ______  | PLAINS 2
  9 - Seed of Defense                  __|         |   10 | |
 10 - Healing Herb                    |8    __9__  |____\\| |
    - North Wind Cape                 |___   _____________  |     N
    - Poison Charm                        |_|             \11\    |
 11 - 200g                                 _               ŻŻŻ    |
 12 - 600g                                | |__________       W --+-- E
 13 - 200g                                |    _6_  7  |          |
 14 - Poff Nut                       ______\   \__/     \____     |
 15 - Seed of Magic                 |4______     __        5 |    S
 16 - Seed of Swift                  _______|   |__|   |ŻŻŻŻŻ
 17 - Shell Armor                   |      _________ 3 | BAKED
 18 - 200g                          |2   1     SAVE |ŻŻ  PLAINS 1
 19 - Swiftness Nut                  ŻŻŻŻŻŻŻ|_|ŻŻŻŻŻ

[BAKED PLAINS 1]

 Save point is right nearby, behind a feeble-looking bunch of rock pillars. 
 Use the action button to cut 'em down. West, get the [200G] bag and the [SEED
 OF RUNNING] at the bend, then head up the incline straight east to a [600G]
 find. On the western side, break some more mud pillars and get the incredible
 [DASH SHOES], which you should probably put on Elena. Due east of there's a
 [600G] bag. And, SE of the exit, is another [200G] bag by a [SEED OF PSYCHE].
 In case you haven't been following, these seeds permanently increase stats,
 so don't skip 'em.

[BAKED PLAINS 2]

 More seeds 'round here. A [SEED OF POWER]'s near the NW corner, and a [SEED
 OF DEFENSE] on the ledge east of there. Keep heading east to a sour-lookin'
 pond with a huge chest on it -- [HEALING HERB] + [NORTH WIND CAPE] + [POISON
 CHARM] for you! The [200G] bag southeast of there needs some lovin' before
 you go up to the northwest corner of the area.

 There are a few rinkydink gold deposits around here -- [600G] + [200G] -- and
 a couple of seeds, too. The [POFF NUT] is on the embankment overlooking the
 NW corner (about), while the [SEED OF MAGIC] is in the far northeast corner.
 Only the [SEED OF SWIFT], in a tree's tiny dead-end path, is hard to spot; 
 swivel the camera around or mash the action button to pluck it. Then, break
 for the exit.

[BAKED PLAINS 3]

 Save and nead up a bit -- the party will gaze in awe at the Granacliffs. An
 airship/trolley/thingy rises up, showing that transportation does occur, so
 everyone camps out -- talk 'round the fire to end the dialogue. Wake up the
 next morning to eggs, sausage, and -- aiyeee!

 .-----------------.
 | BOSS: Beast-Man |
 |-----------------'-----------------------.----------------------------------.
 |                                         | MAGICKS:                         |
 | EXP: 150      DROP: ---                 |                                  |
 | HP : 4800                               |  Doesn't use any special magick  |
 | SC : 100                                |                                  |
 | MC : ---                                |                                  |
 '-----------------------------------------'----------------------------------'
 | ATTACKS:                                                                   |
 |         Combo          - two consecutive phys attacks                      |
 |         Beast-Fang Cut - physical damage + % cancel                        |
 '----------------------------------------------------------------------------'

 This isn't too hard, because it likes using its skill -- and its queue gets
 done slower than a DMV line. So, have your fastest (Roan, probably) throw a
 few cancel-criticals in when you can. Besides that, cast Stram and Cold to
 give your team an edge. Besides that, keep Ryudo in tip-top health since he
 is the only target the beast-man considers here. Tenseiken Slash + WOW! is
 a good strat, too, when you can get it in. Shouldn't be taking too much dmg
 if your in the levelled in the mid-tens.

 ---

 The beast-man (Mareg) is apparently confusing Ryudo for someone else, and
 leaves after dropping the name 'Melfice' around... Whatever...time to go to
 the next area. Scour the southern rim of the area for the [SHELL ARMOR] and
 [200G] bags, and the ledge of the Granacliffs has a [SWIFTNESS NUT] tree, by
 the eastern exit.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
10) LILIGUE CITY                                                         [LLG1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

O, commerce! How thee are appreciated. Unfortunately, as the party learns, the
skyway doesn't allow people on it anymore... And, the town gates are closed,
so one'll have to stay at the inn. Check out the shop, though [LINK: SHP3],
'cause its wares rock the house for the most part.

After eating some crappy arum root, Ryudo suggests seeing Gadan (skyway mngr)
ASAP. Head through the city gates, watch the scenes about people not being 
able to taste anything, and proceed north to Gadan's house.

       ________  _____              This fatso is able to eat just fine, to
[SKYWAY_______ \|GADAN|             the point of being a glutton, which is an
 STATN.   ____\  \ŻŻŻŻ [H3]         oddity... He wants 10000g to cross the
         |H1___   [H2]________      skyway with passengers, which Ryudo agrees
          _____|  __________  \     to. Next tram's in the morning...
  N      |H4     |____   ___\  \
 W+E      ŻŻŻŻŻ|  __EH] [CHURCH |   Elena wants to go to the church, though,
  S       _____| |____   ŻŻŻŻŻŻŻ    which is in the east of town. The Father
         |SHOP     INN|             there tells that the town is blessed by
          ŻŻŻŻŻ|_|ŻŻŻŻ              Granas because its built on the ruins of
                                    an ancient temple. Apparently, there is an
excavation site at the bottom, too. Outside, the party meets Mareg again (the
beast-man from before) and he joins up -- yay! The excavation site is at the
door-in-the-floor next to Gadan's house; Ryudo slices it open with ease.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
11) LILIGUE CAVE                              [BESTIARY LINK: LIL1][LINK: LCV1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * 400g                 * Healing Herb         * Mogay Bomb           |
 | * Purifying Herb       * 1200g                * 1200g                |
 | * Reflection Ring      * Mogay Bomb           * 400g                 |
 | * Bonds of Trust       * Confusion Charm      * Flamberge            |
 | * Fire Pendant         * Holy Wound Salve     * Holy Wound Salve     |
 | * Poff Nut             * Flare Dress          * Burning Bow          |
 | * Smelling Salts                                                     |
 '----------------------------------------------------------------------'

You'll notice various unlit torches here. Light them to brighten the place up
a bit, and to also mark the path you've taken thus far. Yes, this place is
rather big, so note that the map may not be quite to scale, but the map should
be fairly spot on, direction-wise.

                   ______
                  [4     \  LILIGUE CAVE 1
                   ŻŻŻŻŻ\ \_______________  ____
                         |  _____________ \|3   |    [LEGEND]
            _____________/ /             \ \ŻŻ| |
           [5    ____  ___/               \ \/ /       1 - 400g
            ŻŻ/ /   /_/                 _  \  /        2 - Healing Herb
             /_/                     __|2| | |         3 - Mogay Bomb
             __                     |  __| | |         4 - Purifying Herb
        ____/ /_                    | |    | |         5 - 1200g
LILIGUE/6       / __                | |    | |         6 - 1200g
CAVE 2 ŻŻŻ/_/ŻŻŻ / /________ _______| |____| |         7 - Reflection Ring
          __    / _________//______________  |         8 - Mogay Bomb
         / /   / /                     ____| |         9 - 400g
 _______/ /___/ | LILIGUE CAVE 1      [1     |        10 - Bonds of Trust
/8       _______ \                     ŻŻŻŻ| |        11 - Confusion Charm
ŻŻŻŻŻŻ/7/       \ \     _____              |S|        12 - Flamberge
       Ż         \ \   |13   |_______     /   \           - Fire Pendant
                  \ \  |         _   |_   START          - Holy Wound Salve
                   \_\ | RED |  | |  __\              13 - Poff Nut
                     _ |_   _|12| |_|  \\___________  14 - Smelling Salts
            ________\ \__|_|  ŻŻ       | 10/11 GREEN|    - Burning Bow
 LILIGUE ->|               9|_____     |_  _________|    - Flare Dress
 CAVE 2  ->|            ŻŻŻŻ      \      ||
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻ\ \____/ /
    N        \ŻŻŻŻŻŻ\     ||      \____  /
    |         \__  __\    \ \         /  \
W --+-- E        \_\       \ \_______/ /\ \
    |              _        \_____  __/__\ \__
    S             _\\_____   _____||_  \BUTTON\
                 |   14   \ |   _____|  \__  __\
 LILIGUE CAVE -> |         || BLUE   |     \_\
       DEPTHS    |_____ ___| ŻŻŻŻŻŻŻŻ       __
                       \\___________________\ \
                      |SAVE                    \ LILIGUE CAVE 3
                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 [LILIGUE CAVE 1]

  That's the part that's the eastmost tunnel series on the map. All the items
  -- being the [400G], [HEALING HERB], [MOGAY BOMB], [PURIFYING HERB, and the
  [1200G] -- are all found in dead ends. Monsters of Christmases past (:p) are
  also found here, including the Giant Mantis, Crag Snake, and Frost Frog. It
  shouldn't be too hard to rip 'em up with Maret's axe getting to the point.

 [LILIGUE CAVE 2]

  This part's really short, although it's only a splinter from the main rooms.
  Get the [1200G] chest by the few enemies. Remember that the Gargoyle can 
  drop a Sword of Purity, which is +40 ATK and good against undead enemies.
  Exit through the wall back into the tunnel series.

 [LILIGUE CAVE 1]

  Back in the short western section of here, there's a [REFLECTION RING] right
  at the first junction and another [MOGAY BOMB] at the western dead end. Go
  southeast to exit.

 [LILIGUE CAVE 2]

  Back in the hand-crafted part of the caverns. Ghouls appear around here with
  Gargoyles, so watch out. Head down the seemingly straightforward passage to
  a monolith and a button -- stepping on it opens three passages in the walls,
  leading to the three orbs you have to get.

  The nearest is the blue one (SW on map), which is only guarded by one group
  of enemies. North-northeast a bit is the green orb's room, with two more
  treasures: a [BONDS OF TRUST] & [CONFUSION CHARM]. NW of there leads to a
  walkway and another room. On the (hallway-)side of that room, is the biggest
  chest for the dungeon: a [FLAMBERGE] sword, [FIRE PENDANT], and a remarkable
  [HOLY WOUND SALVE]. Go inside the room, now.

  There are some boxes in here you can move around. The one movable box can 
  be moved in two directions initially; move it against the second box, so you
  make an l-shaped formation. Get the [POFF NUT] behind it and move the boxes
  back to make the 3x1 formation -- you won't get a (!) notification on doing
  this, but you don't have to leave the room like the monolith outside says.
  Turn on the last red orb to make the monolith by the button disappear.

  Return to the three lit-up orbs (by button) and turn on the fourth, a yellow
  one, to make the large door open.

 [LILIGUE CAVE 3]

  Go up the side of the Granacliffs and recover/save. I suggest using the MC
  points you've gained up (save first) and try to learn Alhealer on the Holy
  and/or Mist Eggs -- the skill heals all allies on the field and is rather
  indispensible down the line.

 [LILIGUE CAVE, CAVERNS]

  Redundant title, almost... A Seal of Valmar here has been broken, and then
  Millenia shows up. Equip her with a mana egg and the [BURNING BOW] you get
  in the large chest by the room exit, along with the [FLARE DRESS]. The
  [SMELLING SALTS] aren't that useful. NOTE: Millenia will take the items you
  equip her with when she leaves (for obvious reasons), so if you want any 
  other girls you have to use them, hold off.

 [LILIGUE CAVE, TEMPLE]

  Time to die, vile...crab...uh...fiend!!

 .----------------------------------.-----------------------.
 | BOSS: Valmar's Tongue -> 8000 HP | DROP: Book of Wizards |
 |       Right Hand ------> 4000 HP | DROP: Ancient Cuirass |
 |       Left Hand -------> 4000 HP | DROP: Revival Gem     |
 |       Head ------------> 5000 HP | DROP: 800 Gold        |
 |-----------------------------------------.----------------------------------.
 | SPOILS:                                 | MAGICKS:                         |
 | EXP: 500            SC: 1200            | * Freeze!       * Snooze         |
 | GLD: 800            MC: 800             | * Burn!         * Burnflame      |
 '-----------------------------------------| * Refresh                        |
 | SPECIAL ATTACKS:                        '----------------------------------|
 |                                                                            |
 | Tongue - "Gluttony" - physical damage to ally (one)                        |
 | L Hand - "Flamethrower" - fire-elem magic damage (one)                     |
 | Tongue - "Huge Leap" - physical damage (some, proximity)                   |
 | Tongue - "Starving Tongue" - Drains HP from allies (all)                   |
 | R Hand - "Spew Venom" - phys damage + % poison (some, proximity)           |
 | Head   - "Eat 'em Alive" - multi-hit physical damage + % confuse (one)     |
 '----------------------------------------------------------------------------'

  Wowee zowee, four parts! This is how the rest of the Valmar battles will be,
  so you'd better get used to a huge melee. Fortunately, the skirmish ends if
  you kill the main part -- the tongue, in this case -- so you can actually
  ignore all the rest and bash that one.

  Cast Diggin' and WOW! on Mareg/Ryudo, and make sure to use Def-Loss/Stram on
  Valmar, mostly the Tongue. Counter Freeze with Runner, and if you know Cold,
  make sure to use that on all parts (the ones you're killing anyway). The
  claws aren't too hard, but the head will cast most of the magic, so taking
  that out first is a great idea (Freeze is cast by body the tongue, though).
  This shouldn't be /too/ hard for first-time players; the real problem is 
  having enough MP/SP to make it a quick fight. Thus, why you should learn the
  Alhealer spell on (at least) one person so there doesn't have to be constant
  healing and wasted MP going around. "Shhh!" works on the tongue, also. =)

 After some nice scenes that "stir the soul," Millenia will leave again. Next
 time you meet, you'll be able to learn the Tongue's "Starving Tongue" attack!
 Anyway, back to town you go.

 ---

 After seeing Gadan, equip Elena with the egg of choice and head for the
 skyway station. Approach the landing's stairs, watch the engineer's scenes,
 and you can proceed on. Note that if you're doing a perfect game run or
 something, you will NOT be able to return to the part of the continent you
 are on now -- EVER. =p

 ---

 Anyway, things never go as planned and everyone ends up at...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
12) LUMIR FOREST                              [BESTIARY LINK: LUM1][LINK: LMF1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Lumir Flower         * 400g                 * 1200g                |
 | * Insecticide Bomb     * 1200g                * 400g                 |
 | * Lumir Flower         * 400g                 * Odd Wooden Clogs     |
 | * 400g                 * 1200g                * Oracle's Staff       |
 | * 400g                 * Insecticide Bomb     * 400g                 |
 | * Blueberry            * Icefang Stone        * Arctic Cape          |
 | * Ice Pick             * 1200g                                       |
 '----------------------------------------------------------------------'

Gawd, romps in the snow never go as planned...

[LEGEND]                                              N
                                                      |
                                            _     W --+-- E
  1 - Lumir Flower                         |5|        |
  2 - 400g                                 | |        S        _
  3 - 1200g                                \ \___   __________|3| LUMIR
  4 - Insecticide Bomb         CAVERN 1    |  ___| |_           | FOREST
  5 - 1200g                                / /       |          |
  6 - 400g                                / /     _  |4      /\ \________
  7 - 400g                               / /     |9|  ŻŻŻŻŻŻŻ |__    SAVE|
  8 - Lumir Flower                      / /______| |_____        |_|ŻŻŻŻŻ
  9 - Odd Wooden Clogs                 |____ 6  _________| -.     _
 10 - 400g                                 / /\ \          /    _| |
 11 - 1200g                               / /__\ \        /    / _ \
 12 - Oracle's Staff                     /  _7__  \      /    /2/ \ \
 13 - 400g                               | |____| |     /     ŻŻ   \ \____
 14 - Insecticide Bomb                   \   8   /     /   ________|  __  |___
 15 - 1200g                               ŻŻŻŻŻŻŻ     /   |START_____|  |___  |
 16 - 400g                 <- <- <- <- <- <- <- <- <-'    |____|            | |
 17 - Blueberry           /            ___________               CRASH SITE |1|
 18 - Icefang Stone      /            |  _ _______|------.                   Ż
    - Arctic Cape       /  __         |_  |15|            \       _______[EXIT]
    - Ice Pick         /  |10|          |  _/____________  |     |____   ___/
                      / __|  |___       \  ________   _14| |          | |___
                     '-|_______  |   ___/ /______  |_ \| | |    __    \___  |
                               | |  |____/|____  |   |_  | |  _/16/___/ ____|
                     __________| |            _| |_    | | '-|    17      18|
       LUMIR FOREST | 11     __  |      _____|  _  |___| |    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ŻŻŻŻŻ|  __| |     |12     |_        |
                          |______|      ŻŻŻŻŻ|_   _|ŻŻŻ\ \
                                               | |__   |  |
                                    CAVERNS 2  |____|  |13|
                                                        ŻŻ

 [LUMIR FOREST, CRASH SITE]

  After Elena rejoins the party, head through the snowy trees (movement is now
  reduced in snowbanks!) and find the path east to the Granacliffs' edge, also
  where a [LUMIR FEATHER] can be found. Head back to the main branch and opt
  for the northwest area; the dead-end by the exit has a [400g] purse.

 [LUMIR FOREST]

  This is the forest proper, now. Save and seek out the [INSECTICIDE BOMB] and
  [1200G] drops around, which are only guarded by a few Big Foot enemies. Spy
  the cavern entrance in the west, and take it to the...

 [LUMIR FOREST, CAVERN 1]

  Cut the roots with the action button (you'll have to do this a lot) to break
  through the stuffed-up path. At the fork, take the northern "branched" route
  to a [1200G] pot. Down the fork's other option, one can find a large room w/
  three more paths to take. The southern two lead to a room with Giant Crabs
  in it, and a [400G] bag; even further south, the two paths conjoin near a
  growing [LUMIR FLOWER]. The east way is the one to go.

  However, on the northern side of that hallway is a secretive path that leads
  to a [ODD WOODEN CLOGS] drop. Take the main corridor back into...

 [LUMIR FOREST]

  Get the [400G] post north of the cavern exit and loop south to the base of
  a large tree. A [1200G] jackpot is stashed in a dead end nearby, but leaving
  is as simple as jumping into the hole at the trunk's bottom.

 [LUMIR FOREST, CAVERN 2]

  You enter through the large room's middle (ASCII "C" on the map), and by
  slashing the roots around, you can lower the four new entrances and the
  way back up the trunk-hole. Get the [ORACLE'S STAFF] in the east and slash
  a path east to a north/south trunk. The dead end has a [400G] check w/ your
  name on it. Straight north is an [INSECTICIDE BOMB], and from there, its
  west; take the north fork. There's a secret passage that leads to a [1200G]
  pot, but besides that, take it straight on out.

 [LUMIR FOREST]

  Only a few patrolling Big Foot 'round here. Get the [400G] and a [BLUEBERRY]
  under some trees' eaves to the east. There's also a large chest submerged in
  a snowpile, containing a [ARCTIC CAPE], [ICEFANG STONE], and [ICE PICK] for
  Roan. Follow the path north to see a bright light... Odd. Enter the...

 [GARDEN OF DREAMS]

  Watch the scenes and return to the previous area.

 [LUMIR FOREST]

  Back where you saw the light, there is a path east now. The nearby hamlet
  is the destination.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
13) MIRUMU VILLAGE                                                       [MRV1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

 Watch the opening scenes and head to the inn, where you're greeted by Irina.
 To recap: the village is having a problem with people falling asleep and into
 comatose states, and it's happening in random fashion, it seems... The people
 blame Sandra and her daughter Aira for bringing a curse to the village; the
 little girl regained her eyesight after...prayers were answered... >______>
 Yeah, it's going to get Salem up in here real fast.

         ____   _____   __     __________
       _|SHOP|_|CHIEF|_|H1|___|          |  Approach Sandra's house in the
[ENTER]_      _      __         [SANDRA] |  east and enter it when she invites
        | INN| |TOWN|  | |H2|Ż|          |  everyone in. Head back the inn's
    N    ŻŻŻŻ  |HALL|  | |ŻŻ  |     _____|  way when the dialogue stops, where
    |           ŻŻŻŻ  |H3|    |    | CAVE|  High Priestess Selene shows up and
                       ŻŻ     |SAVE |____|  more (yes, more) dialogue occurs.
                               ŻŻŻŻŻ        Talk to Selene when possible, too.

 For awhile, you won't be able to leave town, so upgrade your equips at the
 town store [LINK: SHP4] and talk to Irina again -- spend the night. After a
 few events, have Ryudo look out his window and check on Irina. Having done
 this, the cave entrance near Sandra's house will be un-barrel-blocked and
 everyone can insert themselves at that fissure. =)

 

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
14) MYSTERIOUS FISSURE                        [BESTIARY LINK: MYS1][LINK: MSF1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * 500g                 * Raincoat             * Wing Boots           |
 | * Purifying Herb       * 1500g                * Bone Harp            |
 '----------------------------------------------------------------------'

 This place will be far easier if you learn a few good hit-all attacks, like
 "Zap All" for instance (on Chaos Egg). Alhealer will be useful, too, so if
 you don't have it, try to get it on the Holy Egg at least.

      _________________ 
     |    _________    |    N        [LEGEND]
     |   |  _      |_  |    |
  ___| 6 |_|5|_      | | W--+--E       1 - 500g
 |             \     | |    |          2 - Raincoat
 |   ____   __  |    | |    S          3 - Wing Boots
 |4 |    | |  | |    | |               4 - Purifying Herb
  ŻŻ     | |_ |3|    | |___            5 - Bone Harp
         |  _| Ż     |SAVE |EXIT       6 - 1500g
         | |          ŻŻŻŻŻ
   ______| |
  | 2  __   \
  |   |  |   |
  |1  |  |   |   [FISSURE, UNDERGROUND]
  |__/    \  |
      ENTER|_|    Yeah, this place ain't too hard -- the enemies are out in
                  droves, though. At the first fork, look west for a [500G]
  score and a [RAINCOAT] accessory. Further north, in the open room, find the
  eastern dead end and get the [WING BOOTS]; on the western rim of the expanse
  is a [PURIFYING HERB]. The northern passage with the [1500G] in it is near a
  [BONE HARP] reusable item, that should be picked up. From there, continue
  east to a strange whorl-shaped passage and take it through to a save point.

 [FISSURE, DEPTHS]

  Approach the central platform and something will have its "EYE" on you. How
  is that for comedic timing? Yawn.

 .-----------------.
 | EYEBALL BAT x 4 |
 |-----------------------------------------.----------------------------------.
 |                                         | MAGICKS:                         |
 | EXP: 200      DROP: 585g                |                                  |
 | HP : 3000           Book of Warriors    |  Doesn't use any special magick  |
 | SC : 900                                |                                  |
 | MC : 900                                |                                  |
 '-----------------------------------------'----------------------------------'
 | ATTACKS:                                                                   |
 |          Delta Burst - 4-bat combo attack for phys damage (single)         |
 '----------------------------------------------------------------------------'

  "Fiora" stops Delta Burst (laughably), so cast it on EVERY BAT -- as long
  as there is one without the status, it can use Delta Burst with its allies.
  Besides that, use Diggin'/Def-Loss to give your team an edge, and Snooze to
  incapacitate the enemies for awhile (use this throughout). Use WOW! on Ryudo
  and Maret, then have 'em use their SP-consuming skills. Fiora really takes
  the bite out of this battle, and with Alhealer covering your back, it should
  not be as 'even' a fight as the numbers make it out to be. "Zap!" is also a
  humiliating way to take 'em out en masse, since it can inflict paralysis. =)

 ---

 After returning to town, word gets around that Selene wants everyone to meet
 at the town hall. Heal/save, watch what goes down at the hall, and return
 towards the fissure. Aira summons everyone to the shed behind her house, and
 there's a hole that leads right to...the seal of Granas at the fissure... 
 As the garden party ends, return to the Sandra's house, see even MORE speech
 scenes, and equip Millenia with the mana egg lying around. Visit the Garden
 of Dreams' center tree and approach the purple portal by the seal. This leads
 to the next destination.

 NOTE: Buy Lumir Flowers/Blueberries/Healing Herbs/Etc. before going in 'cause
       you WILL NOT be able to leave until the events there are over! If you
       don't realize the meaning of this, if you go in unprepared, you can get
       screwed enough to start the game over. Consider it a warning. ^_______^

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
15) AIRA'S SPACE                              [BESTIARY LINK: AIR1][LINK: RSP1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
 | ITEMS                                                                |
 | * Silver Feather       * 500g                 * Yomi's Elixir        |
 | * Red Shoes            * 500g                 * 1500g                |
 | * Battle Manicure      * Illusion Clothes     * Mirage Earring       |
 | * 500g                 * Moebius Ring         * 1500g                |
 | * 1500g                * Bonds of Trust       * 500g                 |
 '----------------------------------------------------------------------'

 This map may be a _little_ off, direction-wise, but you can counter it
 by aligning the camera to the map's way (mostly speaking about 2nd half
 of figure which isn't shown at a -45 degree slant). =/

 The boss here is also hard, so you'll want to use your earned SP to max out
 the skill books' Life Up and Magic Power abilities. They will be incredibly
 useful, believe-you-me.

                __________ __
               |  ___     |10|     _______________
               | |___|--  |  |_ __|    ______   __|     N
               | |11      |   _|__    /      \__\       |
               | |ŻŻŻ|__  |  |    |  /______  | |   W --+-- E
               | |   |_______|    |_/|__9 __| | |       |
             __| |__                   _\ \___| |__     S
            |       |                 |  _   ___   |    ___
            |     12|                 |_| | |   |  |_ _|   |
            |  _____|______           |8|_| |___|   _|_  7 |
            | '     '     _[EXIT]     |____________|   |___|
            |_|_____|SAVE|                  ___//___
                     ŻŻŻŻ                  |    __  |
                                           |   [__] | AIRA'S SPACE 2
                                           |__    __|
                                 _____        |  |
                                |    _| -> -> |__|
                                |   |
        AIRA'S SPACE 1  ->      |   |_
         |                      |    6|    [LEGEND]
        \|/                     |___|Ż
    ______________________________|          1 - Silver Feather
 __|___                                      2 - 500g
|      |  _____   __________________         3 - Yomi's Elixir
|_   __| |     | |3 __    __   ___  |        4 - Red Shoes
  | |    |_ 4 _| | |  |  |  |_|   | |        5 - 500g
 _| |__    | |   | |__|  | _| |___| |        6 - 1500g
|  _   |___| |___|       ||         |        7 - Battle Manicure
| |_|   _________        ||   _  _ _|        8 - Illusion Clothes
|5     |         |       ||1/|SAVE|            - Mirage Earring
 ŻŻŻŻŻŻ           ŻŻŻŻŻŻŻ  Ż  ŻŻŻŻ             - Bonds of Trust
                                             9 - 500g
                                            10 - Moebius Ring
                                            11 - 1500g
 [AIRA'S SPACE 1]                           12 - 500g

  The fluffy, cloud-like ground here gives off a misty appearance, so it's a
  bit hard to keep directions straight. Luckily, there are pillars and stuff
  that act as landmarks, so it's not so hard (the path is straightforward, to
  boot). Save only if you're prepared for the road ahead, remember; you won't
  be able to leave if you commit.

  Anyway, west of the save point building's a [SILVER FEATHER] bag, the first
  gimme item. Take the fluff-trail east until it loops west, where there's a
  [500G] coinpurse around for the taking. Head directly west to the platform's
  corner to spy a [YOMI'S ELIXIR]; go directly south to find along the edge of
  the...uh, floor to find a normal-looking walkway west.

  At the split, go north to a [RED SHOES] drop (how'd they get there!?) and
  take the other branch back to some cloudy floor material. There's a [500G]
  bag sitting around for no reason (penny for her thoughts? :D), but nothing
  else besides. Continue north to a lamppost-orb hybrid object that summons a
  giant whale -- this takes everyone northeast automatically. Get the [1500G]
  drop by the turncrank thingamajigger and go right to the exit, being the
  spherical object a little to the north.

 [AIRA'S SPACE 2]

  Hellhounds drop Ogre Slayer swords [+55 ATK] -- only place to get them!!!

  ---

  Head north through the marsh-like region to find an "eyeball bridge," which
  you can clear by...uh, unplugging the squishy thing. A little west of the
  entrance is a big chest -- [ILLUSION CLOTHES], [BONDS OF TRUST], [MIRAGE
  EARRING] -- that shouldn't be missed, and in the easternly region's a bridge
  that leads to a [BATTLE MANICURE]. There are two exits in the north; the NW
  one leads to a [500G] bag, and the other leads to another marsh 'platform.'

  Take it to an area with an actual fence, and get the [MOEBIUS RING] on its
  exterior. Inside the fenced-in portion, take the branch to a [1500G] chest.
  From there, loop north around the eyeball-plastered pillar and use ladders
  to get further south. A [500G] pouch lies by the fence here, and upon going
  inside the fence, a mandatory battle with four Hellhounds commences (heal up
  before going inside!). From there, save/heal if you want and the entrance to
  the boss area shows up. Learn Alhealer before you enter!!! THIS IS IMPORTANT
  FOR WINNING 4EVERMORE. :D

  Also, do not give the egg with Alhealer on it to Millenia. If you've got in
  the heat of battle, you know how she go