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TABLE OF CONTENTS
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I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBC
Characters...........................................................CRCR
Battling.............................................................BTLG
Abnormalities........................................................BNRM
Icons................................................................ICNS
IP Gauge Explanation.................................................IPGG
Party AI.............................................................PRTY
Menu Overview........................................................MNVW
Egg Skills...........................................................GGSK
Tips and Tricks......................................................TPTR
Walkthrough Legend...................................................LGND
III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
01) Witt Forest......................................................WTT1
02) Carbo Village....................................................CRB1
03) The Black Forest.................................................BLK1
04) Garmia Tower.....................................................GRM1
05) Carbo Village....................................................CRB2
06) Inor Mountains...................................................NMT1
07) Agear Town.......................................................AGR1
08) Durham Cave......................................................DRH1
09) Baked Plains.....................................................BKP1
10) Liligue City.....................................................LLG1
11) Liligue Cave.....................................................LCV1
12) Lumir Forest.....................................................LMF1
13) Mirumu Village...................................................MRV1
14) Mysterious Fissure...............................................MSF1
15) Aira's Space.....................................................RSP1
16) St. Heim Mountains...............................................STH1
17) St. Heim Papal State.............................................SPT1
18) Pilgrim Road.....................................................PLG1
19) Raul Hills.......................................................RLH1
20) Cyrum Kingdom....................................................CYK1
21) Cyrum Castle, Secret Passage.....................................CCP1
22) Underground Plant................................................NDP1
23) Ceceile Reef.....................................................CCR1
24) Garlan Village...................................................GRV1
25) Grail Mountain Road..............................................GMT1
26) Ghoss Forest West................................................GFR1
27) Nanan Village....................................................NNN1
28) Ghoss Forest East................................................GFR2
29) The Great Rift...................................................TGR1
30) Demon's Law......................................................DMN1
31) V's Body.........................................................VLM1
32) St. Heim Papal State (Revisited).................................SPT2
33) V's Moon.........................................................VMM2
34) Cyrum Kingdom (Revisited)........................................CYK2
OPTIONAL: Raul Hills.............................................RLH2
35) Birthplace of the Gods...........................................BGD1
36) New V............................................................NWV1
IV. BESTIARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BSTY
V. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . EQPL
VI. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VIII. UPDATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
IX. CONTRIBUTIONS + THANKS . . . . . . . . . . . . . . . . . . . . . . CNTH
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I. CONTROLS [CNTR]
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____ | | ____
L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON
L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON
/ _ \________|__|________/ _ \
/ _| |_ _ /_\ _\ <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON
PAD | |_| [ANALOG] (X) | <-- X BUTTON
/ ____ ____ \
/ / \ __ / \ \
\ /\ \____/ / \ \____/ /\ /
\ / \______/ \______/ \ /
\_____/ LEFT ANALOG RIGHT ANALOG\_____/
(L3) (R3)
FIELD CONTROLS
[~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~]
X ---------------> Action button (talk, inspect, etc.)
O ---------------> Run, when used with directional buttons/analog
Start -----------> Toggle main menu
D-Pad -----------> Make party leader walk
L1/R1 -----------> Rotate camera angle left/right
Square ----------> n/a
Triangle --------> Change compass' destination (when applicable)
Left Analog ----> Walk/run with party leader (depends on angle)
COMBAT CONTROL
[~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~]
X ---------------> 'Affirmative' button, for action, selecting...
O ---------------> 'Negative' button, for canceling selected things
Start -----------> n/a
D-Pad -----------> Select allies/items
L1/R1 -----------> n/a
Square ----------> Switch between menu pages/zoom out in battle
Triangle --------> Switch between menu pages;Toggle party AI on/off
Left Analog ----> Select items/commands to be used with X-button
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II. TH' BASICS [THBC]
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i. CHARACTERS [CRCR]
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[RYUDO]
Ryudo's a Geohound, a type of mercenary who's not looked on with much esteem
by society. His companion is a (bigmouthed) bird named Skye, who accompanies
him on adventures and jobs. Early in the game, Ryudo accepts a proposal to
escort the Songstress of Granas, Elena, to the St. Heim Cathedral, and from
there a bunch of hijinx ensue. He's a sword user and physically strong, and
his stats are pretty even, too.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Tenseiken Slash | ~~~~~ | 250 | 500 | 1000 | 2000 | 24 | One |
| Flying Tenseiken | 800 | 400 | 800 | 1600 | 3200 | 40 | One |
| Purple Lightning | 700 | 350 | 700 | 1400 | 2800 | 32 | One |
| Sky Dragon Slash | 1500 | 750 | 1500 | 3000 | 6000 | 99 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
[ELENA]
The Songstress of Granas, she's got a gentle heart and is always willing to
help those in need. Although compassionate and altruistic to her core, she's
still pretty naive and hasn't seen the world beyond her own doorstep, for
the most part. After events at Garmia Tower, she joins Ryudo, who escorts her
to St. Heim's cathedral. She is gifted in the powers of curative (surprise!)
nature, and comes with a mana egg that specializes in such things.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Impact Bomb | ----- | 250 | 500 | 1000 | 2000 | 25 | One |
| Nightmare Ball | 600 | 300 | 600 | 1200 | 2400 | 18 | Some |
| Droplets of Life | 1400 | 700 | 1400 | 2800 | 5600 | 90 | All |
| White Apocalypse | 1200 | 600 | 1200 | 2400 | 4800 | 80 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
[MILLENIA]
A strange woman who's one-third evil and one-third good. The other third is
saved for flirting with Ryudo, who she's attracted to 'cause he's the only
person who's ever treated her kindly. Well, Ryudo could care less for the
most part, but...whatever works. She's a great mage and comes with a Chaos
Egg that has great elemental properties; to boot, she's able to learn some
new skills after defeating...ahem, certain storyline bosses.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Arrow Shot | ~~~~~ | 250 | 500 | 1000 | 2000 | 25 | One |
| Heel Crush | 500 | 250 | 500 | 1000 | 2000 | 20 | One |
| Fallen Wings | ~~~~~ | 400 | 800 | 1600 | 3200 | 75 | All |
| Starving Tongue | 600 | 300 | 600 | 1200 | 2400 | 55 | All |
| Spellbinding Eye | 1000 | 500 | 1000 | 2000 | 4000 | 60 | One |
| Grudging Claws | 700 | 350 | 700 | 1400 | 2800 | 42 | One |
'------------------'-------'-------'-------'-------'-------'-----'------'
[ROAN]
A boy with a pleasant demeanor, and also an apparent runaway, most people he
mets take an immediate liking to him. Except Ryudo, but oh well. He can be a
bit headstrong at times but is also simultaneously capable of highly rational
thought, and is very responsible (see: later in game). He uses knives which
aren't very powerful, and his defense/HP lack -- but he's got great skills!
In fact, he gets more than anyone -- some just aren't usable later on.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Golden Hammer | ~~~~~ | 250 | 500 | 1000 | 2000 | 28 | One |
| *Dragon Rise | 800 | 400 | 800 | 1600 | 3200 | 38 | One |
| True Dragon Rise | 800 | 400 | 800 | 1600 | 3200 | 42 | One |
| *Snowball Fight! | 700 | 350 | 700 | 1400 | 2800 | 40 | Some |
| Ice Prison | 700 | 350 | 700 | 1400 | 2800 | 30 | One |
| Vitality March | 400 | 200 | 400 | 800 | 1600 | 20 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
* - later on these change to "True Dragon Rise" and "Ice Prison," but level
up the same way. The SP values change, though, as reflected above.42/30
[MAREG]
A beast-man who initially attacks the party (and later apologizes), he's on a
quest to restore his village's honor by slaying the demonic person who tore
up the place. He's tall, strong, and is a stabbing machine with his battleax;
thus, he is a threat to be reckoned with. He's got more HP than anyone, which
always makes him handy 'round the battlefield.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Beast-Fang Cut | ~~~~~ | 250 | 500 | 1000 | 2000 | 26 | One |
| Beast-King Smash | 800 | 400 | 800 | 1600 | 3200 | 44 | One |
| Beast-King Blast | 1000 | 500 | 1000 | 2000 | 4000 | 52 | Some |
| Lion's Roar | 600 | 300 | 600 | 1200 | 2400 | 18 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
[TIO]
An automata (robo-person) created during the Battle of Light and Dark, her
original encounter with the party doesn't go as planned. Still, she joins up
when duty calls for another ally, perfectly fitting in as the last ally that
joins up. She's got great speed and skills, which makes her a formidible one
on the battlefield.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'-----------.-------+-------+-------+-------+-------+-----+------'
| Lotus Flower | ~~~~~ | 250 | 500 | 1000 | 2000 | 28 | Line |
| Fast Dance-Whirl | 800 | 400 | 800 | 1600 | 3200 | 38 | One |
| Tornado | 1000 | 500 | 1000 | 2000 | 4000 | 42 | All |
| *Whisper to Stars | 600 | 300 | 600 | 1200 | 2800 | 36 | All |
'-------------------'-------'-------'-------'-------'-------'-----'------'
*- learnable after return to Cyrum Kingdom
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ii. BATTLING [BTLG]
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Grandia II has a unique battle system, that incorporates a time bar and lets
friend and foe use their attacks to block/cancel each others attacks, if they
are well-timed. Here is the various things you'll encounter during battle.
[CANCEL!]
This happens when a friend/foe is charging up a skill and a friend/foe uses
a skill that has a cancel effect. It stops the action from forming and sets
them back a ways on the action bar, effectively making their turn a dud. A
few monsters have normal attacks with cancel effects (i.e. Devil), so this
can go beyond simple skills.
[COUNTER!]
Countering is in the same vein as canceling, except the skill has to be at
the very right end of the action meter. For instance, if a monster chooses
to attack (i.e. its icon at the very right while it goes to reconcile its
choice), should a person attack it during that state, it will be "countered"
and be dealt more damage than normal, as well as having its turn disrupted a
bit. This works best with regular attacks, since magic/skills are often used
immediately. Countering can work with both skills and regular attacks.
[SURPRISED!]
This is the battle type that happens when a monster rushes the party and
touches someone besides Ryudo (the party leader, and who the player controls
on the field). When this happens, the monsters start lower down the action
gauge and the allies start at the very beginning; thus, the monsters act
quicker and get in all their turns before anyone can do anything. This is
the opposite of an initiative.
[INITIATIVE!]
This happens if Ryudo initiates battle on the field, and the monster doesn't
see it coming (if they do, they will glow red). This allows the allies to
begin the fight towards the end of the gauge (by the 'COM' point) while the
monsters start towards the very beginning. This often allows the allies to
get in all their attacks before the enemy, and is definitely a good thing.
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iii. Abnormalities [BNRM]
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Status abnormalies occur in battle, and are inflicted by skills, magick, or
regular attacks. They're negative things that affect action in battle, so
here's the rundown:
[POISON]
Like most games, poison saps a person's HP. However, in this game, it's an
especially annoying trait because when taking damage, a person's progression
on the move game halts for a little while until they regain their bearing.
Use Halvah/Cure/Poison Antidotes to cure this, 'cause it lasts after the
battle's over and done with.
[SLEEP]
This causes the character's action on the action gauge to halt and actually
resets it to the end while they sleep. When attacked (or after enough time's
passed) s/he will wake up, and the same goes for enemy ranks. While it's not
very good to have on allies, on enemies it's a good method of canceling the
enemies' skills without having a cancel effect. Halvah magick will take
this off; it ends when battle's over, too.
[CONFUSION]
Confusion makes a target go wonky, attacking indiscriminantly against friend
or foe. Getting attacked doesn't take it off either; only time's flow and
Halvah magic does. When used on enemies, it's a good way to make them quit
using skills/magic for awhile.
[MOVE BLOCK]
"Moves" are an ally or enemy's inherent abilities, and when hit with move
block, those skills are unable to be used. Refresh/Move Blessing/Blessing
Scrolls take this off, but it doesn't cease to work after battle's complete;
make sure to get it off when possible, or prevent it! For characters like
Tio, who have many great skills, this can cripple some of their usefulness.
[MAGIC BLOCK]
Like its cousin, this skill-blocker targets magic only, preventing any of
those good/bad incantations from getting out. Obviously, since magic is used
in battle and itself is a way to cure status disorders, this is a rather
nasty one to be hit with in the heat of a skirmish. Cure it with Refresh or
a Magic Blessing/Blessing Scroll; it doesn't leave after battle.
[PARALYSIS]
Paralysis works like sleep, in that the character is incapacitated and their
bar reset to the beginning of the action gauge until they recover. Paralysis
only leaves after awhile or by using Cure/Halvah; the latter is the prefered
method of removal.
[PLAGUE]
The nastiest effect is also the hardest to remove and the rarest. Plague is
what you'd expect to see -- it makes a character disease-ridden and random
status disorders affect them (sleep, paralysis, move block, confusion, etc.)
in battle. This does not end after battle and Halvah does not cure it -- you
need to use a Vaccine to get this off. Sleeping at an inn takes it off, too,
I believe.
[FALLEN]
When a character bites the big one, they are KO'd and considered "fallen" in
battle. Use a Yomi's Elixir to cure them to full health, or use Resurrect
magick which has the same effect. Obviously any dead character is deadweight
and only intensifies the heat other characters take, so cure this ASAP.
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iv. ICONS [ICNS]
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Icons appear on the field and in battle. Here's what's up with 'em:
[IN BATTLE]
|
'-Counter!! - indicates counterdamage has been inflicted
'-Cancel - indicates a command has been canceled
'-Miss - indicates an attack of some sort has missed completely
'-Sway - indicates an attack has been evaded
'-X hits - indicates a current combo chain on an enemy ("X" = the number)
'-sweatdrop - indicates an attack could not be completed because the target
was too far away or the executor couldn't get to it in time
(NOTE: Sweatdrop is an icon, not said).
[ON THE FIELD]
|
'- Save icons - indicates a save/heal point can be used
'- Exclamation Point - indicate something can be pushed, inspected, etc.
'- Ladder - indicates a ladder can be taken to a new location
'- Checkered Hat - indicates this person can tell about the tutorials
'- Up-pointing Arrow - indicates one can use that location to jump somewhere
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v. IP GAUGE EXPLANATION [IPGG]
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normal IP progression --> --> --> --> --> --> --> --> --> --> --> --> -->
|___________________________|_________________________|____________________|
| | | | | |
|-----|-------|-------|-----|-----|------|-----|------|--------------------|
|_____________|_____________|____________|____________|____________________|
|WAIT | COM | ACT|
<-- <-- <-- <-- <-- <-- <-- <-- <-- <-- <-- canceling attack progression
Here is the basic:
* Everyone has their own ACT speed, which governs how fast they'll breeze
down the gauge (left -> right). Fast characters can often start in the
second third of the gauge, while slower characters will start in the
first. Note that depending on the battle type (surprise/initiative), one
may start further automatically or everyone starts at the 'WAIT' point.
* After completing an action, the character's icon returns to 'WAIT.'
* Upon getting to the "COM" point, a command can be entered. This is the
only time in the process one can be entered, and both enemy and ally have
to do this.
* After a command is given, the icon progresses towards the "ACT"ion point,
which is when the command given reconciles (i.e. occurs). Magic/commands
must "charge" up and go slower towards the point, while regular attacks
progress almost instantly.
* If something uses a skill/attack with a 'cancel' effect on a target that
has already input its command, and it hits, the target's command will be
void and the icon will be reset further down the gauge (moved left). How
far it'll go differs, but it's usually one-third of the gauge back for
normal attack and two-thirds if you cancel w/ a skill.
* If something attacks a character while his/her icon is at "ACT," a counter
will take place and the target receives extra damage than usual, as well
as having the skill's reconciling delay for a few seconds.
* A cancel and a counter CAN occur in one swoop. Just use a canceling skill
on an enemy whose icon is at "ACT."
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vi. PARTY AI (ARTIFICIAL INTELLIGENCE) [PRTY]
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Messing with your party AI -- the brains inside the characters' actions that
you DON'T command -- can be a blessing or a curse, depending on how you use
them. After selecting the type you want from the party menu ("AI"), select
"execute AI". If you forget which one you have, remember that the current AI
selection is shown beneath their names at the top of the battle screen. Here
are the settings and how you should use 'em. Note that while I'm describing
these as allies, one "AI" can be applied to everyone in the battle party.
[EACH OWN]
This makes characters act like their personality -- obviously there will be
a huge dichotomy here since everyone has wildly different actions they take.
For instance, Millennia will heavily rely on offensive skills and attacks;
this will drain her SP and MP very fast. On the other hand, Elena will play
to her strengths and use healing magic primarily.
[GO WILD]
This makes people kick off their training belts and use all their attacks
with no mind for conservation. It can be good in a bind, but is really for
early battling -- the term "offensive" is used for anything in this category
and no one will conveniently throw a canceling attack in there if you should
need it. I say avoid this, or at least change the AI in the late battle so
you've got more control over your attack types.
[MEANIE]
This is the manifestation of pushing an enemy into a mud puddle -- the ally
fights a bit dirty. Sometimes this results in just pummeling the enemy with
physical attacks, sometimes it means status-effect magic. The attacks are
really polarized, between usefulness and uselessness, so I don't recommend
this one too highly except for normal battles where this line of thinking
can actually lead to great results.
[PLAY FAIR]
This makes people forego their heavy skill/magick artillery and concentrate
on bringing the smackdown with physical attacks. This is good to use when
you are trying to keep your SP/MP reservoir intact, but it's also a good one
to choose if you have weapons that give stat-down abilities (lower ATK, etc)
on occasion. Of course, you can do this manually, so it's not that useful;
but, not as throw-caution-to-the-wind as the others.
[POWER UP]
Just as it sounds, an ally will use stat-raising abilities on his/herself
and camp out with some defensive measures. It's not that bad, but it can
result in wasted turns -- there is no "cream of the crop" to pick from here,
and a character may use something like Runner when it really doesn't matter
too much.
[SAFETY 1ST]
This is like firing a salvo of healing magic all the time. It's mainly to
prevent a quick death, and the frequent use of curative skills doesn't lend
much to winning a battle. If you're playing a low-level challenge or really
don't get the hang of battle, this may be the option for you; avoid it if
you have any idea of what you're doing, because these options can be done
manually without wasting a lot of MP.
[WITHDRAW]
This mainly calls for a character to use Evade and Defend options. While it
may seem to be pretty stupid, remember that Defend can nullify some types of
knockback and heavily decreases damage intake; Evade can be used to rob the
enemy of turns by drawing out their attack turn. In the heat of battle this
is kind of stupid, but if you have equipment that gives back HP/MP, or are
building up SP by getting attacked, this isn't such a bad idea.
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vii. MENU OVERVIEW [MNVW]
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Here's what the various menu options do. Not much more to say about it than
that... (Note: See section '>_>
#################
[COMBAT COMMANDS]
#|###############
|
'- COMBO
|
| This lets a character do combination attacks. Under normal circumstances
| that character will unleash two physical attacks on one target, but with
| certain accessories, that amount can be raised to four in one go.
|
'- CRITICAL
|
| This command allows a character to take one (1) physical attack on an
| enemy but add a 'cancel' effect to it. If the enemy's already chosen
| their command, and the attack gets off in time, the command it chose
| will be voided and they'll start further down the IP gauge.
|
'- MOVES/MAGIC
|
| This is where magic and inherent skills are selected -- Use L1/R1 to
| cycle through the available ones. When inflicted with move/magic block,
| the appropriate skills will be grayed-out and unusable. Some equipment
| may have an effect similar to this.
|
'- ITEMS
|
| This command lets one use items, which include offensive as well as
| curative. By using L1/R1, one can also look at their current equipment,
| change their weapon, or change their current accessory/mana egg. Note
| that the rest of the equipment CANNOT be changed, and switching pieces
| of armor and such out takes up the turn.
|
'- DEFEND
|
| This allows a character to heavily decrease damage taken (by 66%?), and
| since it acts instantly, should be used liberally. For skills that throw
| a character up in the air or have knockback effects, this will nullify
| them and keep them standing (example: Tornado Horn, Hyper Buster).
|
'- EVADE
|
| This allows a character to move to preset points on the field. Since a
| bunch of enemies use physical attacks, and one can have their attack
| automatically null if they can't hit someone, this is a great way to
| waste their turn in a defensive manner. Also, some enemies magic are
| only aimed at one person; by running away to a vacant corner of the
| battlefield, you can save your allies from getting hit by area-of-effect
| spells and skills.
|
'- ESCAPE
|
| Escaping...well, it should be quite obvious. This allows one to flee the
| current battle (note: has to charge). Escaping isn't just for the wounded
| or wussy, though; by fleeing and re-initiating battle, the enemy's bells
| (icons in their window that indicate % of dropping treasure) will change,
| allowing one to get a very good item. This can be done an infinite number
| of times, and is a very helpful method when some enemies don't appear in
| great numbers. When the icon has a big red "X" over it, one cannot escape
| the battle (usually happens for mandatory/boss ones); besides that, feel
| free to put on some runnin' shoes.
|
'- AI
|
| AI is short for "artificial intelligence" and gives preset options for
| you to 'program' your characters with. The default is manual, where the
| player selects everything by hand. See the Party AI section for more on
| this stuff.
##########
FIELD MENU
#|########
|
'- ITEMS
|
| Here's where you can use curative items to heal the party when out of
| battle. Attack items cannot be used here, although regional ones can. One
| can also view their entire inventory, from valuables to armor to weapons.
|
'- EQUIP
|
| Here is where the allies in the current party (max: 4) can be equipped w/
| armor, helms, and other things from your inventory. Select a type of equip
| you want to stick on someone, select one of the pieces displayed, and it
| will be equipped from then on, or until you change it.
|
'- STATUS
|
| Here is where one can view a character's main stats, the lineup of their
| equipment, their experience level, their battle stats (ATK, etc.) and any
| status/elemental resistances. If you have any book skills on someone, they
| can also be viewed.
|
'- MOVE/MAGIC
|
| Here is where current skills and magic can be viewed on characters, if you
| have any eggs equipped that is. It's mostly just for looking, although the
| curative magic can be used in the field; curative skills cannot.
|
'- POWER UP
|
| This is where one goes to spend SC/MC and upgrade inherent skills/magics,
| respectively. Upgrading not only makes a magic more powerful, but on the
| IP Gauge, it acts faster. Some early skills, like Tenseiken Slash, when
| maxed-out, can act instantaneously, which is incentive enough to power it
| and others like it up.
|
'- SKILLEQUIP
|
| This is where you go stick book skills on characters. Once you've bought a
| few from the books (which are often boss drops or mini-game prizes), they
| can be stuck on a character. These skills are passive, meaning you cannot
| select them in battle, and act as stat-boosters and bestow skills. Some
| may increase HP ("Life Up"), some may make enemies drop better loot more
| often ("Pirate's Ring"), etc. Very useful, although sometimes you'll have
| re-equip a person if they re-join a party. You'll see what I mean if you'
| play. =)
|
'- CONFIG
|
| Here's where you can mess around with the controller configuration and the
| like. Here's how it goes, with the default in brackets:
|
| * Toggle O-button to dash ---> [Run] / Walk
| * L1 button makes screen rotate ---> [Right] / Left
| * Sound output ---> [Stereo] / Monaural
| * Change screen position ---> [Default] / Adjust
|
| The first three are obvious, but for the fourth, choosing to adjust means
| that not everything shows on your screen. Definitely take advantage of the
| reconfiguration here if you're missing out on seeing something crucial for
| playing.
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viii. EGG SKILLS [GGSK]
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Mana eggs bestow magic, and are obtained through the storyline or in plain
treasure chests. It'd be a big spoiler to tell you where they get you
already, so I'll just list what the skills are. Note that all magic is not
available at first; you have to power up the magic levels to learn new
ones, which uses up your mana coins (MC) obtained in battle. The "----"
bars mean that the skill is already learned when obtained or that its
already at that level.
.----------.
| HOLY EGG |
'----------'-------------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal | ---- | 60 | 90 | 150 | 240 | Water | 06 | One |
| Healer | 160 | 80 | 120 | 200 | 320 | Water | 12 | One |
| Healer+ | 240 | 120 | 180 | 300 | 480 | Water | 24 | One |
| Alhealer | 200 | 100 | 150 | 250 | 400 | Water | 18 | All |
| Tremor | 160 | 80 | 120 | 200 | 320 | Earth | 15 | Some |
| Quake | 320 | 160 | 240 | 400 | 640 | Earth | 40 | All |
| Crackle | 240 | 120 | 180 | 300 | 480 | Ice | 16 | One |
| Crackling | 400 | 200 | 300 | 500 | 800 | Ice | 52 | All |
| Snooze | 60 | 30 | 45 | 75 | 120 | Water | 05 | All |
| Shhh! | ---- | 30 | 45 | 75 | 120 | Wind | 10 | Some |
| Fiora | 80 | 40 | 60 | 100 | 160 | Ice | 12 | Some |
| Gravity | 80 | 40 | 60 | 100 | 160 | Earth | 08 | Some |
| Cure | ---- | 30 | 45 | 75 | 120 | Forest | 04 | One |
| Refresh | 80 | 40 | 60 | 100 | 160 | Forest | 12 | One |
| WOW! | 80 | 40 | 60 | 100 | 160 | Fire | 05 | One |
| Diggin' | 60 | 30 | 45 | 75 | 120 | Xplosn | 04 | All |
| Speedy | 80 | 40 | 60 | 100 | 160 | Forest | 07 | One |
| Runner | 60 | 30 | 45 | 75 | 120 | Wind | 03 | All |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
.-----------.
| CHAOS EGG |
'-----------'------------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal | 120 | 60 | 90 | 150 | 240 | Water | 06 | One |
| Healer | 160 | 80 | 120 | 200 | 320 | Water | 12 | One |
| Burn! | ---- | ----- | 90 | 150 | 240 | Fire | 06 | One |
| Burnflame | 160 | 80 | 120 | 200 | 320 | Fire | 16 | Some |
| Burnstrike | 240 | 120 | 180 | 300 | 480 | Fire | 20 | Some |
| Hellburner | 320 | 160 | 240 | 400 | 640 | Fire | 42 | All |
| Howl | 120 | 60 | 90 | 150 | 240 | Wind | 09 | Some |
| Howlslash | 160 | 80 | 120 | 200 | 320 | Wind | 14 | Line |
| Howlnado | 320 | 160 | 240 | 400 | 640 | Wind | 45 | All |
| Zap! | ---- | 120 | 180 | 300 | 480 | Thundr | 24 | Some |
| Zap All | 320 | 160 | 240 | 400 | 640 | Thundr | 36 | All |
| DragonZap | 400 | 200 | 300 | 500 | 800 | Thundr | 58 | Line |
| Snooze | ---- | 30 | 45 | 75 | 120 | Water | 05 | All |
| Fiora | 80 | 40 | 60 | 100 | 160 | Ice | 12 | Some |
| Runner | 60 | 30 | 45 | 75 | 120 | Wind | 03 | All |
| Stram | ---- | 40 | 60 | 100 | 160 | Thundr | 06 | One |
| Cold | 80 | 40 | 60 | 100 | 160 | Ice | 07 | One |
| Freeze! | 60 | 30 | 45 | 75 | 120 | Ice | 05 | All |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
.----------.
| MIST EGG |
'----------'-------------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal | ----- | 60 | 90 | 150 | 240 | Water | 06 | One |
| Healer | 160 | 80 | 120 | 200 | 320 | Water | 12 | One |
| Healer+ | 240 | 120 | 180 | 300 | 480 | Water | 24 | One |
| Howl | 120 | 60 | 90 | 150 | 240 | Wind | 09 | Some |
| Howlslash | 160 | 80 | 120 | 200 | 320 | Wind | 14 | Line |
| Howlnado | 320 | 160 | 240 | 400 | 640 | Wind | 45 | All |
| Crackle | 240 | 120 | 180 | 300 | 480 | Ice | 16 | One |
| Crackling | 400 | 200 | 300 | 500 | 800 | Ice | 52 | All |
| Poizn | 160 | 80 | 120 | 200 | 320 | Forest | 15 | Some |
| Shhh! | ---- | 30 | 45 | 75 | 120 | Wind | 10 | Some |
| Gravity | 80 | 40 | 60 | 100 | 160 | Earth | 08 | Some |
| Cure | 60 | 30 | 45 | 75 | 120 | Forest | 04 | One |
| Refresh | ---- | 40 | 60 | 100 | 160 | Forest | 12 | One |
| Resurrect | 240 | 120 | 180 | 300 | 480 | Water | 40 | One |
| Diggin' | 60 | 30 | 45 | 75 | 120 | Earth | 04 | All |
| Speedy | 80 | 40 | 60 | 100 | 160 | Forest | 07 | One |
| Runner | ---- | 30 | 45 | 75 | 120 | Wind | 03 | All |
| Def-Loss | 60 | 30 | 45 | 75 | 120 | Earth | 05 | All |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
.-------------.
| GRAVITY EGG |
'-------------'----------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal | 120 | 60 | 90 | 150 | 240 | Water | 06 | One |
| Alhealer | 200 | 100 | 150 | 250 | 400 | Water | 18 | All |
| Burn! | 120 | 60 | 90 | 150 | 240 | Fire | 06 | One |
| Burnflame | 160 | 80 | 120 | 200 | 320 | Fire | 16 | Some |
| Hellburner | 320 | 160 | 240 | 400 | 640 | Fire | 42 | All |
| Tremor | ---- | 80 | 120 | 200 | 320 | Earth | 15 | Some |
| Quake | 320 | 160 | 240 | 400 | 640 | Earth | 40 | All |
| BOOM! | 240 | 120 | 180 | 300 | 480 | Xplosn | 22 | Some |
| BA-BOOM! | 400 | 200 | 300 | 500 | 800 | Xplosn | 75 | All |
| Snooze | ---- | 30 | 45 | 75 | 120 | Water | 05 | All |
| Poizn | 160 | 80 | 120 | 200 | 320 | Forest | 15 | Some |
| Craze | 60 | 30 | 45 | 75 | 120 | Forest | 10 | Some |
| Fiora | 80 | 40 | 60 | 100 | 160 | Ice | 12 | Some |
| Halvah | 200 | 100 | 150 | 250 | 400 | Forest | 24 | One |
| WOW! | ---- | 40 | 60 | 100 | 160 | Xplosn | 05 | One |
| Def-Loss | ---- | ---- | 45 | 75 | 120 | Earth | 05 | All |
| Cold | 80 | 40 | 60 | 100 | 160 | Ice | 07 | One |
| Freeze! | 60 | 30 | 45 | 75 | 120 | Ice | 05 | All |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
.----------.
| SOUL EGG |
'----------'-------------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal | ---- | ---- | ---- | 150 | 240 | Water | 06 | One |
| Healer | ---- | ---- | 120 | 200 | 320 | Water | 12 | One |
| Alhealer | 200 | 100 | 150 | 250 | 400 | Water | 18 | All |
| Howl | ---- | ---- | ---- | 150 | 240 | Wind | 09 | Some |
| Howlslash | ---- | ---- | 120 | 200 | 320 | Wind | 14 | Line |
| Howlnado | 320 | 160 | 240 | 400 | 640 | Wind | 45 | All |
| Zap! | 240 | 120 | 180 | 300 | 480 | Thundr | 24 | Some |
| Zap All | 320 | 160 | 240 | 400 | 640 | Thundr | 36 | All |
| GadZap | 400 | 200 | 300 | 500 | 800 | Thundr | 55 | One |
| Poizn | 160 | 80 | 120 | 200 | 320 | Forest | 15 | Some |
| Craze | ---- | ---- | 45 | 75 | 120 | Forest | 10 | Some |
| Shhh! | ---- | 30 | 45 | 75 | 120 | Wind | 10 | Some |
| Halvah | 200 | 100 | 150 | 250 | 400 | Forest | 24 | One |
| Resurrect | 240 | 120 | 180 | 300 | 480 | Water | 40 | One |
| Stram | ---- | ---- | 60 | 100 | 160 | Thundr | 06 | One |
| Def-Loss | ---- | ---- | 45 | 75 | 120 | Earth | 05 | All |
| Cold | 80 | 40 | 60 | 100 | 160 | Ice | 07 | One |
| Freeze! | ---- | ---- | 45 | 75 | 120 | Ice | 05 | All |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
.----------.
| STAR EGG |
'----------'-------------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Burn! | ---- | ---- | ---- | 150 | 240 | Fire | 06 | One |
| Burnflame | ---- | ---- | 120 | 200 | 320 | Fire | 16 | Some |
| Burnstrike | 240 | 120 | 180 | 300 | 480 | Fire | 20 | Some |
| Hellburner | 320 | 160 | 240 | 400 | 640 | Fire | 42 | All |
| Tremor | ---- | ---- | 120 | 200 | 320 | Earth | 15 | Some |
| Quake | 320 | 160 | 240 | 400 | 640 | Earth | 40 | All |
| BOOM! | 240 | 120 | 180 | 300 | 480 | Xplosn | 22 | Some |
| Meteor Strike| 400 | 200 | 300 | 500 | 800 | Xplosn | 50 | One |
| Zap! | 240 | 120 | 180 | 300 | 480 | Thundr | 24 | Some |
| Zap All | 320 | 160 | 240 | 400 | 640 | Thundr | 36 | All |
| Snooze | ---- | ---- | 45 | 75 | 120 | Water | 05 | All |
| Craze | ---- | ---- | 45 | 75 | 120 | Forest | 10 | Some |
| Cure | ---- | ---- | 45 | 75 | 120 | Forest | 04 | One |
| Resurrect | 240 | 120 | 180 | 300 | 480 | Water | 40 | One |
| WOW! | ---- | ---- | 60 | 100 | 160 | Xplosn | 05 | One |
| Diggin' | ---- | ---- | 45 | 75 | 120 | Earth | 04 | All |
| Speedy | 80 | 40 | 60 | 100 | 160 | Forest | 07 | One |
| Stram | ---- | ---- | 60 | 100 | 160 | Thundr | 06 | One |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
.-----------.
| FAIRY EGG |
'-----------'------------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Heal | ---- | ---- | ---- | 150 | 240 | Water | 06 | One |
| Healer | ---- | ---- | 120 | 200 | 320 | Water | 12 | One |
| Healer+ | 240 | 120 | 180 | 300 | 480 | Water | 24 | One |
| Alhealer | 200 | 100 | 150 | 250 | 400 | Water | 18 | All |
| Craze | 60 | 30 | 45 | 75 | 120 | Forest | 10 | Some |
| Gravity | 80 | 40 | 60 | 100 | 160 | Earth | 08 | Some |
| Cure | ---- | ---- | ---- | 75 | 120 | Forest | 04 | One |
| Refresh | ---- | ---- | 60 | 100 | 160 | Forest | 12 | One |
| Halvah | 200 | 100 | 150 | 250 | 400 | Forest | 24 | One |
| Resurrect | 240 | 120 | 180 | 300 | 480 | Water | 40 | One |
| WOW! | ---- | ---- | ---- | 100 | 160 | Xplosn | 05 | One |
| Diggin' | ---- | ---- | ---- | 75 | 120 | Earth | 04 | All |
| Speedy | 80 | 40 | 60 | 100 | 160 | Forest | 07 | One |
| Runner | ---- | ---- | ---- | 75 | 120 | Wind | 03 | All |
| Stram | ---- | ---- | ---- | 100 | 160 | Thundr | 06 | One |
| Def-Loss | ---- | ---- | ---- | 100 | 160 | Earth | 05 | All |
| Cold | 80 | 40 | 60 | 100 | 160 | Ice | 07 | One |
| Freeze! | ---- | ---- | ---- | 75 | 120 | Ice | 05 | All |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
.------------.
| DRAGON EGG |
'------------'-----------------------------------------.--------.-----.------.
| MAGIC NAME | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | TYPE | MP | TRGT |
|--------------+-------+-------+-------+-------+-------+--------+-----+------|
| Burn! | ---- | ---- | ---- | ---- | 240 | Fire | 06 | One |
| Burnflame | ---- | ---- | ---- | ---- | 320 | Fire | 16 | Some |
| Burnstrike | ---- | ---- | 180 | 300 | 480 | Fire | 20 | Some |
| Hellburner | 320 | 160 | 240 | 400 | 640 | Fire | 42 | All |
| Tremor | ---- | ---- | ---- | ---- | 320 | Earth | 15 | Some |
| Quake | 320 | 160 | 240 | 400 | 640 | Earth | 40 | Some |
| Howl | ---- | ---- | ---- | ---- | 240 | Wind | 09 | Some |
| Howlslash | ---- | ---- | ---- | ---- | 320 | Wind | 14 | Line |
| Howlnado | 320 | 160 | 240 | 400 | 640 | Wind | 45 | All |
| BOOM! | ---- | ---- | 180 | 300 | 480 | Xplosn | 22 | Some |
| BA-BOOM! | 400 | 200 | 300 | 500 | 800 | Xplosn | 75 | All |
| Meteor Strike| 400 | 200 | 300 | 500 | 800 | Xplosn | 50 | One |
| Zap! | ---- | ---- | 180 | 300 | 480 | Thundr | 24 | Some |
| Zap All | 320 | 160 | 240 | 400 | 640 | Thundr | 36 | All |
| GadZap | 400 | 200 | 300 | 500 | 800 | Thundr | 55 | One |
| DragonZap | 400 | 200 | 300 | 500 | 800 | Thundr | 58 | Line |
| Crackle | ---- | ---- | 180 | 300 | 480 | Ice | 16 | One |
| Crackling | 400 | 200 | 300 | 500 | 800 | Ice | 52 | Some |
'--------------'-------'-------'-------'-------'-------'--------'-----'------'
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ix. BOOK SKILLS [BKSK]
___________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Books are obtained in the same way as mana eggs, either through storyline
events, mini-games, or in regular old treasure chests. Note that not all
skills are available immediately, and must be "grown" by powering up the
current skills' levels. Doing this consumes special coins (SC) which is
the currency for this; however, skills dealing with magic empowerment
use mana coins (MC) to powerup, and appear in blue; green-colored numbers
mean it uses SC. Anyway, by upgrading, one makes the passive abilities
stronger (Lv. 1 Life Up = +50 HP; Max Lv. Life Up = +800 HP), so start to
do that stuff, bro. >=p
.------------------.
| ADVENTURE BOOK |
|------------------+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up | 240 | 120 | 180 | 300 | 480 |
| Strength | 160 | 80 | 120 | 200 | 320 |
| Toughness | 160 | 80 | 120 | 200 | 320 |
| Dash | 80 | 40 | 60 | 100 | 160 |
| Skilled Item Use | 80 | 40 | 60 | 100 | 160 |
| Pirate's Ring | 320 | 160 | 240 | 400 | 640 |
'------------------'-------'-------'-------'-------'-------'
.-----------------.
| BOOK OF WIZARDS |
|------------------+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Magic Power | 240 | 120 | 180 | 300 | 480 |
| Intelligence | 160 | 80 | 120 | 200 | 320 |
| Zapfire Chant | 400 | 200 | 300 | 500 | 800 |
| Boomflame Chant | 400 | 200 | 300 | 500 | 800 |
| Quakeblast Chant | 400 | 200 | 300 | 500 | 800 |
| Magic Recover | 600 | 300 | 450 | 750 | 1200 |
'------------------'-------'-------'-------'-------'-------'
.------------------.
| BOOK OF WARRIORS |
|------------------+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up | 240 | 120 | 180 | 300 | 480 |
| Toughness | 160 | 80 | 120 | 200 | 320 |
| Speed | 320 | 160 | 240 | 400 | 640 |
| Abandonment | 80 | 40 | 60 | 100 | 160 |
| Defensive | 120 | 60 | 90 | 150 | 240 |
| Item Recover | 600 | 300 | 450 | 750 | 1200 |
'------------------'-------'-------'-------'-------'-------'
.------------------.
| BOOK OF PRIESTS |
|------------------+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up | 240 | 120 | 180 | 300 | 480 |
| Mentality | 160 | 80 | 120 | 200 | 320 |
| Leafwater Chant | 400 | 200 | 300 | 500 | 800 |
| Glacier Chant | 400 | 200 | 300 | 500 | 800 |
| Woodland Chant | 400 | 200 | 300 | 500 | 800 |
| Absorb Magic | 1000 | 500 | 750 | 1250 | 2000 |
'------------------'-------'-------'-------'-------'-------'
.----------------.
| BOOK OF GALES |
|------------------+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Dash | 80 | 40 | 60 | 100 | 160 |
| Stormcloud Chant | 400 | 200 | 300 | 500 | 800 |
| Northwind Chant | 400 | 200 | 300 | 500 | 800 |
| Aim for Counter | 120 | 60 | 90 | 150 | 240 |
| Skilled Item Use | 80 | 40 | 60 | 100 | 160 |
| Decoy | 320 | 160 | 240 | 400 | 640 |
'------------------'-------'-------'-------'-------'-------'
.------------------.
| BOOK OF SWORDS |
|------------------+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Special Power | 240 | 120 | 180 | 300 | 480 |
| Strength | 160 | 80 | 120 | 200 | 320 |
| Abandonment | 80 | 40 | 60 | 100 | 160 |
| Defensive | 120 | 60 | 90 | 150 | 240 |
| Fighting Spirit | 120 | 60 | 90 | 150 | 240 |
| Move Recover | 600 | 300 | 450 | 750 | 1200 |
'------------------'-------'-------'-------'-------'-------'
.-------------.
| BOOK OF WAR |
|-------------'----+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Life Up | 240 | 120 | 180 | 300 | 480 |
| Special Power | 240 | 120 | 180 | 300 | 480 |
| Speed | 320 | 160 | 240 | 400 | 640 |
| Aim for Counter | 120 | 60 | 90 | 150 | 240 |
| Fighting Spirit | 120 | 60 | 90 | 150 | 240 |
| Full-Body Blow | 600 | 300 | 450 | 750 | 1200 |
'------------------'-------'-------'-------'-------'-------'
.---------------.
| BOOK OF SAGES |
|---------------'--+-------.-------.-------.-------.-------.
| SKILL | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|------------------+-------+-------+-------+-------+-------+
| Magic Power | 240 | 120 | 180 | 300 | 480 |
| Intelligence | 160 | 80 | 120 | 200 | 320 |
| Mentality | 160 | 80 | 120 | 200 | 320 |
| Wizardy Chant | 800 | 400 | 600 | 1000 | 1600 |
| Mystic Chant | 800 | 400 | 600 | 1000 | 1600 |
| Magic Esoterica | 1000 | 500 | 750 | 1250 | 2000 |
'------------------'-------'-------'-------'-------'-------'
___________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
x. TIPS AND TRICKS [TPTR]
___________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
These are hints and stuff that I've tried myself and find to be pretty good
pearls of wisdom. If you (the reader) have any really good ones I've missed,
I'll add 'em in. Also, thanks for the Grandia II board for submitting some
of these initially -- a few proved to be pretty good, once I tried 'em (see:
CONTRIBUTIONS + THANKS section).
<> The Holy, Gravity, Soul, and Fairy Eggs can use the 'Alhealer' ability,
which is the best curative move in the game. This should be the first
goal you try to accomplish when learning new skills.
<> Some books teach passive skills that boost magical abilities inherently,
at a percentage level. While you may think this is a good way to bring out
the murdering magicks, don't forget that this raises a certain TYPE's
potency. Meaning...curative magics work way better as well. Use a skill
that boosts water-type for Alhealer, for instance, and you can be curing
1000+ early on and 2500+ in the late game!
<> Enemies have "treasure bells" that appear in their windows you can look
at (a window is that thing that displays their HP and stuff). These bells
are indicative of their drop chances, of you getting a rarer item than the
normal stuff. They range from 0-3, with three being the best change. Now,
while this appears at a very crappy chance, by running away from the enemy
ranks and re-entering battle, the bells will be randomly assigned again!
This means if you want a rare drop, you can fight the first enemy in the
area, check, flee, re-enter, check, flee, etc. until you get the kind of
chance you'll want. Note that three bells is not a 100% success chance,
and that zero bells is not a 0% success chance, but you'll want everything
to be in your favor, particularly since some enemies have rare equipment
on their person.
<> Lotus Flower is the best canceling skill you'll get, because it affects a
line (some enemies), acts instantaneously, and costs relatively little SP
when given some SP-reduction equipment (Divine Talisman, etc.). Of course,
you will have to power it up to max to get this huge boost in alacrity,
but it's definitely worth it for those quick cancels.
<> When leveling your mana eggs, raise the cheapest abilities first, such as
Diggin', Def-Loss, and other stat-downers. Because leveling up one type
does not affect whether a new skill of that type appears, it's best to
abuse this stupid system and max out the cheapest first, which will give
you new skills sooner.
<> Note that killing a multi-part boss does not have to be a huge, laboring
task -- once the main part is killed, the battle automatically ends. This
does not slight you in the way of missed drops, SC/MC/Gold, or anything
else either -- you get the same amount of everything as if you'd spent
twice as long fighting!
<> Cheap status-effect spells like Snooze can work wonders in battles where
you're at a disadvantage, number-wise. It seems like some bosses would be
immune to this and others, but they can often affect their cronies and on
occasion, some of their auxiliary parts. Try inflicting Move/Magic Block
on a boss' parts; sometimes this helps a lot, sometimes it will waste its
attack turn using Refresh. It can really go in your favor if it hits.
<> Millenia's berserk status in battle (displayed by the intensity of the
light surrounding her portrait) can be downright awful, considering it
makes you lose control of her action. But, it does refill her SP to full
and gives her a free turn instantly, which is usually either Taint of
Wind, Fallen Wings, or another skill she's learned. If you handicap her
by not learning any other skills, she won't have much to choose from,
and will get an immediate offensive turn off.
<> Tio's known for being speedy, and her initial equipment shows this since
it boosts her evasion rate (35%, IIRC). If you leave this stuff on, and
skill-equip her with Abandonment(s), Aim for Counter, and some HP-buffs,
she will be near-impossible to hit with physical attacks and will then
counter those ones. Lotus Flower + SP-reduction equipment makes this
'broken' character's strengths even more apparent -- she's the Orlandu
of the game, nearly!
<> In the game's last dungeon, you won't be able to leave again. However,
an enemy inside (Killer Tree) can drop Omnipotent and All-Around Nuts,
which boost multiple stats at a time. You can grind for awhile to farm
these, using the flee-and-see method of changing their treasure bells,
which makes the most out of their appearances. If you're planning on
boosting all characters, don't waste all of them at once -- save a few
to use later...
___________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
xi. WALKTHROUGH LEGEND [LGND]
___________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Here's an example of how the walkthrough will look and what each part means
(not that there's any obscurity to be found):
-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
[01] [02] [03][04]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| [05] |
'-----------------------------------------------------------------'
[06] [07]
[01] - Numerical section, as in the table of contents
[02] - Name of the location/dungeon
[03] - Ctrl+F Link to the bestiary
[04] - Ctrl+F Link to/from table of contents
[05] - The listed items for the section
[06] - The area's ASCII map (when applicable)
[07] - The map legend; numbers on the map are associated w/ the items
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
III. WALKTHROUGH [WLKT]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
01) WITT FOREST [BESTIARY LINK: WTF1][LINK: WTT1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Wound Salve * Wound Salve * Blizzard Charm |
| * Yomi's Elixir * Hand Grenade |
'----------------------------------------------------------------------'
NOTE: You will not be able to come back here. Get everything while its hot!
__
After the opening scenes, you'll have complete control ___/ / <- EXIT
of Ryudo. Go east to the little pond's shore and find a ] 3 /_________
[WOUND SALVE] sitting nearby. Continue north and around \___________ \
the decline to find the sparkly, prismatic conic-shaped \ __\
object. This is the save/heal point, so take advantage =
of its powers. ___=_
__ / 2 \
This may look like a dead end, but if you stray _______/ \===[______/
toward the cliffside you'll see a ladder's icon / \
rise up. Remember that you can change the view / \ S | N
of the camera with the L1/R1 buttons. Climb up | ŻŻŻ \ |
the rock face onto a small plateau, where there | | W-+-E
is a treasure chest with a [BLIZZARD CHARM] in \ ____ | |
its clutches. \ /___/ / S
\ 1 /
Climb down the opposite side to find the first two '------------'
enemies in the game, Mottled Spiders. Two "Combo"s ^START^
will take care of them, although you may want to
mess around with them for awhile to get the hang of [LEGEND]
mass murder -- you'll be doing that quite a lot in 1 - Wound Salve
the near future. 2 - Blizzard Charm
3 - Hand Grenade
After both are dead, crack open that long, tall chest - Yomi's Elixir
and see what Santa left you: [HAND GRENADE], [YOMI'S - Wound Salve
ELIXIR] and another [WOUND SALVE]. The exit into Carbo = ~ Ladder
Village is right next door.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
02) CARBO VILLAGE [CRB1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
For the shop wares, see section "SHP1." You can link back easily.
---
As you enter, Ryudo sees the Sisters of Granas, a church-based organization,
leave the town and head off to a tower outside of town. A man comes and warns
him that going out at night is a stupid idea since
there are monsters and creepy-crawlies 'n' stuff.
[CHURCH]
Either way, you can now explore the town. Chances ________| |________
are you don't have enough cash to buy the best | H3 H4 |
things in the shop, but you don't need 'em at the | N |
moment. Refer to section [XXXX] if you want to know | H2 | H1 |
the wares (there's a lot) and be sure to talk to the |____ W -+- E ____|
tutorial man if you're a first-time player. / | \
___/ S \___
When you've had your fun messing with the villager | INN GS |
population, head north past the fountain square to '-------- --------'
the church. A couple of voyeur scenes later, Ryudo
is asked to wait at the inn by Father Carius. Tell the innkeeper you're there
to wait for the priest to kickstart the discussion about Elena. Turns out the
Songstress of Granas needs to be escorted to that tower in the woods, where
the other sisters went. Return to the church front to pick her up, and return
to the southern exit.
It'd be wise to pick up some Wound Salves. Elena can heal, but only in-battle
as her equips can't be tampered with currently.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
03) THE BLACK FOREST [BESTIARY LINK: BCK1][LINK: BLK1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Medicinal Herb * Myriad Power Nut * 50G |
'----------------------------------------------------------------------'
_____
/ _2 \
[LEGEND] / <_> \____ ___ _________
_/ ___ | <-- | \|1 __ |
1 - Medicinal Herb [EXIT]|_ <___> ____| <-- |__ \Ż| | | |
2 - Myriad Power Nut \ _ / \ \| | |_| <- START
3 - 50g \ <_> / N \ |
\ 3 / | \ /
ŻŻŻŻ W -+- E ŻŻŻ
|
################ S
[BLACK FOREST 1]
################
Follow the bend of the path and pick up the [MEDICINAL HERB] in the tiny off-
-shoot. Around the next curb, Ryudo will test Elena's reflexes...and then get
his own tested as well as two Dodos appear.
__________
| DODO x 2 |
|----------'------------------------------.
| | Easy-peasy stuff. Two combos'll
| EXP: 12 DROP: Healing Herb | take them both down, and there's
| HP : 230 ???????????? | no frills to worry about since
| SC : 20 ???????????? | they don't use any magick/skills
| MC : 16 | on Ryudo. There are no 100% drops
| GLD: 14 | but you may get a Healing Herb or
'-----------------------------------------' something new.
After taking the enemies to the great birdhouse in the sky, continue down the
path.
[BLACK FOREST 2]
Two more dodos attack here, but they are the same as before. Get the [50G]
bag and the [MYRAID POWER NUT] in the northern/southern extremeties. Leave
afterwards. Garmia Tower is now an option, although you can return to Carbo
and buy stuff/heal up if you took a lickin'.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
04) GARMIA TOWER [BESTIARY LINK: GMA1][LINK: GRM1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Hand Grenade * Wound Salve * Wind Charm |
| * 150G * Wound Salve * 50G |
'----------------------------------------------------------------------'
Approach the tower anterior to join up with the Sisters of Granas. Elena will
leave the party and Ryudo will have to wait around. Finally, after a time, he
will grow impatient and enter the tower. Err, you make him do that part. =)
_.->->->->->->->->->->->->->->->->->
/| _\|
_ N _
// | [EXIT] \\
__//___________ W -+- E __//_______\\__
/ | \ | / | \ THIRD
FIRST / | \ S / SAVE | \ FLOOR
FLOOR /_ _ ____|____ _ _\ /_ _ ____|____ _ _\
/ / / _______ \ \ \ / /5/ _______ \ \ \
/ / \/ \/ \ 3 \ / /_/ / \/ \ \
/ / /\ /\ \ \ / / / / /\ \ \
/___/ / / \ \ \___\ / / / / ____ \ \_\___\
\ 1 \ \ \ / / / / \ \ \ \/ \ / / / /
\ \ \/ \/ / / \ \ \/ 4 / \/ / /
\ /\__ __/\ / \ /\__/ __/\ /
\ \ \___| |___/ / / \ \ \___| |___/ / /
\ \____ ____/2 / \ \__________\/ /
\ / SAVE\ / \ /
\/_____ _____\/ \_______________/
| |
[ENTER]
o---------------------o
| LEGEND | The first floor and third floors are displayed above,
o---------------------o while the second one is omitted -- it's just a simple
| 1 - Hand Grenade | straightforward path with a [50G] pot by the exit.
| 2 - Wound Salve |
| 3 - Wind Charm | Anyway, on the first floor, flanking the save room
| 4 - 150g | to the left and right are a [HAND GRENADE] and [WOUND
| 5 - Wound Salve | SALVE]. Also on the east side is a [WIND CHARM] that
o---------------------o offers level-two wind resistance. Only Mottled Spider
enemies appear here; three Gargoyles appear soon.
On the third floor, the enemies start up again. This place is demolished, so
the layout is changed from before. Head to the southern peremeter path and
head NE into the closed-off portion for [150G] currency. Save at the northern
save cone and get the last treasure, a [WOUND SALVE], in the stuffed-up path
south of there.
*****************************************************************************
NOTE: If you want the Sword of Purity drop from Gargoyles, go through the
top floor without fighting any and save. Then fight the three on that
floor and the two on the next. They do NOT respawn and don't appear for
a long time. The sword has +40 attack, so get it wheile you can!!!!!!!!
*****************************************************************************
[TOP FLOOR]
Mandatory battle here.
.--------------.
| GARGOYLE x 2 |
|--------------'--------------------------.----------------------------------.
| | MAGICKS: |
| EXP: 36 DROP: 12g | |
| HP : 380 Holy Ashes | * Howl |
| SC : 108 Sword of Purity | * Howlslash |
| MC : 42 | |
'-----------------------------------------'----------------------------------'
Two at once is a bit of a task, but so long as you guard/critical when one
uses Howslash (Howl isn't that bad), it's not too hard. Take it one at a time
and use Tenseiken Slash to give you an edge. If you're shooting for the Sword
of Purity, this battle has more treasure "bells" than the others, usually --
you need three of them to have a good chance at getting the sword, though.
Afterwards, talk to Tessa and try to open the locked door. Then, go over to
the stained-glass window and smash that sucker. View the scenes here and
Ryudo will escort Elena back to Carbo.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
05) CARBO VILLAGE (II) [BESTIARY LINK: CBV1][LINK: CRB2]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Gold Statue |
'----------------------------------------------------------------------'
Back where the home fires burn, save/heal at the inn and return to the church
grounds. A few scenes later, there's a boss outside for you to fight.
.----------------.
| BOSS: Millenia |
|----------------'------------------------.----------------------------------.
| | MAGICKS: |
| EXP: --- DROP: ----- | |
| HP : ???? | * Zap! |
| SC : --- | * Burn! |
| MC : --- | * Stram |
'-----------------------------------------'----------------------------------'
| ATTACKS: |
| * Fallen Wings - damage to all allies |
'----------------------------------------------------------------------------'
There's no real strategy. She'll cast a few skills and then use "Zap!". That
ends the battle, whether Ryudo's KO'd, paralyzed, or not. Of course, don't
TRY to be KO'd...
Watch the scenes afterwards and Ryudo will be get a new mission: to escort
Elena to Pope Zera Innocentius, far away in the papal state. Elena's now an
actual member of the party and comes with a "Holy Egg," which allows her to
use an array of magick.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
06) INOR MOUNTAINS [BESTIARY LINK: ITN1][LINK: NMT1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Muscle Mushroom * Mushroom Cloud * 50g |
| * Goblin Toadstool * Poison Antidote * 50g |
| * Crystal Brooch * 50g * 50g |
| * Yomi's Elixir * Poison Antidote * 50g |
| * Climbing Hat * 150g * 150g |
| * 50g |
'----------------------------------------------------------------------'
Quite a sprawl, eh? [EXIT]
___________________/ |
| __ _____________14]
|=|__| |______________
N |______________ _ \
| _____________/ |_| |
W -+- E | _________________/
| | _______________ | ___
S _|11|_______________|=|___/ __|
| __________________ _13]
=____ \ \____
_|___ | INOR \ 12 |
| 10 | MOUNTAINS 2 ŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻ|_|
_____________
[~ LEGEND ~] ^ / _ 8 |
^ / / | |ŻŻŻŻŻŻŻŻ
1 ~ Muscle Mushroom _ / / / / __
2 ~ 50g | |_/ / | | / \
3 ~ Mushroom Cloud / / | |/ / / INOR MOUNTAINS 1
4 ~ 50g /9/ŻŻŻŻ _ \__/ / ________________
5 ~ 50g \/ |7| | |/ 4|
6 ~ 50g | | | | |__
7 ~ Goblin Toadstool | | | | \ ___
8 ~ Poison Antidote | |___\ |Ż\ \/ 3/
9 ~ 150g / ___| | | / /
10 ~ 50g | SAVE| __/
11 ~ Poison Antidote | \ |__/
~ Yomi's Elixir \_ | |
~ Crystal Brooch \6 _/ /
12 ~ Climbing Hat \____ __ 5 |1 /
13 ~ 150g | | | |_| <- START
14 ~ 50g \ / \ 2/
= ~ Ladder ŻŻŻ ŻŻŻŻŻ
[INOR MOUNTAINS 1]
There are various mushrooms around here, which Ryudo will have to cut with
the action button. Some have items inside, while some cover Crag Snake dens,
so try to get the ones on the map without additional strife. All the items
around here are found in mushrooms, except the [150G] deposit near the entry
point. Trek up the cliffside and find the exit there, among all the Dodos.
[INOR MOUNTAINS 2]
After making camp, head down the lowroad and get the [50G] cache; then, take
the highroad to a ladder up. There will be a large chest surrounded by rocks,
so you can't get to it...however, if you head east up the incline to a seesaw
with a boulder on it -- inspect it to bowl the rocks over below. Give the
same treatment to the rock a little more east for a [CLIMBING HAT] and get
the [150G] in a nearby space. Return below to get the large chest, containing
a [POISON ANTIDOTE], [YOMI'S ELIXIR], and [CRYSTAL BROOCH].
From there, it's heading north through the serpentine canyon. If you see a
board with rocks on it, inspect its pegs to pound them in; if you don't, the
rocks will fall when you're underneath and block off the easiest route. But,
it's straightforward from there, so as long as you keep your bearings, th'way
is clear.
---
At this point in the game, check out the Holy Egg and see how many Mana Pts.
(MC) have been earned. You can do this by going to the "PowerUp" option on
the menu and hitting R1. Start investing points
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
07) AGEAR TOWN [AGR1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Agear Town is a pathetic group of soldiers and two houses, withered remains
of a town that had seen better days. Check out the shop
CAVE EXIT to find updated wares (see section: SHP2), inspect the
//___//____ tutorial guy to learn about the "Intermediat Tutorial,"
| | which is a new option, and make a beeline for the inn.
| |
|____ ____| Choose to "greet the innkeeper" and watch the scenes where
______| |_____ a blonde kid complains about losing his medal in the cave
|SHOP INN | nearby. After some talking, Elena gets drowsy from eating
ŻŻŻŻŻŻ| |ŻŻŻŻŻ some messed-up berries and retires to her room; Ryudo then
[ENTER] plans on clearing out the monster-infested cave north of
town.
Uh...then Millenia shows up and joins the party as a playable character, now
that the "circus brat" (Roan) has run off on his own into the cave. She joins
with her own equipment and magical egg (Chaos Egg), too. Save where Vyx's
standing and head through the barricade outside, looking for a cave on the NW
side of the rock wall.
And, make sure to equip that Holy Egg on Ryudo!
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
08) DURHAM CAVE [BESTIARY LINK: DUR1][LINK: DRH1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Firebomb * Medicinal Herb * Medicinal Herb |
| * Yomi's Elixir * 100g * Sleep Charm |
| * Poff Nut * Calming Harp * Medicinal Herb |
| * 300g * Stone Head * 100g |
| * Poff Nut * Torte's Reedpipe * Roan's Medal |
'----------------------------------------------------------------------'
[EXIT]
____//
____ __/14 |
| |=|__ SAVE|
| S| ___|o|_ Ż N
|__ _||12 |____ |
[LEGEND] | J|~~~ _ 11| W -+- E
|13 ~~~ | |__| |
S - Switch | ~~~ |_| S| S
1 - Firebomb ŻŻŻŻŻŻ| ____|
2 - Medicinal Herb | |____
3 - Medicinal Herb | _ 10| DURHAM CAVE 2
4 - Yomi's Elixir |9___ | |__|
5 - 100g |/ _| |_
6 - Sleep Charm |_ 8 _|
7 - Poff Nut |\________/|____| | ___________
8 - Calming Harp | _______________| |4 ____\
9 - Medicinal Herb | | ŻŻ| |ŻŻ _\\
10 - 300g |_| DURHAM CAVE 2 _____| |_ [ ]
11 - Stone Head , / | \ /
12 - 100g /|\ | 3 |===/ \ _____
13 - Poff Nut |____________ |_________/ / \_/ |
14 - Torte's Reedpipe \ = _____| | |
= - Bridge _||___/ŻŻŻŻ\ |S___ \2 ___ _/
~ - Water/Pond | __ \ _ \___ / \J\
o - Boulder Path |_ _| \ 5| | |__ \ J| | |
|| \ | | _ \__|_|____| |
|| |_/ | | \ 1|
||__________ | | ŻŻŻŻŻŻŻŻŻŻŻŻ
|_____ 6\ | |
\ 7 / |_| <- ENTRANCE
ŻŻŻŻŻ
[DURHAM CAVE 1]
When the stalactites drop and make a path, head east to a save point and a
room where Ryudo finds a small squirrel-like creature. Get the [FIREBOMB]
by one of the crates. Continue north to a jump point and roll the boulder
into the wall -- this starts a mandatory fight with four Crag Snakes. In
the adjacent cavern, a [MEDICINAL HERB] is waiting to be picked -- hit that
switch, too, to lower the sluice gates and raise the nearby bridge.
Cross the bridge to another [MEDICINAL HERB] and head north to a slanted
rock that can be knocked off, to form a makeshift path-connector. There's a
[YOMI'S ELIXIR] behind one of the crates. Return to the switch and slap it
to its original position; then, take the rock path you made to the other
bridge. Get across the sluiceway and find the [100G] bag sitting pretty by
the bank.
Next door is a "monster box," where you can't leave until the two Frost
Frogs have been defeated. Millenia's "Burn!" is the equivalent of shoving
a firecracker up their rear, so use that. When the gates open, run south to
the sluice-side treasures: [SLEEP CHARM] and a [POFF NUT]. Return to the
room with the portcullis trio and exit north.
[DURHAM CAVE 2]
As soon as you enter, there's a mandatory battle.
.----------------.---------------.
| TROGLODYTE x 3 | WIN: Mist Egg |
|----------------'---------------'--------.----------------------------------.
| | MAGICKS: |
| EXP: 72 DROP: 160g | |
| HP : 980 Whirlwind Scroll | Doesn't use any special magick |
| SC : 120 | |
| MC : 30 | |
'-----------------------------------------'----------------------------------'
| ATTACKS: |
| Sleep Spawn - damage + % of sleep (single) |
'----------------------------------------------------------------------------'
Millenia's "Burn!" can pretty much halve one's HP, and Ryudo's Tenseiken
Slash can do about 1/3 their HP. Shouldn't be too difficult, if you've got
the technique of defending/cancelling down. Sleep Spawn is a nuisance but
does poor damage, anyway. See that flashing aura around Millenia's name at
the top of the screen? That's her, uh, annoy-o-meter. The more she's knocked
around and stuff boosts that up until she goes berserk and starts using her
most powerful skills without the player's control. One monster has a 100%
Mist Egg drop, too.
Afterwards, the kid Ryudo saved...is the kid who ran away into the mine from
before! What a surprise. Luckily, this boy (Roan) isn't a pushover -- he can
join the party! Equip the Mist Egg to him and head east.
---
There is a [CALMING HARP] inside a "monster box" room -- Crag Snakes drop
when you pluck the bounty up. North, pond-side, is another [MEDICINAL HERB]
and on the east wall is a portcullis trio and a switch. The southern of the
three is a [300g]; the northernmost is a [100g] bag. The middle one, where
one has to depress the switch by putting a block on it, is a pond-draining
switch, enabling one to continue to the west side of the pond.
Get on the west side where a [POFF NUT] is. North, jump down the ledge to a
battle with some Troglodytes. When their hides are tanned, flip the bridge's
switch and get the [TORTE'S REEDPIPE] by the save point. Kick the boulder
into the abyss to brook a path back to the east side of the pond. NE is the
exit.
[DURHAM CAVE DEPTHS]
Approach north to find a baddie waiting for yous guyz.
.-----------------------.
| BOSS: Durham Minotaur |
|-----------------------------------------.----------------------------------.
| | MAGICKS: |
| EXP: 114 DROP: Adventure Book | |
| HP : 4200 | Doesn't use any special magick |
| SC : 720 | |
| MC : --- | |
'-----------------------------------------'----------------------------------'
| ATTACKS: |
| Tornado Horn - physical damage + % confusion (single) |
'----------------------------------------------------------------------------'
.----------------.
| Troglodyte x 2 |
|-----------------------------------------.----------------------------------.
| | MAGICKS: |
| EXP: 72 DROP: 160g | |
| HP : 980 Mist Egg [limit: 1] | Doesn't use any special magick |
| SC : 30 Whirlwind Scroll | |
| MC : 10 | |
'-----------------------------------------'----------------------------------'
| ATTACKS: |
| Sleep Spawn - physica damage + % of sleep (single) |
'----------------------------------------------------------------------------'
HP amount is a little daunting, but... =)
Whoever has the Chaos Egg should repeatedly cast Stram (ATK -2) on the boss;
make this the first priority. Then, use Fallen Wings/Zap! to take out the
annoying Troglodytes, before they can use their sleep skills, hopefully. A
third character should be the designated healer to recover people from the
Tornado Horn's status abnormalities. Once the lackeys are dead, one can get
by using Critical over and over, which lowers the chance it ever gets its
skill off. Zap! is also quite effective on the monster, doing 700+ dmg.
You'll be notified that a skill book was won, which you can level up just and
use on your characters -- think of them as passive skills/augments. Backtrack
to the cave entrance in Durham Cave 1 to leave.
---
REMINDER: The Adventure Book has a skill called "Pirate's Ring" (last one
learned) that makes enemies drop items more often. Invest some SC
and get that when possible!!!!
---
Outside, Millenia exits the party and Elena eventually rejoins. After some
barroom scenes, you can Agear entirely. Head north into the once-barricaded
area and find the green-haired NPC, who will give the party a [POFF NUT] for
their good efforts slaying the monsters. This /should/ be your third one --
with these, you can make Carro follow you around and light up the way. Don't
waste it on the one in Durham Cave, naturally...
*****************************************************************************
NOTE: If you wanna learn about skill books, ask the guy in the shopkeeper hut
*****************************************************************************
Anywho, head north through the barricade and enter the Baked Plains.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
09) BAKED PLAINS [BESTIARY LINK: BKE1][LINK: BKP1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Seed of Running * Seed of Psyche * Dash Shoes |
| * 200g * 200g * 600g |
| * 600g * Seed of Power * Seed of Defense |
| * Healing Herb * North Wind Cape * Poison Charm |
| * 200g * 600g * 200g |
| * Poff Nut * Seed of Magic * Speed of Swift |
'----------------------------------------------------------------------'
___ __________________
[LEGEND] BAKED | | 19 ___|_
PLAINS 3 | |_______ __ ______|EXIT
1 - 200g |_____ | /17 / /18/
2 - Seed of Running \\ ŻŻŻŻ ŻŻŻ
3 - 600g Ż
4 - Dash Shoes _ __\\______________
5 - 600g | |_/16|| 15_|
6 - 200g |__ Ż|_14 ŻŻŻŻŻ|
7 - Seed of Psyche | 12 \_13 | BAKED
8 - Seed of Power | ______ | PLAINS 2
9 - Seed of Defense __| | 10 | |
10 - Healing Herb |8 __9__ |____\\| |
- North Wind Cape |___ _____________ | N
- Poison Charm |_| \11\ |
11 - 200g _ ŻŻŻ |
12 - 600g | |__________ W --+-- E
13 - 200g | _6_ 7 | |
14 - Poff Nut ______\ \__/ \____ |
15 - Seed of Magic |4______ __ 5 | S
16 - Seed of Swift _______| |__| |ŻŻŻŻŻ
17 - Shell Armor | _________ 3 | BAKED
18 - 200g |2 1 SAVE |ŻŻ PLAINS 1
19 - Swiftness Nut ŻŻŻŻŻŻŻ|_|ŻŻŻŻŻ
[BAKED PLAINS 1]
Save point is right nearby, behind a feeble-looking bunch of rock pillars.
Use the action button to cut 'em down. West, get the [200G] bag and the [SEED
OF RUNNING] at the bend, then head up the incline straight east to a [600G]
find. On the western side, break some more mud pillars and get the incredible
[DASH SHOES], which you should probably put on Elena. Due east of there's a
[600G] bag. And, SE of the exit, is another [200G] bag by a [SEED OF PSYCHE].
In case you haven't been following, these seeds permanently increase stats,
so don't skip 'em.
[BAKED PLAINS 2]
More seeds 'round here. A [SEED OF POWER]'s near the NW corner, and a [SEED
OF DEFENSE] on the ledge east of there. Keep heading east to a sour-lookin'
pond with a huge chest on it -- [HEALING HERB] + [NORTH WIND CAPE] + [POISON
CHARM] for you! The [200G] bag southeast of there needs some lovin' before
you go up to the northwest corner of the area.
There are a few rinkydink gold deposits around here -- [600G] + [200G] -- and
a couple of seeds, too. The [POFF NUT] is on the embankment overlooking the
NW corner (about), while the [SEED OF MAGIC] is in the far northeast corner.
Only the [SEED OF SWIFT], in a tree's tiny dead-end path, is hard to spot;
swivel the camera around or mash the action button to pluck it. Then, break
for the exit.
[BAKED PLAINS 3]
Save and nead up a bit -- the party will gaze in awe at the Granacliffs. An
airship/trolley/thingy rises up, showing that transportation does occur, so
everyone camps out -- talk 'round the fire to end the dialogue. Wake up the
next morning to eggs, sausage, and -- aiyeee!
.-----------------.
| BOSS: Beast-Man |
|-----------------'-----------------------.----------------------------------.
| | MAGICKS: |
| EXP: 150 DROP: --- | |
| HP : 4800 | Doesn't use any special magick |
| SC : 100 | |
| MC : --- | |
'-----------------------------------------'----------------------------------'
| ATTACKS: |
| Combo - two consecutive phys attacks |
| Beast-Fang Cut - physical damage + % cancel |
'----------------------------------------------------------------------------'
This isn't too hard, because it likes using its skill -- and its queue gets
done slower than a DMV line. So, have your fastest (Roan, probably) throw a
few cancel-criticals in when you can. Besides that, cast Stram and Cold to
give your team an edge. Besides that, keep Ryudo in tip-top health since he
is the only target the beast-man considers here. Tenseiken Slash + WOW! is
a good strat, too, when you can get it in. Shouldn't be taking too much dmg
if your in the levelled in the mid-tens.
---
The beast-man (Mareg) is apparently confusing Ryudo for someone else, and
leaves after dropping the name 'Melfice' around... Whatever...time to go to
the next area. Scour the southern rim of the area for the [SHELL ARMOR] and
[200G] bags, and the ledge of the Granacliffs has a [SWIFTNESS NUT] tree, by
the eastern exit.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
10) LILIGUE CITY [LLG1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
O, commerce! How thee are appreciated. Unfortunately, as the party learns, the
skyway doesn't allow people on it anymore... And, the town gates are closed,
so one'll have to stay at the inn. Check out the shop, though [LINK: SHP3],
'cause its wares rock the house for the most part.
After eating some crappy arum root, Ryudo suggests seeing Gadan (skyway mngr)
ASAP. Head through the city gates, watch the scenes about people not being
able to taste anything, and proceed north to Gadan's house.
________ _____ This fatso is able to eat just fine, to
[SKYWAY_______ \|GADAN| the point of being a glutton, which is an
STATN. ____\ \ŻŻŻŻ [H3] oddity... He wants 10000g to cross the
|H1___ [H2]________ skyway with passengers, which Ryudo agrees
_____| __________ \ to. Next tram's in the morning...
N |H4 |____ ___\ \
W+E ŻŻŻŻŻ| __EH] [CHURCH | Elena wants to go to the church, though,
S _____| |____ ŻŻŻŻŻŻŻ which is in the east of town. The Father
|SHOP INN| there tells that the town is blessed by
ŻŻŻŻŻ|_|ŻŻŻŻ Granas because its built on the ruins of
an ancient temple. Apparently, there is an
excavation site at the bottom, too. Outside, the party meets Mareg again (the
beast-man from before) and he joins up -- yay! The excavation site is at the
door-in-the-floor next to Gadan's house; Ryudo slices it open with ease.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
11) LILIGUE CAVE [BESTIARY LINK: LIL1][LINK: LCV1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * 400g * Healing Herb * Mogay Bomb |
| * Purifying Herb * 1200g * 1200g |
| * Reflection Ring * Mogay Bomb * 400g |
| * Bonds of Trust * Confusion Charm * Flamberge |
| * Fire Pendant * Holy Wound Salve * Holy Wound Salve |
| * Poff Nut * Flare Dress * Burning Bow |
| * Smelling Salts |
'----------------------------------------------------------------------'
You'll notice various unlit torches here. Light them to brighten the place up
a bit, and to also mark the path you've taken thus far. Yes, this place is
rather big, so note that the map may not be quite to scale, but the map should
be fairly spot on, direction-wise.
______
[4 \ LILIGUE CAVE 1
ŻŻŻŻŻ\ \_______________ ____
| _____________ \|3 | [LEGEND]
_____________/ / \ \ŻŻ| |
[5 ____ ___/ \ \/ / 1 - 400g
ŻŻ/ / /_/ _ \ / 2 - Healing Herb
/_/ __|2| | | 3 - Mogay Bomb
__ | __| | | 4 - Purifying Herb
____/ /_ | | | | 5 - 1200g
LILIGUE/6 / __ | | | | 6 - 1200g
CAVE 2 ŻŻŻ/_/ŻŻŻ / /________ _______| |____| | 7 - Reflection Ring
__ / _________//______________ | 8 - Mogay Bomb
/ / / / ____| | 9 - 400g
_______/ /___/ | LILIGUE CAVE 1 [1 | 10 - Bonds of Trust
/8 _______ \ ŻŻŻŻ| | 11 - Confusion Charm
ŻŻŻŻŻŻ/7/ \ \ _____ |S| 12 - Flamberge
Ż \ \ |13 |_______ / \ - Fire Pendant
\ \ | _ |_ START - Holy Wound Salve
\_\ | RED | | | __\ 13 - Poff Nut
_ |_ _|12| |_| \\___________ 14 - Smelling Salts
________\ \__|_| ŻŻ | 10/11 GREEN| - Burning Bow
LILIGUE ->| 9|_____ |_ _________| - Flare Dress
CAVE 2 ->| ŻŻŻŻ \ ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻ\ \____/ /
N \ŻŻŻŻŻŻ\ || \____ /
| \__ __\ \ \ / \
W --+-- E \_\ \ \_______/ /\ \
| _ \_____ __/__\ \__
S _\\_____ _____||_ \BUTTON\
| 14 \ | _____| \__ __\
LILIGUE CAVE -> | || BLUE | \_\
DEPTHS |_____ ___| ŻŻŻŻŻŻŻŻ __
\\___________________\ \
|SAVE \ LILIGUE CAVE 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[LILIGUE CAVE 1]
That's the part that's the eastmost tunnel series on the map. All the items
-- being the [400G], [HEALING HERB], [MOGAY BOMB], [PURIFYING HERB, and the
[1200G] -- are all found in dead ends. Monsters of Christmases past (:p) are
also found here, including the Giant Mantis, Crag Snake, and Frost Frog. It
shouldn't be too hard to rip 'em up with Maret's axe getting to the point.
[LILIGUE CAVE 2]
This part's really short, although it's only a splinter from the main rooms.
Get the [1200G] chest by the few enemies. Remember that the Gargoyle can
drop a Sword of Purity, which is +40 ATK and good against undead enemies.
Exit through the wall back into the tunnel series.
[LILIGUE CAVE 1]
Back in the short western section of here, there's a [REFLECTION RING] right
at the first junction and another [MOGAY BOMB] at the western dead end. Go
southeast to exit.
[LILIGUE CAVE 2]
Back in the hand-crafted part of the caverns. Ghouls appear around here with
Gargoyles, so watch out. Head down the seemingly straightforward passage to
a monolith and a button -- stepping on it opens three passages in the walls,
leading to the three orbs you have to get.
The nearest is the blue one (SW on map), which is only guarded by one group
of enemies. North-northeast a bit is the green orb's room, with two more
treasures: a [BONDS OF TRUST] & [CONFUSION CHARM]. NW of there leads to a
walkway and another room. On the (hallway-)side of that room, is the biggest
chest for the dungeon: a [FLAMBERGE] sword, [FIRE PENDANT], and a remarkable
[HOLY WOUND SALVE]. Go inside the room, now.
There are some boxes in here you can move around. The one movable box can
be moved in two directions initially; move it against the second box, so you
make an l-shaped formation. Get the [POFF NUT] behind it and move the boxes
back to make the 3x1 formation -- you won't get a (!) notification on doing
this, but you don't have to leave the room like the monolith outside says.
Turn on the last red orb to make the monolith by the button disappear.
Return to the three lit-up orbs (by button) and turn on the fourth, a yellow
one, to make the large door open.
[LILIGUE CAVE 3]
Go up the side of the Granacliffs and recover/save. I suggest using the MC
points you've gained up (save first) and try to learn Alhealer on the Holy
and/or Mist Eggs -- the skill heals all allies on the field and is rather
indispensible down the line.
[LILIGUE CAVE, CAVERNS]
Redundant title, almost... A Seal of Valmar here has been broken, and then
Millenia shows up. Equip her with a mana egg and the [BURNING BOW] you get
in the large chest by the room exit, along with the [FLARE DRESS]. The
[SMELLING SALTS] aren't that useful. NOTE: Millenia will take the items you
equip her with when she leaves (for obvious reasons), so if you want any
other girls you have to use them, hold off.
[LILIGUE CAVE, TEMPLE]
Time to die, vile...crab...uh...fiend!!
.----------------------------------.-----------------------.
| BOSS: Valmar's Tongue -> 8000 HP | DROP: Book of Wizards |
| Right Hand ------> 4000 HP | DROP: Ancient Cuirass |
| Left Hand -------> 4000 HP | DROP: Revival Gem |
| Head ------------> 5000 HP | DROP: 800 Gold |
|-----------------------------------------.----------------------------------.
| SPOILS: | MAGICKS: |
| EXP: 500 SC: 1200 | * Freeze! * Snooze |
| GLD: 800 MC: 800 | * Burn! * Burnflame |
'-----------------------------------------| * Refresh |
| SPECIAL ATTACKS: '----------------------------------|
| |
| Tongue - "Gluttony" - physical damage to ally (one) |
| L Hand - "Flamethrower" - fire-elem magic damage (one) |
| Tongue - "Huge Leap" - physical damage (some, proximity) |
| Tongue - "Starving Tongue" - Drains HP from allies (all) |
| R Hand - "Spew Venom" - phys damage + % poison (some, proximity) |
| Head - "Eat 'em Alive" - multi-hit physical damage + % confuse (one) |
'----------------------------------------------------------------------------'
Wowee zowee, four parts! This is how the rest of the Valmar battles will be,
so you'd better get used to a huge melee. Fortunately, the skirmish ends if
you kill the main part -- the tongue, in this case -- so you can actually
ignore all the rest and bash that one.
Cast Diggin' and WOW! on Mareg/Ryudo, and make sure to use Def-Loss/Stram on
Valmar, mostly the Tongue. Counter Freeze with Runner, and if you know Cold,
make sure to use that on all parts (the ones you're killing anyway). The
claws aren't too hard, but the head will cast most of the magic, so taking
that out first is a great idea (Freeze is cast by body the tongue, though).
This shouldn't be /too/ hard for first-time players; the real problem is
having enough MP/SP to make it a quick fight. Thus, why you should learn the
Alhealer spell on (at least) one person so there doesn't have to be constant
healing and wasted MP going around. "Shhh!" works on the tongue, also. =)
After some nice scenes that "stir the soul," Millenia will leave again. Next
time you meet, you'll be able to learn the Tongue's "Starving Tongue" attack!
Anyway, back to town you go.
---
After seeing Gadan, equip Elena with the egg of choice and head for the
skyway station. Approach the landing's stairs, watch the engineer's scenes,
and you can proceed on. Note that if you're doing a perfect game run or
something, you will NOT be able to return to the part of the continent you
are on now -- EVER. =p
---
Anyway, things never go as planned and everyone ends up at...
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
12) LUMIR FOREST [BESTIARY LINK: LUM1][LINK: LMF1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * Lumir Flower * 400g * 1200g |
| * Insecticide Bomb * 1200g * 400g |
| * Lumir Flower * 400g * Odd Wooden Clogs |
| * 400g * 1200g * Oracle's Staff |
| * 400g * Insecticide Bomb * 400g |
| * Blueberry * Icefang Stone * Arctic Cape |
| * Ice Pick * 1200g |
'----------------------------------------------------------------------'
Gawd, romps in the snow never go as planned...
[LEGEND] N
|
_ W --+-- E
1 - Lumir Flower |5| |
2 - 400g | | S _
3 - 1200g \ \___ __________|3| LUMIR
4 - Insecticide Bomb CAVERN 1 | ___| |_ | FOREST
5 - 1200g / / | |
6 - 400g / / _ |4 /\ \________
7 - 400g / / |9| ŻŻŻŻŻŻŻ |__ SAVE|
8 - Lumir Flower / /______| |_____ |_|ŻŻŻŻŻ
9 - Odd Wooden Clogs |____ 6 _________| -. _
10 - 400g / /\ \ / _| |
11 - 1200g / /__\ \ / / _ \
12 - Oracle's Staff / _7__ \ / /2/ \ \
13 - 400g | |____| | / ŻŻ \ \____
14 - Insecticide Bomb \ 8 / / ________| __ |___
15 - 1200g ŻŻŻŻŻŻŻ / |START_____| |___ |
16 - 400g <- <- <- <- <- <- <- <- <-' |____| | |
17 - Blueberry / ___________ CRASH SITE |1|
18 - Icefang Stone / | _ _______|------. Ż
- Arctic Cape / __ |_ |15| \ _______[EXIT]
- Ice Pick / |10| | _/____________ | |____ ___/
/ __| |___ \ ________ _14| | | |___
'-|_______ | ___/ /______ |_ \| | | __ \___ |
| | |____/|____ | |_ | | _/16/___/ ____|
__________| | _| |_ | | '-| 17 18|
LUMIR FOREST | 11 __ | _____| _ |___| | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ŻŻŻŻŻ| __| | |12 |_ |
|______| ŻŻŻŻŻ|_ _|ŻŻŻ\ \
| |__ | |
CAVERNS 2 |____| |13|
ŻŻ
[LUMIR FOREST, CRASH SITE]
After Elena rejoins the party, head through the snowy trees (movement is now
reduced in snowbanks!) and find the path east to the Granacliffs' edge, also
where a [LUMIR FEATHER] can be found. Head back to the main branch and opt
for the northwest area; the dead-end by the exit has a [400g] purse.
[LUMIR FOREST]
This is the forest proper, now. Save and seek out the [INSECTICIDE BOMB] and
[1200G] drops around, which are only guarded by a few Big Foot enemies. Spy
the cavern entrance in the west, and take it to the...
[LUMIR FOREST, CAVERN 1]
Cut the roots with the action button (you'll have to do this a lot) to break
through the stuffed-up path. At the fork, take the northern "branched" route
to a [1200G] pot. Down the fork's other option, one can find a large room w/
three more paths to take. The southern two lead to a room with Giant Crabs
in it, and a [400G] bag; even further south, the two paths conjoin near a
growing [LUMIR FLOWER]. The east way is the one to go.
However, on the northern side of that hallway is a secretive path that leads
to a [ODD WOODEN CLOGS] drop. Take the main corridor back into...
[LUMIR FOREST]
Get the [400G] post north of the cavern exit and loop south to the base of
a large tree. A [1200G] jackpot is stashed in a dead end nearby, but leaving
is as simple as jumping into the hole at the trunk's bottom.
[LUMIR FOREST, CAVERN 2]
You enter through the large room's middle (ASCII "C" on the map), and by
slashing the roots around, you can lower the four new entrances and the
way back up the trunk-hole. Get the [ORACLE'S STAFF] in the east and slash
a path east to a north/south trunk. The dead end has a [400G] check w/ your
name on it. Straight north is an [INSECTICIDE BOMB], and from there, its
west; take the north fork. There's a secret passage that leads to a [1200G]
pot, but besides that, take it straight on out.
[LUMIR FOREST]
Only a few patrolling Big Foot 'round here. Get the [400G] and a [BLUEBERRY]
under some trees' eaves to the east. There's also a large chest submerged in
a snowpile, containing a [ARCTIC CAPE], [ICEFANG STONE], and [ICE PICK] for
Roan. Follow the path north to see a bright light... Odd. Enter the...
[GARDEN OF DREAMS]
Watch the scenes and return to the previous area.
[LUMIR FOREST]
Back where you saw the light, there is a path east now. The nearby hamlet
is the destination.
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
13) MIRUMU VILLAGE [MRV1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Watch the opening scenes and head to the inn, where you're greeted by Irina.
To recap: the village is having a problem with people falling asleep and into
comatose states, and it's happening in random fashion, it seems... The people
blame Sandra and her daughter Aira for bringing a curse to the village; the
little girl regained her eyesight after...prayers were answered... >______>
Yeah, it's going to get Salem up in here real fast.
____ _____ __ __________
_|SHOP|_|CHIEF|_|H1|___| | Approach Sandra's house in the
[ENTER]_ _ __ [SANDRA] | east and enter it when she invites
| INN| |TOWN| | |H2|Ż| | everyone in. Head back the inn's
N ŻŻŻŻ |HALL| | |ŻŻ | _____| way when the dialogue stops, where
| ŻŻŻŻ |H3| | | CAVE| High Priestess Selene shows up and
ŻŻ |SAVE |____| more (yes, more) dialogue occurs.
ŻŻŻŻŻ Talk to Selene when possible, too.
For awhile, you won't be able to leave town, so upgrade your equips at the
town store [LINK: SHP4] and talk to Irina again -- spend the night. After a
few events, have Ryudo look out his window and check on Irina. Having done
this, the cave entrance near Sandra's house will be un-barrel-blocked and
everyone can insert themselves at that fissure. =)
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14) MYSTERIOUS FISSURE [BESTIARY LINK: MYS1][LINK: MSF1]
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
| ITEMS |
| * 500g * Raincoat * Wing Boots |
| * Purifying Herb * 1500g * Bone Harp |
'----------------------------------------------------------------------'
This place will be far easier if you learn a few good hit-all attacks, like
"Zap All" for instance (on Chaos Egg). Alhealer will be useful, too, so if
you don't have it, try to get it on the Holy Egg at least.
_________________
| _________ | N [LEGEND]
| | _ |_ | |
___| 6 |_|5|_ | | W--+--E 1 - 500g
| \ | | | 2 - Raincoat
| ____ __ | | | S 3 - Wing Boots
|4 | | | | | | | 4 - Purifying Herb
ŻŻ | |_ |3| | |___ 5 - Bone Harp
| _| Ż |SAVE |EXIT 6 - 1500g
| | ŻŻŻŻŻ
______| |
| 2 __ \
| | | |
|1 | | | [FISSURE, UNDERGROUND]
|__/ \ |
ENTER|_| Yeah, this place ain't too hard -- the enemies are out in
droves, though. At the first fork, look west for a [500G]
score and a [RAINCOAT] accessory. Further north, in the open room, find the
eastern dead end and get the [WING BOOTS]; on the western rim of the expanse
is a [PURIFYING HERB]. The northern passage with the [1500G] in it is near a
[BONE HARP] reusable item, that should be picked up. From there, continue
east to a strange whorl-shaped passage and take it through to a save point.
[FISSURE, DEPTHS]
Approach the central platform and something will have its "EYE" on you. How
is that for comedic timing? Yawn.
.-----------------.
| EYEBALL BAT x 4 |
|-----------------------------------------.----------------------------------.
| | MAGICKS: |
| EXP: 200 DROP: 585g | |
| HP : 3000 Book of Warriors | Doesn't use any special magick |
| SC : 900 | |
| MC : 900 | |
'-----------------------------------------'----------------------------------'
| ATTACKS: |
| Delta Burst - 4-bat combo attack for phys damage (single) |
'----------------------------------------------------------------------------'
"Fiora" stops Delta Burst (laughably), so cast it on EVERY BAT -- as long
as there is one without the status, it can use Delta Burst with its allies.
Besides that, use Diggin'/Def-Loss to give your team an edge, and Snooze to
incapacitate the enemies for awhile (use this throughout). Use WOW! on Ryudo
and Maret, then have 'em use their SP-consuming skills. Fiora really takes
the bite out of this battle, and with Alhealer covering your back, it should
not be as 'even' a fight as the numbers make it out to be. "Zap!" is also a
humiliating way to take 'em out en masse, since it can inflict paralysis. =)
---
After returning to town, word gets around that Selene wants everyone to meet
at the town hall. Heal/save, watch what goes down at the hall, and return
towards the fissure. Aira summons everyone to the shed behind her house, and
there's a hole that leads right to...the seal of Granas at the fissure...
As the garden party ends, return to the Sandra's house, see even MORE speech
scenes, and equip Millenia with the mana egg lying around. Visit the Garden
of Dreams' center tree and approach the purple portal by the seal. This leads
to the next destination.
NOTE: Buy Lumir Flowers/Blueberries/Healing Herbs/Etc. before going in 'cause
you WILL NOT be able to leave until the events there are over! If you
don't realize the meaning of this, if you go in unprepared, you can get
screwed enough to start the game over. Consider it a warning. ^_______^
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15) AIRA'S SPACE [BESTIARY LINK: AIR1][LINK: RSP1]
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| ITEMS |
| * Silver Feather * 500g * Yomi's Elixir |
| * Red Shoes * 500g * 1500g |
| * Battle Manicure * Illusion Clothes * Mirage Earring |
| * 500g * Moebius Ring * 1500g |
| * 1500g * Bonds of Trust * 500g |
'----------------------------------------------------------------------'
This map may be a _little_ off, direction-wise, but you can counter it
by aligning the camera to the map's way (mostly speaking about 2nd half
of figure which isn't shown at a -45 degree slant). =/
The boss here is also hard, so you'll want to use your earned SP to max out
the skill books' Life Up and Magic Power abilities. They will be incredibly
useful, believe-you-me.
__________ __
| ___ |10| _______________
| |___|-- | |_ __| ______ __| N
| |11 | _|__ / \__\ |
| |ŻŻŻ|__ | | | /______ | | W --+-- E
| | |_______| |_/|__9 __| | | |
__| |__ _\ \___| |__ S
| | | _ ___ | ___
| 12| |_| | | | |_ _| |
| _____|______ |8|_| |___| _|_ 7 |
| ' ' _[EXIT] |____________| |___|
|_|_____|SAVE| ___//___
ŻŻŻŻ | __ |
| [__] | AIRA'S SPACE 2
|__ __|
_____ | |
| _| -> -> |__|
| |
AIRA'S SPACE 1 -> | |_
| | 6| [LEGEND]
\|/ |___|Ż
______________________________| 1 - Silver Feather
__|___ 2 - 500g
| | _____ __________________ 3 - Yomi's Elixir
|_ __| | | |3 __ __ ___ | 4 - Red Shoes
| | |_ 4 _| | | | | |_| | | 5 - 500g
_| |__ | | | |__| | _| |___| | 6 - 1500g
| _ |___| |___| || | 7 - Battle Manicure
| |_| _________ || _ _ _| 8 - Illusion Clothes
|5 | | ||1/|SAVE| - Mirage Earring
ŻŻŻŻŻŻ ŻŻŻŻŻŻŻ Ż ŻŻŻŻ - Bonds of Trust
9 - 500g
10 - Moebius Ring
11 - 1500g
[AIRA'S SPACE 1] 12 - 500g
The fluffy, cloud-like ground here gives off a misty appearance, so it's a
bit hard to keep directions straight. Luckily, there are pillars and stuff
that act as landmarks, so it's not so hard (the path is straightforward, to
boot). Save only if you're prepared for the road ahead, remember; you won't
be able to leave if you commit.
Anyway, west of the save point building's a [SILVER FEATHER] bag, the first
gimme item. Take the fluff-trail east until it loops west, where there's a
[500G] coinpurse around for the taking. Head directly west to the platform's
corner to spy a [YOMI'S ELIXIR]; go directly south to find along the edge of
the...uh, floor to find a normal-looking walkway west.
At the split, go north to a [RED SHOES] drop (how'd they get there!?) and
take the other branch back to some cloudy floor material. There's a [500G]
bag sitting around for no reason (penny for her thoughts? :D), but nothing
else besides. Continue north to a lamppost-orb hybrid object that summons a
giant whale -- this takes everyone northeast automatically. Get the [1500G]
drop by the turncrank thingamajigger and go right to the exit, being the
spherical object a little to the north.
[AIRA'S SPACE 2]
Hellhounds drop Ogre Slayer swords [+55 ATK] -- only place to get them!!!
---
Head north through the marsh-like region to find an "eyeball bridge," which
you can clear by...uh, unplugging the squishy thing. A little west of the
entrance is a big chest -- [ILLUSION CLOTHES], [BONDS OF TRUST], [MIRAGE
EARRING] -- that shouldn't be missed, and in the easternly region's a bridge
that leads to a [BATTLE MANICURE]. There are two exits in the north; the NW
one leads to a [500G] bag, and the other leads to another marsh 'platform.'
Take it to an area with an actual fence, and get the [MOEBIUS RING] on its
exterior. Inside the fenced-in portion, take the branch to a [1500G] chest.
From there, loop north around the eyeball-plastered pillar and use ladders
to get further south. A [500G] pouch lies by the fence here, and upon going
inside the fence, a mandatory battle with four Hellhounds commences (heal up
before going inside!). From there, save/heal if you want and the entrance to
the boss area shows up. Learn Alhealer before you enter!!! THIS IS IMPORTANT
FOR WINNING 4EVERMORE. :D
Also, do not give the egg with Alhealer on it to Millenia. If you've got in
the heat of battle, you know how she go