===========================================================================
 _____  _  _      _____  _    _  _____   _    _  _  _      _       /ŻŻŻŻŻ\
|  ___|| || |    |  ___|| \  | ||_   _| | |  | || || |    | |     |_/ŻŻŻ\ |
| |___ | || |    | |___ |  \ | |  | |   | |__| || || |    | |        ___| /
|___  || || |    |  ___||   \| |  | |   |  __  || || |    | |       |___  \
 ___| || || |___ | |___ | |\   |  | |   | |  | || || |___ | |___        | |
|_____||_||_____||_____||_| \__|  |_|   |_|  |_||_||_____||_____| | \___/ |
                                                                   \_____/
===========================================================================

    ==---------------------------------------------------------------==
    ||                                                               ||
    ||    S I L E N T  H I L L  3  F A Q / W A L K T H R O U G H     ||
    ||    ------------------------------------------------------     ||
    ||         İ  C O P Y R I G H T  2 0 0 3 - 2 0 0 4               ||
    ||                  B Y  C O N Q U E R E R                       ||
    ||                                                               ||
    ||   This FAQ/Walkthrough is Copyright 2003-2004 by Andrew       ||
    ||   Haffenden, Conquerer. This FAQ may not be published on      ||
    ||   any website or in any magazine without written consent of   ||
    ||   the author. Otherwise, this FAQ is for Personal Use only.   ||
    ||   This FAQ may not be altered or used by publishers and       ||
    ||   cannot be sold. This FAQ is ONLY allowed on the following   ||
    ||   sites:                                                      ||
    ||                                                               ||
    ||                   - http://gamefaqs.com                       ||
    ||                   - http://faqs.ign.com                       ||
    ||                   - http://neoseeker.com                      ||
    ||                   - http://cheatcc.com                        ||
    ||                                                               ||
    ||   I'm only allowing this FAQ on these sites because I'm       ||
    ||   tired of sites with old versions of my FAQs, thus leading   ||
    ||   to tedious e-mails for things I've already answered in      ||
    ||   newer versions. Feel free to link to the FAQ list for       ||
    ||   this game, or to this FAQ from my site (in the              ||
    ||   Introduction), but consult me first. If this FAQ is found   ||
    ||   by anyone on a site or magazine without permission,         ||
    ||   please e-mail me telling me the site or magazine name and   ||
    ||   issue number.                                               ||
    ||                                                               ||
    ||                                                               ||
    ||===============================================================||
    ||                                                               ||
    ||                                                               ||
    ||   Silent Hill is a registered trademark of Konami Computer    ||
    ||   Entertainment Tokyo, Inc. İ 1999 2003 Konami Computer       ||
    ||   Entertainment Tokyo. All rights reserved.                   ||
    ||                                                               ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                        W A R N I N G !                        ||
    ||                                                               ||
    ||   This FAQ contains many spoilers that may ruin your game     ||
    ||   experience. Read on at your own risk.                       ||
    ||                                                               ||
    ||                                                               ||
    ||===============================================================||
    ||                                                               ||
    ||                        Silent Hill 3                          ||
    ||                                                               ||
    ||                     Developer: Konami TYO                     ||
    ||                     Publisher: Konami                         ||
    ||                      Platform: PlayStation 2                  ||
    ||                         Genre: Adventure                      ||
    ||                        Origin: Japan                          ||
    ||             Number of Players: 1                              ||
    ||                 Released Date: 08/07/03                       ||
    ||                   ESRB Rating: M for Mature                   ||
    ||                                                               ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                                                               ||
    ||                    E - M A I L  P O L I C Y                   ||
    ||                                                               ||
    ||    READ THE FREQUENTLY ASKED QUESTION SECTION FIRST BEFORE    ||
    ||                          EMAILING ME                          ||
    ||                                                               ||
    ||   I will accept e-mails from people asking questions or       ||
    ||   making comments on the game or walkthrough. If you expect   ||
    ||   me to read your e-mail, please, put "Silent Hill 3" or      ||
    ||   "SH3" in the subject or it may be deleted. E-mail           ||
    ||   responses will usually take place in a day or less from     ||
    ||   the day the e-mail was received. If not, I may be on        ||
    ||   vacation or I deleted the e-mail because it didn't have a   ||
    ||   relevant subject line. But if you haven't read the          ||
    ||   section you're stuck on and you think you are special and   ||
    ||   you e-mail me before you check it, you are not special      ||
    ||   and you can read that part yourself.                        ||
    ||                                                               ||
    ||   [E-mail:] Conquerer13@hotmail.com                           ||
    ||                                                               ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                                                               ||
    ||            W A N T  T O  R A T E  T H I S  F A Q ?            ||
    ||                                                               ||
    ||   If you feel this FAQ has helped you in any way and you      ||
    ||   want to thank me, please, all I ask is for you to give my   ||
    ||   FAQ a good rating wherever acceptable. But it's your        ||
    ||   decision, I am not forcing you.                             ||
    ==---------------------------------------------------------------==

        Some parts of this FAQ may be considered violent or cruel.  
 

s i l e n t  h i l l  3 |||||||
|||||||||||||||||||||||||||||||
T A B L E  O F  C O N T E N T S
-------------------------------
MAIN
1.   INTRODUCTION
2.   UPDATES
3.   FAQS
4.   PROLOGUE
5.   CHARACTERS
6.   ENEMIES
7.   WEAPONS AND SUPPLIES
8.   CONTROLS
9.   PLAYING THE GAME
10.  DIFFICULTY SETTINGS
11.  WALKTHROUGH
12.  SPEED WALKTHROUGH
13.  ENDINGS
14.  RANKING
15.  ITEM LIST
16.  EXTRAS
17.  SAVE POINT LOCATIONS
18.  MEMOS

MISCELLANEOUS
19.  SONG LYRICS
20.  COOL AND SCARY THINGS
21.  MY PERSONAL REVIEW

CONCLUSION
22.  CREDITS

 ______                                                            ______
|      |=========S===I===L===E===N===T====H===I===L===L===3=======|      |
|      |                        ---------                         |      |
| MAIN |                       | M A I N |                        | MAIN |
| 1-19 |                        ---------                         | 1-19 |
|______|=========S===I===L===E===N===T====H===I===L===L===3=======|______|
--------------------------------------------------------------------------
==========================================================================
1.                       I N T R O D U C T I O N
==========================================================================
--------------------------------------------------------------------------

Welcome to my Silent Hill 3 FAQ/Walkthrough. Konami is back with Silent
Hill 3 with promising gameplay and another great storyline. The graphics
are now better than ever before! I hope you will enjoy or have enjoyed
Silent Hill 3 and if you need help, I hope this FAQ gives you the
information on what you need.

Everything you really need to know about the game is in this walkthrough.
A descriptive walkthrough pointing out all the key items, as well as the
majority and necessity of health and ammo items, a speed walkthrough, item
list, memos, song lyrics, and many more. Once again, everything you really
need to know about the game is in this FAQ.

In the ranking section of this FAQ, you'll find a section dedicated to
getting a 10 star ranking. It is a very hard thing to do and I hope that
section helps you. If you think you're good enough, you should go for 10
stars -- it's really fun and is a real challenge.

Use the Table of Contents to guide you through this FAQ, and be sure to
check out the extras section for anything you missed, and some notable
references to Silent Hill 2 and great horror films.

For more information and news on the Silent Hill franchise, feel free to
check out my website, devoted to Silent Hill. I have walkthroughs for all
the North American released Silent Hill games. Check back to my other FAQs
for future updates as they will be coming.

http://freewebs.com/silenthillabyss

  -  Conquerer

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==========================================================================
2.                           U P D A T E S
==========================================================================
--------------------------------------------------------------------------

Most Recent Updates:

[12/31/04] - New Year's Eve - 472 KB [Final]
Major update with over 100 KB of text added. Added 10 star ranking section
to the ranking section, added song lyrics, edited the whole walkthrough
and the whole FAQ. Final update.

[08/28/04] - 367 KB
Finished editing up to the Underpass in the walkthrough. Added more memos
in the memo section and aligned them the way they are in the game. Also
added more credits and fixed some typos.

[11/08/03] - 337 KB
First sent in the FAQ and after a lot of work but it was worth it. The
rest of the memos and other things including my personal review should be
done soon, so keep your eyes open.

--------------------------------------------------------------------------
==========================================================================
3.                             F A Q S
==========================================================================
--------------------------------------------------------------------------
Frequently Asked Questions

Q: When was this game released?
A: North America: 08/07/03, Japan: 07/03/03, Europe: 05/23/03.

Q: Why did Europe get it before everyone else and almost two months
   earlier than North America?
A: Well, Europe got a lot of games a lot later than North America and
   Japan; they got SH1 and SH2 last. Some people think it's because SH2
   sold better in Europe but that is not true. I think it was foolish to
   have North America wait so long. 

Q: In Europe, do you get the Making of SH3 DVD with the game like SH2?
A: No.

Q: I heard that you get the Official Soundtrack with SH3 in North America,
   is this true?
A: Yes, something exclusively for North America.

Q: I bought this game and played it and I was too scared to continue after
   a while. Do you think I should continue or just give up?
A: If you start it, you have to finish it. If you don't plan on finishing
   it, don't start it. You should definitely continue. Get over yourself.

FAQ/Walkthrough Frequently Asked Questions

Q: What do you mean by "examine"?
A: Go up to whatever is mentioned and press X.

Q: I can't find a certain item, where can I find it?
A: Check the Item List, although every item location and where you use the
   item are described in the walkthrough section

Q: I can't solve a certain puzzle, can you help me?
A: Every puzzle is described in detail in the walkthrough but if you are
   really having trouble, just e-mail me.

Q: I need to find a place to save but I can't find one. Where is one?
A: Check the Save Point Locations section.

Q: I'm running a lot slower than I was before. Why is this?
A: You've got the Bulletproof Vest equipped. It's heavy so unequip it and
   you'll be able to run faster and the control won't be as sluggish. Also,
   heavy weapons make you run a bit slower.

Q: What is this "Silent Hill 2 Reference" thing in the walkthrough?
A: If you have a save file with the game beaten at least once for SH2 on
   the same memory card as SH3, you can experience four extra things.

Q: How do you unlock the Unlimited Submachine Gun?
A: Beat the final boss with a melee weapon. You can use guns but the last
   hit has to be with a melee weapon. I recommend the Katana.

Q: Where is the tips section like in your SH2 FAQ?
A: It's called "Playing the Game". It's above the Difficulty Settings
   section which is above the Walkthrough.

Q: I haven't played any other SH game. Will I understand what's going on?
A: You won't really understand the story, especially background information
   and stuff from the past. I recommend you at least play Silent Hill 1 so
   you aren't confused. It wouldn't hurt to play SH2 before either.

Q: I've played SH2 but not SH1. Is this okay?
A: You won't understand the story if you haven't played SH1. Silent Hill 3
   is the sequel to the first Silent Hill and the storyline has nothing to
   do with Silent Hill 2. Play SH1 if you want to understand things and
   play SH2 before SH3 also. You'll understand later.

Q: How many endings are in this game?
A: 3.

Q: How do you unlock the Heather Beam?
A: Kill a total of 333 or more enemies in your save file. It doesn't
   matter how many times through the game it takes you.

Q: How come there are bugs blocking the hallway of the mall? There weren't
   last time.
A: When you play on Easy Riddle Level, nothing is there. But on higher
   Riddle Levels, they will be.

Q: There are some bugs blocking a hallway in the mall and I can't get by.
   What do I do?
A: Get the Bleach and Detergent (use the Item List in this FAQ for their
   locations), go to the empty bucket by the door and combine the two
   items. Before you do this, you'll have to turn off the fan in the
   previous corridor, and turn it back on after.

Q: There's a big monster blocking the 1F hallway to exit the Nightmare
   Hilltop Center. How do I kill it?
A: You can't. You must find the end of the fairy tale to find out what to
   do, and then it will be gone.

Q: I was in the storeroom of the Nightmare Hospital and the room got all
   screwy and the door was locked so I died. What's going on?
A: The door is locked for a certain amount of time and when the room is
   done getting all messed up, it will be open, but it may be hard to find.

Q: I don't have any ammo left and I think I'm close to the last boss. Am I
   screwed or what?
A: You're okay. You can beat the last boss with a melee weapon pretty
   easily. It may take a while on Normal Action Level and a long time on
   Hard, but it will end eventually; just be careful. You'll unlock a
   secret weapon if you do this, too.

Q: I still have Shakespeare books from a while ago in the game. Can I get
   rid of the or do they have any use?
A: You can't get rid of them now, but they have no use. You should put
   them on the shelf when doing the Shakespeare puzzle, but I didn't the
   first time and had them for the whole game too. Don't worry about it,
   nothing bad will happen or anything.

Q: Do you have lyrics for the songs in SH3?
A: Yes, check the Song Lyrics section. All the lyrics for every song are
   in there.

Q: Even though it's not a song, do you have the lyrics for "Sun?"
A: Yes, it's in there too.

In the future there may be more FAQs. If you have a question, just e-mail 
me and I will gladly answer it. I might put it up here as well.

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==========================================================================
4.                          P R O L O G U E
==========================================================================
--------------------------------------------------------------------------
Heather is at the mall on a normal Sunday and she falls asleep in a
restaurant called "Happy Burger". She wakes up from a horrible nightmare
to find herself sleeping at a table. She gets up and leaves the restaurant
and finds a phone to call her father. While she's on the phone, a man
wearing a brown overcoat in his 50s seems to be waiting near her, possibly
for the phone. After she's done on the phone, she gives the man a weird
look to tell him he can use the phone now. He shakes his head.

Heather starts to walk away and the man approaches her and tells her he'd
like to speak with her. He says his name is Douglas Cartland and he's a
detective. He claims someone wants to meet her and wants a half-hour of
her time. Heather declines and walks away. Douglas doesn't give up and
mentions it being very important and about her birth. Heather is annoyed
and heads into the nearby Women's washroom.

--------------------------------------------------------------------------
==========================================================================
5.                        C H A R A C T E R S
==========================================================================
--------------------------------------------------------------------------

Heather Morris
--------------
Age: 17
Heather is a normal teenage girl who goes shopping one day and becomes
trapped in a different world. She seems to know how to survive but isn't a
professional because this has never happened to her before. She has greasy
blonde hair that's not too long and has a short temper -- she gets mad
pretty easily. She seems to be on the funny side of a person and loves her
dad, and doesn't like to talk to strangers. Heather has no job but does
chores at home and makes no money for it. She sometimes is a babysitter
as well.

Douglas Cartland
----------------
Age: Late 50s
Douglas is an older man whom Heather meets in the mall. She doesn't really 
seem to like him. He has gray hair and a beard. He is a detective and
wants to know about Heather's birth for some reason, and asks for a half-
hour of her time. Douglas was hired by Claudia to track down Heather, but
proves himself to be a nice person. He just happens to be at the wrong
place at the wrong time in many cases and takes the blame from Heather.

Claudia Wolf
------------
Age: 30
Claudia seems to be a strange middle-aged woman. Heather first meets her
in the mall and Heather wonders if she is the reason of this different
world, but she claims it was the Hand of God. Claudia has a pale face with
long blonde hair and doesn't seem like a normal person, so she might be
the reason for the monsters. Claudia is a Priestess of a Cult Teachings
Group and tells Heather she is the one who will lead "us" to paradise.

Vincent
-------
Age: 24-26
Vincent seems very strange and claims he can be trusted, but Heather
doesn't want to trust him. He also claims he's on your side and doesn't
want to be mentioned with Claudia; he says he hates her. Heather meets
Vincent in the Hilltop Center, specifically in the Mental Health Clinic
area for some reason. He has brown hair and glasses and usually has a
smirk on his face. Vincent is a Priest of a Cult Teachings Group and is
known as "Father Vincent."

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==========================================================================
6.                           E N E M I E S
==========================================================================
--------------------------------------------------------------------------

Closer
------
Location(s):
Lakeside Amusement Park, Central Square Shopping Center, Nightmare Mall,
Lakeside Amusement Park Revisited, Church.

Appearance:
A very tall creature with two large padded arms that widen as they go down.
Has normal-sized legs and doesn't really have a face but you can see its
mouth. The Closer likes to twitch its head a lot. People used to call it
"Weezer Arms" because of its appearance.

Strategy:
The Closer isn't a good fighter at all, really. It has slow reactions and
moves fairly slowly. However, its attacks are rather powerful. You don't
really need to kill Closers because they're not much of a threat, but if
you find one really annoying you, try to use the Handgun. Move backwards
while you're shooting them if they're close. It is always easy to just run
past them, however.

Suggested Weapon(s):
The Handgun is probably the best weapon to use on Closers; keep your
distance though. The Submachine Gun is also good on Closers but you
usually don't have much ammo for it. Melee weapons don't work too well
because it's not that good to be close to Closers. The Shotgun is great on
them because of its widespread range, but try not to use too much ammo.

Numb Body
---------
Location(s):
Central Square Shopping Center, Nightmare Mall, Underpass, Hilltop Center.

Appearance:
A numb body that's purple in colour and has a head that looks like an
eyeball. Veins appear on the body. Come in sizes small, medium and large.
No fries with that.

Strategy:
Numb Bodies aren't hard to kill and don't take more than a good melee
weapon. They walk slowly so you can give them a whack with a melee weapon
and step back. You can kill them with the Knife, but it takes a while.
When you get the Steel Pipe, it gets a lot easier. Numb Bodies are usually
in groups but it's not hard to kill them all. Just let them come to you
separately, and if one's already in the way, another one behind it
probably won't be able to get to you. Try to back up or sidestep when
fighting them so they don't get a chance to attack you.

Suggested Weapon(s):
The Steel Pipe is always great, specifically the overhead swing. The
Handgun is good because of its range, however, you don't always need it
because the Steel Pipe is good enough. Let Numb Bodies in groups come to
you one by one and it's pretty easy. Try to attack from behind when
they're alone.

Double Head
-----------
Location(s):
Lakeside Amusement Park, Central Square Shopping Center, Nightmare Mall,
Hazel Street Subway Station, Hilltop Center, Nightmare Hilltop Center,
Silent Hill, Nightmare Hospital, Lakeside Amusement Park Revisited.

Appearance:
A dog covered in bandages and a head split in half. Like a roasted dead
dog come to life. Somewhat like the Demon Dog in the first Silent Hill but
is a lot bigger and not as skinny.

Strategy:
Double Heads move pretty fast but you can outrun them. They are usually in
groups but their attacks aren't that powerful, so you can take them on.
They usually run and jump up at you. It's good to use the Steel Pipe or
Katana, if you have them, to kill them. Try to get behind them and attack
from there. Use the strafing buttons so they can't get you. Double Heads
like to eat meat on the ground and usually are doing so. Try to just run
past them when they're doing this. Double Heads are also attracted to Beef
Jerky, so try putting some on the ground for distractions. In open areas,
Double Heads howl (for reinforcements), so you can tell where they are.

Suggested Weapon(s):
The Katana and Steel Pipe are great for killing Double Heads. But if you
don't have them, the Handgun can easily do the job. You'll start off with
just the Knife, but it isn't too good on Double Heads. It will take a
while to kill them, meaning they will try several attack attempts; use the
strafing buttons so they can't bite you.

Pendulum
--------
Location(s):
Lakeside Amusement Park, Nightmare Mall, Underpass, Construction Site,
Silent Hill, Lakeside Amusement Park Revisited, Church.

Appearance:
Looks somewhat like a spider. Has needles for legs and is wrapped in a
cocoon. Has two heads with blades on each of them.

Strategy:
Usually the best thing to do with Pendulums is to simply run away. When
you shoot them, it will just make them come faster towards you. Sometimes
you encounter Pendulums on the ground, but they're usually flying. Try to
knock them down from the air with the Shotgun and then shoot them again to
get the job done. The Handgun doesn't seem to work well at all -- bullets
are deflected. If you have the ammo, the Submachine Gun is great. Aim up
and shoot the Pendulum -- this will trigger it to lunge towards you -- and
keep shooting up. It will knock the Pendulum to the ground and will
usually be dead.

Suggested Weapon(s):
The Shotgun works fine. One shot should knock it down and another should
kill it. The Submachine Gun is great but you usually don't have much ammo
for it.

Insane Cancer
-------------
Location(s):
Hazel Street Subway Station, Construction Site (depends), Hilltop Center,
Nightmare Hilltop Center, Church.

Appearance:
A very large and fat monster. Its face appears to be crushed inward like
it got its face punched in.

Strategy:
You only encounter Insane Cancers while they're lying on the ground, and
they have to get up. But you'll be surprised at how fast they can move.
Once one starts running, it will scare you. When you encounter an Insane
Cancer (lying down), take advantage of it and run past it. Even in narrow
areas you can run past them by pushing them a little. Insane Cancers have
a lot of health, but if you really want to kill them, use the Shotgun. The
Handgun isn't really powerful so it won't do much. When you knock an
Insane Cancer down, it doesn't mean it's dead. It's dead when it deflates.

Suggested Weapon(s):
The Shotgun is great on Insane Cancers. Use the Shotgun to blast them and
it won't take too long to kill them. Still shoot at them while they're on
the ground -- if they don't move they will soon deflate because they're
dead. If you have the ammo, the Submachine Gun is amazing for killing
these massive monsters.

Slurper
-------
Location(s):
Nightmare Hilltop Center, Nightmare Hospital, Church.

Appearance:
Looks somewhat like a human body and has a beak on its face so it can suck
things. Its arms, hands and legs have leather-type coverings over them.

Strategy:
Slurpers are the most annoying enemies in Silent Hill 3. They will come up
to you and knock you to the ground if they get the chance. You usually
won't be able to get past them without being knocked down first, so it's
good to blast them with the Shotgun before they reach you. You don't get
many Shotgun Shells so only kill them when you have to. The Handgun isn't
too good because it lacks power, but it can get the job done. After you
shoot a Slurper, it will just lay there and fake its death. Don't be
fooled by this -- it's dead when you see blood pour out its corpse.

Suggested Weapon(s):
The Shotgun is your best bet. Because of its power it won't take much to
kill Slurpers. But try not to use too much ammo and make sure the majority
of the Shotgun shrapnel hit the Slurper -- letting them get close to you
will give better results, however, if you miss, they can knock you down.
The Handgun is weak and won't work too well, especially due to the fact
that Slurpers move quickly towards you. Melee weapons don't work well
because Slurpers are on the ground and you'll have to press X hard every
time you want to hit them, and they'll be able to easily knock you down. 

Nurse Demon
-----------
Location(s):
Brookhaven Hospital, Nightmare Hospital.

Appearance:
Just like the Nurse Demons from Silent Hill 2 except they have hair and
faces this time, as well as longer skirts. Nurses wear hospital uniforms
and high heel shoes.

Strategy:
Nurses are rather strong and require a lot of hits. They carry Steel Pipes
or Revolvers, so melee weapons won't work too well. The Handgun is pretty
good, but try to stay far away from Nurses while you shoot them or else
you may receive a beating -- be sure to back up as they come towards you.
Nurse Demons tend to whack even if you're not in their range, but they can
hit you if you're close enough, and actually shoot you if you're in range.
Go for Nurses with Revolvers first because if you get hit with one it will
inflict a lot of damage. The Shotgun is perfect for fighting Nurses in
groups, so when you're surrounded, you'll know what to do.

Suggested Weapon(s):
The Handgun works fine, just stay away from the Nurse Demons while you
shoot them. When fighting multiple Nurses, use the Shotgun. The Shotgun
also works well if they get too close. The Submachine Gun can work pretty
nicely if you have the ammo.

Scraper
-------
Location(s):
Church.

Appearance:
Looks similar to Pyramid Head from Silent Hill 2 but different in some
ways. Very closely resembles the Missionary boss but not nearly as strong.
Has a pyramid-type head but altered a little. Has rubber gloves over its
hands and has a skirt-type costume and shoes.

Strategy:
Scrapers aren't very strong -- it only takes 1 or 2 shots from the Shotgun
to kill them. There are few Scrapers in the game and they're only in the
Church, but they can sometimes deflect attacks from the front. If you can,
attack from the back. The Handgun does work but it's not that good. The
Submachine Gun does the job pretty quick so it's substitute of the Shotgun.
Try not to let Scrapers get close enough that they can attack. But you can
let them come close and blast them with the Shotgun.

Suggested Weapon(s):
The Shotgun works great and takes care of Scrapers with no problem. The
Submachine Gun is also great but it doesn't have much ammo. The Handgun is
usually deflected -- the Shotgun is your best bet.

Valtiel
-------
Location(s):
Nightmare Mall, Nightmare Hilltop Center, Nightmare Hospital, Church.

Appearance:
A rather strange looking monster just like some others in this game.
Valtiel's costume is very similar to Pyramid Head's from Silent Hill 2.
The head of Valtiel twitches a lot like that of the Closer. Has a slight
tone of yellow. You'll find Valtiel in 5-15 places in the game and he's
almost always turning a valve for some reason. He could be helping you
and he never tries to hurt you.

Strategy:
No strategy since Valtiel never really encounters you. You always just
pass by each other or one of you passes by the other. Valtiel may scare
you but there's nothing to worry about. After you die in certain areas
(usually Nightmare areas), Valtiel will come to collect you and drag you
away.

Suggested Weapon(s):
None. Valtiel can't be hit and there's no reason for you to shoot him.

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==========================================================================
7.                W E A P O N S  A N D  S U P P L I E S
==========================================================================
--------------------------------------------------------------------------

=-=-=-=
WEAPONS
=-=-=-=
The chart below shows how good each weapon is on each enemy. Refer to the
legend below the chart to see what things mean. As you can see, the
Shotgun and the Submachine Gun are the best weapons.
 ______________________________________________
|Weapons Chart | K |HG |SP |SG | M |KA |STG|SMG|
|----------------------------------------------|
|Closer        |NE | E |NE |VE | E | E |NE |VE |
|Numb Body     | E |VE |VE |VE | E |VE |N/A|N/A|
|Double Head   |NE |VE | E |VE | E |VE |VE |VE |
|Pendulum      |NE |NE |NE |VE | E |NE |NE |VE |
|Insane Cancer |NE |NE |NE |VE | E | E | E |VE |
|Slurper       |NE | E |NE |VE | E |NE |NE |VE |
|Nurse Demon   |NE | E |NE |VE | E |NE |NE |VE |
|Scraper       |NE | E |NE |VE | E |NE | E |VE |
 ----------------------------------------------

        Legend
 ---------------------
|Weapons:             |
|K   - Knife          |
|HG  - Handgun        |
|SP  - Steel Pipe     |
|SG  - Shotgun        |
|M   - Maul           |
|KA  - Katana         |
|STG - Stun Gun       |
|SMG - Submachine Gun |
|                     |
|VE  - Very Effective |
|E   - Effective      |
|NE  - Not Effective  |
|N/A - Not Applicable |
 ---------------------

Melee Weapons
=============
These weapons do not require ammunition (with the exception of the Stun
Gun). So you'll have to strike the enemy with a melee weapon. If you ever
run out of ammunition or if it is scarce, equip and use a melee weapon.
Melee weapons consist of either two or three attacks (with the exception
of the Stun Gun): An over shoulder swing, an overhead swing and a thrust
attack. The over shoulder swing should be used most of the time and mainly
for whacking enemies that are upright. When enemies are on the ground, use
the overhead swing so it actually hits the enemy. The overhead swing is
more powerful than the over shoulder swing but is slower. Both swings can
be used at any time and it's good to vary between them, depending on the
situation. The other attack, the thrust, is more powerful than the over
shoulder swing, and can be more powerful than the overhead swing for
certain weapons. Try all the attacks out and see which one you like the
best.

Knife
-----
"It's a switchblade for self-defense. I've never used it, but just incase."

The Knife easily earns the worst weapon of the game award, but if you know
how to use it, it can be a pretty good weapon. However, it can only be
used at extremely close range, and you're risking being attacked by
enemies when you try to use it on them. Use the strafing buttons to move
out of the way when you think the enemy might attack. The Knife is only
pretty good on Numb Bodies. Basically for any other enemy, it's not good
at all. The good thing about the Knife is that you'll never have to fight
you when only have it -- you shortly get the Handgun, and then the Steel
Pipe later. To use the Knife, hold R2 and press X to deliver a swing. To
perform a thrust attack, hold X instead of pressing it. You can also do
this attack while moving forward, and it might come in handy. Don't expect
to kill many enemies with this pathetic weapon; you should be happy if you
kill one with it. This weapon is owned from the start of the game, so the
only place where you can find it is in your inventory.

Steel Pipe
----------
"A steel pipe, about 3 feet long. Not very powerful, but not hard to use."

If you have played any of the other Silent Hill games, you should be
familiar with this weapon. It can be swiped downward and across. It's not
an amazing weapon, but can work very well. The range is a lot better than
the Knife, so it comes in handy when you're conserving ammo and don't want
to die. The Steel Pipe works great with small enemies like Numb Bodies and
Double Heads. When fighting in groups, let the enemies come to you one by
one. To use the Steel Pipe, hold R2 and press X to perform an over
shoulder swing, and hold X to deliver an overhead attack. Another attack
is a thrust -- hold both R2 and X while moving forward to perform this.
You can find the Steel Pipe in the Café Turn Mill Restaurant on 2F of the
Nightmare Mall, by the steam pipes.

Maul
----
"Like a big round pointy hammer. It's super heavy, but at least it's got
some oomph."

A very powerful weapon but awkward to use. The Maul can be great on
Closers if you use it right. For smaller enemies, don't even bother with
this -- this is for the big guys. Hold R2 and press X to swing it across.
Press X and hold it and Heather will perform a downward swing, which is
very powerful. The Maul is on the locker on the ground in the first actual
room in the Underpass, on the upper level.

Katana
------
"This is a short katana, about 2 ft. long. Pretty powerful and easy to
handle."

Now this is a great melee weapon. These Japanese swords usually come in
pairs but Heather will only take one because of weight consumption. This
is the best average melee weapon in Silent Hill 3 and you should use it on
the last two bosses in the game. It works pretty well on normal enemies
and has a fine range. This weapon is not a secret like in the first Silent
Hill but you get around halfway through the game. Hold R2 and press X to
do an over shoulder swing -- hold X after pressing it (press it, let go,
hold) and Heather should do three swings. Hold R2 and hold X for Heather
to do an overhead swing attack. To perform a thrust attack, hold both R2
and X while moving forward. You can get the Katana on the shelf in the art
storage room in the northeast corridor on 5F, Hilltop Center.

Stun Gun
--------
"High voltage to zap the bad guys. It has to touch 'em, though, so it's
very short range."

This weapon was given to Heather from her father for self defense. It's a
powerful weapon that can only be used at extremely short range. Stun Gun
Batteries are required to use the Stun Gun. A battery produces only 4
shocks, but they are fairly powerful. Stand on the spot and let the enemy
approach you. When it gets close, shock the sucker. To use the Stun Gun,
hold R2 and press X to shoot the high-voltage electric current (it won't
fly anywhere, it has to make contact with the enemy). Since the Stun Gun
requires batteries, you must reload when it runs out to continue using it.
This is considered a melee weapon because of its short range and it's not
really a firearm. You can find the Stun Gun on Heather's dresser in her
room in Daisy Villa Apartments.

Firearms
========
Unlike in earlier Silent Hill games, each gun will not come loaded with a
clip. You will have to collect ammunition that is lying around to use guns.
Each gun is different in speed and power and amazing in its own way.
Firearms can shoot a singe shot or several shots. While holding R2, press
X to shoot once, and hold it to shoot several times (certain guns will
take longer than others to shoot more than once). You will need to reload
your gun after the magazine is finished or the gun is empty of ammo.
Conserve your ammo and use melee weapons whenever necessary.

Handgun
-------
"Holds 10 rounds of ammunition. Small and not powerful, but easy to use."

The Handgun is the gun you should use for the most part of the game. It
was also in the other Silent Hill games so you should be familiar with it.
It holds 10 bullets in each clip and has moderate stopping power. It has
good range and can kill enemies usually with around 5-10 bullets. Plenty
of ammo is lying around in the game so it shouldn't be too hard to find
some. Don't waste it though, only use it when you feel you have to or when
you want to kill an enemy with it. The Handgun is found in the women's
clothing store in Central Square on 1F.

Shotgun
-------
"Holds 6 rounds of ammunition. It's hard to handle, but has great range."

Also in the past Silent Hill games, this Shotgun is great to be in the
series. Without it, you'd have a much more difficult time in all the
Silent Hill games. It holds 6 shells and is very effective. Because of its
widespread range, it's great for multiple enemies. The Shotgun is very
powerful and can kill many enemies fairly easily. Try to let the enemy
come close to you, and then blast it. Usually the enemy will fall to the
floor after the very first shot. To use the Shotgun, hold R2 and press X.
Because of its massive recoil, the Shotgun can't shoot fast, however, its
power makes up for that. The Shotgun is found in the abandoned subway car
on a seat of Hazel Street Subway Station on floor B3.

Submachine Gun
--------------
"Holds 32 rounds of ammunition. Great for its continuous firing."

The first fully automatic gun ever to appear in the Silent Hill series.
One bullet from the Submachine Gun isn't too powerful and only has half
the power of one Handgun bullet. However, its continuous fire makes it
deadly. Each clip holds 32 bullets. You won't get too much ammo for this
weapon, and when you do use it, it runs out really fast. I would recommend
the Submachine Gun only for bosses, although it probably won't do much.
The Submachine Gun isn't an important weapon, so you can go ahead and use
it on any enemy you wish. To use this fully automatic firearm, hold R2 and
hold X to continuously fire. Use the left analog stick to aim up, down,
left or right while shooting. It's pretty cool how you can free aim while
shooting, but you can't move while the Submachine Gun is ready to fire.
The Submachine Gun is located on the floor by the BF elevator in
Brookhaven Hospital.

=--==--=
SUPPLIES
=--==--=
Below are all the supplies in Silent Hill 3.

     Legend
 ----------------
|Availability    |
|1 - Scarce      |
|2 - Rare        |
|3 - Usual       |
|4 - Often       |
|5 - Very Common |
|                |
|Health Restored |
|25%-100%        |
|                |
|Power           |
|1 - Terrible    |
|2 - Bad         |
|3 - Okay        |
|4 - Good        |
|5 - Great       |
|                |
|Usage:          |
|1 - Rare        |
|2 - Unoften     |
|3 - Usual       |
|4 - Often       |
|5 - A lot       |
 ----------------

Health Drink
------------
Availability: 5
Health Restored: 25%

"It's full of nutrition and should help me recover at least a little of
my strength."

Health Drinks are very common and they can actually increase your health
by a pretty good amount. Don't go wasting them though, because you might
really need them at certain areas. If you get hit once or twice by an
enemy, don't use a Health Drink (unless your health is bad). However, if
your status screen in the in-game menu is yellow, it's a good time to use
a Health Drink. If any worse, use two or more, or another health item.

First Aid Kit
-------------
Availability: 3
Health Restored: 50%

"This will help me patch up my wounds fairly well, I think."

First-Aid Kits are excellent for greater wounds than that of the Health
Drink's ability, but you might not have too many. Never waste First-Aid
Kits because you'll probably need a lot of them. When your health is at
its worst, it will only take two First-Aid Kits to fully restore your
health. However, if you have many Ampoules (two is many), use one at your
worst health and it will be fully restored.

Ampoule
-------
Availability: 1
Health Restored: 100%

"This is the stuff! It'll wipe out all the pain and help recover my
strength."

These are very rare and powerful. Ampoules will bring your health back up
to its best and will keep your stamina at the maximum for a few minutes.
You might not know when you need them -- be sure you do. Don't go wasting
them with yellow health or better. You should ONLY use Ampoules when your
health is red or if it's bad and you need good stamina. Anything better,
use a First-Aid Kit and/or Health Drinks. Use one of these babies and your
health will be at its best, no matter how bad your health is.

Handgun Bullets
---------------
Availability: 4
Power: 3

"Bullets for a handgun."

Handgun Bullets are found in many places in Silent Hill 3. In fact, when
you're low on ammo, there will be extra ammo for you in certain places.
But that doesn't mean go and waste all your ammo. Conserve your ammo and
use it wisely. You'll probably use the Handgun the most out of all your
weapons, and you should find many Handgun Bullets so you can keep using
the gun. They are strong enough for the speed you're able to shoot them at,
so you should be happy about that. To reload, either go on the Handgun or
Handgun Bullets in the menu, or equip the Handgun and Handgun Bullets and
press R3 in the game.

Shotgun Shells
--------------
Availability: 3
Power: 5

"Ammunition for a shotgun."

Not too easy to find but very useful when you do. Use wisely and save for
bosses. The Shotgun has very wide range, so it's great on multiple enemies.
For normal-sized enemies, use the Handgun, but for large enemies, use the
Shotgun. To reload, either go on the Shotgun or the Shotgun Shells in the
menu, or equip the Shotgun and Shotgun Shells and press R3 in the game.

Sub Machine Gun Bullets
-----------------------
Availability: 1
Power: 3

"Ammunition for a submachine gun."

Very rare but not needed. The power of one bullet isn't powerful but the
continuous firing is great. You collect Submachine Gun Bullets in
magazines (a clip for bullets, not reading material). When using the gun,
you'll have to reload pretty fast because of how fast the ammo goes by. To
reload, either go on the Submachine Gun or the Submachine Gun Bullets in
the menu, or equip the Submachine Gun and Submachine Gun Bullets and press
R3 in the game.

Stun Gun Battery
---------------
Availability: 2
Power: 4

"A battery for a stun gun."

Not many in the game but they can be useful, especially when you've run
out of ammo for your firearms. You have to use the Stun Gun at close range
though, so it may be tough to use on certain enemies. Each battery comes
with 4 charges. Just like firearms, you will have to reload the Stun Gun.
Either go on the Stun Gun or the Stun Gun Batteries in the menu, or equip
the Stun Gun and Stun Gun Batteries and press R3 in the game.

Beef Jerky
----------
Availability: 2
Usage: 2

"Processed, dried meat. Sometimes it's just enough to distract monsters.

Beef Jerky is really useful -- you can use it to help you get passed
certain enemies or just to have fun. If you place a strip on the floor,
certain enemies may come up to it and start chomping on it, just like they
do with the meat bags. It doesn't always work though, so don't always
count on it all the time. It's pretty good to place some Beef Jerky on the
ground when there are 2-4 enemies that are attracted to meat in the area.
Beef Jerky comes in packs of four and you should find a pack every once in
a while.

--------------------------------------------------------------------------
==========================================================================
8.                          C O N T R O L S
==========================================================================
--------------------------------------------------------------------------
Control                         Function
D-Pad/Left Analog Stick         Movement (2D or 3D style), move in Menu/
                                Screen cursor
Right Analog Stick (R3)         Press to use current supply
START                           Pause game
SELECT                          Open Menu, accept, skip scene
X                               Accept, search, attack, stomp or kick
Square                          Run, guard, block attack
Circle                          Cancel, exit Menu/Puzzle, toggle 
                                Flashlight ON/OFF
Triangle                        Quick Map
L1                              Sidestep left
R1                              Sidestep right
R2                              Ready weapon
L2 + Right Analog Stick         Look in all forward directions
L2                              Position camera behind Heather
L1 + R1                         Turn 180 degrees
L2 + Left Analog Stick (L3)     Zoom in
Start + Select                  Soft Reset


3D and 2D Control
-----------------
In Silent Hill 3, there are two types of control: 3D and 2D. It is
normally on 3D control. These types of control are very different. In 3D
control, whichever direction you are facing is the way you will move if
you hold forward. You can also step backwards and strafe to the left and
right. 3D control is easier to use than in Silent Hill 2 but it is still
quite the same. With 2D control, you just hold whichever direction you
want to go, depending on the camera angle, and you will go there. It is
much easier to move around with 2D control but you cannot strafe or step
backwards because it is easy enough to control. You should try both
control types at least once and then stick with one. I prefer 3D but it's
your choice.

Extra Options
-------------
Just like previous Silent Hill games, there is an Extra Options menu.
Press either L1 or R1 to access this extra menu. There are a few things in
the menu that you can change right away, and you need to beat the game to
get more, like Bullet Adjust, which you can multiply each ammo pick-up by
2 up to 5. The options you can change right away are: Blood Color, Blood
Volume, Walk/Run Control, Map, Noise Effect and Display Mode. If you want
to experience the best of Silent Hill 3, change the Blood Volume to Much,
switch the Walk/Run Control to Reverse, and take off the Noise Effect for
Silent Hill 3's best graphics.

Switching Walk/Run Control
--------------------------
Normally, you will have to hold Square to run and you will walk if you
just hold forward. It is almost always unnecessary to walk. Especially
when you want to get somewhere. The only thing running does to Heather is
decrease her stamina -- but if you're not going to use it, why have it?
Heather starts panting when she's tired -- if standing still -- and when
you go through a door, she's fine. So in the Extra Options menu, do
yourself a favour and switch the Walk/Run Control to Reverse.

Noise Effect
------------
You may be wondering what this is, and it is also in Silent Hill 2. It is
an effect that makes the screen all fuzzy and creates more atmosphere in
the game. You should at least play some of the game with it on. Try to
beat the game once, and then turn it off. The graphics will be much better
and will look amazing with it off.

Button Configuration Types
--------------------------
There are two Button Configuration types. Type A and Type B. It is
normally on Type B, which I recommend you stay with. Certain things are
different in Type A, and if you're used to the previous Silent Hill games
control, you shouldn't change it and stay with Type B.

--------------------------------------------------------------------------
==========================================================================
9.                  P L A Y I N G  T H E  G A M E
==========================================================================
--------------------------------------------------------------------------
This section contains information on playing the game. If you want to get
better, consider reading some of this section. If you're completely new
to the Silent Hill series, check out the game basics and some other
sections in here.

CONTENTS
01  Menus
02  Game Basics
03  Combat Strategies
04  Items

01 // m e n u s
--=-===--========---===-=-----=-======-------=-=-=-------=------===--=-==-
==-=--===
Main Menu
--=-===-=

Beginning Video
---------------
The beginning video plays before it goes to the main menu. It's just over
three minutes long. If you want to see it again, just don't press anything
at the main menu for a while and it will play again. You can keep doing
this but it isn't necessary.

New Game
--------
Starting a new game in Silent Hill 3 isn't hard at all. Just go to New
Game and select an Action Level and Riddle Level. If you don't have a save
file, go to New Game. But if you do, load it. If you haven't saved
anything, you'll need 364 KB to save a file.

Continue
--------
This option is only available when the game is loaded and you die or Soft
Reset the game. Putting continue will put at you latest save or at the
beginning of the area you're in.

Load
----
If you have saved data and you turn the game on, you'll have to Load your
file to continue from where you were. After you've beaten the game, you'll
still need to load your save file after you turn the game on again; it
won't load automatically.

Options
-------
In the Options menu you can change certain things that effect the gameplay.
But only things like Control Type are really important. Press L1 or R1 to
access the Secret Options menu. In there you can change more things to
make the game easier/harder and more interesting. For the list of things
you can change and what they do, check out the Options Menu below in this
section.

=-=-===--=--
In Game Menu
===--=-==--=
Once you're in a game, you can press Select to go to the menu. If you've
played Silent Hill 1 or 2 before, you'll notice it is quite different, but
somewhat similar to Silent Hill 2's menu. Your status is the screen in the
top left corner of the menu. Descriptions for these options are described
below. To the left are Map, Memos, and Options. On the left side of the
menu there are Items, Weapons, and Supplies. Use the Directional Buttons
to select the option you want and do what you want to do from there. Below
is an ASCII picture I made to make it easier for you to understand. But
the box that says Use and Examine is usually different and it may have
different selections.
 _______________________________________________
|   Status         Maps      Memos    Options   |
||ŻŻŻŻŻŻŻŻŻŻŻ|   ŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻ   ŻŻŻŻŻŻŻ   |
||           |             |ŻŻŻŻŻŻ|             |
||  In Game  |   Item  Item| Item |Item  Item   |
||  Screen   |             |      |             |
||___________|             |______|             |
|                               _______________ |
|                              | Use           ||
|   Items                      | Examine       ||
|  ŻŻŻŻŻŻŻŻ                     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |
|                                               |
|  Weapons                                      |
|  ŻŻŻŻŻŻŻŻ  Item Name                          |
|            Item Description. Usually where it |
|  Supplies  was found and what it is.          |
|  ŻŻŻŻŻŻŻŻ                                     |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Status
------
The in game screen in the top left corner of the menu is your status. You
can tell how good your health is by the colour of the screen. Below are
all the colours that you can see and how good or bad they are.

Dark Blue: Excellent
Light Blue: Good
Yellow: Okay
Light Red: Bad
Dark Red: Terrible

Maps
----
You can check the map of your area in the menu but you can simply press
Triangle in the game for Quick Map. Press X to zoom in, unless you've
changed that in the Secret Options. You need to find a map of the area
you're in to check your map and make things a lot easier for you. Your map
will have many markings on it. Such as: Locked doors, open doors, broken
lock doors and doors that won't open (same squiggle as broken lock doors).
Others are things like questions marks and circles, which are for
interesting things that you can do something with.

Memos
-----
You will find many memos on your journey in Silent Hill 3. It won't be
a while until you actually get your first memo in the memo section. But
you may come across some. All the memos in the game including the ones not
in the memo section are in the memo section of this FAQ. Memos can help
you in certain situations and many will help you. Especially for puzzles.

Options
-------
You can access the options menu for the in game menu as well as from the
main menu. You can also access the secret options menu by pressing L1 or
R1. The description of the options menu is described above in the Main
Menu part of this section.

Items
-----
You will have to go in the menu to use certain items. But never for a key
will you have to. When you find an item, it will go in the Item section.
If it's not a key, you'll have to go in the menu to use it, unless you
can't even use the item.

Weapons
-------
You will find various weapons around the game and to equip them, you'll
need to go in the menu and equip it from the Weapons section. When you get
a weapon, it will be here.

Supplies
--------
Supplies are very helpful and there's no way you could survive without
them, especially on Normal and Hard Action Level. In this section of the
menu, you can use health items, ammo, and other items such as Beef Jerky.
You can check on your ammo to see how much you have by selecting the type
of ammo for the gun you want to use. If you don't have much, don't use it
unless you have to.

==-=---====---=-===
Save/Load Game Menu
---==-=-====----==-
In order to continue from a file saved on a memory card, you must load it
first. If a memory card is in the memory card slot, there will be a "Load"
option. Go to it and it will check for any saved files. It will check the
40 available Silent Hill 3 save slots each time and it takes a while. When
it's done, load the file you want to load. When saving you're game, you
can overwrite a file if you already have one or you can save a new file.
It's safe to overwrite but if you're not sure if you're doing too well,
maybe you should save on another file just incase.

-=-=-===--==
Options Menu
==--====--=-
You can change many things and the options menu and here they are:

Option               Selections
Button Config        Type A, Type B
Language             English, French, German, Italian, Spanish, Korean,
                     Japanese
Subtitles            Off, On
Brightness Level     Level 0, Level 1, Level 2, Level 3, Level 4, Level 5,
                     Level 6, Level 7
Screen Position      X and Y Coordinates
Vibration            Off, Soft, Normal, Hard
Sound                Stereo, Monaural
BGM Volume           |||||||||||||||| (1-16)
SE Volume            |||||||||||||||| (1-16)
Control Type         3D Type, 2D Type

Extra Options
-------------
Option               Selections
Blood Color          Normal, Green, Violet, Black
Blood Volume         Little, Normal, Much
Walk/Run Control     Normal, Reverse
Map                  Zoom Out, Zoom In
Noise Effect         On, Off
Display Mode         Normal, Sharp
Bullet Adjust        x1, x2, x3, x4, x5

Once you beat the game once, you unlock the Bullet Adjust. You need to
beat the game many times the get the max bullet adjust, which is 5. When
you first unlock the Bullet Adjust, you only have x1 and x2.

    
02 // g a m e  b a s i c s
==---=---====--====-=---===--=-=--------=====--==-=-==-==--======--=-==---
--==-=--=-=====-=-
Subtitles & Sounds
=-===-=--=====-=-=
The subtitles are originally off but you can turn them on in the Options
menu. Be sure to have your volume up so you can hear what characters say
and strange sounds. 

-=-===-=--==-
Camera Angles
==-=----===--
Sometimes, the camera will adjust on something of interest. When this
happens, go to where the camera is focusing to find a type of item or a
door. When the camera is normal, you can adjust it so it's behind Heather
and so you can see better. You can also use the right analog stick to
control where you're looking.

-=-=--=
Running
==---=-
Running doesn't make you a wussie. In any situation, don't be afraid to
run. Running is often the best solution, especially when you are trying
to conserve ammo.

Running Slow and Sluggishly
---------------------------
You may be running so and you won't be able to strafe sometimes. It may be
difficult to turn also. If this is happening in your game, you probably
have the Bulletproof Vest equipped. Go in the menu and unequip it. Now
you should be able to run a lot faster and you can turn a lot more freely!

=---=--=-=---====
Ammo Conservation
---==-=-===-===--
Ammo conservation is key. You don't get much ammo in Silent Hill 3, so
don't count on killing every enemy you see, especially with guns. You
don't really need guns, but you'd have to use melee weapons for
everything, which would be very hard. But if you have the ammo, guns are
great.

==-----==-===---=-===--
Conserving Health Items
---=-====---==-===-====
You do find many health items but don't go wasting them. The last boss
should take many health items so make sure you use them wisely. If your
health screen in the in-game menu is still blue, even pale blue, don't
use any health items. If it's yellow, it is ok to use a Health Drink, but
only if you think you'll need it. If your health is a little orange, use
a First-Aid Kit. And if your health is red and you have enough Ampoules,
use one.

=-=-=---===--=-
Searching Areas
--==-==-----===
Many times in the game, you'll have to search for items in order to pass
a certain stage. Your first time through, try every door. They will not
all be open but in order to get certain items, you'll need to check
certain rooms for them. You'll usually find clues though but sometimes
you'll just have to find items.
 
==-=-====--=-=
Checking Doors
--==-=-=-==---
Probably about 70% of the doors in Silent Hill 3 are inaccessible. Doors
will be either open, locked, broken locked or just shut tight and can't
be opened. If a door is locked, you'll either get a key to open it, or
you'll have to get to the other side of it and then you can unlock it.
Heather stares at unlocked doors so that's a way you can find out where to
go if you haven't checked that area yet.

==-=---==-
Using Maps
=-=-=----=
What can I say, maps are VERY important. To use this walkthrough, you'll
need to use your map to know where to go in most cases. Some areas will
not have maps so directions will be given. Maps are your best friends.
Without them, you wouldn't know where to go most of the time. It's also
good to check lower or higher floors on your map before you go to them to
save time.

Compass Directions
------------------
In this FAQ, I use compass directions all the time and that's how you'll
know where to go. 8 different compass directions are used in this FAQ and
here they are:

North, south, east, west, northeast, northwest, southeast, southwest

You should know which direction they are but if you don't know for some
reason, north is up, south is down, east is right, and west is left. And
for the other ones, northeast is up right, northwest is up left, 
southeast is down right, and southwest is down left. These are all based
on your map. North is always up so you won't have to worry about that.

==-=-==---=-=-======---=-=----
Using the Radio and Flashlight
-=-=====-=--=-=====-=-=-==-===
These items will help you in the game and you have to get them. There is
no reason to not want them so you happy they're there to help you. The
Radio is used to tell you if there are enemies nearby. If so, the Radio
will create static to warn you. The volume can be adjusted from the menu
and don't worry about the loud noise because it won't give you away to
enemies because they simply cannot hear it. The Flashlight is a very
useful tool and you will need it on in order to pick up items in darker
areas. You can toggle the Flashlight on and off with the Circle button or
you can do it from the menu. The Flashlight makes it so you can see a lot
better in front of you but areas that you're not facing will be darker.
By turning off your Flashlight, you will be less likely to have an enemy
follow you but it won't always work. In the end, these items are very
useful and be sure to keep them on at all times.

=-=----=-====-=
Using Elevators
---==-====--=--
You'll have to use elevators a few times in Silent Hill 3, although you
will not be able to access many elevators. First, you must enter the
elevator. Then examine the panel on the right for floor buttons and close
and open door buttons. If you want to go to a different floor, press the
button for that floor. If you want to stay on the floor you're on, press
the open doors button (<>) The close doors buttons never works because
the doors are always closed when you're in the elevator. Floors with "B"
in front of them are basement floors. Example, B1 - Basement 1, B2 -
Basement 2, B3 - Basement 3.

===-=-====---=--
Climbing Ladders
-=--=====-=--===
In Silent Hill 3, you will actually have to climb up and down ladders
yourself, but not always all the way. Press X to go on the ladder and use
the left analog stick to move up or down. You should already know this
but if you didn't, you do now.

=-=-=====-=--=-
Nightmare Areas
----=-=====-=--
A few times in the game, you'll experience a nightmare version of an area.
By an area, I mean a part of the game like the mall for example. You first
experience the normal mall, and then it turns into a nightmare version.
Nightmare versions are the same as the normal versions except the
appearance and different doors may be open, locked, or blocked off. So
your map for the normal area is perfectly good enough for the nightmare
version.

03 // c o m b a t  s t r a t e g i e s
----===--=----======--=-=-======--==-----=====-----=-=------====-----====-
-=-====-=-=-==-=
Fighting Enemies
-=-=-=====-=-=--

Closers
-------
Closers are pretty tough but they are pretty bad at fighting. Just try not
to get too close to them. The Handgun works pretty good and the Shotgun is
great. If you have the ammo, the Submachine Gun can work pretty well. To
conserve ammo, use the Maul. It's actually powerful and it can knock a
Closer down in one hit. In large areas, you can just walk past Closers
without a problem.

Numb Bodies
-----------
Numb Bodies aren't tough and their attacks are pretty weak. You can own
them with the Steel Pipe. Just strafe every once in a while so they can't
hit you. The Handgun works great from far away and it's not really
necessary to use any other firearms. When you only have the Knife, it may
take a while to kill a Numb Body but you can do it. When Numb Bodies are
groups, try to just run past them or let them come to you one by one.

Double Heads
------------
Double Heads probably aren't as good as you think. They aren't too smart
and their attacks aren't very powerful at all. The Knife is terrible and
takes forever, but the Steel Pipe works great. Just strafe so they can't
bite you. The Handgun is also good but you shouldn't really use anything
else.

Pendulums
---------
These flying creatures can inflict a lot of damage. The Shotgun can't
really aim up but when a Pendulum is on the ground, it's good. The Handgun
is pretty effective and the Submachine Gun is great. When using the
Submachine Gun, shoot the Pendulum and then it will dash very quickly
towards you. Aim up and shoot and you will kill it. When it large areas,
don't even bother with Pendulums.

Insane Cancers
--------------
These large-sized creatures aren't worth the ammo and have a lot of health.
You can just push yourself past them if you need to. But if you want to
kill one, use the Shotgun or the Submachine Gun. Once an Insane Cancer
gets up and starts to chase you, RUN! These creatures move very fast for
their size and it will surprise you, believe me!

Slurpers
--------
Slurpers are very annoying and I guarantee you will get annoyed by them.
They come up to you and knock you down a lot. Use the Shotgun before they
get too close to you. They may fake their deaths sometimes. So when you
see blood pour out, that's when you know they're dead. Any other weapons
don't work too well, especially melee weapons.

Nurse Demons
------------
Try to kill Nurses from a distance so they can't whack you with their
Steel Pipes. Sometimes, they carry Revolvers. When you see a Nurse with a
Revolver, go for that one first, or else you may get it! Nurses are
usually in groups so make sure you stay away and let them come one by one.
But sometimes there will be 3 in the same room. When this happens, use the
Shotgun. In other cases, use the Handgun and you shouldn't have a problem.

Scrapers
--------
Scrapers are very weak and only take one Shotgun blast. So use the Shotgun
if you have a good amount of ammo. If not, use the Stun Gun; it's works
well but you must be close to the Scraper. Try not to get hit by a Scraper
because it may inflict a lot of damage. Melee weapons won't work too well
because Scrapers can easily block attacks from them. You won't encounter
many Scrapers so you shouldn't have much trouble with them.

==-=-=-=-=-=====--==-==-=
Fighting Multiple Enemies
=-=----==-====-==-=--=-=-
Many times in Silent Hill 3, you'll encounter multiple enemies. If you
don't want to fight them, you might not be able to get by them. If you
can, run away and then let them come to you 1 by 1. You never want to be
in the middle of multiple enemies, you want them all to be in front of
you. Sometimes, there will be 3 enemies in rooms that you enter. In
certain situations, they'll all start coming towards you. The Shotgun is
great for this because of its widespread range. The Handgun just won't
work, but if you have the ammo for the Submachine Gun, it's great.
There's at least 1 hallway in the game that you'll encounter 4 enemies.
In this situation, use the Shotgun to get rid of them all, or some of
them.

===-=-=---
Surrounded
---==-=-=-
You've gone and done it again, you got yourself surrounded. You may be
surrounded sometimes in Silent Hill 3 and it is normal. When this happens,
you can push yourself through (see Pushing Enemies below), or you can
shoot yourself out. The Shotgun will give the best results. The Submachine
Gun is pretty good but it's not as good as the Shotgun.

=-=-===-=----==
Pushing Enemies
=-=---=-======-
When you get surrounded, you can just push yourself through the enemies.
It's pretty easy, just run into the enemies and you'll push them. This is
also great for pushing single enemies, especially in small and narrow
areas. You can even push Insane Cancers, but try to get past them while
they're getting up so they can't attack you.

-=====-=-=-=-==
Kicking Enemies
=---=-=====-=-=
After you knock down an enemy with a melee weapon or a gun, you'll have to
kick it to kill it. You can just shoot it while it's on the ground, but
there's no real point of wasting ammo when you can just kick the enemy. In
previous Silent Hill games, you could only kick enemies once while they
were on the ground, but in Silent Hill 3, you can kick the enemy many
times. But that's just if you want the enemy to die faster. Once it stops
moving on the ground, it's not getting back up and it's dieing. Kicking or
shooting it while it's not moving on the ground isn't really necessary
because the enemy will die by itself shortly after it stops moving. Once
blood starts coming out of the enemy and spills all over the ground, it's
dead.

--=-=-====--==-=
Bulletproof Vest
===-=-----==----
This item is acquired in the Women's Clothing Store of the Nightmare Mall
on 1F. This item protects you from some damage from enemies/bosses. You'll
receive 15% less damage when equipped. It will help keep your health
higher, but it will make you run slower and you won't be able to turn as
good when it's equipped. So unequip it when you're not really using it.
You only really need it for bosses but you won't be able to strafe; you
can only sidestep.

==-=----===-=
Melee Weapons
--=-===--=-=-
What, you forgot you had them? You have them for a reason, not just to sit
in your inventory. When conserving ammo, be sure to use a melee weapon.
You may not realize this but some melee weapons are stronger than some
firearms. The Shotgun is the most powerful weapon in the game but the
Handgun and Submachine Gun aren't too strong. But of course range is
better with firearms. Try not to waste ammo as soon as you get it and use
melee weapons.

=-====-=-
Reloading
=-=-=--==
You will have to reload your guns many times in Silent Hill 3. Once you
have no more ammo in the magazine or gun and you try to shoot again,
Heather will reload the gun herself. You can go in the game menu, find the
gun or ammo you're using and reload it from there. But there's an even
better way that that. When you have a weapon with ammo equipped, you can
just press R3 to reload. It takes much less time than letting the game do
it itself. This is great for boss fights and makes them much easier. 

=-=-===-
Strafing
--=-==-=
Strafing is a valuable move you have in Silent Hill 3, especially when
fighting enemies. When using melee weapons on enemies, strafing comes in
very handy. You swipe the enemy, strafe out of the way and repeat that.
Press L1 to strafe to the left, and R1 to strafe to the right. If you
don't have the Walk/Run Control reversed, then you'll have to hold Square
also to strafe, or you'll just sidestep.

-=-====-
Blocking
===---=-
For the first time in the Silent Hill series, you have the ability to
block attacks. While in caution mode, press Square and Heather will move
her hands in a blocking position. Doing this can block certain attacks,
and is very helpful if you learn how to do it. Sometimes you might lose
a little health, but you won't if you have the Bulletproof Vest equipped.

04 // i t e m s
==--------===----==-=====----==-----===------=-=====--=======-=--=-===--==
-=-=====--=-=
Finding Items
=-==-==-=-=--
It's not that hard to find items in Silent Hill 3, but here are some tips.
Look for strange camera angles where the camera is focused on. Heather
always stares at important items if you are in range, but she also stares
at unlock doors. You should try to open every door your first time through.
And then you don't need to try the doors you know aren't open or have
nothing in them for next time. You should also go to areas where you think
there could be items.

==-=-=-=-==
Using Items
-=-===-==--
Every key in Silent Hill 3 is automatically used when you have it in your
inventory and press X on the locked door. Many items you have to press
Select to go in the menu and use it from there. Certain items need to be
combined before they can be used (see Combining Items below). And some
items you will have for a long time and never use them. But you should be
able to tell whether you can use it or not.

=-==--==-=-===-
Combining Items
=-=-----=-=--==
Combining items in Silent Hill 3 is easier than in Silent Hill 2 but quite
similar. Press Select to go to the menu and find the items you want to
combine. Go on any of them and select Combine, then move over to the next
one and select Combine. If another, do the same and then when you're done
combining them, press Use and the combination you've made which you can
see under the Items name on the left side of the menu.

=------==-=-=--
Equipping Items
==-=----=-==-=-
You can equip items such as Weapons, Supplies, and normal Items. Weapons
are easy to use. Just equip them and then hold R2 in the game and press X
to shoot. Only one weapon can be equipped at a time. You can equip
supplies like health items and Beef Jerky and press R3 to use them. So
press in the right analog stick and Heather will use the current supply.
This is great for boss fights so you don't have to go to the menu for
health. But you should for reloading your weapons if you don't have the
ammo for the gun you're using equipped. When you do, just press R3 to
reload instead of going into the menu.

=----=-=-===--
Extra Supplies
-=-==-=---=-==
If you're not doing so good when you reach certain areas, there may be
extra supplies. This includes health items and ammo. This doesn't mean go
waste all your supplies because you won't get that much extra but it is a
good amount.

--------------------------------------------------------------------------
==========================================================================
10.               D I F F I C U L T Y  S E T T I N G S
==========================================================================
--------------------------------------------------------------------------

Action Level
==---=-===--
This is how hard you want the fighting part of the game to be. Enemy and
boss attacks will vary in damage on which level you choose. This also
determines approximately how many items there will be and how strong
bosses and enemies will be. For the first time through, I'd recommend
either Easy or Normal. Hard will most likely be too difficult for the
first time.

Beginner
--------
This can't be played on at first but you can unlock it if you die 3 times
on Easy Action Level. It will let you know you've unlocked it and then you
can change it to Beginner Action Level. In the middle of a game on Normal
or Easy Action Level, you can change it to Easy, but not on Hard Action
Level because it's too much of a difference. Enemies will die a lot faster
and everything will be easier. There will be more supplies and less enemy
encounters. When you use Beginner Mode, you'll lose 15 stars out of a
total of 100 stars at the end of the game. You shouldn't need to use this
option anyway, or you need some real training, junior.

Easy
----
On this action level, you'll have double the health of in normal action
level, so it will take more damage from enemies to die. Enemies will die
pretty fast and usually require 3-8 bullets, depending on the enemy.
Melee weapons work very fell and enemies get pushed back when they get hit
with them. Melee weapons do not bounce of walls or enemies. You never have
to reload your firearms; the game does it for you. The range of the
Flashlight is slightly larger than normal. You can't fall down holes in
the ground no matter how hard you try. Enemy grab attacks aren't as long
as normal. Less enemies are encountered, and more supplies can be found.
Be sure to kick every enemy after it's knocked down just incase.

Normal
------
This how the game is meant to be played on. Your health is reasonable and
so are supplies and pretty much everything else. This level is what others
are compared to. You still can't fall down any holes. Enemies usually
take about 5-10 bullets before they fall to the ground. Kick every enemy
after they fall to the ground or they may get back up with just about full
health.

Hard
----
Enemies requires many hits and usually about 10-15 bullets before they're
knocked to the ground. Boss fights are a lot harder and you can die
instantly in the Split Worm boss fight and the Leonard boss fight. Make
sure you avoid the instant death attack by the Split Worm and stay away
from the turning brushes in the Leonard boss fight. When you run for a bit
and you run into a wall, Heather will trip over herself and hit the wall.
This inflicts no damage but it can make certain situations harder to deal
with. Grab attacks from enemies will last slightly longer than normal.
When you run towards a hole, you'll have to hold a direction away from the
hole while Heather's on her tip toes or she will fall down. Melee weapons
may bounce off walls or enemies and make you completely vulnerable to
attack. If you don't kick enemies when they're on the ground, they will
get up and have just about full health (unless you actually kill them
without kicking).

Riddle level
-====-=--=-=
This is how hard riddles in the game will be. If you think you are smart
and you want a challenge, go for Hard. For the first time, I'd recommend
Normal but easy would be pretty good. If you want a real challenge like I
mentioned above, go for hard. But don't expect it to be easy.

Easy
----
Puzzles are very easy and don't require much thinking. You're basically
told how to solve the puzzles. You may have some trouble here but they are
very easy. This is a good way to understand how the puzzles go.

Normal
------
Reasonable puzzle difficulties and requires some thinking. You'll probably
have trouble here but read memos carefully they probably won't be as hard.
Some puzzles should take a while to figure out but you should eventually
get them.

Hard
----
You should definitely have trouble with puzzles on this level. They
require a lot of thinking and knowledge from other things outside of video
games. Puzzles are described sometimes with misleading parts and things
that you wouldn't think of. 

Suggested Action and Riddle Levels
-=-======--=-=-===----=-=----=-===
If you're new to the Silent Hill series, go for Easy Action and Riddle
Levels. If you're familiar with Silent Hill games, try Normal Action and
Riddles Levels. You shouldn't try Hard Action or Riddle Levels the first
time; wait for the next time if you really want to. Try to get the Bullet
Adjust up a lot and then use it when you go for Hard and Hard so things
aren't as hard.

Extreme Action Levels
===----=-====---=----
You can unlock Extreme Action Level I by completed Easy, Normal, and Hard.
When you beat Extreme I, you'll unlock Extreme II. It goes all the way up
to Extreme X. These action levels are a lot harder that normal ones and
you should definitely use the Bullet Adjust because enemies will take a
lot of bullets before falling to the ground.

--------------------------------------------------------------------------
==========================================================================
11.                      W A L K T H R O U G H
==========================================================================
--------------------------------------------------------------------------
       ________
      / LEGEND \      
      ----------===============----------===============------------     
     |                                                              |
     |  New Area                                                    |
     |  ==-=---=-=-=--=-======-=-=-=-===-=---=-=-=-=----=           |
     |                                                              |
     |  Puzzle                                                      |
     |  -------------------------------------------------           |
     |  -------------------------------------------------           |
     |                                                              |
     |  Boss                                                        |
     |  =-===-==-=-----==-=-=-=-==-=-=-==-------==-=-====           |
     |  -==-====----=-==-=====-==-=-==-=-====-==-=====---           |
     |                                                              |
     |  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!           |
     |  Silent Hill 2 Reference                                     |
     |  !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!           |
     |                                                              |
     |  |||||||||||||||||||||||||||||||||||||||||||||||||           |
     |  Extra New Game Weapons                                      |
     |  |||||||||||||||||||||||||||||||||||||||||||||||||           |
     |                                                              |
     |  +++++++++++++++++++++++++++++++++++++++++++++++++           |
     |  Optional Stuff                                              |
     |  +++++++++++++++++++++++++++++++++++++++++++++++++           |
     |                                                              |
     |  New Small Area                                              |
     |  --------------                                              |
      ----------===============----------===============------------  

[Note:] This walkthrough was made while playing on Normal Action Level,
so item locations may not be the same in higher or lower action levels as
there will be more or less items. But puzzles and bosses are for all
Action and Riddle Levels.

If you're low on health or ammo at certain areas, there will be extra ammo
or health around. All the items in this walkthrough will all be there on
Normal Action Level.

All the items including weapons, ammo and health supplies are in CAPITALS.


01 // l a k e s i d e  a m u s e m e n t  p a r k
==-=-=--====---------===-=-====--=-=====-===-==---------==-==--=--===-=--=
"Where am I?"

[Note:] This section of the game isn't really important and you can just
get killed by enemies or fall down a hole and you will succeed. But there
is an end to this part if you keep playing. No matter what you do, you'll
always end up in the same place, which is the next section of the game.

When you start the game for the first time, you'll be in the Silent Hill
Amusement Park which wasn't explored in Silent Hill 2. Heather has a KNIFE
in her hand and she's ready to fight any monsters. Once you can play,
press Select to go to your inventory. You may notice that you also have
a STEEL PIPE and a loaded HANDGUN and SUBMACHINE GUN. You also have a
HEALTH DRINK, a FIRST-AID KIT, and 30 HANDGUN BULLETS. You have two items
which are the FLASHLIGHT and the RADIO.

In front of you to the left is a large size door. Equip your Handgun and
go through it. Inside this room there are some enemies. A Double Head
should approach you and try to attack you. Use the Handgun to kill it. It
should take around 5 shots, depending on the Action level you chose.

Follow the pathway to the right and you should encounter a Closer. Use the
Handgun to kill it with around 10 shots. When both enemies are dead, find
the door with the standing sign by it. This door is unlocked and it's a
store, but there's nothing you can pick up inside. So continue along until
you reach the end of the pathway and go though the small door with the
light by it.

In this area there will be two Closers in front of you. Run to the right
and equip the Submachine Gun. Wait for the Closers to come close to each
other, and then when you're close to them, fire away at both of them with
the Submachine Gun by using the left analog stick to aim to the left and
right. If done correctly, they should both fall to the ground. Finish them
off by kicking them if you need to and go through the next gate.

In this next area there will be a lot of noise. Watch out for the oncoming
Double Head and run to the left. There is also a Pendulum to the right but
don't worry about it because you're running away from it. Run under the
Mountain Coaster sign and keep running. A Pendulum might come from the
left so watch out if it does. When you reach the end of the pathway, turn
right and go up the stairs. Try to run up the stairs as fast as you can
and when you get near the top, beware of the Pendulums as they will
probably come up there and attack you.

Once at the top, there is a small control room for this ride. The door is
locked, so the only way to go is through the small gate by the control
room and onto the tracks of the roller coaster ride. To Heather's left is
a hole. You can fall off the tracks and you will die, but this is good if
you want to end this quick. There is no difference whether you fall down a
hole or get to the end of the Amusement Park. You will always lead to the
same place.

Since you've made it this far, why not just do the rest? You're almost
there. Instead of falling down the left hole, take the right route and
keep following the tracks. You can actually fall off certain parts of the
track if you're on Hard Action Level. Just stick to the inside area of the
track and follow it, and you will come to a straight. There will then be a
video. The Roller Coaster comes and Heather has nowhere to go and the
Roller Coaster runs over her. This is inevitable so don't worry about it.


02 // c e n t r a l  s q u a r e  s h o p p i n g  c e n t e r
-=-=-=-----====-=-=-=--===-=-=-=-====-=-=-----===-=-=-----==-=---=-===----
"My Daddy always told me not to talk to strangers."

Heather wakes up to find herself in the Central Square Shopping Center.
Thankfully that was just a dream! She exits the diner, which is Happy
Burger that was also in Silent Hill 2. She calls her dad and then a
strange man wants some of Heather's time. His name is Douglas Cartland and
he wants to know about Heather's birth. She avoids him and enters the
Women's Washroom. When you can play, there's a SAVE POINT on the mirror to
Heather's left.

If you check your inventory, you'll notice that you have a HOUSE KEY, a
PENDANT, and a KNIFE for a weapon. You cannot go back out the door because
Douglas is still there so the only thing you can do is go out the window.
But there is a closed stall and you can knock on it, but Heather thinks
someone's in there. Once outside, you'll find some boxes and a fence to
the left, so head to the right and run until you reach a door. You'll
notice a van further down the alley and Heather says something funny about
it if you examine it. When you're done, go through the door.

Once you're back in the mall again, there are many doors with broken locks.
From where you came in, go down the hall to the right and you'll find some
locked double doors on your left. There is only one other open door in
this hallway and it's at the end. Continue following the hallway after you
reach the locked double doors and then go through the double doors at the
end of the hallway. You'll find yourslef in the normal area of the mall
again but the floor is dirty. There's no one else in this area and all the
stores seem to be closed and have their shutters down, except for one
store.

Find the half closed shutter and enter the store to see what's inside.
Heather will find a HANDGUN on the floor and then sees a Closer having a
snack on a corpse. It's just like her dream, the monster! The Closer will
come towards her and she will shoot it 7 times, killing it. When you can
play, find the green bench to find HANDGUN BULLETS x2. Heather will be
looking around the room, but it's only the monster and the corpse that
she's looking at.

There's nothing else you can do in here, so find the other exit behind the
counter and exit this shop. Now you are on the other side of the locked
double doors. Move to the right towards the elevator area. It doesn't seem
to work so check out the message board for the SHOPPING MALL MAP. Now that
you have the map of this place, it will be easier to navigate, and
furthermore, easier for me to describe where to go.

There rest of the doors on this floor have broken locks except for the
door marked "EXIT" which is a stairwell. Enter it and go up to 2F, since
you're already on 1F, and go through the door at the top. Equip your lousy
Knife and move forward and to the left to find a Numb Body. You can use
the Knife to kill it but it may take a while since the Knife is pathetic.
Move back to dodge the Numb Body's attacks if you can. Take the northwest
hallway and enter the first room on the right from when the rooms are
aligned heading northwest, which is a Store Room.

In the Store Room, you'll find a Double Head eating something in the
corner. It may stop and approach you. Use the Knife to kill it and dodge
its attacks by using the strafe buttons. Don't stay in the same place for
too long while battling the Double Head, or you may lose a few pounds.
When it's finally dead, get the BEEF JERKY on the left boxes. So the
Double Head was eating Beef Jerky, eh? Beef Jerky is not a weapon, but it
can be used to distract certain monsters, including Double Heads. Exit the
room.

Now continue down the hallway and enter the Store Room two doors down from
the other Store Room on the same side. Inside you will find 2 HEALTH
DRINKS and some HANDGUN BULLETS on the shelf to Heather's left. And as you
can see, there is a SAVE POINT further along the shelf. If you head
towards the camera, you'll find a skid (a wood object) with something
under it and some heavy boxes are on top of it. Heather can't reach it
with her hands and it's too much of a pain for her to move the heavy boxes
so you can't get it now. Heather will mark it on her map and then you'll
have to exit the room to move on.

All of the other rooms over here can't be entered, so head back to where
you came from and head down the south hallway and go through the white
and blue door. Now run forward and then you should see a lit sign above an
entrance that says "Helen's Bakery". Go through the door under the sign
and enter the bakery. Inside, there's some bread but Heather's not hungry.
To your left, you'll find something that looks useful. Take the pair of
TONGS from the counter. There is a flyer on the counter but it's not
really important.

Now you have some tongs, so go back to the room with the skid. Exit the
room, go back through the door you came from, and head for the room with
the circle in it on your map and enter it. It's the last door on the right
in the northwest part of this corridor. Go up to the skid and use the
TONGS. Heather uses the Tongs and gets the KEY TAKEN WITH TONGS. Funny
name, eh? Since the name provides absolutely no information on where to
use the key, go in the menu and examine it. It says "My Bestsellers" on
the tag - must be a shop in the mall. Exit the room to find three Numb
Bodies - deal with them (there are so many so just run past them), then go
through the southernmost door in this corridor again.

In this area again, you may encounter one of the two Closers patrolling
the area, or both. Just simply run past them and when you get to the other
side you may notice a store called "My Bestseller" which is on the tag of
the key you just got. Enter the store with the KEY TAKEN WITH TONGS. Now
you're in a bookstore. Take the right walkway and you'll find some books
on the floor. If you're on Easy Riddle Level, there will be two, and any
higher Riddle Level there will be five.

If you're on Easy, pick up SHAKESPEARE ANTHOLOGY 1 and 3. If you're on a
higher difficulty, pick up SHAKESPEARE ANTHOLOGY 1, 2, 3, 4 and 5.

s h a k e s p e a r e  a n t h o l o g y  p u z z l e
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Examine the shelf where they fell off and Heather wonders if she should
just align the books in order. This puzzle is different for every Riddle
Level so use whichever one you're on. But first, there may be a clue to
the puzzle depending on your Riddle Level. It will be by the door in the
northwest corner of the room. You'll need to get to code for the keypad to
unlock that door.

EASY:

There will be no memo here. There will be some numbers seen among the
three books already on the shelf but the number is not complete because
two books are missing. Use SHAKESPEARE ANTHOLOGY 1 and put it in the first
slot. Then use the cursor and select the next book, which is SHAKESPEARE
ANTHOLOGY 3, from the blue box and put it in the next open slot, which is
the third slot. A code will then be revealed.

NORMAL:

     "Fair is foul, and foul is fair.
      Put these books out of order."

From the clue in the memo, you have to arrange the five books on the shelf
but not in order. So do as it says; put all the books on the shelf
randomly at first, then rearrange them so the four digit code among the
five books looks proper. Once you've done so, you have the code. It is
random by the way so I can't tell you what it is.

HARD:

     "In here is a tragedy---
      art thou player or audience?
      Be as it may, the end doth remain:
      all go on only toward death.

      The first words at thy left hand:
      a false lunacy, a madly dancing man.
      Hearing unhearable words, drawn
      to a beloved's grave---and there,
      mayhap, true madness at last.

      As did this one, playing at death,
      find true death at the last.
      Killing a nameless lover, she
      pierced a heart rent by sorrow.

      Doth lie invite truth?
      Doth verity but wear the
      mask of falsehood?
      Ah, thou pitiful, thou
      miserable ones!

      Still amidst lies, though the end
      cometh not, wherefore yearn
      for death?
      Wilt thou attend to thy beloved?
      Truth and lies, life and death:
      a game of turning white to black
      and black to white.

      Is not a silence brimming with
      love more precious than flattery?
      A peaceful slumber preferred to
      a throne besmirched with blood.

      One vengeful man
      spilled blood for two;
      Two youths shed tears for three;
      Three witches disappeared thusly;
      And only the four keys remain.

      Ah, but verily...
      In here is a tragedy---
      art thou player or audience?
      There is nothing which cannot
      become a puppet of fate or an
      onlooker, peering into the cage."

If you know Shakespeare well, you're in luck! But if you don't, well...
That's probably why you're here. Over by the locked door you will find the
above memo, which describes the puzzle. Read it carefully and then examine
all the SHAKESPEARE ANTHOLOGY books in your inventory. You're going to
need to use the books and the memo to solve this puzzle. Unless you
already know the code.

First of all, the first verse is just an introduction, so don't worry
about it. In the second verse, "The first words at thy left hand"
indicates that the books will go from left to right. The rest of the verse
is a description of Hamlet's plot. SHAKESPEARE ANTHOLOGY 4 contains Hamlet,
so place it in the first slot on the shelf.

The third verse is quite obvious; it would be Romeo and Juliet. So place
SHAKESPEARE ANTHOLOGY 1, which contains Romeo and Juliet, in the second
slot on the shelf. The fourth verse is just meant to confuse you and has
no relevance to the Shakespeare books.

The fifth verse is referring to Othello, in SHAKESPEARE ANTHOLOGY 5, by
the words "black and white". So put that book in the next slot. The sixth
verse contains a quote from King Lear, which is in SHAKESPEARE ANTHOLOGY 2.
So put that book on the shelf in the next slot and take a look at the rest
of the sixth verse. It mentions "a throne besmirched in blood", which
describes Macbeth, contained in SHAKESPEARE ANTHOLOGY 3. So put that in
the last slot on the shelf.

Now you have five roman numerals in a certain order on the shelf:
IV, I, V, II, III (4, 1, 5, 2, 3)

The combination to open the locked door only has four numbers so you've
got one too many numbers. But don't worry, there's still more of the memo
left to read.

It says "One vengeful man spilled blood for two", which represents Hamlet
being doubled. Hamlet is number 4, so you now have 8 instead of the 4.
Then it says "Two youths shed tears for three", meaning Romeo and Juliet
being multiplied by 3, and Romeo and Juliet is number 1. 1x3 is 3 so that
replaces the 1. And then it says "Three witches disappeared thusly",
meaning Macbeth is out of the picture, which is number 3; so take that
number out and you should be left with the following code: 8352.

---

You don't need to put the books back on the shelf and you can just figure
it out by looking at the books you have, using a piece of paper if you
have to. And on Easy, you can just look at the rest of the books on the
shelf to form the rest of the number. But the downside is you'll have them
for the rest of the game if you don't put them on the shelf, and they're
pointless. You should always put them on the shelf, even if you've already
solved the puzzle.

Reading the code on the books (Easy, Normal) may be difficult because some
numbers are usually in the cracks between the books and are hard to read.
The number is random each time so don't expect it to be so easy. But if on
Hard Riddle Level, you won't have this problem.
--------------------------------------------------------------------------
--------------------------------------------------------------------------

Once you have the code, keep moving along the walkway and go behind the
counter. Get the HANDGUN BULLETS on the counter and try to open the door.
There's a keypad. Use the code you got from the Shakespeare books. The
door will unlock; go through it. There will be a cutscene when you go in
this hallway and you meet a woman named Claudia.

Claudia seems strange and leaves you after making Heather go through some
pain. After the cutscene, you're alone in the hallway. Every single door
in this hallway has a broken lock. So head south and enter the elevator.
Once inside, you'll find no controls for the elevator, oddly enough. The
elevator starts to go down. Some static is heard in the elevator, similar
to something in Silent Hill 2...

Something red falls from the top of the elevator. Pick up the RADIO that
fell and Heather will explain that the radio was making the noise. When
you pick up the radio, the elevator doors will open. Walk out of the
elevator and walk into dark, freaky area ahead. The door shuts behind and
it seems to be another elevator. After it reaches the bottom and you're
out of the elevator, it seems to be different.


03 // n i g h t m a r e  m a l l
---==-=====-=---=-====-=----===-=----==--=-=-====-=-=-===-----==-=-=-===--
"Not even a kid could believe in this. But when am I going to wake up?"

You appear to be on 1F in this new area. You can hear some monsters in the
area. There are four Double Heads here so watch out. You can put some Beef
Jerky on the ground, kill them separately with the Knife, or use the ammo
you have for the Handgun. The best thing to do is neither but you can put
Beef Jerky down to distract them if you like. If one is bothering you, go
ahead and kill it; but try to keep running if there's more than one.

This place is a little dark now so you'll need to find a light source.
There are no open doors in the east section of this hallway, so make your
way to the west side and enter the room right in front of you after coming
from the east section of the hallway (the room second from the bottom left
of your map). This room appears to be an Infirmary so you've come to the
right place for health. Check out the shelves near the doors to find 3
HEALTH DRINKS. On the desk you'll find an AMPOULE. On the bed behind the
desk is a SAVE POINT. Once you're done here, exit the room.

Now head north in the corridor and head for the door at the top of this
corridor on your map. On your way you'll find one or two Double Heads
chomping on some meat. Run quickly against the other wall and they
shouldn't chase you. Go through the door at the end of the hallway. You
can go through one of the mall doors in this area but you need to get some
items first. There are three Closers in this area. Two to the east and one
in the middle of the hallway where you want to go. Head north up the
upside down "T" hallway, dodging the Closer. Find the door at the end of
the hall and go through the next door on the same side.

In this room, move towards the far corner and you'll find 2 packs of
HANDGUN BULLETS on the shelf, as well as a FIRST-AID KIT. Head back for
the door but do not exit. You'll find a memo on the wall near the door. It
pretty much says to turn off the light before you leave. So examine the
light switch and turn it off. You'll notice the room isn't fully dark just
yet. If you turn to the left you'll notice some glow between some boxes.
Go over to it and get the FLASHLIGHT.

You don't need to turn off the light, you can just get the Flashlight by
examining the boxes - that's how I did it my first time. When you're done,
exit the room. Now you have a light source and you can see much easier.
Enter the Women's Washroom just beside the Flashlight room. Get the BLEACH
on the counter. This item will not be here on Easy Riddle Level and you
won't need it. 

Now knock on the only fully closed stall by pressing X and walk away. You
can here the stall door opening; go back and check it out to find...
Blood everywhere. There's also something else you can do in here.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Silent Hill 2 Reference
If you have a Silent Hill 2 save on your memory card with the game beaten
at least once, you can experience extra scenes and references to Silent
Hill 2. There is one in the area you're in right now:

You can examine the toilet with no blood on it and you will be asked if
you want to remove the blockage. If you say "Yes", Heather will bend down,
ready to pull it off and then wimp out. She says some funny things
afterwards.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

After done in the washroom, exit the room and move east down this hallway
and go under the indented shutter that isn't fully closed. In this area,
there is a Closer and a Double Head. The Double Head shouldn't attack you
if you stay by the shutter. Kill them both if you have the ammo and you
feel like it. After you kill them or if you haven't, run south down this
area and enter the sport store, under the shutter, where you found the
Handgun in earlier. But this time it's different.

Once inside, look to your left and get the HANGER on the clothes rack near
the door. Then head towards the camera and get the BULLETPROOF VEST on
the other clothes rack. If you try to open the other door in this room, it
has a broken lock and you'll hear a noise from somewhere, like a shelf
falling. But nothing appears to be different; exit the room. When you come
back out, there will be another Closer. Just ignore it and go back under
the shutter you first came from. Head west back down this hallway and then
south until you reach the bottom of the upside down "T" hallway. Now enter
the store at the northwest part of this southwest area through its door
(the store furthest to the left on your map at the top section).

Go to the middle of this room for a wicked camera angle of a ladder above
you. Go to other side of the table for another view. Heather claims she
can't reach it even from the table. She mentions that if only she had
something long to snag it. Go in the menu and use the HANGER. Heather will
go on the table, make it long and then try a few times and get it on the
fourth try, and pull it down. Now go up the ladder to 2F - you'll have to
move up some of the ladder manually.

Up here, you can find some corpses on stretchers, oddly enough. From your
map, head south, past the escalators and examine the TV with the snow.
If you've played Silent Hill, you'll find this familiar. Past this TV,
further south is another TV with a SAVE POINT on it. Head back north and
enter the shop by the first TV.

Inside here you'll find three Numb Bodies. You should have around 50
Handgun bullets so use some here if you like, but don't get used to it,
Rambo. You can just run past them if you like, and get the HEALTH DRINK
and the HANDGUN BULLETS on the counter and exit this shop via the other
door, unlocking it first. Out here, you can hear a monster; it's a Closer.
It's south from you; just forget about it now and head south. The door
furthest to the east is locked, so keep heading south, past the Closer,
and enter the shop at the southwest part of this corridor.

In this shop, move forward and get the WALNUT on the cushion in the
smashed display case. If you examine the jewelry in the other smashed
display case, Heather says there was a silver ring last time she came in
and it's gone now. Once you're done, exit the room through the other door.
You're done on 2F for now so head north up the hallway past the TVs and go
up to 3F via the east escalators because you can't access 1F from here -
the escalators are apart from the ground on 1F.

On 3F, climb up the rest of the escalator and at the top there will be a
Closer there. A Double Head should come up from somewhere. Try to ignore
them and quickly go through the double doors to the right, after the
escalator, and you'll be in a restaurant. Find your way to the middle of
the room to find a cooked dog on a plate with other food. It's not a
Double Head and it's no enemy so don't expect it to get up. Examine the
cooked dog to find a COOKED KEY in its stomach. Go over to the southeast
corner of the room and get the FIRST-AID KIT and the HEALTH DRINK on the
shelf and exit the restaurant.

There is a locked door to the east and at the north part of this corridor
is an open Women's Washroom, but there's nothing you can take inside. So
head back down to 2F, remembering you got a key. Down on 2F, enter the
shop by the TV with snow and use it to pass through to the other corridor.
Find the door that's furthest to the east on your map, which is locked and
named Café Turn Mill. Go through the door and you'll use the COOKED KEY.
On the shelf beside you, you'll find 2 HEALTH DRINKS. Go past the shelf
and you'll see something of interest. Examine the pipes by the steam to
get the STEEL PIPE.

The Steel Pipe is a great melee weapon so equip and use it for further
enemy confrontations. Find the double doors in the room and exit the Café.
Out the door, you can hear some Numb Bodies. Head north and kill the Numb
Body about halfway there with the Steel Pipe. There's another Number Body
in this area, so hunt him down and give him some whacks to finish him off.
There's a locked door at the east section of this area but you don't have
a key for it. Find the pale orange double doors in the southeast section
of this area and go through them.

You're now in what's left of Helen's Bakery. Head to Heather's right and
go through the doorway to find a cart. Get the DETERGENT (this item isn't
here on Easy Riddle Level and it isn't needed) on the cart and exit the
"baked" bakery through the other door. Head south down this corridor to
find a fan. Konami seems to love fans in the Silent Hill series. Examine
the fan switch and turn it off. Then go through the door on your left.

If you try to go down this hallway, you'll find that it's blocked by some
mysterious small flying creatures and Heather loses very little health
when you touch them and she backs off (on Easy Riddle Level, there will be
nothing here and you can just continue on). You can't go through the
hallway like this so go back to the door and stand in front of the
convenient empty bucket. Go in the menu and combine the BLEACH and the 
DETERGENT and use them. Heather will pour them into the bucket and then
the chlorine gas seems to go in Heather's eyes or something and she goes
through the door behind her. To mix the stuff around, turn on the fan and
go back through the door or Heather won't go through the door. Continue
past the bucket and the empty bottles, past the dead insects on the ground,
and enter the room far down the corridor beside the stairs.

On the shelf to the left you'll find 3 packs of HANDGUN BULLETS and to the
right on some boxes is some BEEF JERKY. Exit the room and head north, and
then enter the shop with the pale orange door at the northeast part of the
corridor. Inside this shop is a Closer. If you have plenty of ammo, kill
it if you want, but you don't need to. Just run past it and go through the
double doors behind it.

Out here you can hear some Pendulums. Don't waste your time killing them
and try to stay away from them. Head west in this area, and past halfway
you should find a Double Head. Ignore it and enter the shop near it, which
is at the north part of this area, about 3/4 to the west in this area. On
the table to your right you'll find a vise that you can use to crack open
something; just what you need. Go in the menu and use the WALNUT. After
cracking it open, you'll get a MOONSTONE.

On the wall at the other side of this room is a SAVE POINT. Once done here,
exit the shop and head west, running away from the Double Head. On the way,
you'll find another Double Head eating some meat. Keep running and unlock
the door at the northwest part of this area and go through it. You can
hear more Pendulums in this area; watch out and just try to get back to
the Café at the southwest part of this area. You should pass a Numb Body
on the way; ignore it and enter the Café.

Great, more Numb Bodies in here now. One's near you - find it and kill it
with the Steel Pipe and find the next one behind the counter and do the
same. Once this is done, exit Café Turn Mill through the other door. Find
the door a little northwest of the Café and go through the shop as a
passage to the other side. There will be three more Numb Bodies in the
shop but just run past them and go through the other door. If you want to
save your game, use the one on the TV here because a boss fight is coming
up. Once ready, use the escalators to get up to 3F.

Head forward and use the MOONSTONE on the crest door, then go through it.
Now you can see a ladder in front of you from the balcony and you need to
get to it. If you didn't kill it earlier, you can hear a Numb Body on 2F
and you can actually see it walking down there. Laugh at it and head to
the east section of this area and go west on the ledge to find a ladder.
Go on the ladder and start going down yourself until you get close to 1F,
and it will show a cutscene of you climbing down to BF. Heather walks
around the area and the ladder breaks! Guess you're stuck down here for
now. Some noises are heard and the controller vibrates madly! A monster
comes from a hall-type area and now it's time to fight it.

b o s s  1 :  s p l i t  w o r m
==-=-=--=-====-=-=-===-=-==-===-=-=--==-===---=-======-=-=--=-==-===-==---
=-==--==-===-=-=-====-=-=---==-=-=====---=-=-===----=-=--=-=-===--===-====
| Difficulty: Easy |

Equip your Handgun for this boss and if you haven't wasted any ammo yet,
you should have 90 Handgun Bullets (on Normal Action Level). Wait for the
Split Worm to come out, let him open its mouth and shoot it about 5 times
until it closes it and goes back in the dirt. Wait for him to come out
again, open its mouth and shoot it a few times. The Split Worm should go
back in the dirt and he may come out from the other side of this area soon,
so watch out and shoot its mouth. He should go back in again and come out
from the same side but a different tunnel. Shoot him some more and the
fight may be over here. After around 10-20 shots on Normal, the Split Worm
should fall to the ground and the fight will be over.

You can tell where the Split Worm is going to come from by holding L2. The
camera will focus on the tunnel the Split Worm is going to come out next.
Do this and if you think you might be in the way, back away. The Split
Worm has four types of attacks. One, he will bite you normally which is a
pretty powerful attack, another one where it does a strange bite - This is
the most powerful regular attack of the Split Worm. It can also hit you
while you're moving; this won't do much and it can also smack itself on
the ground, which does no damage; just stuns you rather. On Hard Action
Level the Split Worm has an instant kill attack which will kill you,
regardless of your health. It will roar before it does this so that's your
warning.

This fight is fairly easy; don't expect other bosses to be this easy.
=-=---=-==-===--=--=-===-=-=-==-====---==-=-===--=-==-=-===----==-=-===-=-
--=-===-=-=-=-====-=---=-==-=====-==-=-----==-====---==-=-=---===--=====-=

Normal Central Square Return
----------------------------
Once the fight is over, the mall then turns back to normal. Heather seems
confused and looks like she has a headache. When you can play, find the
shutter to the west that's not fully closed and go under it. Go down the
hallway and enter Happy Burger, going under the shutter. On the desk to
Heather's right is a SAVE POINT. On the counter past the save point is a
FIRST-AID KIT and to the left of it are 3 packs of HANDGUN BULLETS. Go to
the northwest corner of the restaurant and take the BEEF JERKY on the
stool. If you find the table where Heather was sleeping earlier, she makes
some comments. Exit Happy Burger when you're done.

There are no other open doors in the corridor, besides the doors to the
west where you would normally enter the mall. Go the doors and a cutscene
will play. Douglas is out here and Heather gets all mad at him but he
doesn't really understand. He tries to explain and then Heather goes down
the stairs to enter the Subway for a ride home, thinking everything's
normal.


04 // h a z e l  s t r e e t  s u b w a y  s t a t i o n
--=-=====-====-=--=-==-==-===--=-==-=-------==-=-=--=-==-=-----===---==-==
"I'm taking the subway home."

You have no map for this area yet so use these directions for now: Follow
the path around the corner, and then head right and through the door at
the end. Move forward and turn left when you can. There is a map of the
subway routes here but it's not a Subway Map. If you examine it Heather
says her stop is Bergen Street on Platform 3. Continue past the
Information sign and you can find a newspaper on the ticket machines. Read
it and go to the left. Go through the passage to the right of the ticket
booths to enter the east section of this floor.

Move forward and around the corner and get the SUBWAY MAP in the smashed
map case. Now use your map for compass directions. Go down the stairs just
by the map when you're done up here.

t h e  s u b w a y  c u r s e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First of all, this is optional; you don't have to do it and there's a
chance of dieing. If you don't want to do this, just continue from under
this part. But there is Health Drink down on Platform 4, so go there for
that if you like.

To do this, you must read two memos: The one on the Ticket Machine and the
one on the ground in the three staircases area to Platform 4. From after
you go down the stairs after getting the map, go south and down the west
stairs. Read the memo on the ground and go down to Platform 4 via either
of the two staircases going down. Head west and go near the tracks and a
cutscene should play. Heather will be walking and then stops in front of
the tracks. A ghost is heard and she gets pushed onto the tracks. A train
horn is heard; quickly turn around and press X on the platform and climb
back up.

If you try to go further along the tracks, you will just get hit by the
train in a cutscene and the game is over. This extra cutscene only occurs
if you read both memos mentioned above. After you're done, find the bench
with the HEALTH DRINK on it and take it. After you've done this, go back
up the stairs and then go up the staircase you came down in the first
place.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

From the stairs you came down after you got the map, turn right and go
around the corner to find a SAVE POINT on the wall. Save your game if you
like and continue past it and go through the door. Once in here, go to
your left to find some phones; go up to them and one will ring once. You
don't need to do this though; head east now. Once you get to the end, head
north and take the stairs down to Platform 1. There will be a Double Head
near you down here - kill it if you have a lot of ammo. Head south and
you'll find two more Double Heads on the grate floor covering the tracks.

Go down the stairs on the west side of this area. Go around the corner and
take the 2 HEALTH DRINKS and the HANDGUN BULLETS on the small table.
You'll also find some blood and a newspaper covering a corpse, but nothing
important, so head back up the stairs. Find the east stairs leading down
and take them. Go around the left corner and get the NUTCRACKER on the
small table. No, these aren't to crack the guy's nuts down the east stairs,
they have an actual purpose. Go back up the stairs.

There will now be two more Double Heads up here if you killed them all
previously. Make your way to the stairs you came down in the first place
and go back up them to exit this area. Once up here again, head south and
go towards Platform 2 to find a chain stuck to the door with a nut holding
it. Go in the menu and use the NUTCRACKER and the chain will break, making
the door open. Now go down the stairs to Platform 2.

Head south and you can see a train. Don't go in it yet; instead, go to the
other end of it and enter it at the south. You may notice Heather's head
turned somewhere. Find what she's looking at to see a handle coming out of
a opened present box. Get the SHOTGUN inside. Don't use this yet, save it
for later on in the game (I will specify when to use it). Head north in
the Subway car and get the 2 packs of SHOTGUN SHELLS at the other end of
the train. Go through the closest door to leave the train, hearing some
static from your radio.

Waiting by the stairs you came down from earlier is a new monster - an
Insane Cancer. It has too much health so just run past it, staying to the
left and not going up the stairs. Go down the other stairs behind the
stairs leading up. Go around the corner at the bottom of the stairs and
head north. You can go down to Platform 4 but all you'll find are three
Double Heads, which is just a waste of time. Continue north and go down
the Platform 3 stairs.

Head east on Platform 3 until you get the view of the door on the tracks
with the red glow above it. That's where you want to go and you need to do
it fast. Keep in mind, the door has a broken lock so you must run back and
get back on the platform fast. Once you're ready, fall on the tracks and
run for the door and try to open it. Stay close to the left; if you go too
far to the right, you will die in a cutscene of a train hitting you. After
you try to open the door, run back and dodge the Double Head that just
appeared here, along with the other two Double Heads. Run to a close spot
where you can climb back up and press X and a cutscene will play.

The train will come but Heather makes it back on the platform and the
three Double Heads get killed by the subway car. Put an evil grin on your
face, imagining the Double Heads getting nailed. The Subway train will
stop and a door will open at the other end. That's where you want to go.
As the radio static fades away, head west past the stairs, unlock the gate
door and go through it. There are two Double Heads here; just run past
them and continue west, then go up the stairs at the end.

Just hold forward and go down the stairs in front of you. Thankfully no
enemies are here so grab the HEALTH DRINK on the first bench and go
towards the end of the train for a nice view of the open door. Walk into
the Subway car and a cutscene will play. The doors will shut behind you
and Heather bangs on the door as the Subway Train leaves the platform.

Subway Car 1
------------
You can see some blood on the ground ahead, but even more interesting,
turn around and go through the door to go on the back of the subway train.
This is an amazing view! Whatever you do, do not move forward at all, even
one step. It will show you falling off in first person and you'll die.
After enjoying the view, press L1 and R1 simultaneously to turn around and
go back in the subway car. Go forward and you'll find a SAVE POINT on the
floor. Continue to the next door and enter the next car.

Subway Car 2
------------
In this car, you'll find a medium sized Numb Body and a small one. Kill
them with the Steel Pipe. If you go back through the door you came from,
you'll be on the back of the train, just like in the other subway car. The
cars appear to be falling off as you go to the next one. Go back inside
and enter the next subway car.

Subway Car 3
------------
No lights on in this one, no enemies either. Make your way to the end and
enter the next subway car.

Subway Car 4
------------
In here you'll find a large sized Numb Body. Kill it with the Steel Pipe.
Behind it is a small one; do the same and enter the next subway car.

Subway Car 5
------------
Run down the car to about half way and get the FIRST-AID KIT and the
SHOTGUN SHELLS on the left sitting bench and enter the next subway car.

Subway Car 6
------------
Nothing in this subway car, make you way to the end and enter the next one.

Subway Car 7
------------
There's an Insane Cancer in this car, but it's lying on the ground. Take
advantage of this and run past it and enter the next car.

Subway Car 8
------------
Nothing here, make your way to the end and enter the next subway car.

Subway Car 9
------------
There will be a cutscene in this car of Heather walking and it will come
to a halt, causing Heather to fall. When you can play, find the exit and
examine the door that would lead to the next car. Heather says there are
no more cars and the conductor must've already gone on. Or maybe there was
no conductor... Leave the train.

After leaving the train, there is a SAVE POINT on the wall. You are on an
unknown station platform so let's find out where you are. Head to the left
and go through the blue door.


05 // u n d e r p a s s
-===-=-===--=-----=---===-=====-=-=---==-=-====----=-====-----==-=-===-=-=
"A wheelchair? Why would a wheelchair be thrown out here?"

Once you go through the blue door, go down the stairs and go right at the
bottom. When you finally reach the large door, go through it. There's a
Numb Body near you and two Pendulums in the area as well. You call kill
them if you want, but it may be difficult with them all near you. So run
past them to the left and when you reach the blue door on the right, go
through it. Once in here, you can hear some Numb Bodies. One is down the
hall -- kill it with the Steel Pipe. There is another Numb Body down the
hall to the left, but you don't need to go there.

There is a corridor you can enter here, but it only has two Numb Bodies in
it. So go through the blue door on your right, after you've killed the
Numb Body mentioned above in the previous paragraph. Run forward for a
while, and then to your left there are three Numb Bodies. If you have the
skill with the Steel Pipe, kill them all. Or just run past them and go
through the blue door.

On the chalkboard to the left you can find the UNDERPASS MAP. To the right
of the map is a MAUL -- take it. There is blood all over this wall and on
the ground -- the Maul was possibly involved. Leave this area through the
blue door to the right of the safety helmets and use your map for the
compass directions that will now be used. Head south to find a large Numb
Body. Behind it is a small Numb Body, kill them both with the Steel Pipe
and continue south.

You'll find another small Numb Body to the south. Kill it and enter the
hallway to the west. Head west down the hallway and examine the wine rack
to get the WINE BOTTLE. To the right of it on a box you'll find some more
BEEF JERKY. Turn around and head back east and go back through the door.
If you killed the Numb Bodies before, there will be two more out here for
you. Kill them if you wish and go south, then west down the hallway at the
end.

Take the SHOTGUN SHELLS on the barrel and go back east and then north.
When you reach it, go east down the hallway and through the large door.
You can hear some Pendulums in the distance unfortunately. Check your map
and find the only other door in this area -- that's where you want to go.
Run east down the hallway for a while, then run between the two Pendulums
and go through the blue door (there's another Pendulum past the two by the
door