===============================================================================
Dark Cloud 2 (US) - Weapon FAQ - v2.4
===============================================================================
written by JungleJim - junglejimgf@yahoo.com
Dark Cloud 2 is (c) Level 5 and Sony Computer Entertainment of America
Permission to publish this FAQ is given to the following website only:
www.gamefaqs.com
www.gamespot.com (by linking directly to gamefaqs)
In the past I've allowed my guides to be published elsewhere, but for various
reasons I've decided to make my future guides exclusive to gamefaqs. So
please don't email me asking for permission to publish elsewhere. All such
emails will be ignored.
Contact me via email if you find errors. If you have gameplay questions, it's
probably better for you to post your questions to the message boards at
www.gamefaqs.com. I've written enough guides so that I receive more email than
I can answer.
=================
TABLE OF CONTENTS
=================
1.0 - REVISION HISTORY
2.0 - INTRODUCTION
3.0 - BASICS
3.1 - Weapon Types
3.2 - Combos
3.3 - Durability
4.0 - WEAPON UPGRADING
4.1 - ABS
4.2 - Abilities
4.3 - Spectrumizing and Synthing
4.4 - Spectrumize Tables
4.5 - Building Up
4.6 - Support Characters
4.7 - Efficient Upgrading
5.0 - WEAPON TABLES
5.1 - Wrenches/Hammers
5.2 - Spheda Clubs
5.3 - Guns
5.4 - Swords
5.5 - Armbands
5.6 - Ultimate Weapons
6.0 - WEAPON LOCATIONS
6.1 - Shop Weapons
6.2 - Dungeon Weapons
6.3 - Invented Weapons
6.3.1 - Wrenches/Hammers
6.3.2 - Spheda Clubs
6.3.3 - Guns
6.3.4 - Swords
6.3.5 - Armbands
6.4 - Event Weapons
6.5 - Default Stats
7.0 - WEAPON RECIPES
7.1 - True Battle Wrench
7.2 - Drill Wrench
7.3 - Big Bucks Hammer
7.4 - LEGEND
7.5 - Supernova
7.6 - Island King
7.7 - Five-Star Armlet
7.8 - Dark Cloud
8.0 - WEAPON COLLECTING
8.1 - Wrenches/Hammers
8.2 - Spheda Clubs
8.3 - Guns
8.4 - Swords
8.5 - Armbands
9.0 - FAQ
10.0 - THANKS
======================
1.0 - REVISION HISTORY
======================
Version 2.4 10-19-04 Added Weapon Collecting section
Added stats for Royal Sword
Added default stats for Garayan, Mardan Garayan,
and Star Armlet
Fixed WHP for Handy Stick
Version 2.3 08-15-03 Added FAQ section
New info on coins in dungeons
Fixed some typos relating to guns
Version 2.2 06-12-03 Fixed recipe errors
Added some dungeon weapons
Version 2.1 05-23-03 Added 30 minute Dark Cloud recipe
Version 2.0 05-02-03 Fixed several errors in the Five-Star recipe
Added several dungeon weapons
Version 1.9 04-11-03 Added Five-Star Armlet recipe
Version 1.8 04-10-03 Added Drill Wrench and Island King recipes
Version 1.7 04-06-03 Added section on Recipes (TBW, BBH, LEGEND, Supernova)
Version 1.6 04-04-03 Moved Sexy Panther and Twin Buster to the correct
section of invented weapons
Fixed Topaz typo
Added Handy Stick to default stat table
Fixed Question Shooter typo
Fixed Drain Seeker typo
Fixed Sexy Panther error
Fixed Sun Armlet typo
Fixed Magic Gun error
Fixed Five-Star Armlet error
Version 1.5 03-28-03 Fixed a couple of abilities on the weapons
Fixed minimum LEGEND stats
Fixed maximum Chronicle 2 stats
Fixed WHP increase info
Fixed At increase formula
Added fast combo designation to the proper swords
Fixed SP increase info
Added section on Ultimate Weapons
Version 1.4 03-17-03 Added Twin Buster to invented weapons
Version 1.3 03-17-03 Added Spheda Clubs section to weapon tables
Fixed Dark Viper typo
Added Sexy Panther to invented weapons
Added a few dungeon weapons
Build-up information is now complete
ABS requirements are all complete
Max stats for all weapons
Updated rule for At increase at level up
Added enemy chapter locations
Version 1.2 03-13-03 Build-up information is now complete except for Love
Added max stats of several weapons
Added enemy reqs. to build-up info
Fixed several typos
Version 1.1 03-13-03 Fixed Lamb's Sword note
Fixed Sargatanas typo
Added Shop Weapons for Chapters 6 and 7
Added a few Invented Weapons
Added a few Dungeon Weapons
Changed Build-Up order to match the game's order
Version 1.0 03-09-03 Initial version
==================
2.0 - INTRODUCTION
==================
Hopefully this guide will allow people to make some sense of the complex weapon
system in Dark Cloud 2. In my opinion, this is one of the nicer features of
the game, but can be a bit daunting, especially if you never played the first
game.
For any formulas appearing in this guide, I'll use the following symbols to
mean the floor function:
[]
The floor function simply means that you round all decimals down, never up. So
[4.1] = 4, and [4.9] = 4.
The following symbols mean the ceiling function:
{}
The ceiling function means that you round all decimals up, never down. So
{4.1} = 5, and {4.9} = 5.
============
3.0 - BASICS
============
There are several ways to obtain weapons for Max and Monica:
-Buy from a shop
-Find in dungeons (both clown chests and regular chests)
-Get 100% of certain georamas
-Win as prizes in Finny Frenzy or the Fish Tournament
-Build-up your existing weapons
The last option is the only way to get the most powerful weapons, and it's also
fun. Weapon upgrading is complicated so it makes up the majority of the
information in this guide.
------------------
3.1 - Weapon Types
------------------
Max uses hammers/wrenches in his right hand, and guns in his left. Monica uses
swords in her right hand, and magic armbands in her left hand.
The guns have three damage types: normal, grenade, and beam. These
distinctions are important when considering the weaknesses of monsters, because
some weapons are more effective than others for each monster. Hammers/wrenches
are considered to be the same damage type.
The clubs Max uses to play Spheda can also be used as weapons.
------------
3.2 - Combos
------------
You can execute combos with Max's and Monica's right-hand weapons by repeatedly
pressing the attack button. Each weapon has a maximum number of combo moves.
Wrenches are faster and have more combo moves than hammers, but hammers
typically have higher max stats. The number of combo moves each weapon is
capable of is listed in section 5.
----------------
3.3 - Durability
----------------
If you played the first Dark Cloud, and nearly threw your PS2 out the window
when you broke your Chronicle 2 sword, don't worry because weapons won't
disappear in Dark Cloud 2.
Weapons wear down with use, and they will eventually break. The two parameters
that govern wear are Weapon Hit Points (WHP) and Durability (Du). When the WHP
of a weapon reaches 0, the weapon will break, and will no longer function until
you repair it. The WHP for melee weapons will decrease each time you hit a
monster. For guns/magic, WHP will decrease each time you fire, whether you hit
a monster or not. The rate at which WHP decreases is determined by Du. The
higher the better.
WHP can be restored with the proper type of repair powder. There are three
types.
-Repair Powder: used to repair wrenches/hammers, swords, and Ridepod weapons
-Gun Repair Powder: used to repair guns
-Armband Repair Powder: used to repair armbands
If a weapon breaks, it won't disappear, but it won't damage the enemy until you
repair it. The only negative side effect of a weapon breaking is that it will
lose a small amount of ABS.
The maximum WHP is 255 for all weapons.
-----------
3.4 - Stats
-----------
Besides WHP and Du, weapons have several other stats:
At - Attack
Fl - Flame
Ch - Chill
Li - Lightning
Cy - Cyclone
Sm - Smash
Ex - Exorcism
Be - Beast
Sc - Scale
At is the attack power of the weapon. The other stats are for special damage
types such as elemental damage. Most enemies are weak or strong against one
or more of these types of damage.
There is also a stat called Synth Points (SP). This is discussed in
section 4.3.
======================
4.0 - WEAPON UPGRADING
======================
---------
4.1 - ABS
---------
ABS is gained by picking up the little blue spheres dropped by defeated
enemies. When a weapon's ABS meter fills up, the weapon will gain a level.
The weapon's level is indicated after a plus sign. So a Drill Wrench +5 has
been leveled up five times.
Weapons naturally gain WHP, At, and Du upon level up. Du gets +1 per level.
For most weapons, At gets +2 per level for the first five levels. If the
weapon has enemy kill requirements (the ultimates and penultimates) then At
gets +3 per level for the first five levels. All weapons get +1 At per level
after that. Flyojumper figured out that weapons can go up +1, +2, or +3 WHP
per level (it's random). He calculated the average increase to be about 1.63.
Weapons start with a base ABS requirement. This is the amount of ABS required
to get to +1 and +2. After that, the amount of ABS needed per level increases.
All weapons follow a specific pattern for this increase.
As an example, the ABS requirements for the first few levels of a Battle Wrench
look like this:
32
32
48
64
80
As you can see, the first two levels are the same, and after that, it goes up
by 16 per level, which is half of the base requirement. The parameter that
varies between weapons is the base requirement. Higher level weapons have
higher base requirements.
Now here are a couple formulas which are usable for all weapons.
B = ABS required to reach +1 (this is the base ABS requirement)
If your weapon is a +N weapon, you'll need this many ABS to reach the next
level:
B + (N - 1) * B / 2
In order to reach +N, you'll need this much ABS total:
B + ((N * (N + 1)) / 2 - 1) * B / 2
The max level is 99. The weapon can still earn SP and At after that, but
the level won't increase, and neither will the ABS requirements. Note that
these formulas can result in values that have a fractional part if the weapon
in question is a gun. This is because some guns have odd base ABS
requirements. When present, the fractional part is always 0.5 and is not
rounded by the game.
---------------
4.2 - Abilities
---------------
Weapons can be augmented with several abilities. Here's a list of the
abilities and what they do:
Wealth: [30%] increase in Gilda dropped by monsters
Poverty: [30%] decrease in Gilda dropped by monsters
Poison: Poisons enemies (note that poison can reduce enemy HP to 1 but
can't kill them). The damage done by Poison is {HP / 20} every 5
seconds, where HP is the enemy's max HP.
Stop: Chance of freezing enemy movement for a set time
Steal: Chance of stealing an item after an attack
Critical: 15% chance of inflicting 1.8x damage
Durable: Slower WHP decrease
Fragile: Faster WHP decrease
Absorb: 15% chance of recovering HP equal to 2% of the damage you do to the
enemy
Heal: Restores 1 HP every 5 seconds
Dark: Inflicts 1.5x damage, but you lose 1% of your max HP each time
ABS Up: [20%] increase in ABS dropped by monsters
Some abilities are opposites of each other, so only one of them can be present
on a weapon. The following are opposites:
Wealth/Poverty
Critical/Dark
Durable/Fragile
Absorb/Heal
Abilities are placed on weapons in three ways. Some weapons have abilities
naturally. For example, the Thorn Armlet has ABS Up and Poverty. So if you
build-up to a Thorn Armlet (or buy a Thorn Armlet) you'll get these two
abilities.
The second way is to synth a coin onto a weapon. Here's a list of the coins
and what abilities they carry:
Wealth Coin: Wealth
Indestructible Coin: Durable
Poison Coin: Poison
Time Coin: Stop
Bandit Coin: Steal
Absorption Coin: Absorb
Healing Coin: Heal
Bull's-Eye Coin: Critical
Experience Coin: ABS Up
Dark Coin: Dark
There are no coins that carry Poverty or Fragile, though you wouldn't want to
but them on your weapon anyway.
Finally, you can transfer the abilities of one weapon to another by
spectrumizing a weapon and synthing it to another weapon. The abilities will
only transfer if the weapon you spectrumize is +5 or higher.
Abilities can be removed by placing the opposite ability on the weapon. Since
the Thorn Armlet has the undesirable Poverty ability, you can get rid of it
by synthing a Wealth Coin to it, or by synthing a weapon which had Wealth to
it. This makes the two abilities cancel each other, so if you wanted Wealth
to be on the Thorn Armlet, you would have to add the Wealth ability twice.
This same process also works when building-up. For example, building-up the
Thorn Armlet to Pocklekul (which has Wealth naturally) will result in a
Pocklekul with the ABS Up ability (but no Wealth or Poverty). There is no way
to remove abilities which don't have opposites (Poison, Stop, Steal, ABS Up).
Eight is the most abilities you can have on a weapon, since if you tried to add
more, you would be adding the opposite of something.
Coins can be found in chests in each dungeon, won from fishing races/contests,
won as Spheda prizes, or purchased from Morton's Sundries in Chapter 8.
--------------------------------
4.3 - Spectrumizing and Synthing
--------------------------------
Spectrumizing is the process of turning an item or weapon into a synth sphere.
Most items can be spectrumized, and most give a boost to one or more stats.
Synthing is the process of adding a synth sphere on a weapon in order to boost
the stats of that weapon. Synthing uses up SP. Items take 1 SP each. Weapons
take 1 SP for each level the weapon had before spectrumization. Note that
spectrumizing a weapon that is not +5 or higher is useless, since the resulting
synth sphere will be unstable, and will barely increase the stats, if at all.
When a weapon is spectrumized, it will only retain a percentage of its stat
points. All stats except At (discussed below) and WHP (none of it is
transferred) retain [60%] of their value when spectrumized. For example, if a
weapon has 18 Fl, the spectrumized weapon will have
[60% * 18] = [10.8] = 10 Fl, and this is how much will be transferred to the
weapon you're synthing to.
At is a bit more complicated. We have the following variables:
At1: At value of our main weapon (the one we are synthing to)
At2: At value of our auxilliary weapon (the one we are spectrumizing)
Case 1: At1 >= At2
At1 = At1 + floor(0.25 * At2)
Case 2: At1 < At2
At1 = At1 + floor(0.25 * At2 + 0.75 * (At2 - At1))
Case 1 is what you will probably see most of the time. If the At of the aux
weapon is less than the At of your main weapon, then only 25% of the aux
weapon's At will transfer.
However, if the At of the aux weapon is greater than the At of your main
weapon, then Case 2 will activate, and you will actually receive a larger
percentage of the At of the aux weapon. The percentage depends on the relative
At values. If your main weapon's At is 2/3 of the aux weapon's At, you'll get
50%. If your main weapon's At is 1/3 of the aux weapon's At, you'll get 75%.
If your main weapon's At were 0 (if that were possible), you'd actually get
100% of the aux weapon's At.
SP is increased by leveling up a weapon. Low-level weapons such as Battle
Wrenches increase by 3 SP per level. Mid-level weapons increase by 4 SP per
level. High-level weapons increase by 6 SP per level. Note that by low, mid,
and high, I'm refering to the weapon forms. Section 4.6 describes a way to
give a slight bonus to the SP increase.
The maximum SP that can be accumulated on a weapon is 999.
------------------------
4.4 - Spectrumize Tables
------------------------
I recommend using Knight Boots for At, since they raise it 2 points like Power
Crystals do, but they are cheaper to make than buying Power Crystals.
=-=-=-=
Gems
=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
Amethyst 10 10 5
Aquamarine 5 10 10 5
Diamond 5 5 5 5 5 5 10 5 5 5
Emerald 10 10 10
Garnet 10 10 10
Moon Stone 8 8 15 8 8 8 8 8 8
Opal 10 10
Pearl 10 10 10
Peridot 5 8 8 8
Ruby 15 15
Sapphire 5 5 15 5
Sun Stone 8 8 15 8 8 8 8 8 8
Topaz 10 10 10
Turquoise 5 5 10 10
=-=-=-=-=
Attack
=-=-=-=-=
At
Level Up Powder 1
Knight Boots 2
Missile Pod Arm 2
Missile Pod Arm II 2
Power Crystal 2
Stamina Drink 1
=-=-=-=-=
Durable
=-=-=-=-=
Du
Anti-Goo Amulet 2
Antidote Amulet 2
Clown Foot 2
Crunchy Bread 2
Explorer's Helmet 2
Green Overalls 2
Gun Repair Powder 2
Life Element 2
Mellow Banana 2
Mighty Healing 2
Non-Stop Amulet 2
Protector Crystal 2
Repair Powder 2
Sticky Clay 2
=-=-=-=
Flame
=-=-=-=
Fl
Barrel Cannon II 2
Bomb 2
Bomb Nut 2
Bread 2
Energy Pack 2
Fire Element 2
Flame Crystal 3
Flame Stone 2
Gunpowder 2
Improved Bomb 2
Potato Cake 2
Ridepod Fuel 2
Sugar Cane 2
Super Hot Pepper 2
=-=-=-=
Chill
=-=-=-=
Ch
Armband Repair Powder 1
Chill Crystal 3
Chill Element 2
Chill Stone 2
Glass Material 2
Soap 2
Tasty Water 2
Water Element 2
=-=-=-=-=-=
Lightning
=-=-=-=-=-=
Li
Hunk of Copper 2
Lightning Crystal 3
Lightning Stone 2
Machine Gun Arm II 2
Poison 2
Scrap of Metal 2
Silver Ball 2
Thunder Element 2
Yellow Ribbon 2
=-=-=-=-=
Cyclone
=-=-=-=-=
Cy
Buggy 2
Bundle of Hay 2
Forest Dew 2
Roasted Chestnut 2
Wind Crystal 3
Wind Element 2
Wind Stone 2
=-=-=-=
Smash
=-=-=-=
Sm
Cannonball Arm 2
Cannonball Arm II 2
Carrot 2
Caterpillar 2
Destruction Crystal 3
Earth Element 2
Iron Leg 2
Rolling Log 2
Rough Rock 2
Stone 2
Stone Berry 2
Sturdy Rock 2
=-=-=-=-=-=
Exorcism
=-=-=-=-=-=
Ex
Escape Powder 2
Flour 2
Holy Crystal 3
Holy Element 2
Holy Stone 2
Holy Water 2
Light Element 2
Samurai Arm 2
Unknown Bone 2
=-=-=-=
Beast
=-=-=-=
Be
Battan 2
Cheese 2
Gooey Peach 2
Hunter Crystal 3
Mimi 2
Minon 2
Premium Chicken 2
Prickly 2
Sturdy Cloth 2
Thick Hide 2
Treasure Chest Key 2
=-=-=-=
Scale
=-=-=-=
Sc
Antidote Drink 2
Baku Baku 2
Evy 2
Gummy 2
Heart-Throb Cherry 2
Medusa's Tear 2
Niler 2
Nonky 2
Petite Fish 2
Priscleen 2
Sea Dragon Crystal 3
Tarton 2
=-=-=-=-=
Nothing
=-=-=-=-=
These items give you no stat points when spectrumized.
Poison Apple
All coins
-----------------
4.5 - Building Up
-----------------
Most weapons can be evolved into better weapons. This is called building up,
though in this guide I'll probably use the term upgrading more often. Weapons
should be upgraded because each weapon has caps on its stats. Higher weapons
have higher caps, and so are potentially more powerful.
Usually you can perform an upgrade once the weapons stats are high enough to
meet the minimal stat requirements of the next weapon. Some weapons (the most
powerful ones) also require that you've killed at least one of a specific type
of monster. These monsters are found in later dungeons in the game, so that
prevents you from upgrading your weapons beyond a certain point until then.
Sometimes you'll get around a 10% bonus in certain stats when you upgrade your
weapons. The stats which receive the bonus are only those for which the
weapon you are building up to has minimum requirements. I'll mention more
about this in a future version when I've figured out the details.
------------------------
4.6 - Support Characters
------------------------
I've listed only the support characters which have something to do with
weapons. No recruitment information here, see OTACON120's Character
Recruitment FAQ if you need help with that.
=-=-=-=
Adel
=-=-=-=
-Gradually raises WHP of unequipped weapons
Not too useful, since Repair Powder is so readily available, and weapons don't
disappear when they break.
=-=-=-=-=
Cedric
=-=-=-=-=
-Gives +1 extra SP per level for wrenches/hammers
-Gives +1 per level to a random stat for wrenches/hammers
-Repairs weapons
His description in the game is a little misleading. Cedric does not give
bonuses for all weapons, only wrenches/hammers. Always have Cedric with you
when you level one of Max's right hand weapons.
=-=-=-=
Donny
=-=-=-=
-Sells Repair Powder and Gun Repair Powder
You probably won't ever need to buy any powder from him, since you can find it
under nearly every rock.
=-=-=-=-=
Gerald
=-=-=-=-=
-Gives +1 extra SP per level for guns
-Gives +1 per level to a random stat for guns
-Sells guns and spheda clubs
Always have Gerald with you when you level one of Max's left hand weapons.
=-=-=-=
Julia
=-=-=-=
-Sells armbands
You can buy Pocklekuls from her starting on Chapter 5. These are useful
because they come with Wealth.
=-=-=
Lin
=-=-=
-Gives +1 extra SP per level for armbands
-Gives +1 per level to a random stat for armbands
Lin is the only way to get SP bonuses for Monica's magic. This is kind of
annoying since you only have Lin for part of Chapter 3. And while you have her
you can't switch to anyone else. Making the best use of your time with Lin
requires a bit of planning. I plan to add more about this in a future version.
=-=-=-=-=
Milane
=-=-=-=-=
-Gives +1 extra SP per level for swords
-Gives +1 per level to a random stat for swords
-Sells weapons
Keep Milane with you when leveling up swords. She will start selling Thorn
Armlets in Chapter 4, which have ABS Up.
=-=-=-=
Need
=-=-=-=
-Enemies drop [30%] more Gilda when defeated
Gilda bonuses from Need are cumulative with Wealth, so using both will get you
[60%] more money.
=-=-=-=
Rufio
=-=-=-=
-Sells elements and a few crystals
He doesn't sell every type of crystal, but if you don't need the other types
he saves you a trip to the Star Temple.
-------------------------
4.7 - Efficient Upgrading
-------------------------
Here are a few quick tips:
-You can kill an enemy with anything and switch to something else to pick up
the ABS
-If you kill with Monica/Monster/Ridepod and switch to Max, the ABS is
distributed evenly between his right and left hand weapons
-vice versa for Monica
-ABS Up is applied at the time you actually kill an enemy
-If you kill an enemy using a weapon with ABS Up, then switch to a new weapon
and pick up the ABS, you'll still get the 20% bonus
-Synthing weapons to raise stats on your main weapons is a better way to go
than using crystals on your main weapons directly, because of the steep
increase in ABS requirements for high-level weapons
General
Level each weapon to +4 or +5 before upgrading. This will help ensure that you
have enough SP for later evolutions.
Unless you only need a few stat points, it's usually better to synth weapons
on to your main weapon instead of crystals. In the beginning, the best way is
to buy Battle Wrenches. Later, it's better to buy/invent strong weapons and
synth those.
Wrenches
I prefer the wrench path but it really comes down to personal preference.
Guns
I'd stick with the Grenade Launcher until you win the Jurak Gun on Chapter 2.
After that just level up the Jurak Gun, it eventually becomes the Supernova,
the best gun IMO. Keep in mind that you can only get one Jurak Gun.
Swords
After winning the Serpent Slicer on Chapter 3, upgrade it to the 7 Branch
Sword. This is the best weapon you can get until Chapter 7.
Armbands
I suggest this path:
Magic Brassard -> Bandit Brassard -> Thorn Armlet -> Pocklekul -> Moon Armlet
-> Star Armlet -> Five-Star Armlet
===================
5.0 - WEAPON TABLES
===================
In the general tables, there is a field for the abilities. This includes
abilities which are added to the weapon when building up to it. It also
includes abilities which must be present on the weapon. An example is the
Supernova. It is only obtainable by upgrading from the Steal Gun. The Steal
Gun has Steal, and this ability is not removable, hence the Supernova must also
have Steal.
In the minimum stat tables, there is a field called Enemies. Some weapons
require that you kill certain enemies before you can build up to that weapon.
The enemies can be killed in any way, and only one of each type needs to be
killed in order to allow any weapon with that requirement to be built up. Only
the Rifle Wolf is found on Chapter 5. Check Valken Lee's chart for the tier of
the weapon. Later I'll provide specific locations for the enemies.
The following enemies unlock Tier 7 weapons and are found in the Star Paths on
Chapter 6:
Arthur
Balalla
Blackbeard
Blumo
Fat Naga
Fire Spirit
Flaming Nail
Heat Fairy
Ice Spirit
Iron Mask
Living Armor
Mummy
Pirate Eye
Rolling Rocks
Sleeber
Spirit Flyer
Star Tortoise
Sylph
Triple Cracker
Zombie Pirate
The following enemies unlock Tier 8 and 9 weapons and are found in Moon Flower
Palace on Chapter 7:
Bundy
Castle Eater
Clock Knight
Count Balloon
Crow Priest
Diamond
Evil Nail
Evil Performer
Fire Drake
Guardia
Heart
Ice Drake
Joker
Lancer
Miss Gourgon
Moon Goyone
Moon Joe
Moonflowephant
Rain Ghost
S. Club
S. Diamond
S. Heart
S. Joker
Silver Gear
Skull Chief
Spade
Storm Ghost
Thunder Ghost
Toy Rock
Vanguard Mk 2
----------------------
5.1 - Wrenches/Hammers
----------------------
=-=-=-=-=
General
=-=-=-=-=
ABS SP Combo Abilities Build Up
-------------------------------------------------------------------------------
Battle Wrench 32 3 5 - Drill Wrench
True Battle Wrench
-------------------------------------------------------------------------------
Big Bucks Hammer 288 4 4 Wealth -
-------------------------------------------------------------------------------
Cubic Hammer 224 4 4 Durable Digi Hammer
-------------------------------------------------------------------------------
Digi Hammer 288 4 4 - Heavy Hammer
-------------------------------------------------------------------------------
Drill Wrench 64 3 5 - Smash Wrench
-------------------------------------------------------------------------------
Frozen Tuna 160 4 4 - Cubic Hammer
Big Bucks Hammer
-------------------------------------------------------------------------------
Grade Zero 416 6 5 - -
-------------------------------------------------------------------------------
Heavy Hammer 352 6 4 - LEGEND
-------------------------------------------------------------------------------
Kubera's Hand 128 3 5 Steal Big Bucks Hammer
-------------------------------------------------------------------------------
LEGEND 416 6 4 - -
-------------------------------------------------------------------------------
Poison Wrench 288 4 5 Poison Sigma Breaker
-------------------------------------------------------------------------------
Smash Wrench 160 4 5 - Stinger Wrench
Cubic Hammer
-------------------------------------------------------------------------------
Sigma Breaker 352 6 5 - Grade Zero
-------------------------------------------------------------------------------
Stinger Wrench 224 4 5 Steal Poison Wrench
-------------------------------------------------------------------------------
True Battle Wrench 32 3 5 - Drill Wrench
-------------------------------------------------------------------------------
Turtle Shell Hammer 64 3 4 - Frozen Tuna
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=
Minimum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc Enemies
-------------------------------------------------------------------------------
Battle Wrench 8 10 2 0 0 0 5 0 0 0
Big Bucks Hammer 40 0 0 0 0 41 41 41 41
Cubic Hammer 52 0 45 0 0 40 0 0 0
Digi Hammer 81 0 80 0 0 80 0 0 0
Drill Wrench 15 11 2 0 0 0 9 0 5 0
Frozen Tuna 30 0 23 0 0 23 0 0 0
Grade Zero 135 90 0 135 108 0 0 135 86 Bundy
Moonflowephant
Toy Rock
Heavy Hammer 91 0 117 0 0 99 99 0 0 Iron Mask
Pirate Eye
Kubera's Hand 22 22 0 0 10 0 0 0 0 0
LEGEND 135 0 135 0 135 135 135 135 135 Evil Nail
Guardia
Lancer
Poison Wrench 80 0 0 72 0 0 0 68 45
Smash Wrench 32 18 0 9 0 18 0 0 5
Sigma Breaker 91 0 0 108 108 0 0 90 86 Sylph
Star Tortoise
Stinger Wrench 50 0 0 40 0 0 0 27 0
True Battle Wrench 13 11 2 0 0 0 5 0 0 0
Turtle Shell Hammer 11 20 0 10 0 0 10 0 0 0
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
-------------------------------------------------------------
Battle Wrench 20 19 19 19 19 19 19 19 19 19
Big Bucks Hammer 150 99 125 130 125 125 150 150 150 150
Cubic Hammer 109 73 110 110 110 110 110 110 110 110
Digi Hammer 125 85 125 130 125 125 130 125 125 125
Drill Wrench 35 34 34 34 34 34 34 34 34 34
Frozen Tuna 61 61 60 60 60 60 60 60 60 60
Grade Zero 300 99 200 200 200 200 200 200 200 200
Heavy Hammer 150 99 150 150 150 150 150 150 150 150
Kubera's Hand 45 44 46 45 45 46 45 45 45 45
LEGEND 500 99 250 250 250 250 250 250 250 250
Poison Wrench 125 81 125 125 130 125 125 125 125 125
Smash Wrench 60 60 60 60 60 60 60 60 60 60
Sigma Breaker 150 99 150 150 150 150 150 150 150 150
Stinger Wrench 110 72 110 110 110 110 110 110 110 110
True Battle Wrench 20 19 19 19 19 19 19 19 19 19
Turtle Shell Hammer 36 35 30 36 34 34 36 34 34 34
------------------
5.2 - Spheda Clubs
------------------
=-=-=-=-=
General
=-=-=-=-=
ABS SP Combo Abilities Build Up
-------------------------------------------------------------------------------
Albatross 288 4 5 - -
-------------------------------------------------------------------------------
Falcon 224 4 5 Critical Albatross
-------------------------------------------------------------------------------
Flamingo 160 4 5 - Falcon
-------------------------------------------------------------------------------
Handy Stick 32 3 5 - -
-------------------------------------------------------------------------------
Swan 128 3 5 Fragile Flamingo
-------------------------------------------------------------------------------
Turkey 128 3 5 - Flamingo
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=
Minimum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
-------------------------------------------------------------
Albatross 70 0 0 0 72 0 0 72 0
Falcon 45 0 0 0 50 0 0 36 0
Flamingo 29 0 0 0 18 0 0 9 0
Handy Stick 3 9 0 0 0 0 0 0 0 0
Swan 24 26 0 10 0 10 0 0 0 0
Turkey 25 25 10 0 0 10 0 0 0 0
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
-------------------------------------------------------------
Albatross 120 75 125 125 125 125 125 125 125 125
Falcon 108 70 108 108 110 110 108 110 110 110
Flamingo 61 55 60 60 60 60 60 60 60 60
Handy Stick 19 19 19 19 19 19 19 19 19 19
Swan 44 45 45 45 45 45 45 45 45 45
Turkey 45 44 45 45 45 45 45 45 45 45
----------
5.3 - Guns
----------
There are four types of guns:
N - Normal
M - Machine Gun
G - Grenade
B - Beam
For the purposes of enemy strengths/weaknesses, M and N are the same type. M
is just a rapid-fire N.
=-=-=-=-=
General
=-=-=-=-=
ABS SP Type Abilities Build Up
-------------------------------------------------------------------------------
Bell Trigger 165 3 N - Magic Gun
Star Breaker
-------------------------------------------------------------------------------
Classic Gun 52 3 N - Trumpet Gun
-------------------------------------------------------------------------------
Dark Viper 265 4 G Absorb Soul Breaker
Twin Buster
-------------------------------------------------------------------------------
Desperado 430 6 M - Last Resort
-------------------------------------------------------------------------------
Dryer Gun 52 3 N - Bell Trigger
-------------------------------------------------------------------------------
Grenade Launcher 165 3 G - Dark Viper
-------------------------------------------------------------------------------
Jurak Gun 165 3 B - Question Shooter
-------------------------------------------------------------------------------
Last Resort 510 6 M - -
-------------------------------------------------------------------------------
Magic Gun 210 4 N - Question Shooter
Soul Breaker
-------------------------------------------------------------------------------
Question Shooter 265 4 B Poverty Steal Gun
-------------------------------------------------------------------------------
Sexy Panther 330 4 M - Desperado
-------------------------------------------------------------------------------
Sigma Bazooka 510 6 G - -
-------------------------------------------------------------------------------
Soul Breaker 330 4 N Dark Desperado
-------------------------------------------------------------------------------
Star Breaker 210 4 M - Wild Cat
-------------------------------------------------------------------------------
Steal Gun 430 6 B Steal Supernova
-------------------------------------------------------------------------------
Supernova 510 6 B Steal -
-------------------------------------------------------------------------------
Trumpet Gun 101 3 N - Bell Trigger
Grenade Launcher
-------------------------------------------------------------------------------
Twin Buster 430 6 G - Sigma Bazooka
-------------------------------------------------------------------------------
Wild Cat 265 4 M - Sexy Panther
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=
Minimum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc Enemies
-------------------------------------------------------------------------------
Bell Trigger 22 0 0 0 19 0 14 0 0
Classic Gun 7 10 0 0 0 0 0 0 0 0
Dark Viper 40 41 0 0 41 41 0 27 0
Desperado 99 99 0 90 99 86 90 54 41 Spirit Flyer
Living Armor
Dryer Gun 12 8 5 0 0 5 0 0 0 0
Grenade Launcher 23 14 0 0 19 19 0 0 0
Jurak Gun 42 20 0 30 30 30 0 15 0 30
Last Resort 135 135 90 90 130 122 90 113 45 Joker
Heart
Spade
Magic Gun 31 0 0 0 23 23 0 23 23
Question Shooter 45 0 0 41 0 0 41 0 41
Sexy Panther 70 72 0 0 86 86 0 77 86
Sigma Bazooka 135 126 0 0 122 126 0 27 0 Silver Gear
Skull Chief
Evil Performer
Soul Breaker 54 0 0 0 68 54 0 54 41
Star Breaker 31 36 0 0 27 41 14 0 0
Steal Gun 95 0 0 86 0 0 86 0 77 Heat Fairy
Rifle Wolf
Supernova 135 0 90 135 0 135 135 126 135 Moonflowephant
Vanguard Mk 2
Diamond
Trumpet Gun 14 0 0 0 11 0 0 0 0
Twin Buster 91 77 0 0 77 86 0 27 0 Pirate Eye
Triple Cracker
Wild Cat 52 54 0 0 54 54 14 0 54
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
--------------------------------------------------------------
Bell Trigger 44 45 45 45 45 45 45 45 45 45
Classic Gun 24 19 19 19 19 25 19 25 19 19
Dark Viper 110 72 110 110 110 110 110 110 110 110
Desperado 150 89 150 150 150 150 150 150 150 150
Dryer Gun 25 30 30 30 30 30 30 30 30 30
Grenade Launcher 44 45 45 45 45 45 45 45 45 45
Jurak Gun 60 44 45 45 45 45 45 45 45 45
Last Resort 301 99 200 200 200 200 200 200 200 200
Magic Gun 60 60 60 60 60 75 60 60 60 60
Question Shooter 110 72 110 110 110 110 110 110 110 110
Sexy Panther 120 75 125 125 125 125 125 125 125 125
Sigma Bazooka 312 99 200 200 200 200 200 200 200 200
Soul Breaker 120 75 125 125 125 125 125 125 125 125
Star Breaker 60 62 60 60 60 60 60 60 60 60
Steal Gun 150 90 150 150 150 150 150 150 150 150
Supernova 500 99 250 250 250 250 250 250 250 250
Trumpet Gun 34 34 34 34 34 34 34 34 34 34
Twin Buster 150 88 150 150 150 150 150 150 150 150
Wild Cat 109 73 110 110 110 110 110 110 110 110
--------------
5.4 - Swords
--------------
There are two versions of the 5-hit combo for swords. One is much faster than
the other. If the sword has the fast version, I've denoted the combo entry as
5F.
=-=-=-=-=
General
=-=-=-=-=
ABS SP Combo Abilities Build Up
-------------------------------------------------------------------------------
7 Branch Sword 288 4 5F - -
-------------------------------------------------------------------------------
7th Heaven 416 6 5 - Island King
-------------------------------------------------------------------------------
Ama no Murakumo 352 6 5F - Muramasa
Dark Cloud
-------------------------------------------------------------------------------
Antique Sword 224 4 5 Stop 7 Branch Sword
Halloween Blade
-------------------------------------------------------------------------------
Atlamillia Sword 416 6 4 - -
-------------------------------------------------------------------------------
Baselard 64 3 5 - Broad Sword
-------------------------------------------------------------------------------
Bastard Sword 128 3 5 - Shamshir
Sand Breaker
-------------------------------------------------------------------------------
Big Bang 352 6 4 - Atlamillia Sword
-------------------------------------------------------------------------------
Bone Rapier 128 3 6 Poison Evilcise
-------------------------------------------------------------------------------
Brave Ark 224 4 5 - Claymore
Ruler's Sword
-------------------------------------------------------------------------------
Broad Sword 128 3 5 - Sax
Kitchen Knife
Wise Owl Sword
-------------------------------------------------------------------------------
Choora 224 4 6 - Small Sword
-------------------------------------------------------------------------------
Chopper 160 4 6 - Dusack
Choora
-------------------------------------------------------------------------------
Chronicle 2 416 6 5F Critical -
Stop
-------------------------------------------------------------------------------
Chronicle Sword 352 6 5F Stop Chronicle 2
-------------------------------------------------------------------------------
Claymore 288 4 4 - Cross Heinder
-------------------------------------------------------------------------------
Cliff Knife 128 3 6 - Sand Breaker
Chopper
-------------------------------------------------------------------------------
Cross Heinder 352 6 4 Durable Sword of Zeus
-------------------------------------------------------------------------------
Dark Cloud 416 6 6 - -
-------------------------------------------------------------------------------
Dark Excalibur 352 6 5 Dark Griffon Fork
-------------------------------------------------------------------------------
Drain Seeker 224 4 5 Absorb Sargatanas
Poison
-------------------------------------------------------------------------------
Dusack 224 4 4 - Claymore
-------------------------------------------------------------------------------
Evilcise 160 4 5 Poison Drain Seeker
-------------------------------------------------------------------------------
Garayan Sword 224 4 5 - Mardan Garayan
-------------------------------------------------------------------------------
Gladius 64 3 6 - Cliff Knife
-------------------------------------------------------------------------------
Griffon Fork 416 6 5F - Island King
-------------------------------------------------------------------------------
Halloween Blade 288 4 5 Stop Shining Bravado
-------------------------------------------------------------------------------
Holy Daedalus Blade 224 4 4 - Ruler's Sword
Sun Sword
7 Branch Sword
-------------------------------------------------------------------------------
Island King 416 6 4 - -
-------------------------------------------------------------------------------
Kitchen Knife 160 4 6 - Serpent Slicer
-------------------------------------------------------------------------------
Lamb's Sword* 288 4 6 - Ama no Murakumo
7th Heaven
-------------------------------------------------------------------------------
Long Sword 64 3 5 - Bastard Sword
Broad Sword
-------------------------------------------------------------------------------
Maneater 352 6 6 - Dark Cloud
Griffon Fork
-------------------------------------------------------------------------------
Mardan Garayan 352 6 4 Heal -
-------------------------------------------------------------------------------
Mardan Sword 128 3 6 - Garayan Sword
-------------------------------------------------------------------------------
Muramasa 416 6 5F - -
-------------------------------------------------------------------------------
Royal Sword 128 3 4 - -
-------------------------------------------------------------------------------
Ruler's Sword 288 4 5F ABS Up Cross Heinder
Chronicle Sword
-------------------------------------------------------------------------------
Sand Breaker 160 4 6 Fragile Antique Sword
-------------------------------------------------------------------------------
Sargatanas 288 4 5 Dark Dark Excalibur
-------------------------------------------------------------------------------
Sax 160 4 6 - Brave Ark
Antique Sword
-------------------------------------------------------------------------------
Serpent Slicer 224 4 5 - 7 Branch Sword
Tsukikage
Sargatanas
-------------------------------------------------------------------------------
Shamshir 160 4 5 - Dusack
-------------------------------------------------------------------------------
Shining Bravado 352 6 4 Heal Island King
Atlamillia Sword
-------------------------------------------------------------------------------
Small Sword 288 4 6 Critical Maneater
-------------------------------------------------------------------------------
Sun Sword 288 4 4 - Chronicle Sword
Big Bang
Shining Bravado
-------------------------------------------------------------------------------
Sword of Zeus 416 6 4 - Island King
-------------------------------------------------------------------------------
Tsukikage 288 4 5 - Ama no Murakumo
-------------------------------------------------------------------------------
Wise Owl Sword 160 4 5 Poverty Lamb's Sword
Small Sword
-------------------------------------------------------------------------------
* The Lamb's Sword's At value depends on the time of day (thanks to Lord Gaav
for pointing this out). Note that for the purposes of upgrading to higher
swords, the actual At value is what matters. So you can't just wait until
nightfall and magically meet the attack requirements.
9PM to 6AM: 150% At
6AM to 9PM: 50% At
=-=-=-=-=-=-=-=
Minimum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc Enemies
-------------------------------------------------------------------------------
7 Branch Sword 80 45 45 0 0 45 45 45 45
7th Heaven 111 14 0 0 113 113 113 113 113 Heart
S. Heart
Lancer
Ama no Murakumo 90 0 0 108 0 0 0 90 108 Flaming Nail
Sleeber
Antique Sword 50 45 0 45 0 0 45 0 0
Atlamillia Sword 135 135 0 0 0 72 77 135 135 Storm Ghost
Rain Ghost
Thunder Ghost
Baselard 21 20 0 0 0 10 0 10 0 0
Bastard Sword 21 0 0 0 0 19 0 14 0
Big Bang 91 108 0 108 0 108 108 0 54 Fire Spirit
Ice Spirit
Bone Rapier 22 20 0 21 0 0 0 0 0 0
Brave Ark 47 0 0 0 54 0 54 45 9
Broad Sword 20 0 0 0 19 0 19 0 0
Choora 50 0 0 0 50 0 0 50 41
Chopper 29 0 0 0 27 0 0 36 0
Chronicle 2 135 0 0 0 0 135 135 135 135 Moon Goyone
Moon Joe
Evil Nail
Chronicle Sword 100 0 0 0 0 90 108 90 0 Triple Cracker
Arthur
Claymore 81 0 0 0 0 99 0 81 0
Cliff Knife 20 0 0 0 14 0 0 14 0
Cross Heinder 90 0 0 0 0 108 90 0 0 Blumo
Dark Cloud 135 90 90 54 135 135 0 90 90 Castle Eater
Count Balloon
Bundy
Dark Excalibur 92 0 108 9 0 108 0 108 108 Blackbeard
Fat Naga
Drain Seeker 47 0 54 9 0 45 0 50 0
Dusack 49 0 0 0 0 41 0 50 0
Evilcise 30 0 23 9 0 0 0 23 0
Garayan Sword 48 0 45 0 45 0 0 0 54
Gladius 20 15 0 0 0 10 0 0 5 0
Griffon Fork 134 0 135 9 135 135 135 108 90 Clock Knight
Guardia
Miss Gourgon
Halloween Blade 81 45 0 86 0 72 72 72 72
Holy Daedalus Blade 56 42 50 0 0 0 0 50 0 0
Island King 135 14 0 0 0 180 180 180 180 Lancer
S. Club
S. Joker
Kitchen Knife 29 0 5 14 19 0 19 0 27
Lamb's Sword 81 14 0 0 77 0 15 77 14
Long Sword 15 21 0 0 0 0 10 0 10 0
Maneater 91 0 0 54 108 0 54 108 90 Mummy
Blackbeard
Mardan Garayan 92 0 108 0 0 0 0 0 108 Arthur
Flaming Nail
Mardan Sword 21 25 0 0 0 0 0 0 0 0
Muramasa 135 0 135 135 0 0 0 90 135 Joker
Evil Performer
Castle Eater
Royal Sword 22 25 0 0 0 21 0 21 0 0
Ruler's Sword 80 0 0 0 90 0 90 0 0
Sand Breaker 31 23 0 9 0 0 9 0 0
Sargatanas 81 0 81 0 0 81 0 0 72
Sax 29 0 0 0 27 0 19 27 9
Serpent Slicer 49 0 0 50 0 0 0 0 50
Shamshir 30 0 0 0 0 23 0 23 9
Shining Bravado 90 108 0 108 0 72 90 72 72 Arthur
Rolling Rocks
Small Sword 81 0 0 54 54 0 54 54 54
Sun Sword 81 90 0 0 0 77 77 0 0
Sword of Zeus 133 0 0 0 0 135 135 135 135 Fire Drake
Ice Drake
Thunder Ghost
Tsukikage 80 0 0 90 0 0 0 0 90
Wise Owl Sword 27 14 0 0 0 0 15 23 14
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
--------------------------------------------------------------
7 Branch Sword 170 99 150 150 150 150 150 150 150 150
7th Heaven 300 99 200 200 200 200 200 200 200 200
Ama no Murakumo 155 99 150 150 150 150 150 150 150 150
Antique Sword 110 73 110 110 110 110 110 110 110 110
Atlamillia Sword 300 99 220 200 200 200 200 200 220 220
Baselard 35 35 30 36 34 34 36 34 34 34
Bastard Sword 46 45 45 45 45 45 45 45 45 45
Big Bang 152 99 150 150 150 150 150 150 150 150
Bone Rapier 45 42 45 45 45 45 45 45 45 45
Brave Ark 112 72 110 110 110 110 110 110 110 110
Broad Sword 45 44 45 45 45 45 45 45 45 45
Choora 111 72 110 110 110 110 110 110 110 110
Chopper 61 60 60 60 60 60 60 60 60 60
Chronicle 2 300 99 220 200 200 200 200 250 200 200
Chronicle Sword 152 99 150 150 150 150 150 150 150 150
Claymore 123 80 125 125 125 125 125 125 125 125
Cliff Knife 42 40 45 45 45 45 45 45 45 45
Cross Heinder 155 99 150 150 150 150 150 150 150 150
Dark Cloud 300 99 300 300 300 300 300 300 300 300
Dark Excalibur 153 99 150 150 150 150 150 150 150 150
Drain Seeker 110 70 110 110 110 110 110 110 110 110
Dusack 109 71 110 110 110 110 110 110 110 110
Evilcise 61 62 60 60 60 60 60 60 60 60
Garayan Sword 111 73 110 120 110 110 110 110 110 110
Gladius 34 34 34 34 34 34 34 34 34 34
Griffon Fork 300 99 200 250 200 200 250 200 200 200
Halloween Blade 123 80 125 125 125 125 125 125 125 125
Holy Daedalus Blade 112 72 110 110 110 110 110 110 110 110
Island King 500 99 250 250 250 250 250 250 250 250
Kitchen Knife 61 62 60 60 60 60 60 60 60 60
Lamb's Sword 123 80 125 125 125 125 125 125 125 125
Long Sword 36 34 34 34 34 34 34 34 34 34
Maneater 150 99 150 150 150 150 150 150 150 150
Mardan Garayan 151 99 150 150 150 150 150 150 150 150
Mardan Sword 53 53 53 53 53 53 45 45 45 60
Muramasa 300 99 200 220 220 200 200 200 200 220
Royal Sword 45 44 45 45 45 45 45 45 45 45
Ruler's Sword 124 81 125 125 125 125 125 125 125 125
Sand Breaker 60 61 60 60 60 60 60 60 60 60
Sargatanas 125 82 125 125 125 125 125 125 125 125
Sax 62 62 60 60 60 60 60 60 60 60
Serpent Slicer 111 72 110 110 110 110 110 110 110 110
Shamshir 62 61 60 60 60 60 60 60 60 60
Shining Bravado 150 99 150 150 150 150 200 200 200 200
Small Sword 125 82 125 125 125 125 125 125 125 125
Sun Sword 125 82 125 125 125 125 125 125 125 125
Sword of Zeus 300 99 200 200 200 200 250 210 220 220
Tsukikage 124 81 125 125 125 125 125 125 125 125
Wise Owl Sword 89 61 60 60 60 85 60 60 85 60
--------------
5.5 - Armbands
--------------
=-=-=-=-=
General
=-=-=-=-=
ABS SP Abilities Build Up
-------------------------------------------------------------------------------
Angel Shooter 416 6 - Love
-------------------------------------------------------------------------------
Athena's Armlet 224 4 - Sun Armlet
-------------------------------------------------------------------------------
Bandit Brassard 128 3 Steal Crystal Brassard
Thorn Armlet
-------------------------------------------------------------------------------
Crystal Brassard 160 4 - Platinum Brassard
Pocklekul
-------------------------------------------------------------------------------
Destruction Brassard 224 4 - Satan Brassard
-------------------------------------------------------------------------------
Five-Star Armlet 416 6 - -
-------------------------------------------------------------------------------
Goddess Brassard 352 6 - Angel Shooter
-------------------------------------------------------------------------------
Gold Brassard 128 3 - Crystal Brassard
-------------------------------------------------------------------------------
Love 416 6 Heal -
-------------------------------------------------------------------------------
Magic Brassard 64 3 - Gold Brassard
Bandit Brassard
-------------------------------------------------------------------------------
Mobius Bangle 416 6 Durable Love
-------------------------------------------------------------------------------
Moon Armlet 224 4 - Star Armlet
-------------------------------------------------------------------------------
Platinum Brassard 224 4 Wealth Athena's Armlet
Spirit Brassard
Destruction Brassard
-------------------------------------------------------------------------------
Pocklekul 224 4 Wealth Athena's Armlet
Spirit Brassard
Moon Armlet
-------------------------------------------------------------------------------
Satan Brassard 352 6 - Mobius Bangle
Five-Star Armlet
-------------------------------------------------------------------------------
Spirit Brassard 224 4 - Goddess Brassard
-------------------------------------------------------------------------------
Star Armlet 352 6 - Five-Star Armlet
-------------------------------------------------------------------------------
Sun Armlet 352 6 - Mobius Bangle
Angel Shooter
-------------------------------------------------------------------------------
Thorn Armlet 160 4 Poverty Pocklekul
ABS Up Moon Armlet
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=
Minimum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc Enemies
-------------------------------------------------------------------------------
Angel Shooter 135 0 135 0 153 0 54 135 0 Evil Performer
Evil Nail
Skull Chief
Athena's Armlet 80 90 0 0 0 0 90 0 0
Bandit Brassard 22 0 0 0 17 0 0 0 0
Crystal Brassard 32 28 0 0 0 0 0 0 0
Destruction Brassard 80 54 0 90 0 90 0 0 0
Five-Star Armlet 135 90 90 90 90 135 135 135 135 Moon Joe
Clock Knight
Moon Goyone
Goddess Brassard 91 0 0 113 113 0 54 90 0 Sylph
Fat Naga
Gold Brassard 22 17 0 0 0 0 0 0 0
Love 135 0 0 0 0 135 135 135 135 S. Heart
Miss Gourgon
Silver Gear
Magic Brassard 14 15 10 0 0 0 0 0 0 0
Mobius Bangle 135 135 0 135 0 0 135 0 0 Crow Priest
Diamond
S. Diamond
Moon Armlet 80 0 90 0 28 0 0 0 54
Platinum Brassard 50 54 0 0 0 0 0 0 0
Pocklekul 50 0 54 0 54 0 32 0 0
Satan Brassard 91 90 0 113 0 90 0 0 0 Zombie Pirate
Sleeber
Spirit Brassard 80 0 0 0 90 0 0 90 0
Star Armlet 91 104 113 0 0 45 0 0 99 Star Tortoise
Rolling Rocks
Sun Armlet 91 113 0 0 90 0 90 0 0 Balalla
Heat Fairy
Thorn Armlet 32 0 0 0 28 0 0 0 0
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
--------------------------------------------------------------
Angel Shooter 300 99 200 220 200 150 200 200 200 200
Athena's Armlet 125 81 125 125 130 125 125 125 125 125
Bandit Brassard 44 45 45 45 45 45 45 45 45 45
Crystal Brassard 60 60 60 60 60 60 60 60 60 60
Destruction Brassard 125 81 125 125 130 125 125 125 125 125
Five-Star Armlet 500 99 300 300 300 300 250 250 250 250
Goddess Brassard 150 99 150 150 150 170 150 150 150 150
Gold Brassard 44 45 45 45 45 45 45 45 45 45
Love 500 99 250 250 250 250 250 250 250 250
Magic Brassard 35 34 34 34 34 34 34 34 34 34
Mobius Bangle 300 99 220 200 220 220 200 200 200 200
Moon Armlet 125 81 125 125 130 125 125 125 125 125
Platinum Brassard 110 72 110 110 110 110 110 110 110 110
Pocklekul 110 72 110 110 110 110 110 110 110 110
Satan Brassard 150 99 150 150 170 150 150 150 150 150
Spirit Brassard 125 81 125 125 130 125 125 125 125 125
Star Armlet 150 99 150 170 150 150 150 150 150 150
Sun Armlet 150 99 170 150 150 170 150 150 150 150
Thorn Armlet 88 60 60 99 60 60 60 60 60 60
----------------------
5.6 - Ultimate Weapons
----------------------
There are a few things to consider when choosing which ultimate weapons to
build up to.
Regardless of your choice, your weapons should have 8 abilities, and it's
helpful to get these on your weapons as soon as possible. Stop, Poison, Steal,
and ABS Up have no opposites and have no drawbacks. Durable and Wealth have
harmful opposites. The more difficult choices are between Dark and Critical,
and between Heal and Absorb. I prefer to have Dark and Absorb on most of my
weapons. Once your weapons can do more than about 700 damage, Absorb will more
than make up for the HP you lose from Dark. And over time, Dark will do a lot
more damage than Critical because it activates every time. It's good to have
Heal on at least one weapon. So if you get into trouble in a dungeon, you can
just equip your Heal weapon and hide for a few minutes while you recharge. The
one exception where Critical is better than Dark is with machine guns. Since
the damage of machine guns is less per shot than other guns, you won't absorb
as much HP when it activates, but Dark would take effect for every shot. Using
Dark on a machine gun will kill you very quickly. So Critical is better for
those weapons.
Now let's discuss the choice of which weapons to evolve.
For guns I think the Supernova is the obvious choice. It's got higher stats
than the Last Resort and Sigma Bazooka. It fires faster than the Sigma
Bazooka. Machine guns are often ineffective against enemies with high defense
(you'll know you're experiencing this when you see No Effect pop up over and
over). The Supernova doesn't suffer from this weakness since it's a beam gun.
The Grade Zero and LEGEND are the best weapons in the wrench and hammer lines,
respectively. Personally I prefer the speed of the Grade Zero in Chapter 7,
and the raw power of the LEGEND in Chapter 8. It just takes too many hits to
kill things in Zelmite Mine with the Grade Zero.
The Five-Star Armlet is the best armlet, no question about it. The stats are
higher than the Love, in fact, the Five-Star has the highest stats of any
weapon in the game. And there are no combo or speed factors to worry about
with the armlets.
The toughest choice is generally the swords. There are many of them, and they
have a wide variety of stats and capabilities. Here are the most powerful
swords in each of the four combo types:
4-hit: Island King
slow 5-hit: 7th Heaven
fast 5-hit: Griffon Fork
6-hit: Dark Cloud
Note that the 7th Heaven and Griffon Fork aren't actually ultimate forms, since
they both evolve to the Island King. But there's no law that says you have to.
The Dark Cloud is interesting because it's the only weapon in the game that can
reach 300 in all elemental stats. It's also my personal favorite in terms of
appearance.
I prefer the speed of the Griffon Fork during Chapter 7. For Chapter 8, I like
to use the Dark Cloud in the earlier levels, and the Island King in the later
levels. A lot of people don't like the looks of the Island King, but I think
the power of the sword is a more important factor. It's rare that an enemy
will survive three hits with this sword. If it does, chances are it's strong
against swords and you should be using your Supernova to kill it anyway.
======================
6.0 - WEAPON LOCATIONS
======================
------------------
6.1 - Shop Weapons
------------------
=-=-=-=-=-=
Chapter 1
=-=-=-=-=-=
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Classic Gun 150
Baselard 250
Gladius 300
=-=-=-=-=-=
Chapter 2
=-=-=-=-=-=
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Turtle Shell Hammer 300
Classic Gun 150
Baselard 250
Gladius 300
Gerald's Guns
---------------------------
Trumpet Gun 300
Julia's Ringware
---------------------------
Magic Brassard 200
Jurak Arms
---------------------------
Dryer Gun 160
Long Sword 250
Bone Rapier 500
=-=-=-=-=-=
Chapter 3
=-=-=-=-=-=
Gerald's Guns
---------------------------
Trumpet Gun 300
Grenade Launcher 500
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Kubera's Hand 500
Turtle Shell Hammer 300
Classic Gun 150
Baselard 250
Gladius 300
Gold Brassard 350
Jurak Arms
---------------------------
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Bone Rapier 500
Starlight Weapons
---------------------------
Swan 450
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
=-=-=-=-=-=
Chapter 4
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Kitchen Knife 440
Bone Rapier 500
=-=-=-=-=-=
Chapter 5
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Wild Cat 900
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Pocklekul 860
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Platinum Brassard 900
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Antique Sword 880
Kitchen Knife 440
Bone Rapier 500
G-Weapons
---------------------------
Cubic Hammer 950
Falcon 900
Question Shooter 900
Choora 960
Dusack 860
Platinum Brassard 900
=-=-=-=-=-=
Chapter 6
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Wild Cat 900
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Pocklekul 860
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Platinum Brassard 900
Moon Armlet 1800
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Antique Sword 880
Kitchen Knife 440
Bone Rapier 500
G-Weapons
---------------------------
Cubic Hammer 950
Digi Hammer 1100
Falcon 900
Question Shooter 900
Choora 960
Claymore 1100
Dusack 860
Platinum Brassard 900
=-=-=-=-=-=
Chapter 7
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Wild Cat 900
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Pocklekul 860
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Platinum Brassard 900
Moon Armlet 1800
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Antique Sword 880
Kitchen Knife 440
Bone Rapier 500
G-Weapons
---------------------------
Cubic Hammer 950
Digi Hammer 1100
Falcon 900
Question Shooter 900
Choora 960
Claymore 1100
Dusack 860
Platinum Brassard 900
---------------------
6.2 - Dungeon Weapons
---------------------
This section lists weapons that have been found in dungeons. Feel free to
email me if you've seen others. Previous versions of this guide listed coins
found in each dungeon, but I've become convinced that all coins can be found in
all dungeons. Thanks to everyone who sent in coin locations.
=-=-=-=-=-=-=-=-=-=-=
Underground Channel
=-=-=-=-=-=-=-=-=-=-=
Battle Wrench
Classic Gun
Dryer Gun
=-=-=-=-=-=-=-=-=-=-=-=-=
Rainbow Butterfly Wood
=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Wrench
Drill Wrench
Turtle Shell Hammer
Classic Gun
Baselard
Bone Rapier
Gladius
Long Sword
Magic Brassard
=-=-=-=-=-=-=-=-=-=
Starlight Canyon
=-=-=-=-=-=-=-=-=-=
Frozen Tuna
Kubera's Hand
Turtle Shell Hammer
Bell Trigger
Trumpet Gun
Bastard Sword
Bone Rapier
Bandit Brassard
Gold Brassard
=-=-=-=-=-=-=-=-=-=
Ocean's Roar Cave
=-=-=-=-=-=-=-=-=-=
Smash Wrench
Flamingo
Grenade Launcher
Star Breaker
Sax
Shamshir
=-=-=-=-=-=-=-=
Mount Gundor
=-=-=-=-=-=-=-=
Cubic Hammer
Grenade Launcher
Magic Gun
Antique Sword
Crystal Brassard
=-=-=-=-=-=
Star Path
=-=-=-=-=-=
Stinger Wrench
Falcon
Star Breaker
Wild Cat
7 Branch Sword
Dusack
Serpent Slicer
Platinum Brassard
Pocklekul
Thorn Armlet
=-=-=-=-=-=-=-=-=-=-=
Moon Flower Palace
=-=-=-=-=-=-=-=-=-=-=
Digi Hammer
Stinger Wrench
Falcon
Flamingo
Dark Viper
Wild Cat
Antique Sword
Brave Ark
Claymore
Lamb's Sword
Tsukikage
Destruction Brassard
Moon Armlet
Spirit Brassard
Sun Armlet
Thorn Armlet
=-=-=-=-=-=-=-=
Zelmite Mine
=-=-=-=-=-=-=-=
Big Bucks Hammer
Heavy Hammer
Sigma Breaker
Falcon
Desperado
Steal Gun
Twin Buster
Antique Sword
Ruler's Sword
Sargatanas
Star Armlet
----------------------
6.3 - Invented Weapons
----------------------
------------------------
6.3.1 - Wrenches/Hammers
------------------------
=-=-=-=-=-=-=-=
Cubic Hammer
=-=-=-=-=-=-=-=
Dresser
Gold Store
Work Equipment
Scrap of Metal x20
Gold Bar x 1
Light Element x 2
=-=-=-=-=-=-=
Digi Hammer
=-=-=-=-=-=-=
Computer
Constructor
Decorative Lights
Scrap of Metal x20
Silver Ball x 3
=-=-=-=-=-=-=-=
Heavy Hammer
=-=-=-=-=-=-=-=
Drum Can
Paznos OR Gigantor Paznos
Power Arm
Scrap of Metal x30
Sturdy Rock x 5
Power Crystal x 2
=-=-=-=-=-=-=-=
Poison Wrench
=-=-=-=-=-=-=-=
Deer Horn
Mushroom
Sulphur-Colored Juice
Scrap of Metal x15
Poison x 5
Destruction Crystal x 3
=-=-=-=-=-=-=-=
Smash Wrench
=-=-=-=-=-=-=-=
Constructor
Rock
Star Lamp
Scrap of Metal x10
Destruction Crystal x 2
=-=-=-=-=-=-=-=-=
Stinger Wrench
=-=-=-=-=-=-=-=-=
Air Cleaner
Pipe
Wheel
Scrap of Metal x15
Bandit Coin x 1
--------------------
6.3.2 - Spheda Clubs
--------------------
=-=-=-=-=-=
Albatross
=-=-=-=-=-=
Fire Squall
Geyser
Tree
Rolling Log x 7
Gold Bar x 1
Holy Element x 2
=-=-=-=-=
Falcon
=-=-=-=-=
Hammer
Large Crane
Withered Jurak
Rolling Log x 5
Hunter Crystal x 3
Silver Ball x 1
=-=-=-=-=-=
Flamingo
=-=-=-=-=-=
Light of Luna Stone
Palm Tree
Tiny Hammer
Rolling Log x 5
Paint (Pink) x 3
Silver Ball x 1
=-=-=-=
Swan
=-=-=-=
Boat
Tiny Hammer
Tree
Rolling Log x 3
Wind Element x 3
=-=-=-=-=
Turkey
=-=-=-=-=
Special Peking Duck
Tree
Windmill Feather
Rolling Log x 3
Scrap of Metal x 3
------------
6.3.3 - Guns
------------
=-=-=-=-=-=-=-=
Bell Trigger
=-=-=-=-=-=-=-=
Fountain
Phone
Tree
Wind Element x 2
Silver Ball x 2
Scrap of Metal x10
=-=-=-=-=-=-=
Dark Viper
=-=-=-=-=-=-=
Night Stalker
Puppet Shingala
Rifle
Gunpowder x 6
Silver Ball x 3
Unknown Bone x 6
=-=-=-=-=-=-=-=-=-=
Grenade Launcher
=-=-=-=-=-=-=-=-=-=
Chimney
Egg
Fountain
Gunpowder x 2
Bomb x 2
Rolling Log x 4
=-=-=-=-=-=
Magic Gun
=-=-=-=-=-=
Fountain
Moon Crystal
The Sun or The Moon
Holy Crystal x 3
Gold Bar x 1
Glass Material x 3
=-=-=-=-=-=-=-=-=-=
Question Shooter
=-=-=-=-=-=-=-=-=-=
Brave Little Linda
Fountain
Neo-Projector
Silver Ball x 3
Gold Bar x 1
=-=-=-=-=-=-=-=
Sexy Panther
=-=-=-=-=-=-=-=
Elena's Portrait
Flower Bathed in Light
Rifle
Gunpowder x15
Ruby x 1
Silver Ball x14
=-=-=-=-=-=-=-=
Soul Breaker
=-=-=-=-=-=-=-=
Energy Pipe
Geyser
Transmission Device
Destruction Crystal x 5
Silver Ball x 5
Glass Material x 7
=-=-=-=-=-=-=-=
Star Breaker
=-=-=-=-=-=-=-=
Chimney
Fire House
Phantom Memo-Eater
Gunpowder x 6
Scrap of Metal x15
Silver Ball x 6
=-=-=-=-=-=
Steal Gun
=-=-=-=-=-=
Book
Fountain
Work Crane
Light Element x10
Bandit Coin x 1
Silver Ball x10
=-=-=-=-=-=-=
Trumpet Gun
=-=-=-=-=-=-=
Fountain
Rapper
Tree
Wind Element x 1
Scrap of Metal x10
Hunk of Copper x 2
=-=-=-=-=-=-=
Twin Buster
=-=-=-=-=-=-=
Flower Chandelier
Jurak's Nose
Rifle
Gunpowder x15
Gold Bar x 2
Scrap of Metal x20
=-=-=-=-=-=
Wild Cat
=-=-=-=-=-=
Charging Ram
Rifle
Work Equipment
Gunpowder x10
Hunk of Copper x15
Silver Ball x 8
--------------
6.3.4 - Swords
--------------
=-=-=-=-=-=-=
Bone Rapier
=-=-=-=-=-=-=
Bone
Cloth
Withered Jurak
Life Element x 5
Unknown Bone x30
Thick Hide x 5
=-=-=-=-=-=-=-=
Ruler's Sword
=-=-=-=-=-=-=-=
Figure
Iron Maiden
Paznos OR Gigantor Paznos
Holy Element x20
Silver Ball x10
Light Element x20
=-=-=-=-=-=-=-=
Sand Breaker
=-=-=-=-=-=-=-=
Hand-Sewn Silk Flag
Horn
Spinning Ivanoff
Rough Rock x20
Gunpowder x 5
Sticky Clay x20
=-=-=-=-=-=-=-=-=
Wise Owl Sword
=-=-=-=-=-=-=-=-=
Charging Ram
Grass
Tree
Hunter Crystal x 4
Scrap of Metal x10
Hunk of Copper x10
----------------
6.3.5 - Armbands
----------------
=-=-=-=-=-=-=-=-=
Bandit Brassard
=-=-=-=-=-=-=-=-=
Clock
Gold Store
Show Window
Wind Element x10
Hunk of Copper x10
Bandit Coin x 1
-------------------
6.4 - Event Weapons
-------------------
=-=-=-=-=-=-=
Jurak's Gun
=-=-=-=-=-=-=
You get this after completing 100% of the georama in Sindain. I know of no
other way to get this weapon.
=-=-=-=-=-=-=-=-=
Serpent Slicer
=-=-=-=-=-=-=-=-=
You get this after completing 100% of the georama in Balance Valley. You can
build up to this weapon normally so it's not one of a kind. I usually use it
to make a 7 Branch Sword, since that's the most powerful weapon you can get
before Chapter 7.
=-=-=-=-=-=-=-=-=-=-=
Holy Daedalus Blade
=-=-=-=-=-=-=-=-=-=-=
You get this after completing 100% of the georama in Heim Rada. I know of no
other way to get this weapon. This sword builds up to the Sun Sword (I know of
no other way to get a Sun Sword), and the Sun Sword builds up to the Big Bang
(I know of no other way to get a Big Bang).
=-=-=-=-=-=-=-=-=
Ama no Murakumo
=-=-=-=-=-=-=-=-=
This is a Spheda prize, in the Something Rare Here! level of Rainbow Butterfly
Wood. Note that this level is on the Star Path so you can't to it until
Chapter 6.
=-=-=-=-=-=-=-=
Mardan Sword
=-=-=-=-=-=-=-=
This is a first place prize in the Beginner class of Finny Frenzy. I know of
no other way to get this weapon.
=-=-=-=-=-=-=-=
Garayan Sword
=-=-=-=-=-=-=-=
This is a first place prize in the Junior class of Finny Frenzy. You can
upgrade the Mardan Sword to this.
-------------------
6.5 - Default Stats
-------------------
Stats are listed here for only the weapons which you can buy, invent, or find.
Note that if the weapon is not a starting weapon, the stats are not the same
as the minimum stats required for upgrading to that weapon.
WHP At Du Fl Ch Li Cy Sm Ex Be Sc SP
---------------------------------------------------------------------
Battle Wrench 36 8 10 2 0 0 0 5 0 0 0 1
Big Bucks Hammer 78 44 44 0 0 0 0 45 45 45 45 2
Cubic Hammer 68 57 42 0 50 0 0 44 0 0 0 2
Digi Hammer 75 90 55 0 88 0 0 88 0 0 0 2
Drill Wrench 42 16 15 2 0 0 0 10 0 5 0 1
Frozen Tuna 63 33 31 0 25 0 0 25 0 0 0 2
Heavy Hammer 85 101 80 0 130 0 0 110 110 0 0 2
Kubera's Hand 50 22 22 0 0 10 0 0 0 0 0 1
Poison Wrench 75 88 52 0 0 80 0 0 0 75 50 2
Sigma Breaker 86 101 80 0 0 120 120 0 0 100 95 2
Smash Wrench 62 35 30 20 0 10 0 20 0 0 5 2
Stinger Wrench 68 55 42 0 0 44 0 0 0 30 0 2
Turtle Shell Hammer 42 11 20 0 10 0 0 10 0 0 0 1
---------------------------------------------------------------------
Albatross 70 77 45 0 0 0 80 0 0 80 0 2
Falcon 65 50 35 0 0 0 55 0 0 40 0 2
Flamingo 60 32 29 0 0 0 20 0 0 10 0 2
Handy Stick 16 3 9 0 0 0 0 0 0 0 0 1
Swan 48 24 26 0 10 0 10 0 0 0 0 1
Turkey 48 25 25 10 0 0 10 0 0 0 0 1
---------------------------------------------------------------------
Bell Trigger 48 24 26 0 0 0 21 0 15 0 0 1
Classic Gun 36 7 10 0 0 0 0 0 0 0 0 1
Dark Viper 56 44 42 45 0 0 45 45 0 30 0 2
Dryer Gun 36 12 8 5 0 0 5 0 0 0 0 1
Grenade Launcher 48 25 25 15 0 0 21 21 0 0 0 1
Jurak Gun 48 42 20 0 30 30 30 0 15 0 30 1
Magic Gun 50 34 30 0 0 0 25 25 0 25 25 2
Question Shooter 60 50 42 0 0 45 0 0 45 0 45 2
Sexy Panther 75 77 45 80 0 0 95 95 0 85 95 2
Soul Breaker 75 60 55 0 0 0 75 60 0 60 45 2
Star Breaker 55 34 32 40 0 0 30 45 0 0 0 2
Steal Gun 86 105 72 0 0 95 0 0 95 0 85 2
Trumpet Gun 32 15 15 0 0 0 12 0 0 0 0 1
Twin Buster 82 101 62 85 0 0 85 95 0 0 0 2
Wild Cat 68 57 42 60 0 0 60 60 0 0 60 2
---------------------------------------------------------------------
Ama no Murakumo 86 99 81 0 0 120 0 0 0 100 120 2
Antique Sword 68 55 42 50 0 50 0 0 50 0 0 2
Baselard 36 21 20 0 0 0 10 0 10 0 0 1
Bone Rapier 48 22 20 0 21 0 0 0 0 0 0 1
Brave Ark 68 52 46 0 0 0 60 0 60 50 0 2
Choora 68 55 46 0 0 0 55 0 0 55 45 2
Claymore 75 89 54 0 0 0 0 110 0 90 0 2
Dusack 68 54 45 0 0 0 0 45 0 55 0 2
Garayan Sword 53 42 0 50 0 50 0 0 0 0 60 2
Gladius 36 20 15 0 0 0 10 0 0 5 0 1
Holy Daedalus Blade 68 56 42 50 0 0 0 0 50 0 0 4
Kitchen Knife 55 32 33 0 5 15 0 0 0 0 30 2
Lamb's Sword 75 89 52 0 0 0 85 0 0 85 0 2
Long Sword 36 15 21 0 0 0 0 10 0 10 0 1
Mardan Garayan 102 79 0 120 0 0 0 0 0 0 120 2
Mardan Sword 48 21 25 0 0 0 0 0 0 0 0 1
Royal Sword 48 22 25 0 0 0 21 0 21 0 0 1
Ruler's Sword 75 88 52 0 0 0 99 0 99 0 0 2
Sand Breaker 55 34 34 25 0 10 0 0 10 0 0 2
Sax 32 32 32 0 0 0 30 0 0 30 10 2
Sargatanas 75 90 55 0 90 0 0 90 0 0 80 2
Serpent Slicer 68 54 43 0 0 55 0 0 0 0 55 2
Shamshir 55 33 32 0 0 0 0 25 0 25 10 2
Tsukikage 75 88 52 0 0 99 0 0 0 0 99 2
Wise Owl Sword 55 30 31 15 0 0 0 0 15 25 15 2
---------------------------------------------------------------------
Bandit Brassard 48 24 26 0 0 0 18 0 0 0 0 1
Crystal Brassard 55 35 30 31 0 0 0 0 0 0 0 2
Destruction Brassard 75 88 52 0 0 99 0 99 0 0 0 2
Gold Brassard 48 24 26 18 0 0 0 0 0 0 0 1
Magic Brassard 42 14 15 10 0 0 0 0 0 0 0 1
Moon Armlet 75 88 52 0 99 0 0 0 0 0 60 2
Platinum Brassard 68 55 42 60 0 0 0 0 0 0 0 2
Pocklekul 68 55 42 0 60 0 60 0 35 0 0 2
Spirit Brassard 75 88 52 0 0 0 99 0 0 99 0 2
Star Armlet 85 101 80 115 125 0 0 50 0 0 110 2
Sun Armlet 85 101 80 125 0 0 100 0 101 0 0 2
Thorn Armlet 55 35 30 0 0 0 31 0 0 0 0 2
====================
7.0 - WEAPON RECIPES
====================
For now, the recipes in this section are meant for people on their first games.
Better recipes are possible for replays by effective use of the photo album,
and I'll include some of those recipes later. These recipes assume no access
to coins, since acquiring them is usually either random or means lots of
fishing. Instead, weapons with natural abilities are used to give your main
weapon abilities. If you find a coin earlier than you can make one of these
weapons, feel free to use it, but you'll have to adjust the recipes yourself.
The recipes also ignore the effects of random elemental stat increases granted
by bonus characters upon level-up. It was simply easier for me to analyze that
way. Depending on how lucky you are with which stats go up, you could take a
few shortcuts in the recipes. But again, you're on your own with that.
The big recipes have a summary list of the steps, then detailed descriptions
follow. Each step has an entry for the ABS and Gilda needed to do the step, as
well as the earliest chapter you can complete the step.
------------------------
7.1 - True Battle Wrench
------------------------
Goal: True Battle Wrench +5 with max stats
1. Buy a Battle Wrench from Milane for 200 gilda
2. Level it to +14
3. Upgrade to TBW
4. Level it to +5
5. Synth the following to it:
9x Gunpowder
10x Glass Material
10x Scrap of Metal
10x Bundle of Hay
7x Rough Rock
10x Unknown Bone
10x Sturdy Cloth
10x Antidote Drink
This will create a synth sphere with the following stats after spectrumizing:
True Battle Wrench
At: 5
Fl: 11 Ch: 11
Li: 11 Cy: 11
Sm: 11 Ex: 11
Be: 11 Sc: 11
Total Cost: 1952 ABS, 1820 gilda
------------------
7.2 - Drill Wrench
------------------
Goal: Drill Wrench +5 with max stats (except At)
1. Buy a Battle Wrench from Milane for 200 gilda
2. Level it to +14
3. Upgrade to TBW
4. Level it to +14
5. Upgrade to DW
6. Level it to +5
7. Synth the following to it (this includes what you used to meet the DW
requirements):
16x Gunpowder
17x Glass Material
17x Scrap of Metal
17x Bundle of Hay
15x Rough Rock
17x Unknown Bone
17x Sturdy Cloth
17x Antidote Drink
This will create a synth sphere with the following stats after spectrumizing:
Drill Wrench
At: 7
Fl: 20 Ch: 20
Li: 20 Cy: 20
Sm: 20 Ex: 20
Be: 20 Sc: 20
Total Cost: 3904 ABS, 3030 gilda
----------------------
7.3 - Big Bucks Hammer
----------------------
Goal: Big Bucks Hammer +5 with Wealth and Steal
1. Buy a Kubera's Hand from Milane for 500 gilda (Chapter 3 or later)
2. Level KH to +10
3. Buy 4x Battle Wrench from Milane for 200 gilda each
4. Level each BW to +5
5. Synth the following to each BW:
5x Rough Rock
8x Unknown Bone
8x Sturdy Cloth
6. Synth each BW to the KH
7. Synth the following to the KH:
2x Destruction Crystal
2x Holy Crystal
2x Hunter Crystal
14x Sea Dragon Crystal
8. Upgrade to Big Bucks Hammer
9. Level BBH to +5
This will create a synth sphere with the following stats after spectrumizing:
Big Bucks Hammer
At: 14
Fl: 0 Ch: 0
Li: 6 Cy: 0
Sm: 27 Ex: 27
Be: 27 Sc: 27
It will also have Wealth and Steal, and 26 SP to use how you like.
Total Cost: 6912 ABS, 5980 gilda
------------
7.4 - LEGEND
------------
Goal: LEGEND with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for LEGEND is like so:
Battle Wrench
True Battle Wrench
Drill Wrench
Smash Wrench
Cubic Hammer
Digi Hammer
Heavy Hammer
LEGEND
Step ABS Gilda Ch
-----------------------------------------------------
1. Battle Wrench +6 352 1
2. Drill Wrench +5 1952 1870 2
3. New Drill Wrench 2944 200 2
4. Drill Wrench +7 4256 2970 2
5. Upgrade to Smash Wrench 2
6. Smash Wrench +2 1264 1020 2
7. Upgrade to Cubic Hammer 6912 6480 3
8. Upgrade to Digi Hammer 9280 5580 4
9. Add ABS Up 4608 5760 5
10. Upgrade to Heavy Hammer 6
11. Add Dark, Stop 4432 2890 6
12. Upgrade to LEGEND 7
13. Max the LEGEND 33496 11300 7
-----------------------------------------------------
Total: 69496 38070
=-=-=-=-=-=-=-=-=-=-=
1. Battle Wrench +6
=-=-=-=-=-=-=-=-=-=-=
Level Battle Wrench to +6
In Chapter 1, if you use your gun on the bats, and Steve on Mimics/Vanguards,
your BW should reach +6 with 19 SP by the end of this chapter.
Battle Wrench
At: 19
Fl: 2 Ch: 0
Li: 0 Cy: 0
Sm: 5 Ex: 0
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=-=
2. Drill Wrench +5
=-=-=-=-=-=-=-=-=-=-=
After Frightening Forest, Monica will add +6 SP to your BW, making up for the
6 SP you didn't get because Cedric wasn't available in Chapter 1.
Level Battle Wrench to +10
Upgrade Battle Wrench to True Battle Wrench
Level True Battle Wrench to +10
Synth enough Rough Rock and Sturdy Cloth to be able to upgrade to Drill Wrench
Upgrade True Battle Wrench to Drill Wrench
Level Drill Wrench to +5
Synth the following to Drill Wrench (this includes what you used to upgrade
to the Drill Wrench):
9x Gunpowder
10x Chill Crystal
15x Scrap of Metal
15x Bundle of Hay
12x Rough Rock
10x Unknown Bone
15x Sturdy Cloth
15x Antidote Drink
1952 ABS, 1870 gilda
Drill Wrench
At: 35
Fl: 20 Ch: 20
Li: 30 Cy: 30
Sm: 30 Ex: 20
Be: 30 Sc: 30
Now you have to stop putting ABS on your DW +5. This DW is going to eventually
become one of your aux weapons. It's not your main weapon, but you can use it
to finish Chapter 2. Put any ABS you get on a new BW. The level-up
progression for this new BW is going to be like this:
BW +13 -> TBW +13 -> DW +6 -> SW +2
Subsequent steps will go through this progression.
=-=-=-=-=-=-=-=-=-=-=
3. New Drill Wrench
=-=-=-=-=-=-=-=-=-=-=
Level Battle Wrench to +13
Upgrade to True Battle Wrench
Level True Battle Wrench to +13
Synth your DW to TBW. From now on, TBW is your main weapon.
Upgrade True Battle Wrench to Drill Wrench
Drill Wrench
At: 21
Fl: 14 Ch: 12
Li: 18 Cy: 18
Sm: 20 Ex: 12
Be: 23 Sc: 18
=-=-=-=-=-=-=-=-=-=-=
4. Drill Wrench +7
=-=-=-=-=-=-=-=-=-=-=
Make a Drill Wrench +5 as follows, synth to your main DW:
BW +10 -> TBW +10 -> DW +5
Synth:
9x Gunpowder
10x Chill Crystal
15x Scrap of Metal
15x Bundle of Hay
12x Rough Rock
10x Unknown Bone
15x Sturdy Cloth
15x Antidote Drink
2304 ABS, 2070 gilda
Make a Bone Rapier +5, synth the following to it, synth to DW:
10x Gunpowder
10x Unknown Bone
cost: 1024 ABS, 900 gilda
Drill Wrench
At: 35
Fl: 34 Ch: 34
Li: 34 Cy: 34
Sm: 34 Ex: 34
Be: 34 Sc: 34
Level Drill Wrench to +7
928 ABS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5. Upgrade to Smash Wrench
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Drill Wrench to Smash Wrench
Smash Wrench
At: 38
Fl: 36 Ch: 34
Li: 35 Cy: 34
Sm: 36 Ex: 34
Be: 34 Sc: 34
=-=-=-=-=-=-=-=-=-=-=
6. Smash Wrench +2
=-=-=-=-=-=-=-=-=-=-=
Make a Drill Wrench +5 as follows, synth to Smash Wrench:
BW +5 -> TBW +4 -> DW +5
14x Gunpowder
12x Glass Material
16x Scrap of Metal
12x Bundle of Hay
2x Rough Rock
3x Sturdy Cloth
944 ABS, 1020 gilda
Smash Wrench
At: 46
Fl: 54 Ch: 48
Li: 35 Cy: 48
Sm: 38 Ex: 34
Be: 37 Sc: 34
Level Smash Wrench to +2
320 ABS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7. Upgrade to Cubic Hammer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.3, make a BBH +5, synth the following to it, synth to Smash
Wrench
5x Gunpowder
10x Glass Material
10x Bundle of Hay
6912 ABS, 6480 gilda
Smash Wrench
At: 60
Fl: 60 Ch: 60
Li: 60 Cy: 60
Sm: 60 Ex: 60
Be: 60 Sc: 60
Upgrade Smash Wrench to Cubic Hammer
Cubic Hammer
At: 65
Fl: 60 Ch: 65
Li: 60 Cy: 60
Sm: 64 Ex: 60
Be: 60 Sc: 60
=-=-=-=-=-=-=-=-=-=-=-=-=-=
8. Upgrade to Digi Hammer
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make Dark Viper +5, synth the following to it, synth to Cubic Hammer
21x Scrap of Metal
5x Antidote Drink
2120 ABS, 1250 gilda
Make Dark Viper +5, synth the following to it, synth to Cubic Hammer
21x Scrap of Metal
2120 ABS, 1050 gilda
Make 2x Magic Gun +5, synth the following to them, synth to Cubic Hammer
21x Unknown Bone
6x Glass Material
3360 ABS, 2200 gilda
Make Magic Gun +5, synth the following to it, synth to Cubic Hammer
26x Glass Material
1680 ABS, 1080 gilda
Cubic Hammer
At: 109
Fl: 110 Ch: 110
Li: 110 Cy: 110
Sm: 110 Ex: 110
Be: 110 Sc: 110
Upgrade Cubic Hammer to Digi Hammer
Digi Hammer
At: 118
Fl: 110 Ch: 118
Li: 110 Cy: 110
Sm: 118 Ex: 110
Be: 110 Sc: 110
=-=-=-=-=-=-=-=
9. Add ABS Up
=-=-=-=-=-=-=-=
Make Ruler's Sword +5, synth the following to it, synth to Digi Hammer
10x Glass Material
10x Rough Rock
2304 ABS, 4800 gilda
Make a Poison Wrench +5, synth the following to it, synth to Digi Hammer
13x Gunpowder
2304 ABs, 960 gilda
Digi Hammer
At: 125
Fl: 125 Ch: 130
Li: 125 Cy: 125
Sm: 130 Ex: 125
Be: 125 Sc: 125
4608 ABS, 5760 gilda, 10 SP
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10. Upgrade to Heavy Hammer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heavy Hammer
At: 135
Fl: 125 Ch: 143
Li: 125 Cy: 125
Sm: 141 Ex: 136
Be: 125 Sc: 125
=-=-=-=-=-=-=-=-=-=-=
11. Add Dark, Stop
=-=-=-=-=-=-=-=-=-=-=
Make Soul Breaker +5, synth the following to it, synth to Heavy Hammer
6x Glass Material
2640 ABS, 2010 gilda
Make Antique Sword +5, synth to Heavy Hammer
1796 ABS, 880 gilda
Heavy Hammer
At: 150
Fl: 150 Ch: 150
Li: 150 Cy: 150
Sm: 150 Ex: 150
Be: 150 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=
12. Upgrade to LEGEND
=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Heavy Hammer to LEGEND
LEGEND
At: 165
Fl: 150 Ch: 165
Li: 150 Cy: 165
Sm: 165 Ex: 165
Be: 165 Sc: 165
=-=-=-=-=-=-=-=-=-=-=
15. Max the LEGEND
=-=-=-=-=-=-=-=-=-=-=
Make 8x Heavy Hammer +5, synth to LEGEND
22528 ABS, 6400 gilda
Make 2x Poison Wrench +5, synth to LEGEND
4608 ABS, 1400 gilda
Make 3x Wild Cat +5, synth to LEGEND
6360 ABS, 2700 gilda
Synth 4x Power Crystal to LEGEND
800 gilda
LEGEND
At: 500
Fl: 250 Ch: 250
Li: 250 Cy: 250
Sm: 250 Ex: 250
Be: 250 Sc: 250
---------------
7.5 - Supernova
---------------
Goal: Supernova with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Supernova is like so:
Classic Gun
Trumpet Gun
Bell Trigger
Magic Gun
Question Shooter
Steal Gun
Supernova
This path is faster than starting from the Jurak Gun, because of the lower ABS
requirements of the lower-level weapons. Invent a Grenade Launcher to make
Chapter 2 easier. Same with the Jurak Gun for Chapter 3. Pick up the ABS with
your main gun, until it's powerful enough itself to defeat enemies.
Step ABS Gilda Ch
-----------------------------------------------------
1. Recruit Gerald 2
2. Classic Gun +15 3416 2
3. Upgrade to Trumpet Gun 1952 1820 2
4. Trumpet Gun +8 1869 2
5. Upgrade to Bell Trigger 4160 3970 2
6. Bell Trigger +4 908 2
7. Upgrade to Magic Gun 1728 1760 2
8. Magic Gun +3 1759 920 2
9. Upgrade to Question Shooter 6912 6920 3
10. Question Shooter +3 928 3
11. Add Absorb 2120 1280 4
12. Add Durable, Wealth, ABS Up 8192 6910 5
13. Upgrade to Steal Gun 6
14. Add Dark, Stop 4432 4230 6
15. Upgrade to Supernova 7
16. Max the Supernova 33496 11300 7
-----------------------------------------------------
Total: 71872 39110
=-=-=-=-=-=-=-=-=-=
1. Recruit Gerald
=-=-=-=-=-=-=-=-=-=
Don't level the Classic Gun at all until you recruit Gerald. You can't recruit
until after finishing Legendary Killer Snake. Upgrade the Trumpet Gun he gives
you to a Bell Trigger and he'll join you. Then sell the Bell Trigger. You can
use your Classic Gun to kill the Bats on Chapter 1, just don't level it up.
Classic Gun
At: 7
Fl: 0 Ch: 0
Li: 0 Cy: 0
Sm: 0 Ex: 0
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=-=
2. Classic Gun +15
=-=-=-=-=-=-=-=-=-=-=
Level Classic Gun to +15
3146 ABS
Classic Gun
At: 24
Fl: 0 Ch: 0
Li: 0 Cy: 0
Sm: 0 Ex: 0
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=-=-=-=-=
3. Upgrade to Trumpet Gun
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.1, make a TBW +5, synth to Classic Gun
1952 ABS
1820 gilda
Classic Gun
At: 24
Fl: 11 Ch: 11
Li: 11 Cy: 11
Sm: 11 Ex: 11
Be: 11 Sc: 11
Upgrade Classic Gun to Trumpet Gun
Trumpet Gun
At: 25
Fl: 11 Ch: 11
Li: 11 Cy: 12
Sm: 11 Ex: 11
Be: 11 Sc: 11
=-=-=-=-=-=-=-=-=-=
4. Trumpet Gun +8
=-=-=-=-=-=-=-=-=-=
Level Trumpet Gun to +8
1869 ABS
Trumpet Gun
At: 34
Fl: 11 Ch: 11
Li: 11 Cy: 12
Sm: 11 Ex: 11
Be: 11 Sc: 11
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5. Upgrade to Bell Trigger
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.1, make 2x TBW +5, synth to Trumpet Gun
3904 ABS
3640 gilda
Make BW +5, synth the following to it, synth to Trumpet Gun
1x Gunpowder
1x Glass Material
1x Scrap of Metal
1x Unknown Bone
1x Sturdy Cloth
1x Antidote Drink
256 ABS
330 gilda
Trumpet Gun
At: 34
Fl: 34 Ch: 34
Li: 34 Cy: 34
Sm: 34 Ex: 34
Be: 34 Sc: 34
Upgrade Trumpet Gun to Bell Trigger
Bell Trigger
At: 36
Fl: 34 Ch: 34
Li: 34 Cy: 36
Sm: 34 Ex: 35
Be: 34 Sc: 34
=-=-=-=-=-=-=-=-=-=-=
6. Bell Trigger +4
=-=-=-=-=-=-=-=-=-=-=
Level Bell Trigger to +4
908 ABS
Bell Trigger
At: 44
Fl: 34 Ch: 34
Li: 34 Cy: 36
Sm: 34 Ex: 35
Be: 34 Sc: 34
=-=-=-=-=-=-=-=-=-=-=-=-=
7. Upgrade to Magic Gun
=-=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.1, make a TBW +5, but only level the BW to +13, and synth only
8x Bundle of Hay and 9x Unknown Bone, synth to Bell Trigger
1728 ABS, 1760 gilda
Bell Trigger
At: 44
Fl: 45 Ch: 45
Li: 45 Cy: 45
Sm: 45 Ex: 45
Be: 45 Sc: 45
Upgrade Bell Trigger to Magic Gun
Magic Gun
At: 44
Fl: 45 Ch: 45
Li: 45 Cy: 47
Sm: 47 Ex: 45
Be: 47 Sc: 47
=-=-=-=-=-=-=-=-=
8. Magic Gun +3
=-=-=-=-=-=-=-=-=
Level Magic Gun to +3
735 ABS
Magic Gun
At: 50
Fl: 45 Ch: 45
Li: 45 Cy: 47
Sm: 47 Ex: 45
Be: 47 Sc: 47
Make Bone Rapier +5, synth the following to it, synth to Magic Gun
21x Bundle of Hay
1024 ABS, 920 gilda
Magic Gun
At: 58
Fl: 45 Ch: 57
Li: 45 Cy: 72
Sm: 47 Ex: 45
Be: 47 Sc: 47
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9. Upgrade to Question Shooter
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.3, make a BBH +5, synth the following to it, synth to Magic Gun
13x Gunpowder
8x Scrap of Metal
2x Chill Crystal
2x Wind Crystal
6912 ABS, 6920 gilda
Magic Gun
At: 60
Fl: 60 Ch: 60
Li: 60 Cy: 75
Sm: 60 Ex: 60
Be: 60 Sc: 60
Upgrade Magic Gun to Question Shooter
Question Shooter
At: 65
Fl: 60 Ch: 60
Li: 64 Cy: 75
Sm: 60 Ex: 64
Be: 60 Sc: 64
=-=-=-=-=-=-=-=-=-=-=-=-=
10. Question Shooter +3
=-=-=-=-=-=-=-=-=-=-=-=-=
Level Question Shooter to +3
928 ABS
Question Shooter
At: 71
Fl: 60 Ch: 60
Li: 64 Cy: 75
Sm: 60 Ex: 64
Be: 60 Sc: 64
=-=-=-=-=-=-=-=-=
11. Add Absorb
=-=-=-=-=-=-=-=-=
Make Dark Viper +5, synth the following to it, synth to Question Shooter
20x Gunpowder
2x Glass Material
2120 ABS, 1280 gilda
Question Shooter
At: 84
Fl: 110 Ch: 62
Li: 64 Cy: 102
Sm: 87 Ex: 64
Be: 78 Sc: 64
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12. Add Durable, Wealth, ABS Up
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make Poison Wrench +5, synth to Question Shooter
2304 ABS, 700 gilda
Make Cubic Hammer +5, synth to Question Shooter
1792 ABS, 950 gilda
Make Pocklekul +5, synth to Question Shooter
1792 ABS, 860 gilda
Make Ruler's Sword +5, synth to Question Shooter
2304 ABS, 4400 gilda
Question Shooter
At: 110
Fl: 110 Ch: 110
Li: 110 Cy: 110
Sm: 110 Ex: 110
Be: 110 Sc: 110
=-=-=-=-=-=-=-=-=-=-=-=-=-=
13. Upgrade to Steal Gun
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Question Shooter to Steal Gun:
Steal Gun
At: 120
Fl: 110 Ch: 110
Li: 119 Cy: 110
Sm: 110 Ex: 119
Be: 110 Sc: 118
=-=-=-=-=-=-=-=-=-=-=
14. Add Dark, Stop
=-=-=-=-=-=-=-=-=-=-=
Make Soul Breaker +5, synth the following to it, synth to Steal Gun
25x Glass Material
1x Scrap of Metal
1x Unknown Bone
2640 ABS, 2420 gilda
Make Antique Sword +5, synth the following to it, synth to Steal Gun
9x Gunpowder
9x Glass Material
3x Sea Dragon Crystal
3x Rough Rock
3x Sturdy Cloth
1792 ABS, 1810 gilda
Steal Gun
At: 150
Fl: 150 Ch: 150
Li: 150 Cy: 150
Sm: 150 Ex: 150
Be: 150 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=
14. Upgrade to Supernova
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Steal Gun to Supernova:
Supernova
At: 165
Fl: 150 Ch: 160
Li: 165 Cy: 150
Sm: 165 Ex: 165
Be: 164 Sc: 165
=-=-=-=-=-=-=-=-=-=-=-=
15. Max the Supernova
=-=-=-=-=-=-=-=-=-=-=-=
Make 8x Heavy Hammer +5, synth to Supernova
22528 ABS, 6400 gilda
Make 2x Poison Wrench +5, synth to Supernova
4608 ABS, 1400 gilda
Make 3x Wild Cat +5, synth to Supernova
6360 ABS, 2700 gilda
Synth 4x Power Crystal to Supernova
800 gilda
Supernova
At: 500
Fl: 250 Ch: 250
Li: 250 Cy: 250
Sm: 250 Ex: 250
Be: 250 Sc: 250
-----------------
7.6 - Island King
-----------------
Goal: Island King with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Island King is like so:
Bone Rapier
Evilcise
Drain Seeker
Sargatanas
Dark Excalibur
Griffon Fork
Island King
There are several paths to the Island King, so it's tough to decide which one
to do. The line I chose is often referred to as the "evil" sword path. Some
advantages of this line are:
-We pick up Poison, Absorb, and Dark naturally
-There aren't any slow 4-hit swords until the Island King
-If you change your mind and decide you don't want an Island King, Griffon Fork
is a great alternative, since it's the best sword that has a fast 5-hit combo
-After Bone Rapier, they all look cool, IMO
The main disadvantage is that there are only seven swords in the progression,
while other progressions have eight. So the ABS requirements will be slightly
higher (though the free abilities probably make up for it).
Step ABS Gilda Ch
-----------------------------------------------------
1. Recruit Milane 500 2
2. Bone Rapier +1 3168 2690 2
3. Bone Rapier +3 4224 3030 2
4. Bone Rapier +6 960 2
5. Upgrade to Evilcise 2
6. Evilcise +5 5184 3030 2
7. Upgrade to Drain Seeker 2
8. Add Steal, Wealth 6912 6450 3
9. Drain Seeker +3 6704 3800 4
10. Upgrade to Sargatanas 4
11. Add ABS Up, Durable 4672 6240 5
12. Upgrade to Dark Excalibur 6
13. Add Stop 4616 2220 6
14. Upgrade to Griffon Fork 7
15. Max the Griffon Fork 13704 4360 7
16. Upgrade to Island King 7
17. Max the Island King 19336 6100 7
-----------------------------------------------------
Total: 69480 38420
=-=-=-=-=-=-=-=-=-=
1. Recruit Milane
=-=-=-=-=-=-=-=-=-=
After you finish Legendary Killer Snake, you can start recruiting, including
Milane. I suggest upgrading the Gladius she gives you to the Chopper after the
Cliff Knife. It's the fastest way. Once you've recruited her, you can access
the weapon shop in Jurak Mall, and buy a Bone Rapier (it's cheaper than
inventing it).
Bone Rapier
At: 22
Fl: 0 Ch: 21
Li: 0 Cy: 0
Sm: 0 Ex: 0
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=
2. Bone Rapier +1
=-=-=-=-=-=-=-=-=-=
Level Bone Rapier to +1
128 ABS
Using Recipe 7.2, make a DW +5, but only level the BW and TBW to +12, and don't
synth any Glass Material, then synth the DW to Bone Rapier
3040 ABS, 2690 gilda
Bone Rapier
At: 31
Fl: 20 Ch: 21
Li: 20 Cy: 20
Sm: 20 Ex: 20
Be: 20 Sc: 20
=-=-=-=-=-=-=-=-=-=
3. Bone Rapier +3
=-=-=-=-=-=-=-=-=-=
Level Bone Rapier to +3
320 ABS
Using Recipe 7.2, make a DW +5, synth to Bone Rapier
3904 ABS, 3030 gilda
Bone Rapier
At: 42
Fl: 40 Ch: 41
Li: 40 Cy: 40
Sm: 40 Ex: 40
Be: 40 Sc: 40
=-=-=-=-=-=-=-=-=-=-=
4. Bone Rapier +6
=-=-=-=-=-=-=-=-=-=-=
Level Bone Rapier to +6
960 ABS
Bone Rapier
At: 45
Fl: 40 Ch: 41
Li: 40 Cy: 40
Sm: 40 Ex: 40
Be: 40 Sc: 40
=-=-=-=-=-=-=-=-=-=-=-=-=
5. Upgrade to Evilcise
=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Bone Rapier to Evilcise
Evilcise
At: 48
Fl: 40 Ch: 43
Li: 41 Cy: 40
Sm: 40 Ex: 40
Be: 42 Sc: 40
=-=-=-=-=-=-=-=-=
6. Evilcise +5
=-=-=-=-=-=-=-=-=
Using Recipe 7.2, make a DW +5, synth to Evilcise
3904 ABS, 3030 gilda
Level Evilcise to +5
1280 ABS
Evilcise
At: 61
Fl: 60 Ch: 60
Li: 60 Cy: 60
Sm: 60 Ex: 60
Be: 60 Sc: 60
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7. Upgrade to Drain Seeker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Evilcise to Drain Seeker
Drain Seeker
At: 66
Fl: 60 Ch: 66
Li: 60 Cy: 60
Sm: 65 Ex: 60
Be: 65 Sc: 60
=-=-=-=-=-=-=-=-=-=-=-=
8. Add Steal, Wealth
=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.3, make a BBH +5, synth the following to it, synth to
Drain Seeker
19x Scrap of Metal
7x Antidote Drink
6912 ABS, 6450 gilda
Drain Seeker
At: 80
Fl: 60 Ch: 66
Li: 82 Cy: 60
Sm: 92 Ex: 87
Be: 92 Sc: 95
=-=-=-=-=-=-=-=-=-=-=
9. Drain Seeker +3
=-=-=-=-=-=-=-=-=-=-=
Make 2x Dark Viper +5, synth the following to them, synth to Drain Seeker
19x Glass Material
7x Unknown Bone
4240 ABS, 2720 gilda
Make Magic Gun +5, synth the following to it, synth to Drain Seeker
19x Scrap of Metal
7x Unknown Bone
1680 ABS, 1080 gilda
Level Drain Seeker to +3
784 ABS
Drain Seeker
At: 110
Fl: 110 Ch: 110
Li: 110 Cy: 110
Sm: 110 Ex: 110
Be: 110 Sc: 110
=-=-=-=-=-=-=-=-=-=-=-=-=-=
10. Upgrade to Sargatanas
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Drain Seeker to Sargatanas
Sargatanas
At: 119
Fl: 110 Ch: 119
Li: 110 Cy: 110
Sm: 119 Ex: 110
Be: 110 Sc: 118
=-=-=-=-=-=-=-=-=-=-=-=-=
11. Add ABS Up, Durable
=-=-=-=-=-=-=-=-=-=-=-=-=
Make Ruler's Sword +5, synth the following to it, synth to Sargatanas
13x Gunpowder
13x Scrap of Metal
2304 ABS, 4790 gilda
Make Cubic Hammer +5, synth the following to it, synth to Sargatanas
13x Sturdy Cloth
6x Antidote Drink
1792 ABS, 1450 gilda
Level Sargatanas to +2
576 ABS
Sargatanas
At: 125
Fl: 125 Ch: 125
Li: 125 Cy: 125
Sm: 125 Ex: 125
Be: 125 Sc: 125
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12. Upgrade to Dark Excalibur
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Sargatanas to Dark Excalibur
Dark Excalibur
At: 135
Fl: 125 Ch: 137
Li: 125 Cy: 125
Sm: 137 Ex: 125
Be: 137 Sc: 137
=-=-=-=-=-=-=-=
13. Add Stop
=-=-=-=-=-=-=-=
Make Antique Sword +5, synth the following to it, synth to Dark Excalibur
11x Glass Material
11x Sturdy Cloth
1792 ABS, 1320 gilda
Make Wild Cat +5, synth to Dark Excalibur
2120 ABS, 900 gilda
Level Dark Excalibur to +2
704 ABS
Dark Excalibur
At: 153
Fl: 150 Ch: 150
Li: 150 Cy: 150
Sm: 150 Ex: 150
Be: 150 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
14. Upgrade to Griffon Fork
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Dark Excalibur to Griffon Fork
Griffon Fork
At: 167
Fl: 150 Ch: 165
Li: 150 Cy: 165
Sm: 165 Ex: 165
Be: 150 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=
15. Max the Griffon Fork
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make 3x Heavy Hammer +5, synth to Griffon Fork
8448 ABS, 2400 gilda
Make 1x Poison Wrench +5, synth the following to it, synth to Griffon Fork
12x Gunpowder
2x Scrap of Metal
5x Sturdy Cloth
2304 ABS, 1060 gilda
Make 1x Wild Cat +5, synth to Griffon Fork
2120 ABS, 900 gilda
Level Griffon Fork to +2
832 ABS
Griffon Fork
At: 300
Fl: 200 Ch: 250
Li: 200 Cy: 200
Sm: 250 Ex: 200
Be: 200 Sc: 200
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
16. Upgrade to Island King
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Griffon Fork to Island King
Island King
At: 315
Fl: 200 Ch: 250
Li: 200 Cy: 200
Sm: 250 Ex: 220
Be: 220 Sc: 220
=-=-=-=-=-=-=-=-=-=-=-=-=
17. Max the Island King
=-=-=-=-=-=-=-=-=-=-=-=-=
Level Island King to +2
832 ABS
Make 5x Heavy Hammer +5, synth to Island King
14080 ABS, 4000 gilda
Make 1x Poison Wrench +5, synth the following to it, synth to Island King
12x Gunpowder
2x Scrap of Metal
12x Bundle of Hay
2304 ABS, 1200 gilda
Make 1x Wild Cat +5, synth to Island King
2120 ABS, 900 gilda
Island King
At: 500
Fl: 250 Ch: 250
Li: 250 Cy: 250
Sm: 250 Ex: 250
Be: 250 Sc: 250
----------------------
7.7 - Five-Star Armlet
----------------------
Goal: Five-Star Armlet with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Five-Star Armlet is like so:
Magic Brassard
Bandit Brassard
Thorn Armlet
Pocklekul
Moon Armlet
Star Armlet
Five-Star Armlet
Going through Bandit Brassard was pretty obvious, since Gold Brassard doesn't
have Steal. The only real choice is deciding between Crystal Brassard ->
Platinum Brassard, or Thorn Armlet -> Pocklekul. In the first case, we get
Wealth for free. In the second case, we get ABS Up for free. I chose the
second one for two reasons. First, since we don't have access to Lin for very
long, getting ABS Up earlier than Chapter 5 is advantageous. Second, adding
Wealth back on later with a Pocklekul +5 is less expensive (both in ABS and
gilda) than adding ABS Up with a Ruler's Sword +5.
Armlet recipes are slightly more difficult because you only have access to the
support character who gives bonuses (Lin) for part of Chapter 3. In the steps,
I've indicated what you must have done before Lin joins you, and what you must
do before she leaves. You're free to change things around, but my numbers are
based on Lin being present for steps 4-8 only.
Step ABS Gilda Ch
-----------------------------------------------------
1. Magic Brassard +2 128 2
2. Magic Brassard +13 6720 3030 2
3. Upgrade to Bandit Brassard 8832 6800 2
4. Recruit Lin 3
5. Bandit Brassard +6 1408 3
6. Upgrade to Thorn Armlet 3
7. Thorn Armlet +5 1280 120 3
8. Lin Leaves 3
9. Upgrade to Pocklekul 784 3
10. Add Absorb 7600 5610 4
11. Upgrade to Moon Armlet 1008 4
12. Add Wealth, Durable 3584 3250 5
13. Upgrade to Star Armlet 704 6
14. Add Dark, Stop 4436 3330 6
15. Upgrade to Five-Star Armlet 832 7
16. Max the Five-Star Armlet 35104 11300 7
-----------------------------------------------------
Total: 72420 33440
=-=-=-=-=-=-=-=-=-=-=-=
1. Magic Brassard +2
=-=-=-=-=-=-=-=-=-=-=-=
Level Magic Brassard to +2
128 ABS
Magic Brassard
At: 18
Fl: 10 Ch: 0
Li: 0 Cy: 0
Sm: 0 Ex: 0
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=-=-=
2. Magic Brassard +13
=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.2, make a DW +5, synth to Magic Brassard
3904 ABS, 3030 gilda
Level Magic Brassard to +13
2816 ABS
Magic Brassard
At: 35
Fl: 30 Ch: 20
Li: 20 Cy: 20
Sm: 20 Ex: 20
Be: 20 Sc: 20
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3. Upgrade to Bandit Brassard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Magic Brassard to Bandit Brassard
Bandit Brassard
At: 37
Fl: 30 Ch: 20
Li: 20 Cy: 21
Sm: 20 Ex: 20
Be: 20 Sc: 20
Using Recipe 7.2, make 2x DW +5, synth ONE of them to Bandit Brassard
7808 ABS, 6060 gilda
Bandit Brassard
At: 44
Fl: 45 Ch: 40
Li: 40 Cy: 41
Sm: 40 Ex: 40
Be: 40 Sc: 40
Make Bone Rapier +5, synth the following to it, DON'T synth to your armlet yet
12x Glass Material
1024 ABS, 740 gilda
=-=-=-=-=-=-=-=-=
4. Recruit Lin
=-=-=-=-=-=-=-=-=
Before getting Lin to join you, make sure you've got the Drill Wrench +5, Bone
Rapier +5, and your Bandit Brassard from the previous steps.
=-=-=-=-=-=-=-=-=-=-=-=
5. Bandit Brassard +6
=-=-=-=-=-=-=-=-=-=-=-=
Level Bandit Brassard to +6
1408 ABS
Bandit Brassard
At: 44
Fl: 45 Ch: 40
Li: 40 Cy: 41
Sm: 40 Ex: 40
Be: 40 Sc: 40
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Upgrade to Thorn Armlet
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Bandit Brassard to Thorn Armlet
Thorn Armlet
At: 47
Fl: 45 Ch: 40
Li: 40 Cy: 44
Sm: 40 Ex: 40
Be: 40 Sc: 40
=-=-=-=-=-=-=-=-=-=-=
7. Thorn Armlet +5
=-=-=-=-=-=-=-=-=-=-=
Synth the Drill Wrench +5 and the Bone Rapier +5 to Thorn Armlet
Thorn Armlet
At: 62
Fl: 60 Ch: 87
Li: 60 Cy: 60
Sm: 60 Ex: 60
Be: 60 Sc: 60
Level Thorn Armlet to +5
1280 ABS
At: 72
Fl: 60 Ch: 87
Li: 60 Cy: 60
Sm: 60 Ex: 60
Be: 60 Sc: 60
Synth 6x Glass Material to Thorn Armlet
120 gilda
Thorn Armlet
At: 72
Fl: 60 Ch: 99
Li: 60 Cy: 60
Sm: 60 Ex: 60
Be: 60 Sc: 60
=-=-=-=-=-=-=-=
8. Lin Leaves
=-=-=-=-=-=-=-=
Finish Chapter 3, and Lin will leave for good.
=-=-=-=-=-=-=-=-=-=-=-=-=
9. Upgrade to Pocklekul
=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Thorn Armlet to Pocklekul
Pocklekul
At: 77
Fl: 60 Ch: 105
Li: 60 Cy: 66
Sm: 60 Ex: 63
Be: 60 Sc: 60
Level Pocklekul to +3
784 ABS
Pocklekul
At: 83
Fl: 60 Ch: 105
Li: 60 Cy: 66
Sm: 60 Ex: 63
Be: 60 Sc: 60
=-=-=-=-=-=-=-=-=
10. Add Absorb
=-=-=-=-=-=-=-=-=
Make 2x Dark Viper +5, synth the following to them, synth to Pocklekul
19x Scrap of Metal
8x Antidote Drink
4240 ABS, 3460 gilda
Make Magic Gun +5, synth the following to it, synth to Pocklekul
20x Unknown Bone
5x Scrap of Metal
1x Antidote Drink
1680 ABS, 1050 gilda
Make Magic Gun +5, synth the following to it, synth to Pocklekul
20x Unknown Bone
5x Glass Material
1x Antidote Drink
1680 ABS, 1100 gilda
Pocklekul
At: 110
Fl: 110 Ch: 110
Li: 110 Cy: 110
Sm: 110 Ex: 110
Be: 110 Sc: 110
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11. Upgrade to Moon Armlet
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Pocklekul to Moon Armlet
Moon Armlet
At: 118
Fl: 110 Ch: 119
Li: 110 Cy: 110
Sm: 110 Ex: 110
Be: 110 Sc: 116
Level Moon Armlet to +3
1008 ABS
Moon Armlet
At: 124
Fl: 110 Ch: 119
Li: 110 Cy: 110
Sm: 110 Ex: 110
Be: 110 Sc: 116
=-=-=-=-=-=-=-=-=-=-=-=-=
12. Add Wealth, Durable
=-=-=-=-=-=-=-=-=-=-=-=-=
Make Pocklekul +5, synth the following to it, synth to Moon Armlet
17x Scrap of Metal
5x Sea Dragon Crystal
1792 ABS, 1780 gilda
Make Cubic Hammer +5, synth the following to it, synth to Moon Armlet
13x Sturdy Cloth
13x Gunpowder
1792 ABS, 1470 gilda
Moon Armlet
At: 125
Fl: 125 Ch: 125
Li: 130 Cy: 125
Sm: 125 Ex: 125
Be: 125 Sc: 125
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
13. Upgrade to Star Armlet
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Moon Armlet to Star Armlet
Star Armlet
At: 135
Fl: 136 Ch: 137
Li: 130 Cy: 125
Sm: 130 Ex: 125
Be: 125 Sc: 136
Level Star Armlet to +2
704 ABS
Star Armlet
At: 141
Fl: 136 Ch: 137
Li: 130 Cy: 125
Sm: 130 Ex: 125
Be: 125 Sc: 136
=-=-=-=-=-=-=-=-=-=-=
14. Add Dark, Stop
=-=-=-=-=-=-=-=-=-=-=
Make Soul Breaker +5, synth the following to it, synth to Star Armlet
27x Glass Material
2640 ABS, 2430 gilda
Make Antique Sword +5, synth the following to it, synth to Star Armlet
1x Glass Material
1796 ABS, 900 gilda
Star Armlet
At: 150
Fl: 150 Ch: 170
Li: 150 Cy: 150
Sm: 150 Ex: 150
Be: 150 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
15. Upgrade to Five-Star Armlet
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Star Armlet to Five-Star Armlet
Five-Star Armlet
At: 165
Fl: 160 Ch: 180
Li: 160 Cy: 160
Sm: 165 Ex: 165
Be: 165 Sc: 165
Level Five-Star Armlet to +2
832 ABS
Five-Star Armlet
At: 171
Fl: 160 Ch: 180
Li: 160 Cy: 160
Sm: 165 Ex: 165
Be: 165 Sc: 165
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
16. Max the Five-Star Armlet
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make 7x Heavy Hammer, synth to Five-Star Armlet
19712 ABS, 5600 gilda
Make 4x Wild Cat, synth to Five-Star Armlet
8480 ABS, 3600 gilda
Make 3x Poison Wrench, synth to Five-Star Armlet
6912 ABS, 2100 gilda
Five-Star Armlet
At: 500
Fl: 300 Ch: 300
Li: 300 Cy: 300
Sm: 250 Ex: 250
Be: 250 Sc: 250
----------------
7.8 - Dark Cloud
----------------
Goal: Dark Cloud with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Dark Cloud is like so:
Baselard
Broad Sword
Kitchen Knife
Serpent Slicer
Tsukikage
Ama no Murakumo
Dark Cloud
This recipe is different from the others, in that it's designed to be as fast
as possible. I assume that you are on Chapter 8 before starting this recipe,
and that you have some strong weapons already. The Dark Cloud is a nice sword
to have. It's cool looking, it has a 6-hit combo, and it's the only weapon in
the game that can reach 300 in all elemental stats. This recipe doesn't
include synth weapons that give abilities, since it's pretty easy to get coins
by going through the Hell's Turning Point level of Chapter 8 (the chests there
have nothing but coins). I suggest using Milane when leveling up the main
sword, but use Need when leveling synth weapons. The extra SP's are far
outweighed by the extra money you'll get with Need. Be sure to kill everything
with weapons that have Wealth and ABS Up. If you do things this way, you only
need to go through Seeping Light three times in order to get all the ABS and
gilda you need for the recipe. The third time through, you should be using the
Ridepod to collect the ABS, so that you can get Super-Alloy Bodies and sell
them. If you are reasonably lucky, you should be able to get all the coins you
need after just a couple trips through Hell's Turning Point. So the whole
recipe should take you between 30-45 minutes. One final note: there are a few
synth weapons whose SP are not all used up in the recipe. This is where you
need to stick your coins, because there aren't enough extra SP on the main
sword.
Step ABS Gilda
------------------------------------------------
1. Baselard +8 1184 250
2. Upgrade to Broad Sword 2120 1740
3. Broad Sword +3 448
4. Upgrade to Kitchen Knife
5. Kitchen Knife +3 560
6. Upgrade to Serpent Slicer 2304 1060
7. Serpent Slicer +2 448
8. Upgrade to Tsukikage 2304 1020
9. Upgrade to Ama no Murakumo
10. Upgrade to Dark Cloud 7056 4040
11. Max the Dark Cloud 19416 9880
------------------------------------------------
Total: 35840 17990
=-=-=-=-=-=-=-=-=
1. Baselard +8
=-=-=-=-=-=-=-=-=
Buy a Baselard
250 gilda
Baselard
At: 21
Fl: 0 Ch: 0
Li: 0 Cy: 10
Sm: 0 Ex: 10
Be: 0 Sc: 0
Level Baselard to +8
1184 ABS
Baselard
At: 34
Fl: 0 Ch: 0
Li: 0 Cy: 10
Sm: 0 Ex: 10
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. Upgrade to Broad Sword
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make Wild Cat +5, synth the following to it, synth to Baselard
12x Scrap of Metal
6x Unknown Bone
1x Holy Crystal
3x Chill Crystal
2120 ABS, 1740 gilda
Baselard
At: 35
Fl: 30 Ch: 5
Li: 14 Cy: 34
Sm: 36 Ex: 19
Be: 0 Sc: 34
Upgrade Baselard to Broad Sword
Broad Sword
At: 37
Fl: 30 Ch: 5
Li: 14 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 34
=-=-=-=-=-=-=-=-=-=
3. Broad Sword +3
=-=-=-=-=-=-=-=-=-=
Broad Sword +3
448 ABS
Broad Sword
At: 43
Fl: 30 Ch: 5
Li: 14 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 34
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. Upgrade to Kitchen Knife
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Broad Sword to Kitchen Knife
Kitchen Knife
At: 46
Fl: 30 Ch: 5
Li: 15 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 37
=-=-=-=-=-=-=-=-=-=-=
5. Kitchen Knife +3
=-=-=-=-=-=-=-=-=-=-=
Level Kitchen Knife to +3
560 ABS
Kitchen Knife
At: 52
Fl: 30 Ch: 5
Li: 15 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 37
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Upgrade to Serpent Slicer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make Poison Wrench +5, synth the following to it, synth to Kitchen Knife
6x Glass Material
12x Bundle of Hay
2304 ABS, 1060 gilda
Kitchen Knife
At: 61
Fl: 30 Ch: 12
Li: 60 Cy: 50
Sm: 36 Ex: 21
Be: 45 Sc: 60
Upgrade Kitchen Knife to Serpent Slicer
Serpent Slicer
At: 66
Fl: 30 Ch: 12
Li: 65 Cy: 50
Sm: 36 Ex: 21
Be: 45 Sc: 65
=-=-=-=-=-=-=-=-=-=-=-=
7. Serpent Slicer +2
=-=-=-=-=-=-=-=-=-=-=-=
Level Serpent Slicer to +2
448 ABS
Serpent Slicer
At: 70
Fl: 30 Ch: 12
Li: 65 Cy: 50
Sm: 36 Ex: 21
Be: 45 Sc: 65
=-=-=-=-=-=-=-=-=-=-=-=-=
8. Upgrade to Tsukikage
=-=-=-=-=-=-=-=-=-=-=-=-=
Make Poison Wrench +5, synth the following to it, synth to Serpent Slicer
4x Antidote Drink
12x Bundle of Hay
2304 ABS, 1020 gilda
Serpent Slicer
At: 94
Fl: 30 Ch: 12
Li: 110 Cy: 64
Sm: 36 Ex: 21
Be: 90 Sc: 99
Upgrade Serpent Slicer to Tsukikage
Tsukikage
At: 102
Fl: 30 Ch: 12
Li: 119 Cy: 64
Sm: 36 Ex: 21
Be: 90 Sc: 108
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9. Upgrade to Ama no Murakumo
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade to Ama no Murakumo
Ama no Murakumo
At: 111
Fl: 30 Ch: 12
Li: 131 Cy: 64
Sm: 36 Ex: 21
Be: 100 Sc: 120
=-=-=-=-=-=-=-=-=-=-=-=-=-=
10. Upgrade to Dark Cloud
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make 2x Wild Cat +5, synth the following to them, synth to Ama no Murakumo
20x Sturdy Cloth
4240 ABS, 2600 gilda
Make Heavy Hammer +5, synth the following to it, synth to Ama no Murakumo
32x Gunpowder
2816 ABS, 1440 gilda
Ama no Murakumo
At: 155
Fl: 140 Ch: 90
Li: 131 Cy: 136
Sm: 150 Ex: 87
Be: 148 Sc: 150
Upgrade Ama no Murakumo to Dark Cloud
Dark Cloud
At: 170
Fl: 149 Ch: 99
Li: 131 Cy: 151
Sm: 165 Ex: 87
Be: 148 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=
11. Max the Dark Cloud
=-=-=-=-=-=-=-=-=-=-=-=-=
Make 2x Heavy Hammer +5, synth the following to them, synth to Dark Cloud
31x Scrap of Metal
5632 ABS, 2220 gilda
Make Heavy Hammer +5, synth the following to it, synth to Dark Cloud
32x Gunpowder
2816 ABS, 1440 gilda
Make 2x Wild Cat +5, synth the following to them, synth to Dark Cloud
22x Sturdy Cloth
4240 ABS, 2680 gilda
Make Wild Cat +5, synth the following to it, synth to Dark Cloud
13x Unknown Bone
9x Sturdy Cloth
2120 ABS, 1340 gilda
Make Poison Wrench +5, synth the following to it, synth to Dark Cloud
22x Bundle of Hay
2304 ABS, 1140 gilda
Make Poison Wrench +5, synth the following to it, synth to Dark Cloud
13x Bundle of Hay
5x Gunpowder
2304 ABS, 1060 gilda
Dark Cloud
At: 300
Fl: 300 Ch: 300
Li: 300 Cy: 300
Sm: 300 Ex: 300
Be: 300 Sc: 300
=======================
8.0 - WEAPON COLLECTING
=======================
Several people sent me email asking for ultimate weapon recipes that will max
WHP to 255, as well as maxing the other stats. Here's the basic method for
designing such recipes:
1. Choose the weapon you want to max.
2. Using a weapon upgrade chart (such as Valken's), find base weapons that lead
to your goal weapon.
3. Choose the base weapon that is the most steps away from the goal weapon.
4. Figure out how many total levels must be gained to max WHP:
(255 - base weapon's WHP) / avg. WHP increase
Flyojumper calculated the avg. WHP increase to be about 1.66. For these
recipes, I've used the slightly more conservative value of 1.5.
5. Distribute these levels among all the weapons leading to the goal weapon,
such that the total ABS needed is minimized.
One can use an algorithm to solve step 5. I wrote a program to generate the
progressions for me, so I figured I might as well generate progressions for
every weapon, not just ultimate weapons.
For each goal weapon, I've listed the total ABS needed, the total SP that will
be present on the goal weapon, and the progression of level ups. Some weapons
will have more than one possible progression, especially swords and armbands,
since there are so many upgrade paths. In many cases, you could then max the
stats of the weapon by simply synthing georama materials or crystals directly
to the weapon, rather than synthing other weapons, because the accumulated SP
is enormous. But it won't be enough for the ultimate weapons and a few others.
I leave it to you to figure out how to max the other stats. It's very easy,
you have plenty of SP, so just use the techniques described elsewhere in this
guide. Get coins from Hell's Turning Point to add abilities.
This information in this section can be used in two ways. One is to make
"perfect" ultimate weapons of your choice. The other is to amass a complete
collection of perfect weapons. All 109 of them. Of course this is just for
obsessive completionists. I recommend waiting until Seeping Light (chapter 8)
to start working on this. All those weapons will take up a lot of inventory
space, but you can get rid of a lot of stuff after chapter 7 since you don't
need to build any georama.
One more thing. If you want to have every weapon, you'll need three
Name-Change Tickets. You normally only get one Holy Daedalus Blade. You can
only make the Sun Sword from a Holy Daedalus Blade, and you can only make the
Big Bang from the Sun Sword. So you need to use two Name-Change Tickets to
make two extra Holy Daedalus Blades. You need to use the third one to make the
Royal Sword.
----------------------
8.1 - Wrenches/Hammers
----------------------
=-=-=-=-=-=-=-=
Battle Wrench
=-=-=-=-=-=-=-=
ABS: 171712.0
SP: 439
Battle Wrench +146
=-=-=-=-=-=-=-=-=-=
Big Bucks Hammer
=-=-=-=-=-=-=-=-=-=
ABS: 203328.0
SP: 481
Turtle Shell Hammer +88
Frozen Tuna +35
Big Bucks Hammer +19
=-=-=-=-=-=-=-=
Cubic Hammer
=-=-=-=-=-=-=-=
ABS: 62288.0
SP: 456
Battle Wrench +51
True Battle Wrench +52
Drill Wrench +26
Smash Wrench +10
Cubic Hammer +7
=-=-=-=-=-=-=
Digi Hammer
=-=-=-=-=-=-=
ABS: 60496.0
SP: 461
Battle Wrench +49
True Battle Wrench +50
Drill Wrench +25
Smash Wrench +10
Cubic Hammer +7
Digi Hammer +5
=-=-=-=-=-=-=-=
Drill Wrench
=-=-=-=-=-=-=-=
ABS: 69680.0
SP: 439
Battle Wrench +58
True Battle Wrench +59
Drill Wrench +29
=-=-=-=-=-=-=
Frozen Tuna
=-=-=-=-=-=-=
ABS: 233808.0
SP: 467
Turtle Shell Hammer +102
Frozen Tuna +40
=-=-=-=-=-=-=
Grade Zero
=-=-=-=-=-=-=
ABS: 58368.0
SP: 480
Battle Wrench +47
True Battle Wrench +48
Drill Wrench +24
Smash Wrench +9
Stinger Wrench +6
Poison Wrench +5
Sigma Breaker +4
Grade Zero +3
=-=-=-=-=-=-=-=
Heavy Hammer
=-=-=-=-=-=-=-=
ABS: 59248.0
SP: 472
Battle Wrench +48
True Battle Wrench +49
Drill Wrench +24
Smash Wrench +9
Cubic Hammer +7
Digi Hammer +5
Heavy Hammer +4
=-=-=-=-=-=-=-=
Kubera's Hand
=-=-=-=-=-=-=-=
ABS: 605056.0
SP: 412
Kubera's Hand +137
=-=-=-=-=
LEGEND
=-=-=-=-=
ABS: 58368.0
SP: 480
Battle Wrench +47
True Battle Wrench +48
Drill Wrench +24
Smash Wrench +9
Cubic Hammer +6
Digi Hammer +5
Heavy Hammer +4
LEGEND +3
=-=-=-=-=-=-=-=
Poison Wrench
=-=-=-=-=-=-=-=
ABS: 60496.0
SP: 461
Battle Wrench +49
True Battle Wrench +50
Drill Wrench +25
Smash Wrench +10
Stinger Wrench +7
Poison Wrench +5
=-=-=-=-=-=-=-=
Smash Wrench
=-=-=-=-=-=-=-=
ABS: 65040.0
SP: 450
Battle Wrench +54
True Battle Wrench +54
Drill Wrench +27
Smash Wrench +11
=-=-=-=-=-=-=-=
Sigma Breaker
=-=-=-=-=-=-=-=
ABS: 59248.0
SP: 472
Battle Wrench +48
True Battle Wrench +49
Drill Wrench +24
Smash Wrench +9
Stinger Wrench +7
Poison Wrench +5
Sigma Breaker +4
=-=-=-=-=-=-=-=-=
Stinger Wrench
=-=-=-=-=-=-=-=-=
ABS: 62288.0
SP: 456
Battle Wrench +51
True Battle Wrench +52
Drill Wrench +26
Smash Wrench +10
Stinger Wrench +7
=-=-=-=-=-=-=-=-=-=-=
True Battle Wrench
=-=-=-=-=-=-=-=-=-=-=
ABS: 86464.0
SP: 439
Battle Wrench +73
True Battle Wrench +73
=-=-=-=-=-=-=-=-=-=-=
Turtle Shell Hammer
=-=-=-=-=-=-=-=-=-=-=
ABS: 324928.0
SP: 427
Turtle Shell Hammer +142
------------------
8.2 - Spheda Clubs
------------------
=-=-=-=-=-=
Albatross
=-=-=-=-=-=
ABS: 223104.0
SP: 504
Swan +49
Flamingo +39
Falcon +28
Albatross +22
Turkey +49
Flamingo +39
Falcon +28
Albatross +22
=-=-=-=-=
Falcon
=-=-=-=-=
ABS: 262832.0
SP: 495
Swan +58
Flamingo +47
Falcon +33
Turkey +58
Flamingo +47
Falcon +33
=-=-=-=-=-=
Flamingo
=-=-=-=-=-=
ABS: 343616.0
SP: 476
Swan +77
Flamingo +61
Turkey +77
Flamingo +61
=-=-=-=-=-=-=
Handy Stick
=-=-=-=-=-=-=
ABS: 206096.0
SP: 481
Handy Stick +160
=-=-=-=
Swan
=-=-=-=
ABS: 613888.0
SP: 415
Swan +138
=-=-=-=-=
Turkey
=-=-=-=-=
ABS: 613888.0
SP: 415
Turkey +138
----------
8.3 - Guns
----------
=-=-=-=-=-=-=-=
Bell Trigger
=-=-=-=-=-=-=-=
ABS: 154692.0
SP: 439
Classic Gun +80
Trumpet Gun +41
Bell Trigger +25
=-=-=-=-=-=-=
Classic Gun
=-=-=-=-=-=-=
ABS: 279032.0
SP: 439
Classic Gun +146
=-=-=-=-=-=-=
Dark Viper
=-=-=-=-=-=-=
ABS: 140803.5
SP: 453
Classic Gun +72
Trumpet Gun +37
Grenade Launcher +23
Dark Viper +14
=-=-=-=-=-=
Desperado
=-=-=-=-=-=
ABS: 114552.5
SP: 494
Classic Gun +58
Trumpet Gun +29
Bell Trigger +18
Star Breaker +14
Wild Cat +11
Sexy Panther +9
Desperado +7
=-=-=-=-=-=
Dryer Gun
=-=-=-=-=-=
ABS: 279032.0
SP: 439
Dryer Gun +146
=-=-=-=-=-=-=-=-=-=
Grenade Launcher
=-=-=-=-=-=-=-=-=-=
ABS: 154692.0
SP: 439
Classic Gun +80
Trumpet Gun +41
Grenade Launcher +25
=-=-=-=-=-=
Jurak Gun
=-=-=-=-=-=
ABS: 791340.0
SP: 415
Jurak Gun +138
=-=-=-=-=-=-=
Last Resort
=-=-=-=-=-=-=
ABS: 111167.5
SP: 505
Classic Gun +56
Trumpet Gun +29
Bell Trigger +17
Star Breaker +14
Wild Cat +11
Sexy Panther +8
Desperado +6
Last Resort +5
=-=-=-=-=-=
Magic Gun
=-=-=-=-=-=
ABS: 137290.5
SP: 456
Classic Gun +71
Trumpet Gun +36
Bell Trigger +22
Magic Gun +17
=-=-=-=-=-=-=-=-=-=
Question Shooter
=-=-=-=-=-=-=-=-=-=
ABS: 126437.0
SP: 467
Classic Gun +65
Trumpet Gun +33
Bell Trigger +20
Magic Gun +16
Question Shooter +12
=-=-=-=-=-=-=-=
Sexy Panther
=-=-=-=-=-=-=-=
ABS: 119220.5
SP: 474
Classic Gun +61
Trumpet Gun +31
Bell Trigger +19
Star Breaker +15
Wild Cat +11
Sexy Panther +9
=-=-=-=-=-=-=-=
Sigma Bazooka
=-=-=-=-=-=-=-=
ABS: 129050.0
SP: 493
Classic Gun +66
Trumpet Gun +34
Grenade Launcher +20
Dark Viper +12
Twin Buster +8
Sigma Bazooka +6
=-=-=-=-=-=-=-=
Soul Breaker
=-=-=-=-=-=-=-=
ABS: 128642.5
SP: 465
Classic Gun +66
Trumpet Gun +34
Bell Trigger +20
Magic Gun +16
Soul Breaker +10
=-=-=-=-=-=-=-=
Star Breaker
=-=-=-=-=-=-=-=
ABS: 137290.5
SP: 456
Classic Gun +71
Trumpet Gun +36
Bell Trigger +22
Star Breaker +17
=-=-=-=-=-=
Steal Gun
=-=-=-=-=-=
ABS: 121067.5
SP: 487
Classic Gun +62
Trumpet Gun +31
Bell Trigger +19
Magic Gun +15
Question Shooter +12
Steal Gun +7
=-=-=-=-=-=
Supernova
=-=-=-=-=-=
ABS: 117181.5
SP: 503
Classic Gun +60
Trumpet Gun +30
Bell Trigger +18
Magic Gun +14
Question Shooter +11
Steal Gun +7
Supernova +6
=-=-=-=-=-=-=
Trumpet Gun
=-=-=-=-=-=-=
ABS: 185517.0
SP: 439
Classic Gun +97
Trumpet Gun +49
=-=-=-=-=-=-=
Twin Buster
=-=-=-=-=-=-=
ABS: 133966.5
SP: 476
Classic Gun +69
Trumpet Gun +35
Grenade Launcher +21
Dark Viper +13
Twin Buster +8
=-=-=-=-=-=
Wild Cat
=-=-=-=-=-=
ABS: 126437.0
SP: 467
Classic Gun +65
Trumpet Gun +33
Bell Trigger +20
Star Breaker +16
Wild Cat +12
------------
8.4 - Swords
------------
=-=-=-=-=-=-=-=-=
7 Branch Sword
=-=-=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Long Sword +61
Bastard Sword +31
Sand Breaker +24
Antique Sword +17
7 Branch Sword +13
Gladius +61
Cliff Knife +31
Sand Breaker +24
Antique Sword +17
7 Branch Sword +13
Baselard +61
Broad Sword +31
Sax +24
Antique Sword +17
7 Branch Sword +13
Long Sword +61
Broad Sword +31
Sax +24
Antique Sword +17
7 Branch Sword +13
Baselard +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
7 Branch Sword +13
Long Sword +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
7 Branch Sword +13
=-=-=-=-=-=-=
7th Heaven
=-=-=-=-=-=-=
ABS: 155520.0
SP: 509
Baselard +64
Broad Sword +32
Wise Owl Sword +26
Lamb's Sword +14
7th Heaven +10
Long Sword +64
Broad Sword +32
Wise Owl Sword +26
Lamb's Sword +14
7th Heaven +10
=-=-=-=-=-=-=-=-=
Ama no Murakumo
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Tsukikage +12
Ama no Murakumo +10
Long Sword +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Tsukikage +12
Ama no Murakumo +10
=-=-=-=-=-=-=-=
Antique Sword
=-=-=-=-=-=-=-=
ABS: 160608.0
SP: 485
Long Sword +67
Bastard Sword +33
Sand Breaker +27
Antique Sword +19
Gladius +67
Cliff Knife +33
Sand Breaker +27
Antique Sword +19
Baselard +67
Broad Sword +33
Sax +27
Antique Sword +19
Long Sword +67
Broad Sword +33
Sax +27
Antique Sword +19
=-=-=-=-=-=-=-=-=-=
Atlamillia Sword
=-=-=-=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Long Sword +54
Bastard Sword +27
Sand Breaker +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
Gladius +54
Cliff Knife +27
Sand Breaker +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
Baselard +54
Broad Sword +27
Sax +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
Long Sword +54
Broad Sword +27
Sax +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
=-=-=-=-=-=
Baselard
=-=-=-=-=-=
ABS: 343424.0
SP: 439
Baselard +146
=-=-=-=-=-=-=-=
Bastard Sword
=-=-=-=-=-=-=-=
ABS: 230592.0
SP: 439
Long Sword +97
Bastard Sword +49
=-=-=-=-=-=
Big Bang
=-=-=-=-=-=
ABS: 682672.0
SP: 770
Holy Daedalus Blade +70
Sun Sword +55
Big Bang +45
=-=-=-=-=-=-=
Bone Rapier
=-=-=-=-=-=-=
ABS: 613888.0
SP: 415
Bone Rapier +138
=-=-=-=-=-=
Brave Ark
=-=-=-=-=-=
ABS: 160608.0
SP: 485
Baselard +67
Broad Sword +33
Sax +27
Brave Ark +19
Long Sword +67
Broad Sword +33
Sax +27
Brave Ark +19
=-=-=-=-=-=-=
Broad Sword
=-=-=-=-=-=-=
ABS: 230592.0
SP: 439
Baselard +97
Broad Sword +49
Long Sword +97
Broad Sword +49
=-=-=-=-=
Choora
=-=-=-=-=
ABS: 160608.0
SP: 485
Gladius +67
Cliff Knife +33
Chopper +27
Choora +19
=-=-=-=-=
Chopper
=-=-=-=-=
ABS: 183376.0
SP: 470
Gladius +77
Cliff Knife +38
Chopper +31
=-=-=-=-=-=-=
Chronicle 2
=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Chronicle Sword +9
Chronicle 2 +8
Long Sword +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Chronicle Sword +9
Chronicle 2 +8
=-=-=-=-=-=-=-=-=
Chronicle Sword
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Chronicle Sword +10
Long Sword +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Chronicle Sword +10
=-=-=-=-=-=
Claymore
=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Sax +24
Brave Ark +17
Claymore +13
Long Sword +61
Broad Sword +31
Sax +24
Brave Ark +17
Claymore +13
Gladius +61
Cliff Knife +31
Chopper +24
Dusack +17
Claymore +13
Long Sword +61
Bastard Sword +31
Shamshir +24
Dusack +17
Claymore +13
=-=-=-=-=-=-=
Cliff Knife
=-=-=-=-=-=-=
ABS: 230592.0
SP: 439
Gladius +97
Cliff Knife +49
=-=-=-=-=-=-=-=
Cross Heinder
=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Sax +23
Brave Ark +16
Claymore +12
Cross Heinder +10
Long Sword +57
Broad Sword +28
Sax +23
Brave Ark +16
Claymore +12
Cross Heinder +10
Gladius +57
Cliff Knife +28
Chopper +23
Dusack +16
Claymore +12
Cross Heinder +10
Long Sword +57
Bastard Sword +28
Shamshir +23
Dusack +16
Claymore +12
Cross Heinder +10
Baselard +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Cross Heinder +10
Long Sword +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Cross Heinder +10
=-=-=-=-=-=-=
Dark Cloud
=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Dark Cloud +8
Long Sword +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Dark Cloud +8
Gladius +54
Cliff Knife +27
Chopper +21
Choora +15
Small Sword +12
Maneater +9
Dark Cloud +8
=-=-=-=-=-=-=-=-=
Dark Excalibur
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Sargatanas +12
Dark Excalibur +10
Long Sword +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Sargatanas +12
Dark Excalibur +10
=-=-=-=-=-=-=-=
Drain Seeker
=-=-=-=-=-=-=-=
ABS: 262832.0
SP: 495
Bone Rapier +58
Evilcise +47
Drain Seeker +33
=-=-=-=-=
Dusack
=-=-=-=-=
ABS: 160608.0
SP: 485
Gladius +67
Cliff Knife +33
Chopper +27
Dusack +19
Long Sword +67
Bastard Sword +33
Shamshir +27
Dusack +19
=-=-=-=-=-=
Evilcise
=-=-=-=-=-=
ABS: 343616.0
SP: 476
Bone Rapier +77
Evilcise +61
=-=-=-=-=-=-=-=
Garayan Sword
=-=-=-=-=-=-=-=
ABS: 393600.0
SP: 465
Mardan Sword +88
Garayan Sword +50
=-=-=-=-=
Gladius
=-=-=-=-=
ABS: 343424.0
SP: 439
Gladius +146
=-=-=-=-=-=-=-=
Griffon Fork
=-=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Sargatanas +12
Dark Excalibur +9
Griffon Fork +8
Long Sword +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Sargatanas +12
Dark Excalibur +9
Griffon Fork +8
Gladius +54
Cliff Knife +27
Chopper +21
Choora +15
Small Sword +12
Maneater +9
Griffon Fork +8
=-=-=-=-=-=-=-=-=
Halloween Blade
=-=-=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Long Sword +61
Bastard Sword +31
Sand Breaker +24
Antique Sword +17
Halloween Blade +13
Gladius +61
Cliff Knife +31
Sand Breaker +24
Antique Sword +17
Halloween Blade +13
Baselard +61
Broad Sword +31
Sax +24
Antique Sword +17
Halloween Blade +13
Long Sword +61
Broad Sword +31
Sax +24
Antique Sword +17
Halloween Blade +13
=-=-=-=-=-=-=-=-=-=-=
Holy Daedalus Blade
=-=-=-=-=-=-=-=-=-=-=
ABS: 1628032.0
SP: 680
Holy Daedalus Blade +170
=-=-=-=-=-=-=
Island King
=-=-=-=-=-=-=
ABS: 125216.0
SP: 559
Baselard +51
Broad Sword +25
Kitchen Knife +20
Serpent Slicer +14
Sargatanas +11
Dark Excalibur +9
Griffon Fork +8
Island King +8
Long Sword +51
Broad Sword +25
Kitchen Knife +20
Serpent Slicer +14
Sargatanas +11
Dark Excalibur +9
Griffon Fork +8
Island King +8
Gladius +51
Cliff Knife +25
Chopper +20
Choora +14
Small Sword +11
Maneater +9
Griffon Fork +8
Island King +8
Baselard +51
Broad Sword +25
Sax +20
Brave Ark +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Long Sword +51
Broad Sword +25
Sax +20
Brave Ark +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Gladius +51
Cliff Knife +25
Chopper +20
Dusack +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Long Sword +51
Bastard Sword +25
Shamshir +20
Dusack +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Baselard +51
Broad Sword +25
Sax +20
Brave Ark +14
Ruler's Sword +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Long Sword +51
Broad Sword +25
Sax +20
Brave Ark +14
Ruler's Sword +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
=-=-=-=-=-=-=-=
Kitchen Knife
=-=-=-=-=-=-=-=
ABS: 183376.0
SP: 470
Baselard +77
Broad Sword +38
Kitchen Knife +31
Long Sword +77
Broad Sword +38
Kitchen Knife +31
=-=-=-=-=-=-=-=
Lamb's Sword
=-=-=-=-=-=-=-=
ABS: 165440.0
SP: 482
Baselard +69
Broad Sword +34
Wise Owl Sword +28
Lamb's Sword +15
Long Sword +69
Broad Sword +34
Wise Owl Sword +28
Lamb's Sword +15
=-=-=-=-=-=-=
Long Sword
=-=-=-=-=-=-=
ABS: 343424.0
SP: 439
Long Sword +146
=-=-=-=-=-=
Maneater
=-=-=-=-=-=
ABS: 137712.0
SP: 520
Gladius +57
Cliff Knife +28
Chopper +23
Choora +16
Small Sword +12
Maneater +10
=-=-=-=-=-=-=-=-=
Mardan Garayan
=-=-=-=-=-=-=-=-=
ABS: 322144.0
SP: 534
Mardan Sword +71
Garayan Sword +41
Mardan Garayan +26
=-=-=-=-=-=-=-=
Mardan Sword
=-=-=-=-=-=-=-=
ABS: 613888.0
SP: 415
Mardan Sword +138
=-=-=-=-=-=
Muramasa
=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Muramasa +8
Long Sword +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Muramasa +8
=-=-=-=-=-=-=
Royal Sword
=-=-=-=-=-=-=
ABS: 613888.0
SP: 415
Royal Sword +138
=-=-=-=-=-=-=-=
Ruler's Sword
=-=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Sax +24
Brave Ark +17
Ruler's Sword +13
Long Sword +61
Broad Sword +31
Sax +24
Brave Ark +17
Ruler's Sword +13
=-=-=-=-=-=-=-=
Sand Breaker
=-=-=-=-=-=-=-=
ABS: 183376.0
SP: 470
Long Sword +77
Bastard Sword +38
Sand Breaker +31
Gladius +77
Cliff Knife +38
Sand Breaker +31
=-=-=-=-=-=-=
Sargatanas
=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Sargatanas +13
Long Sword +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Sargatanas +13
=-=-=
Sax
=-=-=
ABS: 183376.0
SP: 470
Baselard +77
Broad Sword +38
Sax +31
Long Sword +77
Broad Sword +38
Sax +31
=-=-=-=-=-=-=-=-=
Serpent Slicer
=-=-=-=-=-=-=-=-=
ABS: 160608.0
SP: 485
Baselard +67
Broad Sword +33
Kitchen Knife +27
Serpent Slicer +19
Long Sword +67
Broad Sword +33
Kitchen Knife +27
Serpent Slicer +19
=-=-=-=-=-=
Shamshir
=-=-=-=-=-=
ABS: 183376.0
SP: 470
Long Sword +77
Bastard Sword +38
Shamshir +31
=-=-=-=-=-=-=-=-=
Shining Bravado
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Long Sword +57
Bastard Sword +28
Sand Breaker +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
Gladius +57
Cliff Knife +28
Sand Breaker +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
Baselard +57
Broad Sword +28
Sax +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
Long Sword +57
Broad Sword +28
Sax +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
=-=-=-=-=-=-=
Small Sword
=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Gladius +61
Cliff Knife +31
Chopper +24
Choora +17
Small Sword +13
=-=-=-=-=-=
Sun Sword
=-=-=-=-=-=
ABS: 921328.0
SP: 680
Holy Daedalus Blade +96
Sun Sword +74
=-=-=-=-=-=-=-=
Sword of Zeus
=-=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Sax +21
Brave Ark +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Long Sword +54
Broad Sword +27
Sax +21
Brave Ark +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Gladius +54
Cliff Knife +27
Chopper +21
Dusack +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Long Sword +54
Bastard Sword +27
Shamshir +21
Dusack +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Baselard +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Cross Heinder +9
Sword of Zeus +8
Long Sword +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Cross Heinder +9
Sword of Zeus +8
=-=-=-=-=-=
Tsukikage
=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Tsukikage +13
Long Sword +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Tsukikage +13
=-=-=-=-=-=-=-=-=
Wise Owl Sword
=-=-=-=-=-=-=-=-=
ABS: 183376.0
SP: 470
Baselard +77
Broad Sword +38
Wise Owl Sword +31
Long Sword +77
Broad Sword +38
Wise Owl Sword +31
--------------
8.5 - Armbands
--------------
=-=-=-=-=-=-=-=
Angel Shooter
=-=-=-=-=-=-=-=
ABS: 121408.0
SP: 526
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
=-=-=-=-=-=-=-=-=
Athena's Armlet
=-=-=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Athena's Armlet +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Athena's Armlet +16
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Pocklekul +16
Athena's Armlet +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Pocklekul +16
Athena's Armlet +16
Magic Brassard +58
Bandit Brassard +29
Thorn Armlet +23
Pocklekul +16
Athena's Armlet +16
=-=-=-=-=-=-=-=-=
Bandit Brassard
=-=-=-=-=-=-=-=-=
ABS: 218208.0
SP: 427
Magic Brassard +95
Bandit Brassard +47
=-=-=-=-=-=-=-=-=-=
Crystal Brassard
=-=-=-=-=-=-=-=-=-=
ABS: 173568.0
SP: 457
Magic Brassard +75
Bandit Brassard +37
Crystal Brassard +30
Magic Brassard +75
Gold Brassard +37
Crystal Brassard +30
=-=-=-=-=-=-=-=-=-=-=-=
Destruction Brassard
=-=-=-=-=-=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Destruction Brassard +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Destruction Brassard +16
=-=-=-=-=-=-=-=-=-=
Five-Star Armlet
=-=-=-=-=-=-=-=-=-=
ABS: 121408.0
SP: 526
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Five-Star Armlet +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Five-Star Armlet +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Moon Armlet +14
Star Armlet +9
Five-Star Armlet +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Moon Armlet +14
Star Armlet +9
Five-Star Armlet +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Moon Armlet +14
Star Armlet +9
Five-Star Armlet +8
=-=-=-=-=-=-=-=-=-=
Goddess Brassard
=-=-=-=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Pocklekul +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Pocklekul +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Bandit Brassard +27
Thorn Armlet +21
Pocklekul +15
Spirit Brassard +15
Goddess Brassard +10
=-=-=-=-=-=-=-=
Gold Brassard
=-=-=-=-=-=-=-=
ABS: 218208.0
SP: 427
Magic Brassard +95
Gold Brassard +47
=-=-=-=
Love
=-=-=-=
ABS: 116096.0
SP: 540
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Thorn Armlet +19
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Thorn Armlet +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Thorn Armlet +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
=-=-=-=-=-=-=-=-=
Magic Brassard
=-=-=-=-=-=-=-=-=
ABS: 324928.0
SP: 427
Magic Brassard +142
=-=-=-=-=-=-=-=
Mobius Bangle
=-=-=-=-=-=-=-=
ABS: 121408.0
SP: 526
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Mobius Bangle +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Mobius Bangle +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
=-=-=-=-=-=-=
Moon Armlet
=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Pocklekul +16
Moon Armlet +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Pocklekul +16
Moon Armlet +16
Magic Brassard +58
Bandit Brassard +29
Thorn Armlet +23
Pocklekul +16
Moon Armlet +16
=-=-=-=-=-=-=-=-=-=
Platinum Brassard
=-=-=-=-=-=-=-=-=-=
ABS: 152064.0
SP: 471
Magic Brassard +65
Bandit Brassard +33
Crystal Brassard +26
Platinum Brassard +18
Magic Brassard +65
Gold Brassard +33
Crystal Brassard +26
Platinum Brassard +18
=-=-=-=-=-=
Pocklekul
=-=-=-=-=-=
ABS: 152064.0
SP: 471
Magic Brassard +65
Bandit Brassard +33
Crystal Brassard +26
Pocklekul +18
Magic Brassard +65
Gold Brassard +33
Crystal Brassard +26
Pocklekul +18
Magic Brassard +65
Bandit Brassard +33
Thorn Armlet +26
Pocklekul +18
=-=-=-=-=-=-=-=-=
Satan Brassard
=-=-=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Destruction Brassard +15
Satan Brassard +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Destruction Brassard +15
Satan Brassard +10
=-=-=-=-=-=-=-=-=
Spirit Brassard
=-=-=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Spirit Brassard +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Spirit Brassard +16
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Pocklekul +16
Spirit Brassard +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Pocklekul +16
Spirit Brassard +16
Magic Brassard +58
Bandit Brassard +29
Thorn Armlet +23
Pocklekul +16
Spirit Brassard +16
=-=-=-=-=-=-=
Star Armlet
=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Pocklekul +15
Moon Armlet +15
Star Armlet +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Pocklekul +15
Moon Armlet +15
Star Armlet +10
Magic Brassard +54
Bandit Brassard +27
Thorn Armlet +21
Pocklekul +15
Moon Armlet +15
Star Armlet +10
=-=-=-=-=-=-=
Sun Armlet
=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Pocklekul +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Pocklekul +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Bandit Brassard +27
Thorn Armlet +21
Pocklekul +15
Athena's Armlet +15
Sun Armlet +10
=-=-=-=-=-=-=-=
Thorn Armlet
=-=-=-=-=-=-=-=
ABS: 173568.0
SP: 457
Magic Brassard +75
Bandit Brassard +37
Thorn Armlet +30
=========
9.0 - FAQ
=========
a. I need to kill a monster to upgrade my weapon. Where do I find this
monster?
With the exception of Rifle Wolf, which is found on chapter 5, these monsters
are found in chapters 6 and 7. See my walkthrough for exact floor locations.
b. I have these weapons and I'm on this chapter. Am I doing good?
If you are able to get through each dungeon floor without dying, then yes you
are doing good. Don't assume that someone is doing better simply because they
have more powerful weapons on an earlier chapter. Usually that just means
they've wasted a lot of time building up their weapons the hard way. Sort of
like getting to level 100 on Destiny Islands in Kingdom Hearts.
c. What's the best way to upgrade my weapons?
The weapon system in this game is very complex; I've spent a lot of time
studying it. There's no easy answer because there are just too many factors.
Here are some basic tips:
-A weapon must be +5 or higher before synthing it to another weapon.
-Synthing weapons to weapons is better than synthing crystals/georama
materials to weapons directly.
-Synth crystals/georama materials to the other weapons to build up their
stats before synthing to your main weapon.
-Synth crystals if you have extra, but never buy them. If you run out of
crystals, buy georama materials.
-Don't neglect guns/armlets. They start out weak, but eventually become very
powerful.
You should read the rest of this guide if you want to understand more.
d. What are the best weapons in the game?
Max's right-hand: LEGEND for power, Grade Zero for speed
Max's left-hand: Supernova
Monica's right-hand: Island King for power, Griffon Fork for speed, Dark Cloud
for nice balance of speed and power
Monica's left-hand: Five-Star Armlet
e. When's the earliest I can get these weapons?
Chapter 7, unless you use a Name-Change Ticket.
f. What's the best weapon I can get before chapter 7?
7 Branch Sword, unless you use a Name-Change Ticket. You can get the 7 Branch
on chapter 2 if you spend a lot of time on it.
g. What's this about Name-Change Tickets?
You can purchase items from Need by giving him medals that you collect. Most
of these items are clothes (and therefore useless except for aesthetics). He
also sells Name-Change Tickets. If you use one of these on a weapon, you can
change the weapon name to whatever you like. If you change it to the name of
one of the game's weapons, it will transform into that weapon, and the stats
will change to the minimal stats of that weapon. For example, changing the
name of a Classic Gun to Supernova will give you a Supernova with the minimum
stats of a Supernova. This is the only way to get anything better than a
7 Branch Sword before chapter 7.
h. What's better, Critical + Heal or Dark + Absorb?
Once your weapon does a certain amount of damage (say 800), Dark + Absorb is
far superior. You will do much more damage on average with Dark than with
Critical, and Absorb will keep you healed up since your damage is high. The
only weapons that shouldn't have Dark are machine guns.
i. How do I get rid of these negative abilities on my weapon?
Synth a weapon with the opposite ability to your main weapon, or synth a coin
with the opposite ability to your weapon. See the help menu in the game for a
table of abilities and their opposites.
=============
10.0 - THANKS
=============
-Thanks to www.gamefaqs.com for hosting this guide.
-dribbledrive pointed out an error in the Sargatanas minimum stats
-Lord Gaav pointed out the correct circumstances for Lamb's Sword power
-Mike for info on the Wealth Coin in the Underground Channel, and Bone Rapier
in Rainbow Butterfly Wood
-Joe A. for info on Mardan Garayan and Steal Gun
-Flyojumper for letting me know the 7 Branch Sword can be found in chests in
Chapter 6 dungeons, suggesting the fast 5-hit combo annotation, determining
the average WHP increase
-Melissa B. for emailing me the max stats on several weapons
-Morgan D. for emailing me Supernova max stats
-Joseph H. for emailing me another Dark Coin location
-Valken Lee for pointing out some errors in my weapon abilities
-RuE4gamez for pointing out an error in the Chronicle 2 stats
-Little Boy for info on the Time Coin in MFP
-DVader for pointing out an error in the Magic Gun stats
-DarkDoug for the Zelmite Mines Heavy Hammer
-August Panning for info on the Indestructible Coin in Underground Channel
-CybNuclear spotted a typo in the Supernova recipe
-HaifanK spotted a couple errors in the recipes
-Everyone else who sent in info on coins in dungeons
-Andvareel for pointing out my typos on gun ABS
-Whoever figured out the Name-Change Ticket transformation