****************
                                 * Dark Cloud 2 *
                                 *              *
                                 * Medal Guide  *
                                 ****************
Author:
Darth Mom (Marion Beauchamp), mbeau@hotmail.com

LEGAL

This In-Depth FAQ has been created for use by GameFAQs.com (and also Gamespot
by association) only.  If you see that this FAQ has been posted on another 
website, please contact Marion Beauchamp at (mbeau@hotmail.com) with
"Dark Cloud 2 Medal Guide" in the subject.
Thank you.

Copyright 2004 Marion Beauchamp


VERSION HISTORY
11 December 2004 -- v. 1.04
Revised fishing comments and removed useless commentary about it.
Other minor wording changes.

16 June 2004 -- v. 1.03
Correction to Clear All w/o Healing, refueling Ridepod
A little more discussion of Time Trial medals.

1 May 2004 -- v. 1.02
Added section for Mayor Need's Medal Exchange.
Added a few questions to FAQ section.
Slight rewording and reformatting.

30 April 2004 -- v. 1.01 
Added section for medal count. Redid section 2.48, Use Items Only

26 April 2004 -- v. 1.00 -- Initial Version



=================
TABLE OF CONTENTS
=================

1.00 -- Introduction
2.00 -- General Information
     2.10 Time Trial
     2.20 Fishing
     2.30 Spheda
     2.40 Wipe-Out Medals
          2.41 Max's Right Hand Only
          2.42 Max's Gun Only
          2.43 Monica's Sword Only
          2.44 Monica's Magic Only
          2.45 Ridepod Only
          2.46 Monster Transform only
          2.47 Clear All Without Healing
          2.48 Use Items Only
3.00 -- Chapter by Chapter
     3.10 Underground Channel
     3.20 Rainbow Butterfly Wood
     3.30 Starlight Canyon
     3.40 Ocean's Roar Cave
     3.50 Mount Gundor
     3.60 Moonflower Palace
     3.70 Zelmite Mines
4.00 -- Counting Medals
5.00 -- Need's Medal Exchange
6.00 -- FAQ
7.00 -- Contributors



==============================================================================
1.00 -- INTRODUCTION
==============================================================================
Welcome to the Dark Cloud 2 Medal Guide. I'm glad you decided to take a look,
however brief it may be. In its current form, this document only gives general
type information about the medals; for example, information such as the items
you are allowed to use for the "Use Items Only" medals can be found here.
Specific, level by level information is not covered...yet. In future versions,
this information might POSSIBLY be added, but there are 396 medals in the
game, and covering each one would be too much info, not to mention that doing
so would be largely unnecessary. Instead, in Section 3.00 (Chapter by Chapter),
I have covered anything that I felt was noteworthy; for example, if a certain
medal seemed difficult, I've given any advice I might have.


==============================================================================
2.00 -- GENERAL INFORMATION ABOUT THE MEDALS
==============================================================================
As soon as you select a dungeon level, you will see a menu that lists the
various medals that can be earned in that level. You can earn up to 4 medals
in any given dungeon level. There is always a Time Trial medal available, and
a Wipe-Out medal of some sort. There is always a third type of medal available
as well, either a Fishing medal or a Spheda medal; sometimes both.

You do not have to get all medals in your first attempt at any dungeon level.
You can advance the game if you wish, and come back later to finish getting 
the medals when your weapons are stronger and allow you to finish the levels
faster. Just be warned that Moonflower Palace is unavailable after you finish
that chapter's boss; get all the medals before you defeat that boss, or you
will never get them at all.

The "All Monsters Defeated!" screen is very important in the life of medal
hunters. This is the moment when you are awarded most medals. The exceptions
are the fishing medals, spheda medals, and the "Clear All Without Healing"
medals. Fishing medals are awarded when you finish reeling in your fish, and
are told how large it is. Spheda medals are awarded when you repair the
distortion; that is, when you succeed in shooting the sphere into the
distortion. Finally, the Clear All w/o Healing medal is awarded when you use
the normal exit from the level; that is, you use the Gate Key and use that
exit to leave the level.

Sometimes people want to know what you use the medals for.  They are used to
"buy" things from Mayor Need, after you recruit him. Refer to section 5.00,
"Need's Medal Exchange", for details.

2.10 Time Trial
===============
This type of medal requires you to defeat all monsters within the time
allowed. There are no restrictions on how you do so; use any weapon you want,
travel however you wish, use a monster transform if you want.  You should
know, however, that time spent within your submenu counts against the timer,
but if you press the Start button to pause the game, that does not count
against your timer.  You are awarded the medal at the "All Monsters Defeated!"
screen.

The Time Trial medals are the hardest in the Underground Channel, which is the
first dungeon you ever do.  Even with strong weapons capable of one-hit-kills,
you will need a bit of luck and good planning in order to get these medals.
Gradually, as you progress through the game, the Time Trial medals will get
easier and easier.  For example, in Rainbow Butterfly Wood, the Time
Trial medals are still a bit touchy to get; however, as long as you streamline
your run through the level as much as you can, you shouldn't have any trouble,
unlike Underground Channel which can cause you trouble even if you do
everything possible to save time. By the time you get to the last dungeon in
the game, as long as you don't dawdle around, you should have no problem
collecting the Time Trial medals, as the time allowances in that dungeon are
very generous.  Again, this is assuming you have strong weapons.


2.20 Fishing
============
There's not much to be said about this medal. Simply use either the Bait Rod
or the Lure Rod to get a fish that is at least as large as the requirement.
You are awarded the medal as soon as you reel in your fish.

Personally, I think it is better to wait until you can use the Lure Rod. This
is because the Lure Rod tends to catch larger fish than the Bait Rod. The Bait
Rod is easier to use, but the Lure Rod has the better reward -- larger fish.
Again, this is just my opinion; either rod will get you the medals.


Getting a Lure Rod is pretty easy. There are three methods. Note that you can't
actually use the Lure Rod until you get some lures, and you have to recruit
Olivie to do so. Olivie cannot be recruited until Finny Frenzy opens up late
in chapter 4.

1) Invent it.

2) Olivie sells Lure Rods. You can just buy one from her if you want.

3) Win first place in the Fishing Contest.


2.30 Spheda
===========
There is a lot of information that might be given about playing Spheda. This
information is found in existing guides at GameFAQs, so this document will not
repeat the information. If you need help playing Spheda, please refer to
those documents. I will add, though, that your medal is awarded to you as soon
as you shoot the sphere into the distortion.


2.40 Wipe-Out Medals
====================
With the exception of the Clear All Without Healing medal, all of the following
medals requires you to defeat all monsters in the level. The medal is awarded
at the "All Monsters Defeated!" screen, except that the Clear All Without
Healing medal is awarded when you exit the level.

2.41 Max's Right Hand Only
==========================
You must defeat all monsters in the level using Max's Right Hand Weapon only.
You may switch weapons if you wish. If Max kicks an enemy instead of hitting
it with his wrench or hammer, that is okay. However, if Max reflects an enemy's
attack back at it, you will lose the medal. Sometimes it is very very easy 
to accidentally do this; some enemies just love to shoot an attack of some sort
at Max, and these are the attacks that you will accidentally reflect back. The
medal is awarded at the All Monsters Defeated! screen.


2.42 Max's Gun Only
===================
You must defeat all monsters in the level using Max's gun only. You may switch
guns if you wish. Not much else to be said about this medal, which is awarded
at the All Monsters Defeated! screen.

2.43 Monica's Sword Only
========================
You must defeat all monsters using Monica's sword only. You may switch swords
if you wish.  Do not use Magic Absorb Sword; this ability counts as magic, not
sword, and if you use it, you will lose the medal. The medal is awarded at the
All Monsters Defeated! screen.

2.44 Monica's Magic Only
========================
You must defeat all monsters using Monica's armband (that is, her magic) only.
Magic Absorb Sword counts as magic, so feel free to use it, just be careful
that you do not accidentally hit an enemy with the sword as you release the
stored-up magic.  As with the other weapon medals, you may switch armbands.
The medal is awarded at the All Monsters Defeated! screen.

2.45 Ridepod Only
=================
You must defeat all monsters using the Ridepod only. You may switch arms on
the Ridepod if you want. The medal is awarded at the All Monsters Defeated!
screen.

2.46 Monster Transform Only
===========================
You must defeat all monsters using Monica's monster transforms only. You may
switch badges if you want. The medal is awarded at the All Monsters Defeated!
screen.  

Sometimes people want to know which badge is best for these medals. I myself
prefer the Gemron badge, but the Aquatic Badge (frog transformation) is good
too, I hear. Level up the badge to level 51, and you should be able to get all
the Monster Transform medals in the game. Try and wait until Moonflower
Palace (Chapter 7) to do that leveling up. Before then, you don't earn enough
EXP to do it in a timely fashion.

2.47 Clear All Without Healing
==============================
This medal is the only Wipe-Out medal that does NOT require you to defeat
all monsters in the level, despite the fact that it says "clear all." You are
only required to get the Gate Key by defeating the monster that has it, and
then go to the exit and use the Gate Key to exit the level. You must, of course
do that without using any healing items. Because of this, you are not awarded
the medal at the All Monsters Defeated! screen; you are given the medal when
you exit the level using the Gate Key, and only if you did not use any healing
item before exiting.


Things you might not know about this type of medal:
- You can repair your weapons.
- You can have Heal and/or Absorb on your weapons.
- Getting healed by the Angel/Devil Coins is okay.
- Having support characters like Mena to heal you is okay.
- Healing Fountains are NOT okay.
- Resurrection Powders are only okay if it auto-revives your character. If you
  use one manually to resurrect a fallen character, you lose the medal.
- Contrary to what I had thought,  refueling the Ridepod IS okay. This is a
  confusing point, because in a level with a White Seal still in effect, you
  cannot refuel the Ridepod. So, for the purposes of this medal, refueling does
  not count as healing, but for the purposes of the White Seal, it does.
- Remember that you don't have to defeat all monsters in the level.

2.48 Use Items Only
===================
This is the toughest and most time-consuming type of medal. You are required to
use only items to defeat all monsters. As with most of the other wipe-out
medals, you are awarded the medal at the All Monsters Defeated! screen.

In my opinion, monsters come in two types. You can either poison an enemy, or
you can't. Poisoning is your best friend. You poison enemies by hitting them
with a Poison Apple. Since you can carry 50 of each type of fruit,
including the Poison Apples, you can throw these around freely without too
much worry about running out. Poisoning is time consuming, but the reward is
not having to worry about running out of items.

To kill an enemy by poisoning, you first hit the enemy with a Poison Apple, and
then run off somewhere else to wait while the poison eats away at the monster's
health. When the enemy is down to 1HP, return and hit it with something. 
Another fruit will always do, no matter how late in the game it is. If you want
to throw an explosive, use Bombnuts during the first three chapters. Then,
until Chapter 8, use Bombs. After that, you might have to switch to Improved
Bombs during Zelmite Mines. And, don't forget that the rocks, crates and vases
scattered about the levels can be used as well to follow up poisoning.

For the enemies that are not poisonable, again, these come in two types --
Undead, and everything else.  Undead enemies are nice because they can be hit
by Holy Water, which is cheap and easily available. For the other monsters,
you have to resort to the use of explosives, or else use the stone items. For
the beginning of the game, don't use your elemental stones. These are very
important during the last two chapters, and I believe you would do well to
save them for that. Try and herd enemies together, so that when you throw
your bomb, you can hit more than one of them.

Late in the game, for enemies that cannot be killed by poisoning or by Holy
Water, the most important items will be the various elemental stones, like
Holy Stones, Flame Stones and such like. Do not confuse these with the round
crystals that you use for synthing to your weapons. These stones cannot be
purchased anywhere, at any time. You must find them in chests, or steal them
from enemies. Occasionally, they show up as Spheda prizes.

The reason why the various elemental stones become so important is because
in Chapter 8, Zelmite Mines, most enemies take too many Final Bombs to kill.
Since you can only carry 10 Final Bombs, you have to either use the elemental
stones, or else you have to become very, very good at herding enemies together.
Using explosives during the last part of the game also practically guarantees
that you'll have to make some bombs during your time in the dungeon. And for
some people, their game freezes if they try to make anything while in the
dungeon.

Don't forget that you may throw enemies at each other; this is particularly
useful if you want to make a nice pile of enemies and then throw a bomb of
some type at them. 

Remember that you will lose the medal if you hit an enemy with your weapon,
even if it does no damage. Therefore, equipping a Battle Wrench and then
attempting a late-level Item Only medal will not prevent you from accidentally
losing the medal.

Sometimes people want advice on how to hit flying enemies, like Bats. I find
one useful method is to lure the Bat (or whatever) over to a stairway, or an
elevated walkway.  You get up the stair, and hope the enemy stays on the lower
level. That way, it is lower down and much easier to hit. Remember to
lock onto the enemy. Another method that is particularly useful against Bats,
is simply to throw a Final Bomb at it. It's messy and expensive, but the
Final Bomb has a nice big blast radius, and every Bat in the game, even the
ones in Zelmite Mines, will be killed with one Final Bomb. Oh, and don't forget
that you can throw Gooey Peaches, Stone Berries or Heart Throb Cherries at
the flying enemies, to slow them down or stop them, thus making them easier
to hit. Since you can carry 50 of each of these, you can afford to miss quite
a lot.

*****************************************************************************
* NOTE: About Gemrons                                                       *
* There's a special note about the gemron family of monsters. These are     *
* flying enemies and as such, can be just a bit tricky to hit. However,     *
* they are easily dealt with if you use the proper method. Get up close     *
* to one of them, and press the R1 button to guard. It will use its rolling *
* attack. It will follow this up immediately with a breath attack. Then     *
* it will pause, hovering right in front of you. This is the moment to      *
* throw something at it. During this pause, it is lower down than it        *
* normally is, making it easier to hit. The other thing to note about       *
* gemrons is that they are poisonable.                                      *
*****************************************************************************

Items that can be used
======================

FRUIT:
- Heart Throb cherry
- Stone Berry
- Gooey Peach
- Poison Apple

EXPLOSIVES:
- Bombnut
- Bomb
- Improved Bomb
- Final Bomb
- Lightspeed

STONES:
- Stone
- Flame Stone
- Chill Stone
- Lightning Stone
- Wind Stone
- Holy Stone

OTHER:
- Holy Water (only for undead-types)
- The randomly generated rocks, crates and vases
- Other enemies

Important Points to Remember
===========================
- If at all possible, use poisoning to kill an enemy
- If poisoning does not work, use Holy water if the enemy is undead.
- When you need to use explosives or stones, try to herd enemies together
  to minimize your use of items.
- Remember that the rocks, crates and vases in the dungeon levels can be used.
- Remember that you can throw enemies at each other.
- No matter how weak your weapons are, do NOT hit an enemy with them.
- When you see an aerial enemy, don't freak out. Just watch their movements,
  and learn to anticipate a downward swoop. Then throw a Heart Throb Cherry
  or Stone Berry to stop them so you can throw the killing item(s).

==============================================================================
3.00 -- CHAPTER BY CHAPTER TIPS
==============================================================================
This section covers certain tips that apply only to a certain chapter or
chapters. I don't really talk about the weapon only wipe-out medals because
these are pretty straightforward, as are the Monster Transform and Ridepod
only medals.


3.10 Underground Channel
========================

Time Trial
==========
In this chapter, the Time Trial medals are hardest to get in the game. As your
game progresses, the time trials get easier and easier. By the time you get to 
Zelmite Mines, you have so much time you don't even have to think about it any
more -- much.

Since you have so little time, you have to streamline your run through these
levels as much as possible. First of all, I suggest either a beam gun or a
grenade launcher. They fire quickly, and kill these enemies in one shot.
You'll have to fire your gun and quickly run to the next enemy. Do not stick
around to watch the enemy die. You must skip picking up your ABS spheres and
money. And, it is important to skip opening all chests unless you absolutely
have to look for something. You might need a key, for instance, or else you
might need to find the mimics in the levels. When you've found everything you
need, skip all the rest of the chests.

Using the Ridepod with fast legs also helps quite a lot. Propeller legs are
available in Chapter 4, I believe, and are fast enough for these medals.

The first three levels are easier because there are no mimics in these levels.
You might want Donny in the party. This way you can skip opening all chests
in the level until after you've finished getting the medal. You might also
consider having Pau, since he can show you the map. However, if there is a
locked door, you'll need to spend time looking for the key. It's your choice
which character you choose to have with you.

The last two levels are harder because of the mimics. However, the same basic
method used for the first three levels also works in these levels as well.
Just hope that you find the mimics quickly.

Item Only Medal
===============
The only other medal attempt worth noting is the Item Only Medal in the second
level. This level has Bats. Refer to the General Notes for the way to deal
with them. Otherwise, you'll find that Bombnuts work nicely, Bombs even more
nicely.


3.20 Rainbow Butterfly Wood
===========================

Time Trial
==========
Starting in this chapter, the Time Trials get easier. Now, you can actually
take the time to breathe once in a while.  The easiest way to get these medals
is to put Pau in the party. That way you have the map and can plan an efficient
route. Even if you have to look for a key, you have the extra time now to open
chests until you find it. If you do start to open chests, though, do not take
the time to pick up ABS spheres and money. You still don't have enough time
to both open chests AND collect all your ABS and money. Something has to go,
and if you need to look for a key, or for mimics, I suggest you skip your
ABS and money.

Monster Transforms
==================
You should probably wait until Chapter 7, Moonflower Palace, to try for this
type of medal. At that point, you'll be earning enough experience points to
get your chosen badge up to level 51 or higher. At that level, your badge will
be strong enough to get all the Monster Transform medals in the game. Before
Chapter 7, though, it is difficult to get a badge up that high in levels.

As mentioned before, the suggested badge is either the Reptile Badge (Gemron)
or the Aquatic Badge (frog).

Item Only Medals
================
Poisoning starts to become a viable option, although Bombs still work
nicely too. If you want to poison enemies, follow it up with a Bombnut or a
fruit if you have a lot. Remember that you can follow up with the randomly
generated rocks, too.


3.30 Starlight Canyon
=====================

Time Trials
===========
As long as you have Pau in your party to help out with the map, you now have
enough time to both open all chests and collect up all ABS and money. Just do
not dawdle anywhere, and make sure you can one-hit-kill everything.

Monster Transforms
==================
Again, wait until Chapter 7 to try for these medals.


Item Only Medals
================
Poisoning is becoming more important. Bombnuts still do damage, so you can
follow up poisoning with one of those. You should still be avoiding the use of
elemental stones. You don't need to use those yet. Some enemies cannot be
poisoned. You should probably have Erik's bombs for those; he'll make 6
Improved Bombs for you each day. Carry 20 of them, a full load, and put him in
the party for 6 more. With 50 Poison Apples and other fruit to help out, you
should be good to go.

Gemrons start to show up in this chapter, but as noted in the General Notes,
they are easily dealt with.

Other flying enemies show up in this chapter too, but I find that they are
large enough not to be a particular problem. Just watch their movements, and
learn when they will swoop down on you. Remember that Heart Throb Cherries, 
Stone Berries and even Gooey Peaches can help you hit these aerial enemies.

3.40 Ocean's Roar Cave
======================

Time Trials
===========
I'm not talking about this type of medal anymore. From this chapter onward,
these medals are easy to get as long as your weapons can one-hit-kill. You
should even have time to throw all the rocks in the level to look for items,
again assuming that you don't dawdle unnecessarily.

Monster Transforms
==================
Again, wait until Chapter 7, Moonflower Palace, to get these medals.

Item Only Medals
================
If you have been poisoning enemies, you'll find that starting in this chapter,
enemies might not be harmed by Bombnuts. Fortunately, fruit items always do
damage, and you can carry a lot of those, so I suggest you switch to Poison
Apples followed up by fruit of any sort.

The molers found in this chapter can be poisoned, and can be damaged by a
Bombnut or Bomb even if they are underground.

For non-poisonable enemies, use the strongest bombs that you can find. The
elemental stones should probably still be saved for later on.

There is at least one level that has cannon type enemies. This level can be
tricky to get because of those cannons. The cannons react to your presence by
shooting out a cannonball, which detonates after a few seconds. If there are
any enemies caught in its blast radius, you will lose your medal. Use the
strongest explosive you can find to quickly get rid of these before they
screw you up.

3.50 Mount Gundor
=================

Item Only Medals
================
You'll have aerial enemies in this chapter, Bats as well as others. Unlike 
Starlight Canyon, though, you'll have elevated portions of the floor to help
you out.

If you cannot poison certain enemies, you might want to consider starting to
use your elemental stones. Try out the strongest bombs you can find, though;
enemies are hurt enough to make this a viable option and you may prefer those
instead. You can now invent Final Bombs; try to carry some of these as they
will help a lot on the mechanized enemies.

3.60 Moonflower Palace
======================

Monster Transform
=================
This chapter is when you want to level up your chosen badge to at least level
51. At that point, your monster transform is just strong enough to get these
medals. 

Item Only Medals
================
If you have enough elemental stones, this chapter is absolutely beautiful for
the Item Only Medals. There are no aerial enemies in any of the levels with an
Item Only requirement. And, you have a decent chance of finding stones in the
randomly generated chests, to take care of non-poisonable enemies. Take the
time to find some stones, and you shouldn't have any problem with this chapter.

Note that Final Bombs are still quite useful. I find them especially useful
against the rock-man enemies and the living armor. One Final Bomb will take
care of those, but some levels have a lot of them so you'll have to herd.


3.70 Zelmite Mines
==================

Ridepod Only
============
The Ridepod can be hurt quite a bit by the enemies in this chapter. Be careful
not to get hit too much.


Item Only Medals
================
Well, aerial enemies are back, but not all the levels have them. Remember that
Final Bombs will take care of the Bats. Oftentimes Wyrms and their brethren
will be present, but the Gemron method noted in the General Notes takes care
of them. Remember that they can be poisoned. Poisoning in general is pretty
important in this chapter, because if you depend on explosives and stones
you'll tend to use too many items.

Two of the toughest Item Only Medals in the game, in my opinion, are the last 
two Item Only Medals in this Chapter. They are in the levels "Firm Belief" and
"Ultimate Snake." There are cannon type enemies here to complicate things for
you. Remember, if they shoot out a cannonball, it will spoil the medal for
you if any enemies are caught in its blast radius; and, that blast radius is
pretty big. Not only that, but if any of the enemies in the level hit you,
you tend to get hit rather badly even with maximum defense. The number of
poisonable enemies is a bit low as well, thus making you have to carry a lot
of elemental stones. 

What you need to do is bring plenty of Holy Stones for the cannons. They are
weak to Exorcism (but not Holy Water), and you can use two of them to take
care of a cannon. When you see a cannon, quickly run up to it and hit it with
Holy Stones until it dies. Other than that, remember to bring along Holy Water
for the undead types and a full load of all the other stones. You might want
to try using Stamina Drinks to help with your defense. I don't use them
myself, but they might reduce the damage you sustain.

=============================================================================
4.00 COUNTING MEDALS
=============================================================================
Just in case you wanted to know how many medals there are, and how the count
breaks down.

There are 396 medals in the game, and 127 levels.
Time Trial      127 medals
Wipe Out Medals 127 medals
Fishing          23 medals
Spheda          119 medals

How the Wipe-Out Medals break down:
Chapter 1 Underground Channel
Chapter 2 Rainbow Butterfly Wood, includes star path
Chapter 3 Starlight Canyon, includes star path
Chapter 4 Ocean's Roar, includes star path
Chapter 5 Mount Gundor, includes star path
Chapter 7 Moonflower Palace
Chapter 8 Zelmite Mines

The Star Path levels are included in their various chapter counts, and do
not have a separate count of their own.


chapter:               1     2     3    4    5    7    8  TOT
=============================================================
Max's Right Hand       1     1     2    2    2    2    2:  12

Max's Gun              -     1     1    1    2    1    3:   9

Ridepod Only           1     2     4    4    3    4    6:  24

Monica's Sword         -     2     1    2    1    1    2:   9

Monica's Magic         -     1     1    1    1    1    2:   7

Monster Transform      -     1     4    1    2    3    -:  11

Clear w/o Heal         2     2     1    3    2    5    6:  21

Item Only              1     2     5    3    6    7   10:  34
-------------------------------------------------------------
Totals                 5    12    19   17   19   24   31: 127


==============================================================================
5.00 -- NEED'S MEDAL EXCHANGE
==============================================================================

Clown Suit             55
Clown Hat              40
clown Shoes            40

Princess Dress         60
Panther Ensemble       65
Princess Orb           40
Kitty Bell             45
Princess Boots         40
Panther Boots          50

Name-Change Ticket     40


Except for the Name-Change Ticket, all these items are clothing for Max and
Monica.  You should NEVER get any of the footwear from Mayor Need because
there are not enough medals in the game to get everything, and you can invent
all the footwear and make it yourself.

The Name-Change Ticket is a very interesting item. Ordinarily, it allows you to
change the name of a weapon to anything you want. For example, I could call my
Battle Wrench "Beast Basher." The interesting thing about the Name-Change
Ticket, though, is what happens when you rename a weapon to the name of an
existing weapon. If you spell the name EXACTLY as the game spells it, right
down to capitalization and punctuation, the weapon itself morphs into the new
weapon. For example, you can buy a Battle Wrench, and rename it "Island King."
The Battle Wrench would change into an Island King. You can use this property
to acquire high end weapons much earlier in the game than you would ordinarily
be able to get them. You should know, though, that early in the game, the high
end weapons are very slow to level up, and any weapon acquired in this manner
is at its lowest stats with almost no Synthesis Points.

To use the Name-Change Ticket, enter your inventory, and select the weapon you
want to change. You should see a pop-up menu, and one of your options will be
to change the name. Select that option, and a screen will pop up that allows
you to enter the new name.


**************************************************************************
* WARNING: Please save your game before using the Name-Change Ticket. In *
* case you make a mistake, you can always reload your game and try it    *
* again. If you didn't save it, you are stuck with the mistake. And,     *
* these Name-Change Tickets are limited, since the number of medals you  *
* can get are limited.                                                   *
**************************************************************************

==============================================================================
6.00 -- FAQ
==============================================================================
These are some problems that have arisen at the message board at GameFAQs.

1) Clear All w/o Healing. Problem: not getting medal

   The most frequent cause of this is not understanding exactly when it is that
   you are awarded the medal. You do NOT get it at the "All Monsters Defeated!"
   screen.  You do not have to defeat all monsters in the level, therefore
   you do not even have to get to the "All Monsters Defeated!" screen. You
   get the medal when you exit the level at the exit gate. You must find
   and use the Gate Key to unlock the exit. Then, choose to exit the level
   normally and not by using an Escape Powder, or by using the Move command
   in the submenu. You will be given the medal as you leave the level, provided
   that you qualified.

   It is important to remember that using a healing fountain at any time will
   disqualify you for the medal, even if you have defeated all monsters in the
   level. If and when you get to the "All Monsters Defeated!" screen, do not
   forget yourself and use the healing fountain. Exit the level first, and if
   you need to heal your characters, simply leave the dungeon.

2) Max's Right Hand Weapon. Problem: not getting medal

   One frequent cause of not getting the medal is having one enemy damage
   another enemy. Usually this is caused by enemies with a ranged
   attack of some sort. The cannon type enemies, for example, shoot out a
   cannonball that will detonate after a few seconds.  If any enemies are
   caught in that blast radius, that disqualifies you for the medal.

   Another cause would be accidentally reflecting an enemy's attack back at it.
   Usually this would be with the ranged attacks, like the Gemrons' breath
   attacks. With Max's hammer or wrench, it is amazingly easy to accidentally
   reflect these attacks. When going for this medal, you have to be careful.
   Do not charge up Max's hammer or wrench, since doing so makes it even easier
   to reflect stuff back.


If you have a question that you would like answered in this guide, please send
an email to Marion Beauchamp (Darth Mom) at:

Mbeau@hotmail.com

And please put "Dark Cloud 2 Medal Guide" in the subject line.  Thank you.


==============================================================================
7.00 -- CONTRIBUTORS
==============================================================================

Thus far, all information and testing has been done by Darth Mom (Marion
Beauchamp).  If you have any information pertinent to this guide and would like
to contribute, please send an email to:

Mbeau@hotmail.com

And please put "Dark Cloud 2 Medal Guide" in the subject line.  Thank you.


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