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```````````````````BREATH OF FIRE V: DRAGON QUARTER````````````````````
`````````````````````Strategy Guide & Walkthrough``````````````````````
```````````````````````Version 5.0 by DavidK519````````````````````````
```````````````````````E-mail- DKK5@comcast.net````````````````````````
`````````````````````````Updated March 7, 2005`````````````````````````
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Table of Contents
=================
_________________________________________________
/ \
| 1. Version History |
| 2. Introduction and Character Bios |
| 3. Game Systems |
| A. The Main Menu |
| B. Equipment and Skill Threading |
| C. PETS |
| D. The Battle System |
| E. The Scenario Overlay System |
| F. The Dragon System |
| G. Special Note on PAL Version |
| 4. The Walkthrough |
| I. Lift to Bio Corp |
| II. Old Waste Shaft |
| III. Lift: Low Sector |
| IV. Corp Lab |
| V. Frozen Road |
| VI. Storage |
| VII. Industrial Area |
| VIII. Old Trade Sector |
| IX. Trinity Pit |
| X. Lifeline |
| XI. Power One |
| XII. The Final Mission |
| 5. Skills |
| A. Ryu |
| B. Bosch |
| C. Nina |
| D. Lin |
| E. Shield Skills |
| 6. Side Quests |
| A. Fairy Colony |
| B. Kokon Horay |
| C. Party XP and Zenny Loops |
| D. D-Ratio |
| E. Secret Weapons |
| 7. Acknowledgments and Closing |
\_________________________________________________/
To quickly find the section you're looking for, hit Ctrl+F and type in
the full name of the section from the table of contents above.
=======================================================================
1. VERSION HISTORY
=======================================================================
(3/7/05) Updated to Version 5.0- NO! I haven't forgotten about this
FAQ. It took me a while, but I finally got around to making an update.
I did a little bit of reformatting, mainly an overhaul of the D-Ratio
areas within the walkthrough. I also added a short section under Game
Systems dedicated to the differences between the NTSC and PAL versions.
Finally, I enhanced the Fairy Colony section with an in-depth
explanation about how to make big money with your colony. That's pretty
much it for now.
(10/31/03) Updated to Version 4.0- I've made some adjustments in the
formatting, as well as completed the Shield Skill list. Some more
frequently asked questions have also been added to the D-Ratio section.
And finally, I have also switched over my listed e-mail address to my
Comcast mailbox.
(8/16/03) Updated to Version 3.0- I reformatted the entire guide,
putting in lines for all the sub sections and chapters to make things
easier to read.
(8/3/03) Updated to Version 2.0- Added tips to all the Review Board
Challenges. Added chest item, Save Token, level, and D-Counter listings
for each chapter. Added a skill missing from the skill list. Added the
steal item for the Cyclops boss.
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2. INTRODUCTION AND CHARACTER BIOS
=======================================================================
Ages ago, a terrible disaster destroyed the surface of the planet,
forcing all life to retreat underground. Humanity has been hidden below
the surface for so long that the sky has become a legendary myth. Ryu,
a low class member of the government force known as the Rangers, begins
his journey with a seemingly ordinary assignment under the wing of an
aspiring high ranking ranger named Bosch. During the assignment, Ryu
inherits the powers of an ancient dragon who reveals Ryu’s destiny: to
reach the sky. Later, Ryu meets a girl whose life is jeopardized by the
poor atmospheric conditions of their dying world and vows to save her,
even if it means committing anarchy. As Ryu and his companions climb
closer and closer to the surface, they face opposition spawned from
fear, doubt, and rivalry, and he will only be able to achieve his
destiny through the destructive powers granted to him and his own
determination.
%%%%%%%%%%
Characters
%%%%%%%%%%
Ryu-
Ryu is a ranger grunt with a D-Ratio of 1/8192 and the hero of the
story. Despite his low rank, Ryu is driven by determination and has
just the right attitude to back it. Early on, he receives the powers
of the dragon Odjn. His out of battle action is the D-Dash, which
allows him to drive through enemies without initiating a battle. In
battle, he wields a nice arsenal of close-range sword skills. Putting
that together with his practically invincible dragon powers makes Ryu
your most valuable party member.
Bosch-
With his 1/64 D-Ratio, Bosch is a high class ranger with the dream of
one day becoming a regent. However, his blind arrogance may cost him
dearly in the future. His field action is a simple kick which he can
use to initiate battles. With his initially high stats and Beast Blade
fencer, Bosch is your most valuable attacker at the beginning of the
game.
Nina-
Nina is a young girl who grows extremely fond of Ryu after he rescues
her early in the game. Although she cannot speak, her emotions and
actions convey her desire to stay under Ryu’s protection. For some
unclear reason, the rebel organization known as Trinity wishes to
capture her. Nina’s field action is the item vacuum, which allows her
to suck up loose items in an area. In battle, Nina attacks from a long
range with magic spells, making her incredibly useful at exploiting
elemental weaknesses. She can also set magical traps during battle
which can block enemies from attacking you.
Lin-
Lin is a member of the rebel organization called Trinity and joins
your party when Nina refuses to leave Ryu’s side. Since she’s part of
a group committed to anarchy, her government ranking is withheld. Lin’s
out of battle action her gun blast, which can be used to start a
battle from a distance or blow enemies away. You can lock onto enemies
by holding down R2. While fighting, Lin can attack from a distance
using various shot skills, therefore, making her very useful against
enemies that can only attack at a close range. Lin has a vast arsenal
of special attacks which can be used through combos.
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3. GAME SYSTEMS
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A. The Main Menu
----------------
If you press Start anytime outside of a battle or a cut scene you can
access the main menu. In the upper right hand corner is the D-Counter
(if it has been activated yet) and below that is a small box with your
D-Ratio. Underneath your D-Ratio there is a box labeled Data that
displays your zenny (money), party XP, your number of retries, and your
total game time. In the upper left corner, you’ll find a brief status
screen for all of your party members, and underneath that is the list
of main menu commands:
Item- Selecting this allows you to view, use, sort, and drop the items
in your inventory. You can also view vital items here.
Trap- Here you can view and select various traps to use outside of
battle. The number to the right of each trap is the number of traps you
have in your inventory.
Equip- This lets you view the equipment for each of your characters.
Here you can change equipment, look at equipment stats, and look at
the skills you have threaded into your equipment.
Skill- Selecting this lets you change the skills you have threaded to
your equipment. There will be more about this in the Equipment and
Skill Threading section.
Party- This allows you to view your party’s full stats including HP,
AP, core stats, equipment, skills, and experience. By using the Add XP
option, you can distribute party XP to your characters here.
Options- This command lets you adjust your game settings such as button
configuration and sound.
Quit- Selecting this allows you to make a temporary save if you
suddenly need to stop playing. There are two types of saves in this
game, and this is one of them. First off, a save you make at a
Telecorder using a Save Token (a “hard” save) is just like a normal
save you would make in other RPG’s. A temporary (or “soft”) save can be
made just about anytime and is separate from your hard save file.
However, when you load a soft save, it will be erased.
Under the command box you’ll notice an L2 option labeled emergency
Give Up. If you get into a bad situation an need to make an SOL Restore
or SOL Restart, you should use this option to do so. By using this
option as opposed to getting killed, you will retain ALL of your party
XP and zenny.
--------------------------------
B. Equipment and Skill Threading
--------------------------------
In this game, each member of your party has three main pieces of
equipment: a weapon, a piece of armor, and a shield. You can look at
and change your equipment by selecting Equip on the main menu. You’ll
notice that for each type of equipment there are three slots for each
character. This is because each person can carry up to three pieces of
each type of equipment. This is so that you can change equipment during
battle. However, only one piece of each type of equipment can be
equipped at once.
Although you can buy equipment, it isn’t a wise thing to do in the
early stages of the game when zenny is scarce. However, this is hardly
a problem as the enemies you fight in normal battles frequently drop
equipment. Once you find some equipment out in the field, it will be
labeled with question marks, and you must carry it in your item
inventory until you get it appraised. You can do appraisals with the
Item Storage girl found near most shops and save points. The cost to
appraise any piece of equipment is 100z. Once it is identified, it gets
placed in your Weapon Locker. Now, you can either keep it in your
locker, sell it, or take it out of the locker to carry with you.
Weapons and shields can have skills equipped or “threaded” into them.
You can do this using the Skill option on he main menu. First, select
the weapon or shield you want to thread skills onto. Although a shield
can only have one skill threaded onto it, each weapon can have up to
nine skills. For weapons, there are three levels of skills, and you
can thread up to three skills for each level depending on the weapon.
You’ll notice that each skill slot can have one of three kinds of
conditions:
No lock over the button- This means you are free to thread any skill
from your skill list you want to this slot.
Locked button with a pre-threaded skill- This means that this slot
already has a skill threaded to it. You cannot unequip these
pre-threaded skills.
Locked button with UNAVAILABLE in the skill slot- This indicates that
the slot cannot have any skills threaded into it.
Each weapon has it’s own unique configuration of available,
pre-threaded, or unavailable skill slots. In most cases, better weapons
have more available slots. And a weapon’s slot configuration does not
change with its level. For example, a normal Dragon Blade will have the
same configuration as a Dragon Blade+9. Note that you cannot thread
skills to levels other than their own. For example, you can’t equip a
level 1 skill to a level 2 slot. Likewise, you can’t thread weapon
skills to shields and vise versa.
So, how do you get skills? You can either find skills in treasure
chests, steal them from enemies, or get them pre-threaded with a
weapon. When you find a skill, it will be in the form of an item. To
learn the skill, simply use the item. Take note that when you use a
shield skill item, all of your characters learn it. Also keep in mind
that some skills (for example Violet Death and Grand Smash) that are
pre-threaded into weapons cannot be learned. Therefore, the only way
to use these skills it to have that weapon equipped.
-------
C. PETS
-------
Dragon Quarter has a unique enemy encounter system called the Positive
Encounter and Tactics System or PETS. In this system you can interact
with enemies on the field to gain the advantage before the battle even
begins. This is done through the employment of various traps that can
be found or purchased throughout the game and the use of your
characters’ special field actions.
Traps can be used to do various things such as attract or repel
enemies, damage enemies both in and out of battle, and induce status
changes to enemies. You can scroll through your trap list on the field
by using L1 or L2 or you can select your trap using the Trap command on
the main menu. To set your trap, simply hit the Square button. If you
want to throw your trap, hit the Square button and tap the analog
stick in the direction you want to throw it in. Keep in mind that you
can only have three traps on the field at once. You can recover your
traps simply by picking them up like a normal item. If you start the
battle with a trap on the field, you can use that trap during the
battle by walking up to it and selecting Use from your L2 battle
options. If you use a damaging trap during battle, every enemy within
the trap’s damage radius (indicated by the red circle) will take
damage.
The simplest way to gain a huge advantage in every normal fight is to
initiate the fight. To do this, all you have to do is hit the enemy
with your weapon using the X button. The character who starts the
battle will get an extra turn to attack before turn 1 even begins. You
should try to spend all of your AP during your extra turn as AP left
over from extra turns does not carry over to the next turn. Be
cautious, however, because if the enemy attacks you on the field first,
then it will get an extra turn. In some special cases, you might not
even have to initiate a battle to defeat your enemy. Some
extraordinarily weak enemies (an example would be Hychees) can be
defeated just by hitting them with your weapon on the field. Other foes
can be manipulated into situations where they can be killed outside of
battle as well.
Besides making battles easier, employing good strategy using PETS also
has another reward. As you might know, you can gain party XP after
every battle and find party XP on the field. Party XP accumulates just
like money and can be distributed to your characters outside of battle
to level them up. The amount of party XP you receive from a fight is
determined by how well you conduct yourself both in and out of battle.
It is based on many factors including how many enemies you defeated,
how quickly you defeated them, how much damage you took, and how well
you utilized PETS.
--------------------
D. The Battle System
--------------------
The battle system in this game incorporates some elements of real time
fighting into a turn based system. When a battle is initiated, you will
be fighting in the same exact environment that you were in on the
field. This allows the environment to play a role in battle, unlike in
most turn based RPG’s. Before starting what could be a tough battle,
think about how your surroundings could give you an advantage.
Just about everything you do in battle, from attacking to simply
moving, revolves around your AP. You start each battle with a full AP
gauge, and one AP gauge is restored after every turn. If your AP
reaches zero after an attack your turn will automatically end. However,
any AP that you don’t use during a turn will be carried over to the
next turn. For example, if your total AP is 60, and you have 10 AP left
after ending your turn, you will start the next turn with 70 AP
(Note- AP from extra turns does not carry over). You can have a
maximum of two full AP gauges, so if your AP is 60, the maximum amount
of AP you can have at any time during battle is 120.
Your freedom to move about the battlefield is controlled by your
Movement rating and your AP. You consume a good amount of AP by walking
on the battlefield, so in many cases, it’s best to let the enemy come
to you. Just how much AP you use up through walking is determined by
your Movement stat. The greater your Movement rating, the less AP
you’ll use. Your Movement also determines your Movement Radius, which
is the big green circle that limits how far you can walk from your
location at the beginning of the turn. The greater your Movement
rating is, the bigger that circle will be.
Like moving, attacking also costs AP. As you probably already know,
your attacks are divided into three levels. Level 1 attacks cost 10 AP
each, level 2 attacks cost 20 AP, and level three attacks cost 30 AP.
Obviously, you can only use a skill if you have enough AP.
The most effective way to attack is to attack in combos. To do this,
hold R2 when you want to add a new skill to your combo. Consider this
skill arrangement for Ryu for the next few examples:
Level 1 Skills:
O- Side Slash
X- Slice
[]- Rust Armor
Level 2 Skills:
O- Vert Slash
X- Crimson Raid
[]- Discharge
Level 3 Skills:
O- Deathcleaver
X- Roundsaber
[]- Deathbringer
While attacking in a combo, you can only combo into skills with the
same level or button assignment on the next level. So, if you were to
use Slice you could combo into either Side Slash, Rust Armor, or
Crimson Raid. However, if you have already used multiple skills on the
same level, you can combo into any skill in the next level as long as
it has the same button assignment as a skill you’ve used on the lower
level. For example, if you use Side Slash then Slice, you could combo
into either Rust Armor, Crimson Raid, or Vert Slash. Also, you can
never combo backwards. So you can’t use Slice then Side Slash then go
back to Slice again. Likewise, you can never combo to a lower level
skill from a higher level one. For instance, you can’t use Vert Slash
and then go down to Side Slash or any of the other level 1 skills.
Also, whenever you add a new attack to a combo, you get a 10% damage
increase bonus. Let’s say you started your combo with Discharge and
then used Deathbringer. If Deathbringer normally did 100 damage, that
10% bonus would cause Deathbringer to do 110 damage. The more
different skills you use in a combo, the higher your bonus damage
percentage will get.
The only thing that doesn’t cost AP in battle is the use of items. To
use items, hold down R2 and hit the desired button (Note- You can also
use this function to change your equipment and access the special
battle abilities of that character). As long as your AP is above zero,
you can use an unlimited amount of items in a single turn, given you
have an unlimited amount of items in your inventory. You should take
advantage of this luxury as items are the only way to heal your
characters.
Like in most RPG’s, you can also run away from battle. There are three
ways to do this. One way you can flee from battle is to get near a
door which you have opened on the field. You can then use the Retreat
option on the L2 battle menu. You can also run away by using an item
called the Escape. The last way to run form battle is to use the
Penalty Retreat, which can be accessed by pressing Start. However,
doing a Penalty Retreat will cause you to lose 10% of your zenny.
------------------------------
E. The Scenario Overlay System
------------------------------
Scenario Overlay, or SOL, is a unique system within Dragon Quarter
that lets you start over either from the very beginning of the game or
from your last save point while retaining some of the thing’s you’ve
worked so hard for. These are the things you keep and don’t keep in any
SOL situation:
Things you keep:
- Everything you have stored in the item and weapon lockers
- All equipped and carried equipment
- All the skills that you have learned
- All of your zenny and party XP *if you use the Give Up option*
- Half of your zenny and party XP *if you die*
- Five Heal Kits, one Tonic, and one Save Token
Things you don’t keep:
- All the items in your inventory
- Your Backpack pages except for the initial two you start with
- Your levels
- Your D-Counter
Whenever you die (whether your D-Counter reaches 100% or your party is
defeated) or select the Give Up option from the main menu, you’ll have
two SOL options to choose from (Note- When you die, you’ll also get a
Game Over option):
SOL Restart- This option lets you restart the game from the very
beginning. By doing this, your D-Counter is completely erased and you
return to your initial levels.
SOL Restore- This option allows you to return to the last Save Token
or “hard” save. Your D-Counter will return to what it was when you
made that save. Your characters’ levels will also return to what they
were at that save.
The SOL System serves many different purposes. First of all, by using
SOL, you can unlock cut scenes that you wouldn’t normally be able to
see. Since SOL also applies to starting over after completing the game,
some scenes can only be unlocked until you have beaten the game at
least once. Also, this system can be used to help you get out of
emergency situations such as major problems with the D-Counter.
However, its most useful purpose is gaining party XP, which is done in
a cycle called a loop. To do this simply save using a Save Token and
store anything in your inventory that you don’t want to lose in the
item locker. Then, go out and gain as much party XP as you can using
your dragon powers. Then use the Give Up option to SOL Restore. And
remember to ALWAYS USE THE GIVE UP OPTION FROM THE MAIN MENU WHEN DOING
ANY KIND OF SOL FUNCTION!
--------------------
F. The Dragon System
--------------------
First of all, if this section seems familiar it’s because I borrowed it
from my own D-Counter Guide. Breath of Fire V: Dragon Quarter, like all
the Breath of Fire games before it, features its own unique dragon
system. After a certain event early in the game, Ryu hosts the powers
of a dragon named Odjn. From that point on, Ryu can transform into a
dragon during battle. In dragon form, you wield incredible powers and
are able to defeat just about any foe in the game with great ease.
However, this power comes at a price. As you progress through the game
and employ your dragon powers, your D-Counter will increase. What’s the
D-Counter? It’s the icon with the little cube inside that ominously
hangs in the upper right corner of your screen. After receiving your
dragon powers, a counter appears under the cube. The counter starts at
0.00% and gradually goes up as you move through the game. It goes up
rapidly whenever you use your dragon powers. When the counter reaches
100%, your entire party is automatically wiped out, and you can
continue your game with the same Scenario Overlay options you get when
your party is defeated normally.
THERE IS NO WAY TO DECREASE THE D-COUNTER
Learning to use your dragon powers sparingly and otherwise utilizing
methods to keep the D-Counter from rising too quickly is vital in order
to finish the game. Here is a list of Ryu’s dragon abilities and things
that otherwise increase the D-counter:
D-Dive
------
Description- Dragonized Form. Draws out the power of the Wyrm
D-Counter cost- 1.00%
Notes- Provides a great increase in stats and grants you immunity to
all negative status effects and stat lowering spells. It costs no AP
to move and your movement radius is infinite in dragon form. Weapon
range is carried over into dragon form. It costs 2.00% on the D-Counter
per turn to stay in dragon form.
Vortex
------
Description- Target: Unit, Universal Damage, Base: Attack Power x2
D-Counter cost- 1.00%
Notes- A Level 1 attack that can only be used in dragon form
Hurricane
---------
Description- Target: Spread, Universal Damage, Base: Attack Power x2
D-Counter cost- 1.25% per target
Notes- A Level 2 attack that can only be used in dragon form
Twister
-------
Description- Target: Unit, Universal Damage, Base: Attack Power x3
D-Counter cost- 1.50%
Notes- A Level 3 attack that can only be used in dragon form. It hits
the enemy twice and has a hit-back effect.
D-Charge
--------
Description- Increase Attack Power for 1 turn
D-Counter cost- 2.00%
Notes- It can be used several times in one turn to increase your
attack power tremendously. Three D-Charges will give you enough power
to defeat nearly any enemy in the game with one Twister.
D-Breath
--------
Description- Target: Line, Universal Breath Attack
D-Counter cost- Dependant on how long the breath is emitted
Notes- The range of this attack is unlimited. The longer the O Button
is held, the more damage the attack will do and the more it will count
towards your D-Counter. This attack makes the D-Counter go up very
rapidly.
D-Dash
------
Description- Grants great speed and invincibility on the field
D-Counter cost- Dependant on how long it is used
Notes- This is Ryu’s special field skill and can be used by holding
down the R2 Button. It is useful for getting past enemies when you do
not want to fight. The most effective way to use it is to approach the
enemy normally and then quickly tap the R2 Button to drive through the
enemy. Doing this only adds hundredths of a percent to your D-Counter,
whereas holding down R2 for several seconds increases the D-Counter
very quickly.
The D-Counter increases 0.01% every 9-20 steps outside of battle and
every turn in battle (not including extra turns).
------------------------------
G. Special Note on PAL Version
------------------------------
This is a VERY important note for those of you playing the PAL version
of this game. Some changes were implemented in the PAL version of the
game creating a significant difference in gameplay between it and the
NTSC version (this FAQ was written based on the NTSC version). And
since the PAL manual is (as far as I know) identical to the NTSC manual,
I'll explain the differences here.
There is NO soft save (temporary save) option in the PAL version. Don't
ask me why they removed it, I think it was a stupid idea too. As
consolation, you begin the game with 9 Save Tokens instead of just 1,
and I also believe you get 9 Save Tokens back whenever you use the SOL
System. There may also be a difference in how many hard save slots you
have available, but I'm unclear on this.
=======================================================================
4. THE WALKTHROUGH
=======================================================================
Here’s the walkthrough that you can use if you ever get stuck
somewhere in the game. I’ve divided the missions up into chapters to
make things more convenient. At the beginning of each chapter, I will
display a list of the treasure chest items and the number of Save
Tokens in the mission, as well as level and D-Counter recommendations
for the start of the mission. Keep in mind that the set patterns of
enemies and item boxes that you face in each mission are chosen at
random. Save for a few situations in the beginning of the game, the
enemy patterns stay somewhat consistent with each other so there
shouldn’t be too much difference in difficulty no matter what pattern
you get. Also be aware that when I am making a reference to a
direction (e.g. north, west, left, right) I am referring to that
direction on your map in the lower right corner of the screen, or the
big map you can access by hitting the O button on the field. I will
also indicate when an SOL scene will appear, but I will not go into any
detail about it.
-----------------------------------------------------------------------
I. Lift to Bio Corp
-----------------------------------------------------------------------
Treasure Chest items- Steal, Side Slash, Kick
Save Tokens- 2 (Including the one you start with)
Recommended level- 1
Recommended D-Counter- None
After a brief SOL scene, the game’s introduction begins amidst a scene
of the rangers Ryu and Bosch preparing for their day’s assignment. Once
the scene is over and you gain control of Ryu, head out the door at
the top of the screen. Follow this hallway and go up the stairs at the
end. In this next room, head right and go through the door at the end
of the hall (Note- If you talk to the people in this area you may get
some helpful tips). Go talk to Bosch, who’s waiting for you outside
captain Zeno’s office. You’ll then go inside and get a mission briefing
from the captain. Your mission is to protect a lift holding some
important cargo from the Bio Corp labs. Once your briefing is over,
Bosch requests to speak with the captain alone. After a brief SOL
scene, Bosch emerges from Zeno’s office and tells you to meet him up at
the Liftport. Now, leave this room and head left. Go through the door
ahead past the stairs to the left and there will be an SOL scene.
Afterwards, climb down the stairs and head left. Go through the
passageway on the left end of this area to reach a small town area
called the Low Sector Borough. Explore a little bit and pay a visit to
the item shop. You have 300z, so buy some Heal Kits. Once you’re done
here, go back to the Low Sector Junction and go through the passageway
to the right to reach Liftport. Meet up with Bosch, and you’ll discover
that the transport has broken down, and you’re going to have to walk
all the way to the lift. Bosch then joins your one man party. So now,
climb down the small stair set and go through the big passageway to
reach the path to the lift.
-----------------------------
Lift to Bio Corp 1 (-1000.0m)
-----------------------------
First, go through this hall picking up any items in the white boxes
along the way and go through the door at the end. Head forward past the
opening to the south and you should encounter your first Duke monsters.
These guys aren’t too tough. If you picked up some Fresh Meat from the
previous hall, use it to distract the Dukes while Bosch kicks them to
initiate the fight. With most of the enemies in this first mission,
you’re going to want to divide up their groups and fight them one at a
time. In battle, have Bosch use Snakebite and then combo up into
Lion Smash to perform his powerful Twin Wake skill. Ryu should stick to
using Deathbringer for now. Once you’ve defeated all the enemies in
your way, continue up the path and go inside the small room to the
north to find a yellow box. Take the item inside of it and head back
to the beginning of this room. Go through the southern opening and you
may encounter some little creatures with big eyes called Nuggets. You
shouldn’t have any trouble with Nuggets as they are considerably weak.
Follow this path going west and head through the door at the end.
Now, you’ll find yourself on a catwalk with a small troop of Nuggets
and maybe a Duke roaming around in the middle of it. Try to use Fresh
Meat to draw them away for the group one at a time to make the fighting
easier. Again, Ryu should use Deathbringer and Bosch should attack with
his Twin Wake combo. If you’re having trouble starting the battle with
Bosch’s kick, switch over to Ryu and have him initiate the fights with
his sword. After killing all the genics on the catwalk, a key will
appear. Throughout the missions in this game, treasure keys will appear
after defeating certain enemies. You can use these keys to unlock big
blue chests which usually contain skills, equipment, or even Backpack
pages. So pick up the key and continue into the next room. Walk west,
defeating any genics that may be in your way, and open up the blue
chest at the end of the path to get Steal, a shield skill that lets you
steal items when enemies attack you. Thread it to your shields and go
through the opening just to the north to find a band of duke genics.
Among them is the Duke Leader, who is considerably formidable. If you
can fight the leader by himself, he’s much easier to handle. Without
any other monsters around, the Duke Leader will attack you less often
and try to run away. So chip away at him while he’s trying to flee.
Once the leader’s dead, the remaining dukes should be divided and
conquered without much difficulty. Now, head east on the northern side
of this area and go through the doorway at the east end of the room.
Take this catwalk east into the next room and pick up the Save Token
in the yellow box there. Head back across the catwalk into the room you
were in before. Pick up any items in here and then continue through
the door at the northwest end of the room. In this small room you’ll
find an elevator and a girl wielding a silly green puppet. Talk to her
to get some good advice and then ride the elevator down (Note- If this
is your first time playing the game, make sure you talk to that girl
whenever you see her for helpful advice).
-----------------------------
Lift to Bio Corp 2 (-1020.0m)
-----------------------------
After an SOL scene, leave the elevator room and pass through the short
hallway. In order to get the treasure key in this room, you’ll either
have to fight a Deathcow or a Goo Element depending on the enemy
pattern you got. You could easily continue without fighting anything,
but then you would miss out on a really good skill for Ryu. If you see
a really big monster trying to charge you when you enter this area, it
means you have to fight a Deathcow. Check your inventory before
starting a fight with this guy, because he’s extremely tough. If you
don’t have very many Heal Kits, you may want to go back to town and
buy some before taking on the Deathcow. If you don’t have any money to
buy Heal Kits, continue on with the mission until you find some. When
fighting it, stick to your most powerful combos like Twin Wake for
Bosch and Deathbringer for Ryu. Try building AP for a turn and then do
hit and run attacks using the platform you start on to keep yourself
out of the Deathcow’s reach while you’re building AP.
Fighting the Goo Element is much easier, although you’ll have to look
carefully in the area around the chest to find it. Just keep Ryu and
Bosch as far apart as possible to avoid mass casualties from its Expand
attack. Once you’ve defeated either the Deathcow or the Goo Element,
the treasure key will appear, allowing you to get Ryu’s Side Slash
skill from the blue chest. Continue south through the next door once
you’re done in there.
Run south down this catwalk and through the next door. Keep heading
south and go through the door at the end of the path. Pass through this
small hallway and ride the elevator in the small room to the north.
-----------------------------
Lift to Bio Corp 3 (-1040.0m)
-----------------------------
Exit the elevator shaft to find yourself in a room flooded with Lantern
and Lil Lantern Bats. The easiest way to fight these bats is to fight
them one at a time. However you can get great amounts of party XP by
fighting them in large groups. You can get several bats into a nice
tight group simply by tossing some meat into their midst. If you do
this, keep Ryu and Bosch a good distance apart from each other as their
Flare spell can hit both of your characters at once if they’re close
together. Position Ryu so that he can hit as many bats as possible with
Side Slash. Combo up from Side Slash into Vert Slash and you can do
Ryu’s special spread combo X Blade. Also, stick Bosch in a position
where he can nail multiple targets with his Fang attack. Once you’ve
had enough bat action, continue through the door to the south.
Pass through the next two small rooms and head south all the way to a
dead end and a yellow box. Pick up the item inside, go back, and head
over to the east side of this room. Make sure to use your camera angles
to check around the corners and on the ceiling around here, because
there are some dukes lurking around in the darkness as well as some
Hychees that drop from the ceiling. Hychees are little worms that look
like capsules. Not only can these weaklings be defeated on the field
with a single hit, but they always drop a Heal Kit after they die. So,
convert the Hychees into Heal Kits and deal with any duke genics that
get in your way around here. When you’re ready to move on, exit this
room through the doorway to the south. You will emerge in a small
hallway inhabited by more duke genics with two automatic doors leading
to catwalks along the southern side. Once again, take care of any dukes
that get in your way and go through the automatic door at the far end
of the hall. Pick up the item in the yellow box there and head over to
the adjacent catwalk.
Go through the door at the end of the catwalk to emerge inside your
first danger room. Danger rooms, which you will find frequently
throughout the game, are rooms that get locked up once you enter them.
The only way to get out of a danger room is to defeat all the enemies
inside. If you venture into the darkness on the east side of the danger
room, you’ll run into a fairly large pack of dukes with a Duke Leader
among them. Fight them the same way you’ve fought them before. Remember
that divide and conquer is always the key for easier fights, but you
get more party XP by taking on several monsters at once. After you kill
all the dukes in this hall, head over to the western side of the room.
Here, you’ll either find more dukes, or you may run into a family of
Nuggets with a big Mama Nugget among them. Unlike the smaller Nuggets,
the Mama Nugget is a formidable foe. Just stay spread out as her Jolt
spell can hit both Ryu and Bosch at once if they’re too close together.
Once again, your best bet attacks are Bosch’s Twin Wake and Ryu’s
Deathbringer. Once you’ve cleared the room of all it’s enemies, the
treasure key will appear. Pick it up and get Ryu’s Kick skill from the
chest. Continue through the next door. Pass through the next two rooms
and then head south down the hall with all the automatic doors. Take
the elevator at the end of the hall up.
-------------------------
Approach South (-1020.0m)
-------------------------
Head north up the next hall and open the next door. Ryu then has a
vision of an old dragon calling out to him, telling him to go to the
sky. After Ryu comes to his senses and you regain control, continue
into the next room and take the path up to discover the corpse of a
huge dragon. Once that’s over, head left and go through the next door.
Pass through the next hallway and go up the elevator at the end.
----------------------------
Genic Accumulator (-1000.0m)
----------------------------
Use the Telecorder in this next hall if you need to and then continue
into the next room. Go through the door at the very end of this next
hall and pick up all the items in the side area there. Go back into
the previous hall on go through the automatic door just to the right.
Pass through this small room into a room full of caged up genics. There
are more Hychees in this area so hunt them down and reap their Heal
Kits. There’s also an Odd Hychee in this room. Although this bigger
version of the Hychee cannot be defeated outside of battle, you should
have no problem killing it anyway. However, when you defeat these guys
they will drop a very useful Mega Aid Kit every time (Unless you use
fire magic on them, in which case they will drop an even better Trauma
Kit). After you’re finished here, continue through the northern door.
Head through the automatic door in the northeast corner of this small
room to emerge in another room cluttered with genic cages. Some of the
Nuggets, including a Mama Nugget, may be running around loose in this
room. Fight them if you wish or just avoid them. Continue through the
door to the southeast and run down this hall. There’s an Identification
girl hanging out at the end of the hall, so if there’s any equipment
in your inventory that needs to be identified, do so now. Go through
the door at the end of the hall to arrive at the lift just in time for
departure. While you’re taking it easy on the lift, Bosch tells Ryu
about his aspirations of becoming a regent, one of the top class
supreme rulers over society. But just as Bosch asks Ryu for his scores,
a Trinity soldier riding a war genic appears on the adjacent tracks
and begins attacking the lift. And just when you think they’ve given
up, the rebel fires at you with a big rocket launcher, shattering the
lift to pieces. This sends Ryu falling into the abyss below.
-----------------------------------------------------------------------
II. Old Waste Shaft
-----------------------------------------------------------------------
Treasure Chest items- Solid Shell+1, Weaken, G-Iceblast, There!
Save Tokens- 2
Recommended level- 7
Recommended D-Counter- None
After his fall, Ryu has yet another vision of the ancient dragon.
Following a brief SOL scene, Ryu gets up amongst the rubble from the
destroyed lift. Once you regain control, head right to find a
Telecorder and an item shop girl. If you’re somehow short on Heal Kits,
make sure that you buy some now. I’d also suggest using a Save Token to
record your game at the Telecorder. When you’re ready to continue, go
through the door there.
-----------------------------
Old Waste Shaft 2F (-1200.0m)
-----------------------------
Head west through this first room and through the automatic door (Also
take note of the blue chest in here). Go through the next door to enter
a large area full of junk piles. Upon his arrival, Ryu sees the war
genic that the Trinity soldier was riding carrying a poor little girl.
Suddenly, something sparks within Ryu causing him attack the monster
in a quick, fiery rage. After Ryu recovers the girl, the enraged genic
comes up behind him and your first boss battle will begin.
Boss fight: Cyclops
HP: ~450
XP- 70
Items- Ogre Slice
Recommended level- 7
Notes- For your first actual boss, this guy really isn’t that hard.
The Cyclops has a very poor Movement rating, and he uses Spiritcharge
to raise his attack power if he’s not close enough to attack you. His
attacks can do a considerable amount of damage to you, but if you have
a good amount of Heal Kits with you, you should have nothing to worry
about. In fact, if you use this guy’s poor movement to your advantage,
he might not even get a chance to touch you. During your first turn,
take a few steps back away from the Cyclops and then end your turn.
Watch the Cyclops’s Movement radius during his turn to see just how
far he can walk. He’ll make his way towards you but won’t be able to
get into attacking range. On your next turn, hit him with a
Deathbringer and then run away far enough so that he won’t be able to
reach you during his next turn. If you can keep up this hit and run
tactic, you will beat him slowly but surely, without taking any damage.
After the fight, the little girl wakes up, and Ryu assures her that
everything’s alright. Then he asks her what her name is, and she can
barely even blurt out, “Nina”. After a touching moment, Nina joints
your one man band. She starts at level 1, so it might be a good idea to
use some of your party XP on her to get her on par with Ryu. You’ll
regain control after an SOL scene. Once you do, you’ll be informed that
you can now use Ryu’s D-Dash ability. For right now, you can use D-Dash
as much as you like with no penalty towards you. Take advantage of
this luxury now, as it won’t be around for long.
Exit this room through the door in the northwest corner of the room.
In this hall, you may see some Worker Ants standing around a red box
containing a Save Token or some spider-like creatures roaming around.
You can beat the ants without much difficulty, but the Bind Spiders
are a little tougher (Note- Be aware that throughout this mission you
will find Bind Spiders on the ceiling, so be sure to look up before
blindly waltzing into a new area). You’re going to want to utilize
Nina’s G-Flare magic trap against these guys. A simple, but effective,
way to do this is to just set a G-Flare between the spider and your
party and then just let it walk right into it. If you try to duke it
out at close range with all the spiders you fight, you’ll find
yourself running out of Heal Kits fast. So just let Nina’s G-Flare do
the work for you while Ryu does hit and run attacks. After you defeat
the Worker Ants, the treasure key for the blue chest you saw back in
the room before the Cyclops appears. If you want to, hike back to the
first room and pick up the unidentified Solid Shell+1 from the chest.
Return to the room where you got the key and head west across the hall,
looking out for those pesky Bind Spiders on the ceiling (Note- You
can use D-Dash to avoid being ambushed by sneak attacking spiders).
Go inside the room at the west end of the hall and pick up all the
items from the white boxes inside. Return to the previous room and
pass through the automatic door to the south. Exit this room through
the door to the southwest to emerge in a long “L” shaped hallway.
Round the bend of the hall to find some more Bind Spiders hanging from
the ceiling. You’ll now have an even greater advantage using G-Flare
because this hallway is so narrow. However, it is still a wise idea to
fight them one at a time. Once you’re done with the spiders, go through
the door at the end of the hallway and climb up the ladder there.
-----------------------------
Old Waste Shaft 3F (-1190.0m)
-----------------------------
Leave this small room and pass through the “L” shaped hallway. Go
through the automatic door to the northeast and proceed through this
hall. Get any items in this small room and then return to the room with
the two automatic doors. Head through the door to the southeast and
you’ll be ambushed by the Trinity soldier who attacked the lift. She
demands that you hand Nina over to her. But once she sees that Nina
refuses to leave Ryu, she proposes that you cooperate for now, and she
joins your party (adding a page to your item list, which should be
quite a relief). You’ll then see a scene of Bosch reporting back to
captain Zeno back at the Ranger HQ. Bosch then gets strict orders to
eliminate the cargo you were guarding. After regaining control,
continue through the door to the east.
In this room, you’ll find a Goo Element in the far corner maybe amongst
a few white boxes. Fight it if you wish, then continue through the
automatic door to the northeast. Pass through this short hallway to
emerge in a room containing two or three Hermit monsters. To initiate
a battle with them, walk close enough to them to get them to pop out
of their shell, then attack them. Since they can only be harmed by
magic, the best way to kill them is to have Nina set a G-Flare behind
the Hermit, and then have Lin use her Outta My Way skill to knock it
into the trap. If you’re lucky, one of the Hermits will drop Nina’s
Jolt spell. Once you’re done fighting the Hermits, head through the
next door and climb up the ladder.
-----------------------------
Old Waste Shaft 4F (-1180.0m)
-----------------------------
Exit this small room and you’ll immediately emerge inside a danger room
full of Bind Spiders. This room is divided into two parts by a wall
with a small doorway. Hold down R2 and use D-Dash to lure all the
spiders into one side of the wall. You can even use Fresh Meat to do
this if you need to. Now that all the spiders are on the other side of
the room, stand in the doorway and initiate a battle whenever one of
them gets close. This way, you can just stick G-Flares in the doorway
and use Lin’s Outta My Way skill to keep the spiders out of your side
of the room. While Nina repeatedly sets up G-Flares to block and damage
the spiders, have Ryu build AP and do hit and run attacks every other
turn. Once you’ve cleared the danger room, there will be an SOL scene.
After it’s over, continue through the door to the northeast and pass
through the next hall. In here you’ll find little bug-like creatures
called Baby Rustphages. Beat them during your extra turn, because
they’re quick and like to do hit and run attacks. On your map you’ll
notice a door with a lock on it in the middle of this room. This
happens to be your first D-Ratio door, so ignore it if this is your
first time through the game, and check it out if you’ve already beaten
the game once before.
____________
\
D-Ratio Area \______________________________________________
\
When you enter this room, you’ll probably get charged by |
Skull Diggers, who are incredibly similar to the Skeletons |
you fought in Power One. However, you only have to defeat a |
Lesser Karon to get rid of all these guys. You’ll find the |
Lesser Karon lurking around on the west side of the room. |
Use D-Dash to ward off any Skull Diggers as you make your |
way over there. Although it’s just a Lesser Karon, still |
finish it quickly before it gets a chance to nail you with |
Pre-Primus. Once you kill it, all the Skull Diggers will |
vanish, and the treasure will materialize, allowing you to |
pick up Weaken from the chest. |
____________________________________________________________/
Exit this room through the door to the west and walk through this hall,
fighting any enemies that may be hanging round. When you reach the
southwest area you’ll encounter more Bind Spiders. Once again, kill
them off using G-Flare tactics. Head west in this area and then proceed
through the door to the north. Pass through the junk filled room and
you’ll find some ants guarding a red box. Kill them off and take the
item from the red box. Continue east down the hall. Go through the door
at the end of the hall to emerge in a large room. Exit through the
eastern door and ascend the ladder there.
-----------------------------
Old Waste Shaft 5F (-1170.0m)
-----------------------------
Head east out into the bigger hall and then walk north. Watch the
ceiling in this area, not for Bind Spiders, but for some helpful
Hychees. At the very north end of the room there is another D-Ratio
door as well as a couple dead end halls yielding an item box or two.
However, there’s also a powerful DeVolve genic hanging around there as
well. The DeVolve will charge at you very quickly if you get too close,
so be prepared. The best way to fight it is to use Lin’s Outta My Way
skill to keep the DeVolve at bay while Nina sets G-Flares in its path
and Ryu carries out hit and run attacks. Again, if this is your first
time through the game, just ignore the D-Ratio door.
____________
\
D-Ratio Area \______________________________________________
\
Amidst the junk piles to the north, you’ll find a large |
group of Soldier Ants. Among them is a much bigger Boss |
Ant. You can either try to divide up the group to make the |
fighting easier, or go for big party XP by bunching them up |
into a tight group using Fresh Meat and killing them as |
quickly as you can with spread attacks. Once you’ve taken |
down the Boss Ant, the treasure key will appear. Get |
G-Iceblast from the chest at the south end of the room and |
then go through the door to the northeast. Pass through the |
short hall and then go through the door to the south. |
|
You’ll find a mixed group of Soldier and Worker Ants |
standing around in this area. Fight them as you will, you |
should know how to deal with them. Go through the door at |
the west end of this area and get the item in the red box |
there. Go back and exit this area through the D-Ratio door |
to the south. |
____________________________________________________________/
Continue by taking the southernmost hall on the east side of the room.
Go through the door there and you’ll find an Odd Hychee hanging from
the ceiling. Kill it and reap its Mega Aid Kit. Continue across the
hall and go through the door at the end of the hall. Pass through this
big room and climb up the ladder inside the small room to the north.
-----------------------------
Old Waste Shaft 6F (-1160.0m)
-----------------------------
Run through the junk filled room ahead and then go through the door to
the left once you emerge in the bigger hall (Note- You may find another
Hermit in the junk filled hall. If you missed out on getting Jolt from
the previous Hermits, you may want to consider fighting this one).
Look around this room for a dead DeVolve body. Inspect it and a bunch
of Baby Rustphages will scatter out of the body, creating a danger
room. Luckily, these guys aren’t very tough. Fight them the same way
you have fought them before. After you beat the danger room, pick up
the treasure key that appears and go through the door to the north. Run
through this small hallway and pick up Lin’s There! skill from the
chest.
Now, head back to the big hall before the danger room. Walk east and
you may encounter some more Hermits. Again, if you haven’t gotten Jolt
yet, I highly suggest you fight them. You may also find another DeVolve
at the east end of the room. Use the same G-Flare tactics on it that
you used on previous DeVolves. If there wasn’t one there, go through
the door at the east end of the room to find one standing inside a junk
filled room. To beat this DeVolve easily, have Lin initiate the battle
from far away and, once again, use her hit-back skill to keep it at a
safe distance while Nina sets up G-Flares in front of it. Pick up any
items there are in here and return to the previous room.
Head through the remaining door on the west side of the room to emerge
in a large area. Grab any items scattered about in here. Now, you can
either continue through the door at the north end of the room, or you
can fight all the Worker Ants in the northern area. If you defeat all
the Worker Ants, another danger room will initiate. This time you have
to do battle with a Boss Ant, who is quite a tough foe. If you have
any damaging traps, such as Dynamite or Bombs, use them to damage the
Boss Ant as much as you can before you initiate the battle. As you’ll
soon find out, the Boss Ant prefers to pound you with powerful long
range attacks rather than fight in close. So, have Ryu stay close to
the Boss Ant and pester it with his sword attacks. Lin and Nina should
strike from afar, standing on opposite sides of the Boss Ant at all
times to avoid mass casualties from its spread attacks. Be aware that
it can also cast Sleep, which is another reason you should keep your
party as spread out as possible.
When the Boss has gone to ant heaven, go through the door at the north
end of the room. Pick up the Save Token from the box in this room and
proceed through the next door. After an SOL scene, you will arrive in
the End Sector Borough.
-----------------------------
End Sector Borough (-1160.0m)
-----------------------------
You’ll find everything you need to prepare yourself for the next
mission in this lonely town. Have all of the equipment you found in the
Old Waste Shaft identified and be sure to sell the equipment you don’t
want. If you have a good amount of zenny in your pocket, you may want
to consider buying some better equipment from the local weapon shop,
but still make getting all the healing items you need your first
priority. Also be sure to make a save at the Telecorder in the lower
section of town. Once you’re fully prepared to go, head through the
big entranceway near the Identification girl.
-----------------------------------------------------------------------
III. Lift: Low Sector
-----------------------------------------------------------------------
Treasure Chest items- Joltball, Blow up!, Rust Armor, Backpack
Save Tokens- 2
Recommended level- 9
Recommended D-Counter- 2-6%
As your group is walking through the End Sector lift port, Bosch shows
up, much to your surprise. It turns out that he has come to take care
of the cargo you were guarding. Unfortunately, that cargo is Nina!
Instead of answering Ryu’s inquiries as to what’s going on, Bosch loses
his patience and impales Ryu right through the knee with his Beast
Blade. Just as Bosch is about to go after Nina, Ryu struggles against
him once again, only to be stabbed right through the neck this time.
This is the straw that breaks the camel’s back. Ryu suddenly has
another fiery awakening which unleashes the power of the Wyrm!
Boss fight: Bosch and the Rangers
HP: Bosch- 360, Battler and Gunner Grunt- 160 each
XP- 600
Items- Fang, 6000z, 300z, Ranger Shell+1, 300z, N/A
Recommended level- 9
Notes- After a cool transformation sequence, Bosch and his two lackeys
attempt to attack Ryu in his new form, but they fail miserably. With
Ryu in his dragon state you can crush Bosch like an empty beer can.
Although you may be tempted to drag out the fight so that you can steal
some of those items, keep in mind that YOUR D-COUNTER HAS BEGUN
TICKING. The longer you wait to end this fight, the more you’ll pay
via your D-Counter. If you really want some of that stuff (especially
the 6000z), you can make a hard save back at the Telecorder in the End
Sector Borough and turn this fight into a money loop. Otherwise, you’ll
want to end this fight in one turn. First have Nina and Lin inflict as
much damage as they can to the two ranger grunts. Then when Ryu gets
his turn, have him smack Bosch with a Twister, which should be enough
to take him down, and then have him use Vortex on each of the grunts.
After the battle, Ryu passes out and later awakens with Nina hovering
over him with concern. He then asks Lin why Trinity wants Nina so
badly. She, however is more curious about that power he just awakened.
That aside, Lin says that you can probably find out more about Nina by
going to the Bio Corp laboratory. To get there you have to get back to
Low Sector.
-----------------------------
Lift: Low Sector 1 (-1140.0m)
-----------------------------
This is a fairly small area so take some time to get acquainted with
it. Pick up any items that may be lying around and head down to the
area to the southwest. There you’ll find a Telecorder, and to the west
of the Telecorder you’ll find an item shop and a yellow box containing
a Save Token. Pick it up and buy some more healing items if you happen
to be low on them. When you’re ready to go, walk back north and go down
the stairs in the northeast corner of this room.
-----------------------------
Lift: End Sector 1 (-1150.0m)
-----------------------------
Go through the door ahead of you and take this path south to another
door. Go through it and pick up the item in the yellow box in this
small area. Now, return to Lift: Low Sector 1 and this time go down
the stairs in the northwest corner of the room. Head through the first
door and through this short hall to emerge in a room crawling with
Rustphages. These guys are just like the baby ones that you fought in
the Old Waste Shaft except they’re quite a bit tougher. However,
similar tactics work well here. If you have Lin initiate the battle
from a distance while standing on the white platform, you can set some
G-Flares in front of the small stair set to block the Rustphages while
you pluck away at a distance. Just don’t expect to go unscathed, as
Rustphages have very high speed and movement. Once you’re done with
those guys, continue through the door to the south.
Pass through this hallway going east to emerge on a catwalk running
parallel to another catwalk to the south. You’ll notice that there are
tons of Lil Lantern and Lantern Bats swarming the adjacent catwalk.
Head east across the catwalk and then south in the next area. Go
through the automatic door to the west to reach the other catwalk
(Note- If you follow this catwalk west you can get back to End Sector
Borough). In order to get the treasure key for this area, you’ll have
to take down all the bats. By now you should be confident enough to
take on large groups of these bats for some big party XP. Use Fresh
Meat to bunch all the bats up into a tight group and then pound them
with spread attacks. Ryu’s X Blade and Nina’s Jolt work especially well.
Once you’ve killed all the bats, pick up the treasure key that appears.
Also make sure you pick up all the Dynamite and Bombs the bats dropped.
Head east from the southern catwalk and go through the door there. In
here you’ll find the blue treasure chest, but you have to get by a
Deathcow and a Beak (lesser Deathcow) to reach it. First, toss some
meat their way, and while they’re distracted, pelt them with all the
explosive traps you have. The more damage you can cause before the
actual fight begins, the easier it will be. Once you initiate the
battle, have Ryu use Deathbringer while Nina and Lin attack from a
distance. Both of these guys are weak against electric attacks, so
Nina’s Jolt spell is quite effective here. Get Joltball from the chest
once you’ve defeated them. Then, return to Lift: Low Sector 1 once
again and proceed to Lift: Low Sector 2 via the stairs in the southeast
corner of the room.
-----------------------------
Lift: Low Sector 2 (-1130.0m)
-----------------------------
Open up the first door in front of you and pass through this short
hall. In this area, you’ll find a group of two Duke Lancers and two
Duke Hunters roaming around on a white platform on the east side of the
room. You’ll also notice that there’s a blue treasure chest in the same
area. Walk over and stand near the edge of the platform to get the
dukes’ attention. When they all start charging you at once and bunch
up, initiate the battle. Since they’re up on that platform, the Duke
Lancers won’t even be able to touch you if you keep your distance from
the edge of the platform. That only leaves you to deal with the long
range onslaught of the Duke Hunters, and that’s not even much to worry
about. Have Ryu stand away from the platform to build AP while Lin and
Nina carry out a long range assault of their own. After building up
some AP, Ryu should carry out a hit and run attack, using X Blade on
them as many times as he can afford to (just make sure you leave him
with enough AP to get away from the platform). Once you defeat them
all, the treasure key will appear on the platform. Don’t worry about
it for now and exit this room through the door to the south.
In this room, you’ll find more Duke Hunters and Lancers, and perhaps
even some Duke Magi. Have Nina keep the Lancers away with G-Flare while
Ryu takes out the Hunters at close range. The Duke Magi aren’t really
anything special. Just don’t bunch up, because they use Flare. Once
you’re done here, continue through the door on the east side of the
room.
Right when you enter this next room you’ll encounter a little guy
called a Trickster. These guys aren’t too powerful. Just stay spread
out, because he likes to use Side Slash. Venture further into this room
and, sooner or later, you're bound to run into a giant Duke Battler.
Not only does the Duke Battler deal a great amount of damage with its
attacks, it also has a special armor that only breaks after several
physical or shot attacks. Until then, its defense is quite high, not to
mention it also counterattacks at close range. To beat this guy without
taking too many casualties, you’re going to want to use more G-Flare
tactics. Have Lin initiate the battle from a great distance and begin
hitting the Duke Battler with level 1 attacks. Also be sure to save
some AP to use to back up a little. Then, Nina should set up G-Flares
in front of the Duke Battler while Ryu stays back building AP and Lin
keeps shooting away at long range. You should also have the party back
up every once in a while to keep it from getting too close to you. Once
you’ve cracked the Duke Battler’s armor, have Ryu run in and use
Deathbringer as many times as he can in one combo while Nina and Lin
back him up with long range attacking.
Once you’ve defeated the Duke Battler, head through the door at the
northeast end of the room. Pass through this next hallway to emerge on
the platform where the blue chest is. If you’ve already defeated the
four dukes in this area, pick up the treasure key and open the chest to
get Blow up!, a very useful skill for Lin. Now, return to the room
where you fought the Duke Battler and continue through the door to the
southeast.
-----------------------------
Lift: Low Sector 3 (-1120.0m)
-----------------------------
Proceed through this next hallway going south to emerge in a room with
spider genics hanging from the ceiling. Among a few Bind Spiders there
are also some Black Widows which like to induce poison on your party.
Fortunately, the same G-Flare tactics that are effective against the
Bind Spiders also work against these guys. After you’re done dealing
with the spiders, go inside the little sub-room in the southwest
portion of the room to find a Goo Element hanging around. Remember that
magic is most effective against it. Once the Goo Element has been
defeated, the treasure key will appear. Pick it up and take either of
the two catwalks going south into the next room (However, there are
one or two Black Widows hanging on the ceiling above the west catwalk).
Grab Ryu’s Rust Armor skill from the chest at the east end of the room
and then descend the stairs to the west.
-----------------------------
Lift: Low Sector 4 (-1130.0m)
-----------------------------
Follow this next path around to a door in the northeast corner of the
room. Go through it and head left to reach a big group of Hychees on
the ground. Turn them all into Heal Kits and cross over to the north
side of the room. Head right and you’ll find an Odd Hychee and another
Duke Battler. You’ll want to defeat this Duke Battler the same way you
beat the last one. Break its armor from long range and then have Ryu
run in and quickly finish it with a close range assault. Remember to
use Nina’s G-Flare to help block him. After you’re done fighting them,
continue through the door head. You’ll probably encounter a few enemies
in this hallway such as Duke Lancers and another Odd Hychee. Fight them
off and continue through the next door to enter a danger room.
In here you’ll have to fight two Duke Battlers along with a few Duke
Magi and Lancers. You’ll want to hunt down the lesser dukes before
taking on the Duke Battlers to make things easier. If you accidentally
initiate a fight with a Battler and a lesser duke at the same time,
it’s really not too much of a problem. However, fighting two Battlers
at once is a BIG problem. Avoid this situation at all costs. Once
you’re up against the Battlers, use the same strategy as before. Just
keep the Battler out of striking distance by using G-Flare and having
the party back up ever once in a while. Have Lin break its armor from
a distance and then have Ryu run in and finish it off. After you clear
the danger room, pick up the Save Token in the yellow box in this room
and also retrieve the treasure key that appears. Open up the treasure
chest to get a Backpack, which will add a page to your item inventory.
Then, ride the elevator to the south.
-----------------------------
Low Sector Borough (-1000.0m)
-----------------------------
After a scene with Bosch and Zeno at the Ranger HQ, you see another
scene involving an assembly of the regents. It seems that even the most
revered members of society have cause for concern over this situation.
Once all that is over, you’ll arrive in the Low Sector Borough, the
little town near the Ranger HQ. Get reacquainted with the place and
make sure to buy some more healing items and some Antidotes before you
continue. When you’re ready to move on, go down the stairs near the
item shop.
----------------------------
Corp Lab Entrance (-1010.0m)
----------------------------
First, check out the area to the southwest to find two small rooms. The
first one contains some items while the other contains... a fairy!?
When you choose to open this door you’ll meet a fairy who thanks you
for releasing her by letting you build an underground colony. Choose to
go to the colony and then learn all about it in the Information topics
(you can also learn more about it in the Fairy Colony section). Once
that’s over, go through the east door in this area and take this path
to a locked door. Examine the door and then return to Low Sector
Borough to find that it’s been flooded with nerve gas. It turns out
that three rangers have ambushed you and are using nerve gas to weaken
you. So get ready to fight the rangers.
Boss fight: Ranger Goons
HP: Battler Lieut- 600, Gunner Lieut- 500, Mage Lieut- 520
XP- 1050
Items- Ranger Edge+2, 500z, Handgun+1, 800z, Magic Wand+1, 500z
Recommended level- 12
Notes- This can be a tough fight, but you should be able to handle it
without using your D-Dive. Because of the nerve gas they released, your
party will be induced with poison every round. You can heal the poison
during the fight if you wish, but make sure to save at least three
Antidotes to use for after the fight. The Mage Lieut is the guy you
want to worry about the most, because not only are his attacks the most
damaging, he also heals his comrades with items. Once you defeat him,
the fight is much easier. No specific element is particularly effective
here, so have Nina attack with any spell she’s got while keeping a
good distance form the action. If she isn’t making any headway with her
attack spells, she should set down G-Flares. After building some AP,
Ryu should run in and start attacking the Mage. If the other goons are
standing close to the Mage, Ryu should use X Blade to get them caught
up in the attack as well. Have Lin use Blow up! from a distance. This
should hit all three of them for a good amount of damage. Just remember
to keep everyone’s HP above 100 at all times to avoid instant death
from the Mage’s Hundredgears spell. Also make sure to keep your party
spread out as the Mage’s Iceblast can strike in a line and the Gunner
likes to use Spread. Once you’ve taken down the Mage, work on the
Battler, as he can deal out much more damage than the Gunner. After
he’s dead, you should have no problem taking down the Gunner.
When the fight is over, the remaining ranger will turn up the gas,
bringing the pollution to a dangerously high level. After Ryu tells Lin
and Nina to move to higher ground, he attempts to turn off the gas but
faints in the process. Then, Nina runs down to try to help him. When
Ryu won’t wake up, a strange blue light envelopes them and the gas is
dispersed. Once Ryu wakes up and you regain control, heal any poison
you have and pick up the Bio Corp ID card near the empty gas tank.
Then, head back to the Corp Lab Entrance. Go through the door to the
east and there will be an SOL scene. Return to the door that was locked
before and go through it. Follow this path and you’ll end up in an
area with an item and weapon shop, as well as an Identification girl
and a Telecorder. Take care of any business here and continue through
the big door in this area.
-----------------------------------------------------------------------
IV. Corp Lab
-----------------------------------------------------------------------
Treasure Chest items- G-Inferno, Roundsaber, Blunt, Backpack
Save Tokens- 1
Recommended level- 13
Recommended D-Counter- 10-15%
After an SOL scene, Lin returns after scouting the area ahead. The
answers to your questions lie at the top of the Bio Corp complex, so
it’s time to get going.
----------------------
Corp Lab 1F (-1010.0m)
----------------------
First, head east and go through the door there. Head through any of the
two automatic doors in this next hall and pick up the items inside
this small room. Go back out into the hall to find a D-Ratio door to
the south leading to quite a large side area. If this is your first
play through, then just skip past it.
____________
\
D-Ratio Area \______________________________________________
\
Ride down the elevator and leave this small room. In this |
hallway you’ll find several Goo Plasma, Ruby, and Sapphire |
hanging from the ceiling. Try to throw some Fresh Meat on |
the ground under them and then walk towards them. When they |
drop from the ceiling, they’ll go for the meat, and then |
you can attack them. Remember to use Nina’s spells to |
exploit their elemental weaknesses while fighting them. |
When you’re done with them, go inside the room to the west |
via one of the two automatic doors. In here, you’ll run |
into a greater version of the Hychee called the Bon |
Appetits. Have Nina initiate the battle and kill them |
easily with her spells. You also may run into a single Goo |
hanging from the ceiling in here so watch out for it. |
|
Next, head through the door to the west and continue west |
into a room containing some Odd Hychees and a few Bon |
Appetits. Once again, eliminate them with Nina’s magic and |
pick up the healing items they drop. Then, go back to the |
previous room and through the southern door. There are more |
Goos in this area. Defeat them all (including any that are |
hanging out near the chest in the small room to the |
southeast), and the treasure key will appear back in the |
room to the north. Pick it up, return to the small room to |
the southeast, and get G-Inferno from the chest. Return to |
the outermost hallway (where all the Goos were on the |
ceiling before) and head west along the north end of the |
hall. Take this path all the way to an elevator and ride |
it down. |
|
Pass through the next hallway to emerge in a room with a |
few Kanaphages and a big group of Rafflesia in the |
southeast corner of the room. Have Lin get up close to the |
Kanaphages and use Shatter! so that you can defeat them in |
one hit and get 10000z off each one! If you want to earn |
some extra party XP, use Nina’s magic to charge up the |
Rafflesia and then have Ryu and Lin go in for the kill. |
|
Once you’re done here, continue through the northeast door |
and pass through this hallway going south. This room |
contains two sleeping machines called Armstrongs. Not only |
do they have really high defense, but they also |
counterattack if you attack them up close. For some reason, |
Lin’s attacks seem extremely ineffective against these guys |
so have Ryu stick to his strongest combos while Nina uses |
spells from a distance. After beating those two, head |
through the door to the west. Pass through this tiny area |
to enter a room with two smaller rooms alongside of it. |
Pick up the items in the west area and then pay a visit to |
the southern room. Examine the doll on the table and you’ll |
see an SOL scene. Inspect the doll again after the scene is |
over to receive the Buki, a secret weapon for Nina. |
____________________________________________________________/
From here, head back to where you started from and go through the door
to the west. Pick up all the items in the side room along the path and
then ride the elevator at the end.
----------------------
Corp Lab 2F (-1000.0m)
----------------------
Leave the elevator room and pass through this next hall. Go through the
automatic door just to the south and pick up any items in this small
room. Continue through the door to the south to emerge in a large area
with two catwalks running parallel. As you’re walking across this
catwalk, you may encounter bug-like genics called Buzzes. These guys
are especially vulnerable to shot attacks, so use Lin to defeat them
without much difficulty. Go through the door at the end of the catwalk
to and you’ll be pounced upon by some big plant-like creatures called
Rafflesia. Quickly toss out some Fresh Meat to distract them while you
can prepare yourself for battle. Try to fight them one at a time as
they can be difficult to beat. Unless you’re very confident in your
ability to win fights, refrain from hitting these guys with any kind
of magic (including traps), as it makes them stronger. However, it also
increases the amount of XP you receive from them. You’ll also want to
build AP on your first turn because the Rafflesia can regenerate HP.
Once you’ve killed all the Rafflesia in this room, pick up the treasure
key that appears. Now, you have two choices of what to do next. You
can either hike through a side area to get a skill that’s not even
very useful, or you can finish up this floor and continue on with the
mission. If you’re kind of short on healing items, I don’t suggest you
visit the side area. If you’re skipping the side area, then read ahead.
Go through the automatic door to the east and continue into the hallway
to the south. There will be two guards called Patrollers roaming this
hallway. These guys are quite easy to beat, however, you’ll probably
want to avoid them. Why? Because when you kill them, they’ll request
backup, which make incredibly large groups of much harder guards called
Bouncers appear later on. So, Pick up any items in this hall and
continue through the door to the east. If you killed the Patrollers in
the previous room, this hall may be overrun with Bouncers. If you have
enough healing items, you might be able to fight your way through them.
Just try to divide them up as much as possible. If they’re just too
much for you to handle, either give up on the side area or D-Dash
through them. Either way, pass through this hall and go down the
elevator at the end.
Proceed through this next hall to enter a danger room full of Goo
Plasma and Goo Rubies. They’ll either be spread out amongst the cages
or all sitting around in one big group. Divide and conquer is the best
strategy here. While in battle, make sure you stay spread out to avoid
having everyone get hit by their level 2 spells. Try to defeat a Goo
Ruby early on so that you can have Nina learn the Flare skill that they
drop. Then use Flare on the Goo Plasma to exploit their weakness
towards flame attacks. Once the danger room is clear, pick up the
treasure key that materializes. Then go inside the room to the
northwest and pick up Blunt from the chest (Note- There‘s a giant
Armstrong enemy asleep in this room. If this is your first game or the
danger room just wore you down, then I wouldn‘t suggest fighting it,
because it is quite strong). Now that you’re done here, return to Corp
Lab 2F.
Go back to the area near where you got the treasure key and take the
east catwalk back to the north side. Along the way, you’re bound to
encounter a very large group of Buzz enemies. If you’re bold enough,
throw some Fresh Meat towards them to get a bunch of them huddled into
a tight group. Then have Lin start the battle and use Blow up! to cause
a good deal of damage. If you can finish them off quickly after the
extra turn, you’ll get a hefty amount of party XP as a reward. Now, go
through the door at the end of the catwalk and head inside the small
room to the left. Kill off the pack of Hychees and the Odd Hychee
hanging from the ceiling in here and then pick up Roundsaber, a really
good skill for Ryu, from the chest. Return to the previous room and go
through the east door. Pick up all the items in here and then ride the
elevator in the southeast corner of this area.
---------------------------
Corp Lab 3F North (-990.0m)
---------------------------
Head through this first hall into the next room. Some genics called
Kanaphages reside in this room along with a few trios of varied
elemental Goos. You can receive large a amount of zenny from the
Kanaphages, given you defeat it in as few hits as possible. The amount
of zenny the Kanaphage drops is cut in half every time you hit it with
an attack. If you defeat it in one hit, you’ll get a whopping 10000z.
Unfortunately, if this is your first game, you won’t have any attacks
powerful enough to accomplish this (that’s assuming you don’t want to
use D-Dive). Ryu’s Deathbringer is probably your best bet for picking
up a few thousand zenny here. Now, the Goos in here are in groups of
three, with a Goo of each element in each group. Try to split them up
so you can exploit their elemental weaknesses without inadvertently
using the wrong element on the wrong Goo. After you’re finished up
here, continue through the door at the west end of the room and
collect the items in this small room. Then, head through the next door.
---------------------------
Corp Lab 3F South (-990.0m)
---------------------------
Pick up any items that are lying around in this next hall and go
through the next door. Run across this catwalk and go through the door
at the end. Walk south down this hall and open the door leading to the
other catwalk on the west side of the hall. Here you’ll find another
swarm of Buzz genics, but this time, there is a Queen Buzz among them.
While the Queen Buzz is around, the others become tougher to beat. So
try to fight the Queen separately from the others, and then take out
the rest of them. Again, you can pick up a good amount of party XP by
fighting them in large groups. Continue into the next room after taking
care of the Buzzes and get all the items in this small area. Then go
back across the catwalk. Go through the southern door in this hall and
pass through the tiny room. Head through the automatic door in this
next area to emerge in a Bio Corp operating room.
After an extremely brief SOL scene, a Bio Corp scientist comes in and
inquires as to what you want. Through his tactless remarks about Nina,
you discover that Nina was a Low-D girl who was turned into an
experimental anti-pollution mechanism. Disgusted by the scientist’s
indifference towards Nina as a human being, Ryu gives him a knuckle
sandwich dragon style. He then tells you that Nina will eventually die
from the air pollution, so Ryu then vows to take her to the sky where
the air is clean. Once that’s over, Exit this room through the door to
the southeast and ride the elevator at the end of this hall.
---------------------
Corp Lab 4F (-980.0m)
---------------------
Proceed through this next hallway to find yourself in a hall with two
Patrollers walking around. Since you already know what will happen if
you fight them, you can decide whether to fight them or try to sneak
past them. I’d suggest trying to get around them if this is your first
game. However, it’s going to take some fancy maneuvering and maybe
even some D-Dash to get around these guys. For now, ignore the little
room near the middle of the hallway and just concentrate on getting
through the door at the west end of the area. Once you manage that,
breeze through the next two halls. In the next room, you’ll find two
more Patrollers. But there’s also a Goo Prism sneaking around here as
well. Like its weaker cousin, the Goo Element, the Goo Prism is
transparent but turns visible from time to time. Usually it hangs out
in the small room where all the cages are or in the corner where the
hallway bends. After you start the battle, just use Nina’s spells to
kill to without much trouble. Pick up the treasure key that forms after
the Goo Prism’s defeat and return to other hall where the two
Patrollers were.
Now, you’re going to want to make your way into the small northern
room near the middle of the hall. If the Patrollers see you before you
get there, then just keep running and tap R2 when they get close to
you. Now, pick up the Backpack in the chest. Chances are, if they saw
you, the Patrollers have followed you into this room. Don’t panic.
Watch your map out of the corner of your eye so you know where they
are at all times. Then when the time is right, bolt out of that room
towards the western door. Again, use D-Dash intelligently if you have
to. Return to the room where you got the treasure key and go through
the door to the northeast. Pass through the next two hallways and ride
the elevator at the end.
---------------------
Corp Lab 5F (-970.0m)
---------------------
You’ll be happy to know that there are no enemies on this floor. So,
go inside the room alongside of this first hall. Get the Save Token
from the yellow box as well as any other items lying around. Head
through the next door and continue through the door at the west end of
this area. Follow this path and you’ll end up in a small room with a
Telecorder and the item/weapon/locker girls. Stock up on some more
healing items and even buy some weapons if you want. You should have a
decent amount of zenny by now, so buying some equipment wouldn’t be a
bad idea. This is also a perfect time to check on your Fairy colony if
you’ve already forgotten about it. So, do whatever needs to be done
here, return to the center room on this level, and go through the big
door there.
-----------------------------------------------------------------------
V. Frozen Road
-----------------------------------------------------------------------
Treasure Chest items- Greetings, Feint, Cleaner, Fragball
Save Tokens- 1
Recommended level- 14
Recommended D-Counter- 11-25%
First, collect any items that may be lying around in this entranceway
and then head through the next door. Follow this path, go through the
door at the end, and climb up the ladder there.
------------------------
Frozen Road 1F (-960.0m)
------------------------
Exit this small room and walk west to a fork in the path. Continue
west to reach a small room full of item boxes and two new enemies
called Gar Snipers and Gar Pikes. These guys are very similar to the
Duke Lancers and Hunters that you fought back in the lower sectors
except they’re a lot tougher. Like most of the enemies you’ll find in
here, these guys are weak against electric attacks and resistant
towards ice attacks. So, have Nina use spells like Jolt and Lightning
while Ryu and Lin attack with electric based weapons if you happen to
be carrying them. Clean up all the items in here after doing away with
the Gars and then continue through the northern door. In here you’ll
either find a large group of Goo Sapphires among an Ice Goo or a few
Goo Sapphires and several little Drillbug creatures walking around.
Regardless, they’re all vulnerable to electric attacks. The Ice Goo is
just a bigger, more powerful version of the Goo Sapphire, so separate
it from the rest of the group and nail it with Nina’s electric spells.
The Drillbugs are a bit of a nuisance as they like to put you to sleep
and attack you AP, so try to waste them on your extra turns. Once
you’re done here, go through the door to the east. This room contains
a very large group of flying frog-like creatures called Aggrossers with
their leader, the Frogressor, in the middle of the pack. You can either
approach them slowly or throw some meat towards them to bunch them up
into a tight group for some extra party XP. Once again, electric
attacks are effective here. Lin’s shot attacks also inflict a lot of
damage to these guys as well. Defeat them all and pick up the treasure
key that appears. Take Greetings from the chest and return to the
previous room. Head north and climb up the ladder at the end of the
room.
------------------------
Frozen Road 2F (-950.0m)
------------------------
In this next area, you’ll find a couple of average looking item boxes
that you can’t break open. Among them is a giant white box. These
things are actually genics called Jack-Boxes, and the giant one is the
Big Jack-Box. These enemies can potentially drop a lot of zenny
depending on the amount of times you hit them before they die. The more
times you hit them, the more zenny they’ll drop. Otherwise, they’re
relatively easy to beat with Ryu’s physical attacks. Get the treasure
key by defeating the Big Jack-Box and continue east into the next room
(Tip- If you‘re having trouble getting the Jack-Boxes to pop out, try
standing next to them and placing some Fresh Meat on the ground. When
it comes out, quickly hit X twice to retrieve the meat and initiate the
battle at the same time).
The treasure chest lies within this room, but you must battle through
a few Gars, a Beak, and two Deathcows to reach it. First, take care of
the Gars. By now you’ve seen what they can do, so either divide and
conquer or fight them in groups, whichever you’re most comfortable
with. Once you’ve taken out the Gars, slowly approach the Beak and the
two Deathcows so that the Beak will start chasing you without the big
guys even noticing. If you haven’t fought Beaks before, all you need to
know is that they are a much weaker version of the Death Cow. Kill it
up close, because it likes to use Howling to Bind your party. Next,
approach the two Deathcows the same way, except make sure you walk
towards them from a side so you won’t risk having both of them charge
at once. Unless you’re extremely confident in your abilities (or just
don’t mind using D-Dive), then taking on both of them at once can be
deemed as suicidal. Chances are you’ve fought one or two Deathcows
already, so you should have a good idea about how you want to fight
them. If you’re skilled at using Nina’s traps, then you can put
Joltball to good use here. After fighting through all those foes, you
can reach your rewards which include the Fient skill from the chest and
a Save Token from the yellow box. Then, go through the door at the
north end of the room and ascend the ladder there.
------------------------
Frozen Road 3F (-940.0m)
------------------------
Run through this next room to emerge in a room containing a family of
Goo Sappires led by a big Ice Goo. Again, Ice Goos are just bigger and
stronger versions of the Goo Sapphires, so tactics that are effective
against the small ones are just as potent against the big guy. Take the
Ice Goo down with electric attacks and it will drop the next treasure
key. Pick it up and collect any other items lying around in this area.
Then, continue into the next room. In here you’ll find more of those
annoying Drillbug monsters mindlessly wandering around. Among them is
their superior, the Bug Leader. First, kill off all the Drillbugs
before going after the Leader. This is because the Bug Leader becomes
harder to cope with in battle if it witnesses one of its little friends
going to Drillbug heaven. The big guy doesn’t differ much from the
little ones besides the fact that it is bigger and stronger. Once you
defeat it, it’ll drop Leech Power, a very useful shield skill. Now, get
the Cleaner from the chest in the northwest end of the room and
continue through the eastern door to emerge in a danger room.
This danger room is home to a few Aggrossers who are hanging from the
ceiling, as well as two Beaks. Throw some meat under the Aggrossers and
then approach them until they drop from the ceiling. Instead of trying
to ambush you, they’ll go for the meat, so attack them while they’re
distracted. When it comes time to fight the Beaks, approach them
slowly. The second one of them begins to charge at you, put some Fresh
Meat down and run the other way. Then run back and hit it while it’s
eating. Just rely on close range attacks from Ryu and long range spell
casting from Nina to deal the most damage. Once those two are out of
the way, you’ll only have a few more Aggrossers to deal with. Just kill
them using the same tactis as last time. Clear the room and there will
be an SOL scene. Afterwards, go through the next door and up the next
ladder.
------------------------
Frozen Road 4F (-930.0m)
------------------------
Leave this small room and head right to find another group of Gars and
possibly more Jack-Box enemies. Take out the Gars first so you can
focus all of your attention on the Jack-Boxes when the time comes to
fight them. Just remember to split them up if you’ve been having
trouble with them up until now. Once you’re done here, head through
the door at the north end of the path. Veer to the right to stumble
upon a small area with some Hychees and a few Odd Hychees hanging from
the ceiling. Kill them, take their healing items, and continue through
the door to the left. Now in order to get the treasure key for this
floor, you’ll have to defeat all five Beaks roaming around on the
metal walkway. Unless you’re certain you can take them on in groups,
divide and conquer is the best strategy. Approach them carefully, only
letting one of them see you at a time, and then use Fresh Meat to
distract them until you’re ready to start the fight. Kill all of them
and get the treasure key they drop. Pay a visit to the small room to
the south and pick up any items that are in there. Go inside the small
room to the north to reach the chest containing Fragball.
Proceed through the next door at the east end of the room and take this
path to a Telecorder and the item/locker girls. Appraise any equipment
that’s taking up space in your inventory and then fill that space up
with healing items. You’ll need them for what comes next. I’d also
recommend making a save at the Telecorder as well. When you’re fully
prepared to move on, ascend the ladder at the northeast end of the
room.
-----------------------------------------------------------------------
VI. Storage
-----------------------------------------------------------------------
Treasure Chest items- None
Save Tokens- 2
Recommended level- 15
Recommended D-Counter- 11-26%
Head north in the next hallway and go left at the junction. As your
group enters the main room of the Storage area, you’ll be ambushed by
a platoon of high class rangers led by Bosch and Captain Zeno. After
Bosch throws some insulting comments in Ryu’s direction, Zeno will step
in and try to reason with you. She tells Ryu that he’s linked with a
Bio Corp experiment, causing him to go crazy. But a voice in Ryu’s mind
assures him that she’s lying. And when Ryu refuses to cooperate with
Zeno, she has her troop of rangers attack you.
Boss fight: Ranger Platoon
HP: Lead Battler- 750, Battler Capn- 620, Lead Gunner- 720,
Gunner Capn- 520
XP- 3981
Items- Ranger Shell+3, 500z, Counter, 800z, Dent Weapon, 550z,
Third Eye, 800z
Recommended level- 15
Notes- This is definitely the hardest battle yet. There are three
groups of formidable rangers surrounding you. The group that you have
to worry about the most consists of two Battler Capns and the Lead
Gunner. The Lead Gunner annoyingly casts support spells on the Battler
Capns while they wail on you with powerful physical attacks. They also
have a special shield that can sometimes greatly reduce that damage you
inflict on them. First off, you’ll want Nina to get away from the
action until Ryu and Lin have taken care of the Battler Capns. Then
have Ryu stay where he is at the moment and have Lin back up towards
Ryu a bit. This is so that the Battler Capns will run right up near
you, but they won’t be able to get within attacking range. Then on the
next turn, go all out on the Battler Capns and maybe the Battler
Leader if you want to get him out of the way first. You’ll want to get
rid of those swordsmen as quickly as you can. If they bunched
themselves up while moving towards you, use spead attacks like Ryu’s
X Blade and Lin’s Blow up! to take them down quicker. Nina should stay
away from the fighting for now and carry out hit and run magic assaults
every other turn to help quicken the Battlers’ demise. Once all the
Battlers are gone, the fight gets much easier. Now the combined efforts
of your party should be able to take down at least one or two Gunners
per turn. However, you’ll want to eliminate the Lead Gunner first, as
he tends to run away once all the other ranger have been killed. Just
remember to heal very often, especially at the beginning of the fight.
If one party member falls victim to too many attacks in one turn, it
could be fatal if you never get a chance to heal. Having plenty of
healing items is the key to winning this fight. If you find yourself in
a tough spot and your D-Counter is considerably low, then simply D-Dive
and give the Battlers a few good thrashings with Vortex. Just don’t go
overboard.
Since the rangers failed, a giant robot then emerges from one of the
lifts. It’s time for another battle.
Boss fight: Asimov
HP: 1400, Annex HP- 200
XP- ~1500 (dependant on how many Annexes are defeated)
Items- Take this!, Generator, Battery Pack
Recommended level- 15
Notes- Compared to the last battle, this fight is quite easy if you use
the right strategy. You’ll notice that the Asimov stars the battle
behind a bunch of junk. If you can keep it trapped there, it’ll rarely
attack you. To do this, have Nina constantly place Fragballs in front
of Asimov throughout the entire battle. Every turn the Asimov will
create two little machines called Annexes, which attack you with Jolt if
given the opportunity. If you put Fragballs in the right places, the
Asimov will release the Annex right on top of the trap, causing it to
take massive damage. The Annexes are also weak towards Lin’s shot
attacks, so have her use Blow up! every round to eliminate them and
get the big robot caught in the crossfire. Ryu should move into a
position where he can attack the Asimov without being an obstruction to
Nina’s Fragballs. Eventhough your main goal should be to take down the
big guy quickly, you should also kill off the Annexes before they get
a chance to attack. Once Asimov’s HP reaches 1, you’ll no longer be
able to harm it (unless you use dragon form). It’ll then initiate a
countdown to self destruct in three turns. In the meantime, continue
fighting as usual. Keep it trapped behind the machines and continue to
eliminate the Annexes it produces. But, when there’s only one turn left
until it blows up, have everybody get as far away from it as possible.
You’ll be safe as long as you’re out of its Movement Radius.
After the giant robot goes out with a bang, Zeno finally decides to
step in and kill you herself.
Boss fight: Zeno and the Mage Capns
HP: Zeno- 1600, Mage Capn- 580
XP- 3840 (both Mages defeated)
Items- Valor, V, Magic Wand+2, 450z
Recommended level- 16
Notes- This can be quite a tough fight. Zeno is capable of dealing out
a lot of damage through multiple strings of attacks, and the Mages like
to cast Iceblast which can deal over 50 damage to anyone in its wake.
You’ll want to keep your party spread out for the entire battle to
avoid having multiple characters being hit at once with Iceblast and
Zeno’s spread attacks. The first thing you’ll want to do is have Nina
set up a Fragball right in Zeno’s path. Half the time, Zeno refuses to
run into magical traps, so if you can position Fragball so that Zeno
can’t get by it, she may try to reach you by walking around the big
junk pile instead. It’ll take her about three turns to reach your party
if she does this, so use those three turns wisely by preparing for her
arrival. If you didn’t manage to set up a good Fragball, that’s OK.
Just have Ryu focus all of his attacks on Zeno, while Lin and Nina
combine their efforts to kill off one of the Mages. Once you’ve killed
one of the Mages, begin attacking the other one but don’t kill it. As
soon as both Mages die or Zeno is down to half HP, she’ll use Last
Resort. This not only increases her attack power, but it also sets up
a special shield, very similar to the ones the Battler Capns had when
you fought the rangers. After this point, Zeno will also begin using
her Violet Death skill, which is incredibly devastating. Make sure
everyone’s at full HP before Zeno’s turn. Well, once she uses Last
Resort there’s no need to keep the remaining Mage alive anymore, so
kill him off and then go all out on Zeno. If you’re running out of
healing items, you can D-Dive and use a Twister (and maybe a Vortex as
well) as a finishing move for only a few percent towards your
D-Counter.
Once Zeno is dead, Bosch flees, and Ryu hears the voice of the Odjn
once again. Then Lin suggests that it’s time to go to Trinity’s
headquarters. To reach the Trinity area, you’ll have to hike through
the industrial zone ahead. When you regain control, inspect the sword
that Zeno left lying on the ground to receive the Violet Blade. Make
sure you head back to the end of the Frozen Road now to have it
identified, as well as restock your healing items. The Industrial Area
is a long mission, so be sure to bring plenty. Then, return to the
main Storage area and go inside the small room to the northwest to
reach a bunch of items, including two Save Tokens. Now, continue
through the middle door on the west side of the area and head north at
the junction in this next hall. Then, climb up the ladder in the small
room at the end of the path.
-----------------------------------------------------------------------
VII. Industrial Area
-----------------------------------------------------------------------
Treasure Chest items- Reflect, Let's dance!, Fireball, Spiritcharge,
Too slow!!
Save Tokens- 2
Recommended level- 17
Recommended D-Counter- 20-31%
After an SOL scene, you will arrive on the first floor of the
Industrial Area’s first zone.
-----------------------
Indust One 1F (-890.0m)
-----------------------
Leave this small room and pass through the short hall ahead. In the
next area you’ll encounter some new enemies called Bandits and
Highwaystars. Although the Bandits are pretty easy to beat, they will
steal from you if they get the chance, so kill them to recover any
items that get stolen from you. Also, if they see you they’ll chase
you relentlessly, so be prepared. The Highwaystars aren’t much harder
to defeat. Just make sure to keep everybody in a wide formation
because they like to use spread attacks. When you’re done with them,
continue along the metal path and go through the door in the northwest
corner of the room. You’ll find several Odd Hychees in this small area,
so convert them into healing items and return to the previous room.
Head through the door to the southwest and go through the automatic
door at the end of this short path.
This room contains some bats called Ebonfires, and among them is their
leader, the Baphomet. Like many of the enemies you will face in this
mission, these guys are weak against ice attacks, so use Nina’s Frost
and Iceblast spells. They’re also vulnerable to Lin’s shot attacks, so
her Blow up! skill is ideal here. While the Ebonfires are not too
difficult to kill, the Baphomet is quite a formidable foe. Not only
does it regenerate a small fraction of its HP every round, but it also
likes to hit your party with annoying spells like Silence and
Fireblast. To keep the bad effects of both of these spells to a
minimum, keep your party as spread out as possible. Also, before the
fight even begins, lure the Baphomet in as close to the walkway as you
can with Fresh Meat so that Ryu can get into attacking range. Once
you’ve defeated them, Continue through the door in the northwest
corner of the room and ride the elevator there. You’ll arrive on the
second floor after an SOL scene.
----------------------------
Indust One 2F West (-880.0m)
----------------------------
Head east through the small room ahead. You may come across some
machines called Capeks in this next area. Use Nina’s ice spells and
Ryu’s sword attacks to defeat them without much trouble. If you follow
the metal walkway to the southeast corner of the room there may appear
to be a blue treasure chest there. Don’t be fooled. This is an enemy
called the Wonder Box, which is very similar to the Jack-Boxes you
fought back at the Frozen Road. Instead of zenny, however, you can get
some good items from it depending on how much damage you deal to it
before it commits suicide at the end of the first turn. So, bring it
down to a sliver it its HP, and then let it kill itself to get your
prize. Now, go through the automatic door to the east. If you didn’t
see any Capeks in the previous room, you’ll definitely see them in
here, along with another Wonder Box. Get rid of the Wonder Box and
then divide and conquer the Capeks. If you do manage to fight several
of them at once, try to line them up so that Nina can hit the lot of
them with Iceblast. After defeating them all, you’ll have clear access
to the D-Ratio door at the south end of the room.
____________
\
D-Ratio Area \______________________________________________
\
This door empties you out into a danger room containing |
either a large group of Petrophages or a combination of |
Capeks and Petrophages. If you’re dealing with both |
Petrophages and Capeks, go after the Capeks first. Either |
split them up for easy fighting or battle them in groups |
for more party XP. If you’ve managed to leave the |
Petrophages undisturbed, them you can finish off this |
danger room without even having to fight them. Stand behind |
the short fence and have Lin use her charged shot on the |
Petrophages. They’ll then charge at you and get flipped |
over as they crash into the fence. Then hit them while |
they’re flipped over to kill them without even initiating a |
fight. If you got the danger room with all Pertophages, you |
can clear it without having to fight a single battle using |
this tactic. So, clear this room and pick up the treasure |
key that appears. Go through the automatic door to the |
southeast and get Reflect from the chest in this small |
room. Exit this area through the southern door. |
____________________________________________________________/
Continue through the next door and pass through this short hall to
reach the east wing.
----------------------------
Indust One 2F East (-880.0m)
----------------------------
Pass through this short hall and into the next room. Here you’ll run
into more Capeks as well as some new enemies called Petrophages. These
guys are similar to the Rustphages you fought earlier on in the game,
however, they’re much faster and stronger. The best way to deal with
these guys is to simply defeat them outside of battle. If you quickly
run in front of them or get their attention by using Lin’s charged
shot, they’ll charge at you. Quickly move out of the way to make them
hit a wall, flipping them over. If you attack them while they’re
flipped over, you can kill them outside of battle. So first take out
the Capeks roaming around and then use Lin’s charged shot to kill the
Petrophages safely from the metal walkway. However, there’ll probably
be two Petrophages you can’t reach from there, so walk down to the
lower area and run past them to make them charge and run into the metal
walkway. Then quickly take them out while they’re flipped over. Once
you’ve killed them all, the treasure key for this wing will appear.
Retrieve it, go through the automatic door in the northeast corner of
the room, and head through the door at the end of this hall.
Proceed inside the small sub-room just ahead to encounter some Fire
Goos and Goo Rubies. You’ve seen the Goo Rubies before, and the Fire
Goos are simply a stronger version of them. Use Nina’s Frost and
Iceblast spells to weaken their attacks and wipe them out easily. Grab
Let’s dance! from the chest and continue to the west side of this area.
There may be a family of Goo Rubies lead by a Fire Goo in the lower
area amongst a few item boxes, or you’ll find a variety of enemies
you’ve seen here before. Defeat them, grab all the items, and exit
this room through the southeast door. Pass through this hall, and
you’ll find more Bandits and Highwaystars. Unlike when you met them
before, the Highwaystars in this area are as aggressive as the Bandits
on the field. After dealing with them, take the metal walkway in the
middle of the room left to find a pair of Petrophages near the next
door. Quickly pass in front of the so they charge into the railing,
allowing you to eliminate them outside of battle. Go through the door
and pass through the short hall there.
--------------------------------------------
Indust One 2F West (-880.0m) *Southern Area*
--------------------------------------------
Breeze through the first two small rooms. You’ll emerge in a room with
a bunch of Petrophages sitting around in the lower area. Have Lin get
their attenion from the safety of the metal walkway using her charged
shot. Then shoot them again when they’re flipped over to easily defeat
them without even starting a fight. Once you’ve gotten rid of them all,
go down the the lower area and clear out any Bandits that may be
hanging around. Get the Save Token from the yellow box and then ride
the elevator behind the door to the southwest.
-----------------------
Indust One 3F (-870.0m)
-----------------------
Exit the elevator shaft and you’ll face yet another danger room. This
time you’ll have to kill another family of Ebonfires led by a Baphomet.
Use the narrow hallway they’re in to your advantage. First, lure the
Baphomet into the doorway so that you can initiate the battle with your
party outside the hallyway while keeping the Baphomet trapped in. Ryu
can run in and attack it from inside the hallway if you wish while Lin
and Nina strike from outside. Remember to keep a spread out formation
as the Baphomet’s worst attacks hit over a large area. Once the big
guy’s out of the picture, you can rack up some party XP by killing off
the Ebonfires in large groups. Or you could just split them up if it’s
easiest for you. If you’re after party XP, toss some meat towards them
to get them into a compact group. This will allow you to nail them all
at once with your spread attacks. Keep in mind that Nina’s ice spells
are extra effective here.
After an SOL scene, continue through the door at the northeast end of
this area and pick up all the items in this next room. Exit through the
door to the east to emerge in a large room with a bunch of Capeks
roaming around. They tend to stay pretty spread out by themselves, so
dividing them up for easy victories shouldn’t be too difficult. Just
remember to use ice spells on them. Get the treasure key that appears
in the small room to the northeast and get Fireball from the chest
there. Now, pick up all the trap items from the small rooms on the east
side of this area and continue by riding the elevator on the east side
of the room. Following an SOL scene, you’ll reach the second zone of
the Industrial Area.
-----------------------
Indust Two 1F (-860.0m)
-----------------------
This next room is littered with the bodies of dead rangers who were
probably trying to ambush you. Examine some of the bodies and the
locked doors to the north and south. Then take a look around in the
lower area to find a drunk looking guy standing there. Talk to him,
and you’ll find out that he’s the one who killed all the rangers so
that he could fight you one on one. It’s time for another battle!
Boss fight: Tantra
HP: 1800
XP- 2001
Items- C’mere!, 300z
Recommended level- 17
Notes- This guy isn’t nearly as hard as he is annoying. Not only will
he hit you with Sleep, but he also frequently uses his trademark spell,
Forcacion, which literally drains the victim of their abilities.
Anyone hit with spell basically becomes a nearly useless attacker for
three turns. If his status change spells weren’t bad enough, Tantra
can also use Multi Strike and Drain to heal himself for as much damage
as he deals out. First off, get your party into wide formation
surrounding Tantra so that he can’t hit your entire party with Sleep.
Then, have Ryu get in close and unload on him with level 3 skills such
as Deathbringer and Violet Death, while Nina and Lin attack from a
distance. If it suits your fighting style, you can even have Nina lay
down magic traps while Lin knocks Tantra into them. Have anyone who
gets hit with Forcacion test out their attacks on Tantra afterwards to
see if you can still manage to deal some decent damage with them. If
not, just have that character bide their time away from the fighting
until their three turns are up. You may even want to have Lin get
right up close to Tantra while Ryu and Nina get far away at the very
beginning of the fight so she’ll fall victim to Forcacion instead of
Ryu and Nina, who are your best attackers in this fight. I really
wouldn’t suggest using dragon form on him, but if you feel you
absolutely need to D-Dive, give him no more than a D-Charge and a
Twister.
Once you’ve bested Tantra, Lin tells you that he’s a highly trained
assassin, obviously working outside the government ranks. Pick up the
IndZone 2 ID card that he dropped and then go through one of the two
locked doors. No matter which door you choose, you’ll fight a sub-boss
and eventually end up in the same place. If you want, you can come back
here after fighting one sub-boss so that you can take the other path
and fight the other sub-boss as well. However, if this is your first
game, I strongly suggest you only fight one of them. After leaving the
room, Tantra will suddenly wake up in a brief scene. Then, you’ll see
a scene of the regent meeting during which the leader announces his
plan to send the Dark Rangers after you. After an SOL scene, you’ll
arrive on the second floor of zone two.
-----------------------------
Indust Two 2F North (-850.0m)
-----------------------------
Exit the elevator shaft and go through the automatic door at the end
of the short path. Follow this path and go through the door to the
northeast to reach another danger room. This one is home to Deegon, a
quick monster with a long reach. Deegon is capable of inducing a wide
variety of status changes to your party, so come packing plenty of
Multimeds and Wake Ups. It can also counterattack with the powerful
Sledgehammer skill and hit your party with Fireblast. Keep Lin and Nina
just within attacking distance on opposite sides of Deegon and have
Ryu stay up close to minimize the casualties from Fireblast. Since
Deegon will counterattack Ryu after each of his attacks, have Ryu
attack in one long combo each turn. Not surprisingly, Deegon has a
weakness towards ice attacks, so have Nina unleash her most powerful
ice spells on him. Defeat Deegon, and its spirit will fly out of its
disintegrating body. Pick up the treasure key it drops and get
Too slow!! from the chest in the southwest corner of the room. Then
ride the elevator in the northeast corner of the room.
-------------------------------------
Indust Two 3F (-840.0m) *From Deegon*
-------------------------------------
Pass through the small room ahead and into a room full of items to the
east. Be sure to pick up all the items in this room, and when you’re
ready, proceed through the door to the south. You’ll end up in the last
room of the Industrial Area where the other path also empties out into.
Skip down to the path from Geegagis to continue.
-----------------------------
Indust Two 2F South (-850.0m)
-----------------------------
Exit the elevator shaft and you’ll immediately emerge inside another
danger room. The sub-boss you must fight in here is Geegagis. This guy
has very high defense, so rely on Nina’s ice magic to do the most
damage to it. Since it likes to use Fireblast occasionally, make sure
your party is spread out in a formation surrounding Geegagis. Have Ryu
use Rust Armor until it has no more effect and then pound away with
level 3 skills. For the most part, Lin’s attacks do miniscule damage
to Geegagis, so have her use attacks that ignore defense. After taking
a good amount of attacks from you, Geegagis will begin charging up for
its special attack. When it begins to gather fury, you’ll want to have
everybody move as far away from it as possible. The next turn,
Geegagis will unleash it special attack which does damage depending on
how close you are. Once that’s over, run back in and attack until
Geegagis prepares to use it again. After the fight, its spirit will fly
away. Collect the treasure key it drops and get Spiritcharge from the
chest to the southeast. Continue through the next door and go through
the door at the east end of this next room. Then ride the elevator
there.
---------------------------------------
Indust Two 3F (-840.0m) *From Geegagis*
---------------------------------------
Follow the metal walkway in this next room and go through the door
inside the small sub room at the end of the path. Now you’ll be in the
room where the two paths meet. In here, you’ll find more dead rangers,
and much to your surprise, Tantra returns with his dead companions
with him now. He’ll then absorb his deceased comrades and become
stronger than ever. It’s time for the final show down against Tantra
(He’ll be in one of three forms depending on whether you fought Deegon,
Geegagis, or both of them).
Boss fight: Tantra+Deegon
HP: 2000
XP- 2802
Items- Brainquake, 7th Sense
Recommended level- 19
Notes- If you thought Tantra was tough the first time you fought him,
then you’re really in for it now. Not only has Tantra retained his most
annoying attacks such as Sleep, Drain, and Forcacion, but he’s also
inherited Deegon’s speed and ability to counterattack. But unlike
Deegon, Tantra can counterattack from a distance, making even Lin
susceptible to it. Once again, you’ll want to keep a formation
surrounding Tantra. Ryu and Lin should build up plenty of AP before
attacking Tantra in the form of long combos to keep the number of times
Tantra counterattacks you to a minimum. Since Tantra can now attack as
many as four times in a single turn, make sure you keep your party
healthy at all times. Also, if you have any stat boosting items, such
as a Power or Magic Boost, this would be a great time to use them. You
may even want to snatch that 7th Sense from Tantra to use for this
fight. This will help make the fight go faster. As long as you have
enough healing items, you should be able to out last Tantra and pull
off another victory without D-Dive. However, if you deem it necessary,
give him no more than a D-Charge and one (maybe two) Twisters.
Boss fight: Tantra+Geegagis
HP: 1600
XP- 3000
Items- Blunt, 7th Sense
Recommended level- 18
Notes- This is probably Tantra’s easiest form. Although he inherits the
defense of Geegagis, it won’t cut down the damage of your physical
attacks nearly as much as the original Geegagis did. Otherwise,
Tantra’s skill set is basically the same. He comes back packing his
trademark Forcacion spell, as well as Sleep, Multi Attack, and Drain.
However, he does also have Geegagis’s special attack, so when Tantra
begins to gather fury, move far away from him. Then, after he unleashes
the attack, go back in and start pounding on him again. Once again,
Ryu should get up close and use his most powerful combos or level 3
attacks, and Lin and Nina should strike from long range. Since Tantra
frequently uses Drain, make sure you are always dealing more damage
than he’s draining from you. To help quicken Tantra’s defeat, you can
steal his 7th Sense an use it on your best attacker, probably Ryu.
There’s really no need for dragon form in this battle, but if you want
to use it, a D-Charge and one or two Twisters should do him in.
Boss fight: Tantra+Deegon+Geegagis
HP: 2400
XP- 3600
Items- Crimson Raid, 7th Sense
Recommended level- 23
Notes- Oh man are you in for a tough battle. Tantra now has the speed
of Deegon, and high defense like Geegagis. He comes packing a
frightening arsenal of spells and skills including Pre-Primus and
Hundredgears, as well as some old not-so-favorites such as Forcacion,
Sleep, Multi Strike, and Geegagis’s Take That ability. Not only that,
but Tantra can also counterattack from long range using Drain. If this
is your first game, the odds of you winning this fight without D-Dive
are slim. But even if this isn’t your first game, don’t expect this to
be a walk in the park. The key to winning this battle is healing items,
and lots of them. As long as you can go into each of Tantra’s turns
with your characters at full (or near full) HP, then you should be
fine. First, surround Tantra, keeping Lin and Nina at a good distance
while Ryu moves in close. Then use any stat boosting items that will
be of help to you, especially Power Boosts for Ryu and Magic Boosts for
Nina. Unless you’re at a higher level, don’t even bother with Speed
Boosts, Tantra’s just too fast. It would also be a very good idea to
steal Tantra’s 7th Sense to use during the fight. Make sure to have
Ryu and Lin attack in lengthy combos to take his counterattack ability
out of the fight as much as possible. If you really want to crack down
on Tantra’s counterattacking, then have Ryu and Lin attack only every
other turn with two full AP gauges. Also, if you want to pick up a
nice skill for Ryu, snatch Crimson Raid from him. But to really
humiliate Tantra, D-Dive and D-Charge twice. Then use Twister to kill
him in one hit!
Now that the crazy drunk, Tantra, is finally pushing up daisies for
real, go through the automatic door to the south and get the Save
Token, among other items, in this room. Then exit the Indusrtial Area
through the northeast door. After an SOL scene, you will arrive in the
middle sector.
-------------------------
Mid Sector Mall (-840.0m)
-------------------------
Well, this isn’t exactly your average mall, but you will find
everything you need to continue your journey here including a
Telecorder, the Item/Weapon/Locker girls scattered about town, as well
as a fairy (in case you managed to lose you Fairy Drops somewhere
between here and the Bio Corp labs). Stock up on healing items and get
all the equipment you found in the Industrial Area identified. Then,
if you have some spare change, check out the weapon shop for some good
upgrades. When you’re ready to leave, walk over to the far side of
town, past the weapon shop, to reach the entrance to the Old Trade
Sector.
-----------------------------------------------------------------------
VIII. Old Trade Sector
-----------------------------------------------------------------------
Treasure Chest items- Backpack, Circle Stage
Save Tokens- N/A
Recommended level- 20
Recommended D-Counter- 25-35%
Upon reaching the old Borough, there will be an SOL scene. Afterwards,
head left over the broken path and down the stairs there.
----------------------------
Old Trade Sector A (-840.0m)