,------,,---,---,------,,--, ,---,------,,---,---,---------,tm
        /       /   /   /       /   |/   /       /   /   /         /
       /   /   /   /   /   /   /    /   /   /   /   /   /--,   ,--',########,
      /   /   /   /   /   /   /    /   /   /   /   /   /  /   /  #############
     /      </   /   /      </        /   /   /   /   /  /   /  #####'  '#####
    /   /   /   /   /   /   /        /   /   /   /   /  /   /        ,######'
   /   /   /   /   /   /   /   /    /   /   /   /   /  /   /      ,######'
  /       /       /   /   /   /|   /       /       /  /   /    ,######'
 '-------^-------^---^---^---' '--^-------^-------'  '---'   ################
::::::::::::::::::::::::::::: P O I N T  o f  I M P A C T   ################

-------------------------------------------------------------------------------
- FAQ :: Version 1.1                                (c) Oneiros :: 18-02-2003 -
-------------------------------------------------------------------------------

  1. Introduction
     - Basic Gameplay
     - Hints and Tips
  
  2. Burnout 2: Point Of Impact
     - Offensive Driving 101
     - Championship
     - Custom Series Championship
     - Single Race
     - Time Attack
     - Crash
     - Pursuit
     - Cheats
  
  3: Reference
     - Cars
     - Tracks
  
  4: Credits
     
-------------------------------------------------------------------------------
- 1. INTRODUCTION                                                             -
-------------------------------------------------------------------------------

This is my first FAQ so please be gentle with me. I decided to write it when I 
was trying to complete the Custom Series Championship and was unable to find a 
definitive list of what remained to be unlocked. Since then I've beaten Burnout
2 into submission and won all the Gold medals, so thought I'd document my 
findings; it may not be the most detailed of FAQs but I do believe it to be 
both accurate and complete.

Taking up the mantle of Namco's Ridge Racer series, the Burnout games have (for
me at least) redefined the arcade racer. The first, released towards the end of
2001, was highly enjoyable but flawed in places; when constructing its sequel 
Criterion have listened to the critics and produced a truly remarkable game. 
Nothing else quite manages to convey such a sense of speed, as you Boost down 
the wrong side of the road, squinting at a few horizontal scanlines trying to 
make out the oncoming traffic. It's easier than the original, of that I have no
doubt, but the improved graphics and slightly more forgiving collision 
detection have created the best arcade racing experience available on any 
console. IMHO of course... ;)

- Basic Gameplay --------------------------------------------------------------

  Burnout 2 is a racing game. You hit the accelerator - you leave the brake 
  well alone - you win the race! What more do you want to know?
  
  Central to the Burnout concept is the Boost meter. When full this can unleash
  a nitrous-fuelled burst of speed that will leave your opponents choking on 
  dust. You fill the meter by driving offensively and if you can continue to do
  so while Boosting, you'll chain another Boost, and another, and another...
  
  The main section of the game comprises two championships; win Grand Prix 
  composed of between three and seven races to progress through the game, 
  collecting bonus cars along the way. There's also the usual Single Race and 
  Time Trial modes plus an NFS-style Pursuit mode, but the unique selling point
  of this game has always been its crashes and Burnout 2 introduces a dedicated
  Crash mode that promises carnage a-plenty.

- Hints and Tips --------------------------------------------------------------

  + Master the Boost Start; you'll be at a disadvantage from the off if you 
    can't get away from the line quickly. Hold the accelerator button then tap
    the brake to get your tyres smoking. Keep on the accelerator and then 
    release it midway between the counts of '1' and 'GO'. Whoosh...
  
  + You should be aiming to get Gold medals in all the individual Grand Prix 
    races if you're trying to beat Burnout 2 and unlock evrything that's 
    available. If you fail to win a race you can reset the console before it 
    AutoSaves and then select 'Continue' from the championship menu to try 
    again.
  
  + The best way to secure a win is to get ahead and stay ahead. While this may
    seem pretty obvious, on the later races if you let a car get past you it 
    will pull away and catching it will be nigh on impossible. It seems that 
    the CPU cars can race almost perfectly if they're in the lead whereas if 
    they're behind you, the disturbances you leave in the traffic pattern can 
    catch them out.
  
  + The Supercar (unlocked by beating Face Off 4) is probably the best car to 
    use in the later Grand Prix as it has maximum statistics in both handling 
    and top speed. Many people enthuse about the Custom Roadster which has 
    better acceleration (and a similar top speed despite the stats), but it's 
    handling is much more ferocious and can easily catch you out.
  
  + Avoid using Boost on the Pursuit challenges; your opponent seems to be able
    to match your speed and you'll just end up reaching the 'getaway' distance 
    quicker. (It has been suggested that avoiding Boosting during the 
    Championship races also makes winning easier but hey, where's the fun in 
    that?) 
  
  + On 'Pursuit 6' you can ram your opponent into the bus that appears on the 
    first right hand bend, instantly winning the challenge. I'm not sure 
    whether this should be considered a bug or a feature but it certainly 
    makes beating this difficult Pursuit race a whole lot simpler.

-------------------------------------------------------------------------------
- 2. BURNOUT 2 - POINT OF IMPACT                                              -
-------------------------------------------------------------------------------

Burnout 2 offers several different game modes as detailed below.

- Offensive Driving 101 -------------------------------------------------------

  When you load up Burnout 2 for the first time, your only option is to sign up
  for lessons in Offensive Driving. The course consists of six simple lessons 
  which teach you how to earn Boost; completing them all with any degree of 
  success will open up the main game modes, including the first Championship.
  
  If you manage to win a Gold medal on each of the tests, you'll unlock your 
  first bonus car - the Driver's Ed.

    1. Oncoming Traffic:

    The first and most useful method for earning Boost involves simply driving 
    your car on the wrong side of the road, avoiding the oncoming traffic. If 
    you head immediately over onto the other carriageway and sit on either of 
    the dotted white lines, you should have no problem getting a Gold on this 
    test.

    - Gold:    1900'
    - Silver:  1500'
    - Bronze:  800'

    2. Near Misses:

    When you pass close to another car at speed you gain a little Boost; pass 
    close to more than one and a multiplier increases the amount you earn. To 
    get the Gold on this test, Boost Start from the line and immediately head 
    towards the opposite carriageway. You should be able to get Near Misses off
    each of the four pairs of taxis, leaving you to swerve close to a couple of
    the remaining cars for the Gold.
     
    - Gold:    10
    - Silver:  5 
    - Bronze:  3 
  
    3. Drifting:

    Drifting not only earns you Boost but will help you take tight corners with
    greater speed - it is essential that you master this skill if you want to 
    do well in Burnout 2. As you turn into a bend, tap the brake button and 
    immediately get back on the accelerator to force the back end to drift 
    wide. Getting a Gold can be a little tricky on this lesson; you'll need to 
    force the car into a Drift on even the slightest bend.

    - Gold:    1980'
    - Silver:  510' 
    - Bronze:  200' 
  
    4. Getting Air:
  
    The final method for gaining Boost involves getting all four wheels off the
    ground. This is a very straightforward test (although getting the Gold can 
    be tricky) so just drive over the humps as fast as possible; try to keep 
    the car straight when you land.

    - Gold:    300'
    - Silver:  260' 
    - Bronze:  230' 

    5. Boost Meter:

    The Boost meter starts off about a third full and your task is to fill it 
    in the shortest possible time using the four methods described in the 
    previous lessons. You should have no problems getting Gold on this very 
    simple test; the first part of the track will allow you to grab a few near 
    misses and then it's over to the other carriageway for some Oncoming 
    Traffic!
   
    - Gold:    20s
    - Silver:  30s
    - Bronze:  50s
   
    6. Use the Boost:

    This final test is essentially a short time trial, but you'll need to make 
    good use of the Boost to get the Gold. Boost Start off the line, and then 
    hit the Boost once you're up to speed; you can chain three Boosts together 
    if you use everything you've learnt in the previous lessons and get a time 
    somewhere close to thirty two seconds.

    - Gold:    36s
    - Silver:  45s
    - Bronze:  59s
  
- Championship ----------------------------------------------------------------

  The Championship is the main game mode and consists of four Grand Prix, each 
  containing a number of races. To begin with, only the Pacific Gate GP is 
  available but winning races will allow progress through to the rest of the 
  Championship.
  
  Points are awarded for your position at the end of each race and the car with
  the most points wins the Grand Prix. Winning a Grand Prix allows progress to 
  the next Point-To-Point (P2P) race, which in turn opens up the next Grand
  Prix. 
  
  A Gold medal is awarded for each race you win and if you manage to complete a
  Grand Prix with all Golds (ie. win every race), a Face Off challenge is 
  unlocked. Face Off pits you against a single opponent in a head-to-head race;
  be the first over the finish line to unlock a bonus vehicle. 
  
  When you win a Point-To-Point race, a Pursuit challenge is unlocked. This 
  puts you in the role of a Traffic Cop; crash into your opponent's car ten 
  times before the end of the race to stop him getting away and unlock another
  bonus vehicle. If you manage to beat all three Pursuit challenges in this 
  championship, the bonus Pursuit mode appears in the main game menu.
  
  As you progress through the Championship, additional tracks will be made 
  available in the Single Race and Time Trial modes. You'll be able to race on 
  any tracks upto and including those in your current Grand Prix. This allows 
  you to get some practice if you're finding a particular race difficult.
  
  The final race of the Championship (marked as Special) is the Custom Series 
  Qualifier and is basically just another Face Off challenge. Win the race and
  you'll unlock both the Custom Series Championship and your first Custom Class
  car; the Custom Compact.
  
  Progression through the Championship is listed below; bonus cars that can be 
  unlocked are listed in curly braces:

    1. Pacific Gate Grand Prix
       - Airport Terminal 3
       - 88 Interchange
       - Palm Bay Heights
    
    Face Off 1. Interstate Loop {Hot Rod}
    
    P2P1. The Run To The Sun - Ocean Sprint
  
    Pursuit 1. Ocean Sprint [R] {Cop Car}
  
    2. Winding Road Grand Prix
       - Sunrise Valley Downtown
       - Interstate Loop
       - Airport Terminal 1 & 2
       - Palm Bay Marina
  
    Face Off 2. Airport Terminal 3 {Oval Racer}
  
    P2P2. The Miracle Mile - Heartbreak Hills
  
    Pursuit 2. Heartbreak Hills [R] {Classic}
  
    3. Roller Coaster Grand Prix
       - Crystal Summit Peak
       - Sunrise Valley Downtown
       - Palm Bay Marina
       - Airport Terminal 1 & 2
       - Big Surf Shores

    Face Off 3. Crystal Summit Lake {Japanese Muscle}

    P2P3. The Crystal Freeway - Freeway Dash

    Pursuit 3. Freeway Dash [R] {Gangster}

    4. Street Storm Grand Prix
       - Sunrise Valley Springs
       - 88 Interchange
       - Big Surf Grove
       - Palm Bay Heights
       - Crystal Summit Lake
       - Airport Terminal 3

    Face Off 4. Big Surf Shores {Supercar}

    Special. Custom Series Qualifier - Sunrise Valley Downtown {Custom Compact}

- Custom Series Championship --------------------------------------------------

  The Custom Series Championship is available from the main Single Player menu 
  once the standard Championship has been completed. These races are much 
  harder and typically run on reversed tracks against tough opposition.
  
  There are no Face Off or Point-To-Point races to be completed, but the 
  progression pattern is similar to before; win each Grand Prix to progress to 
  the next and obtain all the Gold medals to unlock the Pursuit challenges and 
  bonus vehicles.
  
  Progression through the Custom Series Championship is listed below; bonus 
  cars that can be unlocked are again listed in curly braces:

    1. Speed Streak Grand Prix {Custom Sport}
       - 88 Interchange [R]
       - Crystal Summit Peak [R]
       - Ocean Sprint [R]
       - Sunrise Valley Springs [R]
  
    Pursuit 4. Freeway Dash {Custom SUV}
  
    2. Split Second Grand Prix {Custom Coupe}
       - Palm Bay Marina [R]
       - Interstate Loop [R]
       - Big Surf Shores [R]
       - Airport Terminal 3 [R]
       - Heartbreak Hills
  
    Pursuit 5. 88 Interchange {Custom Pickup}
  
    3. Point Of Impact Grand Prix {Custom Roadster}
       - Crystal Summit Peak [R]
       - Freeway Dash [R]
       - Sunrise Valley Downtown [R]
       - Big Surf Grove [R]
       - Palm Bay Marina [R]
       - Airport Terminal 1 & 2 [R]
  
    Pursuit 6. Ocean Sprint {Custom Muscle}
  
    4. Heart Attack Grand Prix
       - Big Surf Shores [R]
       - Palm Bay Heights [R]
       - 88 Interchange [R]
       - Heartbreak Hills
       - Sunrise Valley Springs [R]
       - Crystal Summit Lake [R]
       - Airport Terminal 3 [R]

- Single Race -----------------------------------------------------------------

  The Single Race mode is available in Single or Multiplayer and allows you to 
  race any of the currently available vehicles on any of the courses that have 
  been unlocked via the Championship modes. 
  
  If you want to race head-to-head with another player without any CPU 
  controlled cars, you'll need to unlock the Face Off cheat by winning all 
  three Face Off challenges in the standard Championship.
  
- Time Attack -----------------------------------------------------------------
  
  Like most other racing games Burnout 2 has a Time Attack mode, which allows 
  you to race against the clock to improve your lap times and master your 
  racing lines. Any courses that have been unlocked via the Championship modes 
  will be available to practice on and although there are no opponents to race 
  against, civillian traffic is still present. Boost can be earned and used 
  just like in the regular game and is essential for getting those fast lap 
  time.
  
  The Time Attack lap records for all the courses are listed below with those 
  for the [R]eversed tracks in square brackets:

    + Airport Terminal 3             0:39  [0:35]
    + Airport Terminal 1 & 2         1:35  [1:30]
    + Interstate Loop                1:10  [1:14]
    + 88 Interchange                 2:50  [2:30]
    + Palm Bay Heights               1:25  [1:20]
    + Palm Bay Marina                1:45  [1:38]
    + Sunrise Valley Downtown        0:52  [0:50]
    + Sunrise Valley Springs         1:15  [1:15]
    + Big Surf Grove                 1:20  [1:16]
    + Big Surf Shores                1:54  [1:50]
    + Crystal Summit Peak            0:52  [0:46]
    + Crystal Summit Lake            2:15  [2:05]
    + Ocean Sprint                   2:20  [2:10]
    + Heartbreak Hills               2:15  [2:15]
    + Freeway Dash                   2:45  [2:25]

- Crash -----------------------------------------------------------------------

  Crash mode takes short sections of the courses and encourages the player to 
  cause the biggest, most expensive pile-ups possible. Initially only three 
  Crash Zones are available, but getting a medal in each unlocks the next three 
  zones, and so on...
  
  Much has been made of this game mode, but I personally don't like it very 
  much. Getting a high enough score to warrant a medal seems more about luck 
  than skill and the only reward for obtaining all Golds is the less than 
  impressive Runaway cheat.
  
  That said, the medal requirements for each of the Crash Zones are listed 
  below. If you want detailed tactics on how to get great scores I suggest you
  take a look at the FAQs by Wolf Feather and dolt, both of which are available
  at GameFAQs.com.

    1. Down Hill Demolition 
       - Gold:     $2,000,000
       - Silver:   $1,000,000 
       - Bronze:     $500,000
     
    2. Coastal Crunch
       - Gold:    $10,000,000
       - Silver:   $5,000,000
       - Bronze:   $3,000,000
     
    3. Out of Control Tower
       - Gold:    $35,000,000
       - Silver:  $20,000,000
       - Bronze:  $10,000,000
     
    4. Pacific Peril
       - Gold:     $5,000,000
       - Silver:   $3,000,000
       - Bronze:   $1,000,000
     
    5. Rattlesnake Row
       - Gold:    $30,000,000
       - Silver:  $20,000,000
       - Bronze:  $10,000,000
     
    6. Dip Disaster
       - Gold:    $15,000,000
       - Silver:   $7,000,000
       - Bronze:   $3,000,000
     
    7. Sandstorm Shredder
       - Gold:    $17,000,000
       - Silver:  $10,000,000
       - Bronze:   $5,000,000
     
    8. Ridge Riot
       - Gold:     $5,000,000
       - Silver:   $3,000,000
       - Bronze:   $1,500,000
     
    9. Freeway Fury
       - Gold:    $25,000,000
       - Silver:  $15,000,000
       - Bronze:  $10,000,000
     
   10. Avalanche
       - Gold:     $6,000,000
       - Silver:   $3,000,000
       - Bronze:   $1,500,000
     
   11. Late Arrival
       - Gold:    $10,000,000
       - Silver:   $7,000,000 
       - Bronze:   $4,000,000
     
   12. Glass Canyon
       - Gold:    $23,000,000
       - Silver:  $17,000,000
       - Bronze:  $10,000,000
     
   13. Hairpin Havoc
       - Gold:    $20,000,000
       - Silver:  $15,000,000
       - Bronze:   $8,000,000
     
   14. Dam Buster
       - Gold:    $10,000,000
       - Silver:   $7,000,000
       - Bronze:   $3,500,000
     
   15. Ballistic Beach
       - Gold:    $17,000,000
       - Silver:  $14,000,000
       - Bronze:   $8,000,000

- Pursuit ---------------------------------------------------------------------

  Pursuit mode is unlocked in the main menu once the three Pursuit challenges 
  in the standard Championship have been completed. It is available as both a 
  single player and two player game; Player One always takes the role of the 
  Traffic Cop (although he/she doesn't have to use the Cop Car) while Player 
  Two (if applicable) must try to escape.
  
  The rules are similar to the challenges in the championship modes; the 
  Traffic Cop must hit the escapee's car ten times before the end of the race,
  but in Multiplayer any crashes made by the escapee also count as damage.
  
  Pursuit can be played on any of the courses that have been unlocked via the 
  Championship modes.

- Cheats ----------------------------------------------------------------------

  Not really Cheats, more like bonus modes really. The Cheat entry will appear 
  in the Options menu once the first has been earned; only one can be activated
  at a time and when selected, your newly improved winning times aren't saved.

    + Face Off; available once all the Face Off challenges in the standard 
      Championship have been completed. When activated it replaces the Single 
      Race option in both the Single- and Multiplayer menus and limits the 
      number of cars racing to two (single player Face Off or a proper head-to-
      head two player race).

    + Invulnerable; getting all the Gold medals in the standard Championship 
      gives the option to make yourself invunerable. When selected, collisions 
      no longer end in crashes but rather just slow you to a standstill.
  
    + Infinite Boost; I can't recall how I unlocked this Cheat - any 
      suggestions would be appreciated. Does exactly what it says on the tin...
  
    + Free Run; complete the Custom Series Championship to unlock this Cheat 
      which removes all the civilian traffic. It is especially fun on Airport 
      Terminal 3 [R] because you still earn Boost for driving on the wrong 
      carriageway, allowing multiple Boosts to be chained together with ease.
  
    + Runaway; the only reward for getting all the Gold medals in Crash mode. 
      When activated, Runaway replaces Crash in the main menu, and your vehicle 
      will just get faster and faster until the inevitable happens!

-------------------------------------------------------------------------------
- 3. REFERENCE                                                                -
-------------------------------------------------------------------------------

This FAQ started off as two lists; created to satisfy some strange primeval 
urge to document how far I'd got in Burnout 2. They're presented here for 
reference - feel free to tick the vehicles and courses off as you make 
progress. ;)

- Cars ------------------------------------------------------------------------

  Burnout 2 presents a rather limited garage of seven vehicles to choose from 
  at the beginning of the game, but there are fifteen others to be unlocked. 
  This is a definitive list of all the vehicles available, including statistics 
  and requirements:

  + Compact
    - Acceleration:  [#######             ]  ~35%
    - Handling:      [###########         ]  ~55%
    - Top Speed:     [######              ]  ~30%
        
  + SUV
    - Acceleration:  [#########           ]  ~45%
    - Handling:      [############        ]  ~60%
    - Top Speed:     [####                ]  ~22%

  + Coupe
    - Acceleration:  [#######             ]  ~35%
    - Handling:      [############        ]  ~60%
    - Top Speed:     [######              ]  ~32%
  
  + Pickup
    - Acceleration:  [##########          ]  ~50%
    - Handling:      [#########           ]  ~48%
    - Top Speed:     [#######             ]  ~35%

  + Sport
    - Acceleration:  [#########           ]  ~45%
    - Handling:      [###########         ]  ~55%
    - Top Speed:     [########            ]  ~40%
 
  + Roadster
    - Acceleration:  [########            ]  ~40%
    - Handling:      [#############       ]  ~65%
    - Top Speed:     [#######             ]  ~35%

  + Muscle
    - Acceleration:  [##########          ]  ~50%
    - Handling:      [###                 ]  ~15%
    - Top Speed:     [#########           ]  ~45%

  + Hot Rod {Face Off 1}
    - Acceleration:  [##############      ]  ~70%
    - Handling:      [############        ]  ~58%
    - Top Speed:     [#######             ]  ~35%

  + Cop Car {Pursuit 1}
    - Acceleration:  [#############       ]  ~65%
    - Handling:      [############        ]  ~60%
    - Top Speed:     [####################]  100%

  + Oval Racer {Face Off 2}
    - Acceleration:  [##############      ]  ~70%
    - Handling:      [####################]  100%
    - Top Speed:     [####################]  100%

  + Classic {Pursuit 2}
    - Acceleration:  [########            ]  ~40%
    - Handling:      [#################   ]  ~85%
    - Top Speed:     [############        ]  ~60%

  + Japanese Muscle {Face Off 3}
    - Acceleration:  [################    ]  ~70%
    - Handling:      [####################]  100%
    - Top Speed:     [####################]  100%

  + Gangster {Pursuit 3}
    - Acceleration:  [####                ]  ~20%
    - Handling:      [############        ]  ~60%
    - Top Speed:     [##############      ]  ~70%

  + Supercar {Face Off 4}
    - Acceleration:  [################### ]  ~95%
    - Handling:      [####################]  100%
    - Top Speed:     [####################]  100%

  + Custom Compact {Custom Series Qualifier}
    - Acceleration:  [###########         ]  ~55%
    - Handling:      [################    ]  ~80%
    - Top Speed:     [################    ]  ~80%

  + Custom Sport {Speed Streak Grand Prix}
    - Acceleration:  [################    ]  ~80%
    - Handling:      [#################   ]  ~85%
    - Top Speed:     [##################  ]  ~90%

  + Custom SUV {Pursuit 4}
    - Acceleration:  [################    ]  ~80%
    - Handling:      [############        ]  ~60%
    - Top Speed:     [################    ]  ~80%

  + Custom Coupe {Split Second Grand Prix)
    - Acceleration:  [###############     ]  ~75%
    - Handling:      [################    ]  ~77%
    - Top Speed:     [################    ]  ~82%
 
  + Custom Pickup {Pursuit 5}
    - Acceleration:  [################    ]  ~80%
    - Handling:      [#############       ]  ~65%
    - Top Speed:     [##################  ]  ~90%

  + Custom Roadster {Point Of Impact Grand Prix}
    - Acceleration:  [####################]  100%
    - Handling:      [#######             ]  ~35%
    - Top Speed:     [###############     ]  ~75%

  + Custom Muscle {Pursuit 6}
    - Acceleration:  [##################  ]  ~92%
    - Handling:      [######              ]  ~30%
    - Top Speed:     [##################  ]  ~88%

  + Driver's Ed {Offensive Driving 101}
    - Acceleration:  [########            ]  ~40%
    - Handling:      [#############       ]  ~65%
    - Top Speed:     [##########          ]  ~50%

- Tracks ----------------------------------------------------------------------

  As has already been mentioned, tracks are unlocked as you progress through 
  the two championship series; there are a total of fifteen different courses 
  and each has a [R]eversed counterpart:

  + Airport Terminal 3
    - Track Record:    3:40 [4:50]
    - Lap Record:      0:41 [0:42]
    - Number of Laps:  5
    - Course Length:   1.6 miles
    - Conditions:      Sunny / Overcast
    
  + Airport Terminal 1 & 2 
    - Track Record:    6:20 [6:20]
    - Lap Record:      1:50 [1:50]
    - Number of Laps:  3
    - Course Length:   3.6 miles
    - Conditions:      Night / Rain

  + Interstate Loop
    - Track Record:    4:00 [4:20]
    - Lap Record:      1:20 [1:35]
    - Number of Laps:  2
    - Course Length:   2.7 miles
    - Conditions:      Dawn / Rain

  + 88 Interchange
    - Track Record:    5:40 [5:40]
    - Lap Record:      2:40 [2:40]
    - Number of Laps:  2
    - Course Length:   6.2 miles
    - Conditions:      Sunny / Overcast

  + Palm Bay Heights
    - Track Record:    4:45 [6:00]
    - Lap Record:      1:40 [1:40]
    - Number of Laps:  3
    - Course Length:   2.9 miles
    - Conditions:      Sunny / Overcast

  + Palm Bay Marina 
    - Track Record:    6:00 [5:00]
    - Lap Record:      1:55 [1:37]
    - Number of Laps:  3
    - Course Length:   4.0 miles
    - Conditions:      Sunset / Sunny

  + Sunrise Valley Downtown 
    - Track Record:    3:50 [3:50]
    - Lap Record:      1:00 [1:00]
    - Number of Laps:  4
    - Course Length:   1.9 miles
    - Conditions:      Sunset / Dawn

  + Sunrise Valley Springs
    - Track Record:    4:45 [4:50]
    - Lap Record:      1:35 [1:30]
    - Number of Laps:  3
    - Course Length:   3.0 miles
    - Conditions:      Sunny / Overcast

  + Big Surf Grove
    - Track Record:    5:50 [5:40]
    - Lap Record:      1:20 [1:18]
    - Number of Laps:  4
    - Course Length:   3.1 miles
    - Conditions:      Night / Showers

  + Big Surf Shores
    - Track Record:    5:40 [6:00]
    - Lap Record:      2:05 [2:02]
    - Number of Laps:  3 
    - Course Length:   4.6 miles
    - Conditions:      Sunny / Showers

  + Crystal Summit Peak
    - Track Record:    4:30 [4:30]
    - Lap Record:      0:55 [0:55]
    - Number of Laps:  5
    - Course Length:   1.9 miles
    - Conditions:      Sunny / Snow

  + Crystal Summit Lake 
    - Track Record:    8:10 [7:40]
    - Lap Record:      2:40 [2:30]
    - Number of Laps:  3
    - Course Length:   5.2 miles
    - Conditions:      Sunny / Snow

  + Ocean Sprint
    - Track Record:    2:40 [2:35]
    - Course Length:   4.9 miles
    - Conditions:      Sunny / Overcast

  + Heartbreak Hills
    - Track Record:    2:30 [2:28]
    - Course Length:   4.4 miles
    - Conditions:      Sunny / Variable

  + Freeway Dash
    - Track Record:    2:20 [2:30]
    - Course Length:   5.0 miles
    - Conditions:      Sunny / Variable

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- 4. CREDITS                                                                  -
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FAQ created by and copyright 2003; Derren Phillips [djphillips@iee.org]

Burnout 2 - Point Of Impact (c) 1998-2002 Criterion Software Limited
Developed by Criterion Games and published by Acclaim Entertainment

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