Grand Theft Auto: Vice City Full FAQ and Walkthrough
Written by Chase "AggroSk8er" Ansok
Version 2.7f -- 01 January 2003 (f being final)
"And so I says to Mable, I says 'READ THE FAQ!' And then I says, 
'Before asking me a question about the location of something, 
check the map that came with your game!'"

You can't buy assets because you haven't completed "Shakedown". Quit asking!

Notice! As of now, I am no longer answering any e-mails which have questions
covered in my guide. As of January 31st, I will only respond to selected 
e-mails concerning matters I haven't answered a thousand times, and the guide
will no longer be updated, or even concerned of.

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Current completion progress: 100%--I am done.
Look for a guide by me for "The Getaway" next month!

Can't find something? http://www.all-vice-city.fr.st/ has locations.

Can't buy assets or get into the stripclub? You have to finish the mission
"Shakedown" to do that! STOP E-MAILING ME ABOUT IT!

My guide covers everything to get you about 90%, and then the hidden packages
guide by bradsnet will get you that last 10%.

Other guides that I would like you to read because well, they're good:

http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_packages.txt
Hidden Packages FAQ by bradsnet

http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_a.txt
Another GTA: VC FAQ by Myke--his is bigger and better. Wait, no. MINE is.

O. Version History

2.7f -- 01/02/03 -- Happy new year, etc. I'm done with the guide. Probably
                    forever. No new submissions. As I said, until January 31st,
                    I'll still answer e-mail, but after that, kaput. No more.

2.6f -- 12/30/02 -- Bullsfan7210 is a god to me :). More touch up on the new
                    info, more FAQ stuff. So close to the end...I organized the
                    FAQ so it's easier to cover stuff.

2.5f -- 12/28/02 -- FAQ is updated. Stupid e-mails still flowing like a
                    river...o, and I got listings of the criminal, media, and
                    flight records! I have the listings, but I need the 
                    numbers. If you get them, mail me!

2.4f -- 12/25/02 -- Merry Christmas and stuff. Fixed up the ASCII art up top.
                    More FAQ questions. I still need my listings--SOMEONE HELP!

2.3f -- 12/21/02 -- Read the notice above, as well as some stuff in the FAQ.
                    SOMEONE HELP WITH THE CRIMINAL AND MEDIA LEVELS! Please!
                    More questions, more stuff, and a new unique jump tip.

2.2f -- 12/14/02 -- I fixed the BODYGUARD problem, and added more incredibly
                    stupid questions to the guide. You wouldn't believe some
                    of these e-mails...

2.1f -- 12/05/02 -- Happy December. I spent Thanksgiving weekend in Los
                    Angeles, so sorry for the lack of updating. I fixed some
                    errors, and added some stuff. The best thing I added is 
                    a "Helicopter Compatible" sign on some missions. This just
                    says that if you use a helicopter instead of a car, you
                    can save a lot of time and work. I just finished beating
                    the game 100% again, so I have some alternate strategies.

2.0f -- 11/28/02 -- I can't add much else...the guide is practically done. If
                    you find a site with this guide that isn't up to this
                    version, e-mail me. I added the last codes, fixed some
                    errors, and added a Gangs section, which'll be updated one
                    more time.

                    New note about assets: You must complete six of them, one
                    being the Print Works for the last two missions. Not all,
                    but do them anyway. You'll need them for 100%.
--------------------
1.33a - 11/19/02 -- Meh...stuff was added. I've almost finished the game, and
                    thus, this guide.

1.32a - 11/18/02 -- I don't know what happened, but GameFAQs messed up my 
                    version history. This should fix it.

1.31a - 11/17/02 -- I fixed some errors and added some strategies. I'm nearing
                    the end of stuff to add. I broke my thumb, and I'm typing
                    with a cast. Don't send mail unless it's urgent...

1.3a -- 11/16/02 -- I have added every single rampage and every unique jump.
                    This is the best update since...well, Monday. Meh...enjoy.
                    I also fixed a bunch of the car info up.

1.2a -- 11/15/02 -- Found some more checkpoint races, and added some rampages.
                    I've began car details and the difficulties of missions.

1.1a -- 11/13/02 -- Whee. The great god of GameFAQs has given me Full Walk-
                    through status. I've revamped the store section to be more
                    detailed. That's about it.

1.0a -- 11/11/02 -- I have completed every storyline, every non-storyline, and
                    every asset mission. Now, to find all of the rampages,
                    jumps, and extraneous crap. Bah...I've also revamped a lot
                    of stuff, and added the 100% section.
--------------------
0.7b -- 11/10/02 -- Yay for the British and Aussie's with Vice now! Enjoy!
                    Today is the last day of beta. Hooray.
                    Things Added: Every Love Fist and Biker mission, three
                    Cuban missions, more jumps, and two rampages.
                    Problems Fixed: More stupid stuff. Stupid, evil stuff.
                    Cut my ASCII art down a bunch.

0.6b -- 11/08/02 -- Power outages are the suck. Seriously, I had like 40
                    mile per hour winds last night and it knocked over a
                    tree. I did get to play Vice for a few hours, and I've
                    finished:
                    Things Added: All of the Asset Missions and all of the
                    Vercetti missions.
                    Problems Fixed: More bad text lines, and some outdated
                    info.
                   
0.5b -- 11/06/02 -- Ugh...e-mail backlog is hell.
                    Problems Fixed: Some bad text lines
                    Things Added: Asset Missions, FAQ Questions

0.41b - 11/05/02 -- A sorry excuse for an update, but the information is
                    pretty good. 

0.4b -- 11/04/02 -- I've updated an absolute ton, and I just reached a huge
                    breaking point in the game. I can buy assets! I'll be
                    adding lots of stuff. Beta ends on Friday.

0.3b -- 11/03/02 -- Another large update. I've added a couple of good missions
                    as well as some rampages. E-mail backlog is hell, but
                    Vice City needed some play time.

0.21b - 11/02/02 -- A nice large update.  Many missons, side missions, and
                    rampages added. I am no longer accepting submissions
                    for the mission, Four Iron. Also added the "Super Easy
                    Money" section.

0.2b -- 11/01/02 -- I finally added every single damned cheat for this game.
                    After countless e-mails, I've given in. Please read the
                    FAQ and the "What I Want" section. Also added the now
                    famous "Good Citizen Bonus" to General Strategies.

0.11b - 10/31/02 -- I tried to have a social life tonight, and that means no
                    big update (Halloween party for those who care). I added
                    a new mission, fixed some evil typos, and am working on
                    my e-mail backlog.

0.1b -- 10/30/02 -- Added a new section and did various updates do almost every
                    section. READ THE FAQ NOW.

0.02b - 10/29/02 -- Accepted! I got my copy of the game, so I'll be updating
                    almost every day now. I've done the first few missions, 
                    hit some unique jumps, and checked out some cars. This
                    should help most people to start off.

0.01b - 10/29/02 -- Fixed the FAQ to be 79 characters per line. Hopefully
                    it will be accepeted now.

0.0b -- 10/28/02 -- Just started the FAQ and provided a basic outline for 
                    myself. There will be a lot more as I begin to play.

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Table of Contents

O. Version History
I. Introduction
     a. Personal Rant
     b. About This Guide
     c. What I Want (And Don't Want)
II. Legal Junk
III. Basics
     a. Controls on Foot
     b. Controls in Car
     c. Controls in Helicopter or Plane
     d. Cast of Characters
     e. Radio
     f. Good Citizen Bonus
     g. General Game Stratgies
          i. **** the Police!
          ii. How Not to Die...
          iii. General Mission Strategies
          iv. Making the Blingy Blingy, and Early Money!
          v. More Stuff
      h. Helicopter Locations
      i. Criminal, Media, and Flight Ratings!
          i. Criminal Ratings
          ii. Media Attention Ratings
          iii. Flight Ratings
      j. 100%, The Legacy
IV. Vehicle Database
      a. Four-wheeled Cars
      b. Motorcycles
      c. Boats
      d. Planes and Helicopters
      e. 'R3' Vehicles
V. Item/Weapon Database
      a. Items
      b. Weapons
VI. Other Stuff Database
      a. Stores
      b. Hideouts
      c. Gangs
      d. Costumes
VII. *Walkthrough*
      a. Ken Rosenburg
        1. The Party
        2. Back Alley Brawl
        3. Jury Fury
        4. Riot
      b. Colonel Cortez
        1. Treacherous Swine
        2. Mall Shootout
        3. Guardian Angel
      c. Ricardo Diaz
        1. The Chase
        2. Phnom Pehn '86
        3. The Fastest Boat
        4. Supply & Demand
      d. Colonel Cortez II
        1. Sir, Yes Sir!
      e. Paul Kent
        1. Death Row
      f. Ricardo Diaz II
        1. Rub Out
      g. Colonel Cortez III
        1. All Hands on Deck!
      h. Tommy Vercetti
        1. Shakedown
        2. Bar Brawl
        3. Cop Land
      i. Final Missions
        1. Cap the Collectors
        2. Keep Your Friends Close
VIII. *Non-Storyline Walkthrough*
      a. Phone Missions
        1. Road Kill
        2. Waste the Wife
        3. Autocide
        4. Check Out at the Check In
        5. Loose Ends
       b. Avery Carrington
        1. Four Iron
        2. Demolition Man
        3. Two Bit Hit
       c. Umberto Robino
        1. Stunt Boat Challenge
        2. Canon Fodder
        3. Naval Engagement
        4. Trojan Voodoo
       d. Auntie Poulet
        1. Juju Scramble
        2. Bombs Away!
        3. Dirty Lickin's
       e. Love Fist
        1. Love Juice
        2. Psycho Killer
        3. Publicity Tour
       f. Big Mitch Baker
        1. Alloy Wheels of Steel
        2. Messing with the Man
        3. Hog Tied
       g. Phil Cassidy
        1. Gun Runner
        2. Boomshine Saigon
IX. Side Missions
       a. 'R3' Missions
       b. Arena
       c. Rampages
       d. Unique Jumps
       e. Hidden Packages
       f. RC Races
       g. Checkpoint Races
       h. Street Races (Sunshine Autos)
        1. Terminal Velocity
        2. Ocean Drive
        3. Border Run
        4. Capital Cruise
        5. Tour!
        6. V.C. Endurance
       i. Other
        1. Shooting Range
X. *Asset Missions*    
       a. Boatyard
        1. Checkpoint Charlie
       b. Cherry Popper Ice Cream Factory
        1. Deliverance
       c. Pole Position Strip Club
       d. Kaufman Cabs
        1. V.I.P.
        2. Friendly Rivalry
        3. Cabmageddon
       e. Sunshine Auto Show Room
        1. Car Boosting (4 Lists)
       f. Film Studio
        1. Recruitment Drive
        2. Dildo Dodo
        3. Martha's Mug Shot
        4. G-Spotlight
       g. Print Works
        1. Spilling the Beans
        2. Hit the Courier
       h. The Malibu Club
        1. No Escape?
        2. The Shootist
        3. The Driver
        4. The Job
XI. Cheats, Secrets, and More
       a. Cheats
       b. Secrets
       c. Easter Eggs
       d. Glitches
XII. FAQ
       a. Basic Questions
       b. Where is...(Vehicles/Helicopters)
       c. Where is...(Buildings)
       d. Where is...(Other)
       e. When can I...
       f. Last Missions and 100%
       g. How do I...
       h. Why..., Why not..., and What is...
       i. Cheats and Tech Support
       j. Other
XIII. Contact Information
XIV. Special Thanks

*******************************************************************************
I. Introduction

Hello and welcome to my Grand Theft Auto: Vice City Walkthrough and FAQ. 
GTA: VC, as it will be referred to as of now, is the next installment of 
Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide 
prestige for the amount of freedom and advanced gameplay that gamers had 
yet to see. Vice City blows it away. The amount of freedom you will find 
in Vice City will blow your mind. From the many weapons to the hundreds 
of cars, to the new side missions and mini-games, you will never put 
your controller down. This is a final, well, almost final version. Updates 
are now far and few between. Anyway, this is the first full FAQ I have ever
written, so bear with me here.

    A. Personal Rant

    Since the first day the FAQ has been posted, I have received over 4000
    e-mails (seriously), and 500 IM's. Some info will not be posted, many
    things will not be responded to. Some info I won't post until I find it,
    others I won't dven notice. Please don't send e-mail saying, "HEY I GAVE
    YOU INFO AND IT WASN'T POSTED." It annoys me. Thanks to the many people who
    told me about crouching and the HONDA CRX. Also, many of you are sending in
    crap codes like "Swim", "Get an F22", "Get a Mustang", "Unlock all city",
    etc. They are bull.

    B. About This Guide

    This is a COMPLETE Vice City walkthrough. It should have essentially
    everything about the game included, with the exception of easter eggs,
    glitches, and other random crap.

    C. What I Want (And Don't Want)

    Here is what I want: Suggestions for missions BESIDES "Four Iron"! 
    I've had more e-mails about this than I can count!, cool tricks that I
    haven't found, important information, pleasant e-mails, questions that
    I haven't answered 40,000 times, and asking my permission for use of this
    guide.

    What I don't want: Questions about helicopters, garages, and robbing
    stores (they're in the FAQ), cheats (I don't need them any more), stupid
    little things, rampage locations (I add those when I find them), jackass
    rants at me (you'd be amazed), cheats, Klez, and other viruses. I've
    received over 30 copies of Klez, so now I'm running three firewalls, and
    two anti-virus programs.

    If it isn't in either one, feel free to send it in. If it's good, I'll
    post it, if not, I'll probably give you a reply. Also note that it really
    helps if your title has something to do with your e-mail. "Vice City",
    "GTA", "Question", and "(no subject)" get responded to last usually,
    because I don't know whether they're good things or not.

*******************************************************************************
II. Legal Junk

This document is copyrighted material of Chase Ansok and may not be used 
without expressed written consent of Chase Ansok. No part of this guide can 
be used without proper quoting and/or recognition. Any person(s) found 
violating this copyright are punishable by law and will be to the fullest 
extent. Please contact me if you wish to use this.

The following sites have permission to use this guide:

www.GameFAQs.com
www.IGN.com
www.GameSpot.com
www.PS2Fantasy.com
www.CheatCC.com
www.GTA.GameGossip.com
www.TheGamingOnline.com
www.Gamer-Nation.co.uk
www.GamersUnderground.net
www.NeoSeeker.com
www.CheatPlanet.com
www.Game-Revolution.com

Sorry, but I am no longer allowing any other sites to use the guide. It just
makes more hassle for me to submit updates, which means more annoying e-mails.

If you see another site using my guide and it is not listed here, please
contact me with the title "Copyright Infringement".

O, and take note that Videogames.com is GameSpot.com...

*******************************************************************************
III. Basics
     A. Controls on Foot
     
     D-Pad----------------Move around
     Left Control Stick---Move around
     Right Control Stick--Look in first person mode (you can't move)
     Start----------------Pause
     Select---------------Toggle camera view
     X--------------------Hold to sprint (Zoom out Sniper rifle)
     Square---------------Jump (Zoom in Sniper Rifle)
     Circle---------------Use current weapon
     Triangle-------------Enter vehicle
     L1-------------------Center camera
     L2-------------------Change weapon back
     L3-------------------Crouch
     R1-------------------Target lock-on
     R2-------------------Change weapon forward
     R3-------------------Look back
---------------------
     B. Controls in Car
    
     D-Pad----------------Turn vehicle
     Left Control Stick---Turn vehicle
     Right Control Stick--Turn vehicle
     Start----------------Pause
     Select---------------Toggle camera view
     X--------------------Accelerate
     Square---------------Decelerate (Reverse if stopped)
     Circle---------------Drive-by (Hold L2 or R2)
     Triangle-------------Exit vehicle/Bail
     L1-------------------Change radio station
     L2-------------------Look left
     L3-------------------Horn
     R1-------------------Handbrake
     R2-------------------Look right
     L2 + R2--------------Look behind
     R3-------------------Side missions (if applicable)

(L3 and R3 buttons are accessed by pressing down on corresponding control stick)
---------------------
     C. Special Controls in Helicopter or Plane
     
     Control Stick Up-----Move forward
     Control Stick Down---Move backward
     Right Control Stick--Control back rudder (turn, basically)
     X--------------------Accelerate/Gain height
     Square---------------Decrease altitude
     Circle---------------Fire missiles (Hunter only)
     Triangle-------------Suicide bail
     R1-------------------Fire machine gun (Hunter and Sea Sparrow only)
     R2-------------------Turn right, hold to spin
     R3-------------------Brown Thunder (Vigilante, Hunter only)
     L2-------------------Turn left, hold to spin
     L3-------------------Hover in place

---------------------
     D. Cast of Characters

     Alex Shrub -- The congressman of Vice City, who has earned his way to the
     top because of a great haircut, and because he says things that make
     people nod their heads.

     Auntie Poulet -- The Haitian Ms. Cleo who wants Tommy to fight back
     against the Cubans. She gives him a strange tea that screws with his mind.

     Avery Carrington -- A Texas bigman tutoring Donald Love in business, while
     giving Tommy some nice busy work.
  
     Cam Jones -- A locked up safe cracker used in "The Job."

     Candy Suxxx -- A local porn star recruited for Tommy's film studio. Voiced
     by Jenna Jameson.

     Colonel Cortez -- A rich man who is fighting a personal war against the
     French. He sets Tommy up to Diaz, but mostly gives him little errands to
     run...like stealing a tank.

     Earnest -- The printer at the Print Works, who helps you counterfeit some
     cold hard cash. 

     Gonzales -- The fat bastard that Cortez sends you to kill.

     Hilary -- A sick man with some closure issues. The best driver in Vice
     City used in the mission "The Job." He fails miserably.

     Leo Teal -- A hitman/chef that you whack for his phone...

     Ice Cream Lady -- The psychotic loonie that sells Cherry Popper Ice Creams
     to Tommy. She loathes children with a passion...

     Ken Rosenburg -- Tommy's lawyer that gives him some nice easy work to
     start his stay in Vice City, and helps him out along the way.

     Lance Vance -- Your partner in crime for most of the game. He's fighting
     back against Diaz becaue his brother was killed.

     Love Fist -- The drunken band of bisexual Scots that's doing a show in
     Vice City. You can do work for them later.

     Paul from Kent -- The most annoying Brit you'll ever find. He spends most
     of his time at the Malibu Club, but serves some storyline purpose.

     "Big" Mitch Baker -- Leader of the Biker gang who recruits Tommy because
     he needs a favor from them. He's a badass.
  
     Pastor Richards -- Another pyscho that is trying to get money so he can
     create a salvation statue in his own image to be shot into space when
     nuclear war begins.

     Phil Cassidy -- A former Vietnam veteran (or so he thinks) that sets
     Tommy up with some nice firepower, and loses his arm in the deal.

     Ricardo Diaz -- The coke baron that lives on Starfish Island. He befriends
     Tommy and gives him some work for his personal gain.

     Sonny Forelli -- A big man in the mafia who sends Tommy to Vice City with
     a drug deal, and gets pissed when it gets blown to hell.

     Steve Scott -- An adult film director with some strange visions on what
     makes a porno film...sharks, aliens, and poontang.

     Tommy Vercetii -- You.

     Umberto Robina -- Leader of the Cuban gang who gives Tommy some work to
     prove he has "big cajones".

---------------------
     E. Radio Stations
     
     V-Rock--80's Rock Station--Hosted by the great Lazlow
     Wave 103--80's Pop/Rock Station--Hosted by Adam First
     Emotion 98.3--80's Love Station--Hosted by Fernando Martinez
     Flash FM--Classic 80's Station--Hosted by Toni
     Wildstyle Pirate Radio--80's Rap Station--Hosted by Mr. Magic
     Fever 105--80's Dance Station--Hosted by Oliver Biscuit
     Radio Esperanto--80's Jazz Station--Hosted by Pepe
     K Chat--Chat Station--Hosted by Amy Sheckenhausen
     Vice City Public Radio--Chat Station--Hosted by Maurice Chavez

----------------------
     F. Good Citizen Bonus
 
     Since the whole world has e-mailed me about it, I'm posting it. If you
     see a cop running after a guy, beat the other guy to oblivion. You get
     $50 for knocking him down, and $50 for every time you kick him on the
     ground. The kicking thing works about five times. Some have gotten more,
     but five or six is about normal.

     Another good way to earn money fast.

----------------------
     G. General Game Strategies
     
          i. **** the Police!
          
          This section will contain strategies about the police, stars, 
          and how to avoid getting busted.

          1. If you have one star, just drive around. Police will come on
          foot and beat you with a night stick, but just driving will drop
          your wanted level.
 
          2. At two stars, you should drive to your hideout and change clothes.
          That will get rid of the level. Police will now be shooting at you,
          so you're not that safe.

          3. At three stars, police get vicious. They spawn everywhere, so
          find a Pay-and-Spray and lose that level. Also, undercover cops in
          Banshees and Cheetah start showing up, and they're a bit faster
          than normal ones and great for Vigilante Missions. There are also
          annoying as hell spike strips out and road blocks.

          4. At four stars, the SWAT comes in, and they have rifles. You can
          be plunked down in no time. GET TO A PAY-AND-SPRAY. Police choppers
          will also deploy them, so you're not safe anywhere.

          5. At five stars, the FBI is coming, and hell is breaking loose.
          Their MP5's will eat you alive, and their cars are very fast.
          Find a frickin' Pay-and-Spray! Note: YOU CANNOT GET SIX STARS UNTIL
          "Sir, Yes Sir!" is completed!

          6. At six stars, the army is here. M60's, tanks, Barracks OL's...
          Run, just run for your life...towards a Pay-and-Spray...or take
          a tank.

          7. Memorize Police Bribe locations, when in need, drive to them.
          This can ease missions up a ton.

          8. Never run over a cop. That's two stars right there and that
          will lead to more very fast...

          ii. How Not to Die...

          This section will, of course, tell you ways to save yourself 
          before death.

          1. Car on fire? BAIL! You can get out of a moving car and take
          minimal damage. Don't explode.

          2. Motorcycles are dangerous. Too many falls and you'll get wasted.
       
          3. Long jumps are bad. Falling can take some massive health away.
 
          4. Try to always keep full health and armor. Learn locations of
          the pick ups and grab them before missions.
 
          5. Don't piss off a gang without protection. Gangs hang in packs,
          and pistols will own melee weapons anyday.

          iii.  General Mission Strategies

          Most missions have a common point to them, and a general 
          strategy can give you a basis on how to go about them.

          1. Fast cars are good for timed missions, but for those that aren't,
          safety is first. Don't get blown up, busted, or killed stupidly.

          2. Motorcycles are fun to ride but handle not so good...it's very
          easy to take a lot of damage if you hit something.
    
          3. Some missions will piss off gangs, make a copy of the save before
          this mission so you can make sure you haven't lost something
          valuable.

          4. Can't pass a mission? Go do something else. Kill some people, go
          package hunting, do someone else's missions, or turn the game off
          and read a book. Take some time to ease up, and then focus on the 
          task at hand. It makes life much easier.
 
          5. Helicopters are your friend. Anything that says 'Get to point A
          to point B', and doesn't give you a set vehicle, try a helicopter.
          It keeps you out of most gunfire.

          iv. Making the Blingy Blingy and Early Money
            
          Money actually serves a purpose in this game, unlike GTA3 where it
          was a joke almost. You receive less money for many things, and 
          have to buy your weapons and hideouts for good money. First of
          course, is doing missions. Missions will earn you good money, but
          advance the game, which may do bad things (like angering gangs).
          Phone missions are notorious for this. Taxi missions are very easy,
          and can land you some good profit over time. Vigilante missions are
          pretty challenging, but give good rewards as well. All of the R3
          missions are profitable. The newest feature to GTA is to rob stores.
          This earns about $1000 every time, and you can rob the same store
          many times. My favorite is the Corner Store, head over to that
          section for details.

          Early in the game, money is hard to come by. The best for this is
          taxi missions. Earn quick money, then buy a Pistol from Ammunation.
          Find the store closest to a Pay-and-Spray and rob it. Repeat this
          until you have enough to buy a couple of hideouts. Do some missions,
          and keep this up. When you get to the west island, get a Firetruck
          and get a ton of money that way. Keep robbing stores. Once you can
          buy assets, get Sunshine Autos. Complete its missions, and then get
          a ton of money from the street races. I have over $3 Million, and
          that was basically my strategy. I was only short on money a few
          times, and that was because I died.

          v. More Stuff

          If I have a tip I feel like adding, it will go here.

-----------------
     H. Helicopter Locations

     Once the west island is open, you can get helicopters.

Mavericks:
     On top of Hyman Condos (must own Hyman Condos).
     On top of Starfish Island mansion.
     
Police Maverick:
     On top of Downtown police station.

VCN Maverick:
     On top of VCN building in Downtown.
 
Sparrows (these all start checkpoint missions):
     Behind the Pay-and-Spray in Ocean Beach is a pink building. On top of it 
     is the Sparrow that starts a checkpoint race.
     
     Across the street from the Vice Point Pay-and-Spray is a large apartment
     complex. Turn right as you enter and you'll see it in plain sight.

     Little Haiti Sparrow--This one is best reached if you already have a
     helicopter. A few blocks behind Kaufman Cabs in Little Haiti and on top of
     a roof is this Sparrow. (Also reached by a Unique Jump)

     Starting from the Greasy Chopper in Downtown, head north. The first
     building on your right has a white staircase that leads to this Sparrow.
     You have to have G-Spotlight completed to get this Sparrow.

Sea Sparrow:
     Behind the Starfish Island mansion (must have 80 hidden packages).

Hunters:
     Northernmost part of the air base (must have 100 hidden packages and/or
     completion of 'Keep Your Friends Close').

     Southernmost part of the east island, on a helipad next to a building
     (must have both 100 hidden packages and completion of 'Keep Your Friends
     Close').     

-----------------
     I. Criminal, Media, and Flight Ratings (FINALLY!)

     Thank you bullsfan7210! THANK YOU! Sadly, I still need the numbers for
     each, so please e-mail me.
 
          i. Criminal Ratings

          To raise your criminal rating, just cause destruction throughout the
          city, and survive. If you die or get busted without hitting zero
          stars, you get severely less criminal points.

          -6000+          = Total Liar--------(Negative rating for cheating)
          -4000--6000     = Cheater-----------(Negative rating for cheating) 
          -2000--4000     = Hacker------------(Negative rating for cheating) 
          -1000--2000     = Embarrassment-----(Negative rating for cheating)
          0--1000         = Untrustworthy-----(Negative rating for cheating)
          0 - 25          = Upstanding Citizen
          25 - 50         = Nobody Special
          50 - 75         = Litterer
          75 - 100        = Shoplifter
          100 - 125       = Vandal
          125 - 150       = Do Boy
          150 - 200       = Pickpocket
          200 - 240       = Clepto
          240 - 270       = Snitch
          270 - 330       = Rat
          330 - 360       = Leece
          360 - 390       = Scam Artist
          390 - 420       = Trickster
          420 - 450       = Numbers Runner
          450 - 500       = Hustler
          500 - 550       = Bully
          550 - 600       = Riff-Raff
          600 - 630       = Scalawag
          630 - 660       = Ruffian
          660 - 700       = Outlaw
          700 - 850       = Thug
          850 - 1000      = Drop Man
          1000 - 1010     = SA Goon
          1010 - 1150     = Goon
          1150 - 1300     = Jailbird
          1300 - 1500     = Ex-Con
          1500 - 1700     = Felon
          1700 - 2000     = Bag Man
          2000 - 2100     = Wiseguy
          2100 - 2300     = Wheelman
          2300 - 2500     = Hired Muscle
          2500 - 2750     = Hatchetman
          2750 - 3000     = Headhunter
          3000 - 3500     = Enforcer
          3500 - 4000     = Ronin
          4000 - 5000     = Fixer
          5000 - 7500     = Hitman
          7500 - 10000    = Associate
          10000 - 12500   = Butcher
          12500 - 15000   = Cleaner
          15000 - 20000   = Assassin
          20000 - 25000   = Consigliere
          25000 - 50000   = Made Man
          50000 - 75000   = Right-Hand Man
          75000 - 100000  = Executioner
          100000 - 150000 = Lieutenant
          150000 - 200000 = Underboss
          200000 - 250000 = Capo
          250000 - 300000 = Boss
          300000 - 400000 = Kingpin
          400000 - 500000 = Don
          500000+          = Godfather
                          
          ii. Media Attention Ratings
                          
          To raise your media rating, just cause destruction throughout the
          city, and survive. If you die or get busted without hitting zero
          stars, you get severely less media attention points.
                          
          0 - 25          = Ignored
          25 - 50         = Boring
          50 - 75         = Vaguely Interesting
          75 - 100        = Local Paper Page 7
          100 - 150       = Front Page of Local Paper
          150 - 200       = Vice Courier Page 2
          200 - 250       = Vice Courier Front Page
          250 - 300       = Local TV 3 AM
          300 - 350       = Local TV News
          350 - 400       = Local TV Live Coverage
          400 - 500       = UFA Today Page 12
          500 - 600       = UFA Today Page 4
          600 - 700       = Picture in UFA Today
          700 - 800       = National TV 4 AM
          800 - 900       = National TV News
          900 - 1000      = National TV Live Coverage
          1000 - 1200     = International News
          1200 - 1400     = National Crisis
          1400 - 1600     = International Crisis
          1600 - 1800     = World Event
          1800+           = Stuff of Legends
                          
          iii. Flight Record Ratings
                          
          To raise your flight ratings, just fly the Skimmer around.
          Helicopters do not count on your rating (yes, that sucks).
                          
          0:00 - 0:05     = No Rating
          0:05 - 0:10     = Flyboy
          0:10 - 0:20     = Aircraftman
          0:20 - 0:30     = Pilot Officer
          0:30 - 1:00     = Corporal
          1:00 - 1:30     = Lieutenant
          1:30 - 2:00     = Sergeant
          2:00 - 2:30     = Captain
          2:30 - 3:00     = Biggs
          3:00 - 3:30     = Wedge
          3:30 - 4:00     = Red Baron
          4:00 - 4:30     = Goose
          4:30 - 5:00     = Viper
          5:00 - 6:00     = Jester
          6:00 - 7:00     = Chappy
          7:00 - 8:00     = Iceman
          8:00 - 9:00     = Maverick
          9:00 - 10:00    = Noops
          10:00 - 20:00   = Air Chief Marshal
          20:00 - 30:00   = Ace

          For these, there is some bad coding (something about a misplaced
          'else' on the Ace, but whatever), that puts you at Ace at about 30
          minutes. Sometimes, you'll be Noops at 0:10, but at 0:11, you're back
          to an Aircraftman. Ignore that. Just know that 30 HOURS is an Ace.
                          
          If you didn't notice, most of those names came from the movie, 'Top
          Gun.' Anyway, THANK YOU bullsfan7210! Info? Problems? E-mail me.

-----------------
     J. 100%, The Legacy

     What you need for 100%:

     All 21 Storyline missions completed
     All 8 Assets completed
     All 19 Cuban, Haitian, Love Fist, Biker, Avery Carrington, and Phil
     Cassidy
     missions completed
     All 5 Phone missions completed (Assinations)
     All 7 Hideouts owned
     All 8 Checkpoint races completed
     All 6 Street races completed (1st place)
     All 3 Arena challenges completed (1st place)
     All 3 RC challenges completed
     All 100 Hidden packages found
     All 36 Unique jumps completed
     All 35 Rampages completed
     Shooting Range completed (45+ Points)
     Level 12 Vigilante completed
     Level 12 Paramedic completed
     Level 12 Firefigher completed
     Level 10 Pizza Boy completed
     100 Taxi passengers dropped off
     All 15 Stores robbed
     NO CHEATS SAVED WITH (this is more a scare tactic that anything else, but
     cheats can and will screw with your game)

     Yea, easy right? Of course. Hey, at least you GET something, unlike in
     GTA3, where all you got was the 'glory'. If I missed something above,
     tell me.

     What you get for 100%:

     200 Max Health
     200 Max Armor
     Cars you drive can take twice as much damage
     Infinite Ammo!
     The "Frankie" outfit--A white shirt with black letters, "I completed Vice
     City and all I got was this lousy T-Shirt."
     Three Bodyguards--Go out of Starfish Island to the east. Come back after
     you enter Vice Point. Go into the little room on the right as you enter
     the mansion. Three guards SHOULD be there. They are, however, a waste of
     time and money ($1000 each). They follow you around like lapdogs, but
     only attack hostile targets that you lock on to AND FIRE. Every gun in
     your arsenel at 100% should kill in one-shot, so it's pretty lame.

*******************************************************************************
IV. Vehicle Database

Jnco904 has written a very helpful and informative Car Locations FAQ. Use it
when you need to find a car. The link is long, so copy-and-paste it, removing
the space.

http://db.gamefaqs.com/console/ps2/file/
grand_theft_auto_vice_city_car_locations.txt

     A. Four-Wheeled Cars

     Admiral--A basic 4-door coupe with a spiffy decal on the hood.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4

     Baggage Handler-A slow cart for putting bags on airplanes.
     Speed: 4
     Handling: 4
     Durability: 5
     Fun Factor: 5
     
     Banshee--An eighties 'vette with enough speed to outrun cops.
     around.
     Speed: 8
     Handling: 8.5
     Durability: 6
     Fun Factor: 8

     Benson--A slow, large carrying truck similar to a Yankee or Mule. Watch
     out, it flips really easily.
     Speed: 4
     Handling: 3
     Durability: 6
     Fun Factor: 3

     BF Injection--A dune buggy with many exaust pipes, no doors, and roof
     lights.
     Speed: 7
     Handling: 6
     Durability: 7
     Fun Factor: 7

     Blista Compact--A Honda CRX look-alike, and a pretty boring car. It has
     a domed back.
     Speed: 6
     Handling: 6.5
     Durability: 6
     Fun Factor: 4

     Bloodring Banger--An Oceanic (see below), but with a destruction derby
     paint job and mesh windows. A racing car for Bloodring.
     Speed: 7
     Handling: 3.5
     Durability: 6
     Fun Factor: 6.5

     Bobcat--A light pick-up truck with BOBCAT written on the trailer. It has
     horrible handling.
     Speed: 6
     Handling: 3
     Durability: 6
     Fun Factor: 3

     Boxville--A box with wheels. Seriously, it's a box-shaped van.
     Speed: 4
     Handling: 4
     Durability: 6
     Fun Factor: 3

     Burrito--A decently speed van with a spoiler. Get a Gang version instead,
     it's spiffier.
     Speed: 6
     Handling: 3.5
     Durability: 5.5
     Fun Factor: 4

     Bus--A schoolbus looking vehicle, similar to the Coach, but just shaped
     differently, as the doors are in front.
     Speed: 5
     Handling: 5
     Durability: 7.5
     Fun Factor: 5

     Caddy--A golf cart...probably found on golf courses.
     Speed: 5
     Handling: 4
     Durability: 5.5
     Fun Factor: 6

     Cheetah--The fastest non-secret sports car in the game, and a very sweet
     ride. It's a Ferrari.
     Speed: 8.5
     Handling: 8
     Durability: 6
     Fun Factor: 8

     Coach--The giant bus from GTA3 is back, and it looks exactly the same. 
     Great for starting traffic jams.
     Speed: 5
     Handling: 6
     Durability: 7.5
     Fun Factor: 5

     Comet--A Porsche-style sports car with enough gas to fly.
     Speed: 8
     Handling: 7
     Durability: 7
     Fun Factor: 7.5

     Cuban Hermes--A Hermes painted in spiffy black with flames.
     Speed: 7
     Handling: 6
     Durability: 7
     Fun Factor: 7

     Deluxo--A Delorean. It's the car from Back to the Future. No gull-wing
     doors, which is kind of a let down. Fast as light though.
     Speed: 8
     Handling: 8
     Durability: 7.5
     Fun Factor: 9

     Esperanto--A stretched-out Caddilac that turns like it has grease for
     wheels.
     Speed: 5
     Handling: 4
     Durability: 6
     Fun Factor: 3.5

     Flatbed--A long military-style pickup, with what appears to be a bomb
     in the back bed. Coolness. A Barracks OL look alike, too.
     Speed: 5
     Handling: 4
     Durability: 7.5
     Fun Factor: 5

     Gang Burrito--A fairly quick van with spoiler, cool paintjob, roof
     mounted foglights, and a teddy bear on top.
     Speed: 7
     Handling: 5
     Durability: 6
     Fun Factor: 6.5

     Glendale--A Chrysler "K-Car", or so says Sir Coleman.
     Speed: 5
     Handling: 4.5
     Durability: 5
     Fun Factor: 3

     Greenwood--It looks and feels just like a Glendale, no difference
     to me, but there is some difference. It has a vinyl back.
     Speed: 5
     Handling: 4.5
     Durability: 5
     Fun Factor: 3

     Hermes--Think of PT Cruiser. It's actually a '46 Mercury, or so says
     blackbic. Nowadays, it still looks like a PT Cruiser. I don't care what
     anyone says. It looks like a goddam PT Cruiser, just lower.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4

     Hotring Racer--A stock car with excellent handling and speed.
     Speed: 9
     Handling: 8.5
     Durability: 7
     Fun Factor: 9

     Idaho--An Esperanto look alike, but it's a bit slower and handles a bit
     better. It has a vinyl top as well.
     Speed: 5
     Handling: 4
     Durability: 6
     Fun Factor: 4

     Infernus--An 80's Lamborghini. Commence with the drooling. Second fastest
     car in the game.
     Speed: 8
     Handling: 8
     Durability: 7
     Fun Factor: 8

     Landstalker--The annoying SUV that rolls in the wind is back, try not to
     get in one.
     Speed: 5
     Handling: 3
     Durability: 5
     Fun Factor: 2

     Linerunner--A semi without a trailer. It's very slow, but durable as
     anything.
     Speed: 6
     Handling: 4.5
     Durability: 8
     Fun Factor: 5.5

     Love Fist--A pink pimped out limo owned by the Love Fist band.
     Speed: 6
     Handling: 4.5
     Durability: 6.5
     Fun Factor: 5

     Manana--A styrofoam block with wheels; it flips in gusts of wind...It's
     more or less an old Chevy coupe.
     Speed: 4
     Handling: 4
     Durability: 5
     Fun Factor: 3 

     Mesa Grande--A jeep that isn't as fast as it should be on dirt.
     Speed: 5.5
     Handling: 6
     Durability: 6
     Fun Factor: 5

     Moonbeam--An ugly six-windowed minivan--looks just like the one from 
     GTA3.
     Speed: 5
     Handling: 4.5
     Durability: 5
     Fun Factor: 4

     Mule--Another carrying van with bad handling, slow acceleration, but
     decent speed. There is really no difference between all the carrying
     vans/trucks.
     Speed: 4
     Handling: 4
     Durability: 6
     Fun Factor: 3.5

     Oceanic--Yet another 60's Chevrolet sedan look alike, and it's just as
     common as the others. I think it's a bit faster though.
     Speed: 4
     Handling: 4.5
     Durability: 4
     Fun Factor: 3

     Packer--A large car carrying truck that works as a portable stunt ramp.
     Speed: 5
     Handling: 4.5
     Durability: 7.5
     Fun Factor: 7

     Patriot--A military style Hummer. Handles very well off road.
     Speed: 6
     Handling: 7
     Durability: 6.5
     Fun Factor: 6.5

     Perennial--An ungodly slow four door station wagon. Keep away.
     Speed: 3
     Handling: 3.5
     Durability: 5
     Fun Factor: 2.5

     Phoenix--Another lightning fast sports car with about the same driving
     stats as the Banshee. A Pontiac Firebird.
     Speed: 8
     Handling: 7
     Durability: 7
     Fun Factor: 7.5

     Pony--A little van with two back windows and solid otherwise. It's well
     rounded in almost every feature besides lower acceleration.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4

     Rancher--A Blazer looking SUV, nothing to gawk at. Easily confused with
     a Landstalker.
     Speed: 5.5
     Handling: 4
     Durability: 5.5
     Fun Factor: 4

     RC Bandit--An RC Car...
     Speed: 6.5
     Handling: 4
     Durability: 7
     Fun Factor: 6.5

     RC Bandit--An RC Plane...
     Speed: 5.5
     Handling: 4
     Durability: 6
     Fun Factor: 5.5

     RC Raider--An RC Helicopter...
     Speed: 5.5
     Handling: 1
     Durability: 2
     Fun Factor: 2

     Regina--A GTA3 Perennial-style wagon...that should bring back some 
     bad memories.
     Speed: 5
     Handling: 4
     Durability: 5.5
     Fun Factor: 3.5

     Romero's--A large black hearse, perfect for stuffing those skeletons 
     in your closet...
     Speed: 5
     Handling: 5.5
     Durability: 5.5
     Fun Factor: 4.5

     Rumpo--A Pony with an extra window on each side. Faster with better
     acceleration as well.
     Speed: 5
     Handling: 5
     Durability: 6
     Fun Factor: 4.5

     Sabre--A medium speed sedan that is very well-rounded. Nothing special
     though. It's an Oldsmobile Cutlass.
     Speed: 5.5
     Handling: 6.5
     Durability: 5
     Fun Factor: 4

     Sabre Turbo--A faster version of the Sabre with a racing stripe and
     spoiler. Take it if you're driving a Sabre...it's better.
     Speed: 7
     Handling: 6
     Durability: 6
     Fun Factor: 7

     Sandking--An awesome monster truck with fog lights and a spoiler. Nice
     speed both on-road and off-road.
     Speed: 7
     Handling: 7
     Durability: 7.5
     Fun Factor: 7

     Securicar--The same blue armored car from GTA3.
     Speed: 5
     Handling: 4.5
     Durability: 6
     Fun Factor: 4.5

     Sentinel--A dumbed down version of the Sentinel XS. Much slower and
     definitely not as stylish. Possibly an 80's Camry.
     Speed: 5
     Handling: 5
     Durability: 5.5
     Fun Factor: 4

     Sentinel XS--The sports version of a Sentinel.
     Speed: 7
     Handling: 6
     Durability: 6.5
     Fun Factor: 6.5

     Spand Express--A large work van similar to a Mule.
     Speed: 5
     Handling: 4
     Durability: 6.5
     Fun Factor: 4.5

     Stallion--A Dodge Challenger convertible that spins out when off road very
     easily.
     Speed: 5.5
     Handling: 4
     Durability: 5
     Fun Factor: 4

     Stretch--The same limo from GTA3. It looks like a regular limousine.
     Speed: 5
     Handling: 6
     Durability: 6
     Fun Factor: 5

     Stinger--A nice convertible sports car. A Ferrari "Daytona", a car from
     Miami Vice.
     Speed: 8
     Handling: 8
     Durability: 7
     Fun Factor: 8

     Top Fun--A van with the words "Top Fun" written on the sides. This starts
     the RC races. It's like a TOYZ van in GTA3.
     Speed: 6
     Handling: 4
     Durability: 6
     Fun Factor: 5.5

     Trashmaster--A large green garbage truck that races snails for fun.
     Speed: 3.5
     Handling: 5
     Durability: 7
     Fun Factor: 5

     Virgo--A Coupe style car with a vinyl back.
     Speed: 5
     Handling: 5.5
     Durability: 4.5
     Fun Factor: 4

     Voodoo--A 60's Chevy Impala, perfect for pimpin' out yo' ride foo. Comes
     with hydraulics.
     Speed: 6
     Handling: 6
     Durability: 5
     Fun Factor: 7.5

     Walton--A farmer's pick-up. Put the chickens in the back.
     Speed: 5
     Handling: 4
     Durability: 6
     Fun Factor: 4.5

     Washington--Another Sedan type vehicle, this one has a roof.
     Speed: 5
     Handling: 5.5
     Durability: 6
     Fun Factor: 5

     Yankee--Yet another Mule/Spand Express look-alike. Almost exactly like
     a mule. Seriously, no difference.
     Speed: 5
     Handling: 4
     Durability: 6.5
     Fun Factor: 4.5

------------------    
     B. Motorcycles

     To do a wheelie, get on a PCJ-600 or a Sanchez. Pull back on the control
     stick and keep your balance. Too far back and you fly off, to far forward
     and your wheelie won't last long enough to count.
 
     To do a stoppie, get a bunch of speed on a PCJ-600 or Sanchez, then press
     Square and slam forward on the control stick. You'll keep going on your
     front wheel.

     Angel--A Freeway with an American Flag on the side, and a red, white, and
     blue paint job.
     Speed: 5.5
     Handling: 7
     Durability: 7
     Fun Factor: 5

     Faggio--A cute little motor scooter, damn slow.
     Speed: 4
     Handling: 5
     Durability: 6
     Fun Factor: 5

     Freeway--The biker gang's hog of choice, a nice looking ride, too. It is
     pretty fast and handles better than all the bikes.
     Speed: 6
     Handling: 7.5
     Durability: 7
     Fun Factor: 5.5

     PCJ-600--A super fast sports bike sure to fit your needs...except
     handling. Watch your speed or you'll be eating gravel.
     Speed: 9
     Handling: 5.5
     Durability: 7
     Fun Factor: 8

     Sanchez--An uber-cool dirt bike that's great for stunts. It's very well-
     rounded with decent speed and good handling.
     Speed: 7
     Handling: 6.5
     Durability: 7
     Fun Factor: 8

------------------    
     C. Boats

     Coast Guard--A small speed boat with a life ring on it. No difference than
     a Speeder really.

     Cuban Jetmax--A Squalo painted Red and Yellow.
     Speed: 7
     Handling: 5
     Durability: N/A
     Fun Factor: 5.5

     Dinghy--A James Bond style inflatable raft with two motors. Decent speed.

     Marquis--A spiffy looking fishing boat.

     Reefer--A decent sized fishing boat. Same one as from GTA3. It's slow
     as snot.

     Rio--Basically the Marquis. Small differences...

     Speeder--A sleek speed boat...hence the name "Speeder."
     Speed: 6
     Handling: 5
     Durability: N/A
     Fun Factor: 5

     Squalo--A speed boat with a white overhang covering it; the words 
     "Squalo II" are written on it. It's "The Fastest Boat".
     Speed: 7
     Handling: 5
     Durability: N/A
     Fun Factor: 5.5     

     Tropic--A large two-story yacht.

--------------------
     D. Planes and Helicopters      

     Maverick--A normal looking helicopter. Nothing special.
     Speed: 7
     Handling: 7
     Durability: 5
     Fun Factor: 7.5

     Police Maverick--The police's version of the Maverick. Duh.
     Speed: 7
     Handling: 7
     Durability: 5
     Fun Factor: 7

     Sea Sparrow--A Sparrow that can land on weater. Yup. Has a machine gun!
     Speed: 9
     Handling: 6
     Durability: 5.5
     Fun Factor: 8

     Skimmer--The famous sea plane.
     Speed: 5.5
     Handling: 4
     Durability: 5
     Fun Factor: 6

     Sparrow--A helicopter with a bubble shaped windshield.
     Speed: 8
     Handling: 6
     Durability: 5.5
     Fun Factor: 7.5

     VCN Maverick--A smaller blue version of the Maverick, found in a mission,
     but available elsewhere, on the VCN building. Thanks to Iama Fakeperson.
     Speed: 7.5
     Handling: 7
     Durability: 5
     Fun Factor: 7

---------------------
     E. 'R3' Vehicles

     Ambulance--An ambulance. It looks like an ambulance. You can do 
     ambulance missions. It handles like absolute crap.
     Speed: 7
     Handling: 2
     Durability: 4
     Fun Factor: 4

     Barracks OL--The army truck from GTA3 makes a return.
     Speed: 6
     Handling: 5.5
     Durability: 7.5
     Fun Factor: 7

     Cabbie--...and so does the Cabbie from GTA3. It looks like an old 
     taxi cab from the old days. Slower than a Taxi.
     Speed: 4
     Handling: 5.5
     Durability: 5
     Fun Factor: 5

     Enforcer--The SWAT van from GTA3 is back as well! Hooray!
     Speed: 6
     Handling: 5.5
     Durability: 7
     Fun Factor: 6.5

     FBI Cheetah--An undercover Cheetah with Tubbs and Crocket (Miami Vice
     characters) manning it.
     Speed: 8.5
     Handling: 8
     Durability: 6
     Fun Factor: 8

     FBI Rancher--The FBI's version of the Rancher.
     Speed: 7
     Handling: 5.5
     Durability: 6
     Fun Factor: 6

     FBI Washington--The FBI's version of the Washington.
     Speed: 6
     Handling: 6
     Durability: 6.5
     Fun Factor: 5.5

     Firetruck--It's a firetruck! AMAZING!
     Speed: 6
     Handling: 5.5
     Durability: 7
     Fun Factor: 6

     Kaufman Cab--This looks just like a Cabbie except 'Kaufman Cabs' is
     written on the sides. Faster than a Cabbie as well.
     Speed: 5
     Handling: 6
     Durability: 5
     Fun Factor: 5.5

     Mr. Whoopee--An ice cream van! And you get to deliver ice cream! 
     Awesome!
     Speed: 4.5
     Handling: 5.5
     Durability: 6
     Fun Factor: 5.5

     Pizza Boy--Deliver pizza to the hungry citizens on this very slow moped.
     Speed: 3.5
     Handling: 5.5
     Durability: 6.5
     Fun Factor: 6

     Police--A regular police car, these ones are white with gold stripes on
     the sides and green on the hood and trunk.
     Speed: 8
     Handling: 7
     Durability: 6.5
     Fun Factor: 7

     Predator--The police boat, so you aren't safe at sea.
     Speed: 6
     Handling: 5
     Durability: N/A
     Fun Factor: 5.5

     Rhino--Our favorite tank is back, and just as evil as before.
     Speed: 3.5
     Handling: 7
     Durability: 11 (out of 10)
     Fun Factor: 8.5     

     Taxi--A normal yellow taxi with more speed than the other taxi cars.
     Speed: 5.5
     Handling: 5.5
     Durability: 4.5
     Fun Factor: 5

     Zebra Cab--I'd assume a taxi with black and yellow stripes...Opened after
     completing all the Kaufman Cab Missions.
     Speed: 6.5
     Handling: 6.5
     Durability: 6
     Fun Factor: 6

     Ultimate Vehicle--The Hunter. An Apache helicopter with two machine guns
     and dual missiles. It's super amazing and stuff. Press R3 for the Brown
     Thunder Vigilante missions.
     Speed: 7
     Handling: 7
     Durability: 5
     Fun Factor: 9

Yup, those are all the vehicles. Hooray...
    
Lots and lots of car info from Jnco904. Thanks. *huggles Jnco* Even more info
from Sir Coleman.
*******************************************************************************
V. Item and Weapon Database
     A. Item Database
           
     Armor Icon--Gives you 100 armor, so you won't die as fast.  

     Heart Icon--Replenishes your health back to 100.

     Money Icon--If you own an asset and have finished it's mission(s), you'll
     see this outside it. It makes a certain amount of money per day.
 
     Pill Icon--An adrenaline pill that puts the game in bullet-time and gives
     Tommy super-human strength. Move cars, punch people through glass...

     Police Bribe--A blue star icon that lowers your wanted level by one.

     Skull Icon--This spawns a rampage, see below for a description.

     Tiki Icon--This is a hidden package, there are 100 hidden in the game.
     Every ten nabs you a nifty item for your hideout.
---------------------
     B. Weapon Database

     Brass Knuckles--Fist--Put these own and make those punches hurt.

     Hammer--Melee--A tinker tool...OF DEATH. BWAHAHAHA...

     Screwdriver--Melee--Pop some tires, stab some people, screw stuff over.

     Golf Club--Melee--Please be courteous and yell 'FORE!' before swinging.

     Night Stick--Melee--The same stick the police use to beat you with when 
     you're naughty.

     Baseball Bat--Melee--Hit a homer...or a car...or that guy...it doesn't
     matter.

     Knife--Melee--A steak knife...good enough to make someone bleed.

     Meat Cleaver--Melee--Good for chopping vegetables, fruits, and limbs.

     Machete--Melee--A long, sleek knife, perfect for disfiguring unwanted
     pedestrians.
   
     Katana--Melee--Take some Ju-Jitsu and slice your enemies to peaces.

     Chainsaw--Melee--Rev it up and tear the world apart.

     Grenades--Explosive--Lob one of these and let the carnage reign.

     Molotov Cocktail--Explosive--Fire in the hole! Make sure it doesn't hit
     you.

     Bomb and Detonator--Explosive--Set the target and wait for your time...

     Tear Gas--Explosive--A grenade that doesn't hurt cars, but makes people 
     cry like they just saw Old Yeller for the first time.

     Colt 45--Pistol--A handgun good enough for a basic killing.

     Colt Python--Pistol--The Colt 45 with some extra BANG. Fires slower, but
     kills in one hit.
   
     Chromed Shotgun--Shotgun--Your average shotgun. 
   
     Spas-12 Shotgun--Shotgun--Another shotgun with an automatic firing
     mechanism.

     Stubby Shotgun--Shotgun--A sawed-off gun with worse aim, but more power.

     Tech-9--Sub-Machine Gun--An Uzi style gun good enough to make some blood
     pools.

     Ingram MAC--Sub-Machine Gun--Another sub-machine gun with a bit more 
     fire-power.

     Uzi M9--Sub-Machine Gun--Run and fire, then drive and fire, it's all good.

     MP5--Sub-Machine Gun--A gun similar to an Uzi, but more power. The FBI's
     weapon of choice. The most powerful of the class.

     Ruger--Rifle--Great for hunting...people! Has manual aim.

     Colt M4--Rifle--The 45 is turned into a machine gun for a much faster
     death.
     
     Sniper Rifle--Sniper Rifle--Zoom in and pop some heads. Great for shooting
     out tires, or popping heads.

     PSG-1--Sniper Rifle--A sniper rifle with a laser scope for easier aiming.

     Mini-gun--Heavy Weapon--Heavy indeed, just pull the trigger and watch the
     fun.

     M60--Heavy Weapon--Although it isn't an M16, it functions like
     the one in GTA3. Exactly like it, so Rockstar screwed up with the
     description. Not me. Leave me alone with the e-mails.
    
     Rocket Launcher (RPG)--Heavy Weapon--So...so very sweet...

     Flamethrower--Heavy Weapon--Torch your enemies to a burning carcas.

     Those are all of the weapons.

REMEMBER THIS! You can only hold 9 weapons at a time.

1 Melee (Chainsaw)
1 Pistol (Colt Python)
1 Sub-Machine Gun (MP5)
1 Rifle (Colt M4)
1 Sniper Rifle (PSG-1)
1 Heavy Weapon (RPG)
1 Shotgun (Spas-12)
1 Explosive (Grenades)
1 Fist (Brass Knuckles)

All Sub-Machine Guns are drive-by capable.

THERE IS NO WEAPON LOCKER AT YOUR HIDEOUT! I HAD BAD INFORMATION!

*******************************************************************************
VI. Store/Hideout/Costume Database
     A. Stores
           
     Ammu-Nation
     There are 3 of these. You can't rob them because the clerk is packing a
     shotgun.

     Downtown
     Colt Python--$2000
     MP5--$3000
     Spaz-12 Shotgun--$4000
     M4--$5000
     PSG-1--$6000
     Body Armor--$200

     North Point Mall
     Colt 45--$100
     Uzi 9mm--$400
     Stubby Shotgun--$600
     Sniper Rifle--$1500
     Grenades--$300
     Body Armor--$200
     
     Ocean View
     Colt 45--$100
     Ingram Mac 10--$300
     Shotgun--$500
     Ruger--$1000
     Body Armor--$100     

     Bunch of Tools
     The hardware store in Washington Beach. Robbable, and it has stuff. (1/15)
     
     Screwdriver--$10
     Hammer--$20
     Meat Cleaver--$50
     Baseball Bat--$80  
     Machete--$100
 
     Corner Store
     Located north of the Shady Palms Hospital, on a corner of Vice Point.
     Nothing here, but it is robbable. (2/15)
  
     Deli
     A small dougnut shop located in Little Havana, down the main road. Nothing
     to buy here, just rob it. (3/15

     Dispenary
     A pharmacy where you can get free health and an Adrenaline Pill.
     Located in Vice Point as well, down the road from the hospital. Robbable
     as well. (4/15)

     Gash
     A clothes store in the mall where you can pick up Casual Clothes. Another
     store you can rob. (5/15)

     Jewerly Store
     You can't buy anything at this store, but you can stick it up and rob
     it as one of 15 stores. Three locations, one in Downtown near the music
     studio, in Vice Point down the road from Well-Stacked Pizza, and another
     in North Point Mall. (6-8/15)

     Laundromat
     Look in the northwest part of Little Havana. Nothing to buy, just rob it.
     (9/15)

     Music Store
     A small record store at North Point Mall. Nothing here but a clerk, so
     rob him. (10/15)

     Pay-and-Spray (NOT ROBBABLE, NOT EVEN A STORE)
     Drive your car in the garage, and for $100, lose your wanted level, get
     your car fixed, and get a new paint job (doesn't work on some cars).

     Pharmacy
     Same as the Dispensary but located in Downtown. Down the road from the
     music studio and right next Jewerly Store. (11/15)

     Phil's Place
     After completing the mission for Phil, Boomshine Saigon, you can buy the
     heaviest weapons in the game for a hefty price.

     M60--$8000
     Rocket Launcher--$8000
     Minigun--$10,000
     Bomb and Detonator--$1000

     Robina's Cafe
     In Little Havana, the place where you get the Cuban missions from Umberto.
     Just rob it. (12/15)

     Ryton Aide Pharmacy
     Located next to the Pay-and-Spray in the west island. Second, it's the 
     same as the Dispensary, just different name and different location.
     (13/15)
   
     Screw This
     The ultimate hardware store, found in Little Havana, just off the main
     road. (14/15)

     Screwdriver--$10
     Hammer--$20
     Meat Cleaver--$50
     Machete--$100
     Chainsaw--$500

     Tool It Up
     The hardware store in North Point Mall. (15/15)

     Screwdriver--$10
     Hammer--$20
     Meat Cleaver--$50
     Knife--$90
     Katana--$300     

     All of these store are robbable, I will also list what you can buy at 
     these stores later, as I find them. To rob a store, take a gun and aim it
     at the clerk. Keep this up until he drops 4 cash pickups. Now get in a 
     car and drive away as you now have 3 stars, but are $1000 richer. Get to 
     a Pay-and-Spray. If you don't need the money, but just need to knock the
     store off, take a one hit kill weapon (Colt Python or a shotgun) and just
     wait for him to drop one cash pickup. Blow him away. You only get one
     star, and you get credit for it.

     0 Stars--$50, but two stars once you kill him.
     1 Star---$150, but two stars once you kill him.
     2 Stars--$550
     3 Stars--$1050

     The Pay-and-Spray costs $100.

     O, and never rob an Ammunation or the Malibu Club. The clerks have
     Shotguns...And they hurt.

     Some info from Jnco404. Thanks.

----------------------
     B. Hideouts
     
     Elswanko Casa
     $8000--A nice big house with a useless swimming pool. Many people have
     told me there's an assualt rifle on the roof, so I guess there is.
     There is a single one-car garage. It's farther down the road from
     Links, but it's on your in-box map.

     Links View Apartments
     $6000--Located down the road from Leaf Links. Has one garage.

     Ocean Heights
     $7000--Located near the Pole Position Strip Club. It's kind of hidden in
     some vines. It's on your in-box map. This has a garage as well.

     Hyman Condos
     $14,000--Located next to the Hyman Stadium on the west island. Has
     two two-car garages, a FOUR-CAR garage, and a helipad with respawning
     Maverick. A neat little tidbit about this place: the roof does have the
     hidden package prizes on it. If you bought it with only ten packages, it
     will have only armor, but if you bought it with say, seventy, it'll have
     seventy packages worth of prizes.

     1102 Washington Street
     $3000--Located amazingly in Washington Beach! It's directly across from 
     Ken Rosenburg's office. No garage, but a save point for when you need it.

     3321 Vice Point
     $2500--Located on the north side of well, the North Point Mall. So it's
     an easy find. No garage, just another save point.

     Skumhole Shack
     $1000--This thing is a joke, but is required to own all property. It's
     located on a roof in Downtown, and is literally, a shack! No garage.
     It's behind the Greasy Chopper, head up the stairs located on the east 
     side of that block.

     You can buy these as soon as the game starts, there are others that you 
     can buy later. See section X.

-----------------------
     C. Gangs

Vice City has gangs of course, but most of them serve no purpose. Yup...This
section is in a small beginning, I'll fix it up later.

     The Bikers
     Location: Downtown
     Clothes: Leather jackets, tattered jeans, black bandanas
     Vehicle: Angel/Freeway
     Desciption: The best gang ever. They pack heat and ride hogs. Their leader
     is Big Mitch Baker. Yup...

     The Cubans
     Location: Little Havana
     Clothing: White shirt, jeans, red bandana.
     Vehicle: Cuban Hermes
     Description: They gonna cut off your tongue son...most of them are packing
     heat, so beware. They are in a gang war with the Haitians.

     The Golfers
     Location: In and around Leaf Links
     Clothing: Purple shirt, pink shorts, optional visor.
     Vehicle: Caddy
     Description: Old fogeys in golf clothes. Run them down, but beware of the
     golf clubs of death.

     The Haitians
     Location: Little Haiti
     Clothing: Purple shirt and white pants, or pink shirt and jeans.
     Vehicle: Voodoo
     Description: ...they're Haitian. They pack heat too, and of course, are
     at war with the Cubans. After the last Auntie Poulet mission, they'll
     hate you, so beware when in Little Haiti.

     The Sharks
     Location: Prawn Island
     Clothes: Denim jackets, jeans.
     Vehicle: Gang Burrito
     Description: I'm not even sure if that's their name...but whatever. They
     hang around in Prawn Island and do nothing.

     The Streetwannabe's
     Location: Vice Point, in and around the North Point Mall
     Clothing: Leather jacket, red pants, white undershirt.
     Vehicle: None
     Description: So hardcore that they have to be a gang. Very few of them
     have guns, but they manage to be very annoying anyway.

     Vercetti Gang
     Location: Around all assets you own
     Clothing: Hawaiian shirts and jeans or purple shirts and white pants.
     Vehicle: None
     Description: They're your own gang, so it would be mean to kill them.
     Bwahahaha! They're chopped liver and Uzi ammo. Beat them to bits, they
     won't fight back.
-----------------------
     D. Costumes

     Bank Job Outfit
     A blue suit with a white hockey mask (can you say, Jason?) Spawns at
     the Malibu Club after its mission, "The Job."

     Casual Clothes
     A brown shirt and light pants. Very bland, but easy for a change of 
     clothes. Found at the clothes store at North Point Mall. 

     Cop Outfit
     You look just like a cop, brown shirt, brown pants, brown cap. Walk the
     beat and bust some people. Found inside the Washington Beach police
     station after the mission "Cop Land". You'll have the ability to enter
     the Air Base immune to gun fire when you wear this.

     Coveralls
     Be a hick! This is a white T-shirt, work gloves, and blue overalls. You
     can find these after "Riot" at "Tool It Up".

     Golf Outfit--Plad plants and a golfing shirt. Hehehe...geek. Spawns at
     Leaf Links after completing "Four Iron."

     Havanna Outfit
     The Cuban gang outfit. Keep on thuggin'. Found at the clothes store in
     Little Havana after the mission "Two Bit Hit".

     Mr. Vercetti
     A very nice suit with tan vertical stripes and a bright pink under-
     shirt. Found at Collars & Cuffs after you complete the Strip Club asset.

     Soriee Outfit
     A nice suede suit for when Tommy needs to dress up. Found at Rafael's
     after completing "The Party".

     Street Clothes
     The 'Tommy Verceti' look. A blue Hawaiian shirt and acid-washed jeans.
     (thanks Tommy Russel for the acid-washed heads up). Found at your
     hideout after "The Party".

     Tracksuit
     A jogging suit of different colors. It looks hot...Found at the Laundromat
     in Downtown, and in other locations.

*******************************************************************************
VII. Walkthrough

NOTICE TO ALL! If you are submitting a suggestion via e-mail, and it involves
a helicopter, it will not be accepted. Every mission that tells you to get
from Point A to Point B is made easy by a helicopter. Oy...Any mission with
a "Helicopter Compatible" message under it means you can use a copter.

     A. KEN ROSENBURG, THE LAWYER
      
     This is your first boss of the game, and his missions are pretty easy and
     self explanitory, but I must include them for the sake of the guide. He
     can be found by going to the "L" on the mini-map.

     1. *The Party*
     Difficulty: 1/10

     Head to the clothes shop showed on your mini-map and grab some threads.
     Feel free to take that Freeway showed in the cinematic.  Now follow the
     next blip to Cortez's yacht, and watch the cinematic. You can now take
     his daughter with you in your car (or bike). Take her to the club.

     Reward: $100 -- Street Clothes delivered to save point.

     2. *Back Alley Brawl*
     Difficulty: 1.5/10

     Follow the blip to the club and meet Kent Paul. He will tell you to meet
     a chef in an alley. Go the blip shown on the mini-map. Use your fists to
     punch is lights out and take his cell phone. Three more chefs will appear
     after the cinematic with Lance. Feel free to kill them and take their
     Meat Cleavers, or just follow Lance. If you do kill them, make sure to
     grab the nearby Police Bribe. Take Lance and his Infernus to Ammunation 
     where you can grab some nice artillery. Now drive back to your hotel.

     Reward $200 -- Cellphone

     3. *Jury Fury*
     Difficulty: 2/10

     *Note: Just before this mission, you should get a meaningless phone call.
     I mention this so you can keep count of phone calls.*

     Two juries are about to sentence a very important man, convince them that
     he is innocent by scaring the bageezes out of them. Grab the hammer in
     front of you and head south. Go up to the jury's car and beat it to a
     pulp with it. The jury will come out of the building and Tommy will say
     something (the phrase is random, I've done it 3 times).
     
     Now head back North and find the other jury. Hit him with the hammer and
     watch as he gets in his car. Wait a second, as a van is about to box him
     in. Hit his car with the hammer until he gets out. Ignore the police if
     they come, as the wanted level will go away after the mission.

     Reward: $400

     4. *Riot*
     Difficulty: 2.5/10 (see a pattern yet?)

     *Note: Before this mission, you should receive a call asking where the
     money is. This is meaningless except to add story. However, a few minutes
     later, you get another anonymous call. You can now receive missions
     from a phone near your save point.*

     Some workers are protesting, but you have to make it a full-blown riot.
     First, head to the clothes store and grab your Coveralls, then drive over
     to the point of riot. Attack four workers then run out of the area for a
     bit. The four workers you attacked will follow you, so beat them down
     one by one. Next, grab a weapon (you should have a pistol at least), and
     run back in. Shoot the explosive barrels near the van and watch as they
     explode. Do this for all three and claim your reward.

     Reward: $1000 -- Coveralls at Tool It Up
 
     *Note: Just after this mission, you get a fourth phone call. This is from
     Cortez saying that you can come work for him. Avery Carrington is already
     on the map, so we'll go see him next, as Ken is done with you.

--------------------
     B. COLONEL CORTEZ, THE BIG CUBAN MAN

     After finishing Riot, you'll get a call from Cortez. Find him on his
     yacht, located by the 'C'.

     1. *Treacherous Swine*
     Difficulty: 1.5/10

     Easy easy mission. Take the chainsaw and hop into Cortez's Cheetah. Go
     to the blip to find Rodriguez. Try to kill him in his house to make it
     easy, but if not, unequip the saw and run in front of him, grab the
     chainsaw, turn around, and kill him. You now have two measly stars, so
     head to the Pay-and-Spray to finish the mission.

     Alternate strategy:

     Buy a gun before the mission, or find one. I had a Shotgun, so I blew
     him away as soon as I saw him.

     NOTICE! There is a hidden package in his house! If you do not kill him
     before he leaves, you cannot pick it up until you can come back with a 
     helicopter!

     -------------------------------------------------------------------------
     Kent Neale has this strategy:

     Simply park the car you drove over in outside.  Walk in the building.  
     The dude you're after runs away.  Jump in your car and run him over.
     Simple yet effective.

     -------------------------------------------------------------------------

     Reward: $750

     2. *Mall Shootout*
     Difficulty: 3/10

     A bit harder than the previous, but easy nonetheless. Take the Cheetah
     again and head to the mall. Watch the cinematic and try to cap the French
     man in the mall. Otherwise, run after him, grab a bike, and get ready for
     a chase. Either drive-by him or force him to fall and run him over. Now
     depending on your location, go to a Pay-and-Spray, or directly to Cortez.
     Two stars is nothing.

     Alternate strategy: Same as with Treacherous Swine, come in with a gun
     and kill the Frenchman before he even exits the mall.

     Reward: $500

     3. *Guardian Angels*
     Difficulty: 4/10

     The hardest mission just far, and it reminds you of Bomb Da' Base from
     GTA3. Go the car park near your hotel and grab the Ruger. Now go with
     Lance to see Diaz. Get to your vantage point and crouch if you'd like to.
     Watch as the waves of Cubans come out to attack, and pop them. The Ruger
     is a one hit kill, so aim once and move on. After a while, two dirt bikes
     will come buy and take the money. Grab the bike that gets left behind
     and follow the other one. His path is winding, so try to keep up. Again,
     either push him off his bike or drive by. Take the money back to Diaz.

     Reward: $1000

     --------------------------------------------------------------------------
     Lots and lots of people have this streagy:

     Who said you have to stay at the vantage point? Jump down and take a
     weapon with auto-aim and blow the crap out of everyone you see.

     --------------------------------------------------------------------------

     After the mission Diaz calls and tells you to come see him for work.

----------------------------
     C. RICARDO DIAZ, THE CUBAN THAT SAYS 'DICKHEAD' TOO MUCH

     Diaz is located by the large 'D' on your minimap, on Starfish Island.

     1. *The Chase*
     Difficulty: 3/10

     This mission is very easy as long as you can run long enough. The more
     you sprint, the longer you become able to sprint. First, drive to the
     blip on your minimap, which is located northeast of your locating, at a
     hotel. Do as the game says and peer through his window, when the short
     cinematic shows your man, RUN. Follow him on his butt, ignoring all gun-
     fire and random cinematics; they can't hurt you. Now when he gets in his
     BF Injection, and his friend gets on top to play turret, take your super
     fantastic vehicle--the Faggio. He drives slow, but erratic, and the gun-
     fire is annoying, as it can do damage to you, but inevitably, it blasts
     your tires out. Stay on the tail of him until you end up at Prawn Island,
     and the location where Diaz's associate was stashing the money. Mission
     passed.

     What? You don't kill him?! Not yet at least.

     Reward: $1000, and the opening of Starfish and Prawn Islands, but no
     access to the second huge island yet. Keep waiting.

     2. *Phnom Pehn '86*
     Difficulty: 3-6/10, depending on your aim

     This mission is a test of aim, something that must be acquired, not
     learned in a guide. The Ruger is your weapon and you'll be firing from
     a helicopter. There is manual aim, but no scope. Watch as you head
     over to Prawn Island as Lance flies you there. When you see some gang
     members standing and shooting (and you'll be very slightly moving), 
     kill them all. Make sure you don't look over one as it can do some
     damage to the helicopter. The Maverick's (helicopter's) health is very
     courteous, so unless you are taking constant fire, you'll be fine.
     Repeat the killing four or five times until you get to a very short
     cinematic. These guys have hellacious guns, so kill them FAST. Shoot
     the explosive barrels if you can't hit the people directly. Phineas T.
     Arbuckle states that if you duck, your aim is much better.

     Lance will land and let you go off on your own. Ignore the gunfire that
     is coming from nowhere; it never hits you. Your ammunition will run out
     on the Ruger if you waste it, so save it for the gang members. Duck and
     fire, or take quick shots and run as you get to the first set of gang
     members. Go up the stairs and turn left, going through the hole in the
     wall. Repeat the proceess you did for the first section, and head up
     the last set of stairs. Take the briefcase and do a dance. You've
     reached a huge breaking point in the game.

     Reward: $2000, Avery Carrington reopens for business, and ACCESS TO THE
     WEST ISLAND! HOORAY! Helicopters and stuff are now yours for the taking!

     Note: You receive a phone call from Cortez after this mission, and he
     reopens as a boss as well. Continue on with Diaz for now.

     3. *The Fastest Boat*
     Difficulty: 5/10
     HELICOPTER COMPATIBLE--Fly one from Diaz's to the boatyard, then shoot
     the guards from the roof of the boat garage.

     I did this mission once, had no problems, died on the way back to my
     hideout, reloaded, tried again, and died the second I stepped into
     the docks...after numerous tries, I have a strategy.

     First, go behind Diaz's mansion in the hedge maze and take the Sniper
     Rifle. This will help a lot throughout the mission. Get over to the Vice
     Port Docks, and keep going as the game tells you to get to the switch. 
     Run the workers with hammers over, click the switch and GET BEHIND YOUR
     CAR. It is your shield for about 30 seconds.
     
     Using the snipe-and-duck technique, kill as many people as you can. When
     your car catches fire, switch to a weapon you can sprint with and sprint-
     jump to the boat (by this, I mean sprinting and jumping occasionally;
     this throws off the AI shooting). Get in the boat and FLOOR it. You have
     three stars. Ignore the police boats, they can't do anything to your
     Squalo. It's a straight shot to Diaz's mansion.

     NOTICE! There seems to be a huge glitch in the game that prevents the
     door that leads to the switch from ever opening! I don't know to fix this,
     but beware of it!

     Reward: $4000
     
     Note: You will receive a phone call telling you to get to the phone in
     Washington Beach. Ignore this for now.

     --------------------------------------------------------------------------
     jtNYC has this boatacular strategy:

     As soon as you get the mission, grab the sniper rifle from Diaz's backyard,
     cross the bridge towards your target, but follow the highway along the
     water...you should see a coast guard boat by some docks.  Jump into the
     boat, and set sail for your target.  From there park your boat in the 
     water and systematically pick off your targets (aka bad guys)  Since 
     you're so far out you take very little damage.  There's even a nice little
     ramp you can run your boat up to land.  Finish off the last couple of bad
     guys, hit the lever to drop the boat, take a leisurely stroll to get the
     boat, then run that bad mama home to Diaz.

     --------------------------------------------------------------------------

     4. *Supply & Demand*
     Difficulty: 4-7/10, depending on your aim

     Get to the boat and see Lance, he'll be your turret for a while. Follow
     the lead boats until you pass them, then navigate to the yacht. This is
     the easy part. Now, if you had trouble with Phnom Pehn, this will be
     your Hell. You're going to have to use the Ruger from a boat, and hit
     people on boats. I can't teach you how to aim, so you're on your own.

     The first bit is to shoot two boaters that are behind you. Feel free
     to wreck their boats too. You should take minimal damage from this. Next,
     a Sparrow flies overhead. Blow it out of the sky. Here comes the hardest
     part--There are men lining the dock up ahead. As soon as you see someone,
     fire. Keep firing until you've crossed the dock. I took a lot of damage
     here. Lastly is a nice break. When you speed in front of a boat in front
     of you, cap the shooter and destroy the boat. End of mission. Now claim 
     your lovely prize. Sorry for not being able to help much on this; it's
     all about your aim.

     Reward: $10,000!

     Note: After this mission, Lance calls and has a small, meaningless to
     anything but storyline phone call.

     Now we go back to Cortez for one of the easiest missions in the game.

----------------------------
     D. Colonel Cortez II
 
     1. *Sir, Yes Sir!*
     Difficulty: 1/10

     First, my strategy sucks. Ignore it. Seriously. The one submitted below
     is a lot better. Sorry for misleading a lot of people earlier.

     Make sure you have Grenades from the Ammu-Nation in the mall, a Sniper
     Rifle from Diaz's hedge maze, a melee weapon that can damage a vehicle, 
     a fast car, and about $300-$600 you can blow on the Pay-and-Spray. Drive
     across the bridge towards the convoy. When you see the Patriot drive by,
     lob a grenade at the Barracks OL (the huge army transport truck). Now get
     back in your car and drive! Drive north to the Pay-and-Spray to rid you 
     of your wanted level. Now drive back towards the tank, which has now
     stopped. Run over all the army troops you see. Continue until you know 
     that all of them are dead. Go to the Pay-and-Spray when you need to. Now,
     there may or not be a Barracks OL with some men in it. If there are, get
     behind a somewhat nearby median (road divider), and snipe everyone out 
     of the truck. Go to the Pay-and-Spray one last time. Last to kill is the 
     guy holding turret on the tank. Just snipe his head off. Now, pull out
     your melee weapon and knock off one of the tank's doors. Get in.

     Although on your minimap, it looks like the garage is up a ramp, between
     a little alley, but it's not. Drive through the alley and turn left, you
     should see the pink dot now. Drive the tank into the garage, and get 
     out. You have roughly sixty seconds before the tank auto-detonates, so
     drive as fast as you can in a slow tank.

     Reward: A pathetic, measly, lame, $2000...

     Now isn't that reward lame? Well, I've came up with this! Well, probably
     someone else has already, but I need some glory here. You have to own
     the Hyman Condo to make this work. Instead of taking the tank to Cortez's
     garage, take it to yours! If you know the path, you can do this with 
     roughly ten seconds left. Just get out to where the garage is open, but
     you're decently far out of it. Watch the tank detonate, and let the door
     close. Open it again, and you should have a fully reconstructed Rhino.
     Add that to your $2000...

     -------------------------------------------------------------------------
     Jason Story and many other have made me feel stupid with this:

     Instead of bothering with the grenades, just drive alongside the Convoy,
     and after about two minutes, the sergeant yells "PRIVATE! Go get some
     donuts!" To which he responds "Sir, yes sir!" Then, When the convoy stops,
     just hop into the tank and drive it to the garage.
     -------------------------------------------------------------------------
     
     -------------------------------------------------------------------------
     Another strategy by others is:

     Park a car in front of the convoy. A trooper will get out. Now saw the
     door down and take the tank. Easy as pie.
     -------------------------------------------------------------------------

     I know I said that I'd put four submissions in, but these are just too
     easy to even bother with. God, I feel so stupid. Paul Kent is open. Let's
     go to him.
          
----------------------------    
     E. PAUL KENT, THE ANNOYING BRIT

     Kent is marked by large 'K' at the Malibu Club.

     1. *Death Row*
     Difficulty: 6/10
     HELICOPTER COMPATIBLE--Use the copter to fly from the Malibu, around the
     side, and on top of the warehouse where Lance is being held. Snipe
     everyone, fly down, and take Lance to the hospital from the copter.

     And now, back to the hard stuff. Really, this is a hell of a wake up, 
     although it's not amazingly hard, it is a change of pace. You'll need
     a sniper rifle, a nice weapon with a long auto-target, and fast car.
     This time limit actually has purpose, and we don't want poor old Lance
     to get killed.     

     Cross the Leaf Links bridge, cross the road, make a few turns, and stop
     about halfway down the road to the junkyard. Pull out your Sniper Rifle
     and kill the three guards around the car. Now get back in and ram the 
     "road block". Pull out your auto-target weapon and start blasting the
     Haitians. Once the close ones are dead, pull out the Sniper Rifle again
     and kill the three or four in the distance. Next, drive up a little, and
     MAKE ABSOLUTELY SURE you kill the guy on the tractor. He will kill Lance
     easily. Pull up a bit farther and switch to the auto-targeting weapon.
     Kill the guys around Lance's hostage point. Your time should be slim
     now, so run over to him.

     Part two is easy. Run over to the Trashmaster and let Lance get it.
     Get out in front of the four Comets and watch as they bounce of you. It
     isn't too far of a drive from the junkyard, and once you get a decent
     lead on the Comets, they'll be hitting too much traffic to bother you.
     Drop Lance off and save. Mission passed. Don't bother trying to destroy
     the Comets either--another one will just respawn.

     I don't know why you all find this SO hard. Take Colt Python. Aim. Fire.
     Rinse. Lather. Repeat. TADA!!!

     Reward: Nothing, nada, zilch! Diaz is now open for business. Let's go
     back to him.

     Note: Cortez also calls, but as I said, let's go to Diaz. It continues
     this mission.

----------------------------
     F. RICARDO DIAZ II, THE SPOILER OF EVILLLL!
     Difficulty: 6/10

     Ahoy there! Yarrr...there be massive spoilers ahead! Beware! You have 
     been warned.

     1. *Rub Out*

     This is the mission where all Hell breaks loose. This isn't much of a
     Diaz mission, more of a Lance and Tommy mission. Here comes the spoiler!
     Lance and Tommy have decided that now is the time to kill Diaz, and take
     over this town. Now, you're going to be given an M4, and that's nice,
     but you'll need a Sniper Rifle for my strategy, which is the safe, "take
     no damage but take twenty minutes" method. Lance is not your friend. He
     only makes the mission easier to fail. Keep him behind you.
 
     Start the mission by capping every single one of Diaz's men around you.
     Beware of the one or two in the pool. Run up to the doors and find out
     that they are locked. You're going to have to head to the hedge maze.
     Cap the two men near the start of the maze, and head in. Lance will rush
     ahead. Follow him with an auto-targeting weapon. Take all the hits that
     Lance would be taking. Grab the Sniper Rifle a little bit down the way.
     Once you get out of the maze, you'll enter part two, Diaz's mansion.

     This is where my panzy strategy comes in. As soon as you see a guard,
     blow his arm or whatever off with a sniper rifle. To your disadvantage,
     the AI is very good and usually sees you before you see them. If you
     have full health and armor, you'll survive no problem. Just make sure
     Lance isn't taking damage. Once you get to the stairs, go into Solid
     Snake-style stealth mode. Get as close as you can without being shot and
     nail anyone you see on the stairs. Head up slowly, and when you see a
     bullet, back off. Head up a little bit and blow his arm off (as that's
     all you'll be able to see. There's three or four guards here. When
     you get level to the dot that is Diaz, head through the door.
 
     Now you'll have to bust some heads fast, there's quite a few guards in
     here, and Lance is in massive danger. When Diaz comes out, auto-target
     him with a machine gun and start blasting him. When he runs into his
     little office, finish the job. Watch Diaz's final words and rejoice.
     You are now the owner of Diaz's Mansion, or should I say, the Vercetti
     Estate. You open for your own boss, and even though Cortez and the Cubans
     had first dibs, we'll be doing the Vercetti mission first.

     Reward: A whopping $50,000, Diaz's entire mansion, a respawning Shotgun,
     and an M4 in a room, and a two-car garage. Enjoy.

     Note: Paul Kent will call saying that he's at the studio with some
     work for you. These are the Love Fist missions. Sonny will call soon
     afterwards, and this is just for storyline purposes.

     Alternate strategy: Instead of going through the hedge maze, go to the
     left side of the hotel. I had a Python on me, but any one-hit kill weapon
     will do. Keep firing at anyone you see, then run in through the back door.
     Use the same "snipe before you get seen" strategy as I used before. When
     you get to Diaz's room, kill everyone before he comes out, then just take
     out the M4 until he runs. After he goes back into his room, finish him
     off.

----------------------------
     G. COLONEL CORTEZ III, ONE MORE DAMNED MISSION
     Difficulty: 5-7/10, depending on your aim

     Cortez needs to get out of town, and boat is his only way. However, there
     is a nice force blocking his exit. You're given a Ruger for this, so use
     use it to your advantage; it does good, fast damage.

     Start by killing the guys on the boats behind you, and then run to the
     front of the boat. There's a huge blockage out front; destroy at least
     two or three boats, but save your ammo. Use a different weapon to kill
     the people trying to climb up the yacht. Helicopters come next, and the
     hardest but fastest way to shoot them down is by killing the pilot. Men
     will repel down a rope continuously, so make sure you shoot the first
     two copters down quickly. Now, head back to the front of the boat and
     kill some of the stragglers still heading up the boat. In about ten
     seconds, an Apache helicopter will come out from the right and begin
     firing its massive guns. I was lucky as hell as I capped the pilot in
     about three shots. If not, keep firing as it makes its passes, it will
     either catch fire or crash as the pilot falls out. If all of Cortez's
     men die, you fail, so hurry. If you have a Rocket Launcher (found in the
     pool of a hotel near Sunshine Autos, next to the airport), you can
     knock it down in two shots. If not, pray that you have enough ammo. Clear
     a path for Cortez and watch as he sails to safety, away from the damned
     French.

     Reward: $5000 and a nice speed boat. I felt really stupid after finishing
     this mission because I feel off the damned boat as I rode up the docks.
     I was too lucky to try again. If you have a better strategy, submit it
     to me...

     Note: You'll get another call from Paul Kent saying that there's a price
     on your head and to be weary. I'm not sure what this means...yet.

     Head on to the rest of the Vercetti missions if you haven't already done
     them.

----------------------------
     H. TOMMY VERCETTI, THE GUY THAT'S...YOU

     1. *Shakedown*
     Difficulty: 4/10

     It's time to take over this town! To show that he means business, Tommy
     needs to offer some protection. Still, stores need a reason to want
     protection. That's where you come in. The North Point mall has many
     windows on stores that need busted, grab a good melee weapon that can
     break stuff (Baseball Bat, Chainsaw, Hammer, Screwdriver, etc.) before
     this mission.

     You have five minutes to get to North Point Mall and smash all the stores'
     windows. This is harder than it sounds, but grab the Infernus or Stinger
     outside and drive. When you get there, find a logical order to hit the
     stores depending on your entrance. The Gash has a ton of windows, so
     you may want to do those as soon as possible. Run around and bust the
     windows on your mini-map. You'll slowly gain stars, but you can divert
     the first two with a change of clothes, after that, it gets hard.

     RUN! Run and jump and sprint and fly or whatever to every window you can
     find! By the end, you'll have four stars and a mall crawling with cops!
     Hopefully, you have enough armor to live. Ammunation has some though,
     but depending on location, it may be hard to get to. There are about
     twenty or twenty-five total windows.

     Reward: $2000 and the all amazing ability to buy assets. YAY!

     -------------------------------------------------------------------------
     Lots of people have this strategy:

     Instead of using a melee weapon, use an Uzi. The cops will come anyway,
     so it doesn't matter. For an even easier way, take a PCJ-600 into the
     mall and drive by them. Easiness.

     -------------------------------------------------------------------------

     2. *Bar Brawl*
     Difficulty: 5/10

     You NEED grenades for this. Buy them at the Ammunation in the mall. Start
     by capping the two guards at the bar and talking to the bar owner. He
     tells you to get over to the security building, so do so. You have five
     minutes, but that's no problem; it's around the corner. Get over to the
     wall and wind up a grenade, it'll take a few practice shots, but once
     you lob one or two over, every security guard and car will blow to bits.
     Drive back to the mansion, or hit a Pay-and-Spray first.

     Reward: $5000

     Lance will call afterwards. He's pissed that you're not giving him a fair
     cut. Meh...

     3. *Cop Land*
     Difficulty: 5.5/10
     HELICOPTER COMPATIBLE--After getting your uniform, grab a copter and fly
     to the mall. Park it outside, set the bomb, and get back in. Fly over
     to the mansion without harm.

     This is a fun mission! Seriously! It's fun! 

     One of your men has screwed up and mis-wired a bomb that was supposed
     to destroy a coffee shop. Now, cops are roaming like flies, and they're
     bound to find Tommy's tracks. You have to get in and blow it yourself.
     Start by running a cop over or something and getting two stars. Get a 
     cop car to follow you to the lock-up. Listen as Tommy and Lance mug the
     cops and take their clothes. Now get in the squad car and head to the
     mall. Walk in and get to the coffee shop. Step into the circle and RUN!
     Watch as it blows. You now have FIVE stars. Try to get a non-police 
     vehicle and drive it to the Pay-and-Spray, because five stars is no joke.
     Do that, and take the easy ride home.

     Reward: $10,000 and Cop Outfit delivered to Washington Police Station.

     The Vercetti Mansion has now become an Asset worth $5000 a day. Take note
     of that.

     Lance calls again and he's still pissed. Is this leading to something?
     Probably not. Who cares?

----------------------------
     I. THE FINAL MISSIONS, SO CLOSE, YET SO FAR

     If you have done EVERY SINGLE ASSET! Not all but two, not all but one, ALL
     OF THEM!, you'll get a call from the Earnest telling you to come down.
     He's been beat up by Forelli's goons, and they're taxing all your assets.
     Thus, the more you have, the better and easier. I suggest owning them
     all. Ok, ok, just to clear up. You need all BUT TWO. Do them all anyway, because
     you need them for 100%. I'm just sick of the e-mail.

     The first mission is at the Print Works.

     1. *Cap the Collectors*
     Difficulty: 3/10

     The Mafia are on Sanchez's (what the hell?), so this is amazingly easy.
     They start at the Boatyard, then Sunshine Autos, then the Ice Cream
     Factory, then Kaufman Cabs, Film Studio, The Malibu Club, and The Pole
     Positions is last. I hit them at the Ice Cream Factory and Sunshine
     Autos. Just get some speed up in a car and ram the Sanchez. Run the
     survivors over. The Mafia keep coming to the same asset, so this makes
     this very easy. Just kill them at one place and camp.

     Reward: $30,000

     Lance will call and tell you that Sonny is coming, so come back to get
     ready. That mission is INCREDIBLY hard, so lets do some of the somewhat-
     side missions, like the Cubans and Love Fist. Or, if you're feeling
     lucky, keep reading. Beware! *SPOILERS ARE COMING!*

     2. *Keep Your Friends Close*--SPOILERS AHEAD!!! YARRRR!!!
     Difficulty: 7/10

     Head back to the mansion to start this mission.

     Well, you've done it. This is the last storyline mission of the game. Now,
     that wasn't so hard now, was it? Ok, it was, but that's beside the point.
     Tommy's plan goes sour when it turns out that Lance is a backstabbing
     prick. You start the mission in your main office. Pull out a shotgun of
     some sort (I had a Spas-12), and auto-target any one that comes near you.
     Blow them away. When Lance shows up, get as close as you can to him and
     keep firing an Uzi as you run. If you're lucky, you'll kill him before he
     can get all the way up the stairs. If not, pull out your shotgun and get
     ready for some skillful duck-and-fire. Once everyone but Lance is dead,
     run back downstairs and grab some health and armor from your closet (if
     you've completed level 12 Vigilante and Pizza so you have 150/150, this'll
     be much easier, by the way). Head back up and charge Lance, eventually
     killing him.

     Ignore whenever the game says that the Mafia is stealing your money,
     unless they're draining you down to about $10,000, you're fine. Run back
     to the safe for a second, and watch as Sonny bursts in. NOW RUN! Get away
     from the gunfire! This is where we play cheap. Run down the stairs and
     out back, then walk out to the front of the mansion. Blow up the limo's
     and any Mafia you see straggling around. Get behind the now-destroyed
     limosines and crouch down to get better aim. Take out your heaviest weapon
     (hopefully a Rocket Launcher or M60), and blow Sonny away while his back
     is turned to you. Much easier than trying to get about seven or eight
     shots off while being fired at now, isn't it? When Sonny hits the floor,
     the credits roll. Congrats.
 
     Reward: $30,000, Hunter now appears at Fort Baxter military base.

     After the mission, Paul Kent will call. He just met Mercedes and he is in
     love. Good for him. Cortez will call next, and wonder if the rumors of
     Mercedes becoming a lawyer is true. Tommy assures him that she won't be,
     and the Colonel is relieved. Next, Paul calls again, now drunk off of
     his ass. Ignore him. Last, Earnest from the Print Works calls and tells
     you that he's doing fine. Good for him, too.

     Alternate Strategy: Instead of bothering with Lance in a normal way, head
     up stairs after him. When you reach the roof, RUN LIKE HELL to the
     helipad. Now, sit back and lob grenades over the railing. When you get
     the, "You picked the wrong side Lance" dialogue, head back for Sonny.

     Well, onto the side missions and to finish the non-storyline stuff.

*******************************************************************************
VIII. *Non-Storyline Walkthrough*

There are other missions that don't concern the storyline, but are much too big
to go under the next section, "Side Missions." There are phone missions, and
missions for gangs, bands, and other stuff. I'll start with the Phone missions.

     A. PHONE MISSIONS, THE ANONYMOUS CALLER

     Your caller is found by the telephone icon at different locations. These
     are the assination contracts you see on your stats page.

     1. *Road Kill*
     Difficulty: 2/10

     Very easy mission, just grab a fast car and keep looking at the yellow
     blip on the mini map. When you see a place you can cut him off, ram
     the pizza delivery man's pathetic little scooter. He'll fly off, and
     you can just run him over. Feel free to take the scooter and use it for
     some Pizza Boy Missions.

     Reward: $500

     2. *Waste the Wife*
     Difficulty: 3.5/10

     I loved this mission. Head to the new phone in Vice Point, and grab a car.
     A police car is very good for this as it's both fast and durable. Stop
     in the pink marker as our caller's wife gets in her Comet. She drives
     damn slow for the car she's in, so ram her until she catches fire, then
     get the heck out of there. Easiness, but worth it...
 
     Reward: $2000

     3. *Autocide*
     Difficulty: 6/10

     This phone is in Washington Beach. You'll need a Rocket Launcher (found in
     the pool of the orange hotel near Escobar International Airport), and a
     Sniper Rifle. The first guy you can kill by driving up to the top of the
     Washington Mall car park, and sniping him off. Head back down and drive
     relatively close to the Securicar. Fire TWO rockets, and blow it to bits.
     Your next target is in a Bobcat. Fire just one rocket, and he's gone.
     The next target is hard, but possible. Drive over to the closest land you
     can get to him, and snipe him off his boat. You may have to take a couple
     of tries on getting the best vantage point. The last one is driving along
     on a PCJ-600. If you're in a car, run him over. If you're on a bike, just
     shoot forward and watch him die.

     Reward: $4000

     4. *Check Out in the Check In*
     Difficulty: 5/10
     HELICOPTER COMPATIBLE--Park the copter outside, kill the target, then
     get back in and fly to Ammunation.

     This phone is INSIDE the airport terminal. You lose ALL of your weapons
     when you go in, and they're left outside along the wall. Start by taking
     the Sniper Rifle and walking until the meter is about half full. Zoom in
     on your target, and kill her acquaintances. Take the briefcase and run
     outside. Grab all your weapons and get to a car as fast as you can!
     Not only do you have two stars and the police after you, but you also have
     guys in Sentinels shooting M60's after you...this is a lot easier if you
     own Sunshine Autos, because you can use its Pay-and-Spray and grab a nice
     car. If you don't...it'll be a long drive...

     Alternate Strategy: Same as before, but get in the car and drive north,
     across the grass and towards the far runway. To the right of that plane
     is a little space in the fence. Drive through and down the little path 
     and watch as you end up inside Little Havana. No black Sentinels and the
     cops will scarecly bother you.

     Reward: $8000

     5. *Loose Ends*
     Difficulty: 4.5/10
     HELICOPTER COMPATIBLE--Take a helicopter up to the top of the factory,
     ignore all the other idiots, and just kill the two guys up top, take the
     briefcase, and fly away. To hell with doing things legitimately.

     This phone is in Little Havana, and is the last phone mission. Head into
     the Cherry Popper factory with a shotgun or Colt Python and just blow
     anyone you see away. Auto-target can help you or kill you, depending on
     who it wants to target. Just keep firing until you get to a safe point.
     Make sure you kill the snipers up on the bilboard. The only trouble on
     this mission is the fact that it's very easy to miss one person. Just go
     around every corner and blow anything away. When you get to the top, make
     sure to kill the guys behind the vents. They have Spas-12 Shotguns.
     Grab the case and head into the helicopter. Fly away safely.

     Reward: $16,000
 
     That's it for the phone missions.

----------------------------
     B. AVERY CARRINGTON, THE TEXAN BUSINESS MAN

     After you finish Riot, Avery opens for business. His missions are a bit
     harder. He's at the construction site located with an 'A'.

     1. *Four Iron*--I AM NO LONGER ACCEPTING SUBMISSIONS FOR THIS MISSION!!!
     Difficulty: 3.5/10
     HELICOPTER COMPATIBLE--If you wait a long time to do this mission, you
     can fly into Leaf Links and kill the target with weapons.

     A big man in town is teeing off at the local golf club. Avery gives you
     a membership card so you can now get in. Drive in and let your weapons
     be discarded (no guns in the golf course, state law). First, head over
     to the sports clothes shop and grab some dorky golf clothes. Now head
     to the golf course down the road.

     You should have a bat, knife, machete, meat cleaver, or some melee 
     weapon, and those are acceptable. If you don't, you'll get one from the
     Caddie sitting out at the beginning of the course. Drive that over to the
     blip and get out of your car. He will tell his guards to get you, so get 
     in your Caddie and drive away for a bit. Now turn around and mow down all 
     five of his bodyguards. This makes the mission _THAT_ much easier. Now 
     just follow the guy in his Caddie until you can push him in the lake.
     Mission accomplished.

     Reward: $500 -- Golf clothes at the clothes store in the mall.

     -------------------------------------------------------------------------
     Sasha Gajic has another method:

     I was having no luck running his cart into the lake, and before I knew it,
     he made it to the parking lot and escaped. My method was a cheap as hell
     one, but it worked really well.  Go up the stairs of the driving range,
     just enough to hear him tell his guards to get you.  Immediately run back
     down, get in a golf cart, and drive back to the country club entrance.  
     Go through the metal detector, grab the Uzi gun sitting there, place
     yourself a little ways away from the metal detector on the outside, 
     crouch, and wait for the yellow blip to reach you.  As soon as the target
     runs through the metal detector, gun him down.  Simple, and it worked 
     great.
     -------------------------------------------------------------------------

     -------------------------------------------------------------------------
     Various People have these methods:

     1. Take the Caddy inside and just ram all the other ones into the water
     first, watch as he tries to run to the door and flatten him.

     2. Stay outside the course, and park your car near the little gas
     can on the left side. Jump on the car and over, and retain all your
     weapons, thus making him an easy target.
     -------------------------------------------------------------------------

     I AM NO LONGER ACCEPTING SUBMISSIONS FOR FOUR IRON!!!
      
     2. *Demolition Man*
     Difficulty: 5/10

     This is a pretty challenging mission, because the helicopter controls are
     wacky. You may want to do a test mission just to learn how to fly it. 
     Head up the street to the Top Fun van, and grab a bomb. Fly to the
     construction site and drop it in the pink area. Try not to get hit by the
     workers' hammers, as they will eventually destroy you. You have to go up
     the stairs for the next ones, you cannot fly around through windows.
     Repeat the process for the first one trying not to get shot down or
     hammered. The time limit is very gracious, so ignore it. It just tries
     to scare you. After you've done this, enjoy the fireworks.

     Sasha Gajic also says: "Your helicopter is a mean, lean, construction
     worker slicing machine…if you’re getting nervous about all the hammer 
     swinging workers, get ahead of them a bit, lower yourself close to the 
     ground, and fly back into them.  Instant salad, and no pressure!"

     Reward: $1000

     3. *Two Bit Hit*--Available after the Diaz mission "Phnom Pehn '86".
     Difficulty: 3.5/10
     HELICOPTER COMPATIBLE--Doesn't really matter, but you could just fly to
     to the funeral, kill the gang leader, and fly away.

     Ah, a nice, easy mission. Don't be too excited...

     The cinematic will bring back memories for the GTA3 players, as Donald
     Love is in it. Avery's speech is similar to one Love gives to you as
     well. "Nothing drives down prices like a good old fashion gang war,
     besides maybe an outbreak of plague or a bomb, but that may be going
     too far."

     Anyway, drive over to the clothes shop and grab some Cuban threads. For
     an extra feel, take a Cuban Hermes. It doesn't matter. Now, park a bit
     in front of the first car, and get out. If you get the "spotted" message,
     good. If you don't move up a little. Now, since you're not that close,
     the gang lord won't get in his hearse, so kill any Haitian that's
     bothering you, then snipe off the head of the gang lord. It's a short
     drive out of Little Haiti.

     If you miss or move to far up, you'll have to chase the hearse. This is
     pretty easy, just dodge the exploding coffins he drops behind him, ram
     him into walls and poles until the man finally gets out. Then run him
     over. Drive-bys make this faster.

     Reward: $2500, and a call from the Cubans, opening them for bosses.

----------------------------
     C. UMBERTO ROBINO, THE CUBAN GANG LEADER

     1. *Stunt Boat Challenge*
     Difficulty: 3/10

     Easy mission, very similar to Checkpoint Charlie for the Boatyard. Just
     hit every checkpoint you get to, making sure you don't overshoot one.
     There are a few of them that you'll have to hit a jump to get, make
     ABSOLUTELY sure that you don't miss one of those. There's plenty of time,
     so just follow course.

     Reward: $1000
 
     Note: Auntie Poulet will call, these are the Haitian missions. Stick with
     the Cubans for now.

     2. *Canon Fodder*
     Difficulty: 5.5/10

     Get a car that seats four and head over to the war zone. Pull out a big
     weapon and blow up the car. Pick off any remaining Haitians. When you get
     the short cinematic, blow the sniper's head off. Head forward a bit more,
     and kill some more Haitians. In the last area, find some safe ground and
     blow away as many Haitians that you can find. Make sure that you don't
     hit any Cubans, as that fails the mission instantly. When you have a
     break in the waves of Haitians, grab the van and floor through the alley.
     Head back over to the cafe, ignoring all the Haitian gunfire.

     Reward: $2000

     3. *Naval Engagement*
     Difficulty: 6/10

     Drive over to Rico and get into his boat. When you get to the Haitian
     base, pull out your Rocket Launcher or M60. Blow the boats to bits, then
     take out the few on the docks. When on land, finish the last few off.
     Pull out a sniper rifle and kill any Haitians on the building. Make sure
     to get the one on the roof, and the one around the corner. Collect all
     of the briefcases, then watch as Rico and his boat are blown to bits,
     and your wanted level shoots to four. Run out to the road and pray that
     you can get a getaway car. I was lucky enough to come upon a Stinger,
     and on the second time, a Phoenix. Anyway, head across the bridge to
     the west island, and take your choice of either going to the Pay-and-
     spray, or straight to the cafe. Either way, you pass the mission.

     Reward: $4000
 
     You can't do the next Cuban mission until you finish the Haitian's.

     4. *Trojan Voodoo*
     Difficulty: 5/10

     The opening cinematic is great, definitely one of the best. Anyway...

     This isn't too hard of a mission, but it is fun. GTA3 players relate this
     to the mission "Blow Fish", where you get to wipe out the Triad Fish
     factory. But I digress...anyway, start by jacking a Voodoo, the Haitian
     gang car. Take Pepe over to where the other Cubans are, across the road
     from Kaufman Cabs. Head over to the Haitian factory and wait for them
     to open the gates. Park at the blip, get out, and start blowing Haitians
     away. Before arming a bomb, kill all the Haitians, then go up the stairs.
     Arm the first bomb, run downstairs, arm the second one in the corner, then
     hit the last one near the door. Now here's where a lot of people get
     confused. The gates won't open on your way out, but run over by them, turn
     right, and you'll see some stairs. Run up them and onto the roof (you'll
     have about ten seconds left), once you get out of range, you'll get to see
     a nice cinematic of the factory becoming nothing more than a junkyard.
   
     Reward: $10,000
 
     Umberto calls afterwards, and he's proud of you. You've got big cojones.

----------------------------
     D. AUNTIE POULET, THE HAITIAN MS. CLEO

     Seriously, I kept waiting for her to say, "Call me now for your free tarot
     reading!" She's probably the strangest character of Vice City, as she
     gives Tommy a tea that makes him forget where he is, who he is, and what
     the hell is going on. She's found in Little Haiti and marked by a voodoo
     doll on your minimap.

     1. *Juju Scramble*
     Difficulty: 5.5/10
     HELICOPTER COMPATIBLE--Just fly from briefcase to briefcase. Screw the
     police.

     This is a lot harder than it sounds. Start by grabbing the first case up
     top of a building. You now have two stars. Get off the roof and drive over
     to the second one. You now have four stars. On your way to the third one,
     you'll run into a police bribe. Take that, and then head over to the Pay-
     and-Spray. You have enough time. Take the easy drive to the final case,
     and then head back over to Auntie Poulet's house. The hardest part comes
     with the three-star drive over to the Pay-and-Spray, as it's pretty easy
     to get your car spun out and wrecked, and you'll lose a ton of time.

     Reward: $1000
 
     2. Bombs Away!
     Difficulty: 4.5/10 

     Dammit, another RC mission. Drive over to the Top Fun van. The hardest
     part of this comes from the horrendous handling of the plane. Learn to
     fly it first. Make sure that your first bomb is well aimed, as it'll make
     the rest of the mission much easier. Try to hit the back of the middle
     boat, as that should take out at least two boats, and most everyone on 
     the dock. If you can hit the last boat before it takes off, great. If not,
     chase it down and blow it up. It never gets away, it just circles around.
     A couple of Cubans will make a getaway in a car. Get as close as you can
     to it and blow it away. If there was anyone left on the docks, take them
     out now. If you screw up on your first bomb, just restart. The first one
     is key.

     Reward: $2000
 
     3. Dirty Lickin's
     Difficulty: 4-6/10, depending on your aim

     I don't know why everyone thought this mission was so hard. It really
     isn't. Start by taking the adrenaline pill under the stairs, then head
     up. Do as the mission says and get up to your vantage point. Crouch
     down and start picking off Cubans. Once the first batch is dead, two
     vans will come. Pull out a Rocket Launcher or M60 and blow them up before
     they even get out. If you don't get them, just pick them off. Lastly,
     a group of about six Cubans will run out from an alley. I took an M60 and
     just did a spread fire. It took out all of them. Don't bother with the
     sniper rifle except for the first batch, it's worthless on the vans and
     the last bit. If you don't have an M60 or Rocket Launcher, use the biggest
     thing you have. Failing the mission once is good, as it'll let you get
     used to the location of where the vans come.

     Reward: $5000
 
     You can now go back to do Umberto's last mission. Auntie Poulet calls
     now. You're not welcome in Little Haiti anymore. Every time you see a
     Haitian, they'll be firing at you. Don't do this mission if you haven't
     covered all the unique jumps, rampages, and hidden packages of Little
     Haiti. It makes them hard as hell.

----------------------------
     E. LOVE FIST, THE DRUNKEN BISEXUAL SCOTS

     This is the band set up by Rockstar themselves, and are found at the
     music studio in Downtown. This is marked by a skull icon on the mini-map.

     1. *Love Juice*
     Difficulty: 2.5/10

     A nice, simple mission. Take a fast car and drive to the blip down the
     road. Face towards the road to save time. When the drug dealer rips you
     off, flatten him off his bike and take his money. Love Fist needs some
     lovin', so go over to Mercedes house. Face towards the road if you can.
     When she gets in, be ready to FLY. You have a minute and thirty seconds
     to get over to the studio, as the Love Fist concert is about to start.
     I made it with about ten seconds to spare, even in a Deluxo...

     Reward: $2000

     Note: After this mission, Paul calls and says that Love Fist could do 
     with some security work. The Biker gang should do that. They open for
     business.

     2. *Psycho Killer*
     Difficulty: 3/10

     Someone is out to kill Love Fist, and its your job to stop him. Drive
     over to the record store in the limo. When you get there, you'll watch
     a cinematic that makes _NO SENSE_ at all, but whatever. Follow the car
     in the limo and ram it. Then drive-by it until it pops. Hooray.

     Reward: $4000

     You can't do the last Love Fist mission until you complete the Biker
     gang's missions. See the next section.

     3. *Publicity Tour*
     Difficulty: 4/10

     This mission is absolutely hilarious. The Love Fist limo is rigged to
     blow, and the band members that have to diffuse it are drunk off their
     asses! Nothing is funnier than drunken Scots! Just keep driving down the
     main highway of the west island, making a U turn at the end. You should
     have enough speed to not blow when you make that turn. Do this a couple
     of times, trying to not to drop the controller laughing at Love Fist's
     comments, and the bomb will be diffused. Drive them over to the concert
     hall, and you've completed the mission. For fun, while the bomb is still
     active, go full speed, then bail, and watch Love Fist explode and kill
     a huge group of people. It's pretty funny.

     Reward $8000
 
     That's it for Love Fist and Paul Kent.

----------------------------
     F. BIG MITCH BAKER, THE HOG-RIDIN' BADASS

     1. *Alloy Wheels of Steel*
     Difficulty: 4/10

     This is another racing mission, so it's up to you. I can't come over to
     your house to teach you how to drive, so...Start by taking an Angel parked
     next to you. Go to edge of the block, get a lot of speed, and just tap
     one of the bikers. This gives you a good two second lead. Now, it's just
     a matter of not wiping out. I had such a large lead by the end that I
     was able to fly off my bike, end up in the Police compound, run around it,
     and get back on my bike. So it can't be that hard...
 
     Reward: $1000

     2. *Messing with the Man*
     Difficulty: 6.5/10

     A lot of people e-mailed me saying that this was a hard mission...it
     really isn't. You have two minutes to show Mitch how pissed you are by 
     causing as much chaos as you can in two minutes. My weapon arsenal was
     the Rocket Launcher, Molotov Cocktails, and a Spas-12 Shotgun. I blew up
     any car I saw, torched any pedestrians, and fired at any cop. I hid in an
     alley behind the Greasy Chopper to keep from being flattened. I had about
     20 seconds left when I filled the chaos meter.

     Now, if you have a tank, which you could've easily gotten in the mission
     "Sir, Yes Sir!", or by getting six stars and taking one the hard way (like
     me), then this is cake. Just fire the turret and run over anything in
     your way. With my tank, I did this in about 35 seconds.

     Reward: $2000

     --------------------------------------------------------------------------
     SoccerOwl has this strategy:
   
     All you gotta do is blow up a car outside and repeatedly shoot at it.
     That's all. Just shoot at the blown up car and your chaos meter will 
     fill. It took me a few days to find that one. Slainte!
     --------------------------------------------------------------------------

     3. *Hog Tied*
     Difficulty: 5/10
     HELICOPTER COMPATIBLE--Instead of making the jump, fly to the bike.

     Some gang has stolen Baker's bike, so you have to get it back. Start by
     taking a PCJ-600 or a Sanchez. Go over the the stairs you see in the 
     short cinematic, clear the road, and land on top of Ammunation. Jump down
     and take the bike. Now is where a bit of luck comes in...if you didn't
     sit with a shotgun and pick off all the nearby gang members, you'll have
     to hope that your tires don't get flattened. If they do, you're going to
     have a lot harder time getting back to Mitch. To get out of the little
     complex, go up some stairs and out. When you do, three Gang Burritos
     will be on your ass. This is why having flat tires is really bad. I had
     both of my tires flat, but I managed to get back. Just weave in and out
     of traffic, as that will throw the Burrito's off.

     Reward: $4000
  
     Note: You'll get a call from Mitch after this saying that he'll do the
     security job, so you can go back to work for Love Fist.

     That's it for Big Mitch Baker and the Biker Gang.

----------------------------
     G. PHIL CASSIDY, THE 'MILITARY' DROP-OUT

     After you finish "The Job" for the Malibu Club, you can do work for Phil.
     These are marked by *gasp* a 'P' on your minimap, in the junkyard.

     1. *Gun Runner*
     Difficulty: 5/10

     Bah, this misson is evil. Take Phil's Patriot and drive it north. Ram the
     two trucks you see there, then drive-by them until they explode. Try not
     to rack up a wanted level. Take the weapons, even if you have to swtich
     out another weapon. Once you take these, Faggio-riders of death will
     appear. They can shoot out your tires, but are worth $100 each if you kill
     one. Ram the other trucks, and do the same thing, taking heed of the
     stupid moped guys firing at you.

     Reward: $2000

     2. *Boomshine Saigon*
     Difficulty: 4/10

     Phil happens to be drunk off his ass on 'boomshine' (moonshine mixed with
     some battery acid), and Tommy's just in time to watch him show off some
     fireworks. Sadly, it doesn't work at first. He walks over to get some
     new batteries, and BOOM. His arm flies off and becomes a bloody stump.
     You just have to get him to the hospital. The catch--his boomshine is
     so strong, that you're drunk too! Sho shtake yoush and Phil to sthe
     hoshpital drunk. If a cop sees you, you get one star, and the mission
     gets a bit harder. Try not to run one over. Once you get to the hospital,
     Phil tells you that he knows a 'specialist' in Little Havana. Thankfully,
     that's right down the road