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GRAND THEFT AUTO: VICE CITY: 100% COMPLETION FAQ
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By Scott MacDowall
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CONTENTS:
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1A: Copyright Notice
1B: Version Information
1C: Contact the Author
1D: Introduction (Read This First!)
1E: General Advice
2A: Vice City East Walkthrough Begins
2B: Vice City West Walkthrough Begins
4A: Frequently Asked Questions
4B: 100% Checklist
4C: Credits
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1A: COPYRIGHT NOTICE:
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This document copyright 2003 Scott MacDowall. It is for private,
personal, and completely free usage only.
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1B: VERSION INFORMATION:
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This FAQ (version 1.0) was originally completed on 22/1/2003
You are now reading version 1.6 completed 18/7/03.
Version 1.7 is expected soon.
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1C: CONTACT THE AUTHOR
______________________
You are welcome to send me a polite message with any questions or
suggestions. Suggestions on how to complete a level are welcome, but
please note I must test them first, which can take time.
If you require help with the game I will try my best to reply IF the
request is not clearly answered in the FAQ.
I strongly recommend you read the Frequently Asked Questions section
first though. It might save you some time. (Caution, it contains very
minor spoilers).
There is a permanent backlog of emails about this FAQ, so if you have
an urgent request, try asking on the GameFaq's message boards. And
please, do not be offended if for some unavoidable reason I cannot
reply due to time constraints.
Should you notice any spelling mistakes, missing words, faulty
grammar, etc, please contact me. (I am British though; hence I spell
certain words differently to my American friends). All contributions
will be credited.
Email: scott_macdowall@yahoo.co.uk
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1D: INTRODUCTION (READ THIS FIRST!):
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Unlike other FAQ's, this walkthrough should be followed very closely
like a book. By using its step-by-step sequence it will show you the
easiest way to complete GTA: Vice City 100%, and will guarantee you
don't get stuck at 99%, provided you follow it closely.
There's no cheat codes, no unnecessary, boring, information, and no
plot spoilers included - just straightforward good advice.
Start at step 1 and follow it through in sequence until the very end.
NOTE: This FAQ should be 99% applicable if you are playing the PC
version of Vice City.
This FAQ also refers to an excellent diagram by different author. You
will need a copy of:
'Hidden Packages Map' by Dark52.
It can be found at www.gamefaqs.com on the Vice City page, probably
where you found this FAQ. If you found this FAQ via a different
Website, the latest version of it will always be found at GameFaq's
first.
So, shall we begin?
*WARNING*
THINKING OF USING CHEAT CODES? PLEASE READ THE 'FREQUENTLY ASKED
QUESTIONS' SECTION FIRST!
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1E: GENERAL ADVICE:
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* If you see your car is about to roll over onto its roof, turn
into the way you are rolling. For example, if you are rolling left
onto your roof, turn left - not, as it seems instinctive to do, in
the opposite direction. By doing this you will move out the wheels
and possibly push the car back over.
* The right analogue stick has its uses. Whenever you need to
examine something simply move it to gain a first-person view on your
surroundings. And whatever direction you look in, your character will
face, which greatly helps with lining up strolls along narrow ledges.
* Whenever you are about to start a very difficult mission, check
to see if the FAQ recommends you take certain items with you. Collect
the equipment first and then save. This way if you die/get arrested
whilst on the mission, you can simply reload and won't have to find
it all again before having a second attempt.
* Save regularly. It's unusual, but GTA: Vice City can crash
without warning. Also, make 2 save files, and take turns using them.
* The best way to corner is to simply let go of accelerate as you
approach the bend, and then tap brake if necessary, before reapplying
the gas gradually. Also, try to use the handbrake and brake together
to stop in half the distance.
* As you explore Vice City you may spot a police officer chasing
a member of the public on foot. If you feel like it, go and punch the
person the cop is chasing. This should give you a $50 'Good Citizen'
bonus. Just be careful not to hit the cop, or to kill the person he's
chasing.
* Another way to earn money (albeit not a lot) is to steal a
coach and park it at the various thin bus stop signs scattered across
the city. People will automatically board your coach and you'll
receive a small amount of cash for everyone who does. What you do
next is up to your own imagination...
* Whilst playing there's a chance you'll bump into a Rampage
Icon, or trigger a Unique Jump, etc. If you can at all help it, don't
start these bonus activities until prompted by the FAQ. This way
you'll know exactly what you've done, and you'll be doing it at the
best/easiest time. If you don't know what any of those things are,
don't worry, they're explained later on in the guide.
* If you're sitting in a car and you see a police officer running
over to drag you out, quickly get out yourself unless you can
accelerate to high speed quickly. When on foot, the police must try
to knock you down before they can arrest, but when in vehicle they
merely need to open the door to bust you.
NOTE: If you haven't done it already, start a new game.
-------------------------------------
2A: MISSION 1: THE WALKTHROUGH BEGINS
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DIFFICULTY: 1/10
1. As the game begins the eastern half of Vice City is available
for you to explore. Now is an ideal time to explore, as ordinarily
you lose money and your weapons should you die/be arrested.
Considering you have neither at the moment, there is nothing to lose.
2. If you do want to explore, steal a vehicle and get on with it.
Avoid starting any bonus missions or collecting any strange pink
tokens, as these are best ignored until later in the game. If you are
unfamiliar with the game controls, pay attention to messages that
will flash up in the top right hand corner of the screen.
3. If you have finished exploring, or have no desire to do so,
then move to the spot marked by a pink dot on your map in the bottom
left hand corner of the screen. Alternatively press START to view a
full-screen map, and plan a route. Although a car is provided at the
start of the game, feel free to use any vehicle or simply walk on
foot to the destination.
4. When you arrive outside the building in question, a pink glow
is clearly visible outside. Walk into the light, and then when you
have the chance, go up into the hotel.
NOTE: As soon as you enter the building observe the pink token with a
cassette image upon it. This is a save token, and for the time being
this is the only place you can find one.
5. Another pink glow awaits you at the foot of the stairs inside.
Enter it and watch the proceeding cut-scene. You have now completed
the first of many missions.
NOTE: This hotel will now be referred to in the FAQ as your 'main
hideout'.
NOTE: An 'L' symbol will now appear on your map. This is an employer
who you can receive missions from. Ignore it for now, as...
NOTE: Now is the time to start completing the various bonus and
secret missions in this section of Vice City. Doing so will unlock
various rewards that make the upcoming missions significantly easier.
The experience you gain will also prove invaluable.
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VICE CITY (EAST): HIDDEN PACKAGES
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DIFFICULTY: 4/10
REWARD: 3 constantly regenerating weapons at your hideout.
* Throughout Vice City are scattered 100 small green statues, or
'packages'. Finding and collecting these various Hidden Packages has
2 rewards. Most importantly you will unlock several impressive
weapons that constantly regenerate - completely free of charge -
inside your main hideout. Secondly, you will learn the layout of Vice
City East, which is essential for any budding criminal.
* Now use the Hidden Packages Map created by Dark52. Each
proceeding bit of advice refers to the corresponding Package on that
Hidden Packages map. Find the spot on the map, and check my notes to
pinpoint it.
* Beware that in GTA: Vice City, the packages are somewhat
camouflaged, so look carefully.
1) You cannot access this Package yet. This FAQ will remind you
when to come back for it.
2) You cannot access this Package yet either. Again, you will be
reminded when to come back for it.
3) As you approach this spot you should see a large, light grey,
beach house. Walk around the house to the side facing the ocean and
grab the Package, which is tucked down beside brick steps leading up
to the entrance.
4) This package is on the bottom set of steps that lead into the
lighthouse. As you approach the lighthouse be cautious of the many
opportunities to fall in the sea. Go to the top of the short outside
steps and grab the Package.
5) Notice the boat jetties sticking out into the sea on the map
here? Directly behind them, on the mainland, is a long grey building.
On its southwestern edge is the entrance to an underground car park.
Go down into the car park and go as far left/north as you can. The
package is beside two doors, both lit up with a green light.
6) Package 6 is directly north of the previous building. The
building itself is a tall, white, tower. Go to it, and from the road
you should see a sign calling it the 'Ocean View Medical Foundation'.
Go up the front steps and look north, where a pink skull Rampage icon
is. Park any car up beside the wall here, and use it as a stepping-
stone to get up on the grass beside the Rampage icon. Do not pick
this icon up! Instead walk right around the building to the side
facing the sea and grab the Hidden Package.
7) This Package is under the (currently closed) bridge here. As
you face the bridge from the road spot the 2 short towers standing
either side of the bridge. The northernmost tower has a narrow
concrete path running around its base. Carefully walk along this
path, which will take you underneath the bridge, to where the Package
awaits.
8) Although it is quite possible to get this Package right now,
doing so would be needlessly difficult. Ignore it for now and this
FAQ will remind you when an easier opportunity arises later in the
game.
9) Package 9 is actually behind one of the tallest buildings in
this region. A little southwest of where this package is actually
marked on your map stands a very tall - and very pink - apartment
block. Go to the road that's on that building's southern side, and
walk up the wide grey steps there. Close to the swimming pool behind
it is where the Package sits.
10) Just like Package #8, this Package is also pointlessly
difficult to get at this point. Wait until later.
11) Go to the red and violet building here. The building is
directly opposite the pink glow (marked by an 'L' symbol on your
map). Walk up the few steps to the entrance and follow the raised
path right around behind the building to the Package.
NOTE: You can't miss the small pink and green house token here. This
allows you to buy this particular property, but even if you have the
money to do so - wait. Property buying will be fully explained later
on in the FAQ.
12) Just north of that 'L' symbol the road goes over a short
humpback bridge. Down beside the bridge, on its eastern side, the
Package awaits. It's tucked right up next to the bridge, on the
waters edge.
13) You cannot access this Package yet. This FAQ will remind you
when to come back for it.
14) On the tiny lifeguards shack out here on the beach.
15) This Package will be somewhat easier to get later on in the
game. Wait until the FAQ tells you when to collect it later.
16) As you approach the location of Package 16 & 17 a blue symbol
with a hammer in it should pop up on your map. This will direct you
to the 'Bunch of Tools' shop. Directly west of that hardware store
are steps leading up to a large raised area with 2 apartment blocks,
a flat-roofed pink house, and a big swimming pool. Package 16 is on
the southern side of the pink house, tucked up beside a big black
window.
NOTE: Your first Hidden Packages reward has now been delivered to
your main hideout. If you go inside it and upstairs, the reward will
be in the marble passage.
17) Go to the back (western) side of the raised area, which was
described for the previous Package, and spot the row of multicoloured
shower cubicles. Walk into the row and look north. The Package is
tucked up there at the very end.
18) Check the path that runs actually underneath the bridge here.
19) You cannot access this Package yet. This FAQ will remind you
when to come back and collect it.
20) This Package is inside a construction site where a building
is being made from red girders. You can only access the construction
site from a gap in the fence on the western side. When you have, stop
and look up. The Package is at the tip of the girder jutting out to
the west. Go up the wooden ramps and walk carefully along the girder.
21) Directly west of the aforementioned construction site is a
long row of single-storey white houses. Go behind them, to the side
facing the river, and walk along the wooden jetty on the waters edge.
On the northern side it sticks out slightly into the water, and the
Package is there.
22) You cannot access this Package yet. This FAQ will remind you
when to come back and collect it.
23) At this point on the map is the Malibu Club. It is lit by
purple neon lights at night, and you can walk inside it if you wish.
The Package is directly behind the club, in the small walled car
park. As you enter the car park stop and look in the south east
corner to spot it.
NOTE: There is a slightly different type of Property icon outside the
Malibu Club, which you may have spotted. Like before, this will be
explained and used later on.
24) You cannot access this Package yet. This FAQ will remind you
when to come back and collect it.
25) Although this Package looks like its out on the beach from the
map, it's actually in the back courtyard of a building called the
'Vice Point Langer'. If you go to the beach here, where it seems to
be marked on the map, and look west you can see a couple of long wide
steps leading up to a large swimming pool behind the big Vice Point
Langer building. Check the northwest corner of the pool area for the
Package.
26) Go actually inside the bright red and yellow pizza restaurant
here. The Package is by the counter.
NOTE: This restaurant, like a few other food shops in Vice City, has
a pink glow in it. To hear a humorous comment, gain some health, and
lose a tiny bit of money - step into the glow.
NOTE: Do not use the special red moped behind the pizza restaurant
just yet. We will come to that later.
27) The small apartment building directly east of the pizza
restaurant has a set of steps on its southern side. Look behind these
steps to find the Package.
28) #28 is inside another shop. This small white jewellery shop has
no markings on it from the outside, but is the only shop you can
enter on this road. Walk behind the counter to get the Package.
29) This Package is in the grounds of a very modern house. The
house has a helipad on its southern side complete with flashing red
lights. Go to the very northwestern corner of the grounds and turn
around to face south. The Package is waiting outside a blue door.
NOTE: You're second reward has now been unlocked.
30) Directly east of the aforementioned house is a white and yellow
striped building with several sets of steps on the south side. Climb
up these steps until you come out on the rooftop. Follow the rooftop,
dropping down onto a lower one when possible. As soon as you do, turn
around and grab the package, which is tucked up by the wall.
31) This Package is hidden in a series of gardens. Use the Hidden
Packages map and go to roughly the right area, then press START. The
4 gardens are marked as grey blocks on the in-game map. The Package
is in most northeasterly garden. From the road on the north side you
should be able to spot the alley leading through to the garden area.
When you enter the northeastern garden, check behind the solitary
palm tree for the Package.
32) The Package is up on the grounds of the hotel on the hairpin
bend here. Find the northern steps leading up into the grounds and go
back down to the very tip of the hairpin. Look carefully, as this
Package is very well camouflaged against the bushes.
33) Go behind the aforementioned hotel, on the east side, to where
a multi-storey diving board stands. Climb the steps up to the top
diving board and take the Package.
34) Look on the southern side of the bridge here. The Package is at
the foot of that bridge, right up by the waters edge.
35) On the beach here is a dirt track carved out of the sand. The
easternmost advertising sign, for 'Jocksport Sport and Leisure Wear',
is concealing the Package. Simply look behind it.
36) This Package is behind a big yellow and white striped building.
Go up the few steps on the south side and you can squeeze past the
wall. Hug the eastern edge of the building and you'll eventually spot
the Package, just up by one of the black windows.
37) #37 is up against the northern wall of the enormous 'North
Point Mall'. In-between the two northern entrances, clearly marked by
their two big red signs, the wall dips in somewhat. Just follow it
back to the Package.
38) Now go actually inside the North Point Mall. It's not clear
from the Hidden Packages map, but the Package is actually half way
down the eastern wall, on the second floor walkway. The package is
outside a shop with large red sale signs in its window. A bushy
flowerbed is opposite the shop.
39) Staying on the second floor of the mall, go to the southern
side where a clothes shop named 'Gash' is. You can enter this shop.
As you do, find the escalators going down, and look above them. The
Package is back there, by the far wall on the second floor. Simply
jump over the obstructing tables to get to it.
NOTE: A third reward should now be available at your main hideout.
40) Go back outside the mall to the western side where there's a
white multi-storey car park with blue stripes. As you go inside this
car park, hug the western wall and head south, where you'll spot the
Hidden Package pressed up by the wall on the inside.
41) This Package is on the only island you can presently visit.
As you cross the bridge onto the island turn immediately left/south.
Follow the narrow, grey road around towards the southeast corner of
the island. You should see a pink Police Bribe icon. Just a little
north of the icon is an alley in-between 2 scruffy buildings. At the
end of that alley is the Package.
42) This Package is pointlessly difficult to get at this point.
Wait until later in the FAQ for a far easier opportunity.
43) As above, this Package is also too awkward to waste time
getting now. Come back later when it will be very simple.
44) Go up the front steps of the tattered green house here and go
around the back to the western side. The package is sitting by the
black railings.
45) This Package is inside a yellowish house covered in graffiti.
The doorway is on the south side of it. Just as you enter the lobby,
stop, and then look up to the right. You can't miss the big hole in
the wall. Your object is to climb up the steps and then drop down
into that hole. When on the landing, push the analogue stick very
gently so that you walk slowly off the edge, otherwise you'll
probably overshoot the hole. Once inside the room, getting out again
is obvious.
* Press START and check your stats. You should have 34 Hidden
Packages. Unfortunately these are the only Packages you can access at
this stage in the game. Needless to say, later on we will be
returning to finish the job and claim further rewards.
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VICE CITY: TAXI DRIVER
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DIFFICULTY: 5/10
REWARD: All taxi's gain the ability to jump.
1. Firstly steal a taxi. The yellow vehicles are easy to find
anywhere in Vice City East. There are 2 types to choose from, a
classic 50's style, and a boxier modern version. The cars handle
almost identically, so choose the one you prefer. Be wary; as nearly
all taxi drivers try to pull you back out the stolen cab unless you
can speed away quickly.
2. When you are ready push in the right analogue stick (R3
button). This activates the Taxi Driver missions. Yellow boxes should
pop up on your map. These indicate people who need a ride. If you
can't see a yellow box on the map, cruise around town quite slowly
and one should pop up as the game loads new pedestrians.
3. Stop close by the person in question, who will have a
distinctive pink arrow above their head. If you run over these people
you'll need to find another customer. When they open the door of your
taxi, get going. Don't bother waiting for them to get in properly, as
they always manage to do this no matter how quickly you accelerate.
4. A destination will pop up on the screen and be marked on your
map. You will receive a time limit appropriate to how far away you
must travel. When you arrive stop in the pink glow to drop the
passenger off. You'll receive some money, and if you were very quick
- a 'speed bonus'.
5. Whatever time is left on the clock when you drop that person
off, you can keep. Use it to look for another customer and repeat
instruction #4. Every time you drop off 5 people in a row, you get a
cash bonus that gets bigger the longer you can keep it up. E.g. drop
off 15 people in a row, get $1500, drop off 20, get $2000, and so on.
6. The object is to drop off 100 customers. Exiting the taxi quits
the mission, as does getting arrested or killed, but thankfully you
don't need to do it all in one go. You can fail as many times you
want, and it doesn't reset your total score. To see your total
dropped off passengers, view the stats in the START menu.
7. If you're still struggling to learn the layout of Vice City,
use your START map to plan a route. Over time you'll notice the same
destinations cropping up again and again, making navigation easier.
Avoid shortcuts unless you know exactly where they come out, and try
to keep running people over to a minimum, as the police can be very
bothersome.
8. Although it's not essential, try to keep earning the 5/10/15
etc in-a-row bonus. This is a great way to generate lots of money.
Your taxi will take a pounding, so whenever you have a moment to
spare in-between fares, pop into one of the 2 Pay 'N' Spray garages
if they're nearby (check START map for exact locations) and get it
fixed up for $100. If you smash up your taxi too badly, no customer
will get into it, and you'll have to do this (or just quit).
* When you finally drop off that 100th customer, congratulations.
You have now completed arguably the most tedious mission in the whole
game! As way of a reward every taxi in the game now has the ability
to jump. To perform a jump, simply push in the left analogue stick
(L3 button).
-----------------------------------
VICE CITY EAST: KNOCKING OFF STORES
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DIFFICULTY: 4/10
* Throughout the city you will have noticed that a selection of
shops can be entered, and usually have a member of staff standing
behind a counter. You must 'knock-off' 15 specific shops to proceed.
* To hold up a shop you'll need a gun. The Python you received
for collecting Hidden Packages is perfect. Take it, then work your
way through the list of shops below. To knock off a shop, simply walk
inside and aim at the employee behind the counter by holding down R1.
Do not stand in the pink glow, if there is one.
* Knocking off a shop gives you a 2-star Wanted Level, but you
should continue aiming at the shop employee to gain more cash - and a
3-star Wanted Level. It won't go any higher, no matter how long you
hold up the clerk. The police have great difficulty entering shops so
you're relatively safe as you do this. Once you've lit up the 3
wanted stars, let go and collect all the money if you haven't already
got it. You should find a maximum of $1000.
* Now simply walk out the shop and let yourself be
arrested/killed. Naturally this clears the Wanted Level, but also
removes your gun too. You'll have to retrieve it from the main
hideout once again, but this is a lot simpler than trying to erase a
3-star Wanted Level at the present time. When you're back on the
streets, and armed, proceed to the next shop.
NOTE: It is possible to aim at all the many shop assistants
throughout Vice City, but this does absolutely nothing. Only the 15
particular shops discussed in this FAQ reward you with money and help
complete the game.
SHOP 1 - 'BUNCH OF TOOLS'
Location: This shop is easy to find due to the fact is marked on your
map. Push START and find the most southerly Hardware Store symbol in
Vice City East.
SHOP 2 - UNNAMED JEWELLERY SHOP
Location: This is exactly the same small, white, unnamed shop where
you retrieved Hidden Package #28. Return there and aim at the shop
assistant.
NOTE: To speed things up, try and raid the next 2 shops in one go.
They're quite close to each other, but to make life easier get full
health and a fast car first. If you can just get inside the second
shop, even with a 3-star Wanted Level, the police will still struggle
to get through the front door and actually arrest you.
SHOP 3 - UNNAMED FOOD SHOP
Location: From Prawn Island, where you found Hidden Packages #44 &
#45, come over the bridge and into Vice City East, keep following the
road for a little while, ignoring all turn offs, until you see a
large pink and white building on the east side of the road. As you'll
see, the bottom of that building is actually an unmarked shop. Park
as closely to the door as you can.
SHOP 4 - 'DISPENSARY'
Location: As you run out of the food shop, jump into your car, and
turn north. Take the first left turn you can see, by a blue building.
Take the next left down there, by a yellow wall. The shop is halfway
down the row of shops you can now see, with a green sign declaring
its name. Be quick in here, and if somehow a police officer stumbles
into the shop, don't wait around going for the full $1000 payout.
Just get the first $250 and flee. Surrender once the shop has been
successfully knocked off.
NOTE: Save a lot of time by knocking off the next 4 shops in one go.
They're all relatively close to one another, meaning it is quite
possible to run from one shop to the next with a 3-star Wanted Level.
Make sure you have full health and body armour first and do them in
the order below. As you already have 3-stars, you'll need to listen
carefully to see when the accompanying sound effect stops playing,
meaning you've extracted the maximum $1000 from the employee.
SHOP 5 - UNNAMED JEWELLERY SHOP (again)
Location: Enter the huge North Point Mall, ex-home of Hidden Packages
#38 & #39. Go to the northeast corner of it, on the ground floor. You
should see the shop in question. Although it has no name, it is the
only shop you can enter in this little section.
SHOP 6 - 'TOOLED UP'
Location: As you exit the above shop, sprint towards the southwest
corner of the mall, ground floor. Look on your map and go towards the
Hardware Store symbol. The shop is next door to the 'Ammu-Nation'
shop, which is also marked on your map.
SHOP 7 - 'GASH'
Location: You've been here before to collect Hidden Package #39. As
you exit the 'Tooled Up' hardware store, look south and spot 2
escalators. The ground-floor entrance to the shop is directly behind
those escalators. The clerk is standing just on the left as you
enter.
SHOP 8 - 'VINYL COUNTDOWN'
Location: Walk up the twin escalators actually inside the 'Gash' shop
onto its higher floor. Turn left as you exit the shop and sprint
right around the raised path, passing all the closed shops and police
officers, until the path opens out by a bushy flowerbed. There's a
Rampage icon on that flowerbed. The shop should be just on the left
here. Once you've knocked it off, surrender as usual.
* The remainder of Vice City's shops will have to wait until
later in the game for the time being, as presently you have no way to
access them.
--------------------
VICE CITY: PIZZA BOY
____________________
DIFFICULTY: 6/10
REWARD: Max health increased to 150
1. You may want to get full health before starting this mission,
depending on how skilful you are on a moped. Go to the pizza
restaurant where you retrieved Hidden Package #26. If you look behind
the restaurant you will hopefully spot a red moped. Steal this moped
to start the mission. If you cannot spot the moped directly behind
the shop then drive away some distance and come back again. Repeat
this a few times and eventually the bike should appear.
2. The instant the mission starts you have 5 minutes to deliver a
pizza to a customer who will be marked on your map. As they could be
anywhere, check the START map to plan your route. Drive to that spot
as quickly and safely as you can, slow down as you approach the
person marked with an arrow. Hold down either L2 or R2, depending on
what side they're on, and tap CIRCLE to fire a pizza at their feet as
you pass. You don't need to be overly accurate, but check to see if
the person is going for his pizza before driving off.
3. You now must return to the pizza restaurant to pass onto the
next stage. You must get back there before the time expires. When you
do, your stock of pizzas will be refilled and the time limit will
jump up to 5 minutes again. But this time you have 2 customers to
serve. Deliver the pizzas, come back, and repeat. Every time you get
back the amount of customers will increase by 1, but the time limit
never goes beyond 5 minutes. You must get up to level 10, where
you'll need to serve 10 customers in 5 minutes!
4. What makes this different from the taxi missions, and therefore
much harder, is you must do this in one go. If you run out of time,
are killed or arrested, you start right over from square one again.
5. Always use your START map to plan the most economical route.
Preparation is everything here. Put people into groups and start with
those furthest away from the restaurant before working inwards. The
worst thing you can do is backtracking. Unsurprisingly the most
important thing to do is learn how to drive a moped without crashing
every 3 seconds. If you do fly off the bike, just get back on
quickly.
6. When you come back to restock your pizzas, get going again as
soon as you see the stock level jump back up to 6. Don't wait around.
And as you get more confident try firing pizzas out without slowing
down too much, but bear in mind that from level 5 onwards you can't
really afford to miss. Take special care to avoid upsetting the
police, as on a moped you are very vulnerable.
* If you can make it back to the restaurant after successfully
delivering pizzas to 10 people in one go, your health will be
increased. As time will tell, this is going to be a very useful perk...
---------------------------------
TOP FUN MISSION 1: RC BANDIT
_________________________________
DIFFICULTY: 4/10
* Top Fun missions all involve controlling little radio-
controlled vehicles, usually against some form of competition. All
the little RC toys handle identically to their full-size counterparts
with the exception that pushing CIRCLE detonates the vehicle. You
only need to complete these missions once to progress in the game,
but feel free to play them again to improve your score.
1. To activate the mission, visit the dirt track on the northern
end of the beach. This was where you found Hidden Package #35. On the
southern side of the track is a white van, clearly painted with the
Top Fun logo. Enter the van to begin the mission.
2. Watch the short cut-scene to learn about your objective. You
must win a 2-lap race against 3 other RC buggies, and go through
every pink checkpoint along the way. Due to the slightly awkward and
unchangeable camera angle, and the buggies twitchy handling, this
isn't too easy.
3. The best strategy is to completely ignore the opposition. You
can drive right through all the competing buggies as if they were
ghosts, so concentrate purely on getting through the next checkpoint.
Keep your eyes locked to the top of the screen, always aiming for the
next checkpoint. Try turning off the on-screen HUD in the 'display'
options if you find it distracting.
4. If you do miss a checkpoint then you might as well detonate the
buggy now and start again. Just exit and then re-enter the Top Fun
van to do that. Don't drive it away though; otherwise it won't start
the mission anymore. In that case you'll need to go away and come
back later when hopefully a new Top Fun van will be there. This
applies to all the Top Fun missions.
5. Don't be afraid to lay off the accelerator as you go around
corners. Keeping a tight racing line really helps here. Remember you
can look behind you to check how far ahead you've got by holding down
L2 and R2 together.
6. Finish in first place to succeed and earn a small cash bonus.
--------------------------------
TOP FUN MISSION 2: RC BARON RACE
________________________________
DIFFICULTY: 5/10
1. Return to the multi-storey car park where you found Hidden
Package #40. Go up onto the highest rooftop storey and enter the
identical Top Fun van, which is parked on the northern side.
2. This mission involves flying a RC plane along a course. Planes
are very tricky to control, especially under pressure. Like before
you must come first in a race, whilst passing through all the pink
checkpoints. This time though you'll be doing it up in the sky. There
are no laps.
3. This time you can bump into the opposition, but you really
should avoid doing so. In the beginning accelerate hard, holding back
on the analogue stick firmly. Go through the first checkpoint on the
ground, and a moment later the plane will start to lift up. Let go of
the stick and just tap it gently from now on.
4. Naturally the plane goes fastest when its going down, but you
need to keep high enough to pass over all the lampposts, trees and
buildings that obstruct your path. Therefore pull up firmly once you
pass through a checkpoint, and then when you spot the next checkpoint
start flying downwards towards it nice and steadily, ideally passing
through the centre. Keep going gradually up and down, up and down.
5. After the early checkpoint at the hairpin bend, south of the
car park, there's a good shortcut opportunity. Look on your map to
see where the proceeding checkpoint is and instead of following the
road, cut the corner and fly over the water towards it. Get this bit
right and you will take first place. All being well you should stay
in first place from here until the end.
6. Look out for it the checkpoint on the humpback bridge. You just
want to clip the top of this one before pulling up sharply, as usual.
If you miss any checkpoint, or crash, then just detonate the plane
and start again. If in doubt, it's always best to go over an
obstacle.
* These are all the Top Fun missions you can presently complete.
When the time comes to finish them off, you'll be the first to know.
---------------------------
BONUS MISSION 1: CONE CRAZY
___________________________
DIFFICULTY: 3/10
* There are 2 miscellaneous bonus missions in Vice City. Both
involve collecting tokens.
1. From your main hideout turn south and drive west down the short
road beside the hideout. Follow it to the end and turn right, so you
are facing north. Stop here and look on the left side of the road.
You should see a shop called 'Collar & Cuffs' and directly north of
it is car parking signpost. Follow that sign, and the white arrows
painted on the road. Keep by the northern wall and you'll see that
all the arrows lead up into a multi-storey car park. Go up onto the
highest rooftop level of this car park.
2. Towards the northeast edge of the rooftop is a Stallion car.
The Stallion has a roof painted a different colour to its body. If
there's more than one, just get in the northeasterly one and
hopefully a cut-scene will begin. If not, try a different one.
3. As the cut-scene explains, you have to collect 5 blue tokens
without smashing any of the traffic cones. When you collect the first
checkpoint it gives you 12 seconds, and you'll gain an extra 12
seconds for all the tokens collected after that. All in all, this
works out to be a very generous time limit.
4. First of all go over to the ramp structure in the southwest
corner of the rooftop. There are 2 tokens on it. Get a reasonable run
up and then drive up it and down the other side, grabbing the two
tokens. As always, keep straight and you won't hit the cones
surrounding it.
5. Come down the ramp and go for the next closest token. If you
line properly you can just speed through the line of cones here and
grab it.
6. The next closest token looks more complicated, but it isn't.
Simply go very slowly and push your way through the ring of cones
here. Grab the token, and push your way out the other side. You
should have enough time to go slowly by now. Go very gradually and
the cones don't smash when you hit them.
7. Now for the final token, just line yourself up and drive in-
between the cones.
8. If you fail, then drive slowly off the southwest ramp and
you'll land in the street at the foot of the car park. Go out onto
the main road and then come back up. The Stallion should've
regenerated by then.
-------------------------------
BONUS MISSION 2: PCJ PLAYGROUND
_______________________________
DIFFICULTY: 6/10
1. It helps to have full health for this mission. From the main
hideout turn north and follow the long road all the way up to where
it bends sharply to the left. Instead of following the road though,
keep going forward across the grass and up a slope to where you
should spot a motorbike standing beside the window of a large hotel
type building.
2. When you get on the bike a cut-scene will explain what to do.
There are 24 blue tokens to collect, and although you don't need to
collect them in order, it makes sense to. When you touch the first
token a 2-minute time limit starts.
3. The first token is at the top of 2 wooden ramps just in front
of you and slightly to the right. All the tokens are marked on your
map, should you get lost. Don't go too quickly up the first wooden
ramp or you'll overshoot the second one. But you're not being timed
yet, so take your time.
4. When you grab the first token go forward and get the second one
of the roof. Ignore the third for a moment and drop down into the
alley on your left. Go back up the alley to get a generous run up.
Speed down the alley and shoot up the staircase here. This will
propel you over the road and hopefully into the token.
5. Whenever you think you're going to land and smash into a wall,
brake heavily beforehand and you might not fly off the bike when you
do. Just get back on the bike should you come off, provided you don't
use the same bike constantly it should survive all the abuse.
6. Now continue down the alley, grabbing the obvious tokens, pass
the Police Bribe, and like before fly up the staircase here. This
time you need to at least touch the token on the opposite rooftop.
When you have, drop down into the alley and pick up all the tokens
you see.
7. At the end of the alley is a small wooden ramp. Go over the
tiny thing and a truck will drive down the road as you soar through
the air. You should make it over the vehicle fine, and land in the
next section of the alley. Pick up all tokens. As you go down here
another truck will pop out of a side street. It's best to let it pass
rather than try and speed in front of it.
8. At the end of this alley section, cross the road, and go into
the narrower alley section opposite, grabbing tokens. After getting
the 16th token by the pillars turn a sharp right.
9. Fly down into the small underground shopping precinct, making
sure to get the token behind the pillar. Launch up the steps and grab
the other token. Now head north up the road, ignore the tokens to the
west that are marked with an arrow on the map (signifying they're
above street level).
10. Take the next left and you'll see another token in front of
you. Grab it and then go up the alley directly north of that token's
location. This is so you can get a good run-up. Turn around and speed
down the alley, across the street, and towards the white staircase.
11. You should grab the token in midair here. Now you have 2
choices. Either try and stop on the rooftop of the Pay 'N' Spray - if
you can, or keep going and hopefully land on the last pink rooftop.
If you managed to stop, drive over the Pay 'N' Spray roof and drop
down safely onto the pink roof from a height. This is preferable. If
you didn't, then slam on the brakes as you hit the pink roof and pray
you'll stay on it.
12. Simply grab the final token up here to complete the mission and
earn a nice little cash reward.
* Well done, you've already finished all the miscellaneous bonus
missions in the game!
----------------------------
VICE CITY EAST: UNIQUE JUMPS
____________________________
DIFFICULTY: 6/10
* A Unique Jump occurs when you drive off a ledge or ramp at high
speed. The game will give you a slow motion, cinematic view of your
vehicle, and if you land in a certain area you'll earn some money. A
message will confirm your success. Finding and completing all Unique
Jumps is an essential part of your 100% quest.
* Unquestionably the best vehicle to use for the jumps is the PCJ
motorbike. If you can't find one driving around town, then pay a
visit to the Marina. That's the place leading into the underground
car park where Hidden Package #5 was. Drive up and down this Marina
long enough and eventually a PCJ will appear on the waterfront. Fast
cars will suffice in certain places, but every jump is easier with a
bike.
* On certain Jumps you will be able to get a good, long, run-up at
the particular ramp. When you can do this, hold up on the stick
gently and Tommy will bend forward. This gives you a small speed-
boost and can occasionally make the difference between you completing
or failing the Jump.
* Note that you can level the bike out in mid-air simply by
moving the analogue stick up and down. Try to land with the back
wheel touching solid ground a moment before the front, like a plane
does. It isn't too important if you can't manage that, as crash
landings are quite acceptable.
* If the bike catches fire whilst you're in mid-air, you can
still bail out by tapping TRIANGLE.
* Unfortunately the game doesn't always seem to accept your Jumps,
even when you apparently do them perfectly. A certain Jump can seem
easy to beat the first time, and completely impossible the second
time around. If this happens to you, then don't give up. You will get
there eventually.
NOTE: We'll be approaching these jumps from the north of Vice City
East and working steadily south.
NOTE: To assist you in finding the respective jumps, the
corresponding number of the Jump in the Brady Games Vice City
guidebook has been included.
NOTE: I recommend ticking off Unique Jumps you've completed on a
piece of paper as you do them. Many people have discovered how easy
it is to forget which Jumps have and haven't been completed,
especially if you don't play the game regularly.
UNIQUE JUMP 1: VICE POINT (Brady Jump no. 20)
Location: You must have a motorbike to complete this jump. Go to the
construction site where you found Hidden Package #20. Enter the site
and go up all 3 wooden ramps to the very highest level. As you drive
up the third ramp stop and look west. You should see a long red
girder jutting out to the north. This is the ramp.
1. If you line yourself up properly for this jump you won't need
to worry about balance at all. Spend as much time as you need, till
you believe the bike is lined up perfectly with the girder. If it is,
you shouldn't need to steer whilst on it. Back up to the wall at the
foot of the girder, hold R1 and rev your engine, then simply keep
accelerating. You should fly off and just about nudge the building on
the ground below.
UNIQUE JUMP 2: VICE POINT (Brady Jump no. 18)
Location: Now Go to the Malibu Club. You found Hidden Package #23 in
its car park. Just south of the club, on the grass, is a concrete
ramp structure facing towards a river. The ramp has a yellow poster
stuck on its northern side. That's what you need to jump off.
1. Back up and stop as close as you can get to the water tower
that's east of the club. Face the concentre ramp and rev your engine
hard by holding down R1 whilst braking. Wait for a gap in the
traffic, and then charge. Hit the ramp straight and make it across
onto the grass on the other side of river to succeed.
UNIQUE JUMP 3: VICE POINT (Brady Jump no. 19)
Location: This jump is directly south of the last one. If you go down
the grassy area you'll see another concrete ramp structure facing a
bridge.
1. This one is very simple. Get a run-up from all the way to the
last ramp if you want and then speed towards it along the grass.
Successfully clear the bridge to continue.
UNIQUE JUMP 4: WASHINGTON BEACH (Brady Jump no. 21)
Location: Pass the bridge you just jumped and continue south along
the road until you come to the next small bridge leading over the
river. Just south of that bridge, west of the police station, is
another concrete ramp structure. The ramp looks identical to one you
used during Unique Jump #1.
1. Simply back up along the road east of the ramp and drive at it as
quickly as you can. You should effortlessly cross the river and
complete the jump.
UNIQUE JUMP 5: WASHINGTON BEACH (Brady Jump no. 22)
Location: Following the jump above you should land beside the 'Bunch
of Tools' shop, which is marked on your map as the most southerly
Hardware Store. The dirt ramp directly east of that shop it is what
you need to go over.
1. For this one go and get a run up by starting back on the nearby
bridge leading west across the sea to Starfish Island. Speed down the
road, pass the hardware store on your right, and then curve right and
up onto the dirt ramp. You should hit the dirt ramp on its left side
for best results.
UNIQUE JUMP 6: WASHINGTON BEACH (Brady Jump no. 23)
Location: If you go recall the second bonus mission, PCJ Playground,
then go back to that spot. The first ramp you went up in that mission
- the wooden one propped up against a building, is the ramp you need
to hit.
1. Get a good run up by driving up the road leading north up to
the Malibu club. In this case, the longer the run up, the better, as
you simply need to go up the ramp at very high speed. Hit the ramp
nice and straight, and try to land down in the street to the right.
Travel far enough and you'll succeed. All you need is speed.
UNIQUE JUMP 7: WASHINGTON BEACH (Brady Jump no. 24)
Location: This ramp is actually the most northerly staircase in the
alley just slightly east of the ramp you used above. You've already
gone over it during the PCJ Playground mission.
1. Get a very long run-up by going to the very end of the alley,
and then continue north up the road towards the Malibu Club. Turn
around and speed back towards the entrance to the alley. Ignore the
curb, as it won't slow you down too badly.
2. Hit the ramp going slightly left. You need to land past the pink
and white building opposite, so try to land down in the alley down
beside it. If you land anywhere south the building, you should make
it.
UNIQUE JUMP 8: WASHINGTON BEACH (Brady Jump no. 25)
Location: On the east side of the same alley you just leapt up the
stairs and out of, is another similar staircase, but steps running
down north and east.
1. This time you want to come up the stairs from the east and fly
out to the west, towards the police station. In order to achieve this
you need the biggest run up you can generate. Going back to the low
beach wall and starting from there probably won't be good enough, so
go south on the grass a little bit and curve around as you accelerate
to face the steps straight on. This is a bit tricky, but does give
you that extra boost.
2. Because you can't dodge the traffic without slowing down don't
start accelerating until the road seems clear. When in the air keep
your front wheel high to keep altitude.
3. If must fly far enough to physically hit the wall of the police
station. You have to touch the wall, even if you land on the grass
beside it and roll forward into it, just do that before the slow
motion ends.
UNIQUE JUMP 9: WASHINGTON BEACH (Brady Jump no. 26)
Location: This was the second staircase you flew up in the PCJ
Playground mission, further south down the long alley, and just south
of a Police Bribe.
1. Another jump that simply requires high speed. Make sure
travelling very quickly as you hit the staircase and soar high enough
to get halfway along the grey rooftop directly south of the steps.
UNIQUE JUMP 10: WASHINGTON BEACH (Brady Jump no. 27)
Location: Stay in the same alley as the other jumps but go further
down to the small wooden ramp you used, once again, in the PCJ
Playground mission.
1. Don't be too generous with your run up, as hitting the ramp
correctly is quite important here. Keep to the left side of the ramp,
and don't knock the building that's directly south of the ramp, on
the west side of the alley. Land down in the alley at the southern
end of that building, about 50 metres away from the ramp.
UNIQUE JUMP 11: WASHINGTON BEACH (Brady Jump no. 30)
Location: Still in the same alley as before, continue going south
beyond the sight of the last jump, into the next section. Just south
of the spot where the second truck pulled out in the PCJ mission is
another small brown ramp on the west side of the alley.
1. Obviously you'll need to approach this jump from the south and
fly off into the north. Provided you hit it fast and straight enough,
and land far enough away, it's quite easy.
UNIQUE JUMP 12: OCEAN BEACH (Brady Jump no. 31)
Location: Go back to the top of the multi-storey car park where you
completed Bonus Mission 1: 'Cone Crazy'. On the south of the roof is
a ramp like structure which you drove up firstly to collect tokens
during the mission. This is it.
1. Simply start at the north of the roof and speed towards it. You
can't really fail, provided you crash into the building directly
south of the multi-storey car park.
NOTE: The next 2 Unique Jumps are part of a sequence and should be
done together.
UNIQUE JUMP 13 & 14: OCEAN BEACH (Brady Jump no. 32 & 33)
Location: You've already done this jump before, in a way. It was the
penultimate jump during the PCJ Playground mission, where you went up
a set of steps and landed on (or over) the roof of the south Pay 'N'
Spray building. Go back there.
1. Start in the alley directly north of the stairs. Go right up to
the back of the alley and get a very long run-up. Charge at the steps
and hit them straight. You will fly over the Pay 'N' Spray rooftop
easily and start to land on the pink rooftop.
2. Whilst still in slow motion look for the small pink ramp on the
roof. Provided you hit the stairs a moment ago right in the middle,
you should be about land right in front of it. Guide your bike
towards it and as soon as you land continue accelerating up and over
it. Hit the brownish building directly south to complete 2 jumps in
1.
NOTE: The next 2 Unique Jumps are part of a sequence and should be
done together.
UNIQUE JUMP 15 & 16: OCEAN BEACH (Brady Jump no. 29 & 28)
Location: Go to the 'L' symbol that is on your map. As you can see it
leads you to a pink building. Come to a halt on the eastern side of
this building, looking south down the road. You should be able to
make out a corkscrew ramp leading up into a multi-storey car park. Go
up that twisting ramp onto the roof. Stop here and look left at a
small slope leading down. Go down it, along, and then up again on
opposite side. Turn back around on the spot to face back the way
you've just come, at the corkscrew ramp.
1. Reverse until your back wheel is pushing up against the low
concrete wall. You need as much of a run-up as you can get here. You
now want to speed back east, the way you've just come, following the
painted arrows along the floor, and up the little slope. Although it
doesn't look steep enough, you'll fly over the low wall and across
the street onto the east rooftop. If you're on a bike, lean forward
for extra speed as you accelerate towards the slope. You should be
going so fast your back wheel doesn't even come close to clipping the
low wall as you fly over it. Land on the rooftop across the street to
pass the Jump. If you're having difficulty, you're not getting a
fast/long enough run-up.
2. Close to where you landed is a metal set of steps leading up
onto a raised section of this eastern rooftop. Drive up them and from
this raised section you can drop down onto another longer, lower
rooftop to the east. When you drop down onto it, back right up to the
very western edge. In front of you should be 3 air-conditioning
ramps: 2 facing east, and 1 facing north. You want to charge at the
one on the corner, the middlemost of the 3 ramps. Fly up this
particular ramp and if you can simply land on the high rooftop across
the street to the east, you've done it.
* These all the Unique Jumps we'll be doing for now, but there
are plenty more to complete later on in the game.
------------------
PARAMEDIC MISSIONS
__________________
DIFFICULTY: 8/10
REWARD: Your character will never get tired.
* Those familiar with Grand Theft Auto III may know how difficult
the paramedic missions were in that game. Unfortunately, they're just
as tough in Vice City...
1. Firstly find an ambulance. There are 2 hospitals in Vice City
East, one by the southern bridge in the Ocean Beach district, and the
other is in the Vice Point district, just south of the unnamed food
shop you knocked off thirdly. Try looking in the Vice Point hospital
for a parked ambulance, as this is where we will be starting the
mission. If the front driveway is empty, go down to Ocean Beach and
look there and bring that ambulance back up to Vice Point.
2. If you can't find an ambulance at either hospital, drive away
and come back a few times. Alternatively kill about 3 people and stay
by the bodies until hopefully an ambulance arrives, which you should
then steal.
3. When you get to the Vice Point hospital, (the mission is
somewhat easier from this hospital), push R3 to start. Now you cannot
exit the ambulance for any reason, meaning you must keep it drivable
during the whole mission. If you destroy the ambulance, run out of
time, are killed or arrested, the mission is considered a failure and
you must start again from the very beginning. This also applies if
you kill anyone you're about to pick up.
4. A time limit will appear on the screen, and an injured
pedestrian will be highlighted on your map with a yellow marker.
Press START to plan your route to that person. Once you've picked
them up and returned to the hospital, you'll progress onto level 2,
where 2 people need rescuing. On level 3 there's 3 people, and so on.
You must get to, and actually complete level 12.
5. Be very careful as you stop to collect someone. If the back of
the ambulance is full up, try and park with the passenger door facing
the patient, and visa-versa. When they start running towards the
ambulance don't budge in case you hit the patient. There's nothing
more frustrating that accidentally squishing the person you need to
save! If you hit them gently it's possible they're just trapped
underneath the ambulance, reverse off slowly and they'll probably get
up again.
6. As with all vehicles, the instant a patient's hand touches the
door handle they're considered to be in the ambulance, no matter how
fast you speed away. Use this to save precious time. And when you
drop off people at the hospital, the instant they get out the
ambulance they're not your responsibility, so run them over if
they're in the way.
7. You can only fit 3 people in the ambulance at one time.
Therefore when planning your route on the START map, find the 3
nearest patients and collect them first. Always start with the people
closest to the hospital and work outwards because time is shortest at
the beginning. Arrange groups and decide which to concentrate on
first.
8. You don't have to always fill the ambulance right up before
returning, so use a bit of common sense. By the last patient you
should be doing okay for time, so feel free to use it up because the
timer always resets to about a minute at the start of every new
level.
9. Beware of hills. If you see a hill or slope - slow down first.
Flying over bumps at high speed is practically begging to be rolled
over. In fact, going very quickly is always to be avoided. The
primary cause of failure with Paramedic Missions is rolling the
ambulance over - not running out of time. Drive with that in mind.
During the later levels more patients = more time, so pay more
attention to careful driving then.
10. Use your sirens by pushing in L3. This stops all oncoming
traffic, and cars in front of you will swerve out the way. For
example, if you're coming up on their left, they'll swerve to the
right. Don't change direction suddenly or the car will get confused
and swerve back.
11. You should be driving so carefully that the police will have no
reason to chase you. Keep it that way. Slow and steady driving is the
key to success here!
* When you drop off the final passenger, the game will give you
your reward. It's one of the better prizes available, but you only
really miss it when you don't have it. But rest assured, because
you'll never have to do the Paramedic missions again!
------------------------
VICE CITY EAST: RAMPAGES
________________________
DIFFICULTY: 5/10
* You will have already seen the pink skull Rampage icons
scattered throughout Vice City. Picking up the token activates a
mission, which always involves destroying a certain number of targets
within 2 minutes. You will be given a specific gun with infinite ammo
to achieve this goal, and you must use it.
* In Vice City there are many Rampages to complete, but to they
are usually quick and easy to complete. More so than in GTA3, for
example.
* For every Rampage you about to complete, unless otherwise
noted, it is best to let the paramedics arrive and revive the people
you have just killed. This doesn't detract from your score, and is a
useful method to generate fresh victims.
NOTE: The gang members involved in Rampages are randomly selected
every time.
RAMPAGE 1: OCEAN BEACH
Preparation: Find a fast and robust car like a police car.
Location: Drive along the beach, right up by the waters edge. At the
very southern tip of the beach you should spot the Rampage icon
sitting on the sands by the sea, not far before the beach ends and
becomes the rocky lighthouse area.
1. Get back quickly into your car and head back to the main road.
You will spot gang members on the beach and crush them as you pass,
but do not hang around on the beach as the sand makes it more
difficult to keep your speed up.
2. The best place to go is the wide gravel path that leads towards
the lighthouse. Gang members congregate here in droves. Drive from
end of the gravel area to the other, turning around by the narrow
wooden bridge, and coming back again. Hit everyone you see. Keep your
speed up too.
3. They will shoot at you but because you're moving up and down
all the time, the damage will be minimal. Don't be surprised if you
get a puncture though. Also, don't get caught up chasing after a
single man. It's more efficient to concentrate on the groups.
4. If you keep going from one end of the gravel this gives the
game time to load new victims. Kill 30 people to succeed.
NOTE: When this Rampage ends, you may spot another Rampage icon by a
bush in this gravel area. Ignore it for now, as we will be completing
that particular Rampage later on.
RAMPAGE 2: OCEAN BEACH
Preparation: Body armour.
Location: This particular icon was discussed as you looked for Hidden
Package #6. It's beside the Ocean View Medical Foundation. Drive up
the steps and use your car as a stool to climb and grab the icon.
1. First of all go and stand on the very edge of the raised wall,
looking down into the street. Push L3 to crouch and then aim at the
gang members you can see down on the street.
2. The gun is fully automatic, so simply hold down fire and scan
slowly across the group. Do it slowly because occasionally it takes a
couple of hits to kill someone.
3. When you've killed about 10 of the 25-gang members, drop down
onto the pavement and finish the job. The wounded will run over to
attack you, but just pick them off before they get in your face. This
way you can get plenty of kills quickly.
4. You should have more than enough health to survive the counter
attacks, so just relax and take pleasure in your job.
RAMPAGE 3: OCEAN BEACH
Preparation: Full health.
Location: Go to the alley, which you used to get a long run up in the
'PCJ Playground' bonus mission, and also for Unique Jump's 13 and 14.
Stand at the southern end of that alley. Just to its left is a hedge.
Go through the first gap in that hedge and walk north, in-between the
2 green houses. Stop by the palm tree and look east. You should be
able to spot the icon behind another palm tree.
1. As soon as you have the icon, run back out onto the street. You
can stay here to complete the task. Run up to the nearest group of
gang members and start hitting CIRCLE. Unless you're lucky enough to
decapitate the victim, they will need multiple slashes to die.
2. Ignore whatever abuse you receive in return and keep waving the
sword about repeatedly. You can cut people up on the ground, and
you'll need to. Unlike with guns, its best to stay on one spot if
people are smothering you. Just keep chopping until there's nobody
left.
3. Run up and down the road and make sure people are truly dead
before you move on. If the police turn up then just ignore them too.
You only need to slay 10 people to pass.
RAMPAGE 4: OCEAN BEACH
Preparation: Full health.
Location: From the southern end of the alley mentioned above, turn
left and go left again at the end of the road. Go north up this road
a little way and you should spot a pink wall on the west side with 2
grey gates. The gates have 'To Let' signs on them. Go through the
open gate and look south.
1. When you have the icon run out onto the street. The road
directly in front of you now is a good place to hang about. Run along
it and look for groups of gang members to kill. If you can't see
anyone, turn around and come back.
2. It only takes one slash of the chainsaw to kill somebody. Stand
in the middle of a group and press attack. You should get more than
one in a single slash. Don't waste time cutting people up on the
ground, as they're already dead. This is a very easy Rampage. You
should have no problem.
RAMPAGE 5: OCEAN BEACH
Preparation: N/A
Location: Go back to the roof of the multi-storey car park where you
activated the 'Cone Crazy' bonus mission and performed Unique Jump
#12. Walk up on the concrete ramp in the southwest corner and look
down. You should see the icon in the corner of a rooftop down below.
1. Grab the icon and drop down onto the western street. Stand on
the pavement and aim up and down the road with the PSG-1. Forget
accuracy as you have unlimited ammunition. Simply point the red dot
at a group of gang members and keep tapping CIRCLE until they're all
dead. Act as if you have a machine gun.
2. Without moving just scan up and down the road slowly looking
for more victims. It's unlikely that anyone will try to fight back.
If they do, just shoot them. You should have no trouble killing 25
people.
RAMPAGE 6: OCEAN BEACH
Preparation: Full health, body armour.
Location: On top of the car park with the corkscrew entry ramp, which
you jumped from to complete Unique Jump #15. Look on the western
side, by a slope.
1. When you've got the icon, quickly take a running jump over the
glass fence and fall down into the shopping precinct. You won't lose
much health.
2. Run around the on this ground floor looking for packs of gang
members. It is best to stand quite closely to the target before
firing, as the shotgun is weak over long distances. Just ignore
whatever they do to you, as the body armour can absorb the damage
whilst you finish off the separate groups.
3. Always lock on before shooting and remember you can press L1 to
cycle through targets. You can kill people on the ground, if they
survived the first shot. If the game locks onto a fallen enemy, you
know that person is still alive.
4. When the ground floor looks clear, try holding R1 and locking
onto an enemy. If you can't, then it really must be clear. Go
upstairs on the escalator.
5. Hopefully they'll be plenty of people to kill up here too. Just
do what you did downstairs, and when it's cleared of victims, jump
back down and see if anybody has reappeared down there. There is no
need to leave the shopping precinct, but finding enough people to
shoot will be awkward.
RAMPAGE 7: WASHINGTON BEACH
Preparation: Full health, body armour.
Location: This Rampage is on the front eastern steps of the low pink
house where Hidden Package #16 was.
1. Grab the icon and run out onto the street by the hardware
store. Plenty of gang members congregate here. Don't by shy. Keep a
short distance and get firing. Check your kill count to see when the
person is dead, as they often don't need as many bullets as you
think.
2. Keep moving and firing at any gang member you can see. Your
lock on will help you here. With body armour you're too tough to
kill, so simply keep it up. There's a chance the police may turn up.
If so, make sure you kill them first. Hopefully you'll succeed and
the Wanted Level will be erased.
RAMPAGE 8: WASHINGTON BEACH
Preparation: Full health.
Location: Go to the where the motorbike is that you sit on to
activate the 'PCJ Playground' mission. Go around the large building
beside it, to the southeast corner, on the side facing the sea. The
Rampage icon is hiding by a bush here.
1. Get the icon and move back out onto the road, killing any
groups of gang members you see along the way. The Spas-12 you have is
amazing and will slay whole groups of people in seconds.
2. All you need to do is move along the road, heading roughly west
towards the bridge, killing all the way. Turn around and come back by
the bridge to kill the regenerated enemies. 30 kills will be easy
with that gun.
RAMPAGE 9: WASHINGTON BEACH
Preparation: N/A.
Location: Behind the massive hotel, where you found the last icon, is
a swimming pool area. You can't miss it. It's just little bit north
of the last icon, behind a fence. There's a gap in the fence on the
west, up by the hotel wall. Once in there go up to the very top
diving board where this Rampage awaits.
1. This Rampage is stupidly easy. Stay up where you found the icon
and use the PSG-1 to aim down at the gang members on the ground. If
you look around in all directions slowly you should find some fresh
victims that have just appeared.
2. You only need to kill 10 people, so take your time. As long as
they're standing still you won't have a problem. If they start
fleeing, use the rifle like a machine gun again. But if there's a
stationary group nearby don't get distracted shooting a solitary
running man.
RAMPAGE 10: VICE POINT
Preparation: Any fast and robust car, like a police car.
Location: Go to the row of small houses by the river where you found
Hidden Package #21. Then drive north along the road beside them. At
the end it bends west. Keep following it all the way into a little
cul-de-sac. The icon is right up by the river here.
1. Get back into your car once you have the icon. If you haven't
done a drive-by shooting before then it's just like delivering
pizzas. Hold down L2 or R2 to look in the appropriate direction and
hold down fire.
2. Drive around the loop here. When you see a group of gang
members slow down until you're just rolling and fire out the side
window at them. Don't drive too close to them, or you might scare
them off. Keep this up till you see the whole group go down.
3. Should you notice a gang member running towards your car door
to pull you out, just keep shooting and the idiot will run into the
bullets. You're pretty well protected from their guns in the car.
4. When you can't see anybody else in this loop venture down the
street a little way, then turn around and come back. You have 30
people to kill, which isn't too hard provided you kill every
available person.
RAMPAGE 11: VICE POINT
Preparation: Full health.
Location: Go and park by the shop where you found Hidden Package #28.
Drive north up to the end of the road and turn left. You should see
that the road slopes up at the end here. Go and stop at the foot of
that slope. On your right should be a small gap in the wall, leading
down to a grassy area and a wooden jetty. At the very western end of
the jetty is the icon.
1. As soon as you have the icon run, or drive, back up to the
road. Drive around slowly until you can see gang members hanging
around in groups on the pavement. Simply run into the groups whilst
holding down CIRCLE.
2. This is a very easy Rampage, as the last chainsaw based Rampage
was too. Ignore any counterattacks from the gang members, and if you
alert the police ignore them too. Should the police presence get a
bit too uncomfortable, then hop into a car and drive to somewhere
quieter. Kill 20 gang members to win.
RAMPAGE 12: VICE POINT
Preparation: Full health.
Location: Down on the beach, directly behind the yellow and white
building where you found Hidden Package #36. Note that there is a
body armour pickup beside the northern wall this building - you may
as well collect it.
1. Get the icon and run (or preferably drive) out onto the road
that surrounds the North Point Mall. Walk around on foot here till
groups of gang members appear. The moment you see someone you can
shoot him with the Python. This gun easily allows you to lock onto
enemies some distance away.
2. Keep locking onto individual targets. One shot will kill
anyyone. You can just hang about on this small stretch of road, only
moving to make new victims appear. Even if you're being mobbed, stand
firm and keep firing.
RAMPAGE 13: VICE POINT
Preparation: Full health.
Location: Go to the only east entrance to the North Point Mall. The
Rampage is slightly south of the doors.
1. Grab the token and run a little way south, keeping behind the
wall that surrounds the mall. From here you shoot over the wall at
gang members in the street in relative safety. The wall will confuse
them, and the police.
2. Stand on one spot and aim up the road. Slay one group by simply
moving from left to right whilst holding CIRCLE, then turn around and
look down the road. Do the same. If an ambulance arrives, it should
revive the first group whilst you slaughter the second. You'll
hopefully find that victims regenerate quickly here.
3. You could kill half the gang members from the safety of the
wall and then go out, killing folk at point blank range if you like.
But it's best to do this only if you're running low on time.
RAMPAGE 14: VICE POINT
Preparation: Full health, body armour.
Location: You may have seen this Rampage icon when you knocked off
the 'Vinyl Countdown' shop in the North Point Mall. If you go to the
second floor, west side, in the mall you should spot a pink icon
sitting in a bushy flowerbed outside that 'Vinyl Countdown' shop.
1. When you have the icon, stay on the second floor and search for
groups of gang members to kill. Keep relatively close to the
escalators. When you spot one stand some distance away and fire a
single rocket in the middle of the pack.
2. Continue this up until the second floor seems clear, and then
go down and go the same. Don't waste time trying to shoot over the
ledge, as this is almost guaranteed to blow you up too. If you find
yourself being chased by anyone, then resist the temptation to blow
him or her up at point blank range. Run away and fire vaguely in
their direction until it seems safe to continue slaying again.
RAMPAGE 15 VICE POINT
Preparation: Full health, any motorbike.
Location: Go to either of the 2 northern doorways leading into the
North Point Mall. Look north and should spot 2 buildings across the
street in front of you. They both look a bit similar, except one is
blue and one is yellow. If you press START, the yellow building is
the most northeasterly building on this island. Find a ramp sloping
up behind the yellow building, and the icon is tucked up right
against the back wall.
1. It is recommended that you use the motorbike here, although it
is certainly not essential. Go back out onto the road, and if you
move about gang members will appear as usual. Park a short distance
from one group, face them, and press fire. They will hopefully all
drop.
2. Don't stop moving for more than a moment, especially if you can
see someone running towards you. Back off then, turn around, and
shoot your pursuer if he hasn't already vanished. Try moving slowly
and shooting, then drive roughly through the middle of the groups.
Turn around and come back for another assault. Repeat till 30 have
fallen.
* They are all the Rampages that either can be completed at this
stage in the game, or that are advisable to do so now. Needless to
say, we will come back to do those left undone.
------------------------
VICE CITY EAST: PROPERTY
________________________
DIFFICULTY: 1/10
* Now is the time for the mystery of the pink icons with green
houses on them to be explained. By walking into these icons and
pressing L1, you can buy that building. It will then become a
hideout, where you can save and store a car in the garage, if one is
available.
* You should have more than enough from your previous successes
to start buying selected properties on the island. We will buy all
that we can now. The icons with a red house symbol on them are
unrelated, and should still be ignored.
PROPERTY 1: 3321 VICE POINT
Location: From where you finished the Rampage #15, go east along the
road. The greenish building on the corner is the building in
question.
PROPERTY 2: EL SWANKO CASA
Location: Go the hospital in Vice Point, where you finished the
paramedic missions. Directly south of the hospital is a smart
mansion. The token is right up by the swimming pool.
PROPERTY 3: LINKS VIEW APARTMENT
Location: Press START and find the northernmost Pay 'N' Spray on the
map. The apartment directly south of that Pay 'N' Spray is where you
need to be.
PROPERTY 4: 1102 WASHINGTON STREET
Location: Go to the 'L' symbol on your map. The building you can
purchase is directly west of the 'L' symbol's location. This token
was briefly discussed as you collected Hidden Package #11.
PROPERTY 5: OCEAN HEIGHTS APARTMENT
Location: Press START and look for the southern Ammu-Nation shop. You
will see that it is on a 2-lane road. On the road east of it, at the
very southern end, is the property in question. It is a large
apartment tower with pink girders. The icon is on the northern side
of the apartments.
* You have now purchased all that you can for the time being.
Enjoy your new freedom to save the game in different places!
* Well done. You have now completed all the side-quests/missions
that are either currently accessible or should be done now. It is
time to progress onto the proper missions at long last, and then
onwards to even bigger and better rewards.
NOTE: Check your stats. You should have completed 20% of the game.
Passed 15 Rampages. Found 34 Hidden Packages. Completed 16 Unique
Jumps. Dropped off 100+ passengers. Be on paramedic mission level 12.
Knocked off 8 stores. Delivered 55+ pizzas and own 5 properties. Only
80% left of the game to go...
NOTE: If for any reason you have not done what is listed above, now
is your chance to do it. Finish what must be finished, and only
continue when you're positive it's all been done.
* Save your game. Now go to the 'L' symbol and walk into the pink
glow.
------------------------
KEN MISSION 1: THE PARTY
________________________
DIFFICULTY: 2/10
1. After watching the cut-scene, steal any vehicle and drive to
the small blue T-shirt symbol on your map. Walk into the pink glow
outside the shop.
2. Afterwards the game will strongly hint that you steal a
particular motorbike, but it is completely up to you. Just be wary
that the bike's driver may try to pull you off again if you do
actually take it.
3. A new location will appear on your map. Drive there at your
leisure. Park in the pink glow and another lengthy cut scene will
begin.
4. When it ends you will have a female colleague who will follow
you around, and even fight on your side if need be. You must escort
her to the location on your map. How you get there is up to you, be
it in any kind of vehicle, or even on foot.
5. Avoid the normal pitfalls of death and arrest during the short
journey, and then step into the pink glow at your final destination
to complete the mission.
NOTE: If you fail a mission due to death or arrest, a taxi with a
pink arrow above it may appear when you're back on your feet. Step
into this taxi for a quick ride back to your employer. This is fine,
assuming you don't want to collect any guns or equipment first.
NOTE: 2 sets of clothes have now been delivered. 1 to your main
hideout and the other to the clothes shop visited in the last
mission. By walking into a clothes token you can change your outer
garments, but more importantly lose a 1 or 2-star Wanted Level.
-------------------------------
KEN MISSION 2: BACK ALLEY BRAWL
_______________________________
DIFFICULTY: 3/10
1. Collect the Python gun from your main hideout before activating
the next mission. Once you've gone back to the 'L' symbol, and
watched the cut scene, a destination will be on your map. Drive there
in any car and walk into the pink glow.
2. Another cut scene will play and when this has ended go to the
alley, which you can see on your map. Approach from the northern end
of the alley and go very slowly as you get close. Look ahead for a
man dressed in white with a pink arrow above his head.
3. The moment you can see the man step out of your car, lock onto
him, and fire. He will die instantly. Now walk up to the body and
collect the phone he dropped.
4. Now another cut scene will play. When it ends you can hang
about and fight the 3 men, but it's better to simply run away and go
to the yellow dot on your map, which is where your newfound colleague
is going. Feel free to overtake him and simply sit in the car. When
he leaps in, accelerate away quickly.
5. Now drive to the 'Ammu-Nation' store, which is clearly marked
on the map. You cannot destroy this car, so drive cautiously. Pull up
in the pink glow and a non-interactive tutorial on how to use the
'Ammu-Nation' shop will begin. Watch it, if you like, and when the
tutorial ends drive back to the pink dot on the map. That's it.
NOTE: You have now received a phone. Although you cannot personally
use this phone, at certain times it will ring. Push L1 to answer the
call. Most commonly incoming phone calls advance the plot, but
occasionally they give you offers of new work. It is always best to
answer the phone whenever it chooses to ring.
------------------------
KEN MISSION 3: JURY FURY
________________________
DIFFICULTY: 3/10
1. Make sure you have your Python first. Then see Ken and receive
your orders. As you leave a short cut scene will start. When it ends
ignore the fallen hammer and climb into a car. Drive to the southern
yellow dot on your map.
2. When you arrive you will see a parked car and a man speaking to
a woman. Ignore the couple completely but stand quite close to the
car, so you can't miss it, and begin shooting, roughly about 5 times.
The man will run towards his car and get in.
3. Assuming you have shot the car about 5 times the man will jump
out of the vehicle immediately. Just let him go.
4. Now go to the northern yellow dot. When you find the parked
car, make sure your bullets are hitting it every time, and shoot it
repeatedly until a cut scene begins. When it ends, you have passed
the mission.
NOTE: You will receive 2 phone calls when this mission has ended. If
you haven't, try walking around on foot for a minute. The second
phone call is an offer of work and will appear on your map as a phone
symbol. Just ignore it for now.
-------------------
KEN MISSION 4: RIOT
___________________
DIFFICULTY: 5/10
1. You will need your Python and body armour for this mission.
After being briefed by Ken, ignore the suggestion to go and change
your clothes, and instead go directly to the spot marked on your map
with a purple square.
2. The place is only accessible through a gap in the fence on the
eastern side. Stand by that gap and shoot any 4 workers. They will
start rioting, and if you stand too closely, they will attack you
too.
3. Sprint as quickly as you can through the mob, and beyond the
newly opened black gate into an area with 3 vans. Only shoot back if
someone attacks you, or really gets in your face. You should shoot
the 2 security guards here though.
4. The 2 vans to the north are parked beside a red explosive
barrel. If you face this barrel, your targeting system should lock
onto it when you aim. If not press L1 till it does. Shoot the barrel,
and hope that you weren't caught too badly in the explosion.
5. Those 2 vans will take care of themselves now you've set them
on fire, so turn your attention to the third. It is parked too far
away from the remaining red barrel, so get in and drive those it few
short yards. There's a high chance somebody will pull you out, but
just shoot them, and get back in if necessary.
6. When you're quite close to the red barrel, get out and shoot
it. If you can survive this explosion, you'll have passed the
mission.
NOTE: The set of clothes, which could be used in this mission, are
now freely available at the 'Tooled Up' hardware shop in the North
Point Mall.
NOTE: You no longer work for Ken. Answer all incoming calls and you
will shortly end up with 2 new employers, marked with 'C' and 'A'
symbols on your map. Ignore them both for now, and proceed to the
phone symbol on your map.
--------------------------
PHONE MISSION 1: ROAD KILL
__________________________
DIFFICULTY: 4/10
1. You will need a fast car and your Python for this mission. When
you have answered the phone call, leap into your car. Your target
will appear on the map as a yellow dot. Go and intercept him.
2. The 50 deliveries time limit you have been given roughly works
out to be 2 minutes or so. This should be plenty of time to get 1
good hit on the moped, which the target is driving. Simply drive into
him, knock him off the bike, and then quickly park your car on top of
his sprawled body.
3. Make sure the car is covering him totally. This way he cannot
escape. Now get out and lock onto the man with R1. Try shooting him
and you should blow up your car in the process. This does the job
nicely.
NOTE: Now go to work for the employer marked with a 'C'.
-----------------------------------
CORTEZ MISSION 1: TREACHEROUS SWINE
___________________________________
DIFFICULTY: 4/10
1. You'll need your Python. Go and get your orders, then proceed
to the purple square on the map at your own pace. Don't worry about
the weapon you were just given, you don't need to use it. When you
arrive, walk into the pink glow at the entrance to the building.
2. After the short cut scene, stop, select your Python, and shoot
anyone you can lock onto. This will take care of your targets guards
easily. You may not have the time to shoot the actual target man
before he runs into the building and outside, but this doesn't
matter.
3. Chase him outside and shoot him in the back as he runs down the
street. He may need more than 1 hit, even with the Python. The moment
he's dead you gain a 2-star Wanted Level. Go immediately to the
grassy area directly north of the building you were just in and
collect the Police Bribe there. Simply flee the scene and wait for
the remaining star to vanish. When it does, you pass the mission.
NOTE: A new outfit has been delivered to the 'Gash' shop in North
Point Mall.
-------------------------------
CORTEZ MISSION 2: MALL SHOOTOUT
_______________________________
DIFFICULTY: 5/10
1. Body armour, a good car, and the Python are recommended. When
you've been briefed go to the southern, open-air shopping complex
marked on the map. Park your car on the northern side, just outside
one of the entrances to the complex.
2. Walk up one of the escalators and approach the marked man.
After the cut scene you will have to avoid the SWAT team that has
suddenly arrived. Hurry down the escalators, only shooting people who
are blocking your path - otherwise simply ignore them.
3. Get into your car. By now the target will be fleeing the scene
on a motorbike. Simply ram into him at high speed. If he lands close
to his bike, park on top of him, and kill him like you did with the
pizza delivery boy. If not, get out and shoot him promptly. Retrieve
the possession he drops.
4. Now go back to the Marina, as marked on the map. Depending how
far away it is you might want to change your clothes, or visit a Pay
'N' Spray. Walk into the pink glow when you arrive to finish the
mission.
NOTE: After this mission has ended, you will receive another call,
which will end with a phone symbol popping up on the map. Simply
ignore it.
---------------------------------
CORTEZ MISSION 3: GUARDIAN ANGELS
_________________________________
DIFFICULTY:
1. You'll need your Python and at least 20 bullets. Armour is not
essential, but could help. Get briefed and then go to the multi-
storey car park where you completed the 'Cone Crazy' bonus mission.
On the second floor you will spot a gun marked on your map. Collect
it and a colleague will arrive.
2. When you've finished speaking to him get into any car you want,
not necessarily the white one. You can change cars as many times as
you'd like, provided you take your friend with you. Drive to the spot
on the map.
3. Get out, watch the cut scene, and then go and stand in the pink
glow atop the stairs to continue. When you've done that a car will
arrive and the two groups will start talking. Walk down and go and
stand in the alley.
4. Soon a carload of enemy gang members will arrive from the
south. Their cars are marked on the map with yellow dots. Simply
point and shoot with the Python. Occasionally one of the enemy gang
members will run up the stairs where your colleague is standing. You
don't need to go up there, just lock on and shoot. After about 3
carloads, and one van, you should have seen them off.
5. Now a quick cut scene will force you to chase after a dirt
bike. Although the game provides another bike to use, I recommend
taking any of the nearby cars and giving chase that way. Use the
usual method for stopping and killing someone on a bike. Retrieve the
possession afterwards.
6. Return to the scene of the shootout and enter the pink glow on
foot. Mission accomplished.
NOTE: If you walk around on foot shortly after completing this
mission you shall receive a phone call, which ends with a new
employer being marked on your map with a 'D' symbol. As you will see,
the 'D' symbol is on the previously inaccessible Starfish Island. Go
there now.
-------------------------
DIAZ MISSION 1: THE CHASE
_________________________
DIFFICULTY: 5/10
1. Take any car with you and visit Diaz. Afterwards drive to the
spot on your map, and park in the pink glow. The game will instruct
you to look through a window, so walk up the steps into the next pink
glow. After the brief cutscene, you will have a new target to follow.
Follow this man up onto the roof of the building. You may remember
coming up here to collect Hidden Package #30.
2. Simply ignore any bullets fired at you for the time being, as
they will not hit you. Hold down X and sprint along the roof. Try to
go across the short wooden planks between rooftops, but if you sprint
you should make the gap anyway.
3. The target will presently shoot 2 red barrels. Drop off the
roof here onto the western street, and run north down to the end of
the building. Here you will see a cut scene of your target hopping
into another vehicle and escaping.
4. Jump onto the conveniently parked moped and simply follow him.
The most important thing to do is keep your distance, as the target
vehicle will be firing back at you constantly. If he's actually
hitting you, then you're following him too closely. Just go nice and
slowly, keeping him in sight always, and avoiding any potential
crashes.
5. You may sustain a puncture or 2 from the gunfire, but as you're
going so slowly it really doesn't matter. The target vehicle will
head north, go around the North Point Mall, and work his way across
the nearby bridge to Prawn Island. When he stops beside a house on
Prawn Island, approach the parked vehicle to complete the mission.
------------------------------
DIAZ MISSION 2: PHNOM PHEN '86
______________________________
DIFFICULTY: 6/10
1. You will need body armour, and the Python. See Diaz, and after
a handful of short cut scenes you will end up as gunner in a
helicopter. All you need to do now is practise aiming and shooting
whilst in a moving vehicle. Within a minute you'll reach your
destination.
2. The helicopter will automatically fly around 2 houses and hover
over certain spots, which is your cue to shoot anything that moves.
Because you have infinite ammo hold down fire constantly. Rather than
aim directly at a specific person, move the crosshair from left to
right over the target slowly. Concentrate on one target at a time,
starting with red barrels and vehicles if visible.
3. The helicopter will only move when you have killed absolutely
everyone in the area. Its health does decrease quickly, but you only
need to stay afloat through 4 separate combat zones. Afterwards the
helicopter will land outside the yellow house, and your object will
be to get onto the roof.
4. You will hear gunfire as you approach the southern doorway.
Stand beside the doorway and select your Python. Now quickly stand in
the doorway, lock on, and blast 1 guard. Take cover on the other side
of the doorway, and repeat once more. That should take care of all
the ground floor enemies.
5. Now go in through the doorway a little bit and lock on to all
the guards standing on the steps. Don't stop shooting until your
character doesn't respond when you try to lock on, meaning everyone
visible is dead.
6. You may still hear someone shooting. Go up to the top of the
stairs onto the east side of the landing and try to lock on again.
When he is dead, the house should theoretically be safe now.
7. On the west side of the landing is a hole in the wall leading
to a staircase. Stand at the foot of the stairs and quickly lock on.
If anyone escaped, this is where he or she'll be. When it looks
clear, go up onto the roof and collect the briefcase.
NOTE: When you finish this mission you receive a phone call, marked
out by the 'C' symbol.
* You have now unlocked the whole of Vice City. All bridges that
were once closed are now open, and almost all the Hidden Packages,
Rampages, etc, that were once out of reach can now be accessed. Have
fun exploring first if you like, and then get ready to finish what
you've started...
-------------------------------------------
VICE CITY EAST: HIDDEN PACKAGES (CONTINUED)
___________________________________________
* Now it's time to get all those Hidden Packages you previously
had to leave over in Vice City East. You may need to consult the
Hidden Packages map again.
* For the vast majority of those Hidden Packages, you'll need a
helicopter. Presently a helicopter can only be found in 2 places,
both in Vice City West. The chopper may not appear at one of the
locations, in which case you'll need to try the other. If it cannot
be found at either, drive over to Vice City East and come back again.
This will eventually force the game to load a helicopter for you.
* Helicopter Location 1: Come over into Vice City West from the
bridge leading out of Starfish Island, where you worked for Diaz.
Turn north at the end of the bridge, and follow the main road north,
underneath another bridge, and all the way up until it splits. Follow
the stretch of road that bends east. Now take the first turning on
your left. On the corner here should be a massive skyscraper with big
blue windows. Directly west of that skyscraper is an alley going
between it and the next building. Go up there and look for a
staircase on your left. Go up it onto that buildings rooftop, where a
helicopter could be.
* Helicopter Location 2: From the last possible helicopter
location, go back down and onto the road you going north. If you
continue up here you will shortly spot the northernmost bridge, which
leads out of Prawn Island, crossing overhead. On the west side of the
road, just before that bridge, are steps leading up to it. Drive up
them, and directly in front of you should be a pale grey skyscraper
with a big 'Eight Ten VCN' sign on it. Just east of the sign is a
doorway leading inside. Go through it onto the roof, and go up the
ramp here to the helipad.
* Flying a helicopter takes a lot of practise. Use X to gain
altitude, and release it or press SQUARE to sink down. Use L2 and R2
to turn left and right. Use the stick for fine movements only. To
make the chopper go forward, you need to point the nose down. The
more you point it down, the faster you'll go. Because you'll be
pointing down though, hold X to stay airborne. When you feel
comfortable with the helicopter, proceed.
NOTE: If you see it leaking black smoke whilst collecting the
proceeding Packages then, it's best to fly back to Vice City West and
get a new one before it becomes too damaged and catches alight.
1. The first Hidden Package is in the sea, on a wooden platform.
If look at your map as you approach this region you'll see 3 wooden
platforms. The one without a roof, and with a Rampage icon on it, is
the one you need. Carefully land a helicopter on this platform. The
Package is tucked up in the northeast corner. Ignore the Rampage icon
for now.
2. The Hidden Packages map is not quite accurate here. The Package
is actually on a large rock outcropping in the sea, just slightly
east of the 3 wooden platforms. You can spot the Package if you
approach from the north, on a rocky slope. It is possible to park the
helicopter on here, without it sliding, but if you have great
difficulty doing that, park on the Marina by the 'C' symbol and take
a boat from the (now open) northern jetty.
8. This Package is directly south of the rooftop you leaped onto
whilst completing Unique Jump #15. Hover over that rooftop and look
for the 3 south facing air-conditioning ramps. The Package is on the
rooftop directly south of them, on the edge facing the road.
10. Fly and hover outside your main hideout. Face north and fly up
this wide road. Take the third left-hand turnoff you come to. There
are 2 buildings on the south side of this short road. The Package is
on the lower of the 2 rooftops, in the southwest corner.
13. From the rooftop where you got the last package, stop and look
north. You should see a short white tower with light blue windows a
short distance away. Land a helicopter on its roof to find the
Package.
15. Go and land outside the entrance to the police station, which
is directly north on the tower you were just on. Make sure you have
good health and your new body armour. Enter the police station and
walk down the corridor in front of you. The instant you do this you
will gain 2 wanted stars and come under heavy fire. At the end of the
corridor, go up the stairs to your right. You will come out into a
room full of desks. The westernmost glass-fronted office (in front of
you as you come up the stairs) contains the package. Enter it, grab
the package, and lose the Wanted Level however you see fit.
NOTE: You have now unlocked a new weapon at your main hideout.
19. This Package is at the precise location where you completed the
'Riot' mission. Although it was accessible as soon as you finished
that mission, it made sense to collect it with all the others. Find
the pale blue 'Spand Express' building, which the vans in that
mission were parked in front of, and walk around it down a narrow
alley. The Package is down here.
22. This Package is on the blue and white building directly
southeast of the Malibu Club. Land in the swimming pool on the roof,
and investigate the southwest corner of the rooftop.
24. This Package is on roof of the building directly north of the
Malibu Club. You came up here briefly during an earlier mission. The
package is in the southeast corner of the roof.
NOTE: Be careful as you get the next 2 packages, for if you become
permanently separated from your helicopter, you will be stuck, and
the only way out will be to die or reload a saved game. I recommend
you save your game now, just in case.
42. This Package is in a film studio, surrounded by a yellow wall.
As the gates are locked, the best way to get in there is with a
helicopter. At this spot on the Hidden Packages map, you will see a
blue building with 2 ramps on its roof. Park on the roof and get the
package.
43. Make sure you fly down if you want to get out again by
helicopter, and walk inside the most north-easterly hanger shaped
building. The package is in a corner, by the entrance. If you prefer
to leave on foot, use the set of steps leading out of the film studio
in the southeast corner.
* You should be up to date with all your Packages now. The last
Package should have brought your grand total up to 45. From now on
your grand total of Packages should match up with the actual number
of the Package.
-----------------------------------
2B: VICE CITY WEST: HIDDEN PACKAGES
___________________________________
DIFFICULTY: 4/10
* Not all these Packages are on the huge western island in Vice
City, some are on the smaller islands in-between, but all are
available now.
46. At the site of #46 is a bridge leading across onto the golf
course island. The package is directly underneath that small road
bridge, and is only accessible from the golf course's side of the
river. Because the golf course is locked up at the moment, you need a
helicopter or boat to get inside.
47. On the northern side of the course is a driving range. On the
very end 'stall' is the package.
48. This Package is in one of 2 sand bunkers, just east of where
the very curvy road ends here.
49. It's on an island, in the middle of a small lake here.
50. This Package is on the wooden footbridge, leading to the
southern island of the golf course.
NOTE: A new weapon has been delivered to your main hideout.
51. Go into the grounds of Diaz's mansion. You'll see that on the
very eastern side of the gardens are 2 swimming pools. Just east of
them is a small set of stone steps leading down towards the
waterfront. Look just south of these steps, for the Package is tucked
up next to them.
52. Stay in the grounds of the Diaz mansion. On the very western
side of the gardens is a maze, followed by another 2 swimming pools.
Barely visible, just between the mansion estate and the western
neighbours hedge, is an alley. You can drop down into it from beside
the 2 pools. Go to the waterfront in this alley to locate the
Package.
53. By the house at this spot on the map is a swimming pool shaped
like the Rockstar logo. South of the pool are some steps leading up
to a raised area with some wooden tables and red and white umbrellas
sitting outside. The package is beside the wall up here.
54. Directly east of the house with Rockstar logo swimming pool is
another house, then a road, and then another house. This Package is
in the circular Jacuzzi section of that house's swimming pool.
55. Slightly northeast of that swimming pool is a small pale grey
house with a blue roof. There is an open garage beside the house. The
Package is on the front doorstep of the home.
56. There's a grassy verge running down here between a long white
building with dark grey windows and the waters edge. If you keep
pressed up against the building and go south, you should find the
Package in a little dip in the wall. It's not too far north of the
bridge to Prawn Island.
57. Here you should see a massive white skyscraper with light blue
windows. It has 4 legs, and underneath it is a curvy silver statue.
You can sprint and jump to get up onto the statues base, where the
Package is hiding.
58. Where #58 is marked on the map, you should see the 'Mars Cafe'
on the southern side of the road. Just west of the cafe is an alley
blocked off by 2 wooden signs. Smash through the signs and into the
alley. In the alley is a Police Bribe and a property icon. Ignore
them both, but turn left at the Police Bribe. In front of you will be
a bit of grass. Follow the grass through a gap in the building to
your left and all the way back where you will spot the Package in a
recess at the end of the alley.
NOTE: No matter how tempting it may seem, do not use that property
icon yet. It will have a negative effect later on, but you can still
complete the game 100% if you buy the property now.
59. Travel down the dark grey road going right around the large
stadium, where all the parking spaces are. If you stay glued to the
Stadium wall, you should bump into the Package tucked up in a corner.
It's slightly more southerly than it seems to be on the map.
60. #60 is on the grounds of the 'Schuman Health Care Centre'. It's
on the same road as an 'Ammu-Nation shop', on the corner. Find the
stone sign stating its name. Just to the east of that sign is a
driveway. There may be an ambulance parked there. If you go down
there you should see a ramp leading up, and another leading down. Go
down and look in one of the corners to find the Package.
NOTE: A new weapon has been delivered to your main hideout.
61. Scroll up and read the second helicopter location, for that is
exactly where the Package is. Go up onto the helipad, regardless of
whether or not a chopper is actually there, and stand on the very
edge of the pad, just slightly south of the ramp that you walked up
here on. Now look down at your feet with the right analogue stick.
The Package should be staring up at you. Drop down carefully and get
it.
62. Now read the first helicopter location. Go up onto the helipad
and stand on the eastern edge, facing the huge skyscraper to the
east. If you just stand there you should notice an office area with
people milling about actually inside the skyscraper. The Package is
in there, behind some desks. To get up there, use the stairs on the
northeast corner on the skyscraper.
63. This Package is behind and to the west of the massive 'Moist
Palms Hotel'. Drive through the tunnel underneath the hotel, straight
across the car park, and onto the grass. Stop here. Now turn south
and go along the grass until you can see a concrete ramp structure in
front of you. The Package is just behind that ramp, in the very
corner.
64. Where this Package is marked on the map is precisely where it
is. Either fly to get here, or use one of the many alleys in this
region to get behind the buildings. Once on the cobbled stone
waterfront, look in the very corner facing the Stadium.
65. This Package is a junkyard kind of area named 'Phil's Place'.
It's fenced off, and only accessible by car from the nearest road, to
the east. As soon as you enter through the gate, look north. The drab
reddish barn in the northeast corner houses the Package.
66. Drive out of 'Phil's Place' back towards the eastern road. In
front of you, on the corner, is a low red and yellow supermarket.
Directly south of the building is an alley. Go down the alley and
look right as it starts to widen out. There is a set of steps leading
down to a closed door. The Package is down there.
67. Grab a helicopter and fly roughly to the spot marked on the
map. The Package is in a dropped area on top of a low rooftop. On the
roof directly south of it, just across the road, is large black
billboard advertising the 'Jack Hammer Hall'.
68. Go back to 'Phil's Place' and drive out onto the eastern road
again. This time, follow the road south until you see the bright
yellow 'Kaufman Cab's' building. Directly east of that building is a
tatty white house. If you investigate the staircase on the northern
side of that house, you will see a Package on the top step.
69. Just north of where this Package is marked on your map is a
pizza restaurant. And south of that restaurant is a very shabby
looking building called 'Funeraria Romero'. South of the funeral
parlour is a very narrow alley leading back to a tiny graveyard, and
the Package.
70. If you stand on the road closest to where this Package is
marked on the map, facing south, and look at the map in the bottom
left of your screen, you should notice a twisty alley marked with
dark grey lines on your map. Enter this alley and go as far east as
you can in it. There you can go up steps onto the roof of a white
building, and find the Package.
NOTE: Yet another reward has been delivered to your main hideout.
71. Where this Package is marked on your map, you should be able to
spot a large billboard of a beach at sunset, advertising 'Little
Haiti - Life's a Bitch'. A fence on the corner surrounds it. On the
northern side you can squeeze past the fence. Inspect the bushes, in
front of the billboard leg supports, to find the Package.
72. Inside the 'Laundromat' shop on the corner here. You'll have to
walk through a change of clothes icon to retrieve the package, which
is towards the back of the shop.
73. As you come out of the 'Laundromat' there are 2 pink and
white houses straight in front of you. The pale green house directly
east of them has a ramp leading up to its front door. Go up that
ramp.
74. If you turn right as you come out of the 'Laundromat' and go
south down the road here you should see a wide alley at the spot
where it bends east around a corner. Go down this alley and lookout
for a gap in the wall on your left, beside a pile of cardboard boxes.
Go through the gap and look in the southwest corner.
75. Drive south out of the end of the aforementioned alley and turn
east when you get onto the road. Drive along here slowly and lookout
for a yellow 'Kaufman Cabs' billboard high up on the south side of
the road. You'll see a wall by the foot of the billboard and to the
east of that wall is a gap leading beyond it. Turn right as you go
through that gap, smashing the cardboard boxes, and spot another gap
in a wall, leading to some stairs. Go up the stairs onto the roof of
a building, and then make your way up and over to the yellow
billboard. At the site of a Sniper Rifle pickup, you can jump over
the low wall and land on a narrow walkway in front of the billboard.
The Package is on there.
76. On the corner of the road here is a yellow and orange donut
shop. It has a very distinct 'Exploder' billboard on its roof. Go
inside the shop and check behind the counter.
77. The white building on the corner here has a staircase
leading up to its roof on the eastern side. Go up there, ignore the
Rampage icon, and grab the Package.
78. Drive down the road here and keep a lookout for a 'Sunshine
Auto's' building. It's the only building at this spot on the map, so
you can't miss it. It has several flags out front. Go inside and up
the second level. The Package is the southwest corner up there.
79. Find a helicopter if you haven't got one already. Directly east
of 'Sunshine Auto's' are 4 big white chemical vats behind a fence.
The Package is the centre of those vats. Simply land beside them and
look in the middle. If you approach from the north you can't miss it.
80. West of the vats is a car park with 3 large truck trailers
parked in it. At the south end of the car park, between a yellow and
blue trailer, is the Package.
NOTE: Your latest reward is the Sea Sparrow helicopter. This
helicopter is almost always available in the ground of the Diaz
mansion, directly behind (south) of the mansion itself. It may not be
there now, but if you walk out on the street and come back on foot,
it will eventually appear.
The Sea Sparrow has 4 perks. 1) It's nearly always available. 2) It
has a radio. 3) It can float on water. 4) It has a rapid-fire cannon.
To use the gun, hold R1. The bullets will roughly lock onto any
vehicle you partially aim at. You should take this helicopter with
you now.
81. As you come over the most southern bridge into Vice City West,
turn south and go down the main road here. On the west side of the
road you should shortly see a row of small cream and green coloured
apartments. Each apartment has a grassy courtyard, followed by a
driveway between it and its neighbour. In the 5th most southerly
concrete driveway there's a Package.
82. Board the big blue cargo ship from the northern gangway and
find a gap leading across the deck to the eastern side rail. Follow
the white rail south, and eventually you should spot the Package
hiding in a corner beside red, yellow, and blue cargo crates.
83. At this spot on the map is a spacious car park; containing
several blue and yellow truck trailers in front a long blue airport-
style building. If you look in the southeast corner of the car park,
behind a palm tree on a grassy mound you should see the Package.
84. Take a helicopter and land upon the blue cargo ship in the
southwest corner of the docks. If you land on the east side of the
dirty white crew tower, you can find the Package tucked up by a door.
You'll need your helicopter to get off this ship alive.
85. On the east side of the road here is a large hanger shaped
building. You can get inside the building through a doorway on its
north side. Turn left as you enter the boat hanger and look left. You
should see a room constructed from wooden walls. Go beyond the walls
and find the Package in the corner.
86. East of the aforementioned hanger is a large open area. If you
go to the northwest corner of this area, up by the blue and white
building, you can find the Package.
87. You should already have a helicopter by now. You'll certainly
need it. On the building directly west of the hanger from Hidden
Package #85 is another large building. Land on its roof, and on the
southern side, by what looks vaguely like a control tower, is the
Package.
88. Directly west of that building is a helipad with a large yellow
'H' painted on it. The Package is the centre of that helipad.
89. It's on the edge of blue hanger's roof, the one directly north,
and just slightly to the east, of that helipad. It has 3 yellow and
grey ramps standing beside it.
90. Just to the west of that blue hanger, across the runway, is a
white passenger-loading arm. At the southern end of that arm it is
attached to a concrete structure. Land on top of that structure,
which is exactly where the Package is.
NOTE: You have now unlocked the Rhino tank. The tank is available
from the air base somewhat north of the airport region you are
currently in. The base is heavily guarded, but the tank is visible
from the main entrance gate. Take a vehicle and bust through the
gate, park close to the tank and leap in. The moment you get inside,
you are protected from bullets, but can still be pulled out. Get out
onto the road and the tank is yours. Park it in one of your garages
if you like.
NOTE: Use the right analogue stick to move the turret on the tank.
Press CIRCLE to fire. You can aim the turret behind you and fire for
a makeshift turbo boost.
91. Go and park your helicopter on the concrete structure at the
southern end of the next, more westerly, passenger-boarding arm. Get
out and walk up towards the plane that's just down on your west. Go
carefully along as you approach the plane, and make sure you jump
onto the plane and don't simply walk, or else you'll fall down a gap
and be permanently separated from your helicopter. The Package is at
the western end of the plane. Go back to the helicopter as carefully
as you came. If you do fall off, the quickest thing to do is to go
back and get the Sea Sparrow again. You might want to do Package #92
first though...
92. Look underneath, by the back wheels, of the plane you were
just standing on to get this package.
93. West of that plane are 4 hangers. Only 1 of the 4 has an
identical large passenger airliner in it. Check by its back wheels.
94. This one is on the west, sea-facing side, of the building to
the north of the 4 hangers mentioned above.
NOTE: For convenience sake, I recommend going for Package #96 before
you go for #95. The following instructions will still be in numerical
order though.
95. Walk inside the big airport terminal mentioned below and go
around, staying close to the wall, to the northwest corner of the
ground floor. The Package is facing one of the giant glass windows.
96. Fly east from the site of Hidden Package #94 to the enormous
airport terminal with its sloping concrete roof. In the west dip, or
valley, on the roof is the Package.
97. Go upstairs inside the airport terminal. There are two
corridors leading down into the passenger-boarding arms. The most
easterly passage, signposted as '1-8', and opposite a heart pickup,
contains the Package. Simply walk down to the blocked gate, turn
around, and look in one of the corners.
98. Exit the airport terminal and fly northeast slightly. You
should see a row of billboards for all different kinds of companies,
going alongside the road. Follow the billboards north, and on a
corner behind a 'Take a Vacation in Liberty City' and a yellow 'E.A.
Escobar Airport' billboard is the Package, on the grass between them.
99. Directly east of those 2 billboards is another airport
terminal. You cannot enter this one. On its north side is a runway
and 3 parked planes, 2 big - 1 small. Check the back wheels of the
most westerly big plane.
100. Fly north from that plane, towards the air base. Park on the
street by the main entrance. You might spot your tank sitting
patiently just inside the base, but don't get too close as the
military shoot any intruders. The Package is behind the stone 'Vice
City Air Reserve Fort Baxter Air Base' sign.
* Congratulations! You have now collected every single Hidden
Package in Vice City. Never again need you hunt for a tiny green
statue.
NOTE: Your final reward, the Hunter, is now freely available at the
air base beside where you retrieved the last Hidden Package. Actually
accessing your Hunter can be difficult, as the soldiers like to shoot
you on sight. The safest way to get there is to take any helicopter
and approach the air base from the north. Make sure you have no
Wanted Stars lit up. Slow down and hover over the spot where the
Hunter is parked. If you come under fire, back off immediately and go
away until the soldiers have vanished. Come back again and keep
testing the waters until it seems safe. Then land beside the Hunter
and change vehicles.
NOTE: The Hunter is the most powerful vehicle in the game, but a
little awkward to control. To compensate for that it can take an
awful lot of punishment, and comes equipped with a rapid-fire cannon
(press R1) and an infinite amount of unguided missiles (press
CIRCLE).
NOTE: Go and save your game, so you won't have to collect those
Packages again should your game crash...
------------------------
VICE CITY WEST: PROPERTY
________________________
DIFFICULTY: 1/10
* Although buildings with red house symbols on them are still
unavailable, there are 2 buildings you should buy in Vice City West
now, especially as you currently have no place to save the game this
side of the river. As before, money will be no issue with your
current prosperity.
PROPERTY 6: SKUMOLE SHACK
Location: From the first helicopter location, described in the Hidden
Packages section above, drive south out of that alley and onto the
road. Face east and at the end of the road, go right. Keep close to
the building on the corner here, right up against the wall, and when
the road starts to bend around a corner you should spot a staircase
leading up onto the roof of the building. There is a yellow Uzi
pickup behind the staircase. On the roof, you can't miss the property
icon.
PROPERTY 7: HYMAN CONDO
Location: This property location was mentioned and discussed as you
collected Hidden Package #58. Simply return to that spot and buy it.
* You have now bought all 7 normal properties in the game.
NOTE: You can get onto the roof of the Hyman Condo and access all
your weaponry and a change of clothes. There is also a possibility
that a helicopter will be parked on the pad up there, but don't be
surprised if it's not. You can make it appear by driving away some
distance and coming back repeatedly.
----------------------------------------
VICE CITY WEST DIRT TRACK: TRIAL BY DIRT
________________________________________
DIFFICULTY: 2/10
1. If you go to the grassy area at the very north of the Vice City
West you should find a dirt track carved into the soil. Simply follow
the concrete wall north that runs along the seafront from where you
found Hidden Package #56 and you can't miss it. In the southeast
corner of the dirt track a 4x4 jeep and a dirt bike are parked side
by side. Stealing either vehicle activates a mission. Start by
sitting on the bike.
2. You now have to perform 2 laps of the dirt track, collecting
every blue token you see. What makes this mission ridiculously easy
is that you have no time limit. You can creep around the track taking
as long as you like, and it doesn't matter.
3. Use the handbrake to get around corners, and be patient. If you
miss a token, simply come back and pick it up. If you fall off the
bike, then provided you haven't totally destroyed it, get back on it
within 15 seconds.
4. You will be chased by a small group of gang members on dirt
bikes. But they drive slowly and do little more than nudge you
gently. Ignore them. It will also start to rain during the lap, but
this is harmless.
NOTE: You may complete this race (and the proceeding one) as many
times as you'd like to earn an increasing amount of money, but you
only need to complete it once to beat the game 100%.
-------------------------------------
VICE CITY WEST DIRT TRACK: TEST TRACK
_____________________________________
DIFFICULTY: 3/10
1. Now go and steal the big jeep parked beside the dirt bike. The
rules are exactly the same as the last mission, except this time
you're driving the other way around the course. And thankfully,
there's still no time limit, so take your time.
2. You won't have any gang members or weather to contend with this
time, but you must be wary of flipping onto your roof, because that
will end the mission. So drive carefully and make sure you noticeably
slow down when going over bumps, especially the largest 2 lumps at
the end of the straight, bumpy section. Also look out for the hump
just before the finish line.
------------------------------------
VICE CITY WEST: KNOCKING OFF STORE'S
____________________________________
DIFFICULTY: 3/10
* Now is the time to complete this side-mission, and knock off
all the remaining shops. Remember you will need at least one gun and
you must collect at least some of the money the shopkeeper drops to
make the raid count.
SHOP 9 - 'UNNAMED JEWELLRY SHOP'
Location: Start at your Hyman Condo property and go west out onto the
road. Drive south down the road here and before it bends east you
should see a white shop that you can walk inside on the left side of
the road.
NOTE: For this shop, and the one that follows it, the easiest way to
shake the cops is to drive north when you come out of both shops and
return to the Hyman Condo. There is a handy police bribe outside and
a change of clothes on the roof.
SHOP 10 - 'UNNAMED PHARMACY SHOP'
Location: From the jewellery shop mentioned above, continue south
down the road and follow it as it bends east around a corner. The
unmarked shop is on the south side of the road, shortly after you've
turned the bend.
SHOP 11 - 'RYTON AIDE'
Location: Press START and look for the most northerly Pay 'N' Spray
in Vice City West. The shop you need to raid is directly north of
that Pay 'N' Spray. Naturally, grab a car and drive into the Pay 'N'
Spray to lose the cops.
SHOP 12 - 'LAUNDROMAT'
Location: This shop this is the exact location of Hidden Package #72.
Collect the change of clothes icon, which is actually inside the
shop, to shake the cops.
SHOP 13 - 'CAFE ROBINA'
Location: Drive south down the road outside the 'Laundromat' and
where the road bends east; go straight on down the alley where you
retrieved Hidden Package #74. Go to the south end of that alley and
this will cafe be directly opposite you.
NOTE: When you've knocked off this shop go back up the alley and into
the 'Laundromat' for the change of clothes icon. Try to do this after
robbing the next 2 shops.
SHOP 14 - 'SCREW THIS'
Location: This shop is marked on your map. All you need to do is
press START and look for the only hardware store symbol in west Vice
City. That'll be it.
SHOP 15 - 'UNNAMED DONUT SHOP'
This orange and yellow shop was where you found Hidden Package #76.
Simply return there. It's on the eastern end of the street with the
hardware store, which just raided a moment ago.
* You should have now knocked off 15/15 shops in Vice City.
----------------------------------
TOP FUN MISSIONS: RC RAIDER PICKUP
__________________________________
DIFFICULTY: 5/10
* Now it's time to finish the final Top Fun mission in the game.
1. The Top Fun van is parked down beside the north entrance of the
building you actually landed upon to gain Hidden Package #87. If you
drive towards that building you should see a large blue sign above
its entrance stating 'Escobar International Airport Freight and Cargo
Terminal'. The van is parked behind a chainlink fence west of that
sign.
2. When you step into the van you will gain control of a radio-
controlled helicopter, which although uses identical controls to a
normal helicopter, is much harder to control. You must keep this
helicopter intact for the whole length of the mission.
3. The next checkpoint won't appear until you have collected the
current one and you have no time limit for the mission so you can go
as slowly as you need to.
4. Be very gentle with the controls, tapping X and SQUARE to
control your descent. Tap L2 and R2 to turn. It's nearly always
advisable to come down from above on a blue token where possible.
That way you can fly up again if it looks like you're about to hit an
obstacle.
5. If you can't see the token, use the map to tell if it's above
or below you. Where the token is undercover, go very slowly tapping X
to creep forward. Do not go up again until you're positive there's
nothing above you.
6. The chopper can take only a few bashes before it explodes so be
patient, and don't commit yourself to going for a token until you're
perfectly happy with your positioning.
7. The final token is not underneath the metal awning, it's
actually in-between a cargo crate south of the awning.
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VICE CITY WEST STADIUM MISSIONS
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