$B;0T";V@o5-(J Sangokushi Senki Walkthrough - $BAbA`JT(J Cao Cao Scenario
Version 3.00 (10.27.02)
Written by $BL5Fs@5<!(J Muni Masatsuki (muni_masatsuki@yahoo.com)
$B!!!!!!(J  & $BL5Fs!!G&(J Muni Shinobu (muni_shinobu@yahoo.com)



$BAbA`JT(J Cao Cao Scenario



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SCENARIO FLOW CHART

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$B!ZE7;RJtBW![(J
$B!!!!"-(J
$B!ZBfF,![(J
$BM{%+%/F$H2@o(J
$B!!!!"-!!"*!!!!!!"*!!!!!!"*!!!!!!"*!!!!!!"*!!!!"-(Jdefeat $BjO=Q(J
$B!!!!"-(Jdefeat $BO$I[!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(J $B"-(J
$BO$I[F$H2@o#1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!jO=QF$H2@o(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!ZAj9n![!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Z6Y=C![(J
$BjO=Q(J $BD%=+F$H2@o!!!!!!!!!!!!!!!!!!!!!!!!!!O$I[F$H2@o#2(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$BN-HwF$H2@o#1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ZCf86![(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!jO>RF$H2@o#4(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!(Jtruce $BjO>R!!"+!!(J   $B"-!!!!"*!!(J seen $BAbA`(J ending
$B!Z5A;N!JN-HwF$H2!K![!!!!!!!!!!!!"-!!!!!!!!!!!!"-(Jhaven't seen$B!!!!(Jbattle $BjO>R(J
$B!!!!"-!!"*!!!!"*!!(Jtruce $BjO>R!!!!(J   $B"-!!!!!!!!!!!!"-(Jbattle $BjO>R!!!!(J $B"-(J
$B!!!!"-(Jbattle $BjO>R!!!!!!(J $B"-!!!!!!!!(J $B"-!!!!!!!!!!!!"-!!!!!!!!!!!!41EO$N@o$$(J
$BjO>RF$H2@o#1!!!!!!!Z>GH}![!!!!!Z>GH}![!!!!!!!!"-(Jattack $B41EO!!!!(J $B"-(J
$B!!!!"-!!!!!!!!!!!!7U=#F$H2@o#1!!7U=#F$H2@o#4!!"-!!!!"+!!!!"+!!"-(Jally $BN-Hw(J
$B!!!!"-!!!!!!!!!!!!!!!!"-!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!!!"-(J
$B!Z41EO![!!!!!!!!!!!!!!"-!!!!!!!!"-!!!!!!!Z5A;N!JN-HwF(K4!K![!ZIT5A![(J
$BjO>RF$H2@o#2!!!!!!7U=#F$H2@o#2!!"-!!!!!!!!jOk}F$H2@o#3!!!!!!jOk}F$H2@o#5(J
$B!!!!"-!!!!!!!!!!!!!!!!"-!!"+!!!!"+!!!!!!!!!!!!"-!!!!!!!!!!!!!!"-(J
$BjOk}F$H2@o#1!!!!!!!Z2sE7![!!!!!!!!!!!!!!!!jOk}F$H2@o#4!!!!!!O$I[F$H2@o#3(J
$B!!!!"-!!!!!!!!!!%.%g%&!&D9:;96N,@o!!!!!!!!!!!!"-!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!"-!!!!"*!!!!"*!!(Jattack $BD9:;!!(J $B"-!!!!!!!!!!!!!!"-(J
$B!ZFn@,![!!!!!!!!!!"-(Jattack $B%.%g%&!!!!"-!!!!!!!!(Jgoto $BFn@,!!!!!!B9:vF$H2@o#3(J
$BN-HwF$H2@o#2!!!!jOk}F$H2@o#2!!!!!!B9:vF$H2@o#1!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!!!!!"-!!!!!!!!!!!!!!!!!!!!!!!Z7c?L![(J
$B!!!!"-!!!!!!!!!!(Jgoto $BM-L@!!!!!!!!!!!ZBe=~![!!!!!!!!!!!!!!!!!!B9:vF$H2@o#4(J
$B!Z4tO)![!!!!!!!!!!!!!!!!!!!!!!!!!!Fn7U=#F$H2@o!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!"*!!!!"*!!(Jbattle $BB98"!!!!!!!!(J  $B"-!!!!!!!!!!!!!!!!!!!!!!!ZDC05![(J
$B!!!!"-(Jbattle $BGOF-!!!!!!(J $B"-!!!!!!!!!!B9:vF$H2@o#2!!!!!!!!!!!!!!Cf2ZJ?Dj@o(J
$BGOF-F$H2@o!!!!!!!!N-B9F$H2@o!!!!!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!!!!!"-!!!!!!!!!!!ZGF<T![!!!!!!!!!!!!!!!ZAbA`@l@)E72<E}0l![(J
$B!ZM-L@![!!!!!!!!!!!Zn0mp![!!!!!!!!jO>RF$H2@o#3(J
$B1W=#F$H2@o!!!!!!!!<w=UC%2s@o!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!!!!!"-!!!!!!!!!ZAbA`??E72<E}0l![(J
$B8bF$H2@o!!!!!!!!!!!Z897n![(J
$B!!!!"-!!!!!!!!!!!!@>NCF$H2@o(J
$B!!!!"-!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!4ACfF$H2@o(J
$B!!!!"-!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!7U=#F$H2@o#3(J
$B!!!!"-!!!!!!!!!!!!!!!!"-(J
$B!ZAbP#E72<E}0l![!Z;0T"E$N)!J;K<B!K![(J






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SCENARIO ROUTE 1 - $BAbP#E72<E}0l(J

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$B!ZBfF,![(J

$BM{%+%/F$H2@o(J
You can not capture both $BM{%+%/(J and $B3T%7(J.
Item - $BPaE7$N7u(J - take over $BD90B(J.

Branch - defeat $BO$I[(J or $BjO=Q(J first.
Defeat $BjO=Q(J first $B"*(J go to "$BjO=QF$H2@o(J".
Defeat $BO$I[(J first $B"*(J go to "$BO$I[F$H2@o(J1".

$BjO=QF$H2@o(J (197AD)
To win - defeat $BjO=Q(J within 8 turns.

Go to "$B6Y=C(J".

$BO$I[F$H2@o(J1 (197AD)
To win - defeat $BO$I[(J within 8 turns,
Item - $Bh&;R(J - take over $B2<%R(J.
Item - $BKO;R(J - take over $BFrFn(J.
Item - $BJ}E77a(J - defeat $BO$I[(J with 3-combo or higher.
Event - $BO$I[(J & $BD%Ht(J - attack with $BD%Ht(J, $BD%Ht(J's morale +10.

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$B!ZAj9n![(J

$BD%=+(J $BjO=QF$H2@o(J (198AD)
To win - defeat $BjO=Q(J and $BD%=+(J within 10 turns.
Item - $BO;pk(J - take over $B08(J.
Item - $BPp7nEa(J - take from $B4X1)(J.

$BN-HwF$H2@o(J1 (199AD)
To win - defeat $BN-Hw(J within 8 turns.
Event - $B=y98(J & $B4X1)(J - attack with $B=y98(J, $B=y98(J's morale +10.

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$B!Z5A;N!JN-HwF$H2!K![(J

$BjO>RF$H2@o(J1 (200AD)
To win - take over $B41EO(J, $B_AM[(J, $BJ?86(J, $B2?Fb(J, or $B?8M[(J within 6 turns, or truce
with $BjO>R(J.

Branch - battle $BjO>R(J or truce.
Truce with $BjO>R(J $B"*(J go to "$B>GH}(J".
Battle with $BjO>R(J $B"-(J

Item - $BO7;R(J - defeat $BjO>R(J with 3-combo or higher.
Item - $BN6EaAd(J - take over $B_AM[(J.
Item - $BB@J?MW=Q=q(J take over $BJ?86(J.

Go to "$B41EO(J".


$B!Z5A;N!JN-HwF(K4!K![(J

$BjOk}F$H2@o(J3 (204AD)
To win - defeat $BjOk}(J within 10 turns.
Item - $B2+@P8x;0N,(J - take over $B%.%g%&(J.

$BjOk}F$H2@o(J4 (204AD)
To win - defeat $BjOk}(J within 15 turns.
Item - $BB@J?MW=Q=q(J - take over $BJ?86(J.
Item - $B;I5RNsEA(J - take over $BKLJ?(J.

Go to "$BFn@,(J".

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$B!Z41EO![(J

$BjO>RF$H2@o(J2 (200AD)
To win - take over $B%.%g%&(J within 10 turns.
Item - $BO7;R(J - take from $BjO>R(J.
Item - $B2+@P8x;0N,(J - take over $B%.%g%&(J.

$BjOk}F$H2@o(J (204AD)
To win - defeat $BjOk}(J within 15 turns.
Item - $B;I5RNsEA(J - take over $BKLJ?(J.
Item - $BF[9CE7=q(J - take over $BNKEl(J.
Item - $BN6EaAd(J - take over $B_AM[(J.
Item - $BB@J?MW=Q=q(J - take over $BJ?86(J.

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$B!ZFn@,![(J

$BN-HwF$H2@o(J2 (208AD)
To win - defeat $BN-Hw(J within 3 turns.

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$B!Z4tO)![(J

Branch - attack $BN-Hw(J and $BB98"(J alliance at $BN&8}(J, or attack $BGOF-(J.
Attack $BN&8}(J $B"*(J go to "$BN-Hw(J $BB98"F$H2@o(J".
Attack $BGOF-(J $B"*(J go to "$BGOF-F$H2@o(J".

$BN-Hw(J $BB98"F$H2@o(J (208AD)
To win - take over $BN&8}(J within 10 turns.
Try to capture $BB@;K;|(J and $BO$LX(J in this battle.

Go to "$Bn0mp(J".

$BGOF-F$H2@o(J (208AD)
To win - defeat $BGOF-(J within 10 turns.
You can not enlist $BGOF-(J or $BGOD6(J.

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$B!ZM-L@![(J

$B1W=#96N,@o(J (210AD)
To win - take over $B@.ET(J within 20 turns.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $BKO;R(J - take over $B1@Fn(J.
Item - $B6/W8(J - take over $B@.ET(J.

$B8bF$H2@o(J (215AD)
To win - take over $B7z6H(J within 30 turns.
Item - $B4A=q1R@DEA(J - take over $BNmNM(J.
Item - $B@o9q:v(J - take over $BHVM[(J.
Item - $B;K5-(J - take over $B0jNS(J.
Item - $BB9;R(J - take over $B7z6H(J.


$BN-Hw(J and $BB98"(J are both destroyed.

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$B!ZAbP#E72<E}0l![(J

Starting from the $B2+6R$NMp(J Yellow Turban Disturbance, $BAbA`(J had been in war
for 30 years. Tired in body and fatigued in spirit, $BAbA`(J fell ill, and died
several months after the defeat of $BN-Hw(J and $BB98"(J, with $BE72<E}0l(J just within
sight.
Several years later, continuing and finishing his father's life's work, $BAbP#(J
unified China, and achieved $BE72<E}0l(J.




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SCENARIO ROUTE 2 - $B;0T"E$N)(J ($B;K<B(J)

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$B!Zn0mp![(J

$B<w=UC%2s@o(J (212AD)
To win - take back $B<w=U(J within 3 turns.
Try to capture $BN&B=(J in this battle.

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$B!Z897n![(J

$B@>NCF$H2@o(J (213AD)
To win - defeat $BGOD6(J within 15 turns.

$B4ACfF$H2@o(J (215AD)
To win - take over $B4ACf(J within 8 turns.
Item - $B4@7lGO(J - take over $B<r@t(J.
Item - $BB9;RMQ4JJP(J - take over $B4ACf(J.

$B7U=#F$H2@o(J (219AD)
To win - take over $B08(J, $B?7Ln(J, and $B>eMG(J within 10 turns.

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$B!Z;0T"E$N)(J ($B;K<B(J)$B![(J

This is the historical ending of the $BAbA`JT(J Cao Cao Scenario, where the
Three Kingdoms co-exist.




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SCENARIO ROUTE 3 - $BAbA`??E72<E}0l(J

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$B!Z>GH}![!J(JFrom "$B5A;N(J"$B!K(J

$B7U=#F$H2@o(J1 (201AD)
To win - take over $B08(J and $B?7Ln(J within 5 turns.
Item - $BO;pk(J - take over $B08(J.

$B7U=#F$H2@o(J2 (202AD)
To win - take over $BjwM[(J, $B9>N?(J, and $B9>2F(J within 12 turns.
Item - $B=E4oA4=q(J - take over $BjwM[(J.

Go to "$B2sE7(J".


$B!Z>GH}![!J(JFrom "$BCf86(J"$B!K(J

$B7U=#F$H2@o(J3 (201AD)
To win - take over $BjwM[(J, $B9>N?(J, $B9>2F(J, $B08(J, and $B?7Ln(J within 15 turns.

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$B!Z2sE7![(J

Branch - attack $B%.%g%&(J or $BD9:;(J.
Attack $B%.%g%&(J $B"*(J go to "$BjOk}F$H2@o(J2"
Attack $BD9:;(J $B"*(J go to "$BBe=~(J".

$BjOk}F$H2@o(J2 (206AD)
To win - take over $B^_3$(J and $BKLJ?(J within 12 turns.
Item - $BB@J?MW=Q=q(J - take over $BJ?86(J.
Item - $B;I5RNsEA(J - take over $BKLJ?(J.

Go to "$BM-L@(J".

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$B!ZBe=~![(J

$BFn7U=#F$H2@o(J (204AD)
To win - take over $BIpNM(J, $BNmNM(J, $B7KM[(J, and $BD9:;(J within 10 turns.
Item - $B4A=q1R@DEA(J - take over $BNmNM(J.

$BB9:vF$H2@o(J2 (204AD)
To win - take over $B7z6H(J within 20 turns.
Item - $BB9;R(J - take over $B7z6H(J.

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$B!ZGF<T![(J

$BjO>RF$H2@o(J3 (208AD)
To win - take over $B5v>;(J, $BMlM[(J, $B_AM[(J, $B%.%g%&(J, $B2<%R(J, $BFrFn(J, $B^_3$(J, and $B?8M[(J
within 30 turns.
Item - $BO7;R(J - take from $BjO>R(J with 3-combo or higher.

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$B!ZAbA`??E72<E}0l![(J

This is said to be $BAbA`(J's best ending.




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SCENARIO ROUTE 4 - $BAbA`@l@)E72<E}0l(J

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$B!Z6Y=C![(J

$BO$I[F$H2@o(J2 (198AD)
To win - defeat $BO$I[(J within 20 turns.
Item - $BJ}E77a(J - take from $BO$I[(J with 3-combo or higher.
Item - $Bh&;R(J - take over $B2<%R(J.

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$B!ZCf86![(J

$BjO>RF$H2@o(J4 (200AD)
To win - take over $BDDN1(J, $B_AM[(J, $BJ?86(J, and $B2OFb(J within 6 turns, or truce with
$BjO>R(J.

Branch - battle $BjO>R(J or truce.
Truce $B"*(J go to "$B>GH}!J(JFrom $BCf86!K(J".
Battle (haven't seen $BAbA`(J ending) $B"*(J go to "$B5A;N!JN-HwF(K4!K(J".
Battle (have seen $BAbA`(J ending) $B"-(J

$B41EO$N@o$$(J (200AD)
To win - take over $B41EO(J within 5 turns, or ally with $BN-Hw(J.

Branch - take over $B41EO(J or ally with $BN-Hw(J.
Take over $B41EO(J $B"*(J go to "$B5A;N!JN-HwF(K4!K(J".
Ally with $BN-Hw(J $B"-(J

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$B!ZIT5A![(J

$BjOk}F$H2@o(J5 (201AD)
To win - defeat $BjOk}(J with 15 turns.

$BO$I[F$H2@o(J3 (203AD)
To win - defeat $BO$I[(J within 10 turns.
Event - $BO$I[(J & $BD%Ht(J - $BO$I[(J's troop attacks $BD%Ht(J, $BO$I[(J and $BD%Ht(J morale +10.

$BB9:vF$H2@o(J3 (208AD)
To win - 1 turn pass.

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$B!Z7c?L![(J

$BB9:vF$H2@o(J4 (210AD)
To win - take over $B7z6H(J within 20 turns.
Item - $B@o9q:v(J - take over $BK]M[(J.
Item - $BB9;R(J - take over $B7z6H(J.

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$B!ZDC05![(J

$BCf2ZJ?Dj@o(J (210AD)
To win - defeat $BN-Hw(J, $B;JGOXt(J, and $BN-`x(J within 60 turns.
Item - $BPp7nEa(J - take from $B4X1)(J with 3-combo or higher.
Item - $B4A=qM{9-EA(J - take from $B2+Ci(J with 3-combo or higher.
Item - $B=U=):8;aEA(J - take over $B04%I%&(J.
Item - $B;K5-(J - take over $B0jNS(J.
Item - $BB9;RMQ4JJT(J - take over $B4ACf(J.
Item - $B<7@1Ju7u(J - take over $BMlM[(J.
Item - $B@D(J[$B6b9)(J]$B$N7u(J - take over $B5v>;(J.
Item - $BN6EaAd(J - take over $B_AM[(J.

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$B!ZAbA`@l@)E72<E}0l![(J

This is $BAbA`(J's most difficult ending to get.




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* Thanks to $BL5Fs@5<!(J for making the Scenario Flow Chart.


This Info Walkthrough is written based on the Japanese version of the game
"$B;0T";V@o5-(J" - "Sangokushi Senki".

Sangokushi Senki official website:
http://www.gamecity.ne.jp/products/products/ee/new/sansenki/index.htm



This FAQ/Walkthrough can also be found at Muni Shinobu's FAQ Page:
http://www.geocities.com/muni_shinobu/faq/index.html



This Document Copyright 2002
$BL5Fs@5<!(J "Muni Masatsuki" & $BL5Fs!!G&(J "Muni Shinobu"