$B;0T";V@o5-(J Sangokushi Senki Walkthrough - $BN-HwJT(J Liu Bei Scenario
Version 3.00 (10.27.02)
Written by $BL5Fs@5<!(J Muni Masatsuki (muni_masatsuki@yahoo.com)
$B!!!!!!(J & $BL5Fs!!G&(J Muni Shinobu (muni_shinobu@yahoo.com)
$BN-HwJT(J Liu Bei Scenario
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SCENARIO FLOW CHART
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$B!ZD)1`$N@@$$![(J
$B!!!!"-(J
$B!Z=y=#Iw1@![(J
$BAbA`7bB`@o(J
$B!!!!"-(J
$BBPO$I[@o#1(J
$B!!!!"-!!"*!!!!!!"*!!!!!!"*!!!!!!"*!!!!!!"*!!"-(Jally with $BO$I[(J
$B!!!!"-(Jbattle $BO$I[(J or 5 turns pass$B!!!!!!!!!!!!!!!!(J $B"-(J
$B!Z7;Do$Ne+![!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Z6';v$r8F$V1c![(J
$BBPO$I[@o#2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!jO=QF$H2@o(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!Z7U=#F0Mp![!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ZO$I[$N??0U![(J
$BAbA`Fn2<#1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!BPO$I[@o#3(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!BPO$I[(J $BAbA`@o(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"-(J
$BAbA`Fn2<#2!!!!!!!!!!!!!!!!!!08$r96N,!!!!"+!!"-5v>;$r96N,(J
$B!!!!"-!!!!!!!!!!!!!!!!!!!!!!"-!!!!!!!!!!!!!!"-(J
$B!!!!"-!!"*!!(Jbattle $BN-%=%&!!!ZPa:M$N>r7o![!!!Z5\Dn681k![(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!7U=#J?Dj@o#2!!Fn7U=#J?Dj@o#2(J
$B!ZIw1@$N2q![!ZBg5A$H>.5A![!!"-!!!!!!!!!!!!!!"-!!!!!!!!!!!!(Jhaven't seen
$BjwM[E1B`@o!!!!7U=#J?Dj@o#1!!7U=#KI1R@o#3!!!!"-!!"*!!!!"*!!N-Hw(J ending
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!!!"-(Jhave seen$B!!!!(J & $B=t3kN<(J no
$B!!!!"-!!!!!!!!7U=#KI1R@o#1!!"-!!!!!!!!!!!!!!"-(J&$B!!!!!!!!!!!!(J $B"-(J
$B!Z@VJIG3$f$k![!!"-!!!!!!!!!!"-!!!!!!!!!!!!!!"-=t3kN<(J yes$B!!!!(J $B"-(J
$B9>2FE1B`@o!!!!7U=#KI1R@o#2!!"-!!!!!!!!!!!!!!"-!!!!!!!!!!!!(J $B"-(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!BPB9:v@o#1!!!!!!(J $B"-(J
$B!!!!"-!!!!!!!!!!"-"+!!"+!!"+!!!!!!!!!!!!!!!!"-!!!!!!!!!!!!(J $B"-(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!!!!!!!!!!!!!!!"-(Jbattle $BB9:v!!!!(J $B"-(J
$BFn7U=#J?Dj@o#1!!"-!!"*!!"*!!(J have seen$B!!!!!!!!"-(Jor$B!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!(J $BN-Hw(J ending$B!!!!!!"-(J7 turns pass$B!!!!(J $B"-(J
$B!!!!"-!!!!!!!!!!"-(Jhaven't$B!!!!!!(J $B"-!!!!!!!!!!!!"-!!"*!!"*!!"*!!"-(J
$B!ZF~if![!!!!!!!!"-(Jseen$B!!!!!!!!(J $B"-!!!!!!!!!!!!"-!!!!!!!!!!!!!!"-(J
$BD%O%F$H2@o!!!!!!"-!!!!!!!!!!!!"-(Jally $BGOD6!!!!(J $B"-(Jally $BB9:v!!!!!Z7;$N5X![(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!"-"*!!"*!!"*!!"-!!!!!!!!!!!!!!BPB9:v@o#2(J
$B1W=#J?Dj@o#1!!!!"-!!!!!!!!!!!!"-(Jally $BB98"!!!ZN-Hw$N7h0U![!!!!!!"-(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!"-(Jor$B!!!!!!!!!!KLH2#2!!!!!!!!!!BPB9:v@o#3(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!"-(J5 turns pass$B!!"-!!!!!!!!!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!1W=#J?Dj@o#4!!!Z=IL?$NBP7h![(J
$B!!!!"-!!!!!!!Z1W=#?J7b![!!!ZB9>09a;2?X![!!!!"-!!!!!!!!!!!!!!@.ET96N,@o(J
$B!!!!"-!!!!!!!!1W=#J?Dj@o#3!!1W=#J?Dj@o#2!!!Z:G=*7h@o![!!!!!!!!"-(J
$B!!!!"-!!!!!!!!!!"-!!!!!!!!!!!!"-!!!!!!!!!!!!r28bF$H2@o!!!!!!!!"-(J
$B!!!!"-!!!!"+!!!!"+!!!!"+!!!!"+!!!!!!!!!!!!!!"-!!!!!!!!!!!!!!!!"-(J
$B!Z0E1@$N7U=#![!!!!!!!!!!!!!!!!!!!!!!!!!!!!!ZE72<E}0l![!!!ZFnKLD+!Jifr2JBN)!K![(J
$B4ACfAhC%@o(J
$B!!!!"-!!"*!!!!"*!!!!"*(J $B"-%[%&E}(J no
$B!!!!"-%[%&E}(J yes$B!!!!!!!!"-(J
$BjwM[KI1R@o#1!!!!!!!!jwM[KI1R@o#2(J
$B!!!!"-!!!!!!!!!!!!!!!!(J $B"-(J
$B!!!!"-!!(Jtake $B08(J $B?7Ln!!!!(J $B"-(J
$B!!!!"-!!"+!!!!"+!!!!"+(J $B"-jwM[$r<i$k(J
$B!ZBPr26&F1:n@o![!!!Z4X1)5_=P![(J
$B!!KLH2#1!!!!!!!!!!!!1J0B96N,@o(J
$B!!!!"-!!!!!!!!!!!!!!!!(J $B"-!!"*!!!!"*!!(Jattack $B1J0B(J fail
$B!!!!"-!!!!!!!!!!!!!!!!(J $B"-1J0B(J success$B!!!!"-(J
$B!Zif8bJBN)![!!!!!!!Z;0T"E$N)#1![!!!Z;0T"E$N)#2!J;K<B!K![(J
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SCENARIO ROUTE 1 - $Bif(J $B8bJBN)(J
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$B!Z=y=#Iw1@![(J
$BAbA`(J's father is killed by $BF+8,(J's sub-sub-general.
Seeking revenge, $BAbA`(J set out to attack $BF+8,(J at $B=y=#(J.
Responding to $B=y=#B@<i(J $BF+8,(J's plea for help, $BN-Hw(J arrived at $B=y=#(J to battle
$BAbA`(J.
$BAbA`737bB`(J (195AD)
After the opening, the famous scene of the "$BD)1`$N@@$$(J" the Oath of the
Three Brothers will start, after which the battle against $BAb?N(J will commence
immediately.
Enemy general is $BAb?N(J, with sub-generals $BM{E5(J and $B3Z?J(J.
On your side is General $BN-Hw(J, with sub-generals $B4X1)(J and $BD%Ht(J.
This battle is programmed to be one-sided, so there's no need for worry of
losing.
Try to capture $BM{E5(J and $B3Z?J(J by defeating them with combos, they will ease
later battles if you do.
$BAb?N(J can not be captured.
After the battle, $BF+8,(J will die from illness and leave $B=y=#(J to $BN-Hw(J.
Utilizing the time when $BAbA`(J is away, $BO$I[(J attacked $BAbA`(J's territory but
failed. In bad shape and without a place to return to, $BO$I[(J came to $BN-Hw(J.
$BN-Hw(J let $BO$I[(J stay in $B>.]o(J.
Slowly, $BO$I[(J increased his strength and territory, taking over $B:QKL(J and $BO%(J.
Feeling himself strong enough, he requested $BN-Hw(J to hand over to him the
capital of $B=y=#(J - the city of $B2<%R(J.
$BBPO$I[@o(J1 (196AD)
To win - battle $BO$I[(J within 5 turns, or ally with $BO$I[(J.
In $B2<%R(J are field generals $BsH<3(J, $BsHK'(J, $BDD7>(J, $B4Jp6(J, $BAbI?(J, etc.
$BsH<3(J and $B4Jp6(J will automatically join your side.
$BDD7>(J has the rare $B9):nFC@-(J, so it is recommended that you get him to join
your side.
With $BsH<3(J on your side, you can get $BDDEP(J and then $BDD7>(J in this order.
Branch - After the battle, $BO$I[(J will ask you to ally with him to attack $BjO(J
$B=Q(J. The story branches depending on whether you ally with $BO$I[(J or battle
him.
Ally with $BO$I[(J $B"*(J go to "$B6';v$r8F$V1c(J".
Battle $BO$I[(J $B"*(J you ally with $BAbA`(J and attack $BO$I[(J, go to "$B7;Do$Ne+(J".
Exceed 5 turns $B"*(J you ally with $BAbA`(J who's also attacking $BO$I[(J, go to "$B7;Do(J
$B$Ne+(J".
Regardless of which branch you choose to take, set aside $B4X1)(J from your army
and instead enlist $B<~AR(J who's in $BDjF+(J, this way $BN-Hw(J can take over $B`f<Y(J at
the same time.
Once you succeed, you will be able to form one more army troop ($B73CD(J),
containing only 2 teams ($BItBb(J), but still worth getting.
In $B>.]o(J, the enemy general is $BD%NK(J, with sub-generals $B9b=g(J and $BgIGF(J, all of
which are very strong troops.
You can capture $B9b=g(J and $BgIGF(J with 2-combo, and you can capture $BD%NK(J with
4-combo.
Capturing and enlisting them not only will increase your strength, it will
also decrease $BO$I[(J's strength, so it's a two birds with one stone deal.
If you can enlist these 3 generals, $BO$I[(J won't be that much of a threat
anymore.
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$B!Z7;Do$Ne+![(J
Because $BN-Hw(J can't trust $BO$I[(J, the 2 forces became opposing sides.
Angered by this, $BO$I[(J set his in motion against $BN-Hw(J.
For fear of $BO$I[(J, $BN-Hw(J decided to join forces with $BAbA`(J who is also against
$BO$I[(J.
$BBPO$I[@o(J2 (196AD)
To win - defeat $BO$I[(J within 8 turns.
If you had enlisted $BD%NK(J, $B9b=g(J, and $BgIGF(J into your army in the previous
battle, defeating $BO$I[(J wouldn't be too difficult a task.
After the $BjO>R(J VS $B8xB9%5%s(J battle, $B8xB9%5%s(J is defeated. Now in the field
are $B8xB9%5%s(J and $Bld1@(J.
Send $BN-Hw(J who is friendly with both to recruit them.
In $B?7Ln(J, $B=y=n(J will appear as a field general. $B=y=n(J will join $BN-I=(J in 2 to 3
turns, so quickly send $BN-Hw(J to recruit him as well.
Event - $BD%Ht(J & $BO$I[(J - attack with $BD%Ht(J, $BD%Ht(J and $BO$I[(J morale +10.
Item - $BJ}E77a(J - take from $BO$I[(J with 3-combo or higher.
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$B!Z7U=#F0Mp![(J
$BAbA`Fn2<(J1 (207AD)
To win - prevent $BAbA`(J from going down South within 2 turns.
Item - $BO;pk(J - take over $B08(J.
Item - $BLRFA?7=q(J - take from $BAbA`(J with 3-combo or higher.
Event - $B4X1)(J & $B=y98(J - with $B4X1)(J in your army and $B=y98(J in the enemy army, $B4X(J
$B1)(J attacks enemy troop, $B4X1)(J and $B=y98(J morale +10.
$BAbA`Fn2<(J2 (208AD)
To win - prevent $BAbA`(J from going down South within 2 turns.
Item - $B=E4oA4=q(J - take over $BjwM[(J.
Branch - did you battle $BN-%=%&(J.
Yes battle $BN-%=%&(J $B"*(J go to "$BBg5A$H>.5A(J".
No battle $BN-%=%&(J $B"*(J go to "$BIw1@$N2q(J".
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$B!ZIw1@$N2q![(J
Here is the famous $B;08\$NNi(J event, where $BN-Hw(J visits $B=t3kN<(J 3 times to
persuade $B=t3kN<(J to come out of his hermitage, and use his talents for the
good of the troubled country.
$B=t3kN<(J will be enlisted in your army after this event.
$BjwM[E1B`@o(J (208AD)
To win - reach $BjwM[(J within 10 turns, $B?7Ln(J can be forfeited.
Item - $B=E4oA4=q(J - take over $BjwM[(J.
You don't need to capture $B4EG+(J or $B=y=n(J here, they can be enlisted in the
next battle.
$B=t3kN<(J will leave temporarily to $B7z6H(J to persuade $BB98"(J of an alliance.
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$B!Z@VJIG3$f$k![(J
$B9>2FE1B`@o(J (208AD)
To win - reach $B9>2F(J within 6 turns, $BjwM[(J can be forfeited.
Try to capture $B4EG+(J, $B=y=n(J, and $B%+%$NI(J.
$B%+%$NI(J has useful $B9):nFC@-(J, so make sure to capture him.
Event - $B4EG+(J & $BD%NK(J - $B4EG+(J attack $BD%NK(J, $B4EG+(J and $BD%NK(J morale +10.
$B=t3kN<(J will return after successfully forming an alliance with $BB98"(J.
Together, $BN-Hw(J and $BB98"(J set out to battle $BAbA`(J. The battle field - $B@VJI(J.
At the end of the battle, $BAbA`(J will have lost, met with $B4X1)(J during his
escape, and safely retreated back to $B5v>;(J.
During this time, when both $BAbA`(J and $BB98"(J are resting and recovering from
their losses in battle, $BN-Hw(J begins his invasion into $B7U=#(J.
$BFn7U=#J?Dj@o(J1 (208AD)
To win - take over $B9>2F(J, $B9>NM(J, $BjwM[(J, $BD9:;(J, $BIpNM(J, $BNmNM(J, and $B7KM[(J within 16
turns.
The cities you can take over are $BP.>O(J, $B7z0B(J, $Bb:NM(J, $BFn3$(J, and $B0jNV(J.
Item - $B4A=q1R@DEA(J - take over $BNmNM(J.
Item - $B0Seg;R(J - take over $B7z0B(J.
Item - $B;K5-(J - take over $B0jNS(J.
You don't need to try to capture $B2+Ci(J and $Br21d(J, because when $BD9:;(J $B4Z8<(J is
destroyed, $B2+Ci(J and $Br21d(J will be automatically enlisted in your army.
Listening to the advice of $B=t3kN<(J, $BN-Hw(J set his next goal on $B1W=#(J.
At the same time, $BD%>>(J presented the map of $Bif(J.
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$B!ZF~if![(J
Following $B=t3kN<(J's strategy, you ally with $BN-`x(J, and set out to battle $BD%O%(J
who's repeatedly tried to invade $B1W=#(J.
$BD%O%F$H2@o(J (211AD)
To win - defeat $BD%O%(J within 3 turns.
During the battle with $BD%O%(J, $BN-Hw(J's true intention of entering $B1W=#(J was
uncovered by $BN-`x(J, and thus $BN-`x(J turned around and attacked $BN-Hw(J from the
rear.
Doing battle with $BN-`x(J who was of his same ancestry was not what $BN-Hw(J
wanted, but faced with incoming attack, $BN-Hw(J had no other choice but to
fight back.
$B1W=#J?Dj@o(J1 (212AD)
To win - defeat $BN-`x(J within 10 turns.
The cities you can take over are $B9>=#(J, $B9>M[(J, $BG]NM(J, $B3nMv(J, $B<kDs(J, $B7zG+(J, $B1[p4(J,
and $B1@Fn(J. But because of their long distances apart, it's not possible to
take them all.
Item - $B=U=):8;aEA(J - take over $B04_.(J.
Item - $B6/W8(J - take over $B@.ET(J.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B8b;R(J - take over $B1@Fn(J.
$B%[%&E}(J will appear at $B8bJ?(J as a field general.
Whether or not you enlist him will affect a future scenario branch, so
decide which branch you want to take before deciding whether to enlist him
or not.
He is a very good general with $B:v;NFC@-(J, so it is a good idea to enlist him.
$B4ACf(J $BD%O%(J and $B@>NC(J $BGOF-(J will be destroyed by $BAbA`(J. $B4ACf(J is now a part of $BAb(J
$BA`(J's territory.
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$B!Z0E1@$N7U=#![(J
After taking $B4ACf(J, $BAbA`(J now has his eyes set on $B7U=#(J.
$B4ACfAhC%@o(J (215AD)
To win - take over $B4ACf(J within 10 turns.
(If you arrived at this battle from "$BBg5A$H>.5A(J", you only have 6 turns.)
Item - $BB9;RMQ4JJT(J - take over $B4ACf(J.
In $B4ACf(J are $B2F8tFW(J and $B2F8tJ%(J, both strong generals.
$B2F8tFW(J and $B2F8tJ%(J can not be captured, so just fight them normally.
$BAbP#(J and $BAb?N(J also can not be captured.
Branch - when you took $B4ACf(J, is $B%[%&E}(J enlisted in your army.
$B%[%&E}(J not enlisted $B"*(J go to "$BjwM[KI1R@o(J2".
$B%[%&E}(J yes enlisted $B"-(J
With $B4ACf(J in his possession, $BN-Hw(J declared himself $B4ACf2&(J.
Losing $B4ACf(J, $BAbA`(J shifted his concentration toward $B7U=#(J.
$BjwM[KI1R@o(J1 (219AD)
To win - defend $BjwM[(J within 3 turns.
$B7U=#(J is only stationed with $B4X1)(J troop, so quickly send a team to aid him.
$BAbA`(J will take $B08(J and $B?7Ln(J in 1 turn, but you can take back $B?7Ln(J in the 3rd
turn.
Go to "$BBPr26&F1:n@o(J".
$BjwM[KI1R@o(J2 (218AD)
To win - only defend $BjwM[(J within 3 turns, or also take over $B08(J and $B?7Ln(J
within 3 turns.
You will take this route if you don't have $B%[%&E}(J enlisted.
At this battle, you can just win without much effort by only defending $BjwM[(J,
or you can also take over $B08(J and $B?7Ln(J.
Branch - did you also take over $B08(J and $B?7Ln(J.
Only defended $BjwM[(J $B"*(J go to "$B4X1)5_=P(J".
Also took over $B08(J and $B?7Ln(J $B"-(J
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$B!ZBPr26&F1:n@o![(J
$BKLH2(J1 (219AD)
To win - take over $BD90B(J, $BMlM[(J, and $B5v>;(J within 20 turns.
Item - $BPaE7$N7u(J - take over $BD90B(J.
Item - $B<7@1JuEa(J - take over $BMlM[(J.
Item - $B@D(J[$B6b9)(J]$B$N7u(J - take over $B5v>;(J.
Cities you can take over are $BE7?e(J, $BIp0R(J, $B<r@t(J, $B0BDj(J, $Br26=(J, $B90G@(J, $B?8M[(J, $BBe(J,
$B??Dj(J, $B2OFb(J, $B%.%g%&(J, $B41EO(J, $BDDN1(J, $BFrFn(J, $B<w=U(J, $B%7%g%&(J, $B2<%R(J, $B>.]o(J, $Bb:(J, $B_AM[(J, $B:Q(J
$BKL(J, $BJ?86(J, $B`f<Y(J, $B>kM[(J, $BEl:Z(J, $B@F(J, $B^_3$(J, $B1m(J, $BKLJ?(J, $BNKEl(J, and $B>eMG(J.
Item - $BE4GO9C(J - take over $BE7?e(J.
Item - $B4@7lGO(J - take over $B<r@t(J.
Item - $B2+@P8x;0N,(J - take over $B%.%g%&(J.
Item - $BKO;R(J - take over $BFrFn(J.
Item - $Bh&;R(J - take over $B2<%R(J.
Item - $BN6EaAd(J - take over $B_AM[(J.
Item - $BB@J?MW=Q=q(J - take over $BJ?86(J.
Item - $B;I5RNsEA(J - take over $BKLJ?(J.
Item - $BF[9CE7=q(J - take over $BNKEl(J.
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$B!Zif(J $B8bJBN)![(J
$BAbA`(J is destroyed, and the $B4A(J emperor gave up his throne.
(If you passed by "$BBg5A$H>.5A(J", the emperor will have died of illness.)
The country is divided into 2, $BB98"(J in the East, and $BN-Hw(J in the West.
The 2 kingdoms co-exist cordially, never offending each other's territories.
And thus peace arrived in the land.
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SCENARIO ROUTE 2 - $B;0T"E$N)#1(J
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$B!ZBg5A$H>.5A![(J
$B7U=#J?Dj@o(J1 (208AD)
To win - take over $B>eMG(J, $BjwM[(J, $B9>N?(J, and $B9>2F(J within 12 turns.
Item - $B4A=q1R@DEA(J - take over $BNmNM(J.
Item - $B8b;R(J - take over $B1@Fn(J.
Item - $B16eg;R(J - take over $B7z0B(J.
Item - $B;K5-(J - take over $B0jNS(J.
Realizing success can not be maintained without a counselor, $BN-Hw(J visited
the $B2iN6(J $B=t3kN<(J Crouching Dragon Zhuge Liang at $BN4Cf(J, in the hope that $B=t3k(J
$BN<(J will be willing to lend his aid.
However, $B=t3kN<(J questioned $BN-Hw(J's integrity because of the fact that he
attacked $BN-%=%&(J the descendant of $BN-I=(J whom $BN-Hw(J was indebted to.
$BN-Hw(J, $B4X1)(J, and $BD%Ht(J all tried to take the responsibility upon themselves,
and tried to lift the blame from the other two.
Listening to the three brothers, $B=t3kN<(J suddenly started laughing. For the
bigger cause ($BBg5A(J) was reviving the $B4AD+(J Han Heritage, and personal debts
were only the smaller cause ($B>.5A(J). And when inevitable, the act of
sacrificing the smaller cause for the good of the bigger cause must be done.
And it takes one with the courage to lose the smaller cause and the smaller
integrity with the bigger picture in mind to bring stability to the
trembling country.
So to join in the painting of the bigger picture, $B=t3kN<(J enlisted him $BN-Hw(J's
army.
$B7U=#KI1R@o(J1 (209AD)
To win - 6 turns pass.
$B7U=#KI1R@o(J2 (212AD)
To win - ally with $BGOD6(J within 5 turns, or prevent $BAbA`(J from coming down
South.
If you want to ally with $BGOD6(J, you will need to send out the messenger right
at the start, otherwise there won't be enough time.
Branch 1 - have or haven't seen $BN-Hw(J ending.
Haven't seen $B"*(J go to "$B1W=#?J7b(J".
Have seen $B"*(J go to Branch 2 $B"-(J
Branch 2 - ally with $BGOD6(J or not.
Yes ally with $BGOD6(J $B"*(J go to "$BN-Hw$N7h0U(J".
Not ally with $BGOD6(J (or 5 turns pass) $B"-(J
If you chose to not ally with $BGOD6(J, you will instead ally with $BB98"(J.
$BAbA`(J will attack and defeat $BGOD6(J and take over $B@>NC(J.
With the alliance with $B8b(J, $BB98"(J's sister $BB9>09a(J will be enlisted in your
army.
Together, you set your eyes on $B1W=#(J.
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$B!ZB9>09a;2?X![(J
$B1W=#J?Dj@o(J2 (212AD)
To win - take over $B@.ET(J within 10 turns.
Item - $B=U=):8;aEA(J - take over $B04_.(J.
Item - $BE4GO9C(J - take over $BE7?e(J.
Item - $B6/W8(J - take over $B@.ET(J.
Try to capture $BGOD6(J in this battle.
$BB9>09a(J will return to $B8b(J after this battle.
Go to "$B0E1@$N7U=#(J".
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$B!Z1W=#?J7b![(J
$B1W=#J?Dj@o(J3 (212AD)
To win - take over $B@.ET(J within 10 turns.
Item - $B=U=):8;aEA(J - take over $B04_.(J.
Item - $BE4GO9C(J - take over $BE7?e(J.
Item - $B6/W8(J - take over $B@.ET(J.
Try to capture $BGOD6(J in this battle.
$BB9>09a(J will return to $B8b(J after this battle.
Go to "$B0E1@$N7U=#(J".
------------------------------------------------------------------------
$B!Z4X1)5_=P![(J
Messengers were sent to $B7U=#(J $B4X1)(J from $B8b(J $BB98"(J to further strengthen
alliance with the proposal of marriage.
$B=t3kN<(J's older brother $B=t3k`w(J was sent at the last to be the messenger.
$B4X1)(J's angered reply, "Do you want my child of a tiger to marry your child
of a dog!?" sent $B=t3k`w(J running back to $BB98"(J with his tail between his legs.
With that, the $BB98"(J and $BN-Hw(J alliance was broken.
Instead, $BB98"(J allied with $BAbA`(J, and together attacked $BN-Hw(J.
$B7U=#(J became the target of forces from both sides, both $BB98"(J and $BAbA`(J.
At $BjwM[(J, $B4X1)(J is surrounded and isolated.
$B1J0B96N,@o(J (219AD)
To win - take over $B1J0B(J within 1 turn.
Branch - success of the $B1J0B(J battle.
$B1J0B(J battle succeeds $B"*(J go to "$B;0T"E$N)#2!J;K<B!K(J".
$B1J0B(J battle fails $B"-(J
------------------------------------------------------------------------
$B!Z;0T"E$N)#1![(J
In the end, $BN-Hw(J successfully rescued $B4X1)(J, but $B7U=#(J was taken by $BB98"(J the
$B8b9DDk(J Wu Emperor.
Several months later, $BAbA`(J died, and his son $BAbP#(J de-throned the $B4ADk(J Han
Emperor and declared himself the $Br29DDk(J Wei Emperor.
Following the counsel of $B=t3kN<(J, $BN-Hw(J sacrificed his personal integrity for
the bigger cause ($BBg5A(J), and declared himself the $Bif9DDk(J Shu Emperor, so as
to maintain the existence of the $B4AD+(J Han Dynasty.
Thus, the $B;0T"(J Three Kingdoms are formed.
------------------------------------------------------------------------
SCENARIO ROUTE 3 - $B;0T"E$N)#2!J;K<B!K(J
------------------------------------------------------------------------
$B!Z;0T"E$N)#2(J ($B;K<B(J)$B![(J
In the end, $BN-Hw(J failed, and was neither able to rescue $B4X1)(J nor able to
prevent $B7U=#(J from being taken by $BB98"(J the $B8b9DDk(J Wu Emperor.
Several months later, $BAbA`(J died, and his son $BAbP#(J de-throned the $B4ADk(J Han
Emperor and declared himself the $Br29DDk(J Wei Emperor.
Following the counsel of $B=t3kN<(J, $BN-Hw(J sacrificed his personal integrity for
the bigger cause ($BBg5A(J), and declared himself the $Bif9DDk(J Shu Emperor, so as
to maintain the existence of the $B4AD+(J Han Dynasty.
Thus, the $B;0T"(J Three Kingdoms are formed, where all three shared nearly
equal strengths, and each of the forces kept the others in check. A delicate
balance of power at the same time stable and unstable.
This is the historical ending of the $BN-HwJT(J Liu Bei Scenario, where the
Three Kingdoms co-exist.
------------------------------------------------------------------------
SCENARIO ROUTE 4 - $Bif(J $Br2JBN)(J
------------------------------------------------------------------------
$B!Z6';v$r8F$V1c![(J
$BjO=QF$H2@o(J (196AD)
To win - defeat $BjO=Q(J within 12 turns.
Item - $BO;pk(J - take over $B08(J.
------------------------------------------------------------------------
$B!ZO$I[$N??0U![(J
$BBPO$I[@o(J3 (205AD)
To win - take over $B?7Ln(J within 4 turns.
Item - $BKO;R(J - take over $BFrFn(J.
Item - $BJ}E77a(J - take from $BO$I[(J with 3-combo or higher.
Event - $BD%Ht(J & $BO$I[(J - $BO$I[(J attacks $BD%Ht(J, $BD%Ht(J and $BO$I[(J morale +10.
$BBPO$I[(J $BAbA`@o(J (206AD)
To win - within 6 turns, ally with $BO$I[(J and take over $B5v>;(J, or battle $BO$I[(J
and take over $B08(J.
Item - $Bh&;R(J - take over $B2<%R(J. (ally with $BO$I[(J)
Item - $B@D(J[$B6b9)(J]$B$N7u(J - take over $B5v>;(J. (ally with $BO$I[(J)
Try to capture $BDD5\(J and $B%+%$NI(J. (don't ally with $BO$I[(J)
Branch - attacked $B08(J or $B5v>;(J.
Attacked $B08(J (didn't ally with $BO$I[(J) $B"*(J go to "$BPa:M$N>r7o(J".
Attacked $B5v>;(J (allied with $BO$I[(J) $B"-(J
------------------------------------------------------------------------
$B!Z5\Dn681k![(J
Mad with power, $BO$I[(J stripped the emperor of his throne and declared
independence at $B5v>;(J.
$BN-Hw(J escaped from $B5v>;(J and joined with $B4X1)(J in $B7U=#(J.
To everyone's great surprise, in $BD%Ht(J's possession is the $BEA9q6L<%(J!
Preparing for the impending battles against both $BAbA`(J and $BO$I[(J, $BN-Hw(J moves
his troops toward $BFn7U=#(J.
$BFn7U=#J?Dj@o(J2 (210AD)
To win - take over $BD9:;(J, $BIpNM(J, $BNmNM(J, and $B7KM[(J within 10 turns.
Item - $B0Seg;R(J - take over $B7z0B(J.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B8b;R(J - take over $B1@Fn(J.
Item - $B4A=q1R@DEA(J - take over $BNmNM(J.
Item - $B;K5-(J - take over $B0jNS(J.
Because $BN-Hw(J moved base to $BjwM[(J, you can not acquire the $B=E4oA4=q(J there.
$B=t3kN<(J will be at $B?7Ln(J.
Whether or not you enlist him will affect a future scenario branch, so
decide which branch you want to take before deciding whether to enlist him
or not.
He will be enlisted by $BO$I[(J on the 4th turn, so decide and act before that.
Also try to enlist $B2+Ci(J and $Br21d(J.
$BAbA`(J defeated $BO$I[(J and took back the emperor.
The situation returned to how it was before.
Finding out that $BN-Hw(J has the $BEA9q6L<%(J, $BAbA`(J sent a secret message to $BB9:v(J.
Originally, the $BEA9q6L<%(J was discovered by $BB9:v(J's father $BB97x(J in $BMlM[(J, so
feeling the $BEA9q6L<%(J was rightfully his, $BB9:v(J sent his sister $BB9>09a(J as a
messenger to $BN-Hw(J to ask for it back.
Branch - have or haven't seen $BN-Hw(J ending, also enlisted $B=t3kN<(J or not.
Haven't seen, and not enlisted $B"*(J go to "$B7;$N5X(J".
Have seen and yes enlisted $B"-(J
Following $B=t3kN<(J's counsel, an answer was given to $BB9>09a(J to bring back to
$B8b(J.
$B=t3kN<(J's suggestion was that the $BEA9q6L<%(J was to be returned to $BB9:v(J, and
together, $BB9:v(J and $B@>NC(J $BGOD6(J will join with $BN-Hw(J and attack $BAbA`(J from three
different directions.
$BBPB9:v@o(J1 (211AD)
To win - act within 7 turns.
If you want to ally with $BB9:v(J, quickly send diplomatic generals to $B7z6H(J.
If you do nothing, the alliance will fail.
If you decide to battle $BB9:v(J, attack him within the 7 turns.
Item - $BB9;aMQ4JJT(J take over $B4ACf(J.
Branch - ally $BB9:v(J or battle $BB9:v(J.
Ally with $BB9:v(J $B"*(J go to "$BN-Hw$N7h0U(J".
Battle with $BB9:v(J or 7 turns pass $B"-(J
------------------------------------------------------------------------
$B!Z7;$N5X![(J
$BBPB9:v@o(J2 (212AD)
To win - within 8 turns, take over $BB9:v(J's front line base (one of $BIp>;(J, $B_/(J
$BM[(J, $BP.>O(J, or $Bb:NM(J).
Item - $B8E>{Ea(J - take from $BB9:v(J with 3-combo or higher.
Item - $B@o9q:v(J - take over $B_/M[(J.
In $BIp>;(J is $BB9:v(J and $B<~`q(J.
In $B_/M[(J is $BB98"(J.
In $BP.>O(J is $BB9>09a(J.
From $B7z6H(J is $BD%><(J, who will advance to $BN&8}(J.
In the $BB9>09a(J troop is $BB@;K;|(J who possessed the $BK|?ME(FC@-(J, try to capture
and enlist him.
$BBPB9:v@o(J3 (212AD)
To win - take over $B7z6H(J within 12 turns.
Item - $B@o9q:v(J - take over $B_/M[(J.
Item - $BB9;R(J take over $B7z6H(J.
Item - $B8E>{Ea(J - take from $BB9:v(J with 3-combo or higher.
You can't pass through $B08(J, so detour to $B>eMG(J and head toward $BAbA`(J territory
from there.
In this scenario route, $B=t3kN<(J is not enlisted in your army, and will appear
as an enemy general. Capture him now and enlist him.
Losing $B7z6H(J is a major blow to $BB9:v(J, and the devastation led to his demise.
The responsibility of $B8b(J was thus passed on to $BB98"(J.
Remembering the alliance made with $BB9>09a(J when she came as the messenger of
$B8b(J, and thinking about how the agreements made then were all broken now, $BN-(J
$BHw(J is saddened.
At this time, $BB9>09a(J attacked seeking vengeance for his brother.
$B4X1)(J and $BD%Ht(J easily fended away the attack.
Afterwards, $BB98"(J surrendered to $BAbA`(J, and formed a barrier along the $BD99>(J
area.
As a result, the $BD99>(J area is now inaccessible.
------------------------------------------------------------------------
$B!Z=IL?$NBP7h![(J
While $BN-Hw(J and $BB98"(J are fighting with each other, $BAbA`(J invaded and took over
$B1W=#(J.
In response, $BN-Hw(J moved his troops out to battle $BAbA`(J.
$B@.ET96N,@o(J (215AD)
To win - take over $B@.ET(J within 20 turns.
Item - $B4@7lGO(J - take over $B<r@t(J.
Item - $BE4GO9C(J - take over $BE7?e(J.
Item - $B6/W8(J - take over $B@.ET(J.
The $BD99>(J area - $BG(?\8}(J, $BN&8}(J, $B9>2F(J are barricaded by $BB98"(J, and thus are
inaccessible and can not be passed through. Being neutral also means you
can't attack them.
Also $B9>NM(J is occupied by $BAbA`(J, so you can't pass through that way either.
The only way to attack is to pass through $B_/M[(J, $BD9:;(J, and them advance from
$BIpNM(J.
$BAbA`(J's main troop is in $B@.ET(J, with 2 troops in $B3nMv(J, and 1 troop in $BG]NM(J.
$BAbP#(J's 1 troop will advance from $B5v>;(J to $B9gHn(J.
There's no need to worry about the $B7z6H(J base, it will not be attacked.
------------------------------------------------------------------------
$B!ZFnKLD+![!Jif(J $Br2JBN)!K(J
$BN-Hw(J successfully took over $B@.ET(J.
The $BAbA`(J troops stationed at $B1W=#(J are destroyed.
$BAbA`(J escaped to the Northeast, and got ready for another come back.
$BN-Hw(J went after $BAbA`(J personally, and finally met $BAbA`(J face to face one last
time...
Afterwards, $BAbP#(J took over what $BAbA`(J began, de-throned the emperor, and
declared himself the emperor of the Kingdom of $Br2(J.
To be at equal standing, $BN-Hw(J formed the Kingdom of $Bif(J, and also declared
himself emperor.
Thus the $BFnKLD+(J South and North Dynasty started. A balance of two major
powers at the same time stable and unstable.
------------------------------------------------------------------------
SCENARIO ROUTE 5 - $BE72<E}0l(J
------------------------------------------------------------------------
$B!ZPa:M$N>r7o![(J
$BN-Hw(J decided to break alliance with $BO$I[(J, and attacked $B08(J.
Seeing $BN-Hw(J and $BO$I[(J fighting each other, $BAbA`(J led his troops out and
invaded $B7U=#(J.
As a result, $BN-Hw(J became surrounded, North by $BAbA`(J and South by $BO$I[(J
$B7U=#J?Dj@o(J2 (207AD)
To win - take over $B>eMG(J, $BjwM[(J, $B9>NM(J, $B9>2F(J, and $B08(J within 10 turns.
Item - $B=E4oA4=q(J - take over $BjwM[(J.
Item - $BLRFA?7=q(J - take from $BAbA`(J with 3-combo or higher.
Try to capture $BDD5\(J early on. $BO$I[(J won't be as much of a threat without his
skillful counselor.
Try to take down $BjwM[(J and $B9>NM(J first to defeat $BO$I[(J, then deal with $BAbA`(J.
After battling $BAbA`(J's army full of skilled counselors, $BN-Hw(J realized his
lack and need for a counselor. And not just any counselor, but a counselor
capable of dealing with $BAbA`(J's army.
$BN-Hw(J's search led him to $BN4Cf(J, where the $BIzN6(J Crouching Dragon $B=t3kN<(J lives.
After meeting with $BN-Hw(J, $B=t3kN<(J's response was, "The savior of China has
finally shown himself, and that savior is $BN-Hw(J. Even though the light is
still at the moment weak, it will one day shine brighter than any light ever
seen. If my humble abilities can contribute to the security of $B7U=#(J, I shall
lend my hand in the affair."
$B7U=#KI1R@o(J3 (210AD)
To win - 4 turns pass.
You only need to prevent $BAbA`(J's coming down South within 4 turns, so the
battle is actually quite easy.
Branch 1 - have or haven't seen $BN-Hw(J ending.
Haven't seen $B"*(J go to "$B1W=#?J7b(J".
Have seen $B"*(J go to Branch 2 $B"-(J
Branch 2 - ally with $BB98"(J or not.
Yes ally with $BB98"(J $B"*(J go to "$BB9>09a;2?X(J".
Not ally with $BB98"(J $B"-(J
------------------------------------------------------------------------
$B!ZN-Hw$N7h0U![(J
$BN-Hw(J returns the $BEA9q6L<%(J to $BB9:v(J, and together the alliance was made with
$B@>NC(J $BGOD6(J. The common enemy is $BAbA`(J.
$BKLH2(J2 (213AD)
To win - take over $BMlM[(J, $B?7Ln(J, $B08(J, and $BD90B(J within 12 turns.
Take over cities with $BN-Hw(J or $BGOD6(J are both fine.
Item - $B<7@1JuEa(J - take over $BMlM[(J.
Item - $BPaE7$N7u(J - take over $BD90B(J.
$BGOD6(J will take over $BE7?e(J on his 1st turn, and $BD90B(J on his 2nd turn, so if
you want the $BPaE7$N7u(J in $BD90B(J, do it before the 2nd turn, otherwise the city
will be taken by $BGOD6(J.
The allied invasion of $BAbA`(J's territory was a success.
After rejoining with $BN-Hw(J, $BGOD6(J asked to enlist in $BN-Hw(J's army, together
with $BGOBR(J.
To reunite the $BEA9q6L<%(J with the emperor, $BB9:v(J attacked $B5v>;(J. In the battle,
against $BAbA`(J troops' strong defense, $BB9:v(J died.
The responsibilities left behind by $BB9:v(J are thus taken up by $BB98"(J.
While $BAbA`(J and $BB98"(J are fighting each other, $BN-Hw(J set out to settle $B1W=#(J.
$B1W=#J?Dj@o(J3 (215AD)
To win - take over $B@.ET(J within 10 turns.
Item - $B=U=):8;aEA(J - take over $B04_.(J.
Item - $BO@8l=82r(J - take over $B7zG+(J.
Item - $B;K5-(J - take over $B0jNS(J.
Item - $B0Seg;R(J - take over $B7z0B(J.
Item - $B6/W8(J - take over $B@.ET(J.
$BD%G$(J can not be captured in this battle.
There needn't be any worries of attacks from either $BAbA`(J or $BB98"(J.
So concentrate all your attacks toward $BN-`x(J.
------------------------------------------------------------------------
$B!Z:G=*7h@o![(J
$BAbA`(J de-throned the emperor and formed the Kingdom of $Br2(J.
$BAbA`(J decided to become friendly with $BB98"(J, and granted him the position of
king, which $BB98"(J accepted.
Thus their alliance was made. The common enemy is $BN-Hw(J.
$Br28bF$H2@o(J (219AD)
To win - take over $B7z6H(J, $B%.%g%&(J, $B4ACf(J, and $B5v>;(J within 40 turns.
Item - $BB9;R(J - take over $B7z6H(J.
Item - $BB@J?MW=Q=q(J - take over $BJ?86(J.
Item - $BF[9CE7=q(J - take over $BNKEl(J.
Item - $BN6EaAd(J - take over $B_AM[(J.
Item - $B@D(J[$B6b9)(J]$B$N7u(J - take over $B5v>;(J.
Try to defeat $BAbA`(J first, then deal with $BB98"(J.
------------------------------------------------------------------------
$B!ZE72<E}0l![(J
$BN-Hw(J successfully destroyed both $BAbA`(J and $BB98"(J.
Listening to the voices of the people, and following the counsel of his
generals and counselors, $BN-Hw(J agreed to become emperor.
The $B4A(J Han Dynasty is revived.
$BN-Hw(J's kind to the people politics remained glorious for 5000 years to come.
------------------------------------------------------------------------
* Thanks to $BL5Fs@5<!(J for making the Scenario Flow Chart.
This Info Walkthrough is written based on the Japanese version of the game
"$B;0T";V@o5-(J" - "Sangokushi Senki".
Sangokushi Senki official website:
http://www.gamecity.ne.jp/products/products/ee/new/sansenki/index.htm
This FAQ/Walkthrough can also be found at Muni Shinobu's FAQ Page:
http://www.geocities.com/muni_shinobu/faq/index.html
This Document Copyright 2002
$BL5Fs@5<!(J "Muni Masatsuki" & $BL5Fs!!G&(J "Muni Shinobu"