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My YouTube channel: www.youtube.com/user/SplitInfinity
Come! Subscribe to my videos for better games' experience!
My personal site : kolardamir.com
-----------------------------------------------------------------------------
Name of game: Final Fantasy X-2 (for formats: NTSC-J, NTSC-U/C, PAL)
Type of guide: Spoiler-free Walkthrough / FAQ
Platform: Playstation 2
Version: Cool Rikku, released on 16th February 2008
Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) 2003-2004 CNET Networks, Inc. - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
-----------------------------------------------------------------------------
If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
Here just for walkthru? - Press CTRL + F, then punch in this word: ALPHA01
Latest updates info? - Press CTRL + F, then punch in this word: ALPHA02
=============================================================================
=============================================================================
01.) LEGAL INFORMATION - G0100
=============================================================================
C=========B=========T=========C=========N=========A=========D=========K======
This document was written exclusively for use on the internet. It is not
intended to be used in any way that is profitable for anyone other than the
author, or CNET Networks, Inc. It is not to be reproduced in any way without
express written permission from the author and CNET Networks, Inc.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.
*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://www.gamespot.com
- http://www.neoseeker.com
- http://faqs.ign.com
- http://www.squareuniverse.net
- http://www.thevgnation.com
- http://www.thegamingonline.com
- http://www.rpgdreamers.com
- http://www.supercheats.com
- http://www.cheats.de
- http://www.ffslo.tk
- http://www.therpgforum.com
- http://www.ffworlds.net
- http://www.1up.com
- http://www.ffcompendium.com
- http://www.psxextreme.com
- http://www.rpglimits.com
- http://square-alliance.com
=============================================================================
=============================================================================
02.) TABLE OF CONTENTS - G0200
=============================================================================
O=========E=========O=========N=========E=========U=========A=========O======
If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.
For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.
-----------------------------------------------------------------------------
SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT?
-----------------------------------------------------------------------------
01.) Legal information | G0100 | Copyright protection and legal info.
02.) Table of Contents | G0200 | Sections of this guide.
03.) Latest Updates | G0300 | Read what was added in last update.
04.) Introduction | G0400 | Just some small rambling from me...
05.) Abbreviations | G0500 | What do abbreviated words stand for...?
-----------------------------------------------------------------------------
06.) Meet the girls! | G0600 | Short character bios of three girls.
07.) Control Basics | G0700 | All the buttons, all the actions!
08.) Main menu | G0800 | Explaining main menu and its features.
09.) Battle System | G0900 | Learn how to battle efficiently.
10.) Character's status | G1000 | Good status VS bad status - who wins?
-----------------------------------------------------------------------------
11.) Walkthrough | G1100 | Spoiler-free guide from start to finish.
Storyline Mission 1 | G1101 | Yuna or not Yuna, that is the question!
Storyline Mission 2 | G1102 | Mystery on top of the mountain.
Post-SM2 bonus stuff | EX001 | Post-SM2 sidequests, minigames & more!
Storyline Mission 3 | G1103 | Besaid island in trouble?
Post-SM3 bonus stuff | EX002 | Post-SM3 sidequests, minigames & more!
Storyline Mission 4 | G1104 | Mission to 1000 years old city.
Storyline Mission 5 | G1105 | Kilika island is in 'awesome' trouble.
Storyline Mission 6 | G1106 | Disguising done the girly way!
Mid-SM6 bonus stuff | EX003 | Mid-SM6 sidequests, minigames & more!
Post-SM6 bonus stuff | EX004 | Post-SM6 sidequests, minigames & more!
Storyline Mission 7 | G1107 | Infiltration nation!
Storyline Mission 8 | G1108 | What was lost can be found... again.
Post-SM8 bonus stuff | EX005 | Post-SM8 sidequests, minigames & more!
Storyline Mission 9 | G1109 | Besaid in trouble... for real this time.
Storyline Mission 10 | G1110 | A fiery doom of Kilika island.
Post-SM10 bonus stuff| EX006 | Post-SM10 sidequests, minigames & more!
Storyline Mission 11 | G1111 | An electrifying trip to Djose temple.
Post-SM11 bonus stuff| EX007 | Post-SM11 sidequests, minigames & more!
Storyline Mission 12 | G1112 | Moonflow Marathon! Who will win?
Post-SM12 bonus stuff| EX008 | Post-SM12 sidequests, minigames & more!
Storyline Mission 13 | G1113 | Sunday stroll thru Thunder Plains.
Post-SM13 bonus stuff| EX009 | Post-SM13 sidequests, minigames & more!
Storyline Mission 14 | G1114 | En-route to final confrontation!
-----------------------------------------------------------------------------
12.) Items | G12000 | Wondering what an item does? Go here.
13.) Dresspheres | G1300 | All you need to know about dresspheres.
14.) Dressphere abilities | G14000 | Abilities and their effects await you.
15.) Accessories | G15000 | All effects of equipping accessories.
16.) Garment Grids | G1600 | What? How? Why? When? on Garment Grids.
-----------------------------------------------------------------------------
17.) Auto-Abilities | G17000 | Acc and GG abilities - explained.
18.) Via Infinito | G1800 | Master the ultimate quest!
19.) Minigames | G1900 | Rules & Regulations it's good to know.
20.) Bestiary | G20000 | All the fiends, all the info.
21.) FAQ section | G2100 | Have an FAQ? Check its answer here.
-----------------------------------------------------------------------------
22.) Past Revisions | G2200 | History of this guide resides here...
23.) Credits | G2300 | All who contributed... Thank you.
24.) Contact Info | G2400 | Find out how to reach me.
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
03.) LATEST UPDATES - G0300 - ALPHA02
=============================================================================
P=========L===================E=========T=========T=========M=========L======
- Cool Rikku Version (16th February 2008)
# Polishing the guide.
=============================================================================
=============================================================================
04.) INTRODUCTION - G0400
=============================================================================
Y=========O===================T=========W=========H=========I=========A======
Hello! I am Damir Kolar and I welcome you to my new project. Once again I
have decided to write for a Final Fantasy game - more specifically a guide to
Final Fantasy X-2, a sequel to highly successful Final Fantasy X.
The day was 11th September 2003. It was then when I created this guide - on
that day first lines of the guide have been added and walkthrough started.
What you're looking at today is the result of that work. Now, allow me to
address some things:
- If you take a quick scan thru my guide, you won't find 100% completion
checkpoints anywhere. I was thinking about including it, but in the end
decided against it. Why bother with % checkpoints anyway? If you have
downloaded this guide and are following it by the letter, then I guarantee
you'll get 100% in the end in *single* playthrough, provided you follow the
selections I make.
- If, on the other hand, you've downloaded my guide, but are disappointed not
to see % checks, then crossreference my guide with other guides, that do
include this feature. You now have twice the insurance that 100% will be
yours in the end.
- Spoiler issue. I'm a player of the game, just like you (who is reading this
guide) are. First time I've played through the game was completely by
myself - I haven't been using any guides, therefore nothing was spoiled for
me. All the story elements that were supposed to surprise me had such
effect. And I will NOT spoil such story elements for you.
- With that in mind, this is the way this guide is written. To include as
little spoilers as possible. Let me ask you this: Say you meet character X
very early in the game and he proves to be a friend. Now, you're close to
the end of the game and you open a guide to find some help you need. You
accidentally 'trip' over final boss entry where it clearly says - BOSS
battle: Character X. Now if this doesn't cause you to go ballistic, I don't
know what will. I know the feeling cos I've had the displeasure of running
into few such accidents.
- Have a problem with that or how I 'mask' spoilers? My guide is not the only
one out there, you know. I'm not forcing you to use mine, but if you use
others, then you better be prepared for lots of potential spoilers, which
will ruin the element of surprise for you. Also, people that have problems
with how I write my guide are in great minority.
- Usage of abbreviations. When you're in my place writing a guide for the
game of such proportions, then complain about using too many abbreviations.
You have no idea how immensely helpful abbreviations are for me when
writing a guide. Besides, you will only need to look it up once or twice
(maybe thrice) before it becomes second nature.
- Finding information. Aside mentioning CTRL+F feature, this guide is chipped
up in major sections, making it very easy for you to find what you're
looking for. You looking for specific accessory? Look into Accessories
section, where all of them are listed alphabetically per category. CTRL+F,
punching in the code and you're there. Same with just about anything.
- NTSC-J, NTSC or PAL coverage. I own all three versions of the game, and I
also own FFX-2 International + Last Mission, thus ensuring this guide covers
all four versions.
Are you ready? Power up your PS2, open the disc tray, pop in FFX-2 DVD, close
the disc tray, wait for starting credits (or press Start to skip), then select
New Game. The journey continues...
=============================================================================
=============================================================================
05.) ABBREVIATIONS - G0500
=============================================================================
R=========N=============================O=========O=========R=========R======
There will be a lot of abbreviations. They're as follows...
-----------------------------------------------------------------------------
1stcross etc. ----- successive cross* | AAB ------------------ Auto Abilities
acc ---------- accessory, accessories | ACCU ------------- accuracy statistic
ACCU down ---- ACCU stat decreased*** | ACCU up ------- ACCU stat increased**
ACTA ------ active type DSP abilities | ACTIC ----------------- Action-cancel
AGL ------- agility (speed) statistic | AP ------------------- Ability points
-----------------------------------------------------------------------------
ATB -------------- Active time battle | AULI ---------------------- Auto-Life
BER ------------------------- Berserk | BR ---------- item that can be bribed
CATT ------------------ counterattack | cca -------------- in rough estimates
CH1 ----------------------- chapter 1 | CH2 ----------------------- chapter 2
CH3 ----------------------- chapter 3 | CH4 ----------------------- chapter 4
-----------------------------------------------------------------------------
CH5 ----------------------- chapter 5 | chr ---------------- single character
chrs ------------ multiple characters | CON ------------------------- Confuse
CRIT ----------------------- critical | CRITD ------ critical (double) damage
cross -------------------- crossroads | CTB --------- Conditional time battle
CTIM ------------------ charging time | CUR --------------------------- Curse
-----------------------------------------------------------------------------
DAR ------------------------ Darkness | DEF ------ physical defense statistic
DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased**
DELEF ------------------ Delay effect | DOOM --------------------------- Doom
DR -------- item dropped after battle | DSP ---------------------- dressphere
E ------------------------------ east | EJE --------------------------- Eject
-----------------------------------------------------------------------------
ELEMWEAK (WKN) ----- weak VS this el. | ELEMHALF (HLV) --- strong VS this el.
ELEMIMM (IMM) ---- immune VS this el. | ELEMABS (ABS) - absorb el. as HP rec.
EPCOM ------------- Episode Complete! | EPCON ------------ Episode Concluded!
esp ---------------------- especially | EVA --------------- evasion statistic
EVA down ------ EVA stat decreased*** | EVA up --------- EVA stat increased**
-----------------------------------------------------------------------------
EXP --------------- Experience points | EXP=O --- EXP and AP received is zero
FATT ---------------- fire based MATK | FATTP --------------- fire based PATK
FRATT --- MATK dealing fractional dmg | FRATTP -- PATK dealing fractional dmg
FIR ---------------------------- fire | fire mgd ------------- fire based mgd
fire phd ------------- fire based phd | GG --------------------- Garment Grid
-----------------------------------------------------------------------------
GRA ------------------------- gravity | GRATT ------------ gravity based MATK
GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd
gravity phd ------- gravity based phd | HAS --------------------------- Haste
HATT ---------------- holy based MATK | HATTP --------------- holy based PATK
HOL ---------------------------- holy | holy mgd ------------- holy based mgd
-----------------------------------------------------------------------------
holy phd ------------- holy based phd | HP ----------------------- Hit points
HS -------------------------- Hotspot | IATT ----------------- ice based MATK
IATTP ---------------- ice based PATK | ICE ----------------------------- ice
ice mgd --------------- ice based mgd | ice phd --------------- ice based phd
INVIN -------------------- Invincible | ITCH -------------------------- itchy
-----------------------------------------------------------------------------
KO ---------------------- knocked out | LATT ----------- lightning based MATK
LATTP ---------- lightning based PATK | LIG ----------------------- lightning
light mgd ------- lightning based mgd | light phd ------- lightning based phd
LUCK ----------------- luck statistic | LUCK down ---- LUCK stat decreased***
LUCK up ------- LUCK stat increased** | MAG ----------- magic power statistic
-----------------------------------------------------------------------------
MAG down ------ MAG stat decreased*** | MAG up --------- MAG stat increased**
MATK ----------------- magical attack | MCW ------------- Main command window
MCWc -- 'Main command window' command | MDEF -------- magic defense statistic
MDEF down ---- MDEF stat decreased*** | MDEF up ------- MDEF stat increased**
mgd -------------------- magic damage | MN ---------------- mission navigator
-----------------------------------------------------------------------------
MP --------------------- Magic points | N ----------------------------- north
na ------------------- not applicable | NATT ------------- non-elemental MATK
NE ------------------------ northeast | NEGSE -------- negative status effect
NS ------------------ nothing special | NULLM --------- Magic invulnerability
NULLP ------ Physical invulnerability | NW ------------------------ northwest
-----------------------------------------------------------------------------
OSF ------------------- oversoul form | PASA ----- passive type DSP abilities
PATK ---------------- physical attack | PET ------------------- Petrification
phd ----------------- physical damage | POI -------------------------- Poison
POSSE -------- positive status effect | prob. ------------------- probability
PRO ------------------------- Protect | RECTIM ---------------- recovery time
-----------------------------------------------------------------------------
REF ------------------------- Reflect | REG --------------------------- Regen
RGF --- regular (not oversouled) form | S ----------------------------- south
SCW -------------- Sub command window | SDSP ------------- Special dressphere
SE ------------------------ southeast | SHAT --------------------- Shattering
SHE --------------------------- Shell | SIL ------------------------- Silence
-----------------------------------------------------------------------------
SLE --------------------------- Sleep | SLOW --------------------------- Slow
SSP --------------------- save sphere | SSTLV ----------- Status' stack level
SSWT ------------------ sphere switch | ST ----------- item stolen from enemy
STATT ----------- special type attack | std ------------- special type damage
STIMM --------------- status immunity | STOP --------------------------- Stop
-----------------------------------------------------------------------------
STR ----- strength (attack) statistic | STR down ------ STR stat decreased***
STR up --------- STR stat increased** | SW ------------------------ southwest
VS --------------------------- versus | W ------------------------------ west
WAT --------------------------- water | water mgd ----------- water based mgd
water phd ----------- water based phd | WATT --------------- water based MATK
-----------------------------------------------------------------------------
WATTP -------------- water based PATK | %DMG -------------- fractional damage
-----------------------------------------------------------------------------
* - Applies only to particular dungeon currently in progress. For example,
Storyline Mission 2 has a dungeon inside which I found two crossroads, hence
I refer to them as 1stcross and 2ndcross.
** - These seven statuses have positive stacking effect. They can be stacked
10 times for achieving maximum effect.
*** - These seven statuses have negative stacking effect. They can be stacked
10 times for achieving maximum effect.
=============================================================================
=============================================================================
06.) MEET THE GIRLS! - G0600
=============================================================================
I=========G=============================R=========R==========================
Main issues addressed in this section are:
=============================================================================
Yuna's background information ----------------------------------------- G0601
Rikku's background information ---------------------------------------- G0602
Paine's background information ---------------------------------------- G0603
=============================================================================
Yello. In this short section I'll list down some of background information
regarding three gals whose actions and decisions you'll be in total control
of. Without too much blah blah let's begin!
-----------------------------------------------------------------------------
YUNA - G0601 | AGE: 19 | JOINS: Halfway thru storyline mission 1
-----------------------------------------------------------------------------
BACKGROUND | Daughter of high summoner Braska, the second-to-last
summoner who was able to defeat Sin 12 years ago. Like her father, she has
made an amazing deed of defeating Sin 2 years ago, only this time Sin is gone
for good. With the disappearance of Sin summoners no longer needed to be
sacrificed in order for people of Spira to live in peace - therefore aeons
(or fayth) were no longer needed as well. Following Sin's defeat Yuna now
throws away summoner job - she has chosen more advanced form of artillery...
dual guns! She joins forces with Rikku and Paine to form YRP, a group of
sphere hunters. Of course, they're not the only group of sphere hunters on
the face of Spira.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
RIKKU - G0602 | AGE: 17 | JOINS: She's present from the beginning
-----------------------------------------------------------------------------
BACKGROUND | Daughter of Cid (leader of the Al Bhed people from Final
Fantasy X) and Yuna's relative. Her cheerful and happy attitude is sure to
keep you entertained for the whole game. Youngest gal of the bunch, but by no
means the weakest, her weapons of choice are dual knives. And dual knives are
usually weapons of thieves... yep, you guessed it, our sweet Rikku is a thief
(like that's something new, hehe). She's the second member of YRP group.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
PAINE - G0603 | AGE: 18 | JOINS: She's present from the beginning
-----------------------------------------------------------------------------
BACKGROUND | Unlike Yuna and Rikku, Paine is a new character. I won't
reveal too much information about her background, because it is heavily tied
to the story of FFX-2, so you'll need to find out for yourself. She forms
third and final chain of YRP group.
-----------------------------------------------------------------------------
=============================================================================
=============================================================================
07.) CONTROL BASICS - G0700
=============================================================================
G=========S=============================K=========I==========================
Main issues addressed in this section are:
=============================================================================
Basic control explanations -------------------------------------------- G0701
Battle screen controls ------------------------------------------------ G0702
Field screen controls ------------------------------------------------- G0703
Menu screen controls -------------------------------------------------- G0704
Shop screen controls -------------------------------------------------- G0705
=============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- A - BASIC CONTROL EXPLANATIONS - G0701 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I'll get you started by explaining what are the controls you'll be using when
playing the game. There are four distinctive control modes you'll have to get
used to. These are battle screen controls (inside random or boss battle),
field screen controls (when walking about), main menu screen controls (when
inside many menus, accessible with triangle button) and shop controls. May be
hard for a start, but you'll get a grasp of it in ten minutes.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- B - BATTLE SCREEN CONTROLS - G0702 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Up/down dir.b. - move cursor
Left analog stick - move cursor, change between command sets
Left/right dir.b. - change between command sets
Right analog stick - not used
X button - confirm selection, advance to next selection
Circle button - cancel selection, return to previous selection
Triangle button - skips girl's turn and selects next girl
Square button - used in Scan screen
L1 button - switches between Dress Up and MCW on girl's turn
L2 button - not used
R1 button - allows Special Dress Up when requirements are met; is
used during gunner's Trigger Happy attack
R2 button - not used
Start button - pauses the game (disabled during certain scenes)
Select button - not used
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- C - FIELD SCREEN CONTROLS - G0703 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct. buttons - move character about
Left analog stick - move character about
Right analog stick - not used
X button - confirm selection, advance to next sel., talk, examine
Circle button - cancel selection, return to previous sel.
Triangle button - enter main menu
Square button - press near people to activate selections (this function
is available only during certain missions!)
L1 button - used in some minigames
L2 button - used in some minigames
R1 button - used in some minigames
R2 button - used in some minigames
Start button - pause the game (disabled during some scenes)
Select button - not used
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- D - MENU SCREEN CONTROLS - G0704 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct. buttons - move cursor
Left analog stick - move cursor
Right analog stick - not used
X button - confirm selection, advance to next selection
Circle button - cancel selection, return to previous selection
Triangle button - used in GG menu
Square button - not used
L1 button - switch characters
L2 button - scroll menu list upward (or backward)
R1 button - switch characters
R2 button - scroll menu list downward (or forward)
Start button - not used
Select button - not used
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- E - SHOP SCREEN CONTROLS - G0705 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Direct. buttons - move cursor*
Left analog stick - move cursor*
Right analog stick - not used
X button - confirm selection, advance to next selection
Circle button - cancel selection, return to previous selection
Triangle button - not used
Square button - not used
L1 button - not used
L2 button - scroll menu list upward (or backward)
R1 button - not used
R2 button - scroll menu list downward (or forward)
Start button - not used
Select button - not used
* When buying desired item, pressing right increases amount of item bought by
1 unit, while pressing up increases the amount by 10 units. Likewise,
pressing left decreases the amount by 1, and down by 10 units. This is a fast
way of buying items in lots of quantities.
Finally, pressing L1, L2, R1, R2, Select and Start buttons all together
performs soft reset and returns you to start up menu. Soft reset is disabled
during certain sequences and during battle animations.
=============================================================================
=============================================================================
08.) MAIN MENU - G0800
=============================================================================
H=======================================S=========S==========================
Main issues addressed in this section are:
=============================================================================
General info about main menu ------------------------------------------ G0801
Main menu - Items heading --------------------------------------------- G0802
Main menu - White magic heading --------------------------------------- G0803
Main menu - Equip heading --------------------------------------------- G0804
Main menu - Garment Grids (or Result Plate) heading ------------------- G0805
Main menu - Abilities heading ----------------------------------------- G0806
Main menu - Accessories heading --------------------------------------- G0807
Main menu - Dresspheres heading --------------------------------------- G0808
Main menu - Config heading -------------------------------------------- G0809
=============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ A - GENERAL INFO ABOUT MAIN MENU - G0801 -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Access the menu by pressing Triangle button anytime when on Field screen.
2. In top row help line is displayed, showing information on what does
selected part of Triangle menu do (there's eight headings total).
3. Covering most of central right part girls' data is displayed, containing
info on girl's name, current level, current / MAX HP, current / MAX MP,
dressphere girl is equipped with and any possible negative statuses that
linger after battle (such as poison or KO).
4. Covering left third of the screen are eight menu headings. These are
explained in deeper depths a bit below.
5. On rock bottom you'll find time you've played FFX-2 so far, amount of Gil
and your current location (also shown on globe of Spira).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ B - MAIN MENU - ITEMS HEADING - G0802 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You'll spend quite a bit of time with one of your best friends, the items.
What follows is explanation of this menu...
1. The top of the screen is reserved for help line that tells you what a
selected item does when used or what are its effects in battle.
2. Below help line is a line with three commands:
USE: Let's you use items in your inventory. Note that only a
fraction of items is usable, ie those that restore HP and MP
and negative status changes - items that cannot be used are
greyed out. To use say Potion, place the cursor on it and press
X. A small window with pics of three gals, for each showing
current/max HP and MP. Select gal you want to use Potion on and
press Circle to complete the healing. Reapply as necessary, and
press Circle to exit this submenu.
SORT: Let's you sort out items in your inventory, either Auto or
Manual. By selecting Auto items will be arranged automatically,
and by selecting Manual you're in the control. Place the cursor
on the item you wish to put somewhere else and press X.
Blinking cursor will appear near first selected item. What you
do now is position another cursor at the second item. When X is
pressed again, these two items will switch places.
Note: The order in which items are arranged also affects order
of items when accessed in battles.
KEY ITEMS: Here all you can do is view key items you've acquired so far.
3. Lastly, most of the rest of the screen is reserved for items you currently
possess; first a name of the item, followed by the amount of that
particular item. You can hold a maximum of 99 units of one type of item.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- C - MAIN MENU - WHITE MAGIC HEADING - G0803 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This will also be one of your most used menus. Use this menu to heal, revive
or otherwise aid your girls when your MP is shooting thru the roof or you
lack the appropriate items.
1. First step in understanding white magic menu is to select a girl you wish
to employ for healing. Note that once you obtain white mage DSP, all three
girls gain access to Cure. However, you must equip white mage DSP on the
girls in order to have them learn additional white magics. One more
precaution is to be noted here: if say Yuna learns Curaga, only Yuna will
be able to use Curaga in white magic menu! Curaga will not be accessible
to Rikku or Paine, simply cos they need to learn it first.
2. When you select the gal you wish to toy with, take a look at the top of
the screen - there a help line that tells you what a selected white magic
does when used (Cure, Cura, Curaga etc.) or what are its effects in battle
(Protect, Shell, Reflect etc.) resides.
3. Below help line a pic of selected gal with her basic info is displayed.
4. And finally, the big list of all white magics selected girl has learned so
far by training faithfully in white mage DSP. Read point 1 of this heading
to learn how to increase amount of white magics available. Only magics
that are displayed in white can be used - those greyed out cannot be used
outside battle.
5. Once you've decided on which white magic you want to use, place the cursor
on it and press X. A small window with pics of three gals, for each
showing current/max HP and MP. Select gal you want to use white magic on
and press X to complete the healing. Reapply as necessary, and press
Circle to exit this submenu.
6. You may switch between girls by pressing L1/R1.
7. You won't be able to use White Magic with a certain girl if she doesn't
have enough MP, is petrified, KO-ed or silenced. Cure relevant status
first, then you will be able to cast magic in this menu.
8. It isn't necessary to have a girl equipped with white mage DSP in order to
use white magic.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- D - MAIN MENU - EQUIP HEADING - G0804 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Another of most used menus, if not *the* most. Use this menu to properly
equip the girls with GG, DSP and two acc. At the same time you will be able
to view any and all changes done to girl's statistics, main command window (a
battle term explained below) and auto-abilities girl will gain.
1. First step in mastering equipment menu is to select a girl for equipping.
2. You're sure used to it now, aren't you? Help line at the top, I mean.
3. In top right corner you will always see basic info on selected girl (basic
info containing name, current level, current / MAX HP, current / MAX MP,
DSP girl is equipped with and any possible negative statuses that linger
after battle (such as poison or KO).
4. Below selected girl's basic info you'll find her stats, MCW commands and
AAB that girl has been bestowed with as a result of already equipped acc.
5. Garment Grid (or Result Plate) entry is displayed below help line. It
tells you what GG selected girl is currently using. Only one GG can be
equipped at a time! If you wish to change GG being used, press X when
cursor is hovering over GG entry.
6. You'll be taken to GG submenu. In bottom left corner a list of all GGs you
obtained so far will be displayed. Move thru the list with up/down, or
press L2/R2 to scroll thru the list. When desired GG is chosen, press X to
equip that particular GG. Note that you can only choose GG into which you
have inserted at least one DSP. GG without inserted DSP will be greyed out
and cannot be equipped (read Garment Grid heading below for more info on
how you insert DSP!).
7. While you're choosing GG, pay attention to the right of the screen - an
overview of currently pointed-at-GG is displayed, along with information
on that GG displayed below. For more info on GG read Garment Grid heading
below. Finally, when GG is equipped, you'll be prompted to select one of
DSP inserted into lastly selected GG. Press X and equipping GG is done.
8. Dressphere entry is used to change jobs for the girl. If you wish to
change job being used, press X when cursor is hovering over DSP entry.
You'll be taken to an overview of GG currently equipped - it will also
display all DSP inserted into that GG. Move the cursor about and press X
to change the job or Circle to cancel.
9. Pay attention to girl's stats and MCW. Many of the jobs drastically change
stats and may add new commands to girl's MCW - of course, it may also
delete or replace them, so be careful. In case of stats, this is what you
need to look out for:
- stats that will increase after job change are displayed in blue
- stats that will decrease after job change are displayed in red
10. Accessory entry is used to change accessories equipped on the girl. If
you wish to change acc being used, press X when cursor is hovering over
acc entry.
11. You'll be taken to a list of all acc you have acquired so far - this list
is located in bottom left corner. Move thru the list with up/down, or
press L2/R2 to scroll thru the list. When desired acc is chosen, press X
to equip that particular acc. Note that you can only equip up to two acc!
You will notice sometimes greyed out acc at the bottom of the list -
nothing worrying about that, because those are acc equipped by other two
girls.
12. Pay attention to girl's stats, MCW and AAB. Many acc drastically change
stats and may add new commands to girl's MCW. In addition, some acc also
possess innate AAB, which will take effect as soon as relevant acc is
equipped. To repeat the teaching on stat changes:
- stats that will increase after acc is equipped are displayed in blue
- stats that will decrease after acc is equipped are displayed in red
Note that bottom choice in acc list removes the acc equipped.
13. Then we have 10 statistics girls can have fun with. These are:
HP - Stands for Hit Points. Shown are two numbers: first is current HP,
second is MAX HP. If first number is depleted to 0, girl is KO-ed
and can no longer participate in battle unless revived. Higher HP
means that girls can last longer in battle.
MP - Stands for Magic Points. Shown are two numbers: first is current
MP, second is MAX MP. If first number is depleted to 0, girl
cannot use any type of abilities that consume MP. More MP means
more showtime in battle.
STR - Stands for Strength. It affects amount of physical damage girl can
deal to enemies. Higher STR is, more damage girl does.
DEF - Stands for Defense. It affects girl's resistance to any type of
physical attacks. Please note that there are PATK that ignore DEF
stat. Higher DEF is, less damage girl receives from PATK.
MAG - Stands for Magic Power. It affects amount of magical damage girl
can do to enemies, as well as potency of healing-type abilities.
Higher MAG is, more magic damage girl does.
MDEF - Stands for Magic Defense. It affects girl's resistance to any type
of magical attacks. Please note that there are MATK that ignore
MDEF stat. Higher MDEF is, less damage girl receives from MATK.
AGL - Stands for Agility. It affects girl's ATB filling rate and length
of ATB bar. Higher AGL is, shorter ATB bar is and it fills faster.
ACCU - Stands for Accuracy. It affects girl's ability to successfully
strike foes with any type of physical attacks. Higher ACCU is,
more successful girl is when hitting enemies.
EVA - Stands for Evasion. It affects girl's probability of evading any
type of physical attacks launched by foes. Higher EVA is, more
skilled girl is at dodging. Please note that there are PATK which
cannot be evaded at all.
LUCK - Stands for Luck. It affects: girl's probability of successfully
striking the enemy, girl's probability of successfully dodging
PATK launched by enemies and girl's probability of landing
critical hits.
LUCK affects only these three aspects and *nothing else*. Battle
spoils, items stolen during battle and/or anything else is not
affected by gameplay luck.
14. HP can go as high as 99999.
MP can go as high as 999.
For the eight remaining stats max value is 255.
15. In lower left corner another piece of important info is hiding - it shows
girl's current EXP and how many EXP is needed before girl reaches next
level.
14. You may switch between girls by pressing L1/R1.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------ E - MAIN MENU - GARMENT GRIDS (or Result Plate) HEADING - G0805 ------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pressing X on this menu will immediately launch you into GG submenu. Use it
to view GG you've obtained so far, learn important information on GG's
effects when equipped, to insert DSP into GG or to just have fun.
1. The helpful help line on the top is always there.
2. On the left a list of all GG you obtained so far is displayed. Move thru
the list with up/down, or press L2/R2 to scroll thru the list. Note how
there are varying amount of empty slots and strange symbols on every GG
you view? Empty slots are called NODES, whereas strange symbols are
referred to as GATES.
3. You use nodes to insert DSP into them. Gates grant special properties to
the girl when girl passes thru the gate as a result of dresschange (I'll
discuss special properties stuff in Battle System entry of the guide).
Once you select GG you wish to rearrange, press X and DSP list will
appear, containing all DSP you've found so far (if GG in question is
already being equipped on one of the girls, you'll get a warning asking
you if you really wish to continue - select yes to proceed or no to
cancel).
4. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list.
Press X at desired DSP you wish to insert into GG - now cursor jumps at
one of the available nodes. Set DSP with X, cancel selection with Circle,
or remove already inserted DSP with Triangle.
5. At the bottom of DSP list three commands are awaiting (ALPHA1001):
AUTO - will automatically fill up GG with appropriate combination of
available DSP
REARRANGE - allows you to manually switch DSP's places on GG: place the
cursor on DSP you wish to put somewhere else and press X;
blinking cursor will appear near first selected DSP - what
you do now is position another cursor at the second DSP; when
X is pressed again, these two DSP will switch places
REMOVE ALL - automatically removes all DSP inserted into GG
Once you're done inserting DSP, press Circle to leave this submenu. Now
continue inserting DSP into other GG or press Circle again to return to
main menu.
6. Right half of the screen shows how does GG look like. Below information
about GG is displayed - this info tells you what are the effects of GG
when it is equipped and what benefits do girls gain if during Dress Up
they pass thru one of the gates. More detailed info on this aspect will be
listed in Battle System entry of this guide.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------- F - MAIN MENU - ABILITIES HEADING - G0806 - ALPHA1003 -----------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Use this menu to check up on abilities girls are learning. Each DSP has a
unique set of abilities that can be learned. Although abilities follow a set
learning pattern, it is not always the best one, therefore it is in your best
interest that you check this menu often and set abilities to be learned.
1. First step in mastering abilities menu is to select a girl, whose
abilities you wish to tamper with.
2. Help line at the top, anyone?
3. In top right corner you will always see basic info on selected girl (basic
info containing name, current level, current / MAX HP, current / MAX MP,
dressphere girl is equipped with and any possible negative statuses that
linger after battle (such as poison or KO).
4. Below selected girl's basic info you'll find her stats, MCW commands and
AAB that girl has been bestowed with as a result of already equipped acc.
This part of information is gone while you're selecting abilities to be
learned.
5. DSP list is displayed below help line. It displays all DSP you've obtained
so far - at the bottom of this list you may find DSP with unique icon,
which is unique to the girl in question. This is a SDSP - each of the
girls has one. For example, Yuna's SDSP is called Floral Fallal, while
Rikku's is Machina Maw. Abilities on SDSP are also unique to the girl in
question.
6. Now that we've established a connection, let's explain what do % numbers
next to DSP mean. For example, let's choose Yuna. Her gunner DSP has 5%,
whilst warrior DSP has 50%. What does that tell you? In short, it tells
you percentage of mastery for that particular DSP. In example above, we
see that Yuna has mastered only 5% of gunner DSP (meaning she learned few
abilities), whereas she has 50% mastery over warrior (meaning she learned
a lot of abilities).
7. Once all abilities for certain DSP are learned, a 'MASTER' sign will
appear to the right of DSP's name, meaning that say Yuna has mastered that
particular DSP.
8. Let's learn how to set abilities for learning, shall we? First select DSP
you wish to toy with - you'll be taken to a list of abilities for that
DSP. As a rule of thumb, some abilities are already learned when you
obtain new DSP. Let's use an example - Yuna's songstress DSP will have
Darkness Dance ability already learned. You will see that Sleepy Shuffle
ability is being learned next. But let's say we don't like Sleepy Shuffle
to be learned next, we would like Battle Cry. So what do you do?
9. Simply move the cursor using directionals or left stick and place it on
Support Song, then press X to finish the preparation. From now on, any AP
gained in battle will go into learning Battle Cry.
10. Be advised of the following: if Yuna is in battle as songstress, she will
be learning abilities specific to songstress DSP only! If you wish to
learn say one of samurai's abilities, Yuna must transform into samurai.
11. AP gained, you ask? See some numbers next to the abilities names? Let's
use an example again, shall we?
Example: Battle Cry - 0 / 10
As you see, name of the ability is followed by two numbers. Second number
denotes amount of AP needed before ability is learned. First number
denotes amount of AP gained so far - once the AP requirement is met,
ability is learned and can be used in battle.
12. How are AP obtained? In a variety of ways... by using skills a specific
DSP offers (Attack command doesn't count), using an item, killing an
enemy, or using some unique skills offered by acc/GG.
Oddly enough, there are some exceptions to the rule:
- using Machina Maw's Attack command nets 1 AP when used
- Floral's Great Whirl nets 3 AP for using it
- using Machina Maw's Shockwave command nets 2 AP when used
- Machina Maw's Shockstorm command awards 2 AP when used
- Machina Maw's Vajra attack awards 3 AP when used
- Nab Gil / Mug commands ALWAYS award 1 AP when used, even if unsuccessful
- Floral Fallal's Flare Whirl awards 2 AP when used
13. NO AP is awarded if one of following events happens:
- special effect did not work (say you were trying to poison a fiend)
- HP and/or MP were healed, but bar was already full
- stealing attempt failed
- attack used didn't cause any damage
- chr's status wasn't cured
- you use Attack command (sole exception mentioned above)
14. How come some abilities aren't displayed? There are two reasons for that.
- You must learn some prerequisite abilities first. For example, Yuna's
Trigger Happy Lv3 will not appear for learning until you have learned
Trigger Happy Lv2.
- You must obtain a special item before certain ability is enabled for a
job.
15. While you're selecting job to be tampered with, you may switch between
girls with R1/L1. While you're selecting abilities to be learned, you may
switch between DSP with L1/R1.
16. Once the ability accumulates predetermined amount of AP in order to be
learned, the two numbers are replaced with a MASTER sign - meaning you've
mastered that ability and can now use it in battle.
17. There's one more major difference you must be aware of - distinguishing
between active and passive abilities.
ACTIVE ABILITIES - Active abilities are abilities you can choose from
when inside battles. Once an ACTA is selected, and
CTIM (if it's necessary) is full, ACTA will be
executed. Example of two ACTA: Cura and Protect
abilities of white mage.
PASSIVE ABILITIES - Passive abilities are abilities that are always in
effect. You don't have to choose them - well, you
aren't able to - they work automatically as soon as
DSP is equipped. Example of two PASA: Slowproof and
Stopproof abilities of thief DSP.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- G - MAIN MENU - ACCESSORIES HEADING - G0807 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This will be a real easy one to handle. Once you select Accessories, you'll
be taken to gigantic list of all acc you've obtained so far.
1. Help line at the top, anyone?
2. Then you'll see two commands displayed.
MANUAL - Let's you sort out items in your inventory. Place the cursor on
the acc you wish to put somewhere else and press X. Blinking
cursor will appear near first selected acc. What you do now is
position another cursor at the second acc. When X is pressed
again, these two acc will switch places.
AUTO - Acc will be arranged automatically.
3. When satisfied with arrangement, back out by pressing Circle.
4. You can hold a maximum of 99 units of one type of acc.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- H - MAIN MENU - DRESSPHERESS HEADING - G0808 ---------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Easy as pie again (sighs in relief). What do you do here anyway? Not much,
except read some information on DSP you've acquired so far (ignores help line
on top).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- I - MAIN MENU - CONFIG HEADING - G0809 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In here you may toy around with 10 different aspects of gameplay (ignores
help line on top yet again).
1. First entry gets to deal around with Spherechanges sequences. By choosing
leftmost option you will always view full transformation, by selecting
middle you will only see second part of transformation, and selecting
rightmost will show quickest Dress Up you ever saw (please note that
transformations you get to see for the first time are viewed in their full
glory, and are then shortened).
2. Second entry deals with ATB. You may select Active ATB (time ticks even
when you're choosing items to be used, magic to be cast, enemy to be
attacked etc.) or Wait ATB (time is stopped while you're choosing items to
be used, magic to be cast, enemy to be attacked etc.). For starters I
recommend choosing Wait ATB.
3. Third one dictates the speed of ATB bar, from slowest (leftmost choice) to
fastest (rightmost choice).
4. Fourth entry applies to cursor - Memory setting will leave the cursor
hanging near last command used, while Reset will always point the cursor
at first command in girls' MCW.
5. Fifth one turns help line in battles on/off. I suggest leaving it on, for
it may happen that you forget what does a particular item do. Or you may
forget what does the ability you want to use do.
6. Sixth one dictates your vibration settings, which you can turn on or
off... kinky, hehehe. If you're an avid player (like myself), turn
vibration off - otherwise your hands will be hurting in the long run.
7. Seventh option turns subtitles during convos on/off.
8. Eighth option turns name subtitles during conversations on/off.
9. Ninth option turns minimap, which is displayed when walking around field
screen, on/off. IMO you should always leave this on - it shows your
current direction and your whereabouts.
10. Tenth option lets you choose between stereo/mono sound.
11. Final option allows you to change screen position by pressing and holding
Square and using directionals or left stick to move the screen.
=============================================================================
=============================================================================
09.) BATTLE SYSTEM - G0900
=============================================================================
T============================================================================
Main issues addressed in this section are:
=============================================================================
Battle preparations ----------- G0901 | Battle start ------------------ G0902
Main command window ----------- G0903 | Sub command window ------------ G0904
ATB bar / window -------------- G0905 | Character bar ----------------- G0906
Battle tips & tricks ---------- G0907 | Distance effect --------------- G0908
Range effect ------------------ G0909 | Effect of the 'arc' ----------- G0910
Hit the front or behind? ------ G0911 | Chaining ---------------------- G0912
Active / Wait atb mode -------- G0913 | Green / white numbers --------- G0914
Elemental properties ---------- G0915 | Battle end -------------------- G0916
Post-battle info -------------- G0917 |
=============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- A - BATTLE PREPARATIONS - G0901 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Equip your girls prior to battle with two pieces of acc (of course, right
from the start you won't have any acc, but soon your acc collection will
increase giving you the necessary edge in battle). Yes, I know that you
can't predict what lies in future battle, but you're better off having at
least something equipped than having nothing.
2. Always save whenever you see SSP, as they are invaluable to your progress.
Not only do they restore party's HP/MP to full and recover any status
changes that linger post-battle, but once you're after a certain tough
spot in the game, you'll have a deep 'Phew!' after not having to repeat it
again, should you encounter a game over afterwards.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- B - BATTLE START - G0902 -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
As you wander around in Field screen, suddenly a TV screen will shatter! Not
literally, but it is your warning that random battle has just issued! One of
three possible encounter setups await you:
1. Your party encounters enemy party and ATB bar is randomly outlined. It can
happen that all three girls have a turn before all enemies, or all enemies
act before girls do.
2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!'
that appears at the top of battle screen. All enemies will act first. It
doesn't matter how high girls' AGL is, enemies will always act first. Once
enemies use the advantage of free attack, ATB returns to regular program.
3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive
strike!' that appears at top of battle screen. All girls will go first,
regardless of AGL stat of the enemies. Once girls use the advantage of
free attack, ATB order returns to regular program.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------- C - MAIN COMMAND WINDOW - G0903 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is the command menu you'll be using the most when in battle. It is
located in lower left of battle screen. It houses several different commands
you can choose from (commands available to you depend on DSP used). Not all
commands are available straight away when DSP is equipped - but once you
learn a specific ability that falls into one of the command categories, that
command will become selectable. Each command, when chosen, will as next step
require you to select a target, or lead you to a submenu where even more
options await you. For a complete and detailed information on various MCW
commands, throw a look at section 14, Dressphere abilities. Here I'll list
the four most important ones.
1. ATTACK (attack an enemy with equipped weapon)
Very simple. After you select Attack command, you'll be prompted to select
one of the targets on the battlefield. By default marker (which is in a shape
of gold triangle) will point to one of the enemies on the battlefield. Choose
carefully who you want to attack. If help window is enabled (you'll know so
by the additional line at top of the screen), it'll show the name of the
target you're attempting to attack (note that if target has been affected by
status changes, you will see small icons of those changes to the right of
target's name). Once the target is selected, girl performing the action will
try to physically attack the target.
2. ITEM (use an item)
Select this to be taken to another submenu, where you select an item, then
select the target to use that item on and press X for one final time. Item
command is available to any job.
3. DRESS UP (change jobs)
On any girl's turn press L1 to be taken to that girl's equipped GG. It will
be displayed on most of the screen, while in upper right corner you will be
able to view flow of battle in a minimized window. Choose one of DSP (which
*isn't* DSP currently equipped) and press X to have the girl change into new
job. You can only select DSP that are one link away from currently equipped
DSP (gates aren't included in this equation). If the job change causes the
girl to take a pass thru one of the gates on GG, then she may be bestowed
with a special effect, like gaining new spell, gaining element properties to
her PATK or increasing certain statistics. Detailed information on special
effects granted are discussed in Garment Grid section of this guide.
4. SPECIAL DRESS UP (change into special DSP)
If one of the girls has changed into every single DSP she has inserted on her
currently equipped GG (all nodes on GG must be occupied by DSP!), and on that
girl's turn, press L1 to be taken to that girl's equipped GG. Special Dress
Up command will appear - press R1 to activate it, then press X to complete
the process. Other two girls will leave the battlefield and girl doing
Special Dress Up will transform into some serious kick-ass job. Even though
girl fights alone, her transformation has three independent parts - you will
have to input commands for each part.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------- D - SUB COMMAND WINDOW - G0904 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This screen is also found in lower left of battle screen. But to access it,
you must press right when in main command screen. It houses one single
command you can choose from.
1. ESCAPE (run away from battle)
Select it, and then press X for girl to attempt to escape; she may or may not
succeed in escaping. Any you can't escape from boss fights and some special
battles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ E - ATB BAR / WINDOW - G0905 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Alpha and Omega of the battle, you *must* learn to use ATB efficiently. When
it's time to do battle, ATB bar is your destiny. ATB is displayed in lower
right corner of the screen. I'll try my best to explain the flow of it in
easy-to-understand nature with a help of few pics along the way to illustrate
some examples.
1. First rule: When girl's ATB is full, *only then* can she issue a command
to be used for her turn. Girl cannot act if her ATB is empty or half full.
It must be *full*. Remember that - always! ATB bar is represented as a
green bar - once it is full, girl has a turn and you can issue commands.
2. Second rule: Depending on DSP used, girls can have ATB bars of variable
lengths. For example, if Rikku is thief and Paine is dark knight, Rikku's
ATB bar will fill up much faster than Paine's - just to illustrate, Rikku
will be getting two turns for one Paine's.
3. Third rule: With rare exceptions, almost everything girls will try to
perform, requires CTIM. CTIM is represented by a purple bar - once purple
bar is full, CTIM for action selected is completed and action will be
executed. Different actions require different CTIM, and stronger actions
require longer CTIM. Furthermore, there are actions that are executed
immediately, but delay girl's next turn a lot (two examples follow a bit
below). You also need to take into equation girl's AGL stat - if it's very
low, it will take her forever before her ATB bar and CTIM bar will fill up
- the higher girl's AGL is, the faster / shorter those two bars will be.
4. Fourth rule: Once girl's CTIM action is executed, ATB bar may not appear.
This means that girl's turn is already up, so you can issue next command.
However, after certain types of CTIM actions ATB bar still needs to be
filled before girl can act again. Whether or not ATB bar appears after
CTIM depends on action executed. Do not worry, I'll take this into account
when explaining action is Dressphere section of this guide.
5. Example 1: Let's say that Paine in warrior has chosen to perform Armor
Break skill. Skill will not be executed immediately, instead it requires
CTIM. You'll see Paine take a special stance and an aura will appear
around her, as well as Paine's green ATB bar being replaced with purple
CTIM bar, slowly filling. Once CTIM is full, Armor Break is used on
specified target.
6. Example 2: I'll combine two aspects in this pic. Rikku is thief and Yuna
is songstress. Let's assume Rikku uses Potion and Yuna uses Darkness
Dance. Rikku's action requires CTIM, whereas Yuna's action will be
executed immediately, but her next turn will be delayed, so long green bar
represents Yuna's action, while shorter blue bar is Rikku's.
7. In addition, ATB bar also has others colors it can be bestowed with, but I
discuss these changes in the Character's condition section.
8. Any type of attack which deals damage will temporarily meddle with your
bar filling process. Do note that same also applies for fiends (even
though you can't normally see their bars).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------- F - CHARACTER BAR - G0906 -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Character bar is situated in lower right corner of battle screen and is tied
very closely with the ATB bar. I could've thrown it in the same pool with ATB
bar, but there are differences that must be taken care of.
1. You will see three girls' bars represented in following fashion: girl's
name, followed by her current HP and MP. You can only get to view girl's
MAX HP and/or MP value if girl is targeted with relevant spell (Cure) or
item (X-Potion).
2. Pay close attention to girls' HP (especially on this one!) and MP values.
If HP is depleted to 0, girl is KO-ed and cannot fight anymore until
revived. If MP is depleted to 0, girl can't use any of MP consuming
abilities - this seriously hampers girl's fighting capabilities, so do
your best to never run out of MP.
3. HP counter comes in handy when distinguishing girl's status by looking at
the color of HP counter:
FINE - Girl is doing fine if her HP are at least 33% (and above) MAX
HP. HP counter in this case is displayed white.
CRITICAL - Girl is in critical condition once her HP fall below 33% of her
MAX HP. You will know so by two things: girl will assume
kneeling stance and her HP will be displayed yellow. She also
requires more time to act and recover from hits she's taking.
KO-ED - Girl is KO-ed (or otherwise incapacitated) if HP counter is
displayed red. This is really unfavorable for your battles, so
remedy the situation quickly.
4. MP counter comes in handy when distinguishing girl's ability to use MP
consuming actions by looking at the color of HP counter:
FINE - Girl is doing fine if her MP are at least 33% (and above) MAX
MP. MP counter in this case is displayed white.
CRITICAL - Girl hasn't got much MP to toy with if her MP fall below 33%
of her MAX MP. MP counter will be displayed yellow if this
would be the case. If her MP is too low for some MP consuming
abilities to be used, she won't be able to even select them.
OUT OF MP - Girl can't use MP consuming actions if her MP is depleted. MP
counter is displayed red in this case. This is really
unfavorable for your battles, so remedy the situation quickly.
5. Finally, sometimes you'll see a strange white bar appear instead of HP and
MP counters. When can this come in handy? If a girl is under status
change, but you don't know what that is, target that girl with status
affecting skill or status-lifting item. Voila! Instead of white bar being
empty you will see one of many symbols that represent status effect - to
name two: shield icon represents protect status, and 4-star symbol
represents regen status. Learn status' symbols well, for it will save you
in a rough situation many times.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- G - BATTLE TIPS & TRICKS - G0907 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In here I'll list down any helpful info or hints I can think of to ease the
suffering of enemies that try to get any funny ideas... and in case they
succeed, what to do to fix the situation.
1. You lose control of a girl if she is berserked, confused, petrified or
under KO. Berserk is not necessarily bad, as she continues to attack
enemies with increased Str, you just can't control her. Confused girl is a
different story altogether - use Esuna or Remedy on her quickly... or hit
(on) her. Petrified girl is a mixed bag... if she receives any type of
damage, she will shatter and be gone from this battle permanently - Soft
or Esuna used quickly will ensure that will never happen. KO-ed girl is of
no use to you, therefore Phoenix Down or Life will give her a second
chance.
2. Increase girls' amount of turns by increasing AGL. You can do so in many
ways: Chocobo Feather, Chocobo Wing, Haste, Hastega, Auto-Haste acc or one
of many AGL-increasing skills.
3. Decrease enemies' amount of turns by decreasing their AGL or incurring
certain statuses. Decrease enemies' AGL with one of many AGL-decreasing
skills or use Delay skills to let enemies never even get the attack in.
Putting enemies to sleep and then whacking them with magic attacks is also
an excellent way of winning the battle.
4. Augment your DEF and MDEF with Protect and Shell respectively (both
increase the resistance by 50%).
5. Make enemies hit themselves with magic by having Reflect on (for permanent
effect wear Star Bracer acc).
6. Each attack enemy does to you will make them feel the pain right back with
help of Counter and Magic Counter skills. Note that you cannot counter
multitarget PATK or MATK. Only berserker DSP has counterattack skills.
7. Steal from enemies often. Many a time enemy carries an item you aren't
able to buy. Same goes for Bribing - many rare and most useful items can
be gotten that way.
8. Beware! Over the course of game enemies in certain areas are replaced by
other enemies, which are far stronger. For example: in CH1 you will
encounter Coyote on Besaid island. However, one of the enemies encountered
on Besaid in CH5 will be Malboro! Don't get me started on other areas...
9. If say both Rikku and Yuna attack same enemy, but Rikku's attack KO-es
that enemy, fret not! Yuna's attack will not go to waste - instead she
automatically targets closest enemy.
10. Pay attention to enemies' battle stances. They help tremendously in
figuring out what an enemy will do. You can easily tamper with their
status this way (for example, you see that an enemy is charging MATK, so
you throw Silence Grenade at it to disable next attack).
MAGICAL - if you see some kind of aura surround the enemy, this
usually denotes it's charging up MATK
SPECIAL PHYSICAL - if you see the enemy take funny fighting stance or
it's movement becomes faster, this usually denotes
enemy's charging a special PATK
REGULAR PHYSICAL - if enemy unleashes the attack immediately, you've been
hit with a regular PATK
11. Word 'MISS' will appear sometimes during battle. What can cause this?
- If girl is darknessed and she attacks her target with PATK, there's a
high possibility that she will miss connecting her attack to desired
target. In this case 'MISS' will pop up telling that. Similarly, if
target's EVA is way superior to attacker's ACCU, attack may miss. This
applies for both your team and the enemies.
- Casting same status on same target for second time will usually result
in a 'MISS'. For example, trying to put darkness on the enemy after it
has already been affected by it is meaningless. This isn't the case if
status effect is stackable or status has been lifted by means of
dispeling it, timelapse or hitting affected target.
- If target is asleep or stopped, PATK will always connect.
12. If at any time you're unsure of who you're targeting with an attack or
can't distinguish well enough between monster's name and its outside
appearance, throw a look at the battlefield! There will be a white circle
on the ground surronding target of your attack as well as yellow triangle
pointing down on same target.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------- H - DISTANCE EFFECT - G0908 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Totally new aspect introduced into FF genre! And hard to explain.
1. First thing to remember is that your team is not the only one with
distance effect. Enemies are capable of unleashing such attacks as well.
2. See distance effect in action in following event: let's say that your
whole team is very close to one Coyote. All three choose to physically
attack that Coyote. Now because all three are close to their target,
Coyote will sustain three attacks in short amount of time, getting 'Chain
x 2!' with ease.
3. In regards to point 2. of this issue distance effect is usually not
successful in following event: two gals are close to target Coyote, while
third gal is very far away. All three girls choose to physically attack
that Coyote - Paine's and Rikku's attack will connect immediately, while
Yuna needs say two seconds to get to where Coyote is and slice it down.
Taking this into the equation, Coyote will sustain two attacks in very
short amount of time (resulting in 'Chain x 1!'), while third attack will
*not* result in 'Chain x 2!', simply because too much time elapsed between
2nd and 3rd attack. So you will need to time your attacks effectively as
well.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- I - RANGE EFFECT - G0909 -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Sometimes range effect is applied. There isn't whole lot of attacks that
fall in this category. In fact, the only I found so far is Mr B.'s Glint,
which covers wide circular range around him - if any girls are found
within Glint's range, they suffer damage. However, if all girls are
outside of range, none of them suffers damage. Sweet.
2. A cheesy way of staying outside such attacks' ranges is by applying jobs
that attack from a distance - these include gunner, lady luck, alchemist,
trainer and gun mage. Simply stand at your initial battle position and
fire away all you want.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- J - EFFECT OF THE 'ARC' - G0910 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Sometimes an enemy possesses an attack which usually hurts all three
girls, like Zalamander's Flame Breath, for example. However, pay attention
to attack's animation! If you look closely, you'll see that it sweeps over
the battlefield, dealing damage to all caught in the blast. The most
important aspect to notice is that it can't affect THE WHOLE battlefield,
only a portion of it, thus making this attack fall into category of what I
call 'arc attack'.
2. How can you benefit from such attacks? Should your girls be very far away
from each other (for example, forming a triangle around Zalamander), then
it would be able to damage only two of your girls (even just only one,
should you be extremely lucky). Know this battle aspect and use it well!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- K - HIT THE FRONT OR BEHIND? - G0911 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Believe it or not, but girls' and enemies' battle positions are important
in one more aspect. For example, if Yuna is facing Coyote head on and she
attacks it, she'll deal 100 damage to Coyote.
2. However, if Coyote is having its back turned towards Yuna, and she attacks
it, damage inflicted will be doubled, meaning Coyote will suffer 200
damage! This doesn't count as critical strike.
3. In cases when luck is on your side as well, and Yuna manages to hit Coyote
in the back with critical strike occuring, damage inflicted will be
quadrupled! In this case Coyote will suffer 400 damage.
4. Of course, enemies can use this weakness on your girls as well. You have
been warned.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- L - CHAINING - G0912 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. If enemy is attacked by a number of consecutive attacks, 'Chain x 1!',
'Chain x 2!', 'Chain x 3!' and so on will sometimes pop up with each
successful strike. What's in it for you? Well, damage done by each
successive attack that connects is greater than usual. You can use many
ways to try to achieve chaining - have all three gals attack same enemy at
the same time, or have one girl throw Fire Gem at one enemy, followed by
other two attacking it. Try out different combos for maximum effect
possible. Beware - enemies are capable of same chaining effect on your
team!
2. Once you land a successful hit on your target, you must quickly strike it
again while target is still recovering from being hit. If you manage to do
it, chaining has begun. Note that the target still recovering from
previous strike cannot evade next attack.
3. In case you succeed landing critical strike, target hit requires more time
to recover from the hit, allowing you more time to coordinate your attacks
into chaining session.
4. And here's the formula for chained damage: 'Chain x 1!' damage is 1,45
times the original hit, and any other hit afterwards is .05 times more
than the last (thanks to Zeruel for this). Maximum value you can reach is
more than 600%.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- M - ACTIVE / WAIT ATB MODE - G0913 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You will notice a sign alternating between 'Active mode' and 'Wait mode' in
upper right corner of battle screen. What exactly does this tell you?
1. If ATB mode is set to Active, time always passes. Time passes even if
you're ransacking your items desperately seeking that X-Potion you know
you've put somewhere... or by pondering if you should choose Armor or
Magic Break. Only use Active mode if you're a skilled player already. If
this is your first FF game or are not yet familiar with ATB system, don't
use this mode.
2. If ATB mode is set to Wait, time only passes while you're selecting one of
girl's commands on MCW. As soon as you enter a submenu of any type (item
menu or white magic menu), time stops ('Active mode' sign will change to
'Wait mode') and you can take all the time you wish to select the
necessary means of turning battle into your favor.
3. Time is also stopped (ie set to 'Wait mode' automatically) during some of
battle's longer animations. Listing those would just be waste of time, for
there are many such events.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- N - GREEN / WHITE NUMBERS - G0914 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. As soon as you enter first battle of the game and you land first hit upon
the enemies, you'll notice either white or green number appear briefly as
the hit is being made. This section will explain to you what those numbers
represent. Don't make such a scared face, it's really easy!
2. WHITE NUMBERS indicate HP loss, or that damage which reduces target's
current HP has been inflicted. I'll give you an example of what I mean:
Say Yuna encounters Coyote, which has 74 HP. She hits it with PATK,
dealing 50 damage to Coyote. You will know so because white number '50'
will appear briefly, denoting amount of damage you've done. Should you
bother to scan Coyote afterwards, you'd notice that it has 24 HP now.
3. GREEN NUMBERS indicate HP recovery, or that some/most of target's current
HP has been recovered. Here's an example: Say Yuna (she has 100 HP) fights
Coyote. It hits her with PATK, dealing 50 damage to her - Yuna now has 50
HP. So we need to heal her quickly - choose a Potion and use it on her.
You will see green number '200' will appear briefly, denoting that same
amount of HP has just been added to Yuna's current HP. Should you bother
to scan Yuna afterwards, you'd notice that she has 250 HP now.
4. WHITE NUMBERS PRECEEDED BY 'MP' WORD indicate MP loss, or that damage
which reduces target's current MP has been inflicted. I'll give you an
example of what I mean: Say Yuna encounters Sahagin, which has 28 MP. She
reduces it's MP by hitting it with special attack, dealing 20 MP damage to
Sahagin. You will know so because white number 'MP 20' will appear
briefly, denoting amount of MP damage you've done. Should you bother to
scan Sahagin afterwards, you'd notice that it has 8 MP now.
5. GREEN NUMBERS PRECEEDED BY 'MP' WORD indicate MP recovery, or that
some/most of target's current MP has been recovered. Here's an example:
Say Yuna (she has 200 MP) encounters Coyote. It hits her with special
attack, dealing 150 MP damage to her - Yuna now has 50 MP. So we need to
heal her quickly - choose an Ether and use it on her. You will see green
number 'MP 100' appear briefly, denoting that same amount of MP has just
been added to Yuna's current MP. Should you bother to scan Yuna now, you'd
notice that she has 150 MP now.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- O - ELEMENTAL PROPERTIES - G0915 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. There are SEVEN ELEMENTS present in FFX-2. Those elements are: FIRE, ICE,
LIGHTNING, WATER, HOLY, GRAVITY and NON-ELEMENTAL.
2. FIRE and ICE oppose each other, as do LIGHTNING and WATER. HOLY has no
opposing element - same goes for GRAVITY and NON-ELEMENTAL.
3. All elements (except non-elemental) are affected by target's corresponding
element affinities, so be careful of what you're trying to have fun with.
These affinities are: WEAKNESS, STRONG, NULLIFY or ABSORB.
4. If you don't understand what I mean, here's how you should interpret
information provided.
- WEAKNESS: Normally fire based attacks deal 200 damage per hit to target
ELEMWEAK enemy. But let's say Coyote is weak to fire damage. In this
case each hit of fire based attack would deal double damage to
Coyote - 400 damage!
- STRONG : Normally fire based attacks deal 200 damage per hit to target
ELEMHALF enemy. But let's say Coyote is strong to fire damage. In this
case each hit of fire based attack would deal 50% less damage
to Coyote - 100 damage!
- NULLIFY : Normally fire based attacks deal 200 damage per hit to target
ELEMIMM enemy. But let's say Coyote is immune to fire damage. In this
case each hit of fire based attack would deal zero (0) damage
to Coyote - *no* damage!
- ABSORB : Normally fire based attacks deal 200 damage per hit to target
ELEMABS enemy. But let's say Coyote absorbs fire damage as HP
recovery. In this case each hit of fire based attack would
restore 200 HP to Coyote.
So know your enemies before you try sending them to their doom! Otherwise
it may very well be other way around.
5. Of special mention is non-elemental property. None of target's element
affinities have any effect on damage inflicted by non-elemental attacks.
The only way to reduce the damage is by having shell POSSE on the target.
Some types of non-elemental attacks are Flare and Ultima.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- P - BATTLE END - G0916 --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Battle ends in one of following scenarios:
- all enemies are killed
- some/all enemies have escaped and/or the rest is killed
- all three gals are KO-ed, petrified or shattered (GAME OVER!)
- girls have been ejected from battle
2. You must remember something important! If *at least one* girl has managed
to escape current battle, you avoid Game over. The other two can get
knocked around as much as they want and possibly get KO-ed in the end, but
this *will not* warrant Game over for you, because one of the gals
escaped.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ Q - POST-BATTLE INFO - G0917 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Once enemies have been barbecued (or you escaped), post-battle screen will
greet you. It has following elements...
1. As usual, there's a help line on top.
2. EXP and gil award for current battle are displayed in upper left corner.
EXP is not shared, so each girl gets full EXP. Girl doesn't receive EXP if
she's KO-ed, petrified or has pointless status. There are also some other
circumstances in which girl doesn't receive EXP, but I will address this
in relevant place.
3. Below EXP and gil lines Items you won from current fight are displayed.
These are added to your inventory. You may win acc as well.
4. Right half of the screen shows three gals' EXP status, presented in
following manner: girl's pic, name, LV, current EXP, EXP needed for next
level. If girl gains enough EXP from current fight to advance to next
level, words 'LEVEL UP!!' will appear above gal's info box.
5. Below girls' info boxes amount of gil you currently have is displayed.
6. Once EXP and gil have been added, you will be prompted to press X to
return to field screen.
7. Should you manage to kill some enemies, but you then escape (or the rest
of the enemies flees), you get EXP, gil and items for any enemies you
managed to defeat up to the point of fleeing.
=============================================================================
=============================================================================
10.) CHARACTER'S STATUS - G1000
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Status basics ---- G1001 | KO -------------- G1002 | Petrification ---- G1003
Sleep ------------ G1004 | Silence --------- G1005 | Darkness --------- G1006
Poison ----------- G1007 | Confuse --------- G1008 | Berserk ---------- G1009
Curse ------------ G1010 | Eject ----------- G1011 | Pointless -------- G1012
Itchy ------------ G1013 | Auto-Life ------- G1014 | Shell ------------ G1015
Protect ---------- G1016 | Reflect --------- G1017 | Regen ------------ G1018
Haste ------------ G1019 | Slow ------------ G1020 | Stop ------------- G1021
STR up ----------- G1022 | MAG up ---------- G1023 | DEF up ----------- G1024
MDEF up ---------- G1025 | ACCU up --------- G1026 | EVA up ----------- G1027
LUCK up ---------- G1028 | Doom ------------ G1029 | Null Physical ---- G1030
Null Magic ------- G1031 | Invincible ------ G1032 | STR down --------- G1033
MAG down --------- G1034 | DEF down -------- G1035 | MDEF down -------- G1036
ACCU down -------- G1037 | EVA down -------- G1038 | LUCK down -------- G1039
Shattering* ------ G1040 | Delay effect* --- G1041 | Action-cancel* --- G1042
Spellspring* ----- G1043 |
=============================================================================
Note that statuses in above mini-TOC are listed the way they're shown inside
the game's basics tutorial. For my and your convenience I'll arrange them
alphabetically when explaining them.
* - Shattering, Delay, Action-cancel and Spellspring are what I would call
hidden status effects - they aren't mentioned in the tutorial, but they exist
nevertheless. More info on what they do in their respective sections.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- A - STATUS BASICS - G1001 ------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. By looking at the above mini-TOC you see that there's indeed many statuses
you can have fun with in FFX-2. I do miss zombie status, sniff - too bad
they haven't included it. Oh well, we'll have to make due with what we
have left.
2. After noting down each status, here's the final matchup - 25 negative VS
17 positive statuses. During your trip you're sure to come across at least
2/3 of this list, and if in certain tight spot you don't know what status
is for, you might be screwed royally.
3. So you've been affected by a certain status, but don't know what it was?
There's three ways to tell what your girls have fallen under.
- visual representation of status in effect (cursed girl will flash black
every so often)
- white bar replacing character bar if girl in question is targeted with
status affecting spell/item (on this bar small icons representing
statuses in effect will appear)
- some other representation, unique to this status
4. Most of NEGSE can be prevented from occuring by equipping acc with
relevant anti-skill. Also some jobs have inherent anti-skills which
prevent status from happening. If however, you still get caught by
surprise and girl has been granted NEGSE, you can cure that status in many
ways: Esuna, Remedy, or status-lifting item made esp for that status (Echo
Screen for silence). Or in dire situation, KO the girl and then revive her
- any status will be gone (ok, any status but petrified, since you may
shatter poor girl instead).
5. Most of POSSE is beneficial to you, so you should keep in mind to always
be in at least one POSSE to ensure easy victories. With that said, don't
expect enemies to just let you become super-powerful. They have and will
use any means necessary to negate the effects of POSSE.
6. Some of POSSE come as AAB on acc, so make sure you equip those. You may
wish to employ some of white magics to come around few of POSSE game has
to offer. Also many other jobs offer ways of affecting your team with
desired POSSE - there are many choices, you just need to seek them out.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- B - STATUS CHART OVERVIEW / EXPLANATION -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Before I dig into explaining statuses, a nicely laid out chart is necessary.
It will show how I intend to outline the info one needs to know on certain
status effect.
CHART OVERVIEW
-----------------------------------------------------------------------------
1. NAME? | STACKS | POST-B. | TIME/HIT
-----------------------------------------------------------------------------
2. It does...?
3. Visual feature?
4. Icon feature?
-----------------------------------------------------------------------------
CHART EXPLANATION
1. Name of the status, followed by three pieces of info:
- Some of NEGSE and POSSE can be stacked. What does that mean? If a target
is hit with same status again and if that status is stackable, then the
effect/s of statuses increase, thus giving target further advantages (in
case POSSE can be stacked) or disadvantages (in case NEGSE can be
stacked). Ultimately, you should aim to inflict stackable NEGSE on your
enemies, and stackable POSSE on your team.*
- Does status in question remain after battle?**
- Adresses the issue if status is lifted automatically after some time
has elapsed and / or if status is lifted if target is hit by PATK.***
* - 'No' means status doesn't stack. 'Yes' means status can stack.
** - 'No' means status is lifted at end of battle. 'Yes' means status
remains even after battle is won.
*** - 'Time' means status is lifted automatically after some time
elapses. 'Hit' means status is lifted if target is hit by PATK.
'Both' means that status is lifted if either some time elapses or
target is hit by PATK. 'None' means that status cannot be cured by
time-lapse or hitting target with PATK.
2. What does status in question really do.
3. If there's a visual feature of status being in effect, what *is* that
feature?
4. If no visual feature of status being in effect is given, icon feature is
presented *for sure* and will clear any doubts. Okay, I lied - DELEF and
ACTIC don't have icon feature; you will need to rely on your monster
knowledge.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- C - STATUS HEROES -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Let us begin the dance with POSSE! There's 17 entries in this category.
-----------------------------------------------------------------------------
ACCU up - G1026 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's ACCU stat is increased. Can be stacked 10x maximum.
Each level increases ACCU by 10 points.
Visual feature?- None.
Icon feature? - Bulls-eye with arrow pointing up. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
Auto-Life - G1014 | STACKS - no | POST-B. - no | TIME/HIT - hit
-----------------------------------------------------------------------------
It does...? - If girl is KO-ed, she is automatically revived with 25% of
her MAX HP restored.
Visual feature?- A halo appearing above girl's head.
Icon feature? - A halo and pair of angel wings.
-----------------------------------------------------------------------------
DEF up - G1024 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's DEF stat is increased. Can be stacked 10x maximum.
Each level decreases physical damage taken by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - Blue shield with arrow pointing up. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
EVA up - G1027 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's EVA stat is increased. Can be stacked 10x maximum.
Each level increases EVA by 10 points.
Visual feature?- None.
Icon feature? - Blue running figure with arrow pointing up. Small number in
lower right represents SSTLV.
-----------------------------------------------------------------------------
Haste - G1019 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - ATB bar turns red, however it only charges about 5% faster
as before. Haste *doesn't* increase target's AGL, it affects
the speed at which attacks are executed (for example warrior
using Attack command), thus allowing target to enter CTIM or
RECTIM sooner.
Visual feature?- ATB bar is red, target's movements become faster.
Icon feature? - Blue running figure.
-----------------------------------------------------------------------------
Invincible - G1032 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target becomes invincible. Any further attacks of any type
on such target will fail. Beware - status changes still work
and target can be affected by both POSSE and NEGSE.
Visual feature?- None.
Icon feature? - Black figure inside blue star-shaped circle.
-----------------------------------------------------------------------------
LUCK up - G1028 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's LUCK stat is increased. Can be stacked 10x maximum.
Each level increases LUCK by 10 points.
Visual feature?- None.
Icon feature? - Yellow star with arrow pointing up. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
MAG up - G1023 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's MAG stat is increased. Can be stacked 10x maximum.
Each level increases magical damage given by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - Staff with arrow pointing up. Small number in lower right
represents SSTLV.
-----------------------------------------------------------------------------
MDEF up - G1025 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's MDEF stat is increased. Can be stacked 10x maximum.
Each level decreases magical damage taken by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - White robe with arrow pointing up. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
Null Magic - G1031 | STACKS - no | POST-B. - no | TIME/HIT - time*
-----------------------------------------------------------------------------
It does...? - Target is immune to any type of MATK. In short, any type of
magic damage is nullified.
Visual feature?- None. Attacking targets under this POSSE with MATK will
produce 'IMMUNE' word to appear when target is hit.
Icon feature? - Staff with single red line behind it.
* note - enemies that have this POSSE will always remain under it
once the battle starts
-----------------------------------------------------------------------------
Null Physical - G1030 | STACKS - no | POST-B. - no | TIME/HIT - time*
-----------------------------------------------------------------------------
It does...? - Target is immune to any type of PATK. In short, any type of
physical damage is nullified.
Visual feature?- None. Attacking targets under this POSSE with PATK will
produce 'IMMUNE' word to appear when target is hit.
Icon feature? - Sword with single red line behind it.
* note - enemies that have this POSSE will always remain under it
once the battle starts
-----------------------------------------------------------------------------
Protect - G1016 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target takes 50% less damage from any type of PATK. There
are PATK that ignore protect (if latter is in effect).
Please note that protect doesn't influence DEF stat - it
merely decreases phd received.
Visual feature?- Blue multi-hexagon shield appears once target is hit with
any type of PATK (excluding those which ignore protect).
Icon feature? - Encircled blue shield.
-----------------------------------------------------------------------------
Reflect - G1017 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target reflects (ie bounces) most single-target white/black
magic spells back towards the caster. Target cannot reflect
multi-target spells like Demi.
Visual feature?- White wall appears if target is hit with reflectable spell.
Icon feature? - Encircled white robe with broken arrow on its left side.
-----------------------------------------------------------------------------
Regen - G1018 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target regenerates fraction of HP for a set amount of time.
HP restored equals roughly 3% of target's MAX HP. Regen is
ineffective if target is in stop status.
Visual feature?- Purple stars appearing around target's body.
Icon feature? - Four small stars.
-----------------------------------------------------------------------------
Shell - G1015 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target takes 50% less damage from any type of MATK. There
are MATK that ignore shell (if latter is in effect). Please
note that shell doesn't influence MDEF stat - it merely
decreases mgd received.
Visual feature?- Orange sphere appears once target is hit with any type of
MATK (excluding those which ignore shell).
Icon feature? - Encircled white robe.
-----------------------------------------------------------------------------
Spellspring - G1043 | STACKS - no | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's MP consumption for any type of skill or magic which
requires MP in order to be cast/used becomes zero. Also,
dark knights no longer expend HP for Darkness ACTA.
Visual feature?- All abilities that require MP will have 0 (zero) listed.
Icon feature? - None.
-----------------------------------------------------------------------------
STR up - G1022 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's STR stat is increased. Can be stacked 10x maximum.
Each level increases physical damage given by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - Sword with arrow pointing up. Small number in lower right
represents SSTLV.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- D - STATUS BADASSES ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
It's time for the other side of the medal. Introducing NEGSE! 25 entries are
in this section.
-----------------------------------------------------------------------------
ACCU down - G1037 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's ACCU stat is decreased. Can be stacked 10x maximum.
Each level decreases ACCU by 10 points.
Visual feature?- None.
Icon feature? - Bulls-eye with arrow pointing down. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
Action-cancel - G1042 | STACKS - no | POST-B. - no | TIME/HIT - *
-----------------------------------------------------------------------------
It does...? - Target enters a command which requires CTIM in order to be
executed - if target is attacked during CTIM phase with an
ability that has ACTIC properties, target's command is
canceled and target's ATB bar starts anew. Do not mix up
this status with DELEF - they have different properties!
Visual feature?- Target's stance during CTIM phase is canceled.
Icon feature? - None.
* note - There's no real way to prevent this status, as it happens in
matter of seconds. In same amount of seconds this status is
'gone', too.
-----------------------------------------------------------------------------
Berserk - G1009 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target's STR is increased by +1 level (only in some cases!).
Target can only use normal PATK. If one of your girls is
affected, you lose command of affected girl. Berserk
inflicted on enemies wears off after a while. Same applies
to the girls. Berserked enemies may use other forms of
attacks.
Visual feature?- Target's body emanates red color.
Icon feature? - Red flaming sword.
-----------------------------------------------------------------------------
Confuse - G1008 | STACKS - no | POST-B. - no | TIME/HIT - both
-----------------------------------------------------------------------------
It does...? - Target becomes confused and attacks enemies/allies alike. If
one of girls is confused, you lose command of affected girl
- she may choose to use any command currently at her
disposal and execute it, provided she has means to do it.
Confuse inflicted on enemies wears off after a while.
Visual feature?- Two stars appear around target's head.
Icon feature? - Red question mark.
-----------------------------------------------------------------------------
Curse - G1010 | STACKS - no | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target girl cannot switch jobs.
Visual feature?- Girl's body will flash black, L1 command is unavailable.
Icon feature? - Black vortex.
-----------------------------------------------------------------------------
Darkness - G1006 | STACKS - no | POST-B. - yes | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's ACCU stat is decreased, target often misses when
trying to land PATK.
Visual feature?- Black mist surrounds target's head.
Icon feature? - Four black blobs.
-----------------------------------------------------------------------------
Doom - G1029 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Once timer above target's head reaches 0 (zero), target is
KO-ed. Timer is stopped while target is in stop status.
Visual feature?- Red timer appears above target's head.
Icon feature? - Black skull in white circle.
-----------------------------------------------------------------------------
Delay effect - G1041 | STACKS - no | POST-B. - no | TIME/HIT - *
-----------------------------------------------------------------------------
It does...? - Can affect both target's ATB and/or CTIM bars, which are
emptied by a predetermined %. The % of ATB/CTIM bar depleted
must fill up again before target can issue commands. In
short, this status delays (and possibly cancels) target's
next action input. Two examples of DELEF follow.
Example 1: Rikku's ATB bar is full, she's about to issue a
command and she's fighting Iron Giant (its attack has
DELEF). ATB mode is set to 'Active'. While Rikku is choosing
an item to use, she's attacked by Iron Giant, who manages to
hit her. You'll notice two things: your item menu will
disappear and Rikku's green ATB bar will be emptied a bit
(once it fills back up, Rikku will have another try to enter
the command). Why? Because her turn has been canceled and
delayed a bit.
Example 2: Same battle as before, only this time Rikku is in
CTIM phase for using Potion on herself. She's attacked and
suffers damage. You'll notice one thing this time around -
Rikku's CTIM bar will be emptied a bit. Once a target is in
CTIM phase, action *cannot be canceled*, only delayed.
Visual feature?- Target's ATB/CTIM bar is pushed to left, as if being
emptied. Amount taken away will eventually fill back up to
previous value.
Icon feature? - None.
* note - There's no real way to prevent this status, as it happens in
matter of seconds. In same amount of seconds this status is
'gone', too.
-----------------------------------------------------------------------------
DEF down - G1035 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's DEF stat is decreased. Can be stacked 10x maximum.
Each level increases physical damage taken by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - Blue shield with arrow pointing down. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
Eject - G1011 | STACKS - no | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target is ejected from current battle. If you see this icon
in status immunity part of Scan screen, it denotes that
target *cannot* be ejected from battle. Your girls when in
SDSP cannot be ejected from battle as well.
Visual feature?- None.
Icon feature? - Strange white circle shape (wind gust?).
-----------------------------------------------------------------------------
EVA down - G1038 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's EVA stat is decreased. Can be stacked 10x maximum.
Each level decreases EVA by 10 points.
Visual feature?- None.
Icon feature? - Blue running figure with arrow pointing down. Small number
in lower right represents SSTLV.
-----------------------------------------------------------------------------
Itchy - G1013 | STACKS - no | POST-B. - no | TIME/HIT - *
-----------------------------------------------------------------------------
It does...? - Girl affected *must* change into another job by pressing L1
and choosing another DSP. Until she does so, any other
commands are sealed (except L1 and Escape). Status is also
lifted if girl becomes confused.
Visual feature?- None of the commands can be selected (except L1 and Escape),
girl's body flashes white.
Icon feature? - A pic of girl's dress.
* note - Status is gone once girl changes into another DSP.
-----------------------------------------------------------------------------
KO - G1002 | STACKS - no | POST-B. - yes | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Girl is out of action, ATB bar doesn't fill, commands cannot
be entered.
Visual feature?- Girl lies on the ground.
Icon feature? - White skull.
-----------------------------------------------------------------------------
LUCK down - G1039 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's LUCK stat is decreased. Can be stacked 10x maximum.
Each level decreases LUCK by 10 points.
Visual feature?- None.
Icon feature? - Yellow star with arrow pointing down. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
MAG down - G1034 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's MAG stat is decreased. Can be stacked 10x maximum.
Each level decreases magical damage given by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - Staff with arrow pointing down. Small number in lower right
represents SSTLV.
-----------------------------------------------------------------------------
MDEF down - G1036 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's MDEF stat is decreased. Can be stacked 10x maximum.
Each level decreases magical damage taken by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - White robe with arrow pointing down. Small number in lower
right represents SSTLV.
-----------------------------------------------------------------------------
Petrification - G1003 | STACKS - no | POST-B. - yes | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target turns to stone, ATB bar doesn't fill, commands cannot
be entered.
Visual feature?- Target appears as a white stone in shape of target.
Icon feature? - Piece of stone.
-----------------------------------------------------------------------------
Pointless - G1012 | STACKS - no | POST-B. - yes | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Girl affected receives no EXP at end of battle and gains no
AP during the battle.
Visual feature?- None.
Icon feature? - 'EXP=0' sign.
-----------------------------------------------------------------------------
Poison - G1007 | STACKS - no | POST-B. - yes | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target loses fraction of HP on a steady pace. HP lost equals
roughly 3% of target's MAX HP (not in effect if target is
under stop status).
Visual feature?- Green bubbles appear near target's head.
Icon feature? - Four green blobs.
-----------------------------------------------------------------------------
Shattering - G1040 | STACKS - no | POST-B. - no | TIME/HIT - hit
-----------------------------------------------------------------------------
It does...? - Shattering is what I would call hidden NEGSE. If girl is
petrified and if there's any type of physical attack which
*connects* with such girl, she's shattered immediately. Any
petrified enemies shatter immediately.
Visual feature?- None, as target is gone from battle.
Icon feature? - None.
-----------------------------------------------------------------------------
Silence - G1005 | STACKS - no | POST-B. - yes | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target is unable to cast white magic, black magic or Arcana
magics. If your songstress is affected, she also can't use
Sing and Dance ACTA. Mascot Yuna cannot use Kupo! and Arcana
abilities, Mascot Rikku loses Wildcat and White Magic
abilities, and mascot Paine is unable to use Black Magic.
Visual feature?- '...' speech bubble appears around target's head.
Icon feature? - '...' speech bubble.
-----------------------------------------------------------------------------
Sleep - G1004 | STACKS - no | POST-B. - no | TIME/HIT - both*
-----------------------------------------------------------------------------
It does...? - Target falls asleep, ATB bar doesn't fill, commands cannot
be entered. Target's EVA is reduced to 0 for duration of
sleep status.
Visual feature?- Target kneels on the ground and 'ZZZ' sign appears above
target's head.
Icon feature? - 'ZZZ' sign.
* note - If ATB speed is set to 'Fast', fiends and your girls will
remain asleep forever. If ATB speed isn't set to 'Fast',
then they will recover from sleep after some time.
-----------------------------------------------------------------------------
Slow - G1020 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target's AGL is decreased, ATB bar turns golden, amount of
turns is decreased. CTIM for abilities is also doubled.
Visual feature?- ATB bar turns golden, target's movement is slower.
Icon feature? - Red clock.
-----------------------------------------------------------------------------
Stop - G1021 | STACKS - no | POST-B. - no | TIME/HIT - time
-----------------------------------------------------------------------------
It does...? - Target's AGL is zero, ATB bar turns white color, commands
can't be entered. This status also eliminated sleep,
confusion and berserk.
Visual feature?- ATB bar is white, girl doesn't move.
Icon feature? - White clock.
-----------------------------------------------------------------------------
STR down - G1033 | STACKS - yes | POST-B. - no | TIME/HIT - none
-----------------------------------------------------------------------------
It does...? - Target's STR stat is decreased. Can be stacked 10x maximum.
Each level decreases physical damage given by 1/12. Attacks
that deal fractional damage are not affected by this status.
Visual feature?- None.
Icon feature? - Sword with arrow pointing down. Small number in lower right
represents SSTLV.
=============================================================================
=============================================================================
11.) WALKTHROUGH - G1100 - ALPHA01
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Chapter 1 guide ------------------------------------------------------ G11CH1
Chapter 2 guide ------------------------------------------------------ G11CH2
Chapter 3 guide ------------------------------------------------------ G11CH3
Chapter 4 guide ------------------------------------------------------ G11CH4
Chapter 5 guide ------------------------------------------------------ G11CH5
=============================================================================
Let me tell you a little bit about what do different section dividers mean:
-=-=-=-=-=-=-=-=-=-=- - introduces new Chapter section being started
--------------------- - introduces new Hotspot mission, which when completed,
STORYLINE MISSION Nr advances the story ahead; following mission's
--------------------- successive number will be a short title of the
mission to ensure minimum spoilers
AREA MAP - introduces area map for the area you're about to
explore; there will be few marks added as well
'x' - x denotes name of the area as seen in lower
left corner of main menu; use it as a
crossreference
SSP - if this sign follows the name of area, it means
save sphere is located somewhere in the area
N - sometimes when you'll look at area map, you'll
S notice one of the many symbols in the left
E column which are thrown into connecting lines
W between two areas; this simply means that area
NE you're currently at has more than two exits and
NW by taking say NW exit you reach next area;
SE if it sounds confusing, it soon won't anymore
SW once you run into an actual example
--------------------- - introduces handy checklists for all the items (this
ITEMS | ENEMIES includes regular items, key items, GG, acc, DSP) and
--------------------- all the enemies (including bosses) for the area you
are currently exploring
********************* - introduces boss sections, inside which you will find
many tips and info needed for dispatching the boss
-+-+-+-+-+-+-+-+-+-+- - introduces shop sections, inside which you'll be able
to find out what items and acc does the shop sell,
listed together with a price, along with any AAB that
come on accessories; items will be listed on the left
side of the chart, while acc will be listed on the
right side (there are some shops that sell only acc)
##################### - introduces optional stuff sections, or sidequests, if
you wish to call it so; doing things mentioned inside
is totally optional, but recommended nevertheless,
for you can gain additional levels, story %, as well
as new DSP, GG and acc
--> MISSION TIME! <-- - introduces points of the game when the storyline or
optional missions officially start
--------------------- - introduces sections of the guide when you can go to
Nr. Spira's place designated area of Spira's map; places you can visit
--------------------- are: Besaid, Kilika, Luca, Mi'ihen, Mushroom, Djose,
Moonflow, Guadosalam, Thunder plains, Macalania,
Bikanel, Bevelle, Calm lands, Gagazet, Zanarkand
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 1 - G11CH1 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-----------------------------------------------------------------------------
STORYLINE MISSION 1 - G1101 - Yuna or not Yuna, that is the question!
-----------------------------------------------------------------------------
ITEMS
- Luca: Thief DSP, Warrior DSP, 10x Potion, 3x Phoenix Down, Gunner DSP, First
Steps GG, Songstress DSP, New Beginnings Sphere
-----------------------------------------------------------------------------
ENEMIES: ???? (BOSS), Goon, She-Goon, Fatso (BOSS), Slim (BOSS), LB. (BOSS)
-----------------------------------------------------------------------------
Place of events is Luca. Look, a 'boss' battle already. Engage! You start the
game with 10x POTION, 3x PHOENIX DOWN and NEW BEGINNINGS SPHERE *KEY ITEM* in
your inventory.
*****************************************************************************
BOSS BATTLE - ???? & 2x GOON
------------------------------- ???? STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
82 | 9999 | 3 | 1 | 100 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Phoenix Down | Hi-Potion | none
2x Phoenix Down | 2x Hi-Potion | none
----------------------------------- ATTACKS ---------------------------------
1. Thunder - LATT VS one chr - light mgd
2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX
HP, and are bestowed with regen and haste
3. Haste - on one Goon - induces haste
4. Regen - on one Goon - induces regen
5. Absorb - VS one chr - amount of HP&MP deducted is added to ????'s HP&MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- GOON STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
13[29]*| 8 | 1 | 1 | 30 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Budget Grenade | Budget Grenade
Phoenix Down | Phoenix Down | Phoenix Down
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last...
????'s first move will be using Ecstasy on both of her allies, which will
double their MAX HP and bestow regen upon them. Nothing really worrying, as it
only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted,
but that's not a major threat either. Anyway, take care of both Goons with few
well placed PATK.
Only ???? remains standing. While you're busy finishing off sidekicks, she'll
pummel you with Thunder for about 10 damage. In case their regen or haste
wears off, she'll recast it. Steal Hi-Potion from her, then finish her as
well. If you manage to defeat ???? first, battle is not over yet. You must
defeat all three to proceed.
* note - Two Goons fought in this battle have 29 HP each. Goons you'll be
meeting in subsequent battles will have 13 HP each.
*****************************************************************************
After a scene you will appear in Luca harbor. Ahead you'll see runaway gal,
with Paine chasing closely behind her. Note that your HP/MP are restored
automatically, so don't worry about having low HP/MP. If you enter main menu,
only three choices will be available to you: Items, Accessories and Config
(switch ATB mode to Wait Mode!).
You're controlling Rikku, so go N. Or wait... you'll automatically fall into a
battle against two easy enemies. Waste them, then proceed N to next screen.
Beware, there is no end to the enemies... you may fight them for easy EXP, if
you wish. I suggest learning Pilfer Gil for Rikku and Sentinel for Paine. As
you reach next screen, you'll again see runaway gal. This time, if you're
caught, you square off against four enemies. Kill enemy magicians last, they
only do 3 damage max with Fire.
On this screen go W to reach the pier - look for a funny animal. Recognize the
trademark used? If you examine it with X, your HP/MP will get restored. This
is important event for 100% in one game. There's nothing else to do here, so
leave the screen by going N. Paine is all alone, so go up a bit...
*****************************************************************************
BOSS BATTLE - SYNDICATE'S THUGS, FIRST IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
97 | 0 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SIL, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Iron Bangle | none
Phoenix Down | Iron Bangle | none
----------------------------------- ATTACKS ---------------------------------
1. Pirouette Pitch - VS one chr - phd
2. 'Shield throw' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
86 | 18 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SIL, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Silver Glasses | none
Phoenix Down | Silver Glasses | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Potion - on himself or Fatso - target recovers 20 HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Odds may seem against you, but fret not, you can't die so easily. Fatso will
hit you for about 15 damage, while Slim's attacks hit for 10 tops. Slim has
less HP and hits softer (heh!) than Fatso, plus he can use Potions to heal
themselves - so who's on the obvious list for shotoff first? After Slim is
gone, it's just a matter of few turns to take down Fatso, mainly due to his
somewhat high DEF. If you see Fatso spinning around, beware - he's about to
hit one girl for 20 damage. Even though you've just began playing, don't
relax! You can get game over if you're not careful. Don't forget to steal
their items and cash - every acc you nail ASAP is saving you from some cash
being spent.
*****************************************************************************
BOSS BATTLE - SYNDICATE'S LEADER, SECOND IGNITION
------------------------------- LB. STATISTICS ------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
130 | 101 | 8 | 2 | 180 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion | Silver Bracer | none
Phoenix Down | Silver Bracer | none
----------------------------------- ATTACKS ---------------------------------
1. 'Fan slap' - VS one chr - phd
2. Thunder - LATT VS one chr - light mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Her slap deals about 15 damage, same goes for Thunder. The game introduces
Dress Up aspect. When prompted, press L1, then select songstress job and Yuna
will transform. Now immediately select Darkness Dance from the ability list
(you *can't* select anything else no matter how hard you try) and Yuna will
bestow darkness upon LB. (BTW, only command Yuna will be able to use for the
rest of the battle is Darkness Dance). This leaves LB. with only Thunder in
her playing hand, cos her physicals will miss a lot. Meanwhile have Rikku
steal LB.'s item (she carries hefty amount of cash too) and Paine pound on her
mercilessly. Don't forget to heal if in danger zone, you need all EXP you can
get.
*****************************************************************************
With this Storyline Mission 1 has come to an end.
-----------------------------------------------------------------------------
STORYLINE MISSION 2 - G1102 - Mystery on top of the mountain.
-----------------------------------------------------------------------------
CELSIUS AREA MAP
'C - deck'
|
'C - bridge' SSP
|
'C - cabin'
|
'C - engine room'
-----------------------------------------------------------------------------
FLOATING RUINS AREA MAP
'FR - upper tier' SSP
|
'FR - base (lower)'
|
'FR - passage' -- E branch -- 'FR - base (upper)'*
|
'FR - base (upper)'
|
'FR - spire' SSP
* - this small area of 'FR - base' can only be accessed by entering 'FR -
passage' and taking E branch path.
-----------------------------------------------------------------------------
ITEMS
- C - bridge: 4x Al Bhed p., Vanguard GG
- C - engine r.: Ether, 4x Potion, 3x Remedy, 4x Phoenix Down
- FR - upper tier: Yellow Ring
- FR - base (lower): Elixir, Mega Phoenix
- FR - passage: White Ring
- FR - base (upper): Red Ring
- FR - spire: Star Pendant, Muscle Belt, Gagazet Sphere
- C - bridge: Black Mage DSP
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Bomb, Recoil, Quadricorn, Goon, She-Goon, Yellow Elemental,
Divebeak, LB. (BOSS), Fatso (BOSS), Slim (BOSS), Boris (BOSS)
-----------------------------------------------------------------------------
Place of following events is 'Celsius'. Gentlemen, Yuna is yours to command at
last! For starters check the main menu - added have been four entries: Equip,
Garment Grids, Abilities and Dresspheres.
In top left of the bridge is Buddy (talk to him to receive AL BHED PRIMER KEY
ITEM), your mission navigator, ie person you need to talk with to have world
map displayed so you can pick your destinations. In top middle Brother (Note
1) is sitting in pilot chair - when you're done chatting, you'll get 3x AL
BHED PRIMER KEY ITEM-s. At top right Rikku is extended in her chair. At middle
right you can talk to Shinra (Note 2).
To progress with the story, you must talk to Rikku, Paine, Shinra, Brother and
MN. Hm, nothing happens... how about we explore the ship? Go S and when past
the door, a handy SSP will be presented. Like in FFX, examining SSP fully
restores all HP/MP as well as remove any status changes. Continue further and
into the elevator (Note 3) and head for the engine room - here you'll find
ETHER, 4x POTION, 4x PHOENIX DOWN and 3x REMEDY.
Note 1 - When you talk to Bro, you'll be given a tutorial on Al Bhed. There's
a total of 26 Al Bhed primers you can nail throughout your adventure. Some of
them are given to you as story progresses, whilst some can only be obtained by
digging at Bikanel and obtained by completing optional story events. By
following my guide exactly as stated, you'll end up with 18 Al Bhed primers
obtained from various events and stuff - the remaining 8 you'll dig up
Bikanel.
Note 2 - Talking to Shinra will give you these options:
SHINRA'S GUIDE TO EVERYTHING - Learn the basics of the game! (Note 4)
TREASURE SPHERES - View special movie spheres you've found.
SHINRA'S BESTIARY - View information on enemies you've defeated.
SHINRA'S DOSSIERS - View information on people you've encountered.
Note 3 - Depending on location from which you're entering the elevator:
DECK - Returns you to Bridge
BRIDGE - Deck, Cabin, Engine Room
CABIN - Deck, Bridge, Engine Room
ENGINE ROOM - Deck, Bridge, Cabin
Note 4 - Make sure to check out 'Using Garment Grids' tutorial - after it's
done, you receive VANGUARD GG!
Return to elevator and choose third option again to be taken to ship's inn.
Talk to Hypello on the right - he offers a shop...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Phoenix Down 100 | White Cape (Silenceproof) 3000
Antidote 50 | Silver Glasses (Darkproof) 3000
Eye Drops 50 | Star Pendant (Poisonproof) 4000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
...and a place to sleep for free. Buy some Potions (10) and Phoenix Downs (5
should be enough) - MAKE SURE YOU CHOOSE REST! In fact, if you want %
completion, you must rest in each of five chapters at least once! Going
upstairs in the cabin produces no effect... there aren't even any items to be
found. When done here, head back to elevator. An alarm will go off - in the
elevator choose second option to reach bridge hallway. Approach your MN and
it's time for first HS! When prompted, squeeze Yuna's pretty a... um, I mean,
push action button.
'FR - upper tier': Because you can't really do it, you'll get a nice look at
Yuna's booty instead. Awww, c'mon how much longer will you keep pulling her
up, girls? When in control, go N. Short reminder will appear about how to jump
when near 'correct' spots - by pressing Circle. Go right a bit any you'll see
Yuna stutter at the edge, meaning you're near one of jumping spots. What you do
is simply *hold* Circle and run to the edge - Yuna will jump over
automatically. Right after that keep Circle pressed and Yuna will climb up
small ledge. Before you jump the next gap, drop down and get YELLOW RING ACC.
Then turn around, keep Circle pressed and press left - Yuna will climb back up.
Now turn right and jump the gap to where Rikku and Paine are. Go S, down the
stairs and use SSP nearby. From this point on random battles are initiated.
Make full use of your battle knowledge and rack up some levels while you're at
it. You're about to have few shaky boss battles. From SSP head W - after the
scene examine the SSWT in the wall and pick [Start the elevator] option.
You'll land in 'FR - base (lower)'. Now change both Rikku's and Yuna's job
into warrior. Now go S and keep dropping off ledges, then make your way W
where a chest with ELIXIR awaits liberation. Return the way you came - you'll
see a part of broken pillar, so climb two ledges found here (remember to keep
Circle pressed!!!) and keep climbing until you reach rather large clearing.
Get to LV3 or LV4 before climbing too high - it will be helpful in next
battle. Prior to battle change Yuna to songstress. Try to go N...
*****************************************************************************
BOSS BATTLE - WHOLE SYNDICATE, THIRD IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
130 | 10 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Gauntlets | none
Phoenix Down | Gauntlets | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
100 | 25 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | White Cape | none
Phoenix Down | White Cape | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- LB. STATISTICS ------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
120 | 320 | 20 | 2 | 250 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, ACCU down, DOOM,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion | Tiara | none
Hi-Potion | Tiara | none
----------------------------------- ATTACKS ---------------------------------
1. Love Tap - on Fatso, Slim or her - induces haste
2. Sonic Fan - NATT VS one/two/all chrs - mgd, arc attack
3. 'Fan slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Slim hits for 10 damage, Fatso for 20 and LB. for 15. This time I recommend
getting rid of Fatso first - if he gets hasted, you'll get pummeled even more
and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to
keep all three enemies blinded and raise your survival chances a lot. Watch
out for Fatso's spinning animation, which signifies he'll throw his shield for
big damage.
LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap,
repeat. This makes LB. extremely predictable and can help you coordinate your
attacks accordingly. If LB. takes strange stance and is looking in direction
of your girls, she's charging up her magic attack, which hits everybody for 10
damage. Slim still doesn't have anything special to be afraid of, but don't
forget to heal in time if you get low on HP. And nail their items too, if you
can spare some extra turns.
*****************************************************************************
------------------------------> MISSION TIME! <------------------------------
OUTRUN THE LEBLANC SYNDICATE!
Beat the Syndicate to the top! But watch out! There's no telling what they'll
do to stop you.
Objective: Be the first to the top of the ruins
------------------------------> MISSION TIME! <------------------------------
Yay, a timer! As the mission starts, memorize where the three stooges have
entered the building. You have six minutes to make it to the top of the
structure - for full % you must reach the top before timer runs out. Timer
only ticks as you're walking around on map screen - while in battles or main
menu, timer is stopped. When in control, go N and keep going until you reach a
chest - steal MEGA PHOENIX. Now go left a bit and step on elevation that has a
fallen 'ramp' leading somewhere up. This is a dead end, so don't go there -
instead drop off this ledge to the NW and then jump up to small catwalk, then
jump over the gap to reach the entrance to interior of the structure. You'll
have to defeat a group of weak enemies and then you're allowed to enter.
Welcome 'FR: passage'! Go N until you reach 1stcross. Go W, climb up the
ledge, examine SSWT and pick [Activate it] option. Repeat the procedure for E
end - both switches pressed will cause certain pillar to be lowered. Back at
crossroads go N and fall into the pit - nail the chest for WHITE RING ACC.
Climb back out holding S - now turn around and jump over the gap you just fell
into. You will reach 2ndcross with path branching off to the E - take it.
Follow the hallway using series of jumps and climbing until you get to the
exit - (check you location menu and it'll read 'FR: base (upper)') outside
nail the chest with RED RING ACC. Go back in 'FR: Passage', retrack to
2ndcross and this time take N path.
On next screen you again have a simple hallway with combos of jumps and climbs
- will pose no problem at all, just remember to keep Circle pressed. You're
again outside in 'FR: Base' - go S, then W following the path until you get to
fight another surprise bunch. After the battle Yuna will be standing on broken
pillar, which is crossing the chasm to another side. As you cross it, hold
Circle to jump on pile of rubble to reach 'FR: Spire'.
Kkeep climbing up until you stand on a very tight catwalk - here waltz to the
right until you reach another chest with STAR PENDANT ACC. Loot it, then
backtrack a bit and continue your climb. If you were faster than three
stooges, you'll see sth funny. Can I touch that too? Here's another SSP, so
save your progress. LV5 is recommended to have right now to ensure easy life
VS next boss. Climb up even more (getting tired of it), nail the chest with
MUSCLE BELT ACC (only if you were faster than three stooges!), then walk bit
right and up the stairs. Were three stooges successful in making it to the top
before you did, they will make their escape about... NOW!
*****************************************************************************
BOSS BATTLE - BORIS, ARACHNID species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
480 | 0 | 26 | 1 | 300 | WKN | WKN | NTH | NTH | NTH | NTH
804 | 0 | 120 | 2 | 3 | WKN | WKN | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, SLE, POI, CON, BER, CUR, STOP, DOOM, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
StarPendant*[StarPendant]| Remedy [KinesisBdge]| Antidote [StarPendant]
StarPendant*[StarPendant]| 2x Remedy [KinesisBdge]| Pretty Orb [StarPendant]
----------------------------------- ATTACKS ---------------------------------
1. <'Double swipe'> - VS one chr - phd, 2 hits
2. 'Chew' - VS one chr - heavy phd
3. Sticky End - STATT VS all chrs - around 50 universal dmg, induces stop, arc
attack
4. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack
5. [Power Catalyst] - on self - the longer the battle, the higher the STR
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
First boss of the game that is even remotely challenging... but not by much.
Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for
50 damage. Boris has a fixed attack pattern and here it is - four turns of
either 'double swipe' or 'chew', with Sticky End following each fifth Boris'
turn. You will know when boss is about to use Sticky End when it takes an
ominous battle stance.
Beware! Sticky End can induce stop, making your girls immobile - luckily it
has low chance of connecting. Should stop occur anyway, heal the status with
Remedies you've picked up in Celsius. If even this isn't an option, you must
wait for stop to wear off. To soften up Boris, use warrior's Armor and Power
Break abilities on it to reduce damage it can give *and* increase damage you
can give.
When you're in subsequent plays and if you're lucky enough to come across
Boris when it oversouls, you may have a problem. Or not, since you'll be
keeping stuff you've already gained in previous plays. Anyway - Boris will
begin by using Power Catalyst on itself, and then releasing Tempus Laxit. All
girls will suffer phd and be put under stop status. Have Dragonfly Orbs or
Kinesis Badges to be immune (thief DSP helps too). If girls are affected,
nothing you can do about it - just wait for stop to wear off. Don't take too
long in nailing Boris or its power (thanks to Power Catalyst) will grow at
steady rate. Applying protect will be very helpful as well. In short, OSF
Boris isn't so hard, provided you have decent DEF and can guard against stop.
* - AFTER the battle you'll also receive Faerie Earrings.
*****************************************************************************
GAGAZET SPHERE KEY ITEM now belongs to you. Head back outside and you're back
onboard 'Celsius - Bridge'. You'll see Bro lying on the floor. Talk to him and
pick [Comfort him] option, then talk to Shinra - BLACK MAGE DSP is yours.
With this Storyline Mission 2 has come to an end. And first opportunity of
completing bonus stuff is at your disposal. Don't want to be bothered with it,
but instead wish to continue the story?
Press CTRL + F and type in this phrase, without the asterisks: *SKIP001*.
#############################################################################
POST-SM2 BONUS STUFF - EX001
#############################################################################
OTHER REFERENCES: STUFF001
Now that you have control of actually choosing your destination, let's take a
look around other areas, shall we? In total you will be able to choose from 15
possible destinations:
-----------------------------------------------------------------------------
AREA | EXPECT WHAT?
-----------------------------------------------------------------------------
Besaid ------------------------------------------------------- Storyline m. 3
Kilika ---------------------------------------------------------------- Scene
Luca ------------------------------------------------- Sidequest m. 01, Scene
Mi'ihen ------------------------------------------------------------ Treasure
Mushroom R. ------------------------------------------------- Sidequest m. 02
Djose ----------------------------------------------------------------- Scene
Moonflow ---------------------------------------------------- Sidequest m. 03
Guadosalam ------------------------------------------------------------ Scene
Thunder p. --------------------------------------------------------- Treasure
Macalania ------------------------------------------------- [Sidequest m. 04]
Bikanel --------------------------------------------------- [Sidequest m. 05]
Bevelle --------------------------------------------------------------- Scene
Calm lands ----------------------------------- Bridal m., Scene, Publicity m.
Gagazet --------------------------------------------------------------- Scene
Zanarkand ---------------------------------------------------- Storyline m. 4
-----------------------------------------------------------------------------
Storyline m. - Triggers next storyline mission and advances the story. Be
advised that you cannot return to airship during some of
such missions.
Sidequest No. - Denotes sidequest is available in target area.
[...] parenthesis denote that sidequest is 'hidden', ie
you can't see it on NavMap screen. You need to beam down
to target area and find the trigger which allows you to
start the mission.
Treasure - Visit the area and free the contents of all chests.*
Scene - Area worth visiting for few extra scenes.
PR Mission - Most extensive sidequest IMO. Triggered in CH1 and lasts
whole game. Simply play minigames and lose credits.
Bride Mission - Another extensive sidequest. Not worth your time IMO.
* - Even though not indicated, all of the 15 areas you can visit contain
treasure chests that can be looted.
-----------------------------------------------------------------------------
I will be making sections like these if after completing storyline mission a
player is given choice of picking other destinations. Confusing? Here's what I
mean... Remember after you finished first storyline mission in Luca and how
you were immediately thrown into second on top of Gagazet? You weren't able to
choose any other destinations but Gagazet.
This is different now. When you talk to MN and enter the map of Spira, you
have the choice of going to every destination you desire. To get the full
experience and enjoyment out of FFX-2, I recommend visiting every location
after every storyline mission to view everything there is to see. Don't wanna
do that? Fret not, this is where I come in.
Use the chart above to help you decide where you want to go. Want to complete
every single sidequest there is to be offered before moving on with the story?
Throw a quick look in the chart - areas where sidequests are available for
completing will have the nice mark of 'Sidequest No.' next to it. In short,
every area is worth revisiting at least once per chapter, as treasure chests
are 'lurking' around to be robbed.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-----------------------------------------------------------------------------
1A. BESAID
-----------------------------------------------------------------------------
ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 3.
-----------------------------------------------------------------------------
Going to Besaid means Storyline mission 3, but we'll forfeit it for now.
-----------------------------------------------------------------------------
2A. KILIKA
-----------------------------------------------------------------------------
KILIKA AREA MAP
to Kilika woods
|
PASSAGE CURRENTLY BLOCKED
|
'K - Dona's' ----------------- 'K - res. area'
|
'K - dock' SSP
-----------------------------------------------------------------------------
ITEMS
- K - dock: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down
- K - res. area: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy
Water
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x
ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you
can examine. In lower right of this section you'll find a woman with two kids
and monkey-like critter near her. Talk to her and you will be given a
miniquest of getting Squatter Monkeys in Kilika woods (you can't enter the
woods yet, so you will have to leave this for later). Then there's a shop you
in NW corner with following goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Phoenix Down 100 | White Cape (Silenceproof) 3000
Antidote 50 | Silver Glasses (Darkproof) 3000
Eye Drops 50 | Star Pendant (Poisonproof) 4000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Now enter N part of Kilika, called 'K - res. area'. On this screen climb
nearby stairs, then go left. You've just found Dona's house. Heheh - enter the
house after he runs off. Have a talk with Dona (at the top of her house you'll
find 1500 GIL), then explore the rest of Kilika (and relieve the chests of
LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a
huge boat in SE corner of the screen. Get aboard and you'll find a man with a
camera on the boat. Talk to him and choose [Okay, thanks!] option. Note that
you cannot pass the N-most gates yet.
-----------------------------------------------------------------------------
3A. LUCA ACCESS TO SIDEQUEST MISSION 01!!!
-----------------------------------------------------------------------------
LUCA AREA MAP
TO MI'IHEN
|
'Outskirts' SSP
|
'Square'
|
'Bridge' ---- 'Theater' -- 'T - reception'
|
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
|
|------------|------------|
| |
'Dock 2' 'Dock 5'
| |
|-------- 'Dock 3' -------|
-----------------------------------------------------------------------------
ITEMS
- Outskirts: 2x Lunar Curtain
- Square: Healing Wind GG
- Dock 5: Thunder Spawn GG
- Basement A: Al Bhed primer
- Basement B: 5x Helm Coin, 5x Zurvan Coin, 5x Coyote Coin, 5x Flan Coin
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
Okay, this quest is available as soon as you obtain black mage DSP. Alarm will
sound off, indicating two new HS. But who cares about that? It's time to laugh
a little. Choose Luca as your destination (also, it doesn't matter how you
enter)... soooo, what really went on behind the scenes prior to the concert
you saw in beginning?
------------------------------> MISSION TIME! <------------------------------
BEHIND THE SCENES
Retrace Yuna's steps during her impostor's concert in Luca. The truth is out
there. Find it!
Objective: Learn the whole story behind the concert
------------------------------> MISSION TIME! <------------------------------
I laughed my ass off when I saw Yuna in her outfit. After the sequence you'll
be at 'L - outskirts', so go to 'L - square'. After another scene some guy
will yell at Yuna (note that you can't go upstairs anymore!). From your
current position go *down* and you'll find him sitting on the ground (under
the flag) next to the store that sells balloons. Your job is to deliver 10
balloons to 10 people. Not a tough objective at all.
Not counting the kid running around with red balloon, there's eight other
people also located on this screen - give a balloon to each of them and your
stock is decreased to mere 2 balloons (you need to open a window for last
two). Here are their locations:
- woman shaking her booty near the cart where you got balloons
- kid in front of the statue
- *two* people sitting on the bench adjacent to W side of the status
- old woman sitting on the bench at W side of 'L - square'
- man standing at extreme N of 'L - square'
- two people sitting on the ground in NW corner of 'L - square'
- there's a house with two monitors near two sitting people; approach the
glass beneath it and press X - there's two last people
MISSION ACCOMPLISHED! You also receive HEALING WIND GG!
Still, there's more left to in Luca. When you beam down to Luca, you'll appear
in 'Outskirts'. Nail the chest with 2x LUNAR CURTAIN by jumping to it, then go
to 'Square'. Go for 'T - reception' - here you can buy music spheres (1000 gil
for one) and movie spheres (2000 gil per one). Third option lets you enter the
sphere theater, where you can view or listen to spheres you bought so far.
Visit 'Luca - dock 5' and check out the extreme end of the dock for a chest
containing THUNDER SPAWN GG.
Now go to 'Basement A' and find Rin here - you'll obtain AL BHED PRIMER KEY
ITEM. If you tried entering Basement B, shorty would forbid you from entering
- but not anymore. Even more, he'll be nice enough to explain about Sphere
Break. Choosing fourth option will pit you in a duel of Sphere Break and you
will get 5x HELM COIN, 5x ZURVAN COIN, 5x COYOTE COIN, 5x FLAN COIN. Before
you begin, you will be presented to more options - choose bottom one to leave
or any of above for some explanation on various features. Okies, that covers
this area.
-----------------------------------------------------------------------------
4A. MI'IHEN
-----------------------------------------------------------------------------
MI'IHEN AREA MAP
TO MUSHROOM R.
|
'Highroad - N end' ---------------- 'Highroad - oldroad, N'
| |
'Highroad - newroad, N' 'Highroad - oldroad, S' SSP
|
'Highroad - newroad, S'
|
'H - agency, front' SSP ------------- 'H - agency'
|
'Highroad - central'
|
'Highroad - S'
|
'Highroad - S end' SSP
|
TO LUCA
-----------------------------------------------------------------------------
ITEMS
- MH - S end: 2x Phoenix Down, 500 gil, Circlet
- MH - S: 2x Antidote
- MH - cen: 2x Holy Water, Iron Bangle, 2x Potion
- MH - agency, front: 2x Eye Drops
- MH - newroad, S: Potion
- MH - newroad, N: 2x Phoenix Down
- MH - N end: 2x Budget Grenade
- MH - oldroad, N: Mana Spring
- MH - oldroad, S: 2x Echo Screen, 2x Soft
-----------------------------------------------------------------------------
ENEMIES: Flan Palido, Divebeak, Fly Eye, Quadricorn, Shantak, Wild Wolf, Iron
Giant, Purpurea, Bully Cap
-----------------------------------------------------------------------------
As you enter the area (doesn't matter how), Yuna will make some comments about
the past. There's a large area to explore here. You might as well use the
opportunity to gain few levels and expand your item collection - use the item
checklist just a bit above to get all items (for the record, all of them are
found in chests!). Addressing girls dressed in grey clothes allows you to
cover huge parts of Mi'ihen road against a small fee. There's three of them -
one at 'MH - S end', one at 'MH - agency, front' (there's a shop here - see
the goods below) and one at 'MH - N end'.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50 | Iron Bangle (HP+20%) 500
Phoenix Down 100 | Silver Bracer (MP+40%) 500
Antidote 50 | Gauntlets (STR+5, DEF+5) 2500
Eye Drops 50 | Tiara (MAG+5, MDEF+5) 2500
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Important! There's an Al Bhed woman found on Mi'ihen road who can be seen
together with three small machina. Talk to her - and to all other Al Bheds you
see along Mi'ihen as well!!! This event is important for a major event in CH4.
-----------------------------------------------------------------------------
5A. MUSHROOM R. ACCESS TO SIDEQUEST MISSION 02!!!
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP
HQ CAN'T BE ENTERED AT THIS TIME
|
'Youth HQ' SSP
|
'M - plateau'
|
'M - HQ lift'
|
'Den of Woe'** |
| |
'M - ravine 2' |
| |
'M - ravine 1' SSP* -------|
|
'M - ravine path'
|
|----------|--------------------- TO DJOSE
|
'Mushroom rock' SSP
|
TO MI'IHEN
* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. Only way to enter this dungeon is by
collecting 10 Crimson Spheres, which spans over all five story chapters.
-----------------------------------------------------------------------------
ITEMS
- Mushroom r.: 1000 gil
- M - ravine 1: Turbo Ether, Phoenix Down, Hi-Potion
- M - ravine 2: Crimson Sphere 9
- M - HQ lift: Glass Buckle, Heart of Flame GG, Favorite Outfit
- Youth HQ: Restless Sleep GG
-----------------------------------------------------------------------------
ENEMIES: Red Elemental, Coyote, Bully Cap, Tonberry
-----------------------------------------------------------------------------
Doesn't matter how you enter - enter 'Mushroom r.'. Ahead you'll see two goons
from not long before. Go after them and a scene follows, where you're stopped
by a group of soldiers - choose [You're Yaibal, of the Youth League.], then
[Sure, we're game.]. Then follow Paine and Rikku to next area, but before you
leave this screen, make sure to talk to Clasko to win extra %! DO NOT TURN
YAIBAL DOWN when he asks you if you wanna take the job! If you do, your 100%
completion went down the drain. If by any weird decision you do turn Yaibal
down for now, he'll ask Clasko to show you the way to Djose road - talking to
Clasko will award some %, but still this won't allow you to get 100%. If you
wish to nab 1000 GIL, explore the N part of 'Mushroom r.' to find a lift,
which can be activated by X, thus reaching the chest with cash inside.
------------------------------> MISSION TIME! <------------------------------
FOGGY FIEND FRENZY!
The Youth League is a bit shorthanded. Help them out by clearing out the
fiends along Mushroom rock road! Fiends will attack more often under cover of
fog. Proceed with caution!
Objective: Reach the lift leading to headquarters
------------------------------> MISSION TIME! <------------------------------
You'll start at 'M - ravine path'. Your objective is simple - get to the other
end of the path, kill anything that tries to get in your way and reach the
elevator to Youth League base. Stand on elevator and press X to rise. Quite
soon you'll spot... em, henchmen from before, who will try to escape by
jumping down in 'M - ravine'. Follow them all the way N (on your way you can
score TURBO ETHER, PHOENIX DOWN and HI-POTION) until you reach SSP. Very close
to it is an entrance to 'M - ravine 2' - after scene is over, CRIMSON SPHERE 9
KEY ITEM is yours (make sure you watch it as soon as you're aboard Celsius!) -
before you turn around, make sure to examine the weird door.
Turn around and... surprise! Choose [Of course I do!]. After Maroda finishes
blabbing, go back to the point of 'M - ravine path' where you jumped down.
When you climb back up, continue your journey N. Be careful if you encounter
any Tonberries - prolly you're way underpowered to take it on, so escaping
might be your best option for now. When you reach another elevator, press X
again to activate it as well. On 'M - HQ lift' tag along E a bit more and soon
you'll be greeted by Elma - girls receive GLASS BUCKLE ACC and HEART OF FLAME
GG, as well as deserved MISSION ACCOMPLISHED!
There's more! Go down from your position and get FAVORITE OUTFIT ACC. Now
stand on huge elevator and press X again to rise up - then go S to reach 'M -
plateau' and even further N to reach 'Youth HQ'. Look at the minimap and
you'll spot a tight path on E side of it - jump down there to get RESTLESS
SLEEP GG! Now proceed all the way N and captain of Chocobo Knights trio
presents herself. Talk to Lucil for second time... the old chatterbox geezer
will approach after Yuna finishes talking with Lucil for second time. Wait for
him to sit down and talk to him - choose [By all means.]. Blah, blah, blah...
*puts a bullet between his eyes and makes him five-eyes*... Whatever you do,
let him finish! NEVER interrupt his blabbering, just let him talk. Put down
your controller and go do something else for about five minutes before you
return. Eventually he'll ask to shake Yuna's hand - choose [Of course.].
After all this babbling return all the way to 'Mushroom' - find Clasko who's
situated somewhere around here (he is to the right of SSP). Talk to him and
choose [The more, the merrier!] and he will now board Celsius - you need to do
that for one of later missions. Back on board of 'C - bridge' talk to Shinra
and choose to view Crimson Report (this is in fact Crimson Sphere 9). Also
drop by Cabin and talk to Clasko.
-----------------------------------------------------------------------------
6A. DJOSE
-----------------------------------------------------------------------------
DJOSE AREA MAP
NO ACCESS TO CLOISTER
|
|
|
'Living q. 1' ------------|------------ 'Living q. 2'
|
'Great hall'
|
TO MOONFLOW 'D temple' SSP ---- 'D - reception'
| |
|--------------- 'D - p. road'
|
'D highroad'
|
TO MUSHROOM R.
-----------------------------------------------------------------------------
ITEMS
- D - p. road: 2x Potion, Letter of Introduction
- Djose temple: Phoenix Down
- Great hall: Al Bhed primer
- Living q. 1: Echo Screen
-----------------------------------------------------------------------------
ENEMIES: Agama, Chocobo, Sallet, Gold Elemental, Death Dauber
-----------------------------------------------------------------------------
Doesn't matter how you enter - enter 'D temple' (there's PHOENIX DOWN to be
scored on W end) and position Yuna at the end of the line of people you'll see
in front of tent on the right (actually, you don't even need to do that - just
standing still anywhere is fine too). When the man in grey robe goes in, enter
'D - reception'. Talk to the person in the middle of the room, choose [I want
to dig!]. Back outside try approaching the entrance to temple - two guys will
move aside, so enter 'Great hall'. AL BHED PRIMER KEY ITEM is yours to grab.
Enter 'Living q. 1' and get ECHO SCREEN in the chest.
Now go back outside to 'D - p. road'. Choose [We're sure.] when given choice
and you'll get LETTER OF INTRODUCTION KEY ITEM (this causes HS in Bikanel to
appear). Don't forget to nail 2x POTION on this screen as well! In case you
want to have some fun on 'D highroad', note that there is a service of quickly
being transported from one end to the other.
-----------------------------------------------------------------------------
7A. MOONFLOW ACCESS TO SIDEQUEST MISSION 03!!!
-----------------------------------------------------------------------------
MOONFLOW AREA MAP
TO GUADOSALAM
|
'M - N bank road'
|
'M - N wharf'
|
'M - N wharf - dock'
|
CURRENTLY CAN'T CROSS THE MOONFLOW*
|
'M - S wharf - dock'
|
'M - S wharf' SSP
|
'M - S bank'
|
'M - S bank road'
|
TO DJOSE
* - Until you clear sidequest mission 03, you can't ride ze shoopuf.
-----------------------------------------------------------------------------
ITEMS
- M - S bank: gun mage DSP, Circlet, Helios Guard GG
-----------------------------------------------------------------------------
ENEMIES: Agama, Bandit, Chocobo, Quadricorn, Protochimera, Flan Azul, Shell
Shocker, Takouba
-----------------------------------------------------------------------------
Use the airship to beam down to Moonflow! After initial scene you have several
options at your disposal. CHOOSE CAREFULLY!
- If you want Enterprise (Break HP Limit AAB), you must skip this mission. In
the end this means no mascot for you (Gun mage can still be won in CH2).
Beware, you won't be able to get 100% completion that way.
- If you want Minerva's Plate (reduces STR by -80, doubles MAX MP and gives
+100 to MAG, Turbo Black Magic, but always pointless status), then you
MUSTN'T talk to Tobli! You must also ensure that all five bags are safe!
Both gun mage and mascot can be won in the end. Beware, you won't be able to
get 100% completion that way.
- If you want Key to Success, you can either do this mission or skip it. You
will get gun mage, but not mascot. 100% in one game is impossible, too.
- If you want neither of above three acc, complete this mission perfectly.
Gun mage, mascot and 100% completion are possible.
Talk to red midget you'll see running about on 'M - S bank'... - whats's that
shining in his arms? When done talking, you should proceed to 'M - S bank
road'. Keep going S until you see someone yelling for help. You'll spot lonely
Hypello together with chocobo pulling a cart. Talk to Hypello to start the
mission.
In the event that you're walking to Moonflow from Djose area, you'll run into
that Hypello first, who'll be yelling for help. DO NOT talk to him, instead
proceed forward to Moonflow river - here talk to red midget to get the % you
need for 100%.
------------------------------> MISSION TIME! <------------------------------
SHAVE THE HYPELLO?
If bandits grab the cargo, chase them down and take it back! You'll lose the
cargo if they get away.
Objective: Escort the wagon and its cargo safely to the Moonflow
------------------------------> MISSION TIME! <------------------------------
Your objective is to protect the cart from several thieves that will try to
steal its contents. During the trip a total of five thieves will attempt to
rob the cart - coming in waves of 1, 2 and 2. If thieves manage to snatch one
package (there's five of them total boarded on the cart), all is not lost -
pursue the thieves and kill them to get the goods back. Simply killing them
will make stolen package magically appear back on cart.
Alrighty, mission has started. Go in front of the cart and start heading NE in
direction of Moonflow. A scene occurs... nothing you can do about getting
first package stolen. Thieves will attempt to escape SW, so make pursuit. This
is important - when you catch up to them, *you must press X button*. This will
stop them in their tracks and initiate a battle. Kill them all, then return to
the cart. Go ahead of it to make it move again. Soon another scene ensues -
this time two groups of thieves try their luck. Unlike before, it is possible
to dispatch both groups before they even get to the cart. Remember to press X
to start the battle when close to them!
When you get to part of road with big tree on the left, cart will stop. Make
few steps forward to have the cart appear further ahead on the road. Cart will
keep going by itself, so just look out that you keep up with it. Last two
groups of thieves will appear - one from front, one from behind. Dispatch the
ones from front straight away, then turn around immediately and pursue the
other group, who most likely will manage to grab a package. Few more steps S
and you've reached Moonflow. As a sign of gratitude red midget hands over GUN
MAGE DSP, CIRCLET ACC and HELIOS GUARD GG. MISSION ACCOMPLISHED! Keep around
or return to Celsius, your choice.
-----------------------------------------------------------------------------
8A. GUADOSALAM
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP
'Chateau'*
|
N
|
'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
|
|--- MIDDLE --- 'G - shop'
|
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
|
|
|------ SE ------ 'G - data dealer'
S
|
TO MOONFLOW
* - You aren't able to enter the Chateau yet.
** - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
*** - You will NEVER be able to enter the Farplane.
-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
Doesn't matter how you enter - there's two points of interest here. Huge
chateau with red doors is currently off-limits to you. Try entering the
Farplane, which is located in NE corner of Guadosalam - a scene will occur.
Check everything else as well.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
GUADOSALAM - SHOP
Potion 50 | Pearl Necklace (Pointlessproof) 4000
Antidote 50 | Angel Earrings (Deathproof) 5000
Eye Drops 50 | Gold Anklet (Stoneproof) 5000
Echo Screen 50 | Kinesis Badge (Slow-, Stopproof) 10000
Soft 50 | Mute Shock (Silencetouch, Silence ACTA) 15000
Holy Water 300 | Venom Shock (Poisontouch, Bio ACTA) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-----------------------------------------------------------------------------
9A. THUNDER P.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP
TO MACALANIA
|
'TP - north'
|
|-------------|-----------|
| |
'TP - agency' --- 'TP - agency, f' SSP |
| |
|-------------|-----------|
|
'TP - south' SSP
|
TO GUADOSALAM
-----------------------------------------------------------------------------
ITEMS
- TP - south: Black Choker, 3x Echo Screen, 2x Potion
- TP - north: 2x Grenade, Ether, Phoenix Down
-----------------------------------------------------------------------------
ENEMIES: Bicocette, Stalwart, Ochu, Lesser Drake, Chocobo, Red Elemental, Gold
Elemental
-----------------------------------------------------------------------------
Doesn't matter how you enter - so boooring... at least you don't need to evade
lightning strikes anymore. Items listed in checklist are all found in chests.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50 | Lightning Gleam (Lightningstrike) 3000
Phoenix Down 100 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-----------------------------------------------------------------------------
10A. MACALANIA ACCESS TO SIDEQUEST MISSION 04!!!
-----------------------------------------------------------------------------
MACALANIA AREA MAP
|---------------------------------------------------------------------|
| |
| ENTRY FORBIDDEN |
| | |
| 'Lake Mac. - agency, f' -------|--------- 'MW - spring 2' |
| | |
| 'MW - lake road' ------------------------|
|------------| |
| |
| |
| 'MW - north 1'
'MW - north 2' | TO BEVELLE
| | |
| 'MW - central 1' 'MW - north end 1'
'MW - central 2' | |
| | |
| | |
|--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
| |
TO THUNDER P. |
|
|
|
'MW - campsite' |
| |
| |
| |
'MW - to Calm' -----------|
|
'MW - spring 1' ------------|------------- 'MW - north end 2'
|
TO CALM LANDS
-----------------------------------------------------------------------------
ITEMS
- MW - spring 2: Full Throttle SDSP, Unerring Path GG
- MW - central 1: White Ring
- Lake M - agency, f: Hi-Potion, Al Bhed primer
- MW - central 2: Turbo Ether
- MW - campsite: Ice Queen GG
-----------------------------------------------------------------------------
ENEMIES: Amorphous Gel, Chocobo, Deep Haizhe, Haizhe, Gold Elemental, Sallet,
Red Elemental, Xiphactinus, White Elemental
-----------------------------------------------------------------------------
Doesn't matter how you enter - as you enter the area labeled 'MW - South',
you'll see Bayra blabber about Macarena woods dying. After the scene go E from
the SSP to 'MW - To Bevelle' and past Bevelle guards to 'MW - to Calm'. On
this screen go S to 'MW - spring 1'. Talk to fat musician Donga here. Return
to 'MW - south' and take the shiny path until you come to 'MW - lake road'.
Now take SW exit to 'MW - north 1' and walk along the path until you spot
Pukutak, the third musician you need to address.
Return to 'MW - lake road' and take NE exit to 'MW - spring 2' - on this
screen seek out a man wearing pink-green coat. This is Tromell. Talk to him
four times total and he hands over FULL THROTTLE SDSP as well as UNERRING PATH
GG. Quick instructions on how to use SDSP will follow.
Back to 'MW - lake road' and take NW exit to 'MW - agency, f' for a scene,
after which you receive AL BHED PRIMER KEY ITEM. O'aka, seeing that (you can
talk to him, if your reactions are fast enough; if you fail, fret not, it does
not affect %), will flee back into the forest. Next to the house is a chest
with HI-POTION. Turn around, follow O'aka and mission starts.
------------------------------> MISSION TIME! <------------------------------
FOLLOW THAT O'AKA!
O'aka is on the run from debt collectors. Go hunt him down, but stay on your
toes! He's faster than the average merchant.
Objective: Find O'aka and corner him
------------------------------> MISSION TIME! <------------------------------
From 'MW - agency, f' take SW exit to reach 'MW - north 1'. Follow the path
until you get to the section where rather big tree is covering part of path.
O'aka is behind it, so when you're near the tree, press X to have him escape
ahead to 'MW - central 1'. He'll be in plain sight here, but still trying to
elude Yuna to prevent her from catching up with him. Progress on to the next
screen (on the way loot the chest for WHITE RING ACC). Keep going until you
reach 'MW - south'. You may consider saving your game now. On this screen go E
to reach 'MW - to Bevelle' - here ignore the guards and press on further E.
'MW - to Calm' screen has another multiple exits - take N one for 'MW -
campsite'. Now talk to both Rikku and Paine to get a vague idea of where O'aka
is hiding. Examine NW corner - after the scene talk to O'aka and choose [Let's
hide him on the airship!] to get ICE QUEEN GG. MISSION ACCOMPLISHED!
What's in it for you if you let O'aka aboard the ship? He's located in 'C -
cabin'. When you talk to him, you'll notice a gil amount in upper right -
that's O'aka's debt. In first game the debt consists of 100000 gil. If you
don't clear whole amount by the end of CH2, the amount you did clear off
carries on to next playthru, but you receive a penalty of 1000 gil, which is
added to O'aka's debt.
O'aka doesn't sell anything hot, but that's not the point. Reduce his debt all
the way down by buying stuff from him - when you do that, his prices will be
reduced big-time! Hi-Potion will be sold for measly 50 gil as opposed to 500.
You can also rack up easy gil by buying Hi-Potions from O'aka and then selling
them to Hypello nearby. That way you can slowly, but surely increase your gil.
In any case, make sure you reduce his debt by the end of CH2!
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
O'AKA - CELSIUS SHOP
ITEMS (before debt is reduced) | ITEMS (after debt is reduced)
Potion 49 | Potion 5
Hi-Potion 490 | Hi-Potion 50
Phoenix Down 98 | Phoenix Down 10
Antidote 49 | Antidote 5
Eye Drops 49 | Eye Drops 5
Echo Screen 49 | Echo Screen 5
Soft 49 | Soft 5
Holy Water 294 | Holy Water 30
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
In the event you've decided to turn O'aka over to Al Bhed, all is not lost.
You still receive Ice Queen GG, but O'aka disappears until CH3, when there's
an event in Bikanel where you can find him again. More details on this case
can be found in CH3 part of the walkthru.
Finally, you can learn a great blue bullet skill in this area - inflict
confusion on Haizhe with Full Throttle's Crazy Wing ability and it may use
Mighty Guard on your party of gun mages.
-----------------------------------------------------------------------------
11A. BIKANEL ACCESS TO SIDEQUEST MISSION 05!!!
-----------------------------------------------------------------------------
ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY
MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A
CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE.
-----------------------------------------------------------------------------
BIKANEL AREA MAP
'Western expanse'
|
SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG
|
'BD - west 1' SSP
|
AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2'
|
'BD - west 2'
-----------------------------------------------------------------------------
ITEMS
- BD - west 1: Al Bhed primer, Elixir, Still of Night GG
-----------------------------------------------------------------------------
ENEMIES: Angra Mainyu, Bolt Drake, Fly Eye, Hrimthurs, Chocobo, Killer Hound
-----------------------------------------------------------------------------
When you enter the area for the first time, you're bound to get that deja-vu
feeling... where to go? Just follow Rikku... You will fall into few battles
(not even No Encounters AAB prevents them) before three girls pass out. You'll
soon find yourself in Al Bhed camp as well as receive AL BHED PRIMER KEY ITEM.
There's no way to leave but using SSP to beam aboard 'Celsius'. There's a
locked chest 'guarded' by a fat guy - this chest can only be opened in CH5, if
you're in possession of Desert Key. Person next to SSP sells stuff, so restock
if you need.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL DESERT SHOP
Potion 50 | Fiery Gleam (Firestrike) 3000
Phoenix Down 100 | Red Ring (Fire Ward, Fire ACTA) 3000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
If you're in possession of Letter of Introduction, you can now trigger a scene
in upper-right corner. After that find two male Al Bheds that are 'talking' to
each other, talk to them both and then address them again. You'll see another
scene, where Nhadala will come flying on some machine. She's now pacing back
and forth on right of the screen. Talk to her and choose [I've got this
letter...] to start the mission.
------------------------------> MISSION TIME! <------------------------------
CAN YOU DIG IT?
Dig up the machina parts that Nhadala asked you to find in the desert and
transport them safely to camp.
Objective: Dig up and deliver the needed parts
------------------------------> MISSION TIME! <------------------------------
Talk to pilot now and choose [Western Expanse]. You'll be introduced to
Picket, who will be your faithful partner during your digs. In a nutshell, you
have one minute to excavate an item marked by a yellow cross, which will
appear on your mini map. Really easy, believe you me. All you have to do is to
move Yuna to yellow cross and she will excavate the item hidden beneath
automatically. Digging up at white crosses will usually award you with some
gil, items or even enemies to fight.
You're not alone in your digging attempts - there is one other digger that
will try to beat you to buried treasure, so you need to move fast. As soon as
you've found what you're looking for, head back to the hover before the time
limit reaches zero. Picket will also warn you if you go too far away from the
hover.
When you find yellow cross item, return to the hover which brought you here
and you'll automatically return to 'BD - west 1'. You're rewarded with ELIXIR
and STILL OF NIGHT GG, as well as receive MISSION ACCOMPLISHED! You may now
indulge in digging minigame, scoring primers, items, coins etc. You know a
strange machine (back in Djose temple, in one of side rooms) that you examine
and ask for a raise? NGCKE comments that you must dig three times minimum
before you can try asking for raise again.
BTW, if you run into an enemy with super high HP, don't be alarmed. It'll
eject you from battle after few turns have passed - this *isn't* game over!
-----------------------------------------------------------------------------
12A. BEVELLE
-----------------------------------------------------------------------------
BEVELLE AREA MAP
'New Yevon HQ 2'
|
|
|
NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE
|
'B - central'
|
'Highbridge'
-----------------------------------------------------------------------------
ITEMS
- New Yevon HQ 2: Tiara
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
Doesn't matter how you enter - keep going N, thru the door, then left for a
lengthy scene. Enter huge door afterwards. What, nothing to be done except
taking the lift to 'New Yevon HQ 2' for TIARA?
-----------------------------------------------------------------------------
13A. CALM LANDS
-----------------------------------------------------------------------------
CALM LANDS AREA MAP
'CL - cavern' TO GAGAZET
| |
NO ACCESS YET |
| |
'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
|
|
|
|
'CL - north' |
| |
|----------------------|
|
|
'CL - central' SSP ------------ 'CL - facility ruins'*
|
'CL - south'
|
TO MACALANIA
* - Facility Ruins cannot be entered during this CH.
-----------------------------------------------------------------------------
ITEMS
- CL - south: Ether
- CL - central: 2x Chocobo Feather
- CL - north: Phoenix Down
- CL - bridge: 2x Potion
- CL - gorge bottom: Phoenix Down
- CL: Calm Lands Discount Pass
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Chocobo, Nashorn, Amorphous Gel, Divebeak, Wild Wolf,
Coeurl, Death Dauber
-----------------------------------------------------------------------------
IMPORTANT!!! If you want to get both GG from doing Publicity campaign, I highly
advise you gain at least 400+ points for both companies *before* CH5. If you're
going to collect PR points in CH5 as well, choose well which company will you
advertise for in CH3.
Doesn't matter how you enter - first point of interest are three hovers
scattered throughout the area. One is located in SW part of Calm lands (Note
1), second can be found in N part (Note 2) and third one in NE part (Note 3).
Left person standing in front of the hover is from Open Air company, while the
right person represents Argent company. Here's a breakdown on their offers and
stuffs before you start doing anything with their publicity campaign.
Note 1 - features Lupine Dash minigame
LEFT PERSON | RIGHT PERSON
Play Lupine Dash | Play Lupine Dash
Rules of the game | Rules of the game
Buy credits | Buy credits
Trade in credits | Trade in credits
Ride hover | Ride hover
Publicity menu | Publicity menu
Never mind. | Never mind.
First and second choice for both lists are pretty self-explanatory, right?
Third one allows you to buy credits in ratio 10 gil for 1 credit. Fourth
option lets you exchange credits for available prizes (see Note 4 below).
Fifth option lets you ride the hover to various parts of Calm lands for 10
credits (you can choose to be transported to: either of two other minigames,
Rin agency, entrance to Macalania or entrance to Gagazet). Sixth option lets
you choose whether or not you wish to undertake the Publicity mission
(explained in later updates). If you wish to get Episode Complete for this
area in CH5 and mascot DSP, UNDERTAKE PUBLICITY MISSION NOW! Seventh option
cancels the menu altogether.
Note 2 - features Sky Slots minigame
LEFT PERSON | RIGHT PERSON
Play Sky Slots | Play Sky Slots
Rules of the game | Rules of the game
Buy credits | Buy credits
Trade in credits | Trade in credits
Ride hover | Ride hover
Publicity menu | Publicity menu
Never mind. | Never mind.
Note 3 - features Reptile Run minigame
LEFT PERSON | RIGHT PERSON
Play Reptile Run | Play Reptile Run
Rules of the game | Rules of the game
Buy credits | Buy credits
Trade in credits | Trade in credits
Ride hover | Ride hover
Publicity menu | Publicity menu
Never mind. | Never mind.
Note 4 - So, you're wondering what these suckers are selling initially?
LEFT PERSON | RIGHT PERSON
Potion 10 | Potion 10
Phoenix Down 30 | Phoenix Down 30
Budget Grenade 50 | Budget Grenade 50
Hi-Potion 150 | Hi-Potion 150
Charm Bangle 500 | Ether 500
Visit N part of Calm lands and seek the hover found here. Talk to the
representative of Open Air and select to trade in 5000 gil for 500 credits.
With those credits buy Charm Bangle acc - with this equipped you eliminate any
and all random encounters (except event battles).
What used to be a Monster Arena two years ago (take E exit from Calm lands),
is now given a completely different purpose. Unfortunately you can't enter it
yet nor can do anything about it - you must wait until CH2. Then there's the
cave of smelly faith, which you also can't enter at this point. Need to wait,
you must.
Thirdly, visit Rin agency in the middle of Calm Lands.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
CALM LANDS - RIN AGENCY SHOP
Potion 50 | Iron Bangle (HP+20%) 500
Phoenix Down 100 | Silver Bracer (MP+40%) 500
Antidote 50 | Wristband (STR+10) 1000
Eye Drops 50 | Amulet (MAG+10) 1000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Talk to the guy behind the counter to the right of SSP. Another guy sitting
down can be seen - apparently he's waiting for someone to be his... bride?
Choose first option twice to initiate this sidequest mission. Like Publicity
mission, it spans over more CH-s. And unlike Publicity mission, bridal mission
isn't needed for % completion or getting Episode complete. Also I'd advise not
to bother with bridal mission - all you get in the end is Elixir or Speed
Bracer.
Once you have used the hover services ten times, you'll be awarded with CALM
LANDS DISCOUNT PASS KEY ITEM, which reduces the price from 10 to 5 credits per
hovertrip.
Finally, you can learn a great blue bullet skill in this area - inflict
confusion on Coeurl with Full Throttle's Crazy Wing ability and it may use
White Wind on your party of gun mages.
-----------------------------------------------------------------------------
14A. GAGAZET
-----------------------------------------------------------------------------
GAGAZET AREA MAP
TO ZANARKAND
|
'Road to the Z ruins'
|
'G - summit region'
|
|
|-------------------- 'G - mountain c4'
|
'G - mountain c2' --------- 'G - mountain c1' SSP --------- 'G - mountain c3'
|
'G - fayth scar 1'
|
'G - prominence'
|
'G - mountain trail'
|
'G - mountain gate' SSP
|
TO CALM LANDS
-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: Bicocette, Bully Cap, Takouba, Protochimera, White Fang, Ahriman, Fly
Eye, Flan Palido
-----------------------------------------------------------------------------
Doesn't matter how you enter - here you will meet Kimahri. During the scene
pick [We'll take care of Lian and Ayde.]. Don't choose anything else but this.
After scene is finished, talk to everyone, including Kimahri (you have to
address him twice) on 'G - mountain gate' screen and pick following responses:
- [You have to learn to deal with these things!] - pick this!!!
- [I will never forget their sacrifice.]
- [Leave it to the Gullwings!]
- [I wouldn't forgive them either.]
- [I can imagine how you must feel...]
- [I'm sure you're right.]
- [A change for the better, I hope.] - this guy is in 'G - mountain c1'
I'm sure the lot of you are now confused at why should you choose these and
not others. Let me list the reasons which will make you *want* these: in CH3
you'll be awarded trainer DSP if Kimahri's self-esteem is high. Additionally,
these choices affect certain boss battle in CH3. And lastly, Ronsos will build
something for Yuna in CH5.
Have Kimahri's self-esteem and Ronso's trust too low? No trainer DSP for you,
boss battle will be harder and Yuna won't get the thing in CH5 as well.
Now let's explore this huge mountain. Behind Kimahri you'll spot a teleporter
with following destinations: 'Mountain Trail', 'Fayth Scar 1' and 'Summit'.
Choose whatever you wish, or go for some climbing if you want EXP, cash and
items (but none that can be found in treasure chests).
-----------------------------------------------------------------------------
15A. ZANARKAND
-----------------------------------------------------------------------------
ITEMS, ENEMIES and ZANARKAND AREA MAP are presented in storyline mission 4.
-----------------------------------------------------------------------------
Going to Zanarkand means Storyline mission 4, but we'll forfeit it for now.
If you've come to this section from 'Post-SM3 bonus stuff' and wish to be
taken back to it immediately, press CTRL + F and type in this phrase, without
the asterisks: *STUFF002*
#############################################################################
PAST REFERENCE - SKIP001
-----------------------------------------------------------------------------
STORYLINE MISSION 3 - G1103 - Besaid island in trouble?
-----------------------------------------------------------------------------
BESAID AREA MAP
NO ACCESS TO CLOISTER
|
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
|
| |-------- 'B - house 1'
'B - lodge' --------------| | |
| ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------| | |
| |-------- 'B - house 3'
|
'B - village slope' SSP
|
'B - promontory'
|
'B - waterfall w. 2' 'B - ancient r.'
| |
PASSWORD** 'B - waterfall w. 1'
| |
'B - cave' SSP -- PASSWORD* -- 'B - crossroads' ----- 'B - valley'
|
'B - beach'
* - denotes password protected door - unlock it by entering first set of four
ciphers (details on finding them below)
** - denotes another password protected door - unlock it by entering second
set of four ciphers (details on finding them below)
-----------------------------------------------------------------------------
ITEMS
- B - shop: Besaid Key
- B - nuns' chamber: Search Sphere
- B - waterfall w. 1: 2x Chocobo Wing
- B - beach: Hi-Potion, 1000 gil
- B - cave: 2x Potion, Ether, White Mage DSP, Besaid Sphere
- B - waterfall w. 2: Raging Giant GG
- B - waterfall w. 1: Protection Halo GG
-----------------------------------------------------------------------------
ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea,
Sallet, Flame Dragon (BOSS)
-----------------------------------------------------------------------------
We have 2 HS, but I find Besaid destination easier, so let's clear that one
first, shall we? Enter Besaid! After the scene you'll want to do some
exploring. Enter 'B - shop' first, talk to female shopkeeper and pick first
option for the wares...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BESAID SHOP
Potion 50 | Watery Gleam (Waterstrike) 3000
Phoenix Down 100 | Blue Ring (Water Ward, Water ACTA) 3000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Choosing [Any rare finds?] will make her offer you something for 900000 gil.
Woooooot? Anyway, if you've paid off O'aka's debt already (please refer to
section 21 in this guide), I'm sure you have large amounts of cash, so buying
this shouldn't be a problem, eh? You receive BESAID KEY KEY ITEM. This key
item unlocks the chest found in 'B - monks' chamber'. Use it to receive SEARCH
SPHERE. Search Sphere only works on this island. If you leave it, you'll have
to return to same room and regain Search Sphere if you wish to use it again.
If shopkeeper says the key has been sold to the traveler (in which case you
may opt to get it for free during a subquest in Calm lands in CH3), you may
want to reload the game and inquire about the key again. If luck is on your
side, key will be offered for buying again (submitted by Kathi P.).
Britain W. comments: During the "Where's Wakka" Mission at Besaid in Chapter 1,
you first need 900000 Gil of course. Save your game ON TWO SAVES. Use the first
one to buy the Key. You will need the 900000 gil to buy the key and to get the
search sphere in chapter 1. Next, find 4 cipher sets to open the first door
(the one you open to get INTO the cave), you can memorize these or write them
down. Now, go get the other four ciphers with the search sphere like you would
normally. Find the four numbers and write them down, and I personally would go
inside the cave and make sure you have the correct numbers. Now, RESET your
PS2, load up the 2nd save, and go strait to the door. The thing is, the numbers
work for your game's playthru. Even if you load the 2nd without any numbers,
the ones from the first save are EXACTLY the same. You are up 900000 Gil, only
thing you don't have right now is the key item, which you can get later in
Chapter 3 if you must. But, you are able to open both doors without spending
the 900000 and you can get both the Ether and the Raging Giant Garment Grid for
FREE!
Enter middle house on the right - inside you'll find female bustier of first
posse. After long chat follow Lu back into Wakka's house. Talk to her and
choose [Yes, I'd love to.] - when you wake up, Lu will be outside. Get out of
Wakka's house and again talk with Lu and pick [We're on the case!].
------------------------------> MISSION TIME! <------------------------------
WHERE'S WAKKA?
Wakka sure is acting weird. And now he's gone off to some cave? Gather clues
from the villagers and track him down! Maybe you'll find treasure along the
way...
Objective: Find Wakka, and maybe something else...
------------------------------> MISSION TIME! <------------------------------
You'll need to look for four clues scattered across Besaid - all clues
together give password to unlock a certain door. You're supposed to talk to
people to learn about hints, but why bother? All four ciphers will be marked
in your minimap, sa save yourself the trouble and get out of the village.
FIRST FOUR-CIPHER-SET
Get out of Besaid, and walk up the slope until you reach 'B - promontory'.
Notice red shape in your minimap? Examine it to learn first cipher. From here
go to 'B - ancient r.' - stand close to right pillar and press Circle to climb
onto it. Up there mash X to learn fourth cipher. Get down, then proceed N
again to 'B - waterfall way 1'. Just as you're about to reach first bridge, go
to the left of it and fall down - get 2x CHOCOBO WING. Climb back up, then
proceed going E to reach 'B - crossroads'. Here you will find password sealed
door. You need to input four-digit number to unlock the door - we found two
already, but need to locate two more, so head for 'B - beach'. Immediately as
you enter, press left - you'll see a person standing on a cliff. Hold Circle
and you'll climb the cliff - continue climbing to red sign on minimap for your
third cipher. Don't return yet! Continue along and after some jumping you'll
reach secluded beach with two chests containing HI-POTION and 1000 GIL. Now
return all the way back and check out the other end of the beach. You'll
notice final red symbol on the minimap - with help of Circle button you'll
learn second cipher. BTW, password is changed with each playthru, so I can't
help you if you're looking just for the number. Back to password door, where
you should punch in the number in order for door to open. Access granted!
SECOND FOUR-CIPHER-SET
Now let's take care of opening the second password protected door you found
(or will find) in 'B - cave'. The four ciphers used for this door are
DIFFERENT than ones you used to enter the cave initially. Remember that if you
leave the island, you have to go get Search Sphere again from 'B - nuns'
chambers'. Reward may not be great, but I assure you that being able to cast
Confuse on the enemies leads to some awesome results, which I'll be frequently
exploiting during this guide. Of course, if you don't wish to be bothered
doing this now, you're perfectly welcome to try gaining cash and GG in later
CH-s.
When you exit the temple, you'll notice a blue orb in lower right of the
screen. Press and hold Circle when walking around - a blue bar will eject from
blue orb. Use the blue orb in combination with blue bar to find four special
spheres scattered across Besaid. When you're fairly close to the sphere, the
blue bar will start 'pulsating' - closer you are, harder the pulse. When
you're almost on top of the sphere, blue bar will flash red. Now press X and
Yuna will dig out the special sphere. Stand on top of it and press X yet again
to enter camera view (directionals move camera around, R1 zooms in thrice and
then resets, while Square leaves this screen).
1st commSphere: Enter the path between 'B - shop' and 'B - lodge'. Path
appears greyed out on minimap. Press and hold X to dig out the sphere buried
here (in the ruined structure). Use the sphere and direct it toward the roof
of Besaid temple. Above the entrance you'll spot a green ball with a number
written on it. Mark it down.
2nd commSphere: Enter 'B - village slope'. Take a look at the minimap, as my
directions for this sphere will be based on it! Sphere is hidden in the ground
to the S of SSP. Stand on newly uncovered sphere, and direct the sphere to
upper left of the screen. You'll see the green ball with second number above a
bunch of trees.
3rd commSphere: This one will require a bit of searching on your part. You
know 'B - waterfall way 1'? Stand at the first bridge and turn SW (according
to minimap directions). Now slowly start walking to SW and count the poles on
Yuna's right. When you come to 12th pole, start digging! Sphere is hidden
somewhere around there. When you uncover it, direct the view just below right
waterfall - green ball hiding third number is there.
4th commSphere: Enter 'B - valley' screen and go NE (according to minimap yet
again) as far as you can and press X to uncover final sphere. Direct the view
a bit to the right. Now pay attention - in the distance you'll see small
lonely palm tree. Zoom in thrice and you'll spot the green ball right away.
Mark down final number.
Now that you have all the numbers, head to 'B - cave'. As soon as you enter,
turn right at 1stcross, examine the SSWT, punch in the code and enter new part
of dungeon. Collect ETHER along the way. At the end you'll find Yuna to be
above the waterfalls - hike left as far as you can and nail the chest, which
contains RAGING GIANT GG.
CONTINUING THE STORYLINE MISSION...
Inside 'B - cave' you'll find Wakka - approach him to trigger a sequence.
After the scene go W and follow the corridor until another scene occurs (in
case you still didn't progress past eastern wall, do so now). At 2ndcross go
SW to reach a chest, which should be looted. Return to 2ndcross and continue N
by jumping over few gaps - this will be followed by small end stretch on which
you can find SSP and another special sphere. Be at Lv7 or higher now. Once you
approach that sphere and press X...
*****************************************************************************
BOSS BATTLE - FLAME DRAGON, DRAGON species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
980 | 84 | 60 | 1 | 300 | HLV | WKN | NTH | NTH | IMM | NTH
1883 | 84 | 180 | 2 | 350 | HLV | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, [BER], CUR, STOP, DELEF, ACTIC, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Red Ring [Red Ring] | Hi-Potion [4xHi-Potion]| Fire Gem [NulBlazRing]
Red Ring [Red Ring] | 2xHi-Potion[4xHi-Potion]| Fire Gem [CrimsonRing]
----------------------------------- ATTACKS ---------------------------------
1. <'Swipe'> - VS one chr - phd
2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
3. [Gathering strength...] - charge up move for Bruiser Tail
4. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
HP, delays hit girls' next turn, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
If you've been fluently attempting sidequests, here's the ultimate setup:
Heart of Flame GG (complete Foggy Fiend Frenzy! quest), Icy Gleam acc (from a
chest in Macalania woods) and using warrior's Sentinel.
Flame Dragon will open this battle by using Flame Breath on your party, which
hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red
Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor,
square off by using Power and Magic Break of warrior job, followed by ice
element PATK. Using regular PATK will take too long.
I've noticed something that can further tip odds in your favor - boss' swipe
is used against the girl with highest current HP. So if you keep one girl's HP
as high as possible, it will be only her that will suffer from attacks.
Additionally, change her into warrior and have her execute Sentinel at all
times to be taking 1 damage from each 'swipe'. However, be on your toes before
the end of battle - when boss loses hass 99 or less HP remaining, it'll charge
up its Flame Breath once again. Heal in time... but this is obviously not
needed if you're equipped with Heart of Flame GG.
Battling Flame Dragon becomes more interesting in its OSF - it will start the
battle by charging a turn for Bruiser Tail. Use the time you're given to
attack it mercilessly - leave no space for being slow. Bruiser belongs to type
of attacks you'll be hating in this game - it deals fractional damage, ie
damage based on current or MAX HP, in this case MAX HP. Luckily you can reduce
it with protect, but be advised - it won't always be so. Take note to heal
regularly if Flame Dragon frequently tosses Bruisers your way. You can help
yourself by inducing darkness on it, thus reducing the chances for it to hit
you. As for Flame Breath in OSF form - it is used irregularly and there's no
way to predict it.
*****************************************************************************
After defeating Flame Dragon you obtain WHITE MAGE DSP. Head back to the
entrance of this cave and approach Wakka to trigger a scene. BESAID SPHERE KEY
ITEM is yours, as well as PROTECTION HALO GG.
With this Storyline Mission 3 has come to an end.
#############################################################################
POST-SM3 BONUS STUFF - EX002
#############################################################################
OTHER REFERENCES: STUFF002
After clearing storyline mission 3 you are again allowed to choose any
destination you desire. Unfortunately, not much is new in terms of new places
being available or new sidequests being triggered. All has already been
covered in Post-SM2 bonus stuff section.
To get to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF001*
In case you've neglected some of the sidequests or minigames, I encourage you
to take them on now. After clearing storyline mission 4 you will not be able
to select your next destination, but will instead be 'forced' into fixed
storyline mission. THIS IS YOUR LAST CHANCE IN CH1 TO CLEAR SIDEQUEST MISSIONS
AVAILABLE.
Alternately, you're perfectly welcome to clear storyline mission 4 before
tackling storyline mission 3. In this case YOUR LAST CHANCE TO CLEAR SIDEQUEST
MISSIONS AVAILABLE IS BEFORE COMPLETING STORYLINE MISSION 3.
#############################################################################
-----------------------------------------------------------------------------
STORYLINE MISSION 4 - G1104 - Mission to 1000 years old city.
-----------------------------------------------------------------------------
ZANARKAND AREA MAP
'Dome - treasure c.'
|
'Dome - the beyond'
|
'Dome - great hall'
|
'Dome - chamber'
|
'Dome - cloister 2'
|
'Dome - cloister 1'
|
'Dome - corridor'
|
'Dome - interior'
|
'Z - dome 2'
|
'Z - dome 1'
|
'Z - ruins' SSP
|
TO GAGAZET
-----------------------------------------------------------------------------
ITEMS
- Dome - interior: Mega Phoenix, Phoenix Down
- Dome - great hall: Ether, Remedy, 2x Remedy, Hi-Potion, Phoenix Down, Elixir
- Dome - the beyond: Heart Reborn GG
- Dome - treasure c.: Sphere Fragment
-----------------------------------------------------------------------------
ENEMIES: Flak Python, Behemoth, Gecko, Mr. Goon, Ms. Goon, Nashorn, White
Elemental, Guardian Beast (BOSS)
-----------------------------------------------------------------------------
Back on board of 'Celsius' check your main menu - final entry White Magic has
been added. Switch one of the gals to white mage and have her learn curative
magic which will prove mightily useful in upcoming boss battles - unlike FFX,
you can cast Cure, Cura and Curaga on everybody at once! Okay, one more HS is
left, this one being Zanarkand. Beam her up, Scotty! When you appear, mission
will start automatically...
------------------------------> MISSION TIME! <------------------------------
CLAIM THE TREASURE SPHERE!
Treasure sphere waves have been traced to the Zanarkand Ruins, once holy
ground. Don't be the last sphere hunters to claim the prize!
Objective: Acquire the treasure sphere
------------------------------> MISSION TIME! <------------------------------
...so just stroll N. You will be denied access further by some girl, so what
do you do? Go up the slope on your right and as far N as you can... if you
played FFX, a familiar figure stands up here. During the convo a choice
presents itself - choose [Of course I remember!]. After the convo go down the
slope and leave this screen by going NW.
On 'Z - dome 1' simply go N - you'll view a scene on 'Z - dome 2'. Where three
kids have had their first conversation, you'll find a woman selling stuff on
the left of the screen...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
ZANARKAND SHOP
Potion 50 | Iron Bangle (HP+20%) 500
Phoenix Down 100 | Silver Bracer (MP+40%) 500
Antidote 50 | Mythril Gloves (DEF+20) 1000
Eye Drops 50 | Defense Veil (MDEF+20) 1000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
...so stock up on Potions, Phoenix Downs and status curing items (or in case
you've done O'aka debt lowerage, you already have all Hi-Potions you need).
After stocking proceed N to 'Dome - interior'. Another scene, after which you
should follow the path which winds N... After seeing another scene with kids
(make sure you pick [Sure I do!]) proceed further - you'll run into one of the
goons, who will initiate an easy fight. After the fight proceed further and
you'll reach 1stcross - take rightmost branch for a chest with MEGA PHOENIX,
then backtrack a bit and continue N. On your way you'll initiate next fight
(doesn't matter what choice you pick), loot another chest for PHOENIX DOWN and
engage into another fight until you finally reach 'Dome - corridor'.
This screen is loaded with people and chests, which have already been looted.
Don't examine small critters too often, as some steal gil from you (well, it's
only like 2 or 3 gil at the most). Up the stairs and into 'Dome - cloister 1'
we goooo! Go thru doors in upper left corner to 'Dome - cloister 2' and then
go left - a scene will occur. Now you need to use the lift in the middle of
the room to be taken down to 'Dome - chamber'. Use SSP found below, then
proceed NW - you'll find Yuna's uncle in the next room, so talk to him (if you
choose [Not really.] when prompted, this will cause Cid NOT to appear in
Thunder plains in CH2, but rather in CH3; choosing [You bet I do!] option will
trigger Cid to appear in Thunder plains in CH2, and CH3 as well (you'll have
to talk to him at both occassions); CHOOSE [You bet I do!]!!!). Now talk to
the chubby guy as well - doing this will grant access to 'Dome - great hall'.
Loot 6 chests for REMEDY, 2x REMEDY, ETHER, ELIXIR, HI-POTION and PHOENIX
DOWN. Go N to 'Dome - the beyond'...
After a scene go up and another scene will occur. When given choice, pick
second option (if playing japanese version) or fifth option (if playing US
version), which is [Is that you, Isaaru?] - this will grant you HEART REBORN
GG. When blahblah has settled down, use the stairs leading down on N-most end
of the room to reach 'Dome - treasure c.'. What do you know, a dungeon.
Beware, Behemoths lurk around here. It's a simple tunnel with lots of jumping
and climbing... nothing you haven't encountered before. When you see a square
shaped room on your minimap, get ready! Turn Yuna into white mage (make sure
she has learned Cura) and reach LV9 with your girls.
*****************************************************************************
BOSS BATTLE - GUARDIAN BEAST, SACRED BEAST species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
2886 | 1000 | 170 | 1 | 200 | WKN | WKN | WKN | WKN | IMM | WKN
4030 | 1000 | 380 | 2 | 380 | WKN | WKN | WKN | WKN | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, [BER], CUR, STOP, DOOM, DELEF, ACTIC, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil]
Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil]
----------------------------------- ATTACKS ---------------------------------
1. <'Swipe'> - VS one chr - phd
2. Curse - VS one chr - induces curse
3. <Damocles Photon> - FRATT VS all chrs - fractional mgd, tears off 1/2 MAX
HP, arc attack
4. [Eyeing Yuna...] - will now focus any further attacks on Yuna
5. [Eyeing Rikku...] - will now focus any further attacks on Rikku
6. [Eyeing Paine...] - will now focus any further attacks on Paine
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Here's the recommended setup for this fight: Mythril Gloves acc (buy in
Zanarkand shop), any type of acc that grants elemental strike properties,
Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG -
pass thru yellow and blue gates to obtain Berserktouch - then inflict berserk
on Guardian Beast to never see Curse and Damocles Photon. But do note that it
is quite resistant to berserk; if you have thief with mastered Soul Swipe, use
it instead. It works like a charm.
One of greatest nightmares makes its return. Fortunately, it's way easier than
it was in first release. It's very predictable *and* it has an attack pattern
it strictly follows as well. Its swipe gets one for about 100 damage, and
Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all
girls immediately! If it uses Curse, let it be. You just concentrate onto
wasting the boss before damage piles up too high for you to handle. It's also
very commendable to break this boss in various aspects, most significantly in
power field to lessen damage it does even further.
Now that I've covered damage aspects, let me fill you in on boss' attack
pattern. It will use three swipes in a row, then use Curse on one girl - rinse
and repeat. If all three girls are cursed, boss no longer uses this attack.
Furthermore, once you bring its HP to 962 HP or below, you'll start seeing
Damocles Photon, its most dangerous attack. Attack pattern is implemented
again - three swipes, followed by Damocles Photon, then repeat. Note that
damage from Damocles Photon can be halved by shell status.
As you can see from info I've dug up, you're fairly safe until boss loses 2/3
of its HP. Up to that point you need to worry about keeping your HP only above
250 HP (just in case it manages to pull a critical on your girls). But as soon
as it enters Damocles Photon phase, pull out all the healing you can and cast
Shell on all girls. Get that white mage out now. Still problems beating the
crap out of it?
If it becomes OSF - you have very easy battle on your hands. Take note of who
will Beast start to eye (just so you know, Yuna's mine), then protect her
quickly. Now be careful - Beast will use 'swipe' against targeted girl four
times, and will then use Photon on fifth turn. Afterwards it'll eye same girl
or another girl yet again, and so we enter an endless stream of fixed attack
pattern.
*****************************************************************************
You will receive SPHERE FRAGMENT KEY ITEM after the battle.
With this Storyline Mission 4 has come to an end.
-----------------------------------------------------------------------------
STORYLINE MISSION 5 - G1105 - Kilika island is in 'awesome' trouble.
-----------------------------------------------------------------------------
KILIKA AREA MAP
'K - pilgrimage r.'
|
|
'Kilika woods' SSP ----- 'Kilika - hill'
|
|
to Kilika woods
PASSAGE BLOCKED UNTIL YOU TALK TO DONA*
|
'K - Dona's' ----------------- 'K - res. area'
|
'K - dock' SSP
* - if you already had a scene with Dona when visiting Kilika before this
mission started, talking with her isn't needed
-----------------------------------------------------------------------------
ITEMS
- K - dock*: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down
- K - res. area*: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x
Holy Water
- K - hill: Megalixir
- K - pilgrimage road: Hi-Potion, Ether, Turbo Ether, Menace of the Deep GG
-----------------------------------------------------------------------------
* - chests will be empty if you already claimed contents of the chests when
you visited earlier
-----------------------------------------------------------------------------
ENEMIES: Yevon Defender, Stalwart, Yevon Guard, Protochimera, League Fighter,
League Scout, Death Dauber, Red Elemental, YSLS-Zero (BOSS)
-----------------------------------------------------------------------------
As soon as you beat up boss of either storyline mission 3 or 4 (depending on
which you did earlier), you will promptly be thrown onto your next mission. No
way to go but Kilika, so... Engage! If you've already been to Kilika before,
then please skip next two paragraphs.
On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x
ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you
can examine. In lower right of this section you'll find a woman with two kids
and monkey-like critter near her. Talk to her and you will be given a
miniquest of getting Squatter Monkeys in Kilika woods (you can't enter the
woods yet, so you will have to leave this for later). Then there's a shop you
in NW corner with following goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Phoenix Down 100 | White Cape (Silenceproof) 3000
Antidote 50 | Silver Glasses (Darkproof) 3000
Eye Drops 50 | Star Pendant (Poisonproof) 4000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Now enter N part of Kilika, called 'K - res. area'. On this screen climb
nearby stairs, then go left. You've just found Dona's house. Heheh - enter the
house after he runs off. Have a talk with Dona (at the top of her house you'll
find 1500 GIL), then explore the rest of Kilika (and relieve the chests of
LUNAR CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a
huge boat in SE corner of the screen. Get aboard and you'll find a man with a
camera on the boat. Talk to him and choose [Okay, thanks!] option.
Nothing else left to do but to go to N gates of 'K - res. area' - you'll be
let thru the gates automatically and mission starts!
------------------------------> MISSION TIME! <------------------------------
AWESOME SPHERE HEIST!
Break through the checkpoints in the woods and at the temple steps. Once
you're in, acquire the sphere that New Yevon's been hiding in the temple!
Objective: Capture the awesome sphere
------------------------------> MISSION TIME! <------------------------------
At the clearing go N and you're inside Kilika Woods. Save at SSP nearby, then
go left at 1stcross (going up or right is useless, as it's a dead end). Keep
at lefting until you see somebody run across the log to NE. Follow the suite
by taking somewhat hidden path beneath that log at 2ndcross. As you reach
3rdcross, keep going N. At 4thcross go E first until you're stopped by two
soldiers. Back at 4thcross go N - when given choice, select [Just a little
peak.], and then [More, more!]. Back to 4thcross go E, and at 5thcross go S
first until you get to two trees bending over the water. Second tree bending
over the water is your cue - a mark to press Circle will appear in lower
right, so do it. Get MEGALIXIR up here. Now returtn to 5thcross and go N to
reach SSP...
BTW, remember the woman in Kilika which asked about bringing her 13 monkeys?
You can nail them all now, but do note that you cannot return to Kilika until
CH3. So why not use the chance now and capture all of them? As you're making
your way around the woods, pay attention to noises. If you HEAR something
similar to chirping, press X and you will find Squatter Monkey. Repeat until
all 13 are in your possession.
Back to walkthru... SSP, which of course you'll use. I recommend being at LV12
at this point of game. Now it's time to play guess-da-pass. First batch of
soldiers can be dispatched by selecting [Craven Monkey!] - onto next screen
(note that if you answer incorrectly, you will have to fight them instead)!
Second batch can be avoided by selecting [Carved Monkey!] - you will get HI-
POTION, third by selecting [Craven Monkey!] - you will get ETHER, and last
batch by selecting [Carved Monkey!] TWICE! If you manage to clear thru without
fighting, you will now get TURBO ETHER and MENACE OF THE DEEP GG! One last
attempt at climbing the stairs...
*****************************************************************************
BOSS BATTLE - YSLS-ZERO, DEFENDER species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1935 | 0 | 350 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH
4831 | 0 | 610 | 2 | 1200 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC
------------------------------ ADDITIONAL NOTES -----------------------------
When oversouled, it loses immunity to silence, poison and curse.
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none]
Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. <'Punch'> - VS one chr - phd
2. <Blast Punch> - STATT VS one chr - fractional std, tears off 1/2 MAX HP and
delays hit girl's next turn a lot
3. <Haymaker> - VS one chr - heavy phd, 2 hits
4. [Bio Mode] - on self - switches to using Bio Punch for three turns
5. [Silence Mode] - on self - switches to using Silence Punch for three turns
6. [Bio Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP,
induces poison
7. [Silence Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX
HP, induces poison
8. [OFF Mode] - after being in selected mode for three turns, it switches back
to using 'punch', Haymaker and Blast Punch
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Here's what I usually use in this battle and you should too if you've been
fluently completing sidequests: two Mythril Gloves acc (bought from Zanarkand
shop), girls as warriors, and possibly gun mage with White Wind and Mighty
Guard.
Usually starts the battle with Blast Punch. Ah, the memories... But we have to
make due without Provoke... ok, here's the beef. White mage starts by casting
Protect on all girls (or use Mighty Guard if you've learned it), then she
keeps casting Cure/Cura on all three each and every turn (in case of gun mage
use White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big
punch.
When you see it charging for an attack, it means it'll use Blast Punch -
beware, this attack is quite dangerous, for it tears off 1/2 of target girl's
MAX HP and damage cannot be reduced by shell or protect - so it's in your best
interest to keep your HP above half at all times. On top it delays hit girl's
next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from
that, stay healed, stay protected and stay victorious.
In OSF state Zero is far more predictable, esp by letting you know which
attacks it'll use. Zero gains the ability to inflict poison and silence on
your girls with moves called Silence Mode and Bio Mode. When it enters either
mode, your party will be hit with three punches carrying respective NEGSE. In
addition these type of punches will reduce hit girl's HP by 1/8, meaning you
can be hit with it eight times before being KO-ed. When the punching is used
three times, OFF Mode move is issued.
Still, do not get careless, as Zero still has the ability to use Blast Punch
and Haymaker - keeping HP up should be one priority. Incidentally, you can
inflict silence and poison on Zero yourself. Silence is kinda useless (this
fiend doesn't use magic), but poison can be quite good - for each HP you tear
off, YRP is closer to victory.
*****************************************************************************
With this Storyline Mission 5 has come to an end.
CHAPTER 1 COMPLETE!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 2 - G11CH2 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-----------------------------------------------------------------------------
STORYLINE MISSION 6 - G1106 - Disguising done the girly way!
-----------------------------------------------------------------------------
CELSIUS AREA MAP
'C - deck'
|
'C - bridge' SSP
|
'C - cabin'
|
'C - engine room'
-----------------------------------------------------------------------------
ITEMS
- C - bridge: Al Bhed primer
- C - cabin: Cat Nip*, Enterprise*
- C - engine r.: 5x Phoenix Down, 2x Ether, 4x Remedy, 8x Potion, Leblanc's
Sphere
- C - bridge: Bum Rush GG**
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
* - Either of the two items you get in 'C - cabin' can only be scored if you
skipped doing Shave the Hypello! sidequest in Moonflow in CH1.
** - obtained automatically after you score yourself three Syndicate uniforms
-----------------------------------------------------------------------------
Back on board of 'Celsius', talk to Shinra and choose [Sure.]. You will score
AL BHED PRIMER KEY ITEM. This is followed by talking to Bro, and then heading
into 'C - engine room' - raid the chests here for 5x PHOENIX DOWN, 2x ETHER,
4x REMEDY and 8x POTION, and then go into 'C - cabin'. In the hallway you'll
notice three instrument players (and Tobli, depending on what you were doing
in previous missions - if you skipped getting gun mage DSP, you'll see three
instrument players and Tobli). For now leave them alone and check out on
O'aka, Clasko and Barkeep.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Phoenix Down 100 | White Cape (Silenceproof) 3000
Antidote 50 | Silver Glasses (Darkproof) 3000
Eye Drops 50 | Star Pendant (Poisonproof) 4000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
O'AKA - CELSIUS SHOP
ITEMS (before debt is reduced) | ITEMS (after debt is reduced)
Potion 49 | Potion 5
Hi-Potion 490 | Hi-Potion 50
Phoenix Down 98 | Phoenix Down 10
Antidote 49 | Antidote 5
Eye Drops 49 | Eye Drops 5
Echo Screen 49 | Echo Screen 5
Soft 49 | Soft 5
Holy Water 294 | Holy Water 30
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
While here, also choose [Rest.] option while talking to Barkeep. Now back to
the hallway where musicians are... Talk to the fattest one (he's playing the
drum) and choose top option to initiate a sequence. You now need to push the
guys into the elevator - start with Tobli. It can be a pest, but persevere,
the reward is worth the effort you'll put into it. Once you get the midget in,
push trumpet guy into the lift, followed by harp guy and finally drum guy.
Good job! Now here's the catch: if you're playing japanese FFX-2, you get CAT
NIP ACC (when girl is low on HP, everything deals 9999 damage), but if you're
playing US version, you get ENTERPRISE ACC.
A bunch of scenes will follow - when Yuna wakes up, restock if need be and
head for the bridge now. Talk to Bro to initiate a choice - [I've decided.]
advances the story and two HS appear on NavMap. Note that you won't be able to
choose any other destination for now!
a) If you choose Mushroom R. - after long scenes you'll be aboard Celsius. Oh
joy, LB. annoys us again - LEBLANC'S SPHERE KEY ITEM is yours. Mission
start!
- if you side with League, you won't be able to get Blood of the Beast and
Shining Mirror GG
- entry to Bevelle will be forbidden for whole CH2 and good deal of CH3
- there will be a subquest in Mushroom in CH5 (not doable if you sided
with Yevon instead)
- certain CommSphere in Bevelle in CH4 will be shot at
- siding with League is important, if you're going for 100% in one game
b) If you choose Bevelle - Scenes, scenes and more scenes. When you're back
onboard Celsius, LB. will be shown in a short scene... LEBLANC'S SPHERE
KEY ITEM is yours. Mission start!
- if you side with Yevon, you'll forfeit Nooj's Sphere key item
- there will be a subquest in Mushroom in CH2 (not doable if you sided
with League instead)
- you will never be able to enter League HQ during CH2 and 5
- certain CommSphere in Mushroom in CH4 will be thrown into water
- if you side with Yevon, you can obtain 99% in one game
------------------------------> MISSION TIME! <------------------------------
STRIP SEARCH?
The LB. Syndicate may have stolen the Gullwings' hard-earned sphere, but
you're going to sneak into Chateau LB. and steal it right back! Locate the
Syndicate members deployed across Spira and relieve them of their clothing!
Objective: Acquire three women's Syndicate uniforms
------------------------------> MISSION TIME! <------------------------------
Head to bridge and talk to MN for HS to appear in Guadosalam. When you beam
down, go up and try to enter the Chateau... sorry, no access (this is an
important event which adds %). We'll need to obtain 3 dresses to disguise
ourselves. Skip next paragraph to find information on how to obtain the
disguises.
NOT SO FAST! Let's have some fun first! Second opportunity of completing bonus
stuff is at your disposal. Don't want to be bothered with it, but instead wish
to continue the story?
Press CTRL + F and type in this phrase, without the asterisks: *SKIP002*.
#############################################################################
MID-SM6 BONUS STUFF - EX003
#############################################################################
OTHER REFERENCES: STUFF003
-----------------------------------------------------------------------------
AREA | EXPECT WHAT?
-----------------------------------------------------------------------------
Besaid ------------------------------------------------------ Sidequest m. 06
Kilika ---------------------------------------------------------------- Scene
Luca ------------------------------------------------------------------ Scene
Mi'ihen ----------------------------------------------------- Sidequest m. 07
Mushroom R. --------------------------------------- Sidequest m. 08[A], Scene
Djose --------------------------------------------------------------- Caution
Moonflow ---------------------------------------------------- Sidequest m. 09
Guadosalam --------------------------------------------------------- Minigame
Thunder p. --------------------------------------------------------- Minigame
Macalania ------------------------------------------------- [Sidequest m. 10]
Bikanel ------------------------------------------------------ Scene, Caution
Bevelle ------------------------------------------------------------- Nothing
Calm lands -------------- Publicity m., Bride m., Scene, [Sidequest m. 11[B]]
Gagazet ------------------------------------------------------ Scene, Caution
Zanarkand --------------------------------------------------- Sidequest m. 12
-----------------------------------------------------------------------------
Storyline m. - Triggers next storyline mission and advances the story. Be
advised that you cannot return to airship during some of
such missions.
Sidequest No. - Denotes sidequest is available in target area.
[...] parenthesis denote that sidequest is 'hidden', ie
you can't see it on NavMap screen. You need to beam down
to target area and find the trigger which allows you to
start the mission.
Treasure - Visit the area and free the contents of all chests.*
Scene - Area worth visiting for few extra scenes.
PR Mission - Most extensive sidequest IMO. Triggered in CH1 and lasts
whole game. Simply play minigames and lose credits.
Bride Mission - Another extensive sidequest. Not worth your time IMO.
Caution - Be careful when picking these destinations. Each of those
prompts you to advance storyline mission 6, but we don't
want that right now.
* - Even though not indicated, all of the 15 areas you can visit contain
treasure chests that can be looted.
[A] - This sidequest is only available if you've returned the certain sphere
to New Yevon.
[B] - This sidequest is only available after you complete sidequest mission
07 successfully.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
1B. BESAID ACCESS TO SIDEQUEST MISSION 06!!!
-----------------------------------------------------------------------------
BESAID AREA MAP
NO ACCESS TO CLOISTER
|
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
|
| |-------- 'B - house 1'
'B - lodge' --------------| | |
| ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------| | |
| |-------- 'B - house 3'
|
'B - village slope' SSP
|
'B - promontory'
|
'B - waterfall w. 2' 'B - ancient r.'
| |
PASSWORD* 'B - waterfall w. 1'
| |
'B - cave' SSP ------------- 'B - crossroads' ----- 'B - valley'
|
'B - beach'
* - denotes another password protected door - unlock it by entering second set
of four ciphers (find details by CTRL + F and type: 1A. BESAID)
-----------------------------------------------------------------------------
ITEMS
- B - shop*: Besaid Key
- B - nuns' chamber: Search Sphere
- B - waterfall w. 1: Wall Ring
- B - beach**: Enigma Plate GG, Power Wrist, Silver Bracer, Titanium Bangle,
Mortal Coil GG, Beaded Brooch, Diamond Gloves, Faerie Earrings, Adamantite
- B - beach: 2x Hi-Potion, 1500 gil
- B - cave: 3x Potion, 2x Ether
-----------------------------------------------------------------------------
* - sometimes Besaid Key may be sold to somebody else - for details look in
CH3 part of the walkthrough under entry for Calm lands
** - all of the items mentioned in this entry are awarded for clearing
Gunner's Gauntlet minigame within specified time limit and by scoring the
required amount of points - and it's completely optional
-----------------------------------------------------------------------------
ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea,
Sallet, Barbuta, Lesser Drake
-----------------------------------------------------------------------------
Beam down... look who's here. It's the Besaid Aurochs. Don't talk to any of
them yet, instead we'll explore. Check 'B - shop' out.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BESAID SHOP
Potion 50 | Watery Gleam (Waterstrike) 3000
Phoenix Down 100 | Blue Ring (Water Ward, Water ACTA) 3000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
As far as the rest of the village goes, nothing of special interest. Now back
to 'B - waterfall w. 1' and drop down behind first bridge to score WALL RING
ACC. On 'B - beach' climb the ledge immediately to your left as you enter and
hop across to reach the secluded area of the beach with two chests containing
1500 GIL and 2x HI-POTION. Then you can score 3x POTION and 2x ETHER in 'B -
cave', but latter only if you have found second set of four ciphers using
Search Sphere. Return to Besaid Aurochs, talk to either of them and when
prompted, choose [You're on, Beclem.]...
------------------------------> MISSION TIME! <------------------------------
RUN THE GUNNER'S GAUNTLET!
Gun down fiends and make your way to the beach within the time limit! Score
high and put Beclem's record to shame!
Objective: Score more than 500 points and make your way to the beach
------------------------------> MISSION TIME! <------------------------------
This mission is more of a minigame. Your objective is to rack more than 500
points in a game called Gunner's Gauntlet. Unfortunately for you I will need
to direct you to another part of my guide, section 19, where all details for
this minigame are included. You have 7 minutes to make it to Besaid beach.
Sounds easy, eh? Well, it's not easy since you have to be better than 500
points in order to have this MISSION ACCOMPLISHED! If you manage to score more
than 500 points, you also score ENIGMA PLATE GG.
After completing the sidequest mission you can attempt Gunner's Gauntlet yet
again for higher levels and more prizes, which are: POWER WRIST ACC, SILVER
BRACER ACC, TITANIUM BANGLE ACC, MORTAL COIL GG, BEADED BROOCH ACC, DIAMOND
GLOVES ACC, FAERIE EARRINGS ACC and ADAMANTITE ACC.
Of all those prizes there are only two left that are IMO worthy to long for.
One is Mortal Coil GG and other Adamantite (DEF+120, MDEF+120, Auto-Wall AAB,
but reduces AGL by 30 points). If you're not feeling up to task, feel free to
explore the rest of Besaid and do stuff. If scoring 500 points is too much for
you, you can attempt this cheesy trick - at 'B - waterfall way 1' stand below
the very last waterfall. If you stand here and gun down enemies, you won't be
attacked at all! This is the safest place to rack up insane amounts of points,
and scoring that Adamantite should be a breeze.
KADFC suggests this:
- You must be at Lv6+ to get Volleys from Bicocettes.
- Once you get one, and have at least 50 HP, immediately run to the blind
spot. It doesn't matter if you get hit or not, you should have enough HP to
last
- If you get hit, other fiends close by won't attack you unless they're
coming up.
- Once at the blind spot, keep on pressing Circle. The dead-click, a word
that I just made up, means fiend clicked on will be killed later on.
- Keep on pressing Circle, until you see Bicocette (the purple fiend with a
purple/violet shell). You can do this anytime during or before he leaves
the screen. I prefer before it leaves the screen. Fire the Volley.
- This will kill all the fiends that had the dead-click on it. It doesn't
matter how far they went, they are dead. Don't bother to go all the way
back and collect all the ammo, the only one that you'll need is from
Bicocette (THE VOLLEY!)
- Repeat until you have around 40 seconds left. Adamantite is yours!
-----------------------------------------------------------------------------
2B. KILIKA
-----------------------------------------------------------------------------
KILIKA AREA MAP
PASSAGE CURRENTLY BLOCKED
|
'K - dock' SSP
-----------------------------------------------------------------------------
ITEMS
- K - dock: Turbo Ether, 2x Mana Tablet
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
You will NOT be permitted inside Kilika for duration of CH2. Still, you can
score TURBO ETHER and 2x MANA TABLET from two chests by jumping over boats to
get to them.
-----------------------------------------------------------------------------
3B. LUCA
-----------------------------------------------------------------------------
LUCA AREA MAP
TO MI'IHEN
|
'Outskirts' SSP
|
'Square'
|
'Bridge' ---- 'Theater' -- 'T - reception'
|
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
|
|------------|------------|
| |
'Dock 2' 'Dock 5'
| |
|-------- 'Dock 3' -------|
-----------------------------------------------------------------------------
ITEMS
- Outskirts: 2x Light Curtain
- Square: Covetous GG
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
Descend the stairs in 'Outskirts' to trigger a scene (near the base of stairs
jump to the chest with 2x LIGHT CURTAIN inside). What the... Shelinda? Press
R1 or R2 to switch between camera angles. Then Shelinda will hold a short
interview with Yuna. As a reward you receive COVETOUS GG. After chit-chat
revisit Luca theater and buy more music and/or movie spheres, if you wish.
Fortunately, blitzball is still not available, but Sphere Break minigame is.
-----------------------------------------------------------------------------
4B. MI'IHEN ACCESS TO SIDEQUEST MISSION 07!!!
-----------------------------------------------------------------------------
MI'IHEN AREA MAP
TO MUSHROOM R.
|
'Highroad - N end' ---------------- 'Highroad - oldroad, N'
| |
'Highroad - newroad, N' 'Highroad - oldroad, S' SSP
|
'Highroad - newroad, S'
|
NO ACCESS AFTER SIDEQUEST 07
|
'H - agency, front' SSP ------------- 'H - agency'
|
'Highroad - central'
|
'Highroad - S'
|
'Highroad - S end' SSP
|
TO LUCA
-----------------------------------------------------------------------------
ITEMS
- H - S end: Muscle Belt, 1000 gil, 3x Phoenix Down
- H - south: 3x Antidote
- H - central: Potion, Silver Bracer, 3x Holy Water
- H - agency, f: 3x Eye Drops
- H - newroad, N: 3x Phoenix Down
- H - north: 2x Grenade
- H - oldroad, N: Ether
- H - oldroad, S: 2x Potion, 3x Echo Screen, 3x Soft
- Chocobo kwest: Chocobo Feather*, Chocobo Wing*, Gold Hourglass*, Selene
Guard GG
-----------------------------------------------------------------------------
ENEMIES: Bully Cap, Fly Eye, Shantak, Wild Wolf, Peregrine, Purpurea,
Quadricorn, Iron Giant, Flan Palido, Divebeak, Chocobo Eater (BOSS)
-----------------------------------------------------------------------------
* - refer to mission walkthru just a bit below for info on how to get these
-----------------------------------------------------------------------------
Enter the area to 'H - S end'. On your way to 'H - agency, f' you can raid
seven chests with MUSCLE BELT ACC, 1000 GIL, 3x PHOENIX DOWN, 3x ANTIDOTE, 3x
POTION, SILVER BRACER ACC and 3x HOLY WATER. Behind the agency you can nail 3x
EYE DROPS. Do NOT enter the agency yet! If you're doing publicity and/or
bridal mission/s, you *must* explore the rest of Mi'ihen. Reason? If you
attempt sidequest mission available here, certain parts of Mi'ihen become
blocked until CH3. So if you wanna get everything, don't enter the agency,
instead ransack the chests still left for 3x PHOENIX DOWN, 2x GRENADE, ETHER,
2x POTION, 3x ECHO SCREEN and 3x SOFT. Now you are ready to take the quest!
Enter the agency - inside you will see a girl talking about chocobos. Here are
shop's wares...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50 | Iron Bangle (HP+20%) 500
Phoenix Down 100 | Silver Bracer (MP+40%) 500
Antidote 50 | Gauntlets (STR+5, DEF+5) 2500
Eye Drops 50 | Tiara (MAG+5, MDEF+5) 2500
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Exit the agency and approach the girl on the summit... While you're talking
with the girl, a choice will pop up - pick [I think I remember...] and then
[Of course!]. Thanks to Gigafreak for getting one worry off my back.
------------------------------> MISSION TIME! <------------------------------
CUCKOO FOR CHOCOBOS!
Your mission: catch the chocobo for Calli! Follow Captain Rikku's instructions
and bring that winged whirlwind to justice! It's the kwest of a lifetime!
Objective: Capture the chocobo?
------------------------------> MISSION TIME! <------------------------------
There goes Rikku, so follow her innocent... I mean, follow her! From your
position take the exit S from Rin agency. Follow Rikku by running S all the
time. Don't fall too far behind or you will have to retry this part of hunting.
Still, I recommend that you do fall behind couple of times.
As you'll run S, you'll spot some feathers on the ground. Simply run over them
and a chime will sound. Why bother? On your trip Rikku will stop three times
and make a comment. Pick [Sure!] to get a chance to nail a prize or [Not this
time.] to continue the pursuit.
If you'll go for the chests, here: for 0 feathers ran over chest is empty, for
1-3 you get 2x CHOCOBO FEATHER, for 4-14 you get 3x CHOCOBO FEATHER, for 15-17
you get 2x CHOCOBO WING, for 18-21 you get 3x CHOCOBO WING. You can't raid
same chest multiple times and hope for multiple copies of items. After prize
is looted, choose [You betcha!] to retry.
Amount of feathers also dictates award you get once you leave this screen: for
0 feathers ran over you get big fat nothing, for 1-8 you get GOLD HOURGLASS,
for 9-15 you get CHOCOBO FEATHER, for 16-21 you get 2x CHOCOBO FEATHER.
Chocobo will now want to play left-middle-or-right minigame with you. Paine
will cover one end of the road, while Rikku occupies the other. Have Yuna
approach the chocobo at side of the road and it will escape ahead. When you
approach it again, you are given three seconds to judge (based on direction
chocobo is looking at) in which direction chocobo will try to make it past
you. If chocobo is looking left, press left directional, if right, press right
directional. If it's looking in Yuna's direction, don't press anything. Guess
correctly five or six times and it's onto next screen. You *must* mess up
twice or thrice, as messing up is grounds for one event later in this mission
and a subquest in CH4.
Tip: at one point game will inform you that chocobo lost its concentration, so
it will be much easier to guess where it wants to run. Contributor Bryan G.
says that if you manage to stop it in its tracks six times in a row, you can
already catch it here. Sweet.
Follow Rikku and Paine in their tracks - their location will be marked by a
blue encircled arrow on the minimap. Each time you arrive at marked
destination, a scene will occur. After you view second one and you have Yuna
run S, you *must* see a scene where Rikku lands on her butt. After viewing
third scene in total, chocobo escapes again. Arrrrgh, so close too! Just you
wait! Go all the way to S exit of 'H - S end' - talk to the nearby female Al
Bhed twice and pick [Please, yes!]. Chocobo is yours at last!
Time for one of many friendly reunions as well. When Yuna is under your
control again, save your game, then follow Rikku and Paine - notice the red
arrow in minimap? After a scene you have 150 seconds to make it to the point
of impact before it's too late... got you worried, huh? That's more then
enough time.
*****************************************************************************
BOSS BATTLE - CHOCOBO EATER, EATER species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
2350 | 230 | 350 | 1 | 500 | WKN | NTH | NTH | NTH | IMM | NTH
2993 | 230 | 680 | 2 | 770 | WKN | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC,
%DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Wall Ring [3x X-Potion]| X-Potion [ShiningBrcr]| none [none]
Wall Ring [5x X-Potion]| 2x X-Potion[2xShiningBr]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. <Lv2 element magic> - VS all chrs - respective type of mgd
2. <'Smack'> - VS one chr - phd
3. [Me no like you!] - charge up turn for [Tired of...] - will attack that
girl four times
4. [Tired of Yuna!] - VS Yuna - phd
5. [Tired of Rikku!] - VS Rikku - phd
6. [Tired of Paine!] - VS Paine - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Boss relies heavily on brute force, but is also capable of using a variety of
element spells against your party - Thundara, Blizzara, Fira and Watera. But
do you know what makes him extra easy and predictable? Whenever it uses
'smack', it will always attack the girl with highest current HP.
Should you choose to make half of its attacks useless, you have several
options at your disposal - silence it, or steal all of its MP (quite a few
ways to do it). It can also be slowed, further making its appearance futile.
You cannot lower the damage it does to you as boss is immune to STR down NEGSE
- but you can affect its DEF and MDEF instead.
A nice way to start the battle is using warrior's Armor and Mental Breaks,
followed up by black mage's fire spells or Flametongue ACTA by warrior. If you
want to draw attacks to a specific girl, make her HP as high as you can prior
to battle, beef up her DEF and cast Protect over her during battle. Remember
to regularly heal her and you cannot lose this battle.
OSF battle is IMO even easier than 'regular' battle. Like with OSF Guardian
Beast Eater will make a move called 'Me no like you!' - afterwards it will
launch four PATK against the girl chosen. After those four attacks it may
switch back to flurry of MATK (set up reflect to have spells bounce back at
Eater) or decide to continue being tired of a certain girl. Don't forget that
protect can be helpful here as well. Reducing boss' MAG stat will be useful in
reducing damage it does with its MATK. Or - simply silence it.
*****************************************************************************
MISSION ACCOMPLISHED! You receive SELENE GUARD GG! Do not press any buttons
during ending scene - you must see an event where Rikku will be running across
the bridge like crazy, causing the approaching hover to fall off the cliff in
the process - take note that you won't actually see the scene itself, but it's
easy to draw this conclusion from the events prior to the hover falling off
the cliff. You're back on Celsius, but there's more to be done on Mi'ihen
road. Once again choose to beam down there - look, it's Clasko! Talk to him or
the girl nearby and pick [All aboard!]. They both board Celsius, so do the
same.
-----------------------------------------------------------------------------
5B. MUSHROOM R. ACCESS TO SIDEQUEST MISSION 08!!!
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP
HQ CAN'T BE ENTERED AT THIS TIME
|
'Youth HQ' SSP
|
'M - plateau'
|
NO ACCESS!***
|
'M - HQ lift'
|
'Den of Woe'** |
| |
'M - ravine 2' |
| |
'M - ravine 1' SSP* -------|
|
'M - ravine path'
|
|----------|--------------------- TO DJOSE
|
'Mushroom rock' SSP
|
TO MI'IHEN
* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. Only way to enter this dungeon is by
collecting 10 Crimson Spheres, which spans over all five story chapters.
*** - If you gave the sphere back to New Yevon, 'M - HQ lift' is as far as you
can get during this CH.
-----------------------------------------------------------------------------
ITEMS
- Mushroom: 1500 gil, Hi-Potion
- M - ravine 1: 2x Turbo Ether, Phoenix Down, Ether
- M - ravine 2: Crimson Sphere 7
- M - HQ lift: Kinesis Badge**, Shining Mirror GG**, Shining Bracer***
- Youth HQ: Mythril Bangle***
-----------------------------------------------------------------------------
ENEMIES: Coyote, Drowsy Ochu, Tonberry, Bully Cap, Red Elemental, League
Raider*, League Warrior*, League Trooper*, League Soldier*, League Ranger*,
Miss E. (BOSS)*
-----------------------------------------------------------------------------
* - these enemies will fight you if you gave the sphere back to New Yevon
** - these items are obtained if you gave the sphere back to New Yevon
*** - these items are obtained if you gave the sphere to Youth League
-----------------------------------------------------------------------------
Depending on events you did in the past two possible outcomes may happen here.
First I'll tell what happens if you give the sphere back to New Yevon.
As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in
upper left. Follow it and scene is triggered. It's time to kick some high ass,
then! Mission starts as you enter 'M - ravine path'.
------------------------------> MISSION TIME! <------------------------------
WHO NEEDS AN INVITATION?
The Youth League's edgier members have drawn their own conclusions and
declared the Gullwings an enemy. Beat them back as you push through to League
headquarters!
Objective: Reach the lift leading to headquarters
------------------------------> MISSION TIME! <------------------------------
Before you can use the lift, you'll need to dispose of two soldiers. Piece of
cake. Board the lift and kill next four soldiers (in waves of two). On your
way to second lift you could prolly be bothered enough to dispose of any Ochus
you can lay your swords on - EXP awarded is well worth the effort put in.
After killing both Ochus you will encounter fourth and last wave of rogue
soldiers - kill them.
Yooohooo, Red Riding Hood... what the...?
*****************************************************************************
BOSS BATTLE - MISS E. & 2x LEAGUE WARRIOR
----------------------------- MISS E. STATISTICS ----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1840 | 450 | 200 | 2 | 230 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Wall Ring | 3x Phoenix Down | none
Wall Ring | 2x Mega Phoenix | none
----------------------------------- ATTACKS ---------------------------------
1. Haste - on herself - induces haste status
2. Thunder - LATT VS all chrs - light mgd
3. Slow - VS one chr - induces slow status
4. 'Swipe' - VS one chr - phd
5. Sleep - VS one chr - induces sleep
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-------------------------- LEAGUE WARRIOR STATISTICS ------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
422 | 26 | 70 | 1 | 120 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SLE, CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion | Hi-Potion | M-Bomb
2x Grenade | 2x Grenade | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
How would you like this battle to play out? As a rule of thumb Miss E. will
usually try to haste herself first turn she gets in battle. After that she
favors PATK, but as her HP grows lower and lower, you will be seeing more and
more of status magic being used against your girls, especially slow. Counter
this either by dispeling Miss E.'s haste, or put her to sleep (quite an
abnormal status immunity to be missing from a boss) and then pound her with
MATK.
Two soldiers that are nearby to help 'defeat' (or be defeated) you are quite
laughable. Nevertheless, dispose of them first - their HP is not so high, but
should you leave them to keep attacking you, there would be too much worries
on your back, so... kill both soldiers first, then turn your attacks against
Miss E.
Miss E. surprisingly also packs Thunder magic, which hits all girls, so in
heat of battle you may want to switch to white mage and have her cast Shell on
all girls. If you can keep Miss E. asleep during whole battle, you will almost
certainly see no attacks coming from her direction.
*****************************************************************************
After kicking her ass use the second lift. On 'M - HQ lift' approach the big
lift... figures. Cluck cluck! MISSION ACCOMPLISHED! You receive KINESIS BADGE
ACC and SHINING MIRROR GG.
And now for story telling of what happens if Youth League got the sphere...
As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in
upper left. Follow it and scene is triggered - enter 'M - ravine path'. Before
you can use the lift, couple of soldiers will tell you that about escort.
Board the lift and proceed going N - on your way to second lift you will
notice couple of Ochus. If you don't wish to fight them, go past them, but
*slowly* - tilt your left stick ever so ligthly so that Yuna tiptoes.
When you get to 'M - HW lift', storm the chest for SHINING BRACER ACC, then
use the lift to enter 'Youth HQ'. Here jump to tiny path on right side of the
screen and score MYTHRIL BANGLE ACC. Don't forget to find Elma and Lucil
around here - have a chat with them.
Regardless of your past choices you can do this: after completing sidequest
mission (or if you weren't doing it) beam down to 'Mushroom rock' again -
visit N part of this screen, use the stone as the lift and raid two chests
here for 1500 GIL and HI-POTION. Then return to 'M - ravine path' once again.
Remember the place where Slim and Fatso jumped down in 'M - ravine 1' to
access some weird door? Do the same yet again and find your way to that weird
door (during your trip raid the chests for 2x TURBO ETHER, PHOENIX DOWN and
ETHER). In 'M - ravine 2' a scene will issue, after which you obtain CRIMSON
SPHERE 7 KEY ITEM (make sure you watch it as soon as you're aboard Celsius!).
There's nothing more left to do here.
-----------------------------------------------------------------------------
6B. DJOSE
-----------------------------------------------------------------------------
ITEMS, ENEMIES and DJOSE AREA MAP are presented in FIRST DISGUISE section.
-----------------------------------------------------------------------------
Do not enter Djose area just yet!
-----------------------------------------------------------------------------
7B. MOONFLOW ACCESS TO SIDEQUEST MISSION 09!!!
-----------------------------------------------------------------------------
MOONFLOW AREA MAP
TO GUADOSALAM
|
'M - N bank road'
|
'M - N wharf'
|
'M - N wharf - dock'
|
'M - S wharf - dock'
|
'M - S wharf' SSP
|
'M - S bank'
|
'M - S bank road'
|
TO DJOSE
-----------------------------------------------------------------------------
ITEMS
- M - S bank: gun mage DSP*, Seething Cauldron GG*, Muscle Belt*
-----------------------------------------------------------------------------
ENEMIES: Bandit, Blackguard, Shell Shocker, Agama, Takouba, Flan Blanco,
Protochimera, Quadricorn, Chocobo
-----------------------------------------------------------------------------
* - items nailed depend on your actions in sidequest mission in CH1; see the
chart below for info on what you'll receive
-----------------------------------------------------------------------------
Rightio then, let's do some selling! As soon as you have control, go right. On
'M - S bank' talk to red midget and pick [Okay, sounds like fun!]. Mission has
started!
------------------------------> MISSION TIME! <------------------------------
YRP, THE SCALPERS THREE!
Talk to people along the south and north banks of the Moonflow with Square and
sell as many tickets as possible. The base price is 500* gil, but if you can
sell the tickets off at a higher price, the profits are yours!
Objective: Sell tickets and report to Tobli
------------------------------> MISSION TIME! <------------------------------
* - if you did not speak to Tobli before completing Shave the Hypello mission
in CH1, then the base price for tickets will be 1000 gil instead!
You have ten tickets to be sold to some people found in Moonflow (14 people
are willing to buy tickets). You can sell tickets by addressing people with
Square. You will be given a choice of how much will you charge for single
ticket - will you charge 200, 500, 1000, 1500 or go as high as 2000 gil?
Choice is yours... or not, if you follow this guide. Note that you can try
selling the ticket to specific person only once! If you charge too high,
person won't buy a ticket and you will have wasted one chance out of ten you
are given. And finally, not everyone is willing to buy tickets. Play your gil
smart and you will win.
Here's the chart of peeps and how much gil you can relieve them of:
-----------------------------------------------------------------------------
Screen | Person's description | Gil
-----------------------------------------------------------------------------
M - S bank road | man at N entrance | 200**
| woman at S entrance | 1500*
M - S bank | woman with bouncing kid | 1000**
| woman with red bandanna | 1500*
M - S wharf | man sitting on right end of the bench | 1000**
| woman just below the SSP | 1500*
M - S wharf, dock | man in lower left corner | 2000*
| man sitting on the stairs | 1500*
M - N wharf, dock | girl in upper right corner | 2000*
| boy to the right of lowest Hypello | 2000*
M - N wharf | only woman on this screen | 2000*
| only man on this screen | 500**
M - N bank road | first man on the side of the road | 1500*
| man near old woman | 2000*
-----------------------------------------------------------------------------
* - sell tickets to these people
** - don't sell tickets to these people
Maximum gil profit amount you can score is 12500 gil. After you attempt to
sell your 10th ticket, you will automatically view a scene with red midget.
You *must* sell all 10 tickets with a profit or at least breaking even - this
makes sure you get full % for the event! It's also important for later events
in the game. MISSION ACCOMPLISHED! What, the rewards? Here...
TICKETS SOLD | SQM03* | PROFIT | REWARDS
-----------------------------------------------------------------------------
0 - 5 | na | na | nothing
6 - 9 | yes | yes | profits, Seething Cauldron GG
6 - 9 | yes | no | nothing
6 - 9 | no | yes | profits, gun mage DSP, Seething Cauldron GG
6 - 9 | no | no | gun mage DSP
10 | yes | yes | profits, Muscle Belt, Seething Cauldron GG
10 | yes | no | Muscle Belt, Seething Cauldron GG
10 | no | yes | profits, gun mage DSP, Seething Cauldron GG
10 | no | no | gun mage DSP, Seething Cauldron GG
* - SQM03 column denotes whether or not sidequest mission 03 was completed
After completing this mission there's not much you can toy around with left.
-----------------------------------------------------------------------------
8B. GUADOSALAM
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP
'Chateau'*
|
N
|
'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
|
|--- MIDDLE --- 'G - shop'
|
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
|
|
|------ SE ------ 'G - data dealer'
S
|
TO MOONFLOW
* - You aren't able to enter the Chateau yet.
** - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
*** - You will NEVER be able to enter the Farplane.
-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
Here's a nice way of getting 90000 gil in a flash. Save your game first. Enter
'G - data dealer' screen - BTW, you need 10000 gil. Talk to the guy behind the
counter, pick [Got any data?], then [Sounds good, I'll take it.]. You will be
given a clue about THE person, now you need to figure out just who the hell is
THE person. Meaning you should address various people in Guadosalam and hope
you'll manage to find correct one. If one clue is not enough, pick [Got any
data?] again and you'll learn of second clue.
Solution? Try out three people by addressing them with Square button. Once you
nail the correct one, you receive grand prize of 10000 times X (X ranges from
1 to 10) gil (sooner you figure out who THE person is, fatter the reward).
Should you fail to locate THE person, you lose 10000 gil you paid for the
info. Oopsies.
Here's a handy chart with first hint provided and who's THE person.
TIP | WHO IS IT? | GIL
-----------------------------------------------------------------------------
- He is someone loafing about | Hypello in 'Tobli productions'. | 25000
indoors. | |
- The person is a woman. | Woman in green clothes in NW part | 25000
| of Guadosalam. |
- The guy you're after is just | Man in red boxershorts just outside | 25000
sitting around. | 'G - data dealer.' |
- It's someone right next to a | Man to the left of entrance to 'Tobli| 30000
door. | productions'. |
- This man bears himself with | Man with brown helmet just outside | 30000
confidence. | 'G - data dealer.' |
- It was someone rather young, | Woman with red bandanna in NW part | 30000
yes. | of Guadosalam. |
- This individual can be found | Fatso in 'G - shop'. | 30000
indoors. | |
- It's someone sitting down. I | Man in blue-sleeved shirt sitting | 40000
wonder what he's doing there?| in NW part of Guadosalam. |
- I believe it's someone | Woman in green and brown clothes | 40000
interested in joining the | standing to the right of entrance |
Syndicate. | in the Chateau. |
- It's a guy sitting down. | Kid with helmet just outside 'G - | 50000
| data dealer.' |
- It's someone near the door | Man with blue bandanna in SW part of | 50000
that will not open. | Guadosalam. |
- I haven't the slightest clue | Hypello which keeps walking around | 50000
what this guy is doing. | Guadosalam. |
- It's someone by the entrance | Man near the exit to Thunder p. | 60000
to town. | |
- It is a woman. | Woman to the right of entrance to | 70000
| 'Tobli productions.' |
- This guy's in a place you | Shopkeeper of 'G - shop'. | 80000
wouldn't expect. | |
- It's the last person you'd | Data dealer himself. |100000
expect, no question. | |
-----------------------------------------------------------------------------
And let me not forget listing down shop's wares.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
GUADOSALAM - SHOP
Potion 50 | Pearl Necklace (Pointlessproof) 4000
Antidote 50 | Angel Earrings (Deathproof) 5000
Eye Drops 50 | Gold Anklet (Stoneproof) 5000
Echo Screen 50 | Kinesis Badge (Slowproof, Stopproof) 10000
Soft 50 | Mute Shock (Silencetouch, Silence ACTA) 15000
Holy Water 300 | Venom Shock (Poisontouch, Bio ACTA) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
But what is the ultimate goal of visiting Guadosalam? Talk to people stationed
within to learn about clues where do Syndicate's thugs hang out. You'll be
given three places: Djose, Gagazet and Bikanel. Still, do NOT go to any of
these areas yet. We'll tackle all the others first.
-----------------------------------------------------------------------------
9B. THUNDER P.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP
TO MACALANIA
|
'TP - north'
|
|-------------|-----------|
| |
'TP - agency' --- 'TP - agency, f' SSP |
| |
|-------------|-----------|
|
'TP - south' SSP
|
TO GUADOSALAM
-----------------------------------------------------------------------------
ITEMS
- TP - south: 4x Echo Screen, 3x Potion, Pearl Necklace
- TP - north: 2x Silence Grenade, 2x Ether, 2x Phoenix Down
- TP - agency: Samurai's Honor GG
-----------------------------------------------------------------------------
ENEMIES: Lesser Drake, Armet, Chocobo, Red Elemental, Ochu, Stalwart, Gold
Elemental, Bicocette, Bolt Drake
-----------------------------------------------------------------------------
All of the items mentioned in Item checklist are found in chests. Here a fun
minigame awaits that tests your skills at remembering and timing. When you
enter Thunder plains, speak to kneeling Al Bhed and choose [Maybe we can
help?]. You will now need to 'recalibrate' 10 towers found across Thunder
plains (5 in S, 5 in N). Info for this minigame is found in section 19.
Back in CH1, while you were doing Zanarkand mission and if you picked [You bet
I do.] option when talking to Cid, he now appears in Thunder p. between towers
2 and 3. He's really hard to miss as you'll see purple X in your mini-map.
Here are the wares of 'TP - agency'.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50 | Lightning Gleam (Lightningstrike) 3000
Phoenix Down 100 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
The Al Bhed you spoke to before is also located inside this house. Speak to
him to learn of your progress on towers you've attempted so far, and to revise
rules and regulations of calibration minigame. Once you attempt all ten
towers, and when you calibrate at least five towers perfectly, you receive
SAMURAI'S HONOR GG! To get this awesome GG, I recommend calibrating towers 1,
2, 3, 4 and 6, cos they're easiest IMO. BTW, amount of calibrations you make
on single tower affects certain sidequest in CH5 in Thunder p. - more
calibrations means better prize. My recommendation? Don't bother, because 7th
and 10th tower will make you go crazy.
-----------------------------------------------------------------------------
10B. MACALANIA ACCESS TO SIDEQUEST MISSION 10!!!
-----------------------------------------------------------------------------
MACALANIA AREA MAP
|---------------------------------------------------------------------|
| |
| ENTRY FORBIDDEN / GRANTED |
| | |
| 'Lake Mac. - agency, f' -------|--------- 'MW - spring 2' |
| | |
| 'MW - lake road' -----------------------|
|------------| |
| |
| |
| 'MW - north 1'
'MW - north 2' | TO BEVELLE
| | |
| 'MW - central 1' 'MW - north end 1'
'MW - central 2' | |
| | |
| | |
|--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
| |
| |
TO THUNDER PLAINS --------------------| |
|
|
'MW - campsite' |
| |
| |
| |
'MW - to Calm' -----------|
|
'MW - spring 1' ------------|------------- 'MW - north end 2'
|
TO CALM LANDS
* - if you decided to hide O'aka onboard Celsius, shop will remain closed for
duration of CH2; however, if you chose to hand O'aka to Al Bheds, shop will
reopen for duration of CH2
-----------------------------------------------------------------------------
ITEMS
- MW - central 1: Icy Gleam
- MW - central 2: Silver Bracer
- Lake Mac. - agency, f: 2x Hi-Potion
- MW - spring 2: Haste Bangle, Full Throttle SDSP*, Unerring Path GG*
- MW - south: Bitter Farewell GG, Minerva's Plate**
-----------------------------------------------------------------------------
ENEMIES: Haizhe, Deep Haizhe, White Elemental, Gold Elemental, Red Elemental,
Amorphous Gel, Barbuta, Chocobo, Flan Azul, Sallet, Xiphactinus
-----------------------------------------------------------------------------
* - if you didn't get it in CH1, this item is awarded to you by talking to
Tromell four times, but you must complete sidequest mission 10 first; this is
your last and final chance to get it
** - Minerva's Plate is yours only if you skip talking to Tobli during 'Shave
the Hypello!' sidequest back in CH1, going directly to the Hypello instead and
ensuring all five bags were safely delivered
-----------------------------------------------------------------------------
As you enter Macalania forest, you'll see a Hypello on a path ahead. Talk to
him and pick [Shure, why not?], then head for 'MW - spring 2'. You'll reach
the place with the huge sphere (should be familiar to you anyway if you were
doing sidequest mission 04 back in CH1). Talk to Bayra...
------------------------------> MISSION TIME! <------------------------------
TRACK DOWN THE TROUPE!
Find Donga and Pukutak somewhere in the woods. They have taken the form of
whirling circles of butterflies. Enter the circles and they will return to
their true forms.
Objective: Meet with Donga and Pukutak
------------------------------> MISSION TIME! <------------------------------
...you must locate missing musicians. There's five of them in total and this
section discloses their locations. Just some words of advice if you'll bother
looking for them yourself - keep your eyes peeled for rings of butterflies!
These rings denote 'hiding places' of runaway musicians. Just walk thru the
ring and somebody will pop up out of nowhere. Do remember to address some of
them so they say their lines and teleport away. Also, doing this quest will
net you one more GG later in CH3.
On 'MW - spring 2' you can locate two butterfly rings (2 down, 3 to go). Back
to 'MW - lake road' and this time make use of SE exit to reach 'MW - north 2'.
Follow your nose - on your way to third butterly ring you'll need to kill some
enemies (this is guaranteed battle, not even No Encounters can prevent it)...
you can flee too. Walk thru third ring - 3 down, 2 to go. Continue pressing S
for another fixed battle - after battle you will come down shiny path and end
up near SSP, which you should use to save your game.
Now go to 'MW - spring 1' - you've found fourth butterfly ring (4 down, 1 to
go). You will be teleported to the screen with the harp guy, but do not
address him yet! You're not done collecting the musicians... retrack to 'MW -
lake road' and now choose SW exit. As you go along, you'll spot last butterfly
ring in the air. Keep holding left and Circle at same time to have Yuna jump
the gap, thus shortening your travel distance a bit. Go up the nearby slope
and when near the ring, hold directionals towards it and press Circle to have
Yuna jump thru the ring. That's all musicians.
Now return to Bayra and talk to him for this to be MISSION ACCOMPLISHED! You
receive HASTE BANGLE ACC. Choose [No] when given option, as there's still
stuff to do in Macalania. If you haven't talked to him in CH1, Tromell now
appears - talk to him four times and he hands over FULL THROTTLE SDSP and
UNERRING PATH GG. Return to Hypello you spoke earlier and you'll fetch some
more rewards: BITTER FAREWELL GG and possibly MINERVA'S PLATE ACC.
As far is scoring the rest of the items goes: in 'MW - central 2' you can raid
SILVER BRACER ACC, while in 'MW - central 1' ICY GLEAM ACC awaits Yuna.
Lastly, raid the chest with 2x HI-POTION on 'Lake Mac. - agency, f'.
Missed the chance of getting O'aka in CH1? Now's your second chance to do so -
for more details please refer to sidequest mission 04 entry.
If you've turned O'aka over to Al Bhed back in CH1 (or CH2, at which time you
can also attempt 'Follow that O'aka' mission), visit the agency for...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
LAKE MACALANIA - AGENCY'S SHOP
Potion 50 | Icy Gleam (Icestrike) 3000
Phoenix Down 100 | White Ring (Ice Ward, Blizzard ACTA) 3000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-----------------------------------------------------------------------------
11B. BIKANEL
-----------------------------------------------------------------------------
ITEMS, ENEMIES and BIKANEL AREA MAP are presented in SECOND DISGUISE section.
-----------------------------------------------------------------------------
A scene will follow as soon as you enter the area. Buy stuff and do whatever,
but do not talk with the pilot! If you do that anyway, do NOT pick up first
option when given choice. Doing so will advance the storyline - refrain from
doing it for now! Digging minigame is temporarily not available.
OTHER REFERENCES: STUFF005
So you've completed storyline mission 6 and wish to dig some more? Talk with
pilot and more options become available: you can now explore Southern Expanse,
Western Expanse and Oasis (other two are still greyed out). There's minor
chances for scoring items at the Oasis. Try scavenging more parts if you're
feeling up to the task. Wish to go back to where you left off in the walkthru?
Press CTRL + F, then type in this phrase, without the asterisks: *STUFF006*
-----------------------------------------------------------------------------
12B. BEVELLE
-----------------------------------------------------------------------------
BEVELLE AREA MAP
'New Yevon HQ 2'
|
|
|
NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE
|
'B - central'
|
NO ACCESS GRANTED!*
|
'Highbridge'
* - If you gave the sphere to Youth League, you won't be allowed within 'B -
central' temporarily.
-----------------------------------------------------------------------------
ITEMS
- B - central: Cat's Bell**
-----------------------------------------------------------------------------
ENEMIES: YAC-13*, Yevon Defender*, Yevon Guard*
-----------------------------------------------------------------------------
* - these enemies will fight you if you gave the sphere to Youth League
** - this item is yours only if you gave the sphere back to New Yevon
-----------------------------------------------------------------------------
Not much happening in Bevelle except getting CAT'S BELL ACC from Pacce, who's
playing in front of the entrance to 'New Yevon HQ 1', but only if you sided
with New Yevon. If you've sided with Youth League, you will have to fight
several battles against Yevon guards as you make your way N on 'Highbridge'.
Ultimately you'll be driven out of Bevelle.
-----------------------------------------------------------------------------
13B. CALM LANDS ACCESS TO SIDEQUEST MISSION 11!!!
-----------------------------------------------------------------------------
CALM LANDS AREA MAP
'CL - cavern' TO GAGAZET
| |
NO ACCESS YET |
| |
'CL - gorge bottom' SSP ---------------- 'CL - bridge'
|
|
|
|
'CL - north' |
| |
|----------------------|
|
|
'CL - central' SSP --- 'CL - facility ruins'* --- 'CL - ruins'
|
'CL - south'
|
TO MACALANIA
* - in order to gain entrance to 'CL - facility ruins' and have HS appear over
Calm lands, several issues must be met: get Clasko onboard Celsius in CH1
after completing 'Foggy Fiend Frenzy!' mission in Mushroom; complete 'Cuckoo
for Chocobos!' mission in Mi'ihen in CH2 AND getting both Calli and Clasko
onboard afterwards
-----------------------------------------------------------------------------
ITEMS
- CL - south: 2x Ether
- CL - central: 2x Chocobo Wing, 2x Phoenix Down
- CL - bridge: 2x Phoenix Down
- CL - gorge bottom: Phoenix Down
- CL - ruins: alchemist DSP, Highroad Winds GG, Gysahl Greens, Pahsana Greens
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Amorphous Gel, Death Dauber, Blue Elemental, Armet, Skink,
Chocobo, Coeurl, Divebeak, Queen Coeurl, Peregrine, Nashorn, Flan Blanco, Wild
Wolf
-----------------------------------------------------------------------------
Not attempted sidequest mission 07 yet:
Yay, some interesting stuff to complete at last! Get Yuna's booty to Rin's
outpost in middle of Calm lands. You'll see two Ronso youths here. Talk to
them to make them leave - don't worry, it's supposed to happen.
If completed sidequest mission 07 successfully:
After initial scene with Clasko choose whether or not you wish to follow him.
Select [No.] for now. Get Yuna's booty to Rin's outpost in middle of Calm
lands. You'll see two Ronso youths here. Talk to them to make them leave.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
CALM LANDS - RIN AGENCY SHOP
Potion 50 | Iron Bangle (HP+20%) 500
Phoenix Down 100 | Silver Bracer (MP+40%) 500
Antidote 50 | Wristband (STR+10) 1000
Eye Drops 50 | Amulet (MAG+10) 1000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
The main point of interest is 'CL - facility ruins' on east side of Calm
lands. Go there and you'll see Clasko - choose [Sure, why not?].
------------------------------> MISSION TIME! <------------------------------
CLEAN SWEEP
Exterminate the fiends that have taken up residence in the ruins. Leave no
fiend unslain!
Objective: Wipe out alI the fiends
------------------------------> MISSION TIME! <------------------------------
OTHER REFERENCES: STUFF013
Now that mission has started, you're advised to stop by Guadosalam first and
buy three sets of Angel Earrings. Deathproof AAB they have will prove
invaluable just in case you run into Queen Coeurl inside here.
There's SSP at the start of dungeon, so use it if you wish. Take into
consideration these three tips:
- Not all fiends are real. Some are only an illusion. Touching an illusionary
fiend will cause it to vanish.
- Only one real fiend appears at a time. Any other fiends you see are
illusions.
- The illusionary fiends face the direction of the real fiend. Of course,
with some fiends it's difficult to tell which way they're facing at all.
If you mess up three times in locating the real fiend, you'll see red arrows
appear above fiends indicating direction they're looking at. With help of
these arrows it shouldn't be a problem now to get rid of five real fiends.
1st bout VS Skink
2nd bout VS Queen Coeurl & Armet
3rd bout VS Skink & Armet
4th bout VS 3x Armet
5th bout VS Queen Coeurl & Skink
Scene is triggered. Yo, Clasko, wassup? Kill 6th, final monsters (you'll fight
3x Blue Elemental) to have this MISSION ACCOMPLISHED! For your troubles you
will receive ALCHEMIST DSP and HIGHROAD WINDS GG. Note that monster arena is
now chocobo breeding grounds. Look a bit below.
Return to 'CL - ruins', turn right, examine chocobo sign and pick [Hey,
Clasko!] to receive bunch of GYSAHL GREENS and bunch of PAHSANA GREENS. Now go
out and *make sure* you capture one chocobo before end of CH3.
Here's information that will fill you in on what must be done to access
Chocobo ranch, alchemist DSP and more:
- meet Clasko in CH1 during 'Foggy Fiend Frenzy!' sidequest mission in
Mushroom; after completing this mission, return to SSP found at the
entrance to 'Mushroom rock' screen - he'll be located on the right; talk to
him and say [The more, the merrier!]; then participate in 'Cuckoo for
Chocobos!' mission on Mi'ihen in CH2 - Clasko will help you; after wasting
the boss enter 'M - agency, f' screen and invite both Clasko and Calli
onboard (Calli will come onboard only if you were able to get a chocobo for
her); finally go to Calm lands, enter the 'Facility ruins' and complete
'Clean Sweep' mission; chocobo ranch is now open
- if you did not participate in 'Foggy Fiend Frenzy!' mission or didn't
invite Clasko on Celsius, then find him in CH2 on 'Mushroom rock' screen
just before you enter 'M - ravine path' - he'll run off to Calm lands and
you'll find him there in CH3 - complete 'Clean Sweep' mission and ranch is
open, you also get your longed for DSP
- if you invite Clasko onboard, but fail to stop by Calm lands in CH2, he'll
appear there automatically in CH3 - ranch is open, you also get your longed
for DSP
- if you do not talk to Clasko in CH1 or CH2, ranch isn't open for business
and Clasko's whereabouts are unknown for remainder of the game
Copy and paste this link in your browser to gain complete information on
chocobo ranch, bird-brain breeding and more:
db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo.txt
Note that Publicity m., Bridal m. and lots of other minigames found here are
still available for your pleasure, so have fun!
-----------------------------------------------------------------------------
14B. GAGAZET
-----------------------------------------------------------------------------
ITEMS, ENEMIES and GAGAZET AREA MAP are presented in THIRD DISGUISE section.
-----------------------------------------------------------------------------
Have another talk with Kimahri, but do not ascend the mountain yet! Doing so
will continue current storyline mission, but we're trying to avoid that for
now.
-----------------------------------------------------------------------------
15B. ZANARKAND ACCESS TO SIDEQUEST MISSION 12!!!
-----------------------------------------------------------------------------
ZANARKAND AREA MAP
'Dome - treasure c.'
|
'Dome - the beyond'
|
'Dome - great hall'
|
'Dome - chamber'
|
'Dome - cloister 2'
|
'Dome - cloister 1'
|
'Dome - corridor'
|
'Dome - interior'
|
'Z - dome 2'
|
'Z - dome 1'
|
'Z - ruins' SSP
|
TO GAGAZET
-----------------------------------------------------------------------------
ITEMS
- Dome - interior: Dispel Tonic, 2x Phoenix Down
- Dome - corridor: 2x Hi-Potion, 2x Grenade, 2x L-Bomb, Remedy
- Dome - cloister 1: Lunar Curtain, Mana Spring
- Dome - cloister 2: Light Curtain, 1000 gil
- Dome - great hall: 2x Elixir, 2x Phoenix Down, 2x Hi-Potion, 3x Remedy, 2x
Remedy, 2x Ether, Soul of Thamasa
-----------------------------------------------------------------------------
ENEMIES: Anole, Behemoth, Gecko, Nashorn, White Elemental
-----------------------------------------------------------------------------
All of the items mentioned in Item checklist are found in chests (except for
acc, which is a reward for small quest). Enter Zanarkand and make your way to
the dome. On 'Z - dome 2' talk to left woman swaying her behind around...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
ZANARKAND SHOP
Potion 50 | Iron Bangle (HP+20%) 500
Phoenix Down 100 | Silver Bracer (MP+40%) 500
Antidote 50 | Mythril Gloves (DEF+20) 1000
Eye Drops 50 | Defense Veil (MDEF+20) 1000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Right before the entrance to the cloister you'll spot Isaaru, so have a talk
with him. Awww, too bad, Isaaru, for your cash income is about to be shot
down. Your objective is to pair up 24 monkeys. Pay close attention to their
names - reminds me of bridal mission, hehe. So how do we start?
1st pair: Head further into cloister, down the elevator and into 'Dome - the
beyond' (screen 6 for further reference). You'll find Birch with hearts
popping out of its head. Talk to it and pick [Grab him]. Yuna will grab the
animal - now what? Carry it around and find a partner for it. Birch's partner
is found in 'Dome - chamber' (screen 4 for further reference). Just examine
them all and Sequoia will jump happily.
2nd pair: Go into 'Dome - great hall' (screen 5 for further reference). Pick
up Spring. Now carry it up the elevator and into 'Dome - cloister 1' (screen 2
for further reference). Pair it up with Autumn.
3rd pair: Pick up Dusky in 'Dome - corridor' (screen 1 for further reference).
Pair it up with Dawne, found in screen 6.
4th pair: Pick up Rosemary found in screen 5. Carry it up the elevator into
'Dome - cloister 2' (screen 3 for further reference) and pair it up with
Thyme.
5th pair: What luck! In same area where you just 'delivered' pick up Terran.
Carry it to screen 6 to match it up with Skye.
6th pair: Minni? Screen 5. Maxx? Screen 3.
7th pair: Summer? Screen 4. Winter? Screen 1.
8th pair: Peke? Screen 3. Valli? Screen 4.
9th pair: Canis? Screen 5. Felina? Screen 1.
10th pair: Arroh? Screen 3. Quivrr? Screen 1.
11th pair: Golde? Screen 4. Sylva? Screen 1.
12th pair: Luna? Screen 1. Sol? Screen 5.
Reward for your meddling is SOUL OF THAMASA ACC.
If you've come to this section from 'Post-SM6 bonus stuff' and wish to be
taken back to it immediately, press CTRL + F and type in this phrase, without
the asterisks: *STUFF004*
#############################################################################
PAST REFERENCE - SKIP002
That sure was a lot to do, wasn't it? Hope you enjoyed it - I mean, just take
a look at all of the goodies you've acquired. Let's continue our hunt for
girls' dresses now... beam down to Djose.
FIRST DISGUISE
-----------------------------------------------------------------------------
ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY
MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A
CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE.
-----------------------------------------------------------------------------
BIKANEL AREA MAP
'Southern expanse' 'Western expanse' 'Oasis'*
| | |
|------------------------|--------------------------|
|
SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG
|
'BD - west 1' SSP
|
AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2'
|
'BD - west 2'
* - until you complete the mission 'Water we doing here?', the only available
destination will be 'Oasis'
-----------------------------------------------------------------------------
ITEMS
- Oasis: Machina Maw SDSP, Syndicate Uniform, Hour of Need GG
-----------------------------------------------------------------------------
ENEMIES: Angra Mainyu, Bolt Drake, Chocobo, Fly Eye, Hrimthurs, Killer Hound,
Nashorn, Fem-Goon (BOSS), Slim (BOSS)
-----------------------------------------------------------------------------
- If you've never been to Bikanel before, this is what you must do...
Enter 'D temple' and position Yuna at the end of the line of people you'll see
in front of tent on the right (actually, you don't even need to do that - just
standing still anywhere is fine too). When the man in grey robe goes in, enter
'D - reception'. Talk to the person in the middle of the room, choose [I want
to dig!]. Back outside try approaching the entrance to temple - two guys will
move aside, so enter 'Great hall'. Now go back outside to 'D - p. road'.
Choose [We're sure.] when given choice and you'll get Letter of Introduction
key item. Now go to Bikanel.
You will find Nhadala in upper right corner straight away. Talk to her and
choose [I've got this letter...]. When she briefs you on situation, try to go
away from her - she'll stop you and ask you to go investigate the Oasis. Now
talk to hover pilot to start the mission.
- If you've already been to Bikanel in earlier CH...
Back on Celsius consult MN and choose Bikanel. You'll appear in Al Bhed camp.
Person near SSP is selling stuff...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL DESERT SHOP
Potion 50 | Fiery Gleam (Firestrike) 3000
Phoenix Down 100 | Red Ring (Fire Ward, Fire ACTA) 3000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Talk to hover pilot, and then address Nhadala. Talk to pilot again and choose
[Oasis] to start this mission.
------------------------------> MISSION TIME! <------------------------------
WATER WE DOING HERE?
Too late to say <no> now - so it's off to check out the Oasis for Nhadala. If
anyone gets in your way, hurt first, ask questions later!
Objective: Investigate the Oasis and report back
------------------------------> MISSION TIME! <------------------------------
You'll be transported over to Oasis. Just go up and then approach the sphere.
You've just obtained Rikku's MACHINA MAW SDSP. Yay you!
*****************************************************************************
BOSS BATTLE - SYNDICATE'S THINNER SIDE, FOURTH IGNITION & 2x FEM-GOON
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1220 | 46 | 160 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Lure Bracer | Mega-Potion | none
Lure Bracer | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Hush Grenade - STATT VS all chrs - std + induces silence
3. Flash Bomb - STATT VS all chrs - std + induces darkness
4. Hail of Bullets - VS all chrs - phd, 3 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- FEM-GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Potion | S-Bomb
Hi-Potion | 2x Potion | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Hmmm, Slim brought along reinforcements. Too bad they won't do him any good.
Start the battle by taking out two fighters first to get rid of element spells
they chuck in your direction. Another easy solution would be to have white
mage cast Reflect on your girls - this way damage will pile up quite quickly,
hehe. Once both fighters are eliminated, have white mage cast Protect over
your girls as well, then change into warrior and proceed with Slim's
asskicking.
Slim has vastly improved his array of attacks. Warriors are job of choice for
this fight (soon we'll get ourselves much better DSP). As Slim is able to put
darkness or silence on all three gals at once, I recommend you bring some Eye
Drops and Echo Screens with you. When you see Slim take defensive stance, he
is prepping to use either Hush Grenade or Flash Bomb for about 50 damage to
all. If he starts talking during it, expect to see Hail of Bullets attack.
Heal your wounds if HP falls below 100 - white mage's Pray ability can come in
handy, as it isn't affected by silence.
*****************************************************************************
SECOND DISGUISE
-----------------------------------------------------------------------------
DJOSE AREA MAP
NO ACCESS TO CLOISTER
|
|
|
'Living q. 1' ------------|------------ 'Living q. 2'
|
'Great hall'
|
TO MOONFLOW 'D temple' SSP ---- 'D - reception'
| |
|--------------- 'D - p. road'
|
'D highroad'
|
TO MUSHROOM R.
-----------------------------------------------------------------------------
ITEMS
- Living q. 1: 2x Echo Screen
- D temple: 2x Phoenix Down
- D - p. road: 3x Potion
- D highroad: Floral Fallal SDSP, Syndicate Uniform
-----------------------------------------------------------------------------
ENEMIES: Agama, Assassin Bee, Chocobo, Death Dauber, Dr. Goon, Fem-Goon, Gold
Elemental, Sallet, League Scout*, League Trooper*, League Soldier*, League
Ranger*, Fatso (BOSS), Slim (BOSS)
-----------------------------------------------------------------------------
* - these enemies will fight you if you gave the sphere back to New Yevon
-----------------------------------------------------------------------------
Back on 'Celsius' beam to Djose one more time. Storm 'living q. 1' and steal
2x ECHO SCREEN from chest inside. On 'D temple' you'll find 2x PHOENIX DOWN in
NE corner, and on 'D - p. road' a chest with 3x POTION. Enter 'D highroad' and
keep going S until you see a scene (please note that you can also enter Djose
from Mushroom r. to trigger exact same sequence).
------------------------------> MISSION TIME! <------------------------------
TWO BIRDS, ONE STONE
Swipe the Syndicate's lost sphere. As long as you're making a scene, you may
as well nab their clothes, too!
Objective: Find the missing sphere
------------------------------> MISSION TIME! <------------------------------
Now keep at going SW - there'll be a scene and another mission will start (if
you entered from Mushroom direction, you need to keep going N)... until you
spot yet another sphere lying on the ground. Just like that? Yuna's FLORAL
FALLAL SDSP is yours! But...
*****************************************************************************
BOSS BATTLE - SYNDICATE'S THUGS, FIFTH IGNITION & FEM-GOON
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1150 | 22 | 80 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Iron Bangle | X-Potion | none
Iron Bangle | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
3. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1030 | 48 | 160 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Silver Bracer | Mega-Potion | none
Silver Bracer | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Hush Grenade - STATT VS all chrs - std + induces silence
3. Flash Bomb - STATT VS all chrs - std + induces darkness
4. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- FEM-GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Potion | S-Bomb
Hi-Potion | 2x Potion | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Take out Fem-Goon to get rid of her element spells. As before, consider an
option of having white mage cast Reflect on your party with devastating
effects for your opponents. Slim has same attacks as last fight, whereas Fatso
doesn't gain anything new - but he does have an attack pattern. He'll bash one
girl twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is
used against the girl with lowest current HP). When Fatso is extremely low on
HP, he starts using Concussive Shock for 200 damage to all girls for most of
his attacks - spare Fatso for last to dispose of in this boss battle. Both
guys can also be put to sleep, should you consider using some status fun in
the battle.
I recommend warriors for this fight and a white mage with Silenceproof acc,
bringing some Eye Drops and Echo Screens with you just in case you don't have
any Silenceproof stuff. When you see Slim take defensive stance, he's about to
use either Flash Bomb or Hush Grenade for around 50 damage to all. If he
starts talking during it, expect to see Hail of Bullets attack. Similarly,
Fatso's spinning means he'll do Pirouette Pitch - about 80. His usual ram
attack takes about 150 damage. Heal your wounds if HP falls below 200! Now
it's not the time to be taking into consideration 'Will I make it or not...?'
If need be, heal - remember that white mage's Pray ability isn't affected by
Silence. Lastly, you now possess all three SDSP - if you're having problems
with this battle, you may consider using them for some major ownage.
*****************************************************************************
After the battle you obtain SYNDICATE UNIFORM KEY ITEM.
THIRD DISGUISE
-----------------------------------------------------------------------------
GAGAZET AREA MAP
TO ZANARKAND
|
'Road to the Z ruins'
| |----- 'G - mountain c4'
'G - summit region' |
| |
| | |-- 'G - mountain c3'
|----------------| |
| |
'G - mountain c2' --- 'G - mountain c1' SSP ---------|
|
'G - fayth scar 1' -------- 'G - scar cave 1'
| |
'G - prominence' |
| |
'G - mountain trail' 'G - fayth scar 2' SSP
| |
'G - mountain gate' SSP |
| |
TO CALM LANDS |
|
|-----------------|-----|
| |
'G - scar cave 2' |
NO ACCESS YET!
|
TO FLOATING RUINS
-----------------------------------------------------------------------------
ITEMS
- G - fayth scar 1: Elixir
- G - scar cave 1: Hi-Potion
- G - fayth scar 2: White Cape, Syndicate Uniform, Stonehewn GG
- G - scar cave 2: Phoenix Down
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Bicocette, Bully Cap, Dr. Goon, Fem-Goon, Flan Amarillo,
Flan Palido, Fly Eye, Protochimera, Shantak, Takouba, Viper Sniper, White
Fang, Fatso (BOSS)
-----------------------------------------------------------------------------
Back on 'Celsius' beam to Gagazet. Meet Kimahri and talk to him twice. Like in
CH1, talking to Kimahri and other Ronsos has huge impact on events following
in later chapters. Here's choices you should make in this CH:
- [You have to figure this out on your own.] - pick this!!!
- [He does seem very tired.]
- [And what of the Guado.]
- [Maybe the Guado really are to blame.]
- [What if the Guado retaliate?]
- [Please, try to think about it some more.]
- [Then...there won't be anyone left to fight.]
- [They should take better care of the mountain.] - this guy is in 'G -
mountain c1'
Make your way up the mountain to 'G - fayth scar 1'.
------------------------------> MISSION TIME! <------------------------------
SPRING INTO ACTION
You'll need uniforms to sneak into Chateau LB! So what are you waiting for?
Get to it!
Objective: Obtain a Syndicate uniform
------------------------------> MISSION TIME! <------------------------------
Start climbing the ledges until you reach top-most one. Head bit right and
you'll see a cave entrance. Still go right, but WALK and hold Circle so that
Yuna jumps to floating rock - ELIXIR is yours. Go inside 'G - scar cave 1' now
and follow an easy path - as you reach 1stcross, take a *right* and continue
jumping process to nail a chest with HI-POTION. Back to 1stcross continue up N
path. Keep at it and you'll soon reach this cave's exit and enter 'G - fayth
scar 2'. Outside continue right, climb up two ledges and drop down on the
right (follow the girl). You now have two options available. Continue reading
this paragraph for first option. But if you're interested in second option,
skip following boss battle entry and read info below it on how to access it
(anyway, you MUST view the long hot spring scene if you want to get full % for
the event and 100% in the end).
FIRST OPTION (again, this one won't give you 100% in the end, so go with
second option instead!): Save at SSP and enter another cave. Blahblah later...
*****************************************************************************
BOSS BATTLE - SYNDICATE'S FATTER SIDE, SIXTH IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1350 | 22 | 180 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Beaded Brooch | X-Potion | none
Beaded Brooch | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
3. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Concussive Shock hits all girls for 200 damage and he has also become very
powerful considering other two attacks. Bring in white mage and keep casting
Cura on all members. Meanwhile have two warriors soften up Fatso with Power
Break, then continue hitting it with PATK. Fatso can also be put to sleep, and
you can now proceed hammering him with MATK. Again, Fatso's spinning means
he'll throw his shield for big damage - about 300. His usual ram attack can
take about 450 damage! Heal your wounds if HP falls below 500!
Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette
Pitch, repeat. Be careful if Fatso is extremely low on HP - he'll keep using
Concussive Shock over and over again for 200 damage to all girls (bypasses
protect), so it's in your best interest to kill him fast and painless
(question is, for who?). And remember - if need be, heal!
*****************************************************************************
After the battle you'll need to take out two magicians - piece of cake. I've
made it to LV16 with my girls at this point of game. I will no longer advise
on what levels you should be at certain spots in the game. If boss you're
facing is too strong and my strategy doesn't help, you need to level up and
improve your skills.
SECOND OPTION (this is the one you MUST see to get 100% in the end): Soooo,
you wish to know about other, MORE secret approach? Instead of following the
girl when you spot her for second time, CONTINUE climbing up and up. At the
peak of climbing go LEFT when you can, and now SLOWLY walk toward the floating
rocks and hold Circle so that Yuna jumps there - score WHITE CAPE ACC.
Retrack and go right now - you'll come across 'G - scar cave 2' with PHOENIX
DOWN inside, then continue with climbing up. How much longer, man? I wanna
those... Knock it off! Heh. During your climb you'll see a natural hole of
sorts with rock sticking out on another side. Walk on it to trigger a scene.
SYNDICATE UNIFORM KEY ITEM belongs to you. Sit back and relax in natural
beauty of Gagazet (eyes wander off in funny direction).
After scene is over, make a save at SSP and try to get off the mountain.
Dispose of two disposable assassins (and one worm), then make somebody else
regret he got in your way as well. For strategy on upcoming boss please view
boss battle entry just a bit above. Once it's time for MISSION ACCOMPLISHED,
you get STONEHEWN GG.
With this Storyline Mission 6 has come to an end. BUM RUSH GG is yours.
#############################################################################
POST-SM6 BONUS STUFF - EX004
#############################################################################
OTHER REFERENCES: STUFF004, STUFF006
After clearing storyline mission 6 you are again allowed to choose any
destination you desire. Only new thing available is some places you can go to
in Bikanel. Details are found by pressing CTRL + F, then typing in this
phrase, without the asterisks: *STUFF005*
Aside from that not much is new in terms of new places being available or new
sidequests being triggered. All has already been covered in Mid-SM6 bonus
stuff section.
To get to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF003*
In case you've neglected some of the sidequests or minigames, I encourage you
to take them on now. After taking on storyline mission 7 you will not be able
to select your next destination, but will instead be 'forced' into fixed
storyline mission. THIS IS YOUR LAST CHANCE IN CH2 TO CLEAR SIDEQUEST MISSIONS
AVAILABLE.
#############################################################################
-----------------------------------------------------------------------------
STORYLINE MISSION 7 - G1107 - Infiltration nation!
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP
'Ch. - hidden pass'
|
|
'Ch. - private q' --------|------- 'Ch. - living r.'
|
'Ch. - entrance'
|
'Chateau'*
|
N
|
'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
|
|--- MIDDLE --- 'G - shop'
|
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
|
|
|------ SE ------ 'G - data dealer'
S
|
TO MOONFLOW
* - Must possess all three Syndicate Uniforms in order to get access.
** - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
*** - You will NEVER be able to enter the Farplane.
-----------------------------------------------------------------------------
ITEMS
- Ch. - hidden pass: Heady Perfume*, Gold Hairpin*, Crimson Sphere 10, Healing
Light GG
-----------------------------------------------------------------------------
ENEMIES: Battlesnake, Dr. Goon, Fem-Goon, Fatso (BOSS), Slim (BOSS), LB.
(BOSS)
-----------------------------------------------------------------------------
* - item scored depends on when did you manage to satisfy LB. in an upcoming
minigame; satisfying her on first try awards Gold Hairpin, subsequent ones
will get you Heady Perfume
There's still HS located at Guadosalam. Talk to MN and beam down there.
Approach the manor and choice will be given - select [Okay!]...
------------------------------> MISSION TIME! <------------------------------
FAKING AND ENTERING
Nobody steals from the Gullwings! Sneak into Chateau LB and take back what's
rightfully yours!
Objective: Recover the stolen sphere
------------------------------> MISSION TIME! <------------------------------
...and access inside the manor is granted. After some yadda-yadda enter 'Ch. -
living r'. Inside you'll find Fatso and Slim - get near them to get some
clues. Also note the place Fatso is standing - it'll be important later. Now
get back out and go up the stairs into 'Ch. - private q'. She's standing in a
corner, so approach her - now you need to give her a massage.
Short recap on how does this minigame work:
You have 15 tries to massage 9 parts of LB.'s body. You must accrue 32 points
to complete this minigame. Select the body part on 3x3 grid with directionals
and press X to apply massage. Blue spot is worth 0, green 1, yellow 2 and red
5 points. If you don't succeed at first, ante is upped: blue spot is now worth
0, green 2, yellow 3 and red 5 points. Additionally, finding red spot clears
whole grid and resets the spots (you'll see what I mean if you mess up). My
advice is to mess up at first, so point value is upped on second try, then
find yellow spot and keep massaging it to get points needed. You will get
Heady Perfume acc later on in the secret room, which is awesome IMO for its HP
Stroll and MP Stroll abilities.
Fatso and Slim enter the room - this means you can now get in 'Ch. - living
r.' below undisturbed! Stand at the spot Fatso was blocking when you talked
with them before and examine the wall near left blue pedestal. Secret door
opens and it's joyful time for new dungeon.
*****************************************************************************
BOSS BATTLE - SYNDICATE'S FATTER SIDE, SEVENTH IGNITION, FEM-GOON & DR. GOON
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1640 | 40 | 220 | 1 | 220 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Black Choker | X-Potion | none
Black Choker | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
HP and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
4. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- FEM-GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Potion | S-Bomb
Hi-Potion | 2x Potion | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- DR. GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
232 | 41 | 10 | 1 | 50 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Budget Grenade | S-Bomb
Grenade | Grenade | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
First take out two other enemies that appear with Fatso - this will eliminate
excess damage. Fatso gained another new attack - if you see him put his shield
on the back and knocking on his head, prepare to do some reviving. He'll use
Huggles, extremely powerful attack for up to 1200 damage on one girl. His two
other attacks are still deadly as well. Where's the fun here? Fatso has
somewhat of an attack pattern (but don't count on it for being accurate, as
I've seen Fatso attack differently) - 'bash', 'bash', 'bash', Supercollider,
repeat. Huggles is used a lot once Fatso is in critical condition. Also note
that this time you cannot put him to sleep.
Bring in white mage and keep casting Cura on all members (apply protect on all
girls as well). Meanwhile have two warriors soften up Fatso with Power Break,
then continue hitting it with PATK. Again, Fatso's spinning means he'll throw
his shield for annoying results - target's HP will be halved and next turn
delayed a bit. His usual ram attack can take about 250 damage! Heal your
wounds if HP falls below 400! Now it's not the time to be taking into
consideration 'Will I make it or not...?' If need be, heal!
*****************************************************************************
After defeating Fatso proceed N. Save at SSP and at 1stcross go N thru a door
to a room. Nail the chest here which contains either GOLD HAIRPIN ACC or HEADY
PERFUME ACC, then back to 1stcross take E path. Still go E at 2nscross and
enter next room. Collect the sphere and CRIMSON SPHERE 10 KEY ITEM (make sure
you watch it as soon as you're aboard Celsius!) is yours for winning, but...
*****************************************************************************
BOSS BATTLE - SYNDICATE'S THUGS, EIGHTH IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1840 | 42 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Defense Veil | X-Potion | none
Defense Veil | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
HP and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1432 | 64 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Favorite Outfit | Mega-Potion | none
Favorite Outfit | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
petrify or poison
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
of results it'll bring. Anyway, you will see Russian Roulette on every fourth
turn Slim gets, so use this info to your battle plan advantage. Fatso still
follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some
discrepancies may apply, but this is the most frequent attack pattern I've
observed). Careful when Fatso enters critical HP stage - Huggles attacks will
come flying in your direction, so do take care of finishing Fatso soon once
his HP is very low! In case you're interested in some status fun, try out
sleep and poison.
In case of petrified girl Fatso can follow up with Supercollider to shatter
her. Slim also packs bullets with poison, silence and curse effects, but these
aren't so annoying. Can't say the same for death effect bullet, tho'. White
mage is almost a must - her Esuna will lift both petrify and poison. When you
see Slim take defensive stance, he's about to use Russian Roulette, so beware
and be ready with right countermeasures. Otherwise Slim hits for 60 damage and
Fatso for 200 damage. Heal your wounds if HP falls below 200!
*****************************************************************************
After defeating them, get out of the room. At 2ndcross take N path now -
you'll reach 3rdcross. Now refer to minimap for directions! At 3rdcross E path
is a dead end, you can't yet reach N path, so only way to go is W path.
Climb ub the ledge, then jump across both pits and proceed toward dead end.
Spike alert! What do you do? Nothing, simply run into the spike wall... Yuna
appears near security override switch 1, so choose [Activate the override].
Jump down, go N and climb the ledge. Drop down in next pit and activate
override switch 2.
Climb out and drop into next hole to activate override switch 3. Back out and
continue up to where the spike wall emerged. Approach another switch and
select [Open the door.]. Access to another part of this dungeon has been
opened. Before entering circular door I recommend to save! Now you're ready
for final showdown!
*****************************************************************************
BOSS BATTLE - WHOLE SYNDICATE, NINTH IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1344 | 45 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Twist Headband | X-Potion | none
Twist Headband | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
HP and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
4. Concussive Blast - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
989 | 70 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Charm Bangle | Mega-Potion | none
Charm Bangle | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
petrify or poison
3. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- LB. STATISTICS ------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1380 | 460 | 380 | 2 | 300 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, ACCU down,
DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Reassembled Sphere | Elixir | none
Reassembled Sphere | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
2. 'Fan slap' - VS one chr - phd
3. Lv2 element magic - VS one chr - respective type of mgd
4. Love Tap - on Fatso or Slim - induces haste
5. Mach Fan - NATT VS all chrs - mgd, delays girls' next turn, arc attack
6. Flash Bomb - STATT VS all chrs - std, induces darkness
7. Hush Grenade - STATT VS all chrs - std, induces silence
8. White Wind - on all enemies - recovers 12,5% MAX HP to everyone affected
9. No Love Lost - VS all chrs - std, only executable with all three around
10. Osmose - VS one chr - amount of MP deducted is added to LB.'s
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
of results it'll bring. In case of petrifying Fatso can follow up with
Supercollider VS petrified girl, shattering her. Slim also packs bullets with
poison, silence and curse effects, but these aren't so annoying. Can't say the
same for death effect bullet, tho'. White mage is almost a must - her Esuna
will lift both petrify and poison. When you see Slim take defensive stance,
he's about to use Russian Roulette, so beware and be ready with right
countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage.
Heal your wounds if HP falls below 200!
If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love
Lost, special triple tech, which can only be used if all LB., Fatso and Slim
are still alive. Extreme damage of about 300 to all will be inflicted. Pay
attention to what she's saying so that you know what will come flying in your
direction. Furthermore, she can haste her partners making them even more
deadly and is able to cure whole team with White Wind. How can you win this?
Fatso again has recognizable attack pattern of 'bash', 'bash', 'bash',
Supercollider, repeat. When extremely low on HP, he'll be using Huggles and
Concussive Blast a lot - former'll be aimed against the girl with lowest
current HP. LB. also has attack pattern, provided she's the last one standing
- 'fan slap', followed by two magic attacks, 'fan slap', Mach Fan and repeat.
Slim's actions cannot be predicted unfortunately.
As said, bring in white mage, songstress and warrior. Start by having white
mage cast Protect on everybody, then follow up with Cura/ga on all girls.
Songstress keeps using Darkness Dance - but make sure that you keep hear
health up at all times! Whoever has warrior DSP - start using various techs
against Slim, which must be eliminated first to ensure he won't annoy us with
KO or petrify. LB. usually starts the fight by casting Mighty Guard - dispel
the effects on your primary target first. Once Slim is gone, turn your
attention onto Fatso. When he falls too, all that's left is LB. She alone
can't stand much longer, so victory is yours.
*****************************************************************************
With this Storyline Mission 7 has come to an end. You score REASSEMBLED SPHERE
KEY ITEM and HEALING LIGHT GG.
-----------------------------------------------------------------------------
STORYLINE MISSION 8 - G1108 - What was lost can be found... again.
-----------------------------------------------------------------------------
BEVELLE AREA MAP
'B - limbo'
|
'B - labyrinth 2'
|
'B - gaol'
|
'B - labyrinth 1'
|
'B - restricted'
|
'B - fayth'
|
'B - antechamber'
|
'B - trials 2'
|
'B - trials 1'
|
'New Yevon HQ 2'
|
|
'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
|
'B - central'
|
'Highbridge'
-----------------------------------------------------------------------------
ITEMS
- B - trials: 3x Remedy, 3x Remedy, 3000 gil, 4x Hi-Potion, 8x Potion, 4x
Phoenix Down
- B - antechamber: Chocobo Feather
- B - restricted: Ribbon, 500 gil, Pearl Necklace, Glass Buckle, Downtrodder
GG*, Wring**
- B - labyrinth 1: 4x Ether, 4x Remedy
- B - gaol: 5x Phoenix Down, Bloodlust
- B - labyrinth 2: Hi-Potion, dark knight DSP
-----------------------------------------------------------------------------
ENEMIES: Flan Amarillo, Flan Blanco, Kukulcan, Skink, Vertigo, YAC-13, YAU-28,
Yevon Defender, Yevon Guard, YSLS-Zero, YSLS-99, Precepts Guard (BOSS),
Georapella (BOSS), Mr. B (BOSS), Dark B. (BOSS)
-----------------------------------------------------------------------------
* - item is accessible only thru 'B - labyrinth'
** - item is accessible only thru 'B - gaol'
-----------------------------------------------------------------------------
------------------------------> MISSION TIME! <------------------------------
INFILTRATE BEVELLE
New Yevon's headquarters: Bevelle. Does Vegnagun sleep deep beneath its
streets? Take the lift down and see!
Objective: Find Vegnagun
------------------------------> MISSION TIME! <------------------------------
Depending on your decision of who you gave the sphere after storyline mission
5 affects the outcome of how this mission will unfold. If you've given the
sphere back to New Yevon, there won't be any battles here... yet. However, if
you gave the sphere to Youth League, you will have to battle with Bevelle
soldiers... To your left is SSP and Barkeep with his items.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Phoenix Down 100 | White Cape (Silenceproof) 3000
Antidote 50 | Silver Glasses (Darkproof) 3000
Eye Drops 50 | Star Pendant (Poisonproof) 4000
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Just keep going up fighting waves of soldiers (or not) and enter the door on
extreme N. Follow the path and enter another door so that you're inside 'New
Yevon HQ 1'. Go to 'New Yevon HQ 3' and climb the stone to trigger part of the
wall in 'New Yevon HQ 4' to fall off, which is where you should go next.
Inside climb the hole in the wall, drop down and examine *lower* pedestal.
This will cause the lift in 'New Yevon HQ 1' to transport you down below in
Bevelle temple to 'B - trials 1'. Ah, the memories again...
When in control, take the only route - a fight issues, which when won,
activates the rest of the path for you to explore. At 1stcross hike E and nail
two chests for 3x REMEDY and 3x REMEDY - when done, return to 1stcross and
take W path. At 2ndcross go S, nail the chest with 3000 GIL down there, return
to 2ndcross and take N path. At 3rdcross take W path, nail the chest with 4x
HI-POTION, back to 3rdcross and hike E. Get another two chests with 8x POTION
and 4x PHOENIX DOWN on the way, then hop onto a lift to reach 'B - trials 2'.
Now climb up the stairs and go right to 'B - antechamber'. Restock at Barkeep
if you need anything, bang the chest open for CHOCOBO FEATHER, save at SSP,
then proceed right to next room.
After the scene you'll be deeper inside Bevelle temple. Go right to trigger
another scene. When it's finished, you can go examine a pedestal on the
balcony you're currently on for some hints on how does security work.
Passage to the lower sanctum is blocked. Manually disable the security system
to proceed. Use the three control towers with blue lights to disable the
security system. But be careful! The towers with red lights are set to defense
mode!
Talk to LB. and she'll clue you in on how can you reach middle platform - walk
to N end of balcony and approach the edge in order for Yuna to slide down the
chain. Take down two robots in next battle. If you want Ribbon, FOLLOW THESE
INSTRUCTIONS EXACTLY AS TOLD!
You'll be standing near one of six towers. This tower will be referred to as
T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3, T4,
T5 and T6. Start the dance by taking stairs leading to T1 and activating it -
you'll need to defeat a robot in battle that will issue straight away.
<Security lockout 1 of 3 disabled.> 1st plate is ejected and put into place.
After victory go up, skip T2 and activate T3 - take down another robot.
<Security lockout 2 of 3 disabled.> 3rd plate is ejected and put into place.
Now skip T4 and activate T5. Hi there!
*****************************************************************************
BOSS BATTLE - PRECEPTS GUARD, SPIRIT BEAST species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
3680 | 9999 | 700 | 1 | 800 | NTH | NTH | NTH | NTH | IMM | WKN
7864 | 9999 | 1500 | 2 | 1200 | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, [MAG down],
DOOM, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none]
Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. Death - VS one chr - induces KO
2. Bio - VS one chr - induces poison
3. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
4. Osmose - VS one chr - amount of MP deducted is added to PG's MP
5. Drain - VS one chr - amount of HP deducted is added to PG's HP
6. Slow - VS all chrs - induces slow
7. ['Punch'] - VS one chr - phd
8. [Magic Catalyst] - on self - the longer the battle, the higher the MAG
9. [Lv1 element magic] - VS all chrs - respective type of mgd
10. [Anti-Dressphere] - VS one chr - phd, induces itchy
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Another leftover from before, Precepts Guard is a bit tougher. It loves to
start the battle by KO-ing one of the girls with Death - counter this with
quick Phoenix Down. You have a 50% chance of PG using one of its not-so-
damaging moves - Bio and Demi can't kill you (cure the former with Antidote),
Drain steals about 50 HP, and Osmose can be laughed at. Slow is a problem,
tho'. Counter the effects with white mage's Esuna or consider using Remedies.
Now the usual stuff can be applied: white mage with two warriors is excellent
choice. Warriors start with Armor and Magic Breaks, while white mage ensures
party stays healthy - if you've been fluently practicing white magic, you
should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try
casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO-
ed girls and not to let your guard down. PG is another thing of the past.
OS battle mode activated? Okay, time to enter the fray. First message that'll
pop up and make you wonder is Magic Catalyst. This means that longer battle
draws on, higher PG's MAG will become. This is why you don't want to linger
around for too long (no, you can't Magic Break PG). In OSF PG doesn't know any
of its weak magics, but instead gains ability to attack girls physically and
use elemental MATK. Cure the former with protect, and set reflect for latter -
making PG hit itself is priceless. If you're hit with Anti-Dressphere move, no
worries - just toss Esuna, Remedy or change DSP (I like to do the last
option).
*****************************************************************************
<Security system disabled. Passageway to lower sanctum now accessible.> 2nd
plate is ejected and put into place. Now that access to entrance down in the
pit is granted, don't hop down just yet! We gotta get ourselves a Ribbon! Now
activate T6 and kill next robot. 4th plate (controled by T6) will emerge in
the pit. Now approach T1 and kill PG four times. Activating T2 is your next
objective - kill another robot too! T2 controls 6th plate, which will emerge
now. Back to T1 and kill PG two times. Finally activate T4...
*****************************************************************************
BOSS BATTLE - GEORAPELLA, GEO species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
4420 | 9999 | 800 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | WKN
6641 | 9999 | 1600 | 2 | 1500 | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, [STR down], DOOM, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
NulTide Ring[3x WaterGem]| Water Gem [ShortCirct]| none [none]
NulTide Ring[4x WaterGem]| 2x WaterGem[ShortCirct]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. <Lv3 element magic> - VS all chrs - respective type of mgd
2. ['Punch'] - VS all chrs - phd
3. [Power Catalyst] - on self - the longer the battle, the higher the STR
4. Osmose - VS one chr - MP stolen is added to Geo's MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Geo is much more dangerous than PG - it has four element MATK at its disposal
and it uses them mercilessly. Getting KO-ed here is no big surprise. However,
you can tip the odds in your favour by simply making three white mages and
casting Reflect on yourself. Bye, Geo, I hope to fight you sometime soon
again. Or have white mage and two warriors - white mage casts Shell on all
girls, then Cura/ga on all and keeps at it. Warriors Magic Break Geo to lessen
mgd it can do - all that will make Geo manageable. Geo is one of the bosses
that would like to have its MP back soon.
In case you haven't learned Reflect yet, there is one other way too. Prior to
battle maximize girls' MDEF as high as you can. 80% of the time Geo will use
element MATK, so apply shell status as well if you see you're still taking the
beating. In case Geo becomes oversouled, you'll be seeing its PATK as well, so
apply that protect status. Geo can be slowed as well - this reduces damage you
would be taking even further. Claim your victory!
OSF battle mode activated? Okay, time to enter the fray. First message that'll
pop up and make you wonder is Power Catalyst. This means that longer battle
draws on, higher Geo's STR will become - although I wonder why. Geo relies
heavily on lv3 element magics, so Magic Catalyst would be more suited for it.
As I wrote, four elements are Geo's forte, so you'll be well off with stuff
that reduces or nullifies element damage. Or casting reflect... luckily Geo is
stupid enough not to know Dispel.
Checking its status weaknesses it isn't immune to slow and Magic Break, which
is one of primary things you should focus on in the battle, should you wish to
emerge victorious. Be aware that Geo's 'punch' hits all girls, not just one -
it's used fairly frequently, so healing on regular bases is also one of things
you mustn't forget to do.
*****************************************************************************
Defeating Geo will spit out 5th plate (which is controled by T4) - now either
approach T3 and kill Geo three times, or kill PG three times at T1, choice is
yours. Circle of 'life' has been completed. Hop via the plates all the way
down and take the entrance. You'll find RIBBON ACC in lone chest here. Go back
all the way up to six towers. Behind T2 is a chain leading to one more chest
with 500 GIL. Same deal is with T3 (along with chest with GLASS BUCKLE ACC
there's a robot fight) and T5 (again, a robot fight and a chest with PEARL
NECKLACE ACC).
David C. comments (modified a bit by me): I've written a suggestion on how to
complete the sequence of towers to the plates after you've setup the first
three...
Using my numbering of towers, they relate like this:
Tower 1: Advance a plate clockwise 1 spot (Fight Precepts Guard)
Tower 2: Select Plate F
Tower 3: Advance a plate anti-clockwise 1 spot (Fight Georapella)
Tower 4: Select Plate E
Tower 5: Advance a plate 3 spots (Opposite to where it was)
Tower 6: Select Plate D
And a diagram so you can cotton on to my code....
1
/-----\
/ A \
/ \
/ \
2 | B F | 6
| |
| |
| |
| |
| |
3 | C E | 5
\ /
\ D /
\-------/
4
roomofshadows comments: If you neglected (or didn't want to) getting the Ribbon
at this chance, know that you can return for it later. Here's how you can
proceed about getting it - activate the towers in any order you choose. As
previously mentioned, after fighting PG and Geo, you may choose to fight them
again and again. First enter the corridor you are supposed to continue with,
then run back out; this resets the plate that is activated. Fighting Geo at T3
will shuffle the fourth plate counterclockwise, one space for each optional
fight you engage in. Fight him until the fourth plate is one space to the left
of the third (so that you basically continue the staircase downward). Touch the
door of T4, then go back to T3 and fight Geo again. The fifth plate moves
counterclockwise one space. Continue until it is one space to the left of the
fourth plate. Touching the door of T2 will allow you to move the sixth (bottom)
plate, until it is in front of the annex where you get Ribbon.
If you want some fights with high EXP and a bit of hassle on your side, now's
your chance. Examining T1 repeatedly allows you to fight PG indefinitely,
while T3 ensures fights against Geo. Getting to LV30 will be successful in no
time. Oh, I should warn you that both Georapella and PG can enter oversoul
when killed certain amount of times, so do be on your toes - going to save
every so often is not a bad idea. Patrick L. has informed me about stealing
Recovery Bracer from oversouled PG - a nice way of getting Auto-Regen early in
the game. CheesyPuffs suggests to steal Short Circuit from oversouled Geo.
When you have the feeling you have enough, leave this area by leaping down to
3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'.
You're right, another straighforward path. Drop down, then climb twice to open
the chest for 4x ETHER. Drop down, continue N and climb some more, then jump
over to next ledge. As you drop down, open another chest somewhat hidden here
- it contains 4x REMEDY. At 1stcross take E path.
You'll be in next part of corridor - as you get to the chasm, step on middle
pillar to cause a lift to appear. Use it and it will carry you across. You'll
appear at lower levels of 'B - restricted'. Get the chest here which contains
DOWNTRODDER GG, then return via the lift to 1st cross in 'B - labyrinth' and
take W path.
Climb either left or right pillar. Then climb whichever pillar *you didn't
climb first* to gain access to further parts of Bevelle temple. You'll be in
'B - gaol', a room with a gigantic machine. Open the chest in NW corner of the
room for 5x PHOENIX DOWN, then go to where Fatso and Slim are standing. From
this position go SW until Yuna falls off ledge to a big platform with switch
plate. Step on it to stop the gaol. Step on switch again to get gaol moving -
now watch the pistons.
Wait until one of them rotates into position so that it will be aligned with
Fatso and Slim. If piston falls down so that piston's top is just above the
floor level where Fatso and Slim are standing, step on the switch to stop the
gaol. Now climb onto the piston and go up the ramp.
You will need to press Square to signal Rikku to operate the pistons. You can
only call Rikku when Yuna is standing in a safe place - safe place being one
of many ledges on the back wall.
Look at pistons' positions. Only two of them can point toward back wall at any
given time. I'll refer to them as left-rear piston and right-rear piston. But
the process will be real easy anyway. Piston can be in highest, middle or
lowest position.
Okies, with Yuna jump to one of the ledges in the back and press Square.
Pistons will start to move - pay attention to the two pistons that will become
rear-left piston and rear-right piston for now. As soon as left-rear piston
rises to highest level and rear-right piston is on middle level, press Square
again. Jump on rear-right piston, climb the ramp onto rear-left piston and use
it to jump on the ledge of back wall, where a chest with BLOODLUST ACC can be
found.
Square again. This time wait for rear-left piston to be on highest level, and
rear-right piston to be on lowest level. Make your way to rear-right piston,
jump on the ledge, thru the door to 'B - restricted', where a chest with WRING
ACC awaits your girls.
Now how to get back? Square to Rikku - wait until either of rear pistons is on
lowest level - this is where you press Square again. Now jump on either
piston, make your way to front piston's top and simply jump down. Go W now to
reach 'B - laybrinth 2'.
Approach the wall which will fall away. Ahead you see three lifts. Use left
one first - on upper level climb both elevations to get access to final lift
up here (open the chest for HI-POTION). Now go S all the way until you fall
down. Use N lift now to be transported to elevated switch - climb onto it and
two pillars will rise somewhere. Go back down, and now ride right lift to
upper level. Take left lift back down to lower level. Use N lift again and you
get access to another elevated switch - climb onto it and you have now
complete access to dark knight DSP. Use the lift to ride back down, then use
left lift to go back up to upper level. Finally use top lift here to get even
higher...
In case the above paragraph makes you go ?????, follow this URL:
kolardamir.com/ffx2/dark-knight-dsp
Up here use the pillars you've been rising to collect DARK KNIGHT DSP, then
save your game at handy SSP. Use platforms on the right to cross the gap and
prepare yourself...
*****************************************************************************
BOSS BATTLE - MR B.
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
3380 | 540 | 1000 | 10 | 1300 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Pearl Necklace | Charm Bangle | none
Pearl Necklace | Charm Bangle | none
----------------------------------- ATTACKS ---------------------------------
1. 'Staff smash' - VS one chr OR VS all chrs - phd
2. Glint - VS one/two/all chr/s - phd, ranged attack
3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
4. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
5. Osmose - VS one chr - amount of MP deducted is added to Mr B.'s MP
6. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP
7. Absorb - VS one chr - amount of HP&MP deducted is added to Mr B.'s HP&MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG
trick not long back. If you still get owned, level up a bit more. But with
your latest dark knight outfit you should have little to no problems.
Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple
PATK as a single command, so beware). Demi can't kill you, but Looming
Glacier's ability to stop your girls as well as completely obliterate their MP
is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) -
if you have no means of preventing stop, you'll need to use Esuna or Remedy to
remove it. Do not ignore stop status or you will be sorry - counteract
immediately.
Don't get too crowded near him or else his Glint will hurt all three girls -
to avoid that you might want to consider using long range jobs such as gunner,
gun mage or alchemist. A nice way to start the battle is having a girl change
into white mage and cast Shell and Protect - that way you'll greatly reduce
damage he's dealing to your team. Anyway, since Ethers aren't exactly
excessive and you prolly don't have much with you, plus he loves to lower or
empty your MP, rely solely on PATK. Beware his Drill Shot! If target's HP
isn't above 75% MAX HP, girl will be KO-ed and you'll need to do some reviving
- luckily damage can be halved with protect. Drill Shot is used after Mr B.'s
HP has been changed 10 times - that means if he is attacked ten times, he'll
use Drill Shot against the girl who used that 10th attack.
To ensure damage will be given to him, you may wish to employ dark knight's
Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use Hi-
Potions to heal your wounds... soon you'll be able to buy them (if not already
thanks to O'aka), so go all out.
*****************************************************************************
Return to SSP and save your game, then backtrack and continue further to 'B -
limbo'. MEGA-ASS SURPRISE!!!!!
*****************************************************************************
BOSS BATTLE - DARK B.
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
8400 | 9999 | 1300 | 15 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Gris-Gris Bag | Mute Shock | none
Gris-Gris Bag | Mute Shock | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Countdown - five turn countdown limit to Mega Flare attack
3. Mega Flare - NATT VS all chrs - mgd
4. Curse - VS one chr - induces curse
5. Impulse - FRATT VS all chrs - fractional std, tears off 37,5% of current HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
First of the bunch and also the easiest. To get you started, here's its attack
pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega
Flare. Rinse and repeat until defeated. I know you are taken by surprise
(hell, I was, since I know what happened to aeons at end of FFX), but Dark B.
is not hard at all.
Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is
fractional attack (dependant on *current* HP), and Mega Flare does about 500
damage. Problems with all that? Naaah. Bring in white mage and two dark
knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls
tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage
done by Impulse cannot be reduced, but it doesn't matter anyway, since attack
itself can't kill you.
After you see Dark B. launch third 'smash' (meaning his next attack will be
Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed.
Just before B. unleashes Mega Flare, ensure that your HP is at least above 700
- else meet the infamous KO. Remember not to be scared of B.'s attacks cos
they're not as powerful as you may think.
*****************************************************************************
With this Storyline Mission 8 has come to an end.
CHAPTER 2 COMPLETE!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 3 - G11CH3 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CELSIUS AREA MAP
'C - deck'
|
'C - bridge' SSP
|
'C - cabin'
|
'C - engine room'
-----------------------------------------------------------------------------
ITEMS
- C - engine r.: 6x Phoenix Down, 3x Ether, 5x Remedy, 4x Hi-Potion
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
Before selecting your next destination, back out! If O'aka has paid off his
debt, a message will pop out telling you so and informing you that he's headed
for Macalania. On board of Celsius someone has resupplied chests in engine
room, so loot all four of them again. If you have neglected getting O'aka
onboard in CH1, fret no more - shop finally sells Hi-Potions...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Hi-Potion 500 | White Cape (Silenceproof) 3000
Phoenix Down 100 | Silver Glasses (Darkproof) 3000
Antidote 50 | Star Pendant (Poisonproof) 4000
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
While you're still in the cabin, also make sure that you choose [Rest.] when
you talk to Barkeep. Don't forget to raid the chests in 'C - engine r.' for 6x
PHOENIX DOWN, 3x ETHER, 5x REMEDY and 4x HI-POTION. When you've done
everything you could aboard Celsius, go back to the bridge. I bet you've seen
a strange sphere placed near Shinra's seat? This is a CommSphere. By visiting
all locations in CH3 this will prompt Shinra to tag along and plant CommSphere
at a certain place - please note that just visiting the area won't be enough
sometimes; you'll need to visit correct spot in the area too. Now talk to MN
and three HS will appear. Don't go to any of them yet!!!
Third opportunity of completing bonus stuff is at your disposal. Don't want to
be bothered with it, but instead wish to continue the story?
Press CTRL + F and type in this phrase, without the asterisks: *SKIP003*.
#############################################################################
POST-SM8 BONUS STUFF - EX005
#############################################################################
OTHER REFERENCES: STUFF008
-----------------------------------------------------------------------------
AREA | EXPECT WHAT?
-----------------------------------------------------------------------------
Besaid ------------------------------------------------------- Storyline m. 9
Kilika ----------------------------------------------- Scene, Storyline m. 10
Luca --------------------------------------------------------------- Minigame
Mi'ihen ----------------------------------------------------- Sidequest m. 13
Mushroom R. -------------------------------------------------------- Scene[C]
Djose --------------------------------------------- Scene[C], Storyline m. 11
Moonflow -------------------------------------------------------------- Scene
Guadosalam ------------------------------------------------------------ Scene
Thunder p. ------------------------------------- Scene[D], Scene[E], Scene[H]
Macalania ----------------------------------------- Sidequest m. 14, Scene[F]
Bikanel --------------------------------------------------- [Sidequest m. 15]
Bevelle -------------------------------------------------- Scene[A], Scene[B]
Calm lands -------------------------- Publicity m., Bride m., Sidequest m. 16
Gagazet -------------------------------------------------- Sidequest m. 17[G]
Zanarkand ------------------------------------------------------------- Scene
All areas -------------------------------------- Shinra places a CommSphere**
-----------------------------------------------------------------------------
Storyline m. - Triggers next storyline mission and advances the story. Be
advised that you cannot return to airship during some of
such missions.
Sidequest No. - Denotes sidequest is available in target area.
[...] parenthesis denote that sidequest is 'hidden', ie
you can't see it on NavMap screen. You need to beam down
to target area and find the trigger which allows you to
start the mission.
Treasure - Visit the area and free the contents of all chests.*
Scene - Area worth visiting for few extra scenes.
PR Mission - Most extensive sidequest IMO. Triggered in CH1 and lasts
whole game. Simply play minigames and lose credits.
Bride Mission - Another extensive sidequest. Not worth your time IMO.
* - Even though not indicated, all of the 15 areas you can visit contain
treasure chests that can be looted.
** - Each time you visit an area, Shinra will tag along and will place one
or more beacons which you will be able to enjoy viewing later. MAKE
SURE YOU VISIT EVERY PLACE EVERYWHERE IN SPIRA! At the start of CH4 and
afters some sequences have passed, YOU MUST HAVE ACCESS TO CONNECT TO
20 COMMSPHERES!
[A] - Scene happens before you complete storyline missions 9 and 10.
[B] - Scene happens after you complete storyline missions 9 and 10, but
*before* you tackle storyline mission 11.
[C] - Complete the scene in Mushroom r. first, then finish it in Djose. Must
be completed before HS in Djose appears!
[D] - This scene occurs if you've picked top choice when talking with Cid in
CH1.
[E] - You must've talked to both Ronso kids in Calm lands to have this scene.
[F] - Must have gotten O'aka onboard Celsius in CH1 and paid off his whole
debt before end of CH2.
[G] - Must have talked with Kimahri in both CH1 and CH2.
[H] - This scene occurs if you've picked bottom choice when talking with Cid
in CH1.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
1C. BESAID
-----------------------------------------------------------------------------
ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 9.
-----------------------------------------------------------------------------
Unless you enter Besaid village, storyline mission 9 won't be triggered, but
still... don't kid around with Besaid just yet. When you'll be doing storyline
mission 9, Shinra's CommSphere will be installed automatically.
-----------------------------------------------------------------------------
2C. KILIKA
-----------------------------------------------------------------------------
ITEMS, ENEMIES and KILIKA AREA MAP are presented in Storyline mission 10.
-----------------------------------------------------------------------------
Until you don't talk to Dona, exploring the island is 'safe' from triggering
storyline mission 10. What you need to do is go to second screen of Kilika and
get aboard huge boat found in SE corner of this screen. Here address the
camera man and pick first choice when given option. When you'll be doing
storyline mission 10, two Shinra's CommSpheres will be installed
automatically.
-----------------------------------------------------------------------------
3C. LUCA
-----------------------------------------------------------------------------
LUCA AREA MAP
TO MI'IHEN
|
'Outskirts' SSP
|
'Square'
|
'Bridge' ---- 'Theater' -- 'T - reception'
|
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
|
|------------|------------|
| |
'Dock 2' 'Dock 5'
| |
|-------- 'Dock 3' -------|
-----------------------------------------------------------------------------
ITEMS
- Outskirts - 3x Lunar Curtain
- Square - 5x Reptile Coin, 5x Bird Coin, 5x Wasp Coin, 5x Ahriman Coin, White
Signet GG*, Treasure Hunt GG*, Lady Luck DSP
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
* - these two GG are obtained if you manage to swipe border coin with Item
trait; in four times I got them, GG was always first item awarded, so I can
safely assume that if you manage to chain border coin with Item trait, you'll
get GG
-----------------------------------------------------------------------------
As soon as you enter Luca, scene occurs. Sphere Break contest! And there's an
awesome DSP to be won, which of course is what we want. Goooo, Yuna!
After scene is finished, you're given these coins: 5x REPTILE COIN, 5x BIRD
COIN, 5x WASP COIN and 5x AHRIMAN COIN. Yuna will be standing in 'Square' - to
your right you'll see Shelinda, Rin and a kid wearing a beak. Talk to him to
rewise Sphere Break rules or tournament rules.
Here's a short recap of tournament rules:
- you can only use coins prescribed for the tournament
- you must win three matches to advance
- you can't play against same person more than once
- if you lose three matches, you're out
A couple of easy opponents include guy walking around in 'Square' - this guy
has Fresh Catch core sphere. Second opponent that is fairly easy is an old guy
sitting down on 'Bridge'. After you waste them both, SAVE YOUR GAME! Now comes
the somewhat hard part - your attempt is to win White Signet GG, Treasure Hunt
GG and lady luck DSP as an added bonus.
To get first of aforementioned GG, you'll need to challenge woman with the
dog, sitting on a bench to the left of the status on 'Square' - she's only
available for playing if you've won two games. You will have 15 turns to meet
40 quota. Advice? Keep checking border coins to see if there's one that has
Item trait. If there is, make sure you include it in one of the chains ASAP -
doing so will net you WHITE SIGNET GG. NOW MAKE SURE YOU LOSE THE GAME! Simply
let the timer run out or whatever. Save your game again - well, you got one GG
already.
Now seek out third easy opponent to be wasted - how about blond guy leaning
against NW wall in 'Square'? After you waste him, it's time to face the
champion - 'It's elementary really, once you get the hang of it.' Yuna'll make
you eat those words. As with the dog before, this match is very similar, but
with few differences: you have 15 turns to meet 50 quota, and chances of
getting core sphere of 1 is also very high. Again, make use of two coin echoes
- if you're lucky enough not to get core sphere of 1, you'll win by 12th turn
or so. Also, make sure to check border coins for Item trait - if there is one,
include it in a chain to get TREASURE HUNT GG. If you win, Yuna also receives
LADY LUCK DSP.
'My goggles fogged up.' Sure they did, hehe. Just a reminder - should you lose
and don't wish to be bothered by Sphere Break, you forfeit lady luck DSP for
now. You can try to get it again in CH5 by challenging Shinra, who will be in
Luca in one of the basements, only this time you'll have to win in 15 turns
and meet 100 quota.
What's there left to do? In 'Outskirts' make a jump to the chest to get 3x
LUNAR CURTAIN. And how about revisiting 'T - reception' to purchase new movie
and music spheres? Shinra's CommSphere is installed just by visiting Luca.
-----------------------------------------------------------------------------
4C. MI'IHEN ACCESS TO SIDEQUEST MISSION 13!!!
-----------------------------------------------------------------------------
MI'IHEN AREA MAP
TO MUSHROOM R.
|
'Highroad - N end' ---------------- 'Highroad - oldroad, N'
| |
'Highroad - newroad, N' 'Highroad - oldroad, S' SSP
|
'Highroad - newroad, S'
|
'H - agency, front' SSP ------------- 'H - agency'
|
'Highroad - central'
|
'Highroad - S'
|
'Highroad - S end' SSP
|
TO LUCA
-----------------------------------------------------------------------------
ITEMS
- Highroad - S end: 4x Phoenix Down, 2000 gil, Hypno Crown
- Highroad - S: 2x Hi-Potion
- Highroad - central: 4x Holy Water, 4x Hi-Potion, 2x Hi-Potion
- H - agency, front: 3x Eye Drops
- Highroad - newroad, S: 4x Soft
- Highroad - newroad, N: 4x Phoenix Down
- Highroad - N end: 2x S-Bomb
- Highroad - oldroad, N: 2x Ether
- Highroad - oldroad, S: 4x Echo Screen, 2x Hi-Potion
- Highroad - newroad, S: 10000 gil, Undying Storm GG
-----------------------------------------------------------------------------
ENEMIES: Barbuta, Cephalotus, Flan Rojo, Machina Ranger, Scout Machina,
Watcher-R, Watcher-S, Watcher-A, Peregrine, Mycotoxin, Zu, Queen Coeurl
-----------------------------------------------------------------------------
------------------------------> MISSION TIME! <------------------------------
MACHINA MAYHEM!
The machina deployed along the Mi'ihen Highroad have started attacking
innocent people. Take out the misbehaving machina and restore peace to the
Highroad!
Objective: Incapacitate 13 tandems of machina
------------------------------> MISSION TIME! <------------------------------
Machines are outta control? Who's gonna stop them? Worry not, Yuna's here! As
soon as you enter the area, option is presented. Select top choice to start
the mission. Be careful, for there is another group involved in destroying the
machines. In order to have this mission accomplished, amount of machines
destroyed by YRP must be higher than the amount of machines destroyed by other
group (score is kept for viewing in lower right corner). If you manage to do
that, rewards are quite handsome.
You can choose your starting point like this: if you beam down with the
airship, you'll start at 'Highroad - S end'; but if you enter from Mushroom
side, you will begin the mission in 'Highroad, N end'. I definitely recommend
starting at S end.
So, start the mission at S-most end of Mi'ihen road - look at your minimap
closely - each green square spotted means that there's a machine gone crazy
and needs to be destroyed for further examination. In total there's 13 groups
of crazy machines scattered over Mi'ihen - three fights on 'Highroad - S end',
one fight on 'Highroad - S', three fights on 'Highroad - central', none on
'Highroad - agency, front', three on 'Highroad - oldroad, S', three on
'Highroad - newroad, N' (here, MAKE SURE THAT YOU ATTACK machina located
nearest to the exit to 'Highroad - N end', as it is vastly important for
getting an awesome acc in CH5; access to both fights is granted by holding
down Circle so that Yuna jumps to the place of encounter).
If you make sure you aren't stopping for too long, you'll have dismantled 10
sets of machina tops. You must, however, whack at least 7 sets, one of those
sets being the machina I explicitly mention in above paragraph.
Once 13th machine group is destroyed and if your girls have managed to whack
at least 7 groups, girls receive 10000 GIL, UNDYING STORM GG and MISSION
ACCOMPLISHED!
Below you see the merchandise of the agency on Mi'ihen...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50 | Titanium Bangle (HP+40%) 3000
Hi-Potion 500 | Gold Bracer (MP+60%) 4000
Phoenix Down 100 | Muscle Belt (STR+10, DEF+10) 4000
Antidote 50 | Circlet (MAG+10, MDEF+10) 4000
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Once you finish the mission, go to 'Highroad - newroad, N' and find Shinra
here. Approach him so that he mentions sth about CommSpheres (again, MUCHO
IMPORTANTO for CH5)... As far as items go, everything listed in item checklist
can be found in chests. Also, make sure to visit 'H - agency, front' to ensure
Shinra installs a CommSphere there.
-----------------------------------------------------------------------------
5C. MUSHROOM R.
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP
NO ACCESS!*
|
|----------|--------------------- TO DJOSE
|
'Mushroom rock' SSP
|
TO MI'IHEN
* - Access to 'M - ravine path' and beyond are offlimits for duration of CH3.
-----------------------------------------------------------------------------
ITEMS
- Mushroom rock: 2000 gil
-----------------------------------------------------------------------------
ENEMIES: None
-----------------------------------------------------------------------------
If you've given the sphere to Youth League in CH2, Mushroom will be one of the
HS in this CH. But if you've given the sphere back to New Yevon, there won't
be any HS in Mushroom. Still, visiting Mushroom is important for adding % to
your completion. When you enter the area, go to where read arrow in minimap is
pointing. You'll see Shinra planting a CommSphere in front of the entrance to
Mushroom, but later he runs off past the blockade - this sets the CommSphere.
A scene with Yaibal and Lucil will be triggered. Now visit N part of this
screen where the stone lift is - use it to reach the chest with 2000 GIL.
Finally head over to to Djose temple (do not worry, this will NOT trigger
storyline mission 11!) to have another with white-haired boy - BUT YOU HAVE TO
DO THIS BEFORE COMPLETING STORYLINE MISSIONS AT KILIKA AND BESAID!
-----------------------------------------------------------------------------
6C. DJOSE
-----------------------------------------------------------------------------
DJOSE AREA MAP
NO ACCESS TO TEMPLE*
|
TO MOONFLOW 'D temple' SSP ---- 'D - reception'
| |
|--------------- 'D - p. road'
|
'D highroad'
|
TO MUSHROOM R.
* - access to Djose temple's rooms is temporarily offline
-----------------------------------------------------------------------------
ITEMS
- Djose - p. road: 3x Hi-Potion
- D temple: 3x Phoenix Down, Al Bhed primer
-----------------------------------------------------------------------------
ENEMIES: Skink, Agama, Archaeothyris, Assassin Bee, Chocobo, Greater Drake,
Gold Elemental, Rukh, Watcher-R, Watcher-S, Watcher-A, League Mage*, League
Raider*, League Trooper*, League Ranger*, League Warrior*
-----------------------------------------------------------------------------
* - these enemies will be attacking you if you gave the sphere to New Yevon
-----------------------------------------------------------------------------
Going here should trigger storyline mission 11, but it doesn't. Why? You need
to complete storyline missions 9 and 10 first. Also, if you already witnessed
the scene from Mushroom before, you'll find Gippal in front of the entrance to
Djose temple. Approach him and you get AL BHED PRIMER KEY ITEM after the
scene. There's 3x PHOENIX DOWN to be grabbed in the chest on same screen, and
3x HI-POTION awaits you on 'D - p road'. When you'll be doing storyline
mission 11, Shinra's CommSphere will be installed automatically.
-----------------------------------------------------------------------------
7C. MOONFLOW
-----------------------------------------------------------------------------
MOONFLOW AREA MAP
TO GUADOSALAM
|
'M - N bank road'
|
'M - N wharf'
|
'M - N wharf - dock'
|
'M - S wharf - dock'
|
'M - S wharf' SSP
|
'M - S bank'
|
'M - S bank road'
|
TO DJOSE
-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: Flan Blanco, Protochimera, Barbuta, Shell Shocker, Agama,
Archaeothyris, Chocobo, Watcher-R, Watcher-S, Watcher-A, Balivarha
-----------------------------------------------------------------------------
Visit 'M - S bank' while you're here - if you tackled sidequest mission 09 in
CH2, some musicians will be holding a concert here (which is *nothing* like
what certain gal at start of game held). Chat with red midget twice - and
that's that for this area. Visiting this area also ensures installation of
Shinra's CommSphere.
-----------------------------------------------------------------------------
8C. GUADOSALAM
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP
'Ch. - hidden pass'
|
|
'Ch. - private q' --------|------- 'Ch. - living r.'
|
'Ch. - entrance'
|
'Chateau'
|
N
|
'Mystery door'* ---- NW -----|---- NE ---- 'Farplane'**
|
|--- MIDDLE --- 'G - shop'
|
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
|
|
|------ SE ------ 'G - data dealer'
S
|
TO MOONFLOW
* - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
** - You will NEVER be able to enter the Farplane.
-----------------------------------------------------------------------------
ITEMS
- Ch. - hidden pass: Tetra Band, Crimson Sphere 4, Logos' Sphere, Ormi's
Sphere, Gaol Sphere
-----------------------------------------------------------------------------
ENEMIES: Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl
-----------------------------------------------------------------------------
If you try to enter the door in NW corner of Guadosalam, a scene occurs, but
you *still* can't enter. Arrrgh! Enter the Chateau now and check 'Ch. - living
r' for a scene with Slim and Fatso. Afterwards go up the stairs in 'Ch. -
private q' and check on LB. Back to the room with Slim and Fatso - go to them
to trigger next scene.
Hey look! The passage to 'Ch - hidden pass' is open - let's check it out!
Proceed thru the hallway until you reach SSP - turn left and thru the circular
door - open the chest for TETRA BAND ACC. Now take a look at minimap - see how
there's a shape of 'C' letter around the room where you're in? And at the base
it seems to be connected? That's your clue - directions provided now are based
on minimap. Have Yuna turn S and climb stack of boxes by holding Circle. Climb
up higher once more and you'll be on the catwalk. Make it all the way around
and storm the chest for CRIMSON SPHERE 4 KEY ITEM (make sure you watch it as
soon as you're aboard Celsius!).
Remember the room where you fought Slim and Fatso? Check it out again and
another scene will unfold. You will score LOGOS' SPHERE and ORMI'S SPHERE KEY
ITEM-s. Go to the place Slim was checking before for two spheres and press X
for another scene and GAOL SPHERE KEY ITEM. Then approach the chatterbox and
pick [Please, go on.] for bla bla bla...
Finally, here's the shop's info...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50 | Gris-Gris Bag (Curseproof) 4000
Antidote 50 | Favorite Outfit (Itchproof) 4000
Eye Drops 50 | Regen Bangle (SOS Regen) 3000
Echo Screen 50 | Wall Ring (SOS Wall) 10000
Soft 50 | Dream Shock (Sleeptouch, Sleep ACTA) 15000
Holy Water 300 | Venom Shock (Poisontouch, Bio ACTA) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
This is everything you can do for now in Guadosalam. Visiting Guadosalam
prompts Shinra to install the CommSphere.
-----------------------------------------------------------------------------
9C. THUNDER P.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP
TO MACALANIA
|
'TP - north'
|
|-------------|-----------|
| |
'TP - agency' --- 'TP - agency, f' SSP |
| |
|-------------|-----------|
|
'TP - south' SSP
|
TO GUADOSALAM
-----------------------------------------------------------------------------
ITEMS
- TP - south: 5x Echo Screen, 2x Hi-Potion, Safety Bit
- TP - north: 3x Phoenix Down, 2x Dark Grenade, 3x Ether
-----------------------------------------------------------------------------
ENEMIES: Gemini, Anole, Armet, Watcher-R, Watcher-S, Watcher-A, Gucumatz,
Barbuta, Malboro, Bolt Drake, Chocobo, Assassin Bee
-----------------------------------------------------------------------------
Not much... if you haven't completed the tower minigame from CH2, now your
second chance to do so - remember, for calibrating at least five towers you
get Samurai's Honor GG. Items mentioned in item checklist are all found in
chests, so get to stealing from them. Shinra's CommSphere will be installed
when you visit 'TP - south'.
Regarding Cid two possible events can occur (look for purple X on minimap):
- If you've picked [Not really.] when talking to Cid in CH1, he'll appear in
'TP - south' just before you cross to 'TP - north'. Have a chat with him.
- If you've picked [You bet I do!] when talking to Cid in CH1 AND have talked
to him when visiting Thunder p. in CH2, he'll appear in 'TP - south' somewhere
between second and third tower. Talk to him.
One more issue can be taken care of... remember two Ronso kids you met in Calm
lands in CH2? They're located in N Thunder p. now almost at the end under the
shelter in NW corner - you really can't miss them as they're also marked with
purple X in minimap. Have a chat with them too and pick top option when given
choice (you can choose between [Djose Temple.], [The Moonflow.] and [Kilika
Island.]. Note that if you haven't met them in Calm lands before in CH2, they
*will not* appear here.
Your choice of where to send two young Ronsos doesn't affect your game much.
It will only affect the place they will appear at in CH4.
And lastly shop's goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50 | Lightning Gleam (Lightningstrike) 3000
Hi-Potion 500 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Phoenix Down 100 | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-----------------------------------------------------------------------------
10C. MACALANIA ACCESS TO SIDEQUEST MISSION 14!!!
-----------------------------------------------------------------------------
MACALANIA AREA MAP
|---------------------------------------------------------------------|
| |
| 'Lake Mac. - agency' |
| | |
| 'Lake Mac. - agency, f' -------|--------- 'MW - spring 2' |
| | |
| 'MW - lake road' ------------------------|
|------------| |
| |
| |
| 'MW - north 1'
'MW - north 2' | TO BEVELLE
| | |
| 'MW - central 1' 'MW - north end 1'
'MW - central 2' | |
| | |
| | |
|--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
| |
TO THUNDER P. |
|
|
|
'MW - campsite' |
| |
| |
| |
'MW - to Calm' -----------|
|
'MW - spring 1' ------------|------------- 'MW - north end 2'
|
TO CALM LANDS
-----------------------------------------------------------------------------
ITEMS
- MW - central 2: Gold Bracer
- MW - central 1: NulFrost Ring
- MW - spring 2: Howling Wind GG
- Lake Mac. - agency, f: berserker DSP, Al Bhed primer, X-Potion, Pride of the
Sword GG
-----------------------------------------------------------------------------
ENEMIES: Blue Elemental, Deep Haizhe, Rhyos, Chocobo, Flan Blanco, Barbuta,
Gold Elemental, Dinictus, Protean Gel, Amorphous Gel, Tentacles, Vertigo,
Watcher-R, Watcher-S, Watcher-A
-----------------------------------------------------------------------------
If you beam down, mission starts immediately, otherwise it will be triggered
when you jog into 'Lake Mac. - agency f' (just remember O'aka mission from CH1
and you'll know where to go).
------------------------------> MISSION TIME! <------------------------------
SECURE THE AGENCY!
Rout the fiends that have attacked the Travel Agency! There's no time to heal
between battles, so you'll just have to withstand them all!
Objective: Win six consecutive battles
------------------------------> MISSION TIME! <------------------------------
You will need to fight six consecutive battles, so make sure you're well
prepared! If you think you can't handle next enemies or need to heal in
between, you're given a choice between each bout - pick [Fight!] to continue
fighting, or [Flee.] to be given an option to heal - in latter case girls
withdraw to 'MW - lake road', where you can regroup. Beware, you have about
three seconds to decide - if you don't select anything on your own, next
battle will issue automatically. Finish all six rounds and you get this loot:
BERSERKER DSP, PRIDE OF THE SWORD GG, AL BHED PRIMER KEY ITEM and MISSION
ACCOMPLISHED! There's also a chest here with X-POTION.
Here's battle set-ups you'll be fighting:
1st and 4th battle VS Rhyos & Vertigo
2nd and 5th battle VS 3x Barbuta
3rd and 6th battke VS Barbuta & Flan Blanco
When you're done with the mission and if you have gotten O'aka onboard Celsius
in CH1 and paid off his whole debt before end of CH2, you will see him run
into the shop after you have received your rewards. Exit the agency any try to
leave for another scene.
Now go to 'MW - spring 2' - if you have accomplished sidequest mission Head to
the already known X cross and take NE exit - talk with all three small
musicians for something to appear. Examine this with X for HOWLING WIND GG.
And finally, you can storm one chest with NULFROST RING ACC in 'MW - central
1', while GOLD BRACER ACC awaits you in a chect in 'MW - central 2'.
Now, let's delve into details about Macalania's shop outpost destiny. There's
a few possible destinies that this shop will see:
- you got O'aka onboard Celsius in CH1 or CH2, paid off his debt before CH2
ended - shop remains closed for duration of CH3, but reopens in CH5 under
O'aka's management
- you got O'aka onboard Celsius in CH1 or CH2, but didn't pay off his debt
before CH2 ended - shop remains closed for duration of CH3, but reopens in
CH5 under Al Bhed management with a rather crummy list of items and acc
- you handed O'aka to Al Bhed in CH1 or CH2, and then found him digging in
Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
CH5 under O'aka's management
- you handed O'aka to Al Bhed in CH1 or CH2, but didn't find him digging in
Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
CH5 under Al Bhed management with a rather crummy list of items and acc
There's two Shinra's CommSphere to be installed here - one in front of the
agency (after completing the subquest go to Macarena lake again to make sure
it was installed), and the other in the vicinity of SSP in 'MW - south'.
-----------------------------------------------------------------------------
11C. BIKANEL ACCESS TO SIDEQUEST MISSION 15!!!
-----------------------------------------------------------------------------
ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU SIMPLY
MUST, THEN TAKE CARE NOT TO EXCAVATE YELLOW X ITEM - DOING SO POWERS UP A
CERTAIN BOSS IN CH5. IF YOU DO IT TOO MUCH, KISS YOUR 100% COMPLETION BYE.
-----------------------------------------------------------------------------
BIKANEL AREA MAP
'Eastern expanse' 'Northern expanse'*
| |
| |
'Southern expanse' | 'Western expanse' | 'Oasis'
| | | | |
|-----------|------------|--------------|-----------|
|
|
|--------------------- 'Cactuar nation'
|
|
'BD - west 1' SSP
* - as you visit 'Northern expanse' for the first time, you'll have to engage
in a battle VS Zu
-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: Aculeate, Angra Mainyu, Aquila, Bolt Drake, Canis Major, Chocobo,
Gigas, Guard Machina, Gucumatz, Hrimthurs, Killer Hound, Machina Hunter, Sand
Worm, Watcher-A, Watcher-S, Watcher-R, Zu
-----------------------------------------------------------------------------
Here's the shop stuff from the guy near SSP on 'BD - west 1'...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL DESERT SHOP
Potion 50 | Fiery Gleam (Firestrike) 3000
Hi-Potion 500 | Red Ring (Fire Ward, Fire ACTA) 3000
Phoenix Down 100 | NulBlaze Ring (Fireproof, Fira ACTA) 8000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Cactuars? Yay! Needles! Lots of them! Okay, when scene is over, talk with the
pilot near Picket and choose [Cactuar Nation]. Another scene will follow -
MAKE SURE YOU PICK [That makes perfect sense!]... afterwards approach Marnela
and press X to start the mission!
------------------------------> MISSION TIME! <------------------------------
THE CACTUAR CONNECTION
The Ten Gatekeepers have ventured into the world proper to train. Round them
up and bring them home to the Cactuar Nation! Think you can unravel the
Cactuar Mothers' clues and sniff them out?
Objective: Find the Ten Gatekeepers
------------------------------> MISSION TIME! <------------------------------
Until you complete it, there will be HS over Bikanel. For this CH we can only
go up until Cactuar numero six. Cactuar hunter minigame is now in session!
These guys are now hiding all over Spira, making your hunt even more futile.
Nooo! Fret not, you have me to uncover all the secrets there are.:)
To start, pay attention to minimap. Cacti that give clues to Cactuar's
whereabouts are marked as green squares and give off a green aura (please note
that N-most green cactus isn't important yet!). Carefully look at the hints
given and try to figure out where the hell it's hiding (or just look below).
When you want to leave this part of the desert, go to NE corner, examine the
vehicle and select [Yeah, it's time we left.].
1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is
here. But BEFORE you touch it, talk to the Hypello (if it appears, that
is - if it doesn't, just go on with the game), for it sells some awesome
acc (list of goods is found below). Now touch the Cactuar and complete
the minigame (doesn't matter if you win) and needles are yours. Now that
you have it, return to Al Bhed camp, talk to pilot again and this time
select [Cactuar Nation]. Back in cactus area approach the green boxed
one and talk with it to officially confirm the catch. Now another cactus
will turn green... talk to it and onto 2nd Cactuar.
2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter
the village, storyline mission will wait). Cactuar is taking a sunbath
there - make sure you make a drop on it!
3rd: Guadosalam is your third destination. Enter the Chateau and go into the
secret area where you had your last fights against the Syndicate. In one
of the rooms you'll spot a funny chest... if you shoot the chests during
this cact-war, you may receive an item!
4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll
find two Cactuars riding on a chocobo...
5th: Same as 4th Cactuar.
6th: N-most end of 'TP - north'. There's a shelter-like structure found in
this area - look for Cactuar stone opposite of it. What's that green
shining nearby? This is as far as we can go for this CH.
There's a shoopuf caravan that may occassionally appear in Oasis...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL OASIS SHOP
Black Choker (Confuseproof) 4000 | Dragonfly Orb (Stopproof) 4000
Potpourri (Berserkproof) 4000 | Gris-Gris Bag (Curseproof) 4000
Pearl Necklace (Pointlessproof) 4000 | Pretty Orb (Slowproof) 4000
Chaos Shock (Confusetouch, Confuse ACTA) 15000
Fury Shock (Berserktouch, Berserk ACTA)15000
Lag Shock (Slowtouch) 15000
System Shock (Stoptouch) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
You must install two Shinra's CommSpheres for this area as well - one in
Cactuar Nation (simply visit that destination) and the other is installed
automatically as soon as you drop by Bikanel.
-----------------------------------------------------------------------------
12C. BEVELLE
-----------------------------------------------------------------------------
BEVELLE AREA MAP
'B - limbo'
|
'B - labyrinth 2'
|
'B - gaol'
|
'B - labyrinth 1'
|
'B - restricted'
|
'B - fayth'
|
'B - antechamber'
|
'B - trials 2'
|
'B - trials 1'
|
'New Yevon HQ 2' ------ 'B - central, catwalk'
|
|
'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
|
'B - central'
|
'Highbridge'
-----------------------------------------------------------------------------
ITEMS
- B - limbo: Blood of the Beast GG*
- B - central, catwalk: Electrocutioner, Hypno Crown
- B - trials 1: 5x Phoenix Down, 9x Potion, 5x Hi-Potion, 5000 gil, Oath Veil,
4x Remedy
- B - antechamber: 2x Chocobo Feather
- B - restricted: 800 gil, Beaded Brooch, Faerie Earrings
- B - labyrinth 1: 5x Ether, 5x Remedy
- B - gaol: 6x Phoenix Down
- B - labyrinth 2: Remedy
- B - limbo: Crimson Sphere 1
-----------------------------------------------------------------------------
ENEMIES: Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-71,
YSLS-99, Flan Blanco, Malboro (BOSS)
-----------------------------------------------------------------------------
* - only if you've sided with New Yevon and BEFORE you complete storyline
missions 9 and 10
-----------------------------------------------------------------------------
Again, based on your decision of who will you give the sphere back to at start
of CH2, two routes are possible:
- if you gave the sphere to New Yevon, there's a HS pointing over Bevelle.
When you set foot in the area, go N thru the door, then keep walking until you
witness a scene. Back on board of Celsius beam to Bevelle again and go all the
way to the place where you fought 'impulsive' boss. Here address Pacce to
trigger a scene - when option is presented, pick [Go for it!] to receive BLOOD
OF THE BEAST GG; this is the only way to receive this GG
- if you gave the sphere to Youth League, only portion of Bevelle available
for exploring is 'Highbridge'
OTHER REFERENCES: STUFF007
Did you know that one more thing can be taken care of? Read on - after you
complete both storyline missions 9 and 10 (and REGARDLESS of who you sided
with), but BEFORE you tackle storyline mission 11, return to Bevelle yet
again. A scene with a known face will be played - enter 'New Yevon HQ 1' and
ride the lift up. Here go past three old geezers thru now open door to reach
'B - central, catwalk'. Talk to two monks here to receive ELECTROCUTIONER ACC
and HYPNO CROWN ACC.
Now visit 'New Yevon HQ 4' and examine bottom pedestal - lift in 'New Yevon HQ
1' will now take you to 'B - trials 1'. In here storm six chests for OATH VEIL
ACC, 5000 GIL, 4x REMEDY, 9x POTION, 5x PHOENIX DOWN and 5x HI-POTION. Proceed
making your way deeper - in 'B - antechamber' save your game and open the
chest for 2x CHOCOBO FEATHER.
In 'B - restricted' area (which you access once you jump thru the hole in 'B -
fayth chamber') walk to N end of balcony and approach the edge in order for
Yuna to slide down the chain. If you didn't get it in CH2 and you want Ribbon,
FOLLOW THESE INSTRUCTIONS EXACTLY AS TOLD!
Three uppermost plates are already activated, as you were descending here back
in CH2. You'll be standing near one of six towers. This tower will be referred
to as T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3,
T4, T5 and T6. Towers you already must've activated are T1, T3 and T5.
Now that access to entrance down in the pit is granted, don't hop down just
yet! We gotta get ourselves a Ribbon! Now activate T6 and kill next robot. 4th
plate (controled by T6) will emerge in the pit. Now approach T1 and kill PG
four times. Activating T2 is your next objective - kill another robot too! T2
controls 6th plate, which will emerge now. Back to T1 and kill PG two times.
Finally activate T4...
Defeating Geo will spit out 5th plate (which is controled by T4) - now either
approach T3 and kill Geo three times, or kill PG three times at T1, choice is
yours. Circle of 'life' has been completed. Hop via the plates all the way
down and take the entrance. You'll find Ribbon acc in lone chest here. Go back
all the way up to six towers. Behind T2 is a chain leading to one more chest
with 800 GIL. Same deal is with T3 (along with chest with FAERIE EARRINGS ACC
there's a robot fight) and T5 (again, a robot fight and a chest with BEADED
BROOCH ACC).
When you have the feeling you have enough, leave this area by leaping down to
3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'.
You're right, another straighforward path. Drop down, then climb twice to open
the chest for 5x ETHER. Drop down, continue N and climb some more, then jump
over to next ledge. As you drop down, open another chest somewhat hidden here
- it contains 5x REMEDY. At 1stcross take W path... or in case you haven't yet
nabbed Downtrodder GG at the end of E path, get it now (if you already got
this GG from the chest in earlier CH, shest disappears).
Climb either left or right pillar. Then climb whichever pillar *you didn't
climb first* to gain access to further parts of Bevelle temple. You'll be in
'B - gaol', a room with a gigantic machine of sorts. Open the chest in NW
corner of the room for 6x PHOENIX DOWN.
Read this and next couple of paragraphs if you skipped getting Bloodlust and
Wring acc in CH2 - contributors Debremus and kokoro comment that Bloodlust
chest is still here for taking. Go to where Fatso and Slim were standing in
CH2 (remember?). From this position go SW until Yuna falls off ledge to a big
platform with switch plate. Step on it to stop the gaol. Step on switch again
to get gaol moving - now watch the pistons.
Wait until one of them rotates into position so that it will be aligned with
Fatso and Slim. If piston falls down so that piston's top is just above the
floor level where Fatso and Slim are standing, step on the switch to stop the
gaol. Now climb onto the piston and go up the ramp.
You will need to press Square to signal Rikku to operate the pistons. You can
only call Rikku when Yuna is standing in a safe place - safe place being one
of many ledges on the back wall.
Look at pistons' positions. Only two of them can point toward back wall at any
given time. I'll refer to them as left-rear piston and right-rear piston. But
the process will be real easy anyway. Piston can be in highest, middle or
lowest position.
Okies, with Yuna jump to one of the ledges in the back and press Square.
Pistons will start to move - pay attention to the piston that will become
rear-left piston and rear-right pistons for now. As soon as left-rear piston
rises to highest level and rear-right piston is on middle level, press Square
again. Jump on rear-right piston, climb the ramp onto rear-left piston and use
it to jump on the ledge of back wall, where a chest with Bloodlust acc can be
found.
Square again. This time wait for rear-left piston to be on highest level, and
rear-right piston to be on lowest level. Make your way to rear-right piston,
jump un the ledge, thru the door to 'B - restricted', where a chest with Wring
acc awaits your girls.
Now how to get back? Square to Rikku - wait until either of rear pistons is on
lowest level - this is where you press Square again. Now jump on either
piston, make your way to front piston's top and simply jump down. Go W now to
reach 'B - laybrinth 2'. If you skipped getting dark knight DSP in CH2, now's
your second chance - follow these instructions exactly.
Approach the wall which will fall away. Ahead you see three lifts. Use left
one first - on upper level climb both elevations to get access to final lift
up here (open the chest for REMEDY). Now go S all the way until you fall down.
Use N lift now to be transported to elevated switch - climb onto it and two
pillars will rise somewhere. Go back down, and now ride right lift to upper
level. Take left lift back down to lower level. Use N lift again and you get
access to another elevated switch - climb onto it and you have now complete
access to dark knight DSP. Use the lift to ride back down, then use left lift
to go back up to upper level. Finally use top lift here to get even higher...
Up here use the pillars you've been rising to collect dark knight DSP, then
save your game at handy SSP. Use platforms on the right to cross the gap and
prepare yourself...
*****************************************************************************
BOSS BATTLE - MALBORO, MALBORO species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
5877 | 110 | 310 | 1 | 370 | NTH | NTH | NTH | NTH | IMM | NTH
6171 | 110 | 540 | 2 | 480 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
2x Remedy [TwistHdband]| Hi-Potion [8x Remedy] | Remedy [BeadedBroch]
3x Remedy [TwistHdband]| 2xHi-Potion[10x Remedy]| Remedy [BeadedBroch]
----------------------------------- ATTACKS ---------------------------------
1. 'Squirt' - VS one chr - phd, [decreases STR & MAG by -1 level, decreases
DEF & MDEF by -2 levels]
2. <Bad Breath> - VS all chrs - induces poison, darkness, sleep, silence,
slow, curse, confusion OR berserk (target is either berserked or confused),
arc attack
3. [Chomp] - VS one chr - phd
4. [Halitosis] - VS all chrs - induces itchy
5. [Ingest Antidotes] - VS one chr - phd, decreases Antidote stock by 5
6. [Ingest Eye Drops] - VS one chr - phd, decreases Eye Drops stock by 5
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Why hello there, it sure is nice meeting you... aaaah, it's da Malboro! Run or
Bad Breath gets you! Jobs of choice is white mage with dark knights who have
mastered anti-status PASA, which will ensure they're afflicted with as less
statuses as possible. Believe it or not, but this Malboro is quite easy to be
killed - two facts speak for that.
First is that it can only attack one girl at a time, and second is that it
uses Bad Breath after sustaining damage for 10 times (on all other turns it
will use 'squirt'). Even so, be advised - 'squirt' inflicts four breaks on
your girls, so longer you take to kill it, bigger the damage you'll be
receiving and lesser the damage you'll be giving.
When checking status immunities for this guy, you may notice that it can be
afflicted with darkness. Big deal, for even with max EVA you will still take
hits. But you can inflict all breaks on it, thus making your battle at least
somewhat easier. Let's rock finally.
As battle initiates, white mage casts Protect, then switch her into third dark
knight and keep attacking mercilessly. Weed must die before you attack it for
10th time, or else Bad Breath is imminent on Malboro's next turn, in which
case just hope it doesn't affect your girls in too much ways. If you get
berserked, that's good, but it's not good if you get confused. Should latter
be the case, Esuna or Remedy immediately. If Malboro manages to pile the
breaks onto your girls all the way to 10th level, there's one drastic measure
you can try - KO such girl and revive her for all breaks to be gone.
In case Malboro is OSF, your item stock becomes possible target area. Malboro
gains the ability to destroy your Eye Drops and Antidotes in a flash. In
addition, its Halitosis will force you to constantly switch DSP (equip
Favorite Outfit to be Itchproof), possibly making you forget to lead the
battle at hand. Do not allow that - Malboro may only be a slightly harder.
Okay, so you may no longer predict when Bad Breath will be used, but hey,
where'd the challenge be then?
'Chomp' inflicts huge damage, so protect being in place is a wise decision.
BTW, you cannot evade it, for it always hits. Don't worry about your item
stock, though - all of the items that can get possibly destroyed can easily be
bought later. Malboro is still susceptible to both slow and all seven status
breaks. Luckily for you, it has lost the ability to pile up status breaks on
you.
*****************************************************************************
After the battle pick up CRIMSON SPHERE 1 KEY ITEM lying in plain sight (make
sure you watch it as soon as you're aboard Celsius!). Nothing else of interest
in whole of Bevelle now. Wish to go back to where you left off in the
walkthru? Press CTRL + F, then type in this phrase, without the asterisks:
*STUFF010*
Shinra's CommSphere? Installed automatically.
-----------------------------------------------------------------------------
13C. CALM LANDS ACCESS TO SIDEQUEST MISSION 16!!!
-----------------------------------------------------------------------------
CALM LANDS AREA MAP
'CL - cavern' TO GAGAZET
| |
| |
| |
'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
|
|
|
|
'CL - north' |
| |
|----------------------|
|
|
'CL - central' SSP ------------ 'CL - facility ruins'
|
'CL - south'
|
TO MACALANIA
-----------------------------------------------------------------------------
ITEMS
- CL - central: Sprint Shoes, Mega Phoenix
- CL - south: 3x Ether
- CL - bridge: 2x Hi-Potion
- CL - gorge bottom: 2x Mega Phoenix, Tetra Master GG
- CL - cavern: White Ring, Blue Ring, Wall Ring, Lightning Gleam, Energy Core
1-8, Star Bracer, Besaid Key*
-----------------------------------------------------------------------------
ENEMIES: Amorphous Gel, Adamantoise, Armet, Balivarha, Blue Elemental, Daeva,
Chocobo, Flan Blanco, Haunt, Flan Rojo, Grim Gaze, Leucophylla, Peregrine,
Pairika, Protean Gel, Queen Coeurl, Skink, Tomb, Rhyos, Vespa, Wild Wolf,
Zurvan, Watcher-R, Watcher-S, Watcher-A, Dark Y. (BOSS)
-----------------------------------------------------------------------------
* - if you tried to purchase this item in Besaid shop, but shopkeeper said she
sold it to a traveler, one of the people you rescue from the cave in sidequest
mission 16 hands it over
-----------------------------------------------------------------------------
First let's tackle items - W of Rin agency you can find a chest with SPRINT
SHOES ACC, while to the E you can raid a chest with MEGA PHOENIX. E from the
entrance to Macalania you can loot 3x ETHER. On 'CL - bridge' you'll find HI-
POTION, while in 'CL - gorge bottom' 2x MEGA PHOENIX awaits retrieval.
Travel agency in the middle of Calm lands?
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
CALM LANDS - RIN AGENCY SHOP
Potion 50 | Titanium Bangle (HP+40%) 3000
Hi-Potion 500 | Gold Bracer (MP+60%) 4000
Phoenix Down 100 | Power Wrist (STR+20) 6000
Antidote 50 | Tarot Card (MAG+20) 6000
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Did you at least talk to Clasko in CH1 or CH2? If yes, then please make a
visit to 'CL - facility ruins' - you'll find Clasko at the entrance. This is
your cue for 'Clean Sweep' sidequest mission. For more details press CTRL + F,
then type in this word, without the asterisks: *STUFF013*
Clasko will also be here in CH3, in case you forgot to drop by Calm lands in
CH2 - like in upper paragraph, you'll be asked if you want to engage in 'Clean
Sweep' sidequest mission. Rewards you receive for either scenarios are the
same as listed in reference code I typed a bit above.
If you'll be beaming down from Celsius, you'll find yourself in front of the
entrance to cavern of smelly faith (heh), otherwise you have to walk to 'CL -
bridge', and then take the path that leads under one of two bridges to 'CL -
gorge bottom'. Approach the entrance for a choice - pick [All right, we'll
help.] and mission has begun.
------------------------------> MISSION TIME! <------------------------------
TOURIST TRAP
Rescue the tourists who didn't make it out of the cave! They hold the key to
unlocking its secrets.
Objective: Save the tourists from the fiends
------------------------------> MISSION TIME! <------------------------------
There's 15 people trapped inside the cave. Your objective is to find them and
bring them safely out of the cave. I'll describe a way in which you will make
four trips total inside the cave. To make it harder on you, each person you'll
talk to will inform you of some stupid crap they prefer or dislike. Who cares
about that... simply follow this guidelines here and you'll be finished in no
time. To have it easy on directions, pay attention to minimap as I will be
using it for reference!
As you enter, go N and you'll be in 1st room with non-functional teleport pad.
Go E and at 1stcross go E again to locate 1st person. Back to 1stcross and now
go N to reach 2nd room and 2nd person. Further N is 2ndcross and 3rd person.
Go W for now and pay attention - mash X as soon 4th person will come running.
If you miss him, return to 2nd room and collect him. Now go back to 1st room
to clear the 'luggage'. You will receive ENERGY CORE 1 and ENERGY CORE 2.
Back to 2ndcross now hike E to 3rd room, where you will collect 5th, 6th and
7th person - also nab WHITE RING ACC. Again back to 2ndcross, go W and at
3rdcross go E to find 8th person. At 3rdcross now go N and you will find 9th
and 10th person as well as BLUE RING ACC. Back to 1st room to clear another
'luggage'. You will receive ENERGY CORE 3 and ENERGY CORE 4.
Now return to 3rdcross and go W to reach 4thcross. Go W again and mash X to
find 11th person, which is 'hiding' behind the wall. Follow two kids that have
escaped via E path of 4thcross into 4th room - you'll find them kneeling
towards N end of 4th room (this accounts 12th and 13th person). Take them all
back to the entrance - you receive ENERGY CORE 5 and ENERGY CORE 6. But this
time you should go out as well.
Outside talk to one of the guys staring at the entrance to receive an ENERGY
CORE 7, which will help you find last two people still stuck in the cave. Use
the teleport in 1st room to reach 4th room. Now face E side and step on
teleport to reach 5th room with 14th person inside (make sure to loot treasure
first for LIGHTNING GLEAM ACC).
Get him back to the entrance - with ENERGY CORE 8 you receive now you have
access to W side of teleporter in 4th room. In there you will find 15th and
last person to be rescued, which you will of course take outside - plunder the
chest for WALL RING ACC. Now that all people are safe, you might want to
consider saving, for we're about to face a boss. Go to 4th room yet again, but
this time teleport to the N side to reach boss chamber.
*****************************************************************************
BOSS BATTLE - DARK Y.
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
22000 | 9999 | 2000 | 15 | 1500 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF
down, MAG down, MDEF down, ACCU down, EVA down, LCUK down, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Recovery Bracer | Power Wrist | none
Recovery Bracer | Power Wrist | none
----------------------------------- ATTACKS ---------------------------------
1. Daigoro - VS one chr - phd
2. Kozuka - VS one chr - tears off 25% current MP, induces poison
3. Wakizashi - VS one chr OR all chrs - phd
4. Zanmato - VS all chrs - std, reduces HP and MP of all girls to 1
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
With lonely exception of Zanmato, memorize this - boss can attack and thus
also kill only one girl at once. Daigoro is fairly weak PATK for 200 damage a
pop, Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage.
But fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as
Zanmato has happened, one girl heals immediately and keep other two at standby
in case boss happens to pull attack faster and KO a girl.
Prior to battle maximize girls' AGL and DEF. Screw MP, we won't need it that
much anyway. Also forget about statuses you were hoping to inflict on the
boss. With rare exceptions it's immune to almost everything. If you already
have samurai DSP from storyline mission 10, consider throwing some cash.
As battle starts, you're fairly safe for some rounds before things get hectic
- Kozuka will frequently poison your girls, so be on standby to counter this
with Antidotes, while Daigoro makes sure to whittle girls' HP down. Or if you
have dark knights who have already mastered Poisonproof PASA, so much better!
One thing less to worry about. Kozuka is quite useless (we won't be relying on
magic at all), while Wakizashi is only a bit stronger than Daigoro IMO.
Pay attention to Dark Y.'s charging stances - if you see it lift its right
hand in front of its face, Zanmato is coming up next! Immediately prep Mega-
Potion and use it. There's a 33% chance Dark Y. might still act a bit faster
than the healer and will KO someone with a damaging attack, in which case it
is wise to react quickly and use Phoenix Down.
The way of the sheeze shows: use two white mages and one warrior or dark
knight. Now what you do is have your white mages continously use Pray, while
third girl slowly but surely brings down Dark Y.'s HP. When Zanmatoed, two
quick Prays will ensure that you don't get wiped out by Daigoro or Wakizashi.
*****************************************************************************
MISSION ACCOMPLISHED! If you saved all 15 people, you will receive TETRA
MASTER GG. Contributors NGEVA and Skhool101 comment: I managed to save 12
people and I still got this GG. So all is not lost after all - just make sure
you nab 12 people and your GG collection will rise. Also, it's highly
beneficial you visit N most room in 'CL - cavern' yet again - this time you
can plunder a chest there that contains STAR BRACER ACC.
Note that Publicity m., Bridal m., chocobo breeding (if you bothered to
accomplish the requirements for it in CH2) and lots of other minigames found
here are still available for your pleasure, so have fun! MAKE SURE you visit
the agency in the middle of Calm lands again - Shinra will install one of his
CommSpheres there. If chocobo ranch is open, go there - tag to upper floor by
taking the ramp in the middle; doing so will make Shinra install yet another
CommSphere.
-----------------------------------------------------------------------------
14C. GAGAZET ACCESS TO SIDEQUEST MISSION 17!!!
-----------------------------------------------------------------------------
GAGAZET AREA MAP
TO ZANARKAND
|
'Road to the Z ruins'
| |----- 'G - mountain c4'
'G - summit region' |
| |
| | |-- 'G - mountain c3'
|----------------| |
| |
'G - mountain c2' --- 'G - mountain c1' SSP ---------|
|
'G - fayth scar 1' -------- 'G - scar cave 1'
| |
'G - prominence' |
| |
'G - mountain trail' 'G - fayth scar 2' SSP
| |
'G - mountain gate' SSP |
| |
TO CALM LANDS |
|
|-----------------|-----|
| |
'G - scar cave 2' |
|
|
TO FLOATING RUINS
-----------------------------------------------------------------------------
FLOATING RUINS AREA MAP
'FR - upper tier' SSP
|
TO GAGAZET ------------- 'FR - base (lower)'
|
'FR - passage' -- E branch -- 'FR - base (upper)'
|
'FR - base (upper)'
|
'FR - spire' SSP
-----------------------------------------------------------------------------
ITEMS
- G - mountain gate: trainer DSP
- G - summit region: Wishbringer GG
-----------------------------------------------------------------------------
ENEMIES: Bascinet, Balivarha, Bicocette, Adamantoise, Bolt Drake, Boris,
Gemini, Greater Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen
Coeurl, Spine Drake, Rhyos, Vespa, Watcher-R, Watcher-S, Watcher-A, Garik
(BOSS), Ronso Youth (BOSS)
-----------------------------------------------------------------------------
Kimahri lonely... almost. Approach him to trigger the scene - you will receive
TRAINER DSP, but only if you have talked to Kimahri in CH2 at least AND HAVE
CHOSEN MIDDLE OR BOTTOM OPTION AS THE ANSWER. Combo of anything else WILL NOT
get you trainer DSP. You will have to wait until next playthru. Woot! Two more
DSP to go! Pick [Let's go.] when given option and mission starts.
------------------------------> MISSION TIME! <------------------------------
BATTLE BLOCKADE
Garik, in his hatred of the Guado, has decided to launch an attack! Meet him
on the summit of Mt. Gagazet and stop him - by force, if that's what it takes.
Objective: Stop Garik's attack
------------------------------> MISSION TIME! <------------------------------
You can't use any teleport pads, as Garik fixed-them-up. You'll have to climb
Gagazet the hard way. Make it all the way to 'G - fayth scar 1'. This time no
climbing for you (it doesn't pay back anyway, as chests haven't been refilled,
but you may want to revisit Floating Ruins from CH1, just in case you've
forgotten some chests to be stormed), but instead choose path to the left and
you'll find yourself inside Gagazet caverns.
BTW, stepping on teleport pads as you climb will release the seal on them.
Continue your climb until you reach 'G - summit region', but SAVE YOUR GAME
before you exit...
Depending on your answers to Ronso questions presented on CH1 and CH2,
following boss battle can unwind in two ways. If you didn't answer any
questions at all, or have missed too many of them, then please read boss entry
just below to learn of the strategy for the battle. If Ronso's questions were
answered correctly for the most part, then skip this boss entry and read for
tips on boss battle below.
*****************************************************************************
BOSS BATTLE - GARIK & 2x RONSO YOUTH
------------------------------ GARIK STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
6880 | 238 | 380 | 3 | 90 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Shining Bracer | Icy Gleam | none
Shining Bracer | Icy Gleam | none
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste &
[increases DEF & MDEF by +2 levels, increases EVA by +1 level]
3. Bane Lance - VS one chr - phd, induces curse, used against black mages
4. Blind - VS one chr - induces darkness
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
--------------------------- RONSO YOUTH STATISTICS --------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
4060 | 170 | 220 | 2 | 20 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CUR, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Remedy | Mythril Bangle | none
2x Remedy | Mythril Bangle | none
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. MP Blowout - VS one chr - robs the girl of all MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
A challenge worthy of your time! You may very well have a lot of problems on
your hands, esp considering Garik's Mighty Guard, which grants a lot of useful
POSSE on all enemies which are still present in battle. Not only that, is also
increased DEF, MDEF and EVA of all enemies - if not disposed of quickly,
you'll have troubles hitting them and dealing massive amounts of damage will
also be a big problem.
The easy way to win this battle is having one girl turn into black mage and
equip her with Gris-Gris Bag you've won from Dark B. This will make her immune
to curse status. Now all that Garik will do in battle is attack black mage
only with Bane Lance. This means no Mighty Guard - woot?
Some preparations are to be done before commencing the battle - improve
girls' DEF and AGL. A good way of setting yourself up would be to have white
mage and songstress - former will be setting up Protect only, while latter
will be busy chanting Darkness Dance. And let's not forget dark knight. Why is
white mage needed for Protect only? You'll be attacked by 'MP Blowout' a lot
and it takes away all MP, making the need for MP quite useless. So when battle
starts, white mage casts Protect and then changes into second dark knight.
If you've been fluently practicing alchemist's job, you may consider mixing
some nice combinations which deal fixed damage regardless of target's stats -
only thing that can get in the way is protect and shell. If alchemist isn't an
option, you still have attack items from your inventory to toss around.
'Stab' attack usually takes away around 200 HP, so this may encourage you a
bit more into winning this battle. It often starts by Garik casting Mighty
Guard right off the bat. If you're willing to spend time healing MP needed for
white mage to keep casting Dispel (which removes all POSSE induced by Mighty
Guard except stat increases), you better have a lot of Ethers in your sack.
Both sidekicks will be busy attacking you for most of the time - until one
decides that it might be a good idea to reduce one girl's MP to zero.
Get rid of at least one sidekick ASAP to reduce the damage you're taking.
Believe me, getting pummeled by three guys which have big status boosts ain't
a pretty sight to look at. If you have any ability that confuses enemies (most
of alchemist's status mixes have such effect, ie Potion + Sleep Grenade), by
all means use it (poison inflicted will make sure they don't gain any HP
back). And this battle is also another nice opportunity to test out some of
SDSP.
So, clear POSSE if you can afford to, cast Protect at start of battle, have
songstress on Darkness Dance parade, while dark knights kill off sidekicks (or
read on various other suggestions I've complied above) and then finish off
Garik for good.
*****************************************************************************
Now let's talk strategy in case you answered most of the questions correctly.
*****************************************************************************
BOSS BATTLE - GARIK & 1x RONSO YOUTH
GARIK'S STATS are the same as in above boss entry, but ATTACKS differ
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. Shell - on all enemy party or himself - bestows shell
3. Protect - on all enemy party or himself - bestows protect
4. Bane Lance - VS one chr - phd, induces curse
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
This battle is so much easier. To prevent Garik from casting Shell and
Protect, simply empty his MP and no more protective stuff for him. You may
consider confusing him as well - and he may cast Mighty Guard on you.
Unlike above boss battle variation, you will encounter one Ronso Youth in this
one. All he will do is a simple PATK, and he doesn't possess MP Blowout
attack, making him even easier. Simply use whatever you desire to take down
these two bozos.
*****************************************************************************
MISSION ACCOMPLISHED! For your efforts you're awarded WISHBRINGER GG. Simply
visiting Gagazet made Shinra install two CommSpheres, one at hot spring, the
other at the entrance to Gagazet.
-----------------------------------------------------------------------------
15C. ZANARKAND
-----------------------------------------------------------------------------
ZANARKAND AREA MAP
'Dome - treasure c.'
|
'Dome - great hall'
|
'Dome - chamber'
|
'Dome - cloister 2'
|
'Dome - cloister 1'
|
'Dome - corridor'
|
'Dome - interior'
|
'Z - dome 2'
|
'Z - dome 1'
|
'Z - ruins' SSP
|
TO GAGAZET
-----------------------------------------------------------------------------
ITEMS
- Dome - interior: 2x Dispel Tonic, 3x Phoenix Down
- Dome - corridor: 3x Hi-Potion, 2x S-Bomb, Stamina Spring, 2x Remedy
- Dome - cloister 1: 2x Lunar Curtain, 2x Mana Spring
- Dome - cloister 2: 2x Light Curtain, 2000 gil
- Dome - great hall: Mythril Bangle, 3x Phoenix Down, 3x Hi-Potion, 4x Remedy,
3x Remedy, 3x Ether, Soul of Thamasa*
-----------------------------------------------------------------------------
ENEMIES: Watcher-R, Watcher-S, Watcher-A, Anole, Flailing Ochu, Guardian
Beast, Gucumatz, Mycotoxin, Ironside
-----------------------------------------------------------------------------
* - if you didn't bother to pair up the monkeys in CH2, now's your second and
last chance to do so; when finished, this item is awarded
-----------------------------------------------------------------------------
On 'Z - dome 2' talk to left woman swaying her behind around...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
ZANARKAND SHOP
Potion 50 | Titanium Bangle (HP+40%) 3000
Hi-Potion 500 | Gold Bracer (MP+60%) 4000
Phoenix Down 100 | Diamond Gloves (DEF+40) 6000
Antidote 50 | Mystery Veil (MDEF+40) 6000
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Not much is happening here, except for scene with Isaaru just before the
entrance to the cloister. And of course you can choose to start monkey mating
if you didn't do it in CH2; or continue doing it, if you got bored. As a
reward, you receive SOUL OF THAMASA ACC. As for the items mentioned in item
checklist, they can all be stormed from chests. Like with Gagazet, simply
visiting Zanarkand made Shinra install a CommSphere.
If you've come to this section from 'Post-SM10 bonus stuff' and wish to be
taken back to it immediately, press CTRL + F and type in this phrase, without
the asterisks: *STUFF009*
#############################################################################
PAST REFERENCE - SKIP003
-----------------------------------------------------------------------------
STORYLINE MISSION 9 - G1109 - Besaid in trouble... for real this time.
-----------------------------------------------------------------------------
BESAID AREA MAP
'B - fayth chamber'
|
'B - antechamber'
|
'B - trials'
|
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
|
| |-------- 'B - house 1'
'B - lodge' --------------| | |
| ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------| | |
| |-------- 'B - house 3'
|
'B - village slope' SSP
|
'B - promontory'
|
'B - waterfall w. 2' 'B - ancient r.'
| |
PASSWORD* 'B - waterfall w. 1'
| |
'B - cave' SSP -------------- 'B - crossroads' ----- 'B - valley'
|
'B - beach'
* - denotes another password protected door - unlock it by entering second set
of four ciphers (find details by CTRL + F and type: 1A. BESAID)
-----------------------------------------------------------------------------
ITEMS
- B - beach: X-Potion, 2500 gil
- B - waterfall way 1: Moon Bracer
- B - trials: 2x Mana Spring, Favorite Outfit**, Frost Ring**
- B - cave: 2x Hi-Potion, 3x Ether*
-----------------------------------------------------------------------------
ENEMIES: Barbuta, Cephalotus, Chocobo, Flame Dragon, Gemini, Haunt, Malboro,
Pairika, Queen Coeurl, Spine Drake, Zurvan, Watcher-R, Watcher-S, Watcher-A,
Dark V. (BOSS)
-----------------------------------------------------------------------------
* - get this item behind password protected door, which must be unlocked using
second four-cipher-set
** - these items are available during Cloister Gunner's Gauntlet minigame, but
don't sweat it, as they're not worth your time
-----------------------------------------------------------------------------
Talk to MN and select Besaid island destination. Here enter Wakka's house to
have a talk with Lu. Go outside for another scene and then enter Besaid
temple. Or raid the chests first... MOON BRACER ACC awaits you below the
bridge on 'B - waterfall way 1', on 'B - beach' visit the secluded beach for
X-POTION and 2500 GIL. Lastly, visit 'B - cave' and nab 2x HI-POTION and 3x
ETHER inside. And here's the shop goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BESAID SHOP
Potion 50 | Watery Gleam (Waterstrike) 3000
Hi-Potion 500 | Blue Ring (Water Ward, Water ACTA) 3000
Phoenix Down 100 | NulTide Ring (Waterproof, Watera ACTA) 8000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Approach the guy at base of stairs and talk to him to initiate the mission.
------------------------------> MISSION TIME! <------------------------------
PROTECT BESAID TEMPLE!
Fiends have appeared deep within the temple where Yuna first trained. Get rid
of them before Beclem sets fire to the entire place!
Objective: Purge the fiends from the temple
------------------------------> MISSION TIME! <------------------------------
Take the easy-to-follow path until you spot Wakka near the lift leading down.
In the room nearby you can find 2x MANA SPRING in the chest. Now approach
Wakka for a scene. Go right and you'll see another surprise...
*****************************************************************************
BOSS BATTLE - DARK V.
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
8430 | 9999 | 1500 | 15 | 1200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Moon Bracer | 4x Healing Spring | none
Moon Bracer | 6x Healing Spring | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Energy Ray - NATT VS all chrs - mgd
3. Energy Blast - NATT VS all chrs - mgd
4. Sonic Wings - VS one chr - wipes away some of girl's MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Dark V. is not to be taken lightly like first of its kind we've defeated at
the end of CH2. However, if you know what's in the woods for you, this boss is
manageable. For starters, it doesn't have any attack pattern it strictly
follows, meaning you'll have to be on your toes for whole battle.
Boss' 'smash' hits one for about 300 damage, Energy Ray hits all for 300,
while Energy Blast deals 400 damage to all girls. Did you remember to buy lots
of Hi-Potions on Celsius when I advised you to? Also prior to battle fix up
girls' DEF and AGL, for boss is quite fast. Hi-Potions you've brought along
will help manage to keep a steady flow of HP, unless you're considering
bringing into battle white mage who will tip odds in your favor by Protect and
Shell.
Still problems with all that? Jobs of choice are two dark knights (I don't
recommend samurais (ie, if you've cleared storyline mission 10 already)) and
white mage. Have white mage Protect, then Shell everybody - afterwards you
have two options. Either you keep up Cura/ga-on-all-girls tech or you use Hi-
Potions or Mega-Potions to heal your wounds (in latter case employ alchemist
who has learned Mega-Potion ACTA), while dark knights slowly chip away at Dark
V.'s HP until it's defeated. Shell will help keep damage from Energy Ray and
Energy Blast at a safe distance, only problem left being 'smash' which is used
so often.
Fortunately you can inflict all Breaks on boss, so you may also want to
consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every
time you're attacked Dark V. will feel the pain right back. There are quite a
few options for defeating this sucker, you just need to seek them out.
*****************************************************************************
With this Storyline Mission 9 has come to an end. A new minigame now opens up
in Besaid temple cloister, called Cloister Gunner's Gauntlet. Details on it
are found in section 19.
-----------------------------------------------------------------------------
STORYLINE MISSION 10 - G1110 - A fiery doom of Kilika island.
-----------------------------------------------------------------------------
KILIKA AREA MAP
'K - fayth chamber'
|
'K - antechamber'
|
'K - trials'
|
'K - lift'
|
'K - great hall' SSP
|
'K - temple'
|
'K - pilgrimage r.'
|
USING THE TREETOP SHORTCUT
|
'Kilika woods' SSP ----- 'Kilika - hill'
|
|
to Kilika woods
PASSAGE BLOCKED UNTIL YOU TALK TO DONA*
|
'K - Dona's' ----------------- 'K - res. area'
|
'K - dock' SSP
-----------------------------------------------------------------------------
ITEMS
- K - dock: Ether, 2x Mana Tablet, 3x Antidote, 2x Phoenix Down, 3x Eye Drops,
Chaos Maelstrom GG*
- K - res. area: 2x Light Curtain, Star Curtain, 2x Lunar Curtain, 3x Holy
Water, 2000 gil, Bushido Lore**
- K - trials: samurai DSP
-----------------------------------------------------------------------------
ENEMIES: Assassin Bee, Chocobo, Daeva, Pairika, Haunt, Ironside, Queen Coeurl,
Watcher-R, Watcher-S, Watcher-A, Yevon's Finest***, Yevon Striker***, League
Mage***, League Warrior***, League Ranger***, Dark I. (BOSS)
-----------------------------------------------------------------------------
* - find 13 squatter monkeys hidden in Kilika woods and then return to the
woman found on 'K - dock' in lower right corner; talk to her and you get this
item as a reward
** - you must make it past the gate undetected
*** - depending who you sided with dictates these enemies - if you're with
Youth League, you will have to fight Yevonites, and vice versa
-----------------------------------------------------------------------------
Back onboard choose Kilika as next destination. Chests have been refilled, so
steal the contents again, but do NOT visit Dona's yet. MAKE SURE you talk to
camera man on the boat in lower right corner of 'K - res. area' - choose
[Okay, thanks.]. Doing this is important for getting acc later in CH5.
The woman on 'K - dock' is selling...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Hi - Potion 500 | White Cape (Silenceproof) 3000
Phoenix Down 100 | Silver Glasses (Darkproof) 3000
Antidote 50 | Star Pendant (Poisonproof) 4000
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
To pass the guards of N Kilika gate you'll need Dona's assistance - but before
that save your game, for you want next acc, trust you me. Enter her house,
after the scene climb the stairs to collect some gil from the chest. Now go
back out - when choice is prompted, select [You bet I am!] to activate
minigame.
Sneak through the gate unnoticed while Dona distracts one of the guards. Wait
for a guard to open the gate, then make a break for it! Press X to rush the
gate, or R1 to switch point of view. Watch closely, and when time is right,
press X to rush the gate. The guard Dona is talking to will occassionally turn
around to check the gate - don't rush when he's looking. If you get thru
unnoticed, you'll score BUSHIDO LORE ACC in the chest that will appear. Should
you be noticed, chest won't appear - in latter case simply reload your game.
You're thru! We're in Kilika forest again at 1stcross. All routes to Kilika
temple have now been thoroughly blocked. There's three blockades in total, so
search out all three to see a scene. Remember a giant log that crosses over
the path? Return there and a scene will trigger - on next screen simply go N.
Now climb the stairs to the top - mission is triggered at last.
------------------------------> MISSION TIME! <------------------------------
PEST CONTROL
Restore order by stamping out the fiends coming from Kilika Temple!
Objective: Put a stop to the fiends' rampage
------------------------------> MISSION TIME! <------------------------------
If you need to resupply, talk to the guy pacing around...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50 | Hi - Potion 500
Phoenix Down 100 | Antidote 50
Eye Drops 50 | Echo Screen 50
Soft 50 | Holy Water 300
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Enter the temple, use SSP to save and enter the cloister. Step on lift and
press X to activate, then proceed N to another entrance. Kill Daeva in
following battle - it should be easy, as Daeva tends to cast Haste on itself
first. Approach blue-flamed door and kill another Daeva. In next room examine
blue flame on E wall, then W wall and finally N wall. Each time you'll also
need to kill one Daeva. Enter next room and kill two Daevas to disable the
flames. As you go down the stairs, pay attention to the floor - pick up
SAMURAI DSP found there. Stick with dark knights for now, BTW. Go up the
stairs and another old friend says hi...
*****************************************************************************
BOSS BATTLE - DARK I.
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
8820 | 9999 | 1800 | 15 | 1300 | ABS | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Angel Earrings | Fiery Gleam | none
Angel Earrings | Fiery Gleam | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Meteor Strike - NATT VS all chrs - mgd
3. Hell Fire - FATT VS all chrs - fire mgd
4. Firaga - FATT VS all chrs - fire mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Dark I. will start to cause problems - Meteor Strike hits one for 500 damage,
'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls.
Unfortunately it appears that Dark I. doesn't have a set attack pattern, sadly
making him unpredictable. But with a big chunk of Hi-Potions you've brought
along it ain't a problem to keep your HP up, yes?
Prior to battling this guy check you acc and see if you have any fire
resistant acc stuffed in there... if you do, make sure to equip those acc -
you've just rendered 50% of Dark I.'s attacks weaker or completely obsolete.
Only thing left to worry about is 'swipe' (Protect white magic) and Meteor
Strike (Shell white magic).
Okay, bring in white mage and two dark knights. Have white mage Shell
everybody, and you may also want to employ using Protect just in case, then
keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark
I.'s HP until it's defeated. You just can't lose.
*****************************************************************************
With this Storyline Mission 10 has come to an end.
#############################################################################
POST-SM10 BONUS STUFF - EX006
#############################################################################
OTHER REFERENCES: STUFF009, STUFF010
After clearing storyline mission 10 you are again allowed to choose any
destination you desire. Only new thing available is another scene in Bevelle.
I ENCOURAGE YOU TO TAKE IT ON! DO NOT MISS IT! Details are found by pressing
CTRL + F, then typing in this phrase, without the asterisks: *STUFF007*
Aside from that, not much is new in terms of new places being available or new
sidequests being triggered. All has already been covered in Post-SM8 bonus
stuff section.
To get to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF008*
In case you've neglected some of the sidequests or minigames, I encourage you
to take them on now. After taking on storyline mission 11 you will not be able
to select your next destination, but will instead be 'forced' into fixed
storyline mission. BEFORE CONFRONTING BOSS OF STORYLINE MISSION 11 THIS IS
YOUR LAST CHANCE IN CH3 TO CLEAR SIDEQUEST MISSIONS AVAILABLE.
#############################################################################
-----------------------------------------------------------------------------
STORYLINE MISSION 11 - G1111 - An electrifying trip to Djose temple.
-----------------------------------------------------------------------------
DJOSE AREA MAP
'D - fayth chamber'
|
'D - antechamber'
|
'D - trials'
|
|
'D - living q 1' | 'D - living q 2'
|------------------|---------------------|
|
|
TO MOONFLOW 'D temple' SSP ---- 'D - reception'
| |
|--------------- 'D - p. road'
|
'D highroad'
|
TO MUSHROOM R.
* - access to Djose temple's rooms is temporarily offline
-----------------------------------------------------------------------------
ITEMS
- D temple: Al Bhed primer
- D - living q 1: Remedy
- D - trials: Stamina Spring, Wristband
- D - antechamber: Unwavering Guard GG
-----------------------------------------------------------------------------
ENEMIES: Haunt, Pairika, Tomb, Dark Ix. (BOSS)
-----------------------------------------------------------------------------
After two scenes pick up Djose temple destination. After some talking...
------------------------------> MISSION TIME! <------------------------------
NO WAY, DJOSE!
Eliminate the fiends that have appeared inside Djose Temple! Be careful,
though. These fiends aren't to be taken lightly.
Objective: Liberate the temple
------------------------------> MISSION TIME! <------------------------------
... you receive AL BHED PRIMER KEY ITEM. Enter Djose temple and raid the chest
in 'D - living q 1' for REMEDY. then enter 'D - trials'. Proceed down the
hallway, go past the stone lift and jump across the chasm to reach a chest
with STAMINA SPRING. Jump back across and activate stone lift to reach upper
floor.
Go N to a room with five pedestals - one of them removes electric barrier
barring access to final part of cloister - storm the chest for WRISTBAND ACC.
Choose which to push, you can only choose wrong four times, 5th is always
correct. Which pedestal unlocks the barrier is completely random and changes
with each playthru. If you push in wrong pedestal, you must fight a battle.
Once barrier is removed, up you go...
*****************************************************************************
BOSS BATTLE - DARK IX.
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
12380 | 9999 | 2600 | 15 | 1800 | NTH | NTH | ABS | WKN | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Soul of Thamasa | Sprint Shoes | none
Soul of Thamasa | Sprint Shoes | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Recharge - LATT on itself - light mgd, restores 200 HP and 200 MP
3. Aerospark - STATT VS one chr - fractional std, tears off 62,5% current HP
4. Thor's Hammer - NATT VS all chrs - mgd
5. Thundara - LATT VS all chrs - light mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Dark Ix. will be a problem child to defeat - Thundara strikes all for 150,
'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to
battle check your inventory to see if you have any acc that reduce lightning
damage in any way. Anything lightning related that you have equipped means one
worry less of your back. Don't forget to have pockets bursting from a supply
of Hi-Potion (alchemist will do perfect here). Here's boss attack pattern!
Once it uses Aerospark for the fourth time, it'll use Recharge on next turn,
followed by Thor's Hammer. Then pattern repeats.
Boss relies heavily on lightning attacks. Jobs of choice are yet again white
mage and two dark knights. Have white mage Shell everybody, and you may also
want to employ using Protect just in case, then change her into third dark
knight and help hacking other two. Percentage wise, there's 40% chance that
Dark Ix. will use an attack that cannot kill you - Recharge on itself or
Aerospark (gravity attack based on current HP, but damage done cannot be
reduced in any way). As soon as you see boss cast Recharge on itself, heal
yourself up - next attack coming is Thor's Hammer. If there's a chance, apply
shell status as well, otherwise make sure your HP is around 1000 or so. Be
advised - Thor's Hammer is NON-ELEMENTAL ATTACK. It is not lightning based.
Should you choose to cripple the boss when it comes to offensive and defensive
powers, feel free to bust it up will all breaks. Like Dark I., Dark Ix. as
well isn't immune to them. It can also be slowed down, which is a recommended
status to be used, as boss is quite fast in launching its attacks.
*****************************************************************************
Big amount of scenes. UNWAVERING GUARD GG, CRIMSON SPHERE 2 KEY ITEM and
CRIMSON SPHERE 3 KEY ITEM are yours (make sure you watch them as soon as
you're aboard Celsius!). When in control, run around a bit until few more
scenes kick in. When Yuna says [I'm all alone.], MAKE SURE YOU PRESS X BUTTON!
KEEP PRESSING THAT X BUTTON LIKE THERE'S NO TOMORROW! If you heard FOUR
whistles, you've done great.
With this Storyline Mission 11 has come to an end.
CHAPTER 3 COMPLETE!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 4 - G11CH4 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CELSIUS AREA MAP
'C - deck'
|
'C - bridge' SSP
|
'C - cabin'
|
'C - engine room'
-----------------------------------------------------------------------------
ITEMS
- C - engine r.: 7x Phoenix Down, 3x Turbo Ether, 6x Remedy, 8x Hi-Potion
- C - bridge: 3x OR 4x Al Bhed Primer*
- C - cabin: Pearl Necklace**, Safety Bit**, Sublimator**, Shmooth Shailing**
- C - engine room: Crimson Sphere 5***
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
* - you get one extra Al Bhed primer from Macalania broadcasts in case you
didn't pay off O'aka's debt before end of CH2
** - you get one of these items when performing dancing minigame
*** - get if after Yuna's concert IMMEDIATELY
-----------------------------------------------------------------------------
Aboard on Celsius again, eh? Let's do optional stuff first. Here's the things
Barkeep sells...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50 | Twist Headband (Sleepproof) 3000
Hi-Potion 500 | White Cape (Silenceproof) 3000
Phoenix Down 100 | Silver Glasses (Darkproof) 3000
Antidote 50 | Star Pendant (Poisonproof) 4000
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
While you're here, also make sure that you choose [Rest.] when you talk to
Barkeep. And as usual, engine room chests have been restocked, so be sure to
steal from them: 6x REMEDY, 8x HI-POTION, 7x PHOENIX DOWN and 3x TURBO ETHER.
Head for the lift and choose 'C - deck'. Up here find Paine and talk to her,
then back to bridge. AL BHED PRIMER KEY ITEM is yours. Now talk to Shinra and
choose a new option added to his menu, called [CommSphere Network]. You'll see
a map of Spira with four functional CommSpheres - Besaid, Kilika, Mushroom
rock and Bevelle. Connect to these four at least once to trigger the event
back in Celsius.
Controls for camera: directionals move the camera in desired direction, R1
zooms in picture three times, then resets, while Square skips the sequence
entirely. Connect to Besaid, turn camera right until you spot Wakka's house
and wait a bit. Wakka will walk out and start blahblah... Then connect to
Kilika - turn camera right and Dona will share her bit. Mushroom rock is next
- talking straight away... Finally connect to Bevelle. Here you must wait few
seconds for someone to appear and start talking - if he doesn't, turn camera
around a bit, then reset the position and he will appear.
BTW, if you've sided with New Yevon, CommSphere at Mushroom will be tossed in
the ocean after viewing the scene there. If you've sided with Youth League,
CommSphere at Bevelle will be shot at after viewing the scene there.
Once you view all four sequences, talk to MN to your left. When in control of
Yuna, TALK TO PAINE SO SHE MENTIONS HYMN OF THE FAYTH! Now talk to Shinra yet
again and choose first option to get a view on all CommSpheres you've been
placing over Spira. If you don't wish to be bothered by that and would like to
skip to next part of walkthru, press CTRL + F and type in this phrase, without
the asterisks: *SKIP004*
#############################################################################
POST-SM11 BONUS STUFF - EX007
#############################################################################
There's one single bonus thing that can be taken care of before tackling
storyline mission 12.
After viewing four initial CommSphere sequences, talk to MN to your left. When
in control of Yuna, Shinra will inform you that all of 20 CommSpheres are now
operational. Talk to him yet again and choose first option to get a view on
all CommSpheres you've been placing over Spira. Concentrate on one at a time -
keep connecting to them, then rotate the camera, look for interesting features
and so on until either the CommSphere breaks or there's nothing else
interesting left to be spotted when viewing the CommSpheres. Be advised -
sometimes it takes quite a long time before the scene starts, so don't
disconnect! If you've been following my guide fluently, then you'll be able to
see all of the scenes listed below.
NOTE: Scenes that end with [!] award % completion!
AREA | SHORT DESCRIPTION OF EVENT
-----------------------------------------------------------------------------
BESAID | - two kids play some stupid game
| - a dog will examine the CommSphere after some time
| - Wakka will emerge from his house and act funny [!]
| - blitzball practice by the Aurochs
| - wait a while and Keepa gets it in the stomach
| - a scene with Beclem [!]
| - look around and after a while CommSphere goes offline
KILIKA 2 | - direct the camera towards entrance of the temple, zoom in on
| it, Barthello comes out, zoom in on him, and in the end he
| breaks the CommSphere [!]
| - no further transmissions possible
KILIKA 1 | - if you've sent Lian and Ayde to Kilika, Dona will mention
| them
| - some random talk about life in Kilika
| - Dona is sleeping; zoom on her thrice so that she speaks
| - two further transmissions are possible, but nothing to see
| that adds %
LUCA | - Shelinda has an interview
| - Shelinda has an interview
| - Shelinda has an interview [!]
| - no further transmissions possible
MI'IHEN | - LEAVE THIS BEACON FOR LAST!!! For details press Page Down
| three times.
MUSHROOM | - connect here for six different outcomes, but there's nothing
| to see that adds %
| - these scenes are only available if you gave stolen sphere to
| Youth League
DJOSE | - Al Bhed man will approach the camera and say blah blah, you
| receive AL BHED PRIMER KEY ITEM afterwards [!]
| - Al Bhed man will enter and say some lines
| - if you've sent Lian and Ayde to Djose, you'll see them
| emerge from the Cloister
| - Al Bhed man will enter and say some more lines
| - turn camera right and see a convo between Al Bhed man and
| woman
| - Al Bhed female will wonder about sth, you receive AL BHED
| PRIMER KEY ITEM afterwards
| - Al Bhed female steals the CommSphere
| - no further transmissions possible
MOONFLOW | - connect here for four different outcomes, but there's
| nothing to see that adds %
GUADOSALAM | - see a scene with Fatso [!]
| - six further transmissions are possible, but nothing to see
| that adds %
THUNDER P. | - wait until you hear some bird noises, turn camera right and
| you'll see a chocobo, zoom in thrice, chocobo is yours [!]
| - wait until you hear some bird noises, turn camera towards
| lighting tower, you'll see a chocobo behind, zoom in thrice
| and chocobo is yours
| - no further transmissions possible
MACALANIA 1 | - Bayra, Donga and Pukutak will appear and spill some beans,
| WAIT until they disappear [!]
| - if you didn't stop Garik in CH3, Ronsos enter the woods and
| war begins
| - if you didn't stop Garik in CH3, Guado will be seen watching
| the battle
| - if you stopped Garik in CH3, two Guados will be seen talking
MACALANIA 2 | - if you never bothered to get O'aka, or didn't pay off his
| debt by the end of CH2, Al Bhed woman gets near camera and
| says her line, you receive AL BHED PRIMER KEY ITEM
| afterwards
| - if you paid O'aka's debt before end of CH2, he emerges from
| the shop and talks to Yuna [!]
| - connect here for eight more different outcomes, but there's
| nothing to see that adds %
BIKANEL 1 | - speak to Nhadala about recent events in Bikanel [!]
| - nothing else of interest
BIKANEL 2 | - connect here for two different outcomes, but there's nothing
| to see that adds %
BEVELLE | - if you sided with Youth League, the CommSphere will be shot
| at by Yevonites and make further transmission impossible
| - if you sided with New Yevon, you'll see guards getting
| yelled at for letting Maroda escape
| - the brat group beats up some Yevonites
| - the brat group examines the CommSphere [!]
| - nothing else of interest
CALM LANDS 1 | - you'll see customers coming and going, leave this be for
| around two minutes, then disconnect
| - you'll see customers coming and going, leave this be for
| around two minutes, then disconnect; THIS IS DIFFERENT THAN
| THE ONE ABOVE!
| - you'll see the wannabe-husband stare in the distance, and
| his father will then comfort him
| - wait a little until you see the father jump up the hill;
| he'll get the chest from somewhere, place something in it
| and hide the chest
| - something will eat the CommSphere
CALM LANDS 2 | - if you didn't catch any chocobos before the end of CH3,
| you'll see Clasko saying he's hopeless
| - if you caught a chocobo before the end of CH3, you'll see
| Clasko peting the chocobo
| - if you caught a chocobo before the end of CH3, you'll see a
| convo between Yuna and Clasko [!]
| - connect here for two more different outcomes, but there's
| nothing to see that adds %
GAGAZET 1 | - have a talk to Kimahri [!]
| - nothing else of interest
GAGAZET 2 | - zoom in on the Ronso
| - wait a bit, then look for a Cactuar in lower right corner
| - see a scene with Tobli [!]
| - zoom in on one of the heads
| - wait until one of the shoopufs gets really close
| - zoom in on person swimming
| - turn right to see a scene with Buddy and Barkeep [!]
| - zoom in on O'aka, and wait for Shinra's input [!]
| - wait until you hear Wantz scream
| - a scene between Maroda, Pacce and Isaaru [!]
| - a scene between Elma and Lucil [!]
| - a scene with Maechen [!]
| - a scene with a chocobo and Clasko; if no chocobos have been
| caught before the end of CH3, you see Clasko alone
| - a scene with Nhadala, Rin and Cid [!]
| - a scene with Dona [!]
| - nothing else of interest
ZANARKAND | - nothing of interest
-----------------------------------------------------------------------------
OTHER REFERENCES: STUFF011
Of special importance is viewing the beacon on Mi'ihen road. First time you
check it out, Rin will walk out of agency and address Yuna in helping him out
to clear confusion as to why did machines go on a rampage not long ago. Pick
[Certainly.] when asked. Trust me, you want this. Controls are as follows:
directionals move the camera in desired direction, R1 zooms in picture three
times and then resets, R2 brings up camera switch menu, Circle calls up Rin,
Square skips the sequence entirely. Here are camera's locations...
CAMERA 1 - Travel Agency, front
CAMERA 2 - Travel Agency, back
CAMERA 3 - Ruins
CAMERA 4 - Newroad
CAMERA 5 - Hover crash site
CAMERA 6 - Oldroad interior
CAMERA 7 - Shinra's Commsphere (must have seen Shinra drop it off the cliff
after 'Machina Mayhem!' mission)
CAMERA 8 - Highroad north entrance
For this guide you'll want to get Ragnarok acc as well as your favorite
blondie. If this is the case, examine cameras in this order:
- CAM3: wait for a machine to come running and press Circle
- CAM4: a group of people is stationed here, press Circle
- INVESTIGATION LEVEL UP!
- CAM5: wait for three machines to get near the hover, press Circle
- CAM7: simply press Circle
- INVESTIGATION LEVEL UP!
- CAM1: turn camera left until you see Rin, press Circle
- CAM2: turn camera up and wait for somebody to start hammering the roof,
then press Circle
- INVESTIGATION FINISHED! You will receive Ragnarok later in CH5.
If you've come to this section from 'Post-SM12 bonus stuff' and wish to be
taken back to it immediately, press CTRL + F and type in this phrase, without
the asterisks: *STUFF012*
#############################################################################
PAST REFERENCE - SKIP004
-----------------------------------------------------------------------------
STORYLINE MISSION 12 - G1112 - Moonflow Marathon! Who will win?
-----------------------------------------------------------------------------
MOONFLOW AREA MAP
NO ENTRANCE TO GUADOSALAM
|
'M - N bank road'
|
'M - N wharf'
|
'M - N wharf - dock'
|
'M - S wharf - dock'
|
'M - S wharf' SSP
|
'M - S bank'
|
'M - S bank road'
|
NO ENTRANCE TO DJOSE
-----------------------------------------------------------------------------
ITEMS
- M - N bank road: Black Tabard GG
-----------------------------------------------------------------------------
ENEMIES: Bandit, Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo,
Barbuta, Agama, Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S,
Watcher-R, Watcher-A
-----------------------------------------------------------------------------
------------------------------> MISSION TIME! <------------------------------
WHERE'S TOBLI?
Find Tobli and enlist his help in producing Yuna's concert!
Objective: Speak with Tobli
------------------------------> MISSION TIME! <------------------------------
Talk to MN when he's sitting in top left seat and choose [You bet!]. HS in
Moonflow road has appeared. I hate this mission, heh! You begin in 'M - S bank
road', so no way to go but N. A scene will be triggered and you'll spot your
objective. Keep advancing N until you reach 'M - S wharf' for a scene. Back to
'M - S bank road' - retrace your steps until you see that midget try to escape
on a vehicle. Great, now you must return to 'M - S wharf' again.
Cross the Moonflow by shoopuf, then make it all the way to 'M - N bank road'.
Go to the entrance of Guadosalam and MISSION ACCOMPLISHED! You get BLACK
TABARD GG!
With this Storyline Mission 12 has come to an end.
When in control of Yuna, talk to Shinra and choose first option to get some
new scenes considering beacons you've planted over Spira in CH3. If you don't
wish to be bothered by that and would like to skip to next part of walkthru,
press CTRL + F and type in this phrase, without the asterisks: *SKIP005*
#############################################################################
POST-SM12 BONUS STUFF - EX008
#############################################################################
So viewing the beacons again, are we? Concentrate on one at a time - keep
connecting to them, then rotate the camera, look for interesting features and
so on until either the beacon breaks or there's nothing else interesting left
to be spotted when viewing the beacons. Be advised - sometimes it takes quite
a long time before the scene starts, so don't disconnect! If you've been
following my guide fluently, then you'll be able to see all of the scenes
listed below.
NOTE: Scenes that end with [!] award % completion!
AREA | SHORT DESCRIPTION OF EVENT
-----------------------------------------------------------------------------
BESAID | - zoom in on Beclem [!]
| - turn right and have a talk with Lu, WAIT until Wakka emerges
| onto the scene as well [!]
| - four further transmissions are possible, but nothing to see
| that adds %
KILIKA 2 | - no transmissions possible
KILIKA 1 | - zoom in on Dona [!]
| - zoom in on Dona
| - scene will automatically unfold [!]
| - scene will automatically unfold [!]
LUCA | - nothing to see that adds % completion
MI'IHEN | - LEAVE THIS BEACON FOR LAST!!! For details press Page Up
| three times.
MUSHROOM | - if you sided with New Yevon, all you'll see is water
| - this and below events occur if you sided with Youth League;
| for this event you'll see convo with Lucil [!]
| - see a convo with Yaibal [!]
| - four further transmissions are possible, but nothing to see
| that adds %
DJOSE | - please see the scenes listed in CommSphere events above
MOONFLOW | - if you sent Lian and Ayde to the Moonflow in CH3, a scene
| with the two of them will unfold
| - wait for Elma to appear, then zoom in on her [!]
| - shoopuf will crash the CommSphere
| - no further transmissions possible
GUADOSALAM | - see another scene with Fatso [!]
| - seven further transmissions are possible, but nothing to see
| that adds %
THUNDER P. | - nothing of interest
MACALANIA 1 | - Bayra, Donga and Pukutak will appear and spill some beans,
| WAIT until they disappear
| - Pukutak appears, waves and disappears
| - Donga appears, waves and disappears
| - Bayra appears, waves and disappears
| - nothing else of interest
MACALANIA 2 | - if you paid O'aka's debt before end of CH2, he emerges from
| the shop and talks to Yuna about the concert [!]
| - connect here for six more different outcomes, but there's
| nothing to see that adds %
BIKANEL 1 | - KABOOM! and there goes the CommSphere
BIKANEL 2 | - zoom in on main cactus until Yuna and Shinra talk about sth,
| then zoom in on Benzo... and there goes the CommSphere
BEVELLE | - please see the scenes listed in CommSphere events above
CALM LANDS 1 | - please see the scenes listed in CommSphere events above
CALM LANDS 2 | - please see the scenes listed in CommSphere events above
GAGAZET 1 | - if you didn't stop Garik in CH3, you will have three
| different transmissions, but none of them add % completion
| - if you stopped Garik in CH3, you will have five different
| transmissions, but none of them add % completion
| - after viewing three or five of the above transmissions,
| Garik will appear and talk about Ronsos
| - nothing else of interest
GAGAZET 2 | - please see the scenes listed in CommSphere events above
ZANARKAND | - see a scene with Isaaru [!]
| - Yuna and Isaaru talk about using machinas for talking
| - turn camera left, see Isaaru lying on the ground, zoom in,
| hear him say: 'What am I supposed to be protecting...?' [!]
| - nothing of interest
-----------------------------------------------------------------------------
Of special importance is viewing the beacon on Mi'ihen road - to find details
on it, press CTRL + F and type in this phrase, without the asterisks:
*STUFF011*
OTHER REFERENCES: STUFF012
#############################################################################
PAST REFERENCE - SKIP005
When you're finished with viewing the spheres, head for Celsius' inn. Here
Rikku is trying to dance and you're invited to try your wits at keeping up
with her. Mindblower suggests that you should just concentrate on mashing all
buttons wildly - which is what you should do. You'll get that high score in no
time. Here's the rewards you can reap:
- PEARL NECKLACE ACC for scoring up to 49 points
- SAFETY BIT ACC for scoring between 50 and 99 points
- SUBLIMATOR ACC for scoring between 100 and 149 points
- SHMOOTH SHAILING ACC for scoring more than 150 points
-----------------------------------------------------------------------------
STORYLINE MISSION 13 - G1113 - Sunday stroll thru Thunder Plains.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP
NO ENTRANCE TO MACALANIA
|
'TP - north'
|
|-------------|-----------|
| |
'TP - agency' --- 'TP - agency, f' SSP |------ 'TP - fiend haunt'
| |
|-------------|-----------|
|
'TP - south' SSP
|
NO ENTRANCE TO GUADOSALAM
-----------------------------------------------------------------------------
ITEMS
- TP - south: 6x Echo Screen, X-Potion, Glass Buckle
- TP - north: 4x Phoenix Down, 2x Petrify Grenade, Turbo Ether
- TP - fiend haunt: 2x Phoenix Down, X-Potion, Black Ring, Elixir, Haste
Bangle
-----------------------------------------------------------------------------
ENEMIES: Aka Manah, Anole, Archaeothyris, Armet, Assassin Bee, Balivarha,
Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas,
Ironside, Malboro, Spine Drake, Taromaiti, Varan, Watcher-S, Watcher-R,
Watcher-A, Zalamander (BOSS)
-----------------------------------------------------------------------------
Once you're done, return to bridge and talk to MN or Bro, then choose [Let's
land.] Beam down to Thunder plains...
------------------------------> MISSION TIME! <------------------------------
CONCERT CLEAN-UP
A fiend has crawled out from beneath the earth. Exterminate it so concertgoers
can listen to your song without any distractions!
Objective: Defeat the boss fiend
------------------------------> MISSION TIME! <------------------------------
...and start waltzing N. All of the items listed in item checklists for
Thunder p. are found in chests. Follow the red arrow in minimap until you find
the place where certain enemy has made its nest.
If you feel like shopping...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50 | Lightning Gleam (Lightningstrike) 3000
Hi-Potion 500 | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Phoenix Down 100 | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
Antidote 50 |
Eye Drops 50 |
Echo Screen 50 |
Soft 50 |
Holy Water 300 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Oh, a square shaped dungeon... wonder who makes them... Right, at 1stcross go
left, at 2ndcross then climb on boulder you'll find here, from this boulder
climb the ledge, then jump the gap, at 3rdcross choose N path and just keep
going N now... You must reach N-most end of this small dungeon. As you climb
up and jump gaps, you'll spot your next boss. Make sure you're healed up and
protected from fire damage. But white mage and two dark knights will do the
job as well.
*****************************************************************************
BOSS BATTLE - ZALAMANDER, DRAGON species
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
12850 | 276 | 1200 | 1 | 930 | NTH | WKN | NTH | NTH | IMM | NTH
14243 | 276 | 2100 | 2 | 1300 | NTH | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down,
MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS,
<Null Magic>
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TetraBand]
Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TtrBracelet]
----------------------------------- ATTACKS ---------------------------------
1. <'Swipe'> - VS one chr - phd
2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
3. Tail Smash - FRATTP VS all chrs - fractional phd, tears off 25% MAX HP and
delays girls' next turn, arc attack
4. [Gathering strength...] - 1st charge up move for Crushing or Bruiser Tail
5. [Still gathering strength...] - 2nd charge up move for Crushing Tail
6. [Crushing Tail] - FRATTP VS all chrs - fractional phd, tears off 50% MAX
HP, delays hit girls' next turn, arc attack
7. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
HP, delays hit girls' next turn, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash... What's this,
you ask? Boss' attack pattern, hehe. Quite easy to figure out, it was. To
further exploit Zalamander's weaknesses, it's vulnerable to darkness and has a
soft spot for ice damage. It can also be berserked (thus nullifying both sweep
attacks) or ejected from battle (I'm sure you already have some ways at your
disposal to do so). It's wise not to use any type of magic attacks on
Zalamander, as it's immune to magic damage - however, items that deal mgd can
affect it.
Flame Breath hits all for 400 damage (fire resistant acc are welcome to be
used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain
percentage of MAX HP. Okay, bring in white mage and two dark knights. Have
white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while
dark knights chip away at Zalamander's health until it's defeated. You just
can't lose.
If you've come to this boss underleveled or without attempting any subquests
as all, you might have some problems with it. There's an easy solution, tho' -
have a thief use Steal Will on Zalamander. It may miss occassionally, but this
is the easiest way to get rid of it.
Battling Zalamander in its OSF is not much different that regular form. It
will start the battle by charging two turns for Crushing Tail. Use the time
you're given to attack it mercilessly - leave no space for being slow.
Crushing Tail will shave off 50% of MAX HP when it hits, but damage can be
reduced by protect. Tip more odds in your favor by inflicting darkness on the
bastard. If during charge moves Zalamander receives enough attacks, it will
cancel its Crushing Tail attempt and prompt it to use Bruiser Tail. Zalamander
still takes no magic damage in OSF.
Unlike RGF, Zalamander's actions in OSF cannot be predicted, which means that
its 'swipe' and Flame Breath are a game of chance. Once again, though,
darkness on Zalamander and Fire Eater PASA of your girls make these two
attacks a breeze.
*****************************************************************************
When Zalamander is gone, loot the chest it was guarding for BLACK RING ACC.
Now return to cave's entrance (if you wish, scavenge the rest of the chests
inside here for X-POTION, ELIXIR, 2x PHOENIX DOWN and HASTE BANGLE ACC) and
witness another scene. This time the % events are timed a bit, so you'll have
to hurry! On the bridge whole Gullwings crew is gathered...
TALK TO RIKKU FIRST, IMMEDIATELY, STRAIGHT AWAY - second time you talk to her
she'll respond with regular text box - wait too long and she'll reposition
herself near Shinra's seat, at which point you're screwed (if this happens,
reload an earlier save).
T.J.Fuller comments: After playing around with it, it seems she only moves over
to Shinra after you hear either Brother's or Buddy's first spoken line (they
each have two, as opposed to Rikku, Paine, & Shinra). After speaking to either
of them, that's when one becomes screwed regarding Rikku's line ("I'm getting
kinda nervous..."? That's it?).
THEN talk to Bro, Buddy and Paine, until they all respond with regular text
boxes. Finally address Shinra and then Rikku to trigger another scene. After
that scene talk to midget yo