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Name of game: Final Fantasy X-2
Type of guide: BOSS In-depth guide / FAQ
Platform: Playstation 2
Version: Leifang, released on 16th February 2008
Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
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WARNING! THIS GUIDE CONTAINS SPOILERS! YOU HAVE BEEN WARNED!
MAKE SURE to check out mailing policy at the bottom of the document!
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1.) LEGAL INFORMATION - G0100
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=============================================================================
This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.
*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
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- http://www.squareuniverse.com
- http://www.rpgdreamers.com
- http://www.ffslo.tk
- http://www.1up.com
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2.) TABLE OF CONTENTS - G0200
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If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.
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SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT?
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1.) Legal information | G0100 | Copyright protection and legal info.
2.) Table of Contents | G0200 | Sections of this guide.
3.) Latest Updates | G0300 | Read what was added in last update.
4.) Introduction | G0400 | Just some small rambling from me...
5.) Abbreviations | G0500 | What do abbreviated words stand for...?
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6.) Bosses enter the fray | G0600 | Detailed strategies for boss disposal!
7.) Past Revisions | G0700 | History of this guide resides here...
8.) Credits | G0800 | All who contributed... Thank you.
9.) Contact Info | G0900 | Find out how to reach me.
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3.) LATEST UPDATES - G0300
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- Version Leifang (16th February 2008)
# Some beauty touches.
IMPORTANT: This guide / FAQ only deals with information and strategies on how
to defeat the boss in question. For information on WHERE particular boss is
fought, you'll have to check out other guides.
=============================================================================
=============================================================================
4.) INTRODUCTION - G0400
=============================================================================
=============================================================================
Hello! My name is Damir Kolar and I welcome you to my third installment of
FFX-2 guide series. This time I will cover any and all bosses one can come
across when playing Final Fantasy X-2.
Stuck at the boss who proves to be just a little bit annoying and owns your
party every time? You've come to the right spot! Just scroll a bit down and
start absorbing the information I've been working on. Good luck!
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5.) ABBREVIATIONS - G0500
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=============================================================================
There will be a lot of abbreviations. They're as follows...
-----------------------------------------------------------------------------
AAB ------------------ Auto Abilities | acc ---------- accessory, accessories
ACCU ----------------------- accuracy | ACCU down ---- ACCU stat decreased***
ACCU up ------- ACCU stat increased** | ACTA ------ active type DSP abilities
ACTIC ----------------- Action-cancel | AGL ------------------ agility, speed
AGL down ------ AGL stat decreased*** | AGL up --------- AGL stat increased**
-----------------------------------------------------------------------------
AP ------------------- Ability points | AULI ---------------------- Auto-Life
BER ------------------------- Berserk | BR ---------- item that can be bribed
CATT ------------------ counterattack | chr ---------------- single character
chrs ------------ multiple characters | CON ------------------------- Confuse
CTIM ------------------ charging time | CUR --------------------------- Curse
-----------------------------------------------------------------------------
DAR ------------------------ Darkness | DEF ---------------- physical defense
DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased**
DELEF ------------------ Delay effect | DOOM --------------------------- Doom
DR -------- item dropped after battle | DSP ---------------------- dressphere
EJE --------------------------- Eject | ELEMWEAK (WKN) ----- weak VS this el.
-----------------------------------------------------------------------------
ELEMHALF (HLV) --- strong VS this el. | ELEMIMM (IMM) ---- immune VS this el.
ELEMABS (ABS) - absorbs el. as HP rec | EVA ------------------------- evasion
EXP --------------- Experience points | EXP=0 ---------- EXP received is zero
FATT ---------------- fire based MATK | FATTP --------------- fire based PATK
FIR ---------------------------- fire | fire mgd ------------- fire based mgd
-----------------------------------------------------------------------------
fire phd ------------- fire based phd | GOTCH ----------------- Gotta change!
GRA ------------------------- gravity | GRATT ------------ gravity based MATK
GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd
gravity phd ------- gravity based phd | HAS --------------------------- Haste
HATT ---------------- holy based MATK | HATTP --------------- holy based PATK
-----------------------------------------------------------------------------
HOL ---------------------------- holy | holy mgd ------------- holy based mgd
holy phd ------------- holy based phd | HP ----------------------- Hit points
IATT ----------------- ice based MATK | IATTP ---------------- ice based PATK
ICE ----------------------------- ice | ice mgd --------------- ice based mgd
ice phd --------------- ice based phd | INVUL --------------- Invulnerability
-----------------------------------------------------------------------------
KO ---------------------- knocked out | LATT ----------- lightning based MATK
LATTP ---------- lightning based PATK | LIG ----------------------- lightning
light mgd ------- lightning based mgd | light phd ------- lightning based phd
LUCK --------------------------- luck | LUCK down ---- LUCK stat decreased***
LUCK up ------- LUCK stat increased** | MAG --------------------- magic power
-----------------------------------------------------------------------------
MAG down ------ MAG stat decreased*** | MAGINV -------- Magic invulnerability
MAG up --------- MAG stat increased** | MATK ----------------- magical attack
MDEF ------------------ magic defense | MDEF down ---- MDEF stat decreased***
MDEF up ------- MDEF stat increased** | mgd -------------------- magic damage
MP --------------------- Magic points | na ------------------- not applicable
-----------------------------------------------------------------------------
NATT ------------- non-elemental MATK | NEGSE -------- negative status effect
PASA ----- passive type DSP abilities | PATK ---------------- physical attack
PET ------------------- Petrification | phd ----------------- physical damage
PHYINV ----- Physical invulnerability | POI -------------------------- Poison
POSSE -------- positive status effect | PRO ------------------------- Protect
-----------------------------------------------------------------------------
REF ------------------------- Reflect | REG --------------------------- Regen
SDSP ------------- Special dressphere | SHAT --------------------- Shattering
SHE --------------------------- Shell | SIL ------------------------- Silence
SLE --------------------------- Sleep | SLOW --------------------------- Slow
SSP --------------------- save sphere | SSTLV ----------- Status' stack level
-----------------------------------------------------------------------------
ST ----------- item stolen from enemy | STATT ----------- special type attack
std ------------- special type damage | STIMM --------------- status immunity
STOP --------------------------- Stop | STR ------- strength, attacking power
STR down ------ STR stat decreased*** | STR up --------- STR stat increased**
VS --------------------------- versus | WAT --------------------------- water
-----------------------------------------------------------------------------
water mgd ----------- water based mgd | water phd ----------- water based phd
WATT --------------- water based MATK | WATTP -------------- water based PATK
-----------------------------------------------------------------------------
** - These seven statuses have positive stacking effect. They can be stacked
10 times for achieving maximum effect.
*** - These seven statuses have negative stacking effect. They can be stacked
10 times for achieving maximum effect.
=============================================================================
=============================================================================
6.) BOSSES ENTER THE FRAY - G0600
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
???? & 2x Goon ---------------- G0601 | Ormi & Logos, first ----------- G0602
Leblanc, second --------------- G0603 | Ormi, Logos & Leblanc, third -- G0604
Boris ------------------------- G0605 | Flame Dragon ------------------ G0606
Guardian Beast ---------------- G0607 | YSLS-Zero --------------------- G0608
Chocobo Eater ----------------- G0609 | Elma & 2x League Warrior ------ G0610
Logos, fourth ----------------- G0611 | Ormi & Logos, fifth ----------- G0612
Ormi, sixth ------------------- G0613 | Ormi, seventh ----------------- G0614
Ormi & Logos, eighth ---------- G0615 | Ormi, Logos & Leblanc, ninth -- G0616
Precepts Guard ---------------- G0617 | Georapella -------------------- G0618
Baralai, first ---------------- G0619 | Bahamut ----------------------- G0620
Malboro ----------------------- G0621 | Yojimbo ----------------------- G0622
Garik & 2x Ronso Youth -------- G0623 | Garik & 1x Ronso Youth -------- G0624
Valefor ----------------------- G0625 | Ifrit ------------------------- G0626
Ixion ------------------------- G0627 | Zalamander -------------------- G0628
King VERMIN! ------------------ G0629 | Lucil ------------------------- G0630
Rikku ------------------------- G0631 | Paine ------------------------- G0632
Baralai, second --------------- G0633 | Gippal ------------------------ G0634
Nooj -------------------------- G0635 | Experiment, first ------------- G0636
Experiment, at maximum Lv5 ---- G0637 | Humbaba ----------------------- G0638
Machina Panzer ---------------- G0639 | Heavy Sallet ------------------ G0640
Jumbo Cactuar & 2x Cactuar ---- G0641 | Angra Mainyu, Tawrich & Zarich G0642
Anything Eater ---------------- G0643 | Aranea ------------------------ G0644
Black Elemental --------------- G0645 | Concherer --------------------- G0646
Chac -------------------------- G0647 | Paragon ----------------------- G0648
Trema ------------------------- G0649 | Shiva ------------------------- G0650
Magus Sisters ----------------- G0651 | Anima ------------------------- G0652
Azi Dahaka, first ------------- G0653 | Azi Dahaka, second ------------ G0654
Azi Dahaka, third ------------- G0655 | Vegnagun, first --------------- G0656
Vegnagun, second -------------- G0657 | Vegnagun, third --------------- G0658
Vegnagun, fourth -------------- G0659 | Shuyin ------------------------ G0660
=============================================================================
*****************************************************************************
BOSS BATTLE - ???? & 2x GOON - G0601
------------------------------- ???? STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
82 | 9999 | 3 | 1 | 100 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Phoenix Down | Hi-Potion | none
2x Phoenix Down | 2x Hi-Potion | none
----------------------------------- ATTACKS ---------------------------------
1. Thunder - LATT VS one chr - light mgd
2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX
HP, and are bestowed with regen and haste
3. Haste - on one Goon - induces haste
4. Regen - on one Goon - induces regen
5. Absorb - VS one chr - amount of HP&MP deducted is added to ????'s HP&MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- GOON STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
13[29]*| 8 | 1 | 1 | 30 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Budget Grenade | Budget Grenade
Phoenix Down | Phoenix Down | Phoenix Down
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last...
????'s first move will be using Ecstasy on both of her allies, which will
double their MAX HP and bestow regen upon them. Nothing really worrying, as it
only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted,
but that's not a major threat either. Anyway, take care of both Goons with few
well placed PATK.
Only ???? remains standing. While you're busy finishing off sidekicks, she'll
pummel you with Thunder for about 10 damage. In case their regen or haste
wears off, she'll recast it. Steal Hi-Potion from her, then finish her as
well. If you manage to defeat ???? first, battle is not over yet. You must
defeat all three to proceed.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ORMI & LOGOS, FIRST IGNITION - G0602
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
97 | 0 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SIL, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Iron Bangle | none
Phoenix Down | Iron Bangle | none
----------------------------------- ATTACKS ---------------------------------
1. Pirouette Pitch - VS one chr - phd
2. 'Shield throw' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
86 | 18 | 3 | 1 | 60 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SIL, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Silver Glasses | none
Phoenix Down | Silver Glasses | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Potion - on himself or Fatso - target recovers 20 HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Odds may seem against you, but fret not, you can't die so easily. Fatso will
hit you for about 15 damage, while Slim's attacks hit for 10 tops. Slim has
less HP and hits softer (heh!) than Fatso, plus he can use Potions to heal
themselves - so who's on the obvious list for shotoff first? After Slim is
gone, it's just a matter of few turns to take down Fatso, mainly due to his
somewhat high DEF. If you see Fatso spinning around, beware - he's about to
hit one girl for 20 damage. Even though you've just began playing, don't
relax! You can get game over if you're not careful. Don't forget to steal
their items and cash - every acc you nail ASAP is saving you from some cash
being spent.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - LEBLANC, SECOND IGNITION - G0603
------------------------------- LB. STATISTICS ------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
130 | 101 | 8 | 2 | 180 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion | Silver Bracer | none
Phoenix Down | Silver Bracer | none
----------------------------------- ATTACKS ---------------------------------
1. 'Fan slap' - VS one chr - phd
2. Thunder - LATT VS one chr - light mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Her slap deals about 15 damage, same goes for Thunder. The game introduces
Dress Up aspect. When prompted, press L1, then select songstress job and Yuna
will transform. Now immediately select Darkness Dance from the ability list
(you *can't* select anything else no matter how hard you try) and Yuna will
bestow darkness upon LB. (BTW, only command Yuna will be able to use for the
rest of the battle is Darkness Dance). This leaves LB. with only Thunder in
her playing hand, cos her physicals will miss a lot. Meanwhile have Rikku
steal LB.'s item (she carries hefty amount of cash too) and Paine pound on her
mercilessly. Don't forget to heal if in danger zone, you need all EXP you can
get.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ORMI, LOGOS & LEBLANC, THIRD IGNITION - G0604
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
130 | 10 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Gauntlets | none
Phoenix Down | Gauntlets | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
100 | 25 | 10 | 1 | 80 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | White Cape | none
Phoenix Down | White Cape | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- LB. STATISTICS ------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
120 | 320 | 20 | 2 | 250 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, ACCU down, DOOM,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion | Tiara | none
Hi-Potion | Tiara | none
----------------------------------- ATTACKS ---------------------------------
1. Love Tap - on Fatso, Slim or her - induces haste
2. Sonic Fan - NATT VS one/two/all chrs - mgd, arc attack
3. 'Fan slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Slim hits for 10 damage, Fatso for 20 and LB. for 15. This time I recommend
getting rid of Fatso first - if he gets hasted, you'll get pummeled even more
and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to
keep all three enemies blinded and raise your survival chances a lot. Watch
out for Fatso's spinning animation, which signifies he'll throw his shield for
big damage.
LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap,
repeat. This makes LB. extremely predictable and can help you coordinate your
attacks accordingly. If LB. takes strange stance and is looking in direction
of your girls, she's charging up her magic attack, which hits everybody for 10
damage. Slim still doesn't have anything special to be afraid of, but don't
forget to heal in time if you get low on HP. And nail their items too, if you
can spare some extra turns.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - BORIS - G0605
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
480 | 0 | 26 | 1 | 300 | WKN | WKN | NTH | NTH | NTH | NTH
804 | 0 | 120 | 2 | 3 | WKN | WKN | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, SLE, POI, CON, BER, CUR, STOP, DOOM, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
StarPendant*[StarPendant]| Remedy [KinesisBdge]| Antidote [StarPendant]
StarPendant*[StarPendant]| 2x Remedy [KinesisBdge]| Pretty Orb [StarPendant]
----------------------------------- ATTACKS ---------------------------------
1. <'Double swipe'> - VS one chr - phd, 2 hits
2. 'Chew' - VS one chr - heavy phd
3. Sticky End - STATT VS all chrs - around 50 universal dmg, induces stop, arc
attack
4. [Tempus Laxit] - VS all chrs - phd, induces stop, arc attack
5. [Power Catalyst] - on self - the longer the battle, the higher the STR
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
First boss of the game that is even remotely challenging... but not by much.
Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for
50 damage. Boris has a fixed attack pattern and here it is - four turns of
either 'double swipe' or 'chew', with Sticky End following each fifth Boris'
turn. You will know when boss is about to use Sticky End when it takes an
ominous battle stance.
Beware! Sticky End can induce stop, making your girls immobile - luckily it
has low chance of connecting. Should stop occur anyway, heal the status with
Remedies you've picked up in Celsius. If even this isn't an option, you must
wait for stop to wear off. To soften up Boris, use warrior's Armor and Power
Break abilities on it to reduce damage it can give *and* increase damage you
can give.
When you're in subsequent plays and if you're lucky enough to come across
Boris when it oversouls, you may have a problem. Or not, since you'll be
keeping stuff you've already gained in previous plays. Anyway - Boris will
begin by using Power Catalyst on itself, and then releasing Tempus Laxit. All
girls will suffer phd and be put under stop status. Have Dragonfly Orbs or
Kinesis Badges to be immune (thief DSP helps too). If girls are affected,
nothing you can do about it - just wait for stop to wear off. Don't take too
long in nailing Boris or its power (thanks to Power Catalyst) will grow at
steady rate. Applying protect will be very helpful as well. In short, OSF
Boris isn't so hard, provided you have decent DEF and can guard against stop.
* - AFTER the battle you'll also receive Faerie Earrings.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - FLAME DRAGON - G0606
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
980 | 84 | 60 | 1 | 300 | HLV | WKN | NTH | NTH | IMM | NTH
1883 | 84 | 180 | 2 | 350 | HLV | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, [BER], CUR, STOP, DELEF, ACTIC, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Red Ring [Red Ring] | Hi-Potion [4xHi-Potion]| Fire Gem [NulBlazRing]
Red Ring [Red Ring] | 2xHi-Potion[4xHi-Potion]| Fire Gem [CrimsonRing]
----------------------------------- ATTACKS ---------------------------------
1. <'Swipe'> - VS one chr - phd
2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
3. [Gathering strength...] - charge up move for Bruiser Tail
4. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
HP, delays hit girls' next turn, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
If you've been fluently attempting sidequests, here's the ultimate setup:
Heart of Flame GG (complete Foggy Fiend Frenzy! quest), Icy Gleam acc (from a
chest in Macalania woods) and using warrior's Sentinel.
Flame Dragon will open this battle by using Flame Breath on your party, which
hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red
Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor,
square off by using Power and Magic Break of warrior job, followed by ice
element PATK. Using regular PATK will take too long.
I've noticed something that can further tip odds in your favor - boss' swipe
is used against the girl with highest current HP. So if you keep one girl's HP
as high as possible, it will be only her that will suffer from attacks.
Additionally, change her into warrior and have her execute Sentinel at all
times to be taking 1 damage from each 'swipe'. However, be on your toes before
the end of battle - when boss loses hass 99 or less HP remaining, it'll charge
up its Flame Breath once again. Heal in time... but this is obviously not
needed if you're equipped with Heart of Flame GG.
Battling Flame Dragon becomes more interesting in its OSF - it will start the
battle by charging a turn for Bruiser Tail. Use the time you're given to
attack it mercilessly - leave no space for being slow. Bruiser belongs to type
of attacks you'll be hating in this game - it deals fractional damage, ie
damage based on current or MAX HP, in this case MAX HP. Luckily you can reduce
it with protect, but be advised - it won't always be so. Take note to heal
regularly if Flame Dragon frequently tosses Bruisers your way. You can help
yourself by inducing darkness on it, thus reducing the chances for it to hit
you. As for Flame Breath in OSF form - it is used irregularly and there's no
way to predict it.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - GUARDIAN BEAST - G0607
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
2886 | 1000 | 170 | 1 | 200 | WKN | WKN | WKN | WKN | IMM | WKN
4030 | 1000 | 380 | 2 | 380 | WKN | WKN | WKN | WKN | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, [BER], CUR, STOP, DOOM, DELEF, ACTIC, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil]
Amulet [PixieDust] | DefenseVeil[MysteryVeil]| Oath Veil [Oath Veil]
----------------------------------- ATTACKS ---------------------------------
1. <'Swipe'> - VS one chr - phd
2. Curse - VS one chr - induces curse
3. <Damocles Photon> - FRATT VS all chrs - fractional mgd, tears off 1/2 MAX
HP, arc attack
4. [Eyeing Yuna...] - will now focus any further attacks on Yuna
5. [Eyeing Rikku...] - will now focus any further attacks on Rikku
6. [Eyeing Paine...] - will now focus any further attacks on Paine
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Here's the recommended setup for this fight: Mythril Gloves acc (buy in
Zanarkand shop), any type of acc that grants elemental strike properties,
Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG -
pass thru yellow and blue gates to obtain Berserktouch - then inflict berserk
on Guardian Beast to never see Curse and Damocles Photon. But do note that it
is quite resistant to berserk; if you have thief with mastered Soul Swipe, use
it instead. It works like a charm.
One of greatest nightmares makes its return. Fortunately, it's way easier than
it was in first release. It's very predictable *and* it has an attack pattern
it strictly follows as well. Its swipe gets one for about 100 damage, and
Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all
girls immediately! If it uses Curse, let it be. You just concentrate onto
wasting the boss before damage piles up too high for you to handle. It's also
very commendable to break this boss in various aspects, most significantly in
power field to lessen damage it does even further.
Now that I've covered damage aspects, let me fill you in on boss' attack
pattern. It will use three swipes in a row, then use Curse on one girl - rinse
and repeat. If all three girls are cursed, boss no longer uses this attack.
Furthermore, once you bring its HP to 962 HP or below, you'll start seeing
Damocles Photon, its most dangerous attack. Attack pattern is implemented
again - three swipes, followed by Damocles Photon, then repeat. Note that
damage from Damocles Photon can be halved by shell status.
As you can see from info I've dug up, you're fairly safe until boss loses 2/3
of its HP. Up to that point you need to worry about keeping your HP only above
250 HP (just in case it manages to pull a critical on your girls). But as soon
as it enters Damocles Photon phase, pull out all the healing you can and cast
Shell on all girls. Get that white mage out now. Still problems beating the
crap out of it?
If it becomes OSF - you have very easy battle on your hands. Take note of who
will Beast start to eye (just so you know, Yuna's mine), then protect her
quickly. Now be careful - Beast will use 'swipe' against targeted girl four
times, and will then use Photon on fifth turn. Afterwards it'll eye same girl
or another girl yet again, and so we enter an endless stream of fixed attack
pattern.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - YSLS-ZERO - G0608
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1935 | 0 | 350 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH
4831 | 0 | 610 | 2 | 1200 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC
------------------------------ ADDITIONAL NOTES -----------------------------
When oversouled, it loses immunity to silence, poison and curse.
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none]
Wristband [HyperWrist] | MythrilGlvs[DiamondGlvs]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. <'Punch'> - VS one chr - phd
2. <Blast Punch> - STATT VS one chr - fractional std, tears off 1/2 MAX HP and
delays hit girl's next turn a lot
3. <Haymaker> - VS one chr - heavy phd, 2 hits
4. [Bio Mode] - on self - switches to using Bio Punch for three turns
5. [Silence Mode] - on self - switches to using Silence Punch for three turns
6. [Bio Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX HP,
induces poison
7. [Silence Punch] - STATT VS one chr - universal damage, tears off 12,5% MAX
HP, induces poison
8. [OFF Mode] - after being in selected mode for three turns, it switches back
to using 'punch', Haymaker and Blast Punch
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Here's what I usually use in this battle and you should too if you've been
fluently completing sidequests: two Mythril Gloves acc (bought from Zanarkand
shop), girls as warriors, and possibly gun mage with White Wind and Mighty
Guard.
Usually starts the battle with Blast Punch. Ah, the memories... But we have to
make due without Provoke... ok, here's the beef. White mage starts by casting
Protect on all girls (or use Mighty Guard if you've learned it), then she
keeps casting Cure/Cura on all three each and every turn (in case of gun mage
use White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big
punch.
When you see it charging for an attack, it means it'll use Blast Punch -
beware, this attack is quite dangerous, for it tears off 1/2 of target girl's
MAX HP and damage cannot be reduced by shell or protect - so it's in your best
interest to keep your HP above half at all times. On top it delays hit girl's
next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from
that, stay healed, stay protected and stay victorious.
In OSF state Zero is far more predictable, esp by letting you know which
attacks it'll use. Zero gains the ability to inflict poison and silence on
your girls with moves called Silence Mode and Bio Mode. When it enters either
mode, your party will be hit with three punches carrying respective NEGSE. In
addition these type of punches will reduce hit girl's HP by 1/8, meaning you
can be hit with it eight times before being KO-ed. When the punching is used
three times, OFF Mode move is issued.
Still, do not get careless, as Zero still has the ability to use Blast Punch
and Haymaker - keeping HP up should be one priority. Incidentally, you can
inflict silence and poison on Zero yourself. Silence is kinda useless (this
fiend doesn't use magic), but poison can be quite good - for each HP you tear
off, YRP is closer to victory.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SIR OCELOT HAS SENT FOLLOWING STRATEGY:
Yuna is a white mage, and Rikku and Paine are warriors. Both keep casting Power
Break (this is crucial as it makes Zero's attacks feel like nothing). Keep
Power Breaking till both Paine and Rikku run out of mana. While they are Power
Breaking Zero, have Yuna keep casting Cura on the entire party. At level 11 for
both Rikku and Paine their MP should be around 40-56 (give or take a few). You
also might need to use Ether on Yuna at least once (provided you have any, if
not use your Elixir or Turbo Ether). Zero's attacks will get so low that it
seems Cura is overkill, until it does its Blast Punch. This also reduces its
Haymaker' damage. If you do this, you should be done in less than 5 minutes.
Once you run out of mana with Paine and Rikku, just start wailing away with
regular attacks.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - CHOCOBO EATER - G0609
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
2350 | 230 | 350 | 1 | 500 | WKN | NTH | NTH | NTH | IMM | NTH
2993 | 230 | 680 | 2 | 770 | WKN | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC,
%DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Wall Ring [3x X-Potion]| X-Potion [ShiningBrcr]| none [none]
Wall Ring [5x X-Potion]| 2x X-Potion[2xShiningBr]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. <Lv2 element magic> - VS all chrs - respective type of mgd
2. <'Smack'> - VS one chr - phd
3. [Me no like you!] - charge up turn for [Tired of...] - will attack that
girl four times
4. [Tired of Yuna!] - VS Yuna - phd
5. [Tired of Rikku!] - VS Rikku - phd
6. [Tired of Paine!] - VS Paine - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Boss relies heavily on brute force, but is also capable of using a variety of
element spells against your party - Thundara, Blizzara, Fira and Watera. But
do you know what makes him extra easy and predictable? Whenever it uses
'smack', it will always attack the girl with highest current HP.
Should you choose to make half of its attacks useless, you have several
options at your disposal - silence it, or steal all of its MP (quite a few
ways to do it). It can also be slowed, further making its appearance futile.
You cannot lower the damage it does to you as boss is immune to STR down NEGSE
- but you can affect its DEF and MDEF instead.
A nice way to start the battle is using warrior's Armor and Mental Breaks,
followed up by black mage's fire spells or Flametongue ACTA by warrior. If you
want to draw attacks to a specific girl, make her HP as high as you can prior
to battle, beef up her DEF and cast Protect over her during battle. Remember
to regularly heal her and you cannot lose this battle.
OSF battle is IMO even easier than 'regular' battle. Like with OSF Guardian
Beast Eater will make a move called 'Me no like you!' - afterwards it will
launch four PATK against the girl chosen. After those four attacks it may
switch back to flurry of MATK (set up reflect to have spells bounce back at
Eater) or decide to continue being tired of a certain girl. Don't forget that
protect can be helpful here as well. Reducing boss' MAG stat will be useful in
reducing damage it does with its MATK. Or - simply silence it.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ELMA & 2x LEAGUE WARRIOR - G0610
----------------------------- MISS E. STATISTICS ----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1840 | 450 | 200 | 2 | 230 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Wall Ring | 3x Phoenix Down | none
Wall Ring | 2x Mega Phoenix | none
----------------------------------- ATTACKS ---------------------------------
1. Haste - on herself - induces haste status
2. Thunder - LATT VS all chrs - light mgd
3. Slow - VS one chr - induces slow status
4. 'Swipe' - VS one chr - phd
5. Sleep - VS one chr - induces sleep
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-------------------------- LEAGUE WARRIOR STATISTICS ------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
422 | 26 | 70 | 1 | 120 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SLE, CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion | Hi-Potion | M-Bomb
2x Grenade | 2x Grenade | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
How would you like this battle to play out? As a rule of thumb Miss E. will
usually try to haste herself first turn she gets in battle. After that she
favors PATK, but as her HP grows lower and lower, you will be seeing more and
more of status magic being used against your girls, especially slow. Counter
this either by dispeling Miss E.'s haste, or put her to sleep (quite an
abnormal status immunity to be missing from a boss) and then pound her with
MATK.
Two soldiers that are nearby to help 'defeat' (or be defeated) you are quite
laughable. Nevertheless, dispose of them first - their HP is not so high, but
should you leave them to keep attacking you, there would be too much worries
on your back, so... kill both soldiers first, then turn your attacks against
Miss E.
Miss E. surprisingly also packs Thunder magic, which hits all girls, so in
heat of battle you may want to switch to white mage and have her cast Shell on
all girls. If you can keep Miss E. asleep during whole battle, you will almost
certainly see no attacks coming from her direction.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - LOGOS, FOURTH IGNITION - G0611
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1220 | 46 | 160 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Lure Bracer | Mega-Potion | none
Lure Bracer | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Hush Grenade - STATT VS all chrs - std + induces silence
3. Flash Bomb - STATT VS all chrs - std + induces darkness
4. Hail of Bullets - VS all chrs - phd, 3 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- FEM-GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Potion | S-Bomb
Hi-Potion | 2x Potion | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Hmmm, Slim brought along reinforcements. Too bad they won't do him any good.
Start the battle by taking out two fighters first to get rid of element spells
they chuck in your direction. Another easy solution would be to have white
mage cast Reflect on your girls - this way damage will pile up quite quickly,
hehe. Once both fighters are eliminated, have white mage cast Protect over
your girls as well, then change into warrior and proceed with Slim's
asskicking.
Slim has vastly improved his array of attacks. Warriors are job of choice for
this fight (soon we'll get ourselves much better DSP). As Slim is able to put
darkness or silence on all three gals at once, I recommend you bring some Eye
Drops and Echo Screens with you. When you see Slim take defensive stance, he
is prepping to use either Hush Grenade or Flash Bomb for about 50 damage to
all. If he starts talking during it, expect to see Hail of Bullets attack.
Heal your wounds if HP falls below 100 - white mage's Pray ability can come in
handy, as it isn't affected by silence.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ORMI AND LOGOS, FIFTH IGNITION - G0612
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1150 | 22 | 80 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Iron Bangle | X-Potion | none
Iron Bangle | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
3. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1030 | 48 | 160 | 3 | 120 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Silver Bracer | Mega-Potion | none
Silver Bracer | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Hush Grenade - STATT VS all chrs - std + induces silence
3. Flash Bomb - STATT VS all chrs - std + induces darkness
4. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- FEM-GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Potion | S-Bomb
Hi-Potion | 2x Potion | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Take out Fem-Goon to get rid of her element spells. As before, consider an
option of having white mage cast Reflect on your party with devastating
effects for your opponents. Slim has same attacks as last fight, whereas Fatso
doesn't gain anything new - but he does have an attack pattern. He'll bash one
girl twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is
used against the girl with lowest current HP). When Fatso is extremely low on
HP, he starts using Conscussive Shock for 200 damage too all girls for most of
his attacks - spare Fatso for last to dispose of in this boss battle. Both
guys can also be put to sleep, should you consider using some status fun in
the battle.
I recommend warriors for this fight and a white mage with Silenceproof acc,
bringing some Eye Drops and Echo Screens with you just in case you don't have
any Silenceproof stuff. When you see Slim take defensive stance, he's about to
use either Flash Bomb or Hush Grenade for around 50 damage to all. If he
starts talking during it, expect to see Hail of Bullets attack. Similarly,
Fatso's spinning means he'll do Pirouette Pitch - about 80. His usual ram
attack takes about 150 damage. Heal your wounds if HP falls below 200! Now
it's not the time to be taking into consideration 'Will I make it or not...?'
If need be, heal - remember that white mage's Pray ability isn't affected by
Silence. Lastly, you now possess all three SDSP - if you're having problems
with this battle, you may consider using them for some major ownage.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ORMI, SIXTH IGNITION - G0613
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1350 | 22 | 180 | 1 | 200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Beaded Brooch | X-Potion | none
Beaded Brooch | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
3. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Concussive Shock hits all girls for 200 damage and he has also become very
powerful considering other two attacks. Bring in white mage and keep casting
Cura on all members. Meanwhile have two warriors soften up Fatso with Power
Break, then continue hitting it with PATK. Fatso can also be put to sleep, and
you can now proceed hammering him with MATK. Again, Fatso's spinning means
he'll throw his shield for big damage - about 300. His usual ram attack can
take about 450 damage! Heal your wounds if HP falls below 500!
Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette
Pitch, repeat. Be careful if Fatso is extremely low on HP - he'll keep using
Concussive Shock over and over again for 200 damage to all girls (bypasses
protect), so it's in your best interest to kill him fast and painless
(question is, for who?). And remember - if need be, heal!
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ORMI, SEVENTH IGNITION - G0614
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1640 | 40 | 220 | 1 | 220 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Black Choker | X-Potion | none
Black Choker | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
HP and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
4. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- FEM-GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
167 | 172 | 10 | 1 | 70 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Potion | S-Bomb
Hi-Potion | 2x Potion | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
----------------------------- DR. GOON STATISTICS ---------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
232 | 41 | 10 | 1 | 50 | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion | Budget Grenade | S-Bomb
Grenade | Grenade | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
First take out two other enemies that appear with Fatso - this will eliminate
excess damage. Fatso gained another new attack - if you see him put his shield
on the back and knocking on his head, prepare to do some reviving. He'll use
Huggles, extremely powerful attack for up to 1200 damage on one girl. His two
other attacks are still deadly as well. Where's the fun here? Fatso has
somewhat of an attack pattern (but don't count on it for being accurate, as
I've seen Fatso attack differently) - 'bash', 'bash', 'bash', Supercollider,
repeat. Huggles is used a lot once Fatso is in critical condition. Also note
that this time you cannot put him to sleep.
Bring in white mage and keep casting Cura on all members (apply protect on all
girls as well). Meanwhile have two warriors soften up Fatso with Power Break,
then continue hitting it with PATK. Again, Fatso's spinning means he'll throw
his shield for annoying results - target's HP will be halved and next turn
delayed a bit. His usual ram attack can take about 250 damage! Heal your
wounds if HP falls below 400! Now it's not the time to be taking into
consideration 'Will I make it or not...?' If need be, heal!
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ORMI & LOGOS, EIGHTH IGNITION - G0615
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1840 | 42 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Defense Veil | X-Potion | none
Defense Veil | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
HP and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1432 | 64 | 240 | 1 | 230 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Favorite Outfit | Mega-Potion | none
Favorite Outfit | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
petrify or poison
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
of results it'll bring. Anyway, you will see Russian Roulette on every fourth
turn Slim gets, so use this info to your battle plan advantage. Fatso still
follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some
discrepancies may apply, but this is the most frequent attack pattern I've
observed). Careful when Fatso enters critical HP stage - Huggles attacks will
come flying in your direction, so do take care of finishing Fatso soon once
his HP is very low! In case you're interested in some status fun, try out
sleep and poison.
In case of petrified girl Fatso can follow up with Supercollider to shatter
her. Slim also packs bullets with poison, silence and curse effects, but these
aren't so annoying. Can't say the same for death effect bullet, tho'. White
mage is almost a must - her Esuna will lift both petrify and poison. When you
see Slim take defensive stance, he's about to use Russian Roulette, so beware
and be ready with right countermeasures. Otherwise Slim hits for 60 damage and
Fatso for 200 damage. Heal your wounds if HP falls below 200!
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ORMI, LOGOS & LEBLANC, NINTH IGNITION - G0616
------------------------------ FATSO STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1344 | 45 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Twist Headband | X-Potion | none
Twist Headband | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - FRATTP VS one chr - fractional phd, tears off 1/2 current
HP and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
4. Concussive Blast - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- SLIM STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
989 | 70 | 260 | 2 | 240 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Charm Bangle | Mega-Potion | none
Charm Bangle | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Russian Roulette - VS one chr - phd, can also induce KO, curse, silence,
petrify or poison
3. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
------------------------------- LB. STATISTICS ------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
1380 | 460 | 380 | 2 | 300 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, ACCU down,
DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Reassembled Sphere | Elixir | none
Reassembled Sphere | Elixir | none
----------------------------------- ATTACKS ---------------------------------
1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
2. 'Fan slap' - VS one chr - phd
3. Lv2 element magic - VS one chr - respective type of mgd
4. Love Tap - on Fatso or Slim - induces haste
5. Mach Fan - NATT VS all chrs - mgd, delays girls' next turn, arc attack
6. Flash Bomb - STATT VS all chrs - std, induces darkness
7. Hush Grenade - STATT VS all chrs - std, induces silence
8. White Wind - on all enemies - recovers 12,5% MAX HP to everyone affected
9. No Love Lost - VS all chrs - std, only executable with all three around
10. Osmose - VS one chr - amount of MP deducted is added to LB.'s
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
of results it'll bring. In case of petrifying Fatso can follow up with
Supercollider VS petrified girl, shattering her. Slim also packs bullets with
poison, silence and curse effects, but these aren't so annoying. Can't say the
same for death effect bullet, tho'. White mage is almost a must - her Esuna
will lift both petrify and poison. When you see Slim take defensive stance,
he's about to use Russian Roulette, so beware and be ready with right
countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage.
Heal your wounds if HP falls below 200!
If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love
Lost, special triple tech, which can only be used if all LB., Fatso and Slim
are still alive. Extreme damage of about 300 to all will be inflicted. Pay
attention to what she's saying so that you know what will come flying in your
direction. Furthermore, she can haste her partners making them even more
deadly and is able to cure whole team with White Wind. How can you win this?
Fatso again has recognizable attack pattern of 'bash', 'bash', 'bash',
Supercollider, repeat. When extremely low on HP, he'll be using Huggles and
Concussive Blast a lot - former'll be aimed against the girl with lowest
current HP. LB. also has attack pattern, provided she's the last one standing
- 'fan slap', followed by two magic attacks, 'fan slap', Mach Fan and repeat.
Slim's actions cannot be predicted unfortunately.
As said, bring in white mage, songstress and warrior. Start by having white
mage cast Protect on everybody, then follow up with Cura/ga on all girls.
Songstress keeps using Darkness Dance - but make sure that you keep hear
health up at all times! Whoever has warrior DSP - start using various techs
against Slim, which must be eliminated first to ensure he won't annoy us with
KO or petrify. LB. usually starts the fight by casting Mighty Guard - dispel
the effects on your primary target first. Once Slim is gone, turn your
attention onto Fatso. When he falls too, all that's left is LB. She alone
can't stand much longer, so victory is yours.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - PRECEPTS GUARD - G0617
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
3680 | 9999 | 700 | 1 | 800 | NTH | NTH | NTH | NTH | IMM | WKN
7864 | 9999 | 1500 | 2 | 1200 | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, [MAG down],
DOOM, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none]
Regen Bangle[3xManaTonic]| Mana Tablet[RecoveryBrc]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. Death - VS one chr - induces KO
2. Bio - VS one chr - induces poison
3. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
4. Osmose - VS one chr - amount of MP deducted is added to PG's MP
5. Drain - VS one chr - amount of HP deducted is added to PG's HP
6. Slow - VS all chrs - induces slow
7. ['Punch'] - VS one chr - phd
8. [Magic Catalyst] - on self - the longer the battle, the higher the MAG
9. [Lv1 element magic] - VS all chrs - respective type of mgd
10. [Anti-Dressphere] - VS one chr - phd, induces itchy
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Another leftover from before, Precepts Guard is a bit tougher. It loves to
start the battle by KO-ing one of the girls with Death - counter this with
quick Phoenix Down. You have a 50% chance of PG using one of its not-so-
damaging moves - Bio and Demi can't kill you (cure the former with Antidote),
Drain steals about 50 HP, and Osmose can be laughed at. Slow is a problem,
tho'. Counter the effects with white mage's Esuna or consider using Remedies.
Now the usual stuff can be applied: white mage with two warriors is excellent
choice. Warriors start with Armor and Magic Breaks, while white mage ensures
party stays healthy - if you've been fluently practicing white magic, you
should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try
casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO-
ed girls and not to let your guard down. PG is another thing of the past.
OS battle mode activated? Okay, time to enter the fray. First message that'll
pop up and make you wonder is Magic Catalyst. This means that longer battle
draws on, higher PG's MAG will become. This is why you don't want to linger
around for too long (no, you can't Magic Break PG). In OSF PG doesn't know any
of its weak magics, but instead gains ability to attack girls physically and
use elemental MATK. Cure the former with protect, and set reflect for latter -
making PG hit itself is priceless. If you're hit with Anti-Dressphere move, no
worries - just toss Esuna, Remedy or change DSP (I like to do the last
option).
*****************************************************************************
*****************************************************************************
BOSS BATTLE - GEORAPELLA - G0618
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
4420 | 9999 | 800 | 1 | 1000 | NTH | NTH | NTH | NTH | IMM | WKN
6641 | 9999 | 1600 | 2 | 1500 | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, [STR down], DOOM, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
NulTide Ring[3x WaterGem]| Water Gem [ShortCirct]| none [none]
NulTide Ring[4x WaterGem]| 2x WaterGem[ShortCirct]| none [none]
----------------------------------- ATTACKS ---------------------------------
1. <Lv3 element magic> - VS all chrs - respective type of mgd
2. ['Punch'] - VS all chrs - phd
3. [Power Catalyst] - on self - the longer the battle, the higher the STR
4. Osmose - VS one chr - MP stolen is added to Geo's MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Geo is much more dangerous than PG - it has four element MATK at its disposal
and it uses them mercilessly. Getting KO-ed here is no big surprise. However,
you can tip the odds in your favour by simply making three white mages and
casting Reflect on yourself. Bye, Geo, I hope to fight you sometime soon
again. Or have white mage and two warriors - white mage casts Shell on all
girls, then Cura/ga on all and keeps at it. Warriors Magic Break Geo to lessen
mgd it can do - all that will make Geo manageable. Geo is one of the bosses
that would like to have its MP back s
In case you haven't learned Reflect yet, there is one other way too. Prior to
battle maximize girls' MDEF as high as you can. 80% of the time Geo will use
element MATK, so apply shell status as well if you see you're still taking the
beating. In case Geo becomes oversouled, you'll be seeing its PATK as well, so
apply that protect status. Geo can be slowed as well - this reduces damage you
would be taking even further. Claim your victory!
OSF battle mode activated? Okay, time to enter the fray. First message that'll
pop up and make you wonder is Power Catalyst. This means that longer battle
draws on, higher Geo's STR will become - although I wonder why. Geo relies
heavily on lv3 element magics, so Magic Catalyst would be more suited for it.
As I wrote, four elements are Geo's forte, so you'll be well off with stuff
that reduces or nullifies element damage. Or casting reflect... luckily Geo is
stupid enough not to know Dispel.
Checking its status weaknesses it isn't immune to slow and Magic Break, which
is one of primary things you should focus on in the battle, should you wish to
emerge victorious. Be aware that Geo's 'punch' hits all girls, not just one -
it's used fairly frequently, so healing on regular bases is also one of things
you mustn't forget to do.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NEOKITTEN HAS SENT FOLLOWING STRATEGY:
It requires either one or two warriors. First, have a warrior with Excalibur
mastered and another warrior Armor Break mastered (or have them on same
warrior). When fighting, have white mage cast Reflect, then one warrior does
Armor Break, and the other does Excalibur (or have one warrior do Armor Break,
then Excalibur).
For me, this took off anywhere from 2000-4000 HP off Geo. If it took off around
2000, then I only had to finish the monster with one or two hits from my
warriors, which I had at levels 30+. It's a good way to get fast and relatively
painless win, even when Geo is in oversoul (although then the boss requires
more regular attacks, but still an easy win).
*****************************************************************************
*****************************************************************************
BOSS BATTLE - BARALAI - G0619
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
3380 | 540 | 1000 | 10 | 1300 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Pearl Necklace | Charm Bangle | none
Pearl Necklace | Charm Bangle | none
----------------------------------- ATTACKS ---------------------------------
1. 'Staff smash' - VS one chr OR VS all chrs - phd
2. Glint - VS one/two/all chr/s - phd, ranged attack
3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
4. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
5. Osmose - VS one chr - amount of MP deducted is added to Mr B.'s MP
6. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP
7. Absorb - VS one chr - amount of HP&MP deducted is added to Mr B.'s HP&MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG
trick not long back. If you still get owned, level up a bit more. But with
your latest dark knight outfit you should have little to no problems.
Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple
PATK as a single command, so beware). Demi can't kill you, but Looming
Glacier's ability to stop your girls as well as completely obliterate their MP
is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) -
if you have no means of preventing stop, you'll need to use Esuna or Remedy to
remove it. Do not ignore stop status or you will be sorry - counteract
immediately.
Don't get too crowded near him or else his Glint will hurt all three girls -
to avoid that you might want to consider using long range jobs such as gunner,
gun mage or alchemist. A nice way to start the battle is having a girl change
into white mage and cast Shell and Protect - that way you'll greatly reduce
damage he's dealing to your team. Anyway, since Ethers aren't exactly
excessive and you prolly don't have much with you, plus he loves to lower or
empty your MP, rely solely on PATK. Beware his Drill Shot! If target's HP
isn't above 75% MAX HP, girl will be KO-ed and you'll need to do some reviving
- luckily damage can be halved with protect. Drill Shot is used after Mr B.'s
HP has been changed 10 times - that means if he is attacked ten times, he'll
use Drill Shot against the girl who used that 10th attack.
To ensure damage will be given to him, you may wish to employ dark knight's
Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use Hi-
Potions to heal your wounds... soon you'll be able to buy them (if not already
thanks to O'aka), so go all out.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - BAHAMUT - G0620
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
8400 | 9999 | 1300 | 15 | 1000 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Gris-Gris Bag | Mute Shock | none
Gris-Gris Bag | Mute Shock | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Countdown - five turn countdown limit to Mega Flare attack
3. Mega Flare - NATT VS all chrs - mgd
4. Curse - VS one chr - induces curse
5. Impulse - FRATT VS all chrs - fractional std, tears off 37,5% of current HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
First of the bunch and also the easiest. To get you started, here's its attack
pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega
Flare. Rinse and repeat until defeated. I know you are taken by surprise
(hell, I was, since I know what happened to aeons at end of FFX), but Dark B.
is not hard at all.
Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is
gravity based attack (dependant on *current* HP), and Mega Flare does about
500 damage. Problems with all that? Naaah. Bring in white mage and two dark
knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls
tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage
done by Impulse cannot be reduced, but it doesn't matter anyway, since attack
itself can't kill you.
After you see Dark B. launch third 'smash' (meaning his next attack will be
Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed.
Just before B. unleashes Mega Flare, ensure that your HP is at least above 700
- else meet the infamous KO. Remember not to be scared of B.'s attacks cos
they're not as powerful as you may think.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - MALBORO - G0621
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
5877 | 110 | 310 | 1 | 370 | NTH | NTH | NTH | NTH | IMM | NTH
6171 | 110 | 540 | 2 | 480 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
2x Remedy [TwistHdband]| Hi-Potion [8x Remedy] | Remedy [BeadedBroch]
3x Remedy [TwistHdband]| 2xHi-Potion[10x Remedy]| Remedy [BeadedBroch]
----------------------------------- ATTACKS ---------------------------------
1. 'Squirt' - VS one chr - phd, [decreases STR & MAG by -1 level, decreases
DEF & MDEF by -2 levels]
2. <Bad Breath> - VS all chrs - induces poison, darkness, sleep, silence,
slow, curse, confusion OR berserk (target is either berserked or confused),
arc attack
3. [Chomp] - VS one chr - phd
4. [Halitosis] - VS all chrs - induces itchy
5. [Ingest Antidotes] - VS one chr - phd, decreases Antidote stock by 5
6. [Ingest Eye Drops] - VS one chr - phd, decreases Eye Drops stock by 5
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Why hello there, it sure is nice meeting you... aaaah, it's da Malboro! Run or
Bad Breath gets you! Jobs of choice is white mage with dark knights who have
mastered anti-status PASA, which will ensure they're afflicted with as less
statuses as possible. Believe it or not, but this Malboro is quite easy to be
killed - two facts speak for that.
First is that it can only attack one girl at a time, and second is that it
uses Bad Breath after sustaining damage for 10 times (on all other turns it
will use 'squirt'). Even so, be advised - 'squirt' inflicts four breaks on
your girls, so longer you take to kill it, bigger the damage you'll be
receiving and lesser the damage you'll be giving.
When checking status immunities for this guy, you may notice that it can be
afflicted with darkness. Big deal, for even with max EVA you will still take
hits. But you can inflict all breaks on it, thus making your battle at least
somewhat easier. Let's rock finally.
As battle initiates, white mage casts Protect, then switch her into third dark
knight and keep attacking mercilessly. Weed must die before you attack it for
10th time, or else Bad Breath is imminent on Malboro's next turn, in which
case just hope it doesn't affect your girls in too much ways. If you get
berserked, that's good, but it's not good if you get confused. Should latter
be the case, Esuna or Remedy immediately. If Malboro manages to pile the
breaks onto your girls all the way to 10th level, there's one drastic measure
you can try - KO such girl and revive her for all breaks to be gone.
In case Malboro is OSF, your item stock becomes possible target area. Malboro
gains the ability to destroy your Eye Drops and Antidotes in a flash. In
addition, its Halitosis will force you to constantly switch DSP (equip
Favorite Outfit to be Itchproof), possibly making you forget to lead the
battle at hand. Do not allow that - Malboro may only be a slightly harder.
Okay, so you may no longer predict when Bad Breath will be used, but hey,
where'd the challenge be then?
'Chomp' inflicts huge damage, so protect being in place is a wise decision.
BTW, you cannot evade it, for it always hits. Don't worry about your item
stock, though - all of the items that can get possibly destroyed can easily be
bought later. Malboro is still susceptible to both slow and all seven status
breaks. Luckily for you, it has lost the ability to pile up status breaks on
you.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - YOJIMBO - G0622
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
22000 | 9999 | 2000 | 15 | 1500 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF
down, MAG down, MDEF down, ACCU down, EVA down, LCUK down, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Recovery Bracer | Power Wrist | none
Recovery Bracer | Power Wrist | none
----------------------------------- ATTACKS ---------------------------------
1. Daigoro - VS one chr - phd
2. Kozuka - VS one chr - tears off 25% current MP, induces poison
3. Wakizashi - VS one chr OR all chrs - phd
4. Zanmato - VS all chrs - std, reduces HP and MP of all girls to 1
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
With lonely exception of Zanmato, memorize this - boss can attack and thus
also kill only one girl at once. Daigoro is fairly weak PATK for 200 damage a
pop, Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage.
But fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as
Zanmato has happened, one girl heals immediately and keep other two at standby
in case boss happens to pull attack faster and KO a girl.
Prior to battle maximize girls' AGL and DEF. Screw MP, we won't need it that
much anyway. Also forget about statuses you were hoping to inflict on the
boss. With rare exceptions it's immune to almost everything. If you already
have samurai DSP from storyline mission 10, consider throwing some cash.
As battle starts, you're fairly safe for some rounds before things get hectic
- Kozuka will frequently poison your girls, so be on standby to counter this
with Antidotes, while Daigoro makes sure to whittle girls' HP down. Or if you
have dark knights who have already mastered Poisonproof PASA, so much better!
One thing less to worry about. Kozuka is quite useless (we won't be relying on
magic at all), while Wakizashi is only a bit stronger than Daigoro IMO.
Pay attention to Dark Y.'s charging stances - if you see it lift its right
hand in front of its face, Zanmato is coming up next! Immediately prep Mega-
Potion and use it. There's a 33% chance Dark Y. might still act a bit faster
than the healer and will KO someone with a damaging attack, in which case it
is wise to react quickly and use Phoenix Down.
The way of the sheeze shows: use two white mages and one warrior or dark
knight. Now what you do is have your white mages continously use Pray, while
third girl slowly but surely brings down Dark Y.'s HP. When Zanmatoed, two
quick Prays will ensure that you don't get wiped out by Daigoro or Wakizashi.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - GARIK & 2x RONSO YOUTH - G0623
------------------------------ GARIK STATISTICS -----------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
6880 | 238 | 380 | 3 | 90 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Shining Bracer | Icy Gleam | none
Shining Bracer | Icy Gleam | none
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste &
[increases DEF & MDEF by +2 levels, increases EVA by +1 level]
3. Bane Lance - VS one chr - phd, induces curse, used against black mages
4. Blind - VS one chr - induces darkness
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
--------------------------- RONSO YOUTH STATISTICS --------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
4060 | 170 | 220 | 2 | 20 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CUR, DOOM, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Remedy | Mythril Bangle | none
2x Remedy | Mythril Bangle | none
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. MP Blowout - VS one chr - robs the girl of all MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
A challenge worthy of your time! You may very well have a lot of problems on
your hands, esp considering Garik's Mighty Guard, which grants a lot of useful
POSSE on all enemies which are still present in battle. Not only that, is also
increased DEF, MDEF and EVA of all enemies - if not disposed of quickly,
you'll have troubles hitting them and dealing massive amounts of damage will
also be a big problem.
The easy way to win this battle is having one girl turn into black mage and
equip her with Gris-Gris Bag you've won from Dark B. This will make her immune
to curse status. Now all that Garik will do in battle is attack black mage
only with Bane Lance. This means no Mighty Guard - woot?
Some preparations are to be done before commencing the battle - improve
girls' DEF and AGL. A good way of setting yourself up would be to have white
mage and songstress - former will be setting up Protect only, while latter
will be busy chanting Darkness Dance. And let's not forget dark knight. Why is
white mage needed for Protect only? You'll be attacked by 'MP Blowout' a lot
and it takes away all MP, making the need for MP quite useless. So when battle
starts, white mage casts Protect and then changes into second dark knight.
If you've been fluently practicing alchemist's job, you may consider mixing
some nice combinations which deal fixed damage regardless of target's stats -
only thing that can get in the way is protect and shell. If alchemist isn't an
option, you still have attack items from your inventory to toss around.
'Stab' attack usually takes away around 200 HP, so this may encourage you a
bit more into winning this battle. It often starts by Garik casting Mighty
Guard right off the bat. If you're willing to spend time healing MP needed for
white mage to keep casting Dispel (which removes all POSSE induced by Mighty
Guard except stat increases), you better have a lot of Ethers in your sack.
Both sidekicks will be busy attacking you for most of the time - until one
decides that it might be a good idea to reduce one girl's MP to zero.
Get rid of at least one sidekick ASAP to reduce the damage you're taking.
Believe me, getting pummeled by three guys which have big status boosts ain't
a pretty sight to look at. If you have any ability that confuses enemies (most
of alchemist's status mixes have such effect, ie Potion + Sleep Grenade), by
all means use it (poison inflicted will make sure they don't gain any HP
back). And this battle is also another nice opportunity to test out some of
SDSP.
So, clear POSSE if you can afford to, cast Protect at start of battle, have
songstress on Darkness Dance parade, while dark knights kill off sidekicks (or
read on various other suggestions I've complied above) and then finish off
Garik for good.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
M. MONETTE HAS SENT THE FOLLOWING STRATEGY:
I have a strategy for Garik and the 2 Ronso Youths. Have 1 warrior, 1 thief,
and 1 gunner. From the start of the battle aim all of your attacks at Garik.
Just use normal attacks. Don't worry about the Youths for now. The thief and
gunner are both really quick dresspheres while the warrior has good attack. If
all goes well you should be able to kill Garik before he has enough time to
cast Mighty Guard or maybe even attack, then all you have to do is pick off the
two sidekicks - of course, you will take some minor damage from them. I used
this strategy and I killed them in about 2 minutes. I wasn't at a very high
level either (around 40).
*****************************************************************************
*****************************************************************************
BOSS BATTLE - GARIK & 1x RONSO YOUTH - G0624
GARIK'S STATS are the same as in above boss entry, but ATTACKS differ
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. Shell - on all enemy party or himself - bestows shell
3. Protect - on all enemy party or himself - bestows protect
4. Bane Lance - VS one chr - phd, induces curse
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
This battle is so much easier. To prevent Garik from casting Shell and
Protect, simply empty his MP and no more protective stuff for him. You may
consider confusing him as well - and he may cast Mighty Guard on you.
Unlike above boss battle variation, you will encounter one Ronso Youth in this
one. All he will do is a simple PATK, and he doesn't possess MP Blowout
attack, making him even easier. Simply use whatever you desire to take down
these two bozos.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - VALEFOR - G0625
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
8430 | 9999 | 1500 | 15 | 1200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Moon Bracer | 4x Healing Spring | none
Moon Bracer | 6x Healing Spring | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Energy Ray - NATT VS all chrs - mgd
3. Energy Blast - NATT VS all chrs - mgd
4. Sonic Wings - VS one chr - wipes away some of girl's MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Dark V. is not to be taken lightly like first of its kind we've defeated at
the end of CH2. However, if you know what's in the woods for you, this boss is
manageable. For starters, it doesn't have any attack pattern it strictly
follows, meaning you'll have to be on your toes for whole battle.
Boss' 'smash' hits one for about 300 damage, Energy Ray hits all for 300,
while Energy Blast deals 400 damage to all girls. Did you remember to buy lots
of Hi-Potions on Celsius when I advised you to? Also prior to battle fix up
girls' DEF and AGL, for boss is quite fast. Hi-Potions you've brought along
will help manage to keep a steady flow of HP, unless you're considering
bringing into battle white mage who will tip odds in your favor by Protect and
Shell.
Still problems with all that? Jobs of choice are two dark knights (I don't
recommend samurais (ie, if you've cleared storyline mission 10 already)) and
white mage. Have white mage Protect, then Shell everybody - afterwards you
have two options. Either you keep up Cura/ga-on-all-girls tech or you use Hi-
Potions or Mega-Potions to heal your wounds (in latter case employ alchemist
who has learned Mega-Potion ACTA), while dark knights slowly chip away at Dark
V.'s HP until it's defeated. Shell will help keep damage from Energy Ray and
Energy Blast at a safe distance, only problem left being 'smash' which is used
so often.
Fortunately you can inflict all Breaks on boss, so you may also want to
consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every
time you're attacked Dark V. will feel the pain right back. There are quite a
few options for defeating this sucker, you just need to seek them out.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - IFRIT - G0626
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
8820 | 9999 | 1800 | 15 | 1300 | ABS | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Angel Earrings | Fiery Gleam | none
Angel Earrings | Fiery Gleam | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Meteor Strike - NATT VS all chrs - mgd
3. Hell Fire - FATT VS all chrs - fire mgd
4. Firaga - FATT VS all chrs - fire mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Dark I. will start to cause problems - Meteor Strike hits one for 500 damage,
'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls.
Unfortunately it appears that Dark I. doesn't have a set attack pattern, sadly
making him unpredictable. But with a big chunk of Hi-Potions you've brought
along it ain't a problem to keep your HP up, yes?
Prior to battling this guy check you acc and see if you have any fire
resistant acc stuffed in there... if you do, make sure to equip those acc -
you've just rendered 50% of Dark I.'s attacks weaker or completely obsolete.
Only thing left to worry about is 'swipe' (Protect white magic) and Meteor
Strike (Shell white magic).
Okay, bring in white mage and two dark knights. Have white mage Shell
everybody, and you may also want to employ using Protect just in case, then
keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark
I.'s HP until it's defeated. You just can't lose.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - IXION - G0627
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
12380 | 9999 | 2600 | 15 | 1800 | NTH | NTH | ABS | WKN | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC,
%DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Soul of Thamasa | Sprint Shoes | none
Soul of Thamasa | Sprint Shoes | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Recharge - LATT on itself - light mgd, restores 200 HP and 200 MP
3. Aerospark - STATT VS one chr - fractional std, tears off 62,5% current HP
4. Thor's Hammer - NATT VS all chrs - mgd
5. Thundara - LATT VS all chrs - light mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Dark Ix. will be a problem child to defeat - Thundara strikes all for 150,
'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to
battle check your inventory to see if you have any acc that reduce lightning
damage in any way. Anything lightning related that you have equipped means one
worry less of your back. Don't forget to have pockets bursting from a supply
of Hi-Potion (alchemist will do perfect here). Here's boss attack pattern!
Once it uses Aerospark for the fourth time, it'll use Recharge on next turn,
followed by Thor's Hammer. Then pattern repeats.
Boss relies heavily on lightning attacks. Jobs of choice are yet again white
mage and two dark knights. Have white mage Shell everybody, and you may also
want to employ using Protect just in case, then change her into third dark
knight and help hacking other two. Percentage wise, there's 40% chance that
Dark Ix. will use an attack that cannot kill you - Recharge on itself or
Aerospark (gravity attack based on current HP, but damage done cannot be
reduced in any way). As soon as you see boss cast Recharge on itself, heal
yourself up - next attack coming is Thor's Hammer. If there's a chance, apply
shell status as well, otherwise make sure your HP is around 1000 or so. Be
advised - Thor's Hammer is NON-ELEMENTAL ATTACK. It is not lightning based.
Should you choose to cripple the boss when it comes to offensive and defensive
powers, feel free to bust it up will all breaks. Like Dark I., Dark Ix. as
well isn't immune to them. It can also be slowed down, which is a recommended
status to be used, as boss is quite fast in launching its attacks.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - ZALAMANDER - G0628
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
12850 | 276 | 1200 | 1 | 930 | NTH | WKN | NTH | NTH | IMM | NTH
14243 | 276 | 2100 | 2 | 1300 | NTH | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down,
MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF, ACTIC, %DMG, HAS,
<Null Magic>
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TetraBand]
Crimson Ring[Sublimator] | Sublimator [Freezerburn]| CrimsonRing[TtrBracelet]
----------------------------------- ATTACKS ---------------------------------
1. <'Swipe'> - VS one chr - phd
2. <Flame Breath> - FATT VS all chrs - fire mgd, arc attack
3. Tail Smash - FRATTP VS all chrs - fractional phd, tears off 25% MAX HP and
delays girls' next turn, arc attack
4. [Gathering strength...] - 1st charge up move for Crushing or Bruiser Tail
5. [Still gathering strength...] - 2nd charge up move for Crushing Tail
6. [Crushing Tail] - FRATTP VS all chrs - fractional phd, tears off 50% MAX
HP, delays hit girls' next turn, arc attack
7. [Bruiser Tail] - FRATTP VS all chrs - fractional phd, tears off 37,5% MAX
HP, delays hit girls' next turn, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash... What's this,
you ask? Boss' attack pattern, hehe. Quite easy to figure out, it was. To
further exploit Zalamander's weaknesses, it's vulnerable to darkness and has a
soft spot for ice damage. It can also be berserked (thus nullifying both sweep
attacks) or ejected from battle (I'm sure you already have some ways at your
disposal to do so). It's wise not to use any type of magic attacks on
Zalamander, as it's immune to magic damage - however, items that deal mgd can
affect it.
Flame Breath hits all for 400 damage (fire resistant acc are welcome to be
used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain
percentage of MAX HP. Okay, bring in white mage and two dark knights. Have
white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while
dark knights chip away at Zalamander's health until it's defeated. You just
can't lose.
If you've come to this boss underleveled or without attempting any subquests
as all, you might have some problems with it. There's an easy solution, tho' -
have a thief use Steal Will on Zalamander. It may miss occassionally, but this
is the easiest way to get rid of it.
Battling Zalamander in its OSF is not much different that regular form. It
will start the battle by charging two turns for Crushing Tail. Use the time
you're given to attack it mercilessly - leave no space for being slow.
Crushing Tail will shave off 50% of MAX HP when it hits, but damage can be
reduced by protect. Tip more odds in your favor by inflicting darkness on the
bastard. If during charge moves Zalamander receives enough attacks, it will
cancel its Crushing Tail attempt and prompt it to use Bruiser Tail. Zalamander
still takes no magic damage in OSF.
Unlike RGF, Zalamander's actions in OSF cannot be predicted, which means that
its 'swipe' and Flame Breath are a game of chance. Once again, though,
darkness on Zalamander and Fire Eater PASA of your girls make these two
attacks a breeze.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - KING VERMIN! - G0629
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
39857 | 872 | 5000 | 1 | 3500 | ABS | NTH | NTH | NTH | IMM | NTH
41850 | 872 | 7200 | 2 | 3800 | ABS | NTH | NTH | NTH | IMM | ABS
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
ACTIC, %DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
Power Gloves[ChampionBlt]| Turbo Ether[2xTurboEthr]| Turbo Ether[Elixir]
Power Gloves[ChampionBlt]| 2xTurboEthr[2xTurboEthr]| Turbo Ether[Elixir]
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd, induces sleep
2. <Fira> - FATT VS one chr/all chrs - fire mgd
3. <Firaga> - FATT VS one chr/all chrs - fire mgd
4. [Triple Attack] - VS one chr - phd, attacks three times, always hits
5. [Holy] - HATT VS one chr - holy mgd, 8 hits
6. [Flare] - NATT VS one chr/all chrs - mgd
7. [Demi] - GRATT VS all chrs - gravity mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
This is the big head honcho of the fiend colony? Battle starts with an ambush,
but you really shouldn't worry too much. You need two pieces of equipment -
something that guards against sleep and something which absorbs fire damage.
With this stuff equipped you've already won the battle before it even begun.
Only matter standing in your way is large amount of HP boss has.
OSF battle is where a true challenge lies. First thing to note is that King's
elemental properties have shifted a bit - it now absorbs holy. Although that
shouldn't be any significant indication at all, King now has more attacks at
his disposal - Holy, Flare (which can be used against whole team!) and Demi.
Then there's Triple Attack and fire MATK left. When battle begins, girls will
be shelled by Firas and Firagas. But, lower King's HP becomes, more often Holy
and Flare will be used.
After weighing reasons pro and con for reflect it's evident that you'd want
reflect in place. So what if King absorbs holy and fire? Important thing is
that you won't be hit by Flare and Holy - former is stronger than the latter
and possible damage is greater. Triple Attack isn't used often and it's also
not quite strong either. To take care of Demi, equip a Black Ring acc to get
Gravity Eater.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - LUCIL - G0630
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
7324 | 370 | 800 | 2 | 220 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Circlet | Chocobo Feather | none
Circlet | 2x Chocobo Feather | none
----------------------------------- ATTACKS ---------------------------------
1. Light Curtain - on herself - induces protect
2. Lv3 element gems - VS all chrs - respective type of element std
3. 'Swipe' - VS one chr - phd
4. Harbinger - VS one chr - phd, induces doom
5. Gold Hourglass - VS all chrs - induces slow
6. Lunar Curtain - on herself - induces shell
7. Hi-Potion - on herself - recovers 1000 HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Hohoho, there's a possibility that you might get owned by her. In this battle
it's useless to rely on shell and reflect, as Miss L. relies heavily on items,
especially Lv3 element gems. Have at least one girl wear Ribbon, if you have
any. Beware, Lv3 element gems cannot be reflected. If you can equip stuff that
absorbs elemental damage and converts it to HP, equip that as well - it will
prove mightily useful!
Her most dangerous move is Harbinger, which adds doom on girl struck. Girls
with Ribbon won't be affected, but those without will - such girl will receive
a counter of three. Simply go all out - she'll die either way, so why bother?
As soon as she's KO-ed, use Phoenix Down immediately.
For quick ownage of Miss L., consider using dark knight's Charon, provided she
has at least 4000 MAX HP - Miss L. is the last opponent you're facing, so you
can risk losing a member. Or two.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - RIKKU - G0631
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
7800 | 92 | 800 | 3 | 200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Black Lore | Bushido Lore | none
Black Lore | Bushido Lore | none
----------------------------------- ATTACKS ---------------------------------
1. Grenade - STATT VS one chr - phd
2. Lv2 element gems - STATT VS one chr - respective type of mgd
3. 'Double slash' - VS one chr - phd, 2 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Miss R. is not to be taken lightly - Grenade will smoke off 200, and Lv2
element gems 300 damage to Yuna. Miss R.'s PATK takes off around 400. The
problem you'll be facing is her speed, with which she can attack quite often.
If you have any means of inducing slow with Yuna's DSP currently at your
disposal, do it! Ultimately, you can also put Miss R. to sleep and nail her
with MATK while she's dozing off. Otherwise, make sure you're healed after
sustaining three or four hits. Miss R. goes down...
*****************************************************************************
BOSS BATTLE - PAINE - G0632
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
9200 | 55 | 800 | 3 | 200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Champion Belt | Sword Lore | none
Champion Belt | Sword Lore | none
----------------------------------- ATTACKS ---------------------------------
1. 'Slash' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Higher HP, but lower AGL. And she's only capable of pulling off one attack
(around 600 damage to Yuna). Put Miss P. to sleep, slow her down, confuse or
berserk her... choices, choices... Like previous battle, heal after taking
three or four hits. Miss P. goes down...
*****************************************************************************
BOSS BATTLE - BARALAI - G0633
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
12220 | 720 | 1200 | 5 | 200 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Crystal Ball | Nature's Lore | none
Crystal Ball | Nature's Lore | none
----------------------------------- ATTACKS ---------------------------------
1. 'Staff smash' - VS one chr OR VS all chrs - phd
2. Glint - VS one/two/all chr/s - phd, ranged attack
3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
4. Silence - VS all chrs - induces silence
5. Regen - on himself - induces regen
6. Not-So-Mighty Guard - on himself - induces shell and protect
7. Drill Shot - FRATTP VS one chr - fractional phd, tears off 75% MAX HP
8. Absorb - VS one chr - HP&MP stolen are added to Mr B.'s HP&MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Looks like he wants some more... and I thought I already taught him a lesson
back in Bevelle. This time Mr B. replaced some of his attacks - no more Absorb
and Demi, but instead has Regen and Mighty Guard! Even more annoying, bleh -
Regen is used frequently, and Mighty Guard is used once you've caused Mr B. to
lose more than 75% HP.
Mr B.'s staff attacks inflict around 300 damage per hit - they're also used
very frequently, so applying protect may not be a bad idea. Don't bother with
shell, as there's no use for it. Now that you can command all girls, change
them into thieves ASAP - doing so eliminates stop induced by one of Mr B.'s
attacks. Have your girls steal all MP Mr B. has available - it's only measly
720 MP anyway. You've just prevented Mr B. from casting Regen and Mighty
Guard.
Last thing to watch out for is Mr B.'s Drill Shot, which is used once his HP
has been changed 10 times. Damage it does is gravity based, equals 75% of hit
girl's MAX HP, and can be reduced with protect. You'll know he's about to
perform it cos of specific battle stance he'll use. Mr B. goes down the
crapper...
*****************************************************************************
BOSS BATTLE - GIPPAL - G0634
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
14800 | 235 | 1200 | 5 | 5000 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Kaiser Knuckles | White Lore | none
Kaiser Knuckles | White Lore | none
----------------------------------- ATTACKS ---------------------------------
1. Grinder - VS one chr - phd
2. 'Kick' - VS one chr - phd
3. Bullseye - FRATT VS all chrs - fractional std, tears off 56,25% current HP,
arc attack
4. Flash Bomb - STATT VS all chrs - std + induces darkness
5. Potion Plus - on himself - recovers 600 HP
6. Hush Grenade - STATT VS all chrs - std + induces silence
7. Mortar - VS all chrs - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
This guy has somewhat fixed attack pattern - Grinder, 'kick', Grinder, 'kick'
and Bullseye used afterwards. There's a chance of Mr G. including some status
crap inbetween those attacks, but for measly 50 damage don't be afraid. As
this battle starts, change girls into two dark knights and white mage (to
apply protect and all that, after which make her dark knight too) to improve
your overall stats (also needed for final bout, which will commence shortly).
Grinder inflicts 500 damage and 'kick' 300 damage, both target single girl.
As battle issues, have white mage cast Protect as previously stated, then keep
harassing Mr G. with dark knights' PATK. Heal accordingly to damage you're
receiving - when you see Mr G. use 'kick' for second time, don't bother to
heal until next attack; Bullseye deals damage based on current HP or in
layman's terms - you can't be killed. Once you bring Mr G.'s HP below 75%,
he'll start using Mortar - nothing that high DEF and protect couldn't take
care of. Anything else you wanna know? It seems Mr G. is down the crapper
already...
*****************************************************************************
BOSS BATTLE - NOOJ - G0635
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
23800 | 720 | 1800 | 10 | 30000 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Magical Dances, Vol. 1 | Arcane Lore | none
Magical Dances, Vol. 1 | Arcane Lore | none
----------------------------------- ATTACKS ---------------------------------
1. 'Shot' - VS one chr - phd
2. 'Floorshot' - NATT VS one chr - mgd
3. Greedy Aura - VS all chrs - std, tears off 18,75% MAX HP and 18,75% MAX MP
4. Lightfall - STATT VS all chrs - 5000 universal damage
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Fixed attack pattern with this guy as well, I'm afraid. No wait, that's a good
thing! 'Shot', 'shot', 'floorshot', 'shot', Greedy Aura, repeat. 'Shot' will
make one girl suffer 500 damage, 'floorshot' one girl for 1500 damage, and
Greedy Aura makes all girls suffer fractional dmg, which reduces both HP and
MP by 18,75% (considering MAX HP!). Lightfall is Mr N.'s most fearsome attack,
which rips off 5000 damage from all girls, once you bring him down below 75%
HP.
White mage is a must here - start by making girls protected and shelled, then
keep the health up with curative magic - regened girls is a nice option as
well. Other two girls can be either dark knights or samurais, choice is yours,
just make sure you choose a heavy hitter. I bet you're also considering
warrior and her assortment of breaks, all of which can be planted upon Mr N.
to make him more manageable? Be my guest.
Once boss' HP drops below 75%, make sure you have over 5000 HP, or else you'll
be killed by Mr N.'s Lightfall, which he'll use on first turn he gets - this
is the only time you'll see it, so if you survive it, you've already won this
long battle. Mr N., down the crapper with you too!
*****************************************************************************
*****************************************************************************
BOSS BATTLE - EXPERIMENT - G0636
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
18324 | 0 | 0 | 40 | 0 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Elixir | Turbo Ether | none
Elixir | 2x Turbo Ether | none
----------------------------------- ATTACKS ---------------------------------
1. 'Punch' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
As it's currently still on Lv1 in attack, defense and special, it shouldn't be
too tough to take down. Prior to battle maximize girls' DEF and HP, and once
the battle starts, apply protect. Then keep chipping off its health until it
goes down.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - EXPERIMENT (fought on Lv5, maximum level) - G0637
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
18324 | 0 | 0 | 40 | 0 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, ACCU down, EVA down, LUCK down, DOOM, DELEF,
ACTIC, %DMG
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Elixir | Turbo Ether | none
Elixir | 2x Turbo Ether | none
----------------------------------- ATTACKS ---------------------------------
1. 'Punch' - VS one chr - phd
2. Rocket Launcher - VS all chrs - phd, up to 10 hits on one girl
3. Lifeslicer - STATT VS one chr - std, damage done equals girl's MAX HP
4. Annihilator - NATT VS all chrs - mgd, ignores MDEF, delays hit girls' next
turn
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
Hey there! Don't worry about that stupid Al Bhed who says you can't take on
Experiment once it's on Lv5. In fact, it's so easy I could cry. For starters,
here's its attack pattern: 'punch', Rocket Launcher, 'punch', Rocket Launcher,
Lifeslicer, Annihilator.
I won this battle by using three dark knights - they have highest HP and
formidable DEF and MDEF to stand against boss' attacks. Immediately whip out
Light Curtain, so that you render first four attacks 50% less effective. You
may want to consider using regen status as well. As soon as you see second
Rocket Launcher, Experiment will unleash Lifeslicer on next turn. This will
inevitably kill girl targeted, so just heal her up with Phoenix Down.
Annihilator can be learned by your gun mages, and this is the only chance in
entire game. If you miss it, you will have to wait until New game+. Here are
some more specifics on Annihilator - it's MATK, but it ignores MDEF. All girls
will get hammered for around 1500 damage. Once Annihilator is used, boss
resets its attack pattern.
*****************************************************************************
*****************************************************************************
BOSS BATTLE - HUMBABA - G0638
--------------------------------- STATISTICS --------------------------------
HP | MP | EXP | AP | GIL | FIR | ICE | LIG | WAT | GRA | HOL
27772 | 785 | 1800 | 1 | 550 | NTH | NTH | ABS | NTH | IMM | NTH
30163 | 785 | 2300 | 2 | 700 | NTH | NTH | ABS | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC,
%DMG
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ----- [OS-BRIBE] --
4x Hi-Potion[Ochre Ring]| 2x Hi-Potion[TetraGuard]| Nature'sLore[Natur'sLore]
NulShockRing[Ochre Ring]| Ether [TetraGuard]| Nature'sLore[Natur'sLore]
----------------------------------- ATTACKS ---------------------------------
1. <Mighty Guard> - on itself - induces shell, protect, regen, haste &
[increases STR, MAG, DEF, MDEF, ACCU & EVA by +2 levels]
2. <Uppercut> - VS one chr - huge phd, delays hit girl's next turn a lot
3. <'Swipe'> - VS one chr - phd
4. Thundara - LATT VS one chr - light mgd
5. <Thundaga> - LATT VS one chr (OSF)/all chrs - light mgd
6. <Tyrant Tail> - VS all chrs - phd, delays hit girls' next turn
7. <Meteor> - NATT VS all chrs - mgd, up to 8 hits on one girl, dying move
8. [Eyeing Yuna...] - will now focus two/three further attacks on Yuna
9. [Eyeing Rikku...] - will now focus two/three further attacks on Yuna
10. [Eyeing Paine...] - will now focus two/three further attacks on Yuna
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
BOSS STRATEGY
A formidable foe and one that doesn't fall easy. To prepare your girls for
this sucker, I suggest using two samurais (if you don't have samurai DSP yet,
go to Kilika temple and get it) and white mage. Beef up your DEF as high as
you can, for Humbaba has enormous STR. Dark knight is not recommended for this
battle as she requires quite some time before she can attack again.
As soon as battle starts, Humbaba will cast Mighty Guard - use samurai's
Fingersnap to clear off stat boosts, whilst white mage's Dispel takes care of
statuses Humbaba has gained. There, you're as good as old. Alternately, you
can hamper Humbaba pretty easily in MP field - have a thief at hand and make
her steal all of Humbaba's MP - say sayonara to Mighty Guard (which is used
once again when Humbaba loses 66% of its HP) and Thundaga (400 damage to all).
All that's left to worry about are Humbaba's PATK.
And they are not to be messed with - Uppercut (1500 damage) carries a huge
delay, so having fast girls is a must here (as said, dark knights would have
big trouble). Once Humbaba loses 66% of HP, it gains access to Tyrant Tail
attack - hits all girls for about 800 damage and has small delay effect.
'Swipe' inflicts moderate damage of about 400 to one girl. Apply that Protect
now!
You need to be aware of one more danger - once Humbaba is defeated, it will
cast Meteor as a last resort to kill your party girls. I tried killing Humbaba
with counterattack, but still Meteor is used. Only way to not see Meteor is
using eject techs on Humbaba (also the fastest way to win the battle) or
bribing it. So prior to ending the battle make sure your HP is at its peak,
for you must survive the oncoming onslaught! Victory is yours.
OSF battle - woohoo! Mighty Guard issues at start of battle, then it's time
for [Eyeing (girl)...] attacks, which are pointed at the girl with highest
current HP. Humbaba will then assault the girl with three 'swipes', three
Thundagas, or two Uppercuts. There's a s