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Game: Final Fantasy X-2 (North American version) by Square-Enix
Platform: Playstation2
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
FAQ/walkthrough by Blackestmage, copyright 2006
Legal stuff: This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission (see e-mail section).
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
Table of contents
1- Introduction
2- E-mail
3- The characters
4- The battle system
A) Dressphere list
B) Garment Grid list
C) Special Dresspheres
5- Walkthrough
6- The endings
7- General tips
8- Conclusion
9- Credits
Before reading: Please note that using this guide while you haven't beaten
Final Fantasy X first is not a good idea due to the numerous references I will
be making in order to explain several aspects (the story, especially) of Final
Fantasy X-2.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
1- Introduction
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Hello there! Me contributor name is Blackestmage and it's a pleasure to meet
you! My college session is finally over so I have two months of total liberty
ahead of me! Summer, to me, equals FAQing season, but I wasn't feeling like
starting a new project. I checked out my contributor page and spotted this
walkthrough. Since I wanted to get back into Final Fantasy X-2 (made over a
year that I haven't played the game), I decided to update this FAQ as well.
Personally, I prefer Final Fantasy X over Final Fantasy X-2, but this title is
still a strong and solid sequel. While the concept of this game is totally
different, Final Fantasy X-2 is definitely for those interested in obtaining
MORE from Final Fantasy X's universe, to actually see what happens after the
dramatic Final Fantasy X ending. With that said, I hope you will enjoy the game!
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
2- E-mail
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
In order to contact me, you can write me an e-mail at blackestmage (at) yahoo
(dot) fr (at = @ and dot = .). Please, use this feature for stuff about the
game only. While it may sound mean, I'm a little bit busy and I don't have much
time to chat with my readers. If you have problems with the game, it will be a
pleasure for me to help you out. If you want to use my FAQ on your website,
e-mail me for permission. Before e-mailing me for questions though, make sure
you can't find your answers in my guide. Also, please be clear. I'm not asking
you to speak perfect English, heck, my English is far from being perfect, but
just make sense in your sentences so I can understand what your message is
about. On the subject of the language, je suis francophone alors mes camarades
français n'hésitez pas à m'écrire dans notre langue! Last thing, include the
game title in the topic of your message or else it will be automatically put in
the Spam trash. Thanks a lot!
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
3- The characters
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Just like in every games of the series, Final Fantasy X-2 contains a vaste
variety of characters.
First, there are the three playable characters.
Yuna: She is the protagonist, the main character of the game. Two years ago,
she fought and defeated Sin with the help of her six guardians. Though she did
her pilgrimage to complete the task, Yuna didn't obtain the Final Aeon.
Destroying Sin with the Final Summoning costs the life of the summoner and only
results in a temporary Calm, because Sin is always reborn with the fayth of the
Final Aeon. Instead of following Yevon's teachings, Yuna and her friends took
on Sin by themselves and won the battle after they defeated Yu Yevon, the one
that was summoning Sin for a a millenium. With such a victory, the Eternal Calm
was brought to Spira and so Yuna became the most successful summoner of the
planet's history. Back in Final Fantasy X, Yuna was quite the model woman,
doing her prayers, following Yevon's teachings, etc. Now, she changed a lot.
She threw away her summoner attire to put on new clothes that, huh, "reveal"
more about her personality. She is part of a group called "Gullwings", which
consists of a team of sphere hunters. Remember those spheres you could use to
view recorded scenes in Final Fantasy X? Well, sphere hunters travel all around
the world in order to search for these spheres.
Rikku: The cutest character of the serie! More energetic than ever, Rikku
brings the funniest scenes to the game. In Final Fantasy X, she was quite the
party girl. In Final Fantasy X-2, she is... well, still quite the party girl!
She was one of Yuna's guardians so she also did her part to save Spira from
Sin. She is the High Summoner's cousin as well, but both are acting as if they
were sisters. In two years, Rikku changed physically, to the gamer's pleasure.
Though it doesn't seem like it from her way of acting, she is also more mature.
She is a member of the Gullwings so she too, just like Yuna, is a sphere hunter.
Paine: A new character, Paine is a mysterious person. She isn't as sociable as
Yuna, and she's absolutely not goofy like Rikku. On contrary, it's rare that
she even smiles. She is more of a mix between Lulu and Squall. Paine doesn't
reveal much about herself until later in the game, and even then, she keeps her
initial role. But she is strong in combat and can be somewhat seen as the
strength of the Gullwings, because she is also part of the group as a sphere
hunter.
Then, there are the playable characters of Final Fantasy X, which you can't
control anymore in the sequel.
Wakka: Former coach of the Besaid Aurochs, Wakka was also one of Yuna's allies
in the last showdown with Sin. Though Spira is in peace, he considers himself
to be the guardian of Besaid. That is because he has things to protect, like a
pregnant wife. Who's that woman? Take a guess...
Lulu: Of course, Lulu is the pregnant woman! She finally moved on with Chappu
and fell for Wakka. She was very mature in Final Fantasy X, now she has grown
up even more since she will be a mother soon. Lulu doesn't combat fiends
anymore, but she is still a strong ally for Yuna as a confident and a counselor.
Kimahri: Though Kimahri is at least seven feet tall, he is considered a small
individual because of the fact that he is from the Ronso Tribe, tribe in which
the children are as tall (if not taller) than human adults. He used to be
Yuna's main guardian and participated well in the victory against Sin. He is
now the Elder of Mount Gagazet, which gives him even more credibility as one of
the saviors of Spira.
And finally, the new characters.
Leblanc: She, with her two acolytes, is a sphere hunter. She is far from being
a member of the Gullwings though. Her team is actually a rival to Yuna's group.
Using her sex appeal as her main weapon, don't worry if you're seduced the very
first minute you see her in the game.
Ormi: One of Leblanc's two acolytes, Ormi is the "strong but dumb" type of bad
guy. He doesn't think much by himself, which is probably why Leblanc hired him.
However, his style can still be seen as a source of credibility for his
character.
Logos: Unlike Ormi, Logos is brilliant and under the control of Leblanc because
of her ideology and not because of her Lady Luck clothes. Many Final Fantasy
X-2 gamers are fans of him for the mystery of his personality. He is a bad guy,
but he's fighting for the benefit of his team and not to simply annoy the
heroes.
Brother: Remember him? He is Cid's son, which also makes him Rikku's brother.
He is part of the Gullwings as the driver of the Celsius (the airship). Brother
is now learning how to speak in our language, so you will finally be able to
understand him when he speaks his mind (though there isn't much to say about
it- sorry Brother!). Another information to add about him is the fact that he
seems to have a "crush" Yuna. That is a little bit scary, since they're cousins.
Buddy: His name is Buddy for the very simple reason that he's a cool buddy to
have with while you're hunting spheres in Spira. Is there something else to say
about him? Probably, but since nobody is reading this, I guess I'll just move
to the next character. Har!
Shinra: The youngest member of the Gullwings, he is ironically the most
intelligent one. He knows about everything there is to know (except the fact
that he looks kind of dumb in his costume...). Shinra is simply the "brain" of
the team.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
4- The battle system
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Square-Enix decided to play oldschool for the battle system of Final Fantasy
X-2. Remember the Job system from Final Fantasy V? Well, Final Fantasy X-2's
dressphere system is a lot like it. If we get back to the basic concept of the
Final Fantasy universe, each abilities that you can use are normally linked to
a certain type of in-battle character. For example, Fire is a black magic spell
used by Black Mages. Well, in Final Fantasy X-2, dresspheres are these types of
in-battle characters. When you equip one of your girls with the Black Mage
dressphere, you gain the abilities of a Black Mage. You can also learn new ones
by obtaining AP from the fiends you defeat using that dressphere. The
interesting aspect about this system is that it's possible to change your
dressphere WHILE you're in a battle. Dresspheres are dispatched on nodes of a
grid called Garment Grid. You customize these grids by yourself, putting the
dresspheres you want on its nodes. When you're in combat, press the R1 button
to open your Garment Grid and select the dressphere next to the one you're
currently wearing to have your character switch to it. Some grids will also
give you bonuses, like stats or skills (which are granted to your character for
the battle).
For the level-up system, it's back to the old one. When you win a battle, you
gain EXP for the enemies you defeated. When you have obtained enough EXP, your
character level up and her stats increase.
As for the enemies, they also see their stats increased while they're under
Oversoul status, which is a form they morph into once you killed ten fiends of
their species.
a) Dressphere list
)()()()()()()()()()()()()()(
Dressphere: Gunner
Abilities: Attack, Trigger Happy, Potshot, Cheap shot, Enchanted Ammo, Target
MP, Quarter Pounder, On the level, Burst shot, Tableturner, Scattershot,
Scatterburst, Darkproof, sleeproof, Trigger Happy Lv.2, Trigger Happy Lv.3.
)()()()()()()()()()()()()()(
Dressphere: Thief
Abilities: Attack, Steal, Pilfer Gil, Borrowed Time, Pilfer HP, Pilfer MP,
Sticky Fingers, Master Thief, Soul Swipe, Steal Will, Flee, Item Hunter, First
Strike, Initiative, SLowproof, Stopproof.
)()()()()()()()()()()()()()(
Dressphere: Gun Mage
Abilities: Attack, Blue Bullet, Scan, Shell Cracker, Anti-Aircraft, Silver
Bullet, Flan eater, Elementillery, Killasaurus, Drake Slayer, Dismantler, Mech
Destroyer, Demon Muzzle, Fiend Hunter Lv.2, Scan Lv.2, Scan Lv.3
Blue Bullet Abilities: Fire Breath, Seed Cannon, Stone Breath, Absorb, White
Wind, Bad Breath, Mighty Guard, Supernova, Cry in te Night, Drill Shot, Mortar,
Annihilator, Heaven's Cataract, 1000 Needles, Storm Cannon, Blaster.
)()()()()()()()()()()()()()(
Dressphere: Warrior
Abilities: Attack, Sentinel, Flametongue, Ice Brand, Thunder Blade, Liquid
Steel, Demi Sword, Excalibur, Power Break, Armor Break, Magic Break, Mental
Break, Delay Attack, Delay Buster, Assault, SOS Protect.
)()()()()()()()()()()()()()(
Dressphere: Alchemist
Abilities: Attack, Mix, Potion, Hi-Potion, Mega-Potion, X-potion, Remedy,
Dispel Tonic, Phoenix Down, Mega Phoenix, Ether, Elixir, Items Lv.2, Chemist,
Elementalist, Physicist.
)()()()()()()()()()()()()()(
Dressphere: Samurai
Abilities: Attack, Spare Change, Mirror of Equity, Magicide, Dismissal,
Fingersnap, Sparkler, Fireworks, Momentum, Shin-Zantetsu, Nonpareil, No Fear,
Clean Slate, Hayate, Zantetsu, SOS critical.
)()()()()()()()()()()()()()(
Dressphere: Dark Knight
Abilities: Attack, Darkness, Drain, Demi, Confuse, Break, Bio, Doom, Death,
Black Sky, Charon, Poisonproof, Stoneproof, Confuseproof, Curseproof,
Deathproof.
)()()()()()()()()()()()()()(
Dressphere: Berserker
Abilities: Attack, Berserk, Cripple, Mad Rush, Crackdown, Eject, Unhinge,
Intimidate, Envenom, Hurt, Howl, Itchproof, Counterattack, Magic Counter, Evade
& Counter, Auto-Regen.
)()()()()()()()()()()()()()(
Dressphere: Songstress
Abilities: Darkness Dance, Samba of Silence, MP Mambo, Magical Masque, Sleepy
Shuffle, Carnival Cancan, Slow Dance, Brakedance, Jitterbug, Dirty Dancing,
Battle Cry, Cantus Firmus, Esoteric Melody, Disenchant, Perfect Pitch,
Matador's Song.
)()()()()()()()()()()()()()(
Dressphere: Black Mage
Abilities: Fire, Thunder, Blizzard, Water, Fira, Thundara, Blizzara, Watera,
Firaga, Thundaga, Blizzaga, Waterga, Focus, MP absorb, Black Magic Lv.2, Black
Magic Lv.3.
)()()()()()()()()()()()()()(
Dressphere: White Mage
Abilities: Pray, Vigor, Cure, Cura, Curaga, Regen, Esuna, Dispel, Life,
Full-Life, Shell, Protect, Reflect, Full-Cure, White Magic Lv.2, White Magic
Lv.3.
)()()()()()()()()()()()()()(
Dressphere: Lady Luck
Abilities: Attack, Bribe, Two Dice, Four Dice, Attack Reels, Magic Reels, Item
Reels, Random Reels, Luck, Felicity, Tantalize, Critical, Double EXP, SOS
spellspring, Gillionaire, Double Items.
)()()()()()()()()()()()()()(
Dressphere: Trainer
Yuna's abilities: Attack, Holy Kogoro, Kogoro Blaze, Kogoro Freeze, Kogoro
Shock, Kogoro Deluge, Kogoro Strike, Doom Kogoro, Kogoro Cure, Kogoro Remedy,
Pound!, Half MP cost, HP stroll, MP stroll, Kogoro Lv.2, Kogoro Lv.3.
Rikku's abilities: Attack, Sneaky Ghiki, Ghiki Gourge, Ghiki Gag, Mugger Ghiki,
Pesky Ghiki, Bully Ghiki, Ghiki Meds, Ghiki Pep, Ghiki Cheer, Swarm, Swarm!,
Half MP cost, HP stroll, MP stroll, Ghiki Lv.2, Ghiki Lv.3.
Paine's abilities: Attack, Carrier Flurry, Poison Flurry, Stone Flurry, Death
Flurry, Flurry Guard, Flurry Speed, Flurry Shield, HP Flurry, Recovery Flurry,
Maulwings!, Half MP cost, HP stroll, MP stroll, Flurry Lv.2, Flurry Lv.3.
)()()()()()()()()()()()()()(
Dressphere: Mascot
Yuna's abilities(Moogle): Attack, Moogle Jolt, Moogle Cure, Moogle Regen,
Moogle Wall, Moogle Life, Moogle Curema, Moogle Regenja, Moogle Wallja, Moogle
Lifeja, Moogle Beam, Ribbon, Auto-Shell, Auto-Protect, Swordplay, Arcana.
Rikku's abilities(Cait Sith): Attack, Cait Fire, Cait Thunder, Cait Blizzard,
Cait Water, Power Eraser, Armor Eraser, Magic Eraser, Mental Eraser, Speed
Eraser, PuPu Platter, Ribbon, Auto-Shell, Auto-Protect, Instinct, White Magic.
Paine's abilities(Tonberry): Attack, Dark Knife, Silence Knife, Sleep Knife,
Berserk Knife, Poison Knife, Stone Knife, Stop Knife, Quartet Knife, Arsenic
Knife, Cactling Gun, Ribbon, Auto-Shell, Auto-Protect, Bushido, Black Magic.
)()()()()()()()()()()()()()(
B) Garment Grid list
As I said it earlier, there are 60 Garment Grids, listed below.
First Steps
Vanguard
Bum Rush
Undying Storm
Flash of Steel
Protection Halo
Hours of Need
Undwavering Guard
Valiant Lustre
Highroad Winds
Mounted Assault
Heart of Flame
Ice Queen
Thunder Spawn
Menace of the Deep
Downstrodder
Sacred Beast
Tetra Master
Restless Sleep
Still of Night
Mortal Coil
Raging Giant
Bitter Farewell
Selene Guard
Helios Guard
Shining Mirror
Covetous
Disaster In Bloom
Scourgebane
Healing Wind
Heart Reborn
Healing Light
Immortal Soul
Wishbringer
Strength of One
Seething Cauldron
Stonehewn
Enigma Plate
Howling Wind
Ray of Hope
Pride of the Sword
Samurai's Honor
Blood of the Beast
Chaos Maelstrom
White Signet
Black Tabard
Mercurial Strike
Tricks of the Trade
Horn of Plenty
Treasure Hunt
Tempered Will
Covenant of Growth
Salvation Promised
Conflagration
Supreme Light
Megiddo
Unerring Path
Font of Power
Higher Power
The End
C) Special Dressphere
Since Final Fantasy VII, the characters have special attacks that they can use
when they're in limit break, Trance, or Overdrive mode. In Final Fantasy X-2,
the formula is a little bit different. Each girl has a unique dressphere that
only her can use: a "Special Dressphere". With it, the girl has "superior"
(easily arguable, but let's not take away the credit of this feature already
=P) abilities. In order to have your character dressed with the "Special
Dressphere", you must have worn every dresspheres of his (actually her) Garment
Grid in the battle. At that point, press the L1 button and the girl will put it
on. You must do that every times you want to equip the "Special Dressphere".
Below is the list of the Special Dresspheres' abilities. To learn them, it's
the same concept of the normal dresspheres: select an ability that you want to
learn and win battles wearing the Special Dressphere in order to gain the
required AP.
)()()()()()()()()()()()()()(
Special Dressphere: Yuna's Floral Fallal
Abilities: Attack, Libra, Heat Whirl, Ice Whirl, Electric Whirl, Aqua Whirl,
Barrier, Shield, Flare Whirl, Great Whirl, All-Life, Ribbon, Double HP, Triple
HP, Break HP limit, Break Damage limit.
Rignt pistil's abilities: White Pollen, White Honey, Hard Leaves, Tough Nuts,
Mirror Petals, Floral Rush, Floral Bomb, Fallal Bomb, Floral Magisol, Fallal
Magisol, Right Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break
Damage limit.
Left pistil's abilities: Dream Pollen, Mad Seeds, Sticky Honey, Halfdeath
Petals, Poison Leaves, Death Petals, Silent White, Congealed Honey, Panic
Floralysis, Left Stigma, Ribbon, Double HP, Triple HP, Break HP limit, Break
Damage limit.
)()()()()()()()()()()()()()(
Special Dressphere: Rikku's Machina Maw
Abilities: Attack, Revival, Death Missile, Bio Missile, Break Missile, Berserk
Missile, Stop Missile, Confuse Missile, Shockwave, Shockstorm, Vajra, Ribbon,
Double HP, Triple HP, Break HP limit, Break Damage limit.
Smasher-R's abilities: Howitzer, Sleep Shell, Slow Shell, Anti-Power Shell,
Anti-Armor Shell, Scan, Shellter, Protector, HP repair, MP repair, Homing Ray,
Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit.
Crusher-L's abilities: Howitzer, Blind Shell, Silence Shell, Anti-Magic Shell,
Anti-Mental Shell, Booster, Offense, Defense, HP repair, MP repair, Homing Ray,
Ribbon, Double HP, Triple HP, Break HP limit, Break Damage limit.
)()()()()()()()()()()()()()(
Special Dressphere: Paine's Full Throttle
Abilities: Attack, Fright, Aestus, Winterkill, Whelmen, Levin, Wisenen, Fiers,
Deeth, Assoil, Sword Dance, Ribbon, Double HP, Triple HP, Break HP limit, Break
Damage limit.
Dextral Wing: Venom Wing, Blind Wing, Mute Wing, Rock Wing, Lazy Wing, Violent
Wing, Still Wing, Crazy Wing, Stamina, Mettle, Reboot, Ribbon, Double HP,
Triple HP, Break HP limit, Break Damage limit.
Sinistral Wing: Steel Feather, Diamond Feather, White Feather, Buckle Feather,
Cloudy Feather, Pointed Feather, Pumice Feather, Ma'at's Feather, Stamina,
Mettle, Reboot, Ribbon, Double HP, Triple HP, Break HP limit, Break Damage
limit.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
5- Walkthrough
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
The main section of this guide. Using it, you should be able to obtain every
percentage points in the game. However, before reading, let me warn you once
again that it is not a good idea to use this walkthrough if you haven't beaten
Final Fantasy X. Since Final Fantasy X-2 is the sequel to it, I will be making
a lot of references to the first previous title.
Something else you need to know before taking on the game is the fact that you
can now skip scenes with the Square button while your game is paused. However,
doing so isn't much of a good idea because not only will it make you miss out
on the story, you also won't get the % points that you would normally obtain by
viewing those scenes. And how are % points important? Well, having 100%
completion when you beat the game is a prerequisite for the Perfect Ending.
With that said, let's start!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pop in your Final Fantasy X-2 disc in your PS2 and listen to the song at the
main menu. Beautiful isn't it? When you're done, make sure you have room on
your memory card and select "New Game".
The FMV intro takes place at Luca, where Yuna is singing and dancing in front
of a huge audience. Rikku and Paine are introduced to you as they take care of
goons that are trying to arrest them. When the musical show is over, Rikku and
Paine get on the scene to take on Yuna, or should I say, to take on the
Yuna-looking woman; from her voice, you can tell it's an imposteur!
---------------------------------------------------------------------
Bosses: ?????
2 X Goons
HPs: 82
29 each
EXP: 3
1 each
Difficulty: Easy
---------------------------------------------------------------------
Your first battle is, indeed, very easy. Take that as an opportunity to make
yourself familiar with the controls and the battle system of the game. Your
opponents aren't doing much: the goons' physical attacks are so weak their
damages are not even worthy of being typed here. Rikku is equipped with the
Thief dressphere so make full use of her Steal command to mug items from your
three opponents. Paine is wearing the Warrior dressphere, which makes her your
offensive character. Use her to deplete your enemies' HP in a few attacks.
Don't even bother healing Rikku and Paine, just finish this battle quickly once
you're friendly enough with the gameplay.
When the battle is over, the Yuna-looking woman will be fleeing on the docks
outside of the stadium. When you obtain the control of Rikku, goons will be
after you. Follow the screen north and battle the enemies that dare to
challenge you in battle. Steal them with Rikku and kill them with Paine:
they're very weak, one hit or two and they're history. When you reach the next
screen, examine that person disguised as a moogle to regen your HP/MP. Do it
even if you do not need to replenish your health, because it gives % points. On
the next dock, you meet up with two stronger enemies: Logos and Ormi. Just
before taking on them though, the real Yuna joins the scene to form the YRP
(which stands for Yuna, Rikku and Paine).
Your second boss battle begins!
---------------------------------------------------------------------
Bosses: Logos & Ormi
HPs: 86 each
EXP: 3 each
Difficulty: Easy
---------------------------------------------------------------------
Well, though this battle is harder than the previous ones, it's still
relatively easy. I would suggest you use Rikku to support your party once she's
done stealing both targets while Yuna and Paine will be taking care of Logos
and Ormi, physically attacking them both at the same time for chained damages.
Being the unprofessional contributor that I am, I took absolutely no notes of
the bosses' attacks, but it's not like you needed to learn something about them
anyway. This battle will be over before you can say "Fuck Capitalism!".
They're defeated, but it isn't over yet. The fake Yuna will give the Garment
Grid she stole back to Yuna, revealing her identity: Leblanc.
One more boss battle!
---------------------------------------------------------------------
Boss: Leblanc
HP: 130
EXP: 8
Difficulty: Easy
---------------------------------------------------------------------
Now that Yuna got her Garment Grid back, you have the privilege of receiving a
mini-tutorial on how to use it. Press the R1 button to open your Garment Grid.
With it, you can select a new dressphere for your character to wear, so switch
Yuna's Gunner dressphere for the Songstress dressphere. Afterward, use the
Dance of Darkness from her Dance command in order to blind Leblanc with the
Darkness status. Because of it, Leblanc won't be able to attack you physically
for the simple reason that she will miss every time until the Darkness status
is off (it will take a few turns, just re-cast the Dance of Darkness to blind
her again). Leblanc will cast Thunder (lightning elemental black magic) but it
won't deal much damage. Steal some Silver Braces with Rikku and have Paine
physically attack the boss until her 130 points of health are depleted.
Victory! Leblanc and her two acolytes quit and leave the area: congratulations
Gullwings! Yuna can now introduce herself to you: she sure changed a lot in two
years didn't she. It's the same woman that you were controlling in Final
Fantasy X, yet "same" doesn't seem to fit. Oh well, the Celsius arrives at Luca
so everyone aboard!
=======================================================
Celsius
=======================================================
You witness a scene in which Brother makes a fool out of himself, begging Yuna
for a dance. When you can control your character, I suggest you speak to
everybody on the bridge for a few lines of introduction about the group.
Talking to Rikku, you learn that Yuna became a sphere hunter because of a
certain sphere that caught her attention. When you talk to Paine, Yuna says
that nobody knows her very well for the simple reason that she isn't the
talkative type. These two women are Yuna's partners in battle for the whole
game. But you can talk to the other members of the team too; Brother, Rikku's
brother that you met in Final Fantasy X; Buddy, a guy that was supposedly
aboard Cid's airship two years ago; and Shinra, the smart kid that knows
everything. Use his tutorials to learn the basics of the game (battle system,
dresspheres, Garment Grids, etc).
When you're done, leave the bridge up the stairs south of the screen to meet a
Save Sphere. You can use these to replenish your HP/MP and to save your game.
Enter the elevator and select "Engine room" to be taken to the... well, engine
room of the airship. There, you will find four chests on the lower level. Open
them to obtain the next items: Phoenix Down (X 4), Remedy (X 3, Potion ( X 4)
and an Ether. These four treasure chests are refilled with different items at
the beginning of each chapters, so come back to this level whenever you
complete a chapter to claim new treasures.
Back at the elevator, use it to go up to the cabin. There, speak to the Hypello
behind the counter to learn that he is the barkeep of the Celsius, named
Barkeep (Al Bhed originality right there!). You can shop with him, buying or
selling items. The stairs to your left lead to the bedroom where you can take a
nap by selecting the "Rest" option from Barkeep's list. In order to trigger a
certain scene much later in the game, rest at least once during each chapters.
If you don't, the scene won't be triggered and you won't obtain the % points
linked to it. When you're ready to continue on with the game, accept to take a
nap. Good night!
When Yuna wakes up, leave the cabin and Brother will be requesting Yuna's
presence at the bridge. Use the elevator to access it and Buddy will inform the
team that a sphere has been detected at Mount Gagazet. Sacred mount, here we
come!
=======================================================
Mount Gagazet- Floating Ruins
=======================================================
The YRP is dropped on the floating ruins, which are floating (oh really?) over
the top of the mountains. For some reason, this place reminds me of Fort
Dragonia from Chrono Cross.
Oh well, when you can control Yuna, you will have to get through this area by
following the mini-tutorials about jumping and climbing. Nothing complicated,
it is just practice for future areas. At the second point that you have to jump
from a gap to another, let yourself fall on the level below to find a chest.
Open it for a Yellow Ring and climb back up the higher ledge and jump across to
the other side. Go down the stairs and use the Save sphere if you wish,
otherwise just go left to the switch and use it to take the elevator down. When
it's stopped, jump down from it. From now on, you can run into random
encounters. Set your dresspheres with the abilities you want to learn so you
can get AP for them while winning the battles you be will obviously running
into. With your jump ability, make your way past the waterfall to your left
until you reach a platform with a treasure chest on it. Open it to obtain an
Elixir. Afterward, just climb the ledges to your right to make your way up the
area, where you will run into Leblanc and her two allies.
Once they exchanged a few words, both teams are engage in battle.
---------------------------------------------------------------------
Bosses: Leblanc
Logos
Ormi
HPs: 120
100
130
EXP: 20
10
10
Difficulty: Easy
---------------------------------------------------------------------
Meh, an easy battle once again. There isn't much to say about it really...
Stealing them, you can obtain a Tiara (Leblanc), Gauntlets (Ormi) and a White
Cap (Logos). Afterward, basically just attack them physically with chained
attacks. You could use the Songstress's Dance of Darkness in order to blind the
enemies, but the battle is so insignificant that you should just deplete their
HP quickly and be done with it.
When you're victorious, Leblanc decides to ignore the fact that she lost and
attempts to steal the sphere you're seeking in the ruins.
Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Outrun the Leblanc Syndicate
You have a six minutes timer on your screen, along with a bar featuring the
Leblanc Syndicate running from left to right. When the six minutes have passed,
the Leblanc Syndicate will have reached the top of the ruins before you. You
don't have to win the race, but if you don't, you won't be able to obtain a
Muscle Belt accessory, so since you're here, let's win!
Quickly proceed forward on the path and run passed the ramp leading up to a
treasure chest. Open it for a Mega-Phoenix item and get back to the ramp and
use it to reach an higher level. Drop down on the other side and jump over the
gap to the temple entrance, where Logos ambushes the party with goons. Defeat
them in a few attacks and enter the temple. Inside, head north and stop at the
intersection. Take a left turn to meet up with a switch. Touch it and get back
to the intersection. Take the right path now to meet a new switch. Touch it as
well before running back to the intersection to follow the north path. Drop in
the pit on the way to find a chest with a White Ring inside. Climb back up and
continue north until you reach the next intersection. Take the right path to
proceed into a new screen. There, just follow the way and jump over the gap
using the column that appeared when you activated both switches a few seconds
ago. Keep running until you find an exit out, which leads to a balcony outside.
Open the treasure chest there for a Red Ring and get all the way back to the
intersection, taking the north path there.
Back outside, follow the balcony to the left until you reach the end of the
road, where Ormi summons a few fiends for you to kill. Climb the ledges
afterward and jump on the central structure. Follow the tight path around to
your right to find another treasure chest, this one containing a Star Pendant
acessory. Back to the ledges, climb them up to reach the top of the ruins. If
you arrived here before the Leblanc Syndicate, you'll see them hanging from the
plateform with a chest on it. Open it to obtain the Muscle Belt. Use the save
sphere and climb up to the summit of the structure. The sphere isn't yours
though, because an enemy is guarding it.
---------------------------------------------------------------------
Boss: Boris
HP: 480
EXP: 26
Difficulty: Easy
---------------------------------------------------------------------
Compared to the enemies you fought before, Boris is actually decent. But this
battle is still not offering much of a challenge. The boss will use some strong
physical attacks, striking one target twice in the offence. Use the
Songstress's Dance of Darkness to fix this problem. The other attack you should
worry about from Boris is Sticky End, which inflicts Stop on one target. If it
does happen, steal him with a Thief for a Remedy, ideal to reverse the spell.
For your offence, basically just pummel him with the attacks you have at this
point and the battle will be over rather quickly.
The Gullwings can now claim the sphere they've been seeking. Too bad it doesn't
seem to be in superb conditions. Leblanc, unhappy with her lost, will laugh at
you for finding a "dull" sphere. Oh well, mission complete!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=======================================================
Celsius
=======================================================
Brother, in the excitement, jumped out of the ship to go at Yuna's rescue. Well
there he is, laying on the floor, nearly unconscious. Go to him with Yuna and
comfort him for a scene (which gives % points so... do it!). Talk to Shinra in
order to view the contents of the sphere you just found in Gagazet.
Unfortunately, the sphere is very old so the image quality is low. To summarize
it, it shows Zanarkand, the city destroyed a thousand years ago. You can also
hear the voice of a man happy that he finally shook someone's hand.
While Paine qualifies the sphere as "junk", it still can be used as a
dressphere: the Black Mage Dressphere! Afterward, Buddy locates some new
spheres around the world. You get a mini-tutorial on the Hotspots. To explain
it quickly, you have a list of locations from all over Spira. You can travel to
them with the Celsius while you select them from Buddy's list. Some of them are
marked though, as "Hotspots". When a location has an Hotspot marker, it means
that you must do the events there in order to advance in the story, to progress
to the next chapter. At this point, Besaid and Zanarkand are marked as
Hotspots, which means you could just visit them both to progress in the
chapter. However, it isn't because a location isn't marked as an Hotspot that
there is nothing interesting over there. During each chapter, it is a good idea
to do a world tour, visiting every locations of Spira in order to take on
optional missions, viewing scenes and acquiring tons of goodies like items,
Garment Grids, etc. For now, head to Besaid.
=======================================================
Besaid Island
=======================================================
Nostalgia... From the save sphere, proceed to the village down the road.
The girls meet Wakka, who seems pretty nervous: he is going to be a father
soon! Once Yuna introduced Paine to him, Wakka gives you the advice of visiting
Lulu. Before that, you can explore the village a bit but if you do, do not
visit the shop in the tent southwest, nor the chambers in the temple. Just
don't. Enter the tent to your right and talk to Lulu. As Rikku points it out,
Lulu doesn't look pregnant one bit... I guess the creators of the game got lazy
and decided not to bother designing a pregnant Lulu. That, or another cultural
reason I ignore. Oh well, Lulu suggests that a walk outside of the village
would be appropriated to discuss the good old times with Yuna.
In the conversation, Yuna shows Lulu the contents of the sphere Kimahri found
on Gagazet. From his voice (check the sphere from Shinra's list to hear it) and
physical appearance, the prisonner looks relatively familiar. He actually looks
just like Final Fantasy X's main hero: Tidus (default name)!
That is quite a shock. How? Well, last warning for those who are reading this
walkthrough while they haven't beaten Final Fantasy X first: I'm about to spoil
its ending so unless you don't mind having your endings spoiled to you, stop
reading here!
Two years ago, Yuna and her six guardians (Tidus, Wakka, Auron, Kimahri, Lulu
and Rikku) defeated Sin all by themselves, without the use of Yevon's
teachings, which consisted of summoning the Final Aeon to slay Sin for a short
amount of time only. They entered Sin's body to find its core, Yu Yevon, who
had been summoning his evil armor for a thousand years. Problem with it is the
fact that Tidus was a citizen of Dream Zanarkand, meaning he was a dream
himself. Defeating Yu Yevon, the fayths (who where summoning Dream Zanarkand)
would finally be able to rest in peace, and therefore the dream city, along
with its citizens, would disappear. Yuna and her guardians did defeat Yu Yevon,
which brought the Eternal Calm to Spira, but unfortunately the vanquishing of
Tidus as well.
Seeing him recorded in the contents of a sphere two years later is, especially
for Yuna (Tidus' lover), a shocking event. Back to the village, Lulu suggests
you take a nap. Enter her tent and accept to rest. Once Yuna woke up, head out
of the hut and go talk to Lulu. You will learn that Wakka left the village by
himself without saying anything. While she isn't worried about Wakka's safety
(he's strong enough to defend himself on the island), it isn't like him to act
like this, so accept to take on the mission of searching for Wakka!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Where's Wakka?
Your goal is to find Wakka. From what Lulu told you, it's likely that he left
to visit a hidden cave somewhere on the island. If you talk to the woman
standing near the tent southeast in the village, she will confirm the existence
of that mysterious cavern. If you talk to the man walking around wearing yellow
shorts, you learn about the four ciphers, which can be used as a password when
combined. These ciphers can be found somewhere on the island. Let's find their
locations. See that woman walking around with her dog? Talk to her to learn
about the locations of the second and third ciphers. Inside the Crusader Lodge
(third blue tent on the left), talk to Jassu to learn about the first cipher,
then go to Keepa for the fourth cipher.
You can now leave the village to find the ciphers on the island, using the
villagers' hints. OR, you could just read this walkthrough if you want the
exact locations.
- Outside of the village, walk up the road passed the save sphere to access the
next screen, where you meet an intersection. There, you can see a red dot on
your map. Examine it to get the first cipher number.
- From here, head north to enter the area with multiple ruined pillars (where
Tidus and Kimahri had a duel back in FFX). See that broken pillar on the right
of your screen? Climb it with the Circle button and mash the X button on top of
it until you obtain one more cipher (this one being the fourth of the
combination).
- Continue north to the next screen, which is the waterfall area. There, as you
reach the first bridge, run beside it (to the left) and let yourself down in
the water under the bridge. Open the chest for Chocobo Wing items (two of
them). Back up the bridge, cross it and follow the path to the next screen. In
this area is located the cave (to your left), but you don't have all of the
ciphers so take the south path to access the beach. Check your map for a red
dot, which seems to be on the higher level. See that little girl playing with
her friend? Press the Circle button near her to climb up the level. Bypass the
ruins to your right and jump down on the other side where you will find two
chests for the next treasures: Hi-Potion and 1000 gil. Climb back up the level
and search the ruins mashing the X button until you obtain the third cipher.
- Jump down the level back on the beach and head to the dock. Run passed it (to
the left) until you reach a rock. Climb it and search around on the level to
find the last cipher.
Head back to the cave (to the left in the the intersection area just between
the beach and the waterfalls) and enter your ciphers to open yourself a path.
Inside the cave, you find Wakka sitting on the ground, troubled with his mind.
He informs you of the presence of an old sphere in this cave, but he isn't sure
if he wants to see its contents. Well, I know WE want the sphere, so we will
search this cave to find it. Walk north and take a left turn at the
intersection to find a chest with Potions inside. Back at the intersection,
take the right path and jump across the gap using the elevated rocks. On the
other side, use the save sphere and check out the sphere at the end of the
path. Just like in Gagazet, you are not getting it without a fight.
---------------------------------------------------------------------
Boss: Flame Dragon
HP: 980
EXP: 60
Difficulty: Toughest one yet!
---------------------------------------------------------------------
Finally, a somewhat solid battle. While this boss isn't hard, he's still
offering a bigger challenge than the previous enemies you fought. His flame
breath offence attacks the whole party for 150-200 points. His physical attacks
aren't bad either. To win, make full use of the Flame Dragon's weakness: ice.
Therefore, attack it with ice elemental abilities only. The Black Mage's
Blizzard is a superb spell to use here. Have one or two girls equiped with that
dressphere, constantly casting Blizzard. If you want, switch a Black Mage for a
Warrior with the Ice Brand attack, which can do pretty good damages as well.
Your last character should be supporting the party with Potions. Keep in mind
that since the Flame Dragon can attack the whole party for up to 200 points of
damage in one attack, you could lose the battle with overall HP below ~ 200. If
you wish, you can steal an Hi-Potion from the boss but playing around with a
Thief isn't the greatest idea in this combat. Just conclude this encounter as
soon as possible.
Congratulations! You now have the White Mage Dressphere! Use the save sphere to
replenish your health but don't board the airship yet! Head back to Wakka for a
scene. Outside of the cave, the group checks out the contents of the sphere. It
shows various images of the island. Wakka then reveals the reason why he went
into this cave. Back when he was younger, he fought with Chappu (his little
brother that joined the Crusaders only to be killed by Sin shortly after) and
to upset him, the defunt brother told him that he found a sphere in which their
parents could be seen. Wakka doesn't remember what they looked like due to the
fact that they were killed by Sin when he was very young, so the opportunity of
seeing them in the sphere was very tempting. Chappu accepted to reveal the
location of that sphere only if Wakka would apologize. Indeed, he didn't
because of his pride, so he never got to see it and forgot about it until
today. But right now, he doesn't care anymore about what his parents looked
like. He always imagined them in a certain way, and that is the image he wants
to think about them, real or not.
Well, mission complete! You obtain the Protection Halo Garment Grid as a reward!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
For now, board the Celsius. You could take on one more quest in Besaid but
doing it in Chapter 1 won't be much of a benefit, so let's just wait until
later.
=======================================================
Celsius
=======================================================
Pick Luca from Buddy's list. Don't worry, I haven't forgotten about Kilika
Island, but we'll visit it later.
=======================================================
Luca
=======================================================
A few citizens are congratulating Yuna for her concert. But as you know
already, it was Leblanc using Yuna's physical appearance. Visiting Luca now,
you will learn what really happened during these events.
Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Behind the scenes
The Gullwings knew that someone would take Yuna's appearance for a concert in
the Blitzball stadium. Their plan consisted of unmasking the impostor, which
would've been the task of Rikku and Paine only. Yuna had to stay outside of the
stadium meanwhile, disguised as a moogle. This way, she wouldn't be recognized
(because if she was seen while another Yuna was singing inside the stadium, the
Gullwings' plan would've failed).
Controlling Yuna while's she wearing the moogle disguise, head down the stairs
to enter the plaza. Here, since Yuna is like a mascot in her costume, some
employee will think that she is promoting the concert, so he will give her the
task of giving 10 balloons away to the peoples in here. Basically just speak to
everyone in the area, giving them balloons. Note that two persons are sitting
behind the window left of the entrance to the café. Examine it to raise it,
allowing you to speak with them, giving them balloons.
When you're done with this quest (it was kind of silly, wasn't it?), you get to
view the scenes revealing what happened with the real Yuna during the intro
movie of the game. Still disguised as a moogle, she went to the ticket counter
in order to enter the stadium. Some Goon refuses to let her in though, because
it's full already. At that moment, another Goon arrives to inform his collegue
that there is an invasion of sphere hunters in the stadium (Rikku and Paine
taking care of the guards), so both goons leave. A few seconds later, Leblanc
attempts to escape from the stadium after being defeated by Rikku and Paine, so
Yuna hides from her on one of the docks. Remember that moogle you could examine
to have your health replenished as Rikku and Paine earlier? Well, it was Yuna!
As she sees Logos afterward, she realizes that things could get ugly for the
Gullwings, so she finally removes her costume and goes at the rescue of her
friends, joining them in the battle with the Leblanc Syndicate. You know what
follows.
Well, mission complete! You obtain the Healing Wind Garment Grid as a reward.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The YRP boards the Celsius automatically after completing the mission, but head
back to Luca. From the save sphere, head right and go down the stairs. Before
entering the plaza, jump in the grass to find a chest with Light Curtain X2
inside.
Head to the stadium entrance (at the ticket counter/information booth) and
enter the right passage (as if you wanted to visit the Aurochs' locker room in
Final Fantasy X) to meet with Rin. He is Al Bhed, as well as the owner of the
Rin Travel Agency shops established all around Spira. He will introduce his new
business: Sphere Break.
Sphere Break is a FFX-2 mini-game, a little bit like the card games were for
Final Fantasy VIII and Final Fantasy IX. While Sphere Break is entirely
different concept-wise, you will have to deal with a tournament in a future
chapter, forcing you practice yourself playing the mini-game. As you can see
from my Table of Contents, I have no section explaining the mini-game for the
simple reason that... huh, wait, I don't have any valuable reason. I'm just too
lazy to make one while you could use the Sphere Break FAQ found in the In-Depth
FAQ list on www.gamefaqs.com, or simply the tutorials from the little midget in
the passage to the left of the ticket counter/information booth. Using his
tutorial, you can learn the basics of the game. You can even obtain a couple of
coins with which you can practice playing the mini-game.
Well, when you're done with Sphere Break (remember, there is a tournament in
Chapter 3 so make sure you practice your skills with the mini-game), head back
to the save sphere you were dropped to by the Celsius and ascend the stairs to
enter Mi'ihen.
=======================================================
Mi'ihen Highroad
=======================================================
Yuna recalls having crossed this road during her pilgrimage. Before the Yevon
church fell, the teachings accused the machinas of being the reason why Sin was
created. The Yevonites, who were ruling Spira, said that Sin was a punishment.
But now as you can see, humans are using machines without any second thoughts.
While the Mi'ihen Highroad used to be crossed by mounting a chocobo, the hovers
are now pretty popular. Consequence? There are no chocobos anymore around here
=(.
Well, at this chapter, you just need to follow the Highroad until you reach the
next location on the map. If you wish, you could just use an hover to be taken
there in an instant, but I suggest you cross it by foot. This way, you can run
into random encounters, gaining EXP for your characters. You could also obtain
the various treasures found on the road (both Highroad and Oldroad). What ever
you do, enter the gates at the end of the Highroad to penetrate into what
served as the battlefield for operation Mi'ihen two years ago.
=======================================================
Mushroom Rockroad
=======================================================
Go forward to meet Yaibal, member of the Youth League. After he's done giving
you information about his clan, head north and take a left turn when you can.
Press the X button on the elevator to be lifted on the higher level. Search
behind the statue of Mi'ihen to find a chest with 1000 gil inside. Back to
Yaibal, speak to Clasko. Do you remember him? He was with Lucil and Elma in
Final Fantasy X. He seems down, as always. Well, head into the next screen to
begin a mission.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Foggy Fiend Frenzy
The mission is fairly simple: cross the Mushroom Rockroad. Up the elevator,
follow the road. At a certain point, the YRP spots Ormi and Logos, fleeing into
the ravine. Jump down there and proceed north on the map until you reach the
save sphere. Enter the next area afterward. Logos and Ormi are examining a
mysterious door when the YRP joins the scene. Seeing them, the two villains
flee using a smoke bomb. They drop a sphere though, named Crimson Sphere 9. If
you try to leave, you meet Maroda. Remember him? He was one of Isaaru's
guardians in Final Fantasy X! He and Pacce are now members of the Youth league.
But as for Isaaru, he will avoid the subject, ignoring Yuna's questions about
the former summoner. Seems like he is hiding something... Well, he informs you
that this area is known as the Den of Woe. For now, he asks you to leave
because the Den still needs to be explored. You can't open the door now anyway,
so obey and leave.
Back in the previous screen, climb your way out of the ravine and follow the
Rockroad to the north until you reach the elevator. You meet Elma there, who
also joined the Youth league. After exchanging a few words, you get your
"Mission Complete!" screen.
You receive a Glass Buckle and the Heart of Flame Garment Grid as rewards.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You aren't done here yet though. Open the chest south for a Favourite Outfit
accessory and ride up the elevator to the higher level.
=======================================================
Youth League headquarters
=======================================================
Welcome to the Youth league headquarters! Down the small path to your right is
a chest with the Restless Sleep Garment Grid inside. Proceed forward in the
headquarters after and speak to Lucil at the entrance. She was the captain of
the Chocobo Knights in Final Fantasy X. Talking to her twice will allow you to
learn more about the Youth League, mainly about the clan leader: Mevyn Nooj,
who was once a Crusader (those who protected Spira from Sin's attacks when no
summoner with a completed pilgrimage was around). Right to Lucil is Maechen, a
scholar you could chat with at many different points back in Final Fantasy X.
Since he knew so much about Spira, you could learn a lot of interesting facts
listening to his stories. Talk to him now and accept to listen to his story.
Meanwhile, options such as "Please go on" and "Enough, enough!" will appear on
your screen. Do not select any! Even if you're bored, let Maechen speak and do
not interrupt him so you can get the % points linked to the scene. Paying
attention, you can learn about a man named Trema. When he's done, Maechen will
have one last request: to shake Yuna's hand. Accept, which is important for
later on.
Well, you have one last thing to do here before leaving. Back to the entrance
to the Mushroom Rockroad, speak to Clasko to notice the fact that he isn't
feeling too well. Troubled by his career, he is just not happy with his life.
Odd, because back in Final Fantasy X it was possible to take on a mini-quest
that consisted of suggesting Clasko to become a Chocobo Breeder instead of a
Chocobo Knight. When convinced, he would tell Lucil and Elma about his new
ambitions to finally find inner peace. Now in Final Fantasy X-2, it seems that
it never happened. But meh, accept to let him aboard the Celsius so he can
travel with you in order to search for his real place.
=======================================================
Celsius
=======================================================
You can find Clasko in the cabin if you want to talk to him, but he doesn't
have anything pertinent to say in particular. The point of going aboard the
Celsius now is to check out the sphere Logos and Ormi dropped in the Den of
Woe. Its contents are rather scary. The sphere is basically showing dead bodies
with pyreflies while two guys are saying that no one survived during the
execution of some operation.
Hm, I guess we will learn more about it later on in the game. Let's keep going
with our Spira tour. Next destination: Djose!
=======================================================
Djose Temple
=======================================================
The Al Bhed are using the temple of Djose for the business of the Machina
Faction, which is a group of people that dig treasures in the Bikanel desert.
The individuals hanging around in front of the temple will all be impressed by
the presence of Yuna: this place isn't very interesting for the High Summoner
who brought the Eternal Calm to Spira. Only one individual will totally ignore
Yuna: Gippal. He seems to be the boss around here, since he is the one handling
the interviews.
To get one, you must enter the shop to your right, but there is a line of
people waiting in front of it already. Meanwhile, grab the chest to the left of
the screen for a Phoenix Down and speak to the people standing around until the
line in front of the shop is no more, allowing you to get in and obtain
permission to enter the temple. Inside, Gippal finishes interviewing a
candidate before getting to you. When he leaves the temple, follow him outside
and head to the bridge south. There, Gippal exchanges a few words with the YRP
in general before accepting to give Yuna her digging license. He hands over a
Letter of Introduction, which must be given to Nadhala in Bikanel Desert. We
will do that later.
=======================================================
Moonflow
=======================================================
Use the Celsius to enter the Mooflow so you can be dropped at the bank, where
you will meet Tobli, a nervous midget. Talk to him and he will ask you to help
out his friend at the entrance of the Moonflow. Head there to meet the troubled
Hypello. He wants to cross the Moonflow with his wagon, but without having his
cargo stealed by the numerous bandits on the road. Well, let's help him out!
Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Shave the Hypello?
What you have to do is extremely simple: chocobos are pulling the wagon,
walking north on the road to reach the banks. Just follow it, staying close to
it. At various points, the wagon is stopped because of thieves attempting to
steal the Hypello's cargo. Just run up to them to start a battle. Dealing with
them is relatively easy, one turn should be enough to end the encounter.
Afterward, chocobos will be pulling the wagon again. So basically just follow
the road, staying close to the wagon, punishing every bandits that dare
appearing. You must not let a single one get away with a box. When you reach
the banks, Tobli rewards you with the Gun Mage dressphere, a Circlet and the
Helios Guard Garment Grid. What a generous midget!
Mission complete!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ride the shoopuf to cross the river, taking you to the northern part of the
Moonflow. There, simply proceed west, following the road to the Guadosalam.
=======================================================
Guadosalam
=======================================================
As you can see, the Guadosalam is now a hangout for Sphere Hunters. The Guado
were forced to leave due to everything they did to Spira as Yevonites, or I
should say due to everything Lord Seymour did to Spira as a Maester,
controlling his people like puppets to attack the Al Bhed, attempting to use
Yuna to become the next Sin, etc. There isn't much to do here during Chapter 1.
Seymour's manor became Leblanc's chateau, and two goons are guarding it. Go to
the Farplane entrance (highest level of the Guadosalam) and talk to the guy
guarding it to learn that the area is off-limit. However, Yuna admits that she
wouldn't have entered even if she could. The thought of seeing "him" there
scares her. Well, you can now leave via the path to the Thunder Plains (on the
bottom level).
=======================================================
Thunder Plains
=======================================================
Impressive how the creators of the game messed up the Thunder Plains in Final
Fantasy X-2 when you think about the amazing atmosphere it had in Final Fantasy
X. First, the Al Bhed found a way to protect the plains from the thunder, which
means you don't have any more lightning bolts to dodge. Then, they replaced the
original theme with some new dull generic music.
Oh well, as you enter the place, Yuna informs you that Rikku finally managed to
get rid of her lightning phobia when she camped in the plains. Other than that,
there are no scenes to view at this point, so just cross the plains heading
north, stopping at the Inn in the middle left part of the place for old time's
sake. There are a few chests to open on the way, though none of them contain
very interesting items.
=======================================================
Macalania Wood
=======================================================
This place is as beautiful as it was two years ago, but the musician predict
that the wood will soon be no more. Get on the tree branch path and follow it
to the next screen. You must cross the Macalania Wood, which can also be done
by following the shimmering path left of the tree branch path. However, doing
so is taking a short-cut. Handy in a way, but you won't get much EXP using that
route. The other one is much longer, thus forcing you to run into more random
encounters, which means more EXP and AP for you. Plus, you will meet Pukutake
on the way, who is another musician you have to talk to during this chapter
(you talked to the first one when you entered the place) in order to trigger a
mission later on in the game. Also, you can obtain the White Ring from a chest
by following the tree branch path. Finally, I'm simply saying that you're not
being very wise if you take the short, shimmering path =).
After crossing the wood, you find yourself in the four paths area (a bit like
an "X"). Take the upper right one to access the place where you fought
Spherimorph in Final Fantasy X. In there, you finally get to meet a few Guado.
Proceed forward in the area to spot an old enemy: Tromell. He isn't hostile
anymore though. Speaking to him four times, you learn about how the Guado were
kicked out of Guadosalam. Two years ago on Mount Gagazet, Seymour was searching
for Yuna and her guardians. However, the Ronso were guarding the gates and
attempted to block Seymour. As a result, the powerful Maester killed them. Now,
the remaining Ronso seek revenge on the Guado, which explains why they left
Guadosalam to hide in the wood. Tromell, while being aware of the fact that the
grief he caused to Yuna cannot be forgiven, wishes to help the Gullwings in
their quest as he gives Paine her special Dressphere, the Full Throttle, along
with the Unerring Path Garment Grid.
Well, you can leave afterward. Back in the X area, take the upper left path. A
few Al Bhed are at the Rin Travel Agency, searching for someone. But, hey! Look
behind you, it's O'aka! As soon as he sees the Al Bhed, he just runs off in the
wood! Before following him, open the chest right of the agency to obtain an
Hi-Potion. The Macalania Temple can't be visited anymore, just get back in the
wood. In the X area, you get the "Mission Time!" screen.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Follow that O'aka!
Extremely simple mission here, you just have to follow O'aka, as the title
says. Take the lower right path to access the shimmering path I informed you of
earlier. It is a shortcut that will allow you to get back to the other side of
Macalania Wood, near the entrance to the Thunder Plains (where you came from).
In the second screen on this shimmering path, you can obtain a Turbo Ether from
a chest near the Celestial plant. Enter the next screen (to the west) to access
the end of the shimmering path, back to the save sphere. Use it if you need and
follow the road to the right, passed the Guado. In the next screen is an
intersection. The path to the north leads to Bevelle, but we aren't heading
there now. Take the other path to enter yet another intersection, this one with
four paths. Take the south one to access the beautiful lake. You talk to Donga
there, the last of the three musicians. Back to the intersection, take the
north path to enter a small area. Search behind the Guado to find O'aka, who's
hiding on an higher level. We finally caught him! He explains his goofy story.
He purchased the Rin Travel Agency of Macalania (the one you were at a few
minutes ago) but the temple of Macalania sank (which is why you couldn't visit
it). As a result, O'aka's business sank along with the temple as there were no
tourists visiting the place anymore, using O'aka's agency. The Al Bhed are now
after him because of his debts. Well, since he's an old pal, let's help him out
by accepting him on the Celsius!
Mission complete! You get the Ice Queen Garment Grid as a reward!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=======================================================
Celsius
=======================================================
O'aka can now be found in the cabin. As you know, he has a debt to pay if he
wants his shop back. He owes a total of 100 000 gil to the Al Bhed. To obtain
such an amount, he will count on the Gullwings to shop with him. Whenever you
buy an item from O'aka, the price it costs is subtracked from his debt. From
now on, do your shopping with him! In order to have him re-open his shop at the
Rin Travel Agency in Macalania during Chapter 5, you must free him of his debt
before Chapter 3. If you can't achieve it, his debt will be carried over in
your New Game+. However, 1000 gil will be added to the amount, as a penalty.
Well, let's go on with the world tour! Bikanel Island here we come!
=======================================================
Bikanel Desert
=======================================================
Home, which was the home of the Al Bhed (they like original names don't they?),
used to be here. However, the Guado attacked it and Cid (leader of the Al Bhed,
he is also Rikku and Brother's father) blew it up with his airship's missiles
to have the last word on the Yevonites. There are still Al Bhed in the desert
though, digging in the sand for treasures. Rikku will attempt to lead the team
there, as she knows the Sanubia desert pretty well. Unfortunately, she won't
find her way this time. After hours of searching, the YRP will collapse,
exhausted. Luckily, a flying machine patrolling the sand will spot the girls.
When Yuna wakes up, you find yourself in the Al Bhed camp. Rikku and Paine are
talking with some Al Bhed to the right, so join the conversation to learn about
what happened. Rikku couldn't find the camp for the simple reason that the Al
Bhed had to move it to avoid a sandstorm.
Oh well, here we are at least. Time to dig now! Talk to the guy sanding near
the hover to your left and reveal him that you are unexperienced in the domain.
He will respond that you need Nadhala's permission before going out there in
the desert to dig. Speak to the two Al Bhed just left of the hover to trigger
the arrival of Nadhala. Controlling Yuna, go to her and give her the Letter of
Introduction that you obtained from Gippal. Once she read it, you now have the
permission to dig for items! Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Can you dig it?
Ask the pilot near the hover to take you to the Western Expanse. There, let me
explain how you proceed. It's very simple: on your map, you have a bunch of
X's. These represent the points where you can dig in order to find treasures
such as Sphere Break coins, Al Bhed Primers, machina parts, gil, etc. You
simply run to one of them, position Yuna on it (helping yourself with the map)
and press the X button to have her dig. Sometime, you will be ambushed by a
fiend. In that case, just defeat it. Note that you can also go into random
encounters while running around in the area. Finally, be aware of the fact that
you are timed. For some reason, a digging session has a 60 seconds timer. You
must head back to the hover before the 60 seconds are expired.
Alright, let's get started!
For your first digging session, look on your map for a yellow X. Dig there.
Yellow X's contain the best items, so they should always be your first targets.
Once you obtain the item at the yellow X point, run back to the hover.
Back at the camp, you get your mission complete screen, along with the Still of
Night Garment Grid and an Elixir.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You're done at Bikanel for this chapter. You could dig some more if you want,
but I wouldn't recommend it, because digging too much before the last chapter
could actually result in a failure. Finally, I have one last thing to inform
you about. While you're digging (if you still decide to do so despite my
warning), Picket could spot an unidentified object approaching you: Angra
Mainyu. At this point of the game, fighting him is a waste of time so simply
escape from battle. Don't worry, we will take care of him, but later.
Board the Celsius via the save sphere near the merchent.
=======================================================
Celsius
=======================================================
Shop with O'aka if you need items (remember, freeing him of his debt before the
third chapter will be rewarding later!) and pick Bevelle from Buddy's list.
=======================================================
Bevelle
=======================================================
Yuna grew up in Besaid, but she was born in Bevelle. Coming back here is never
a pleasure for her though. It was here that Mika, Grand Maester of Yevon, lived
before vanishing. That regrettable man contributed a lot to the corruption of
Yevon, as every Grand Maesters did before him. Two years ago, Yuna and her
guardians were judged here in Bevelle for the murder of Seymour. What Spira
ignored is the fact that Seymour was actually the villain when he fought them
in Macalania temple. He simply got what he deserved for murdering his father
and attempting to crush Yuna's guardians to then use the summoner in order to
become the next Sin. Yuna and her guardians managed to escape from the
Yevonites, but visiting Bevelle brings back a lot of bad memories for Yuna,
even now that the Yevon church has fallen.
Hm... I talk a lot huh? That's what my girlfriend keeps telling me. Wait, I
don't have a girlfriend at the moment. I wonder why?
Ahem. So, in Bevelle, follow the highbridge to the north. Enter the gates to
proceed inside the city. At the entrance to the temple, a monk will summon the
praetor of New Yevon for you: Baralai. He will explain the latest events that
occured in New Yevon. The chairman and his son seeked too much power so Baralai
told them off, asking them to leave. He is on top of New Yevon now, and he
would be very proud and honored to have Yuna join his clan. Once he left,
follow him into the temple. There, ride the lift in front of you to be taken up
the gallery on which is Baralai. Talk to him to receive a Tiara accessory.
Superb!
You can now head back to the save sphere. There, don't board the Celsius. Just
enter the screen to the south.
=======================================================
Macalania Wood
=======================================================
In the intersection, take the path to the right. In the next area, take the
right path again and enter the...
=======================================================
Calm Lands
=======================================================
The Calm Lands have changed a lot in two years. While it used to be mainly a
battlefield on which the summoners would fight Sin once they had the Final
Aeon, it nearly became an attraction park. The creators of the game picked the
right song to express how commercial this place is now as well.
Go down the path to your left to access the plains. There, run to the right,
hugging the higher level until you reach the southeast corner of the plains.
Open the treasure chest there for an Ether. Afterward, you could just leave the
Calm Lands. However, doing so would make you miss out on the opportunity of
starting a quest. During the intro scene to the Calm Lands, Rikku and Paine
talked about "Argent" and "Open Air" credits. These are the names of the two
companies in competition for the monopoly of the commercial attraction that the
Calm Lands became. The quest consists of you making the publicity of the
campaign you're representing. To sum it up quickly, you simply try to convince
people around Spira to use the campaign you're working for when they're seeking
entertaintment in the Calm Lands. Once you chose a campaign (Argent or Open
Air), press the Square button on a random person around the world and a list of
five options will appear if he/she is involved in the mission. Depending on the
option you pick, the interest of said random person will be go up or down. You
have to pick the right option.
Another very similar quest you can take on is the Marriage mission. In the
central shop (in the center of the Calm Lands), a poor guy is seeking a wife.
Talk to his father and accept to help out his son by attempting to find him a
wife. The concept of this quest is the same as in the PR mission, just that
only women are involved. You approach women around Spira and press the Square
button and select the Marriage option. Afterward, you must pick one of the five
options available to interest the woman in meeting the homebody in the Calm
Lands.
To know which person to talk to and which option to pick, I suggest you use
Shuuin X2's very helpful PR mission guide found in the In-Depth FAQ list for
Final Fantasy X-2 at www.gamefaqs.com. The guide covers which person you have
to talk to, and which option to choose in order to build up your Publicity
level. It also covers the Marriage mission. Before Chapter 5, you must obtain
at least 400 points as a prerequisite to obtain a certain dressphere. If you
need more help regarding these missions, feel free to e-mail me.
Cross the plains to the northeast part of the Calm Lands to reach the passage
leading to the next location we're headed. At this point, the Monster Arena can
only be visited for nostalgia matter, since there is nothing to do there right
now.
=======================================================
Mount Gagazet
=======================================================
You meet Kimahri here. He was one of Yuna's guardians two years ago, but he had
also been her personal bodyguard ever since they met when Yuna was still very
young. He is now the Elder of Gagazet, which is why he isn't travelling with
Yuna anymore. A gigantic Ronso named Garik will interrupt the conversation,
reporting the disappearance of Lyan and Ayde to Kimahri. From what he heard,
they left the mountains to search for a way to restore the Elder's horn. The
scene ends with the next sentence:
"Garik know Yuna save Spira, but Ronso not saved yet."
To this, you must reply one of the three options that appear in your screen.
Pick the middle one: "We'll take care of Lian and Ayde". Though he walks away
without saying anything, you just added one point to your compability with the
Ronso. As Tromell told you in the Macalania Wood, the Ronso are still angry at
the Guado for what Seymour did to them two years ago. As it's been stated
earlier, Seymour murdered the Ronso that tried to stop him from getting to Yuna
and her group. If you remember Biran and Yenke, the Gagazet warriors that
Kimahri defeated to regain his long lost Ronso pride, they were also killed at
the hand of the furious dark mage.
Your goal here is to raise your compability level enough with the Ronso to
convince them that seeking revenge on the Guado for what Seymour did won't lead
them to inner peace, on contrary. To achieve this task, you must chat with the
Ronso around and pick the right replies to their comments. You have third
options each time: one that adds a point to your compability level with the
Ronso, another one that decrease your compability level with them by one point,
and the last one being neutral to the compability level.
Indeed, since you want to build up your relationship with them, you must reply
with the option increasing your compability level. These are listed below:
1- "Ronso youth grown horns of hatred for Guado." by Kimahri.
Answer: Second one.
2- "Must ask High Summoner Yuna: Find Lian and Ayde." by the female standing
beside Kimahri.
Answer: First one.
3- "Many friends and kin die two years ago. Ronso grief deeper than mountain
snow." by the tall Ronso near Garik.
Answer: Second one.
4- "Never forgive Seymour, never forgive Guado!" by the Ronso in red walking
around at left of Kimahri.
Answer: Second one.
5- "Guado leave Guadosalam. Guado plan dark schemes!" by the female near Garik.
Answer: Second one.
6- "Many Ronso lost live in battle to defend High Summoner Yuna." by the Ronso
walking around at the right of Kimahri.
Answer: Second one.
7- "Power of the fayth wane, cave water disapears. Change will come to Ronso,
too." by the Ronso in the Cave of Gagazet.
Answer: Second one.
Note: There is no particular order to follow.
As you can see, the last Ronso in the list is found in the cave of Gagazet,
which means you have to climb the mountain to reach him. You could use the
teleport pad to be transported to him in an instant, but I'd suggest you cross
the moutain by foot, fighting fiends for EXP and AP, admiring the atmosphere
for nostalgia matter.
Our next destination...
=======================================================
Zanarkand Ruins
=======================================================
The most sacred of all places has become a vulgar tourist attraction. Yuna, who
lived her most memorable moment here, isn't pleased with the fact that the
peace she brought to Spira is actually used as an opportunity to turn
everything into commercial matters.
On this, you get a "Mission Time!" screen.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Claim the treasure sphere!
The radar on the Celsius detected the presence of a sphere here. You guessed
it, your mission is to find it. When you can control Yuna, head up the slop to
your right to meet an old friend: Isaaru. He is employed by Cid to bring
excitement to the tourists. Yes, turning Zanarkand in a tourist attraction was
the idea of Cid.
After the conversation, head out to the left. In the next area, you can see a
trio of kids. Follow them into the dome. Do you recognize the leader? It's
Pacce! As Maroda told you in the Den of Woe, the young man is in the Youth
League. Better yet, he has his own group: the Kinderguardians! In the scene,
you are informed that the password is "key". Once they left, follow the curving
path to reach the Goon that was spying on your conversation with the
Kinderguardians. While he is tele-communicating with one of his comrades, you
can hear him talking about the password being actually "mon". If you combine
the two passwords you heard of so far, you obtain the word "Monkey"! After
stomping the goon, follow the path to the right. At the intersection, follow
the upper right passage to a chest with a Mega Phoenix inside. Proceed north
afterward, then to the right. On the way, another goon will try to take you
out. Silly goons... Once he's out of the picture, keep going to the right to
meet yet another g- oh sorry, it's a fem-goon! Hihi, this will be EVEN easier.
*gets slapped* Oh come on female gamers, it was just a joke! But even then...
females on the internet? Meh, there is no such thing. Okay, bad sense of
humour, I'm sorry. Ahem, back on the FAQ. Beat down the fem-goon's back up and
enter the temple.
In the next room, there are even more tourists. Just proceed north into the
cloister. There, enter the passage to the left, leading to the elevator room.
The Kinderguardians are there, happy to have found a chest with four potions
inside. Ride the elevator down to the lower level.
In the antechamber, meet up with Cid. Rikku, who's angry at her father, will
ask him about the point of his idea. When you get the chance, pick the "You bet
I do!" option. If you don't, certain events won't be triggered later.
Afterward, enter the door north to access Yunalesca's old throne room. In here,
there are six treasure chests for you to open, containg the next items: Elixir,
Phoenix Down, Hi-Potion, Ether and Remedy (three of them). The catch for such
generosity from the game? Monkeys! There are plenty of them in the room, and as
you might have experienced it already, they snatch gil from you if you get too
close. Make sure you don't approach any of them while going for the chests.
Once you're done, climb up the stairs to enter the chamber of the Fayth.
Memories... It was here that Yuna and her guardians fought Yunalesca two years
ago. A mysterious voice will emerge from the dark, asking for a password. As
Rikku yells "Monkey!", the mysterious seems shocked. For the second question,
you obtain a list of options. Pick the last one "Isaaru, is that you?" and the
ex-summoner will reveal himself, ashamed. It's his job to "entertain" the
tourists this way, litteraly making a clown out of himself. As a summoner, he
wasn't able to reach the ruined city. Being here, even if it's to act like such
a fool, is somehow a way for him to satisfy his wish. To apologize, he gives
the Heart Reborn Garment Grid.
Well, your mission isn't over yet. Head down the stairs north of you to
penetrate into the next area. In there, just follow the passage until you reach
its end. We found the sphere, but indeed, we have to earn it.
---------------------------------------------------------------------
Boss: Guardian Beast
HP: 2886
EXP: 170
Difficulty: Medium
---------------------------------------------------------------------
This boss looks just like Sanctuary Keeper from Final Fantasy X, but from the
difficulty of this battle, we can assume that he's just a weaker version. To
win, use the strongest black magic you have (level.2 grade, higher would be
even better), along with your best abilities from the Warrior Dressphere. To
talk about his attacks, he will mostly use repeated swipes for moderated
damages. He could use Curse too, which inflicts several abnormal statuses. He
has other attacks, but they aren't really worthy of being typed here. What?
Okay, I admit I didn't bother writing them down. In all honesty though, this
battle isn't hard. While he may be the highest HP user you met so far, he
shouldn't cause too much trouble. Don't forget to steal a Defense Veil from him
before finishing him off.
The sphere is actually only half of one. But we didn't do this for nothing,
taking it won't do any harm, as Rikku says it.
Mission complete!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=======================================================
Celsius
=======================================================
The radar detected an "awesome" sphere in Kilika, the place we have yet to
visit. Well, let's go!
=======================================================
Kilika Island
=======================================================
If you remember, Sin destroyed Kilika in Final Fantasy X. But two years later,
it has been rebuilt by the Youth League. They did an impressive job!
When you can control Yuna, turn around and jump on the canoe behind you, then
jump a second time on the dock to find a chest with an Ether inside. Back at
the starting point, jump across another canoe in front of you (north in the
screen) to a plateform with a chest on it. Open it for a Mana Tablet. Back at
the save sphere, proceed east, up the second level to your left. Cross the
canal using the bridge north in your screen to reach the dock on the other side
of the port. There, follow the dock south, grabbing the chests on the way,
until you meet a woman with a monkey. Talk to her to learn about the Squatter
Monkeys. 13 of them can be found in the wood. Once you found them, you can talk
to her for a reward. We are not taking on this mission RIGHT NOW though, but in
a few minutes. Also, we won't be able to come back until Chapter 3, so we will
only get the reward later. Don't sweat it though, there is no alternative
anyway. Head back to the dock on the other side and keep going north for a
scene. Looks like Yuna and Rikku can't wait to see the Awesome Sphere. Keep
going for the next screen.
Head up the higher level to your left and attempt to enter the hut. Barthello
will emerge from it, troubled. Once he left, head inside the hut to meet with
Dona. She was one of Yuna's rivals in Final Fantasy X, and she doesn't seem to
be very pleased to see Yuna. Dona will still explain the deal with Barthello
though. He is with New Yevon while she is with the Youth League. Since then,
their relation went downhill. Oh well, up the stairs is a chest with 1500 gil
inside. Leave the hut afterwards and cross the bridge to your right to access
the dock on the other side. There, spot a few persons on a boat to the east
staring at the construction of a certain base. Talk to the one with a camera to
learn that the Youth League are working on a base, then accept to take a look
at it using his gadget. You will understand why later.
Well, once you're done with the goodies on the port (like opening the few
chests found on the docks and leveling up your levels for the PR and Marriage
missions), proceed north to the gates. You will witness a scene there, in which
you finally get to see the leader of the Youth League: Nooj. Indeed, a
charismatic man he is. Cool looking, his physical appearance is. Talking like
Yoda, why am I? Not respectful, this is. Offended, he would be. A lightsaber up
my ass, he would cram. Er... To get back on Nooj, the speech he is giving to
the members of his clan is basically about the plan they have. The Awesome
sphere contains an important part of Spira's past and New Yevon would be trying
to hide it from the world, keeping it for themselves. Nooj wants the Youth
League to take that sphere by force.
That is his plan though. The YRP isn't going to just sit here...
Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Awesome Sphere Heist
The goal? To grab the awesome sphere before the Youth League! Proceed inside
the wood.
=======================================================
Kilika Wood
=======================================================
SP
| |
| |______
|_______ \
________ \ \
|_____M \ \ \
\ \ | |
______\ \_____|M |
| __ M_ M__ M
| | | |___| /
_______| |_____| _____/
\ ___ _____ |
M \ |M | |
\ \ |M M |
\ \ || | |
M ||____ M |___________
\_________ ______ M
| | \___
| M
M: Monkeys
SP: Save Spgere
Above is the map representing the locations of all 13 Squatter Monkeys. Yes, I
know, it's a shitty map. I do have an excuse though: this is my only guide in
which I draw maps using a keyboard, so I don't have any experience in the
domain. Oh well, you should still be able to understand it and find your way in
the wood, grabbing all 13 Squatter Monkeys. If you proceed via the main path,
you will witness an altercation between New Yevonites and Youth League members,
blocking the way. Following the path to the left, stop halfway and check for a
narrow passage inside the forest. Follow it to the other side. There, keep
going north deeper in the forest and take a right turn when you can. At the
intersection, follow the path to the north and you will get the option "Just a
little peak". Select it to peak on New Yevon guards revealing their passwords.
When the number of guards is ODD, the password is "Carved Monkey". When the
number of guards is EVEN, the password becomes "Craven Monkey". Back at the
last intersection, take a right turn and follow it to the next intersection,
where you shall take the path leading north. At the end of it is a save sphere
for you to use. Proceed to the next screen after.
You will have to climb the stairs, stopping at the four checkpoints to give
away the passwords. Here is the point where you must use what you've learned by
peaking on the guards a few minutes earlier. If you don't feel like playing the
mini-game by yourself, just use the answers below.
First checkpoint: Craven Monkey
Second Checkpoint: Carved Monkey
Third Checkpoint: Craven Monkey
Fourth Checkpoint: Carved Monkey
Fourth Checkpoint(again): Carved Monkey.
If you succeeded in giving every passwords correctly, you obtain the next
items: Hi-Potion, Ether, Turbo-Ether and Menace of the Deep Garment Grid.
Upstairs, Dona is arguing with the New Yevonites for the Awesome sphere. A few
Youth League members will arrive from the temple, holding the sphere. The monk
won't let them get away though, as he summons an intimidating mech enemy. Guess
who will be its first target?
---------------------------------------------------------------------
Boss: YSLS-ZERO
HP: 1935
EXP: 350
Difficulty: Medium
---------------------------------------------------------------------
Why hello there Defender Z/X-looking boss! YSLS-ZERO's most dangerous attack is
Blast Punch, which takes away half of the target's HP. His Haymaker, while less
dangerous, should also be considered since it can take away a decent amount of
HP. A fine party for this battle would be made of two Warriors and a White
Mage. While the Warriors use their best abilities to deplete the enemy's HP,
the White Mage will support the party with the best white magics you have at
this point (Cura, for example, should do the trick). Steal the Mythril Gloves
from YSLS-ZERO before finishing the battle!
Once the enemy has been taken care of, Yuna reveals the fact that she's a
sphere hunter and the YRP grabs the awesome sphere before Dona to then quickly
proceed to escape on the Celsius.
Mission complete!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
End of Chapter 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=======================================================
Celsius
=======================================================
Yuna, Rikku and Paine are happy for the way they outperformed the Youth League
by grabbing the Awesome sphere before them, but they're still feeling a bit
ashamed. The way they behave isn't very mature. When you can control Yuna,
speak to Shinra in order to check the sphere. Its contents are very mysterious,
yet scary. You can see Tidus, or that Tidus-looking guy, walking toward an
enormous, intimidating machina. From what we can understand, he's intending on
using the monster to save a girl named "Lenne".
From Brother's point of view, keeping the sphere isn't a good idea. It's true
that the machina seen in it looks very dangerous. The group comes to the
conclusion that giving it back would be smart. But then, they decide to do a
party. Hm, though I like this game, some parts are just... strangely written.
Meh, controlling Yuna, go to the engine room to collect the refilled contents
of the four chests (Remedy X 4, Ether X 2, Potion X 8, Phoenix Down X 5). When
that is done, ride the elevator up to the cabin. From Barkeep's list of
options, take a nap by selecting "Rest" (remember, you must sleep in the cabin
at least once during each chapter in order to trigger a scene later). Back in
the corridor before the elevator, there are three musicians. Talk to the third
one and let him know that you're ready for the concert. You must then push all
three musicians in the elevator (...yes, the one who came up with this idea for
a mini-quest was probably... under the influence of a certain substance).
When that is done, the screen switches to the Gullwings on the deck of the
Celsius. Yuna, musically accompagnied by the three musicians, is singing for
the other members of the Gullwings. If you accepted to take Clasko and O'aka on
the airship, they will be here, clapping their hands. During the concert, Yuna
leaves the group temporary to have a seat, alone. She and Tidus were in love.
Now, she just saw a guy looking just like him who's seeking the control of a
machina weapon in order to save a girl named "Lenne". In the Journey's Start
sphere given by Kimahri, the same guy looked like he had been put in a cell for
trying to save his "girl" using a weapon. The fact that she wasn't that "girl"
makes her jealous, which explains why she asks, out loud, who the heck is Lenne.
Well, she goes to bed afterwards. Poor Yuna, her misfortune isn't over for now.
She has a dream, or actually a nightmare in which she's running with Tidus,
fleeing from a group of monks. They are finally caught in front of that
scary-looking weapon, where they are shot by their pursuers. The next morning,
Paine and Rikku are at Yuna's bed when the poor thing wakes up, rushed because
of her bad dream. On the bridge, the group is wondering about what to do with
the Awesome sphere. Which clan to choose? New Yevon or the Youth League?
Baralai looked credible, but so did Lord Seymour. Nooj seemed thrustworthy, yet
the Youth League likes to pick fights with everything that moves.
To the Youth League: Nooj receives the Gullwings in his command center and
reveal that the machina seen in the sphere is called Vegnagun. It's a weapon so
strong that just thinking about using it is dangerous. It's being kept in the
underground base of Bevelle, which is why he's worried: if they wanted, the New
Yevonites could try to control it, and that would be very bad for the future of
Spira. He doesn't know about the young man's identity seen in front of Vegnagun
though. Choosing this route, you make yourself an enemy of New Yevon. Also, you
can obtain 100% in your very first playthrough by giving the Awesome sphere to
Youth League.
To New Yevon: The New Yevonites bow to the Gullwings, who are then welcome in
the temple by Baralai. The praetor admits that Vegnagun is being kept in
Bevelle, and that would be to prevent the Youth League from using it. From his
version, they are the ones seeking the powers of the colossus. But just like
Nooj, Baralai ignores who is the Tidus-looking man. Giving the Awesomesphere to
New Yevon, the Youth League are now against you. Plus, you can only get 99% in
your first playthrough. This shouldn't influence your choice though, because I
strongly advice you not to aim for 100% in your first save file anyway.
After the scene with the group you chose, your presence is requested aboard the
Celsius.
=======================================================
Celsius
=======================================================
The half of a sphere you found in Zanarkand temple was robbed. The thieves let
a sphere that reveal their identities: Leblanc and her two acolytes. How evil...
Now, in that sphere, I need you, dear readers, to tell me if I'm insane or not.
Watching the sphere (Leblanc's last laugh), you can see Leblanc (duh). Look at
her chest (yes, her CHEST!): there is a nipple slip right? Tell me I'm not the
only one seeing this! If I'm correct, that is totally wrong. A nipple slip in a
video game? Come on, why not a thong shot while we're at it? Oh wait, what
about Rikku you ask?
O_O!
Ahem, sorry for that. Back on the FAQ, Brother comes up with a smart plan (yes,
that is odd). The YRP will put on fem-goons uniforms so they can enter Chateau
Leblanc without being recognized. That's your main mission for this chapter.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Strip Search?
While we could find these three fem-goons right now to grab their syndicates in
order to complete this mission quickly, leading to the next chapter, it would
be smarter to do yet another world tour.
Starting with Besaid.
=======================================================
Besaid Island
=======================================================
Speak to one of the Besaid Aurochs for a scene. While the girls are chatting
with the Blitzers, some stiff individual arrives. You learn that he is Beclem,
from the Youth League. He is the new Aurochs' coach, and let's say that he's
one of the meanest characters in the game. After snobbing the Aurochs, Beclem
picks on Yuna, calling the summoners "worthless". What an ungrateful
individual. To make him regret his words, pick the first option when you have
the choice.
Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Run the Gunner's Gun Gauntlet!
This mission consists of a simple shooting mini-game. You have seven minutes to
reach the beach from the point you are initially, gunning down the fiends on
the road with your gun in order to score at least 500 points (to successfully
complete the mission).
You have various types of ammos, listed below.
Normal ammo: Deals 1 point of damage per shot. Aims one target.
Dual shot ammo: Same as Normal ammo, but aims for two targets.
Death ammo: Best ammo, instantly kills the target.
I've heard of Quick ammos too, but I've never found any of these. To obtain
ammos, you open the chests dropped by the fiends you gunned down. Use the L1 or
R1 button to switch between the ammos you have. Something else you need to know
is about the combo bar in the bottom of your screen. It will be charged as you
kill enemies. The points you score will be multipled by the number of times
that you charged up the combo bar. It can be filled three times, which means
you can triple the points you score by killing fiends. Should you be attacked
by an enemy, the bar will be reset to 0. For more information regarding this
mini-game, check out Beclem's tutorial.
On this, let's start! As the game begins, Yuna is standing in the intersection
area up the path from Besaid village. Gun down the two fiends in here and open
the chests they drop for ammos. Proceed in the north path afterward, entering
the area with the ruined pillars. Simply follow it to the next screen, gunning
down the fiends on the way, doing your best to stay un-touched. In the
waterfall area, run until the point from which you have a good view of the wood
bridges. Stand there and gun down the fiends coming from the waterfalls. When
you killed about three of them and that the path seems safe, proceed to the
chests they drop and open them for ammos. Head back to where you were standing
and wait for new enemies to come. The idea is to stock up on ammos and to
charge up your combo bar to the maximum. When that is done, clear the bridges
of fiends and follow the road to the waterfalls (stand between the first and
the second one). At this point, it's business time. Gun down every enemies that
dare trying to lay a hand on you. Use your Dual shot ammos for best results.
Only use your Death ammos as a last resort (when too many fiends are getting
close) since they're relatively rare. It shouldn't take long before your score
is up to about 450 points. When that occures, proceed to the next area, where
you meet a solid mech enemy. No sweat, one Death ammo and he's gone, giving
about 70 points. Make sure you have 500 points and proceed to the beach. Talk
to Beclem there to end the mission.
Mission complete!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If you're doing the PR/Marriage missions, it would be wise to start the second
level of these in Besaid.
Once you're done (or if you aren't interested in these missions), travel to
Kilika.
=======================================================
Kilika Island
=======================================================
Whether you joined the Youth League or New Yevon, you can't visit Kilika in
this chapter. Simply grab both chests from the plateforms left and right of the
starting dock for items and use the save sphere to board the Celsius after.
=======================================================
Luca
=======================================================
From the save sphere, run to the stairs to the right. Down them, jump over the
ramp to reach the chest with Light Curtain items (two of them) inside. Proceed
south to the bazaar.
Shelinda is there, doing an interview about the various clans formed since the
Eternal Calm began. You can switch view with the recording sphere, using the L1
and R1 buttons (L1 for left, R1 for right). Shelinda will ask you a question or
two as well, but the answers you pick won't have any impact on the game. After
the interview, Shelinda explains how she became an interviewer. She leaves
rather quickly though, as her presence is requested somewhere. Once the scene
is over, you can leave Luca, assuming you've done everything you wanted to do
regarding the PR/Mariage missions (or Sphere Break if you need to practice).
=======================================================
Mi'ihen Highroad
=======================================================
If you're doing the PR/Mariage missions, I suggest you enter Mi'ihen via
Mushroom Rockroad. This way, you will be able to gather the points from the
people found in the Oldroad (the right path from the gates to Mushroom
Rockroad). Proceed to the Rin Travel Agency afterward. Inside, a young girl is
searching for a Chocobo. Unfortunately, the woman at the counter informs her
that no chocobos can be ridden right now. Disappointed, the girl leaves. Follow
her out of the agency to meet her. Can you remember her? It's Calli! You saw
her on the Highroad two years ago while Yuna was crossing Mi'ihen with her
guardians. She was such a little girl, very impressive to see how she has
changed. I mean, if you compare her to Pacce, who hasn't even grown an inch...
Oh well, let's not be picky =). Calli is feeling sad because of the way that
Mi'ihen has changed since the start of the Eternal Calm. Nowadays, hovers and
machinas are all over the place, no room for the chocobos.
Ironically, a big yellow bird passes by at the same moment: a chocobo! Accept
to help Calli to trigger the next mission.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cuckoo for Chocobos!
The mission is divided into three "mini-games" (if I may call them that way).
The first one is in the area south of the agency. There, you just have to
follow Rikku south on the Highroad. Feathers of the creature that you're
chasing can be seen on the ground. You can collect these in order to obtain a
treasure, which will be based on the number of feathers you picked up in this
first area.
0 feather: Nothing
1-8 feathers: Gold Hourglass
9 to 15 feathers: Chocobo Feather
16 to 20 feathers: Chocobo Feather x 2
You can obtain another treasure, though this one could cost you the achievement
of this mission. On the road, Rikku stops by three side areas to inform you
that the chocobo changed route. She's wrong in all cases, but if you do accept
to change route, you find a chest with the contents based on the number of
feathers you collected, listed below.
0 feather: Nothing
1-3 feathers: Chocobo Feather x 2
4-14 feathers: Chocobo Feather x 3
15-17 feathers: Chocobo Wing x 2
18-21: Chocobo Wing x 3
Basically, you just need to follow Rikku. If you stop, she may lose sight of
the chocobo, which won't do any good to your mission. Just make sure that
you're always after her.
In the next area, the girls change their strategy once they spotted the
chocobo. Rikku will block one side of the road while Paine will be standing at
the other one, which leaves Yuna to catch the bird. Run to it to start the
mini-game. The chocobo is trapped on the road, but it will still try to dodge
Yuna. While she's standing in front of it, it will run you by using the left,
center, or right. You must guess which one it's going to take. When you do, you
can hear a "ting" sound, which means you were able to guess which way it tried
to go. You must be successful four times in order to move on with the mission.
It may be hard at first, but after a while, the chocobo will lose its
concentration. At that point, you can easily guess which way it's intending to
go. If you miss it too many times, you fail the mission.
In the last area, the rest of the mission is all about triggering scenes. You
don't need my help here, simply head to the arrow-dots you can see on the map.
At the end of the road (the entrance to Luca), the YRP is just tired of chasing
the chocobo. When you can control Yuna, speak to the woman near the hover and
request her help. Thanks to her machine blocking the path, the girls are able
to finally catch the chocobo!
No time to celebrate though, because some guy runs to you, requesting your
presence at the Oldroad: Calli is stuck over there with a Chocobo Eater after
her! From the agency, head north on the bridge. You can see Calli lying
unconscious on top of a ruin. It isn't possible to access her from here though.
Clasko joins the scene with a bunch of chocobos in order to make a distraction,
which gives you some time.
When you can control Yuna, quickly follow the bridge north (you have two
minutes). At the gates to the Mushroom Rockroad, take the right path south and
follow the Oldroad until you reach Calli, or should I say, the Chocobo Eater.
---------------------------------------------------------------------
Boss: Chocobo Eater
HP: 2350
EXP: 350
Difficulty: Medium
---------------------------------------------------------------------
This guy can cause some serious damages with his massive fists. I'd suggest you
use Mental Break on him with a Warrior to cut down his Magic Defense a bit,
allowing your Black Mages to deal better damages with their best magics. Just
like in FFX, the Chocobo Eater can also fall on his back, making him more
vulnerable to your physical attacks. There isn't much of a strategy here, other
than attacking the boss while regulary healing your party. Before finishing him
off, steal two X-Potions from him with the Masterthief ability (from the Thief
dressphere).
Calli is saved! She can now safely ride her chocobo!
Mission complete, you obtain the Selena Garment Grid as a well deserved reward.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The girls board the Celsius automatically, but visit Mi'ihen again and speak to
Calli and Clasko north of the agency to take them aboard (along with the
chocobo).
=======================================================
Mushroom Rockroad
=======================================================
If you sided with the Youth League, your visit in the Mushroom Rockroad will be
a pleasure, thanks to the guards located there and there on the road that will
protect you from random encounters. If you gave the Awesome sphere to New Yevon
though, get ready to meet some hostility, as these guards will attack you
instead. As for Yaibal, he still has faith in the Gullwings and cancels the red
alert you enhanced if you sided with his rivals.
Follow the road on the way to the Youth League headquarters. Like I just told
you, you won't even need to worry about random encounters if you're with the
Youth League. Halfway, the YRP receives a message from the Celsius, saying that
vibrations of a sphere can be felt in the ravine. Well, let's check it out!
Jump down there and follow the map to the north. Use the save sphere if you
wish and enter the Den of Woe. You meet with Nooj there. The conversation with
him depends on which clan you picked when you wanted to give back the Awesome
sphere. If you're with him, he will explain the reason why he's here to then
offer you a sphere (Crimson Sphere 7). If you're with Baralai however, his
attitude will be totally different, as he will be very arrogant with the girls.
You will still receive the Crimson sphere though. When he's gone, you witness a
scene between the young women. As you could notice, Nooj and Paine seemed to
know each other. The mysterious character won't reveal anything to Rikku or
Yuna though, other than the fact that something DID happen in the past. You
just won't know what it is, for now.
Leave the Den of Woe when you can control Yuna and climb back up the higher
level. Keep going north on the Mushroom Rockroad, fighting the Ochu fiends on
the way (you could avoid them but I suggest you battle them for the generous
EXP that they give). Once you reached the blue elevator, the events are, once
again, based on which clan you gave the Awesome sphere to. If you sided with
New Yevon, Elma won't let you pass.
---------------------------------------------------------------------
Bosses: Elma
League Warriors X 2
HPs: 1640
EXP: 200
70
70
Difficulty: Easy
---------------------------------------------------------------------
Talk about easy boss battles... Focus on the guards first (you can take them
out very easily) and simply pummel Elma with your physical attacks. If you have
the Masterthief ability from the Thief dressphere, mug her for Mega Phoenix
items (two of them).
If you picked the route of New Yevon, your trip on the Mushroom Rockroad stops
here. You obtain a Kinesis Badge and the Shining Mirror Garment Grid.
Otherwise, ride the elevator up to the headquarters.
=======================================================
Youth League Headquarters
=======================================================
You get to see a scene with Commander Lucil and Elma. They realize that while
the Gullwings are supporting their cause, they aren't official members of the
Youth League. Afterward, you could speak to Yaibal to learn that a war is about
to begin with New Yevon. Hm, looks like serious matters are finally starting.
Once you opened the chest of the area, you can board the Celsius.
=======================================================
Celsius
=======================================================
Check out the mysterious contents of the Crimson sphere you obtained in the Den
of Woe. Rather scary...
Well, to Djose!
=======================================================
Djose
=======================================================
There is nothing to do at the temple so exit to the bridge south. A female goon
can be seen there, so follow her to the next screen. At the intersection, take
the west path for a scene. It seems that two female goons lost something on the
Djose highroad. Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Two birds, one stone
Yet another very simple mission, you just have to find the sphere that the
female goons are seeking before them. Thing is, I'm not even sure if it's
possible to fail in this mission. Oh well, just follow the road to the west and
eventually, you should spot a glowing sphere on the ground. Examine it to
receive Yuna's Floral Fallal (her Special Dressphere). Congratula... Ah indeed,
this mission could not be THAT easy huh...
---------------------------------------------------------------------
Bosses: Ormi
Logos
Fem-Goon
HPs: 1150
1030
EXP: 80
80
10
Difficulty: Easy
---------------------------------------------------------------------
Well, though you aren't completing this mission without a fight, this battle is
a walk in the park. Take down the Fem-Goon first, since she will support her
partners with her magic skills (but even then, she isn't very effective).
Afterwards, you can concentrate on Ormi and Logos, once you stole them with the
Thief's Masterthief ability that is (which will add two Elixir items to your
inventory).
The enemies run off after the battle and you obtain your first Syndicate
Uniform!
Mission complete!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=======================================================
Moonflow
=======================================================
At the banks, little Tobli's in hot water! He has a show organized for the
night, but he wasn't able to sell any tickets! Well, Gullwings to the rescue!
Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
YRP, the Scalpers Three!
Let me explain yet another very simple mission. You have ten tickets for
Tobli's show. You must sell them to the people located in the Moonflow so that
Tobli can have an audience tonight. When you approach somebody with the Square
button, a list of prices appears. Depending on the offer you choose, the person
will accept or refuse the ticket. Whether he/she accepts or not, it's called a
pitch. You have ten of them. To complete this mission, you must sell at least
six tickets. However, selling all ten tickets is a prerequisite for a great
reward much later in the game. Plus, you can make profit out of this mission. A
ticket is 1000 Gil, so if you sell it to someone for 2000 Gil, you just made a
1000 Gil profit. If you talked to Tobli before taking on the mission "Shave the
Hypello?" back in Chapter 1, the tickets are 500 Gil each, meaning you can make
even more profits. Use the information below to make the highest profit
possible.
200 gil:
- Offer to a guy wearing brown and yellow on the right side of the path hallway
on the Moonflow road.
500 gil (and less):
- Near the entrance to the Guadosalam you'll see a guy talking to a woman that
will trade you.
- The sleeping guard standing next to the bench on the northern portion of the
Moonflow.
1000 gil (and less):
- Left of Tobli in the bank, there's a young lady standing beside her kid that
will trade you.
- There is a guy sitting on a bench left of the only save sphere of the
Moonflow that will trade you.
1500 gil (and less):
- Near the entrance to the banks while you enter from the southway, there's a
woman with a red bandana that will accept your offer.
- At the beginning of the road in the Moonflow, there's a girl wearing red
clothes. She'll trade you too.
- In the save sphere area, there's a woman wearing some yellow dress across
from the bench.
- In the area with the shoopuf, there's a guy in green sitting on the stairs to
the dock.
- On the road to the Guadosalam there is a guy with a blue shirt standing on
the left side of the path.
2000 gil (and less)
- The little boy standing near the Hypello in the northern part of the Moonflow.
- The person standing at the top of the ramp to the right of the little boy
mentioned just above.
- There's a guy wearing green clothes standing near the dock in the shoopuf
area.
- In the bench area in the northern part of the Moonflow, there is a woman
wearing green.
Indeed, the 2000 gil and 1500 gil crew should be your targets. Dealing your
tickets with them will help you obtain the best profits. The rewards you get
for completing this mission are based on a few different factors. If you
followed my walkthrough and did the right actions, which are the next ones:
completing the mission "Shave the Hypello?" in the first chapter, sold all ten
tickets in "YRP, the Scalpers Three" (this mission) and made profits, you get
these rewards: a Muscle Belt, the Seething Cauldron Garment Grid, along with
your profits.
Mission complete!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You can proceed to the Guadosalam afterwards.
=======================================================
Guadosalam
=======================================================
If you were playing Final Fantasy X-2 without a walkthrough, the Guadosalam
would be the best place for you to get hints about the locations of the Leblanc
Syndicate uniforms. For the rest, there isn't much to do here in Chapter 2.
Approach Leblanc's chateau for a scene with the goons. You can then leave.
However, we could stay and take on a mini side-quest in order to boost our gil
amount. If you speak to the guy behind the counter at the Inn, you have the
option "Got any data?". Select it and accept to buy his datas for 10 000 gil.
What's the point to this item? You can sell it back for profits. The seller of
the datas will give you an hint on the individual that will accept to buy the
datas from you. The buyer is randomly chosen though. Below are the three best
deals you can obtain.
Hints:
- "It is a woman": There's a room you can enter on the second level. Right to
the door, there is a woman standing still, talking with an Hypello. She'll
offer 70 000 Gil for the datas.
- "This guy's in a place you wouldn't expect": In the shop just above the Inn
(on the second level again), the merchant behind the counter will offer 80 000
Gil for the datas.
- "It's the last person you'd expect, no question": This one's the funniest.
It's the guy who sold you the datas himself, behind the counter of the Inn!
Selling some datas for 10 000 gil to then buy them back for 100 000, quite a
smart one.
There are other buyers, but the ones above should be your targets. Simply save
before buying the datas from the merchant in the Inn and reset until you get
one of these three hints.
=======================================================
Thunder Plains
=======================================================
In the southern part of the plains, you can see a red X on your map. It
represents the location of Cid, talk to him for a short scene. You won't find
him if you didn't tell him about your anger in Zanarkand though (back in
Chapter 1).
At the first tower in the Thunder Plains, you can see an Al Bhed beside it, on
his knees. Talk to him twice and accept to help him out in his quest, which
consists of caliberating all ten towers of the Thunder Plains. You walk up to a
tower and examine it with the X button. A mini-game ensues, in which the point
is to click the right buttons on your screen, following the directives of the
mini-game in question (there are four different kinds of them). To successfully
caliberate a tower, you must obtain 30 hits with under three missed hits (if
you miss the trials three times, you fail to caliberate the tower). You don't
absolutely have to successfully caliberate these ten towers, just attempting to
will be enough to obtain the reward we are seeking, which is the Samurai's
Honor Garment Grid (given by the Al Bhed in the Rin Travel Agency once you
attempted to caliberate all ten towers). However, caliberating the first three
towers would also lead to a few interesting items much later in the game.
To talk about the locations of these ten towers, nine of them are shown on the
map as green dots. For the tenth one, you must find it by yourself. Or
actually, simply by following this walkthrough =). From the agency, head north,
hugging the left. At a certain point, Yuna spots a tower, but it's out of reach
for caliberation. Just keep running north, hugging the limit to your left,
mashing the X button. Eventually, the tower will be within your reach, allowing
you to caliberate it.
Once you caliberated all ten towers (or at least attempted to), you can claim
your well deserved Garment Grid at the agency.
To Macalania!
=======================================================
Macalania Wood
=======================================================
Up the tree branch path is Tobli's assistant, that Hypello you helped back in
Chapter 1. He has a new request! All tickets for the show are sold, but Tobli
hasn't been able to recruit any musicians. Well, guess who's going to land a
hand again? You receive a letter for the musicians from the Hypello.
When you can control Yuna, proceed to the area where you met Tromell in Chapter
1 (use the shimmering short cut) and talk to Bayra. Mission time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Track down the troupe!
Backtrack to the intersection of the shimmering path and notice a circle of
butterflies, right in the middle of the path. Examine it to reveal Donga, one
of the three musicians! He accepts to be part of Tobli's show. Controlling
Yuna, head back to the save sphere at the entrance to the Thunder Plains and
follow the path east. In the next screen, keep going east to the next area,
which forks in four different paths. Take the south one to the lake, where you
can spot a second circle of butterflies. Examine it to reveal Pukutak. Just
like Donga, she's interested in helping out Tobli.
You are automatically brought back to the spring, where the three musicians are
having a reunion. Speak to Bayra to learn that they will happily handle Tobli's
concert. However, this will be their final concert, as they're meeting their
end soon, or so as they say.
Well, mission complete! An Haste Bangle accessory is your reward.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
You are offered to board the Celsius but decline the offer. Instead, head back
to Tobli's assistant (the Hypello) at the start of the tree branch path and
talk to him to receive the Bitter Farewell Garment Grid. In addition, you also
obtain a Minerva's plate for helping him out in Chapter 1 in the Moonflow.
Well, once you're done with the PR/Marriage mission (if you care about them
that is, =P), we can proceed to our next destination.
=======================================================
Bevelle
=======================================================
Whether you gave the Awesome sphere to New Yevon or to the Youth League, there
isn't much to do in Bevelle right now. If you sided with the Youth League, the
monks scattered around will attack you as you advance on the highbridge. At the
gates, you are forced to retreat as the guards summon their arsenal.
If you sided with New Yevon, you will be allowed through the gates, though you
will be prevented from entering the temple. Just talk to Pacce, who's with his
crew, in order to receive a Cat's Bell.
That's it for now, to the Calm Lands!
=======================================================
Calm Lands
=======================================================
If you accepted Clasko to travel with you on the Celsius (as I told you to),
you witness a short scene in which he finally leaves on his own. Well, let's
follow him!
You find yourself in the Monster Arena, or actually, what USED to be the
Monster Arena in Final Fantasy X. As you could've witnessed in Chapter 1, this
place is now deserted. Oh actually, it isn't. Fiends took over, which is
causing an obstacle for Clasko's plan. YRP to the rescue!
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Clean sweep
Clasko was right, there are a lot of fiends around here. One in each stable of
the area, which has two levels. However, there is a trick! Not every fiends
found in here is real. In fact, only ONE of them is. The other ones are
illusions that you can't touch. To locate the real fiend, you must pay
attention to the positions of the illusions, as they are looking at its
direction. You can't tell with the elemental fiends, so simply pay attention to
the other kinds of fiends. When you see a fiend that isn't facing the direction
that the other fiends are, run into it and defeat it. If you touch three fake
fiends, the location of the real fiend changes.
After you managed to find and defeat the five real fiends of the place, three
blue elementals appear in the first stable (right of the save sphere). They're
no threat though, especially while you're using a party made of Black Mages.
When you're victorious, the mission is complete. You obtain the Alchemist
Dressphere and the Highroad Winds Garment Grid as rewards.
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Now that you cleared this place, Clasko can use it as a ranch to finally
fulfill his dream of breeding chocobos! There is one problem though: he cannot
raise anything without a chocobo. Looks like it is going to be our job to catch
one for him! Since the beginning of the game, you might have met chocobos in
random encounters, though they probably always fled before you could do
anything. From now on, you have the stuff (given by Clasko) to catch them:
greens. In an encounter with a chocobo, feed it with a Gyschal Green once all
enemies are defeated. As a result, the chocobo will be captured and put
(automatically) in one of the stables of Clasko's ranch. You can also feed it
with a different kind of green at the start of the battle, which will give you
more time to defeat the fiends before the escape of the chocobo. You must have
caught at least one of them before the end of Chapter 3.
Back in the Calm Lands, head to the central shop (in the middle of the plains).
You meet two young Ronso there, Lian and Ayde. They left Mount Gagazet to
search for a way to restore Kimahri's horn. Though they are very kind to care
so much for their Elder, the Ronso are also worried about their safety. The
girls suggest that they take them back home, but meanwhile, they run off. Too
late!
Check out the PR/Marriage points that you gathered during Chapter 2 and leave
for the mountains.
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Mount Gagazet
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Head to Kimahri and talk to him to learn about a few people that he just
spotted climbing the Fayth Scar area. Like Payne says, they were probably
Leblanc's goons. Going after them would be a good plan, but before that, let's
converse with the Ronso like we did in the first chapter. Again, I will list
the concerns of the Ronso around, along with the replies to pick in order to
increase your compability's level with them.
1- "Kimahri doesn't know what to do!" by Kimahri.
Answer: Second one.
2- "Worry is great burden on Elder's shoulders." by the female standing beside
Kimahri
Answer: First one.
3- "Al Bhed, too, suffer at hands of Guado. Guado is source of much chaos!" by
tall Ronso near Garik.
Answer: Second one.
4- "Elder is weakling, Garik move too slow! Guado will escape us!" by the Ronso
in red walking around at left of Kimahri.
Answer: Second one.
5- "Guado must die for Ronso future!" by the female near Garik.
Answer: Second one.
6- "Garik will march, fight Ronso enemies. Fight Guado!" by the Ronso walking
around at the right of Kimahri.
Answer: Second one.
7- "Many people come to scared mountain uninvited. Sphere hunters are problem!"
by the Ronso in the Cave of Gagazet.
Answer: Second one.
8- "Ronso youth grow strong, destroy hated Guado. Garik swear to mountain!
Garik avenge murdered Ronso!" by Garik.
Answer: Second one.
Quick note: There is no order to follow in particular.
Well, now that your relation with the Ronso got even better than it was before
entering Gagazet, let's move on.
Step on that teleport pad and select "Moutain Trail" to get transported there.
Again, just like in the first chapter, climbing the moutain to that point by
yourself is also an option (so you can get some EXP and AP). Either way, head
to the screen north once you're on top of the moutain. Speak to the female
Guado in the place if you wish, and then follow the path passed the pillars.
The girls arrive to the wall you couldn't climb back in Chapter 1 and spot the
Fem-Goon that Kimahri was talking about earlier. Mission time!
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Spring into action
You have the choice between two scenarios as for how the mission goes. Which
one to pick? Simple. One