+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| P A C I F I C T H E A T E R O F O P E R A T I O N S I V |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
GAME: PACIFIC THEATER OF OPERATIONS IV
PLATFORM: PLAYSTATION2
GENRE: STRATEGY/WAR
CREATOR: KOEI Copyright 2003
AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc
E-MAIL: kevinb(at)technologist(dot)com
FAQ VERSION: 1.0
-------------------------------------------------------------------------------
TABLE OF CONTENTS
UNIT I: INTRODUCTION
1. Legal Stuff
2. Version Information
3. Acknowledgements
4. Welcome
5. Overview
UNIT II: GAME INFORMATION
6. The Modes
7. Abbreviations
UNIT III: PLAYING THE GAME
8. Getting Started
9. Taking Control
UNIT IV: THE GAME SCREENS
10. Strategic Screen
10.1 Strategic Map Screen
10.2 Strategic Menu Screen
11. Tactical Screen
11.1 Tactical Map Screen
11.2 Tactical Menu Screen
11.3 Tactical Report Screen
UNIT V: SCENARIO MODE
12. Scenario Strategies
12. 1 Narvik, April 1940
12. 2 Matapan, March 1941
12. 3 Atlantic, May 1941
12. 4 Malay, December 1941
12. 5 Ceylon, April 1942
12. 6 Midway, June 1942
12. 7 Savo August 1942
12. 8 Eastern Solomons August 1942
12. 9 Esperance October 1942
12.10 Santa Cruz October 1942
12.11 Barents December 1942
12.12 Vella Lavella October 1943
12.13 Phillipine Sea June 1944
12.14 Leyte October 1944
12.15 Okinawa April 1945
UNIT VI: CAMPAIGN MODE
13. General Campaign Strategies
14. Initial Campaign Setup
14.1 Starting Resources and Territories
14.2 Starting Technology
14.3 Starting Ship Classes
14.4 Starting Plane Models
15. Defeating Another Country
UNIT VII: APPENDIX
16. Ship Classes
16.1 Britain
16.2 Germany
16.3 Japan
16.4 United States
16.5 Summary
17. Plane Models
17.1 Britain
17.2 Germany
17.3 Japan
17.4 United States
17.5 Summary
18. Research and Development
18. 1 Ship Radar
18. 2 Gun
18. 3 Torpedo
18. 4 Anti-Submarine Weapons
18. 5 Ship Armor
18. 6 Ship Engine
18. 7 Aircraft Radar
18. 8 Bomb
18. 9 New Plane
18.10 Plane Armor
18.11 Plane Engine
19. Designing and Remodeling Ships 101
19.1 Weapons
19.2 Ship Templates
19.3 Finishing Up the Ship Class
20. Plane Design 101
20.1 Weapons
20.2 Plane Engines
20.3 Plane Templates
20.4 Finishing Up the Plane Model
21. Territories
21.1 Territorial Features
21.2 Territorial Information
22. Commanders
22.1 Traits
22.2 Rank and Promotions
22.3 Other Information
22.4 The Commanders
UNIT VIII: CONCLUSION
23. Conclusion
_______________________________________________________________________________
To find a particular chapter or subchapter do the following:
1. Highlight the chapter or subchapter name you wish to find.
2. Press CTRL-C
3. Press CTRL-F
4. Press CTRL-V
5. Press CTRL-F
5. You will arrive at the desired chapter or subchapter.
_______________________________________________________________________________
*************
********************************* UNIT I ***********************************
*************
+==================+
| 1. LEGAL STUFF |===========================================================
+==================+
This guide may not be reproduced under any circumstances except for personal
private use. It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author. Use of this guide on
any other web site or as part of any public display is strictly prohibited, and
a violation of copyright. All content in this guide is Copyright 2005 by
Kevin Butler. Only the sites listed below have permission to publish this
work or to display it:
www.gamefaqs.com
www.cheats.de
faqs.ign.com
www.neoseeker.com
www.wonderdogsoftware.com
If you wish to put this guide on your site, e-mail me and ask. Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?". If you wish to use info
in this guide, please acknowledge that you have done so. If I don't respond or
I say no, accept it as fact. This especially goes out to Dave at
www.cheatcc.com since he has a habit of taking guides without permission. In
addition, do not modify this guide in any way whatsoever to suit your purposes.
The latest version can always be found at www.gamefaqs.com.
If you see this guide on any other site then the one listed above, please
e-mail me. If you wish to ask questions or give input to this guide, please
e-mail me. Just have PTO IV as the subject so I know it isn't another kooky
vendor trying to sell me hair gel or another XXX site telling me I have new
friends.
+==========================+
| 2. VERSION INFORMATION |===================================================
+==========================+
Version 1.0 3/17/05: A guide is born.
+=======================+
| 3. ACKNOWLEDGEMENTS |======================================================
+=======================+
The following are a list of people, organizations, or references that have made
this FAQ possible:
My wonderful family (who has had to put up with the tapping on the keyboard)
KOEI for making a great game
GameFAQ's for putting up this FAQ
Conway's All the Worlds Fighting Ships 1906-1921
Conway's All the Worlds Fighting Ships 1922-1946
Various internet sources for plane and ship data
Various sources for battle histories
+===============+
| 4. WELCOME |==============================================================
+===============+
Welcome to my FAQ for Pacific Theater of Operations IV or PTO IV for short.
Since this is a war and strategy game, there is no walkthrough per say.
Instead, this FAQ is broken up into parts. First the you will be given an
explanation of choices you have for playing the game. These choices are either
scenario or campaign mode. Next, you will be given all the possible commands
you can give with a brief description of what those commands are. The next
part is dedicated to strategy. This strategy will give you an idea on how to
win your strategic battles or campaigns. The last part is the Appendix. This
will give detailed information on may facets of the game. Input is
appreciated along with constructive criticism. If you wish to e-mail me
thoughts on this FAQ, better ways of doing things, other strategies, etc., feel
free. Make sure you put PTO IV FAQ in the subject. If you don't, I'm liable
to discard the e-mail as spam.
+===============+
| 5. OVERVIEW |==============================================================
+===============+
PTO IV is Koei's fourth game in this series. Although the title is PTO IV, you
also have the chance to play in the ETO (European Theater of Operations). This
game is set up a little differently then the previous PTO's. This one isn't as
"free roaming" as the others in the fact you must acquire all the enemies key
bases. There are 50 territories and 14 key bases total in the game and you
must acquire one before you can move onto the next one in the chain. In
addition to the gameplay, there are 218 different classes of ships and 102
models of aircraft you can choose from. You also can design and develop
another 45 classes of ships and 50 models of aircraft. Of course, all of this
stuff just doesn't happen. You must also develop your technological and
industrial levels to be able to accommodate the above. In addition, you must
have the resources in order to do the research and build the things necessary
to ensure victory. On the other side of the coin, if you aren't up to that
challenge yet, you can play one of the 15 scenarios to get your "feet wet".
Whichever choice you make, good luck and may victory be yours.
*************
********************************* UNIT II ***********************************
*************
+================+
| 6. THE MODES |=============================================================
+================+
PTO IV can be played in two modes: Scenario or Campaign. In Campaign Mode,
you will play as Britain, Germany, Japan, or the United States. From this
point, it is up to you as to how you conduct the war. You will then get the
option of starting your game in September 1939 or December 1941.
In Scenario Mode, you can fight 15 selected battles plus you also have the
option of playing as the attacker or defender. These battles are described
in more detail in Chapter 12. Listed below are the battles:
+----------------+--------------------+----------+----------+
| DATE OF BATTLE | LOCATION OF BATTLE | ATTACKER | DEFENDER |
+----------------+--------------------+---------------------+
+----------------+--------------------+----------+----------+
| APRIL 1940 | NARVIK | BRITAIN | GERMANY |
+----------------+--------------------+----------+----------+
| MARCH 1941 | MATAPAN | GERMANY | BRITAIN |
+----------------+--------------------+----------+----------+
| MAY 1941 | ATLANTIC | GERMANY | BRITAIN |
+----------------+--------------------+----------+----------+
| DECEMBER 1941 | MALAY | BRITAIN | JAPAN |
+----------------+--------------------+----------+----------+
| APRIL 1942 | CEYLON | JAPAN | BRITAIN |
+----------------+--------------------+----------+----------+
| JUNE 1942 | MIDWAY | JAPAN | USA |
+----------------+--------------------+----------+----------+
| AUGUST 1942 | SAVO | JAPAN | USA |
+----------------+--------------------+----------+----------+
| AUGUST 1942 | EASTERN SOLOMONS | JAPAN | USA |
+----------------+--------------------+----------+----------+
| OCTOBER 1942 | ESPERANCE | JAPAN | USA |
+----------------+--------------------+----------+----------+
| OCTOBER 1942 | SANTA CRUZ | JAPAN | USA |
+----------------+--------------------+----------+----------+
| DECEMBER 1942 | BARENTS | BRITAIN | GERMANY |
+----------------+--------------------+----------+----------+
| OCTOBER 1943 | VELLA LAVELLA | JAPAN | USA |
+----------------+--------------------+----------+----------+
| JUNE 1944 | PHILLIPINE SEA | JAPAN | USA |
+----------------+--------------------+----------+----------+
| OCTOBER 1944 | LEYTE | JAPAN | USA |
+----------------+--------------------+----------+----------+
| APRIL 1945 | OKINAWA | JAPAN | USA |
+----------------+--------------------+----------+----------+
In Scenario Mode, you will be given the naval force that fought in that
specific battle. You must satisfy the conditions for winning to achieve
victory. You will also be given the option of going into Campaign Mode from
the date of the Scenario Mode.
+====================+
| 7. ABBREVIATIONS |=========================================================
+====================+
In this game, there are a few abbreviations that are used. Knowing these
abbreviations will go a long way in being able to quickly assess a fleet to
know its composition.
NOTE: These are general characteristics of the types of ships involved. As
with all other things, there are exceptions to the rules.
BB: Battleship - Generally go from 25,000 tons and greater. The
maximum gun size for their primary batteries is 20 inches while
their secondary batteries have a maximum size of six inches. They
can have port, aft, starboard, and bow secondary batteries.
BC or CB: Battlecruiser - These range in size from 10,000 tons to 25,000
tons. They are in-between the battleship and heavy cruiser in
terms of armor and weaponry. The maximum gun size for their
primary batteries is 15 inches while their secondary batteries have
a maximum size of six inches. They only have port and starboard
secondary batteries.
BCV or CVB: Battleship/Carrier - A Japanese creation where the aft deck of a
battleship was replaced by a small carrier deck. These ships
could launch planes but couldn't recover them. The primary bow
batteries could hold guns up to 20 inches. There was no secondary
armament.
CV: Fleet Carrier - Displaced anywhere from 17,000 tons and greater.
Usually lightly armored, the fleet carrier's main offensive weapon
is its airplanes. Most fleet carriers could carry 80 or more
planes.
CVL: Light Carrier - Smaller and more lightly armored then a fleet
carrier. These were usually built on the hulls of CA's. They
usually carried up to 45 planes.
CVE: Escort Carrier - The smallest and most lightly armored of the
carriers. These were usually built on the hulls of CL's and
merchant ships. They usually carried up to 30 planes.
CA: Heavy Cruiser - Generally from 7,500 to 10,000 tons. These ships
carried conventional or dual-purpose guns up to eight inches in
diameter. They had no secondary batteries but they could be
outfitted for torpedo use.
CL: Light Cruiser - Smaller and more lightly armed then the CA, CL's
ranged anywhere from 3,000 to 7,500 tons. These ships carried
conventional or dual-purpose guns up to six inches in diameter. In
addition, they had no secondary batteries but they were outfitted
for both torpedoes and depth charges.
DD: Destroyer - Also known as "Tin Cans". Destroyers represent some of
the smallest surface ships. They displaced anywhere from 1,000 to
3,000 tons. Their main batteries usually would hold conventional or
dual-purpose guns up to 5.5 inches in diameter. They also had no
secondary batteries but they were outfitted with torpedoes and depth
charges.
SS: Submarines - These vessels ranged anywhere from a few tons to almost
2,000 tons in weight. These ships carried torpedoes which could be
fired from the bow, the after portion, or both. In addition, these
ships usually carried three or four inch deck guns.
TT: Transports - Used to carry troops, equipment, resources, etc. Very
little defense and pretty easy to sink.
*************
********************************* UNIT III ***********************************
*************
+======================+
| 8. GETTING STARTED |=======================================================
+======================+
Once the game has loaded, you will be able to:
Continue: Continue a saved game already in progress.
New Game: Start a new game. After you make this choice, you will be given
another choice of whether you wish to play a Scenario or Campaign.
Training: This allows you to learn more about the controls and how to move
through the menus. Some of it is tutorial and some of it is
training.
Options : You can change the following things in your game:
Music: You can set it to a level from OFF to 10. Default is 7.
SE : You can set sound effects to a level from OFF to 10.
Default is 7.
Vibration: Y(default)/N
Sound: Stereo(default)/N
Controls : Explains strategic commands (Strategic). Y(default)/OFF
Tactical Panel: Explains strategic commands (Tactical).
Y(default)/N.
+=====================+
| 9. TAKING CONTROL |========================================================
+=====================+
____________________
/ 8.1 The Controls /__________________________________________________________
--------------------
The controls for this game are pretty simple. It is just a matter of being
able to use them for split-second decisions.
<< STRATEGIC SCREEN >>
+---------------------+--------------------------+
| BUTTON INVOLVED | RESULT |
+---------------------+--------------------------+
+---------------------+--------------------------+
| DIRECTIONAL BUTTONS | SELECTS/MOVES CURSOR |
| | MOVES CURSOR AMONG |
| | TERRITORIES |
+---------------------+--------------------------+
| X | DISPLY/SELECT COMMAND |
+---------------------+--------------------------+
| SQUARE | DISPLAYS DETAILED |
| | INFORMATION |
+---------------------+--------------------------+
| TRIANGLE | CANCEL BUTTON |
+---------------------+--------------------------+
| CIRCLE | ZOOM/UNZOOM FROM REGION |
| | CONFIRM PLANS |
+---------------------+--------------------------+
| L1/R1 | SWITCHES AMONG FLEETS |
| | IN A REGION BY FLEET # |
+---------------------+--------------------------+
| L2/R2 | SWITCH AMONG KEY BASES |
+---------------------+--------------------------+
| START | STARTS GAME |
+---------------------+--------------------------+
| SELECT | DISPLAYS GAME HELP |
+---------------------+--------------------------+
<< TACTICAL SCREEN >>
+---------------------+--------------------------+
| BUTTON INVOLVED | RESULT |
+---------------------+--------------------------+
+---------------------+--------------------------+
| DIRECTIONAL BUTTONS | MOVES CAMERA ALONG X AND |
| | Y AXIS. HIGHLIGHTS |
| | COMMANDS |
+---------------------+--------------------------+
| X | CONFIRM COMMAND |
| | DISPLAY TACTICAL MENU |
+---------------------+--------------------------+
| SQUARE | ENLARGE/SHRINK MINIMAP |
+---------------------+--------------------------+
| TRIANGLE | CANCEL/BACK OUT OF |
| | TACTICAL MENU |
+---------------------+--------------------------+
| L1/R1 | SWITCH BETWEEN FLEETS |
| | AND AIRFIELDS |
+---------------------+--------------------------+
| L2/R2 | SWITCH CAMERA MODES |
+---------------------+--------------------------+
| L3 | MOVE CAMERA UP/DOWN |
+---------------------+--------------------------+
| R3 | MOVE CAMERA IN/OUT |
| | ROTATE CAMERA LEFT/RIGHT |
+---------------------+--------------------------+
NOTE: There are three camera modes: Fixed, Cinematic, and Free
*************
********************************* UNIT IV ***********************************
*************
There are two screens in PTO IV: Strategic and Tactical. The Strategic screen
is where you make all of your decisions concerning strategy, research, ship and
plane building, and fleet movements to name a few. The Tactical Screen is
where you actually conduct the battle, whether you are the attacker or
defender. It is here that you make split-second decisions that could affect
the outcome of the battle.
+=======================+
| 10. STRATEGIC SCREEN |======================================================
+=======================+
The Strategic Screen is actually broken up into two parts. The first part is
the overall map where you can get information regarding a region. In a sense,
it gives you a "birds-eye" view of the overall situation. The second part
deals with the eight main level menus that let you control various aspects of
the game. The seven main levels are further broken up into sub and sub-sub
menus (if applicable). The Strategic Screen looks like this:
+-----------------------------------------------------------------------------+
| |
| War Room |
| +-----------------------------------------+ |
| +----------+ | CURRENT DATE, TARGET, LIMIT | |
| | Start | \ | | |
| +----------+ | +-----------------------------------------+ |
| +----------+ | |
| | Fleet | | |
| +----------+ | |
| +----------+ | |
| | Build | | |
| +----------+ | |
| +----------+ | |
| | Deploy | | |
| +----------+ +-MAIN MENU |
| +----------+ | MAIN MAP AREA |
| | Politics | | |
| +----------+ | |
| +----------+ | +--------------------+ |
| | Delegate | | | | |
| +----------+ | | REGIONAL QUICK | |
| +----------+ | | | |
| | Info | | | INFORMATION | |
| +----------+ | | | |
| +----------+ | | | |
| | Options | / | | |
| +----------+ | | |
| | | |
| F ###### O ###### S ###### A ###### +--------------------+ |
| RESOURCES |
+-----------------------------------------------------------------------------+
| . |
| Set your strategy - - Base [ ] Help [ ] Info X OK O Zoom /\ Back |
| . |
| STRATEGIC COMMANDS |
+-----------------------------------------------------------------------------+
_____________________________
/ 10.1 Strategic Map Screen /_________________________________________________
-----------------------------
This is the initial screen you will start with when you either start a new game
or get done with your turn. The Main Menu is turned off so you can have a
chance to move around the world to see what's going on. The "Back" icon is not
selectable since you are at the top level. Important features of the Strategic
Map Screen are:
+-------------------------------------+
| 10.1.1 Current Date, Target, Limit |----------------------------------------
+-------------------------------------+
The information at the top is displayed in the format Month Year, Week #.
The target information regards what the next target is.
The bottom information is the Limit or time limit you have to complete this
assignment. You will be given the year and number of weeks left to complete
the assignment. You will also get either a (Complete) or (Incomplete) to tell
you if you have accomplished your goals.
This is an example of how this information looks:
Feb 1941, Week 1
Target: Invade Spain
Limit: 1941, 4 (Incomplete)
The above information states that it is the first week of February 1941. The
goal is to invade Spain within four weeks.
+------------------------------------+
| 10.1.2 Regional Quick Information |-----------------------------------------
+------------------------------------+
This is quick information regarding a territory. The information you will find
is:
The upper left corner has the country's flag that currently possesses the
territory.
The I.O. number is the number from one to three indicating the level of the spy
in said territory (if there is a spy in that territory).
The Resident Fleet indicates what fleets are present in said territory.
For more territory specific information, see Chapter 21.
/===============================\
| 10.1.2.1 Closeup Information |----------------------------------------------
\===============================/
When you press the CIRCLE button, you will get a closeup of the territory in
question plus several possible icons in a box. The box will be set up like
this (numbers will be used to designate what the icons stand for):
NOTE: If the value that an icon is zero or doesn't exist, that icon won't
appear in the closeup view.
+----------+
| 1 2 3 |
| 4 5 6 |
| 7 8 9 10 |
+----------+
1: Indicates whether this is a Key Base.
2: For enemy territories, this indicates spies present and their level from
one to three.
3: The dock level. This only exists at Key Bases.
4: Number of ships in said territory.
5: Number of airfields from one to three in said territory.
6: How many transports are in said territory. The number will be in red if
the number of transports is too low.
7 - 10: These represent the territorial resources in this order - Funds, Oil,
Steel, and Aluminum.
/================================\
| 10.1.2.2 Detailed Information |---------------------------------------------
\================================/
When you press the SQUARE button, you will get detailed information regarding
a territory. This information is provided in three to five pages.
Page one: This page describes the general characteristics of a territory such
as weather, climate, raw materials, etc. General information such
as Spy Level, Transports, Dock, and any blockades can also be found
on this page.
Page two: This page gives detailed information regarding any fleets that are
in your territories and any enemy territories you have spied upon.
Not only does it tell you how many fleets, it also tells you number
of ships per fleet and fleet composition. If there are commanders
in charge of any fleets, you will also see this information.
Pages three through five: This/These page(s) give detailed information
regarding the airfields in said territory. It tells
you how many planes are on each airfield and what
their composition is (i.e. fighters, bombers, etc.).
It also tells you the defensive level of the air-
field in question.
______________________________
/ 10.2 Strategic Menu Screen /________________________________________________
------------------------------
The main menu is where you will be making your weekly decisions regarding all
aspects of the game. It will be these decisions that will determine whether
you succeed or fail in the Campaign Mode. Some parts of the main menu will be
discussed in more detail later on in the FAQ and this will be so indicated.
+---------------+
| 10.2.1 Start |--------------------------------------------------------------
+---------------+
Advances you to the next week. The sequence of events that occur in between
weeks is as follows:
Tactical : This gets all battles out of the way whether they are yours or some
other country's.
Reports : All the information for that week. This includes new developments
in technology, shipbuilding, trade disruption, etc.
Meeting : These occur during the first week of every month. This is where
the goals are discussed for upcoming invasions. They also serve as
progress reports for your status on how an invasion is going.
Strategic: This is where you make your weekly plans including moving fleets
around, building ships and airplanes, doing research, etc.
+---------------+
| 10.2.2 Fleet |--------------------------------------------------------------
+---------------+
This is where you get to move fleets, add/remove ships from a fleet, or appoint
commanders to a fleet.
/======================\
| 10.2.2.1 Move Fleet |-------------------------------------------------------
\======================/
When you select this option, you will get a screen with ships at the top and
this box below them:
+--------------------+--------+
| Location: | BB: ## |
| Destination: | CV: ## |
| | CA: ## |
| | CL: ## |
+--------------------+ DD: ## |
| Ships: ## | SS: ## |
| (Damaged: ##) | |
+--------------------+--------+
Pressing the SQUARE button yields the following information:
Page one : Tells you the names of all the ships in that particular fleet. It
also shows the names of any commanders attached to that fleet.
Page two : Gives the name of the overall commander and their flagship. It
also shows overall oil consumption (per move), anti-ship, anti-
air, anti-sub, and fleet speed.
Page three: Gives detailed information of number and types of aircraft within
a fleet (if any).
/==================\
| 10.2.2.2 Assign |-----------------------------------------------------------
\==================/
Allows you to add and subtract ships between fleets or ships in reserve.
When you select this option, you will get a screen with ships at the top and
this box below them:
+--------------------+--------+
| Location: | BB: ## |
| Destination: | CV: ## |
| | CA: ## |
| | CL: ## |
+--------------------+ DD: ## |
| Ships: ## | SS: ## |
| (Damaged: ##) | |
+--------------------+--------+
Use the X button to select the fleet you want to transfer ships from. Then
use the X button to select where you want to transfer ships to. You can
change how the ships are transferred by using UP or DOWN on the directional
pad. Some rules regarding the Assign option:
- You can have a maximum of 16 ships in a fleet.
- You can only have four aircraft carriers (this includes BCV's, CV's, CVL's,
and CVE's).
- You are allowed a maximum of 16 fleets at any one time.
/===================\
| 10.2.2.3 Appoint |----------------------------------------------------------
\===================/
This allows you to appoint a commander of a fleet. The individual's rank
determines what size ships they are allowed to command. The higher the rank,
the bigger the ship. You will get the following box when you select this
option:
+--------------------+--------+
| Flagship: | BB: ## |
| Commander: | CV: ## |
| Commander: | CA: ## |
| | CL: ## |
+--------------------+ DD: ## |
| Anti Ship: | SS: ## |
| Anti-Air : | |
| Location: | |
+--------------------+--------+
NOTE: The first Commander is the name of the overall commander of that fleet.
The second Commander is how many other commanders are in that fleet.
As already mentioned, rank determines what kind of ship/fleet a commander can
command. A fleet is determined by the largest ship (for commander purposes).
The progression goes in this order: BB, BC, BCV, CV, CVL, CVE, CA, CL, DD, and
SS. So for any mix of these ships, they will be listed in this order.
Below is a chart of ranks and the types of ships/fleets they are allowed to
command:
NOTE: BB is used in this chart to represent BC's also. CV is used to
represent BCV's, CV's, CVL's, and CVE's.
+--------------------------------------+----+----+----+----+----+----+
| RANK\SHIP TYPE | BB | CV | CA | CL | DD | SS |
+--------------------------------------+----+----+----+----+----+----+
+--------------------------------------+----+----+----+----+----+----+
| FLEET ADMIRAL, ADMIRAL, VICE ADMIRAL | XX | XX | XX | XX | XX | XX |
+--------------------------------------+----+----+----+----+----+----+
| REAR ADMIRAL | | XX | XX | XX | XX | XX |
+--------------------------------------+----+----+----+----+----+----+
| CAPTAIN | | | XX | XX | XX | XX |
+--------------------------------------+----+----+----+----+----+----+
| COMMANDER | | | | XX | XX | XX |
+--------------------------------------+----+----+----+----+----+----+
| LIEUTENANT COMMANDER | | | | | XX | XX |
+--------------------------------------+----+----+----+----+----+----+
Further information regarding Commanders can be found in Chapter 22.
+---------------+
| 10.2.3 Build |--------------------------------------------------------------
+---------------+
Probably one of the most important aspects of the game. This is where you can
literally design your own class of ship or aircraft model. In addition, you
can build and redesign classes that already exists. Chapters 19 and 20 go into
much more detail related to the designing and building processes. This command
can be delegated.
NOTE: You can only have a total of 256 ships (all types) at any one time.
/=============================\
| 10.2.3. 1 Ship -> Shipyard |------------------------------------------------
\=============================/
From this menu option, you can build a ship within an existing class. Make
sure you have the resources and money before you decide to build a ship.
Industry affects how long it will take to build the ship. When you select this
option, you get a screen with the following across the top: BB, CV, CA, CL,
DD, SS. Once you choose the type of ship, you will get this screen:
+----------------------------------------+
| Time : (in weeks to complete ship) |
| |
| Cost : $$$$$(Current: $$$$$$) |
| Steel: #####(Current: ######) |
+-------------------+--------------------+
| Anti Ship: L #### |Max Speed: ##kt |
| Anti-Air : L #### |Aircraft : ### |
+-------------------+--------------------+
When you press the SQUARE button, you get additional information regarding the
ship class. This information is:
Page One : A repeat of the time to complete the ship, the cost involved, and
the amount of steel required. In addition, it also tells how many
ships are available in that class and whether that class is
available to build within.
Page Two : A brief synapses of the classes Anti Ship ability, size of the
main guns, number of main guns in the stern and bow, secondary gun
size, number of guns in the port and starboard, torpedo capacity
(if any), and mines (AKA depth charges if any).
Page Three: A more detailed overview of number of anti-air gun turrets and
machine-gun bays. Also maximum number of aircraft this class can
hold.
Page Four : The classes defensive values and speed are on this page.
Page Five : A brief history of this class along with a picture.
When you press the X button, you get the following screen:
+----------------------------------------+
| SHIPS [###] (MAX ### EXISTING ###) |
+----------------------------------------+
| |
| Cost : $$$$$(Limit: $$$$$$) |
| |
| Steel: #####(Limit: ######) |
| |
| Ships: ###(### Remaining berths) |
+----------------------------------------+
SHIPS is how many ships you want to build. MAX is the maximum number of ships
you can build while EXISTING is how many ships of that class exist already.
Cost and Steel are the running total depending on how many ships you plan to
build. The Limits are the total national resources of these items you can use
(same as current from the first screen).
Ships and Remaining berths are how many ships you currently have and how many
ships you are still allowed to build. The total of the two numbers will be
256.
/===========================\
| 10.2.3. 2 Ship -> Design |--------------------------------------------------
\===========================/
Allows you to design a new ship class either from an existing class or from
scratch. This is discussed in more detail in Chapter 19.
/==========================\
| 10.2.3. 3 Ship -> Scrap |---------------------------------------------------
\==========================/
Allows you to scrap a ship class. Remember, you can only have 50 classes
beyond what the game gives you so this would be a reason to use this command.
Before you can scrap a class, you must first all ships that are a member of
that class.
/==============================\
| 10.2.3. 4 Aircraft -> Build |-----------------------------------------------
\==============================/
This option allows you to build a plane from an existing model. Industry
affects the rate you can make planes. When you choose to build, the first
screen can show some or all of the following across the top:
Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB,
Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF,
Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB
Once you choose the model of plane you wish to build, you will get the
following screen:
+----------------------------------------+
| Cost : $$$(Current:$$$$$$) |
| Aluminum: ###(Current:######) |
+-------------------+--------------------+
| Anti-Air: L #### | Max Speed: in km/h |
| Bomb : L #### | Max Range: in km |
| Torpedo : L #### | |
| Scout : L #### |Undeployed: ### |
+-------------------+--------------------+
If a plane doesn't possess a characteristic from the left side, then it will be
annotated None after the colon.
When you press the SQUARE button, you get additional information regarding the
plane model. This information is:
Page One : A repeat of the cost involved and the amount of aluminum required
to create one plane. In addition, it also tells how many planes
are available in that class and whether that model is available to
build within.
Page Two : A brief synapses of the model's Anti-Air ability, size of the
primary and secondary guns, whether it can be used a bomber and/or
a dive bomber, and what kind of bombs/rockets/missiles it can
carry.
Page Three: A more detailed overview of the plane's torpedo ability (if any),
scout ability (if any), any radar installed on the aircraft, and
number of crew members.
Page Four : The engine type and size, armor, max speed, and max range.
Page Five : A brief history of this model along with a picture.
When you press the X button, you get the following screen:
+----------------------------------------+
| PLANES [###] (MAX ### Undeployed ###) |
+----------------------------------------+
| |
| Cost : $$$$$(Limit: $$$$$$) |
| |
| AL : #####(Limit: ######) |
| With our Tech level, we can |
| build #### units in 1 week (tot for wk)|
+----------------------------------------+
PLANES is how many planes you want to build. MAX is the maximum number of
planes you can build for the current week while Undeployed is how many planes
of that model exist already. You cannot have more then 999 planes of any model
Undeployed. If you want more planes, then deploy the ones you have onto
carriers or airfields.
Cost and AL are the running total depending on how many planes you plan to
build. The Limits are the total national resources of these items you can use
(same as current from the first screen).
As mentioned before, industry affects your production rate. For every point of
industry, you can build five aircraft. That will represent the maximum amount
of planes you can produce per week. The upper limit is 999 planes for 200
industry. The (tot for wk) represents a running total of how many of that
plane model you have made for the week. Once it reaches your maximum, you
cannot produce any more of that model for the week.
Ships and Remaining berths are how many ships you currently have and how many
ships you are still allowed to build. The total of the two numbers will be
256.
From this menu option, you can Build a plane within an existing model, Design
a new airplane model, or Scrap an airplane model.
/===============================\
| 10.2.3. 5 Aircraft -> Design |----------------------------------------------
\===============================/
Allows to design a new plane model either from an existing model or from
scratch. This is discussed in more detail in Chapter 20.
/==============================\
| 10.2.3. 6 Aircraft -> Scrap |-----------------------------------------------
\==============================/
Allows you to scrap a plane model. Remember, you can only have 45 models
beyond what the game gives you so this would be a reason to use this command.
When you scrap a model, you can reclaim the aluminum used in the production of
that plane.
/================================\
| 10.2.3. 7 Shipyard -> Remodel |---------------------------------------------
\================================/
With this option, you can Remodel an existing ship class. See Chapter 19 for
more details.
/==============================\
| 10.2.3. 8 Shipyard -> Scrap |-----------------------------------------------
\==============================/
When you choose this option, you will get all, some, or none of the following
across the top of the screen: BB, CV, CA, CL, DD, SS. Only ships that are
currently in the shipyard can be scrapped. This means you will have to Assign
ships to the shipyard to scrap them. Remember, to scrap a ship class, you must
scrap all ships that are part of that class.
Once you choose to scrap a ship, you will be shown how much steel you can re-
claim from the scrapping.
/=====================\
| 10.2.3. 9 Airfield |--------------------------------------------------------
\=====================/
You can Build or Scrap an airfield with this option.
When you Scrap an airfield, all remaining planes will be sent back to the
reserve pool for other deployment.
You can Build an airfield in a territory that has less then three airfields.
When you choose to Build an airfield, you will be given a map of that territory
and the possible places an airfield can built at. The cost is 3,000 and it
takes three months to construct an airfield.
/=======================\
| 10.2.3.10 Transports |------------------------------------------------------
\=======================/
To build transports, you must have two things: Steel and money. It costs 500
and 1,000 steel per transport and you can have 100 transports maximum.
+----------------+
| 10.2.4 Deploy |-------------------------------------------------------------
+----------------+
This command allows you to deploy aircraft to carriers and territories. Keep
in mind that only specific aircraft can go on carriers while other specific
aircraft can go on airfields. This command can be delegated.
/===============================\
| 10.2.4.1 Aircraft -> Carrier |----------------------------------------------
\===============================/
When you select this option, the following screen appears:
+----------------------------------------+
| Fleet: |
+-------------------------+--------------+
| Fighter: Name Reserve | |
| Escort : Name Reserve | |
| Bomb : Name Reserve | Aircraft: ## |
| Torpedo: Name Reserve | Hold : ## |
| Scout : Name Reserve | ###% |
+-------------------------+--------------+
Fleet is the fleet name such as 1st Fleet, 3rd Fleet, etc.
The left column are the names of the various aircraft serving in those specific
capacities. Some aircraft can serve in more then one capacity. The only
planes that can be used on carriers are the: Fighter(Carrier),
Bomber(Carrier), Attack Plane(Carrier), and Scout(Carrier).
Planes that can be used on the BB's, BC's, CA's, and CL's are the:
Fighter(Seatype), Attack Plane(Seatype), and Scout(Seatype).
The Reserve column is the number of that type of plane you still have in
reserve as replacements.
The right side is basically the total amount of aircraft the fleet has (Hold)
out of the maximum amount of aircraft the fleet can have (Aircraft). This
number is expressed as a percentage. For example, if Hold is 50 and Aircraft
is 100, then you are at 50% capacity.
When you press the SQUARE button, you get additional information regarding the
ship class. This information is:
Page One : A repeat of the time to complete the ship, the cost involved, and
the amount of steel required. In addition, it also tells how many
ships are available in that class and whether that class is
available to build within.
Page Two : A brief synapses of the classes Anti Ship ability, size of the
main guns, number of main guns in the stern and bow, secondary gun
size, number of guns in the port and starboard, torpedo capacity
(if any), and mines (AKA depth charges if any).
Page Three: A more detailed overview of number of anti-air gun turrets and
machine-gun bays. Also maximum number of aircraft this class can
hold.
Page Four : The classes defensive values and speed are on this page.
Page Five : A brief history of this class along with a picture.
Pressing the X button gives you the following across the top: F, E, B, T, S.
These letters represent the following:
F=Fighter: These are used to protect the fleet or airfield from enemy air
attacks.
E=Escort : These escort the bombers and/or torpedo bombers to and from their
target and take care of any enemy fighters along the way.
B=Bomber : Attacks targets with bombs, rockets, or missiles.
T=Torpedo: Attacks targets with torpedoes, bombs, rockets, or missiles.
S=Scout : Scout planes.
You will get the following screen:
+-------------------+--------------------+
| Anti-Air: L #### | Max Speed: km/h |
| Bomb : L #### | Max Range: km |
| Torpedo : L #### +--------------------+
| Scout : L #### | Planes : #### |
| | Stock : #### |
| | Undeployed: #### |
+-------------------+--------------------+
Planes represents the number of planes on that ship. Stock is the number of
reserve planes on that ship. Undeployed is what is in the national reserve.
When you press the SQUARE button, you get additional information regarding the
plane model. This information is:
Page One : A repeat of the cost involved and the amount of aluminum required
to create one plane. In addition, it also tells how many planes
are available in that model and whether that model is available to
build within.
Page Two : A brief synapses of the model's Anti-Air ability, size of the
primary and secondary guns, whether it can be used a bomber and/or
a dive bomber, and what kind of bombs/rockets/missiles it can
carry.
Page Three: A more detailed overview of the plane's torpedo ability (if any),
scout ability (if any), any radar installed on the aircraft, and
number of crew members.
Page Four : The engine type and size, armor, max speed, and max range.
Page Five : A brief history of this model along with a picture.
Pressing the X button gives you the following screen:
+----------------------------------------+
| Planes: [###](MAX ###) |
+----------------------------------------+
| Reserves: ### |
| Type, name current: ### (MAX ###) |
| |
| | F | E | B | T | S | |
| | ### | ### | ### | ### | ### | |
+----------------------------------------+
Planes is how many of that current type of plane you have on the ship. MAX is
the maximum amount of that type of plane. Reserves represents the undeployed
planes. Type, name is the ship type and class name. Current is the total type
of plane you have on that ship thus far and max is the maximum amount of that
type of plane you can have on the ship. The chart below gives a breakdown of
how the planes are distributed on the ship.
/================================\
| 10.2.4.2 Aircraft -> Airfield |---------------------------------------------
\================================/
This option allows you to deploy aircraft to your airfields. Use the Strategic
Map Screen to go to a territory and then select this option to deploy your air-
craft. You can use any aircraft, that are undeployed, to stock your airfields.
When you press X, you get the following screen:
+-------------------------------+
| | Territory Name
| | # of airfields
| +---------------------+
| | # Airfield |
| | Defense: ###/250 |
| | |
| MAP SHOWING AIRFIELD | F: ### |
| LOCATIONS | E: ### |
| | B: ### |
| | T: ### |
| | S: ### |
| +---------------------+
| |
| |
+-------------------------------+
Select the airfield you wish to deploy aircraft to by using the DIRECTIONAL
PAD. Once you have selected the airfield.
Pressing the X button gives you the following across the top: F, E, B, T, S.
These letters represent the following:
F=Fighter: These are used to protect the fleet or airfield from enemy air
attacks.
E=Escort : These escort the bombers and/or torpedo bombers to and from their
target and take care of any enemy fighters along the way.
B=Bomber : Attacks targets with bombs, rockets, or missiles.
T=Torpedo: Attacks targets with torpedoes, bombs, rockets, or missiles.
S=Scout : Scout planes.
You will get the following screen:
+-------------------+--------------------+
| Anti-Air: L #### | Max Speed: km/h |
| Bomb : L #### | Max Range: km |
| Torpedo : L #### +--------------------+
| Scout : L #### | Planes : #### |
| | Stock : #### |
| | Undeployed: #### |
+-------------------+--------------------+
Planes represents the number of planes on that airfield. Stock is the number
of reserve planes on that airfield. Undeployed is what is in the national
reserve.
When you press the SQUARE button, you get additional information regarding
the plane model. This information is:
Page One : A repeat of the cost involved and the amount of aluminum required
to create one plane. In addition, it also tells how many planes
are available in that class and whether that model is available to
build within.
Page Two : A brief synapses of the model's Anti-Air ability, size of the
primary and secondary guns, whether it can be used a bomber and/or
a dive bomber, and what kind of bombs/rockets/missiles it can
carry.
Page Three: A more detailed overview of the plane's torpedo ability (if any),
scout ability (if any), any radar installed on the aircraft, and
number of crew members.
Page Four : The engine type and size, armor, max speed, and max range.
Page Five : A brief history of this model along with a picture.
Pressing the X button gives you the following screen:
+----------------------------------------+
| Planes: [###](MAX ###) |
+----------------------------------------+
| Reserves: ### |
| # Airfield current: ### (MAX ###) |
| |
| | F | E | B | T | S | |
| | ### | ### | ### | ### | ### | |
+----------------------------------------+
Planes is how many of that current type of plane you have on the airfield. MAX
is the maximum amount of that type of plane. Reserves represents the un-
deployed planes. # Airfield is the airfield you are currently stocking with
planes. Current is the total type of plane you have on that airfield thus far
and max is the maximum amount of that type of plane you can have on the air-
field. The chart below gives a breakdown of how the planes are distributed on
the airfield.
+------------------+
| 10.2.5 Politics |-----------------------------------------------------------
+------------------+
Politics allows you to do "behind the scenes" type of operations. These
include deploying spies, supplying aid to an ally, putting down a blockade,
investing in your own infrastructure, and doing research. This command can be
delegated.
/================\
| 10.2.5.1 I.O. |-------------------------------------------------------------
\================/
Allows you to send a spy into an enemy territory. Use the Strategic Map Screen
to select the territory. It costs 300 to send the spy. The spying levels and
what can be obtained is as follows:
+-------+--------------------------------------------------------------------+
| LEVEL | INFORMATION OBTAINED |
+-------+--------------------------------------------------------------------+
+-------+--------------------------------------------------------------------+
| 1 | Weather, Number of Transports |
+-------+--------------------------------------------------------------------+
| 2 | The above plus number of fleets, information about airfields, and |
| | number of aircraft |
+-------+--------------------------------------------------------------------+
| 3 | The above plus fleet information, types of aircraft, and strategic |
| | goals if you are spying on the Home Port |
+-------+--------------------------------------------------------------------+
Your spy will reach the higher levels quicker if the Telecom level is high.
/===============\
| 10.2.5.2 Aid |--------------------------------------------------------------
\===============/
Allows you to give aid to an allied nation. When you choose this option, the
following screen appears:
+-------------------------------+
| We will give [type aid] |
| #### to our ally |
| |
| Country flag and name |
| --------------------------- |
| |
| +-------+--------+--------+ |
| | Aid | Ally | Home | |
| +-------+--------+--------+ |
| | Funds | ###### | ###### | |
| +-------+--------+--------+ |
| | Oil | ###### | ###### | |
| +-------+--------+--------+ |
| | Steel | ###### | ###### | |
| +-------+--------+--------+ |
| | AL | ###### | ###### | |
| +-------+--------+--------+ |
+-------------------------------+
The "type aid" box allows you to give Dollars, Oil, Steel, or AL. You can give
a maximum of 5,000 to any one ally.
/====================\
| 10.2.5.3 Blockade |---------------------------------------------------------
\====================/
Use the strategic map to select an enemy territory before you select this
option. Once you are at that territory, choose this option. You will then be
allowed to deploy submarines to that territory to disrupt trade.
To recall those submarines, go to that region and select the submarines you
want to put back into the shipyard.
/==================\
| 10.2.5.4 Invest |-----------------------------------------------------------
\==================/
This option allows you to improve the infrastructure of your country.
Research, shipbuilding and designing, and aircraft building and designing all
require certain levels of infrastructure to obtain the best results. When you
select this option, the following screen appears:
+--------------+-----------------------+------+
| Tech level | Investment | Rise |
+--------------+-----------------------+------+
| Arms :### | [200][500][1000](inv} | # |
+--------------+-----------------------+------+
| Steel :### | [200][500][1000](inv} | # |
+--------------+-----------------------+------+
| Elect :### | [200][500][1000](inv} | # |
+--------------+-----------------------+------+
| Engine:### | [200][500][1000](inv} | # |
+--------------+-----------------------+------+
| Aero :### | [200][500][1000](inv} | # |
+--------------+-----------------------+------+
| Telcom:### | [200][500][1000](inv} | # |
+--------------+-----------------------+------+
| Industry:### | [200][500][1000](inv} | # |
+--------------+-----------------------+------+
Funds: ######(######)
The Tech level column represents your countries current technology levels.
The Investment column is how much you want to invest while the (inv) part tells
how much you have invested. Use the LEFT and RIGHT on the DIRECTIONAL PAD to
change the amount invested. The Rise column indicates the increase in the
specific tech area from your investment. Funds are shown as funds available
and (funds presently invested in tech).
/====================\
| 10.2.5.5 Research |---------------------------------------------------------
\====================/
This command allows you to research classes of ships, models of aircraft, and
new weapons. More information on these can be found in Chapters 18, 19, and
20. If you have the money, resources, and appropriate tech level, new research
can be conducted.
+------------------+
| 10.2.6 Politics |-----------------------------------------------------------
+------------------+
Allows you to delegate the Build, Deploy, and Politics options.
+--------------+
| 10.2.7 Info |---------------------------------------------------------------
+--------------+
This option allows you to see all the information available for a variety of
things.
/====================\
| 10.2.7. 1 Country |---------------------------------------------------------
\====================/
This allows you to read information regarding both allies and enemies. In
order to get the enemies country data, you must plant a spy in their Home Port.
Information obtained with this option is:
Page One : Territory, Home Port, Current Strategy, and Tech Level information.
Page Two : Transports and Resource information.
Page Three: Current Naval information.
Page Four : Current Aircraft information.
Page Five : Current Naval and Aircraft Research & Development information.
/==================\
| 10.2.7. 2 Fleet |-----------------------------------------------------------
\==================/
This tells you about all of your fleets. When you select this option, this
screen comes up:
+----------------------------------------+
| |
| Ship:## |
| Location: |
| Destination: |
| |
+----------------------------------------+
Ship is the number of ships contained in the selected fleet.
Pressing the X button yields the following information:
Page one : Tells you the names of all the ships in that particular fleet.
It also shows the names of any commanders attached to that fleet.
Page two : Gives the name of the overall commander and their flagship. It
also shows overall oil consumption (per move), anti-ship, anti-
air, anti-sub, and fleet speed.
Page three: Gives detailed information of number and types of aircraft within
a fleet (if any).
/===================\
| 10.2.7. 3 Region |----------------------------------------------------------
\===================/
When this option is selected, you can find out more detailed information
regarding a territory. More detailed information can be found in Chapter 21.
This information is provided in three to five pages.
Page one: This page describes the general characteristics of a territory such
as weather, climate, raw materials, etc. General information such
as Spy Level, Transports, Dock, and any blockades can also be found
on this page.
Page two: This page gives detailed information regarding any fleets that are
in your territories and any enemy territories you have spied upon.
Not only does it tell you how many fleets, it also tells you number
of ships per fleet and fleet composition. If there are commanders
in charge of any fleets, you will also see this information.
Pages three through five: This/These page(s) give detailed information
regarding the airfields in said territory. It tells
you how many planes are on each airfield and what
their composition is (i.e. fighters, bombers, etc.).
It also tells you the defensive level of the air-
field in question.
/===================\
| 10.2.7. 4 Region |----------------------------------------------------------
\===================/
This option explains in more detail about the different research areas. For
detailed information regarding research, see Chapter 18.
/======================\
| 10.2.7. 5 Commander |-------------------------------------------------------
\======================/
This option allows you to read about all commanders (that are still alive) for
all four countries. Once you have selected the country, the commanders will be
displayed. To select an individual commander, just press the X button. More
information regarding the commanders can be found in Chapter 22.
/=======================\
| 10.2.7. 6 Sunk Ships |------------------------------------------------------
\=======================/
This option gives you all the information regarding both your ships and enemy
ships sunk during the course of the war.
You will get the following headers when you first select this option:
Battleship, Carrier, Heavy Cruiser, Light Cruiser, Destroyer, Submarine.
Once you select the ship type, you will get the following type of screen.
Above this screen are the names of the ships that were sunk:
+----------------------------------------+
| Country: Country's ship |
| Date and Time: Month: ## Week: # |
| Base: Ship's base |
| At War: What countries are at war |
| |
+----------------------------------------+
When you press X on this screen, you will get another two pages of information
regarding the sinking.
Page One: Gives the first screen information again. In addition, it shows a
map of the territory and displays a red "X" where that ship was
sunk. It also gives the cause of the sinking such as torpedoes, air
attack, etc.
Page Two: Tells briefly about the sunk ship and whether any commanders DIA
(Died in Action) as a result of the sinking.
/=================\
| 10.2.7. 7 Ship |------------------------------------------------------------
\=================/
This option allows you to get detailed information regarding your ships or an
allies ships. You will first select the country in regard to more information.
You will then get the following headers: Battleship/BB, Carrier/CV, Heavy
Cruiser/CA, Light Cruiser/CL, Destroyer/DD, Submarine/SS. Once you select the
ship type, you will get the following screen:
+-------------------------------------------+
| Status: Assigned, Pending, Shipyard |
| Fleet : Fleet attached to if assigned |
| Flagship or not |
| |
+-------------------------------------------+
If a ship is Pending, then the time for construction completion, in weeks, will
be given in parenthesis.
Pressing X will get you six pages of information regarding that ship. These
pages cover:
Page One : A reiteration of the previous screen of information. In addition,
it tells how many kills the ship has made, where it's located at
and it's destination (if any).
Page Two : A brief synapses of the ship's Anti Ship ability, size of the main
guns, number of main guns in the stern and bow, secondary gun
size, number of guns in the port and starboard, torpedo capacity
(if any), and mines (AKA depth charges if any).
Page Three: A more detailed overview of number of anti-air gun turrets and
machine-gun bays. This screen also shows the ship's experience
and a picture of the ship's commander (if any).
Page Four : A detailed breakdown of aircraft this ship holds.
Page Four : The classes defensive values and speed are on this page.
Page Five : A brief history of this class along with a picture.
You can also press the O button to rename this ship.
/==================\
| 10.2.7. 8 Class |-----------------------------------------------------------
\==================/
This option allows you to see classes for each type of ship for each country
in more detail. When selected, you will select the country for the classes you
want more information from.
Once the country is selected, you will get a header with the following: BB,
CV, CA, CL, DD, SS
Once you select the type of ship, you will get the following screen:
+-------------------------------------------+
| Type: Type of ship such as BB, CV |
| Status: Available or Pending |
| Existing: # of ships in that class |
| |
+-------------------------------------------+
If a ship class is Pending, then the time for research completion, in weeks,
will be given in parenthesis.
When you press the X button, you get additional information regarding the ship
class. This information is:
Page One : Information regarding building the ship including the cost
involved, and the amount of steel required. In addition, it also
tells how many ships are available in that class and whether that
class is available to build within.
Page Two : A brief synapses of the classes Anti Ship ability, size of the
main guns, number of main guns in the stern and bow, secondary gun
size, number of guns in the port and starboard, torpedo capacity
(if any), and mines (AKA depth charges if any).
Page Three: A more detailed overview of number of anti-air gun turrets and
machine-gun bays. Also maximum number of aircraft this class can
hold.
Page Four : The classes defensive values and speed are on this page.
Page Five : A brief history of this class along with a picture.
/=====================\
| 10.2.7. 9 Aircraft |--------------------------------------------------------
\=====================/
This option allows you to see models for each type of aircraft for each country
in more detail. When selected, you will select the country for the aircraft
you want more information from.
You will then get a screen which will show some or all of the following across
the top:
Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB,
Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF,
Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB
Once you choose the type of plane, you will get the following screen:
+-------------------------------------------+
| Status: Available or Pending |
| Undeployed: #### |
| |
+-------------------------------------------+
If a plane model is Pending, then the time for research completion, in weeks,
will be given in parenthesis.
When you press the X button, you get additional information regarding the plane
model. This information is:
Page One : Information regarding building the plane including the amount of
aluminum required to create one plane. In addition, it also tells
how many planes are available for that model and whether that
model is available to build within.
Page Two : A brief synapses of the model's Anti-Air ability, size of the
primary and secondary guns, whether it can be used a bomber and/or
a dive bomber, and what kind of bombs/rockets/missiles it can
carry.
Page Three: A more detailed overview of the plane's torpedo ability (if any),
scout ability (if any), any radar installed on the aircraft, and
number of crew members.
Page Four : The engine type and size, armor, max speed, and max range.
Page Five : A brief history of this model along with a picture.
/=============================\
| 10.2.7.10 Gallery -> Class |------------------------------------------------
\=============================/
Allows you to see a 3-D picture of each type of ship. It will also give a
brief history of the class and information regarding the classes offensive
capabilities.
/================================\
| 10.2.7.11 Gallery -> Aircraft |---------------------------------------------
\================================/
Allows you to see a 3-D picture of each type of plane. It will also give a
brief history of the model and information regarding the model's offensive
capabilities.
+-----------------+
| 10.2.8 Options |------------------------------------------------------------
+-----------------+
These allow you to Load a game, Save a game, change your Settings, or return
to the Title screen.
+======================+
| 11. TACTICAL SCREEN |=======================================================
+======================+
Battles start for one of two reasons: You enter an enemies territory or an
enemy enters your territory.
When you get into battle after you select Start, you will get the following
screen to conduct that battle. All battles are done in real time so you will
have to think quickly as the situation changes. When allies are fighting
battles, you will get a synapses of what has occurred.
Once combat is initiated, you will get a screen asking which fleets you want
to participate in the battle. Up to three fleets can participate.
The next part is deploying those fleets. There are red arrows indicating where
you can deploy your ships.
Once your ships are deployed, you will then get another screen asking what time
you want to start the battle. This screen will also give you victory
conditions and the territory you are in.
Once you have made your choice for time, the tactical screen will come up. It
looks like this:
+-----------------------------------------------------------------------------+
| +--+ |
| +----------+ / \ |
| | General |\ Objective: CLOCK ->\ / |
| +----------+ | +--+ |
| | Move | | |
| +----------+ | |
| | Delegate | +-- TACTICAL MENU |
| +----------+ | |
| | Attack | | |
| +----------+ | |
| | Scout | | |
| +----------+ | FLEET NAME |
| | Retreat | | |
| +----------+ | Status: |
| | Info | | |
| +----------+ | Attack Orders: |
| | Other | | Search Orders: |
| +----------+ | |
| | Options | / |
| +----------+ |
| +--------------------+ |
| +-------------------+ | | |
|/| FLEET NAME | | | |
| +-------------------+-------+-+ | MINIMAP | |
| |[ ][ ][ ][ ][ ][ ][ ][ ][ ]<- SHIPS | | |
| |[ ][ ][ ][ ][ ][ ][ ][ ][ ]| \ | | |
+-----------------------------+----+-------------------+--------------------+-+
____________________________
/ 11.1 Tactical Map Screen /__________________________________________________
----------------------------
This is the screen where you will be able to assess the tactical situation.
The action is in real time so you must be ready at a moments notice to change
your tactics (if needed). You will have to know how to read the map to know
whether units are friendly or are the enemy. The color scheme of the map is
as follows:
Allied Fleet : Green
Allied Fleet (Selected): White
Allied Aircraft : Light Blue
Enemy Fleet : Red
Enemy Aircraft : Purple
Airfields : Yellow
+-------------------+
| 11.1.1 Objective |----------------------------------------------------------
+-------------------+
This is the objective of the battle. The objective is usually the Complete
Destruction of Enemy Fleets/Airfields.
+---------------+
| 11.1.2 Clock |--------------------------------------------------------------
+---------------+
What the current time is. The clock will be white for day and black for night.
+--------------------+
| 11.1.3 Fleet Name |---------------------------------------------------------
+--------------------+
The name of the fleet that is currently selected along with the country the
fleet belongs to.
+----------------+
| 11.1.4 Status |-------------------------------------------------------------
+----------------+
Determined by actions taken in the Tactical Menu. You will either be Moving
or Attacking.
+-----------------------+
| 11.1.5 Attack Orders |------------------------------------------------------
+-----------------------+
Determined by what was selected in the General option on the Tactical Menu.
+-----------------------+
| 11.1.6 Search Orders |------------------------------------------------------
+-----------------------+
Determined by what was selected in the General option on the Tactical Menu.
+---------------+
| 11.1.7 Ships |--------------------------------------------------------------
+---------------+
Ships in the currently selected fleet. There will be an icon with the
abbreviation of the ship-type below it. This part also tells of a ship's
condition.
Lighted : No damage
Blinking: Damaged
No Light: Sunk
+-----------------+
| 11.1.8 Minimap |------------------------------------------------------------
+-----------------+
Shows a "birds-eye" view of the entire territory along with any ships or planes
(allied and enemy). This map can be brought to full-screen size by pressing
the SQUARE button.
_____________________________
/ 11.2 Tactical Menu Screen /_________________________________________________
-----------------------------
This is the menu where you will be giving commands and making your tactical
decisions. Just press the X button to automatically bring this menu up and
use the TRIANGLE to go back to the tactical screen.
+-----------------+
| 11.2.1 General |------------------------------------------------------------
+-----------------+
This option allows you to give general directives to your various fleets.
/=========================\
| 11.2.1.1 Attack Orders |----------------------------------------------------
\=========================/
These orders instruct your various fleets on how you want them to engage the
enemy.
Respond as appropriate: Delegates decisions to your fleet commanders.
Frontal attack : Instructs your fleets to get within torpedo range and
launch their torpedoes.
Attack with artillery/guns: This is especially handy if you have long-range
guns and fire control radar. Instructs your fleet
to use their guns on the enemy when they are
within range.
Attack by air : Instructs your carriers to launch air strikes when
they are within range of your planes.
NOTE: Aircraft can only be used from dawn to
dusk.
/=========================\
| 11.2.1.2 Search Orders |----------------------------------------------------
\=========================/
These commands are used to locate enemy ships or airfields.
Use your own judgment: Delegates decisions to your fleet commanders.
Patrol the coast : Have the fleet go along the coastline.
Patrol a given area : Allows you to choose an area for the fleet to patrol.
Accompany ally : Designates the fleet to accompany or escort an allied
fleet.
Wait for further commands: Puts a fleet on stand-by and only allows action to
be taken if the enemy is sighted.
+------------------+
| 11.2.2 Delegate |-----------------------------------------------------------
+------------------+
This command only shows up if you are defending your territory. It allows you
to delegate control of the airfields.
+--------------+
| 11.2.3 Move |---------------------------------------------------------------
+--------------+
Allows you to move the fleet to a point designated by you.
+----------------+
| 11.2.4 Attack |-------------------------------------------------------------
+----------------+
Allows you to attack an enemy fleet or airfield. If either of these have been
identified, then you will be able to cycle through the available targets.
You can attack with either your fleet or aircraft, if you have carriers.
+---------------+
| 11.2.5 Scout |--------------------------------------------------------------
+---------------+
If your fleet is equipped with scout planes, this allows you to choose a
designated area to send your scout planes out to.
+-----------------+
| 11.2.6 Retreat |------------------------------------------------------------
+-----------------+
Allows you to move units out of the tactical area. You can either do this one
unit at a time or move an entire fleet out.
+--------------+
| 11.2.7 Info |---------------------------------------------------------------
+--------------+
Allows you to get the following information on ships in the selected fleet:
Anti-Ship, Anti-Air, Torpedo, Planes, Status, Condition, and Max Speed.
+---------------+
| 11.2.8 Other |--------------------------------------------------------------
+---------------+
Allows you to turn searchlights on and off and also to allow ships to launch or
hold their torpedo attacks.
+-----------------+
| 11.2.9 Options |------------------------------------------------------------
+-----------------+
This allows you to change the settings, change speed between NORMAL/FAST, or
return to the Title Screen.
_______________________________
/ 11.3 Tactical Report Screen /_______________________________________________
-------------------------------
This screen displays the results of the battle. If you have allies fighting,
this is the screen you will see at the conclusion of their battle.
+---------------------------------------------------+
| Post Battle Report |
| +-------------------------------------------------+
| | TERRITORY NAME COUNTRY (OFF/DEF) Win/Loss |
| +-------------------------------------------------+
| +--------+---------+ +---------------------------+
| | OFF | DEF | | COUNTRY # FLEET |
| +--------+---------+ +---------------------------+
| |[ ][ ][ ][ ][ ][ ][ ][ ][ ]|
| +-----------------+ |[ ][ ][ ][ ][ ][ ][ ][ ][ ]|
| |COUNTRY AIRFIELD | +---------------------------+
| +-----------------+ | COUNTRY # FLEET |
| |+---+ +---+ +---+| +---------------------------+
| |+---+ +---+ +---+| |[ ][ ][ ][ ][ ][ ][ ][ ][ ]|
| +-----------------+ |[ ][ ][ ][ ][ ][ ][ ][ ][ ]|
| |F: ACA/ACB | +---------------------------+
| |E: | | | | COUNTRY # FLEET |
| |B: | | | +---------------------------+
| |T: | | | |[ ][ ][ ][ ][ ][ ][ ][ ][ ]|
| |S: V V | |[ ][ ][ ][ ][ ][ ][ ][ ][ ]|
+--+-----------------+--+---------------------------+
You toggle between the attacker and defender by using the LEFT and RIGHT
buttons on the DIRECTIONAL PAD. Pressing the CIRCLE button allows you to get
the name of the individual ships in a fleet.
Icon colors for the ships indicate degrees of damage. These degrees go like
this:
Green : No Damage
Yellow: Minor Damage
Orange: Medium Damage
Red : Major Damage
Gray : Sunk
For the airfield, this will only be displayed for the defender of that
territory. The icons for the airfield follow the ships indicators for
degrees of damage. In addition, numbers to the left of the slash indicates
aircraft left on all airfields while the number to the right is the initial
number of aircraft.
After this screen, commanders (if assigned) will get experience points based
on their participation.
*************
********************************* UNIT V ***********************************
*************
Scenario Mode allows you to play in selected battles.
+==========================+
| 12. SCENARIO STRATEGIES |===================================================
+==========================+
As mentioned in the introduction, you get the chance to fight in 15 selected
naval battles from World War Two. Each of these battles will pit two countries
against one another with ships and planes appropriate for the time period.
Your goal is to fulfill the objective to win that particular scenario. These
battles represent some of the key battles that were turning points in World War
Two. This basically means depending on the country you are playing, your
performance will either gain a territory or lose it.
Scenarios 1, 2, 3, and 11 are based in the ETO (European Theater of Operations)
while the rest are based in the PTO.
The Scenario is set up exactly as you are going into battle. You can choose
from one to three fleets to participate (NOTE: Some scenarios require one or
two fleets to participate. You just fill in the missing fleet or fleets).
From that point on, you will progress through the normal battle screens until
you get to the Tactical Screen. From here, you will conduct your battle.
Once you complete a scenario, you will see either the victory or defeat screen
along with a rating. After this, you will have the choice of continuing on in
Campaign Mode. If you are victorious and you are the attacker or defender, you
gain the territory or keep it. If you are defeated and you are the attacker or
defender, you don't gain the territory or you lose it.
If you choose to continue on into Campaign Mode, then you will be given the
resources, technology, territories, ship classes, and plane models you
currently have. In regard to the last two, it will be based off of the
September 1939, December 1941, and Scenario data. In other words, the charts
will show things that are gained or lost as compared to these time periods.
Also, territories are what the countries had during a given period of time.
For example, the Japanese had much of the Pacific Basin from 1942-1944 and that
is reflected on the map and also territories owned.
The Scenarios will be set up like this:
________________
/ Scenario Name /
----------------
Territory Contested: What territory you are trying to attack or defend.
Country #1 Objective: What is the overall objective to win the scenario?
Country #2 Objective: As above.
Country #1 Fleets: How many of what ship type in each fleet. Airfields are
also counted in the equation.
Country #2 Fleets: As above
NOTE: An "*" before the fleet number indicates that it is mandatory you use
that fleet.
Brief overview of scenario
+-----------------------+
| Country #1 Strategies |
+-----------------------+
+-----------------------+
| Country #2 Strategies |
+-----------------------+
+----------------------+
| What Really Happened |
+----------------------+
+-----------------------------------------------------+
| Campaign Mode Started in Month and Year of Scenario |
+-----------------------------------------------------+
If you continue into campaign mode, the following is what you will start with:
/===========\
| Resources |
\===========/
Only the resources of the attacker and defender are listed.
/=====================\
| Starting Technology |
\=====================/
/==============================================\
| Territories Each Country Currently Possesses |
\==============================================/
/=========================================\
| Ship Classes Added Since September 1939 |
\=========================================/
Cumulative list of added ship classes.
/=========================================\
| Plane Models Added Since September 1939 |
\=========================================/
Cumulative list of added plane models.
The following legend will be used for this sub-chapter:
Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB,
Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF,
Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB
NOTE: Since there are two CF's in the header, I will use CF for
Fighter(Carrier)/CF and AF for Attack plane(Seatype)/CF.
____________________________
/ 12. 1 Narvik, April 1940 /__________________________________________________
----------------------------
Territory Contested: Norway
Britain's Objective: Complete Destruction of Enemy Fleets
Germany's Objective: Complete Destruction of Enemy Fleets
Britain's Fleets: 1st - 5 DD's 4th - 2 CA's, 3 CL's
2nd - 1 BB, 9 DD's 5th - 1 CV, 2 DD's
3rd - 1 BB, 3 DD's
Germany's Fleets: 1st - 10 DD's 4th - 2 CL's
2nd - 2 BC's 5th - 1 BB, 1 CA, 1 CL
4th - 2 CL's Two Airfields
Germany has sent a fleet into Narvik. It is up to the British to stop the
German fleet by destroying it.
+----------------------------+
| 12.1.1 British Strategies |-------------------------------------------------
+----------------------------+
- The best fleet combination is to use the 1st, 2nd, and 5th. This provides
you with the firepower and airpower you need to decimate the German fleet or
fleets.
- Stay away from the coastline. Those German planes can give your fleet a
pretty big working over if you get too close. Save your airpower for the
German fleet and not for the airfields.
- Use your scouts to locate the German fleet and lure it away from the coast.
Once you have lured it toward your fleet, let loose on it.
- Set your 1st Fleet to Frontal Attack and attack the German fleet. Set your
2nd Fleet at Guns/Artillery to pound the German fleet from a distance.
Launch an airstrike from the 5th Fleet to finish the job.
+---------------------------+
| 12.1.2 German Strategies |--------------------------------------------------
+---------------------------+
- Using the 1st, 2nd, and 3rd Fleets will yield the best results. Since you
already have airpower from your airfields, the heavy warships will be able
to inflict maximum damage.
- Use scouts and the DD's from 1st Fleet to locate the British. Once found,
use the DD's to take on the British fleet while you set the 2nd and 3rd
Fleets to Guns/Artillery to pound them from a distance.
- Launch airstrikes from your airfields to either soften up or destroy the
enemy ships.
+------------------------------+
| 12.1.3 What Really Happened |-----------------------------------------------
+------------------------------+
The single battle actually consisted of two battles fought on April 10 and
April 13, 1940. The first battle was a destroyer action. The British used
five DD's to attack the ten German DD's in harbor. It was an even exchange of
two DD's sunk for each side although the Germans took the worst of it since
five of their DD's were heavily damaged. On April 13, the British sent in a BB
and eight DD's to finish off the Germans. They sank all eight German DD's and
a U-Boat. In addition, they also drove out the German BB's from the fjords.
These actions resulted in a major German defeat for their navy.
+----------------------------------------------+
| 12.1.4 Starting Campaign Mode in April 1940 |-------------------------------
+----------------------------------------------+
This is what you will be starting with after the first major sea battle in the
ETO.
/=====================\
| 12.1.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+---------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+---------+--------+
+------------------+--------+--------+---------+--------+
| BRITAIN | 21,200 | 25,200 | 24,600 | 11,600 |
+------------------+--------+--------+---------+--------+
| GERMANY | 47,700 | 51,400 | 102,900 | 29,400 |
+------------------+--------+--------+---------+--------+
/===============================\
| 12.1.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+----+----+----+----+----+----+----+
+--------------------+----+----+----+----+----+----+----+
| BRITAIN | 0 | 20 | 50 | 20 | 20 | 55 | 40 |
+--------------------+----+----+----+----+----+----+----+
| GERMANY | 10 | 20 | 70 | 20 | 15 | 30 | 45 |
+--------------------+----+----+----+----+----+----+----+
| JAPAN | 81 | 2 | 5 | 15 | 21 | 7 | 7 |
+--------------------+----+----+----+----+----+----+----+
| UNITED STATES | 21 | 47 | 15 | 20 | 10 | 10 | 56 |
+--------------------+----+----+----+----+----+----+----+
/========================================================\
| 12.1.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
GERMAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 23 |
+---------------------+------+------+
| GERMANY | 2 | 6 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
BRITISH VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 24 |
+---------------------+------+------+
| GERMANY | 2 | 5 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
+--------------------+---------------+--------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------+-----------------+
+--------------------+---------------+--------------+-----------------+
| EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN |
| ARABIA | DENMARK | JAPAN - BASE | BERMUDA |
| AUSTRAILIA - BASE | NORTH SEA | MALAY | CARIBBEAN |
| CANARY | NORWAY* | MARIANA | HAWAII - BASE |
| CELEBES | ITALY - BASE | MARSHALL | LEYTE |
| SOUTH CHINA - BASE | SARDEGNA | OKINAWA | MEXICO |
| CORAL +---------------+ PALAU | WEST MEXICO |
| DOVER - BASE | | TRUK - BASE | MIDWAY |
| EGYPT | +--------------+ MID-PACIFIC |
| FALKLANDS | | SOUTH PACIFIC |
| GIBRALTOR - BASE | | PERU |
| GOOD HOPE | | EAST USA - BASE |
| INDIA - BASE | | WEST USA - BASE |
| IRELAND | +-----------------+
| JAVA |
| LA PLATA |
| MADAGASCAR - BASE |
| MALACCA - BASE |
| NORWAY* |
| RABAUL |
| RED SEA |
| SHETLAND |
| SOLOMON |
| SPAIN |
+--------------------+
* NORWAY GOES TO BRITAIN IF THEY ARE VICTORIOUS. IT STAYS WITH GERMANY IF THEY
ARE VICTORIOUS.
/===================================================\
| 12.1.4.5 Ship Classes Added Since September 1939 |--------------------------
\===================================================/
Japan adds the Shokaku Class
/===================================================\
| 12.1.4.6 Plane Models Added Since September 1939 |--------------------------
\===================================================/
+---------------+--------------+---------------+
| COUNTRY/MODEL | CF | CB |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| BRITAIN | F4F WARTLET | NONE |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| JAPAN | NONE | D3A TYPE 99 |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| UNITED STATES | F4F WILDCAT | NONE |
+---------------+--------------+---------------+
+---------------+---------------+----------------+-------------+
| COUNTRY/MODEL | B | CA | A |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| BRITAIN | NONE | NONE | BEAUFIGHTER |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| UNITED STATES | B-25 MITCHELL | TBD DEVASTATOR | NONE |
+---------------+---------------+----------------+-------------+
+---------------+-------------+-------------+
| COUNTRY/MODEL | SF | FB |
+---------------+-------------+-------------+
+---------------+-------------+-------------+
| GERMANY | NONE | BV 138 |
+---------------+-------------+-------------+
+---------------+-------------+-------------+
| JAPAN | E13A TYPE 0 | NONE |
+---------------+-------------+-------------+
_____________________________
/ 12. 2 Matapan, March 1941 /_________________________________________________
-----------------------------
Territory Contested: Egypt
Britain's Objective: Complete Destruction of Enemy Fleets
Germany's Objective: Complete Destruction of Enemy Fleets
Britain's Fleets: *1st - 3 BB's, 1 CV, 10 DD's 4th - 2 BB's, 2 CA's, 1 CL,
4 DD's
*2nd - 4 CL's 5th - 2 CA's, 3 CL's
3rd - 1 CA, 4 DD's Two Airfields
Germany's Fleets: *12th - 1 BB, 3 CA's, 9 DD's 15th - 3 BB's, 6 DD's
13th - 1 BB, 3 DD's 16th - 2 CL's, 2 DD's
14th - 1 CA, 1 CL, 6 DD's
The Italians are sending a fleet into Egypt to capture the territory from the
British.
+----------------------------+
| 12.2.1 British Strategies |-------------------------------------------------
+----------------------------+
- This should be a pretty easy victory for the British. In addition to the
1st and 2nd Fleets, use the 4th Fleet for the added firepower.
- Since the action is happening at dawn, send out scouts unless you have
already made contact with the German fleet. Send the 2nd Fleet in for a
Frontal Attack, do Guns/Artillery for the 4th Fleet, and launch an airstrike
from the 1st Fleet.
- Your airfields will also launch attacks against the German fleet. It
shouldn't take too long to decimate them and send them packing.
+---------------------------+
| 12.2.2 German Strategies |--------------------------------------------------
+---------------------------+
- It is best to set up your attack at night. This way, you won't have to deal
with air attacks from the airfields and British fleet.
- The best fleet to use (in addition to the 12th Fleet) is the 14th and 15th
Fleets. This provides you with the firepower you will need to eliminate the
British fleets.
- Once you have identified a British fleet, use your 14th in Frontal Attack
while putting the others at Artillery/Guns to maximize effect.
- When you have identified the second British fleet, switch your efforts with
your 12th or 15th Fleets. By this time, you should have dealt the first
British fleet you encountered a pretty heavy blow.
- Expect to lose some ships in this encounter but you should gain the upper
hand.
+------------------------------+
| 12.2.3 What Really Happened |-----------------------------------------------
+------------------------------+
This was a sea battle fought by the Italians and British. The Italians
believed that the British Fleet was in a weakened condition from repeated air
and submarine attacks. They sent a BB, 3 CA's, and 4 DD's to finish off the
British and sink the convoy they were escorting. Little did they know that the
British weren't hurt at all and actually reinforced the convoy escort. When
the two forces met, the British had 3 BB's, 1 CV, and 9 DD's...a far cry from
the "weakened" fleet. In the battle that followed, the Italian BB was damaged,
3 CA's were sunk, and 2 DD's were also sunk. Meanwhile the British suffered
little damage and no ships sunk. It was a major loss for the Italians.
+----------------------------------------------+
| 12.2.4 Starting Campaign Mode in March 1941 |-------------------------------
+----------------------------------------------+
This is what you will be starting with after the first sea battle with an
Italian fleet.
/=====================\
| 12.2.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+---------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+---------+--------+
+------------------+--------+--------+---------+--------+
| BRITAIN | 28,500 | 33,800 | 33,000 | 15,500 |
+------------------+--------+--------+---------+--------+
| GERMANY | 32,200 | 34,700 | 69,400 | 19,800 |
+------------------+--------+--------+---------+--------+
/===============================\
| 12.2.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+----+----+----+----+----+----+----+
+--------------------+----+----+----+----+----+----+----+
| BRITAIN | 10 | 50 | 50 | 40 | 45 | 60 | 45 |
+--------------------+----+----+----+----+----+----+----+
| GERMANY | 10 | 20 | 70 | 45 | 30 | 50 | 50 |
+--------------------+----+----+----+----+----+----+----+
| JAPAN | 95 | 15 | 10 | 15 | 35 | 5 | 5 |
+--------------------+----+----+----+----+----+----+----+
| UNITED STATES | 21 | 55 | 21 | 21 | 21 | 21 | 60 |
+--------------------+----+----+----+----+----+----+----+
/========================================================\
| 12.2.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
GERMAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 22 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
BRITISH VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 23 |
+---------------------+------+------+
| GERMANY | 2 | 6 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
+--------------------+---------------+--------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------+-----------------+
+--------------------+---------------+--------------+-----------------+
| EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN |
| ARABIA | DENMARK | JAPAN - BASE | BERMUDA |
| AUSTRAILIA - BASE | EGYPT* | MALAY | CARIBBEAN |
| CANARY | NORWAY | MARIANA | HAWAII - BASE |
| CELEBES | NORTH SEA | MARSHALL | LEYTE |
| SOUTH CHINA - BASE | ITALY - BASE | OKINAWA | MEXICO |
| CORAL | SARDEGNA | PALAU | WEST MEXICO |
| DOVER - BASE +---------------+ TRUK - BASE | MIDWAY |
| EGYPT* | +--------------+ MID-PACIFIC |
| FALKLANDS | | SOUTH PACIFIC |
| GIBRALTOR - BASE | | PERU |
| GOOD HOPE | | EAST USA - BASE |
| INDIA - BASE | | WEST USA - BASE |
| IRELAND | +-----------------+
| JAVA |
| LA PLATA |
| MADAGASCAR - BASE |
| MALACCA - BASE |
| RED SEA |
| RABAUL |
| SHETLAND |
| SOLOMON |
| SPAIN |
+--------------------+
* EGYPT GOES TO GERMANY IF THEY ARE VICTORIOUS. IT STAYS WITH BRITAIN IF THEY
ARE VICTORIOUS.
/===============================================\
| 12.2.4.5 Ship Classes Added Since April 1940 |------------------------------
\===============================================/
Britain added the CV Classes Illustrious and Implacable
/===============================================\
| 12.2.4.6 Plane Models Added Since April 1940 |------------------------------
\===============================================/
+---------------+--------------+---------------+
| COUNTRY/MODEL | CF | F |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| BRITAIN | SEAHURRICANE | SPITFIRE MK V |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| GERMANY | NONE | FW 190 A8 |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| JAPAN | A6M MODEL 21 | NONE |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| UNITED STATES | NONE | P-51D MUSTANG |
+---------------+--------------+---------------+
+---------------+---------------+----------------+-------------+
| COUNTRY/MODEL | B | CA | A |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| BRITAIN | MOSQUITO | NONE | NONE |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| GERMANY | NONE | RE 2001 | NONE |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| JAPAN | NONE | B5N TYPE 97 | G4M TYPE 1 |
+---------------+---------------+----------------+-------------+
+---------------+------+-------------+-------------+
| COUNTRY/MODEL | SC | SF | FB |
+---------------+------+-------------+-------------+
+---------------+------+-------------+-------------+
| UNITED STATES | NONE | NONE | PBM MARINER |
+---------------+------+-------------+-------------+
____________________________
/ 12. 3 Atlantic, May 1941 /__________________________________________________
----------------------------
Territory Contested: Ireland
Britain's Objective: Sinking of the Enemy BB Bismark
Germany's Objective: Complete Destruction of Enemy TT
Britain's Fleets: 1st - 1 BB, 1 BC, 4 DD's, 4th - 2 BB's, 2 CA's, 1 CL,
2 TT's 4 DD's, 2 TT's
2nd - 2 BB's, 1 CV, 7 CL's, 5th - 2 CA's, 3 CL's,
5 DD's, 1 TT 2 TT's
3rd - 1 BB, 1 CV, 1 CL,
3 DD's, 2 TT's Two Airfields
Germany's Fleets: *1st - 1 BB, 1 CA, 6 DD's 4th - 1 CL, 5 DD's
2nd - 3 BB's, 2 CL's, 2 DD's 5th - 4 SS's
3rd - 3 BB's, 2 CA's, 1 CL,
5 DD's
The Bismark is trying to break out into the Atlantic.
+----------------------------+
| 12.3.1 British Strategies |-------------------------------------------------
+----------------------------+
- The Bismark is a worthy opponent and it can do some serious damage to your
fleets if you aren't ready. Use the 1st, 2nd, and 4th Fleets to do battle.
- Set the 1st and 4th Fleets to Guns/Artillery since this will be your best
bet to sink the Bismark. If you close in, those guns can shred the ships
of that fleet. Set the 2nd Fleet to Air Attack so you can launch air-
strikes.
- Your primary goal, besides sinking the Bismark, is to prevent the German
fleets from sinking your transports. Set the 2nd Fleet back so it can
launch airstrikes and stay out of harms way.
- Utilize the airfields to "soften" up the German fleet and to make it easier
for you to concentrate on either sinking all their ships or forcing them to
retreat.
+---------------------------+
| 12.3.2 German Strategies |--------------------------------------------------
+---------------------------+
- This will be a very difficult battle. You must not only contend with the
British fleets, but you must also stay clear of the British airfields.
Start this operation at night to nullify their airstrike capabilities.
- In addition to the German 1st Fleet, use the 2nd and 5th Fleets. This will
basically be a slugging match between the German and British fleets.
Although the objective is to sink the transports, you will have to sink
many British ships to achieve this.
- Put the 1st and 2nd Fleets on Guns/Artillery while you use the 5th Fleet in
Frontal Attack.
- This battle may last into the day but a victory will split the British
supply lines.
+------------------------------+
| 12.3.3 What Really Happened |-----------------------------------------------
+------------------------------+
This is actually a combination of two battles. The first battle on
May 24, 1941 involved a British BB and BC tangling with the Bismark and a CA.
The British lost a BC and the BB was damaged. On May 27, 1941, after the
British had damaged the Bismark, they sent in a force of 2 BB's, 2 CA's, and
5 DD's to take care of the Bismark, which was fighting alone. After a lengthy
battle, the Bismark was finally sunk and ended Germany's forays into the
Atlantic with surface raiders.
+--------------------------------------------+
| 12.3.4 Starting Campaign Mode in May 1941 |---------------------------------
+--------------------------------------------+
This is what you will be starting with after the battle with the Bismark.
/=====================\
| 12.3.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+---------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+---------+--------+
+------------------+--------+--------+---------+--------+
| BRITAIN | 28,500 | 33,800 | 33,000 | 15,500 |
+------------------+--------+--------+---------+--------+
| GERMANY | 32,200 | 34,700 | 69,400 | 19,800 |
+------------------+--------+--------+---------+--------+
/===============================\
| 12.3.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+----+----+----+----+----+----+----+
+--------------------+----+----+----+----+----+----+----+
| BRITAIN | 10 | 50 | 50 | 40 | 45 | 60 | 45 |
+--------------------+----+----+----+----+----+----+----+
| GERMANY | 10 | 20 | 70 | 45 | 30 | 50 | 50 |
+--------------------+----+----+----+----+----+----+----+
| JAPAN | 97 | 17 | 10 | 15 | 35 | 7 | 5 |
+--------------------+----+----+----+----+----+----+----+
| UNITED STATES | 20 | 55 | 20 | 22 | 20 | 35 | 60 |
+--------------------+----+----+----+----+----+----+----+
/========================================================\
| 12.3.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
GERMAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 21 |
+---------------------+------+------+
| GERMANY | 2 | 8 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
BRITISH VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 22 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
+--------------------+---------------+--------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------+-----------------+
+--------------------+---------------+--------------+-----------------+
| EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN |
| ARABIA | DENMARK | JAPAN - BASE | BERMUDA |
| AUSTRAILIA - BASE | EGYPT | MALAY | CARIBBEAN |
| CANARY | ITALY - BASE | MARIANA | HAWAII - BASE |
| CELEBES | IRELAND* | MARSHALL | LEYTE |
| SOUTH CHINA - BASE | NORWAY | OKINAWA | MEXICO |
| CORAL | NORTH SEA | PALAU | WEST MEXICO |
| DOVER - BASE | SARDEGNA | TRUK - BASE | MIDWAY |
| FALKLANDS +---------------+--------------+ MID-PACIFIC |
| GIBRALTOR - BASE | | SOUTH PACIFIC |
| GOOD HOPE | | PERU |
| INDIA - BASE | | EAST USA - BASE |
| IRELAND* | | WEST USA - BASE |
| JAVA | +-----------------+
| LA PLATA |
| MADAGASCAR - BASE |
| MALACCA - BASE |
| RED SEA |
| RABAUL |
| SHETLAND |
| SOLOMON |
| SPAIN |
+--------------------+
* IRELAND GOES TO GERMANY IF THEY ARE VICTORIOUS. IT STAYS WITH BRITAIN IF
THEY ARE VICTORIOUS.
/===============================================\
| 12.3.4.5 Ship Classes Added Since March 1941 |------------------------------
\===============================================/
None
/===============================================\
| 12.3.4.6 Plane Models Added Since March 1941 |------------------------------
\===============================================/
None
______________________________
/ 12. 4 Malay, December 1941 /________________________________________________
------------------------------
Territory Contested: Malay
Britain's Objective: Complete Destruction of the Enemy TT
Japan's Objective: Sinking of the Enemy BB Prince of Wales
Britain's Fleets: *1st - 2 BB's, 3 DD's 4th - 4 BB's, 1 CV, 3 CL's,
2 DD's
2nd - 1 CV, 2 CL's, 7 DD's 5th - 5 CL's, 4 DD's
3rd - 1 BB, 2 CV's, 2 CA's
Japan's Fleets: 1st - 2 BB's, 3 CA's, 4th - 1 CA, 1 CL, 12 DD's
10 DD's
*2nd - 3 CA's, 1 CL, 1 DD, 5th - 6 SS's
3 TT's
3rd - 1 CL, 14 DD's Two Airfields
The British are attempting to attack the Japanese transports in Malaysia.
+----------------------------+
| 12.4.1 British Strategies |-------------------------------------------------
+----------------------------+
- Put together the 1st, 3rd, and 4th Fleets. This should provide you with
both the firepower and airpower needed to subdue the Japanese transports.
- Be aware that although the Japanese only have two airfields, they are well
stocked with fighters, bombers, and attack aircraft. It may be wiser to go
in under the cover of darkness. This nullifies your carriers but lets the
"big guns" of your fleet do their damage.
- Once you have located the Japanese fleets, go after them quickly. You may
need to change from Guns/Artillery to Frontal Attack to ensure you quickly
eliminate them.
- If you don't get done before dawn, move your fleet away to avoid attacks
from the two airfields.
+-----------------------------+
| 12.4.2 Japanese Strategies |------------------------------------------------
+-----------------------------+
- Use the 1st, 2nd, and 5th Fleets to quickly take care of the British fleet.
Although you only have surface and sub-surface ships, you will have the
backing of two airfields.
- Use the 5th Fleet to scout out the enemy. Once they are located, let loose
with everything that you have from the airfields and fleets. I would
recommend, though, that you need to keep the 2nd Fleet covered by the other
two since if you lose your transports, you lose the battle.
- When the British fleet seems to be weakened, send in the 1st and 5th Fleets
on Frontal Attack to finish it off.
+------------------------------+
| 12.4.3 What Really Happened |-----------------------------------------------
+------------------------------+
The British tried to sink the Japanese transports off the Malaysian coast. The
force involved a British BB and BC. Unfortunately, they were attacked by
planes from one of the coastal airfields and subsequently sunk. The BB, Prince
of Wales, had participated in the destruction of the Bismark six months
earlier.
+-------------------------------------------------+
| 12.4.4 Starting Campaign Mode in December 1941 |----------------------------
+-------------------------------------------------+
This is what you will be starting with after the first sea battle with the
Japanese fleet.
/=====================\
| 12.4.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| BRITAIN | 29,000 | 34,400 | 33,600 | 15,800 |
+------------------+--------+--------+--------+--------+
| JAPAN | 34,800 | 9,600 | 14,400 | 7,200 |
+------------------+--------+--------+--------+--------+
/===============================\
| 12.4.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+-----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+----+----+----+----+----+----+
+--------------------+-----+----+----+----+----+----+----+
| BRITAIN | 10 | 50 | 50 | 60 | 50 | 50 | 50 |
+--------------------+-----+----+----+----+----+----+----+
| GERMANY | 10 | 20 | 80 | 60 | 50 | 50 | 45 |
+--------------------+-----+----+----+----+----+----+----+
| JAPAN | 100 | 20 | 10 | 20 | 40 | 10 | 10 |
+--------------------+-----+----+----+----+----+----+----+
| UNITED STATES | 25 | 65 | 25 | 25 | 25 | 40 | 80 |
+--------------------+-----+----+----+----+----+----+----+
/========================================================\
| 12.4.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
BRITISH VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 22 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 3 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 21 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 3 | 9 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN |
| ARABIA | DENMARK | IWO JIMA | BERMUDA |
| AUSTRAILIA - BASE | EGYPT | JAPAN - BASE | CARIBBEAN |
| CANARY | ITALY - BASE | MALAY* | HAWAII - BASE |
| CELEBES | NORTH SEA | MARIANA | LEYTE |
| CORAL | NORWAY | MARSHALL | MEXICO |
| DOVER - BASE | SARDEGNA | OKINAWA | WEST MEXICO |
| FALKLANDS +---------------+ PALAU | MIDWAY |
| GIBRALTOR - BASE | | TRUK - BASE | MID-PACIFIC |
| GOOD HOPE | +--------------------+ SOUTH PACIFIC |
| INDIA - BASE | | PERU |
| IRELAND | | EAST USA - BASE |
| JAVA | | WEST USA - BASE |
| LA PLATA | +-----------------+
| MADAGASCAR - BASE |
| MALACCA - BASE |
| MALAY* |
| RED SEA |
| RABAUL |
| SHETLAND |
| SOLOMON |
| SPAIN |
+--------------------+
* MALAY GOES TO BRITAIN IF THEY ARE VICTORIOUS. IT STAYS WITH JAPAN IF THEY
ARE VICTORIOUS.
/=============================================\
| 12.4.4.5 Ship Classes Added Since May 1941 |--------------------------------
\=============================================/
None
/=============================================\
| 12.4.4.6 Plane Models Added Since May 1941 |--------------------------------
\=============================================/
+---------------+----------------+
| COUNTRY/MODEL | CA |
+---------------+----------------+
+---------------+----------------+
| UNITED STATES | TBF AVENGER |
+---------------+----------------+
____________________________
/ 12. 5 Ceylon, April 1942 /__________________________________________________
----------------------------
Territory Contested: India
Britain's Objective: Complete Destruction of the Enemy CV
Japan's Objective: Complete Destruction of Enemy Airfields
Britain's Fleets: 1st - 1 BB, 2 CV's, 2 CA's 4th - 1 BB, 4 DD's
2 CL's, 6 DD's
2nd - 4 BB's, 1 CVL, 4 CL's 5th - 2 BB's, 4 DD's
6 DD's
3rd - 1 CV, 4 CL's Three Airfields
Japan's Fleets: *1st - 2 BB's, 3 CV's, 4th - 1 CL, 4 DD's
2 CA's, 4 DD's
2nd - 2 BB's, 2 CV's, 5th - 1 CL, 3 DD's
4 DD's
3rd - 1 CVL, 5 CA's, 1 CL,
5 DD's
The Japanese are attempting to eliminate the British threat from India.
+----------------------------+
| 12.5.1 British Strategies |-------------------------------------------------
+----------------------------+
- This will be one of the rougher scenarios due to the fact that the Japanese
have CV's. In addition, their fighters are superior to the British
fighters.
- Assemble the 1st, 2nd, and 5th Fleets. Set the 1st Fleet for Air Attack and
the 2nd and 5th Fleets for Guns/Artillery. Keep in mind that the three air-
fields will offer some support.
- Scout out for the Japanese fleets. When you find them, engage with the 2nd
and 5th Fleets while you launch airstrikes from your 1st Fleet. If you find
that you are taking a pounding from the Japanese, go to Frontal Attack with
the 2nd and 5th Fleets and close in.
- Since the region gets a lot of rain, you may get lucky and a rainstorm will
ground the Japanese planes. Also, nightfall will achieve the same effect.
Either way, take your 1st Fleet and go to Frontal Attack to pick off the
remainder of the Japanese fleets.
- You are going after the Japanese CV's. You must, though, plow through their
fleets to get to them. This will be a brutal battle.
+-----------------------------+
| 12.5.2 Japanese Strategies |------------------------------------------------
+-----------------------------+
- This will be an extremely tough fight, be prepared for some major losses
since the British fleet will fight "tooth and nail" to prevent their air-
fields from being hit.
- Along with the 1st Fleet, assemble the 2nd and 3rd Fleets. When you start
the battle, immediately send out scouts to the India coast to locate the
airfields.
- Once the airfields are located, send everything you have to do an airstrike
on them, hitting them one at a time. Ignore the enemy fleets for the time
being since they will only slow you down and prevent you from achieving your
objective.
- Move your fleet along the bottom edge of the screen and continue to launch
airstrikes. When night falls, finish off the airfield with guns.
- Repeat the above for the other two airfields. Be prepared for enemy fleets
to block your way. You may want to use two fleets for airstrikes on the
airfield and one fleet to go after the nearest enemy fleet.
+------------------------------+
| 12.5.3 What Really Happened |-----------------------------------------------
+------------------------------+
The Japanese started to take notice that the British were building up a fleet
in Ceylon. This fleet was organized as follows: 5 BB's, 2 CV's, 1 CVL,
2 CA's, 5 CL's, and 14 DD's. Unfortunately, the British planes were not on the
same scale as the Japanese planes. The Japanese assembled 4 BB's, 4 CV's,
1 CVL, 7 CA's, 3 CL's, and 22 DD's to take care of the threat. The British,
though, weren't spoiling for a fight so they retired their fleet to the west.
In the ensuing battle, the British lost 1 CVL, 2 CA's, 2 CL's, and several
auxiliary ships.
+----------------------------------------------+
| 12.5.4 Starting Campaign Mode in April 1942 |-------------------------------
+----------------------------------------------+
This is what you will be starting with after the second sea battle with the
Japanese fleet.
/=====================\
| 12.5.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| BRITAIN | 30,600 | 39,000 | 36,900 | 19,600 |
+------------------+--------+--------+--------+--------+
| JAPAN | 28,000 | 16,400 | 16,000 | 9,500 |
+------------------+--------+--------+--------+--------+
/===============================\
| 12.5.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+-----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+----+----+----+----+----+----+
+--------------------+-----+----+----+----+----+----+----+
| BRITAIN | 30 | 50 | 75 | 70 | 70 | 75 | 50 |
+--------------------+-----+----+----+----+----+----+----+
| GERMANY | 30 | 45 | 90 | 65 | 65 | 70 | 50 |
+--------------------+-----+----+----+----+----+----+----+
| JAPAN | 110 | 45 | 30 | 35 | 65 | 10 | 15 |
+--------------------+-----+----+----+----+----+----+----+
| UNITED STATES | 50 | 75 | 46 | 45 | 42 | 60 | 71 |
+--------------------+-----+----+----+----+----+----+----+
/========================================================\
| 12.5.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
BRITISH VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 17 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 15 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 4 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 5 | 16 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN |
| ARABIA | DENMARK | CELEBES | BERMUDA |
| AUSTRAILIA - BASE | EGYPT | INDIA - BASE* | CARIBBEAN |
| CANARY | ITALY - BASE | IWO JIMA | HAWAII - BASE |
| CORAL | NORTH SEA | JAPAN - BASE | MEXICO |
| DOVER - BASE | NORWAY | JAVA | WEST MEXICO |
| FALKLANDS | SARDEGNA | LEYTE | MIDWAY |
| GIBRALTOR - BASE +---------------+ MALACCA - BASE | SOUTH PACIFIC |
| GOOD HOPE | | MALAY | PERU |
| INDIA - BASE* | | MARIANA | EAST USA - BASE |
| IRELAND | | MARSHALL | WEST USA - BASE |
| LA PLATA | | OKINAWA +-----------------+
| MADAGASCAR - BASE | | MID-PACIFIC |
| RED SEA | | PALAU |
| SHETLAND | | RABAUL |
| SOLOMON | | TRUK - BASE |
| SPAIN | +--------------------+
+--------------------+
* INDIA GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH BRITAIN IF THEY
ARE VICTORIOUS.
/==================================================\
| 12.5.4.5 Ship Classes Added Since December 1941 |---------------------------
\==================================================/
None
/==================================================\
| 12.5.4.6 Plane Models Added Since December 1941 |---------------------------
\==================================================/
+---------------+--------------+------------------+----------------+
| COUNTRY/MODEL | CF | F | CB |
+---------------+--------------+------------------+----------------+
+---------------+--------------+------------------+----------------+
| BRITAIN | SEAFIRE | TYPHOON | NONE |
+---------------+--------------+------------------+----------------+
+---------------+--------------+------------------+----------------+
| JAPAN | A6M MODEL 32 | NONE | D4Y SUISEI |
+---------------+--------------+------------------+----------------+
+---------------+--------------+------------------+----------------+
| UNITED STATES | F4U CORSAIR | P-47 THUNDERBOLT | SB2C HELLDIVER |
+---------------+--------------+------------------+----------------+
+---------------+---------------+------+-------------+
| COUNTRY/MODEL | B | SF | FB |
+---------------+---------------+------+-------------+
+---------------+---------------+------+-------------+
| UNITED STATES | B-26 MARAUDER | NONE | NONE |
+---------------+---------------+------+-------------+
+---------------+---------------+------+-------------+
| JAPAN | NONE | NONE | H8K TYPE 2 |
+---------------+---------------+------+-------------+
___________________________
/ 12. 6 Midway, June 1942 /___________________________________________________
---------------------------
Territory Contested: Midway
America's Objective: Complete Destruction of the Enemy CV
Japan's Objective: Complete Destruction of the Enemy CV
America's Fleets: *1st - 1 CV, 2 CA's, 8 DD's 4th - 5 BB's, 2 CA's, 6 DD's
*2nd - 2 CV's, 5 CA's, 1 CL, 5th - 3 BB's, 3 CA's, 3 CL's,
8 DD's 7 DD's
3rd - 2 CV's, 5 CL's, 9 DD's One Airfield
Japan's Fleets: 1st - 3 BB's, 1 CVL, 1 CL, 4th - 4 BB's, 2 CL's, 9 DD's
10 DD's
*2nd - 1 BB, 2 CV's, 1 CA, 5th - 2 BB's, 1 CVL, 4 CA's,
1 CL, 4 DD's 1 CL, 8 DD's
*3rd - 1 BB, 2 CV's, 1 CA,
8 DD's
The Japanese are attempting to take Midway from the Americans.
+-----------------------------+
| 12.6.1 American Strategies |------------------------------------------------
+-----------------------------+
- This will be a slugging match between you and the enemy fleet. If you play
it smart, you can inflict maximum damage to them while minimizing the damage
to yourself.
- Use the 4th Fleet in addition to the 1st and 2nd Fleets. This will provide
you with some heavy firepower for anti-aircraft use and also to pick of
Japanese ships (especially when conditions prevent planes from flying).
- Scout out the area and launch your strikes as soon as they make contact.
You can be sure that the enemy is doing the same thing. Concentrate your
airstrikes on one enemy fleet at a time to ensure you severely cripple it.
- Keep in mind your fighters are not as good as the Japanese fighters.
You can, however, hit one fleet from different directions to swamp their
cover fighters and score hits.
- When night falls, use your 4th Fleet set to Guns/Artillery to go after the
Japanese fleets. you should be able to do a significant amount of damage.
- Continue the above pattern until you destroy the enemy fleets or if you
clean out their carriers.
+-----------------------------+
| 12.6.2 Japanese Strategies |------------------------------------------------
+-----------------------------+
- In addition to the 2nd and 3rd Fleets, use the 1st Fleet for maximum fire-
power.
- Use the same strategy as was used for Chapter 12.6.1 except set the 1st
Fleet to Guns/Artillery to go after the American fleets while the 2nd and
3rd Fleets launch airstrikes.
- Also knock out the Midway airfield to keep from being harassed by those
planes.
- Continue until you destroy the American fleets or all of their CV's.
+------------------------------+
| 12.6.3 What Really Happened |-----------------------------------------------
+------------------------------+
The major turning point in the Pacific. American codebreakers learned of the
Japanese plan to invade Midway and to draw the U.S. fleet out for a final show-
down. To accomplish this, Japan sent out a force of 4 CV's, 2 BB's, 2 CA's,
1 CL, and 12 DD's. To counter this, the Americans sent out 3 CV's, 7 CA's,
1 CL, and 17 DD's. The Americans got the jump on the Japanese and sank 3 CV's
at practically the same time. The fourth CV was sunk later that day. The
Americans lost a CV and DD to a Japanese submarine. In addition, the Japanese
also lost a CA and the other one was severely damaged.
+---------------------------------------------+
| 12.6.4 Starting Campaign Mode in June 1942 |--------------------------------
+---------------------------------------------+
This is what you will be starting with after reaching one of the big turning
points in the Pacific.
/=====================\
| 12.6.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| AMERICA | 54,800 | 47,100 | 49,100 | 35,100 |
+------------------+--------+--------+--------+--------+
| JAPAN | 27,800 | 16,300 | 15,900 | 9,500 |
+------------------+--------+--------+--------+--------+
/===============================\
| 12.6.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+-----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+----+----+----+----+----+----+
+--------------------+-----+----+----+----+----+----+----+
| BRITAIN | 35 | 50 | 80 | 75 | 75 | 80 | 50 |
+--------------------+-----+----+----+----+----+----+----+
| GERMANY | 40 | 50 | 95 | 75 | 70 | 80 | 50 |
+--------------------+-----+----+----+----+----+----+----+
| JAPAN | 110 | 50 | 35 | 45 | 65 | 20 | 15 |
+--------------------+-----+----+----+----+----+----+----+
| UNITED STATES | 60 | 85 | 55 | 55 | 50 | 70 | 70 |
+--------------------+-----+----+----+----+----+----+----+
/========================================================\
| 12.6.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 17 |
+---------------------+------+------+
| UNITED STATES | 3 | 10 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 5 | 18 |
+---------------------+------+------+
| UNITED STATES | 3 | 9 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA |
| ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN |
| AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE |
| CANARY | ITALY - BASE | IWO JIMA | MEXICO |
| CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO |
| DOVER - BASE | NORWAY | JAVA | MIDWAY* |
| FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC |
| GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU |
| GOOD HOPE | | MALAY | EAST USA - BASE |
| INDIA - BASE | | MARIANA | WEST USA - BASE |
| IRELAND | | MARSHALL +-----------------+
| LA PLATA | | MIDWAY* |
| MADAGASCAR - BASE | | OKINAWA |
| RED SEA | | MID-PACIFIC |
| SHETLAND | | PALAU |
| SPAIN | | RABAUL |
+--------------------+ | SOLOMON |
| TRUK - BASE |
+--------------------+
* MIDWAY GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/===============================================\
| 12.6.4.5 Ship Classes Added Since April 1942 |------------------------------
\===============================================/
None
/===============================================\
| 12.6.4.6 Plane Models Added Since April 1942 |------------------------------
\===============================================/
None
__________________________
/ 12. 7 Savo August 1942 /____________________________________________________
--------------------------
Territory Contested: Solomon
America's Objective: Defense of Friendly TT
Japan's Objective: Complete Destruction of the Enemy TT
America's Fleets: *1st - 4 CA's, 1 CL, 8 DD's, 4th - 4 CA's, 7 DD's
3 TT's
2nd - 1 CV's, 2 CA's, 5 DD's 16th - 2 CA's, 1 CL, 3 TT's
3rd - 1 BB, 1 CV, 1 CA, 1 CL, One Airfield
5 DD's
Japan's Fleets: 1st - 5 CA's, 1 CL, 1 DD 4th - 1 CL, 11 DD's
2nd - 2 CV's, 1 CVL, 8 DD's 5th - 1 BB, 5 CA's, 1 CL,
8 DD's
3rd - 2 BB's, 4 CA's, 1 CL,
3 DD's
The Japanese are attempting to prevent the Americans from reinforcing
Guadalcanal.
+-----------------------------+
| 12.7.1 American Strategies |------------------------------------------------
+-----------------------------+
- In addition to using the 1st Fleet, use the 2nd and 3rd Fleets. This will
give you airstrike ability in addition to some firepower.
- Send out scouts to locate the Japanese fleet. Once you locate them, with-
draw the 1st Fleet behind the 2nd and 3rd Fleets to protect the transports.
- Launch airstrikes from your carriers plus from the airfield. Once you have
softened up the enemy, use you BB and CA's to finish the job.
- This scenario one of the easier ones.
+-----------------------------+
| 12.7.2 Japanese Strategies |------------------------------------------------
+-----------------------------+
- Use the 2nd, 3rd, and 5th Fleets for the best firepower plus something to
counter the planes from the airfield.
- You should immediately make contact with the American fleet. The warships
from your 3rd and 5th Fleets should be able to "chew" them up rather
quickly.
- Use the planes from the 2nd Fleet to deliver the knockout punch.
+------------------------------+
| 12.7.3 What Really Happened |-----------------------------------------------
+------------------------------+
The first major surface engagement between the Americans and Japanese. The
Americans had landed at Guadalcanal and they left a force of 5 CA's and 6 DD's
to guard the transports. The Japanese sent in a fleet of 5 CA's, 2 CL's, and
1 DD to eliminate these transports. In a night battle, the Americans got the
worst of it due to the superior night-fighting skills of the Japanese. When
the smoke cleared, the Americans lost 4 CA's with another CA and 2 DD's
severely damaged. The Japanese lost a CA with another heavily damaged.
Although the Americans lost the battle, the Japanese failed to press the attack
to sink the transports.
+-----------------------------------------------+
| 12.7.4 Starting Campaign Mode in August 1942 |------------------------------
+-----------------------------------------------+
This is what you will be starting with after you start the struggle for
Guadalcanal.
/=====================\
| 12.7.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| AMERICA | 55,400 | 47,400 | 49,500 | 35,500 |
+------------------+--------+--------+--------+--------+
| JAPAN | 27,700 | 16,200 | 15,800 | 9,400 |
+------------------+--------+--------+--------+--------+
/===============================\
| 12.7.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+-----+----+-----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+----+-----+----+----+----+----+
+--------------------+-----+----+-----+----+----+----+----+
| BRITAIN | 45 | 55 | 90 | 85 | 85 | 90 | 50 |
+--------------------+-----+----+-----+----+----+----+----+
| GERMANY | 50 | 60 | 105 | 75 | 80 | 80 | 50 |
+--------------------+-----+----+-----+----+----+----+----+
| JAPAN | 120 | 65 | 40 | 55 | 75 | 25 | 15 |
+--------------------+-----+----+-----+----+----+----+----+
| UNITED STATES | 70 | 95 | 65 | 65 | 60 | 80 | 75 |
+--------------------+-----+----+-----+----+----+----+----+
/========================================================\
| 12.7.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 16 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 17 |
+---------------------+------+------+
| UNITED STATES | 3 | 10 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA |
| ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN |
| AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE |
| CANARY | ITALY - BASE | IWO JIMA | MEXICO |
| CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO |
| DOVER - BASE | NORWAY | JAVA | MIDWAY |
| FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC |
| GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU |
| GOOD HOPE | | MALAY | SOLOMON* |
| INDIA - BASE | | MARIANA | EAST USA - BASE |
| IRELAND | | MARSHALL | WEST USA - BASE |
| LA PLATA | | OKINAWA +-----------------+
| MADAGASCAR - BASE | | MID-PACIFIC |
| RED SEA | | PALAU |
| SHETLAND | | RABAUL |
| SPAIN | | SOLOMON* |
+--------------------+ | TRUK - BASE |
+--------------------+
* SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/==============================================\
| 12.7.4.5 Ship Classes Added Since June 1942 |-------------------------------
\==============================================/
Britain adds DD: Q and R Classes
Japan adds CV: Hiyo Class
United States adds BB: South Dakota Class, CL: Cleveland Class, DD: Benson,
Livermore, and Fletcher Classes, and SS: Gato Class
/==============================================\
| 12.7.4.6 Plane Models Added Since June 1942 |-------------------------------
\==============================================/
None
______________________________________
/ 12. 8 Eastern Solomons August 1942 /________________________________________
--------------------------------------
Territory Contested: Solomon
America's Objective: Defense of Friendly Airfields
Japan's Objective: Destruction of Enemy Airfields
America's Fleets: 1st - 1 CV, 2 CA's, 5 DD's, 4th - 4 CA's, 7 DD's
2nd - 1 BB, 1 CV, 1 CA, 1 CL, 5th - 1 CA, 1 CL, 8 DD's
5 DD's
3rd - 1 CV, 2 CA's, 6 DD's One Airfield
Japan's Fleets: 1st - 5 CA's, 2 CL's 4th - 1 CL, 11 DD's
2nd - 2 CV's, 1 CVL, 8 DD's 5th - 1 BB, 5 CA's, 1 CL,
8 DD's
3rd - 2 BB's, 4 CA's, 1 CL,
3 DD's
The Americans are attempting to prevent the Japanese from reinforcing
Guadalcanal.
+-----------------------------+
| 12.8.1 American Strategies |------------------------------------------------
+-----------------------------+
- This battle will become an all-out slugging match. It is recommended to use
the 1st, 2nd, and 4th Fleets. Be prepared for some major losses.
- Once you identify the Japanese fleets, launch everything you can to "soften"
them up. This will prove to be very helpful later on. Be prepared, though,
for an airstrike from them. Try to get your fleets around the airfield.
- Once night falls, switch everyone to Gun/Artillery and be prepared to "duke"
it out with the Japanese forces. This battle will prove to be very costly
if you didn't do any damage earlier.
- Continue the above cycle, if you can, and defend the airfield at all costs.
+-----------------------------+
| 12.8.2 Japanese Strategies |------------------------------------------------
+-----------------------------+
- You must be able to break through the American fleets and get to the air-
field. Airstrikes alone won't do it so you will have to be able to slug
through the American fleets.
- Use the 2nd, 3rd, and 5th Fleets to accomplish your mission. Attack at dawn
and launch scouts to find not only the airfield, but also the American
fleets. Take one fleet to the left and down so you can go around to prepare
for shore bombardment.
- Continue to launch airstrikes until nightfall. Then prepare to "blast"
through the American fleet. Be prepared to take some serious casualties.
- Try to accomplish this in one night because you won't have very much air-
power left for another day. If you must, retreat your fleet back until
nightfall to try another attack.
+------------------------------+
| 12.8.3 What Really Happened |-----------------------------------------------
+------------------------------+
The second major battle that raged in the Solomons. The Americans learned of
an attempt by the Japanese navy to reinforce Guadalcanal. The Americans
assembled 2 CV's, 1 BB, 3 CA's, 1 CL, and 11 DD's to counter this threat. In
addition, Henderson airfield on Guadalcanal would also be offering support.
The Japanese sent in 2 CV's, 2 CVL's, 2 BB's, 13 CA's, 28 DD's, and 13 SS's to
mount the reinforcement operation. In the struggle, the Americans managed to
sink a CVL and DD while seriously damaging a CVL, DD, and 2 SS's while
sustaining serious damage to one CV. It was a victory for the Americans
because they turned the reinforcement away and prevented them from landing.
+-----------------------------------------------+
| 12.8.4 Starting Campaign Mode in August 1942 |------------------------------
+-----------------------------------------------+
This is what you will be starting with as you continue the struggle for
Guadalcanal.
/=====================\
| 12.8.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| AMERICA | 55,400 | 47,400 | 49,500 | 35,500 |
+------------------+--------+--------+--------+--------+
| JAPAN | 27,700 | 16,200 | 15,800 | 9,400 |
+------------------+--------+--------+--------+--------+
/===============================\
| 12.8.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+-----+----+-----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+----+-----+----+----+----+----+
+--------------------+-----+----+-----+----+----+----+----+
| BRITAIN | 45 | 55 | 90 | 85 | 85 | 90 | 50 |
+--------------------+-----+----+-----+----+----+----+----+
| GERMANY | 50 | 60 | 105 | 75 | 80 | 80 | 50 |
+--------------------+-----+----+-----+----+----+----+----+
| JAPAN | 120 | 65 | 40 | 55 | 75 | 25 | 15 |
+--------------------+-----+----+-----+----+----+----+----+
| UNITED STATES | 70 | 95 | 65 | 65 | 60 | 80 | 75 |
+--------------------+-----+----+-----+----+----+----+----+
/========================================================\
| 12.8.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 16 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 17 |
+---------------------+------+------+
| UNITED STATES | 3 | 10 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA |
| ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN |
| AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE |
| CANARY | ITALY - BASE | IWO JIMA | MEXICO |
| CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO |
| DOVER - BASE | NORWAY | JAVA | MIDWAY |
| FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC |
| GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU |
| GOOD HOPE | | MALAY | SOLOMON* |
| INDIA - BASE | | MARIANA | EAST USA - BASE |
| IRELAND | | MARSHALL | WEST USA - BASE |
| LA PLATA | | OKINAWA +-----------------+
| MADAGASCAR - BASE | | MID-PACIFIC |
| RED SEA | | PALAU |
| SHETLAND | | RABAUL |
| SPAIN | | SOLOMON* |
+--------------------+ | TRUK - BASE |
+--------------------+
* SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/==============================================\
| 12.8.4.5 Ship Classes Added Since June 1942 |-------------------------------
\==============================================
Same as June 1942.
/==============================================\
| 12.8.4.6 Plane Models Added Since June 1942 |-------------------------------
\==============================================/
None
________________________________
/ 12. 9 Esperance October 1942 /______________________________________________
--------------------------------
Territory Contested: Solomon
America's Objective: Complete Destruction of Enemy Fleets
Japan's Objective: Complete Destruction of Enemy Fleets
America's Fleets: *1st - 2 CA's, 2 CL's, 5 DD's 4th - 1 CV, 2 DD's
2nd - 4 DD's 5th - 3 SS's
3rd - 1 BB One Airfield
Japan's Fleets: *1st - 3 CA's, 2 DD's 4th - 2 CA's, 3 DD's
2nd - 1 BB, 3 DD's 5th - 3 SS's
3rd - 1 CV, 1 CL, 3 DD's
The Americans are attempting to prevent the Japanese from reinforcing
Guadalcanal.
+-----------------------------+
| 12.9.1 American Strategies |------------------------------------------------
+-----------------------------+
- In addition to the 1st Fleet, also assemble the 2nd and 5th Fleets. This
will basically be a slugging match between you and the Japanese.
- Once the Japanese fleet is identified, first let loose with the 5th Fleet.
After they have softened up the enemy, let loose with your other ships.
- You should be able to take out the enemy fleet with little effort.
+-----------------------------+
| 12.9.2 Japanese Strategies |------------------------------------------------
+-----------------------------+
- In addition to the 1st Fleet, use the 4th and 5th Fleets. This will give
you the firepower necessary to take on the American fleet.
- Once you have found the American fleet, let loose on it. The strategies for
the Japanese will basically be the same as for the Americans.
- This is one of the easier scenarios to get through.
+------------------------------+
| 12.9.3 What Really Happened |-----------------------------------------------
+------------------------------+
The next major sea battle that raged around the Solomons. The Americans
learned of another attempt by the Japanese navy to reinforce Guadalcanal. The
Americans assembled 2 CA's, 2 CL's, and 5 DD's to attack the "Tokyo Express".
The Japanese navy sent in 3 CA's, and 2 DD's to get reinforcements and supplies
to their troops on Guadalcanal. Again, the Americans had the upper hand but
due to poor night-fighting skills, the Japanese still managed to land their
cargos. The Japanese, though, paid a heavy price with 1 CA and 1 DD sunk while
sustaining serious damage to the other ships. The Americans lost a DD and a CA
while a CL and DD took heavy damage. This was one of several see-saw battles
to determine who would gain sea and air control of the Solomons.
+------------------------------------------------+
| 12.9.4 Starting Campaign Mode in October 1942 |-----------------------------
+------------------------------------------------+
This is what you will be starting with as you continue the struggle for
Guadalcanal.
/=====================\
| 12.9.4.1 Resources |--------------------------------------------------------
\=====================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| AMERICA | 55,900 | 47,600 | 49,900 | 35,900 |
+------------------+--------+--------+--------+--------+
| JAPAN | 27,500 | 16,100 | 15,700 | 9,300 |
+------------------+--------+--------+--------+--------+
/===============================\
| 12.9.4.2 Starting Technology |----------------------------------------------
\===============================/
+--------------------+-----+-----+-----+----+----+-----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+-----+-----+----+----+-----+----+
+--------------------+-----+-----+-----+----+----+-----+----+
| BRITAIN | 55 | 65 | 100 | 95 | 95 | 100 | 50 |
+--------------------+-----+-----+-----+----+----+-----+----+
| GERMANY | 50 | 60 | 105 | 75 | 80 | 80 | 50 |
+--------------------+-----+-----+-----+----+----+-----+----+
| JAPAN | 120 | 65 | 40 | 55 | 75 | 25 | 15 |
+--------------------+-----+-----+-----+----+----+-----+----+
| UNITED STATES | 70 | 105 | 125 | 75 | 70 | 125 | 75 |
+--------------------+-----+-----+-----+----+----+-----+----+
/========================================================\
| 12.9.4.3 Territories Each Country Currently Possesses |---------------------
\========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 16 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 17 |
+---------------------+------+------+
| UNITED STATES | 3 | 10 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA |
| ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN |
| AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE |
| CANARY | ITALY - BASE | IWO JIMA | MEXICO |
| CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO |
| DOVER - BASE | NORWAY | JAVA | MIDWAY |
| FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC |
| GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU |
| GOOD HOPE | | MALAY | SOLOMON* |
| INDIA - BASE | | MARIANA | EAST USA - BASE |
| IRELAND | | MARSHALL | WEST USA - BASE |
| LA PLATA | | OKINAWA +-----------------+
| MADAGASCAR - BASE | | MID-PACIFIC |
| RED SEA | | PALAU |
| SHETLAND | | RABAUL |
| SPAIN | | SOLOMON* |
+--------------------+ | TRUK - BASE |
+--------------------+
* SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/================================================\
| 12.9.4.5 Ship Classes Added Since August 1942 |-----------------------------
\================================================/
Britain adds DD: Q and R Classes
Japan adds CV: Hiyo Class
United States adds BB: South Dakota Class, CL: Cleveland Class, DD: Benson,
Livermore, and Fletcher Classes, and SS: Gato Class
/================================================\
| 12.9.4.6 Plane Models Added Since August 1942 |-----------------------------
\================================================/
None
_________________________________
/ 12.10 Santa Cruz October 1942 /_____________________________________________
---------------------------------
Territory Contested: South Pacific
America's Objective: Complete Destruction of the Enemy CV
Japan's Objective: Complete Destruction of the Enemy CV
America's Fleets: *1st - 1 BB, 1 CV, 1 CA, 1 CL, 4th - 1 BB, 3 DD's
8 DD's
*2nd - 1 CV, 2 CA's, 2 CL's, 5th - 2 CA's, 1 CL, 3 DD's
6 DD's
3rd - 1 CA, 2 CL's, 6 DD's One Airfield
Japan's Fleets: *1st - 2 CV's, 1 CVL, 1 CA, 4th - 11 DD's
8 DD's
2nd - 2 BB's, 2 CA's, 1 CL, 5th - 1 CL, 2 DD's
8 DD's
3rd - 2 BB's, 1 CVL, 4 CA's,
1 CL, 8 DD's
The Americans are attempting to prevent the Japanese from reinforcing
Guadalcanal.
+------------------------------+
| 12.10.1 American Strategies |-----------------------------------------------
+------------------------------+
- Be prepared for one rough battle. You must use the 1st and 2nd Fleets. I
would recommend using either the 3rd or 5th Fleets for their firepower. You
will be playing a lot of "cat and mouse" during this battle.
- Launch your scouts and keep your fleets with the carriers ready for an air-
strike. Once you have identified the Japanese fleets, launch your air-
strikes. Then retreat your carriers to the bottom of the screen to avoid
detection and possible counterattacks.
- The Japanese will more then likely send in a fleet of BB's and other heavy
ships to bombard the airfield. You can "jump" them with your 3rd or 5th
Fleets. Be prepared, though, to lose this fleet if you want to clear them
out.
- The battle will see-saw for the next two days. Don't try to destroy their
fleet because you don't have the power to do it. You can, though, do some
significant damage to parts of their fleet. If you can survive it for
three days and do more damage to them then they do to you, it will be
counted as a victory.
+------------------------------+
| 12.10.2 Japanese Strategies |-----------------------------------------------
+------------------------------+
- This fight isn't too rough. In addition to the 1st Fleet, use the 2nd and
3rd Fleets for additional airpower and firepower.
- Send out your scouts and when you locate the American fleet, let loose your
airstrikes. At the same time, send out your 2nd Fleet to pick off
stragglers or ships that cannot defend themselves.
- Continue the above cycle and you should be able to clear the Americans out
in no time.
+-------------------------------+
| 12.10.3 What Really Happened |----------------------------------------------
+-------------------------------+
The Japanese made another attempt to reinforce their troops on Guadalcanal. To
accomplish this, they sent in 3 CV's, 1 CVL, 4 BB's, 8 CA's, 3 CL's, 33 DD's,
and 12 SS's. To counter this threat, the Americans beefed up the aircraft at
Henderson Airfield. In addition, they sent in 2 CV's, 1 BB, 3 CA's, 3 CL's,
and 14 DD's. The battle raged for two days. When the smoke cleared, the
Americans lost 1 CV and 1 DD while heavy damage was incurred on 1 CV, 1 BB, and
3 DD's. The Japanese lost 1 CL and 2 DD's with heavy damage to 1 CV's, 1 CVL,
1 CA, and 1 DD. Although the Americans came up on the short end of this
exchange, the Japanese lost more then just ships: They also lost many trained
pilots. Instead of exploiting their success, the Japanese withdrew without
reinforcing Guadalcanal.
+-------------------------------------------------+
| 12.10.4 Starting Campaign Mode in October 1942 |----------------------------
+-------------------------------------------------+
This is what you will be starting with as you continue the struggle for
Guadalcanal.
/======================\
| 12.10.4.1 Resources |-------------------------------------------------------
\======================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| AMERICA | 55,900 | 47,600 | 49,900 | 35,900 |
+------------------+--------+--------+--------+--------+
| JAPAN | 27,500 | 16,100 | 15,700 | 9,300 |
+------------------+--------+--------+--------+--------+
/================================\
| 12.10.4.2 Starting Technology |---------------------------------------------
\================================/
+--------------------+-----+-----+-----+----+----+-----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+-----+-----+----+----+-----+----+
+--------------------+-----+-----+-----+----+----+-----+----+
| BRITAIN | 55 | 65 | 100 | 95 | 95 | 100 | 50 |
+--------------------+-----+-----+-----+----+----+-----+----+
| GERMANY | 60 | 70 | 115 | 85 | 90 | 100 | 50 |
+--------------------+-----+-----+-----+----+----+-----+----+
| JAPAN | 125 | 75 | 45 | 65 | 95 | 35 | 15 |
+--------------------+-----+-----+-----+----+----+-----+----+
| UNITED STATES | 70 | 105 | 75 | 75 | 70 | 90 | 75 |
+--------------------+-----+-----+-----+----+----+-----+----+
/=========================================================\
| 12.10.4.3 Territories Each Country Currently Possesses |--------------------
\=========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 16 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 17 |
+---------------------+------+------+
| UNITED STATES | 3 | 10 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA |
| ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN |
| AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE |
| CANARY | ITALY - BASE | IWO JIMA | MEXICO |
| CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO |
| DOVER - BASE | NORWAY | JAVA | MIDWAY |
| FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC* |
| GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU |
| GOOD HOPE | | MALAY | SOLOMON |
| INDIA - BASE | | MARIANA | EAST USA - BASE |
| IRELAND | | MARSHALL | WEST USA - BASE |
| LA PLATA | | OKINAWA +-----------------+
| MADAGASCAR - BASE | | MID-PACIFIC |
| RED SEA | | SOUTH PACIFIC* |
| SHETLAND | | PALAU |
| SPAIN | | RABAUL |
+--------------------+ | TRUK - BASE |
+--------------------+
* SOUTH PACIFIC GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF
THEY ARE VICTORIOUS.
/=================================================\
| 12.10.4.5 Ship Classes Added Since August 1942 |----------------------------
\=================================================/
Same as June 1942.
/=================================================\
| 12.10.4.6 Plane Models Added Since August 1942 |----------------------------
\=================================================/
None
_______________________________
/ 12.11 Barents December 1942 /_______________________________________________
-------------------------------
Territory Contested: Norway
Britain's Objective: Defense of Friendly TT
Germany's Objective: Complete Destruction of the Enemy TT
Britain's Fleets: *1st - 12 TT's 4th - 1 BB, 1 CA
2nd - 5 DD's 5th - 1 CL, 5 DD's
3rd - 2 CL's, 2 DD's
Germany's Fleets: 1st - 1 CA, 3 DD's 4th - 1 CA, 2 DD's
2nd - 1 BB, 3 DD's 5th - 1 BB, 2 CL's
3rd - 1 BC, 3 DD's Two Airfields
The British are attempting to get supplies to the Russians. The Germans are
attempting to stop this resupply.
+-----------------------------+
| 12.11.1 British Strategies |------------------------------------------------
+-----------------------------+
- This is one of the easier scenarios. In addition to the 1st Fleet, use the
2nd and 3rd Fleets. This will provide you with all the firepower you need
to get through.
- Move your 1st Fleet as far away to the left edge as possible. This will
prevent the German fleet from even getting near them. Set up the remaining
fleets for frontal attack. You should be able to clear out the German fleet
in no time.
- Once you clear out the German fleet, stay away from the Norwegian coast
since enemy airfields are there. No sense in getting bombed after you take
care of the German fleet.
- Wait it out and when time expires, the convoy will be counted as a success.
+----------------------------+
| 12.11.2 German Strategies |-------------------------------------------------
+----------------------------+
235
- Use the 2nd, 3rd, and 5th Fleets since this will require sheer firepower.
Don't rely on land-based aircraft because there are only a couple of hours
of daylight.
- Once you have found the British 1st Fleet, have everyone do a Frontal Attack
to clear out the TT's. If other enemy fleets show up, split off a fleet to
deal with them.
- This battle may go on for a while but with your heavier firepower, you
should be able to sink a great portion of the British fleets.
+-------------------------------+
| 12.11.3 What Really Happened |----------------------------------------------
+-------------------------------+
The Germans were going to intercept a convoy bound for Murmansk that contained
valuable supplies for the Russians. To achieve this, the Germans assembled a
force of 2 CA's and 6 DD's to sink the convoy. The convoy was being escorted
by 5 DD's with 2 CL's covering the force from afar. When the Germans
encountered the convoy, the DD's went in and tangled with the Germans. By
delaying the Germans, the CL's came in to finish what was started. The Germans
failed in their mission and lost a DD and a CA was heavily damaged. The
British lost a DD and another which was heavily damaged.
+-------------------------------------------------+
| 12.11.4 Starting Campaign Mode in October 1942 |----------------------------
+-------------------------------------------------+
This is what you will be starting with as you continue with your struggle in
the Atlantic and Europe.
/======================\
| 12.11.4.1 Resources |-------------------------------------------------------
\======================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| BRITAIN | 30,700 | 39,300 | 37,200 | 19,800 |
+------------------+--------+--------+--------+--------+
| GERMANY | 24,800 | 26,300 | 51,100 | 14,700 |
+------------------+--------+--------+--------+--------+
/================================\
| 12.11.4.2 Starting Technology |---------------------------------------------
\================================/
+--------------------+-----+-----+-----+----+----+-----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+-----+-----+----+----+-----+----+
+--------------------+-----+-----+-----+----+----+-----+----+
| BRITAIN | 55 | 65 | 100 | 95 | 95 | 100 | 50 |
+--------------------+-----+-----+-----+----+----+-----+----+
| GERMANY | 60 | 70 | 115 | 85 | 90 | 100 | 50 |
+--------------------+-----+-----+-----+----+----+-----+----+
| JAPAN | 125 | 75 | 45 | 65 | 95 | 35 | 15 |
+--------------------+-----+-----+-----+----+----+-----+----+
| UNITED STATES | 70 | 105 | 75 | 75 | 70 | 90 | 75 |
+--------------------+-----+-----+-----+----+----+-----+----+
/=========================================================\
| 12.11.4.3 Territories Each Country Currently Possesses |--------------------
\=========================================================/
BRITISH VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 17 |
+---------------------+------+------+
| GERMANY | 2 | 6 |
+---------------------+------+------+
| JAPAN | 4 | 16 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
GERMAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 5 | 16 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 4 | 17 |
+---------------------+------+------+
| UNITED STATES | 3 | 10 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | ALEUTIAN | BERMUDA |
| ARABIA | DENMARK | SOUTH CHINA - BASE | CARIBBEAN |
| AUSTRAILIA - BASE | EGYPT | CELEBES | HAWAII - BASE |
| CANARY | ITALY - BASE | IWO JIMA | MEXICO |
| CORAL | NORTH SEA | JAPAN - BASE | WEST MEXICO |
| DOVER - BASE | NORWAY* | JAVA | MIDWAY |
| FALKLANDS | SARDEGNA | LEYTE | SOUTH PACIFIC |
| GIBRALTOR - BASE +---------------+ MALACCA - BASE | PERU |
| GOOD HOPE | | MALAY | SOLOMON |
| INDIA - BASE | | MARIANA | EAST USA - BASE |
| IRELAND | | MARSHALL | WEST USA - BASE |
| LA PLATA | | OKINAWA +-----------------+
| MADAGASCAR - BASE | | MID-PACIFIC |
| NORWAY* | | PALAU |
| RED SEA | | RABAUL |
| SHETLAND | | TRUK - BASE |
| SPAIN | +--------------------+
+--------------------+
* NORWAY GOES TO BRITAIN IF THEY ARE VICTORIOUS. IT STAYS WITH GERMANY IF THEY
ARE VICTORIOUS.
/==================================================\
| 12.11.4.5 Ship Classes Added Since October 1942 |---------------------------
\==================================================/
Britain adds SS: T Class.
United States adds DD: Fletcher Class
/==================================================\
| 12.11.4.6 Plane Models Added Since October 1942 |---------------------------
\==================================================/
None
____________________________________
/ 12.12 Vella Lavella October 1943 /__________________________________________
------------------------------------
Territory Contested: South Pacific
America's Objective: Complete Destruction of Enemy Fleets
Japan's Objective: Complete Destruction of Enemy Fleets
America's Fleets: *1st - 6 DD's 4th - 1 BB
2nd - 1 CA, 1 CL, 3 DD's 5th - 2 CVE's, 3 DD's
3rd - 1 CA, 1 CL, 3 DD's One Airfield
Japan's Fleets: *1st - 9 DD's 4th - 2 CA's, 2 DD's
2nd - 1 BB 5th - 4 SS's
3rd - 1 CV, 2 DD's
The Americans are attempting to prevent the Japanese from evacuating Vella
Lavella.
+------------------------------+
| 12.12.1 American Strategies |-----------------------------------------------
+------------------------------+
- In addition to the 1st Fleet, assemble the 2nd and 5th Fleets. This will
give you the firepower, plus some airpower, to help take care of the
Japanese Fleet.
- When you locate the Japanese fleet, send in your 1st and 2nd Fleets set to
Frontal Attack and let loose. You should be able to take care of the
Japanese fleet without too much trouble.
- If you are having a bit of difficulty, just call in an airstrike from your
CVE's.
- This is another scenario that's on the easy side.
+------------------------------+
| 12.12.2 Japanese Strategies |-----------------------------------------------
+------------------------------+
- With the 1st Fleet, also add the 4th and 5th Fleets. This gives you recon
ability as well as some added firepower.
- Once you find the American fleet, use your subs on Frontal Attack and weaken
the American fleet. Then use your 1st and 4th Fleets to finish the job.
- Be sure to stay out of range of the airfield or it will cause you some nasty
surprises.
+-------------------------------+
| 12.12.3 What Really Happened |----------------------------------------------
+-------------------------------+
The Americans were forewarned of a Japanese plan to evacuate the defenders of
Vella Lavella. To intercept this force, the Americans assembled 6 DD's. The
Japanese used 8 DD's to get their troops off the island. In the battle the
Americans and Japanese traded 1 DD sunk and the Americans also had 2 DD's
heavily damaged. The Americans failed to prevent the evacuation of the island
and the Japanese got away.
+-------------------------------------------------+
| 12.12.4 Starting Campaign Mode in October 1943 |----------------------------
+-------------------------------------------------+
This is what you will be starting with as you continue the struggle for the
Solomons.
/======================\
| 12.12.4.1 Resources |-------------------------------------------------------
\======================/
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| AMERICA | 80,300 | 61,300 | 67,700 | 56,300 |
+------------------+--------+--------+--------+--------+
| JAPAN | 20,200 | 7,100 | 8,700 | 4,300 |
+------------------+--------+--------+--------+--------+
/================================\
| 12.12.4.2 Starting Technology |---------------------------------------------
\================================/
+--------------------+-----+-----+-----+-----+-----+-----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+-----+-----+-----+-----+-----+----+
+--------------------+-----+-----+-----+-----+-----+-----+----+
| BRITAIN | 75 | 100 | 140 | 120 | 120 | 125 | 55 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| GERMANY | 80 | 90 | 150 | 110 | 135 | 115 | 50 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| JAPAN | 130 | 90 | 80 | 90 | 95 | 75 | 15 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| UNITED STATES | 85 | 125 | 120 | 120 | 110 | 125 | 80 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
/=========================================================\
| 12.12.4.3 Territories Each Country Currently Possesses |--------------------
\=========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 19 |
+---------------------+------+------+
| GERMANY | 1 | 4 |
+---------------------+------+------+
| JAPAN | 4 | 15 |
+---------------------+------+------+
| UNITED STATES | 3 | 12 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 19 |
+---------------------+------+------+
| GERMANY | 1 | 4 |
+---------------------+------+------+
| JAPAN | 4 | 16 |
+---------------------+------+------+
| UNITED STATES | 3 | 11 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN |
| ARABIA | DENMARK | CELEBES | BERMUDA |
| AUSTRAILIA - BASE | NORTH SEA | IWO JIMA | CARIBBEAN |
| CANARY | NORWAY | JAPAN - BASE | HAWAII - BASE |
| CORAL +---------------+ JAVA | MEXICO |
| DOVER - BASE | | LEYTE | WEST MEXICO |
| EGYPT | | MALACCA - BASE | MIDWAY |
| FALKLANDS | | MALAY | SOUTH PACIFIC |
| GIBRALTOR - BASE | | MARIANA | PERU |
| GOOD HOPE | | MARSHALL | SOLOMON* |
| INDIA - BASE | | OKINAWA | EAST USA - BASE |
| IRELAND | | MID-PACIFIC | WEST USA - BASE |
| ITALY - BASE | | PALAU +-----------------+
| LA PLATA | | RABAUL |
| MADAGASCAR - BASE | | SOLOMON* |
| RED SEA | | TRUK - BASE |
| SARDEGNA | +--------------------+
| SHETLAND |
| SPAIN |
+--------------------+
* SOLOMON GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/===================================================\
| 12.12.4.5 Ship Classes Added Since December 1942 |--------------------------
\===================================================/
Britain adds DD: C, S-T, and Z Classes
Germany adds SS: XXI Class
Japan adds BB: Yamato Kai Class, CV: Taiho and Unryu Classes, CL: Agano and
Oyodo Classes
United States adds BB: Iowa Class, BC: Alaska Class, CV: Essex Class, CVE:
Sangamon and Casablanca Classes, CA: Baltimore Class, DD: Allen W. Somer
Class
/===================================================\
| 12.12.4.6 Plane Models Added Since December 1942 |--------------------------
\===================================================/
+---------------+--------------+---------------+-----------+
| COUNTRY/MODEL | CF | F | FF |
+---------------+--------------+---------------+-----------+
+---------------+--------------+---------------+-----------+
| BRITAIN | FIREFLY | NONE | NONE |
+---------------+--------------+---------------+-----------+
+---------------+--------------+---------------+-----------+
| JAPAN | A6M MODEL 22 | J2M RAIDEN | N1K KYOFU |
| | A6M MODEL 52 +---------------+-----------+
+---------------+--------------+
+---------------+--------------+---------------+-----------+
| UNITED STATES | F6F HELLCAT | NONE | NONE |
+---------------+--------------+---------------+-----------+
+---------------+---------------+----------------+-------------+
| COUNTRY/MODEL | B | CA | SF |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| BRITAIN | NONE | BARRACUDA | NONE |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| GERMANY | DO 217 | NONE | NONE |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| JAPAN | NONE | B6N TENZAN | E16A ZUIUN |
+---------------+---------------+----------------+-------------+
__________________________________
/ 12.13 Philippine Sea June 1944 /____________________________________________
----------------------------------
Territory Contested: Marianas
America's Objective: Complete Destruction of the Enemy CV
Japan's Objective: Complete Destruction of the Enemy TT
America's Fleets: 1st - 2 CV's, 2 CVL's, 4th - 1 CV, 2 CVL's, 3 CL's,
3 CA's, 1 CL, 7 DD's, 7 DD's, 1 TT
1 TT
2nd - 2 CV's, 2 CVL's, 5th - 7 BB's, 4 CA's, 3 DD's,
3 CL's, 8 DD's, 1 TT 2 TT's
3rd - 2 CV's, 2 CVL's, 1 CA, One Airfield
3 CL's, 7 DD's, 1 TT
Japan's Fleets: *1st - 3 CV's, 2 CA's, 1 CL, 4th - 2 BB's, 1 CVL, 5 CA's,
9 DD's 2 CL's, 6 DD's
2nd - 1 BB, 3 CVL's, 1 CA, 5th - 1 CA, 3 CL's, 2 DD's
7 DD's
3rd - 2 BB's, 2 CVL's,
3 CA's, 5 DD's
The Americans are attempting to invade Saipan and the Japanese are going for
a showdown.
+------------------------------+
| 12.13.1 American Strategies |-----------------------------------------------
+------------------------------+
- Go with the 1st, 2nd, and 5th Fleets. These provide both the air and fire-
power needed to take care of the Japanese fleets.
- Send out scouts and when you have identified the Japanese fleet(s), let
loose your airstrikes.
- Use your 5th Fleet to attack the nearest enemy fleet. It should be able to
pick off a lot of ships given that this fleet is mostly heavy warships.
- Continue to hammer the Japanese fleet with airstrikes and attacks from the
5th Fleet. The battle shouldn't take too long to finish.
+------------------------------+
| 12.13.2 Japanese Strategies |-----------------------------------------------
+------------------------------+
- In addition to the 1st Fleet, add the 2nd and 3rd Fleets. You will need as
much airpower as you can muster along with what little firepower you can
accumulate.
- This is another battle which will involve a little "cat and mouse" darting
around. The American fleet has significantly more planes and heavy
warships. Your goal is to stay out of their plane's range.
- The best way to start this scenario is at night. This will give you a
slight advantage. What you will do is basically use the 5th Fleet to try
to knock out one of the American fleets.
- Once you identify one of their fleets, use Frontal Attack with the 5th Fleet
and go all out. If you do this right, you may even be able to damage a
couple of their other fleets before dawn.
- Once dawn arrives, keep your other two fleets as far away as possible and
launch airstrikes on the strongest elements of the American fleets. You
should have "whittled" them down so the odds are more even.
- Because your planes have a longer range, you should be able to hit them hard
without taking too much in return. Once you hit the night of the 3rd day,
use your remaining two fleets to pick off any remains of the American fleet.
- Although you will loose heavily, the Americans will lose much more in
defending their transports.
+-------------------------------+
| 12.13.3 What Really Happened |----------------------------------------------
+-------------------------------+
This was the Japanese plan "A-Go" where they would have a decisive battle with
the American fleet. To achieve this, the Japanese planned to use planes not
only from their carriers, but also from Guam to "shuttle" back-and-forth to
attack the American fleet. Unfortunately, due to poorly trained pilots, the
Japanese lost a significant amount of planes that day and it was referred to as
the "Marianas Turkey Shoot". The Japanese assembled 3 CV's, 6 CVL's, 5 BB's,
11 CA's, 2 CL's, and 28 DD's for the operation. The Americans, due to the fact
they were invading the Marianas, had assembled 7 CV's, 8 CVL's, 7 BB's, 8 CA's,
9 CL's, and 67 DD's. After the smoke cleared, the Japanese had lost 2 CV's,
1 CVL while sustaining heavy damage to 1 CV, 2 CVL's, 1 BB, and 1 CA. The
Americans only sustained minor damage to 2 CV's and 2 BB's.
+----------------------------------------------+
| 12.13.4 Starting Campaign Mode in June 1944 |-------------------------------
+----------------------------------------------+
This is what you will be starting after the battle of the Philippine Sea.
/======================\
| 12.13.4.1 Resources |-------------------------------------------------------
\======================/
+------------------+---------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+---------+--------+--------+--------+
+------------------+---------+--------+--------+--------+
| AMERICA | 103,900 | 74,500 | 84,900 | 76,000 |
+------------------+---------+--------+--------+--------+
| JAPAN | 13,100 | 8,500 | 7,300 | 4,100 |
+------------------+---------+--------+--------+--------+
/================================\
| 12.13.4.2 Starting Technology |---------------------------------------------
\================================/
+--------------------+-----+-----+-----+-----+-----+-----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+-----+-----+-----+-----+-----+----+
+--------------------+-----+-----+-----+-----+-----+-----+----+
| BRITAIN | 85 | 125 | 170 | 140 | 135 | 145 | 60 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| GERMANY | 90 | 105 | 175 | 130 | 170 | 125 | 50 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| JAPAN | 130 | 100 | 105 | 90 | 95 | 105 | 15 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| UNITED STATES | 90 | 135 | 160 | 155 | 140 | 150 | 85 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
/=========================================================\
| 12.13.4.3 Territories Each Country Currently Possesses |--------------------
\=========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 20 |
+---------------------+------+------+
| GERMANY | 1 | 4 |
+---------------------+------+------+
| JAPAN | 4 | 11 |
+---------------------+------+------+
| UNITED STATES | 3 | 15 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 20 |
+---------------------+------+------+
| GERMANY | 1 | 4 |
+---------------------+------+------+
| JAPAN | 4 | 12 |
+---------------------+------+------+
| UNITED STATES | 3 | 14 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN |
| ARABIA | DENMARK | CELEBES | BERMUDA |
| AUSTRAILIA - BASE | NORTH SEA | IWO JIMA | CARIBBEAN |
| CANARY | NORWAY | JAPAN - BASE | HAWAII - BASE |
| CORAL +---------------+ JAVA | MARIANA* |
| DOVER - BASE | | LEYTE | MARSHALL |
| EGYPT | | MALACCA - BASE | MEXICO |
| FALKLANDS | | MALAY | WEST MEXICO |
| GIBRALTOR - BASE | | MARIANA* | MIDWAY |
| GOOD HOPE | | OKINAWA | MID-PACIFIC |
| INDIA - BASE | | PALAU | SOUTH PACIFIC |
| IRELAND | | TRUK - BASE | PERU |
| ITALY - BASE | +--------------------+ SOLOMON |
| LA PLATA | | EAST USA - BASE |
| MADAGASCAR - BASE | | WEST USA - BASE |
| RABAUL | +-----------------+
| RED SEA |
| SARDEGNA |
| SHETLAND |
| SPAIN |
+--------------------+
* MARIANA GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/==================================================\
| 12.13.4.5 Ship Classes Added Since October 1943 |---------------------------
\==================================================/
None
/==================================================\
| 12.13.4.6 Plane Models Added Since October 1943 |---------------------------
\==================================================/
+---------------+--------------+-------------------+--------+
| COUNTRY/MODEL | CF | F | CB |
+---------------+--------------+-------------------+--------+
+---------------+--------------+-------------------+--------+
| BRITAIN | NONE | SPITFIRE MK XIV | NONE |
| +--------------+ TEMPEST +--------+
| | | METEOR |
+---------------+ +-------------------+
+---------------+--------------+-------------------+--------+
| GERMANY | BF 109E | FW 190D9 | JU 87B |
| | BF 109F | TA 152H + JU 87D |
| | BF 109G | ME 262 +--------+
+---------------+--------------+-------------------+--------+
| UNITED STATES | F7F TIGERCAT | P-80 SHOOTINGSTAR | NONE |
+---------------+--------------+-------------------+--------+
+---------------+---------------+----------------+-------------+
| COUNTRY/MODEL | B | CA | A |
+---------------+---------------+----------------+-------------+
+---------------+---------------+----------------+-------------+
| GERMANY | AR 234 BLITZ | JU 87C | NONE |
| +---------------+ JU 87K +-------------+
+---------------+ +----------------+
+---------------+---------------+----------------+-------------+
| JAPAN | NONE | NONE | P1Y GINGA |
+---------------+---------------+----------------+-------------+
+---------------+-----------+-------------+-------------+
| COUNTRY/MODEL | SC | SF | FB |
+---------------+-----------+-------------+-------------+
+---------------+-----------+-------------+-------------+
| BRITAIN | NONE | SEA OTTER | NONE |
+---------------+-----------+-------------+-------------+
+---------------+-----------+-------------+-------------+
| JAPAN | C6N SAIUN | NONE | NONE |
+---------------+-----------+-------------+-------------+
____________________________
/ 12.14 Leyte October 1944 /__________________________________________________
----------------------------
Territory Contested: Leyte
America's Objective: Defense of Friendly TT
Japan's Objective: Complete Destruction of the Enemy TT
America's Fleets: 1st - 2 CV's, 2 CVL's, 4th - 6 BB's, 3 CA's, 4 CL's,
2 CA's, 2 CL's, 1 DD, 1 TT
7 DD's, 1 TT
2nd - 2 BB's, 2 CV's, 5th - 4 CVE's, 3 DD's, 2 TT's
2 CVL's, 2 CL's,
5 DD's, 1 TT
3rd - 2 BB's, 2 CV's Two Airfields
2 CVL's, 2 CA's,
7 DD's, 1 TT
Japan's Fleets: 1st - 3 BB's, 6 CA's, 1 CL, 4th - 2 BB's, 1 CA, 1 CL,
6 DD's 7 DD's
2nd - 2 BB's, 4 CA's, 1 CL, 5th - 1 CV, 3 CVL's, 3 CL's
6 DD's 4 DD's
3rd - 2 BB's, 1 CA, 4 DD's
The Americans are attempting to invade Leyte and the Japanese are going for a
showdown.
+------------------------------+
| 12.14.1 American Strategies |-----------------------------------------------
+------------------------------+
- Use the 2nd, 3rd, and 4th Fleets since this will provide you with the
maximum air and firepower you need to crush the Japanese fleet.
- The action will pretty much start immediately. Send the 4th Fleet after the
Japanese coming from the north and launch airstrikes at the fleets coming
from the bottom left corner.
- Continue these actions until nightfall. Then pursue any remaining Japanese
fleets to eliminate the threat.
+------------------------------+
| 12.14.2 Japanese Strategies |-----------------------------------------------
+------------------------------+
- Use the 1st, 2nd, and 5th Fleets for maximum firepower. You won't be able
to overpower the American fleet in the daytime so start the action at night.
- You will immediately be in contact with the American fleet. Pull the 5th
Fleet back as far as you can go, then send in the 1st and 2nd Fleets on
Frontal Attacks to attack the American fleets.
- With the combined firepower of both of these fleets, you should be able to
do a lot of damage to the American fleet before dawn. If you do enough, you
will severely cripple their carrier strength.
- If dawn breaks, use your 5th Fleet to mop up any survivors of the American
fleet.
+-------------------------------+
| 12.14.3 What Really Happened |----------------------------------------------
+-------------------------------+
The return of the Americans to the Philippines. The Japanese realized that
with the loss of the Philippines, they would be cut off from their resources to
the south. They implemented "Sho-1" which would be the big showdown with the
Americans. They split their fleet up into three parts. The first part would
come in from the south and it would consist of 2 BB's, 3 CA's, 1 CL, and
11 DD's. The second part which would go through the center consisted of
5 BB's, 10 CA's, 2 CL's, and 16 DD's. The third part was a diversionary force
and it was up to the north. It was composed of 1 CV, 3 CVL's, 2 BB's, 3 CL's,
and 5 DD's. The Americans came at Leyte with everything they had. This
consisted of 8 CV's, 8 CVL's, 18 CVE's, 12 BB's, 10 CA's, 13 CL's, 117 DD's,
and 29 SS's. The battle raged from October 25 to the 28th. When the smoke
cleared, the Japanese fleet was practically annihilated. The first part lost
2 BB's, 1 CA, and 3 DD's while 1 CA, 1 CL, and 1 DD sustained heavy damage.
The second part lost 1 BB, 5 CA's, and 1 DD while 2 BB's, 3 CA's, and 3 DD's
took heavy damage. The third part of the Japanese force lost 1 CV, 3 CVL's,
1 CL, and 2 DD's.
The Americans, in contrast, lost 1 CVL, 2 CVE's, 3 DD's, and 3 SS's while heavy
damage was done to 5 CVE's, 2 CL's, and 5 DD's. For all practical intents and
purposes, the Japanese were never able to launch another naval operation as
this would go down in history as one of the biggest naval battles in the world.
+----------------------------------------------+
| 12.14.4 Starting Campaign Mode in June 1944 |-------------------------------
+----------------------------------------------+
This is what you will be starting after the battle of Leyte.
/======================\
| 12.14.4.1 Resources |-------------------------------------------------------
\======================/
+------------------+---------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+---------+--------+--------+--------+
+------------------+---------+--------+--------+--------+
| AMERICA | 105,100 | 75,100 | 85,600 | 76,800 |
+------------------+---------+--------+--------+--------+
| JAPAN | 12,800 | 8,400 | 7,200 | 4,000 |
+------------------+---------+--------+--------+--------+
/================================\
| 12.14.4.2 Starting Technology |---------------------------------------------
\================================/
+--------------------+-----+-----+-----+-----+-----+-----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+-----+-----+-----+-----+-----+----+
+--------------------+-----+-----+-----+-----+-----+-----+----+
| BRITAIN | 90 | 130 | 185 | 150 | 145 | 165 | 60 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| GERMANY | 100 | 105 | 180 | 130 | 175 | 135 | 50 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| JAPAN | 130 | 100 | 105 | 100 | 100 | 110 | 15 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| UNITED STATES | 90 | 135 | 165 | 165 | 160 | 170 | 85 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
/=========================================================\
| 12.14.4.3 Territories Each Country Currently Possesses |--------------------
\=========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 21 |
+---------------------+------+------+
| GERMANY | 1 | 3 |
+---------------------+------+------+
| JAPAN | 4 | 9 |
+---------------------+------+------+
| UNITED STATES | 3 | 17 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 6 | 21 |
+---------------------+------+------+
| GERMANY | 1 | 3 |
+---------------------+------+------+
| JAPAN | 4 | 10 |
+---------------------+------+------+
| UNITED STATES | 3 | 16 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | SOUTH CHINA - BASE | ALEUTIAN |
| ARABIA | DENMARK | CELEBES | BERMUDA |
| AUSTRAILIA - BASE | NORWAY | IWO JIMA | CARIBBEAN |
| CANARY +---------------+ JAPAN - BASE | HAWAII - BASE |
| CORAL | | JAVA | LEYTE* |
| DOVER - BASE | | LEYTE* | MARIANA |
| EGYPT | | MALACCA - BASE | MARSHALL |
| FALKLANDS | | MALAY | MEXICO |
| GIBRALTOR - BASE | | OKINAWA | WEST MEXICO |
| GOOD HOPE | | TRUK - BASE | MIDWAY |
| INDIA - BASE | +--------------------+ MID-PACIFIC |
| IRELAND | | SOUTH PACIFIC |
| ITALY - BASE | | PALAU |
| LA PLATA | | PERU |
| MADAGASCAR - BASE | | SOLOMON |
| NORTH SEA | | EAST USA - BASE |
| RABAUL | | WEST USA - BASE |
| RED SEA | +-----------------+
| SARDEGNA |
| SHETLAND |
| SPAIN |
+--------------------+
* LEYTE GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/===============================================\
| 12.14.4.5 Ship Classes Added Since June 1944 |------------------------------
\===============================================/
Japan adds CV: Shinano Class
United States adds DD: Gearing Class
/===============================================\
| 12.14.4.6 Plane Models Added Since June 1944 |------------------------------
\===============================================/
None
____________________________
/ 12.15 Okinawa April 1945 /__________________________________________________
----------------------------
Territory Contested: Okinawa
America's Objective: Sinking of the Enemy BB Yamato
Japan's Objective: Complete Destruction of Enemy Airfields
America's Fleets: 1st - 2 BB's, 2 CV's, 4th - 10 BB's, 1 CL, 5 DD's
2 CVL's, 4 CL's,
6 DD's
2nd - 2 CV's, 2 CVL's, 5th - 4 CVE's, 7 CA's, 5 DD's
6 CA's, 6 DD's
3rd - 2 BB's, 2 CV's Two Airfields
2 CVL's, 3 CL's,
7 DD's
Japan's Fleets: *1st - 1 BB, 1 CL, 8 DD's 4th - 3 BB's, 2 CVL's, 1 CA,
2 CL's
2nd - 1 BB, 1 CL, 5 DD's 5th - 3 CVL's, 1 CA, 1 CL,
5 DD's
3rd - 1 CVL, 4 CA's, 1 DD
The Americans are attempting to invade Okinawa and the Japanese are making a
last effort to defend the island.
+------------------------------+
| 12.15.1 American Strategies |-----------------------------------------------
+------------------------------+
- Assemble the 1st, 3rd, and 4th Fleets and get ready for some action.
- The main battle will start at night and you won't have to wait long for the
Japanese fleet to show up. Once they do, engage them with the 4th Fleet.
- Once they start to get close to your airfield and it isn't dawn, send either
the 1st or 3rd Fleet after the Japanese.
- You should be able to take care of the Japanese fleet with gunfire alone.
If you don't, a couple of airstrikes should finish the job.
+------------------------------+
| 12.15.2 Japanese Strategies |-----------------------------------------------
+------------------------------+
- Along with the 1st Fleet, use the 2nd and 4th Fleets. This is truly going
to be a suicide mission.
- Start this mission at night to nullify the Americans airstrike ability.
This may give your fleet more of a chance to survive.
- Run the 1st Fleet down the right side to avoid contact with the American
fleets. Run the other fleets down the left and right side of Okinawa. One
will encounter the American fleet.
- The fleet that is discovered can act as a diversion to let the other fleet
slip by and find the airfield. Once the airfield is found, a bombardment
can start.
- Once dawn hits, be prepared for major losses. Hopefully you can extract the
fleet doing the bombarding, or, if it levels the one airfield, send it after
the other one.
- Once night falls again, get your other two fleets up the left side of the
island to bombard the other airfield to destroy it. This battle will be
extremely difficult and may take a few times to get through it.
+-------------------------------+
| 12.15.3 What Really Happened |----------------------------------------------
+-------------------------------+
By this time, the Japanese fleet was basically wiped out. To attack the
American forces, the Japanese resorted to using kamikaze attacks. They also
devised a plan to launch the fleet one more time. They were going to use the
Yamato as a permanent gun position on Okinawa. To achieve this, they loaded
only enough fuel for a one-way trip. They then sent the Yamato out with a CL
and 8 DD's. The Americans discovered the Yamato a couple of hundred miles away
from Okinawa and commenced to launching airstrikes against the Japanese ships.
The Japanese ships never stood a chance and only a couple of DD's survived
their last sortie.
+-----------------------------------------------+
| 12.15.4 Starting Campaign Mode in April 1945 |------------------------------
+-----------------------------------------------+
This is what you will be starting after the battle of Okinawa.
/======================\
| 12.15.4.1 Resources |-------------------------------------------------------
\======================/
+------------------+---------+--------+---------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+---------+--------+---------+--------+
+------------------+---------+--------+---------+--------+
| AMERICA | 128,000 | 88,000 | 102,400 | 96,000 |
+------------------+---------+--------+---------+--------+
| JAPAN | 6,000 | 4,800 | 3,200 | 1,600 |
+------------------+---------+--------+---------+--------+
/================================\
| 12.15.4.2 Starting Technology |---------------------------------------------
\================================/
+--------------------+-----+-----+-----+-----+-----+-----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+-----+-----+-----+-----+-----+----+
+--------------------+-----+-----+-----+-----+-----+-----+----+
| BRITAIN | 90 | 140 | 190 | 160 | 150 | 180 | 60 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| GERMANY | 100 | 120 | 180 | 150 | 180 | 160 | 50 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| JAPAN | 150 | 130 | 130 | 100 | 100 | 130 | 15 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
| UNITED STATES | 90 | 150 | 180 | 170 | 160 | 180 | 90 |
+--------------------+-----+-----+-----+-----+-----+-----+----+
/=========================================================\
| 12.15.4.3 Territories Each Country Currently Possesses |--------------------
\=========================================================/
AMERICAN VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 8 | 27 |
+---------------------+------+------+
| GERMANY | 1 | 1 |
+---------------------+------+------+
| JAPAN | 2 | 3 |
+---------------------+------+------+
| UNITED STATES | 3 | 19 |
+---------------------+------+------+
JAPANESE VICTORY
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 8 | 27 |
+---------------------+------+------+
| GERMANY | 1 | 1 |
+---------------------+------+------+
| JAPAN | 2 | 4 |
+---------------------+------+------+
| UNITED STATES | 3 | 18 |
+---------------------+------+------+
+--------------------+---------------+--------------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------------+-----------------+
+--------------------+---------------+--------------------+-----------------+
| EAST AFRICA | BALTIC - BASE | JAPAN - BASE | ALEUTIAN |
| ARABIA +---------------+ MALAY | BERMUDA |
| AUSTRAILIA - BASE | | OKINAWA* | CARIBBEAN |
| CANARY | | TRUK - BASE | HAWAII - BASE |
| CELEBES | +--------------------+ IWO JIMA |
| SOUTH CHINA - BASE | | LEYTE |
| CORAL | | MARIANA |
| DOVER - BASE | | MARSHALL |
| DENMARK | | MEXICO |
| EGYPT | | WEST MEXICO |
| FALKLANDS | | MIDWAY |
| GIBRALTOR - BASE | | OKINAWA* |
| GOOD HOPE | | MID-PACIFIC |
| INDIA - BASE | | SOUTH PACIFIC |
| IRELAND | | PALAU |
| ITALY - BASE | | PERU |
| JAVA | | SOLOMON |
| LA PLATA | | EAST USA - BASE |
| MADAGASCAR - BASE | | WEST USA - BASE |
| MALACCA - BASE | +-----------------+
| NORTH SEA |
| NORWAY |
| RABAUL |
| RED SEA |
| SARDEGNA |
| SHETLAND |
| SPAIN |
+--------------------+
* OKINAWA GOES TO JAPAN IF THEY ARE VICTORIOUS. IT STAYS WITH AMERICA IF THEY
ARE VICTORIOUS.
/==================================================\
| 12.15.4.5 Ship Classes Added Since October 1944 |---------------------------
\==================================================/
Britain adds SS: A Class
United States adds CV: Midway Class
/==================================================\
| 12.15.4.6 Plane Models Added Since October 1944 |---------------------------
\==================================================/
+---------------+--------------+-------------------+---------------+
| COUNTRY/MODEL | CF | F | CB |
+---------------+--------------+-------------------+---------------+
+---------------+--------------+-------------------+---------------+
| BRITAIN | SEAFURY | NONE | SPEARFISH |
+---------------+--------------+-------------------+---------------+
+---------------+--------------+-------------------+---------------+
| GERMANY | NONE | DO 335 PFEIL | NONE |
| +--------------+ HE 162 SALAMANDER +---------------+
+---------------+ +-------------------+
+---------------+--------------+-------------------+---------------+
| JAPAN | A7M REPPU | N1K2 SHIDEN KAI | NONE |
+---------------+--------------+-------------------+---------------+
+---------------+--------------+-------------------+---------------+
| UNITED STATES | F8F BEARCAT | NONE | NONE |
+---------------+--------------+-------------------+---------------+
+---------------++-----------------+-------------+
| COUNTRY/MODEL || CA | SF |
+---------------++-----------------+-------------+
+---------------++-----------------+-------------+
| JAPAN || B7A2 RYUSEI KAI | NONE |
+---------------++-----------------+-------------+
+---------------++-----------------+-------------+
| UNITED STATES || AD SKYRAIDER | SC SEAHAWK |
+---------------++-----------------+-------------+
*************
********************************* UNIT VI ***********************************
*************
+==================================+
| 13. GENERAL CAMPAIGN STRATEGIES |===========================================
+==================================+
These are general strategies to make your journey through the different areas
more enjoyable (or tolerable at least). These also can be used when you don't
want to look at the specific strategies and want to solve things on your own.
Again, these are not all-encompassing and I know there are other general
strategies to use. These are, though, the best I have found to work for me.
These are a list of general strategies for all the campaigns that I have found
to be effective. I know that there are many more different strategies out
there. Your input on this would be greatly appreciated and your reward would
be to see it added to this guide and credited appropriately. These are not in
any particular order of importance but some or all may apply to whatever
campaign you are engaged in.
_______________________________
/ 13. 1 Saving is a Good Thing /_______________________________________________
-------------------------------
This really goes without saying. Every time you have a significant
accomplishment or plan to go into uncharted territory, it's a good idea to save
your game. This also applies to designing new weapons or exploring new areas of
research. Again, if you feel really brave, I recommend saving before you do
something you may regret later.
____________________________________________________
/ 13. 2 Resources Aren't Just for Breakfast Anymore /__________________________
----------------------------------------------------
You can have the best plan but without the resources to carry it out, that's
all it will be: A plan. You need (better read require) resources to keep your
"war machine" going. You need money to buy those new toys or to modify the
toys you already have. You need oil to move your fleet. You need steel and
aluminum so that you can build ships and planes. In addition, you will also
need resources if you want to trade technologies and/or industries with other
allied countries.
___________________________________
/ 13. 3 Getting From There to Here /___________________________________________
-----------------------------------
Transports are the lifeline from far away territories to your home territory.
It's all well and good to have a load of resources being produced weekly.
Those resources, though, are worthless unless you can get them to your home
port and utilize them. The opposite is also true. If you want to cripple the
enemy, cut off their lifeline to their remote resources. The Americans proved
this in World War 2 by basically isolating Japan from the resources of
conquered territory.
_______________________________
/ 13. 4 The Technological Edge /_______________________________________________
-------------------------------
It's all well and good to have the biggest ships or the sleekest planes if the
other side has the same thing. Of course, they want to win so technology
becomes a major factor. With technological advances, you can use radar to
control your ship's gunfire, design new engines for both ships and planes,
create jet aircraft, improve anti-submarine methods, etc. The possibilities
are endless. Of course, it takes money and time to develop these technologies
so it is a good idea for one to decide which way they want to go on the
technological path. Chapter 18 explains in much more detail the technologies
and any prerequisite technologies that may be required.
_______________________________________
/ 13. 5 My Gun is Bigger Then Your Gun /_______________________________________
---------------------------------------
In the early part of the century, a countries power was based on dreadnoughts
and battleships. This translated to the size of guns they carried. Of course,
the thinking shifted with the advent of carriers. Still, with the right mix of
carriers and other warships, you can create a formidable fleet. Those big guns
can do quite a number on the airfields while carrier aircraft can soften up or
finish the job. Again, it is a matter of balance since the Japanese had ships
that possessed the largest guns during the war but those ships never saw any
real action.
________________________________
/ 13. 6 Haze Gray and Under Way /______________________________________________
--------------------------------
Fleet balance can make the difference between success and failure. Go into a
territory without any air cover and be prepared to take a pounding from the
airfields. Go in without any ships that have anti-submarine capabilities and
you will quickly find that even the most powerful fleet can fall prey to
submarines.
In addition to fleet balance, make sure you deploy your fleets in locations
that makes them readily accessible. Sometimes you will want to mount offensive
or defensive operations at a moments notice. If your fleet is scattered all
over the place, you may lose a valuable opportunity to inflict some serious
damage on the enemy.
_____________________________
/ 13. 7 Run Silent, Run Deep /_________________________________________________
-----------------------------
Submarines, in my opinion, can be one of your greatest offensive and defensive
tools. They can be used for recon work, taking on enemy fleets, and sinking
transports. When you look at the exchange, submarines can be built cheaply
both in terms of money and steel. Sinking major enemy warships such as
carriers and battleships can be well worth the exchange of losing a few
submarines. In addition to warships, you can isolate enemy territories by
sinking their transports and preventing them from delivering their goods to
the home base.
Of course, if you find yourself on the receiving end of things, you will have
to act quickly to prevent enemy submarines from taking the upper hand. This
means you will probably have to form "hunter-killer" groups of CL's and DD's to
take out those pesky enemy subs. This is especially true if they are busy
sinking your transports.
__________________________
/ 13. 8 Pick your Battles /___________________________________________________
--------------------------
You do not have to fight everything that comes along. Keep in mind that you
can only have 16 fleets of 16 ships maximum at one time in the game. This
means you will have to plan a battle strategy that maximizes the use of your
resources without making you so weak that the enemy can take advantage of you.
In addition, build your fleets for the threats they may encounter. If you are
going to tangle with heavy enemy warships, you may want to build a fleet that
is biased toward heavy warships. This is not to say that you can't use other
fleets to weaken the enemy, however, you don't want to lose a lot of ships
needlessly since it does take money, time, and other resources to rebuild your
fleet. Your goal is to cripple the enemy to such a degree as to prevent them
from being able to wage war.
___________________________
/ 13. 9 Divide and Conquer /___________________________________________________
---------------------------
When faced with a superior fleet, sometimes the best strategy is to either
break them up into more manageable pieces or to isolate them. Granted, you
will take a beating for the first couple of battles, but if you have the enemy
fleet divided, you can still do more damage over the long run. This is
especially true if you isolate the enemy fleet and surround them to prevent
them from being reinforced or their ability to retreat to friendly waters.
Make sure, though, you have the strength to conduct such an operation and don't
let yourself become the hunted instead of the hunter.
To add to this, if you isolate enemy territories, you also get the added
benefit of denying them the ability to gain that territory's resources. Of
course, you could also be put into that position. If you see unclaimed
resources, look around on the map to see where your isolated territory is.
___________________________
/ 13.10 Run Away, Run Away /___________________________________________________
---------------------------
When you face a superior foe or your fleet is too damaged to sustain an
offensive/defensive posture, your next best bet is to run away. There is no
shame in saving your "skin" until you have more of an advantage. The only time
you cannot run away, usually, is when the territory you are defending is
totally surrounded by the enemy. You don't get penalized for running away.
___________________________________
/ 13.11 Keeping Up With the Jones' /___________________________________________
-----------------------------------
This kind of goes hand-in-hand with Chapter 13.4. You may find yourself at the
receiving end of a technologically superior opponent. Your only choices are to
keep them subdued enough to let your own technology catch up or take them
totally out of the game as quickly as possible. In addition, allies can prove
to be very useful in helping your technology along. Take this into account
when you are busy calculating resources since giving an ally some of these
resources will pay handsome dividends later on.
__________________________________
/ 13.12 Know What Your Goals Are /____________________________________________
----------------------------------
Strategy meetings occur monthly. You are expected to set realistic goals and
achieve them. Success yields you some extra spending money in the budget,
promotion of commanders, and the gaining of new territories and resources. Of
course failure will yield the opposite affects. This means you will have to
look at the map and see what goal is the most easily achieved. Then you must
provide the forces necessary to achieve this goal.
______________________________
/ 13.13 Know the Big Picture /________________________________________________
------------------------------
Too many times, one will get tunnel vision and only concentrate on one little
aspect of the battlefield. This can result in significant problems since you
may be winning one particular battle while the enemy is busy overrunning you
on all other parts of the battlefield. This means you need to be aware of
everything that is going on at all times. Spies are one of the best methods to
get continuous data from an enemy territory. Also, be aware of targets of
opportunity. These kinds of targets may present themselves briefly and give
you a very small window of opportunity to take advantage of them. Again, don't
only look at where you are positioned at, but also look at where everybody else
is at. If you have allies, try to use them to further your own goals.
___________________________
/ 13.14 Damage and Repair /___________________________________________________
---------------------------
After you have fought a battle (whether you won or lost) you need to take
stock of what damage you have taken. On the Tactical Screen, you will see
damage represented a couple of ways. During the tactical battle, the ship
icon will flash. During the after-action report, different colors will
indicate the degree of damage a ship has sustained. If you have any ships that
are damaged, they you will need to take them into a Base to get repaired. The
base level is indicative of how long it will take to repair a ship. So a Level
eight Base will repair a ship much quicker then a Level two Base.
_________________
/ 13.15 Airpower /_____________________________________________________________
-----------------
Along with seapower, airpower plays a crucial role in this game. Since the
carrier became the "queen of the seas", countries have pushed hard to make
air-superior carrier aircraft. It also has been proven that ships without air
cover will not last long in a hostile environment that does have airpower.
This means that you must not only concentrate on getting better classes of
ships, but you must also research airplanes and get improved models. Airpower
is very versatile in that you can attack both land and sea targets. In
addition, airpower can contribute to recon missions and basically shadow an
enemy fleet until the right moment for attack. In addition, airpower can be
used to "syphon" off enemy airpower further creating a dominant position for
yourself.
______________________________________________________
/ 13.16 No good plan survives contact with the enemy /
------------------------------------------------------
This is the rule you should have in mind when making your plans to seize
objectives and tangle with enemy units. If you go too much by the plan instead
of improvising for when unexpected situations arise, you will have a good
chance at losing the battle or that specific goal. Always expect the
unexpected and have ready another plan in case your first fails.
+=============================+
| 14. INITIAL CAMPAIGN SETUP |================================================
+=============================+
The first screen you will get will allow you to choose when to start your
campaign. The starting dates are:
September 1939, Britain vs Germany
December 1941, Japan vs USA
You will next be asked to choose the country you want to play. Depending on
the country you choose and the time you start the campaign will determine the
resources and technology that the country currently possesses. This is
explained in more detail in Chapters 14.1 and 14.2. In addition to the above,
it also determines the ship classes and plane models you start with. These
details are in Chapters 14.3 and 14.4.
After you make your choice, you will get to choose which countries are your
allies and which countries will be the axis. Your allies are colored blue
while the axis countries are colored red. NOTE: One country will have to be
an axis country
You will then go through a couple of screens of information before you get to
the main screen. At the main screen, you can see possible ship classes and
plane models you can research.
After this screen, if the country you choose is actively at war, then you will
go to the strategic meeting to determine goals. If you chose to start in 1939,
then only Britain and Germany are actively at war while all countries are at
war in 1941. Once you have done this, you are ready to take over and eliminate
the axis countries.
___________________________________________
/ 14.1 Starting Resources and Territories /___________________________________
-------------------------------------------
Depending on what country you choose to play and at what point in time you wish
to start will have a bearing on the resources you will have available. In
addition, the territories a country possesses will be determined by when you
start the campaign.
+-------------------+
| 14.1.1 Resources |----------------------------------------------------------
+-------------------+
RESOURCES IN SEPTEMBER 1939
+------------------+--------+--------+---------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+---------+--------+
+------------------+--------+--------+---------+--------+
| BRITAIN | 14,500 | 17,200 | 16,800 | 7,900 |
+------------------+--------+--------+---------+--------+
| GERMANY | 62,400 | 67,200 | 134,400 | 38,400 |
+------------------+--------+--------+---------+--------+
| JAPAN | 69,600 | 28,800 | 43,200 | 21,600 |
+------------------+--------+--------+---------+--------+
| UNITED STATES | 10,600 | 11,400 | 10,800 | 5,300 |
+------------------+--------+--------+---------+--------+
RESOURCES IN DECEMBER 1941
+------------------+--------+--------+--------+--------+
| COUNTRY\RESOURCE | FUNDS | OIL | STEEL | AL |
+------------------+--------+--------+--------+--------+
+------------------+--------+--------+--------+--------+
| BRITAIN | 29,000 | 34,400 | 33,600 | 15,800 |
+------------------+--------+--------+--------+--------+
| GERMANY | 31,200 | 33,600 | 67,200 | 19,200 |
+------------------+--------+--------+--------+--------+
| JAPAN | 34,800 | 9,600 | 14,400 | 7,200 |
+------------------+--------+--------+--------+--------+
| UNITED STATES | 31,800 | 34,200 | 32,400 | 15,900 |
+------------------+--------+--------+--------+--------+
+---------------------+
| 14.1.2 Territories |--------------------------------------------------------
+---------------------+
More details of these territories can be found in Chapter 21. Territories
represents the total number of territories possessed (bases + non-base
territories).
TERRITORIES IN SEPTEMBER 1939
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 24 |
+---------------------+------+------+
| GERMANY | 2 | 5 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
THESE COUNTRIES POSSESS THE FOLLOWING TERRITORIES:
+--------------------+---------------+--------------+-----------------+
| BRITAIN | GERMANY | JAPAN | UNITED STATES |
+--------------------+---------------+--------------+-----------------+
+--------------------+---------------+--------------+-----------------+
| EAST AFRICA | BALTIC - BASE | IWO JIMA | ALEUTIAN |
| ARABIA | DENMARK | JAPAN - BASE | BERMUDA |
| AUSTRAILIA - BASE | NORWAY | MALAY | CARIBBEAN |
| CANARY | ITALY - BASE | MARIANA | HAWAII - BASE |
| CELEBES | SARDEGNA | MARSHALL | LEYTE |
| SOUTH CHINA - BASE +---------------+ OKINAWA | MEXICO |
| CORAL | | PALAU | WEST MEXICO |
| DOVER - BASE | | TRUK - BASE | MIDWAY |
| EGYPT | +--------------+ MID-PACIFIC |
| FALKLANDS | | SOUTH PACIFIC |
| GIBRALTOR - BASE | | PERU |
| GOOD HOPE | | EAST USA - BASE |
| INDIA - BASE | | WEST USA - BASE |
| IRELAND | +-----------------+
| JAVA |
| LA PLATA |
| MADAGASCAR - BASE |
| MALACCA - BASE |
| NORTH SEA |
| RED SEA |
| RABAUL |
| SHETLAND |
| SOLOMON |
| SPAIN |
+--------------------+
TERRITORIES IN DECEMBER 1941
+---------------------+------+------+
| COUNTRY/TERRITORIES | BASE | TERR |
+---------------------+------+------+
+---------------------+------+------+
| BRITAIN | 7 | 22 |
+---------------------+------+------+
| GERMANY | 2 | 7 |
+---------------------+------+------+
| JAPAN | 2 | 8 |
+---------------------+------+------+
| UNITED STATES | 3 | 13 |
+---------------------+------+------+
The only difference is Britain has lost the NORTH SEA and EGYPT territories
while Germany gained them.
____________________________
/ 14.2 Starting Technology /__________________________________________________
----------------------------
These are the technological levels each country starts with in 1939 and 1941.
See Chapter 18 for more details on what technologies you can research and
develop.
LEGEND: AR=ARMAMENTS; ST=STEEL; EL=ELECTRONICS; EN=ENGINES; AE=AEROSPACE;
TE=TELECOM; IN=INDUSTRY
TECHNOLOGY LEVELS IN SEPTEMBER 1939
+--------------------+----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+----+----+----+----+----+----+----+
+--------------------+----+----+----+----+----+----+----+
| BRITAIN | 0 | 15 | 50 | 0 | 10 | 50 | 40 |
+--------------------+----+----+----+----+----+----+----+
| GERMANY | 10 | 20 | 60 | 0 | 0 | 20 | 45 |
+--------------------+----+----+----+----+----+----+----+
| JAPAN | 80 | 0 | 0 | 15 | 15 | 0 | 5 |
+--------------------+----+----+----+----+----+----+----+
| UNITED STATES | 20 | 42 | 10 | 20 | 10 | 10 | 50 |
+--------------------+----+----+----+----+----+----+----+
TECHNOLOGY LEVELS IN DECEMBER 1941
+--------------------+-----+----+----+----+----+----+----+
| COUNTRY\TECHNOLOGY | AR | ST | EL | EN | AE | TE | IN |
+--------------------+-----+----+----+----+----+----+----+
+--------------------+-----+----+----+----+----+----+----+
| BRITAIN | 10 | 50 | 50 | 60 | 50 | 50 | 50 |
+--------------------+-----+----+----+----+----+----+----+
| GERMANY | 10 | 20 | 80 | 60 | 50 | 50 | 45 |
+--------------------+-----+----+----+----+----+----+----+
| JAPAN | 100 | 20 | 10 | 20 | 40 | 10 | 10 |
+--------------------+-----+----+----+----+----+----+----+
| UNITED STATES | 25 | 65 | 25 | 25 | 25 | 40 | 80 |
+--------------------+-----+----+----+----+----+----+----+
______________________________
/ 14.3 Starting Ship Classes /________________________________________________
------------------------------
These are ship classes you start with at the beginning of the game. This also
means you don't have to invest time and money into researching these classes.
SHIP CLASSES IN SEPTEMBER 1939
+--------------+-----------------+-------------+---------+---------------+
| COUNTRY/CLSS | BB | BC | BCV | CV |
+--------------+-----------------+-------------+---------+---------------+
+--------------+-----------------+-------------+---------+---------------+
| BRITAIN | KING GEORGE V | HOOD | NONE | ARK ROYAL |
| | NELSON | REPULSE +---------+ COURAGEOUS |
| | QUEEN ELIZABETH +-------------+ | EAGLE |
| | ROYAL SOVEREIGN | | FURIOUS |
+--------------+-----------------+ +---------------+
+--------------+-----------------+-------------+---------+---------------+
| GERMANY | ANDREA ORIA | DEUTSCHLAND | NONE | AQUILA |
| | BISMARK | SCHARNHORST +---------+ GRAF ZEPPELIN |
| | CONTE DI CAVOUR +-------------+ +---------------+
| | LITTORIO |
+--------------+-----------------+
+--------------+-----------------+-------------+---------+---------------+
| JAPAN | FUSO | NONE | ISE KAI | AKAGI |
| | ISE +-------------+---------+ HIRYU |
| | KONGOU | | KAGA |
| | NAGATO | | SORYU |
| | YAMASHIRO | +---------------+
| | YAMATO |
+--------------+-----------------+
+--------------+-----------------+-------------+---------+---------------+
| U.S. | ARKANSAS | NONE | NONE | LEXINGTON |
| | CALIFORNIA +-------------+---------+ RANGER |
| | MARYLAND | | WASP |
| | NEW MEXICO | | YORKTOWN |
| | NORTH CAROLINA | +---------------+
| | OKLAHOMA |
| | PENNSYLVANIA |
| | TEXAS |
+--------------+-----------------+
+------------+----------+-------------+-------------+---------------+---------+
| CNTRY/CLSS | CVL/E | CA | CL | DD | SS |
+------------+----------+-------------+-------------+---------------+---------+
+------------+----------+-------------+-------------+---------------+---------+
| BRITAIN | COLLOSUS | KENT | ARETHUSA | A,B,D-P | O,P,R,S |
| | HERMES | LONDON | C,D,E | OLD S | THAMES |
| +----------+ NORFOLK | DE RUYTER | TRIBAL +---------+
| | | YORK | DIDO | WITTE DE WITH |
| | | FIJI +-------------+---------------+
| | | LEANDER |
| | | SOUTHAMPTON |
| | | SUMATRA |
| | | TROMP |
+------------+ +-------------+
+------------+----------+-------------+-------------+---------------+---------+
| GERMANY | NONE | ADM HIPPER | EMDEN | Z1 | IIC |
| +----------+ ZARA | KONIGSBERG | Z17 | VIIB |
| | +-------------+ LEIPZIG | Z23 | IXC |
| | | NURNBERG | Z31 +---------+
| | | GIUSSANO | Z35 |
| | +-------------+ LEONE |
| | | SAURO |
| | | NAVIGATORI |
| | | SOLDATI |
+------------+ +---------------+
+------------+----------+-------------+-------------+---------------+---------+
| JAPAN | CHITOSE | AOBA | KUMA | ASASHIO | HEI |
| | HOSHO | CHOKAI | KUMA KAI | AKIZUKI | JUN-SEN |
| | KAIYO | FURUTAKA | NAGARA | FUBUKI | 1,3 |
| | RYUJO | MOGAMI | SENDAI | HATSUHARU | KAIDAI |
| | RYUHO | MOGAMI KAI | TENRYU | KAGERO | 3,4,5, |
| | SHINYO | MYOKO | YUBARI | KAMIKAZE | 6,7 |
| | TAIYO | TAKAO +-------------+ MINEKAZE | KOU |
| | ZUIHO | TONE | | MINEKAZE KAI | OTU |
| +----------+-------------+ | MUTSUKI +---------+
| | | SHIMAKAZE |
| | | SHIRATSUYU |
| | | YUGUMO |
+------------+ +---------------+
+------------+----------+-------------+-------------+---------------+---------+
| U.S. | BOGUE | ASTORIA | ATLANTA | CRAVEN | ARGO- |
| +----------+ INDIAN- | BROOKLYN | FARRAGUT | NAUT |
| | | APOLIS | OMAHA | FLUSH | CACH- |
| | | NORTH- +-------------+ MAHAN | ALOT |
| | | HAMPTON | | PORTER | DOLPHIN |
| | | PENSACOLA | | SIMS | NARWHAL |
| | | WICHITA | | SOMERS | P,T |
| | +-------------+ +---------------+ OLD S |
| | | NEW S |
+------------+ +---------+
SHIP CLASSES ADDED IN DECEMBER 1941
Britain added the CV Classes Illustrious and Implacable and Japan added the CV
Class Shokaku.
______________________________
/ 14.4 Starting Plane Models /________________________________________________
------------------------------
These are plane models you start with at the beginning of the game. This also
means you don't have to invest time and money into researching these models.
Top headers are the headers used to differentiate the different planes.
Fighter(Carrier)/CF, Fighter/F, Fighter(Seatype)/FF, Bomber(Carrier)/CB,
Bomber/B, Attack Plane(Carrier)/CA, Attack Plane/A, Attack Plane(Seatype)/CF,
Scout(Carrier)/SC, Scout(Seatype)/SF, Flying Boat/FB
NOTE: Since there are two CF's in the header, I will use CF for
Fighter(Carrier)/CF and AF for Attack plane(Seatype)/CF.
PLANE MODELS IN SEPTEMBER 1939
+---------------+-------------+----------------+------+-----------------+
| COUNTRY/MODEL | CF | F | FF | CB |
+---------------+-------------+----------------+------+-----------------+
+---------------+-------------+----------------+------+-----------------+
| BRITAIN | NONE | FOKKER D.21 | NONE | SKUA |
| | | HURRICANE MK I +------+-----------------+
| | | SPITFIRE MK I |
+---------------+-------------+----------------+
+---------------+-------------+----------------+------+-----------------+
| GERMANY | NONE | BF 110E | NONE | NONE |
+---------------+-------------+----------------+------+-----------------+
+---------------+-------------+----------------+------+-----------------+
| JAPAN | A5M TYPE 96 | NONE | NONE | NONE |
+---------------+-------------+----------------+------+-----------------+
+---------------+-------------+----------------+------+-----------------+
| UNITED STATES | F2A BUFFALO | P-38 LIGHTNING | NONE | SB2U VINDICATOR |
| | | P-40 WARHAWK | | |
+---------------+-------------+----------------+------+-----------------+
+---------------+------------+----------------+-------------+------------+
| COUNTRY/MODEL | B | CA | A | AF |
+---------------+------------+----------------+-------------+------------+
+---------------+------------+----------------+-------------+------------+
| BRITAIN | BLENHEIM | SWORDFISH | BEAUFORT | FOKKER T.8 |
| | WELLINGTON +----------------+-------------+------------+
+---------------+------------+
+---------------+------------+----------------+-------------+------------+
| GERMANY | HE 111 | NONE | NONE | NONE |
| | JU 88 +----------------+-------------+------------+
+---------------+------------+
+---------------+------------+----------------+-------------+------------+
| JAPAN | NONE | B5N TYPE 97 | G3M TYPE 96 | NONE |
+---------------+------------+----------------+-------------+------------+
+---------------+------------+----------------+-------------+------------+
| UNITED STATES | NONE | TBD DEVASTATOR | NONE | NONE |
+---------------+------------+----------------+-------------+------------+
+---------------+------+-----------------+--------------+
| COUNTRY/MODEL | SC | SF | FB |
+---------------+------+-----------------+--------------+
+---------------+------+-----------------+--------------+
| BRITAIN | NONE | WALRUS | NONE |
+---------------+------+-----------------+--------------+
+---------------+------+-----------------+--------------+
| GERMANY | NONE | AR 196 | DO 18 |
| +------+ RO 43 +--------------+
+---------------+ +-----------------+
+---------------+------+-----------------+--------------+
| JAPAN | NONE | E8N TYPE 95 | H6K TYPE 97 |
+---------------+------+-----------------+--------------+
+---------------+------+-----------------+--------------+
| UNITED STATES | NONE | OS2U KINGFISHER | PBY CATALINA |
+---------------+------+-----------------+--------------+
PLANE MODELS ADDED IN DECEMBER 1941
+---------------+--------------+---------------+------+---------------+
| COUNTRY/MODEL | CF | F | FF | CB |
+---------------+--------------+---------------+------+---------------+
+---------------+--------------+---------------+------+---------------+
| BRITAIN | FULMAR | SPITFIRE MK V | NONE | NONE |
| | F4F WARTLET +---------------+------+---------------+
| | SEAHURRICANE |
+---------------+--------------+
+---------------+--------------+---------------+------+---------------+
| GERMANY | NONE | FW 190A8 | NONE | NONE |
+---------------+--------------+---------------+------+---------------+
+---------------+--------------+---------------+------+---------------+
| JAPAN | A6M MODEL 21 | NONE | NONE | D3A TYPE 99 |
+---------------+--------------+---------------+------+---------------+
+---------------+--------------+---------------+------+---------------+
| UNITED STATES | F4F WILDCAT | P-51D MUSTANG | NONE | SBD DAUNTLESS |
+---------------+--------------+---------------+------+---------------+
+---------------+---------------+----------------+-------------+------------+
| COUNTRY/MODEL | B | CA | A | AF |
+---------------+---------------+----------------+-------------+------------+
+---------------+---------------+----------------+-------------+------------+
| BRITAIN | MOSQUITO | NONE | BEAUFIGHTER | NONE |
+---------------+---------------+----------------+-------------+------------+
+---------------+---------------+----------------+-------------+------------+
| GERMANY | NONE | NONE | NONE | NONE |
+---------------+---------------+----------------+-------------+------------+
+---------------+---------------+----------------+-------------+------------+
| JAPAN | NONE | NONE | G4M TYPE 1 | NONE |
+---------------+---------------+----------------+-------------+------------+
+---------------+---------------+----------------+-------------+------------+
| UNITED STATES | B-25 MITCHELL | TBF AVENGER | NONE | NONE |
+---------------+---------------+----------------+-------------+------------+
+---------------+------+-------------+-------------+
| COUNTRY/MODEL | SC | SF | FB |
+---------------+------+-------------+-------------+
+---------------+------+-------------+-------------+
| BRITAIN | NONE | NONE | NONE |
+---------------+------+-------------+-------------+
+---------------+------+-------------+-------------+
| GERMANY | NONE | NONE | BV 138 |
+---------------+------+-------------+-------------+
+---------------+------+-------------+-------------+
| JAPAN | NONE | E13A TYPE 0 | NONE |
+---------------+------+-------------+-------------+
+---------------+------+-------------+-------------+
| UNITED STATES | NONE | NONE | PBM MARINER |
+---------------+------+-------------+-------------+
+================================+
| 15. DEFEATING ANOTHER COUNTRY |=============================================
+================================+
When you have captured all of a country's Key Bases, you have effectively
defeated that country. Once you have defeated a country, you get the
following things:
1. You gain any territory that is still in their possession.
2. You will gain some of their resources they have in stock.
3. You may gain some of their technological advances.
4. You gain the loyalty of all their surviving commanders. These commanders,
though, will be demoted two ranks with just enough experience points for their
new rank. See Chapter 22 for more information regarding rank and experience
points.
*************
********************************* UNIT VII ***********************************
*************
+===================+
| 16. SHIP CLASSES |----------------------------------------------------------
+===================+
Ship Classes can be thought more of a standardized blueprint for a specific
type of ship. Usually these classes adopted the name of the first ship whose
keel was laid down. For example, the Iowa Class of battleships for the United
States and the Bismark Class of battleships for Germany.
Although specific ships within a class may have had some variation as to
secondary armaments or crew complements, they were still a member of whatever
Class they were launched with.
In addition to Ship Classes, different countries adopted a somewhat
standardized way they named their ships. This will be further expanded upon
for each individual country.
As you are playing PTO IV, you will get whatever ships were that were in
existence before the war starts and also ships developed after the outbreak of
war. In addition, you are allowed to develop your own ship classes. The only
restriction is that you can have no more the 50 total ship classes in
existence.
The data will be arranged as the game arranges it. The main titles will
indicate the country of origin while subtitles will identify the type of ships
(battleship, carrier, etc.). It will be under these ship types that the Ship
Classes will be discussed. In addition, historical figures will also be listed
to give a full feel to these ships.
This is how the data will be arranged:
_______________
/ Country Name /
---------------
Brief information on that countries ships and also naming conventions.
+-----------+
| Ship Type |
+-----------+
Brief information on the type of ship.
/============\
| Ship Class |
\============/
Specific information regarding this class of ship arranged as follows:
Research Cost: Cost to research the newer ship.
Research Time: Time to research the newer ship.
See Chapter 14 for initial ship classes you start with. You will not have to
invest money or time in researching these ships since you already have them.
The research cost and time come into play when you are modifying these ships.
NOTE ON RESEARCH: Newer ship models will become available depending on what
technologies you research.
Cost : Cost to build
Steel : Amount of steel required to build the desired ship. The number
in parentheses after this number is the maximum amount of steel
you can use for modifications and it shows up when you have
completed R&D in certain technologies.
Time : Amount of time, in weeks, it will take to build the desired
ship.
NOTE: A countries Industrial level directly affects the above numbers. The
numbers listed below are for countries with an Industrial level of 200.
Primary Armament : The ship's main guns, numbers, and where they are located
Secondary Armament: The ship's secondary batteries, numbers, and where they
are located
Other Armament : Anti-aircraft guns and/or torpedoes (if so equipped)
Anti-Ship Rating : A letter from A-E followed by a number from 0 to 9999
indicating the amount of damage that can be done to an
enemy ship.
Anti-Air Rating : A letter from A-E followed by a number from 0 to 9999
indicating the amount of damage the ship can do to
attacking enemy planes.
NOTE ON TURRETS: You will see None, Single, Twin, Tri, or Quad before the
Bay. This is how many guns are in a turret on that
particular part of the ship. So a Tri before the Bay means
that there are three guns in a turret.
NOTE ON BAYS: This indicates how many turrets there are. Used in conjunction
with the above, this will tell you the locations of these
turrets and the number of guns located in the turret. A two bay
mean means there are two turrets in that particular part of the
ship.
Defense: This will be broken up into seven parts. The parts are:
Upper Deck:
Bow:
Stern:
Port:
Starboard:
Hull Armor:
Deck Armor:
Plane Complement: For Aircraft Carriers, the total number of planes. For
other ships, the number of scouts.
Speed: How fast the ship goes in knots
Historical:
Date First Ship Commissioned:
Length : In feet
Beam : Distance from main deck to water in feet
Draft : Amount of ship below waterline in feet
Displacement : Weight of empty ship in tons
Primary Guns : Same setup as game data
Secondary Guns: Same setup as game data
Armor : Armor thicknesses on ship in inches
Complement : Normal number of crew
Examples of Said Class: Self-Explanatory. If the only ship named is the class
name, then that is the only ship made of that class.
________________
/ 16.1 Britain /______________________________________________________________
----------------
From the earliest of times, the British have always prided themselves on being
a powerful, seafaring nation. Until the Revolutionary War, the British had
pretty much remained undefeated. From that point on, they watched the United
States, then Japan start taking the lead.
Naming conventions for British ships aren't too standardized, per se. They
only named their capital warships while "lesser" ships such as some light
cruisers, destroyers, and submarines usually ended up with a letter
designation. The naming conventions were:
Battleships and Battlecruisers: Usually named after royalty or famous
admirals.
Carriers : Tended to be regal or exotic names.
Heavy and Light Cruisers : Named after cities in England.
Destroyers and Submarines : Usually used a letter as the class.
+---------------------+
| 16.1.1 Battleships |--------------------------------------------------------
+---------------------+
England's pride and joy. Battleships played a major role in World War 1. In
World War 2, though, they got relegated to the "back burner" as carriers became
the kings of the sea. British battleships figured prominently in the hunting
down of the small German surface fleet and also in its supporting role during
European invasions.
/=================================\
| 16.1.1.1 Queen Elizabeth Class |--------------------------------------------
\=================================/
Research Cost: 1429
Research Time: 4
Cost : 2859
Steel : 4572 (6400)
Time : 7
Primary Armament : 8 x 38.1 cm/15 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets in the
bow and two turrets in the stern.
Secondary Armament: NONE
Other Armament : Twin five bay and 48 machine guns for AA.
Anti-Ship Rating : B 292
Anti-Air Rating : A 722
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 33
Deck Armor: 13
Plane Complement: 0
Speed: 24
Historical:
Date First Ship Commissioned: January 1915
Length : 634
Width :
Beam : 90
Draft : 33
Displacement : 27,470
Primary Guns : 8 x 15 inch, 45 cal Mk I in four turrets (one pair of guns per
turret). Two turrets in the bow and two turrets in the stern.
Secondary Guns: 14 x 6 inch guns located in 14 turrets around the ship. One
gun per turret.
Armor : 13-6 inch belt, 13 inch turret faces, 3-2 inch decks.
Complement : 923
Examples of Said Class: Warspite, Valiant, Malaya
/===========================\
| 16.1.1.2 Royal Sovereign |--------------------------------------------------
\===========================/
Research Cost: 1369
Research Time: 3
Cost : 2738
Steel : 4092 (5728)
Time : 6
Primary Armament : 8 x 38.1 cm/15 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets in the
bow and two turrets in the stern.
Secondary Armament: 12 x 15.2 cm/6 inch guns. 12 turrets with one gun apiece.
Six turrets are on the port and six are on the starboard
side.
Other Armament : Single two bay and eight machine guns for AA.
Anti-Ship Rating : B 362
Anti-Air Rating : C 288
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 33
Deck Armor: 6
Plane Complement: 4
Speed: 23
Historical:
Date First Ship Commissioned: May 1916
Length : 614
Beam : 88
Draft : 33
Displacement : 29,590
Primary Guns : 8 x 15 inch, 45 cal Mk I in four turrets (one pair of guns per
turret). Two turrets in the bow and two turrets in the stern.
Secondary Guns: 14 x 6 inch guns located in 14 turrets around the ship. One
gun per turret.
Armor : 13-1 inch belt, 13 inch turret faces, 4-1 inch decks.
Complement : 936
Examples of Said Class: Revenge, Resolution, Royal Oak
/========================\
| 16.1.1.3 Nelson Class |-----------------------------------------------------
\========================/
Research Cost: 1640
Research Time: 4
Cost : 3296
Steel : 4889 (6844)
Time : 8
Primary Armament : 9 x 40.6 cm/16 inch guns. Nine guns arranged in three
turrets (three guns per turret). All three turrets in the
bow.
Secondary Armament: 12 x 15.2cm/6 inch guns located in four turrets (two on
the port side and two on the starboard side). Three guns
per turret.
Other Armament : Single six bay and 38 machine guns for AA.
Anti-Ship Rating : B 443
Anti-Air Rating : B 577
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 36
Deck Armor: 16
Plane Complement: 0
Speed: 24
Historical:
Date First Ship Commissioned: September 1925
Length : 710
Beam : 106
Draft : 33
Displacement : 41,250
Primary Guns : 9 x 16 inch, 45 cal Mk I in three two turrets (three guns per
turret). Three turrets in the bow.
Secondary Guns: 12 x 6 inch guns located in six turrets around the ship (two
guns per turret).
Armor : 14-13 inch belt, 15-12 turrets, 14-6.5 inch decks.
Complement : 1,314
Examples of Said Class: Rodney
/===============================\
| 16.1.1.4 King George V Class |----------------------------------------------
\===============================/
Research Cost: 1956
Research Time: 5
Cost : 3912
Steel : 6233 (8726)
Time : 10
Primary Armament : 10 x 35.6 cm/14 inch guns. Two turrets with four guns
apiece are located in the bow and stern. One more turret
with two guns is located in the bow.
Secondary Armament: NONE
Other Armament : Twin eight bay and 32 machine guns for AA.
Anti-Ship Rating : B 319
Anti-Air Rating : A 818
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 39
Deck Armor: 16
Plane Complement: 2
Speed: 29
Historical:
Date First Ship Commissioned: November 1940
Length : 745
Beam : 103
Draft : 29
Displacement : 36,720
Primary Guns : 10 x 14 inch, Mk VII in three turrets. Two turrets with four
guns apiece are located in the bow and stern. One more turret
with two guns is located in the bow.
Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship.
Two guns per turret.
Armor : 15-14 inch belt, 13 inch turret faces, 5-6 inch decks.
Complement : 1,422
Examples of Said Class: Prince of Wales, Duke of York
/======================\
| 16.1.1.5 Lion Class |-------------------------------------------------------
\======================/
Research Cost: 2137
Research Time: 6
Cost : 4275
Steel : 6598 (12,140)
Time : 10
Primary Armament : 9 x 40.6 cm/16 inch guns. Three turrets with three guns
apiece. Two turrets are in the bow while one turret is in
the stern.
Secondary Armament: NONE
Other Armament : Twin eight bay and 48 machine guns for AA.
Anti-Ship Rating : B 374
Anti-Air Rating : A 890
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 39
Deck Armor: 16
Plane Complement: 4
Speed: 30
Historical:
Date First Ship Commissioned: Keels were laid but never constructed upon.
Specs are from blueprints.
Length : 740
Beam : 30
Draft : 33
Displacement : 40,550
Primary Guns : 9 x 16 inch, 45 cal three turrets (three guns per turret).
Two turrets are in the bow while one turret is in the stern.
Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship.
Two guns per turret.
Armor : 15.5.5 inch belt, 15-6 inch turrets, 6-5 inch decks.
Complement : 1,680
Examples of Said Class: Lion
/==========================\
| 16.1.1.6 Vanguard Class |---------------------------------------------------
\==========================/
Research Cost: 2946
Research Time: 8
Cost : 5892
Steel : 8672 (12,140)
Time : 14
Primary Armament : 9 x 51.0 cm/20 inch guns. Three turrets with three guns
apiece. Two turrets are in the bow while one turret is in
the stern.
Secondary Armament: NONE
Other Armament : Twin ten bay and 166 machine guns for AA.
Anti-Ship Rating : A 588
Anti-Air Rating : A 1696
Defense - Upper Deck: 190
Bow : 90
Stern : 90
Port : 90
Starboard : 90
Hull Armor: 42
Deck Armor: 20
Plane Complement: 5
Speed: 30
Historical:
Date First Ship Commissioned: November 1944
Length : 814
Beam : 108
Draft : 31
Displacement : 44,500
Primary Guns : 8 x 15 inch, 42 cal in four turrets (one pair per turret).
Two turrets are in the bow and two turrets are in the stern.
Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship.
Two guns per turret.
Armor : 14-4.5 inch belt, 13-11 inch turrets, 6-5 inch decks.
Complement : 1,893
Examples of Said Class: Vanguard
+------------------------+
| 16.1.2 Battlecruisers |-----------------------------------------------------
+------------------------+
Although they could be as heavily armed as battleships, battlecruisers tended
to be more lightly armored. Because of this, they were used more in a support
role although they could hold their own against the less heavily armed enemy
ships. England used them to an extent since they didn't require as many
resources as battleships.
/=========================\
| 16.1.2.1 Repulse Class |----------------------------------------------------
\=========================/
Research Cost: 1170
Research Time: 3
Cost : 2340
Steel : 3633 (5086)
Time : 6
Primary Armament : 6 x 38.1 cm/15 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow while one turret is
in the stern.
Secondary Armament: NONE
Other Armament : Twin ten bay and 24 machine guns for AA.
Anti-Ship Rating : B 219
Anti-Air Rating : A 770
Defense - Upper Deck: 120
Bow : 60
Stern : 60
Port : 60
Starboard : 60
Hull Armor: 23
Deck Armor: 13
Plane Complement: 4
Speed: 29
Historical:
Date First Ship Commissioned: September 1916
Length : 794
Beam : 90
Draft : 30
Displacement : 27,320
Primary Guns : 6 x 15 inch, 42 cal Mk I in three turrets (one pair of guns
per turret). Two turrets in the bow and one turret in the
stern.
Secondary Guns: 17 x 4 inch guns located in five turrets around the ship with
three guns per turret and two turrets with one gun per turret.
2 x 3 inch guns located in two turrets with one gun per
turret.
Armor : 6-3 inch belt, 9 inch turret faces, 3-1 inch decks.
Complement : 953
Examples of Said Class: This ship was actually a part of the Renown Class.
The other ship is the Renown.
/======================\
| 16.1.2.2 Hood Class |-------------------------------------------------------
\======================/
Research Cost: 1516
Research Time: 4
Cost : 3032
Steel : 4254 (5955)
Time : 7
Primary Armament : 8 x 38.1 cm/15 inch guns. Four turrets with two guns
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: 12 x 14 cm/5.5 inch guns. 12 turrets with one gun apiece.
Six turrets are on the port and six are on the starboard
side.
Other Armament : Single six bay and 24 machine guns for AA.
Anti-Ship Rating : B 352
Anti-Air Rating : B 401
Defense - Upper Deck: 120
Bow : 60
Stern : 60
Port : 60
Starboard : 60
Hull Armor: 31
Deck Armor: 8
Plane Complement: 0
Speed: 31
Historical:
Date First Ship Commissioned: August 1918
Length : 860
Beam : 104
Draft : 29
Displacement : 42,100
Primary Guns : 8 x 15 inch, 42 cal in four turrets (one pair of guns per
turret). Two turrets in the bow and two turrets in the stern.
Secondary Guns: 12 x 5.5 inch guns located in seven turrets around the ship
(two guns per turret).
Armor : 12-5 inch belt, 15 inch turret faces, 3-1.5 inch decks.
Complement : 1,477
Examples of Said Class: Hood
+------------------------+
| 16.1.3 Fleet Carriers |-----------------------------------------------------
+------------------------+
The biggest carriers that could carry the largest amount of planes. England
never did catch up to either Japan or the United States in carriers and they
only played a minor supporting role in the Pacific.
/============================\
| 16.1.3.1 Courageous Class |-------------------------------------------------
\============================/
Research Cost: 737
Research Time: 2
Cost : 1474
Steel : 2654 (3715)
Time : 4
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Single 16 bay and 28 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : B 553
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 6
Deck Armor: 2
Plane Complement: 48
Speed: 30
Historical:
Date First Ship Commissioned: May 1928
Length : 786
Beam : 90
Draft : 28
Displacement : 22,352
Primary Guns : NONE
Secondary Guns: 16 x 4.7 inch AA guns 16 turrets with one gun per turret.
Armor : 3-2 inch belt, 1.5-.5 inch decks.
Complement : 1,200
Examples of Said Class: Glorious
/=========================\
| 16.1.3.2 Furious Class |----------------------------------------------------
\=========================/
Research Cost: 637
Research Time: 2
Cost : 1274
Steel : 2141 (2997)
Time : 3
Primary Armament : 10 x 14.0 cm/5.5 inch guns. Four turrets with one gun
apiece on the bow with another six turrets with one gun
apiece on the stern.
Secondary Armament: NONE
Other Armament : Single four bay and six machine guns for AA.
Anti-Ship Rating : E 49
Anti-Air Rating : D 132
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 4
Deck Armor: 2
Plane Complement: 33
Speed: 30
Historical:
Date First Ship Commissioned: July 1917
Length : 785
Beam : 90
Draft : 24
Displacement : 22,500
Primary Guns : NONE
Secondary Guns: 6 x 4 inch AA guns located in three turrets (two guns/turret).
Armor : 2-3 inch belt, 1.5 inch decks.
Complement : 750
Examples of Said Class: Furious
/=======================\
| 16.1.3.3 Eagle Class |------------------------------------------------------
\=======================/
Research Cost: 597
Research Time: 2
Cost : 1194
Steel : 2154
Time : 3
Primary Armament : 9 x 15.2 cm/6 inch guns. Four turrets with one gun apiece
on the bow with another five turrets with one gun apiece
on the stern.
Secondary Armament: NONE
Other Armament : Single eight bay and eight machine guns for AA
Anti-Ship Rating : D 52
Anti-Air Rating : C 240
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 12
Deck Armor: 2
Plane Complement: 21
Speed: 24
Historical:
Date First Ship Commissioned: February 1924
Length : 667
Beam : 105
Draft : 24
Displacement : 22,600
Primary Guns : NONE
Secondary Guns: 9 x 6 inch AA guns and 4 x 4 inch AA guns.
Armor : 4 inch belt, 1 inch decks.
Complement : 834
Examples of Said Class: Eagle
/===========================\
| 16.1.3.4 Ark Royal Class |--------------------------------------------------
\===========================/
Research Cost: 1376
Research Time: 4
Cost : 2752
Steel : 4930 (6902)
Time : 8
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin eight bay and 48 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : A 673
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 12
Deck Armor: 7
Plane Complement: 72
Speed: 31
Historical:
Date First Ship Commissioned: November 1938
Length : 800
Beam : 95
Draft : 28
Displacement : 22,000
Primary Guns : NONE
Secondary Guns: 8 x 4.5 inch AA guns.
Armor : 4.5 inch belt, 2.5 inch decks.
Complement : 1,575
Examples of Said Class: Ark Royal
/=============================\
| 16.1.3.5 Illustrious Class |------------------------------------------------
\=============================/
Research Cost: 1492
Research Time: 5
Cost : 2984
Steel : 5693 (9247)
Time : 9
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin eight bay and 54 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : A 709
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 12
Deck Armor: 12
Plane Complement: 36
Speed: 31
Historical:
Date First Ship Commissioned: May 1940
Length : 750
Beam : 96
Draft : 29
Displacement : 23,000
Primary Guns : NONE
Secondary Guns: 16 x 4.5 inch AA guns located in eight turrets (two guns per
turret).
Armor : 4.5 inch belt, 3 inch decks.
Complement : 1,229
Examples of Said Class: Formidable, Victorious, Indomitable
/============================\
| 16.1.3.6 Implacable Class |-------------------------------------------------
\============================/
Research Cost: 1809
Research Time: 6
Cost : 3618
Steel : 6605 (9247)
Time : 11
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin eight bay and 92 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : A 938
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 12
Deck Armor: 12
Plane Complement: 72
Speed: 32
Historical:
Date First Ship Commissioned: February 1944
Length : 766
Beam : 96
Draft : 26
Displacement : 23,450
Primary Guns : NONE
Secondary Guns: 16 x 4.5 inch AA guns located in eight turrets (two guns per
turret).
Armor : 4-5 inch belt, 3 inch decks.
Complement : 1,585
Examples of Said Class: Indefatigable
+------------------------+
| 16.1.4 Light Carriers |-----------------------------------------------------
+------------------------+
These were some of the first carriers built. As the war progressed, these
carriers were relegated to secondary duties such as ferrying planes to other
locations and being used for anti-submarine squadrons.
/========================\
| 16.1.4.1 Hermes Class |-----------------------------------------------------
\========================/
Research Cost: 410
Research Time: 2
Cost : 820
Steel : 1539 (2154)
Time : 2
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Single eight bay and eight machine guns for AA.
Anti-Ship Rating : E 20
Anti-Air Rating : C 240
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 4
Deck Armor: 2
Plane Complement: 15
Speed: 25
Historical:
Date First Ship Commissioned: July 1923
Length : 598
Beam : 70
Draft : 21
Displacement : 11,000
Primary Guns : NONE
Secondary Guns: 6 x 5.5 inch AA guns, 3 x 4 inch AA guns.
Armor : 3 inch belt, 1 inch decks.
Complement : 664
Examples of Said Class: Hermes
/==========================\
| 16.1.4.2 Colossus Class |---------------------------------------------------
\==========================/
Research Cost: 541
Research Time: 2
Cost : 1083
Steel : 1958 (2741)
Time : 3
Primary Armament : 10 x 35.6 cm/14 inch guns. Four turrets with one gun
apiece on the bow with another two turrets with one gun
apiece on the bow. Four turrets with one gun apiece on
the stern.
Secondary Armament: NONE
Other Armament : 43 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : C 258
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 4
Deck Armor: 2
Plane Complement: 40
Speed: 25
Historical:
Date First Ship Commissioned: September 1943
Length : 695
Beam : 80
Draft : 24
Displacement : 13,400
Primary Guns : NONE
Secondary Guns: 16 x 5.25 inch guns located in 8 turrets around the ship.
Two guns per turret.
Armor : 14-4.5 inch belt, 13-11 inch turrets, 6-5 inch decks
Complement : 1893
Examples of Said Class: Colossus
+------------------------+
| 16.1.5 Heavy Cruisers |-----------------------------------------------------
+------------------------+
Designed to accompany the battleships and carriers, heavy cruisers were usually
in a support role of providing extra firepower (especially anti-aircraft) to
protect the fleet. They also provided the firepower for shore bombardments.
/======================\
| 16.1.5.1 Kent Class |-------------------------------------------------------
\======================/
Research Cost: 573
Research Time: 2
Cost : 1146
Steel : 1756 (2458)
Time : 2
Primary Armament : 8 x 20.3 cm/8 inch guns. Four turrets with two guns
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedo Quad two bay
Other Armament : Single four bay and 16 machine guns for AA.
Anti-Ship Rating : C 173
Anti-Air Rating : D 192
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 12
Deck Armor: 4
Plane Complement: 1
Speed: 31
Historical:
Date First Ship Commissioned: February 1928
Length : 590
Beam : 68
Draft : 16
Displacement : 9,750
Primary Guns : 8 x 8 inch, 50 cal, Mk VII in four turrets (one pair of guns
per turret). Two turrets in the bow and two turrets in the
stern.
Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two
guns per turret. Two quad 21 inch torpedo tubes.
Armor : 4.5 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 700
Examples of Said Class: Australia, Canberra, Cornwall
/========================\
| 16.1.5.2 London Class |-----------------------------------------------------
\========================/
Research Cost: 576
Research Time: 2
Cost : 1152
Steel : 1749 (2448)
Time : 2
Primary Armament : 8 x 20.3 cm/8 inch guns. Four turrets with two guns
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedo Quad two bay.
Other Armament : Single four bay and four machine guns for AA.
Anti-Ship Rating : C 173
Anti-Air Rating : D 120
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 12
Deck Armor: 4
Plane Complement: 1
Speed: 32
Historical:
Date First Ship Commissioned: January 1929
Length : 595
Beam : 66
Draft : 17
Displacement : 9,750
Primary Guns : 8 x 8 inch, 50 cal, Mk VII in four turrets (one pair of guns
per turret). Two turrets in the bow and two turrets in the
stern.
Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two
guns per turret. Two quad 21 inch torpedo tubes.
Armor : 4.5 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 700
Examples of Said Class: Devonshire, Shropshire, Sussex
/=========================\
| 16.1.5.3 Norfolk Class |----------------------------------------------------
\=========================/
Research Cost: 573
Research Time: 2
Cost : 1146
Steel : 1756 (2458)
Time : 2
Primary Armament : 8 x 20.3 cm/8 inch guns. Four turrets with two guns
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedo Quad two bay.
Other Armament : Single four bay and 16 machine guns for AA.
Anti-Ship Rating : C 173
Anti-Air Rating : D 192
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 12
Deck Armor: 4
Plane Complement: 1
Speed: 31
Historical:
Date First Ship Commissioned: January 1929
Length : 633
Beam : 66
Draft : 20
Displacement : 9,900
Primary Guns : 8 x 8 inch, 50 cal, Mk VII in four turrets (one pair of guns
per turret). Two turrets in the bow and two turrets in the
stern.
Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two
guns per turret. Two quad 21 inch torpedo tubes.
Armor : 4.5 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 710
Examples of Said Class: Dorsetshire
/======================\
| 16.1.5.4 York Class |-------------------------------------------------------
\======================/
Research Cost: 519
Research Time: 2
Cost : 1038
Steel : 1695 (2373)
Time : 2
Primary Armament : 6 x 20.3 cm/8 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedo Tri two bay.
Other Armament : Single four bay and four machine guns for AA.
Anti-Ship Rating : C 129
Anti-Air Rating : D 120
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 12
Deck Armor: 4
Plane Complement: 1
Speed: 32
Historical:
Date First Ship Commissioned: May 1930
Length : 540
Beam : 58
Draft : 17
Displacement : 8,250
Primary Guns : 6 x 8 inch, 50 cal, Mk VII in three turrets (one pair of guns
per turret). Two turrets are in the bow and one turret is in
the stern.
Secondary Guns: 8 x 4 inch guns located in four turrets around the ship. Two
guns per turret. Two triple 21 inch torpedo tubes.
Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 620
Examples of Said Class: York
+------------------------+
| 16.1.6 Light Cruisers |-----------------------------------------------------
+------------------------+
Designed for a auxiliary role. Light cruisers usually led destroyer divisions
in anti-submarine warfare. The also supported fleets and provided firepower
for shore bombardments.
/====================\
| 16.1.6. 1 C Class |---------------------------------------------------------
\====================/
Research Cost: 306
Research Time: 2
Cost : 612
Steel : 1026 (1436)
Time : 2
Primary Armament : 5 x 15.2 cm/6 inch guns. Five turrets with one gun
apiece. Three turrets are in the bow and two turret are
in the stern.
Secondary Armament: Torpedo Twin four bay, equipped with depth charges.
Other Armament : Single two bay and eight machine guns for AA.
Anti-Ship Rating : C 118
Anti-Air Rating : E 96
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 0
Speed: 29
Historical:
Date First Ship Commissioned: November 1916
Length : 450
Beam : 43
Draft : 15
Displacement : 4,120, 4,190, or 4,290
Primary Guns : 5 x 6 inch 45 cal Mk XII in five turrets (one gun per turret).
Three turrets are in the bow and two turret are in the stern.
Secondary Guns: 2 x 3 inch guns and 4 x 2 21 inch torpedo tubes.
Armor : 3-1.5 inch belt and 1 inch decks.
Complement : 437, 460, or 432
Examples of Said Class: This is actually a combination of three classes:
Caledon, Ceres, and the Capetown Classes. Ships
included are the Caledon, Curlew, and Cairo.
/====================\
| 16.1.6. 2 D Class |---------------------------------------------------------
\====================/
Research Cost: 344
Research Time: 2
Cost : 688
Steel : 1053 (1474)
Time : 2
Primary Armament : 6 x 15.2 cm/6 inch guns. Six turrets with one gun apiece.
Three turrets are in the bow and three turret are in the
stern.
Secondary Armament: Torpedo Tri four bay, equipped to lay mines.
Other Armament : Single two bay and four machine guns for AA.
Anti-Ship Rating : C 169
Anti-Air Rating : E 72
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 0
Speed: 29
Historical:
Date First Ship Commissioned: December 1917
Length : 471
Beam : 46
Draft : 17
Displacement : 4,970
Primary Guns : 6 x 6 inch 50 cal, Mk XII in six turrets (one gun per turret).
Three turrets are in the bow and three turret are in the
stern.
Secondary Guns: 2 x 3 inch guns and 4 x 3 21 inch torpedo tubes.
Armor : 3-1.5 inch belt and 1 inch decks.
Complement : 450
Examples of Said Class: This is actually the Danae Class. Ships include the
Danae, Dauntless, and Delhi.
/====================\
| 16.1.6. 3 E Class |---------------------------------------------------------
\====================/
Research Cost: 394
Research Time: 2
Cost : 789
Steel : 1154 (1615)
Time : 2
Primary Armament : 7 x 15.2 cm/6 inch guns. Seven turrets with one gun
apiece. Three turrets are in the bow and four turret are
in the stern.
Secondary Armament: Torpedo Tri four bay, equipped with depth charges.
Other Armament : Single five bay and two machine guns for AA.
Anti-Ship Rating : C 174
Anti-Air Rating : D 132
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 0
Speed: 33
Historical:
Date First Ship Commissioned: December 1919
Length : 570
Beam : 55
Draft : 19
Displacement : 7,300
Primary Guns : 7 x 6 inch 45 cal, Mk XII in seven turrets (one gun per
turret). Three turrets are in the bow and four turret are
in the stern.
Secondary Guns: 5 x 4 inch guns and 4 x 3 21 inch torpedo tubes.
Armor : 3-1.5 inch belt, 1-1.5 inch decks.
Complement : 450
Examples of Said Class: This is actually the Emerald Class. Ships include the
Emerald and Enterprise.
/==========================\
| 16.1.6. 4 Leander Class |---------------------------------------------------
\==========================/
Research Cost: 384
Research Time: 2
Cost : 768
Steel : 1181 (1653)
Time : 2
Primary Armament : 8 x 15.2 cm/6 inch guns. Four turrets with two guns
apiece. Two turrets are in the bow and two turret are in
the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Single four bay and 16 machine guns for AA.
Anti-Ship Rating : C 135
Anti-Air Rating : D 192
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 1
Speed: 33
Historical:
Date First Ship Commissioned: September 1932
Length : 554
Beam : 56
Draft : 20
Displacement : 7,270
Primary Guns : 8 x 6 inch, 50 cal, Mk XXIII in four turrets (one pair per
turret). Two turrets are in the bow and two turrets are in
the stern.
Secondary Guns: 4 x 4 inch guns located in four turrets around the ship. One
gun per turret. 2 x 4 21 inch torpedo tubes.
Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 570
Examples of Said Class: Achilles, Ajax, Neptune
/===========================\
| 16.1.6. 5 Arethusa Class |--------------------------------------------------
\===========================/
Research Cost: 351
Research Time: 2
Cost : 702
Steel : 1168 (1635)
Time : 2
Primary Armament : 6 x 15.2 cm/6 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Twin four bay and eight machine guns for AA.
Anti-Ship Rating : C 101
Anti-Air Rating : C 240
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 1
Speed: 33
Historical:
Date First Ship Commissioned: March 1934
Length : 506
Beam : 51
Draft : 17
Displacement : 5,270
Primary Guns : 6 x 6 inch, 45 cal, Mk XXIII in three turrets (one pair per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 4 x 4 inch guns in four turrets (one gun per turret). 2 x 3
21 inch torpedo tubes.
Armor : 3-1 inch belt and 1 inch decks.
Complement : 500
Examples of Said Class: Aurora, Galatea, Penelope
/==============================\
| 16.1.6. 6 Southampton Class |-----------------------------------------------
\==============================/
Research Cost: 422
Research Time: 2
Cost : 844
Steel : 1256 (1758)
Time : 2
Primary Armament : 12 x 15.2 cm/6 inch guns. Four turrets with three guns
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Twin four bay and eight machine guns for AA.
Anti-Ship Rating : C 136
Anti-Air Rating : C 240
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 3
Speed: 32
Historical:
Date First Ship Commissioned: March 1936
Length : 592
Beam : 62
Draft : 20
Displacement : 9,100
Primary Guns : 12 x 6 inch, 45 cal, Mk XXIII in four turrets (three guns per
turret). Two turrets are in the bow and two turrets are in
the stern.
Secondary Guns: 8 x 4 inch guns in four turrets (two guns per turret). 2 x 3
21 inch torpedo tubes.
Armor : 4.5 inch belt and 1.5-0.6 inch decks.
Complement : 748
Examples of Said Class: Birmingham, Glasgow, Newcastle
/=======================\
| 16.1.6. 7 Dido Class |------------------------------------------------------
\=======================/
Research Cost: 335
Research Time: 2
Cost : 671
Steel : 1067 (1493)
Time : 2
Primary Armament : 10 x 13.3 cm/5.2 inch guns. Five turrets with two guns
apiece. Three turrets are in the bow and two turrets are
in the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : eight machine guns for AA.
Anti-Ship Rating : C 110
Anti-Air Rating : C 288
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 0
Speed: 33
Historical:
Date First Ship Commissioned: August 1937
Length : 512
Beam : 51
Draft : 17
Displacement : 6,850
Primary Guns : 10 x 5.5 inch Mk I in five turrets (one pair per turret).
Three turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 3 21 inch torpedo tubes.
Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 530
Examples of Said Class: Argonaut, Bonaventure, Charybdis
/=======================\
| 16.1.6. 8 Fiji Class |------------------------------------------------------
\=======================/
Research Cost: 424
Research Time: 2
Cost : 828
Steel : 1256 (1758)
Time : 2
Primary Armament : 12 x 15.2 cm/6 inch guns. Four turrets with three guns
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Twin four bay and eight machine guns for AA.
Anti-Ship Rating : C 136
Anti-Air Rating : C 240
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 2
Speed: 33
Historical:
Date First Ship Commissioned: May 1939
Length : 556
Beam : 62
Draft : 20
Displacement : 8,530
Primary Guns : 12 x 6 inch Mk XXIII guns in four turrets (three guns per
turret). Two turrets are in the bow and two turrets are in
the stern.
Secondary Guns: 3 x 4 21 inch torpedo tubes.
Armor : 3.5-3.25 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 920
Examples of Said Class: Bermuda, Ceylon, Gambia
/============================\
| 16.1.6. 9 De Ruyter Class |-------------------------------------------------
\============================/
Research Cost: 256
Research Time: 2
Cost : 512
Steel : 938 (1313)
Time : 2
Primary Armament : 7 x 15.0 cm/6 inch guns. Three turrets with two guns
apiece and one turret with one gun. Two turrets (one
single and one twin) are in the bow and one turret is in
the stern.
Secondary Armament: Equipped with depth charges.
Other Armament : ten machine guns for AA.
Anti-Ship Rating : E 38
Anti-Air Rating : C 228
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 3
Deck Armor: 2
Plane Complement: 2
Speed: 32
Historical:
Date First Ship Commissioned: March 1935
Length : 560
Beam : 52
Draft : 17
Displacement : 6,000
Primary Guns : 7 x 6 inch guns. Three turrets with two guns apiece and one
turret with one gun. Two turrets (one single and one twin)
are in the bow and one turret is in the stern.
Secondary Guns: NONE
Armor : 2-1.1 inch belt, 1.1 inch on main guns, 1.15 inch decks.
Complement : 435
Examples of Said Class: De Ruyter
/========================\
| 16.1.6.10 Tromp Class |-----------------------------------------------------
\========================/
Research Cost: 302
Research Time: 2
Cost : 605
Steel : 979 (1370)
Time : 2
Primary Armament : 6 x 15.0 cm/6 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turrets is in
the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : C 100
Anti-Air Rating : E 72
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 3
Deck Armor: 2
Plane Complement: 1
Speed: 34
Historical:
Date First Ship Commissioned: May 1937
Length : 433
Beam : 41
Draft : 14
Displacement : 3,787
Primary Guns : 6 x 6 inch guns. Three turrets with two guns apiece. Two
turrets are in the bow and one turrets is in the stern.
Secondary Guns: 2 x 3 21 inch torpedo tubes.
Armor : .5 inch belt, .6 inch on main guns, 1-.6 inch decks.
Complement : 309
Examples of Said Class: Jacob van Heemskerck
/==========================\
| 16.1.6.11 Sumatra Class |---------------------------------------------------
\==========================/
Research Cost: 332
Research Time: 2
Cost : 664
Steel : 1154 (1615)
Time : 2
Primary Armament : 10 x 15.0 cm/6 inch guns. Ten turrets with one gun
apiece. Six turrets are in the bow and four turrets are
in the stern.
Secondary Armament: Equipped with depth charges.
Other Armament : Single four bay and 12 machine guns for AA.
Anti-Ship Rating : D 55
Anti-Air Rating : D 168
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 8
Deck Armor: 3
Plane Complement: 2
Speed: 31
Historical:
Date First Ship Commissioned: August 1921
Length : 509
Beam : 53
Draft : 18
Displacement : 6,670
Primary Guns : 10 x 5.9 inch, 50 cal, in five turrets (one pair per turret).
Two turrets are in the bow and three turrets are in the stern.
Secondary Guns: 4 x 3 inch guns.
Armor : 3 inch belt, 1 inch on main guns, 1.5 inch decks.
Complement : 480
Examples of Said Class: Actually this is part of the Java class. Other ships
are Java and Celebes
+--------------------+
| 16.1.7 Destroyers |---------------------------------------------------------
+--------------------+
The workhorses of the fleet. In addition to their guns, destroyers were also
equipped with torpedoes to cause serious damage to an enemy. Their best role
is doing anti-submarine duty and being the outside "pickets" for the fleet.
/========================\
| 16.1.7. 1 Old S Class |-----------------------------------------------------
\========================/
Research Cost: 218
Research Time: 2
Cost : 436
Steel : 790 (1106)
Time : 2
Primary Armament : 3 x 10.2 cm/4 inch guns. Three turrets with one gun
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedoes Single six bay, equipped with depth charges.
Other Armament : one machine guns for AA.
Anti-Ship Rating : D 74
Anti-Air Rating : E 6
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: April 1916
Length : 276
Beam : 27
Draft : 9
Displacement : 1,075
Primary Guns : 3 x 4 inch, 45 cal, Mk IV in three turrets (one gun per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 2 x 1 18 inch torpedo tubes, depth charges.
Armor :
Complement : 90
Examples of Said Class: Simoom, Scimitar, Scotsman
/====================\
| 16.1.7. 2 A Class |---------------------------------------------------------
\====================/
Research Cost: 254
Research Time: 2
Cost : 508
Steel : 823 (1152)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 12
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: June 1929
Length : 323
Beam : 32
Draft : 12
Displacement : 1,350
Primary Guns : 4 x 4.7 inch guns. Four turrets with one gun apiece. Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 138
Examples of Said Class: Acasta, Arrow, Basilisk
/====================\
| 16.1.7. 3 B Class |---------------------------------------------------------
\====================/
Research Cost: 247
Research Time: 2
Cost : 495
Steel : 817 (1152)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 12
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 34
Historical:
Date First Ship Commissioned: June 1929
Length : 323
Beam : 32
Draft : 12
Displacement : 1,350
Primary Guns : 4 x 4.7 inch guns. Four turrets with one gun apiece. Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 138
Examples of Said Class: Acasta, Arrow, Basilisk
/====================\
| 16.1.7. 4 D Class |---------------------------------------------------------
\====================/
Research Cost: 257
Research Time: 2
Cost : 515
Steel : 844 (1181)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Single one bay and two machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 36
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1931
Length : 329
Beam : 33
Draft : 13
Displacement : 1,400
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 145
Examples of Said Class: Comet, Cygnet, Duncan
/====================\
| 16.1.7. 5 E Class |---------------------------------------------------------
\====================/
Research Cost: 259
Research Time: 2
Cost : 519
Steel : 850 (1190)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Eight machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 48
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1931
Length : 329
Beam : 33
Draft : 13
Displacement : 1,405
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 145
Examples of Said Class: Echo, Express, Fame
/====================\
| 16.1.7. 6 F Class |---------------------------------------------------------
\====================/
Research Cost: 259
Research Time: 2
Cost : 519
Steel : 850 (1190)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Eight machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 48
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1931
Length : 329
Beam : 33
Draft : 13
Displacement : 1,405
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 145
Examples of Said Class: Echo, Express, Fame
/====================\
| 16.1.7. 7 G Class |---------------------------------------------------------
\====================/
Research Cost: 259
Research Time: 2
Cost : 519
Steel : 850 (1190)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Eight machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 48
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1935
Length : 323
Beam : 33
Draft : 13
Displacement : 1,370
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 145
Examples of Said Class: Gallant, Hasty, Icarus
/====================\
| 16.1.7. 8 H Class |---------------------------------------------------------
\====================/
Research Cost: 259
Research Time: 2
Cost : 519
Steel : 850 (1190)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Eight machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 48
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1935
Length : 323
Beam : 33
Draft : 13
Displacement : 1,370
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 145
Examples of Said Class: Gallant, Hasty, Icarus
/====================\
| 16.1.7. 9 I Class |---------------------------------------------------------
\====================/
Research Cost: 280
Research Time: 2
Cost : 560
Steel : 871 (1219)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quintet two bay, equipped with depth charges.
Other Armament : Eight machine guns for AA.
Anti-Ship Rating : C 126
Anti-Air Rating : E 48
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1935
Length : 323
Beam : 33
Draft : 13
Displacement : 1,370
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 145
Examples of Said Class: Gallant, Hasty, Icarus
/=========================\
| 16.1.7.10 Tribal Class |----------------------------------------------------
\=========================/
Research Cost: 257
Research Time: 2
Cost : 515
Steel : 864 (1209)
Time : 2
Primary Armament : 8 x 12.0 cm/4.7 inch guns. Four turrets with two guns
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad one bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : D 74
Anti-Air Rating : E 72
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: June 1937
Length : 377
Beam : 37
Draft : 13
Displacement : 1,854
Primary Guns : 8 x 4.7 inch, 45 cal, Mk XII in four turrets (two guns per
turret). Two turrets are in the bow and two turrets are in
the stern.
Secondary Guns: 1 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 250
Examples of Said Class: Afridi, Cossack, Guhurka
/====================\
| 16.1.7.11 J Class |---------------------------------------------------------
\====================/
Research Cost: 289
Research Time: 2
Cost : 598
Steel : 898 (1275)
Time : 2
Primary Armament : 6 x 12.0 cm/4.7 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedoes Quintet two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : C 134
Anti-Air Rating : E 72
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1938
Length : 356
Beam : 36
Draft : 14
Displacement : 1,690
Primary Guns : 6 x 4.7 inch, 45 cal, Mk XII in three turrets (three guns per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 2 x 5 21 inch torpedo tubes, depth charges.
Armor :
Complement : 218
Examples of Said Class: Jackal, Kelvin, Nizam
/====================\
| 16.1.7.12 K Class |---------------------------------------------------------
\====================/
Research Cost: 289
Research Time: 2
Cost : 598
Steel : 898 (1275)
Time : 2
Primary Armament : 6 x 12.0 cm/4.7 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedoes Quintet two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : C 134
Anti-Air Rating : E 72
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1938
Length : 356
Beam : 36
Draft : 14
Displacement : 1,690
Primary Guns : 6 x 4.7 inch, 45 cal, Mk XII in three turrets (three guns per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 2 x 5 21 inch torpedo tubes, depth charges.
Armor :
Complement : 218
Examples of Said Class: Jackal, Kelvin, Nizam
/====================\
| 16.1.7.13 L Class |---------------------------------------------------------
\====================/
Research Cost: 257
Research Time: 2
Cost : 515
Steel : 911 (1275)
Time : 2
Primary Armament : 6 x 12.0 cm DP/4.7 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedoes Quad one bay, equipped with depth charges.
Other Armament : Single one bay and 24 machine guns for AA.
Anti-Ship Rating : D 67
Anti-Air Rating : C 312
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: July 1940
Length : 362
Beam : 37
Draft : 14
Displacement : 1,935
Primary Guns : 6 x 4.7 inch, 50 cal, Mk XI in three turrets (three guns per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 226
Examples of Said Class: Lance, Martin
/====================\
| 16.1.7.14 M Class |---------------------------------------------------------
\====================/
Research Cost: 240
Research Time: 2
Cost : 481
Steel : 850 (1275)
Time : 2
Primary Armament : 6 x 12.0 cm DP/4.7 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedoes Quad one bay, equipped with depth charges.
Other Armament : Single one bay and eight machine guns for AA.
Anti-Ship Rating : D 67
Anti-Air Rating : C 216
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: July 1940
Length : 362
Beam : 37
Draft : 14
Displacement : 1,935
Primary Guns : 6 x 4.7 inch, 50 cal, Mk XI in three turrets (three guns per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 226
Examples of Said Class: Lance, Martin, Milne
/====================\
| 16.1.7.15 N Class |---------------------------------------------------------
\====================/
Research Cost: 264
Research Time: 2
Cost : 528
Steel : 911 (1275)
Time : 2
Primary Armament : 6 x 12.0 cm/4.7 inch guns. Three turrets with two guns
apiece. Two turrets are in the bow and one turret is in
the stern.
Secondary Armament: Torpedoes Quintet one bay, equipped with depth charges.
Other Armament : Single one bay and 24 machine guns for AA.
Anti-Ship Rating : D 78
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1938
Length : 356
Beam : 36
Draft : 14
Displacement : 1,690
Primary Guns : 6 x 4.7 inch, 45 cal, Mk XII in three turrets (three guns per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 2 x 5 21 inch torpedo tubes, depth charges.
Armor :
Complement : 218
Examples of Said Class: Jackal, Kelvin, Nizam
/====================\
| 16.1.7.16 O Class |---------------------------------------------------------
\====================/
Research Cost: 261
Research Time: 2
Cost : 522
Steel : 844 (1209)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Six machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 36
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: January 1941
Length : 345
Beam : 35
Draft : 14
Displacement : 1,550
Primary Guns : 4 x 4 inch Mk V in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 212
Examples of Said Class: Obdurate, Paladin, Penn
/====================\
| 16.1.7.17 P Class |---------------------------------------------------------
\====================/
Research Cost: 211
Research Time: 2
Cost : 422
Steel : 864 (1209)
Time : 2
Primary Armament : NONE
Secondary Armament: Torpedoes Quad one bay, equipped with depth charges.
Other Armament : Single five bay and eight machine guns for AA.
Anti-Ship Rating : E 44
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: January 1941
Length : 345
Beam : 35
Draft : 14
Displacement : 1,550
Primary Guns : 4 x 4 inch Mk V in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 212
Examples of Said Class: Obdurate, Paladin, Penn
/====================\
| 16.1.7.18 Q Class |---------------------------------------------------------
\====================/
Research Cost: 264
Research Time: 2
Cost : 529
Steel : 864 (1209)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Ten machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 60
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: October 1941
Length : 358
Beam : 36
Draft : 14
Displacement : 1,725
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 225
Examples of Said Class: Quail, Racehorse, Redoubt
/====================\
| 16.1.7.19 R Class |---------------------------------------------------------
\====================/
Research Cost: 264
Research Time: 2
Cost : 529
Steel : 864 (1209)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are
in the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Ten machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : E 60
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: October 1941
Length : 358
Beam : 36
Draft : 14
Displacement : 1,725
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 225
Examples of Said Class: Quail, Racehorse, Redoubt
/====================\
| 16.1.7.20 S Class |---------------------------------------------------------
\====================/
Research Cost: 259
Research Time: 2
Cost : 519
Steel : 844 (1229)
Time : 2
Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Six machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : D 132
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: August 1942
Length : 362
Beam : 36
Draft : 14
Displacement : 1,730
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 225
Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp
/====================\
| 16.1.7.21 T Class |---------------------------------------------------------
\====================/
Research Cost: 264
Research Time: 2
Cost : 529
Steel : 871 (1229)
Time : 2
Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: August 1942
Length : 362
Beam : 36
Draft : 14
Displacement : 1,730
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 225
Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp
/====================\
| 16.1.7.22 U Class |---------------------------------------------------------
\====================/
Research Cost: 268
Research Time: 2
Cost : 536
Steel : 878 (1229)
Time : 2
Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: August 1942
Length : 362
Beam : 36
Draft : 14
Displacement : 1,730
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 225
Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp
/====================\
| 16.1.7.23 V Class |---------------------------------------------------------
\====================/
Research Cost: 268
Research Time: 2
Cost : 536
Steel : 878 (1229)
Time : 2
Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: August 1942
Length : 362
Beam : 36
Draft : 14
Displacement : 1,730
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 225
Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp
/====================\
| 16.1.7.24 W Class |---------------------------------------------------------
\====================/
Research Cost: 268
Research Time: 2
Cost : 536
Steel : 878 (1229)
Time : 2
Primary Armament : 4 x 12.0 cm DP/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : C 104
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: August 1942
Length : 362
Beam : 36
Draft : 14
Displacement : 1,730
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 225
Examples of Said Class: Savage, Teazer, Ulster, Venus, Whelp
/====================\
| 16.1.7.25 Z Class |---------------------------------------------------------
\====================/
Research Cost: 261
Research Time: 2
Cost : 522
Steel : 864 (1229)
Time : 2
Primary Armament : 4 x 11.4 cm DP/4.5 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Ten machine guns for AA.
Anti-Ship Rating : C 102
Anti-Air Rating : D 156
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: May 1943
Length : 362
Beam : 36
Draft : 15
Displacement : 1,730
Primary Guns : 4 x 4.5 inch, 45 cal, Mk IV in four turrets (one gun per
turret). Two turrets are in the bow and two turrets are in
the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 222
Examples of Said Class: Zambesi, Zealous, Zebra
/====================\
| 16.1.7.26 C Class |---------------------------------------------------------
\====================/
Research Cost: 261
Research Time: 2
Cost : 522
Steel : 857 (1229)
Time : 2
Primary Armament : 4 x 11.4 cm/4.5 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Quad two bay, equipped with depth charges.
Other Armament : Ten machine guns for AA.
Anti-Ship Rating : C 102
Anti-Air Rating : E 60
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: September 1931
Length : 329
Beam : 33
Draft : 13
Displacement : 1,400
Primary Guns : 4 x 4.7 inch Mk IX in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 145
Examples of Said Class: Comet, Cygnet, Duncan
/================================\
| 16.1.7.27 Witte de With Class |---------------------------------------------
\================================/
Research Cost: 244
Research Time: 2
Cost : 488
Steel : 850 (1190)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four turrets with one gun
apiece. Two turrets are in the bow and two turrets are in
the stern.
Secondary Armament: Torpedoes Tri two bay, equipped with depth charges.
Other Armament : 13 machine guns for AA.
Anti-Ship Rating : D 42
Anti-Air Rating : E 70
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: September 1928
Length : 322
Beam : 31
Draft : 10
Displacement : 1,316
Primary Guns : 4 x 4.7 inch guns in four turrets (one gun per turret). Two
turrets are in the bow and two turrets are in the stern.
Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges.
Armor :
Complement : 120
Examples of Said Class: Banckert, Van Galen, Van Nes
+--------------------+
| 16.1.8 Submarines |---------------------------------------------------------
+--------------------+
Silent and deadly, British submarines were unfortunately outclassed long before
they were launched. Although both the Americans and Germans used them to great
effect, the British were never able to achieve those same kinds of successes.
/===================\
| 16.1.8.1 O Class |----------------------------------------------------------
\===================/
Research Cost: 301
Research Time: 2
Cost : 602
Steel : 857 (1237)
Time : 2
Primary Armament : Torpedoes Single 8 bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 89
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 15
Historical:
Date First Ship Commissioned: June 1926
Length : 275
Beam : 28
Draft : 16
Displacement : 1,354
Primary Guns : Eight 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch Mk IV deck gun.
Armor :
Complement : 54
Examples of Said Class: Also known as the Oxley Class. Other ships are the
Oxley and Otway.
/===================\
| 16.1.8.2 P Class |----------------------------------------------------------
\===================/
Research Cost: 313
Research Time: 2
Cost : 626
Steel : 871 (1237)
Time : 2
Primary Armament : Torpedoes Single 8 bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 89
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 16
Historical:
Date First Ship Commissioned: August 1928
Length : 289
Beam : 30
Draft : 16
Displacement : 1,475
Primary Guns : Eight 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch Mk IV deck gun.
Armor :
Complement : 53
Examples of Said Class: Also known as the Parthian Class. Other ships are the
Pandora, Parthian, and Perseus.
/===================\
| 16.1.8.3 R Class |----------------------------------------------------------
\===================/
Research Cost: 323
Research Time: 2
Cost : 647
Steel : 884 (1237)
Time : 2
Primary Armament : Torpedoes Single 8 bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 89
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 17
Historical:
Date First Ship Commissioned: May 1930
Length : 287
Beam : 30
Draft : 16
Displacement : 1,475
Primary Guns : Eight 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch Mk IX deck gun.
Armor :
Complement : 53
Examples of Said Class: Also known as the Rainbow Class. Other ships are the
Rainbow, Regent, and Rover.
/========================\
| 16.1.8.4 Thames Class |-----------------------------------------------------
\========================/
Research Cost: 335
Research Time: 2
Cost : 671
Steel : 898 (1257)
Time : 2
Primary Armament : Torpedoes Single 8 bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 89
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 18
Historical:
Date First Ship Commissioned: January 1932
Length : 345
Beam : 28
Draft : 16
Displacement : 1,850
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch Mk XIII deck gun.
Armor :
Complement : 61
Examples of Said Class: Severn, Clyde
/===================\
| 16.1.8.5 S Class |----------------------------------------------------------
\===================/
Research Cost: 251
Research Time: 2
Cost : 502
Steel : 810 (1134)
Time : 2
Primary Armament : Torpedoes Single 6 bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 14
Historical:
Date First Ship Commissioned: September 1943
Length : 217
Beam : 24
Draft : 14
Displacement : 990
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch Mk XII deck gun.
Armor :
Complement : 48
Examples of Said Class: Sea Scout, Selene, Sidon
/===================\
| 16.1.8.6 T Class |----------------------------------------------------------
\===================/
Research Cost: 356
Research Time: 2
Cost : 713
Steel : 911 (1275)
Time : 2
Primary Armament : Torpedoes Single 10 bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : C 111
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 16
Historical:
Date First Ship Commissioned: June 1943
Length : 274
Beam : 27
Draft : 15
Displacement : 1,090
Primary Guns : 11 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch gun Mk XII deck gun.
Armor :
Complement : 61
Examples of Said Class: Talent, Tapir, Tarn
/===================\
| 16.1.8.7 A Class |----------------------------------------------------------
\===================/
Research Cost: 386
Research Time: 2
Cost : 772
Steel : 945 (1323)
Time : 2
Primary Armament : Torpedoes Single 10 bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : C 111
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 18
Historical:
Date First Ship Commissioned: April 1945
Length : 279
Beam : 22
Draft : 17
Displacement : 1,120
Primary Guns : 10 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch gun Mk XXII deck gun.
Armor :
Complement : 61
Examples of Said Class: Acheron, Aeneas, Affray
________________
/ 16.2 Germany /______________________________________________________________
----------------
Germany has really never been noted for their navy, instead their armies and
other land forces have been the focal point. Before World War 2, Hitler wanted
a German navy that could rival England's. Unfortunately, constrained by the
treaty of Versailles and other treaties, the Germans were limited in what they
could build. When those shackles were broken, Germany did create a navy.
Unfortunately, their surface navy was never a serious threat except to
shipping. It was, though, the German U-Boats that caused the most amount of
concern and they came very close to isolating England and knocking them out of
the war. Information includes both German and Italian ships.
Naming conventions for German ships aren't too standardized, per se. They only
named their capital warships while "lesser" ships such as some light cruisers,
destroyers, and submarines usually ended up with a letter designation. The
naming conventions were:
Battleships and Battlecruisers: Usually named after very famous people or
notable German/Prussian figures.
Carriers : Named after something to do with the air or
territories.
Heavy and Light Cruisers : Named after notable naval figures.
Destroyers and Submarines : Usually used a letter as the class. Sub-
marines tended to use roman numerals as the
class. Names were U followed by the number of
the submarine that was launched.
+---------------------+
| 16.2.1 Battleships |--------------------------------------------------------
+---------------------+
The first battleships built were the "pocket battleships" which were about the
size of a heavy cruiser. When the Germans did build true battleships, the
result was the Bismark and Tripitz, the largest battleships at the time.
German battleships were mostly used for commerce raiding.
/=========================\
| 16.2.1.1 Bismark Class |----------------------------------------------------
\=========================/
Research Cost: 1866
Research Time: 5
Cost : 3732
Steel : 5605 (7847)
Time : 9
Primary Armament : 8 x 38.0 cm/15 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets in the
bow and two turrets in the stern.
Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns
apiece. Three turrets are on the port and three are on
the starboard side.
Other Armament : Twin eight bay and 28 machine guns for AA.
Anti-Ship Rating : B 356
Anti-Air Rating : A 746
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 32
Deck Armor: 12
Plane Complement: 6
Speed: 30
Historical:
Date First Ship Commissioned: August 1940
Length : 813
Beam : 118
Draft : 35
Displacement : 41,700
Primary Guns : 8 x 15 inch 47 cal guns in four turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 12 x 6 inch guns located in six turrets around the ship.
Armor : 12.5-10.5 inch belt, 14.27-7 inch turrets, 4.75-3.25 inch
decks.
Complement : 2092
Examples of Said Class: Tirpitz
/===================\
| 16.2.1.2 H Class |----------------------------------------------------------
\===================/
Research Cost: 1860
Research Time: 5
Cost : 3721
Steel : 5396 (16,234)
Time : 8
Primary Armament : 8 x 40.6 cm/16 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets in the
bow and two turrets in the stern.
Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns
apiece. Three turrets are on the port and three are on
the starboard side.
Other Armament : Twin eight bay and 16 machine guns for AA.
Anti-Ship Rating : B 398
Anti-Air Rating : A 673
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 30
Deck Armor: 12
Plane Complement: 4
Speed: 30
Historical:
Date First Ship Commissioned: Never completed
Length : 911
Beam : 122
Draft : 34
Displacement : 55,453
Primary Guns : 8 x 16 inch, 47 cal guns in four turrets (one pair per
turret). Two turrets in the bow and two turrets in the stern.
Secondary Guns: 12 x 6 inch guns located in six turrets around the ship. Two
guns per turret.
Armor : 11.75-7 inch belt, 15.25-5 inch turrets, 3.25-2 inch decks.
Complement : 2600
Examples of Said Class: NONE
/=====================\
| 16.2.1.3 H42 Class |--------------------------------------------------------
\=====================/
Research Cost: 2882
Research Time: 8
Cost : 5764
Steel : 8442 (16,234)
Time : 14
Primary Armament : 8 x 48.0 cm/19 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets in the
bow and two turrets in the stern.
Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns
apiece. Three turrets are on the port and three are on
the starboard side.
Other Armament : Twin eight bay and 68 machine guns for AA.
Anti-Ship Rating : A 528
Anti-Air Rating : A 986
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 38
Deck Armor: 33
Plane Complement: 6
Speed: 33
Historical:
Date First Ship Commissioned: Proposed, never laid down nor blueprints made.
/=================================\
| 16.2.1.4 Conte di Cavour Class |--------------------------------------------
\=================================/
Research Cost: 1369
Research Time: 4
Cost : 2730
Steel : 4342 (6078)
Time : 7
Primary Armament : 10 x 32.0 cm/12.5 inch guns. Six guns arranged in two
turrets (three guns per turret) and four arranged in two
turrets (one pair of guns per turret). One three gun and
one two gun turret in the bow while the stern also has one
three gun and one two gun turret.
Secondary Armament: NONE
Other Armament : Twin ten bay and 20 machine guns for AA.
Anti-Ship Rating : B 250
Anti-Air Rating : A 842
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 26
Deck Armor: 12
Plane Complement: 0
Speed: 27
Historical:
Date First Ship Commissioned: August 1911
Length : 554
Beam : 91
Draft : 31
Displacement : 22,992
Primary Guns : 13 x 12 inch in five turrets. Three turrets have three guns
per turret while two turrets have two guns per turret. One
three-gun turret and one two-gun turret is in the bow while
another three-gun turret and two-gun turret are in the stern.
There is also a three-gun turret amidships.
Secondary Guns: 18 x 4.7 inch guns and three 17.7 inch torpedo tubes.
Armor : 10 inch belt, 10 inch turrets, 4.5 inch decks.
Complement : 1197
Examples of Said Class: The actual class name is the Cavour Class. Other
ships are the Giulio Cesare and Leonardo da Vinci.
/=============================\
| 16.2.1.5 Andrea Oria Class |------------------------------------------------
\=============================/
Research Cost: 1336
Research Time: 4
Cost : 2672
Steel : 4214 (5899)
Time : 7
Primary Armament : 10 x 32.0 cm/12.5 inch guns. Six guns arranged in two
turrets (three guns per turret) and four guns are arranged
in two turrets (one pair of guns per turret). One three
gun and one two gun turret in the bow while the stern also
has one three gun and one two gun turret.
Secondary Armament: NONE
Other Armament : Tri four bay and 41 machine guns for AA.
Anti-Ship Rating : B 250
Anti-Air Rating : A 776
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 26
Deck Armor: 10
Plane Complement: 0
Speed: 27
Historical:
Date First Ship Commissioned: March 1913
Length : 557
Beam : 91
Draft : 31
Displacement : 22,956
Primary Guns : 13 x 12 inch in five turrets. Three turrets have three guns
per turret while two turrets have two guns per turret. One
three-gun turret and one two-gun turret is in the bow while
another three-gun turret and two-gun turret are in the stern.
There is also a three-gun turret amidships.
Secondary Guns: 16 x 6 inch guns and three 17.7 inch torpedo tubes.
Armor : 13-6 inch belt, 13 inch turret faces, 3-2 inch decks.
Complement : 1198
Examples of Said Class: The actual class name is the Doria Class. The other
ship of this class is the Duilio.
/==========================\
| 16.2.1.6 Littorio Class |---------------------------------------------------
\==========================/
Research Cost: 2072
Research Time: 5
Cost : 4104
Steel : 6227 (8717)
Time : 10
Primary Armament : 9 x 38.1 cm/15 inch guns. Nine guns arranged in three
turrets (three guns per turret). Two turrets are in the
bow while one turret is in the stern.
Secondary Armament: 12 x 15.2 cm/6 inch guns. Four turrets with three guns
apiece. Two turrets are on the port and two are on the
starboard side.
Other Armament : Single 12 bay and 52 machine guns for AA.
Anti-Ship Rating : B 399
Anti-Air Rating : A 818
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 35
Deck Armor: 17
Plane Complement: 3
Speed: 30
Historical:
Date First Ship Commissioned: August 1937
Length : 780
Beam : 107
Draft : 31
Displacement : 40,724
Primary Guns : 9 x 15 inch 50 cal guns in three turrets (three guns per
turret). Two turrets in the bow and one turret in the stern.
Secondary Guns: 12 x 6 inch guns located in four turrets around the ship
(three guns per turret).
Armor : 11 inch belt, 14-7.9 inch turrets, 6.38-1.78 inch decks.
Complement : 1950
Examples of Said Class: Roma, Vittorio Veneto
/========================\
| 16.2.1.7 Kaiser Class |-----------------------------------------------------
\========================/
Research Cost: 3839
Research Time: 11
Cost : 7679
Steel : 11,596 (16,234)
Time : 19
Primary Armament : 8 x 51.0 cm/20 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets are
in the bow and two turrets are in the stern.
Secondary Armament: 18 x 15.5 cm/6 inch guns. Six turrets with three guns
apiece. Three turrets are on the port and three are on
the starboard side.
Other Armament : Twin 16 bay and 108 machine guns for AA.
Anti-Ship Rating : A 632
Anti-Air Rating : A 1612
Defense - Upper Deck: 190
Bow : 90
Stern : 90
Port : 90
Starboard : 90
Hull Armor: 50
Deck Armor: 35
Plane Complement: 7
Speed: 33
Historical:
Date First Ship Commissioned: N/A
Length :----+
Beam : |
Draft : |
Displacement : + A creation of the game.
Primary Guns : +
Secondary Guns: |
Armor : |
Complement :----+
Examples of Said Class: NONE
+------------------------+
| 16.2.2 Battlecruisers |-----------------------------------------------------
+------------------------+
These were mostly used as commerce raiders. Due to conservation of resources
and trying to keep within the parameters set up by the Treaty of Versailles,
Germany created the "pocket" battleships.
/=============================\
| 16.2.2.1 Deutschland Class |------------------------------------------------
\=============================/
Research Cost: 531
Research Time: 2
Cost : 1062
Steel : 1539 (2154)
Time : 2
Primary Armament : 6 x 28.0 cm/11 inch guns. Six guns arranged in two
turrets (three guns per turret). One turret is in the bow
and one turret is in the stern.
Secondary Armament: 8 x 15.0 cm/6 inch guns. Eight turrets with one gun
apiece. Four turrets are on the port and four are on the
starboard side.
Other Armament : Single three bay and 20 machine guns for AA.
Anti-Ship Rating : C 162
Anti-Air Rating : C 336
Defense - Upper Deck: 120
Bow : 60
Stern : 60
Port : 60
Starboard : 60
Hull Armor: 6
Deck Armor: 4
Plane Complement: 0
Speed: 26
Historical:
Date First Ship Commissioned: May 1931
Length : 610
Beam : 71
Draft : 24
Displacement : 11,700
Primary Guns : 6 x 11 inch 54 cal in two turrets (three guns per turret).
One turret in the bow and one turret in the stern.
Secondary Guns: 8 x 6 inch guns located in eight turrets around the ship
(one gun per turret).
Armor : 3-2.25 inch belt, 1.75-1.5 inch turrets, 1.5 inch decks.
Complement : 1150
Examples of Said Class: This is actually classified as a CA not a BC. Other
ships include the Admiral Scheer and Admiral Graf
Spee.
/=============================\
| 16.2.2.2 Scharnhorst Class |------------------------------------------------
\=============================/
Research Cost: 1535
Research Time: 4
Cost : 3071
Steel : 4015 (6741)
Time : 8
Primary Armament : 9 x 28.0 cm/11 inch guns. Nine guns arranged in three
turrets (three guns per turret). Two turrets are in the
bow and one turret is in the stern.
Secondary Armament: 12 x 15.2 cm/6 inch guns. Six turrets with two guns
apiece. Three turrets are on the port and three are on
the starboard side.
Other Armament : Twin seven bay and 24 machine guns for AA.
Anti-Ship Rating : B 244
Anti-Air Rating : A 697
Defense - Upper Deck: 120
Bow : 60
Stern : 60
Port : 60
Starboard : 60
Hull Armor: 35
Deck Armor: 11
Plane Complement: 4
Speed: 32
Historical:
Date First Ship Commissioned: June 1936
Length : 753
Beam : 98
Draft : 27
Displacement : 34,841
Primary Guns : 9 x 11 inch 54.5 cal in three turrets (three guns per
turret). Two turrets are in the bow and one turret is in the
stern.
Secondary Guns: 12 x 6 inch guns. Four turrets have two guns apiece while
the other four turrets have one gun apiece.
Armor : 13.75-6.75 inch belt, 14-6 inch turrets, 2 inch decks.
Complement : 1840
Examples of Said Class: Gneisenau
+------------------------+
| 16.2.3 Fleet Carriers |-----------------------------------------------------
+------------------------+
Germany didn't invest much in a carrier program. Carriers required a lot of
resources not only for the ship, but also for the crew and the air wings that
had to be brought on board. This was fast approaching a time when all aircraft
were needed for other jobs, plus, there didn't seem to be too much of a call
for carrier strikes.
/===============================\
| 16.2.3.1 Graf Zeppelin Class |----------------------------------------------
\===============================/
Research Cost: 1210
Research Time: 4
Cost : 2437
Steel : 4295 (6013)
Time : 7
Primary Armament : 8 x 15.0 cm/6 inch guns. Eight guns arranged in eight
turrets (one gun per turret). Four turrets are in the bow
and four turrets are in the stern.
Secondary Armament: NONE
Other Armament : Twin six bay and 50 machine guns for AA.
Anti-Ship Rating : E 44
Anti-Air Rating : B 589
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 10
Deck Armor: 6
Plane Complement: 43
Speed: 33
Historical:
Date First Ship Commissioned: December 1938
Length : 820
Beam : 103
Draft : 24
Displacement : 26,931
Primary Guns : 16 x 6 inch 55 cal guns in eight turrets (one pair per
turret).
Secondary Guns: NONE
Armor : 3.5 inch belt and 1.5 inch decks.
Complement : 1760
Examples of Said Class: Tripitz
/========================\
| 16.2.3.2 Europa Class |-----------------------------------------------------
\========================/
Research Cost: 1743
Research Time: 6
Cost : 3486
Steel : 6659 (9322)
Time : 11
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin six bay and 48 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : B 577
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 27
Deck Armor: 15
Plane Complement: 43
Speed: 27
Historical:
Date First Ship Commissioned: Proposed but never created nor blueprints made
/========================\
| 16.2.3.3 Aquila Class |-----------------------------------------------------
\========================/
Research Cost: 905
Research Time: 3
Cost : 1970
Steel : 3410 (4774)
Time : 5
Primary Armament : 8 x 13.5 cm/5.3 inch guns. Eight guns arranged in eight
turrets (one gun per turret). Four turrets are in the bow
and four turrets are in the stern.
Secondary Armament: NONE
Other Armament : Single 12 bay and 82 machine guns for AA.
Anti-Ship Rating : E 37
Anti-Air Rating : A 702
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 6
Deck Armor: 4
Plane Complement: 51
Speed: 30
Historical:
Date First Ship Commissioned: 1943
Length : 759
Beam : 97
Draft : 24
Displacement : 23,130
Primary Guns : 8 x 5.3 inch 45 cal guns in eight turrets (one gun per
turret).
Secondary Guns: NONE
Armor :
Complement : 1165
Examples of Said Class: Aquila
+------------------------+
| 16.2.4 Heavy Cruisers |-----------------------------------------------------
+------------------------+
These were used primarily as support ships for the battleships. They were also
used as command ships for the light cruiser and destroyer squadrons.
/================================\
| 16.2.4.1 Admiral Hipper Class |---------------------------------------------
\================================/
Research Cost: 611
Research Time: 2
Cost : 1222
Steel : 1762 (2466)
Time : 2
Primary Armament : 8 x 20.3 cm/8 inch guns. Eight guns arranged in four
turrets (two guns per turret). Two turrets are in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Tri 4 bay.
Other Armament : Twin six bay and 12 machine guns for AA.
Anti-Ship Rating : B 217
Anti-Air Rating : C 361
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 8
Deck Armor: 5
Plane Complement: 3
Speed: 32
Historical:
Date First Ship Commissioned: August 1938
Length : 634
Beam : 90
Draft : 33
Displacement : 27,470
Primary Guns : 8 x 15 inch, 45 cal guns in four turrets (one pair per
turret). Two turrets in the bow and two turrets in the stern.
Secondary Guns: 14 x 6 inch guns located in 14 turrets around the ship. One
gun per turret.
Armor : 13-6 inch belt, 13 inch turret faces, 3-2 inch decks.
Complement : 923
Examples of Said Class: Tripitz
/======================\
| 16.2.4.2 Zara Class |-------------------------------------------------------
\======================/
Research Cost: 541
Research Time: 2
Cost : 1007
Steel : 1023 (2552)
Time : 3
Primary Armament : 8 x 20.3 cm/8 inch guns. Eight guns arranged in four
turrets (two guns per turret). Two turrets are in the bow
and two turrets are in the stern.
Secondary Armament: NONE
Other Armament : Twin six bay and 16 machine guns for AA.
Anti-Ship Rating : D 83
Anti-Air Rating : C 385
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 10
Deck Armor: 7
Plane Complement: 2
Speed: 32
Historical:
Date First Ship Commissioned: October 1931
Length : 557
Beam : 63
Draft : 22
Displacement : 11,680
Primary Guns : 8 x 8 53 cal Mod 29 in four turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: NONE
Armor : 6-4 inch belt, 6-4.7 inch turrets, 2.75-.8 inch decks.
Complement : 841
Examples of Said Class: Fiume, Gorizia, Pola
+------------------------+
| 16.2.5 Light Cruisers |-----------------------------------------------------
+------------------------+
These were normally used as the outer picket ships, along with the destroyers,
to support the fleet. In addition, they were used as command ships for
destroyer squadrons.
/=======================\
| 16.2.5.1 Emden Class |------------------------------------------------------
\=======================/
Research Cost: 323
Research Time: 2
Cost : 647
Steel : 1107 (1549)
Time : 2
Primary Armament : 8 x 15.0 cm/6 inch guns. Eight guns arranged in eight
turrets (one gun per turret). Four turrets are in the bow
and four turrets are in the stern.
Secondary Armament: Torpedo Twin two bay, equipped with depth charges.
Other Armament : Single three bay and four machine guns for AA.
Anti-Ship Rating : D 88
Anti-Air Rating : E 96
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 8
Deck Armor: 5
Plane Complement: 0
Speed: 30
Historical:
Date First Ship Commissioned: January 1925
Length : 508
Beam : 47
Draft : 19
Displacement : 5,600
Primary Guns : 8 x 6 inch 55 cal in eight turrets (one gun per turret). Four
turrets are in the bow and four turrets are in the stern.
Secondary Guns: 2 x 2 21 inch torpedo tubes.
Armor : 1.5 inch belt and .75 inch decks.
Complement : 650
Examples of Said Class: Emden
/============================\
| 16.2.5.2 Konigsberg Class |-------------------------------------------------
\============================/
Research Cost: 437
Research Time: 2
Cost : 875
Steel : 1276 (1786)
Time : 2
Primary Armament : 9 x 15 cm/6 inch guns. Nine guns arranged in three
turrets (three guns per turret). One turret is in the bow
while two turrets are in the stern.
Secondary Armament: Torpedo Tri four bay, equipped with depth charges.
Other Armament : Single four bay and eight machine guns for AA.
Anti-Ship Rating : C 183
Anti-Air Rating : D 144
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 8
Deck Armor: 5
Plane Complement: 2
Speed: 32
Historical:
Date First Ship Commissioned: March 1927
Length : 571
Beam : 50
Draft : 18
Displacement : 6,650
Primary Guns : 9 x 6 inch 60 cal in three turrets (three guns per turret).
One turret is in the bow while two turrets are in the stern.
Secondary Guns: 4 x 3 21 inch torpedo tubes.
Armor : 2.75-2 inch belt, 1.25 inch turrets, 1.5-.75 inch decks.
Complement : 850
Examples of Said Class: Also known as the "K" Class. Other ships are the
Karlsruhe, Koln
/=========================\
| 16.2.5.3 Leipzig Class |----------------------------------------------------
\=========================/
Research Cost: 431
Research Time: 2
Cost : 862
Steel : 1249 (1748)
Time : 2
Primary Armament : 9 x 15 cm/6 inch guns. Nine guns arranged in three
turrets (three guns per turret). One turret is in the bow
while two turrets are in the stern.
Secondary Armament: Torpedo Tri four bay, equipped with depth charges.
Other Armament : Single two bay and eight machine guns for AA.
Anti-Ship Rating : C 183
Anti-Air Rating : E 96
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 8
Deck Armor: 5
Plane Complement: 2
Speed: 32
Historical:
Date First Ship Commissioned: October 1929
Length : 581
Beam : 53
Draft : 16
Displacement : 6,515
Primary Guns : 9 x 6 inch 60 cal in three turrets (three guns per turret).
One turret is in the bow while two turrets are in the stern.
Secondary Guns: 4 x 3 21 inch torpedo tubes.
Armor : 2-1.5 inch belt, 1.25-1.75 inch turrets, .75 inch decks.
Complement : 850
Examples of Said Class: Leipzig
/==========================\
| 16.2.5.4 Nurnberg Class |---------------------------------------------------
\==========================/
Research Cost: 437
Research Time: 2
Cost : 875
Steel : 1276 (1786)
Time : 2
Primary Armament : 9 x 15 cm/6 inch guns. Nine guns arranged in three
turrets (three guns per turret). One turret is in the bow
while two turrets are in the stern.
Secondary Armament: Torpedo Tri four bay, equipped with depth charges.
Other Armament : Single four bay and eight machine guns for AA.
Anti-Ship Rating : C 183
Anti-Air Rating : D 144
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 8
Deck Armor: 5
Plane Complement: 2
Speed: 32
Historical:
Date First Ship Commissioned: December 1934
Length : 595
Beam : 54
Draft : 15
Displacement : 6,520
Primary Guns : 9 x 6 inch 60 cal in three turrets (three guns per turret).
One turret is in the bow while two turrets are in the stern.
Secondary Guns: 4 x 3 21 inch torpedo tubes.
Armor : 2-1.5 inch belt, 1.25-1.75 inch turrets, .75 inch decks.
Complement : 850
Examples of Said Class: Nurnberg
/==========================\
| 16.2.5.5 Giussano Class |---------------------------------------------------
\==========================/
Research Cost: 361
Research Time: 2
Cost : 723
Steel : 1141 (1597)
Time : 2
Primary Armament : 8 x 15.2 cm/6 inch guns. Eight guns arranged in four
turrets (two guns per turret). Two turrets are in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Twin two bay, equipped with depth charges.
Other Armament : Twin three bay and 16 machine guns for AA.
Anti-Ship Rating : D 91
Anti-Air Rating : C 240
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 3
Deck Armor: 2
Plane Complement: 2
Speed: 37
Historical:
Date First Ship Commissioned: April 1930
Length : 555
Beam : 51
Draft : 18
Displacement : 5,110
Primary Guns : 8 x 6 inch 53 cal guns in four turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 2 x 2 21 inch torpedo tubes.
Armor : .9 inch belt, .9 inch turrets, .9 inch decks.
Complement : 520
Examples of Said Class: Albercio Da Barbiano, Bartolomeo Colleoni
+--------------------+
| 16.2.6 Destroyers |---------------------------------------------------------
+--------------------+
Mostly used in an anti-submarine role or for recon.
/====================\
| 16.2.6.1 Z1 Class |---------------------------------------------------------
\====================/
Research Cost: 270
Research Time: 2
Cost : 557
Steel : 857 (1237)
Time : 2
Primary Armament : 5 x 12.7 cm/5 inch guns. Five guns arranged in five
turrets (one gun per turret). Two turrets are in the bow
and three turrets are in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : C 109
Anti-Air Rating : E 24
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 39
Historical:
Date First Ship Commissioned: August 1935
Length : 391
Beam : 37
Draft : 13
Displacement : 1,625
Primary Guns : 5 x 5 inch 45 cal guns in five turrets (one gun per turret).
Two turrets are in the bow and three turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 315
Examples of Said Class: Z1 through Z4
/=====================\
| 16.2.6.2 Z17 Class |--------------------------------------------------------
\=====================/
Research Cost: 243
Research Time: 2
Cost : 547
Steel : 857 (1237)
Time : 2
Primary Armament : 5 x 12.7 cm/5 inch guns. Five guns arranged in five
turrets (one gun per turret). Two turrets are in the bow
and three turrets are in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : C 109
Anti-Air Rating : E 24
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 38
Historical:
Date First Ship Commissioned: June 1937
Length : 404
Beam : 39
Draft : 13
Displacement : 1,811
Primary Guns : 5 x 5 inch 45 cal guns in five turrets (one gun per turret).
Two turrets are in the bow and three turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 313
Examples of Said Class: Z17 through Z22
/=====================\
| 16.2.6.3 Z23 Class |--------------------------------------------------------
\=====================/
Research Cost: 294
Research Time: 2
Cost : 588
Steel : 870 (1237)
Time : 2
Primary Armament : 5 x 15 cm/6 inch guns. Three guns arranged in three
turrets (one gun per turret)and two guns arranged in one
turret (two guns per turret). The two-gun turret is
located in the bow and the three single-gun turrets are
located in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : C 116
Anti-Air Rating : E 24
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 39
Historical:
Date First Ship Commissioned: December 1939
Length : 416
Beam : 39
Draft : 13
Displacement : 3,605
Primary Guns : 4 x 6 inch 55 cal in four turrets (one gun per turret). Two
turrets in the bow and two turrets in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 321
Examples of Said Class: Z23 through Z30
/=====================\
| 16.2.6.4 Z31 Class |--------------------------------------------------------
\=====================/
Research Cost: 296
Research Time: 2
Cost : 592
Steel : 884 (1237)
Time : 2
Primary Armament : 5 x 15 cm/6 inch guns. Three guns arranged in three
turrets (one gun per turret)and two guns arranged in one
turret (two guns per turret). The two-gun turret is
located in the bow and the three single-gun turrets are
located in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Six machine guns for AA.
Anti-Ship Rating : C 116
Anti-Air Rating : E 36
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 39
Historical:
Date First Ship Commissioned: May 1941
Length : 416
Beam : 39
Draft : 13
Displacement : 2,603
Primary Guns : 5 x 6 inch 50 guns. Three guns arranged in three turrets
(one gun per turret)and two guns arranged in one turret (two
guns per turret). The two-gun turret is located in the bow and
the three single-gun turrets are located in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes.
Armor :
Complement : 321
Examples of Said Class: Z31 through Z39 (excluding Z35 & Z36)
/=====================\
| 16.2.6.5 Z35 Class |--------------------------------------------------------
\=====================/
Research Cost: 276
Research Time: 2
Cost : 553
Steel : 864 (1237)
Time : 2
Primary Armament : 5 x 12.7 cm/5 inch guns. Five guns arranged in five
turrets (one gun per turret). Two turrets are in the bow
and three turrets are in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Six machine guns for AA.
Anti-Ship Rating : C 109
Anti-Air Rating : E 36
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 38
Historical:
Date First Ship Commissioned: October 1942
Length : 416
Beam : 39
Draft : 13
Displacement : 2,527
Primary Guns : 5 x 6 inch 50 guns in five turrets (one gun per turret). Two
turrets are in the bow and three turrets are in the stern.
Secondary Guns: 2 x 4 21 inch torpedo tubes, depth charges.
Armor :
Complement : 313
Examples of Said Class: Z35, Z36, Z43 through Z45
/=======================\
| 16.2.6.6 Leone Class |------------------------------------------------------
\=======================/
Research Cost: 242
Research Time: 2
Cost : 484
Steel : 823 (1237)
Time : 2
Primary Armament : 8 x 12.0 cm/4.7 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets are in
the bow and two turrets are in the stern.
Secondary Armament: Torpedo Twin two bay, equipped with depth charges.
Other Armament : Six machine guns for AA.
Anti-Ship Rating : D 74
Anti-Air Rating : E 36
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 34
Historical:
Date First Ship Commissioned: October 1923
Length : 372
Beam : 34
Draft : 11
Displacement : 2,195
Primary Guns : 8 x 4.7 inch, 45 cal in four turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 2 x 3 17.7 inch torpedo tubes, depth charges.
Armor :
Complement : 194
Examples of Said Class: Pantera, Tigre
/=======================\
| 16.2.6.7 Sauro Class |------------------------------------------------------
\=======================/
Research Cost: 233
Research Time: 2
Cost : 467
Steel : 810 (1237)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in two
turrets (one pair of guns per turret). Two turrets are in
the bow and two turrets are in the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : D 82
Anti-Air Rating : E 24
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 35
Historical:
Date First Ship Commissioned: June 1925
Length : 296
Beam : 30
Draft : 10
Displacement : 1,040
Primary Guns : 4 x 4.7 inch 45 cal guns in two turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges.
Armor :
Complement : 155
Examples of Said Class: Cesare Battisti, Daniele Manin
/============================\
| 16.2.6.8 Navigatori Class |-------------------------------------------------
\============================/
Research Cost: 259
Research Time: 2
Cost : 519
Steel : 844 (1237)
Time : 2
Primary Armament : 6 x 12.0 cm/4.7 inch guns. Six guns arranged in three
turrets (one pair of guns per turret). One turret is in
the bow while two turrets are in the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Six machine guns for AA.
Anti-Ship Rating : D 89
Anti-Air Rating : E 36
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 38
Historical:
Date First Ship Commissioned: January 1929
Length : 352
Beam : 33
Draft : 11
Displacement : 1,900
Primary Guns : 6 x 4.7 inch 50 cal guns in three turrets (one pair per
turret). One turret is in the bow and two turrets in the
stern.
Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges.
Armor :
Complement : 224
Examples of Said Class: Alvise Da Mosto, Leone Pancaldo
/=========================\
| 16.2.6.9 Soldati Class |----------------------------------------------------
\=========================/
Research Cost: 257
Research Time: 2
Cost : 515
Steel : 864 (1237)
Time : 2
Primary Armament : 5 x 12.0 cm/4.7 inch guns. Four guns arranged in two
turrets (one pair of guns per turret) and one gun in one
turret (one gun per turret). One two-gun turret is in the
bow while the other two-gun turret and single-gun turret
are in the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : D 85
Anti-Air Rating : E 72
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 38
Historical:
Date First Ship Commissioned: December 1937
Length : 350
Beam : 34
Draft : 12
Displacement : 1,820
Primary Guns : 5 x 4.7 inch 50 cal guns. Four guns arranged in two turrets
(one pair of guns per turret) and one gun in one turret (one
gun per turret). One two-gun turret is in the bow while the
other two-gun turret and single-gun turret are in the stern.
Secondary Guns: 2 x 3 21 inch torpedo tubes, depth charges.
Armor :
Complement : 206
Examples of Said Class: Alpino, Ascari, Geniere
+--------------------+
| 16.2.7 Submarines |---------------------------------------------------------
+--------------------+
The mainstay of the German navy. Submarines became the primary focus of
construction after a lot of the German surface fleet was sunk. Due to Allied
ineptitude in dealing with the menace and the sheer numbers of German U-Boats,
Britain was almost isolated due to staggering losses in shipping. Better
convoy systems and building programs helped to reverse this trend. By the end
of the war, the German submarine community had lost the greatest percentage of
men as compared to its size.
/=====================\
| 16.2.7.1 IIC Class |--------------------------------------------------------
\=====================/
Research Cost: 206
Research Time: 2
Cost : 412
Steel : 769 (1162)
Time : 2
Primary Armament : Torpedoes Single three bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : E 33
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 17
Historical:
Date First Ship Commissioned: 1938-39
Length : 144
Beam : 13
Draft : 13
Displacement : 286
Primary Guns : Three 21 inch torpedo tubes.
Secondary Guns: 1 x 20 mm deck gun.
Armor :
Complement : 25
Examples of Said Class: U56 through U63
/======================\
| 16.2.7.2 VIIB Class |-------------------------------------------------------
\======================/
Research Cost: 268
Research Time: 2
Cost : 536
Steel : 830 (1162)
Time : 2
Primary Armament : Torpedoes Single five bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 55
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 19
Historical:
Date First Ship Commissioned: 1938-41
Length : 218
Beam : 20
Draft : 15
Displacement : 741
Primary Guns : Five 21 inch torpedo tubes.
Secondary Guns: 1 x 3.5 inch deck gun.
Armor :
Complement : 44
Examples of Said Class: U45 through U55, U73 through U76, U83 through U87
/=====================\
| 16.2.7.3 IXC Class |--------------------------------------------------------
\=====================/
Research Cost: 302
Research Time: 2
Cost : 605
Steel : 864 (1209)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 20
Historical:
Date First Ship Commissioned: 1938-39
Length : 252
Beam : 22
Draft : 15
Displacement : 1,102
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 4 inch deck gun.
Armor :.
Complement : 48
Examples of Said Class: U66 through U68, U125 through U131, U153 through U166
/=====================\
| 16.2.7.4 XXI Class |--------------------------------------------------------
\=====================/
Research Cost: 337
Research Time: 2
Cost : 675
Steel : 905 (1267)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 24
Historical:
Date First Ship Commissioned: 1944-45
Length : 251
Beam : 22
Draft : 21
Displacement : 1,595
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 4 x 20 mm deck guns.
Armor :
Complement : 57
Examples of Said Class: U2501 through U3044, U3501 through U3695
______________
/ 16.3 Japan /________________________________________________________________
--------------
Unlike the other major powers, Japan was thrown on a steep learning curve.
Since the time Perry "forced" open Japan in the mid-nineteenth century, Japan
has strived to keep up with the Western world. After World War 1, Japan
emerged as one of the victorious nations. Unfortunately, the Washington Treaty
made it seem like they were one of the losers. Their shipbuilding was
restricted to a fraction of Great Britain and the United States. To keep
peace, they signed this treaty. They learned, though, all about the different
facets of naval warfare. Although the United States and Britain started to toy
around with carrier warfare, it was Japan that perfected it and forced the
other nations to "catch-up".
The first two years were successful for the Japanese, but it also put a strain
on their resources. Since they were an island nation, they required most
things to be imported. By the end of the war, the Japanese navy was just a
slim shadow of its former self.
Naming conventions for Japanese ships are actually rather strict. Most of the
frontline ships had a naming convention assigned to them. The naming
conventions were:
Battleships and Battlecruisers: Ancient provinces.
Carriers : Dragons and birds.
Heavy Cruisers : Mountains
Light Cruisers : Rivers.
Destroyers : Meteorological names, trees, flowers, or
fruits.
Submarines : Usually used a letter(s) as the class.
+---------------------+
| 16.3.1 Battleships |--------------------------------------------------------
+---------------------+
Japan caught up fast with the world in the realm of battleships. Many Japanese
admirals still believed the battleship to be the king of the sea. After Pearl
Harbor, many of these admirals were replaced by the carrier admirals. Japan is
also noted as being the only nation to construct two battleships that
incorporated the 18-inch gun. Unfortunately, they never really got to test
these ships in combat since carrier aircraft sank them both.
/========================\
| 16.3.1.1 Kongou Class |-----------------------------------------------------
\========================/
Research Cost: 1421
Research Time: 3
Cost : 2842
Steel : 3998 (5997)
Time : 6
Primary Armament : 8 x 35.6 cm/14 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets in the
bow and two turrets in the stern.
Secondary Armament: 14 x 15.2 cm/6 inch guns. 14 turrets with one gun apiece.
Seven turrets are on the port side and seven turrets are
on the starboard side.
Other Armament : Twin four bay and 20 machine guns for AA.
Anti-Ship Rating : B 337
Anti-Air Rating : B 505
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 21
Deck Armor: 7
Plane Complement: 3
Speed: 30
Historical:
Date First Ship Commissioned: May 1912
Length : 704
Beam : 92
Draft : 28
Displacement : 27,500
Primary Guns : 8 x 14 inch, 45 cal in four turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 16 x 6 inch guns and eight 21 inch torpedoes.
Armor : 8-3 inch belt, 9 inch turret, 2.3-1.6 inch decks.
Complement : 1201
Examples of Said Class: Hiei, Haruna, Kirishima
/======================\
| 16.3.1.2 Fuso Class |-------------------------------------------------------
\======================/
Research Cost: 1544
Research Time: 4
Cost : 3088
Steel : 4302 (6022)
Time : 7
Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in six
turrets (one pair of guns per turret). Three turrets in
the bow and three turrets in the stern.
Secondary Armament: 14 x 15.2 cm/6 inch guns. 14 turrets with one gun apiece.
Seven turrets are on the port side and seven turrets are
on the starboard side.
Other Armament : Twin four bay and ten machine guns for AA.
Anti-Ship Rating : B 464
Anti-Air Rating : B 541
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 31
Deck Armor: 7
Plane Complement: 3
Speed: 24
Historical:
Date First Ship Commissioned: March 1914
Length : 665
Beam : 94
Draft : 29
Displacement : 30,600
Primary Guns : 12 x 14 inch, 45 cal in six turrets (one pair per turret).
Three turrets in the bow and three turrets in the stern.
Secondary Guns: 16 x 6 inch guns and six 21 inch torpedo tubes.
Armor : 12-4 inch belt, 12-8 inch turrets, 3-1.2 inch decks.
Complement : 1193
Examples of Said Class: Yamashiro
/===========================\
| 16.3.1.3 Yamashiro Class |--------------------------------------------------
\===========================/
Research Cost: 1544
Research Time: 4
Cost : 3088
Steel : 4302 (6022)
Time : 7
Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in six
turrets (one pair of guns per turret). Two turrets in the
bow and four turrets in the stern.
Secondary Armament: 14 x 15.2 cm/6 inch guns. 14 turrets with one gun apiece.
Seven turrets are on the port side and seven turrets are
on the starboard side.
Other Armament : Twin four bay and ten machine guns for AA.
Anti-Ship Rating : B 464
Anti-Air Rating : B 541
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 31
Deck Armor: 7
Plane Complement: 3
Speed: 24
Historical:
Date First Ship Commissioned: November 1915
Length : 665
Beam : 94
Draft : 29
Displacement : 30,600
Primary Guns : 12 x 14 inch, 45 cal in six turrets (one pair per turret).
Three turrets in the bow and three turrets in the stern.
Secondary Guns: 16 x 6 inch guns and six 21 inch torpedo tubes.
Armor : 12-4 inch belt, 12-8 inch turrets, 3-1.2 inch decks.
Complement : 1193
Examples of Said Class: This class is actually a ship of the Fuso Class.
/=====================\
| 16.3.1.4 Ise Class |--------------------------------------------------------
\=====================/
Research Cost: 1642
Research Time: 4
Cost : 3205
Steel : 4579 (6410)
Time : 7
Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in six
turrets (one pair of guns per turret). Two turrets in the
bow and four turrets in the stern.
Secondary Armament: 14 x 14 cm/5.5 inch guns. 18 turrets with one gun apiece.
Nine turrets are on the port side and nine turrets are on
the starboard side.
Other Armament : Twin four bay and 20 machine guns for AA.
Anti-Ship Rating : B 472
Anti-Air Rating : A 601
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 31
Deck Armor: 9
Plane Complement: 3
Speed: 25
Historical:
Date First Ship Commissioned: November 1916
Length : 675
Beam : 94
Draft : 29
Displacement : 31,260
Primary Guns : 12 x 15 inch, 45 cal in six turrets (one pair per turret).
Two turrets in the bow, two turrets in the stern, and two
turrets amidships.
Secondary Guns: 20 x 5.5 inch guns and six 21 inch torpedo tubes.
Armor : 12-4 inch belt, 12-8 inch turret, 2.2-1.3 inch decks.
Complement : 1360
Examples of Said Class: Hyuga
/========================\
| 16.3.1.5 Nagato Class |-----------------------------------------------------
\========================/
Research Cost: 1635
Research Time: 4
Cost : 3271
Steel : 4760 (6675)
Time : 7
Primary Armament : 8 x 40.6 cm/16 inch guns. Eight guns arranged in four
turrets (one pair of guns per turret). Two turrets in the
bow and two turrets in the stern.
Secondary Armament: 14 x 14 cm/5.5 inch guns. 18 turrets with one gun apiece.
Nine turrets are on the port side and nine turrets are on
the starboard side.
Other Armament : Twin four bay and 20 machine guns for AA.
Anti-Ship Rating : B 421
Anti-Air Rating : B 505
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 31
Deck Armor: 15
Plane Complement: 3
Speed: 25
Historical:
Date First Ship Commissioned: November 1919
Length : 700
Beam : 95
Draft : 30
Displacement : 33,800
Primary Guns : 8 x 16 inch, 45 cal in four turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 20 x 5.5 inch guns and eight 21 inch torpedo tubes.
Armor : 12-4 inch belt, 12 inch turret faces, 3-1.5 inch decks.
Complement : 1333
Examples of Said Class: Mutsu
/========================\
| 16.3.1.6 Yamato Class |-----------------------------------------------------
\========================/
Research Cost: 2411
Research Time: 6
Cost : 4822
Steel : 7037 (9051)
Time : 11
Primary Armament : 9 x 46 cm/18 inch guns. Nine guns arranged in three
turrets (three guns per turret). Two turrets in the bow
and one turret in the stern.
Secondary Armament: 12 x 15.5 cm/6 inch guns. Four turrets with three guns
apiece. One turret on the starboard, stern, port, and
bow.
Other Armament : Twin six bay and 28 machine guns for AA.
Anti-Ship Rating : A 551
Anti-Air Rating : A 673
Defense - Upper Deck: 170
Bow : 85
Stern : 85
Port : 85
Starboard : 85
Hull Armor: 41
Deck Armor: 23
Plane Complement: 7
Speed: 27
Historical:
Date First Ship Commissioned: August 1940
Length : 839
Beam : 121
Draft : 34
Displacement : 62,315
Primary Guns : 9 x 18.1 inch 45 cal guns in three turrets (three guns per
turret). Two turrets in the bow and one turret in the stern.
Secondary Guns: 12 x 6.1 inch guns located in four turrets around the ship
(three guns per turret).
Armor : 16.1 inch belt, 25.6-7.6 inch turrets, 9.1 inch decks.
Complement : 2500
Examples of Said Class: Musashi
/============================\
| 16.3.1.7 Yamato Kai Class |-------------------------------------------------
\============================/
Research Cost: 2482
Research Time: 7
Cost : 4964
Steel : 7476 (10,466)
Time : 12
Primary Armament : 9 x 46 cm/18 inch guns. Nine guns arranged in three
turrets (three guns per turret). Two turrets in the bow
and one turret in the stern.
Secondary Armament: 6 x 15.5 cm/6 inch guns. Two turrets with three guns
apiece. One turret on the bow and one turret on the
stern.
Other Armament : Twin 12 bay and 150 machine guns for AA.
Anti-Ship Rating : A 515
Anti-Air Rating : A 1696
Defense - Upper Deck: 170
Bow : 85
Stern : 85
Port : 85
Starboard : 85
Hull Armor: 41
Deck Armor: 23
Plane Complement: 7
Speed: 27
Historical:
Date First Ship Commissioned: August 1940
Length : 839
Beam : 121
Draft : 34
Displacement : 62,315
Primary Guns : 9 x 18.1 inch 45 cal guns in three turrets (three guns per
turret). Two turrets in the bow and one turret in the stern.
Secondary Guns: 12 x 6.1 inch guns located in four turrets around the ship
(three guns per turret).
Armor : 16.1 inch belt, 25.6-7.6 inch turrets, 9.1 inch decks.
Complement : 2500
Examples of Said Class: Musashi
/=====================\
| 16.3.1.8 Kii Class |--------------------------------------------------------
\=====================/
Research Cost: 2581
Research Time: 7
Cost : 5162
Steel : 8253 (15,411)
Time : 13
Primary Armament : 6 x 51 cm/20 inch guns. Six guns arranged in three
turrets (two guns per turret). Two turrets in the bow
and one turret in the stern.
Secondary Armament: 6 x 15.5 cm/6 inch guns. Two turrets with three guns
apiece. One turret on the bow and one turret on the
stern.
Other Armament : Twin 12 bay and 154 machine guns for AA.
Anti-Ship Rating : B 428
Anti-Air Rating : A 1648
Defense - Upper Deck: 170
Bow : 85
Stern : 85
Port : 85
Starboard : 85
Hull Armor: 48
Deck Armor: 23
Plane Complement: 7
Speed: 27
Historical:
Date First Ship Commissioned: No ships ever commissioned
Length : 820
Beam : 101
Draft : 32
Displacement : 42,600
Primary Guns : 10 x 16 inch, 45 cal in five turrets (one pair per turret).
Two turrets in the bow and three turrets in the stern.
Secondary Guns: 16 x 5.5 inch guns and eight 24 inch torpedo tubes.
Armor : 11.5 inch belt, 11-9 inch turrets, 4.8 inch decks.
Complement :
Examples of Said Class:
/========================\
| 16.3.1.9 Mikasa Class |-----------------------------------------------------
\========================/
Research Cost: 3624
Research Time: 10
Cost : 7248
Steel : 11,008 (15,411)
Time : 18
Primary Armament : 9 x 51 cm/18 inch guns. Nine guns arranged in three
turrets (three guns per turret). Two turrets in the bow
and one turret in the stern.
Secondary Armament: 6 x 15.5 cm/6 inch guns. Two turrets with three guns
apiece. One turret on the bow and one turret on the
stern.
Other Armament : Twin 12 bay and 160 machine guns for AA.
Anti-Ship Rating : A 625
Anti-Air Rating : A 1805
Defense - Upper Deck: 190
Bow : 90
Stern : 90
Port : 90
Starboard : 90
Hull Armor: 50
Deck Armor: 35
Plane Complement: 7
Speed: 31
Historical:
Date First Ship Commissioned: N/A
Length :----+
Beam : |
Draft : |
Displacement : + A creation of the game.
Primary Guns : +
Secondary Guns: |
Armor : |
Complement :----+
Examples of Said Class: NONE
+-----------------------------------+
| 16.3.2 Battleship/Carrier Hybrid |------------------------------------------
+-----------------------------------+
Due to a shortage of carriers, the Japanese converted two of their battleships
to a battleship/carrier hybrid. All guns were stripped off the stern and a
short flight deck was installed. These ships could launch, but not recover
planes. They were never used due to the shortage of planes and pilots.
/=========================\
| 16.3.2.1 Ise Kai Class |----------------------------------------------------
\=========================/
Research Cost: 1480
Research Time: 4
Cost : 2960
Steel : 4721 (6609)
Time : 7
Primary Armament : 4 x 35.6 cm/14 inch guns. Four guns arranged in two
turrets (one pair of guns per turret). Two turrets in the
bow.
Secondary Armament: NONE
Other Armament : Twin eight bay and 57 machine guns for AA.
Anti-Ship Rating : B 255
Anti-Air Rating : A 920
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 31
Deck Armor: 9
Plane Complement: 22
Speed: 25
Historical:
Date First Ship Commissioned: Conversion complete in 1943
Length : 750
Beam : 104
Draft : 30
Displacement : 35,550
Primary Guns : 8 x 14 inch 45 cal guns in four turrets (one pair per turret).
Two turrets in the bow and two turrets amidships.
Secondary Guns: NONE
Armor : 13-6 inch belt, 13 inch turrets, 3.8 inch decks.
Complement : 1463
Examples of Said Class: Hyuga
+------------------------+
| 16.3.3 Fleet Carriers |-----------------------------------------------------
+------------------------+
Japan's first carriers were built on the hulls of heavy cruisers. Since the
treaty limit only was strict concerning warships such as battleships and
cruisers, the Japanese were able to build carriers at will. By the time World
War 2 started, the Japanese were masters of carrier warfare and dispelled most
myths of other warship superiority.
/=======================\
| 16.3.3.1 Akagi Class |------------------------------------------------------
\=======================/
Research Cost: 1746
Research Time: 5
Cost : 3493
Steel : 5909 (8272)
Time : 9
Primary Armament : 6 x 20.0 cm/8 inch guns. Six guns arranged in six turrets
(one gun per turret). Three turrets are in the bow and
three turrets are in the stern.
Secondary Armament: NONE
Other Armament : Twin six bay and 28 machine guns for AA.
Anti-Ship Rating : D 61
Anti-Air Rating : B 467
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 26
Deck Armor: 6
Plane Complement: 91
Speed: 31
Historical:
Date First Ship Commissioned: April 1925
Length : 855
Beam : 102
Draft : 29
Displacement : 36,500
Primary Guns : 6 x 8 inch 50 cal guns in six turrets (one gun per turret).
Secondary Guns: 12 x 4.7 inch guns in six turrets (one pair per turret).
Armor : 10 inch belt and 1 inch decks.
Complement : 2000
Examples of Said Class: Part of the Amagi Class of battlecruisers. It was
converted to a carrier and is the only ship in the
Akagi Class.
/======================\
| 16.3.3.2 Kaga Class |-------------------------------------------------------
\======================/
Research Cost: 1564
Research Time: 4
Cost : 3129
Steel : 5112 (7156)
Time : 8
Primary Armament : 10 x 20.0 cm/8 inch guns. Ten guns arranged in ten
turrets (one gun per turret). Five turrets are in the bow
and five turrets are in the stern.
Secondary Armament: NONE
Other Armament : Twin eight bay and 22 machine guns for AA.
Anti-Ship Rating : C 101
Anti-Air Rating : B 517
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 28
Deck Armor: 4
Plane Complement: 90
Speed: 28
Historical:
Date First Ship Commissioned: March 1928
Length : 812
Beam : 106
Draft : 31
Displacement : 27,470
Primary Guns : 10 x 8 inch 50 cal guns in ten turrets (one gun per turret).
Secondary Guns: 16 x 5 inch guns located in eight turrets (one pair per
turret).
Armor : 11 inch belt and 1 inch decks.
Complement : 2016
Examples of Said Class: Actually started as a battleship and is the only
carrier converted from this classes hull.
/=======================\
| 16.3.3.3 Soryu Class |------------------------------------------------------
\=======================/
Research Cost: 1130
Research Time: 3
Cost : 2260
Steel : 3910 (5474)
Time : 6
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin six bay and 28 machine guns for AA.
Anti-Ship Rating : C 101
Anti-Air Rating : B 467
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 6
Deck Armor: 4
Plane Complement: 73
Speed: 34
Historical:
Date First Ship Commissioned: December 1935
Length : 747
Beam : 69
Draft : 25
Displacement : 15,900
Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret).
Secondary Guns: NONE
Armor : 1.8 inch belt and 1 inch decks.
Complement : 1100
Examples of Said Class: Soryu
/=======================\
| 16.3.3.4 Hiryu Class |------------------------------------------------------
\=======================/
Research Cost: 1133
Research Time: 3
Cost : 2267
Steel : 3917 (5483)
Time : 6
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin six bay and 31 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : B 475
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 6
Deck Armor: 4
Plane Complement: 73
Speed: 34
Historical:
Date First Ship Commissioned: November 1937
Length : 746
Beam : 73
Draft : 26
Displacement : 17,300
Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret).
Secondary Guns: NONE
Armor : 3.5 inch belt and 1 inch decks.
Complement : 1101
Examples of Said Class: Hiryu
/=========================\
| 16.3.3.5 Shokaku Class |----------------------------------------------------
\=========================/
Research Cost: 1457
Research Time: 4
Cost : 2815
Steel : 5070 (7109)
Time : 8
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin eight bay and 36 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : A 601
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 6
Deck Armor: 7
Plane Complement: 84
Speed: 34
Historical:
Date First Ship Commissioned: June 1939
Length : 844
Beam : 85
Draft : 29
Displacement : 25,675
Primary Guns : 16 x 5 inch guns in eight turrets (one pair per turret).
Secondary Guns: NONE
Armor : 1.8 inch belt and 3.9 inch decks.
Complement : 1660
Examples of Said Class: Zuikaku
/======================\
| 16.3.3.6 Hiyo Class |-------------------------------------------------------
\======================/
Research Cost: 924
Research Time: 3
Cost : 1848
Steel : 3417 (4703)
Time : 5
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin six bay and 24 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : B 433
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 6
Deck Armor: 7
Plane Complement: 53
Speed: 25
Historical:
Date First Ship Commissioned: June 1941
Length : 719
Beam : 88
Draft : 27
Displacement : 24,140
Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret).
Secondary Guns: NONE
Armor :
Complement : 1224
Examples of Said Class: Actually part of the Junyo Class. Other ships include
the Junyo.
/=========================\
| 16.3.3.7 Shinano Class |----------------------------------------------------
\=========================/
Research Cost: 1822
Research Time: 6
Cost : 3645
Steel : 6936 (9710)
Time : 11
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin eight bay and 145 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : A 1257
Defense - Upper Deck: 120
Bow : 60
Stern : 60
Port : 60
Starboard : 60
Hull Armor: 22
Deck Armor: 11
Plane Complement: 47
Speed: 27
Historical:
Date First Ship Commissioned: Converted October 1944
Length : 872
Beam : 119
Draft : 34
Displacement : 62,000
Primary Guns : 16 x 5 inch guns in eight turrets (one pair per turret).
Secondary Guns: NONE
Armor : 8.1 inch belt and 3.1 inch decks.
Complement : 2400
Examples of Said Class: Shinano
/=======================\
| 16.3.3.8 Taiho Class |------------------------------------------------------
\=======================/
Research Cost: 1693
Research Time: 5
Cost : 3386
Steel : 6233 (8726)
Time : 10
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin six bay and 66 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : A 685
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 17
Deck Armor: 10
Plane Complement: 61
Speed: 33
Historical:
Date First Ship Commissioned: April 1943
Length : 855
Beam : 91
Draft : 32
Displacement : 29,300
Primary Guns : 12 x 3.9 inch guns in six turrets (one pair per turret).
Secondary Guns: NONE
Armor : 2.2 inch belt and 3.1 inch decks.
Complement : 1751
Examples of Said Class: Taiho
/=======================\
| 16.3.3.9 Unryu Class |------------------------------------------------------
\=======================/
Research Cost: 1554
Research Time: 5
Cost : 3109
Steel : 5653 (7914)
Time : 9
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin six bay and 93 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : A 848
Defense - Upper Deck: 100
Bow : 50
Stern : 50
Port : 50
Starboard : 50
Hull Armor: 17
Deck Armor: 7
Plane Complement: 63
Speed: 34
Historical:
Date First Ship Commissioned: September 1943
Length : 746
Beam : 72
Draft : 26
Displacement : 22,800
Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret).
Secondary Guns: NONE
Armor : 1.8 inch belt and 1 inch decks.
Complement : 1595
Examples of Said Class: Amagi, Katsuragi, Kasagi
+------------------------+
| 16.3.4 Light Carriers |-----------------------------------------------------
+------------------------+
To stretch their meager resources even further, the Japanese also designed and
launched light carriers to supplement the fleet carriers. It was a Japanese
light carrier that became the first "carrier" kill for the Americans.
/=======================\
| 16.3.4.1 Hosho Class |------------------------------------------------------
\=======================/
Research Cost: 495
Research Time: 2
Cost : 990
Steel : 1958 (2741)
Time : 3
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Single two bay and 12 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : D 128
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 21
Speed: 25
Historical:
Date First Ship Commissioned: November 1921
Length : 541
Beam : 59
Draft : 20
Displacement : 27,470
Primary Guns : 4 x 5.5 inch, 55 cal in four turrets (one pair per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 2 x 3.1 inch guns.
Armor :
Complement : 550
Examples of Said Class: Hosho
/=======================\
| 16.3.4.2 Ryujo Class |------------------------------------------------------
\=======================/
Research Cost: 749
Research Time: 2
Cost : 1499
Steel : 2715 (3801)
Time : 4
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin four bay and 28 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : C 361
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 48
Speed: 28
Historical:
Date First Ship Commissioned: April 1931
Length : 590
Beam : 68
Draft : 23
Displacement : 10,600
Primary Guns : 12 x 5 inch guns in six turrets (one pair per turret).
Secondary Guns: NONE
Armor :
Complement : 924
Examples of Said Class: Ryujo
/=======================\
| 16.3.4.3 Ryuho Class |------------------------------------------------------
\=======================/
Research Cost: 630
Research Time: 2
Cost : 1260
Steel : 2390 (3346)
Time : 3
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin four bay and 30 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : C 373
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 31
Speed: 28
Historical:
Date First Ship Commissioned: November 1933
Length : 707
Beam : 64
Draft : 22
Displacement : 13,360
Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret).
Secondary Guns: NONE
Armor : 0.4 inch decks.
Complement : 989
Examples of Said Class: Ryuho
/=======================\
| 16.3.4.4 Zuiho Class |------------------------------------------------------
\=======================/
Research Cost: 607
Research Time: 2
Cost : 1215
Steel : 2309 (3232)
Time : 3
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin four bay and eight machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : C 240
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 30
Speed: 28
Historical:
Date First Ship Commissioned: June 1936
Length : 671
Beam : 60
Draft : 22
Displacement : 11,262
Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret).
Secondary Guns: NONE
Armor :
Complement : 785
Examples of Said Class: Shoho
/=========================\
| 16.3.4.5 Chitose Class |----------------------------------------------------
\=========================/
Research Cost: 642
Research Time: 2
Cost : 1284
Steel : 2438 (3413)
Time : 4
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin four bay and 30 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : C 373
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 30
Speed: 28
Historical:
Date First Ship Commissioned: November 1936
Length : 631
Beam : 68
Draft : 25
Displacement : 11,190
Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret).
Secondary Guns: NONE
Armor :
Complement : 800
Examples of Said Class: Chiyoda
/=======================\
| 16.3.4.6 Taiyo Class |------------------------------------------------------
\=======================/
Research Cost: 465
Research Time: 2
Cost : 931
Steel : 1830 (2562)
Time : 3
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin four bay and eight machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : D 144
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 27
Speed: 21
Historical:
Date First Ship Commissioned: September 1940
Length : 591
Beam : 74
Draft : 25
Displacement : 17,830
Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret).
Secondary Guns: NONE
Armor :
Complement : 850
Examples of Said Class: Unyo, Chuyo
/========================\
| 16.3.4.7 Shinyo Class |-----------------------------------------------------
\========================/
Research Cost: 514
Research Time: 2
Cost : 1028
Steel : 1985 (2779)
Time : 3
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin four bay and 30 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : C 373
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 33
Speed: 21
Historical:
Date First Ship Commissioned: December 1934
Length : 621
Beam : 84
Draft : 27
Displacement : 17,500
Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret).
Secondary Guns: NONE
Armor :
Complement : 942
Examples of Said Class: Shinyo
/=======================\
| 16.3.4.8 Kaiyo Class |------------------------------------------------------
\=======================/
Research Cost: 503
Research Time: 2
Cost : 1007
Steel : 1985 (2779)
Time : 3
Primary Armament : NONE
Secondary Armament: NONE
Other Armament : Twin four bay and 24 machine guns for AA.
Anti-Ship Rating : NONE
Anti-Air Rating : C 336
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 6
Deck Armor: 4
Plane Complement: 24
Speed: 23
Historical:
Date First Ship Commissioned: December 1938
Length : 546
Beam : 72
Draft : 26
Displacement : 13,600
Primary Guns : 8 x 5 inch guns in four turrets (one pair per turret).
Secondary Guns: NONE
Armor :
Complement : 829
Examples of Said Class: Kaiyo
+------------------------+
| 16.3.5 Heavy Cruisers |-----------------------------------------------------
+------------------------+
Japanese heavy cruisers were mainly used with the battleships to provide
support to the carriers. In addition, they were used for surface battles.
/==========================\
| 16.3.5.1 Furutaka Class |---------------------------------------------------
\==========================/
Research Cost: 505
Research Time: 2
Cost : 1010
Steel : 1566 (2192)
Time : 2
Primary Armament : 6 x 20.3 cm/8 inch guns. Six guns arranged in three
turrets (two guns per turret). Two turrets are in the bow
and one turret is in the stern.
Secondary Armament: Torpedo Quad two bay.
Other Armament : Single four bay and 12 machine guns for AA.
Anti-Ship Rating : C 152
Anti-Air Rating : D 168
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 8
Deck Armor: 4
Plane Complement: 2
Speed: 33
Historical:
Date First Ship Commissioned: February 1925
Length : 607
Beam : 52
Draft : 18
Displacement : 7,100
Primary Guns : 6 x 8 inch 50 cal guns in six turrets (one gun per turret).
Three turrets in the bow and three turrets in the stern.
Secondary Guns: 4 x 3 inch guns located in four turrets around the ship (one
gun per turret).
Armor : 3 inch belt and 1.4 inch decks.
Complement : 625
Examples of Said Class: Kako
/======================\
| 16.3.5.2 Aoba Class |-------------------------------------------------------
\======================/
Research Cost: 505
Research Time: 2
Cost : 1010
Steel : 1566 (2192)
Time : 2
Primary Armament : 6 x 20.3 cm/8 inch guns. Six guns arranged in three
turrets (two guns per turret). Two turrets are in the bow
and one turret is in the stern.
Secondary Armament: Torpedo Quad two bay.
Other Armament : Single four bay and 12 machine guns for AA.
Anti-Ship Rating : C 152
Anti-Air Rating : D 168
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 8
Deck Armor: 4
Plane Complement: 2
Speed: 33
Historical:
Date First Ship Commissioned: September 1926
Length : 607
Beam : 52
Draft : 19
Displacement : 7,100
Primary Guns : 6 x 8 inch 50 cal guns in three turrets (one pair per turret).
Two turrets in the bow and one turret is in the stern.
Secondary Guns: 4 x 4.7 inch guns located in four turrets around the ship
(one gun per turret).
Armor : 3 inch belt and 1.4 inch decks.
Complement : 625
Examples of Said Class: Kinugasa
/=======================\
| 16.3.5.3 Myoka Class |------------------------------------------------------
\=======================/
Research Cost: 723
Research Time: 2
Cost : 1447
Steel : 1958 (2741)
Time : 3
Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five
turrets (two guns per turret). Three turrets are in the
bow and two turrets are in the stern.
Secondary Armament: Torpedo Quad four bay.
Other Armament : Twin four bay and 12 machine guns for AA.
Anti-Ship Rating : B 283
Anti-Air Rating : C 264
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 11
Deck Armor: 4
Plane Complement: 3
Speed: 33
Historical:
Date First Ship Commissioned: April 1927
Length : 668
Beam : 57
Draft : 19
Displacement : 10,000
Primary Guns : 10 x 8 inch 50 cal guns in five turrets (one pair per turret).
Three turrets are in the bow and two turrets are in the stern.
Secondary Guns: 6 x 4.7 inch guns located in six turrets around the ship (one
gun per turret).
Armor : 3.9 inch belt, 3 inch turrets, 1.4 inch decks.
Complement : 773
Examples of Said Class: Actually a member of the Nachi Class. Other ships are
the Nachi, Haguro, and Ashigara.
/=======================\
| 16.3.5.4 Takao Class |------------------------------------------------------
\=======================/
Research Cost: 780
Research Time: 2
Cost : 1561
Steel : 2147 (3005)
Time : 3
Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five
turrets (two guns per turret). Three turrets are in the
bow and two turrets are in the stern.
Secondary Armament: Torpedo Quad four bay.
Other Armament : Twin four bay and 12 machine guns for AA.
Anti-Ship Rating : B 283
Anti-Air Rating : B 505
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 13
Deck Armor: 4
Plane Complement: 3
Speed: 34
Historical:
Date First Ship Commissioned: May 1930
Length : 668
Beam : 59
Draft : 20
Displacement : 9,850
Primary Guns : 10 x 8 inch 50 cal guns in five turrets (one pair per turret).
Three turrets are in the bow and two turrets are in the stern.
Secondary Guns: 4 x 4.7 inch guns located in four turrets around the ship (one
gun per turret).
Armor : 3.9 inch belt, 1 inch turrets, 1.4 inch decks.
Complement : 773
Examples of Said Class: Atago, Maya, Chokai
/========================\
| 16.3.5.5 Chokai Class |-----------------------------------------------------
\========================/
Research Cost: 685
Research Time: 2
Cost : 1371
Steel : 1999 (2798)
Time : 3
Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five
turrets (two guns per turret). Three turrets are in the
bow and two turrets are in the stern.
Secondary Armament: Torpedo Twin four bay.
Other Armament : Single four bay and eight machine guns for AA.
Anti-Ship Rating : C 184
Anti-Air Rating : C 385
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 13
Deck Armor: 4
Plane Complement: 3
Speed: 34
Historical:
Date First Ship Commissioned: May 1930
Length : 668
Beam : 59
Draft : 20
Displacement : 9,850
Primary Guns : 10 x 8 inch 50 cal guns in five turrets (one pair per turret).
Three turrets are in the bow and two turrets are in the stern.
Secondary Guns: 4 x 4.7 inch guns located in four turrets around the ship (one
gun per turret).
Armor : 3.9 inch belt, 1 inch turrets, 1.4 inch decks.
Complement : 773
Examples of Said Class: Actually a member of the Takao Class. Other ships are
the Atago, Maya, and Takao.
/========================\
| 16.3.5.6 Mogami Class |-----------------------------------------------------
\========================/
Research Cost: 688
Research Time: 2
Cost : 1377
Steel : 1904 (2665)
Time : 3
Primary Armament : 10 x 20.3 cm/8 inch guns. Ten guns arranged in five
turrets (two guns per turret). Three turrets are in the
bow and two turrets are in the stern.
Secondary Armament: Torpedo Tri four bay.
Other Armament : Twin four bay and 12 machine guns for AA.
Anti-Ship Rating : B 233
Anti-Air Rating : C 264
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 10
Deck Armor: 4
Plane Complement: 3
Speed: 34
Historical:
Date First Ship Commissioned: March 1934
Length : 661
Beam : 59
Draft : 18
Displacement : 8,500
Primary Guns : 15 x 6.1 inch 60 cal guns in five turrets (three guns per
turret). Three turrets are in the bow and two turrets are in
the stern.
Secondary Guns: 8 x 5 inch guns located in four turrets around the ship (one
pair per turret).
Armor : 3.9 inch belt, 1 inch turrets, 2.4-1.4 inch decks.
Complement : 850
Examples of Said Class: Mikuma, Suzuya, Kumano
/============================\
| 16.3.5.7 Mogami Kai Class |-------------------------------------------------
\============================/
Research Cost: 727
Research Time: 2
Cost : 1454
Steel : 2188 (3063)
Time : 3
Primary Armament : 6 x 20.3 cm/8 inch guns. Six guns arranged in three
turrets (two guns per turret). Three turrets are in the
bow.
Secondary Armament: Torpedo Tri four bay.
Other Armament : Twin four bay and 60 machine guns for AA.
Anti-Ship Rating : C 196
Anti-Air Rating : B 553
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 10
Deck Armor: 4
Plane Complement: 11
Speed: 35
Historical:
Date First Ship Commissioned: March 1934
Length : 649
Beam : 66
Draft : 19
Displacement : 13,440
Primary Guns : 10 x 8 inch 50 cal in five turrets (one pair per turret).
Three turrets are in the bow and two turrets are in the stern.
Secondary Guns: 8 x 5 inch guns located in four turrets around the ship (one
pair per turret).
Armor : 3.9 inch belt, 1 inch turrets, 2.4-1.4 inch decks.
Complement : 850
Examples of Said Class: Mikuma, Suzuya, Kumano
/======================\
| 16.3.5.8 Tone Class |-------------------------------------------------------
\======================/
Research Cost: 678
Research Time: 2
Cost : 1357
Steel : 1938 (2713)
Time : 3
Primary Armament : 8 x 20.3 cm/8 inch guns. Eight guns arranged in four
turrets (two guns per turret). Four turrets are in the
bow.
Secondary Armament: Torpedo Tri four bay.
Other Armament : Twin four bay and 12 machine guns for AA.
Anti-Ship Rating : B 217
Anti-Air Rating : C 264
Defense - Upper Deck: 80
Bow : 40
Stern : 40
Port : 40
Starboard : 40
Hull Armor: 10
Deck Armor: 4
Plane Complement: 5
Speed: 35
Historical:
Date First Ship Commissioned: November 1937
Length : 661
Beam : 61
Draft : 21
Displacement : 11,215
Primary Guns : 8 x 8 inch 50 cal guns in four turrets (one pair per turret).
Four turrets are in the bow.
Secondary Guns: 8 x 5 inch guns located in four turrets (one pair per turret).
Armor : 3.9 inch belt, 1 inch turrets, 2.5-1.2 inch decks.
Complement : 850
Examples of Said Class: Chikuma
+------------------------+
| 16.3.6 Light Cruisers |-----------------------------------------------------
+------------------------+
The Japanese used these as "first strike" ships. Due to superior night
fighting skills at the beginning of the war, the Japanese enjoyed a great
advantage in using light cruisers and destroyers to ambush enemy ships. Later
in the war, light cruisers were used as the command ship for squadrons of
destroyers: Usually on anti-submarine missions.
/========================\
| 16.3.6.1 Tenryu Class |-----------------------------------------------------
\========================/
Research Cost: 290
Research Time: 2
Cost : 581
Steel : 1026 (1436)
Time : 2
Primary Armament : 4 x 14.0 cm/5.5 inch guns. Four guns arranged in four
turrets (one gun per turret). Two turrets are in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Single one bay and four machine guns for AA.
Anti-Ship Rating : D 86
Anti-Air Rating : E 48
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 7
Deck Armor: 2
Plane Complement: 0
Speed: 33
Historical:
Date First Ship Commissioned: March 1918
Length : 468
Beam : 41
Draft : 13
Displacement : 3,498
Primary Guns : 4 x 5.5 inch, 50 cal in four turrets (one gun per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 3 x 3.1 inch guns and 2 x 3 21 inch torpedoes.
Armor : 2 inch belt, 1 inch decks.
Complement : 327
Examples of Said Class: Tatsuta
/======================\
| 16.3.6.2 Kuma Class |-------------------------------------------------------
\======================/
Research Cost: 370
Research Time: 2
Cost : 740
Steel : 1154 (1615)
Time : 2
Primary Armament : 7 x 14.0 cm/5.5 inch guns. Seven guns arranged in seven
turrets (one gun per turret). Four turrets are in the bow
and three turrets are in the stern.
Secondary Armament: Torpedo Twin two bay, equipped with depth charges.
Other Armament : Single two bay and four machine guns for AA.
Anti-Ship Rating : C 123
Anti-Air Rating : E 72
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 7
Deck Armor: 3
Plane Complement: 1
Speed: 36
Historical:
Date First Ship Commissioned: July 1919
Length : 532
Beam : 47
Draft : 16
Displacement : 5,500
Primary Guns : 7 x 5.5 inch, 50 cal in five turrets (one gun per turret).
Four turrets are in the bow and three turrets are in the
stern.
Secondary Guns: 2 x 3.1 inch guns and 4 x 2 21 inch torpedoes.
Armor : 2.5 inch belt, 1.3 inch decks.
Complement : 450
Examples of Said Class: Tama, Kitakami, Oi
/==========================\
| 16.3.6.3 Kuma Kai Class |---------------------------------------------------
\==========================/
Research Cost: 571
Research Time: 2
Cost : 1146
Steel : 1290 (1806)
Time : 2
Primary Armament : 4 x 14.0 cm/5.5 inch guns. Four guns arranged in four
turrets (one gun per turret). Four turrets are in the
bow.
Secondary Armament: Torpedo Quad ten bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : B 466
Anti-Air Rating : E 24
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 7
Deck Armor: 3
Plane Complement: 0
Speed: 31
Historical:
Date First Ship Commissioned: Converted to high-speed transports, 1942
Length : 532
Beam : 47
Draft : 16
Displacement : 5,500
Primary Guns : 7 x 5.5 inch, 50 cal in five turrets (one gun per turret).
Four turrets are in the bow and three turrets are in the
stern.
Secondary Guns: 2 x 3.1 inch guns and 4 x 2 21 inch torpedoes.
Armor : 2.5 inch belt, 1.3 inch decks.
Complement : 450
Examples of Said Class: Tama, Kitakami, Oi
/========================\
| 16.3.6.4 Nagara Class |-----------------------------------------------------
\========================/
Research Cost: 368
Research Time: 2
Cost : 737
Steel : 1148 (1607)
Time : 2
Primary Armament : 7 x 14.0 cm/5.5 inch guns. Seven guns arranged in seven
turrets (one gun per turret). Four turrets are in the bow
and three turrets are in the stern.
Secondary Armament: Torpedo Twin four bay, equipped with depth charges.
Other Armament : Nine machine guns for AA.
Anti-Ship Rating : C 123
Anti-Air Rating : E 54
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 7
Deck Armor: 3
Plane Complement: 1
Speed: 36
Historical:
Date First Ship Commissioned: April 1921
Length : 532
Beam : 47
Draft : 16
Displacement : 5,570
Primary Guns : 7 x 5.5 inch, 50 cal in five turrets (one gun per turret).
Four turrets are in the bow and three turrets are in the
stern.
Secondary Guns: 2 x 3.1 inch guns and 4 x 2 24 inch torpedoes.
Armor : 2.5 inch belt, 1.3 inch decks.
Complement : 450
Examples of Said Class: Isuzu, Natori, Yura
/========================\
| 16.3.6.5 Sendai Class |-----------------------------------------------------
\========================/
Research Cost: 366
Research Time: 2
Cost : 733
Steel : 1141 (1597)
Time : 2
Primary Armament : 7 x 14.0 cm/5.5 inch guns. Seven guns arranged in seven
turrets (one gun per turret). Four turrets are in the bow
and three turrets are in the stern.
Secondary Armament: Torpedo Twin four bay, equipped with depth charges.
Other Armament : Eight machine guns for AA.
Anti-Ship Rating : C 123
Anti-Air Rating : E 48
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 7
Deck Armor: 3
Plane Complement: 1
Speed: 36
Historical:
Date First Ship Commissioned: March 1924
Length : 534
Beam : 48
Draft : 16
Displacement : 5,195
Primary Guns : 7 x 5.5 inch 50 cal guns in seven turrets (one gun per
turret). Four turrets are in the bow and three turrets are
in the stern.
Secondary Guns: 2 x 3 inch guns located in two turrets (one gun per turret)
and 4 x 2 24 inch torpedo tubes.
Armor : 2.5 inch belt and 1.1 inch decks.
Complement : 450
Examples of Said Class: Naka, Jintsu, Kako
/========================\
| 16.3.6.6 Yubari Class |-----------------------------------------------------
\========================/
Research Cost: 282
Research Time: 2
Cost : 564
Steel : 965 (1351)
Time : 2
Primary Armament : 6 x 14.0 cm/5.5 inch guns. Four guns arranged in two
turrets (two guns per turret) and two guns arranged in two
turrets (one gun per turret). Two double-gun turrets are
in the bow and two single-gun turrets are in the stern.
Secondary Armament: Torpedo Twin two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : D 74
Anti-Air Rating : E 24
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 4
Deck Armor: 3
Plane Complement: 0
Speed: 36
Historical:
Date First Ship Commissioned: March 1923
Length : 455
Beam : 40
Draft : 12
Displacement : 2,890
Primary Guns : 6 x 5.5 inch 50 cal guns. Four guns arranged in two turrets
(two guns per turret) and two guns arranged in two turrets
(one gun per turret). Two double-gun turrets are in the bow
and two single-gun turrets are in the stern.
Secondary Guns: 1 x 3 inch gun and 2 x 2 24 inch torpedo tubes.
Armor : 2.3 inch belt and 1 inch decks.
Complement : 328
Examples of Said Class: Yubari
/=======================\
| 16.3.6.7 Agano Class |------------------------------------------------------
\=======================/
Research Cost: 410
Research Time: 2
Cost : 820
Steel : 1317 (1843)
Time : 2
Primary Armament : 6 x 15.2 cm/6 inch guns. Six guns arranged in three
turrets (two guns per turret). Two turrets are in the
bow and one turret is in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Twin two bay and 48 machine guns for AA.
Anti-Ship Rating : C 124
Anti-Air Rating : C 385
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 2
Plane Complement: 2
Speed: 35
Historical:
Date First Ship Commissioned: October 1941
Length : 571
Beam : 50
Draft : 19
Displacement : 6,652
Primary Guns : 6 x 6 inch 50 cal guns in three turrets (one pair per turret).
Two turrets in the bow and one turret in the stern.
Secondary Guns: 4 x 3 inch guns and 2 x 4 24 inch torpedo tubes.
Armor : 2.2 inch belt, 1 inch turrets, .7 inch decks.
Complement : 730
Examples of Said Class: Noshiro, Yahagi, Sakawa
/=======================\
| 16.3.6.8 Oyodo Class |------------------------------------------------------
\=======================/
Research Cost: 356
Research Time: 2
Cost : 713
Steel : 1283 (1796)
Time : 2
Primary Armament : 6 x 15.5 cm/6 inch guns. Six guns arranged in two turrets
(three guns per turret). Three turrets are in the bow.
Secondary Armament: Equipped with depth charges.
Other Armament : Twin four bay and 18 machine guns for AA.
Anti-Ship Rating : E 36
Anti-Air Rating : C 300
Defense - Upper Deck: 40
Bow : 20
Stern : 20
Port : 20
Starboard : 20
Hull Armor: 6
Deck Armor: 3
Plane Complement: 6
Speed: 35
Historical:
Date First Ship Commissioned: April 1942
Length : 630
Beam : 55
Draft : 20
Displacement : 8,164
Primary Guns : 6 x 6 inch 60 cal guns in two turrets (three guns per turret).
Three turrets are in the bow.
Secondary Guns: 8 x 3.9 inch guns located in four turrets (two guns per
turret).
Armor : 2 inch belt, 1 inch turrets, 1.4 inch decks.
Complement :
Examples of Said Class: Oyodo
+--------------------+
| 16.3.7 Destroyers |---------------------------------------------------------
+--------------------+
Heavily used at the beginning of the war for recon and for disrupting enemy
fleets. Utililizing the "Long Lance" torpedo, destroyers proved to be
extremely deadly. As the war progressed, destroyers were pressed more into
becoming escorts and also "supply" ships to the outer parts of the Japanese
empire.
/===========================\
| 16.3.7. 1 Minekaze Class |--------------------------------------------------
\===========================/
Research Cost: 242
Research Time: 2
Cost : 484
Steel : 817 (1143)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in four
turrets (one gun per turret). Two turrets are in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Twin three bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : D 82
Anti-Air Rating : E 12
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 39
Historical:
Date First Ship Commissioned: May 1920
Length : 336
Beam : 30
Draft : 10
Displacement : 1,345
Primary Guns : 4 x 4.7 inch, 45 cal four turrets (one gun per turret). Two
turrets in the bow and two turrets in the stern.
Secondary Guns: 3 x 2 21 inch torpedoes, depth charges.
Armor :
Complement : 148
Examples of Said Class: Shimakaze, Nadakaze, Shiokaze.
/===============================\
| 16.3.7. 2 Minekaze Kai Class |----------------------------------------------
\===============================/
Research Cost: 185
Research Time: 2
Cost : 370
Steel : 796 (1143)
Time : 2
Primary Armament : 1 x 12.0 cm/4.7 inch guns. One guns arranged in one
turrets (one gun per turret). One turret is in the stern.
Secondary Armament: Torpedo Twin one bay, equipped with depth charges.
Other Armament : 12 machine guns for AA.
Anti-Ship Rating : E 25
Anti-Air Rating : E 72
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 39
Historical:
Date First Ship Commissioned: Converted to troop transports 1941
Length : 336
Beam : 30
Draft : 10
Displacement : 1,345
Primary Guns : 1 x 4.7 inch 45 cal in one turret. One turret in the stern.
Secondary Guns: 3 x 2 21 inch torpedoes, depth charges.
Armor :
Complement : 148
Examples of Said Class: Shimakaze, Nadakaze, Shiokaze.
/===========================\
| 16.3.7. 3 Kamikaze Class |--------------------------------------------------
\===========================/
Research Cost: 237
Research Time: 2
Cost : 474
Steel : 810 (1134)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in four
turrets (one gun per turret). Two turrets are in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Twin three bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : D 82
Anti-Air Rating : E 12
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 37
Historical:
Date First Ship Commissioned: September 1922
Length : 320
Beam : 30
Draft : 10
Displacement : 1,400
Primary Guns : 4 x 4.7 inch, 45 cal four turrets (one gun per turret). Two
turrets in the bow and two turrets in the stern.
Secondary Guns: 3 x 2 21 inch torpedoes, depth charges.
Armor :
Complement : 148
Examples of Said Class: Also known as the Kiyokaze Class. Other ships are the
Karuikaze, Asakaze, and Harukase.
/==========================\
| 16.3.7. 4 Mutsuki Class |---------------------------------------------------
\==========================/
Research Cost: 238
Research Time: 2
Cost : 477
Steel : 817 (1143)
Time : 2
Primary Armament : 4 x 12.0 cm/4.7 inch guns. Four guns arranged in four
turrets (one gun per turret). Two turrets are in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : D 82
Anti-Air Rating : E 12
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 38
Historical:
Date First Ship Commissioned: June 1925
Length : 328
Beam : 20
Draft : 10
Displacement : 1,315
Primary Guns : 4 x 4.7 inch 50 cal in four turrets (one gun per turret). Two
turrets in the bow and two turrets in the stern.
Secondary Guns: 2 x 3 24 inch torpedo tubes, depth charges.
Armor :
Complement : 150
Examples of Said Class: Kisaragi, Yayoi, Udzuki
/=========================\
| 16.3.7. 5 Fubuki Class |----------------------------------------------------
\=========================/
Research Cost: 294
Research Time: 2
Cost : 588
Steel : 871 (1219)
Time : 2
Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three
turrets (two guns per turret). One turret is in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Tri three bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : C 124
Anti-Air Rating : D 156
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 38
Historical:
Date First Ship Commissioned: September 1927
Length : 389
Beam : 34
Draft : 11
Displacement : 1,750
Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One
turret in the bow and two turrets in the stern.
Secondary Guns: 3 x 3 24 inch torpedo tubes, depth charges.
Armor :
Complement : 197
Examples of Said Class: Isonami, Yugiri, Oboro
/============================\
| 16.3.7. 6 Hatsuharu Class |-------------------------------------------------
\============================/
Research Cost: 240
Research Time: 2
Cost : 481
Steel : 817 (1143)
Time : 2
Primary Armament : 5 x 12.7 cm DP/5 inch guns. Four guns arranged in two
turrets (two guns per turret) and one gun arranged in one
turret (one gun per turret). One double-gun turret is in
the bow and one double-gun turret is in the stern along
with a single-gun turret.
Secondary Armament: Torpedo Tri two bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : D 87
Anti-Air Rating : D 182
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 34
Historical:
Date First Ship Commissioned: December 1932
Length : 359
Beam : 33
Draft : 10
Displacement : 1,490
Primary Guns : 5 x 5 inch 50 cal guns. Four guns arranged in two turrets
(two guns per turret) and one gun arranged in one turret (one
gun per turret). One double-gun turret is in the bow and one
double-gun turret is in the stern along with a single-gun
turret.
Secondary Guns: 3 x 3 24 inch torpedo tubes, depth charges.
Armor :
Complement : 200
Examples of Said Class: Nenohi, Wakaba, Yugure
/=============================\
| 16.3.7. 7 Shiratsuyu Class |------------------------------------------------
\=============================/
Research Cost: 257
Research Time: 2
Cost : 515
Steel : 837 (1171)
Time : 2
Primary Armament : 5 x 12.7 cm DP/5 inch guns. Four guns arranged in two
turrets (two guns per turret) and one gun arranged in one
turret (one gun per turret). One double-gun turret is in
the bow and one double-gun turret is in the stern along
with a single-gun turret.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Two machine guns for AA.
Anti-Ship Rating : C 109
Anti-Air Rating : D 132
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 34
Historical:
Date First Ship Commissioned: April 1935
Length : 352
Beam : 33
Draft : 12
Displacement : 1,685
Primary Guns : 5 x 5 inch 50 cal guns. Four guns arranged in two turrets
(two guns per turret) and one gun arranged in one turret (one
gun per turret). One double-gun turret is in the bow and one
double-gun turret is in the stern along with a single-gun
turret.
Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges.
Armor :
Complement : 180
Examples of Said Class: Shigure, Samidare, Harusame
/==========================\
| 16.3.7. 8 Asashio Class |---------------------------------------------------
\==========================/
Research Cost: 270
Research Time: 2
Cost : 540
Steel : 850 (1190)
Time : 2
Primary Armament : 6 x 12.7 cm/5 inch guns. Six guns arranged in three
turrets (two guns per turret). One turret is in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : C 113
Anti-Air Rating : E 24
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 35
Historical:
Date First Ship Commissioned: December 1936
Length : 388
Beam : 34
Draft : 12
Displacement : 1,961
Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One
turret in the bow and two turrets in the stern.
Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges.
Armor :
Complement : 200
Examples of Said Class: Oshio, Arashio, Arare
/=========================\
| 16.3.7. 9 Kagero Class |----------------------------------------------------
\=========================/
Research Cost: 273
Research Time: 2
Cost : 547
Steel : 857 (1199)
Time : 2
Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three
turrets (two guns per turret). One turret is in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : C 113
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 35
Historical:
Date First Ship Commissioned: June 1938
Length : 389
Beam : 35
Draft : 12
Displacement : 2,033
Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One
turret in the bow and two turrets in the stern.
Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges.
Armor :
Complement : 240
Examples of Said Class: Oyahio, Maikaze, Isokaze
/=========================\
| 16.3.7.10 Yugumo Class |----------------------------------------------------
\=========================/
Research Cost: 273
Research Time: 2
Cost : 547
Steel : 857 (1199)
Time : 2
Primary Armament : 6 x 12.7 cm DP/5 inch guns. Six guns arranged in three
turrets (two guns per turret). One turret is in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Quad two bay, equipped with depth charges.
Other Armament : Four machine guns for AA.
Anti-Ship Rating : C 113
Anti-Air Rating : D 168
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 35
Historical:
Date First Ship Commissioned: March 1941
Length : 391
Beam : 35
Draft : 12
Displacement : 2,077
Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One
turret in the bow and two turrets in the stern.
Secondary Guns: 2 x 4 24 inch torpedo tubes, depth charges.
Armor :
Complement : 228
Examples of Said Class: Kazekumo, Onami, Fujinami
/============================\
| 16.3.7.11 Shimakaze Class |-------------------------------------------------
\============================/
Research Cost: 385
Research Time: 2
Cost : 730
Steel : 952 (1332)
Time : 2
Primary Armament : 6 x 12.7 cm/5 inch guns. Six guns arranged in three
turrets (two guns per turret). One turret is in the bow
and two turrets are in the stern.
Secondary Armament: Torpedo Quintet three bay, equipped with depth charges.
Other Armament : Six machine guns for AA.
Anti-Ship Rating : C 192
Anti-Air Rating : E 36
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 39
Historical:
Date First Ship Commissioned: July 1942
Length : 413
Beam : 37
Draft : 14
Displacement : 2,567
Primary Guns : 6 x 5 inch 50 cal in three turrets (one pair per turret). One
turret in the bow and two turrets in the stern.
Secondary Guns: 3 x 5 24 inch torpedo tubes, depth charges.
Armor :
Complement :
Examples of Said Class: Shimakaze
/==========================\
| 16.3.7.12 Akizuki Class |---------------------------------------------------
\==========================/
Research Cost: 211
Research Time: 2
Cost : 422
Steel : 878 (1229)
Time : 2
Primary Armament : NONE
Secondary Armament: Torpedo Quad one bay, equipped with depth charges.
Other Armament : Twin four bay and four machine guns for AA.
Anti-Ship Rating : E 44
Anti-Air Rating : C 216
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 3
Deck Armor: 2
Plane Complement: 0
Speed: 34
Historical:
Date First Ship Commissioned: July 1941
Length : 440
Beam : 38
Draft : 14
Displacement : 2,701
Primary Guns : 8 x 3.9 inch 65 cal guns in four turrets (one pair per
turret). Two turrets in the bow and two turrets in the stern.
Secondary Guns: 1 x 4 24 inch torpedo tubes, depth charges.
Armor :
Complement : 300
Examples of Said Class: Terutsuki, Niitsuki, Harutsuki
+--------------------+
| 16.3.8 Submarines |---------------------------------------------------------
+--------------------+
The Japanese never invested heavily into their submarine fleet. What they did
have, they used more as support ships such as recon and to do supply runs.
Some of the Japanese submarines that were put out for battle didn't do too bad.
They managed to sink a few ships and cause America to take notice. Overall,
though, the Japanese squandered their submarine fleet and didn't use it to its
fullest extent.
/============================\
| 16.3.8. 1 Jun-sen 1 Class |-------------------------------------------------
\============================/
Research Cost: 268
Research Time: 2
Cost : 536
Steel : 830 (1162)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 16
Historical:
Date First Ship Commissioned: October 1924
Length : 312
Beam : 30
Draft : 16
Displacement : 1,970
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 2 x 5.5 inch deck guns.
Armor :
Complement : 92
Examples of Said Class: Also known as the J1 Class. Includes ships I1 through
I4
/============================\
| 16.3.8. 2 Jun-sen 3 Class |-------------------------------------------------
\============================/
Research Cost: 302
Research Time: 2
Cost : 605
Steel : 864 (1209)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 20
Historical:
Date First Ship Commissioned: July 1935
Length : 359
Beam : 30
Draft : 17
Displacement : 2,231
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 5.5 inch deck gun.
Armor :
Complement : 100
Examples of Said Class: Also known as the J3 Class. Includes ships I7 through
I8
/======================\
| 16.3.8. 3 Kou Class |-------------------------------------------------------
\======================/
Research Cost: 296
Research Time: 2
Cost : 592
Steel : 864 (1209)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 7
Stern : 7
Port : 7
Starboard : 7
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 19
Historical:
Date First Ship Commissioned: May 1939
Length : 373
Beam : 31
Draft : 18
Displacement : 2,434
Primary Guns : Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 5.5 inch deck gun.
Armor :
Complement : 114
Examples of Said Class: Also known as the A1 class. Ships included are the I9
through I11.
/======================\
| 16.3.8. 4 Otu Class |-------------------------------------------------------
\======================/
Research Cost: 306
Research Time: 2
Cost : 612
Steel : 870 (1229)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 7
Stern : 7
Port : 7
Starboard : 7
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 20
Historical:
Date First Ship Commissioned: March 1939
Length : 357
Beam : 31
Draft : 7
Displacement : 2,140
Primary Guns : 6 x 21 inch torpedo tubes.
Secondary Guns: 1 x 1.5 inch deck gun.
Armor :
Complement : 101
Examples of Said Class: Also known as the B1, B2, and B3 Classes. Other ships
include I26 through I45.
/======================\
| 16.3.8. 5 Hei Class |-------------------------------------------------------
\======================/
Research Cost: 349
Research Time: 2
Cost : 699
Steel : 918 (1285)
Time : 2
Primary Armament : Torpedoes Single eight bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 89
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 7
Stern : 7
Port : 7
Starboard : 7
Hull Armor: 1
Deck Armor: 1
Plane Complement: 0
Speed: 19
Historical:
Date First Ship Commissioned: July 1938
Length : 358
Beam : 30
Draft : 18
Displacement : 2,184
Primary Guns : Eight 21 inch torpedo tubes.
Secondary Guns: 1 x 5.5 inch deck gun.
Armor :
Complement : 101
Examples of Said Class: Also known as the C1 class. Other ships are the I16,
I18, and I20
/===========================\
| 16.3.8. 6 Kaidai 3 Class |--------------------------------------------------
\===========================/
Research Cost: 323
Research Time: 2
Cost : 647
Steel : 884 (1237)
Time : 2
Primary Armament : Torpedoes Single eight bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 89
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 5
Deck Armor: 1
Plane Complement: 0
Speed: 17
Historical:
Date First Ship Commissioned: March 1928
Length : 330
Beam : 26
Draft : 16
Displacement : 1,635
Primary Guns : Eight 21 inch torpedo tubes.
Secondary Guns: 1 x 4.7 inch deck gun.
Armor :
Complement : 64
Examples of Said Class: Also known as the KD3a and 3b Classes. Includes ships
I53 through I55 and I58
/===========================\
| 16.3.8. 7 Kaidai 4 Class |--------------------------------------------------
\===========================/
Research Cost: 276
Research Time: 2
Cost : 551
Steel : 837 (1171)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 5
Deck Armor: 1
Plane Complement: 0
Speed: 17
Historical:
Date First Ship Commissioned: November 1927
Length : 321
Beam : 26
Draft : 16
Displacement : 1,635
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 4.7 inch deck gun.
Armor :
Complement : 58
Examples of Said Class: Also known as the KD4 Class. Includes ships I61, I62,
and I64
/===========================\
| 16.3.8. 8 Kaidai 5 Class |--------------------------------------------------
\===========================/
Research Cost: 285
Research Time: 2
Cost : 571
Steel : 844 (1181)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 5
Deck Armor: 1
Plane Complement: 0
Speed: 18
Historical:
Date First Ship Commissioned: April 1931
Length : 321
Beam : 27
Draft : 15
Displacement : 1,575
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 3.9 inch deck gun.
Armor :
Complement : 82
Examples of Said Class: Also known as the KD5 Class. Includes ships I65
through I67
/===========================\
| 16.3.8. 9 Kaidai 6 Class |--------------------------------------------------
\===========================/
Research Cost: 302
Research Time: 2
Cost : 605
Steel : 864 (1209)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 5
Deck Armor: 1
Plane Complement: 0
Speed: 20
Historical:
Date First Ship Commissioned: March 1937
Length : 345
Beam : 27
Draft : 15
Displacement : 1,420
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 4.7 inch deck gun.
Armor :
Complement : 84
Examples of Said Class: Also known as the KD6a and 6b Classes. Includes ships
I68 and I75
/===========================\
| 16.3.8.10 Kaidai 7 Class |--------------------------------------------------
\===========================/
Research Cost: 302
Research Time: 2
Cost : 605
Steel : 864 (1209)
Time : 2
Primary Armament : Torpedoes Single six bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : D 67
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 5
Deck Armor: 1
Plane Complement: 0
Speed: 20
Historical:
Date First Ship Commissioned: June 1941
Length : 346
Beam : 27
Draft : 15
Displacement : 1,630
Primary Guns : Six 21 inch torpedo tubes.
Secondary Guns: 1 x 4.7 inch deck gun.
Armor :
Complement : 88
Examples of Said Class: Also known as the KD7 Class. Includes ships I76
through I85.
/===========================\
| 16.3.8.11 Senkodai Class |--------------------------------------------------
\===========================/
Research Cost: 283
Research Time: 2
Cost : 567
Steel : 857 (1199)
Time : 2
Primary Armament : Torpedoes Single four bay.
Secondary Armament: NONE
Other Armament : NONE
Anti-Ship Rating : E 44
Anti-Air Rating : NONE
Defense - Upper Deck: 10
Bow : 5
Stern : 5
Port : 5
Starboard : 5
Hull Armor: 5
Deck Armor: 1
Plane Complement: 0
Speed: 26
Historical:
Date First Ship Commissioned: 1944
Length : 259
Beam : 19
Draft : 18
Displacement : 1,070
Primary Guns : Four 21 inch torpedo tubes.
Secondary Guns: NONE
Armor :
Complement : 31
Examples of Said Class: Also known as the ST class. Includes ships I201
through I206.
______________________
/ 16.4 United States /________________________________________________________
----------------------
The United States navy "came of age" after the War of 1812. From that point
on, America had a fleet that rivaled Great Britain's. The Spanish-American War
of 1897 saw the American fleet destroy the Spanish fleet and acquire their
overseas lands. After a massive ship building program, America took their
fleet around the world in 1907 to show off to the world. World War 1 saw some
ship building but nothing significant. America experimented with aircraft
carriers but never put much into them since the fleet was still run by
"Battleship Admirals". This mindset changed as World War 2 started. The
United States started a massive ship building program that not only made up for
their losses, but put them ahead, permanently, of Japan.
The United States built the most massive fleet in the world and once they were
off the defensive, proceeded to decimate the Japanese fleet and retake the
islands in the Pacific.
Naming conventions for American ships are pretty strict (although there were
some exceptions). Most of the frontline ships had a naming convention assigned
to them. The naming conventions were:
Battleships and Battlecruisers: States and possessions
Fleet and Light Carriers : Famous ships or battles
Escort Carriers : Sounds, bays, and famous battles
Heavy and Light Cruisers : Cities
Destroyers : People in the navy or marines who
distinguished themselves
Submarines : Marine creatures such as fish and sea-type
mammals
+---------------------+
| 16.4.1 Battleships |--------------------------------------------------------
+---------------------+
As the other nations believed, America went on the battleship building "kick".
Even going so far as traveling around the world as the "Great White Fleet" to
show off and to demonstrate that America was ready. After World War 1, not
much in the way of battleships was built. Pearl Harbor brought things back to
light and America started to make battleships again. This time, though, they
were designed to support the carriers, not the other way around. Battleships
were mostly used during invasions in both the theaters of war.
/===========================\
| 16.4.1. 1 Arkansas Class |--------------------------------------------------
\===========================/
Research Cost: 1166
Research Time: 3
Cost : 2333
Steel : 3485 (4879)
Time : 4
Primary Armament : 12 x 30.5 cm/12 inch guns. 12 guns arranged in six
turrets (one pair of guns per turret). Two turrets in the
bow and four turrets in the stern.
Secondary Armament: 16 x 12.7 cm/5 inch guns. 16 turrets with one gun apiece.
Eight turrets are on the port side and eight turrets are
on the starboard side.
Other Armament : Single eight bay and 20 machine guns for AA.
Anti-Ship Rating : B 347
Anti-Air Rating : A 601
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 28
Deck Armor: 7
Plane Complement: 3
Speed: 21
Historical:
Date First Ship Commissioned: May 1911
Length : 562
Beam : 93
Draft : 29
Displacement : 26,000
Primary Guns : 12 x 12 inch, 50 cal in six turrets (one pair per turret).
Two turrets in the bow and four turrets in the stern.
Secondary Guns: 21 x 5 inch guns and two 21 inch torpedo tubes.
Armor : 11-9 inch belt, 11 inch turret faces.
Complement : 1063
Examples of Said Class: Actually a Wyoming Class battleship although it was
launched first. The other ship is the Wyoming.
/========================\
| 16.4.1. 2 Texas Class |-----------------------------------------------------
\========================/
Research Cost: 1267
Research Time: 3
Cost : 2534
Steel : 3741 (5237)
Time : 4
Primary Armament : 10 x 35.6 cm/14 inch guns. Ten guns arranged in five
turrets (one pair of guns per turret). Two turrets in the
bow and three turrets in the stern.
Secondary Armament: 16 x 12.7 cm/5 inch guns. 16 turrets with one gun apiece.
Eight turrets are on the port side and eight turrets are
on the starboard side.
Other Armament : Single eight bay and 20 machine guns for AA.
Anti-Ship Rating : B 384
Anti-Air Rating : B 553
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 31
Deck Armor: 7
Plane Complement: 3
Speed: 21
Historical:
Date First Ship Commissioned: May 1912
Length : 573
Beam : 96
Draft : 29
Displacement : 27,000
Primary Guns : 10 x 14 inch, 45 cal in five turrets (one pair per turret).
Two turrets in the bow and three turrets in the stern.
Secondary Guns: Secondary Guns: 21 x 5 inch guns and four 21 inch torpedo
tubes.
Armor : 12-10 inch belt, 14 inch turret faces, 2 inch decks.
Complement : 1042
Examples of Said Class: Actually a New York Class battleship although it was
launched first. The other ship is the New York.
/===========================\
| 16.4.1. 3 Oklahoma Class |--------------------------------------------------
\===========================/
Research Cost: 1244
Research Time: 3
Cost : 2489
Steel : 3937 (5511)
Time : 4
Primary Armament : 10 x 35.6 cm/14 inch guns. Six guns arranged in two
turrets (three guns per turret) and four guns arranged in
two turrets (one pair of guns per turret). One three-gun
and one two-gun turret in the bow while the stern has one
three-gun and one two-gun turret.
Secondary Armament: NONE
Other Armament : Twin eight bay and 20 machine guns for AA.
Anti-Ship Rating : B 319
Anti-Air Rating : A 746
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 35
Deck Armor: 8
Plane Complement: 3
Speed: 20
Historical:
Date First Ship Commissioned: March 1914
Length : 583
Beam : 96
Draft : 29
Displacement : 27,500
Primary Guns : 10 x 145 inch, 45 cal arranged as so: Six guns arranged in
two turrets (three guns per turret) and four guns arranged in
two turrets (one pair of guns per turret). One three-gun and
one two-gun turret in the bow while the stern has one three-
gun and one two-gun turret. Two turrets in the bow and two
turrets in the stern.
Secondary Guns: Secondary Guns: 21 x 5 inch guns and two 21 inch torpedo
tubes.
Armor : 13.5-8 inch belt, 18 inch turret faces, 3 inch decks.
Complement : 864
Examples of Said Class: Actually a Nevada Class battleship although it was
launched first. The other ship is the Nevada.
/===============================\
| 16.4.1. 4 Pennsylvania Class |----------------------------------------------
\===============================/
Research Cost: 1358
Research Time: 3
Cost : 2717
Steel : 4106 (5748)
Time : 4
Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in four
turrets (three guns per turret). Two turrets in the bow
and two turrets in the stern.
Secondary Armament: NONE
Other Armament : Single eight bay and 20 machine guns for AA.
Anti-Ship Rating : B 383
Anti-Air Rating : A 601
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 35
Deck Armor: 8
Plane Complement: 3
Speed: 21
Historical:
Date First Ship Commissioned: March 1915
Length : 608
Beam : 97
Draft : 29
Displacement : 31,400
Primary Guns : 12 x 14 inch, 45 cal in four turrets (three guns per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 22 x 5 inch guns and two 21 inch torpedo tubes.
Armor : 13.5-8 inch belt, 18 inch turret faces, 3 inch decks.
Complement : 915
Examples of Said Class: Arizona
/=============================\
| 16.4.1. 5 New Mexico Class |------------------------------------------------
\=============================/
Research Cost: 1436
Research Time: 4
Cost : 2873
Steel : 4234 (5927)
Time : 5
Primary Armament : 12 x 35.6 cm/14 inch guns. 12 guns arranged in four
turrets (three guns per turret). Two turrets in the bow
and two turrets in the stern.
Secondary Armament: 12 x 12.7 cm/5 inch guns. 12 turrets with one gun apiece.
Six turrets are on the port side and six turrets are on
the starboard side.
Other Armament : Single 12 bay and 20 machine guns for AA.
Anti-Ship Rating : B 432
Anti-Air Rating : A 697
Defense - Upper Deck: 160
Bow : 80
Stern : 80
Port : 80
Starboard : 80
Hull Armor: 35
Deck Armor: 9
Plane Complement: 3
Speed: 21
Historical:
Date First Ship Commissioned: April 1917
Length : 624
Beam : 98
Draft : 30
Displacement : 32,000
Primary Guns : 12 x 14 inch, 45 cal in four turrets (three guns per turret).
Two turrets in the bow and two turrets in the stern.
Secondary Guns: 14 x 5 inch guns and two 21 inch torpedo tubes.
Armor : 13.5-8 inch belt, 18 inch turret faces, 3.5 inch decks.
Complement : 1084
Examples of Said Class: Mississippi, Idaho
/=============================\
| 16.4.1. 6 California Class |------------------------------------------------
\=============================/
Research Cost: 1426
Research Time: 4
Cost : 2852
Ste