ARC THE LAD: TWILIGHT OF THE SPIRITS
                      ------------------------------------
                          FAQ/WALKTRHOUGH by GheddonLN
                        Started: around September 2-3, 2003
                         Last updated on October 26, 2003
                                 Version 1.00


=========================================================================
==                        -- TABLE OF CONTENTS --                      ==
=========================================================================

Introduction/Version History
Copyright Notice
Credits
General pointers
Walkthrough
Item Listing
Equipment
Skills
Side Areas
The Pyron & Big Owl
Outro

=========================================================================
==                  -- INTRODUCTION/VERSION HISTORY --                 ==
=========================================================================

Well, this is my first Arc the Lad game. I had heard many great things 
about the other game in the series, but had no chance to buy the 
"Collection" package... I may do so sometime, but not now.

Nevertheless, I decided to buy this game to get my RPG fix and a much 
needed alternative from my overplayed Winning Eleven 6(which is starting 
to become a drug, preventing me from playing other games such as Silent 
Hill 3 and Splinter Cell...). It's become increasingly hard for me to 
play games now, you know... but anyways, holiday is drawing near and I 
know you don't care about this @_@.

But anyway, you'll find here an extensive walkthrough as well as multiple 
listings about the many things included in the game. I've tried to get 
the most information, and I think this could be considered fairly 
complete. Still, I'd appreciate if you sent me anything you feel it's 
left out, needed, or required, as well as tips, tricks, hints, 
strategies... in other words, whatever that'll make this FAQ better.

Please enjoy the FAQ.

-GheedonLN

-----

Version 1.00(October 26/2003): well, the walkthrough is complete as well 
as every other section of the guide. The equipment portion of it, though, 
is missing perhaps three or four items... could be a bit more, I don't 
know. I'm trusting in contributors to get this information.

=========================================================================
==                         -- COPYRIGHT NOTICE --                      ==
=========================================================================

Well, you know the drill. This FAQ is mine, therefore, you must ask for 
permission before doing anything with it(unless you're taking factual 
game information, such as HP or weapons stats; then you're free to do 
so), like posting it on a website or translating it into somewhere else. 
That's about.

Copyright (c) José Felipe Vargas Casadiego, alias, GheddonLN.

=========================================================================
==                           -- CREDITS --                             ==
=========================================================================

O Cattle Call: for programming this great game.

O Brady Games guide: I don't wish to be unthankful, but that guide 
sucked... even then, helped me not to miss the Ancient Tables/Spirit 
Dictionaries and provided me with info on items and some equipment.

O EternalBlue: I checked his guide for some information regarding various 
pieces of equipment I had missed. Thanks!

O To me: for typing this FAQ.

=========================================================================
==                        -- GENERAL POINTERS --                       ==
=========================================================================

O Save often. This is a "golden rule" for RPGs, as you'll usually go 
about for long periods of time and could lose your progress by slipping 
up in battle or because of a blackout... trust me, I know about the 
latter.

O Attack from behind. When doing so, you'll exact more damage. Try not to 
expose your rear to your enemies, too.

O Be efficient: Look for chances to hit various enemies at a time with 
one skill or attack, try to attack from behind(see above) and pick items 
and spirit stones whenever it is possible(like, for example, when there 
is only one enemy left behind). This should be always kept in mind.

O Level up, when possible: You don't need to spend maddeningly long hours 
of leveling up in this game, but you should try to do so when you feel 
you have time and there is a good spot to do so. Your main worry is to 
learn new skills, too.

O Maintain a healthy supply of Spirit Stones. This is overly useful. You 
need to have a good reserve of the stones, as your skills often spend a 
lot of them and you have to, usually, battle through various battles in 
series without having the chance to buy supplies.

O Battle for the money. Self-explanatory.

O Have extreme fun :)

=========================================================================
==                          -- WALKTHROUGH --                          ==
=========================================================================

A few pointers: when in battle, you should always try to be as effective 
as possible: hit various enemies with a skill, a normal attack, attack 
from behind, heal when needed, pick items... I won't tell you these 
things on the walkthrough.... you should do them because, it's, well, 
common sense.

Well, that's about it o_O. Pop in the CD, have a drink next to you and 
select "Start Game" when possible. It's time for battle.
_________________________________________________________________________
                     ---- KHARG: THE FIRST BATTLE ----
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

+++++++++++
--YEWBELL--
+++++++++++

After the nice introductory cutscene, you'll be in control of Kharg. Talk 
with Lloyd for a bit and you'll take control soon enough. Move onward to 
where Lloyd is talking to Banjo and talk with this last one, Banjo, as 
Lloyd will simply ignore you. A short bit of dialogue will then take 
place, and after it, you will have the mission to go to Scrappe Plateau 
and investigate something about an old man. You will be given 200 Gold to 
prepare yourself and you'll also be told that you should go and tell your 
mom.

With the money, you should purchase healing items, and not worry about 
the equipment. You might like to explore the town thoroughly. You will 
find people who will ask for favors: for instance, a kid wants you to 
talk to Duncan so he unlocks the castle gates and so he and his friends 
can play there, and somebody wants you to look for Banjo. Now, because 
you have to visit your mother, go toward the castle ruins door(the big 
door near the area where the duel with Lloyd was held) and enter the 
house to the right. A cutscene will ensue, and after it, you must go 
inside Kharg's mom's room(the only room here).

Lady Nafia won't be in there, but, strangely, there will be a shiny thing 
on the bookcase. Approach it and examine it. A cutscene will follow, with 
the Spirit of the Wind appearing and talk some gibberish. Watch the 
scenes that follow, check out the spirit stone one more time, and then 
leave Lady Nafia's room. Outside, endure through the dialogue, and go 
back outside. Before leaving, I'd suggest doing a few things. Firstly, 
head to the items/weapons shop, and talk with Banjo there. He'll remember 
about going back to his shop(only if you've talked to the man in front of 
it before, you know, the one who asks you to look for banjo) to get a 
Knuckle Guard, which should be equipped on Kharg. You can talk to Duncan, 
who's at the Tavern, to get the lowdown on the Castle Ruins closing, but 
it's not necessary.

Having done this, head to the southwestern portion of the town, a bit to 
the left of the tavern, where the exit is.

+++++++++++++
--WORLD MAP--
+++++++++++++

Move your sword up and point the Scrappe Plateau. Go inside.

+++++++++++++++++++
--SCRAPPE PLATEAU--
+++++++++++++++++++

As soon as you enter, you see an old man getting his ass kicked by some 
Squirrels. Being the nice bastard you are, you decide to help him. 

--

BATTLE

Suskle Squirrels(20-23 HP)

The Squirrels are nicely spread throughout the field, so, basically, you 
have some time to arrange yourself. It should be pointed that Kharg has a 
relatively short attack range, so, during his first turn, you probably 
won't be able to attack your foes, so just run up a bit, but don't get to 
your movement radius' limit; stay a bit away from it. Paulette can hit 
enemies from very afar, so, firstly, try not to put her too near Kharg, 
and make sure she's at a safe distance of the enemies.

By now, the enemies will probably make their first attack. Kharg can take 
a lot of punishment, so whenever you see an enemy within your range, run 
up to him and blast the hell out of him throughout your turns. If another 
enemy joins, soup up the hits and blast them both. However, should a 
third enemy add himself to the slugfest, you should try to move away a 
bit, but not too far away, just enough so an enemy or two are within your 
attacking range. You can kill a Squirrel in three/two of Kharg's attack, 
so it shouldn't be too hard.

Meanwhile, Paulette should do some hit and run. Hit from afar, and move a 
few steps back, and let the enemy come at you before attacking. If you 
move just enough, the enemy may end up wasting its turn moving and not be 
able to attack, giving you the perfect chance to counter. Now that I talk 
about counter, if you've equipped the Knuckle Guard on Kharg, he's bound 
to counter most of the attacks done to him, which will help greatly. If 
he finds himself clear sometime, move up to Paulette and aid her in her 
battle. This shouldn't be too hard. Also, if your Tension Meter fills up, 
you might want to unleash a joint skill(to do so, wait for one of the 
character's TM to fill up, then attack an enemy inside the other 
character's range to pull off such attack)

--

A cutscene ensues where the old guy you just saved from being killed by 
assassin Squirrels(...) will present himself and the predictable chit-
chat will ensue. Right now, there is not a lot to do here. The red shiny 
thing by the entrance(to the left) has a lever you can't use because of 
the lack of batteries. Further to the left there is a bridge with a white 
thing underneath it, but it can't be reached. So, without further 
exploration to be done, leave the Plateau and go back to Yewbell(you will 
notice you can go to a third destination, but for now it's not a 
priority)

+++++++++++
--YEWBELL--
+++++++++++

I suggest you to go to the tavern and heal there(talk with the Nurse by 
the entrance) and save at the save beacon up the stairs. Talk with Duncan 
and ask him "Where is Lloyd?" You're told he's at your house, so better 
go there.

Inside, blitz through the dialogue and then move up to where Lloyd and 
Nafia are and talk with them. Long story made short, you're needing some 
Spirit Stones to power up the town and the miners who went to look for 
them ain't back. So, it's time to do a check out on what's left, to 
evaluate the situation. Go out of your house and head down the path to 
the right and make your way to the refinery, on the southwestern part of 
the town, south of the tavern.

Go inside and approach the workers to get a cutscene. Talk with them 
after it to get some extra information on the matters of Spirit Stones 
and their extraction. Having done that, make your way back to your hose. 
As you go, you'll forcefully stop. When you do, you'll see Lloyd arriving 
with a wounded soldier on his shoulders. 

Morth, the wounded soldier, is cured at Nafia's. After the cutscene, 
you'll be outside of your house. Do some shopping and talk with the 
townsfolk if you wish to do so, and then head towards the town's exit. 
When you approach it, you'll find the whole Defense Corps reunited. 
You'll be forsaken to go along with them, but that's not enough for you 
to give up! You must find an alternate way out of town, now that the path 
is blocked for you.

Head back to your house and talk with your mom again. Then, go into her 
room and talk with Morth. Having talked to them both, go out and watch 
the cutscene. Somebody is knocking on the castle ruin's door. You need 
the Castle Ruins Gate Key to open the door for Zev(the eccentric old man 
you found at S. Plateau).  Go back to the tavern and talk with Duncan 
again and AGAIN ask him about the Castle Ruins. This time around, Kharg 
will lengthen the conversation and, after many persuasive actions on 
Kharg's part, you're given the key.

Go back to the door and open it up. Then, go through the door.

In the next area, go across the linear, yet wide, path, until you reach a 
dried up fountain. If you go left, you'll reach a cemetery of sorts. The 
appropriate path to take is up the staircase next to the fountain, that 
goes round it. Above, simple go right and down the steps there, through 
the door you come across and then outside.

+++++++++++++
--WORLD MAP--
+++++++++++++

Move east, to the Chaos Forest.

++++++++++++++++
--CHAOS FOREST--
++++++++++++++++

As soon as you enter, you meet the King of the Chaos forest, some weird-
ass kid with a mask. After much chit-chat, a bunch of monsters spurt out 
of nowhere and you're forced to fight 'em(along with Maru, who's the 
"King", of course!)

--

BATTLE

Suskle Squirrels x 5(16-20 HP)
Slothian(72 HP)

There are a bunch of Suskle Squirrels and a Slothian for you to beat. The 
squirrels are quite far away, and they're not that strong, so by now 
they're not our priority. I'd suggest leaving Maru a bit behind and let 
him handle them with his bow. Meanwhile, have Kharg run up to the 
Slothian and use Fang-Breaker blade on it, twice(that should be enough to 
kill it). Have Maru shoot down a few Squirrels nearby and move Kharg 
around, hitting Squirrels(they die in two hits). If Kharg ever gets 
surrounded, either back off or kick a Squirrel with Fang-Breaker blade, 
to get some breathing space. Maru has a WIDE attacking range, so have him 
snipe those annoying things. This should be easy. Oh, and the dry piece 
of wood here can be destroyed, and it holds a healing item; you might 
want to pick it up.

--

+++++++++++++
--WORLD MAP--
+++++++++++++

Move to The Edge of a Sea of Trees... after you heal yourself

++++++++++++++++++++++++++++++
--THE EDGE OF A SEA OF TREES--
++++++++++++++++++++++++++++++

--

BATTLE

Suskle Squirrels(20 HP)
Kuskle(50 HP)

Four Suskle Squirrels roam the place. They're pretty far away, so I'd 
suggest running up toward the northwestern corner with Kharg, so you're 
near the group over there, and with Maru, head toward the southeastern 
part of the field. Soon enough, they'll approach you. Have Maru snipe the 
rats with his arrows. Back up if necessary and have the squirrels get 
near each other so you can kill them both in one Venom Arrow. Meanwhile, 
kill a Squirrel with Fang-breaker blade, up there with Kharg, and then 
you'll be able to pick up items and such before tackling the final 
Squirrel, who should be easy.

--

+++++++++++++
--WORLD MAP--
+++++++++++++

Simply head toward Plumb Canyon.

++++++++++++++++
--PLUMB CANYON--
++++++++++++++++

After arriving, you see that Paulette is in trouble. So you go and aid 
her.

--

BATTLE

Wyvern x 2(44 HP)
Drakyr x ?(47-54)

There are a whole bunch of Deimos here, so you better start slaughtering 
them! With Kharg and Maru, run up to the nearest Deimos(the green one) 
and finish it off with Venom Arrow + Fang Breaker Blade. The other guys 
are bound to use some spells, which are overly powerful(+30 PTS of DMG), 
so be sure Paulette is ready to heal. Once the first Deimos is down, run 
up to the second one(the green guys) and kill it with Venom Blade, plus 
some normal attacks by Paulette and Kharg.

Meanwhile, there is a great chance two of the human-looking Deimos will 
be coming toward you from the right, while a third one comes from the 
left. Have Maru set himself up a bit far away from the group of two and 
aim at them with Venom Arrow. You're bound to hit them both with the 
attack, while you poison them. Meanwhile, have Kharg run up to the lone 
monster and blast him with Fang Breaker blade. Paulette should back off 
and serve as a healer.

If the monster don't attack in such fashion, be sure you spread attack. 
Kharg should concentrate on just one monster, while Maru looks for good 
vantage points while shooting off Venom Arrow. Try not to use it too 
often, only when you're pretty sure you're going to hit two enemies with 
it. Paulette should move around a lot, but always have a low background, 
serving as a healer. 

The enemies will probably move closer to Maru, so simply back off a few 
steps and snipe again. Two Venow Arrows kills one of these humanoid-
looking Demois, and if set up correctly, you can kill two with just two 
hits(as Venom Arrow can hit 'em both). Should this happen, concentrate on 
picking items for a bit, and then finish of the last Deimos with whomever 
you want.

--

After the usual cutscene, talk with Maru and tell him you're going back 
to Yewbell. He joins you. Now, go and talk with every soldier around; 
then you may leave.

+++++++++++++
--WORLD MAP--
+++++++++++++

You know where to go. However, you'll have to go across Garagne Hills to 
get there -_-

+++++++++++++++++
--GARAGNE HILLS--
+++++++++++++++++

Just watch the cutscenes. Some interesting things take place.

+++++++++++
--YEWBELL--
+++++++++++

Paulette will cry her ass out, longing for her dead father. Afterward, 
you'll be asked to save. Do so.


_________________________________________________________________________
                         ---- DARC: AWAKENING ----
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Watch the long introductory cutscene.

After it, you'll be in control of Darc. Save if you wish to do so, and 
then go up the stairs. There is nothing worth seeing up here, so just 
exit the house. Outside, run down the path until you're asked if you want 
to go outside. Agree.

+++++++++++++
--WORLD MAP--
+++++++++++++

You will have to go to Orcoth. You will have, however, to run through 
Sabnak Fortress before being able to go there.

++++++++++++++++++
--SABKNAK FOREST--
++++++++++++++++++

--

BATTLE

Laughrooms(20-25 HP)

Laughrooms and other monster inhabit here. The Laughrooms are incredibly 
weak monsters that can be killed in two of Darc's attack, so you should 
not worry much about them. Most enemies here are quite weak, anyways, but 
if you find yourself on a tight situation, don't be too scared to use 
Darc's magic.

--

+++++++++++++
--WORLD MAP--
+++++++++++++

Now, move on to the church ruins.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Run forward and up the steps there, toward the area where Windalf, your 
father, was buried. Examine the stones there(they serve as a tomb). To 
the left of the tomb there is a huge, dirt patch on the grass, which was 
probably a nest. To the right of the tomb you'll find an open, raised 
area, that overlooks the pearl-blue sea. Nothing else to do here, so just 
go out the ruins and move on to Orcoth.

++++++++++
--ORCOTH--
++++++++++

Run across the linear path until you reach the area's plaza, where a pink 
girl(who I guess should be a goddamn hottie to Deimos) "greets" you. Chat 
with her.

After the little talk, you are free to explore town. Near to you there is 
a Quorup(almost-hidden in a corner), who'll heal you for 10 G. To the 
right of the healer, there is a huge doorway; go through it and, in the 
next area, bear through the cutscene. After it, talk with Densimo if you 
please. There is a save beacon up there, at Densimo's throne room; use it 
if you wish to do so. 

Now that you've witnessed all of this, go back to the previous area and 
run to the southern portion of the town, where you'll find Gorma's 
place(his house looks like a trailer). Inside, Gorma will be talking to 
himself. After the short discussion he has with his inner self, you're 
free to talk with him. Do so.

You'll be able to ask him a whole bunch of questions. Ask about 
everything and about everybody on the list of possible selections. After 
the interrogatory, go outside of Gorma's house and go up, past the light 
pillar there. You should spot a shop of sorts to your left(a dilapidated 
house), with a man with a red hat/head inside. Approach the shop and talk 
with the "man"(a deimos), who's actually a red-hatted Quorup, the variety 
that sells items.

Purchase the Phoenix Blood you were asked to get, and then head toward 
the town's exit. On your way, you'll bump with two deimos, who'll boss 
you around, _trying_ to get the Phoenix Blood outta you. However, you 
aren't that stupid, so, in the end, you end up being challenged into a 
fight. You're taken to Densimo's place, where the fight will ensue.

--

BATTLE

Zoram(67 HP)
Zugalo(52 HP)

It's pathetic how easy this battle is. Run up to the blue guy behind you 
and attack him normally. Then, run away from him, just enough so you can 
cast Wind Slasher on the bastard. If you get far enough, he won't be able 
to get near you, as their movement-range is very tight. Cast the spell 
twice and he'll die. With the other one, cast Wind Slasher from afar(the 
spell's got a nice range), and when he gets near you, simply slash him 
down. Easy as hell.

--

After the cutscene, go back to Geedo's house.

+++++++++++++++++
--GEEDO'S HOUSE--
+++++++++++++++++

Talk with the fat, ugly, old hag to deliver the Phoenix Blood. Then, 
you'll be given your next mission: go and look for Firbles. So, in order 
to learn more about them, you should travel back to Orcoth.

++++++++++
--ORCOTH--
++++++++++

Talk with Gorma to learn more about where Firbles could be. Then, go 
outside and you'll see a whole bunch of new areas have opened. Our 
destination is Haystir Marsh, but you can go to the Varam Barrens and the 
Tindalos Woods, too.

+++++++++++++++++
--VARAM BARRENS--
+++++++++++++++++

--

BATTLE

Vipers(20 HP)
Rhokes(15 or so HP)

Big serpents called Vipers inhabit the area. They're quite strong, 
delivering around 10-12 PTS of DMG per hit, and have great movement 
range. You should try and take them out individually with physical 
attacks, but if you ever find yourself weak, HP-wise, and cornered, don't 
be afraid to use Wind Slasher. They fall prey to Darc's claw, but they're 
strong enough to kill you, so don't get too cocky.

There are also enemies called Rhokes here, who are far weaker.

--

That'd be about it.

++++++++++++++++++
--TINDALOS WOODS--
++++++++++++++++++

--

BATTLE

???

Mandrakes and Funguses(enemies you find here) are very weak, doing little 
damage and falling prey to Darc's physical strength -- two of his hits 
and they're both down. The best way to work them out is to run up to one 
of them, and attack him until he's dead. You're bound to be fenced by the 
other battle members, but immediately after you kill your target, back 
off and look for an enemy that's alone or a bit far from the fencing 
group, kill him, move around, always looking to damage enemies while 
forcing them to move. It should be easy.

--

Move on to Haystir Marsh, now.

+++++++++++++++++
--HAYSTIR MARSH--
+++++++++++++++++

Just as you enter, a Firble is seen running around! Now, you have to 
catch him. As usual, if you run up to it, the firble will just run away, 
so you have to creep up to him(Press O as you walk) and, when near 
enough, press X to catch the little bastard. It should be easy, just stay 
away from rocks, look around for the firble(it is usually camouflaged in 
the grass, drinking water/eating plants, by the little ponds here) and 
creep your way towards it, not stepping on rocks, only on grass. It 
should be easy. After you catch him, a cutscene will take place. Bear 
through it. After the first portion of it, you'll be taken to the Church 
Ruins. 

*tele-transports there*

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Darc finds a nice place for the Firble to rest, and Delma pops up out of 
nowhere and has one of those chats where you can say "There is love 
between them"... had they been, like, YEARS younger. Anyway, Delma will 
run away to the eastern side of the ruins, so head there, up to the 
raised overlook platform. Approach the Delma to get the rest of the 
cutscene.

She says she'll keep the place secret, should you fulfill her dream of 
flying. Being the nice guy you are(and because you're in love with that 
damn firble), you'll grab her and give her a ride. Woo! Afterward, Delma 
and Darc will talk a bit more, just as a Drakyr arrives and accuses you 
of being the son of Windalf, the traitorous Drakyr...  and well, you're! 
You're told why Windalf was considered a traitor(like if it wasn't 
obvious...) and then you'll have to fight.

--

BATTLE

Drakyr x 4(42 HP)

Run up to the Drakyr nearest to you(the one you talked with) and with 
both Delma and Darc, attack him from behind with physical attacks. Behind 
because that way you'll be far away from the steps where the other two 
Drakyr are(the third Drakyr, by the area's exit, shouldn't be a worry 
now). That way, you'll be buying some time. A couple of turns and the 
first Drakyr will be down. Afterward, tackle the two other Drakyrs, the 
ones in the steps sharing them between Delma and Darc. Attack them with 
physical attacks; they should go down soon, after a couple of hits. If 
you feel they're blocking too much, or the battle is simply dragging on, 
don't be afraid to use some magic. The last Drakyr is by the area's exit, 
but by now he should be on you. Pick up any items left behind, and then 
finish the monster off with magic.

--

Some more cutscenes. Then, it's time to go back to Geedo's!

+++++++++++++++++
--GEEDO'S HOUSE--
+++++++++++++++++

Enter the house properly, where you'll find Geedo, very anxious at you 
coming back with a firble... and because you didn't bring it with you... 
well, you know what means o_O After the beat-up and Darc's prophetic 
dream, save and go up. Geedo won't be around. Darc suggests going out and 
seeing how the Firble's doing. When you go out of Geed's house, you bump 
into Delma. Talk with her. Now, like Darc said, we must go to the church 
ruins. Before going there, I suggest going to Orcoth, healing with 
Quorup, buying some healing herbs, and talking with the people around. 
There is a woman by the light pillar that'll tell you "she'll let you on 
to something one of these days". Bah. Go to the Church Ruins.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Run up to Windalf's tomb. A cutscene, and after it, go and check on the 
firble. After some dialogue, a bunch of mercenaries appear and you will 
have to fight them.

--

BATTLE

Ludhi(50 HP)
Rapier(64 HP)
Shotgunners(40 HP)

This battle is quite easy. The shotgunners here use very powerful 
attacks(20+ PTS of DMG, and can hit you both), so cast Wind Slasher and 
fire arrow on them to wipe them out quickly. A Wind Slasher/Fire Arrow is 
not enough to kill them, so, cast Wind Slasher on one, Fire Arrow on the 
other, and then, cast WS on the guy who was hit by Fire Arrow, and so 
forth. They should fall after a bit, but not without being able to damage 
you. Your attacking should be done from afar, given the spell's range. 
Afterward, approach Ludhi and pummel him once or twice, and then, finish 
him off with Wind Slasher. Rapier is far too easy to handle now that he's 
outnumbered, so take your sweet time to pick items and then finish him 
off with either magic or attacks.

--

Sweet cutscene time! After them, exit the ruins and go to Orcoth(you 
might want to save at Geedo's)

++++++++++
--ORCOTH--
++++++++++

Head toward Densimo's room. At the entrance of such area, you'll find two 
deimos you probably know. Talk with them and they'll let you go inside. 
Afterward, go up into Densimo's throne and talk with him. After much 
persuasion, he'll agree to join you if you agree to slaughter the humans 
at Zedora Abyss. Now, before heading out of Orcoth, go toward the light 
pillar at the plaza and talk with the pink-purple woman there, who'll 
tell you Densimo is one of the five orcothian wonders. Ask her about them 
and when asked if you want to continue, say yes. After she finishes, 
she'll ask you about how many words were in what she had spoken so far. 
Say "Between 600 and 800" and earn 10 Healing Herbs. Now, heal with 
Quorup, buy some Spirit Stones if needed, and then go out.

+++++++++++++
--WORLD MAP--
+++++++++++++

You could go to the church ruins for a short cutscene, but it's not 
really necessary. Simply make your way to Zedora Abyss, which is south of 
Haystir Marsh(you might have to fight on your way there)

++++++++++++++++
--ZEDORA ABYSS--
++++++++++++++++

You will hear some peculiar sounds on the area... like if somebody was 
mining the place. Trot across the path until you're stopped and Densimo 
and Delma come "out of you" and start blabbering around. Darc analyzes 
the situation and points out the fact humans work systematically, giving 
each other roles and areas to patrol, thus increasing effectiveness and 
ensuring maximum protection... Darc also says it's recommendable to 
create a similar strategy, but the barbaric deimos you're with say "no" 
and you're taken into the battlefield almost immediately.

--

BATTLE

Spear Hunters x 2 (44 HP)
Cathena Soldiers(32-35 HP)

This battle is quite easy. There are two spearmen and three cathenian 
shotgunners. The spearmen do a lot of damage with their special 
skills(40+), and the cathenian soldiers can attack from afar with their 
shotguns, each hit taking out 20+ PTS of your HP bar. The two spearmen 
are very near to your starting point, so better engage them first. Darc 
is a bit to far away, so have him walk a bit forward, and let him there. 
Meanwhile, have both Densimo and Delma cast Flaming Arrow on a spearman 
to kill him. 

Afterward, have Darc run up to the shotgunners and take out one with Wind 
Slasher(from afar). Move Delma and Densimo around and kill the other 
spearman by casting Flaming Arrow with both of the deimos. There'll be 
only two more enemies for you to beat. You can deal with them with 
Flaming Arrow(two hits will kill them), or Wind Slasher; I wouldn't 
suggest physical attacks, it's better to kill them soon. Be sure you look 
for a chance to pick up the items left behind/destroy the crates 
around(for items), and then finish the last enemy.

--

After the battle, Densimo offers Darc the chance to join him AND get his 
cut of the land he'll conquer. Woah! Whatever. Go towards the exit, 
endure through the dialogue, then exit the area. Afterward, go toward 
Orcoth.

++++++++++
--ORCOTH--
++++++++++

Watch the cutscene you're greeted with, heal at the Quorup, buy some 
items... you know, the usual drill. Then, go outside and head toward 
Varam Barrens.

+++++++++++++++++
--VARAM BARRENS--
+++++++++++++++++

You arrive and see Geedo being hanged at a tree branch. Woah! Watch the 
rest of the cutscene, and prepare for a battle.

--

BATTLE

Wyvern x 4(48 HP)

This is an easy battle. Have Darc and Delma run up to the area's 
flanks(Delma left, Darc right) and Densimo follow one of them(preferably 
Darc). The Wyverns will slither toward you, slowly, but surely. Delma's 
side is the emptiest, so have her handle her Wyvern calmly, with physical 
attacks. These guys fall down after three hits, but they can do 
considerable damage with their fangs(20+ PTS of DMG a hit). 

Meanwhile, Darc is bound to be attacked by two or three Wyvern around the 
place, so have him and Densimo move around the monsters, trying to hit 
them from behind and forcing them to move and waste time. Spread your 
attack between both men, hitting the monsters and moving around, so 
you're never cornered and "hitable" by two monsters at the same time. 
Magic shouldn't be a worry here. If Delma's done with her guy, have her 
run up to you and lend you a hand in the battle. 

Be sure you pick up the items left behind, and break the trees here if 
possible to get some more items.

--

After the fight, you get your ass kicked, Darc his wings ripped away, 
Delma raped... oh, wait, no. Anyhow, after you wake up,  leave the area. 
It's your (obvious) job to go to the church ruins and check out on the 
Drakyr, but first go to Orcoth and heal up. Save at Densimo's place, too, 
and then go to the church ruins.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Run up to Windalf's tomb, where you will find Geedo as well as the 
Drakyr. Geedo admits she sold you up for the money, and then Densimo 
appears out of nowhere and reveals the fact he too betrayed you! DIRTY 
BASTARD! He also ate the firble! You'll be thrown away and you will 
realize that when father told you to protect the deimos, those animals, 
he was high on something... you will curse them, and then the battle will 
start(!!)

--

BATTLE

Densimo(200~ HP)
Geedo(120 HP)
Drakyr x 2(54-61 HP)

Densimo, Geedo and two Drakyr... Christ! You will have the breastplate 
and the sword the humans left behind, so you'll also get some physical 
skills. Start off by going up the stairs, just one or two steps, enough 
so you're able to attack Densimo with Wind Slasher. After you hit him 
once with him, soup up any attacks you have to. Densimo will probably run 
toward you, so after you get your turn, back off a bit, and then attack 
him with a physical attack. Do this once or twice more, until you're 
almost at the base of the stairs. That way, the other three guys(Geedo 
and the Drakyr) won't even consider attacking you; they'll just stay 
there, and you'll have Densimo with you.

So it'll be a fight between Densimo and you. Attack him physically, but 
use an occasional Wind Slasher or even a Claws of Rage, which is very 
powerful. You should not heal throughout your one-on-one fight with him; 
simply keep pummeling him. Don't be afraid to use your spells; that way, 
that yellow pig will fall down soon. He does considerable damage, but if 
you arrived at the fight at full-health, it's nothing to worry about. 
After he's down, pick the items he leaves behind and use Cure on 
yourself. By now, the Drakyr will start moving toward where you are.

The Drakyr still use their wind spells and physical attacks, but they're 
not that strong. However, they're quite resistant to Wind Slasher and 
Claws of Rage, so don't use them. Now, I recommend you to stay by the 
stairs area, on the top step, so the Drakyr are not able to go down them. 
The Drakyr will have to, sooner or later, put themselves in front of you, 
and because the portion of the battlefield you're on is so thin, they'll 
have to arrange themselves so they'll be side by side. Then, accommodate 
yourself until you're shown you can hit them both with a sword slash. 
Indeed! Hack at them like this, and soup up the hits. Don't worry, 
they're not too damaging anymore. After some attacks, they'll both go 
down(at the same time if you've been hitting the two of 'em with each 
hit, like I told you). Pick whatever they've left behind, and heal.

Geedo is far too easy. She'll now walk toward you. If you have some 
spirit stones left, cast Wind Slasher on her. However, be sure you move 
enough so she won't be able to get past the path between the walls here. 
That way, if you don't have anymore spirit stones her, she'll be stuck 
there. Should you have only physical attacks left, simply run up to the 
b*itch and start attacking her physically, absorbing the weak damage she 
does to you. It'll be a "I attack you, you attack me" game, but you have 
the upper hand, due your strength and overall coolness/toughness. Each 
hit of hers does like 8 PTS of DMG; nothing. So, just attack and attack 
and you'll win.

--

Watch how Darc goes batty. Then, save.
_________________________________________________________________________
                      ---- KHARG: SETTING OUT ----
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+++++++++++
--YEWBELL--
+++++++++++

Watch the introductory cutscene. After it, talk with your mother, and go 
down the stairs nearby(you're at the castle ruins, by the way). At the 
bottom, you'll bump into Maru and Paulette. Afterward, you'll have to go 
to your mother's(and yours!) house. 

In there, head into your mother's bedroom and talk with her there. Watch 
the subsequent cutscenes, and then go out of your house. You can talk 
with the townsfolk, but that's not our worry now. Head toward Banjo's 
refinery and talk with Paulette there, who tells you Banjo's got an 
assignment for you to do. Head into the refinery and chat with Banjo. 
He'll tell you he wants you to check out on a friend of his at Plumb 
Canyon. Agree to do so and leave Yewbell. Make your way to Plumb 
Canyon(if you want to take Maru with you, talk with him by the tavern. 
He'll tell you Duncan has a job for you to do, but ignore it for now)

++++++++++++++++
--PLUMB CANYON--
++++++++++++++++

Run down and approach the man by the ramp. Talk with him to get the 
lowdown on the situation. A bunch of Dancing Shells(snails) have invaded 
the area, and is your job to clean the place up. Run into the 
battlefield.

--

BATTLE

Dancing Shells x ?(27-29 HP)

There are a lot of Dancing Shells here, and is your job to clear them 
out. The barrels here are explosive, and after a hit or two they'll blow 
up. The explosion will kill any Shell nearby, but it'll also damage you 
if you're too near. Have Maru shoot them from afar(be sure the other two 
characters aren't near), while the others tackle the snails on the right. 
The idea is to go snail-killing in clockwise direction. Maru will be 
ultra-good in this battle. The snails don't have a lot of space to move 
around, so they'll often be near each other, giving our jungle prince the 
chance to shoot down two snails in just one hit. Kharg and Paulette 
should also use physical attacks, especially from behind, if possible, as 
those hurt the most. Paulette should not hesitate to heal if the 
situation arises, and if you're ever poisoned, be sure to use an 
Antitoxic Nut, because the poison will wear you down. If you followed my 
advice and went through the right-hand path, a bunch of snails will come 
from behind soon enough. Have Maru deal with them, along with Paulette, 
while Kharg kills the ones at the bottom, using his skills if 
outnumbered. This shouldn't be too hard.

--

After the battle, you're told it was oil what attracted the Dancing 
Shells. Approach the machine butch was checking out(the big, blue, 
cylindrical one) and examine the handle yourself. Tighten it. Your job 
here is done, for now at least. Go back to Yewbell.

+++++++++++
--YEWBELL--
+++++++++++

Heal at the tavern's nurse, save, and talk with Duncan. You're introduced 
to a woman who was just robbed at Scrappe Plateau. Your job is to recover 
whatever she got stolen out of herself. So, please, leave Yewbell and 
move up to the Scrappe Plateau.

+++++++++++++++++++
--SCRAPPE PLATEAU--
+++++++++++++++++++

The gang of the thieves is here, as expected. And guess what? Yes...

--

BATTLE

Pugnacious x 3(43-47 HP)
Bandit(54 HP)

Just at the start of the battle, you will have the chance to(with Maru) 
shoot down two enemies at the same time. Do so; be sure to do it from a 
considerable distance. Have Kharg run up to the Bandit leader and attack 
him with Fang Breaker blade. Paulette should stay behind, for now at 
least.

Have Maru stay away from the main fray, sniping from a distance, and if 
given the chance, attacking two enemies with one arrow(this will be quite 
common throughout the battle). If an enemy runs up to Paulette, have her 
circle him and whip him from behind; it's the best way to attack with the 
woman, as her back-attacks do quite a bit of damage. Meanwhile, Kharg 
should finish up the bandit leader with another Fang-Breaker blade, plus 
a normal attack(perhaps two might be needed). If anybody is near, have 
them lend Kharg a hand. After the leader is down, run around the field 
and get behind the henchmen and hack them from there, to increase the 
damage done. Maru should continue his sniping. Not too hard.

--

After the fight, you'll be handed over the bracelet that was stolen. Soup 
up the cutscene that follows, and run back to Yewbell.

+++++++++++
--YEWBELL--
+++++++++++

Go into the tavern, heal, save, and talk with the woman by Duncan's. 
Enjoy the end of the cute scene(got it? cute-scene... mwahahahaha! O_O) 
Afterward, run up to the tavern's second floor and into the room there. 
Talk with the man inside and he'll tell you he's looking for a pot. Agree 
to help him. Now, I suggest you to stock up on spirit stones(you're 
probably a bit low on 'em) and then leaving. Go to "The Edge of a Sea of 
Trees"

++++++++++++++++++++++++++++++
--THE EDGE OF A SEA OF TREES--
++++++++++++++++++++++++++++++

The only information you have about what you're looking for is that it is 
buried underneath a stone. Run down the grassy road until you can go 
further, and then turn right(your right) towards a dead end with a big 
rock, and a smaller rock, covered in moss. Examine the moss-covered rock 
and you'll be told it looks like something is buried underneath it. Check 
it out, and, tah-dah!, it's the pot we've been looking for. However, 
don't expect to leave without a fight.

--

BATTLE

Suskle Squirrels x ?)27 HP)
Kuskles(36-40 HP)

There'll be a huge bunch of Suskle Squirrels and Kuskles, so expect this 
battle to drag on for a bit. Engage the three Squirrels next to you. Hack 
away at them with your three characters; they should go down shortly 
afterward. It doesn't matter if you're all too near each other. Not for 
now, at least.

The Squirrels were easy enough, but the Kuskles are far stronger, doing 
almost 26+ PTS of DMG a-hit. When the only them Kuskles are left, spread 
your attack. Have Kharg take the bottom portion of the group, Paulette 
the top part, and Maru stay back and shoot from afar these guys. There 
are two squirrels on the upper part of the field that start together and 
near each other, making them easy prey to Paulette's whip, which can hit 
them both in one hit. Have Paulette and Maru stay mobile, always being at 
a prudent distance from the enemy and looking for good vantage points to 
hit the enemies from.

Kharg shouldn't have too much of a problem dealing with the Kuskles, as 
he can absorb great damage, but if he finds himself cornered and 
outnumbered, don't be afraid to kill the Kuskle with Fang-Breaker blade. 
This also applies to other characters, especially Maru. If you find that 
one of your allies is in a great predicament, have the jungle boy cast 
Venom Arrow to lend a nice hand. Paulette shouldn't be hesitant to use 
her healing spells, to ensure everybody makes it through the battle.

--

Leave and go back to Yewbell.

+++++++++++
--YEWBELL--
+++++++++++

As usual, save/heal at the tavern, and meet the guy who gave you the 
mission at the building's only enter-able room. After a long chat with 
him, you'll have the Stone Holder in your possession. After this, you 
might want to spend some serious dough on weapons part, or to explore the 
town and have a nice time talking with people. If you decide not to, talk 
with Zev at the tavern and let yourself be informed about the latest 
airship-crashes that have been taking place. Once the talking ends, you 
will have as a mission this: go to Dragon Bone Valley. You heard me.

+++++++++++++
--WORLD MAP--
+++++++++++++

Dragon Bone Valley is up north, and to get there, you'll have to cross 
the Scrappe Plateau, Isluo Forest and the Punoir Ravine, all of them 
enemy-ridden. 

+++++++++++++++++++
--SCRAPPE PLATEAU--
+++++++++++++++++++

--

BATTLE

Wolves(???)
Birds(???)

Notes: I don't have any of information on them.

Wolves and birds inhabit the area. The birds are very weak, strength-
wise, doing almost no damage with their weak attacks(5 PTS of DMG). The 
wolves do more damage, around 15, so better be careful with them. Both of 
them, however, have decent defense. The come in big packs, so they'll 
probably have to mush up together in order to attack, giving Maru and 
Paulette the chance to attack various enemies at the same time, without 
problems. Physical attacks should be enough to kill the monsters here, 
but if you want to speed up things, use Venom Arrow, as it hits various 
enemies at once, especially on the wolves, which have more HP than the 
birds, but are weaker on the defense area. Overall, your pass through the 
Plateau shouldn't be too complicated. 

--

++++++++++++++++
--ISLUO FOREST--
++++++++++++++++

--

BATTLE

Dandelions(40-45 HP)
Slimes(30?? HP)

Dandelions and Slimes roam the place. The Slimes are quite weak and have 
trouble moving around, and the Dandelions aren't much better. They have 
decent HP, enough to maintain themselves complete after two hits, 
perhaps, but with well-spread attacks, they're going to be killed before 
even moving. Their attacks do what's by now standard damage, so it's 
nothing to worry about. They, however, seem to be pretty evasive to 
attacks, especially Maru's and Paulette's. As usual, be sure to look for 
openings for Maru to use on multiple-hitting attacks, but don't rely on 
them too much, because they will miss quite a lot. Kharg is bound to be 
your main attacker, and he's strong, so it ain't a problem. Nothing too 
bad here.

--

+++++++++++++++++
--PUNOIR RAVINE--
+++++++++++++++++

--

BATTLE

Slothians(70-80 HP)

Slothians own the area. They are strong, have a lot of HP, a high 
counterattack rate, and high evasion... they're not as easy as everything 
you've faced so far, but not too hard, anyways. They come in different 
packs, and in all of them you can usually find a place or two where you 
can hit various Slothians in just one hit. They like to evade/block this 
kind of attack, but it's still good. Kharg should use his attacking 
skills, as well as Maru and Paulette, if she's learned one. You gotta 
kill this guys soon, and no better way to do so than with skills.

--

+++++++++++++
--WORLD MAP--
+++++++++++++

I suggest learning some new skills with Paulette and Kharg, namely, Sling 
Knife and Power Shot, and perhaps Maru's Story Time. Afterward, heal up 
and move on to Dragon Bone Valley.

++++++++++++++++++++++
--DRAGON BONE VALLEY--
++++++++++++++++++++++

From afar, a girl can be seen on laying on the floor, dead, or perhaps 
unconscious. Run up to her and "talk" with the woman to earn a cutscene. 
She reveals she was going to Cathena on this, the Big Owl, her ship, when 
she was shot down by a Dilzweldian ship. Just as you learn this, deimos 
arrive. Time to battle!

--

BATTLE

Drakyr x 6(47-61 HP)

Your job here, unlike In other battles, is to protect Lilia from the 
deimos, not to slaughter them. She'll move around the field, though, and 
battle, but she only does so when the area is clear. In other words, 
she's not a nuisance.

There are six deimos for you to deal with. Three of them are near you, on 
the left hand side, two more further down, a bit to the right, and the 
last one on the very bottom, on the right hand side. Firstly, aim your 
attacks at the group on the left hand side(the one nearest to you). Use 
Sling Knife, Fang Breaker Blade and Venom Arrow on them, spreading your 
attacks between the deimos. Don't overuse the skills, though. If you can 
finish a monster with a physical attack, do so, but be sure you start off 
with magic skills.

After the first group is down, or almost down(just enough for one 
character to deal with it), run up to the second group, the one made out 
of two Drakyr. I suggest giving Maru this job. Have him use Venom Arrow 
on the deimos there and then attack them with his arrows, while Paulette 
joins him and uses some more physical attacks. After a drakyr goes down, 
spread the attacking of the last two monsters between Paulette and Maru. 
Paulette should use Sling Knife, Maru Venom Arrow, to finish the battle 
as soon as possible. Meanwhile, have Kharg pick up any items left behind, 
and add up some physical strength to your attacking.

This shouldn't be hard.

--

After the fight, head toward Yewbell. On your way, you'll stop at Isluo 
Forest, though.

++++++++++++++++
--ISLUO FOREST--
++++++++++++++++

After you regain control, run across the bridge. At the other side, a 
cutscene will take place. This big, fat guy will come out of nowhere and 
blabber about the forest being injured and what-have-you. Afterward, some 
more dialogue will take place. As it flows, Dilzweldian soldiers appear 
and shoot Lilia's legs so she can't move. Cowards! We now have to fight 
them.

--

BATTLE

Attack Dogs(41-44 HP)
Foot Soldiers(44-52 HP)
Riflmen(43-51 HP)
Commander(55 HP)

Your job here is also a bit different. You don't need to simply kill them 
all, but to distract the soldiers while Ganz(the big buy), runs up to the 
bridge's posts and destroys them. There are a lot of enemies to kill: a 
small group of two guys on to the south of your starting point, another 
semi-big group up north, and a third group is on the bridge area. It's 
imperative that you divide your attacks for this battle.

Have Maru run down and use Venom Arrow on the guys over there. Have Kharg 
and Paulette run up, and make Ganz joun Maru. The guys by the bridge 
won't be attacking right now, so don't worry too much about them right.

Use Venom Arrow on the bottom group, while Ganz uses physical hits. Venom 
Arrow is bound to hit both of the enemies here, and damage them enough so 
a following attack will be enough to kill them. So, basically, after a 
Venom Arrow and two of Ganz's attack, the monsters over there will be 
done for. Once they're, turn right with the group(Maru and Ganz) and head 
toward the bridge group. However, don't attack the guys there. Stay 
put(don't get too near)

Paulette and Kharg should use their skills on their group: have Kharg 
attack the dogs that move around together, while Paulette deals with the 
guard, plus his dog, effectively dividing the attack. Kharg's physical 
strength is enough to kill these dogs, but Paulette should rely on her 
Sling Knife to kill the guard first, and then use her physical 
strength(and Kharg's, if possible) to finish the dog off. After 
Paulette's job is done, have her join Kharg and pull off some multi-
hitting attacks.

After Paulette's and Khargh's job is done, have them run towards the 
bridge group. Have them both attack the soldiers and lure them away from 
the bridge, serving as a distraction, while Maru infiltrates through the 
space given to him and starts sniping the bridgepost. Ganz should make 
his way toward the post, too, along with Maru, and slice it down. Ganz's 
bestial axe should be enough to cut down the bridge.

Afterward, you just need to kill the soldiers that were left. Don't be 
afraid to use skills on them, but physical strength should be more than 
enough, especially now that you have Ganz. If you moved strategically, 
this battle shouldn't be too hard.

--

Watch the cutscenes. Then, run up, into Ganz's shack, and talk with him. 
More cutscenes follow. If you want to hear Ganz's story, say so to him. 
After the chatting, head out of the shack and run to the bottom of the 
screen(south of the shack) to exit the place.

+++++++++++++
--WORLD MAP--
+++++++++++++

Yeah, your destination is Yewbell, but even if you decide to go there, 
you'll forcefully make a pitstop at the Scrappe Plateau.

+++++++++++++++++++
--SCRAPPE PLATEAU--
+++++++++++++++++++

Watch the cutscenes. And then, prepare for a battle.

--

BATTLE

Attack dog x 2(41 HP)
Riflmen(47 HP)
Commander(59 HP)

The frontlines are occupied by two attack dogs, while the back-lines are 
conformed by soldiers.

There are two dogs protecting the front lines, so spread your attack. 
Paulette and Maru are the weakest of your group, so have them both tackle 
the leftmost dog, while Kharg runs up to the rightmost one. Start off by 
attacking the dogs with a skill(Sling Knife, Venom Arrow, FB Blade...) 
and then finishing it off with a standard physical attack(or attacks, in 
Paulette's/Maru's case) 

After both doggies are dead, move toward the back-lines first portion(the 
attacking line, if this were a football game ;)) Have Maru and Paulette 
use skills on separate soldiers, as well as Kharg while he attacks by the 
right hand side. Sling Knife, Power Shot and Venom Arrow are all attacks 
strong enough to kill a soldier in one hit. Power Shot(a skill of Kharg) 
is more than enough for a one-hit KO, but the other two may fail 
sometimes. Fortunately, in that case, you'll have another character to 
finish the job, because, as you know, Sling Knife/Venom Arrow are 
Paulette's and Maru's, and they're attacking together.

After the attacking line is done for, run up to the last line of 
soldiers. Have Kharg tackle the boss(the one with a slightly different 
uniform) with Power Shot, while Maru and Paulette use their 
skills/physical attacks on the soldiers that are left(probably just one). 
It should be very easy to kill the boss after he's hurt with Power Shot, 
as that is an overly powerful skill.

Not too hard of a fight, eh?

--

Cutscene time! Bear through them until you take control back. Then, exit 
the Plateau and go to Yewbell.

+++++++++++
--YEWBELL--
+++++++++++

Watch the scenes that greet you once you arrive here, and then, save/heal 
at the tavern. Afterward, it'll be your job to go and report to Lady 
Nafia. You probably have a lot of money right now, though, so it'd be a 
wise idea to spend some of it in new weapons part. Afterward, head toward 
your house. Inside, talk with your mom. Enjoy the cutscene.

Once you take control, it'll be nighttime. Lilia is nowhere to be found, 
and you must look for her. Leave your room, your house, and run toward 
the castle ruins. In there, another cutscene will ensue. After it, run 
across the path and toward where Lilia is. Once you approach her, some 
dialogue will start between Kharg and our mysterious girl. Then, go back 
to your house and talk with mom there.

Next morning, exit your room and talk with Lilia and Lady Nafia. 
Afterward, approach your house's exit and talk with Maru and Paulette 
there. They suggest going out and fixing the Big Owl, as it'd be the only 
way to fly to Cathena. But, who'll help you with this?  The answer is at 
the tavern. Go inside it and talk with Zev by the bar.

Ask him how to repair an airship, then ask him about Control Parts. He 
says he saw a rotting airship at Scrappe Plateau that, even though 
useless as a flying object, might have some control parts that can be 
used. So, get your gears ready and exit town and run through the field 
and into Scrappe Plateau.

+++++++++++++++++++
--SCRAPPE PLATEAU--
+++++++++++++++++++

Approach the control panel nearby. This is what you need to manipulate in 
order to get near the airship that needs to be looted. However, the panel 
needs a battery to work with, and you don't have one. However, we know 
exactly where to find one. Go to Plumb Canyon.

++++++++++++++++
--PLUMB CANYON--
++++++++++++++++

Run toward the structure oil was leaking from and examine the big, orange 
battery nearby. Take the battery with you and return back to Scrappe.

+++++++++++++++++++
--SCRAPPE PLATEAU--
+++++++++++++++++++

Check out the slot next to the panel and insert the battery there. Then, 
examine the panel and throw the lever there. Afterward, run to the left 
and pick up the shiny, control parts that were (conveniently) put in 
there. Now that you have them, go back to Yewbell.

+++++++++++
--YEWBELL--
+++++++++++

Head to your house and check out on how Lilia's doing. After the short 
cutscene, leave Yewbell and run northward, toward Dragon Bone Valley. You 
will, however, make an automatic pitstop at Isluo Forest.

++++++++++++++++
--ISLUO FOREST--
++++++++++++++++

Run inside Ganz's shack to learn he ain't there. Then, approach the 
bridge(south from Ganz's house, along the right-hand side of the field) 
and it'll be fixed. Run across it and exit the area through the other 
side. Now, please, advance to Dragon Bone Valley.

++++++++++++++++++++++
--DRAGON BONE VALLEY--
++++++++++++++++++++++

Watch the introductory cutscene. Then, run forward, across the path, 
toward the crashed ship. Talk with Ganz there. A short dialogue ensues 
and then you'll be inside the Big Owl. Save and talk with your partners, 
especially Ganz, to trigger a short dialogue. You'll be told your mom is 
coming, so you better head off the ship and greet her. To exit the ship, 
use the door on the eastern wall, up the steps; the one up north leads to 
a resting area, where you can fully-heal yourself. Anyway, exit, and 
watch the cutscenes. Back inside, talk with Ganz, who'll tell you he's 
finished with the fixing he had been doing.

The auto-pilot control panel will come to life, so run up to it and 
examine it. Input your destination(Aldrow) and watch how the ship takes 
off. You'll take control back of Kharg while inside the ship. Talk with 
Lilia and she'll explain you how she got the light stone(something about 
her village and that clichéd stuff)

It seems it'll be a peaceful ride... you're flying around, without 
problems, until a Dilzwldian(who else?) ship pops out of nowhere and guns 
the hell out of you. You'll wake up later, inside your ship, just to 
realize Lilia's gone. Rest at the ship's resting area, save, and then 
exit.

++++++++++++++++++
--ASHEEDA FOREST--
++++++++++++++++++

Walk a few steps forward and the party will have a short dialogue. Just 
then, a group of Orcons pop out of nowhere, and you'll be forced to fight 
them.

--

BATTLE

Orcon x 4(77-82 HP)

There are two groups of Orcon. One of them is alone(first group), while 
the other is made out of three deimos. Have Maru stay  back, while Ganz 
and Kharg run to the biggest group, and Paulette runs toward the lone 
Deimos. They'll probably spread and disengage their lines, but it's 
nothing to worry about. They won't have too much of a chance to move 
around, so it's good to attack a group from three sides: from far away, 
with Venom Arrow, and from both flanks, with Paulette and Kharg who 
should use their hard-hitting skills and physical strength afterward. 
Ganz should run along the path, toward the deimos farther away, slicing 
them down with his bestial axe. Once you have dispatched two deimos, have 
Maru run up to the attacking lines and join Ganz in his attacked. The 
last Deimos should be attacked form both behind and from the front side, 
spreading your attack in two groups. 

An easy battle.

--

Heal at the Big Owl and then go back outside. Head toward the 
southwestern portion of the area and run along the long path there until 
you reach a bifurcation. You can go down, or take a right. Take a right 
and follow the sinuous path until you reach another bifurcation, where 
you can veer north or continue right. Continue right and into the next 
screen.

Here, continue right along the bottom side of the tree-branch platform, 
and then through the thin path that twists south and into another tree-
branch platform. Run down this path until you hit another split-up, where 
you can go right or left. Take a left and run along the platform there 
and into another split-up, this one going north and south. Take the 
northern road.

In the next screen, a bunch of insects will be waiting for you. Time to 
fight!

--

BATTLE

Armored Insects--"Beetle"-- x 3(79-87 HP) 

Put all of your characters into the battle, don't leave anyone sitting 
out.

There are three, well-spread beetles, or Armored Insects, like the game 
likes to call them. One is to the far right, two are on the upper side of 
the battlefield, properly separated. Have Kharg head toward the beetle to 
the right, the loner, and cast Power Shot upon him. Move Maru and Ganz 
toward the upper group, but concentrate their attacks on the leftmost 
beetle, while Paulette approaches the beetle to the right and uses up 
Sling Knife on it, from afar.

These guys have poor mobility, and even if you moved to your character's 
range limit at the start, they probably will be unable to catch you up. 
Kharg, who's against the lone beetle, will probably have a one-on-one 
battle with the monster, although it should be pointed that the beetle 
may go toward Paulette, if she's especially near(she should, given the 
fact the beetle she's attacking is a bit near you), and, along with the 
other beetle, fence her away. So, if you see Kharg's beetle running 
toward petite Paulette, have him get into the monsters backside and slash 
him with Fang Breaker Blade. Paulette should also attack that one, to 
finish it off, and prevent her from getting fenced. It is very resistant 
to physical hits, so better use Sling Knife to finish it off.

The last beetle will come in for the kill, so make Paulette turn and face 
it. Attack it with Sling Knife, while Kharg runs up behind it and uses up 
Power Shot on it, from a considerable distance, if it hasn't been killed 
by Paulette yet. Meanwhile, Ganz and Maru should use a skill or two on 
their beetle, to finish it off with their physical attacks. Once they're 
done, leave them there, and have Kharg and Paulette kill their respective 
beetle. This battle can drag on for a bit(the beetles have a lot of 
defense), and be sure to heal if necessary, because these guys can do up 
to 50+ PTS of DMG if they want to.

--

Now that the battle is over, run to the top-left side of the screen and 
trot through the path there to get back to the airship area. Heal there, 
and go back to where the beetles where. Head to the right-hand side of 
such area and look for a path in there. Follow it and go up when 
possible. At the top, head left and you'll be back at the airship area... 
trust me, this is how it works(at least how it worked to me). Exit 
through the southwestern side of the crash site, and continue south until 
you reach a screen where you're ambushed by soldiers.

--

BATTLE

Foot Soldiers(60 HP)
Riflemen(54 HP)

The soldiers are well-spread around the field, in three groups, all of 
them of two. A group is to the right of your starting battle point, while 
two more groups are south from where you start. The two groups on the 
bottom side are spread like this: a group on the far left side, along the 
road that goes back to the crash site, another a bit to the right, in the 
middle of the battle platform.

Have Ganz and Paulette run toward the bottom-left group, while Kharg runs 
toward the top-right group. Maru should follow Kharg, but not too 
closely. Have him stay between Kharg's group and the group right down the 
middle, so he's able to snipe them both with his bow. Why? Because both 
groups will slither toward you, and because they're so mushed up 
together, you'll find chances to hit them with Venom Arrow and damage 
various targets. Because Maru is in such a privileged point, he can use 
Venom Arrow on whatever group he pleases, given the circumstances.

Meanwhile, have Kharg serve as Maru's bodyguard. Have him constantly move 
around and whenever somebody is getting a bit too near, let go of a Power 
Shot/Fang Breaker Blade. However, Maru should be Kharg's bodyguard, too. 
If he's getting fenced up, have Maru cast Venom Arrow on the offenders. 
This attack is strong enough to leave them weak enough for you to kill 
them in a subsequent physical hit, so, basically, Kharg and Maru will be 
having a goddamn party up there, killing and killing without much 
trouble. Whomever runs toward you, deal with them in the same fashion, or 
better, if it is only one soldier, or two, take your sweet time and don't 
use up too many spirit stones. However, keep in mind that these guys have 
a nice defense, and do a lot of damage(30+ a hit), so don't get too 
cocky.

Ganz's /Paulette's side is probably the weakest, as not many enemies will 
move toward there, and their group is quite weak. Have Paulette use her 
Sling Knife skill, but sparingly, while Ganz axes down his foes with 
physical hits, as they're strong enough. If somebody else moves toward 
that group, deal with them accordingly.

Easy spaghetti.

--

I suggest going back to the Big Owl to heal. Afterward, go outside and 
take the path to the right of the crash site. Continue right, right and 
more right, following the path until you hit a screen where a bunch of 
soldiers ambush you.

--

BATTLE

Foot Soldiers(60 HP)
Riflemen(54 HP)
Commander(68 HP)

You'll start very near to your enemies: there'll be an attacking line, 
made out of four, in front of you, with a soldier on the back, serving as 
some kind of overlooker. Move a group of two toward the upper side of the 
attacking line(two soldiers), and another group toward the bottom 
line(two soldiers). I recommend sending Kharg and Ganz to the bottom 
side, and Paulette and Maru to the upper side. However, be sure Ganz is 
considerably near the top group, as those might be attacked by the 
"overlooker". So, have Kharg deal with the soldier at the very bottom(a 
general), with Whirlwind Crusher(if you've learned it) and then, Fang 
Breaker blade. Ganz should use his Rolling Axe on his soldier. Meanwhile, 
do your best to waste a soldier up there with Maru and Paulette, because 
it's probable the overlooker will start attacking them, so if there is a 
soldier less, it'll be a less bothersome annoyance. Once Kharg's done 
with the general, pick up the items left behind, and make Ganz run up. 
Have Kharg attack the guy Ganz was dealing with, and team up with 
Paulette/Maru/Ganz afterward to finish the last group. A simple fight.

--

Watch the cutscenes, and enter Samson, the double-barreled, gun slinging, 
hairy-chested, clad in blue, leader of the Moon Stone Gangs of Thieves. 
Oh yeah!

Oh, and DAMN THIS FOREST!

+++++++++++++
--WORLD MAP--
+++++++++++++

You have to go to Wilbur Shore right now. You can, however, go to 
Crossell Springs, too, but right now there is nothing there, so better go 
to Wilbur's.

++++++++++++++++
--WILBUR SHORE--
++++++++++++++++

Run across the path, towards the raised bridge, and talk with the man by 
it. He'll ask for a password, but he's just joking, so you may as well 
say "I have a squirrel trapped in my ass"... oh, wait, that's not an 
option. Whatever you answer, the bridge will be lowered and you'll be 
able to cross through it. Inside the ship, the "Fiona", go down the 
stairs. Below, save up, and talk with Samson. After the cutscene, exit 
the Fiona and then go out of Wilbur Shore. Outside, head to Cathena.

+++++++++++
--CATHENA--
+++++++++++

Run along the road, heading west, talking with people as you go, as they 
all have something interesting to say. You'll eventually reach a place 
with two stores, one for items, one for weapons parts. If you have enough 
money, stock up on what you think it's best for you. The Parts here are 
not much better than Yewbell's, but the Accessories are much more varied. 
Further to the left you'll find Hela, along the rail that overlooks the 
water, who'll heal you for 40 G.

You can go south at the plaza(further to the left of Hela) and into the 
place's beach. Head toward the coast itself and talk with a girl with a 
white shirt and a red skirt to learn she's been waiting there for a 
friend of hers. Go back towards the plaza and head to the leftmost end of 
it, where you'll spot a bridge over to the south, that crosses the lake 
there, heading west, and a short flight of stairs up north. Further to 
the south of the bridge there is another flight of stairs that goes down 
and veers left as it goes.

There is a guy by the lake's railing who'll ask you if you would feel if 
your girlfriend was stronger than you. His reactions are quite 
interesting, so spend a second or two talking to him. Should you cross 
the bridge, you'll reach the Battle Arena, where a battle will be taking 
place. You can sign up on the counter nearby, if you want to, but let's 
not do that now. The path further to the south of the bridge leads 
outside, so get your gears ready and trot upwards and up the steps over 
there. Talk with the soldier blocking the way and he'll let you pass.

Inside, there is a save point nearby. Head to the left and go up the 
elevator you come across. It'll take you to the building's roof. There, 
you can talk with a bunch of interesting people: a woman who spends her 
day up here to make sure her hubby doesn't enter the arena if she's not 
paying attention, kids(by the telescope) who trick foreign girls/boy into 
going to the beach just to never show up and talk with them... well, a 
nice cast of personalities. However, nothing really good is in here, so 
better go back down. Afterward, go up the steps besides the elevator(not 
the one to the far left) and head through the big doorway there.

Inside, watch the  cutscene. Afterward, save.
_________________________________________________________________________
                        ---- DARC: AMBITION ----
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Watch the introductory cutscenes.

++++++++++
--ORCOTH--
++++++++++

Exit your room afterward and explore the town. Talk with the townsfolk 
and you'll learn they're all quite happy with you being the leader. Also, 
if you check out the town's store, you'll learn Darc had ordered some 
weapon parts to be put on stock. Go ahead and check out what they have, 
which isn't much, sadly. Then, head upwards from the store and approach 
the yellow Orcon there, protecting the entrance to the dungeon. The 
entrance itself is right next to the Orcon, in-between the walls, with a 
flight of stairs to be followed downward.

Over there, Delma will be going insane. Head towards her "cell"(what a 
lame cell that is!) and talk with the pink hottie. Not having anymore 
else to do her at Orcoth, you may as well go out and visit some of the 
areas we've been through before. Head towards the town's exit and talk 
with the guy walking around it. He'll tell you he's found an egg at the 
Church Ruins. No way! Go out and head toward that place.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Check out the new firble egg! After the brief scene, go out and head into 
Geedo's.

+++++++++++++++++
--GEEDO'S HOUSE--
+++++++++++++++++

Go into the house itself and check out the chest Geedo where Geedo hid 
her Phoenix Blood, the only chest in the house, by the staircase that 
leads down into Darc's former bedroom. Because that ugly, fat woman is 
now dead, the spell that had been cast over the chest has been dispelled, 
so you can open it up and check out its contents... well? Do so! You'll 
acquire the Phoenix Blood, but you'll also find something else: ancient 
writings, on a wooden table, something like a poem. Shortly afterward, a 
spirit appears and a cutscene ensues.

A spirit named Kirjath tells you he needs the words engraved on the table 
in order to gain salvation -- after all, he's been cursed to eternal 
suffering and never-ending pain. Apparently, the table you have is part 
of a bigger story that should ease his pain and alleviate his soul. So, 
after much pleading, you agree to look up for those tables and grant him 
rest. You take the first table with you.

Now, why don't you go to the Haystir Marsh? You've been told at Orcoth he 
was there(if you've talked with people over there), so better pay him a 
visit.

+++++++++++++++++
--HAYSTIR MARSH--
+++++++++++++++++

Run up to the northwestern portion of the area, past a destroyed truck, 
to find Gorma. Talk to him and he'll tell you he's found an effective way 
to raise Firble into Pyrons, thus getting the ability to fly.  Nothing 
else worth hearing here, so go out and go back to Orcoth(you might want 
to learn some new skils, like, Sword of Awakening)

++++++++++
--ORCOTH--
++++++++++

Here, run towards your throne room. As you approach its entrance, Zoram 
pops out and warns you an incredibly strong Deimos who just showed up and 
kicked ass, plus he also took names. He's from the Lupine kind, who's 
come from Ragnoth, and was hunting humans on a forest further to the 
west(Asheeda). Darc, who longs for people who are strong, so they can 
join his cause and lead the Deimos through the right path, does not 
hesitate when making the decision to meet such strong deimos. So, head 
into the throne room and run up to the blue guy. Talk with him.

--

BATTLE

Volk(100 or so HP)

This guy seems easy, but if you distract yourself, he will kill you. He's 
got great strength, so after three or four attacks, you're done for, 
specially if he's cast a strengthening spell on himself. Because of this, 
don't be afraid to use your strongest skills on him, so he goes down 
soon: Sword of Awakening, Claws of Rage and Wind Slasher. If you finish 
him fast, it should be easy.

--

Watch the subsequent cutscenes. After them, Volk will join your party. Go 
out of Darc's place and head toward where the dungeon's entrance is. 
There, you'll find two deimos talking. Have a short chitchat with them 
and then run down the stairs and into the dungeon. Approach her cell's 
fence and talk with her. Afterward, she'll join you. Leave the dungeon 
and head towards Orcoth's exit, where you'll find a green deimos. Talk 
with him and ask him about the strange light he saw. He informs you he 
saw something trailing smoke and falling into Asheeda a while ago. 
Humans, they must be! Head out of Orcoth and head toward Asheeda. You'll 
have to cross through a couple of places, though.

++++++++++++++++++++++++++++
--THE BEFRON MOUNTAIN PASS--
++++++++++++++++++++++++++++

--

BATTLE

Scorpions(36-44 HP)

This place is riddled with Scorpions. These guys have nice defense, so 
they'll fall after three or four physical attacks. They don't do a lot of 
damage, though, but they are very swift, movement-wise. You can just run 
up to them and attack them physically and soup up their weak hits, but 
the battle will just drag on, so, if you want it to finish fast, use some 
weak spells(that don't consume a lot of spirit stones) on them, combined 
with your physical strength. Keep in mind that both Kharg and Volk will 
have a very easy time hitting two of these guys at the same time, IF 
they're close enough, of course, so use that to your advantage. Overall, 
this place is quite easy to get through, and the enemies there give out 
some nice EXP.

--

++++++++++++++++++++
--MULMOUTH MEADOWS--
++++++++++++++++++++

--

BATTLE

Stone Tortoises(36 HP)
Mandrakes(38 HP)

Stone Tortoises and Mandrakes inhabit this place. These guys are quite 
easy to defeat, especially the mandrakes: they have very little HP and do 
like 3 PTS of DMG per hit. So, basically, deal with them first, with 
physical attacks, mostly(Volk can kill them in two hits). Don't worry 
about being damaged by them; they won't even scratch you. The Stone 
Tortoises, however, are a different story. Even though they don't have a 
lot of HP(Volk can finish them in one hit), they do have a lot of 
physical strength. If you're attacked more than two times in a row by a 
stone tortoise(or twice and finished with a mandrake whip), you're bound 
to be left in critical status; they're that strong. So, try not to run up 
to them and attack them with Delma or any other character, especially if 
there are more than one of them. If you ever approach to one of them, be 
sure to do it with Volk, who can finish them fast and is able to take the 
damage, or with Darc, who should use a skill to kill the monster as soon 
as possible. They're not too fierce, but can pose quite a bit of trouble.

--

++++++++++++++++++
--ASHEEDA FOREST--
++++++++++++++++++

--

BATTLE

Foot Soldiers(56 HP)
Riflemen(51 HP)
Commander(64 HP)

There are four soldiers for you to deal with. Three of them in the 
frontlines(one of them is a general), and one in the backside. The three 
up front are spread like this: the general in the center, two soldiers on 
the flanks. 

Have Darc and Delma run up to the center side of the frontline(where the 
general is), so they're able to aim the general and the soldier on the 
left flank. Be sure, however, that Delma and Darc are not too close to 
each other, or else they'll both be hit in one sword-slash of the 
general, so better be careful. I suggest killing that guy first, and 
quick, with Sword of Awakening plus an attack of Delma's. Then, kill the 
other soldier with Flaming Arrow and physical attacks. By now, the 
soldier that was on the backside should be upon you, so run up to him and 
kill him calmly, with physical attacks, from behind and all of the usual 
jazz. Meanwhile, Volk should kill the lone soldier he was charged with, 
something that should be extremely easy.

Next.

--

After the battle, run north through the road on the left side of the 
screen. In the next area, run northward too, so you reach the area where 
the Big Owl crashed. There, there'll be some soldiers for you to deal 
with.

--

BATTLE

Foot Soldiers(56 HP)
Riflemen(47 HP)
Commander(64 HP)

There are four soldiers, very close to each other, on a single, 
horizontal line. This battle here could be a little complicated, because 
you just went through a fight and are probably a bit weak(especially on 
the area of spirit stones). Try to fight conservatively. Heal when 
possible(with items, if needed), and attack only when you think you can 
soup up a couple of hits(after all, you're bound to be hit while 
attacking). Use physical attacks and get rid of the soldiers first -- 
they're a lot weaker than the general, especially against physical hits, 
so they're the best target, at first, anyways. If possible, use an skill 
or two on the general from afar, but only if you have a nice batch of 
spirit stones to work out with. The soldiers shouldn't be able to resist 
more than four hits, but you're going to be damaged a lot, believe me, 
especially because their so close together and they don't like to 
disband. So, try to keep yourself healthy and kill everybody quickly. In 
the end, get rid of the general. Try to do it quickly, with a skill of 
Volk, if possible.

--

After the cutscene, go to the southwestern side of the screen and run 
down into the tree-branch platform we went across a while ago. This time 
around, however, head to the right of it and look for a thin path over 
there; cross it. Continue right and into the next screen. Here, run along 
the only available road until you find some more soldiers, along with 
Tatjana.

--

BATTLE

Tatjana(120 HP)
Foot Soldiers(52-56 HP)
Riflemen(47 HP)
Commander(59 HP)

Before the battle, be sure to equip your characters with a lot of healing 
items, like Healing Herbs and, AT LEAST, two Good Herbs(per character). 
Also, let me tell you something. I've noticed(perhaps it's something of 
the game) that if you press Square right before being hit, you're bound 
to dodge the attack. Try to use this strategy a lot in the following 
fight, which can be quite tough.

There are soooooo many guys to be fought here, it's not even funny. All 
of them surround that girl, Tatjana, who uses a lot of hard-hitting 
attacks, such as her special skill, which does up to 70 PTS of DMG, and 
her physical attacks, that do around 30 PTS of DMG. The soldiers have 
their standard fare of attacks, that do 20-30 PTS of DMG. This strategy 
is based off on a party that didn't have many spirit stones(only Volk had 
a full batch of them) and that was severely wounded. I still managed to 
win, think about it.

Spread your attack, and try to stay as far away from the enemies as 
possible. Send Darc up north, to the northwestern corner of the screen, 
but be sure he doesn't move along the "coast" of the enemy's lines. Have 
Delma and Volk run to the center, where Tatjana is, who should be your 
first target. If Volk has some nice skills to share, have him use them on 
Tatjana, while Delma attacks physically. Let the other guys attack you; 
no prob. After a bit, you're bound to need a healing; do so with your 
Herbs. Have Delma, then, attack any soldiers nearby(one of them should go 
down, at least), while Volk slashes the hell out of our little blonde. 

If you've been damaged enough, you should have your tension meter full by 
now, with either Delma or Volk. If so, make good use of the combined 
attack you're greeted with(when a character's tension meter is full, 
he'll glow; have this character attack an enemy that's within an ally's 
attacking range to unleash the special combo move): use it on Tatjana. It 
should be more than enough to kill her. If you're not greeted with it, 
have Delma keep attacking the soldiers nearby(not the general; be sure to 
stay as far away from him as you can) while Volk attacks the girl. 
Whenever given the chance, use the combo attack(it should be soon 
enough). If Tatjana is already very weak, don't waste your combo on her 
then, but rather on the general. Anyway, after the girl's out, pick the 
Gorgeous ring she's left behind.

Darc should pierce through the enemies up there, with physical attacks 
only. Have him stay away, and let the enemies run up to him. Then, slash 
them twice(absorbing the respective hits), and back away, letting them 
come at you, again. Heal whenever it is needed. I should advise you that, 
if you're with a nice amount of health, you should just stay there and 
attack whatever soldier is near you until he dies, and then heal up. Up 
to two soldiers should attack Darc up there, so it's not like he can't 
deal with them.

Afterward, just kill whatever's left behind with your physical attacks. 
However, don't get too cocky now; heal if needed, because you could screw 
out if you're not careful, especially if the general is still alive, 
because he can do a lot of damage and has a lot of defense, so he won't 
go down too fast. Try to attack him from behind, and with more than one 
character at a time, to kill him soon and finish(hopefully) this 
complicated fight.

--

Watch the cutscenes. After them, you'll be at Crossell Springs and will 
have to look around them for Lilia. Run north along the spring's 
coastline until  a cutscene kicks in and you find Lilia. Once you do, 
Delma will run up from behind and backstab you(bloody bitch). Enjoy the 
rest of the cutscenes.

Afterward, go back to Asheeda Forest to meet Volk. Then, go back to 
Orcoth. 

++++++++++
--ORCOTH--
++++++++++

Watch the cutscenes and approach the plaza. After the following scenes, 
save, and go back to the plaza. In there, you'll see a cutscene involving 
Lilia. After it, heal at the Quorup(you might want to purchase some 
spirit stones, too. Don't purchase "just the right amount"; purchase a 
lot more, so whenever you need to refill your characters, you have the 
right materials to do so) and head into Gorma's place. Talk with the old 
sage and he'll tell you he's found the materials needed to raise a firble 
into a Pyron: Phoenix Blood(you have it), Rebound Fruit(nope) and Fire 
Fragment(neither). Ask him about them and you're told that, for example, 
the Rebound Fruit is bound to be dropped by Crimson Rhokes who inhabit 
the Tindalos Woods. The Fire Fragment is easy to get: Gorma is able to 
process a spirit stone into one, but he'll do so once you've gotten a 
Firble. Lastly, we have the Phoenix Blood, but we already own such item, 
therefore, whatever Gorma has to say about it does not interest us.

With this information at hand, exit the sage's house. Right now, it'd be 
a nice idea to go into the dungeon and pay a visit to Lilia. Do so(Volk 
and Delma will wait behind, at the dungeon's entrance) and, in front of 
the cell, you'll find Zoram and Zugalo doing nothing. After they leave, 
talk with that pretty human lady you've captured to learn very little 
information regarding the Great Spirit Stones. After an ambitious Darc 
finishes talking with a surprised human girl, you're free to leave the 
area. Back at Orcoth's plaza, rejoin with your party members and leave 
the town.

+++++++++++++
--WORLD MAP--
+++++++++++++

You might want to level up/get some money/get spirit stones at the Befron 
Mountain Pass. It's a nice place to do so, especially if you don't use(in 
battle) too many characters at a time. Be sure to, however, equip the 
Gorgeous Ring given to you by Tatjana, as it doubles the amount of money 
dropped by an enemy who's been killed by a character equipped with such 
accessory. Nice, eh? You'll level up here and gain class levels(be sure 
to learn some new skills), but most importantly, you'll gain money. Spend 
this money on weapons parts and accessories(and healing items, if you 
want to). I highly recommend buying three Stone Holders(lets you carry 15 
more spirit stones). Three of them cost 720 G, but it's very well worth 
it. Also, some Leather Armbands and an accessory, or two, are good 
purchases. Overall, you should be ready to fork over 1500-1800 G, less if 
you're not interested on accessories/healing items. It's not impossible 
to get this much, trust me. You just need a little bit of patience(and be 
sure you use that Gorgeous Ring adequately). Be sure to save up some 
money after the purchase-a-thon, perhaps 350 G, so you have something to 
defend yourself with in the future.

Go to the Church Ruins.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

As you enter, a strange sound is heard. Delma says it's a firble and Darc 
confesses her he had been hiding a firble egg here for a lot of time, but 
didn't tell her, because he did not want to be betrayed(Woah, Delma, soup 
that up). Anyway, run up to the nest and check out the nice, little 
monster. After the little dialogue, run back to Orcoth.

++++++++++
--ORCOTH--
++++++++++

Head inside Gorma's house and talk with him over there. Inform him about 
your findings and then, if you want to and didn't do so earlier, ask him 
about the ingredients needed to raise the firble into a full-fledged 
Pyron. He'll say he'll take care of the Fire Fragment, so you better get 
the rest of the items(the rebound fruit only, actually, because you 
already have the phoenix blood). Leave Orcoth and head to Tindalos Woods.

++++++++++++++++++
--TINDALOS WOODS--
++++++++++++++++++

--

BATTLE

Crimson Rhokes(43-46 HP)

When you arrive here, Crimson Rhokes(and only them) will attack you. 
They're extremely easy. Two hits of any character will kill them on the 
spot. Breeze through the battle. The problem here is getting the Rebound 
Fruit. You'll have to battle quite a bit of times until an enemy drops it 
on the battlefield, or you get it after the fight. I had to try around 
four times before this happened, so be sure you have time to spare o_o.

--

Go to the Church Ruins.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Feed the Pyron with the Rebound Fruit and the Phoenix Blood(if you don't 
have it, go to Geedo's and get it off her chest). Afterward, go back to 
Orcoth.

++++++++++
--ORCOTH--
++++++++++

Talk with the people around to learn Gorma has gone somewhere. One of the 
Orcon says that he's been spending a bit too much time inside of the 
dungeon... well, that's the first place you ought to go. Effectively, 
he'll be there, along with a plethora of Orcoth, listening to a lame song 
Lilia's been singing. He scolds the Orcons and makes them leave. Oh, and 
Gorma will inform you he's completed the Fire Fragment. Talk with Lilia 
and head out of the dungeon. Head toward the Quorup market and ask for 
the Fire Fragment... what!? 500 G!? Blast it. Buy the damn thing, then.

Now, go to the Church Ruins.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Feed the firble with the Fire Fragment. When you do, the Firble will flop 
over. The party says it's all Gorma's fault, because he's never been good 
in the stuff-making area. Angered, Darc decides to go back to Orcoth. 
Leave the area and do as Darc says: head into Orcoth.

++++++++++
--ORCOTH--
++++++++++

Inside, watch the cutscene. Afterwards, head into the dungeon and talk 
with Zugalo's by the cell's gate. You'll be told some humans have gotten 
Lilia and slaughtered the whole town... well, most of it. Head into the 
town's arena and approach the group there. After the cutscene, SAVE and 
HEAL. Then, head out of the town and run towards Varam Barrens.

+++++++++++++++++
--VARAM BARRENS--
+++++++++++++++++

Watch the cutscene. A humongous ship will be by the area, while some 
soldiers have set up a camp on the area nearby. Darc and co run up to the 
humans, but as they do, the big machine nearby, or the Argewalt, wakes 
up. Time to fight!

--

BATTLE

Argewalt(250 HP)

The Argewalt will be surrounded by a lot of boxes, tree trunks and 
whatnot. It'll also summon some monsters to attack you. As Volk will 
suggest further into the battle, you should ignore those monsters. Keep 
in mind that the Argewalt will ONLY summon monsters throughout the fight, 
and will usually put them near it, for protection, of course. So, yeah, 
ignore the monsters and run toward the Argewalt with all of your 
characters. You might have to break some boxes and/or tree trunks. If you 
don't want to(who wants to, really?), move along the leftmost flank, 
toward the monster. Over there, there is a thin path between a tree trunk 
and a big tree, a path that can be crossed without having to break 
anything and that sends you right towards the Argewalt. Try to finish the 
monster soon, to prevent being completely surrounded by monsters, using 
skills such as Tornado, Fire Storm and Sword of Awakening. In other 
words, the hardest-hitting skills you have. The Argewalt has plenty of 
HP(around 300), but if you use the best in your repertoire, it should be 
easy to kill it.

Oh, and after it goes down, the battle will end, no matter if you haven't 
killed the other enemies.

--

Watch the subsequent cutscenes. Camellia, the Pianta Sage(the monster 
that was inside the Argewalt) will join you, too. Now, head back to 
Orcoth.

++++++++++
--ORCOTH--
++++++++++

Talk with Gorma at his place. He'll tell you it's normal for the firble 
to fall asleep during its evolution. So, go back to The church ruins to 
see what's been of the firble while it's been asleep.

++++++++++++++++
--CHURCH RUINS--
++++++++++++++++

Watch the cutscenes. Then, head towards the lookout here to find the 
Pyron. It'll take you to Adenade.

+++++++++
--PYRON--
+++++++++

The Pyron will wait here, ready to let you rest, fly away or to save. Our 
businesses are to be taken care here at Adenade, so leave the area.

+++++++++++++
--WORLD MAP--
+++++++++++++

You can go directly to the Coleopt Shrine(our main destination) but I 
highly suggest(as a matter of fact, I _obligate_ you) to go to Rueloon 
first. You'll have to cross the Ngai Plains, though.

+++++++++++++++
--NGAI PLAINS--
+++++++++++++++

--

BATTLE

Dragon Flies(37-40 HP)
Hunter Flies(39-42 HP)

Dragon Flies and Hunter flies inhabit the area. They are extremely weak 
in every aspect, so simply slash the hell out of them; don't worry with 
magical attacks. Also, note that Camellia has enough range to hit various 
enemies in a straight line, just like Maru, making her quite useful(and 
she's not THAT weak).

--

+++++++++++
--RUELOON--
+++++++++++

Talk with the townsfolk here at the shopping plaza to learn a bit about 
their lives and Rueloon in general. Also, visit the Quorups at the left-
hand side of the screen. One of them sells fairly good weapons parts, 
such as the Heavy Blade(for Darc) and the Steel Spike, for Delma, as well 
as some other all-character parts. He also has a nice variety of 
accessories. It should be noted that this guy will pay 12 000 G for your 
Gorgeous Ring. You might want to sell it.

Head towards the staircase here and take a left at the base of them, to 
go around the corner of the Quorup's shops. Pick up the ancient table 
that's on the top-left corner of the grassy floor and then run down the 
alley to find a Coleopt woman crying. He'll sell you Coleopt Froth for 
160 G. This item heals all abnormal status, so it'd be a nice idea to 
purchase it.

At the top level of the town(up the stairs), you'll find some Deimos with 
nice information to share with you, but not only that. You'll also find 
the arena(the northern exit), and an inn-tavern-memorial house(western 
exit). In the inn-tavern-whatever, you'll find a Quorup who'll heal you, 
as well as some pedestals with inscriptions on them, telling the stories 
of fierce warriors all over the globe. The tavern is up the stairs here.

After you've talked and explored enough, exit town and head toward the 
Coleopt Shrine. You'll have to cross the Tsatuga Plateau.

+++++++++++++++++++
--TSATUGA PLATEAU--
+++++++++++++++++++

--

BATTLE

Hunter Flies(40 HP)

Some overly weak Hunter Flies and Scorpions roam the area. Just kill 
them.

--

++++++++++++++++++
--COLEOPT SHRINE--
++++++++++++++++++


After the introductory cutscene, you're free to move around. Head across 
the bridge that conforms the Coleopt Village and talk with the townsfolk. 
Some of them warn you about the fearfulness of their army, others inform 
you about their male-eating habits, while others will stay bitter and 
damn their unhappy, workful lives. At any rate, just keep moving on until 
you reach the base of the shrine. A soldier will try to push you away. If 
you feel you're not ready, retreat, if not, force your way in. You know 
that that means...

--

BATTLE

Coleopt(48-51 HP)

There are six Coleopt for you to fight. They are spread in two groups of 
three, both of them standing on the sides of the shrine's entrance door. 
They're very well separated, so spells such as Fire Storm and 
Tornado(which are supposed to hit various enemies at once) won't hit them 
all immediately. However, they're still very powerful. For instance, Fire 
Storm is enough to kill one soldier in one hit. Therefore, use it. Spells 
like Blizzard and Stone Rush won't kill a Coleopt in a single hit, but a 
combination of them will. Tornado is also strong enough to kill a monster 
in just one hit.

Basically, begin your attacks with each of the spells I've told you 
about. Fire Storm and Tornado will kill two enemies, while the 
combination of Blizzard and Stone Rush will finish with a third Coleopt's 
live. Afterward, there'll be only three of them left, which can be 
handled easily. If they attack in a closed-up group(you know, all three 
of them very close together), you could finish all three of them with a 
single Fire Storm, or leave them weak enough to kill them with an extra 
physical hit. If they disband and attack from different sides, try not to 
use spells then, and spread your attack. In this case, use physical hits 
to save up those Spirit Stones. Be aware that they(the Coleopt) use a 
nasty skill that lowers all your parameters and can only be cured with 
Coleopt Froth. 

Now, if you don't have the spells mentioned above, it'll be tougher, of 
course. In that case, send Darc and Delma to a group, while Volk and 
Camellia attacks the other one. Stone Rush should still be available, so 
use it along Volk's physical attacks, which are very powerful. Meanwhile, 
have Kharg and Delma both attack a single enemy, to maximize damage and 
kill it in two turns(hopefully). Otherwise(if you're not that strong), 
use some of Delma's/Darc's simplest skills, to speed up the job. You can 
still finish them soon.

Be sure to pick the items left behind. This shouldn't be too hard. Too 
much for a fearsome army.

--

After the battle, go and talk with the townsfolk to learn they all fear 
you know. They also inform you that Selkis, their "leader", ought to be 
very angry. Bah, whatever. I recommend going back to the Pyron and 
healing, saving and then coming back(skip all battles so you're at full 
health). You could also spend some time leveling up and getting some 
money, but I won't say it's "highly recommendable". Do it if you want to.

Then, enter the shrine.

+++++++++++++++++
--SELKIS SHRINE--
+++++++++++++++++

Move across the bridge and it'll tremble. A tentacle will protrude from 
the wall and warn you. After this, continue your way across the bridge 
and go down the ramp at the other side. In the next screen, you'll find 
some soldiers who talk about the Miracle Stone. Time to fight!

--

BATTLE

Foot Soldiers(64-68 HP)
Riflemen(62 HP)
Commander(77 HP)

There are a LOT of enemies to be fought here. Start by advancing towards 
the first of them(the one on the thin passageway that leads into the 
first big attacking line) and killing it with a spell, perhaps two, 
depending on what you use -- it's just a lone soldier, after all. Be sure 
you don't waste Darc's turn on him, though. 

After he's done for, I highly recommend you to use the Pyron(with Darc) 
on the next line of soldiers(four of them). The Pyron can target three of 
them, and WILL kill them in just one hit. The last line of soldiers(the 
ones with the officer) won't move for now, but the soldier that was left 
behind on the first attacking line(if you used the Pyron) ought to move 
toward you. If you've been moving along all of your characters, it'll be 
him against all of you. Simply use physical attacks to deal with him.

After this, move toward the exit of the thin passageway and spread your 
four characters on a horizontal line that protects such passageway. By 
now, the soldiers that were on the backside should be moving towards you. 
If you put yourself like I told, separated enough so two characters won't 
be hit in just one shot, you'll have a very easy time killing these guys. 
They'll simply run toward you. Have Camellia snipe from afar, using the 
different pit-like structures here as protection, while the other 
characters use physical strength. Try not to kill the general last, 
because he's carrying a Broken Sword. The other soldiers also have some 
nice items. I suggest dealing with the general first(move forward if 
necessary), by surrounding him and using physical attacks and Stone 
Rush(with Camellia, because she's very weak against him), and then, deal 
with the last two soldiers with normal attacks(who should be dead by 
now).

Very easy.

--

After the battle, remove off Camellia everything that could of use to 
you(Spirit Stones, equipment) and run across the doorway the general went 
through just a bit ago(the northern exit of the room). In the next 
screen, a cutscene will ensue. After it, run toward the place the 
soldiers went, by taking the central path here(there are two staircases 
on the flanks of the area). The officer approaches the coffin here, eager 
to find the miracle stone, but instead, he triggers a switch that sinks 
some bridges and raises some others.

Camellia informs that you're not in the Throne Room, but rather at the 
Sealed Chamber, where the most evil monster lies, created by the one who 
tricked the gods. Bebedora is its name. Camellia has apparently betrayed 
you! Anyway, Bebedora awakes and ends up being nothing short of a little, 
cute, eye-less girl! She can control people's minds at her will, it 
seems, and sends both soldiers to attack you.

--

BATTLE

Commander(81 HP)
Rifleman(66 HP)

It couldn't be easier! The soldier is very weak. The general is a lot 
stronger, but easy, too. They start very close together, meaning you'll 
be able to target them both at the same time with all of your characters. 
Do so and you'll kill the soldier. Afterward, continue hacking at the 
general to finish it. Very easy, indeed.

--

Bebedora will wake up the bone soldiers nearby.

--

BATTLE

Skull Warriors(101 HP)

These guys are a lot stronger than the soldiers and officers you've been 
fighting. They're very resistant against magic and quite resistant 
against physical hits. Volk won't do more than 20-22 PTS of DMG to one of 
these guys. They have a lot of HP and do a lot of damage with their 
attacks(40 PTS).

I suggest killing one of them early. To do so, use Sword of Awakening, 
which is still very useful against them, combined with a physical hit of 
Delma(or perhaps two). I recommend doing this on the left soldier, while 
Volk runs up to the one to the right. Pick the Amethyst Coating left 
behind by the bone soldier(the one on the left, keep that in mind) and 
run toward the other boney, to aid Volk. While Delma and Darc attack the 
other boney, have Volk attack his guy face-to-face, souping up the hits 
and attacking constantly, until the rest of co. joins him. 

Nothing too hard, but Volk could end up very damaged. Nothing a Cure 
spell can't heal after the fight.

--

Bebedora informs you need to press a switch nearby to leave. She also 
explores all of your souls and discovers many mysteries within Darc's. 
After you take control, run to the left, toward a mysterious red symbol 
that's been drawn on the floor. Examine the wall-switch there and agree 
to press it. After this, cute lil' Bebedora will join. Now, head towards 
the switch you just pressed and go down the stairs nearby. At the base of 
them there'll be a chest containing 960 G, 100 Spirit Stones and a Black 
Rose Thorn. Go back up and head to the right, toward Bebedora's coffin. 
Head toward the top-right portion of the area and go across the small 
pathway there and then, down the steps.

Go up the steps nearby then, and you'll reach a big doorway with a save 
beacon besides it. You can go through the doorway or across the path in 
front of it(that goes southward, toward where Camellia left you), or, 
perhaps, go down the steps in front of the beacon. Do this(go down the 
steps) and open the chest at the base of them, which contains 160 Spirit 
Stones, an Aquamarine and four Water Balms. You then can go further past 
the chest and find an Ancient Table laying on the floor; do so and pick  
up the table. Afterwards, go to the left of it; you'll be back at the 
platform Camellia left you. Go down the steps on the leftmost side of it 
to find another chest, containing a King Size Soap, 480 G, Life Tree 
Berry and Water Shy.

After doing all of this, go back to the save beacon and save/heal 
yourself. Prepare yourself for a battle, of course, by equipping any good 
accessories you might have, for example, the Amethyst Coating you got in 
the battle against the bone soldiers. Also, I suggest healing the Pyron. 
Once you feel you're ready, head through the doorway. 

In the next room, you'll find Camellia surrounded by some Selkis 
tentacles. Hmm... apparently her whole plan backfired. That's what you 
get for trying to betray us, old hag. Anyway, it's time to fight(be sure 
you refill Camellia and equip her before starting, though)

--

BATTLE

Selkis(300 HP)
Coleopt(57 HP)
Tentacles(180 HP)
Coleopt Larva(100 HP)

Selkis and a whole bunch of Coleopt soldiers... not only there are four 
of these guys, but she can make as many of them as she wants to. You can 
kill her tentacles to prevent her from giving birth to any more soldiers 
and/or Larave, but that would be too much time wasted. These guys(the 
soldiers) are not too strong, but they have that attack that downgrades 
you so much it's not even funny and can only be cured using Coleopt 
Froth. The Larvae are just annoyances, even though they have 100 HP.

You'll first have to move toward where Selkis is. She's a bit far from 
where you are, so you have quite a bit of floor to walk. When you move 
toward here, try to keep your party together. Move them tranquilly, but 
when Darc turns comes, be sure to use the Pyron on Selkis to begin the 
carnage. You're informed Bebedora can control two enemies at a time, but 
only the soldiers -- not Selkis or the tentacles. The Larvae are far too 
useless. It should be noted that when you possess an enemy, it'll be 
attacked by any enemy that's not possessed. Possession could be useful 
here.

As you move, you'll have to deal with some enemies. I'd recommend killing 
the Coleopt with spells, but don't "overkill", because you need those 
spirit stones for Selkis. Also, as you go, try to stay away from the 
tentacles, because they do a lot of damage per hit. Anyway, once you're 
near enough the Coleopt and Selkis, the real thing will begin. Darc is by 
far the best character in your group, so he has to go and attack Selkis 
directly. To do so, you'll have to deal with the Coleopt protecting the 
staircase that leads to the queen. Kill them fast and easily with Fire 
Storm/Stone Rush, combined with a physical attack, if necessary. These 
two guys are close enough together to be hit at the same time with a Fire 
Storm. If they aren't, well, no problem. Kill one of them with the spell, 
the other with the physical attack/Stone Rush combo.

Pick what they leave behind and move toward the staircase's base, 
further, if possible. Ignore the soldiers next to Selkis(kill one of them 
if possible, just so you're not bothered by them when you attack the 
mother) and move your lines toward the big, fat insect woman. Have 
everybody surround her and start using their best skills, such as Sword 
of Awakening, Blizzard and Fire Storm. Have Camellia heal, because 
Selkis' attacks are quite powerful, doing around 65-70 PTS of DMG a-hit. 
Her Healing Rain spell is overly useful, as it can heal various 
characters at a time and for a lot of HP.

The enemies the tentacles will sprout shouldn't be a problem now. 
Bebedora is bound to be left behind, because her range is very limited, 
so have her deal with those guys too. They will probably attack Bebedora 
and ignore the group who's killing their queen. So, yeah, our pretty 
little Bebedora makes for a good distraction. Selkis herself is not too 
hard to defeat once fenced, because you just need to keep attacking her 
and, if you heal properly, her attacks won't be too much of a problem. As 
I said a bit ago, killing the two Coleopt that were next to her would be 
a nice idea, because they could be quite bothersome as you attack her. 
Killing just one(as I did) is enough, but killing them both, better. 

Overall, this is a very easy fight. Once you fence her, she'll go down 
easily and fast, especially if you have the best skills your characters 
have to offer.

Too much for the queen of the Coleopt(too much for the damn race, 
actually).

--

Darc goes batty again. Save.
_________________________________________________________________________
                         ---- KHARG: CONFLICT ----
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+++++++++++
--CATHENA--
+++++++++++

Kharg and co run towards the World Alliance and they'll talk with all of 
the wise guys(ah, Max Payne, you own). Bear through the cutscenes.

Once you take control, head to the left and up the steps there. 
Afterward, go through the door on the leftmost corner of the area. In the 
next screen, talk with the woman clad in green to begin a cutscene of 
sorts. After it, exit Savina's room through the southern side of it. Go 
back to where the World Alliance is and head towards the north 
easternmost side of it, to find another doorway. Head through it and pick 
up the Spirit Dictionary II at the bottom of the table.

Having done this, exit the whole World Alliance building. As you do, a 
soldier comes from behind and tells you the World Alliance are having a 
heated discussion regarding Dilzweld, something that could be of your 
interest. Savina says you should simply leave, that she'll handle the 
whole thing. Follow her advice and leave the building. Outside, you'll 
find good, ole' Ganz, who'll tell you he's repaired your ship. Afterward, 
head to the arena and talk with the guys there to ask for information 
about Ganz's friend, Rapier. After you're told he's dead, you may leave 
Cathena.

+++++++++++++
--WORLD MAP--
+++++++++++++

Head to the Big Owl.

+++++++++++
--BIG OWL--
+++++++++++

Examine the directions panel and head to Epistia.

+++++++++++++
--WORLD MAP--
+++++++++++++

To get to Sulfas, you'll have to cross through the Torey Hills as welll 
as the Kassim Highway.

+++++++++++++++
--TOREY HILLS--
+++++++++++++++

--

BATTLE

Pugnacious(60-64 HP)
Bandits(67 HP)
Monks(68 HP)

Some mercenaries inhabit this place. They're a bit tough(very resistant) 
so don't be afraid to use your skills. This is a great place to level up 
and gain money(use only two characters at a time). Heal at the Big Owl, 
and, If necessary, go back to Cathena to re-stock on spirit stones. I 
leveled to level 16 here and got 2200 G, which I spent on spirit stones 
and equipment at Sulfas(and still had some money left). I didn't spend 
much time here, really, so you should try and level up/gain money, too. I 
also suggest learning some new skills here, mainly, Bone Crush and 
healing spells with Maru and Kharg. Once you're ready, continue.

--

++++++++++++++++++
--KASSIM HIGHWAY--
++++++++++++++++++

As you enter, you discover it's a Dilzweldian checkpoint. Run across the 
path toward the end of the area, which is barricaded and has only one 
crossable path, guarded by a soldier. Talk with him. He'll ask you some 
questions which, if answered correctly, will make the guard let you pass. 
He'll ask: "Where have you come from?" and "Who are you?". Answer 
whatever you want, you'll be lead to the third question, anyways. Here, 
you'll be asked to tell them the name of a person on the Dilzweldian 
blacklist.  Answer whatever you please. You'll be asked permission to 
cross. As you do, you'll be asked one last question. Answer this one bad, 
and you'll have to fight the soldiers here. You're asked the full name of 
Darkham. It's Darkham Ekud no Bard. Answer correctly, and you'll be able 
to cross without troubles. Mess up and...

--

BATTLE

Foot Soldiers(64 HP)
Riflemen(62 HP)
Commander(80 HP)

There are a lot of Scrap Mtn.'s here, as well as six soldiers, spread 
behind the Scrap Mtn.'s. There is a lone soldier to the left, two 
soldiers a bit to the right, and three soldiers on the far right, past 
the Mtn's. I suggest sending Kharg toward the lone soldier and the rest 
of the group up to the main fray. Kharg will probably have to handle with 
two soldiers at most; deal with them with physical attacks, don't use 
your skills right now. You're probably able to hit various enemies at a 
time with Maru, Kharg and Paulette, because the enemies start very close 
together and when they move, they stay like that, mostly. They don't have 
a high defense, so physical attacks are more than enough. As usual, the 
general is far stronger, and is carrying the best item(a Super Bomb). 
It's not like it's a "tremendous" item, though, so kill him last, and 
before doing so, destroy all of the Mtn.'s to get the items within 
them(money, spirit stones, Super Bomb and Amethyst Coating) and pick up 
all of the items left behind by the soldiers. The general should be 
finished quickly, perhaps by using a skill, followed by the usual 
physical attacks.

--

Enter Sulfas.

++++++++++
--SULFAS--
++++++++++

Regardless of whether you fought the guards or not, some soldiers will 
run past you at the entrance of the town, heading toward the Kassim 
Highway, because somebody's caused some ruckus over there. Run across the 
path and you'll find a Hela standing by the upper side of the bridge. She 
charges 60 G per healing(bloody blazes of hell!)

Approach the store nearby, which has a soldier standing besides it. He'll 
tell you that all economic actions of Sulfas are under Dilzweldian 
control, and, therefore, you'll have to wait for your rations to come 
before you're able to get any kind of items. Yeah, whatever. Inside the 
store itself, you'll find the storekeeper being harassed by a soldier who 
insists her husband is selling robbed goods on the black market. She 
won't sell anything for now.

Go south of the store(this place feels so much like Xenosaga's Dock 
Colony... it's truly nostalgic) and talk with the townsfolk there. To the 
left is an old man who confounds you for a young lady clad in blue, and, 
after asked about Spencer, will answer with something totally unrelated. 
The soldier nearby comments that if you're caught having private 
conversations, you'll be accused of conspiracy against the government, 
and thus, be captured.

Farther to the left, you'll find a little boy by a enter-able house. 
Enter such house and it turns out to be a pub. Talk with the owner(the 
man in red, behind the counter) and he, mysteriously, doesn't know who 
Spencer is, and is reluctant to talk about anything related to the 
Resistance... hm, that's weird. Leave. Right besides the pub, there is a 
fence that leads to a staircase. It won't open, though.

Go north up the steps across the tavern, towards the last building of the 
town. You'll find a Save Beacon there, but the store owner won't sell 
anything. Head back to the tavern and check out on the boy hidden on the 
upper side of the building(not the one next to the locked-off staircase), 
on a nook by the ladder that hangs out of the adjacent building. Talk 
with him and ask him if he's playing hide and seek.

That's all about exploration here. Time to get on with the story. Trot 
back to the first store you entered(the one with the storekeeper being 
harassed by a soldier). The storekeeper(Leonora) does not tell the 
soldier about her husband, but Kharg saves the day. Afterward, you're 
told he's in town, but hiding and won't talk with you unless you know the 
password("The Dolban delight in dealing") Now, head out of the store and 
trot south of it and down the short flight of steps. You should spot a 
man hiding on a corner on the bottom side of the area, behind a building. 
Head towards him and ask him "are you Jaqual?". Kharg will tell him the 
password. He'll then sell you items and spirit stones. It should be noted 
that he charges _4 G_ for the stones(it's the black market, after all), 
but the items are nicely priced. After you're done shopping, ask him 
about the resistance.

He'll tell you the resistance is using the casino underneath the pub as a 
hideout. With this information at hand, run back to the pub. Talk with 
the owner and he'll tell you something about the casino: "The back and 
the front together always come to the same number". The other man that 
was inside the shop will leave when such information is told to you. 
After he leaves, examine the paper on the wall that he was checking out: 
the ten rules of a casino. Read all of them, starting by the first one, 
of course. Once you hit the seventh rule, you're asked if you want to 
press a switch that's sticking out. Do so and you'll find out the secret 
entrance to the casino(the tip given to you had to do about dice, it 
seems) Go down into the casino.

A cutscene will ensue. Afterwards, run towards the backside of the casino 
and talk with Zev there, who'll explain you what he was doing at Mt. 
Quina, where he was captured. Kharg will then explain Darkham's motives 
to building a stronghold at the base of Mt. Quina(that's what he's 
doing). The only way to get to Mt. Quina is through the stronghold, and 
it'd be quite tough to storm out such a big place with such a small 
party, eh? Of course. It's logical thinking. Spencer says that it's 
necessary to liberate Sulfas from the army, because they'd send 
reinforcements toward the stronghold if we were to attack. Listen to what 
he has to say.

Your objective will be to storm the hell out of Viorav Mine and Parenz 
Ruins. So, start off by heading out of Sulfas.

+++++++++++++
--WORLD MAP--
+++++++++++++

You have to go to the Viorav Mines and the Parenz Ruins. I suggest going 
to the mines first. Any place you choose, you'll have to go through the 
Kassim Highway(you're obligated to do so)

++++++++++++++++++
--KASSIM HIGHWAY--
++++++++++++++++++

--

BATTLE

Foot Soldiers(60-65 HP)
Riflemen(62 HP)
Commander(72 HP)

MAN! Soooooo many soldiers to be fought. There are 12 soldiers, 11 of 
them being your regular soldiers, one of them an officer. They're to the 
right of your starting point, in a group that's very close together and 
that looks like a small box.

I suggest staying far away from the soldiers, with all of your 
characters. Approach them, but not too much, especially with Kharg and 
Ganz; leave them on the backside of your group. Move Maru and Paulette 
forward, near enough the soldiers to use multiple-character spells such 
as Slinging Rain(which can target up to four characters and kill them in 
one turn) and Venom Arrow.

Of course, these soldiers will move about, but when they do so, they'll 
stay close together, mostly, allowing you to use the multiple-character 
spell strategy for a couple of turns with success. Should any soldier get 
into your lines, dispatch him with Kharg and Ganz, who should serve as 
bodyguards for Maru and Paulette, killing anybody that gets too near and 
compromises their safety.

Sometimes the hard-hitting spells won't be enough to kill your foes in 
just one hit; in that case, finish the weakened characters with physical 
attacks. After the groups have been disbanded and you cannot use the 
hard-hitting spells on more than one character, start spreading your 
attack. Send your strong characters toward the officer(if he's not dead 
yet), while the weakest(Paulette and Maru) take care of the other 
soldiers. I suggest using physical attacks for this, but a skill or two 
should be used if necessary, but try to save those Spirit Stones.

Keep in mind that depending on how you move, you may force the soldiers 
to move in such way you'll be able to target various of the guys at a 
time. Make good use of such situations. This battle is very easy.

--

After the battle, there'll be a short cutscene. Then, exit the area.

+++++++++++++
--WORLD MAP--
+++++++++++++

Head to the Viorav Mine.

+++++++++++++++
--VIORAV MINE--
+++++++++++++++

--

BATTLE

Gun Traps(47-50 HP)
Foot Soldiers(68 HP)

This is a small battlefield, riddled with drums and (obviously) enemies. 
It starts with a line of four "Gun Traps", which are located on the upper 
and bottom sides of the battlefield, leaving a gap through the middle. 
Such line is followed by two lone "Gunners", and lastly, there are two 
soldiers.

During your first turns, you'll be able to use your hard-hitting spells 
on your foes. Start off by casting Venom Arrow on the group of Gun Traps, 
because they start close together and so are able to be hit by Maru's 
skill, which will kill them on the spot. Paulette will probably get her 
turn after Kharg/Ganz, so don't use her skill. Why? Because 
Kharg/Ganz(most likely to be Kharg) has a great movement range, and is 
able to run toward the other group of Gun Traps and kill one of them with 
a skill.

But anyway, you can still attack any Gunner that (probably) moved forward 
and into the Gun Trap's lines. These guys are also very weak, so if you 
want to finish them fast, use a skill such as Sling Knife, which will 
kill one of them fast. After you've weakened the machines lines, you can 
finish the rest of them with physical attacks. They're not too much of a 
trouble, you see. After this, the soldiers will be your main problem. 
They're regular, weak soldiers; nothing too hard. Finish them with 
physical attacks, too.

--

You now have secured the Viorav Mines, effectively cutting off the 
Dilzweld's army supply of fuel, plus preventing the place from sending 
reinforcements towards Sulfas, should you try to liberate it. After this, 
go back outside. You might want to heal at the Big owl. Once done, head 
to the Parenz Ruins.

++++++++++++++++
--PARENZ RUINS--
++++++++++++++++

--

BATTLE

Shotgun Traps(42 HP)
Foot Soldiers(60-70 HP)
Riflemen(58 HP)
Commander(72 HP)

There are nines enemies. They're all well located through the field, some 
of them very far behind, protected by the sole distance that separates 
them from you, while others are behind the Scrap Mtn's that, at first, 
will block you and prevent you from walking too far away from where you 
start.

There is, still, a group nearby(a bit to the northeast of where you 
start), between the area's upper wall and a bunch of Scrap Mtn's, that is 
all mushed up and can be hit on its whole with a Venom Arrow or a 
Slinging Rain. Perhaps not all of the group will be destroyed; in that 
case, simply kill whomever was left behind. By doing this, you'll open 
your way into the rest of the battlefield. Send the strong lads through 
such path.

There is a group south of where you start, and, if you want to get to it 
fast, without having to go around the whole area, you'll have to break a 
Scrap Mtn. However, with Paulette, you can target the enemy directly 
behind the Scrap Mtn, with Sling Knife, effectively eliminating it. After 
this, I suggest eliminating one of the Scrap Mtn's to the left(there are 
two of them), to open the way into the main attacking group, conformed 
mainly of soldiers. If you sent the lads through the upper path, and now 
that you've send the "weak"(but terribly useful) lads and girls through 
the flanks, you'll have the main attacking group covered on both areas.

The enemy group will probably disband and attack both sides, too, but for 
that you've spread your attack. Treat "nicely" whomever attacks you. The 
"regular" soldiers and the Gunners are all very weak; treat them with 
physical attacks. As usual, the officer is a lot stronger, therefore, try 
to finish it soon(he can do plenty of damage). Use a skill on him, and 
finish it with two or three physical attacks. Rinse and repeat, moving 
around to kill whomever is a bit too far away(most likely a gunner and a 
soldier) but be sure to clean off the area of items before finishing the 
last enemy.

--

After the battle, there'll be plenty to explore here at the Parenz Ruins. 
You can check out the broken television nearby to get an image of a 
previous Arc the Lad game -- well, actually, an image of Arc the Lad(the 
guy) o_O Go right of the TV and examine the lit area on the scrap to find 
a telephone. Continue along this path toward the dilapidated warehouse up 
there. Examine the bunch of scrap next to a hole on the house to find a 
radio. Go further up and examine the big, white thing by the pillar 
here(also on a lit area) to find a refrigerator. Go left and walk along 
the road, but be sure to check out the (also lit) microwave there. Head 
past the microwave, toward the yellow balcony of sorts there, until you 
bump into it and cannot see yourself. When this happens, push up and move 
around pressing X until you find a guy named Diekbeck. Tell him you don't 
believe him and you'll get a Shadow Talisman before he dies(he was a 
robot, by the way, and seems to bee a replica of some old Arc the Lad 
guy. I need to play those games).

Leave the area and return back to Sulfas.

++++++++++
--SULFAS--
++++++++++

Head toward the Main Plant area(run left from the entrance, past Hela, 
until you find two big double doors wide open) and enter it.

In there, you'll find a reunion and, as usual, will have to fight any 
guys in there.

--

BATTLE

Gun Traps(47 HP)
Foot Soldiers(68-76 HP)
Riflemen(70 HP)
Commander(86 HP)

There are nine enemies for you to fight, spread like this: two soldiers 
and two Gun Traps on the first line. The soldiers in the middle, the 
Traps on the sides. Further into the battlefield, a line of two well-
separated soldiers, followed by a line of two soldiers(on the sides) and 
an officer(on the center).

Move toward the first line of enemies and engage them physically. You 
Should you not be able to get near enough them to unleash a physically on 
your first turn, due to the limitations of the movement range, so being 
with skills that have great range and are powerful. Maru should use 
physical attacks, though. The enemies on the very bottom are of the 
battlefield won't be moving anytime soon, so forget about them for now 
and concentrate on the first group. You should be able to finish two of 
these guys with skills. When they start moving toward you, finish them 
with physical attacks, as I suggested near the beginning. It shouldn't be 
too problematic to do so.

After the first group has been severely wounded(i.e. only one Gun Trap or 
soldier is left behind) you can expect the next two soldiers to start 
slithering toward you(the last three soldiers are still bound to stay 
immobile). These guys are also very easy to deal with; just use physical 
attacks, but, if you're too far away with one character, don't be afraid 
to cast a spell/use a skill, especially those with great range such as 
Sling Knife and Power Shot.

The last group is not too complicated, either. Have Ganz and Kharg kill 
the general(use Bone Crusher plus some physical attacks to do so, or 
perhaps Power Shot and Ganz's strength), but be sure that your other two 
characters aid them if they're nearby and are able to do so. After the 
general is dead, the rest of the battle should be very easy. Spread your 
attack on the soldiers that are left(two) and simply hack away. If you 
spread your attack well, they should be easy to kill, and very quickly.

--

After the battle, go through the door on the leftmost wall. It's actually 
a doorway, halfway through the wall, next to a crate and surrounded by 
two blue walls. It should be easy to spot it. In the next area, run 
forward across the path, pass the war-tank there, until you reach a 
bifurcation. Take the left choice and trot through the road. At the end, 
by some barrels, you'll find another tome of the Spirit Dictionary. Now, 
you can go back to the doorway you came through and go to ITS right(the 
path that's not blocked off by some barrels). Run through and be watchful 
for an electrified panel on the wall. Check it out thrice for some little 
cutscenes.

But anyway, Sulfas is free at last! The shop