*******************************************************************************
              The Document of Metal Gear Solid 2: Sons of Liberty
*******************************************************************************
Script - Plant Chapter
12/25/03 version 0.5


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TABLE OF CONTENTS
-------------------------------------------------------------------------------
I.   INTRODUCTION
II.  SCRIPT
        a.<Plant Chapter>
               From "Opening Infiltration 1"
                 To "Cypher encounter 1"
        b.<Plant Chapter>
               From “Encounter with Vamp 1”
                 To “Vamp encounter 10”
        c.<Plant Chapter>
               From “BC connecting bridge CALL 1”
                 To “Raiden crisis Codec demo 1”
        d.<Plant Chapter>
               From “Peter encounter 1”
                 To “Peter encounter 15”
        e.<Plant Chapter>
               From “The first bomb disposal 1”
                 To “Post-bomb disposal/elevator hall 1”
        f.<Plant Chapter>
               From “Re-enter Fortune 1”
                 To “End of Fortune Battle 1”
        g.<Plant Chapter>
               “Enter Fatman 1”
        h.<Plant Chapter>
               From “Fatman death 1”
                 To “Fatman bomb disposal end”
        i.<Plant Chapter>
               From “Enter the Ninja 1”
                 To “Enter the Ninja 13”
        j.<Plant Chapter>
               From “Snake’s Body 1”
                 To “Ames’ Death 2
        k.<Plant Chapter>
               From “Shell 1/2 connecting bridge”
                 To “IR sensor clear 1”
        l.<Plant Chapter>
               “Enter the Harrier 1”
        m.<Plant Chapter>
               From “Harrier battle victory 1”
                 To “Harrier battle victory 2”
        n.<Plant Chapter>
               From “Olga/electrified floor scene 1”
                 To “In front the electrified floor”
        o.<Plant Chapter>
               From “Destruction of Power source”
                 To “The President 12”
        p.<Plant Chapter>
               From “Sorting out the Tanker Chapter 1”
                 To “Sorting out the Tanker Chapter 6”
        q.<Plant Chapter>
               From “Emma & Otacon 1”
                 To “Peter’s corpse 1”
        r.<Plant Chapter>
               From “ Pre-Vamp battle 1”
                 To “ Pre-Vamp battle 4”
        s.<Plant Chapter>
               From “Vamp battle cleared 1”
                 To “Vamp battle cleared 2”
        t.<Plant Chapter>
               From “Emma’s rescue 1”
                 To “Emma’s rescue 8”
        u.<Plant Chapter>
               From “Emma’s break 1”
                 To “Emma and the AI 8”
        v.<Plant Chapter>
               From “Card 5 1”
                 To “Emma Sniper 1”
        w.<Plant Chapter>
               From “Prior to sniping Vamp 1”
                 To “Vamp shot completed 4”
        x.<Plant Chapter>
               From “AG launch 1”
                 To “AG launch 23”
        y.<Plant Chapter>
               From “Escape from torture chamber”
                 To “Corridor A 5”
        z.<Plant Chapter>
               From “Corridor A Post-Sword 1”
                 To “Corridor A Post-Sword 3”
       aa.<Plant Chapter>
               From “Otacon alive & well”
                 To “AG Enter Fortune”
       bb.<Plant Chapter>
               From “Pre-RAY battle 1”
                 To “Pre-RAY battle 3”
       cc.<Plant Chapter>
               From “AG Ascent 1”
                 To “AG Ascent 28”
       dd.<Plant Chapter>
               From “Ending 1”
                 To “Ending 10 voice demo 1”

III. EXEUNT
        Legal Stuff
        Sources
        Contact Info
        Thanks
*******************************************************************************
I.
INTRODUCTION
-------------------------------------------------------------------------------
This is my first submission to Gamefaqs, so be gentle. I decided to write this
up after many months of frustration on the Message Boards. Some people were
blatantly misunderstanding the story and plot of the Metal Gear Solid series,
and I was tired of reading these posts. Konami, thank their souls, decided to
release "Document" which I hoped would help clear up any confusion about the
game. This direct copy of the script provided in Document is my little piece in
trying to clear up people's confusion. Any divisions within the script were
there in the game. I tried to make this look as close to the image on my
television as I could. Also, I actually copied this down with only about 95%
accuracy. There were some obvious grammatical and spelling errors due to a
severe lack of proof-reading by the development staff --tsk tsk gentlemen. But
I guess one can forgive them since a new game is in the works, Substance. So, I
basically corrected most misuses of punctuation and left the rest as is so I
wouldn't be accused of doctoring the script. I hope you enjoy and that this
provokes serious Message Board participation. Please note that there will be an
accompanying script to the Plant Chapter forthcoming. The two files are way too
large to include in the same FAQ.

Make sure you use the section headings to navigate through the script. The file
is very large and it can be tough to fin your place after not reading for a
while.


Enjoy
*******************************************************************************


<Plant Chapter>
     From "Opening Infiltration 1"
       To "Cypher encounter 1"



P001_01_P01 Opening Infiltration 1, Polygon demo 1
Verrazano Bridge

April 29th, 2009
The sky is a deep, cloudless blue. Verrazano Bridge, their dark gray
bodies lit by the glare reflecting off the water’s surface. The bridge
has been sealed off, and military and police personnel mill about on the
bridge. Global Positioning Satellite data is relayed in real-time to the
numerous monitors. The scattering of bright points of light over the map
of the harbor area reveal the scope of the security forces at work
guarding the plant. Police officers follow the path of the choppers from
the bridge railing, Binoculars raised. A simple briefing audio consisting
of the Colonel’s voiceover starts.

Colonel:
	Snake, do you remember the sinking of that tanker 2 years ago?
Raiden:
	Of course.
Colonel:
	Terrorists blew a hole in an oil tanker full of crude barely 20
	miles off the shore of Manhattan - - your classic nightmare. It
	didn’t take long for the government to put an oil fence around
	the whole mess. And then that massive offshore cleanup facility
	went up inside.
Raiden:
	The “Big Shell”. I hear the cleanup isn’t quite over yet.
Colonel:
	It takes time. But in the meantime, the Shell’s become a landmark,
	a symbol of environmental protection.

Run “Big Shell Background” lines over the demo sequence to this point.

Team leader:
	Calling Teams Alpha and Bravo…
Team leader:
	Deploy at the Big Shell as scheduled.

Sound bites from the SEAL team leader’s radio call

The choppers are flying low, almost skimming along the ocean surface.
Military and police crafts bob on the water near the bridge trestles,
blocking sea traffic into the harbor. The camera pans to take in the giant
offshore plant. The plant consists of two structures, hexagonal units
clustered on a north-south axis. An oval oil fence surrounds a patch of
the sea, with Shell One and Shell Two at the center.

Telop - - “The Big Shell”: Offshore Cleanup Facility

The structure lies on the ocean’s surface like a giant tortoise shell, or
to the more fanciful viewer, a hex-shaped area straight out of a sim game.
Raiden surfaces in a flurry of bubbles after the choppers pass overhead;
the elaborate scuba wear obscures his appearance entirely, save for a
trace of blonde hair. He would appear to be Snake to veteran players. In
Raiden’s mouth is a cylindrical oxygen module, and the plant and two
choppers reflect off a curious, scroll-like pair of goggles (which
completely cover his eyes). After ascertaining the direction of the
choppers’ flight, Raiden once again dives out of view.

Colonel:
	Approximately six hours ago, the Big Shell was seized by an armed
	group.
Raiden:
	Do we have an ID?
Colonel:
	Former members of the Navy SEAL’s special antiterrorist training
	squad, “Dead Cell”. Russian private army members may also be
	involved. It’s a highly-trained group, and they have the Big Shell
	under complete control.
Raiden:
	Who’s the leader?
Colonel:
	That we’ll discuss later.

Run “terrorist briefing” lines over the demo sequence up to this point.

“The Big Shell”

Aerial shot of the plant’s alien form. The chopper moves in close to the
structure. The Color (texture) of the ocean surface is obviously different
inside the fence. The oil slick covering the fenced-in water deadens the
surface to the point that there is almost no reflectivity. A man calls out
inside the chopper.

SEAL Alpha Zero:
	Come in from downwind, the pull up fast!
SEAL Alpha Zero:
	Get ready to fast rope down to Shell One!
SEAL Alpha Zero:
	Five minutes to ETA.
Team leader:
	(OFF) Alpha, your top priority is to rescue and safeguard the
	President!
Team leader:
	(OFF) team Bravo, watch out for Stillman’s back, and get those
	C4’s disarmed...

The chopper’s rotor whips the ocean’s surface (and the oil slick inside
the fence) into a frenzied wake. On the other side of the structure, the
other helicopter circles in a bid to distract the enemy.

Underwater, close to the Big Shell.

Raiden swims below the surface, infrared goggles activated. The
point-of-view shot is tinted red. In actuality, the infrared goggles POV
sequences are in black and white (white for high-temperature areas, black
for lower temperatures). Raiden cautiously approaches the oil fence. The
closer he gets to the fence, the lesser the amount of light penetrating
the ocean surface above. The fence is emblazoned with military warning
signs such as “No entry”, “Danger - - High Voltage” and “No Entry Except
for Authorized Personnel”. A “Decontamination Facility” sign is in view.
Raiden checks the fence; there are numerous dead fish along the fence.
A hole has been cut in the fence, large enough for a single person. There
are signs that the hole was made for infiltration purposes. Raiden slips
through the opening, taking care not to come into contact with the fence.

Raiden:
	What are their demands?
Colonel:
	Thirty Billion dollars.
Raiden:
	Thirty Billion dollars?  What makes them think they can get that
	much?
Colonel:
	There was a government-sponsored tour going on at the Big Shell
	that day.
Raiden:
	Hostages, huh?
Colonel:
	A VIP form one of the major conservation groups and one from our
	own government - - the Most Important Person in a sense.
Raiden:
	The most important person?
Colonel:
	James Johnson.
Raiden:
	The President!
Colonel:
	Unless the demands are met, the terrorists intend to blow the Big
	Shell out of the water.
Raiden:
	And the crude will ignite, turning Manhattan Harbor into an
	Inferno.
Colonel:
	That’s not the worst-case scenario. If the chlorides being used
	to decontaminate the seawater go up with the oil, toxins
	containing catastrophic levels of dioxins will be released.
Colonel:
	In other words, the bay’s ecosystem will be wiped out, and the
	sea will turn into a toxic soup for centuries - - becoming the
	worst environmental disaster in history.

Run “Terrorist Demands” lines over the demo sequence up to this point.

Underwater, near bottom of Strut A.

A number of dead fish also dot the inside of the fence. Raiden looks up
at the surface; the thick film of crude blocks out the sun entirely. To
the front are numerous lights affixed to the strut. Raiden turns off the
infrared vision. Tiny white precipitates drift down like Marine Snow from
the surface; brilliant in the beams of the spotlights. The shimmering
bands of light and particles are reminiscent of the Alaska sequences in
the previous game. Raiden moves over the ocean floor and locates the
plant’s barnacle-encrusted maintenance outlet. He climbs up the ladder
into the hatch.
	
Colonel:
	You have two mission objectives. One: Infiltrate the offshore
	decontamination facility “ Big Shell” and safeguard  the President
	and other hostages; and two: Disarm the terrorists by any means
	necessary.
Colonel:
	You should know that SEAL Team 10 is also conducting a rescue
	operation.
Raiden:
	Is this a joint effort?
Colonel:
	No, FOXHOUND remains a covert body. Don’t alert them to your
	presence – that’s an order.

Run “Raiden Mission Briefing” lines over the demo sequences up to this
point.

Inside the facility pool, bottom of Strut A

Raiden breaks the surface of the infiltration pool. A POV sweep of the
water’s surface reveals a glimpse of a figure in a diving suit, a possible
enemy. Raiden moves up the ladder with utmost caution; in the demo, the
climb is accomplished quickly and all at once. (In the game, the climb
would be accomplished interactively every time the player falls into the
pool). The C4’s attached to the side of the mini-submarine (placed there
by Fatman) move across the camera lens. Having cleared the ladder, Raiden
inclines his head and raises the Colonel on Codec in a manner similar to
the previous installment.

To the Opening Infiltration 2 Codec Demo 1 (mandatory Colonel SEND)



P001_02_R01 Opening Infiltration 2 Codec Demo 1 (mandatory Colonel SEND)
Codec screen

Raiden reaches the poolside and activates the Codec. The Codec screen
appears: In bot the right and left-hand windows are middle polygon cranial
models. Blinking and mouthing (mouthing tool) in sync with the lines.
Raiden’s head is wrapped in goggle gear reminiscent of the alien
“Grays”. In order to deceive those players who have completed the tanker
chapter into beleiveing that this chapter features the same hero - -
Snake - - the voice effects are modulated accordingly. The hero’s
appearance differs from Snake’s, but the deception will be continued
until he takes off the goggles.

Raiden:
	This is Snake. I am now inside Strut A of Shell One.
Colonel:
	How are things?
Raiden:
	We’re in luck, looks like there are no sentries posted here.
Colonel:
	What the visibility?
Raiden:
	The lights on the plant’s struts are functioning. I wont have to
	use the IR goggles.
Colonel:
	Any problems?
Raiden:
	There was a brand-new hole cute through the oil fence. There’s
	someone else besides me that wanted to get in badly.
Colonel:
	That’s not possible.
Raiden:
	What about SEAL Team 10?
Colonel:
	They landed on the roof of the Big Shell as planned. And by the
	way, Snake, we’re changing your code name for all following
	communications.
Raiden:
	What’s wrong with ‘Snake’?
Colonel:
	Just a precaution. You are now designated ‘Raiden’.

*If the user had cleared the Tanker Chapter.

Redundant training will be eliminated for users who have experienced the
Tanker Chapter. Since forcing a repeat of topics covered in the Tanker
Chapter would be unnecessarily dull, the idea is to make the users think
that the entire Tanker Chapter was a VR exercise. At this point, the hero
is still Snake.

Colonel:
	All right, Raiden, you’ve already covered infiltration in VR
	training.
Raiden:
	I’ve completed 300 missions in VR.
Raiden:
	I feel like some kind of legendary mercenary...

Continue using the code name from this point.

Colonel:
	Okay, we’ll skip that part.

*If the user has not yet cleared the Tanker Chapter.

Colonel:
	This will be your first sneaking mission.
Colonel:
	The arms will naturally have to be procured on-site.

For below, use lines identical to the previous installment.

Colonel:
	Make sure nobody sees you.
Colonel:
	If you need to, contact me by Codec. The frequency is 141.85.
Colonel:
	When you want to use the Codec, push the select button.
Colonel:
	When we need to reach you - - (revise to the line from the
	previous title) contact you, press the select button.
Colonel:
	When you hear that noise, press the select button
Colonel:
	The Codec’s receiver directly stimulates the small bones of your
	ear. No one but you will be able to hear it.
Raiden:
	All right. I’ll contact you if anything changes.
Colonel:
	Fist, make you way to the upper section of the Big Shell.
Raiden:
	How do I get up to the next level?

The game clip of the elevator appears on the Codec screen. Forward to
image of Raiden looking up at the elevator and a point of view shot of the
elevator. More images, both of the elevator’s location and indication of
its function.

Colonel:
	There’s an elevator at the far end of that area. Use that.
Raiden:
	Sounds good.

End image.

Colonel:
	Your new Sneaking suit uses electrofiber technology, a byproduct
	of fiber-optics research.

To the Opening Infiltration 3, Polygon Demo 2



P001_03_P02 Opening Infiltration 3, Polygon Demo 2 (NM Skull Suit)



Display Raiden on PS2, rotating camera to produce a revolving full-body
model.

Colonel:
	The texture isn’t far removed from rubber, but the material
	protects against a wide range of toxic substances. The suit
	itself has a wide range of built-in sensors.
Colonel:
	It is referred to as ‘Smart Skin’ in military R+D. Data about
	damage  to different regions of the body, including blood loss,
	is exchanged between the suit and the intravenous nanomachines to
	create a feedback system.
Raiden:
	There’s a lot of pressure on my torso.
Colonel:
	Relax. The suit applies varying pressure to major internal organs
	to maximize performance and safeguard their functions.
Colonel:
	They call this the ‘Skull Suit’ in FOXHOUND.
Raiden:
	Skull suit - - seems appropriate somehow.

To Opening Infiltration 4, Codec Demo 2



P001_04_R02 Opening Infiltration 4, Codec Demo 2 (mandatory Colonel SEND)
Codec screen

An image of a door appears inside the Codec screen.  Movie representation.

Colonel:
	The hatch with a circular handle will open into the elevator area.
	Locate the hatch.

An image of the door with a circular handle.

Raiden:
	Copy that. Moving onto main mission.

To game.



P002_01_S01 Strut A junction Hatch 1, Scenario Demo 1
Entrance level pool, Strut A

Raiden finds the watertight hatch into the elevator area and opens it. On
the other side is an L-shaped corridor leading into the elevator hall.
Raiden takes a closer look. (Teach the players how to use “Look” function
and the right analog stuck in the Pad Demo) the section of the corridor
within the field of vision is no more than 30ft in length, and the rest
turns off to the right. Raiden takes a step, then, sensing someone nearby,
freezes. At the far end of the corridor (in front of the sliding door to
the elevator gall), a sentry soldier flashes a “?” to indicate his state
of mind. The man is a Gurlukovich militiaman, outfitted with an Abakan
AN-94 assault rifle, a Makarov pistol, tiger stripe camos and a skull cap
(no backpack). He takes his radio off his hip and tries to reach the
others, but the crackling static (sound effect) forces him to give up.
Raiden conceals himself behind the hatch door and brushes the back of his
neck to activate his own Codec’s SEND.

To Strut A Junction Hatch 2, Codec Demo 1 ( Colonel mandatory SEND)



P002_02_R01 Strut A Junction Hatch 2, Codec Demo 1 (Colonel mandatory SEND)
Codec screen

Raiden:
	Colonel, I’ve sighted an enemy sentry.

Inside the Codec screen, binocular framed images (movie) appears. Zoom
into enemy equipment.

Raiden:
	An AN-94 and a Makalov…

The rifle muzzle is quipped with a curious, gourd-like attachment - -
the camera closes in on the muzzle compensator, one of the Abakan assault
rifle’s most recognizable characteristics. The binoculars pan down to
frame the grenades clipped to the belt.

Raiden:
	Those grenades… all his equipment is Russian made.
Colonel:
	Must be a Gurlukovich man.
Raiden:
	Gurlukovich?
Colonel:
	A Russian private Army that was in line to work with the Shadow
	Moses takeover group, four years ago.
Raiden:
	What’s their stake in this one?
Colonel:
	The must have made a deal - - an arrangement with the terrorists.
Colonel:
	They’ve become a band of mercenaries, an army without a country.
Colonel:
	A sentry would normally call in reinforcements at the sight of
	you, but he can’t do that in that area you’re in now.
Colonel:
	The supplementary radio antenna in the walls are completely
	corroded. Radio communication is effectively impossible inside
	that area.
Raiden:
	What about our communication system.
Colonel:
	No effect on nanomachine supported networks, only on ordinary
	radio transmissions. But even if they’re cut off from each other,
	the enemy is armed. Exercise extreme caution, Raiden.

To game



P003_01_P01 Snake’s elevator ride 1, Polygon Demo 1 (MC)
Elevator hall

Raiden enters the elevator hall. Unlike the entrance level pool, the area
is lit. Straight ahead, the elevator had just started its ascent. The
Russian sentry from a few minutes ago is ejected from the rising cage
(courtesy  of Snake’s roundhouse kick). The sentry crumples to the floor,
out cold. His cap is marked with a star. Raiden takes stock of the
situation: 2 more men lying in conscious in the elevator hall, both
wearing similarly-marked headgear. Raiden stares after the ascending
elevator, and catches a glimpse of a figure in an out modeled sneaking
suit (Snake is not yet dressed in a flight suit). The strangers back is
turned to the camera and Raiden ‘s gaze. Snake has made his own
infiltration form this point a few minutes ago. Unfortunately, several
sea lice have made their way into his equipment during that time (the
lice manage to make an appearance when Raiden first comes face to face
with Snake, contributing to the former’s distrust). This scene should be
reminiscent of the loading dock sequence from the beginning of the
previous title. The elevator has risen from our view, Raiden sinks to
one knee to commence Codec call.

To Snake elevator ascent 2 Codec demo 1 (mandatory Colonel SEND)



P003_02_R02 Snake elevator ascent 2 Codec demo 1 (mandatory Colonel SEND)
Codec screen

Raiden:
	Colonel, there’s definitely another intruder in there beside me.
Colonel:
	That’s not a possibility.
Raiden:
	Not a team - - looks like a solo job.
Colonel:
	One man...? (Sinks with thought)
Raiden:
	We may not know who he is, but he managed to take care of every
	sentry in the area; they’re all out cold. Whoever he is, he’s got
	some skills. (A strong hint at Snake)
Colonel:
	We need you to get an ID… But for now, you can take advantage of
	the situation and get to work.
Colonel:
	There’s a terminal in front of the elevator, a node.
Raiden:
	Did you say “nerd”?
Colonel:
	Not ‘nerd’ - - “node”.
Raiden:
	Oh.
Colonel:
	Use the node to gain access to the Big Shell’s facilities network.
Raiden:
	Then what?
Colonel:
	Pull up that map of the structure; that’ll let you activate the
	Soliton Radar.
Raiden:
	The Soliton Radar.

For users who completed the Tanker Chapter

Colonel:
	True, that radar came in useful during the VR training.

For users who did not complete the Tanker Chapter

Colonel:
	A radar system - - uses biological magnetic fields as input.
Colonel:
	These estimated enemy positions are projected onto a map according
	to reference points collected via GPS signals and field personnel.
Colonel:
	We need to get to the map through the Big Shell’s node to put this
	data processing to practical use.
Colonel:
	The node unit is about three feet high - - should be colored blue.
	Each area has at least one, usually built right into the wall.

The game screen image appears on the Codec screen; the user can see where
the node is positioned.

Raiden:
	How do I gain access?
Colonel:
	Just push the Action button in front of the node.

The Codec screen now shows a visual representation of the node usage.

Colonel:
	The nanomachines in your body will take care of the security
	clearance, and allow you to access the node.
Colonel:
	Complete the procedure before those sentries gain consciousness.
Colonel:
	If they spot you,  you won’t be able to gain access for a while.
Colonel:
	Stay on guard
Raiden:
	Got it.

To the game



P004_01_P01 First access to the node 1 Polygon Demo 1 (MC)
Near the node

Raiden spots the node and holds his palm out. The nanomachines inside his
body begin to respond, and ribbons of plasma spew out (use the effect
from the tanker landing). Raiden’s hair stands on end as the access
message appears on the node terminal screen.

To First access to the node 2 Codec Demo 1 (mandatory Colonel CALL)



P004_02_P01 access to the node 2 Codec Demo 1 (mandatory Colonel CALL)
Codec screen

Raiden successfully gains network access. The Colonel raises him on the
Codec.

Colonel:
	Good work, Raiden.
Raiden:
	The radar should be functioned now?

For users who completed the Tanker Chapter.

Colonel:
	Remember your VR training sessions.
Colonel:
	The tool is exactly the same one - - it maps the terrain as well
	as the position of the enemy personnel.

For users who didn’t complete the Tanker Chapter.

Colonel:
	Let me explain about your Soliton Radar system.

The view changes to the game screen, with the radar screen displayed - -
it could also be the radar primer vocals from the previous game displayed
within the Codec screen. The screen shows the game view.

Colonel:
	The bright dot in the middle is you, Snake. The red dots are your
enemies and the blue cone shape represents their FOV.

At this time no blue cones are in sight since the enemies are unconscious.

Colonel:
	Snake, your radar isn’t affected by the weather, but if you’re
	discovered by an enemy you won’t be able to use it.
Colonel:
	It gets jammed rather easily I’m afraid.
Colonel:
	It’s all made from currently existing technology. You won’t be
	able to use it in an area with strong harmonic resonance. So be
	careful.
Colonel:
	The Big Shell’s layout map should now be available after touching
	the start button.
Raiden:
	How do I save mission data?
Colonel:
	I’ve set aside a proprietary frequency fro saves. And an analyst
	to work on the data too.

Rose interrupts:

Rose:
	Jack - - is everything all right?

Rose replaces(almost a morph effect) the Colonel in the window. (lot of
static)
She wears a beige suit with a blouse, revealingly unbuttoned. A pair of
earings and traces of makeup complete the somewhat unreal effect.

Raiden:
	What are you doing here!?
Rose:
	Jack, can you hear me?
Raiden:
	Rose! You’re not supposed to be involved!
Raiden:
	What’s going on!?
Rose:
	Jack, I’m a part of the mission.
Raiden:
	Colonel, what the hell is going on?
Colonel:
	Raiden meet the mission analyst. She’ll be overseeing the data
	saving and support.
Raiden:
	Why her?
Colonel:
	The FOXHOUND analyst that wa supposed to take part in this
	mission was in an accident. Rosemary was brought in as a
	replacement.
Raiden:
	An accident...?
Colonel:
	And according to the files, she knows you better than anybody
	else.
Raiden:
	Rose may be in the service, but an intelligence analyst is no
	field officer.
Colonel:
	Not to worry. She has our technical staff at her disposal.
Raiden:
	She’s never been a part of a field mission. This is insane.
Colonel:
	I have my own reason for selecting her for this mission, soldier.
Raiden:	
	Colonel, I fail to see - -
Colonel:
	I know your VR training performance in an out. But sometimes
	that’s not enough. You’re familiar with the Shadow Moses Incident>
Raiden:
	You know I covered it in VR.
Colonel:
	If there’s a crucial tactical detail that case taught us, it was
	the power of the operatives will to survive.
Raiden:
	I was trained to fight. My personal feelings have no place in a
	mission.
Colonel:
	We’ve learned that it doesn’t work that way. And in the field,
	you need all the help you can get.
Rose:
	Jack? You’re stuck with me whether you like it ornot.
Raiden:
	Rose…
Rose:
	Your need someone to watch your back. But-
Rose:
	(with sudden steeliness) I have conditions that need to be met,
	Colonel.
Colonel:
	What is it?
Rose:
	I’ll perform my duties and save that mission data.
Rose:
	But I’m aware that technically, I’m not part of the mission
	control team.
Rose:
	After all, I’m just a normal girl who’s worried about Jack.
Rose:
	But that means Colonel, that I am not required to follow your
	orders outside of my immediate duties.
Rose:
	Jack is not simply a field personnel for me to track.
Rose:
	His safety comes first to me, not ht emission.
Rose:
	And because of that, I will be monitoring, and keeping a record of
	every communication you have with him, Colonel.
Colonel:
	...Given the circumstances, you’re free to do what you see fit.
Rose:
	(to Raiden) Hey, I prefer this to being kept in the dark, waiting.
Colonel:
	I’d like to make a request, if I may.
Rose:
	 Of course.
Colonel:
	His handle is Raiden. For the duration of the mission, could you
	call him that?
Rose:
	Yes sir.
Rose:
	All right - - Raiden. (slightly awkwardly)
Rose:
	Let me know when you’re ready to turn in a save.
Rose:
	(Cool, businesslike) The proprietary save frequency is 140.96.

The Codec automatically switches to 140.96.

Rose:
	(Softly) I just switched frequencies.
Rose:
	Jack? (slightly lowered voice / thinks she’s out of the Colonel’s
	earshot)
Raiden:
	What?
Rose:
	(intimately) Do you know what day it is tomorrow?
Raiden:
	April 30th - - is there something special about it?
	(the day he and Rose met)
Rose:
	Isn’t there?
Raiden:
	I can’t remember. I’m sorry.
Rose:
	Oh well, I’ll keep trying ‘till I hear the answer.
Rose:
	I’m going to let you go now, Jack. Take care.

To the game



P005_01_P01 Raiden elevator ascent 1 Polygon Demo 1 (MC)
The elevator, bottom of Strut A

Raiden enters the elevator, and the see-through cage comes to life. A
sequence of cuts that mirror those from the precious title: a metal forest
of girders and supports falls out of view at high speed. Roll main staff
credits, again in a manner similar to the previous title. The briefing
exchange with the Colonel echoes over the scene.
Raiden is shedding his diving gear; the goggles obscuring his face come
off. A longish mane of hair tumbles our and hides his face again. The
elevator clears the water and a stunning Playstation 2-driven panorama
comes into focus. The Manhattan island can be seen to the distance, over
an expanse of shimmering water. The clear, sunlight day cannot offer a
more radical contrast to the Tanker Chapter. Raiden tosses his head in an
almost feminine gesture to swing his hair out of the way. Slo-mo and
using the hair physics model to the best advantage. Behind him, seagulls
wheel with unforced elegance. His fine-boned, somewhat androgynous
features visible to the camera at last. Raiden raises his face, echoing
Snake in the title scenes of MGS1. The elevator comes to a halt at the
top opf the offshore plant. Display the title “MGS2”. High impact sound
effect.

(N.B. Do not display title and credit for those players who have completed
the Tanker Chapter

“METAL GEAR SOLID 2”

Run “Name of the terrorists” lines over the demo sequence up to this point.

~Sons of Liberty~

Colonel:
	The terrorists call themselves “Sons of Liberty”.
Raiden:
	Sons of Liberty?
Colonel:
	The name of their leader is Solid Snake.
Raiden:
	The hero of Shadow Moses!? So that’s why you changed my codename.
Colonel:
	Right. But it can’t be THE Solid Snake. He died two years ago, on
that tanker… after he blew it sky high.
Raiden:
	Could he have survived?
Colonel:
	Not a chance.

Display subtitles in sync with the lines. Release Raiden’s voice effects
after this point.

To Shell One’s Strut A, upper section

To Raiden elevator ascent 2 Polygon Demo 2 (MC)



P005_02_P02 Raiden elevator ascent 2 Polygon Demo 2 (MC)
Roof, Strut A

The elevator arrives at the roof level of Strut A, startling a flock of
birds into flight. The sky momentarily darkened by a cloud of wheeling
shapes. Raiden takes in the area.

Sunny, clear skies. The drone of the SEAL team’s choppers can be heard,
but they are nowehere in sight. Raiden walks over to the closest cover,
crouches down to make a Codec call.

To Raiden elevator ascent 3 Codec Demo 1 (mandatory Colonel CALL)

P005_03_R01 Raiden elevator ascent 3 Codec Demo 1 (mandatory Colonel CALL)

Raiden:
	Colonel, I’m on the roof. There are no sentries, but it would
	only take on to spot me in this light.
Colonel: You never had daylight VR training after all. Colonel Stay extra
	sharp until you can find a node to login from. (showing the users
	what to do).
Raiden:
	What about the commandos?
Colonel:
	SEAL team 10 has landed on Struts B and C.
Raiden:
	And the President?
Colonel:
	Seems he was spotted on Strut B. (Not and official report - -
	simply an intercept of the SEAL communication)
Raiden:
	Strut B?

To Raiden elevator ascent 4 Polygon Demo 4



P005_04_P03 Raiden elevator ascent 4 Polygon Demo 4 (NM Big Shell Map)
Big Shell Overview Map

An image of the Big Shell’s exterior. Or, make use of the data accessed
through the nodes. Alternatively, the Map screen displayed during the
game Pause can be used as is.

Colonel:
	The Big Shell is comprised of Shells One and Two. Each unit
	consists of a central core and six struts surrounding it.
Raiden:
	So the whole thing is shaped like two hexagons connected
	end-on-end.
Colonel:
	Exactly, And you’re on the roof of Strut A, Shell One at the
	moment.

To Raiden Elevator 5 Codec Demo (mandatory Colonel CALL)



P005_05_R02 Raiden Elevator 5 Codec Demo (mandatory Colonel CALL)
Codec screen

Colonel:
	First, get to a node. Long into the network.
Raiden:
	Got it.

To the game



P006_01_R01 Strut A Fence 1Codec Demo 1 (Mandatory Colonel CALL)

A mandatory call from the Colonel as Raiden clears the metal fence around
Strut A.

Colonel:
	Raiden, SEAL team 10 is in.
Raiden:
	Do we really have no line of communication with the SEAL’s?
Colonel:
	They don’t know anything about us. You know we work in the dark,
	and this mission is no exception. Only a few people know about
	your presence here.
Raiden:
	…
Colonel:
	There’s no need for concern. This operation is under the
	Pentagon’s direct Command, and the NSDD (National Security
	Decision Directives) came from the Vice President and the
	Secretary of Defense. Your mission may be top-secret, but its
	gone through the usual channels.

To game



P007_01_R01 Strut A node 1 Codec Demo 1 (mandatory Colonel SEND)
Codec Screen

Raiden gets to the node, but enemy security is too tight. He raises the
Colonel on the Codec.

Raiden:
	Colonel, I’ve located the node, but it’s under heavy surveillance.
        I can’t get in any closer.

Colonel:
	Distract them. Try making some noise to draw their attention away.
Raiden:
	How?
Colonel:
	Flatten yourself against a wall and hit the Punch button.

Visual on the small screen shows Raiden performing the action in the same
setting.

Raiden:
	Got it.

To game



P008_01_R01 AB Connecting Bridge 1 Codec Demo 1 (mandatory Colonel CALL)
Codec screen

Raiden arrives at the connecting bridge between Struts A and B. However,
there are enemy sentries stationed in the middle of the bridge. The
Colonel calls in at that moment.

Colonel:
	Raiden, watch out. There are sentries posted on the connecting
	bridge. They will spot you if you continue on course.
Raiden:
	Any recommendations?
Colonel:
	Use the hanging mode.
Raiden:
	Hanging?

‘Hanging’ visuals on the Codec screen, explaining the move.

Colonel:
	Face any waist high railing and push the Action button to clear
	the railing and hang over the side. Once there, you can move
	sideways while keeping out of enemy sight.
Raiden:
	All right. I’m giving it a try.
Colonel:
	Don’t forget the Grip gauge. It will keep decreasing during a
	Hanging maneuver, and once it runs out, you  will fall.

The Evade visuals disappear off the Codec screen.

Raiden:
	Copy that.

At this point, the Colonel intercepts a new SEAL Codec call.

Colonel:
	Wait a second, I just intercepted new intelligence on the
	operation being executed by SEAL Team 10.
Raiden:
	Intercepted?
Colonel:
	As I said, before, they need to be kept in the dark about our
	presence.
Raiden:
	So we just listen in…
Colonel:
	I’m patching it through.

The SEAL’s faces are not shown, and Raiden and the Colonel remain on
screen.

Seal Alpha Zero:
	This is Alpha Zero. We have the President.
Squad Leader:
	Is he safe?
Seal Alpha Zero:
	He is safe.
Squad Leader:
	What about the package (codename for the Black Case)?
Seal Alpha Zero:
	Tell the guys upstairs that we’ve secured the package. Easy Money.
Squad Leader:
	Good Work. Your retrieval is on the way. Come on home…
Seal Alpha Zero:
	Roger that - - H-holy!

Sudden gunfire. Static intrudes on the line.

Squad Leader:
	Alpha Zero! Report!!
Seal Alpha Zero:
	Damnit! Cover the president!!
Squad Leader:
	Come in, Alpha Zero!
Seal Alpha Zero:
	This is Alpha Zero, We are under attck!
Seal Alpha Zero:
	This is crazy! Is that…!? (Fortune)
Squad Leader:
	Alpha Zero, respond!
Seal Alpha Zero:
	 - -
Squad Leader:
	All Alpha, respond.

The Codec cuts off

Colonel:
	 Raiden , the president’s life is in danger! Head to Strut B now!

To the game.



P009_01_R01 Cypher encounter 1 Codec Demo 1 (mandatory Colonel CALL)
Codec screen

The Colonel calls in a Codec warning to Raiden as he encounters a Cypher
(an unmanned aerial surveillance vehicle).

Colonel:
	Raiden, watch your back! That’s a Cypher, a type of UAV!

The Gun Cypher is a new model. Display the Cypher visual inside the Codec
screen

Colonel:
	If it spots you, it will alert enemy personnel. Exercise extreme
	caution.
Colonel:
	But you can use chaff to set up an interference field. That’ll
	knock its sensors offline for a while. Try to locate some chaff.
	UAV’s may be armed – be careful.

To the game.




<Plant Chapter>
    From “Encounter with Vamp 1”
      to “Vamp encounter 10”


P010_01_P01 encounter with the Vamp 1 Polygon Demo 1 (MC)
Straight Corridor, BC connecting bridge

Raiden hurries towards Strut B after hearing the intercepted SEALs
communication. He reaches the straight corridor that leads to the connecting
bridge between Struts B and C. To the right is the door into the electrical
control room, and the body of a Navy SEAL (Body 2) lies in front of it. The
man has been slashed apart, and the walls and the floor are literally
splattered with blood. A trail of blood indicates the body has been dragged
some ways. The scene is reminiscent of the ‘carnage corridor’ scene in the
previous title. A smell like iron is in the air.
Raiden moves down the corridor with care (if he has a gun/M9 in possession,
have him hold it).

Inside the electrical control room, Strut B

Change scene (inside the electrical control room)
Inside the electrical control room, a SEAL fires blindly (Body 3) about him,
wild with terror. Every light fixture in the room has already been destroyed,
and only daylight filtering in through a narrow slit of skylight gives a
degree of visibility to the surroundings. A flash of the M4 fire illuminates
the room.

The SEALs (body 4) keep up a running commentary as they vainly struggle
against an invisibly enemy.

Seal Alpha Zero:
        Damn!
Seal Alpha One:
        Fire!
Seal Alpha Two!
        I can’t hit him!
Seal Alpha Three:
        What kind of a freak is this…
Seal Alpha Zero:
        Aaaargh!! (dying scream)

A response from the SEAL mission control crackles our of one of the SEAL’s
radios:

Squad Leader:
        Alpha Zero, come in Alpha Zero!

Corridor in front of the electrical control room, Strut B.
Change scene (inside the electrical control room)
The gunfire can be heard in the corridor. Raiden approaches the door with
caution.

Inside the electrical control room

The shadowy figure of Vamp flits through the air mockingly, easily evading
the SEL team’s fire. Vamp kicks and propels himself off of transformers,
walls and ceiling with great speed and superhuman gravity-defying agility.
The flapping black (dark olive drab) coat gives the figure a bat-like
appearance. The SEAL’s bullets miss their target with stark consistency.
Their enemy lands on the ground, and with the grace of a ballet dancer, does
a deadly pirouette that cuts the SEAL’s arms into ribbons.

SEAL Alpha 0:
        (Scream. Long-short pattern)
SEAL Alpha 1:
        (Scream. Long-short pattern)
SEAL Alpha 2:
        (Scream. Long-short pattern)
SEAL Alpha 3:
        (Scream. Long-short pattern)

Vamp aims with lethal accuracy for the men’s jugulars. Blood spurts up to the
ceiling, and the M4’s clatter to the floor. Vamp finishes up by slitting
their throats. Sprays of blood cloud the shaft of sunlight, and the soldiers
screams reverberate through the room. Vamp nimbly avoids the showers of blood
while the Alpha team’s lifeless bodies thud to the floor.

Squad Leader:
        All Alpha, come in!
Squad Leader:
        What’s going on? Alpha, respond!

There is nobody left to respond to his call.

Corridor in front of the electrical control room, Strut B
Change scene (corridor in front of the electrical control room, Strut B)

Raiden takes a deep breath in front of the door, then dashes inside.

Inside the electrical control room, Strut B
Change scene (Inside the electrical control room, Strut B)

The small room is filled with smoke from all the gunfire, severely limiting
visibility. A shaft of sun from the skylight gives the place an oddly solemn,
church-like air. On the floor is a scattering of cartridges from the SEAL’s
M4’s, and the walls and transformers are marked with bullet holes. The damage
from the gunfire has shorted out the machines and the whole scene suggests a
vain struggle against some gigantic creature. Fresh blood coats the walls and
the floor, and bodies that had been Navy SEAL commandos until moments ago lie
under foot. The extensive wounds, apparent even on their limbs, and the
general state of the room point to a cause of death more gory than a common
gun shot. The room has seemingly bee transformed into a butcher shop.
At the far end of the room is an open locker (behind this door is the C4).
Two transformer units in the middle of the floor dominate the chamber. There
are stairs leading down to the lower level on either side.
Suddenly, a slurping sound breaks the silence.

Vamp:
        (sucking blood)

Raiden proceeds deeper into the room, cautiously. He can now see that the
Northeast staircase ends only one step down. Vamp stands there with his teeth
in a SEAL’s neck, drinking his blood. The man is already limp, held against
the wall by his killer; because of Vamp’s extreme height, the hapless SEAL’s
feet jerk and twitch in midair. Vamp hears Raiden approaching and releases
his hand. His victim crumples to the floor like a broken marionette. Vamp
slowly licks the blood off his lips with an inhumanly long tongue, then bares
his fangs (overdeveloped canines) in a snarl.

Vamp:
        (hisses aggressively)

His breath is white, though the room is not particularly cold. The idea is
that since Vamp came back from the dead at one point, he has abnormally low
body temperature. He wears black shades to cover his eyes, and the holster he
wears over his coat gives him a bat-like silhouette. Raiden aims his gun (if
he does not yet have one, he takes a fighting stance). The nightmarish
specter before him has Raiden unsettled and unsure; the surrealism of the
situation has momentarily deprived him of decisiveness. Raiden’s features are
reflected on his foe’s shades.

Raiden:
        !!

The man smiles. He snakes out his long tongue again, this time to lick at the
blood coating his moustache.

Raiden:
        What are you? (Shades of Snake’s first encounter with the ninja in the
        previous title)

Vamp carefully unsheathes a large knife and cuts into his bare chest, already
with similar marks. Blood runs out of the newly-made wound, staining the
dense patch of chest hair.

Raiden:
        !?

Raiden looks on with bewilderment as the man makes four more cuts in his
chest. There are other, older marks, all over his arms and stomach. The scars
are almost tattoo-like.

Vamp:
        Five today...

He exhales mistily every time he opens his mouth.

Vamp:
        Or rather, six?

He completes the though by taking an acrobatic leap (mid-air turn). With a
dancer’s precision, he manages to get behind Raiden’s back, the FOXHOUND
stands dazed, still shocked by the strange turn of events.

Man (Pliskin):
        Get down!!

A man’s voice rings out from the direction of the door (north). Raiden hits
the floor immediately, and several gunshots ring out. Visibility is
momentarily down due to the smoke. Raiden raises his face and scans the room,
but Vamp is nowhere to by seen. A man with an M4 cautiously enters the room.
He wears a SEAL uniform, the sleeves rolled up to the shoulders, and his
features are covered with a ski mask, save for the piercing eyes. On his head
is a large pair of radio headphones (the kind squad leaders carry).

Man (Pliskin):
        Where is he!

He demands an answer from Raiden, the latter still on the floor. As the
masked man moves slowly forward, M4 aimed, his boots make unpleasant sucking
noises on the blood-covered floor. Cut to the figure of Vamp clinging to the
ceiling. He noiselessly drops down, knife flashing like a living thing over
the SEAL’s arm. Blood spurts out from multiple wounds on the man’s limb, and
the gun (M4) clatters to the floor as it falls to his knees.

Man (Pliskin):
        Agh!

He crawls across the floor, nursing the arm, but the Vamp lifts him up by the
neck with one hand. The monster shoves its prey against the wall, easily, and
studies him wit detached curiosity. Raiden aims his weapon, but cannot get a
clear shot with the SEAL in the way. If Raiden does not own a weapon, he will
pick up the other man’s M4.

Man (Pliskin):
        Urgh...!

Vamp:
        Hmmm? Strange smell...

White exhalation swirls across the captive’s face. Vamp jerks away from the
man, and the prey falls to the floor. Vamp peers down at the SEAL over his
sunglasses. Through the mask’s eyeholes, he can see a pair of piercing eyes.

Vamp:
        You smell like -- !

Vamp knows Solidus’ scent, and knows equally that this cannot be Solidus.
Hence…

Vamp:
        Are you -- it has to be!

He realizes that this is none other than Solid Snake, the Dead Cell’s sworn
enemy.

The recent captive rolls across the floor, clutching his bruised throat. He
manages a cry.

Man (Pliskin):
        Shoot him! What are you waiting for!
Raiden:
        !

Roused, Raiden pulls the trigger. Vamp launches into a pirouette again. For
some reason, Raiden cannot draw blood from him, even after firing an entire
clip at him. Raiden casts aside the spent magazine.
A message from Fortune crackles into Vamp’s radio (inside his ear), and he
comes to a halt. A woman’s voice can faintly be heard from the ‘phone’.

Fortune:
        Vamp --
Vamp:
        Yeah, Queen?
Fortune:
        Are you all done cleaning up?
Vamp:
        Yeah, but wait till I tell you what I found... (discovering Snake)
Fortune:
        Something interesting?
Vamp:
        I’ll tell you in person. Where are you?
Fortune:
        In the central unit, with the President.
Vamp:
        Be right there.

As Raiden finishes reloading his weapon amidst the gunsmoke, he hears Vamp
cry out strangely.

Vamp:
        (weird cry)

Vamp has disappeared.
F.O. / F.I.

Raiden regains his composure and turns the gun on the wounded man.

Man (Pliskin):
        Hold on, I’m not an enemy. Calm down.

Raiden’s aim remains unwavering.

Man (Pliskin):
        My name is S...

He (Pliskin) is about to state his name, then checks himself and searches
around for a false one.

Man (Pliskin):
        Pliskin. Iroquois Pliskin. Lieutenant Junior Grade.

Raiden does not answer. The man pulls off his balaclava with one hand to
reveal a head of blonde hair and the face of a man in his 50’s. His face is
stubbled; there is no bandana is sight. His appearance approximates that of
Liquid Snake in the last title. Raiden continues to stare him down.

Raiden:
        Are you a Navy SEAL?

Pliskin does not answer.

Pliskin:
        ...
Raiden:
        How did you get in?
Pliskin:
        Fast rope descent, from a Navy chopper.

He looks Raiden over carefully, his reply indifferent and distracted. The sea
lice previously seen at the entrance level pool chooses this moment to crawl
out of Pliskin’s gear. Raiden stares at he bugs, his suspicions mounting.

Raiden:
        Have I seen you before?

Because of his resemblance to Snake/Solidus, Raiden finds Pliskin vaguely
familiar.

Pliskin:
        That suit -- are you FOXHOUND?
Raiden:
        ... That’s right.

Raiden concedes reluctantly.

Pliskin:
        FOXHOUND was disbanded. (decisively)
Raiden:
        ...?
Pliskin:
        Where were you before FOXHOUND? Delta Force?

To Vamp encounter 2 Movie 1



P10_02_M01 Vamp encounter 2 Movie 1 (Force 21)
Force 21, VR training visuals

Real footage, training exercise footage of Force 21 (high-tech division) etc.
+ VR mission visuals.
Or, a picture movie gallery of Shinkawa illustrations.

Raiden:
        I was part of the Army’s Force XXI trials...
Pliskin:
        Force XXI? That’s about tactical IT deployment, right?
Pliskin:
        Any field experience?
Raiden:
        NO -- not really. (Lie)
Pliskin:
        So this is your first?
Raiden:
        I’ve had extensive training -- the kind that’s indistinguishable
        from the real thing.
Pliskin:
        Like what?

VR training visuals (from previous title): edit together game screens from
Snake’s VR missions.

Raiden:
        Sneaking mission 60, Weapons 80, Advanced --
Pliskin:
        (disappointed) VR, huh?
Raiden:
        (indignant) But realistic in every way.
Pliskin:
        A virtual grunt of the digital age. That’s just great.
Raiden:
        That’s far more effective that live exercises.
Pliskin:
        You don’t get injured in VR, do you? Every year a few soldiers die in
        field exercises.

Edit in a game screen of Snake being shot by enemy soldiers during VR training.

Raiden:
        (defending himself) There’s a pain sensation in VR, and even a sense
        of reality and urgency. The only difference is that it isn’t actually
        happening.
Pliskin:
        That’s the way they want you to think, to remove you from the fear
        that goes with battle situations.
Pliskin:
        War as a videogame -- what better way to raise the ultimate soldier.

To Vamp encounter 3 Polygon Demo2



P010_03_P02 Vamp encounter 3 Polygon demo 2 (MC)
Electrical control room

Camera on Raiden and Pliskin. Raiden returns the M4 to Pliskin, who reloads
the weapon.

Raiden:
        So you’re saying that VR training is some kind of mind control.

Raiden is needlessly aggressive; he feels that his qualifications as a
soldier have been belittled by Pliskin. At that moment, the Colonel checks in
on the Codec. Raiden takes the call, back turned towards Pliskin. Pliskin
cannot hear the dialogue since communication between the Colonel and Raiden
is a silent, nanotech-based exchange.

Colonel:
        (OFF) Raiden ? What’s going on!
Raiden:
        The Alpha team from Navy SEAL 10 is dead -- (remembering Pliskin), no
        a single survivor.
Pliskin:
        The kid’s wired with nanomachines.

F.O. to Vamp encounter 4 Codec demo 1 (MC)



P010_04_R01 Vamp encounter 4 Codec demo 1 (MC)
Codec screen

Colonel:
        What about the President?
Raiden:
        Looks like they took him somewhere else...
Colonel:
        I see... You said there was a survivor from SEAL Team 10?
Raiden:
        Yeah, Lieutenant J.G. Pliskin.
Colonel:
        Has he seen your face?
Raiden:
        What?
Colonel:
        This is a top-secret mission. No one can know that we're involved.
Raiden:
        It's a little too late for that.

F.O.
to Vamp encounter 5 Polygon Demo 3



P010_05_P03 Vamp encounter 5 Polygon Demo 3 (MC+KF)
Electrical control room, Strut B

Raiden ends the call. In the meantime, Pliskin has gathered his gear and
walked over to the node to the southwest. The arm wounds from Vamp’s attack
have been bandaged. Pliskin is looking at the body lying in front of the
node. It is a Navy colonel. Raiden walks up to Pliskin.

Raiden:
        What's up?
Pliskin:
        Take a look.

Pliskin points to the dead colonel's right wrist.  A broken handcuff, the
lock damaged, dangles from it as though whatever was on the other cuff was
removed. The Black Case (aka the Football), containing the nuclear launch
sequence, had in fact been tethered to the man, but Raiden does not realize
that.

Raiden:
        What the hell...?
Pliskin:
        A Navy Colonel... (he realizes what the man must have been carrying)
Pliskin:
        Aghh...

Pliskin sits down on a stair dizzy and pale with blood loss.

Raiden:
        You all right?
Pliskin:
        Give me a few minutes. Must have lost a few more pints than I thought.

He takes out a cigarette, but cannot find his lighter.

Raiden:
        What was that man -- just now?
Pliskin:
        That bloodsucking freak?
Pliskin:
        That was Vamp...

To Vamp encounter 6 Movie demo 2



P010_06_M02 Vamp encounter 6 Movie demo 2 (Dead Cell)
Dead Cell Movie

Vamp (Shinkawa illustration). Combine illustrations and data into a movie, as
in the previous title. Rotate images against a backdrop of 3D models or turn
the illustration process of Vamp into a movie, a la the E3 video.

Pliskin:
        He's Romanian, a wizard with knives as you saw.
Raiden:
        The way he moved -- didn't seem human.
Pliskin:
        You won't see that n VR, I guarantee.
Raiden:
        Dead Cell... Him?

A group picture (Shinkawa illustration) of the Dead Cell members: Fortune,
Vamp, Fatman, Solidus

Pliskin:
        A special forces unit created by Ex-President George Sears.

Introduction of the Dead Cell members (silhouette/Shinkawa illustration). Edit
the illustrations and game data into a movie as in the previous title (TGS
movie). Individual character models not yet shown.

Pliskin:
        The name was originally intended to effect its anti-terrorist
        functions. The unit would launch unannounced assaults on government
        complexes, for the ultimate terrorism simulation. They were needed to
        show VR troopers like you how to deal with the real thing.
Pliskin:
        But around the time their original leader (Fortune's husband) died in
        prison, the unit began to unravel.
Pliskin:
        They were always close to the edge, but they became more and more
        extreme; began to go after U.S. allies, even civilians. We estimate no
        fewer than one hundred people died as a result of ‘accidents’ the Dead
        Cell arranged on their own. They were out of control – and it all came
        to a head six months ago.
Raiden:
        What happened?

Pliskin does not answer.

Images of Dead Cell members stumbling around on a battlefield. Vamp carries a
wounded in his arms. The deaths of Chinaman and the Old Boy.

Pliskin:
        The unit was devastated. There are only three left now—and you just
        saw one of them.
Raiden:
        Why would they go after the Big Shell?
Pliskin:
        How should I know? I told you they were on the lunatic fringe.
Raiden:
        What about the leader? He says he’s Solid Snake?

Pliskin reacts immediately to the name ‘Snake’. His voice suddenly becomes
formal, as though preparing for a speech.

Pliskin:
        Snake died two years ago.

To Vamp encounter 7 Movie demo 3



P010_07_M03 Vamp encounter 7 Movie demo 3 (Tanker Chapter)
Tanker Chapter movie

Play the Tanker Chapter VTR as a movie. Same for users who have not yet
played the Tanker Chapter. Demo screening of the last scene, structured to
suggest that Snake was the perpetrator.

Raiden:
        You men the incident that made this Big Shell necessary in the first
        place?
Pliskin:
        Right. And he was the one that sank that tanker.
Raiden:
        But he’s a legend--
Pliskin:
        Legends are usually bad news. There’s not a lot of difference between
        heroes and madmen...
Raiden:
        You’re saying Snake is still alive and pulled another one?
Pliskin:
        No, he’s not involved in this one. His body was positively ID’d two
        years ago.
Raiden:
        Snake is dead...
Pliskin:
        And buried.

Raiden broods over the newly-learned fact. He has something of a hero-worship
for Snake, and he had wanted to meet him in person someday.

To Vamp encounter 8 movie demo 4



P010_08_M04 Vamp encounter 8 movie demo 4 (enemy soldier)
Enemy soldier

Cut to enemy soldiers: Turn game screen into a movie image.
Shot of enemy personnel on the roof of the plant. Gurlukovich militiamen guard
the bridge. A squad of soldiers in state-of-the-art rig are moving out of an
area. Compile and edit together footage of security detail on different
struts. Scenes of the guards in entrance-level pool, Strut A and connecting
bridge between A and B, and assault teams (even if Raiden has not yet been
spotted). Show the Cyphers and other details as well.

Raiden:
        What about the other soldiers? They all had the latest gear.
Pliskin:
        They’re former presidential security detail, just like Dead Cell.
Raiden:
        Pretty heavily armed for a bunch of bodyguards.
Pliskin:
        They were officially Secret Service. But it would have been more
        Accurate to say they were President Sears’ personal army.
Raiden:
        They were disbanded too, huh?
Pliskin:
        When the current administration came into office.
Raiden:
        I saw some Russian equipment too.
Pliskin:
        Former Soviet military. They’re probably mercenaries.

Insert long shot of the plant (game visuals).

Pliskin:
        The Big Shell is too much ground for just Dead Cell members to hold
        Down.
Pliskin:
        You weren’t briefed on any of this -- and you came in alone to boot.
        Why?
Raiden:
        ... (cannot answer)
Pliskin:
        What are you really doing here?

To Vamp encounter 9 Polygon Demo 4



P010_09_P04 To Vamp encounter 9 Polygon Demo 4 (MC)
Electrical control room, Strut B

Raiden does not respond.

Pliskin:
        Can’t tell me, huh? Fine with me...

Since he has no lighter, Pliskin simply passes a cigarette to Raiden.

Raiden:
        I don’t smoke.
Pliskin:
        Keep it anyway. May come in handy.

Raiden tucks the cigarette away. ‘Cigarettes’ added to the Items list.

Pliskin:
        Take this too.

Raiden gets a SOCOM. ‘SOCOM’ added to the Items list.

If Raiden has a shaver: Raiden gives Pliskin a shaver in return.

Raiden:
        Here. Take this...

Pliskin takes the shaver. The ‘shaver’ disappears from the Items list.

The radio suddenly crackles to life.

SEAL Bravo Zero:
        Come in Alpha Zero! This is Bravo Zero, currently at the bridge
        between Struts B and C. The President is --

The voice is coming from a dead SEAL member’s radio. Close-up of the radio.

SEAL Bravo Zero:
        Damn! I can’t hit this thing! It’s like some bad dream --

Pliskin shows no inclination to respond to the call.

SEAL Bravo Zero:
        Alpha! Anyone! Come in, all Alpha! This is Bravo Zero!
Raiden:
        Aren’t you going to answer him!?

Pliskin slowly reaches for the radio, as though buying himself some time.

SEAL Bravo Zero:
        (Scream)!!!

Sound of static after an agonizing scream.

Pliskin:
        The B-C connecting bridge.
Raiden:
        We need to get there. Can you handle it?
Pliskin:
        I need a few more minutes.

Pliskin is pretending to be worse off than he is. He intends to go separate
ways from Raiden, then keep him under surveillance to ascertain if he can be
trusted. Explanations to come later (standard radio).

Pliskin:
        Remember my frequency –- its 141.80.

Pliskin twists around to indicate the large radio on his left shoulder.

Pliskin:
        I’ve been briefed on this plant’s layout. If you need information on
        the place or about Dead Cell, contact me.

Raiden:
        141.80. Got it.
Pliskin:
        You’re using nano communication, right?
Raiden:
        Yeah. But I can patch into your frequency.

To Vamp encounter 10 Polygon Demo 5



P010_10_P05 Vamp encounter 10 polygon demo 5 (MC)
Electrical control room, Strut B

Raiden starts up the stairs. Pliskin, sitting on the floor, calls up at him.

Pliskin:
        Hey –- what’s your name?

Raiden pauses, and answers after a few moments

Raiden:
        Raiden.
Pliskin:
        Raiden? Strange codename.
Raiden:
        Makes up for the boring one my parents gave me.
Pliskin:
        Maybe I’ll find out someday.

Pliskin half-raises his hand in a “seeya” gesture.

To game



<Plant Chapter>
From “BC connecting bridge CALL 1”
  to “Raiden crisis Codec demo 1”


P011_01_R01 BC connecting bridge CALL 1 Codec demo 1 (mandatory Rose CALL)
Codec screen

Raiden, having left Pliskin, heads for the BC connecting bridge and the SEAL
team. He is about to open the door to the bridge when a CALL comes in from
Rose.

Rose:
        Jack, it’s me...
Raiden:
        Everything okay, Rose?
Rose:
        Don’t you need me to save the mission data?
Raiden:
        Oh yeah -- thanks for reminding me.

User selection: The menu choices are “Save” and “Don’t Save”

Rose:
        Jack, do you remember what day tomorrow is?
Raiden:
        (mutters) That again...
Raiden:
        I’m sorry, but I still don’t have a clue.
Rose:
        (Disappointed) that’s okay.
Raiden:
        What is it, Rose? Talk to me.
Rose:
        I’d rather you figure it out. It’s important.
Raiden:
        How important?
Rose:
        Important enough. And we’ll talk about it, tomorrow.
Raiden:
        Why not now?
Rose:
        Tomorrow seems more –- appropriate. I need all the help that I can
        get so that I won’t chicken out anyway. (The fact that she is a spy,
        as well as her pregnancy)
Raiden:
        Is that the reason you decided to be a part of this mission?
Rose:
        (Practically a bullseye)...
Raiden:
        OK... I’m going to finish this thing by tomorrow, no matter what.
Rose:
        You know I’ll do everything I can to help you.
Raiden:
        (Forcing a change in tone) Rose, there’s something I need you to do
        as an analyst.
Rose:
        What is it?
Raiden:
        It has to do with Solid Snake. The leader of this takeover is
        claiming that he’s Snake himself.
Rose:
        The legendary mercenary? Hm.
Raiden:
        I need as much data on him as possible. Everything they have on him
        after the Shadow Moses incident.
Rose:
        He’s dead now, isn’t he?
Raiden:
        Yes. Should be a burial record somewhere too.
Raiden:
        You should be able to request top-level security clearance from the
        Colonel. That should get us into the most classified material.
Rose:
        I’m on it.
Rose:
        I’ll contact you as soon as I find out something.

To the game



P012_01_P01 Fortune encounter 1 polygon demo 1 (MC)
BC connecting bridge

Raiden arrives at the connecting bridge between struts B and C, only to find
the Bravo team engaged in a firefight with someone. The SEAL’s are firing
continuously from the BC connecting path to a hidden target on the bridge
running between the BC section and the central area. The weapons in use here
are SOCOM’s or M4’s.
Raiden pulls out his gun and moves forward on full alert. As he passes the
large column that was blocking his view, an incredible sight greets his eyes.

The unseen foe is a queenly, slender woman, carrying a linear rifle almost
equal in length to her own height. Around her shoulder is draped a leather
coat as black as her skin; the hem flutters lazily in the sea breeze. A
sidearm (M() rests on her hip, and at her feet are the president
(unconscious) and the black case. She seems to have no interest whatsoever
in engaging the soldiers.
The SEAL team fires on the woman, but the bullets fail to find their target.
The woman carries with her a visible aura, like a pale fire (electromagnetic
pulse). The bullets curve away from Fortune as they close in. Raiden watches
the whole scene unfold from the shadows.

Raiden:
        What the hell is that?

A flock of gulls cluster around the woman, reinforcing the illusion of peace
and normalcy.

Fortune:
        Come, put me out of my misery!
SEAL Bravo Zero:
        This is impossible! Nothing will hit her!
SEAL Bravo One:
        Is she the one they call Fortune

Vamp bounds out of the central core, picks up the President like a rag doll
and slings him over his shoulder. Hooking the Black Case up in one hand, he
turns to Fortune.

Vamp:
        Queen.

Fortune nods in affirmation, and Vamp runs off weightlessly into the central
core area.

SEAL Bravo One:
        Don’t let them take the President!

Two backup members of the Alpha team (SEAL’s) come running out of Strut C.
They look at Raiden for a moment, then continue onto the BC connecting
bridge. Two of the Bravo men clatter onto the central area, toward the woman.

SEAL Bravo Zero:
        Ready grenades!

He fires a grenade from the launcher built into his M4. It flies straight
for the target, but comes to a halt in midair right in front of the woman,
then drops to the ground. It fails to detonate.

SEAL Bravo Three:
        A dud!?

The SEAL’s in the rear move in closer. The woman wearily raises her face, as
though surrendering to an inevitable inconvenience.

Fortune:
        Today is another bad day...

She swings the long linear rifle up to her hip, scattering the seabirds
about her into the air. The ocean breeze lefts her long, tightly curled
hair, and the SEAL’s terror-stricken visages glance off the twin mirrors of
her sunglasses.

Fortune:
        Is there anyone here that can give me happiness?
SEAL Bravo Zero:
        (a scream of despair at the coming death)

The woman pulls the trigger. The Bravo team disintegrates with every whine
of the linear rifle.

SEAL Bravo Zero:
        (scream)!
SEAL Bravo One:
        (scream)!
SEAL Bravo Two:
        (scream)!
SEAL Bravo Three:
        (scream)!

The linear rifle fires with a shattering sonic boom. There are no cartridges
to be ejected since the gun is caseless. Fortune continues to pull the
trigger until the roof of the Shell resembles a crash scene. The stair area
where the Bravo team made its final stand has been honeycombed by the fire
(the rounds cut through the metal with ease, and the bridge is tilted from
the stress. A few coils of the BC bridge support wires sway in mid-air,
sheared off in the middle. The men who were bringing up the rear slide
uncontrollably down the destroyed bridge to their death.

SEAL Bravo Zero:
        (Desperate scream)!
SEAL Bravo One:
        (Desperate scream)!
SEAL Bravo Two:
        (Desperate scream)!
SEAL Bravo Three:
        (Desperate scream)!

The bridge breaks off a few inches from where the woman stands, cutting
Raiden off from the central core. Not a single body remains on the roof. The
seabirds continue to fly about over Fortune.

Fortune:
        I’m so sorry, my beauties (note: since the gulls are doomed)... I’ll
        see you again someday.

Fortune turns and walks away (end of battle). Death comes for the birds at
the same moment, and their bodies begin a long drop toward the water.
Fortune continues her progress down what remains of the walkway into the
central core. A slow, dreamlike sway of her slender hips as she hums
sorrowfully (the ending theme). Raiden reports what he has just seen to
the Colonel.


To Fortune encounter 2 Codec demo 1 (mandatory Colonel SEND)



P012_02_R01 Fortune encounter 2 Codec demo 1 (mandatory Colonel SEND)
Codec screen

Raiden:
        Colonel, SEAL Team 10’s Bravo team was wiped out.
Colonel:
        (without too much concern) I see.
Raiden:
        What happened to the cargo choppers?
Colonel:
        Both of them are at the bottom of the harbor. Looks like your new
        hosts have a Harrier-2.
Raiden:
        A harrier? What is this?
Colonel:
        Calm down. It just means they anticipated the attack.
Raiden:
        What?
Colonel:
        Besides, since the SEALs drew their fire, your infiltration went off
        without a hitch. On top of that, we know their defensive
        capabilities.
Raiden:
       Are you saying that this was all a feint?
Colonel:
        Raiden, get a hold of yourself. The entire mission is in your hands
        now, do you understand.
Raiden:
        But...
Colonel:
        There’s no time for questions. They could decide to retaliate for
        that failed assault.
Raiden:
        You mean the hostages?
Colonel:
        They could be in danger, yes. But we need to consider the possibility
        that they’ll blow the whole Shell. If that toxic spill does take
        place, it’ll devastate not only the harbor, but poison the coastline
        for generations.
Raiden:
        ...
Colonel:
        Raiden, we’ve had to adjust the mission objectives. The priority is
        now on removing those C4’s that the terrorists wired over the Big
        Shell. The President can wait, but this can’t.
Raiden:
        Colonel, you know I’m no bomb disposal expert.
Colonel:
        That’s not a problem – the Bravo team brought an explosives pro in
        with them. He was supposed to stand by on Strut C according to their
        mission plan. You should find him there.
Raiden:
        Is this according to simulation too...?
Colonel:
        What are you talking about? Get to Strut C and find him!
Raiden:
        Understood... But I need to ask you something before I go.
Colonel:
        Make it quick.
Raiden:
        Who are they –- Dead Cell, I mean?
Raiden:
        (murmurs) They couldn’t hit her, no matter how hard they tried...
Raiden:
        And that vampire too. It’s like –- (at a loss for words)
Raiden:
        It’s like being in a nightmare you can’t wake up from.
Rose:
        Jack, snap out of it!
Raiden:
        And you Rose –- I can’t believe you’re on this mission. I keep
        thinking, I’ll wake up.
Colonel:
        Raiden, this is real. And that’s why you won’t wake up.
Raiden:
        But nothing seems real.
Rose:
        I’ve made up my mind to stay with you. Whether this is real or a bad
        dream. I’ll keep watching you till it’s over.
Raiden:
        Thank you, Rose. And I won’t let you be just a dream...(subplot)
Colonel:
        Are you there? Raiden, you’re needed on Strut C.

To the game



P013_01_R01 Raiden crisis Codec demo 1 (mandatory Rose CALL)
Codec screen

When Raiden’s LIFE dips below a certain level (near death) –- or, during a
‘Continue’ –- this CALL comes in.

Rose:
        Jack! Are you ok!?

Rose’s voice suddenly goes on air. Her image, full of static, is on-screen.

Colonel:
        Rosemary!
Rose:
        Jack, tell me you’re okay.
Raiden:
        I’m all right. It was a close one, though.
Rose:
        (relieved) Oh good...
Raiden:
        (apologetic)...
Rose:
        I didn’t think it would be this tough.
Raiden:
        (concerned) Hey...
Rose:
        It’s the helplessness of it, you know.
Rose:
        Just watching... with no power to help you.

Rose loses her calm.

Rose:
        It’s like having a ringside seat at a boxing match.
Rose:
        But much worse...
Rose:
        Because it’s someone I love and the stakes are –- (she peters out)
Colonel:
        Rosemary -– maybe this was a miscalculation on my part.
Colonel:
        Selecting her wasn’t the wisest choice.
Rose:
        No, no, (regains her cool) I apologize for the outburst.
Rose:
        I’m all right, sir.
Colonel:
        (Half-convinced) Hmm...
Colonel:
        Raiden, how about you?
Raiden:
        I’m good.
Colonel:
        Then the mission goes on.
Colonel:
        But Rosemary, there’s one thing I need you to understand.
Rose:
        Sir?
Colonel:
        His name is Raiden. Got it?
Rose:
        Yes sir. I understand.

To the game



<Plant Chapter>
    From “Peter encounter 1”
      To “Peter encounter 15”



P014_01_P01 Peter encounter 1 polygon demo 1 (MC)
Kitchen, Strut C personnel quarters

Raiden enters Strut C in search of the bomb disposal expert. Strut C serves
as living quarters for the Shell Personnel, and contains the cafeteria,
kitchen, etc. There are no signs of the enemy.
As Raiden enters the kitchen, he hears something. He continues on cautiously
and discovers a man at work in front of the long counter. An array of tools
and equipment lines the countertop. A man, a well-built African-American in
his late 50s (only his upper body is visible), is so wrapped up in his work
that he does not notice Raiden’s arrival. He is wearing a leather jacket with
“NYPD Bomb Squad” emblazoned on the back (Raiden cannot yet see this). His
head is a smooth egg-shape, completely devoid of hair. To Raiden, he looks
like a bomber at work.


Raiden:
        Freeze!

Raiden aims his gun (SOCOM). Peter jumps at the intrusion.

Peter:
        Don’t Shoot!

Peter raises both his hands. There are a pliers(which look like a weapon) in
one hand. The lettering on his jacket is now visible to Raiden, who weighs
its implication.

Raiden:
        You a cop?
Peter:
        I’m not NYPD. I came in with the Bravo team.

Raiden’s nerves are not in the best shape thanks to his encounters with the
vampire and Fortune. He keeps his finger on the trigger and the gun pointed
at the man. Raiden is reminded of what happened to the Alpha team. The man
fires a barrage of questions at Raiden.

Peter:
        Who are you? And what happened to SEAL Team 10?
Raiden:
        They’re all dead...
Peter:
        All of them!? That’s bad...

Peter rises slowly. He sinks into thought, and lowers his hand once,
distractedly. Raiden immediately goes into high alert(isosceles stance) and
points his weapon at Peter.

Raiden:
        Did I tell you that you could move?

At that moment, a noise sounds from the large door on the cafeteria side.

Pliskin:
        It’s all right. He’s not one of the bad guys.

Raiden swings the barrel towards the voice. Pliskin enters fro the cafeteria
side, an M4 slung over one shoulder. He looks less ill than he did before.

Pliskin:
        Don’t go pointing that thing everywhere, kid.

Raiden, recognizing Pliskin, lowers his gun. Pliskin walks up to Peter. He
appears completely at ease.

Pliskin:
        What’s your name?
Peter:
        My name is Peter. Peter Stillman.

Pliskin digs into his memory for facts about peter.

Pliskin:
        Lecturer at NAVSCOLEOD Indianhead... Also a consultant for the NYPD
        Bomb Squad.

Peter’s face darkens (because Pliskin has heard of him, also for having his
past accomplishments enumerated in this way).

Peter:
        A poor old man who got dragged along for this picnic.

Peter gets up and walks over. His right leg is disabled, and he limps
heavily.

Pliskin:
        I thought you’d retired.
Peter:
        I did. Can’t keep up with everybody, as you can see.

His right leg is a prosthesis. In his right hand is a cane.

Peter:
        A famous church got wiped off the map thanks to me. With too many
        lives inside. All I lost with this leg.

Raiden does not understand much of the conversation. What he can follow is that
this is the explosives expert that came in with the Bravo team.

Raiden:
        So you’re the bomb disposal guy?

To Peter encounter 2 movie demo 1



P014_02_M01 Peter encounter 2 movie demo 1
An illustration of a church wreckage.
Peter teaching a class.

Pliskin:
        Kid, this is THE bomb disposal guy. Open any explosives disposal
        textbook and you’ll see his name.
Raiden:
        ...

Raiden is put off at being treated like a rookie by Pliskin. Peter, sensing his
chagrin, speaks up.

Peter:
        Heh, just ancient history now.
Raiden:
        Why did they bring you out of retirement then?
Peter:
        Because the terrorist group includes one of my students.

A picture (Shinkawa work) of Fatman. Transform the illustration and game data
into a movie like in the previous title (TGS movie). Rotate the images
against the backdrop of a 3D model.

Peter:
        The Emperor of Explosives – Fatman. He built an atomic bomb (the
        Fatman model) when he was only ten. I created him in a sense.
Pliskin:
        And that’s why you’re here...
Peter:
        I’m pretty rusty. I was supposed to supervise the bomb disposal –
        looks like it was taken care of before I had my turn.
Pliskin:
        I wouldn’t say that.

To Peter encounter 3 polygon demo 2



P014_03_P02 Peter encounter 3 polygon demo 2 (MC)
Kitchen, Strut C personnel quarters

Pliskin looks toward Raiden.

Pliskin:
        There are at least two people here who claim to be experts at bomb
        disposal.

Raiden looks back at Pliskin, then glares at him as the implication sinks in

Raiden:
        ?

Peter studies the two of him.

Pliskin:
        Are you two with SEAL Team 10 I didn’t see out at the mission
        briefing.
Pliskin:
        Oh, we’re with another squad.

He tries to change the topic.

Pliskin:
        My name is Pliskin, Lieutenant Junior Grade. Honored to meet you,
        sir.

Pliskin holds out his hand, but Peter ignores it. Instead he inquires earnestly:

Peter:
        Mr. Pliskin, do you have any experience with explosives disposal.
Pliskin:
        Don’t worry about me. And he looks young, but he can do it. We need
        more manpower.
Raiden:
        I’m ah –-(reluctant)
Peter:
        What’s your name?
Raiden:
        Raiden.
Peter:
        That’s an odd name.

Raiden looks away then asks:

Raiden:
        Any other survivors?
Peter:
        There was also an engineer with me.
Raiden:
        An engineer?

To peter encounter 4 movie demo 2 (Otacon)



P014_04_M02 Peter encounter 4 movie demo 2
Movie
Illustration visuals
An illustration of Otacon. Same appearance as what Peters remembers from their
chopper ride together. Visuals of the descent, etc.

Peter:
        A skinny guy. He went in with us...(refers to Otacon).
Raiden:
        Was he killed?
Peter:
        I don’t think so. I didn’t find his body.
Pliskin:
        murmurs to himself and smiles secretly) I see... (that he is safe)

Otacon boarding the chopper (silhouette)

Peter:
        They told me he was the security systems architect for the Big Shell.
Raiden:
        Why would they take a civilian along?
Peter:
        Everything in this structure is computer controlled. He was supposed
        to get us past all the security measures.
Raiden:
        I never heard anything about that.
Peter:
        He had official orders with him.
Raiden:
        ...(suspicious)
Pliskin:
        (Changing the subject) We’ll leave that for later. Right now, we need
        to figure out how to deal with all the bombs.
Raiden:
        But there’s no one left from the SEAL’s EOD (Explosive Ordinance
        Disposal) squad (Bravo team)...
Pliskin:
        Yep. So we have to do it ourselves.
Raiden:
        But I’ve never defused a bomb before... (suddenly uncertain)

The Codec CALL sound interrupts Raiden mid-sentence.

Raiden:
        Hold on a sec.
Pliskin:
        Off to confer with the CO again?

To Peter encounter 5 Codec demo 1 (mandatory Colonel CALL)



P014_05_R01 Peter encounter 5 Codec demo 1 (mandatory Colonel CALL)
Codec screen

Colonel:
        Glad to hear Stillman is safe. Assist him in any way possible to
        clear the C4 from the structure.
Raiden:
        Colonel, you know I’ve never been trained in bomb disposal.
Colonel:
        It’s all right. The man you’re working with is the best in the field.
        All you have to do is follow is directions.
Colonel:
        You will of course keep your true identity and mission objectives to
        your self.
Raiden:
        Is it true that an engineer came in with Stillman?
Colonel:
        I wasn’t informed of that. It’s probably something the SEAL’s decided
        on their own.
Raiden:
        ...
Colonel:
        There are more important issues at hand, Raiden. The enemy may
        retaliate for the failed assault. Get those C4’s neutralized now.
Raiden:
        Colonel, I’m not qualified for bomb disposal.

Rose interrupts

Rose:
        Jack, it’s me.
Raiden:
        Rose?
Rose:
        You can do this. Trust me.
Colonel:
        You haven’t had bomb disposal training per se in VR, but you’re more
        than capable of handling C4.
Raiden:
        ...This is a little different from using C4.
Rose:
        You’re up for this. You know that.
Pliskin:
        (OFF)How about it, kid? Are the results in yet?

To Peter encounter 6 interactive first-person demo 1



P014_06_I01 Peter encounter 6 interactive first-person demo 1
Kitchen, Strut C personnel quarters

Raiden looks at the tabletop, seen in first-person view. The camera can pan
left, right, up and down, but cannot be moved. Pan left and right as the
lines are spoken. Same specs as the torture. Pliskin in next to Raiden but
behind, and does not fall into his field of vision.

Peter:
        There’s no need to think about this so much.
Peter:
        You won’t actually be dismantling the bomb. That’s not for amateurs.
        What we’ll try here instead is a temporary freezing measure.
Peter:
        Here, look at this –-

Peter’s demonstration. He sweeps aside the tools on the tabletop with his
arm, and puts down a sample C4 charge.

Peter:
        This is a C4 bomb...

He flips the switch and the diode attached to the C4 glows green

Peter:
        It’s live. You can see it pulsing.

The flickering rhythm of the green light does resemble a pulse. Peter takes
out a coolant spray.

Peter:
        Now you can spray this on the sucker and...

Peter shakes the spray can several times and sprays the contents on the C4.
The C4 is frozen, and the disposal is complete. The green indicator dies. A
close-up or long shot of the bomb.

Peter:
        ...There we go. Simple, huh? The spray freezes the detonator
        instantly.
Raiden:
        How long does the effect last?
Peter:
        There’s not way the thing can detonate in this condition. Even if you
        leave it alone, it’ll stay out of commission for at least 24 hours.
Pliskin:
        That’s enough time.
Peter:
        If we had the manpower, I’d recommend complete disposal. But this
        will have to do. The spray can be used from several yards away. Check
        the floor, ceiling, walls, under a table –- everywhere. Try to
        imagine the locations the bomber would choose.
Pliskin:
        That won’t be easy. We don’t know a thing about Fatman.
Raiden:
        Is there anything that’ll help us locate the bombs?
Peter:
        Here, take this with you.

Peter takes out a bomb disposal sensor A and holds it up to Raiden and
Pliskin.

Peter:
        It’s what they call an Ion Mobility Spectrometer. It can recognize
        ionized gas emitted by C4’s.

A close-up of bomb disposal sensor A.

Raiden:
        ...the what?
Pliskin:
        (translates for Raiden since he seems not to have understood) In
        other words, that little gizmo sniffs out C4’s scent.
Peter:
        That’s right. I’ve established a link with your radar network, so any
        scent detected will be represented visually. Have the sensor
        activated and keep your eye on the radar.
Raiden:
        (uneasily) What if he’s using some other, odorless substance?

To Peter encounter 7 movie demo 3



P014_07_M03 Peter encounter 7 movie demo 3 (Fatman)
Movie of Fatman

Visuals of Fatman (illustration) during the Indian Head times. Peter
reminisces about Fatman nostalgically.

Peter:
      I know Fatman well. I know how into his own aesthetics he is.
Pliskin:
        Signatures?
Peter:
        Yes. On every bomb he builds, he always leaves a trace of the cologne
        he uses. The sensor also picks up that particular scent spectrum.
Pliskin:
        Is that something he learned for you?
Peter:
        No, it was his own quirk. He wouldn’t work by any set of rules except
        his own, and he followed them like a religion. And common sense
        wasn’t one of his strong points.
Peter:
        I though I taught him everything I knew...
Peter:
        I have no children of my own, and I thought I found a son in him.
Peter:
        He had the right stuff, you know.
Peter:
        Even and Indian Head, he got special treatment.
Peter:
        I remember some people called him one of the ‘fat cats’.
Peter:
        Maybe that’s what started all this.
Peter:
        I didn’t teach him the most important thing I had to tell him.
Peter:
        There are some things you have to pass on. The trick is to know which
        ones.
Peter:
        Right... All I taught him were skills.
Peter:
        And now I have to stop him from using it to destroy us all.

To Peter encounter 8 interactive first-person demo 2



P014_08_I02 Peter encounter 8 interactive first-person demo 2
Kitchen, Strut C personnel quarters.

Raiden looks at the tabletop, seen in first-person view. The camera can pan
left, right, up and down, but cannot be moved. Pan left and right as the
lines are spoken. Same specs as the torture. Pliskin in next to Raiden but
behind, and does not fall into his field of vision.

Pliskin:
        Let’s see how well that sensor works.
Peter:
        All right...
Peter:
        Fatman would have allotted some C4’s here in the Strut C as well.
Raiden:
        Here? (somewhat freaked out)

Peter hands them the C4 sensors. Raiden’s hand reaches out to accept the
gadget. Item acquired.

Peter:
        I’m activating them. Watch.

Switch to game screen

To Peter encounter 9 game screen demo 1



P014_09_G01 Peter encounter 9 game screen demo 1
Kitchen, Strut C personnel quarters

Game*screen demo (upper*) Kinescope size. The Soliton radar is onscreen. On
the radar is a map of the kitchen (wire-framed, along with bright dots
representing Pliskin, Raiden and Peter. When Peter throws the switch, the
result is immediately apparent. A green, mist-like representation veils the
entire area of the women’s restroom, partially shown to the south of the
kitchen section. The radar does not display the whole of the women’s room
however, but shows only its southern half. At this time, even if the radar is
switched off, the screen will continue to show the Soliton.

Peter:
        You see the green stuff on the radar? That’s a visual representation
        of the C4 scent detected by the sensor.
Raiden:
        It’s a pretty big area, isn’t it?
Pliskin:
        Don’t complain. It’s better than nothing. (not much of a rebuttal)
Peter:
        (slightly hurt) Just activate the sensors and search the area, okay?
Raiden:
        All right.
Peter:
        Don’t forget that you need the radar to use this system.
Peter:
        Log into the node at every strut and turn the radar on.
Pliskin:
        We have to keep out of the enemy’s sight too.
Raiden:
        Because the radar gets knocked offline when we’re spotted?
Peter:
        Exactly.

Loading

To Peter encounter 10 polygon demo 3



P014_10_P03 Peter encounter 10 polygon demo 3 (long shot of NM plant)
A long shot of the Big Shell

Polygon demo (plant long shot demo)
An aerial shot of the Big Shell. Bird’s eye view; pan out. Complete exterior
shots of Shells 1 and 2. Brilliance of the ocean surface. Show both the
complete structure and the details; Shell struts, connecting bridges, wires.
Also use pictures of the complete Map screen.

Peter:
        I know the structure of this facility.
Peter:
        And, if he wants to take out the plant, where he would target...
Pliskin:
        You know this for sure.
Peter:
        Of course. I taught him the techniques he uses. His ideas are based
        on my theories. Demolition is a kind of ideology; it makes no
        exceptions for time or place.
Peter:
        Big Shell consists of two hexagons joined end-on-end, north to south.
        There should be packets of C4s on each of the vertices, or the struts
        in this case. You need at least that to take a building of this
        integrity out.
Pliskin:
        Six on Shell 1, another six on Shell 2 –- a total of 12 bombs, at
        least?
Peter:
        Considering the Shell’s architecture and composition from an
        engineering standpoint -- that’s my conclusion.
Peter:
        And it’s exactly what he would have decided as well.

To Peter encounter 11 polygon demo 4



P014_11_P04 Peter encounter 11 polygon demo 4 (MC+KF)
Kitchen, Strut C personnel quarters

Return to the Kitchen. They both have their sensors and spray containers.
Bomb neutralization spray acquired. Sensor A acquired.

Pliskin:
        Kid, this place is all yours. I’ll take care of Shell 2.
Peter:
        Take this.

He hands Card 3 to Pliskin, and Card 1 to Raiden. Pliskin and Raiden take the
cards. Card 1 acquired.

Raiden:
        What’s this?
Pliskin:
        Security card issued to Shell personnel.

To Peter encounter 12 polygon demo 5



P014_12_P05 Peter encounter 12 polygon demo 5 (NM door explained)
Guidance visuals for the card-locked doors.

Polygon demo(door visuals). A look at a card-locked door (warehouse / Card 2)

Peter:
        The Big Shell’s security layout includes varying levels of clearance.
Peter:
        The clearance level is identified by the number printed on these
        doors.
Peter:
        Raiden, your card can open doors with security clearance level 1.
Peter:
        Pliskin, your card can get you into level 3 areas.
Peter:
        You’ll need it to get next door to Shell 2.

Show the door (control room) leading out to the connecting corridor into
Shell 2.

Raiden:
        How did you get this?
Peter:
        That engineer I told you about gave it to me.
Peter:
        He was supposed to program a set of all access cards once we were on-
        site.
Peter:
        Unfortunately, this card won’t get you into every area of this
        structure.

To Peter encounter 13 polygon demo 6



P014_13_P06	Peter encounter 13 polygon demo 6 (MC+KF)
Kitchen, Strut C personnel quarters

The demo reverts to the kitchen setting. Pliskin quickly puts away his card.

Pliskin:
        We’ll have to deal with the remaining security lockouts as they come
        up.
Pliskin:
        Let’s get going.

Peter, assuming he is going with them, starts to move out. Pliskin stops him.

Pliskin:
        You stay here.
Peter:
        No, I’m going
Pliskin:
        The two of us can handle it, don’t worry.
Peter:
        But --
Pliskin:
        You’ll just slow us down with that leg of yours. (intentionally cruel
        to protect Peter)
Peter:
        ...(caught in his own lies about his leg)
Pliskin:
        There’s a war going on here. I don’t have time to baby-sit anymore.

Peter looks down and Pliskin continues to stare at him coldly. A minute or two
of silence.

Raiden:
        (Attempting to play the peacemaker) Why don’t you let us handle the
        grunt work? You can tell us what to do over the radio, like in the
        original mission plan.
Pliskin:
        (Grins secretly as Raiden responds exactly as he had foreseen.
        Cynical SOB.)
Peter:
        All right.

Peter sits down heavily.

Peter:
        I’ll give you instructions form here. I may also need to prepare a
        backup plan just in case...(construction and calibration of Sensor B)
Raiden:
        In case of what?

Peter pointedly ignores Raiden’s query.

Peter:
        Good luck to both of you. This is a dangerous one.
Pliskin:
        “Who Dares, Wins.”

Peter registers Pliskin’s words wit some suspicion.

Peter:
        If anything comes up, let me know. My frequency is 140.25.
Pliskin:
        Good luck, kid. I’ll see you later.

He pats Raiden on the back.

Pliskin:
        Semper fi.

He utters the USMC motto then leaves the kitchen. Peter watches Pliskin as he
walks out of earshot.

Peter:
        That’s man’s no SEAL. I don’t even think he’s a Navy man.
Raiden:
        What?

He is taken aback by Peter’s words.

Peter:
        Semper fi...
Peter:
        Marine Corps talk.

To Peter encounter 14 movie demo 4



P014_14_Mo4 Peter encounter 14 movie demo 4 (Pliskin)
Illustration visual of Pliskin

Visual of the assault team, then of Pliskin. Visual of Pliskin(flashback)
...Snake with his headphones(flashback)

Peter:
        Normally, team leaders stay in the CP(Command Post) and give orders
        with these headphones. And as far as I know, SEAL’s keep their
        officers away from the field.
Raiden:
        ...
Peter:
        And -- ‘Who Dares, Wins’ is a motto of the British Special Air
        Service.
Raiden:
        Is he one of the terrorists then?
Peter:
        No, somehow I don’t think so.
Peter:
        If there’s someone to suspect, I’d put my money on you.

To Peter encounter 15 polygon demo 7



P014_15_P07 Peter encounter 15 polygon demo 7 (MC+KF)
Kitchen, Strut C personnel quarters

Peter stares fixedly at Raiden

Raiden:
        I’m –-

Peter laughs at Raiden’s confusion.

Peter:
        Just take care of those bombs for now.

Raiden is concerned for Peter’s safety.

Raiden:
        What about you? They could be back in this area soon.
Peter:
        I’ll hide out in this pantry for a while.

Peter opens the door to the pantry, located behind them.

Peter:
        If I lock the door, it should be all right. Plenty of food in here
        too, so you won’t need to worry about me. I’ll give you instructions
        by Codec from here. Good luck -- kid.

Peter imitates Pliskin.

Peter:
        Bomb disposal is a face-off with your own mortality. Don’t let the fear
        get to you.

He seems to be talking to himself.

Peter:
        When you give into the fear, the darkness comes...

Peter closes the door behind him and locks it.

To the game






<Plant Chapter>
    From “The first bomb disposal 1”
      To “Post-bomb disposal/elevator hall 1”




P015_01_R01 The first bomb disposal 1 Codec demo 1 (mandatory Peter SEND)
Codec screen

Raiden, having defused the first bomb, raises Peter on the Radio. Peter finds
out where the bomb was set and grows perturbed.

Peter:
        That’s not like him...
Raiden:
        Anything wrong?
Peter:
        Maybe. Pliskin’s reported other locations too, and none of them are
        effective demolition points.
Raiden:
        What do you mean?
Peter:
        It means they would be the best places to choose if you wanted to
        destroy this place.
Raiden:
        Are you saying they don’t plan on blowing the Shell up?
Peter:
        It certainly seems that way. So far, we haven’t see anything but a
        waste of good explosives. Unless of course, we’re missing
        something...
Raiden:
        A trap?
Peter:
        He couldn’t have overlooked that fact that I’d be called into this.
        There’s something going on.

To the game



P015_01_R01 Halfway through bomb disposal 1 Codec demo 1 (mandatory Peter
SEND)
Codec screen

Raiden, halfway through diffusing a bomb, contacts Peter. He listens to
Raiden’s description of where the bomb was and grows even more perturbed.

Peter:
        This is all wrong. This is something only an amateur would do.
Raiden:
        What do you mean?
Peter:
        All the bombs that have been found so far don’t appear to be in the
        right kind of locations. And the quantity of explosives isn’t
        sufficient either.
Raiden:
        Even Fatman can make mistakes, right?
Peter:
        No, there’s something else going on here...
Peter:
        Get a move on with the disposal, Raiden. I’ve got a bad feeling about
        this.
Raiden:
        Do you think it’s a trap?
Peter:
        I don’t know, but I’m going to tell Pliskin to watch his back too.
        Just in case.

To the game.



P017_01_R01 Bomb disposal/Rose part 1 Codec demo 1
Codec screen

Rose calls in during a bomb disposal.

Rose:
        Jack -- it must be so nerve-wracking to defuse a bomb...
Raiden:
        (Slightly peeved) Yeah, I’d say so.
Rose:
        OK, that was a stupid thing to say. Sorry
Raiden:
        That’s all right(with an effort). It’s just that I’ve never been
        trained in this stuff.
Rose:
        You okay? Are you feeling well?
Raiden:
        I almost threw up a few times.
Rose:
        Oh Jack...
Raiden:
        But I’m okay. It’s not like I’m in this alone.
Rose:
        Oh –- yeah, that’s true.(realizing he is talking about Pliskin,
        not her)
Rose:
        What do you think about when you’re defusing those things?
Raiden:
        I don’t think so much as remember. And I know that I need to resist
        that, and keep my mind blank. I can’t let myself be overwhelmed
        by the fear.

Rose tries to divert Raiden.

Rose:
        So am I a part of what you try not to remember?
Raiden:
        (laugh)
Rose:
        I was just kidding. But I guess this isn’t a good time for that.
Raiden:
        No, it is. And I do think about you –- I’m trying to remember what’s
        so special about April 30th.
Rose:
        Any success?
Raiden:
        No, not yet.
Rose:
        You need to stay alive so you can.
Raiden:
        (laugh) Okay, that’s a deal.

To the game.



P018_01_R01 Bomb disposal/Rose part 2 Codec demo 1 (mandatory CALL)
Codec screen

Rose:
        Hey Jack? I bet bomb disposal’s a lot like staring a relationship.
Raiden:
        Huh? What are you talking about?
Rose:
        Carefully dismantling emotional defenses, being on your toes
        constantly. You know?
Raiden:
        I guess. Neither of them are my strong point.
Rose:
        It’s true that you’re not the most patient man in the world. (laugh)
Raiden:
        It’s not that. I like to leave things as they are.
Rose:
        Are you afraid of hat might be hidden inside?
Raiden:
        Not afraid, just –- unwilling –- to deal with complications.
Rose:
        Like me?
Raiden:
        You’re –- (bull’s-eye)
Rose:
        Hey Jack?
Raiden:
        Yeah?
Rose:
        Do you know why I took this job?
Raiden:
        ?
Rose:
        I wanted to see what you were really like.
Raiden:
        But we’ve already been together a while. You know my already.
Rose:
        Do –- you never let me past a certain point. And I need to know
        what’s there.
Raiden:
        ...Hahhh. (This again. Gimmie a break) Are you trying to take me
        apart?
Rose:
        Hey, it’s not that important.
Rose:
        Good luck, Jack.

To the game.



P019_01_R01 Bomb disposal/Rose part 3 Codec demo 1 (mandatory CALL)
Codec screen

A Codec CALL from Rose during a disposal. Rose is trying to keep Raiden
from breaking down.

Rose:
        Jack, do you remember the day we met?
Raiden:
        I’m kinda busy right now, Rose.
Rose:
        You’re right, sorry.
Raiden:
        (Realizing her true intent) I do remember.
Raiden:
        It was right after I transferred to New York. There were all these
        tourists around you , in front of the Federal Hall.
Rose:
        A group of middle-aged Japanese ladies came up and asked me which
        building it was that King Kong was climbing in the movie.
Raiden:
        You pointed out the World Trade Center.
Rose:
        But the ladies weren’t convinced.
Raiden:
        The tourists were talking about the black and white King Kong.
Rose:
        I said it was probably the Chrysler Building.
Raiden:
        You hadn’t seen the black and white original.
Rose:
        I just vaguely remembered the pictures. And then you showed up and
        started mouthing off.
Rose:
        You were like, ‘No, it’s the Empire State.’
Raiden:
        I said the Chrysler Building was in Godzilla.
Rose:
        (laughs at the reminiscence)
Rose:
        We started arguing, and I forgot all about the tourists.
Rose:
        I was insisting that I was right and you were doing the same...
Rose:
        The next thing we knew, the Japanese women had gone away.
Rose:
        And we ended up going to the Skyscraper Museum(ca.2001) to see who
        had the better recall.
Raiden:
        We argued all the way to Battery park.
Rose:
        And for nothing:
Raiden:
        Since the museum was closed.
Raiden:
        We (becoming suddenly shy) went out separate ways from the museum.
Raiden:
        And then I found you again by coincidence out in the base (FOXHOUND)
        corridor.
Rose:
        An amazing coincidence(not in reality)—- that we were actually
        working at the same place.
Raiden:
        That night, we went up to the top of the Empire State.
Rose:
        It was so beautiful -– I could look down on the Chrysler Building
        from  hundred and twenty stories above ground.
Raiden:
        I felt –- overwhelmed.
Raiden:
        I didn’t care anymore who was right.
Rose:
        And that was our first date. (as though recalling the event)
Raiden:
        We watched ‘King Kong’ I your apartment a bunch of times that night.
Raiden:
        Didn’t sleep till morning...
Rose:
        (sigh)
Raiden:
        If it weren’t for that coincidence, we wouldn’t be together.
Rose:
        I know... (self-loathing)
Rose:
        I’m sorry, Jack. I’m taking up your time again. (In reality, Rose
        engineered contact with Raiden by the Patriots’ order)
Raiden:
        What? (confused by her change of mood)
Rose:
        Take care. (coolly)

To the game



P020_01_R01 Minefield 2 Codec Demo 1 (mandatory Mr. X CALL)
Codec screen

Raiden moves through the plant in order to locate the bombs. When he
reaches the connecting bridge between Struts E and F, he receives an
abrupt Codec communication from an unknown person.

Mr. X:
        Be Careful.
Mr. X:
        There are Claymore mines around there.
Raiden:
        Who is this?

The E-F connecting bridge appears on the Codec screen.

Mr. X:
        Stealth-equipped claymore mines, invisible to the naked eye.
Mr. X:
        Use the mine detector.
Raiden:
        Identify yourself.
Mr. X:
        Just call me ‘Deepthroat’.
Raiden:
        Deepthroat? You mean from Shadow Moses?
Mr. X:
        Mr. X then.
Raiden:
        Mr. X now, is it? Why would it matter if I called you Deepthroat?
Mr. X:
        Never mind about that.
Raiden:
        Why did you contact me?
Mr. X:
        Let’s just say I’m one of your fans.

Ask the colonel.

Raiden:
        Colonel, someone calling himself Mr.X just contacted me. Do you now
        anything about it?
Colonel:
        No – and whoever it was, it wasn’t a burst transmission. The
        transmission was sent from inside the Big Shell.
Raiden:
        He called himself ‘Deepthroat’ at first. Do you think --?
Colonel:
        I caught that part too, but the possibility of it being true is none.
        Grey Fox is the one who used that alias at Shadow Moses,
        and he is dead.
Raiden:
        Is it an enemy trap?
Colonel:
        Could be. Exercise extreme caution.

To the game



P021_01_P01 Bomb disposal/Enter Olga 1 polygon demo 1 (MC)
Heliport, roof of Strut E

Raiden neutralizes the bomb on the second level of Strut E and heads for the
rooftop heliport. He clears the door and emerges outdoors in time to hear
someone talking(from the radio). Shades of Snake and Olga in the Tanker
Chapter.

Solidus:(OFF)
        I’ve taken care of that annoying fly (the SEAL helicopter). What’s
        the situation over there?
Olga:
        Puzzling. I saw a man dressed like a ninja just now.
Solidus:(OFF)
        Ninja?
Olga:
        That’s the only way to describe it. A kind of cyborg ninja, complete
with a sword.

Solidus:(OFF)(Surprised) What...!

Raiden walks out in the direction of the voices. He can see Olga at the top
of the stairs. She wears tiger-stripe urban camos over a ninja inner wear.

Olga:
        Are you hiding something from me?
Solidus:(OFF)
        Olga, are you it wasn’t an Aresenal Tengu? (referring to the special
squadron attached to Arsenal, a new model of Metal Gear)

Olga denies the suggestion (and with it the user’s suspicion that she herself
may be the ninja) vehemently.

Olga:
        Don’t be a fool. Think I wouldn’t know the difference? I’ve never seen
field gear like that, ever.
Solidus:(OFF)
        All right. We’ll intensify patrols. Anything else?
Olga:
        Actually...one more thing. You’ll find it hard to believe, though.

Olga seems reluctant. She is leaning on the railings of the stairs.

Olga:
        I aw a man hiding under a cardboard box.
Solidus:(OFF)
        Where?
Olga:
        On the connecting bridge to Shell 2.
Solidus:(OFF)
        Hrmm. (grunt)
Olga:
        So you believe me this time?
Solidus:(OFF)
        I’ve seen someone use that box trick before. We’ll lay a trap on the
        Shell 2 connecting bridge.
Olga:
        Over and out then.

Olga puts away the radio.

Raiden:
        Freeze!

Raiden is already quite close. Olga, the radio tucked into a hip harness,
turns.

Raiden:
        You must be one of Dead Cell.

Olga seems unafraid, as though she had been waiting for Raiden.

Olga:
        Of course not. What a thing to say.
Raiden:
        Drop your gun!

Olga smiles widely.

Olga:
        Not a chance!

And leaps over the railing Arabian style. Raiden rushes to the spot, and
looks down, but there is no trace of Olga in the water. Raiden kneels down
and makes a Codec call.

To Bomb disposal/Enter Olga 2 Codec demo 1 (mandatory Pliskin SEND)



P021_02_R01 Bomb disposal/Enter Olga 2 Codec demo 1 (mandatory Pliskin SEND)
Codec screen

Raiden:
        I saw a female soldier --Russian.
Pliskin:
        Must be Olga Gurlukovich.
Raiden:
        How do you know?
Pliskin:
        Unlike you, I’ve been briefed.
Raiden:
        She’s not Dead Cell.
Pliskin:
        No, she commands a Russian private army.
Raiden:
        They must be the ones patrolling the Big Shell.
Pliskin:
        That’s right. She’s led the group ever since her old man, Colonel
        Gurlukovich, died.
Pliskin:
        Watch yourself with her. She’s a tough one.

To the game



P022_01_R01 Next to last bomb 1 Codec demo 1 (mandatory Peter SEND)
Codec screen

Raiden, having disposed of the next to last bomb, calls Peter.

Peter:
        Good work. Only one more left to go...

Pliskin interrupts them

Pliskin:
        This is Pliskin. Do you read me, Pete?
Peter:
        I’m here. What’s up?
Pliskin:
        Raiden, you need to hear this too.
Raiden:
        I’m listening.
Pliskin:
        I checked out the bottom of Strut H for you, Pete.
Raiden:
        Wait –- what’s this about? (he has not been told)
Peter:
        I asked Pliskin to look around. Knowing Fatman, I can’t shake the
        feeling that all the bombs so far were just wrong.
Raiden:
        So did you find anything?
Pliskin:
        A hell of a lot of C4’s packed into the bottom of the Strut. Pete
        called it right.
Peter:
        I knew he had the real thing up his sleeve...
Raiden:
        So all the other ones were dummies?
Peter:
        No, they’re a threat all right, but the detonation wouldn’t be enough
        to destroy the entire Shell. But the C4’s Pliskin found would inflict
        serious structural damage.
Pliskin:
        That’s not the bad news either. These are sensor-proof.
Peter:
        What!
Pliskin:
        New model, I guess. The ionization sensor can’t detect them.
Pliskin:
        The whole thing is sealed tight to prevent vapor leak, and there’s no
        trace of that cologne signature. Pete, it looks like he fooled you.
Peter:
        Yes...(realizing that Fatman is so out of control that he will fully
        abandon a long-standing code)
Raiden:
        But you managed to find the thing anyway? (impressed)
Pliskin:
        It was sheer luck.
Raiden:
        Bombs that are invisible to the sensor...(growing anxious)
Pliskin:
        Any ideas, Pete?
Raiden:
        Are there more out there?
Peter:
        (Reaches a decision) I’ll go see for myself.
Raiden:
        You can’t move fast enough.
Pliskin:
        He’s right. I can try the spray from a distance.
Peter:
        Hold on! There’s something not right about this one, I can feel it.
Pliskin:
        Well, Pete? Should I come back and get you?
Peter:
        No, there’s no need. Raiden, you have one left to go correct?
Raiden:
        Right –- except for those scentless ones.
Peter:
        How about you, Pliskin?
Pliskin:
        I have two left not counting this one.
Peter:
        OK...(thinks) It’ll have to be me. I have the level 4 card that’ll
        get me into Shell 2 in any case.
Raiden:
        You’ll never make it. With that bad leg of yours, they’ll spot you
        for sure.
Peter:
        That won’t happen. I –(hesitates for a moment)
Peter:
        I can walk just fine.
Peter:
        (the truth comes rushing out) I can even run...
Pliskin:
        (confused) What do you mean?
Peter:
        That bomb, five years ago. I messed up. Even with all my experience,
        I lost it.
Peter:
        And a church was lost in the explosion. All those kids playing nearby
        too...
Raiden:
        Lied?
Peter:
        Yes, lied. I didn’t lose my leg in the explosion.
Pliskin:
        ...
Peter:
        So many dead –- all because of my mistake. All I could think about
        was hiding from the crime, shielding myself fro the public outcry. I
        wanted people to be sorry for me, for my weakness...
Raiden:
        (cannot think of anything to say)
Peter:
        I faked being a victim myself because I couldn’t bear to face the
        families of the real victims.
Peter:
        This is no prosthetic. I can keep my footing on catwalks and hike
        over deserts.
Peter:
        I lived my lie so well I haven’t even answered to myself for my
        sins...
Peter:
        It was supposed to be a shield.
Peter:
        And it’s become a shroud instead.
Peter:
        I’ve killed my soul by playing the victim.
Peter:
        Instead of protecting me, it’s made my life even more hellish.
Pliskin:
        What good can that do the victims?
Peter:
        I know -– I’m a coward --!
Pliskin:
        Hey, Pete.
Peter:
        God, forgive me...
Peter:
        I can walk on my own two feet.
Peter:
        And I need them to stop Fatman. His crimes are also mine —- one of
        emission, and arrogance. No one should teach the skills I taught him
        without a clear conscience.
Peter:
        This is the only way I can defuse my own sins.
Pliskin:
        I get you, Pete. That one’s all yours. You got it, Raiden?
Raiden:
        I understand.
Pliskin:
        Pete, I’ve taken care of the guards in Struts G and H of Shell 2. I
        wouldn’t recommend you go into any of the other struts.
Peter:
        I owe you one.
Pliskin:
        I’ll get back to freezing the baby bombs then.
Peter:
        You do that too, Raiden.
Raiden:
        I’m on it.
Peter:
        I’ll have the radio with me, if you need to get in touch. Just don’t
        ask for ‘Peg-legged Peter’. He’s gone for good

To the game



P023_01_R01 Bomb disposal/Last bomb 1 Codec demo 1(mandatory Peter SEND)
Codec screen

Raiden defuses the last bomb and calls Peter.

Raiden:
        I have the last C4 frozen. There’s nothing showing up on the sensor
        now.
Peter:
        Good work Raiden.
Pliskin:
        You’re way ahead of me, kid. I still have one to go.
Raiden:
        How’s your bomb, Peter?
Peter:
        It’s a bomb all right. Sealed C4, and in huge quantities...
Raiden:
        You think there’s another one in Shell 1?
Peter:
        For sure. Somewhere at the bottom of Strut A.
Raiden:
        What are you so certain?
Peter:
        If this bottom section of the strut is demolished, Shell 2 will be
        well on its way to destruction
Pliskin:
        You mean that Shell 2 will actually sink?
Peter:
        Not immediately. There’ll still be five struts left.
Peter:
        But, if Shell 1 loses a strut at the same time, it’ll be a very
        different story.
Peter:
        The Big Shell’s structural integrity depends on a very exact balance.
        If both Shells lose a strut each, the whole structure will tear
        itself apart under its own weight.
Raiden:
        What do we do?
Peter:
        I have a sensor that can locate even those scentless C4’s. It makes
        combined use of a neutron scintillator and a hydrogen bomb detector.
Raiden:
        You brought that stuff with you?
Peter:
        Of course. I made the calibrations while I was in the pantry.
Raiden:
        Does it work?
Peter:
        I just tested it, and it definitely responds. But the best I can do
        is a sound beacon, not the radar.
Raiden:
        Sound?
Peter:
        The shorter the interval between beacons, the closer the target.
Raiden:
        I got you.
Peter:
        There’s another one in that pantry I was in. You can go back and get
        it.
Pliskin:
        It’s all yours, Raiden.
Peter:
        I’m going to study it some more, and see if the freezing process will
        work. Don’t touch the other one till I say so.
Raiden:
        Ok. I’ll standby until you radio in.

To the game



P024_01_R01 Bomb disposal/Sensor B Part 1 Codec demo 1
(mandatory Peter SEND)
Codec screen

Raiden acquires Sensor B in the Strut C kitchen according to Peter’s
instructions. He contacts Peter.

Raiden:
        Peter, I have Sensor B.
Peter:
        Good, head to Strut A.
Raiden:
        How’s you invisible bomb?
Peter:
        I’m looking at it, but I’m keeping my distance. How’s Pliskin doing
Pliskin:
        A few more minutes... I just got to the last strut, but there are a
        few enemy sentries I have to take care of.
Raiden:
        Does it look bad, Peter?
Peter:
        Maybe. It’s an odd one -– the detonator hasn’t been activated.
Raiden:
        What?
Peter:
        But the sensors are live... which means... (sinks into thought)
Pliskin:
        This is Pliskin. I’ve located the last C4.
Peter:
        (flash of realization) Is that it?
Pliskin:
        I’m about to freeze it. Then --
Peter:
        Wait! Pliskin!

The hiss of spray
After a brief pause, the sound of the bomb activating.

Peter:
        Damn! That WAS it!
Pliskin:
        What’s going on?
Peter:
        The detonator just woke up. It’s counting down.
Raiden:
        What happened?
Peter:
        The big ones were rigged to be activated when all the baby C4’s went
        offline...
Peter:
        Raiden, the one of Shell 1 should be counting down too. Hurry!
Raiden:
        What’s the remaining time!?

According to the difficulty level:

Peter:
        200 seconds.
Raiden:
        200 seconds?

According to the difficulty level:

Peter:
        300 seconds.
Raiden:
        300 seconds?

According to the difficulty level:

Peter:
        400 seconds.
Raiden:
        400 seconds?

Peter:
        Raiden, move! Get to the bottom of Strut A now!

To the game



P025_01_r01 Bomb disposal/elevator descent 1 Codec demo 1
(mandatory Peter CALL)
Codec screen

Raiden heads to the bottom of Strut A in order to defuse the bomb before the
countdown ends. He arrives at Strut A and enters the elevator he used
earlier. After the elevator descends for a certain length, the Peter
radio call kicks in.

Peter:
        Raiden, Pliskin, listen carefully.
Raiden:
        What is it?
Peter:
        I fell for it. (calmly)
Pliskin:
        Fell for what?
Peter:
        Fatman has my number. (calmly)
Peter:
        A proximity trigger. Microwave.
Raiden:
        Microwave? (hesitantly)
Peter:
        With a 7 foot range.

Alternate:

Peter:
        With a 2 meter range.

Peter:
        It’s not a technique I taught him. Neither was that multi-bomb booby
        trap. Looks Like he’s far surpassed me as far as explosives technique
        goes. As for the rest –
Pliskin:
        Pete, get the hell out of there!
Peter:
        There’s less than 30 seconds left. It’s too late.
Raiden:
        No!
Peter:
        Pliskin, get away from Strut H, as fast as you can.
Pliskin:
        Pete --
Peter:
        Raiden, keep your distance.
Peter:
        Use the spray from as far away as possible.
Raiden:
        Me? (frightened by the responsibility)
Peter:
        You can do it. I know that.
Raiden:
        I’m not so sure...
Peter:
        But I am. Do it, know you can. (emphatically)

The sound of the countdowns termination (long beep)

Peter: (cry)!!

The transmission is abruptly cut off.



P026_01_R01 End of bomb disposal 1 Codec demo 1 (mandatory Colonel SEND)
Codec screen

Raiden’s elevator reaches the bottom of Strut A. He successfully defuses the
scentless bomb at the bottom of the Strut using Sensor B. Raiden calls the
Colonel.

Raiden:
        Colonel, I’ve neutralized the bomb.
Colonel:
        Good work, Raiden.
Raiden:
        It was a great loss for everyone.
Colonel:
        Yes, it was.
Raiden:
        Colonel, any damage report on the explosion?
Colonel:
        Seems that the duct for diverting the contaminated sea water was
        destroyed. And the central section of Shell 2 is flooding.
Colonel:
        And the explosion’s ignited the oil slick on the surface.
Raiden:
        What about the toxins?
Colonel:
        The chemicals stayed in containment. There’s no immediate danger.
Raiden:
        Is the Big Shell stable?
Colonel:
        Shell 1 was unaffected. The price was high, but the threat of the
        bomb is over for now.
Raiden:
        What’s the next objective?
Colonel:
        Rescue the President. Get back to the upper level.
Raiden:
        Roger that.

To the game



P027_01_R01 Post-bomb disposal/elevator hall 1 Codec demo 1
(mandatory Colonel CALL)
Codec screen

Raiden returns to the elevator hall to begin his new task of locating the
President. Another call comes in from the Colonel.

Colonel:
        Raiden, the terrorists have retaliated for our bomb neutralization.
Raiden:
        What?
Colonel:
        A hostage has been killed –- shot in the head.
Colonel:
        They shot one of them on the roof to make sure we caught it. One of
        our satellites caught it, clear as day. (The Colonel is in fact
        lying. No hostages have been killed)
Raiden:
        Damn!
Colonel:
        They announced that they would kill one every hour from now on.
Raiden:
        What are my orders? What should I do?
Colonel:
        Stay with your mission objective. Rescue the President.
Raiden:
        What about the other hostages?
Colonel:
        President Johnson is your first priority.
Raiden:
        (becoming heated) Priority my butt. They’re all in danger!
Rose:
        Jack, be reasonable. I know what you’re feeling, but you can’t save
        them all.
Raiden:
        No, not by myself.
Colonel:
        Are you expecting that Pliskin to come through?
Raiden:
        ...
Colonel:
        Looks like he’s turned his radio off too.
Raiden:
        I can’t complete this mission by myself.
Colonel:
        That man was not included in the simulation (The S3 plan).
Colonel:
        He’s not a factor in this mission.
Raiden:
        What do you mean by that, Colonel?
Colonel:
        Your mission must remain a solo effort.
Raiden:
        What about the SEAL’s? no second attempt?
Colonel:
        They haven’t even gotten to planning that.
Colonel:
        All we can do is wait. In the meantime, you’re our only hope.
Raiden:
        ...I understand.
Colonel:
        Raiden, go and rescue the President. You can start off by getting to
        the upper level of Strut A.

To the game





<Plant Chapter>
From “Re-enter Fortune 1”
  To “End of Fortune Battle 1”




P028_01_P01 Bomb disposal/Re-enter Fortune 1 Polygon demo 1(MC)
Elevator hall, bottom of Strut A

Raiden waits for the elevator to come down to the elevator hall. After a
short while, the elevator descends into view and comes to a stop. The door
opens, and a slender black woman steps out. Fortune is coatless, dressed only
in a leather leotard that leaves her arms and legs bare. She looks more like
a model than a battled-hardened soldier, and appears totally incongruous in
her surroundings. Her hair is tossing though there is no hint of a breeze in
the hall (caused by the electromagnetic field). Discard if difficult to
execute modeling wise. The insects(from the pool) make a beeline for Fortune
as if the had been waiting for a shepherd. Rather than make contact with
Fortune’s skin, they simple range about her.
Raiden conceals himself behind some objects in the center of the elevator
hall. Fortune, completely at ease, takes aim with her long linear rifle. She
begins to talk, seemingly completely aware of Raiden’s presence, whom in
actuality she believes is Snake. Vamp has informed her of the arrival of
Snake, her father’s killer, in the Big Shell. Assuming he is responsible for
the neutralization of their bombs, Fortune has come to seek him out. Her
objective is to kill him –- or alternately to be killed by him.

Fortune:
        I can’t tell you how happy I am that you were alive after all. I knew
        this moment would come.
Fortune:
        Show yourself and finish me –- like you finished off my father!
Fortune:
        Otherwise, you’ll be the one to die.

Fortune fires the rifle two or three times. The shots take out the upper part
of the container concealing Raiden.
One of these shots will blow away a pipe at the top of the door to the
previous area, bringing down a shower of rubble, blocking the way.

Raiden:
        Oh crap!

Raiden moves to another concealment, and Fortune sees his face.

Fortune:
        That’s not –-him?

Raiden ducks into the shadows.

Fortune:
        This could be –-interesting. You’ve seen the fires of hell, haven’t
        you? [Fortune with her uncanny ability to sense terror in others,
        realizes that Raiden carries with him a dark past. His childhood, in
        fact, was spent as a boy soldier in the ruthless fronts of the
        Liberian civil conflicts. Subplot.]

Fortune:
        Maybe you can give me death...?

Behind her, the elevator begins its ascent. She glances at it, then smiles in
satisfaction. Raiden also looks to the departing elevator, but with
frustrated longing.

Fortune:
        My name is Fortune, lucky in war and nothing else...
Fortune:
        And without a death to call my own.

She turns to Raiden and coolly utter her request:

Fortune:
        Hurry, kill me please!

To the game



P029_01_P01 Fortune battle evasion 1 polygon demo 1 (MC)
Elevator hall, bottom of Strut A

In the even that Raiden tries to return to the previous area during the
Fortune battle, Fortune will strafe the top of the door, bringing down a
shower of rubble and blocking the way.

Fortune:
        Didn’t I tell you? You’re not going anywhere!

To the game



P029_01_P01 Fortune battle Codec call, Codec demo 1 (mandatory Colonel CALL)
Codec screen

None of Raiden’s conventional attacks will work on Fortune, and he has no
choice by to run from her continuously. After approximately 4 minutes of
this, the Colonel will call in.

Colonel:
        Raiden, Fatman just contacted us directly.
Raiden:
        Fatman called us?
Colonel:
        Yes. Looks like he placed a bomb on the heliport. He specifically
        asked for you, Raiden.
Raiden:
        What!?
Colonel:
        He’s killed off Peter. Now he’s after you.
Raiden:
        Why me?
Colonel:
        How should I know?
Raiden:
        Look, this is really not a good time for this.
Colonel:
        The countdowns already begun, Raiden!
Raiden:
        Great, how much time do I have left?
Colonel:
        I’ll show you the count.

According to the difficulty level:

Colonel:
        200 seconds remaining.
Colonel:
        300 seconds remaining.
Colonel:
        400 seconds remaining.
Colonel:
        500 seconds remaining.
Raiden:
        So he’s planning to take this place out
Colonel:
        It looks like he has a different Agenda from that of Dead Cell.
Raiden:
        What about backup?
Colonel:
        None, There’s no time.
Raiden:
        What type of explosives is it?
Colonel:
        He didn’t say.

To the game



P031_01P01 End of Fortune Battle 1
Elevator hall, bottom of Strut A

Raiden cannot hit Fortune at all. On the other hand, he is fast losing places
of concealment to her linear rifle. When all the hiding places are lost or
after five minutes of battle, the elevator arrives.

The elevator comes to a stop and Vamp steps out. He runs up behind Fortune.

Vamp:
        I’ll take over, Queen.
Fortune:
        What is it?
Vamp:
        It seems our friend Fatman is out of control.
Fortune:
        He’ll actually try to destroy this place?
Vamp:
        Yes. This could unravel everything we’ve planned.
Fortune:
        But why would he do such a thing?
Vamp:
        Who knows? But he’s nothing more than a stereotypical mad bomber now.
        He’s completely lost sight of our ideals.
Vamp:
        And with it, his loyalty to Commander Jackson (Fortune’s husband and
        the Dead Cell leader who died in prison after he was falsely(?)
        incarcerated)
Fortune:
        All right. I’ll take care of the wayward soul.

Fortune indicates Raiden with her chin.

Fortune:
        (sadly)It wasn’t him (Snake)...
Vamp:
        Unfortunate.
Fortune