FAQ for 
	Magic Pengel: The Quest for Color (North American title)
	aka ラクガキ王国 (Rakugaki Oukoku, or Kingdom of Scribbling)
version 1.41
by Carl Chavez (comments@bubandbob.com)
Last updated 28 June 2003.

The latest version of this FAQ will always be found at 
http://pengel.bubbblebobble.com. It can probably be found at
http://www.gamefaqs.com.


---------------------------------------------------------------------
CONTENTS
---------------------------------------------------------------------

--- Game Description
--- Game Requirements
--- How to Draw
--- --- Pengel
--- --- The Draw Menu
--- --- --- Body
--- --- --- Arm
--- --- --- Head
--- --- --- Hard
--- --- --- Wiggle
--- --- --- Design
--- --- --- Rotate
--- --- --- Soft
--- --- --- Wing
--- --- --- Weapon
--- ---  The Color Menu
--- ---  The Pen Menu
--- ---  The Undo/Redo Menu
--- ---  The Preview Menu
--- ---  Save/Options Menu
--- Naming Your Doodle
--- Explanation of Attribute Values
--- The People Around Town
--- --- Table of People and their Colors
--- --- Miscellaneous Comments
--- How to Find a Duel
--- How to Fight
--- --- Using Magic to Win
--- Move List
--- --- Attack Skills
--- --- Block Skills
--- --- Magic Skills
--- Japanese Ending
--- English Ending
--- Post-Ending Effects
--- Gameplay Differences between Japanese and English versions
--- Document History
--- Copyright/Author Info

---------------------------------------------------------------------
GAME DESCRIPTION
---------------------------------------------------------------------

	Magic Pengel is a unique "drawing RPG". In most RPGs, the 
player uses either a pre-generated party (Final Fantasy), a 
dice-generated party (Bard's Tale), or a create-your-own-character(s)
party (Fallout). In Magic Pengel, you create your character by 
drawing it. The way you draw your character affects its initial
attributes instead of something like a dice roll.



---------------------------------------------------------------------
GAME REQUIREMENTS
---------------------------------------------------------------------

	Magic Pengel requires 299KB of memory on your memory card
for a saved game and six doodles. Each storage box requires 684KB,
and each storage box can contain up to twenty doodles. 



---------------------------------------------------------------------
HOW TO DRAW
---------------------------------------------------------------------

 PENGEL (ペンジェル)

	The cute, white, fluffy, Pengel is your drawing tool.  With 
Pengel, you can create your scribbles. As you improve in the game,
Pengel gains extra brushes on its body and its colored tips change.
You are limited to 64 body parts. This is further restricted to the
following:

- 1 body
- 1 head
- 6 arms
- 6 legs
- 8 wings
- 2 weapons

	There is no limit to the number of Designs you draw on your
doodle.

	The first thing you must do is draw the body. Everything
else will be animated based on the body's position. Create a basic
shape for the body.

	Now, you can attach any of your available parts from the
Draw Menu. First, select a part from the Draw Menu. Next, press
and release the Circle button on the body (or other part) to 
designate the Connection Point. The Connection Point allows you
to tell the AI what the point of reference is for your shape. If you
rotate the camera, the 2D plane for your new shape will be relative
to the Connection Point. This allows you to make your shape at any
angle to the point on the body (or other part) that you have 
designated as the Connection Point. If you don't designate a 
Connection Point, the AI tries to guess where you want the shape,
and you may have unexpected results!

	Once you have your Connection Point, you can hold the
Circle button to start drawing your 2D shape. Release the Circle
button near the star to stop drawing. Release the Circle button
away from the star to start drawing a straight line. Once you've
started drawing a straight line, you can press and release the Circle
button to draw another line segment, or you can press and hold the
Circle button to start drawing normally again.

	The star that appears when you first draw a shape is the
origin point of your shape. If your shape is animated, the AI will
use that point to determine how the shape animates. Experiment with
different locations for the star to see how it affects your doodle's
animation! It will affect how your arms and legs move, how soft
objects bounce, how Wiggle objects wave, how the weapon swings, etc.



THE DRAW MENU

	The Draw menu lets you switch body part types, brush tips, 
undo, redo, test, and save. Press the Triangle button to view the 
Draw menu.

	The options in the Draw menu are:



	Body (からだ)
		Lets you define the body. You can only place one 
	Body. The body will bend and contort in order to 
	realistically animate with the limbs during an attack. If 
	your doodle has no arms or legs, it will be an animated 
	lump (which can be exactly what you're looking for, in 
	some cases...).

		The bulk of the body has an effect on how many
	hit points you have. A single large cube-shaped body
	will have more HP than a smaller body that is surrounded by 
	six thin Hard-type walls.



	Arm (うで)
		Lets you draw an arm. You can have up to six arms. 
	The game will make a pretty good guess about how it should 
	bend and swing the arms, depending on how you draw them. 
	If you have no legs and the arms extend below the body, your 
	doodle may use the arms to move.
	
		Your doodle is more likely to have punching attacks
	if the arms are large and/or long.
	



	Leg/Foot (あし)
		Lets you draw a foot or leg. You can have up to six 
	legs. The game will make a pretty good guess about how it 
	should walk, depending on how you draw the leg or foot. For 
	example:

		-if you make a stiff leg with no bend, it will move 
		like it is stiff-legged or on stilts.
		-if you make a leg with one bend facing forward, 
		then it will walk like a normal human.
		-if you make a leg with one bend facing backward,
		then it will walk like a bird. This looks pretty 
		cool with mechanical-looking doodles.

	Experiment with different leg behaviors to discover weird
	and interesting	animations!
	
		Your doodle is more likely to have kicking attacks
	if the legs are large and/or long.
	
		If you want to add sandals to a leg, I've found it is
	easiest to draw a Leg object with no feet. Then attach a Hard
	object shaped like a foot to the end of the leg. Then you can
	draw the sandal's sole as a Hard object below the foot, and 
	finally draw the sandal's top (or sandal strap) across the 
	top of the foot.



	Head (あたま)
		Lets you draw the head.
	
		You can create a mouth by creating a single shape
	that has an upper and lower area (like Pac-Man). A doodle
	may have biting attacks if it has a mouth. I like to add
	large teeth, using Hard parts, to make the bite look cooler.



	Hard part (かたい)
		Lets you draw a body part that is rigid. It does not
	bend, but it does move with any body part that it is 
	attached to. If you attach it to the bottom of a leg, it will
	act like a foot. If you attach it to an arm, it will act like
	a weapon. If you attach it to the body, it will swing around 
	with whatever contortions the body goes through.

		The hard part has a huge amount of uses. It can be 
	anything from spikes on a limb or body to an extra curve, 
	and much more. Until you unlock the Design body part, this
	body part is useful for decoration. Until you unlock the
	Weapon body part, a Hard part can simulate a weapon.


	
	Wiggle (プルン, or Pudding)
		Lets you draw a body part that is rubbery. It bends
	and waves around. It's good for hair, wagging tails, 
	tassles, and other animated effects.
	
		If the origin star is close to the Connection
	Point of the shape, then the Wiggle object will act like 
	it's attached there. If your object animates like it's 
	floating, then the origin point is probably not near the 
	Connection Point.



	Design (もよう)
		Lets you draw a design on your doodle. Once you
	unlock it, use this body part to decorate your doodle because
	it uses less ink than a hard body part. It is a 2-D drawing 
	instead of a 3-D drawing, so it is not going to bend into
	other body parts. It will always remain on the side it was
	drawn on. It is great for eyes, text, scars, or whatever else
	that does not require 3D. The thin brushes will use the least 
	amount of paint and are best for text. 

		Designs may use more ink if you try to draw a filled
	shape with lots of design strokes, so in those cases it is 
	more efficient to use Hard parts. 



	Rotate (まわる)
		You can make lots of weird effects with this part.
	Try making an axle with a hard part, and attach wheels made
	of spinner parts. Or attach a disc to your doodle's body and
	attach legs to it to make a doodle that spins and walks. You
	can do lots of weird things with this one! One of my favorites
	is a buzzsaw. :-)
	
		The spinner's direction seems to be determined by
	which axis is longer. It will spin along the longer axis.


	
	Soft (ふにゃ)
		Great for tails and strands of hair. You can get
	really funny effects when you attach some of these to each
	other.
	
		If the origin star is close to the Connection
	Point of the shape, then the limp object will act like it's
	attached there. If your object animates like it's floating,
	then the origin point is probably not near the Connection
	Point.
	


	 Wing (はね)
		Lets you draw a wing. If a lot of your doodle's ink
	is used on a wing (or two, or eight), then it will be able
	to fly. Also good for wacky hair. You won't fly if you add
	little lumps of wing objects, but it looks good as tufts of
	hair.

		There appears to be a weight limit (more likely, an
	ink limit...) to the wings. They can't support a certain
	amount of ink. If your doodle won't fly, then make the wings
	larger.

		It also seems that a pair of wings is necessary for
	flight. A single, big wing makes a decent cloak, though.



	Weapon (ぶき)
		Lets you draw a weapon. A weapon must be attached to
	an arm piece. It seems to increase the amount of damage that
	a physical attack can do. Unfortunately, there does not seem
	to be a way to make a 2-handed weapon such as a staff.

		Mix other objects with weapons for cool effects. For
	example, you could add a spinner rod to the end of a weapon
	shaft. If you add Limp-type straps to the end of the spinner
	and add Hard-type spiked balls to the end of the straps, you
	may have yourself a spinning flail!
	
	


THE COLOR MENU

	The Color menu lets you select different colors to use when 
drawing. The available colors are:
	
	Black (くろ)
	Gray (はいいろ)
	White (しろ)

		A doodle that is made up primarily of black, gray,
	and/or white will be a Block-type doodle.

	Dark Red (あかねいろ)
	Red (あか)
	Coral (さんごいろ)

		A doodle that is made up of the reds will be an
	Attack-type doodle.

	Purple (むらさき)
	Rose (ほたんいろ, or dark pink/peony)
	Pink (ピンク)

		A doodle that is made up of the pinks will be an 
	Attack-type doodle.

	Dark blue (そんいろ)
	Blue (あお)
	Indigo (あおむらさき, or blue-purple)
	Light Blue (みずいろ, or color of water)
	Sky Blue (そらいろ)

		A doodle that is made up of the blues will be a
	Magic-type doodle. 

	Olive
	Pea Green
	Light Green
	Dark Green (?くいすいろ)
	Green (きみどり)
	Sea Green (ねかみどり)
	
		A doodle that is made up of the greens will be a
	Magic-type doodle. There's six greens in the English
	version, but only three in the Japanese. Odd...
	
	Light Brown (おうどいろ, or dark yellow)
	Yellow (きいろ)
	Cream (クリームいろ)
	Dark Brown (すやいろ)
	Brown (たいだいいろ)
	Peach (はだいろ)

		A doodle that is made up of the browns will be an
	Attack-type doodle.
	
PEN MENU

	The Pen menu lets you select a pen for drawing. Each pen has
a different stroke. There are six total pens available. Three of them 
have rounded tips, and three have angled tips. The rounded brushes 
cause the shape you draw to become rounded in 3D. The angled brushes 
cause your shape to become angled in 3D.

	The thinner the brush, the thinner your 3D shape. Use the
thin brushes for flat surfaces like wings, blades, and flags. Use
the fat brush for bodies, heads, and some limbs. The medium brush
is good for practically everything else.



UNDO/REDO MENU

	The Undo/Redo menu lets you Undo or Redo changes to the
doodle.

	Undo (もどす)
		Undo the last draw command. You can go back several
	steps if necessary. You can even undo until no doodles are
	left on the drawing board. If you undo and then draw, then
	you cannot Redo what was previously undone. If you undo
	every shape and finish drawing, then you lose any experience
	the doodle may have earned, so make sure your doodle has
	a body if you want to keep the experience points!
	
	Redo (すすめる)
		Puts a drawn body part or design back if you
	accidentally delete it. The Redo buffer is cleared when you
	draw a new body part or design.
	
	Delete (ぜんぶもどす)
		Clears the drawing area so you can draw something
	new. This does not erase your doodle's experience points
	unless you save the changes. Make sure you put a body into
	the doodle before you finish if you want to keep the
	experience points! (It needs to be repeated...)
	
PREVIEW MENU

	The Preview menu allows you to watch your doodle in various
animations.

	Stand (すとっぷ, or stopped)
		The doodle is awaiting instructions.
	
	Walk (あるく)
		The doodle is walking, slithering, or some other
	kind of movement that its construction allows.
	
	Tackle (タックル)
		The doodle is attacking with its body.
		
	Jump (はねる)
		The doodle is jumping.
		
	Victory (しょうり)
		The doodle is performing a victory pose.
		
	Dance (タンス)
		The doodle is dancing.
		
SAVE/OPTIONS MENU

	The last menu lets you either save or change the game 
options.

	Finish (かんせい)
	Option (オプショん)
		Cursor Type (カーソルタイプ)
			Pengel (ペンジェル) or Custom (カスタム)
	Vibrate (しんどう) 
		ON or OFF
	Audio Output (オーでイオ出カ)
		Stereo (ステレオ) or Monaural (モノラル)
	BGM volume (BGM ボリューム)
	SE volume (SE ボリューム)
	Exit (もどる)

	The Custom cursor just shows your current brush type. I think
it's better to use Pengel because its tail shows exactly where you're
drawing.

---------------------------------------------------------------------
NAMING YOUR DOODLE
---------------------------------------------------------------------

ENGLISH VERSION:

	This is pretty straightforward if you're playing the English
version. It only allows Roman letters and Arabic numbers in upper 
and lower case, as well as several punctuation marks.

JAPANESE VERSION:

	When you save your doodle for the first time, you are asked
to name it. By default, the game shows hiragana. You can toggle 
through katakana, romaji (the Western alphabet), and symbols by 
pressing L1 or R1.

	Select けってい to save the name.

---------------------------------------------------------------------
EXPLANATION OF ATTRIBUTE VALUES
---------------------------------------------------------------------

	Once you've saved your doodle, you will see the following
statistics on the right side of the screen:

	Doodle type (ラクガキのタイプ)
		This will tell you whether your doodle is an Attack-
	type, Magic-type, or Block-type doodle.

	Stats (のうりょく)
		HP (さいだいHP) (maximum hit points)
		MP (さいだいPP) (maximum magic points)
		Attack (こうげきりょく) (attack strength)
		Defense (ほうぎょりょく) (defense strength)
		Agility (すばやさ) (who attacks first when types match)
		Luck (うん)
		Experience (けいけんち) ()
		つかったカラー (total ink value)

	Your attributes are primarily based upon how much ink you
use. There are other factors:

	- The volume of space used up by your doodle affects HP.
A doodle made up of a lot of small body parts has less HP than a
doodle made up of a few huge parts.

	- Red affects your HP.
	
	- Blue and green affect your MP.
	
	- Black and gray seem to increase the damage done by a
Block attack.
	
	- A small amount of dark green sometimes increases your luck.

	- Your speed increases with the number of limbs your doodle
has. Green doodles seem to have more speed.

	Your attributes will also increase as your doodle gains
experience. Experience is not lost unless you delete all of its parts
and you save the empty doodle, so feel free to edit doodles as much 
as you want, as long as you don't save an empty doodle!

	Your strongest doodles will be the ones with lots of ink and
lots of experience.


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THE PEOPLE AROUND TOWN
---------------------------------------------------------------------

	The town is populated by many different people. Most of them
can sell you a doodle, and some of them can sell new brushes to you. 
Almost all of them can be challenged to a duel, and you can earn 
paint by beating them. You can tell what color of paint you will win 
by looking at the light that revolves around them. If it's green, for
example, you will win at least one type of green paint if you beat 
that person.

	The old woman near the bend in the road will buy paint from
you. You can get 1 gold per ink unit. You can use the gold to buy
new brushes and new doodles.

	Sometimes people will be found at different locations or
nowhere at all. They may be visiting a friend's shop or home and you
can find them there. If you can't find them at all, they're probably
dueling in the arena and you may fight against them there. 	

	This chart will help you track down people to duel. If you
need a specific color, challenge somebody who has that color. Some
people, like Granny, can't be challenged, but you may run into them 
at an arena. The difficulty level is a relative scale:

E - easy
M - moderate
H - hard
VH - very hard
X - extremely hard
I - increases as the story unfolds

The skill levels of the townspeople's doodles will slowly increase 
over time. You'll see that they will have newer and better doodles
after a while.

                                              MAIN  CHALLENGE
     PERSON     DESCRIPTION                   COLOR  TO DUEL?   DIFF.
     ----------------------------------------------------------------
     Albert     Exaggerative merchant (sells  blue     Y
                brushes)
     Alto       Music shop owner              blue     Y
     Angelo     Produce Merchant              red      Y
     Arabell    Doodling enthusiast           white    Y
                the underground arena)
     Bitsy      Easy-going shopkeeper (sells  yellow   Y
                brushes)
     Boris      Spooky old man (runs          white    Y        VH
     Buck       Bistro owner (runs Seaside    green    N
                Arena)     
     Devin      Master carpenter              yellow   Y        H
     Dog        Frisky dog                    none     N
     Edith      Laundrywoman                  blue     Y
     Granny     Elderly shopkeeper            yellow   N        X
     Guard      Arena guard                   none     N
     Hiro       Hearty Diner owner            yellow   Y
     Jessie     little girl                   red      Y        E
     Kayla      Happy little girl             yellow   Y        E
     Kiba       Famous doodler                white    N
     Layla      ?                             ???
     Lulu       Fruit shop merchant           red      Y
     Masa       Fish merchant                 blue     Y        VH
     Melody     Sunflower's florist           red      Y        E
     Mono       Mysterious boy                none     N        X
     Naomi      Baked goods saleslady         yellow   Y
     Nema       Smoky Grill owner             ?        N
     Oricalum   Rare Things owner             yellow   Y
     Patrick    Flashy merchant (sells        red      Y
                brushes)
     Pesci      Denka's sidekick              blue     Y
     Rico       Carpenter's apprentice        white    Y
     Roby       Grown-up boy                  red      Y
     Sania      Seamstress                    green    Y
     Taro       Zoe's little brother          ???      N        I
     Tetsu      Restaurant owner              green    Y
     Toby       Castle dwelling boy           yellow   Y        E
     William    Hardworking merchant (sells   green    Y
                brushes)  
     
     
     
     
Miscellaneous Comments:
- Masa has a picture of Melody in the back of his store.
- Masa threatens you after you beat Melody in the arena. He's a
good guy, though.
- The juice girl has a picture of herself and Kiba in her store.
- The walls of the Main Arena have the pictures from the legend 
told at the beginning of the game.


Personal note: Masa sounds so cool in the Japanese version, but
in the English version, the sound programming for him is weird. Oh,
well. "Come see my beautiful fish! Tasty! Yummy!" The voice actor
isn't bad, but that particular loop sucks.


---------------------------------------------------------------------
HOW TO FIGHT A DUEL
---------------------------------------------------------------------

	There are two arenas. One is by the sea. If you follow the 
road down to the sea from your cliff home, you will find a small 
arena. You can battle people you have challenged there. A random 
opponent will be chosen if you haven't challenged anyone. If you win,
you get a lot of ink and each doodle gets experience points. If you
lose, you still get a little bit of ink.

	The other arena is outside of town. You have to go through
town and through a wooden gate to get there. This arena is the
official royal arena. If you win battles here, you can get ink and
experience. However, the royal arena is also where Pengel can evolve 
farther, provide you with more parts, and increase your ink limits!
That is, if you win, of course...

	After you've beaten the game, a new arena opens. Please
look at the "POST-ENDING EFFECTS" section for more details.

---------------------------------------------------------------------
HOW TO FIGHT
---------------------------------------------------------------------

	The combat system of Magic Pengel is based on the game Paper,
Rock, Scissors (Jan Ken Pon: thanks, grundle). Attacks break
through Blocks, Blocks deflect Magic, and Magic stops Attacks. 
Anything can hurt a doodle that is charging its next attack.

	If a doodle's attack is weak against the opponent's attack,
then the doodle loses its turn.

	If a doodle's attack is the same as the opponent's attack,
then the first strike is determined by which doodle has a higher
speed value.

	If a doodle's attack is strong against the opponent's attack,
then the opponent loses its turn.

	If a doodle is charging, then it will be hit by the
opponent's attack, but it will do more damage next turn if its next
attack is successful. Also, charging increases a doodle's HP and MP.

	The faster you select your attack type against the CPU, the
less likely it is that the CPU will correctly guess which type to use
against you. If you take a long time to choose, the CPU seems to
cheat. (Not verified)

	If you lose the first round, you should Charge. That way,
you can see what your opponent does next, and then you know how to
counter the next move. For example, say your opponent does Magic on
the first turn. You Charge on the second turn. Your opponent can only
do an Attack or a Block. If it's an Attack, then you know that your
attack on the third turn should be Block. If it's a Block, then you
know that your attack on the third turn should be Magic. Your
opponent can't beat your next attack, and your next attack will be
charged up!

     ------------------
     USING MAGIC TO WIN
     ------------------
     
	The battle system is NOT all about luck. Your drawing skills
actually affect a battle's outcome, too, because your doodle's
shape affects its move list. It's also important to review the 
encyclopedia (or this FAQ) to see what kind of Magic skills will 
help you fight.

Paralysis and Faint are excellent moves because they make the 
opponent's doodles lose turns. 

Balloon is great, too, because it will hit your opponent even if the
doodle who cast Balloon is knocked out. 

The seals will help you improve your chances at guessing the right
skill to use. For example, with an Attack Seal spell, you can get a 
good advantage. Your opponent would only be able to use Magic (which 
you can reflect back) or Block (in which case you both take damage, 
but at least there's no block). If the opponent uses Magic on one 
turn, then you know that you can safely attack next turn and your 
opponent can't hit back.

The curses and poisons will let you do damage even if your attack
gets countered.

The MP drains are pretty good because, if your opponent doesn't have
enough MP to cast Magic, your opponent can use only Attack and Block. 
That will make it easier for you to choose an attack.




---------------------------------------------------------------------
MOVE LIST
---------------------------------------------------------------------

Moves are described with the following template:
	
move #	English name
	Japanese name
	[MP Cost, if magic]
	attack type
	damage
	[drawing prerequisites, if known]

	Types can be one of the following:
		Attack (こうげき)
		Block (バリア, or barrier)
		Magic	(まほう)
		Charge	(チャーヅ)

"Drawing prerequisites" refers to the body parts and part 
characteristics that make that move available. Note that
the move's chance of being in your doodle's move list increases, 
but it is not guaranteed. Your doodle may have all of the 
prerequisites, but the move may not actually appear in your doodle's
actual move list. Sometimes you may see a move in your doodle's list
that you think should not be there, such as Rock Throw or Light
Beam. This is because the game's encyclopedia does not list ALL of
the prerequisites... :-) Your doodle may have one of the hidden
prerequisites!


	--------------
	ATTACK SKILLS
	--------------
	
#001	Tackle
	だいあたり
	A rushing attack skill that inflicts minimal damage on an
	opponent.
	[large body, low attack]

#002	Power Tackle
	?
	A rushing attack skill that inflicts moderate damage on an
	opponent.
	[large body]

#005	Headbutt
	?
	A headbutt attack skill that inflicts moderate damage on an
	opponent.
	[an arm, one tail, tall body]
	
#006	Spin
	スピーん
	A spinning attack skill that inflicts moderate damage on an
	opponent.
	[large body, no arms, no tail]
	
#007	Stomp
	?
	A jumping attack skill that inflicts moderate damage on an
	opponent.
	[round body, no arms, no legs, no tail]
	
#008	Jab
	?
	A one-handed punching attack skill that inflicts minimal
	damage on an opponent.
	[a thick arm, low attack]
	
#009	Punch
	?
	A one-handed punching attack skill that inflicts moderate
	damage on an opponent.
	[a thick arm]
	
#013	Double Punch
	?
	A two-handed punching attack skill that inflicts moderate
	damage on an opponent.
	[two or more thick arms]

#015	Spinning Punch
	?
	A spinning punch attack skill that inflicts moderate
	damage on an opponent.
	[a long, thin arm]

#018	Mini Kick
	?
	A one-legged kicking attack skill that inflicts minimal
	damage on an opponent.
	[a leg, low attack]

#021	Double Kick
	?
	A two-legged kicking attack skill that inflicts moderate
	damage on an opponent by repeatedly kicking them.
	[two or more legs]

#023	Low Kick
	?
	A low kick attack skill that inflicts moderate
	damage on an opponent.
	[a thin leg]

#025	Tremor
	?
	A ground shaking earthquake attack skill that inflicts
	minimal	damage on an opponent.
	[a thick leg, low attack]

#035	Tail Swipe
	?
	A tail sweep attack skill that inflicts	moderate damage on an
	opponent.
	[a thin tail]

#038	Bite
	?
	A biting attack skill that inflicts moderate damage on an
	opponent.
	[a mouth and a horn]

#040	Fume
	?
	A sonic wave attack skill that inflicts moderate damage on an
	opponent.
	[a mouth]

#044	Horn Slam
	?
	A horn-based attack skill that inflicts moderate damage on an
	opponent.
	[a horn]

#060	?
	メガトンハンマー (Megaton Hammer)
	No description available.
	[?]
	
#064	Flame
	ほのお
	No description available.
	[?]
	
#072	Rock Throw
	?
	A projectile attack skill that inflicts moderate damage on an
	opponent.
	[lots of green color, many large accessory parts such as
	Wiggle, Soft, Rotate]
	[NOT IN ENCYCLOPEDIA: floating parts]

#78	Light Beam
	?
	A projectile attack skill that inflicts moderate damage on an
	opponent.
	[large head, many accessory parts]
	
#080	?
	はかいビーム
	?
	[requires an arm]

#081	Shooting Star
	ながれほし
	A projectile attack skill that inflicts moderate damage on an
	opponent.
	[large hard part, many accessory parts]
	
#082	?
	りゃうせいう
	?
	[?]



	--------------
	BLOCK SKILLS
	--------------



#083	MP Barrier
	マバリア (Great Barrier)
	A blocking skill that cancels magic damage, inflicts damage
	on an opponent, and adds to your doodle's MP pool the MP cost
	of the magic cast on it.
	[magic-type doodle]
	
#084	Barrier
	バリア
	A blocking skill that cancels magic damage and inflicts
	damage on an opponent.
	[attack-type doodle]

#085	Reflect
	マカエシ (Great Case)
	A blocking skill that cancels magic damage, inflicts damage
	on an opponent, and reflects the magic back at the caster.
	[block-type doodle]



	--------------
	MAGIC SKILLS
	--------------

	Magic skills have various levels (usually 1-4) that determine
how much damage will be inflicted and how likely that the spell will
be successful. For example, Faint 1 sometimes works, and Faint 4
often works. The stronger the magic, the higher the MP cost.


#086	Attack Seal 1-4
	?
	MP: ?
	?

#087	Magic Seal 1-4
	?
	?
	MP: 4
	Silence line of magic that seals an opponent's magic skill,
	causing them to lose the skill for a set number of turns.
	[magic-type doodle, thick parts]


#088	Block Seal 1-4
	?
	?
	MP: 4
	Silence line of magic that seals an opponent's block skill,
	causing them to lose the skill for a set number of turns.
	[block-type doodle, thick parts]

#089	Charge Seal 1-4
	?
	?
	MP: 4
	Silence line of magic that seals an opponent's magic skill,
	causing them to lose the skill for a set number of turns.
	[magic-type doodle, thin parts]

#090	Random Seal 1-4
	?
	MP: ?
	Silence line of magic that seals an opponent's magic skill,
	causing them to lose the skill for a set number of turns.
	[attack-type or block-type doodle, thin parts]

#091	HP Poison 1-4
	HPどく
	MP: ?
	?
	[?]

#092	MP Poison 1-4
	PPどく
	MP: ?
	Poison line of magic that slowly decreases an opponent's
	magic points (MP) with each turn.
	[attack-type or block-type doodle, dark colors]

#093	Steal HP 1-4
	HPめすみ
	MP: 10
	Drain line of magic that steals magic points (HP) from an
	opponent's doodle and gives them to your doodle.
	[block-type doodle, any shade but dark colors]

#094	Steal MP 1-4
	PPめすみ
	MP: ?
	Drain line of magic that steals magic points (MP) from an
	opponent's doodle and gives them to your doodle.
	[magic-type doodle, average tone: not dark nor light)

#095	HP Damage 1-4
	HPはかい
	MP: 8
	Drain line of magic that reduces an opponent's hit points
	(HP).
	[?]

#096	MP Damage 1-4
	PPはかい
	MP: ?
	Drain line of magic that reduces an opponent's magic points
	(MP).
	[attack-type, any shade but dark colors]

#097	?
	ペッタンコ
	MP: ?
	?
	[?]

#098	Shrink 1-4
	ミニミニ (Mini-Mini)
	MP: ?
	Weaken line of magic that shrinks an opponent, reducing their
	damage output.
	[magic-type, long body]

#099	Slow 1-4
	すばやさダウン
	MP: ?
	Weaken line of magic that reduces an opponent's agility, 
	thereby reducing their speed.
	[tall, attack-type doodle]
	
#100	?
	?
	MP: ?
	?
	[?]

#101	?
	PPそうひ
	MP: ?
	?
	[?]

#102	Magic Fail 1-4
	まほうしっぱい
	MP: ?
	Weaken line of magic that lower's an opponent's magic skill
	success rate.
	[long-bodied, attack-type doodle]

#103	Paralysis 1-4
	マヒ
	MP: 14
	Immobilize line of magic that randomly frees an opponent's
	movement. If successful, the opponent may or may not be able
	to do something each turn until it wears off.
	[attack-type doodle]
	
#103	Faint 1-4
	?
	MP: 10
	Immobilize line of magic that causes an opponent to faint by
	dropping a big ol' frying pan on their head. If successful,
	the opponent can't do anything until it wears off.
	[magic-type doodle]

#106	Attack Main 1-4
	?
	MP: ?
	?
	[?]

#107	Magic Main 1-4
	?
	MP: ?
	?
	[?]

#108	Block Main 1-4
	?
	MP: ?
	Confusion line of magic that causes the doodler to lose
	control of their doodle. A doodle mainly uses block when in
	this state.
	[long, magic-type doodle]

#109	Mad Attack 1-4
	?
	MP: ?
	Confusion line of magic that makes it difficult for an
	opponent's doodle to hear commands. Doodle will randomly
	use attack despite commands.
	[block-type or attack-type doodle, short and wide]

#110	Mad Magic 1-4
	?
	MP: ?
	?
	[?]

#111	Mad Block 1-4
	?
	MP: ?
	Confusion line of magic that makes it difficult for an
	opponent's doodle to hear commands. Doodle will randomly
	use block despite commands.
	[block-type or attack-type doodle]

#112	Attack Curse 1-4
	?
	MP: ?
	?
	[?]

#113	Magic Curse 1-4
	?
	MP: ?
	Curse line of magic that affects an opponent's magic. Doodles
	do damage to themselves when using a cursed skill, but only
	if they hit their opponent.
	[attack-type, long parts]

#114	Block Curse 1-4
	?
	MP: ?
	Curse line of magic that affects an opponent's block. Doodles
	do damage to themselves when using a cursed skill, but only
	if they hit their opponent.
	[magic-type, long parts]

#115	Charge Curse 1-4
	?
	MP: ?
	Curse line of magic that affects an opponent's charge. Doodles
	do damage to themselves when using a cursed skill, but only
	if they hit their opponent.
	[attack-type, short parts]
	
#116	Balloon
	?
	MP: ?
	A large amount of water appears above the target's head.
	After 3 turns, it falls on the current doodle's head. So, if
	it hits one doodle and it gets knocked out a turn later, its
	replacement will take more damage 2 turns later.
	
#117	Magic
	ぼうぎょダウン
	Magic Down
	MP: 4
	No description available.		



---------------------------------------------------------------------
JAPANESE ENDING
---------------------------------------------------------------------

	The North American version is rated "E" for everyone on the
ESRB ratings scale.

	The Japanese version has events occur that may not qualify
the game for an "E" rating in North America. I'm assuming that Agetec
modified the ending because of this, so here's a summary the original
Japanese  version. Please skip the next paragraph if you don't want 
to read a spoiler.



---- SPOILER ----

	Hibana, Taro, you, and Mono are at the top of the tower. The
blonde man who has been explaining Pengel's evolutions has a gun. The
pirate-looking guy gets blasted off the tower by Mono, and the blonde
man shoots Hibana. She falls to the ground and blood flows out of
her. Mono cries out for her, then he goes nuts and drains all of the
color from the land. He probably kills the blonde man because I don't
remember seeing him after the game goes black-and-white. You have to
stop Mono, so you fight him. After you beat him, he comes back to his
senses. He contemplates things, and he decides to commit suicide. He
tries to walk off the edge of the tower, but Hibana (miraculously
healed) grabs his arm to save him. Taro tries to help, too, but Mono
has fallen too far. He thanks Hibana, Taro, and you. Hibana loses her
grip on Mono, and he falls to his death. As he falls, he breaks apart
and the particles spread color back into the land. The tower breaks
apart and melts away. Mono uses the last of his power to return you,
Hibana, and Taro back to the homestead. Eventually, Hibana and Taro
say goodbye to you and hop on a ship to find Galileo in a "Ghiblies"-
style scribbly animation. Very cool...

I'm guessing that the ending was changed for North America because 
three people die and a fourth gets shot. I don't think "E" games have
stuff like that happen, but I could be wrong. I hope Agetec kept the
same ending! Then again, Ghibli movies like Princess Mononoke and 
Spirited Away got PG ratings, so I'm probably right...

Also, Agetec representatives said that the game does not have Ghibli
content in it, which may mean that the cool ending might be gone and
replaced with something else...? (Hopefully another cool ending, if
possible...)

---- END OF SPOILER ----






---------------------------------------------------------------------
POST-ENDING EFFECTS
---------------------------------------------------------------------


After you've beaten the game, new events occur:

- Color returns to the land.
- Your Maximum Ink Level increases again to 12,000.
- A new arena opens up next to the old entrance to the tower. You
can have 1 vs. 3 and 2 vs. 3 battles there. The ink and experience
bonuses are higher there.




---------------------------------------------------------------------
GAMEPLAY DIFFERENCES BETWEEN THE JAPANESE AND ENGLISH VERSIONS
---------------------------------------------------------------------

The Japanese version refers to magic points (MP) as PP. I have changed
all references of "PP" to "MP", except in cases where "PP" appears as
part of Japanese text (such as move names).

Hibana's name has been changed to Zoe for the English version.

---------------------------------------------------------------------
DOCUMENT HISTORY
---------------------------------------------------------------------

	28 June 2003: The English version is out, so I was able to
verify some info and correct LOTS of other info. :-) Since there's
going to be a lot more English-language players reading this FAQ than
Japanese-language players (I hope!), I switched the order of the 
names of things so the English version is first. I changed references
of "registration point" to "connection point" to match the documentation.
Also, VERY IMPORTANT: all references to "Physical Attack" and
"Magical Attack" were WRONG. I mistranslated the Japanese. It was
actually "Attack" and "Defense". The move list is a lot more detailed
now because of the information in the English version's encyclopedia.

	22 June 2003: A pretty big update! I added hints on using
spinners and bodies, tripled the size of the moves list (though 
there's still lots of information missing), added information about
the end of the game, about what happens after the game has been 
beaten, about the origin point's effects on animation, about save
requirements for your memory card, and about the use of wings. I've
also changed the KoS references to "Magic Pengel".

	10 June 2003: I added information about wings, softs, spinners,
and weapons. I added more information about attribute values. I also 
added information about the total number of allowed body parts. I also
added info about something that's probably in the English manual (well,
the Japanese one, too, but I can't read most of it!): the registration
point!!! It lets you designate the point of reference for the shape
you're going to draw. I can't believe I've played this game for a few
weeks and yet I only discovered the feature a couple of days ago.

	1 June 2003: I haven't worked on this FAQ since January, and 
I never uploaded to gamefaqs.com until today. I just uploaded it 
today so people can see that  somebody is working on a FAQ for this 
game. :-) I'm going to rewrite this FAQ as soon as the North 
American version is released on 26 June 2003.

	29 January 2003: The initial intention of this FAQ is to 
help people play the Japanese version of Kingdom of Scribbling 
(hereafter referred to as KoS). A North American version will be 
released in May 2003, so this FAQ will help players of either version
in the future.



---------------------------------------------------------------------
COPYRIGHT/AUTHOR INFO
---------------------------------------------------------------------

This FAQ is Copyright 2003 Carl Chavez. This FAQ may be distributed 
freely for non-commercial use. It may not be edited or altered in any 
way. It may not be distributed with advertising in any form without 
permission. GameFAQs.com has explicit permission to distribute this 
FAQ.