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________________________________________________________________________
FAQ/Walkthough By: |Jason Howell (CAHowell) and me frog
Version History: |2.0
Date Created: |1/08/03
Last Updated: |1/25/03
Blocks Required: |2 (Gamecube)
---------------------------------------------------------------------------
010. T A B L E O F C O N T E N T S
---------------------------------------------------------------------------
*Use Ctrl and F to pull up a search box, and type in the numer of the
section you want to go to.
/------------------------------------------------------------------\
| 010.........................Table of Contents |
| 020.........................Version History |
| 030.........................Introduction |
| 040.........................Game Basics |
| 050.........................Walkthough |
| T10.........................-Team Sonic |
| T40.........................-Team Chaotix |
| TE0.........................-Emeralds |
| TF0.........................-Final Story |
| 060.........................Extra missions |
| TSE.........................-Team Sonic |
| TCE.........................-Team Chaotix |
| 070.........................Ranking Guide |
| 07A.........................Hoax Section |
| 080.........................Reader Info |
| 090.........................F.A.Q (Frequently Asked Questions) |
| 09A.........................Backlog |
| 100.........................Legal Info |
\------------------------------------------------------------------/
---------------------------------------------------------------------------
020. V E R S I O N H I S T O R Y
---------------------------------------------------------------------------
Jason Howell's updates:
---------------------------------------------------------------------------
January 8, 2004: Beginning of Guide. Version 1.0
January 9, 2004: Jason here. I added the Game Basics and Introduction parts
to the guide, as well as the Introduction part. me frog
said he will be working on several of the levels tomorrow,
and I will show the differences between the teams in the
walkthough. If you have any other info, please email one
of us.
January 9, 2004: Not much to say. me frog said he would be working on the
other 4 stages, and I will leave that up to him to post it
(or email it to me). To anyone who is angry the guide is
small, we are going to be working our asses off this
weekend, trying to give you the highest quality service.
January 10 2004: MAJOR update today. me frog added Team Sonic's section
from level 2 to 9, including bosses. More updates comming
soon, along with the completion of the normal ranking
section and a lesser enemy section made by me.
January 13 2004: Added Team Sonic's Lost Jungle, The Team Dark Team
Battle, 1 New Hoax, and Team Chaotix's Seaside Hill.
That's pretty much it....also, we are now accepting
any fan help, such as secret passageways in levels, boss
strategies, and other info that would be helpful. You
will be credited for your work (and we do check the
method, so don't send us any hoaxs).
January 17 2004: At last, me frog has fully completed the story mode part
of Team Sonic, meaning I will start on Team Rose, and he
will continue with Chaotix. Enjoy!
January 20 2004: Just to let you know, me frog finished the ENTIRE Team
Chaotix guide, and I am in the process of putting it up.
The parts that are up are levels 2 to 5, and hopefully,
I can get more up before this is updated. Also, in terms
of when I will be starting the Team Rose/Dark info, it
should be this weekeded. A few things came up over the
weekeded that I had to deal with.
Now, in terms of corrections:
-The grinding button on the GCN is the B button, not the
A button like I accedently said.
-The "Not accepting any fan help" was suspose to be
"Now accepting fan help.
January 20 2004: Finally added all of me frog's Team Chaotix's levels
to the guide. Team Rose's guide should come out around
this weekend.
January 22 2004: Well, I finally updated the guide on my own. Added info
and corrections as follows:
-Added GCN controls
-Added Emeralds Section
-Added Final Story Section
-Added Backlog, to show what we have planned.
Yea....Anyways, Team Roses section should come this
weekened, and after that, I will try to complete
the Ranking section, Add the enemies list, and
finally finish Team Dark's part. Also, email me or
me frog if there is anything else you want us to do.
February 3,2004: Oh my fucking gods and jesus...it is the Moneky.9
update! No, no Team rose/dark...yet, but a whole
shitload of updates!
-Corrected me frogs final section
-Added all the missions for Team Sonic and Chaotix.
Also, note the layout of the other missions, I sorta
messed up. Should be corrected in the next few
updates....Anyways...
February 4,2004: Eh, I'm sorry about the whole joke thing. Bordom = FAQ
Writers do NOT mix well. Anyways, for an update on the
team rose guide, I am at 8 levels right now, and will
update the guide with the Team Rose section when I am
done with it, which should be tomorrow (Depending on
my plans), or friday night. See you next update!
P.S: For you Xbox and PS2 owners, a control guide for
those versions will come soon, perhaps friday.
---------------------------------------------------------------------------
me frog's updates:
---------------------------------------------------------------------------
January 24 2004: OMG it's me frog! Yeah, I told Jason I'd update the FAQ
this time so here I am... Anyway, here's what was added
today...
-Added "me frog's version" of the Final Story
-Added the "Extra Missions" chapter
-Added the "Reader Help" chapter
-added some things to the backlog
So... that's basically it. Here's WHAT TO EXPECT next
update (from me at least)
-add some more extra missions for Sonic and Chaotix
-start on the multiplayer info (won't finish it though)
-start on the Secrets section (won't finish it though)
Bye for now!
---------------------------------------------------------------------------
030. I N T R O D U C T I O N
---------------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~
me frog's Intrduction
~~~~~~~~~~~~~~~~~~~~~
Hey, me frog here, your favorite FAQ author! I've been planning to do
a Sonic Heroes guide for months now. Hell, this is probably one of the
FAQs that I'm most excited about, mainly because it's my first REAL
Sonic FAQ (the other is just a demo, that doesn't count). Of
course, I've been a Sonic fan for years, and I look forward to typing
out an excellent in-depth guide full of adventure and suspense
and drama and... okay I'll stop now. Anyway, this is the sixteenth
FAQ that I have written at GameFAQs, and will probably be one of the
better ones that I have written. If you aren't viewing this FAQ from
GameFAQs, then (well first, you're viewing it from one of the four
sites above, right?) I'm not sure what guide number this is for
that site.
Anyway, enough about that. You might've noticed that this is a
co-authored guide with Mr. Jason (Jason Howell, CAHowell, you
know). I've co-authored with Jason once before, and I've read
a lot of his work. Let me tell you that you're going to get
ALMOST as good as information out of his part of this FAQ then
out of mine. Just kidding, he's a great author, and deserves
a lot of recognition.
~~~~~~~~~~~~~~~~~~~~~
Jason's Introduction
~~~~~~~~~~~~~~~~~~~~~
Welcome, Sonic fanboys/girls alike...I am Jason Howell, the other
author of this guide. I've been contributing for awhile, and I am
now up to 21 FAQ's, making this the Twenty-second. In terms of my
relation to the guide, I will be mostly working on the layout and
the Team Dark/Rose Parts, while me frog focuses on Team Sonic/
Chaotix and the multiplayer parts.
Although the guide does seem shallow now, it should be rather large
near the end.
---------------------------------------------------------------------------
040. G A M E B A S I C S
---------------------------------------------------------------------------
Team Basics:
---------------------------------------------------------------------------
Speed Characters: The most used characters. Speed characters are the
fastest of the 3 types, but usually do not have that
many abilities. Speed characters have the ability to do
the homeing attack (A twice), and the light speed dash
(Sonic and shadow only). The speed characters are:
-Sonic
-Shadow
-Amy
-Espio
---------------------------------------------------------------------------
Power Characters: The main choices for combat. Power characters are the
strongest of the 3 and have several abilities. Powers
ranging from destroying debris, to flying up on air
vents, to using a special homing attack with your other
team mates are a few of the abilities Power Characters
can use. The Power Characters are:
-Knuckles
-Omega
-Big
-Vector
---------------------------------------------------------------------------
Flying Characters: The least used of the 3. Flying characters only have
two purposes: Bring down flying enemies, and lift
your team mates above ledges. Flying characters are
always in flying mode, unless the other two characters
are unusable. The Flying characters are:
-Tails
-Rouge
-Cream
-Charmy
Team Differences:
---------------------------------------------------------------------------
Team Sonic: The most rounded of the 4. Team Sonic offeres the basic thrill
for newbies and veterans alike. The levels are harder then
Team Rose (More enemies and longer), but easier than Team
Dark (Less enemies, same length). If you have played the
previous Sonic Adventure games, it may be a good choice to
start with Team Sonic.
---------------------------------------------------------------------------
Team Dark The Hardest of the 4. Team Dark provides a good challenge to
people who have already beaten Team Sonic and want to complete
each character on 100%. Team Dark's team has the same length
as Team Sonic, but more enemies, bigger jumps, and different
styles of getting to the end. If you beat Sonic Adventure/2
with all emblems/A rankings, then Team Dark would be a good
one to start with.
---------------------------------------------------------------------------
Team Rose: The Easiest of the 4. Team Rose is best for the newbie at
heart, and best for those who skipped the previous games, or
even sonic games all together. Team Rose has the shortest
level path then Team Sonic and Dark, less enemies, and easier
boss battles. Like I said earlier, if you avoided Sonic
Adventure/2, then team rose will be a good introduction.
---------------------------------------------------------------------------
T. Chaotix: The oddball of the 4. Team Chaotix's gameplay is mostly a
mission based objective thoughout the levels the other 3
go though, only with goals, such as collecting things. If
you are good at collecting from the previous two games, team
chaotix is your team.
Gameplay:
---------------------------------------------------------------------------
Changing Characters: When you want to change your character to the main
lead, press either Y or X (GCN Version) to switch
between the two. The character's icon that is on the
left is the Y button, and the one to the right is the
X button.
---------------------------------------------------------------------------
Team Blast: The special move of each team, Team Blast is a move
that can either defeat all enemies onscreen and stop
time for a small period of time, or stun the bosses
(Besides the Lesser Enemy based bosses).
To fill the Team Blast Gauge (Located on the upper
right of the screen), you must either:
-Collect Rings
-Kill a Enemy
-Do a attack
-Get a Team Blast Item box
..To charge it. Once it is full, the letters "team
blast" will appear instead of the gauge along with
the Z button (Again, GCN). Press the button to
execute it. You lose your Gauge every time you
either die, or change levels.
*Update* Each Team's Team Blast has a different
effect, although all Team Blast have the ability to
instally kill any non-boss enemies, each is different.
Here is a list of the different Team Blast:
-Team Sonic's has no special properties, but can
sometimes stun bosses.
-Team Dark's has the ability to stop the time
(and timer) for about 15 seconds, give or take
a few seconds.
-Team Rose's gives you a shield and Invincibility
after execution.
-Team Chaotix's gives you a random ammount of rings
based on the ammount of enemies you destroyed.
---------------------------------------------------------------------------
Levels: A new addition to the game. Levels are both for points
and to help you execute attacks easier. Near your
characters icon is a collection of three holes, that
shows your current level. To gain levels, you must:
-Get the color orbs that enemies drop
-Get them from a item box
...to gain a level. Levels increase your attack power
and allow you to even damage. You lose all your levels
when you either die or change levels.
---------------------------------------------------------------------------
Rings: The basic form of life in each sonic game. Rings both
fill your team blast gauge, protect you from harm, and
give you a extra life after you collect 100 rings in a
row. When you come in contact with a enemy, you will
lose all of your rings, but they will fall out and let
you pick them up again. Only the team leader can be
damaged, team members that are hit do not lose your
rings.
You lose your rings when you either die, get hit by a
enemy, or switch levels. Another side note is team
mates can also pick up rings.
---------------------------------------------------------------------------
Character Gates: A special gate that appears in each level. There are
two different types of character gates:
-Gates that tell you what to do (Power, Speed, or
Flying)
-Gates that change your leading character.
In terms of the gates that tell you what do do, they
are flying monitors that either have the words "Speed,
Power, or Flying" in them, along with a color. When
you get to one of these Monitors, switch to that teams
character and do whatever action is required.
In terms of the gates that change your character, they
are actual gates with both a monitor and a
transpartent barrier with a color matching the action
Required. When you pass though one of these gates,
they automaticly change the main character
---------------------------------------------------------------------------
Grinding: Back from Sonic Adventure 2 and the Sonic Advance
games is the grinding ability. To grind, you must find
a rail and either jump on it or walk on. While
Grinding, press the B button (GCN and possibly the Xbox
version) to speed up. Press the directional pad in
either the right or leff direction, along with A, to
change rails. To get off, press A to jump
---------------------------------------------------------------------------
Death: Both different and similar to other sonic games. Death
has expanded to fit the team's needs into it as well.
In terms of instant death, if the main character gets
hit without any rings, or if all team mates fall into
a void, that will count as a instant death and take
a life from you. In terms of switching death, if the
main character falls, but if another team mate is not
falling with you, you will switch to that team mate
(Example: If Knuckles, and only knuckles, dies in
the casino level, it will switch to one of the other
characters and knuckles will reappear once everyone
is on safe ground.)
It is a bit differnt in team battles. If you get hit
with or without rings, you will be stunned and
unusable for a few seconds. If the team leader is hit
without rings in a team battle, he will NOT die, but
be knocked back. It is only when all 3 characters are
immobile will you lose a life.
---------------------------------------------------------------------------
Controls: Gamecube Version:
:::Speed formation:::
------------------------------------------------------
Homing Attack
Button Used: B button twice
Info: A attack used increase the ammount of air
time. If used on a row of enemies, you can
bounce off them and to where ever they lead.
------------------------------------------------------
Spin
Button Used: While running, Hold B button
Info: Used to increase speed on ground, be careful
when using near a bottomless pit.
------------------------------------------------------
Rocket Accel
Button Used: Hold B button
Info: Used to get across areas in fast motion. Can be
used either as a attack or to destroy crates.
------------------------------------------------------
Triangle Jump
Button Used: A Button on narrow walls.
Info: Used to cross areas without a floor. To cancel
the move, press the B button.
------------------------------------------------------
:::Flying Formation:::
------------------------------------------------------
Flying
Button Used: A Button
Info: Used to cross areas without floors, Flying is
the main effect of Flying Characters. You can
stay in the air as long as you want, but when
you start moving, your flying gauge will
decrease. You will fall if it is fully
deplenished.
-----------------------------------------------------
Thunder Shoot
Button Used: B Button
Info: The main attack of flying characters. Used
mainly to stun enemies for a short period of
time. If the character hit's a amored enemy,
he will be unusable for a short period of
time.
-----------------------------------------------------
:::Power Formation:::
-----------------------------------------------------
Fire Dunk
Button Used: While in Air, press B Button
Info: A homing attack using the other characters. It
is a powerful attack that can range depending
on the characters current level. The actual
attack launces the characters at a angle, so
the higher you are, the greater the chance
that you can attack a enemy.
----------------------------------------------------
Combo Attacks
Button Used: B Button
Info: A collection of moves that is usually a punch
attack, a counter blow, and a wave of
energy/musical notes/etc. Varies apon
Power Character
----------------------------------------------------
Triangle Dive
Button Used: A button while in Air
Info: Used to create a slower decent while away from
fans, but the main use is to go up on areas
that have a fan.
---------------------------------------------------------------------------
Team Formation: Although not important at first, team formation
semi-important later in the game. When your speed
character is the lead character, your team mates will
form in a line and follow you (Like tails in Sonic
Adventure/DX). When a Power character is in the lead,
the formation will be a character on each side. When
a flying character is in the lead, the characters will
grab their legs and hold on.
In terms of uses, although un-important, speed
formations will serve for crossing small platforms,
power formations will serve for collecting rings, and
flying is mainly used for switches (The characters
let go and go on the switches)
---------------------------------------------------------------------------
050. W A L K T H R O U G H
---------------------------------------------------------------------------
Team Sonic: {T10}
---------------------------------------------------------------------------
Team Sonic's quest begins with the intro of Knuckles and Tails flying in
the tornado and looking for Sonic. Once they find him, they give him a
note from Eggman (Robotnik) to stop him. That is where are hero's quest
begins.
========-----------------------------------------------------------========
| Level 1: Seaside Hill |
========-----------------------------------------------------------========
A Rank Points Needed: 60,000
Mission Bio: "Head for the whale island!"
You'll start out on the stage running on a straightaway. You'll hit some
speed boosts and shortly after, collect four rings. The level will start
to go downhill a little and you'll hit another speed boost. Once you pass
"Fly" sign you'll automatically switch to Tails.
Use him to fly through the hoops and up onto the elevated area. Once on
the ground again switch back to Sonic. The question mark sphere will tell
you that if you hit all of the springs in front of you, you'll get bonus
rings. So drop down the ledge, collecting the ten-ring capsule. Hit
all three springs to get some bonus rings and then go up to the ledge.
Once you pass the "power" sign you'll switch to Knuckles. Stay spread out
and you'll collect all of the rings on the ledge.
Hit the dash panel and you'll fly across the water. Once you're on the other
side hit the checkpoint to level up. Stay spread out to collect all of the
rings and hit the dash pad. Go through the loops and you'll collect some
ring capsules.
Once you're done with the loops, go up the hill and collect the rings as you
take the turn. On the other side of the turn you'll see three of Eggman's
robots. Destroy them and then you can either use Knuckles to destroy the
block, revealing a spring, or you can just use Tails to fly up to the
ledge.
Once you're on the top of the ledge, destroy the two blocks and hit all
three springs to get the five-ring bonus. Get to the top of the ledge,
and switch to Tails. Flu up onto the ledge to your left.
Grab the ten ring capsule, and then hop down the ledge. Destroy the robot
and then grab the rings. Inside one of the wooden containers is a ten ring
capsule, so grab it. Switch back to Tails and fly through the hoop. Hit
the springs and get the bonus, and then grab all of the rings on the next
ledge. Fly to the balloon and pop it to get a one-up. Fall down onto the
ledge and get the rings.
You'll automatically switch to Knuckles when you go under the "power" sign.
Break the box and hit the springs to go up to the ledge. Go through the
hoop and then destroy the four robots. Break the four boxes that are in
your way and then hit the dash pads.
As you go down the hill you'll instantly switch back to Sonic again. Grab
the rings, and take the turn when you get to the bottom of the hill. Make
sure you go through the checkpoint and then go through one of the three
different loops (they all lead back to the same place). At the end, you'll
instantly be shot to an island across the water.
Now where you get shot to when in the cannon depends on your formation.
When Tails is the leader, you'll get shot up to some high ledges that you
need to maneuver through. As Sonic, you'll go straight to the next island.
On the island, grab the ten ring balloon and destroy the enemy (it takes
two hits). Go to the end of the island and the ruins will instantly start
to rise.
Jump across them and take out the hovering enemy. Switch to Tails and fly
up. Switch back to Sonic when you're at the top. Hit the dash pads and
you'll go through a checkpoint and into a little vehicle. You'll
automatically move forward in this vehicle; you just move left or right.
There are rings everywhere here, so move left or right to grab them. When
you reach the end, a message should pop up saying "Passed!" Go through the
ruins and grab the five ring capsule. Hit the dash pad and on the other
side of the water, run up to the box. Destroy it and hit the spring it
reveals. Destroy the box on the next ledge and there will be a twenty ring
capsule and a spring. Hit the spring to be sent up and back onto the
main path.
Take out the two robots and then switch to Tails. Fly up and hit the
springs. You'll be sent through two hoops and onto the next ledge. Use
the light dash to get the rings on the right side, and then use Tail's
thunder attack (press B) to take out the hovering enemies. Jump up the
ruins and then fly through the hoops. Grab the ten ring capsule and
then hit the dash pad on the left side.
Instantly switch to Tails and then jump through the hoop. Switch back
to Sonic and then run forward and destroy the two robots. Switch to
Knuckles and destroy the boxes, and then switch back to Sonic. Destroy
the robot on the other side and go across the little ledge. Hit the
dash pad at the end and you'll go through some hoops and hit a ten
ring balloon.
When you land, grab all the rings and then hit the dash pad. Go down
the straightaway as Sonic and hit the dash pads at the end. Make sure
to go through the rainbow rings to gain 2600 bonus points. Destroy the
flying enemies and then use Tails to fly up the ledge. Destroy the five
flying enemies and then hit the springs.
Destroy the three flying enemies that you see and then take the only path
available, collecting all of the rings. Continue until you hit some boxes.
Use Knux to destroy them and then continue. Destroy the two robots in the
long hallway and then destroy the boxes at the end. Go down the hill and
then destroy the three enemies in the huge room. Jump into the cannon
located in the center as Sonic and you'll be shot into some springs.
You'll go up a bunch of springs, through some hoops, and then through a
checkpoint. You'll then jump into a vehicle like the one you jumped into
earlier.
It's the same as before, just a lot longer. Remember to collect as many
rings as you can. At the end, rush forward and grab the rings and then
take one of the three loops. Continue down the one path as Sonic, going
as fast as you can. When you see a bunch of enemies, use your team blast
to destroy them all.
Continue down and then hit the dash pads. You'll go through a HUGE loop
and then when you end up on the other side you'll be going at a breakneck
speed. Take the path and then go down the hallway. Destroy the enemies
and proceed. Hit the dash pads at the end.
You'll fly up to an island where you'll be told to use your team blast.
Use it to destroy all the enemies, then run past the crater (drop in
if you want some rings), and hit the goal ring.
========-----------------------------------------------------------========
| Level 1: Ocean Palace |
========-----------------------------------------------------------========
A Rank Points Needed: 50,000
Mission Bio: "Escape from the ancient ruins!"
A sea palace... cool. Nice music, eh. Anyway, you'll start on a long,
straightforward path. Stick to Sonic to get through it quickly. Eventually,
you'll come to a loop, so go through and continue down the path. After you
go straight up, you'll collect a power sphere for Knuckles and end up in
front of four speed boosts. Switch to Power Formation and hit the boosts.
Go off the dash ramp and if you were in Power Formation like I told you to
get in, you'll go through all three rainbow rings and collect some bonus
points. When you land, run up to the door and have Knuckles punch it twice
to get it open. You'll be greeted by a bunch of Eggman robots, so quickly
switch to Sonic to get rid of them all quickly.
As you head down the path, a bunch of obstacles will start to fall in your
path. Knuckles can take care of these for you, so keep punching through
them until you get to a "fly" sign. Fly up with Tails and use the dash hoop
to be shot to the next platform. Here, switch to Sonic and proceed to go
down the straightforward path. Once Knuckles mentions that the pillars are
collapsing, move over to the far left side of the path and stay there so
you aren't crushed. Once you reach the end, Light Dash through the rings
and switch to Knuckles once more. Use the Triangle Dive when you're on the
fan to hover up. Now bust open the cage to get a key. Once you have that,
switch to Tails.
Use him to fly up all the debris quickly. Switch to Knuckles and stay in
the center of the path. Otherwise, you'll be crushed by pillars. Punch the
door twice to open it, and go through. Head down the path, destroying the
enemies as you go, and then switch to Tails and fly up the ledge. We could
switch to Sonic and head down, but we're taking the upper path for now.
There is a straightforward path here with a lot of rings, but it also has
a bunch of spiked balls. Go through, Light Dashing through the rings, until
you reach the end. Use Knuckles to break open the door and switch to Sonic.
Use the homing attack on one of the walls and traingle jump to the end
(make sure to get the balloon, which has a Power Sphere for Sonic).
At the end, hit the dash pads and go through the rings to be boosted to
the next area. Run forward and you'll automatically switch to Knuckles.
Use the Trinagle Dive to reach the next platform. Stay in the center here
to avoid being crushed, and destroy the enemy. If you wish, you can use
the Triangle Dive to float up the first fan and grab a ten-ring balloon.
Otherwise, head up the second fan. Ignore the hill for now and head north
all the way, then east. Change to Power Formation to collect all the
rings at once, and bust through the pillars to find an extra life. Head
back to the hill you passed, and you'll instantly switch to Sonic. Stay
centered here to collect two rows of rings at once, and continue down the
straightforward path.
When you reach the end, go through the Power Gate and you'll switch to
Knuckles. Destroy the debris and head north. Defeat the enemies here and
head up the stairs in Power Formation. By doing that, you'll collect all
the rings. At the top, bust open the door and defeat all the enemies. Hit
the dash pads and you'll go down a bunch of paths, eventually ending up on
a huge turtle. As Sonic, enter the cannon and destroy the enemies once you
reach the next platform. This will let you enter the cannon, which will
blast you to a spring, which will blast you to a platform. The enemies here
have shields, so use the Blue Tornado to get rid of them. Once you defeat
the enemies, hit the dash pad to be rocketed to the next platform.
Here, defeat the enemy and then bust open the containers to find a twenty
ring capsule. Hit the next dash pad. On the next platform, defeat all the
enemies here using Blue Tornado and the homing attack. This will reveal two
targets, so use either one of them to be sent up to the next platform.
Here, run forward and hit the checkpoint, then use the springs to be sent
up to another platform. Defeat the enemies here and using Knuckles, destroy
the blocks in the left corner to reveal a shield. Now head up the path
that's to your right and switch to Tails near the area where the block
falls. Fly up and defeat the enemies here to reveal a power sphere for
Tails. Defeat all of the enemies here and then head up the hill and hit
the springs.
Switch to Knuckles and use Triangle Dive to float up to the next platform.
Bust all the blocks here using Knuckles and follow the path east. Here,
break open the door and switch to Tails. Fly up when you get near the
gap and you'll go through a hole in the ceiling. Turn around and hit the
springs here. Have all three characters activate the switches at the
same time to open some cages containg ring capsules and a 1-Up capsule.
Drop down here and head back to the gap. Use the homing attack on a
wall and Triangle Jump all the way across. Here, hit the checkpoint
and then hit the dash pads. After being blinded by the sunlight, a huge
boulder will begin to chase Team Sonic.
Switch to Sonic so you can run fast, and head down the hill, avoiding
the boulder. Eventually, you'll be sent up to a second platform, where
you have to continue running from the giant boulder. It can be a bit
difficult, since there are TWO rocks now, but keep going and eventually
you'll reach the end of the rock chase. Here, just head striaght and up
the stairs to reach the goal ring.
========-----------------------------------------------------------========
| Special Stage 1: Ocean Palace |
========-----------------------------------------------------------========
Well, you're first special stage is definitely an easy one. There's
nothing here but lots and lots of spheres. That's right, nothing to
get in your way.
You have to constantly be collecting spheres to increase your time,
otherwise the stage will instantly end. Remember to get to Power Formation
if you see three rows of spheres all next to each other.
---------------------------------------------------------------------------
/=======-----------------------------------------------------------=======\
|Boss: EGG HAWK HP: 50 (Eggman Boss) |
|========-----------------------------------------------------------======|
| |
|After some conversation, you'll engage in your first boss battle! |
|Yipee! This is a pretty simple fight, but it can be a little tough |
|if you're still not used to the controls. You'll first start on a big |
|runway, so run in the middle to collect lots of rings and avoid the |
|fire that the Egg Hawk is shooting. |
| |
|When you get to a sandy area, stop running and wait for the Egg Hawk to |
|land. Eggman will do his roter attack, so you'll have to destroy both |
|roters (they're like the wings). First, take out the two small |
|guns that are near the things connecting the roters. The roters |
|themselvestake lots of homing attacks to destroy, but once you do, |
|the battle is a lot easier. |
| |
|Anyway, keep running now, but make sure you don't get too close to the |
|Egg Hawk, or you'll take damage. After you end up near the sandy area |
|again, take out the two things next to the roters that connected them |
|[roters] to the main craft. Keep doing homing attacks on them, and |
|Eggman will eventually get up and you'll have to chase him down the |
|runway again. |
| |
|When he lands in the sandy area, continue attacking him. When his health |
|stops going down, head to the opposite "wing" and start attacking that |
|one. If the health stops going down AGAIN, aim for Eggman's main craft |
|itself. Eventually, you'll destroy one of the three targets, which will |
|destroy the whole craft, thus ending the battle. |
\-------------------------------------------------------------------------/
========-----------------------------------------------------------========
| Level 3: Grand Metropolis |
========-----------------------------------------------------------========
A Rank Points Needed: 60,000
Mission Bio: "Rescure the city until the control of
Eggman!"
I LOVE this level, it's just so fun and never gets boring. Okay, you'll
start off on a hill that's taking you down. Just sit bakc and watch since
you don't have to do anything. When you hit the dash pad, you'll end up
on a blue path. This is strange, since even if you stop, you'll continue
moving forward. If you try to move forward youself, you'll go very fast.
Once you reach the end, hit the springs to be sent over the wall. Hit the
dash pads here and go down the blue path. Defeat the enemies on the next
platform, but don't bother with the crates; they have nothing inside of
them. Switch to Sonic now and run up the blue path. At the end, jump and
go forward to grab a balloon with a blue power sphere.
Head forward and you'll see a big gap, but lots of enemies hovering
over it. If you've played the previous Sonic Adventure games, you'll
know that you should use the homing attack on the enemies to get across.
Once you are on the other side of the gap, you'll encounter a strange
enemy. You can't defeat this enemy using homing attacks, so switch to
Knuckles and punch it instead. This will open that path, so head across.
You'll come to a strange swsitch here, so stand near it and press B. Push
the control stick forward to open a door containing some capsules. Once
you've grabbed the capsules, head back out and destroy the enemy to reveal
the path. Defeat the enemies on this path and hit the checkpoint on the
other side.
Head down the blue hill, collecting the rings as you go. Once you get to
the bottom, run forward and hit the springs to be sent up to the next
platform. Use Tail's thunder bolt to defeat all the enemies. Next, run
forward and you'll be given a choice. You can fly up and go through the
dash pads with Tails, or you can run forward with Sonic down the blue
platforms. Let's go with Sonic, since he's cooler (sorry Tails). Anyway,
go down the blue platforms and eventually you'll just have to hold forward
and the game will do the rest for you. When you reach the end, hit the
checkpoint. Push the switch on the right into the wall to open the door.
Defeat the enemy inside and break the crate to reveal a floor switch.
Press this to open another door opposite the one you're in. Inside this
area, there's a balloon with a 1-Up. Now defeat the enemies to reveal the
path. Cross it and defeat all the enemies here. Now comes the fun part.
Head forward and use the light dash to collect all the rings. Defeat the
enemies and use light dash again to cross the gap. Defeat all the enemies
on the next platform and you'll come to another huge gap. Use light dash
again to cross it. You'll end up on a blue platform. There are some rings
here, so use light dash a final time to get them all. An enemy will
appear once you get up the blue path, so defeat it. Use the switch to
open the door so you can continue.
Here, head forward on the blue path and press B just as you reach the
end to cross the gap using the light dash. On the next platform, use
homing attacks to defeat all the enemies. Once you fall off, turn around
and use Knuckles to break the crate. You'll reveal a ten ring capsule.
Now go straight and defeat the enemy to lower a gate blocking a switch.
Use the switch to open the door. Head south and defeat the enemies here,
then grab the item on top of the crate. Hit the spring to be sent up to a
blue path. Grab all the rings on it and then go around (or bust through)
the containers. Use the blue tornado to get the robot's shield off and
then defeat it to reveal a switch.
Step on it to open the door. Get the ring capsule on top of the crate
here and defeat the enemy that drops down. Now drop down and hit the
checkpoint. You'll find a pole here, so get near it and use blue tornado.
You'll head up and be shot over the wall blocking your path. Defeat the
enemy here, grab the ring capsule, and use the pole to reach the next
platform, which is a blue path. At the end of this path, use a homing
attack on the two enemies. When you destroy the second, push forward
and when you get near the rings, use a light dash to get across the gap.
Head down the many blue paths that there are here, and at the end
defeat the enemy. Now hit the springs and head forward here.
Defeat the enemy and hit the switch to open the door. You'll be inside
the room with nothing but a pole, so use the blue tornado to head up.
Hit the dash pads once you get to the top and you'll end up on a rail.
Hold B to accelerate as you go down. Make sure Sonic is the leader, so
when you reach the end you can use light dash to get all of the rings.
Continue grinding on the rails, collecting the rings as you go, and
you'll end up on a platform with a blue pole. Head up it, and you'll
go up a bunch of springs. Once you're in control again, defat the
enemies to reveal the path. Before you go, head down the blue path here
(you'll have to jump to get across since it's going against you) to
reach a key in a cage.
Destroy the cage to get the key. Now head back down the blue platform
and go down the path that the enemies revealed. Head straight and hit
the dash pads to go down a long series of blue platforms. Switch to Sonic
and you'll end up going down a bunch of blue paths. Once you're down all
of those, you'll have to go up a hill with cars going everywhere. Stay
centered to avoid the cars and press B at the end to light dash across
the gap. Now just keep heading straight until you reach the goal.
========-----------------------------------------------------------========
| Special Stage 2: Grand Metropolis |
========-----------------------------------------------------------========
Here, there are some spiked balls that you'll have to avoid, which can be
tough. Other than that, it's pretty easy. Remember to collect as many
spheres as possible to make chains so you can get some big points.
Whenever you're in power formation, always stay that way so you can get
the spheres that are spread out. Other than that, there's nothing I can
say except for stay focused and don't dawdle.
---------------------------------------------------------------------------
========-----------------------------------------------------------========
| Level 4: Power Plant |
========-----------------------------------------------------------========
A Rank Requirements: 45,000
Mission Bio: "Escape form the chaotic plant!"
The moment you drop into the plant, head straight, going down the blue
path. Hold forward for a while and watch what happens until you land
in front of a Speed Formation Gate. Head straight, down the blue path
(don't forget to collect the rings!), and you'll go through two
corkscrews before hitting a spring, which will send you up to another
blue path. Head straight here and defeat the two enemies to reveal a
blue path, but this one is attatched to the wall. Just approach it and
you'll instantly head up to the next platform. You'll see an enemy
that's attatched itself to the ground by means of electricity. Use
Tail's thunder shoot to knock the enemy to the ground, and then use
Sonic to defeat it.
This will reveal three platforms, so jump up them and destroy the electric
enemy that's waiting for you at the top. Defeat it to reveal a vertical
blue elevator. Head up to the next platform, which has another electric
enemy. After defeating it, the path will open, so head straight, down
the blue path, and then go up the blue elevator. There is a floating cage
here with a power sphere, so jump with Knuckles and bust open the cage
to get the sphere. Continue forward and defeat the three enemies to cause
a pillar to rise. Use Tails to fly up to the pillar, and then jump up and
the team will grab on to a hook, carrying them up to the next platform.
Defating the two enemies will cause a bunch of pillars to rise.
Use these pillars to climb up to an area with a fly sign, signaling you
to switch to Tails and fly straight up. This will take you up to a vertical
elevator, so go up and head down the path here. Make sure you avoid the
dropping weight and hit the checkpoint. Switch to Tails and fly up here
and you'll grab on to a hook. When you get to the next platform, you'll
see a bunch of balloons in the air. Use Tails to fly to the first balloon.
This contians some "wings" which give you extra flying time. Each balloon
here has wings, so keep grabbing them until you get to the dash hoop. When
you land on the platform below, go across the blue path and defeat the
electric enemy.
Now, look to your left to see a couple of enemies and a platform near them.
Fly to that platform and defeat the robot here to lower a cage that has a
switch. Hit the switch and then a pole will rise. Use the blue tornado to
get up the pole and you'll be taken to a rail. Go down it and you'll grab a
bunch of rings, and end up on a blue path. Head straight for a while and
you'll eventually reach a blue elevator. When you get to the top, use
thunder shoot to defeat the three enemies, which will lower a switch. This
switch will cause a big pole to rise, so you just need to head up to reach
the next platform. Here, defeat the strange enemy to make a bunch of steps
stick out of the wall.
You can either drop down and take the long, non-cool way, or you can take
the steps. You'll have to jump and fly to get across. Once you're on the
other side, grab the hook to be taken to a platform near a rail. Fly up
to the rail and switch to Sonic once you're on. When you reach the end,
jump and go right to end up on another rail. Once you're done with this
rail, hit the dash pad to be sent up to an elevator. The blue platform in
the middle will make you move slowly around the pole in the middle, but
you don't want that. Locate the area with all the rings and stay there as
much as you can to grab a bunch of them [rings]. Eventually, the elevator
will stop. Light dash around the row of rings before you do anything else.
Then defeat the three enemies and the elevator will continue to move up
agiain. Make sure you stand near the area with all the rings. A row of
rings will appear, so light dash to grab all of them, otherwise they'll
disappear under the elevator. Once you are through with the elevator,
defeat the enemy that's blocking the gate to reveal a blue path. Then head
straight for a while, watching Team Sonic go into a green sphere and then
back out again. Once you have some real control once more, head forward,
down the blue path. At the end, light dash through the rings and then
defeat the enemy in the center of the next platform. Head up the blue
elevator and you'll hit a target that takes you to a blue platform.
Switch to Tails and then fly up to the highest hook. You'll grab a bunch
of rings on your way up. Jump to the platform near you and head north.
Use a light dahs to get the rings and the hit the springs to head up.
You'll notice a bunch of fireballs on a blue path here. Touching these
hurt you, so either go around them or jump over them as you head up the
path. Here, destroy the two enemies (make sure you avoid the fireballs
again) to reveal a blue elevator. Head up, and watch out for the fireballs
as you defeat the turtle robot thing. This will make a bunch of platforms
rise, so use Tails to fly up them and onto the next platform. Now LOOK AT
THE ORANGE SHADOWS NEAR THE BLUE ELEVATOR!
These are shadows of fireballs, so make sure you don't float near them.
When you reach the top of the elevator, defeat the enemy to make a
platform rise. Go up it using Tails and then fly up to the next platform.
Here, take the high path, defeating all of the enemies, dodging the
fireballs, and stepping on the platforms. If you fall during any of this,
you have to take the long, uncool way, so DON'T FALL! God... Anyway, when
you reach the end, there is a rail with some rings. After you get off
that rail, take the pole up, being careful to avoid the fireballs. Hit
the checkpoint here, and then hit the dash pad. You're now on another
elevator. This elevator is different, since it now has flames.
It also has rows of rings that you can light dash through. Like the other
elevator, it'll stop and make you defeat some enemies before you can
continue. This elevator is also much longer, so you'll have to wait a
little before you finally reach the top. When you DO reach the top, defeat
the two enemies to open the path. Now head straight for a while, holding
forward, until you finally start to drop down. Get all the rings and head
straight. There is an enemy surrounded by flames. The best thing to do is
to use Tail's thunder shoot to clear the flames, and then defeat the enemy.
A blue elevator will then appear, so take it up to the top. HIT THE
CHECKPOINT HERE!
The next part can be very annoying, and you might die a few times during
it. Hit the dash pad to enter the final part of the level, the energy
storage tank. Immidiately switch to Tails and use the dash hoops to fly up
to all of the platforms. You'll then have to switch to Sonic and defeat a
bunch of enemies. At the end of the enemies is a row of rings that you have
to light dash across. This type of stuff will continue for a while, so do
your best not to end up fried (the lava is rising, remember?). Eventually,
you'll come to two enemies with a cage. Defeat the two quickly to open the
cage, which will reveal a target. This target takes you out of hell
(a.k.a. the energy storage tank).
Anyway, the goal ring is just in front of you here. Yay!
/=======-----------------------------------------------------------=======\
|Boss: Team Rose (heh..heh..) HP: - (Team Battle) |
|=======-----------------------------------------------------------=======|
|Well, you're fighting Sonic's love here. Wait, WTF? Never mind... Anyway,|
|this is a simple and VERY fun battle. You're facing the entire Team Rose |
|here, and you have to force them out of the arena. However, you lose if |
|Team Rose forces Team Sonic out of the arena. |
| |
|Anyway, switch to Tails and continue to use thunder shoot against Team |
|Rose. Collect rings while you're at it to make you more powerful. The |
|more rings you have, the more powerful thunder shoot is. Eventually, |
|all three will go out of the ring and you'll win. Now shouldn't this |
|have been the first boss battle? |
\-------------------------------------------------------------------------/
========-----------------------------------------------------------========
| Level 5: Casino Park |
========-----------------------------------------------------------========
A Rank Requirements: 40,000
Mission Bio: "Dash through the giant
theme park!"
When you start, dash into the cannnon to be shot into a huge pinball
machine. Now you have to play some pinball in order to reach the next
part of the level. You can control the team, but not that well. You can
also control the flippers, so use A to flip all the flippers on the board.
There are dash pads and targets that can help Sonic reach the top, too.
Once you are at the top, you'll fly down and encounter the first of
Eggman's robots in this level. Destroy them and head up the stairs,
collecting the rings. Destroy the robot here and then use homing attacks
on the green, floating balloons. These platforms send you high into the
air, so maneuver over to the platform with the floor switch.
This will make a bunch of rings appear, so light dash across the gap.
Destroy the enemy here and then push the switch out to open the big door
next to the switch. Here, smash the cage to get the special stage key, and
then head over to the glass. Switch to Knuckles, jump in the air, and
press B to break the glass. Now drop down and you'll be in another big
pinball area. There are some nice things you can get on your way down to
the bottom. Once you reach the bottom, you'll be in another huge pinball
machine. This machine is a bit tougher than the one at the start, since
it's larger and doesn't have as many targets or dash pads. There are many
different paths you can take to the top though, so if one path doesn't
work then try a different one.
Eventually, you'll reach the top. Hit the dash pads and Sonic will roll
down to a platform containing a checkpoint. Hit the checkpoint and then
smash through the metal blocks to find an invincibility capsule. Grab it
and head back out. Hit all the springs to be sent up to the next platform.
Here, defeat all the enemies and then run up to the strange spring-thing.
Punch it using Knuckles to be sent over to another casino machine. Go
through, collecitng all the rings, and then you'll end up in a little ball
tunnel like the ones in Metroid. Anyway, choose your path when you are
given the option (they are basically the same), and you'll end up on
another giant pinball machine.
This one is an easy machine, since it has lots of springs and dash pads.
Maneuver to the top of the machine, where you'll end up on a green
platform. The ??? mark sphere here explains about slot machine rings and
rewards, so pay attention since slot machines can lead to big payouts!
Now, get on the dice here and wait until you reach the big stretchy dice.
Wait until you can reach it, then jump. When it's at it's highest point,
switch to Tails and fly as far as you can northeast. When you land, you
should be at the top of a huge pinball machine. Drop down below the green
hill going down deep into the machine, and then send youself up through
the tunnel and down the green hill (zone...).
You'll drop to a low platform. Hit the springs here to be sent up to a
platform with three enemies. Destroy them and you'll notice the switches
are placed high up, so Sonic can't reach them. This part was hell for me
to figure out :( Anyway, switch to Tails (I never thought of that), and
that will make Tails high enough to reach the switches. Pull both switchs
to open the door leading to the next area. There is what I like to call a
"tractor beam robot" here, which will catch one of your characters. If
it does, that character won't be able to escape and you won't have them
for the rest of the level or until you die. Once that robot is gone, head
to the glass area behind where the robot was.
Use Knux to break the glass and drop down. Head to the back and defeat
all the enemies, and then fly up to the next area. Punch the spring thingy
to be sent to the next platform. Enter the cannon to be shot into the slot
machine on the giant pinball table. After exiting, head all the way down
to reach the next area. Defeat all the enemies here, and you'll then have
to climb up a bunch of dice. BE CAREFUL, since there is an endless abyss
below the dice, so if you fall, you die. Once you're on the other side,
defeat the enemy to reveal a spring. Hit this spring to be sent high up
to the next platform. Here, you'll end up in a pinball machine. Go down
and you'll drop to a lower platform which has a checkpoint and a bunch of
green balloons. Use these balloons to be sent to another platform.
Here, rush past the enemies and the door and hit the dash pad. You'll be
sent to a platform with a bunch of springs. Hit these springs to be sent
up to an area with a door. Defeat the enemies here and then switch to
Tails. Fly above the door to find a switch. Watch Tail's icon and when you
see a B button symbol appear, press B to grab onto the switch. Pull it out
to open the door. Defeat the enemy here and then break the glass. You'll
drop down onto a huge pinball machine. Roll all the way down to end up
near another pinball machine. Roll down this one and you'll be in a big
Metroid Morph Ball type area. You'll end up in front of some stairs, so
head up them to find the goal ring.
Whew, that was an odd stage!
========-----------------------------------------------------------========
| Level 6: Bingo Highway |
========-----------------------------------------------------------========
A Rank Requirements: 32,000
Mission Bio: "Blast down the high speed
slides!"
Holy crap, a lot of this stage is going to be tough to write for, since
it's hard to see where you're going to end up. Okay, you'll start off
rolling down a very fast and fun slide. Your characters are going to get
separated here, but stick to Sonic for now. As you're rolling down, grab
the rings and then hit the ramp. After the ramp you should see three
different "Morph Ball Tunnels". Enter the LEFT one and roll down it for
a while. When you land, Tails and Knuckles will join you if you happened
to separate earlier. Defeat the robot with the searchlight, but make sure
that it doesn't actually see you with the light. If it does, two additional
robots will appear and you'll have to defeat them.
Once all the enemies are defeated, the door will open. Run through the
tunnel, getting the rings, and switch to Knuckles before you enter the
fan. Use the Triangle Dive to get up the fan so you can continue. Fly all
the way up and then float forward to grab a balloon with a shield. Defeat
the three enemies here (two have tractor beams and one has a shield that
you can get rid of using Blue Tornado). Once they're gone, head over the
glass and break the cage with Knuckles to get the Special Stage Key. Once
you do that, jump with Knuckles and press B to break the glass. Go
through and you'll fly down a small slide. At the end, you'll hit a bunch
of springs and end up on a casino table.
You can't destroy the searchlight enemy with Sonic or Tails due to its
armor being too strong. Jump up with Knux and use the same technique you
used to break the glass and the enemy will be defeated. Remember, two
more enemies spawn if you're caught by the enemy's searchlight. Once all
enemies are gone, turn around and activate the switch that you just
revealed. Now the dice have stopped spinning, so use Tails to fly across
the dice and on to the card table on the other side. If you fall, you'll
have to go through a long, but easy alternate path that will take you to
the same place you would end up anyway. Activate the checkpoint on the
card table, and use Knuckles to punch the target.
You'll be sent onto another high-speed slide. Again, make sure that you
stick with whichever character is your leader as you go down. As you're
going down, try as hard as you can to get all of the big numbers. If you
get enough, you'll get a BINGO and grab lots of rings. At the end, you'll
go through a Morph Ball Hole which will lead you to a pinball machine.
This is one huge machine, and it can take quite a while to reach the top
of it, since there are no boosters to help you get up. However, you can
grab lots of rings on the way up, so don't hesitate to; those extra lives
are always handy. If you happen to fall below the bottom flippers, don't
fret; you'll go down a Morph Ball Hole and be shot back up to the machine.
Once you make it through Hell's Machine, destroy the two tractor beam
robots. Ahead of you is a capture robot; these guys are dangerous, since
they take away any characters that are captured. Destroy him and then use
the green springs to be sent up to the dice. When the dice is at its
highest point, fly over to the next platform. Destroy the searchlight enemy
(it spawns a tractor beam enemy if you're spotted) and continue down the
path. Destroy the enemy and then fly across the gaps using Tails and the
dice. On the other side, hit the checkpoint and then the spring. Roll down
the hill here (preferable in Power Formation, since you can then grab all
of the rings) and you'll drop down to a second hill.
After rolling down this one, you'll hit a bunch of springs and be sent
up to another platform. Defeat the two robots here first. The electric
enemy is preventing you from reaching the switch, so stun it with thunder
shoot and then destroy it with Knux (you can't destroy it with Sonic or
Tails). Hit the switch to open the door, then run down the hall. Use
Triangle Dive when you reach the fan and float up to the yellow suspended
platforms. Use them to bounce over to a balloon with Invincibility inside
of it. Now defeat all of the enemies on the ground to reveal a switch.
Activate this switch and it'll open the door. The ??? spheres here tell
you about BINGO, so listen up!
Break the glass with Knuckles once you've listended to the ??? spheres,
and you'll drop down onto a high speed slide. These also have BINGO
spheres on it for you to collect, so grab them on the way. BE CAREFUL,
since there are lots of holes in the middle of the area, so stick to the
sides unless you're grabbing a BINGO sphere. Remember, if all three
characters meet their doom here, you die. Anyway, once you've reached the
end, you'll be dropped on to a, you guess it, pinball table. Here, you're
trying to go down to the bottom of the table, although there are some slot
machines at the top if you're feeliing lucky. Once you drop all the way
down you'll be on a bunch of springs.
Bounce over to an area that has no floor and just a bunch of floating
platforms that bounce you up into the air. You fall, you die, isn't it
simple? Anyway, these platforms disappear after you bounce on them three
times, although you really just need to bounce on them once. Carefully
make your way across, then head straight and defeat all of the enemies.
Now use the green springs to bounce up high to the next platform. You'll
see a circle of rings here, so use light dash to grab them all. Then hit
the checkpoint and punch the target with Knuckles. This will send you
over to the next platform. Here, defeat all the enemies (remember, the
electric enemy can only be destroyed by stunning it with Tails and then
punching it with Knux) before you do anything.
Now, you can break the first four panes of glass and destroy all the boxes
to find a total of twenty rings, but the important panes are the last two.
Destroy the upper left pane and there's a switch inside one of the boxes.
Press it to halt the dice blocks. Now break the upper right pane and find
the spring inside one of the boxes. Hitting it will send you up to the
first dice block, so you can make your way up the dice to the next
platform. Here, defeat the enemy, and then enter the Morph Ball Hole.
After going through a LONG tunnel, you'll end up in a BINGO slide. Yay!
Or ummmmmm... not yay. This is one hell of a dangerous slide, since
there are TONS of holes and you're going at high speeds.
To top it off, it's pretty difficult to control Sonic, so you're going to
have a pretty hard time. You DO get three chances (since there are three
characters, remember?) before you die, so that's good. I'd concentrate on
actually staying alive instead of grabbing the BINGO spheres, unless you've
played this level a lot and are familiar with this slide. After surviving
the slide, you'll end up on another slide. However, this slide has no
holes. You'll end up on yet another slide after that, but there are a ton
of rings on this slide. Continue to slide down even more slides. The final
slide has the goal ring, but it's blocked off by some walls. You have to
hit these walls three times to destroy them, so use the flippers to aim
and send yourself into the walls.
Once they're gone, shoot yourself into the goal ring.
/=======-----------------------------------------------------------=======\
|Boss: ROBOT CARINVAL HP: - (Enemy Boss) |
|========-----------------------------------------------------------======|
|This is one easy, but long boss fight. What you're doing is defeating a |
|bunch of enemies, and they all come in waves. There's twelve waves, and |
|a number of rings here. Only grab one ring at a time, since you're going |
|to need a lot. The first two waves has a bunch of flying robots. |
| |
|The third wave involves four flying robots and then three bots with some |
|spiky weapons. The fourth wave has nine (I think) flying robots that |
|just shoot at you. Use rapid homing attacks to defeat these guys. The |
|next wave is very easy: just four electric robots that Tails can destroy |
|using Thunder Shoot. Next is some bomb-dropping enemies and then enemies |
|with spikes. You should have a Team Blast here, so use it to defeat all |
|of them at once. |
| |
|The next wave involves a TON of flying enemies, but they're stationary |
|so use multiple homing attacks to defeat them all. The next wave sucks: |
|it's a ton of tractor beam enemies, and if all three of your characters |
|are captured, you're screwed. To defeat them all, use the springs here |
|to bounce up to a balloon with a Team Blast Icon. |
| |
|Use this team blast to defeat all enemies. The next wave has a bunch |
|of turtles, but they are pretty simple dispite how they look. Knux |
|can take them all out in one punch. For the one in the middle, wait |
|until he pokes his head out of the shell (you have to be at a |
|distance), and then rush in for the kill. The next wave is a bunch |
|of electric and bomb-dropping enemies. |
| |
|Tails can take all of these guys out in one hit if he uses thunder |
|shoot. The next wave is odd: it has a bunch of heavily armored bomb |
|dropping enemies, a ground enemy with a shield, and then some turtles. |
|Take the turtles and the shield enemy out first, then use Knuckles to |
|defeat the bomb dropping enemies. The final wave has a bunch of shield, |
|spiked enemies that shoot lasers at you. If you don't have a team |
|blast, they can be difficult. However, you should have a blast so use |
|it to finish the battle. |
\-------------------------------------------------------------------------/
========-----------------------------------------------------------========
| Level 7: Rail Canyon |
========-----------------------------------------------------------========
A Rank Requirements: 35,000
Mission Bio: "Head for the terminal
station!"
I love this stage! Grinding is so freaking fun! Anyway, after a short
cinema, you'll find yourself on a LONG rail. There are three, and Sonic,
Tails, and Knuckles are on different ones. Hold B to grind and use the
control stick to balance so you don't fall off (although it's very hard
to fall off anyway) or lose speed. Don't switch rails with any character
because then a rail will be empty and you won't be able to collect any
rings that are on that rail. Even by holding B and staying balanced,
you'll eventually lose speed. However, there are speed boosters that can
continue to speed you up, so make sure you hit those. When you come to
some "breaks" as I like to call them, you'll know you're near the end.
These "breaks" are some small, wodden lines that Team Sonic smash through
to slow them down. Once you reach them, you'll eventually head to a spring
and bounce up. Here, hit the checkpoint and switch to Power Formation so
you can grab on the rings and grind all three rails instead of just one.
Once you reach the end of this rail, defeat the enemies and head around on
the left to find the Special Stage Key in a cage. Smash it with Knux, and
go around to the back of the pillar in the center. There's a robot sleeping
here, so destroy it and then grab the pulley to head up. Let me note that
you can smash the barrels here with Knuckles, although these barrels only
contain a total of seven rings.
At the top, head down the hill in Power Formation and you'll hit a switch.
These will change the direction of the rails that you were just on, causing
you to go in a different direction. You'll instantly slide onto the rails.
When you get off, defeat the enemy and then head forward. Grind on one of
the two rails (I chose the left) and hit the switch. This will add some
more rails that you'll continue to grind on. Keep going until you hit a
spring, in which you have to land on more rails. Doesn't this remain you
of Final Rush from Sonic Adventure 2? Anyway, continue to grind until you
hit a booster and fly off the rail. You now have to head down even more
rails, so make sure to land or you'll fall to your death!
After going throuogh a few loops, you'll hit the breaks and be shot up by
the spring. You should now use a homing attack on the balloon to get a
shield. When you land, hit the checkpoint and run forward and defeat the
enemy. If you want a Team Blast Icon, turn left and then break the
containers with Knuckles. Inside the little cave that you just revealed
is a barrel that has a Team Blast Icon. Head out of the cave and use blue
tornado on the pole to fly up. Hit the switch here to open the door, and
defeat the enemy inside. Run forward and jump on the rails. This is tough,
since there are trains coming at you here. For the first part, stay on
the right set of rails.
When you see a trian coming toward you, quickly shift to the left set.
You should avoid being hit. Continue grinding until you reach a big area
with a circle of rings. Light dash to get all of the rings, and then head
to the back of the pillar in the middle to find a pole (one of the barrels
here has a five ring capsule if you're interested). Now go up the pole
and defeat the enemy. Light dash across the row of rings and on the other
side, activate all three switches at once by assigning each switch to a
different character. Now head forward, past the lasers you just lowered,
and defeat the enemy here. Fly across the gap with Tails and then hit the
checkpoint that's in front of you.
Switch to Power Formation and run at the springs, making sure each
character hits a different spring. You're now going to go through a HUGE
series of rails with loops and twists and rings. If each character is one
their own rail, you can collect all the rings this way. Halfway through
you'll go against some armored trains, but they're no real threat. When
you finally reach the end, hit the checkpoint and then run forward. Defeat
all of the enemies to lower the cage with the switch. Hit the switch and
begin to grind all of the rails. Here's another long series of rails, but
there are no dangers here that you have to worry about. Once you reach
the end, jump off the rails to avoid hitting the big train.
Run to the right and jump on the metal container to find a pulley. Take
it up and jump over the gate. Here, defeat the enemy in the little cave
to lower a cage with a spring. Head up the pole in the next area and
activate the checkpoint here. Then run forward, defeat the enemy, and use
triangle dive to head up the fan. Here, land on the rails. You're never
going to go anywhere if you don't move, so head down and hit the booster
to be shot back. On your way back to the booster, jump on the platform
above to to start grinding on some more rails. Here, grind for a while
and some trains will start to go. This is a tough part, but you can get
past on your first try if you concentrate.
Whenever you see an arrow pointing to a rail next to you, jump on that
rail. If you don't, a train will come and knock you off the rail, causing
you to lose a life. Once you get off the rails, hit the checkpoint and
grind the rails. Make sure you grind fast, since the rail will disappear
and if you're still on it, you'll die. Land on the platform with the speed
boosts and grind the rail here. When you land, defeat the enemies, then
switch to Tails. Approach the edge of the platform, jump, and use thunder
shoot. It should hit the target, causing a pole to rise. Head up the pole
and you'll end up on a rail. After doing lots of grinding that no one
would ever be able to do in real life, you'll have to land on a middle
rail near a balloon.
Grind straight and you'll head right into the goal ring.
========-----------------------------------------------------------========
| Level 8: Bullet Station |
========-----------------------------------------------------------========
A Rank Requirements: 40,000
Mission Bio: "Destroy Eggman's base!"
It's getting creepy around here... hey I'm just quoting Tail's bad acting
voice. Anyway, you start out on a short rail, and when you land, defeat
all of the enemies. They are tough, since they have machine guns and
shields. Once they're dead, head forward and use a homing attack on the
wall. Here, use homing attacks from wall to wall to reach the other side.
Stop before a twisting platform, and wait till it evens out horizontally.
If not, you'll fall below and have to take a short, but tough path.
Once you reach the other side, destroy the capsules with Knux (you can
fit through them, but the middle capsule has a five ring capsule). Follow
the arrow and defeat the enemy.
You can destroy the capsules here, but the only thing is a five ring
capsule. When you're ready, jump on the rail and grind to the other
side of it. If you fall, you'll have to defeat an enemy and take a weight
up. Not hard, but frustrating. On the other side, grind the MIDDLE rail
to the end, since the other two have two armored trains. At the end, fly
up the structure and break the duct with Knuckles. You'll fall down to
the transport train. Hit the checkpoint and break the wooden containers
for a ten ring capsule, then continue forward. If you wish, you can
destroy the crates near the enemy to find a power sphere for Knuckles.
Continue on, destroying the tractor beam enemy.
Now, destroy the engine with Knuckles, and you'll end up on a rail (how
did you end up there?). Make sure to switch to the left or right rail
near the end, since a spiked ball blocks your progress in the middle rail.
Continue to grind the rail for a big and when you land, light dash across
the rings. Now, as Sonic, jump in the cannon. You'll bounce off some
targets. DON'T TOUCH ANYTHING UNTIL YOU SEE A PLATFORM! If you do, you'll
fall short (don't know why, you just will) and die. When you see the
platform, push forward and you'll grind on a rail. Fall off and you'll
land on a second platform. Grind that rail and you'll be on the upper level
of the structure with the cannon.
Head around the big hole (don't worry if you fall, you'll just end up on
the lower level again), and defeat the enemies. This will reveal two
switches. Leave the left switch as it is and hit the right switch. Now
head left to the rail and grind it all the way to the top. Hit the
checkpoint here and head straight, avoiding the dangerous weight. Now,
jump on one of the two rails and hop off before you fall. Head down the
hill and use triangle dive when you're near the fan to go up. Head up the
pole next, and you'll end up on a rail Don't grind the middle one, since
there's an armored train that's heading down it. If you do grind the middle,
simply use a homing attack to defeat the train.
Now, activate the three switches by assigning one switch per character.
Head through the door you just opened, collecting the rings, and break
the duct with Knuckles. Fall down and head forward when you land. Destroy
the capture enemy and go up the stairs, killing the two robots there.
Now jump in the cannon to be shot to the next area. Head right here and
defeat the enemy, then light dash acroos the narrow platform. Defeat the
enemies here, then fly over the fence. Break the two capsules to reveal
two switches in addition to the switch in plain sight. Activate all
three switches to open the door on the other side of the fence. Fly
to that door and go through. Jump in the giant cannon here to be shot
out (against Knuckles's wishes, I might add).
You can move in the air here to collect lots of balloons (which is cool).
When you land, make sure you go on the left or right rail, since there's
no rail in the middle. Grind the 500,000 feet of rail placed here, and
use triangle dive to head up the fan once you land. There are two more
fans that you need to go across on the next platform. Once you land,
defeat the enemy and light dash across the row of rings to make it
across the large gap. Grind the rail here and grab onto the pulley to
be lifted up to the next platform. Destroy the duct here and you'll fall
to another train. Head to the end of the first car and grind the rail
to reach the second car, which contains an enemy.
Defeat the enemy, and then you'll have to use Tails to fly to the car on
your right. Go forward here, defeating the enemy, and then head up the
pole. This will shoot you to the next car. Defeat the enemies here, then
smash the containers so you can have a clear view. Use homing attacks on
the two walls to reach the next car. Here, destroy the enemy and the
engine to end up on some more rails. You'll end up in a cart like the
one way back in the first level. This is a very hard bobseld to ride,
since you can take damage. Each time you take damage, a character is
thrown off. If Knuckles is thrown off, you won't be able to steer. You
can't jump with the sled if Tails is thrown off and the speed decreases
if Sonic is thrown off.
Try as hard as you can to make it through here (it might take a couple
of tires). Once you finally make it, land on one of the three rails and
grind all the way to the next platform. Here, head straight and use
Tails to fly up to the ledge with the switch (make sure to defeat the
enemy here). Leave a character on the switch, then go back to the door
and leave a character on the switch there. Finally, head south and hit
the final switch to open the door. Go through the door and head down
the hallway. Jump into the cannon and you'll fly straight into Eggman's
base. Here, grab the HUGE amount of rings with a ligh dash, then break
the containers in the center.
The goal ring is here. Yahoo, that stage was teh fun!
/=======-----------------------------------------------------------=======\
|Boss: EGG ALBATROSS HP: Various (Eggman Boss) |
|=======-----------------------------------------------------------=======|
|This ****ing boss ****ing pisses me off the ****ing piece of ****ing |
|****. ****! Anyway, there are a TON of parts to the Albatross that you |
|have to defeat, starting with the cannons. Attack the cannons on either |
|side (I started with the left) that are located on the wings. Once the |
|two cannons on the wing are down, start attacking the wing itself. |
| |
|Use rapid homing attacks so you can stay in the air. Once the wing is |
|down, you'll have to focus on the propeller. Again, multiple homing |
|attacks in the air will help you take this down without getting hit |
|once. After the propeller is destroyed, you have to attack the actual |
|body of the Egg Albatross. Attack only the middle body. |
| |
|Once you destroy the middle body, Eggman will retreat. |
\-------------------------------------------------------------------------/
========-----------------------------------------------------------========
| Level 9: Frog Forest |
========-----------------------------------------------------------========
A Ranking Requirements: 35,000
Mission Bio: "Get through the forest where the wild
animals live!"
After a nice scene where a long-time Sonic nemesis is shown once more,
you'll begin the ninth level. Here, you'll start grinding through this
forest and end up near some weird "flowers" as I like to call them and
some enemies. Defeat the enemies and use the flowers to bounce up to
the next level. Here, defeat the robots and run forward, going through
quite a few loops. When you stop, head up to the ledge with the frog.
It will summon some rain, making some flowers appear. Use them to hop
onto the rail, which you should grind all the way down. When you land,
you'll be swining on a vine. You must swing to the next vine by
pressing A when the vine you're on is as far as it can be forward.
When you end up on the next vine, swing over to the ledge, where the
frog will make rain. This will make mushrooms grow. These mushrooms
bounce you high into the air, and you can use these to get to the high
ledge. Jump from mushroom to mushroom, and when you reach the ledge,
hit the checkpoint. Drop down in the hole in the middle of the wooden
containers and use Knuckles to break all of the containers. This will
net you the Special Stage Key and quite a few rings. Once you have the
rings and the key, use Tails to fly through the dash hoop and onto the
next platform. Here, DON'T light dash these rings unless you are
looking to get the "A" ranking. If you do light dash, there's a chance
you'll fall and die.
Jump to the next ledge and have Mr. Froggy (not Froggy, Big's pet) make
rain. This will make a platform appear, so hop to that platform and to
the next ledge. Defeat the enemy here and fly up to the platform sticking
out of another ledge. Fly up to that ledge and aim at the target. Hit it
using thunder shoot to lower a cage. Fly over to that cage and grab the
yellow power sphere. Now fly over to the platform with the lone bud on
it. This is what I like to call a "mini mushroom" which grows into a big
mushroom when you touch it. So do so (touch the mini mushroom) to be sent
to the next ledge. Here, hit the target to fly over to the next platform.
Now, rush down the hill.
Go through all of the loops and twists and crap and stop when you reach a
frog. Wait until it stops raining, then continue upward. If you didn't wait,
there would be no platform at the end of the vertical path, so you'd fall
to your death. Fly through the dash hoop and hit the springs to be sent up
to a higher part of that platform. Here, wait until some floating platforms
appear, and use them to hop over to the area with a checkpoint. From here,
hop over to the huge flower with rings. Grab the rings and fly to the
platform with a cage and two enemies. Destroy the enemies to lower the cage,
which has a red power sphere. Now, punch the target with Knuckles to be sent
over to an area with a mini mushroom.
This will bounce you to a second mini mushroom, which will bounce you to a
high platform. From here, jump over to the floating platform on your left
and then jump to the platform with a REAL flower. Use the blue tornado on
it,and you'll fly over to a volcano-type mountain. You'll fall down the
center,so make sure you grab the balloon on your way down. When you land,
hit the speed booster and you'll end up on a rail. Grind it down to a vine,
which you should use to fly to the next platform. From here, hit the dash
ramp and defeat the enemies once you land. Hop up the containers and kill
the golden robot to free a frog. This frog will make a bunch of flowers and
platforms grow.
Use these flowers and platforms to end up on a small, floating platform with
some rings. CAREFULLY fly from platform to platform, on to a big area. Head
forward here, defeat the turtle, and fly up to the next ledge. Here use the
flower to fly to the huge mushroom. You have to control this flower using
the control stick, but it's really hard to do. When you land on the
mushroom, use the vines to swing to the next platform. Destroy the gold
robot here to destroy all other robots. From here, head forward and follow
the path until you reach a target which you should punch with Knuckles. Now
rush down the steep hill and head through the six loops, grabbing the
invincibility on the way.
Here, defeat the enemies and head around the left corner. Hit the mini
mushroom and defeat all the enemies once you reach the next platform. From
here, summon the frog and then grind on the ivy. It looks like you'll fall,
but the ivy will continue to grow as you grind. At the end of the ivy is
the goal ring.
========-----------------------------------------------------------========
| Level 10: Lost Jungle |
========-----------------------------------------------------------========
A Rank Requirements: 32,000
Mission Bio: "Venture through the deepest part of the
jungle!"
To start this strange level off, head forward, down the twisting paths.
You'll encounter a huge enemey at the end. To defeat this enemy, rapidly
punch with Knuckles and retreat when it starts spinning wildly. This guy
has about 25 HP and he can't be defeated with Sonic or Tails. Once he's
gone, grab the power sphere that's left behind and head up. Jump to the
next platform, where you should leap to the ivy. Swing over to the
next platform, which has a mini mushroom that you should use to reach a
higher area. Grind down the rail and you'll see a black frog up ahead.
These guys aren't cool, since their rain kills plants.
The one here isn't a threat, since you don't need any of the plants that
surround you, but try to avoid the later ones, okay? Okay. Follow the
path, and leap up to the ledge. Collect the rings and hit the three
springs at the end to be sent up to an area with a spiky enemy. Don't
attack it when the spikes are sticking out; wait until the spikes go
back in. Grab the Special Stage Key in the cage here and jump up to the
ledge. Grab the rings and use Tails to fly to another ledge. Here, hit
the checkpoint and follow the long path, defeating the two enemies on
your way. Go through the loops here and grind the ivy down to a black
frog. It will make a bunch of flowers roll toward you, which you need
to avoid.
Once the flowers have stopped rolling and the frog has disappeared, head
up the path and follow it to the end. Fly up the four platforms here
using Tails (defeated the spiky enemy on the way), and then run forward.
Break the containers here and you'll find a ring capsule. Head down to
the end of the path where there's a flying enemy. Defeat it and you'll
then need to use the ivy to fly to the next platform. Here, use the
flowers to bounce up to the next ledge. If you fall, you won't die, but
you'll end up in a much earlier part of the level. Once you're on the
next platform, defeat the enemy and use Tails to fly to the next ledge.
Here, head forward and do a homing attack on the spring to reach
another ledge.
Hit the checkpoint and then head forward. Use all of the ivy to reach
the next area. Here, defeat the huge, heavily armored enemy to free a
frog. It makes some rain fall, but thep lant it grows seems to do
nothing. I don't know why, don't ask me. Anyway, continue down the
path here and then go through the loop. You'll end up either on a
platform with enemies or on some ivy. They will take you to the same
place, which is a mushroom that has a black frog. This frog will release
more flowers that you have to avoid; however, the flowers will also
kill off the enemies. Head up the hill and past the enemies and flowers.
Here, there's a real flower which Sonic should use blue tornado on so
he can grab onto it.
The flower will fly you over to a small platform, but a black frog will
instantly make the platform disappear, causing you to fall. When you
land, defeat the tractor beam enemy and head down the path, collecting
all of the rings. At the end, defeat the enemy to lower a cage that
has a mini-mushroom. Use it to reach a path which you should follow
until you reach another mini-mushroom in a cage. This cage is protected
by two heavily armored 25 HP deadly killing assasians so you should use
Knuckles to focus on them one at a time, okay? Hit the mushroom and
you'll be sent up to the start of a long loopy thing, so switch to Sonic
and hold forward. Watch the team run through everything and when you
finally stop, you'll be in front of a nice green frog.
This frog will spawn a mushroom which you should use to get up to the
next platform. Here, run past the enemy and the frog and leap over to
another platform that's below. Defeat the enemies here and leap carefully
across the platforms to the next area. Kill the enemy here and run up to
the platform with a flower. Use it to fly to inside a beehive type thing
and back out of the beehive thing. When you land, kill the robot. Then go
around the left and use the flowers and springs to reach the top of the
next platform. Here, summon the frog and defeat the enemies. Use the
mini-mushroom to grind one of the lines of ivy over to some enemies. Defeat
the enemies to lower a cage which has a frog in it.
This frog will make a bunch of platforms grow, so use these platforms to
fly up to the next ledge. There's a black frog here that will make all
the platforms that you're on shrink, so get off quickly. Run forward,
following the long path, until you hit a checkpoint and a green frog.
This green frog will make some ivy grow that you should grind on. When
you land, hop across all of the platforms and start swinging on the ivy.
A giant alligator will pop up, but just keep swinging on the ivy to reach
the end. Here, use the mushroom to reach the goal ring.
/=======-----------------------------------------------------------=======\
|Boss: TEAM DARK HP: - (Team Boss) |
|========-----------------------------------------------------------======|
|After a shocking surprise encounters Sonic, it's time to fight Team Dark!|
|Holy **** this is the easiest battle. All you have to do is stand there |
|and use Blue Tornado to defeat these guys in ten seconds. Remember that |
|Team Dark will eventually use Chaos Control, which freezes time. |
\-------------------------------------------------------------------------/
========-----------------------------------------------------------========
| Level 11: Hang Castle |
========-----------------------------------------------------------========
A Rank Requirements: 45,000
Mission Bio: "Infiltrate the mysterious castle!"
After Knuckles freaks out Tails, you'll be running down a long path. Just
sit back and watch as you grab five rings and hit a dash ramp. Once you
land, begin running forward and grab the rings. Defeat the three enemies
and ignore/defeat the freaky pumpkin that appears, and go through the door.
Defeat the pumpkin here and use a homing attack on the blue sphere. The
castle will flip and the music will change. Switch to Tails and fly up the
ledge. There are two searchlight enemies here that can only be defeated
with Knuckles. Remember not to get caught or you'll make some more enemies
appear. Once the two searchlight enemies are gone, run forward and you'll
find a bunch of rings. Use a light dash to cross the gap.
You'll drop down into an empty room except for a cage with a blue sphere.
Head to the back of the room and bust open the containers to find a switch.
Activate this switch to turn the castle back to normal. Once it's normal
again, break open the cage for the Special Stage Key. There's nothing in
the other containers, so don't bother breaking them. Now switch to Power
Formation and begin running forward. Keep heading down and you'll collect
a bunch of rings and go through a ton of loops. When you finally land, you
should see a bunch of containers on the floor. As Knuckles (you should
already have him in front already), jump in the air and press B to break
these containers, causing you to fall to a lower level.
Run forward here and hit the blue sphere to flip the castle once more.
You'll end up on a rail, so hold B to grind down. At the end, quickly
switch to the rail on your right unless you want to fall into oblivion.
You'll hit some springs and be sent to a platform with some strange
symbols and a bunch of enemies. The magician robot can heal other robots,
so make sure you take him out first (he has, I think, 7 HP). Then take out
the other robots and make your front character Tails. Fly over to the next
ledge and you should notice some torches. The ??? sphere tells you that
there is an invisible path if you follow the torches. Damn, this game would
be a lot cooler if they didn't give the solution to every puzzle.
Anyway, head straight (don't worry about the swinging knife, it won't hit
you) to reach the next ledge. Here, defeat the electric, armored
searchlight enemy using Tails and then Knuckles. This will reveal a switch
which, when pressed, will make a bunch of rings appear. Press B to light
dash across 30 rings and end up on another ledge. Here, you'll want to jump
on one of the two floating platforms (being careful not to fall!) and
you'll be taken to a huge hole. Drop down and throw the blue sphere to end
up near the area with the containers in the floor. This time, the door that
was previously closed is now open, allowing you to continue. Switch to
Power Formation and run straight, collecting all of the rings.
Defeat the enemies here and then continue forward. Kill the magician robot,
then the two shield robots, and use Knuckles to punch through the target.
You'll be sent to another ledge, where you should run straight. The
floating enemy here does continuous fire, so you should use Tails's thunder
shoot instead of trying to defeat it with Sonic. Head forward down the
path and hit the dash pad to be sent down a rail. When you land, hit the
checkpoint and hit the dash pads. Continue to hit dash pads until you run
into a wall. When you do, make sure you're in the center of the wall (or
you'll fall) and you'll land on a blue sphere. This will switch the castle
once more, and you'll fly up to a dash ramp, which you'll automatically hit.
This will send you over to another rail, which you should grind down until
you hit a wall. Stay where you are and you'll fall down to a big, floating
platform. Here, jump onto the floating elevator to the next platform, which
has two flying, armored searchlight enemies. Destroy them (making sure not
to get caught of course!) and then switch to Tails. Use thunder shoot on the
two targets to get a total of 800 points and ten rings. Then fly over to
the floating elevator and use it to reach the next platform. Here, switch
to Power Formation and run through all the rings and hit the three springs
for even more rings. You'll end up on a level with a bunch of enemies.
Defeat all of the enemies (the magician robot first, of course).
This will lower a cage that has a blue sphere in it. Hit this to flip the
castle once more and be sent up to a green pool. Turn around here and hit
the switch to make a whopping fifty rings appear! Once you're rich, head
straight and grab the rings. DON'T light dash though, or you'll fly right
off the edge. Instead, make sure to follow the invisible path by the
torches. There are turns here, so don't run straight this time. Once you're
finally on the other side, switch to Tails and fly above the door. Grab
onto the switch and pull it out. This will open a door which you should go
through. Defeat all the enemies and switch to Tails again. Fly up the
ledge and head down the hallway, defeating all the enemies as they appear.
At the end, hit the checkpoint. You're now near a strange tower. Head
around to the back and defeat the two armored enemies to open a hole in
the ground. Inside is a blue sphere which you should activate. Head all
the way up to the top of the tower and jump through the hole. Head up
all of the paths, defeating all of the enemies as you go by. Remember not
to get caught by the searchlights! Anyway, at the end is a blue sphere
which you should hit. When you land, it seems like there's no way out.
There isn't, and you're stuck here forever so turn off the game and play
something else. Just kidding, turn around and bust the containers to
reveal a switch. Switch to Tails and then pull the switch to make a TON
of rings appear.
Light Dash through all of these rings (41 to be exact) and when you
land, defeat the armoed searchlight enemies, as well as the magician,
to open the door. Head up the stairs and switch to Tails. Hit the target
switch with thunder shoot to reveal a blue sphere. Hit it to be sent to
another platform. Hit the target switch to raise a pole, and then sit
back and watch the scene where you are sent to the odd statue. Switch to
Knuckles and then use Sonic and Tails as fireballs to bust through the
wall. Grind down and head forward. Eventually, you'll be running down a
HUGE tower. At first, stay in Power Formation, collecting all of the rings.
When you see the rainbow hoops, jump through them for some extra points.
Stay in Speed Formation now, rushing down and jumping through the rings at
the end. This tower goes like this for a while, eventually ending up in
tons of spiked balls that you have to dodge. At the end, you'll fly
straight into the goal ring.
========-----------------------------------------------------------========
| Level 12: Mystic Mansion |
========-----------------------------------------------------------========
A Rank Requirements: 36,000
Mission Bio: " Escape from the haunted castle!"
Tails doesn't seem to be scared anymore... oh well! Grab the rings and
defeat all of the enemies here, then head up the stairs. Defeat the
lone robot here to open the door. You'll be in a small corridor with a
couple more enemies. Defeat them to open another door, which you should
go through. Here, you'll find a door that seems to lead no where. Go
around the door and break through the metal containers to find a switch.
Hit it and that will reveal a blue sphere that's on the opposite side
of you. Hitting this blue sphere will cause you to fly up to another
area, and the door here will actually lead to something. However, it's
closed.
Defeat all of the enemies to open the door and then go through. Carefully
head around the shadows and use Knuckles to break the cage and get the
Special Stage Key. Now use Tails to fly up and land on one of the huge
weights. Head up to the ledge and hit the checkpoint here, the break the
wooden containers on your right for a shield. Now throw the switch to
open the door which leads to a big room. Defeating all the enemies here
will only lower a laser wall which you can easily jump over, so ignore the
enemies unless you're looking for the A Rank. Hit the blue sphere to be
sent back to the floor again. A bunch of mean enemies should drop down, but
you should have a Team Blast by now, so use it so you don't have to face
these tough guys.
Head straight and at the end, jump off the ledge and use blue tornado to
be sent down. Here, head straight and avoid the purple enemy, unless you
want your rings stolen. Jump up, destroying all of the containers to get
some goodies, and jump into the trolley at the end. Head down, avoiding
the ghosts and lasers. Remember, if you get hit by a ghost or a laser, you
loose a character. Losing all three characters will make you lose a life.
You'll hop into a second trolley, which you should take down to the next
area. Remember to jump when you're over the balloons to get some good
stuff. When you land, smash the containers for some nice items and, more
importantly, the Special Stage Key. Defeat the enemy to open the door.
Here, you will probably be tempted to hit the middle sphere, but don't
since it's not working and you'll probably jump right off the ledge. Hit
the right blue sphere to make the skeleton move to a position where you
can fly to the plates he's holding out. Jump up to the top plate, defeat
the enemy, and jump over to the next ledge. Here, hit the blue sphere and
turn around. Grind the rails across to the platform with the pulley (if
you fall, use Tails to fly back up). Take the pulley up and climb the
stairs. Head down the path and defeat the cloaked enemy before it steals
all of your lovely rings. Locate the cracked wall and use Knuckles to break
through it. Head around the cage and then break through the next wall.
Defeat the cloaked enemy here, and then go back to the previous hallway
with the cage and grab the twenty ring capsule. Now head back to the room
with the fan and go around the fan. Smash through the wall here and throw
the switch, then use Triangle Dive to glide up. Go through the hole and
then head up the stiars. You'll find a locked door, so switch to Tails and
fly above the door. Pull the switch out and then go through the door you
just opened. Triggering the blue sphere here will make the statues come
alive. Defeat all the enemies that you spawn to open the door. Head through
and defeat the enemy to open the next door. Here, a HUGE armoed enemy will
drop down. This guy is tough, so listen up and I'll explaini how to beat
him.
You can't defeat him with Knuckles's attacks until his armor is down. Get
close to him, and when he begins to spin, retreat. Wait until he's stopped
spinning, then quickly switch to Tails and use thunder shoot to knock him
down. This will make his head gear fall off, so switch to Knuckles and run
over to his head. Keep punching the guy until he gets up, and then you'll
have to repeat the process of avoiding his spin then using thunder shoot.
This dude has about 25 HP. You can also use a Team Blast to avoid all of
this, if you have a Team Blast. Once this guy is gone, you can run to the
pond and jump in for one ring if you wish. Make sure you retreat quickly
though, or a pumpkin will appear and take away all your rings.
Climb up the stiars and hit the switch to flip the mansion. Jump down the
stiars and head into the fountain area to drop down to a lower ledge. Head
forward and jump to the trolley. Ride it all the way down, and at the end
you'll end up grinding a green rail. When you see a red rail on your
right, jump to it unless you want to fall. You'll end up on another
trolley, where you should go through and jump to avoid the lasers. When you
land, switch to Tails if you want to get a Special Stage Key. Fly up to one
of the platforms with a skeleton face on it, then fly up to the middle
platform. Use thunder shoot to knock the cage with the key down, and then
jump down to the cage and smash it with Knuckles to get your key.
Now hit the checkpoint if you haven't already done so, and head forward.
Defeat the enemy to open the door. You'll be in another big room with a
bunch of bad guys, so kill them (being careful not to accidentally leap
off the ledge). This will lower a cage that has a blue sphere in it. Upon
hitting it, the walls will become narrow. Again, the game will give away
how to get past this part (-_-), so use Triangle Jumps with Sonic to get
to the white rails. Drop down to the rails and grind them to the other
side. Here, continue forward and jump down the hole when you reach it.
You'll be in some messed up watery room thing. Activate all three switchs
at once to make a bunch of rings appear. Use light dash to cross the gap
and you'll be in a big room.
Here, rush over to the right path and hit the blue sphere. Switch to
Knuckles and use triangle dives to reach the ledge with Satan's favorite
enemy. Use Team Blast if you have it, otherwise just defeat it as best you
can. Once he's gone, head down the left path and hit the blue sphere.
Switch to Sonic and use homing attacks to cross over to the main platform.
Remember that you should pause for a brief moment after each homing
attack, or you might not hit an enemy and fall down the pit, making you
do this and a couple of other rooms over again. Once you're on the main
platform, defeat all the enemies and head down the middle path. Hit the
blue sphere and then carefully make your way across the pits using all of
the platforms given.
Once on the other side, defeat ht enemies to finally lower the cage. Hit
the blue sphere to end up out of the castle. Now, simply cross the bridge
to the goal ring.
/-------------------------------------------------------------------------\
|BOSS: ROBOT STORM Difficulty: Hard |
|-------------------------------------------------------------------------|
|NOTE: At any time when you're doing homing attacks as Sonic, you may |
|accidentaly fall off a ledge. If you do, use the blue tornado and |
|SOMETIMES you'll jump back up to the ledge if there's an enemy close |
|to you. This trick is useful in all places, but especially here. |
| |
|Another huge wave of enemies, you'll have to first start off with a |
|ton of stationary flying robots. Grab one ring and then homing attack |
|all of them. Once they're gone, a bunch of ground robots with spears |
|will appear. Again, homing attacks work best here. Next, a huge bunch |
|of ground robots will drop down. Switch to Knuckles and just have him |
|punch his way through all of the enemies. Now, hit the blue sphere |
|and you'll be sent to an area with a ton of golden turtles. Use Team |
|Blast to get rid of them. Next, a bunch of robots will drop down. |
|Knuckles should punch through all of these. A few magicians will |
|appear, and switch to Sonic and use the homing attack to kill all of |
|these evil dudes. The cage with the cannon will now lower. |
| |
|Enter the cannon to be shot to the next area. Defeat all the robots |
|that appear with Knuckles. Next, a huge, non-armored enemy will appear |
|with four robots. Stick with Knux and keep punching these guys to defeat |
|them. The next wave is three non-armored, HUGE robots. You may think |
|Team Blast is a good idea, but just get them all close together and |
|start rapidly punching with Kncukles. On rare occasions, these guys |
|sometimes take each other out with their huge hammers! Nice! Once they |
|are done for, hit the blue sphere to be sent to a platform with 20 |
|(!!!) flying robots. DON'T use Team Blast, but do it the hard way, using |
|Tails's thunder shoot. Yeah, it sucks, but you'll want your Team Blast |
|for the final wave. |
| |
|The next wave is two capture robots and a bunch of trains on a rail. |
|Use Tail's thunder shoot to kill all of these guys easily, so you |
|don't have to jump to the rail and risk dying. The next wave is like |
|a breather, since it's only a bunch of ground robots that can be |
|taken out easily. Oh, and check how many points you have. 0_o Enter |
|the cannon to be shot to the final wave. This has a bunch of golden |
|enemies with shields, an armored huge enemy, and a magician. You're |
|thinking, You can use the Team Blast and wipe 'em out instantly, but |
|if you didn't do what I said, there's still a way. Switch to Tails |
|and leap up into the air. Stay in one place and start using thunder |
|shoot. Take out the magician first, and then proceed to take out the |
|golden robots. |
| |
|Once they're all gone, focus your attention on the armored enemy. If |
|you're having a hard time getting the shileds off the gold enemy, then |
|hop down and use Blue Tornado. |
\-------------------------------------------------------------------------/
========-----------------------------------------------------------========
| Level 13: Egg Fleet |
========-----------------------------------------------------------========
A Rank Requirements: 20,000
Mission Bio: "Get to Eggman's flagship!"
After Eggman taunts Team Sonic, you'll start off on Eggman's shop. After
you hit a dash ramp, make sure to land on the rail. Grind all the way
down and when you land, head straight, and don't go back to collect any
rings if you missed some. All the cannons here fire rapidly, and it's
difficult to avoid them unless you use Knuckles to take them out (but it
isn't worth it). Once you pass the cannons, defeat all the enemies to
open a door. Go through and head down as Sonic as fast as you wish. At
the end, jump and use blue tornado to fly up the pole. You're sent up to
a platform with some cannons and a robot. Defeat the robot and head
straight, avoiding the cannons. Hit the springs here to fly up and then
land inside the cave.
Rush down and into the cannon, which will send you into another cannon,
an evil one. You'll destroy this cannon, revealing a path. We could take
the path that you revealed, but we're gonna take another path, just to
be different from everyone else :) So turn around and defeat all the
enemies, then use Knuckles to destroy the other cannon. Hit the spring
and you'll be sent to a ledge with a rail. AS KNUCKLES grind this rail
over to a fan. If you didn't switch to Knux, you wouldn't be able to
switch to him now for the fan, causing you to be forced to fall off.
You COULD try to get onto the rail anyways, but it's rare that you end
up on the rail. Anyway, use triangle dive to get on the rail and grind
it all the way down to some springs.
Hit these springs to be sent up to a platform with a cage containing the
Special Stage Key on your right. Break it open with Knuckles and grab
the key, then hit the springs to be sent up to the next ledge. Here, hit
the checkpoint and jump to the floating platform. Jump to the final
floating platform from here and then jump and use light dash in the air.
If you miss, there's a platform you can fall on, but you might also fall
down into the sea. Head south here and you'll end up on some rails. Grind
them over to an area with a lot more cannons. Yay. Head forward, avoiding
the cannons, and then you'll encounter a new robot. Each time you try to
do a homing attack on it, it'll use its shield, preventing you from causing
damage.
Instead, use Knuckles fireball technique to destroy the robot and its
helpers. Now, go through the door you just opened and you'll find a
stationary propeller. Use blue tornado to ride the propeller. You'll now
have to go through a series of balloons and rings and cannon fire to get
to the next battleship. Whenever a character tells you to move up or down,
do so to avoid being shot. Make sure to grab all the balloons and rings
you can! When you land on the battleship, hit the checkpoint and head
straight. Here, destroy the huge cannon with Knuckles and head up the
ledge. From here, jump to the floating platform and across the gap. If
you fall, just switch to Knuckles and use the triangle dive on one of
the fans to get back up.
Once on the other side, switch to Tails and fly up the series of
platforms. When you get to the top, head over to the left tunnel and
go through. Fly over to the platform with the pole and head up the pole
using Sonic's blue tornado. Once on the next platform, destroy the
cannon and head through the shortcut it revealed. Defeat the enemy here
to open the door which you need to go through. At the end here, you
should see a huge conveyor belt which you can't run through or jump
through, due to the lasers. Instead, use rocket accel. You might not
know what that is, but it's when you run forward and press B to duck
and charge forward. It's basically a really crappy version of the spin
dash (where the hell is that in this game, anyway?).
When you reach the end of the conveyor belt, Sonic, Tails, and Knuckles
will blow a hole through the battleship, knocking one of two hundred
out of the battle. Only 199 left! (Not really.) When you fall down,
you'll land on a rail which you should grind down. Switch to Knuckles
and use the triangle dive across all of the fans. When you get to the
other side, grind the rail down to the next platform. Here, I was lazy
and just used Team Blast to wipe out all of the cannons and enemies here
and I suggest you do the same. Then throw the switch to start the fan up.
Use triangle dive to head up the fan, and then head up the huge series of
fans here. When it seems like you can't head up anymore, go onto the
ledge that you see.
Destroy one of the cannons to reveal a spring which lets you continue.
Go up a lot of more fans, and when you finally reach a checkpoint you'll
know that you're done with the fans. Hit the dash ramp and head straight
once you land on the next battleship. Destroy the cannon blocking the
path and head down. STOP when you reach the "Speed" signs or you'll
probably fly right off. Use light dash on all of the rings to continue.
Hit the springs here for some rings and then grind the rail down to the
next platform. Here, hit some more springs to be sent onto another big
battleship. Head straight and destroy the cannon blocking your path so you
can continue. Head down the tunnel and at the end you'll find a rail.
Grind down and then you'll end up near another stationary propeller. Use
blue tornado and grab on to start another adventure through the skies.
This one is a bit harder than your last adventure, but it's still very fun.
Again, you'll have to dodge cannon fire, but it's pretty obvious to tell
where the cannons are going to fire. Sometimes, Kncukles will tell you when
to move up or down, so do so to avoid getting hit. Once you land on the next
giant battleship, head straight, grabbing all of the rings and wiping out
all the cannons in your way. At the end, switch to Knuckles and use your
excellent flying skills to head across. Here, use Tails to fly up all the
ledges again and then take the right tunnel.
Is it me, or is Eggman not orginial AT ALL since this battleship is
exactly like the last one. You should be farmiliar with the layout, so
follow it until you reach the conveyor belt. Use rocket excel here to
the end to clear the mission. Yes, I know it looked like your game froze,
but it really didn't.
========-----------------------------------------------------------========
| Level 14: Final Fortress |
========-----------------------------------------------------------========
A Rank Requirements: 62,000