------------------------------------------------------------------
	Disney's Extreme Skate Adventure
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COMPLETE GAP GUIDE by 	Matty Furstenfeld - Mensa Member #100143019

	Version 2.0 - 11/01/03
==================================================================

Table of Contents
-----------------
1) Introduction
 1.01) Version History
2) Gap Basics
3) The Levels
 3.01) Andy's Room
 3.02) Pizza Planet
 3.03) Zurg's World
 3.04) Jungle Treehouse
 3.05) Human Camp
 3.06) Clayton's Ship
 3.07) Pride Rock
 3.08) Graveyard
 3.09) Scar's Canyon
 3.10) Olliewood
4) Special Thanks
 4.01) Copyright Information
 4.02) Cheat Codes
 4.03) Etc.
========================

+++++++++++++++
1) Introduction
+++++++++++++++
This is my first Game FAQ, so keep the criticism creative. I've tried my best
to describe everything that needs to happen to accomplish the gaps. I've
even had the help of the game's designers, developers and programmers, not
to mention the CEO of Toys For Bob. (Thanks!)
Coincidentally, since this Gap Checklist has been personally approved by the
game's developers, there is no need for additional contributions.

=====================
1.01) Version History
=====================

-----------------------------------------------------------------------------
Date: November 1, 2003		I have added new codes.
Version: 2.0			I also expanded the "Sneakin Out Of The
				Treehouse Gap" description.
				An update from the Toys For Bob producer
				informed me to define the copyright info.
				I have expanded the copyright information to
				reflect the exact game information.

+++++++++++++
2) Gap Basics
+++++++++++++

If you do not know what a "gap" is, look at Tarzan's teeth. Now that
you know what a gap is, know that there are 213 of these in this game. Most
of the gaps you will complete as you finish goals, or chase down collectibles.
So, wait until after you've gotten everything you can before referring to
this drivel.

+++++++++++++
3) The Levels
+++++++++++++

And away we go.

=================
3.01) Andy's Room
=================

DRUMROLL, PLEASE-On the floor, in the bedroom, next to the door to the
		 bathroom, there is a toy drum with cards stacked up in a
		 circle around it. Jump up and grind around the rim of the
		 drum until the gap appears in your combo.

GOLDEN GLOBE STAND-On the tallest desk in the bedroom, there is a globe in a
		   gold stand. Grind around on the base of the stand until the
		   gap appears in your combo.

NORTHERN HEMISPHERE-After completing the goal that knocks the globe loose, the
		    two halves land on the floor. The half that lands next to
		    the cardboard ramps is the Northern Hemisphere. Grind the
		    lip of it until the gap appears in your combo.

SOUTHERN HEMISPHERE-After completing the goal that knocks the globe loose, the
		    two halves land on the floor. The half that lands next to
		    Bucket O' Soldiers is the Southern Hemisphere. Grind the
		    lip of it until the gap appears in your combo.

READING THE LINES-On Andy's bed, there are two quarter-pipe magazines with a
		  track leading down through the gap. One magazine is called
		  "Live" and the other is "Dino-Tales." Jump from one mag
		  to the other mag over the track/gap.

THROUGH THE LOOP-In the middle of the floor of the bedroom, there is a loop
		 made out of a track. On both sides of the loop are little
		 ramps. Jump off of either side and air through the loop.

BEDTIME TRANSFER-On the floor next to Andy's bed, there are three ramps with
		 arrows pointing up on them. Jump from one ramp to another
		 to get this.

ROOM WITH A VIEW-On Andy's bed, there are two magazines leaned against the
		 wall, and lead up to the window. One magazine is called "Toy
		 Collector" and the other is "Buzz Lightyear: Attack on
		 Zurg." Jump from one magazine to the other, to get this.

COLD WATER-In the bathroom, there is a sink with two handles. Grind the
	   handle closest to the toilet for this gap.

HOT WATER-In the bathroom, there is a sink with two handles. Grind the
	  handle closest to the bedroom door.

INTO THE CHEST-After completing the goal that unlocks the chest in the
	       bedroom, the chest lid will be open. From the ramp on the floor
	       leaning on the chest, do a Spine Transfer into the chest.

SOAPY LIP-In the bathroom, go to the bathtub and get in. Up on the wall is a 
	  soap dish sticking out over the tub. Fly up and do a lip trick on
	  the soap dish. The gap may not appear in your combo until after you
	  ollie out of the lip trick.

TP-In the bathroom, on the wall next to the toilet is a roll of toilet paper.
   There are rails leading to it on both sides of the wall. Grind either rail,
   ollie over the roll, and land in a grind on the next rail.

VENTING-In the bedroom, near the door to the bathroom, there is a vent on the
	wall. There are two ramps to the sides with arrows pointing up. Jump
	from one ramp to the other, and pass in front of the vent. When you
	land on the opposite ramp, you should earn this gap.

LAMP OF EXPERIENCE-In the bedroom, there is a table/desk with three cardboard
		   half-pipes you must ascend to get to the top. Once on this
		   table, you should be near a red lamp (like a Luxo Jr.)
		   Start grinding the lamp off of the desk towards the crib.
		   Once you get over the top angle of the lamp and grind down,
		   you should land in a bucket and get this gap.

SEVEN MILE REPTILE-In Andy's bedroom, on the floor between the crib and the
		   skateboard, there is a purple and green striped snake.
		   Grind it from one end to the other.

NICE CRIB-In Andy's bedroom, on the desk with the red lamp. There is a rail on
	  the wall that leads to the crib. If you just use the ramp to jump
	  off the desk onto the rail, you can grind all the way down and land
	  in the crib. That is how you do this one.

GETTING LOOPY-In Andy's bedroom, there is a loop made of track on the floor.
	      Start out rolling in the track, and use it to roll through the
	      loop. When you roll out, you should have this gap.

CLEAN AS A WHISTLE?-In the bathroom, there is a toilet. If you get up to the
		    sink, you can jump down into the toilet bowl. In the
		    bottom of the bowl, there is the "black hole." Ride into
		    the hole, and come shooting out with the gap.

ACROSS THE GREAT DIVIDE-In the bedroom, get up on the desk with the globe.
			From there, you should see a small block with a rope
			leading across the room to the desk with the lamp.
			Grind this rope from desk to desk for the gap.

NIGHTSTAND HELIX-In the bedroom, get up on the desk with the globe. From up
		 there, grind on the track that spirals down to the floor.
		 You should spin around the nightstand and get the gap.

OVER THE FAUCET!-In the bathroom, get into the bathtub. You have to jump
		 extra high, and at an angle, so you can fly up and over the
		 tub's faucet. You made need to earn more skill points first.

OVER THE SOAPDISH!-In the bathroom, get into the bathtub. You have to jump
		   extra high, and at an angle, so you can fly up and over
		   the soap dish. This is difficult, and you might need
		   better stats to make it all the way.

==================
3.02) PIZZA PLANET
==================

CORD-U-TURN-In the arcade with eight stand-up videogames, go to the back of
	    the room. Next to the wall is an electrical cord bent into a U.
	    Start grinding either side on the straight part, around the
	    bend and back to the other straight length.

DEXTER ROBOT-In the arcade with the claw, go near the entrance to the Diner.
	     There are two guardian robots on either side. Facing the diner,
	     "Dexter" is the one on the right. Use the wall as a ramp to
	     jump up and air behind the robot. I guess you must take off
	     and land a bit further than the space the robot's legs take.

SINISTER ROBOT-In the arcade with the claw, go near the entrance to the
	       Diner. There are two guardian robots on either side. Facing
	       the Diner, "Sinister" is the one on the left. Use the wall
	       as a ramp to jump up and air behind the robot. I guess you
	       must take off and land a bit further than the space the
	       robot's legs take.

LEDGE-O-MY-DRAIN-In the kitchen, get up to the sink area. Off to the side
		 (not the sink itself) is a half-pipe with a drain in the
		 bottom. As you roll over and into this half-pipe, ride up
		 to the other side and do a lip trick.

GODDARD SPINE-In the arcade with the claw, there are two red rocket rides.
	      The rocket closest to the Alien Slime games is "Goddard."
	      Use a spine transfer to clear over the rocket, from side to
	      side (not from nose to tail.)

VON BRAUN SPINE-In the arcade with the claw, there are two red rocket rides.
		The rocket closest to the claw is "Von Braun." Use a spine
		transfer to clear over the rocket, from side to side (not
		from nose to tail.)

EMPLOYEE OF THE MONTH-In the Diner, on the wall near the kitchen is a
		      sign that says "Employee of the Month." Use the wall
		      to ollie up and do a lip trick on the sign.

FOOT MONORAIL-In the Diner, on ground level next to the row of stools are
	      two curved, blue rails. Start grinding at the far end of
	      either side, ollie the gap in the middle to the next rail and
	      continue grinding to the end of the second rail.

SPACE BOWL CIRCUIT-In the arcade with the claw, go into the bowl of the
		   claw. Grind all the way around the lip of the bowl until
		   this gap shows up in your combo.

BACK ARCADE-In the arcade with the eight stand-up videogames, go to the
	    back two machines. Use either game as a ramp to ollie up at
	    an angle and grind the rail that curves out and around near
	    the back wall, all the way to the next arcade game.

FRONT ARCADE-In the arcade with the eight stand-up videogames, go to the
	     front two machines. Use either game as a ramp to ollie up at
	     an angle and grind the rail that curves out and around near
	     the front wall, all the way around to the next arcade game.

BLASTER!-In the arcade with the claw, there is a huge half-pipe with a
	 laser on top called "Planet Killer." Use the half-pipe to ollie
	 up and do a lip trick on the nose of the laser.

TWEEN ARCADE-In the arcade with the eight stand-up videogames, stand near
	     the entrance. Turn right and use the second game (called
	     "Kabookey!") to ollie up at an angle to grind towards the
	     back of this room. Grind the curved pipe that goes through the
	     rows of games to the machine in the back corner. This can
	     also be done by going from back to front.

DINER SOAR GRIND-In the diner, there is a counter top that is curved and is
		 just above the stools. Start grinding the counter's ledge
		 from as far away as you dare, towards the middle of the
		 counter. In the middle, the ledge ends, so you must ollie
		 this gap and continue grinding on the counter on the other
		 side. If you do not get this gap, you are not grinding
		 far away enough.

TELEPORT TABLE TIME-In the arcade with the eight stand-up videogames, there
		    a glass table mounted up on the wall. Use the edge of
		    the table to grind all away around the curves and up
		    and over the hump in the middle. You must grind from
		    the base of the ramp at either side of the table until
		    you reach the wall/ramp on the other side.
		    *Special thanks to Toys For Bob CEO and level designer
		     for the help with this one*

TO INFINITY...-In the kitchen is a white oven with counter tops on both
	       sides (there is a little pizza on one counter top.) Just
	       roll into the oven and materialize up in a vent near the
	       roof (overlooking the kitchen.) If you look down just in
	       front of you, you should see a rail that travels down and
	       over to the other side of the room. Grind this rail down
	       to go to infinity.

...AND BEYOND!-You must use the "To Infinity..." rail for this. Grind down
	       and get Infinity, but continue grinding as the rail goes
	       up hill to the next vent. You need lots of speed to make it.
	       Or, as you travel up, you can ollie into another grind for
	       a little more speed.

AERIAL ARCADE ACROBATICS-You must use "To Infinity..." and "And Beyond!" to
			 grind to the second vent in the kitchen. When you
			 go through the vent, you appear in the top of the
			 arcade with eight stand-up videogames. There is a
			 rail that you must grind that travels all the way
			 around the tops of the arcade games. So, do it.

COFFEE-2-COFFEE-In the Diner, get up onto the counter with the two coffee
		machines. With a good amount of speed, grind one coffee
		machine towards the next one. You must ollie to gap and
		grind the pie stand, ollie the next gap and grind the next
		coffee machine.

NOTHING BUT THE BOOTH RAILS-In the Diner, go to an end of the dining booths.
			    You must grind on the angled blue rails that
			    are spread out along the booths. This is very
			    hard because the gaps become obscured when the
			    tables come down, and also since the angles
			    of the rails make you fly too far. You must not
			    touch the tables or anything besides these
			    rails. This gap is one of the hardest!
==================
3.03) ZURG'S WORLD
==================

COMPUTER CONSOLE GAP!-In Zurg's Chamber "with the loops" on one wall there
		      is a ramp and two computer consoles (with two wall-
		      mounted pipes overhead.) Just grind the ledge of one
		      computer, ollie, and grind the second computer.

HELLO KRYSTAAL-When you start on the surface, near you is some crystals
	       sticking out of the ground. Grind a crystal, ollie, and
	       grind on the small structure with pipes on it.

LITTLE DITCH GAP-On the lunar surface, in between the massive metal ramp
		 and the hole to go below the surface is a little ditch.
		 Just ollie over the little ditch where there are no pipes.

LOWER LEVEL TRANSFER-In the big mechanical room (with the warps to Zurg's
		     Chamber, outdoors, etc.) there are three half-pipes
		     stacked up next to each other. Use the lower ramp to
		     jump at an angle and land into the higher ramp.

RAILING GAP-In the big mechanical room (with the warps to Zurg's Chamber,
	    outdoors, etc.) at the top of the room, near the tube tunnel to
	    the less-mechanical room, there are two handrails that point
	    sharply at the edges of the tube, then curve and travel around
	    the top of the room. You need to be grinding a handrail towards
	    where the curved ends are, ollie before the turn, and land in a
	    grind on the next handrail. 

BACKSIDE PIPES GAP-In the big mechanical room (with the warps to Zurg's
		   Chamber, outdoors, etc.) on the floor, there is a long
		   flat, red piece, with ramps on one side and one long
		   pipe facing the middle of the room. On the backside of
		   this metal obstacle, the long pipe ends and then there
		   is a short pipe. Grind the long pipe around the curve to
		   the back, ollie, and grind the short pipe.

BIG DITCH GAP-On the lunar surface, there is a huge tube tunnel that, when
	      open, leads into the mechanical room. In front of this tunnel
	      is the big ditch in the ground. At the top of the ditch is a
	      small ramp. Use this ramp to jump over the entire ditch.

PIPES GAP-In the big mechanical room (with the warps to Zurg's Chamber,
	  outdoors, etc.) on the floor is two pipes in a row where the end
	  of one is angled directly at the warp to Zurg's Chamber. Just
	  grind one pipe, ollie, and grind the second pipe.

THE WHOLE HOLE GAP-On the lunar surface is a hole in the ground that you
		   use to drop below into the less-mechanical room. You
		   need a lot of speed and height to ollie all the way over
		   the hole in the ground. This gap is hard.

ELECTROLUX GAP-In the less-mechanical room (just below the Whole Hole) is
	       an electric handrail in front of the tube tunnel. Start by
	       grinding the quarter-pipe edge next to the wall towards
	       the entrance to the tunnel. At the end, ollie into a grind
	       on the electric handrail, and then ollie again and continue
	       to grind on the edge on the other side of the tube tunnel.

PIPE TO CRATER GAP-On the lunar surface, next to where you start, is a ramp
		   with a couple of short pipes sprouting from the top.
		   Roll up the ramp and grind the rail leading to the right.
		   This rail ends early, but is aimed at the edge of the
		   small crater below. Grind the pipe, ollie, and grind
		   the edge of the crater.

TUBE EXIT GAP-From the less-mechanical room, enter the tube tunnel that
	      leads into the mechanical room with all of the warps. Grind
	      either side of the ramps in the tunnel toward the bigger
	      room. At the end of the edge, ollie out towards the middle
	      of the room.

WALL PIPE GAP-In Zurg's Chamber, mounted on one wall are six pipes that
	      gradually step up. Get up and start grinding from the lowest
	      pipe to the highest.

CONTROL ROOM GAP-In the big mechanical room (with the warps to Zurg's
		 Chamber, outdoors, etc.) get to the top of the room, where
		 is there is a warp to the area above the lunar surface
		 (with the UFO.) The handrails angle up to a suspended
		 piece of rail up above the half-pipes. Grind a handrail
		 uphill, ollie up and grind the short piece above, and
		 ollie back down to the opposite handrail.

TOP SHELF TRANSFER-In the big mechanical room (with the warps to Zurg's
		   Chamber, outdoors, etc.) there are three half-pipes
		   stacked up next to each other. Use the middle half-pipe
		   to ollie up into the highest half-pipe.

ZAPPY GAPPY GRIND-On the lunar surface, near the tube-tunnel to the big
		  mechanical room, there is an electric handrail that
		  weaves around three generators. Grind this dizzying rail
		  around and around until this gap pops up in your combo.

FORTRESS FRONT LIP-On the lunar surface, the entire fortress can be seen.
		   In the middle of the exterior is a green ramp (up
		   above, a huge "Z" is on the wall. Do a lip trick on the
		   center of this ramp.

CUL DE SAC PIPES GRIND-On the lunar surface, there is a dead-end with four
		       pipes that gradually step up from left to right.
		       Start grinding the lowest pipe to the highest, then
		       ollie off onto the lunar ledge.

MACHINERY FINS GRIND-In Zurg's Chamber, there is a contraption that is
		     built out of four half-pipes, and has a bunch of blue
		     fins on the front (six sets separated by a pipe.)
		     Start grinding a far edge of the fins, and grind all
		     the fins across the front of the machine. You must
		     grind all six fins, but at any height.

LEAVING SO SOON MANUAL?-In the big mechanical room (with the warps to
			Zurg's Chamber, outdoors, etc.) on the floor is a
			large tube tunnel with a switch in front of it.
			Grind the switch to open the tunnel. Do a manual
			into the tunnel and appear out on the surface.

======================
3.04) JUNGLE TREEHOUSE
======================

HAND RAILS GAP-Use the "Fountain of Youth" warp, at the waterfall. When you
	       materialize on the deck, roll up the gangway in front of you.
	       Now turn around and grind the handrail on the right. At the
	       end, ollie, and land in a grind on the ropes handrail (headed
	       towards the doorway to the "Fountain.")

LOGS GAP-On the lowest part of the ground level, look for a flat wooden pad,
	 and two logs angled up at each other. You only need to grind one
	 log, ollie the gap, and land in a grind on the second log.

OVER THE HUGE LIMB!-Get up to the Clover Bowl and face the gangway that runs
		    in to this area. Skate up the gangway towards the main
		    tree. Directly in front of you is a small launch ramp.
		    Use the ramp to jump over the tree limb to the other side.

ROPE BRIDGE GAP-Use the "Fountain of Youth" warp, at the waterfall. When you
		materialize on the deck, go straight and stop where the
		ropes handrails end. You only need to grind the wooden rail
		on either side, ollie, and grind the next wooden rail (the
		gap you ollie is the end of the rope bridge, where you come
		from the "Fountain.")
		*Special thanks to designer Adi Taylor for this one*

TREEHOUSE BACKDOOR RAIL GAP-As you roll up into the actual Treehouse, take the
			    left door. The left/right path in front of you has
			    a gap in the closest handrail. Start grinding the
			    rail, ollie the gap (the path you rolled in on)
			    grind the rest of the rail down. This gap can be
			    be picky, so keep trying if it doesn't work.

BEAMS RAIL GAP-Go to the huge pool of water, outside the Treehouse. Grind the
	       second wooden handrail and ollie off so you fly towards the
	       corkscrew tree.

BIG TIME GAP-Use the ground warp to get up in the Treehouse (not the warp
	     at the "Fountain of Youth.") Where you appear, you need to get
	     up on this small quarter-pipe, so you can grind the handrail
	     on top of it. You will need lots of speed and a strong ollie.
	     Grind the handrail so you end up headed facing the clover bowl
	     (even though it is down below you.) Ollie at the end of the rail
	     and fly over the lead-in to the corkscrew tree. Land in a grind
	     on the handrail that turns left and sends you under the front
	     of the Treehouse.

BRANCH TO THE TREE HOLE GAP-Outside the Treehouse there is a lifeboat
			    suspended by some ropes. Near this boat is a huge
			    hole in the tree with a crooked branch sticking
			    out. Ollie off the end of the cliff and grind the
			    the branch through the middle of the tree.

HIGH ROPES GRIND-Ollie into the suspended life boat and let it rise to the
		 top. Ollie out and land on the high platform. Grind down the
		 obvious wood rail down and to the right, leading to the end,
		 which is the top of a smaller tree. You land by the pool.

LOG RUN GRIND-Near the huge pool of water, off to the far wall is a path of
	      logs that spiral down and to the left. Grind the logs from top
	      to bottom.

MAIN RAMP MANUAL-Use the length of ramp that connects the ground level to the
		 gangways of the Treehouse. Do a manual at the top and let
		 gravity do the work as you roll down to the ground.

ROPE BRIDGE TO THE CLOVER BOWL GAP-On the gangway to the clover bowl, grind
				   the two separated handrails down and into
				   the clover bowl.

TIMBER GAP-On the ground level, near the log half-pipe and log loop, there are
	   two small logs sticking out of the ground and are angled up at each
	   other. Grind one log, ollie the gap, and land in a grind on the
	   second log.

RAIL BRANCHER GAP-Use the "Fountain of Youth" warp, at the waterfall. When you
		  appear, stop and line up with the steep, down-sloping ropes
		  handrail bridge on your left. Grind the left ropes handrail
		  downhill, ollie up into a grind on a small branch the turns
		  right. At the end of this short branch, ollie again into a
		  grind on another branch in a tree across the way.

MAX BRANCHER-Go to the log half-pipe over by the log loop. Use the side of the
	     ramp closest to the wall (away from the middle of the level.)
	     You must grind the lip of the ramp heading left, ollie, and land
	     in a grind on the tree branch across from you.

SNEAKIN' OUT OF THE TREEHOUSE GAP-At the very top of the large centerpiece
				  tree is the famed Treehouse. Ramps are
				  scattered around and lead up to the top.
				  (If you are at ground level, and you use
				  the teleporter over by the elephant, it
				  says it's teleported you to "Treehouse
				  Deck.") When you are inside the Treehouse,
				  ollie out of the door that is a straight
				  drop down to the deck below. It is best 
				  to aim for the branch below and in front
				  of the doorway.

				  *special note* The area you must pass
				  through is not exact. It seems to work
				  better if you barely miss the tip of
				  the branch down below. Try falling short
				  and to the left a little.

SPIRAL TREE GRIND-Use the ground warp to get up into the Treehouse area (not
		  the "Fountain" warp.) Roll ahead a bit and stop at the short
		  rail mounted in the gangway. Off to the right is the top of
		  the Spiral Tree. Grind the short rail, ollie, and land in a
		  grind on the Spiral Tree. You must grind all the way down
		  to the roots of the tree.

FENCE FENCIO GRIND-On the ground level is a series of short fence rails, and
		   one piece has a U-turn in it. Grind the shortest fence and
		   use ollies and grinds to make it through the U-turn, and
		   the next couple of fences so you end up grinding in a tree
		   branch the ends facing the log half-pipe and log loop.

LOG LOOP-Outside of the Treehouse, up on a hill is a completely hollow log.
	 Just roll yourself around and go upside-down, and roll away clean.

THE GREAT GAP OF JIMSONIUS-Use the "Fountain of Youth" warp, at the waterfall.
			   When you appear, start rolling up the gangway in
			   front of you. At the top of the slight uphill,
			   grind the left-side handrail so that you end up
			   grinding and ollie off of a scraggly piece. You
			   have to go very fast and ollie huge, because you
			   must land in a grind on the handrail that encloses
			   the clover bowl area.

================
3.05) HUMAN CAMP
================

RIVER RAT GAP-Go Go all the way down to where the rapid river is flowing next
	      to a small set of half-pipes, and ringed by U-turn vines. Grind
	      off of the side of the mini half-pipe, ollie, and land in a
	      grind on a U-turn vine.

TREEMENDOUS GAP-At the top-rear area of the Base Camp, there is a large slope
		leading up to the ends of two long vines. Jump and land in a
		grind on either vine.

TWIGLING GAP-At the top of the Base Camp, there is a large tent with three
	     spines and an opening to skate through on the ground level. Use
	     the middle spine on the large tent's roof to grind off, ollie
	     through the bamboo poles, and land in a grind on the curved vine.

CRATEYTRUNKY GAP-At the top of the Base Camp, near the gigantic pile of crates
		 in the corner, there is a length of crates that ends leading
		 to a length of suitcases. Grind the top of the crates, ollie
		 and land in a grind on the suitcases.

TENT GAP-At the top of the Base Camp, at the base of the big grassy slope
	 there are two small tents with a length of crates leading away. Grind
	 from the top of one tent to the other.

BAMBOOZLER GAP-At the edge of the Base Camp, where it slopes down, off to the
	       side there is a huge rock half-pipe. Grind the wood stick that
	       sticks out off of the cliff, ollie, and grind on the spine of
	       rock ramp.

BANNISTERIA GAP-At the edge of the Base Camp is a ramp that leads down to the
		fire pit area. On the side of the ramp are logs. Start
		grinding at the top of the right side log, ollie at the end
		and land in a grind on the small angled log in the ground.

TENTYTOPS GAP-At the top of the Base Camp is a large tent with three spines
	      with a smaller tent next to it. Grind the top of the small tent,
	      ollie, and land in a grind on the middle spine of the large tent.

PACK YER BAGS! GAP-At the top of the Base Camp is a large tent with three
		   spines. Next to it is a small tent with a bamboo pole that
		   runs from the roof of the tent to the tops of a set of
		   suitcases. Grind the top of the tent, hold the grind on the
		   bamboo, and continue to grind out on the suitcases.

LUGGAGE GAP-In the fire pit area is a huge rock structure with a half pipe on
	    the top, and some tunnels down below. Use the highest spine on
	    the rock to grind off, ollie, and land in a grind on the set of
	    suitcases far below. When you land this you are right about to
	    enter the jungle vine slides area.

SHWOOSHER GAP-At the top of the Base Camp, roll up to the to of the tall
	      grassy slope. Ollie off and grind on the left-side vine. As you
	      continue to grind this vine, it gets really close to the wall
	      on the right side. Where this vine nears the wall, there is a
	      separate vine that starts just above your vine. Ollie up and
	      grind this second vine. As this vine ends, ollie and land in a
	      grind on the rock shelf below you, putting you in the fire pit
	      area of the Base Camp.

TRUNKYCRATEY HOO HA! GAP-At the top of the Base Camp there is an area of tents
			 with pots hanging from a long wire. Roll past the
			 wire to the length of crates and two lengths of
			 suitcases. Grind the suitcases closest to the wire,
			 ollie, and land in a grind on the crates leading
			 to the base of the upper tree stump.

FIZZ WIGGLE GAP-At the top of the Base Camp, roll up the tall grassy slope.
		Grind the right-side vine at the top, at the end you must
		ollie and land in a grind on the top spine of the tent below.

FIREPIT SLIDE-At the lower area of the Base Camp are three fire pits ringed by
	      huge logs. Grind any log around the pit from end to end.

XYLOPHONE OF DOOM-At the top of the Base Camp there is a long wire with pots
		  and pans hanging from it. Near the ends of the wire you can
		  use the crate ramps to jump up and land in a grind on the
		  wire. This is also completed as a goal.

THE WATER IS WIDE-In the jungle vine slides area, grind a series of vines and
		  logs through the trees all the way down to the bottom area.
		  if you can make all the gaps and grinds, at the bottom you
		  will get the gap.

HIGH WIRE GAP-At the top of the Base Camp area, there is a large tent with
	      three spines on the roof and a tunnel to ride through on the
	      ground. Leading up to the entrance of the tent is a small tent.
	      Grind off the top of the small tent, ollie and land on the roof
	      of the large tent. Grind off of the first spine, heading left.
	      Ollie off and land in a grind on the wire (that circles around
	      to the roof of the biggest tent, with the dishes under it.)

POOLANSKI GAP-All the way down where the river is raging, in the "River Rat
	      Gap" area, off to the side is a small ledge with a secret tunnel.
	      Roll into the tunnel to appear higher up above the river. Grind
	      down the rock/vine rail on the right side. At the end you must
	      ollie far and land in a grind on the high edge of the crater
	      with the pool in it.

HIGH ABOVE THE FROTH! GAP-All the way down where the river is raging, in the
			  "River Rat Gap" area, off to the side is a small
			  ledge with a secret tunnel. Enter the tunnel to
			  appear higher up above the river. Grind the rock
			  rail on the left, ollie at the end and land in a
			  grind on the rail below you.

STUMP 2 STUMP! GAP-In the top and lower parts of the Base Camp, there are two
		   huge tree stumps off to the side. You must grind around on
		   the edge of the upper tree stump, ollie off, and land in a
		   grind on the edge of the lower tree stump.

====================
3.06) CLAYTON'S SHIP
====================

CAGEHOP GAP-Down below deck is a huge room with a bunch of cages mounted to
	    the floor. Grind on the shortest cage, ollie, and grind on the
	    next highest cage.

CAGEJUMP GAP-Down below deck is a huge room with a bunch of cages mounted to
	     the floor. Grind the shortest cage, the second cage and finally
	     ollie and grind on the third cage.

BOATATOE GAP-Grind the edge of any lifeboat, ollie and grind on the edge of
	     the lifeboat next to it.

FLAGUS POLUS GAP-On the ship's deck, roll up either gangway just one level
		 higher. Look to the middle at the handrail between the two
		 gangways. Grind the handrail towards the middle, grind the
		 little flag pole sticking out, and ollie off to the middle
		 of the deck.

POOPDECK GAP-In the far rear of the ship, there is a single handrail that is
	     in the back of the three chains. Grind this handrail.

BULWARKY GAP-On the sides of the ship there are small rails. Grind the rail
	     that goes from the middle of the ship to the rear.

CAGEY GAP-On the deck of the ship, near the massive grate that opens to the
	  area below, there are two cages. Use the handrail running uphill
	  with the gangway to grind down, ollie, grind the first cage, ollie
	  and grind the second cage.

END OF THE LINE GAP-Down below deck in the cages room, use the metal ramps to
		    wind up and around the sides of the room. Take a left
		    at the fork (instead of going uphill.) This path winds
		    around and comes to a dead-end. Ollie straight out into
		    the air off of the dead-end.

CAGEHAIRPIN GAP-Down below deck in the cages room, grind the lowest cage,
		second cage, ollie and grind the third cage (which turns to
		the right), ollie and grind the fourth cage.

CAGEHOSEN GAP-At the rear of the ship are two sets of two cages at the bottom
	      of the gangways. Facing the rear, grind the right side gangway
	      hand rail, ollie, and grind either one of the cages.

CAGEMEISTER GAP-At the rear of the ship are two sets of two cages at the
		bottom of the gangways. Facing the rear, grind the left side
		gangway hand rail, ollie, and grind either one of the cages.

OUTRIGGER GAP-Get up on the highest deck near the back of the ship. Grind
	      either hand rail, ollie, and grind down a wire leading down
	      to the very end of the ship, two decks down.

DUCTUS MINUMUS GAP-Get on top of the boiler in the Boiler Room. Ollie out and
		   grind the lowest pipe in the middle. Continue to ollie and
		   grind the next few pipes in a row.

CAGELEAP GAP-Down below deck in the cages room, grind the lowest cage and
	     continue to ollie and grind the series of cages. When you grind
	     from the fourth cage to the fifth, you get this gap.

AMIDSHIPS GAP-Just above the main deck, on both sides are wires running from
	      the second deck up (in the rear half) all the way to the front
	      of the ship. Grind any of the rails, ollie the gap in the
	      middle, then grind the rest of the rail.

CAGEVAULT GAP-Down below deck in the cages room, grind the lowest cage and
	      continue to ollie and grind the series of cages. When you
	      grind from the fifth to the sixth cage, you get this gap.

BILGERAT GAP-Down below deck, near the mechanical lift, is an overhead U-turn
	     wire. Use one of the quarter pipe ramps on the floor to ollie up
	     and grind the wire around the middle. As you pass near the lift
	     you should get this gap.

BOWTASTICAL GAP-Out around the sides of the ship is a series of rails. Grind
		the long rail that starts in the middle of the ship and goes
		all the way around the front of the ship, returning you
		to the opposite side of the middle of the ship.

DUCTUS MEDIUMUS GAP-Get on top of the boiler in the Boiler Room. Grind the
		    lowest pipe in the middle, continue to ollie and grind
		    the set of pipes, as you ground around a U-turn in the
		    middle, you should get this gap.

PIPEULOUS GAP-Get into the Boiler Room. There is a thin rail that goes around
	      the sides and the back of the room. Use the quarter pipes on
	      the floor to ollie up and grind the rail so you grind around
	      the huge U-turn in the back.

HATCHWAY LIP-On the deck of the ship, roll up a gangway one level and roll
	     around to the back. Use the half pipe made of canvas to ollie
	     up and do a lip trick on the top of the metal door above.

MOONRAKER GAP-Use the super-steep ladder ramps to get up in the crow's nest.
	      Ollie out and grind the tiny rail that leads to the huge
	      smokestack near the rear.

DUCTUS MAXIMUS GAP-Get on top of the boiler in the Boiler Room. Grind the
		   lowest pipe, and continue to ollie and grind the pipes
		   all the way to the last pipe (high up in the room.)

FURTHEST OF THE FURTH GAP-Get up in the crow's nest and grind the rail to
			  the smokestack. Hold your grind onto the edge
			  of the smokestack, and continue to grind the rail
			  as it leads you off of the smokestack towards the
			  rear of the ship. Continue grinding as you reach
			  the end and grind back towards the smokestack.

PIPE-ULATION GAP-In the back of the ship is a huge ramp leading down to the
		 area below the main deck. In the middle of the ramp are two
		 huge rails. Grind down either rail and ollie off about half
		 of the way down. You should be flying towards a thin rail
		 that runs overhead. Land in a grind on this rail and
		 continue to grind until the gap shows up in your combo.
		 *Special thanks to designer Erol Otus for this one*

================
3.07) PRIDE ROCK
================

LOGGY LANE GAP-In the ground, near the hyena pit, are three logs in a row.
	       Ollie and grind the series of logs.

RED ROCK VIEW GAP-On the overlooking cliff that hold the boulder (used to
		  chase Scar) are two branches, one huge one in the middle
		  and one small one to the right. Grind the small branch on
		  the right and ollie off to grind the branch far down below.

X MARKS THE SPOT GAP-On the ground level underneath the cliff where the 
		     boulder (used to chase Scar) is, there are four logs in
		     the ground that form an "X." Grind any log, ollie the
		     middle and grind on the opposite log. 

LIMBNIPPY GAP-Roll up and up towards the top of Pride Rock. After you pass
	      through a very short rock tunnel (about three-quarters of the
	      way up) you should spot a short branch sticking out from the
	      rock. Roll up a little higher, turn around, ollie a grind out
	      on the branch. As you ollie off, you should get the gap and
	      land in a flat sandy area near a small sandy bump.

U TURN GAP-On the ground level in the grassy backside of Pride Rock is are
	   two sets of logs with a U-turn shaped log at the end. Grind a
	   straight log, ollie and grind the U-turn shaped log, ollie, and
	   grind away on another straight log.

TWIGGUS-Nearing the top of Pride Rock, next to a very steep rock ramp, there
	is a small branch sticking out and away from Pride Rock. Jump over and
	grind the branch. When you ollie off, you land down on the ground
	level at a grassy patch, at the base of a large rock ramp.

VOOHPAH! GAP-At the very top of Pride Rock, there are several branches leading
	     out. Grind the one branch to the left (as you come to the top.)
	     You should land on a very steep path ending in a ramp.

AIR WALK GAP-At the very top of Pride Rock, there are several branches leading
	     out. Grind the first branch on the right (as you come to the
	     top.) You should land down in a sandy area next to a tree, a
	     sandy pit, and some sandy bumps. If you don't fly that far, you
	     should land on a rock near the treetop.

WHERE EAGLES DARE GAP-At the top of Pride Rock, there are several branches
		      leading out. Grind the second branch on the right (as
		      you come to the top.) You should land in a grassy area
		      near a small waterfall.

TWIG TIME GAP-On the backside of Pride Rock, there is a small cave-like area
	      with a large green log poking out and leading to some twiggy
	      trees. Grind the log, ollie and land in a grind on a twig.

SCRAGGY BRANCH GAP-On the ground level, out in the desert/rock area, there is
		   a series of twiggy trees. Grind the lowest branch, ollie
		   and grind the next few branches.

THRONE ROCK GAP-Where the boulder (used to chase Scar) is on the cliff, there
		is a large branch in the middle, and a smaller branch to the
		right. Grind off of the large branch in the middle.

FOLIAGE FORAY GAP-On the platform off to the side (about half way up Pride
		  Rock) there is a branch in the middle and a branch to the
		  right. Grind the right side branch and fall into a grind on
		  the tree branch down below.

GREENGROTTO GAP-On the platform off to the side (about half way up Pride Rock)
		there is a branch in the middle and a branch to the right.
		Grind the branch in the middle and ollie off onto the tree
		top below.

KING OF THE ROCK GAP-At the top of Pride Rock, there are several branches
		     leading out. Grind off the branch to the rear (as you
		     come to the top.) You should land where the boulder
		     used to chase Scar is.

LOOK TO THE WEST-Use the "GreenGrotto Gap" to land and stop on the treetop.
		 Grind on the right side branch and ollie off to get this.

LEAP OF FAITH GAP-At the top of Pride Rock, there are several branches leading
		  out. Grind off the center branch (as you come to the top.)
		  You should land on a platform leading to the GreenGrotto.

OUT OF THE WOODS-Enter the GreenGrotto area. When you come back out (up the
		 small slope,) grind the branch leading left. Ollie and land
		 in a grind on the next branch.

BRANCH BLVD. GAP-You must start grinding the "Out of the Woods" gap, and
		 continue to ollie and grind the next few branches. As you
		 finish the last grind, you will be exiting the twiggy area.

SCRAGGALICIOUS BRANCH GAP-You must start grinding the "Scraggy Branch Gap,"
			  and continue to ollie and grind the last few twigs.

===============
3.08) GRAVEYARD
===============

BONE TRANSFER-From start, grind down, ollie, and grind the next rail of bones,
	      after it curves down to the right, stop and turn around left.
	      To the side of the rail you just grinded down are two small
	      racks of bones angles up at each other. Grind one set up, ollie
	      and grind the other one down.

CHASM SLIDE-From start, grind down, drop off (do not ollie) and grind the next
	    rail down and to the left. At the end, ollie and grind another
	    bone rail across a gap. As this rail curves to the right, ollie
	    and grind the bone rail that forks off to the left. This rail
	    takes you all the way over the chasm and deep underground.

SLIDE TO POOL-In the dark blue/purple area on the ground, there is a small
	      hill with a couple ribcages covering parts and a bone rail
	      curving down to the right. Grind this rail and end up down
	      in the large empty pool.

SPINE-TASTIC-From start, roll around to the backside of the elephant skull
	     to enter the small black portal. In the chamber, take the exit
	     with the green elephant skull. When you appear, grind the curvy
	     bone rail right in front of you.

CHASM CROSSING-In the dark blue/purple area on the ground, in a corner is a
	       gigantic elephant skull with a black portal, and a ramp just
	       in front of it. Use the hill to roll down, then ollie the
	       chasm to land in front of the skull.

BONE RANGER-From start, roll around to the backside of the elephant skull to
	    enter the black portal in the back. Do a lip trick or grind on
	    the outer layer of the suspended bone rings.

SPINE TINGLER-The rock that supports the start position bone rail also roofs
	      the mini spine you need to grind. From start, grind the rail
	      and fall off. Turn to face the lava canyon until you see a mini
	      bone rail that curves out over the lava and back onto the
	      ground on the other side of the little tunnel. Grind the bone
	      rail from the green/blue area to the dark blue/purple area or
	      the other way around.

SCOLIOSIS GRIND-In the red area is a twisty bone rail that is basically on
		the ground level, with small upward curves at the ends. Grind
		the rail from either end to the other end.

SPINEY SLIDE-In the red area is are two sets of gradually taller platforms.
	     Start ascending the set leading away from the entrance to the
	     snake run. After the last platform, ollie down to the small cave
	     overlooking the blue area with little green pools. Grind the
	     up-and-down curving bone rail on the edge of the cave.

SPINE LINE-From start, grind the rail, drop (do not ollie) at the end, land
	   in a grind on the bone rail beneath you that travels down and to
	   the left, and continue to grind to the end.

TUSK IN THE WIND-In the dark blue/purple area are two sets of mounted tusks
		 aimed at each other (completing a circle.) Grind off of any
		 tusk, ollie and land in a grind on the second set of tusks.

SPINAL GAP-From start, grind the first rail, ollie at the end and grind the
	   the rail down and to the right.

RIB CRACKER-From start, roll around to the backside of the skull and enter
	    the black portal. In the chamber, use the exit with the red skull.
	    When you appear, follow the left wall, use the small bridge to
	    cross the lava canyon, and continue to hang left until you come
	    to an end with a long curved bone rail with lots of ribs sticking
	    up. Grind this rail and do the rib cracker.

CALCIUM SUPPLEMENT-In the red area there are two sets of gradually taller
		   platforms. Start ascending the set that leads towards the
		   entrance to the snake run. At the top of the last platform,
		   grind the bone rail that leads down and to the right.

YOU'VE GOT BACKBONE-From start, grind the rail, drop off (do not ollie) at the
		    end and grind the rail below you.

FLYING FEMUR #1-In the dark blue/purple area is a hill with an empty pool on
		top surrounded by three tall femur-shaped bones. Do a lip
		trick on the top of the bone (with the large pool down the
		hill behind it.)

FLYING FEMUR #2-In the dark blue/purple area is a hill with an empty pool on
		top surrounded by three tall femur-shaped bones. Do a lip
		trick on the top of the bone (with a small tunnel behind it.)

FLYING FEMUR #3-In the dark blue/purple area is a hill with an empty pool on
		top surrounded by three tall femur-shaped bones. Do a lip
		trick on the top of the bone (with the lava canyon behind it.)

SNAKE LEFT, JIMMY!-Inside the snake run, grind downhill on the entire length
		   of the left ledge.

SNAKE RIGHT, JIMMY!-Inside the snake run, grind downhill on the entire length
		    of the right ledge.

===================
3.09) SCAR'S CANYON
===================

CRAZY CIRCLE-From start, roll left and around the shallow pool. Use the very
	     small launch ramp to ollie into the top crater on the tall, thin,
	     circular mountain. Grind around in circles on the edge of this
	     crater until the gap appears in your combo.

WATER HOLE-From start, roll far to the right side of this upper plateau. There
	   is a large pool surrounded by green trees. Grind around in a circle
	   on the ledge of the pool. This is also completed as a goal. I must
	   mention that I have a glitch in my game that only lets me get the
	   gap as I complete the goal, at any other time I cannot get it.

LEDGE HOP-You skate down the two huge steps to the lower part of the canyon.
	  Heading away from the Scar Race goal towards the fallen tree. On
	  the left side if a ledge about 20 feet up. You grind along that
	  ledge and then at the end hop up onto the flat area next to the tree
	  that you knock over.  This gets you that gap.
	  *thanks to designer Mike Ebert for this one*

TWO LOGS-Near the start point, near the right wall, on the ground, are two
	 logs next to each other. Grind both logs from end to end.

FALLEN TREE-There is a cliff in Scar's Canyon that has a barren tree standing
	    up and a small log at its base, supporting it. Grind on the small
	    log to dislodge the tree. Now, go up, grind the small log, ollie
	    and land in a grind on the fallen tree, and ollie to the cliff
	    at the end.

MOGAPA TREE GAP-On the platform where you knock the tree down is a ramped-up
		wall curving to the right with a branch sticking out at the
		end. Grind the ledge kind of slow, drop off the branch and
		land in a grind on the thin curved rock wall just below you. I
		can not land this going fast or doing an ollie.

MOGAPA TREE HOP-Down in Scar's Canyon (actually the furthest away from where
		Scar hangs out) near where the rock walls form a complete
		loop (needed to pick up a stat point,) there is a low ramp
		ledge that runs on the back wall and has branches at both
		ends. Grind from right to left, ollie off of the branch and
		land in a grind on the tiny rock ledge across and below you.

CANYON LEDGE GRIND-To the right of where the fallen tree is stuck in the
		   ground is a ledge carved in the wall that leads around to
		   the left and ends in a set of three half pipes. Carefully
		   ollie into a grind on the edge closest to the tree and
		   grind all the way into the half pipe section. Basically,
		   this is like "Ledge Hop" but reverse.

BOTTOM OF THE BOWL-Down in Scar's Canyon is a bowl separated from the canyon
		   by a short wall. Grind all the way around the bowl.

LIMB TO LIMB-Across and above the fallen tree is a large platform with a
	     ramped up wall that has a branch at one end (and the other end
	     is a dead end.) Grind the ledge, ollie off of the branch and
	     land into a grind on the twiggy tree across from you.

RAMP TO THE TOP-Near the "Water Hole" are two rock ramp platforms that lead
		up to the highest rock formation in the level. Use the first
		ramp to ollie up to the second one, and the second one to
		ollie up to the skinny flat path.

BRIDGE, LOG, BOWL-Above Scar's Canyon, in the area where Scar hangs out, is a
		  bridge that leads to a log, which points to the top of the
		  bowl canyon. Grind the side of the bridge, continue to grind
		  on the log, ollie and land in a grind on the edge of the
		  circular cliff.

MOLWARE TREE GRIND-Above the "Water Hole" in the tree tops is a long branch
		   that circles around to the other side. Use the rock ramp
		   to ollie up to the rock platform. Then, ollie and land into
		   a grind on the branch, and continue to grind it all the
		   way around above the "Water Hole"

ALL THE WAY AROUND-Start by doing the "Bridge, Log, Bowl" gap. As you grind
		   around the top of the bowl canyon, continue to grind on
		   the branch at the end, ollie across the canyon, and land
		   in a grind on the edge of the cliff across from you.

SKILL GRIND-In Scar's Canyon there are two short, thin, slightly curved walls.
	    Grind the top of one wall, ollie and land in a grind on the rest
	    of the next wall. This is also completed as a goal.

OUT ON A LIMB-As you roll up the path to the highest part of the level, there
	      is a twiggy tree off to the left that ends next to a fully
	      green tree. Ollie off of the stone path to grind the branch,
	      then ollie off onto the tree top.

STRENGTH GRIND-From start, on the right side of the cliff in front of you is
	       a rock ledge that leads down like a ramp into the bottom of
	       Scar's Canyon. Grind the rock rail from the top of the canyon
	       to the bottom. This is also completed as a goal.

COURAGE GRIND-At the highest point in the level is a rock rail sticking out
	      and pointing at another one across a short gap. Grind the rock
	      rail, ollie and land in a grind on the next rail.

LUCKY MOGAPA TREE GAP-Down in Scar's Canyon are two short, thin, slightly
		      curved rock walls. Behind the walls is the ramped up
		      back wall of the canyon floor that has a ledge, ending
		      in branches at both ends. Grind the back wall heading
		      right. As you grind off the branch, ollie and land in a
		      grind on the top of the closest short, thin, slightly
		      curved wall. You must then ollie the gap and grind the
		      second short, thin, slightly curved wall.

STRENGTH GRIND AND MORE-Start by doing the "Strength Grind." At the end of the
			rock rail, ollie and land in a grind on the twiggy
			tree, grind the branch, ollie and grind the short
			branch sticking out of the side of the wall, then
			continue grinding the stone edge until the gap
			shows up in your combo.

===============
3.10) OLLIEWOOD
===============

BOTTOM SHELF-In the skate park is a huge tower with four ascending ledges. Do
	     a lip trick on the bottom ledge.

CHAIN LINK GAP-In the skate park, behind the huge tower is a chain link fence.
	       In the middle of the fence, you must use the two small quarter
	       pipes to do a spine transfer over the fence.

HALF PRICE PRODUCE-In the grocery store, on the right side, grind the entire
		   length of the produce ledge. 

HANGING OUT AT THE POOL-In the skate park is an empty swimming pool. Grind the
			pool in circles until the gap comes up in your combo.

FLAT RAMP GAP-In the back of the skate park is a small ramp (with a short
	      rail in the middle) leading up to the area between a Nokia
	      poster and a Radio Disney poster. Grind the ledge of the large
	      pool, ollie over the top of the small ramp, and land into a
	      grind on the ledge of the large pool just past the ramp.

PARK RAIL GAP-In front of the supermarket (in the Lighthouse area), there is
	      a gap in the short hand rail (that goes around protecting the
	      grass and trees.) Grind the hand rail, ollie the gap and land
	      into a grind on the next part of the hand rail.
	      *Special thanks to designer Mike Ebert for this one*

SECOND SHELF-In the skate park is a huge tower with four ascending ledges. Do
	     a lip trick on the second ledge from the bottom.

SUNDIAL HOP-At the top of the Lighthouse area (next to the Movie Theater) is
	    a sundial. Grind on the inner hand rail, ollie the gap, and land
	    into a grind on the part of the triangle of the sundial that is
	    sticking up.

WHALE GAP-In the skate park, on the right side is a taller ramp with a picture
	  of a whale on it. Grind the lower ledge of the large pool, ollie
	  across the whole whale ramp and land into a grind on the next low
	  edge of the large pool.

SNAKE GAP-In between the exit of the supermarket and the left front corner of
	  the skate park is a small, gray, curved rail. Grind the long brown
	  rail across from it (along the brick wall,) ollie and land in a
	  grind on the small gray rail.

GOOD SEATS-In the Movie Theater, grind one of the side balconies, ollie, grind
	   the top of a row of movie seats, and continue to ollie and grind
	   the next few rows until you are at the opposite side of the theater.

LIGHT TO LIGHT-In the grocery store, use the center cash register to land in
	       a grind on the long, green, suspended light. Ollie and grind
	       the next light. Then, ollie and land in a grind on the thin
	       twisty wire (above two small produce bins.) As the twisty
	       wire ends, ollie and land in a grind on the second set of long
	       green lights. Ollie and grind these lights as well. You must
	       grind all four long green lights in one combo for this.

SHNAPP CEREAL GAP-In the grocery store, use a cash register to ollie up and
		  land into a grind on a top center shelf of groceries.

BOAT GRIND-Ollie off the pier to the barge, and from the barge to the boat.
	   Grind around the boat's edge in circles until the gap appears
	   in your combo.

LOBBY GAP-Just inside the movie theater, to both sides are red rope rails.
	  With a whole lot of speed, grind one rope rail, ollie the entrance
	  and land in a grind on the opposite rope rail.

THIRD SHELF-In the skate park is a huge tower with four ascending ledges. Do
	    a lip trick on the second ledge from the top.

HIGH WIRE GAP-Go to the top of the drawbridge. With lots of speed grind the
	      drawbridge so you are heading down the side closest to the
	      lighthouse. As the wire reaches the top of the arch on the
	      drawbridge, ollie and land in a grind on the street lights,
	      where there is another wire that continues your grind further.
	      *Special thanks to designer Mike Ebert for this one*

SKATE PARK COMBO-In the middle of the skate park are some short spines with
		 rails in the top pointing to the "Flat Ramp Gap." Ollie and
		 grind the spines, the small downward rail, ollie and land
		 in a grind on the short uphill "Flat Ramp" rail, then you
		 must ollie all the way to the wall (between the part where
		 the two rails come together.) I recommend turning sideways
		 before hitting the wall, to avoid bailing, and thereby
		 failing to get the gap.

LEDGE GRIND-Just underneath the entrance to the Movie Theater, grind the low
	    ledge, ollie and grind the colored canopy. Continue to ollie and
	    grind across the building arch and the second canopy. This is also
	    completed as a goal.

SNAKE GAP, LONG PLAY-In between the exit to the supermarket and the front left
		     corner of the skate park, there is a small, twisty, gray
		     rail. Grind this rail, ollie and land into a grind on the
		     brown rail across from it (that runs along the brick
		     wall.) At the end of the brown rail, ollie and land in
		     a grind on the rail across (next to the chain link fence.)

DOCK GRIND-In between the dock and the parking garage is a small path leading
	   up the side of the garage. Ride up the path a little and turn
	   around. Grind down the side of edge of the path and it will put you
	   on a rail headed toward the dock. Continue to grind this rail up
	   and over the archway to the dock. This is also completed as a goal.

MOVIE GRIND-The top of the parking garage offers two opportunities to start
	    grinding the telephone wires that lead over to the top of the
	    Movie Theater. Grind a wire to the top of the Movie Theater and
	    continue to grind around the Movie Theater until the gap shows
	    up in your combo. This is also completed as a goal.

TOP SHELF-In the skate park is a huge tower with four ascending ledges. Do a
	  lip trick on the highest ledge.

BUILDING TOP CIRCLE-Enter the bottom of the Lighthouse. At the top, grind the
		    gray rail heading left. This will take you down a wire
		    that curves at the bottom and puts you on a roof. Get over
		    to the next roof that has the pool shape  built in along
		    with a huge Nokia sign/ramp. Grind the curved edge on the
		    inside of the roof around in circles until the gap shows
		    up in your combo.

CRANE DAMAGE-Near the entrance to the skate park is a large warehouse/hangar.	
	     Roll through the opening nearest the skate park. Carefully time
	     your ollies and grinds so you grind on the side-to-side moving
	     rails, then onto the long curved rail that travels along the
	     rear left corner of the warehouse. After you grind the second
	     rail and ollie off onto the platform, you should have this.

+++++++++++++++++
4) Special Thanks
+++++++++++++++++

Thanks to the Toys For Bob staff, for the awesome game, and for the help!

Paul Reiche-Creative Director, CEO
Erol Otus-Designer
Mike Ebert-Designer
Adi Taylor-Designer
Alex Ness-Producer

++++++++++++++++++++++++++
4.1) Copyright Information
++++++++++++++++++++++++++
LEGAL

Original Toy Story elements © Disney. Toy Story 2 elements © Disney/Pixar.
Toy Story 2 characters are based on a Walt Disney presentation of a Pixar
Animation Studios film. Disney's TarzanTM: ©2003 Edgar Rice Burroughs,
Inc. and Disney Enterprises, Inc. All Rights Reserved. TarzanTM Owned by
Edgar Rice Burroughs, Inc. and Used by Permission. Disney's The Lion King:
© Disney. Published and distributed by Activision under license.
Activision is a registered trademark of Activision, Inc. All rights
reserved. The ratings icon is a trademark of the Interactive Digital
Software Association. All other trademarks and trade names are the
properties of their respective owners. "PlayStation" and the "PS"
Family logo are registered trademarks of Sony Computer Entertainment Inc.
Game Boy® Advance and Nintendo GameCube are trademarks of Nintendo. ©
2001 Nintendo. All rights reserved. Microsoft, Xbox, and the Xbox logos
are either registered trademarks or trademarks of Microsoft Corporation.
All rights reserved. 

This Gap FAQ is copyright (c) 2003 Matthew T. Furstenfeld.
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

++++++++++++++++
4.2) Cheat Codes
++++++++++++++++

*All code words are lower-case letters*

Cheat			PS2		  XBOX		  Game Cube
--------------------	------------	  -------------	  ---------------
All skaters unlocked	friendsofbob	  xtremebuddies	  entourage

All levels unlocked	extremepassport	  frequentflyer	  ambassador

All Create-A-Kid
items unlocked		sweetthreads	  gethotgear	  trendytrickster

Always Special		supercharger	  happyfeet	  inthezone

Lion King Music Video	savannah	  savannah	  savannah

Tarzan Music Video	nugget		  nugget	  nugget

Toy Story Music Video	marin		  marin		  marin

+++++++++
4.3) Etc.
+++++++++

I'm so stoked on this game! I've played through it over five times putting
this guide together, and it is amazing every time. I think the graphics and
animations are way above those in any Tony Hawk game. The characters match
the environments perfectly, and everything is beautiful and vivid. The 
unlockable movies are a treat as well.
Thanks again to the creative staff at Toys For Bob for making a great game.
And thanks for helping me land the last few gaps.