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Monster Hunter: Dual Swords Faq
Author: Akubarix
Contact: roughnek69@hotmail.com
AIM: LRNETERNAL
MSN- See email
Monster Hunter SN: Akubarix
Version 3.5

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=================================Legal Warning==================================
I reserve all rights to this faq. What does this mean? It means you do ANYTHING
with it; post it on a forum, use any data in your own faq, put this in a 
magazine article or webpage, I CAN sue you. I *have* to make this clear this 
time, as someone named 'CLANK' was stupid enough to attempt stealing my work. 
When in doubt, ask the author of the Faq. If you ask me, I may allow you to use
the Faq for whatever purpose you requested. My contact info is at the top 
and bottom of the faq.If it happens again, you won't be so lucky. 
================================================================================


Table Of Doom

1. Intro
- Legal Warning
- Updates (if any)
- Why A DS Faq?

2. DS "Move List" 
- Quick Word About Sharpness
- Mode One: Normal
- Mode Two: Fury
- Combos
- Pros and Cons

3. Dual Sword Paths
-A word about Elements
-Cutlass+
-Cyclone
-Dual Diablos+
-Dual Dragon Ultimus 
-Dual Tomahawk+
-Gradios Ultimus
-Guild Saber
-Guillotine
-Insector+


4. Wyvern Elemental Status
-Basarios
-Cephadrome
-Diablos
-Gravios
-Gypceros
-Khezu
-Monoblos
-Plesioth
-Rathalos
-Rathian
-Yian Kut Ku
-*Others*

5. Legal
- Credits
- Legal Warning
- Copy Right

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1.Intro
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For those of you who read my Faqs, you know how things work by now. I made the
other 2 faqs for MH for a reason. I'm making this one because no one seems to
understand the potential Dual Swords have. If you're new to dual swords or maybe
you're just unsure about testing them out, try them. You might find it to be 
a weapon type worth sticking to.

----------------------------------Updates---------------------------------------
8/23/05: N/A
8/25/05: Added a good 85% to the Faq and set it up to my liking.
8/26/05: Finished my elemental testing and finished 1.5 of this FAQ.
8/29/05: Removed Prices and Materials for Creation. Just listing paths now.
Also added "descriptions". Added Plesioth... I forgot the big fishy...
8/30/05: Pondering: Adding "suggestions" against wyverns/bosses?
9/04/05: Corrected a typo 'loop' with Grad-U and DDU.
9/11/05: Added Damage % of each attack. Also added "Spin Cancels", to Attacks.

-----------------------------Why A DS Faq?--------------------------------------

Well, like I said above. For one, no one seems to know what to do with them. 
For instance, people say "well, they have low attack, so they must SUCK!" Well,
do me a favor, punt them in the balls. People also seem to abuse a certain move.
Those of you who use DS' you know what I'm talkin about... 

Also, I did 95% of this all on memory, so if something's wrong (out side of
elemental weakness/resistance, thats all fresh to me) then feel free to email
me. I'll give you credit, UNLESS I was already correcting it in a future version
Meh, I'd probably still give you credit anyway, just cuz you made the effort.




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2. DS "Move List"
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With Every weapon, certain movements with the R3 stick will cause you to use
different attacks. This part of the guide will tell you the % of the attack and
use of each attack and how to "start" them. 

Updated Info: I added damage %. I basically did some testing with non-elemented
and 4 of the elemental duals. Not only does sharpness add as a factor, keep in
mind that attacking certain parts of a wyvern's body affects damage percentages.
Also, this isn't like "add 18% to 266 attack". To find out what you're REALLY
doing with a SINGLE hit, take 18% and multiply by your attack power. 
Keep in mind that the area of a wyvern's body, again affects your attack
and the element's damage too. 

Few Examples:
Hitting Rathalos' head does more damage than hitting him on the foot.
Hitting Gravios' in the stomach (after shell break #1), deals way more damage
than hitting it anywhere else.

========================Quick Word About Sharpness==============================
First off, if for some reason you don't know what sharpness is, or how to read
the sharpness guage... There are 4 Colors. These colors tell you how sharp a 
weapon is and will indicate how well it can cut through monsters.
Here's a break down of how they all work. 

Red: The worst sharpness reading. You deal .5 of your attack power. 
Orange: A poor sharpness reading. You deal .75 of your attack power.
Yellow: An average sharpness reading. You deal 1.0 of your attack power.
Green: The best sharpness reading. You deal 1.25 of your attack power. 


The "duller" a weapon is, the less likely it is to cut through thick hide. 
Weapons with green status only deflect on tough wyvern hide. Also, sharpness
affects your ELEMENTAL damage as well...

How to read the sharpness bar on the status screen: 
If a weapon has all 4 colors and completely fills the guage. It should look 
something like this: 
Red>Orange>Yellow>Green

If a weapon doesn't use the entire guage, it'll look like this:
Red>Orange>Yellow>Green>Black 

The black is just guage that isn't used. But I've ran into people asking me
what blacksharpness does... So... there ya go...

=================================Mode One: Normal===============================
Now, unlike every other weapon type, dual swords have 2 modes. Mode One "normal"
and mode two "Fury". Its best NOT to rely on just one of the two modes and its
best to know when to use each move in the right situation.
Now, on to the move list. I'll state the name for the attack, how to do it and
a description of it.

--------------------------------------BOOT!-------------------------------------
How to use: Press R3 inward
Damage %: 1% 
Description: You can only use this "Attack" when your weapon is sheathed. Don't
bother using it unless its to stall a kelbi or something....

-----------------------------------Blazing UpperCut-----------------------------
How to use: Roll with O, then Up on R3 during roll.
Damage %: 15%
Description: ALOT of people don't even know about this attack. Infact, I've only
seen 3 people other than myself EVER use it. And I've played since launch. 
This attack is great for evading and countering. So use it like that. Its even
great to use this attack and then combo it with the 'Up7' combo. You can chain 
it again, so you can easily BUC into the Up7 until you can't roll or just stop 
wanting to use it.


----------------------------------Left Spin Slash-------------------------------
How to use: Left on R3 
Damage %: 10% then 8% then 6%
Description: This attack is good for a three hit offensive. Its decent at 
breaking parts off, but it can leave you open to an attack.

-----------------------------------Mode Change----------------------------------
How To Use: R1
Damage %: 0%
Description: It changes you over to Mode Two: Fury.

---------------------------------Over-Head Slash--------------------------------
How to use: Up on R3 
Damage %: 14%
Description: This is a pretty basic attack. It can also combo up to seven times.
This attack or its combos are good for getting quick hits in without worrying 
about taking damage.

----------------------------------Right Spin Slash------------------------------
How to use: Right on R3 
Damage %: 10% then 8% then 6%
Description: Like its brother "LSS", its only good for quick three hits. Its 
fairly decent for breaking parts off of bosses, but it can easilly leave you 
open.

----------------------------------Spin Cancel Alpha-----------------------------
How to use: Up x2 on R3. If you do it right. You'll combo in 2 hits without 
spinning. (Yes, this attack isn't an 'official spin, but meh... its a cancel)
Damage %: 8% then 7%
Description: A quick combo cancel that you can pull off for some average damage
or just to get away from a bad situation.

-----------------------------------Spin Cancel Beta-----------------------------
How to use: Up x3 on R3. If you pulled it off you swing twice and spin while 
attacking.
Damage %: 10% then 9% then 8%
Description: This is a great 3 hit combo/cancel. The spin seems to hit higher
areas of a wyverns body (like its stomach) when used. Even better, is that there
is very little recovery time.

----------------------------------Twin Scizzorz---------------------------------
How to use: Down on R3
Damage %: 12% then 6%
Description: This move hits twice with one attack, simultaneously. This is the
best single offensive attack that the DS has. Its best used as a combo STARTER 
or to simple go for a good solid hit on your foe.


=================================Mode Two: Fury=================================
This is the mode everyone seems to think is "BLOW MY GOD"(BMG!) goodness. Its 
easy to tell if you're in this mode, simply because you glow red and will 
constantly lose stamina. That's right, you CONSTANTLY lose stamina. However, in
this mode, your attack is boosted by 5% and you can't be knocked down by "minor"
blows. You also gain anti-wind while in this state. Needless to say, this mode
requires mega juices, or power juices to unlock its FULL potential.


--------------------------------------BOOT!-------------------------------------
How to use: Press R3 inward
Damage %: 2%
Description: You can only use this "Attack" when your weapon is sheathed. EVEN 
in Fury Mode, Don't bother using it unless its to stall a kelbi or something....

-----------------------------------Blazing UpperCut-----------------------------
How to use: Roll with O, then Up on R3 during roll.
Damage %: 20%
Description: This could easily be one of the best attacks FM(Fury Mode) has. Not
only is it evasive, it deals more damage than Normal's BUC. Like its brother, it
can EASILY be chained into a combo, making it very useful.

--------------------------Fury Of A Million Dragons-----------------------------
How to use: Down on R3
Damage %: 28% then 5% then 5% then 5% then 5% then 5% then 5% then 5% then 5%
then 33%. (geez... thats a lot of "Then 5%"...)
Description: Yeah, I know. The name sounds either A: Stupid. Or B: Awesome. No
matter what you think of what I doub'd this attack, its actually a bad idea to 
abuse it. Its a toss up, really... I don't know whether or not to say "it 
sucks",or to go "YEAH BABY!" as it has so many ups and downs. 

Well, I guess I'll start with reasons to use it. For one, this attack can break 
a tail off with the least bit of effort, but that's only if you can get someone
to distract the said tail's owner long enough to hit it... Another good reason 
to use it is to knock a wyvern down. In the "line" of weapon types, this is 
number two on the "easy knock down list". 

Now, for why to avoid it. Sharpness; it EATS sharpness like no bodies business.
Not that Dual Swords are the pinacle of sharpness, but 6 FMD's and you're dull
with Dual Dragon Ultimus. And DDU has some pretty decent sharpness for duals...
Another reason, is because it leaves you OPEN. This attack is one of the ONLY
reasons why people using Dual Swords get sacked by various attacks.

And looking at the percentages... 5% Times 8... Give me a break. The attack's 
start and end deal more damage. But after some testing against Basarios...

This isn't really that bad of an attack. Honestly, there WILL be times in 
which you MUST spam this attack. Gravios, Diablos, Monoblos... Are 3 key 
examples. Why? Grav's legs/head and tail (which you can easy cut off) all 
deflect. Diablos? Same thing, cept his head same thing with Monoblos. And
unless you magically pull Dual Chrome Razors* or something else along those
lines out of your ass, you're not getting ANYTHING in terms of reach.

Does this mean its OK to spam it? Against situations like that, yeah. Or when
you have yellow sharpness (the guage is a normal sword that DOESN'T glow at
this point) and you're going to deflect a lot, use it... And often.

(*note: For the new guy/girl reading this, or someone who can't detect anything
2 inches past their face... Dual Chromes don't and never will exist... I was
refering to the range of a great sword.)

-----------------------------Hyper Spin:Left Radius-----------------------------
How to use: Left on R3 
Damage %: 13% then 10% then 8%. (2nd set of spins) 13% then 10% then 8%.
Description: You remember the left spin slash. This is LSS, on steriods. This 
attack hits up to SIX times and is good for breaking parts off of wyverns. It is
however, slow on the dismount and may leave you open to a beating during certain
fights.

-----------------------------Hyper Spin: Right Radius---------------------------
How to use: Right on R3 
Damage %: 13% then 10% then 8%. (2nd set of spins) 13% then 10% then 8%.
Description: Right Spin Slash? Screw you. Like LSS, this is RSS on crack. This
attack also hits up to SIX times and is excellent for breaking parts. However,
like its opposite polarity, it can/will leave you open to a savage offensive if
you're not careful.

-----------------------------------Mode Change----------------------------------
How To Use: R1
Damage %: 0%
Description: It changes you over to Mode One: Normal.
 
---------------------------------Over Head Hell---------------------------------
How to use: Up on R3 
Damage %: 18%
Description: This is the "advanced" basic attack for FM. Like NM, this attack is
easy to combo or chain to other types of DS attacks. Pretty well rounded AND it
can be combo'ed? I'd suggest learning how to use this attack well....

------------------------------Spin Cancel Alpha Omega---------------------------
How to use: Up X2 on R3
Damage %: 10% then 9%
Description: A slightly more powerful version of the SCA. Leave little room for
error (or... Counter attacks from your target...)

------------------------------Spin Cancel Demon Beta----------------------------
How to use: Up X3 on R3
Damage %: 8% then 10% then 20%
Description: Yeah, this one's LAST hit surprized the hell out of me. But believe
it or not, this is ONE OF the best "attacks" a Dual Sword can have. For some 
reason, the last hit is surprizingly high on the damage spectrum. Use this 
offensively or offensive-defensive in case you need to pull away from your 
target(s).


=====================================Combos=====================================
This section is dedicated to SOME of various combos that Dual Sword users can 
use. I will NOT except your combos, save your emails. This is basically to start
off new DS users on their way to mastering them.

-----------------------------------Dragon Dive----------------------------------
How to pull off: Down on R3, wait until the animation finishes, Upx(up to 7).
Difficulty: Moderate
Mode: Normal
Description: This attack is pretty good. It starts off with a TS, then blends 
into a UpX combo. This can hit up to 9 times. (2 for TS, 7 for UpX). This isn't
the fastest/safest combo in the world, but it will deal some damage quickly.

---------------------------Fury of a Million Dragons:Remix----------------------
How to pull off: Up on R3 (one to three times works best), then down on R3.
Difficulty: Easy
Mode: Fury
Description: A mixture of a solid combo with a confusing attack. This can hit 
anywhere from 3-13 times. This DOES leave you open to an attack, so use it when
you KNOW you're in the clear.

------------------------------------Mode Cross----------------------------------
How to pull off: Up or Down on R3, R1, Up or Down on R3.
Difficulty: Moderate-Hard
Mode: Normal then Fury
Description: This is debatable combo. Some say its too slow to be a combo, some
say that its still a combo. Well, for the sake of "gaming" it IS a combo, as it
depends on how quickly to press the "buttons".

First off, it seems to work best in NM, so start there. Over Head Slash one or 
two times, then Mode Change and then QUICKLY hit up or down. (Left and Right 
works too, but seems to leave you pretty open to a beating.) If you did it right
it should look like this:

Slash(es)-> Arms in the air -> More slash(es) or FMDs.


---------------------------------------UpX--------------------------------------
How to pull off: Tap Up on R3 (up to) 7 times. 
Difficulty: Very Easy
Mode: Both
Description: Simple. Hit Up on R3 as many times as possible, or as you see fit. 
This is a pretty standard combo and will deal a good ammount of damage to your 
foes.

====================================Pros and Cons===============================
This is basically compairing the good and bad things about dual swords. This
will be brief, but you'll get the point...

Pros:
+Fast Movements when drawn
+Quick attacks
+2nd Best knock down rate in the game
+Excellent for combos and chains
+Has two modes 
+Well balanced
+Usable with Yellow sharpness
+Nearly Unstagerable in Fury Mode.

Cons: 
-Sharpness gets eaten away pretty fast
-Can't block (mode trigger replaces block)
-Most of the better attacks leave you open
-Elemental Duals have LOW elemental attacks (Dual Dragon U. has the highest)
-Generally LOW attack power
-Bounces off heavy shells unless your using FM half the time
-Unstable in Normal Mode

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3. Dual Sword Paths
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Alright. This is where I basically explain what you need to make the final 
versions of dual swords. You'll notice that I won't be doing every "series" as
I don't see anyone seriously sticking with bone scythe+. However, I will not 
leave them out, as I'll have to show you what path everything comes from. 


============================A Word About Elements===============================
Ok, elements are well, important. Elements can make a weapon with 80+ attack and
make it cripple a wyvern. (You know what weapon I'm talking about folks) 
Elements can make or break a fight. Unfortunately for us in the US, MH doesn't
have ANY kind of 2nd party elements (EX: STUN, POISON, SLEEP, KNOCK OUT), but 
there is a dual sword set for each of the main four elements. However, the 
actual elemental damage of these duals, suck. I will be using elemental status 
from MHG. These may or may not be correct for our version of MH, but it should 
give you a clue as to how elements are vs attack power. So, without further 
wait, on to the complete list of dual swords you can make.

===================================Cutlass+=====================================
Path: Bone Scythe> Bone Scythe+> Cutlass> Cutlass+
HR: 0

-Bone Scythe
Attack: 154
Element: N/A

-Bone Scythe+
Attack: 168
Element: N/A

-Cutlass
Attack: 182
Element: 120 Water +1 Defense

-Cutlass+
Attack: 210
Element: 210 Water + 3 Defense 
Description: The only Pre-HR13 water duals. Seeing as there are only two water
duals in the entire game, it wouldn't be a bad idea to make these. With decent
attack and decent water element, these things will rip things a new one. Just
be careful, their green sharpness is very low... So you gotta bring a lot of
whetstones...

====================================Cyclone=====================================
Path: Twin Dagger> Twin Dagger +> Hurricane> Hurricane+> Cyclone
HR: 0

-Twin Dagger
Attack: 98
Element: N/A
 
-Twin Dagger+
Attack: 112
Element: N/A

-Hurricane
Attack: 140
Element: N/A

-Hurricane+
Attack: 182
Element: N/A

-Cyclone
Attack: 238
Element: N/A
Description: The ONLY metal dual sword set. These can be a major pain to make at
times, as alot of people don't mine. With decent attack and some pretty damn 
good sharpness, these can last you for a long time. It may not have an element,
but that doesn't mean its a bad thing; nothing can resist it.

===================================Dual Diablo+=================================
Path: Dual Diablo> Dual Diablo+
HR: 13+

-Dual Diablo
Attack: 252
Element: Defense +4

-Dual Diablo+
Attack: 335
Element: Defense +5
Description: I've never seen anyone sport these. I don't know why. 300+ for a
dual set with GREEN sharpness? Holy poopers batman! These have the HIGHEST 
attack for usable duals in the entire game. (Note: USABLE.) Now, their sharpness
isn't exactly "WHOMG!", but these things are fairly easy to make. The only 
problem is the ONE Majestic Horn it needs down the road. Now you ask "is it 
worth the Diablos+ and Monoblos runs?" Yes. If you can, make these. Just bring
some whetstones... And by some, I mean... A lot.

===============================Dual Dragon Ultimus==============================
Path: Double Dragon> Dual Dragon Ultimus
HR:17+

-Double Dragon
Attack: 266
Element: 220 Dragon

-Dual Dragon Ultimus
Attack: 294
Element: 280 Dragon
Description: I hear a lot of positive things about DDU. Like its dragon element
and its sharpness and all this other good stuff... Well, its true. These have
the best elemental number of all the dual swords. Not only is their attack
up there on the scale (For duals, atleast), their element isn't too far behind.
Sharpness? Their not the sharpest duals in the world, but their sharpness makes
them more than usable... Hell, Double Dragon, its basic form is semi-usable too
....Could they make these a little more broken? 


==================================Dual Tomahawk=================================
Path: Dual Tomahawk> Dual Tomahawk+
Hr: 13+

-Dual Tomahawk
Attack: 252
Element: N/A

-Dual Tomahawk+
Attack: 350
Element: N/A
Description: UGH! UGH! ...Yes, note the awesome attack power. Peachy. DT, the 
base form is used to make one of three duals. Unfortunately, its OWN final form,
the DT+, sucks. Yes, 350 attack. Highest of all duals... I see that, thank you.
However, its sharpness? NEVER touches green. What does this mean? It means, to
use these, you must do the following: 
1. Bring Mega Juices.
2. Bring Whetstones, for it will eventually get into orange sharpness.
3. Spam the 'FMD' attack over and over again.
4. Pray you don't die.

That's right, these things are BARELY usable. .7 of your attack, yeah... I'd
rather stick with Insector+ or Guild Saber, thank you very much... If its any
consolation.... They are kinda cool looking....


==================================Gradios Ultimus===============================
Path: Bone Scythe> Bone Scythe+> Gradios> Gradios+> Gradios Ultimus
HR: 0

-Bone Scythe
Attack: 154
Element: N/A

-Bone Scythe+
Attack: 168
Element: N/A

-Gradios
Attack: 196
Element: 180 Fire

-Gradios+
Attack: 224
Element: 220 Fire

-Gradios Ultimus
Attack: 252
Element: 250 Fire
Description: The most under-rated duals in the game. I say this because of their
sharpness. Yes, I MUST admit, their green sharpness... Well.... Sucks.... BUT,
at least they have it, making them usable.... Believe it or not, if you don't
use 'FMD', they'll last for a while before you have to sharpen/spam FMD. Their
fire element is the 2nd highest element of the dual swords, and they waste Khezu
(god I hate Khezu) pretty quickly. Make these, atleast for your collection
they need a good home... After all, they are Rath duals...


===================================Guild Saber==================================
Path: Dual Tomahawk> Guild Rapier> Guild Rapier+> Guild Saber
HR: 13+

-Dual Tomahawk
Attack: 252
Element: N/A

-Guild Rapier
Attack: 210
Element: 140 Water

-Guild Rapier+
Attack: 224
Element: 190 Water

-Guild Saber
Attack: 238
Element: 230 Water
Description: Ah the 2nd of the 2 water duals. These are better than Cutlass+, so
if you're HR 13 and looking for better water duals, these are "it". With +10 
water element, +38 attack, these are a worthy "upgrade" (remember, they come 
from DT...UGH....) from Cutlass+. Guild Sabers are a pain to make, with all the
jewel and guild tickets needed, but they ARE worth it. These are well balanced
and won't eat 20 of your whetstones...

===================================Guillotine===================================
Path: Prototype Saw Slicer> Guillotine
HR: 13+


-Prototype Saw Slicer
Attack: 224
Element: 120 Thunder

-Guillotine
Attack: 266
Element: 180 Thunder
Description: Kirin duals. These obviously, are from the Kirin Event. You won't
get these anywhere else, so I'd make them just for that, if anything...
But, to tell you the truth, these are HIGHLY over-rated. I love the chain-saw
theme, I really do. That's why its so hard to admit that they barely make a dent
in things... Yes, the attack is nice, but DDU's BASE attack is 226. Ok, so its 
got nice attack? What about the sharpness? Its average. These are more than 
usable based on sharpness. So what's wrong with them? Their LOW element... Yeah,
180 element... That's REALLY low, even for dual swords.  Not only is the element
really low, but Guillotine seems to only make a dent in things weak vs thunder
element anyway... 

====================================Insector+===================================
Path: Dual Tomahawk> Insector> Insector+
Hr: 13+

-Dual Tomahawk
Attack: 252
Element: N/A

-Insector
Attack: 252
Element: N/A

-Insector+
Attack: 322
Element: N/A
Description: Ah yes. The famed Insector+. These are pretty damn good. Not only
is the attack pretty high, but its sharpness LAUGHS at every thing elses guages.
Yes, these are some of the sharpness weapon's', if not duals, in MH. Does this
mean you should make them? You bet your ass. They DON'T need an element either,
due to its balance of sharpness and power... If you don't abuse FMD, these will
probably last you the whole fight without needing a whetstone.


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4. Wyvern Elemental Status
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I've done alot of testing with the main stream wyverns. I know, I left out 
Velocidrome and Lao and what not, fear not, that's down in the *others* part of
this section. The "guide" to each elemental status per wyvern will be "Scaled".

Like this, Best To worse:
Excellent, Great, Good, Normal, Poor, Negated 

The chart will be like this:
Attribute: (what element(s) a wyvern is)
Dragon: (how well does dragon work on it? You better hope so, DDU>you X3.)
Fire: (Does fire burn your foe to cinders?)
Thunder: (Shocking, isn't It? Lets hope so)
Water: (FLOODING Wyverns is always fun... if they're weak vs water...)
Rec: Recommended Duals for the job.
Misc: Bonus info for the bored/unknowning.

With testing, I've found that Negated elements deal NOTHING to the wyvern. So, 
if you can help it, don't use a Gradios Ultimus on a Rathalos or Gravios...
Also keep in mind, I didn't have to go through all this trouble, so DON'T have
the ignorance to tell me I'm wrong. Unless you spent the time I did testing,
shut your pie hole and learn how to be greatful. This is here to aid Dual Sword
users and everyone else.

==================================Basarios======================================
Basarios is a tricky wyvern. See, I USED to think he was weak vs water. Turns 
out that water is his attribute. Pretty surprizing eh? Throw on some Plesioth 
gear, you'll see that you take less damage. Thrown on Hornet+ eh? Notice that
his rushes deal more damage? There you go. He's water elemented. Look at his 
status, you might be surprized to find that somehow a water attributed wyvern 
is least affected by Thunder, yet Dragon deals MORE damage... Yeah, they fixed
that in MHG, so enjoy Dragon element for now X3.

Attribute: Water/Poison
Dragon: Excellent
Fire: Normal
Thunder: Poor
Water: Poor
Rec: Cyclone, Dual Dragon Ultimus, Insector+
Misc: 
-All 2nd party elements work on him and traps do too.
-Basarios is water based, yet doesn't negate water element...

=================================Cephadrome=====================================
This is basically a Cephalos on steroids. Same Weakness, same attributes. Hell
the thing is literally a mini-plesioth, as its resistances are nearly the same.
Yes, like Basarios, he is WATER based. However, unlike Basarios... He's actually
vulnerable to Fire/Thunder and even his OWN element. Yeah... When I ran up to 
Cephadrome with Plesioth Water Sword, I didn't expect it to die that quickly....

Attribute: Water
Dragon: Negated
Fire: Great
Thunder: Excellent
Water: Good
Rec: Cyclone, Dual Diablo+, Gradios Ultimus, Guillotine, Insector+
Misc: 
-Sonic Bombs, Sm Barrel Bombs, Lg Barrel Bombs, and well timed blows will
flush him out.
-Ceph' is water based, yet water does a pretty decent chuck of damage to it...

====================================Diablos=====================================
Ah yes, no one seems to like fighting Diablos anymore. Wanna know why? Because
they either Head Lock, or they use Dragon element. That's right, Diablos laughs
at Dragon element, so don't bring it. Unlike most other wyverns, Diablos doesn't
have any form of Attribute, so, you don't have to worry about your own armor 
resistances. Just stress high defense and you'll be fine. Oddly enough, wait 
until you see what the test pounded out.... Diablos has no REAL weakness. He 
takes more damage from Water than anything else... Nice to know about the 
"tunneling tank", eh?

Attribute: None
Dragon: Poor
Fire: Good
Thunder: Good
Water: Great
Rec: Cutlass+, Cyclone, Dual Diablo+, Guild Saber, Insector+
Misc: 
-Diablos has no REAL weakness. 
-Poison lasts for exactly 1 minute. 
-Sonics flush Diablos out like a pit-fall trap, as well does well timed Crags.

=====================================Gravios====================================
Gravios gives everyone trouble. Maybe more so than Diablos. That's debated. But
I have pincered out his weaknesses and I'm shocked to find that Dragon element,
like Basarios affects him the most out of the main stream elements.  Hopefully,
you're not packing fire/thunder based weapons (Guils and Grad. U) other wise 
you'll be in for a LONG fight. Gravios is known for his fire elemented beam, but
few know that his attacks actually have fire element in them. Throw on Rathalos
armor, and give Gravios a try. You'll notice a minor diffrence... Gravios is 
still a powerhouse, even with fireresistance or sleep prevention, so always 
keep on your toes.

Attribute: Fire/Sleep
Dragon: Excellent
Fire: Negated
Thunder: Poor
Water: Great
Rec: Cutlass+, Cyclone, Dual Diablo+, Guild Saber, Insector+
Misc:
-Flashes are nearly useless to DS users, you can't block his screams.
-Gravios can be "pincered" in area 4 of the Volcano, if you're fast enough.

=====================================Gypceros===================================
Gyps, as well all know him as, is one of the easiest wyverns to beat. However,
even this little bastard can throw in some sucker punches. Not only can he  
poison you with his breath, but he can knock you out with his light. Rookies
always fall for his "special" attack, those of you who have beaten Gyps, know 
exactly what I'm talking about... As well all know, Gypie no likie fire...

Attribute: Poison
Dragon: Poor
Fire: Excellent
Thunder: Poor
Water: Poor
Rec: Cyclone, Dual Diablo+, Gradios Ultimus, Insector+
Misc: 
-You can block all of Gyps attacks, even the flash. 
-Gyps always runs in a set patturn. 
-He's obviously immune to flash, but CAN be poisoned.

=====================================Khezu======================================
I've never once seen anyone go "I like Khezu". Never. Gunners know why. 
Blade Masters know why. No matter which way you slice it, Khezu sucks. His armor
doesn't, but he does. Screw you Khezu.... Here's Khezu's Data... Now go away.

Attribute: Thunder/Stun
Dragon: Poor
Fire: Great
Thunder: Negated
Water: Normal
Rec: Cyclone, Dual Diablo+, Gradios Ultimus, Insector+
Misc: 
-Khezu is lame. 
-Khezu is blind.
-ONE element does anything to it and it resists all 2nd party elements... 
-God, I hate Khezu...

====================================Monoblos====================================
Monoblos, like Diablos has no element. Meaning, stress HIGH defense when you 
run into him... Offline.... During his quest... In which he appears.... Yeah, it
does SUCK that Monoblos is offline only. He's like Diablos, except for the amped
super-mega-frenzy mode. (Ala 4 red dots on skull) Like Diablos, Poison hurts him
something fierce, so don't be afraid to use it...

Attribute: WHAT ATTRIBUTE? HE LEFT HIS HOME! (... None)
Dragon: Normal
Fire: Good
Thunder: Good
Water: Excellent
Rec: Cutlass+, Cyclone, Dual Diablo+, Guild Saber, Insector+
Misc: 
-Monoblos takes more damage than Diablos does to water element.
-Monoblos is very vulnerable to Poison, stun and sleep elements. 
-Sonics/well timed crags pop him out of the ground too.

=====================================Plesioth===================================
I can't believe I completely forgot Plesioth in the 1st version of this Faq. 
Plesioth is obviously water based and being of the larger wyverns, packs a major
punch.

Attribute: Water/Sleep
Dragon: Poor
Fire: Great
Thunder: Excellent
Water: Negated
Rec: Cyclone, Gradios Ultimus, Guillotine, Insector+ 
Misc:
-Sonic bombs fish him out.
-Flashes don't work.
-Frogs can be used to fish him out.
-I've killed Plesioth with a Frog before X3.
-You can Kill, Poison, stun, and put Plesioth to sleep, while its under water.

=====================================Rathalos===================================
Oh, the emails I'm going to get about this one. I can see it now.... "Akubarix,
Rathalos is REALLY HURT by Thunder/Water elements, his armor says so." Yes, well
sit down and drink bleach little Timmy, because hours of testing say otherwise.
Not saying to leave T/W elements home, but don't think they deal "ZOMG! LEET|"
damage because your BLADE MASTER armor tells you that....Rathalos, obviously 
negates Fire, so don't bring it to this fight.

Attribute: Fire/Poison
Dragon: Excellent
Fire: Negated
Thunder: Good
Water: Good
Rec: Cutlass+, Cyclone, Dual Dragon Ultimus, Guild Saber, Insector+
Misc: 
-Rathalos flies more than any other wyvern. 
-Flash bombs knock Rathalos out of the air, if timed right. 
-Rathalos' claw attack is leathal; Poison and Knock Out in ONE attack. 
-Rathalos flees back to area 5 when its weak enough to kill.
-Rathalos will NOT attack you while it flees back to area 5. 
-Rathalos rarely sleeps when you're in the same area, unless it doesn't notice 
you. 
-Rathalos has the most Misc data on this Faq.


===================================Rathian======================================
OH SNAP! FEMALE RATHALOS! SHE IS HEWT! Well techinically, she is.. Like 
Rathalos, she's fire/poison based and she won't back down. Remember one thing
when fighting Rathian... BACK FLIP, BACK FLIP, BACK FLIP. She also takes more 
water damage than Rathalos does, interesting eh?

Attribute: Fire/Poison
Dragon: Excellent
Fire: Negated
Thunder: Good
Water: Great
Rec: Cutlass+, Cyclone, Dual Dragon Ultimus, Guild Saber, Guillotine, Insector+
Misc: 
-Her back-flip has caused more deaths than ANY single attack of all the 
wyverns combined. 
-Rathian acts like Rathalos when weak. 
-Rathian rarely flies away. 
-Rathian's back flip ends in a stomp, so don't stand under her.
-Rathian makes awesome cookies.


==================================Yian Kut Ku===================================
If I had to put money on which wyvern the others gather around and call "NOOB!"
I'd beat it'd be Kut Ku. Kut Ku has crappy defenses and even the elements he 
resists, kick the crap out of it. Believe it or not, he was the hardest to get
accurate elemental data on, because I kept killing it before I could make any
definate note... I got some Giant Beaks though, so its win/win for everyone.

Attribute: Fire
Dragon: Poor
Fire: Good
Thunder: Great
Water: Excellent 
Rec: Anything, it's so weak it doesn't matter...
Misc: 
-Kut Ku has his own 'status effect' "daze". (Use a bomb or sonic on him)
-Kut Ku gets laughed at by mosswine.
-Kut Ku is gewd for making money.
-Kut Ku takes a beating from the 2nd party status elements, so have fun. 


===================================*Others*=====================================
This is the "junk yard". Why? Because I didn't feel like grouping dragons with
wyverns.... "BUT AKU! YOU PUT CEPHADROME IN THERE!"... He's both though... So 
meh. I'm also leaving out Fatalis, Kirin and Lao. Why? Because it'd cause alot 
of "ruckus" if I told you what they're weak vs and blah blah. So, here are the
3 missing dromes. Yes, their minions, like Cephadrome, share the same traits.

-----------------------------------Gendrome-------------------------------------
Attribute: Stun
Dragon: Normal
Fire: Good
Thunder: Excellent
Water: Good
Misc:
-You can stun these stupid things.
-They're the coolest of the 3 boss raptors.
-Any attack they use, can stun you.



-----------------------------------Iodrome--------------------------------------
Attribute: Poison
Dragon: Negated
Fire: Poor
Thunder: Normal
Water: Excellent
Misc:
-I hate Iodrome.
-They can only poison you with their 'spit'.
-Good source of Poison Sacs.


---------------------------------Velocidrome------------------------------------
Attribute: Water (big surprize there)
Dragon: Excellent
Fire: Normal
Thunder: Good
Water: Poor
Misc:
-These are the only way to get Velocidrome Claws. 
-Yes, people actually didn't know this. 
-God I hate people.


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5. Legal
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READ THIS BEFORE TOUCHING THE FAQ.

-----------------------------------Credits--------------------------------------
Akubarix- Spent 4 weeks working on this FAQ, before it was even made @_@.
Galactis- For giving me some replay, thus allowing me to test. Also Grav+ tests.
Gamefaqs- For posting this, cha!
Sacred- For doing Gravios+ runs with me and dragon element testing.
You- Well, you're reading this. I have to give you some credit... Damn it...

=================================Legal Warning==================================
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time, as someone named 'CLANK' was stupid enough to attempt stealing my work. 
When in doubt, ask the author of the Faq. If you ask me, I may allow you to use
the Faq for whatever purpose you requested. My contact info is at the top 
and bottom of the faq.If it happens again, you won't be so lucky. 

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If you see this faq anywhere else, please contact me. I'll see that you get 
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