Grand Theft Auto: San Andreas
Bulletproof Car Walkthrough
Version 5.11
By System Error
Latest version always at GameFAQs.
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1: Introduction
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What's up foo? You might be wondering what this is all about, so I'll cut the
crap and get straight to the point. Bulletproof cars. What are they? Where are
they? And how can you get your hands on them? I made this guide to answer all
three of those questions. I got the idea for a little walkthrough from
KSutton's GTA3 Bulletproof cars guide, which lists all the Bulletproof cars
in the order you can get them, and how to get your hands on them. Mind you, you
needn't use any cheats to get the Bulletproof cars in San Andreas. Actually,
there are some that you must cheat to obtain, but they're relatively obscure.
First off, what are Bulletproof cars? They are vehicles that are impervious to
damage from bullets. And some aren't just Bulletproof. Others are immune to
fire, explosions and/or physical damage as well. Some aren't Bulletproof, but
have other proofings on them.
There are also the UCVs, or the unique colored vehicles. These have no special
proofings, but they have unique colors or features that can only be seen on
those particular vehicles.
Then there are ISVs, or identical special vehicles. These can be either
Proofed or UCV, but in any case, they are identical versions of special
vehicles found in other missions. However, there's a small catch. They're
harder to obtain or have a higher resource factor.
Next, where are they? They can be found in the various missions found in Grand
Theft Auto: San Andreas. Many of which are in the first third of the game. The
problem is that they aren't always obvious.
Finally, how do you obtain these special vehicles? That's next.
If you need to email me about the guide or anything related to the guide, email
this address.
sabulletproo(FUCKOFFSPAMBOTS)fguide@gmail.com
Some rules though.
RULE 1: I can't help you on missions. Read a fucking walkthrough on that.
RULE 2: Use or at least try to use proper grammar and spelling.
RULE 3: CheatCC sucks. Thieves.
RULE 4: If you wish to use my guide, just e-mail me about it and I will
probably let you.
RULE 5: Don't flame. It's a waste of your time.
RULE 6: Bigfoot doesn't exist.
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2: Table of Contents
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1: Introduction
2: Table of Contents
3: Version history
4: Before you begin...
5: The walkthrough for obtaining the cars
- 5.01: Fireproof Greenwood
- 5.02: Bulletproof/Fireproof/Explosionproof/Damageproof Tampa
- 5.03: Bulletproof/Fireproof/Explosionproof Savanna
- 5.04: Fireproof Remmington
- 5.05: Fireproof Majestic
- 5.06: Fireproof Blade
- 5.07: Bulletproof Forklift
- 5.08: Explosionproof Mule
- 5.09: Bulletproof/Fireproof/Explosionproof/Damageproof PCJ-600
- 5.10: Bulletproof/Fireproof/Explosionproof/Damageproof Sanchez
- 5.11: Fireproof/Explosionproof/Damageproof BF-400
- 5.12: Bulletproof/Fireproof Greenwood
- 5.13: Bulletproof/Fireproof Voodoo
- 5.14: Bulletproof/Fireproof Tahoma
- 5.15: Bulletproof/Fireproof/Explosionproof/Damageproof Admiral
- 5.16: Bulletproof/Fireproof/Explosionproof/Damageproof Sentinel
- 5.17: Bulletproof/Fireproof/Explosionproof/Damageproof Sabre
- 5.18: Bulletproof Tanker
- 5.19: Bulletproof/Fireproof/Explosionproof/Damageproof Tanker Trailer
- 5.20: Bulletproof/Fireproof/Explosionproof/Damageproof Sadler
- 5.21: Bulletproof/Fireproof/Explosionproof/Damageproof HPV1000
- 5.22: Bulletproof/Fireproof/Explosionproof Fortune
- 5.23: Fireproof Sabre
- 5.24: Fireproof Stallion
- 5.25: Bulletproof/Fireproof/Explosionproof Elegy
- 5.26: Fireproof Sultan
- 5.27: Fireproof ZR-350
- 5.28: Explosionproof Sadler
- 5.29: Explosionproof Camper
- 5.30: Bulletproof/Fireproof/Explosionproof Patriot
- 5.31: Bulletproof/Fireproof/Explosionproof/Damageproof Merit
- 5.32: Fireproof/Explosionproof/Damangeproof Rancher
- 5.33: Bulletproof/Fireproof/Explosionproof/Damageproof Boxville
- 5.34: Bulletproof/Fireproof/Explosionproof/Damageproof FCR-900
- 5.35: Fireproof/Crashproof Rumpo
- 5.36: Bulletproof/Fireproof/Explosionproof/Damageproof Camper
- 5.37: Bulletproof/Fireproof/Explosionproof/Damageproof Buffalo
- 5.38: Bulletproof/Fireproof/Explosionproof/Damageproof Maverick
- 5.39: Bulletproof Walton
- 5.40: Bulletproof/Fireproof/Explosionproof/Damageproof Vortex
- 5.41: Bulletproof/Fireproof/Explosionproof/Damageproof Infernus
- 5.42: Bulletproof/Fireproof/Explosionproof/Damageproof Newsvan
- 5.43: Bulletproof/Fireproof/Explosionproof/Damageproof Glendale
- 5.44: Bulletproof/Fireproof S.W.A.T.
- 5.45: Bulletproof/Fireproof/Explosionproof/Damageproof Greenwood
- 5.46: Bulletproof/Fireproof/Explosionproof/Damageproof Feltzer
6: Unique Colored Vehicles (UCVs)
- 6.01: Black Perennial
- 6.02: Mesa w/green roof
- 6.03: Pony w/Off-road wheels
- 6.04: Khaki Brown Camper
- 6.05: Chrome Yellow Burrito
- 6.06: Stretch w/permanent black bottom half
- 6.07: Green Pizzaboy
- 6.08: Light Blue Pony
- 6.09: Berkley's RC Van
- 6.10: Light Green Packer
- 6.11: Red and Black BF Injection
- 6.12: Camper (The Mothership)
7: Identical Special Vehicles (ISVs)
- 7.01: Bulletproof/Fireproof/Explosionproof/Damageproof Sabre
- 7.02: Bulletproof/Fireproof/Explosionproof/Damageproof Sanchez
- 7.03: Stretch w/permanent black bottom half
- 7.04: Bulletproof/Fireproof/Explosionproof/Damageproof Sentinel
- 7.05: Bulletproof/Fireproof/Explosionproof/Damageproof Buffalo
- 7.06: Bulletproof/Fireproof/Explosionproof/Damageproof Sentinel (again)
8: Gray Imports: Created FP/EPs
9: Street Racing Fireproofs
10: Unconfirmed bulletproof cars
11: Unobtainable bulletproof/rare cars
12: Bulletproof cars the dirty way
13: Checklists
14: Unique vehicles list
15: FAQ
16: Fin
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3: Version History
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Version 1.0 (January 22nd, 2005): First version.
Version 1.1 (January 24th, 2005): Hmm...first version got submitted even though
I told it not to (I pulled it). Oh well. Fixed some errors I spotted myself.
Version 1.2 (January 25th, 2005): Fixed some errors. Added some information,
thanks to Veesmack and MrHurcules.
Version 1.3 (January 26th, 2005): Fixed some typos and added some stuff.
Version 1.4 (January 27th, 2005): Added some more information, thanks to
MrHurcules and HeavenGotAHitman. Fixed the BP/FP/EP/DP Sadler and the BP Tanker
(the order was reversed, and I didn't get the former's method right).
Version 1.5 (January 29th, 2005): More additions, thanks to Chase S and
LolyPop1313M. Played around with some wording. LolyPop1313M confirmed the
BP/FP/EP/DP Buffalo.
Version 1.51 (February 1st, 2005): Made a couple of corrections and additions.
Version 1.52 (February 3rd, 2005): Confirmed the Fireproof Rumpo, fixed some
typos. aftica submitted a way to get the BP/FP/EP/DP Tampa without cheats,
confirmation would be nice.
Version 1.6 (February 4th, 2005): Confirmations of the Stretch and Pizzaboy in
"Ice Cold Killa." Removed the Red-Spoked FCR, as this is normal and can be seen
on all FCRs if you keep using Pay and Sprays on them.
Version 1.61 (February 9th, 2005): Minor corrections.
Version 1.7 (February 12th, 2005): Fixed the order of the Maverick and the
Buffalo in Misappropriation, thanks to aftica and gta3master2987. Confirmed the
existance of the Bobcat with the black stripe.
Version 2.0 (February 16th, 2005): Confirmation of the BP/FP/EP/DP PCJ-600,
added the Street Racing Fireproofs section.
Version 2.1 (February 17th, 2005): Fixed the infamous and annoying boxes that
keep showing up. Removed the black-striped Bobcat, as you can paint a black
stripe onto any Bobcat at TransFender. Added the BP/FP/EP/DP Vortex. Other
additions.
Version 2.2 (March 10th, 2005): Various additions.
Version 2.3 (March 19th, 2005): Discovered a new bulletproof vehicle, the
BP/FP/EP/DP Sentinel.
Version 2.4 (March 30th, 2005): The BP/FP/EP/DP HPV1000 was confirmed. Added
the BP/FP/EP/DP Infernus.
Version 2.41 (April 9th, 2005): Added three new unconfirmed bulletproofs.
Version 2.5 (April 20th, 2005): Added a couple of new bulletproofs, the
BP/FP/EP/DP Feltzer and the FP/EP/DP Rancher. Added a new site that can use
this guide. Added the "testing the bulletproofs" section.
Version 2.6 (May 21st, 2005): The BP/FP/EP/DP Sanchez is now confirmed. Added
three more unconfirmed bulletproofs.
Version 3.0 (June 18th, 2005): The BP/FP Greenwood, the BP/FP Voodoo and the BP
Tanker Trailer have been confirmed. Added a better strategy for the BP/FP/EP/DP
Sanchez from myself. aftica discovered that the FP Rumpo is also DP. Added new
unconfirmed vehicles. Many other additions. But most importantly, I did a lot
of revising. The best strategies for obtaining vehicles are now at the top of
the list.
Version 3.1 (July 16th, 2005): Another BP/FP/EP/DP Sanchez has been submitted,
which I confirmed myself. The "other" BP/FP/EP/DP Sentinel has been confirmed.
Both of these are fairly useless, as the first ones that were discovered are
easier to obtain. A new bulletproof, the BP/FP/EP/DP Newsvan. BP/FP/EP/DP
Greenwood confirmed. New unconfirmed vehicles.
Version 3.2 (August 17th, 2005): Confirmations. Moved the uniquely colored
vehicles to their own section. Don't worry, when you can get one in the game,
a UCV ALERT!!! will be there to remind you in the bulletproof section. Some new
bulletproofs, such as the BP/FP/EP/DP Merit. Came up with a better method for
the BP/FP/EP Fortune. Revised the BP/FP/EP Elegy a little.
Version 3.3 (September 17th, 2005): Lots of crap that escapes my mind.
Version 4.0 (January 1st, 2006): Big update! New vehicles, and now, there is
a difficulty rating for each vehicle.
Version 4.1 (January 22nd, 2006): Ha, a recent influx of emails with new
bulletproofs. This update is a little unorganized, but what the hell. One whole
year. In that time, around 60-70 new special vehicles have been found, probably
more. Not joking.
Version 4.2 (February 26th, 2006): You can now get the BP/FP/EP/DP Sentinel
without cheats, thanks to srg! ISV section created. Other additions.
Version 4.21 (June 6th, 2006): An update. Various things tweaked. This guide is
still being updated. Expect a bigger update within the next week or so.
Version 5.0 (April 8th, 2007): Or within the next few months. Lots of pretty big
changes. "Why certain garages are unreliable" and "Explaining things in further
detail" sections added. The Fireproof Rumpo is found to be Crashproof (actually,
it was quite a while ago by aftica, but I passed it off as false because he
said it to be Damageproof, when that is not the case). Since a separate category
for melee attacks and dents is not warranted at this point, I decided not to
split them up (unless more Crashproofs can be found). Moved the FP Sabre and FP
Stallion to the main section. Because in recent times, I seriously doubt that
the "garages don't open for it" bit is real (has no one bothered to check?)
Version 5.1 (June 29th, 2007): A video of one of the methods for obtaining the
BP/FP/EP Patriot added. Berkley's RC Van added. HolyGrenadeFrenzy discovered a
way to obtain the BP/FP/EP/DP Infernus without cheats!
Version 5.11 (January 22nd, 2008): I'm not dead. More info has come out since
the last update like 6 months ago, but I've hadn't had the time to gather it
all together. In due time though. It's surprising that even now, with this
guide now three years old, new infomation is being discovered. Various minor
updates to things.
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4: Before you begin...
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This is the walkthrough of how to get each Bulletproof car, as well as a couple
of other ones. It'll give them in the order you can get them in, but note that
the order you do the missions in may vary. However, there are some things you
need to know before diving into this.
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4.01: Explaining things in further detail
-----------------------------------------
I answered the question as to what all these special vehicles are briefly in
the introduction. Here, I will go into a little more detail.
As I mentioned, there are many special vehicles in Grand Theft Auto: San
Andreas. These range from bulletproof cars to cars with special colors or
features, also known as UCVs.
The idea of UCVs was pretty much summed up in the introduction: these
vehicles are not bulletproof, fireproof, or anything like that, but they do
have something distingishing in their appearance that sets them apart from
other vehicles of its class. This is usually a color you can't normally find
at a mod shop or Pay and Spray, but it can also apply to colors being different
where they can't normally be different. UCV is a general term: it applies to all
vehicles that have something unique about its appearance. It doesn't have to
have special colors to be one.
Being bulletproof, fireproof, explosionproof or damageproof makes a vehicle
immune to certain hazards that damage vehicles that don't have those qualities.
These can be really handy in certain circumstances. The only downside is the
restrictions in the way you can do missions in San Andreas. You may not get
very many chances to put them to use. That can be looked by, however, as there
is a wide enough variety of good special vehicles in the game that there is
something for everybody to obtain.
Here is a detailed description of each proofing a vehicle may have.
Bulletproofing: These vehicles are completely immune to bullets. You can pump
a hundred, a thousand, ten thousand, even a duodecillion
bullets into it, and it still won't contribute to any damage
it might be taking. Shots to the gas tank are similarly
nullified.
Fireproofing: This is probably the least valuable of all the proofings.
Vehicles with this feature bestowed upon them will not catch on
fire from loose flames. These can be from flamethrowers, motolov
cocktails, or fire that appears when a car explodes. Thing is, the
former two are extremely rare to come across, and the lattermost
isn't that big an issue either. You usually end up driving by
before the flames can get you. Note that being Fireproof does not
mean the car can't catch fire and explode.
Explosionproofing: Vehicles that are explosionproof are not affected by any form
of explosions, be it exploding cars, grenades, gas pumps
blowing up, or even rockets. It's handier than it seems,
especially for the exploding cars part.
Damageproofing: Damageproof vehicles are not affected by melee weapons - be they
fist, sword, nightstick or chainsaw. They are also unaffected by
crashing into things.
Crashproofing: A crashproof vehicle is not affected by crashing into things.
However, it is NOT immune to melee weapons. This is basically a
lesser version of Damageproofing.
But be warned! Just because a vehicle has all of the above qualities on it
doesn't mean they still can't be destroyed! This is a good thing, though. While
it renders you with weaknesses, without them, you wouldn't be able to obtain
some of the unique cars! Here are the ways you can destroy a BP/FP/EP/DP
vehicle.
Crashing into Rhino tanks - One bump with a Rhino, and BOOM, just like
that, you're through. Unless you're in a Rhino
yourself or have the "vehicle of death" cheat
activated.
Flipping over - If your vehicle overturns, it will start to
take damage. And it will eventually explode
unless you manage to flip it back.
Getting in it while on fire - This isn't that obvious a warning. Basically,
if CJ himself is on fire and you make him get
into a vehicle, it will catch on fire and
explode a short time after. Either or both
parties being fireproof doesn't prevent this
from happening.
Using the blow up all cars - All cars means ALL cars, even things that
cheat aren't cars, such as planes, boats or
motorbikes.
Dipping it into the water - As far as the game is concerned, a car
submerged a certain depth in the water is
destroyed, even if you can get it out of
the water and drive off good as new.
Arming it with a car bomb, - Not so much a danger as it is something
and detonating it you can bring upon yourself at will, but
doing so will destroy a BP/FP/EP/DP car.
Of course, the list of bad things to do with a BP/FP/EP/DP doesn't end here.
There are other ways to "destroy" one. Leaving it out in the open and stealing
a couple of cars afterwards, allowing it to be stolen, or trying to export it
are all very bad ideas as well. There have also been reports that taking
girlfriends on dates in these and then having coffee with them could possibly
make a vehicle turn back to normal again.
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4.02: After starting a new game
-------------------------------
You'll need to get some cash to buy the save houses. Since you're reading this,
I'll assume you're a perfectionist. Try doing Courier or an R3 mission. After
you have enough money, do the inside track betting trick. That is, buy the save
house in Jefferson, save there, and drive over to the ITB. Once there, get on
the ITB machine and bet as much money as possible on the teal horse. If it
wins, great! If not, reset and try again. You only need to do this about two to
three times before you get over a million dollars, more than enough to buy all
the save houses. If not, place priority to the ones with the garages. When
you're done side-questing, make your way to the first mission with a proofed
car in it: Drive-Thru.
----------------------
4.03: Garage mechanics
----------------------
KNOW YOUR GARAGES. Failure to do so will result in vanishing cars, lost
paintjobs, and spontanious vulnurability to bullets. You simply cannot get the
most out of the Bulletproof and unique vehicles without knowing your garages.
However, there is a small trick you can use. If you got the Bulletproof cars
from GTA3, you might know this. Park cars in the very back of your garages.
Sometimes, you may be able to fit another car in there by parking it
perpendicular to the others. Something like this.
|---------------|
||-----| |-----||
|| Car | | Car ||
|| 1 | | 2 ||
||-----| |-----||
| |-------| |
| | Car 3 | |
| |-------| |
|/\/\/\/\/\/\/\/|
Also, you can keep garage doors open by parking a motorbike in the section
where the garage would close. This is helpful for those annoying cars that love
to vanish whenever they get near an open garage.
---------------------------------
4.04: Getting to know the garages
---------------------------------
Here are the garages in each area. The reason for this section is to assist you
in obtaining the unique vehicles. Problem is, many of them are in the first
third of the game, and you simply don't have enough garage space at that point
in the game. Even so, you still don't have enough garage space to obtain them
all anyhow.
Note that in every garage except the Ganton garage, you are allowed to store up
to four vehicles per garage before the game gives you the "no more vehicles can
be stored here" message. However, while this is advantageous in some garages
such as El Corona, in others it is pretty useless, as you'll only have room for
a couple of bikes in front of the cars. If you wish to get multiple copies of a
vehicle, though, this knowledge might come in handy.
Also, I would advise against storing more than four vehicles in any garage,
just because that tends to make things disappear quite regularly for whatever
reason. This may be in part because of the traffic in the area, and the game
reaching its limit of spawn vehicles as you open the garage, causing some not to
appear.
Los Santos
Ganton: 2
El Corona: 3
Santa Maria Beach: 3
Mulholland: 4^
TOTAL AT THIS POINT: 12
Countryside
Palimino Creek: 2
Dillimore: 2
TOTAL AT THIS POINT: 20*
San Fierro
Doherty: 4 (BEWARE: Vehicles vanish very often)
Hashbury: 3
Calton Heights: 2
Paradiso: 2
TOTAL AT THIS POINT: 26
Desert
Fort Carson: 2
Verdant Meadows: 4 (reliable)
Airstrip Hangar: 4 (really meant for the planes and helicopters)
TOTAL AT THIS POINT: 35
Las Venturas
Whitewood Estates: 2
Prickle Pine: 3
Redsands West: 2
Rockshore West: 2
TOTAL AT THIS POINT: 45
And the number of unique cars in every place...
Los Santos: 20
Countryside: 12
San Fierro: 12
Desert: 1
Las Venturas: 5
Los Santos II: 9
Total: 55**
Other stats
Number of -proofed vehicles: 46***
Number of UCVs: 11
Number of ISVs: 5
Number of cheat-only proofs: 2
Number of cheat-only UCVs: 1
Number of cheat-only ISVs: 1
Other cheat-only vehicles: 0
Although you are technically able to store up to 18 of the first 25 unique
vehicles, this number is less due to the possibility of cars vanishing. If you
want to risk it, be sure you check up on the cars in the crowded garages after
every single mission. Avoid doing any "big" side missions you might have
trouble finishing again, such as the Chiliad Challenge. Save those until you
get a chance to unclog the garages.
Also, the Mulholland, Dillimore, Whitewood Estates, Redsands West and Rockshore
West garages can't physically hold two normal cars. You won't have room to
enter either of them. However, the unique bikes and the BP Forklift work fine.
The Mulholland garage can metaphysically hold more cars than normal though. See
below for more info.
Don't like the fact that you don't have much room for your own vehicles? Then
just don't get some of them. The Fireproofs aren't so good, and there are
several of them. Some are simply unique in the visual aspect, so you can skip
those too if you're not into that kind of stuff.
^: You can actually store vehicles on top of the garage, and they will be
stored. As long as you can get the vehicle up there, it will work. Packers
help when doing this. Also, certain large vehicles may not fit up there, and
will vanish when the garage door opens and closes.
*: You can store cars in the Doherty garage prior to finishing "Are you going
to San Fierro?" Remember, it eats cars very often. Thanks to aftica.
**: Not an error, the BP/FP/EP/DP Sanchez, the BP/FP/EP/DP Sentinel and the
BP/FP/EP/DP Sabre can be obtained in multiple missions. However, they are
still the same thing. They are called ISVs, short for Identical Special
Vehicles.
***: See above, and the ISV section.
----------------------------------------
4.05: Why certain garages are unreliable
----------------------------------------
Major thanks to Krawk for this section of the guide.
So just why are some of those garages unreliable for storing vehicles? The
answer relies in the mechanics of the game. The game is based on "seeing"
things. For example, if you approach a chili dog stand, but the guy isn't there,
you can simply look away and look back, and he'll show up. If you destroy a
vehicle, go to another section of town (where the name will display on screen),
and return there, it will be gone. If you're trying to get the Seasparrow at the
dam, but find it is not there, you can run to the north a little or boat to the
west to the next area, then return to see that it is there.
So how does this affect garages? There is a certain characteristic of some
garages that can lead to cars vanishing. If you go inside them, the garage opens
up as you are entering. If you run to the save icon and save the game before the
door closes, the cars tend to disappear, as they are no longer in sight. A
similar thing happens at garages such as Hashbury, where you can run into the
door from where the garage opens before it closes. So to prevent those garages
from glitching in that fashion, you simply have to wait a short while after
entering them to allow the garage door to close. Don't just rush in there and
save as quickly as you can. This isn't as big a hassle as it seems. You can
alternatively try to avoid saving at these places, but that may be more trouble
than it's worth.
Note that some cars, when stored, may still remain in your garage if you save
while the garage door is half-open. This is just a result of the game
remembering which cars you take possession of - it stores up to two of them in
memory before deleting your old ones (this is how it's possible to keep a Tow
Truck near the bottom winding path when obtaining the BP/FP/EP Elegy).
Now, the Doherty garage is an even worse case. It's right near another section
of town. Now, the garage is right on the side of the road, and it opens whenever
you drive near it. So when you're going 120MPH down the road in the Cranberry
Station section of town, the garage door opens, but you quickly pass it by.
"Doherty" will appear on the screen before the door closes, refreshing the zone,
and subsequently causing the game to forget about the cars that are in the
garage. Whoops.
Remember, there is such a thing as random glitching of garages, so don't think
you're completely safe, even if you conform to all these guidelines.
-----------------------------
4.06: Planning everything out
-----------------------------
As I mentioned above, you can't get all the unique vehichles due to lack of
garage space early on in the game. If you wish to increase the number of
personal vehicles you can get, then you'll have to do some planning. A good way
of using the checklist near the end of this guide is to check off which
vehicles you will be obtaining. Here is some advice for which ones to get, but
I advise that you try to obtain a wide variety of bulletproofs.
- Make sure you obtain at least three of the BP/FP/EP/DP vehicles! These are
excellent to have around. Ideally, you should get all of these.
- The BP/FP/EP vehicles are also nice to have with you. Try to get at least two
of them.
- If you like apperances of vehicles, pick up some UCVs and the Mothership.
Otherwise, forget it (unless you need garage space to burn).
- The S.W.A.T. (SWAT Tank) is a great vehicle to obtain as well, seeing as how
it is unique.
- The Bulletproof Tanker and the Bulletproof Forklift are interesting novelties
to have, but aren't so useful otherwise. The Forklift is a vehicle that will
fit in Dillimore, Muholland and all LV garages with another vehicle however,
so you may want to pick it up if you want to get the most out of each garage.
- The BP/FP/EP/DP Tanker Trailer is somewhat useless.
- Some of the vehicles are found in multiple missions. Usually, the best one to
obtain is found in the main section.
- There are 2 BPs you must cheat to obtain. Don't like cheats, then don't
obtain them (although in reality only the riot cheats can leave permanent
scars on your game). Fortunately, these are rather obscure vehicles.
Fireproof/Explosionproof/Damageproof BF-400
Bulletproof/Fireproof/Explosionproof/Damageproof Boxville
Remember to think about which ones to obtain early on, since you won't have as
much room at that point.
---------------------------------
4.07: Taking care of the vehicles
---------------------------------
Your Bulletproof cars are not only your treasures, but your best friends as
well. If you take care of them, they will take care of you. Unfortunetly, there
aren't very many missions in the game that you can put them to use on. Here are
six basic guidelines on how to take care of the Bulletproof and unique
vehicles.
1. Check to make sure they are there every now and then.
2. Always put them back after you've finished using them! If you were or are in
a Police chase, grab some bribes or get over to a Pay and Spray before you
put it back!
3. If you ever lose any one of the cars, reload your game right away.
4. Be careful if you have six stars! Even if you are using a damageproof car,
the tanks can still blow your vehicle up! Also, be careful not to flip the
cars.
5. If you have a car you value a lot, store it in its own, personal garage.
This reduces the chance of it disappearing. Especially if it was modded.
6. Store them so that they won't vanish!
And MrHurcules has something to say about stopping cars from vanishing...
"I have a fix for the garage cars' random disappearances in garages. When I
would put just two cars in each garage toward the beginning of the game (not
even overstuffing the garages), cars would disappear constantly. As soon as I
started only putting one car in each garage, the cars quit disappearing. I
went from towards the beginning of the game to 100% complete without losing a
single car this way! It may be unpopular, but it works. Just be selective and
pick out a handful of cars you really like and save them."
You'll end up with about 16 places to store vehicles.
Another fix for random disappearances is to check up on cars every now and
then. Keep two to three saves with your game. And don't just keep saving over
them alternatively. Have one or two be your main saves, and have the other one
be your emergency backup save. *ONLY* save on this one after checking up on
your Bulletproof cars to make sure they're still there and fully functional.
Do this at least every four or five missions in the game, so you don't lose
much in the case that something does go wrong.
------------------------------
4.08: Testing the bulletproofs
------------------------------
In order to ensure that your bulletproofs are kept safe, you should keep
multiple saves, two main ones, and one emergency backup save. Save on the
lattermost ONLY immediately after checking on all of your vehicles. What's
that, you ask? Well, sometimes, bulletproof cars can vanish, or even have
their abilities stripped from them for no apparant reason. By checking up on
them every now and then, you reduce the risk of this happening.
So how can you check up on them quickly and easily? Save your game, and
enter the "flying cars" cheat. Now, get in a car and fly from garage to
garage checking on your cars. When you arrive, test every one for their
proofings. Here is a list of quick ways to check if they are still there and
fully functional. Note that you really only need to perform one proofing test
per vehicle: if you test bulletproofing on a BP/FP/EP vehicle and it passes,
there really isn't any need to test the others. Appearance and existance are
different. You can tell if something is wrong there just by looking. While
appearance getting screwed up (e.g. The Mothership) is an issue, that doesn't
necessarily mean its proofings have been knocked out as well. Of course, if the
vehicle just isn't there at all, the rest doesn't matter.
Bulletproof - Fire at the gas tank. If it explodes, something has gone horribly
wrong, and you should load your backup save. If you parked the
vehicle in a way so that you cannot get at the gas tank, just
shoot it for a while with an AK, M4, Combat Shotgun, or whatever
and see if it starts smoking.
Fireproof - Throw a Motolov right down there. Be sure you've completed the
Firetruck missions! After your Cocktail breaks, look at the hood
of the car. If there are no flames, it is still fireproof. If
not...
Explosionproof - The trickiest to test. Try using Satchels or Grenades, since
firing rockets at point blank range will hurt like hell.
Damageproof - Punch the vehicle a few times, or take a chainsaw to it. If no
dents appear, it's fine.
Crashproof - Hop in and take it for a spin, hitting every non-police vehicle in
sight. And hit things at high speed. If no dents appear, all is
well.
Appearance - Just look at it. If something has gone wrong, it should be fairly
obvious.
Existance - If it's not there, then something bad has happened (obviously).
If everything is okay, then reload your save and continue on.
--------------------
4.09: Helpful cheats
--------------------
There are twelve cheats in particular that can aid you in obtaining the
bulletproofs. Note that you don't need to cheat to obtain most of the unique
vehicles, although they can help out tremendously in some cases. However, there
are a few that you MUST cheat to obtain.
Blow up all cars - Use this cheat to destroy those cars that don't like to keep
their special properties after a mission has been failed that
you have no other way to destroy. Required for a few of the
vehicles.
PS2: R2, L2, R1, L1, L2, R2, Square, Triangle, Circle, Triangle, L2, L1
XBOX: Black, White, R Trigger, L Trigger, White, Black, X, Y, B, Y,
White, L Trigger
PC: CPKTNWT
Flying cars - Use this to examine your garages quickly and easily.
PS2: Up, Down, L1, R1, L1, Right, Left, L1, Left
XBOX: X, Down, White, Up, L Trigger, B, Up, A, Left
PC: CHITTYCHITTYBANGBANG
Spawn Rhino - The Rhino is by far the best vehicle to use to push stuff, more
so if the thing you are pushing is destroyed.
PS2: Circle, Circle, L1, Circle, Circle, Circle, L1, L2, R1, Triangle,
Circle Triangle
XBOX: B, B, L Trigger, B, B, B, L Trigger, White, R Trigger, Y, B, Y
PC: AIWPRTON
No peds/little traffic - Great if you don't want stuff getting in your way as
you push (or shoot) a car to a garage.
PS2: X, Down, Up, R2, Down, Triangle, L1, Triangle, Left
XBOX: A, Down, Up, Black, Down, Y, L Trigger, Y, Left
PC: GHOSTTOWN
Lock wanted level - So the cops won't get in your way.
PS2: Circle, Right, Circle, Right, Left, Square, Triangle, Up
XBOX: B, Right, B, Right, Left, X, Y, UP
PC: AEZAKMI
Unlimited ammo - The obvious point of this is to never run out of ammunition
when shooting a vehicle to move it. The less obvious point of
it is that it also gives you fast reloading, like in Vice
City after you complete the rifle range. In other words, you
never have to pause between sawn-off shotgun blasts.
PS2: L1, R1, Square, R1, Left, R2, R1, Left, Square, Down, L1, L1
XBOX: L Trigger, R Trigger, X, R Trigger, Left, Black, R Trigger, Left,
X, Down, L Trigger, L Trigger
PC: FULLCLIP
Near-invincibility - Makes you immune to most hazards, such as bullets,
punches, and flames. You are not immune to explosions,
falls, or helicopter bullets, unfortunately. Still, if
you don't aggrivate your wanted level, then your only
fear when using this is a freak accident.
PS2: Down, X, Right, Left, Right, R1, Right, Down, Up, Triangle
XBOX: Down, A, Right, Left, Right, R Trigger, Right, Down, Up, Y
PC: CAINEMVHZC
Peds hate you - Contrary to what some say, this can be disabled (just enter it
again). Use this to help obtain the FP Street Racers. Also
known as the "have a bounty on your head" cheat.
PS2: Down, Up, Up, Up, X, R2, R1, L2, L2
XBOX: Down, Up, Up, Up, A, Black, R Trigger, White, White
PC: BAGOWPG
Health/Armor/Cash Cheat - Use this to repair whatever you're pushing something
with.
PS2: R1, R2, L1, X, Left, Down, Right, Up, Left, Down, Right, Up
XBOX: R Trigger, Black, L Trigger , A, Left , Down, Right, Up, Left,
Down, Right, Up
PC: ESOYAM
Vehicle of Death - The way to create a "dirty" bulletproof; also helps with
pushing cars. Sometimes called "Smash 'n boom" or "tank
mode"
PS2: L1, L2, L2, Up, Down, Down, Up, R1, R2, R2
XBOX: L Trigger, White, White, Up, Down, Down, Up, R Trigger, Black,
Black
PC: JCNRUAD
Adrenaline Mode - Move cars easier with your own body. It slows down the game,
though, so the time used might not be worth it.
PS2: X, X, Square, R1, L1, X, Down, Left, X
XBOX: A, A, X, R Trigger, L Trigger, A, Down, Left, A
PC: ANOSEONGLASS
Spawn Jetpack - Use this to obtain the BP/FP/EP/DP Sentinel in "Saint Mark's
Bistro". More on why you have to use it later.
PS2: Left, Right, L1, L2, R1, R2, Up, Down, Left, Right
XBOX: Left, Right, L Trigger, White, R Trigger, Black, Up, Down, Left,
Right
PC: ROCKETMAN
-----------
4.10: Notes
-----------
I have assigned two ratings for each unique vehicle, the difficulty rating and
the resource factor.
Difficulty rating is based not off how hard it is to do, but what you need to
do. This is because most people do some things better than others. All
difficulties, except for a few you will see later on, assume you are using
Method 1.
* - Easy. Cars are unlocked, and in some cases are literally given to you.
** - Still fairly easy, but you might need to do a stunt or two.
*** - Your average bulletproof that you have to do something odd to obtain.
**** - Tricky. Sometimes risks have to be taken.
***** - Precision tricks, complicated issues, high risks.
Resource factor is based off what you need to have in order to obtain a
bulletproof. This can be weapons, a vehicle, cheats, or even patience.
* - You don't need a thing, except perhaps the will to fail a mission.
** - You might need some patience, perhaps a specific item.
*** - Vehicles are needed; an item you normally wouldn't have; more patience.
**** - Even more patience, odd item setups, maybe a cheat or two.
***** - You'll need unsurpassing patience to obtain this, among other things.
#########################################
5: The walkthrough for obtaining the cars
#########################################
Here's the main section of the guide. The part that explains how to obtain all
of the unique vehicles. This section is dedicated to those with proofings. The
sections for UCVs and ISVs follow this.
NOTE: Cecil475 says that some of these don't work on the XBOX version, and
others say that some cars have been crippled (ie: only bulletproof). The
only way to be sure about these are to try them.
NOTE: UCV ALERTS are to inform you that a unique colored vehicle is available
in a mission between two bulletproofs. Or in the case of this one, in the
first mission. ISV Alerts are the same, only they are for ISVs.
UCV ALERT!!! - 6.01: Black Perennial (Big Smoke)
-------------------------
5.01: Fireproof Greenwood
-------------------------
Location: Los Santos Difficulty: ˝
Mission: Drive-Thru Resource F: ˝
Character: Sweet
This is the car that you drive during the mission. While it is not Bulletproof,
but it is immune to flames.
Method one
----------
As mentioned, this is the car you drive during the mission. Save it in a garage
after the mission is over. It's as simple as that.
NOTE: You might want to skip this. You'll get a shot at another Greenwood later
on that is Bulletproof in addition to being Fireproof.
NOTE: Get a forklift. Try looking around the airport, or maybe at the National
guard depot. Make sure the Ganton garage has room in it!
------------------------------------------------------------
5.02: Bulletproof/Fireproof/Explosionproof/Damageproof Tampa
------------------------------------------------------------
Location: Los Santos Difficulty: **˝
Mission: Nines and AKs Resource F: ***
Character: Sweet
This is the car you're supposed to blow up during the mission, which is a
tutorial on how to use guns. Of course, you probably already know how to use
one. Note that you have to put it into your garage *BEFORE* the game prompts
you to shoot the gas tank to blow it up. If you wait until then, it will no
longer have it's special abilities. I previously said that you had to use
cheats in order to get this. aftica, however, told me about a method of getting
it without using cheats. junovalkyrie confirmed this.
Method one
----------
Thanks to aftica for telling me about this method and junovalkyrie for
confirming it.
Start the mission, and drive with Smoke over to Emmet's. When you are told to
shoot the glass bottle, get in Smoke's Glendale. Go over to the Ganton garage,
take out the forklift, and park the Glendale inside sideways. Leave a little
room at the back. Now put the forklift back in the garage. Here is a diagram
of what it should look like (not drawn to scale).
----------------------
| |
| ------------------ |
| | Glendale | |
| | | |
| ------------------ |
| | | |
| |-------| |
| | Flift | |
| | | |
| |-------| |
| |
|/\/\/\/\/\/\/\/\/\/\/
Now, go back and get the Tampa. Push it all the way to the Ganton garage. When
you arrive, take out the forklift, and push the Tampa inside, facing sideways.
Here's a diagram of what it should look like now (not drawn to scale).
----------------------
| |
| ------------------ |
| | Glendale | |
| | | |
| ------------------ |
| |
| ------------------ |
| | BP/FP/EP/DP | |
| | Tampa | |
| ------------------ |
| |
|/\/\/\/\/\/\/\/\/\/\/
| |
|-------|
| Flift |
| |
|-------|
Finally, get in the Forklift, and approach the Tampa. You need to be nearly
forming a T shape in order to get it to work. Raise the lift, and hopefully,
you'll flip the Tampa. Once you do so, get out of the Forklift and run up to
the back wall of the garage. Not joking. The cars will explode in your face,
and you'll fail the mission for ruining Smoke's ride. Assuming Carl wasn't
killed in the explosion, allow the doors to close on the two cars after the
"Mission Failed" text is on your screen. Allow it to reopen, and there you go!
To get the Glendale out, come back when there are no more flames. Get the
Tampa out. Park it in a safe spot nearby. Next, get the Glendale out. Finally,
get in the Tampa and park it inside.
Method two (with cheats)
------------------------
If the above is too hard, try this. Before you are prompted to blow it up,
simply push it into your garage. After you get it in there, you'll have to end
the mission somehow. Since the Forklift is out of the question for you, and
you have to have the Tampa destroyed when you fail the mission by destroying
Smoke's car, you need to find another way. So use the blow up all cars cheat.
When the garage door closes on the corpse of a blackened Tampa, allow it to
re-open and you'll have your BP/FP/EP/DP Tampa!
NOTE: Into modding cars? Then this is probably one of your best options in
terms of BP/FP/EP/DP ones.
NOTE: Get yourself a Tow Truck. Be careful about storing these in garages
though, as they like to vanish. In doing so, they can knock out the
proofings of other vehicles.
--------------------------------------------------
5.03: Bulletproof/Fireproof/Explosionproof Savanna
--------------------------------------------------
Location: Los Santos Difficulty: ***
Mission: High Stakes, Low Rider Resource F: ***
Character: Cesar
In the High Stakes, Low Rider mission, you have to get a Lowrider to compete in
a street race against five other cars. Among them is a red convertable that
Cesar drives. This baby is Bulletproof, Fireproof and Explosionproof, but it's
going to take a little work to obtain it. But don't worry. It's nothing
compared to some of the evils you will face later on.
Method one
----------
Prior to starting the mission, save a Tow Truck in a garage, preferably the El
Corona one (the one near the mission starting marker). Save the game, and steal
a lowrider. Drive into the marker to begin the mission, and exit the lowrider.
Go to the garage with your Tow Truck and get in. Now, tow the lowrider to the
starting point. Once you do so, exit and get into the lowrider. Exit as soon
as you can and get back into the Tow Truck. Drop the lowrider if you haven't
already, and go catch up with the other cars. If you have the Savanna in your
sights as you fail the mission, follow it. Bump it so Cesar gets out, and run
him over. Then you simply hook up the Savanna and tow it to a garage.
Method two
----------
Start the mission, and get near the end of the race. If you're having trouble,
try using a Voodoo (or if you can find one, a Slamvan). When you get there,
wait. Look behind your car until you see Cesar in sight. Wait for him to get
close and drive into the finish line. Cesar is likely to crash into the wall.
Bump his car with your own. Cesar will get out and try to kill you: blow him
away with your gun. Now simply push the car to a garage.
--------------------------
5.04: Fireproof Remmington
--------------------------
Location: Los Santos Difficulty: ***
Mission: High Stakes, Low Rider Resource F: ***
Character: Cesar
Another one of the cars in the High Stakes, Low Rider mission. This one is only
Fireproof, however.
Method one
----------
Put a Tow Truck in the El Corona garage. If you have obtained the above
vehicle, then you should not have it in the same garage as the Tow Truck. Save
the game, steal any lowrider, and get to the mission's start. When you regain
control, exit the lowrider and grab your Tow Truck. Use it to tow your lowrider
to the starting point. Unhook it, get back in the lowrider, and park in the
marker. After the race starts, quickly get out and hop into your Tow Truck.
Pursue the racers, being sure to keep the Remmington in your sights as you fail
the mission. After doing so, bump that Remmington. The driver will get out to
kill you. Run him over and tow his car to your garage.
Method two
----------
Just like with the Savanna above, you need to put some distance between you and
the other racers so you have the time to get this at the finish line. A Voodoo
works nice and is convinently located near the mission starting point, but a
Slamvan is the best (although it is hard to find). This is because the Slamvan
accelerates the fastest out of all the lowriders. Don't waste your time trying
to find one unless you're hell-bent on getting a great time for the race in the
stats, though. But regardless of what you use, you'll have to wait for the
other racers at the finish line. When they show up, cross it. There will be a
huge pileup at the end. Bump the Remmington and the driver will get out to kill
you. Kill him and push his vehicle to a garage.
------------------------
5.05: Fireproof Majestic
------------------------
Location: Los Santos Difficulty: ***
Mission: High Stakes, Low Rider Resource F: ***
Character: Cesar
Another one of the cars in the High Stakes, Low Rider mission. Like the
Remmington above, this one is only Fireproof.
Method one
----------
Save a Tow Truck at El Corona. Steal a lowrider. Start the mission. Go back to
the Tow Truck. Tow the lowrider to the start of the race. Unhook the lowrider.
Get in the lowrider. Start the race. Get out of the lowrider as soon as you
can. Get in the tow truck. Catch up to the Majestic. Fail the mission. Bump the
Majestic. Kill the driver. Tow the Majestic to a garage.
Method two
----------
As with the other vehicles in this mission, do the race as normal until you
reach the finish line. Wait right there, while looking behind you. When the
others get close, cross the finish line. There will be a pileup at the end.
Crash into the Majestic, kill the driver that gets out to attack, and push
it to a garage.
---------------------
5.06: Fireproof Blade
---------------------
Location: Los Santos Difficulty: ***
Mission: High Stakes, Low Rider Resource F: ***
Character: Cesar
Yet another one of the cars in the High Stakes, Low Rider mission. It too is
only Fireproof.
Method one
----------
Take a Tow Truck to the starting point, but get out of you lowrider as soon as
you start. Catch up to the Blade, and you will eventually fail the mission.
Bump the Blade to make the driver get out, kill him, and tow that Blade to a
garage.
Method two
----------
As before, go through with the race until the finish line, wait for the other
cars, cross the line, bump the Blade, kill the driver and push it to a garage.
NOTE: The previous four vehicles can be obtained through the "Lowrider Race"
street race later on in the game. However, it is likely that you will have
to use cheats in order to do so. But there is one way you can pull it off
effectively without cheats. See section 9 for more details.
UCV ALERT!!! - 6.02: Mesa w/green roof (Robbing Uncle Sam)
--------------------------
5.07: Bulletproof Forklift
--------------------------
Location: Los Santos Difficulty: *˝
Mission: Robbing Uncle Sam Resource F: *
Character: Ryder
In the "Robbing Uncle Sam" mission, you're supposed to drive with Ryder out to
the National Guard depot to steal some guns. You have to use a Forklift to load
up the boxes into the truck. However, the Forklift is Bulletproof. So why not
take it for keeps?
Method one
----------
Get to the mission, and kill the national guardsmen as normal. When you get
into the Forklift, just take it over to a garage. It's as easy as that. Ryder
will probably get killed by those weekend soldiers, thus failing the mission.
But if he doesn't, you'll have to blow up the Forklift via Motolovs or
Grenades. Make sure it is in the garage before you do this. When it explodes
and you fail ("Forklift truck is history"), let the garage door close on the
Forklift and you're winner.
-------------------------
5.08: Explosionproof Mule
-------------------------
Location: Los Santos Difficulty: *
Mission: Robbing Uncle Sam Resource F: *
Character: Ryder
Of course, to ensure you don't blow yourself up when Ryder chucks boxes at the
pursuing Patriots, it has to be explosionproof.
Method one
----------
Simply do the mission as normal. Watch the final cutscene, and the mule will be
waiting for you. Hop in and take it to the Santa Maria Beach garage.
--------------------------------------------------------------
5.09: Bulletproof/Fireproof/Explosionproof/Damageproof PCJ-600
--------------------------------------------------------------
Location: Los Santos Difficulty: ***˝
Mission: OG Loc Resource F: ***
Character: Smoke
In this mission, you have to pursue a guy who prison-raped Loc. However,
prior to initiating the chase, the bike the guy rides on is proofed against
everything. Probably so you can't snipe him off it before starting the chase.
Thanks to junovalkyrie for confirmation (LolyPop1313M discovered this).
Method one
----------
Get up to the point in the mission where you are supposed to chase Freddy on
the bike. Instead, get off and walk over to Freddy, making sure not to get too
close to him. You'll want to be close enough so you can run by and snatch the
bike, but far enough so that he doesn't speed off. Now, with Freddy still in
the view of the camera, kill Loc to fail the mission. Freddy will probably get
off the bike. Steal it for yourself. If he doesn't get off it, pursue him and
ram him off the bike. Park right on top of him, and take the bike.
NOTE: If the PCJ-600 vanishes after you kill Loc, don't reload. This mission
has the trip-skip feature. Return to Smoke's place to try again, and
press RIGHT on the D-Pad when you begin. You'll be warped to Freddy's
door.
NOTE: Get some Motolov Cocktails. If you haven't already done so, now might be
a good time to do the Firetruck missions.
--------------------------------------------------------------
5.10: Bulletproof/Fireproof/Explosionproof/Damageproof Sanchez
--------------------------------------------------------------
Location: Los Santos Difficulty: ***
Mission: Wrong Side of the Tracks Resource F: ***
Character: Smoke
Another BP/FP/EP/DP motorbike. Three people confirmed this: Dim25,
thekosmicfool and ARMax King.
Method one
----------
The trick with this one is to take a dip in the water. Proceed through the
mission as normal. After Smoke kills the four Vagos on the train, take a trip
to East Beach. Approach the shoreline while still on the bike. Slowly drive
into the water until you fall off it. Now, turn your attention to Big Smoke.
You'll have to kill him if you want to easily obtain this special bike you are
on. For some reason, he can take a LOT of punishment. I emptied a couple of AK
clips and several sawn-off shotgun bullets into him, and he still refused to
drop.
While still in the water, shoot Smoke for a while with a strong weapon like the
AK or sawn-off shotgun, just to weaken him. A minute of this should do the
trick. Here's where the Motolovs come into play. Throw one at him and he will
run off in flames. Hopefully, he will die, causing you to fail the mission.
Push the Sanchez out of the water, get back on, and take it to a garage.
Method two
----------
As before, you need to drop into the water to get this. Check the map to see a
point where the tracks make a turn to the left. The place this is at is
somewhere around North Rock. Follow the train all the way to this point. When
you see the tracks heading left, head northeast straight off the tracks to the
beach at Fisher's Lagoon. Drive straight into the water here until the Sanchez
is completely underwater. After a few seconds, you will fail the mission. Now
it is only a matter of getting it out of there. If you fell off the bike when
you went in, you can dive into the water and push it out from there. After
doing this, hop back on the bike and ride it to a garage.
NOTE: You need to use cheats to obtain the next one. Depending on your
obsession with collecting the bulletproofs, you may or may not want to
obtain it.
-------------------------------------------------
5.11: Fireproof/Explosionproof/Damageproof BF-400
-------------------------------------------------
Location: Los Santos Difficulty: **
Mission: Just Business Resource F: ***˝
Character: Smoke
Big Smoke must love special motorbikes or something. This is the THIRD unique
motorbike you can earn from him. As mentioned before, you'll need to cheat to
obtain this thing. LolyPop1313M discovered this.
Method one
----------
Proceed through the mission as per usual up until the point where you reach the
cutscene where you jump on a bike with Smoke. Begin to enter the "blow up all
cars" cheat. Do not press the last button of the cheat until Smoke jumps onto
the bike. You'll fail the mission for killing Smoke (if not, enter the code
until he bites the dust). Now, you'll have to get it to a garage. Shoot it with
a shotgun down the ramps until you reach the streets. At this point, get a
vehicle and use it to push the bike to a garage.
NOTE: Since we're cheating, why not cheat some more? Some other cheats that
will assist you are never wanted, spawn Rhino and No peds/little traffic.
NOTE: If your Ganton Garage is full, move the cars out of it to another garage.
NOTE: Get some grenades!
UCV ALERT!!! - 6.03: Pony w/Off Road Tires (Life's a Beach)
SPECIAL ALERT!!! - Around this time, you'll gain access to Tenpenny's missions.
On the mission "Gray Imports", you have the opportunity to
turn any vehicle fireproof and explosionproof. You're only
limited by what vehicles you can get at the time. See
section 8 of the guide for more information.
-------------------------------------
5.12: Bulletproof/Fireproof Greenwood
-------------------------------------
Location: Los Santos Difficulty: ***
Mission: House Party Resource F: ***˝
Character: OG Loc
The House Party mission has you killing a bunch of Ballas who show up to kill
you. Near the start of the actual mission, Sweet and a GSF use a couple of
vehicles to make a roadblock. This is one of those cars. Thanks to all who
confirmed this, and those who submitted it.
Method one
----------
Start up the mission. Kill some of the attacking Ballas so they won't bother
you. Now, throw your grenade near the parked Greenwood. It will be destroyed
along with the other vehicle there. After that, simply kill Sweet. After
failing the mission, push the Greenwood into your nearby garage (you could also
do it before killing him)
XBOX and PC Method
------------------
Some PC users have reported this as very difficult to obtain on these versions
for one reason or another. If that is the case, simply use one of your
motorbikes to keep the garage door open as you push it in, and/or destroy it in
the garage itself.
NOTE: Grenades killing Sweet? Push the car away before you blow it up.
NOTE: You can get a BP/FP/EP/DP Greenwood later on, but it is not exactly the
easiest unique vehicle to obtain. In fact, it is one of the hardest, if
not, THE hardest to get your hands on. So you may or may not want to skip
this. If in doubt, obtain this, and dump it later on if you can get the
BP/FP/EP/DP one.
----------------------------------
5.13: Bulletproof/Fireproof Voodoo
----------------------------------
Location: Los Santos Difficulty: ***
Mission: House Party Resource F: ***˝
Character: OG Loc
This is the other vehicle used in the roadblock. Thanks to all who confirmed
this, and those who submitted it.
Method one
----------
Start up the mission. Kill some of the attacking Ballas so they won't bother
you. Now, throw your grenade near the parked Voodoo. It will be destroyed,
along with the Greenwood mentioned above. Do not kill Sweet yet, however.
Get the Voodoo safely inside the garage first. Then, without having the garage
close, kill Sweet. You will fail the mission, and will have your Voodoo.
XBOX and PC Method
------------------
Some PC users have reported this as very difficult to obtain on these versions
for one reason or another. If that is the case, simply use one of your
motorbikes to keep the garage door open as you push it in, and/or destroy it in
the garage itself.
NOTE: If you have obtained both of these, move one of them out of the garage
before attempting the mission again.
----------------------------------
5.14: Bulletproof/Fireproof Tahoma
----------------------------------
Location: Los Santos Difficulty: **
Mission: House Party Resource F: **˝
Character: OG Loc
In the House Party mission, the first set of Ballas arrive in Tahomas that are
Bulletproof as well as Fireproof. None of the other cars the Ballas show up in
are unique. Be sure you have made room for this vehicle in your Ganton garage!
Method one
----------
Start the mission and kill those Ballas! Don't worry if your automatically
recruited gang members die. After finishing the mission, two Bulletproof and
Fireproof Tahomas will be waiting for you, locked. They're the ones that the
first set of Ballas showed up in, parked in front of the cars used for the
roadblock. Pick one and push it to your garage.
NOTE: Get a Tow Truck. Keep in mind that they like to vanish often, and usually
take the abilities of the special cars you have stored in the garage with
them. Seeing as how your garages may be close to bursting, you'll have to
be cautious as to what you put in your Ganton garage along with the Tow
Truck.
--------------------------------------------------------------
5.15: Bulletproof/Fireproof/Explosionproof/Damageproof Admiral
--------------------------------------------------------------
Location: Los Santos Difficulty: **˝
Mission: Los Sepulcros Resource F: **
Character: Sweet
It's back from Vice City. This is the car you're supposed to drive after you
kill Kane, or if you suck enough not to kill him quickly, pursue him in.
However, if Sweet gets in with you, it'll lose its special properties. So
you'll have to figure out a way to prevent that...
Method one (from ReaverShadow)
------------------------------
Get a Tow Truck, and store it in a garage. Now, start the mission, get the Tow
Truck, and drive on over to the Admiral. Park near it and get out. Now, shoot
at one of the Ballas to fail the mission. Just hook up the Admiral and take it
to a garage.
Method two (from sick_gamer13)
------------------------------
When you begin the mission, just get out of Sweet's car. Hop in your Tow Truck,
and bring it to your destination. You should see the Admiral sitting there.
Just allow the timer to run out to fail the mission. Hook up to the Admiral and
tow it to a garage.
Method three (from imut knight)
-------------------------------
Go through the mission until a car picks up Kane. Allow him to run away, and
just stand near the Admiral. After a minute or two, you'll fail the mission.
Enter the car and take it to a garage.
Method four
-----------
Before starting the mission, get yourself some Motolovs. Start it and proceed
as normal up to the part where you're supposed to jump the wall. When Sweet
runs off, burn him. It takes three Motolovs to kill him. Make sure you have the
Admiral in your sights before you kill Sweet though, or it might vanish! You'll
fail the mission. As for the Admiral, it'll be parked nearby. You need to push
it to a garage, however, as it is locked. You could also used a Tow Truck if
you want.
Method five (from RurouniTJ)
----------------------------
"After you hop the cemetery wall, walk right up to Sweet (not close enough to
trigger your guys crashing the funeral, though) and unload on him with one of
your machine guns. Sweet won't move, save for being pushed back by your
gunfire, and once he's dead and the mission is failed, the cemetery goes back
to normal: no screaming bystanders, no cops coming at you, and no bangers
shooting at you. The only catch is the car isn't always at the other end of
the cemetery, I had to try this a few times before getting the car."
---------------------------------------------------------------
5.16: Bulletproof/Fireproof/Explosionproof/Damageproof Sentinel
---------------------------------------------------------------
Location: Los Santos Difficulty: ***
Mission: The Green Sabre Resource F: ***
Character: Sweet
After a long wait, it's finally here. A non-cheating method BP/FP/EP/DP
Sentinel. Thanks to srg for this one, and OrionSR for a better method.
Method one (from OrionSR)
-------------------------
Begin the mission. Proceed through the mission up until the point where you are
arriving at the ambush. Don't enter the circle near Sweet. Instead, kill a few
Ballas, and look to one of the Sentinels. Take your weapon out and shoot it. As
you do so, various parts of it will start to fall off, eventually cumulating
with the right rear door falling off and the vehicle spewing black smoke. At
this point, the Sentinel will become BP/FP/EP/DP. Now just hop in, wait for
Sweet to die, and take it to a garage.
Method two
----------
Alternatively, if you can't seem to make the vehicles proofed quickly enough
before Sweet kicks the bucket, you can try going into the marker instead.
You'll still need to damage the Sentinels enough if you want to take them for
yourself. Do that, and take one over to a garage. Now you'll just need to kill
CJ near or in the garage with Grenades or something. Once CJ is dead and you
respawn in front of the hospital, the Sentinel will be waiting for you.
ISV Alert!!! - 7.01: BP/FP/EP/DP Sabre (The Green Sabre)
NOTE: You get some new garages when you move onto the Countryside. Altogether,
they can hold four cars.
====================================
STATUS CHECK: Before the Countryside
====================================
I hope you kept room for some of the cars. You can get five excellent new
Bulletproof cars in the Countryside, one good one, and seven others. That
totals to twelve. You don't have that much space to store all of them, so
you'll have to decide which to keep and which to dump. As before, the Fireproof
cars are probably the least valuable. Here's what I had in my garages.
Ganton: BP/FP/EP/DP Sanchez, BP/FP Tahoma
El Corona: BP/FP/EP Savanna
Santa Maria Beach: BP Forklift, BP/FP/EP/DP Admiral
Mulholland: BP/FP/EP/DP Tampa, BP/FP/EP/DP PCJ-600
Feel free to fill up your garages completely at this stage of the game. You'll
get plenty of more room once you get to San Fierro. Be careful as to what you
store in your garages. Tow Trucks, although great for obtaining the special
vehicles, like to vanish often. When they do so, they often take the profings
of any other vehicles that happpened to be in the garage with it.
NOTE: Even though you can fit two cars in the Dillimore garage, you won't be
able to get into either of them! If you run into this problem, try to get
behind one of the cars and push it out of the garage. This also applies
to some of the garages you will get in Las Venturas, but don't worry
about that for now. Thus, to get the most out of said garages, you are
going to have to put one bulletproofs in them in addition to one of the
bikes or the BP Forklift.
NOTE: You can store cars in the Doherty garage prior to finishing "Are you
going to San Fierro?", but be aware that it will eat cars very often.
ISV Alert!!! - 7.02: BP/FP/EP/DP Sanchez (Badlands)
------------------------------------------------------------
5.17: Bulletproof/Fireproof/Explosionproof/Damageproof Sabre
------------------------------------------------------------
Location: Countryside Difficulty: *
Mission: Tanker Commander Resource F: *˝
Character: Catalina
In this mission with three nice Bulletproof cars, you're supposed to steal a
Tanker and an oil trailer and take them to RS Haul. However, every vehicle
involved in the mission is special in some way. Very nice, is it not? This
should be the first one you go after, and is normally the car the rednecks
pursue you in.
Note that in the XBOX and PC versions, the car is stuck in place. This is
likely an attempt to stop players from being able to obtain this vehicle on
Rockstar's part. This vehicle's existance was *VERY* well known, so it's a
valid theory. At any rate, it still doesn't stop you from being able to obtain
it.
Method one
----------
Start the mission as normal. Before connecting the tanker to the gas tank, get
out of the Tanker. The Sabre is in the parking lot of the gas station, locked.
Get a tractor, kill Catalina, and use it to tow the Sabre to your Dillimore
garage.
NOTE: Make sure there's space in the El Corona garage.
------------------------
5.18: Bulletproof Tanker
------------------------
Location: Countryside Difficulty: *˝
Mission: Tanker Commander Resource F: *
Character: Catalina
Before attaching the Tanker to the cab, it is Bulletproof.
Method one
----------
Start the mission, but pay no attention to the tanker trailer. Instead, take
the Tanker to the El Corona garage. Kill Catalina again, and park it in there.
It's all yours.
---------------------------------------------------------------------
5.19: Bulletproof/Fireproof/Explosionproof/Damageproof Tanker Trailer
---------------------------------------------------------------------
Location: Countryside Difficulty: ***
Mission: (Tanker Commander) Resource F: ***˝
Character: Catalina
aftica recently discovered a way to obtain this rig. But the bad news is that
it involves saving it at the Doherty garage! And the Doherty garage is evil.
And yes, you can actually store cars in the garage there even though you don't
own it. The same thing can be done with CJ's garage in the beginning, before
the first mission.
Method one
----------
Before the mission starts, go get yourself a Tanker of your own. Use your
Bulletproof one if you wish, but save beforehand if you choose to do so, just in
case. Begin the Catalina mission, but do not enter the marker to begin Tanker
Commander. aftica says that you will see the Tanker and the trailer sitting
right there. Guess what you do next? That's right, you murder Catalina once
more. Now, using your own Tanker, hook up to the trailer.
Why can't you just start the mission and use the Tanker you are provided? Well,
if you do that, aftica says, that the trailer won't move once you unhook over
at Doherty.
So, make your way over to the Doherty garage. Once you are there, jack knife
the trailer so it unhooks from your Tanker. Or, as ARMax King says, take a
picture using a camera, and it'll mysteriously unhook. Now, push it into the
garage, corner to corner, so that it faces into the garage, with the wheels by
the garage door. It's a good idea to do this on foot. If you get the glitch
where the garage causes the trailer to jump after the door opens, that's a good
thing. It'll make it much easier to remove. You can't back it into the garage
though, as you won't be able to remove it.
If all goes well, then you are halfway finished. Now what to do? Keep going
through the game. Be sure not to go near that garage unless you have saved and
are merely checking up on it! When you get Verdant Meadows, move it to the
hangar there. Be sure that it isn't near any walls, and it'll be all yours.
NOTE: Yes, this is a fairly useless one. It is only listed for the sake of
completion.
-------------------------------------------------------------
5.20: Bulletproof/Fireproof/Explosionproof/Damageproof Sadler
-------------------------------------------------------------
Location: Countryside Difficulty: *
Mission: Tanker Commander Resource F: **
Character: Catalina
Two BP/FP/EP/DP cars in one mission? Yep. This is the one scripted to blow up,
but you can still get it. It's the one which blows up when you drive the Tanker
into the marker if the rednecks are still following you. However, if they
aren't following you, it won't blow up. And yet it'll still appear...
Method one
----------
Start the mission as usual, and hook up the gas tank. When the rednecks start
to chase you, blow up their car quickly. A short while of persistant pushing
with your Tanker should do the trick ("That rig will crush us!"). After you've
disposed of them, just go to the red marker to finish the mission.
The Sadler should be waiting for you in the gas station next to RS Haul after
completing the mission. It isn't even locked, so you can just hop in and drive
it to a garage. For fun, crash into the gas pumps so they explode. You'll be
unharmed.
--------------------------------------------------------------
5.21: Bulletproof/Fireproof/Explosionproof/Damageproof HPV1000
--------------------------------------------------------------
Location: Countryside Difficulty: ***
Mission: Small Town Bank Resource F: ***
Character: Catalina
The HPVs you are supposed to steal are BP/FP/EP/DP at one point in the mission.
To get them, you'll have to waste Catalina yet again. Both Mikhail and Nicholas
McKenny have confirmed this.
Method one
----------
Go through the mission as normal until you exit the bank with Catalina. Shoot
every county cop that gets in your way. After the cutscene of the biker cops,
take out a shotgun or an AK and kill Catalina with a couple of headshots. When
she dies, you will fail the mission. Murder all of the cops in the area, and
hop on one of the bikes. Ride it to your nearby garage, save it, and save the
game.
--------------------------------------------------
5.22: Bulletproof/Fireproof/Explosionproof Fortune
--------------------------------------------------
Location: Countryside Difficulty: **˝
Mission: Wu Zi Mu Resource F: ***˝
Character: Cesar
This mission has you competing in a race across the Countryside in the vehicle
of your choice. Woozie is driving this pink vehicle. It's interesting to note
that this has the widest range of methods used to obtain it, all of which are
not particularly easy to pull off. I will list the best methods and the coolest
methods here.
Method one
----------
First off, arm a car with a bomb and save it in your Palimino Creek garage.
Now, start the race. It is helpful to know that once you activate a car bomb,
you have about eight seconds before it goes off. Timing is important here, but
not by much. Here's a crude ASCII drawing of the start of the race (only the
most important parts are shown).
______
,' ROAD '-,
______ ________,'
START '-,____,-'
The idea is to activate the bomb so that when it goes off, the Fortune stops on
the road, or at least near the top of that small dirt hill just past it. The
correct timing is to activate the bomb about 11 seconds into the race, and bail
out of your car around 7 seconds later. Your car will explode, thus, failing
the mission. Quickly run over to the other racers. Hopefully, they will be
stopped somewhere nearby. Jump on top of the Fortune (remember, it's the pink
one) and stomp on it a couple of times to lure Woozie out. He will try to kill
you. Put an end to his futile efforts, if you know what I mean. After doing so,
push the Fortune to a garage. Or "hitchhike" for a Tractor and tow it there.
Watch the timing though. Activate the bomb too early, and the cars will stop
before that steep hill. It'll be a pain in the ass to push the Fortune up it,
although you might be able to push it the other way. Activate the bomb too late,
and the cars will go past the small dirt hill and the steep hill after it, which
again is annoying. Don't worry though, once you get the timing right, you're in
the money.
Method two
----------
The idea is to flip the Fortune during the race. Be sure that the Fortune
stays on its roof. Woozie will come crawling out of it, even though it somehow
isn't catching on fire. Dispose of him in any fashion, although be aware that
he might try to steal your vehicle. Get out of your vehicle after doing so, and
wait the timer out. After you fail, simply push the Fortune to a garage.
Depending on the status of your vehicle, you might want to jack a Linerunner or
something before starting the trip. These come by the road in the countryside
fairly easily, so don't think you have to use one in the race itself.
If you're having trouble doing this, the trick is to build up enough speed when
Woozie is nearby, then ram into him from the side. If you hit him with enough
force and with a vehicle that is large enough, he should flip. And for god's
sake, don't be afraid to get aggressive with the Fortune (but be intelligent
when doing so). Also, the vehicle you choose counts a lot. A Rancher seems to
be a good choice. You could even mod Nitro onto the vehicle.
Method three (from ipino)
-------------------------
Alternatively, destroy your vehicle when the Fortune is nearby (only real issue
is getting far enough ahead). It'll slow down and stop. Steal any car and bump
it. Woozie will get out to kill you, kill him and push the Fortune to a garage.
Method four (from Neko Raven)
-----------------------------
A variation on the above method comes from Neko Raven. Keep up with the vehicle
you want to steal. You will eventually come to a highway, near the first
bridge. Turn in one direction and bail out. Your car will go sailing into the
water and be destroyed. Keep your eyes on the prize. The cars usually end up on
the road nearby. Stomp on the Fortune once to get Woozie out, and slaughter
him. Now simply wait for a Tractor and tow it to a garage.
Method five
-----------
Yet another method involves using your vehicle to shove the Fortune into the
barn at the start, blocking its path, getting out of your vehicle and waiting
out the timer.
Method six (from Altars of Madness)
-----------------------------------
A variation on the above method. Get a car than can accelerate quickly, such as
a Buffalo. One can be found at Catalina's hideout. When the race begins,
accelerate in front of the Fortune. If you do this quickly, Woozie will drive
into the barn. Park your car so that it blocks the way out of the garage, get
out, and blow it up to fail the mission. As before, you have to punch the
Fortune to flush Woozie out, and destroying him. You should know what to do
next. Push the car to the road, wait for a tractor, and tow it to a garage.
Method seven (from Geoff)
-------------------------
And again. You can alternatively intentionally miss a checkpoint at the end,
wait until Woozie shows up, get out of your vehicle and start stomping on
Woozie's car. When the countdown to return to your vehicle runs out, continue
stomping until Woozie gets out. Now you have many choices as to how to kill him.
Shooting, beating, decapitating, stabbing, burning, exploding, crushing, or
my personal favorite, suffocating. Pick whichever one best suits you, go
through with it, and take the Fortune to a garage.
---------------------
5.23: Fireproof Sabre
---------------------
Location: Countryside
Mission: Wu Zi Mu
Character: Cesar
Like the previous mandatory street race, the other vehicles in the race are
Fireproof. This one's kind of useless though, as you likely already have one
that is BP/FP/EP/DP.
Method x
--------
Use any of the methods for the BP/FP/EP Fortune to get this, preferably the
first method, as it's the easiest.
------------------------
5.24: Fireproof Stallion
------------------------
Location: Countryside
Mission: Wu Zi Mu
Character: Cesar
Immune to flames. This one's less useless than the FP Sabre.
Method x
--------
Again, any of the methods used for the BP/FP/EP Fortune will work for obtaining
this vehicle.
NOTE: You can also get the previous three vehicles on the Badlands A street
race, but it'll probably require you to use cheats.
NOTE: After you're done obtaining unique vehicles on this mission, you might
want to consider taking one of your Bulletproofs for a spin when you do
the mission again to complete it. It's no fun to just keep them locked up
in a garage, gathering dust. Be sure to save beforehand, in case anything
goes wrong!
------------------------------------------------
5.25: Bulletproof/Fireproof/Explosionproof Elegy
------------------------------------------------
Location: Countryside Difficulty: ***˝
Mission: Farewell, My Love Resource F: ***˝
Character: Cesar
This is the car Woozie drives during the mission. Like the
Bulletproof/Fireproof/Explosionproof Fortune above, it is pink. As with the
Fortune above, there is a much better method to use than say, pinning the
vehicle against a wall or trying to shove it into the water.
Method one
----------
I found this by accident. The trick is to blow up yout ZR-350 as the Elegy
is about to pass by. You can do this by getting a lead, getting out, and
shooting the gas tank as the Elegy passes you by...but how are you going to do
that?
The easiest way to get ahead is with a shortcut. Remember that winding hill?
The twisty one you have to drive down near the beginning, in the Panopticon.
There is a grassy section near the beginning of the race that said hill leads
up to. You can take a shortcut down there by driving off that grassy section.
If you land on your roof, that's good. Considering you did not screw up in the
beginning (easier done than said), the explosion will be timed so that the
Elegy will come by just as your car explodes. On the other hand, if the car did
*NOT* come to rest on its roof, you're in an excellent position to shoot the
gas tank and watch the road at the same time. Wait a few seconds, then leave
your car. Get into a position so you can see a good chunk of the turn leading
up the hill and target your vehicle at the same time. As before, this is easier
done than said.
The Sultan and ZR-350 will zip by. The moment you see a pink car drive onto the
screen, pull the trigger. Boom, mission failed. Run over to the Elegy. Hop on
top and stomp on it a few times to make Woozie come out. Kill him. Now, merely
wait. Wait for a Tractor to drive by. When it does, steal it and tow the Elegy
to a garage.
This is very difficult to explain, but once you understand, it'll be a joke to
obtain every time you do it again.
And a quick tip: You can leave your own Tractor or even a Tow Truck near the
location where you will land. This could reduce the amount of time you
need to wait.
Method two (from Ad1dasDancer)
------------------------------
Go through the race as normal, but intentionally miss a checkpoint. Make sure
you know where the race ends, and go there. Now, wait for the Elegy to show up.
When it does, get out of your car. Walk over to the passenger side window to
see...Catalina? Shoot her head off through the window, get in the car to boot
Woozie out of it. Drive it to a garage.
Method three (from ClaudeCJVercetti)
------------------------------------
Drive a Tractor or Tow Truck into the marker to begin the mission. When it
begins, get out of the ZR-350 and run back. You'll find the Tractor or Tow
Truck somewhere back there - possibly by a set of logs on the left side. Head
for the winding road and drive off it. The other cars will hopefully be in the
line of sight as the "return to your vehicle" timer runs out, at which point
you simply tow the Elegy to a garage.
NOTE: When I accidently discovered the first method, it was when my ZR-350
flipped after attempting to take a shortcut off a hill. The hill in
question was the long, winding one with U-Turns. When I tried it again,
it flipped two out of three times.
----------------------
5.26: Fireproof Sultan
----------------------
Location: Countryside Difficulty: ***˝
Mission: Farewell, My Love Resource F: ***˝
Character: Cesar
Another car in the Farewell, My Love mission.
Method one
----------
Just like the Elegy mentioned above, blow up your ZR-350 when the Sultan is in
sight. You'll find it stopped somewhere nearby. Bump it and the driver will get
out. Kill him and push or tow the Sultan to a garage.
Method two (from ClaudeCJVercetti)
----------------------------------
Again, take a Tractor or Tow Truck into the mission marker, and go back and
get the vehicle after the mission begins. Drive off the winding road to get
ahead a little, and chase the vehicles as time is running out. When they
stop, tow the Sultan to a garage.
----------------------
5.27: Fireproof ZR-350
----------------------
Location: Countryside Difficulty: ***˝
Mission: Farewell, My Love Resource F: ***˝
Character: Cesar
Sucks, doesn't it? They get to use a Fireproof ZR-350, and you get stuck with a
plain old one! Oh well, not like it'll help them anyhow. It's another car in
the Farewell, My Love mission. Also, take note that the GTAIII guy is not to be
found in any of the cars in the race. In fact, if you watch the cutscene after
the mission closely, you can see somebody in his car (which, incidently, isn't
in the mission either). Strangely enough, Catalina is driving with Woozie in
the BP/FP/EP Elegy.
Method one
----------
As with the other cars in the mission, blow up your own ZR-350 when the FP
ZR-350 is nearby. Follow it. You'll find it stopped up the road. Crash into
that car, kill the driver, and push or tow the ZR-350 to a garage.
Method two (from ClaudeCJVercetti)
----------------------------------
As before, take a Tractor or Tow Truck into the mission marker, go back and
get it, drive off the winding road, wait for time to run out, and tow the
ZR-350 to a garage.
NOTE: You could get the last three on Badlands B, but it'll probably require
you to use cheats.
NOTE: Another way for the above three, although riskier, is to leave a Tow
Truck on that winding hill. When you've done your business, you can use
it to do the towing.
---------------------------
5.28: Explosionproof Sadler
---------------------------
Location: Countryside Difficulty: *
Mission: Are you going to San Fierro? Resource F: *
Character: The Truth
Well...I suppose if you have nothing better to put in...you already have a
BP/FP/EP/DP one...right?
Method one
----------
After you shoot down the chopper, kill The Truth. After you do so, you will
fail the mission. The Sadler will be nearby, with the doors unlocked. Take it
to a garage. Thanks to ceielo for reminding me about this one.
--------------------------------------------
5.29: Explosionproof Camper (The Mothership)
--------------------------------------------
Location: Countryside Difficulty: *˝
Mission: Are you going to San Fierro? Resource F: *
Character: The Truth
The Truth's Camper. It sports a hippie-style paintjob unique to it. If you have
obtained almost everything up to this point, you probably won't have room for
this right now. Don't worry, though. You'll get two more chances to obtain this
baby later. The version of the Mothership featured in this mission is
completely explosionproof. It can catch fire and explode, but it cannot be
destroyed by rockets, grenades, exploding vehicles, and so on.
Method one
----------
Go through the mission as normal until you have to get into the Mothership.
Shoot The Truth through the door to fail the mission, and take it to a garage.
Method two (from Sir Auron15)
-----------------------------
Alternatively, just kill The Truth right after the mission starts, and take it
to a garage.
NOTE: If its paintjob gets eaten, then it still will remain explosionproof.
Thanks to MrHurcules.
NOTE: If its paintjob gets eaten, this thing becomes white. This color cannot
be gotten on a Camper via a Pay and Spray.
===============================
STATUS CHECK: Before San Fierro
===============================
You now get garages in San Fierro. Note that it's unwise to store them in your
garage's garage. They are prone to vanishing there. It happened to me in my
first game with an FBI Rancher, even though it was the only car in there. Feel
free to do what you want, however, but do so at your own risk.
Things are going to get harder from this point on. No more freebies or
near-freebies like the BP/FP/EP/DP Sadler.
Also, you should take some of your cars out of your overcrowded Los Santos and
Countryside garages and store them in these new garages. But remember that
you'll need room for this next set of bulletproofs! Here's what mine looked
like before and after.
BEFORE
Ganton: BP/FP/EP/DP Sanchez, BP/FP Tahoma
El Corona: BP/FP/EP Savanna, BP/FP/EP/DP Sabre
Santa Maria Beach: BP Forklift, BP/FP/EP/DP Admiral
Mulholland: BP/FP/EP/DP Tampa, BP/FP/EP/DP PCJ-600
Dilimore: BP/FP/EP/DP HPV1000, BP/FP/EP Elegy
Palimino Creek: BP/FP/EP/DP Sadler, BP/FP/EP Fortune
Doherty: BP Tanker
AFTER
Ganton: BP/FP/EP/DP Sanchez, BP/FP Tahoma
El Corona: BP/FP/EP Savanna, BP Tanker
Santa Maria Beach: BP Forklift
Mulholland: BP/FP/EP/DP Tampa, BP/FP/EP/DP PCJ-600
Dillimore: BP/FP/EP/DP HPV1000, BP/FP/EP/DP Sabre
Palimino Creek: BP/FP/EP Elegy, BP/FP/EP Fortune
Doherty: Nothing
Hashbury: BP/FP/EP/DP Sadler
Calton Heights: BP/FP/EP/DP Admiral
Paradiso: Nothing
See? A lot less crowded now. It'll make it harder to check up on them, but it
will be easier on your garages. You won't regret it in the long run.
San Fierro is home to quite a few UCVs. Feel free to skip over these if you
don't like that kind of stuff.
NOTE: Do not store your Bulletproof cars in the San Fierro garage's garage.
They can vanish easily if you store them in there.
NOTE: You'll need to get a Tow Truck again, so head to the Whetstone junkyard
for one. You also might want to consider freeing up space in the Santa
Maria Beach garage.
--------------------------------------------------
5.30: Bulletproof/Fireproof/Explosionproof Patriot
--------------------------------------------------
Location: San Fierro Difficulty: ***
Mission: Courier Mission A Resource F: ***
Character: Cesar
This must be done before Yay Ka-Boom-Boom, because the phone calls cease after
completing this mission. This is the one where "the cash is leaving Los Santos
again." Also known as "Big Smoke's Cash".
Method one (from Streetballrr1886)
----------------------------------
Receive the phone call from Cesar as you normally would. Get your Tow Truck.
Now, go through with the mission. After it has ended, keep ramming the Patriot.
Eventually, the GSF inside will get out to attack you. He's invincible, but
point your gun at him to make him stop. Now, get back in your Tow Truck. Back
it up to the Patriot. This time, it will work. Just take it to a garage.
Method two (from Tharydium)
---------------------------
First, take a Tow Truck to Ganton and park it in your garage. Now, wait until
9:00 PM Game Time on Sunday or Thursday game time. At that point, save the
game. The time should be 3:00AM on Monday or Friday. Now, go outside your
house. When the Ballas show up outside, greet them with gunfire. Get in your
Tow Truck and drive under the bridge, parked on the right lane of the road from
your point of view. Stop and get outside. Face towards Grove Street. Now wait.
Wait until 5:00 AM. At that time, your cell phone will ring, and the Patriot
will spawn in Grove Street. Deny the mission.
At this point, all the passengers will leave the vehicle. Keep watching the
Patriot. It sometimes takes a while due to AI stupidity, but eventually, it
will drive over to where your Tow Truck is and will stop. Walk over to the
Patriot and punch it a few times to get the driver out. Merely point a gun at
him to make him stop. Get back in your Tow Truck. The Patriot probably did a
teleporting trick, but it should still be nearby, usually facing in a different
direction. Hook it up to your Tow Truck and stuff it into your garage.
Video: http://video.google.com/videoplay?docid=-3664401524936228017
Method three
------------
If the Patriot tries to cross over the Flint Intersection, it will never reach
its destination. For some reason, it'll cross the bridge into the Flint
Intersection, go under the overpass and take the exit onto the bridge. It'll go
forth for a while before turning left and trying to jump the barrier back onto
the road below. Obviously, this means inevitable death for the vehicle, and
maybe the GSF. Allow it to explode, being sure not to let it out of your sight,
and jack a Tanker or something. Use it to push the rubble to your Santa Maria
Beach garage.
Method four
-----------
Follow the Patriot to its destination and wait for it to stop. Now push it to a
garage. You can't use a Tow Truck for some reason. You may use a Tractor,
however. In either case, there are two quirks with this vehicle. First, it
likes to teleport around. If it suddenly vanishes, try looking around nearby.
The second problem are the streetcars. If possible, try taking a route that
isn't on the streetcars' path. Get it to a garage and put it in there. Let the
door close, and the bad GSFs will vanish, and the doors will unlock. It's all
yours!
NOTE: You can use a Tractor to tow this, thanks to DaBlinks for confirmation.
NOTE: Get a flamethrower. Try checking at the construction site behind your
garage, or the import/export ship. Motolov cocktails will also work.
------------------------------------------------------------
5.31: Bulletproof/Fireproof/Explosionproof/Damageproof Merit
------------------------------------------------------------
Location: San Fierro Difficulty: ***
Mission: 555 WE TIP Resource F: ***
Character: Tenpenny
srg discovered this vehicle. Getting this vehicle which is owned by the DA is
fortunately an easier task than obtaining most other unique vehicles.
Method one
----------
Get up to the point where you have taken the Merit back to the parking lot
after planting the drugs. Eventually, a valet will show up to take the car
back. Block his path as he tries to leave, pull out a weapon and shoot his head
off. He will fall out of the car, leaving the door hanging open. Now, drive to
a garage, preferably the Doherty or the Hashbury one. Now, get out of the car,
but leave the door open. Now, use a flamethrower or some motolovs to ignite the
ground, as well as CJ. When you are on fire, quickly enter the Merit and wait.
If the door has swung partially shut and won't open, push the back of it until
it swings open again. In either case, after a short while, it'll eventually
catch on fire! Get out and keep the garage door open. The Merit will explode
and you will fail the mission. Allow the garage door to close, open it again,
and volia!
Method two (from MartyParty)
----------------------------
If you're having trouble with the police using the above method, try this one
instead. Get a Forklift (try looking in a warehouse in Easter Basin Docks).
Don't use your Bulletproof one if you have it, though. Take it to the Hashbury
garage. Now, start the mission. As with method one, kill the valet who comes to
take the car back to the DA. Hop in the Merit and take it to Hashbury. From
this point on, get this like you got the BP/FP/EP/DP Tampa, only you don't need
to have another car in the garage. If you need a quick refresher, position the
Merit horozontally in the garage, and get in your Forklift. Form a T shape with
the Forklift and the Merit. Raise the lift while moving forward, and the Merit
will flip and catch alight. Get out of your Forklift and move to the other side
of the garage to avoid being caught in the explosion. You'll fail the mission
after the Merit explodes. Close and re-open the garage door, and that's it!
NOTE: It might take a while to get the Forklift, seeing as how it isn't the
fastest vehicle around, so don't waste too much time on method two if you
don't have to.
ISV Alert!!! - 7.03: BP/FP/EP/DP Sentinel (Mountain Cloud Boys)
--------------------------------------------------
5.32: Fireproof/Explosionproof/Damageproof Rancher
--------------------------------------------------
Location: San Fierro Difficulty: ***˝
Mission: Lure Resource F: ***
Character: Woozie
This is an odd one. It's immune to everything except for bullets, as well as
the usual dangers of Rhinos, flipping and water. Because of this, it isn't the
best car to use for "leisure," but is still better than the Fireproofs. If you
want to and don't mind cheating, use the dirty method to bestowe the
bulletproof quality onto it. aftica submitted this, De rabia nací confirmed.
Method one
----------
When you begin the mission, drive on over to the Countryside as you normally
would. Start the chase with the bikers. However, take a right turn and get onto
the highway. Make your way on over to Los Santos, being sure that you do not go
through the first checkpoint. Drive as fast as you can while being careful so
you can put some distance between you and the pursuing Da Nangs. Eventually,
they'll just give up. Now, drive on over to the flood control canal in Ganton,
and head south until you reach water. Slowly back into the water until your
"rear wheels fall off the edge." At this point, stop and get out of the Rancher
to fail the mission. Get back in and drive it out to a garage.
UCV ALERT!!! - 6.04: Khaki Brown Camper (Jizzy)
NOTE: You'll need a Rocket Launcher and a Sawn-Off Shotgun now. Try the airport
for the former. You can even use the rockets left over from "Are you
going to San Fierro?" if you still have them. Full health and body armor
is also suggested.
---------------------------------------------------------------
5.33: Bulletproof/Fireproof/Explosionproof/Damageproof Boxville
---------------------------------------------------------------
Location: San Fierro Difficulty: ****
Mission: T-Bone Mendez Resource F: ****
Character: Loco Syndicate
Before the cutscene, it is BP/FP/EP/DP. You have to use cheats. Claude CJ
Vercetti submitted this, aftica and srg confirmed it.
Method one
----------
Start the mission and get to a point where you can see the vehicles. Enter
blow up all cars a couple of times and you will fail the mission for destroying
a package. Now, spawn a Rhino, use the no peds/reduced traffic cheat, and use
it to push the Boxville to a garage.
NOTE: You may have trouble getting this in the Doherty garage, as it likes to
vanish once inside. Try storing a bike inside there and parking it where
the garage would close when you approach with the Boxville. Incidently,
the next obtainable bulletproof is a bike, and it is on the same mission.
--------------------------------------------------------------
5.34: Bulletproof/Fireproof/Explosionproof/Damageproof FCR-900
--------------------------------------------------------------
Location: San Fierro Difficulty: ***˝
Mission: T-Bone Mendez Resource F: ***˝
Character: Loco Syndicate
Claude CJ Vercetti submitted this, both aftica and srg confirmed. hooney
submitted a non-cheating method for this. These are the bikes you have to chase
in the mission.
Method one
----------
Get to a place where you can get a good view of the vehicles. There should be a
hill nearby that will work. Fire a bunch of rockets until you fail the mission,
and shoot an FCR-900 to a garage. Note that you should *NOT* push the one that
can moved without the shotgun. That is the one you ride in the mission. It has
no special qualities.
UCV ALERT!!! - 6.05: Chrome Yellow Burrito (Mike Toreno)
--------------------------------
5.35: Fireproof/Crashproof Rumpo
--------------------------------
Location: San Fierro Difficulty: *
Mission: Outrider Resource F: *
Character: Triads
In the Outrider mission, you have to get on a bike and help a van get across
the city by shooting police roadblocks apart. However, the van is Fireproof,
probably so it won't burn when it drives through the ruins of the cop cars.
Thanks to Lolypop1313M for telling me about this one.
Also, note that this is the only known unique vehicle to sport the crashproof
quality. No matter how bad a driver you are, this thing won't take any damage.
Melee weapons still damage it, though. Despite that, it's a good candidate for
the dirty method of creating bulletproof vehicles, as melee attacks from your
enemies are rare (and even so, you'll likely just run them over before they
have a chance to strike).
Method one
----------
When the mission starts, head to the parked Washington and get in. After the
cutscene, drive over to the van. When the red marker is in sight, leave the car
and walk over to the Rumpo. You'll see a Rifa sitting inside. Shoot him through
the window to fail the mission, leaving the door hanging open. Hop inside and
drive the Rumpo to a garage.
UCV ALERT!!! - 6.06: Stretch w/black bottom (Ice Cold Killa)
UCV ALERT!!! - 6.07: Green Pizzaboy (Ice Cold Killa)
UCV ALERT!!! - 6.08: Light Blue Pony (Toreno's Last Flight)
UCV ALERT!!! - 6.09: Berkley's RC Van (Beefy Baron)
===============================
STATUS CHECK: Before the Desert
===============================
You're about halfway through the game now, and already there are 30 unique and
Bulletproof cars. You now get property in the Desert. Snatch up Fort Carson
right away, as it has a garage for you to use. Verdant Meadows will have to
wait a little while, however. If you've been getting the last few ones, you
should notice that once again, your garages are starting to bulge. You'll get
property in Las Venturas after completing pilot school, however, so this won't
be so bad.
After watching the "Verdant Meadows" cutscene, you get access to the street
races, and in turn, get access to around 30 fireproof vehicles. These should
only be obtained if you have nothing else to put in your garages, however.
Here's what I had in my garages before starting this part of the game.
Ganton: BP/FP/EP/DP Sanchez, BP/FP Tahoma
El Corona: BP/FP/EP Savanna, BP Tanker
Santa Maria Beach: Chrome Yellow Burrito, FP/EP/DP Rancher
Mulholland: BP/FP/EP/DP Tampa, BP/FP/EP/DP PCJ-600
Dillimore: BP/FP/EP/DP HPV1000, BP/FP/EP/DP Sabre
Palimino Creek: BP/FP/EP Elegy, BP/FP/EP Fortune
Doherty: Nothing
Hashbury: BP/FP/EP/DP Sadler, BP/FP/EP/DP Merit, Black Stretch
Calton Heights: BP/FP/EP/DP Admiral, FP/CP Rumpo
Paradiso: Light Blue Pony, BP/FP/EP/DP FCR-900
Fort Carson: BP/FP/EP Patriot, Green Pizzaboy
There is only one unique vehicle up for grabs in the desert, and it's a nice
one. Get these weapons and rewards in advance...
- A sawn-off shotgun
- Satchels, Grenades or a Rocket Launcher ("Suicide Item")
- Infinite Sprint (from completing Burglary Missions)
Free up space in the Verdant Meadows garage as well.
------------------------------------------------------------------------------
5.36: Bulletproof/Fireproof/Explosionproof/Damageproof Camper (the Mothership)
------------------------------------------------------------------------------
Location: Desert Difficulty: ****
Mission: The Black Project Resource F: ****
Character: The Truth
Previously listed as unobtainable, PD Escobar has recently found a method to
obtain this vehicle! However, this is somewhat complicated.
Method one
----------
Play this mission as you normally would until you get the Jetpack. However,
instead of meeting The Truth, fly over to any of the cranes in San Anderas.
The Quarry Crane is the closest one, but the other three (I/E Crane, LV Casino
Crane, Doherty Wrecker Ball Crane) will work just as well. Land near the crane
and walk into the red marker. Enter the crane. Then, exit the crane. When you
get out, the Jetpack is gone! You now have control over your arsenal.
Before you go to The Truth, you might want to go to a Fast Food place
beforehand in order to reset the hunger meter. If you went to the Quarry, the
nearby Cluckin' Bell will work fine. Keep in mind that you are unable to enter
any vehicles during this time. When you're ready, go to The Truth's location.
When you see the Mothership there, whip out your sawn-off shotgun and shoot it
off the cliff. Whatever you do, *DO NOT* enter the red marker.
Whichever way the Camper lands, start shooting it to your airstrip. The cool
part is that your wanted level is frozen at this time, and to top it all off,
no traffic will spawn during this time. Upon arriving, blast it into the
garage. Then, using your suicide item, kill yourself. You will obviously fail
the mission.
When you respawn outside the hospital next to Las Venturas Airport, you will
be able to enter vehicles again. "Borrow" any vehicle you want and drive to
Verdant Meadows to check out your new ride. Save the game!
Note from srg: Be sure that if the Mothership was not destroyed, that you
position it sideways inside the garage. Otherwise, the Truth will literally
drive out of the garage when you kill yourself.
Method two
----------
As an alternative method, you can head to any of the cranes, preferably the
Quarry one. Now, head to Caligula's Casino, and use a slot machine. Or even
better - HolyGrenadeFrenzy says to use a vending machine in Fort Carson. Either
way, your ability to enter vehicles will be restored for some reason. Now you
use a car to push the Mothership to a garage. You could even go back to Area 69
to grab a Rhino if you want - your wanted level is still frozen.
Method three (from imut knight)
-------------------------------
You can also get rid of the jetpack by standing near a boat and pressing the
button to start driving it. You'll be freed from the jetpack, and it will still
be available for use - except you'll be able to get on and off normally.
However, the one who sent this in said he only got this to work once. It's
worth a shot, though.
=================================
STATUS CHECK: Before Las Venturas
=================================
Las Venturas has a small amount of unique vehicles, but they're all good ones.
As with San Fierro, you should shuffle some cars around now that you have more
space. Here is what I had before and after I shuffled cars around.
BEFORE
Ganton: BP/FP/EP/DP Sanchez, BP/FP Tahoma
El Corona: BP/FP/EP Savanna, BP Tanker
Santa Maria Beach: Chrome Yellow Burrito, FP/EP/DP Rancher
Mulholland: BP/FP/EP/DP Tampa, BP/FP/EP/DP PCJ-600
Dillimore: BP/FP/EP/DP HPV1000, BP/FP/EP/DP Sabre
Palimino Creek: BP/FP/EP Elegy, BP/FP/EP Fortune
Doherty: Nothing
Hashbury: BP/FP/EP/DP Sadler, BP/FP/EP/DP Merit, Black Stretch
Calton Heights: BP/FP/EP/DP Admiral, FP/CP Rumpo
Paradiso: Light Blue Pony, BP/FP/EP/DP FCR-900
Fort Carson: BP/FP/EP Patriot, Green Pizzaboy
Verdant Meadows: BP/FP/EP/DP Camper
Hangar: Nothing
AFTER
Ganton: BP/FP Tahoma
El Corona: BP/FP/EP Savanna, BP Tanker
Santa Maria Beach: Chrome Yellow Burrito, FP/EP/DP Rancher
Mulholland: BP/FP/EP/DP Tampa, BP/FP/EP/DP PCJ-600
Dillimore: BP/FP/EP/DP HPV1000, BP/FP/EP/DP Sabre
Palimino Creek: BP/FP/EP Elegy, BP/FP/EP Fortune
Doherty: Nothing
Hashbury: BP/FP/EP/DP Sadler, BP/FP/EP/DP Merit
Calton Heights: FP/CP Rumpo
Paradiso: Light Blue Pony
Fort Carson: BP/FP/EP Patriot
Verdant Meadows: BP/FP/EP/DP Camper
Hangar: Nothing
Whitewood Estates: BP/FP/EP/DP Sanchez, BP/FP/EP/DP Admiral
Prickle Pine: Black Stretch
Redsands West: BP/FP/EP/DP FCR-900
Rockshore West: Green Pizzaboy
Be forewarned! Every garage in Las Venturas except for Prickle Pine is the same
as the Mulholland and Dillimore garages! In other words, you can store two cars
in them, but you won't be able to get either out without pushing them out! The
BP Forklift, BP/FP/EP/DP PCJ-600, BP/FP/EP/DP Sanchez, FP/EP/DP BF-400,
BP/FP/EP/DP HPV1000, BP/FP/EP/DP FCR-900 and Green Pizzaboy will all fit in
these garages with a car. If you have these unique vehicles on you, be sure to
put them in these garages as to keep as much room as possible.
NOTE: You need a Tractor for this next one. A Tow Truck won't work.
NOTE: You can actually invert the order of the next two. The problem is that
you need to pass the mission if you want to easily obtain said vehicles.
So for the other one, you'll have to fail it, and that isn't exactly a
walk in the park.
--------------------------------------------------------------
5.37: Bulletproof/Fireproof/Explosionproof/Damageproof Buffalo
--------------------------------------------------------------
Location: Las Venturas Difficulty: ***˝
Mission: Misappropiation Resource F: ***
Character: Tenpenny
When you follow the target in the helicopter, you end up in a multi-story car
park. Thanks to LolyPop1313M for confirming this one, Veesmack for saying you
need to use a Tractor, gta3master2987 for telling me you need to get this one
first as opposed to getting the Maverick first, and aftica for a method.
X_XMafiAX_X discovered an easier method for this.
You need to fail the mission somehow if you wish to get both this and the next
one, because the Buffalo is not mobile until the mission ends.
Method one (from X_XMafiAX_X)
-----------------------------
First off, get a Tractor. Stick it into the Prickle Pine garage.
Begin the mission and travel to the target's location. Do not use an airplane
or helicopter, or you will be spotted and will have to start over. Sneak over
to the target's Maverick and stick a couple of remote explosives on it. At this
point, the target and his protection will be alerted of your presence. Hop in
the other Maverick there and fly to the Prickle Pine garage.
Upon arriving, hop in your Tractor and get to the multi-story car park. Go up
until you reach the Buffalos. Get out and examine them both. One of them will
be immobile, and may have its wheels spinning. In any case, detonate the
explosives. Hopefully, you'll earn two stars and will fail the mission. Hook
up the Buffalo to your Tractor. Then, tow it to a garage. If the cops get in
your way, grab a police bribe or go to a Pay and Spray.
Method two (from aftica)
------------------------
Make sure you have a Heat-Seeking RPG before starting this mission. Store a
Tractor in the Prickle Pine garage. Now, grab a helicopter or some air vehicle
that is fast and put it in your hangar. A Hydra works. Now, begin the mission
and get your air vehicle. Fly around the target to get his attention, then haul
ass to Prickle Pine and get the Tractor. Get to the parking garage where he is
going to, get on top of the roof, get your Tractor ready to tow the Buffalo,
and wait. Wait for the chopper to appear. Now unleash a fury of rockets into
the helicopter. It will explode and you will earn two stars. Wait until you get
a "Mission Failed" for destroying the dossier in the explosion. Head back to
the Tractor and tow the now-mobile Buffalo to a garage. You can use a Pay and
Spray if the cops are interfering too much, or just grab some Police Bribes.
NOTE: Shoot the chopper from the same floor the Buffalo is on, or the tractor
may vanish.
Method three (from DSC)
-----------------------
Or, earn the helicopter below first. Use method two or method three with that,
as not to pass the mission. Go through the process of getting your tractor as
normal. But when the target shows up, simply wait. When he comes down the
stairs, cap him. Pick up the dossier to complete the mission, and tow the
Buffalo to a garage.
NOTE: Get a tow truck.
---------------------------------------------------------------
5.38: Bulletproof/Fireproof/Explosionproof/Damageproof Maverick
---------------------------------------------------------------
Location: Las Venturas Difficulty: ***˝ OR ****
Mission: Misappropriation Resource F: *** OR ****
Character: Tenpenny
A helicopter. Entertaining to fly around with four or more stars, as the
Hydras can't do anything to you. It's a shame that you have no way to attack
them back, though. You can also take several missile hits at Area 69 or the
Naval base, and still continue flying.
Method one
----------
This is the Maverick that the target is supposed to fly. It's located on a
rock right next to the one you're supposed to take. Screw it up once so that
you know where it is. On your second time through, get a good, fast car (or
the Tow Truck) and drive quickly to where that Maverick is. The target will
come right over. Blow his head off. Take out the FBI guys as well. Pick up
the dossier. Now it's as simple as pushing or towing the (locked) helicopter to
your garage.
Method two (from aftica)
------------------------
Be sure you have an M4, and a Tow Truck at your airstrip. Save at Prickle Pine
and arrive at the target's location at night. Begin the mission, and use any
vehicle you wish to get to the location. When you see the FBI Rancher, get out
and use stealth to reach the helicopter you are supposed fly. Fire a shot to
get their attention, and when the target goes for the helicopter, shoot at him.
For some reason, he stops.
You are now, as aftica told me, "the pied piper." Get in your chopper, and
everyone will follow you. Lead them down the cliff on the west, south along the
road, and across the bridge. Check the map, and "lead them to the middle of the
big green area," to the east of the road. Fly to the locked chopper as quickly
as possible. The target will try to follow you, but like anyone not with CJ, he
cannot swim. The dossier can't either. You'll fail the mission. Now just push
the Maverick to your hangar.
Want to use the tow truck? Lead the target across the bridge to the north
instead. When he is safely across, fly to the airstrip. Fetch your Tow Truck.
Now, get the target to "a point on the road east of that bridge you lead him
across." Now, DRIVE. Haul ass back to the chopper before the target dives into
the water. Once you've failed the mission, tow it to the hangar.
Method three
------------
An alternate method comes from srg, that involves suicide. Follow the steps for
Method Two up to the point where you get into your helicopter. Instead of
playing pied piper, head on over to your Verdant Meadows Garage. Do *NOT* use
the hangar. Now, maneouvre your helicopter into the garage. After that, get out
of the chopper. Set the ground ablaze using Motolov Cocktails or a
flamethrower. Make CJ run into the flames, and enter the car. Like with the
BP/FP/EP/DP Merit, it will catch on fire. This time, however, stay inside the
vehicle. When it explodes, you'll be wasted. You'll wake up at the hospital,
but on the bright side, when you go back to your Verdant Meadows garage, the
Maverick will be waiting for you, BP/FP/EP/DP.
------------------------
5.39: Bulletproof Walton
------------------------
Location: Las Venturas Difficulty: *
Mission: Madd Dogg Resource F: *
Character: Madd Dogg
A nice break from those last three pains in the ass to obtain. The car you use
to catch Madd Dogg in this mission. Got the glitch where he jumps before you
can even do anything? Then just take it anyhow. In addition, this is a special
white color that can only be seen here.
Method one
----------
Simply complete the mission. It'll stay Bulletproof when you save it.
Method two
----------
If you have the glitch where Madd Dogg jumps before you can even take two
steps, just go on over to the Walton and take it to your garage anyway. To
fix the glitch, try doing some random crap. Do Taxi Missions, Pool, etc. Some
have speculated that this comes about as a result of the "Peds Riot" cheat,
and it's true.
UCV ALERT!!! - 6.10: Light Green Packer (Cop Wheels)
----------------------------------
STATUS CHECK: Before Los Santos II
----------------------------------
You should have about 36 or so spaces to store cars, if you take garages eating
cars into account. You should have plenty of room for the upcoming vehicles,
considering you didn't get almost every one. If you did that (god forbid), your
garages will be on near-fumes. You're back in LS now, so you might want to
shuffle some of the cars you already have stored to your vacant garages. Here's
what I had in my garages after that was said and done.
Ganton: BP/FP Tahoma
El Corona: BP Tanker
Santa Maria Beach: Nothing
Mulholland: BP/FP/EP/DP Tampa, BP/FP/EP/DP PCJ-600
Dillimore: BP/FP/EP/DP HPV1000, BP/FP/EP/DP Sabre
Palimino Creek: BP/FP/EP Elegy, BP/FP/EP Fortune
Doherty: Nothing
Hashbury: BP/FP/EP/DP Sadler, BP/FP/EP/DP Merit
Calton Heights: FP/CP Rumpo, Berkley's RC Van
Paradiso: BP/FP/EP/DP Camper
Fort Carson: BP/FP/EP/DP Admiral, FP/EP/DP Rancher
Verdant Meadows: BP/FP/EP Patriot
Hangar: BP/FP/EP/DP Maverick, Chrome Yellow Burrito
Whitewood Estates: BP/FP/EP/DP Sanchez, BP Walton
Prickle Pine: BP/FP/EP/DP Buffalo, Black Stretch
Redsands West: BP/FP/EP/DP FCR-900, Light Blue Pony
Rockshore West: BP/FP/EP Savanna, Green Pizzaboy
There's still quite a bit more to go, so even you latecomers will have some
special vehicles to obtain.
Oh yeah. After the mission "Vertical Bird", it's time for the Bulletproofs to
show you their true power. During the mission "Home Coming", go to your Ganton
garage and take one of the Bulletproof cars out of it. One of those BP/FP
vehicles you may have obtained from the "House Party" mission early on will do
perfectly. Run over all the crack dealers, get out of your car and shoot three
Ballas to start the gang war. Instead, hop back into your Bulletproof, being
sure that you allow Sweet to get in with you. Run over every Balla that shows
up. Once the mission is complete, your Bulletproof will be sitting there,
waiting for you to come back to it. Get in it and take it back to the garage.
But don't use a Bulletproof on the "Beat Down on B Dup" mission. Why? You'll
see after finishing up with CJ's missions and getting two more Bulletproofs
(and maybe a UCV). The first of which is the...
-------------------------------------------------------------
5.40: Bulletproof/Fireproof/Explosionproof/Damageproof Vortex
-------------------------------------------------------------
Location: Los Santos II Difficulty: ***
Mission: Cut Throat Business Resource F: ***
Character: CJ
LolyPop1313M submitted this, aftica confirmed. This is also the only
Bulletproof vehicle that can go on water (without cheats), although it is
considered a helicopter in the game data (and a car in the "distance travelled
by..." stats).
Method one
----------
Get in the nearby BF Injection when the mission starts and drive over to Loc's
video shoot. When you get there, don't go past the last tree. Get out of the BF
Injection and kill Madd Dogg to fail the mission. Now, go to where the Vortexes
are. Take either of the three to a garage. One of them is the one Loc uses.
That one is black and white. The two that are plain white are the ones you and
Madd Dogg use. If you want, you can obtain them both, because both color
schemes are unique.
NOTE: It's time for a real bitch of a bulletproof to obtain. Get these weapons
beforehand:
- A flamethrower
- Remote explosives
- A sawn-off shotgun
--------------------------------------------------------------
5.41: Bulletproof/Fireproof/Explosionproof/Damageproof Newsvan
--------------------------------------------------------------
Location: Los Santos II Difficulty: ****˝
Mission: Cut Throat Business Resource F: ****˝
Character: CJ
NOW YOU WILL FEEL TRUE PAIN!!! This is also a special white color. It's one of
the hardest unique vehicles to obtain, if not, the hardest. srg found this
vehicle, I suggested a method to obtain it legit, he confirmed my theory.
Method one
----------
First, begin the mission and attach some Satchels to Madd Dogg. Now, leave Madd
Dogg behind at the mansion and drive over to the video shoot. Get over to the
Newsvan. This is where the flamethrower comes into play. Set the ground on fire
and run into the flames. Get into the Newsvan whilst you are ablaze. It'll
catch on fire shortly after doing so, so get the hell out of there. Once it
explodes, detonate the Remote Explosives. You will fail the mission for killing
Madd Dogg. Now, use the Sawn-Off Shotgun to push the Newsvan to the Santa Maria
Beach garage (pushing with the Rhino doesn't work).
UCV ALERT!!! - 6.11: Red and Black BF Injection (Cut Throat Business)
---------------------------------------------------------------
5.42: Bulletproof/Fireproof/Explosionproof/Damageproof Infernus
---------------------------------------------------------------
Location: Los Santos II Difficulty: ****
Mission: Beat Down on B Dup Resource F: ****
Character: Sweet
This is just like the BP/FP/EP/DP Sentinel. aftica found this out. This used to
be something you could only get with cheats, but HolyGrenadeFrenzy persistantly
tried to find a way to get it without them. And he sUCVeeded. This is why you
shouldn't use another Bulletproof on this mission. Feel free to use one on
"Grove 4 Life." In fact, with that mission, you could take over ALL the
territory in Idlewood if you'd like. And why not?
Method one (from HolyGrenadeFrenzy)
-----------------------------------
When the scene with B-Dup at the end of the mission starts, start holding down
the run or gas button on your controls. When the final cutscene happens, press
the carjack button while still holding the run/gas button. As you get into the
vehicle, line Sweet up with the back end, let go of the gas and hit reverse.
Hopefully, you'll run him over, killing him. Turn left widely on about a 33 to
40 degree angle, and keep going back. If you did this right, you'll fail the
mission for killing Bear, and you'll have droven the Infernus into the Glen
Park pond. You'll likely have to swim under it in order to push it out far
enough to drive.
If you did it wrong, you'll either complete the mission and not get the
Infernus, or get wasted when the vehicle is deleted from the game while you're
inside it.
For more information, see the topic on it at GTAForums.
http://www.gtaforums.com/index.php?act=ST&f=36&t=277996
Method two (with cheats)
------------------------
Begin the mission as normal and do the gang war. When you reach B Dup's house,
kill all the Ballas there, but DO NOT go inside yet. See the parked Infernus?
Blow it up with a quick shot to the gas tank. Now, go inside B Dup's and watch
the cutscene. During the next scene where CJ and Sweet are talking, enter the
blow up all cars cheat. Now, what happens next is very bizarre. You fail the
mission because Bear died, but look at what happened to Sweet! He has
transformed into a Jersey Grove Street Famiies member, and is freaking out for
no apparent reason. Ignore him and spawn a Rhino. The vehicle Bear was in was
is the one you are after - it isn't then one you destroyed earlier oddly
enough. Use the Rhino to push the destroyed Infernus to a garage. Note that if
you did not destroy the parked Infernus, you will be killed when you enter the
blow up all cars cheat.
NOTE: Free up space in your El Corona Garage. If your Bulletproof Tanker is
still there, you can move it now that you have some bigger garages. Put
your old friend the Tow Truck in there; it'll help you out for the next
one.
UCV ALERT!!! - 6.12: The Mothership (Riot)
---------------------------------------------------------------
5.43: Bulletproof/Fireproof/Explosionproof/Damageproof Glendale
---------------------------------------------------------------
Location: Los Santos II Difficulty: **
Mission: Los Desperados Resource F: ***
Character: Sweet
Just because these are the final missions doesn't mean there's a shortage of
special cars to obtain at the last minute. There's not much else to say
about this one. Thanks to Veesmack for reminding me about this car (It was
actually there, but I hadn't given it a description).
Method one
----------
Work your way through all the Vagos until one of the Aztecas blows up a car
using their rocket launcher. At that point, run off and fetch your Tow Truck.
Kill Cesar and the Aztecas (you needn't kill your GSFs) and tow the Glendale
to your garage.
Method two (from Veesmack)
--------------------------
Veesmack says you could also shoot it to your garage using only Sawn-off
Shotgun blasts. Very hard to pull off, however.
Method three (from Veesmack)
----------------------------
"Before the mission, obtain the a Sawed Off Shotgun (I only tested this with
this particular shotgun though so the combat or regular shotgun will probably
work too). Also park a Tractor (or Tow Truck) in the El Corona Safehouse. Then
start the mission. To get the car you must follow through on the mission up
until going into the part where you meet in the alley as instructed by Cesar.
After meeting with Cesar, I just ran around the action by going around the
alley and into the El Corona neighborhood safehouse and getting the
Tractor/Tow Truck and bringing it to where Cesar and his homies are which is
behind the Glendale. Then kill Cesar to fail the mission, shoot the Glendale
with Sawed Off Shotguns (to angle it out for the tractor/tow truck) and then I
easily drove it to a garage. (Note: You cannot enter the car or push it before
taking it to a garage. The only way to move it using shotguns blasts or by
towing it. Also, the car will not move no matter what until you fail the
mission)"
------------------------------------
5.44: Bulletproof/Fireproof S.W.A.T.
------------------------------------
Location: Los Santos II Difficulty: **˝
Mission: End of the Line Resource F: ***
Character: Sweet
The last