=======================================================================
           TONY HAWK'S UNDERGROUND (THUG) FAQ/WALKTHROUGH
=======================================================================
.......................................................................
Written by Aaron Baker.................................................
Version 1.5 of Document (Walkthrough Complete).........................
Email: ns_java_games(at)yahoo.com.au...................................
.......................................................................


Note that goals here are done in order of how they appear on the goals 
screen. Walkthrough is written for normal mode.

[ Section 1: Introduction ]
    1.1: Introduction 
    1.2: About this game
    1.3: About this guide
    1.4: Thug Story

[ Section 2: Controls ]
    2.1: Basic Controls
    2.2: Advanced Trick Controls
    2.3: Park Editor Controls
    2.4: Menu Commands
    2.5: Car Controls
    2.6: Off Board Controls

[ Section 3: The Pro Skaters ]
    3.1: Tony Hawk
    3.4: Bob Burnquist
    3.5: Steve Cabellero
    3.6: Kareem Campbell
    3.7: Rune Glifberg
    3.8: Eric Koston
    3.9: Bucky Lasek
    3.10: Bam Magera
    3.11: Rodney Mullen
    3.12: Chad Muska
    3.13: Andrew Reynols
    3.14: Paul Rodriguez
    3.15: Geoff Rowley
    3.16: Arto Saari
    3.17: Elissa Steamer
    3.18: Jamie Thomas
    3.19: Mike Valley

[ Section 4: Game Basics ]
    4.1: Playing the Game
    4.2: Customizing Your Skater
    4.3: Game Modes
    4.4: Creation Modes
    4.5: Saving the Game
    4.6: Loading a Game

[ Section 5: Off the Board ]
    5.1: Getting off your board
    5.2: Off the board movements
    5.3: Running and Walking
    5.4: Climbing Ledges
    5.5: Advantages and Disadvantages
 
[ Section 6: Trick Descriptions ]
    6.1: Ollies
    6.2: Grab and Flip Tricks
    6.3: Grind and Lip Tricks
    6.4: Manuals and Flatland
    6.5: Boneless and No Comply
    6.6: Reverts
    6.7: Specials
    6.8: Spine Transfers and Acid Drops
    6.9: Wall Manoeuvres
    6.10: Skitching

[ Section 7: Scoring/Tricks Basics ] 
    7.1: Introduction
    7.2: Scoring big (Massive score)
    7.3: Linking Tricks Together
    7.4: Score Multiplier
    7.5: Changing Positions

[ Section 8: Walkthrough ] 
    Chapter 1: Hometown Hijinks
    Chapter 2: Impressing the Locals
    Chapter 3: Getting outta Dodge
    Chapter 4: Skating the Big Apple
    Chapter 5: Skating with the Locals
    Chapter 6: Favours for a Ride
    Chapter 7: With Syrup or Jelly
    Chapter 8: Grease the Pro's 
    Chapter 9: Kill the Comp
    Chapter 10: Join a team
    Chapter 11: Prove yourself Worthy
    Chapter 12: Party! Party! Party!
    Chapter 13: Demo Time
    Chapter 14: Get Lei'd
    Chapter 15: Finding the Ultimate Spot
    Chapter 16: Get the Shot
    Chapter 17: Last minute Tasks
    Chapter 18: Destroy the Slam City Jam
    Chapter 19: It's Gotta be the Shoes
    Chapter 20: Welcome to Russia
    Chapter 21: Time to Skate Comrade
    Chapter 22: Goodbye Sweet Moscow
    Chapter 23: Keeping it Real
    Chapter 24: Spreading the News
    Chapter 25: Pick your Team Mates
    Chapter 26: The Video to end all
    Chapter 27: Showdown in New Jersey

[ Section 9: Two Player ]
    9.1: Trick Attack
    9.2: Score Challenge
    9.3: Combo Mambo
    9.4: Slap!
    9.5: King of the Hill
    9.6: Graffiti
    9.7: Firefight
    9.8: Goal Attack
    9.9: Capture the Flag
    9.10: Horse
    9.11: Free Skate

[ Section 10: Secret Tapes Guide ] 
    10.1: New Jersey
    10.2: Manhattan
    10.3: Tampa
    10.4: San Diego
    10.5: Vancouver 
    10.6: Slam City Jam

[ Section 11: Frequently Asked Questions ]
    11.1: About the game Questions
    11.2: Guide Questions
    11.3: Story Mode Questions
    11.4: Control Questions
    11.5: Specific Goals Questions
    11.6: New features Questions
    11.7: Music Questions

[ Section 12: Create a Goal guide ]
    12.1: Introduction
    12.2: Setting up the Goal
    12.3: Skate/Combo Letters
    12.4: High Score/Combo
    12.5: Skating Tricks
    12.6: Gaps Goal
    12.7: Variables

[ Section 13: Secrets ]
    13.1: Old Skool Levels
    13.2: Old Skool Icons
    13.3: Secret Areas
    13.4: Bonus Movies
    13.5: Cheat Codes

[ Section 14: Park Editor Guide ]
    14.1: Introduction
    14.2: Piece Categories
    14.3: Category Descriptions
    14.4: Making a good park
    14.5: Rail Tool

[ Section 15: Gap Checklist ]

[ Section 16: Miscellaneous ]
    16.1: Funny Quotes
    16.2: Music Tracks

[ Section 17: Basic Guide Stuff ]
    17.1: Still to Come
    17.2: Version History
    17.3: Copyright Notice
    17.4: Allowed Websites
    17.5: Email Policy
    17.6: Credits
***********************************************************************
                      INTRODUCTION
***********************************************************************

-----------------------------------------------------------------------
                   INTRODUCTION
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I have always been a big fan of the Tony Hawk Series. The first Tony 
Hawk game I played was number 2, and it was the very first game I played 
on my Playstation. It was a great game, lots of tricks, goals, gaps and 
a great park editor to keep me entertained for ages. I had played the 
demo, and thought that it was absolutely great, so I had to buy the 
game. I played the game to death, because I had no other money to buy 
any other game with, so I just kept on playing it. I got hooked. In 
2001, I got Tony Hawks Pro Skater 3 for the Normal Playstation as well 
as Spiderman two. I absolutely loved Tony Hawks 3, but thought it was 
similar to Tony Hawks 2, like the goals, but not the levels. I had a few 
thoughts before picking up Tony Hawks 4, because I thought it might be 
similar to number 2 and three, but when I learnt you had no time limit 
and went around to pedestrians to get the goals (instead of being given 
a time limit) I got it. In December of 2004, I had no hesitations of 
picking up this great game. It was absolutely great! It's so fun, and 
here is my guide:

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                   ABOUT THIS GAME
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Game:     Tony Hawks Underground
Developer: Neversoft
Publisher: Activison
Released:  November

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                    ABOUT THIS GUIDE 
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Author:  Aaron Baker
Version: 1.0
Email:   ns_java_games(at)yahoo.com.au
Posted:  

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                        STORY 
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Tony Hawk's Underground actually has a story, unlike the others. But 
really, you don't need a story for a Skating game, but it's just a bonus 
that they did. THUG (Tony Hawk's Underground) is about making it to the 
top and getting sponsored by big companies so you can get lots of money. 
It takes you all the way around the world to different locations, and 
the story mode it actually quite good. 

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                    VERSION HISTORY
-----------------------------------------------------------------------

VERSION 1.0 -      Guide submitted to GameFAQs. Walkthrough not 
                   complete, but just about everything else is.

VERSION 1.5 -      Finished all of the Walkthrough for all Chapters. 
                   So, walkthrough complete.

VERSION 1.6 -      Added the chapters to the Table of Contents. All 
                   thats left is Gap Checklist.

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                          CONTROLS
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                       BASIC CONTROLS
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Cross        Courch/Jump
Square       Flip Trick
Circle       Grab Tricks
Triangle     Grind Tricks
R2           Revert/Switch
L2           Nollie
L1           Spin Left
R1           Spin Right 
Analog L     Move
Analog R     Control Camera
Select       Change Camera Angle
Start        Pause

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                    ADVANCED TRICK CONTROLS 
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Up, down     Manual
Down, up     Nose Manual
Left/right   Balance Grinding/Skitchin
Up/Down      Balance Manual
R2           Acid Drop/Transfer
L2           Spine Transfer
Up           Exit Halfpipe

You can press various different combos in a manual, for example to get 
different tricks. 

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                   PARK EDITOR CONTROLS
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Cross        Place Object
Left/Right   Change piece 
Up/Down      Change Category
Analog L     Move around map
Analog R     Move Camera
Square       Rotate
Circle       Rotate
Triangle     Delete Piece
L1           Raise piece
L2           Lower piece

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                      MENU COMMANDS 
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Cross        Select
Start        Select
Triangle     Cancel

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                       CAR CONTROLS
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Circle       Enter Car
Triangle     Ditch car/Exit
Square       Brake
Cross        Accelerate
R1           Handbrake

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                      OFF BOARD CONTROLS
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X (Hold)     Run
X (Tap)      Jump
Analog L     Run/Move
D-Pad        Walk/Move
L1 + R1      Back on board
R1           Grab

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                          THE PRO SKATERS
***********************************************************************

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                         TONY HAWK
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HOMETOWN:   San Diego CA
RESIDES:    Carlsbad, CA
STANCE:     Goofy

Depending on whose house you were checking, Tony Hawk's been a household 
name for over twenty years. But it's really his last half decade of 
contest winning and 900 spinning that have tattooed HAWK on the 
foreheads of our youth. A trailblazer in the effort to bring 
skateboarding to the ends of the world, Tony has become an icon for a 
generation of kids sorely needed one. Through the invention of countless 
tricks, his seemingly limitless potential, and a sense of grace and 
class that follows behind his quickly moving self, Tony Hawk soars. 

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                        BOB BURNQUIST
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HOMETOWN:   Rio De Janerio
RESIDES:    Sao Paulo, Brazil
STANCE:     Regular

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                         STEVE CABELLERO
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HOMETOWN:   San Jose, CA
RESIDES:    San Jose, CA
STANCE:     Goofy

One of a select few, this "Godfather of Modern Skateboarding," help 
defined just what it means to be a professional skateboarder, pioneering 
this modern era of technical skating with innovations like his namesake 
fakie ollie 360 - The Caballerial. With the energy of a teenager and the 
sophistication of a man who has made his own way, Cab is a year-round 
skater who teaches by example. He rides every terrain - street, vert, 
and parks - with the skill and passion of a master. 

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                         KAREEM CAMPBELL
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HOMETOWN:   Harlem, NY
RESIDES:    Los Angeles, CA
STANCE:     Regualr

An ideal combination of both East and West coast sensibilities, Kareem 
Campell is not a bridge joining an equal-but-opposing geo-cultural 
issue, he's just an authentic skater. Born and raised in real cities, 
his skate-life come-up led Kareem to develop an urban foundation to his 
skateboarding. Not by design, but rather out of necessity, his metro-
style is a well-honed version of what the rest of the world's street 
dwellers hope to someday attain: smart, real, and smoothed out - without 
the R&B. 

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                         RUNE GLIFBERG
-----------------------------------------------------------------------

HOMETOWN:   Copenhagen, Denmark
RESIDES:    Costa Mesa, CA
STANCE:     Regular

An O.G. Dane enduring the climes of sunny So.Cal, Rune Glifburg's been 
known to phone home using ubiquitous digital technology. His extra-
terrestrial power style has led him to the podium of many vert contest, 
but he's surprisingly well versed in all of the undisciplined 
disciplines of modern skating, parks, pools, streets, and, of course, 
whatever. Pinching bits and pieces of experiences from all terrain has 
made Rune one of the most veritable skaters of the day. Rune has shown 
that sreet, vert, or otherwise, it is possible to be at home no matter 
where one may be in the world.

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                        ERIC KOSTON
-----------------------------------------------------------------------

HOMETOWN:   San Beranardino, CA
RESIDES:    Hollywood, CA
STNACE:     Goofy

The clean bean ideal of an Every skater, Eric Kosten has quietly became 
skateboarding's most influential front-row cheerleader for the Los 
Angeles Laders. Tirelessly supporting his home team to a domination NBA 
Championship two peat, Eric, has also managed to evelve his smooth, 
consistent, and innovative skateboarding skills to the point that young 
fans everywhere are abandoning their dreams of crossovers and three 
pointers in hopes of someday nailing fifteen-stair backside noseblunt 
slides, "Just like Kosten" 

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                        BUCKY LASEK
-----------------------------------------------------------------------

HOMETOWN:   Baltimore, MD
RESIDES:    Carlsbad, CA
STNACE:     Regular

Bucky Lasek is an excitable twenty-something who, once emerging from the 
long shadow cast by his friend and mentor Tony Hawk, proceeding to 
destro any sitcom sidekickk preconceptions by cranking out his own style 
of beyond-the-boundries vert skating. Bucky caries along with him a 
weighty satchel of trickiness that includes above-the-lip flips and 
twist and a laundry list of tech coping sorcery. 

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                          BAM MAGERA
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HOMETOWN:   Philadelphia, PA
RESIDES:    West Chester, PA
STANCE:     Regular

Bam Margera is both lightning bolt and lightning rod -- snapping necks 
with his unrestrained Pennsylvania-grown skate style, and harnessing the 
energy of his own massive discharge by video taping literally every 
waking moment of his practical-joker lifestyle. For skaters, he's a 
hilariously talented breath of fresh air in the form of seriously non-
serious, and for the nest of the planet who know him simply as "The 
jackass who skates," he's the bad example that everyone wants to follow.

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                           RODNEY MULLEN
-----------------------------------------------------------------------

HOMETOWN:   Gainesville, FL
RESIDES:    Hermosa Beach, CA
STANCE:     Regular

Rodney Mullen birthed today's street tech. Period. An icon among idols, 
he's the man who freestyled many of the moves today's freshest pros use 
as a foundation for their own progressive skating. Flat ground ollies, 
360 flips, and ollie impossibles were all made manifest by the critical 
thought and problem solving of this tenured Proof of skateboard 
conceptualism.

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                          CHAD MUSKA
-----------------------------------------------------------------------

HOMETOWN:   Loraine, OH
RESIDES:    Woodland Hills
STANCE:     Regular

With a nod to the past manifested in Muska Style, be it his deck designs 
or his daring 'dos, this heroic skater proudly represents today's new 
breed of renaissance professional skateboarders. This customized sled 
shredder is known not only for his breathtaking leaps and bounds on 
board, but his other-level self promotion - demoning, music making, and 
palm pressing like the tireless public figure he's built himself up to 
into. Still, Muska has and always will be respected for fearlessly 
testing the physical bounds of real deal street skating with the best 
very of them. 

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                          ANDREW REYNOLDS
-----------------------------------------------------------------------

HOMETOWN:   Lakeland, FL
RESIDES:    Huntington Beach, CA
STANCE:     Regular

Bringing a precise lank and stomp to the sometimes flailing world of 
big-drop street skating, Andrew Reynolds' "make it or break" it 
tendencies are powered by his willingness to throw his six-foot frame 
from heights that make limping crybabies out of lesser men. Powered by 
invisible springs and kept upright with hidden gyroscopes, Reynolds 
represents skateboarding's ultimate fighting machine -- declassified and 
unleashed on the planet in hopes of keeping our streets free of ticky-
tack mediocrity. 

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                         PAUL RODRIGUEZ
-----------------------------------------------------------------------

HOMETOWN:   Los Angeles, CA
RESIDES:    Los Angeles, CA
STANCE:     Regular

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                          GEOFF ROWLEY
-----------------------------------------------------------------------

HOMETOWN:   Liverpool, England
RESIDES:    Huntington Beach, CA
STANCE:     Regular

An explosion of over-the-top activity has elevated Geoff Rowley from 
excellent skater to skateboarding's par excellence. Consistently 
operating above the also-rans in the non-competitive competition that 
defines real skateboarding, this re-located Brit has paid his fair share 
of dues whilst unceremoniously being dubbed the official holder of the 
title, King Assassin of Unsuspecting Rails and Double Sets. 

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                         ARTO SAARI
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HOMETOWN:   Seinajoki, Finland
RESIDES:    Huntington Beach, CA
STANCE:     Regular

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                         ELISSA STEAMER
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HOMETOWN:   Fort Myers, FL
RESIDES:    Huntington Beach, CA
STANCE:     Regular

Truly a skater's skater, Elissa Steamer hasn't made her name in 
professional skateboarding as a flag waving "first female," but as a no-
nonsense skater with a sick desire to learn, progress, and rise above 
even her own preconceptions of what can be done on-board. Taking her 
lumps and paying her dues along with the rest of the pro field, she's 
altered the testosterone-soaked landscape of skateboarding by refusing 
to lower herself to the level of gender debates and instead choosing to 
just shut up and skate.

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                        JAMIE THOMAS
-----------------------------------------------------------------------

HOMETOWN:   Dotham, AL
RESIDES:    Encinitas, CA
STANCE:     Regular

Coming up quick on fifteen years of serious skateboarding, Jamie Thomas 
still wakes up everyday thinking, living, and breathing his leap-of-
faith style skating and shows no sign of easing up any time soon. With a 
drive strong enough to motivate his mind over what really matters, 
Thomas can often be found speeding through immense handrail and gap 
situations leaving in his wake the shredded conceptions of where 
skateboarding can be shoved for the sake of "How far?" and "How high?"

-----------------------------------------------------------------------
                       MIKE VALLEY
-----------------------------------------------------------------------

HOMETOWN:   Edison, NJ
RESIDES:    Long Beach, CA
STANCE:     Regular

***********************************************************************
                         THE BASICS 
***********************************************************************

-----------------------------------------------------------------------
                       PLAYING THE GAME
-----------------------------------------------------------------------

Quite easily set up your Playstation 2, with everything correct, then 
insert the disc and play Tony Hawk's Underground. All of the basics 
section will basically tell you how to play the game, and what 
everything means. The only thing not listed in this section is the 
controls, which are listed in the above section.

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                         CUSTOMIZING YOUR SKATER
-----------------------------------------------------------------------

As soon as you start the game, and view the opening sequence, you get to 
customize your skater, by choosing his or her clothes, face style, torso 
options, etc. I might have a section later on in the guide that has a 
description of all this, but for now, I don't. You can even select their 
HomeTown, Scale options, different heads and Skin Types as well as 
choose from some pre-made skaters.

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                           GAME MODES
-----------------------------------------------------------------------

STORY MODE - Stars you in the story. Break the rules, beat the odds, 
             and become a star. Here, you can go around and cruise  
             around finding people who give you goals to do for them so 
             you can get more respect, and move on to the next levels. 
             Not all goals in a chapter have to be done in order to 
             advance.

FREE SKATE - Fairly Pointless since you can do this in Story mode, but 
             if you want to do a High Score run, you have to first go 
             through this then select High Score from the Pause menu. 
             Free Skate lets you do anything you want without time 
             limits.

HIGH SCORE - Lets you have a two minute session to see how big of a 
             score you can get, but thats not all. In Tony hawks 1, 2 
             and 3, it was just score records you can get. THPS4 and 
             Underground gives you big combo score records, as well as 
             longest grind, lip trick, manual, etc. scores. Defenetly 
             good. 

PLAY GOALS - Lets you play the goals that you have created in 
             Underground. You can also make goals by acessing the start 
             menu, and going create goals. It will load the goals at 
             start, and you can play the premade goals.

ONLINE     - Lets you play online. Haven't done it yet, and don't want 
             to play online.

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                       CREATION MODES
-----------------------------------------------------------------------

CREATE A PARK -   lets you design your own Level to skate in. You can 
                  add lots of pieces in, including Ramps big and Small, 
                  Funboxes, Street Pieces, Buildings, Houses, Trailers, 
                  Water, Sand, Grass, Halfpipes and Pools. Has more 
                  pieces than THPS4. You can also place rails anywhere 
                 (even over other pieces) and can make gaps and select 
                  parts of the arena as well as create goals on those 
                  levels.

CREATE A SKATER - This sin't new, you could make your own skater on 
                  THPS2, but that wasn't good, there was hardly 
                  anything to choose from. In Underground, there are 
                  LOTS of stuff to choose from, including hats, 
                  backpacks, face sets (some are really wierd) shirt 
                  styles, tatoos, wrist bands, acessories, etc. There 
                  are heaps of things you can customize, like their 
                  hometown, age, and also change their scale options.

CREATE A DECK   - Gives the player the opportunity to create their own 
                  decks. On your beck, you can have different pictures, 
                  background colours, different layers and the wheel 
                  coloures and a bunch of other stuff.

CREATE GOALS    - Allows you to make your own underground goals. Just 
                  choose the type of goal, the positions of the 
                  pedestrians, player start point for the goals, and 
                  then place the letters (if any) and edit other 
                  variables. Here are the types of goals.
                  
                  SKATE LETTERS: Player must collect the skate letters, 
                  in no order. To collect a letter, ride into in.
                  COMBO LETTETS: Player must collect all the combo 
                  letters, in one combos. Bailing means you fail.
                  HIGH SCORE: Player must beat the high score set for 
                  them, anywhere in the level, using whatever means.
                  HIGH COMBO: Player must score the amount of points in 
                  just one, usually big, combo.
                  SKATE TRICKS: Player must perform tricks that are put 
                  on the right hand side of screen.
                  TRICKITS: Like skate tricks, but in blocks. One trick 
                  in blcok has to be done before another is added in.
                  COMBO SKATE TRICKS: Player must perform skate tricks 
                  in one combo.
                  GAP: Player must perform the gap(s) set for them, 
                  doing the required tricks over them.

CREATE A TRICK -  A really nice inclusion to Underground. This option 
                  lets you create your own trick. You can put a lot of 
                  things in your trick, including Rotations (Barrel 
                  Rolls, Backflips, or just a general spin around), 
                  Sounds (Like a Police Car Siren) and Flip and Grab 
                  tricks (like Triple Heelflips and Methods.) You can
                  also make it so that you do two things at a time 
                  using the timeline feature, so you could be doing a 
                  triple kickflip and a method while spinning around 
                  900 degrees.

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                         SAVING THE GAME
-----------------------------------------------------------------------

Saving each of these takes up this amount of space:

Story/Skater............. 106kb
Net Settings............. 21kb
Editor Park.............. 52kb
Made Tricks.............. 52kb
Goals File............... 116kb

You will be asked to save your game in story mode near the end of the 
chapter. But, alternatively, you can press the start button, and go to 
save on the menu. Select the slot you want to override, etc.

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                      LOADING A GAME
-----------------------------------------------------------------------

The game will automatically load your story mode, and when the game 
loads up, it will come up with "Continue Story" and "Main Menu." Select 
continue story and it will load your game.

***********************************************************************
                      OFF THE BOARD BASICS
***********************************************************************

-----------------------------------------------------------------------
                       GETTING OFF OF YOUR BOARD
-----------------------------------------------------------------------

Firstly, to get off of your board, press the L1 + R1 buttons. If you are 
confused by that press the L1 and the R1 buttons at the same time. There 
is no need to hold them down. Now you are off of your board, you can 
explore on foot. To get back on your board, press the same buttons 
again.

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                        OFF THE BOARD MOVEMENTS
-----------------------------------------------------------------------

Movement off your board is kind of the same as movement off your board. 
Although, when you are on your board, you will automatically move 
forward, because the board is taking you forward. Off your board, you 
need to actually hold the up button (analog or d-pad) to head up. So 
hold up to move forward.

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                       RUNNING AND WALKING
-----------------------------------------------------------------------

Off the board it is better to run around, than to slowly walk around. If 
you are using the D-pad, and want to run, hold down the X button. Let it 
go and you will jump. If you decide to use the Analog stick and push it 
all the way up, you will run forward automatically. If you want to walk 
using the analog stick, then move it up only a bit. The more you move it 
up, the faster you walk. You don't need to hold X when using the analog 
stick to run.

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                         CLIMBING LEDGES
-----------------------------------------------------------------------

Climbing ledges can get you to places than you can't get to on your 
board (or maybe you can get to the place on your board, but it is just a 
lot easier off your board.) To climb a ledge, press the R1 button by the 
edge. Sometimes, it won't hang on to the ledge. What I do when I jump is 
just to continuously press the R1 button while in the air so you will 
always get the timing right and hand on to the ledge.

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                    ADVANTAGES AND DISADVANTAGES
-----------------------------------------------------------------------

GOOD THINGS
- Gets you to hard to reach places
- Don't have to always be moving forward, like on a skateboard
- Can keep your combo going for a short period of time (great for Combo 
  letters.)

BAD THINGS
- They look weird when they run
- Controls too sensitive
- If using the d-pad, it's a pain to jump and run with the same button
- Ruins the hold "Skating" style

***********************************************************************
                       TRICK DESCRIPTIONS
***********************************************************************

-----------------------------------------------------------------------
                         OLLIES
-----------------------------------------------------------------------

An ollie is a jumping trick. Just jump in the air and do a spin to get 
an ollie. Ollies don't show up straight away when you go up on a vert 
ramp, because it is waiting for you to do a trick, like a grab trick. If 
you don't perform one, when you land, it will count it as an ollie. To 
do an ollie, just press X to jump, and then spin around.

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                      GRAB AND FLIP TRICKS
-----------------------------------------------------------------------

Both of these are performed in the air. To perform a Grab trick, press 
the Circle button plus a directional button. To do a flip trick, press 
the Square button plus a directional button. Hold down the flip trick to 
get bigger points. This can't be done with flip tricks. Spinning these 
tricks will give you more points.

-----------------------------------------------------------------------
                        GRIND AND LIP TRICKS
-----------------------------------------------------------------------

Grind tricks are tricks where you use the board to slide across an 
object, such as a rail, wire, or a ledge. To do a grind trick, approach 
a ledge that looks straight and press triangle. Press different 
directions before you jump and grind the ledge to determine what grind 
you do. Also, pressing buttons like circle, circle can change the 
position of you when you are grinding. To perform a lip trick, go to a 
vert ramp, and at the top of the vert ramp (not the air) press the 
directional button. This will perform a lip trick. If you angle and are 
moving to the left or right, it will grind, so lip instead.

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                      MANUALS AND FLATLAND
-----------------------------------------------------------------------

A manual is something you do on the ground that keeps your trick combo 
going, so you can get more points. These can be linked using reverts off 
of vert tricks. To do a manual, on the ground press up, down, or down 
then up. You must balance out your manual. The more you stay in a 
manual, the harder it becomes to balance and the less speed you get. 
Flatland is tricks you perform in a manual. Pressing different button 
combos can get tricks, like Pogo, Handstand, etc. Tricks you do help 
your combo.

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                       BONLESS AND NO COMPLIES
-----------------------------------------------------------------------

These tricks make the skaters go off the board with one foot and push 
themselves up. To do these tricks, press the up button a certain amount 
of times (one for no comply, twice for boneless) and then press the X 
button to jump. This will do a no comply or boneless. These are used to 
get more speed, or just more points in a combo.

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                           REVERTS
-----------------------------------------------------------------------

The most valuable trick in the game, in my opinion. A revert is kind of 
like a switch, but just when you land on a vert ramp. A revert changes 
the board stance when you land, and is great for keeping alive big 
combos. Revert into a manual to get a big score and keep your combo 
going.

-----------------------------------------------------------------------
                            SPECIAL TRICKS
-----------------------------------------------------------------------

There are a whole host of special tricks you can do in Underground. Some 
are new, but a whole lot are old. Special tricks are designed to look 
good, and to give you a lot of points. Select Edit Tricks from the pause 
menu, and then go to specials. After you have all 11 spots, you can have 
11 specials. Choose them. For me, I have 3 Air Tricks, 3 Grab Tricks, 2 
Grinds, 2 Manuals and 1 Lip trick.

-----------------------------------------------------------------------
                   SPINE TRANSFERS AND ACID DROPS
-----------------------------------------------------------------------

Spine transfer is where you go from one vert ramp, and while in the air, 
transfer to another vert ramp over a distance. Make sure two ramps are 
in font of each other, then go up one vert ramp, and while in the air 
press R2 to transfer. To acid drop, get on a ramp, then jump off and 
press R2 while in the air (the first ramp has to be higher than the vert 
ramp you are transferring to.)

-----------------------------------------------------------------------
                        WALL MANOUVERS
-----------------------------------------------------------------------

To firstly Wallride, go parallel to a wall, then angle into the wall and 
press and hold the grind button. You will wallride the wall. Jump while 
wallriding to do a wollie (wallride ollie) and get more points and jump 
farther. To do a wallplant, head straight for the wall and jump into it 
and press down plus x. To do a wall push, skate or manual straight into 
a wall and hold the triangle button to push off of the wall.

-----------------------------------------------------------------------
                           SKITCHING
-----------------------------------------------------------------------

This was new in Tony Hawks Pro Skater 4. Skitching is where you hold on 
to the back of something that moves (car, truck, dog, elephant) and let 
it carry you. You do get points for this. To skitch, go up behind the 
moving thing you want to skitch and press the up button. Balance using 
left and right, and to get out of skitching, either press down, or jump. 
Also, you can move sides while skitching by pressing L1 or R1 (L1 to 
move left, R1 to move right.)

***********************************************************************
                      TRICKS/SCORING GUIDE
***********************************************************************

-----------------------------------------------------------------------
                         INTRODUCTION
-----------------------------------------------------------------------
 
This section will describe what tricks you can do, how to get a 
bigscore, and everything else to do with tricks.

-----------------------------------------------------------------------
                     SCORING BIG (MASSIVE SCORE)
-----------------------------------------------------------------------

Here is how to get a massive score.

1. Find a halfpipe. A halfpipe is where two vert ramps are close to 
   each other, so that when you land off of one you will head towards 
   the next. The closer, the better.

2. Go up one side of the vert ramp (it doesn't matter which side) and 
   perform a grab trick and hold it. Any grab trick will do, like a 
   benihana, Melon, etc.

3. Now, spin around the grab trick. This will give you even more 
   points. Keep on holding down the grab button while you are spinning. 
   You can spin with the D-Pad, analog stick, or L1 and R1.

4. Land doing a revert. To do a revert, just when you are about to land 
   back down on the Vert Ramp, press the R2 button, and you will 
   revert. This will keep the combo alive.

5. Perform a manual by pressing up, down or down, up. Manuals will link 
   from the revert, and keeps the combo going on. Now, go up the other 
   side of the vert ramp.

6. Do the same thing as number 2. Go up the vert ramp and perform a 
   grab trick, then spin it around. Once again, land using a revert and 
   a manual.

7. When you just have enough speed to reach the next halfpipe, perform 
   a lip trick, and hold it for as long as possible. You will get more 
   points from this than going up the vert ramp with no speed. 

8. When performing the lip trick, change the trick while you are doing 
   it by pressing different combos, like square, square. Experiment to 
   find different ones.

9. Land the lip trick using a revert and a manual. No perform some 
   flatland. Perform different tricks by pressing different 
   combinations, like circle, circle to perform a flatland trick. Press 
   square, square to do a flip trick of the current trick.

10. When your balance meter is going crazy and you don't think you can 
    hold it any more, press L1 + R1 to get off of your board. Now, run 
    and find a grinding place before the meter runs out.

11. Your grinding meter will be at the middle, so you can easily get 
    about 10 seconds worth of grinding in. While grinding, change 
    positions, just like the lip trick to get the multiplier up.

12. Land the trick, and your score should be huge. Just don't bail, or 
    you will ruin a great combo.

-----------------------------------------------------------------------
                      LINKING TRICKS TOGETHER
-----------------------------------------------------------------------

To link tricks together, use manuals. Lets say you grind a rail, and 
when you jump off, you want to keep the combo alive. You need to perform 
a manual. To do a manual, just as you are about to hit the ground, press 
up, down, or down, up. This will go into a manual, and you can take the 
manual to another grinding location (or a halfpipe, etc.) and your combo 
will keep on getting better.

To link vert tricks, and to keep them in a combo, when you land, press 
the R2 button to revert. This is like a switch just as you land on the 
vert ramp. While you are reverting, press up, down to get into a manual, 
and find somewhere else to trick to get lots of points. I always revert, 
every vert trick I do lands in a revert, and sometimes a manual if I 
want a big combo.

-----------------------------------------------------------------------
                          SCORE MULTIPLYER
-----------------------------------------------------------------------

The first score is your total points together, and as you to tricks, the 
multiplier will go up, meaning more points. You get a x 1 for every 
trick in the combo you do. For example, doing one of these will get you 
plus one (these are quick methods, a special, for example, wont be 
counted as that takes ages to do.)

. A simple kick flip
. A simple grab trick
. No complies, bonless
. Reverts
. Manuals
. Lip tricks
. Changing positions

Here is an example.

You perform a heelfip. Total score: 200
You perform a kickflip. Total score 400 x 2 
You perform a heelflip again. Total score 560 x 3
(note that when you perform a trick again, it decreases in value.)

-----------------------------------------------------------------------
                          CHANGING POSITIONS
-----------------------------------------------------------------------

The Lip and Grind positions are new to Underground. You can change your 
position (trick) while you are grinding, lip tricking, and manualling. 
To change your position, press a different combo. Like for example, 
while you are manualling, press circle, circle to perform a handstand. 
This will give you more points, and you can even press square, square to 
do a flip of the trick. This can't be done with Lips and Grinds (the 
flipping section that is.)

With lip tricks, you can do the same; input different combos (like 
square, square) to go into a different trick while still lip tricking. 
This can be good to get your multiplier up, and not lose points by doing 
the same lip trick (because you changed.) Performing these will hurt 
your balance though, so don't bail.

With grind tricks, once again different combos can be inputted to get 
different grinding styles. This will change your position to give you 
more points, and get the Multiplier up. It will hurt your balance, like 
the lip tricks.

There is a great secret combo FAQ at http://www.gamefaqs.com that shows 
all grind, flatland and lip tricks you can change positions into.

***********************************************************************
                        WALKTHROUGH
***********************************************************************
-----------------------------------------------------------------------
                  CHAPTER 1: HOMETOWN HIJINKS
-----------------------------------------------------------------------

                               HELP ERIC
=======================================================================

Okay, a very easy mission to get you started off with. This level 
teaches you the basics of climbing, and doing stuff off of your board. 
Start off by jumping over the first fence. If you can't jump it, climb 
it, and then go over it. Jump up to the next roof, and press R1 to grab 
on. Pull yourself u, and grab the first piece of the skateboard. Jump 
across and try to get hold of the little ledge below the roof. Now jump 
up, and grab onto the ledge, pull yourself up and grab the second piece 
of the skateboard. Make a huge leap onto the roof on your left. If you 
don't make it, climb up, and then grab the next two pieces. For the 
second part, once again, this is just to teach you how to jump over 
stuff. Eric has set up some hurdles in the road, and you need to jump 
over them. Use the analog stick to always be running, and then press the 
X button to jump over all of the hurdles. Press L1 + R1 to get off of 
your board. Now, jump towards the beam, and press triangle to get on 
your board and grind on the beam.

                        WALK CHARLES
=======================================================================

Okay, this mission teaches you the basics of Skitchin. As soon as the 
level starts, go up to the tail of the dog, and press the up button to 
skitch the dog. Use left and right to balance yourself out. Keep on 
balancing yourself out until time runs out. The time remaining is in the 
top right hand corner. The total time is 20 seconds (on normal mode.) 
It's no biggie if you happen to let go; just go up to the back of the 
dog again, and press skitch, and let it count down the remaining time. A 
very easy challenge.

                         ERIC'S CHALLENGE
=======================================================================

This one is very easy, as all starting off challenges should be. From 
the start, ride forward and go up the ramp. Press the left + o button to 
do a melon. Land it, because if you bail, it won't count. You don't need 
to spin or anything either. Next, you have to do a grab trick, and then 
do a revert at the end. To do a revert, press the R2 button when you are 
about to land. Go up the ramp, and do a melon, and press R2 to revert 
just as you land. Do this four times. Easy. Now, you have to beat eric. 
You and him are starting at the same time. Go up the ramp, and pull off 
a grab trick, and hold it. Revert, and then manual as well if you want 
to, and you should get lots of points. Just keep on landing high scores 
and if you have more points after a minute than what eric does, you 
complete the challenge.

                    GET IN TIGHT WILL THE STREET WARRIORS
=======================================================================

Your very first driving mission. This one is quite easy; all you have to 
do is knock down all of the cones. The path is shown to you by the 
arrow, so there really isn't any need for a walkthrough here. There is 
only a few roads here, so it's not really a maze or anything hard. Just 
hit the cone, and move onto the next cone and do the same. The controls 
for a car are: X is to accelerate. Square is to break R1 is to 
handbrake, and Triangle is ditch (get out.) Once all cones are knocked 
over, you complete the challenge.

                     FLYER FOR THE DEMO
=======================================================================

Ride forward and grind the beam thing. Now jump across the road and 
grind the ledge with the plants and stuff on them on the right hand side 
to get the second fist. You need to put up a total of 8 flyers. Now, hop 
down from the ledge, and on the left and right hand sides of the road 
are places to give out flyers. 4 should have been put out now. Race down 
the end of the road, and jump and grab the next two fists (one on the 
left, the other on the right.) Go to the railing on the right, and rind 
it all the way along to get the other two fists and complete the 
challenge.

                      IMPRESS MUSKA
=======================================================================

Chad Muska is in town, and you need to impress him by getting some big 
combos near him and so he can see these big combos. Okay, straight ahead 
of you will be Muska's car. Go towards it, and jump over the beam in the 
road and then jump over the fence. You will hear him say that it looks 
like a good place to skate. Go into the bowl, and do a grab trick and 
hold it. Spin also. Revert into a manual, and then go up the other side 
and do another trick. Revert into a manual, and then do some ground 
tricks, and that should take you well over 30,000, and the challenge is 
complete. If you happen to fail, and then just move to the next area 
where Chad goes to, and impress him there.

-----------------------------------------------------------------------
                  CHAPTER 2: IMPRESSING THE LOCALS
-----------------------------------------------------------------------

                           IMPRESS SHAWN
=======================================================================

Okay, this can be quite difficult at times, but mostly really easy. What 
you firstly have to do is get up onto the roof of the house. To do this, 
you must get off your board in mid air. Go up the ramp, and at the top, 
press L1 + R1, and then hold up. This will get you up to the roof. Now, 
you must transfer between the roofs. Now, angle to the right (but not 
too much) so that you will be going right as soon as you go into the 
air. Land on the other house roof. All you have to do now is spine back 
down. Go up the ramp, and press the R2 button in the air to make your 
character spine transfer down below to the quarterpipe. Challenge 
completed.

                    DEMO THE NEW PLAYGROUND SETUP
=======================================================================

Turn right from the start to see the setup. It is two ramps, put 
together to make a quarterpipe (or halfpipe, I forget which.) Line 
yourself up with one ramp, then go up it and do a grab combo and spin 
it. Land doing a revert and a manual, and then go up the other side of 
the setup, and perform another trick. Land using a revert and a manual 
and then do some ground tricks to easily get the amount of points 
required (20,000). That's all there is to it, challenge complete.

                      IMPRESS JOEY
=======================================================================

The Joey guy has three tests that he gives to newbies (you, at this 
time.) The first one is to Spine Transfer over the little trash pipe. Go 
up the little ramp, and press the R2 button in the air to do a spine 
transfer. It will take you to the other ramp. Next, you need to do that 
doing a kickflip. To do a kickflip, press left plus square. Ride up the 
ramp, and press R2 in the air, and then quickly press left plus square 
to do a kickflip over the spine. 2 out of three tests done. Thirdly, you 
need to do the tricks that he yells out. The tricks appear in the bottom 
right hand corner of the screen, so look there for the tricks, and 
perform them in the air. There ain't many tricks to do. Do more than one 
in the air each time, and you will be complete in no time.

                     DO CHRIS' BEST LINE
=======================================================================

Jump and grind the first barrier that is flashing on your left. Now, 
while you are grinding, jump and grind the fence on your right. Now, 
jump and grind the next barrier on your left. Jump forward and grind the 
next barrier, and let it take you around. Jump and grind the barriers in 
the middle of the road. Once they are all hit, you get a new challenge. 
Jump and grind the edge of the planter. Jump off when you grind it, and 
use the ramp up farther to jump and land on the next ledge. Jump across 
to the concrete fence, and grind around it. Jump onto the next barrier 
on the right, and then jump to the deck of the house to complete the 
challenge.

              GET THE STOLEN GOODS BACK FROM THE DEALERS
=======================================================================

A hard mission at first, but once you know what to do, it is very easy. 
The drug dealers have stolen some gear from the shop, and Shawn is 
trying to figure out how to get it back. The deck that they stole is on 
the front porch, and you need to get it back. The dealers are everywhere 
on the street, and you can't be seen; otherwise you will have to run for 
it. Run and jump up and grab onto the platform. Jump off of that 
platform, run forward and stick to the right. Now, jump up and grab onto 
the next platform. Move forward, around the corner. Jump over the 
dealer, keep moving forward and jump down and grab the deck.

-----------------------------------------------------------------------
               CHAPTER 3: GETTING OUTTA DODGE
-----------------------------------------------------------------------

          GET THE SCRAP METAL FOR THE TOMBSTONE MAKER
=======================================================================

In my opinion, it is better to do this level off of your board. Press L1 
+ R1 to get off of your board, then follow the arrow, and it will lead 
you to a roof of a house. Climb up the roof. Grab the first part. Now 
there is no arrow. Look to the left, and on the next roof will be some 
more junk. Jump across and grab on to the ledge and pull yourself up. 
Look to the left, jump across and grab the next piece of junk. Keep 
walking forward, over the humps and grab the fourth piece of junk. Look 
left, and jump over and grab the fifth piece of junk. If you can't jump 
over, then skate over, then quickly change back to walking when you are 
on the other side. From here, jump down, and run across the road. Jump 
to the top of the roof. Now, for the second part, you need to skitch the 
car. Go up to it and press up. Hold on, and wait until it gets to the 
ramp. The game will tell you when to let go. Let go when it says so. To 
let go, press down, and you should go flying over the bridge.

                   GET ACESS TO THE TRAIN STATION
=======================================================================

Watch the funny opening cut-scene type thing. You piss the guard off, 
and now you have to make him chase you around in circles three times. 
Jump and grind on the circle just ahead of you, and you will 
automatically keep on grinding around. Keep grinding around three times 
and hold your balance and the guard will get puffed out and the 
challenge will be complete. You don't have to do the three circles in 
combos.

                      IMPRESS THE BRATTY KID
=======================================================================

Prove you are better than the stupid little bratty kid by getting 25,000 
points without going on the street. There is a great line from the 
start. Grind the barrier on your left, and grind it all the way to the 
end, either when it turns abit. Then, jump off and grind the first part 
of the circle. Jump off when you get to face the ramps, and grind the 
next ledge on your left. Take it all the way to the end, then do some 
manual tricks if you need to, and that should be more than enough to 
complete the challenge.

                      CATCH OLLIE'S HOUSE
=======================================================================

You need to obtain all of the pieces to ollies house in just one big 
combo. The pieces are scattered around the train tracks. To obtain the 
piece, just go over it, but remember you need to get them all in one 
combo. Grind the track just in front of you, and grab the first piece. 
Make sure you grinded the track in the middle, if so, it will take you 
around the corner, and you will grab the next bit. Keep your balance, 
and grind around and grab the third bit. If you lose your combo, you 
fail the mission, so don't lose your combo, and remember to balance.

                 RESCUE ERIC
=======================================================================

Okay, another part-car mission. Eric has been captured by the Drug 
Dealers, and is being taken to their hideout, or somewhere like that. 
You need to chase down the car that has Eric in it. Firstly, just move 
forward, and hold down crouch to make you go faster. Follow the car 
along the bridge. Grinding also makes you go faster. Follow the car as 
it goes across the bridge, forward and then takes the first right, and 
then goes left down the street. Johnny Turbo sets up a little roadblock. 
Once the cut-scene is over, then take the car and follow the drug 
dealers' car. All you have to do is follow it for now, so you don't need 
to catch it. It will go around the block once, and then go towards the 
bridge. Speed up on the bridge, go around the roundabout to the left, 
and then ram the drug dealer's car. Challenge complete.

-----------------------------------------------------------------------
                 CHAPTER 4: SKATING THE BIG APPLE
-----------------------------------------------------------------------

                          HIGH SCORE
=======================================================================

You need to get a high score of 45,000 points (normal mode.) This is 
very easy, especially since you are given two minutes to do this level 
in. If you want a good ramp spot, then go up the street and take the 
first left. On both sides of this little street will be a halfpipe. 
Skate up one side, pull a combo, and then land in a revert, and then 
manual and go up the other side and perform another combo. Continue 
doing this, and get the 45,000 points to complete the challenge. Very 
easy.

                      HOLD GRIND COMBOS
=======================================================================

You need to learn how to do different grinds in this challenge. Jump and 
grind onto the first bench doing the very first grind you want to do. 
Don't jump here, but while in the gap, select the next grind you want to 
do and then press it in the gap. You will do the grind, and once combo 
on the right should go away. Do this to all of the combos on the right 
that appear, and you complete the challenge.

                    HELP THE STUDENT
=======================================================================

The student has lost stuff out of her purse, so you have to get it back 
for her. From the start, get off of your board, and run up the steps on 
your right. Look left, get back on your board, then go up the ramp and 
get off at the top. Walk left, go around the building and grab the first 
part. Now head back to the glass type building that would of been behind 
the student when you started. Use the ramp to do the same thing you did 
with the last piece. Head down the small alley across from the building, 
and use the ramp on the right to go up, and then grind the railing to 
grab the third part. Move to the left street, and then go right. Climb 
up the sign to get the fourth piece. Now, go o the street across the 
road (to the left abit as well) from the fourth piece. Keep going up, 
and use the ramp on the left side of the road to get the fifth and final 
piece out of the student's purse.

                 KILL 5 FAMOUS SKATE SPOTS
=======================================================================

First, you need to score 2,500 point at Pyramid Ledges. Grind around the 
ledges and change your stance while grinding by press circle, then 
circle, or triangle then circle, etc. If you are not a grinding person, 
do manual tricks. The 2,500 points doesn't have to be scored in a combo, 
but you must stay in the pyramid section. Next place is 78 water. There 
is a good line here; use the left side of the water to turn the corner, 
and it will act like a little ramp. Use this to launch up on to the 
rails, and change your stance a few times to easily get the score. At 
the waterfront, there are a few ramps just up ahead you can use to 
easily do vert combos to get the score that you need. Remember to revert 
into manuals for big scores. At the memorial, you can grind around the 
hedges, or you can just use the bowl to easily get some great points. 
Lastly, the banks. Once again there are a few ramps here. There is also 
a sick line if you go along and grind the cars, jump off and grind the 
ledges and barriers. 

                   NUT VENDORS UNITE
=======================================================================

In this challenge, you have to knock down the nut stands only using the 
car you are given. Follow the first arrow to the first nut stand, which 
is on the left side of the road. Hit it. Now reverse, and go down the 
street the arrow points to. Go down into the banks section, and knock 
over that nut stand. Use the stairs to get out, and then head right, and 
go up the ramp on your left. Hit the nut stand in front of you just up 
the ramp. Go down the other ramp and hit the nut stand by the Pyramid 
Ledges. Now follow the street just across from the stand you hit, and 
hit the next one. Head to the street on the left, and hit the one in the 
alley on your right. Go out of the alley and hit the last one on the 
waterfront.

-----------------------------------------------------------------------
                  CHAPTER 5: SKATING WITH THE LOCALS
-----------------------------------------------------------------------

                        FILM THE LOCAL
=======================================================================

What you have to do in this mission is to film the local by staying 
close to him, but not going in front of him. Don't fall too far behind, 
or you will fail. You start off in camera mode. Just stay close, and 
hold back when you are going too fast for him. You will see your total 
recording time on the bottom right. Just keep him in view (you don't 
have to grind or anything like he does.) 

                   HIT THE KILLER BANKS LINE
=======================================================================

Okay, you need to hit the big banks line in one big combo. The things 
you need to grind are flashing. Start off by grinding the right side of 
the cars. Jump across to the top of the ramp, and then grind that. Jump 
across to the ledge and grind that, then jump to the next ledge. Jump 
off at the end, and then manual and grind the seats. Jump off the seats 
and then manual, and go up the ramp. Land it and you complete the 
challenge.

                    CRASH AND BURN THE CAR
=======================================================================

Another car level. What you have to do here is to get the engine 
overheated, and then ditch it in the water so that the guy can get 
insurance money. This is an easy level. Just keep on going around the 
block (first left, and then go around in a square shape) and just keep 
on speeding along. When the engine temperature gets to 300, then it is 
time to ditch it. Get back to the waterfront (if you were going round 
the block, then you will eventually come back to it) now look for a 
flashing platform. Drive it off the platform and the challenge is 
complete.

                     HELP THE LOCAL SKATER
=======================================================================

In this level, you need to get nuts from the venders and bring them back 
to the security guard before they get cold. Follow the arrow to the 
first vendor, and grab some nuts. Now follow the arrow back to the 
security guard to give him the nuts. Follow the arrow to the next 
vendor. This guy will be next to some roadworks. Grab the nuts, and once 
again follow the arrow back to the security guard to give him the nuts. 
Follow the arrow to the next vendor. This guy is next to the glass 
building where you obtained one of the things from the student's purse 
in a previous challenge. Once again follow the arrow back to the guard 
to deliver the nuts. Now you can get inside the building. Get special 
and perform the New York Nut Buster (combo shown on the side) and now 
you can create our own tricks! The create a trick option is now 
available on the main menu.

                      GAP THE BURNING TAXI
=======================================================================

You need to trick over the taxi so that Eric can film you, so you can 
show Peralta and get the Sponsorship you need. Jump over the taxi and do 
the tricks that come up. You have to do the tricks over the taxi. Jump 
over, and do the trick. Try to do the trick that you have got lots of on 
the right hand side, and then work on the rest. This should be quite 
easy. Once all tricks are done, challenge complete.

-----------------------------------------------------------------------
                    CHAPTER 6: FAVOURS FOR A RIDE
----------------------------------------------------------------------

                    HELP STACEY'S RELATIVE
=======================================================================

I originally thought that this would be like the help the student 
challenge, but it isn't. You need to help Stacy's relative by showing 
him a big score so that the kid can keep his job. On normal, the score 
is 50,000. Easy. Move forward and grind the rails. Now, there are a few 
ramps here. Go up the ramps and pull big combos. Do this until you get 
50,000. Easy.

                  OLD SCHOOL SKATING TECHNIQUES
=======================================================================

You need to do various old school skating techniques in this level, like 
things that are from Tony Hawks Pro Skater, and have come all the way 
through to this one. Just keep going along and press up + x to do a no 
comply. Do this 5 times in one minute. Easy. Now you have to use this 
and do it over an obstacle. Approach the obstacle, then press up + x to 
do the no comply. Once that is done, you must no comply onto the bench, 
then manual it, and then flip trick out. Approach the bench, then pres 
up + x, and while in the air, press up then down to do a manual. Manual 
all the way across the bench, then do whatever flip trick out (direction 
+ square.) Now you need to learn the boneless. Go along the road, and 
press up, up then x. Do this 5 times. Now you need to clear the wall 
using a boneless. This one can take some time to do it. When you get 
near the ledge, press up, up then x to do a boneless. If you get the 
timing right, you should clear it. Now you need to do a boneless at the 
start of the ramp. Go to the ramp, and then press up, up then x at the 
base of it, and you will get more air.

                 FIND THE STOLEN SKATESHOP GOODS 
=======================================================================

Damn kids stole some decks; you need to get them back. Giving a 
walkthrough for this can be hard, because the kids tend to move a lot 
around. You can tell which kids have the decks, as a marker will appear 
above their heads. I found one cruising along the water area to the 
right of where you start. Go to him and bump into him to get the deck 
back. I found another one just to the right of the water section. I 
found another one at a halfpipe section near the sign that had a thing 
from the student's purse on it. I found one grinding along the banks 
area, and the final one on the street just to the right of the last one. 
That is all five decks. 

-----------------------------------------------------------------------
                CHAPTER 7: WITH SYRUP OR JELLY
-----------------------------------------------------------------------

                  REMOVE ALL OF THE STICKERS 
=======================================================================

You need to wall ride 5 stickers to get them down in this challenge. 
Start by using the ramp on the right to jump up, and then wall ride down 
the first sign. Keep going along the street and on your left will be 
another sticker. Use the same technique to get the next sticker. I found 
a third sign by the building if you head forward from the start and take 
the road along, head left when you can, and then left again by a 
building will be the sticker. A fourth sticker can be found on the left 
side of the movie studio area. The last sticker is found in an alley if 
you go up the street on the right from the movie studio. On the right 
will be the alley, and the sticker. 

                    GET THE BEST DONUTS
=======================================================================

A funny level. Anyway, you need to get the best donuts for the Police  
Officers. You must get 12 donuts. Grind the bin on the left to get the 
first, and then use the plank of wood to get the second donut. Use the 
halfpipe to grab the next two (4/12). Head forward and grab the next 
donut by the fence, then head left and grab the next one by the barrier. 
Follow the road along and grab the next one by the halfpipe. Move 
forward, go up the ramp and grab the next one on the rope. Head right 
when you land, and grab the ones bythe benches. Grind, and go to the 
ramp. Go up it, and grab the next one and then spine transfer and grab 
the last one. Challenge complete.

                   THE SKATEBOARDING BANDIT
=======================================================================

Someone has just robbed the bank. The dropped cash that the robber left 
behind should lead you right to him. You need to do this level in one 
combo, since you only have 5 seconds to start off with. Grind the rail 
on your right and grab the first lot of cash. Drop down (jump if you 
need to) and grind the ledge and grab the cash. Now jump down and grab 
the money below, while grinding. Jump off, then manual up the ramp and 
grab the last piece, and the level is complete.

                    HELP THE PIRVATE EYE
=======================================================================

The private eye needs to get a picture of a cheating couple, as well as 
deliver some dry cleaning and do some other things. The cheaters car is 
located by the movies. Head forward from the start, and go right when 
you see the two ramps being used as blockades. Move to the right, and go 
all the way down the road. Just by the movies, on the right will be the 
cheaters car. Grind it 5 times. When you grind the car, you will hear 
"noises" coming from it. Anyway, now you need to distract some guy at 
the front of the movies. Transfer over and perform the trick. One last 
thing, you need to deliver the dry cleaning for the Private Eye. If you 
bail, you will fail. This part, in my opinion is easier off your board, 
because getting up steps on your board can be a pain, so get off your 
board. Follow the arrows to the people, and deliver the goods. There are 
5 guys you need to deliver to, so just follow the arrows.

                         REVENGE
=======================================================================

Eric is now out of jail. You need to get revenge on Mayor Jedd by 
grinding down his election signs so that he isn't up for re-election. Go 
up the ramp on your right and grind the first sign down. As you go down 
the street on your left, there will be another sign on your right grind 
it down. Across from where the movie theatre (where the cheaters car is) 
is another sign; grind the top of it. Head down the street on your left, 
and it the end in the grass area just off the road is another sign. Keep 
going up the street, and grind down the last sign. Now you have to lose 
the cops and ditch the cop car you are riding in. Go around the first 
corner, and watch out, as a cop car will come out of the alley. Turn the 
next corner and go to the left side. Follow the arrow. Head left at the 
corner, now stick to the right and get to the marker. Head left, and 
stick to the left side of the road, as a cop will come out and block the 
right side. Turn the next corner, and avoid the two cop cars and the 
barrier. Go to the right side. Turn the next corner, and sneak the car 
in between the cop car and the barrier. Go to the next marker, and then 
take the car down to the ocean marker and the challenge is complete.

-----------------------------------------------------------------------
                  CHAPTER 8: GREASE THE PRO'S
-----------------------------------------------------------------------

                     PARTY BOAT SKATE TRICKS 
=======================================================================

Bam is at a boring party and wants you to liven things up. You have to 
nail the tricks that he yells out. Go up the ramps and do the tricks on 
the side. Do the most common one that appears, and try to do two tricks 
each time you are in the air. Keep doing the combos that appear. Try not 
to bail.

                        WALLPLANT COMBO
=======================================================================

An easy level, this one. What you have to do is wallplant on the 
drawbridge, and then manual all the way through the cones. Press down + 
x to do a wallplant, then launch off of the bridge, and go into a 
manual. Hold the manual as you go down the hill. Remember to balance 
out, and remember that you are going down hill, so you won't stop due to 
lack of speed. As soon as you get the gap called wallplant combo, you 
complete the challenge.

                   BEAT ANDREW'S BEST COMBOS
=======================================================================

In this challenge, you have to beat Andrews's three best combos. This is 
very easy. Jump down (don't perform a trick just now) the bank, and then 
go up the ramp and perform a big trick. Land in a revert and then manual 
and do some ground tricks. When you have other 10,000 you can land. Now 
you have to get 10,000 points again in a different spot. Go up the ramp, 
and do the same thing you did before. Perform a big combo, land in 
revert and then manual and do ground tricks to stack up points. Land 
when you have 10,000 points. Now you are on a roof, and have to score 
10,000 in a combo again. Go up the first ramp, perform a trick, then 
land in a revert and manual and then lip trick on the next ramp. This 
should easily give you the amount of required points. 

                        BOWL GRIND
=======================================================================

This is a really easy level. All you have to do is knock down all of the 
bottles in one big long grind. It is really simple! Grind around the 
bowl, hitting the bottles. All you have to do is balance yourself out, 
and because it is such a short distance, it is really easy to do. 

                       PROVE YOURSELF
=======================================================================

This is another easy level. To start off with, you need to land a trick 
with a spin. Just go up a ramp, and perform any trick (a grab or 
kickflip preferred, not a special) and then use left or right or L1 and 
R1 to spin in the air. 360 spins will count. Now you need to land a 
trick with at least 540 spin and revert at the end. Go up a ramp and do 
any trick and then rotate around 1 and half times to do a 540 spin. 
Press R2 to revert at the end. Challenge complete, easy.

                     IMPRESS TONY HAWK
=======================================================================

For this challenge, you need to do the tricks that the guy yells out. It 
is easy to do at least two tricks in the air at once, like a kickflip 
and a nosegrab, so try to do two while in the air. Once you have nailed 
all of the tricks, you now get to hang with Tony Hawk. All you have to 
do is beat his score. This is easy also. Just perform big combos, then 
land them into reverts and then manual to keep the combo going and go up 
the other side of the ramp. Simple. Tony's score is shown to the right. 
To complete the challenge, your score must be bigger than Tony Hawk's 
score when time runs out. Land lots of big combos and this is really 
easy.

-----------------------------------------------------------------------
                    CHAPTER 9: KILL THE COMP
-----------------------------------------------------------------------

                      PLACE IN STREET CONTEST
=======================================================================

What I do here is from the start grind something in the middle and 
perform a vert trick at the end (sometimes a transfer) and then go back 
in the middle and perform another grind of the railing and then go to 
the other end and perform another vert trick. Keep on doing this, and 
get most of your points in the combos, and you should easily get a good 
score from the judges. This should easily give you first spot, and a 
very high score. Also, there are some rails you can grind around to give 
you points. Do the same in the other two tries. 

                       PLACE IN VERT CONTEST
=======================================================================

This is where I absolutely kill the competition. I am a very good vert 
skater (better than street.) It is very easy to get a big score in this 
level. The vert area you use is the place where you have to beat Tony's 
score and nail the tricks that the guy yells out. Just perform a big 
grab trick and spin it. Then, land using a revert and a manual to keep 
the combo going and go up the other side of the ramp and perform another 
combo, then land using a revert and manual again. If you run out of 
speed and can't make it to the next ramp, just perform ground tricks, 
but don't bail. Keep scoring big combos, and the judges will give you 
big scores.

                  GET ONTO THE ROOF OF SPOT
=======================================================================

There is some cool stuff on the roof that would be good to skate on. You 
need to get up there. Jump up on the first roof, and pull yourself up. 
Jump on the door overhang and pull yourself up there if you need to, and 
then use the ladder to reach the roof. Once you are up there, now 
attempt to beat the guy's high score, and stay on the rooftop to do it. 
30,000 is nothing. Go up a ramp, and then perform a combo, revert and 
then manual and do some ground tricks to easily get the score. Move 
yourself to the right or left after you land so you don't go off the 
rooftop.

                    WIN BEST TRICK CONTEST
=======================================================================

I like this challenge, it is really fun, and they could of made this a 
Multiplayer game, called "Elimination" and if you don't have a friend to 
play it against, you could play against A.I, it would be fun. Anyway, 
after every 30 seconds, the skater with the lowest score will be 
eliminated. If you are in a combo, those points still count as long as 
you don't bail. Last reaming competitors advance. Just perform big 
combos, then revert and manual them, then grind the stuff in the middle. 
Try to stay in first place. When I was playing Eric Sparrow (second 
place) got a score of 61,000 points. So get more than that and you will 
probably win. Once thirty seconds is up, you and Eric will move on. 
Biggest score wins. Do the same as before, perform huge combos, reverts 
and then manual them, and perform ground tricks, but don't stack them. 
Whoever is in the lead after one minute wins, and hopefully that will be 
you. This time, in mine, Eric got a score of 42,000, so anything over 
that and you will win.

-----------------------------------------------------------------------
                         CHAPTER 10: JOIN A TEAM
-----------------------------------------------------------------------

                             CHOOSING A SPONSOR
=======================================================================

Time to choose a sponsor! Since I couldn't be bothered looking at all 
the videos, I just chose the first one (birdhouse) but if you want to, 
view the videos and then select a sponsor. As far as I know the story 
doesn't branch off depending on what sponsor you choose.

-----------------------------------------------------------------------
                    CHAPTER 11: PROVE YOURSELF WORTHY
-----------------------------------------------------------------------

                        FLIP THE BIG STAIRS
=======================================================================

Okay, in this challenge, you have to do some flip tricks while clearing 
a set of stairs. The stairs are a 20 set, but you can easily jump that. 
The first one is a heeflip. Move forward, then go to the left when you 
can see the stairs and jump down them. Land it. Now double kickflip down 
the stairs. To do a double kickflip, press left then square twice. Jump 
from the top of the stairs to the bottom to get a gap and get the second 
flip photo. Next, it is a double impossible. Ride forward, and jump down 
the set on your left and press up then square twice to do a double 
impossible. Land it without bailing. Finally, it's a 360 flip. Press 
diagonal down left and then square twice to perform the 360 flip. Easy. 
      
                         DAREDEVIL HIGH LINE
=======================================================================

Not a very hard mission, but it may take a few shots to do this. Start 
off by riding forward, and don't grind until you get to the first 
flowerpot. Grind around and hop off your board at the end (after you 
knock down three.) Turn around the corner, and jump and grind the next 
ledge and hit the rest of the flower boxes. Just keep your balance and 
don't bail, otherwise you have to get all the way back up there.

                         AIR OUT THE ATRIUM
=======================================================================

Ride forward from the start, and jump at the end of the ramp. Perform 
the trick that is listed in the top right hand corner. First is a melon, 
Press left + circle while in the air, and then land. First grab photo 
complete. Next is a stiffy. Do the same, ride forward and jump at the 
end. If you need to, do a boneless by pressing up, up then x. This will 
give you more height. Over the gap perform a stiffy, which can be done 
by pressing right, and then circle twice. Land it, and you have got your 
second grab photo. Next is a rocket air. Go over the gap, and press up, 
then circle twice over the gap, and then land it. Finally, you have to 
do a one foot tail grab. Go over the ramp, and press down, down circle 
to do it. Challenge complete.

                       ROOFTOP TECHNITION
=======================================================================

How easy is this! Just press up, then down before the cones to get into 
a manual. Take the manual all the way to the barrier, and then perform a 
pop shove it (down, square) over the barrier in the middle, then pres 
up, down again before you hit the ground to get back into a manual. Hold 
your balance to the next set of cones. Jump out of the manual when you 
are past the cones, and the challenge is complete.

                      SEE A MAN ABOUT A HORSE
=======================================================================

This can be a difficult challenge at times. What you need to do is Spine 
Transfer over the statue and perform the tricks at the same time. Go up 
one side of the statue and then press the R2 or L2 button to spine 
transfer over the statue. Now perform the trick while in the air. When 
you land, turn around and spine transfer again and keep on doing the 
tricks that appear. It can take too long if you keep going after landing 
going over the horse then going up the other vert ramp. You can easily 
perform two tricks over horse, so do two at a time. Also, try not to 
bail. Perform all of the tricks over it, and the challenge is complete. 

-----------------------------------------------------------------------
                    CHAPTER 12: PARTY! PARTY! PARTY!
-----------------------------------------------------------------------

                       LETS GET THIS PARTY STARTED 
=======================================================================

For this challenge, you need to get some flyers thrown up for the party, 
and it's your job to do it. You can see the spots where you need to put 
them up to, and to put them up, wallplant by pressing down + x on the 
mark. Straight away in front of you will be one spot, so wallplant to 
put it up. Now move toward the area to your right where you started the 
level. You will see another marker on your right, so stick one up there. 
The third location is below the gap that you did grab tricks over in the 
last chapter, so look on the ground for one by there, and stick one on. 
For the third place, head towards the horse statue, and you will see a 
number of ways you can go. Head down the street to your right and on the 
wall on the right will be a place to stick one. The very last flyer is 
in the tunnel, pretty mcuh in the middle of the level, and a road goes 
through the tunnel. 

                    NO BAND.... NO PARTY. BUMMER
=======================================================================

Someone stole the bands instruments, and it is, of course, your job to 
get these instruments back to them. The first instrument is just around 
the corner from you. Take the street around, and you will see a fist 
with a instrument under it. First bit collected. Second part can be 
located near a wall, on the left hand side of where you started San 
Diego. The second part can be found on top of a platform on the right 
hand side, pull yourself up to get it. The final instrument is outside 
the skateshop. From the start of the challenge, head around the corner, 
and take the first left. Go down the street, and look on your left just 
after the next road on your left. 

                   NO ONE LIKES A DUDE FESTIVAL
=======================================================================

In this challenge, you need to round up some girls so that they will 
come to your party. Nice car they give you to get them in as well. 
Follow the arrow through the tunnel and you will see a fist signifying 
the first girl. She wants to see a 10,000 point combo. I just easily did 
flatland tricks, but you can go off and do a grind, and remember to 
manual and get more points and keep the combo alive. Once you get 10,000 
points in a combo, she will come with you. Follow the arrow back to near 
where you started the band challenge. This girl wants to see some 
freestyle tricks, meaning ground tricks. Do all the tricks that appear 
in a manual, and then land the tricks. Follow the street back, and go to 
the right and follow the "road" along to the third girl. She wants to 
see a big score (40,000 points.) Easily go up the ramp in front of you, 
and do a grab trick and hold it. Land doing a revert and a manual, and 
then perform some ground tricks. Land it, and repeat until you have a 
huge score. Now, get back! Take the alley out, and follow the arrow 
until you get to the arrow. 

                      ACID DROP THE TWO TOWERS
=======================================================================

Quite an easy challenge. Start off by climbing up the ladder. Now, walk 
off the edge towards the ramp below, and then press R2 to acid drop. 
Now, skate up the vert ramp and press L1 + R1 to get off you board at 
the top, and then climb up the ladder, and jump across to the next tower 
and acid drop off that one. Challenge complete.

                 ALL WE NEED IS A SYSTEM AND SOME RIMS
=======================================================================

A very easy challenge, in normal mode, you have 1.15 to complete a lap, 
and if you complete it in the time limit, you will beat the guys best 
lap. I can't really give you a walkthrough for this, just follow the 
arrows and go through the cones. Try not to hit anything, and just 
follow the arrows. Fairly simple. 

-----------------------------------------------------------------------
                       CHAPTER 13: DEMO TIME
-----------------------------------------------------------------------

                  GET YOUR GEAR BACK FROM THE FUZZ
=======================================================================

Your skateboards are in the back of the Security Cart, which you 
"borrowed." Go up to the back of the cart and press up to skitch the 
back of it. Just hold on to the back, and balance yourself out. You need 
to hold on for 60 seconds of one minute, so for each second you spend 
not skitching, you need to spend one second skitching. Just balance 
yourself out, and get the time down as much as you can. When you let go, 
then go back up to the cart and press up again. Hold crouch to go faster 
so you can catch up to it. Spend 1 minute skitching, and watch out for 
the cops. They are a real pain. Press L1 and R1 to change sides to avoid 
being hit by the cops, and also watch your balance meter.

                  ROUND UP THE POSSE FOR THE DEMO
=======================================================================

Heh, the guys have all got lost or wandered off during the party, and it 
is your job to find these guys. From the start, ride down the street on 
your right. On the right will be a vert ramp; go up it. Get off your 
board and go up the ladder on your right, and get the first guy. Jump 
down, and head across from the horse, near where all the trees and stuff 
are. Look in the greenery to find another guy. That's two out of 5. To 
find the third guy, go into the fountain area, near where you had to do 
the grab tricks over the gap. On the right side, by the fountain will be 
another guy. Another guy is by the water section near where you start 
the San Diego level. Is pretty hard to explain where, but I'm sure you 
will see the fist above his head. To get the fifth guy, from where you 
start the challenge, head left, and on your left at the corner will be a 
vert ramp. Go up it, and on top will be the final guy.

                   3 IS NO CROWD, FIND MORE KIDS
=======================================================================

The kid first wants to see a 15,000 point combo. Just easily go up the 
ramp on the horse, and do a big grab trick or a special, and then land 
in a revert and then manual and do so ground tricks to easily get 15,000 
points. Land it, and you complete the challenge.

                 THE KIDS LOVE THOSE FREE STICKERS
=======================================================================

You have to grab all of the stickers so you can throw them out at the 
demo. This part can be done is one big long combo if you wanted to do it 
that way. Rid forward and grab the first (2) and then jump off to the 
right and grab the next one (3). Go across the road, and grind the seats 
to get number (4) (5) and (6). Grind the next seat on the right to grab 
number (7). In the open area will be number (8). Grind the water edge to 
grab number (9) and (10). Jump up and grind and collect the next 3 (13) 
and then jump across to the round fountain part and grab the next few, 
and then jump off and collect the rest. The last one is a top the vert 
ramp.

                       TEAR IT UP AT THE DEMO
=======================================================================

This one can be a bit hard. You need to perform the tricks on that 
raised up bar. Use the ramp to jump up, and perform te different grinds. 
Most of them are 5-0s, 50-50s, Nosegrinds, and Nosebluntslides. The 
combo is listed on the right, and try to do which trick that appears the 
most first. Secondly, you need to get 45,000 points for the newspaper 
guy. Just easily go up a ramp, and perform a big trick, then revert into 
a manual and perform some more great ground tricks. Easy. Thirdly, you 
have to hold a lip trick on the stage lights. Get special by doing some 
tricks, then go to the stage lights and perform the Russian boneless 
with the combo is says. Easy.

-----------------------------------------------------------------------
                    CHAPTER 14: GET LEI'D
-----------------------------------------------------------------------

                      WEDDING QUEST
=======================================================================

For this challenge, you need to get some footage with some brides and 
grooms. The first lot are straight in front of you, so move forward and 
perform the trick listed. From here, move left to the pools to see the 
next set. Perform the next trick by them. The third lot are just forward 
of the set of pools on the right hand side. To get to the last set, move 
into the marker place. Go all the way to the end and then press R2 to 
spine transfer, then drop down onto the road to see the next couple. 
Perform the trick is says and the challenge is complete.

                      GET LEI'D
=======================================================================

The first lei is right in front of you. Go up the ramp to collect the 
first one. Next, move to the right and on the tree will be another one. 
3rd lei is on the very first ramp as you come into the market place. 4th 
lei is on the right side of the market place (the opposite side to where 
you started.) Now, from here, move forward into the fenced off area, and 
perform a little transfer from the ramp at the back to the left to get 
the last one.

                    PINEAPPLE KILLER
=======================================================================

For this level, you get to drive a car. Your team video can use some 
footage of destruction, and pineapples explode real nice. Drive forward, 
and on your left by the market place is the first stand. Hit it. On the 
right just after that is the second stand. Hit that as well. Now head 
down the street on your left, and hit the one down there. Head down the 
street now on your left and smash the stand there. That's 4 out of 5 
destroyed. The final pineapple stand is on the beach. Head forward from 
the start and take the first sand path right and hit the pineapple stand 
to complete the challenge.

                       SPEAK HAWIIAN
=======================================================================

This one doesn't really have to be done in a combo, but you have a time 
limit of 5 seconds, and the goal wont end until you are out of a combo. 
Get the M by grinding, then jump off and grind the seat to get the A and 
then jump and grind the next seat to grab the W. Jump and get the A, 
then manual up and grab the E, the N and then jump off the plank and 
grab the A. 

                      DRAIN THE POOL
=======================================================================

Now you have to drain the pool. First, jump into the vending machine and 
wallplant three times by pressing down + x. Do this three times in a 
minute. Next, climb up the first ladder, jump across to the right and 
then go up the next ladder. Take it to the top and you will see the fist 
here. Get on your skateboard and press R2 over the pool to acid drop 
down. You will go into the pool, and make the Security guard drop his 
Candy bar. Challenge complete.

-----------------------------------------------------------------------
               CHAPTER 15: FIND THE ULTIMATE SPOT
-----------------------------------------------------------------------

                      IMPRESS THE GIRLS
=======================================================================

For this challenge, you need to impress three lots of Bikini girls by 
landing huge combos in front of them. The first lot of girls are right 
in front of you. Perform something like a Benihana, then land it and 
revert then manual and go up the other side of the pool and perform 
another trick. This should easily get you over 7,500 points. Go to the 
other side of the beach area to find some more pools. Perform another 
big combo in front of them. The third lot are back by the first pool, 
sitting on the beach. Score a combo of 7,500 points, and you complete 
the challenge.

                      LUAU COMPETITION
=======================================================================

Just some basic tips: The two vert ramps are pretty far apart, so it is 
better if you do a big trick, then land it and start doing some ground 
tricks, or manual all the way to the other vert ramp then perform a lip 
trick, land it in manual and get some more points. Try to get big 
combos, but don't stack them, and you only have 30 seconds. Any score 
above 40,000 will get you at least 85 +. It can be hard to get a get 
judge score here, because you need to repeat tricks a lot. 

                        WALLOWS COMBO BOWLS
=======================================================================

A fairly easy challenge. But you have to do all transfer gaps in just 
one combo. Go up the first ramp, and the transfer over the fist, and 
land in a revert and then manual. Press R2 to revert, and up, down to 
manual. Do this, and go over the next fist, and do the same thing to the 
last fist. Remember to do it all in one combo to complete the challenge.

                         HIGH LINES
=======================================================================

A fairly easy challenge here. What you have to do is grind a wire all 
the way to the end, and transform it into a crooked grind while you are 
going. So, from the start, jump and grind the right side of the pool. 
All you have to do for the rest of the level is balance, and perform the 
crooked. When you are actually on the wire (it will automatically go 
from grinding the edge of the pool to the wire) pres circle + circle to 
perform the crooked grind. Keep on using left and right to balance 
yourself out. When it says, "That's far enough" jump down and you 
complete the challenge.

                        OFF THE WALLS
=======================================================================

Another "Change to somethig" trick. What you have to do is manual the 
ditch all the way to the end and perform a handstand while you are at 
it. Use the ramp to jump into the ditch. Now manual. Don't handstand 
until you get to near the end (the vert ramp) otherwise you will lose 
speed. Handstand by pressing circle, circle. Once you get the off the 
walls manual gap, land the combo to complete the challenge.

                         KILL WALLOWS
=======================================================================

This can be quite a hard challenge. It defiantly was for me, but once 
you know what to do, it makes it a lot easier to do. What you have to do 
is trick off of 10 parts of the Wallows section. All these are made up 
of are the balconies and the fences. Start by turning around and jumping 
up the vert ramp and angling to the right. Now grind the fence and keep 
on balancing. Balance all the way around. If you don't happen to get all 
the way around, use the same trick to get up on the fences that are not 
coloured (coloured represents you have tricked on them.) Do the same to 
the other side, then sort of do the same for the balconies, jump onto 
the fences and then jump from the fences and grind the balconies. Repeat 
on the other side until all 10 things are done.

                      ISLAND LIPTRICK TOUR
=======================================================================

Here you have to find the four lip trick spots (it shows you all of the 
places are the challenge overview) and perform a liptrick on them so the 
team photographer can get some good footage. First, go up the ramp, jump 
at the top and perform any liptrick on the tree. Wait for a few seconds, 
until the counter goes to 1. Now land it. Now, go forward, toward the 
street and the beach and head left. Here you will see the second 
liptrick spot. Go up the ramp, and perform a second liptrick. Hold it, 
until the counter reaches two. As soon as you land the trick, head 
right. Keep going forward (following the street) and then head left. On 
your right just up ahead will be the next liptrick spot. Perform a 
liptrick. The last spot is a fence. When you land, head right and cut 
across the bowl area. In the upper right corner will be the next 
location. Perform the lip trick and hold it there to complete the 
challenge.

                     CLIMB TO THE TOP OF THE HOTEL
=======================================================================

Not a very difficult challenge this one, but when your character doesn't 
grab onto this properly can get very frustrating. Anyway, start by 
climbing up onto the bus. Look to your right on top of the bus and then 
run and jump and catch onto the ledge. Head around the hotel to your 
left, then jump across the gap and go up the ladder. When you get to the 
top, grab onto the railing and move right and get to the top of the 
hotel this way. Don't let go. Pull yourself up and the challenge is 
complete.

-----------------------------------------------------------------------
                      CHAPTER 16: GET THE SHOT
-----------------------------------------------------------------------

                             HOTEL HOPPER
=======================================================================

Easy challenge to complete. Firstly, you must get special. To do this, 
turn around and perform a trick, mainly a grab trick and spin it around 
and revert to get your special meter up. No, when you land, keep going 
forward, and perform a boneless (up, up, x) at the ramp and this should 
give you enough height to get to the next hotel and complete the 
challenge.

                        CRAZIEST FOOTAGE EVER
=======================================================================

First part of this challenge is to get a high score. High score for 
normal mode is only 50,000. Just go up some vert ramps, perform a 
massive trick, and then land using a revert and a manual and go up the 
other side. Easy. Secondly, you need to transfer over the quarterpipe 
with a big spin. This is easy also. Go up the vert ramp ahead of you and 
do a flip trick, press R2 and spin around 2 and a half time to do a 900. 
Finally, you need to do a big trick over the police helicopter, which 
will defently be a good video shoot. Turn back, and get some special by 
performing a few tricks, then revert. Then, continue forward and jump 
over the ramp and perform the Mctwist over the helicopter to get the 
sick footage.

-----------------------------------------------------------------------
                        CHAPTER 17: LAST MINUTE TASKS
-----------------------------------------------------------------------

                           SKATE TOM'S PART
=======================================================================

Firstly, you need to complete 5 Nollies. To get into Nollie mode, press 
L2 twice, then jump. Just hold back, and repeat this method 5 times. 
Don't worry about turning your face to the camera, it doesn't matter. 
Next, perform 5 Pressure flips. Press L2 once to get into Pressure Flip 
mode, then jump. Hold back and keep on performing them. Finally you need 
to perform combos that start with pressure flips or nollies. Press L2 to 
get into Pressure flip mode (or press twice to get into nollie mode) 
then just jump, and perform some flatland manual combos to get a great 
score. Easy.

                            FILMING A LINE
=======================================================================

All you need to do for this challenge is film the skater for 15 seconds. 
Just stay behind him and make sure he is in your view. Let him stay in 
your view for 15 seconds and the challenge is complete. View time is 
located in the bottom right hand corner. Get this to 15 and the 
challenge is complete. Just remember to follow him around, and you don't 
have to do the tricks he does. Don't get too far in front of him as 
well.

                        BUST SOME FLATLAND
=======================================================================

What you need to do here is perform some flatland tricks. The first part 
is to perform the tricks that come up. Get into a manual by pressing up, 
down and then use the combinations to perform tricks. Watch the balance 
meter, and land about every 3 you do in a combo. Don't bail them. As you 
do more ticks, balancing will become hard, which is why you need to not 
get greedy with your combos. Complete all the tricks to move onto the 
next part. The next part is easy. First, Get into a manual, and the 
camera will come on. Now get into a trick like a Handstand, or a Pogo, 
or anything, and then press square twice while in that combo to do a 
flip. Continue doing that to get your multiplier up.

                      RACE THE BLOWCART
=======================================================================

I can't really give you a walkthrough for this. All you have to do while 
in the blowcart is to just follow the arrows and run over the piles of 
mulch on the ground. Do this to every single pile, and just keep on 
following the arrows. Nothing hard about it. 

                        PARTY DREDS
=======================================================================

You had a big party in your room, and while the guy was hingover, people 
stole stuff from the hotel room. This is one of these "Find the people 
that are on the run" challenges, meaning that they are skating away, and 
you have to chase after them and hit them to get our stuff back. This 
can be difficult to give a walkthrough for, because they are in 
different spots in different times, so I will do my best. From the 
start, head right, and you will see the first guy with the marker above 
his head. Go up to him, and hit him to get the first piece back. To get 
to the second guy, head back the way you came, and keep going forward 
(would of been left out of the plaza) as soon as you can, head left (not 
into the plaza) and go forward. Go past the blowcart, and head to your 
left. There you will find another guy skating along, go up to him and 
get the second piece back. I found the third guy under the plaza, on the 
ice hockey course.

                        SLAM CITY FAN
=======================================================================

A fun challenge, you have to get all of the t-shirts in a combo, without 
losing your combo, or bailing. Ride forward, and collect the first one. 
Jump just before you get it. Now grind the edge of the pool, and then 
jump up and grind the planter. Now all you have to do is to keep on 
manualling and collect the rest of the t-shirts. Just hold your balance 
until you collect the last one, which is on the hockey course under the 
plaza.

                     RALPHIE GOT BUSTED
=======================================================================

Firstly, run out of the plaza, and head forward to the gardener, who 
will now tell you that he hasn't seen the passport, put there are piles 
around the place, so you need to use the leafblower to find it. Firstly, 
head to your left to find a pile. Run it over. Head forward to get 
another pile then go up the ramp, and to the left will be another pile, 
so run over it. Now, head back and go down the ramp, and on the right 
will be two more piles, so run them over. From the last one, keep 
heading forward, and go down the ramp so you will be under the plaza. 
Head to the right under here to find the last one. Now, you have to get 
the passport to Palphie. Just air up, and climb the towel ladder to give 
it to him.

                   IMPRESS THE REPORTER
=======================================================================

An easy challenge. All you have to do is get a certain score (50,000 on 
normal mode) for the reporter. There are lots of ramps around this area, 
so just perform a lot of vert tricks, or whatever you are good at, and 
this challenge should be no probelm at all.

                    RETURN THE GUEST PASSES
=======================================================================

You don't really have to do this challenge in one big line, but it 
really does help if you do do it in one big line. Anyway, you have to 
collect 14 guest passes, not nessecarily in one combo. Start pff by 
riding forward and them grinding the rail to get the first two. Jump off 
and then grind the planter just head of you to get the third. Jump off, 
then go up the vert ramp ahead of you, and grind it. Grab the passes 
along here, and make sure you jump when you get to the first curve in 
the pool, otherwise you will be taken around instead of going forward. 
Grab the next one from the pool below, and then jump down to the shelter 
thing and grab the next pass, and go up the vert ramp and grind to the 
right. Grind the wire to grab another one, then jump down and grab one 
on the right, and then the next one on the left. Go up the vert ramp on 
the left, spine transfer and then use the ramp on the right to get the 
next one, then jump off and grind the planter on the opposite side to 
grab the final pass.

                  PICK UP EVERYONE IN THE LIMO
=======================================================================

It's your job to drive the limo to pick up everyone. Drive forward and 
run over the first guy (which means you have picked him up.) Now, drive 
forward and get the next guy on the right of the road. Then follow the 
arrow under the bridge to get the next guy, and then follow the slope 
down to below the plaza to get the next guy. Now just follow the arrow 
to the next three guys, and then the final guy will be up the road on 
the right. Now turn around and deliver all of the guys. 

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                  CHAPTER 18: DESTROY THE SLAM CITY JAM
-----------------------------------------------------------------------

                          BLIMP
=======================================================================

I hate this challenge; the controls to the blimp are so annoying (well 
not the controls, the way it handles.) Use X to accelearte, and go 
around hitting the fans off the lights. Just drive the blimp into them 
to knock them down. Follow the marker to all 5 fans, and then hit them 
all down. 

                   LEARN THE HIP TRANSFERS
=======================================================================

First of all, watch how the guy does it in the preview. Not, when you 
start, go to the left most part of the ramp, andgle to the left, and 
then press the R2 button while in the air to do the transfer. It can 
take afew times before it will work, so keep on trying. For the second 
part of the challenge, you have to do two hip transfers. Do the same as 
you did for the last challenge, go up the vert ramp and angle left, and 
then press R2. Now ride forward, and do the same to the next big vert 
ramp and press R2 while angling left to Hip Transfer.

                        DESTROY THE VERT CONTEST
=======================================================================

I like these sorts of challenges. You have 1:30 to get a really big 
score, but you must stay in the vert area. Just continue doing big vert 
tricks, then land them using a revert and a manual, and go up the other 
side of a vert ramp, and when you run out of speed after doing all this 
afew times, when you land using a revert and a manual, perform some 
flatland tricks. Keep performing tricks and doing different tricks to 
get a good score from the judges. Finish in first place after three 
tries, and the challenge is done. In fact, I don't think you need to 
finsih first to beat the challenge.

                        DESTROY THE STREET CONTEST
=======================================================================

Lots of good lines are in this challenge. Start off by grinding a rail, 
then land using a manual, and go up a side of a vert ramp and performa  
big trick. Just keep grdining stuff and landing in manuals to perform 
big combos. You can also go up vert ramps and just perform tricks on 
them if you are only good at vert, but the judges like to see you use 
alot of the level. There are lots of good lines and great places to get 
big combos, so experiment. It's really easy to get in first place here.

                            BEST OF SHOW
=======================================================================

Watch as eric does his line first, if you want to, so you know what to 
do. Now, jump and grind the edge, and then switch stances while 
grinding, then jump down to the left and grind the next fence, then jump 
the railing on the corner. Jump and grind the next lefge, then jump down 
and grind the corner railing. Jump and grind the next two small ledges, 
then jump off and grind the next rail, and then finally go up the vert 
ramp and perform a big trick. Land it, and you will win the challenge 
(if your score if over his, also.)

-----------------------------------------------------------------------
                      CHAPTER 19: IT'S GOTTA BE THE SHOES
-----------------------------------------------------------------------

                      ADIO - SHOW OFF YOUR SKILLS
=======================================================================

A very easy challenge. All you have to do is perform the three spine 
transfers. Move forward, and go into the first pool, and while in the 
air, press R2 to do the spine transfer. Land it in the pool, then go up 
the upper left side of the next pool, and press R2 again to spine 
transfer. Land it, and then do the same thing to the next pool and then 
spine transfer over. It's that easy.

                     VANS - HOOP IT UP FOR THE CROWS
=======================================================================

Firstly, ride forward and jump over the bench. Jump over the fence and 
head to the right. Under the plaza will be the local kids. Either 
perform some flatland for them, or just grind along all the grindable 
things under the plaza. All you need to get is a combo of 5,000 points. 
Keep heading up from those guys, and you will get to the punks. Perform 
a 5,000 point combo for them also. Fairly easy, as there are ramps and 
stuff around. Now, turn around and go back under the plaza once you 
perform the combos for the last group. Now, head forward, and when out 
of the underground section, head right to see the Shoe Collectors. Now, 
perform a combo for them, and land it and the challenge is complete.

                      CIRCA - PASS THE TEST
=======================================================================

All you have to do in this challenge is grab the letters CIRCA in one 
big combo, so you can't land early, or bail. Just grind the first fence 
on the left, now jump over and while in the air, grab the I and then 
grind the next fence and grab the R. Take the fence around, then grind 
and grab the C, then grab the A after you jump through the middle, grind 
the fence.

                     ES - KILL THE SCORE SPOTS
=======================================================================

For the first combo, grind the edge on your left, and then switch stance 
by pressing different button combos while grinding. Either jump and 
grind the rails above, or jump down and perform some flatland tricks. 
For the second score spot, just turn around and go up the vert ramp, and 
perorm a big trick, followed by a revert, then a manual, and then some 
flatland if you need to. For the third spot, just skate down to the 
pool, and perform some tricks down there.

                      GET THE MOSCOW TRIP
=======================================================================

Firstly, follow the arrow to get the socks, then follow the next arrow 
to get the shoes. Now, follow the arrow, and hold down crouch to go 
faster. Make sure you get in front of the bus, then go up the vert ramp 
that the arrow is pointing towards, then grind the ledge to grab your 
trophy. Now, jump down to the left, and ride to the marker before the 
bus gets there.

-----------------------------------------------------------------------
                     CHAPTER 20: WELCOME TO RUSSIA
-----------------------------------------------------------------------

                      SERVE THE PEOPLE
=======================================================================

This first part is easy. Just go up the side of the vert ramp, and press 
the directional button combo + triangle that corresponds with what trick 
you want to do. Just do all the tricks that appear within the time limit 
to acess the second part of the challenge. For the second part, just do 
any lip trick, then while lipping, perform the combo it says. It's easy 
to do all three in one combo. Do all tricks in the block, and more will 
appear. Three is the maximum it will appear with.

                    BLIND BIG BROTHER
=======================================================================

Ride forward, and go up the ramp and grind the first ledge and hit down 
the first camera. Keep grinding and knock down the next camera. Now, 
jump the gap and hit the next camera. When you get to the next built up 
area, jump off of it when at the top, then you will leap off the ramp, 
and then grind the top ledge and hit the next camera. Jump and grind the 
ledge on the big statue, then jump over to the next statue and grind the 
next railing. Let the railing take you acrss, and then grind the next 
rail to disbale the final camera, and complete the challenge.

                   READY FOR BATTLE
=======================================================================

Nothing really to this challenge. Jump up to the tanks edge, then press 
triangle to grind it (even though you ain't on your board.) It will do a 
caveman, put you back on your board and also grind. Now, just land doing 
a manual and perform some flatland until you get 20,000 points. Easy.

                      OVER THE WALL
=======================================================================

For some reason, people have a lot of trouble doing this challenge. 
First of all, get your stats up really high. Press start, and go to view 
stats. Now do the challenges that it says down the bottom. you need to 
get your air up really high, so first do the challenge it says for air, 
and also speed. When you are on the ramp that is near the wall, do a 
boneless (up, up + x) and then in the air, press R2 to spine transfer 
over the wall. For the second part of the challenge, just keep on 
grinding along the wall, mostly sitcking to the left, and hit the guards 
with the markers above their heads. There is ten total. For the third 
part of the challenge, jump up the ladder that the arrow points to, and 
move to the right. Now, climb down the ledge, but still hang on it. Now, 
hand to hand across to the right, and keep going to ring the bell.

-----------------------------------------------------------------------
                     CHAPTER 21: TIME TO SKATE COMRADE
-----------------------------------------------------------------------

                      MANUALS FOR MUKOVITES
=======================================================================

Just do the tricks that appear on screen. The combos will appear on the 
right side, so just do them in a manual, and make sure that you don't 
bail. Fairly easy challenge.

                       RATING STUNTS
=======================================================================

Just follow the arrow to Lennon's statue. Now, if you are good at doing 
flatland, just go into a manual combo, when it says you are on camera. 
You can also tell that you are on camera because of your screen. Now, 
just perform flatland tricks, and it should be easy to get 60,000 in one 
big combo. 

                     CIRCUS ACT
=======================================================================

Another easy challenge. All you have to do is score 20,000 points for 
the girl who used to be in the circus that the reporters are bugging. 
She wants to see how well you can balance. Go into a mnaual pressing up, 
down or down, up, then press different combinations to perform different 
flatland tricks. It will tell you to land the combo when you have over 
20,000 points, so do that.

                     GAP HUNTING
=======================================================================

1st - Threading basil. Go up the vert ramp where the first cameras in 
the Blind big brother challenge is, then keep grinding across and 
transfer from the ledge to the ledge by the statue. 2nd - Gummed up. Use 
the ramps on the ledge where you knocked down the cameras in the Blind 
big Brother challenge to transfer up a level. 3rd - Pipe stall. By the 
red wall near the first camera for the blind big brother challenge is a 
pipe, lip trick the pipe. 4th - Stairs to planter. Go through the hole 
in the wall, and use the stairs to transfer across to the planter and 
grind it. 5th - Weeeee. Go around the dome just near the last gap. Note 
that they can be any gaps, but these are the easiest to do, and are in 
the area.

                       WARM UP
=======================================================================

All you have to do is score 50,000 points for this challenge. Just go up 
one side of the pool, and land using a revert and a manual. Now go up 
the other side of the pool, and perform more tricks. Continue on doing 
this, and doing flatland when you run out of speed, and you will easily 
get the score you need to get.

                       DOUBLE DOME
=======================================================================

Wait for eric to skate forward. Stay close to him, and when he Lip 
Tricks, angle towards him while going up the vert ramp, perform a big 
trick, and hold it and spin it, and then land the other side of him. Get 
10,000 points in doubles tricks to complete the challenge. This was like 
a Pro challenge in Tony Hawks 4.

-----------------------------------------------------------------------
                  CHAPTER 22: GOODBYE SWEET MOSCOW
-----------------------------------------------------------------------

                     ANONYMOUS CALLER
=======================================================================

Run up the stairs to get to the first contact. Follow the arrow to the 
next one. Now, go around the dome to see the third contact. Now just 
keep following the arrows, and they will all take you around the dome to 
different people. It is better if you run to them, not skate, so get off 
your board, and run to them. For the second part, just go up the vert 
ramp, press R2 to transfer in the air, and press left and right, or R1 
or L1 while in the air to spin. Do 360 spins over the tower 15 times. 

                     PARTY FAVOURS
=======================================================================

First, follow the arrow to get to nadia. She is by the section where you 
had to disbale the cameras for big brother (about the 4th camera.) Pick 
her up by running into her, then go back and go through the arch to 
deliver her. Follow the next arrow to get to Tattyana, who is by the 
statue. After you pass through the arch, turn right, not before that. 
Race back to the start to drop her off. Irina is wating by the stairs 
near a funbox just to the upper right after the arch. Go up to her, and 
bring her back to the start. Next is Svetlana. She is near the starting 
point for the big brother camera challenge. You also have to get 
Marishka while you are out. Now just follow the arrows to the next 
girls, one by the statue, and one in the previous area, then get them 
all back.

                       HANGOVER CURE
=======================================================================

Me doing a strat for this challenge will probably be confusin, and I 
don't know the best way to get all of the things you need. My advice is 
to use THayes' startegy for this challenge, which you can find in his 
FAQ.

                STRAIGHT OUT OF MOSCOW
=======================================================================

I hate the screen in this challenge. What you have to do is get the 
package to alexander, who is by St Basils Statue. Climb up the first 
ladder, and then on the right will be another ladder. Climb up that, and 
wait for the guard to go past. Run across and go down into the bowl. 
Head around the to the right of the bowl, so you avoid the guards on the 
left. Now, you will find a leadder on the left just out of the bowl, so 
go up it, and jump down onto the ledge below. Follow the ledge all the 
way along, and there are no more guards. When you see the statue on your 
left, jump down and go to the guy. Challenge complete.

-----------------------------------------------------------------------
                    CHAPTER 23: KEEPING IT REAL 
-----------------------------------------------------------------------

                        CREATE A TRICK
=======================================================================

A farily easy challenge. All you have to do is complete the soul skating 
trick. To do this, get special, and press left, down, circle. Make sure 
you have lots of air and speed. If not, upgrade your stats by going to 
view stats and doing the challenges it says for you to do. Doing the 
soul skating move is easier with better stats.

                     COMBO THE ENTIRE CITY
=======================================================================

Start off by moving forward and grinding the planet. Then, jump off and 
manual by the pole to grab the second spot. Move forward, and don't 
manual over the ramp. Instead, jump onto the bench, then transfer across 
the road to hit the next spot. Grind the fecne, then keep on grinding 
around. Jump across to the ledge by the burnt house, and keep grinding 
down, and finally jump onto the pipe and get the last spot. 

-----------------------------------------------------------------------
                  CHAPTER 24: SPREADING THE NEWS
-----------------------------------------------------------------------

                     DO ALL OF THE TRICKS
=======================================================================

Another easy challenge. Just perform the tricks that are presen