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***************************************************************************
                      Defender II: FAQ/Strategy Guide.
                         Written By: Kain Stryder.
                     E-Mail Address: ssj4kain@aol.com.
                        Walkthrough Version: Final.
                           Last Updated: 5/22/07.
                               System(s): NES.
***************************************************************************

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                            Table Of Contents                            =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] |
|                                                                         |
| [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]|
|                                                                         |
| [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] |
|                                                                         |
| [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]|
|    A. Controls . . . . . . . . . . . . . . . . . . . . . . [ CONTR4.1 ] |
|    B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ] |
|    C. Power Ups & Objects . . . . . . . . . . . . . . . . . [ POUOB4.3 ]|
|    D. Tips & Tricks . . . . . . . . . . . . . . . . . . . . [ TITR4.4 ] |
|                                                                         |
| [ V. Analyzing The Enemy ] . . . . . . . . . . . . . . . . . . [ ATE5 ] |
|                                                                         |
| [ VI. Secrets ] . . . . . . . . . . . . . . . . . . . . . . . [ SECR6 ] |
|                                                                         |
| [ VII. Credits ] . . . . . . . . . . . . . . . . . . . . . . .[ CRED7 ] |
|                                                                         |
| [ VIII. My Words ] . . . . . . . . . . . . . . . . . . . . . . [ MYWO8 ]|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                            Table Of Contents                            =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

NOTE: I've added a Search Engine into all my FAQs now. To use this, if 
there's something you wish to find instantly in my FAQ, in the above 
table, on the left is the name of a section or sub-section. To the right 
is a weird code, like GOK5.1. Basically, if you wish to go to the section 
where I tell you about Goku under The Playable Characters Of The Story, on 
your Keyboard, hold Ctrl and then hit F and a window will open. Type in 
GOK5.1 and hit Find Next. It'll bring you to that section instantly. The 
code to reach the Table Of Contents is just that: Table Of Contents. I 
hope this makes browsing my FAQs easier for you. Enjoy!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hey, there and welcome to yet another guide by me, Kain Stryder. This 
time, I'm FAQing Defender II, your typical Side Scroller set in Space, 
pitting you against evil Aliens. Anyway, as usual, this guide is to NOT be 
on ANY other site, except for GameFAQs. I do NOT want to see this ANYWHERE 
else, unless I say so. Please do not edit or claim this guide in any way, 
shape or form, because I worked hard on it and I hate to see people claim 
things that aren't theirs to begin with and say they created them. Please 
just use this as a source and nothing more. Now, with that said, let's get 
on with the guide. Enjoy!

Update: This Walkthrough is now available at IGN, Neoseeker and any other 
sites I've allowed via E-Mail to host this file. If I did not give you 
permission to host this FAQ on your site, then you're hosting it illegally 
and if you're reading this on a site with any variatin of "cheat" in its 
name, please notify me so I may take the necessary action. Thanks.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

5/22/07 - I've completed the walkthrough and everything else as much as I 
possibly can and marked it as the Final version. If I ever need to update 
it again with corrections or reader submitted information, I'll do so, 
but until then, it's complete. So, enjoy!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. How long is this game and where's the Walkthrough for it...?

A. The game seems to just loop over and over, with no real ending. Each 
Level is the same and there's more and more Enemies each time. I can't 
really give a Walkthrough for the game as it's all random and no strategy 
to it, except shoot. No Bosses, no ending, nothing. So, that's why this is 
just a General FAQ. Hope it helps you.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= IV. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- A. Controls . . . . . . . . . . . . . . . . . . . . . . . . [ CONTR4.1 ]-
---------------------------------------------------------------------------

Well, here's the controls for the game. Thankfully they're as basic as you 
can get.

D-Pad - Moves your ship in whatever direction you wish. You can move left, 
right, up and down freely, even diagonally. Holding a Direction speeds 
your Ship up, while merely tapping it slightly moves your Ship much slower 
and even safer.

Select - Does nothing.

Start - Pauses the game.

B Button - Uses one of your Missles. Completely wipes any Enemies on the 
screen out and does reward you Points, even if it doesn't show on the 
screen after they die.

A Button - Fires your Gun. Infinite rounds. Mash the Button to fire faster 
rounds.

---------------------------------------------------------------------------
- B. Moving Around . . . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ]-
---------------------------------------------------------------------------

Alright, unlike a typical Side Scroller, the screen doesn't move up or 
to the right constantly, with Defender II, it moves only when you do, 
giving you free reign. You're able to move left or right, fast or slow. 
The Levels basically loop around like a circle almost, but it's always 
straight, if that makes any sense. Crashing into an enemy or being 
hit by enemy fire instantly kills you, as you have 0 ways to protect 
yourself. Just as a note, though, the terrain you see, like the Mountains 
and the like, aren't solid objects and there's no real way to crash into 
anything, except Enemies. So you can hit the top of the screen and the 
bottom, worry free.

Throughout the screen you have a few things of notice. At the top, there's 
pictures of Ships, which represent your Lives, Missiles that represent 
your Missiles, which you only have 6 and only 6 of, so use them wisely 
and your current and top Hi Score. The other thing you'll notice here is 
the small grid with dots on it. This is your Map and each dot represents 
an Enemy. When the Dots are in the center, that means they're either close 
or right on top of you. Another point of interest is a small square inside 
of another square. This acts like a warp point to reach the other side of 
the Level. Use it if you'd like, but it's nothing vital.

Finally, at the bottom of the screen are people. They do nothing but stand 
there, so don't worry, unless an Alien picks one up. If it does, kill the 
Alien and then catch the person for 1,000-1,500 Points. If you hit the 
person, they explode. Don't worry, no penalty for this, so if you're 
sadistic, have at it.

---------------------------------------------------------------------------
- C. Power Ups & Objects . . . . . . . . . . . . . . . . . . [ POUOB4.3 ] -
---------------------------------------------------------------------------

Well...there's literally no Power Ups in this game, save your Missiles, 
which you never get anymore of from what you start with. That and there's 
no objects...nothing...but, here's a list of what there is.

Missles - You start the game with six and only have the six. To use one, 
press the B Button. When used, all Enemies on the screen are destroyed, so 
use them when it looks like you'll need some assistance.

Humans - People standing at the bottom of the screen. They don't do 
anything except play bait to the Aliens and make your life difficult. 
When an Alien picks them up, if they reach the top of the screen, the 
Alien becomes faster and more eradic in its movements, as well as gives 
you a slightly higher Point Value when killed. If you destroy the Alien 
before it reaches the top, catch the Human for Points, otherwise they'll 
fall to their doom.

Stargate Warp - A small square inside of a square. When you touch this, 
you're instantly ported to the other side of the Level. Can be good to 
escape heavy fire or a Wave of Aliens, but not much use in all.

---------------------------------------------------------------------------
- D. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . [ TITR4.4 ]-
---------------------------------------------------------------------------

- Never stay still for too long. Usually if you do, stronger Aliens will 
pop out of nowhere and most are generally fast and highly evasive, so this 
could spell trouble for you. You don't have to fly at mach speed, but just 
keep a general pace and shoot down anything you see.

- Save your Missiles for when it becomes too crowded or some fast Aliens 
are around and you feel you need it. You never get any more of these, so 
use them wisely.

- There's apparently no end to the game, as well as no variation in any of 
the Levels...at all. Same Enemies, same over all design, etc. It's 
basically just see what the highest score you can get it and claim victory 
over that.

- Game A and B, for both players, is slightly different. Game A is easier 
and progressively gets harder, while Game B immediately starts off harder 
and you're rewarded no additional Lives. For 2 Player, when you die as 
Player 1, Player 2 starts. Player 2's Lives and Missiles are shown in the 
upper right hand corner.

- Try to not let an Alien take a Human. At the end of each round, any 
Humans left alive are added to your Bonus Score. If an Alien does take a 
Human, try to kill them as fast as possible, then catch the Human by 
moving your Ship onto them for 1,000-1,500 Points. If an Alien reaches the 
top of the screen with a Human, they become stronger and have a higher 
chance of killing you. If the Human is not caught, they'll die and unlike 
the Arcade Version, they can't survive any type of fall.

- A Level is based on how fast you can kill Aliens around you. If you 
manage to kill all Aliens on your current Map, the "Wave" ends. I've seen 
a Wave be short and I've seen it be somewhat long. It just depends how 
fast you are over all.

- A small note, but every 50,000 Points will net you another Life. You 
only get the Lives you start with and if you lose them all, it's Game 
Over, no continues. Unlike the Arcade Version, you never get any Missiles 
back, so use them wisely.

- When a dot on your Map is white instead of gray, that means a Lander has 
a Human and you must save them quickly or they'll become a Mutant.

- Unlike the Arcade Version, losing all your Humans doesn't destroy the 
Planet and send you into a MUCH harder Level with tons of Mutants. 
However, every 5 Waves your Humans are fully restored. The only downside 
to losing your Humans is no Bonus Points are rewarded after each Wave.

- Also unlike the Arcade Version, Pods don't explode into Swarmers and 
Bombers don't lay Mines at all. 

- Another thing: Again unlike the Arcade Version, ALL Aliens must be 
destoryed on your Map to win the Wave, where as the Arcade Version, all 
but killing the Landers will allow you to win.

- Points are different from the Arcade Version. You get more Points per 
kill in anything you do.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= V. Analyzing The Enemy . . . . . . . . . . . . . . . . . . . . [ ATE5 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Not much to talk about, as there's only maybe 7 different Enemies in the 
game. Enemies gives anywhere from 200-400 Points each, however, I'll 
describe them as they at least look different and attack differently.

Name: Baiter.
Description: Usually pops out of nowhere and moves very fast, shooting 
you. Kill it as fast as you can or it'll usually kill you.

Name: Bomber.
Description: A brown, spinning Alien. Basically they just fly up and down 
and can shoot you. Pretty harmless over all.

Name: Bomber #2.
Description: A faster version of the Brown Alien, that moves left or 
right. Very dangerous, especially if it appears out of nowhere.

Name: Lander.
Description: A green Alien with some yellow dots. Floats around and fires 
dots at you. Usually harmess, until they grab a Human.

Name: Mutant.
Description:  A Lander powered up by a Human. If powered up, they become 
ridiculously fast, but give more Points when defeated. They are the only 
Aliens that will touch the Humans.

Name: Pod.
Description: Looks like grapes honestly. Shoots "grapes" at you and like 
the Bomber, moves up and down.

Name: Swarmer.
Description: Flies in pairs and looks like a saucer. Very small and fast, 
these are deadly. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VI. Secrets . . . . . . . . . . . . . . . . . . . . . . . . . [ SECR6 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

None at the moment. If you have any, please send them to ssj4kain@aol.com. 
Thanks!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VII. Credits . . . . . . . . . . . . . . . . . . . . . . . . .[ CRED7 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Well, here's where I give credit to the ones that helped make this guide 
possible. Here's the following people I'd like to thank:

Hal - The company that made this game. Thanks.

Myself - For writing this guide. Thanks for reading it and I hope it 
helped you in playing the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VIII. My Words . . . . . . . . . . . . . . . . . . . . . . . . [ MYWO8 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thanks for reading my guide, first of all. I sure hope it helped you. If 
you wish to submit something to this guide, send it to ssj4kain@aol.com 
and label the subject as "Submit-Defender II" and as nothing else please. 
It isn't too hard and I'm not asking for alot. If you have any questions 
regarding this game, also send them to me and label the subject as 
"Question-Defender II" please. Again, not asking much here and it isn't 
hard to understand. Now for the legal stuff.

This guide was created by Kain Stryder. It is not meant to be used on any 
other site besides GameFAQs and any other site I've deemed to have it 
hosted on. It's not to be edited in ANY way for other use. (Unless I give 
permission to do so.) I did not create, nor take in participation of 
creating Defender II. I am not affiliated with Hal, nor the team who made 
it. I also don't have the rights to it. I am a writer simply giving out 
information to other gamers of Defender II.

Copyright © 2007 by Kain Stryder. All rights reserved.