============================================
           SAMURAI WARRIORS (US)
      Character Guide: Kenshin Uesugi
               Version 1.10
         Created by: Sima Zhongda
============================================

============
  CONTENTS
============

 1. Introduction
 2. About Lord Kenshin
 3. Great Bishamonten, God of War
 4. Kenshin's Tale
 5. Mission Completion Guide
     5.1 The Battle of Kawanakajima
     5.2 Odawara Infiltration
     5.3 Siege of Ueda Castle
         5.3.1 Field
         5.3.2 Castle
     5.4 Siege of Gifu Castle
         5.4.1 Field
         5.4.2 Castle
     5.5 Kawanakajima Showdown
     5.6 The Battle of Anegawa
 6. Endings
     6.1 Ending 1: "Friend and Foe"
     6.2 Ending 2: "Ode to a Nemesis"
 7. Element Rune
 8. Weapons
     8.1 General List
     8.2 Obtaining the Fifth Weapon
 9. Attacks
     9.1 General
     9.2 Special
     9.3 "Arise!": Lord Kenshin's First Charge
10. Statistics
11. Skills
    11.1 Might
    11.2 Prowess
    11.3 Guard
    11.4 Element
12. Thanks
13. Copyright and Contact Information



====================
  1. Introduction
====================

Welcome to my Character Guide for Lord Kenshin Uesugi (Uesugi Kenshin in the
original Japanese version). The purpose of this document is to provide accurate
and reliable information that will aid in the use and development of Lord
Kenshin as a Samurai Warrior. The guide was made, in the most part, based on my
experience playing the game. While the procedures to obtain Lord Kenshin's
fifth weapon, as well as to unlock some missions are based on guides submitted
to GameFAQs by EChang and TheLeftWings, they are by no means mere copies of
their work. Everything I included in this guide was personally tested and
slightly modified by myself, in order to provide more details or just to make
things simpler, depending on the case, given the fact that this is a guide for
the American version of the game. I am also fully aware of the fact that my way
is not the only way of getting things done, and I myself discovered other ways,
but for the sake of simplicity I only wrote what I considered the easiest,
simplest methods. As far as it concerns game aspects, my work is finished. 
Other sections may be added at a later time, depending, among other things, on
the users' feedback.



=========================
  2. About Lord Kenshin
=========================

'The Dragon of Echigo,' Kenshin is among the most fearsome of the Samurai
Warriors. Originally a member of the Yamauchi Uesugi family, he took over
control of the Kanto region. Later he entered the priesthood and changed his
name to Kenshin. His belief in the god of victory, Bishamonten, and the
guardian gods of Buddhism were deep. His battle flag featured the character
'bi' (short for Bishamonten) emblazoned on a white background. He fought
countless battles against his old nemesis Shingen Takeda and Ujiyasu Houjou and
his son Ujimasa of the Kanto region, but it can be said that he was a righteous
person who never fought an unjust battle. 

Source:  http://www.koei.com/SamuraiWarriors/character/character_pop07.htm



====================================
  3. Great Bishamonten, God of War
====================================

Male. The god of war and warriors, Bishamonten is usually clad in armor, with a
spear in one hand and a pagoda in the other. He is the scourge of evil doers,
and the most powerful among the Four Buddhist Guardians of the Four Directions
(Shitenno). He is also an important member of the Tenbu, as are the Shitenno,
and one of Japan's Seven Lucky Gods.

The small pagoda he often carries symbolizes the divine treasure house. He is
both a protector of and dispenser of its treasure -- he shares the pagoda's
vast treasures with only "the worthy." Also called Tamonten (Listens to Many
Teachings), for he protects the places where Buddha preaches and listens always
to Buddha's teachings. Said to live halfway down the north side of Mount
Sumeru, Bishamon protects the north, and is accompanied by two classes of
mythical beings -- the Yasha (Yaksa) and Rasetsu (Rakshasa).

Source: http://www.onmarkproductions.com/html/bishamonten.shtml



=====================
  4. Kenshin's Tale
=====================


                     --------------------------------------
                     -   The Battle of Kawanakajima [F]   -
                     --------------------------------------
                                       |
                        --------------------------------
                        -   Odawara Infiltration [C]   -
                        --------------------------------
                                       |
                        ---------------------------------
                        -   Siege of Ueda Castle [S]    -
                        ---------------------------------
                                       |
                        --------------------------------
                        -   Siege of Gifu Castle [S]   -
                        --------------------------------
                                       |
                   ------------------------------------------
                   |                                        |
   ----------------------------------      ---------------------------------
   -   Kawanakajima Showdown* [F]   -      -   The Battle of Anegawa [F]   -
   -         (Upper Path)           -      -         (Lower Path)          -
   ----------------------------------      ---------------------------------

               F = Field          C = Castle          S = Siege

* In order to access this stage, during the Castle stage of Siege of Gifu
  Castle, accomplish at least three out of the four given missions. In other
  words, clear each floor in less than 4'30".



===============================
  5. Mission Completion Guide
===============================


5.1 The Battle of Kawanakajima [Field]

    Mission #1: It's a Pincer!
    Description: Defeat the enemies at Hachimanbara!
    How to Trigger: Appears automatically, around 35 seconds into the stage.

    Mission #2: Occupy Kaizu
    Description: Occupy Kaizu Castle!
    How to Trigger: Appears automatically, right after Mission #1 is given.

    Mission #3: Famed Contest
    Description: Charge the Takeda main camp at once!
    How to Trigger: Accomplish Mission #1.

    Mission #4: The Pincer will fail!
    Description: Eliminate Yukimura Sanada!
    How to Trigger: Accomplish Mission #1 and let Yukimura take the camp at Mt.
         Saijyo. Once Yukimura returns to Hachimanbara, this mission is given.

    Mission #5: Prayers
    Description: Zenkouji must not be isolated!
    How to Trigger: Accomplish Mission #2.

    Mission #6: The tide must flow
    Description: Eliminate Kansuke Yamamoto!
    How to Trigger: Accomplish Mission #3 or Mission #5.

    Mission #7: Flanked
    Description: Defeat Yukimura Sanada and Nobukado Takeda!
    How to Trigger: Fail Mission #1 and Mission #1. If ally generals Kageie
         Kakizaki and Kagetsugu Amakasu are still alive, this mission is given.

    Mission #8: Parting Shot
    Description: Charge the Takeda main camp!
    How to Trigger: Fail Mission #5.


5.2 Odawara Infiltration [Castle]

    Mission #1: No Knowledge
    Description: Eliminate Kunoichi!
    How to Trigger: Encounter Kunoichi on Floor 2. She is in one of the rooms
         near the exit to Floor 3.

    Mission #2: Stalling
    Description: Eliminate Yukimura Sanada!
    How to Trigger: On Floor 4, if Mission #1 was accomplished, Yukimura guards
         the exit to Floor 5. Encounter him there.

    Mission #3: Appearances
    Description: Eliminate Yukimura Sanada and Kunoichi!
    How to Trigger: On Floor 4, if Mission #1 failed, Yukimura and Kunoichi
         guard the exit to Floor 5. Encounter them there.

    Mission #4: Aftermath
    Description: Eliminate Ujimasa Hojo!
    How to Trigger: Enter Floor 5.


5.3 Siege of Ueda Castle [Siege]

5.3.1 Field

    Mission #1: Sanada's Son
    Description: Defeat Yukimura in front of Ueda Castle's gates!
    How to Trigger: Advance towards Ueda Castle.

    Mission #2: Decoy
    Description: Avoid combat with Yukimura!
    How to Trigger: Accomplish Mission #1.
    How to Accomplish: Defeat the Yukimura that appears closer to the main
         camp.

    Mission #3: Illusion
    Description: Do not allow the enemy into the main camp!
    How to Trigger: Fail Mission #1.
    Note: During this mission, one Yukimura advances towards the main camp
         from the north, another Yukimura from the west, and Kunoichi from the
         southwest.

    Mission #4: Enchantment
    Description: Do not allow the enemy into the main camp!
    How to Trigger: Fail Mission #2.
    Note: During this mission, two Yukimuras advance towards the main camp from
         the north, and Kunoichi from the southwest.

    Mission #5: Camp surrounded
    Description: Do not allow the enemy into the main camp!
    How to Trigger: Accomplish Mission #2.
    Note: During this mission, Yukimura advances towards the main camp from the
         north, Nobuyuki Sanada from the west, and Kunoichi from the southwest.

    Mission #6: Relentless
    Description: Do not allow the enemy into the main camp!
    How to Trigger: Accomplish Mission #3 or Mission #4.
    Note: During this mission, Nobuyuki Sanada advances towards the main camp
         from the west.

    Mission #7: I see you, Nemesis!
    Description: Eliminate Shingen Takeda!
    How to Trigger: Accomplish Mission #5 or Mission #6.

    Mission #8: Inside the Castle
    Description: Eliminate Masayuki Sanada!
    How to Trigger: Defeat all enemy generals outside Ueda Castle.


5.3.2 Castle

    Mission #9: Race is on
    Description: Eliminate Kunoichi!
    How to Trigger: Encounter Kunoichi in Sub-level 1.

    Mission #10: Elder Sanada
    Description: Eliminate Nobuyuki Sanada!
    How to Trigger: On Sub-level 1, Nobuyuki Sanada guards the exit to Sub-
         level 2. Encounter him there.

    Mission #11: Younger Sanada
    Description: Eliminate Yukimura Sanada!
    How to Trigger: On Sub-level 2, Yukimura guards the exit to Sub-level 3.
         Encounter him there.

    Mission #12: Brothers
    Description: Eliminate Kunoichi and Yukimura!
    How to Trigger: Enter Sub-level 5 and advance towards the area on the back.

    Mission #13: Sanada Patriarch
    Description: Eliminate Masayuki Sanada
    How to Trigger: Accomplish Mission #12 and enter the room in which Masayuki
         appeared.


5.4 Siege of Gifu Castle

5.4.1 Field

    Mission #1: Mighty Shibata
    Description: Lure Katsuie Shibata out!
    How to Trigger: Appears automatically,

    Mission #2: Bridge to Heaven
    Description: Defeat Hideyoshi while protecting the Siege Ramp!
    How to Trigger: Accomplish Mission #1.

    Mission #3: Take Sunomata
    Description: Defeat Hideyoshi while protecting the Siege Ramp!
    How to Trigger: Fail Mission #1.

    Mission #4: Direct Attack
    Description: Eliminate Keiji Maeda!
    How to Trigger: Accomplish Mission #2 or Mission #3.

    Mission #5: Split Forces
    Description: Escort the Siege Ramp, and clear the west gate!
    How to Trigger: Accomplish Mission #2 or Mission #3.

    Mission #6: The Stalwart
    Description: Defeat Keiji Maeda, and clear the front gate!
    How to Trigger: Fail Mission #2 or Mission #3.

    Mission #7: The Tactician
    Description: Defeat Mitsuhide Akechi, and clear the east gate!
    How to Trigger: Fail Mission #2 or Mission #3.

    Mission #8: Gods and Demons
    Description: Eliminate Nobunaga Oda!
    How to Trigger: Accomplish Mission #4 or Mission #5.

    Mission #9: No Contest
    Description: Defeat Nobunaga Oda inside the castle!
    How to Trigger: Accomplish Mission #6 or Mission #7.

    Mission #10: Castle occupied!
    Description: Defeat Nobunaga Oda inside the castle!
    How to Trigger: Fail Mission #8.

    Mission #11: Sweep
    Description: Defeat all Oda officers!
    How to Trigger: Accomplish Mission #8 or Mission #10.

5.4.2 Castle

    Mission #12: First Floor
    Description: Clear Gifu Castle's first floor quickly!
    How to Trigger: Appears automatically, at the beginning of the stage.
    Note: The time limit to accomplish this mission is 4'30".

    Mission #13: Second Floor
    Description: Clear Gifu Castle's second floor quickly!
    How to Trigger: Enter Floor 2.
    Note: The time limit to accomplish this mission is 4'30".

    Mission #14: Third Floor
    Description: Clear Gifu Castle's third floor quickly!
    How to Trigger: Enter Floor 3.
    Note: The time limit to accomplish this mission is 4'30".

    Mission #15: Fourth Floor
    Description: Eliminate Nobunaga Oda quickly!
    How to Trigger: Enter Floor 4.
    Note: If during the Field stage Mission #4 failed, Keiji Maeda will also be
         there.


5.5 Kawanakajima Showdown [Field]

    Mission #1: Hachimanbara
    Description: Eliminate Nobukado Takeda at Hachimanbara!
    How to Trigger: Appears automatically,

    Mission #2: Attack Kaizu
    Description: Eliminate Nobushige Oyamada at Kaizu Castle!
    How to Trigger: Appears automatically, right after Mission #1 is given.

    Mission #3: Mt. Saijyo
    Description: Eliminate Hanzo Hattori, and protect the main camp!
    How to Trigger: Accomplish Mission #1 or Mission #2.

    Mission #4: Zenkouji
    Description: Eliminate Masakage Yamagata, and protect Zenkouji.
    How to Trigger: Accomplish Mission #1.

    Mission #5: Stop Yukimura
    Description: Eliminate Yukimura Sanada, and protect Kaizu Castle!
    How to Trigger: Accomplish Mission #2.

    Mission #6: Retreat for now
    Description: Temporarily retreat from the front line!
    How to Trigger: Accomplish Mission #4 or Mission #5. After a few minutes,
         Takeda reinforcements arrive and this mission is given.

    Mission #7: Last Charge
    Description: Charge alone into the Takeda main camp!
    How to Trigger: Accomplish Mission #6.

    Mission #8: Mt. Chausu
    Description: Eliminate Katsuyori Takeda at Mt. Chausu!
    How to Trigger: Accomplish Mission #4 or Mission #5. It happens after a few
         minutes.


5.6 The Battle of Anegawa [Field]

    Mission #1: Showdown begins
    Description: Assist the Sadamitsu Usami Army!
    How to Trigger: Appears automatically, around 22 seconds into the stage.

    Mission #2: Wave Attack
    Description: Assist the Kageie Kakizaki Army!
    How to Trigger: Appears automatically, right after Mission #1 is given.

    Mission #3: Wind
    Description: Assist the Yataro Onikojima Army!
    How to Trigger: Appears automatically, right after Mission #2 is given.

    Mission #4: Forest
    Description: Head for the Takeda Army's main camp!
    How to Trigger: Accomplish any two out of the first three missions;
         otherwise this mission appears a few minutes into the stage.

    Mission #5: Fire
    Description: Defeat all Takeda officers!
    How to Trigger: Accomplish Mission #4.

    Mission #6: Mountain
    Description: Eliminate Shingen Takeda once and for all!
    How to Trigger: Accomplish Mission #5.



==============
  6. Endings
==============

6.1 Ending 1: "Friend and Foe"

Clear the upper path of Kenshin's Tale (Kawanakajima Showdown).


6.2 Ending 2: "Ode to a Nemesis"

Clear the lower path of Kenshin's Tale (The Battle of Anegawa).



===================
  7. Element Rune
===================

Stage: Kawanakajima Showdown [Field]
Mode: Story or Free Mode
Difficulty: Any
Requirements: Achieve a KO count of 1000.

Recommended Method:
(Contributed by Chris Cline)

Eliminate Nobushige Oyamada at Kaizu Castle; then return to the Uesugi main
camp and defeat Hanzo Hattori. Go back to Kaizu Castle and defeat Yukimura
Sanada (he has Kunoichi with him as an officer). Now proceed to the middle
area of the map and start killing. Once the KO count of 1000 is achieved, the
enemy supply unit appears at the northeast corner of the map, by the enemy
gate.

Notes and General Recommendations: 

+ Play on Easy difficulty, unless you want a challenge. That makes things
  easier and much faster.
+ Ignore the mission to protect Zenkouji, as well as the mission to return to
  the main camp.
+ DO NOT kill the Reserve Captains; that stops the flow of enemy troops into
  the field, which is obviously the last thing you want.
+ Do not use bodyguards, as they can steal KOs.
+ This item may be obtained as Lord Kenshin in Story Mode, or as any character
  in Free Mode.



==============
  8. Weapons
==============

8.1 General List

    1st Weapon - Wave Blade
                 Number of Attacks: 4
                 Base Attack Power: 15
                 Description: A sword with a deadly waved blade.

    2nd Weapon - Shichitsuka
                 Number of Attacks: 6
                 Base Attack Power: 25
                 Description: An ancient long sword of renown.

    3rd Weapon - Seven Spirits
                 Number of Attacks: 8
                 Base Attack Power: 32
                 Description: An ancient longsword with mystical properties.

    4th Weapon - Ichimonji
                 Number of Attacks: 8
                 Base Attack Power: 43
                 Description: Kenshin's sword. Said to embody a woman who
                              appeared in his dreams.

    5th Weapon - Murakumo
                 Number of Attacks: 8
                 Base Attack Power: 48
                 Element: Ice
                 Statistics: Life: +50
                             Ranged Attack: +47
                             Horse Attack: +41
                             Speed: +45
                 Description: Said to be crafted from the tail of the great
                              serpent Orochi.



8.2 Obtaining the Fifth Weapon

Stage: Kawanakajima Showdown [Field]
Difficulty: Hard
Requirements: Occupy Kaizu Castle (Mission #2); defeat Hanzo Hattori (Mission
      #3) and Yukimura Sanada (Mission #5). Retreat back to the main camp
      (Mission #6), and after Keiji Maeda arrives, charge the Takeda main camp
      (Mission #7) within 1'00" (ONE MINUTE) after the mission is given.
Note: Lord Kenshin's Story Mode must have been completed at least once before
      attempting to obtain this weapon. Otherwise the supply unit will not
      appear, even if all other necessary conditions are met.

Method:

1. As soon as the stage begins, ride towards Kaizu Castle. Once there, defeat
   Nobushige Oyamada.
2. Immediately ride back towards Mt. Saijyo, where Hanzo Hattori will appear.
   Defeat him as well.
3. Go back to Kaizu Castle and defeat Yukimura Sanada. To eliminate Kunoichi,
   his officer, is optional.
4. Wait until the Takeda reinforcements come, and when they do, retreat back
   to the main camp. This triggers Keiji Maeda's arrival to support Kenshin.
5. After Keiji arrives, charge straight into the Takeda main camp (it must be
   done within ONE MINUTE after the mission is given). After the event, the
   enemy supply unit appears by Kaizu Castle and runs towards the south.
6. Ride towards the supply unit and kill the Supply Captain for the valuable
   item.
7. Defeat Shingen Takeda to clear the stage.


Notes:

- I can guarrantee the success in obtaining the weapon by following this method
  step by step, IN THE ORDER IN WHICH STEPS ARE LISTED.
- The mentioned locations (Kaizu Castle, Mt. Saijyo) are indicated on the stage
  map.
- RenoSebastius has reported that it is possible to obtain this weapon even if
  Keiji Maeda does not appear as reinforcement.


Recommendations:

+ Obtain a level 4 weapon and some high leveled items before attempting this.
  Mitsuhide Akechi's Betrayal at Honnouji stage is perfect for farming high
  leveled items in Chaos difficulty, since it is not necessary to defeat any
  enemies in order to clear it.
+ Since the Kawanakajima Showdown is a final stage, it may be wise to consider
  resetting Lord Kenshin's statistics. That makes things much easier.
+ If Lord Kenshin's statistics are reset, equip a high leveled Solar Gem (Life
  Bonus), besides the usual attack and defense items, and the saddle. Use the
  remaining slot for another item of your choice.
+ Use the mid-game Save function throughout the stage.



==============
  9. Attacks
==============

9.1 General

SSSS - Slashes to the left and right, thrusts forward, swings his blade in
       circular motion five times, and finishes with a 360 degree spin slash.

Dash
   S - Runs and does one diagonal slash upwards.

Mounted 
SSSS : Swings his weapon back and forth, three times; then does five swings in
       circular motion, on his right side.

   T : Varies, depending on the symbol on the background of his weapons. See
       section 9.3 for details.
  XT : Jumps and thrusts his sword on the ground when he lands. Small area
       effect.

ST   : Slashes once and throws his opponent upward.
STT  : Slashes once, throws his opponent upward and then jumps after them,
       slashes once more in mid air and makes them fall to the ground. Enemy
       units near the area also take damage from the impact.
STTT : Slashes once, throws his opponent upwards and then jumps after them,
       slashes once more in mid air, makes them fall to the ground and finishes
       with a 360 degrees spin slash. The opponent is thrown back a long
       distance and suffers heavy damage. The quote: "Perish!"

SST  : Slashes left and right, charges up and slashes diagonally, to the left.
SSTT : Slashes left and right, charges up and follows by four diagonal slashes
       to one side and the other, juggling his opponent in mid air.
SSTTT: Slashes left and right, charges up and follows by four diagonal slashes
       to one side and the other, juggling his opponent in mid air. The final
       hit is a vertical slash with his sword. The quote: "Perish!"

SSST : Charges up, stomps his foot on the ground and creates an earthquake
       effect, damaging and knocking enemies back. Area attack.


9.2 Special

Musou: Slashes towards the left and right, repeatedly. The last hit is a flash
       of light that hits all enemies around him. The quote: "Heavens!"

True Musou: Musou with fire elemental damage added.

Deadlock Attack: Slashes his opponent three times.


9.3 "Arise!": Lord Kenshin's First Charge

A unique feature of Kenshin Uesugi is the fact that his first charge (T) is
determined by the symbols that appear on the background of each one of his
weapons. These symbols, like elements, can vary, which means that not all
individual weapons of his have the same symbol. The exception, of course, is
his fifth weapon (Murakumo), which has the black symbol of Bishamonten. Here
is a description of Lord Kenshin's first charge (T) attacks depending on
symbol:

The Phoenix: If Lord Kenshin's weapon has an orange phoenix on the background,
     pressing T summons a phoenix that flies straight into his opponents. Long
     attack range.

The Wolf: If Lord Kenshin's weapon has a blue wolf on the background, pressing
     T creates a wave of blue energy that circles around him and hits his foes.

The Cross: If Lord Kenshin's weapon has a green circle of crosses on the
     background, pressing T summons a white cross in dark smoke, which explodes
     after a second and damages his opponents. Area effect.

Great Bishamonten: If Lord Kenshin's weapon has a black Japanese character* on
     the background, pressing T summons a large ellipse of clear energy that
     homes into his foes and does damage. Very long attack range. This is the
     best of Lord Kenshin's first charge attacks, and the one that comes with
     his fifth weapon, Murakumo.

* This is the same character on Kenshin's cloak (second outfit). It is 'BI',
  the first character of 'Bishamonten', God of War, and it was Lord Kenshin's
  Battle Standard. (Source: http://www.samurai-archives.com/kenshin.html)



==================
  10. Statistics
==================

      ===================================================
      |     Statistic     |    Base    |    Maximum     |
      ===================================================
      |  Attack           |     56     |      194       |
      |  Defense          |     54     |      174       |
      |-------------------------------------------------|
      |  Ranged Attack    |     68     |      166       |
      |  Ranged Defense   |     48     |      166       |
      |-------------------------------------------------|
      |  Horse Attack     |     70     |      200       |
      |  Horse Defense    |     48     |      166       |
      |-------------------------------------------------|
      |  Speed            |     60     |      150       |
      |  Jump             |    105     |      155       |
      |  Agility          |     80     |      150       |
      ===================================================



==============
  11. Skills
==============

This is the map of Lord Kenshin's skills. In order to match the way they are
listed in the game, skills are separated in their four categories: Might,
Prowess, Guard and Element. While most skills have three levels of mastery
-with an increase in their training cost per level, of course- those marked as
Rare (*) must be trained only once. Requirements and initial training cost are
listed below each skill, and for skills located to the right of another and
connected to it by a line, at least one level of expertise in the first skill
is an additional requirement.

Example:

                  = Vitality =    ---->    = Resist* =
                   Life: 177                Life: 190
                   Atk:  110                Atk:  170
                   S.P.: 150                S.P. 1000


In this case, Vitality is a common skill with requirements of 177 life and 110
attack, and an initial training cost of 150 skill points; Resist, on the other
hand, is a Rare skill with requirements of 190 life and 170 attack, and a
unique training cost of 1000 skill points. This is not all, however: since
Resist is located to the right of Vitality and the two of them are connected by
a line, if Lord Kenshin were to be trained in Resist he would first need at
least one level of expertise in Vitality. This being said, let us proceed.


11.1 Might

Skills of Power. They have Life and Attack requirements.

     = Frenzy =    ---->    = Reach =    ---->    = Guts* =
     Life: 165              Life: 185             Life: 190
     Atk:   60              Atk:  150             Atk:  170
     S.P.: 150              S.P.: 150             S.P. 1000

     = Vitality =  ---->   = Resist* =
      Life: 177             Life: 190
      Atk:  110             Atk:  170
      S.P.: 150             S.P. 1000

     = Rage =      ---->   = Precision* =
     Life: 173               Life: 190
     Atk:   90               Atk:  170
     S.P.: 250               S.P. 1000

     = Vigor =     ---->    = Pressure =
     Life: 169               Life: 181
     Atk:   75               Atk:  130
     S.P.: 100               S.P.: 150


11.2 Prowess

Skills of Balance. They have Musou and Defense requirements.

     = Potence =   ---->    = Mastery* =
     Musou: 152              Musou: 155
     Def:   150              Def:   170
     S.P.:  250              S.P.: 1000

     = Cavalier =  ---->    = Parry* =
      Musou: 140            Musou: 155
      Def:    60            Def:   170
      S.P.:  100            S.P.: 1000

     = Rally =     ---->    = Pierce* =
     Musou: 142             Musou: 155
     Def:    75             Def:   170
     S.P.:  100             S.P.: 1000

     = Drive =     ---->    = Acclaim =
     Musou: 144             Musou: 146
     Def:    90             Def:   110
     S.P.:  150             S.P.:  250


11.3 Guard

Skills of Speed. They have Musou and Speed requirements.

     = Fortitude = ---->    = Block* =
      Musou: 142            Musou: 155
      Speed:  80            Speed: 130
      S.P.:  150            S.P.: 1000

     = Celerity =  ---->    = Grace* =
      Musou: 146            Musou: 155
      Speed: 100            Speed: 130
      S.P.:  150            S.P.: 1000

     = Focus =     ---->    = Counter =   ---->   = Resilience* =
     Musou: 140             Musou: 149              Musou: 155
     Speed:  70             Speed: 110              Speed: 130
     S.P.:  150             S.P.:  300              S.P.: 1000

     = Fitness =   ---->    = Discern =
     Musou: 144             Musou: 152
     Speed:  90             Speed: 120
     S.P.:  150             S.P.:  250


11.4 Element

Skills of Everyone. They have no requirements, and it costs a total of 900
skill points to train them to level 3. Because elemental skills are the same
for all characters and can always be viewed on the skills training screen, I
have not included a list of them in this guide.



==============
  12. Thanks
==============

+ To KOEI, for creating Samurai Warriors.
+ To the real Lord Kenshin Uesugi, for inspiring the creation of one of my
  favorite Samurai Warriors.
+ To my Oath brother Keiji Maeda, for helping me find the alternate path to
  Contributor Central, among other things...
+ To EChang, for creating the guides I used as reference for obtaining Lord
  Kenshin's fifth weapon.
+ To TheLeftWings, for creating the guide I used as reference for unlocking
  some of the missions from various stages.
+ To GameFAQs, Kongming's Archives and Neoseeker, for publishing my work.



=========================================
  13. Copyright and Contact Information
=========================================

Copyright 2004 Sima Zhongda.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

The following websites have been authorized to publish this guide:
    * GameFAQs (http://www.gamefaqs.com)
    * Kongming's Archives (http://www.kongming.net)
    * Neoseeker (http://www.neoseeker.com)

For questions, corrections, etc., e-mail me at sima_zhongda@hotmail.com. I will
give proper credit to the author(s) of any contributions I decide to post as
part of this guide.