-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            SPLIT INFINITY PRESENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitInfinity
                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
-------------------------------------------------------------------------------
Name of game:   Wild Arms: Alter Code F / [NTSC/J], [NTSC-U/C]
Type of guide:  In-depth walkthrough / FAQ
Platform:       Playstation 2
Version:        Cecilia, released on 16th February 2008
Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/line 80
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/line 80
Pic-friend:     kolardamir.com/waacf/pic-friend/wild_arms_acf_alpha.zip
                kolardamir.com/waacf/pic-friend/wild_arms_acf_beta.zip
-------------------------------------------------------------------------------
If you like this guide, be sure to drop me an e-mail and tell me about it.
===============================================================================
===============================================================================
01.)                         LATEST UPDATES - G0100
===============================================================================
===============================================================================

- Version Cecilia (16th February 2008)
# Polishing the guide.



===============================================================================
===============================================================================
02.)                       LEGAL INFORMATION - G0200
===============================================================================
===============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.

*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://www.ign.com
- http://www.neoseeker.com
- http://www.rpgdreamers.com
- http://www.gamerstemple.com
- http://www.1up.com
- www.supercheats.com



===============================================================================
===============================================================================
03.)                       TABLE OF CONTENTS - G0300
===============================================================================
===============================================================================

-------------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   |  WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Latest Updates       | G0100  | Read what was added in last update.
02.) Legal information    | G0200  | Copyright protection and legal info.
03.) Table of Contents    | G0300  | Sections of this guide.
04.) Introduction         | G0400  | Few words about this guide.
05.) Abbreviations        | G0500  | Meaning of the abbreviations.
-------------------------------------------------------------------------------
06.) Characters           | G0600  | Who will you be in control of?
07.) Control Basics       | G0700  | All the buttons, all the actions!
08.) How to Begin         | G0800  | Getting started with your game.
09.) Three Game Modes     | G0900  | Basic information on WA:ACF's game modes.
10.) Main Menu            | G1000  | Explanation of main menu.
-------------------------------------------------------------------------------
11.) Battle system        | G1100  | Become a seasoned battle veteran.
12.) Status condition     | G1200  | Information on abnormal statuses.
13.) Inns and shops       | G1300  | Utilize inns and shops to their fullest.
14.) Starting tips        | G1400  | A bit of advice to make the game easier.
15.) Visual Aid           | G1500  | Pictures tell more than thousand words.
-------------------------------------------------------------------------------
16.) Glitches             | G1600  | Warning on glitches that exist in game.
17.) Version Differences  | G1700  | Differences between versions.
18.) Walkthrough          | G1800  | Spoiler-free guide from start to finish.
19.) "Epilogue" Mode      | G1900  | Completing optional quests.
20.) The End of Game      | G2000  | Final bosses await you!
-------------------------------------------------------------------------------
21.) World Map Items      | G2100  | Hunt down hidden spoilage.
22.) Item Checklists      | G2200  | Afraid of missing an item? Don't.
23.) Reconstruction       | G2300  | Information on rebuilding the town.
24.) Puzzle Boxes         | G2400  | A relaxing subquest with lots of boxes.
25.) Secret Garden Quest  | G2500  | How to grow restorative items yourself.
-------------------------------------------------------------------------------
26.) Personal Skills      | G2600  | All you need to know about PS.
27.) Combination Arts     | G2700  | Extra powerful combination moves.
28.) Material Data        | G2800  | Info on Cecilia's summons.
29.) Crest Sorcery Data   | G2900  | Info on Cecilia's magic spells.
30.) Cartridge Data       | G3000  | Info on Rudy's Cartridges.
-------------------------------------------------------------------------------
31.) Fast Draw Data       | G3100  | Info on Jack's Fast Draws.
32.) Emulator Data        | G3200  | Info on Emma's Emulator skills.
33.) Calamities Data      | G3300  | Info on Jane's Calamities skills.
34.) Piled Shots Data     | G3400  | Info on SSC's Piled Shots skills.
35.) Weapons Data         | G3500  | Info on Magdalens's Weapons skills.
-------------------------------------------------------------------------------
36.) Herb Magic Data      | G3600  | Info on flower gal's Herb Magic skills.
37.) Formulae Data        | G3700  | Equations on damage formulae, and so on.
38.) ARMs Shop Data       | G3800  | Info on ARMs upgrades and modifications.
39.) Magic Guild Data     | G3900  | Info on magic guild's selling and binding.
40.) Books Data           | G4000  | Info on contents of the books.
-------------------------------------------------------------------------------
41.) Items Data           | G4100  | Info on all the items.
42.) EX File Key List     | G4200  | Obtain all 25 EX File Keys with ease.
43.) Crest Graph List     | G4300  | Obtain all 32 Crest Graphs with ease.
44.) Migrant Seal List    | G4400  | Obtain all 20 Migrant Seals with ease.
45.) Devil Saga           | G4500  | Quick path thru Devil's Playground fights.
-------------------------------------------------------------------------------
46.) Bestiary             | G4600  | All the enemies, all the info.
47.) Past Revisions       | G4700  | History of this guide resides here...
48.) Credits              | G4800  | All who contributed... Thank you.
49.) Contact Info         | G4900  | Find out how to reach me.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
04.)                          INTRODUCTION - G0400
===============================================================================
===============================================================================

Hello! I am Damir Kolar and I welcome you to my new project. To cut time while
(still) waiting for FF12, I've decided to cover Wild Arms: Alter Code F. This
guide is based on Japanese version of the game, but I also plan to grab a copy
of US version, when it's released.

It was released in November 2003. I've had my sights on the game for a while
(Wild Arms series fan and all that stuff... but you know where I'm coming
from), but I decided only recently to order it. I completed it for the first
time about two weeks later. And so here it is...

                         Wild Arms: Alter Code F guide!

Now let me to address some things:

- This game is a complete remake of original Wild Arms, released waaay back on
  the Playstation console. What does that mean? The story remains the same
  (with few alterations, but that isn't the point of this guide), battle system
  has been revamped, all dungeons completely remade, new recruitable chrs, and
  so on. In other words, never has a remake of an old game been more worthy of
  your money.

- Picture coverage - I have a TV Tuner, thus enabling me to play games directly
  onto PC. Meaning? Since the game is fairly simple in regards to most puzzles,
  many of them can be explained with words rather nicely. I focused on taking
  pics of all the treasure chests and items that are obtained thru events or by
  searching on the screen in towns, and to provide pic assistance on those
  harder puzzles.

- Spoiler issue - I'm the player of the game, just like you (who is reading
  this guide) are. First time I've played through the game was completely by
  myself - therefore nothing was spoiled for me. All the story elements
  that were supposed to surprise me had such effect. Hence why I do not want
  include any spoilers (except names of cities, dungeons and NPCs you must
  address to continue the storyline).

- Usage of abbreviations. If you've glanced over some of my other guides, you
  see that long ago I've grown accustomed to using abbreviations for certain
  words. Plus, if you're a seasoned veteran when it comes to using my guides,
  the battlefield is already yours to conquer. Old habits die hard...

Are you ready? Power up your PS2, open the disc tray, pop in WA:ACF DVD, close
the disc tray, wait for Media Vision logo to appear, hit Start button, and then
select "New Game".

-------------------------------------------------------------------------------

Quick Tips On Importing

In order to play a Japanese game for the PS2, you'll need a Japanese PS2. I do
not recommend any other methods, such as the mod chip. You can get a Japanese
PS2 at the following sites:

liksang.com
play-asia.com
japanvideogames.com
ncsx.com

If you live in North America, you DO NOT need a power converter. A Japanese
PS2 is all you need. If you live in Europe, you will need one.

When it comes to memory cards and controllers, you don't need Japanese ones.
Unlike the PS2 which has region locks, memory cards and controllers do not have
them, therefore it can be said they are region free. This applies to most other
accessories unless it's stated otherwise. So, once again, a Japanese PS2 is
all you need.

Back on the game, you will need a Japanese version of WA:ACF. The game and the
console need to be the same region.

To get yourself a copy of WA:ACF (Japanese version), you can try the above
sites as well.



===============================================================================
===============================================================================
05.)                         ABBREVIATIONS - G0500
===============================================================================
===============================================================================

Here're the abbreviations I decided to use in the guide:

-------------------------------------------------------------------------------
GENERAL PHRASES
-------------------------------------------------------------------------------
FA - Force ability                    | FP - Force points
ABM - Auto Battle mode                | PS - Personal skill
ENG - Encounter Gauge                 | ML - Migrant level
ECO - Encounter commands              | BCO - Battle commands
AST - Abnormal status                 | NPC - Non-playable character
CP - Counter Points (for Gardening)   | PB - Puzzle Box
MPQ - Millenium Puzzle Quest          | MS - Migrant Seal
SS - Search System                    | FD - Fast Draw
DL - Download                         | RN - random
ORS - Original Skills                 | PS - Piled Shot
EMU - Emulator                        | SC - Special Cartridge
ACC - Accelerator                     | WOMD - Weapon of Miss Destruction
CH-WOMD - fully charged WOMD          | CH-plane - fully charged plane
AU - item received automatically      | CH - item found in a chest
BR - item found in a barrel           | CR - item found in a crate
OS - item found on screen             | PR - item carried by a NPC
SSC - super secret character          |
-------------------------------------------------------------------------------
ELEMENTS
-------------------------------------------------------------------------------
EAR - Earth element                   | WAT - Water element
WIN - Wind element                    | FIR - Fire element
THU - Thunder element                 | ICE - Ice element
LIG - Light (or Holy) element         | DAR - Dark element
GRA - Gravity element                 |
-------------------------------------------------------------------------------
ELEMENT AFFINITIES
-------------------------------------------------------------------------------
HLV - 1/3 dmg taken                   | RST - no dmg taken
WKN - triple dmg taken                | ACT - dmg = HP rec., enemy stats raised
ABS - dmg = HP recovery               |
-------------------------------------------------------------------------------
MAGIC AND DOWNLOAD SKILLS
-------------------------------------------------------------------------------
LIFDRAIN - Life Drain                 | GRAV - Graviton
FRAGILE - Fragile                     | FEEBLE - Feeble Mind
DOWNLOD - Download                    | H-M-666 - Hazardous Material 666
IN.BRTH - Insect Breath               | SP.COMB - Spontaneous Combustion
-------------------------------------------------------------------------------
MONSTER'S / BOSS' ATTACK PROPERTIES
-------------------------------------------------------------------------------
EATT - earth magic attack             | EATTP - earth based physical attack
WIATT - wind magic attack             | WIATTP - wind based physical attack
FATT - fire magic attack              | FATTP - fire based physical attack
IATT - ice magic attack               | IATTP - ice based physical attack
WATT - water magic attack             | WATTP - water based physical attack
TATT - thunder magic attack           | TATTP - thunder based physical attack
LATT - light magic attack             | LATTP - light based physical attack
DATT - dark magic attack              | DATTP - dark based physical attack
GRATT - gravity magic attack          | GRATTP - gravity based phys. attack
NATT - non-elemental magic attack     | CATT - counterattack
VS - versus                           | chr - single character
chrs - multiple characters            | MULTI-EL - multiple element
STATT - special attack                |
-------------------------------------------------------------------------------
MONSTER'S / BOSS' ATTACK DESCRIPTIONS
-------------------------------------------------------------------------------
phd - physical damage                 | mgd - magic damage
earth phd - earth el. phys. damage    | water phd - water el. physical damage
wind phd - wind el. physical damage   | fire phd - fire el. physical damage
thunder phd - thunder el. ph. damage  | ice phd - ice el. physical damage
light phd - light el. physical damage | dark phd - dark el. physical damage
earth mgd - earth el. magical damage  | water mgd - water el. magical damage
wind mgd - wind el. magical damage    | fire mgd - fire el. magical damage
thunder mgd - thunder el. mag. damage | ice mgd - ice el. magical damage
light mgd - light el. magical damage  | dark mgd - dark el. magical damage
nemgd - non-el. magical damage        |
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
06.)                           CHARACTERS - G0600
===============================================================================
===============================================================================

                                -=-=-=-=-=-=-=-
                                MAIN CHARACTERS
                                -=-=-=-=-=-=-=-


                                ---------------
                                RUDY ROUGHNIGHT
                                ---------------

AGE:    15
HEIGHT: 158cm
WEAPON: ARM (short for "Alte Ratselhaft Machine" in German)
            (short for "Ancient Relics Machine" in English)

SMALL BIO:
Leader of the team, and our main protagonist. His past is clouded in mystery -
just who exactly is he, where does he come from, and how come he can wield
weapons of old, called ARMs? All this and more shall be clear before the end of
game. English translation for ARM would be: "Old Unexplainable Machine", but in
the past it was "Artificially Rebirthed Matricide Machine".

TOOLS / GOODS:
1. Bomb           - use to destroy obstacles and blow up cracked walls
                  - use to trigger specially designed switches
2. Radar          - use to scan the current room and point out valuables by a
                    distinctive sound and green marker; it can also uncover
                    hidden invisible chests, hidden exits/switches and more;
                    dangerous 'stuff' will be pointed out by red marker and
                    different sound effect
3. Mighty Gloves  - use to lift/push heavy objects (you cannot move while heavy
                    object is lifted)
                  - use on handles, which cannot be turned otherwise
                  - can punch certain types of objects
                  - random battles don't trigger if you keep using Gloves
4. Grenade        - you can throw one in an arc to reach otherwise unreachable
                    places (that way you can trigger switches or blow up boxes
                    far away)

LV100 STATS (without ATT bonus value from upgraded ARM)
HP 3000, MP ---, ATT 690, DEF 450, MAG 280, RES 170, REA 260, ACC 500, EVA 520


                             ----------------------
                             CECILIA LYNNE ADLEHYDE
                             ----------------------

AGE:    17
HEIGHT: 162cm
WEAPON: Staff

SMALL BIO:
A young woman, sole heir to the throne of Adlehyde kingdom. Currently stationed
at Curan Abbey, she has recently turned 17, and is about to depart for her
home, and to inherit the Teardrop. Of course, you can't expect everything to
go smoothly and the way you want it to, right...?

TOOLS / GOODS:
1. Tinder Staff   - used to light up various devices
                  - used to melt ice
2. Magic Staff    - use on various animals to be able to talk to them
                    (sometimes animals will drop hints of where to go next, and
                    may also give you hints for secrets)
3. Change Staff   - changes red gems into red solid platforms, then you can use
                    those to cross gaps (if you use Change Staff on red
                    platform, it will revert back to red gem)
                  - target a white gem, and you will be teleported to that
                    gem's location
4. Wind Staff     - when used, produces small tornado (its effects are powering
                    certain devices, lifting bridges or certain animals...)

LV100 STATS
HP 2200, MP 294, ATT 200, DEF 200, MAG 820, RES 490, REA 510, ACC 370, EVA 420


                                ---------------
                                JACK VAN BURACE
                                ---------------

AGE:    27
HEIGHT: 177cm
WEAPON: Sword

SMALL BIO:
A seasoned warrior and treasure hunter, former member of Arctica Castle
knightdom. Several years ago Arctica Castle was attacked, and apparently Jack
was the only one successful to escape. He's accompanied by a wind mouse, who
goes by a name of Hanpan.

TOOLS / GOODS:
1. Hanpan         - can be used to step on inaccessible switches
                  - can jump over gaps one square large
                  - can bring you contents of the chests, should you manage to
                    get Hanpan to nail one
                  - when Hanpan is running around, you can control it with
                    D-pad or left analog
3. Wire Hook      - use to propel yourself over the chasms toward the hookpost
                  - use to hit crystal switches
                  - can be used to reel in certain objects
3. Jump Boots     - use in conjunction with jump panels to reach otherwise
                    inaccessible areas
                  - use in conjunction with switch panels to force them to
                    activate (your usual stepping on switch panel doesn't work
                    otherwise)
4. Guitar         - when used inside a dungeon, it will force a random battle
                  - used in triggering several event battles
                  - used in triggering several optional boss battles

LV100 STATS (already includes stat power-ups from collected Fast Draws)
HP 3600, MP 72, ATT 600, DEF 410, MAG 440, RES 295, REA 810, ACC 730, EVA 850


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        OPTIONAL RECRUITABLE CHARACTERS
                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                                 -------------
                                 EMMA HETFIELD
                                 -------------

AGE:    39
HEIGHT: 167cm
WEAPON: Glove-gun

SMALL BIO:
Damn, she sure doesn't show that age... Ahem! She's in charge of Lolithia's
Coffin excavation team, but she's a bit pushy when it comes to ordering people
around (and that includes your team). Also possesses great knowledge on the
Golems and is an expert on handling machinery. You will be controlling her
several times in the course of the game as a temporary guest combatant.

CAN BE RECRUITED WHEN?:
She can permanently join your party when:
- the final dungeon has been opened
- you've knocked out the first boss in final dungeon

LV100 STATS
HP 1800, MP 220, ATT 155, DEF 165, MAG 480, RES 310, REA 195, ACC 310, EVA 320
Note: It is possible to bump her ATT all the way to 999 by doing this: go to
      ARMs meister house in Adlehyde and go downstairs into the basement.
      Examine the table near the machine and you'll be presented with a prompt.
      Choose first option to be give a choice of upgrading her ATT. Formula is:
      [1x Alter Part = [+1] to Emma's ATT]


                                  ------------
                                  JANE MAXWELL
                                  ------------

AGE:    14
HEIGHT: 155cm
WEAPON: ARM (called Flegel Jahre)

SMALL BIO:
Meh, a bratty kid... Kinda funny about her weapon is the thing that "Flegel"
means "boor" or "idiot" in English, while "Jahre" is German for "years". Yup,
she's definitely in her idiotic years. Hehehe - in any case, she's cleverly
"disguised" herself as Calamity Jane. She is travelling around the world and
collecting funds to help her father with something (it's not an evil doing), so
she's not entirely silly after all. Her trusty butler Magdalen Harts is always
trekking alongside her. You will be controlling her several times in the course
of the game as a temporary guest combatant.

CAN BE RECRUITED WHEN?:
She can permanently join your party when:
- the final dungeon has been opened
- you've knocked out the first boss in final dungeon
- you've obtained Hope Shard

LV100 STATS (without ATT bonus value from upgraded ARM)
HP 2400, MP 128, ATT 380, DEF 180, MAG 640, RES 400, REA 974, ACC 777, EVA 999


                             ----------------------
                             SUPER SECRET CHARACTER
                             ----------------------

AGE:    Unknown
HEIGHT: 175cm
WEAPON: Sword

SMALL BIO:
Can't tell you anything about this chr, but the chr is the one you'd least
expect. *mysterious music plays*

CAN BE RECRUITED WHEN?:
This chr can permanently join your party when:
- the final dungeon has been opened
- you've progressed past F8 of first half of second part of final dungeon
- you have at least one Protector Unit in your inventory
- you've defeated this very chr in optional boss battle

LV100 STATS (this includes stat power-ups from bought Piled Shots)
HP 4200, MP ---, ATT 990, DEF 310, MAG 250, RES 185, REA 870, ACC 470, EVA 390


                           =-=-=-=-=-=-=-=-=-=-=-=-=-
                           TEMPORARY GUEST CHARACTERS
                           =-=-=-=-=-=-=-=-=-=-=-=-=-


                                 --------------
                                 MAGDALEN HARTS
                                 --------------

AGE:    51
HEIGHT: 175cm
WEAPON: Sword

SMALL BIO:
Old man? Check! Can perform superb stunts? Check! Owns a sword or some other
deadly weapon? Check! Nose bleeding when seeing hot babes? Nope. Can shoot
energy streams from hands? Nope... drat, wrong game. He's the trusty butler of
Jane's, always following her wherever she goes and, if in danger, ready to pull
out all the stops. You will be controlling him several times in the course of
the game as a temporary guest combatant.


                                  -----------
                                  FLOWER GIRL
                                  -----------

AGE:    Unknown
HEIGHT: 152cm
WEAPON: Fists

SMALL BIO:
Like with one chr above, I cannot tell you anything about her. You will be
controlling her once in the course of the game as a temporary guest combatant.


So, in closing - alltogether there are 8 playable characters, 6 of which you
can get in your party forever.



===============================================================================
===============================================================================
07.)                        CONTROL BASICS - G0700
===============================================================================
===============================================================================

Directional buttons - move character / vehicle
                    - use together with some Tools/Goods square button actions
                    - navigate menu and submenu selections
Left analog stick   - move character / vehicle
                    - use together with some Tools/Goods square button actions
                    - navigate menu and submenu selections
Right analog stick  - zoom in/out on chr when in dungeon/city field
L1 button           - rotate map counterclockwise
                    - change character on status screen
                    - press both L1 & R1 buttons at the same time to have the
                      compass automatically point N
R1 button           - rotate map clockwise
                    - change character on status screen
                    - press both L1 & R1 buttons at the same time to have the
                      compass automatically point N
L2 button           - changes character on field screen
R2 button           - use together with X button to notice important things on
                      field screen
                    - hold down R2, then press L2 to switch between currently
                      selected chr's tools
Start button        - display available chr's tools
Select button       - toggle between several possible map views when on world
                      map
                    - skip some story scenes
X button            - cancel selection in menus
                    - hold down to be able to sneak (walk slowly)
                    - cancel encounters when on world map
                    - close menu screen
Circle button       - action button
                    - confirm selection in menus
                    - press and hold near certain objects to hold/move them
                    - press near NPCs to engage in conversations
Triangle button     - bring up main menu
                    - hold to display help messages when in menus
Square button       - use chr's tools
                    - activate Search system when on world map

Note: Several of the buttons can be reassigned to have other functions. For
      example, if you hate having Circle as "confirm" and X as "cancel", you
      can switch their functions in Settings submenu.



===============================================================================
===============================================================================
08.)                         HOW TO BEGIN - G0800
===============================================================================
===============================================================================

After you have inserted WA:ACF disc in PS2, wait for few official logos to go
by before title screen appears. Once you're prompted to hit Start button, do so
for memory card screen to appear. It will scan both memory card slots for any
possible WA:ACF data (in case you've played before) and offer these options
(from left to right):

LOAD     - This option allows you to continue the game from previously saved
           data. Select [Load], then select the data you wish to load. You will
           be asked for confirmation, so select [Yes] and loading is complete.

NEW GAME - This option will allow you to start a brand new game. Watch the
           introduction scene and after a while you will have the control in
           your hands. Happy gaming!

EX. FILE - Meet 25 different special requirements during your gameplay in order
           to unlock special features - to explain, each time a special
           requirement is met, you will obtain EX File Key. Pick this option
           and then select the save you wish to check - game will load it and
           scan what requirements have been met, then inform you of your
           success so far via a special screen. Press Start after you're done
           examining.

Oh, before I forget - you will need a memory card to be able to save your
progress. It is highly improbable (though possible) you will beat this game in
one sitting, and being able to save progress on memory card is invaluable. How
does one save anyway? There are three possible ways to save your game.

a) at very important story events during the course of game (such as after
   finishing one chr's prologue before switching to next)
b) talk to memory birds you will find in various towns (pick up first option
   presented, second cancels)
c) use a Gimel Coin to save your game (almost) anywhere, but there are times
   when you'll be unable to do so

Once you've activated the save feature, choose memory card slot, and then
select a spot you would like to save. You need at least 49KB of space on your
memory card to make one save slot. If data already exists on the spot you wish
to save, you will be asked if you want to overwrite the previous data. You can
fit up to 99 saves onto one memory card.

One other feature which is available when you wish to save is "Manage Data". It
allows you to copy saves to other memory card/s or delete save you no longer
need. Quite handy indeed.

MAKE SURE YOU SAVE EARLY AND THAT YOU SAVE OFTEN! You might as well keep
multiple saves around, just in case something goes horribly wrong - by having
more than one save, you can reload and try to beef yourself up.

As for memory card, it's region free which means that if you're playing WA:ACF
Japanese version with a Japanese PS2 or a NA/PAL PS2 with modchip or any other
method, you don't need a Japanese PS2 memory card. Either Japanese, NA or PAL
PS2 memory card is fine.



===============================================================================
===============================================================================
09.)                        THREE GAME MODES - G0900
===============================================================================
===============================================================================

WA:ACF consists of three main modes. They're briefly explained in this section.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 ACTIVE FIELD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In this field you walk around in a town or a dungeon, talk to various NPCs for
clues on where to go next (sometimes getting an item from them as well),
examine barrels and such for hidden items, examine&search for treasure chests,
solve puzzles, go crazy shopping for items, and so on.

Let's dissect active field screen piece by piece:

1. Encounter gauge in upper left
2. Currently controlled chr's selected tool in upper right corner (if inside
   town or dungeon)
3. Compass cursor, which indicates north direction
4. Floor number in lower right (if in possession of Tracker item, and if inside
   a dungeon)
5. X and Y coordinates in lower right (if in possession of World Map item, and
   correct map view is chosen)

Active field screen can be rotated either with L1 or R1 buttons. Pressing both
at same time centers active field direction to north. Rotating the screen is
helpful in noticing hidden passageways, switches or treasures.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When inside a town active field, you can do all sorts of stuff...
1. Talk to people to learn about your next destination, obtain clues, hear more
   about the storyline or just some random chitchat. Depending on chr currently
   selected conversation can vary, so try switching chrs often when talking to
   people.
2. Examine chests to obtain the contents.
3. Perform chr's actions (either by tools or activating a device) to have
   something happen.
4. Enter houses to examine other people's belongings and claim them for yours
   (if there's anything worth stealing, that is). Sometimes you can also find
   interesting books on bookshelves. Read these to learn more about the
   storyline or to obtain helpful hints.
5. Enter shops to sell, buy or upgrade.
6. When talking to people, sometimes a sound effect will be triggered. This
   denotes that you've just been given a direction of a town/dungeon you
   haven't yet discovered. Such locations will appear in green font in chat
   window.
7. Use chrs' tools near animals to see them do some funny stuff.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

When inside dungeon active field, you can do following things...

1. Exploring alone will not be enough. Often times you will have to clear a
   puzzle or disable a trap to advance.
2. Examine chests to obtain the contents. Chests come in several flavors:
   - most of them are ordinary red chests and you can open them safely
   - sometimes you'll see blue chests - these are just like red chests
   - sometimes you will need to defeat Mimics or Imitators to claim the
     contents of the chest
   - some are sealed by magic - to open these you will need to use Duplicator
   - there are grey chests which cannot be opened until you bomb them with
     Rudy's Bomb tool
   - and finally, when you run into light-green chests, open them with Hanpan;
     otherwise they will blow up in your face, reducing your current HP by 10%
3. Perform chr's tool actions by pressing Square to have something happen
   (Start button lets you choose chr and a tool you wish to employ; you can
   switch between chrs only by pressing L2; R2 and L2 pressed together switches
   between tools of currently selected chr).
4. Engage in monster or boss battles.
5. You will find gems scattered across dungeon. They come in three varieties:
   - orange gems fill up 10% of your VIT gauge
   - white gems fill up 10% of your ENC gauge
   - blue gems (available only in special dungeon) add 1 minute to the timer

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

And now some notices on chr's actions...

1. Dash      - hold down Action
             - dashing in certain things can open new paths or cause something
               nice to happen
2. Jump down - if you're about to fall, press Action to accomplish this
             - if dashing, you fall down immediately
3. Pick up   - press Action when facing a pickable item
             - to pick up heavier items, Mighty Gloves are necessary
4. Throw     - press Action when carrying pickable item
5. Push      - press Action when facing pushable item, then use D-pad to push
               the item in desired direction
             - to push heavier items, Mighty Gloves are necessary
6. Pull      - press Action when facing pullable item, then use D-pad to pull
               the item in desired direction
             - to pull heavier items, Mighty Gloves are necessary
7. Turning   - face the handle, then press and hold Action to grab it
             - you can turn handles clockwise or counterclockwise
             - Mighty Gloves are required to turn some handles
8. Notice    - if you're lost and tools don't seem to help, press R2 and Action
               to have your chr 'notice' anything of importance in current room
               in the direction you're facing (turn around and keep pressing
               Action to readjust field of vision)
9. Hang      - you can hang onto certain obstacles, such as gratings
             - stand beneath the grating and press Action to grab on
             - move around with D-pad, fall down by pressing Cancel
             - if at the edge of grating and there's enough space above the
               grating, press Action to climb atop the grating
10. Search   - anything you think is important, stand close to it and press
               Action to examine the item in question
11. Sneak    - sometimes you'll need to move quietly, or walk carefully to get
               to the other side - you can achieve this by holding down Cancel


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  BATTLE FIELD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

While walking around on active field in dungeons (and sometimes in towns as
well), you may engage in random battles, thus initiating battle mode. The
battle ends once:
- your party has killed all enemies
- your party escapes
- you kill some enemies, but then escape
- enemies escape from battle

After battle ends, you get EXP and gella for enemies killed. There's also a
small chance that defeated enemies dropped one of the items they carried - such
items are yours to keep. If you killed some enemies, but then escaped, you
receive EXP, gella and possibly items for those enemies only.

If all of your *frontline* battling chrs become KO-ed or petrified, you receive
Game Over. If that happens, you have two choices: top option returns you to
title screen, while bottom option allows you to retry the battle you lost once
again, but at the cost of one Gimel Coin (if you have no Gimel Coins, you
cannot retry the battle). If the battle you lost started as "Surprise Attack!",
"Back Attack!" or "Danger!" battle, battle begins as normal encounter with your
vanguard squaring off against the enemy.

Battle field along with battle system is explained more in-depth below.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                WORLD MAP FIELD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When on world map, you can move between towns and dungeons, save your game,
fiddle around with main menu, search for items on world map, fight random
enemies, etcetera.

Pressing Select several times will bring up the Map menu eventually. Here you
can check up on five different things:
- locations of towns discovered so far (green squares)
- locations of dungeons discovered so far (red squares)
- locations of Elw Pyramids and Holy Wood Mound (green squares)
- locations of Puzzle Box pyramids (brown squares)
- locations of your vehicles (blue squares)

When overworld is displayed, following info is displayed:
1. Encounter gauge in upper left corner
2. Compass cursor, which indicates north direction

When on the overworld, your goal is to explore the unseen lands to discover new
cities and dungeons. You can do so by pressing Square, which will activate
Search System (SS from now on). However, this alone isn't enough to actually
find a town or dungeon. First you MUST BE GIVEN A CLUE to whereabouts of your
next destination (some exceptions apply).

You can obtain clues by talking to people; sometimes the clue to your next
destination will be given automatically, so I suggest you don't rush thru the
text people are saying. Once you know where to start looking, check up your map
- next destination will show up as a blinking dot, and the name of the town or
dungeon will appear as greyed out in the respective section. Once you get close
enough to your next destination, press Square to initiate SS, and voila. Town
or dungeon has appeared. Approach it and structure's name will appear. Press
action button to enter.

Please note that SS can also be used to find gella and items on the world map
(who in their right mind would drop 10000 gella anyway?). But before you can
begin finding these, you'll need to grab Item Scope item.

At first your only transport will be your feet. Later in the game more means of
transport will be made available:
1. Ship - obtained as part of the story with this ship you can navigate the
   seas and gain access to lands you can't reach on foot, but you can only land
   on beaches
2. WOMD - short for Weapon of Miss Destruction - obtained as part of the story,
   it allows you to cross the seas in shallow waters (such waters appear darker
   in color), but you cannot make it walk in forests; while you're aboard WOMD,
   random battles are void, but you cannot use SS; press Action while onboard
   for a speed boost; press Square after it's powered up to make it deliver a
   fatality to certain would-be-obstacles
3. Aircraft - also gained as part of the story; straight after obtaining it,
   you will be unable to fly over mountains; after installing the power-up,
   only the sky is the limit; aircraft cannot land on rocky terrain, deserts,
   forests or beaches



===============================================================================
===============================================================================
10.)                           MAIN MENU - G1000
===============================================================================
===============================================================================

Main menu is accessed by pressing Triangle when on Active field / world map. I
has following features (if you don't know what a certain thing means or does,
press Triangle to bring up a help line at the very top).
1. Encounter gauge in upper left
2. Party members' avatars (along with their names, current LV, current/MAX HP,
   current/max MP and remaining VIT gauge) covering most of the middle of the
   screen
   - pressing Select will let you view members' current EXP, and amount of EXP
     needed to reach next LV
3. Six submenus on right side in this order (from top to bottom)
   - Item, Skill, Form, Status, Auto, System
4. Total gella acquired so far (below System submenu)
5. Total playtime so far


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  ITEM SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Item submenu is accessed by selecting first command icon in main menu.
- Items are divided into three categories: Consumable items, Event items, and
  Party items.
- Consumable items consist of items, which can be used in battles, or on active
  field screen.
- Event items are items, which are needed to progress the story, or to advance
  within dungeon.
- Party items are items, which aid your party in some way. They activate as
  soon as you get them.
- You can switch between categories with R1 and L1 buttons.

To the right of items you'll see three commands:
1. Use   : When you want to use a certain item for a character, select the item
           and select which character you wish to use the item for. Items that
           cannot be used are greyed out.
           In case of using an event item, standing in correct spot is
           sometimes necessary to trigger desired results.
2. Switch: Rearrange the items' order manually. Select first item, then select
           second item to have them switch places.
3. Sort  : Rearrange the items' order automatically.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 SKILL SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- PS submenu is accessed by selecting second command icon in main menu.
- First you select the chr whose PS you wish to equip/change.
- Each PS costs PS points to be equipped and thus activated.
- 1 PS point is gained each time chr levels up, thus single chr can have 100 PS
  points maximum.
- Some PS have stacking effects (example shown below).
- To equip PS, choose 1st command shown on right "Put on", and allocate as many
  PS as you can, provided you have enough PS points to do so.
- To unequip PS, choose 2nd command shown on right "Take off".
- To sort PS currently equipped on chr, choose 3rd command on right "Organize".

Example of PS' effect increasing:

There are four different Dark Break skills. They are:
- Dark Break 1 (when equipped, 10% less dmg is taken from dark element attacks)
- Dark Break 2 (when equipped, 20% less dmg is taken from dark element attacks)
- Dark Break 3 (when equipped, 30% less dmg is taken from dark element attacks)
- Dark Break 4 (when equipped, 40% less dmg is taken from dark element attacks)

If you wish to reduce only 50% of dark damage, you would equip only Dark Break
1 and Dark Break 4, or Dark Break 2 and Dark Break 3. However, that is not
exactly what you want - you want to completely nullify the damage, therefore it
is best if you equip all four Dark Break skills at once.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 FORM SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Formation submenu is accessed by selecting third command icon in main menu.
- Use this submenu if you want to change the formation of your party lineup.
- Chr top left will have his/her commands inputted first, followed by chrs
  positioned top middle, top right.
- However, this doesn't mean that the chr in top left position will execute
  his/her command first. That is determined by chr's REA points, ie whoever has
  highest REA at the current turn gets to go first.
- Once more than four chrs are available for choosing, you can switch your
  frontline setup to a variety of possibilities. For example, when your party
  consists of four people, you can have one, two, or three people doing the
  fighting.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 STATUS SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Status submenu is accessed by selecting fourth command icon in main menu, and
  then choosing top one of two further commands.
- In here you can examine various statistics of your chrs. Once you select
  Status command, you will need to select a chr to be taken to that chr's
  statistic overview.
- Switch between chrs with R1/L1 buttons.
- Left side of the screen is reserved for chr's statistics.
- Middle of the screen is reserved for chr's three other status pages. You can
  switch between them with left/right buttons.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Now comes an explanation of what do various statistics represent.

LV  - Chr's current level.
HP  - Chr's Hit Points. Numbers indicate current HP / MAX HP. If current HP
      becomes zero, chr becomes fallen and is unable to fight unless treated
      properly. Color of HP numbers denotes how hurt chr is:
      blue / blue numbers - chr is at max HP
      white / white numbers - chr has taken some damage
      orange / orange numbers - chr is seriusly hurt (between 20%-40% MAX HP)
      red / red numbers - chr's HP is in critical (below 20% MAX HP)
      blue or white or red / grey numbers - chr is induced with max-HP-redux
      grey / grey numbers - chr is fallen
MP  - Chr's Magic Points. Numbers indicate current MP / MAX MP. If current MP
      becomes zero, several of playable chrs cannot execute their special
      abilities. Rudy and secret optional chr do not use MP.
VIT - Vitality meter. Numbers indicate current VIT / MAX VIT. After each
      successful battle, VIT may be used to help recover HP gauge. 1 VIT point
      is used for 1/100 of HP gauge. VIT points are recovered by collecting
      orange gems or by spending a night in an inn.
EXP - Chr's current experience points.
NXT - Amount of EXP needed to advance to next level.
ATT - Attack power, which determines damage of physical attacks. Higher it is,
      more physical damage you inflict.
DEF - Defense power, determines damage you take from enemy's physical attacks.
      Higher it is, less physical damage you receive.
MAG - Magic power, which determines damage of magical attacks. Higher it is,
      more magical damage you inflict.
RES - Magic defense power, determines damage you take from enemy's magical
      attacks. Higher it is, less magical damage you receive.
REA - Reaction (also known as Response or Speed), determines how quickly you
      can act during battles. Higher it is, faster you can act.
ACC - Higher it is, more likely you are to hit the enemy with physical attacks.
EVA - Evasion, determines how likely you are to dodge the attacks. Higher it
      is, more likely you are to dodge.
LCK - Luck, determines how often you score criticals and pre-emptive strikes
      (ie battles where your party ambushes enemy's). Higher it is, more
      criticals you get and more first-attacks. Luck has six possible values:
      Worst, Bad, Normal, Good, Best, and S-Best. It's in your best interest to
      try to maintain luck at it's... well, best. S-Best LCK can only be
      achieved in following way: enter the battle with "Best" LCK and cast
      Hocus Pocus on that chr - doing so will raise LCK to "S-Best". LCK stat
      is also often used in damage formulae of chr's attacks, and usually it
      follows the precedent "higher it is, more damage you do".

Maximum HP value is 9999.
Maximum MP value is 999.
Maximum ATT, DEF, MAG, RES, REA, ACC & EVA values are 999.
LCK has no numerical value.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

And exclusive to Rudy and Jane, you have five ARMs stats:

SHT - Attack power (also raises chr's ATT)
ACC - Aiming accuracy (also raises chr's ACC)
BLT - Bullet amount
EAS - ARM weight, increases counterattack chance as well as auto-reload chance
CRT - Critical percentage

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

And the other three status pages have this information available for you:

a) Abilities chr has learned and/or acquired so far
   - Rudy:       - current setup of his ARM
                 - press up/down to view ARM cartridges found so far
                 - when viewing particular cartridge, you can view amount of
                   bullets per cartridge left (note that each special cartridge
                   uses own amount of bullets)
   - Jack:       - Fast Draws acquired so far
                 - press up/down to view details on particular FD (current
                   mastery, amount of times it has been used and MP cost)
   - Cecilia:    - magic spells acquired so far
                 - press up/down to view details on particular spell (MP cost)
   - Emma:       - Download skills acquired so far
                 - press up/down to view details on particular skill (MP cost)
   - Jane:       - current setup of her ARM
                 - press up/down to view details on particular skill (MP cost)
   - Secret chr: - Piled Shots skills acquired so far
                 - press up/down to view details on particular skill (they work
                   in a manner similar to Rudy's, that is - each skill can only
                   be used limitied amount of times)
   - Magdalen:   - skills acquired so far
                 - press up/down to view details on particular skill (MP cost)
   - Flower gal: - skills acquired so far (she gains them by leveling up)
                 - press up/down to view details on particular skill (MP cost)

b) Force abilities for particular chr
   - Rudy:       - Lock-on, 25 FP
                 - amount of targets depends on type of cartridge used
                 - you can also use a normal attack
                 - ensures 100% hit rate
                 - doubles ATT power for current turn
   - Jack:       - Accelerator, 25 FP
                 - you can use a normal attack, use an item, or perform FD
                 - Jack will act first in current turn, regardless of REA stat
                   of other combatants
                 - If a FD is used in Accelerator round, that FD's effects
                   improve; for example, Speed Fang's damage will be greater
                   than usual
   - Cecilia:    - Material, FP cost depends on medium used
                 - targets are either all enemies or frontline party
                 - invokes the power of the mediums (powers vary from attacking
                   to support and healing)
   - Emma:       - Alchemic Bomb, 25 FP
                 - hits one group of enemies
                 - strength of the attack depends on download skills acquired
                   so far
   - Jane:       - Mystic, 25 FP
                 - all Mystic-able items gain group effect
   - Secret chr: - Full Power, 25 FP
                 - own ATT is raised by 175% for current turn, REA becomes 0
                 - you can use either normal attack, or one of chr's skills (in
                   latter case effect of the skill improves)
   - Magdalen:   - Gamble, 25 FP
                 - own ATT is raised by 175%
                 - if one of chr's skills is used, skill's effect improves
   - Flower gal: - Extension, 25 FP
                 - all of Flower girl's special skills gain group effect

c) PS currently equipped on particular chr

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

And finally, if you access bottom command after selecting Status command, you
can view several pieces of info regarding your gameplay:

- total amount of canceled encounters
- total amount of battles fought
- total amount of retries using Gimel Coins
- total amount of enemies killed
- highest damage done in a single attack
- total amount of saves made


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 AUTO SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Auto-Battle submenu is accessed by selecting fifth command icon in main menu.
- If you feel that your chrs can take on regular enemies without your input,
  you can select Auto-Battle mode (ABM from now on), by selecting the left of
  the two icons. Three modes are available.

a) MANUAL
Player must manually choose chr's commands prior to each turn.

b) ALL OUT ATTACK
Chrs will mainly use Shot / normal attacks during each turn.

c) BALANCED ATTACK
In addition to Shot, chrs may also employ using Arcana abilites etc., and
consider each individual's strengths and weaknesses.

You also need to know these:
- each time battle commences, you need to press Action to engage ABM
- pressing Cancel anytime during ABM sequence will grant you access to commands
  at start of next turn


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 SYSTEM SUBMENU
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- System submenu is accessed by selecting sixth command icon in main menu.
- Following options can be fiddled with:

a) LOAD           - load a previously saved game / start a new game / load EX
                    File Key status screen to check up on stuff acquired
b) CONTROLLER     - choose between normal (default) or customized setting
                    (latter lets you choose the controls to your liking)
c) VIBRATION      - turn vibration function on or off
d) SOUND          - choose between Mono or Stereo sound
e) VOICE          - turn in-battle speeches on or off (you can also selectively
                    choose whose blabber you wish to switch on/off)
                  - NTSC-J only!
f) COMPASS        - turn compass cursor on or off
g) BATTLE COMMAND - changes battle command input system
                  - Neutral recenters highlighted command when D-pad or left
                    analog is released
                  - Fixed doesn't automatically recenter highlighted command
h) BATTLE SPEED   - choose between Regular or Turbo (set to Turbo ASAP)
i) BATTLE MOVIE   - switch battle movies on/off (affects Cecilia's Material FA)
j) CURSOR         - select initial cursor location
                  - selecting Memory automatically highlights battle command
                    used during the last turn
k) SCREEN         - toy around with screen settings
l) SCREEN SAVER   - turn screen saver on or off
                  - if on, you need to set time limit from 01:00 to 59:59
m) HDD SUPPORT    - switch between DVD-ROM and HDD
                  - NTSC-J only!



===============================================================================
===============================================================================
11.)                         BATTLE SYSTEM - G1100
===============================================================================
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   ENCOUNTER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When strolling down the dungeon or on world map, a "!" (exclamation mark) may
appear above chr's head - this means that you're about to fall into random
battle. When "!" appears, you can choose to engage in battle (explained later)
or avoid the encounter altogether (explained later). Event battles (usually a
boss battle) are not announced by "!", they happen automatically.

There are five possible encounters.
Normal encounter    - Your party and enemies encounter each other normally.
Pre-emptive attack! - Your party ambushes enemy party. You have the advantage
                      of launching first attacks. Enemies *cannot* input
                      commands during the first turn (though they can counter).
Surprise Attack!    - Enemy party ambushes your vanguard party. You *cannot*
                      enter commands during the first turn (but your chrs can
                      counter, if it triggers).
Back Attack!        - Enemy party ambushes your rearguard party (when four or
                      more chrs are in your party). You *cannot* enter commands
                      during the first turn (but your chrs can counter, if it
                      triggers).
Danger!             - Randomly selected chr is ambushed. This chr must endure
                      attacks from enemies for one turn. You *cannot* enter
                      commands during the first turn (but chr can counter, if
                      it triggers). On second turn other two chrs from vanguard
                      arrive in battle fray (so far no chrs of mine from
                      rearguard have been put in "Danger!", but that doesn't
                      mean that it can't happen).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                ENCOUNTER GAUGE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Encounter gauge (ENG for short) is displayed in top left of the screen. ENG
helps you avoid the encounters you do not wish to fight. There are three
different colored "!" that appear.

White "!" - Your Migrant level (ML from now on) is compared to that of the
            enemy. Press Cancel and ENG will be reduced by a specific
            difference - doing so also avoids a battle. Usually higher the
            level of enemy, higher the cost of ENG, so be careful how often you
            cancel.
Red "!"   - Should ENG become 0 or you fall into surprise battle, you will not
            be able to cancel the encounter.
Green "!" - When your ML is way higher than that of the enemy, you can press
            Cancel to cancel the battle with *no* cost to your ENG! Neat, if I
            do say so myself.

IMPORTANT! When white or green "!" appears, press Cancel two times quickly to
immediately fall into the battle.

You can increase ML by collecting items called Migrant Seal. Each one nailed
raises your ML by 1 point. You can replenish ENG by spending night in an inn
(full replenish), winning a battle (1 point replenish), or by collecting white
gems (replenish 1/10 of the gauge).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               ENCOUNTER COMMANDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Encounter commands (ECO from now on) are entered at beginning of each turn.
Pressing Triangle brings out help message for any selected ECO.

1. GET SET     - select to begin entering battle commands
2. FORM        - adjust chr's position and turn order (for former refer to
                 formation menu heading for detailed explanation), found under
                 "Switch" and "Action"* commands respectively
3. AUTO        - set ABM settings (refer to auto-battle submenu heading for
                 detailed explanation)
4. STATUS      - view chrs' status screens, and several of game's stats (refer
                 to status submenu heading for detailed explanation)
5. SYSTEM      - customize game's settings (refer to options menu heading for
                 detailed explanation)

* NOTE: Beside REA based turn order in battle, you're given the option of
        manual turn order. For example, if you wish all enemies to go before
        you, put Rudy to be the first to execute the command for current turn.
        Since Rudy is the slowest of the bunch, all enemies will (usually) go
        before him, followed by Rudy and whatever order you selected. Please
        note that manual turn order has to be inputted EACH TURN SEPARATELY!

TIP: When you get Emma in your party permanently, she's the slowest chr.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                BATTLE COMMANDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Battle commands (BCO from now on) are entered after you select Get Set ECO.
Pressing Triangle brings out help message for any selected BCO. In addition, it
can also display enemy's Analyze screen (provided you have already casted
Analyze on it in one of earlier battles).

1. SHOT / ATTACK  - attack selected opponent with chr's ARM / weapon
                  - only Rudy and Jane have ARMs, other chrs use melee weapons
                  - if amount of bullets remaining is 0, Rudy and Jane engage
                    in melee combat with selected opponent
                  - Rudy's and Jane's ARM has set amount of bullets they can
                    use before running out
                  - [bullets remaining / max bullets available] gauge is
                    visible above Rudy's or Jane's HP display window when
                    you're inputing BCO for them
                  - reload Rudy's and Jane's ARM by selecting Guard
                  - increase amount of bullets Rudy and Jane can carry by
                    upgrading chr's ARM
                  - each time Cecilia uses a normal attack and delivers a hit,
                    she recovers 1 MP
2. GUARD          - reduces amount of damage received for current turn
                  - reduces likelihood of being affected with negative statuses
                  - reloads Rudy's and Jane's ARM
                  - FORMULAE DATA NOTE 0001
3. FORCE          - use chr's special powers by using up FP
4. ITEM           - use items
5. SPECIAL        - use special skills, available only to that chr
                  - Rudy's ORS is called "Cartridge"
                  - Jack's ORS is called "Fast Draw"
                  - Cec's ORS is called "Crest Sorcery"
                  - Emma's ORS is called "Emulator"
                  - Jane's ORS is called "Calamities"
                  - Magdalen's ORS is called "Weapons"
                  - Flower gal's ORS is called "Herb Magic"
                  - SSC's ORS is called "Piled Shots"
                  - Rudy's and super secret chr's ORS can be activated specific
                    number of times before running out, and as such they do not
                    require MP to be cast
                  - Jack's, Cecilia's, Jane's, Emma's, flower girl's, and
                    Magdalen's ORS require MP to be used

Hint: When targeting an enemy, pay attention to its possible "Condition", which
      will appear in top left. Positive statuses appear in blue, negative in
      red. These statuses are discussed further down. Enemy's Analyze screen is
      explained further below. Furthermore, if the color of target cursor (when
      pointing at the enemy) is red, that means this enemy has not been
      Analyzed yet. If the target cursor is green, this enemy has already been
      Analyzed. In specific cases red target cursor turns into green
      automatically once you've killed one sample of specific enemy.
Hint: If chrs are affected by harmful status, but you do not wish to heal it,
      and assuming you have four chrs or more at your disposal, you can use
      formation command and switch chrs between vanguard and rearguard. For
      example, this is a convenient way of taking fallen chrs out of vanguard
      and replacing them by fresh chrs from rearguard.
Hint: If chrs are low on HP, but you do not wish to recover it, and assuming
      you have four chrs or more at your disposal, you can use formation
      command and switch chrs between vanguard and rearguard. Then when next
      turn comes up, and assuming hurt chr's VIT gauge is not empty and that
      chr isn't under sickness status, VIT gauge will automatically be used to
      recover as much of chr's HP as it can. This is a convenient way of having
      hurt chrs heal automatically instead of wasting a turn.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  FORCE POINTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Force points (FP from now on) are needed to perform chrs' FA. Numbers and bars
at the bottom of the HP/MP display show FP for each chr. FP increases as chrs
attack enemies, or when enemies attack chrs. When blue bar crosses 25%
increments, "FORCE LEVEL UP" message will be briefly displayed. FP acquired in
one battle do not carry over in next battle (exceptions are expected, of
course).

When chr gains 100 FP, thus filling up whole FP gauge, "CONDITION GREEN"
message will be briefly displayed. At this point following negative statuses
are lifted: poison, sickness, confusion, helpless, sleep, amnesia, and petrify
countdown.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                FORCE ABILITIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Each playable chr has one Force ability (FA from now on) he/she can choose
from. Cecilia is only chr who has multiple choices when selecting what type of
FA she wants to use (amount of choices depends on amount of mediums you've
collected so far). Chrs' FA have been discussed in Status submenu heading under
Main Menu section.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         ELEMENTS AND OPPOSING ELEMENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are 9 elements you can find in this game.

1. EARTH and its opposing element WIND
2. WIND and its opposing element EARTH
3. FIRE and its opposing element ICE
4. ICE and its opposing element FIRE
5. WATER and its opposing element THUNDER
6. THUNDER and its opposing element WATER
7. LIGHT and its opposing element DARK
8. DARK and its opposing element LIGHT
9. NON-ELEMENTAL property has no opposing element


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         NUMBERS THAT APPEAR IN BATTLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are few types of coloured numbers that appear in course of battle. In
this heading I will tell you what each color represents.

1. WHITE NUMBER  - this number indicates HP loss
                 - normal damage has been inflicted to the target
2. GREEN NUMBER  - this number indicates HP recovery
                 - damage has been absorbed as HP recovery, or recovery type
                   item has been used on the target
3. GREY NUMBER   - this number indicates HP loss
                 - target reduces damage received from such attacks
                 - magical damage is reduced by 66%
                 - physical damage is reduced by predetermined % (you will know
                   this amount by looking at enemy's info in Bestiary section)
4. RED NUMBERS   - this number indicates HP loss
                 - target takes more damage from such attacks
                 - magical damage is tripled
                 - in cases of physical attacks, you can inflict a critical
                   strike, but damage indicator will show up as white number
5. YELLOW NUMBER - target's HP is recovered / or nothing happens to target's HP
                 - yellow number appears on the target and something can
                   (maybe) be triggered
6. PURPLE NUMBER - this number denotes MP recovery

In addition to those numbers, two more indicators can appear:
NO COUNT!  - this means that attacks of certain type will have no effect on the
             target; for example, there are enemies in the game which have
             chances (in %) that a magic attack on them will fail when executed
BLOW AWAY! - if your chr's REA is way superior to REA of selected opponent, if
             your chr uses a normal attack, and if critical strike occurs,
             there's a chance for you to instantly remove that enemy from
             battle, regardless of its status and/or HP (bosses cannot be
             removed that way)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            NUMBER OF ENEMY TARGETS?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When targeting enemies, you can attack either:

- single enemy
- group of enemies
- all enemies

Here's how to tell a difference between possible amount of targets. I'll post a
sample battle lineup, pointing out all three 'scenarios'.

                        --------- all enemies ---------
                        | |-------------------------| |
                          | Rat Monkey    | A B C D | <-- enemy group
         single enemy --> | Gagison       ----------|
                          | Gagison                 |
                          | Rat Monkey      A B C   |
                          |-------------------------|

Usually, it's like this:
- chr's physical attacks target single enemy
- chr's magical attacks target single enemy
- with some tweaking you can have that same attacks affect enemy group
- some ORS target enemy group
- Cec's offensive summons affect all enemies

And finally, you have moves with "Field" attribute. "Field" affects *all*
combatants, that means both your chrs and all fighting enemies. An example of
field effect move is Flaming Zone - when cast, fire damage is doubled, and ice
damage halved.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                INERTIA CANCEL?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

An extremely useful feature, but must be used with caution. Few requirements
must first be met, though:
- chr has accumulated at least 25 FP on FP gauge
- chr is attacked with a physical attack (which doesn't target whole team)
- chr's counterattack must trigger

If the above conditions are met, then there's a chance that word 'CANCELLABLE'
will appear below chr in question, with a green bar decreasing to the left. If
Cancel button is pressed during this time, Inertia Cancel is activated. Chr
loses 25 FP from the gauge, but is instead granted an opportunity to input
another command for current turn. Note that this *does not* cancel the first
command you gave that chr for current turn.

Example: Cec has 50 FP, she was commanded to guard for current turn, she gets
attacked and counter triggers, causing 'CANCELLABLE' word appearing. You press
Cancel button and you have the ability to enter another command for Cec, like
healing other party member. After she executes that other command, she will
resume guarding until end of the current turn).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          INCREASING / DECREASING FP?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You may wonder just for how much does FP rise if certain actions are performed
in battle, be it you attacking the enemies or vice versa. Following is the list
of all actions in battle that make your FP rise (and there's quite a lot of
them), and actions which make it drop.

-------------------------------------------------------------------------------
ACTION TYPE                                                        | FP GAIN
-------------------------------------------------------------------------------
Use Shot command*                                                  | 8   FP
Use Attack command*                                                | 12  FP
Use chr's ORS                                                      | 12  FP
Critical strike occurs                                             | 8   FP
Successfully evade enemy's physical attack                         | 12  FP
-------------------------------------------------------------------------------
Use Guard command                                                  | 2   FP
Combination arts activate (both chrs get FP raise)                 | 12  FP
Use an item                                                        | 6   FP
Counterattack is triggered                                         | 8   FP
Action kills the enemy (if 3 are killed, multiply by 3, and so on) | 8   FP
-------------------------------------------------------------------------------
Chr reaches end of turn                                            | 4   FP
PS Blocker activates                                               | 8   FP
PS Regeneration activates                                          | 6   FP
PS Finest Arts activates                                           | 8   FP
PS Penetrator activates                                            | 8   FP
-------------------------------------------------------------------------------
PS Assist Blitz activates**                                        | Formula FP
PS Defend activates                                                | 8   FP
PS SOS Auto Guard activates                                        | 6   FP
PS SOS FP Up activates                                             | 100 FP
Jane or Rudy reload own ARM (same for Auto-reload)                 | 12  FP
-------------------------------------------------------------------------------
Return Damage status kicks in                                      | 12  FP
Damage sustained (<dmg / MAX HP x 10> + 4 = FP gained)***          | Formula FP
FP Reinforce magic raises regular FP gain by 50%                   | Formula FP
-------------------------------------------------------------------------------
* - Regardless of the fact if attack connects or not.
** - Support chr gains FP under same conditions (that is, for normal attack
     support chr will gain 12 FP).
*** - Result is rounded down.

NOTE: If chr is under helpless status, *all* FP increases are locked to 1.
NOTE: If FA is used, no FP are awarded!


-------------------------------------------------------------------------------
ACTION TYPE                                                        | FP LOSS
-------------------------------------------------------------------------------
Force Ability is used (FP loss depends on chr)                     | Formula FP
Inertia Cancel                                                     | 25  FP
Chr becomes fallen or petrified (FP drops to zero)                 | Formula FP
Enemy's attack on chr's FP (new FP = old FP / 4)                   | Formula FP
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      HOW TO RECOGNIZE TYPE OF AN ATTACK?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There's a way in which game lets you know what type of damage you're about to
receive from enemy's attack, or what type of damage you're about to inflict.
Each time an enemy uses a damaging move, a symbol will appear to the left of
attack's name.

-------------------------------------------------------------------------------
SYMBOL         | TYPE OF ATTACK
-------------------------------------------------------------------------------
Blue square    | - physical attack
               | - attack's power is governed by ATT stat
Red diamond    | - can indicate magic attacks, but most of these cannot be used
               |   by your chrs - those that can be are accessed thru Emma's
               |   Download ability (after she has successfully learned it from
               |   the enemy)
               | - can indicate special occurences in battle (most often enemy
               |   skips the turn)
               | - most of magic attacks of this nature cannot be reflected
               | - attack's power is governed by MAG stat
White circle   | - magic attacks, but these can be used normally by Cecilia
               | - magic attacks of this nature can be reflected
               | - attack's power is governed by MAG stat
Green triangle | - summon attack
               | - attack's power is governed by MAG stat
               | - also denotes FA when used by your chrs
Yellow diamond | - indicates using an attack item from your inventory
               | - attack's power is governed by MAG stat
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           NEGATIVE STATUS INDICATORS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Each time your party member is affected with bad status, an indicator will
appear around affected chr.

-------------------------------------------------------------------------------
INDICATOR          | WHAT IT MEANS?
-------------------------------------------------------------------------------
? (question mark)  | chr has been affected by amnesia status
+ (red cross)      | chr has been affected by sickness status
spring             | chr has been affected by helpless status
purple bubbles     | chr has been affected by poison status
counter above head | chr has been affected by petrify countdown
white statue       | chr has been petrified
red circles        | chr has been affected by confusion status
chr kneeling       | chr has been affected by fallen status
ZZZZZ letters      | chr has been affected by sleep status
-------------------------------------------------------------------------------

For explanation of what do these statuses do, see Status Condition section
found further down in this guide.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               VICTORY OR DEFEAT?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. VICTORY
- victory is determined when your party eliminates all opposing monsters
- depending on type and amount of monster/s destroyed you win gella, EXP and
  maybe some items as well
- there are few storyline battles which you cannot "win" under normal
  circumstances, such as bringing enemy's HP down to zero
- when battle is won, and if battling chrs aren't at MAX HP, VIT gauge will be
  used to recover lost HP (1% of VIT can recover 1% of MAX HP)

2. DEFEAT
- your party is defeated if all chrs in your vanguard are fallen (their HP is
  reduced to zero) or have been petrifed
- if you are defeated, you can continue by using Gimel coin (in this case
  battle resumes from start under normal conditions)


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         EXPERIENCE AND MULTIPLYING IT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After the end of battle EXP received is usually multiplied by 1,0 and added to
party members' EXP total. EXP multiplier can be raised in several ways.

-------------------------------------------------------------------------------
ACTION                    | EXP MULTIPLIER
-------------------------------------------------------------------------------
Killing an enemy          | x 0,1
Killing last enemy        | x 0,2
Critical physical strike  | x 0,1
Being hit with an attack* | x 0,1
Use Lucky Card**          | x 1,0
-------------------------------------------------------------------------------

* NOTE : If chr is guarding while you're hit, EXP bonus does not activate.
** NOTE: Lucky Card works only once. Its effects cannot be stacked in single
         battle.

And finally, EXP multiplier can be raised as high as 9,9. That's the max value.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   ESCAPING?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Normally you cannot escape from battle once it has initiated, but that doesn't
hold true forever. Once you have access to magic guild, Escape spell can be
bought and bound onto one of the Crest Graphs. If you have already defeated any
enemies up until the point when your chrs escaped, you will receive gella, EXP
and (maybe) items for those defeated enemies.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                TREASURE CHESTS?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sometimes defeated enemies will leave a treasure chest after battle is
concluded. You have the option to open it or leave it as it is. Beware, such
chests are booby-trapped. Most often it's a bomb, but you can also expect
abnormal status traps.

It's advised that you let vanguard chr with highest LCK attempt to open the
chest*, as such chr has a highest chance of disarming the trap. On the other
hand, if chest has poison trap, but all your chrs' luck is worst, have the chr
with PS Moon Stones on him/her attempt to open the chest. In both cases you get
the goods with chr unharmed.

Additionally, the game may offer you a choice of opening the chest with a
Duplo, should you be in a possession of one of these and you come across a
trapped chest. In this case, chr's LCK matters not - chest is opened, trap
disarmed and goods yours.

1. Boom-Boom-trapped chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, chr who attempted to open the chest suffers 1/2 of
     current HP damage, and you get the goods

2. Boom-Boom-trapped multi-hit chest:
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, all vanguard chrs suffer 1/2 of current HP damage, and
     you get the goods

3. Helpless-trapped (multi-hit) chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, you receive helpless status and get the goods
   - status infliction has a chance of failing as well
   - can affect whole vanguard (you will know so when trapped chest appears)

4. Poison-trapped (multi-hit) chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, you receive poison status and get the goods
   - status infliction has a chance of failing as well
   - can affect whole vanguard (you will know so when trapped chest appears)

5. Sickness-trapped (multi-hit) chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, you receive sickness status and get the goods
   - status infliction has a chance of failing as well
   - can affect whole vanguard (you will know so when trapped chest appears)

6. Amnesia-trapped (multi-hit) chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, you receive amnesia status and get the goods
   - status infliction has a chance of failing as well
   - can affect whole vanguard (you will know so when trapped chest appears)

7. MAX-HP-redux-trapped chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, your MAX HP is reduced by 20% and you get the goods
   - trap has a chance of failing as well

8. MP-redux trapped chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, 10% of chr's MAX MP is sucked away and you get the goods
   - trap has a chance of failing as well

9. Gella-redux trapped chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, 10% of party's gella is gone and you get the goods
   - trap has a chance of failing as well

10. Fake-chest trapped chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, you enter another battle against enemy no.032; defeat it
     and battle is won
   - this is the only way to get entry for enemy no.032 in monster book

11. Energy-drain trapped chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, following happens: let's say that Jane needs 100000 EXP
     to reach next level; she already accrued 75000 EXP, meaning she has 25000
     left to go; if you now select Jane to open this chest and trap is sprung,
     it will drain all EXP Jane accumulated so far for next level -> this
     means, that she must now again accumulate all 100000 EXP needed for next
     level

12. Booby trapped chest
   - if successful, trap is disarmed and you get the goods
   - if unsuccessful, chest explodes and goes sayonara, and you forfeit the
     goods as well

13. Regular chest
   - these chests aren't dangerouns, all you have to do is open it to get the
     goods inside

* NOTE: If any of chrs was in sleep, petrified or fallen status at end of
        battle, you won't be able to select that chr to attempt opening the
        chest.

EXTREMELY IMPORTANT: When it comes to items dropped by enemies when battle has
                     ended, this is of extreme importance for you!
                     Let's assume you defeated enemy party of 4 Gobs with wind
                     summon. Your booty would be EXP, gella and 4x Wind Gem, 2x
                     Heal Berry. But before you get all those goods, Gobs left
                     behind booby-trapped chest.
                     If you decide not to open the chest, you will not get
                     what's inside the chest, BUT YOU WILL ALSO NOT GET THE
                     ITEMS GOBS DROPPED, meaning you'll have to forfeit those
                     4x Wind Gem and 2x Heal Berry.
                     IF YOU WANT TO RECEIVE EVERYTHING (THAT MEANS CONTENTS OF
                     THE CHEST *AND* ITEMS ENEMY MIGHT HAVE DROPPED), YOU'LL
                     HAVE TO OPEN THE CHEST.
                     However, you still receive any Gimel Coins or Alter Parts.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 ANALYZE SCREEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Analyze screen opens when you cast Analyze magic over one of your enemies. Here
I'll explain how it looks like and how to understand it. I'll go in this order:
top of the screen, top left, bottom left, middle, top right, bottom right.

1. NAME        - name of the monster you're fighting
2. DROP ITEMS  - has information on items monster may drop after battle
               - monster may have up to four items in this box
               - monster may drop only one item after battle
3. STEAL ITEMS - has information on items you can steal from monster
               - monster may have up to four items in this box
               - you can only steal one item from monster
4. MONSTER     - picture of Analyzed monster
5. HP BAR      - red bar showing how much HP monster has left
6. LEVEL       - level of monster
7. HP          - monster's maximum HP (when battle begins)
               - monster's current HP (after it took at least one damaging hit)
               - when HP is depleted to 0, monster is defeated
8. EXP         - amount of EXP you're awarded when monster is killed
9. GELLA       - amount of gella you're awarded when monster is killed
10. ELEMENTAL  - each enemy in the game has 8 elemental affinities
    AFFINITIES - they're displayed in this order, from top to bottom: earth,
                 wind, fire, ice, water, thunder, light (holy), dark
               - there's five levels of monster's resilience towards elements
                 (they're discussed a bit below)

Regarding monster's resilience, these are the levels you should familiarize
yourself with:
a) WEAKNESS   - target takes triple damage
b) HALVED     - target reduces damage inflicted by 66%
c) RESISTANCE - target takes no damage
d) ABSORBTION - target absorbs damage as HP recovery
e) ACTIVE     - target takes no damage, stats are raised for several turns


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               CHARACTER'S SCREEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Whenever selecting BCO for chr currently up, you'll see chr's current Condition
displayed in top left (assuming chr is under status change). If you wish to
view detailed chr's status, you'll need to select Status ECO.



===============================================================================
===============================================================================
12.)                        STATUS CONDITION - G1200
===============================================================================
===============================================================================

In here I'll explain all the different status conditions chrs and enemies can
be affected with. They can be divided in four categories:

a) negative character conditions (generally affect target's battle ability)
b) negative statistic conditions (generally reduce target's stats)
c) positive statistic conditions (generally increase target's stats)
d) miscellaneous conditions

Generally, GREEN conditions are beneficial to the target (positive status),
while RED conditions harm the target in some way (negative status).

-------------------------------------------------------------------------------
NEGATIVE STATUS | CONDITION'S EFFECTS
CONDITIONS      | AND COUNTERMEASURES
-------------------------------------------------------------------------------
Fallen          | Occurs when chr's HP becomes zero (0). HP counter becomes
                | red, FP drops to zero, commands cannot be entered. Status can
                | be removed with Revive magic, Revive Fruit or Life Flame. If
                | chr is still fallen when battle ends, chr is revived with 1
                | HP, but chr's MAX HP is reduced by 20% until cured. If entire
                | vanguard party becomes fallen, Game Over.
-------------------------------------------------------------------------------
Poison          | At end of every turn affected chr loses amount of HP, which
                | equals 20% of MAX HP. Status can be removed with Restore
                | magic, Antidote or Life Flame. Status persists until end of
                | battle and can carry into another battle, if not treated.
-------------------------------------------------------------------------------
Sickness        | Affected chr cannot recover HP by any means (that means
                | items, magic, mediums, and VIT gauge). Status can be removed
                | with Restore magic, Medicine or Life Flame. Status persists
                | until end of battle and can carry into another battle, if not
                | treated.
-------------------------------------------------------------------------------
Amnesia         | Affected chr doesn't gain any EXP. Status can be removed with
                | Restore magic, Toy Hammer or Life Flame. Status persists
                | until end of battle and can carry into another battle, if not
                | treated.
-------------------------------------------------------------------------------
Helpless        | Affected chr cannot execute FA and ORS. Additionally, all FP
                | increases are locked to 1 FP. Status can be removed with
                | Restore magic, Peppy Acorn or Life Flame. Status persists
                | until end of battle and can carry into another battle, if not
                | treated.
-------------------------------------------------------------------------------
Sleep           | Affected chr falls asleep and you're unable to enter any
                | commands. Status can be removed with Restore magic, Breath
                | Mint or Life Flame. Status persists for six turns (though it
                | is possible chr will wake up after being hit with physical
                | attack), and is removed when battle ends.
-------------------------------------------------------------------------------
Confusion       | Affected chr becomes confused, and his/her actions erratic.
                | Commands can be entered at start of each turn, but there's a
                | chance affected chr will perform something else (for example,
                | you told Rudy to use Heal Berry on self, but instead he'll
                | shoot Jack). Status can be removed with Restore magic,
                | Pinwheel or Life Flame. Status persists for six turns (though
                | it is possible chr will regain senses after being hit with
                | physical attack), and is removed when battle ends.
-------------------------------------------------------------------------------
Petrify         | There's two instances of petrification. In first case chr
                | becomes petrified immediately - FP drops to zero, and you
                | cannot enter any commands. Status persists until end of
                | battle, or until chr is hit with a physical attack (chr then
                | becomes fallen). In second case a countdown of 2 (or 1) turns
                | begins for affected chr. REA becomes 0, EVA becomes 1, chr
                | cannot use ORS and FA; then both DEF and RES become 0. Status
                | can be removed with Restore magic, Hard Grape or Life Flame.
                | Status lasts one or two turns (depends from which enemy uses
                | which petrifying skill), and if not treated in time, chr
                | becomes a statue (status then persists until end of battle).
                | FP drops to zero, and you cannot enter any commands. If
                | petrified chr is hit with a physical attack afterwards,
                | petrify status is void and chr becomes fallen.
-------------------------------------------------------------------------------

Helpful hints:
a) Resting at an inn recovers all HP, MP, and voids all status changes that
   persist after battle. Additionally, your ENG and VIT gauges are also
   recovered, and Rudy's SC ammo is replenished (as well as that of SSC's)
b) If chr's FP reaches 100 FP, "CONDITION GREEN" voids poison, sickness,
   confusion, helpless, sleep, amnesia, and petrify countdown.
c) When battle ends, and if chr was fallen or under amnesia, that chr won't
   gain any EXP from that battle.


-------------------------------------------------------------------------------
NEGATIVE STATISTIC | CONDITION'S EFFECTS
CONDITIONS         |
-------------------------------------------------------------------------------
DEF down           | Chr's DEF stat is halved. Lasts 6 turns.
-------------------------------------------------------------------------------
RES down           | Chr's RES stat is halved. Lasts 6 turns.
-------------------------------------------------------------------------------
LCK down           | Chr's LCK stat is dropped by one level (for example, from
                   | "bad" to "worst"). Lasts: Duration variable 3.
-------------------------------------------------------------------------------
EVA down (A)       | Chr's EVA stat is halved. Lasts 3 turns.
-------------------------------------------------------------------------------
REA down (A)       | Chr's REA stat is halved. Lasts 3 turns.
-------------------------------------------------------------------------------
MAX HP down        | Chr's MAX HP has been reduced as a result of not reviving
                   | him/her before previous battle ended. Condition persists
                   | until treated properly.
-------------------------------------------------------------------------------
CURSE              | Target's resistance to poison, sickness, sleep, confusion
                   | and petrify is halved. Lasts 6 turns.
-------------------------------------------------------------------------------
EVA down (B)       | Chr's EVA stat equals 1. Lasts 1 turn.
-------------------------------------------------------------------------------
REA down (B)       | Chr's REA stat equals zero. Lasts 1 turn.
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
POSITIVE STATISTIC | CONDITION'S EFFECTS
CONDITIONS         |
-------------------------------------------------------------------------------
ATT up             | Chr's ATT stat is doubled. Lasts: Duration variable 1.
-------------------------------------------------------------------------------
DEF up             | Chr takes 25% less damage from physical attacks. Lasts:
                   | Duration variable 1.
-------------------------------------------------------------------------------
MAG UP             | Chr's MAG stat is doubled. Lasts: Duration variable 1.
-------------------------------------------------------------------------------
RES up             | Chr takes 25% less damage from magical attacks. Lasts:
                   | Duration variable 1.
-------------------------------------------------------------------------------
ACC up             | Chr's ACC stat is raised by 50%. Lasts: Duration variable
                   | 1.
-------------------------------------------------------------------------------
EVA up             | Chr's EVA stat is raised by 50%. Lasts: Duration variable
                   | 2.
-------------------------------------------------------------------------------
REA up             | Chr's REA stat is doubled. Lasts: Duration variable 1.
-------------------------------------------------------------------------------
ATT up, DEF down   | Chr's ATT stat is doubled, enemies' DEF stat is halved.
                   | Lasts: Duration variable 2.
-------------------------------------------------------------------------------
FP gain up         | Chr's FP gain rate is raised by 50%. Lasts: Duration
                   | variable 1.
-------------------------------------------------------------------------------
Element shield     | Chr takes 25% less damage from all elemental attacks.
                   | Lasts: Duration variable 1.
-------------------------------------------------------------------------------
Status Lock        | Chr voids all negative status changes except fallen.
                   | Lasts: Duration variable 2.
-------------------------------------------------------------------------------
Retaliation        | Chr intercepts and blocks enemy's physical attack, and
                   | returns the damage to attacker. The extra charm lies in
                   | following: if blocked attack carries negative status, that
                   | status is returned to the attacker as well.
                   | Unfortunately it has two drawbacks - condition works only
                   | once (then you need to recast it), and is effective only
                   | against physical attacks, that target one chr. Lasts:
                   | Duration variable 1.
-------------------------------------------------------------------------------
Reflect            | Chr reflects certain magic attacks back to the caster.
                   | Lasts: Duration variable 2.
-------------------------------------------------------------------------------
LCK up             | Chr's LCK stat is raised by one level (for example, from
                   | "worst" to "bad"). Lasts: Duration variable 1.
-------------------------------------------------------------------------------
Replay             | Chr's action taken in current turn will be executed again,
                   | if same conditions are met. Lasts: Duration variable 2.
-------------------------------------------------------------------------------
Counterattack      | When affected chr takes damage, chr will counter by
                   | returning same amount of damage to the attacker. Activates
                   | for both physical and magical damage, but does not work if
                   | affected chr takes damage greater than his/her current HP
                   | (in other words, chr becomes KO-ed). Works even if
                   | multi-hit attacks were used. Lasts until end of battle or
                   | when chr becomes fallen.
-------------------------------------------------------------------------------
Active Element     | This condition occurs on enemies only. Let's say that the
                   | enemy has active element affinity for fire element. If you
                   | hit an enemy with fire attack, damage will be absorbed as
                   | HP recovery, and that enemy's ATT and MAG will be
                   | increased by 50%! This is not all, however - some enemies
                   | in the game can automatically raise own ATT and MAG by 50%
                   | when an element zone is cast. Say an enemy has fire as
                   | active element property, and you cast Flaming Zone - that
                   | enemy's offensive power will increase. Lasts until the
                   | monster is defeated.
-------------------------------------------------------------------------------
Auto-Revive        | Chr will remain at 1 HP, when fatal damage is incurred.
-------------------------------------------------------------------------------

Helpful hints:
a) If enemy's attack carries harmful statuses, a colored cloud will usually
   appear around your chr just as attack is connecting (clouds also appear when
   opening trapped chests left after battle). Here's the colors of those clouds
   and explanations for statuses they carry:
   - black cloud: fallen status
   - white cloud: petrify status
   - white cloud: current MP-redux status (trap chests)
   - purple cloud: poison status
   - yellow cloud: sickness status
   - blue cloud: sleep status
   - red cloud: MAX HP-redux status (trap chests)
   - red cloud: confusion status
   - green cloud: amnesia status
   - light green: helpless status
   - white cloud: current gella-redux (trap chests)
   - red cloud: EXP reset (trap chests)


-------------------------------------------------------------------------------
MISCELLANEOUS      | CONDITION'S EFFECTS
CONDITIONS         |
-------------------------------------------------------------------------------
EXP bonus          | Chr's EXP bonus rate has been increased by x 1,0. Lasts
                   | until end of battle.
-------------------------------------------------------------------------------
Double gella       | Target enemy will drop double amount of gella once the
                   | battle has ended. Lasts until the target enemy is killed.
-------------------------------------------------------------------------------


Duration of several status changes is dictated by chr's LCK stat, and there's
three duration variables present - below is a table listing them. Now here's an
example of how to read it:
- Status Lock is positive status with variable 2, and chr's LCK stat at the
  time when Status Lock was cast on chr was Good. From the table it is evident
  that chr will be under Status Lock effect for 5 turns.

-------------------------------------------------------------------------------
DURATION VARIABLE TABLES
-------------------------------------------------------------------------------
LCK \ VARIABLE     |         1         |         2         |         3
-------------------------------------------------------------------------------
S-BEST             |      7 turns      |      8 turns      |      3 turns
BEST               |      5 turns      |      6 turns      |      4 turns
GOOD               |      4 turns      |      5 turns      |      5 turns
NORMAL             |      3 turns      |      4 turns      |      6 turns
BAD                |      2 turns      |      3 turns      |      7 turns
WORST              |      1 turn       |      2 turns      |      8 turns
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
13.)                         INNS AND SHOPS - G1300
===============================================================================
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      INNS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Inns are one of the most nifty features. Whenever you spend a night in an inn,
all HP/MP are recovered, as well as VIT gauge and ENG. Additionaly all status
effects are lifted, and MAX.

Spending the night is accomplished by talking to the owner and selecting Stay.
Fee payed depends on party's level = all of current party members' LVL added
together and multiplied by 5 equals inn's price.

When innkeeper is addressed, you'll be given three choices:
- Lodging
- Sell (items)
- Talk

Select stay to be given the price for one night, along with choice of "Yes" and
"No". Choose "Yes" to stay, while choosing "No" exits.

If you're low on gella, sell some items to get the cash.

Choosing "Talk" may reveal some interesting background or yield useful
information, but sometimes this option is required to advance the story.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   ITEM SHOP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Talking to shopkeeper will bring up three options: Buy, Sell, Talk.

1. BUY
Step 1 - Select this to bring up shop's wares display. In left half of thw
         screen items available for buying will be displayed. Those you cannot
         buy (insufficient funds or you already hold 99 units of particular
         item) will be greyed out.
Step 2 - In upper right your current gella will be displayed. I'll discuss
         Total Cost a bit later.
Step 3 - In middle right you'll see two entries: Quantity (discussed below) and
         Inventory. Number next to Inventory tells you how many units of item
         you wish to buy you already possess.
Step 4 - Select the item you wish to buy (press Triangle to view item's
         description). Number 1 will appear next to Quantity entry, and cursor
         will move there as well. Item's cost for a single unit of that item
         will appear next to Total Cost entry. You can increase or decrease
         amount of item you wish to buy in increments of 1 by left/right D-pad,
         or in increments of 10 by pressing up/down D-pad.
Step 5 - Once satisfied with the amount and cost, press Action to complete the
         purchase.

2. SELL
Step 1 - Select this to bring up your wares display. In left half of the screen
         items available for selling will be displayed.
Step 2 - In upper right your current gella will be displayed. I'll discuss
         Total Price a bit later.
Step 3 - In middle right you'll see two entries: Quantity (discussed below) and
         Inventory. Number next to Inventory tells you how many units of item
         you wish to buy you already possess.
Step 4 - Select the item you wish to sell (press Triangle to view item's
         description). Number 1 will appear next to Quantity entry and cursor
         will move there as well. Item's sell price for a single unit of this
         item will appear next to Total Price entry. You can increase or
         decrease amount of item you wish to sell in increments of 1 by
         left/right D-pad, or in increments of 10 by up/down D-pad.
Step 5 - Once satisfied with the amount and price, press Action to complete the
         procedure.

3. TALK
Just some (interesting) gibberish from shopkeeper.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   ARMS SHOP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Explained in detail in respective section of this guide.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  MAGIC GUILD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Explained in detail in respective section of this guide.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                   GARDENING
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Explained in detail in respective section of this guide.



===============================================================================
===============================================================================
14.)                    STARTING HINTS AND TIPS - G1400
===============================================================================
===============================================================================

1. Save early, save often. Don't worry about Gimel Coins, they're not that hard
   to obtain. Every regular enemy can drop Gimel Coins. The best time to save
   your game is usually right when you find Gimel Coins in tresure chests, when
   you're inside a dungeon. One more good reason for saving often: in some
   dungeons you may meet more than one boss enemy. Sometimes you'll need to
   fight two bosses consecutively!

2. When you meet unfortunate Game Over, you can use one Gimel Coin to retry
   that battle. However, if you manage to win that battle, you will not gain
   any EXP and gella afterwards.

3. Be spareful with Heal, Potion and Mega Berries! You cannot buy them anywhere
   unless you work hard for it. For a good portion of the game you'll be stuck
   with Heal Berries (and the rest of the gang) which you get from treasure
   chests or defeated enemies. Later in the game, when you have access to
   Secret Garden, you will be able to breed Berries and some other recovery
   items.

4. When exploring the dungeons/cities, you will often cross ways with doors and
   chests, which have been sealed by magic. The only way to open these is by
   using Duplicators. Duplos are also used to open trapped chests which are
   left by enemies at end of battles.

5. If you find some white gems in the dungeon and your ENG is full, leave those
   gems for later. Same would go for orange gems - if VIT gauge is full, leave
   them for later.

6. Later in the game when your levels are over 40 already, it is useless to
   fight enemies which give 1 EXP (Balloons and like). Just skip these fights -
   you won't lose any points on ENG.

7. Sometimes you may find a strange switch/feature in a dungeon and no matter
   what you do, you cannot seem to activate it. If everything has indeed failed
   (including dropping PS2 on the floor), there is only one explanation - you
   don't possess the tool and/or item necessary to activate the feature in
   question. Remember such places! You need to progress further in the story in
   order to obtain that particular item. Only then will you be able to return
   and solve the puzzle.

8. Every time you engage in boss battle, try to use Gella card on boss/es to
   earn double amount of Gella. Using Gella cards on regular enemies is a
   waste, cos they don't drop much cash anyway (but there are a couple of rare
   enemies, which do drop heavy amounts of gella, only problem is that these
   same enemies are usually very strong).

9. Considering status recovery items: buy as much status recovery items as you
   can, but prioritize in Medicines, Antidotes, Toy Hammers and Peppy Acorns.
   These items cure statuses that persist after battle. I'd say that by having
   around 30 of each with you at all times is not an overkill. Many regular
   enemies has a status change attack.

10. Talk to people over and over. Try switching chrs and then talk to same
    person again. Response may be different. After crucial storyline points
    most people's responses change yet again. The purpose of this chat-hunt is
    to obtain as much clues as possible and to help you understand the
    storyline better.

11. Whenever you encounter new enemy type, make sure you cast Analyze on it!
    Doing this will enable you to track HP and elemental weaknesses for this
    and any future battles. This comes in very handy, trust me.

12. Jane's Mystic FA is extremely handy. If you use Lucky Card on say Rudy,
    only he gets double EXP. However, Lucky Card used via Mystic will award
    double EXP for all three vanguard chrs. You just spared two Lucky Cards.

13. Almost *every enemy* in the game will drop element gems if defeated with
    elemental summons.

14. Once you recruit Emma, she will prove to be a great chr. She is able to
    steal enemy's abilities and "download" them for personal use.

15. HOARD ALL THE CASH YOU GET AND DO NOT WASTE IT FOR BUYING STUFF UNTIL I SAY
    OTHERWISE! You'll thank me later. After starting credits have rolled
    someway in the game, you should have more than 12000 gella.

16. Lack of gella an issue? This is true especially when you want to upgrade
    ARMs or buy stuff from Black Market. Your target enemy is Rat Monkey - this
    el cheapo can be encountered on world map around Adlehyde. However, one
    more requirement must be met - Jane must be in your party, as she's the
    only one that can steal stuff from enemies. Anyway, what you're looking for
    is PS MP Repair, which is Rat Monkey's rarest steal. Once Jane manages to
    swipe several of them (note that you'll need to be patient, as you will
    often steal other crappier items), go and sell them. One PS MP Repair sells
    for 999999 gella. You'll be rolling in money in no time.

17. In dire need of EXP, because next boss is too stubborn to die, and regular
    enemies give crap EXP? Been there, done that... here's what you can do.

    Grow Apple: this enemy can be fought anywhere on the world map, where you
    can walk on foot. You'll recognize it straight away - an enemy with red
    apple for a head, hehe. At your starting levels it's a bit speedy (20 REA),
    but you'll soon be able to outrun it with Jack's speed. EXP this fella
    drops depends on amount of damage you inflicted when sending it to the
    graveyard. The formula is [damage inflicted - 1 = EXP awarded]. So if Jack
    kills it with an attack that deals 1500 dmg to Grow Apple, all chrs get
    1499 base EXP.

    Mega Apple: this enemy can be fought anywhere on the world map, where you
    can set sail on your ship. Like Grow Apple, you'll recognize it straight
    away - an enemy with green apple for a head. But unlike red brother, Mega
    Apple has a REA value of 320! So it may be a while before your REA is
    higher. Jack is likely to be the first to have that much of REA. EXP this
    fella drops also depends on amount of damage you inflicted when sending it
    to the graveyard. The formula is:
    [(damage inflicted - 1) x 10 = EXP awarded]
    That's right, folks, multiplied by ten! So if Jack kills it with an attack
    that deals 1500 dmg to Grow Apple, all chrs get 14990 base EXP.

18. In dire need of gella, because you *really* want to buy that item, and
    regular enemies give crap gella? Been there, done that... here's what you
    can do.

    Melchom: this enemy can be fought anywhere on the world map, where you can
    walk on foot. You'll recognize it straight away - an enemy with two small
    wings on its back, dressed up in green robe and carrying red purse. When
    you cast Analyze on it, you'll see that it drops 0 gella - but there's a
    trick involved which can cause it to drop many gella. Melchom's element
    affinities are all of ACT type, so cast any element spell on it and it will
    gain "Active element" positive status. Keep pouring elemental magic damage!
    It all goes towards gella award. When you think you have enough, kill the
    chap with normal attack. Gella this fella drops depends on amount of
    elemental damage it sustained before being sent to the graveyard. The
    formula is:
    [(elemental damage absorbed as HP recovery) x 3 = gella awarded]
    So if total amount of element damage Melchom received was 1500 dmg, you
    will hoard 4500 gella. Double that with Gella Card and we have a deal!

19. A bit of advice on magic it is good to prioritize in... I'd say you'd be
    cool learning magic in this order:
    - Heal
    - Analyze
    - Shield
    - Protect
    - Escape
    - 8 elemental spells
    - Devastate
    - Dispel
    - Revive

    Afterwards it's free sailing until the end of game, though I will still
    tell you what to bind on Crest Graph/s when necessary.

20. This is perhaps a glitch in the game's system... when you use Shot command
    against an enemy with innate Blocker skill, and enemy blocks your shot,
    user's bullet count will *not* be decreased.

21. Gella Cards should be used with caution. If you sell them, they fetch 1500
    gella. If boss drops 750 gella or less, it's useless to waste a Gella Card
    on it, so you better spare it for later bosses or for selling it.

22. Running out of MP, VIT is low and you're deep in a dungeon? Use a Gimel
    Coin. If this confuses you, here's what you do: *lose* a battle, and when
    you're asked if you wish to continue, choose second option to consume one
    Gimel Coin and restart the battle. You will not obtain any EXP or gella
    from this battle, but your HP, MP, VIT gauge, and ammunition for Rudy's
    carts (as well as SSC's Piled Shots) will fully recover/replenish.

23. During course of the game, you're bound to notice this: some enemies, when
    killed (either by reducing enemy's HP to zero, or via "Blown Away!"), don't
    croak straight away. Instead such enemy will use one last ace - if this
    happens, we say that the enemy used desperation move. You cannot predict if
    the enemy will use a desperation move. Usually such a move is quite
    annoying, however... if the enemy uses it, you survive it and emerge
    victorious from that fight, amount of EXP received from that enemy will be
    tripled!



===============================================================================
===============================================================================
15.)                           VISUAL AID - G1500
===============================================================================
===============================================================================

To further expand your enjoyment with this fine title, I have made an
assortment of pictures. I invite you to check out and download two pictorial
reference guides available at:

kolardamir.com/waacf/pic-friend/wild_arms_acf_alpha.zip
kolardamir.com/waacf/pic-friend/wild_arms_acf_beta.zip 

Both contains hundreds of pictures pertaining to locations of treasure chests
and items you gain thru events or by searching around. I hope you'll enjoy.

Additionally, I have uploaded several scenes from japanese version of the game.
Reason for doing so is because they have been edited in US version - an example
is a certain scene missing vocals after you defeat a boss in Adlehyde.

Links to these scenes are scattered throughout the guide and you will find them
at the respective spots.

All of these scenes have been made in [avi] file format. To view them, you will
need DivX Player. Windows Media Player may also play them, but you're likely to
be missing some codecs. If this is the case, search for missing codecs or
download DivX Player. Do not ask me where to get them, because I do not know.



===============================================================================
===============================================================================
16.)                            GLITCHES - G1600
===============================================================================
===============================================================================

Unfortunately, ACF isn't without glitches. So far these bug/s has/have been
discovered:

GLITCH #1 - DISAPPEARING LANDSCAPE

Where: japanese version & US version
Cause: Each time you pick up an overworld item, a portion of the landscape will
       disappear, and you won't be able to enter that area. Sometimes it
       happens that the land around the item you picked up disappears,
       preventing you from continuing.
Fix  : Fall in random battle, enter a town or dungeon; if the landscape nearby
       the item you picked up disappears, save your game via Gimel Coin, and
       then load that save. Doing one of the above things will fix the glitch.

GLITCH #2 - GAME LOCKS UP AT CERTAIN POINT

Where: US version, before Jane joins you for Volcannon Trap trip
Fix  : Save your game in Rosetta Town, and do the events necessary. When you
       exit the town, Jane will approach your party and ask if she can tag
       along. *Don't* advance the text too quickly (this is where it usually
       locks up) and you may be able to get past the lock-up point. If it locks
       up, reload and try again. As of now, there's no other fix known yet - it
       doesn't happen with all US copies, though.

If I find any more bugs, I'll be sure to write about them.



===============================================================================
===============================================================================
17.)                      VERSION DIFFERENCES - G1700
===============================================================================
===============================================================================

Japanese: There was voice acting in battles.
US      : Voice acting in battles was removed. Because of this, there's also no
          Voice option in Settings menu.
          Entire voice collection (from japanese version) can be found here:
          kolardamir.com/waacf/voice-clips

Japanese: There were some tracks with vocals.
US      : Vocals in those tracks were removed.

Japanese: Among other things, EX File Keys unlocked 10 voice libraries.
US      : Since voice acting was removed, 10 voice libraries were replaced by
          10 more image galleries.

Japanese: All images are divided in 8 Image Galleries (103 images total).
          Entire image collection (from japanese version) can be found here:
          kolardamir.com/waacf/pictures 
US      : As there's 18 galleries, one would expect more images. Sadly, you'll
          be disappointed. All they did was take all images from Image
          Galleries in japanese version, and divide them more 'evenly' among 18
          Image Galleries presented in US version (usually 5 per gallery).

Japanese: It supports HDD, thus decreasing loading times. Personally I don't
          own HDD, but contributors say that decrease in loading wasn't that
          significant.
US      : HDD support was removed, and relevant Settings option also removed.



===============================================================================
===============================================================================
18.)                          WALKTHROUGH - G1800
===============================================================================
===============================================================================

Welcome to Wild Arms: Alter Code F!

TIP: Usually the levels of enemies you encounter (check them out under Analyze
     screen) are suggested levels your chrs should be at to ensure you're not
     underleveled. This comes in especially handy when facing boss enemies.

TIP: There will be many times when we shall return to towns / dungeons we have
     already visited, because we need to grab that loot we couldn't reach
     before etc. But sometimes you'll need to return to a town or village just
     to gather info on where to go next or to talk to specific person. In those
     cases only names of towns / dungeons, and their coordinates will be
     mentioned.

Before you press Start at title screen, I would suggest you wait few minutes so
that introductory scene begins, telling how the story came to be... or if
you're impatient, press Start now. Choose "New Game" and let the games begin.

kolardamir.com/waacf/videos/story_start.avi

TUTORIAL: Set up game's settings to your liking, then press Start to continue.

When the first prologue screen comes up, press Circle (if playing japanese
version) or X (if playing US version).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
Enemies : none
Items   : ITEM LIST ID - #IL001
          [ ] 001. 5x Heal Berry - AU
          [ ] 002. Heal Berry - BR
          [ ] 003. Heal Berry - BR
          [ ] 004. Heal Berry - BR
          [ ] 005. Heal Berry - BR
          [ ] 006. Revive Fruit - BR
          [ ] 007. Heal Berry - BR
          [ ] 008. Bomb Tool - CH
Chests  : 3 total (1 cleared, 2 remain)
Duplos  : none needed
Level   : lv3
Features: inn (for free), memory bird
Notes   : after certain event, inn is no longer available
People  : Dennis, Bambollo, Campbell, Vincent, Tony, Clair, Tallman
Books   : "Zephyr of Hope", "Rotting Beast and Holy Berries",
          "The World Moves to the Wilderness"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name your chr (you can choose hiragana, katakana, or English characters), then
you get 5x HEAL BERRY. Once you're in control of Rudy (begins at lv3),
familiarize yourself with Surf - poke around, enter houses, read books, check
stuff (like boxes, barrels, crates). At this moment you can get HEAL BERRY,
HEAL BERRY, HEAL BERRY, HEAL BERRY, & REVIVE FRUIT. When you approach the house
in NE corner, Tony will ask you a question - answer however you like.

When you're done with sightseeing, enter NE house and talk to woman in red
dress, if you wish to rest. Otherwise, enter N door to have a talk with
Tallman, mayor of Surf - BERRY CAVE LOCATION will be revealed. Grab HEAL BERRY
in SW corner, then enter E door, and collect BOMB TOOL from chest.

TUTORIAL: By pressing Square Rudy will lay a bomb near his feet. Use bombs to
          ignite certain devices and to blow stuff up. You can lay up to eight
          bombs at once. If two bombs are close together at the time one goes
          off, both explode in unison, so you can set them up for a chain
          reaction. When a bomb is laid down, it takes 3 secs to explode.

As you return to previous room... something terrible has happened. Tony went to
Berry Cave to look for something. Since townsfolk is stupid enough not to go
there themselves, let's conveniently send Rudy there. Before you exit the
village, save your game at memory bird, then exit the village thru S exit.
REFERENCE: WildArms0001-WildArms0008

TUTORIAL: When you're strolling about on world map, press Square to initiate
          SS. SS is needed to uncover next towns, dungeons, items and more. In
          cases of towns and dungeons you NEED TO BE TOLD ABOUT THEIR GENERAL
          LOCATION before you're able to uncover them. Once a town or dungeon
          has been discovered, press Action to enter it.

TUTORIAL: Some words about Rudy. Rudy is a fighter, and as such he excels at
          ATT and DEF. His REA, MAG and RES are poor, while ACC and EVA are
          somewhere in the middle values. Rudy's ORS are special carts for his
          ARM, and each special cart uses own ammo, which is independent of the
          ammo load for ARM itself. Special carts replenish ammo when Rudy
          levels up, or rests at an inn. Rudy has no MP counter, simply because
          his actions do not require them.

It's a big bad world out here, and Rudy can take care of himself just fine.
When taking on the storyline bosses, it is generally a good idea that the
average level of your fighting party matches that of the boss. In this
particular case, first boss is lv6, thus it would be good that Rudy's LVL is 6
or greater. Lesser lv is also good, but you may have troubles in subduing the
boss - ultimately, choice is yours, I'm here to let you know the details and to
guide you there.

Straight from start, you can run into Grow Apple enemy. EXP awarded equals
amount of damage it took minus 1. It'll always escape on first turn, so you
gotta move before it. Rudy is a slowpoke, so that may not always be an option.

Gagison carries LVL Apple for stealing - memorize this for later.

Rat Monkey carries PS MP Repair for stealing (sells for 999999 gella!!!) and
may drop LVL Apple when killed. Double memorize this for later.

Enough about enemies, let's head for your first dungeon! From Surf head W until
you notice an alcove inbetween the mountains. Press Square for SS to initialize
and you have discovered Berry Cave!
REFERENCE: WildArms0009

TUTORIAL: Each time your chr accumulates enough EXP to advance to next level,
          LEVEL UP occurs. In addition to boosting chr's HP, MP, and stats,
          level up also completely recovers chr's HP, MP, VIT gauge and refills
          ammo of ORS of certain chrs. And to top it off, if chr is currently
          under poison, sickness, helpless, amnesia or MAX-HP-redux status,
          those are voided as well.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D01 - BERRY CAVE [X: 14850, Y: 21700]
Enemies : no.096, no.161, no.326 (BOSS)
Items   : ITEM LIST ID - #IL002
          [ ] 001. Migrant Seal (1st) - AU
          [ ] 002. 3x Lucky Card OR 3x Nectar OR Nothing - AU
          [ ] 003. Heal Berry - CR
          [ ] 004. Heal Berry - CH
          [ ] 005. 3x Lucky Card - CH
          [ ] 006. Small Flower - CR
          [ ] 007. 10x Gimel Coin - CH
          [ ] 008. Gella Card - CH
          [ ] 009. Heal Berry - CH
          [ ] 010. Heal Berry - CR
          [ ] 011. 200 gella - CH
          [ ] 012. Holy Berry (doesn't appear in inventory) - AU
Chests  : 6 (6 cleared, 0 remain)
Duplos  : none needed
Level   : when boss is killed, lv6
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

TUTORIAL: All screens within dungeons are labeled as floors. For example, Berry
          Cave has 11 screens, and thus 11 floors. I'll be using these labels
          as help when telling you where to go. Use that in conjunction with
          compass, who is always visible onscreen (unless you turned it off)
          and you're sure not to get lost. Currently we do not yet have any
          means of tracking down floor numbers, as we need to get Tracker item,
          which is available several dungeons later. Still, first dungeons are
          fairly straightforward, so no losing you.

F1: After a short convo pick first option. If you agree to the proposal
immediately, you'll get MIGRANT SEAL (1st) and 3x LUCKY CARD. If you decline
once, but then agree, you'll get 3x Nectar instead of Lucky Cards. If you
decline two times or more, you only get Migrant Seal.
REFERENCE: WildArms0010-WildArms0011

TUTORIAL: ML and ENG are displayed in top left of the screen. ENG helps you
          avoid the encounters you do not wish to fight. There are three
          different colored "!" that appear.
          White "!" - Your ML from now on) is compared to that of the enemy.
                      Press Cancel and ENG will be reduced by a specific
                      difference - doing so also avoids a battle. Usually
                      higher the level of enemy, higher the cost of ENG, so be
                      careful how often you cancel.
          Red "!"   - Should ENG become 0 or you fall into surprise battle, you
                      will not be able to cancel the encounter.
          Green "!" - When your ML is way higher than that of the enemy, you
                      can press Cancel to cancel the battle with *no* cost to
                      your ENG!

F1: Chat more, if you wish. Exit N.

F2: Blow up the crates with bombs and collect HEAL BERRY. Exit NE.

F3: Proceed N, remove crates with bombs, take VIT gems if you need them...

TUTORIAL: VIT gems, when picked up, recover 10% to each member's VIT gauge. If
          you're bursting with HP, it may be wise to leave them for later.

F3: ... Exit E.

F4: Immediately go S and drop off the ledge.

TUTORIAL: When chr is near the ledge, he/she will go "Ooops". Press Action to
          have chr jump off the ledge to lower floor. If you run towards the
          ledge, chr drops down automatically.

F4: Blow up two crates and continue dropping, then get HEAL BERRY. Drop down
twice towards E and approach S exit. Blow up the sign, exit S.

F5: To your E you see white gems - those are ENG gems.

TUTORIAL: ENG gems, when picked up, recover 1 point of ENG. Used in right
          measures, they can be mightily useful.

F5: Go S as far as you can - press Action. Apparently the wall can be removed -
so do just that with some bombs. Exit SE.

F6: Get 3x LUCKY CARD. Exit W.

F5: Go back N, exit NE.

F6: Blow up crates, collect SMALL FLOWER. Go across the bridge...

TUTORIAL: When near a ladder, press Action to grab on. Use up/down D-pad to
          move up or down on the ladder. While on ladder, press Action again to
          have chr ascend/descend quickly.

F6: ... taking VIT gems as you go. Go down the ladder and get 10x GIMEL COIN.

TUTORIAL: Gimel Coins are useful little things with three purposes. They allow
          you to save your game almost everywhere, they can be used as a retry
          in battles where you have failed to emerge victorious, and they're
          used as currency in certain shops. Also, from now you have a chance
          of getting Gimel Coins after random battles.

F6: Back up the ladder and exit E.

F7: Go N, but walk near the wall, else you may fall off. Bomb two crates, then
get GELLA CARD. Exit NW.

F6: Go W, take ENG gems... well, I'll simply omit saying "take VIT gems" and
"take ENG gems". Just know this: if you need them, take them. Don't leave them
for later, thinking that you may just make it. Hug N wall until you get to N
exit.

F8: Get HEAL BERRY, then exit S.

F6: Go back W, but then take the path leading SW, blocked by some crates. Blow
them up and continue. The ladder from before is blocking your path. To get past
this obstacle, face the ladder, then press and hold Action. Your chr will begin
running - so run into the ladder face on to have it collapse and conveniently
make path forward. Cross the chasm and exit SW.

F9: Keep walking, blowing up several crates (collect HEAL BERRY), and descend
the ladder at end of corridor. Rotate camera around a bit to notice a chest,
hidden in small alcove. Get 200 GELLA, then exit W.

F10: Go N - you found the runaway! Now's a good time to save your game, as
you're about to face a boss. Given my earlier thought about general level of
your party, I would suggest lv5 or lv6 (boss itself is lv6). Let's continue:
there's a big boulder blocking N exit. Stand near it, and press Square in quick
succession to plant all 8 bombs. When they go off, so will the boulder. Exit N.
REFERENCE: WildArms0012-WildArms0021

F11: Several scenes will roll. Rudy obtains HOLY BERRY (note that it doesn't
appear in your inventory).
REFERENCE: WildArms0022

F1: I'm hungry... BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

RUDY
                                       VS
                                                                  ROTTING BEAST

-------------------------------------------------------------------------------
ROTTING BEAST'S STATS (no.326) [HP invisible; Undead enemy]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
6   | 250    | 42     | 200    | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
13       | 24      | 12      | 33      | 8       | 22      | 1

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
-        | -       | -       | -       | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Cut Down - VS one chr - phd
2. Counter Sweep - CATT VS one chr - phd
3. Rotten Breath - NATT VS one chr - nemgd
4. [innate Blocker, 100% chance]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Beast isn't too tough of an opponent, though that doesn't mean it's easy
either. If there's a need for healing, do so. Once Rudy's FP hits 25 FP...

TUTORIAL: Rudy can use Lock-on FA when his FP has accumulated at least 25 FP.
          Lock-on allows him to hit selected target with 100% accuracy, and
          boosts attack damage as well.

TUTORIAL: If Lock-on FA is selected, Rudy can choose between Shot command or
          using his ORS, which consist of special carts. He starts with Boosted
          Shell, which has 3 bullets. Bullets for special carts have no
          connection whatsoever with bullets loaded in Rudy's ARM - that is,
          even if Rudy has shot all three regular bullets, he can still use
          Boosted Shell. Bullets for special carts are reloaded when chr levels
          up, or you rest at an inn. Amount of bullets for special carts can be
          upgraded at ARMs shops.

Boss' [1.] smacks you for 6 dmg, and [3.] for 15 dmg. Boss will also also
counter each time you hit it - counter [2.] deals 6 dmg. When you run out of
bullets, and if you try melee attack in the next round, boss will swiftly block
it.

TUTORIAL: Some enemies in the game have innate ability (usually in % values) to
          block Attack and Shot attacks. The more "professional" way do hurt
          these guys is with magic. If you think that's cheap, worry not - you
          can also get your hands on this ability in a form of PS. Rotting
          Beast is a weird exception - it blocks Attack command, but not Shot.

You can take a few beatings before you'll need to heal. I got several Heal
Berries from killing random enemies I encountered on the way to boss. Before
battle ends, use Lucky Card on Rudy. Use Lock-on FA when you can and you win
after reducing Beast's 250 HP to zero.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


Gosh, I hate cheapskates that don't drop anything after battle *weeps*. When
given a choice, pick first one (it's not like second will bring you anywhere).
Once the scene ends, save your game. Prologue for second chr begins - press
Circle (if playing japanese version) or X (if playing US version)!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100]
Enemies : no.220, no.008, no.013 (BOSS)
Items   : ITEM LIST ID - #IL003
          [ ] 001. Hanpan tool - AU
          [ ] 002. Empty - CH
          [ ] 003. Heal Berry - CH
          [ ] 004. 2x Gella Card - CH
          [ ] 005. Revive Fruit - CR
          [ ] 006. Heal Berry - CR
          [ ] 007. Gimel Coin - CH
          [ ] 008. Heal Berry - CH
          [ ] 009. 200 gella - CH
Chests  : 12 (6 cleared, 6 remain)
Duplos  : none needed
Level   : when boss is killed, lv6
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: When in control, go N and examine the console. Name your chr (begins at
lv5), and watch the scene.

TUTORIAL: Some words about Jack. He's a jack of all trades (no pun intended).
          ATT, DEF, MAG and RES are in golden middle, but he has greatest REA,
          ACC and EVA of the team. Jack's ORS are FD skills, which require MP
          to be cast. By frequent use of FD these can level up (maximum level
          is 5). As FD levels up, its MP cost for single use decreases.

F4: See the holes in the floor? If you wait too long on such tiles, you'll be
spiked.

TUTORIAL: In some dungeons traps await you. If you're not careful, your current
          HP will be reduced by a specific % - note that traps cannot kill you,
          but HP redux is fairly annoying in upcoming battles, if you don't
          cure it.

F4: There are four pyramid switches around the central platform, and you need
    to activate them in order to continue. Exit N.

F5: A chest, a switch, a trap...

TUTORIAL: Pressing R2 and Action at the same time will focus chr's attention on
          anything interesting on current screen. Use this feature in
          pinpointing what stuff can be interacted with (like chests, switches,
          etc).

F5: Step on switch to open E door. Chest is empty (see the note behind it).
Exit E.

F6: That's a bit too far...

TUTORIAL: Jack's wind mouse Hanpan can be used as a tool. Hanpan has several
          nifty features: it can jump gaps one square wide, and can bring you
          contents of chests that are too far away to be reached by foot. Once
          Hanpan is running around, you can control its path by D-pad or left
          analog.

F6: Go downstairs and throw Hanpan in E direction, so that it steps on switch
and opens S exit.

F7: There's a guillotine trap in this room (takes half of current HP). Dash
past it and it'll slam down just behind you. Ascend the stairs and go for the
chest... but wait? See the color of it? It's different than usual - use Hanpan
and you'll get HEAL BERRY, but chest will go boom at the same time. Those are
trapped chests, and you should use Hanpan to open these. Exit S.

F8: Crates and pyramid switch.

TUTORIAL: Position a chr near a small crate and press Action. Provided chr can
          lift it, he/she will do so. You can carry it around, and throw it by
          pressing Action again. You can usually throw crates to activate
          switches, though they may have other functions as well (such as not
          being attacked when you carry one).

F8: Grab a crate, and then throw it at E switch to open up W exit. Exit W.

F9: Go E, drop down, use Hanpan to get 2x GELLA CARD, exit W.

F10: Grab *middle* crate, throw it at W switch, N exit opens. Other two crates
contain REVIVE FRUIT and HEAL BERRY. Exit N.

F11: Use Hanpan to get GIMEL COIN, dash past guillotine trap, exit N.

F12: Read the memo on the wall. Now stand on upper switch, and throw Hanpan,
but make sure you manipulate its path so that it lands on the switch located
between the spikes. With both activated, E exit opens. Exit E.

F5: Grab a crate and throw it at the switch to open SW exit. Exit SW.

F4: Exit NW.

F11: Use Hanpan to get HEAL BERRY. Exit E.

F4: On N end of room there are 12 crates. Grab them and throw them at 4 crystal
switches around central platform. Once all four are active, a teleport crystal
will appear. Don't drop down yet, exit NE first.

F7: Use Hanpan to get 200 GELLA. Exit W.

F4: Drop down to lower level, and save your game. Approach the crystal and
touch it, only to be drawn into... BANZAI?


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

JACK
                                       VS
                                                                    ATLACHNACHA

-------------------------------------------------------------------------------
ATLACHNACHA'S STATS (no.013) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
6   | 310    | 64     | 200    | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
22       | 23      | 20      | 40      | 12      | 39      | 23

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
-        | -       | -       | -       | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Hunt for Food - VS one chr - phd
2. Captured Web - CATT VS one chr - halves REA, EVA is dropped to 1

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 30 dmg, and may counter with [2.], a move that reduces your
REA and EVA. Once Jack's FP hits 25 FP...

TUTORIAL: Jack can use Accelerator FA when his FP has accumulated at least 25
          FP. It allows him to move first in the round, regardless of REA of
          other combatants. If FD is used in Acc-round, effects of FD are
          enhanced.

If you attack boss with any attack, it may counter with a move, that reduces
your REA and EVA.

TUTORIAL: To move before the boss, use Accelerator FA.

Jack can take three hits before he'll need to heal. Always leave enough FP so
that you may be able to Acc-round a Heal Berry. Boss has no other attacks, so
the short recap can be: attack twice or thrice, then heal, repeat. Before
battle ends, use Lucky Card on Jack.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F4: Step into the crystal.

F13: Go N and examine the console. After scene ends, new crystal appears on S.
Take it... and thus Jack's prologue ends - save your game.
REFERENCE: WildArms0023-WildArms0030

Our favorite blonde is up next - press Circle (if playing japanese version) or
X (if playing US version)!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
Enemies : none
Items   : ITEM LIST ID - #IL004
          [ ] 001. Teardrop - AU
          [ ] 002. Crest Graph (1st) - AU
          [ ] 003. Crest Graph (2nd) - AU
          [ ] 004. Witch: Ep. 1 - PR
          [ ] 005. Heal Berry - BR
          [ ] 006. Heal Berry - BR
          [ ] 007. Heal Berry - BR
          [ ] 008. Target Tool - AU
Chests  : none
Duplos  : none needed
Level   : lv6
Features: inn (for free), memory bird
Notes   : Two Crest Graphs mentioned in item list would be in your inventory,
          if you were to dissolve Fire and Heal spells Cecilia starts with.
          Because there's a total of 32 Crest Graphs in whole game, I felt
          compelled to include them.
People  : Mary, Anje, Suzanne, Lana, Peleira, Logan, Irena, Brea, Trish, Holly
Books   : "Our World Filgaia", "Belief of Guardians", "Inherited Tears",
          "Crest Graph", "Old Silver Coin", "Legendary Elw",
          "Crest User", "Basic Crest Sorcery", "Elemental Properties",
          "The Challenge of Magic", "De La Metalica", "Recommended Magic"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

During the scene name your chr (starts at lv1). Teardrop item has been added to
your inventory. From starting position exit S.

Exit E.

Exit NE exit to enter the library. Talk to librarian to obtain WITCH: EP. 1
(when you have all ten volumes and you've read them to librarian, you get EX
File Key). Now exit S.

Exit N to enter abbey's main courtyard. Check the barrel in NE corner for HEAL
BERRY, then exit E to end up in the kitchen.

Check the barrels for HEAL BERRY, while talking to the cook allows you to rest
for free. Exit W back into courtyard.

Exit N.

There's many entrances here and these are of interest:
- (from left to right) 4th N door leads to a room with memory bird
- (from left to right) 2nd N door leads to Suzanne's room; Suzanne is the music
  lover for this game - this means that she 'collects' music samples you've
  heard so far and presents them for your listening pleasure; once you collect
  all of the music samples in the whole game, she will give you EX File Key
- (from left to right) 1st S door leads to Anje's room

Back to courtyard, exit SW.

Exit NW to end up in Mary's room - have a chat with her, then exit S.

Exit N back to the courtyard.

Exit N.

Enter Anje's room (1st S door, remember?). Talk to her for a lenghty blah-blah.

TURORIAL: To make the game progress, you will sometimes be required to use
          Event items. These are located under second page of your Items
          submenu. Enter it, choose the item you think will work and press
          Action. If it's the one, something will happen.

We shall test this right away - stand near the table with a globe on it, enter
your inventory and use Teardrop. Anje will give you party item TARGET TOOL.

TUTORIAL: Target Tool works similarly to your R2 + Action combo. It will
          highlight objects of importance with yellow orb, provided you're
          close enough to them and that you're looking in their direction.
          Target Tool can be turned on or off.

Exit N.

Exit S back to the courtyard.

Assuming Target Tool is on, N statue will be highlighted with yellow orb when
looked at. Stand close to it and use Teardrop - doing so will unlock W door.
Exit W.
REFERENCE: WildArms0031-WildArms0035

There's a weird slab on N wall - stand close to it and use Teardrop...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
Enemies : no.225, no.245, no.199 (BOSS), no.200 (BOSS)
Items   : ITEM LIST ID - #IL005
          [ ] 001. Tinder Staff tool - CH
          [ ] 002. 2x Heal Berry - CH
          [ ] 003. 300 gella - CH
          [ ] 004. Gimel Coin - CH
          [ ] 005. Aqua Wisp - AU
          [ ] 006. Crest Graph (3rd) - AU
Chests  : 5 (4 cleared, 1 remains)
Duplos  : 1 needed (0 used, 1 remains)
Level   : when boss is killed, lv6
Notes   : nothing of importance
Books   : "Property and its Meaning", "Lost Guardian", "Book of Genesis",
          "Guardian Belief Heresies", "World's Lifeline", "Abandoned World",
          "Book of Destruction", "First Wanderer", "Infinite Sequence System",
          "Guardian of Filgaia"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

TUTORIAL: First some words about beloved Cecilia - she's primarily a mage, not
          a melee fighter. Her HP and DEF are fairly low (but she has decent
          EVA to compensate), while she has good MAG and RES. Also, don't be
          stingy with magic attacks - keep chucking them at enemies. Remember
          that each time chr levels up, HP & MP & VIT gauges are recovered to
          full. Cec starts at lv1, so that means a lot of levels.

F1: OK, that would be it - descend the stairs and get TINDER STAFF TOOL.

TUTORIAL: Press and hold Square to let out a continuous stream of fire. It can
          be used to light up certain objects, melt ice and more. Additionally,
          while you're letting out the fire stream, you can rotate it around
          with D-pad or left analog.

F1: Read the slab on the wall, then ascend the stairs. Against S wall is a
single torch which is unlit. Aim at it with Tinder Staff and light it. Exit N.

F2: While on upper level, exit E.

F3: Get 2x HEAL BERRY, exit W.

F2: While still on upper level, exit W.

F4: Exit N.

F5: Read the slab, then ascend the stairs. You have three torches - light them
all to open path forward. Exit N.

F6: Exit E.

F7: Climb the ladder on E end, exit N.

F8: Read the slab and memorize the pattern of lit torches. Exit S.

F7: Stay on upper level - assuming compass is pointing N, and from left to
right, you need to light 1st, 3rd and 5th torches to open up E exit (note that
you must be somewhat quick in doing so, else the flames will extinguish). Drop
down and exit E.

F9: Exit S.

F10: Read the slab, then ascend the stairs. You have five torches - press and
hold Square, then rotate left analog in a circle so that Cec emits a jet of
fire in a circle around her, lighting all five torches in quick succession.
Exit S.

F11: Exit W.

F2: You will find two statues in this room. Stand near E statue and use
Teardrop. Then stand near W statue and use Teardrop again. The W door on lower
level of F2 is a magic door - it can only be unlocked with a special item,
called Duplicator. As we don't have any yet, remember this for later. Exit N.

F13: Climb the ladder, exit W.

F14: Get 300 GELLA, exit E.

F13: Go down the ladder, and grab the valve.

TUTORIAL: Press and hold Action to grab valves and the likes. While holding the
          valve, rotate left analog in clockwise direction to turn the valve to
          the right, and in anticlockwise direction to turn the valve to the
          left.

F13: While holding it, turn the valve two times to the right. Climb the ladder,
exit E.

F15: Get GIMEL COIN, exit W.

F13: Go down the ladder, and grab the valve. While holding it, turn the valve
to the left once. Climb the ladder - *read the books*! Then climb another
ladder and read two more bookshelves, then examine the blue slab. A password?
You have two options: look at Avantre's guide, which supports Shift-JIS
characters, or look it up in the next pictorial reference. N door opens. Drop
down, grab the valve and turn it left or right once. Now climb the ladder and
exit N.
For US version the password is: Guardian Blade.

F16: Stand near the table and examine the book. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA
                                       VS
                                                       NELGAL & 3x NELGAL CLONE

-------------------------------------------------------------------------------
NELGAL'S STATS (no.199) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
6   | 999999 | 18     | 100    | NTH | NTH | RST | WKN | WKN | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
6        | 9       | 15      | 20      | 15      | 10      | 10

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
-        | -       | -       | -       | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Scoop Up - VS one chr - phd
2. Curtail Image - summons three Clones

-------------------------------------------------------------------------------
NELGAL CLONE'S STATS (no.200) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
3   | 999999 | 6      | 100    | NTH | NTH | RST | WKN | WKN | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
3        | 4       | 13      | 20      | 13      | 13      | 6

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
-        | -       | -       | -       | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Crunch - VS one chr - phd
2. Critical Heal - CATT on all Clones - recovers up to 9999 HP

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
That's right, all opponents in this battle have 999999 HP. There's a trick to
defeating them, and we'll get to that soon enough. Main boss' [1.] hits for 4
dmg, and small sidekick's [1.] for 6. Don't bother attacking, just defend until
you get 50 FP for Cec (oh yeah, use Lucky Card on Cec). Nelgal will then summon
three clones, and Cec will get AQUA WISP.

TUTORIAL: Cecilia's FA is Material. For a fixed amount of FP she can invoke the
          power of the mediums for aid in battle. She can invoke a magic attack
          against all enemies, protect the party from harm, or heal the party -
          effect depends on the medium she's using. Aqua Wisp, for example,
          performs water magic attack against all enemies.

At this point of battle simply summon the power of Aqua Wisp and you win (if
you try using regular magic against Clones, they will counter by casting [2.]
on themselves).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F16: After battle you get some Water Gems, but most importantly, CREST GRAPH
(3rd)! Exit S.
REFERENCE: WildArms0036-WildArms0042

And thus the entire prologue is done - save your game!

Opening movie plays - from now on, each time you load a save made past this
point, opening movie will play. You can skip it with Start.

kolardamir.com/waacf/videos/intro_scene.avi

Game reverts back to Rudy, who is in Surf.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
Features: memory bird
Notes   : Inn is no longer available
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go downstairs, then attempt to leave the house. LOCATION OF ADLEHYDE will be
revealed. Who are you bowing to, Rudy? If it were me, I'd shoot them all up.
Once the semantics are done and over with, you appear on world map, with
nowhere to go. Walk S into the forest, then E to get back out on plains with
grey ground. Again turn S and keep walking until you bump into next forest. To
the W of this forest you'll see a group of 8 trees. Initialize SS there to
uncover Adlehyde.
REFERENCE: WildArms0043


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL006
          [ ] 001. Heal Berry - BR
          [ ] 002. Revive Fruit - BR
          [ ] 003. Heal Berry - BR
          [ ] 004. Heal Berry - BR
Chests  : none
Duplos  : none needed
Level   : lv6
Features: inn, memory bird, ARMs shop, item shop, magic guild, black market
          (only after you have Black Pass)
Notes   : Something really bad will happen soon to Adlehyde, so better get
          everything you need *now*
People  : Dominique, Pam, Kimble, Catori, Jeremy, Abott, Flaherty (shopkeeper
          of Black Market), Ellen, Randy, Lisett, Joanna, Furgason, Howard,
          Darryl, Cougar, Nap, Tom (returns eventually), Murdock (returns
          eventually), Lumino (returns eventually), Brea (returns eventually),
          Tyrell (during specific event), Drake (returns eventually)
Books   : "Elw's Amazing Techniques", "ARM System and its Connection",
          "Anyone Can Be Stronger!", "The Two Moons",
          "When the Last Second Is Gone"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As soon as you enter, two men carrying another will run in, moaning about an
accident happening. Ignore them for now, let's explore. Oh, from now on also
consider it a general knowledge that you should read all books you come across.

Enter first house on E - it's a shop with following goods.

ITEM +-+-+-+-+-+-+-+-+-+-+-+- ADLEHYDE'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA
Medicine                               |                                     10
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Buy around 30 Medicines. Check barrel in corner for HEAL BERRY. Back out you
go. A bit above item shop is magic guild - but as of now it's of no use to you,
as you need Cec to be in the party. House further N is ARMs shop - you can use
it to upgrade Rudy's ARMs (and Jane's, once she's yours) and upgrade number of
bullets Rudy's special carts use. By going downstairs you'll find Emma, but
avoid talking to her just now. Next E house has nothing worth stealing inside,
and final E house cannot be entered yet.

Let's clean W side, starting from bottom. First house is an inn - if you need
resting do so (Cec is here, but she doesn't join yet). Once done, exit to the
balcony - check the barrel for REVIVE FRUIT. Back inside check the small barrel
near the stairs for HEAL BERRY. Enter next W house and check barrels for HEAL
BERRY. Final W house is a hospital with nothing to take inside.

Central N building is a burial ground - nothing can be found inside. Exit
leading NE will take you to festival grounds, but currently it is off limits.
The final available exit is that on NW.
REFERENCE: WildArms0044-WildArms0047


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL007
Chests  : 6 (0 cleared, 6 remain)
Duplos  : 4 needed (0 used, 4 remain)
Level   : lv6
Features: inn (after certain event), memory bird
Notes   : nothing of importance
People  : Martin, Lukardo, Glen, George, Johan, Justin, Antoine, Steven, Ozma,
          Gaf
Books   : "Troll Control", "Anatomy of the Demon", "Demon Star Hiades",
          "A Book of Kema", "The Brightness of Life", "Awakened Machine",
          "The Surviving Royal Family", "A Virtue of the Royal Family",
          "Ancient Android Weapon"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

It sucks that we cannot take anything yet, though do have a look around. You're
now in front of castle, so exit N.

Throne room. Exit N... wherever.

Central hall. Exit W.

Here comes Jack, but won't join just yet. Notice the door he's observing (it
leads to castle's treasure room, which we shall loot later).

TUTORIAL: Those are magically sealed doors. The only way to open them is with
          an item called Duplicator.

The other N exit leads to knight's sleeping quarters - there's few books
inside (read "Troll Control"), and later there will be Inn feature available,
otherwise nothing of importance. Exit back S.

Exit E to central hall.

Exit E to the other hallway.

First N door leads to the meeting room. This will be an important spot for
quite a few events. Exit S.

Take other N exit.

Another sleeping quarters. Books, nothing to steal, etc. Exit S.

Exit W to central hall.

If you try exiting N, you'll be stopped. Touring is complete, return to
Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter ARMs shop, go downstairs and talk to Emma (there's no way in hell she's
39 years old). During the convo LOCATION OF LOLITHIA'S COFFIN will be revealed.
Emma will offer you 5000 gella reward if you choose to help out with the
situation at the Coffin. Accept by picking first option. But Rudy alone cannot
handle it, so this mission requires allies. For starters, go to Adlehyde's inn
and talk to Cec. After introduction she joins the party (Teardrop is returned
to inventory as well). Visit the magic guild shop - dissolve Fire, and bind
Lightning and Pressure spells. Now go to the castle.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go find Jack in front of Duplo door and talk to him - he'll join the party.
Return to Adlehyde (save at memory bird) and exit to world map. Now let's cheat
a bit, since the game itself will love to cheat you... from Adlehyde keep going
NE until you come to a forest near the lake. Initialize SS to the N of this
lake to uncover Ruins of Memory.
REFERENCE: WildArms0048


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D02 - RUINS OF MEMORY [X: 19600, Y: 21100]
Enemies : no.220, no.008
Items   : ITEM LIST ID - #IL003
          [ ] 010. 5000 gella - CH
          [ ] 011. Ambrosia - CH
          [ ] 012. Crest Graph (4th) - CH
          [ ] 013. 2000 gella - CH
          [ ] 014. Monster Egg - CH
          [ ] 015. Migrant Seal (2nd) - CH
Chests  : 12 (12 cleared, 0 remain)
Duplos  : none needed
Level   : lv6
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Go for the console. We'll input two passwords. Yeah, you don't know them
yet... really? Why are you reading this then? Hehe. For the passwords, like
sometime before, I'll ask you to look them up in Avantre's guide, as it
supports Shift-JIS characters, or look at these two pictures (password in
katakana opens passage to F3, and password in hiragana to F2). Exit W.
For US version passwords are:
- Fulcani (opens E passage)
- Keeper (opens W passage)
REFERENCE: WildArms0049-WildArms0050

F2: Dash past guillotine, but beware of not running too far or you'll fall off.
Once you stop at the spot which is not spiked, use Hanpan to jump the gap and
get you 5000 GELLA, AMBROSIA, & CREST GRAPH (4th). Exit E.

F1: Exit E.

F3: Same thing as with F2. Use Hanpan to get 2000 GELLA, MONSTER EGG, & MIGRANT
SEAL (2nd). Exit W.

F1: Wonder how you get hold of the passes? Well, one pass was the name of the
old man you saw when you were finishing up Ruins of Memory, and the other
password you get out from a conversation with somebody way later in the game.
Waiting until that time? Why, when you can grab the stuff now? Exit S.
REFERENCE: WildArms0051-WildArms0056

Back on world map laugh as you can now cancel encounters with no penalty to
ENG. A word on Monster Egg you nailed - if you use this while on world map,
you'll fight duo of optional bosses - Humpty and Dumpty. Don't laugh, that's
really their names. Suggested level by the game is lv55, as that is the level
of those bozos. Also be careful of not using it accidentally. Return to
Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Stop by magic guild and bind Analyze on the Crest Graph. Exit S to world map.
Lolithia's Coffin is located directly N from Adlehyde inbetween the mountains.
Perform SS and there is the entrance.
REFERENCE: WildArms0057


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
Enemies : no.054, no.097, no.272 (BOSS)
Items   : ITEM LIST ID - #IL008
          [ ] 001. Revive Fruit (recruit Emma) - CH
          [ ] 002. Gimel Coin (Emma required in party) - CH
          [ ] 003. Crest Graph (5th) - CH
          [ ] 004. SC Snipe Bullet - CH
          [ ] 005. 4000 gella (Emma required in party) - CH
          [ ] 006. EX File Key (Emma required in party) - CH
          [ ] 007. Alter Part - CH
          [ ] 008. 3x Heal Berry - CH
          [ ] 009. Potion Berry - AU
Chests  : 10 (8 cleared, 2 remain)
Duplos  : none needed
Level   : when boss is killed, lv7
Notes   : for the first time, Emma can join as temporary guest combatant!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: If you try exiting N, you can't just yet. W exit is locked, and to open it,
you need to operate console nearby, but Emma must be in your party. Exit E.

F3: Read following supertip carefully!!! Make Rudy onscreen chr and talk to
Emma...

SUPERTIP: If you want Emma to join your party, do the following:
          - talk to her, pick second choice to decline
          - talk to her for second time, pick second choice to decline
          - talk to her for third time, pick second choice to decline again
          - she will now ask you if she can tag along, but your prize gella
            will drop from 5000 to 1000 only (seeing as you can nail a chest
            with 4000 gella in this dungeon, this is a worthy sacrifice)
          - when offered a choice again, *make sure* to pick first option
          - congrats, Emma has joined your party!

TUTORIAL: Emma's evaluation: her stats are ugly. Low HP, decent MP, lowest STR,
          DEF and REA, decent MAG and RES, and poor ACC and EVA. Her FA is
          called Alchemic Bomb, with which she attacks one group of enemies for
          non-el dmg. Damage inflicted depends on how many enemy skills she has
          learned. One of her ORS is called Download - use this skill on
          various enemies (works on some bosses as well) to learn their
          abilities. Except Download all of Emma's ORS require MP to be cast.

F3: If you don't want her to join, simply choose first option. If Emma has
joined, open the chest in the back for REVIVE FRUIT. Exit S in either case.

F1: If Emma has joined, examine W console now to open the door to F2 (I don't
want a piece of cake; I want a piece of her). Exit W, otherwise exit N to F4.

F2: Get GIMEL COIN, exit S.

F1: Exit N.

F4: Downstairs you'll see two chests, and one of them looks funny. Get CREST
GRAPH (5th) from red chest, then try to open grey one. No good - plant a bomb
near it, and when the bomb goes off, chest cracks open. Now you can get SC
SNIPE BULLET.

TUTORIAL: Snipe Bullet is new ORS for Rudy. It has greater accuracy and allows
          Rudy to shoot twice as fast for that round. It can be used to shoot
          down enemies with good EVA (flying enemies, for example), or to
          dispose of enemies that recover.

F4: Exit N.

F5: Read the slab. Now place a line of bombs (don't place them too far apart,
as they need to blow up simultaneously) between the two sphere switches. When
bombs blow, switches turn from blue to red and exit opens. Exit N.

F6: Exit N.

F7: A funny contraption. Exit W.

F8: Exit W.

F9: Switch to Jack. Stand on either switch, and then use Hanpan (with some
maneuvering from left analog) to step on other switch to open the exit. Exit W.

F10: Here's one more console you need Emma for. If she's with you, examine the
console to open N passage to F12. Exit N, otherwise carry on W to F11.

F12: Use Hanpan to get 4000 GELLA. Exit S.

F10: Exit W.

F11: Walk down... Ooops!

TUTORIAL: When there's a dangerously shaky floor to walk on, sneaking may
          sometimes be required. You can achieve so by pressing and holding
          Cancel while chr is walking around. Doing so will not cause the shaky
          floor to collapse.

F11: So, sneak around the chasm, and then use Hanpan to step on switch. Exit E.

F10: Exit E.

F9: Exit E.

F8: Exit E.

F7: Exit E (if you're interested, one of the orbs on N door is now glowing).

F13: Exit E.

F14: Stand between four torches so that you can target all of them. Switch to
Cec and while you're holding out Tinder Staff, do a full circle with left
analog and with this you'll light them all up at once - path opened. Exit E.

F15: Here's 3rd and final console you need Emma with. If she's with you,
examine the console to open up N passage to F17. Exit N, otherwise carry on E.

F17: Use Hanpan to get EX FILE KEY (1st). This one deserves a special mention,
I guess. EX File Key you just got allows you to start EX New Game (basically,
you begin a new game with some stuff carried over, like chr's levels, and gella
acquired). Exit S.

TUTORIAL: EX File Keys are used to unlock bonus features. There's 25 of them in
          the whole game. Can you find them all?

F15: Exit E.

F16: Descend the stairs and stand S from S block. Try grabbing it with Action.

TUTORIAL: Some crates are too heavy to be picked up, but they can be pushed or
          pulled. You can grab such crates by standing close to one and
          pressing, then holding Action. While grabbed, you can push or pull
          it. Release Action and you'll let go of the crate.

F16: Okay, so push S block up 5 spaces N. You can now get ALTER PART, & 3x HEAL
BERRY.

TUTORIAL: Alter Part is a special item, which can be used at ARMs shop for
          upgrading amount of bullets SC can hold. Each of Rudy's SC requires
          specific amount of Alter Parts for one upgrade.

F16: Pull both blocks 3 spaces S, and then step on the switch. Exit E.

F15: Exit E.

F14: Exit E.

F13: Exit E.

F7: There's a lever very close to N door - flip it. Now exit N.

F18: Read the stuff on console, then grab E valve. Turn it two times to the
left (anticlockwise motion with left analog). Now all four thingies are
pointing towards middle of this room. Step on the switch in middle of the room,
and *wait* a bit on it to open up path forward. Save your game, then exit N.

F19: Stop mentioning food, darn it! BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                                      MAGTORTUS

-------------------------------------------------------------------------------
MAGTORTUS' STATS (no.272) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
7   | 500    | 100    | 300    | NTH | NTH | NTH | NTH | WKN | ACT | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
18       | 39      | 18      | 34      | 13      | 26      | 3
18       | 45      | 20      | 43      | 1       | 1       | 1

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 90      | 80      | 100     | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
Potion Berry - 100                     | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Bite - VS one chr - phd
2. EM Laser - TATT VS one chr - thunder mgd
3. Electrigger - TATT VS all chrs - thunder mgd, DL
4. Defensive Charge - charge up turn for attack [3.]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 10 dmg, [2.] for 30 dmg, and [3.] 30 dmg to all. At end of
each third turn boss will use [4.], with which it will charge up for [3.].

TUTORIAL: Magtortus will charge up for [3.] after each third turn. During this
          turn boss' defensive stats are increased, but REA, EVA and ACC drop
          to 1. If all three chrs attack it, you'll break its concentration
          and it won't use [3.].

Mag luckily doesn't counter. If your average level matches that of boss, you
really won't have any problems. As you see, this guy has two lines for STATS B
- use first line when boss is not in shell mode, and use second line when boss
is in shell mode.

Generally, Rudy uses SC (Boosted Shell), Cec attacks with water magic (or
invoke Aqua Wisp with 50 FP), Jack attacks with Speed Fang. On the turn when
Mag will enter shell mode, have all chrs guard or heal themselves. Mag will go
last in next round guaranteed (REA becomes 1). Don't smack it with thunder, or
you'll recover its HP, and boss' ATT will increase temporarily.

Before battle ends, use Lucky Cards on your chrs (but seeing boss gives only
100 EXP, maybe you should spare them).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F19: POTION BERRY is yours. Exit N.

F20: A big fella, ain't ya? Also in this room are two jump panels, but for
those you require Jump Boots. Exit S. If Emma is with you, scenes take over
automatically, so skip to next Adlehyde entry just a bit below.

F19: Exit S.

F18: Exit S.

F7: Exit S.

F6: Exit S.

F5: Exit S.

F4: Exit S.

F1: Exit E.

F3: Talk to Emma, and you're done for now.
REFERENCE: WildArms0058-WildArms0070, WildArms0070A


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You return to Adlehyde automatically. When in control, go to magic guild and
dissolve Pressure, then bind Spectre and Shield. Also drop by ARMs shop and
upgrade Rudy's ARM properties a bit (attack power and bullet count). When done,
return to Adlehyde's inn and choose to sleep.

Everybody rejoice, for it is a fiesta! Cec is out of the party for a while. You
can now access NE part of Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL009
          [ ] 001. 5000 gella OR 1000 gella - PR
Chests  : 1 (0 cleared, 1 remains)
Duplos  : none needed
Levels  : lv7
Features: item shop (after certain event)
Notes   : nothing of importance
People  : Bernard, Brock, Anderson, Daniel, Anthony, William
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There's much more people to be found here, but I'm only listing the new ones.
When you enter the foreground, have a look around and talk to people, then exit
N. Inside the building you'll see Emma - talk to her to get 5000 GELLA or 1000
GELLA (if you opted for her to join you during Coffin trip). Now have a look
around all the rooms, checking the exhibits and talking to everybody - Gaf will
ask you to look for a lost child, and Anderson asks the same. When you're done,
return to Adlehyde.
REFERENCE: WildArms0071-WildArms0071A


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
Enemies : no.144
Level   : lv8
Features: inn, memory bird, ARMs shop, item shop, magic guild, black market
          (only after you have Black Pass)
Notes   : After a specific event all features but memory bird will be
          temporarily unavailable
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

*SAVE YOUR GAME!* Now, talk to the kid with red balloon in front of ARMs shop.
After the scene, you're forced into event battle - win it. After the battle
you'll see that things aren't looking good (your tools cannot be used during
this time). There's several people still left around, but first you need to
make it to NW exit, where Cec is in trouble. Bangerang! Cec is ambushed for
first turn, but enemies use only Darkness for that round - in second turn
reinforcements arrive, so kick enemies' asses.

Now you have 5 minutes to rescue 6 townspeople. For each person saved you'll
receive an item later. If you don't wanna be bothered, simply go N and you're
done. But I have a soft heart, so let's do it.

Howard   : - near NE exit, leading to exhibition grounds
           - Gimel Coin reward
Lisett   : - W part of town, inbetween the hospital and private house
           - Lucky Card reward
Tyrell   : - S part of town, in front of magic guild
           - Potion Berry reward
Catori   : - SE part of town, behind the item/ARMs shop
           - Gella Card reward
Dominique: - S part of town, just to the right of entrance into Adlehyde
           - Revive Fruit reward
Anderson : - to the right of the entrance of burial grounds
           - will only come with you if you've rescued Tyrell
           - Small flower reward

Again - you cannot save for the time being, and time flows when inside battles.
Timer is stopped when you're entering commands or you're inside main menu. When
you're done, run for Adlehyde castle - when you attempt to enter it, you'll be
asked a question. Again, there's 6 people you can save - do you have them all?
Pick first option to enter.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL007
          [ ] 001. Shield Badge (after certain event) - AU
          [ ] 002. Revive Fruit (after certain event) - PR
          [ ] 003. Gimel Coin (after certain event) - PR
          [ ] 004. Gella Card (after certain event) - PR
          [ ] 005. Lucky Card (after certain event) - PR
          [ ] 006. Potion Berry (after certain event) - PR
          [ ] 007. Small Flower (after certain event) - PR
Chests  : 6 (0 cleared, 6 remain)
Duplos  : 4 needed (0 used, 4 remain)
Level   : lv8
Features: inn (after certain event), memory bird
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Save your game, then exit S.

Exit SW.

Grab the statue with Action, pull it one square N, then push it either E or W,
and finally drop down. Exit SW (be careful so the guard won't see you).

Loop around the room, and stop just as you get to S exit. There's a couple of
guards near the throne, and you need to avert their attention to something
else. Throw Hanpan and maneuver it up the stairs into guards' field of vision.
They'll follow Hanpan, and with guards outta your way, you can now access NE
exit of throne room.

Exit E.

Exit NE.

Switch to Cec and talk to Ozma to receive SHIELD BADGE. Also in this room
you'll find people you've saved a bit earlier. Talk to them to nail: GIMEL
COIN, LUCKY CARD, GELLA CARD, POTION BERRY, SMALL FLOWER, & REVIVE FRUIT. Exit
S.

Exit W.

Go see that guard so that he 'captures' you, then exit N.

R2 + Action shows two points of interest. Stand close to E sword relief, and
use Shield Badge. Tadaaah!
REFERENCE: WildArms0072-WildArms0080


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D05 - UNDER ADLEHYDE [X: 16000, Y: 17410, inside Adlehyde]
Enemies : none
Items   : ITEM LIST ID - #IL010
          [ ] 001. Potion Berry - CR
          [ ] 002. 3x Heal Berry - CH
          [ ] 003. Witch: Ep. 2 - CH
          [ ] 004. 1000 gella - CH
          [ ] 005. Revive Fruit - CR
          [ ] 006. Heal Berry - CR
Chests  : 6 (3 cleared, 3 remain)
Duplos  : none needed
Level   : lv8
Notes   : this is the place where you can recruit one of the optional chrs way
          later in the game
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit S.

F2: Go S, bomb the crates and collect POTION BERRY. Exit S.

F3: New feature.

TUTORIAL: Sometimes you'll see gratings above your head. Press Action to grab
          onto them from below. Use D-pad or left analog to move around, press
          Cancel to let go. If you're at the edge of the grating, press Action
          to have your chr hoist him/herself up and you can walk *on* the
          grating (assuming you have space to do so).

F3: Grab onto the grating and hoist up. Get 3x HEAL BERRY, then drop down to
the S, and exit W.

F4: You can't yet reach other side, so take the path N, grab onto grating,
hoist up, exit NE.

F2: Exit E.

F5: Grab onto grating, hoist up, drop off to the E. Exit SW.

F3: Exit SE.

F6: Get WITCH: EP. 2, & 1000 GELLA. Then grab the valve and turn it clockwise
(to the right) until you see a message. Exit W.

F3: Cross the canal with now lowered floodgate. Exit SW.

F9: Bomb the crates and collect REVIVE FRUIT and HEAL BERRY. Exit S.

F10: Save your game, then take the ladder to exit S.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
Enemies : no.257 (BOSS)
Level   : when boss is killed, lv10
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Drop down, then head for the center of the town. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                          MUSCLE QUARTER KNIGHT

-------------------------------------------------------------------------------
MUSCLE QUARTER KNIGHT'S STATS (no.257) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
10  | 999999 | 100 + *| 500    | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
97       | 60      | 8       | 32      | 35      | 50      | 24

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Torment - VS one chr - phd
2. Taunt - passes a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 110 dmg, and when [2.] is used, boss skips a turn.

Boss has 999999 HP... yes, you read correctly. But unlike Nelgal, you cannot
defeat boss for good in this battle. You need to survive for five turns, after
which the battle automatically ends. Base EXP boss drops is 100 EXP, but you
can raise that amount much higher by using fiercest attacks against boss.

* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
        amount of damage inflicted]

Boss tends to use [1.] on 1st and 4th turns, so you better guard (Cec is likely
to get KO-ed anyway, if she's hit), on others he'll skip turns. Generally, Rudy
uses SC (Boosted Shell), Cec attacks with thunder, Jack attacks with Speed
Fang. First time boss is shot, he'll make a comment. On fifth turn have someone
use Lucky Card on Cec (so she catches up in terms of levels). At the end of
battle I received 852 EXP, if you'd like to compare your results.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


The price paid is great - Teardrop is lost. Starting credits now roll - save
your game when given the choice to do so.
REFERENCE: WildArms0081-WildArms0086

As an added bonus you can view the whole scene with vocals here:
kolardamir.com/waacf/videos/starting_credits.avi


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
Features: inn (now available), memory bird
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Game continues in the meeting room of the castle. Exit S.

Exit W.

Exit W.

Exit NW.

This guy now offers inn services. Exit S.

Exit E.

Exit S.

Talk to the minister Johan, then exit S.

Exit S to return to Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
Enemies : None
Items   : ITEM LIST ID - #IL006
          [ ] 005. Field Viewer (after a certain event) - AU
          [ ] 006. Item Scope (after a certain event) - PR
Chests  : none
Duplos  : none needed
Level   : lv10
Features: memory bird, ARMs shop, item shop, magic guild
Notes   : town's been burned to a crisp, and you'll need to restore it (see
          below for more info)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

What a mess. Enter the burial ground to the N. LOCATION OF MOUNTAIN PATH is now
revealed and you receive FIELD VIEWER. Awesomeness! Cec rejoins the party. Item
shop is banged up, magic guild works, ARMs meister is in front of his former
shop, inn is banged up as well, memory bird intact. Exit briefly to the world
map.

TUTORIAL: With Field Viewer you can now press Select to access various
          functions of this nifty item. You will switch between:
          -> No map
          -> Local - immediate surroundings (in lower right)
          -> World - world map (has five subpages; two are currently open -
             dungeons and towns)
          -> Enlarged - regional view (with X and Y coordinates!)
          -> no map (repeat)

Once you've familiarized yourself with Field Viewer, return to Adlehyde.
There's two guys standing in middle of the town - talk to Howard and he'll tell
you they're rebuilding Adlehyde, but some funds are needed to help speed up the
construction. No, really? Hey, guys, why doesn't one of you go and steal PS MP
Repair from Rat Monkey. It's actually funny - when I sell that skill, item
merchant suddenly has 999999 gella to give to me. Why not use it for
reconstructing efforts? See Reconstruction section for somewhat longwinded
mechanics for town's recovery.

Okay folks, let's carry on. Talk to Howard and fork over 12000 gella, than talk
to him again. ITEM SCOPE IS YOURS!

TUTORIAL: Item Scope works only on world map! When trekking about, activate SS.
          If there's an in SS' range, it'll show up on the screen for you to
          take. You can find money or usable items (even Migrant Seals are
          scattered about).

Now exit to NE to exhibition grounds.
REFERENCE: WildArms0087-WildArms0088


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL009
          [ ] 002. Crest Graph (6th) - CH
          [ ] 003. Potion Berry - CR
          [ ] 004. Revive Fruit - CR
          [ ] 005. Heal Berry - CR
          [ ] 006. Medicine - CR
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
Levels  : lv10
Features: item shop (after certain event)
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This has been turned into pile of junk as well. Get CREST GRAPH (6th), then
smash the crates to collect POTION BERRY, REVIVE FRUIT, HEAL BERRY, & MEDICINE.
There's a small guy in SE corner, who appears to be pretty calm. Try bombing it
or use other tools on it - we'll deal with the sombrero guy eventually. On your
way to world map stop by magic guild and bind Crush. Exit to world map.
REFERENCE: WildArms0089-WildArms0093


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                          (6 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 6 items from 01.-06.: 1500
GELLA, 3x POTION BERRY, 500 GELLA, HARD GRAPE, PS MEMOIRS PEN 2, & LVL APPLE.

TUTORIAL: LVL Apple instantly awards next lv to target chr, regardless of how
          many EXP chr still needs to acquire. As they're pretty scarce (though
          you can steal them later on), don't use them just yet. Best spot to
          use them is in later levels, when a chr needs over 200000 EXP for
          next lv, or just before the boss, in case you're seriously hurt
          and/or out of MP.

If you bring up your world map, you'll see one blinking white spot, and one
blinking red spot. White spot is the location of Curan Abbey, while the red
designates the entrance to Mountain Path - N entrance.
REFERENCE: WildArms0094-WildArms0101


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220]
DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230]
Enemies : no.191, no.267, no.306
Items   : ITEM LIST ID - #IL011
          [ ] 001. FD Strike Buddy - OS
          [ ] 002. 3x Nectar - CH
          [ ] 003. Heal Berry - CR
          [ ] 004. Crest Graph (7th) - CH
          [ ] 005. 3x Heal Berry - CH
          [ ] 006. Migrant Seal (3rd) - CH
          [ ] 007. 5x Earth Gem - CH
          [ ] 008. PS SOS FP Up - CH
          [ ] 009. Gella Card - CH
          [ ] 010. Gimel Coin - CH
          [ ] 011. Lucky Card - CH
          [ ] 012. 1500 gella - CH
          [ ] 013. Revive Fruit - CH
          [ ] 014. PS Defend 1 - CH
          [ ] 015. PS Blocker 1 - CH
Chests  : 15 (13 cleared, 2 remain)
Duplos  : none needed
Level   : lv11
Notes   : - Troll is rare enemy, and if fought, I suggest fleeing with Escape
            or wait a few turns, upon which Troll will escape; do *not* attack
            it, or it will counter and likely KO one chr
          - Them birds will attempt to steal a consumable item from your
            inventory and then escape on next turn; kill them before escaping
            to retrieve your item
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Reading the sign will inform you about Troll (rare enemy, and if fought, I
suggest fleeing with Escape or wait a few turns, upon which Troll will escape;
do *not* attack it, or it will counter and likely KO one chr). Exit S.

Shawn H. comments:
When you first get access to the Mountain Path, bind Revive on a crest graph.
When you meet a troll, have Jack use his special attacks. Since the number of
"usage points" is equal to the difference between his enemy's level and his
level, each use should be about 35 - 40 points towards mastery at this point.
So if you spend some time using his first and second special attacks, and
reviving him so he doesn't lose MAX HP, you can master them quickly and have an
advantage for the next bit of the game, since the mana cost will be low.

F2: Here's a weird green plant. Touching it is not harmful, but if you try
going S, you'll be stopped by tentacles, taking a chunk of current HP. *checks*
Nope, Cecilia is not dressed up as schoolgirl, so I don't know what's the
problem. Anyway, you can either throw crates at it or be close and bomb it.
There's another plant at S end of this room, and you can only destroy it by
throwing two crates at it. Exit SE.

F3: Put Jack in the lead and examine the sword. Jack will learn FD STRIKE BUDDY
and some of his stats increase (MAG +5, RES +5, ACC +10).

TUTORIAL: Strike Buddy is a physical attack with increased accuracy VS one
          enemy, and as such it is best used against flying enemies or enemies
          with high EVA. If this FD is used in combo with ACC, it hits one
          group of enemies.

F3: Go S and bomb the green plant. Exit E.

F5: Get 3x NECTAR, exit W.

TUTORIAL: Nectar is a useful item. It completely recovers one chr's VIT gauge,
          and if affected by MAX-HP-redux status, removes that one as well. Use
          them wisely and use them well.

F3: Go W.

F4: Go S, bomb the green plant and carry on. When you come to next three crates
on SW corner, collect HEAL BERRY in one of them. A bit of R2 + Action will make
yellow orb briefly appear on the cavern's wall in SW corner. Plant few bombs to
crack open an exit. Exit SW.

F6: Get CREST GRAPH (7th), & 3x HEAL BERRY. Exit E.

F4: Grab a crate and throw it at green plant further E. Repeat once more, then
exit E.

F5: On E side is some contraption - you cannot activate it at this time, as you
require Jump Boots, so we shall return later. Go N, drop down the ledge, and
get MIGRANT SEAL (3rd), & 5x EARTH GEM.

TUTORIAL: Gem items are the only type of attack items in entire game, and
          there's one gem for each element. You can get more gem items by
          defeating enemies with elemental summons. The power of gem's damage
          potential depends on user's MAG stat.

F5: Drop down to the S, so you reappear at entrance to F5. On upper level take
W exit.

F3: Exit W.

F4: Get PS SOS FP UP, then equip it on Cec. From now on, if she's hit and
brought into critical HP, her FP will get maxed out. Thus she will then be
ready to summon away in next round.

TUTORIAL: A tutorial on PS will pop up, but I already explained in in great
          detail in Main menu section of the guide, so refer to that.

F4: Go S, and while still on upper level, exit S.

F8: Use Hanpan to get GELLA CARD, exit S.

F9: Grab a crate and throw it at green plant a bit further S, then repeat once
more to whack it out. Grab another crate and slowly make your way towards W
green plant. From entrance to this room you need to go just a bit W, then SW -
when you get to the edge, throw the crate at green plant and repeat with
another crate to smack it out. Grab yet another crate and throw it at S-most
green plant, then throw another and off you go. Now collect GIMEL COIN, LUCKY
CARD, 1500 GELLA, & REVIVE FRUIT. Exit S.

F10: Grab and throw two crates at first green plant, then repeat the same for
another green plant further S. Get PS DEFEND 1, & PS BLOCKER 1. I gave both to
Rudy. Exit S.

F11: Read the sign to get LOCATION OF MILAMA VILLAGE, exit S.
REFERENCE: WildArms0102-WildArms0117


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                          (8 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 2 items from 07.-08.: ALTER
PART, & REVIVE FRUIT. When you nailed both, look for Milama Village, which is
located a fair portion to the S. On the portion of land jutting out to the sea
perform SS and Milama is there.
REFERENCE: WildArms0118-WildArms0121


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
Enemies : none
Items   : ITEM LIST ID - #IL012
          [ ] 001. Heal Berry - BR
          [ ] 002. Potion Berry - BR
Chests  : 3 (0 cleared, 3 remain)
Duplos  : none needed
Level   : lv12
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes   : nothing of importance
People  : Xaviera, Sadie, Rosa, Keith, Bibby, Carlton, Ramsey, Montague,
          Matthew, Shiela
Books   : "The Skill Lessons", "Water Gate Accident", "Awe and Faith in Nature"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Check shop's warez first and stock up on status lifting items (30 or so of each
will be just fine).

ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ MILAMA'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
Antidote                               |                                     20
Medicine                               |                                     10
Toy Hammer                             |                                     10
PS Memoirs Pen 1                       |                                   1000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Enter SW house and talk to little girl. She'll tell you of losing her dear toy
somewhere, and she'll reveal the LOCATION OF SAND RIVER. Exit and enter NW
house. Inside here is a valve, which will drain the water from around the town.
But before you can even turn it, Mighty Gloves are needed.

Enter the inn at N, and check their sleeping quarters - one barrel has HEAL
BERRY inside. Visiting ARMs shop on E side will get you POTION BERRY from a
barrel. Visit magic guild and bind Vortex magic, then exit to world map.
REFERENCE: WildArms0122-WildArms0123

Go N from Milama, walk along the W beach, and below the mountains do SS to
uncover Sand River, E entrance.
REFERENCE: WildArms0124


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270]
DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550]
Enemies : no.089, no.325
Items   : ITEM LIST ID - #IL013
          [ ] 001. Radar Tool - CH
Chests  : 8 (1 cleared, 7 remain)
Duplos  : none needed
Level   : lv13
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Enemies inside this dungeon are a bit tougher than usual, and they also
drop good EXP. For bulls use Spectre, and monkeys can be dispatched with
Lightning. Walk N, ignore the monkey, exit W.

F2: Bomb the grey chest, and then open it for RADAR TOOL.

TUTORIAL: No longer will you need to aimlessly check up on everything. Use
          Radar while on field screen and it will sweep over the area - if
          there's an item to be taken (chest, inside barrel, and so on), a
          green square will pinpoint the exact location of the item, coupled
          with a sound effect. Radar can also discover hidden paths and
          switches.

F2: Test it out for a visual of how it works. Exit E.

F1: Exit S.
REFERENCE: WildArms0125

Return to Milama.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
Enemies : none
Items   : ITEM LIST ID - #IL012
          [ ] 003. Stuffed Toy (Radar) - OS
Chests  : 3 (0 cleared, 3 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter SW house and use Radar. Search near the bed pointed out and obtain
STUFFED TOY. Now stand near Sadie and use Stuffed Toy on her - as thanks she'll
tell you to go talk to the innkeeper.

Enter the inn and select "Talk" for a scene to trigger. LOCATION OF GUARDIAN
TEMPLE will be revealed - Montague will also tell you a specific time frame,
which you'll need to write down or memorize. Drop by magic guild and dissolve
Vortex, then bind Freeze. Get out from Milama onto world map. BTW, if Jack and
Hanpan make fun of Cecilia one more time, I'm gonna sic 'em.
REFERENCE: WildArms0126

Directly N from Milama is a forest and past this forest a piece of land jutting
into a lake. Perform SS here to uncover Guardian Temple.
REFERENCE: WildArms0127


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900]
Enemies : no.137, no.303, no.284 (BOSS), no.240 (BOSS), no.083 (BOSS)
Items   : ITEM LIST ID - #IL014
          [ ] 001. 3x Heal Berry - CH
          [ ] 002. 5x Ice Gem - CH
          [ ] 003. Revive Fruit - CH
          [ ] 004. Lucky Card - CH
          [ ] 005. Gella Card - CH
          [ ] 006. Gimel Coin - CH
          [ ] 007. 1500 gella - CH
          [ ] 008. PS Counter Up 1 - CH
          [ ] 009. PS Gaia Stop 2 - AU
          [ ] 010. PS Windbreaker 2 - AU
          [ ] 011. PS Fire Break 2 - AU
          [ ] 012. Terra Roar - AU
          [ ] 013. Fiery Rage - AU
          [ ] 014. Gale Claw - AU
Chests  : 10 (8 cleared, 2 remain)
Duplos  : 1 needed (0 used, 1 remains)
Level   : when bosses are killed, lv14
Notes   : this dungeon becomes temporary point of no return; if you're
          absolutely sure you did not miss anything, carry on
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: If you get stuck on the puzzle, go back to the innkeeper for a hint. Or do
the following: grab left handle and rotate it clockwise to move the small
counter of the clock. Stop when it's halfway between <III> and <IV>. Now grab
right valve and just keep turning it clockwise until the big counter of the
clock points at <VI>. And thus the time struck... path opens. W door is
magically sealed, so we need a Duplo. Exit NE.

F3: Go W, read the slab, and use Radar. You'll see portions of the wall briefly
disappear. While they're waving in the air, quickly go thru to have them remain
open forever afterwards. First go thru NW exit.

F4: Use Radar, quickly exit N.

F5: Get 3x HEAL BERRY, & 5x ICE GEM, then exit S.

F4: Exit S.

F3: Use Radar, quickly exit N.

F6: Get REVIVE FRUIT, exit S.

F3: Use Radar, quickly exit NE.

F7: Get LUCKY CARD, & GELLA CARD, use Radar, quickly exit N.

F8: Use Radar, quickly exit N.

F9: Get GIMEL COIN, exit S.

F8: Use Radar, quickly exit W.

F10: Get 1500 GELLA, use Radar, quickly exit N.

F11: Use Radar, quickly exit W.

F12: Get PS COUNTER UP 1, exit E.

F11: Use Radar, quickly exit N.

F13: Once again, sure you did not forget anything? World map items, getting
missed chests (the only one accessible in Lolithia's Coffin isn't worth the
effort yet; this applies if you didn't bother having Emma for Coffin trip),
Crest Graphs...? Sure? Quintuple sure? Examine the staff then for a scene.
Choose top option to accept the trial, or bottom option to decline. When you
accept, you will be asked three more questions. The choice for first question
will pit selected member against Grudiev (I suggest Rudy). The choice for
second question will pit selected member against Moor Gault (I suggest Cec).
The choice for last question will pit remaining member against Fengalon (Jack).
Final question about you being sure of selections - choose top option to
confirm, or bottom to reconsider.
REFERENCE: WildArms0128-WildArms0136

F17: Rudy's up first. There are four statues in this room - bombing one will
temporarily sink it down, but after few seconds it comes back up. You'll need
to have all four statues sunk down to open the door. Begin at S-most statue,
plant a bomb, and then calmly, but firmly work your way N past the statues,
planting bombs nearby. When successful, exit N.

F18: Same as before - bomb two statues, then run N before the wall comes back
up, barring your progress. Exit N.

F19: You need to sink four statues again. Don't panic, and don't try to run,
for it's possible to bomb them all without running. Start with NW statue, then
SW, then SE, and finally NE. Touch the crystal staff that appeared and...
BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

RUDY
                                       VS
                                                                        GRUDIEV

-------------------------------------------------------------------------------
GRUDIEV'S STATS (no.083) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
12  | 999999 | 200 + *| 200    | ACT | WKN | NTH | NTH | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
32       | 80      | 28      | 68      | 15      | 37      | 2

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Test of Strength - passes a turn
2. [innate Blocker, 80% chance]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Grudiev has 999999 HP... yes, you read correctly. Battle ends after three
turns. You are never attacked. Base EXP boss drops is 200 EXP, but you can
raise that amount much higher by using fiercest attacks against Grudiev.

* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
        amount of damage inflicted]

I wouldn't use Lucky Card on this battle. At the end I received 650 EXP, if
you'd like to compare your results.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F14: After battle ends, you will get PS GAIA STOP 2. It's Jack's turn - step on
N switch, throw Hanpan on S switch. Exit N.

F15: Step on N switch, throw Hanpan on S switch (talk about original?). Exit N.

F16: Push N block two spaces E, push S block two spaces E, ascend SE stairs and
throw Hanpan on NE switch. Now push S block four spaces W, ascend NW stairs and
throw Hanpan on SW switch. Touch the crystal staff. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

JACK
                                       VS
                                                                       FENGALON

-------------------------------------------------------------------------------
FENGALON'S STATS (no.240) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
12  | 999999 | 200 + *| 200    | WKN | ACT | NTH | NTH | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
34       | 56      | 30      | 62      | 96      | 56      | 60

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Test of Strength - passes a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Fengalon has 999999 HP. Battle ends after three turns. You are never attacked.
Base EXP boss drops is 200 EXP, but you can raise that amount much higher by
using fiercest attacks against Fengalon.

* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
        amount of damage inflicted]

I wouldn't use Lucky Card on this battle. At the end I received 638 EXP, if
you'd like to compare your results.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F20: After battle ends, you will get PS WINDBREAKER 2. It's Cec's turn - aim
Tinder Staff at SW torch to create a path, then aim it at NE torch to get
across. Exit N.

F21: Light S torch to create a path, step on the path, now light E torch for
more path to be created, and finally light W torch to create a path to other
side. If you dawdle, path will disappear and you'll need to repeat the
exercise. Exit N.

F22: Dawdle and path will disappear, though this time you also need to aim more
precisely... or not. Stand at edge, and swing Tinder Staff in half-a-circle, so
that it lights both S torches. Quickly step on path they created, and again
make half-a-circle motion for Tinder Staff to light two N torches, allowing you
to get across. Touch the crystal staff. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA
                                       VS
                                                                     MOOR GAULT

-------------------------------------------------------------------------------
MOOR GAULT'S STATS (no.284) [HP invisible; Flying enemy]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
12  | 999999 | 200 + *| 200    | NTH | NTH | ACT | WKN | WKN | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
28       | 80      | 32      | 30      | 50      | 20      | 56

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Test of Strength - passes a turn
2. Renovation - recovers all damage incurred during current turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Moor has 999999 HP. Battle ends after three turns. You are never attacked. Base
EXP boss drops is 200 EXP, but you can raise that amount much higher by using
ice or water magic against Moor.

* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
        amount of damage inflicted]

I wouldn't use Lucky Card on this battle. At the end I received 560 EXP, if
you'd like to compare your results.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


After battle ends, you will get PS FIRE BREAK 2. Let's enjoy in the scenes. Is
it just me or does a certain hottie remind me too much of Lenneth the Valkyrie?
Afterwards you receive following stuff: TERRA ROAR, FIERY RAGE, & GALE CLAW.
REFERENCE: WildArms0137-WildArms0142

LOCATION OF BASKAR VILLAGE is revealed. From your starting location go NW a bit
and keep SS-ing until you find the village.
REFERENCE: WildArms0143


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
Enemies : none
Items   : ITEM LIST ID - #IL015
          [ ] 001. Migrant Seal (4th) - SHOP
          [ ] 002. Heal Berry - BR
          [ ] 003. 10 gella - BR
          [ ] 004. Medicine - CR
          [ ] 005. Heal Berry - CR
          [ ] 006. Force Carrot - CR
          [ ] 007. PS Gaia Stop 1 (Hanpan) - BR
          [ ] 008. Heal Berry - BR
          [ ] 009. Heal Berry - BR
Chests  : 1 (0 cleared, 1 remains)
Duplos  : none needed
Level   : lv14
Features: item shop, memory bird, magic guild, inn (for free)
Notes   : nothing of importance
People  : Arcroid, Fernando, Hannah, Paulina, Alvarez, Tajini, Garmin, Demi,
          Chief
Books   : "The Creed of the Baskars", "The Sky-Reaching Demon Tower"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Each time you enter a new town or a new floor in the dungeon, ALWAYS give your
Radar a spin! First order of business is talking to item merchant.

ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ BASKAR'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
Toy Hammer                             |                                     10
Peppy Acorn                            |                                     40
Breath Mint                            |                                     40
Pinwheel                               |                                     60
PS Clear Chime 1                       |                                   5500
Migrant Seal (1 only!)                 |                                   5000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Buy MIGRANT SEAL (4th), and like ten units of other three status lifting items.
Drop by magic guild, dissolve Spectre and bind Fire. Enter W house and get HEAL
BERRY inside. The altar in the N part of town is used later in the game, and
for the sealed door you need Teardrop back. Now go in NE part of town, check
the barrel for 10 GELLA, and then destroy crates for MEDICINE, HEAL BERRY, &
FORCE CARROT.

If you enter SE house, you'll find two chickens and a chick inside. In one
barrel behind them you can retrieve PS GAIA STOP 1, by using Hanpan. It may
seem hard (and I found it out by sheer luck), but it's doable (see pictorial
references for Jack's position). Back out, climb the ladder to the left of
blocked door and then collect HEAL BERRY from the barrel. Enter the house on
this level and get HEAL BERRY from SW barrel.

Back outside, down the ladder, enter the door to the right of memory bird - now
talk to village chief (geezer next to the dog). LOCATION OF MOUNT ZENOM is
revealed. You can sleep for free here. Once you're done, go talk to Tajini, who
stands in front of the N altar. Climb it (of course, nothing happens), and
Tajini will reveal LOCATION OF PERPETUAL ENGINE (yeah, you can go inside and
loot four chests - however, I have no wish of rearranging the guide and pics
just for that, as it would be far too much trouble for me). Exit to world map.
REFERENCE: WildArms0144-WildArms0149, WildArms0149A, WildArms0150-WildArms0151


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (11 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 3 items from 09.-11.: 1500
GELLA, 2500 GELLA, & NECTAR. If you were missing funds for Migrant Seal, you
just got a healthy boost of gella. When done, head N from Baskar and get all
the way N, then perform SS to uncover Mount Zenom.
REFERENCE: WildArms0152-WildArms0155


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D09 - MOUNT ZENOM [X: 21740, Y: 8080]
Enemies : no.130, no.131, no.258 (BOSS)
Items   : ITEM LIST ID - #IL016
          [ ] 001. Gimel Coin - CH
          [ ] 002. Lucky Card - CH
          [ ] 003. Heal Berry - CH
          [ ] 004. 5x Fire Gem - CH
          [ ] 005. PS Water Break 2 - CH
          [ ] 006. Gella Card - CH
          [ ] 007. PS Critical 1 - CH
          [ ] 008. Tracker - CH
          [ ] 009. 3x Duplicator - CH
          [ ] 010. PS Initiative (Duplo chest) - CH
Chests  : 10 (10 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
Level   : when boss is killed, lv16
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Try Tinder Staff on icicles to melt them (they hurt if touched). Exit N.

F2: Clear the way with Tinder Staff, exit E.

F3: Go SE, then *sneak* across the bridge, exit NE.

F4: Bomb the E wall to open a passage. Exit E.

F5: Clear the icicles, get GIMEL COIN, & LUCKY CARD. Exit W.

F4: Read the sign for a clue... drop off the ledge to the W. Bomb S wall to
open up a passage (leads back to F3), but don't go thru. Now, stand at the edge
and use Tinder Staff at the chasm. Solid panels of ice will briefly appear, and
you can walk on them without fear. From this position, 2 panels N, 3 panels W,
2 panels N, 3 panels W, 2 panels S. Switch to Jack and use Hanpan to get you 3x
HEAL BERRY. Back to Cec, finish the stunt by going 3 panels W. Exit W.

F2: Use Hanpan to get 5x FIRE GEM. Melt the icicles further W and exit N.

F6: Use Hanpan to get PS WATER BREAK 2. Exit S.

F2: Melt the icicles, exit W.

F7: Melt the icicles, ignore the slope, and use Hanpan to get GELLA CARD. Now
climb the slope and use Tinder Staff at the rock. BANZAI! Ascend the slope
again, and exit E.

F8: Go N, exit NW.

F7: Melt the icicles and get PS CRITICAL 1, & TRACKER.

TUTORIAL: Tracker is a mightily fine item. In lower right of field screen (when
          inside dungeons), it'll display floor's number, thus making both your
          and my life easier. Furthermore, it'll mark all exits from the room.
          Blue markers mean you did not yet go thru that exit, yellow markers
          mean you have already been thru at least once, and red markers denote
          exits you've used when entering the room. Tracker item can be turned
          on/off from within Item submenu.

F7: Once you're done observing Tracker, exit NE.

F8: Melt the icicles, exit E.

F9: From start (use Tinder Staff), walk 3 panels E, 1 panel S, 4 panels E, 2
panels S, 1 panel E, 2 panels S, 3 panels E, 1 panel N, 4 panels E. And you're
across. Bomb E wall to open up a passage. Exit E.

F10: Melt the icicles, and get 3x DUPLICATOR from red chest.

TUTORIAL: Duplicator is a "spare key" with three purposes:
          - opening magically sealed chests
          - opening magically sealed doors
          - opening specific types of chests left by enemies in battles
          Right now they're to be used with caution. There are random enemies
          from which you can steal Duplos, thus making Duplo source infinite.

F10: Stand in front of funny chest (this is the last type of chests you'll
find) and use a Duplo to get PS INITIATIVE. Exit W.

F9: Stand near the chasm (NOT where you first came), and go: 4 panels W, 1
panel S, 2 panels W, 4 panels N. Exit N.

F11: Use Tinder Staff on the big rock to melt away the ice, then plant series
of 8 bombs near it to destroy it. Save your game, then exit to the N at end of
path.

F12: Enjoy the sights... BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                          MUSCLE QUARTER KNIGHT

-------------------------------------------------------------------------------
MUSCLE QUARTER KNIGHT'S STATS (no.258) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
20  | 999999 | 250 + *| 550    | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
120      | 86      | 12      | 61      | 35      | 85      | 46

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Disrupt Hammer - VS one chr - phd
2. Taunt - passes a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 180 dmg, and when [2.] is used, boss skips a turn.

Boss has 999999 HP... Again you cannot defeat boss for good in this battle. You
need to survive for five turns, after which the battle ends. Base EXP boss
drops is 250 EXP, but you can raise that amount much higher by using fiercest
attacks against boss.

* NOTE: You will receive extra EXP based on this formula: [bonus EXP = total
        amount of damage inflicted]

Boss tends to use [1.] on 1st, 3rd and 5th turns, so you better guard (Cec is
likely to get KO-ed anyway, if she's hit), on others he'll skip turns. If Cec's
REA is higher than 35 (faster than boss), have her cast Shield (reapply on 4th
turn). Generally, Rudy uses SC (Boosted Shell), Cec attacks with thunder, Jack
attacks with Speed Fang. Don't forget to heal/revive chrs if they get killed.
On fifth turn have all members use Lucky Cards on themselves (or maybe two chrs
Lucky Card, third still attacks). At the end of battle I received 1455 EXP, if
you'd like to compare your results.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F12: Ah well, sucks to be me. Exit S.
REFERENCE: WildArms0156-WildArms0168

Back on world map - return to Baskar.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go talk to the chief - LOCATIONS OF SAINT CENTAUR AND ELW PYRAMID NUMBER 1 are
revealed (and also LOCATION OF ELW PYRAMID NUMBER 2, when you get there from
numero 1). Return to world map... BTW, in vicinity of Baskar is another
dungeon, and you get the clue for it from Tajini in Baskar. From Baskar, go
SW and perform SS when you're in a forest to uncover Elw Pyramid.
REFERENCE: WildArms0169


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP1 [X: 18200, Y:  1400]
Enemies : none
Items   : ITEM LIST ID - #IL017
          [ ] 001. Alter Part - CH
          [ ] 002. 1500 gella - CH
Chests  : 2 (2 cleared, 0 remain)
Duplos  : none needed
Level   : lv16
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go directly N. BTW, Elw Pyramids have own special entry in main map.

Get ALTER PART, & 1500 GELLA. Exit S.

Ascend either stairs, and exit N.

Step into the teleporter. BANZAI!
REFERENCE: WildArms0170-WildArms0171


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP2 [X: 13700, Y: 20900]
Enemies : none
Items   : ITEM LIST ID - #IL018
          [ ] 001. EX File Key - CH
          [ ] 002. SC Solid Storm - CH
Chests  : 2 (2 cleared, 0 remain)
Duplos  : none needed
Level   : lv16
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit S.

Drop off, exit N.

Get EX FILE KEY (2nd), then bomb the other chest and get SC SOLID STORM.

TUTORIAL: Solid Storm is an attack with which Rudy can attack one enemy group.

When done examining new stuff, exit S.

Exit S to world map.
REFERENCE: WildArms0172-WildArms0174


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (14 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 3 items from 12.-14.: 5x POTION
BERRY, 500 GELLA, & ALTER PART. Centaur can be found directly N from Elw
Pyramid just a little bit before you hit the sea - perform SS to uncover
Centaur.
REFERENCE: WildArms0175-WildArms0178


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575]
Enemies : none
Items   : ITEM LIST ID - #IL019
          [ ] 001. Heal Berry - BR
          [ ] 002. Heal Berry - BR
          [ ] 003. Heal Berry - BR
          [ ] 004. 2000 gella - AU
Chests  : 3 (0 cleared, 3 remain)
Duplos  : none needed
Level   : lv16
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes   : you can only get certain items after a specific event
People  : Larry, Paul, McKeon, Howell, Nei, Douglas, Kaiser, Johnson, Eva,
          Barbara, Stewart, Nicole, Aura, Derek
Books   : "The Invisible Wall", "The Vigilante Leader Daily Report"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

See the item merchant first.

ITEM +-+-+-+-+-+-+-+-+-+-+-+- CENTAUR'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
Antidote                               |                                     20
Medicine                               |                                     10
Toy Hammer                             |                                     10
Peppy Acorn                            |                                     40
Breath Mint                            |                                     40
Pinwheel                               |                                     60
Hard Grape                             |                                     40
PS Gaia Stop 1                         |                                   3500
PS Windbreaker 1                       |                                   3500
PS Fire Break 1                        |                                   4000
PS Ice Break 1                         |                                   4000
PS Water Break 1                       |                                   4500
PS Boom Break 1                        |                                   4500
PS Ray Break 1                         |                                   5000
PS Dark Break 1                        |                                   5000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Yeah, exorbitant prices, but what can we do? Buy about 20 Hard Grapes (you now
have all items that can cure bad statuses). Check barrels in NW part of town
for HEAL BERRY. NW house is ARMs meister - bump Rudy's ATT up a notch or two.
Enter NE house - here lives Aura, a blind girl. She'll play her part later in
the game. Inside you can relieve her for HEAL BERRY (come on, gimme more potent
Berries). And inside SE house you'll find another HEAL BERRY. Now enter central
building and talk to Kaiser, the man with grey hat - pick first option.
LOCATION OF CAGING TOWER is revealed, and you get 2000 GELLA. Back to world
map, depart for next dungeon Caging Tower, whic is found SW from Centaur.
REFERENCE: WildArms0179-WildArms0183


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D10 - CAGING TOWER [X: 10600, Y: 21000]
Enemies : no.081, no.173, no.193 (BOSS), no.194 (BOSS)
Items   : ITEM LIST ID - #IL020
          [ ] 001. 5x Thunder Gem - CH
          [ ] 002. Wire Hook Tool - CH
          [ ] 003. 2x Lucky Card - CH
          [ ] 004. 2x Gella Card - CH
          [ ] 005. 2x Gimel Coin - CH
          [ ] 006. FD Burst Breaker - OS
          [ ] 007. 3x Heal Berry - CH
          [ ] 008. 2000 gella - CH
          [ ] 009. PS Dark Break 2 - CH
          [ ] 010. Force Carrot - CH
          [ ] 011. Revive Fruit - CH
          [ ] 012. PS Silver Harp 2 - AU
Chests  : 10 (10 cleared, 0 remain)
Duplos  : none needed
Level   : when bosses are killed, lv17
Notes   : by paying 5000 gella required at one point in this dungeon, two chrs
          temporarily join your party
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Climb E ladder.

F2: Get 5x THUNDER GEM, then loop around the room and get WIRE HOOK TOOL.

TUTORIAL: Wire Hook can be used to hook yourself to hookable posts and cross
          chasms in this way. Hook can also be used to activate certain type of
          switches and to reel in big catch.

F2: Hook the post on middle platform now, and take S ladder.

F3: On your way hook the crystal switch to lower a platform. Take N ladder.

F4: Drop down from E ledge onto lower platform, and use Hanpan to get 2x LUCKY
CARD, 2x GELLA CARD, & 2x GIMEL COIN. Hook the post to your S, and then take W
ladder.

F3: Jack in the lead - get FD BURST BREAKER. He gains following bonuses to
stats: DEF +5, MAG +5, EVA +5.

TUTORIAL: Burst Breaker attacks one enemy, at the same time dealing damage to
          other enemies, if attacked enemy was part of the group. ACC combo
          increases FD's effect and attacks all enemies at once.

F3: Hook the E post, take N ladder.

F4: Take E ladder.

F5: Drop down off NE ledge, hook the post on middle platform, flip the lever.
You can now go get 3x HEAL BERRY. Drop off N ledge, hook the post, flip the
lever, and now take S ladder.

F6: Go across to get 2000 GELLA, & PS DARK BREAK 2. Retrace a bit, then drop
down to lower ledge, and climb SE ladder. Loop around the room, drop off the
ledge, take W ladder.

F7: Grab onto the grating and hoist up. Use Hanpan to get FORCE CARROT, &
REVIVE FRUIT. Grab onto next grating and hoist up. Go E and hook the crystal
switch to lower a platform. Grab onto next grating, hoist up and take N ladder.

F8: Hook the post on E side, save your game, and take S ladder.

F9: OMG, OMG, you're sooo dead! BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                                    NIGHT GAUNT

-------------------------------------------------------------------------------
NIGHT GAUNT'S STATS (no.193) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
15  | 780    | 260    | 300    | WKN | HLV | NTH | NTH | NTH | NTH | WKN | ABS

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
44       | 43      | 87      | 52      | 45      | 43      | 47

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
20       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
none                                   | Potion Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Tail Blow - VS one chr - phd

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 70 dmg.

Gaunt is rather easy. It can only attack one chr at a time, is weak to earth
and light magic (but don't use dark magic or you'll recover its HP). Generally,
Rudy uses SC (Boosted Shell), Cec attacks with earth and light (use earth
summon for some damage!), Jack attacks with Speed Fang. Don't forget to
heal/revive chrs if they get killed.

The cheap tactic out for this and many upcoming battles can go like this: throw
Force Carrot on Cec and then summon correct elemental medium twice for huge
damage. Be careful you don't accidentally summon an elemental medium that the
boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F9: You have to give away 5000 gella. Assuming you have less, no worries -
you'll get freed anyway. Now, another boss is about to enter. If you've paid
the whole fee to the blonde (NO, IT IS NOT CECILIA!!!) and you agreed to it
immediatelly, Jane (begins with 2 ORS) and Magdalen (begins with 1 ORS)
temporarily join your party. If you paid less, or hesitated in agreeing, they
leave and you're on your own.

TUTORIAL: I explained Formation submenu and Formation ECO in great detail in
          Main Menu, and Battle System sections respectively, so refer to that.

TUTORIAL: Jane's evaluation: the fastest chr of the whole crew, with
          exceptional ACC and EVA, and decent MAG and RES. Her drawbacks are
          low HP and poor DEF. Her FA is Mystic, with which she can give items
          group effects (for example, Lucky Card will affect three people
          instead of just one). Her ORS are funny - she needs MP to use them,
          and among her ORS you'll find a steal skill - finally! Because of her
          REA, and if fighting random enemies, and if critical strike occurs,
          she has a chance for "Blow Away!" on target enemy, meaning enemy is
          eliminated, regardless of defenses.

TUTORIAL: And a word on Magdalen: currently the strongest fighter in the party,
          his ATT is superior, and has high REA stat as well. He has poor DEF,
          MAG and RES, and average ACC and EVA. FA skill is All or Nothing,
          with which he raises ATT for next attack by 175% (you can choose
          either normal attack, or one of his ORS). His ORS require MP to be
          used.

BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, [JANE], RUDY, JACK & [MAGDALEN]
                                       VS
                                                                 3x NIGHT GAUNT

-------------------------------------------------------------------------------
NIGHT GAUNT'S STATS (no.194) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
15  | 780    | 260    | 300    | WKN | HLV | NTH | NTH | NTH | NTH | WKN | ABS

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
44       | 43      | 87      | 52      | 45      | 43      | 47

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
20       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
none                                   | Potion Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Tail Blow - VS one chr - phd

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 80 dmg. Yes, it's the same enemy, but it has a different
number. Hey, don't ask me.

If Jane is with you, switch her in and steal Potion Berries from all three
Gaunts - you'll succeed on first try. Even though there are three Gaunts this
time, they're still easy. Have Cec cast Shield to reduce damage, then switch to
Crush - when her FP hits 50 FP, do an earth summon. Rudy could be using Solid
Frame with Lock-on combo, or just Boosted Shell, and Jack uses Burst Breaker.
This time I suggest using Lucky Card on yourself (if Jane is present, Mystic
it). Don't forget to heal/revive chrs if they get killed.

The cheap tactic out for this and many upcoming battles can go like this: throw
Force Carrot on Cec and then summon correct elemental medium twice for huge
damage. Be careful you don't accidentally summon an elemental medium that the
boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F9: You get PS SILVER HARP 2 after the fight.
REFERENCE: WildArms0184-WildArms0195

You're back on world map - return to Centaur.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T06 - SAINT CENTAUR [X: 13800, Y: 24575]
Enemies : no.173, no.263
Items   : ITEM LIST ID - #IL019
          [ ] 005. 3x Force Carrot - CH
          [ ] 006. Migrant Seal (5th) - CH
          [ ] 007. PS Silver Harp 2 - CH
          [ ] 008. Holy Man Sorrow - AU
Chests  : 3 (3 cleared, 0 remain)
Duplos  : none needed
Level   : lv18
Features: memory bird
Notes   : town's out... this is the place where you can later recruit one of
          the optional characters; but that time is much later in the game
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Hey, what's with the obnoxious ENG cost? 20% of ENG for lv15 enemy, compared to
my ML04? Helloooo? Enter the inn on SW and then take W exit to reach a chest
with 3x FORCE CARROT. There's a chest with MIGRANT SEAL (5th) behind the stand
of magic guild. Now enter E house, but via S door - inside get PS SILVER HARP
2. Finally, climb the N stairs all the way up to the statue - examine it and
HOLY MAN SORROW is yours. Now, enter the room just below the statue and read
the book on the shelf near the big crate. LOCATION OF ELW PYRAMID NUMBER 3 &
LOCATION OF PORT TIMNEY are revealed (and also LOCATION OF ELW PYRAMID NUMBER
4, when you get there from numero 3). If you bomb the crate, you'll find a
switch underneath - you require Jump Boots tool for Jack first. Get to world
map... after the scene head for new Elw Pyramid, which appeared directly N from
Caging Tower.
REFERENCE: WildArms0196-WildArms0201


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP3 [X: 10600, Y: 22800]
Enemies : none
Items   : ITEM LIST ID - #IL021
          [ ] 001. 5x Potion Berry (behind Duplo door) - CH
          [ ] 002. Crest Graph (8th, behind Duplo door) - CH
Chests  : 2 (2 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
Level   : lv18
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go directly N, and use Duplo on the magic door. Exit N.

Get 5x POTION BERRY, & CREST GRAPH (8th). Exit S.

Ascend either stairs, and exit N.

Step into the teleporter. BANZAI!
REFERENCE: WildArms0202-WildArms0204


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP4 [X:  7800, Y:  8200]
Enemies : none
Items   : ITEM LIST ID - #IL022
          [ ] 001. 5000 gella (behind Duplo door) - CH
          [ ] 002. PS Memoirs Pen 2 (behind Duplo door) - CH
Chests  : 2 (2 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
Level   : lv18
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit S.

Drop off, use Duplo on the magic door (we're now out of Duplos), exit N.

Get 5000 GELLA, & PS MEMOIRS PEN 2, exit S.

Exit S to world map.
REFERENCE: WildArms0205-WildArms0207


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (17 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 3 items from 15.-17.: 500
GELLA, PS GAIA STOP 2, & DUPLICATOR. Port Timney can be found E from Elw
Pyramid.
REFERENCE: WildArms0208-WildArms0211


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T07 - PORT TIMNEY [X:  9450, Y:  8175]
Enemies : no.231 (BOSS)
Items   : ITEM LIST ID - #IL023
          [ ] 001. PS Defense Up 2 (Bomb) - CR
          [ ] 002. PS Moon Stone 2 (Bomb) - CR
          [ ] 003. Heal Berry - BR
          [ ] 004. 5 gella - BR
          [ ] 005. Crest Graph (9th, Hanpan) - INSIDE A HOLE
          [ ] 006. Heal Berry - BR
          [ ] 007. Heal Berry - BR
          [ ] 008. 3x Revive Fruit (Duplo chest) - CH
          [ ] 009. Crystal Flower (defeat Phantom) - AU
          [ ] 010. 3x Alter Part (defeat Phantom) - AU
                   3x Potion Berry (defeat Phantom) - AU
                   Potion Berry (defeat Phantom) - AU
                   Peppy Acorn (defeat Phantom) - AU
          [ ] 011. 3000 gella / 3500 gella / 3750 gella / 3875 gella (when you
                   give Crystal Flower to Bart, you can haggle for price) - AU
Chests  : 1 (1 cleared, 1 remains)
Duplos  : 1 needed (1 used, 0 remain)
Level   : when boss is killed, lv19
Features: item shop, memory bird, magic guild, inn, ARMs shop, Monster Guide
Notes   : - the chest that remains is Black Box
          - you can receive only one item of the bunch mentioned under 010.
People  : Dwayne, Lance, Charles, Moore, Wilbur, Maira, Lulu, Philip, Meggan,
          Louis, Bartholomew, Herschell, Gordon, Tom (latter five later depart
          for a ship)
Books   : "A Mirage in the Sea of Sand", "The Hundred Demon King"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Item merchant first.

ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ TIMNEY'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
Antidote                               |                                     20
Peppy Acorn                            |                                     40
Breath Mint                            |                                     40
PS Olive Branch 1                      |                                   4000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Go to W part of port - there's two big crates here, and one of them gives off
yellow orb when R2 + Action is done. Bomb it, then get PS DEFENSE UP 2. Do the
same bombing stunt for one of the crates in NE part, where you can get PS
MOON STONE 2. Barrels in front of SE house have HEAL BERRY. Inside same house
get 5 GELLA from a barrel (I'm speechless).

Now go towards SW house, but before you enter it, take a look at it from S side
- rotate the camera to notice a mouse hole. 2 + 2 = 4, so let's use Hanpan to
get CREST GRAPH (9th). Enter the house and talk to Wilbur - he's a specialist
on monsters of Filgaia. You can also view the monster profiles of every monster
you've encountered so far *and* Analyzed it. In case of boss monsters, it's
enough you simply defeat them. Go visit magic guild and bind Reflect and
Spectre.

Exit E to Timney's port and examine barrels on the pier for HEAL BERRY. Now
return to previous screen and enter the inn - on lower floor nail HEAL BERRY,
and on upper use a Duplo (again we're out of Duplos) for 3x REVIVE FRUIT.

Item hunt done, return to lower floor and talk to the man behind the table -
this is Bartholomew. Agree to listen to him by picking first option - you'll
have to go look for Crystal Flower. Go and have a chat with Wilbur to get a
hint on location of the monster Phantom. I suggest resting, saving your game.
REFERENCE: WildArms0212-WildArms0219

Depart for world map - go into the desert NE from Timney. Wander around until
you fall into a battle against seeked enemy. Phantom can be encountered more
frequently in NE part of the desert. You must *not* cancel battles, because
Phantom's encounter also appears as green "!", if your ML is very high. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                                        PHANTOM

-------------------------------------------------------------------------------
PHANTOM'S STATS (no.231) [HP invisible; Undead enemy]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
18  | 1800   | 750*   | 500*   | HLV | HLV | HLV | HLV | WKN | HLV | WKN | ACT

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
42       | 68      | 84      | 24      | 56      | 61      | 49

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
Crystal Flower - 100                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Counter Combo - CATT VS one chr - phd
2. Unlucky - VS all chrs - reduces LCK for one level
3. Agonizing Confusion - VS all chrs - induces sleep, poison and sickness, 30%
   chance
4. Exhaust - VS one chr - reduces chr's FP by 75%
5. Feeble Mind - VS all chrs - reduces RES by 50%
6. Pressure - WATT VS all chrs - water mgd
7. Escape - escape from battle

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 50 dmg, [6.] hits all chrs for 120 dmg.

Base EXP boss drops is 750 EXP, but you can raise that amount much higher by
using fiercest attacks against boss, and defeating it as soon as possible.

* NOTE: EXP, gella and bonus item awarded, if you defeat the boss on:
        1st turn: 2250 EXP, 1500 gella, 3x Alter Part
        2nd turn: 1875 EXP, 1250 gella, 3x Potion Berry
        3rd turn: 1500 EXP, 1000 gella, 3x Potion Berry
        4th turn: 1125 EXP,  750 gella, 3x Potion Berry
        5th turn:  750 EXP,  500 gella, Potion Berry
        6th turn:  375 EXP,  250 gella, Peppy Acorn
        7th turn:    0 EXP,    0 gella, Peppy Acorn

Boss usually begins with [2.], and will use [3.] on 2nd turn, and [5.] on 3rd.
Then it'll pelt you for three turns with either [6.] or [4.], until it escapes
from battle on 7th turn. Boss may counter physicals, and does not counter
magicals.

On 1st turn pour damage into boss, then *guard* on 2nd to reduce likelihood of
being affected with poison and sickness, on 3rd turn pour damage into it, and
make Cec cast Reflect! If boss uses Pressure on subsequent turns, it'll damage
itself. Reduce its 1800 HP before 7th turn and you win. Use Lucky Card on
everybody if you still have some. Don't forget to heal/revive chrs if they get
killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


Congratulations, you got CRYSTAL FLOWER! Depending on how fast you killed it,
bonus item was awarded as well. Return to Timney, and go see Bart. Use Crystal
Flower on him to move on. When asked how much gella you want, you can haggle
for as high as 3875 gella. I chose first offer, though - get 3000 GELLA.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SHIP #S01 - SWEET CANDY [just about everywhere where water flows]
Enemies : no.149 (BOSS)
Items   : ITEM LIST ID - #IL024
          [ ] 001. Thunder Fang - AU
          [ ] 002. Various items (depending on your performance) - AU
          [ ] 003. Magic Staff Tool - AU
Chests  : none
Duplos  : none needed
Level   : when boss is killed, lv20
Features: none
Notes   : nothing of importance
People  : Bartholomew, Herschell, Gordon, Louis, Tom, Hired Priest (only once)
Books   : "Leading Moon and Lost Moon", "Inland Sea and Open Sea",
          "Inertia Cancelled", "The Guardian That Ruled the Sea"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Stupid Bart, taking my Cecilia just like that... anyway, now you're on Sweet
Candy. Walk around the ship and talk to crew, read books and look for hints for
the upcoming ceremony. Aside from Bart, there's four other people on the ship.
To reach the bozo in engine room, you need to solve small valve puzzle. With
camera pointing N:
- grab right valve and turn it to the right
- grab middle valve and turn it to the left
- grab left valve and turn it to the right
Once you've talked to everybody, go speak with Herschell inside the first cabin
E of captain's. You'll be given the option to rest - pick top option to do so
and prepare for the next day's ceremony.

Choose the answers in following order, from top to bottom:
- 2nd
- 3rd
- 2nd
- 2nd
- 3rd
- 1st
- 2nd
- 1st
- 1st
- 3rd
- 1st
- 1st or 2nd

Hey, hands off!!! BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                        WOULD-BE-QUARTER-KNIGHT

-------------------------------------------------------------------------------
WOULD-BE-QUARTER-KNIGHT'S STATS (no.149) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
19  | 2000   | 1200   | 550    | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
70       | 38      | 54      | 48      | 79      | 56      | 38

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Doom Bringer - VS one chr - phd
2. Secret Sword - VS one chr - phd, will also damage self if chr is KO-ed
3. Raring to Go - will counter all attacks received for current turn with [1.]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 100 dmg.

Boss is easy one (inspite of high dmg he gives), so don't be alarmed. He can
only attack one chr at once, except if he charges for counters. To avoid
getting pounded, I'd suggest that your strongest chr is the only one that pours
dmg into boss. After peeling off 2000 HP he has you win. Use one or two Lucky
Cards on people that need levels. Don't forget to heal/revive chrs if they get
killed.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


Aha, here's the Valkyrie Quarter Knight. Um, what's the point of telling me
where your base of operations is? LOCATION OF PHOTOSPHERE is revealed. THUNDER
FANG is yours to command.

Returning to program, let's harvest the fruit of our labour. Depending on
amount of correct answers during the ceremony you will receive the rewards,
most important being MAGIC STAFF TOOL:

Correct | Rewards
-------------------------------------------------------------------------------
0       | Small Flower, Magic Staff
1       | 100 gella, Heal Berry, Magic Staff
2       | 200 gella, Heal Berry, Magic Staff
3       | 300 gella, Heal Berry, Magic Staff
4       | 400 gella, Potion Berry, Revive Fruit, Magic Staff
5       | 500 gella, Potion Berry, Revive Fruit, Magic Staff
6       | 600 gella, Potion Berry, Revive Fruit, Magic Staff
7       | 1000 gella, Potion Berry, Revive Fruit, Magic Staff
8       | 1500 gella, Potion Berry, Revive Fruit, Nectar, Magic Staff
9       | 2000 gella, Mega Berry, Revive Fruit, Nectar, Magic Staff
10      | 2500 gella, Mega Berry, Revive Fruit, Nectar, Magic Staff
11      | 3500 gella, Mega Berry, Ambrosia, Nectar, Magic Staff
12      | 5000 gella, Mega Berry, Ambrosia, Nectar, Magic Staff
-------------------------------------------------------------------------------

TUTORIAL: Magic Staff allows Cec to communicate with animals... and more.

Bart will also tell you LOCATION OF SHIP GRAVEYARD. So we failed yet again...
le sigh. Before you exit Timney, bop the heads of all animals on the pier - a
cat will tell you LOCATION OF ELW PYRAMID NUMBER 5 (and also LOCATION OF ELW
PYRAMID NUMBER 6, when you get there from numero 5). That is all for now,
folks, so leave for world map.
REFERENCE: WildArms0220-WildArms0227

Next Elw Pyramid is located S from Timney, so let's stroll.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP5 [X:  9400, Y:  4200]
Enemies : none
Items   : ITEM LIST ID - #IL025
Chests  : 2 (0 cleared, 2 remain)
Duplos  : none needed
Level   : lv20
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go directly N. Meh, you need Teardrop for this door. Later. Ascend either
stairs, and exit N.

Step into the teleporter. BANZAI!
REFERENCE: WildArms0228


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP6 [X: 23500, Y: 15800]
Enemies : none
Items   : ITEM LIST ID - #IL026
Chests  : 2 (0 cleared, 2 remain)
Duplos  : none needed
Level   : lv20
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit S.

Drop off (another Teardrop door behind you), exit S to world map.
REFERENCE: WildArms0229

To get to next town, you'll have to go thru Sand River - E entrance.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D07 - SAND RIVER - E entrance [X: 20100, Y: 12270]
DUNGEON #D07 - SAND RIVER - W entrance [X: 19120, Y: 11550]
Enemies : no.089, no.325
Items   : ITEM LIST ID - #IL013
          [ ] 002. Alter Part - CH
          [ ] 003. Crest Graph (10th) - CH
          [ ] 004. 5x Wind Gem - CH
          [ ] 005. PS Blue Circlet 2 - CH
          [ ] 006. Revive Fruit - CH
          [ ] 007. PS Ray Break 2 - CH
          [ ] 008. 3000 gella - CH
Chests  : 8 (8 cleared, 0 remain)
Duplos  : none needed
Level   : lv20
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Go N, Magic Staff the monkey, exit W.

F3: Exit W.

F4: Cross sand river, exit E.

F2: Get ALTER PART, & CREST GRAPH (10th). Exit W.

F4: Cross sand river, exit S.

F5: Magic Staff the monkey: red - blue - white - black - red - blue - etc.
Exit SE.

F6: Get 5x WIND GEM, & PS BLUE CIRCLET 2. Exit NW.

F5: Go a bit W and suddenly it all makes sense. It was the monkey all along!
You'll need to be stepping onto tiles in a correct order. Mess up, you go bye,
and will have to retry. With camera pointing N, go like this:
- W on red
- W on blue
- S on white
- W on black
- S on red
- S on blue
- W on white
- W on black
- N on red
- N on blue
- N on white
- N on black
- N on red
- N on blue
- W on white
- S on black
- W on red
- S on blue
- S on white
- W on black
- W on solid ground

F5: Exit W.

F7: Don't cross the river yet, carry on S. Magic Staff the monkey, exit S.

F8: *head hurts* Oh no... make your way to the rock which is just begging to be
pushed. Bomb it and it'll fall down. Exit N.

F7: Cross sand river, exit SW.

F9: Go N - at the end you can bomb a portion of N wall to reveal another
passage - exit N.

F7: Walk behind the sandfall and get REVIVE FRUIT. Exit W.

F9: Walk along W side, exit S.

F8: With camera pointing N, walk like this:

- E on red
- E on blue
- N on white
- E on black
- E on red
- S on blue
- S on white
- E on black
- N on red
- E on blue
- E on white
- S on black
- S on the rock we knocked down
- S on red (haha, I'm cheating)
- W on blue
- W on white
- S on black
- W on red
- S on blue
- E on white
- E on black
- S on red
- S on solid ground

F8: Exit S.

F10: Magic Staff the monkey, then hook yourself over sand river, exit SW back
to world map. Reenter immediately. You'll see that monkey has appeared near the
entrance, so Magic Staff it. Take newly created exit (um, exit W?).

F11: Exit N.

F12: Get PS RAY BREAK 2, & 3000 GELLA. Exit SE.

F11: Exit S.

F10: Exit SW to world map.
REFERENCE: WildArms0230-WildArms0242


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (19 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 2 items from 18.-19.: 3000
GELLA, & EX FILE KEY (3rd). Next town is located on NW end of the desert.
REFERENCE: WildArms0243-WildArms0245


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
Enemies : none
Items   : ITEM LIST ID - #IL027
          [ ] 001. Heal Berry - BR
          [ ] 002. Potion Berry - CR
          [ ] 003. Force Carrot - CR
          [ ] 004. Heal Berry - BR
          [ ] 005. PS Surprise Guard - CH
          [ ] 006. Heal Berry - BR
          [ ] 007. Nectar - CR
Chests  : 5 (1 cleared, 4 remain)
Duplos  : none needed
Level   : lv21
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes   : here you can start Puzzle Box subquest
People  : Owen, Scott, Norman, Theresa, Aki, Claudia, Dan, Lionel, Jocelyn
Books   : "A Beach Graveyard", "Ground Zero"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

BTW, rotate the camera so compass cursor is pointing down on your screen, else
you won't see a thing. Directions I'll be giving still apply as if it were
pointing actually N. Item merchant first.

ITEM +-+-+-+-+-+-+-+-+-+-+-+ GRAVEYARD'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA
Antidote                               |                                     20
Medicine                               |                                     10
PS Silver Harp 1                       |                                   4500
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Why do all shops suck? There are five houses you can enter, starting from E to
W. Enter E-most house and talk to Dan inside. Agree to help him by selecting
first choice - LOCATION OF GENTO SOEN is revealed. Exit and enter next house,
just a bit W from Dan's. Yeah, HEAL BERRY is in the barrel... I mean, it's not
like people usually hide anything else there...

Enter middle house in the row of five. OMG, a POTION BERRY! Inside a crate, at
that - you can also rest here. Between 3rd and 4th house blow up the crates and
grab FORCE CARROT. 4th house is ARMs meister, though I would not recommend
wasting money yet. We need the funds for back in Adlehyde. Climb the stairs
behind 5th house and nail HEAL BERRY from barrel.

Now, to reach that chest, you would need Grenades - however, you can get the
contents now. All you need is Hanpan - it's somewhat tough, but with a bit of
maneuvering you can get PS SURPRISE GUARD. See the pic for proof.

Enter 5th house - inside get HEAL BERRY. Now talk to the girl and you have
officially started Puzzle Box subquest. See Puzzle Boxes section for detailed
information on this quest. Look, there's also some crates inside - collect
NECTAR. Visit magic guild, dissolve Crush, bind Darkness and Vortex. I believe
we're now prepared...
REFERENCE: WildArms0246-WildArms0253

But first we'll go make your life easier for Cec by clearing out some PB we can
now access. Yes, we'll be backtracking a bit, but I promise you it'll be worthy
of your time.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                                (5 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#01, PB#05, PB#06, PB#07, and PB#08. Thus you will claim these items: 3x
POTION BERRY, PS FP ADVANCE, 5x REVIVE FRUIT, FORMULA CUT (unlocks Battle Movie
in Settings menu), & PS DARK BREAK 2, respectively.
- to get to PB#05, you'll need to go thru both Sand River and Mountain Path
- PB#01 is in the desert
- the other three can be reached by returning thru Sand River and using
  respective Elw Pyramids

TUTORIAL: Item you obtain from PB#07 unlocks Battle Movie option in the
          Settings submenu. If switched off, you will no longer need to watch
          summon sequences.

While you're near PB#05, drop by Surf to collect some more loot.
REFERENCE: WildArms0254-WildArms0263


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
Enemies : none
Items   : ITEM LIST ID - #IL001
          [ ] 009. 500 gella (Hanpan) - CH
          [ ] 010. Heal Berry (Wire Hook) - BR
          [ ] 011. Crest Graph (11th, Wire Hook) - CH
Chests  : 3 total (3 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

First walk to SE corner of Surf and stop by the well. Rotate camera a bit until
you spot a crack in the side of the house - shoot Hanpan thru to nail 500
GELLA. Next - on W side of Surf you can find a hookpost. Hook over to it, then
go N. Check the barrel for... wait for it... HEAL BERRY! Open the chest for
CREST GRAPH (11th).
REFERENCE: WildArms0264-WildArms0267

Right, now that we have the stuff, return to Ship Graveyard, save your game,
visit magic guild and bind Fragile, then really depart for Gento Soen.
REFERENCE: WildArms0268


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D11 - GENTO SOEN [X: 17050, Y:  8700]
Enemies : no.084, no.239, no.073 (BOSS)
Items   : ITEM LIST ID - #IL028
          [ ] 001. Nectar - CH
          [ ] 002. Revive Fruit - CH
          [ ] 003. 5x Light Gem - CH
          [ ] 004. Gimel Coin - CH
          [ ] 005. PS MP Up 1 - CH
          [ ] 006. 3x Potion Berry - CH
          [ ] 007. Lucky Card - CH
          [ ] 008. Witch: Ep. 3 - CH
          [ ] 009. Gella Card - CH
          [ ] 010. Anna's Bracelet - AU
          [ ] 011. PS HP Up 2 - AU
          [ ] 012. Flash Hit - AU
Chests  : 9 (9 cleared, 0 remain)
Duplos  : none needed
Level   : when boss is killed, lv22
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Read the big slab, then touch the crystal staff.

F2: Exit N, whichever way.

F3: Use Radar, quickly exit N.

F4: Get NECTAR, REVIVE FRUIT, & 5x LIGHT GEM. Now rotate camera a bit and
you'll notice a switch near E set of stairs. Step on it, then exit NW.

F5: Clear the debris with bombs, exit NW.

F6: Use Radar, quickly step on switch in middle of the room, exit NE.

F7: Clear more debris, hook the post across the chasm, exit NE.

F8: Flip the lever, then use Radar and quickly go thru the portion of the wall
which has now dissipated. Get GIMEL COIN, PS MP UP 1, & 3x POTION BERRY. Exit
SE.

F9: Exit SW.

F10: Use Radar for another torch to appear, and then Tinder Staff all five of
them - remember to do circular motion. Exit SW.

F11: Get LUCKY CARD, WITCH: EP. 3, & GELLA CARD. You can't do anything yet with
the crystal, for you need Guitar. Exit NE.

F10: Exit W.

F12: Go to the end of hallway, then exit N.

F13: Save your game, use Radar, and engage - BANANAS! Hey!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                                  2x GIGAMANTIS

-------------------------------------------------------------------------------
GIGAMANTIS' STATS (no.073) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
20  | 1200   | 850    | 350    | RST | NTH | HLV | WKN | NTH | HLV | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
56       | 64      | 53      | 38      | 58      | 83      | 61

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
40       | 50      | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Scythe - VS one chr - phd
2. Mantis Fist - VS one chr - phd, reduces target's HP to 1
3. Crush - EATT VS once chr - earth mgd
4. Lightning - TATT VS one chr - thunder mgd

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 80 dmg, [3.] for dmg, and [4.] for 80 dmg.

There's two of them, and this fight can be a bit tough, when you have two guys
that reduce your HP to 1 and then off you in next turn. Luckily they have no
group attacks, though they may counter with [2.] when in critical HP. When
battle starts, pour all efforts in offing one boss. Rudy Boosted Shell, Jack
Speed Fang and Cec Freeze. In about 5-6 attacks one boss is history, and battle
became easier. Now, don't forget that they counter, so for the other boss I
recommend having only one chr attacking, while the others heal.

Use a Lucky Card on Cec only (she has PS FP Advance equipped and you want her
on lv25 ASAP), though EXP and gella dropped are meh. Don't forget to
heal/revive chrs if they get killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F13: You collected ANNA'S BRACELET, & PS HP UP 2. Exit N.

F8: Exit N.

F14: Exit N.

F15: Collect FLASH HIT! Crystal staff appears behind you, so touch it.

F1: Exit S.
REFERENCE: WildArms0269-WildArms0279

Return to Graveyard.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
Enemies : none
Items   : ITEM LIST ID - #IL027
          [ ] 008. FD Acute Angle (after returning Anna's Bracelet) - AU
Chests  : 5 (1 cleared, 4 remain)
Duplos  : none needed
Level   : lv22
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go see Dan, and use Anna's Bracelet on him. Jack will obtain FD ACUTE ANGLE.
Following stats increase: ATT +5, DEF +5, RES +5, REA +5.
REFERENCE: WildArms0280

TUTORIAL: Acute Angle is quite handy against high DEF monsters, because it
          ignores DEF stat when used. Use with ACC for increased damage.

Exit the house and LOCATION OF... SHIP GRAVEYARD'S PIER is revealed? Woot?
Least you could do is transport me there... Dissolve Vortex and bind Protect.
Exit W to the pier. Bart and his ship have arrived - he'll go waaaaah about a
ghost ship appearing and messing with trade routes. What? Pick first option to
agree in helping him, second to... be asked same question repeatedly? I wonder
what's the point of these choices, if you're forced to agree anyway.

When you're ready (in terms of items, etc.), talk to Bart, choose first option
and you'll depart for the ghost ship. Spooky.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D12 - GHOST SHIP [X: somewhere, Y: somewhere]
Enemies : no.262, no.316, no.074 (BOSS), no.250 (BOSS)
Items   : ITEM LIST ID - #IL029
          [ ] 001. Mighty Gloves Tool - CH
          [ ] 002. Toolbox - AU
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
Level   : when bosses are killed, lv24
Feature : inn (you'll see)
Notes   : this is one-time-only dungeon, so make sure you Analyze and kill at
          least one sample of all enemies in it
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: A hi-tech ghost ship? Yeah, right. Note that you can leave the ship and
return to Graveyard to restock. Ascend the stairs and exit N.

F2: Take the right of two N exits.

F3: While descending stairs, hook the crystal switch. Exit N.

F4: Put Rudy in the lead, and check console in NE corner. Then examine the
other three consoles in the room, exit S.

F3: Exit S.

F2: Don't go downstairs yet, stay on this level - loop around E wall until you
bump into yet another console. Examine it and choose first option to open the
door. Exit SE.

F5: Bomb your way to the grey chest, and bomb it as well. Get MIGHTY GLOVES
TOOL for Rudy.

TUTORIAL: Mighty Gloves can be used to lift heavy objects, punch stuff in
          desired direction (depending on type of block), and to turn valves
          you couldn't turn before. You can also perform combo punch by
          pressing Square rapidly (third punch in the combo can destroy boxes).

F5: Exit N.

F2: Go W. Here you have two crates that you can move. Put W crate on E switch,
and E crate on W switch to open path forward. Take the left of two N exits.

F6: Exit N.

F7: You have four points of interest. Mighty Gloves on!
X - floor switch 1
Y - floor switch 2
x - boxing crate 1
y - boxing crate 2
OBS - obstacle

  | 1 | 2 | 3 | 4 | 5 | 6
--|---|---|---|---|---|---|
A |   |   |   |   |   |   |
--|---|---|---|---|---|---|
B |   | X |   |   | x |   |
--|---|---|---|---|---|---|
C |   |   |   |OBS|   |   |
--|---|---|---|---|---|---|
D |   |   |   |   |   |   |
--|---|---|---|---|---|---|
E |   | y |   |   | Y |   |
--|---|---|---|---|---|---|
F |   |   |   |   |   |   |
--|---|---|---|---|---|---|

Punch like this:
- x on C5
- x on D5
- x on E5
- y on D2
- y on D3
- y on D4
- y on D5
- x on E4
- x on E3
- x on E2
- x on D2
- x on C2
- x on B2 - BINGO!
- y on E5 - BINGO!

F7: Exit N.

F8: Exit N.

F9: Lalala...

  | 1 | 2 | 3 | 4 | 5
--|---|---|---|---|---|
A | Z |   |   |   |   |
--|---|---|---|---|---|
B |   | Y |   |   | W |
--|---|---|---|---|---|
C |   | X |   | V |   |
--|---|---|---|---|---|
D |   |   |   |   | U |
--|---|---|---|---|---|

Position like this:
- Y from B2 to C3
- V from C4 to B3
- Z from A1 to A3
- U from D5 to D3

F9: Tadaah - you can now cross to the other side. Exit N.

F10: Climb the ladder to get on the boxes, then drop off twice to the S. Here's
First Aid kit, which functions just as an inn. If you're hurt, use it. Go back
to that ladder and climb it again. Hook the post to your E, and make sure you
drop off to ledge below with 3 red orbs on it. Hook another post to your E, and
finally exit SE.

F11: More fun! Mighty Gloves on!

W - floor switch 1
X - floor switch 2
Y - floor switch 3
w - boxing crate 1
x - boxing crate 2
y - boxing crate 3
OBS - obstacle

  | 1 | 2 | 3 | 4 | 5 | 6 | 7
--|---|---|---|---|---|---|---|
A |   |   |   |   |   |   |   |
--|---|---|---|---|---|---|---|
B |   |OBS|   |   |   | W |   |
--|---|---|---|---|---|---|---|
C |   |   |OBS|   | X |   |   |
--|---|---|---|---|---|---|---|
D |   |   |   | w |   |   |   |
--|---|---|---|---|---|---|---|
E |   |   | Y |   |OBS|   |   |
--|---|---|---|---|---|---|---|
F |   | x |   |   |   | y |   |
--|---|---|---|---|---|---|---|
G |   |   |   |   |   |   |   |
--|---|---|---|---|---|---|---|

Punch like this:
- x on E2
- x on E3
- x on F3
- x on F2
- x on E2
- x on E3 - BINGO!
- y on E6
- y on D6
- y on C6
- y on B6
- y on B5
- y on C5
- y on C6
- y on B6
- y on B5
- y on C5 - BINGO!
- w on C4
- w on B4
- w on B5
- w on B6 - BINGO!

F11: Tadaah. Exit S.

F12: Exit S.

F13: If you use Radar, you'll be alerted to four chests. But you can't get to
them, so don't try. Save your game, then climb the ladder on E side of the
ship, descend the ladder on W side, and go N. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                                  CAPTAIN GEIST
                                                                  & HATRED SOUL

-------------------------------------------------------------------------------
CAPTAIN GEIST'S STATS (no.074) [HP invisible; Undead enemy]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
22  | 2600   | 2000   | 1000   | HLV | HLV | NTH*| HLV | HLV | HLV | WKN*| RST

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
62       | 42      | 66      | 1       | 65      | 91      | 65

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
100      | 0       | 90      | 80      | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
Toolbox - 100                          | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Hook - VS one chr - phd
2. Slash - CATT VS one chr - phd
3. Impure Spirits Were Summoned! - summons one Hatred Soul at end of each turn
4. Primary Target Designation - commands all Hatred Souls to suicide, dmg
   inflicted equals total amount of HP Souls have at time of suicide

-------------------------------------------------------------------------------
HATRED SOUL'S STATS (no.250) [HP invisible; Undead enemy; Flying enemy]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
20  | 80     | 80     | 50     | HLV | HLV | NTH | HLV | HLV | HLV | WKN | RST

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
1        | 10      | 1       | 62      | 50      | 1       | 56

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
100      | 100     | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Suicide Bomb - STATT VS one chr - universal damage, which equals the amount
   of HP Soul had at time of suicide
2. Do Nothing - skips a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Main boss' [1.] hits for 60 dmg, [2.] for 80 dmg. When [4.] is used, all of the
alive Hatred Souls will suicide, and amount of HP they have at time of suicide
denotes amount of dmg inflicted (this dmg cannot be reduced). Sidekick's [1.]
does 30 dmg.

TUTORIAL: When main boss summons sidekicks, their amount dictates elemental
          affinities of main boss. If there are:
          0 sidekicks - NTH to fire, WKN to light
          1 sidekicks - HLV to fire, NTH to light
          2 sidekicks - HLV to fire, HLV to light
          3 sidekicks - HLV to fire, WKN to light

OK, ghostbusters! Boss may summon one sidekick a time at end of each turn (up
to maximum of 3), and these sidekicks dictate boss' weaknesses. So if you want
to bomb it with light attacks, do it when there are no sidekicks or at least
three are present. Since you take only 90 dmg per hit tops, healing is no
problem (I had a crapload of Heal Berries with me). Killing lots of sidekicks
should be easy.

At start have each chr use Lucky Card on self. Then proceed hacking away at
boss, taking note of its current weaknesses, and reducing amounts of sidekicks
present. You got light summon a while back, and what better place to test it
out than here? Boosted Shell, Speed Fang, and the likes, fire away. Don't
forget to heal/revive chrs if they get killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F13: TOOLBOX is yours. You now have 15 minutes to get off the ship. There is
more than enough time - make your way back to entrance in F13, and exit to F12.

F12: Exit N.

F11: Exit N.

F10: BANZAI! After victory climb the ladder, drop off to the W, and make your
way to SW exit.

F9: Exit S.

F8: BANZAI! After victory exit S.

F7: Exit S.

F6: Exit S.

F2: BANZAI! After victory exit SW.

F1: Exit SW and say goodbye to the floating pile of junk.
REFERENCE: WildArms0281-WildArms0284


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
Enemies : none
Items   : ITEM LIST ID - #IL027
          [ ] 009. PS Defense Up 2 (after certain event) - CH
          [ ] 010. Blue Virtue (after certain event) - CH
          [ ] 011. PS Ice Break 2 (after certain event) - CH
          [ ] 012. SC Gatling Raid (after certain event) - CH
Chests  : 5 (5 cleared, 0 remain)
Duplos  : none needed
Level   : lv24
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

One of Bart's crew, Tom, has departed for Adlehyde to help rebuild it. That is
the individual you're gonna be bringing miniatures to. Throw a look at the
beach - four chests from the ship have arrived. Get PS DEFENSE UP 2, BLUE
VIRTUE, PS ICE BREAK 2, & SC GATLING RAID.

TUTORIAL: Gatling Raid is the best single target cart you'll find. When used,
          it will fire all the remaining bullets in Rudy's ARM and pour them
          into a single attack for mega damage. Firing a full 18-bullet clip
          equals some serious DAMAGE!!!

Lionel will tell you the LOCATION OF GIANT'S CRADLE (NW from Graveyard).
Rightio! We're done here for now, so let's go subquesting a bit - you'll see
why. As you exit the town, talk to Owen, the bald guy on the stairs - LOCATION
OF ROSETTA TOWN is revealed. To the world map!
REFERENCE: WildArms0285-WildArms0288

TUTORIAL: You have gained a ship! We can go gather stuff we couldn't grab
          before. Ship can only land at beaches, and it cannot sail over light
          blue water portions, but you can navigate other water hazards safely.
          While ship is parked on the beach, press Action to get on, or Cancel
          to get off. Press Square to initialize SS - yes, you can search for
          items in the water as well. Press Start while on the ship to enter
          Sweet Candy's interior (though I'm not really sure what the guys will
          tell you new). To get back to world map, you'll need to talk to Bart
          and pick first option. Random battles are fought on the ship as well,
          and canceling encounters works the same way as if you were on foot.
          Ship and other means of travel have own entry in the main map.

SUPERTIP: From now on, you can encounter Mega Apple enemy when sailing about -
          this one is green. The problem is that Apple has REA of 320, way
          higher than any of your fighters. Solution?
          Lv25 Jack + PS FP Advance = ACC with FD on first turn = EXP!!!

SUPERTIP: When your ML is 6, and you sail around, if green "!" comes up, it'll
          almost certainly be Mega Apple, so be ready for owning it.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                                (7 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#02 and PB#03. Thus you will claim these items: PS MEMOIRS PEN 2, & PS BOOM
BREAK 2, respectively.
REFERENCE: WildArms0289-WildArms0292


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (27 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail (5 + 3) items from 20.-24., and
from 57.-59.: ALTER PART, PS RESIST UP 2, SMALL FLOWER, ALTER PART, 3x FORCE
CARROT, MESSAGE IN A BOTTLE, SWORD SWIPE, & HEAL BERRY respectively. Enemies
that you fight in general area of latest Force Carrots drop decent EXP, but
they take a while to kill and don't use too damaging attacks.
REFERENCE: WildArms0293-WildArms0305

BTW, if you return to Adlehyde, you'll see that ARMs shop has been repaired.
Recall that Tom said he's gonna rebuild it - he can be found in front of NE
house. Apart from this, nothing new can be gained at this point (we still lack
much cash for that Migrant Seal and Crest Graph, so wait a bit more).

Your next town is found S from Graveyard, and to get there, you'll have to do a
bit of ship sailing. Since you've already nailed everything that is not nailed
down when hunting for items, uncover Rosetta Town. BTW, when you're going
there, I suggest you stay clear of desert or at least not to try fighting too
many battles, or you'll get owned.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
Enemies : none
Items   : ITEM LIST ID - #IL030
          [ ] 001. Witch: Ep. 4 - SHOP
          [ ] 002. Potion Berry - BR
          [ ] 003. PS Assist Blitz - BR
          [ ] 004. Potion Berry - BR
Chests  : none
Duplos  : none needed
Level   : lv25
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes   : Armen Guard can be found here - depending on PS2's internal clock,
          she'll spout various nonsense (just like Wild Arms 3)
People  : Lora, Tokanaku, Mireiyu, Udo, Marin, Marchero, Richard, Seth, Harvey,
          Nicbat, Kimberly, Ted, Borhas, Heather, Armen Guard
Books   : "The Guardian Blade", "He Who Laughs at Gella, Cries for It",
          "The Tombstone, Crow and Sealed Pillar", "The World of the Elw"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Item merchant?

ITEM +-+-+-+-+-+-+-+-+-+-+-+- ROSETTA'S ITEM SHOP +-+-+-+-+-+-+- PRICE IN GELLA
Hard Grape                             |                                     40
PS Moon Stone 1                        |                                   2000
Witch: Ep. 4 (1 only!)                 |                                  10000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Nail WITCH: EP. 4 from him. Enter W house, and nail POTION BERRY from the
barrel. Woah, stuff improved. Enter ARMs shop (SE house) - if funds allow,
improve Rudy's ARM to hold 7 bullets. Enter middle house - this is inn. If you
need to, take a rest. To get contents of the barrel, you must use Hanpan - get
PS ASSIST BLITZ. Enter NE house and claim POTION BERRY from barrel.

As you go towards the final house, talk to Marchero (man on the stairs) to be
told LOCATION OF GIANT'S CRADLE. Enter NW house now - when inside, take W door,
and ascend the stairs to mayor's bed. Talk to Harvey to have LOCATION OF SECRET
GARDEN REVEALED.

To get to Armen Guard's hideout, go behind the inn. There's a bombable wall -
inside you'll find sleeping Armen Guard. Tinder Staff or bomb her to wake her
up, then see what she has to say. How about you place 8 bombs at once near her?
When you've had enough, exit to world map.
REFERENCE: WildArms0306-WildArms0313

Secret Garden is found just SE from Rosetta.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
Enemies : none
Items   : ITEM LIST ID - #IL031
          [ ] 001. Mega Berry - BR
          [ ] 002. PS Floral Arts - BR
Chests  : none
Duplos  : none needed
Level   : lv25
Features: breeding restorative items (soon available)
Notes   : nothing of importance
People  : Mariel
Books   : "The Magic of Moonlight"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Now, if *that* does not remind me of Aerith, nothing else will. *smile*
LOCATION OF HOLY WOOD MOUND will be revealed. After the scenes end, enter
Mariel's house and grab MEGA BERRY from the barrel. Lol, please stop spoiling
me. Outside get PS FLORAL ARTS from the barrel. Exit to world map and head for
Holy Wood Mound, which is S from your current location. When you uncover it,
enter it.
REFERENCE: WildArms0314-WildArms0317


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
Enemies : none
Items   : ITEM LIST ID - #IL032
          [ ] 001. Arnica Herb - AU
Chests  : none
Duplos  : none needed
Level   : lv25
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go N, and examine the tree stump to obtain ARNICA HERB. Now exit to world map
and back to Rosetta.
REFERENCE: WildArms0318


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to Harvey's for a scene to take place. After Mariel schlepps away, try to
leave Rosetta - why, it's Jane and Magdalen. Gimme back 5000 gella, then we'll
talk *mumble mumble*. When prompted, choose first option in order to help Jane
recover the lost treasure. Also, Jane (begins with 3 ORS) and Magdalen (begins
with 2 ORS) temporarily join your party. LOCATION OF VOLCANNON TRAP is
revealed. Return to Secret Garden for a brief moment.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
Features: breeding restorative items
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Talk to Mariel to officially start Secret Garden breeding subquest. See Secret
Garden section for detailed information on this quest. At this time I was able
to burn most of my Heal Berries and max out Heal Berry growth rate at 100%, and
I still had some leftover Heal Berries.

AND NOW IT IS TIME TO ROCK! Jane has joined, and she isn't going anywhere for a
while. What does that mean for you? PS MP Repair and free LVL Apples.

SUPERTIP: Sail to Adlehyde, enter the town and save the game. Exit the town and
          do battle around Adlehyde. Each time you encounter Rat Monkeys, have
          Jane steal from them. Rat Monkey's resistance to stealing is 50%, and
          you have further 12,5% chances of stealing PS MP Repair. When you
          nail some (I say 4), sell them for 999999 gella a piece. You can now
          pay off entire debt at once, and upgrade Jane's and Rudy's ARM in
          whatever way you desire. It helps if Jane's LCK is "good" or "best".

Once you have stolen four PS MP Repair skills, drop by Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sell off three PS MP Repairs (keep one for Cec or Jack). Enter ARMs shop and
boost Rudy's ARM power on lv8, and upgrade amount of bullets to 10 - Rudy has
just became an attack monster. If you have any Alter Parts left, pour them into
upgrading Gatling Raid. Finally show mayor Howard at least 15000 gella. Or be
plentiful and fork over the remaining 588000 gella at once, and be done and
over with. This will boost item merchant's stock by at least two useful items.
Go to Exhibition grounds.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03C - ADLEHYDE'S EXHIBITION GROUNDS [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL009
          [ ] 007. Migrant Seal (6th, after donating 27000 gella) - SHOP
          [ ] 008. Crest Graph (12th, after donating 27000 gella) - SHOP
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Let's see what shopkeeper has for us...

ITEM +-+-+-+-+-+-+-+-+-+-+-+- ADLEHYDE'S ITEM SHOP -+-+-+-+-+-+- PRICE IN GELLA
Medicine                               |                                     10
Antidote                               |                                     20
Toy Hammer                             |                                     10
Peppy Acorn                            |                                     40
Breath Mint                            |                                     40
Pinwheel                               |                                     60
Hard Grape                             |                                     40
PS Gaia Stop 1                         |                                   3500
PS Windbreaker 1                       |                                   3500
PS Fire Break 1                        |                                   4000
PS Ice Break 1                         |                                   4000
Crest Graph (1 only!)                  |                                  10000
Migrant Seal (1 only!)                 |                                  30000
PS Water Break 1                       |                                   4500
PS Boom Break 1                        |                                   4500
PS Ray Break 1                         |                                   5000
PS Dark Break 1                        |                                   5000
PS Silver Harp 1                       |                                   4500
PS Clear Chime 1                       |                                   5500
PS Blue Circlet 1                      |                                   5000
PS Full Libra 1                        |                                   6500
PS Memoirs Pen 1                       |                                   1000
PS Angel Quill 1                       |                                   1500
PS Moon Stone 1                        |                                   2000
PS Olive Branch 1                      |                                   4000
PS Defense Up 1                        |                                   6000
PS Resist Up 1                         |                                   8000
PS HP Up 1                             |                                  10000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Bag CREST GRAPH (12th), & MIGRANT SEAL (6th). Shop also has all element and all
status wards, but unfortunately it only sells lowest ones. But because we're
rolling in dough, buy three of each skill. Before you leave for world map, stop
by magic guild and bind Devastate. Finally, head for Volcannon Trap, located on
an island SW from Adlehyde.
REFERENCE: WildArms0319-WildArms0322


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930]
Enemies : no.072, no.031, no.108, no.155, no.217, no.150 (BOSS), no.259 (BOSS),
          no.260 (BOSS)
Items   : ITEM LIST ID - #IL033
          [ ] 001. Crest Graph (13th) - CH
          [ ] 002. Alter Part - CH
          [ ] 003. 2x Lucky Card - CH
          [ ] 004. Tool Shop - CH
          [ ] 005. Migrant Seal (7th) - AU
          [ ] 006. 3x Potion Berry - CH
          [ ] 007. Duplicator - CH
          [ ] 008. 2x Gimel Coin - CH
          [ ] 009. 2x Gella Card - CH
          [ ] 010. PS Regeneration (Duplo chest) - CH
          [ ] 011. 5x Ice Gem - CH
          [ ] 012. 1000 gella - CH
          [ ] 013. PS Fire Break 2 - CH
          [ ] 014. PS Defense Up 2 - AU
          [ ] 015. PS Full Libra 2 - CH
          [ ] 016. Red Malice - AU
Chests  : 16 (13 cleared, 3 remain)
Duplos  : 1 needed (1 used, 0 remain)
Level   : when bosses are killed, lv27
Notes   : on F1 you'll be asked if you're ready - choose yes and Jane and
          Magdalen leave your party again; I repeat, if you have not obtained
          easy cash flow mentioned above, turn around now!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: If you have any PS on Magdalen or Jane, leave them be for now. Examine the
slab on N, and choose first option to proceed. Jane and Magdalen will cover W,
your team E.

F2: A new feature in some dungeons from now on.

TUTORIAL: Green gem you see has "inn" and "memory bird" functions. Nice - you
          can fiddle around owning enemies, and when feeling lucky, just save
          your game.

F2: Hook the crystal switch on E end, exit W.

F3: Don't step in lava! Hook the post to the N, exit NE.

F4: Get CREST GRAPH (13th), & ALTER PART. Duplo chest... we'll get it later.
Exit W.

F3: Exit NW.

F5: Grab onto the grating and hoist up. Use Hanpan to get 2x LUCKY CARD, &
TOOL SHOP.

TUTORIAL: Bring mini models of houses to Tom in Adlehyde. For a small fee and
          after required amount of battles have passed, he will rebuild the
          house and it will be usable again.

F5: Drop off N, exit NE.

F6: There are four switches here - in order to reach them use Hanpan. Once all
four are activated, path forward opens. Exit NW.

F7: Somebody's digging... save your game, then examine N wall (pssst, if you
turn the camera around a bit, you'll see...) BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                        WOULD-BE-QUARTER-KNIGHT

-------------------------------------------------------------------------------
WOULD-BE-QUARTER-KNIGHT'S STATS (no.150) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
25  | 3400   | 2400   | 1200   | NTH | NTH | NTH | NTH | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
130      | 96      | 62      | 56      | 150     | 116     | 69

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
Migrant Seal - 100                     | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Doom Bringer - VS one chr - phd
2. Secret Sword - VS one chr - phd, will also damage self if chr is KO-ed
3. Heaven's Wrath - VS one chr - phd
4. Raring to Go - will counter all attacks received for current turn with [1.]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 200 dmg, [2.] for 300 dmg, [3.] for 400 dmg (if all three
vanguard chrs are alive).

Careful - inspite of him being funny and all he can put up a decent fight. Have
only one chr do the attacking (in my case it was Rudy), while other two perform
duties needing attention (healing, using Lucky or Gella Cards). Like before, he
can only attack one chr at a time, but the reason I said not to gang up on him
is because of his counter pose - for each attack in current turn you will be
countered.

If you listened to my advice before, two or three 10-bullet Gatling Raids kiss
the boss goodbye. Otherwise use strongest attacks of whoever is doing the
attacking (Boosted Shell, or Speed Fang). Boss has no element weaknesses, so
maybe Devastate? Don't forget to heal/revive chrs if they get killed.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F8: Cool! MIGRANT SEAL (7th) is yours. Jane's turn now! Get 3x POTION BERRY, &
DUPLICATOR. Before you ascend the stairs, dash into E pillar - it'll topple
over and "punch" crystal switch. Save your game, exit N.

F9: Follow the path, then exit E.

F5: Rotate the camera a bit and at S wall you will see a switch. Dash into it
to open path forward. Get 2x GIMEL COIN, & 2x GELLA CARD, exit NW.

F10: Exit at far NE - ignore both E door and the N switch - Jump Boots are
required.

F12: Exit E.

F13: There are five floor switches. Once stepped on, it will deactivate after
several seconds. Because they're nicely lined up, this should be easy. From
where you entered in F13, dash E and just before you step on 3rd, change your
direction to N, and keep dashing until you hit the 5th one. If your aiming
wasn't off, all five switches are activated. Unequip any PS you may have given
to Jane and Magdalen! Exit NW.

F14: BINGO! She found it. Darn...

F7: Back to Rudy. Exit SE (we're gonna go get that Duplo chest).

F6: Exit W.

F5: Grab onto the grating and hoist up, then drop off and exit SE.

F3: Exit NE.

F4: Use a Duplo on the chest for PS REGENERATION. Exit W.

F3: Exit NW.

F5: Grab onto the grating and hoist up, drop off N, exit NE.

F6: Exit NW.

F7: Get 5x ICE GEM, & 1000 GELLA, exit NW.

F12: Grab onto grating, drop off N, use Hanpan to get PS FIRE BREAK 2, exit N.

F15: There are five floor switches. Once stepped on, they will deactivate after
several seconds. Because they're not nicely lined up, this should not be easy.
If counting from N to S, stand two steps N from 2nd switch (just so that Hanpan
reaches 1st switch). As soon as Hanpan activates 1st switch, turn around, step
on 2nd, dash SW onto third, and immedately change your momentum towards SE do
that you smack both 4th and 5th as well. If your aiming wasn't off, all five
swithces are activated. Save your game! Exit E.

F16: *flexes muscles* They say the third time's the charm. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                          MUSCLE QUARTER KNIGHT

-------------------------------------------------------------------------------
MUSCLE QUARTER KNIGHT'S STATS (no.259) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
26  | 999999 | 0      | 0      | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
350      | 200     | 22      | 180     | 160     | 270     | 136

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Disrupt Hammer - VS one chr - phd
2. Berserk Break - STATT VS all chrs - physical attack, universal damage,
   reduces HP to 1
3. Blaster Howl - VS all chrs - induces amnesia, 50% chance

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 600 dmg, and when [2.] is used, all chrs' HP goes to 1.

Boss has 999999 HP... Yet *again* you cannot defeat boss for good. You need to
survive for three turns, after which the battle ends. If you Analyze boss,
you'll see he drops no EXP or gella. Attack pattern - [3.], [1.], [2.], over.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F16: Silly Jane... OK, the fourth time's the charm! BANZAIII!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                          MUSCLE QUARTER KNIGHT

-------------------------------------------------------------------------------
MUSCLE QUARTER KNIGHT'S STATS (no.260) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
26  | 3200   | 2750   | 1500   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
250      | 104     | 14      | 32      | 42      | 142     | 58

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
PS Defense Up 2 - 100                  | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Disrupt Hammer - VS one chr - phd
2. Berserk Break - VS all chrs - phd
3. Blaster Howl - VS all chrs - induces amnesia, 30% chance
4. Taunt - passes a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 450 dmg, and when [2.] is used on each third turn, all chrs
are hit for around 450 dmg; on [4.] he skips a turn. I suggest you cure
amnesia, or you won't get EXP from the fight.

Boss... does *not* have 999999 HP. This time you can actually kick his ass.
Boss will likely use [4.] or [3.] in 1st turn, [1.] in 2nd, [2.] in 3rd. Then
you have two turns of chance - receiving an attack, amnesia, or boss skipping a
turn... I suggest only one chr is attacking at a time and other two heal.

Begin the can of whoopass by Fragile on boss, then Shield on yourself. Cec then
casts Lightning on boss, or summons Thunder Fang when FP is at least 50% full.
Jack uses Speed Fang, and Rudy Gatling Raid (with Lock-on, preferably). Some
cheap tricks involve Force Carrot on Cec and then a salvo of Thunder Fang
summoning. There's hardly time here to use card items, hehe - you need all the
time you have for healing. Don't forget to heal/revive chrs if they get killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F16: PS DEFENSE UP 2 is yours. Exit E.

F17: Get PS FULL LIBRA 2. Exit W.

F16: Exit W. RED MALICE is yours.
REFERENCE: WildArms0323-WildArms0339


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After the scene LOCATION OF COURT SEIM will be revealed. Exit the town back to
world map. Get to the ship and sail away towards Giant's Cradle, your next
destination (if Giant's Cradle hasn't yet popped up on the world map, press
Start to enter Sweet Candy's interior - talk to everybody and you will learn
THE LOCATION OF GIANT'S CRADLE).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
Enemies : no.196, no.283, no.317
Items   : ITEM LIST ID - #IL034
Chests  : 13 (0 cleared) 13 remain)
Duplos  : none needed
Level   : lv28
Notes   : Emma is required in party
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Technically, you can uncover this dungeon way earlier. Now, head N, and use
Red Malice and Blue Virtue on the door. Exit N.

F2: When scene's over, exit S. You need Emma.

F1: Exit S to world map. Sail to Adlehyde.
REFERENCE: WildArms0340


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go talk to Tom - he'll notice a Tool Shop in your inventory. Give it to him
along with a small fee of 2500 gella. Go fight four random battles and item
shop is restored! Item merchant now moves from the Exhibition Grounds back into
the item shop.
REFERENCE: WildArms0341

Go into ARMs shop, descend the stairs and below talk to Emma. She now joins
your party, but only temporarily. Drop by magic guild and bind Escape.

Now that Emma is with us, and if you have not yet gone to claim four treasures
from Coffin, now's the time to do so.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You can claim Gimel Coin (F2), Revive Fruit (F3), 4000 gella (F12), & EX File
Key (F17). Now here are directions on how to reach them...

F1: Examine W console, exit W.

F2: Get Gimel Coin, exit S.

F1: Exit E.

F3: Get Revive Fruit, exit S.

F1: Exit N.

F4: Exit N.

F5: Exit N.

F6: Exit N.

F7: Exit W.

F8: Exit W.

F9: Exit W.

F10: Check the console to open up N passage. Exit N.

F12: Use Hanpan to get 4000 GELLA, exit S.

F10: Exit E.

F9: Exit E.

F8: Exit E.

F7: Exit E.

F13: Exit E.

F14: Exit E.

F15: Check the console to open up N passage. Exit N.

F17: Use Hanpan to get EX File Key, exit S.

F15: Exit E.

F14: Exit E.

F13: Exit E.

F7: Exit S.

F6: Exit S.

F5: Exit S.

F4: Exit S.

F1: Exit S to world map. Stow away towards Giant's Cradle.

Now assuming you already cleared the above four chests during first trip in
Coffin, simply skip forward to Giant's Cradle walkthru just a bit below.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
Enemies : no.196, no.283, no.317
Items   : ITEM LIST ID - #IL034
          [ ] 001. Change Staff - CH
          [ ] 002. Gimel Coin - CH
          [ ] 003. 5x Thunder Gem - CH
          [ ] 004. Duplicator - BATTLE
          [ ] 005. PS Silver Harp 2 - CH
          [ ] 006. PS Resist Up 2 - CH
          [ ] 007. Gella Card - CH
          [ ] 008. Potion Berry - CH
          [ ] 009. Lucky Card - CH
          [ ] 010. 2x Force Carrot - CH
          [ ] 011. 5000 gella - CH
Chests  : 13 (10 cleared, 3 remain)
Duplos  : none needed
Level   : lv28
Notes   : - Emma is required in party
          - WARNING! Once you complete this dungeon, you temporarily lose the
            access to your ship! Unless there's something you forgot to do,
            turn back now!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit N.

F2: Exit W.

F3: Get CHANGE STAFF TOOL for Cec.

TUTORIAL: Change Staff has two purposes. If cast at red gems, it will turn them
          into red solid platforms, allowing you to walk on them; if you cast
          Change Staff at red platform again, it will turn back into red gem.
          If cast at white gem, party will teleport to that gem's location.

F3: Step on SE switch to spawn some red orbs. Change Staff them into red
platforms, exit N. The switch in NW corner requires Jump Boots.

F6: Descend E stairs, and get GIMEL COIN, & 5x THUNDER GEM. S-most chest is
trapped - when you try opening it, you'll fight one Mimic. Defeat it for
DUPLICATOR - back on field map the chest will give up PS SILVER HARP 2. Exit N.

F7: Step on the switch to spawn a white gem. Change Staff it to get across the
chasm. Examine the console in SE corner to open path forward. Exit E.

F8: Exit E.

F9: Step on NE switch first, do not collect spawned white gem, then flip S
lever (you can keep using Mighty Gloves to refill your ENG). Change Staff white
gem, exit SE.

F10: Exit S.

F11: Exit SE.

F12: Exit S.

F13: Step on switch to spawn a lot of white gems. Change Staff white gem S from
your current platform, then aim SW and Change Staff white gem on next platform,
step on green switch to open the door, aim NW and Change Staff white gem on
next platform, aim SW and Change Staff white gem on next platform, get PS
RESIST UP 2, & GELLA CARD, aim N and Change Staff white gem on next platform,
and finally aim NE and Change Staff white gem on next platform. Exit N.

F14: Exit N.

F11: Step on switch near N exit to spawn 6 red gems. Change Staff them all,
then use Hanpan to reach green switch to open the door. Exit N.

F15: Get POTION BERRY, & LUCKY CARD, exit W.

F16: Get 2x FORCE CARROT, & 5000 GELLA, then step on NW switch to spawn several
white and red gems. Create a path by Change Staffing red gems, but be careful
not to aim at white gems, else you'll have to retry. Exit S.

F2: Watch several scenes take place, then you exit to world map.
REFERENCE: WildArms0342-WildArms0358

TUTORIAL: WOMD obtained! While next to it, press Action to board it, or while
          onboard, press Cancel to get off. WOMD can walk in shallow dark blue
          waters (remember that your ship cannot sail in these waters), but it
          cannot enter forests. While you're onboard, no random battles are
          fought, but you cannot do SS. Press and hold Action while onboard to
          dash.

Board your WOMD. Mwahahaha! Ph33r me! Your destination is Seim - cross shallow
waters to the W. Now, always stay on WOMD unless I tell you otherwise - enemies
in snowy area can own you quite easily.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                                (8 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#04. Thus you will claim these items: 10000 GELLA.
REFERENCE: WildArms0359-WildArms0360


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (30 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 3 items from 25.-27.: SMALL
FLOWER, 3000 GELLA, & PS WINDBREAKER 2. When done, go and uncover Court Seim.
REFERENCE: WildArms0361-WildArms0364


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
Enemies : none
Items   : ITEM LIST ID - #IL035
          [ ] 001. 15 gella - BR
          [ ] 002. Potion Berry - BR
          [ ] 003. Crest Graph (14th) - CH
          [ ] 004. 1 gella - BR
          [ ] 005. 10 gella - BR
          [ ] 006. Revive Fruit - BR
          [ ] 007. Force Carrot - BR
          [ ] 008. Potion Berry - BR
          [ ] 009. Breath Mint - BR
          [ ] 010. Potion Berry - BR
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
Level   : lv29
Features: item shop, memory bird, magic guild, inn, ARMs shop
Notes   : here you will be able to recruit one of optional chrs much later in
          the game
People  : Otto, Bruce, Jennifer, Ackerman, Bobby, Diana, Franz, Lestat,
          Michael, Molly, Anthony, Smith, Nicholli
Books   : "The 7th Moon", "Gimel Coin", "The Guardian of Desire",
          "History of Arctica", "Controlling Golems"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Item merchant first.

ITEM +-+-+-+-+-+-+-+-+-+-+-+- COURT'S ITEM SHOP 1 +-+-+-+-+-+-+- PRICE IN GELLA
Antidote                               |                                     20
Toy Hammer                             |                                     10
Breath Mint                            |                                     40
PS Angel Quill 1                       |                                   1500
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Next to N house in a barrel outside is 15 GELLA, barrel behind SE house has
POTION BERRY, and to get CREST GRAPH (14th) from the chest, stand on E veranda
of NE house and throw Hanpan. Talk to Ackerman, dude in red clothes - you can
buy Name Tags from him and change names of party members (Hanpan included).

ITEM +-+-+-+-+-+-+-+-+-+-+-+- COURT'S ITEM SHOP 2 +-+-+-+-+-+-+- PRICE IN GELLA
Name Tag                               |                                    800
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Name Tags can be used to change names of almost all NPCs in the game - simply
stand close to one, and use Name Tag on the NPC you wish to rename. Go to magic
guild and bind Pressure. Enter S house and loot: 1 GELLA (WHAT?!?), 10 GELLA,
REVIVE FRUIT, FORCE CARROT, & POTION BERRY. Finally, enter NE house, go
upstairs and claim BREATH MINT, then enter the room below the stairs and claim
REVIVE FRUIT. To end the cruise, enter NW room, down the ladder and talk to
Nicholli. Accept the request by picking first option, and LOCATION OF BARRIER
SHELTER is revealed. Depart for world map.
REFERENCE: WildArms0365-WildArms0374

Once there, head S and uncover Sacred Shrine in the forest.
REFERENCE: WildArms0375


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D15 - BARRIER SHELTER [X:  4400, Y: 13100]
Enemies : none
Items   : ITEM LIST ID - #IL036
          [ ] 001. SC Mighty Avalanche - CH
Chests  : 4 (1 cleared, 3 remain)
Duplos  : none needed
Level   : lv29
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Talk to Nicholli so he drops red forcefield. Exit N.

F12: Exit N.

F13: Bomb the chest and get SC MIGHTY AVALANCHE.

TUTORIAL: Mighty Avalanche releases 12 bullets in the air and targets all
          enemies. However, enemies are struck randomly, and bullets often miss
          - so it's best if you use this SC with Lock-on.

F13: Exit S.

F12: Exit S.

F1: Exit S and you'll return to Seim automatically.
REFERENCE: WildArms0376


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

LOCATION OF "SEA OF WIND" EPITAPH will now be uncovered. Leave Seim and board
WOMD. Cross the shallow waters to W and uncover Epitaph.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D16 - "SEA OF WIND" EPITAPH [X:  2850, Y: 16400]
Enemies : no.086, no.109, no.287, no.235 (BOSS), no.311 (BOSS)
Items   : ITEM LIST ID - #IL037
          [ ] 001. 5000 gella (behind Duplo door) - CH
          [ ] 002. PS Ray Break 2 (behind Duplo door) - CH
          [ ] 003. PS Defend 1 (behind Duplo door) - CH
          [ ] 004. PS Moon Stone 2 (behind Duplo door) - CH
          [ ] 005. Lucky Card - CH
          [ ] 006. 3x Potion Berry - CH
          [ ] 007. Duplicator - CH
          [ ] 008. Alter Part - CH
          [ ] 009. 5x Water Gem - CH
          [ ] 010. Nectar - CH
          [ ] 011. FD Axle Smash - OS
          [ ] 012. Gimel Coin - CH
          [ ] 013. PS Boom Break 2 - CH
          [ ] 014. 2000 gella - CH
          [ ] 015. Bar - CH
          [ ] 016. Gella Card - CH
          [ ] 017. Walpurgis Night - OS
          [ ] 018. Empty - CH
          [ ] 019. Rune Drive - AU
Chests  : 16 (16 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
Level   : when bosses are killed, lv30
Notes   : nothing of importance
Books   : "Dirty Mag", "Record of the Facility", "What Shapes Our World?",
          "Records of Aviation Device Study", "For Those Who Bear ARM",
          "To Sail the Sea of Wind"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Under N exit you'll need to step on a switch to open E door. Climb NE
ladder, use a Duplo (no more in inventory) on W door, exit W.

F2: Get 5000 GELLA, PS RAY BREAK 2, PS DEFEND 1, & PS MOON STONE 2. The book
here... ahem... it cannot be read yet. Your people are too shy, hehe. Return
later when you have whole party of six playable chrs (that means those that
have joined permanently!). Exit E.

F1: Exit E.

F4: Ascend E ladder.

F5: Exit W.

F6: Punching fun! Equip Mighty Gloves.

  | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
--|---|---|---|---|---|---|---|---|---|
A |   |   |   |   |   |   |   | S | S |     W - floor switch 1
--|---|---|---|---|---|---|---|---|---|     X - floor switch 2
B |   | w |   |   |   |   |   | S | S |     Y - floor switch 3
--|---|---|---|---|---|---|---|---|---|     Z - floor switch 4
C |   |   |OBS|OBS|   |   |   | S | S |     OBS - obstacle
--|---|---|---|---|---|---|---|---|---|     S - stairs
D | W |   |OBS|OBS|   |   |   | S | S |     w - boxing crate 1
--|---|---|---|---|---|---|---|---|---|     x - boxing crate 2
E | X |   |   |   |   | x |   | S | S |     y - boxing crate 3
--|---|---|---|---|---|---|---|---|---|     z - boxing crate 4
F | Y |   |   |   |   |   |   |   |   |
--|---|---|---|---|---|---|---|---|---|     Punch like this:
G | Z |   |   |OBS|OBS|   |   | y |   |     - y on F8
--|---|---|---|---|---|---|---|---|---|     - y on F1
H | S | S |   |OBS|OBS|   |   |   |   |     - y on G1 - BINGO!
--|---|---|---|---|---|---|---|---|---|     - z on F8
I | S | S |   |   |OBS|OBS|   |   |   |     - z on F1 - BINGO!
--|---|---|---|---|---|---|---|---|---|     - x on E1 - BINGO!
J | S | S |   |   |OBS|OBS|   |   |   |     - w on B1
--|---|---|---|---|---|---|---|---|---|     - w on D1 - BINGO! Tadaah!
K | S | S |   |   |   |   |   | z |   |
--|---|---|---|---|---|---|---|---|---|
L | S | S |   |   |   |   |   |   |   |
--|---|---|---|---|---|---|---|---|---|

F6: Exit W.

F7: Ascend W ladder.

F8: Exit E.

F14: Get LUCKY CARD, 3x POTION BERRY, & DUPLICATOR. Exit W.

F8: Ascend the ladder.

F9: Get ALTER PART, 5x WATER GEM, & NECTAR. In W end of the room have Jack nail
FD AXLE SMASH. Jack's stats increase by: ATT +10, MAG +10, ACC +10.

TUTORIAL: Higher Jack's REA is, higher the damage the skill does. Use in combo
          with ACC for increased damage.

F9: Exit E.

F10: Throw Hanpan thru the hole in the fence to the S to activate the switch.
Then ascend E stairs, cling onto the grating and monkey over to the W until
you're directly above the floor switch. Drop off to open E door. Ascend E
stairs again, cling onto the grating, monkey over to the W until you can hoist
up, exit E.

F11: Ascend E ladder.

F12: Exit W.

F13: Get GIMEL COIN, PS BOOM BREAK 2, & 2000 GELLA. Read the books on this
floor to collect the passwords needed for later. When you have them, flip the
lever close to N exit, and exit N.

F3: Examine the terminal - it'll ask for passwords. You have two options:
japanese players look at Avantre's guide, which supports Shift-JIS characters,
or look it up in three pictures in below reference; and US players just look a
bit below.

Your current position is fifth, and you need to go to third level to progress.
- 1st password takes you to F1 (first level): Terra
- 2nd password takes you to F14 (third level): Human
- 3rd password takes you to F13 (fifth level): Sky
So let's go to third level.

F14: Punching fun! Mighty Gloves on!

  | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10|
--|---|---|---|---|---|---|---|---|---|---|
A |   |   |   |   |   |   |   |   |   |   |     W - floor switch 1
--|---|---|---|---|---|---|---|---|---|---|     X - floor switch 2
B |   |   |OBS|OBS| w |   |   |   |   |   |     Y - floor switch 3
--|---|---|---|---|---|---|---|---|---|---|     W - floor switch 4
C |   |   |OBS|OBS|   |   |   |OBS|OBS|   |     OBS - obstacle
--|---|---|---|---|---|---|---|---|---|---|     w - boxing crate 1
D |   |   |   |   | W | X |   |OBS|OBS|   |     x - boxing crate 2
--|---|---|---|---|---|---|---|---|---|---|     y - boxing crate 3
E |   |OBS|OBS|   | Y | Z |   | x |   |   |     z - boxing crate 4
--|---|---|---|---|---|---|---|---|---|---|
F |   |OBS|OBS|   | y |   |   |   |   |   |     Punch like this:
--|---|---|---|---|---|---|---|---|---|---|     - w on E5 - BINGO!
G |   |   |   |   |   |   |OBS|OBS| z |   |     - x on E6
--|---|---|---|---|---|---|---|---|---|---|     - x on A6
H |   |   |   |   |   |   |OBS|OBS|   |   |     - z on E9
--|---|---|---|---|---|---|---|---|---|---|     - z on E6 - BINGO!
I |   |   |   |   |   |   |   |   |   |   |     - x on D6 - BINGO!
--|---|---|---|---|---|---|---|---|---|---|     - y on F4
                                                - y on D4
                                                - y on D5 - BINGO! Tadaah!

F14: Exit E.

F15: Get BAR, & GELLA CARD. Examine the book on the table and you nail
WALPURGIS NIGHT. Exit W.

F14: Exit N.

F3: Input third password. Exit S.

F13: Use Walpurgis Night on the W door to unlock it. Exit W.

F16: Ascend W ladder.

F17: Exit E.

F18: Exit E.

F19: Save your game, then open the chest... BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                             NEW QUARTER KNIGHT
                                                              & DESIRE GUARDIAN

-------------------------------------------------------------------------------
NEW QUARTER KNIGHT'S STATS (no.235) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
27  | 3000   | 2800   | 2000   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
207      | 106     | 46      | 49      | 106     | 145     | 75

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
30       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Saber Fang - VS one chr - phd
2. Boomerang Dynamic - VS one chr - phd
3. Flame of Desire - revives Desire Guardian if it becomes KO-ed

-------------------------------------------------------------------------------
DESIRE GUARDIAN'S STATS (no.311) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
27  | 550    | 300    | 100    | HLV | HLV | HLV | HLV | HLV | HLV | WKN | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
138      | 42      | 104     | 38      | 160     | 130     | 102

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
30       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Black Fang - VS one chr - phd
2. Amnesia - VS all chrs - induces amnesia, 15% chance

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Main boss' [1.] hits for 250 dmg, [2.] for 400 dmg. Sidekick's [1.] does 150
dmg.

It is useless to dispose of sidekick (but you do gain EXP and gella for each
kill), as it will be revived when you KO it, so your big target is the main
boss. Prior the battle equip all PS Defense Up 1 or 2 you may have obtained so
far, otherwise you'll need to apply Shield. Oh, don't try going after sidekick
only - main boss can both revive it and use an attack during one turn.

So Cec does Shield, and the Heal magic when needed, reapplying Shield when it
wears off. Also put Fragile on main boss to make it easier for Rudy to damage
him. Jack should only be doing healing, using ACC when necessary. Rudy should
be using his strongest SC - in my case it was Gatling Raid (ARM holding 10
bullets, with 8 ATT upgrades (as I was abusing PS MP Repair sales trick listed
earlier). Disregarding that, a good shot does about 500 dmg to main boss, so
six of them and he's history. Don't forget to heal/revive chrs if they get
killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F18: RUNE DRIVE is yours. You autoreturn to world map, so hop on WOMD and
return to Seim.
REFERENCE: WildArms0377-WildArms0401


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
Enemies : no.022 (BOSS), no.210 (BOSS), no.048 (BOSS)
Level   : when bosses are killed, lv31
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Save your game, drop by magic guild, dissolve Fire and bind Crush. Then go see
Nicholli and use Rune Drive on him. Talk to everybody, then Jane twice, then
Magdalen twice - pick first choice to proceed. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

RUDY, JANE & MAGDALEN
                                       VS
                                                          MAGIC QUARTER KNIGHT,
                                                                      3x BASTIS
                                                                 & 3x ESPERANZA

-------------------------------------------------------------------------------
MAGIC QUARTER KNIGHT'S STATS (no.022) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
28  | 3000   | 3500   | 2500   | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
165      | 38      | 187     | 64      | 55      | 119     | 56

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
20       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
none                                   | Mega Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Attack Order - VS one chr - phd
2. Shooting Order - NATT VS one chr - mgd
3. Alhazad Symphony - NATT VS all chrs - mgd
4. Revival Charge - revives whole row of Bastis or Esperanzas once you wipe out
   either
5. Ridicule - skips a turn

-------------------------------------------------------------------------------
BASTIS' STATS (no.210) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
28  | 350    | 100    | 50     | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
54       | 160     | 58      | 1       | 76      | 130     | 124

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
none                                   | Potion Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Do Nothing - skips a turn

-------------------------------------------------------------------------------
ESPERANZA'S STATS (no.048) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
28  | 350    | 100    | 50     | RST | RST | RST | RST | RST | RST | RST | RST

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
52       | 1       | 62      | 99      | 86      | 95      | 111

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
none                                   | Potion Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Do Nothing - skips a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all.

TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
          following amount of sidekicks is alive:
          - 3 Bastis: main boss reduces physical dmg by 100%
          - 2 Bastis: main boss reduces physical dmg by 66%
          - 1 Bastis: main boss reduces physical dmg by 33%
          - 0 Bastis: main boss takes full dmg from physicals
          - 3 Esperanzas: main boss reduces magical dmg by 100%
          - 2 Esperanzas: main boss reduces magical dmg by 66%
          - 1 Esperanza: main boss reduces magical dmg by 33%
          - 0 Esperanzas: main boss takes full dmg from magicals

Bastis are on main boss' left - these are vulnerable to magicals.
Esperanzas are on main boss' right - these are vulnerable to physicals.

Jane (starts with 4 ORS) and Magdalen (starts with 3 ORS) join you for this
battle. Steal Mega Berry from main boss, and you may wish to farm Potion
Berries from sidekicks. Now for as long as all sidekicks are alive, boss is
immune to damage. Reduce both rows of sidekicks to one only, and then unload at
main boss.

Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard.
If you need to heal, do so - don't neglect your chances of survival. Magdalen
uses his ORS or heals, Jane heals only (or stealing Berries), while Rudy pours
Boosted Shells or Gatling Raids into main boss. Don't forget to heal/revive
chrs if they get killed. Use Lucky Card on Rudy only.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


Bring on the army! Hm, where are they? Hanpan has the right idea, so return to
world map and depart for Barrier Shelter.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D15 - BARRIER SHELTER [X:  4400, Y: 13100]
Enemies : no.224, no.086, no.304 (BOSS), no.159, no.023 (BOSS), no.211 (BOSS),
          no.049 (BOSS)
Items   : ITEM LIST ID - #IL036
          [ ] 002. Crest Graph (15th) - CH
          [ ] 003. Migrant Seal (8th) - CH
          [ ] 004. PS Dark Break 2 - AU
Chests  : 4 (3 cleared, 1 remain)
Duplos  : none needed
Level   : when bosses are killed, lv33
Features: inn (temporary)
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Switch in this room controls yellow forcefields. Currently it's Rudy's
turn. Exit E.

F7: Exit E.

F9: Talk to people. Here you can rest for free. Exit W.

F7: Switch in this room controls purple forcefields. When asked to switch
parties, choose first option.

F1: Jane's up. Exit W.

F2: Exit N.

F3: Talk to both people, exit S.

F2: Switch in this room controls green forcefields. Switch to Rudy.

F7: Exit S.

F10: A bit of moving - Mighty Gloves mode!

  | 1 | 2 | 3 | 4 | 5
--|---|---|---|---|---|
A |OBS|OBS|   |   |   |   X - crate
--|---|---|---|---|---|   OBS - obstacle
B |OBS|OBS|   |   |   |
--|---|---|---|---|---|   Move like this:
C | X |   |   |   |   |   - from C1 to C3
--|---|---|---|---|---|   - from C3 to B4

F10: Now use Hanpan to get CREST GRAPH (15th). Exit S.

F11: Mighty Gloves mode - grab S block and put it on either E or W one - you
can stack up to two blocks. Talk to the kid in SE corner, exit N.

F10: Exit N.

F7: Exit N.

F8: Use Hanpan on Franz (E-most kid), so he'll move out of the way. Eeeek,
mice! Now talk to all four people, including the nun, who you couldn't talk to
before. Exit S.

F7: Step on purple switch and select Jane's party.

F2: Exit E.

F1: Step on yellow switch and select Rudy's party.

F7: Exit W.

F1: Talk to Jane and switch the active party. Now with Jane in control, exit E.

F7: Step on purple switch and select Rudy's party.

F1: Exit W.

F2: Exit S.

F3: Magic Staff the horse, then exit S.

F2: Exit S.

F5: A bit of moving - Mighty Gloves mode! Grab center crate and put it down to
your W. Use Hanpan to get yourself MIGRANT SEAL (8th). Exit S.

F6: Save your game! Now Magic Staff the dog and BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                                   LAND ANEMONE

-------------------------------------------------------------------------------
LAND ANEMONE'S STATS (no.304) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
29  | 4000   | 4900   | 1600   | NTH | NTH | NTH | NTH | NTH | NTH | WKN | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
48       | 41      | 700     | 52      | 1       | 84      | 55

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
PS Dark Break 2 - 100                  | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Blood Sucker - VS one chr - phd, induces fallen
2. Inject Poison - VS one chr - phd, induces poison, 50% chance
3. Slumber Fog - VS one chr - induces sleep, 70% chance
4. Sweet Sigh - VS one chr - induces amnesia, 40% chance
5. Takes stock of the situation. - skips a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [2.] hits for 80 dmg.

This guy has insane MAG, though I don't see why it'd need it. If you look at
its REA, you see a value of 1, meaning it'll always go last in every turn. And
it should, because [1.] will KO one chr, if it connects. Otherwise it'll pelt
you with sleep, poison, and amnesia status; along with fallen, of course.
Otherwise the boss isn't that hard in terms of dealing dmg, but statuses are
what can do you in, if you're not careful.

So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Spectre or
Flash Hit. If there's somebody you want to catch up on levels, use a Lucky Card
on that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs
if they get killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F1: You have nailed PS DARK BREAK 2. After the battle conversation will occur.
If the conversation doesn't start, you haven't talked to everybody in Barrier
Shelter (this includes animals!).

- 1st selection
  "Saint Centaur" <--- choose this
  "Rosetta Town"
  "Court Seim"
- 2nd selection
  "Bypassed using a tunnel"
  "Bypassed hiding among humans" <--- choose this
  "Flew over"
- 3rd selection
  "Nobody finds you?"
  "You can blend in with a crowd?" <--- choose this
  "There's no border in the sky?"
- 4th selection
  "Penetrated through the border"
  "Were here all this time"
  "Came in along with humans" <--- choose this
- 5th selection
  "Humans led the monsters in"
  "Humans morphed into monsters" <--- choose this
  "The monsters followed the humans"

Jane and Magdalen join the party temporarily again. For a moment you cannot
save your progress. Exit N.

F12: Go N, talk to person blocking N exit, win an event battle. Though the boss
music plays, the enemy will keel over soon. Exit N.

F13: Say hello to my little friend... BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, JANE, RUDY, JACK & MAGDALEN
                                       VS
                                                          MAGIC QUARTER KNIGHT,
                                                                      3x BASTIS
                                                                 & 3x ESPERANZA

-------------------------------------------------------------------------------
MAGIC QUARTER KNIGHT'S STATS (no.023) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
30  | 4000   | 4500   | 3000   | WKN | ACT | HLV | NTH | HLV | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
172      | 46      | 194     | 66      | 57      | 128     | 59

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - - 100 - Steal
none                                   | Mega Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Attack Order - VS one chr - phd
2. Shooting Order - NATT VS one chr - mgd
3. Alhazad Symphony - NATT VS all chrs - mgd
4. Revival Charge - revives whole row of Bastis or Esperanzas once you wipe out
   either
5. Ridicule - skips a turn

-------------------------------------------------------------------------------
BASTIS' STATS (no.211) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
30  | 400    | 150    | 100    | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
62       | 165     | 60      | 1       | 84      | 135     | 87

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
none                                   | Potion Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Do Nothing - skips a turn

-------------------------------------------------------------------------------
ESPERANZA'S STATS (no.049) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
30  | 400    | 150    | 100    | RST | RST | RST | RST | RST | RST | RST | RST

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
56       | 1       | 71      | 107     | 84      | 99      | 97

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -  50 - Steal
none                                   | Potion Berry - 100

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Do Nothing - skips a turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Main boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] does 350 dmg to all.

TUTORIAL: Bastis and Esperanzas give main boss immunity to damage. If the
          following amount of sidekicks is alive:
          - 3 Bastis: main boss reduces physical dmg by 100%
          - 2 Bastis: main boss reduces physical dmg by 66%
          - 1 Bastis: main boss reduces physical dmg by 33%
          - 0 Bastis: main boss takes full dmg from physicals
          - 3 Esperanzas: main boss reduces magical dmg by 100%
          - 2 Esperanzas: main boss reduces magical dmg by 66%
          - 1 Esperanza: main boss reduces magical dmg by 33%
          - 0 Esperanzas: main boss takes full dmg from magicals

Bastis are on main boss' left - these are vulnerable to magicals.
Esperanzas are on main boss' right - these are vulnerable to physicals.

Same battle as the one you fought back in Seim, only different party members,
and increased boss stats. Same strategy will apply. Steal Mega Berry from main
boss, and you may wish to farm Potion Berries from sidekicks. Now for as long
as all sidekicks are alive, boss is immune to damage. Reduce both rows of
sidekicks to one only, and then unload at main boss.

Main boss will use [3.] on each 4th or 5th turn, so don't be caught off-guard.
If you need to heal, do so - don't neglect your chances of survival. I was
using Rudy, Cec and Jack for battling party, simply because I am used to them
(that and I didn't equip any PS on Jane or Magdalen).

So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang and Cec Crush or
Terra Roar. If there's somebody you want to catch up on levels, use a Lucky
Card on that chr. And throw Gella card at the boss. Don't forget to heal/revive
chrs if they get killed. Jane's Follow Me!, when used, allows both other
vanguard chrs to execute their actions immediately after Jane. Also use Jane to
Mystic a Lucky Card. Your choice who's on the receiving end.

Adam C. contributed the following tip:
PRE-BATTLE:
1. Have Jack master Strike Buddy. That way, when used with Accelerator, he can
kill all of the Magic Quarter Knight's Esperanzas in one hit (Magdalen can do
the same with Heaven's Wrath, but why not use a character that will be in the
party forever to get the important experience bonus boost?).

2. Equip Jack with the PS FP Advance so he can start with Accelerator right
away (I was around level 37 when I took on the boss, so no worries about
reaching the 25% mark right off the bat).

3. Also equip Jack with a few MP boosts so he can have more chances to use
Strike Buddy.

BATTLE:
1. I started the battle off with Jane, Jack, and Cecilia. I had Jane do
physical attacks on the Bastis to build up her FP. I also had Cecilia use
Devastate on a Bastis while Jack used Accelerator - Strike Buddy on the
Esperanzas.

2. Once Jane reached 25% FP, I had her use Mystic - Lucky Card on the current
party. Because Jack should have killed all of the Esperanzas, the Magic Quarter
Knight will not attack and focus himself on reviving the fallen Esperanzas.

3. I switched out Jack and Cecilia for Magdalen and Rudy. While Jane was
rebuilding her FP, I had Rudy do normal attacks on the Bastis while Magdalen
used Heaven's Wrath on the Esperanzas.

4. After using Jane's Mystic - Lucky Card on Magdalen and Rudy, I replaced her
with Cecilia and replaced Magdalen with Jack. From this point on, I had Jack
concentrate all of his Accelerator - Strike Buddy attacks on the Esperanzas
while Cecilia and Rudy attacked the Bastis (Cecilia used Devastate while Rudy
used normal shots).

5. Once Cecilia's MP was drained, I replaced her with Magdalen. Again, I had
Jack focus his Accelerator - Strike Buddy on the Esperanzas and had both
Magdalen and Rudy do physical attacks on the Bastis (NOTE: Whenever I needed
Jack to rebuild his FP, I would have him do physical attacks on the Bastis. If
you have him and Magdalen focus on killing one, then Jack usually will be the
one to get the Bonus EXP. Rudy should be able to kill one with his own basic
shots).

6. After getting Jack's MP down to 0 (which will take a LONG time if Strike
Buddy has been mastered and it only takes 1 MP to use) and if this pattern was
followed throughout, then it's time to start attacking the Magic Quarter
Knight. To lower its defense, have Magdalen use some of his remaining MP on
casting Heaven's Wrath on the Esperanzas while ignoring the Bastis. On the same
turn as Magdalen using Heaven's Wrath, have Rudy Lock-On and use Gattling Raid
on the Magic Quarter Knight. Over 7,000 HP should be taken off and the battle
should come to an end right there.

These were my stats after the battle:

EXP: 48,000
Gella: 16,000

Bonus EXP
Rudy: 9.9
Jack: 9.9
Cecilia: 4.9
Jane: 3.0
Magdalen: 7.0

These were the changes in leveling I experienced:

Jack - From 36 to 52
Rudy - From 38 to 53
Cecilia - From 36 to 45
Jane - From 36 to 41
Magdalen: From 37 to 48

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F13: After the battle watch the story scenes. You've reclaimed Rune Drive -
Nicholli will install it in WOMD. And now you have charged WOMD to its full
potential!
REFERENCE: WildArms0402-WildArms0404

TUTORIAL: The new power WOMD has gained is obliterating specific rocks you've
          seen on the world map (one such rock is just N from Seim). Press
          Square to engage punching mode.

Meh, you need to go back to Shelter, as there's one more chest to claim.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D15 - BARRIER SHELTER [X:  4400, Y: 13100]
Enemies : none
Items   : ITEM LIST ID - #IL036
          [ ] 005. PS MP Up 2 - CH
Chests  : 4 (4 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit W.

F2: Exit W.

F4: Get PS MP UP 2. Exit E.

F2: Exit E.

F1: Exit S to world map and retrace to Seim.
REFERENCE: WildArms0405


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Magic guild - dissolve Crush, bind Revive and Fire. Back to world map.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (31 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 1 item from 28.: 1000 GELLA.
REFERENCE: WildArms0406-WildArms0407


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                                (9 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#09. Thus you will claim these items: 3x FORCE CARROT.
REFERENCE: WildArms0408-WildArms0410

That is all we can do at this point. Are you ready to engage the head honcho?
Check your items, skills, magic bound, SC, etc. At this point of game suggested
level is 32 (it is the level of Photosphere's boss). When you're prepared,
board WOMD and cross the shallow waters N of Seim to enter snowy areas. Punch
away the rocks blocking access to Photosphere and then uncover it. So much for
that super shield, hehehe.
REFERENCE: WildArms0411-WildArms0412


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D17 - PHOTOSPHERE [X:  5500, Y: 20275]
Enemies : no.307, no.309 (BOSS), no.273 (BOSS), no.018 (BOSS)
Items   : ITEM LIST ID - #IL038
          [ ] 001. Teardrop (finally!) - AU
          [ ] 002. PS Ice Break 3 - AU
          [ ] 003. EX File Key - AU
Chests  : none
Duplos  : none needed
Level   : when bosses are killed, lv34
Features: inn (temporary)
Notes   : - make sure you fight at least one "unit" of enemy no.307, and that
            you kill one of its kin, so that its entry appears in Monster Book
          - this is one time only dungeon!
          - if you miss your chance to fight enemy no.307, know that you can
            encounter it later in the game in other dungeon (Forest Prison)
          - enemy no.307 has a skill "Rule of Vengeance" for Download; however,
            since Emma is not with you at this point in the game, you can't get
            it yet - you'll need to snatch it from Forest Prison encounter
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Loop around the room, step on the switch at the end of the loop, Change
Staff red gems to cross the chasm, exit E.

F2: Yay, let's play. You need to turn the whole pattern in red color. Stepping
on single switch will trigger all connecting switches as well. They alternate
between blue and red. Simple concept.

  | 1 | 2 | 3
--|---|---|---|       Step on switches in this order:
A | a | b |   |       - c
--|---|---|---|       - f
B | c | d | e |       - b
--|---|---|---|       - e
C |   | f | g |       - d - BINGO!
--|---|---|---|

F2: Exit N.

F3: Loop around the room and win an event battle. Before you go down W
corridor, look at the side walls. Those lasers are new type of trap and will
zap you as you pass by. You'll need to dash to avoid taking damage. Exit W.

F4: Letting the searchlight spot you will trigger event battle, upon which you
will be returned to the entrance of the room. Exit SW.

F5: Loop around the room and exit N.

F6: Dash! Exit N.

F7: Loop around the room, win an event battle, dash towards N exit.

F8: Another of those puzzles.

  | 1 | 2 | 3
--|---|---|---|       Step on switches in this order:
A | a | b | c |       - f
--|---|---|---|       - b
B | d |   | e |       - e - BINGO!
--|---|---|---|
C | f | g | h |
--|---|---|---|

F8: Exit E.

F9: Small scene. Exit SE.

F10: Loop around the room, avoid the searchlight, see another scene, exit E.

F11: Dash! Exit E.

F12: Exit S.

F13: The console on S end of the room acts as an inn. Very handy. You just need
to avoid the searchlight while going there. Exit N.

F12: Loop around the room, avoid the searchlight, exit NW.

F14: You have obtained TEARDROP! Yahoo. Exit W.

F15: Dash! All the way to the W end until you bump into the door. Turn around
and dash past one laser only. Rotate the camera a bit to notice a weird switch.
Dash into it to open W door. Exit W.

F9: Now save your game! Exit N.

F16: Here comes tincan numero one! BANANAS!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                                       LOLITHIA

-------------------------------------------------------------------------------
LOLITHIA'S STATS (no.309) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
31  | 5800   | 6500   | 2500   | NTH | NTH | WKN | ACT | NTH | NTH | WKN | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
210      | 190     | 123     | 72      | 50      | 201     | 71

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
PS Ice Break 3 - 100                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Gigantic Stomp - VS one chr - phd
2. Cold Sleep - IATT VS one chr - ice mgd, induces sleep, 35% chance
3. Magnetic Molecular Movement - IATT VS all chrs - ice mgd
4. Freezing Zone - all combatants - ice damage doubled, fire damage halved;
   boss also gains Active Element status

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
[1.] does 450 dmg, [2.] does 200 mgd, [3.] deals 250 mgd to all.

A serious challenge. Before battle whip on PS Ice Breaks and PS Silver Harps,
if you have any. You'll likely get shot with [2.] on first turn, and [4.] being
used on 4th turn.

TUTORIAL - Element Zones. When these are used, one element's damage is doubled,
           and opposing element's damage halved. In this case, ice damage is
           enhanced, and fire damage halved. Zones last 4 turns.

Cool music. I like it how many specific battles have their own tune. Anyway,
hav Cec cast Protect to reduce mgd, then pop Fragile onto Lol, and now assign
Cec to healing, or reapplying Protect. Jack and Cec are bound to go before Lol
does, and Rudy only meets REA of 50 when he's lv31. In any case, I don't think
you'll have troubles healing, just don't forget about Protect.

Once [4.] is cast, have only one chr attacking, other two heal. Doubled ice
damage, don't forget! So... Rudy Boosted Shell or Gatling Raid, Jack Speed Fang
(other FD are simply too costly!) and Cec (when not healing) Fire or Fiery
Rage. If there's somebody you want to catch up on levels, use a Lucky Card on
that chr. And throw Gella card at the boss. Don't forget to heal/revive chrs if
they get killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F16: Job's done for a PS ICE BREAK 3. Exit N.

F17: Loop around the room, step on the switch at the end of the loop, Change
Staff red gems to cross the chasm, exit W.

F18: One more puzzle.

  | 1 | 2 | 3 | 4 | 5
--|---|---|---|---|---|       Step on switches in this order:
A |   |   | a |   |   |       - g
--|---|---|---|---|---|       - f
B |   | b | c | d |   |       - c
--|---|---|---|---|---|       - i
C | e | f | g | h | i |       - m - BINGO!
--|---|---|---|---|---|
D |   | j | k | l |   |
--|---|---|---|---|---|
E |   |   | m |   |   |
--|---|---|---|---|---|

F18: Exit N.

F19: You can return to the console at F13 to refresh your team, if need be.
Save your game! Go N and examine N door. If ready, choose first option to
engage the leader of this pile of junk. DONKEY KONG!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                        QUARTER KNIGHTS' LEADER
                                                                   & 2x AMADEUS

-------------------------------------------------------------------------------
QUARTER KNIGHTS' LEADER'S STATS (no.273) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
32  | 6800   | 7000   | 5000   | HLV | HLV | HLV | HLV | HLV | HLV | ACT | ACT

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
58       | 98      | 103     | 25      | 73      | 125     | 123

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
EX File Key - 100                      | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Als-Magna - DATT VS all chrs - dark mgd
2. Phatima's Miracle - LATT VS all chrs - light mgd
3. Vinculum Animae - revives one or both KO-ed Amadeus

-------------------------------------------------------------------------------
AMADEUS' STATS (no.018) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
28  | 500    | 200    | 150    | NTH | NTH | NTH | NTH | NTH | NTH | NTH | WKN

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
54       | 55      | 83      | 64      | 101     | 83      | 106

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
50       | 55      | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Dispel - VS one chr - shatters most of positive statuses
2. Hyperion Blaster - NATT VS one chr - nemgd
3. Radiant Light - NATT VS one chr - nemgd, induces amnesia, 20% chance
4. Melancholy Ray - NATT VS one chr - nemgd, induces helpless, 20% chance
5. [innate Defend ability]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Main boss' [1.] hits for 250 dmg to all, [2.] for 250 dmg to all as well. All
of sidekicks' offensive moves deal 150 dmg to one.

Pop a cap into few Amadeus asses, so main boss may waste turns in reviving
them. Amadeus has annoying habit to intercept physicals aimed at main boss, so
it takes damage instead. Main boss halves most elements, and has active
property for light and dark, while Amadeus is weak to dark only. So if Cec is
decently trained in magic, chuck Darkness on it.

Before battle equip PS Olive Branches, PS Dark Breaks and PS Ray Breaks to
reduce damage from those attacks and to possibly prevent helpless. Bother not
with positive statuses, as Amadeus knows Dispel and will likely shatter the
bonuses. Definitely put Fragile on main boss and then: Rudy Boosted Shell or
Gatling Raid, Jack Speed Fang and Cec heals, Darkness on Amadeus or removing
bad status. If there's two chrs that need healing, get both Jack and Cec to do
so. Throw Gella card at the boss, and Lucky Card on whoever you think needs to
catch up in levels. Don't forget to heal/revive chrs if they get killed.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


Wootage - we bagged EX FILE KEY (4th). You can save your game, if you wish.
REFERENCE: WildArms0413-WildArms0415


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL007
          [ ] 008. Crest Graph (16th, behind Duplo door) - CH
          [ ] 009. 2000 gella (behind Duplo door) - CH
          [ ] 010. 500 gella (behind Duplo door) - CH
Chests  : 6 (3 cleared, 3 remain)
Duplos  : 4 needed (1 used, 3 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

We're back at the castle. You'll be asked a question - pick first choice. When
you exit the meeting room, go two screens W to find that Duplo door. Use up a
Duplo it (we've used up all of them again), and enter the room. Hm, many chests
- get CREST GRAPH (16th), 2000 GELLA, & 500 GELLA. Well, nothing else is going
on at the castle, so return to Adlehyde.
REFERENCE: WildArms0416-WildArms0418


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Give Tom Bar item you nabbed, as well as 2000 gella (takes four random battles
to be rebuilt). Talk to Dominique, girl in front of item shop to be given the
LOCATION OF DEVIL'S PLAYGROUND. You cannot go there yet, however. Stop by magic
guild and bind Retaliate. There's few treasures we can nail now, since we have
Teardrop. Sail to Elw Pyramid 5.
REFERENCE: WildArms0419

TUTORIAL: I don't know if it's been scripted so, but when I was fighting red
          "!" battles (not when ENG was empty!) from now on, many of them were
          "Danger!" battles. So yeah, you may wanna be careful.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP5 [X:  9400, Y:  4200]
Enemies : none
Items   : ITEM LIST ID - #IL025
          [ ] 001. PS SOS Auto Guard (behind Teardrop door) - CH
          [ ] 002. Hospital (behind Teardrop door) - CH
Chests  : 2 (2 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go N, use Teardrop on the door, exit N.

Get PS SOS AUTO GUARD, & HOSPITAL. Exit S.

Ascend the stairs, and exit N.

Step into the teleport.
REFERENCE: WildArms0420-WildArms0421


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW PYRAMID #EP6 [X: 23500, Y: 15800]
Enemies : none
Items   : ITEM LIST ID - #IL026
          [ ] 001. PS Counter Up 1 (behind Teardrop door) - CH
          [ ] 002. 2x Duplicator (behind Teardrop door) - CH
Chests  : 2 (2 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit S.

Drop off, use Teardrop on the door, exit N.

Get PS COUNTER UP 1, & 2x DUPLICATOR. Exit S.

Exit S to world map. You're in vicinity of Guardian Temple, and there was a
Duplo door there as well, so let's clear it out.
REFERENCE: WildArms0422-WildArms0423


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D08 - GUARDIAN TEMPLE [X: 21460, Y: 13900]
Enemies : no.137, no.303
Items   : ITEM LIST ID - #IL014
          [ ] 015. PS Resist Up 2 (behind Duplo door) - CH
          [ ] 016. Alter Part (behind Duplo door) - CH
Chests  : 10 (10 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Use a Duplo on W door, exit W.

F2: Get PS RESIST UP 2, & ALTER PART. Exit W.

F1: Exit S to world map.
REFERENCE: WildArms0424-WildArms0425

Trounce over to Baskar via all Elw Pyramids.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
Enemies : none
Items   : ITEM LIST ID - #IL015
          [ ] 010. PS SOS FP Up (behind Teardrop door) - CH
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
Features: inn is no longer available
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to the altar in N part, and use Teardrop on the door below it (rotate the
camera to see it). Get PS SOS FP UP. Now return to your ship.
REFERENCE: WildArms0426

There is a remaining chest in Sealed Library. Curan Abbey next destination.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go W, then N, and take W exit from the courtyard. Use Teardrop to enter Sealed
Library dungeon.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D03 - SEALED LIBRARY [X: 17600, Y: 15880; inside Curan Abbey]
Enemies : no.225, no.245
Items   : ITEM LIST ID - #IL005
          [ ] 007. PS Life Charger (behind Duplo door) - CH
Chests  : 5 (5 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit N.

F2: Down the ladder, and use a Duplo on W door.

F3: Get PS LIFE CHARGER. Exit E.

F2: Ascend the ladder, exit S.

F1: Ascend the stairs, use Teardrop on the insignia, return to Curan Abbey.
REFERENCE: WildArms0427


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Depart for world map and return to Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Give Tom Hospital you nabbed as well as 3000 gella (takes four random battles
to be rebuilt). Now that we completed all optionals at this point, board the
ship and sail to Rosetta.
REFERENCE: WildArms0428


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
Enemies : none
Items   : ITEM LIST ID - #IL030
          [ ] 005. Dragon Scale (after certain event) - PR
Chests  : none
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter Harvey's and talk to him - LOCATION OF DRAGON SHRINE is revealed, and you
will get DRAGON SCALE as well. Exit to world map and drop by Secret Garden.
REFERENCE: WildArms0429


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Take the Heal Berry harvest and now put Nectar in all seven flowerbeds. Do not
sacrifice any of the Nectars that are in your inventory, though. Leave for the
map and board your ship.

Remember the water vortex SW from Rosetta? Sail there now, and use Dragon Scale
to be teleported to next dungeon.
REFERENCE: WildArms0430


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D18 - DRAGON SHRINE [X: 12300, Y:  9650]
Enemies : no.283, no.068, no.029, no.275, no.319 (BOSS)
Items   : ITEM LIST ID - #IL039
          [ ] 001. Jump Boots Tool - CH
          [ ] 002. Revive Fruit - CH
          [ ] 003. Lucky Card - CH
          [ ] 004. River Orb - CH
          [ ] 005. 5x Thunder Gem - CH
          [ ] 006. Ocean Orb - CH
          [ ] 007. Force Carrot - CH
          [ ] 008. Alter Part - CH
          [ ] 009. PS Ice Break 2 - CH
          [ ] 010. Mountain Orb - CH
          [ ] 011. Sky Orb - CH
          [ ] 012. 3000 gella - CH
          [ ] 013. Gella Card - CH
          [ ] 014. Duplicator - AU
          [ ] 015. Crest Graph (17th, Mimic) - CH
          [ ] 016. 3x Potion Berry - CH
          [ ] 017. PS Olive Branch 2 - CH
          [ ] 018. Gimel Coin - CH
Chests  : 22 (17 cleared, 5 remain)
Duplos  : 5 needed (0 used, 5 remain)
Level   : when boss is killed, lv35
Notes   : you cannot exit the dungeon until you defeat the boss
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Use green gem behind to save your game and to recover team's strength.
Dropp off E ledge, exit NE. Note the jump panel - Jump Boots needed, and you
will get them soon.

F2: Exit SW.

F3: Get JUMP BOOTS TOOL.

TUTORIAL: Jump Boots allow Jack to trigger floor switches, which won't operate
          by simply standing on them, and instead require an extra "umph" to
          convince them otherwise. You can also use Jump Boots on special jump
          panels, which will then propel you on certain spots, which cannot be
          reached in any other way. And finally, if you see a grating above you
          that cannot be reached by simply pressing Action, Jump Boots may give
          you extra height needed.

F3: We don't have any Duplos at this moment, so exit W.

F2: Drop off N once, and Jump Boots the floor switch to open two passages. Drop
off N twice, exit NE.

F4: Step on N grating, and drop off to ground below. Grab onto S grating and
hoist up - get REVIVE FRUIT, & LUCKY CARD. Drop off to middle ground, and use
Jump Boots to grab onto middle grating - hoist up and exit NE.

F5: Get RIVER ORB, then exit W.

F4: Onto middle grating, drop off to ground below, cling onto N grating, hoist
up, exit W.

F2: Exit NW.

F6: Read the slab, take W branch, get 5x THUNDER GEM, exit SW.

F7: There are three jump panels - Jump Boots the E one to get across the wall.
Exit S.

F8: Get OCEAN ORB. Exit N.

F7: Jump Boots the panel to get across, exit N.

F6: Take E branch, get FORCE CARROT, exit NE.

F11: Get ALTER PART, & PS ICE BREAK 2. Mighty Gloves mode!

      NORTH DIRECTION
  |  1  |  2  |  3  |  4
--|-----|-----|-----|-----|       OBS - obstacle
A | SW1 | SW2 | SW3 | SW4 |       SW - floor switch
--|-----|-----|-----|-----|       BL - block
B | BL1 | BL2 | BL3 | BL4 |
--|-----|-----|-----|-----|       Go like this:
C | BL5 | BL6 | BL7 | BL8 |       - BL6 from C2 on D1
--|-----|-----|-----|-----|       - BL7 from C3 on D4
D | SW5 | SW6 | SW7 | SW8 |       - BL8 from C4 on C2
--|-----|-----|-----|-----|       - BL8 from C2 on E2
E | OBS |     |     | OBS |       - BL5 from C1 on D2
--|-----|-----|-----|-----|       - BL5 from D2 on E3
                                  - BL2 from B2 on C3
                                  - BL3 from B3 on A4
                                  - BL4 from B4 on A3
                                  - BL1 from B1 on A2
                                  - BL2 from C3 on B2
                                  - BL2 from B2 on A1
                                  - BL8 from E2 on D3
                                  - BL5 from E3 on D2 - BINGO! Tadaah!

F11: Exit E.

F12: Get MOUNTAIN ORB. Exit W.

F11: Exit S.

F6: Take N branch, exit NW.

F9: Step on S switch to spawn 8 red gems. Change Staff them all, then Jump
Boots the panels to reach W exit.

F10: Get SKY ORB. Exit E.

F9: Exit E.

F6: Go to the center of the room - on the pillar in the middle there are four
dragon heads, and each one takes one pearl. Clue: "The sky stands above the
mountain. The river goes from mountain to the sea." So:
- W dragon head (as it's the lowest) gets Ocean Orb
- S dragon head gets River Orb
- E dragon head gets Mountain Orb
- N dragon head (as it's the highest) gets Sky Orb
N exit will open, so exit N.

F13: Exit SW.

F14: Oooh boy.

      NORTH DIRECTION
  |  1  |  2  |  3  |
--|-----|-----|-----|-----|       PN - panels in the basin
A | PN1 | PN2 | PN3 | VL1 |       VL - turnable valves
--|-----|-----|-----|-----|
B | PN4 | PN5 | PN6 | VL2 |       VL1 turns PN3, PN4 & PN8.
--|-----|-----|-----|-----|       VL2 turns PN2, PN6 & PN7.
C | PN7 | PN8 | PN9 | VL3 |       VL3 turns PN1, PN5 & PN9.
--|-----|-----|-----|-----|

F14: Grab VL1 and rotate it anticlockwise (to the left) once.
     Grab VL2 and rotate it clockwise (to the right) once.
     Grab VL3 and rotate it clockwise (to the right) once.
Now Jump Boots the S panel and you will land near three chests. Get 3000 GELLA,
GELLA CARD, &... a Mimic is hiding in middle chest. Defeat it for DUPLICATOR,
while chest itself spits out CREST GRAPH (17th). Loop around the room, and exit
SE to reset the puzzle.

F13: Return to F14.

F14: Grab VL1 and rotate it anticlockwise (to the left) once.
     Grab VL2 and rotate it clockwise (to the right) once.
     Grab VL3 and rotate it clockwise (to the right) twice.
Now Jump Boots the S panel and you will land near NE exit. Exit NE.

F13: Jump Boots the panel to land on middle elevation. Exit E.

F15: Get 3x POTION BERRY, PS OLIVE BRANCH 2, & GIMEL COIN. Exit W.

F13: Save your game, drop off to the N, exit N.

F16: May I have your attention, please? Why certainly, madam! *slips on banana*


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                        VALKYRIE QUARTER KNIGHT

-------------------------------------------------------------------------------
VALKYRIE QUARTER KNIGHT'S STATS (no.319) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
33  | 5400   | 8000   | 5500   | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
204      | 111     | 78      | 65      | 220     | 148     | 128

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Azrael - (CATT) VS one chr - phd
2. Speed Fang - VS one chr - phd, dmg depends on user's REA
3. Maximum Risk - VS one chr - phd, dmg increases when user's low on HP
4. Burst Breaker - VS one chr - phd, also hits other targets in group
5. [innate Blocker, 60% chance]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 250 dmg, [2.] for 250 dmg, [3.] is used every 3rd turn.

She relies on physicals only, so cast Shield. Here's where Retaliate comes in
handy - since boss' moves are all of physical nature, and if she attacks a chr
on who Retaliate has been cast, boss will eat the damage instead. This
especially serves when she uses [3.]. She can also counter your attacks, and
has 60% chance of blocking physicals.

You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very
speedy and is likely to go first, even before Jack. Save Jack's FP for
emergency healing, and after Cec gives you under Shield, put Fragile on boss,
and then start kicking her ass. Rudy Boosted Shell or Gatling Raid, Jack Speed
Fang and Cec heals, or if healing isn't needed, Freeze. Throw Gella card at the
boss, and Lucky Card on whoever you think needs to catch up in levels. Don't
forget to heal/revive chrs if they get killed.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


You will return to your ship - and the vortex is now gone, meaning you can now
sail to outer sea as well. But for starters, return to Rosetta.
REFERENCE: WildArms0431-WildArms0452

TUTORIAL: Dragon Scale you still have in your inventory will allow you to
          return to Dragon Shrine anytime it is used from now on, but you need
          to be on the ship.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
Enemies : none
Items   : ITEM LIST ID - #IL030
          [ ] 006. Duplicator (after certain event) - PR
Chests  : none
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to Harvey's and talk to him - he'll fork over DUPLICATOR. Drop by magic
guild, dissolve Reflect, and bind Command Replay and Permanence. As of this
point on, you can buy Teleport Gems by any item merchant in the world.
REFERENCE: WildArms0453-WildArms0454

TUTORIAL: Teleport Gems will ease up traveling a great deal. This item allows
          you to instantly warp to any known town.

Before we tackle more items, we'll first go and uncover out next destination,
though - teleport to Seim.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter the N house (inn function) and talk to the kid between the beds. He'll
tell you of a LOCATION OF FORGOTTEN HOUSE (this place is found SE from Seim).
When done, exit to world map - and now it is party time for clearing out the
chests which are left over in dungeons. Lolithia's Coffin is first on the list.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D04 - LOLITHIA'S COFFIN [X: 20250, Y: 18220]
Enemies : no.054, no.097
Items   : ITEM LIST ID - #IL008
          [ ] 010. PS Boom Break 2 (Jump Boots) - CH
          [ ] 011. PS Critical 1 (Jump Boots) - CH
Chests  : 10 (10 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit N.

F4: Exit N.

F5: Exit N.

F6: Exit N.

F7: Exit N.

F18: Exit N.

F19: Exit N.

F20: Jump Boots the two panels along N wall and get: PS BOOM BREAK 2, & PS
CRITICAL 1. Exit S.

F19: Exit S.

F18: Exit S.

F7: Exit S.

F6: Exit S.

F5: Exit S.

F4: Exit S.

F1: Exit S to world map. Next destination is Mountain Path - S entrance.
REFERENCE: WildArms0455-WildArms0456


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D06 - MOUNTAIN PATH - N entrance [X: 20250, Y: 18220]
DUNGEON #D06 - MOUNTAIN PATH - S entrance [X: 21400, Y: 16230]
Enemies : no.191, no.267, no.306
Items   : ITEM LIST ID - #IL011
          [ ] 016. PS Remove Trap (Jump Boots) - CH
          [ ] 017. PS Gaia Stop 3 (Jump Boots) - CH
Chests  : 15 (15 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit S.

F2: Exit SE.

F3: Exit E.

F4: Exit SE.

F5: On E side of the room stand on the wooden floor and use Jump Boots. It will
drop down one level. Exit E.

F7: Get PS REMOVE TRAP, & PS GAIA STOP 3. Exit W.

F5: Exit W.

F3: Drop off to the N, exit NW.

F2: Exit N.

F1: Exit N to world map. Now go to Milama.
REFERENCE: WildArms0457-WildArms0458


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
Enemies : none
Items   : ITEM LIST ID - #IL012
          [ ] 004. PS Angel Quill 2 (Mighty Gloves, Jump Boots) - CH
          [ ] 005. Duplicator (Mighty Gloves, Jump Boots) - CH
          [ ] 006. PS Olive Branch 2 (Mighty Gloves, Jump Boots) - CH
Chests  : 3 (3 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter NW house, whip on Mighty Gloves and turn the valve to seal off water flow
in Milama, by rotating it clockwise (to the right). Now, directly S from magic
guild in Milama are stairs leading town to the canal - with the water drained
you can now get access. Jump Boots all the switches you find down here to get
PS ANGEL QUILL 2, DUPLICATOR, & PS OLIVE BRANCH 2. Exit to world map and depart
for Volcannon Trap.
REFERENCE: WildArms0459-WildArms0461


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D13 - VOLCANNON TRAP [X: 14300, Y: 15930]
Enemies : no.072, no.031, no.108, no.155, no.217
Items   : ITEM LIST ID - #IL033
          [ ] 017. PS Fire Break 3 (Jump Boots) - CH
          [ ] 018. PS Blocker 1 (Jump Boots) - CH
          [ ] 019. 10000 gella (Jump Boots) - CH
Chests  : 16 (16 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit W.

F8: Exit N.

F9: Exit N.

F5: Exit NW.

F10: Jump Boots the switch on N end, exit E.

F11: Get PS FIRE BREAK 3, PS BLOCKER 1, & 10000 GELLA. Exit W.

F10: Exit S.

F5: Exit SW.

F9: Exit S.

F8: Exit S.

F1: Exit S to world map. Now go to Giant's Cradle.
REFERENCE: WildArms0462-WildArms0464


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D14 - GIANT'S CRADLE [X: 11500, Y: 18900]
Enemies : no.196, no.317
Items   : ITEM LIST ID - #IL034
          [ ] 012. 10000 gella (Jump Boots) - CH
          [ ] 013. PS Boom Break 3 (Jump Boots) - CH
          [ ] 014. 3x Small Flower (Jump Boots) - CH
Chests  : 13 (13 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit N.

F2: Exit W.

F3: Step on SE switch to spawn 5 red gems, Change Staff them to get across the
chasm, Jump Boots the jump panel in NW corner, exit SW.

F4: Exit S.

F5: Step on N switch to spawn 3 red gems, Change Staff them, then Jump Boots SW
jump panel, and get 1000 GELLA, PS BOOM BREAK 3, & 3x SMALL FLOWER. Jump Boots
NE jump panel, exit NE.

F4: Exit N.

F3: Step on NW switch to spawn 5 red gems, Change Staff them to get across the
chasm, exit E.

F2: Exit S.

F1: Exit S to world map.
REFERENCE: WildArms0465-WildArms0467

By now ambushes were starting to anger me... return to Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit to the NW.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
Enemies : none
Items   : ITEM LIST ID - #IL007
          [ ] 011. PS Surprise Guard (behind Duplo door, Duplo chest) - CH
Chests  : 6 (4 cleared, 2 remain)
Duplos  : 4 needed (2 used, 2 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to the room we unlocked before with a Duplo, ascend the ladder and use a
Duplo on E-most chest. Don't mess up, please! Get PS SURPRISE GUARD. Return to
world map and depart for Forgotten House now. Yeah, yeah, what about PB and
world map items... this is next thing to do, but I'd like to get Giant's
Ocarina first. Teleport to Seim and board the ship, who has appeared S from the
town. Now with the ship sail to the beach at coordinates [X:  8400, Y: 13000].
Here get off the ship and loop around to the forest, where you perform SS for
Forgotten House to show up.
REFERENCE: WildArms0468-WildArms0469


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T12 - FORGOTTEN HOUSE [X:  6700, Y: 11850]
Enemies : none
Items   : ITEM LIST ID - #IL040
          [ ] 001. Nectar - CR
          [ ] 002. Mega Berry - CR
          [ ] 003. Potion Berry - BR
          [ ] 004. Potion Berry - BR
          [ ] 005. Giant's Ocarina - CH
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
Level   : lv35
Features: nothing
Notes   : nothing of importance
Books   : "Old Diary", "Caution: Elw's Shrine: 1", "Caution: Elw's Shrine: 2",
          "The Call of the Merciless Moon", "The Decay of the World Tree",
          "De La Metalica"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go around the house and bash the crates for NECTAR, & MEGA BERRY. Magic Staff
the animals for some scoop, then enter the house. Get POTION BERRY, & POTION
BERRY from two barrels, then ascend the stairs. Use the weighing scales near
the window to lower the barrier (OMG, like Rudy couldn't simply jump over), and
then get GIANT'S OCARINA. Read the book, then exit to world map.
REFERENCE: WildArms0470-WildArms0474

TUTORIAL: With Ocarina in your possession, you can now summon WOMD to your
          current location. WOMD cannot be summoned if you're in forest, or
          other unsuitable ground WOMD cannot walk on.

Now we're talking. Teleport to Seim.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T11 - COURT SEIM [X:  5300, Y: 14375]
Enemies : none
Items   : ITEM LIST ID - #IL035
          [ ] 011. Gimel Coin (after certain event) - PR
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go talk to the kid who told you of Forgotten House - this time he will give you
GIMEL COIN. Exit to world map.
REFERENCE: WildArms0475

Um, I wanna clear Devil's Playground stuff first as well, then we really go
after items and PB, okay? Teleport to Baskar.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Climb the ladder onto the roof above chief's residence and enter the house up
here. With Rudy in lead talk to Garmin inside to get LOCATION OF FALLEN
SANCTUARY. Exit to world map.

Now sail to S most continent - a green dot is signaling there. That is where
Devil's Playground is located. You can use Ocarina and board WOMD on your way
to Arena.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y:  1785]
Enemies : none
Items   : ITEM LIST ID - #IL041
          [ ] 001. Migrant Seal (9th) - SHOP
          [ ] 002. Witch: Ep. 5 - CH
Chests  : 1 (1 cleared, 0 remain)
Duplos  : 6 needed (1 used, 5 remain)
Level   : lv35
Features: item shop, memory bird, inn, arena challenger subquest
Notes   : nothing of importance
People  : Rose, Lucile, Henry, Alejandro, Ichabod, Amanda, Sam, Judy, Connie,
          Nomar, Pegucchi
Books   : "Future Devil Registration"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Item merchant first...

ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ ARENA'S ITEM SHOP -+-+-+-+-+-+-+- PRICE IN GELLA
Teleport Gem                           |                                   1000
PS Blue Circlet 1                      |                                   5000
PS Resist Up 1                         |                                   8000
Migrant Seal (1 only!)                 |                                  10000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Buy MIGRANT SEAL (9th)! Ascend the stairs and take NW exit. On next screen take
another NW exit. Now use a Duplo on the magic door and continue - on next
screen get WITCH: EP. 5 from the chest. Also, you can begin Arena Challenger
subquest. Refer to Devil's Playground section for details. I was lv35 at this
time and was owned in Novice League rather easily. Besides, it's not like the
prizes are worth it... When we're higher level, we'll show them. Exit to world
and let the item hunt continue! I *highly* recommend you clear out PB#10 first,
though.
REFERENCE: WildArms0476-WildArms0478


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                               (10 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#10. Thus you will claim these items: PART SCOPE.
REFERENCE: WildArms0479-WildArms0480

TUTORIAL: With this item in your inventory, there is now a chance you may win
          Alter Part as battle spoils after random battle has ended.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (51 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail (11 + 9) items from 29.-39.,
and 60.-68. Thus you will now be in possession of following items: SHINING
STAR, GIMEL COIN, 3x MEGA BERRY, 3000 GELLA, PS REMOVE TRAP, DUPLICATOR, ICE
CRYSTAL, NECTAR, LVL APPLE, 3000 GELLA, SMALL FLOWER... phew, wheeze...
DUPLICATOR, 3x GELLA CARD, PS CLEAR CHIME 2, 3x GIMEL COIN, DUPLICATOR, 5000
GELLA, 3x LUCKY CARD, ALTER PART, MIGRANT SEAL (10th). Yippee, I did it.
REFERENCE: WildArms0481-WildArms0500


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                               (20 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#11, PB#12, PB#13, PB#14, PB#15, PB#16, PB#17, PB#18, PB#20, PB#21. Thus you
will claim these items: 5x NECTAR, LVL APPLE, MIGRANT SEAL (11th), PS OLIVE
BRANCH 3, 10x GIMEL COIN, WITCH: EP. 6, 3x MEGA BERRY, 20000 GELLA, PS ASSIST
BLITZ, & 5x LUCKY CARD, respectively.
REFERENCE: WildArms0501-WildArms0523

*flexes muscles* Mmmkay, methinks we've improved our survival chances
drastically. Right now we have four Duplos, and just as many Duplo chests from
earlier dungeons that need to be still opened. However, all of those items
inside are currently "meh" and you can do without them. Besides, we may need
Duplos for future doors or chests... Go towards Fallen Sanctuary. From Seim
you'll need to sail S and get off at the beach on [X:  3500, Y: 11000]. Walk
thru the forest, and on other side use Ocarina. Board WOMD and cross shallow
waters to the E, then perform SS near base of mountains to uncover Dead
Sanctuary.
REFERENCE: WildArms0524

SUPERTIP: Or not, hehe. On an island E from PB#10 you can rarely encounter
          Creeping Chaos enemy. This guy has 7000 HP, and drops 10000 EXP. The
          catch? It just loves throwing status changes at you. On the plus
          side, Chaos is an infinite source of Duplicators. On the bad side,
          you have only 12,5% chance of getting a Duplo after battle
          (guaranteed drop if you kill it with Lucky Shot, though).

SUPERTIP: Now that Cec has Shining Star, IT IS TIME SHE ROCKS YOUR HOUSE.
          Shining Star, when invoked, gives Cec's magic spells group
          properties. So she can finally heal all team at once, attack one
          group of enemies, etc. Give Cec that PS FP Advance (award from
          PB#05), and when it's her turn, use Cec's FA and chuck correct
          elemental spell. Sayonara enemies.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D19 - FALLEN SANCTUARY [X:  5800, Y: 10100]
Enemies : no.036, no.328, no.236 (BOSS), no.312 (BOSS)
Items   : ITEM LIST ID - #IL042
          [ ] 001. Gimel Coin - CH
          [ ] 002. Wind Staff Tool - CH
          [ ] 003. Crest Graph (18th) - CH
          [ ] 004. Residence - CH
          [ ] 005. 5x Dark Gem - CH
          [ ] 006. Lucky Card - CH
          [ ] 007. FD Blade Pulse - OS
          [ ] 008. Gella Card - CH
          [ ] 009. PS Defense Up 3 (Duplo chest) - CH
          [ ] 010. 2x Revive Fruit - CH
          [ ] 011. Goddess Idol - OS
          [ ] 012. Lion Idol - OS
          [ ] 013. Dragon Idol - OS
Chests  : 9 (9 cleared, 0 remain)
Duplos  : 1 needed (1 used, 0 remain)
Level   : when bosses are killed, lv36
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Occassionally you'll come upon stone tablets. Read them for clues on the
puzzle at end of the dungeon. Exit NE.

F2: Exit E.

F3: Get GIMEL COIN, WIND STAFF TOOL, & CREST GRAPH (18th).

TUTORIAL: Wind Staff is used to generate small tornadoes, which power up
          certain devices. Once activated, hold Square down for extended
          effect. Wind Staff may have other small uses as well...

F3: Exit W.

F2: Exit N.

F4: To the W are some goodies - get RESIDENCE, 5x DARK GEM, & LUCKY CARD. Put
Jack in the lead and nail FD BLADE PULSE. Jack's stats which increase are:
DEF +10, RES +10, REA +10, EVA +10.

TUTORIAL: Blade Pulse is souped up version of Strike Buddy. It is best used
          against airborne enemies, and if used with ACC, attacks one group of
          enemies.

F4: As you go towards N exit, see the lowered bridge? Switch to Wind Staff and
use it beneath the bridge to raise, thus allowing you to examine of the
aforementioned stone tablets. Exit N.

F5: Drop off toward N, read another tablet, then Wind Staff the bridge to raise
it. Ascend W stairs, exit W.

F6: To your W is another bridge that need a dose of Wind Staff, and you can
also read another tablet here. Loop around, and exit N.

F7: Get GELLA CARD, use a Duplo on middle chest and get PS DEFENSE UP 3, and
finally 2x REVIVE FRUIT. Exit S.

F6: Exit S.

F8: Descend the stairs, read another tablet in the center, Wind Staff E bridge
to raise it, then exit E.

F2: Read final tablet, then drop off to the E, and exit N.

F4: Exit N.

F5: Drop off to the N, then loop around and cross the bridge, exit N.

F9: Now, before you lose your temper like I did, I beseech you to use Radar.
AHHA! Another switch! Still, this isn't like that particular puzzle in Wild
Arms for PSX. Now then:
- blue statue goes on E switch
- red statue goes on S switch
- orange statue goes on N switch
- and your chr steps on W switch
Tadaah! Exit N.

F10: Save your game! Advance N. Darn, I ran out of bananas...


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY & JACK
                                       VS
                                                             NEW QUARTER KNIGHT
                                                              & DESIRE GUARDIAN

-------------------------------------------------------------------------------
NEW QUARTER KNIGHT'S STATS (no.236) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
34  | 6500   | 8500   | 6000   | NTH | HLV | NTH | NTH | ACT | WKN | NTH | HLV

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
276      | 163     | 57      | 53      | 153     | 186     | 112

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
30       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Saber Fang - VS one chr - phd
2. Boomerang Dynamic - VS one chr - phd
3. Shadow Stitch - VS one chr - cancels chr's turn, if that chr hasn't acted
   yet
4. Flame of Desire - revives Desire Guardian if it becomes KO-ed

-------------------------------------------------------------------------------
DESIRE GUARDIAN'S STATS (no.312) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
34  | 800    | 400    | 200    | HLV | HLV | HLV | HLV | HLV | HLV | WKN | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
166      | 56      | 263     | 64      | 210     | 153     | 134

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
30       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Black Fang - VS one chr - phd
2. Amnesia - VS all chrs - induces amnesia, 20% chance
3. Black Renegade - NATT VS all chrs - nemgd; more elements your chrs resist,
   higher the damage they'll take

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Main boss' [1.] hits for 300 dmg, [2.] for 500 dmg. Sidekick's [1.] does 250
dmg, while [3.] inflict 450 mgd to all (it's used each 3rd turn).

It is useless to dispose of sidekick (but you do gain EXP and gella for each
kill), as it will be revived when you KO it, so your big target is the main
boss. Prior the battle equip all PS Defense Ups you may have obtained so far,
otherwise you'll need to apply Shield. Oh, don't try going after sidekick only
- main boss can both revive it and use an attack during one turn. Sidekick will
go first, then Jack, then main boss, followed by other two chrs (if taking a
look at REA stat, that is).

So Cec does Shield, and then Heal magic when needed, reapplying Shield when it
wears off. Also put Fragile on main boss to make it easier for Rudy to damage
him. Jack should be alternating between healing and using Speed Fang, using ACC
when necessary. Rudy should be using his strongest SC - in my case it was
Gatling Raid (ARM holding 10 bullets, with 8 ATT upgrades). Disregarding that,
a Lock-on Boosted Shell did about 1000 dmg to main boss, so six of them and
he's history. Use Lucky Card on everybody. Don't forget to heal/revive chrs if
they get killed.

The cheap tactic: throw Force Carrot on Cec and then summon correct elemental
medium twice for huge damage. Be careful you don't accidentally summon an
elemental medium that the boss absorbs.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Retaliate, which will now be
cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
two every four turns so that she can keep invoking Shining Star's powers. And
you'll sometimes need to make the manual order, so Cec goes last in turn,
providing maximum protection for next turn.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F10: Ha, I win. LOCATION OF DEMON'S LAB is revealed. Now examine the statues
and nab GODDESS IDOL, LION IDOL, & DRAGON IDOL. Touch the crystal staff that
has appeared to the S and bon voyage.
REFERENCE: WildArms0525-WildArms0537

Teleport to Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Give Tom Residence and 1000 gella, then go fight 4 random battles to have
another house repaired. Drop by magic guild, dissolve Devastate, and bind Crush
and Vortex (you now have one offensive spell for each element). Next thing to
do is depart for Surf.
REFERENCE: WildArms0538


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T01 - SURF VILLAGE [X: 16000, Y: 21500]
Enemies : none
Items   : ITEM LIST ID - #IL001
          [ ] 012. EX File Key (Wire Hook, Magic Staff, Wind Staff) - PR
Chests  : 3 total (3 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go and hook that post on W side of village, then find a chicken, who is running
around in the grass. Magic Staff it, then Wind Staff it (keep the button
pressed for little while!), then Magic Staff it again. EX FILE KEY (5th) is
yours. Return to world map and teleport to Rosetta.
REFERENCE: WildArms0539-WildArms0540


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T09 - ROSETTA TOWN [X: 14300, Y: 10900]
Enemies : none
Items   : ITEM LIST ID - #IL030
          [ ] 007. Crest Graph (19th, Wind Staff) - CLOSET
Chests  : none
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to Harvey's again and enter the second room. Ascend the stairs and stand
below the ceiling fan. Wind Staff it and a closet will open. Check it out for
CREST GRAPH (19th). Drop by magic guild and bind Reinforce. You're almost
unstoppable now. Swing by Secret Garden next.
REFERENCE: WildArms0541


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
Done, now exit to world map. Hop on your ship and depart for Demon's Lab (SW
from Seim).
REFERENCE: WildArms0542


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850]
Enemies : no.027, no.251, no.329
Items   : ITEM LIST ID - #IL043
          [ ] 001. Small Flower - CH
          [ ] 002. Migrant Seal (12th) - AU
          [ ] 003. 2x Potion Berry - CH
          [ ] 004. Alter Part - CH
          [ ] 005. 5x Thunder Gem - CH
          [ ] 006. 3x Lucky Card - CH
          [ ] 007. SC Hound Mine - CH
          [ ] 008. 3x Gella Card - CH
          [ ] 009. PS HP Up 2 - CH
          [ ] 010. 3x Gimel Coin - CH
          [ ] 011. 2x Potion Berry - CH
          [ ] 012. 3x Revive Fruit - CH
          [ ] 013. 5000 gella - CH
          [ ] 014. Crest Graph (20th) - CH
Chests  : 13 (13 cleared, 0 remain)
Duplos  : none needed
Level   : lv36
Notes   : after you kill the boss, you will temporarily be unable to return to
          Filgaia; should there be any pressing business you need to attend to,
          turn back now
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit NE.

F2: Wind Staff the globe on E side to open up SE door. All you'll find there is
a red crystal, which hides an optional boss, and we need Guitar for that. Exit
N instead.

F4: Don't step on the switch, instead go on and cross over submerged stone in
the floor. Now turn around and throw Hanpan at the switch (after a while stones
and switches reset). Get SMALL FLOWER, exit NE.

F5: Upstairs and exit N.

F6: Cool, a puzzle.

              NORTH DIRECTION
  |  1  |  2  |  3  |  4  |  5  |  6  |  7
--|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
A |     |     |     |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
B |     | OBS |     |     | OBS |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
C |     |     |     |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
D |     |     | OBS |     |     | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|
E |     |     |     |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|

F6: Go like this (you begin at C1!):
C1, B1, A1, A2, A3, B3, C3, C2, D2, D1, E1, E2, E3, E4, D4, C4, B4, A4, A5, A6,
A7, B7, B6, C6, C5, D5, E5, E6, E7, D7, C7 - BINGO! Tadaah! Exit NW.

F7: Talk to the guy behind the monitor and win an event battle. You will be
awarded with MIGRANT SEAL (12th)! After the battle examine the monitor and
choose first option to power it down (this is needed to get access to the
boss). Exit SE.

F6: Exit S.

F5: Exit NW.

F8: Get 2x POTION BERRY, & ALTER PART, drop off the ledge, exit NW.

F9: Get 5x THUNDER GEM, & 3x LUCKY CARD, then bomb the grey chest and get SC
HOUND MINE.

TUTORIAL: This SC attacks one group of enemies, and is stronger than Solid
          Frame.

F9: Exit SW.

F10: Exit N.

F11: Another puzzle.

              NORTH DIRECTION
  |  1  |  2  |  3  |  4  |  5  |  6  |  7
--|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
A |     |     |     | OBS |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
B |     | OBS |     |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
C |     | OBS |     |     | OBS | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|
D |     |     | OBS |     |     | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|
E |     |     |     |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|

F11: Go like this (you begin at C1!):
C1, B1, A1, A2, A3, B3, C3, C4, B4, B5, A5, A6, B6, B7, A7. Now drop off the
ledge to the E! Ascend E stairs so you step on C7, then D7, E7, E6, E5, D5, D4,
E4, E3, E2, D2, D1, E1 - BINGO! Tadaah! Exit NE.

F12: Talk to the guy behind the monitor and win an event battle. After the
battle examine the monitor and choose first option to power it down (this is
needed to get access to the boss). Exit SW.

F11: Exit S.

F10: Loop around the room, get 3x GELLA CARD, & PS HP UP 2, exit SW.

F13: Talk to the guy behind the monitor and win an event battle. After the
battle examine the monitor and choose first option to power it down (this is
needed to get access to the boss). Exit S.

F14: Get 3x GIMEL COIN, 2x POTION BERRY, & 3x REVIVE FRUIT. Exit SE.

F15: Get 5000 GELLA, & CREST GRAPH (20th). Now talk to the guy behind the
monitor and win an event battle. After the battle examine the monitor and
choose first option to power it down (this is needed to get access to the
boss). We nailed all chests in this dungeon, and we have a frest Crest Graph.
Exit SE.

F1: You're back on start, so exit S and return to world map, then teleport to
nearest magic guild (Milama).
REFERENCE: WildArms0543-WildArms0556


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T04 - MILAMA VILLAGE [X: 21050, Y: 10970]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to magic guild and bind Dispel, then return to Demon's Lab.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D20 - DEMON'S LAB [X: 23250, Y: 19850]
Enemies : no.027, no.251, no.329, no.320 (BOSS)
Level   : when boss is killed, lv37
Notes   : after you kill the boss, you will temporarily be unable to return to
          Filgaia; should there be any pressing business you need to attend to,
          turn back now
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit NW.

F15: Exit NW.

F14: Exit N.

F13: Exit NE.

F10: Exit S.

F16: Last puzzle.

              NORTH DIRECTION
  |  1  |  2  |  3  |  4  |  5  |  6  |  7
--|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
A |     |     | OBS |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
B |     |     | OBS |     | OBS |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
C |     |     | OBS |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
D |     |     |     |     | OBS |     |     |
--|-----|-----|-----|-----|-----|-----|-----|
E |     |     |     |     |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|

F16: Go like this (you begin at C1!):
C1, B1, A1, A2, B2, C2, D2, D1, E1, E2, E3, D3, D4, E4, E5, E6, E7, D7, D6, C6,
C5, C4, B4, A4, A5, A6, B6, B7, A7, Now drop off the ledge to the E! Ascend E
stairs so you step on C7 - BINGO! Tadaah! Exit NW.

F17: If all four crystals are lit, you're good to go. If not all are lit, you
missed turning off a computer somewhere, so check all the rooms again (F7, F11,
F13 or F15). Save your game! Once ready, exit N.

F18: May I have your attention, please? BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                        VALKYRIE QUARTER KNIGHT

-------------------------------------------------------------------------------
VALKYRIE QUARTER KNIGHT'S STATS (no.320) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
35  | 6400   | 11000  | 6500   | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
261      | 166     | 81      | 70      | 240     | 171     | 138

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Azrael - (CATT) VS one chr - phd
2. Harken Tempest - VS all chrs - phd
3. Burst Breaker - VS one chr - phd, also hits other targets in group
4. Maximum Risk - VS one chr - phd, dmg increases when user's low on HP
5. [innate Blocker, 40% chance]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 450 dmg, [2.] deals 300 dmg to all (used every 3rd turn),
[3.] does 400 dmg to central target.

She relies on physicals only, so cast Shield. Here's where Retaliate comes in
handy - since boss' moves are all of physical nature, and if she attacks a chr
on who Retaliate has been cast, boss will eat the damage instead. This
especially serves when she uses [4.]. She can also counter your attacks, and
has 40% chance of blocking physicals.

You might wanna equip PS Defense Ups and PS HP Ups before battle. Boss is very
speedy and is likely to go first, even before Jack. Save Jack's FP for
emergency healing, and after Cec gives you under Shield, invoke Shining Star
and cast Reinforce on your team, followed by invoking Shining Star and casting
Permanence. Put Fragile on boss, and then start kicking her ass. Rudy Boosted
Shell or Gatling Raid, Jack Speed Fang and Cec heals, or if healing isn't
needed, Freeze or Ice Crystal. Throw Gella card at the boss, and Lucky Card on
whoever you think needs to catch up in levels. Don't forget to heal/revive chrs
if they get killed.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Retaliate, which will now be
cast at all three chrs at once. You'll need to keep feeding her Force Carrot or
two every four turns so that she can keep invoking Shining Star's powers. And
you'll sometimes need to make the manual order, so Cec goes last in turn,
providing maximum protection for next turn.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F1: Exit S for a scene.

Nothing you can really do here, except winning an event battle, after you which
you find yourself in next dungeon, Gate Generator.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D22 - GATE GENERATOR [X:somewhere, Y: somewhere]
Enemies : no.180, no.181, no.183, no.184, no.171 (BOSS), no.114 (BOSS)
Items   : ITEM LIST ID - #IL044
          [ ] 001. Gimel Coin - CH
          [ ] 002. PS Fire Break 3 - AU
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
Level   : when boss is killed, lv39
Notes   : there is one unmissable chest
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit E.

F2: Exit N.

F3: Use Wire Hook on the wannabe, then Change Staff him. Exit N. For fun try
doing the reverse, hehe.

F4: You have to open the chest (also there's a save gem nearby, which is great)
to see somebody jump on the switch which triggers N exit to open. GIMEL COIN
was yours as well. Follow suit by using Jump Boots at that place. Exit N.

F5: Exit W.

F6: Descend the stairs and grab the valve, then turn it clockwise (to the
right) until the other guy becomes smart and drops you back to where you
started. Put on Mighty Gloves. Grab the valve and again turn it clockwise (to
the right) until the other guy gives up. Drop off to the W, Jump Boots the NW
switch to force W door to open, exit W.

F7: Exit S.

F8: Sigh, won't you ever give up. Put Rudy in the lead and examine the nearby
console. Nyah nyah... for fun, you can try Change Staffing the guy and see him
not allowing to be hit. I guess he learns from previous mistakes. Now cling
onto the grating and monkey across to other side. Exit S.

F9: Exit E.

F10: Step on the switch to spawn two red and two white gems. Change Staff both
red gems and cross to central elevation, then turn around and Change Staff both
red platforms. Now Change Staff E white gem and flip the lever. Change Staff
remaining white gem, then Change Staff both red gems and cross over. Before you
exit, save your game! Exit N.

F11: It's tincan numero two. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                                         DIABLO

-------------------------------------------------------------------------------
DIABLO'S STATS (no.171) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
35  | 6800   | 10000  | 3000   | NTH | NTH | ACT | WKN | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
240      | 250     | 180     | 101     | 58      | 223     | 82
207      | 158     | 160     | 101     | 70      | 189     | 1

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
PS Fire Break 3 - 100                  | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Gigantic Knuckle - VS one chr - phd
2. Double Gigantic Crush - VS one chr - phd
3. Flaming Zone - all combatants - fire damage doubled, ice damage halved;
   boss also gains Active Element status
4. Plasma Fireball - FATT VS one chr - fire mgd
5. A generator is activated, and starts increasing energy. - charge turn for
   [4.]
6. The generator stopped, and unlocked status. - boss took over 1000 dmg, and
   canceled [4.]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [4.] does 400 mgd (will be
usually used after Flaming Zone is cast). Boss requires two turns to charge up
[4.], and while in charge mode, its stats change, so refer to second line of
data under "Stats B" entry. Boss enters "Active element" status during Flaming
Zone, though it is possible to dispel it.

Before battle whip on PS Fire Breaks, if you have any. You'll likely get shot
with [1.] on first turn, and [3.] being used on 2nd turn.

TUTORIAL - When boss enters charge mode, you have some time to prepare for the
           attack. However, by dealing over 1000 damage you can cancel the
           attack. Inflicting this much damage is possible, since boss'
           defensive stats drop.

Cec casts Shield, then Protect, and on 3rd turn invokes Star rune with casting
Permanence. This will reduce all of boss' dmg, then pop Fragile onto boss, and
now assign Cec to healing. Jack and Cec are bound to go before boss does. In
any case, I don't think you'll have troubles healing, esp since boss can only
attack one chr at a time.

Once [3.] is cast, have only one chr attacking, other two heal. Boss' has
quadrupled fire dmg (Zone effect, and "active element" status). So... Rudy
Boosted Shell or Gatling Raid, Jack Speed Fang (other FD are simply too
costly!) and Cec (when not healing) Freeze or Ice Crystal. If there's somebody
you want to catch up on levels, use a Lucky Card on that chr. And throw Gella
card at the boss. Don't forget to heal/revive chrs if they get killed.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F11: You also win PS FIRE BREAK 3. You'll have to enter a password again (Zed
even tells you what the password is, heh) - you have two options: look at
Avantre's guide, which supports Shift-JIS characters, or look it up in picture
in below reference. N door opens. Save your game, then exit N.
For US players, the password is: Password.

F12: It has come down to this! Surrender immediately! *slips on banana*


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                       SWORDSMAN QUARTER KNIGHT

-------------------------------------------------------------------------------
SWORDSMAN QUARTER KNIGHT'S STATS (no.114) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
37  | 6600   | 13600  | 7000   | ACT | WKN | NTH | HLV | NTH | HLV | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
259      | 172     | 252     | 86      | 121     | 182     | 89

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
20       | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Glumzamber - VS one chr - phd
2. Zamber's Revenge - CATT VS one chr - phd
3. Zeik Impulse - NATT VS all chrs - nemgd
4. Counter Form - self - will counter all attacks received during current turn

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 450 dmg, [2.] deals 600 dmg, [3.] does 300 mgd to all. Boss
likely attack pattern is: [4.], [1.], [1.], [3.].

Before battle whip on PS Defense Ups and PS HP Ups, if you have any. Boss just
loves using [4.] on first turn, where you want to go all out on him. Therefore
have only one chr doing the attacking, most likely Rudy and his Gatling Raid.
The other two... well, Jack will be healing, and Cec casts Shield, then
Protect, and on 3rd turn invokes Star rune with casting Permanence (you can
also throw in Reinforce for good measure to have FP flowing in). This will
reduce all of boss' dmg, then pop Fragile onto boss, and now assign Cec to
healing. Jack and Cec are bound to go before boss does. In any case, I don't
think you'll have troubles healing.

All things considered, boss isn't so tough as it would appear to be. Rudy uses
Boosted Shell or Gatling Raid (if you've been upgrading it like I told you),
and that is that. If there's somebody you want to catch up on levels, use a
Lucky Card on that chr. And throw Gella Card at the boss. Don't forget to
heal/revive chrs if they get killed.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F12: Bad stuff happens. Rudy is temporarily not available as a playable
character, so you only have Cec and Jack. Also, any PS you had equipped on
Rudy, are back in your inventory.
REFERENCE: WildArms0557-WildArms0559


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You will return to Adlehyde. As there are means that are not-of-this-world,
which can help the current situation, you'll need to figure something out. Get
out to world map and depart for Secret Garden.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter the house and talk to Mariel, who will temporarily join your party.

TUTORIAL: Mariel is 7th of playable chrs in this game. Her stats are hilarious,
          simply because she starts at lv1, hehe. Her ORS have the same effect
          as respective recovery item, and she learns new ORS once she reaches
          required levels. Her FA is Extension, which gives her ORS skills
          group effect. Once Mariel learns new ORS as a result of reaching
          required level, you'll be notified of ORS learned on the post-battle
          screen, where EXP and gella are distributed.

You may see no particular gain in leveling her up, but depending on her level
at a specific point in the game, which is quite soon, you're awarded some nice
items. Back to world map and go to Holy Wood Mound.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
Features: teleporter between Filgaia world and Elw dimension
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit NE, then ascend the stairs and step into stone symbol - several scenes
will roll. Teleport activated!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
Enemies : none
Items   : ITEM LIST ID - #IL045
Chests  : 5 (0 cleared, 5 remain)
Duplos  : none needed
Level   : lv40
Features: teleporter between Filgaia world and Elw dimension
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit S, and S again for a scene.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T14 - TARJON VILLAGE [Elw Dimension]
Enemies : none
Items   : ITEM LIST ID - #IL046
          [ ] 001. Potion Berry - BR
          [ ] 002. Revive Fruit - BR
          [ ] 003. Potion Berry - BR
          [ ] 004. Heal Berry - BR
Chests  : 3 (0 cleared, 3 remain)
Duplos  : none needed
Level   : lv40
Features: item shop, inn, memory ape
Notes   : the currency used here are Gimel Coins
People  : Chitwood, Kenneth, Fulcani, Dektus, Darres, Flamel, Lafleur, Ravinia,
          Brabacchi
Books   : "Project Holmcross", "The Monster Prison"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You will auto-go to Tarjon - during the scene pay attention to what the old
geezer says and note down his name (Fulcani), and he'll also tell you where to
look for LOCATION OF SINNER'S STUDIO. Geezer's name is one of the passwords for
Ruins of Memory (which we already looted, hehe). Exit the house when done. The
Elw closest to village's exit is item merchant. Don't buy anyhting, by the way.

ITEM +-+-+-+-+-+-+-+-+-+-+-+-+ TARJON'S ITEM SHOP +-+-+-+- PRICE IN GIMEL COINS
Lucky Card                             |                                      5
Gella Card                             |                                     10
PS HP Up 1                             |                                     30
EX File Key (1 only!)                  |                                     99
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

There's also two apes nearby. One saves your game, the other has an inn
function (it will cost you 1 Gimel Coin, though). You need to Magic Staff
either to activate respective function. Now for the loot: checking the barrels
around SW house nets you POTION BERRY, a barrel in central house has REVIVE
FRUIT, and two barrels in NW house have POTION BERRY, & HEAL BERRY. That is
all, exit to world map.
REFERENCE: WildArms0560-WildArms0563

You will appear on Elw dimension world map. Unlike Filgaia's, you cannot bring
up map menu, though you can still search for items with SS. There is Elw
dimension teleporter to the N of Tarjon.
REFERENCE: WildArms0564-WildArms0565


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (52 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 1 item from 73.: PS RAY BREAK 3
(search a bit SE from #EDI02).
REFERENCE: WildArms0566

Now, to find Sinner's Studio, you need to progress thru Forest Prison. You can
find the dungeon by going W from Tarjon until you bump into a forest. Perform
SS to uncover the entrance to Forest Prison.
REFERENCE: WildArms0567


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D22 - FOREST PRISON [Elw Dimension]
Enemies : no.053, no.088, see notes for more
Items   : ITEM LIST ID - #IL047
Chests  : 10 (0 cleared, 10 remain)
Duplos  : 10 needed (0 used, 10 remain)
Level   : lv40
Notes   : in this dungeon many regular enemies from Filgaia's overworld can be
          fought (but not enemies you would encounter when sailing)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: This one is irritating - hint is "Follow the fragments of the lifeforce"!
Give Mariel PS Surprise Guard, so she won't be put in "Danger!" battles. If you
encounter Ape Vargon, stay calm - Vargon is very strong and will kill any chr
in one strike. You can either escape from battle via Escape magic, or wait
until there's only one chr left standing, at which point Vargon retreats from
battle. Exit N.

F2: Exit W.

F4: Drop off the bridge to the N, exit S.

F5: Exit W.

F6: Exit W.

F7: Exit N.

F8: Exit W.

F9: Drop off the ledge to the W, exit N.

F10: Exit W.

F12: Exit N. Tadaah! You're back on the Elw overworld.
REFERENCE: WildArms0568

Head to the end of the cliff on NE and do SS to uncover Sinner's Studio.
REFERENCE: WildArms0569


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T15 - SINNER'S STUDIO [Elw Dimension]
Enemies : none
Items   : ITEM LIST ID - #IL048
          [ ] 001. Freedom Key - AU
          [ ] 002. Migrant Seal (13th) - AU
          [ ] 003. Various items (depending on Mariel's level) - AU
          [ ] 004. PS Surprise Guard (depending on Mariel's level) - AU
          [ ] 005. PS Floral Arts (depending on Mariel's level) - AU
          [ ] 006. Toy Hammer - BR
          [ ] 007. Alter Part - BR
Chests  : 1 (0 cleared, 1 remains)
Duplos  : none needed
Level   : lv40
Features: inn (temporary), memory ape
Notes   : nothing of importance
People  : Vassim
Books   : "The End of Alchemy"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Vassim can help restore the situation, but he'll need the help of two
guardians. First, here are your rewards for current stunts you did:
FREEDOM KEY, & MIGRANT SEAL (13th). Furthermore, depending on Mariel's level,
you will receive a specific amount of these items: HEAL BERRY, REVIVE FRUIT,
POTION BERRY, ALTER PART, NECTAR, SMALL FLOWER, MEGA BERRY, FORCE CARROT,
AMBROSIA, & LVL APPLE. And finally, also depending on Mariel's level, you may
get these items: PS SURPRISE GUARD, & PS FLORAL ARTS. Look below for
explanation on what governs how many and which items you get.

-------------------------------------------------------------------------------
If <x> is item... | ... then formula for receiving <x> amount of this item is:
-------------------------------------------------------------------------------
Heal Berry        | (Mariel's level) divided by 2 = <x> [maximum of 50]
Revive Fruit      | (Mariel's level) divided by 3 = <x> [maximum of 33]
Potion Berry      | (Mariel's level) divided by 4 = <x> [maximum of 25]
Alter Part        | (Mariel's level) divided by 5 = <x> [maximum of 20]
Nectar            | (Mariel's level) divided by 10 = <x> [maximum of 10]
-------------------------------------------------------------------------------
Small Flower      | (Mariel's level) divided by 15 = <x> [maximum of 6]
Mega Berry        | (Mariel's level) divided by 20 = <x> [maximum of 5]
Force Carrot      | (Mariel's level) divided by 25 = <x> [maximum of 4]
Ambrosia          | (Mariel's level) divided by 30 = <x> [maximum of 3]
LVL Apple         | (Mariel's level) divided by 50 = <x> [maximum of 2]
-------------------------------------------------------------------------------
If the end result is not whole number, than the number is rounded down. For
example, if Mariel is lv15 when she leaves your party, you'll get 7x Heal
Berry.

-------------------------------------------------------------------------------
If <x> is item... | ... then formula for receiving <x> item is:
-------------------------------------------------------------------------------
PS Surprise Guard | Mariel's level is between lv51-lv95, or between lv95-lv100
PS Floral Arts    | Mariel's level is between lv96-lv100
-------------------------------------------------------------------------------

When scenes end, go in W room and get TOY HAMMER from the barrel. If you speak
to Mariel, she now has an "inn" function. Exit the house - the ape sitting
outside can save your game. Walk around W side of the house and get ALTER PART
from the barrel. Exit back to overworld. Your task is to look for Life Flame,
and for Hell Scream. Former is found in Forest Prison, and later in De La
Metalica. Head to Forest Prison first.
REFERENCE: WildArms0570-WildArms0573


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D22 - FOREST PRISON [Elw Dimension]
Enemies : no.053, no.088
Items   : ITEM LIST ID - #IL047
          [ ] 001. Life Flame - AU
Chests  : 10 (0 cleared, 10 remain)
Duplos  : 10 needed (0 used, 10 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F12: Give both Cec and Jack PS Surprise Guard. No more "Danger!" battles. Exit
W.

F11: There's a fraction of light shining in the mouth of funny rock. If you
went by here before, you couldn't do anything. Well, use Freedom Key on it and
then follow the light... If you're uncertain if the exit you're about to take
is the correct one, rotate the camera - you'll see the ball of light waiting
for you. Exit E.

F12: Exit E.

F10: Exit S.

F9: Exit S (don't worry, it won't go anywhere).

F11: Drop off to the S, exit W.

F10: At the cross go up, and exit NE.

F9: Hook the post to the E to grapple over, then exit E.

F13: Exit N.

F14: Congrats - LIFE FLAME is yours. You auto-go to F13.

F13: Exit W.

F9: Drop off the ledge to the W, exit N.

F10: Exit W.

F12: There's now an ape here. If Magic Staffed, it'll ask you a question.
Choose "Yes" to be teleported to F1 of Forest Prison.

F1: Like on F12, there's an ape here too. This one will teleport you to F12.
Now you no longer need to navigate this silly dungeon. Exit E to return to
overworld.
REFERENCE: WildArms0574-WildArms0579

Go to the dimension teleporter.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go N twice and teleport to Filgaia.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit S twice to return to world map and depart for Curan Abbey.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
Enemies : none
Items   : ITEM LIST ID - #IL004
          [ ] 009. ID Card (after specific event) - PR
Chests  : none
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you enter, exit E, then E again to enter the library. Now go and read the
book labeled "De La Metalica" - when done, talk to librarian and she will give
you ID CARD. Return to world map - now you need to visit Forgotten House.
REFERENCE: WildArms0580-WildArms0581


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T12 - FORGOTTEN HOUSE [X:  6700, Y: 11850]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter the house, ascend the stairs, and then use ID Card on strange thing with
a sun on it. A door will open, so take it. Descend the stairs and read all
books. One of them stands out greatly - use Freedom Key on it and you'll be
teleported to next dungeon.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D23 - DE LA METALICA [X:  6700, Y: 11850, inside Forgotten House]
Enemies : none
Items   : ITEM LIST ID - #IL049
          [ ] 001. PS Angel Quill 2 - CH
          [ ] 002. Potion Berry - CH
          [ ] 003. Crest Graph (21st) - CH
          [ ] 004. Repair Shop - CH
          [ ] 005. Savvy Key - CH
          [ ] 006. Hell Scream - AU
Chests  : 9 (5 cleared, 4 remain)
Duplos  : none needed
Level   : lv40
Notes   : there are no random battles in this dungeon
Books   : "The Bell that Tolls at the End", "Four Great Guardians",
          "Two Worlds, Conflicted Lives", "Future of the Three",
          "Song of the Beginning"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Go N, read the slab, exit N.

F2: Go N, use Hanpan to get PS ANGEL QUILL 2, & POTION BERRY, exit N.

F2: You will reappear at S exit to F2 (or at least I did, maybe because I was
taking my sweet time), but simply exit N again.

F3: Follow the path, exit W.

F1: On the spot turn around and exit E.

F2: Get CREST GRAPH (21st), & REPAIR SHOP. Exit W.

F1: Drop off to the W, exit N.

F2: Exit N.

F3: KEEP GOING N for Indiana Jones syndrome (you'll walk on invisible ground).
Read the slab, then exit E.

F4: Open/close puzzle. Yahoo - read the slab and five books on the W for clues
(pay attention to books' titles), then let's go and toy around with the five
chests. Ensure that the compass is pointing N, and then follow these
instructions (you *must* open them in the way I put it):

NORTH DIRECTION (that is with compass needle pointing N)
Chest 1 - open it
Chest 3 - close it
Chest 2 - open it, close it
Chest 4 - open it
Chest 5 - open it, close it, open it

F4: Again, note that you *must* fiddle with them in order listed, else you get
nothing. SAVVY KEY is yours, if you followed my advice. Exit SW.

F3: Go W now.

F5: Read the central slab for clues, then exit via following doors (note the
roman numerals on the floor): first take N door (XII door), then W (IX door),
then S (VI door), then E (III door), and finally N again (XII door).
III - roman numeral for 3
VI  - roman numeral for 6
IX  - roman numeral for 9
XII - roman numeral for 12

F6: Before you leave the room, the position of the blocks must be exactly the
same as it was when you entered it.

                      NORTH DIRECTION
  |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|       OBS - obstacle
A |     |     |     | BL1 |     |     |     |     |     |       BL - block
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
B |     | OBS | OBS |     | BL2 | OBS | OBS | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
C |     | OBS |     |     |     |     |     | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
D |     | OBS |     | OBS |     |     |     |     | BL3 |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
E |     | BL4 |     | OBS | OBS | OBS |     | BL5 |     |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
F | BL6 |     |     |     |     | OBS |     | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
G |     | OBS |     |     |     |     |     | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
H |     | OBS | OBS | OBS | BL7 |     | OBS | OBS |     |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|
I |     |     |     |     |     | BL8 |     |     |     |
--|-----|-----|-----|-----|-----|-----|-----|-----|-----|

F6: Push BL7 from H5 on G5, then loop around and push BL7 from G5 on H5. Now
pull BL2 from B5 on C5, then loop around and pull BL5 from C5 on B5. Tadaah!
Exit N... oh, here's the hint. Oh well, we already did it. Exit N.

F7: Read the slab, exit NE.

F8: Read the slab, exit NW.

F9: Read the slab, exit NW.

F10: Read the slab, exit NE.

F11: Read the slab, exit NE.

F12: Go N, stand in center of the floor insignia, and use Teardrop. Congrats,
HELL SCREAM is yours. Cecilia now has a summon medium for all eight elements.
REFERENCE: WildArms0582-WildArms0587


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T12 - FORGOTTEN HOUSE [X:  6700, Y: 11850]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You'll auto-return to Forgotten House. Exit to world map and teleport to
Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
Enemies : None
Items   : ITEM LIST ID - #IL006
          [ ] 007. Heal Berry (after a certain event) - BR
Chests  : none
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Give Tom Repair Shop and 1500 gella, then go fight 4 random battles to have
another house repaired. This time it is the house Tom was standing in front of.
Enter it, and grab HEAL BERRY (seriously?) from the barrel. Drop by magic guild
and bind Quick. Exit to world map.
REFERENCE: WildArms0588-WildArms0589

WARNING: THIS IS YOUR LAST CHANCE TO PICK UP ANY ITEMS THAT ARE FLOATING IN THE
         WATER THAT YOU MAY HAVE MISSED. AFTER YOU GAIN RUDY BACK INTO YOUR
         TEAM, SOMETHING WILL TEMPORARILY PREVENT YOU FROM COLLECTING OVERWORLD
         ITEMS ON THE SEA. Furthermore, you will temporarily not be able to
         fight Mega Apples.

Return to Holy Wood Mound.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go NE, and enter the teleporter.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go S twice and back to overworld. To Forest Prison we go...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D22 - FOREST PRISON [Elw Dimension]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Magic Staff the ape, choose "Yes".

F12: Exit N to overworld. Now onto Sinner's Studio.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T15 - SINNER'S STUDIO [Elw Dimension]
Enemies : no.051 (BOSS)
Items   : ITEM LIST ID - #IL048
          [ ] 008. Crest Graph (22nd) - AU
          [ ] 009. Love Charm - AU
          [ ] 010. Mega Berry - CR
          [ ] 011. Secret Tools - CH
Chests  : 1 (1 cleared, 0 remain)
Duplos  : none needed
Level   : when boss is killed, lv45 (you'll see)
Features: memory ape
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sure you wanna do this? Loved killing Mega Apples for super EXP, missed any sea
overworld items? Last chance to turn back now, as after next boss something
temporarily prevents you from doing either. Persistent that you have done all
that and more? Carry on then.

Before you enter the house, outfit Cec with these PS:
- all PS HP Ups she can equip
- all PS Resist Ups she can equip
- all PS MP Ups she can equip
Save your game on the ape outside, then enter the house. After short scene you
have control of Cec only. Again check your equipped PS, and then examine the
bed where Rudy is resting. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA
                                       VS
                                                                      ELIZABETH

-------------------------------------------------------------------------------
ELIZABETH'S STATS (no.051) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
38  | 4400   | 17600  | 4500   |  *  |  *  |  *  |  *  |  *  |  *  |  *  |  *

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
65       | 17      | 123     | 87      | 105     | 45      | 110

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
50       | 20      | 0       | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
Crest Graph - 100                      | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Slash - VS one chr - phd
2. Screaming Mad - DATT VS one chr - dark mgd
3. Memory Loss Melody - NATT VS one chr - mgd, induces amnesia, 0% chance
4. Dispel - VS one chr - shatters most of positive statuses
5. Devastate - NATT VS one chr - nemgd
6. Elemental Modifier - self - changes elemental weaknesses
7. [innate Blocker, 50% chance]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 100 dmg, [2.] deals 100 dmg, [5.] does 200 mgd. For element
properties, see two paragraphs below for detailed info.

Whoa! Who's the hotz00rz? A cat fight - cool! On first turn cast Analyze on
Eli, so you will know what her current weakness is.

TUTORIAL: Eli changes her element affinities at the end of each turn. At any
          given turn in the battle she is weak to one element, and she takes no
          damage from other seven elements.

Before battle whip on PS Resist Ups, PS MP Ups and PS HP Ups, if you have any.
Eli is rather easy, because her attacks aren't strong, and she likes wasting
turns by casting Dispel. At the same time, that is why it is also useless for
you to be casting protective spells on self. Healing trouble? No problem, you
just got Life Flame, which can heal you fully for 75 FP. Damage giving? No
problem, you have all eight element summons, so just pick correct one and let
it rip.

Now, here's where that level recommendation comes in. As I said, Eli isn't
tough and you have infinite heal source in Life Flame. So just keep taking a
spanking until your bonus EXP rate isn't x9,9 (use a Lucky Card to be somewhat
faster). And throw Gella Card at the boss. Don't forget to heal Cec!

For comparison, I was spamming Heal Berries on self until I ran out, at which
point I killed Eli and gained x9,9 bonus. And biggest oddball is that she
didn't use Dispel on me, even though I had Shield and Protect.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


You get CREST GRAPH (22nd), & LOVE CHARM (Goddess Idol disappears from your
inventory). With this medium, Cec can recover own MP when she's low - cool!
You'll be asked a question - carefully choose your answer, as it affects Rudy's
FA from now on. During creation of this guide, I went with second choice.

Rudy rejoins the party as well. Go outside, save your game on the memory ape
and then enter the hole nearby. Bomb both crates, and grab MEGA BERRY. Now use
Radar to uncover a chest - open it for SECRET TOOLS. Going down the ladder is
useless as of yet. Exit to overworld and to Forest Prison.
REFERENCE: WildArms0590-WildArms0593


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D22 - FOREST PRISON [Elw Dimension]
Enemies : no.053, no.088
Items   : ITEM LIST ID - #IL047
          [ ] 002. Crest Graph (23rd, Duplo chest) - CH
Chests  : 10 (1 cleared, 9 remain)
Duplos  : 10 needed (1 used, 9 remain)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F12: Magic Staff the ape, choose "Yes".

F1: Before you exit, use the Radar to uncover 4 chests. All of them require
Duplos to be opened, but we need only one at the moment. With camera pointing
N, go W from the ape until you get to two chests. Use a Duplo on *RIGHT* chest
to get CREST GRAPH (23rd). Now exit E to overworld. Now onto Tarjon's Village.
REFERENCE: WildArms0594-WildArms0595


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T14 - TARJON VILLAGE [Elw Dimension]
Enemies : none
Items   : ITEM LIST ID - #IL046
          [ ] 005. Potion Berry - CR
          [ ] 006. Nectar - CR
          [ ] 007. PS Gaia Stop 2 (Hanpan) - CH
          [ ] 008. PS Water Break 2 (Hanpan) - CH
          [ ] 009. PS Blue Circlet 2 (Hanpan) - CH
Chests  : 3 (3 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to NE corner of Tarjon and blow up five crates for POTION BERRY, & NECTAR.
Now enter the hole beneath the W waterfall - use Radar to uncover 3 chests. Use
Hanpan to get: PS GAIA STOP 2, PS WATER BREAK 2, & PS BLUE CIRCLET 2. Lafleur
in one of the houses will tell you second password for the Ruins of Memory.
Leave for overworld and head for dimension teleporter.
REFERENCE: WildArms0596-WildArms0600


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI02 [Elw Dimension]
Enemies : none
Items   : ITEM LIST ID - #IL045
          [ ] 001. PS Windbreaker 2 - CH
          [ ] 002. Witch: Ep. 7 - CH
          [ ] 003. PS Ice Break 2 - CH
          [ ] 004. LVL Apple - CH
          [ ] 005. PS Olive Branch 2 - CH
Chests  : 5 (5 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As you enter, use Radar to uncover five chests! Getting them involves a bit of
ascending the stairs and dropping off ledges (OK, a lot of that), and you need
to use Hanpan to get one of the chests, but in the end you can get: PS
WINDBREAKER 2, WITCH: EP. 7, PS ICE BREAK 2 (Hanpan for this one), LEVEL APPLE,
& PS OLIVE BRANCH 2. Finally, hike N and use the teleporter.
REFERENCE: WildArms0601-WildArms0605


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ELW DIMENSION TELEPORTER #EDI01 - HOLY WOOD MOUND [X: 14900, Y:  7400]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Mariel now returns to Secret Garden. As for your team, exit S twice for several
scenes.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Your team auto-returns to Adlehyde Castle for some more scenes. LOCATION OF
PANDEMONIUM, and LOCATION OF GEMINI'S CORPSE are revealed. Oh, and by the way,
Emma has a nasty surprise for you.

TUTORIAL: You have obtained your final vehicle, Protowing. While landed, board
          it with Action. Press Action to accelerate, use D-pad or left analog
          to change direction or altitude, use L1/R1 buttons to change
          direction, use Cancel to disembark once Proto lands. Proto can only
          land on solid ground, and cannot land on forests, mountains, or rocky
          terrain. At this moment, Proto cannot yet fly over mountains.

Note that you temporarily lose access to the ship. Once you had enough flying,
return to Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Drop by magic guild and bind Resurrection and Feeble Mind. Go to Tom's and talk
to him, so that he takes Secret Tools and 1000 gella from you. It will take him
two random battles to fix the monument in center of Adlehyde. Only one more
house to go!
REFERENCE: WildArms0606


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (63 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 11 items from 40.-50.: 1000
GELLA, LUCKY CARD, PS MOON STONE 2, DUPLICATOR, GIMEL COIN, 2000 GELLA, GELLA
CARD, MIGRANT SEAL (14th), PS ANGEL QUILL 3, ALTER PART, & NECTAR.

To reach items from 45.-48., there's a couple of rocks at [X:  1300, Y:   800]
over which you can fly. Yes, it is possible and I have provided several pics
showing so. After you're done flying to the end of mountain range, you'll find
a piece of ground suitable for Proto to land on. Disembark and use Ocarina to
call WOMD. Explore the desert, and be sure to smash the rocks out of the way,
so that you can cross shallow waters to SW into second part of mountain range.
REFERENCE: WildArms0607-WildArms0623


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                               (24 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#20, PB#22, PB#23, & PB#25. Thus you will claim these items: PS CLEAR CHIME
3, GAUGE REPAIR, 4x ALTER PART, & 3x AMBROSIA, respectively.
REFERENCE: WildArms0624-WildArms0633

TUTORIAL: Now that you have Gauge Repair, your ENG will refill by *two* points
          instead of one after random battle is won.

Drop by Curan Abbey next.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T02 - CURAN ABBEY [X: 17600, Y: 15880]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to the N-most part of Abbey, and enter (from left to right) 3rd N door. Talk
to the girl inside to get a LOCATION OF KILLING STONE CAVE (this is one of
three optional dungeons). It can be found just N from Abbey - however, leave
the dungeon be for now, as enemies may be too tough for you to handle. Your
next destination, Gemini's Corpse, is found within mountain range E from Seim.
At approximately [X:  7500, Y: 16000] is a piece of land Proto can use as
landing zone, and from there you can get to Corpse with no problem. Drop by a
shop that sells Antidotes and buy 99 of them - you'll need them for next boss.
REFERENCE: WildArms0634-WildArms0637


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D24 - GEMINI'S CORPSE [X:  6900, Y: 14200]
Enemies : no.283, no.175, no.233, no.292, no.134 (BOSS)
Items   : ITEM LIST ID - #IL050
          [ ] 001. Grenade Tool - CH
          [ ] 002. Gella Card - CH
          [ ] 003. 2x Duplicator - AU
          [ ] 004. PS Initiative - CH
          [ ] 005. Gimel Coin - CH
          [ ] 006. Lucky Card - CH
          [ ] 007. SC Gun Claymore - CH
          [ ] 008. PS Resist Up 3 - AU
          [ ] 009. Gemini Part (does not appear in inventory) - CH
Chests  : 7 (7 cleared, 0 remain)
Duplos  : none needed
Level   : when bosses are killed, lv45 (you'll see)
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Exit N.

F2: Exit W.

F3: Exit S.

F4: Bomb the grey chest, then get GRENADE TOOL.

TUTORIAL: Grenade has the same explosive function as Bomb tool, but the
          difference is that Rudy lobs Grenades, thus allowing you to explode
          stuff you can't reach with Bombs.

F4: Exit N.

F3: Go W and lob a Grenade at the globe switch. As soon as you throw it, turn
around and dash E! Exit E.

F2: Exit N.

F5: Lob a Grenade at E, then W globe switch to open N door. Exit N.

F6: Equip Mighty Gloves. For the first stack of crates, grab third block in
second row, and put it down to the W. Now grab third block of third row and put
it down to the W. For the second stack of boxes, grab first block in second
row, and put it down to the E. Now grab first block of third row and put it
down to the E. For the third stack of boxes, grab second block in second row,
and put it down to the E. Now grab second block of third row and put it down to
the E. Exit N.

F7: Reat the slab, then check N altar - pick first option to open up a hole in
the floor. Beware, your MP has been drained to 0! Either back out and go rest
at an inn, then return... or drop off.

F8: Jump panel is used to get back to F7. Exit S.

F9: Exit S.

F10: Examine all three altars and pick first option to open the hole in the
floor. Beware - each time you pick first option, your HP and VIT are halved.
Recover now. Drop off.

F11: Exit N.

F12: Exit E.

F13: There are four globe switches to the N - lob a Grenade in their middle, so
that when the grenade goes off, all four activate at once and open S door. A
bit of precision aiming will be needed. Exit S.

F14: Open two S chests for GELLA CARD, &... meh, two Mimics are hiding in other
chest. Kill them both to nail 2x DUPLICATOR, while the chest itself spits out
PS INITIATIVE. On elevated platform get GIMEL COIN, & LUCKY CARD, then bomb the
brown chest and get CS GUN CLAYMORE.

TUTORIAL: Gun Claymore is strongest single-enemy attack cart, dealing
          exceptional damage when used with Lock-on.

F14: Exit N.

F13: Exit W.

F12: Exit N.

F15: Do the Indiana Jones imitation - just jump into the pit, then exit N.

F16: Save your game! Then lob a grenade at each of the four supporting pillars
to bring down the central platform. Open the chest and engage - BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                                     8x ZUKAUBA

-------------------------------------------------------------------------------
ZUKAUBA'S STATS (no.134) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
41  | 2900   | 2500   | 600    | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
63       | 156     | 240     | 84      | 128     | 57      | 143

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
50       | 25      | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 0   - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
none                                   | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Inject Poison - VS one chr - phd, induces poison, 100% chance
2. Feeble Mind - VS one chr - RES is halved
3. Dispel - VS all chrs - shatters most positive statuses
4. All basic elemental spells - CATT VS all chrs - respective elemental type of
   mgd

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 20 dmg, [4.] deals 300 dmg to all.

These guys are easy, as long as you follow my advice. First, don't use any
offensive spells against them. As soon as you do, you get countered to heaven
and beyond by a very strong element spell. Second, each turn make a manual
order of Rudy, Jack, Cec. This ensures all enemies go before your team. Third,
Zukauba's ATT power is pathetic, and their ACC poor, so you're looking at maybe
30 dmg a pop against Cec. Fourth, if you get poisoned, no worries - as you set
the manual order with Rudy first, simply tell your chrs to use Antidote on
themselves on each turn. Fifth, invoke Shining Star and cast Resurrection on
your team. Auto-revive status can't be removed by Dispel.

TUTORIAL: Do *not* use magic attacks against them. If you do it anyway, all
          Zukaubas hit will counter with the spell of the same element, and
          their MAG is much higher than puny ATT.

When battle starts, spend 30 or so turns setting the manual order in previous
paragraph, with chrs using Antidotes on themselves. If there's healing
required, summon Life Flame. Use a Lucky Card on each chr to cut waiting time
for x9,9 bonus EXP multiplier. When you think you had enough, slowly start
putting them out of commission. Rudy Boosted Shell or one of group attack carts
(but use them with Lock-on), Jack Speed Fang and Cec heals. If you think you
can take them out with a summon, flip Feeble Mind on them first, then chuck
them to heck with Freeze or Ice Crystal. Don't forget to heal/revive chrs if
they get killed.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F16: After the battle you will get PS RESIST UP 3. Funny thing is, that you're
supposed to have a GEMINI PART too. Well, you do *have* it, but it does not
appear in your inventory. Strange. Anyway, once you get out, back to Adlehyde.
REFERENCE: WildArms0638-WildArms0648


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit NW to Adlehyde castle.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Aw crud, we lost the ship... return to Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Leave for the world map. A hint: remember what happened earlier in the game
when you sunk the ghost ship? Teleport to Ship Graveyard.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T08 - SHIP GRAVEYARD [X: 14500, Y: 12750]
Enemies : none
Items   : ITEM LIST ID - #IL027
          [ ] 013. Gemini Part (after certain event) - PR
Chests  : 5 (5 cleared, 0 remain)
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go to NE part of the beach and you'll see somebody washed up on the beach. Use
Wire Hook on that somebody and another GEMINI PART is yours.
REFERENCE: WildArms0649-WildArms0650


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Auto-return to Adlehyde castle, where Emma has another nasty surprise for you.

TUTORIAL: Now with both Gemini Parts, Proto can fly even over mountains, thus
          allowing you access to areas you could not reach before.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
ITEMS & GELLA ON WORLD MAP                         (68 out of 76 items cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section World Map Items - you can nail 5 items from 51.-55.: 5000
GELLA, SMALL FLOWER, DUPLICATOR, 10000 GELLA, & MEGA BERRY.
REFERENCE: WildArms0651-WildArms0655


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PUZZLE BOX SUBQUEST                               (28 out of 30 chests cleared)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Refer to section Puzzle Boxes - at this point in the game you can complete
PB#24, PB#26, PB#27, & PB#28. Thus you will claim these items: 30000 GELLA, PS
MEMOIRS PEN 4, WITCH: EP. 8, & BLACK PASS, respectively.
REFERENCE: WildArms0656-WildArms0664

TUTORIAL: Black Pass allows you to gain access to Black Market. This shop is
          found in Adlehyde, within the item shop. To have the entrance appear,
          you have to use Black Pass on the shopkeeper - he'll make the
          stairway "fall down", opening a new passage. Black Market mainly
          sells costly PS, but there is one special offer they have.

So, let's go to that Black Market.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Enter the item shop, and use Black Pass on the merchant. Enter newly opened
entrance and check out the wares. Geez, pricey... and EX File Key costs 9999999
gella, at that. Le sigh... anyway, read the book here for important clue on one
of later dungeons.

ITEM +-+-+-+-+-+-+-+-+-+-+- BLACK MARKET'S ITEM SHOP -+-+-+-+-+- PRICE IN GELLA
PS Critical 1                          |                                 120000
PS Critical 2                          |                                 500000
PS Counter Up 1                        |                                 120000
PS Counter Up 2                        |                                 500000
PS Blocker 1                           |                                 140000
PS Blocker 2                           |                                 500000
PS Defend 1                            |                                 100000
PS Defend 2                            |                                 500000
PS MP Up 1                             |                                  12000
EX File Key                            |                                9999999
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

SUPERTIP: By now my Cec has reached lv50 (she gained 12 levels from last two
          bosses alone cos of suggestion I made!), meaning she can now invoke
          powers of all elemental runes on the first turn, provided she has PS
          FP Advance equipped. Rudy and Jack were at lv46. If Cec is close to
          lv50, consider using some LVL Apples you have in your inventory.

Teleport to Devil's Playground, for it is time we wipe out Novice League.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T13 - DEVIL'S PLAYGROUND [X: 16000, Y:  1785]
Enemies : no.330, no.091, no.322, no.230, no.269
Items   : ITEM LIST ID - #IL041
          [ ] 003. 3x Medicine - AU
          [ ] 004. 2x Heal Berry - AU
          [ ] 005. Revive Fruit - AU
          [ ] 006. Nectar - AU
          [ ] 007. Gimel Coin - AU
          [ ] 008. PS Surprise Guard - AU
          [ ] 009. 10000 gella - AU
Chests  : 1 (1 cleared, 0 remain)
Duplos  : 6 needed (1 used, 5 remain)
Level   : lv46-lv50
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Rest and save your game. If you become KO-ed in the arena, but refuse to
continue via Gimel Coin, it's Game Over. Before you commence battling, equip
chrs with PS Clear Chimes (cos of 4th battle) and PS Water Breaks (cos of 5th
battle). Directly below the memory bird is the entrance to arena itself. To get
into the fighting frenzy, you need to address the guy standing in front of it.
He'll ask you if you would like to take a shot at it - choose "Yes". As we're
still "newbies", we can only take on Novice League by paying up 2000 gella.
Meh, not like it matters. Please see Devil's Playground section for more
details on this subquest.

After you win, you will receive:
- 3x MEDICINE
- 2x HEAL BERRY
- REVIVE FRUIT
- NECTAR
- GIMEL COIN
- PS SURPRISE GUARD (this is one time only award)
- 10000 GELLA

Yessss - you now have three PS Surprise Guard. Give each chr one of them and
you now avoid all "Danger!" battles. Excellent! Look, the barred door has
remained open, so take a look. In next room you'll see six large boxes. Press
R2 + Action to have one of them start giving "yellow orb" look - Magic Staff
the box to talk to it. It'll drop an important hint for later.
REFERENCE: WildArms0665-WildArms0672

Drop by Secret Garden again.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
Done, now exit to world map. Don't forget to restock on Antidotes!!! With Proto
now being able to fly over mountains, you can reach Pandemonium. There's a
patch of land you can use as landing zone, and then walk a bit to the W to find
next dungeon.
REFERENCE: WildArms0673

REMINDER: Did you get Shining Star yet? It will seriously make your life
easier.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D25 - PANDEMONIUM [X:  4900, Y:  5975]
Enemies : no.163 (BOSS), no.006, no.198, no.252, no.060, no.176 (BOSS)
Items   : ITEM LIST ID - #IL051
          [ ] 001. Migrant Seal (15th) - AU
          [ ] 002. Gimel Coin - CH
          [ ] 003. Gella Card - CH
          [ ] 004. 3x Mega Berry - CH
          [ ] 005. 5x Light Gem - CH
          [ ] 006. Duplicator - CH
          [ ] 007. EX File Key (Duplo chest) - CH
          [ ] 008. Nectar - CH
          [ ] 009. 3x Revive Fruit - CH
          [ ] 010. 3x Potion Berry - CH
          [ ] 011. Lucky Card - CH
          [ ] 012. Alter Part - CH
          [ ] 013. PS Windbreaker 3 - AU
          [ ] 014. Small Flower - CH
          [ ] 015. 3x Force Carrot - CH
          [ ] 016. PS Fire Break 2 - CH
          [ ] 017. 10000 gella - CH
          [ ] 018. Mayor's Home - CH
Chests  : 16 (16 cleared, 0 remain)
Duplos  : 2 needed (2 used, 0 remain)
Level   : when bosses are killed, lv48-52
Notes   : nothing of importance
Books   : "The Tower to Malduke"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Uh oh... BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                                         TURASK

-------------------------------------------------------------------------------
TURASK'S STATS (no.163) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
43  | 9000   | 19000  | 6000   | NTH | NTH | NTH | WKN | NTH | NTH | NTH | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
277      | 350     | 55      | 94      | 60      | 201     | 100

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
20       | 0       | 90      | 90      | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
Migrant Seal - 100                     | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Big Press - VS one chr - phd
2. Biological Missile - (CATT) VS one chr - phd
3. Toxic Breath - VS all chrs - induces poison, 65% chance
4. [innate Blocker, 40% chance]
5. Turask begins the battle with <DEF up>, <RES up> and <EVA up> bonuses.

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 500 dmg, [2.] hits for 500 dmg.

Turask can be trouble - it counters nearly everything with [2.], and will
frequently poison your team (you may wanna equip PS Moon Stones before battle).

When battle starts, chuck Dispel on Turask to remove its boosts, Cec then casts
Shield on your team. Follow up by Shining Star + Permanence, then put Fragile
on Turask. As Turask counters most of the time, you may wanna have only one chr
attacking. Rudy uses Boosted Shell or Gatling Raid, Jack Speed Fang and Cec
heals, or if she can spare a turn, chuck Freeze or Ice Crystal at Turask. Use
Gella Card on Turask, and Lucky Card on anybody who you think needs a bump in
levels. Don't forget to heal/revive chrs if they get killed.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F1: Well, we wiped the floor with Turask, hence it gave up MIGRANT SEAL (15th).

F17: You are in control of Jack. The cell's door is blocked, so you need to
find other way out. There's a pipe in Jack's cell (conveniently placed, might I
add), so examine it - and you gain control of Hanpan! Entr the hole.

F9: Work your way around and take the only other exit.

F10: Work your way around and take the only other exit.

F11: Work your way around - eventually you'll overhear a scene between Quarter
Knights - and take the only other exit.

F12: Work your way around, only this time the other exit is blocked. Dash into
it to bang it away, then exit.

F3: Walk E - eventually you'll overhear a scene between Quarter Knights - and
take the next pipe.

F13: Work your way around and take the only other exit.

F14: Now follow directions precisely! From when you enter, N, you'll overhear a
scene, E, N, W, N, N, onto next screen.

F15: From when you enter, N, E, N, E, N, W, N, W, S, S, W, onto next screen.

F19: You found Cec, but you can't free her yet. Talk to her, then back into the
pipe.

F15: From when you enter, E, N, N, E, E, onto next screen.

F16: From when you enter, E, E, S, E, S, W, onto next screen.

F20: You found Rudy, and you can't free him either yet. C'mon, Hanpan! Back
into the pipe.

F16: From when you enter, E, S, W, W, S, E, S, W, W, onto next screen.

F14: From when you enter, W, S, E, S, E, S, E, S, W, S, onto next screen.

F29: There's a console in SE corner which Hanpan can operate - it'll ask you
for a password. You have two options: look at Avantre's guide, which supports
Shift-JIS characters, or look it up in picture in below reference. The pass is
the name of the blue guy's weapon. All the cells' doors are now unlocked.
US players, the password is - Glumzamber.

F17: Jack is up.

TUTORIAL: This is a fun dungeon. You'll need to traverse it with all chrs
          individually, until you meet up at a certain point. Switch between
          chrs with Start button, then selecting who you want to control.

F17: Dash into cell's door, exit E.

F18: Jump Boots NW and SW floor switches to lower two barriers on E side, then
exit SW.

F21: Cross the bridge, exit SE.

F24: Switch to Rudy.

F20: Rudy is up - dash into cell's door, save your game on the green gem in
middle cell, open 3 boom-boom chests and get GIMEL COIN, GELLA CARD, & 3x MEGA
BERRY, recover HP on green gem, then enter W-most cell and blow up the wall.
Exit S.

F22: Descend the stairs - there's four globe switches across the chasm to W.
Counting from top to bottom, if camera is pointing N, lob a Grenade between 1st
and 2nd, then between 3rd and 4th switch (switches reset after a while, so you
need to be quick and precise) - this will unlock S exit. Ascend the stairs and
take the other NE exit from this room.

F23: Switch to Cec.

F19: Cec is up - dash into cell's door, exit NW.

F18: Exit SE.

F22: Exit S.

F24: Light the three torches with Tinder Staff to lower three barriers on S
side, then exit NW.

F21: Go N a bit and stand below the bridge, then cling onto it, and monkey
across to S side, drop off and exit SW.

F25: Tinder Staff the four torches across the chasm to the W (use left analog
to do a circular motion while holding out Tinder Staff) - doing so will unlock
SE exit, while Cec exits SW.

F27: Dash into cells' doors to bang them open, then get 5x LIGHT GEM, &
DUPLICATOR. There's bombable wall in S cell, but you need Rudy. Exit NE.

F30: Step on W of the three switches and remain here. Switch to Jack.

F24: Jack is up. Exit SE.

F23: Jump Boots the NW jump panel to get across. Now use Wire Hook on NE
crystal switch to lower the nearby barrier, then exit SE.

F26: Switch to Rudy.

F23: Rudy is up. Navigate the path and exit S.

F26: Step on the switch along N wall, and switch to Jack.

F26: Jack is up. Hook the post to your S, exit S.

F29: Dash into cells' doors to bash them open, then Jump Boots the floor switch
in W cell to open up NW door. Enter SW cell and use a Duplo to get EX FILE KEY
(6th). Exit NW.

F30: Step on E of the three switches and remain here. Switch to Rudy.

F26: Rudy is up. Exit W.

F30: Exit NW.

F25: Loop around and exit SE.

F30: Step on middle of the three switches. Tadaah! Exit W.

F27: Enter S-most cell and bomb the wall, then exit SE.

F28: Dash into cell's door, then use Hanpan to get NECTAR, 3x REVIVE FRUIT, &
3x POTION BERRY, then dash into other cell's door and use Hanpan to get LUCKY
CARD, & ALTER PART. Exit SW.

F27: Exit NE.

F30: Save your game! Exit S.

F31: As you go S, next boss pops out. BANZAI!


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

CECILIA, RUDY, & JACK
                                       VS
                                                                  DEMON PROPHET

-------------------------------------------------------------------------------
DEMON PROPHET'S STATS (no.176) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
45  | 8200   | 22000  | 7000   | WKN | WKN | WKN | WKN | WKN | WKN | WKN | WKN

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
285      | 172     | 302     | 104     | 300     | 331     | 128

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
0        | 0       | 100     | 100     | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
PS Windbreaker 3 - 100                 | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Hellsize Avenger - CATT VS one chr - phd
2. All advanced elemental spells - VS all chrs - respective elemental type of
   mgd
3. Paradigm Pollution Max - STATT VS one chr - 9999 universal damage
4. [engages total immunity to all damage]
5. [asks you a question, deciding which elemental magic will be used during
   current turn]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
[1.] hits for 300, [2.] deals 300 dmg to all, [3.] may be used if only chr is
left standing.

At start of each turn, Demon will ask you which element you wish to be attacked
with. Before battle, you may wish to equip as many elemental wards as you want
(at least Break 2 types, 5 different elements). Once you make your decision,
you will be able to input the commands for current turn.

On first turn, have Cec use Shining Star + Quick, then Shining Star + Protect,
and finally Shining Star + Permanence. This will allow both Jack and Cec to go
before Prophet does, and reduce damage from Demon's attacks. Until you set up
your party the way I suggest, Jack and Rudy guard or heal the team. When Cec
has enough FP again, Shining Star + Reinforce, Shining Star + Command Replay,
Shining Star + Permanence. Invoke Saint rune as well, and you now reduce the
damage by at least 50%. Now open a can of whoopass on Demon until it plays a
trick on you.

If you don't have Shining Star, consider doing the following: Protect on first
turn, then cast Permanence on each chr individually - you want to at least
reduce mgd taken. As for PS, equip at least one of each elemental Break, then
spend the rest of PS in boosting your RES. For healing use Life Flame.

TUTORIAL: Here's the trick Demon is using - if at any turn in battle you attack
          Demon with 1 or 2 chrs, it'll become immune to all damage. When it
          is, it'll counter anything with [1.]. Immunity may go away in turn
          where you use all three chrs to attack.

So to recap: protect yourself against taking damage, use Life Flame to heal
when necessary (throw Force Carrot if you need to), and make manual turns,
where Rudy goes first, so all team will act after Prophet. When your at full
HP, launch an offensive of two turns: Rudy Boosted Shell, Jack Speed Fang and
Cec first Fragile and then any element spell or summon. Use Gella Card on
Demon, and Lucky Card on anybody who you think needs a bump in levels. Don't
forget to heal/revive chrs if they get killed.

Ultra cheapo tactic: Give Cec PS FP Advance, and on first turn use her FA
Material to invoke Shining Star, and have her cast Command Replay, which will
now be cast at all three chrs at once. By second turn she'll have enough FP for
another round of Shining Star invoking, only this time cast Permanence. Now,
all actions you do will be repeated at the end of turn (but same conditions
must be met!).

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F31: After the battle you get PS WINDBREAKER 3. Exit SE.

F32: Exit NW.

F1: Use a Duplo on W door, exit W.

F2: Get SMALL FLOWER, 3x FORCE CARROT, & PS FIRE BREAK 2. Exit NE.

F1: Exit N.

F3: Exit N.

F4: Read the book, exit NE.

F5: Ascend the stairs and take S exit.

F6: Ascend the stairs, get 10000 GELLA, & MAYOR'S HOME, take N exit.

F7: Ascend the stairs and take S exit.

F8: Watch a bunch of scenes...
REFERENCE: WildArms0674-WildArms0695


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 17410]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Team auto-goes to Adlehyde Castle. LOCATION OF ARCTICA CASTLE is revealed -
when in control, return to Adlehyde.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03A - ADLEHYDE [X: 16000, Y: 17410]
Enemies : None
Items   : ITEM LIST ID - #IL006
          [ ] 008. Dispellado (after a certain event) - PR
          [ ] 009. Broken Helm (after a certain event) - PR
          [ ] 010. Castle Defense (after a certain event) - OS
Chests  : none
Duplos  : none needed
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Give Tom Mayor's Home and 3000 gella, then go fight 2 random battles to have
another house repaired. This time it is E house - CONGRATULATIONS! The town has
been rebuild! Let's reap the rewards.

1st: Examine the monument in the center of the town to receive CASTLE DEFENSE.
     Heh heh heh - invoking Castle Defense protects vanguard against all
     negative status ailments, except fallen.

2nd: Enter the inn, and talk to the guy in SW corner to receive DISPELLADO.

3rd: Enter the hospital to receive BROKEN HELM.

4th: Enter Tom's and give him the Helm, along with 5000 gella. Go fight 2
     random battles, then back to Adlehyde and visit the hospital again. Talk
     to Bart... when you exit to world map now, throw a look at nearby beach.
     Why, it's Sweet Candy II!

When you board, stand in awe at its speed.
REFERENCE: WildArms0696-WildArms0700

WARNING: When sailing the seas, there is a chance that you will enter a boss
         battle against golem Leviathan. As such it may be a wise idea to save
         your game before going sailing.

Drop by Secret Garden again.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T10 - SECRET GARDEN [X: 15150, Y: 10100]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Take whatever Nectars grew and sacrifice them to increase Nectar's growth rate.
At this time I maxed it out. Still, leave them growing, so you can get 99 of
them. Done, now exit to world map and teleport to Baskar. I will now stop
mentioning dropping by Secret Garden to take stuff


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Go visit the chief and Magic Staff his dog, who will tell you the LOCATION OF
PERPETUAL ENGINE. It is found just NE from Baskar.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BONUS DUNGEON #B02 - PERPETUAL ENGINE [X: 21800, Y:  5600]
Enemies : none
Items   : ITEM LIST ID - #IL052
          [ ] 001. Alter Part - CH
          [ ] 002. 1000 gella - CH
          [ ] 003. Crest Graph (24th) - CH
          [ ] 004. 5x Revive Fruit - CH
          [ ] 005. PS Angel Quill 2 - CH
          [ ] 006. 3000 gella - CH
          [ ] 007. PS Clear Chime 2 - CH
          [ ] 008. PS Memoirs Pen 2 - CH
          [ ] 009. PS Moon Stone 2 - CH
          [ ] 010. PS Fire Break 2 - CH
          [ ] 011. PS Defend 2 - CH
Chests  : 12 (11 cleared, 1 remains)
Duplos  : none needed
Level   : lv48-52
Notes   : nothing of importance
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There's only one huge room with many wheels, pillars, switches and stuff. Think
of the room as a clock, with counters and stuff. Let's begin and slowly work
our way around the room, starting with:
- 1 o'clock : bomb the globe switch, push the button
              reward: ALTER PART
- 2 o'clock : use Hanpan to step on the switch, push the button
              reward: 1000 GELLA
- 3 o'clock : Tinder Staff the torch, push the button
              reward: CREST GRAPH (24th)
- 4 o'clock : use Radar to uncover hiddeb switch, step on it, push the button
              reward: 5x REVIVE FRUIT
- 5 o'clock : hook the post across the gap, push the switch
              reward: PS ANGEL QUILL 2 (then hook the other post)
- 6 o'clock : Magic Staff the cat, push the switch
              reward: 3000 GELLA
- 7 o'clock : put on Mighty Gloves, grab the valve and turn it clockwise (to
              the right), push the button
              reward: PS CLEAR CHIME 2
- 8 o'clock : Change Staff two red gems, push the button
              reward: PS MEMOIRS PEN 2
- 9 o'clock : Jump Boots the jump panel, push the button
              reward: PS MOON STONE 2
- 10 o'clock: Wind Staff the globe switch, push the button
              reward: PS FIRE BREAK 2
- 11 o'clock: lob a Grenade at the globe switch, push the button
              reward: PS DEFEND 2

For the crystal blocking passage to final button, you need Jack's Guitar, so
leave it for later. Return to Baskar.
REFERENCE: WildArms0701-WildArms0712


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T05 - BASKAR VILLAGE [X: 20000, Y:  3800]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Drop by magic guild and bind Turbulence. Now exit to world map and depart for
Arctica Castle (W from Caging Tower). Save your game before entering! Equip
Jack with PS HP Ups, PS Defense Ups, PS Criticals, PS Counter Ups, PS Blockers,
and PS Floral Arts. Now enter the castle...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DUNGEON #D26 - ARCTICA CASTLE [X:  6800, Y: 21275]
Enemies : no.321 (BOSS)
Items   : ITEM LIST ID - #IL053
          [ ] 001. PS Critical 2 - AU
          [ ] 002. Brave Seal - AU
Chests  : 7 (0 cleared, 7 remain)
Duplos  : 3 needed (0 used, 3 remain)
Level   : when boss is killed, lv50
Notes   : nothing of importance
Books   : "It Came Time to Stand, Duchy",
          "The Record of the Guardian Knights Corps"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

F1: Immediately we have BANZAI! May I have your attention, please?


-------------------------------------------------------------------------------
                                 BOSS BATTLE!!!

JACK
                                       VS
                                                        VALKYRIE QUARTER KNIGHT

-------------------------------------------------------------------------------
VALKYRIE QUARTER KNIGHT'S STATS (no.321) [HP invisible]

- - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - -
LV  | HP     | EXP    | GELLA  | EAR | WIN | FIR | ICE | WAT | THU | LIG | DAR
46  | 6800   | 17600  | 6800   | NTH | HLV | ACT | WKN | NTH | NTH | HLV | NTH

- - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - -
ATT      | DEF     | MAG     | RES     | REA     | ACC     | EVA
282      | 89      | 106     | 109     | 245     | 243     | 220

- - - - - - - - - - - - - MAGICSKILL SUCCESS RATE (%) - - - - - - - - - - - - -
LIFDRAIN | GRAV    | FRAGILE | FEEBLE  | DOWNLOD | H-M-666 | IN.BRTH | SP.COMB
-        | -       | -       | -       | -       | -       | -       | -

- - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - -
SICKNESS    | POISON     | SLEEP       | CONFUSION  | PETRIFY    | FALLEN
-           | -          | -           | -          | -          | -

Post-battle - 100 - - - - - - - ITEM SPOILS (%) - - - - - - - - - -   0 - Steal
PS Critical 2 - 100                    | none

- - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - -
1. Azrael - VS one chr - phd
2. Harken Tempest - VS all chrs - phd
3. Laser Silhouette - CATT VS one chr - phd
4. Reflex - self - will counter any attack received during current turn
5. [innate Blocker, 20% chance]

- - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - -
Boss' [1.] hits for 250 dmg, [2.] deals 300 dmg to all (well, one only, since
there's only Jack in this battle), [3.] does 500 dmg.

She relies on physicals only, and you have Jack only in this battle. On 1st,
4th, 7th and so on turns, she'll use [4.] on self. If she's attacked during
this turn, you'll get countered. On 3rd, 6th, 9th and so on turn she'll be
using [2.], which hurts a bit, so try to shape up your HP before that happens.
On other turns she'll be using her regular attack.

This is merely a slugfest, where all that counts is: don't attack (or heal),
attack, guard, don't attack (or heal), attack, guard, and so on. Use Lucky Card
on Jack, and Gella Card on boss.

CONGRATULATIONS!
                                                            YOU ARE VICTORIOUS!
-------------------------------------------------------------------------------


F1: Nooooo, and I was just beginning to like you! You're awarded with PS
CRITICAL 2, & BRAVE SEAL (Lion Idol is gone from your inventory).
REFERENCE: WildArms0713-WildArms0715


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TOWN #T03B - ADLEHYDE CASTLE [X: 16000, Y: 174