Tales of Symphonia FAQ/Walkthrough (2-04-2006)
Copyright 2003-2006 Cody Cox
GameFAQs boards alias: yokoshima
IGN.com boards alias: RockmanX2
FFXI alias: Ikari (Caitsith server)
WoW: Zankoku (Kilrogg) [Retired]
Credit me appropriately when referring to this guide.
If you need to contact me, scroll to the bottom of this guide
for contact information.

NOTICE: There is Japanese used in this guide, input via Microsoft's
IME. Japanese language support for your browser is required to see the
Japanese properly. If you have Japanese encoding, and it still doesn't
display properly, let me know, I probably messed up.

NOTICE: I am interested in creating a HTML version of this guide once
the text version is completed. However, I don't have anything more
host-worthy than a Geocities account, and don't plan to pay for
more just for one guide. If anyone can and wishes to help in this area
please contact me.

TRANSLATION NOTICE: There are now several skills that, typically due to
them being S type while my characters were T, I do not know the names
for. If you do, contact me.
In related news, when the version of this FAQ reaches 2.0, I will
consider it "Complete, with errors", and welcome any translation
suggestions at all. Until that time, some blank sections may remain.

---Legal Notice---
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their respective trademark and copyright holders.
This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.
To request permission for use of this FAQ, contact me via e-mail at
yokoshimadesu@hotmail.com BEFORE using it. If you have already used
my FAQ before asking me, permission will not be granted and you WILL
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This guide currently may only be used at
http://www.gamefaqs.com

Further, the GameFAQs version of this guide will always have the
most current list, so please check that version first before 
wondering if a site has permission.

---Note---
This guide was written based on the Japanese version of the game.
While this makes its primary, and most useful, purpose to provide
translations for importers, the game content is unchanged between
versions, so this guide will work for the US version of Symphonia
as well.

I have submitted two fairly simple maps to GameFAQs.
Other than, of course, the fact that I made them late at night
and misspelled Altesta as Altamista, they're fairly accurate.

I'm now on my third play, with EXPx10, so I really can't tell you
what level to be. I'm level 90 when you'd probably be 40.

New addition -- I got the Tales of Symphonia Official Complete Guide,
so all names used within this guide will now be changed to english
versions appearing in there, even if it conflicts with sound test, on
the basis that "hiroic" isn't a word, so the sound test is fallible.

April 2004 Addition -- the June Nintendo Power reveals some name 
changes, such as Shihna --> Sheena, Genius --> Genis, and Mitos -->
Mythos. Given that 2-3 sources can be cited, created by Namco, using
the english names in a certain way, this guide will use those names.
Once the US version of the game releases, information on what
skill/person/item is what in that version will be added, but none
of the original names, terms, etc. will be replaced.

February 2006 Update -- After a long absence (sorry!) I've resumed
work on this guide. As far as I know, with my completion of the
Temple of Darkness section, the walkthrough portion is now complete.
Contact section has also been revised slightly, as well as a lot of
content added to the skill/item sections.

Note on names -- Because this was written using the Japanese version,
the Japanese names of locations are everywhere, and too numerous to
replace. I will make note under each area name that the US name is, if
it has changed, but I cannot change all instances of the name.
Minor changes will be made, if I prefer the name. For example, calling
Triet an Oasis instead of a Flower, or Palmacosta instead of the name
Parumacosta.
______________________________________________________________________
-------------Contents-------------
<IE users at least, just hit crtl+F, and search for what's listed
here to jump ahead to that section. An HTML version of this FAQ, with
additional information that would be hard to do in text alone will be
made available elsewhere at some point in time. For now, this has to
suffice.>
[Characters]
1. Lloyd Irving
1.1 Lloyd's Skills
2. Collet Brunel
2.1 Collet's Skills
3. Genius Sage
3.1 Genius's Skills
4. Refill Sage
4.1 Refill's Skills
5. Shihna Fujibayashi
5.1 Shihna's Skills
6. Kratos Aurion and Zelos Wilder
6.1 Kratos and Zelos's Skills
7. Presea Combatir
7.1 Presea's Skills
8. Regal Bryan
8.1 Regal's Skills

[Walkthrough]
~~~~~SYLVARANT TO TETHE ALLA~~~~~
1. The Village of Oracles: Iselia
2. Martel Church
[US: Martel Temple]
3. The Village of Oracles: Iselia
4. Iselia Forest
5. Dike's Home
[US: Dirk's House]
6. The Village of Oracles: Iselia
7. Flower of the Desert: Triet
8. Sylvarant Base
9. Flower of the Desert: Triet
10. Triet Relic
11. Field
12. Flower of the Desert: Triet
13. Ossa Trail
14. Small Fishing Harbor: Izoold
15. Port City: Palmacosta
16. Nova's Caravan
17. Hakonesia Peak
18. Port City: Palmacosta
19. House of Salvation 2
20. Palmacosta Human Ranch
21. Port City: Palmacosta
22. Thoda Geyser Pleasure Boat
[US: Thoda Island Sightseeing Boat Dock]
23. Thoda Geyser
24. Thoda Geyser Temple
25. Hakonesia Peak
26. Town of Relics: Ascard
[US: Asgard]
27. Balacruf Royal Tomb
[US: Balacruf Mausoleum]
28. The City of Devastation: Luin
29. Ascard Human Ranch
[US: Asgard Human Ranch]
30. The City of Devastation: Luin
31. Adventurers' Meeting Village: Haima
[US: Hima]
32. Ascard Human Ranch
[US: Asgard Human Ranch]
33. Town of Relics: Ascard
[US: Asgard]
34. Adventurers' Meeting Village: Haima
[US: Hima]
35. Tower of Mana
36. Lake Umacy
37. Thoda Geyser
38. Lake Umacy
39. Adventurers' Meeting Village: Haima
[US: Hima]
40. Tower of Salvation
41. Sylvarant Base
~~~~~TETHE'ALLA TO DISC 2~~~~~
1. Fooji Mountains
2. Sovereign Capital: Meltokio
3. Grand Tethe'alla Bridge
[US: Tethe'alla Bridge]
4. Academy Town: Sybak
5. Grand Tethe'alla Bridge
[US: Tethe'alla Bridge]
6. Fooji Mountains
7. Meltokio Sewers
8. Sovereign Capital: Meltokio
9. Grand Tethe'alla Bridge
[US: Tethe'alla Bridge]
10. Academy Town: Sybak
11. Gaoracchia Forest
12. Village of Mystery: Mizuho
13. Village of Silence: Ozette
14. Altesta's Home
[US: Altessa's House]
15. Road to the Mine
16. Toize Valley Mine
17. Village of Silence: Ozette
18. Village of Mystery: Mizuho
19. Temple of Lightning
20. Tethe'alla Base
21.1. Nest of Wyvern
[US: Dragon's Nest]
21.2. Temple of Earth
22. Snowy Town: Flanoir
23. Temple of Ice
24. Altesta's Home
[US: Altessa's House]
25. Ocean Pleasure Garden: Altamira
26. Gate of Another World
[US: Otherworldly Gate]
27. Port Town: Palmacosta
28. Palmacosta Human Ranch
29. Solitary Ilsand Human Ranch
[US: Remote Island Human Ranch]
30. Sylvarant Base
31. Altesta's Home
[US: Altessa's House]
32. Ocean Pleasure Garden: Altamira
33. Temple of Darkness
34. Sovereign Capital: Meltokio
35. Temple of Darkness
36. Linkite Tree
37. Tower of Mana
38. Iselia Human Ranch
~~~~~DISC 2 TO END~~~~~
1. The Village of Oracles: Iselia
2. Dike's Home
[US: Dirk's House]
3. Altesta's Home
[US: Altessa's House]
4. Academy Town: Sybak
5. Sovereign Capital: Meltokio
6. Ocean Pleasure Garden: Altamira
7. Academy Town: Sybak
8. Yumire Forest
[US: Ymir Forest]
9. Hidden Village of the Elves: Heimdarr
[US: Heimdall]
10. Latheon Gorge
11. Southern Island's Monastery
[US: SE Abbey]
12. Tower of Salvation
13. Holy City: Welgaia
14. Altesta's Home
[US: Altessa's House]
15. Snowy Town: Flanoir ("Arasuji 132")
16. Tower of Salvation
17. Hidden Village of the Elves: Heimdarr
[US: Heimdall]
18. Torent Forest
19. Dike's Home
[US: Dirk's House]
20. Tower of Salvation
21. Derris-Kharlan
22. Welgaia
23. Vinheim
EX. Forbidden Book's Memory
[US: Niflheim, The Underworld]
[Data]
0. Darkness Weapons
1. Unison Attacks
2. EX Skills
3. Items
3.1 Weapons
3.2 Body Armor
3.3 Head Armor
3.4 Arm Armor
3.5 Accessories
3.6 Food
3.7 Valuable Goods
4. Monster Zukan
[Additional]
-----Contact-----
-----Notes on Knowledge of Japanese-----
______________________________________________________________________
[CHARACTERS]
In this section, descriptions of characters will be given, followed
by details on the skills used by those characters. The numbers for 
the skills are borrowed from the Official Complete Guide, by Namco.
Translation of all information is done by me, unless otherwise noted,
so there may be errors. Any skill name listed only in Japanese
means I don't know how to translate it. Help would be appreciated,
and will be credited fully.
Additionally, when I say hit, that's max hit, sometimes a skill will
do fewer hits.
Format for skill names is
#. JP | (my) translation | US
--Note: The "Learn" section on skills is the requirements, or 
pre-requisites, for learning the skill. So "Level X, used Y Z times"
means that you must be at level X, and have used skill Y at least Z
times. You will gain the skill after that point seemingly randomly
while using the pre-requisite skill.
______________________________________________________________________
---1. Lloyd Irving---
Lloyd is, as you'd quickly find out anyway, the main character. He 
fights in battle with two swords, and his techs are almost all short-
range abilities. He's intended to be in close with the enemies, not
hiding back with Refill and Genius. As I find to be the case with most
characters, his Technical skill trees are almost always superior to
Strike type. You can control other characters, but since he becomes
remarkably powerful, particularly with the Majinken Neblim, I suggest
manually controlling Lloyd.
[Lloyd's name remains unchanged in the US version]
______________________________________________________________________
---1.1 Lloyd's Skills---
Lloyd's skills are in kanji in the game, but to save space on the 
width of this file, i'll be using the roomaji, then translation,
then US name, then putting the kanji on the second row... mostly for
my own convenience for translation.
Translations are litral, so don't blame me if they don't make sense,
unless I mistransalted.
--
1. Majinken | Demon Blade | Demon Fang
魔神剣
Power: 120
Hit: 1
TP: 4
Learn: Lloyd begins the game knowing Majinken.

2. Majinken Souga | Demon Blade - Twin Fang | Double Demon Fang
魔神剣・双牙
Power: 210
Hit: 2
TP: 16
Learn: Level 16, used Majinken 50 times
Technical Type

3. Majinrengazan | Demon Combo Fang | Demonic Chaos
魔神連牙斬
Power: 390
Hit: 5
TP: 34
Learn: Level 50, used Majinken Souga 50 times
Technical Type

4. Gou Majinken | Strong Demon Blade | Fierce Demon Fang
剛・魔神剣
Power: 240
Hit: 4
TP: 16
Learn: Level 16, used Majinken 50 times
Strike Type
*If you've used this 200+ times and your current weapon is earth
element, the skill will change to
Gansaiken | | Grave Blade

5. Makoujin | Soverign Demon Edge | Demonic Circle
魔皇刃
Power: 450
Hit: 3
TP: 38
Learn: Level 50, used Gou Majinken 50 times
Strike Type
--
--
6. Kogahazan | Rending Tiger Fang | Tiger Blade
虎牙破斬
Power: 160
Hit: 2
TP: 8
Learn: Level 9
*If you have used Kogahazan 200+ times and your current weapon is
thunder element, the skill will change to
Raihazan | Tearing Thunder | Lightning Tiger
雷破斬

7. Kogarenzan | Tiger Fang Combo | Tiger Rage
虎牙連斬
Power: 240
Hit: 4
TP: 19
Learn: Level 27, used Kogahazan 50 times
Technical Type

8. Kogaretsuzan | Violent Tiger Fang | Heavy Tiger Blade
虎牙烈斬
Power: 250
Hit: 2
TP: 19
Learn: Level 27, used Kogahazan 50 times
Strike Type

9. Moukogouhazan | Fierce Tiger Grand Kill | Twin Tiger Blade
猛虎豪破斬
Power: 400
Hit: 4
TP: 35
Learn: Level 54, used Kogaretsuzan 50 times.
Strike Type
--
--
10. Chirisazame | Scattering Sand Rain | Sword Rain
散沙雨
Power: 150
Hit: 5
TP: 7
Learn: Level 7

11. Akisazame | Autumn Sand Rain | Sword Rain: Alpha
秋沙雨
Power: 220
Hit: 9
TP: 16
Learn: Level 21, used Chirisazame 50 times
Technical Type

12. Zankoushigure | Murderous Ray Shower | Sword Rain: Beta
斬光時雨
Power: 390
Hit: 11
TP: 36
Learn: Level 59, used Akisazame 50 times
Technical Type

13. Souushou | Ruling Rain Thrust | Sonic Sword Rain
綜雨衝
Power: 230
Hit: 7
TP: 16
Learn: Level 21, used Chirisazame 50 times
Strike Type
--
--
14. Shunjinken | Swift Sabre | Sonic Thrust
瞬迅剣
Power: 140
Hit: 1
TP: 5
Learn: Level 4
*If you have used Shunjinken 200+ times and your current weapon is
thunder element, the skill will change to
Shunraiken | | Lightning Thrust

15. Fuujinken | Gust Sabre | Hurricane Thrust
風迅剣
Power: 220
Hit: 2
TP: 14
Learn: Level 18, used Shunjinken 50 times
Technical Type

16. Kuuhashou | Air Rending Thrust | Super Sonic Thrust
空破衝
Power: 240
Hit: 1
TP: 14
Learn: Level 18, used Shunjinken 50 times
Strike Type
--
--
17. Rekkuuzan | Rending Sky Kill | Tempest
裂空斬
Power: 160
Hit: 4
TP: 8
Learn: Level 11

18. Shinkuuretsuzan | Vacuum Rending Kill | Omega Tempest
真空裂斬
Power: 250
Hit: 8
TP: 17
Learn: Level 24, used Rekuuzan 50 times
Technical Type

19. Retsuzanfu | Rending Kill Wind | Psi Tempest
裂斬風
Power: 250
Hit: 7
TP: 17
Learn: Level 24, used Rekuuzan 50 times
Strike Type
--
--
20. Shishisenkou | Lion's Warcry | Beast
獅子戦吼
Power: 260
Hit: 2
TP: 12
Learn: Level 14

21. Shikousenpa | Lion's Howl Rotation | Raging Beast
獅吼旋破
Power: 320
Hit: 3
TP: 25
Learn: Level 30, used Shishisenkou 50 times
Technical Type

22. Shikoushouhajin | Lion's Howl Soaring Rend | Hunting Beast
獅吼翔破陣
Power: 360
Hit: 3
TP: 24
Learn: Level 30, used Shishisenkou 50 times
Strike Type
--
--
23. Majinsouhazan | Demonic Dual Rend | Demonic Tiger Blade
魔神双破斬
Power: 360
Hit: 4
TP: 32
Learn: Level 35, used Majinken and Kogahazan derivations 50 times

24. Majinkuugashou | Demon Sky Fang Thrust | Demonic Thrust
魔神空牙衝
Power: 350
Hit: 3
TP: 30
Learn: Level 32, used Majinken and Shunjinken derivations 50 times

25. Shuuusouhazan | Sudden Dual Rend Shower | Raining Tiger Blade
驟雨双破斬
Power: 360
Hit: 11
TP: 36
Learn: Level 44, used Chirisazame and Kogahazan derivations 50 times

26. Reffuukuugashou | Gale Skies Fang Thrust | Tempest Thrust
烈風空牙衝
Power: 360
Hit: 6
TP: 32
Learn: Level 38, used Rekuuzan and Shunjinken derivations 50 times

27. Shikoureffuu | Lion's Howl Gale | Tempest Beast
獅吼烈風
Power: 380
Hit: 5
TP: 35
Learn: Level 41, used Rekuuzan and Shishisenkou derivations 50 times

28. Shishisenretsuha | Lion's Thousand Rending | Beast Sword Rain
獅子千裂破
Power: 400
Hit: 9
TP: 38
Learn: Level 47, used Chirisazame and Shishisenkou derivations 50x

29. Hitenshouku | Soaring Imperial Drive | Rising Falcon
飛天翔駆
Power: 330
Hit: 1
TP: 32
Learn: Level 40
*If you've used Hitenshouku over 200 times and your current weapon
is fire element, this changes to
Hououtenku | Phoenix Imperial Drive | Rising Phoenix
鳳凰天駆

30. Suigojin | Pure Protection Position | Guardian
粋護陣
Block most magic and weapon based attacks.
TP: 10% of max
Effect: Damage reduced 80%

EX. 
Hiougi Tenshousouhazan | Falcon's Crest
秘奥義・天翔蒼破斬
Hidden Secret Ability - Imperial Soaring Blue Destructive Kill
Lloyd's Hi-ougi. Useable after you have the Space/time swordsman
title [US: Eternal Swordsman], with the Material Blade equipped,
less than 15% HP, 100 TP, and you press X, A, and B. Complete waste,
since the Maken Neblim is strong enough you probably won't often drop
to that low HP.
______________________________________________________________________
---2. Collet Brunel---
Collet... is not someone I used often. She has a variety of long-range
skills, but is relatively weak, and dies easily. At first glance, fans
of Tales of Phantasia may mistake her for the Mint of this game, but
she is not -- Refill takes up that role.

Collet's skills are some of the weirdest katakana I've ever tried to
translate... in fact, I have no idea what most of them are trying to
say. So, I'll be calling this "good enough" at what I can, and ask
that anybody more familiar with Japanese than me please contact me
with what these are supposed to say.
[In the US version, Collet's name has been changed to Colette]
______________________________________________________________________
---2.1 Collet's Skills---
1. レイトラスト | Ray Thrust | Ray Thrust
Power: 130
Hit: 1
TP: 5

2. レイシレーゼ | | Dual Ray Thrust
Power: 210
Hit: 2
TP: 10
Technical

3. リミュエレイヤー | | Triple Ray Thrust
Power: 360
Hit: 3
TP: 22
Technical

4. ルーンスティア | | Ray Satellite
Power: 230
Hit: 5
TP: 14
Strike

5. スティアフェンネル | | Triple Ray Satellite
Power: 250
Hit: 7
TP: 26
Strike
--
--
6. ピコハン | Pikohan | Pow Hammer
Power: 160
Hit: 1
TP: 8

7. ピコピコハンマー | Piko Piko Hammer| Pow Pow Hammer
Power: 240
Hit: 4
TP: 15
Technical

8. ピコレイン | Piko Rain | Hammer Rain
Power: 1050
Hit: 10
TP: 30
Technical

9. パラライボール | Paralyze Ball | Para Ball
Power: 220
Hit: 4
TP: 14
Strike

10. パラライルティータ | | Torrential Para Ball
Power: 360
Hit: 8
TP: 30
Strike
--
--
11. ブランディス | Brandice | Ring Whirlwind
Power: 210
Hit: 3
TP: 11

12. レンジウィングル | Range Winger | Ring Cyclone
Power: 280
Hit: 5
TP: 22
Technical

13. ソルフェージュ | Soulphage | Whirlwind Rush
Power: 310
Hit: 6
TP: 22
Strike
--
--
14. アイテムスティール | Item Steal | Item Thief
Power: 200
Hit: 1
TP: 10
*Attempts to steal an item from enemy.

15. ローバーアイテム | Robber Item | Item Rover
Power: 300
Hit: 1
TP: 22
*Attempts to steal an item from enemy.
--
--
16. グランシャリオ | | Grand Chariot
Power: 320
Hit: 3
TP: 24

17. スターダスト・クロス | Stardust Cross | Stardust Cross
Power: 320
Hit: 14
TP: 34

18. エンジェル・フェザー | Angel Feather| Angel Feathers
Power: 540
Hit: 3
TP: 20

19. ホーリーソング | Holy Song | Holy Song
Power: -
Hit: -
TP: 35

20. ジャッジメント | Judgment | Judgment
Power: 400
Hit: 15
TP: 40

21. リヴァヴィウサー | | Sacrifice
Power: 1000
Hit: 2
TP: 150

22. レデュース・ダメージ | Reduce Damage | Damage Guard
Defend against most attacks and magic.
TP: 10% of max
Effect: Damage reduced 80%
______________________________________________________________________
---3. Genius Sage---
Genius is half-elf, the younger brother of Refill. His weapon in 
battle is... barely a weapon. Set his AI to stay away from close
combat, and use items to raise his TP when it gets low so he won't
start fighting. Genius's place is on the back lines, casting spells.
[In the US version, Genius has been renamed Genus]
______________________________________________________________________
---3.1 Genius's Skills---
Genius's Skills are offensive magic, and in most cases, Technical
type tends to give superior results to Strike type.
--Aqua Edge line, water element spells--
1. アクアエッジ | Aqua Edge | Aqua Edge
Power: 35x3
Hit: 3
TP: 8
Learn: Level 7
Effect: One

2. スプレッド | Spread | Spread
Power: 95x4
Hit: 4
TP: 22
Learn: Level 17 and used Aqua Edge 50 times
Effect: Area
Technical

3. タイダルウェイブ | Tidal Wave | Tidal Wave
Power: 40x12
Hit: 12
TP: 60
Learn: Level 38 and used Spread 50 times
Effect: All
Technical

4. アクアレイザー | Aqua Laser | Aqua Laser
Power: 140x3
Hit: 3
TP: 20
Learn: Level 17 and used Aqua Edge 50 times
Effect: One
Strike

--Fireball line, fire element--
5. ファイアボール | Fireball | Fire Ball
Power: 35x3
Hit: 3
TP: 7
Learn: Initially
Effect: One

6. イラプション | Eruption | Eruption
Power: 120x3
Hit: 3
TP: 24
Learn: Level 23, and used Fireball 50 times
Effect: Area
Technical

7. エクスプロード | Explode | Explosion
Power: 800
Hit: 1
TP: 55
Learn: Level 56, and used Eruption 50 times
Effect: Area
Technical

8. フレイムランス | Flame Lance | Flame Lance
Power: 200+250
Hit: 2
TP: 24
Learn: Level 23 and used Fireball 50 times
Effect: One
Strike

--Wind Cutter line, wind element--
9. ウィンドカッター | Wind Cutter | Wind Blade
Power: 30x3
Hit: 3
TP: 8
Learn: Level 5
Effect: One

10. エアスラスト | Air Thrust | Air Thrust
Power: 45x7
Hit: 7
TP: 22
Learn: Level 20 and used Wind Cutter 50 times
Effect: Area
Technical

11. サイクロン | Cyclone | Cyclone
Power: 75x12
Hit: 12
TP: 50
Learn: Level 50 and used Air Thrust 50 times
Effect: Area
Technical

12. エアブレイド | Air Blade | Air Blade
Power: 145x3
Hit: 3
TP: 22
Learn: Level 20 and used Wind Cutter 50 times
Effect: One
Strike

--Stone Blast line, earth element--
13. ストーンブラスト | Stone Blast | Stone Blast
Power: 40x3
Hit: 3
TP: 7
Learn: level 3
Effect: One

14. ロックブレイク | Rock Break | Stalagmite
Power: 70x5
Hit: 5
TP: 20
Learn: Level 14 and used Stone Blast 50 times
Effect: Area
Technical

15. グランドダッシャー | Grand Dasher | Ground Dasher
Power: 65x10
Hit: 10
TP: 46
Learn: Level 46 and used Rock Break 50 times
Effect: Area
Technical

16. グレイブ | Grave | Grave
Power: 85x5
Hit: 5
TP: 22
Learn: Level 14 and used Stone Blast 50 times
Effect: One
Strike

--Lightning line, thunder element--
17. ライトニング | Lightning | Lightning
Power: 105
Hit: 1
TP: 9
Learn: Level 9
Effect: One

18. サンダーブレード | Thunder Blade | Thunder Blade
Power: 120+100x3
Hit: 4
TP: 28
Learn: Level 26 and used Lightning 50 times
Effect: Area
Technical

19. インディグネイション | Indignation | Indignation
Power: 1000
Hit: 1
TP: 60
Learn: Level 60 and used Thunder Blade 50 times
Effect: Area
Technical

20. スパークウェブ | Spark Web | Spark Wave
Power: 60x8
Hit: 8
TP: 26
Learn: Level 26 and used Lightning 50 times
Effect: One
Strike

--Icicle line, ice element
21. アイシクル | Icicle | Icicle
Power: 55x2
Hit: 2
TP: 10
Learn: Level 11
Effect: One

22. アイストーネード | Ice Tornado | Ice Tornado
Power: 70x6
Hit: 6
TP: 30
Learn: Level 29 and used Icicle 50 times
Effect: Area
Technical

23. フリーズランサー | Freeze lancer | Freeze Lancer
Power: 80x6
Hit: 6
TP: 29
Learn: Level 29 and used Icicle 50 times
Effect: One
Strike


24. レイジングミスト | Razing Mist | Raging Mist
Element: Fire
Power: 100x5
Hit: 5
TP: 38
Learn: Lv. 35 and know Eruption and Spread
Effect: Area

25. グラビティ | Gravity | Gravity Well
Element: None
Power: 70x8
Hit: 8
TP: 42
Learn: Lv. 42 and know Thunder Blade and Rock Break
Effect: Area

26. スパイラルフレア | Spiral Flare | Spiral Flare
Element: Fire
Power: 120x5
Hit: 6
TP: 38
Learn: Lv. 35 and know Flame Lance and Air Blade
Effect: One

27. ヴォルトアロー | Volt Arrow | Thunder Arrow
Element: Thunder
Power: 72x10
Hit: 10
TP: 42
Learn: Level 40 and know Spark Web and Flame Lance
Effect: One

28. アドプレッシャー | Add Pressure | Dreaded Wave
Element: Earth
Power: 60x8
Hit: 8
TP: 34
Learn: Level 32
Effect: One

29. マイトアトラス | Might Atlas | Atlas
Element: Wind
Power: 78x9
Hit: 9
TP: 42
Learn: Level 48 and know Air Blade and Aqua Laser
Effect: One

30. アブソリュート | Absolute | Absolute
Element: Ice
Power: 300+480
Hit: 2
TP: 46
Learn: Level 44 and know Freeze Lancer and Grave
Effect: One

31. バイトオブアース | Bite of Earth | Earth Bite
Element: Earth
Power: 60x8+200x2
Hit: 10
TP: 44
Learn: Level 53 and know Grave and Spark Web
Effect: One

32. プリズムソード | Prism Sword | Prism Sword
Element: Light
Power: 300x6+600
Hit: 7
TP: 58
Learn: Level 58 and know Absolute and Might Atlas
Effect: One

33. メテオスォーム | Meteor Swarm | Meteor Storm
Element: None
Power: 425x13
Hit: 14
TP: 80
Learn: Sub event in Heimdarr
Effect: All

34. フォースフィールド | Forcefield | Force Field
Defend against most attacks and magic.
TP: 10% of max
Effect: Damage reduced 80%

EX. インディグネートジャッジメント | Indignate Judgment | Indignate Judgment
Genius's Hi-ougi. Use Indignation when in overlimits, and if you've
used Indignation at least 50 times, Genius will do Indignate
Judgment instead.
______________________________________________________________________
4. Refill Sage
Refill is what players of Phantasia would expect Collet to be. This is
Symphonia's Mint. Refill uses a staff, and her skills are support and
curative. Like Genius, keep her away from enemies, as it doesn't take
much to kill her. You may need to tinker with AI further as well, she
tends to get pretty trigger-happy when it comes to Photon. Refill is
half-elf, and Genius's older sister.
[In the US version, Refill has been renamed Raine]
______________________________________________________________________
4.1 Refill's Skills
Like Genius, Refill casts magic from the back lines. However, most of
her spells are targeted at your party members, not the enemies. I'm 
not really sure if Technical or Strike type is better for Refill. I
had her, and all my characters, on Technical, but Strike may work just
as well.
Refill's spells have no power, hit count, or element, except for 3.
Therefore, these stats will only be listed where applicable. Also,
effect is like with Genius, the effect range/area of the spell. The
new addition "Result" is what the spell does.
--
--
1. ファーストエイド | First Aid | First Aid
TP: 8
Effect: One
Result: 30% HP Recovery
Learn: Refill starts with First Aid

2. ナース | Nurse | Nurse
TP: 28
Effect: All
Result: 40% HP Recovery
Learn: Level 26, and used First Aid 50 times
Technical

3. ハートレスサークル | Heartless Circle | Healing Circle
TP: 56
Effect: Area
Result: HP recovery in area (60% in menu)
Learn: Level 42, and used Nurse 50 times
Technical

4. ヒール | Heal | Heal
TP: 20
Effect: One
Result: 60% HP Recovery
Learn: Level 26 and used First Aid 50 times
Strike

5. キュア | Cure | Cure
TP: 64
Effect: One
Result: 100% HP recovery
Learn: Level 42, and used Heal 50 times
Strike
--
--
6. リカバー | Recover | Recover
TP: 12
Effect: One
Result: Heals physical ailments
Learn: Level 12

7. レキュペレート | Recuperate | Purify
TP: 24
Effect: Area
Result: Heals physical ailments
Learn: Level 32 and used Recover 50 times
Technical

8. レストア | Restore | Restore
TP: 24
Effect: One
Result: 
Learn: Level 32 and used Recover 50 times
Strike
--
--
9. ディスペル | Dispel | Dispel
TP: 16
Effect: One
Result: Dispels magical ailments
Learn: Level 16

10. エスプレイドイレイズ | | Nullify
TP: 28
Effect: All
Result: Dispels magical ailments
Learn: Level 38 and used Dispel 50 times
Technical

11. アンチマジック | Anti-Magic | Anti-magic
TP: 28
Effect: One
Result: Heals magical ailments and makes target temporarily
immune
Learn: Level 38 and used Dispel 50 times
Strike
--
--
12. シャープネス | Sharpness | Sharpness
TP: 12
Effect: One
Result: ATK+10% for a limited time
Learn: Level 14

13. アグリゲットシャープ | Aggregate Sharp | Acuteness
TP: 32
Effect: All
Result: ATK+10% for a limited time
Learn: Level 35 and used Sharpness 50 times
Technical

14. キーネスト | Keenest | Keenness
TP: 32
Effect: One
Result: ATK+15% for duration of battle
Learn: Level 35 and used Sharpness 50 times
Strike
--
--
15. バリアー | Barrier | Barrier
TP: 8
Effect: One
Result: DEF+10% for a limited time
Learn: Level 10

16. フィールドバリアー | Field Barrier | Field Barrier
TP: 48
Effect: All
Result: DEF+10% for a limited time
Learn: Level 29 and used Barrier 50 times
Technical

17. フリントプロテクト | Flint Protect | Permaguard
TP: 40
Effect: One
Result: DEF+15% for duration of battle
Learn: level 29 and used Barrier 50 times
Strike
--
--
18. フォトン | Photon | Photon
TP: 16
Power: 150+350
Hit: 2
Effect: One
Element: Light
Learn: Level 18

19. レイ | Ray | Ray
TP: 35
Power: 350x9
Hit: 9
Effect: Area
Element: Light
Learn: Level 46 and used Photon 50 times
Technical

20. ホーリーランス | Holy Lance | Holy Lance
TP: 40
Power: 125x4+300
Hit: 5
Effect: One
Element: Light
Learn: Level 46 and used Photon 50 times
Strike
--
--
21. チャージ | Charge | Charge
TP: 24
Effect: One
Result: Target recovers a small amount of TP
Learn: Level 8

22. レイズデッド | Raise Dead | Ressurection
TP: 48
Effect: One
Result: Revives targeted party member
Learn: Storyline progression

23. レザレクション | Ressurection | Revitalize
TP: 96
Effect: All
Result: 70% HP Recovery
Learn: Level 50, and used Heartless Circle 50 times
Technical

24. リバイブ | Revive | Revive
TP: 96
Effect: One
Result: Automatically raise if target dies
Learn: Level 50 and used Cure 50 times
Strike

25. フォースフィールド | Forcefield | Force Field
Defend against most attacks and magic.
TP: 10% of max
Effect: Damage reduced 80%
______________________________________________________________________
5. Shihna Fujibayashi
Shihna is a ninja from Mizuho, sent to assassinate Sylvarant's Miko.
Her weapons are umm... cards or something. I'm really not sure, sorry.
Her skills are offensive, support (giving your weapons an element),
and summoning. As another Tales of Phantasia reference, note the last
name, the ninja in later versions of Phantasia was Fujibayashi Suzu.
(following the Japanese system of naming, with surname first).
Fujibayashi is also Shihna's last name.
[In the US version, Shihna has been renamed to Sheena]
______________________________________________________________________
5.1 Shihna's Skills
Because Shihna's skills mostly use kanji, that I don't know, and I
always had her as Technical Type, I do not know the names of many of
her Strike Type skills. If anyone does know the readings, please
contact me.

1. Sanrikifu | Power Dispersion Seal | Power Seal
散力符
Power: 80
Hit: 1
TP: 5

2. Sanrikishoufu | Soaring Power Dispersion Seal | Power Seal Pinion
散力翔符
Power: 200
Hit: 2
TP: 18
Technical

3. | | Power Seal Absolute
*I have absolutely no idea how the third kanji is read, so I don't
know the name of this skill.
Power: 120
Hit: 1
TP: 22
Strike
--
--
4. Jakoufu | Snake Seize Seal | Serpent Seal
蛇拘符
Power: 80
Hit: 1
TP: 5

5. Jakoushoufu | Soaring Snake Seize Seal | Serpent Seal Pinion
蛇拘翔符
Power: 200
Hit: 2
TP: 12
Technical

6. | | Serpent Seal Absolute
*I have absolutely no idea how the third kanji is read, so I don't
know the name of this skill.
Power: 120
Hit: 1
TP: 24
Strike
--
--
7. Sakurikifu | Explosive Power Seal | Pyre Seal
炸力符
Power: 250
Hit: 1
TP: 15
--
--
8. Seikyuufu | Life Seal | Life Seal
生吸符
Power: 140
Hit: 1
TP: 15
--
--
9. Yuugenfu | Secluded Illusion Seal | Mirage Seal
幽幻符
Power: 80
Hit: 1
TP: 5

10. Yuugenshoufu | Soaring Secluded Illusion Seal |  Mirage Seal Pinion
幽幻翔符
Power: 200
Hit: 2
TP: 12
Technical

11. | | Mirage Seal Absolute
Power: 120
Hit: 1
TP: 20
Strike
--
--
12. Shoukyuufu | Spirit Seal |  Spirit Seal
精吸符
Power: 140
Hit: 1
TP: 15

13. Hyouukoushoufu | Initial Descent Crystal Seal | Sylva Seal
Adds element to a party member's physical attacks. Fire, Water, Wind,
or Light.
表降晶符
Power: -
Hit: -
TP: 14

14. Rikoushoufu | Secondary Descent Crystal Seal | Tethe Seal
Adds element to a party member's physical attacks. Earth, Ice, Lightning,
or Darkness.
裏降晶符
Power: -
Hit: -
TP: 14

15. Shourikiyoufu | Spirit Power Raise Seal | Force Seal
精力揚符
Power: -
Hit: -
TP: 25

16. Hamatoufu | Destructive Demon Wave Seal | Demon Seal
破魔濤符
Power: 300
Hit: 1
TP: 35

17. Soumeifu | Dark Maneuver Seal | Purgatory Seal
操冥符
Power: -
Hit: -
TP: 40
Result: Revives target party member with 0 HP (LIMIT REVERSE)

18. Fuujinbakufuu | Wind Blade Binding Seal | Cyclone Seal
風刃縛封
Power: 385
Hit: 2
TP: 35

19. 降霊召符・ | | Summon: Corrine
*I do not know the last two kanji in this skill
Power: 400
Hit: 1
TP: 30

30. Shoudanfu | Collision Snap Seal | Guardian Seal
衝弾符
Defend against most attacks and magic.
TP: 10% of max
Effect: Damage reduced 80%
-----Seirei Summoning abilities-----
-降霊召符 = koureishoufu, which I loosely translate as Spirit Call, really
only using two kanji out of the four.
-Summoning abilities can only be used when Shihna is in Overlimits.
-You gain all Seirei summons by contracting with them after defeating
the Seirei in battle.
-Power is per-hit... as far as I know.
-Additionally, every summon takes 100 TP.
20. 降霊召符・火 | Spirit Call: Fire | Summon: Fire
Summons Efreet, the Spirit of Fire
Power: 1100
Hit: 1
Effect: Area
Element: Fire

21. 降霊召符・水 | Spirit Call: Water | Summon: Water
Summons Undine, the Spirit of Water
Power: 400
Hit: 4
Effect: Area
Element: Water

22. 降霊召符・風 | Spirit Call: Wind | Summon: Wind
Summons Sylph, the Spirit of Wind
Power: 200xa+200xa+400
Hit: 5
Effect: Area
Element: Wind

23. 降霊召符・氷 | Spirit Call: Ice | Summon: Ice
Summons Celsius, the Spirit of Ice
Power: 500
Hit: 2
Effect: All
Element: Ice

24. 降霊召符・雷 | Spirit Call: Thunder | Summon: Lightning
Summons Volt, the Spirit of Lightning
Power: 200
Hit: 10
Effect: Area
Element: Thunder

25. 降霊召符・地 | Spirit Call: Earth | Summon: Earth
Summons Gnome, the Spirit of Earth
Power: 600+100xa
Hit: 6
Effect: Area
Element: Earth

26. 降霊召符・光 | Spirit Call: Light | Summon: Light
Summons Luna, the Spirit of Light
Power: 1000
Hit: [gah, kanji! I think it's random]
Effect: All
Element: Light

27. 降霊召符・闇 | Spirit Call: Darkness | Summon: Darkness
Summons Shadow, the Spirit of Darkness
Power: 150
Hit: 10
Effect: Area
Element: Darkness

28. 降霊召符・源 | Spirit Call: Source | Summon: Origin
Summons Origin
Power: 250
Hit: 14
Effect: Area
Element: None

29. 降霊召符・元 | Spirit Call: Beginning | Summon: Birth
Summons Maxwell
Power: 600
Hit: Random (Meteor Swarm, essentially)
Effect: All
Element: None

______________________________________________________________________
6. Kratos Aurion and Zelos Wilder
Kratos and Zelos are unique in that only one of them is in your party
at a time. When Kratos leaves for story reasons, Zelos joins shortly
after. Ultimately, an event lets you choose which one you want with
you at the end of the game. Both use swords, and a mix of offensive
abilities, and offensive and curative magic. However, I believe only
Kratos can learn Judgement.
[Remarkably, Namco didn't choose to alter either of these names for US
release]
______________________________________________________________________
6.1 Kratos and Zelos's Skills
Once again my tendancies for Technical Type leave me without
Japanese names for some skills.
1. Majinken | Demon Blade | Demon Fang
魔神剣
Power: 120
Hit: 1
TP: 4

2. Majinken Souga | Demon Blade - Twin Fang | Double Demon Fang
魔神剣・双牙
Power: 210
Hit: 2
TP: 16
Learn: Level 15, used Majinken 50 times
Technical

3. Gou Majinken | Strong Demon Blade | Fierce Demon Fang
剛・魔神剣
Power: 240
Hit: 4
TP: 16
Learn: Level 15, used Majinken 50 times
Strike
--
--
4. Shunjinken | Swift Sabre | Sonic Thrust
瞬迅剣
Power: 140
Hit: 1
TP: 5
Learn: Level 5

5. Fuujinken | Gust Sabre | Hurricane Thrust
風迅剣
Power: 220
Hit: 2
TP: 14
Learn: Level 28, used Shunjinken 50 times

6. Kuuhashou | Air Rending Thrust | Super Sonic Thrust
空破衝
Power: 240
Hit: 1
TP: 14
Learn: Level 28, used Shunjinken 50 times
Strike
--
--
7. Senkuureppa | Sky-Splitting Flash | Light Spear
閃空裂破
Power: 220
Hit: 4
TP: 18
Learn: Level 23

8. Senkuushoureppa | Sky-Splitting Flash Thrust | Victory Light Spear
閃空衝裂破
Power: 320
Hit: 4
TP: 26
Learn: Level 43, used Senkuureppa 50 times

9. | | Light Spear Cannon
*Don't know the kanji, don't know the name
Power: 330
Hit: 6
TP: 26
Learn: Level 43, used Senkuureppa 50 times

--
--
10. ファイアボール | Fireball | Fire Ball
Power: 35x3
Hit: 3
TP: 7
Effect: Single
Learn: Both begin knowing this spell

11. イラプション | Eruption | Eruption
Power: 120x3
Hit: 3
TP: 24
Effect: Area
Learn: Level 31, used Fireball 50 times
--
--
12. ウィンドカッター | Wind Cutter | Wind Blade
Power: 30x3
Hit: 3
TP: 8
Effect: Single
Learn: Level 8

13. エアスラスト | Air Thrust | Air Thrust
Power: 45x7
Hit: 7
TP: 22
Effect: Area
Learn: Level 18, used Wind CUtter 50 times
--
--
14. ストーンブラスト | Stone Blast | Stone Blast
Power: 40x3
Hit: 3
TP: 7
Effect: Single
Learn: Level 10

15. グレイブ | Grave | Grave

Power: 85x5
Hit: 5
TP: 22
Effect: Single
Learn: Level 34, used Stone Blast 50 times
--
--
16. ライトニング | Lightning | Lightning
Power: 105
Hit: 1
TP: 9
Effect: Single
Learn: Level 12

17. サンダーブレード | Thunder Blade | Thunder Blade
Power: 120+100x3
Hit: 4
TP: 28
Effect: Area
Learn: Level 21, used Lighting 50 times
--
--
18. ファーストエイド | First Aid | First Aid
Power: -
Hit: -
TP: 8
Effect: Single
Result: 30% HP Recovery
Learn: Both begin knowing this spell

19. Gurenken | Crimson Lotus Blade | Hell Pyre
紅蓮剣
Power: 300
Hit: 4
TP: 22
Learn: Level 40, know Eruption

20. Raijinken | Thunder God Sword | Lightning Blade
雷神剣
Power: 330
Hit: 2
TP: 22
Learn: Level 37, know Thunder Blade

21. ヒールストリーム | Heal Stream | Healing Stream
Power: -
Hit: -
TP: 45
Effect: Area
Result: HP Recovery in area (30% in menu)
Learn: Level 46, know Grave

22. ヒールウィンド | Heal Wind | Healing Wind
Power: -
Hit: -
TP: 35
Effect: Area
Result: HP recovery in area (45% in menu)
Learn: Level 26, know Air Thrust

23. Majinsenkuuha | Demon Sky Flash | Demon Spear
魔神閃空破
Power: 350
Hit: 6
TP: 30
Learn: Level 49, used Majinken and Senkuureppa 50 times

24. Fuuraijinken | Wind & Thunder God Sword | Super Lightning Blade
風雷神剣
Power: 375
Hit: 2
TP: 34
Learn: Level 52, used Thunder Blade and Air Thrust 50 times


25. ジャッジメント | Judgment | Judgment
Power: 400
Hit: 15
TP: 40
Learn: Kratos knows Judgment when he rejoins the party.


26. Suigojin | Pure Protection Position | Guardian
粋護陣
Block most magic and weapon based attacks.
TP: 10% of max
Effect: Damage reduced 80%
______________________________________________________________________
7. Presea Combatir
Presea is a seemingly young girl from Ozette who does not seem exactly
energetic. Reasons for this will reveal themselves as the story 
progresses. Presea uses an axe, and all her skills are offensive techs
except the obligatory self-defense move.
[Presea also made it through localization unchanged]
______________________________________________________________________
7.1 Presea's Skills
*Coming next update. I've had about enough kanji for one day...*
1.
2.
3.
4.
--
--
5.
6.
7.
8.
--
--
9.
10.
11.
12.
--
--
13.
14.
15.
16.
--
--
17.
18.
19.
20.
Defend against most attacks and magic.
TP: 10% of max
Effect: Damage reduced 80%
______________________________________________________________________
8. Regal Bryan
Regal fights using only his feet, his hands are in chains. This is due
to an event in his past that the story will ultimately reveal. All of
his abilities are offensive skills, except once more a self-defense 
ability.
[Regal's name has changed for the US version. His last name that is,
he is now Regal Bryant]
______________________________________________________________________
8.1 Regal's Skills
*Coming next update. I've had about enough kanji for one day...*
1.
--
--
2.
3.
4.
--
--
5.
6.
7.
--
--
8.
9.
10.
--
--
11.
12.
13.
--
--
14.
--
--
15.
16.
17.
--
--
18.
19.
20.
21.
Defend against most attacks and magic.
TP: 10% of max
Effect: Damage reduced 80%
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
--------------------[START WALKTHROUGH]-------------------------------
Sometimes, i'll pop in a quote from the game.
Next to each area name will be at least part of the Japanese name,
so you can recognize it yourself in-game.
Additionally, the US version name (if different) will appear under.
-----Part 1 - Sylvarant to Tethe Alla-----

---1. The Village of Oracles: Iselia--- イセリア
「もういいわ。 じゃあ今の答え.... ジーニアス。 あなたが答えて」
-Storyline event in classroom, no player control. After seeing the odd
light flash, Refill leaves the room. At this point, you gain control
over Lloyd. You can talk to any classmates you wish, but to progress
you simply need to walk toward the door. Genius will run over to talk
with you. Either option will progress the story, but a little more
motivation to go investigate limps over if you choose the second. 
Collet, Genius, and Lloyd will decide to go investigate the shrine.
-Investigate the Collet-shaped hole in the wall at this point to get a
title for Collet.
-On your way out, you should encounter your first Skit. Hit Z to view
it.
-Outside the school, there is more dialogue, this time with Collet's
father, Frank. Use the save point (hit A while standing on it), and 
then attempt to exit the map at the top to encounter your first...
well, encounter. Your weapons are weak, but thankfully so is your
opponent. You can pretty easily get through this just by running over
as Lloyd and hitting A repeatedly. (I hope you're on Manual battle!).
Note that Lloyd already has the skill Majinken, assigned to B. Your 
second encounter occurs immediately after, this time with two enemies.
-Now, exit the map, to go to the Field. (You must hit A at the edge,
you can't just walk out of town). On the Field Map, head West until 
you reach Martel Church. Use your own judgement to determine if you
should take time to level up or not.
______________________________________________________________________
---2. Martel Church--- マーテル
「神子はどこだ?」
"miko wa doko da?"
-More dialogue. If you chose the first option earlier, the motivation
will limp down the stairs now. Run up the stairs to see Dezaian for
the first time. Get used to the guy named Borta, he's not going
away anytime soon.
-Battle Advice: If they defend too much, get behind them, an attack
to the back breaks their guard.
-Next up, your first boss battle! Don't worry too much, regardless
of how well you're doing, your entire party falls to its knees and
you are saved by a mysterious swordsman anyway. NOW the actual fight
begins. You will learn to absolutely love this guy until Refill joins,
as he has First Aid.
--BOSS: VIDARR
-HP: 4,000
-EXP: 115
-Gald: 25
-Items: Life Bottle 
-Battle Advice: This boss can knock you away. Hit X while in mid-air 
to do a nice little backflip and save time by not lying around on the
ground for a while.
-After beating the boss, the swordsman's Exsphere is noticed by Lloyd,
and more voiced dialogue ensues. The swordsman reveals himself as
Kratos, arguably the cooler of the two swordsmen you will encounter
in this game. Your party will enter the shrine (though Genius does so
with less enthusiasm). 
-The path left is blocked, so only go that way if you want some EXP, 
instead, head right, and down the stairs. Lloyd will notice a pedestal
in the distance, and point it out to your party. Collet finds 
something a bit more immediately useful, a Golem. Kill it, and Collet
will accidentally push its corpse down a hole in the floor. Another
Golem will appear, kill it, and this time you have to do the corpse-
defiling yourself. Either way, you're trying to make a path to the
center pedestal to progress. There are chests to the left and right,
as well. They are a Life Bottle, and a Panacea Bottle, respectively.
Use the save point on the lower level if needed.
-From the central pedestal you receive the Sorcerer's Ring. Use the X
button outside of battle to shoot fireballs. Later dungeons will
modify the function of the ring as needed to suit the puzzles. The
Sorcerer's Ring does not function on the Field Map. As a nice little
bonus, shoot enemies with it to stun them, and prevent battle.
-Go back to where the Golems were. Take the left staircase for an
Apple Gummy, a Life Bottle, and 250 Gald. Then return and take the 
right staircase to return to the first room. This time go up from the
first area, to a barrier. Shoot the door behind with the Sorcerer's
Ring to progress. Use the warp that is reveaed to travel to the final
area of this shrine. There is no boss, but do not get used to that.
You can assume to have to fight a boss at every shrine you go to after
this. Anyway, a cutscene occurs instead of a fight, and you meet
Remiel, an Angel. A little shiny...thing goes into Collet, and then 
you get a short anime scene out the window to show you the Tower of
Salvation. Talk to everyone, yes, all three of them, to continue.
-Back in the first room, you encounter Refill going Relical. Enjoy
some amusing scenes, even if you can't understand why they're 
happening. At the least, Refill and Lloyd teach you why that hole
back in the school was Genius-shaped. Leave the church, and return
to Iselia.
______________________________________________________________________
---3. The Village of Oracles: Iselia--- イセリア
「私に異存はない」
"watashi ni izon wa nai"
-When you enter town, save if you so desire, then go right, and into 
the large flowery house there, for a scene. You will recieve the 
Collector's Zukan (Picture Book). Watch Lloyd lie his way out of an 
awkward situation, then go down to the southern exit to encounter 
Lloyd's...whatever, Naoise.
-On the world map, head west a very short distance to Iselia Forest.
______________________________________________________________________
---4. Iselia Forest--- イセリアの森
「あ、また逃げた!」
"a, mata nigeta!"
-After the short scene with Naoise, head right and up the hill.
-Head left behind a tree for a chest containing an Apple Gummy. Then go 
right again, and grab the Life Bottle from the chest. Continue up the
path until a scene occurs with Genius. Use the save point, then go 
left into the next screen. Another encounter with your friendly 
neighborhood evil people, Dezaian! 
-Head left along the wall until a
scene occurs with Marble (the old woman). Return like you're going to
go back to the last screen, but instead go up, on the right side of 
the trees and rocks, and you can jump up the cliffside. Make sure to 
get the Orange Gummy on the way. At the top, another scene, wherein
Genius gets to fry the backsides of a few guys. Lloyd uses more of his
Mario-esque jumping skills as well.
-One simple battle, and then Lloyd jumps yet again, this time off a 
rather large cliff. Why he didn't at least break a leg or seven in 
this portion isn't really ever explained so don't think about it too 
much. Genius leaves your party, so use the save point again.
-This time leave the screen at the top. Up and to the left on this new
screen is an Apple Gummy. Head right from there to a semi-hidden chest
containing Leather Gloves. Equip them on Lloyd. Go back left, down 
just a little, and right again for a chest with another Apple Gummy.
Follow the path down and across the bridge to the right. Grab the 500
Gald in the chest here, then keep going. Head up, and under the fallen
tree. Grab the bag on top of it (an Orange Gummy), and then exit to 
the Field from the top. Head West to Dike's Home.
______________________________________________________________________
---5. Dike's Home--- ダイクの家
「ただいま、母さん...」
"tadaima, kaasan..."
-A short scene panning around the scenery, including the grave of 
Lloyd's mother. Go in the house to talk with Dike. Despite not saying
that much, this conversation carries you into night. Lloyd will go 
outside, and then you will encounter your friends. Yet more scenes, 
but at least they're voiced. Note the moon that Collet and Lloyd look
at. 
-Once you finally have control again, go talk to Dike in front of 
Lloyd's mother's grave. He'll give you a few items, and a Sylvarant
Map. Genius will appear, and you will automatically return to Iselia.
______________________________________________________________________
---6. The Village of Oracles: Iselia--- イセリア
「人間なんて、汚い」
"ningen nante, kitanai"
-Go to Collet's house. Lloyd will read a letter written to him by her.
-Following the sound of an explosion, leave the house. Use the save 
point, then head down to the burning house. You will have another
fight with Dezaian. This time one enemy has a crossbow, keep that in
mind. Head toward the southern exit of Iselia for another scene. Meet 
Foshtess, or something similar. His name isn't made English as easily
as some others.
-Time for your second boss fight. Like last time, if you get knocked
back, hit X to save yourself. Don't be afraid to keep your distance
though, as this boss does have a few more close-range special skills.
You will probably begin to wish for a sword that wasn't made of wood,
but the battle should not be too hard.
-After the battle, another scene, and you learn that Dezaian has an
interest in Lloyd. You also learn just who that boss was. She tells 
you to run, and then sacrifices herself. Genius picks up her Exsphere,
and Lloyd agrees to leave the town. Genius attempts to defend him, but
to no avail, so he leaves with you. Lloyd receieves a new title, "Lost
Swordsman". 
-Head south. You'll have an event that activates EX Skills.
I strongly reccomend making both Lloyd and Genius T-Type for the game.
Many of Lloyd's skills have longer chains under T, same for Genius,
and they're often better. For example, Genius's Lightning spell. As a
S-Type, he'll learn Spark Web. As a T-Type, he'll learn Thunder Blade,
and then Indignation.
-If needed, stay the night at the church along the way, it's fairly
cheap, and useful, enemies get a little bit harder, and in larger
groups, once you reach the desert. At least stop in, as a guy here will
activate and explain Long Mode for the Iselia area. Essentially, Long
Mode lets you ride Noishu on the world map, thus being fast enough to
avoid battles. You can still get into battles while on him though, he
isn't a Chocobo after all. Head south until you reach Triett.
______________________________________________________________________
---7. Flower of the Desert: Triet--- トリエット
-Lloyd notices some Dezaian soldiers, so you sneak in behind Naoise.
They hang an amusingly drawn poster of Lloyd up on a board, then walk 
off screen. Walk up/left toward some shops, and a fat guy will talk to
you. Go over and talk to him to get Soft Leather (armor), and if you
have been fighting enemies, you might have the items needed to use his
Customize Shop to turn that into Hard Leather. Do so if you can, and
equip the Hard Leather on Lloyd. The little kid just past him is the
weapon shop. You can buy a Knight's Saber for Lloyd and a Fine Play
for Genius. If you have the money (keeping in mind that you'll likely
want to buy some healing items) buy them both. If not, just get the
Knight's Saber, Genius doesn't do much physical attacking anyway. Feel
free to sell any equipment that you replace, you won't ever need those
Wood Swords again. If you made the Hard Leather, and got those Leather
Gloves back in Iselia forest, the armor shop won't have anything new
for Lloyd, but it's a good idea to give Genius better armor. If you
investigate a nearby building, you'll see a person-shaped hole in it.
You shouldn't have to guess which Half-Elf Teacher was here recently.
-Items: If you're prone to completion, grab some Spectacles (last item
on the list, 10 Gald). Use these on an enemy to add their information
to your Monster Zukan (once you have it that is). Buy some Apple 
Gummies, since you don't currently have a healer, and consider Orange
Gummies for recovering Genius's TP. Panacea Bottles cure status, and
Life Bottles revive the dead. Get a few of each if you can afford it.
-Head back to the next screen, to the farthest tent, a fortune teller.
Lloyd will ask her about Collet, for which she wants 100 Gald. If you
don't have it, sell the food items you've doubtless received from 
battles. She'll mention Efreet, but don't get your hopes up, you won't
be getting Seirei (spirits) for quite a while. By talking to the 
fortune teller again, you can ask her about Collet, Genius, or Kratos,
but this is optional. 
-IMPORTANT: If you want to do any levelling up, do it now, before you
look at the poster Dezaian put up. You can't leave to the Field after
you do. Once you're ready, look at it, then try to leave Triett. 
Dezaian will confront you, and a battle ensues. You win, but Lloyd is
shot and stunned anyway. As he is taken away, Genius follows, only to
be turned away once Lloyd reaches Sylvarant Base.
______________________________________________________________________
---8. Sylvarant Base--- シルヴァラントベース
「何者だ!」
"nanimono da!"
-Welcome to a prison cell, not the most wonderful place to be. Luckily,
in a stroke of genius on Dezaian's part, the trigger to open your cell
door is when a soldier is shot with fire. Use the Sorcerer's Ring when
he walks by. Grab the chest, then use the save point. Head right to
regain your entire inventory, and the menu screen, from a chest. How
that all fit in there is something you can decide for yourself. Go
a little further for your first solo battle since Iselia Forest. They 
attack primarily by stabbing, so don't be afraid to jump over them and
attack from behind.
-Next room, two soldiers will activate a security system that doubles
as the next puzzle. The game demonstrates how to open the next door
even. First things first though, examine the pedestal to change your 
Sorcerer's Ring's function to a more electrical one. To open the door, 
you must shoot both enemies while they're on the panels. Once that's
done, go through. Note that just like the fire Socereror's Ring, this
one can stun enemies on the map. In this hall, if you exit to the top,
you'll reach a machine that sells everything the item shop in Triett
did. It is a good idea to fight every enemy in dungeons, because from
this dungeon on a new feature is added. There are inactivate save 
points within the dungeons, and to activate them you must use a Memory
Gem. You get these after a battle with some enemy in the dungeon. You
will be told when you return to the map, with some blue text, so it's
hard to miss. I don't think it's a certain enemy that carries the Gem,
and you can't save without one, so fight enemies at least until you 
get a Memory Gem. In this dungeon, I got it from the soldier in this
hallway. Continue to the left to a large room with a hall, and one of
the inactive save points I spoke of. 
-Talk to the brown machine in the upper-left to learn about this 
puzzle. The three spinning rods to the left rotate the colored buttons
around the Gamecube by 180, 90, and 45 degrees, respectively from top
to bottom. To progress, you only need to make the green buttons match.
-With the green lights active, head up, and Lloyd runs away...and right
to yet another guy who already knows who Lloyd is. After some dialogue,
Borta reappears. Fortunately, your party returns as well, including
Kratos and Collet. 
-3rd boss battle, Borta. His attacks are short-range, so Lloyd will
probably get hurt a lot, but you have Kratos again, so you shouldn't
be in too much risk of dying. He only has 4,200HP. If you want to know
how much he currently has, use Spectacles on him. Watch out if he goes
Overlimits (black aura), as he will do more damage and take less. If
you go Overlimits, the same occurs for you though, so keep that in mind.
He does have two Dezaian soldiers with him, but they're a minor threat
by this point. 
-Borta leaves behind a staff that he pulled out of who knows where. He
certainly didn't have it in the battle, so why he GIVES it to you is
anyone's guess. Your party will promptly depart.
______________________________________________________________________
---9. Flower of the Desert: Triet--- トリエット
「あんた、動物が好きなのか?」
"anta, doubutsu ga sukina no ka?"
-Dialogue scene as soon as you enter. You'll stay the night at the inn
and have a conversation in your room. When you regain control, head 
upstairs, and go in the left door. (When the green box pops up when 
you try, select the first option to enter). You'll have a voiced talk
with Refill. After you finish talking with Refill, leave, and you'll 
see Kratos walking outside. Go with the first option again, and let's
follow him. Lloyd learns an important lesson about sneaking up on well
armed swordsmen in the middle of the night. Once Kratos and Lloyd are
done, it becomes day, and you regain control back in your room.
-On the second story walkway, go to the far right and examine what's
there to meet the Wonder Chef. He teaches you a recipie, but don't ask
me what it is... Or why he poofs out of random objects either...
-Save if you so desire, then head outside. Refill will give you the
Monster Zukan (Picure Book), and join your party. The Monster Zukan 
keeps track of all the enemies you've encountered, and gives various
stat values for them if you've used Spectacles on them before.
-Thanks to your new party members, you may want to stop by the weapon
and armor shops. If giving Collet and Refill "armor" didn't bankrupt
you, restock items as needed. Leave Triett, and head South-west to the
ruins. You can see them in that direction from Triett on the field map,
so you shouldn't be able to get lost. Note that Refill is the game's
healer, so if you're taking a lot of damage, move her into your party.
______________________________________________________________________
---10. Triet Relic--- 旧トリ工ット跡
「素晴らしい」
"subarashii"
-Lloyd doesn't seem to enjoy the heat and dryness, so you get another
dialogue scene, followed by battle against two Fire Elements. More
dialogue follows. From this, Lloyd and Kratos gain suigojin, Refill 
and Genius get Forcefield, and Collet gets Reduce Damage. All three
skills are defensive. Hit down + X in battle to use them. Whereas X
normally defends, and takes off some damage, these skills guard a much
larger portion of the damage. There is, however, a TP cost, 10% or so,
I think.
-Anyway, head left to the stone structures, and watch Refill, for the
first voiced time, go Relical. If you suddenly find yourself wanting
to scream "subarashii" every time something interests you, blame her.
Dialogue here is enjoyable too, around when Kratos asks if Refill is
always like this. Refill gains her Relic Mania title at this point.
-Collet opens the door in the ground, so head down the stairs. The 
path very quickly branches in three. I believe this dungeon's enemy
with Memory Gem tends to appear along the downward path, so if you're 
desperate for the ability to save, you can go that way now, but for the
rest of us, let's go straight through the doorway ahead. 
-Most of the puzzles in this dungeon take place in this room. Head up, 
past the block, and around to the left for two chests, a Bracelet and 
a Life  Bottle. Equip the Bracelet on Refill (Collet can also equip it,
but Refill's defense is lower, and you may need Refill to heal you 
against the boss of this dungeon). Then head back past the block, and 
as far down as you can go in this point of the dungeon. Fight the
enemy there, or avoid it, and grab the Apple Gummy from the chest.
-Now we can finally get on with the puzzle. There are two blocks in 
this immediate area, and a gap to the left. Push both blocks into that
space, and then go up the ramp (it's facing toward you, so it may be
harder to tell, but vertically it goes up). This is a dead end, but it
won't always be that way, so take the time to note where it is, and 
what the surroundings look like. 
-Leave the main room, and go back to the branching path. This time go
down. Don't go in the door here quite yet though, look to the left and
you'll see a chest covered in rocks. Shoot the rocks with the Sorcerer's
Ring, then grab the Lemon Gummy from the chest. Now go through the 
doorway. Fight the enemy here (this is where I got a Memory Gem), and
then try to walk to the right a little. A scene will occur with Lloyd
and Refill. From where you're standing when it finishes, use the 
Sorcerer's Ring. This should give you an idea of how the puzzles
here work. Notice what platforms were raised? Leave the main room via
the bottom door, and re-enter through the middle (where you went in
the first time).
-Now, first, head back up the ramp that was a dead-end earlier, and 
grab the two chests that are now within reach for a Mumei Blade and
1000 Gald. Equip the Mumei Blade on Lloyd. Now go back down the ramp,
and shoot the candle there with the Sorcerer's Ring to raise another 
platform. Exit the room, and take the upper path this time. However,
DO NOT ATTEMPT TO OPEN THE CHEST AT THE END OF THIS PATH. It is an
enemy, and one you may not be ready for. If you think you are, that's
great, but wait until after you can save in here to fight it. Go in
the doorway.
-In this portion of the room, go up, and then left, to another block.
Push it right, then down, and then (due to a camera angle change), up.
This puts it in a gap, and lets you reach another candle thing to 
light. Grab the nearby chest containing a Stilett, a weapon for Kratos.
Use the newly raised platform to go up some stairs. Grab the Circlet
in a chest a short way up, then use your Memory Gem to activate the
save point by the warp. Use it.
-NOW, if you wish, go and fight the Fake (the chest I told you not to 
open). This enemy can't be hurt by physical attacks. That means that
Lloyd is useless, you MUST make Genius and Kratos use Spells. If you
win, you get an All Divide. Don't ever use this item until I say to,
or you're horribly losing a battle and didn't save recently and it's
an emergency. There are a few in the game, all from Fakes I believe,
and they will save you from some very bad situations later.
-All Divides reduce all damage done in battle, both to you and by you
by 1/2. Healing still has its full effect however. This is your best
chance to survive the fight against the optional boss Abicion.
-Return to the save point and warp, if you left them. Now use the warp
to go to the fuuin (seal). You must fight Ktugha, and Ktugha Born x2.
Be careful, the Ktugha Born use Fireball, and Ktugha has several multi-
hit attacks. Most threatening is probably his Eruption spell. If you
see him start it, try using suigojin to protect yourself. You may either
go after the Ktugha Born first, or Ktugha, but Ktugha does more damage.
If you have trouble, try adding Refill to your party, and repeatedly
making Genius and Kratos use Aqua Edge or, if you have it, Icicle.
-After the battle, Efreet seems to be prevented from appearing, and 
instead you encounter Remiel again. Multi-colored lights shoot into
Collet, and she gains wings. She also learns Angel Feather, her first
skill that's actually useful to you. Save once more, then leave the 
dungeon.
______________________________________________________________________
---11. Field--- フィルド
-Collet is ill from what just happened, so your party camps to rest.
Talk to everyone, ending with Collet. Talk to her a second time, and
she ditches you to go for a walk. You quickly learn that she's lying
about feeling better. After returning to the field map you should have
a Skit waiting in the lower-left telling you to go to Palmacosta. But
first let's return to Triett.
______________________________________________________________________
---12. Flower of the Desert: Triet--- トリエット
-Dialogue scene. Refill gains another title. Stay the night at the inn
for an interesting scene. 
-Exit to the field map, and go far East, to Ossa Trail. 
______________________________________________________________________
---13. Ossa Trail--- オサ
-Go ahead a little, to encounter a ninja who is after Collet's life. 
She is accidentally thwarted by a lever and hole in the ground. Collet 
worries about the Ninja, wondering if she died. Genius confuses Lloyd
with math, but reassures her that the ninja is probably alive.
-Head up the path now, and to the next screen. On the next screen,
just follow the path again. I know it sounds lazy, but the path is
extremely linear. Make sure to grab the Battle Staff (weapon for Refill)
on your way up. Continue to the next screen. This one takes you to the 
top of the trail, where you will find a save point, and chests with
a Mix Gummy, and an Apple Gummy. Then just head right, and down the 
other side of the pass. It is every bit as linear as the way up. If 
your characters learn any important skills or anything on the way down,
go back up and save, there's a boss at the base of this path. Get an
Orange Gummy from a chest part-way down. At the bottom you meet the 
Ninja again. Collet is happy to see her alive.
--BOSS: CLUMSY ASSASSIN
-HP: 1,600
-EXP: 200
-Gald: 128
-Items: Holy Bottle
-Note: Summoned companion, Guardian: Wind, also fights.
-You can go in the cave the ninja came out of, but first go to the 
field map and save (exit down from where you are now). Kratos tells
Lloyd that he is not alone, and Unison Attacks are activated. After 
saving, return to Ossa Trail, and go in the cave the ninja broke out 
of. You can explore the cave for some items, but the only things of
true importance at straight ahead, on the next screen. There is an
enemy here that won't attack you until you talk to it. Grab the chests
behind it, then leave. At this point in the game you WILL lose against
this enemy. Come back and fight him later, much later. You can't wait
too long, or he'll disappear, but you should be able to beat him right
after the wind fuuin. Exit to the field map again, and go south-east
to a village, Izoold. 
===IMPORTANT: DO NOT GO NORTH.
From what i've seen, and had happen to me myself, if you partake in
some events involving the Wind Fuuin, you will permanently prevent
yourself from reaching the Water Fuuin. You MUST go to Izoold now, and
Palmacosta. I've heard of a way to still get through without having
to restart if you do go to Ascard and such first, but I've never found
a way. If anyone knows of a solution, or if this has been fixed for
the US version, please contact me immediately.
==From: TechnoJihad
It turns out that if you progrss forward (in the US version) complete 
the Wind temple, the Tower of Mana, and the Ascard Ranch you can take
Sheena the summoner to the pool with the unicorn in it. There she 
reveals herself as a summoner and explains she needs a pact with a 
water elemental. Kratos suggests that if Efreet was released at the 
fire temple it would be logical to assume that Undine would be 
released at the water temple. Upon retuning to Izoold the quest 
parameters suddenly opened to me and I was on my way towards the 
water temple story arc.
===
______________________________________________________________________
---14. Small Fishing Harbor: Izoold--- イズールド
-The first house is an inn. Use it if needed.
-Go into the second house, it's a little ways back. In here, talk to
the girl (not the old lady, the one closer to the door). This is Lilah,
and she's important to getting your party to Palmacosta. Head to the
port, and a little girl there will fill you in on the situation with
Max and Lilah. Talk to people here, particularly, talk to Max a couple
times. He's the guy in blue pants and a brown shirt, standing by his
boat and some crates. I'm not sure who all you actually MUST talk to,
so just talk to everyone you can a few times until you get an actual
dialogue scene when you go back and talk with Lilah. She'll run off
to the port, so follow her, to Max. After another dialogue scene,
talk to Max to go to Palmacosta by boat.
______________________________________________________________________
---15. Port City: Palmacosta--- パルマコスタ
「ドアさま!」
-Head down, and left, to enter the area of town with a large number of
shops. Of particular interest should be the Weapon and Armor shops. 
Buy what you want, but make sure to save 1,000 Gald to make the next 
event easier.
-Leave the docks, and as you're walking along an event will occur where
another group of people drops and breaks their Palmacosta Wine, and 
blames your party. Go across the little bridge, and into the second
building for a scene. In this store, buy Palmacosta Wine (top option,
パルマコスタワイン, 1000 Gald). Return to the other party, give them the Wine,
and they're leave, allowing you do so as well. But, we don't want to
leave yet. 
Note: In the US version, Palmacosta Wine has been changed to Palma
Potion. -_-
-Head right, onto the second map of Palmacosta, to see an event
between a child and umm... Door. It's the guy's name, not a thing,
don't ask me why his parents hated him so much, I don't know.
If you go into the large building on the right, the church I believe, 
you'll have a conversation with March. Afterward, go into the large
building on the left, run in just a few steps, and you'll talk to
Door.
-After that event, you're finally ready to leave Palmacosta.
If you feel that you need to level up more, or need gald, now would be
a good time to go fight things.
Among the shops at the docks is a Customize shop, where you can have
a Masamune made for Lloyd. the NPC two to the right sells the needed
Rapier, if you don't have one, and the Customize guy sells the other
required ingredient for 10 GRADE.
-Buy any items you need before you go to Hakonesia, when you return,
you may find it difficult to obtain some.
______________________________________________________________________
---16. Nova's Caravan--- ノヴァ
-While you're out here, head east, and in a small forest you'll run
into Nova's Caravan. First some conversation, then talk to everyone.
______________________________________________________________________
---17. Hakonesia Peak--- ハコネシア
-When you're ready, head North-east to Hakonesia Peak. My levels are
higher from EXP*2, but somewhere in the near-ish future Kratos should
get Lightning. (Genius as well). Lloyd's Kogahazan + Genius or Kratos'
Lightning results in a nice Unison Attack, Shuushouraizan. Anyway,
Hakonesia is extremely far North, but hard to miss, it's a pass
through the mountains. The monument to enable Long Mode in this area
is farther east, on a peninsula. There's another in the mountains far
South-west, that enables it for the rest of this continent, and Thoda.
-Enter Hakonesia, and go in the only house there, and talk to the
only person there. Make sure to remember him, this is Cotton, and 
his name will pop up again if I ever add how to get the Darkness 
Weapons.
-After you talk to him, exit for, surprise, more dialogue!
Once that's over, if you stand around long enough, a Z-button
dialogue will come up, and it tells you to return to Palmacosta.
______________________________________________________________________
---18. Port City: Palmacosta--- パルマコスタ
「どけ!マグニスさまがお出ましだ」
-Return to Palmacosta, and head to the docks. Notice anything 
missing? (or rather, anyone?). Head to the area with the church,
Door's place, etc. for an event, and a battle. 
______________________________________________________________________
---19. House of Salvation 2---
-Head north, as if you were going to Hakonesia, but stop in the small
house thing along the way. At the crossroads there, you'll be given
a message from Door. Head inside, and you'll encounter a familiar
person, who introduces herself as Shihna.
-Leave, and head east. Just around the mountain is the Palmacosta
Human Ranch.
______________________________________________________________________
---20. Palmacosta Human Ranch--- パルマコスタ人間牧場
-Head up, and you'll encounter Neal, from Door's place. You will be
given a choice. Which option you choose determines the order in which
some upcoming events (boss battles) occur. I reccomend, and this guide
will follow, the top option, simply because it gives you more time to
fight and level before encountering any bosses.
-Head up, and into the Ranch. The pedestal in front of you when you
enter will change the function of your Sorcerer's Ring.
-Go right, and in this room, use your Sorcerer's ring to make an orb
come up from the nearby pedestal. Use this to make a bridge appear,
and go right, to a machine that refreshes your HP/TP. Make sure to
remember where this is. Kill the enemy near it, to get a Purple Card.
-Use the Sorcerer's Ring to make a bridge going up, and then use it
again to make a sparkle appear. Assuming your inventory isn't full of
them, you'll get a Life Bottle. Before you head back, let's get some
items. All of these are sparkles, like the life bottle. Near the
Refresh machine is an Orange Gummy, and near the first pedestal are
an Ank Shield (for Kratos), and the item needed to make a Rapier
into a Masamune, if you haven't already.
-This time, exit the main room to the left. Remember to kill enemies
for items like Memory Gems. A sparkle just inside is an Apple Gummy.
When the path splits, head up, for sparkles containing another Orange
Gummy and Life Bottle.
-Now go down, and right, to find another Life Bottle. If you try to
take the path down, Lloyd won't let you. This is an exit. Return to
the central room, and use the Sorcerer's Ring to activate the Warp.
-Just up from where you appear is a save point, and you may want to
use it. Remember though, that you can't leave until you fight Magnis.
-Head right from the save point, to appear in the upper part of the
room with the bridges. Using the Sorcerer's Ring makes blocks appear.
You may have seen the gaps in a path earlier. 2+2 = move the blocks.
Also note that the center of where you're moving them to has a
sparkle containing an EX Gem LV2. Use this on Lloyd, and give him the
skill Personal (bottom option, パーソナル) to run faster in dungeons.
Since this area is a dungeon, you will immediately see the difference.
You should have seen a sparkle inside one of the blocks. well, it was
actually more like under it. Go back up there and get it to get a 
Mage Cloak. (Genius)
-Instead of using the path you just made with blocks, go right and
use the pedestal to make a bridge, and here, go down some stairs.
You see a machine, but you can't reach it. Collet will fly up, and
you get a Red Card. Deactivate the bridge you made. If you haven't
noticed, when you make bridges, the central spiral disappears, but it
comes back when you deactivate them. Head back left to the save point
-Now go left, to encounter some humans in storage. You will release 
them, and get a Blue Card. Exit the way you came in, back to the save
point.
-This time, head up and activate the warp. Since you have the three
cards, it works. This part is a little maze. Some warps are two-way,
some are one-way. There are some generic gummies and another life 
bottle, but assuming you've been to a store in the last three hours
of gameplay, you probably don't need them. If you need another Apple
and Orange Gummy, you'll have to go exploring on your own, i'll
just explain how to get to the boss, and any particularly useful items
-First though, use the Sorcerer's Ring here to get a sparkle to appear
containing a Mix Gummy. Then take the left warp. In this area, take
the top warp. This will take you to the spiral from earlier, there's a
Panacea Bottle at the top, again in a sparkle. Now go down, warp back
to the maze. Take the bottom warp, then the left one. Don't touch the
sparkle, it'll activate an alarm and cause a fight. In the next area,
take the top warp, then left, then top once more, and finally, one 
last left.
-If you got lost, reload a save from the save point, and go to the 
first room of the maze. Take the warps in the following order to get
to the boss without any items: left, left, top, left, top, left.
-You'll have a short fight to rescue Shocola. Use the save point
on the right, then follow her. Use the top warp, to go to Magnis.
You'll have a lot of talking, and then a regular fight. Afterward,
Magnis attacks.
Since I now have the Japanese guide, so access to more information, 
here's some boss info.
Name, HP, EXP, gald, items, are all from the guide. Attacks are
noteworthy skills that I have noticed while fighting him.
Basically, stuff to watch out for.
--BOSS: MAGNIS
-HP: 8500
-EXP: 675
-Gald: 1700
-Item: フィートシンボル, EX Gem LV1
-Attacks: Eruption, Flame Lance
-Advice: Use items to keep TP up, don't let Genius, Refill, or Collet,
whoever is with you, run in close to try to get TP back. If anyone 
dies, use a Life Bottle immediately. Magnis' Eruption is hard to 
interrupt, use Shishisenkou. He can use it on you as well, however.
If he goes into Overlimit, avoid him altogether. Use Unison attacks
at every opportunity, on Magnis, not his minions. Even with my EXP
multiplied by 2, my levels around 20, Magnis was not easy.
-Side note: Make sure to have Kratos and Genius use lower level
magic spells. Lightning must be used 50 times to get Thunder Blade,
Wind Cutter 50 times to get Air Thrust, for example.
-First, go back to the House of Salvation, and rest. There will
be a boss fight in Palmacosta, and it's a cheap place to do so.
Now return to Palmacosta. 
______________________________________________________________________
---21. Port City: Palmacosta--- パルマコスタ
-Do any necessary shopping, then go to Door's place, and head 
downstairs.
--BOSS: KIRIA
-HP: 10000
-EXP: 500
-Gald: 500
-Item: Heal Bangle
-Attacks: Acid Rain, Dark Sphere
-Advice: This shouldn't be too bad. She has a lot of HP, but she's not
as much a threat as Magnis was.
______________________________________________________________________
---22. Thoda Geyser Pleasure Boat--- ソダ
-Head South-East from where the Human Farm used to be, to find the
Thoda Geyser Pleasure Boat. Talk to the woman inside to buy a boat
ride to Thoda Geyser for 200 Gald.
______________________________________________________________________
---23. Thoda Geyser--- ソダ
-Head over right, examine a pedestal, make a bridge, seen an event.
Difficult, wasn't it?
______________________________________________________________________
---24. Thoda Geyser Temple--- ソダ
-At first, just follow the path. Until you get to the bottom of the 
stairs, there's really not much choice in where to go anyway. Items in
this dungeon are in chests, so you don't have to screw with invisible
sparkles.
-At the bottom of the stairs, go right to change your Sorcerer's Ring
again, and get a Circlet and a Life Bottle from chests. Of the two
bottom paths, take the right-hand one.
-Follow this path, grabbing chests along the way, until it goes down
some stairs, and loops back left. Right after you change screens,
there is a block next to you. Push it toward the way you came until
you hear a click. Now return to the room where you changed your
Sorcerer's Ring. Actually, stop by and change it back to fire.
Now take the other exit (left).
-Head left, and light the two torches (they're next to stone slabs
with a fire symbol on them). Now go change your ring to water, and
shoot the bottle on the right weight, between the toches. A door
tries to close, but the block you moved earlier prevents it.
-Now go back down, and through that door. Here, use water on a bottle
again, just like above, and a platform will rise.
-Go to the upper level, toward the platform. If you go down, rather
than left, you can find a point to use a Memory Gem to make a Save
Point appear. Use this, there's a boss coming up.
Speaking of boss preparations, make sure Lloyd has the level 1
EX Skill Appeal アピール and the level 2 EX skill Personal パーソナル.
This combine to make an extra EX skill, Lucky Unison, that will let
you sometimes do a Unison Attack without draining the bar.
Anyway, go left, use the warp, when ready.
-Upon warping, you get a vaguely familiar series of events.
Collet must be in your party for this fight.
--BOSS: NODYS
-HP: 10000
-EXP: 825
-Gald: 765
-Item: [I can't translate]
-Attacks: Spread, Aqua Laser
-Advice: Nodys is water, and ice element. Disable any spells of those
elements, but encourage Lightning, Thunder Blade, etc. If you're
using the Shuusouraizan Unison Attack I mentioned earlier, you're
well set.
After the battle, you will get a brief glimpse of Undine, before
Remiel interferes. When the event is done, Collet will gain....
well, nothing. Finish this anticlimactic occurance by leaving the
dungeon.
______________________________________________________________________
---25. Hakonesia Peak--- ハコネシア
-Return to the main continent the same way you came, and then head
to Hakonesia again. You will be allowed to pass now, which means you
can now go all the way back to Iselia, if you so desire.
While we're on the subject, remember that Sword Dancer back in
Ossa Trail I told you you couldn't beat? You might stand a chance now
if you want to go try, but don't wait too long. He disappears soon,
and the next fuuin is the wind one, that I mentioned. You can still
fight him after, but I reccomend taking this time to level up a bit
and try it. Your rewards for fighting the first two Sword Dancers
won't be much, but the third gives you the Kusanagi. Good sword for
Lloyd, especially if you can't beat Abicion.
-If you can get to it, around level 25 is a good time to go back and 
kill the Sword Dancer.
______________________________________________________________________
---26. Town of Relics: Ascard--- アスカード
-From where you exit Hakonesia, go West, and just around a hill
is Ascard. However, make a save point outside Ascard. Under absolutely
NO circumstances should so save inside Ascard until I tell you to.
-Anyway, enter Ascard, and head back to the obvious temple. Walk
up the stairs, and Refill's curiousity takes over. When you gain the 
ability to control Lloyd again (you'll know it when Refill's babbling
starts scrolling without you pressing anything), head around behind
the stone slab.
-Once the event finally ends, head down a little and right, to another
map of Ascard. A house on the middle level contains the people from
the previous events. After speaking with them, return to the large
stone slab. During this event, you'll be required to add Refill to
your party, if she isn't already in it. There is a boss fight coming
up, and that's why I told you not to save. You can get stuck in Ascard
until you beat the boss, and if you aren't strong enough, that means 
restarting the game.
--BOSS: TSATOG
-HP: 10000
-EXP: 1325
-Gald: 800
-Element: Wind (don't use wind spells!)
-Attacks:
-Advice: As I said with element, DON'T USE WIND SPELLS. Disable Wind
Cutter, and Air Thrust, ASAP. Other than that umm... fight him.
I was level 25, from EXP*2 and all, so I had no trouble at all.
Refill and Kratos both have First Aid, and if you've gotten Kratos
Air Thrust, he may have Heal Wind. So you shouldn't have too much 
trouble staying alive.
Tsatog drops the item needed to enter Balacruf, and a Talisman
-Now you may save, if you so desire. Return to the house of the people
who tried to blow up the stone slab, to regain Refill, and then leave
Ascard, after any shopping you may need to do.
______________________________________________________________________
---27. Balacruf Royal Tomb--- バラクラフ王廟
-From Ascard, head far East, to a bridge. Cross it, and on this 
island and/or peninsula, you will find Balacruf Royal Tomb nestled
within some mountains. Enter for another dialogue event.
-First head left and open a chest for 1800 Gald. Then head up the
stairs to have Collete open the door. There will be two boss fights 
in here.
-Enter. After the dialogue ends, head right to find a chest with
a customize item in it, and a memory gem usage spot. Note the torch,
and the wind blowing into it. Head left (watch out for spikes) to find
the source of the wind.go up the stairs here, and push the nearby 
block down. See that raised up square in the path of the wind? Move
the block there. Go back to the torch, and notice that your Sorcerer's
ring will light in. This is the basis of this dungeon's puzzles. Note
that when you light a torch, nearby portions of the wall can now be
examined for various details.... not that I know what they are.
-Now go left, but this time stop at the path going up with spikes on
the sides. At the end of this path is another torch, and more wind.
Go left, up the stairs, and follow this path past more spikes.
Note that all you have to do to open the door is light the torches in
front of it. First go right, down, and right again, to grab some items
from chests in the area. You can use a block to block off two more
wind gusts, allowing you to light any torch.
-Change your Sorcerer's ring to Wind at the pedestal, then go through
the door you hopefully opened. In this room are multicolored fans.
There are three orders to shoot them with wind in.
Shooting them with wind either makes them start or stop spinning,
depending on what they're already doing.
-To get the Blue Ribbon on the left, do this order
Blue -> Red -> Yellow -> White -> Green
-To get the EX Gem level 2 on the right, do this order
Red -> Green -> Yellow -> White -> Blue
-To open the door and proceed to the boss, do this order
Red -> Yellow -> Green -> White -> Blue
Once you've done the third combination, you can open the door.
--BOSS: HASTARL
-HP: 14000
-EXP: 1325
-Gald: 2000
-Element: Wind, Thunder
-Item: Paralyze Check, Mental Bangle
-Attacks: Feather Shot
-Advice: Not that hard of a fight, really. Lay into Hastarl with 
anything you have that's not wind or thunder element (remember to
disable Genius and Kratos' spells as needed). But remember, since this
is my second play, i'm rather over-levelled for the fight. Still, if
you levelled to around 25 and fought the Sword Dancer (which is worth
it), you'll have no trouble.

Once you're done, say hello to Remiel again. From this, Collete gains
Holy Song.
-Leave Balacruf. Well, try to. Near the entrance you'll encounter
Shihna again. And fight, again.
--BOSS: RESOLUTE ASSASSIN
-HP: 4500
-EXP: 300
-Gald: 450
-Item: Dark Bottle
-Attacks:
-Advice: The usual. Shihna has a friend, so fight 'em both. You may 
want to take her on directly with Lloyd, so she doesn't go after
Collete. Her ally is a Guardian: Lightning this time.

Once that's over with, leave Balacruf.
-There will be another campfire event, some important matters with
Collete, and her lack of feeling.
Lloyd gives her a cup, and tells her it's Hot Coffe, and comments
on how it's hot. She agrees with him, and then he reveals that it's
Iced Coffee. Once the event ends, leave and head back toward Ascard.
But this time, follow the path Northwest, to Luin.
______________________________________________________________________
---28. The City of Devastation: Luin--- ルイン
-You will notice, as soon as you enter.... that Luin is... Ruined.
The Japanese name could be translated as Luin or Ruin. I prefer
Ruin myself, for obvious reasons, but the guide says Luin, so that's
what i'll use. You must take a roundabout path, but find your way
to the next screen, to talk to Shihna, if you entered from the Ascard
side. Afterward, Shihna will join your party. At this point I like to
kick Collete out, in favor of Shihna. Leave Luin to the Ascard side,
and go northeast to find the Ascard Human Ranch.
______________________________________________________________________
---29. Ascard Human Ranch--- アスカード人間牧場
-As soon as you enter there's some dialogue, then a fight, then yet
another campfire. Shihna and Refill disguise themselves, then you
return to the Human Ranch. Head inside, then go through the NW door.
Here you see another event. During this, you'll meet Kuval.
-Once the event finally ends, you're in the next room. Grab the
White Robe from the chest near you, then go down. Get the Iron Brace
from the other chest, then continue to follow the path. Another event
will occur, and via Shihna, you'll escape.
______________________________________________________________________
---30. The City of Devastation: Luin--- ルイン
-When you attempt to enter Luin, you'll get another campfire event.
-Afterward, leave Luin, and get ready for trip. Head west, and south
around the mountains, to Haima.
______________________________________________________________________
---31. Adventurers' Meeting Village: Haima--- ハイマ
-Just past the first house is a merchant, if you need items. He can
also customize some nice weapons, if you have the ingredients. 
-Our objective here though, is inside the first house itself.
Go inside and talk to Sophia, the woman on the stairs.
-Exit the house and start to go up the hill behind it for more
dialogue. After this, return to the Ascard Human Ranch.
______________________________________________________________________
---32. Ascard Human Ranch--- アスカード人間牧場
-Examine the rock right near the entrance to enter the ranch. After
a fight and an event, you must split into two parties of three.
If you intend to reclaim Kratos after later events, PUT HIM IN YOUR
MAIN PARTY. Failing to do so lowers how much he likes Lloyd
significantly. Your main party will fight Kuval, and he is NOT an easy
boss, so pick your best. Lloyd and Kratos are a given, so probably 
bring Refill (healing) or Genius (damage)
-With your main party, go through the door to your left. After getting
the chests, examine the machine on the far left, and choose Shutdown
(the middle option). Now go back right, then go through the lower
door, like last time. Change your Sorcerer's Ring, then use it to
destroy the six generators in the center of the room. Now go up on the
left side, past where the event happened last time, to get an EX gem
level 2 from a chest, then go through the door. Attempt to use the
warp, and you'll switch to your secondary party. 
-Make whoever is the strongest melee (Shihna in my case) the character
you control, then exit to the SE. If you're using Shihna, note that
her two-word skill with the kanji 召 in it will summon Corrine, for
decent damage. It's slow to cast though. Another of Shihna's skills,
生吸符 drains HP.
After the fight, exit to the south. By moving boxes out here, you can 
find another entrance into the ranch. Once inside, first go down to 
the left, then up the center path. After the event, exit right. Stand
on the panel, and hit A. Then go back left, down, then right and up.
Now you can get to the enemy on the other panel, since you moved the 
door. Move toward this enemy to fight it, and you'll automatically
activate the panel.
-Now go back up the central path, and repeat for the left side. You
will automatically switch back to your main party. Use the save point,
then warp.
--BOSS: KUVAL
-HP: 10000
-EXP: 1680
-Gald: 1500
-Element: Thunder
-Item: Holy Ring, EX Gem Lv 1
-Attacks: Spark Web
-Advice: This battle is extremely dangerous, both Kuval and the other
enemies (Energyston) have multi-hit thunder attacks. If Kuval gets
knocked down, or goes into overlimits, back off, he's too powerful.
My characters were near level 30, and still Lloyd died twice from the
massive number of times he was being hit.
______________________________________________________________________
---33. Town of Relics: Ascard--- アスカード
-After yet another human ranch explodes, you end up in Ascard. Once
the dialogue is over, head for Haima.
______________________________________________________________________
---34. Adventurers' Meeting Village: Haima--- ハイマ
-Head down in front of the house for an event, and you'll gain an item
that will let you enter the Tower of Mana. Head up the mountain, all
the way this time, to see a tower off in the distance. Not the one
we're going to yet, but note the size of it.
______________________________________________________________________
---35. Tower of Mana--- マナ
-The Tower of Mana is, on the map, the dot due north of Luin. It's 
hard to miss, as it IS rather tall. Once there, enter the tower.
-You must leave three members at the entrance, and Collete must come
with you, so take Kratos along. Head up the spiral path, grabbing
the chest at the top on the way. In the next room, run up and fry the
curtains with your Sorcerer's ring. Then move the block so that it
reflects the light left and right, to open the door. Go left. Examine
the machine, and you'll regain control of your other party. Since we
left Refill behind, use her to examine the back left bookcase.
-Now with your second party, go up, and fry the curtains on the left.
Move the block so that it reflects the light up to the door, and exit
north. 
-First, go left and burn the curtains to let light in. Now take the 
block shaped with a mirror like / and move it up into the light, to
reflect it north. (this block is just right of the stairs).
Now take the block to the left of the stairs, and push it far up.
The light we reflected with the first block is going through an orb,
and into another block. Move that block away, and place the \ block
in its place, to send the light to the left. Grab the chests while
you're up here. Push the other / reflecting block up into the light,
to send it down. then move the /\ block down into that light, to
reflect it into both of the remaining orbs. Now exit north.
-Grab another chest, then go right, then down. Now go up the spiral
stairs. (use an EX gem level 2 to give Shihna her personal, this makes
you sometimes avoid encounters in dungeons, instead just walking
through the enemy). Head up at the top of the stairs, then left.
-Grab the chests, then go left across the path of light. You'll 
switch back to Lloyd. Head left, and follow the path until you meet
up with your second party again. Use the warp when you're ready, and
it's time for another boss. Like all fuuin so far, you're forced to
use Collete. 
--BOSS: AZATL
-HP: 16800
-EXP: 2650
-Gald: 2500
-Element: Fire, Thunder, Light
-Attacks:
-Advice: Actually... This was an extremely easy fight for me on this
play, so I don't know what to tell you. Azatl isn't as hard as he 
looks, really.

After the fight, Luna will appear, as Remiel cannot hold her back it 
seems. She simply asks where Aska is, then disappears on her own
though. Afterward, Remiel will appear, and talk to Collete.
Now simply leave the tower.
______________________________________________________________________
---36. Lake Umacy--- ユウマシ
-Umacy is the dot on the map east of Luin. When you enter, there
will be an event involving a unicorn. Afterward, it's time to return
to Thoda Geyser, the temple rather. To get your first Seirei, Undine.
______________________________________________________________________
---37. Thoda Geyser--- ソダ
-Just go to the fuuin, where you fought Nodys and Collete talked to
Remiel. You should know the way to Thoda, through Hakonesia, then the
boats, the path to the fuuin is still open from your first time here.
--BOSS: UNDINE
-HP: 13000
-EXP: 2110
-Gald: 765
-Element: Water, Ice
-Item: Protect Symbol, Aquamarine
-Attacks: Spread, Aqua Edge
-Advice: Like any good summon, she's the embodiement of the element
of water, so she uses many powerful water spells. She can be hard, but
you should be able to defeat her. On an unrelated note, enjoy the 
music that plays during this battle, Fighting of the Spirits.
You may want to bring Refill instead of Kratos, Undine is VERY happy
to use Spread repeatedly.
=====OPTIONAL (for now)=====
You can also get Sylph (in Balacruf) and Efreet (in Triet Relic) now.
You do not have to get them now, but you DO have to get them.
I will not remind you later.
==SYLPH
BOSS: Sephy
HP: 13000
BOSS: Yutice
HP: 12000
BOSS: Fiales
HP: 10000
EXP: 6940
Gald: 6330
Element: Wind
Items: Sage, Savory, Opal, Saffron
==EFREET
HP: 30000
EXP: 3120
Gald: 5690
Element: Fire
*Note: The ability to give a weapon the fire element that Shihna gets
from Efreet turns Lloyd's Hitenshouku (lv 40) into Hououtenkuu.
______________________________________________________________________
---38. Lake Umacy--- ユウマシ
Anyway, when you're ready, return to Umacy. As a result of the event,
Refill learns Raise Dead and gains the title Healer.
______________________________________________________________________
---39. Adventurers' Meeting Village: Haima--- ハイマ
-Return to Haima, go in the first house, and go in the room upstairs.
-Once that event finishes, go up to the top of the hill.
-When you're ready to go, talk to Collete, and choose the lower
option.
-Lloyd will notice Kratos get up, resulting in ANOTHER event.
-Now head up to the top of the hill again, to get rides to the
Tower of Salvation.
______________________________________________________________________
---40. Tower of Salvation---
-If you get lost here, stop playing, immediately. Seriously, this area
is literally a straight line to the bosses.
--BOSS: REMIEL
-HP: 16000
-EXP: 2795
-Gald: 1840
-Element: Light
beat him, and then fight
===BOSS: KRATOS
==HP: 22500
==EXP: 3280
==Gald: 2900
==YOU CAN LOSE TO KRATOS WITHOUT GETTING A GAME OVER, but beat him
and you get an EX gem level 3.
Regardless of the outcome of your fight with Kratos, Yggdrasil will
show up and eliminate you.
______________________________________________________________________
---41. Sylvarant Base--- シルヴァラントベース
-Once the dialogue finally ends....
-Head right, up, and right once more. The machine next to you in the
next screen sells items, restock as needed.
-In the next area, first line up the two wooden blocks so that you can
get to the metal box. You can use them to make a path to chests, if 
desired. To proceed, line the wooden boxes up vertically on the
platform (right half), then put the metal box on the blue square on 
the ground.
-Now go downstairs, and use the switch (to the left) to bring down the
platform with the boxes. Cross the boxxes, and shoot the spinning
thing there with your changed Sorcerer's ring, then activate the
machine above it to drain the water. Then go push the metal box here
down, then push it onto a blue panel also. Shoot the spinning device
there, then exit south.
-More dialogue, the nexit left then north. ANOTHER event gets you the
Rhea-Birds. Well, for a time. They get you to Tethe'Alla, then break
down.
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
-----Part 2: Tethe'Alla to Disc 2-----
---1. Fooji Mountains--- フウジ
-Fortunately, you survive your crash into Fooji Mountains.
-Head downhill (as if you had much choice)
-Once on the field map, head north.
______________________________________________________________________
---2. Sovereign Capital: Meltokio--- メルトキオ
-Meltokio is kinda hard to miss, it's nearly due north, and looks like
a large city. Enter.
-In the event, Shihna temporarily leaves your party. Head in a little
farther for some animal abuse. To the left is an item shop, you can
now buy Lemon Gummies (60% HP recovery) and Pine Gummies (60% TP).
First you may want to look into equipment though, so head up the main
stairs. In the event here you meet Tethe'Alla's Miko.... it's the guy.
Really, he's a guy, I promise. Once he leaves, go left, for the weapon
and customize shops. When you're done, head back adn go right, to find
the armor shop. You can very easily bankrupt yourself on weapons and 
armor here, which is why I suggest getting them before items, so you 
can be well-equipped.
-Now go back, and continue up the next set of stairs. Approach the 
large door straight ahead for a short event. Now go down a little and
go in the door to the left. Talk to the priest straight ahead to meet
Presea. Once this is done, leave, and follow Presea up to the door.
-You'll enter the castle, and Presea will join your party. Head left
to the next screen, and then up the stairs, fully, before going right
again. Here, try to go in the door for a long event. Once it's over,
leave the castle and go back to the Church on the left, and talk to
Zelos (the miko) who will also join you. He's essentially a Kratos
clone, as far as combat capabilities, but if you talk to female NPCs
with him as your field character (the one with the flag, who you see
on the maps, set by hitting A on them in the menu), they'll give you
items or Gald.
-Anyway, when you're done shopping (and flirting, in Zelos's case),
exit, and go to the gigantic bridge to the north.
______________________________________________________________________
---3. Grand Tethe'alla Bridge--- グランテセアラブリッジ
-Cross the bridge. It's long (7 screens I think) but it WILL end
eventually. When you're done, head north again, to Sybak.
______________________________________________________________________
---4. Academy Town: Sybak--- サイバック
-Head left, to the second screen, and enter the building here for 
another event. Once it's done, leave the academy, and talk to the guy
next to the weapon shop. Then try to return to the academy, but the
door is blocked. Talk to the person blocking it, then go in. Head left
and into the second door in this hallway for yet another event. Then
go back right, to the entrance, for another event. Refill and Genius
are arrested for being Half Elves, and Shihna returns. You are shown
a secret path out of the academy, so take it, and head back to the
Grand Tethe'alla Bridge.
______________________________________________________________________
---5. Grand Tethe'alla Bridge--- グランドテセアラブリッジ
-When you reach the Meltokio side of the bridge, you catch up to the
the guards, and fight them to save Refill and Genius.
-Afterward, return to Fooji Mountains.
______________________________________________________________________
---6. Fooji Mountains--- フウジ
-Head back up to the top of the mountains, where you first landed in
Tethe'alla. Build up your Unison Attack gauge on the way up, there's
a boss fight coming.
-Lots of events at the top, and then a fight.
--BOSS: PRONELMA
-HP: 18000
-EXP: 3000
-Gald: 1500
-Element: Dark
-Item: Rosemary, EX Gem lv 2
-Attacks: Dark Sphere, Ice Tornado, Bloody Lance
-Advice: Pronelma can be pretty tough, Ice Tornado isn't just 
multiple-hit, but it takes you airborne, so hard to dodge too.
Dark Sphere is basically a dark element Photon, while Bloody Lance is
a dark Holy Lance. She also has a shishisenkou-like move that will
knock you down for a while, so watch out for that.
______________________________________________________________________
---7. Meltokio Swewers--- メルトキオ
-You can't enter Meltokio the normal way, so let's do the only logical
thing. No, not use one of those giant spells like Thunder Blade to
blast a hole in the wall, instead, let's go through the sewers.
Your party takes the path left, along the wall, to the cleanest place
in town.
-Just follow the path, the first time it branches is at a spider web
you can't cross anyway. Use the pedestal to change the function of the
Sorcerer's Ring. It now shrinks you, use the blue panels to return
to normal size. Your size changes ARE reflected in battle by the way.
-Shrink, and you can safely cross the spider webs. Continue to follow
the path in the only way it goes until you find some downward stairs.
Go down them, grab the mental ring behind them, then shrink and take
the very thin path. It's incomplete, so we need to find a way to fill
the gap. Go back up the stairs, and follow the path to get an event.
Open the chest for an EX Gem LV3. Now go up the stairs.
-Activate the machine, and it will pump out a box. There are gaps in 
the wall of this area, so it's time to push blocks. There are three
places to push one down. The second gap down on the left side, and
the two gaps on the bottom side.
-Go back down stairs, and you'll notice that a small path behind
the stairs is now filled, so go turn the blue wheel. However, the
path to the red wheel still has a gap in it. Go upstairs, and through
the door the blue wheel opened.
-In this next area, go left, and down the stairs. Shrink, and then 
ride the box. You will complete the path to the red wheel.
-Now go up to the door the red wheel opened. Activate the machine, and
a box pops out. You must push this block along the catwalk. How? When
you get to corners, shrink, and use the spider webs to get around to 
the other side. When you get to the corner without a web, push the
block off to the right. Now head back to the lower level of this room.
Go right this time, down the stairs, and follow the path you made.
Shrink to walk inside the cage, use the panel to become big, then open
the door. Notice that a panel in here makes a bridge appear...
-Go back to the upper level, and new webs have appeared. Make a block,
and push it farther along the path. Take it up from where you pushed
it off the last time, and go right, pushing the block off to the right
at the end of this.
-Go back to the lower level, and push the block onto the switch in the
cage. Return to the upper level and make one more block. This time,
take the block all the way to the end of the path, then go to the
lower level once more. You should see now how to push the block one
more time, to fill in a path to the yellow wheel. After doing so,
head over the bridge you made appear, down the stairs, and across the
small path.
-Go through the yellow door, and follow the path. Due to a broken
bridge, you only have one choice in what way to go. The last chest
is a Fake, so don't open it unless you're confident. Remember that
only magic will do much damage. And that the prize is worth it, another
All Divide. 
-Go up the ladder at the end, and you're in Meltokio again. From now
on whenever you try to enter the sewers you will be given the option
to "skip" the dungeon, and just go to the other exit.
______________________________________________________________________
---8. Sovereign Capital: Meltokio--- メルトキオ
-Head around the buildings, then right, to the normal first screen
of Meltokio. There, go right, and up not the stairs, but just another
path, to another research location. You'll encounter someone Shihna
knows, Kuchinawa.
-After the event is over, leave, and head up the stairs this time,
fully. To the screen with the church and castle. Once there, go right.
The second umm... mansion here is Zelos's house. When you gain control
make sure to go upstairs to watch Genius awkwardly attempt to flirt
with Presea. Talk to the butler, Sebastian, to sleep.
-When you wake up, go back to the lab from earlier for another event,
in which you get the Wing Pack.
-Leave the way you came in. When you examine the manhole you'll be
asked if you want to skip the dungeon, choose the top option to show
up outside the city gates. Head North, to the bridge, once more.
______________________________________________________________________
---9. Grand Tethe'alla Bridge--- グランドテセアラブリッジ
-Go up to the right of the blocked off bridge, for another event.
Go down the stairs and talk to Kuchinawa to get your Elemental Cargo.
Strange name, but it's a boat. If you're wondering where it goes in
this event, it goes in the Wing Pack. This is why you were given it.
-Undine puts some of her power into the Elecar, and you take off.
ELEMENTAL CARGO CONTROLS:
Control stick for turning, C-stick for forward/back. A is also forward.
B to get off (at a dock only, you can see them on the world map).
-Follow the bridge, to a dock on the other side, hit B, and then go
up to Sybak.
______________________________________________________________________
---10. Academy Town: Sybak--- サイバク
-There is an event with Kratos upon entering, but no battle, luckily.
-Sneak back into the academy the way you left, and talk to Kate (the
woman). After the event, leave town, and go North-East, to Gaoracchia
Forest.
______________________________________________________________________
---11. Gaoracchia Forest--- ガオラキアの森
-Gaoracchia is rather large, with a good four exits, you entered from
the Sybak area. If you head straight North, you'll exit to an area
needed later. On the other side of the forest, where we're going, are
two more exits. One to the Mizuho area, one to the Ozette area.
-Change your Sorcerer's Ring. In this area, it's a flashlight..kinda.
Use this to make vines in your way disappear, stand in sunlight to
recharge it. You'll know the places, they're bright and sparkling.
-Head right to the next map. Here, first fill your light meter in the
light, and then go up and use the light to make some vines disappear
to get a chest containing a Phoenix Rod. From the chest, go right
to the next screen.
-Go down, when you can, and first destroy some vines to get another
chest, this time containing a Witch Dress. Continue down, clearing
the path with your ring as needed, until you can go right again. Go
over and recharge in the light, but then go back left and keep going
down. Go right again, to get a Pretty Ribbon from another chest. Now
go all the way back up to where you got the Witch Dress, and clear
vines just above there, to exit right to the next screen.
-Just inside here you'll find another chest, with an Angel Brace.
Now go down just a little, and right to the next screen.
-Recharge your ring, then go down, through two sets of vines. Just
past the second set are some vines covering a chest. Notice that this
chest is black, and you can't open it. You need the Neblim Key. This
is the location of the Jaken Fafnir, a Darkness Weapon. Make sure to
remember where it is. From there, keep going right until the path
splits again. If you go left, you'll run into the second Sword Dancer.
Like before, if you wait too long, you won't be able to kill it, but
you probably can't kill it now. I think this one disappears when you
go to Disc 2, but i'm not certain. Since you won't game over if you 
lose, feel free to try it out, then come back when you think you're
strong enough. Head down the right path to continue.
-Use the save point, then continue along the path
--BOSS: REGAL
-HP: 12000
-EXP: 2250
-Gald: 1500
-Item: Elixir
-Advice: He's a strong physical attacker, so definitely make sure you
have Refill or Zelos, someone who can heal well.

After the battle, exit south to the Mizuho area.
______________________________________________________________________
---12. Village of Mystery: Mizuho--- ミズホ
-Head to Mizuho, it's the only village in the area.
-Talk to the ninja just outside the central house to enter it.
-After that event, Regal joins your party. Now, leave, and return to
Gaoracchia.
______________________________________________________________________
---13. Village of Silence: Ozette--- オゼット
-In Gaoracchia, head up and right to exit again, to the Ozette area.
Ozette is just across the bridge.
-Head up, right, and down a path, to an event at Presea's house. After
the events, leave and exit to the field from here, down and to the 
left. Go to Altesta's Home
______________________________________________________________________
---14. Altesta's Home--- アルテスタの家
-Enter the house. Enjoy some events, then leave.
______________________________________________________________________
---15. Road to the Mine--- 
-Next up is Toize Valley Mine... which is rather distant. Pass through
Ozette, there's nothing you can do about Presea right now. Go North 
from Ozette to find a dock, and hit B to ride your Elecar. Go North,
again, since the world IS round after all. Toize Valley Mine is on the
soutehrn part of the South-eastern continent. Get off the Elecar on a 
dock, and walk to the mine.
______________________________________________________________________
---16. Toize Valley Mine--- トイズバレー
-Just inside you have a boss fight, already.
--BOSS: GUARD SYSTEM
-HP: 12000
-EXP: 2350
-Gald: 0

-There are two chests in the entry area, go back and grab them. Then 
proceed into the mine. Activate the nearby machine to turn on some
transportation. Shoot the switch along the path with your Sorcerer's
Ring to change the path, and note the door that you cannot open.
-Instead, go down the elevator to the lower level. Grab the chests,
they're worth it. One contains a Saint Rapier for Lloyd, while another
has a Sand Saber for Zelos.
-Go right, and change your Sorcerer's Ring into a Bomber Ring.  Take
the elevator up again, go left, and blow up the boulder. Now change
your Sorcerer's ring back, jump over where the boulder used to be, and
change the switch with your normal Sorcerer's Ring again. Jump over
again, take the elevator, change your ring back to bombs, and then
finally take a ride over to the door to the next area again.
-In this room, you will find MANY more boulders, several chests, and
a few more switches to activate. Activate the two switches, and blow
your way to the save point, and use it. Head right from there for an..
interesting situation. A switch on the ground makes a boulder roll,
and just ahead is a spinning square slab that will kinda chase you. 
You need to bait it up, and then get it with the boulder. When you
succeed, it is crushed on the lower level. Now flip the switch on the
wall to deactivate the boulder panel, and go take the elevator
to the lower level.
-Examine the remains of the spinning slab to get your first Darkness
Weapon, the Magan Evil Eye. Now go back up and continue past where
the slab originally was, and down the stairs. Head right down there,
and blow up the boxes. Get the item from a chest inside them, then
leave, and return to Ozette.
______________________________________________________________________
---17. Village of Silence: Ozette--- オゼット
-There'll be a battle, and then Collete is kidnapped by Rodile.
-After another event, you'll be asked if you want to skip something
again. Choose to (top option), and you'll automatically appear in 
Mizuho.
______________________________________________________________________
---18. Village of Mystery: Mizuho--- ミズホ
-Head into the center house, talk to the guy, for an event. Shihna
runs out, so go find her. Once that event is over, leave Mizuho, and
go to the dock north of Ozette. The Temple of Lightning is almost
straight north from that dock, on an island.
______________________________________________________________________
---19. Temple of Lightning--- 雷
-Try to avoid getting fried, it hurts.
-Anyway, head up, and then take the left path, to get to a pedestal,
activate the prong..thing. Do the same on the right path. Now lower
the rod on the center path, and right path, and step on the switch
on the center path. This clears the block, so you can take the left
path to a Sorcerer's Ring pedestal. Your ring is now lightning.
-Now head up the center path, and into the next room. Use your (blue)
lightning ring to destroy the block blocking the door.
-In the next room, head left, up the stairs, and through the door. The
next room is dark, and dangerous tap A to avoid falling down, and 
find your way to the next door. Exit south, and activate pedestals
to make platforms break under you, to fall down (make sure to destroy
the blocks so you can get the chests) When you activate the last
pedestal, you will change where the lightning lands, making the water
below safe. Take the door to the right into another dark room, which
will take you to a familiar, high-up room. You can't do anything here
yet, so go to the dark room again, and intentionally fall off into
a familiar room. Go up the stairs while we're here, and destroy the
blue block at the top. You should notice that that stack of three
colored blocks is on where Volt will appear.
-Exit the same way as the first time, but this time go down into the 
water. Deactivate the pedestal here, just to be safe, and then go up
and change your Sorcerer's Ring again. Notice that your lightning is
now yellow. Go back and destroy the yellow block on Volt's altar, then
the blocks blocking off a door on the left. Don't go in, but clear 
the blocks from the path.
-Remember the switch you activated to make the lightning stop striking
in the water? Now that you turned off the swith in the water, go turn
off that one as well. Now go to the room with Volt's altar in it, and
exit to the right, into the darkened room. Exit that through its other
door, and shoot the yellow block nearby. Go back into the dark room
and fall down. Then exit Volt's room north again, but this time go
right. That yellow block dropped a pedestal onto the machine, so now
we can activate it. 
-Head to the top room again, and you'll find that machine working as
well. It sends a shock up the wall. You need to modify its path or
you'll get shocked. Go up the stairs. all of them. Destroy the top
left two blocks. Now activate the machine, and a treasure chest will
drop. Go up stairs, and destroy the bottom right yellow blocks now.
Activate the machine again.
-The boulder crushes the bridge, giving you a nice path down to that
area you couldn't reach before. Exit south and change your Sorcerer's 
Ring to red lightning. Now return to Volt's room. Exit left (the door
that used to have yellow blocks in front of it). Make your way through
the darkened room, destroy the red blocks at the top, and get the 
chest, containing a Power Weapon for Regal. Now return to Volt's room,
go north, and save. Make sure your party is in good condition.
Deactivate thunder element skills, and make sure Lloyd and Shihna are
not using thunder-element weapons, then go back south, to Volt's room.
-Go up top again, and destroy the red block, then activate the 
pedestal. Volt will appear. Volt will refuse to make a contract with
Shihna. And then... well... you see. 
ヴォルト! おまえの力を貸せ!
--BOSS: VOLT
-HP: 24000
-EXP: 3580
-Gald: 2800
-Element: Thunder
-Item: Emerald Ring, Sardonyx
-Attacks: Spark Web. Thunder Blade, 
-Advice: Own him. Volt is hard, but deserving of defeat. Lay into him
with whatever you have, your strongest spells, Unison attacks, etc.
My level difference from EXP*2 is really spreading too far now for me
to give good advice on specifics, but even I still die. Be careful.

After the fight, set sail on your Elecar again. Among the snowy area
in the far north-east is a dock, and at it, the Tethe'alla Base.
______________________________________________________________________
---20. Tethe'alla Base--- テセアラベース
-When the events end, exit south. You need to find three enemies that
have Passcodes, before you can get through this base.
-First, go right, push the block into the path of the laser, then go
in the door. This enemy drops the first Passcode. write it down, then
exit, and go left, back to the circular room. Go left from there this
time. In this room, head up when the path splits, then left, then in
the door. This enemy drops the second passcode.
-Now go right from the circular room again, and this time go up when
given the chance. In this room, use the block to block lasers and make
your way to the NW door. Head left again, and kill the purple enemy
for the last passcode. Now activate the lift (use your changed ring
to give it power), and then go back to the circular room.
-Go left one last time, then up. Then this time, where you went left
before to get a passcode, go up instead. Go up the stairs in the next
room, and push the block that you raised onto the laser machine below.
-Now go back to that large room where the purple enemy was to get
those two chests. They contain a Lightning Sword and a Dragon Tooth,
for Zelos and Lloyd, respectively.
-Now, in the room just before those chests, go up, finally.
-You need to get to the top of this room, and you have to use lifts to
do it. You should know how ot power a lift by now, and this isn't
terribly complicated, so i'll leave it to you. When you make it to
the top, you'll encounter Yuan and Borta.
YUAN
HP: 16000
EXP: 4890
Gald: 3150
Element: Thunder
BORTA
HP: 12000
EXP: 1680
Gald: 2800
Element: Earth

Once you beat them, you get functional Rhea-Birds. 
RHEA-BIRD CONTROLS:
Control Stick: turn, altitude.
A: go
B: land
______________________________________________________________________
---21.1. Nest of Wyvern---
-The Nest of Wyvern isn't marked on the map, but it's roughly SE of
where you appear on the Rhea-Birds, over the ocean.
-There will be a fight, of course. Absolutely bring Refill with you,
you need her healing capabilities.
______________________________________________________________________
---21.2. Temple of Earth--- 地
-Right near the entrance, change your Sorcerer's Ring, now you can
cause fun little earthquakes. Walk up to the rocks blocking your path,
use the ring, and they're no longer blocking your path. Walk ahead
a little farther for an event with a... actually i'm still not sure
what those are.
-Anyway, you need sake. You can buy it in Mizuho, get Bourbon in 
Flanoir, or go back and buy Palmacosta Wine, any of it works. Take
that to the midget dude in Toize Valley mine, then return to the 
Temple.
-Go straight, onto the next screen, to run into ANOTHER midget dude.
Now you have to go to Altesta's, and talk to Tabatha (タバサ), to get
the recipie for Curry Rice. Once you get it, use the food menu to make
sure you have the ingredients. If you don't, go buy them. 
-Return to the Temple of Earth, change your ring again, and go to the
hungry midget dude. You have to choose someone to make the Curry Rice,
I don't think it terribly matters who. Once that event is done, you 
can proceed. The puzzle here is to use the Sorcerer's ring to collapse
bridges. I'm only going to detail the path that gets a few nice items,
there are several ways down.
Break the middle portion of the bridge, to fall pretty far.
Break the bridge next to you (your only option)
Go left, grab the chest, then go right and collapse THAT bridge.
Go right, grab the chest, then break the left portion of the bridge.
Grab the chest, and break the bridge
Run right, and break the last portion of bridge.
-The Dragon flying around here has 10,000 HP, but drops 10,000 Gald.
Remember him, as he's a pretty good money source, like all enemies,
he respawns every time you re-enter the room.
-Anyway, head toward the door for another midget dude event.
Go through the door... and there's another midget dude. Talk to him,
and now he will follow you. Don't let any enemies touch him, or get 
too far ahead. Head down the path next to you, until you get to a
bridge. Make sure he goes through the door BEFORE you.
-Go over to the bridge, and talk to him. Time your Sorcerer's Ring
blasts with his jumps to collapse the bridge, then go up to Gnome's
altar.
--BOSS: GNOME
-HP: 28000
-EXP: 5890
-Gald: 4280
-Item: Holy Symbol, Ruby
-Element: Earth
-Attacks: Stone Blast, Grand Dasher
When the battle ends, exit.
______________________________________________________________________
---22. Snowy Town: Flanoir--- フラノール
-Here you need to... Well, actually, the important events here take
place outside of Flanoir. Get in random battles until you've gotten
three Penguinist Feathers 「ペンギニストフェザー」
The enemy that appears as a Penguinist just inside the Temple of Ice,
or outside rather, is a fight only with Penguinists, best place to get
the feathers. 
[In the US version, they are Penguinist Quills]
-Also, make sure to talk to the guy in front of the tall reddish 
building on the first map of Flanoir. This is Abicion, and he should
give you the Neblim Key (needed to open chests containing Darkness
Weapons) and the Maken Neblim (Lloyd's Darkness Weapon).
-Take the Penguinist Feathers to an old guy in front of a fireplace in
town (the accessory shop, on the left), and he'll use them to make
Penguinist Mittens. 「ペンギニストミトン」
-Once you have those, slap 'em on somebody, and head for the Temple of
Ice.
______________________________________________________________________
---23. Temple of Ice--- 氷
-Enter the cave, and change your Sorcerer's Ring. It now shoots little
ice things. Anyway, follow the path up (literally, uphill) to an exit
above where you entered. Shoot your Sorcerer's Ring at the drops of 
water falling from the stalactite, to form a block of ice you can go
across. At the end of this is another entrance to the cave, a small
ledge. Grab the Celsius's Tear, and then go back into the main area of
the cave.
-This time, continue right, across the frozen bridge, and down. Use
the stalactite to make another block to get across, then go over and
freeze the lake using the Celsius's Tear. (Your Sorcerer's Ring is 
insufficient to permanently freeze the lake, as you find out if you
try to use it)
-Super Fun Happy Ice Sliding Time... or not. You'll notice three 
possible places to enter the ice from the ground. Stand in front of
the left-most place, and then follow these instructions (one per line
to make it easier to read)
~Up
~Left
~Up
~Right
~Down
~Left
Grab the treasure chest, the enter from the lowest of the three places
here, going
~Right
~Up
~Left
~Down
~Right
~Up
~Right
~Up
And now you're on the other side, finally.
-Time for another puzzle. Press A to rotate the ice statues. To open
the door....
~Make the top statue face left
~Make the left statue face right
~Make the right statue face down
~Make the bottom statue face right
Now the door opens, and you can proceed up to the shrine
--BOSS: CELSIUS
-HP: 18,000
-EXP: 5,120
-Gald: 5,800
-Element: Ice, Water
-Items: Mental Symbol, Sapphire
-Notes: Weak to fire, very fond of using techs, including the Lion
variety that knock you down. If Shihna goes into overlimits, have her
summon Efreet (in other words, deactivate all other summons).
--BOSS: FENRIR
-HP: 12,000
-EXP: 2,600
-Gald: 1,380
-Element: Ice, Water
-Items: Some customize item.
-Notes: Strangely, unlike Celsius, he's weak to both Fire and Thunder.

When you're done, you will be taken to Ozette.
______________________________________________________________________
---24. Altesta's Home--- アルテスタ
-After the events in Ozette, head to Altesta's. Talk to him outside,
then go inside and talk to him. Your party will stay the night, but
Refill has vanished.
______________________________________________________________________
---25. Ocean Pleasure Garden: Altamira--- アルタミラ
-Fly southeast-ish to an island, and enter