--------------------------------------------------
Tales of Symphonia Strategy Guide by Alasdair Lo
System: Nintendo Gamecube
E-mail: kylohk@netvigator.com
Date: 3 May, 2005
Version 3.5
--------------------------------------------------
Contents: [Search Key]
1. Introduction [TOS1]

2. Updates [TOS2]

3. Getting Started [TOS3]
---a. Story [TOS3A]
---b. Characters [TOS3B]
---c. Basics [TOS3C]
---d. Status Ailments [TOS3D]
---e. EX Skills [TOS3E]
---f. Battle Strategies [TOS3F]

4. Strategy Guide Part 1: A Slow Start [TOS4]
---a. Awoken by the Professor [TOS4A]
---b. Into the Iselia Human Ranch [TOS4B]
---c. Banished from the Village [TOS4C]

5. Strategy Guide Part 2: Crashing into the Party [TOS5]
---a. Crossing the Sea [TOS5A]
---b. Exploring the New Continent [TOS5B]
---c. On the Other Side of the Peak [TOS5C]
---d. 8 Important Tasks [TOS5D]

6. Strategy Guide Part 3: Lloyd in Alternateland [TOS6]
---a. A Crash Landing [TOS6A]
---b. Crossing the Sea ECily [TOS6B]
---c. Can anyone save Presea [TOS6C]
---d. Forming Pacts [TOS6D]

7. Strategy Guide Part 4: Free Travelling Between Two Worlds [TOS7]
---a. Safe Arrival Outside Palmacosta [TOS7A]
---b. Back to Forming Pacts [TOS7B]
---c. Switching to Disc 2 [TOS7C]
---d. Up to Heaven and Down Again [TOS7D]
---e. Over 10 Diversions [TOS7E] (Optional)

8. Strategy Guide Part 5: The Final Crackdown [TOS8]
---a. Reentering the Tower of Salvation [TOS8A]
---b. The Union of the Two Swords [TOS8B]

9. Interesting Stuff [TOS9]
---a. After Beating the Game [TOS9A]
---b. Minigames and Diversions [TOS9B]
---c. Recipes [TOS9C]
---d. Techniques at a Glance [TOS9D]
---e. Submitter's Tips [TOS9E]
---f. How to Socialize and Make Friends [TOS9F]

10. Conclusion [TOS10]

Appendix I. Feedback Information [A1]
Appendix II. Game Synopsis [A2]
Appendix III. Monster List [A3]

-----------------------
1. Introduction [TOS1]
-----------------------
For some strange reason, the Nintendo Gamecube is supported more by 
Japanese developers than American developers, and good exclusives are 
given out from time to time. Tales of Symphonia is one of the exclusives. 
This game is made by Namco, and will be exclusive to all areas except Japan.

When it first came out, I hesitated to buy this game, in spite of it selling 
considerably well everywhere. Maybe it is because it is an RPG, and I really 
stereotype all RPGs to be boring, slow and turn-based games, without much 
realistic battle mechanics. (Adding an Active Time system won't make it 
much better, as you will still have plenty of time to make your move.) 
I also hesitated because of its high price tag. The game costs HK$450 
(HK$7.8 = US$1) in Hong Kong. That's daylight robbery, so I did not buy 
it on sight. But in the summer, I went to Singapore, and happened to come 
upon this game again, and it sold for only S$86.90. Having multiplied the 
price by 4.6, which was the exchange rate of the Singapore Dollar, I found 
that it was cheaper, so I bought it with some of my holiday money.

I must say that I did not regret my purchase. For one thing, Tales of 
Symphonia, like Legend of Zelda: The Wind Waker and Final Fantasy: Crystal 
Chronicles is an Action RPG. Note the word Action. This means that you 
can have Full Control over your characters in battle and just about 
everywhere. SSBM fans should not find this game difficult, and you will 
see why when you play the game. The game really is long, there are 2 discs, 
and it took me about 53 hours of playing to beat it the first time, and 
certain optional tasks were missed. 

This game really has impressed me, as it is just so fun. I am not surprised 
that it sold well in the areas that it has been released, and I think that 
with another nice RPG for the Gamecube, it would not be very fair to say, 
"Nintendo Gamecube sucks in the Role Playing Department!" As it is an 
exclusive, people interested in this game might be buying a Gamecube for 
it. Now, let's stop chatting and begin the guide already. Note that this 
guide also acts as a GAME SCRIPT. Most of the dialogues of the scenes with 
voice acting will be included. They are marked by *****IMPORTANT SCENE***** 
and if you don't want to have the game spoiled as you read it, keep scrolling 
until you see *****END OF SCENE*****.

ALASDAIR LO'S HEALTH WARNING:
Medium to High Spoiler Content
This guide does not take more than 1.4 MB for nothing. As the events I 
witness throughout the game are typed in so much detail, a very large 
proportion of the content can spoil this game for you! So, if you do not 
want the events to be spoiled, I suggest you stop reader after Chapter 
3, then stop and skip to Chapter 9. Remember, the search keys are there 
to help you to jump. Ctrl + F is your friend!

------------------
2. Updates [TOS2]
------------------
Version 3.5:
Continued through the replay. Inserted information on Unison Attacks and 
all as I go.

Version 3.4:
I decided to go through the game another time. I decided to change the 
strategy at the beginning so as to avoid overlevelling Lloyd, to maintain 
a team balance. It worked fine, really. (I never get bored with this game. 
I also won't buy any more video games, regardless of platform until the 
Xbox 360 comes out. Here's hoping that a single company can dominate the 
industry, because having 3 console makers competing to be the best is NOT 
good. Instead, video games should compete with other forms of entertainment 
like movies.)

Version 3.3:
Completed chapter 9f.

Version 3.2:
Started a new section called "How to Socialize and Make Friends".

Version 3.1:
Fixed some spelling errors and formatting problems.

Version 3.0:
Completed the entire Monster List.

Version 2.9:
Added enemies in the Monster List up to enemy 240.

Version 2.8:
Added enemies 201-220 to the Monster List.

Version 2.7:
Added enemies 181-200 to the Monster List.

Version 2.6:
Added enemies 161-180 to the Monster List.

Version 2.5:
Added enemies 141-160 to the Monster List.

Version 2.4:
Added enemies 121-140 to the Monster List.

Version 2.3:
Added enemies 101-120 to the Monster List.

Version 2.2:
Added enemies 88-100 to the Monster List.

Version 2.1:
Added enemies 81-87 and 236 (Zelos Wilder) into the Monster List. The reason 
for this short update is due to the need for me to verify some data of 
some monsters with Raine. Also added Submitter's Tips in Chapter 9.

Version 2.0:
Added enemies 61-80 to the Monster List.

Version 1.9:
Added enemies 41-60 to the Monster List.

Version 1.8:
Added enemies 21-40 to the Monster List.

Version 1.7:
Started adding a Monster List as an Appendix.

Version 1.6:
Added the Locations of most of the monsters in the Monster Strategies 
Section.

Version 1.5:
Started tracking the levels of the whole group during the entire game.

Version 1.4:
Completed the Synopsis, fixed some minor errors.

Version 1.3:
Added the techniques lists of Presea and Regal. Added my preferences in 
the battle strategies section.

Version 1.2a:
Added the technique lists of Sheena and Zelos.

Version 1.2:
Added the technique lists of Genis and Raine.

Version 1.1:
Add Chapter 7d, Techniques at a Glance. Started to spell check the guide.

--------------------------
3. Getting Started [TOS3]
--------------------------
This is basically the basics section of the guide. If you want some general 
tips in playing this game, you can read it here.

-----------------
a. Story [TOS3A]
-----------------
In the world of Tales of Symphonia, mana is the source of all life. In 
the past, there used to exist a tree that was the source of all mana in 
that world. However, the tree was destroyed in a great war, and a hero 
was sacrificed to take its place.

A certain goddess was really sorry that the sacrifice must be made, and 
disappeared into the sky. She told the angels that she must be awaken 
because if she sleeps, the whole world will be destroyed. So, the Chosen 
One was born, and he/she has to head to the tower of Salvation to awaken 
this particular Goddess, and this marked the beginning of the regeneration 
of the world. At least this is what the instruction manual has to say.

But hey! Don't be so rest assured that the story line would be that simple 
in structure. During the course of the game, many unpredictable events 
will happen. People will betray you, people will first become enemies with 
you and then befriend you, betraying you again and then befriending you 
again! Some people will be captured and then be rescued in the most amazing 
ways, and you will discover that the whole world is not what you think 
it is. Therefore, please have a mental preparation for many turning points 
in the game. This is to all those people who have a "take it for granted" 
attitude while playing the game, cause I was shocked by all the sudden 
events the first time I have beaten the game! I will not spoil the plot 
in this section, but if you don't want the plot to be spoiled, please do 
not read the Strategy Guide part of the guide! You are now warned!

----------------------
b. Characters [TOS3B]
----------------------
Tales of Symphonia is a rather balanced game when it comes to sex ratios. 
Out of the 9 playable characters in the game, 5 are male, and 4 are female.

Lloyd Irving:
Lloyd Irving is the main character of Tales of Symphonia. His mother has 
died and he lives with his father outside Iselia, beyond a forest. Lloyd's 
father is a dwarf craftsman, and always reminds him of the Dwarven Vows, 
which are the principles of life. He is a good fighter, with brawn but 
no brains, and he often does not understand complicated words like 
"Gravity". Not a very smart student, I must say.

Colette Brunel:
Colette Brunel is the newest Chosen in Tales of Symphonia. She is to set 
out to regenerate the world. She is one of Lloyd Irving's friends, and 
the two are in the same class together. I must admit, for a Chosen one, 
Colette is a bit clumsy of a girl, and she topples backward for no reason 
at all. But this clumsiness can sometimes save her life! Colette is also 
an apologist. She likes to apologize for things that are not even her fault. 
She tries to act like Jesus, but does a very poor job of it, this is why 
I dislike this female character the most.

Genis Sage:
Genis is quite a shorty in this game. He is Lloyd's best friend. He is 
much smarter when compared with Lloyd, and such contrasting intelligence 
would mean a lot of entertainment for the gamer as he/she watches them 
interact with each other. As he is so smart, Genis is an excellent magician, 
and a wonderful cook. He lives in Iselia as well. Genis looks like a human, 
but is Genis' Genus really of the Homo Sapiens (Human)?

Kratos Aurion:
Not long after the beginning of the game, this purple suited mercenary 
swordsman will come over to join the party. You will also find that he 
is the person who tells the story at the beginning. He offers to protect 
the Chosen one for a price, and the group humbly accepts. Kratos is a skilled 
swordsman, and he really has a shady character. He tries to help Lloyd 
as much as he could at times. But you will find that he is not what you 
think he will be later in the game. I wonder who he really is... Be prepared!

Raine Sage:
Raine is Lloyd's teacher, and she is also the elder sister of Genis. She 
is much taller when compared to Genis. Raine is a friendly teacher, but 
she still believes in corporal punishment, and will give misbehaving 
students a spanking. Raine is also a big fan of ancient monuments, whenever 
there is something interesting to study, she will fall on it with all the 
enthusiasm she has in her heart that everyone else is sick of it. However, 
for a woman, she is just a rotten cook! Oh, the irony of it all...

Sheena Fujibayashi:
With such a surname, we would be sure that she would obviously be a Japanese 
woman in this world. At first, Sheena will ambush the group and will attempt 
to kill the Chosen One, but later, she will decide to befriend the group 
and fight with them. I wonder where she comes from, and why would she want 
to assassinate Colette in the first place. Oh, she does not like over 
aggressive men, and they are men who behaves like Zelos. Sheena really 
has a hot temper and can crack up with the slightest provocation, that 
is, when Zelos starts talking smart. This is why I like this female 
character the most.

Zelos Wilder:
Zelos is the Chosen One of the alternate world that Sheena comes from. 
Now this proves that not just women can be sent out to regenerate the world. 
Zelos' surname is just a bit too suited to his personality. He is so wild 
with women, and he seems to love EVERY single woman he comes across. He 
does have a lot of sense of humor, and he does not take his job as the 
Chosen with any seriousness at all! I am just so sorry for all the female 
characters in this group. Luckily, a certain assertive woman with the name 
Shenna is there to hold him at bay and rein him in. Zelos doesn't take 
things seriously and likes to forget about the miserable things in the 
past and move on. This is why he is my favorite male character.

Presea Combatir:
Presea Combatir is the fourth and final female character of Tales of 
Symphonia. Unlike most girls, Persea is not an emotional person. In fact, 
she does not have any emotions at all! All she has is this blank expression, 
and she does not even have intonation when she speaks. Presea's the number 
one sad girl in the game. I think she needs a good tickle. Why is she like 
this? Is she unhappy with something in life? Oh, by the way, Presea's 
ambition is to become a lumberjack, that's why she always wields an ax. 

Regal Bryant:
Hmm... This name reminds me of Royal Terrabaum, a certain character in a 
movie with the same name. But anyway, Regal Bryant has been court-martialed 
and sentenced to death for killing 23 people. Wait a sec, that's the crime 
of Billy Coen of Resident Evil 0. But anyway, Regal has killed a certain 
person, and that makes him so guilty that upon release from his sentence, 
he decides to wear handcuffs as a sign of punishment. As much as a criminal 
he looks, he is more important than you think he is.

------------------
c. Basics [TOS3C]
------------------
The Main Menu:
While you are walking around the field, pressing the Y button will put 
up the Main Menu. These are its controls.

Control Stick/Control Pad: Move Cursor
A Button: Confirm Selection
B Button: Cancel, Return to previous menu
C Stick: Scroll Page
L Button: Change to previous character
R Button: Change to next character
Start/Pause Button: Toggle Item Screen and Main Menu

Field Map:
Control Stick: Move Player Controlled Character
Control Pad: Open World Map
A Button: Enter Towns, Levels and other areas
B Button: Get on EC/Get off EC, take of in Rheaird/land Rheaird
C Button: Rotate Camera
X Button: Mount/Dismount Noishe (Long Range Mode)
Y Button: Open Main Menu
Z Button: Start Skit
L Button/R Button: Rotate Camera
Start/Pause Button: Toggle miniature version of World Map

Whenever your character is not inside a town or level, you will be in the 
field map. Your character will appear much larger than compared to the 
trees, and will appear almost as tall as certain hills. The enemies on 
the field map are denoted by moving black shadows of bipedal creatures 
and slugs. To fight them, walk into them, or just let them touch you.

To enter towns and areas, walk over to it and press A. In the Field Map, 
there are certain hidden posts around that can be used to activate Long 
Range Mode. Once it is activated, you can press the X-Button to get on 
your dog Noishe, and then ride on him. You can see further than when you 
are traveling on foot. On the Field Map, there are some places with light 
gleaming. If you walk into them, you can trigger certain scenes.

Throughout the game, your party will be able to access certain vehicles. 
This includes the EC, which is a boat. You can travel on the waters of 
the world map. To embark, you must be near a pier. The same goes if you 
want to disembark. Then, you can be able to get the Rheairds, which are 
some special flying machines. They are very fast, and with these, there 
is basically no area of the field map that you cannot access. However, 
the land you want to land on MUST be flat enough, to avoid a plane crash 
perhaps. To take off or land, press B. You can land directly on areas too.

Moving around in Towns and Levels
Control Stick: Move player-controlled character
Control Pad: Rotate player-controlled character for 45 degrees
A Button: The Action Button
X Button: Use the Sorcerer's Ring
Y Button: Open Main Menu
Z Button: Start Skit

To move around in towns and levels, just use the control stick. You can 
talk to other people and open treasure chests by pressing the A button. 
Suspicious things can also be examined by pressing the A button. Press 
X to use the Sorcerer's Ring. The Sorcerer's Ring does different things 
depending on the level. When the Sorceror's Ring is having its default 
function, you can always use it to shoot at enemies, and then they will 
turn blue, and will be unable to fight for a while. So, it is also a good 
self defense item when navigating levels. To fight, just walk into enemies.

Saving:
Tales of Symphonia is a rather long game, and therefore I suggest you save 
often. You will never know when a big boss battle is coming up, and so 
on. To save, run onto a save circle and press A. Then the save menu will 
appear and you can save. You can also save by going to the system option 
in the main menu, but you must be in the field map. In levels, certain 
save circles are not activated yet. So, you must find a Memory Gem from 
an enemy to activate the circle. Then you can save as you like.

Status Screen:
On the Status Screen, you can see a picture of your current character, 
his/her name, the title and his/her statistics. A character's title is 
important as it may affect how he/she levels up in the game. There are 
many ways to gain titles. But I must say that I do not care less about 
this feature. The statistics of each character are as follows:

Lv: This is your character's current level, you level up by gaining enough 
Experience Points, or simply known as EXP.

HP: This is the number of hit points the current has, over the total number 
of hit points. If you lose all of your HP, you are knocked out.

TP: This shows the number of technical points your character has, over 
the total number of technical points. TP is needed to use magic and/or 
techniques. You won't be KO'ed if you run out, don't worry.

EXP: This shows your character's Experience Points. Experience Points can 
be gained by defeating enemies, and if you have enough EXP, then you can 
gain a level, and all stats will increase.

Next: This shows the number of EXP required to reach the next level.

Str: This variable determines your basic attack strength. The more you 
have, the more powerful the physical blows you can strike on the enemy.

Sla: This variable determines Lloyd's attack strength for slashing attacks. 
Maybe it is because Lloyd uses Twin Blades.

Thr: This variable is also available to Lloyd only. It determines his attack 
strength for his Thrust attacks. Again, it must be for his Twin Blades.

Atk: This determines your character's attack power. It is dependent of 
the weapon your character is equipped with. The stronger the weapon, the 
higher the value, and the more damage will be dealt to the enemy.

Int: This determines the character's intelligence. The higher the value, 
the better he/she is at using magic, and at defending him/her against the 
magic.

Def: This variable determines your character's defensive strength, like 
how much he/she can take damage. It is dependent on your character's armor.

Acc: This is just your character's accuracy. No need for any expanations.

Eva: This is your character's evasion. It determines how well your 
character can avoid getting hit in battle.

Lck: This is your character's luck. It changes each time you stay at an 
inn, and affects many game features, including battle.

If you press C down at this point, you will get more information about 
the status of your attack, defense and other special status. 

If an elemental icon appears next to "Attack", it means that any basic 
attacks your character uses will bear that element.

As for "Defense", any element shown indicates which of those you are 
resistant to. If Reduce appear next to an icon, your damage to that element 
is reduced. If "Invalid" appears, then congratulations, you are immune 
to that element. If "Absorb" appears, then any damage taken of that element 
can be absorbed and heal you.

To induce resistance have special armor or accessories equipped. You need 
3 resisting equipment to have the "Absorb" status appear. 2 are needed 
for "Invalid" status.

For example, if Gold Armor and Golden Helm (Resistant to fire) were equipped 
on Zelos, any Fire damage will be invalided. If he equips an extra Garnet, 
then he will obtain the "Absorb" status for Fire.

Relationships:
In this game, there are many events, in which you get to choose how to 
reply to your character. You may lower or increase your character's 
affection to you, and it will affect many events in the game, and even 
the ending. This guide assumes you will choose the ones that will increase 
your friends' affections.

---------------------------
d. Status Ailments [TOS3D]
---------------------------
Tales of Symphonia is a Role Playing Game, and what could Role Playing 
Games be without Status Ailments to hinder your character? However, note 
that not all ailments are bad for your character. The Ailments are divided 
into two types: Physical Aliments and Magical Ailments. All Physical 
Ailments but KO can be healed by the Panacea Bottle. All Magic Ailments 
are to be cured after battle or with the aid of an Anti-Magic Bottle.

------------------
Physical Ailments
------------------
Poison: Your character will gradually lose HP as the battle goes on. His/her 
character icon will appear green in colour, and the HP will drop. To prevent 
poisoning, equip your character with a Poison Charm.

Deadly Poison: Your character will lose HP even faster than Poison. Again, 
you can protect yourself by equipping a Poison Charm.

Paralysis: Your character is paralyzed, and won't be able to attack as 
easily as before. Two yellow thunderbolts will appear above the affected 
character's head, when that happens. I think you will need a Paralysis 
Charm for protection here.

Petrify: Oh dear, your character is turned into stone! He/she cannot move 
and cannot do anything. So heal him/her quick! Stone Charm offers 
protection though.

Curse: If you are cursed, then you cannot use any of your special techniques. 
You will find an icon with a crossed out sword by your character's image. 
It's not that bad really, unless you happen to be of someone that is 
proficient in magic. Use a Drain Charm to protect yourself.

KO: When you lose all HP, you will be knocked out, so use a Life Bottle 
to revive your fallen character.

-----------------
Magical Ailments
-----------------
Attack Change: Your attack power will increase or decrease. This is denoted 
by the symbol of a fist with an arrow pointing up or down.

Defense Change: Your attack power will increase or decrease. This is 
denoted by the symbol of a shield with an arrow pointing up or down.

Accuracy Change: Your accuracy will increase or decrease. This is denoted 
by the symbol of a lens with an arrow pointing up or down.

Magic Attack Change: Your magic attack will increase or decrease. This 
is denoted by the symbol of a purple jewel with an arrow pointing up or 
down.

Holy Song Effect: Your attack power and defense strength are increased. 
This is denoted by a flower with 4 pink petals.

Physical Ailment Immunity: Your character cannot be affected by any 
physical ailments. This is denoted by a heart between 2 brackets.

Magical Ailment Immunity: You cannot be affected by any magical ailments. 
This is denoted by a man between 2 brackets.

Weak: Your character cannot regain HP more than half of his/her total. 
This is denoted by the character's icon turning red. Use an Anti-Magic 
Bottle quick!

---------------------
e. EX Skills [TOS3E]
---------------------
Throughout the game, you can find EX Gems. They give your character 
different abilities in the game. EX Gems are to be set in your character's 
4 slots, and cannot be removed once equipped, but they can be overwritten 
by the use of a new EX Gem. EX Gems can be of T-Type or S-Type, and they 
will affect what type your character will have. Each character has his 
own set of EX Gems. 2 or 3 EX Skills can be combined to form a Compound 
EX Skill that is even more powerful than a single EX Skill.

EX Gems are to be picked up from treasure chests, from enemies, or they 
can be purchased from Katz using your Grade. Note that not all compound 
EX Skills have been listed.

---------------
Lloyd
---------------
Level 1:
Strong (Strike): Lloyd's Strength will be increased, so will his physical 
attacks.

Tough (Strike): Lloyd's Defense will increase, so he can take less damage 
from the enemies' physical attacks.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Sharp-eyed (Technical): This increases Lloyd's accuracy and physical 
attack damage on enemies with low evasion.

Level 2:
Dodge (Technical): This gem increases Lloyd's evasion. He can take less 
damage from inaccurate enemies.

Dash (Technical): Lloyd will move faster in battle.

Vitality (Strike): Lloyd's maximum HP will be increased by about 5%. This 
skill can be combined with the Eternal Skill for a compound skill called 
Life Up, which increases the maximum HP from time to time.

Personal (Strike): This allows Lloyd to move faster in cities and levels.

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Spirit (Technical): This increases Lloyd's maximum TP. It can be combined 
with Eternal for Spirit Up, which increases Lloyd's maximum TP from time 
to time. So, it's great!

Add Combo (Technical): This allows Lloyd to hit the enemies one more time 
before stopping in a combo. So, he can hit the enemies 4 times in a row.

Guard Plus (Strike): With this EX Skill, Lloyd can take less damage which 
he is guarding against enemy attacks.

Level 4:
Immunity (Strike): There is a chance that Lloyd will be protected against 
status ailments with this skill in force.

Sky Combo (Technical): Lloyd can now hit things from the air with one more 
hit. Not really worth it, this one.

Ability Plus (Strike): Lloyd can perform 2 special attacks in a row without 
stopping! This is just great, I tell you! A certain must have.

Follow-up (Technical): The enemy will stagger for a longer time when hit, 
this is useful as it can prevent the enemy from fighting back while you 
bash him continuously with your sword.

Compound Skills:
Sharp-eyed + Dash = B. Guard: When Lloyd is backstepping, he may sometimes 
not stagger if hit.

Taunt + Dash = Run Away!: Now, Lloyd can escape from battle faster.

Taunt + Dodge = T. Cancel: Lloyd can cancel his taunt by guarding.

Strong + Tough = EX Attack: Lloyd will deal more damage against enemies 
that are guarding. Now you can have brute force!

Dodge + Vitality = EX Defend: This time, Lloyd can avoid staggering when 
hit by enemies, but not always. Good for people who like brute force.

Dodge + Spirit = Relax: Lloyd will recover TP during battle if no action 
is taken for a while.

Eternal + Vitality = Life Up: Lloyd's HP will sometimes increase without 
having to level up! Nice one, for those HP fiends out there.

Eternal + Spirit = Spirit Up: Lloyd's TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Vitality + Guard Plus = Healing: This compound skill will allow Lloyd to 
heal himself slowly and steadily while she is standing still in battle.

Eternal + Immunity = Physical Status: Now Lloyd can sometimes avoid 
suffering from status ailments.

Guard Plus + Follow Up = Counter: If you press A as soon as Lloyd blocks 
an attack, he can now retaliate instantly!

Sky Combo + Ability Plus = Sky Attack: Lloyd can now perform certain special 
attacks in the air!

Spirit + Add Combo + Follow-up = Technical: Lloyd will now consume 10% 
less TP when using his techniques. Things really are getting quite 
Technical here now!

Guard Plus + Immunity + Sky Combo = Aerial Guard: Lloyd can now guard in 
mid air!

---------------
Colette
---------------
Level 1:
Strong (Strike): Colette's Strength will be increased, so will her physical 
attacks.

Tough (Strike): Colette's Defense will increase, so she can take less 
damage from the enemies' physical attacks.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Sharp-eyed (Technical): This increases Colette's accuracy and physical 
attack damage on enemies with low evasion.

Level 2:
Dodge (Technical): This gem increases Colette's evasion. She can take less 
damage from inaccurate enemies.

Magical (Technical): Colette will become more intelligent, and can deal 
more damage with her magical attacks.

Vitality (Strike): Colette's maximum HP will be increased by about 5%. 
This skill can be combined with the Eternal Skill for a compound skill 
called Life Up, which increases the maximum HP from time to time.

Personal (Strike): This prolongs the effect of the Holy Bottle on Colette.

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Spirit (Technical): This increases Colette's maximum TP. It can be combined 
with Eternal for Spirit Up, which increases Colette's maximum TP from time 
to time. So, it's great!

Lucky (Technical): Colette becomes luckier.

Resurrection (Strike): With this skill in place. Colette may sometimes 
automatically resurrect and continue to fight when she is knocked out.

Level 4:
Immunity (Strike): There is a chance that Colette will be protected against 
status ailments with this skill in force.

Stat Boost (Technical): Now, whenever there are any spells that boost 
Colette's abilities, she will be affected more.

Angel Song (Strike): Colette's Angel attacks will take a shorter time to 
charge. So, this is another must have for Colette, as she is angelic.

Sky Combo (Technical): Colette can now hit things from the air with one 
more hit. Not really worth it, this one.

Compound Skills:
Strong + Tough = Critical Up: Colette will have a higher chance of getting 
critical hits on her enemies.

Dodge + Vitality = EX Defend: This time, Colette can avoid staggering when 
hit by enemies, but not always. Good for people who like brute force.

Taunt + Personal = L. Unison: Sometimes, the Unison Attack Gauge will stay 
full after a Unison Attack.

Sharp-eyed + Lucky = Pow Hammer: Colette will occasionally counter with 
a Pow Hammer when attacked.

Personal + Eternal = Over Limit: Colette will be over limit for a longer 
period of time.

Eternal + Vitality = Life Up: Colette's HP will sometimes increase without 
having to level up! Nice one, for those HP fiends out there.

Eternal + Spirit = Spirit Up: Colette's TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Vitality + Stat Boost = Life Thief: Colette can recover HP which is directly 
proportional to the number of hits she lands in a combo.

Taunt + Personal + Eternal = EXP Plus: Colette will gain 5% more Exp after 
a battle.

Sharp-eyed + Magical + Lucky + Stat Boost = Item Getter: Colette will now 
ALWAYS steal items using Item Thief or Item Rover!

Taunt + Personal + Eternal + Angel Song = EXP Plus A: Colette AND the entire 
group will gain even more Exp than when affected by EXP Plus!

---------------
Genis
---------------
Level 1:
Magical (Technical): Genis will become more intelligent, and can deal more 
damage with his magical attacks.

Tough (Strike): Genis' Defense will increase, so he can take less damage 
from the enemies' physical attacks.

Dodge (Technical): This gem increases Genis' evasion. He can take less 
damage from inaccurate enemies.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Level 2:
Spirit (Technical): This increases Genis' maximum TP. It can be combined 
with Eternal for Spirit Up, which increases Genis' maximum TP from time 
to time. So, it's great! Good for magic users.

Dash (Technical): Genis will move faster in battle.

Personal (Strike): This allows Genis' cooking to have a better effect on 
the party.

Guard Plus (Strike): With this EX Skill, Genis can take less damage which 
he is guarding against enemy attacks.

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Add Combo (Technical): This allows Genis to hit the enemies one more time 
before stopping in a combo. So, he can hit the enemies 3 times in a row. 
This is not very useful, as Genis himself is not a good melee fighter.

Rhythm (Technical): This skill is useful only if you play as Genis. When 
casting spells, tap A rapidly to cast spells faster

E. Guard (Strike): Genis will be more immune to elemental attacks with 
this skill in place.

Level 4:
Immunity (Strike): There is a chance that Genis will be protected against 
status ailments with this skill in force.

Spell Cast (Technical): Genis will cast spells faster with this skill, 
and hence he can easily line up combos with melee characters.

Spell Save (Strike): If Genis is hit by an enemy while is preparing a spell, 
he does not need to start from square one when he has to charge again. 
This is because he will charge faster when he restarts the charging to 
make up for the lost time.

Spell Charge (Technical): This is only useful if you are playing as Genis. 
While delaying a spell, tap the A Button, then as soon as the last attack 
on the targeted enemy is executed, the spell will be cast. Again, good 
for lining up a long combo, so this is another must have for Genis players 
out there.

Compound Skills:
Taunt + Personal = L. Unison: There is a chance that the Unison Attack 
gauge stays full after an attack.

Magical + Spirit = Technical: Genis will consume less TP when using his 
magic tricks. Neat!

Dodge + Spirit = Relax: Genis will recover TP during battle if no action 
is taken for a while.

Personal + Eternal = Over Limit: The time Genis is in Over Limit Mode will 
increase.

Eternal + Spirit = Spirit Up: Genis' TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Taunt + Personal + Eternal = EXP Plus: Genis will gain 5% more Exp than 
the other teammates.

Rhythm + Speed Cast = Reducer: This skill will reduce Genis' TP consumption 
if the same spell is used twice in a row.

Rhythm + Spell Cast + Spell Save + Spell Charge = Concentrate: Genis will 
never ever stagger while he is casting a spell! He is now unstoppable! 

---------------
Raine
---------------
Level 1:
Magical (Technical): Raine will become more intelligent, and can deal more 
damage with her magical attacks.

Tough (Strike): Raine's Defense will increase, so she can take less damage 
from the enemies' physical attacks.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Dodge (Technical): This gem increases Raine's evasion. She can take less 
damage from inaccurate enemies.

Level 2:
Spirit (Technical): This increases Raine's maximum TP. It can be combined 
with Eternal for Spirit Up, which increases Raine's maximum TP from time 
to time. So, it's great! Good for magic users.

Neutralizer (Technical): This skill will help Raine take no damage from 
physical attacks, but only occasionally.

E. Guard (Strike): Raine will be more immune to elemental attacks with 
this skill in place.

Personal (Strike): When Raine stands on a Save Point, any techniques used 
outside of battle, like First Aid will take only 1 TP!

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Add Combo (Technical): This allows Raine to hit the enemies one more time 
before stopping in a combo. So, she can hit the enemies more times in a 
row. This is not very useful, as Raine herself is not a good melee fighter.

Spell Cast (Technical): Raine will cast spells faster with this skill, 
and hence she can easily line up combos with melee characters. This skill 
can be combined with the Add Combo skill for a compound EX skill called 
Hard Hit, which increases the enemies' staggering when hit.

Guard Plus (Strike): With this EX Skill, Raine can take less damage which 
she is guarding against enemy attacks.

Level 4:
Immunity (Strike): There is a chance that Raine will be protected against 
status ailments with this skill in force.

Item Pro (Technical): This skill allows Raine to use items faster, hence 
she can get back to the action sooner than before.

Spell Save (Strike): If Raines is hit by an enemy while she is preparing 
a spell, she does not need to start from square one when she has to charge 
again. This is because she will charge faster when she restarts the charging 
to make up for the lost time.

Happiness (Technical): With this skill, Raine will be so happy that she 
all occasionally receive more money and EXP after a battle.

Compound Skills:
Dodge + Spirit = Relax: Raine can recover TP when she relaxes. That is, 
when she does nothing for a while during battle.

Personal + Speed Cast = Nimble Mage: Raine can move IMMEDIATELY after she 
has finished casting a spell!

Eternal + Spirit = Spirit Up: Raine's TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Neutralizer + Happiness = Lucky Magic: Raine can sometimes cast spells 
without consuming a single TP!

Add Combo + Spell Cast = Hard Hit: The enemy will stagger for a longer 
time when hit by a physical attack. This really helps preventing them from 
fighting back and causing trouble.

Neutralizer + Spell Save + Happiness = Quick Spell: Raine sometimes can 
ast spells WITHOUT any charging time! Ha ha! Instant damage!

---------------
Kratos/Zelos
---------------
Level 1:
Strong (Strike): Zelos' Strength will be increased, so will his physical 
attacks.

Magical (Technical): Zelos will become more intelligent, and can deal more 
damage with his magical attacks.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Dodge (Technical): This gem increases Zelos' evasion. He can take less 
damage from inaccurate enemies.

Level 2:
Spirit (Technical): This increases Zelos' maximum TP. It can be combined 
with Eternal for Spirit Up, which increases Zelos' maximum TP from time 
to time. So, it's great! Good for magic users.

Dash (Technical): Zelos will move faster in battle.

Vitality (Strike): Zelos' maximum HP will be increased by about 5%. This 
skill can be combined with the Eternal Skill for a compound skill called 
Life Up, which increases the maximum HP from time to time.

Personal (Strike): Ohh, you are such a handsome man, Zelos. With this EX 
Skill in use, Zelos can become a real flirt, and talking to ladies as him 
may result in him receiving a free item!

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Slasher (Technical): This skill increases Zelos' basic attack combo by 
3! This means that Zelos can slash enemies 6 times in a row! However, please 
note that you cannot link your basic attack to a special attack after the 
3rd slash. So count your slashes, and be prepared.

Super Chain (Technical): This is another good skill for combo lovers. It 
allows Zelos to link level 1, 2 and 3 special attacks in any order!

Guard Plus (Strike): With this EX Skill, Zelos can take less damage which 
he is guarding against enemy attacks. Wait, there's more, when you combine 
this EX skill with the Vitality, skill, Zelos can learn a compound skill 
called Healing! This heals Zelos gradually as he stands still in battle.

Level 4:
Immunity (Strike): There is a chance that Zelos will be protected against 
status ailments with this skill in force.

Spell Cast (Technical): Zelos will cast spells faster with this skill, 
and hence he can easily line up combos with melee characters.

Sky Combo (Technical): Zelos can now hit things from the air with one more 
hit. Not really worth it, this one.

Spell Charge (Technical): This is only useful if you are playing as Zelos. 
(You are controlling him manually, that is) While delaying a spell, tap 
the A Button, then as soon as the last attack on the targeted enemy is 
executed, the spell will be cast. Again, good for lining up a long combo, 
so this is another must have for Genis players out there.

Compound Skills:
Strong + Peronal = Critical Up: Zelos will have a higher chance of getting 
critical hits on his enemies.

Magical + Spirit = Skill Boost: Zelos will consume TP much more efficiently 
when using his special techniques.

Magical + Personal = Reprise: Now, if Zelos casts the same spell twice 
in a row, the casting time of the second spell will be shorter.

Dash + Personal = EX Attack: Zelos will deal more damage against enemies 
that are guarding. Now you can have brute force!

Dodge + Vitality = EX Defend: This time, Zelos can avoid staggering when 
hit by enemies, but not always. Good for people who like brute force.

Eternal + Vitality = Life Up: Zelos' HP will sometimes increase without 
having to level up! Nice one, for those HP fiends out there.

Eternal + Spirit = Spirit Up: Zelos' TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Eternal + Immunity = Phys. Status: This completely prevents Zelos from 
suffering from any Physical Ailments. Again, not a bad choice.

Vitality + Guard Plus = Healing: This compound skill will allow Zelos to 
heal himself slowly and steadily while he is standing still in battle.

Super Chain + Sky Combo = Landing: Now, Zelos can move faster after ladning 
from an air attack or jump.

Eternal + Slasher + Super Chain = Super Blast: Zelos can link his sixth 
hit of Slasher with any special attack!

---------------
Sheena
---------------
Level 1:
Strong (Strike): Sheena's Strength will be increased, so will her physical 
attacks.

Tough (Strike): Sheena's Defense will increase, so she can take less damage 
from the enemies' physical attacks.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Sharp-eyed (Technical): This increases Sheena's accuracy and physical 
attack damage on enemies with low evasion.

Level 2:
Dodge (Technical): This gem increases Sheena's evasion. She can take less 
damage from inaccurate enemies.

Dash (Technical): Sheena will move faster in battle.

Vitality (Strike): Sheena's maximum HP will be increased by about 5%. This 
skill can be combined with the Eternal Skill for a compound skill called 
Life Up, which increases the maximum HP from time to time.

Personal (Strike): This slows down the reaction time of enemies in levels.

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Spirit (Technical): This increases Sheena's maximum TP. It can be combined 
with Eternal for Spirit Up, which increases Sheena's maximum TP from time 
to time. So, it's great! Good for magic users.

E. Guard (Strike): Sheena will be more immune to elemental attacks with 
this skill in place.

Prolong (Strike): Sheena's card type spells, for example, he tempest seals 
will have a longer effect in battle.

Level 4:
Guard Plus (Strike): With this EX Skill, Sheena can take less damage which 
she is guarding against enemy attacks. Wait, there's more, when you combine 
this EX skill with the Vitality, skill, Sheena can learn a compound skill 
called Healing! This heals Sheena gradually as she stands still in battle.

Add Combo (Technical): This allows Sheena to hit the enemies one more time 
before stopping in a combo. So, she can hit the enemies more times in a 
row. This IS quite useful, as Sheena herself is quite a good melee fighter, 
although not as good as Zelos.

Immunity (Strike): There is a chance that Sheena will be protected against 
status ailments with this skill in force.

Spell Cast (Technical): Sheena will cast spells faster with this skill, 
and hence he can easily line up combos with melee characters.

Compound Skills:
Strong + Tough = EX Attack: Shenna will deal more damage against enemies 
that are guarding. Now you can have brute force!

Dodge + Vitality = EX Defend: This time, Sheena can avoid staggering when 
hit by enemies, but not always. Good for people who like brute force.

Dash + Prolong = Hard Hit: The enemy will stagger for a bit longer when 
hit with Sheena's basic attacks.

Dash + Add Combo = Combo Force: Sheena can deal more damage with her combo 
hits! So, go and hit them hard!

Dash + Speed Cast = Quick Turn: Now, Sheena can become more versatile, 
as she can now turn around while dashing!

Eternal + Vitality = Life Up: Sheena's HP will sometimes increase without 
having to level up! Nice one, for those HP fiends out there.

Eternal + Spirit = Spirit Up: Sheena's TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Eternal + Immunity = Phys. Status: This completely prevents Shenna from 
suffering from any Physical Ailments. Again, not a bad choice.

Vitality + Guard Plus = Healing: This compound skill will allow Sheena 
to heal herself slowly and steadily while she is standing still in battle.

Spirit + Guard Plus = Spirit Healer: Sheena will gain more TP after a battle.

E. Guard + Guard Plus = M. Guardian: Sheena will take less damage when 
using the Guardian Seal move.

Eternal + E. Guard + Speed Cast = E. Plus: Sheena will deal more damage 
with her elemental attacks. This applies to Demon Seal and all the Summon  
Spirit moves with elements!

Prolong + Guard Plus + Speed Cast = Blood Spirit: Now, you can actually 
recover something from taking damage! It's TP!

---------------
Presea
---------------
Level 1:
Strong (Strike): Presea's Strength will be increased, so will her physical 
attacks.

Tough (Strike): Presea's Defense will increase, so she can take less damage 
from the enemies' physical attacks.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Sharp-eyed (Technical): This increases Presea's accuracy and physical 
attack damage on enemies with low evasion.

Level 2:
Rear Guard (Technical): You guessed it. Now, when Presea guards, she can 
prevent even rear attacks cannot hurt her too badly with this skill in 
place. Good if you tend to be surrounded.

Dash (Technical): Presea will move faster in battle.

Vitality (Strike): Presea's maximum HP will be increased by about 5%. This 
skill can be combined with the Eternal Skill for a compound skill called 
Life Up, which increases the maximum HP from time to time.

Personal (Strike): Presea, will have a chance of finding food items in 
levels. God knows what that means.

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Endure (Technical): Now, Presea will become a little more pain resistant 
with this EX Skill in place. She will stagger less when hit by the enemy.

P. Charge (Technical): This skill requires manual control, and hence it 
is only useful if you are playing as Presea. If you hold A, you can increase 
your attack power in battle.

Guard Plus (Strike): With this EX Skill, Presea can take less damage which 
she is guarding against enemy attacks. Wait, there's more, when you combine 
this EX skill with the Vitality, skill, Presea can learn a compound skill 
called Healing! This heals Persea gradually as she stands still in battle.

Level 4:
Immunity (Strike): There is a chance that Presea will be protected against 
status ailments with this skill in force.

Heavy Hit (Technical): This move increases Presea's chance of stunning 
enemies when she hits them.

Savior (Strike): If Presea happens to be alone in the fighting 4, then 
her stats will increase. But still, it is not much of a help. After all, 
who would allow their fighting party members remain knocked out!?

Revive (Technical): This is quite a lifesaver. If Presea is almost knocked 
out, then she will recover a small amount of HP.

Compound Skills:
Strong + Tough = EX Attack: Presea will deal more damage against enemies 
that are guarding. Now you can have brute force!

Strong + Heavy Hit = Variable: The attack of Presea can be increased, and 
the amount increased is directly proportional to her current HP.

Sharp Eyed + Rear Guard = Aerial Guard: Presea can now guard in midair.

Eternal + Vitality = Life Up: Presea's HP will sometimes increase without 
having to level up! Nice one, for those HP fiends out there.

Eternal + Spirit = Spirit Up: Presea's TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Eternal + Immunity = Phys. Status: This completely prevents Presea from 
suffering from any Physical Ailments. Again, not a bad choice.

Vitality + Guard Plus = Healing: This compound skill will allow Presea 
to heal herself slowly and steadily while she is standing still in battle.

Vitality + Guard Plus + Heavy Hit = Suppress: Presea's damage taken will 
be nullified, and the amount is proportional to her current HP, but I have 
no idea whether they mean direct or inverse proportion.

---------------
Regal
---------------
Level 1:
Strong (Strike): Regal's Strength will be increased, so will his physical 
attacks.

Tough (Strike): Regal's Defense will increase, so he can take less damage 
from the enemies' physical attacks.

Taunt (Technical): You can now taunt opponents by pressing Z, and this 
increases the Unison Attack gauge faster.

Sharp-eyed (Technical): This increases Regal's accuracy and physical 
attack damage on enemies with low evasion.

Level 2:
Dodge (Technical): This gem increases Regal's evasion. He can take less 
damage from inaccurate enemies.

Dash (Technical): Regal will move faster in battle.

Vitality (Strike): Regal's maximum HP will be increased by about 5%. This 
skill can be combined with the Eternal Skill for a compound skill called 
Life Up, which increases the maximum HP from time to time.

Personal (Strike): This is just a matter of business sense. Regal will 
get a 10% off buying things in shops, and will get 10% more when selling 
items. What a good business acumen.

Level 3:
Eternal (Strike): This skill is to be combined with other EX Skills for 
different compound EX Skills.

Spirit (Technical): This increases Regal's maximum TP. It can be combined 
with Eternal for Spirit Up, which increases Regal's maximum TP from time 
to time. So, it's great! Good for people who use skills.

Add Combo (Technical): This allows Regal to hit the enemies one more time 
before stopping in a combo. So, he can hit the enemies more times in a 
row. You should consider trying this, as Regal is a melee fighter.

Guard Plus (Strike): With this EX Skill, Regal can take less damage which 
he is guarding against enemy attacks.

Level 4:
Immunity (Strike): There is a chance that Regal will be protected against 
status ailments with this skill in force.

Sky Combo (Technical): Regal can now hit things from the air with one more 
hit. Not really worth it, this one. What do you expect from a person who 
kicks his enemies!

Guilt (Strike): Regal seems to feel guilty about Persea, so when Persea 
is in the battlefield, Regal will try to make up for his wrongdoing by 
fighting harder. Hence his stats will increase.

Flash (Technical): When Regal is in the middle of a combo, he cannot be 
staggered. It's always good to preserver.

Compound Skills:
Taunt + Personal = L. Unison: There is a chance that the Unison Attack 
gauge stays full after an attack.

Strong + Tough = EX Attack: Regal will deal more damage against enemies 
that are guarding. Now you can have brute force!

Dodge + Vitality = EX Defend: This time, Regal can avoid staggering when 
hit by enemies, but not always. Good for people who like brute force.

Vitality + Flash = Counter: If you press A right after blocking an attack 
from an enemy, you can immediately fight back! 

Eternal + Vitality = Life Up: Regal's HP will sometimes increase without 
having to level up! Nice one, for those HP fiends out there.

Eternal + Spirit = Spirit Up: Regal's TP will sometimes increase without 
having to level up! Nice one, for those TP fiends out there.

Eternal + Immunity = Phys. Status: This completely prevents Regal from 
suffering from any Physical Ailments. Again, not a bad choice.

Add Combo + Flash = Aerial Jump: Regal can become more Bruce Lee like by 
jumping in midair!

Sky Combo + Flash = Combo Force: Regal's combo hits will deal more damage.

Vitality + Guard Plus = Healing: This compound skill will allow Regal to 
heal herself slowly and steadily while he is standing still in battle.

Vitality + Guilt + Flash = C. Combo: Now, right in the middle of a combo, 
you can guard, attack and continue with your combo!

Vitality + Guard Plus + Guilt + Flash = Glory: Regal is completely 
unstoppable while he is being on a combo!

--------------------------------
Preferred EX Skill Combinations
--------------------------------
These are the combinations of EX Skills that I prefer using. Of course, 
these are MY preferences, but I think you can try considering them 
yourselves. Of course, the resultant type will also be known, and this 
pretty much determines what type that character should be.

Lloyd Irving:
Lv 3T	Spirit
Lv 3S	Guard Plus
Lv 3T	Add Combo
Lv 4T	Follow-up
Compound Skills: Counter, Technical
Resultant Type: Technical

The reason why I prefer this combination is that I like Lloyd to be able 
to hit the enemies more times and more frequently. Therefore, I would lower 
the TP consumption of Lloyd and increase the number of hits he can make 
at once. The counter allows Lloyd to attack right after a block, making 
him a more realistic melee combatant.

Colette Brunel:
Lv 1T	Taunt
Lv 2S	Personal
Lv 3S	Eternal
Lv 4S	Angel Song
Compound Skills: L. Unison, Over Limit, EXP Plus, EXP Plus A
Resultant Type: Strike

Although I don't like to play as Colette that much, I would like her to 
cast her angel spells faster. That is why Angel Song is chosen. Colette 
tends to be a generous Exp donor as far as her EX Skills are concerned. 
After all, she CAN help the entire group to speed up their Exp gains wth 
the EXP Plus A skill. (I know that there is another Compound EX Skill called 
Item Getter, but I don't really need to steal that many things from enemies 
Also, I prefer Para Ball.)

Genis Sage:
Lv 3T	Rhythm
Lv 4T	Speed Cast
Lv 4S	Spell Save
Lv 4T	Spell Charge
Compound Skills: Reducer, Concentrate
Resultant Type: Technical

Since Genis is a spell casting character, his EX Skills should help him 
in this aspect. Rhythm and Speed Cast can both help to decrease Genis' 
casting time. As for the compound skill Reducer, it helps to decrease Genis' 
TP consumption if he uses the same spell repeatedly. As for the Concentrate 
skill, it makes Genis unstoppable when he casts spells, this makes him 
more suited to the tasks at hand.

Raine Sage:
Lv 2T	Neutralizer
Lv 2S	Personal
Lv 4S	Spell Save
Lv 4T	Happiness
Compound Skills: Lucky Magic, Quick Spell
Resultant Type: None

Raine's optimal combination really relies on her luck. The Lucky Magic 
allows Raine to cast spells occasionally without consuming TP, and the 
Quick Spell skill allows Raine to sometimes cast spells without having 
to charge! The Personal EX Skill is there so that Raine can be an effective 
out of battle healer, able to consume only 1 TP while standing on a memory 
circle. Since Type-equillibrium has been reached, you should make use of 
a Technical Ring or Strike Ring to lean Raine towards the direction you 
desire her to be.

Sheena Fujibayashi:
Lv 2T	Dash
Lv 3S	Prolong
Lv 4S	Guard Plus
Lv 4T	Speed Cast
Compound Skills: Hard Hit, Quick Turn, Blood Spirit
Resultant Type: As you wish
Sheena's cards often do not stun the enemy enough and they often can hit 
back at her a lot. To prevent her from becoming a pain magnet, I decided 
to combine Dash with Prolong for the Hard Hit Compound EX Skill. The 
combination of Dash and Speed Cast makes Sheena more versatile as she can 
turn around while she is running! As for Blood Spirit, it allows Sheena 
to regain TP while taking damage, so she can recover TP faster just by 
jumping into the fray!

Presea Combatir:
Lv 1S	Strong
Lv 2S	Vitality
Lv 3S	Guard Plus
Lv 4T	Heavy Hit
Compound Skills: Variable, Suppress
Resultant Type: Strike

Presea's combat abilities are really of the brute force type. Therefore, 
it is only natural that she has EX Skills that help her in this respect, 
and Strong and Heavy Hit are the 2 that suit her, and can be combined to 
form the Variable Skill. This increases Presea's attacks, in an extent 
directly proportional to her current HP, so keep Presea's HP high. As for 
the Suppress, it is to help Presea suppress damage, and the amount 
suppressed is dependent on her current HP, so keep her HP up, again!

Zelos Wilder:
Lv 2S	Personal
Lv 3S	Eternal
Lv 3T	Slasher
Lv 3T	Super Chain
Compound Skill: Super Blast
Resultant Type: As you wish

When it comes to Zelos, you will have to consider 2 cases. One is when 
you have just begun to train him, and when you are considering using him 
on an all out offensive. To tell you the truth, you should always have 
Eternal, Slasher and Super Chain occupy the first 3 slots. This is because 
the resultant Compound EX Skill, Super Blast, makes combos for Zelos way 
easier, as he can slash the enemy 6 times AND deliver a skill combo.

Oh, since Zelos is an aggressive flirt, I'd suggest you use the Personal 
Skill. Whenever you are in a town, switch it to his Personal Skill, then 
you can talk to all the ladies you find, and receive items from them! This 
can be done on the same woman more than once! Even girls are picked on! 
If you managed to talk to every single female person you find, you get 
the Gigolo title!

Regal Bryant:
Lv 2S	Vitality
Lv 3S	Guard Plus
Lv 4S	Guilt
Lv 4T	Flash
Compound Skills: Counter, C. Combo, Glory
Resultant Type: Strike

This set of EX Skills greatly favors Regal's ability to fight with combos. 
After all, he can continue with his combo after a counter, as well as cannot 
be stopped while he is in the middle of a combo! There is a catch to this 
though. Since there is a Level 2 slot being used, always switch to Personal 
when you want to buy stuff. Then you can enjoy a 10% discount when buying 
goods.

-----------------------------
f. Battle Strategies [TOS3F]
-----------------------------
So, when you touch an enemy indicator, you will begin a battle. You will 
fight against a group of enemies, and here are the controls:

Control Stick: Move Left and Right, Jump
Control Pad: Issue Orders
A Button: Basic Attack
B Button: Special Attacks, Delay Spells charging
C Stick: Shortcut to Special Attacks
X Button: Guarding Stance
Y Button: Battle Menu
L Button: Delay Spells set by player
R Button: Change Target

So, the controls are basically like those of Super Smash Bros. Melee. 4 
Special Attacks can be assigned to different combinations of the B Button. 
They include neutral B, Up B, Down B and Horizontal B, just like in Super 
Smash Bros. Melee. The Shortcuts are assigned to C-Up, and C-Down, and 
you can make yourself or other characters perform their move at your command. 
If you have someone charging a spell, hold L for him/her to delay it so 
that you can align it with another move for a combo.

Delaying Spells:
On the other hand, if you are the magic user, holding B while you are 
charging will delay the spell, allowing your spell to be aligned with your 
melee fighters' moves for a long combo.

Importance of Combos:
What's so good about Combos? Well, for one thing, certain strong enemies 
will attack you brutally, dealing a heavy amount of damage. However, if 
you hit the enemy repeatedly, there is always the chance that he/she will 
stagger and flinch as you hit them hard. Therefore, they cannot retaliate. 
Therefore, don't even let them have the chance to fight! A carefully 
executed combo can end up with 50 consecutive hits or more, and the enemy 
would have taken massive damage before he/she can move again. Note that 
you will have to watch out for the Over Limit mode once they have taken 
too much damage.

Over Limit:
When a character has taken sufficient damage, he/she will enter Over Limit 
Mode. In this mode, the character will take less damage than before, and 
he/she may not flinch when hit. Besides, Shenna has an advantage in Over 
Limit Mode. Only in Over Limit Mode can Shenna summon spirits to help her 
in battle. However, if it's the enemy that is in Over Limit Mode, you MUST 
use extra caution as they will take less damage then.

Battle Menu:
Pressing Y will open the Battle Menu. You can get to assign techniques 
to your characters, assign unison attack parameters, use items, change 
equipment, set strategies and you can also attempt to escape.

Technique Menu:
Here, you can reassign different combinations to your moves, and you can 
also set which moves will not be used by the characters in auto mode using 
the Auto On/Off feature. Oh, you really want to play as a character, set 
him/her to manual mode. If a character is not played as, set it to Auto 
Mode and let the computer control him/her. You can also command your 
characters to use a particular technique against a particular enemy.

Item Menu:
You can use items to help your characters. For instance, if a character 
is badly wounded, you can have another character use a healing item on 
him/her. However, the user of the item cannot move for a little more than 
a second after the item is used, so make sure the character using the item 
is far away from the action to avoid any vulnerability which may arise.

Using the Magic Lens:
Magic Lenses are a very effective tool in Tales of Symphonia. Always have 
Magic Lenses in your inventory. This is because they can scan the enemy 
for its weak spots and its total HP and TP. If you use Raine to scan an 
enemy, you can even find its location. This is there to fill up your Monster 
List. There are 251 enemies to be scanned. Can you scan them all? Besides, 
the Magic Lens is a very useful tool to track the enemies' HP. Once an 
enemy has been scanned, you can go to the item screen, select a lens, and 
move the cursor over the scanned enemy for his current HP!

Unison Attack:
When the Unison Attack Gauge is full, you can use a Unison Attack by pressing 
the Z Button. At that instant, press the A, B, X, Y buttons as well as 
its control stick combination to initiate the attacks of each of the 4 
fighting characters at once. (One button per character) By combining 
different attacks, different unison attacks can be made.

After the Battle:
After you have won the battle, you will enter the victory screen, where 
the character who delivered the last blow will give a comment. You will 
be shown the number of EXP your party gets including its bonus. The bonus 
is dependent on the technical smashes you have made, like beating the enemy 
with no damage, beating them with an aerial attack, beating the last enemy 
with a long combo and so on. You will also be rewarded Gald, which is the 
money of the game. The Grade you receive may be positive or negative in 
value, depending on how well your strategies are.

Learning Moves:
As your character levels up, he will learn newer and more powerful moves. 
To be able to learn a move, the character must reach the appropriate level, 
use all the inferior versions of the new move for over 50 times. He also 
will have to be of the appropriate combat type. (Technical or Strike) There 
are just some moves that are learned mutually exclusive from each other. 
Stalagmite and Grave are examples. If Genis has already learned Stalagmite, 
and wants to learn Grave, he must forget Stalagmite and change his type 
to Strike. Only then he can acquire Grave.

----------------------------
Different Types of Fighters
----------------------------
The 9 characters in the game have their own fighting styles. So, pick the 
one you would want to play as according to your style in playing this game. 
A character can have 2 different Combat Types. He can have the Technical 
Type and the Strike Type. Your character's type is denoted by a gauge with 
an arrow pointing to either T or S. The 2 types determine what type of 
moves your character can learn as he/she levels up.

Technical type moves often revolve around dealing insanely long combos, 
but deals less damage. As for Strike Type moves, they all involve performing 
a couple of hits on the enemy, but will deal a greater amount of damage 
on the enemies. The 2 types can be set depending on what type of EX Gems 
your character currently uses. Besides, equipping your character with a 
Strike Ring can also help make him of the Strike Type. The same principles 
go for the Technical Ring.

Basically, there are 3 types of fighters in their skills involved. There 
are the fighters who specialize in using weapons in close combat. They 
include Lloyd, Persea and Regal. There are also characters who specialize 
in using magic most of the time. They include Colette, Genis and Raine. 
Finally, there are those characters stuck in the middle, with both magic 
and good close combat skills. They include Kratos, Sheena and Zelos. They 
are most suitable for people who want the best of both worlds. I will now 
state the strategies for individual characters below. I will also 
distribute the use of the T-Type and S-Type so half of the characters will 
be of Technical Type while the rest are of Strike Type.

Lloyd Irving:
Lloyd is the main character of the game, and he uses a pair of twin blades 
in battle. Of course, he uses 2 swords. He is particularly agile and slashes 
enemies in a whiz with his sword. All of his skills are sword skills, and 
most of them are of the close combat type. As he can hit the enemies so 
quickly, I would suggest you allow him to be of the Technical Type, to 
take advantage of all the moves that can guarantee a high combo. A good 
combo will be Tiger Blade --> A Sword Rain move, or Tiger Blade --> A Tempest 
Move. It really depends on the size and speed of your target.

Colette Brunel:
Colette is the chosen one of Lloyd's World. She uses a chakram in combat, 
but does not make a good close combo making fighter. Her real decent moves 
are those which are taught to her by the angels. The other moves are often 
ballistic attacks or spinning attacks. You should consider keeping Colette 
a considerable distance from the enemies, while the others distract the 
enemies, you can cast your angelic powers on them. 

I would recommend the Strike Type for her. After all, the Para Balls are 
often faster than her Pow Hammers. If you must get close, consider pressing 
B while holding a horizontal direction on the control stick. Then, one 
chakram will be thrown, and the other will hit. Some of Colette's close 
combat moves are powerful, but they are spread out in an area, so the actual 
damage received by the enemy will be lowered. (For example, Stardust Cross)

The most reliable combo would be, Ray Thrust --> Para Ball --> Whirlwind 
Rush. (Torrential Para Ball sacrifices damage for twice the amount of 
hits.)

Genis Sage:
Genis is the number one magical user in the game. If you coordinate Lloyd's 
sword slashes with his spells accordingly, you can easily land a very long 
combo. You have two choices to make. Most of Genis' Technical Type moves 
can hit the enemy with a larger area and often can hit them more times 
than the Strike Magic. It will be of the highest priority to use these 
to keep strong enemies still while you pummel them. So, the verdict is 
obvious. You should allow Genis to be of the Technical Type.

Raine Sage:
Raine Sage is Genis' older sister. She also can use magic, and as before, 
is not a good close combat fighter. Raine can learn 2 Light Element moves, 
and the more powerful one is dependent on her combat type. At the same 
time, Raine is the best healer in the game, she also has skills which 
temporarily enhance other party members' abilities. Her Technical 
abilities work on multiple characters and sometimes has an area effect. 
However, her Strike abilities work only on one character at a time. However, 
her most powerful Light spell is only effective if you pick the Strike 
Type move. So, it's up to you to pick the one you like. I would prefer 
her multi target healing moves, so I will stick to Technical.

Sheena Fujibayashi:
Sheena fights with a pair of magical cards! As silly as it seems, it's 
true. Her cards have different elements, and can help her resist attacks 
of certain elements. I think MasterCard has found themselves a new 
saleslady! Shenna also has the ability to summon Summon Spirits to help 
her, but they are only available when she is in the Over Limit Mode. The 
rest of her techniques are close up combat types with the word "Seal" at 
the end. They are powerful, but are not good at causing combos, as her 
card has limited range. Since she only has 3 moves that are type dependent, 
it's up to you to choose which type Sheena will be. The Absolute series 
can guarantee a status down on the enemy, unfortunately, they deal half 
the damage of Pinion moves. 

I personally prefer Pinion moves, as they hit twice, instead of once. A 
stat down won't affect the enemy by a lot.

Kratos Aurion/Zelos Wilder:
Kratos Aurion and Zelos Wilder both have the same type of skills. You get 
to choose to play as one of them in the end, depending on how you respond 
in a certain important event. I myself prefer Zelos, he's better looking, 
and his sword swings are more comfortable than when compared to Kratos. 
Zelos' moves are not very type dependent. Only 3 are. He is a swordsman, 
and yet he has his good share of healing moves and magic skills. His magic 
skills often are in a mixed bag of Technical Spells and Strike Spells. 
They are learned unconditionally, so you get the best of both worlds. Like 
Sheena, Zelos only has 3 moves which are type dependent. Fierce Demon Fang 
may be more powerful than Double Demon Fang, but I found that if you begin 
with a normal Demon Fang, there will be a lag before the second move is 
used, so I prefer Double Demon Fang, and hence Technical.

Either way, Kratos or Zelos both have a variety of elemental sword attacks. 
You can link either Lightning Blade or Hurricane Thrust to Hell Pyre for 
a dual elemental attack. Make sure that you either have Zelos and Sheena 
be Technical or Strike, as this allows them to perform certain Unison 
Attacks.

Presea Combatir:
Presea always wanted to be a lumberjack, right? That is why she always 
gets to wield an axe. The axe deals great damage, but as Persea is just 
as short as Genis, she finds it hard to use it, and will swing the ax in 
a rather inaccurate fashion and much slower when compared to the other 
talented swordsmen in the game. Your best bet is to allow an upward diagonal 
chop to continue with a horizontal chop. Presea gets up a bit too slowly 
when knocked down. Her HP and TP is high. Talk about a suitable surname.It 
is better for Presea to use Strike moves because they cause a larger area 
effect, and can help overcome the shortcomings of Lloyd's combos. There 
is another catch with Presea. Since there is almost always a delay before 
the execution of the move, she is likely to be stopped by the enemy before 
the blow is struck. Therefore, I suggest you give her adequate cover.

Regal Bryant:
Regal feels so guilty about murdering someone related to Presea, that he 
decided to wear handcuffs around his arms for punishment. Never again will 
he use his arms in combat in order to atone for his crime. So, what does 
he fight with? His legs! His legs are equipped with special greaves that 
deal damage when he kicks his enemies. Can you expect a kicker to be agile? 
Yes. He in fact has a variety of techniques that can be linked to one another. 
He can link, for instance, Crescent Moon --> Eagle Fall --> Triple Kick --> 
Dragon Dance!

----------------------------------------------------
Team Management: Who will be sent out to the pitch?
----------------------------------------------------
When I play Tales of Symphonia, I like to use division of labour. Each 
of the charcters in my team have a different responsibility, and here is 
how I group the 4 characters. I use them in decreasing frequencies as below. 
I add a typical usage percentage of one of my games next to each character 
as well. As you can see, whenever you save, a percentage appears next to 
each character. This indicates the percentage of battles where they 
participated in. The higher the percentage, the more is the character used.

It seems that I can divide the 8 characters in the game (Kratos is excluded. 
Boycott Kratos! Anyway he's the shadow of Zelos, and the game sort of 
encourages you to stick with this second Chosen in a CERTAIN scene.) into 
3 differnet categories. Here are the assigned groups.

Group 1: The Front Line Fighters
Characters: Lloyd Irving, Presea Combatir, Regal Bryant
The 3 characters in this group are all armed with direct assault weapons, 
and are designed for close combat. Any techniques learnt by these people 
will be involving the direct use of their weapons. Lloyd's got several 
series of moves like Demon Fang, Sword Rain, Sonic Thrust, Tempest, Tiger 
Blade and Beast. Presea's got the Destruction, Devastation, Punishment 
and Infliction series, and Regals's got the different kicks. The 3 
characters' stats are inclined for this, so their HP, Strength and Defense 
tend to be the highest

The strength and defense of the 3 decreases in the order:
Presea > Lloyd > Regal

However, Presea is the least accurate of the 3, while Regal is the most 
accurate. Regal also has an EX Skill that enables him to have unstoppable 
combos, and he can also heal.

Group 2: Magic Casters
Characters: Genis Sage, Raine Sage
Genis and Raine are two siblings that can cast magic, due to their elven 
blood. Genis can cast spells of 6 to 7 different elements, depending on 
which type he chooses to be. Raine can cast strictly Light spells, however, 
she does have a set of healing, purifying and stat enhancing techniques. 
I know that any character in the game is entitled to his weapon, but the 
weapons of the Sages are really pathetic. Genis has the Kendama, which 
is a big joke since it works like a ping pong ball tied to its racket! 
The rods used by Raine aren't too bad either, but it's just too slow.

The 2 magic casters have many things in common. Firstly, their TP values 
are relatively high, so are their Intelligence. These are what makes magic 
casters who they are. The big problem is that they move VERY slowly and 
have poor HP and defense. So keep them at the back at all times!

It is tempting to include both casters in the top 4 because of their Unison 
Attacks. But I personally recommend doing that only for bosses. Prism Stars 
is a very tempting feature.

Group 3: Jack of all Trades
Characters: Colette Brunel, Sheena Fujibayashi, Zelos Wilder
The reason why I call them Jack of all Trades is that they tend to be 
intermediaries between the 2 groups of specialists I mentioned before. 
These 3 can use magic like techniques and do quite a good job at defending 
themselves at close quarters. There are quite a number of unique techniques 
used by the characters.

Colette has a set of Angel Techniques, some Thunder elemental direct attack. 
Sheena can summon, and has a whole lot of Seals she uses with her guardian 
cards. As for Zelos, he can use 3 different type of elemental sword combos, 
as well as his own healing move, which is considerably effective.

For the 3 characters, their attack damage tends to be inversely 
proportional to their speed. Colette's attacks deal more damage, but are 
much slower than Sheena's. Zelos' tend to the middle. So, Colette's attacks 
are much more stoppable than Sheena's.

In general, the direct offensive stats of the 3 characters are weaker than 
the group 1 characters, and the magic related stats are weaker than the 
group 2 characters. However, they do have the potential to top the others. 
For example, it's possible for Sheena to have the highest TP, while Zelos 
gets the strongest defense. So, the similarity of these 3 tends to be like 
this:

Group 1 - Zelos Wilder - Sheena Fujibayashi - Colette Brunel - Group 2

Zelos tends to be more front line than Colette.

-------------------
Who gets to fight?
-------------------
In most cases I believe that you only need 1 front line assault and 1 magic 
caster. The other will be Zelos and Sheena for their value added services. 
Since healing is never a priority, as I rarely get badly injured.

If you were to fight a boss, either use 2 group 1 or group 2 characters, 
depending on the enemies' weaknesses and whether you need to use any Unison 
Attacks.

---------------------------------------------
4. Strategy Guide Part 1: A Slow Start [TOS4]
---------------------------------------------
Now, it is time for the meat of the guide. I will now write the entire 
strategy guide for Tales of Symphonia, from beginning to end. I will use 
a very detailed approach in all the scenes. In fact, it is my style to 
reveal almost every single important dialogue in the game. 

IMPORTANT NOTE:
This guide assumes that you will be treating Zelos particularly well, 
Colette will not be so well treated and that all the characters will be 
raised according to my recommended combat types. Genis will be the soul 
mate in the game. However, recently, I have found a way to make Zelos the 
soul mate as well, and the deciding factor is just ONE scene in the game! 
You will know later as you read through this game.

It seems that the affection system is more complicated than I expected. 
It is known that the game measures affection in terms of some arbitary 
unit. The effects of each affection affecting scene, noted by "Time to 
Socialize!" will show the changes to each characters' love for Lloyd as 
he makes the decision. The person who benefits mostly from each choice 
where there are multiple people affected is denoted by an asterisk (*).

Now, let's begin, and select "New Game". You will be offered to change 
the game settings. Select yes to change the settings, and no to let them 
be. You will first be told the story. Then, the screen will be dark, until 
some female voice wakes your character up!

-----------------------------------
a. Awoken by the Professor [TOS4A]
-----------------------------------
---------------
Iselia
---------------
*****IMPORTANT SCENE*****
"Lloyd Irving! Wake up!", says the female voice. "Lloyd!" You will find 
our hero of the game, Lloyd Irving asleep, and the professor, fed up, throws 
a chalk duster at him to wake him up! "Gahh!" cries Lloyd. The Professor 
walks over, annoyed, and asked him, "...how do you manage to sleep standing?" 
Lloyd is now fully awake, and it seems he is sleeping with 2 bucketfuls 
of water in his hands! "Oh, Professor Raine, Eh...is lass over?" Professor 
Raine Sage walks away, she sighs. "Never mind. Let's have someone else 
answer the question. Genis, how about you?" Genis Sage, who is the younger 
brother of Raine answers, "Yes, Raine," he says. "Mithos the hero, brought 
about the end of the Ancient War in the holy ground of Kharlan." Raine 
says, "Correct. Afterwards, Mithos the hero, formed a pact with the Goddess 
Martel to seal away the Desians who caused the war." So, it's a History 
Lesson! "But the Desians came back and are now causing everyone to suffer!" 
Lloyd talks back. Raine "We covered that in class last time, don't you 
remember?" Oh, what a forgetful student is Lloyd, "I...I knew that, I...I just 
forgot..." 

Raine continues with the lesson. "Today is the Day of Prophecy. It is a 
very important day, which the Chosen of Mana will receive an oracle from 
the Goddess Martel." Now Chosen One...Colette." Colette Brunel, the Chosen 
One stands up. "Yes, ma'am." Raine now asks the question to Colette. "Tell 
us about the journey of world regeneration." "It is a journey to seal the 
Desians." Of course, being the Chosen, Colette is correct. "Correct. I 
suppose we should expect the Chosen herself to know the answer to that 
one." Mana depletion is the use of the current food shortages and droughts. 
It is said that this occurs because the Desians consume vast amounts of 
mana in their human ranches." Lloyd wakes up, and Colette looks back at 
him. Raine continues, "The Chosen's journey has two purposes-to revive 
mana as well as defeat the Desians. Now, for the next question--" Before 
Raine could continue, a beam of light shines in the class room. "What's 
that?" "That..." Raine calms Colette and Lloyd down, "Settle down. It would 
seem that the time for the oracle has come. I will go and check on the 
chapel. Everyone, stay here and study on your own. Understood? Colette 
cries, "Professor! I'll go with you!" "No, Colette. If it is the oracle, 
the priests will come here for you. Wait here with everyone else." "Yes, 
ma'am." You can now play as Lloyd. You are starting at Level 3. You will 
take 249 EXP to get to level 4.
*****END OF SCENE*****

Walk around and talk to everyone. Genis and Colette will not be mobilized 
yet, so to trigger the next scene. Attempt to walk out of the class room. 
Genis, Lloyd's best friend, will attempt to stop him. 

*****IMPORTANT SCENE*****
"Lloyd! Where are you going? Don't tell me you're sneaking out! Raine will 
get mad!" Lloyd replies, "I'm really curios to find out what really happens 
to Colette when she receives the oracle." They always talk about the Chosen 
of Regeneration and the Day of Prophecy, but no one tells us what really 
happens." "But my sister said to stay and study by ourselves."

Time to socialize 1!
a. "It's Research."	Pleases: Genis (+2)
b. "Okay, fine."	No effect

At this point, you can get to answer, "It's Research." Or, "Okay, fine." 
If you make the first choice, your relationship with Genis will increase. 
The good thing is, the other choice will not change increase your relation.

"Okay, fine. Sheesh..." "Honestly, Lloyd. It's not pretty when Raine gets 
mad." Lloyd is annoyed by this. "Man... I was really looking forward to seeing 
what happens with the oracle." A pastor enters. "Chosen One!" Colette sees 
him fall down. She cries, "Pastor?!" Lloyd asks, "Hey! Are you all right?!" 
The Pastor says, "The Desisans attacked the temple..." Genis says, "Wait, 
Iselia has a non-aggression treaty with the Desians. You mean that 
agreement where they don't attack the village as long as we leave the human 
ranch alone?" Colette agrees, "yes...Grandmother said it was to protect 
me...." 

The Pastor says, "I don't know why, but they have broken the treaty...." 
Chosen One... hurry... receive the oracle...." Colette promises, "I will." The 
last words of the priest were. "Please... be careful.... I regret that I was 
unable to...pro...tect...the...Cho..."

Colette cries, "Pastor, hang on!" Lloyd mutters, "It's no good. He's 
gone...." So, the pastor is dead. "No!" Colette decides to leave, "...I'm 
going." Genis says, "Colette, there are Desians outside!" "Yes...but I have 
to go. I am the Chosen. My job is to accept the oracle on the Day of Prophecy. 
Everyone, wait here, all right?" Genis asks, "Lloyd, are you going to let 
Colette go by herself?!" There is another split decision at this point.

Time to socialize 2!
a. "I'm going too."		Pleases: Colette (+2), Genis (+1)
b. "I'll wait for you."	Pleases: Raine (+1)	Displeases: Genis (-1)

You can choose to reply, "I'm going, too." Or "I'll wait for you." To improve 
your relation with Colette, offer to come as well. Colette asks, "Are you 
sure? It's dangerous." Lloyd replies with a Dwarven Vow. "Dwarven Vow #1: 
let's all work together for a peaceful world." Let's go." Genis replies, 
"Wait, I'm going, too. I'm worried about Raine." Colette is happy, "Thanks, 
both of you." Now, Colette and Genis will join your Party. Colette is at 
Level 1, and Genis at Level 2. You will be told how to activate skits.
*****END OF SCENE*****

Before going anywhere, walk over to that boarded up hole in the wall. The 
3 will examine it. "When did this hole get here? Lloyd asks. Genis replies, 
"Have you forgotten, Lloyd? This happened when Colette..." Colette goes 
nervous and confesses, "It was during last year's spring cleaning. I was 
mopping and then accidentally..." Lloyd remarks, "You're such a klutz, 
Colette." Ha ha! Now, Colette has earned the title of "Klutz!" With this 
title, Colette's HP, Strength and Accuracy will increase quicker.

*****IMPORTANT SCENE*****
Now, get out of the school. Colette looks around. "There's no one here." 
Genis comments, "They're scared and are hiding from the Desians!" A man 
named Frank calls to Colette. "Colette!"  So, Frank is Colette's father. 
"Father!" Genis cries, "Frank!" Frank! Is it true that the Desians 
attacked?!" Franks says, "Yes, it's true. Thankfully, no one was hurt. 
They passed through the village and headed for the temple. Father, where 
is Grandmother?" "Phaidra is in the temple preparing for the ritual," Frank 
says. Lloyd asks, "Phaidra's in the temple? But that's where the Desians..." 
"The priests are there with her. There's no need to worry." Now, Colette..."  
"I know. I promise to fulfill my duty as the Chosen." "Good luck, Colette." 
Lloyd, Genis. You two should go on home." Lloyd says, "I'm worried about 
letting Colette go by herself. I'll go with her to the temple." Genis wants 
to come. "Me, too." Frank thanks them, "But...all right. Thank you." I'll 
wait at the house. Come back immediately if anything happens." Now, you 
can finally get to play.
*****END OF SCENE*****

The first skit will soon be available. It is called "It'll be fine..." In  
this skit, Genis is worried that Raine will get mad at them for ditching 
class. Save at the Memory Circle. Then explore the Village of Oracles: 
Iselia before heading out the exit to the northwest of the save point.

It's time to move in an anti-clockwise manner. You will pass by a locked 
house, and then you will come to Genis' house. A scene will be triggered 
as you approach the house.

Genis asks, "Lloyd, do you need something from my house?" Lloyd will reply, 
"Ah, no, not really." "We're supposed to go to the temple! Come on!" In 
case you've forgotten, you get to the temple by going out the north exit. 
From there, it's straight up the path."

Enter his house, and you can examine his bookcase for another scene.

Lloyd, the no-brainer exclaims, "Man, these books look really tough. Does 
the Professor read stuff like this?" Genis simply responds, "These are 
mine, Lloyd." Now, Lloyd is impressed! "They're all Raine's old books, 
but they're so interesting, I had to read all of them." Now, Lloyd is even 
more frustrated! Hee hee. This reminds me of how my classmates think of 
me in school, when I read some material that is out of syllabus!

Now, ignore the looked chest of drawers, and get out. To the south is the 
village gate. Don't go out there yet. There is a potion shop called Halo 
to the right. It sells some basic supplies for your team.

*****HALO*****
Apple Gel (Cost: 100 Gald     Item Type: Tool)
This is one first basic healing item of the game. It must be apple flavored 
jelly! This restores 30% of your character's total HP.

Orange Gel (Cost: 200 Gald     Item Type: Tool)
This is the TP restoring item of the game. It should taste quite nice, 
due to the orange in it, and can restore 30% of your character's TP.

Life Bottle (Cost: 300 Gald     Item Type: Tool)
This potion can revive a knocked out character and restore a little amount 
of HP to help him or her.

Magic Lens (Cost: 10 Gald     Item Type: Tool)
This is one of the most important tools of the game. Make sure you have 
plenty of them in hand, so you can scan all the enemies you find.

Wooden Blade (Cost: 700 Gald     Item Type: Weapon)
This is Lloyd's first weapon.

Chakram (Cost: 200 Gald     Item Type: Weapon)
This is Colette's first weapon.

Nova (Cost: 600 Gald     Item Type: Weapon)
This is Genis' first weapon. It means "no go" in Spanish!

Soft Leather (Cost: 480 Gald    Item Type: Body Armor)
This is Colette's first suit of armor.

Boots (Cost: 100 Gald)
These boots are not useful to anyone in particular.

These ingredients are available:
Chicken (120), Lettuce (80), Tomato (60), Bread (70), Egg (50).

I suggest you purchase 20 Magic Lenses before leaving. Then go to the right 
and continue your anti-clockwise path. There should be a well decorated 
house here. It's Colette's house. You can always stop by and talk to Frank 
for him to heal you. This is important as you will have to level up your 
characters for a while after they leave Iselia. Now, get out, and you can 
get back to the save circle and then go out to the field.

But as you are about to leave, a monster blocks the exit. Lloyd cries, 
"Whoa, it's a monster!" Genis was surprised about this breach, "I thought 
the northern region where the temple is located was a sanctuary! Why are 
there..." Colette responds knowingly, "It must be part of the trial. Martel's 
trial involves battling monsters." Lloyd is now in a hurry, "We don't have 
time to talk. Let's get this thing!" Genis cries, "Roger!" Now, let's fight!

Event Battle! ???
HP: 800     TP: 0        Atk: 130
Exp: 8      Gald: 12     Def: 0
Location: Near Iselia
AA: Darkness     Weak Against: Fire, Light     Strong Against: Darkness
Attack:
Double Punch
Item Dropped: Apple Gel, Black Quartz

You are up against some zombie like creature. It really is not a hard battle. 
A quick scan of the monster reveals that he has 800 HP, and he is weak 
against Fire and Light, but strong against Darkness. Genis knows only one 
spell at the present moment, and it's Fire Ball, so he can easily exploit 
is weakness. If you are playing as Lloyd, distract this monster with your 
sword swipe and combine it with magic. Then, the battle should be over 
in a flash, and each character will have 8 EXP and 12 Gald. What a good 
start! Nah, not really that good.

Lloyd remarks, "That was easy!" Colette acknowledges Lloyd, "Lloyd, you're 
amazing!" "Ah, well...I owe it to this thing, though." Genis agrees, "Ah, 
that's right, the Exsphere." "Yeah, it's designed for combat and brings 
out my maximum strength. Without this thing, I'd be nothing...." "But you're 
still strong, Lloyd!", says his admirer. "Yeah, at least his sword skills 
are good." "What do you mean, "at least"?!" At this point, another monster 
appears. "There's another one! Let's go!, you two!"  Colette cries, "Wait, 
Lloyd! The Professor said magic is more effective than physical attacks 
against non-physical and spiritual monsters." Lloyd, the underachiever 
asks, "Really?" Genis cries, "Yes!"  Okay, them. I'll leave the Ghost to 
Genis." I'll go for the Zombie!" "Okay! Here we go!"

Event Battle! Ghost and Zombie
HP: 320     TP: 0        Atk: 128
Exp: 10     Gald: 9     Def: 1
Location: Near Iselia
Weak Against: Light
Strong Against: Physical Attacks
Attacks: 
Hammer Swing, Hammer Boomerang Throw
Items Dropped: Apple Gel, Panacea Bottle

You are up against a Ghost and Zombie this time. Close examination of the 
Ghost reveals that it is weak against Light attacks, and strong against 
physical attacks, so do not attack by swinging your twin blades at the 
Ghost. The Ghost himself will attack by swinging his hammer, or he will 
just throw it out and let it come back to him, much like a boomerang. In 
this battle, I suggest you should let Lloyd take care of the Zombie while 
the other 2 fight the Ghost. This is another easy battle. If you are hurt, 
ask Frank to heal you. You will be awarded 17 EXP for this fight.

Lloyd comments, "It's important to choose the target wisely when there's 
a lot of monsters, or if we're up against a dangerous one." Colette adds, 
"It's especially important when saving an ally that's in trouble." Genis 
says, "We have to be careful." "Let's go to the temple!" Lloyd says. Have 
Frank heal your team and then get out to the field.

-----------------------------
From Iselia to Martel Temple
-----------------------------
All you have to do is to walk along the path to the Martel Temple. I 
previously suggested levelling up your characters to Level 5, but now, 
I have changed my mind. You can simply avoid all the enemies you find here, 
because this action can help avoid an imbalance in strength in your group 
some time later in the game.

-----------------
Enemy Strategies
-----------------
Wolf
HP: 410     TP: 0     Atk: 130
Exp: 8     Gald: 13     Def: 8
Location: Near Iselia
Attack: Lunging Bite 
Item Dropped: Beef Strips
Item to Steal: Beast Fang
So, I guess that the wildlife around these parts are giving your team 
problems. Wolves in Tales of Symphonia are all grey in colour, and they 
look just like what wolves should. They have only got one type of attack. 
That is the lunging bite. He will jump at you and attempt to land a bite. 
You can always avoid these attacks by jumping up or simply guarding, by 
pressing X. Wolves are no serious threat to your party, although they may 
cause problems in groups when your levels are low. Wolves sometimes drop 
Beef Strips when they are defeated.

Rabbit
HP: 380     TP: 38       Atk: 139
Exp: 6      Gald: 11     Def: 8
Location: Near Iselia
Attack: Jumping Kick
Items dropped: Carrot, Beast Hide
Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia 
are quite annoying, although they are not as annoying as Bugs Bunny. Like 
the Wolf, they only have one attack, and that is the jumping kick. This 
deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready 
to block at all costs, or you will find yourself vulnerable while you 
stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. 
Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know 
that you can perform taxidermy on rabbits! Ugh.

Hawk:
HP: 480     TP: 0        Atk: 115
Exp: 9      Gald: 18     Def: 6
Location: Near Iselia
Weak Against: Wind
Attack: Sky Diving Swoop
Items dropped: Chicken, Egg
More of the hazardous wildlife, I guess. Hawks in this game do not look 
very big. Their size is comparable to that of a sparrow. Anyway, the Hawks 
of Tales of Symphonia specializes in air attacks. They just like to dive 
bomb you, and that's the only attack they have at their disposal. Hawks 
have quite a high HP for wildlife, but they do have a weakness in magic. 
A Hawk is weak against Wind element attacks, maybe that because Wind causes 
turbulence, and this makes the Hawk vulnerable. There is a way to fight 
a Hawk without fear of retaliation. It is simply to slash it down to the 
ground, and follow up with Down A attacks, and preventing it from taking 
to the air. As long as the Hawk is grounded, it cannot attack! By the way, 
Hawks tend to carry chickens and eggs! The chickens must be their prey.

Giant Bee
HP: 320     TP: 0       Atk: 130
Exp: 5      Gald: 9     Def: 0
Location: Near Iselia
Weak Against: Ice
Attack: Diving Sting, Stinger Launch
Item dropped: Panacea Bottle, Acuity Bottle
Giant Bees are bees that are well, oversized. They have fewer HP than the 
Hawks, but they can still pack quite a punch. They also attack by diving 
down from the sky and attempting to sting you. They can also sting by 
launching their stingers at you. Giant Bees are vulnerable to Ice, maybe 
it is because they are poikiotherms, and such animals' body temperatures 
vary with the surroundings. To make a quick end to the fight, use a jumping 
slash to floor the bee, and then slash it while it is helpless on the floor. 
As simple as that. They drop Panacea Bottles when beaten.

-------------------
Techniques Learned
-------------------
Stone Blast (Genis)
Element: Earth     TP required: 7     Learned at: Level 3
This is the novice Earth Element move for Genis. This spell will cause 
rocks to rise up quickly from the ground below the target, hitting him 
a couple of times. Now you know. Another good start for Genis.

Sonic Thrust (Lloyd)
TP Required: 5     Learned at: Level 4
This is one of the Thrust moves for Lloyd. In this attack, Lloyd will quickly 
jab his sword forward at his enemy, and this is probably why the move is 
called Sonic Thrust. Although it is not very impressive, use it 50 times, 
at least, so that even more powerful moves can be learnt.

Wind Blade (Genis)
Element: Wind     TP Required: 8     Learned at: Level 5
Genis' first Wind Element attack features him setting up several fast air 
currents around the enemy, so fast that they will feel as if they are being 
cut by sharp knives. It's turbulence, I tell you.

When your characters are ready, reenter Iselia, heal, and save for one 
last time before you head onwards to the Martel Temple. Enter it, of course.

---------------
Martel Temple
---------------
Level of Weakest Character: 2

*****IMPORTANT SCENE*****
You get to see a far away view of the Martel Temple from below. Lloyd is 
astounded, "Whoa, that light really is coming from the temple!" Genis says, 
"Then an oracle is going to be conveyed. Colette's going to be the Chosen 
of Regeneration." Colette covers her eyes a bit. "It's really, really 
bright," she says. Genis and Lloyd are both annoyed. Lloyd asks, "Say, 
Colette...when the oracle is conveyed, you'll become the Chosen who will 
save the world, right? You are going to be like the hero, Mithos!" So maybe 
you should act a little more...you know, Chosen-like...." Colette agrees 
enthusiastically, "Yeah! No problem. No problem." Genis looks up, "hey, 
there's a lot of commotion at the temple." Lloyd agrees, he hears sounds 
of people fighting, "...You're right!"  Lloyd starts to go up the sitars. 
"Okay! Let's go, you two!" Colette and Genis respond with their usual, 
"Okay" and "Yeah" and up they go!

But Colette trips herself, "Oww!" She cries. Lloyd runs down, he asks, 
"Are you all right?" "I'm fine. Sorry about that." So, now, you can play. 
Run up the steps and see what the commotion is all about.

Some Desian commander with a traditional English accent asks, "Where is 
the Chosen?" Phaidra sees the 3 run up the stairs. Phaidra cries, "Run, 
Colette!" One of the commander's 4 Desian henchmen says, "Lord Botta! There 
she is!" Botta says, "Chosen One, your life is mine!" Lloyd draws his sword, 
"I won't let you Desians get away with anything!" That particular henchman 
laughs, "Desians?...Hahaha!" Genis asks, "what's so funny?!" "Well then, 
die at the hands of the Desians you so hate. Get them!" says another Desian.
*****END OF SCENE*****

Now it's time to fight!

Event Battle! 2 Desian Henchmen
Foot Soldier
HP: 600     TP: 38
Attacks:
Sword Stab, Sword Slash, Jumping Sword Slash
You will be up against 2 of Lord Botta's henchmen. They are really a piece 
of kick anyway. The 2 Desians you are going to face are both Foot Soldiers. 
They attack with their weapons, which are their swords. They can either 
stab your character directly, or they can slash you from above. The Foot 
Soldiers can also slash you and then continue with a jump. That's the way 
they attack. Just block their attacks and get ready to counter them with 
a slash and you will be fine.

From this battle, your team can gain another 31 EXP. The 2 Desians you 
just fought will run back, and some larger Desian warrior with a mace wil 
come forward. "Do not get in our way," he says. You now have to fight this 
warrior. He is called Vidarr.

Vidarr
HP: 4000     TP: 300      Atk: 210
Exp: 115     Gald: 25     Def: 21
Location: Near Iselia
Attacks:
Mace Swing, Axe Slam
Item Dropped: Life Bottle
Vidarr is a very tall Desian warrior with a green uniform. He has two weapons, 
a Mace which he likes to swing around and around, and an axe which he can 
chop down at you with. So, just move Lloyd forward, and have him slashing 
at him, while Genis supports from the rear. Continue the blocking and 
slashing, and suddenly, the battle will stop.

*****IMPORTANT SCENE*****
"Wow, this guy's strong!" Comments Genis. The 3 are rather beat at this 
stage, even though you may not have lost that much HP! "Man, this guy is 
really tough!" As Vidarr moves in to swing his mace at the 3, some warrior 
dressed in purple jumps forward and blocks the blow. Lloyd asks, "Who are 
you?" The warrior says, "Get out of the way." Now, you will continue to 
fight Vidarr, and that warrior is here to help you, so go on! Don't be 
scared, my little duckies. You would not have lost too much HP anyway. 
Vidarr will be shocked that he has lost to a bunch of kids! You will find 
a Life Bottle on this warrior.

Botta is surprised as well, "I never thought you'd show up. Damn....Retreat 
for now!" The Desians now flee. Colette says "Amazing!..." Genis jumps 
up in joy. "This guy's incredibly strong," he says. But Lloyd is a bit 
doubtful of things. He just says "...Y...yeah, I...I suppose so...." 

This warrior says, "...Is everyone all right? Hmm... no one seems to be hurt."  
To everyone's surprise, something shines on his arm. Lloyd asks, "Is that 
an Exsphere?" Phaidra walks up. She asks,' How can I every thank you for 
saving the Chosen?" This warrior says, "I see, so this girl is the next 
Chosen." Colette must be excited that someone knows her. "That's right! 
I have to go accept the oracle!" She exclaims.

"Grandmother, I'm going to undergo the trial now." Colette walks forward 
into the temple. Lloyd asks, "What trial?" The warrior thinks it's the 
monsters, and that an evil presence lurks in the temple. Phaidra says that 
the priests were to accompany Colette, but they were killed by the Desians. 

Lloyd volunteers to protect Colette. "Then I'll take on the job of 
protecting Colette." Phaidra is unsure of this, "Lloyd?...I would be uneasy 
with just you." This warrior asks, "Your name is Lloyd?" Lloyd cuts back, 
"Who do you thin you are to ask for my name?" What an egoist. This warrior 
introduces himself, "My name is Kratos, a mercenary. As long as you can 
pay me, I can accept the job of protecting the Chosen." Phaidra decides 
to hire Kratos, so he now has a job to do. She says, "Under the circumstances, 
I have little choice. Please be of service." Kratos says, "It's a deal, 
then." Lloyd runs forward, "W...wait! I'm going, too!" Kratos just says, 
"Lloyd, you'll only get in the way. Be a good boy and wait here." You are 
underestimating Lloyd! Kratos! 

Time to socialize 3!
a. "...What did you say?"	Displeases: Kratos (-1)
b. "Gotcha."			Pleases: Kratos (+1)

At this point, you get to choose between, "...What did you say?" or "Gotcha". 
Let's be a bit mean to Kratos, shall we? So, ask "What did you say?" and 
your relationship with him will drop.

Kratos is a bit agitated now. "Did I not make myself clear? You're a burden. 
Go home." Now, he really is insulting you.  Colette has to beg on Lloyd's 
behalf. "Um...Mr. Kratos, would it be okay to take Lloyd along, too?" Kratos 
tries to refuse, "But..." Colette begs him even more. She continues, 
"Please. I get nervous when Lloyd's not around." Kratos finally agrees, 
"...Do as you wish." Lloyd says, "Let's go Genis." Now, Genis is a bit hesitant 
at this point, but he agrees. Kratos just sighs and says it's not a field 
trip. So the 4 will enter the temple.

"So this is what the inside of the temple is like," Lloyd says. Genis asks, 
"Colette, you've been in here many times, right?" "Yeah, but it sees 
different than usual." Kratos says, "I sense the presence of monsters. 
Don't let your guard down."  "We can handle a few measly monsters. Let's 
go," says a confident Lloyd. Kratos then asks, "Wait, Lloyd,...are your sword 
techniques self-taught?" "Yeah, that's right." Kratos steps forward and 
gives him something. Lloyd asks, "What is this thing?" Krartos just says, 
"If you are going to use a sword, then at least learn the basics." You 
want to protect the Chosen, don't you?" Lloyd must be jealous of Kratos! 
"Humph! You think you now so much!" So, you have acquired a Training Manual. 
Now you can play.
*****END OF SCENE*****

--------------------
Monster Strategies
--------------------
Zombie
HP: 800     TP: 0        Atk: 130
Exp: 8      Gald: 12     Def: 0
Location: Near Iselia
AA: Darkness     Weak Against: Fire, Light     Strong Against: Darkness
Attack:
Double Punch
Item Dropped: Apple Gel, Black Quartz
You are up against some zombie like creature. It really is not a hard battle. 
A quick scan of the monster reveals that he has 800 HP, and he is weak 
against Fire and Light, but strong against Darkness. So, you can always 
ask Genis and Kratos to use their fire element moves and you can have the 
taste of lovely roast meat. The Zombies are rather slow, and they only 
attack by punching you twice. So it's just simple to block every single 
move they throw at you. The black quartzes that zombies may drop allows 
your weapon to be temporarily of the Darkness element. Use it wisely.

Spider
HP: 460     TP: 0         Atk: 120
Exp: 10     Gald: 13     Def: 7
Location: Near Iselia
Weak Against: Ice
Attacks:
Spider Web Attack, Lunge Bite
Item Dropped: Magic Lens, Apple Gel
Item to Steal: Panacea bottle
The Spiders of Tales of Symphonia are very large yellow streaky creatures. 
However, they are not poisonous. They attack by throwing a Spider Web at 
your characters, and by lunging forward and biting you. Spiders are also 
weak against the Ice Element. These enemies are not of much threat to your 
team. When Spiders are killed, they may drop a blob of Apple Gel or maybe 
a Magic Lens.

Slime
HP: 490     TP: 10        Atk: 132
Exp: 10     Gald: 10     Def: 8
Location: Near Iselia
Weak Against: Fire
Attack:
Blue Ball Launch, Blob Tackle
Item Dropped: Apple Gel
Slimes look like moving fruit cocktail jellies on the move. They are all 
blue-green in color, and have a blue ball inside them as the fruit. The 
Slime has only one attack, the Blue Ball Launch. The blue ball of course 
will be launched at its target, dealing damage. At the same time, the Slimes 
will just tackle you by stretching their flexible bodies. You know they 
say, jelly can easily be molten by heat. So, you should use more Fire element 
attacks against them to melt them down. When Slimes are killed, they may 
drop Apple Gel. This really fits their gelatinous nature, doesn't it?

Ghost
HP: 320     TP: 0        Atk: 128
Exp: 10     Gald: 9     Def: 1
Location: Near Iselia
Weak Against: Light
Strong Against: Physical Attacks
Attacks: 
Hammer Swing, Hammer Boomerang Throw
Items Dropped: Apple Gel, Panacea Bottle
Close examination of the Ghost reveals that it is weak against Light attacks, 
and strong against physical attacks, so do not attack by swinging your 
twin blades at the Ghost. The Ghost himself will attack by swinging his 
hammer, or he will just throw it out and let it come back to him, much 
like a boomerang. As Ghosts are evil entities, good things are very 
effective against them. As light represents justice, this element is 
particularly effective against Ghosts.
*****END OF ENEMY STRATEGIES*****

Level of Strongest Character: 4
Level of Weakest Character: 3

Walk around the temple. You have 3 paths from the entrance. The one to 
the left is a dead end, and the middle path is blocked off, so you might 
as well turn right, follow the hallway, and defeat any enemies you find 
for the sake of EXP. Then go down the stairs. 

You come down to a very large room here. There is some ring on a shrine. 
Genis says, "Look, look! There's something glowing." Colette walks away, 
but Genis and Lloyd have not noiticed yet. Lloyd exclaims, "Wow! Let's 
go see it!" Colette calls to the 3, "Look, there's something here."  Kratos 
sees it, and calls them over to fight.

Event Battle! Golem
HP: 1210    TP: 10
Weak against: Water
Strong against: Earth
Attacks:
Dual Arm Spin, Dual Fist Ground Pound
Items Dropped: Apple Gel, Yellow Quartz
Item to Steal: Yellow Quartz

This event battle can prove to be a toughy if you do not know what to do. 
For one thing, the Golem has very long arms, and hence he has a long reach. 
He can stretch them both out and spin around, causing damage to anyone 
close by. If you are a bit too annoying in the front, he can bring both 
of his fists down onto the ground at where you are standing. However, Golem 
also has his own weaknesses. He is vulnerable to water, as it can wear 
down all the mud that he is made of. Don't even try using Stone Blast on 
him, as it is not so effective. Just block and counter as usual. When the 
Golem is destroyed, it will drop an Apple Gel and a Yellow Quartz (It 
temporarily gives the element of Earth to a weapon.)

After the Golem is dead, it will turn into a stone block. You can move 
it around freely.  Colette says, "Wow! It turned into a rock!" Lloyd just 
says, "Well, it was kind of a rock to begin with." Colette, the clumsy 
oaf, trips over, and knocks the rock into the hole to the left, and it 
drops down to the level below, covering a gap in the path. "oh, no!" she 
cries. Genis and Kratos have an idea at the same time. Lloyd stil does 
not get it. "what? What are you two talking about?" Genis says, "In just 
a moment, it'll probably... See, there it is." Another Gole, appears. Lloyd 
cries, "Whoa, there's another one!" Genis says, "Now, let's take care of 
it and drop it down below!"  Lloyd still does not know what it's all about. 
What a slow learner. You now have a puzzle in your hands.

Puzzle Time! Rock Alignment
As you can see, the path to the ring below is riddled with holes, and you 
will need rocks to fill them up. A rock is available every time you beat 
a Golem. So beat Golems and push the rocks formed down these holes: The 
upper central hole twice, the middle right hole and the middle left hole 
one more time. Walk down to the path. You can now push the left rock into 
the leftmost hole, and you can move over the gap to find a Treasure Chest. 
Inside is a Life Bottle. You can fight the monster there if you wish. Then, 
go back up and defeat another Golem. This time, push the rock into the 
middle right hole once more. Go down, and push this rock into the rightmost 
gap. Then go over the gap, and open the chest. There is a Panacea Bottle 
inside. This potion can remove any Physical Ailments from a character. 
With this done, go down, and push the final rock into the northernmost 
hole. This should clear the way.

While you are fighting, Kratos will learn Sonic Thrust at Level 5.

New Technique for Kratos! Sonic Thrust
TP Required: 5     Learned at: Level 5
This is one of the Thrust moves for Kratos. In this attack, Kratos will 
quickly jab his sword forward at his enemy, and this is probably why the 
move is called Sonic Thrust. Although it is not very impressive, use it 
50 times, at least, so that even more powerful moves can be learnt.

Run up to the shrine, and you can watch another scene. Genis looks at the 
ring, "Is this the Sorcerer's Ring?" he asks, "I've heard about it before. 
It's a holy artifact of the Church of Martel!"  Kratos says, "With this, 
we should be able to deal with most traps and obstacles." Lloyd really 
enthuses, "Wow! Let me try it!" "Okay, Lloyd!" Genis is not amused, "You're 
like a little kid." So, you can now use the Sorcerer's Ring by pressing 
X. Now, get back to the entrance and find the force field. 

At the force field, Kratos will say, "It's sealed." Colette says, "The 
Sorcerer's Ring can probably open it." Lloyd will say, "Okay! Leave it 
tome!" So, use the Sorcerer's Ring on the Force Field, and it will open 
up. There will be a warp portal. Step into it and press A. You will be 
transported into a higher level of the temple.

*****IMPORTANT SCENE*****
Kratos looks up, "This must be the top floor." Colette agrees, "yes, and 
that is the altar." The camera now focuses on something red and shiny on 
the altar. "Then that shining thing there must be the Cruxis Crystal." 
Colette confirms it. "That's right, they say I was born with that in my 
hand." Meanwhile, Genis saw something up above. "Look at that light." A 
strong beam of light shines from the roof, and an angel appears. Lloyd 
is surprised. "Wh...what is that?" he asked in awe.

"An angel, I would assume," says Kratos. "So is that Colette's real father?" 
The angel is called Remiel. "I am Remiel, I am an angel of judgment. I 
am here to guide Colette daughter of the Mana lineage, on her journey to 
heaven as the seventh Chosen." The Cruxis Crystal rises up. "The time has 
come to awaken the goddess Martel, who sleeps at the center of the world." 
"Awaken the Goddess Martel... It's just like the legend Raine told us about." 
I guess Genis does read his textbooks thoroughly. The Crystal moves forward 
and is absorbed into Colette. 

Remiel says, "From this moment, Colette becomes the Chosen of Regeneration. 
We of Cruxis bless this event, and hereby bestow the Tower of Salvation 
upon Sylverant." Now, you get to see the Tower of Salvation across the 
deep blue sea, stretching high up into the sky. Lloyd says, "So that's 
the Tower of Salvation!" Genis is full of excitement at this point, "Now 
the world will be saved!" "Colette, the Chosen of Regenration. Unlock the 
seals that guard the Tower of Salvation and climb its stairs to heaven 
in distant lands." "I humbly accept this task." 

"Very good. We of Cruxis shall grant you the power of the angels with each 
seal you unlock." Once you are reborn as an angel, this eroded world shall 
be regenerated." "Thank you, I swear on my life I will regenerate the 
world." "First head south, to the Seal of Fire. Offer your prayers in that 
distant land." "Yes, Lord Remiel." Then, Remiel rises, but Colette has 
one last question to ask him."Oh wait! Please wait! I have a question I 
wish to ask of you. Are you really my fa-" "First head to the Seal of Fire. 
Understood? My beloved daughter, Colette."  "F...father!...So you really 
are my true father." "We shall meet again at the next seal, my daughter." 
Then Remiel disappears in a flash of light, and you can finally play!
*****END OF SCENE*****

Time to socialize 4!
a. Talk to characters	 Pleases: Any character talked to (+1)

If you talk to anyone at this point, they will like you more.

Get into the Warp Portal and get back down to the ground level. By the 
way, there will be a skit called Lloyd's Thoughts on Angels. Read it if 
you like.  Lloyd will talk about how hard will it be for angels to change 
their clothes due to their wings! Walk a bit forward down there, and you 
will find Raine in the temple. She is studying the schematics with 
fascination. 

*****IMPORTANT SCENE*****
"MARVELOUS!" she exclaims. Lloyd asks, "Professor?" Now, Raine sees them. 
She is now mad at Lloyd and Genis for skipping class. "What? What are you 
two doing here?! You're supposed to be studying in class!"  "Uh! Uh-oh!" 
Oh dear. She Raine moves forward to Genis, "Raine! I...I'm sorry!" But it's 
too late, Raine is now spanking Genis! This is just corporal punishment 
at its best! "You're next, Lloyd. Are you ready?"  

Lloyd begs for mercy! "Whoa, no, hey, stop!" But what Lloyd gets is a kick! 
I knew that in the good old days, the teachers will cane students for being 
naughty, but they won't go as far as to kicking them, right? How farfetched 
is Raine. "Now, you two, if you've learned you lesson, go back home. There 
will be no class for the rest of the day." Genis asks Raine, "What about 
you?" Raine answers, "I've received permission from Phaidra to study this 
temple a little while longer. It's not often that ordinary citizens have 
the opportunity to enter this place."
*****END OF SCENE*****

Now, let's get out of here. It's not a good place to stay, with all the 
monsters about, but Raine doesn't seem to be concerned to the least. Return 
to the village, and you are free to fight any enemies that get in your 
way. There is another skit called "Do I have to?", where Lloyd wants to 
borrow the Sorcerer's Ring. As you leave, there will be another skit called 
the Oracle, and you will also hear Raine's hysterical laughter as she 
studies the place. Genis just understands his older sister well.

---------------
Iselia
---------------
I guess the game's programmers really like to think that the player will 
be a curious person. I bet you will be nosey to find out what will Colette 
be up to when she is back with Kratos. So, go back to Colette's house and 
you will find Kratos and the Mayor in a discussion over Colette.

*****IMPORTANT SCENE*****
The Mayor says, "Then, we shall entrust the protection of the Chosen to 
Kratos and Raine." Kratos agrees. "I have no objections." Colette is 
grateful now. "Thank you so much for your help earlier!" Phaidra spots 
Lloyd, "Ohh, you're back! Thank you for your assistance earlier! Please 
accept this small thanks."  You will receive a Collector's Book, which 
records all the items you have collected in the game. 

Genis thanks Phaidra. "Thanks." "Thanks Phaidra," Lloyd then says, "Say, 
were you talking about the world regeneration journey just now?" "Yes." 
"Wow! I want to go, too! I wanna see Colette regenerate the world!" Genis 
adds, "If Raine is going, I want to go too." I bet Kratos thinks that the 
two are sometimes simple, sometimes naive. This is what the former Chinese 
President Jiang Zemin said to the reporters when they angered him by a 
pointless question. "No. You'll get in the way." 

Lloyd is annoyed, "Wh...what?!" Kratos explains, "The battles at the chapel 
were nothing compared to the journey that waits us. Children need to stay 
home." The Mayor agrees, "Kratos is absolutely right. Now then, we still 
have things to discuss. You two should go on home." 

So the two get out, but Colette stops them as they are ready to get away. 
"Please wait!" she cries. In her rush, she stumbles and falls, she 
apologizes. "I'm sorry." Lloyd simply says, "It's not like it's your 
fault." "Oh yeah...I'm sorry." "Listen! Ah, never mind." 

Genis just remembers that it's Colette's birthday. "Oh yeah! Happy birthday, 
Colette!" Lloyd must have been shocked that he forgot. Genis goes on. "I 
baked you some cookies, if I knew you'd be leaving tomorrow, I would've 
made something a little more special, but..." Colette interrupts, "no no, 
I love your cookies! Thank you very much!" "So what about, Lloyd? You 
promised to make her a necklace, right?" 

"...Uhhhh...heh..." "Don't tell me you forgot." "Uh, it's... It's almost done. 
Uh, I'll give it to you...tomorrow, before you leave. I swear!" What a liar. 
"Really? I'm so happy! As soon as I find out when we're leaving, I'll go 
to your house to let you know." Lloyd is still doubtful of Colette's safety, 
"Isn't it going to be dangerous?" "I'm the Chosen, remember? I'll be fine. 
See you later, then." Colette reenters her house. Genis calls Lloyd a liar. 
Lloyd tries in vain to defend his honesty, and fails miserably.

"If I start on it now, I'll finish it in time," Lloyd quickly replies. 
"Oh really? Well, whatever. By the way, you're going home now, right? Can 
I go part of the way with you?" "Sure, but where are you going to go? Genis 
replies, "I'm going to see a friend." "Huh? I didn't know you had friends 
outside the village besides me." "Does it matter? Anyway, can we swing 
by my house so I can get my stuff?"
*****END OF SCENE*****

As said, go over to Genis' house, but not before you stock up on Magic 
Lenses. There will be a skit called Sole Redeeming Feature. Lloyd is still 
mad at Kratos for not letting him participate in the world regeneration 
journey!  In his house, Genis will pick up some ingredients for sandwiches.  
Genis explains that they will need food to keep up their strength, as gels 
aren't cheap. Now, you can leave the village. Just turn left to enter Iselia 
Forest, and ignore the monsters on the map for now.

You will be told by the sentries of your village to get rid of your dog 
Noishe, and that there is a human ranch near Iselia Forest. You are not 
to go near the ranch. Then you can leave.

---------------
Iselia Forest
---------------
Current Level: 5

*****IMPORTANT SCENE*****
Noishe whines in fear. Genis says, "Ah, that's not right. Noishe doesn't 
like this place." "He'll never go near places like this that have lots 
of monsters." Even though you hardly sever see monsters bigger than him." 
Noishe whines again.  He runs off. Lloyd is annoyed at his dog now. And 
I thought the dog is the man's most loyal friend! 'Ah, he ran off again! 
Fine, do whatever you want, Noishe." "I keep thinking, ifg he's going to 
run away, he should at least take use with him."  The two then walk into 
the forest. You will be able to play now.
*****END OF SCENE*****
-------------------
Monster Strategies
-------------------
Rabbit
HP: 380     TP: 38       Atk: 139
Exp: 6      Gald: 11     Def: 8
Location: Near Iselia
Attack: Jumping Kick
Items dropped: Carrot, Beast Hide
Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia 
are quite annoying, although they are not as annoying as Bugs Bunny. Like 
the Wolf, they only have one attack, and that is the jumping kick. This 
deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready 
to block at all costs, or you will find yourself vulnerable while you 
stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. 
Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know 
that you can perform taxidermy on rabbits! Ugh.

Giant Bee
HP: 320     TP: 0       Atk: 130
Exp: 5      Gald: 9     Def: 0
Location: Near Iselia
Weak Against: Ice
Attack: Diving Sting, Stinger Launch
Item dropped: Panacea Bottle, Acuity Bottle
Giant Bees are bees that are well, oversized. They have fewer HP than the 
Hawks, but they can still pack quite a punch. They also attack by diving 
down from the sky and attempting to sting you. They can also sting by 
launching their stingers at you. Giant Bees are vulnerable to Ice, maybe 
it is because they are poikiotherms, and such animals' body temperatures 
vary with the surroundings. To make a quick end to the fight, use a jumping 
slash to floor the bee, and then slash it while it is helpless on the floor. 
As simple as that. They drop Panacea Bottles when beaten.

Minicold *****NEW!*****
HP:  470
Weak Against: Ice
Strong Against: Thunder, Earth
Attacks:
Pink Spore, Short Range Green Beam, Diving Tackle
Item Dropped: Mushroom
Minicolds are some moving mushroom creatures with pink caps. At close range, 
Minicolds can release Pink Spore all around them, and can fire a small 
green beam with a short range. If you give these guys the chance, they 
can jump very far at you and attempt to tackle you. The trick when facing 
these moving toadstools is to hit them rapidly and recklessly. As they 
are mushrooms, they are earthed, so Thunder and Earth moves don't deal 
too much damage. However, Ice is effective. Minicolds may drop mushrooms 
after they die. Tasty.

Spider
HP: 460     TP: 0         Atk: 120
Exp: 10     Gald: 13     Def: 7
Location: Near Iselia
Weak Against: Ice
Attacks:
Spider Web Attack, Lunge Bite
Item Dropped: Magic Lens, Apple Gel
Item to Steal: Panacea Bottle
The Spiders of Tales of Symphonia are very large yellow streaky creatures. 
However, they are not poisonous. They attack by throwing a Spider Web at 
your characters, and by lunging forward and biting you. Spiders are also 
weak against the Ice Element. These enemies are not of much threat to your 
team. When Spiders are killed, they may drop a blob of Apple Gel or maybe 
a Magic Lens.

Slime
HP: 490     TP: 10        Atk: 132
Exp: 10     Gald: 10     Def: 8
Location: Near Iselia
Weak Against: Fire
Attacks:
Blue Ball Launch, Blob Tackle
Item Dropped: Apple Gel
Slimes look like moving fruit cocktail jellies on the move. They are all 
blue-green in color, and have a blue ball inside them as the fruit. The 
Slime has only one attack, the Blue Ball Launch. The blue ball of course 
will be launched at its target, dealing damage. At the same time, the Slimes 
will just tackle you by stretching their flexible bodies. You know they 
say, jelly can easily be molten by heat. So, you should use more Fire element 
attacks against them to melt them down. When Slimes are killed, they may 
drop Apple Gel. This really fits their gelatinous nature, doesn't it?
*****END OF ENEMY STRATEGIES*****

Now, just move to the right, along the path, while you fight the enemies 
in the way. The moving cats usually have crawlers and mammals, while the 
moving flowers often hide plant enemies like Minicolds. At the first 
junction, turn left, and you will find a Treasure Chest. Inside will be 
an Apple Gel, another healing item. Meanwhile, you may read a skit called 
"Genis' friend", this is where Lloyd is curious about Genis' friend. Lloyd 
thinks that friend that friend is a dog!

Now, turn right. There will be another treasure chest. This time, there 
is a Life Bottle inside. Continue along the path, there are absolutely 
no tricks here in this forest. At the next junction, there will be a scene.

*****IMPORTANT SCENE*****
Genis runs to the path leading to the left. "There's my stop," he says. 
Lloyd is shocked that he is going to the Desian human ranch. "At the Desian 
human ranch? Doesn't going there violate the non-aggression treaty?" "The 
Desians already attacked the temple!" Lloyd is annoyed. "Hmm., well, yeah, 
I guess that's true, but..." "I know, I'm, not supposed to..." But there's 
someone I just have to tell about the oracle." "All right. But I'm worried 
about you going alone, so I'm going with you." Lloyd walks over to Genis.
*****END OF SCENE*****

Then you can enter the ranch. Note that you cannot detour anyway. If you 
try to take the northbound path, Genis will just stop you and tell you 
that you have to go to the ranch. If you read the sign, it says, 
"Unauthorized Personnel Prohibited", but still due to the rebellious 
personalities of teenagers today, when someone asks you not to do something, 
you just cannot resist the urge to! Let's go.

---------------------------------------
b. Into the Iselia Human Ranch [TOS4B]
---------------------------------------
We now can have a look at the conditions inside the human ranch. There 
are people pushing large black blocks inside, and one of them moved just 
a little bit too slowly and then he's whipped by a Desian Guard. "Hey! 
Stop slacking off! Swine!" Ugh, this reminds me of the Nazi Concentration 
Camps in World War II! Horrible. You now get to play. Move closer and have 
a look yourselves. 

*****IMPORTANT SCENE*****
You see the Desians walking around, and the camera zooms in on an old lady 
hiding from the Desian guards, I guess she wants to avoid the torture of 
pushing those large blocks. She comes to greet the two. Genis meets her 
from behind the fence. The two run forward to greet her. "Marble!" Genis 
cries. "Genis!" Marble replies. "Is that your friend?" Lloyd now introduces 
himself, "Yeah, I'm Lloyd." 

Marble smiles, "I'm pleased to meet you." Genis tells Marble about the 
Oracle. "Marble, did you see it? There was an oracle!" "Yes I did. I saw 
the Tower of Salvation. Now the Chosen's journey of regeneration can 
finally begin. I hope it is successful this time...." Lloyd knowingly asks, 
"The last Chosen failed, right?" Marble replies, "Yes. I heard the Chosen 
was killed by Desians during the journey." "I wonder if Colette will be 
all right?..." Genis says. "Let us pray to Martel. May she guide the Chosen 
on a safe journey." Marble closes her eyes. Lloyd interrupts, "...Hey, 
grams--" Before he could go on, Genis is annoyed, "Her name's Marble!" 

Lloyd looks at that glowy thing on Marble's hand. "...Marble. Isn't that 
an Exsphere?" "Oh, is that what this is called? They placed it on me shortly 
after I came here." "Yeah, that's definitely an Exsphere. But there's no 
Key Crest on it. An Exsphere without a Key Crest is dangerous." Genis does 
not seem to know about Exspheres. "What's a Key Crest? And how is it 
dangerous?" "Attaching an Exsphere directly to your skin supposedly makes 
you sick. But ironically, it's useless unless you attach it directly onto 
the skin. So in order to prevent it from making you sick, you carve a spell 
into a special ore and use that as a mount for the Exsphere. That's the 
Key Crest." Marble acknowledges Lloyd, "You're very knowledgeable," she 
says. Genis looks at the Exphere. 

"But it looks like Marble's Exsphere doesn't have a mount at all." "Nope, 
doesn't look like it. If the charm was the only thing needed, I could carve 
one myself, but there's nothing I can do without the inhibitor ore that 
acts as the mount." "There has to be something you can do, Lloyd!" "It's 
not as easy as you think. Key Crests are dwarven technology." "Your dad's 
a dwarf! Please ask him for help, Lloyd!"

Time to socialize 5!
a. "Fine."	Pleases: Genis (+1)
b. "But..."	Displeases: Genis (-1)

You will get to have two choices. "Fine." and "But...". Let's make Genis 
like you more by selecting Fine. Shall we?

Genis is happy. "All right! That's why I like you, Lloyd." Marble tries 
to refuse their help. "Please don't trouble yourself."  However, a Desian 
guard calls to Marble in an angry tone, "Hey, old hag! What the hell you 
doin' over there?" Marble looks back, "Oh, no! The Desians!" You get to 
hear the theme of the Desians, and it sounds as if someone is having 
bronchitis in the background, with those coughing like sounds! You will 
be hearing this theme a lot in the game. 'Run away, you two! Hurry!" Marble 
cries. 

Time to socialize 6!
a. "Alright!"	Displeases: Genis (-1)
b. "But..."		Pleases: Genis (+1)

Your reluctance to leave will please Genis.

Marble cries, "Don't worry...just go!" Genis runs back, he says, "I'm sorry 
Marble!" 

The two now run off. 3 Desian guards with whips come over to Marble. The 
one in the middle asks, "What are you doing over here?!" If you look closely 
at their whips, you will find that they seem to be swinging their whips 
in rhythm to the music! "Who said you could slack off?! Get back to work!" 
Marble just says, "...I'm sorry." Another guard asks in a menacing tone, 
"What's with that look, huh?" The one on the right says, "Looks like 
someone's got an attitude problem!" Marble tries to deny it, "No, of course 
not, I..." The one in the middle just snaps, "Shaddup! You two, take her 
to the back! We're gonna give her a little lesson on respect!" The two 
agrees. Marble now is taken to the back.

Meanwhile, Lloyd and Genis are watching everything from behind some bushes. 
Lloyd says, "Oh, this doesn't look good. They're taking her to the back." 
Genis asks, "But what can we do?" "There's gotta be something we can do. 
Let's find higher ground where we can see what's going on in there." You 
can now play again.
*****END OF SCENE*****

So, move to the right and to the hills. There should be a ledge. You will 
be introduced the action button. So, just move ocver to the ledge and press 
A to jump. Jump up the ledges one by one.  You will then be able to reach 
2 ledges. The one to the right has a treasure chest, and inside is an Orange 
Gel. Now, jump to the ledge on the right.

*****IMPORTANT SCENE*****
You see the Desians whipping Marble. Genis says, "She's..." You can wait 
before pressing the A button, and Marble will continue to be whipped! Wait 
if you are mean! Lloyd cries, "...We've gotta save her!" "But how?!" "You 
attack the Desians from here with magic." "What?! Aren't we gonna get in 
trouble?!" "We don't have a choice! Afterwards, hide among the bushes and 
make your way back to the village. I'll act as the decoy." "But that'll 
put you in danger!" "Don't worry. I'll head down the cliff so they don't 
see my face, then I'll run in the opposite direction from the village." 
Genis seems hesitant, but he agrees to help. "You should replenish your 
energy before we do this. I've got some left cookies from the ones I gave 
to Colette. Here, take have some." Now, you will be fully healed.

Genis launches fireballs at the Desians whipping Marble. One of the guards 
cries, "What the?!" Lloyd then jumps down to the entrance. Another guard 
shouts, "There he is! Stop him!" "Open the main gate!" One of the prisoners 
asks Marble, "Are you all right, Marble?" Meanwhile, 2 of the guards have 
run out of the ranch. Another prisoner cries, "Quickly, come this way!" 
Marble says, "Genis, Lloyd...thank you." Lloyd runs past the gate, while 
Genis trips on something. He cries, "Owww..." This stupid fool drew attention 
to the two guards! One of the guards asks, "What was that?" Lloyd looks 
back at Genis he mutters, "Uh-oh!" Lloyd runs back to Genis, meanwhile, 
the Desians have had their whips ready. "You...little brat! He cries.

Event Battle! 2 Whip Masters
Whip Master *****NEW!*****
HP: 570     TP: 10
Attacks:
Whiplash, Stomp Kick
Item Dropped: Apple Gel
The Whip Master is the mainstay of all the Desian security forces. You 
can find them in many installations owned by the Desians. I bet that the 
whips are used to deal if uncooperative humans in their concentration, 
I mean human ranches. They attack by lashing at you with their whips, and 
this attack does have some range. Besides, at close quarters, they can 
attempt to kick you, followed by a stomp. Both of the mentioned moves can 
be blocked without trouble. Normal slashing attacks will do for these 
people. These Desian riff raff may drop Apple Gels when they die, and they 
may mutter "Inferior beings" before they fall.

This is yet another simple battle. Even though you are outnumbered 2 to 
1, they are just too slow to be of any threat to Lloyd. Block any incoming 
attacks, and then follow up with 3 slashes and then a Sword Rain. After 
all, you should use more Sword Rain to make it easier for Lloyd to learn 
more moves in the future. Another easy battle.

*****IMPORTANT SCENE*****
After you have defeated the Desians, more guards will come running out. 
Lloyd jumps off the cliff. Genis coruns down the slope. He is joined Genis 
shortly thereafter. Genis apologizes. "Lloyd, they saw your face! I'm sorry! 
It's all my fault...." "Don't worry about it." "But..." "I took the ones that 
saw my face, and the rest of them are still back up on the cliff. As long 
as we hurry up and get out of here, they'll never know." What Lloyd does 
not know is that Marble mentioned them by name. "O...okay." "Just do my 
homework for me, okay?" "...Okay." I guess smart people always get bullied. 

"All right then, I'm gonna head on home. You should head back to the 
village." "Lloyd, thanks for helping Marble." "Hey, that's what friends 
are for, right?" Genis and Lloyd run off in two directions.

Meanwhile, back at the ranch, some mysterious leader looks down the cliff 
with 2 Desians. "Analyze the data from the gate surveillance system!" he 
says. "Yes sir!" One of the Desians reply. This human, who has a mechanical 
arm wonders, "How did a mere human make that kind of jump?" Oh dear Lloyd, 
you naive boy, you don't realize that there are CCTVs in the main gates, 
as akll evil bases do!
*****END OF SCENE*****

---------------
Iselia Forest
---------------
Character Level: 5

You can play again, and this time, you are alone as Lloyd. You have received 
Genis' equipment. Now, head north. You will find yourself in another area. 
There will soon be a junction. First, take the path leading to the right. 
There will be a circular path with a treasure chest. Inside is an Apple 
Gel. There is a bridge too, but do not cross it yet.

Instead, head back to the first path heading north and go on. There should 
be a T-junction guarded by some Minicolds and Rabbits. Kill any enemies 
you find and go left and right for 2 Treasure Chests. The left chest has 
an Apple Gel inside. The one on the right has a Leather Glove. It is an 
armor for the arm, and equipping it will raise Lloyd's Defense by 3.

With these 2 items, cross the bridge to the right. Just across the bridge 
is another Treasure Chest. Inside is 500 Gald. Nice money indeed. Then 
move north until you see a bag on a tree trunk. Run up the slope to the 
left to reach the trunk. Then you can open the bag for an Orange Gel. Beat 
up the last enemies, probably a Spider with a Giant Bee, then head north 
to get out of the Iselia Forest to the field.

------------------------------------
From Iselia Forest to Dirk's House
------------------------------------
Character Level: 5
There will be a skit called "Restless Noishe" where Lloyd tries to talk 
to his dog!! But things don't seem to be good. Anyway, you can fight some 
monsters here and there to reach a higher level if you like.

-------------------
Enemy Strategies
-------------------
Wolf
HP: 410     TP: 0     Atk: 130
Exp: 8     Gald: 13     Def: 8
Location: Near Iselia
Attack: Lunging Bite 
Item Dropped: Beef Strips
Item to Steal: Beast Fang 
So, I guess that the wildlife around these parts are giving your team 
problems. Wolves in Tales of Symphonia are all grey in colour, and they 
look just like what wolves should. They have only got one type of attack. 
That is the lunging bite. He will jump at you and attempt to land a bite. 
You can always avoid these attacks by jumping up or simply guarding, by 
pressing X. Wolves are no serious threat to your party, although they may 
cause problems in groups when your levels are low. Wolves sometimes drop 
Beef Strips when they are defeated.

Rabbit
HP: 380     TP: 38       Atk: 139
Exp: 6      Gald: 11     Def: 8
Location: Near Iselia
Attack: Jumping Kick
Items dropped: Carrot, Beast Hide
Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia 
are quite annoying, although they are not as annoying as Bugs Bunny. Like 
the Wolf, they only have one attack, and that is the jumping kick. This 
deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready 
to block at all costs, or you will find yourself vulnerable while you 
stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. 
Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know 
that you can perform taxidermy on rabbits! Ugh.

Minicold
HP:  470
Weak Against: Ice     Strong Against: Water, Earth
Attacks:
Pink Spore, Short Range Green Beam, Diving Tackle
Item Dropped: Mushroom
Minicolds are some moving mushroom creatures with pink caps. At close range, 
Minicolds can release Pink Spore all around them, and can fire a small 
green beam with a short range. If you give these guys the chance, they 
can jump very far at you and attempt to tackle you. The trick when facing 
these moving toadstools is to hit them rapidly and recklessly. As they 
are mushrooms, they are earthed, so Water and Earth moves don't deal too 
much damage. However, Ice is effective. Minicolds may drop mushrooms after 
they die. Tasty.

Tentacle Plant *****NEW!*****
HP: 500     TP: 0         Atk: 150
Exp: 18     Gald: 25     Def: 12
Location: Near Izzold
Weak against: Fire     Strong Against: Water, Earth
Attacks:
Tentacle Whip, Triple Green Spore Attack
Tentacle Plants look like some tiny moving trees with 3 tentacles sticking 
out of the top. Tentacle Plants usually attack by whipping you with their 
tentacles. But occasionally, Tentacle Plants may also spray green spores 
at you, three at once. I am not sure whether it is poisonous. Tentacle 
Plants are also weak against fire, but as they are plants, Water and Earth 
attacks are not effective. Just uproot these with your sword and don't 
let them fight back. Another harmless plant.

Spider
HP: 460     TP: 0         Atk: 120
Exp: 10     Gald: 13     Def: 7
Location: Near Iselia
Weak Against: Ice
Attacks:
Spider Web Attack, Lunge Bite
Item Dropped: Magic Lens, Apple Gel
Item to Steal: Panacea Bottle
The Spiders of Tales of Symphonia are very large yellow streaky creatures. 
However, they are not poisonous. They attack by throwing a Spider Web at 
your characters, and by lunging forward and biting you. Spiders are also 
weak against the Ice Element. These enemies are not of much threat to your 
team. When Spiders are killed, they may drop a blob of Apple Gel or maybe 
a Magic Lens.

Slime
HP: 490     TP: 10        Atk: 132
Exp: 10     Gald: 10     Def: 8
Location: Near Iselia
Weak Against: Fire
Attack:
Blue Ball Launch, Blob Tackle
Item Dropped: Apple Gel
Slimes look like moving fruit cocktail jellies on the move. They are all 
blue-green in color, and have a blue ball inside them as the fruit. The 
Slime has only one attack, the Blue Ball Launch. The blue ball of course 
will be launched at its target, dealing damage. At the same time, the Slimes 
will just tackle you by stretching their flexible bodies. You know they 
say, jelly can easily be molten by heat. So, you should use more Fire element 
attacks against them to melt them down. When Slimes are killed, they may 
drop Apple Gel. This really fits their gelatinous nature, doesn't it?
*****END OF ENEMY STRATEGIES*****

Once you have beaten enough monsters, enter your house. 

---------------
Dirk's House
---------------
When you enter your house, Lloyd will tell his dead mom that he's home. 
"I'm home, Mom..." he says to her grave. You can then play. Enter the house 
itself.

*****IMPORTANT SCENE*****
Get ready for a traditional father-son conversation.

Dirk, Lloyd's dad says, "Welcome back." Lloyd moves forward to greet his 
dad. "Hi, dad. Say, is there any chance you could make me a Key Crest?" 
Dirk asks, "Why do you need a Key Crest all of a sudden?" "I met someone 
today who has an Exsphere without a Key Crest." An Exsphere without a Key 
Crest is bad for you, right? Or wait, don't tell me that it's too late 
once you've attached an Exsphere without a Key Crest to your body." 

"Nah, not at all. But even removing an Exspehere that lacks a Key Crest 
is dangerous. So, the only thing to do is make an accessory out of inhibitor 
ore and carve the charm into that, making it into the Key Crest instead." 
"Hmmm. And then it'll be okay, huh? Then, could you make me a bracelet 
as soon as possible?" "Just a minute. The Exsphere with no Key Crest that 
you're talking about, who has it?" "huh? Ah...uhh...a traveler. A traveling 
mercenary." "Baloney. Exspheres are basically only used by Desians. If 
he took one from a Desian, it should already have a Key Crest on it." 

"Uh, well..." Dirk moves to the right and lectures to his son about another 
Dwarven Vows. "Dwarven Vow #11: Lying is the first step to the path of 
thievery!" Tell me the truth. Why do you need a Key Crest?" "..I met someone 
at the ranch today who had an Exsphere equipped without a Key Crest." "You 
went to the ranch?!", I guess Dirk in surprised. "I...I'm sorry. A bunch 
of stuff happened, and..." "You didn't let the Desians see your Exsphere, 
did you?" 

"No, don't worry, I made sure. But why is it so important to hide this 
thing? The mercenary that came to the village today wore his right out 
in the open." Dirk explains, "...Your Exsphere is special." "Special? Is 
it different from the ones thae Desians have equipped?" Dirk reveals the 
painful truth, "...That Exsphere is your mother's keepsake. The Desians 
killed your mother in order to take it from her."

Lloyd was shocked, "They did?" "I told you about how I found you at the 
cliff near the ranch, right? Your mother was still conscious at that time, 
so she explained everything. There's no doubt about it." 

Lloyd breaks down at this point. He shouts, "Why didn't you ever tell me?!" 
I guess the truth really hurts! "If I had, you'd have run out and tried 
to take revenge on the Desians. The Tower of Salvation appeared today. 
Just leave the rest to Colette. That'll take care of the Desians too." 
"But still..." Dirk walks over to Lloyd, he says, "Don't get involved with 
the Desians. Your mother protected you and that Exsphere with her life. 
Don't go throwing either away." 

"So will you make me the Key Crest?" "Lloyd! Have you been listening at 
all?" "Yeah, I heard you! But you can't expect me not to do anything now 
that I know!" Dirk punches Lloyd. "Ugh! You don't have to hit me!" Lloyd 
runs out of his house, to be met by Raine, Colette, Kratos and Genis.

Lloyd says, "Oh...let me guess... you heard that just now?" Genis apologizes, 
"I'm sorry, because of me, you..." "Lloyd says, "It's okay, it's not your 
fault." Raine says, "...Lloyd, you should go speak to Colette." We'll wait 
here." Lloyd says, "...Okay."

Time to socialize 7!
a. "Sure."				Pleases: Colette (+2)
b. "Just a minute."	    No effect

Talk to other 3 characters
Pleases: characters spoken to (+1 for Genis and Raine, +3 for Kratos)

Colette says, "Lloyd, let's go up to the terrace." You get to choose between 
saying "Sure" or "Just a minute". To avoid being nice to Colette, choose 
the latter choice, and you get to talk to everyone before going up with 
Colette. They will like you more. The two get up to the terrace. Lloyd 
apologizes for not making the necklace. "I'm sorry for not finishing your 
birthday present in time."

Colette says, "It's okay, don't worry about that.": "But this sort of thing 
is special because you get it on your birthday, you know?" "...Well then, 
will you just wish me a happy birthday?" "Of course. Happy birthday." 
"Hehe...thanks. I'm glad I was able to live to this day." Lloyd was amazed 
by that sentence. "What are you talking about? You're going to keep on 
living and regenerate the world." "...Yeah," says Colette nervously. "So 
about tomorrow...I can't come along with you, can I?"

Colette replies, "Well, it's just that the Desians will be after us and 
it's going to be a dangerous journey." "Desians, up till now, I always 
thought my mom died in an accident. But she was murdered by Desians!" The 
camera zooms to his mother's grave. "Now that I know the truth, there's 
no way that I could keep living in a village that has a treaty with them." 
"I understand." Colette hesitates, then she says, "We're leaving tomorrow 
at noon. So would you come to the village around then?" "Okay! You got 
it. Now I'll be able to see you become an angel with my own eyes." 

Colette looks up to the sky. Colette agrees nervously. "So Lord Remiel 
really is my father. I'm the child of an angel." "Does it matter?" Lloyd 
asks, "Regardless of who your real father is, you're still you. Nothing's 
changed." You just have two fathers. Just think of yourself as being lucky 
for having more than most people do." Heh heh... That's really naive! Colette 
agrees humbly. Lloyd then says, "World regeneration, huh. It's kind of 
exciting." Colette looks out, "Yeah...releasing the seals, becoming an angel, 
then finally..." "Finally?" 

Colette then tries to act as if there will not be any problems, "Um, 
nothing," he says, "Anyway, if we go to the Seal of Fire, I'll get to see 
my father again. I'm going to do my best." Lloyd agrees, "Yeah, me too." 
Genis and Raine get on the terrace as well. Raine asks Colette, "Are you 
ready to go?" Colette now says goodbye to Lloyd. Now Lloyd says, "All right, 
time to make that present!" Meanwhile, Raine, Genis and Colette wave 
goodbye to him and leave.
*****END OF SCENE*****

The next morning, the necklace will be finished. So, go downstairs. You 
will find Dirk standing in front of the grave.

*****IMPORTANT SCENE*****
Lloyd apologizes to his dad. "Dad...about yesterday, I just..." Dirk gives 
him the Key Crest. "Here...that's the Key Crest you wanted." You can use 
it however you like. Just remember, I did try to stop you." "Dad! Thanks!" 
"Dwarven Vow #2: Never abandon someone in need. I'm just going along with 
the teachings." "Dad, I'm going on a journey. I'm going to help Colette 
regenerate the world so that I can avenge my mom." 

"Yeah. I figured you were going to say that," Dirk says. This is just an 
example of a good father, always understanding what his son needs. "Take 
this with you. I'vbe put together some things you'll need for your trip." 
You will receive 2 Apple Gels, a Life Bottle and 500 Gald. You will get 
the Sylverant Map as well. Lloyd asks, "So you're forgiving me?" "Yeah. 
But remember, this is your home." You're still my son, regardless of blood." 
Come back here any time you're tired." "I will. Wish me luck!" "Lloyd! 
Don't ever forget Dwarven Vow #7!" "'Goodness and love will always 
win'...right?" Man, that's such a cheesy line gor anyone to be saying these 
days. Don't worry, I won't forget it." Let's go, Noishe! It's time to 
regenerate the world!"

Meanwhile, Noishe and Genis will come over. Lloyd asks, "Huh? What are 
you doing here?" Lloyd! You're still here?!" Genis exclaims. "Genis! Good 
timing. I got my dad to make Marble's Key Crest!" Genis mutters, "Th...that's 
great and all, but what about seeing Colette off?!" "Oh, yeah, about that, 
I've decided to join her." "Are you stupid or something?! Colette and the 
others left a long time ago!" "Wha?..." Lloyd is a bit surprised now. "I 
came looking for you because you never showed up!" "You've got to be kidding 
me!" Dirk just asks Lloyd to go to the village. Genis agrees. 

Back at the village, you will be told that Phaidra was looking for you. 
You can finally get to play after another long scene.

---------------
Iselia
---------------
There will be a skit called "Dirk, the craftsman". Genis will ask how Dirk 
sustains his livelihood, and Lloyd does not even know what "livelihood" 
is! Now, let us walk all the way back to Colette's house. There will be 
another skit called "What is Colette Hiding" The two seems to be suspicious 
of Colette's behavior just before she left.

Now, enter Colette's house. Inside, you will be given a letter from Colette. 
It says:
Dear Lloyd,
By the time you read this, I will have already left on my journey. I'm 
sorry for lying to you. The world regeneration journey is full of peril-many 
Chosens have failed. I care about you too deeply to let you get involved. 
I'm going to do my best to stop the monsters and the Desians, so I want 
you to live a happy and peaceful life in the regenerated world. Thank you 
so much for your friendship and kindness all these years. I'm really to 
have met you.

Farewell,
Colette

Lloyd is stunned by this letter, as it sounds just like a will! Frank agrees 
and confesses that there is something they hid from you and everyone in 
the village. It is that Colette is already.... But just as he is about to 
talk, the sound of explosions echo through the house. You now get to play.

Get out of the house. Outside, you will find Desians setting fire to houses! 
Now, that commander of the Iselia Ranch will enter the village as well! 
Before you get to the village entrance, go left to the school.  You will 
find 2 Desians closing up on a village policeman. Let's go over there and 
save him! This will trigger another event battle.

Event Battle! 2 Whip Masters
Whip Master
HP: 570     TP: 10
Attacks:
Whiplash, Stomp Kick
Item Dropped: Apple Gel
The Whip Master is the mainstay of all the Desian security forces. You 
can find them in many installations owned by the Desians. I bet that the 
whips are used to deal if uncooperative humans in their concentration, 
I mean human ranches. They attack by lashing at you with their whips, and 
this attack does have some range. Besides, at close quarters, they can 
attempt to kick you, followed by a stomp. Both of the mentioned moves can 
be blocked without trouble. Normal slashing attacks will do for these 
people. These Desian riff raff may drop Apple Gels when they die, and they 
may mutter "Inferior beings" before they fall.

This is even easier than the incident at the ranch. It's a two vs two battle. 
Block any incoming attacks, and then follow up with 3 slashes and then 
a Sword Rain as before. After all, you should use more Sword Rain to make 
it easier for Lloyd to learn more moves in the future. As for Genis, command 
him to use more Wind Blades and Aqua Edges by disabling the auto usage 
of Fire Ball and Stone Blast. This should be over in a flash.

After the battle, the police officer will thank you and give you an Apple 
Gel and an Orange Gel. Then, there will be a skit called "Desians Attack" 
where the two are mad at the attack. So now, go to the entrance of the 
village in the south. If you pass Genis' house, he will be sad that it's 
destroyed, just as they have found a place where they can call home. I 
wonder what's wrong with that sentence.

*****IMPORTANT SCENE*****
A senior Desian calls for Lloyd, "Lloyd Irving! Come forth!" Lloyd runs 
forward in a rage. "You've come to attack the village again?! I've had 
enough of this!" A Desian gunner asks, "What are you talking about?" This 
commander you saw before comes forward and says, "This boy speaks nonsense, 
ignore him. Listen up, inferior beings! I am Forcystus, one of the Five 
Desian Grand Cardinals. I am a superior half-elf who rules the farm where 
we cultivate you pathetic beings." 

Genis speaks in awe, "Half-elf..." Forcystus now accuses Lloyd, "Lloyd! You, 
a human, have been found guilty for the crime of violating the 
non-aggression treaty. Therefore, I bring judgment upon you and this 
village!" Genis argues with Forcystus, "You violated the treaty too! You 
tried to murder the Chosen!" 

The senior Desian, denies everything, "Us, kill the Chosen? Hahaha! I see 
now. They must be after the Chosen." Lloyd was shocked at this thought 
to be denial, or is it not a denial? "They? Are you saying you aren't the 
ones that attacked Colette? "Forcystus just ignores Lloyd, "I have no need 
to explain myself to the likes of you. The only thing that matters is that 
you, Lloyd Irving have been in contact with host body F192 and attacked 
our guards." The Mayor is mad now, "What have you done?! How many times 
have we told you to stay away from the ranch?!" Lloyd apologizes.

Forcystus now announces, "We've prepared an appropriate opponent for your 
crime!" Some monster walks over. Lloyd is shocked, "What is that thing?!" 
"Now, receive your punishment!"  The monster knocks down the Mayor. Lloyd 
mutters, "Damn!" Genis offers to help Lloyd. The monster now gets ready 
to fight!

Event Battle! ???
HP: 5000     TP: 38
Attacks:
Forward Slash, Uppercut Slash, Insane Cell*, Ground Pound*, Impact Hammer*
* = Executed if HP <2500

This unknown monster does have a very high HP for a first boss. 5000 in 
fact! For the first half of the battle, this monster will just attacking 
by slashing forwards, and slashing upwards, and the latter attack can 
easily send Lloyd flying way back. This monster often does those 2 attacks 
in a row, one after the other, so you will have to be particularly careful. 
Have Genis support with Aqua Edge and Wind Blade from the rear, while Lloyd 
attacks with Sword Rain combos in the front. When the monster's HP drops 
below 2500, you must be very careful. It can found the ground with its 
claws, and perform the Impact Hammer move. If Lloyd is close up, it can 
perform the Insane Cell move, which causes the ground around the monster 
to darken and shake, and this can deal a lot of damage in a combo too. 
So, be very careful and know when to heal and restore TP when necessary. 
This is definitely the first battle with a challenge. If you win, you should 
get at least 280 EXP for your troubles.

After the battle, the monster will fall. The senior Desian notices Lloyd's 
Exsphere. "Lord Forcystus! Just as you thought, that boy has an Exsphere!" 
he says. Forcystus says, "It must be the one from the Angelus Project that 
we've been searching for! Give it to me!" Lloyd quickly refuses. "No! This 
is a memento of my mom's who you Desians murdered!" "What are you talking 
about? Your mother was..." The monster hugs Forcystus, it can speak with 
a human voice! "Run...away...Genis, Lloyd..." Genis was shocked by the monster, 
"Wh...what was that voice? It...sounded like...Marble?..." 

"It can't be" The monster IS Marble! It mutters, "Uh...ugh...guh... Get away, 
hurry!...Genis...you were like a grandson to me. Thank you. Goodbye..." This 
is when Marble explodes! Some red thing falls to the floor. Forcystus is 
hurt. He cries in pain. The Senior Desian cries, "No! Protect Lord 
Forcystus!" All Desians surround Forcystus. Forcystus mutters, "Lloyd. 
We will always come after you as long as you possess that Exsphere. Always!" 
Genis cries to the sky, "Marble! Marble! No!" This is just typical for 
the producers to zoom out while Genis screams! Later the Desians leave.

Now, the Mayor is really mad at Lloyd. "What have you done?! Look!@ Look 
what happened to our village! It's all your fault!" The houses are burning, 
all right. Lloyd just says, "I'm sorry..." Mayor is still mad, "You think 
you can fix this by apologizing?! The Desians marked you as their enemy! 
As long as you are here, this village will never be at peace. Do you 
understand?" Genis tries to defend Lloyd, "Wait a minute! You're going 
to exile him? The Mayor says, "Yes." Genis cries, "That's not fair! Lloyd 
didn't do anything wrong! He just saved Marble." 

"Any involvement with the ranch is forbidden. There are no exceptions." 
"So it's okay to let people die at the human ranch as long as the village 
is safe?" Genis exclaims. One of the female villagers argues back, "The 
people at the ranch are just going to rot there, anyway." The Mayor agrees, 
"Yes. Had you not done something so stupid, they'd have been the only ones 
that died." Genis mutters, "You humans are all the same...." Lloyds admits 
he's wrong. "That's enough, Genis. This was my fault. "I'll... leave." 
Another woman tries to beg for mercy on behalf of Lloyd. "Mayor, surely 
you don't have to be so strict on a child..." 

A man to the left interrupts, "What are you saying? Do you realize how 
many people died here because of him?!" Genis moves forward, "It's not 
Lloyd's fault! I'm the one that took him to the ranch. So it's my fault!" 
The Mayor says, "But it's Lloyd the Desians are after. And besides, Lloyd 
isn't from this village to begin with. He's an outsider, raised by a dwarf." 
Genis continues, "Then I'm leaving, too. I'm just as guilty as he is!" 
Lloyd cries, "Genis..." The Mayor then makes his final decision. "Fine then. 
By the rights vested in me as mayor, I hereby announce the banishment of 
Lloyd and Genis from the village of Iselia. Get out!" "I'm sorry for causing 
you trouble."

Phaidra then says, "If you feel that way, please catch up to the Chosen 
and protect her. If in doing so, the world is saved, surely everyone will 
change their minds about you." Frank agrees. "For I'm sure Colette would 
want that as well." "Yes. I will atone for what I've done." I swear to 
protect Colette for the sake of those who have died because of me." Genis 
says, 'I'll follow you, Lloyd." It's my fault that you were banished. So 
I promise to stick by you, always." "Say, Genis. Why don't you use that 
Exsphere? That's Marble's memento." Genis agrees. "I'll explain to you 
on how to use the Key Crest later. After all, it lookds like it's going 
to be a long journey." Genis agrees.
*****END OF SCENE*****

So, now, get out of the village to the field.

-------------------------------------
c. Banished from the Village [TOS4C]
-------------------------------------
Things don't look good, eh, now you MUST follow Colette. As you leave the 
village, Lloyd will earn the title of "Drifting Swordsman". With this title, 
his HP, Strength and Defense will rise especially fast. 

---------------------------
From Iselia to the Desert
----------------------------
Level of Strongest Character: 6
Level of Weakest Character: 5

Before you go anywhere, you ought to do some training by fighting those 
enemies that you find outside the village. There really are no enemies 
here, except that rabbits are rare. The Spiders, Minicolds, Tentacle Plants 
and Slimes are found in the bushes, while the others are found in the open. 
If you get hurt, you can enter Nova's Caravan to the south to rest for 
free, and save! While you are walking around, you will find a letter from 
Lloyd's Dad, and it is about the traveler's guide, and the EX Gems.

-----------------
Enemy Strategies
-----------------
Wolf
HP: 410     TP: 0        Atk: 130
Exp: 8      Gald: 13     Def: 8
Location: Near Iselia
Attack: Lunging Bite 
Item Dropped: Beef Strips
Item to Steal: Beast Fang
So, I guess that the wildlife around these parts are giving your team 
problems. Wolves in Tales of Symphonia are all grey in colour, and they 
look just like what wolves should. They have only got one type of attack. 
That is the lunging bite. He will jump at you and attempt to land a bite. 
You can always avoid these attacks by jumping up or simply guarding, by 
pressing X. Wolves are no serious threat to your party, although they may 
cause problems in groups when your levels are low. Wolves sometimes drop 
Beef Strips when they are defeated.

Rabbit
HP: 380     TP: 38       Atk: 139
Exp: 6      Gald: 11     Def: 8
Location: Near Iselia
Attack: Jumping Kick
Items dropped: Carrot, Beast Hide
Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia 
are quite annoying, although they are not as annoying as Bugs Bunny. Like 
the Wolf, they only have one attack, and that is the jumping kick. This 
deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready 
to block at all costs, or you will find yourself vulnerable while you 
stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. 
Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know 
that you can perform taxidermy on rabbits! Ugh.

Hawk:
HP: 480     TP: 0        Atk: 115
Exp: 9      Gald: 18     Def: 6
Location: Near Iselia
Weak Against: Wind
Attack: Sky Diving Swoop
Items dropped: Chicken, Egg
More of the hazardous wildlife, I guess. Hawks in this game do not look 
very big. Their size is comparable to that of a sparrow. Anyway, the Hawks 
of Tales of Symphonia specializes in air attacks. They just like to dive 
bomb you, and that's the only attack they have at their disposal. Hawks 
have quite a high HP for wildlife, but they do have a weakness in magic. 
A Hawk is weak against Wind element attacks, maybe that because Wind causes 
turbulence, and this makes the Hawk vulnerable. There is a way to fight 
a Hawk without fear of retaliation. It is simply to slash it down to the 
ground, and follow up with Down A attacks, and preventing it from taking 
to the air. As long as the Hawk is grounded, it cannot attack! By the way, 
Hawks tend to carry chickens and eggs! The chickens must be their prey.

Giant Bee
HP: 320     TP: 0       Atk: 130
Exp: 5      Gald: 9     Def: 0
Location: Near Iselia
Weak Against: Ice
Attack: Diving Sting, Stinger Launch
Item dropped: Panacea Bottle, Acuity Bottle
Giant Bees are bees that are well, oversized. They have fewer HP than the 
Hawks, but they can still pack quite a punch. They also attack by diving 
down from the sky and attempting to sting you. They can also sting by 
launching their stingers at you. Giant Bees are vulnerable to Ice, maybe 
it is because they are poikiotherms, and such animals' body temperatures 
vary with the surroundings. To make a quick end to the fight, use a jumping 
slash to floor the bee, and then slash it while it is helpless on the floor. 
As simple as that. They drop Panacea Bottles when beaten.

Minicold
HP:  470
Weak Against: Ice     Strong Against: Water, Earth
Attacks:
Pink Spore, Short Range Green Beam, Diving Tackle
Item Dropped: Mushroom
Minicolds are some moving mushroom creatures with pink caps. At close range, 
Minicolds can release Pink Spore all around them, and can fire a small 
green beam with a short range. If you give these guys the chance, they 
can jump very far at you and attempt to tackle you. The trick when facing 
these moving toadstools is to hit them rapidly and recklessly. As they 
are mushrooms, they are earthed, so Water and Earth moves don't deal too 
much damage. However, Ice is effective. Minicolds may drop mushrooms after 
they die. Tasty.

Tentacle Plant
HP: 500     TP: 0         Atk: 150
Exp: 18     Gald: 25     Def: 12
Location: Near Izzold
Weak against: Fire     Strong Against: Water, Earth
Attacks:
Tentacle Whip, Triple Green Spore Attack
Tentacle Plants look like some tiny moving trees with 3 tentacles sticking 
out of the top. Tentacle Plants usually attack by whipping you with their 
tentacles. But occasionally, Tentacle Plants may also spray green spores 
at you, three at once. I am not sure whether it is poisonous. Tentacle 
Plants are also weak against fire, but as they are plants, Water and Earth 
attacks are not effective. Just uproot these with your sword and don't 
let them fight back. Another harmless plant.

Zombie
HP: 800     TP: 0        Atk: 130
Exp: 8      Gald: 12     Def: 0
Location: Near Iselia
AA: Darkness     Weak Against: Fire, Light     Strong Against: Darkness
Attack:
Double Punch
Item Dropped: Apple Gel, Black Quartz
You are up against some zombie like creature. It really is not a hard battle. 
A quick scan of the monster reveals that he has 800 HP, and he is weak 
against Fire and Light, but strong against Darkness. So, you can always 
ask Genis and Kratos to use their fire element moves and you can have the 
taste of lovely roast meat. The Zombies are rather slow, and they only 
attack by punching you twice. So it's just simple to block every single 
move they throw at you. The black quartzes that zombies may drop allows 
your weapon to be temporarily of the Darkness element. Use it wisely.

Ghost
HP: 320     TP: 0        Atk: 128
Exp: 10     Gald: 9     Def: 1
Location: Near Iselia
Weak Against: Light
Strong Against: Physical Attacks
Attacks: 
Hammer Swing, Hammer Boomerang Throw
Items Dropped: Apple Gel, Panacea Bottle
Close examination of the Ghost reveals that it is weak against Light attacks, 
and strong against physical attacks, so do not attack by swinging your 
twin blades at the Ghost. The Ghost himself will attack by swinging his 
hammer, or he will just throw it out and let it come back to him, much 
like a boomerang. As Ghosts are evil entities, good things are very 
effective against them. As light represents justice, this element is 
particularly effective against Ghosts.
*****END OF ENEMY STRATEGIES*****

As you walk south, you will notice a grey spot on the map. Walk along the 
path to the north of that place. As you go there, you will find a ring 
of light on the ground to the north. Walk on it to trigger a conversation.

Genis: Hey, do you remember when we first met?
Lloyd: Of course! I was having problems doing the homework the teacher 
before Professor Raine gave me. And you came by and solved it for me.
Genis: I remember thinking how pathetic the school system is in Iselia. 
Of courser, it turned out to be just you.
Lloyd: You can be a real brat, you know that? 
Genis: Hehe. But you became friends with me.
Lloyd: Well, you were always alone during lunch.
Genis: Yeah, so I was very happy. Because you and Colette came and talked 
to me. I was able to like humans for the first time. 

You get to choose "You did?" and "Oh." To make Genis like you, choose "You 
Did?" and the following would occur.

Genis: Hehe. That's why you're special to me.
Lloyd: Thanks.

Now, go back to the main path. Go south, and you can go and take a break 
in the House of Salvation. In there, Genis would suggest asking another 
traveler on the whereabouts of Colette. Genis says, "Excuse me." The 
traveler asks, "Hmm? What is it? "Did Colette...Did the Chosen's travel group 
pass by here?" "Beats me. I haven't seen them." "I see...." "Are you two 
on a pilgrimage?" "Well, something like that." "You don't look like you're 
very used to traveling.... You have a Sylverant Map, I see. Lend it to me 
for just a moment." You will be told about Guidepost Monuments and Long 
Range Mode. Then enter the house of Salvation, and get to the top. You 
can rest there for 100 Gald a night. There will be a skit called "Why did 
Desians Exist?" This title really is self-explanatory.

By the way, if you go northwest from the Tower of Salvation, you should 
be able to see a chest hidden in some bushes beneath a hill. Inside is 
a EX Gem Level 1. Equip it either to Lloyd or Genis. For Lloyd, use Taunt. 
For Genis, use Sharp Eyed and Taunt, this is because they are Technical 
type skills, and you want the two to be of T-Type. 

Tip! Catching up the Exp
Try to deliberately make Lloyd knocked out while fighting, then when the 
battle is won, Genis can get all the Exp, and so his Exp can be closer 
to that of Lloyd, and the two can level up evenly.

Oh by the way, it seems that Ghosts and Zombies will start appearing once 
you left the House of Salvation. Be prepared. Now, when you are ready, 
go south into the desert.

---------------
Desert
---------------
Level of Strongest Character: 6
Level of Weakerst Character: 5

You will know you are in the desert when the ground looks so sandy. There 
are new enemies to be found here, and I must say that it's just about time.

-----------------
Enemy Strategies
-----------------
Sidewinder *****NEW!*****
HP: 600     TP: 38        Atk: 219
Exp: 13     Gald: 12     Def: 3
Location: Near Triet
Weak Against: Ice     Strong Against: Fire
Attacks:
Lunge Bite, Green Ball Attack (Poisons)
Item dropped: Egg
Sidewinders are not some homing missile fired from US fighter planes. 
Instead, they are just the typical green snake. Sidewinders attack the 
same way do normal snakes. They will spring forward and attempt to bite 
your character in the leg. These snakes can spit too. They spit green balls 
of poison which sometimes poisons. As they are poikiotherms, Sidewinders 
are vulnerable to Ice, but are adapted to the heat of the deserts, so do 
not even try to use Fire Element on them. When they die, you get a snake 
egg. I wonder what it tastes like...

Scorpion *****NEW!*****
HP: 630     TP: 0         Atk: 172
Exp: 14     Gald: 21     Def: 11
Location: Near Triet
Weak Against: Ice     Strong Against: Fire
Attacks:
Tail Sting, Triple Barb Launch
Item Dropped: Panacea Bottle
Item to Steal: Panacea Bottle
When there are deserts, there will always be, you guessed it, scorpions. 
These scorpions are all red in colour, and are equipped with the usual 
stingers which they use to sting you. Scorpions sometimes can sting you 
multiple times with one sting. Occasionally, a Scorpion can launch three 
barbs at you as well. They are also weak against Ice and strong against 
Fire, due to the desert climate. When a Scorpion dies, he will drop a Panacea 
Bottle. How generous.

Thief *****NEW!*****
HP: 980     TP: 0        Atk: 204
Exp: 19     Gald: 35     Def: 13
Location: Near Izoold
Attacks:
Knife Stab, Knife Slash
Items Dropped: Magical Cloth, Rice
Thieves are well, thieves. They wear a white turban on top of their heads 
and use a scarf to cover their faces. Thieves attack with a knife. They 
can either stab you with it, or slash you with it, saying "You ain't going 
nowhere!" while they are at it. Sometimes, thieves will slash you twice 
in a row, and that is the attack that causes most damage. Just use any 
melee combat strategies on these guys while the Magicians hit them from 
the rear. Their dying screams are very funny. They cry "Yay!" as if they 
are too happy with their deaths! You may steal their loot (Magical Cloth) 
and food (Rice) afterwards.

Rabbit
HP: 380     TP: 38       Atk: 139
Exp: 6      Gald: 11     Def: 8
Location: Near Iselia
Attack: Jumping Kick
Items dropped: Carrot, Beast Hide
Oh, look at that cute little white wabbit! The Rabbits of Tales of Symphonia 
are quite annoying, although they are not as annoying as Bugs Bunny. Like 
the Wolf, they only have one attack, and that is the jumping kick. This 
deals moderate damage to Lloyd, and is capable of a 3 hit combo. Be ready 
to block at all costs, or you will find yourself vulnerable while you 
stagger. Let's eat the rabbit stew! But Lloyd is not called Lloyd Fudd. 
Anyway, Rabbits carry carrots, obviously, and Beast Hide. Now you know 
that you can perform taxidermy on rabbits! Ugh.

Hawk:
HP: 480     TP: 0        Atk: 115
Exp: 9      Gald: 18     Def: 6
Location: Near Iselia
Weak Against: Wind
Attack: Sky Diving Swoop
Items dropped: Chicken, Egg
More of the hazardous wildlife, I guess. Hawks in this game do not look 
very big. Their size is comparable to that of a sparrow. Anyway, the Hawks 
of Tales of Symphonia specializes in air attacks. They just like to dive 
bomb you, and that's the only attack they have at their disposal. Hawks 
have quite a high HP for wildlife, but they do have a weakness in magic. 
A Hawk is weak against Wind element attacks, maybe that because Wind causes 
turbulence, and this makes the Hawk vulnerable. There is a way to fight 
a Hawk without fear of retaliation. It is simply to slash it down to the 
ground, and follow up with Down A attacks, and preventing it from taking 
to the air. As long as the Hawk is grounded, it cannot attack! By the way, 
Hawks tend to carry chickens and eggs! The chickens must be their prey.
*****END OF ENEMY STRATEGIES*****

There are only 3 types of enemies in the desert. If you go south enough, 
there will be a mandatory skit called "I don't sleep in class." It begins 
with the 2 feeling hot, and that Genis says that Efreet, the Spirit of 
Fire is nearby, so Colette must be close. Lloyd compliments Genis, and 
Genis just explains that he does not sleep in class, unlike Lloyd!

On the other hand, you will find a peninsula to the southwest that is rather 
grassy. You should be able to find Rabbits and Hawks there as well. When 
you think you are ready, enter the town in the middle of the desert. It 
is Triet, the Desert Oasis.

---------------
Triet
---------------
Level of Strongest Character: 6
Level of Weakest Character: 5

*****IMPORTANT SCENE*****
As you enter the town, Lloyd and Genis will notice something in front, 
and then back off hastily, hiding behind a puzzled Noishe. The 3 then walk 
forward ever so slowly. Why would they do that?

The answer is simple. There are 4 Desians in the town. One of them says, 
"This is an order from Lord Forcystus! A human named Lloyd is on the run 
with an Exsphere. His identification code is unknown. Form a cordon in 
all areas immediately." Another asks, "What does this Lloyd look like?" 

The first one says, "His likeness and description are on the wanted posters. 
We're counting on you." "Yes, sir!" 3 of the Desians now spread out, while 
the first one posts a poster on the notice board. He then goes over to 
the Katz counter and asks the Katz there.

Meanwhile, Lloyd and Genis are hiding in a small shack. Lloyd says, 
"Man...wanted posters and search parties. They're really serious." Genis 
says behind Noishe, "We need to hurry and find Colette." "Hey, I thought 
we were looking for Colette top protect her....This is more like we're looking 
for her to get help." "Does it really matter why we're looking for her? 
You think too much when you don't have to!" You can now play.
*****END OF SCENE*****

Now, it is time to have a look around town. You can go over to look at 
that poster with a rather ugly look of Lloyd! The door to the right of 
the poster leads to an inn called the Mirage. You can rest for 100 Gald 
a night. Go up to the balcony above and examine the dead end to the right.

New Recipe! Cabbage Rolls
Surprise! That weird sculpture turns into the Wonder Chef! The Wonder Chef 
will teach you the recipe of Cabbage Rolls. You need two ingredients: 
Cabbage and Pork. Hmm... now you can get a taste of Korean barbecue dishes! 
After all, they like to wrap meat around leaves in Korean barbecues, at 
least I think so. This recipe restores a small amount of TP. So characters 
that specialize in skills will benefit.

Now, get back out, and go to the left. There is a Katz Exploration Team 
counter. You can ask them to explore the area around for any missing 
treasure chests, areas and unlisted monsters for a price. Their success 
rate is directly proportional to the amount you pay them. There is also 
a Gem-Katz who sells EX Gems for your Grade. The cost of a Gem is 50x Gald, 
where x is the level of the gem. Then go to the left. There will be a traveler 
with a green beret, running a kiosk called the Traveler's Mate.

*****TRAVELER'S MATE*****
Apple Gel (Cost: 100 Gald     Item Type: Tool)
Orange Gel (Cost: 200 Gald     Item Type: Tool)

Panacea Bottle (Cost: 150     Item Type: Tool)
A Panacea Bottle can cure all physical ailments except KO.

Life Bottle (Cost: 300 Gald     Item Type: Tool)

Holy Bottle (Cost: 200 Gald     Item Type: Tool)
Let's say this is just the "insect repellent" of Tales of Symphonia. When 
used, it temporarily reduces the enemy encounter rate.

Magic Lens (Cost: 10 Gald     Item Type: Tool)

To the left of the Traveler's Mate is you will find a man who will stop 
you as you goes past him. He will ask you if you could give him a minute 
of your time. Say yes. He will ask you to bring him some Beast Hide. As 
you already have some Beast Hide having fought rabbits, show him one. You 
will be given soft leather. He will tell you that he is a customizer, and 
he can make new armor out of the Soft Leather and Beast hide you brought.

*****VERMILLION BLADES*****
Flying Disk (Weapon Colette)
Chakram x1, Magical Cloth x1

Duel Ring (Weapon for Colette)
Chakram x1, Beast Fang x1

Hard Leather (Armor for Lloyd)
Soft Leather x1, Beast Hide x1

These are the things you can get at that man's customization shop. Equip 
the Hard Leather you received on Lloyd. Lloyd's defense will increase by 
3 points. As there are customizers all around the world, DO NOT THROW AWAY 
YOUR OLD WEAPONS. You will never know when they will be handy.

Continue to go north, and you will find a boy running a weapon's shop called 
Heat Storm.

*****HEAT STORM*****
All Weapons:
Knight's Saber (Cost: 800 Gald     For: Lloyd)
Flying Disk (Cost: 880 Gald     For: Colette)
Fine Star (Cost: 800  Gald     For: Genis)
Rod (Cost: 800 Gald     For: Raine)
Long Sword (Cost: 790    For: Kratos)

Buy the Knight's Saber and Fine Star for now. Equip them to their respective 
characters. The Knight's Saber will increase Lloyd's Slash and his Thrust 
by 30. The Fine Star will increase Genis' Attack by 20, his Intelligence 
by 1. Now, go to the dead end. There is an armor shop called the Sand Shield.

*****SAND SHIELD*****
Armor (Body):
Soft Leather (Cost: 480 Gald     Downgrade)
Leather Guard (Cost: 280 Gald     For: Colette)
White Cloak (Cost: 800 Gald     For: Genis)
Robe (Cost: 600 Gald     For: Raine)

Armor (Head):
Ribbon (Cost: 240 Gald     For: Females)
Beret (Cost: 200 Gald     For: Males)

Armor (Arm):
Wooden Shield (Cost: 600 Gald     For: Kratos)
Leather Glove (Cost: 200 Gald     For: Lloyd)
Gloves (Cost: 100 Gald     For: Females)
Cape (Cost: 100 Gald     For: Kratos)

Buy Berets for the two. They can increase their defense by 3. Also buy 
a White Cloak for Genis. It increases his defense by 3 over the Cloak.

To the left of the armor shop will be a house with a hole on the wall. 
Say, the shape of the hole is of the Chosen of Regenration! Colette you 
klutz!!!! Now they want it to be the town's tourist spot! Now, return to 
the junction by the inn and go north.

You will come to a northern area of the town. There is a kiosk that sells 
food called the Desert Rose. It sells the following food:

*****DESERT ROSE*****
Pork (120), Onion (60), Cabbage (60), Mushroom (60), Barley Rice (60), 
Bread (70), Red Satay (200)

Buy one of each if you have the money. Then go to the northwest, for a 
tent. Inside, you can be told where the Chosen is for a price of 100 Gald. 
She is heading towards the Tiret Ruins to the southwest. Afterwards, you 
can ask her how your 3 friends are thinking of you. So, I asked, and Colette 
likes me a lot, Genis likes me a bit, and Kratos hates me! I guess I will 
have to do something to lower Colette's love and increase Genis' likeness. 
Now, let's leave the town. First, examine the poster, wow, you look really 
handsome, Lloyd! I bet they will never find you!

*****IMPORTANT SCENE*****
As you two are about to leave, someone calls, "Wait!" It's the Desians! 
The leader bowman asks, "Doesn't he look like the guy in the wanted poster?" 
By the way, the two other Whip Masters are moving their whips out of sync! 
Tone of the Whip Masters looks behind him, "Let's see...." "Yeah, he looks 
just like it!" Genis compliments Lloyd in the tight spot they are in now. 
Like there's time to do so! 

"Good for you, Lloyd. They say you're good looking," he says. Lloyd doubts 
it. "Do I really look that bad?" The bowman says, "You must be Lloyd!" 
Lloyd admits it. Genis asks casually, "Hey, what about your usual 'Who 
are you to ask for my name' thing?" "I'm not gonna even bother," says Lloyd. 
The Whip Master to the left laughs, "I guess you can't run away with a 
poster of your face everywhere!" Lloyd is really mad now. "You're really 
starting to piss me off!" The Bowman cries, "Get him!" It's time to fight!

Event Battle! 2 Whip Masters and a Bowman
In this battle, the 2 Whip Masters are stronger than before, so you will 
have to be more careful. But still, with stronger weapons, the battle will 
be just as easy. It's the Bowman that's particularly annoying as he is 
the artillery support of the two Whip Masters. You should have Lloyd take 
him out fast. Then the battle will be just as easy as before.

Whip Master
HP: 700     TP: 30
Attacks:
Whiplash, Stomp Kick
Item Dropped: Apple Gel
The Whip Master is the mainstay of all the Desian security forces. You 
can find them in many installations owned by the Desians. I bet that the 
whips are used to deal if uncooperative humans in their concentration, 
I mean human ranches. They attack by lashing at you with their whips, and 
this attack does have some range. Besides, at close quarters, they can 
attempt to kick you, followed by a stomp. Both of the mentioned moves can 
be blocked without trouble. Normal slashing attacks will do for these 
people. These Desian riff raff may drop Apple Gels when they die, and they 
may mutter "Inferior beings" before they fall.

Bowman
HP: 830     TP: 20
Attacks:
Bow Attack, Bow Bash, Punch
Bowmen are the archers of the Desian forces. They attack most of the time 
by shooting you full of arrows. So, you should run up close to get him 
fast. At close quarters, a Bowman can bash you with his bow before giving 
you an uppercut. But still, they are helpless at close range anyway. Keep 
close and they can't really fight back anyway.

Lloyd taunts, "All talk." Genis just advises Lloyd, "Lloyd, don't let your 
guard down, ot you'll regret it." "I'm not letting my guard down. It's 
just that they were so pitiful...." Meanwhile, a bolt of electricity zaps 
Lloyd from behind. Talk about ironic! Lloyd falls to the ground.

"Lloyd!" Genis cries. So, more Desians come to Genis. Genis cries, "I'm 
scared! Please don't hurt me....I'll be good!" Another Desian comes over 
and leads the two away, with Lloyd unconscious. Noishe indiscreetly follows 
the pack.

Now, you find the Desians at an entrance to a base. One of the Desians 
says, "I've brought Lloyd." One of the guards just asks, "Who is that 
child?" "His friend, apparently. What should we do with him?" The second 
guard says, "The leader only wants Lloyd. I don't see any need to bring 
this one along." "Understood." So, Genis is set free, and Lloyd is taken 
in. Genis asks, "What's going to happen to me?" Lloyd forced me to come 
here. I don't want to." Genis pretends to cry. One of the Desians says, 
"All right, all right! As a fellow kinsman, we'll let you go." Now get 
out of here!" The 2 Desians obviously are underestimating Genis!

Meanwhile, Genis meets Noishe somewhere near the base. "Noishe! You 
followed us!" Okay, let's save Lloyd together!"

Meanwhile, Lloyd wakes up in a cell inside the base. "Where am I?" he asks. 
Lloyd overhears two guards talking. "If so, I feel sorry for that Lloyd 
kid." "Yeah. He can't possibly escape execution!" Oh dear, Lloyd's going 
to be put to death! Lloyd exclaims, "Execution?! What the hell?!" Another 
guard comes to the two. "Hey, Lord Botta's calling you." "Gotcha." Lloyd 
says to himself, "Damn it! They took my equipment, and I can't open the 
door with the guard there. The only thing I have on me is the Sorcerer's 
Ring.... If I can hit the guard with this..."
*****END OF SCENE*****

---------------
Sylverant Base
---------------
Character Level: 6

Now, the music really has become rather techno-like. Now, time yourself, 
and hit the guard with the Sorcerer's Ring. When you hit the guard, he 
will run away in pain, and the cell will open up! Go to the left.  Examine 
the switches to open the cells. There is a treasure chest with Beast hide, 
and a memory circle. Then, go to the right, open the chest and recover 
all equipment. Then you can go to the far right to escape from this jail. 
However, 2 Foot Soldiers sees you! "Prison break!"

Event Battle! 2 Foot Soldiers
Foot Soldier
HP: 600     TP: 38
I see, the Foot Soldiers have not gone stronger. They still attack with 
their weapons, which are their swords. They can either stab your character 
directly, or they can slash you from above. The Foot Soldiers can also 
slash you and then continue with a jump. That's the way they attack. Just 
block their attacks and get ready to counter them with a slash and you 
will be fine. What an easy battle.

With the 2 Foot Soldiers defeated, the alarm will be disabled. Go through 
the door now. In the next room, Lloyd will find a strange white devivce, 
but he hears Desians coming. So he hides beneath a machine. The two will 
move two robotic devices onto 2 blue pads, then they will pass electricity 
through them to open the door. Then they'll leave.

Now, go and examine that device. Now, your Sorcerer's Ring will shoot bolts 
of electricity. You can always fight those robots. Oh, let me list the 
enemy strategies for this base first. 

Tip!
I managed to keep Lloyd's level at 6 up till now. I will try to keep it 
down until help, that is Genis and company arrives. You will understand 
why.

-----------------
Enemy Strategies
-----------------
Foot Soldier
HP: 600     TP: 38
I see, the Foot Soldiers have not gone stronger. They still attack with 
their weapons, which are their swords. They can either stab your character 
directly, or they can slash you from above. The Foot Soldiers can also 
slash you and then continue with a jump. That's the way they attack. Just 
block their attacks and get ready to counter them with a slash and you 
will be fine.

Raybit *****NEW!*****
HP: 655     TP: 10
Weak Against: Thunder
Attack:
Beam Shot
Item dropped: White Silver
Raybits are those little sentry drones of the Desian base. They have only 
one attack, they shoot red energy balls at Lloyd, and they do very little 
damage. Besides, Raybits can only attack when they are completely airborne, 
so if you attack them using downward slashes, the Raybits can never get 
up and retaliate. You can also short circuit them with Thunder. When they 
are destroyed, you can salvage a bit of the material the Raybits are made 
of, and that's White Silver.
*****END OF ENEMY STRATEGIES*****

There are two skits, "Feels Different", where Lloyd comments that these 
Desians are different from the ones that attacked Iselia, and "Unknown 
Technology", where Lloyd is amazed by all the weird machines in the base. 
Now, lure the two robots onto the 2 blue pads and shoot them with the 
electricity to electrify the pads. Then the door to the left will be 
unlocked. Go through the door.

In the next room, There are a couple of Raybits and Foot Soldiers. The 
Foot Soldiers will drop a Memory Gem with them, so you can go activate 
a memory circle. Go downstairs and through the door there.

You will then find yourself in a room with a cover on a wall. There is 
a treasure chest. Inside is a Beast Fang. There is also a Vending Machine.

*****VENDING MACHINE*****
Tools:
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)
Magic Lens (10 Gald)

Then you can get back out, and go up the stairs in the previous room. You 
will find yourself in another room with locked doors. There is a sealed 
memory circle. Use the Memory Gem to unlock it. Then save if you like. 
Hey, there's a Gamecube model in the middle of the room! The doors are 
locked, and there are 3 rotators in the room. So it's time for another 
puzzle!

Puzzle Time! Rotation Puzzle
The three circles around the Gamecube model determine which doors will 
be unlocked, as long as a light is directly facing a door, the door will 
be unlocked. Your objective will be to let the red and blue lights align 
at the north south line. To do that, zap the 180 degree pole, and then 
the 90 degree pole. The two doors to the north and south will be unlocked, 
while the one to the east is locked. The northern door leads to a dead 
end with a Raybit! So, go through the southern door.

There is nothing in this room but a treasure chest. Inside is a Magical 
Cloth. The other door is locked, so go back to the room with the Gamecube. 
Now, rotate the green circle so that it faces the door leading east. The 
door will be unlocked, and you can go through the following hallway to 
find a chest with 1500 Gald. Now, rotate the green circle so that it is 
pointing north. Then you will be notified that the door to the control 
room is unlocked. Go through that door.

Run up the stairs, and you will be discovered by a Desian. Lloyd will then 
run into a room to the left, starting a scene.

*****IMPORTANT SCENE*****
Lloyd mutters, "Whew! That was close!" Unfortunately, another Desian 
commander is in the room with him! He asks, "And just who the hell are 
you?" This guy readies his electric ball. Lloyd snaps back, "Give me your 
name and I shall give you mine!" This guy says, "Hahaha! You certainly 
have guts." But I'm afraid I don't see the need to introduce myself to 
a miserable creature like you." "What a coincidence, cause I don't see 
a need to introduce myself either to a moron who doesn't realize how 
pathetic he is." 

Obviously, neither Lloyd and this man have the same sporting character 
as the villains in the early James Bond movies. In fact in those days, 
Goldfinger WOULD sit with Bond at a table, drinking iced mint tea and 
discuss his plans!

This commander is annoyed now, "Why you little!..." Lloyd shows his 
Exsphere! The guy was surprised, "An Exsphere! You're...Lloyd??!" "And if 
I am?" "Hmm, I see the resemblance." Lloyd draws his sword, but Botta and 
2 guards enter. "Sir! We've received reports that the Chosen's group has 
infiltrated the facility!" Lloyd recognizes Botta, "You...you're the Desian 
that attacked Iselia!" Boota says, "So you're Lloyd! Now this is amusing!" 
This commander says, "Botta! I'm leaving for now. Our palans will be ruined 
if he sees me." Botta asks, "What of the Chosen?" "I'll leave that to you." 
"Understood." This guy just says "Lloyd. The next time we meet, you're 
mine. Just you wait." Then he leaves. 

Botta closes in on Lloyd, but Genis and company are in the room now. Genis 
cries, "Lloyd! Are you okay?" Colette asks, "Are you all right? Are you 
hurt?" Kratos says, "He looks fine." Lloyd is harelieved, "You guys call 
came for me?" Botta taunts, "Perfect timing. I'll take care of everyone 
at once!" Kratos says, "Get ready."

By the way, if Lloyd has reached Level 7, he should be able to learn a 
new technique called Sword Rain! Cool! At Level 7, Genis can also learn 
Aqua Edge!

New Technique for Lloyd! Sword Rain
TP Required: 7     Learned at: Level 7
This is the first of one of the coolest moves that only Lloyd can learn. 
With this Sword Rain, Lloyd will stab at his foes very very rapidly. A 
total of 5 hits will be dealt. Always try to use this technique to end 
a combo. You won't regret it, no, not at all.

New Technique for Genis! Aqua Edge
Element: Water     TP Required: 8     Learned at: Level 7
Aqua Edge is the novice Water Element magic attack of Genis. It is harder 
to get this spell than you think. Not only does Genis have to be in Level 
7, he has to use Wind Blade 40 times to get this skill. Well, for this 
attack, Genis will launch 3 jets of water at his foes. Not bad, but this 
does not have a good area effect, just a line effect. Just wait until you 
get the next series of moves, just wait and see.
Event Battle! Botta and 2 Foot Soldiers
You will fight Lord Botta, and there are 2 Foot Soldiers to help him. It's 
a fairer battle, as it's 4 against 3!

Foot Soldier
HP: 600     TP: 38
I see, the Foot Soldiers still attack with their weapons, which are their 
swords. They can either stab your character directly, or they can slash 
you from above. The Foot Soldiers can also slash you and then continue 
with a jump. That's the way they attack. Just block their attacks and get 
ready to counter them with a slash and you will be fine.

Botta
HP: 4200     TP: 224
Attacks:
Stone Blast, Spin Attack, Sword Slash, Rock Breaker
Item Dropped: Poison Charm
You are now up against the commander's deputy commander, Lord Botta. Now, 
Lord Botta is an excellent swordsman, he has a couple of powerful Earth 
attacks, and there are 2 Foot Soldiers to help him. However, you yourself 
should focus on Botta, while the rest of the party will attack the Foot 
Soldiers at will. I find Lloyd's Sword Rain particularly helpful, when 
it is used to end the 3 hit slash he has. Kratos can also come up to help, 
or he can heal everyone continuously. Botta will slash you twice with his 
sword and then spin around with the sword as well. At other times, he can 
attack with a Stone Blast, or he will slam his sword down onto the ground, 
and let rocks fly up and hit you. That's his Rock Breaker attack. 
Fortunately, that can be blocked. I don't think you will have any trouble 
against this person if you are at level 10. After you beat him, Botta will 
drop a Poison Charm before he mutters how he underestimated you.

New Accessory! Poison Charm
The Poison Charm prevents the character equipping it from getting poisoned. 
This even protects against Deadly Poison.

Botta then drops his sword and runs. Raine enters. She looks at the sword. 
"Isn't this a..." Lloyd sees her, "Professor!" He cries. "Ah, Lloyd. Genis 
told me what happened. I apologize for the trouble he's caused you." "No, 
I'm the one that dragged Genis into it. I'm sorry." Kratos is getting 
impatient. "Save the chitchat for later. We shouldn't stay here long." 
Raine says, "You're right. I opened the escape route just now. Let's go." 
Everyone now leaves. Outside, Lloyd meets Noishe. Raine asks, "I have a 
question. This crystalline object attached to this weapon..." Is this one 
of the Exspheres that Genis spoke of?" Kratos looks at it, he says, "It 
would seem so." Lloyd says, "Oh yeah, you use an Exsphere too." Kratos 
agrees, "So you noticed." "Well, duh." Raine asks, "What are they, 
exactly?" Kratos simply says, "It will take a while to explain. We can 
talk about it when we reach Triet." Now, everyone will leave. Go back to 
the field now.

Tip!
With my new strategy of keeping Lloyd's level low, I found out that by 
the time the group has left the Sylvarant Base, all 4 characters' levels 
are at 7. But this does not mean that it's weapons free yet. A 5th character 
will join the action, so it's best now to avoid any unnecessary battles.

As you walk around, there will be a mandatory skit called Know Your Enemy, 
where Kratos teaches Lloyd some combat techniques and how to avoid dangers. 
The entries "Combos" and "Status Effects" will be added to the Training 
Manual. Now go on. Note that there are up to 4 scenes in which Kratos will 
offer you training, and will improve his affections to you, since this 
guide wants him to hate you, skip those optional events later on.

Before going to Tiret, battle enemies to level up, and also make sure all 
skills have been used more than 50 times for all characters. You can play 
as each individual character in turn to make sure that this is the case. 
By the way, there will be a skit called "Good job! Noishe" where Lloyd 
praises Noishe for finding Colette. Besides, if you have Colette examine 
the dog at the House of Salvation, she will name it "Kitty".

---------------
Triet
---------------
Group Level: 7

*****IMPORTANT SCENE*****
When you return, Genis will say that he is so beat, and that he wants to 
rest. So, Lloyd decides to talk in the inn. Now, Raine will share with 
the whole group the theory of the Exspheres, "In other words, these 
Exspheres are amplifiers that awaken our dormant capabilities." Raine now 
goes a little too enthusiastic about it, "I wonder if I could use one, 
too?!" Kratos just says, "That would be difficult. Exsheres are harmful 
to the body without a Key Crest." 

Colette asks, "Um...Can't we make a Key Crest?" "As I told you before, a 
Key Crest is made by processing inhibitor ore, then engraving it with a 
crest to control the Exsphere attached to its surface. It is said to be 
a secret art knon onlyto the dwarves." 

Lloyd says, "Yeah, I can engrave that charm...er, crest, but only my dad 
can process the ore." Raine says, "Well, is there any inhibitor ore among 
these materials?" Now, Raine bends down to look at all the objects on the 
floor. Genis asks, "Raine! Did you bring these from our house?!" "Of course. 
They're valuable research materials. This is a holy vase from the Balacruf 
Mausoleum." This is a jeweled sword from the Martel Temple. This iks a 
priest's crown from the Asgard Ruins. This is yellow ore from the Hima 
mines..." Lloyd just cynically asks, "What the?...It's all junk!" 

Now, that put Raine off, "What did you just say?!" Kratos looks down on 
the floor, and sees a red glowy thing. He says, "Hmm? This is..." Raine says, 
"Ah, I picked that up in front of the human ranch. Ot was engraved with 
angelic language, so I took it home." Lloyd knowingly adds, "Professor! 
This is a Key Crest!" Kratos says, "The crest is worn off. It's unusable 
like this." Lloyd looks at it, "I can fix that. Don't worry, Professor, 
you'll be able to equip that Exsphere tomorrow." Now Raine is happy, she 
says, "Really?! Thank you, Lloyd! I'm sorry to make you go through the 
trouble, but I appreciate it."  Now, time flies.

In Lloyd's room, Lloyd has finished fixing the Key Crest. "Okay, it's done," 
he says, "I'll go give it to the Professor." Now you can play.

Time to Socialize 8! "This is Colette's Room."
a. "Go in."		Pleases: Colette (+1)
b. "Let's not."	No effect

Go out of your room and enter Raine and Genis' room.  Lloyd says, "Professor, 
you're still awake." "Yes, I've been organizing the data we've collected 
about monsters. And what are you doing up at this hour?" "I was fixing 
your Key Crest." "Thank you, but you mustn't overexert yourself. It's going 
to be a long journey, after all. I don't mind if it takes a while to fix." 
"So are you saying that it's okay for Genis and me to come along on this 
journey?" "Wasn't that your intent from the beginning? Stop pretending." 
"Hehehe... Oh yeah, I fixed the Key Crest, so here, take it." Raine receives 
the Key Crest. She asks, "You fixed it already?" Thank you, Lloyd! So this 
is an Exsphere!" "Ask Genis to how you how to use it."
*****END OF SCENE*****

Time to socialize 9!
a. "Pinch his nose!"							Pleases: Genis (+1)
b. "Let's not wake him."						Pleases: Genis (+1)
c. Talk to Raine after giving her the Exsphere	Pleases: Raine (+1)

Now, talk to Genis in bed. You get to pinch his nose or not wake him up. 
So, let's be nice and leave him alone. Choose the latter selection. Genis 
says, "Lloyd..." Hmm? Is he talking in his sleep? Best friends...forever..." 
My, the relation between Lloyd and Genis really has risen here. Raine 
comments, "He is really attached to you."

Now, attempt to leave. When you leave, you will find Raine fascinated by 
the Exsphere. 

Time to socialize 10!
a. "Let's follow him!"			Pleases: Kratos (+2)
b."Let's leave him alone."		No effect

Meanwhile, you will find Kratos going out, so follow him. Lloyd finds him 
talking to his dog. When he goes near, Kratos draws his sword. "Whoa!" 
Lloyd cries. Kratos says, "Lloyd... I'm sorry to have startled you." Lloyd 
says nervously, "Startled isn't the word for it!" "You'd best not stand 
behind me." "I won't Lloyd asks Kratos, "Do you like animals?" "No, not 
particularly...." "...Well, Noishe seems to be quite ccomfortable with you. 
He usually doesn't like strangers." "I once had a pet, long ago." "Really?" 
"Lloyd..." Now, Lloyd is even more nervous than before, "Wh...what? What are 
you staring at me like that for?" 

"Your swordsmanship is unrefined. You should focus a little more on 
eliminating your vulnerabilities. I you care about your life." Now, Kratos 
leaves. Now, Lloyd really is annoyed, he says, "Grrrr! Just because he's 
a little better than me, he has to act like he knows everything! Well... 
a lot better than me. Damn!" Then, morning will come.

Get out of your room, and back to the lobby. Everyone is mad about Lloyd 
being later. Raine will tell you that the first seal is to the southwest. 
Then she gives you the Monster List, which is a compilation of all the 
stats of all monsters you will find in the game. It's much like a Pokedex. 
Now, all the upcoming monster strategies will include more stats on them. 
Before you leave, switch to Colette. Get to the north of the town, and 
examine the dog. Colette will name it Cammy. There will be a skit called 
"Journey to save the world", where Kratos is concerned about the abilities 
of the group.

Before leaving, let's purchase some better weapons and customize some as 
well. Buy the Flying Disk to Colette, equip it. Then customize a Duel Ring. 
This gives Colette 30 more attack over the Flying Disk. Then, go and buy 
all the armor. Buy ribbons and gloves to the 2 ladies. Their defense will 
increase by a total of 5 each. Then get out to the field.

---------------
Desert
---------------
Group Level: 7

By the way, now that you have all the 5 characters, and that they are all 
at Level 7, it's weapons free. Raine is weak. So, we should raise her by 
3 levels until she is at least level 10. However, make sure that she does 
not participate in a battle just yet. Otherwise, she can easily be knocked 
out. Anyway, you can level her up in the ruins anyway, so enter the Triet 
Ruins to the southwest.

When Lloyd is at Level 9, he should be able to learn a new and useful move 
called Tiger Blade. Besides, at Level 9, Genis can learn Lightning.

New Technique for Lloyd! Tiger Blade
TP required: 8     Learned at: Level 9
This is a very useful move for Lloyd. Lloyd will first jump up, slashing 
the enemy upwards, and then he will slash downwards, dunking the enemy 
into the ground. What's so effective about this move is that it can be 
linked up with Sword Rain easily and can make up a rather long combo. Use 
this often, try to rely on it.

New Technique for Genis! Lightning
Element: Thunder     TP Required: 9     Learned at: Level 9
This is the first thunder move for Genis, and it is not bad. A single 
thunderbolt will strike down from the heavens, giving the enemy a weak 
electrical shock. There's more to come.

By the way, if Lloyd is at Level 11, he will learn Tempest really soon. 
Kratos may be in Level 8, and he will learn Wind Blade. Many other techniques 
can be learnt as you level up.

----------------
New Techniques
----------------
Wind Blade (Kratos)
Element: Wind     TP Required: 8     Learned at: Level 5
Kratos can also learn Wind Blade. His first Wind Element attack features 
him setting up several fast air currents around the enemy, so fast that 
they will feel as if they are being cut by sharp knives. It's turbulence, 
I tell you.

Tempest (Lloyd)
TP Required: 8     Learned at: Level 11
With this move, Lloyd will perform a series of cartwheels, with his sword. 
This move is particularly effective against larger enemies, and their 
greater surface area allows for longer combos. Don't try using this on 
smaller enemies as it will miss a lot.

Pow Hammer (Colette)
TP Required: 8     Learned at Level 8
Colette will throw a single toy hammer at the enemy. I know it's weak, 
but please at least use it 50 times to get the stronger versions of the 
move later in the game. How childish.

Icicle (Genis)
TP Required: 10     Learned at: Level 11
This is Genis' first Ice attack. He will simply blow some icicles from 
the ground onto the enemy, giving them the cold shoulder. How unimpressive. 
No one worries about them, yet. They will find out soon enough.

Charge (Raine)
TP Required: 24     Learned at: Level 8
This move restores a portion of a target's TP. So there.

Barrier (Raine)
TP Required: 8     Learned at: Level 10
This temporarily increases a party member's defense. That's about it.

Stone Blast (Kratos)
Element: Earth     TP required: 7     Learned at: Level 10
This is the novice Earth Element move no longer exclusive to Genis. This 
spell will cause rocks to rise up quickly from the ground below the target, 
hitting him a couple of times. Now you know.

Item Thief (Colette)
TP Required: 10     Learned at: Level 10
This is a rather immoral move by Colette. Being the chosen, she can steal 
things from other enemies! Note that this is not always successful, as 
many burglaries have failed over the years!

---------------
Triet Ruins
---------------
Group Level: 11

*****IMPORTANT SCENE*****
The group walks into the Triet Ruins. Lloyd can't stand the heat anymore. 
He puts his head down. "Ah, so hot...man, I'm so beat." Genis says, 'See? 
You're already worn out." "I'm sick of this desert." Meanwhile, Noishe 
is scared "What's wrong, Noishe?" Kratos then says, "Be on your guard, 
there are enemies about!" It's time for another Event Battle!

Event Battle! 2 Fire Elements
You will fight 2 Fire Elements. However, they are unexpectedly weak here. 
No tactics are need. Just slash them and kill them and you will be fine.

After the battle, Kratos will say that you will need to learn how to protect 
yourself, and hence all characters will learn protective moves, like 
Guardian, Damage Guard and Force Field. Meanwhile, Noishe has run off again! 
There will be a skit called "Combo! Lloyd and Colette", now, those 2 are 
really enthusiastic about things.

Walk forward and another scene will begin.

*****IMPORTANT SCENE*****
Colette looks at the seal, she says, "Say, is this the seal? It has my 
family's crest on it...." Meanwhile, Raine is getting more fascinated every 
minute. She cries, "Fantastic!! Look at this slab covering the entrance!! 
It's clearly of a different composition than the surrounding stone!" Hahaha! 
It's just as I thought!" She bends down to examine it, "This is 
polycarbonate, developed during the Ancient War to defend aginst magic! 
Oh, feel the smooth surface! It's wondrous!" 

Kratos mutters, "Is she always like this?" Lloyd mutters, "Is she?" Genis 
shrugs, "I've been trying so hard to hide it, too." Now, Raine will obtain 
the title of Archeological Mania. It really suits her! Raine continues, 
"Hmm? This depression... it reads, "Oracle stone."

Colette, place your hand here. That should reveal the entrance." Lloyd 
asks, "Really?" "This stone is enchanted with magic designed to identify 
the Chosen. There's no question about it." Colette puts her hand on the 
seal. The doors opens. Colette is really excited now. 'IT opened! Wow! 
I gues I'm really the Chosen after all!" Genis speaks the obvious, "Yes, 
I think we all know that already." Lloyd is even more enthusiastic now, 
"Okay! Now it's getting exciting! Let's hurry up and go inside!" Kratos 
is annoyed by that enthusiasm. He mutters, "I hope you'll be able to 
maintain that enthusiasm."
*****END OF SCENE****

Now, you get to play, and enter the level. The first level in the game, 
Triet Ruins. There are some new monsters here, if you use Raine to scan 
them, then their location will also be revealed.

-------------------
Monster Strategies
-------------------
Fire Element *****NEW!*****
HP: 380     TP: 120     Atk: 75
EXP: 17     Gald: 22    Def: 30
AA: Fire    Weak Against: Water, Ice     Strong Against: Fire
Location: Triet Ruins
Item dropped: Red Quartz
Attack:
Fire Ball
The Fire Elements look like some weird red ball with some orbits around 
them. They are of pure fire, and they are quite feeble around here. They 
simply attack by using the Fireball attack, and that can simply be stopped 
by hitting them while they are charging. Fire Elements can be hosed down 
by water, or cooled down by ice, but do not expect them to be damaged a 
lot if you do use fire. When a Fire Element is destroyed, a Red Quartz 
may be dropped, this temporarily awards the element of fire to your weapon.

Fire Bird *****NEW!*****
HP: 910     TP: 0       Atk: 150
EXP: 15     Gald: 22    Def: 8
Weak Against: Water, Ice     Strong Against: Fire
Location: Triet Ruins
Items Dropped: Red Quartz, Life Bottle
Attacks: 
Straight Dive, Spinning Dive
Boy, now, they have some birds that are completely made of fire. However, 
they have zero TP, which means that they cannot perform any special tricks 
against your characters. All they do is to sky dive at your characters, 
in a straight line, or in a spinning fashion. That's all. You don't need 
a dry powder fire extinguisher to defeat these enemies, all you need will 
be water elements or ice elements. Again, Fire has almost no effect on 
these birds. These birds tend to hold Red Quartz and Life Bottles.

Scorpion 
HP: 630     TP: 0         Atk: 172
Exp: 14     Gald: 21     Def: 11
Location: Near Triet
Weak Against: Ice     Strong Against: Fire
Attacks:
Tail Sting, Triple Barb Launch
Item Dropped: Panacea Bottle
Item to Steal: Panacea Bottle
When there are deserts, there will always be, you guessed it, scorpions. 
These scorpions are all red in colour, and are equipped with the usual 
stingers which they use to sting you. Scorpions sometimes can sting you 
multiple times with one sting. Occasionally, a Scorpion can launch three 
barbs at you as well. They are also weak against Ice and strong against 
Fire, due to the desert climate. When a Scorpion dies, he will drop a Panacea 
Bottle. How generous.

Brown Pot *****NEW!*****
HP:  810     TP: 0        Atk: 190
Exp: 14     Gald: 21     Def: 10
Weak against: Water, Ice     Strong against: Fire
Location: Triet Ruins
Attacks:
Lunge Bite, Fire Emission, Brown Ball Toss
Items Dropped: Apple Gel, Panacea Bottle
So, even the pots have gone evil. Brown pots are some evil moving pot. 
They attack by lunging their stem out and biting you with their jagged 
teeth, or some tube will stick out of the stem that emits fire. Sometimes, 
4 brown balls will be tossed in different directions from the stem. Again, 
they have no TP, so no skills can be done against you. Brown Pots are also 
weak against Water and Ice, and are strong against Fire, like many of the 
enemies in Triet Ruins. Note that these pots are not empty. They sometimes 
leave behind Apple Gel and Panacea Bottles.

Fake *****NEW!*****
HP: 400     TP: 50       Atk: 280
Exp: 30     Gald: 25     Def: 250
Strong Against: Anything
Location: ???
Attacks:
Lunge Bite, Debris Toss
Item Dropped: All-Divide
Oh dear, it seems that some fake chests are there to trap you. Fakes, 
although they only have 400 HP, are very tough. One hit with a weapon will 
only take 1 HP off him. He attacks by biting enemies, and can launch a 
long change of debris at you, causing heavy damage. Fortunately, magic 
deals much more damage against this pest, so it's up to the swordsmen to 
block the Fake while the magicians take action. When a Fake is destroyed, 
it will drop an All-Divide, which halves all damage dealt in a battle, 
regardless of friend or enemy.

Fire Warrior *****NEW!*****
HP: 1100    TP: 0       Atk: 215
Exp: 24     Gald: 25    Def: 13
AA: Fire    Weak Against: Water, Ice     Strong Against: Fire
Location: Triet Ruins
Attacks:
Sword Slash, Fiery Sword Slam, Flamethrower
Items Dropped: Red Quartz, Magic Lens
Item to Steal: Red Quartz
Fire Warriors are red warriors with a yellowish edge. As they are warriors, 
all they care about is melee combat. Don't be intimidated by their high 
attack rating. Their two moves, the normal sword slash and the fiery sword 
slam are easily blocked. The fiery sword slam involves slamming the sword 
down, creating a little bit of fire. Besides, the Fire Warriors have 
flamethrowers mounted on their arms. Like many enemies, Fire Warriors are 
cooled down by water and ice, and fire does not work very well against 
them. Now you know. Fire Warriors rarely drop items. If they do, they will 
drop a Magic Lens and/or a Red Quartz. You can also steal Red Quartz from 
Fire Warriors.
*****END OF ENEMY STRATEGIES*****

Move forward, and fight the monster. There should be some Fire Elements 
and Fire Birds in that bird itself. In the junction, there should be a 
bug icon. Let's fight them. You should be up against 2 Scorpions, a Brown 
Pot and a Fire Element. Then move north, along the corridor. Kill the 2 
Fire Birds and the Fire Element. 

First go clockwise to the far end, beating the 3 Scorpions. There is a 
chest blocked by rocks. Use the ring to blast open the rocks. Then you 
can go all anticlockwise all the way to the door on that end.

There is a treasure chest over there at the corner by the door, examine 
it, and it turns out to be a Fake! Get it! Hurry! Don't use brute force! 
Use magic! When the fake is destroyed, a Spirit Bottle will be found. With 
it, go through the door to the left.

In this room, you should first fight 3 Scorpions, then you go left and 
fight 2 Fire Warriors and 1 Fire Element. Then you will see a large block 
to the left. Move it down to the southern leg of the T junction there. 
Then, you will see a torch that is not lit. Raine advises Lloyd to light 
it up. Before doing so, push the block down to the ledge beneath the unlit 
torch, and then you can reach the treasure chest. This one is real. There 
is a Stiletto. Equip it on Kratos. His Attack will be increased by 45 points 
and his Accuracy will increase by 10 points over the Long Sword. There 
should also be a skit called "I'm fine", where Lloyd complains about the 
heat. Now, light up the torch.

A platform above will lower, allowing you to get onto it. So get over there. 
There are enemies over there too. You will have to fight 2 Fire Warriors, 
a Fire Bird and a Fire Element. Note that Colette won't be learning any 
new moves lately, so it would be OK to let Raine take her place, and gain 
practical experience with First Aid! Light the torch around the corner. 
Another unlit torch would be made available. Now, get back to the lobby, 
and go anticlockwise until you reach the next door. Go through.

In this room, there is a chest to the south with Apple Gel. Kill the enemies 
guarding it if you please. Notice that there is a gap 2 blocks wide to 
the north. Move the 2 blocks and push them down the gap to fill it up. 
Before crossing the "bridge", go north and around the corner to find 2 
more Treasure Chests. You will find a Bracelet and a Life Bottle. Equip 
Genis with the Bracelet to increase his Defense by 2. That worm probably 
represents 3 Scorpions. Kill them, and then cross the bridge to reach the 
unlit torch. Light it up.

The platforms above will lower, and the warp portal would be available. 
You can fight the boss now, however, there are some chests that have not 
been collected, so return to the lobby, and go through the door in the 
clockwise direction. The blocked chest can be cleared with the ring, and 
inside is a Lemon Gel, which restores 60% of the user's total HP.

In the room that follows, fight all the enemies. One of them will drop 
a memory gel. There will be another unlit torch. Light it up. One single 
platform will be lowered, making one of the chests to the right accessible. 
There is another unlit torch to the left and below the platform. Light 
it up as well. Get back to the lobby and through the central door. You 
can open the 4 chests and get the goodies inside them. They include a Circlet, 
a Mumei, 1000 Gald and Savory. Equip Lloyd with the Mumei to increase his 
Slash by 15, and his Thrust by 10 over the Knight's Saber. Equip The circlet 
will just downgrade your defenses, so don't use it now. As for the Savory, 
it can increase the maximum TP by 5%. Do not use it now, as the increments 
will not be significant.

Now, go over to the memory circle and unlock it. Then warp away.

You will be inside an altar. Raine looks around, she is still fascinated. 
She says, "This place is also built with magitechnology! Absolutely 
fantastic!" She walks forward to the 5. Something red rises out of the 
altar. Genis cries, "Ahh! What the?!" You will be told to reorganize your 
party so that it includes Colette. You should allow Raine to be temporarily 
out of action, as she is the most vulnerable. Then let's fight!

Boss Battle! Ktugach and 2 Ktugachling
Ktugach
HP: 5000     TP: 50     Atk: 300
Exp: 628     Gald: 85   Def: 28
Weak Against: Water, Ice     Strong Against: Fire
Attacks:
Lunge, Multi Spike, Eruption
Item dropped: Red Quartz

Ktugachling
HP: 1500     TP: 160     Atk: 130
Exp: 60      Gald: 15   Def: 40
Weak Against: Water, Ice     Strong Against: Fire
Attack:
Fireball

Although you are up against 3 large fiery felines, don't lose heart, no 
not at all, they are not that strong. The 2 Ktugachlings, the smaller ones 
only attack by firing Fireballs at you. They are quite vulnerable really. 
So, always interrupt their charges and they will be destroyed soon enough. 
The Ktugach is another story. It has much more HP, 5000 I think, and can 
either lunge at you and shoot 4 spikes at you, so be prepared to dodge. 
While Lloyd and Kratos perform Sword Rain and other combos, Genis should 
consistently use Aqua Edge. Later, the Ktugach will start using a spell 
called Eruption. It has quite a long radius, so avoid getting caught in 
the flames at all costs or you will feel a lot of pain. Eventually, you 
will prevail, it's not that tough of a battle, actually. You will get a 
Red Quartz as a reward for your troubles.

*****IMPORTANT SCENE*****
After the battle, Colette will be asked to offer her prayers at the altar. 
Colette says, "Yes, my lord. Oh Goddess Martel, great protector and 
nurturer of the earth, grant me thy strength!" Some red shiny light emerges 
and light shines from the heavens. A single spot of light spreads out, 
and Remiel appears. He says, "Colette, my dear daughter, you have done 
well." "Thank you..Fa...ther." What's wrong, Colette?

"The guardian of the seal has fallen, and the first seal has been released. 
Efreet will surely awaken soon. In the name of Cruxis, I shall grant you 
the power of the angels." "Thank you, my lord." Some light enters Colette's 
body, and she sprouts wings! He levitates. Remiel continues, "The angel 
transformation will not be without pain. Yet, it is but for one night. 
Be strong and endure." "I humbly accept this trial." "The next seal lies 
far to the east across the sea. Offer your prayers at that altar." "Yes, 
Lord Remiel." Now, Remiel disappears.

Colette returns to the ground. Lloyd cries, "Colette has wings!" Colette 
now shows them off, "Uh-huh, and look, I can put them away, too." Genis 
jumps in amazement. "Oh, wow! That's so cool!" "Here, look, look!" cries 
Colette. She shows her wings again. Genis continues to jump. Lloyd is 
getting excited about their next destination as well. "He said the next 
place is across the sea! That means we get to sail on a ship! Haha! I can't 
wait!" Raine says, "A ship...hmm. I wonder if there are any ships sailing 
with the way things are right now." Kratos suggest, "We should head to 
the coast to see what we can find." Lloyd calls to the other two like a 
mother calling her naughty kids! "Okay you two, we get it already. That's 
enough. Genis and Colette smile and agree. Colette will learn Angel 
Feathers, an angel move. At the same time, all characters should be able 
to learn more moves at this time. They are shown below.

---------------
New Techniques
---------------
Angel Feathers (Colette)
Element: Light     TP Required: 20 
This is the first of Colette's angelic moves. It bears the element of light. 
When the move is initiated, a lot of pink rings of light will be launched 
at the enemy, causing tremendous damage. A long recharging time is the 
main weakness of this move.

Ring Whirlwind (Colette)
TP Required: 11     Learned at: Level 12     Type: Strike
Colette will take out her two rings, spread out her arms, and then do a 
crazy rapid spin around, and this can hurt anyone who comes too close to 
Colette. This is particularly effective if Colette is surrounded.

Beast (Lloyd)
TP Required: 12     Learned at: Level 14
This is quite a wild move, literally. Lloyd will first slash the sword 
down, then he will go up, and thus releasing a white image of a beast out!

Stalagmite (Technical)/Grave (Strike) (Genis)
Element: Earth     TP Required: 20/22     Learned at: Level 14     
This is the stronger earth type move of Genis. With this move, a stalagmite 
will slowly rise up from the ground, spiking the poor enemy from below, 
hitting him about 4 times. To initiate this move, have Genis perform Stone 
Blast for at least 50 times and make him do another Stone Blast. The move 
should then be realized. As for Grave, a very tall pillar of rock will 
rise up from the ground and jab the enemies' bums from below, before rocks 
close in from 4 different directions!

Lightning (Kratos)
Element: Thunder     TP Required: 9     Learned at: Level 12
This is the also first thunder move for Kratos, and it is not bad. A single 
thunderbolt will strike down from the heavens, giving the enemy a weak 
electrical shock. There's more to come.

When you are ready, leave the ruins. Another scene will be triggered.

*****IMPORTANT SCENE*****
While walking out of the ruins, Colette collapses. Lloyd cries, "Colette! 
Are you okay?" Colette mutters, "I'm...fine..." Genis says, "You don't look 
fine at all! Your face is completely white! It's all my fault. I got carried 
away and kept making her pull her wings in and out." Lloyd says, "I don't 
think that has anything to do with it." Raine looks at Colette, "Now's 
not the time for that! Her lips are turning purple. We must get her to 
a doctor in the city immediately." 

Kratos says, "Wait. It's best not to move her." He walks over. Lloyd asks, 
"Why?" Because Colette has broken a bone? No! "Remember the angel's words. 
The angel transformation process requires her to overcome a trial. Rather 
than taking her to a doctor, it would be best to let her rest here." Colette 
says, "I'm okay. I'll be fine after a little rest. I'm sorry to cause so 
much trouble..." There you go apologizing again! Colette! "Stop apologizing 
all the time, you dork!" It's not as if you can help it. You were suddenly 
turned into an angel." "You are right...I'm sorry." Apologizing again? 'Well, 
anyway, let's set up camp before it gets dark." So, night falls.
*****END OF SCENE*****

Time to socialize 11!
To Genis:
a. "It's missing something."	Pleases: Genis (+1)
b. "It tasted pretty good."		Displeases: Genis (-1)

To Raine:
c. "Colette is Colette."						Pleases: Raine (+1)
d. "She's just turning into an angel, right?"	No effect

To Kratos:
e. "The village was my fault."	Pleases: Kratos (+1)
f. "I guess you're right."		Pleases: Kratos (+2)

You can walk around and talk to all the people here. If you talk to Kratos, 
he will talk to you about Lloyd's past, it does not matter how you respond, 
Kratos will like you more. If you talk to Genis, he will ask you about 
the tofu curry. You can say that it was missing something or it tasted 
pretty good. It's a trick question, say it was missing something to make 
Genis happy. He will be amazed by Lloyd's tastebuds! Lloyd thinks Raine 
made the curry. Genis advises against trying Raine's cooking, and that 
puts Raine off! If you talk to Raine, she will discuss how Colette turned 
into an angel. You get to answer: "Colette is Colette" or "She is just 
turning into an angel, right?" Choose the former one to please her with 
your "intelligence". 

Finally, talk to Colette. Lloyd will give Colette her present. Colette 
find it broken. Lloyd apologizes. Lloyd noties that Colette does not have 
much of an appetite, and that's true. Colette will then go for a little 
walk when you talk to her the next time. Colette will go by herself even 
if Lloyd insists. Genis laughs at Lloyd, "Ha-ha, you got re-ject-ed." Lloyd 
is made now, "Hey! Shut up, Genis!" Meanwhile, Colette is coughing harder 
now. Colette asks, "What's happening to me?"

Then, morning will break, and you can leave now. First, save somewhere 
before moving on, preferably in Triet. There should be a skit named "To 
Palmacosta".  You will know that you have to go thorugh the Ossa Trail 
and across the sea to get to the biggest city in the world. Apart from 
that, go to the southwestern peninsula for a ring of light. A conversation 
will begin.

Raine: Hmm....
You get to choose "I'll leave her alone." And "What's wrong, Professor?" 
I suggest you choose the latter to make her happy.
Raine: I'm questioning why a lot of researchers mix pure science and 
magitechnology.
Lloyd: Huh?
Raine: The power of magic that is at the root of magitechnology has never 
been proved by science. But still they...
Lloyd: Professor...
Raine: Yes?
Lloyd: aren't you going to question why you're talking to someone who has 
no clue as to what you're talking about?
Raine: Lloyd!
Lloyd: Wh...what?
Raine: That's a very good question. I'm basically straightening out my 
thoughts regarding the question by talking to someone. 
Lloyd: So you're just gonna keep on talking, aren't you?

Besides, play as each character one by one, and make them use each of their 
new technologies at least 50 times in battle. Back at Triet, there will 
be a scene which Genis trips over. Raine tells Genis to be more careful 
asnd less excited in the future. Raine will be said to take care of her 
brother a bit too much. She will earn the title Sisterly Love. This title 
increase her strength and accuracy. When you spend a night in the inn, 
there will be a mandatory skit called "Prayer", this is when Colette prays 
for the people of Sylverant.

New Technique for Raine! Recover
TP Required: 12    Learned at: Level 12
This handy move removes any physical ailments from the target character. 
Now who needs Panacea Bottles!?

---------------------------------------------------------
5. Strategy Guide Part 2: Crashing into the Party [TOS5]
---------------------------------------------------------
Group Level: 14

Now that the first seal has been released, Colette has started to act rather 
abnormally. I wonder if she will get even weirder after the next Seal is 
released? There is only one way to find out.

----------------------------
a. Crossing the Sea [TOS5A]
----------------------------
Now, let's cross to the eastern part of the desert. You will find the Ossa 
Trail on the far east side. But before you enter there, train all characters 
in a way so that they use each move at least 50 times. Besides, there is 
a peninsula to the southeast with another ring of light. Step into it to 
trigger a conversation.

Colette: Hehe!
You get to answer "You seem happy." Or "Weirdo." So, let's upset Colette 
by answering "Weirdo."
Colette is mad now!
Colette: You're so mean!

Now, the relationship with Colette will be stepped down! Now, enter the 
Ossa Tail, which is marked by some rocks on the mountain wall. You may 
consider training until the entire group is at level 15 before entering.

---------------
Ossa Trail
---------------
Group Level: 15

Walk forward and to the right to trigger a scene.

*****IMPORTANT SCENE*****
A female voice says, "Stop!" Accompanied by Japanese music. The woman jumps 
down to see you. Lloyd asks, "What?" Colette asks naively, "Is she a friend 
of yours, Lloyd?" "Not that I'm aware of," answers Lloyd. The woman asks, 
"Is the Chosen of Mana among you?" Colette says, "Oh, that's me." The woman 
says, "Prepare to die!" She charges over, but as she is just over the 
trapdoor, Colette stumbles back, flipping a lever, opening the trapdoor. 
The woman is dropped down the hole! "Uh-oh!" Colette is worried, "Oh, no! 
What should I do? I did it again..." Raine says, "You don't need to worry 
about it. If she had not fallen in, you might have been killed." I guess 
clumsiness saves lives! Colette mutters, "But..."

Time to socialize 12!
a. "Leave her alone. She's our enemy."
Pleases: Raine* (+1), Kratos (+2)
Displeases: Colette (-1), Genis (-1)
b. "Well... I do feel a bit sorry for her."
Pleases: Colette (+1), Genis (+1), Sheena* (+3)
Displeases: Raine (-1), Kratos (-1)

You can get to respond "Leave her alone. She's our enemy." Or "Well...I do 
feel a bit sorry for her." Pick the latter choice. Colette says worriedly, 
"I hope she's okay." Genis now becomes scientific! "Even assuming her 
weight to be 45kg, and this hole to be 10m deep, and calculating the gravity 
constant at 9.8, the impact shouldn't have been fatal." Now, it's useless 
to explain Physics to Lloyd, for he mutters, "Gravity...constant?" I don't 
understand what you just said, but she's alive, right?" (I don't know why 
the assassin Sheena will be pleased, even though she cannot hear you right 
now.)

Oh, just to be a little informative, the force acting on Sheena is 45 x 
9.8 = 441 N. I am not sure whether that would be fatal. But still, when 
someone throws even a battery down from the top of a 20 storey apartment 
block, hitting a person below, it WILL be fatal!

Genis says, "Probably." Lloyd looks down the hole, and says, "Still, man 
she's got some bad luck. Standing right on top of a trapdoor and all." 
Raine walks over, she says, "It's not a trap. It's a hidden maintenance 
passage for the mountain path." Kratos says, "We should get moving." Lloyd 
asks, "Hey! Shouldn't we try to find out who that woman was?" "She'll come 
after us again on her own. This area is too confined and the footing is 
poor. It would be wise not to linger."

I guess you should please the two kids and upset the 2 adults with your 
naivety. Now, you can play.

*****END OF SCENE*****
So, what are you waiting for? Walk along the path. This area is rather 
straight forward. But let me list the enemies here first.

------------------
Enemy Strategies
------------------
Thief
HP: 980     TP: 0        Atk: 204
Exp: 19     Gald: 35    Def: 15
Location: Near Izoold
Attacks:
Knife Stab, Knife Slash
Items Dropped: Magical Cloth, Rice
Thieves are well, thieves. They wear a white turban on top of their heads 
and use a scarf to cover their faces. Thieves attack with a knife. They 
can either stab you with it, or slash you with it, saying "You ain't going 
nowhere!" while they are at it. Sometimes, thieves will slash you twice 
in a row, and that is the attack that causes most damage. Just use any 
melee combat strategies on these guys while the Magicians hit them from 
the rear. Their dying screams are very funny. They cry "Yay!" as if they 
are too happy with their deaths! You may steal their loot (Magical Cloth) 
and food (Rice) afterwards.

Witch *****NEW!*****
HP: 980    TP: 250      Atk: 100
Exp: 28    Gald: 32    Def: 1
Location: Near Izoold
Attacks:
Thunder, Staff Bash
Item Dropped: Orange Gel, Bread
Item to Steal: Orange Gel
Say, Namco has made the witches of Tales of Symphonia a little too beautiful. 
How ridiculous. Of course, witches cast spells. These witches have a very 
limited variety of spells, as they can only cast Lightning. Watch out for 
the purple indicator beneath the witch! At a close range, a witch can defend 
herself by bashing you with her magic staff. However that attack is 
pitifully weak! So, just keep close and she will be helpless. At least 
her voice sounds coarse enough to be that of a witch's.

Archer *****NEW!*****
HP: 1050    TP: 0      Atk: 232
Exp: 24     Gald: 25   Def: 19
Location: Near Izoold
Attacks:
Firing Arrows, Kick
Item Dropped: Roll
Item to Steal: Magic Lens
I wonder why archers like to fight alongside Thieves all the time. Maybe 
it is because they are part of Robin Hood and his Merry Men! Nah! Anyway, 
Archers always attack by firing arrows at you. At close range, they can 
only kick you, and that does little damage. So, you should deal with them 
the same way you would deal with the witches. Dun up close and start hitting 
him hard. When an Archer dies, he may drop a single Roll for you.

Mandragora *****NEW!*****
HP: 870     TP: 0      Atk: 247
Exp: 31     Gald: 36   Def: 19
Location: Near Izoold
Weak Against: Fire     Strong Against: Water, Earth
Attacks:
Winding Punch, Triple Headbutt, Pollen Spray, Tentacle Root
Item Dropped: Cabbage
Mandragoras are some female plant human hybrids with a flower on top of 
their heads. They all speak with a female voice. They are just so immature 
with their thumb sucking action. They can attack by winding up and punching, 
saying, "Time to Fly!" while at it. They can headbutt you, hitting you 
thrice, or spray pollen at you. Occasionally, they can uproot a tentacle 
from the ground to hurt you. As naughty as they be, Mandragoras are easily 
taken out by Fire element moves. Just don't bother watering them or 
providing them with soil. You know what I mean. When they are goners, they 
may drop cabbage. I guess that must have been their "hair". Heh heh.

Bear *****NEW!*****
HP: 1200    TP: 0      Atk: 261
Exp: 28     Gald: 29   Def: 21
Location: Ossa Trail
Attacks:
Slashing Punch, Bear Hug
Items Dropped: Beast Fang, Beast Hide
Item to Steal: Beast Hide
Bears are just bears, but the bears of Tales of Symphonia are just so large 
in size. They can attack by punching you with their claws, or bear hugging 
you. The latter attack can deal continuous damage until he lets go. Just 
block these guys, okay? I found that Tempest works particularly well, 
because each slash can hit the Bear due to his tall height. So, make sure 
that you use this more often. Otherwise, keep your distance. When you kill 
a bear, you may keep his fang and his hide as souvenirs!

Axe Beak *****NEW!****
HP: 780     TP: 38     Atk: 218
Exp: 21     Gald: 23   Def: 15
Location: Near Izoold
Attacks:
Jumping Kick, Spin Kick, Axe Peck
Axe Beaks are birds with an axe as a beak. They are yellow in color. They 
can attack by jump kicking, or doing a spin kicking on the ground. They 
can also use their beak to chop into you. Again, the Axe Beaks have no 
special attacks, so blocking will be all you need to avoid their moves. 
Note that these birds are ground birds, so they cannot fly.

Hawk:
HP: 480     TP: 0      Atk: 115
Exp: 9      Gald: 18   Def: 6
Location: Near Iselia
Weak Against: Wind
Attack: Sky Diving Swoop
Items dropped: Chicken, Egg
More of the hazardous wildlife, I guess. Hawks in this game do not look 
very big. Their size is comparable to that of a sparrow. Anyway, the Hawks 
of Tales of Symphonia specializes in air attacks. They just like to dive 
bomb you, and that's the only attack they have at their disposal. Hawks 
have quite a high HP for wildlife, but they do have a weakness in magic. 
A Hawk is weak against Wind element attacks, maybe that because Wind causes 
turbulence, and this makes the Hawk vulnerable. There is a way to fight 
a Hawk without fear of retaliation. It is simply to slash it down to the 
ground, and follow up with Down A attacks, and preventing it from taking 
to the air. As long as the Hawk is grounded, it cannot attack! By the way, 
Hawks tend to carry chickens and eggs! The chickens must be their prey.
*****END OF ENEMY STRATEGIES*****

As you walk up the path. There will be a man walking randomly around. That's 
not your buddy, it's an enemy. There should be some Thieves, Archers and 
Witches coming at you at once. Then, there will be a moving flower. Fight 
the enemies that it represents. There should be Mandragoras and a Bear. 
Then go on, fighting monsters as you go. Kitty cats also may represent 
bears, so don't underestimate the innocence of the kitties. Heh heh.

Around the next corner. There will be a treasure chest. Inside is a Battle 
Staff, and this is for Raine. Equip it and her Attack will increase by 
35 and her Intelligence will increase by 1 compared with just the Rod. 
Now, go right and continue along the path. That bird may hide an Axe Beak, 
a Hawk and a Bear. Then go on your way along the path. There will be an 
innocent little cat in your way. There are bears there! Then get past it 
and engage the man. If Lloyd has hit Level 16 now, he should have learnt 
Double Demon Fang. Kratos should learn it one level earlier, if you are 
playing as Kratos, feel free to choose between Double Demon Fang (Technical) 
or Fierce Demon Fang (Strike).

New Technique for Lloyd and Kratos! Double Demon Fang (Technical)/Fierce 
Demon Fang (Strike)
TP Required: 12     Learned at: Level 16 (Lloyd), Level 15 (Kratos)
This is the even stronger Demon Fang for Lloyd and Kratos, now, with one 
swipe of his sword, Lloyd can send two pulses of energy along the ground 
at his enemies. I suggest you use this with moderation for now, as your 
TP is rather low for you to be comfortable with. Note that the Fierce Demon 
Fang has less range than Double Demon Fang, but packs more of a punch.

New Technique for Colette! Ray Satellite
TP Required: 14     Learned at: Level 15
Colette will throw one of her Chakrams in place for a while, dealing damage 
to any enemies close enough to it.

At Level 14, Raine will learn Sharpness.

New Technique for Raine! Sharpness
TP Required: 12     Learned at: Level 14
This move temporarily increase the target's Attack. Simple.

At Level 16, Raine will learn Dispel.

New Technique for Raine! Dispel
TP Required: 16     Learned at: Level 16
This move is a bit cool, a square bipyrimidal flash of light will come 
out, and the target's Magical Ailments will be removed.

You will eventually reach a Memory Circle. There are 2 chests by it. They 
contain an Apple Gel and a Melange Gel. The Melange Gel restores 30% HP 
AND TP at the same time. It's rare now, but can be bought later. I suggest 
you save, as a critical battle is coming up.

Now, use your Apple Gel reserves to restore enough HP, and recover some 
TP. Then go downhill. Now, make sure that Lloyd, Genis, Kratos and Raine 
and in the top 4 positions of the party. Then continue downhill.

While you are descending, there should be a treasure chest. Open it for 
an Orange Gel. Then go on. At the bottom of the hill. The woman will burst 
out. "Wait!" she shouts. Lloyd was amazed, "Wow, she caught up with us." 
Colette walks forward, she was relieved, "Oh, thank goodness!" The woman 
is sweating, but she shouts, "Don't move!" Raine says, "A wise decision." 
The woman says, "I won't be caught off guard this time! Prepare to die!" 
It's time for a fight to save Colette!

Event Battle! Guardian-Wind, Clumsy Assasin
Guardian-Wind
HP: 2000     TP: 400     Atk: 280
Exp: 250     Gald: 250     Def: 3878
Location: Near Izoold
Attacks:
Arm Swat, Tail Whip, Fire Blast
Item Dropped: Magic Lens

Clumsy Assasin
HP: 1800     TP: 131     Atk: 247
Exp: 200     Gald: 128     Def: 48
Location: Near Triet
Attacks:
Pyre Seal, Card Punch Combo
Item Dropped: Holy Bottle

It's the fight to defend Colette against a rather Clumsy Assasin who fell 
through a trap door. Now she's back, and she has a Wind Guardian to help 
her. I suggest the character you play as should be the swordsman and should 
focus on the assasin. This assasin's attacks are simple, yet effective. 
She will use her two cards to punch you, then she will follow up with a 
move called Pyre Seal, which does great damage. So, get ready to block! 
So, try to catch her between blocks and then stab her multiple times with 
moves like Double Demon Fang or Sword Rain.

With her down, it's time to focus your attention on that giant Guardian-Wind. 
This guardian should already be fighting your friends. It can whip you 
with its tail, swat your with its arms, or spit out fire at you. The first 
2 can be effectively blocked. You should surround this thing, and perform 
multiple Tempests from behind. Then, it should be down in no time with 
4 people hitting it hard at once.

After the battle, the woman will shout, "Just you wait! I swear I will 
kill you all next time! Then she disappears. Lloyd cries, "Wait!" But she's 
gone. Lloyd asks, "Why are people trying to kill us?" Kratos comments, 
"There are always those that reject salvation." Genis guess, "Maybe she's 
a Desian." Kratos says, "Who knows? At any rate, we are in constant danger. 
That's all we have to know." Raine thinks, "Those clothes..." Lloyd asks, 
"Professor, something wrong?" Raine says, "No. It's nothing, let's go." 
"Yeah. Anyway, let's go look for a place where we can get a ship."

Before leaving the trail, enter the cave the woman went out of. Inside 
the cave, there will be a skit called "The Ossa Trail". Raine will discuss 
the mines down here. It's a maze down here. First, turn left, and then 
go northeast. You will end up in a corner with a chest. Inside is a Fine 
Guard inside. Equip it on Colette. It will increase her Defense by 4 over 
the Iron Guard. Then go southeast back to the main path.

Go northeast, and you will come to a dead end. There will be a black skull. 
Now, that's not common. Talk to it. He will say, "I...FIGHT...STRONG ONES 
YOU...FACE...ME..." I DO NOT SUGGEST FIGHTING YET. This Sword Dancer is very 
tough. Instead, open the two chests in this room. They contain a Beast 
Fang and an EX Gem Level 1. Do as you wish on the equipping. Just use the 
skills with the current type of the equipped character.

There is also a corridor to the far southeast. There is a chest with Black 
Silver there. With that, you can get out. Then leave the trail.

Remember!
Remember to come back to fight the Sword Dancer when you are stronger.

As you leave the forest, there will be a skit called Team Coordination. 
Now, Unison Atacks will now be available. I will start by giving out the 
list of Unison Attacks that are available to the characters right now.

---------------
Unison Attacks
---------------
Lightning Tiger Blade (For Lloyd and Genis):
Element: Thunder
This move requires the usage of any of Lloyd's PURE Tiger Blade moves and 
one of Genis' thunder element attacks. A number of thunderbolts will 
continuously zap the target from above before Loyd delivers the final chop.

Cross Thrust (For Lloyd and Kratos):
This Unison Attack requires Lloyd and Kratos to perform the same move in 
the Sonic Thrust series of moves. (Sonic Thrust, Hurricane Thrust, Super 
Sonic Thrust). Lloyd and Kratos will perform 2 sonic thrusts simultaneously 
on the enemy. Their movements imitate a cross!

--------------------------
From Ossa Trail to Izoold
--------------------------
Group Level: 17

There will be a skit called "An Assassin". This is where Lloyd wonders 
who that woman was. Colette still wants to befriend her! Before you enter 
Izoold, you can always fight some enemies to train yourselves. You can 
go as north as you like, but do not cross the bridge for now. The enemy 
selection is one of the most diverse in this area. So, the enemy list is 
very long here.

Important Note! Continental Path
You may want to go north across the bridge to the other continent without 
having to cross the sea. To do that, enter the nearest city you find there, 
which is Hima. Then, you will visit the towns in reverse order, arriving 
at Palmacosta last. This guide assumes you will explore the continent in 
an anti-clockwise manner.

-----------------
Enemy Strategies
-----------------
Wolf
HP: 410    TP: 0      Atk: 130
Exp: 8     Gald: 13   Def: 8
Attack: Lunging Bite
Item Dropped: Beef Strips
So, I guess that the wildlife around these parts are giving your team 
problems. Wolves in Tales of Symphonia are all grey in colour, and they 
look just like what wolves should. They have only got one type of attack. 
That is the lunging bite. He will jump at you and attempt to land a bite. 
You can always avoid these attacks by jumping up or simply guarding, by 
pressing X. Wolves are no serious threat to your party, although they may 
cause problems in groups when your levels are low. Wolves sometimes drop 
Beef Strips when they are defeated.

Sidewinder
HP: 600     TP: 38      Atk: 219
Exp: 13     Gald: 12   Def: 3
Location: Near Triet
Weak Against: Ice     Strong Against: Fire
Attacks:
Lunge Bite, Green Ball Attack (Poisons)
Item dropped: Egg
Sidewinders are not some homing missile fired from US fighter planes. 
Instead, they are just the typical green snake. Sidewinders attack the 
same way do normal snakes. They will spring forward and attempt to bite 
your character in the leg. These snakes can spit too. They spit green balls 
of poison which sometimes poisons. As they are poikiotherms, Sidewinders 
are vulnerable to Ice, but are adapted to the heat of the deserts, so do 
not even try to use Fire Element on them. When they die, you get a snake 
egg. I wonder what it tastes like...

Axe Beak
HP: 780     TP: 38     Atk: 218
Exp: 21     Gald: 23   Def: 15
Location: Near Izoold
Attacks:
Jumping Kick, Spin Kick, Axe Peck
Axe Beaks are birds with an axe as a beak. They are yellow in color. They 
can attack by jump kicking, or doing a spin kicking on the ground. They 
can also use their beak to chop into you. Again, the Axe Beaks have no 
special attacks, so blocking will be all you need to avoid their moves. 
Note that these birds are ground birds, so they cannot fly.

Mandragora
HP: 870     TP: 0      Atk: 247
Exp: 31     Gald: 36   Def: 19
Location: Near Izoold
Weak Against: Fire     Strong Against: Water, Earth
Attacks:
Winding Punch, Triple Headbutt, Pollen Spray, Tentacle Root
Item Dropped: Cabbage
Mandragoras are some female plant human hybrids with a flower on top of 
their heads. They all speak with a female voice. They are just so immature 
with their thumb sucking action. They can attack by winding up and punching, 
saying, "Time to Fly!" while at it. They can headbutt you, hitting you 
thrice, or spray pollen at you. Occasionally, they can uproot a tentacle 
from the ground to hurt you. As naughty as they be, Mandragoras are easily 
taken out by Fire element moves. Just don't bother watering them or 
providing them with soil. You know what I mean. When they are goners, they 
may drop cabbage. I guess that must have been their "hair". Heh heh.

Woods Worm *****NEW!*****
HP: 1790     TP: 0     Atk: 285
Exp: 34     Gald: 48     Def: 13
Location: Near Palmacosta
Weak Against: Ice
Attacks:
Barrel Roll, Bear Hug
Item Dropped: Melon
Woods Worms are some overgrown caterpillars. They attack by brute force, 
and nothing else. Firstly, they will roll into a ball and hurl themselves 
at you, or they can use their forelegs and grab you and perform several 
bear hugs. Simple blocking can work against those two. As they are bugs, 
Ice element moves deal the most damage on them. When they die, Woods Worms 
drops Melons. I wonder where they came from.

Fish
HP: 920     TP: 0      Atk: 200
Exp: 16     Gald: 25   Def: 10
Location: Near Izoold
AA: Water     Weak against: Thunder     Strong Against: Water
Attack:
Drill Charge
Item Dropped: Seaweed
Fishes looks horrible in Tales of Symphonia, and for some strange reason, 
they can live without water. The Fishes attack by drilling into you, and 
that can hit you up to three times. Just block them. As they have no TP, 
normal melee strategies work the best against them and the fight should 
be over in a mo. For even faster battles, use Thunder moves against them. 
When they are dead, you may be able to cut them open, and salvage the Seaweed 
hidden inside. At least that's where I think you may find them.

Sea Jelly
HP:  1290   TP: 0        Atk: 270
Exp: 30     Gald: 48    Def: 20
Location: Near Izoold
AA: Water     Weak: Thunder, Ice     Strong against: Water
Attacks:
Upper Tentacle Bash, Lower Tentacle Kick
Item Dropped: Squid
Sea Jellies are jellyfish of Tales of Symphonia. However, they are equipped 
from above as well as below. They can open their heads up to bash you with 
the tentacles hidden beneath, or they can just kick you with their lower 
tentacles. Sea Jellies are also pure melee creatures. They are particularly 
vulnerable to Thunder and Ice. When they die, they can leave Squid behind. 
I don't know where that came from either.

Thief
HP: 980     TP: 0        Atk: 204
Exp: 19     Gald: 35    Def: 15
Location: Near Izoold
Attacks:
Knife Stab, Knife Slash
Items Dropped: Magical Cloth, Rice
Thieves are well, thieves. They wear a white turban on top of their heads 
and use a scarf to cover their faces. Thieves attack with a knife. They 
can either stab you with it, or slash you with it, saying "You ain't going 
nowhere!" while they are at it. Sometimes, thieves will slash you twice 
in a row, and that is the attack that causes most damage. Just use any 
melee combat strategies on these guys while the Magicians hit them from 
the rear. Their dying screams are very funny. They cry "Yay!" as if they 
are too happy with their deaths! You may steal their loot (Magical Cloth) 
and food (Rice) afterwards.

Witch
HP: 980    TP: 250      Atk: 100
Exp: 28    Gald: 32    Def: 15
Location: Near Izoold
Attacks:
Thunder, Staff Bash
Item Dropped: Orange Gel, Bread
Item to Steal: Orange Gel
Say, Namco has made the witches of Tales of Symphonia a little too beautiful. 
How ridiculous. Of course, witches cast spells. These witches have a very 
limited variety of spells, as they can only cast Lightning. Watch out for 
the purple indicator beneath the witch! At a close range, a witch can defend 
herself by bashing you with her magic staff. However that attack is 
pitifully weak! So, just keep close and she will be helpless. At least 
her voice sounds coarse enough to be that of a witch's.

Archer
HP: 1050    TP: 0      Atk: 232
Exp: 24     Gald: 25   Def: 19
Location: Near Izoold
Attacks:
Firing Arrows, Kick
Item Dropped: Roll
Item to Steal: Magic Lens
I wonder why archers like to fight alongside Thieves all the time. Maybe 
it is because they are part of Robin Hood and his Merry Men! Nah! Anyway, 
Archers always attack by firing arrows at you. At close range, they can 
only kick you, and that does little damage. So, you should deal with them 
the same way you would deal with the witches. Dun up close and start hitting 
him hard. When an Archer dies, he may drop a single Roll for you.

Giant Bee
HP: 320     TP: 0       Atk: 130
Exp: 5      Gald: 9     Def: 0
Location: Near Iselia
Weak Against: Ice
Attack: Diving Sting, Stinger Launch
Item dropped: Panacea Bottle, Acuity Bottle
Giant Bees are bees that are well, oversized. They have fewer HP than the 
Hawks, but they can still pack quite a punch. They also attack by diving 
down from the sky and attempting to sting you. They can also sting by 
launching their stingers at you. Giant Bees are vulnerable to Ice, maybe 
it is because they are poikiotherms, and such animals' body temperatures 
vary with the surroundings. To make a quick end to the fight, use a jumping 
slash to floor the bee, and then slash it while it is helpless on the floor. 
As simple as that. They drop Panacea Bottles when beaten.

Tentacle Plant
HP: 500     TP: 0         Atk: 150
Exp: 18     Gald: 25     Def: 12
Location: Near Izzold
Weak against: Fire     Strong Against: Water, Earth
Attacks:
Tentacle Whip, Triple Green Spore Attack
Tentacle Plants look like some tiny moving trees with 3 tentacles sticking 
out of the top. Tentacle Plants usually attack by whipping you with their 
tentacles. But occasionally, Tentacle Plants may also spray green spores 
at you, three at once. I am not sure whether it is poisonous. Tentacle 
Plants are also weak against fire, but as they are plants, Water and Earth 
attacks are not effective. Just uproot these with your sword and don't 
let them fight back. Another harmless plant.

Slime
HP: 490     TP: 10        Atk: 132
Exp: 10     Gald: 10     Def: 8
Location: Near Iselia
Weak Against: Fire
Attack:
Blue Ball Launch, Blob Tackle
Item Dropped: Apple Gel
Slimes look like moving fruit cocktail jellies on the move. They are all 
blue-green in color, and have a blue ball inside them as the fruit. The 
Slime has only one attack, the Blue Ball Launch. The blue ball of course 
will be launched at its target, dealing damage. At the same time, the Slimes 
will just tackle you by stretching their flexible bodies. You know they 
say, jelly can easily be molten by heat. So, you should use more Fire element 
attacks against them to melt them down. When Slimes are killed, they may 
drop Apple Gel. This really fits their gelatinous nature, doesn't it?

Ghost
HP: 320     TP: 0        Atk: 128
Exp: 10     Gald: 9     Def: 1
Location: Near Iselia
Weak Against: Light
Strong Against: Physical Attacks
Attacks: 
Hammer Swing, Hammer Boomerang Throw
Items Dropped: Apple Gel, Panacea Bottle
Close examination of the Ghost reveals that it is weak against Light attacks, 
and strong against physical attacks, so do not attack by swinging your 
twin blades at the Ghost. The Ghost himself will attack by swinging his 
hammer, or he will just throw it out and let it come back to him, much 
like a boomerang. As Ghosts are evil entities, good things are very 
effective against them. As light represents justice, this element is 
particularly effective against Ghosts.
*****END OF ENEMY STRATEGIES*****

If Genis is at Level 17, he can learn Spread if he is of the T-Type. If 
he is of Strike Type, he will learn Aqua Laser.

New Technique for Genis! Spread (Technical) / Aqua Laser (Technical)
Element: Water     TP Required: 22/20     Learned at: Level 17
This is the medium water element move of Genis. Once it is executed, a 
pool of water will appear beneath the target, and then it will start gushing 
out in a high column, causing decent area damage. A nice T-Type move. Don't 
worry, the enemies will look a bit flushed after the move is used! As for 
Aqua Laser, a beam of water will shoot across the battlefield, dealing 
damage to all the enemies that are lined up properly.

Then, go all the way to the southeastern peninsula, and there will be a 
light ring. Step into it to trigger yet another conversation.

Kratos: Regenerating the world...such foolish nonsense.

You get to answer "Yeah" or "What's foolish about it?!" Let's choose "What's 
foolish about it?!"

Kratos: Let's say...this regeneration is successful. But eventually the 
world will start to decline again like before. Then, another Chosen will 
go on a dangerous journey. It does not end.
Lloyd: That's...
Kratos: What we are doing does not solve the basic problem. It only buys 
some time.
Lloyd: I wonder why the world was created in the first place.
Kratos: Hm.
Lloyd: Wh...what?!
Kratos: You're asking that question now?
Lloyd:...
Kratos: It doesn't matter. You now have doubts. If you do not stop your 
thought process, then maybe something will change.
Lloyd: Kratos...you're pretty weird.
Kratos: Maybe I am.

When you are ready, enter Izoold.

---------------
Izoold
---------------
Group Level: 17

There is a dog at the entrance. Have Colette name it Pookie. The next house 
is the Seagull Inn. Ask for a room, and then there will be a mandatory 
skit called "Even if I become an Angel". This is where different characters 
imagine what would Colette be like when she becomes and angel. Genis upsets 
Colette with his, while Lloyd cheers her back up. Then save and get out.

Go into the next house you see, and talk to the woman there. She is called 
Lyla. She wants Aifread. Genis says that he went back to his hometown. 
Lyla will say, "This is my chance!" and get out. Now to the right of the 
house is a Katz Exploration Team booth. Then go to the right.

The next house is rather dull, but go to the upper right corner and examine 
the sculpture. It's Wonder Chef. He will teach you a new recipe!

New Recipe! Rice Ball
I guess this is a traditional Japanese dish where they wrap Rice around 
a piece of seaweed and serve cold. This is why Rice Balls only require 
Rice. There is no harm in adding extra stuff, though.

Get out and continue to the right. You will come to a ship, but don't board 
it yet. Instead, go over to the guy with a chef's hat. He runs a shop called 
Deep Blue. He sells mostly seafood.

*****DEEP BLUE*****
Tools:
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)

Food:
Cod (110), Squid (110), Octopus (70), Barley Rice (60), Seaweed (20)

Then get down to the pier and talk to the Katz there. He offers to play 
a minigame called EB with you. Let's play!

Minigame Time! EB
EB stands for Emotional Balloon. Genis will be playing. You are to copy 
the Katz's emotional balloon by pressing the corresponding direction on 
the D-Pad. Pressing the L button will make Genis jump in joy, and pressing 
the R button will make Genis hold his hand in front of his eye, as if he 
were crying. The harder the difficulty, the more times you will have to 
copy Emo-Katz. It's not that hard. Just memorize the button configurations 
well enough and you should win. If you beat it on Easy, you get an Apple 
Gel. If you beat it on Normal, you get 5 Life Bottles. If you beat it on 
Hard, you get 5 Lemon Gels!

Now, get onto the pier and you will find Lyla arguing with Max. You now 
know that Aifread has returned to Luin. Max refuses to take Lyla out because 
there are monsters at sea. Lyla now wants you to deliver her letter for 
her. She has arranged for Max to send you across the sea. So, talk to Max 
to ride the ship to Palmacosta.

On the boat, Lloyd is excited, but Raine doesn't seem to like going on 
a boat! She says, "I was afraid this journey would force me on a boat sooner 
or later..." The ship then sets sail. Genis is dead excited, but Lloyd asks 
him to settle down. Eventually, the ship reaches Palmacosta.

---------------
Palmacosta
---------------
Group Level: 17

You are now in the biggest city of Sylverant. It seems that the people 
of this town are resisting Magnius from a human ranch nearby, but they 
all seem to believe in their Governor-General Dorr. There is a dog near 
the pier. Have Colette name it Teddy.There will also be a skit called "To 
Fight the Strong". This is where Lloyd is told that he is becoming stronger 
by Kratos. Battle Tips will be added to the Training Manual.

Then, there will be an old woman running a shop called Seven Seas, which 
sells mostly seafood.

*****SEVEN SEAS*****
Pork (120), Beef (140), Chicken (120), Snapper (120), Tuna (100), Cod (110), 
Squid (110)Shrimp (60), Octopus (70), Onion (60), Rice (80), Barley Rice 
(60), Pasta (80), Panyan (70), Bread (70), Roll (70), White Satay (200), 
Red Satay(200), Egg (50), Cheese (60), Milk (50).

The lighthouse is to the left, but it's off limits. So, explore the shops 
at the Harborfront. There should be a shop called Anchors Aweigh.

*****ANCHORS AWEIGH*****
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
This bottle will attract enemies to come to you, increasing the encounter 
rate for a while.
Mnagic Lens (10 Gald)

To the right is a customization shop called Ultramarine. It also sells 
materials for Grade.

*****ULTRAMARINE CUSTOMIZATION*****
Masamune (Weapon for Lloyd)
Rapier x1, White Silver

Slicer Ring (Weapon for Colette)
Flying Disk x1, Black Silver x1

Gem Rod (Weapon for Raine)
Battle Staff x1, Beast Hide x1

Steel Sword (Weapon for Kratos)
Long Sword x1, Beast Fang x1

Mage Cloak (Weapon for Genis)
Cloak x1, White Silver x1

*****ULTRAMARINE GRADE SHOP*****
Beast Fang (5.0), Magical Cloth (10.0), Black Silver (10.0), White Silver 
(10.0), Grab Bag (30.0)

To the right is the armor shop, High Tide.

*****HIGH TIDE*****
Body Armor:
Chain Mail (Cost: 960 Gald     For: Lloyd, Kratos)
Fine Guard (Cost: 900     Already Equippped)
White Cloak (800 Gald     Already Equipped)
Feather Robe (Cost: 920 Gald     For: Raine)

Head Armor:
Leather Helm (Cost: 500 Gald     For: Lloyd, already equipped by Kratos)
Circlet (Cost: 160 Gald     Downgrade)

Arm Armor:
Bracelet (400 Gald     For: Raine, Colette)

Others:
Leather Boots (600 Gald)

Buy 2 Chain Mail for Lloyd and Kratos, and then buy a Feather Robe for 
Raine. Also buy a second Leather Helm for either Lloyd or Kratos. Then, 
buy 2 Bracelets for the 2 ladies. The Chain Mail increases the defense 
by 2 over Hard Leather. The Feather Robe increases the defense of Raine 
by 4 over the Robe. The Leather Helm increases defense by 1 over the Beret. 
The Bracelets increases the defense by 1 over the Gloves.

To the left is the weapon shop, called Tsunami! What a nice name.

*****TSUNAMI*****
Rapier (Cost: 1300 Gald     For: Lloyd)
Duel Ring (1140 Gald     Already Equipped)
Duel Star (Cost: 1180     For: Genis)
Battle Staff (Cost: 1150     Already Equipped)
Steel Sword (Cost: 1380     For: Kratos)

As you can see, it's not a bargain to buy the Steel Sword for Kratos if 
you can customize. Just buy the Rapier for Lloyd, and the Duel Star for 
Genis. The Duel Star will increase Genis' attack by 40 over the Fine Star. 
Customize a Masamune, Slicer Ring, Gem Rod, Steel Sword and a Mage Cloak.

The Masamune increases Lloyd's slash by 75 over the Mumei, his thrust by 
65. The Gem Rod increases Raine's attack by 40 compared to the Battle Staff. 
The Steel Sword increases Krato's Attack by 270, but lowers his Accuracy 
by 10 over the Stiletto. The slier Ring increases Colette's Attack by 230 
compared to the Duel Ring. The Mage Cloak increases Genis' Defense by 6, 
his Intelligence by 3 over the White Cloak.

Now that the entire group has been optimized, get away from the docks. 
As you turn around a corner, Colette bumps into a woman in a group of 4, 
and breaks a bottle she is holding. Well, Colette has broken her Palma 
Potion! So, Colette promises to buy Palma Potion to replace for the one 
she broke. Go left and cross the bridge now.

Enter the building to the right before the next bridge. A scene starts 
between Chocolat and some Desian customers!

*****IMPORTANT SCENE*****
Chocolat says, "Oh, please! There's no way anyone would sell those to you 
at a price that low!" The Desian in the front says, "You should be thankful 
that we're even willing to spend money for goos from a rundown shack like 
this." Chocolat just cuts back, "I don't need to hear that from a bunch 
of filthy Desians!" I'm not going to sell one single gel to the likes of 
you!" Her mother coincidentally named Cacao, says, "Chocolat, stop!" 

"But mom, these are the same monsters that took Grandma away!" The Desian 
is mad now! "You've got some nerve talking to us like that, little girl! 
You keep that up, and we can't guarantee what'll happen to you or this 
city." "Just try it! As long as Governor-General Dorr is around, we'll 
never submit to the likes of you!" The Desian shouts, "You little-"The 
other Desian says, "Stop! We'll exceed our quota for this year. We need 
permission from Lord Magnius to go any further." "Humph." "Depending on 
Lord Magnius' mood, you might or might not get to keep that pretty little 
head of yours!" 

The Desians turn around and see you, and then leave. Chocolat then says, 
"Well then, I'm off to work now, mom." She leaves. Cacao says, "Take care." 
Cacao then says to you, "I apologize for what happened. I'm sure you were 
startled. Please relax and take a look around." 
*****END OF SCENE*****

Then, there will be a skit called "Dorr of Palmacosta", where Lloyd, Genis, 
Colette and Raine chat about this Governor-General Dorr. Talk to Cacao 
to shop. She sells stuff too.

*****MARBLE'S*****
Tools:
Palma Potion (1000 Gald)
This potion is a specialty of Palmacosta. It protects against Physical 
Ailments, but your attack will be reduced by 20%. But hey, it looks just 
like a bottle of red wine! Don't tell me ALCOHOL is potion!

Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)
Holy Bottle (200 Gald)
Magic Lens (10 Gald)

Guard Bottle (1000 Gald)
This bottle temporarily increases your Defense by 10%.

Accessories:
Poison Charm (4000 Gald)

Buy a bottle of Palma Potion now, as you will have to give it to that group 
of people who you confronted a little while ago. With the Palma Potion, 
get out and get back to the group of 4 that you bumped into. You find that 
they have obtained some family treasure from Dorr. Then, get back to the 
right, go across the bridge to the town square, and you will find Dorr.

A boy is talking to Dorr, saying that his father was taken to the human 
ranch. Dorr promises to get him back.  So, that girl in purple next to 
Dorr is his daughter Kilia. Then, 2 more civilians will brag about Dorr 
and so on. Now, enter his government building. By the way, if you talk 
to the guard to the right, there will be an event where Kratos offers to 
train Lloyd. You can say please to please him, or just refuse.

Inside the building, go left and you will find Dorr with his assistant 
Neil. His daughter Kilia is also there. Lloyd tells them that they are 
of the Chosen's group, but Dorr says that the Chosen has been here moments 
ago! Dorr wants to arrest them, and 8 guards show up! Meanwhile, Colette 
tumbles backwards and displays her wings. Now, Neil is sure that she is 
the Chosen. This also mean s that the Chosen Dorr gave the Book of 
Regeneration moments ago was an imposter!!! Genis is mad and starts to 
rebuke Neil and Dorr, only to be smacked by Raine. Colette suggests asking 
at the church. You will go outside now. Enter the church to the right.

There will be a skit called "Colette's Imposter". Colette is actually 
pleased that someone pretended to be her. This is because this means she 
is famous! There should be a dog around here. Have Colette examine it. 
She will name it Pepe. Now enter the church.

Inside, go and talk to Pastor Marche. He explains that the Book of 
Regeneration was given to the royal family and it contains a record of 
the location of every seal. Unfortunately, the Book of Regenration was 
not compiled by the church, so there will be no records here, as Raine 
asked. Oh well. Tough luck! Notice that Chocolat's also in here. Talk to 
her, and she will tell you that this area is controlled by Magnius from 
the eastern ranch. However, the Desians have exceeded their death count 
limits so she need not worry about being killed until next year. She is 
a pilgrim tour guide that will offer you lowered rates!! Get out now.

Outside, Colette will wonder what to do next. Raine suggest getting the 
Book of Regeneration.  Genis just says that Raine is only interested in 
the book, but not the seals. Lloyd thinks that they must go after those 
imposters. Lloyd knows that the imposters are planning to sell it at 
Hakonesia Peak, so that's where they will be going.

At this point, there should be a skit called "Imposters", where Lloyd rants 
about the imposters. Before you leave, go through the door next to the 
church to enter Palmacosta Academy. There will be a scene.

*****IMPORTANT SCENE*****
Lloyd says, "Say, Genis, you were supposed to go to this school. Weren't 
you?" Genis says, "Ah...yeah....I was given a recommendation...." Student A 
interrupts Genis, he starts mocking him, "You? A child this small was 
recommended for the elite Palmacosta Academy?" Student B joins in, "Ahaha. 
He's bluffing. It took me six tries to pass the entrance examination." 

Lloyd starts to defend Genis, in a stupid way. "What?! Don't make fun of 
him. Genis can even say his multiplication table." Even a kindergartener 
knows that! "Wh...what kind of a low example is that?!" Genis cries. Raine 
explains, "Well, it's high level for Lloyd..." Student B makes a stereotype 
of Genis, "They say birds of a feather flock together. I'm sure this runt 
is the same level." Lloyd cries, "Wh...what?! You're nothing compared to 
Genis!" Student A suggests, "Interesting. Will you challenge me, then?" 
Lloyd asks Genis, "You'll do it, right?" Genis says, "That's easy for you 
to say!"

You get to choose between "Accepting the Challenge" and "Forget about it". 
To please Genis, pick the former choice. Student A says, "You sould know 
that I'm the highest ranked student at this academy. You're gonna regret 
it later." Student B says, "I'll prepare the questions. When you're ready, 
come to the classroom in the back on the second floor." The 2 students 
then walk up the stairs. Genis is worried, "I haven't been studying lately, 
so..." Raine says, "Yes, let's do a little intensive training." Kratos 
says, "We should borrow an empty classroom."

*****END OF SCENE*****
Before you do anything, examine that pillar with balls on top. The Wonder 
Chef will appear! He teaches you the recipe for Omelets.

New recipe! Omelet
Aha, now, you get a very nice egg dish that can cure poison for the party. 
I wonder how it works. It requires two ingredients, Rice and Egg. I guess 
they want Omelets with rice. There is no harm in adding cheese either, 
and that will be omelette du fromage!

Time to socialize 13! Genis' test
a. Get no questions or 1 correct	Displeases: Genis (-3, -1)
b. Get 2 or 3 questions correct		Pleases: Genis (+1, +3)

Now, go upstairs yourself. Enter the first classroom you see. Then, you 
will be given a chance to study.  Lloyd grumbles. There will be questions. 

What did Lloyd learn from Kratos in the Triet Ruins?
There are 2 choices: Sword Rain and Guardian. The answer is Guardian.

On the Ossa Trail, what did the value of 9.8 that Genis substituted refer 
to?
There are 2 choices: Acceleration due to gravity or Universal Gravitation. 
The answer is of course, acceleration!

Where was Lloyd born?
There are 2 choices, Iselia, Dirk's House. Actually, Genis does not know.

If Genis can answer 2 out of the 3 questions, his relationship with Lloyd 
will rise up. Actually, the better you do, the more you please Genis, so 
it's best to get all 3 correct. Nice. Then get out of the room. Enter the 
room to the right, and the test will begin. The Dean prepared the questions.  
The result of the test is that, Lloyd scored 25, Colette Brunel scored 
210, Kratos Aurion scored 380, Raine Sage scored 400 out of 400! If all 
3 questions are correct, Genis will score full marks while Mighty 
Washington scores only 398! So Genis and Mighty now befriend each other. 
Just as well Mighty is not called George or Denzel. Genis is offered to 
study, but he says he will study after the world has been regenerated.  
Genis will obtain the title of Honor Roll, having received the acceptance 
certificate. Now, get out and go downstairs.

Go right, and through the door with the sign next to it. It's the lunchroom. 
Switch to Colette and talk to the cook, volunteer to be the waitress, and 
we can play a rather frustrating minigame.

Minigame time! Colette the Waitress
Several students will come in and make orders, and you are to tell the 
kitchen what to make, and you will decide who gets what. You must memorize 
every facial feature of the students and professors as well as their orders! 
There are different types of food to be memorized too. Up to 4 students 
will order at once, so it can be as hard as hell. Good luck.

--------------------------------------
b. Exploring the New Continent [TOS5B]
--------------------------------------
Group Level: 17

Now that you have left the port town, it is time to go east, and then north 
to Hakonesia Peak. But before hand, while not spend sometime training your 
group members? (I don't like using the word party.) If you have been 
following my instructions as to the affection scenes, you should have had 
the "Combo! Lloyd and Genis!" This just proves that Lloyd and Genis are 
now soul mates!

------------------
Enemy Strategies
------------------
Soldier *****NEW!*****
HP: 1630    TP: 0      Atk: 280
Exp: 31     Gald: 80   Def: 30
Location: Near Palmacosta
Attack:
Sword Slash
Items Dropped: Lid Shield, Rice
I wonder why soldiers will attack your party. I guess it is because he 
thinks your group is going out somewhere to smuggle drugs or something, 
so he is there to stop you. Soldiers are of the "back-to-basics" type. 
They are armed with a sword and a shield, and they just attack by slashing 
you with a sword, so melee strategies will apply when fighting them. They 
can drop their Lid Shield which can be equipped on Lloyd and Kratos, as 
well as some rice. Must be their army rations.

Thief
HP: 980     TP: 0        Atk: 204
Exp: 19     Gald: 35    Def: 15
Location: Near Izoold
Attacks:
Knife Stab, Knife Slash
Items Dropped: Magical Cloth, Rice
Thieves are well, thieves. They wear a white turban on top of their heads 
and use a scarf to cover their faces. Thieves attack with a knife. They 
can either stab you with it, or slash you with it, saying "You ain't going 
nowhere!" while they are at it. Sometimes, thieves will slash you twice 
in a row, and that is the attack that causes most damage. Just use any 
melee combat strategies on these guys while the Magicians hit them from 
the rear. Their dying screams are very funny. They cry "Yay!" as if they 
are too happy with their deaths! You may steal their loot (Magical Cloth) 
and food (Rice) afterwards.

Witch
HP: 980    TP: 250      Atk: 100
Exp: 28    Gald: 32    Def: 15
Location: Near Izoold
Attacks:
Thunder, Staff Bash
Item Dropped: Orange Gel, Bread
Item to Steal: Orange Gel
Say, Namco has made the witches of Tales of Symphonia a little too beautiful. 
How ridiculous. Of course, witches cast spells. These witches have a very 
limited variety of spells, as they can only cast Lightning. Watch out for 
the purple indicator beneath the witch! At a close range, a witch can defend 
herself by bashing you with her magic staff. However that attack is 
pitifully weak! So, just keep close and she will be helpless. At least 
her voice sounds coarse enough to be that of a witch's.

Archer
HP: 1050    TP: 0      Atk: 232
Exp: 24     Gald: 25   Def: 19
Location: Near Izoold
Attacks:
Firing Arrows, Kick
Item Dropped: Roll
Item to Steal: Magic Lens
I wonder why archers like to fight alongside Thieves all the time. Maybe 
it is because they are part of Robin Hood and his Merry Men! Nah! Anyway, 
Archers always attack by firing arrows at you. At close range, they can 
only kick you, and that does little damage. So, you should deal with them 
the same way you would deal with the witches. Dun up close and start hitting 
him hard. When an Archer dies, he may drop a single Roll for you.

Giant Beetle *****NEW!*****
HP: 1110    TP: 0       Atk: 272
Exp: 31     Gald: 58    Def: 20
Location: Near Palmacosta
Weak against: Ice
Attacks:
Flying Tackle, High Speed Air Swoop Tackle
Items Dropped: Kirima, Cabbage
Aha, so even giant ladybirds are going to attack you now. Giant Beetles 
are always airborne, and they usually tackle you from the air. They almost 
always attack in groups of 4. Sometimes, they will swoop down quickly and 
dive onto you. This move is more powerful, however, if the Giant Beetle 
misses, he will be stunned. Then that is your chance to counter attack. 
You can always floor them by slashing them constantly while they are on 
the ground, and they cannot fight back. When they die, you may salvage 
their Kirima (a fruit), and cabbage from them.

Fish
HP: 920     TP: 0      Atk: 200
Exp: 16     Gald: 25   Def: 10
Location: Near Izoold
AA: Water     Weak against: Thunder     Strong Against: Water
Attack:
Drill Charge
Item Dropped: Seaweed
Fishes looks horrible in Tales of Symphonia, and for some strange reason, 
they can live without water. They can be found on the beaches! The Fishes 
attack by drilling into you, and that can hit you up to three times. Just 
block them. As they have no TP, normal melee strategies work the best 
against them and the fight should be over in a mo. For even faster battles, 
use Thunder moves against them. When they are dead, you may be able to 
cut them open, and salvage the Seaweed hidden inside. At least that's where 
I think you may find them.

Sea Jelly
HP:  1290   TP: 0        Atk: 270
Exp: 30     Gald: 48    Def: 20
Location: Near Izoold
AA: Water     Weak: Thunder, Ice     Strong against: Water
Attacks:
Upper Tentacle Bash, Lower Tentacle Kick
Item Dropped: Squid
Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the 
beaches as well. However, they are equipped from above as well as below. 
They can open their heads up to bash you with the tentacles hidden beneath, 
or they can just kick you with their lower tentacles. Sea Jellies are also 
pure melee creatures. They are particularly vulnerable to Thunder and Ice. 
When they die, they can leave Squid behind. I don't know where that came 
from either.

Grasshopper
HP: 1480    TP: 0       Atk: 247
Exp: 28     Gald: 63    Def: 21
Location: Near Palmacosta
Weak against: Fire, Thunder, Ice
Strong against: Water
Attack:
Claw Pinch
Item Dropped: Apple Gel
The grasshoppers have really grown real big. They are big and green, but 
they have no wings! They only have one attack, the claw pinch, and it is 
always capable of hitting you three times in a row. However, Grasshoppers 
themselves are full of vulnerabilities. They are weak against a grand total 
of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully 
blockable. Once they are dead, they may drop Apple Gel.

Woods Worm
HP: 1790    TP: 0         Atk: 285
Exp: 34     Gald: 48     Def: 13
Location: Near Palmacosta
Weak Against: Ice
Attacks:
Barrel Roll, Bear Hug
Item Dropped: Melon
Woods Worms are some overgrown caterpillars. They attack by brute force, 
and nothing else. Firstly, they will roll into a ball and hurl themselves 
at you, or they can use their forelegs and grab you and perform several 
bear hugs. Simple blocking can work against those two. As they are bugs, 
Ice element moves deal the most damage on them. When they die, Woods Worms 
drops Melons. I wonder where they came from.
*****END OF ENEMY STRATEGIES*****

If you go along the southern shore, you will find a treasure chest against 
a mountain. Inside is an EX Gem Level 2. There is also a Nova's Caravan 
to the west. If you enter, Nova will tell you that they are traveling while 
studying the animals of the world. So, Nova is a zoologist.  Lloyd says 
it's a weird thing to do, to be smacked by Raine. Nova's daughter May will 
say tht they have saw a giant glowing bird. Raine says it may be Aska, 
the Summon Spirit of Light. Talk to everyone here.

Ask May, she says that she was picking nuts from a tree, and the nut makes 
a pretty sound. She shows you the Linkite Nut. You will get the Linkite 
Nut. Keep it, it's an important item.  

There is a woman named Sarah to the right, hidden by a bush. She says that 
Aska can only be found amond steep impregnable mountains.  If you talk 
to the man by May, he will say that they were camping on the Ossa Trail, 
and Aska appeared. The wind was strong, and a tree nearby played a 
mysterious melody as its nuts shook in the wind.  You cannot meet Aska 
there anymore, as the tree was gone. 

Raine concludes that Aska only appears in high places, and is attracted 
to the sounds of a Linkite Nut. Ask Nova for the memo about the bird and 
you can leave, and get back to the field. There may be a skit called "Light 
Eater", where Lloyd notices Colette to have a light appetite. There will 
be a skit called "Kratos' Intention". This is where Kratos says that he 
is just doing a job to protect Colette.

There are only two ways to go northeast. One is by going across the bridge 
to the north. The other is by following the path to the south along the 
coast. It does not matter which way you choose. At level 18, Lloyd can 
learn Hurricane Thrust.

New Technique for Lloyd! Hurricane Thrust
Element: Wind     TP Required: 12     Learned at: Level 18
Type: Technical
This is a stronger version of Sonic Thrust, and it comes with a Wind Element. 
Lloyd will thrust his sword into his enemy, and then a tiny hurricane wave 
will be released.

When Raine is at level 18, she can learn a move called Photon.

New Technique for Raine! Photon
Element: Light     TP Required: 16     Learned at: Level 18
This is the first special attack of Raine that really can deal a lot of 
damage. With this move, Raine will release streaks of light that circle 
around the target, giving him a couple of hits. Raine finally can defend 
herself well enough.

If Colette has reached level 18, she should learn Para Ball, which is a 
Strike Type Move.

New Technique for Colette! Para Ball
Element: Thunder     TP Required: 13     Learned at: Level 18
Type: Strike
Another of Colette's toys, I presume. Colette will throw an electric balls 
that gives the enemy a shock when it hits them! You must perform Pow Hammer 
at least 50 times and should be of Strike Type before using this move.

With Photon learnt, a new pair of Unison Attacks await the group.

New Unison Attack for Lloyd and Raine! Photon Tempest
Element: Light
This is the combination of Tempest and Photon. Lloyd must use a PURE Tempest 
move while Raine casts Photon. The result? A very energetic Lloyd leaping 
towards the enemy protected by the light of Photon!

New Unison Attack for Colette and Raine! Photon Blast
Element: Light
Boy, Photon really is the starting ingredient of many awesome Unison moves. 
This time, it is combined with the "Whirlwind" series of moves of Colette. 
Colette will charge forward with a Whirlwind Rush, while protected by the 
Photon light of Raine.

If you choose the southern route, you can find a long range post. This 
can enable long range mode in this area. To the northeast, you will find 
the Palmacosta Ranch. Do not enter it yet. Instead, continue north. There 
is a House of Salvation here you can enter and rest anytime you want. So, 
have some fun training. 

Inside, the woman you met on the Ossa Trail will be praying. You can speak 
to her, or leave her alone. If you speak to her, she will tell you that 
she is praying to save everyone. Then, she notices that it's you! The woman 
mutters that she is trying to kill Colette. Colette tries to befried this 
woman, only to fail miserably. The assassin introduces herself as Shenna 
Fujibayashi. She then says she's praying that she'd be able to kill her! 
What a nice thought! Then she teleports away. Now, go up and rest. Then 
get back out to the field. When you are ready, go far southeast, past the 
ranch, to Thoda Dock.

---------------
Thoda Dock
---------------
Group Level: 19

There is a dog wandering around here. Have Colette name it Binky. Then 
enter the blue tower. Inside, talk to the woman named Candy, and pay her 
200 Gald to use the boats to get to Thoda Island. A scene will start, 
everyone is skeptical, and Raine is feeling frustrated.

*****IMPORTANT SCENE*****
Lloyd looks at the "boats" and asks, "Is it a washtub?" Genis agrees, "Yep, 
it's a washtub...." Kratos says, "Washtubs, hmm..." Colette seems to be the 
only one who's excited about it. She says, "Wow! This looks like it'll 
be fun!" Raine now wants to wimp out, she says, "I...I'm going to wait here. 
Go on ahead without me." Lloyd asks, "What's wrong, Professor Sage?" Raine 
mutters, "N...nothing. I'm not getting into that thing." Colette says, "It 
looks fun! Come on, let's get in!" Genis pulls Raine, "Yeah, Raine." Raine 
screams. Everyone looks back and shocked. Lloyd asks, "Professor Sage...are 
you... afraid of water or something?" Raine now tries to cover it up! "I...I 
was just starting to say, 'Ahh, this should be fun'"

She walks forward, into the tub, and closes her eyes! My guess is that 
Raine and water DO NOT MIX! "Lloyd looks at her and says, "Um...sure." Kratos 
sneers. Everyone then crosses the sea to Thoda Island.

---------------
Thoda Island
---------------
Group Level: 19

Raine is relieved that she has finally arrived. It seems that Genis' tub 
was leaky! Lloyd offers to lift Raine up.  Now you can play.

Walk forward and Genis will explain what a geyser is to Lloyd. Colette 
notices a sign on the lookout platform. It kind looks familiar. There is 
a dog, so have Colette name it Bob.  There is a man with a rucksack. He 
sells items.

*****THODA SHOP*****
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Melange Gel (500 Gald)
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)
Magic Lens (10 Gald)

Then, go over to the sign.  There is a box next to the sign. Kratos says 
it's an oracle stone. So, it's the seal of water. Lloyd cynically says 
they don't need the Book of Regeneration, buy Raine inisits that it's needed. 
Colette places her hand on the stone, and the entrance opens. Meanwhile, 
Shenna has spotted them. She tries to get close, but Noishe fends them 
off. The group then enters. Shenna cannot do anything, so she summons 
Corrine. However, Noishe was not scared. So, she cannot get them! Corrine 
asks why does Noishe block the way. Now, Sheena is really mad! She growls! 
Wow, I always thought women were emotional beings, but this takes the cake!

Meanwhile, the group has entered. Kratos is worried that Shenna's on their 
tail.  He warns Lloyd not to have his guar down. So, walk forward, and 
it's time to fight some monsters.

-----------------
Enemy Strategies
-----------------
Starfish *****NEW!*****
HP: 1820    TP: 38      Atk: 230
Exp: 28     Gald: 56    Def: 25
Location: Thoda Geyser
AA: Water     Weak Against: Thunder     Strong Against: Water, Ice
Attacks:
Punch, Kick
Items Dropped: Kelp, Magic Lens
So even Starfish have started fighting now. They are all blue in colour. 
They are simply melee fighters. They just attack by punching and kicking. 
Starfish often appear in swarms, but that won't be a problem. Just strke 
them with some Thunder based moves, and they should be down in no time. 
They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens.

Green Roper *****NEW!*****
HP: 2310     TP: 0     Atk: 312
Exp: 39     Gald: 79   Def: 38
Location: Thoda Geyser
Attack:
Multi Tope Whip, Rope Spin
Item dropped: Shrimp
Item to Steal: Beast Fang
Oh, so the Green Roper is made of something called immaterial. I wonder 
what that is. The Green Ropers has a lot of green topes sticking out of 
its body, and it can lash them all out at you. They can also stretch out 
their ropes and spin around, whipping you a couple of times. So, be ready 
to block. They must not be sea creatures, as they have no weaknesses. When 
they die, Green Ropers drop shrimps.

Octoslime *****NEW!*****
HP: 2310     TP: 0     Atk: 295
Exp: 45     Gald: 72     Def: 20
Location: Thoda Geyser
AA: Water     Weak against: Thunder, Ice     Strong against: Water
Attacks:
Headbutt, Ink Shot, Helmet Slam
Item Dropped: Octopus
Item to Steal: Mermaid's Tear
Finally, Namco has come up with a more original name for a giant red octopus 
with a helmet on it. They can attack by headbutting you, shooting out ink, 
like most octopuses, or simply taking their helmet off and slamming it 
down on you. The Octoslime has 2 weaknesses. It is weak against both thunder 
and ice. Just don't try using any water element moves.

Float Dragon *****NEW!*****
HP: 1630    TP: 0         Atk: 293
Exp: 31     Gald: 56     Def: 25
Location: Thoda Geyser
AA: Water     Weak against: Fire, Thunder     Strong against: Water
Attacks:
Snout Peck, Tail Whip, Poison Needles
Items Dropped: Aqua Quartz, Snapper
Fancy that, purple seahorses. Float Dragons are also melee fighters. They 
either attack by pecking you with their snouts, or kicking their tails 
up. So, guard, guard and guard against them. You should watch out for the 
occasional Poison Needles, they can poison you. Float Dragons do have some 
funny vulnerabilities, like they are vulnerable to Fire, even though they 
are water creatures! Thunder also works well against them. When they are 
defeated, Float Dragons may drop Aqua Quartzes or Snappers.

Water Element *****NEW!*****
HP: 1190     TP: 120     Atk: 300
Exp: 32     Gald: 68     Def: 20
Location: Thoda Geyser
AA: Water     Weak against: Thunder     Strong against: Water, Fire, Ice
Attack:
Aqua Laser
Items Dropped: Aqua Laser, Pellets
Water Elements are blue spheres of pure element water. They may seem slow 
at first, but their only attack packs a punch. Water Elements attack with 
Aqua Lasers. This is the S-Type equivalent of Spread. A beam of water will 
rage through the arena, hurting anyone who happens to be in the way. So, 
use melee attacks and keep them from using the magic and you will be fine. 
Water Elements may drop Aqua Quartzes, which temporarily add water element 
to a weapon, or pellets, which can be sent back to Dirk to make a Level 
1 figurine, whatever that is.

*****END OF ENEMY STRATEGIES*****

From the entrance, follow the path, and go down the stairs, fighting the 
enemies. Say, the fish can swim around in air! You will get to a treasure 
chest. Inside is a Mermaid's Tear. At the foot of the stairs, there may 
be a congregation of Starfish and some Octoslimes and Green Ropers. There 
are also Water Elements. You will see 2 Treasure Chests. Inside are a Life 
Bottle and a Circlet. Now, examine the altar to change the function of 
the Sorcerer's Ring.  Now, it sprays water.

Go through the gap to the right. You will be in another room with a couple 
of treasure chests. The left one has a Stun Bracelet. EWhen equipped, the 
character cannot be stunned. The one to the right has yet another useless 
Circlet. If Kratos has reached Level 18 at this point, he would have 
acquired the move Air Thrust.

New Technique for Kratos and Genis! Air Thrust (Technical)/Air Blade 
(Strike)
Element: Wind     TP Required: 22     Learned at: Level 18 (Kratos), Level 
20 (Genis)
This is the stronger Wind attack for Kratos. Kratos will unleash a ball 
of rapid air currents, and any victim unfortunate enough to get caught 
inside will be cut apart by the fast moving winds! This can deal a little 
fewer than 10 hits. Now you're talking! Genis can learn this move later, 
at Level 20. However, he must be of T-Type, or he will learn Air Blade 
instead. When Genis casts Air Blade, he will shoot out a beam of air that 
slices into the enemy, similar to Aqua Laser

Get down the steps, fight your way through the enemies, and get through 
the alcove to the next room. Note that the enemies by the treasure chest 
to the right holds a memory gem. 

You should find a cuboid block. Push it right to the square, and it will 
click into place. Go back to the altar and return the function of the 
Sorcerer's Ring back to normal, and then go through the alcove to the left.

There is a locked Memory Circle in this room. Use a Memory Gem to unlock 
it. Then, go between the pillars to the right. You will find yourself on 
a balcony, with 2 chests. One of them has an Orange Gel, and the other 
one has White Silver. Go back to the previous room. Use your sorcerer's 
ring to light up the 2 torches.  The scales will be activated. Go aback 
to the room with the altar and change the sorcerer's ring's function again. 
Return and spray water onto the brown vase on the scales.  You will notice 
that a wall below attempts to come down, but the cuboid you placed stopped 
it from doing so. So, go back down there, and spray water at that vase 
as well.  You hear the confirmation sound, a platform rises up above. Get 
back up there.

The way to the boss is clear. Save at the memory circle, have Kratos use 
First Aid on everyone, and then rearrange the group so that Lloyd, Genis, 
Raine and Colette are in the first 4 positions. Then warp.

You arrive at the shrine again. This place is dark and humid. The five 
walk forward. Genis feels mana welling up.  The bossds atrrives!

Boss battle! Adulocia and 2 Amphitras
Amphitra
HP: 2300     TP: 120        Atk: 475
Exp: 150     Gald: 200     Def: 20
Location: Thoda Geyser
AA: Water     Weak against: Fire, Thunder     Strong against: Water, Ice
Attacks:
Bubble Blast, Music Note Blast, Tail Whip

Adulocia
HP: 10000     TP: 248     Atk: 600
Exp: 825     Gald: 765     Def: 55
Item Dropped: Mermaid's Tear
Location: Thoda Geyser
Weak Against: Thunder     Strong Against: Water, Ice
Attacks:
Spread, Bubble Blast, Dual Claw Swipe, Tail Whip
You are now up against Adulocia and her two side kicks. Let's deal with 
the side kicks before we get to Adulocia herself. The 2 Amphitra can blast 
out bubbles at your characters. They also can use their lyres to fire music 
notes, or to be precise, semiquavers. At close quarters, they can also 
lash their tails around to hit you. So, slash them hard with some careful 
blocking, and consider commanding Genis to use some Lightning and Fireballs 
against them to exploit their weaknesses. As they only have 2300 HP, they 
should be down in no time, and you should not encounter too many 
difficulties, like being knocked out.

Now, the main character of this event is Adulocia. She is also a mermaid, 
and has more than 4 times the HP than the Amphitras. She does not play 
the lyre, but can also blast bubbles and whip you with her tail. Her tail 
whip is particularly damaging, so be prepared to block. When she is 
desperate, she can swipe around her with both of her claws at once. That's 
not all, when you see a blue ring beneath her, be ready to interfere. She 
is about to use Spread against you all! As she is particularly persistent 
in using this move, you must hit her very hard, with multiple Sword Rain 
combos. If she does manage to use it, try to avoid the area with water, 
as a large gush is imminent. Have Genis repeatedly use lightning, while 
the rest of you fight up close to distract Adulocia. Be prepared with Life 
Bottles and gels with someone is accidentally knocked out. Eventually, 
your team should win, after some Life Bottles are used.

After the battle, Colette will be asked to offer her prayers at the altar. 
Her wings are displayed. Light shines from above, and Remiel appears again. 
He announces that the second seal is now released. Remiel gives her more 
angelic powers. He tells her the next seal lies far north. Remiel seems 
to be rushed, so I guess he cares a lot in Colette in becoming her angel. 
He now disappears. Genis asks, "What's up with him?", and Raine forces 
Genis to apologize to Colette. He gets smacked again. Now, Kratos tells 
the lot to hurry up. Now you can leave. You can always fight some more 
monsters for EXP if you like.

*****IMPORTANT SCENE*****
Once you get outside, Colette will collapse once again. Lloyd bends down 
to her and cries, "Professor Sage! Colette's sick again!" Raine says, "Oh 
no! We must let her rest immediately." Kratos says, "Time to set up camp, 
then." Raine says, "Yes...but if this is going to happen every time she 
releases a seal, Colette is going to have a difficult journey ahead of 
her. For the time being, I'm going to call the phenomenon Angel Toxicosis." 
Colette bends upwards, Genis asks, "Colette, are you okay? Does it hurt?" 
Colette says, "I'm fine. It'll go away soon....I'm sorry for worrying 
everyone." Apologizing again, eh?  Lloyd is fed up, "Okay, that's enough. 
You're not allowed to apologize any more, okay?" Colette then says, "I'm 
sorry." Oh not again! 

Meanwhile, camp is set up. Lloyd sees Colette standing up and looking at 
the moon. He asks, "Colette, you're still up?" Colette says, "Hehe...I 
couldn't sleep." Lloyd says, "You may feel better now, but you still need 
to rest." Colette promises, "I know. I'll go to sleep in a little bit. 
Don't worry." Lloyd says, "But still..." Colette looks at Kratos, who is 
with Noishe, she says, "Kratos is still awake too. See" "That's because 
he volunteered to be the night watch. You need to rest." Colette says, 
"Okay." Lloyd says, "Okay. Good night." "Good night." Colette says, then 
he leaves. "Please, dream some good dreams for me, Lloyd." 

Oh dear, it seems that Colette has insomnia! What should we do? Give her 
an overdose of Palma Potion so she gets drunk and blacks out, or how about 
sealing her eyes with duct tape?
*****END OF SCENE*****

Now, you will find yourself back at the pier again. You can save, and then 
ride the washtubs back to Thoda Dock. Then get back to the field and go 
north. Keep on going and avoid the Palmacosta Ranch for now. There will 
be a skit called "Getting Boring", where Lloyd is starting to get bored 
of the seal breaking. Get to Hakonesia Peak. 

When you rest at the House of Salvation on the way, Kratos will notice 
Colette is still suffering from Insomnia in the skit "Sleepless Night". 
You will notice a little peninsula to the northeast. There is a long range 
post at its end. Now you can ride on Noishe and see further. Ride to the 
east of Hakonesia Peak. Dismount. There should be a chest here. There is 
Magic Mist inside. It's an accessory that increases getaway speed. Then 
you can enter the peak.

---------------
Hakonesia Peak
---------------
Group Level: 21

At level 21, Lloyd will learn a move that you will use for a lot from now 
on. It's called Sword Rain: Alpha.

New Technique for Lloyd! Sword Rain: Alpha
TP Required: 16     Learned at: Level 21
This is the second step in Lloyd's series of rapid thrusting moves. Sword 
Rain: Alpha will cause Lloyd to thrust his enemies 10 times, leading to 
an awesome 10 hit combo! That's not all, you can slash an enemy 3 times, 
use Tiger Blade, followed by Sword Rain Alpha, and then you can have a 
15 hit combo!

If Kratos is at level 21, he can learn Thunder Blade!

New Technique for Kratos! Thunder Blade
Element: Thunder     TP Required: 28     Learned at: Level 21
Kratos can be even more of a magician with this in hand. He will drop a 
large electrical "sword" down from the heavens, giving the enemies the 
initial shock, and then there will be several concussive shocks that will 
spread out in 8 directions and shock the enemies a couple more times in 
the affected area. Genis can also learn this move later. Just you wait!

There is a gate house here. Enter it.  Talk to the old man inside. He will 
charge you 100,000,000 Gald for a Road Pass! So, this guy is trying to 
force you to patronize the pilgrim travel agency in Palmacosta! Colette 
spots a rare scripture. It, in fact is bought from those imposters you 
met earlier! Lloyd wants to take a look at it. The old man asks why. Genis 
was about to say that Colette is the chosen, before he was smacked by Raine! 
Raine then lies, saying Colette is the Chosen of Mana's devout follower! 
This man, named Koton will allow you to read it if you can give him the 
Spiritua statue from the House of Salvation to the south. What a stingy 
old man, but go back anyway.

Outside the house, you find a lot of people there. Something bad has 
happened in Palmacosta. Desians are headed for Palmacosta! This is bad. 
The leader of the human ranch, Magnius is with the Desians too. It is serious. 
You can read the skit "Lloyd Admonished" before you start going back to 
Palmacosta. He is determined to make the Desians pay!  At the field, there 
is this skit called "Lloyd Praised" where Lloyd is praised for knowing 
the meaning of avaricious!

---------------
Palmacosta
---------------
Group Level: 22

Go over to the town square. Something bad is going to happen!

*****IMPORTANT SCENE*****
You see Cacao about to be hung. One of the senior Desians, now dressed 
in purple says, "Out of the way! Lord Magnius approaches!" One of the 
civilian cries, "It's Magnius from the eastern ranch!" Lord Magnius comes 
and lifts that man up by his neck. "That's LORD Magnius, you vermin!" he 
shouts. This man is strangled! The senior Desian announces, "This woman 
defied the wishes of the great Lord Magnius and refused to provide use 
with supplies." So, they CAN exceed their death quota! The other senior 
Desian says, "Therefore, while the designated death count has been exceeded, 
we have been granted orders to carry out this woman's execution!" I guess 
if a Desian Grand Cardinal wears clothes of a certain color, his minions 
will also wear uniforms of the same color.

Lloyd says, "Dammit! What isn't the city militia doing anything to stop 
this?" The citizen next to Lloyd says, "Most of them are out on training 
exercises right now." Genis guess, "The Desians must have waited for this 
opportunity. Slimy jerks!" Chocolat runs over to the square. She cries, 
"Mom!!" A whip master says, "Stop right there, woman!" A senior desian 
continues, "If you interfere, we'll make you suffer in ways that will leave 
you beggin for death!" Chocolat is still not scared, "You think 
Governor-General Dorr will let you get away with this?" Magnius laughs, 
"Dorr? Hahahaha! Don't get your hopes up, woman!" The Desians seem to think 
Dorr as one dumb doorknob! "Oh no!" 

Some kid throws a pebble at Magnius, now he's mad! "You disgusting little 
vermin!" he shouts. He jumps down to get that boy. Lloyd cries, "Stop right 
there!" Then a Demon Fang hits Magnius. Magnius flinches in pain. The boy 
runs off. A bunch of Desians surrounds Magnius. Raine comes over in an 
attempt to stop Lloyd, she says, "Lloyd. Stop! Do you want to turn this 
city into the next Iselia?" "It's not the same! This city doesn't have 
a non-aggression treaty with the Desians! How can we go on a quest to 
regenerate the world if we can't even save the people standing in front 
of us?!" Colette agrees, "Lloyd's right! I won't just stand here and let 
this happen!"

A whip master then shouts, "You! You're wanted criminal #0074...Lloyd 
Irving!" Magnius now gets it, "Well now! So you're that boy with the 
Exsphere!" Hahahaha! This is perfect!" After I take that Exsphere from 
you, they'll make me the leader of the Five Grand Cardinals!" Get them!" 
A Desian tries to shoot a Fireball at them, but Genis blocks it with a 
Force Field. He says proudly, "Amateurs." 

Magnius is not pleased now, he says, "Dammit! You worthless idiots!" Enough 
of this! I'll take care of this woman first!" He then orders one of his 
men to release the trapdoor beneath Cacao. Colette cries "No!" Just as 
Cacao dropped down, Colette throws a ring at the rope and severs it. Cacao 
is safe! Magnius cries, "What the?" Kratos runs forwards and stabs Magnius. 
Kratos says, "Let us respect the wishes of the Chosen." The civilians are 
amazed that it's "The Chosen?" Raine asks, "Do you all realize what you're 
doing? If you deft the Desians, this city may be attacked just like Iselia." 
"That's right! And I know full well what I', going! I won't repeat the 
same mistake again. I'll destroy them all, the entire ranch!" Now, he's 
getting high spirited!

Raine still does to get it, "Lloyd, that's insanity." "They're only after 
Colette and me anyway." And besides, we have the Chosen on our side! THE 
savior who will regenerate the world! Right, Colette?" Colette steps 
forward. She's going to fight! "Yup! I'm going to fight for everyone's 
sake. The Priest says, "Oh! Lady Colette! The great Chosen of Mana!" Raine 
gives up. "I give up. You're all hopeless.... But I'll help, since I'd be 
worried about you otherwise." "Professor Sage! Thanks!" 

Magnius has seen enough. Even I have! I just can't stand far too many of 
these "It's my job to save the world" speeches. He cries, "Damned 
little...enough of this crap! I'm leaving them to you. Get rid of them!" 
Magnius disappears. Now it's you fight the remaining Desians. One of the 
Whip Master taunts, "How dare you lay a hand on Lord Magius! You're all 
dead!" It's time to fight!

Event Battle! 2 Whip Masters and an Evil Sorcerer
Whip Master
HP: 700     TP: 30
Attacks:
Whiplash, Stomp Kick
Item Dropped: Apple Gel
The Whip Master is the mainstay of all the Desian security forces. You 
can find them in many installations owned by the Desians. I bet that the 
whips are used to deal if uncooperative humans in their concentration, 
I mean human ranches. They attack by lashing at you with their whips, and 
this attack does have some range. Besides, at close quarters, they can 
attempt to kick you, followed by a stomp. Both of the mentioned moves can 
be blocked without trouble. Normal slashing attacks will do for these 
people. These Desian riff raff may drop Apple Gels when they die, and they 
may mutter "Inferior beings" before they fall.

Evil Sorcerer
HP: 1250     TP: 38
Attacks:
Fireball, Staff Bash
Evil Sorcerers are just the magicians of the Desian forces. They are quite 
feeble at this stage. They know only one type of magic, and that's Fireball, 
and they can hardly connect with the move if you keep pestering them. 
Otherwise, they will just hit you with their staff, and that does little 
damage.

This battle is too easy. Just do what you like! The Whip Masters have not 
grown stronger compared to the last encounter.

After the battle, you will be in Cacao's house. She thanks you. "Thank 
you." Chocolat continues, "Thank you so much for saving my mom! I don't 
know what I would have done if they'd murdered my mom as well...." Genis 
says, "As well?" Cacao explains, "My husband volunteered in 
Governor-General Dorr's army...and was killed in a battle against the Desians. 
And my mother...was taken to the ranch." Chocolat says, "It was Grandma that 
originally founded our shop. We have to protect it, not just for ourselves, 
but also for Grandma's sake, for when she returns. That's also the reason 
why I work at the Church of Martel Travel Agency. To help support our item 
shop. But it's not like I believe in Martel or anything." 

Cacao asks, "Chocolat! How can you say such a thing?" "I know., I know. 
I'm grateful for the Chosen. But Martel didn't protect Dad or Grandma. 
Even this time, it wasn't Martel, but the Chosen and her companions that 
saved Mom. How can anyone believe in a goddess that sleeps while we suffer?" 
Colette disagrees, "I understand. But I still think Martel exists." "You 
think?" "I'm sure of it. She exists inside you and me." "Well, if the Chosen 
says so...then I'll at least try to believe. Anyway, I'd better get going 
soon. It's almost time for the next Asgard pilgrimage." Lloyd asks, "Are 
there really people that want to go on a trip right after what just happened 
here?" Kratos says, "It's after events like this that both those with and 
without faith feel the need to go on a journey in search of salvation." 
Chocolat says, "That pretty much sums it up. Well then, thank you all very 
much!"
*****END OF SCENE*****

There is a book that can be read of the shelf. It's called Desian Motives. 
Someone theorized that Desians oppress humans to seek revenge on the 
prejudice half-elves faced in the past. The rest is uncertain.

Whew, what a scene, let's return to the House of Salvation in the field. 
Before that, spend a night at the inn. In the middle of the night, Colette 
screams, "Ahhhh!" Lloyd runs in, he asks, "What happened?! Are you okay?" 
"OH, Lloyd! Just now, there was this weird person..." "What?! Did he hurt 
you?" Lloyd looks out. "I'm fine. I think he ran away when I hit him." 
"Hehe...I see." There will also be a skit called "The Mystery of the 
Imposters" This is where the group guesses which imposter corresponds to 
whom. Genis thinks the one who looks like the ape is copying Kratos!

Now, get back to the house of salvation.

-------------------
House of Salvation
-------------------
Group Level: 22

At the house of Salvation, a guard will give you a message from Dorr, telling 
you to temporarily cease the journey of regeneration. It seems that a 
certain Church of Martel pilgrimage tour guide has been kidnapped by the 
Desians. So, he wants you to come with their forces to rescue this tour 
guide. Her name is Chocolat! He asks if you want to come.

Time to socialize 14!
a. "Yeah, okay."
Pleases: Colette, Genis, Raine, Kratos (+1 to all)
b. "Releasing the seals comes first."
Pleases: Raine* (+2) / Displeases: Colette, Genis (-2 to both)

So, let's agree to help. You will have to meet Neil at the entrance of 
Palmacosta Ranch. Go there.

-----------------
Palmacosta Ranch
-----------------
You will then get a shot of the insides of the ranch, with the purple suited 
Desians about. There will also be a skit called "The Second Ranch", this 
is where Lloyd is surprised that Iselia Ranch is not the only ranch in 
this world. Walk forward a bit, and Neil will appear. He comes over. 

He asks you to follow him. He advises you to leave the Palmacosta region. 
However, the group simply disagrees. Kratos says that it's a trap. Kratos 
says that there must be a reason why the Desians would simply leave a city 
with an army alone. So, Raine implies that Palmacosta is not a threat. 
Neil says that Dorr is working with the Desians to lead Colette into a 
trap. Neil does not now why Dorr would be like that, but anyway, entering 
the ranch will put Colette in danger. 

Time to socialize 15!
a. "Let's go attack!"
Pleases: Colette, Genis	(+2 to both)
Displeases: Raine, Kratos (-2 to both)
b. "Let's return to Palmacosta."
Pleases: Colette (+1), Raine (+2), Kratos (+2)

There will be a bitter argument between the 2 grown ups and the 2 kids, 
with the kids wanting to rescue Chocolat. Raine has a plan B in her hands. 
She suggests that you return and talk to Dorr for a bit. You now get to 
choose between attacking and returning to Palamcosta. Let's chose the 
former choice. Then, Colette and Genis will be pleased at the same time.

Neil will ask you to take him along. As you will be barging in through 
the front door, there will be a lot of Desians hanging around, minding 
their own business, so get them all!

---------------
Enemies
---------------
Raybit *****STRENGTHENED!*****
HP: 1750     TP: 40
Weak Against: Thunder
Attack:
Beam Shot
Item dropped: White Silver
Raybits are those little sentry drones of the Desian base. They have only 
one attack, they shoot red energy balls at Lloyd, and they do very little 
damage. Besides, Raybits can only attack when they are completely airborne, 
so if you attack them using downward slashes, the Raybits can never get 
up and retaliate. You can also short circuit them with Thunder. When they 
are destroyed, you can salvage a bit of the material the Raybits are made 
of, and that's White Silver.

Whip Master *****STRENGTHENED!*****
HP: 1380     TP: 50
Attacks:
Whiplash, Stomp Kick
Item Dropped: Apple Gel
The Whip Master is the mainstay of all the Desian security forces. You 
can find them in many installations owned by the Desians. I bet that the 
whips are used to deal if uncooperative humans in their concentration, 
I mean human ranches. They attack by lashing at you with their whips, and 
this attack does have some range. Besides, at close quarters, they can 
attempt to kick you, followed by a stomp. Both of the mentioned moves can 
be blocked without trouble. Normal slashing attacks will do for these 
people. These Desian riff raff may drop Apple Gels when they die, and they 
may mutter "Inferior beings" before they fall.

Bowman *****STRENGTHENED*****
HP: 1480     TP: 30
Attacks:
Bow Attack, Bow Bash, Punch
Item Dropped: Orange Gel
Bowmen are the archers of the Desian forces. They attack most of the time 
by shooting you full of arrows. So, you should run up close to get him 
fast. At close quarters, a Bowman can bash you with his bow before giving 
you an uppercut. But still, they are helpless at close range anyway. Keep 
close and they can't really fight back anyway. They drop Orange Gel when 
they are knocked out.

Evil Sorcerer *****STRENGTHENED!*****
HP: 1400     TP: 120
Attacks:
Fireball, Stone Blast, Staff Bash
Evil Sorcerers are just the magicians of the Desian forces. They are quite 
feeble at this stage. They know two types of magic, and that's Fireball 
and Stone Blast, and they can hardly connect with the move if you keep 
pestering them. Otherwise, they will just hit you with their staff, and 
that does little damage.
*****END OF ENEMY STRATEGIES*****

You will reach a set of stairs. Go down there into the ranch itself.

There is an altar that alters the function of the Sorcerer's Ring. This 
one activates radar scan. Now, you can see certain invisible items. 
Including some warp portals. You can reveal that portal with your ring, 
but do not warp yet, instead, enter the room to the right. Kill the Desians 
on the ledge you are on. Then use the ring. Notice that sparkle by that 
device next to the door you just entered? It's White Silver. Go over to 
the column in the right hand corner, examine it and a bridge will be revealed. 
Cross it. Before hand, use the ring, and get the shiny thing in the lower 
right hand corner. It's an Omega Shield. It's for Kratos only. It increases 
his defense by 7 over the Wooden Shield.

On the other side, you will find a refresher. Now, you can use it to restore 
HP and TP as many times as you want! There is Orange Gel in the upper right 
hand corner of this ledge. Use the ring to reveal it. You can also fight 
the Evil Sorcerers if you wish. You will find a Purple Card on the Desians.  
Then, activate the bridge heading north and cross it. There should be 
another invisible item on the other side. It's a Life Bottle. Then, get 
back to the previous room. Before warping, go to the left, and kill the 
Desians in that room. One of them will drop a Memory Gem. Then go back 
and warp.

You will be in a junction. Save if you wish, then go through the door to 
your right. You should be in another part of the room with the Refresher. 
Use the ring, and you will find some invisible blocks. Push them to cover 
the holes in that makeshift bridge running south. There is an invisible 
EX Gem Lv 2 on the bridge. There is also an invisible item hidden beneath 
a crate. This one is It's a Mage Cloak, it may be useless, but wait until 
you get to customize. Activate the bridge leading right and cross it.

There is an invisible item out of reach, but Colette can get it. It's a 
Red Card. Now, get back to the previous junction and go through the door 
to the right. So, you are in the prison block. Lloyd suggests splitting 
into 2 groups at this point. However, Neil will come in, and tell you to 
leave the rescue to him, as the army will be coming in soon. One of the 
kid prisoners will give Lloyd something he picked up. It's a Blue Card! 
Now, get back to the junction and warp. As you have all 3 cards, it should 
not be a problem.

You will come to another junction. You can fight the Desians if you like, 
but just warp at the other yellow portal. You will come to a portal maze. 
Using the central portal will get you back to square one, so use that! 
There is an invisible Melange Gel by the portal, anyway. In the next 
junction, take the red portal to the far left. Do not examine the shiny 
thing there, it'll trigger the alarm, forcing you to fight. Then, warp 
at the yellow portal. DO NOT EXAMINE THE INVISIBLE SHINE. In the following 
room, examine the yellow portal to the left. There is an Orange Gel nearby. 
Use the ring to detect it. Then in the following room, use the yellow portal 
to the north, avoiding the shiny thing there. Then, use the Red Portal 
to the right, the shiny thing there will trigger an alarm!

*****IMPORTANT SCENE*****
This does not look good. Chocolat looks surrounded. "Lloyd! Look!" Genis 
cries. Lloyd shouts, "Stop! Let her go!"

Event Battle! 2 Whip Masters, 1 Bowman, 1 Evil Sorcerer

You know what to do, right? After the battle, Chocolat is rather grateful, 
she asks, "You came to rescue me?" Colette says, "Yup! Did they hurt you? 
Are you okay?" "Yes, I'm fine. Chosen One, everybody, thank you all so 
much." Lloyd just says, "Ah, don't mention it." Kratos is getting serious, 
he says, "There is no time to be celebrating. WE still need to take care 
of Magnius." Lloyd is annoyed. Raine announces, "Assistant 
Governor-General Neil is taking the people imprisoned here to safety. Our 
job is to secure the control room and ensure safe escape." Chocolat asks, 
"Dorr finally mobilize his plans, didn't he?" "Um...uh, yeah." "I'm not 
if it's in the control room or not, but in the back is a platform that 
leads to a room filled with sparkling lights and other magical looking 
things. I'll show you the way." Raine says, "Hmm, it may be a bit dangerous, 
but we'd appreciate your help." "Of course. Follow me!" 

So, follow Chocolat. Then warp. You will end up in the control room all 
right. Lloyd looks around, he says, "So this is the control room...." Magnius 
says, "So the forsaken Chosen and her entourage of vermin have finally 
arrived." Kratos mutters, "For...saken?" 

Then the Desian music starts again! Magnius is lowered into the room. "You 
got it mixed up Magnius, you're the one that's forsaken. Your time is up. 
Some Desian Whip Masters enter the control room through the portals! 
Colette cries, "We're surrounded!" Magnius laughs, "Hahaha! Just like a 
bunch of stupid vermin! I know your every move. And I know about those 
inferior beings trying to escape, too." On a camera screen, you see the 
exit closes in front of Neil and the freed prisoners. Colette asks, "How 
did Neil get in there?" Kratos explains, "That's a projector. A product 
of magitechnology." Raine explains, "It's a device that displays images 
of people and things that are far away. We were displayed on here as well." 
So, there are CCTVs in service! The prisoners are trapped! 

"Oh no! They're trapped!" cries Genis. Magnius laughs, "Hahaha! A wasted 
effort! Everything you've done is meaningless!" "How so?! WE can rescue 
everyone after we take care of you!" "Big words from someone whose futile 
actions caused the disaster at Iselia!" Lloyd puts his head down. "That 
was..." "I know, how about I recreate that incident using the vermin on the 
projector? Watch, I'll unleash their Exspheres and turn them into 
monsters!" Lloyd cries, "No! Stop!" "Come on now, I'll be more than happy 
to turn them into monsters, just like that old lady you killed...Just like 
Marble! Hahahaha!" 

This turned Chocolat off, "Marble? You don't mean..." "Oh, but I do, my little 
Chocolat. Dear old granny Marble was sent to the ISelia ranch, where she 
was killed by Lloyd." I heard she met a pitiful end!" Genis tries to defend 
Lloyd, "Wait, it wasn't like that! Lloyd tried to save her!" But the Desians 
turned her into a monster and-" Magnius ends the sentence, "Lloyd killed 
her." The truth really hurts, Chocolat cries, "No..." Chocolat backs off 
into the 2 Whip Masters behind her. Colette cries, "Chocolat!" 

Lloyd shouts, "Dammit! Let her go!" Chocolat is mad now, she shouts back, 
"Leave me alone! I refuse to be saved by Grandma's murderer! I'd rather 
die!" I don't know what's wrong with Lloyd's actions, since in such cases, 
Euthanasia would just be better than being a mindless freak unable to 
control oneself.

Colette shakes her head, she says, "You mustn't say things like that! Don't 
throw your life away!" Chocolat is still stubborn, "Dorr will save me. 
Leave me alone!" Magnius laughs, "Hahahaha! Right, Dorr, huh. Well, 
whatever. Take her away!" The 2 Whip Masters take Chocolat away in a warp 
portal. Lloyd runs forwards and shouts, "Stop!"

Event Battle! 1 Whip Master, 2 Bowmen, 1 Evil Sorcerer
These guys are hopeless. Show them what professionals can do. After the 
battle, Lloyd will find the Pass that Chocolat, the ex-tour guide dropped. 
Magnius is angry now! "Dammit, how could you idiots allow these inferior 
beings to defeat you!" Magnius lowers himself to come after you personally! 
"Fine, I'll take care of you myself! I'll put an end to the Chosen, right 
along with you fools who can't let go of your elven blood!" It's time to 
fight! He will have 2 minions with him too!

Boss Battle! Magnius
Magnius
HP: 8500     TP: 120          Atk: 450
Exp: 675     Gald: 2124      Def: 65
Location: Near Palmacosta
Strong Against: Fire
Attacks:
Eruption, Beast, Battle Axe Chop, Flame Lance, Hell Axe, Hell Hound
Items Dropped: Warrior Symbol, Ex Gem Lv 1
This is one hell of a battle, literally. Magnius is supported by a Whip 
Master and a Bowman. He is strong against fire, and has a bunch of lethal 
fire element moves. He gets to use Eruption, where the ground beneath the 
target will erupt in flames, burning anything trapped within its radius. 
There's also Beast, and the Strike Type Equivalent of Eruption, which is 
the Flame Lance. In this attack. A beam of fire will shoot from above, 
and land, exploding after that! So, stay clear of all the blast zones and 
jump away. Jumping upwards helps to lower the damage dealt. If you see 
a red ring beneath Magnius, then you must act quickly to prevent him from 
using those attacks.

Later on, he can burn people with his axe with his Hell Axe attack. This 
move cannot be blocked, so be careful, however, his Hell Hound move, where 
he slams his axe down, then scoops upwards CAN. As for Genis, have him 
use any moves but Fire Ball. Raine will play the healer in this battle, 
so do not let the other 2 Desian minions get in her way.

After the battle, he will mutter how he lost to a bunch of kids, and will 
drop a Warrior Symbol, and an EX Gem Lv 1.  Magnius drops down to the ground. 
He cries, "Ugh...How?! How could a superior half-elf like me..." KRatos 
explains, "It's because you are a fool, Magnius. Cruxis has accepted 
Colette as the Chosen." "What?!" Lloyd agrees, "That's right! Colette is 
going to regenerate the world! We're not going to lose to someone like 
you!" "S...you're...Then...I was deceived...." 

He drops down to the ground and passes out. What? Deceived? Meanwhile, 
Raine is doing something with the control panel. A beam of light shines 
on a column. "Lloyd" Genis cries, Lloyd turns around and looks at the 
projector, so Chocolat is led out of the ranch. "Dammit!" Chocolat is 
whipped by the Desians and forced to go with them. Raine presses a few 
buttons, she says, "This should allow the people imprisoned in the ranch 
to escape." 

Kratos asks, "What about the Exspheres implanted in them? Without Key 
Crests, it's only a matter of time before they go out of control." Genis 
asks, "Can't we just take the Exspheres off of them?" "It's dangerous to 
attempt to remove an Exsphere lacking a Key Crest. I would imagine only 
a dwarf could handle it." Colette suggests, "Then we can ask Dirk to do 
it." "Yeah, Let's contact my dad." "We can work out the details later. 
Right now, I'm going to program this place to self-destruct. Ready?"

This sounds a lot like the endings of Resident Evils. Lloyd is shocked, 
he asks, "Are you serious?!" Genis says, "Raine, if you do that--" "At 
the very least, we'll deal a major blow to the Desian stranglehold over 
this region." If we're going to strike them, it should be thorough and 
decisive." "Raine..." "Remember, Genis. We're not like them. We're 
different." Now, the alarm sounds. Now, Raine has set us up the bomb, "I've 
set the self-destruct timer for ten minutes. Let's hurry and evacuate."

Everyone runs out. Oh, Magnius is not quite dead. He mutters on the ground, 
"I must inform Forcystus...while I can...." A projection of another senior 
Desian appears, he says, "I have a slight problem with you contacting Lord 
Forcystus. He'd realize what I'm trying to do." Magnius cries, "Rodyle! 
You...you deceived me! There was no order to eliminate the Chosen, was 
there?!" This man laughs, "Hehehehe. Collecting Gald for me, attempting 
to eliminate the Chosen for me...you've been quite useful, Magnius." Farewell! 
I hope you enjoy the afterlife!" The transmission is lost. Magnius makes 
his last cry, "Dammit...Lord Yggdrasil, glory to the coming Age of 
Half-elves!..." All this internal struggle, sounds like Umbrella...
*****END OF SCENE*****

Outside the facility, Lloyd meets Neil. Neil has moved all captives back 
to Palmacosta. Genis asks Neil to get out of there with them. Colette 
explains that it's going to explode. BOOM! The ranch blows up sky high! 
Or I should say, not very sky high.

Neil asks about the whereabouts of Chocolat. Raine says she thinks she's 
taken to another location. Neil asks you to inform him if they have any 
clues. Genis also says that the captives have Exspheres on them. Lloyd 
suggests Neil sends a letter to Dirk in his name. Neil will then leave 
you. Now, you can leave too. Note that the Warrior Symbol can increase 
the user's strength by 10%. In the field, there will be a skit called "Makes 
Sense?", where Lloyd and the others discuss the last words of Magnius.

Now you can leave and return to Palmacosta. It's time to investigate Dorr. 

---------------
Palmacosta
---------------
Group Level: 22

Enter the town hall. You find that there's no one there. Colette hears 
voices from the prison below. Lloyd asks if it is true. Kratos suggests 
heading down the basement.  Down there, and important scene.

*****IMPORTANT SCENE*****
You find Dorr and Kilia talking to an Evil Sorcerer. "When will my wife...when 
will Clara return to her original form?" The Desian says, "Not yet. You 
still haven't paid us enough Gald." You've been paying us less and less." 
"This is the best I can do! The tolls, the municipal taxes, the offerings 
to the Church of Martel...there's nowhere left to squeeze more money from!" 
So, Dorr is misusing state funds! "Well, I suppose this will do...for today." 
I'm sure Lord Magnius will remove the demon seed depending on your next 
contribution." The Desian leaves. Dorr and Kilia were surprised to find 
Lloyd there. 

Lloyd asks, "What's the matter? You look like you just saw a ghost." Genis 
adds, "Um, Lloyd, that's a really cliched line." "Shut up, Genis!" Dorr 
asks, "What are you doing here?! Neil! Where's Neil?!" Neil steps forward. 
He is shocked too. "Governor-General...I can't believe you've been working 
together with the Desians." Dorr cries, "So that's it! You betrayed me!" 
"Governor General! The Chosen destroyed the ranch for us. Please, stop 
this foolishness..." 

"What...what have you done?! You destroyed Clara's hopes of living!" Lloyd 
says, "I don't know who that is, but we saved everyone at the ranch. Except 
for Chocolat." "Saved? That's funny! All right, then! Just try saving 
Clara!" Dorr opens a cover, to a cell. He announces, "Save my wife!" Clara 
is a monster! Genis asks in terror, "Ahh! Wh...what's that monster?" Colette 
says, "She's crying...she's crying about in pain. You mustn't call her a 
monster." Lloyd guess, "You don't mean..." "That's right. This is what's 
become of my wife, Clara!" Raine now concludes, "So that's why you told 
everyone she passed away." 

"My father, the previous Governor-General, was a fool. Because of his 
defiant stance against the Desians, they killed him, then planted the demon 
seed in my wife as a warning. If I cooperate with them, they will give 
me the medicine to save her." Genis disagrees, "But...that means you're 
betraying the people of this city!" "What do I care? It was the only way 
to save Clara! But it's all been for nothing... I've lost the only chance 
I had to save her, all because of you!" 

Now you are a fraud too, Dorr! Lloyd interrupts, "Stop talking like you 
are the only victim! I'm sorry about your wife. But think of all those 
people who believed in you, only to be sent off to the ranch! Any of them 
may have wound up just like your wife!" 

Dorr still is stubborn, he says, "Silence boy! Stop acting like your justice 
is absolute!" "Where do you get off? Don't even start spewing the word, 
'justice'! I hate that word! If you wanted to save your wife, you should 
have resigned your position as Governor-General and searched for a cure, 
or what ever! You're a worthless jerk who couldn't give up his social status 
even for his own wife!" 

Colette disagrees, "Lloyd, please stop! Not everyone's strong enough to 
stand up against the Desians. Please, stop this!" "Colette..." "I'll find 
it for you! If there's a medicine that can save your wife, I promise to 
find it! So please..." But Kilia interrupts.
 
"There's no use. There is no way to remove a demon seed once it has 
sprouted." she says, she stabs Dorr in the back! Dorr cries, "Kilia! What 
are you--" Lloyd is shocked, he asks, "What are you doing?!" Genis is 
shocked too, "How can you do that to your own father?!" Kilia says, "That's 
a laugh." She transforms into some purple monster! "I am a servant of 
Pronyma, leader of the Five Grand Cardinals who rule over the Desians. 
I was merely assigned to observe the new human cultivation technique, 
developed by Magnius. There's no way that a superior half-elf such as I, 
could have a fool of a father like this!" 

Colette mutters, "A fool of a father?" "Just look at him! He didn't even 
notice that his own daughter was dead...because he was to busy chasing after 
medicine that doesn't exist...in order to save his monster wife! Hahahaha!" 
"You!" "How could you!" It's time to fight this spy!

Event Battle! Kilia
HP: 10000    TP: 400      Atk: 490
Exp: 500     Gald: 500    Def: 65
Location: Near Palmacosta
Weak Against: Light     Strong Against: Darkness
Attacks:
Acid Rain, Spark Volt, Claw Swipe, Tail Whip*, Multi Tentacle Whips*
*=If HP less than 4000
Item Dropped: Heal Bracelet

This is the first real battle to avenge a dead person! Having scanned Kilia 
using a Magic Lens, you will find that she is weak against Light, as she 
is evil and of the darkness. You are in luck with Raine over level 18. 
She can use Photon, which is quite an effective attack. So, let's couple 
those attacks with Colette's Angel Feathers. You can either disable their 
auto functionalities with the exception of First Aid. Always try to keep 
Genis away from Kilia, as her Spark Volt and Claw Swipe can kill him easily 
in no time. Kilia is an avid air polluter. She can bring down Acid Rain, 
and that can lower everyone's defense. So, you should try and distract 
her with Sword Rain combos to keep her attention away from the Artillery.

Once her HP drops lower than 4000, then she will go desperate and grow 
a tail and about 5 to 6 tentacles. She can hit you about 5 times or more 
with those tentacles, or simply hit your tail. So be prepared to block 
with all your heart's content. If Lloyd is knocked out, quickly revive 
him! Eventually you will prevail, but if you get knocked out too many times, 
you may receive negative grade!

After the battle, Kilia falls down and cries, "This can't be...Fine then, 
I'll set this monster free and let it kill you!" Kilia sets Clara free. 
Lloyd looks at Clara, "No, not again! Do I have to kill another innocent 
victim?" However, Colette can actually stop this thing by shouting "Stop!" 
Clara then leaves the place. Genis cries, "Wait!" But Clara is gone.

Dorr asks, "Is Kilia really dead?" Genis says, "Kilia is..." Lloyd lies, 
"Don't worry. It seems your real daughter is fine." Genis says, "Lloyd." 
Dorr now knows Lloyd's name. "I see. You...your name's Lloyd?" "Yeah." 
Colette begs Professor Sage to help him. However, Raine fails, miserably. 
Dorr's last dying words are, "Please...please safe Chocolat. And if you 
somehow find a way to save my wife, please her return to her human form. 
When my daughter comes back, I don't want her to be all alone..." 

Time to socialize 16!
a. "Okay."				Pleases: Colette, Genis (+1 to both)
b. "That I cannot do."	Pleases: Raine, Kratos (+1 to both)

Just agree. "Thank you." Then Dorr is dead, you get the pass to go on to 
Hakonesia Peak. Neil cries, "Governor-General Dorr!" 

Back up in the office, Neil apologizes, "I am sorry of everything that 
has happened. Thank you for all your help." "what are you going to do now?" 
"I think the first step is to get together with those who hold power in 
the city and reorganize the government." "Good luck. As for us, we're going 
to find Chocolat, no matter what." "That's right, because we promised." 
"Indeed." "Thank you." Colette says, "I guess it's time to go then." "Yeah." 
Neil says, "Please be careful. And please come visit the city again! We'll 
ber waiting for you." Raine is ashamed of herself. "My healing arts cannot 
even save a single life?" Now, I guess this once authoritative teacher's 
reputation is heavily damaged! "Professor Sage? Did you say something?" 
"No, it's nothing."
*****END OF SCENE*****

Now, let's go back to Marble's to buy some supplies, then rest at the inn, 
and then leave. Oh, and the Heal Bracelet you receives can restore 10% 
of the user's HP upon the defeat of an enemy. There is a skit called "He's 
a father", where Lloyd explains why he lied to Dorr. Then leave the city 
and return to the House of Salvation.

-------------------
House of Salvation
-------------------
Group Level: 23

Now, let's talk to the high priest in the House of Salvation. He will gladly 
give the Spiritua Statue to you. However, his assistant apologizes, as 
he has lost the real Spiritua Statue a year back, so has replaced it with 
a fake!!!! What? A fraud! According to the priest, he has dropped it in 
a geyser on Thoda Island! Besides, he had Dirk make it! So all of this 
has been going under Lloyd's noses! Dirk is another fraud, I think he should 
be arrested! 

Time to socialize 17!
a. "I'll go get it."     
Pleases: Colette* (+2), Genis (+1)
Displeases: Raine (-2), Kratos (-1)
b. "The problem is the geyser."
Pleases: Colette (+1), Raine* (+2), Kratos (+1)

You then get to choose between getting it, or worrying about the geyser. 
Choosing the latter choice will annoy Raine, and that would make her HATE 
you! Genis will also be mad too! As this guide aims to help you befriend 
Genis, I suggest the former choice. Raine will be pleased to know that 
Lloyd has been studying! Colette will also be pleased. So, this really 
is a dilemma here. So, take your pick. Anyway, your next destination would 
be Thoda Island, so GET THERE NOW!

When Genis hits level 23, he can learn a stronger T-Type Fire Move, Eruption! 
So, Fireball is officially obsolete now. If he's of Strike Type, he will 
learn Flame Lance instead.

New Technique for Genis! Eruption (Technical) / Flame Lance (Strike)
Element: Fire     TP Required: 24     Learned at: Level 23     
Consider Genis bringing Krakatoa with him in his adventures. With this 
move, Genis will unleash a volcanic equption right under the enemies' feet. 
This eruption will affect a considerable area, and can hit the enemies 
at least 5 times. To make sure you will be able to learn this move, use 
Fireball 50 times. Then get ready to burn. If Genis is of S-Type, he would 
have learned Flame Lance instead. If that is so, a blaze of fire will fly 
diagonally downwards, hitting the ground with an explosion. This does not 
cover a radius as large as the Eruption Move.

A new Unison attack will also be available for Lloyd and Genis. It's Fiery 
Beast.

New Unison Attack for Lloyd and Genis! Fiery Beast
Element: Fire
The requirements for this move are very specific. Lloyd must either couple 
Beast with Genis' Intermediate Fire spell (Eruption or Flame Lance), or 
couple his Level 3 Beast Attack (Raging Beast or Hunting Beast) with Genis' 
Explosion.

By the way, at Level 23, Kratos can learn Light Spear.

New Technique for Kratos! Light Spear
TP Required: 18     Learned at: Level 23
I never knew swordsmen could do ballet along with their fighting. The Light 
Spear will cause Kratos to jump and spin around, forming some smooth spiral 
curves that hit the enemy multiple times. This is good for tall enemies. 
Oh, by the way, Light Spear can be used instantly after Sonic Thrust for 
a combo. Be aware of that.

---------------
Thoda Island
---------------
Group Level: 23

Time to socialize 18! Navigating the geyser
a. Succeed	Pleases: Everyone (+3 each)

Go over to the "bridge" leading into the Thoda Geyser. Then Genis will 
attempt to freeze the geyser for a short while. However, the ice will last 
only 30 seconds. Icicle is cast. You will be asked to move in the direction 
Genis indicates, if you make 3 mistakes, Lloyd will fall in and be boiled 
alive! You will then get the statue. 

Note:
Oh, and if you do mess up, Lloyd will be stranded on a boulder, and the 
hot water will begin to surround him. Your soul mate will rush over to 
Lloyd and block the steam. When he's saved you, he will fall down. Raine 
will heal him. Lloyd thanks the soul mate. (Pleasing him) Kratos will have 
another shot. This time he won't mess up. Lloyd and Genis are surprised. 
Must be his face.

Before you leave, read the skit called "Justice and Strength". This is 
there Kratos lectures Lloyd and Genis on Colette. Then get back, and return 
to Hakonesia Peak.

---------------
Hakonesia Peak
---------------
Group Level: 24

Go over to the old man and show him the statue. Koton will tell you to 
give the statue to him. Lloyd gives it to him, and Koton lets them ONLY 
take a look at it! Koton now allows you to look at the Book of Regeneration 
as much as you like. It's written in very old style. The book mentions 
the Triet Ruins, which has been covered. It also mentioned the Thoda Geyser. 
There is also this place with a lot of wind, and also a certain tower. 
The rest is too damaged to be read. The Seal of Wind maybe the Asgard Ruins. 
The tower is probably the Tower of Mana. Now, get out and show the 2 guards 
the pass. Then you can cross over the other side of Hakonesia Peak.

-----------------------------------------
c. On the Other Side of the Peak [TOS5C]
-----------------------------------------
So, now that you have crossed the mountains, you will be on the way to 
Asgard. It is a city to the west.

------------------------------
From Hakonesia Peak to Asgard
------------------------------
Group Level: 24

You will also be pleased to find a House of Salvation in the middle of 
the route. So, stop there if you like, and consider fighting the monsters 
nearby. 

-----------------
Enemy Strategies
-----------------
Giant Beetle
HP: 1110    TP: 0       Atk: 272
Exp: 31     Gald: 58    Def: 20
Location: Near Palmacosta
Weak against: Ice
Attacks:
Flying Tackle, High Speed Air Swoop Tackle
Items Dropped: Kirima, Cabbage
Aha, so even giant ladybirds are going to attack you now. Giant Beetles 
are always airborne, and they usually tackle you from the air. They almost 
always attack in groups of 4. Sometimes, they will swoop down quickly and 
dive onto you. This move is more powerful, however, if the Giant Beetle 
misses, he will be stunned. Then that is your chance to counter attack. 
You can always floor them by slashing them constantly while they are on 
the ground, and they cannot fight back. When they die, you may salvage 
their Kirima (a fruit), and cabbage from them.

Grasshopper
HP: 1480    TP: 0       Atk: 247
Exp: 28     Gald: 63    Def: 21
Location: Near Palmacosta
Weak against: Fire, Thunder, Ice
Strong against: Water
Attack:
Claw Pinch
Item Dropped: Apple Gel
The grasshoppers have really grown real big. They are big and green, but 
they have no wings! They only have one attack, the claw pinch, and it is 
always capable of hitting you three times in a row. However, Grasshoppers 
themselves are full of vulnerabilities. They are weak against a grand total 
of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully 
blockable. Once they are dead, they may drop Apple Gel.

Harpy *****NEW!*****
HP: 1950     TP: 100      Atk: 358
Exp: 51      Gald: 99     Def: 21
Location: Balacruf Mausoleum
Weak Against: Earth     Strong Against: Wind, Thunder
Swoop Kick, Triple Barb Attack
Items Dropped: Chicken, Green Quartz
Item to Steal: Magic Lens
Talk about humanoid birds. Harpies are birds with human faces! And I thought 
they look different in Greek Mythologies! Anyway, they will try to swoop 
down and kick you from above. Sometimes, they can shoot spiky barbs at 
you from the air. For some strange reason, Harpies are only weak against 
Earth, but not Wind or Thunder. When they are killed, you may find chicken 
on them. Yummy. You can also find Green Quartz on them. Remember to floor 
them to keep them down.

Velocidragon *****NEW!*****
HP: 2300    TP: 0         Atk: 406
Exp: 68     Gald: 84     Def: 30
Location: Near Luin and Hima
Weak against: Ice     Strong Against: Physical Attacks, Fire
Attacks:
Lunge Bite, Kick
Items dropped: Pellets, Apple Gel
We now have real life dragons coming against us. Velodragons are large 
grey dragons who are ridden on by a Dragon Rider. They attack by biting 
and kicking, and both of these attacks can be simply blocked. The trick 
is not to rely on physical attacks on these things, as they are resistant. 
So, using moves like Hurricane Thrust will be more effective. Also ask 
Genis to use the Icicle move against the Velodragon, but avoid using fire 
element moves for now. Remember, don't be intimidated by the large size! 
Velodragons drop Pellets, which can be given to Dirk to make figurines 
and Apple Gel.

Dragon Rider *****NEW!*****
HP: 2680     TP: 0        Atk: 425
Exp: 68      Gald: 91     Def: 37
Location: Near Luin and Hima
Attacks:
Sword Slash, Jumping Slash
Items Dropped: Barley Rice, Pasta
Dragon Riders are the knights that ride on the Velodragons. When you hit 
a Velodragon once, he will dismount in the hope of taking care of you 
personally. His attacks are quite ominous. He can only slash and nothing 
else. So, you know what to do. And I thought the number one knightly rule 
is to never be separated from your horse! Dragon Riders may drop Barley 
Rice and Pasta! I guess such riders need to eat a lot of grains.

Woods Worm
HP: 1790    TP: 0         Atk: 285
Exp: 34     Gald: 48     Def: 13
Location: Near Palmacosta
Weak Against: Ice
Attacks:
Barrel Roll, Bear Hug
Item Dropped: Melon
Woods Worms are some overgrown caterpillars. They attack by brute force, 
and nothing else. Firstly, they will roll into a ball and hurl themselves 
at you, or they can use their forelegs and grab you and perform several 
bear hugs. Simple blocking can work against those two. As they are bugs, 
Ice element moves deal the most damage on them. When they die, Woods Worms 
drops Melons. I wonder where they came from.

Insect Plant *****NEW!*****
HP: 2990    TP: 0          Atk: 448
Exp: 72     Gald: 260     Def: 21
Location: Near Luin and Hima
Attacks:
Release Bees
This is a giant insect eating plant. Although it has only one attack, it 
is very devastating. The insect plant will release a swarm of bees now 
and then, and it is capable of performing such a long combo that can kill 
you in several times. Your best hope is to block more, all go up front, 
and thrash them to your heart's content.

Fish
HP: 920     TP: 0      Atk: 200
Exp: 16     Gald: 25   Def: 10
Location: Near Izoold
AA: Water     Weak against: Thunder     Strong Against: Water
Attack:
Drill Charge
Item Dropped: Seaweed
Fishes looks horrible in Tales of Symphonia, and for some strange reason, 
they can live without water. They can be found on the beaches! The Fishes 
attack by drilling into you, and that can hit you up to three times. Just 
block them. As they have no TP, normal melee strategies work the best 
against them and the fight should be over in a mo. For even faster battles, 
use Thunder moves against them. When they are dead, you may be able to 
cut them open, and salvage the Seaweed hidden inside. At least that's where 
I think you may find them.

Sea Jelly
HP:  1290   TP: 0        Atk: 270
Exp: 30     Gald: 48    Def: 20
Location: Near Izoold
AA: Water     Weak: Thunder, Ice     Strong against: Water
Attacks:
Upper Tentacle Bash, Lower Tentacle Kick
Item Dropped: Squid
Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the 
beaches as well. However, they are equipped from above as well as below. 
They can open their heads up to bash you with the tentacles hidden beneath, 
or they can just kick you with their lower tentacles. Sea Jellies are also 
pure melee creatures. They are particularly vulnerable to Thunder and Ice. 
When they die, they can leave Squid behind. I don't know where that came 
from either.

Starfish
HP: 1820    TP: 38      Atk: 230
Exp: 28     Gald: 56    Def: 25
Location: Thoda Geyser
AA: Water     Weak Against: Thunder     Strong Against: Water, Ice
Attacks:
Punch, Kick
Items Dropped: Kelp, Magic Lens
So even Starfish have started fighting now. They are all blue in colour. 
They are simply melee fighters. They just attack by punching and kicking. 
Starfish often appear in swarms, but that won't be a problem. Just strke 
them with some Thunder based moves, and they should be down in no time. 
They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens.

-------------------
House of Salvation
-------------------
There is a dog walking around outside the house. Have Colette examine it. 
She will name it Monmon! Then go in and rest before entering Asgard. It 
is the grey dot to the west on the World Map. By the way, if you talk to 
the woman by the beds, she will attempt to play word games with you, but 
your character makes all words end with L, so she will loser! There will 
be a skit called "Human Ranch", where Genis asks what human ranches are 
used for. Then enter Asgard, it's to the west.

---------------
Asgard
---------------
Group Level: 24

So, you are in the City of Ruins. The house to the left is an inn. The 
rates are 200 Gald a night. Go up the stairs. There will be an Item Shop 
to the let. It's called Gale.

At Level 24, Lloyd can learn Omega Tempest.

New Technique for Lloyd! Omega Tempest
TP Required: 17     Learned at: Level 24
This is just a more powerful version of Tempest, and Lloyd will do the 
usual cartwheeling with his sword. It's just that they add Omega to the 
end to make it SOUND more powerful. It hits 8 times, by the way.

*****GALE*****
Food:
Pork (120), Beef (140)Chicken (120), Juicy Meat (200), Beef Strips (80), 
Cabbage (60), Lettuce (80)  Mushroom (60), Potato (50), Radish (60), 
Carrot (60), Barley Rice (60) , Panyan (70), Roll (70), White Satay (200), 
Red Satay (200) , Black Satay (200), Egg (50), Cheese (60), Kelp (40) 

You can ignore the cave in the middle, and enter the weapon shop to the 
right. The one to the right called Cyclone. The one to the left is called 
Typhoon. So, they are having a joint venture with storms as their names!

*****CYCLONE*****
Body Armor:
Ring Mail (Cost: 1800     For: Lloyd, Kratos)
Fine Guard (Cost: 900    Already Equipped)
Mage Cloak (Cost: 1500 Gald     Already Equipped)
Feather Robe (Cost: 920 Gald     Already Equipped)

Head Armor:
Iron Helm (Cost: 1200 Gald     For: Lloyd, Kratos)

Arm Armor:
Iron Gauntlet (Cost: 1200 Gald    Downgrade)
Kitchen Mittens (Cost: 1000 Gald    For: Colette, Raine)

Accessories:
Paralysis Charm (Cost: 4000 Gald)
This helps protect the user from Paralysis during battle.

*****TYPHOON*****
Masamune (Cost: 1500     Already Equipped)
Slicer Ring (Cost: 1380 Gald     Already Equipped)
Duel Star (Cost: 1180 Gald     Already Equippped)
Gem Rod (Cost: 1550 Gald     Already Equipped)
Steel Sword (Cost: 1380     Already Equipped)
Hydra Dagger (Cost: 2200 Gald     For: Kratos)

If you talk to the man in the middle, you can customize stuff, AND exchange 
Grade for materials. As you have a surplus of grade, customize EVERYTHING!

*****HURRICANE*****
Weapons:
Osafune (Lloyd)
Mumei x1, Black Silver x1

Sinclaire (Lloyd)
Masamune x1, Black Silver x1, White Silver x1

Mystic Ring (Colette)
Slicer Ring x1, Beast Fang x1

Falling Star (Genis)
Duel Star x1, Beast hide x1

Earth Rod (Raine)
Battle Staff x1, White Silver x1

Earth Dagger (Kratos)
Hydra Dagger x1, White Silver x1, Mewrmaid's Tear x1

Silver Sword (Kratos)
Steel Sword x1, Beast Fang x1, Black Siver x1

Iron Guard (Colette)
Leather Guard x1, Black Silver x1

Mage Cloak (Already Equipped)

White Robe (Raine)
Feather Robe x1, Magical Cloth x1

Yayoi 
Feather Robe x1, Magical Cloth x1

Gold Circlet (Colette, Raine)
Circlet x1, Magical Cloth x1

Iron Gauntlet (Downgrade)

The Ring Mail increases Lloyd and Kratos' defense by 5. The Iron Helm 
increases defense by 2 over the Leather Helm. The Kitchen Mittens increase 
the Defense of Colette and Raine by 1 over the Bracelet.  There are just 
so many upgrades that I cannot get ahold of at once. Sigh...

Outside, cross the bridge to the right for another Katz Expedition Team 
stand. Then get back down to the level of the first inn you see. There 
is a booth called the Whirlwind.

*****WHIRLWIND*****
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)
Holy Bottle (200 Gald)
Dark Bottle (200 Gald)
Magic Lens (10 Gald)
Stone Charm (4000 Gald)
This accessory protects your character equipping it against being 
petrified. 

Up the slope, there is another inn called the Cool Breeze. It charges 400 
Gald a night. Not a good value for money. Eh? To the right is a third inn 
It is called the Fresco it's 300 Gald a night. Then, goto the far right, 
there will be a dog. Have Colette name it Murry. The 2 houses on this level 
are not worth entering. Instead, go up the stairs, and enter the one to 
the far right. Inside, before you talk to the woman, get upstairs, and 
examine the record player by the bed. It's the Wonder Chef!

New Recipe! Meat Stew
The Wonder Chef will teach you the recipe that stirs people of hunting 
cultures. All you need is meat and Kelp. You can add Radishes, Tofu and 
Carrots to enhance the flavor. For some strange reasons, Lloyd is best 
at preparing this dish! This food restores a small amount of HP, and 
temporarily increases Attack.

Now, get back down and talk to the woman. She is called Aisha. She hopes 
Linar will not do anything stupid. Hmm... Let's investigate the altar on 
the top of the town. Go up the stairs to the left of the Fresco, and you 
will watch another scene. Raine will exclaim that it is the Asgard Ruin. 
She will ask Lloyd to state the historical background of the ruin. Genis 
says it first. Raine is mad and asks Lloyd what has he learnt. Lloyd says 
PE and Art, which is the typical answer for many drop outs! Raine continues 
her lecture, while Kratos steps aside. You can take control of Lloyd while 
she continues. See the two heads sticking out of the back? Let's go and 
check. It seems that Harley and Linar wants to blow up the altar! Linar 
is still reluctant to blow this thing up. Meanwhile, Lloyd cuts in. When 
Linar mentions destroying the ruin, Raine hears it and comes running over. 
Raine jumps down, and she rebukes them. She kicks Harley. And Linar aside. 
Harley tries to defend himself by saying that he's a half elf, but Raine 
does not buy it. Meanwhile, Raine accidentally set off the breaker! Now, 
its timer is ticking!  Oops. Lloyd tries to warn Raine, but she refuses 
to listen. But she discovered it later, anyway. Raine is absolutely mad 
that there is no disarm switch! Better call in the bomb squad!!

Oh well, Lloyd has to disarm it himself now. Otehrwise, the four will be 
blown sky high! Meanwhile, the ruin is unharmed. The Mayor notices this 
commotion and runs up. HE finds all of the group there. Lloyd asks Raine 
to run. I guess Harley and Linar would have run over to Aisha's house. 
So,' let's get there. Inside, aisha thanks you for stopping them from 
destroying the ruin. Harley explains that he is just wanting to prevent 
Aisha from being sacrificed. Oh well, it's a ritual in honor of the Summon 
Spirit of Wind. For some strange reason, this Wind Spirit started request 
sacrifices, but Lloyd is convinced that it is a fake. Later Harvey kicks 
your group out! Let's get back up onto the altar.

The Mayor tries to stop you from entering the altar. He refuses because 
of another idiot like raine, the tourism industry of Asgard is oin the 
verge of collapse. What a legitimate reason! So, no onwe but the spirit 
dancer is allowed to get onto the stage now. So, Raine volunteers in order 
to release the seal. Lloyd says she's just going to study it beforehand 
and gets smacked! Now, you get back to Aisha's house.

So, Raine changes clothes at Aisha's house, and gets up the stage to dance. 
She taps her staff on the stage for several times.  Then places it on to 
the spirit is revealed. He has come for the girl! Oh dear, so this guardian 
is an evil creature! What a fake! Let's fight! 

Event Battle! Windmaster
HP: 10000     TP: 200     Atk: 580
Exp: 1325     Gald: 800   Def: 85
Location: Near Asgard
Strong against: Wind
Attacks:
Wind Blade, Punch, Rollout, Axe Kick
Items Dropped: Balacruf Map, Talisman

This fake is another of those enemies with 10000 HP. It is a Wind Element 
monster, so he can use Wind Blade against you. This move is not so persistent 
and can be easily stopped. At close quarters, the Windmaster will attempt 
to punch you. Sometimes, he can roll into a disc and roll towards you. 
This is capable of dealing many hits at you at once, with great damage. 
So, get ready to guard against this move! Besides, this enemy has an axe 
for a leg, and he can use it to kick you hard. For this battle, melee tactics 
will work best. If your characters are at about level 21, things should 
be a cinch. Just don't use Air Thrust against him as it's a waste of TP. 
When he is defeated, he will drop the Balacruf Map, as well as an accessory 
called the Talisman. A Talisman increases the Defense of the character 
equipping it by 5%.

After the battle, Raine gets commended by Linar. You will receive the Map 
of Balacruf. Linar will then lead you to his house to decipher the map. 
After the 2 leave, Genis says that Raine and Linar will investigate what 
that fake is. Harley says that Raine is a half-elf as well. At this point, 
Genis is shocked, he believes he's an elf. Gosd knows who they can tell. 
Using blood tests, I presume? Genis puts his head down. Harley tries to 
convince Genis that he's wrong. Now, they return and rest. Later at the 
inn, Genis suggest go finding Raine at Linar's house. Go back to Aisha's 
house to get Raine.

Raine has just finished deciphering the map. Genis says that Raine has 
gained another fan, and gets smacked again! So, the monster was the source 
of the calamity that afflicted the ancient Balacruf ESo, Sylph is the Summon 
Spirit of Wind. So, this map leads to the REAL Summon Spirit of Wind. Raine 
revealsthe seal is inside the balacruf Mausoleum! What! Inside a place 
where they preserve the dead? So, Raine will join the party.

Get back to the inn and save. There should be a skit called "Leave it to 
me". Colette is a bit scared about the next seal. But Lloyd promises to 
protect her. So, it's a "leave it to me" scenario. After this, get back 
out to the field, and head to the peninsula in the far eastern side. You 
should search the hills on the northern shore, as there is a chest with 
a Strike Ring inside. It makes the person equipping it an S-Type.

-------------------
Balacruf Mausoleum
-------------------
Group Level: 25

Raine instructs Colette to climb the central stairway and offer the map 
at the altar. There is a dog here, which has already been named Pepe. There 
is a chest with 1800 Gald by a traveler. Be sure to open it. Then climb 
the stairs and offer your map to the altar as instructed. The Oracle Stone 
is activated. Colette places her hand on it. The door to the Mausoleum 
then opens. Now, go in.

-----------------
Enemy Strategies
-----------------
Arachnid *****NEW!*****
HP: 1870     TP: 0     Atk: 320
Exp: 38      Gald: 77     Def: 31
Location: Balacruf Mausoleum
Weak Against: Ice
Attacks:
Lunge Bite, Spider Web, Stone Poison
Item Dropped: Onion
Item to Steal: Shell Bottle
Arachnids are spiders, and all spiders are arachnids. However, in Tales 
of Symphonia, Arachnids are spiders that are red in colour. They are just 
stronger than Spiders, that's all. All they can do is to lunge bite, and 
sometimes, they will attempt to hurt you with their puny little Spider 
Webs, just like the Spiders. Ocasssionally, they can use stone poison, 
which is a more powerful poisonous move, I guess. I guess such insects 
are typical of old crypts like the Baracruf Mausoleum. They tend to drop 
onions when they are killed.

Skeleton *****NEW!*****
HP: 2190     TP: 0       Atk: 370
Exp: 53     Gald: 68     Def: 12
Location: Balacruf Mausoleum
AA: Darkness     Weak against: Light     Strong Against: Darkness
Attacks:
Blade Slash, Blade Slam
Item to Steal: Ring Mail
Skeletons are just your typical horror movie enemies. The skeletons of 
Tales of Symphonia are armed with some sickle like blades, which they use 
to slash and slam. So, all you have to do is to block carefully and they 
should not be a big problem. As they are evil creatures, they are all weak 
against light. So, justice can be served. Just don't try to beat them at 
their own game with darkness moves. But hey, what do you know? You can 
actually steal a relatively strong armor (at least for now) for Lloyd called 
the Ring Mail!

Harpy
HP: 1950     TP: 100      Atk: 358
Exp: 51      Gald: 99     Def: 21
Location: Balacruf Mausoleum
Weak Against: Earth     Strong Against: Wind, Thunder
Attacks: 
Swoop Kick, Triple Barb Attack
Items Dropped: Chicken, Green Quartz
Item to Steal: Magic Lens
Talk about humanoid birds. Harpies are birds with human faces! And I thought 
they look different in Greek Mythologies! Anyway, they will try to swoop 
down and kick you from above. Sometimes, they can shoot spiky barbs at 
you from the air. For some strange reason, Harpies are only weak against 
Earth, but not Wind or Thunder. When they are killed, you may find chicken 
on them. Yummy. You can also find Green Quartz on them. Remember to floor 
them to keep them down.

Gargoyle *****NEW!*****
HP: 1200     TP: 0     Atk: 348
Exp: 52     Gald: 92     Def: 52
Location: Balacruf Mausoleum
Strong Against: Physical Attacks, Earth
Attack:
Spear Stab
Item to Steal: Black Silver
So, Namco, like Square-Enix has been to Paris and stole and cloned a lot 
of those stone statues from Notre Dame! Gargoyles are the usual flying 
statues. They are all armed with spears which they use to stab. So, block 
and counter. But this time, you will have to be aware not to use too many 
physical attacks against them. As they are made of stone, physical attacks 
won't have much of an impact to Gargoyles. As they are flying, however, 
you can keep slashing them down to floor them, as usual.

Wind Element *****NEW!*****
HP: 1680     HP: 120      Atk: 300
Exp: 58      Gald: 84     Def: 30
Location: Balacruf Mausoleum
AA: Wind     Weak Against: Earth, Thunder 
Strong Against: Wind, Fire, Ice
Attacks:
Rolling Swoop, Wind Blade
Item Dropped: Green Quartz
Talk about consistency. Wind Elements look a lot like the Fire Elements 
and Water Elements. These are green in colour with the usual Saturn like 
rings around them. Wind Elements are the toughest of the 3 elements. They 
can spin around and tear into you in a straight swoop, which may hit you 
5 times in a row. They can only do the Wind Blade, so you can rest assured 
of little magical damage. They are weak against earth and thunder moves, 
so Stalgmites and Thunder Blades will come in handy. Just don't let them 
get off the ground, and they can't attack. Simple. As they are wind elements, 
dropping Green Quartzes after battle is normal.

Melting Pot *****NEW!*****
HP: 1480     TP: 0     Atk: 273
Exp: 47     Gald: 71     Def: 10
Location: Balacruf Mausoleum
Strong against: Earth
Attacks:
Lunge Bite, Red Tentacle Attack
Item Dropped: Panacea Bottle
Talk about an almost direct carbon copy of the Burning Pot. The Melting 
Pot has exactly the same attacks as the Melting Pot. Only that they are 
a bit more powerful. The elements have been changed too. Melting Pots are 
strong against Earth Element moves, so don't try using them. Anyway, when 
they are shattered, Melting Pots drop Panacea Bottles.

*****END OF ENEMY STRATEGIES*****

The Majority of enemies here are weak against earth, so equipping the Earth 
Dagger should be a good idea.

From the entrance, go all the way right and as soon as the spikes drop 
down, run past. Otherwise, you will be impaled, and all party members will 
be hurt. At the other side. Fight the first set of monsters you see, and 
they will drop a Memory Gem. Return to the entrance and go to the right. 
You should see a sealed memory circle. Now you can unlock it. There is 
a chest that resembles a coffin. Open it, there is a Beast Fang inside.

Then, move go through the corridor with the spikes coming in from both 
sides. Make sure you run past just as they start to retract, or you will 
risk being impaled! See the torches. If you try to light them, they will 
just come off because of the wind. However, lighting them up only allows 
you to read some scripts about the Balacrufs, so there is no need for you 
to bother blocking the wind anyway. So, let's just move on to the left 
and go up the stairs. 

There will be a monster blocking the narrow path. SO it is not possible 
to avoid combat, but it doesn't matter that you have a strong party, anyway. 

Continue along the pathway, avoiding all the spikes. There is a door with 
2 unlit torches to either side of it. Light them both up, and the door 
will open. Before going up the revealed stairs, go to the right, and go 
down the steps. There should be a smlall shrine. Examine it to change the 
Sorcerer's Ring to blow air out. Then go to the right, to that windy corridor 
and open all treasure chests. They contain an Iron Guard, a Blue Ribbon 
and Beast Hide. The Iron Guard increases Colette's Defense by 7 compared 
to the Fine Guard. The Blue Ribbon increases Defense by 6 over the Ribbon.

Meanwhile, Shenna is hot on Colette's trail. She is held off by Noishe 
again. She summons Corrine, which scares Noishe, so she can finally enter. 
Now, the group is in a room with 5 windmills. Blowing air into the windmills 
in different orders unlocks different things. First, blow air in the order 
blue --> red --> yellow --> white --> green for the wall on the left to open. 
There will be a chest with a Blue Ribbon inside. Now, both females can 
have the Ribbon. Then, blow air in the order red --> green --> yellow --> white 
--> blue to open the wall on the right. There should be an EX Gem Lv 2. 
Finally, blow air in the order red --> yellow --> green --> white --> blue and 
the metallic door will come loose. Run over to it and it shall open upon 
close examination.

Now, you can climb upstairs to face the seal boss. This time, things are 
looking misty. The same light shines from the altar. Include Lloyd, Raine, 
Kratos and Colette in the top 4, and then a beam of green light emerges! 
It's time to fight! 

Boss Battle! Lapyx
HP: 14000     TP: 88           Atk: 690
Exp: 1324     Gald: 2000      Def: 100
Location: Balacruf Mausoleum
Strong against: Wind, Thunder
Attacks:
Feather Shot, Multi Kick, Air Thrust*, React Feather*
*= if HP is less than 7000
Items Dropped:
Paralysis Charm, Spirit Bangle
This is another challenging boss, and I can guarantee that people may be 
knocked out easily if they are not careful. The Lapyx is some dominantly 
blue bird with rainbow like feathers. At first, the Lapyx will just shoot 
you with 5 of its feathers with Feather Shot. This can be easily blocked. 
On the ground, the Lapyx will first perform a forward kick and then a 
spinning kick. Again, block these moves. Lloyd and Kratos will be the 
frontline fighters for this battle. Meanwhile, ask Colette and Raine to 
perform their respective Light Element moves, in particular Photon and 
Angel Feathers from behind. This can help hold Lapyx at bay while you follow 
up with a Sword Rain combo. If Kratos' timing is sufficient, you may be 
able to get a 30 hit combo or more in this battle.

When the Lapyx has lost 7000 HP, it will become more desperate. It will 
start to cast Air Thrust spells, so hurry up and stop it. If it does manage 
to use the move, get out of the proximity before the spell starts churning 
the air. The Lapyx will also resort to a more powerful feather attack, 
the react feather. It can bring the victim's HP down fast, so be ready 
to guard in place. If you are desperate, then you can consider using either 
a Photon Tempest Unison Attack or a Photon Blast.

I know, some life bottles would be used in this battle, but I think you 
should eventually win anyway. The Lapyx will drop a Paralysis Charm, which 
protects against Paralysis, and the Spirit Bangle, which restores 5% of 
the user's total TP for every enemy defeated.

After the battle, steam gushes out from the altar. Then, you see Sylph 
awaken. Colette will be asked to offer her prayers, as usual. Colette 
sprouts angel wings again, and levitates. Green light shines from the 
heavens, as usual. Remiel appears again. Colette receives more powers, 
and is told that the next seal lies far northwest. He will e waiting for 
Colette. Then he disappears. He tells Colette thae end of her journey is 
close. Colette drops down, and mutters, "A true angel." I guess she's 
worried. Colette will learn Holy Song. Then you can leave.

New Technique for Colette! Angel Song
Element: Light     TP Required: 35
This angelic move increases defense and offense of the entirte party at 
a time, but is it worth 35 TP? It's up to you to decide.

As you are about to exit, Shenna stops you. Colette is STILL pleased to 
see her!!! Colette thinks Shenna is her friend! Shenna denies it and charges. 
Let's right! She is now a Resolute Assasin.

Event Battle! Guardian-Lightning and Resolute Assasin
Guardian-Lightning
HP: 5500     TP: 400       Atk: 471
Exp: 250     Gald: 250     Def: 46
Location: Near Luin and Hima
Attacks:
Punch, Drill Charge
Items Dropped:
Fine Pellets, Magic Lens

Resolute Assasin
HP: 4500    TP: 164        Atk: 500
Exp: 300    Gald: 450     Def: 62
Location: Near Luin and Hima
Attacks:
Power Seal, Punch Combo, Pyre Seal
Item Dropped: Dark Bottle

The strategies for this battle are very similar to the last battle with 
Shenna. But this time, Shenna is stronger, blocks more frequently and uses 
a more powerful trick called the Power Seal. I wonder when will MasterCard 
hire her to be their marketing manager?

After the battle, Shenna asks why the group has won. Genis says that 
goodness and love will always win. Shenna says, if they are good, then 
so is she! Shenna says that when Colette regenerates the world, her country 
will be destroyed! Shenna also says that this world will be saved, and 
then she runs. I wonder what's the meaning of that last sentence. She said 
THIS WORLD. Now, get out of here.

---------------
New Techniques
---------------
Thunder Blade (Technical)/Spark Wave (Strike) (Genis)
Element: Thunder     TP Required: 28     Learned at: Level 26
Genis can be even more of a magician with this in hand, although he will 
learn it 5 levels later than Kratos. He will drop a large electrical "sword" 
down from the heavens, giving the enemies the initial shock, and then there 
will be several concussive shocks that will spread out in 8 directions 
and shock the enemies a couple more times in the affected area. As for 
Spark Wave, Genis will shock his enemies with a rather "localized" ball 
of electricity. This affects both enemies on the ground and in the air, 
but affects a smaller area.

Healing Wind (Kratos)
TP Required: 35     Learned at: Level 26
This is an enhanced version of First Aid. Kratos will now generate a healing 
zone that's green and windy, and anyone who is inside that zone will be 
healed. But this move drains TP for people at this level. So use it in 
moderation.

New Technique for Raine! Nurse (Technical)/Heal (Strike)
TP Required: 26/20     Learned at: Level 26
When Raine uses Nurse, a large group of Nurses will run around the 
battlefield, restoring about 45% of their total HP to everyone at the same 
time! Heal heals one and only one team member at once, but the HP recovered 
is more than that of First Aid. A small blue ring of light will swirl around 
the healed character.

*****IMPORTANT SCENE*****
As the group gets out, Colette collapses completely. "Colette!" Lloyd cries. 
Raine explains, "It's the Angel Toxicosis again. Let's hurry and lether 
rest." "Are you okay?" asks Lloyd. Colette, the apologist, apologizes yet 
again, as if everything in the world is HER fault! "I'm sorry to trouble 
everyone again," she sighs. "Don't worry about that, but-" Colette falls 
to the ground as Lloyd tries to let her up. The two fall in a heap on the 
flkoor. Genis asks, "What are you doing, Lloyd? Are you okay, Colette?" 
Colette tries to speak, but she's lost for words, literally! 

Genis bends down and asks, "Colette? Wh...what's wrong? Did it hurt? Did 
you hurt yourself? 'Colette then tries to act as if nothing bad's happened. 
"N...no. I'm fine. Hehe... I just blanked out for a moment." Lloyd is lost 
for words too. Now, they set up camp again.

"Colette. Let me see your hand." Colette asks, "Why?" "Just show me!" NOW, 
that's an assertive young man, Lloyd is! Lloyd cries, "You're hurt! It 
must have happened when you fell. Look how much you're bleeding!" Colette 
walks away, she says, "But it doesn't hurt." "What?" "Uh, I mean, it doesn't 
hurt that much." I wonder if Colette's begun to be like Nicholas Cage in 
the movie "City of the Angels", in that movie, Nicholas Cage cut himself, 
was bleeding, yet he did not feel any pain! Lloyd says, "Colette, can I 
talk to you for a sec?" 

Colette sits down. Lloyd brings her some coffee. Colette asks, "What is 
it, Lloyd?" "I thought it'd be nice for us to talk just by ourselves." 
"Sure." "Here, it's hot coffee. Colette takes the cup, she says, "Thanks." 
"Hot, isn't it?" "Yeah. Really hot." Lloyd then reveals the truth, "It's 
actually iced coffee." "What?" "I had Genis make it cold." So, this whole 
thing is just an irritability test! "Oh, heheh, yeah, of course it's cold." 
"I lied. It's actually hot." Colette drops the cup in surprise. "I knew 
it, "Lloyd says. "How long have you been like this?! You can't feel anything 
at all, can you?!" "Th...that's not true." Still denying it, eh? "You're 
lying! When you fell earlier, you already couldn't feel anything, could 
you?!" "W...well, uh...but...uh..." 

"You were bleeding like crazy, but you didn't even flinch when I squeezed 
your hand! "I guess the secret's out." "You haven't been eating lately 
either." "I eat! Hehe..." Your innocent laughing is not going to save you 
now! "Barely. You even started eating things you don't like." And that's 
not all. Have you been sleeping?" "Of course. My eyes aren't red or 
anything." "Stop lying to me! You always do that fake giggle when you lie." 
Colette backs of and turns her back against Lloyd, "Th...that's not true." 
"Is it that hard for you to trust, me?" "No! It's not like that! I just... 
I just didn't want anyone to worry." 

"What's happening to you?" She losing her human characteristics, one by 
one, fool! "I don't know." I don't know, but things first got strange when 
I released the Fire Seal. I suddenly didn't want to eat anything anymore. 
Even when I did, it didn't have any taste." "No taste?" "I can't hold 
anything down when I force myself... so, I haven't been eating. I never get 
hungry." "That's...that's..." "Then when I released the next seal, I 
stopped getting sleepy." I close my eyes, but I just can't sleep. I haven't 
slept at all since then. Then with this seal, I stopped feeling anything." 
Lloyd asks, "Why...why didn't you say anything?" "Well, I figured, tjhsi 
is just what it means to become an angel. So I shouldn't let it get to 
me." "This is what it means to become an angel?! Not eating anymore, not 
sleeping anymore, not feeling anything anymore?!" 

"But eyes have actually gotten better. I can see really far away now. And 
my hearing too. I can hear even the faintest sounds really well. I can 
hear them so well...it's kind of painful sometimes." Yeah, it's just like 
my hearing, that I can hear the faintest sounds of the TV in the lving 
room while I sleep, and I can't sleep either! 

Also, is this what they mean by "you gain some, you lose some?" After all, 
Colette lost some senses, and gained some.

Lloyd walks over and hugs Colette, "I'm sorry." He says, "I didn't realize 
what was going on at all. I'm sorry." "Please don't tell the others." 
"Why?!" "Well, I mean, we're all on this trip together and I want it to 
be fun." So, I don't want you to worry about it either, okay?" "You're 
so stupid!" "I'm sorry, Lloyd. Even though you're crying for me, and I' 
happy, so happy I want to cry...but I can't anymore. I'm sorry!" The camera 
then moves upwards, and day breaks.
*****END OF SCENE*****

Oh the horror, so angels will suffer from insomnia, lack of appetite, lack 
of emotions and lack of irratibility! The horror! Now, let's leave, return 
to the House of Salvation and save. 

Afterwards, go northwest, past Lake Umacy, to Luin. Enter the town.

---------------
Luin
---------------
Group Level: 27

Oh god, the entire city is in ruins. It's a City of Devastation. (Note: 
If you decide to enter this place earlier, say before you destroy the ranch 
or open the wind seal, this place may still be intact.) Go to the other 
side of town, and you will find Shenna.

When Lloyd is in Level 27, he can learn Tiger Rage.

New Technique for Lloyd! Tiger Rage
TP Required: 19     Learned at: Level 27
This is basically the upgrade of Tiger Blade. Lloyd will slash his sword, 
then jump up, spinning like a screw before making one final slash upwards. 
This move cannot be linked to Sword Rain: Alpha. But use it 50 times.

*****IMPORTANT SCENE*****
Genis cries, "You! Now you're even over here?!" Lloyd asks Shenna, "What 
happened? You're badly wounded." "Oh, it's you guys. If you want to finish 
me off, now's your chance." This is just like the Emperor's Code of the 
Japanese army. You'd rather die than face the humiliation of capture! 

"I don't have any strength left to fight." Colette moves forward and looks 
at Shenna, she begs, "You're hurt badly. Professor! Please...heal her." "I 
will, but first, I want you to tell me what happened here. It seems she 
has companions, and this may just be a trap to catch us off guard." 
"Professor!" "Hah! You're as devious as youlook," Shenna says. Raine 
responds, "Call me what you like." "Take a look at this city. Everything's 
in ruin. The Desians...invaded." "What?!" Shenna says, "Do you know about 
the human ranch northweast of here?" The people of this city had been hiding 
some folks who escaped from the ranch. The Desians found out about it, 
and not only was the entire population forced to go to the ranch, but the 
city was destroyed."

Hmm, this sounds like the aftermath of the Warsaw Ghetto Uprising in 1943. 
The Jews there knew about the liquidation date, so that fought back against 
the SS, but the SS destroyed the Ghetto, and forced all the surviving 
inhabitants to go to the extermination camp at Treblinka! Now you see the 
similiarities! 

Colette asks, "So, how were you injured?" "It's nothing. I was just a little 
clumsy." Some one suddenly cries, "Ahh! Help me, please!" Oh, a priest 
is chased by Clara! "Th...that's!" Lloyd cries. "It's Clara! She managed 
to get all the way here!" Shenna runs up to Clara, "Stay back, you monster!" 
She shouts. She gets knocked down. "Dammit!" Colette floats over to Clara, 
"Clara, please calm down!" However, Clara just knocks her down as well!

Genis asks, "Colette, are you okay?" Colette mutters, "Y...yes." The lack 
of irritability does help! Kratos notes, "She's lost a lot of blood." Lloyd 
says, "You're right. Professor, please heal her." "Professor, please!" 
"Fine. But I swear, you're way too softhearted for your own good." She 
steps over to heal Shenna. Shenna recovers, she is surprised. "Why...why 
did you save me?" she asks. 

"Probably for the same reason you saved that man." "Thanks." Shenna says. 
(AT THIS POINT, THE FOLLOWING SCENE WILL BE DIFFERENT. SEE THE IMPORTANT 
NOTE BELOW FOR DETAILS.)
"I know it's a selfish, unreasonable thing to say at this point, but um... 
I have a favor to ask of you. "A favor?" " I owe the people of this city 
for food and lodiging. Please. Help me save these people. If you agree, 
I'll declare a truce with you and help in any way I can." 

Time to socialize 19!
a. "Okay."	Pleases: Colette, Sheena (+1 to both)
b. "No."	Pleases: Raine* (+2) / Displeases: Colette, Sheena (-1 to 
both)

You can choose between "Okay" and "No." It seems that if you choose either 
one, Sheena will join you. It's just that if you choose the latter choice, 
Colette and Sheena will be upset, while Raine is pleased! Since this guide 
aims to have Genis to be your soul mate, choosing no will be the best option. 
Now, Sheena is officially in your party!

Important Note!
Sometimes, Sheena will say that she's leaving after Raine heals her. She 
says that you are not supposed to care about your enemy. Don't worry, she 
will join you later at the Asgard Ranch.
*****END OF SCENE*****

There will be a skit called "Tragedy in Luin", as well as "Corrine's Happy 
Too". The latter skit is a conversation between Corrine and Sheena, and 
apparently, Corrine is her only friend! Now, check the techniques of Sheena. 
She has a lot of seals, and I think it would be wise for you to train her 
to use each move 50 times. Also make her of the Strike Type, and equip 
her with the Strike Ring. You are now going to the human ranch to the north 
west. So, leave via the western exit of the ruined Luin (catchy, eh?) and 
go northeast, across the bridge to the north, while stopping to look at 
that long range post.

--------------------------
From Luin to Asgard Ranch
--------------------------
Group Level: 27

Note that you are on the same stretch of land found after Hakonesia Peak, 
but still, new enemies are to be found around here. While I am training 
Sheena, I just happened to notice that Power Seal, Life Seal and Pyre Seal 
can be used right after each other, 3 in a row! At the same time, Warriors 
and Sorcerers will start appearing in the regions near the House of 
Salvation.

------------------
Enemy Strategies
------------------
Cockatrice *****NEW!*****
HP: 2420     TP: 0         Atk: 420
Exp: 68      Gald: 98     Def: 35
Location: Near Luin and Hima
Weak against: Wind     Strong Against: Eaerth
Attacks:
Stone (Petrifies), Windy Kick, Peck
Items Dropped: Apple Gel, Chicken
Cockatrices must be some very famous mythological creature that even 
Microsoft Word would not consider it a typo when I keyed it in. Of course, 
cockatrices are giant chickens. They are quite stony, and can turn YOU 
into a stone with their pecks. They can also kick up some wind with their 
claws, but that won't trap your character in. Whenever you are about to 
be pecked, always guard first, you will never know if it is an ordinary 
peck or a Stone move. Besides, using Hurricane Thrust and Air Thurst can 
deal a bit more damage than usual. Just don't use any earth moves.

Giant Beetle
HP: 1110    TP: 0       Atk: 272
Exp: 31     Gald: 58    Def: 20
Location: Near Palmacosta
Weak against: Ice
Attacks:
Flying Tackle, High Speed Air Swoop Tackle
Items Dropped: Kirima, Cabbage
Aha, so even giant ladybirds are going to attack you now. Giant Beetles 
are always airborne, and they usually tackle you from the air. They almost 
always attack in groups of 4. Sometimes, they will swoop down quickly and 
dive onto you. This move is more powerful, however, if the Giant Beetle 
misses, he will be stunned. Then that is your chance to counter attack. 
You can always floor them by slashing them constantly while they are on 
the ground, and they cannot fight back. When they die, you may salvage 
their Kirima (a fruit), and cabbage from them.

Grasshopper
HP: 1480    TP: 0       Atk: 247
Exp: 28     Gald: 63    Def: 21
Location: Near Palmacosta
Weak against: Fire, Thunder, Ice
Strong against: Water
Attack:
Claw Pinch
Item Dropped: Apple Gel
The grasshoppers have really grown real big. They are big and green, but 
they have no wings! They only have one attack, the claw pinch, and it is 
always capable of hitting you three times in a row. However, Grasshoppers 
themselves are full of vulnerabilities. They are weak against a grand total 
of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully 
blockable. Once they are dead, they may drop Apple Gel.

Harpy *****NEW!*****
HP: 1950     TP: 100      Atk: 358
Exp: 51      Gald: 99     Def: 21
Location: Balacruf Mausoleum
Weak Against: Earth     Strong Against: Wind, Thunder
Swoop Kick, Triple Barb Attack
Items Dropped: Chicken, Green Quartz
Item to Steal: Magic Lens
Talk about humanoid birds. Harpies are birds with human faces! And I thought 
they look different in Greek Mythologies! Anyway, they will try to swoop 
down and kick you from above. Sometimes, they can shoot spiky barbs at 
you from the air. For some strange reason, Harpies are only weak against 
Earth, but not Wind or Thunder. When they are killed, you may find chicken 
on them. Yummy. You can also find Green Quartz on them. Remember to floor 
them to keep them down.

Velocidragon *****NEW!*****
HP: 2300    TP: 0         Atk: 406
Exp: 68     Gald: 84     Def: 30
Location: Near Luin and Hima
Weak against: Ice     Strong Against: Physical Attacks, Fire
Attacks:
Lunge Bite, Kick
Items dropped: Pellets, Apple Gel
We now have real life dragons coming against us. Velodragons are large 
grey dragons who are ridden on by a Dragon Rider. They attack by biting 
and kicking, and both of these attacks can be simply blocked. The trick 
is not to rely on physical attacks on these things, as they are resistant. 
So, using moves like Hurricane Thrust will be more effective. Also ask 
Genis to use the Icicle move against the Velodragon, but avoid using fire 
element moves for now. Remember, don't be intimidated by the large size! 
Velodragons drop Pellets, which can be given to Dirk to make figurines 
and Apple Gel.

Dragon Rider *****NEW!*****
HP: 2680     TP: 0        Atk: 425
Exp: 68      Gald: 91     Def: 37
Location: Near Luin and Hima
Attacks:
Sword Slash, Jumping Slash
Items Dropped: Barley Rice, Pasta
Dragon Riders are the knights that ride on the Velodragons. When you hit 
a Velodragon once, he will dismount in the hope of taking care of you 
personally. His attacks are quite ominous. He can only slash and nothing 
else. So, you know what to do. And I thought the number one knightly rule 
is to never be separated from your horse! Dragon Riders may drop Barley 
Rice and Pasta! I guess such riders need to eat a lot of grains.

Woods Worm
HP: 1790    TP: 0         Atk: 285
Exp: 34     Gald: 48     Def: 13
Location: Near Palmacosta
Weak Against: Ice
Attacks:
Barrel Roll, Bear Hug
Item Dropped: Melon
Woods Worms are some overgrown caterpillars. They attack by brute force, 
and nothing else. Firstly, they will roll into a ball and hurl themselves 
at you, or they can use their forelegs and grab you and perform several 
bear hugs. Simple blocking can work against those two. As they are bugs, 
Ice element moves deal the most damage on them. When they die, Woods Worms 
drops Melons. I wonder where they came from.

Insect Plant *****NEW!*****
HP: 2990    TP: 0          Atk: 448
Exp: 72     Gald: 260     Def: 21
Location: Near Luin and Hima
Attacks:
Release Bees
This is a giant insect eating plant. Although it has only one attack, it 
is very devastating. The insect plant will release a swarm of bees now 
and then, and it is capable of performing such a long combo that can kill 
you in several times. Your best hope is to block more, all go up front, 
and thrash them to your heart's content.

Fish
HP: 920     TP: 0      Atk: 200
Exp: 16     Gald: 25   Def: 10
Location: Near Izoold
AA: Water     Weak against: Thunder     Strong Against: Water
Attack:
Drill Charge
Item Dropped: Seaweed
Fishes looks horrible in Tales of Symphonia, and for some strange reason, 
they can live without water. They can be found on the beaches! The Fishes 
attack by drilling into you, and that can hit you up to three times. Just 
block them. As they have no TP, normal melee strategies work the best 
against them and the fight should be over in a mo. For even faster battles, 
use Thunder moves against them. When they are dead, you may be able to 
cut them open, and salvage the Seaweed hidden inside. At least that's where 
I think you may find them.

Sea Jelly
HP:  1290   TP: 0        Atk: 270
Exp: 30     Gald: 48    Def: 20
Location: Near Izoold
AA: Water     Weak: Thunder, Ice     Strong against: Water
Attacks:
Upper Tentacle Bash, Lower Tentacle Kick
Item Dropped: Squid
Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the 
beaches as well. However, they are equipped from above as well as below. 
They can open their heads up to bash you with the tentacles hidden beneath, 
or they can just kick you with their lower tentacles. Sea Jellies are also 
pure melee creatures. They are particularly vulnerable to Thunder and Ice. 
When they die, they can leave Squid behind. I don't know where that came 
from either.

Starfish
HP: 1820    TP: 38      Atk: 230
Exp: 28     Gald: 56    Def: 25
Location: Thoda Geyser
AA: Water     Weak Against: Thunder     Strong Against: Water, Ice
Attacks:
Punch, Kick
Items Dropped: Kelp, Magic Lens
So even Starfish have started fighting now. They are all blue in colour. 
They are simply melee fighters. They just attack by punching and kicking. 
Starfish often appear in swarms, but that won't be a problem. Just strke 
them with some Thunder based moves, and they should be down in no time. 
They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens.

Tortoise *****NEW!*****
HP: 2800     TP: 0        Atk: 381
Exp: 56      Gald: 82     Def: 20
Location: Near Luin and Hima
AA: Water     Weak against: Thunder     Strong Against; Water, Ice
Attaacks:
Ground Stomp, Bite, Shell Jump
We finally have a new water creatures, and these tortoises are just huge! 
Don't maintain a sense of security around these things, as they are not 
as slow as you think! Tortoises either stomp the ground around you, bite 
you, and sometimes will withdraw into their shell and jump at you! These 
guys like to withdraw into their shells for protection all the time, and 
it may be hard to catch them off guard. So, the usage of special attacks 
like Thunder Blade will surely help.

Warrior *****NEW!*****
HP: 2800     TP: 0         Atk: 410
Exp: 53     Gald: 83     Def: 42
Location: Near Luin and Hima
Attacks:
Spear Slam, Spear Thrust
Items Dropped: Panyan, Barley Rice
So, they are even sending masked warriors against you. Warriors don't tend 
to be appearing frequency, but are just the average melee opponent. They 
will use their spear to attack. So, just treat them like the Soldiers and 
you will be fine. Warriors may drop Panyan and Barley Rice, but why would 
warriors eat noodles?

Sorcerer *****NEW!*****
HP: 2200     TP: 300      Atk: 300
Exp: 58      Gald: 43     Def: 35
Location: Near Luin and Hima
Attacks:
Staff Bash, Level 1 Magic
Items Dropped: Shell Bottle, Magic Lens
Consider this to be the male version of the witch, but the Sorcerers are 
more powerful. They wear a green costume, with their usual pointed hats. 
They attack with many level 1 magic attacks like Fireball and Stone Blast. 
In close quarters, they bash you with their staff. Just like the witches, 
keep pestering them and they cannot shine. When they die, they may drop 
a shell bottle with a magic lens.
*****END OF ENEMY STRATEGIES*****

While you are activating the long range mode, you should notice that is 
a ring of light on the beach to the northwest. Why don't we have a look? 
Before you get onto the beach, you will find a chest. Inside, is a Technical 
Ring, now you can force people to become T-Type just by equipping it and 
combining it with at least 2 T-Type EX Skills. To make things easier for 
Shenna, equip her with the Strike Ring and the Spirit Bangle. Then there 
will be plenty of TP for her to use. This is the conversation that you 
will find:

Lloyd: Professor. Where did you study? Was it at some really big school 
somewhere?
Raine: I've never been to school. I took several tests, but I never attended 
a formal school due to various circumstances. 
Lloyd: Wow. I never realized that people can get smart like you without 
going to school. 
Raine: As long as you have the will, you can study anywhere.
Lloyd: I get it. Since I don't have the will, I don't understand what you 
teach in class.
Raine: Don't sound so pround about it! I know that you can do it if you 
just try harder. I mean, you're avble to learn intricate crafting 
techniques. 
Lloyd: Oh, heh, well, I have the will to do that.
Raine: I guess it's fine. Even I sometimes can't achieve the desired end 
results. 
Lloyd: Like cooking?
Raine: I hate to admit it, but yes. If there's a cooking school, I'd love 
to attend it. 

You get to answer "It's probably useless", or "You'll get better 
eventually." Of course, picking the latter choice will please Raine.

Raine: Thank you, Lloyd. Even if it is only to console me.

Now, let's go east, there is a ranch to liberate! There will also be a 
skit called "Let's make them pay!" I think you know what it's all about. 
It's about making those Desians pay! In case you don't know where the ranch 
is, it's to the northwestern part of this continent. Look at the world 
map for its corresponding dot!

There is a light ring hidden in the bushes to the far east. It's another 
conversation with Raine. She talks about how taller Lloyd is and all the 
what not. I don't care how you respond. After all, this guide focuses on 
having good relationships with Genis and Zelos, while Colette will not 
be you best friend.  Nova's Caravan is to the east too, the people there 
are excited about a unicorn. I know, it's in Lake Umacy. Don't go there 
yet. Your target is the Asgard Ranch.

---------------
Asgard Ranch
---------------
Group Level: 27

This ranch is guarded by Desians dressed in blue. Raine thinks there is 
a way through anyway. Lloyd suggests disguising themselves as Desians and 
slip in. Raine asks if there's any other choice. So, they now plan to hide 
behind trees to ambush the Desians. They ambush 2 Spearmen and an Evil 
Sorcerer!

New Enemy! Spearman
HP: 800     TP: 10
Attacks:
Spin Attack, Lance Thrust, Weak Kiss
So, they are finally recruiting females to join their forces. The Spearmen 
are not men at all, they are women! Spearmen attack by swinging their spears 
round and round in a circular path. Sometimes, they will just thrust their 
spear into you. Just use ordinary melee tactics to deal with these evil 
women. They do have a deep voice! They do! They get stronger as you progress 
through the game, so watch out! Besides, they can perform weak kisses, 
where a heart bounces out and hits you! Charming indeed!

After the battle, the group will decide to hide in Luin before the Desians 
know what's going on. Now, they are discussing who will be the Desian. 
There is only one Desian uniform stolen that can be used. Anyone else has 
to follow as prisoners. Lloyd volunteers, but it's not a game. Besides, 
the uniforms are for WOMEN! 

Shenna (If she is with you already) is also in uniform as she was planning 
to infiltrate the base by herself anyway! I must say, I can't imagine what 
they did to those 2 Spearmen. They stripped those two women completely 
bare or something like that. I can't think about it, I just can't. To those 
"curious" people out there, imagine it by yourselves! 

Now, they are sneaking into the ranch, while Lloyd and others pose as 
prisoners. It has taken in the 2 Evil Sorcerers that guard the place! Now 
you are in. Feel free to talk to the Desians around here. They are led 
by Lord Kvar.There is a chest to the right behind some containers with 
Beast Hide in it. You can watch another guard tell of the prisoners, or 
just do down the staris. It's the only way in, for now.

Talk to the guard inside, and he will say that Kvar will replace Pronyma 
as the leader of the 5 Grand Cardinals. He can't wait to see her rage! 
So, there IS internal competition! This is like Umbrella Corp. So, go to 
the control room, that's the only accessible door here and go through it.

*****IMPORTANT SCENE*****
Now that you are inside, the group looks around. Raine says, "It looks 
like that this is an Exsphere manufacturing plant." Kratos says, "So it 
would seem." Lloyd looks in through the window. He says, "These are all 
Exspheres? Incredible..." You see the exspheres on the belts. Meanwhile, 
Kratos and Raine step aside. Colette says, "Shh. I hear voices coming from 
the next room. Genis says, "I don't hear anything." "Be careful anyway," 
Lloyd says. Colette runs over to Kratos, so, they find Botta here! 

He says, "Hmm?! You!" Lloyd says, "Uh-oh, these are the Desians we ran 
into in the Triet Desert!" One of Botta's men says, "They still think we're 
Desians." The other says, "Sir, this is the perfect chance!" Kratos asks, 
"Are you looking for a fight?" 

Botta relents, "Wait, Kratos is with them. We'll retreat for now." "You 
know each other?" "I suppose, if you mean the fact that we ran into them 
at Iselia and Triet." Botta says, "I think it would be in both our interests 
for us not to fight here." Kratos says, "Do what you will." Botta and his 
two men then leave. Suddenly, they stop in their tracks. So, there are 
3 Evil Sorcerers, they fire Fireballs at him, but Kratos and Colette block 
the shots perfectly. Meanwhile, Botta and his two men run away. Colette 
says, "I'm okay." "No time for that, look behind you!" 

A commander walks in. He must be Kvar. The same Desian music is played. 
"Huh?" "Well, this is a surprise. When I heard we had some rats, I aussumed 
it was the Renegade, Botta, but instead I find the wanted inferior beings.... 
But I must say that I'm quite impressed that you're still alive after that 
attack." Lloyd asks, "Who are you?!" Is his name George W. Bush?

This man says, "You barge into my ranch and then demand my name?" Genis 
says, "Wow, Lloyd, isn't this usually the other way around?" Lloyd gets 
serious, he says, "Genis! This is not the time!" Kratos says, "He's Kvar, 
one of the Five Desian Grand Cardinals." Kvar laughs, "Hahaha...ah, I see 
that some of you know me. It's just as Forcystus said. That Exsphere is 
without a doubt of my Angelus Project!" The 3 Evil Sorcerers run forward, 
Colette tries to hit Kvar with her rings, but misses. Kvar runs off. Lloyd 
says, "Good job, Colette! Let's go, everyone!" They now run deep into the 
plant.
*****END OF SCENE*****

There is a chest to your character's right. Open it for a White Robe. Let 
Shenna equip it. This increases her defense by 10 over the Robe. Run along 
the path, fighting any Desians that you find.

-----------------
Enemy Strategies
-----------------
Whip Master *****WEAKENED!*****
HP: 500     TP: 20
Attacks:
Whiplash, Stomp Kick
Item Dropped: Apple Gel
The Whip Master is the mainstay of all the Desian security forces. You 
can find them in many installations owned by the Desians. I bet that the 
whips are used to deal if uncooperative humans in their concentration, 
I mean human ranches. They attack by lashing at you with their whips, and 
this attack does have some range. Besides, at close quarters, they can 
attempt to kick you, followed by a stomp. Both of the mentioned moves can 
be blocked without trouble. Normal slashing attacks will do for these 
people. These Desian riff raff may drop Apple Gels when they die, and they 
may mutter "Inferior beings" before they fall. It seems that the Blue 
Desians are weaker than before! How pathetic!

Evil Sorcerer *****STRENGTHENED!*****
HP: 1710     TP: 195
Attacks:
Fireball, Staff Bash
Evil Sorcerers are just the magicians of the Desian forces. They are quite 
feeble at this stage. They know only one type of magic, and that's Fireball, 
and they can hardly connect with the move if you keep pestering them. 
Otherwise, they will just hit you with their staff, and that does little 
damage. Blue Desians are stronger, instead of weaker. But that does not 
make it harder for you to deal with them, right?

Spearman
HP: 800     TP: 10
Attacks:
Spin Attack, Lance Thrust, Weak Kiss
So, they are finally recruiting females to join their forces. The Spearmen 
are not men at all, they are women! Spearmen attack by swinging their spears 
round and round in a circular path. Sometimes, they will just thrust their 
spear into you. Just use ordinary melee tactics to deal with these evil 
women. They do have a deep voice! They do! They get stronger as you progress 
through the game, so watch out! Besides, they can perform weak kisses, 
where a heart bounces out and hits you! Charming indeed!
*****END OF ENEMY STRATEGIES*****

Go to the left, and continue fighting you way through. There is another 
chest to the left of the main path. Inside is an Iron Bracelet, which offers 
2 extra defense over the Bracelet. Equip it to any weak souls. Then continue 
on your way. The Desians near the chest wil hold a Memory Gem. Walk to 
the other end, and you see prinsoers on the conveyor belt, fed into a machine! 
It's another important scene.

*****IMPORTANT SCENE*****
Lloyd looks at the prisoners, "Wh...what is it?" He stutters. The Prisoners 
are fed into the machine, and are stuffed into capsules! Kvar explains, 
"This is where the Exspheres are removed from the host bodies." So, Kvar 
and his men have come! Everyone turns around. Raine asks, "Do you mean 
that Exspheres are made from...human bodies?" Kvar says, "Not exactly. 
Exspheres are dormant at first. They extract nourishment from humans to 
grow and awaken. Human ranches are Exsphere manufacturing plants. Why else 
would we spend our time raising and taking care of these inferior beings?" 
This guy really sounds like a capitalist bastard at this point.

No wonder they are called ranches! The things reared in there are 
slaughtered! Genis cries, "That's terrible!" Kvar argues back, "Terrible? 
Terrible is what you've done. Stealing and using Exspherers that we've 
invested so much time and care in creating. You deserve to be punished. 
The Desians close in on the group. Lloyd cries, "Damn! We're surrounded...."

Kvar explains, "Lloyd, your Exsphere was to be an offering to Lord 
Yggdrasill. It's itme you gave it back." Raine comments, "Yggrasill...I 
suppose that's the name of your leader." "Yes. Now, for the sake of our 
great leader, Lord Yggdrasill, and for the sake of my own success, I need 
that Exsphere!" Lloyd seems to be used to this, "Again?! What's so special 
about my Exsphere?" "That is the result of years of time-consuming research. 
I can finally reclaim what was stolen by that filthy female host body."

"What are you talking about? The female host body. You're not talking 
about..." "Hmm, you don't know anything, do you? That Exsphere was cultured 
on host body A012, human name, Anna-your mother. She took it and escaped 
from the facility. Of course, she paid for her crime with her life."

Lloyd is shocked, he cries, "You killed my..." Kvar denies it, he says, "Now, 
now, don't blame me. I'm not the one that killed Anna. Your father did." 
"Liar!" Kvar says, "Please. When her Key Crest-less Exsphere was removed, 
Anna turned into a monster... and your father killed her. Pathetic, don't 
you think?" Kratos holds his fist. "Do not speak ill of the dead," he says. 
Say, you sound pretty enraged for a person with no relations with Lloyd.

Kvar laughs, "Hahaha! Who cares? They were both just a couple of filthy 
humans-worthless maggots." Lloyd is mad now, he shouts, "Don't you ever 
talk about my parents like that!" 

The Desians move on in. (If she has not joined you, Sheena now will jump 
down from above to help you.) Shenna steps forward, "I'll handle this," 
she says. She says, "I'm gonna use the lasrt one, Grandpa." She throws 
out the card, revealing a Guardian. Then, "They disappeared!" One of the 
Desians says. "Your orders, sir?" Kvar shakes his head, "Let them go. We 
can find them any time by following the Chosen's signature trail. Right 
now, the more pertinent task is retrieving the Exspheres. Find the 
Renegades." Now, the group find themselves outside the gates again. (By 
the way, if I don't press A when Kvar orders the Desians to track down 
Colette, I wonder if they will run out of prisoners on the conveyor belt. 
Hee hee.)
*****END OF SCENE*****

"Thank you, Shenna," Colette says. "Don't mention it. But what are you 
going to do now?" "Let's return to Luin first." "I concur." "Okay." So, 
the you get to play, now, get out and back to Luin! Anyway, any idiot would 
know that blocked shaft is an alternate entrance!

Note: If Sheena has just helped you, she won't be available to fight yet. 
To minimize the imbalance in your party when she joins have your group 
wander around the area battling until the character with least EXP (In 
my case, it's Raine) has JUST reached the next level.

On my way back, I found a new enemy!

New Enemy! Wyvern
HP: 4800     TP: 0          Atk: 457
Exp: 121     Gald: 250     Def: 37
Location: Near Palmacosta
Weak against: Ice     Strong Against: Fire, Wind
Attacks:
Fire Blast
The Wyvern plays the role of the fire breathing dragon of the game. They 
only can attack by blowing fire at you from above. It's very powerful, 
it can hit you 5 or even more times in a row! To safely attack a Wyvern, 
stand beneath it, and attack. When it breathes fire, don't do anything, 
otherwise, you may be pull in front of the Wyvern by the hot air, and be 
burnt a few times. Genis should offer his support by casting Icicle and 
other Ice Elements. If you manage to ground a Wyvern, then try to keep 
it down and you will be in for a treat.

---------------
Luin
---------------
Group Level: 28

*****IMPORTANT SCENE*****
It's night time, and the group has set up camp. It seems that we have an 
Exsphere Victim Memorial Ceremony here.

Shenna looks at the Exsphere in her hand, she says, "I can't believe 
Exspheres are made from human lives." Genis looks at his, she says, "This 
is Marble's Life...." Lloyd hold his Exsphere, he cries, "Arrgh! This...thing!" 
It seems he wants to throw it away! Colette steps forward and stops him, 
he asks, "Lloyd, wait. What will you accomplish by taking that off? It's 
not just an Exsphere, it's also your mother's life, remember?" 

"But these things make a mockery of human life." Kratos says, "But we would 
have lost long ago had we not had them." "Don't you think I know that?!" 
"Do you really? If you throw away that Exsphere now, do you think you can 
finish this journey?" Lloyd relents, "Yreah, I know. Without these things, 
we're just a bunch of weak humans.We can fight because we have these. I 
know that." But Exspheres exist as a result of taking someone's life!"

"And? Those people didn't become victims because they wanted to," Kratos 
says, "but I doubt they would want to be thrown away after being turned 
into Exspheres." A debate is starting! Colette says, "My opinion may not 
matter much because I don't use an Exsphere, but I believe the Desians 
will defeat us if we throw away our Exspheres now. And if that happens, 
more people will lose their lives to these stones.I don't want them to 
happen. I don't want this journey to be meaningless." "Colette's right. 
We can throw away the Exspheres at any time. But right now, we must carry 
the weight of the hopes and dreams of those victims. And fight for their 
sake, as well as ours. Didn't you say you weren't going to hesitate 
anymore?" 

Time to socialize 20!
a. "All right!"	
Pleases: Colette* (+3), Genis* (+3), Raine (+2), Kratos (+1), Sheena* (+3)
b. "No!"			
Pleases: Kratos* (+3)

You get to choose "All Right!" and "No!" Choose the latter option, and 
only Kratos will be pleases, while Colette is not! Lloyd will think for 
himself for a while. He looks at his Exsphere, "Mom...did you suffer...when 
this thing took your life?" Lloyd asks his Exsphere. "Will you forgive 
me... for using this?" Kratos comes up from behind him, he asks, "How would 
you feel?" "What?" "If you lost your life to an Exsphere, what would you 
want done to yourself?" "I..." 

"If it were me, I'd want to be useful to someone with the will to break 
this tragic cycle. Then...perhaps I could atone for some of my sins." "Your 
sins? Like what?" It's a dilemma here, Lloyd, either way, you risk being 
a hypocrite! 'That's not important. What is important is your decision 
about the Exspheres." Kratos walks off. Lloyd muters, "Exspheres..." Then, 
dawn breaks.

Kratos asks, "Well, what now?" "There is one thing I realized. I'm certain 
that my mother must have wanted to live longer than she did. Therefore, 
I'm going to live...for myself, and for my mom too." "In other words, you're 
going to fight." "Yeah. And I'm going to break this cycle. For the sake 
of preventing anymore victims like Marble and my mom." I'm going to hekpo 
Colette on her journey to regernate the world.""Genis agrees, he says, 
"Yeah. Me too. I'm going to fight on Marble's behalf as well." 

Colette agrees too, "Me too. I'm going to regenerate the world as quickly 
as I can." Raine also commends Lloyd, "I think you've made thae right 
decision, Lloyd. People are sinful beings. That's why we must continue 
to bear the burden of our sins afor as long as we continue to live." Sheena 
is a bit doubtful, she asks, "Life survives at the cost of another?" I 
don't really know how to say this, but I don't think there's a way to justify 
the lives sacrificed to make Exspheres. They have to be stopped at all 
cost!"
*****END OF SCENE*****

Now, there may be a skit called "Tragedy in Luin", where Genis comments 
that Luin is like another Iselia. Exit the city from the west. You will 
be told of a man called Pietro who escaped from the ranch, and he's in 
Hima, so you will have to go there.

------------------
From Luin to Hima
-----------------
Group Level: 28

At level 28, Colette can learn Item Rover.

New Technicque for Colette! Item Rover
TP Required: 22     Learned at: Level 28
Now, Colette has a chance to steal an item AND money from an enemy. Talk 
about being a meaner pickpocket!

At level 28, Kratos can learn Hurricane Thrust if he is of the Technical 
Type, otherwise, he learns Super Sonic Thurst.

New Technique for Kratos! Hurricane Thrust (Techincal)/Super Sonic Thrust 
(Strike)
Element: Wind/None     TP Required: 12     Learned at: Level 28
These are stronger versions of Sonic Thrust, and the former comes with 
a Wind Element. Kratos will thrust his sword into his enemy, and then a 
tiny hurricane wave will be released. The Super Sonic Thrust deals a little 
more damage than Hurricane Thurst, but knocks the enemy a bit too far away 
for the next linking move, besides it is non elemental.

You will have to go west, around the mountains, south, then east to get 
to Hima. There is a light ring in the bushes along the northern side of 
the hills. You can trigger a conversation between Lloyd and Kratos.

Lloyd: Why did you come to Iselia?
Kratos: I was hired by a rich individual to escort a pilgrimage. I was 
near Iselia, so I decided to stop by there to look for a new job.
Lloyd: And there you saw the oracle.
Kratos: You should thank me. If I had not come, you would have died.
Lloyd: You're so condescending. But what makes it wrose is that it's true.
Kratos: ...Hm
Lloyd: And I hate it when you do that. It's patronizing.
Kratos: I guess your dislike for me runs quite deep.

You can get to choose "Whatever." Or "I don't dislike you." Let's be mean 
and pick the first choice.

The conversation ends shortly after.

-----------------
Enemy Strategies
-----------------
Giant Beetle
HP: 1110    TP: 0       Atk: 272
Exp: 31     Gald: 58    Def: 20
Location: Near Palmacosta
Weak against: Ice
Attacks:
Flying Tackle, High Speed Air Swoop Tackle
Items Dropped: Kirima, Cabbage
Aha, so even giant ladybirds are going to attack you now. Giant Beetles 
are always airborne, and they usually tackle you from the air. They almost 
always attack in groups of 4. Sometimes, they will swoop down quickly and 
dive onto you. This move is more powerful, however, if the Giant Beetle 
misses, he will be stunned. Then that is your chance to counter attack. 
You can always floor them by slashing them constantly while they are on 
the ground, and they cannot fight back. When they die, you may salvage 
their Kirima (a fruit), and cabbage from them.

Grasshopper
HP: 1480    TP: 0       Atk: 247
Exp: 28     Gald: 63    Def: 21
Location: Near Palmacosta
Weak against: Fire, Thunder, Ice
Strong against: Water
Attack:
Claw Pinch
Item Dropped: Apple Gel
The grasshoppers have really grown real big. They are big and green, but 
they have no wings! They only have one attack, the claw pinch, and it is 
always capable of hitting you three times in a row. However, Grasshoppers 
themselves are full of vulnerabilities. They are weak against a grand total 
of 3 elements, Fire, Thunder and Ice. Besides, their attacks are fully 
blockable. Once they are dead, they may drop Apple Gel.

Harpy
HP: 1950     TP: 100      Atk: 358
Exp: 51      Gald: 99     Def: 21
Location: Balacruf Mausoleum
Weak Against: Earth     Strong Against: Wind, Thunder
Swoop Kick, Triple Barb Attack
Items Dropped: Chicken, Green Quartz
Item to Steal: Magic Lens
Talk about humanoid birds. Harpies are birds with human faces! And I thought 
they look different in Greek Mythologies! Anyway, they will try to swoop 
down and kick you from above. Sometimes, they can shoot spiky barbs at 
you from the air. For some strange reason, Harpies are only weak against 
Earth, but not Wind or Thunder. When they are killed, you may find chicken 
on them. Yummy. You can also find Green Quartz on them. Remember to floor 
them to keep them down.

Velocidragon 
HP: 2300    TP: 0         Atk: 406
Exp: 68     Gald: 84     Def: 30
Location: Near Luin and Hima
Weak against: Ice     Strong Against: Physical Attacks, Fire
Attacks:
Lunge Bite, Kick
Items dropped: Pellets, Apple Gel
We now have real life dragons coming against us. Velodragons are large 
grey dragons who are ridden on by a Dragon Rider. They attack by biting 
and kicking, and both of these attacks can be simply blocked. The trick 
is not to rely on physical attacks on these things, as they are resistant. 
So, using moves like Hurricane Thrust will be more effective. Also ask 
Genis to use the Icicle move against the Velodragon, but avoid using fire 
element moves for now. Remember, don't be intimidated by the large size! 
Velodragons drop Pellets, which can be given to Dirk to make figurines 
and Apple Gel.

Dragon Rider
HP: 2680     TP: 0        Atk: 425
Exp: 68      Gald: 91     Def: 37
Location: Near Luin and Hima
Attacks:
Sword Slash, Jumping Slash
Dragon Riders are the knights that ride on the Velodragons. When you hit 
a Velodragon once, he will dismount in the hope of taking care of you 
personally. His attacks are quite ominous. He can only slash and nothing 
else. So, you know what to do. And I thought the number one knightly rule 
is to never be separated from your horse!

Woods Worm
HP: 1790    TP: 0         Atk: 285
Exp: 34     Gald: 48     Def: 13
Location: Near Palmacosta
Weak Against: Ice
Attacks:
Barrel Roll, Bear Hug
Item Dropped: Melon
Woods Worms are some overgrown caterpillars. They attack by brute force, 
and nothing else. Firstly, they will roll into a ball and hurl themselves 
at you, or they can use their forelegs and grab you and perform several 
bear hugs. Simple blocking can work against those two. As they are bugs, 
Ice element moves deal the most damage on them. When they die, Woods Worms 
drops Melons. I wonder where they came from.

Insect Plant *****NEW!*****
HP: 2990    TP: 0          Atk: 448
Exp: 72     Gald: 260     Def: 21
Location: Near Luin and Hima
Attacks:
Release Bees
This is a giant insect eating plant. Although it has only one attack, it 
is very devastating. The insect plant will release a swarm of bees now 
and then, and it is capable of performing such a long combo that can kill 
you in several times. Your best hope is to block more, all go up front, 
and thrash them to your heart's content.

Fish
HP: 920     TP: 0      Atk: 200
Exp: 16     Gald: 25   Def: 10
Location: Near Izoold
AA: Water     Weak against: Thunder     Strong Against: Water
Attack:
Drill Charge
Item Dropped: Seaweed
Fishes looks horrible in Tales of Symphonia, and for some strange reason, 
they can live without water. They can be found on the beaches! The Fishes 
attack by drilling into you, and that can hit you up to three times. Just 
block them. As they have no TP, normal melee strategies work the best 
against them and the fight should be over in a mo. For even faster battles, 
use Thunder moves against them. When they are dead, you may be able to 
cut them open, and salvage the Seaweed hidden inside. At least that's where 
I think you may find them.

Sea Jelly
HP:  1290   TP: 0        Atk: 270
Exp: 30     Gald: 48    Def: 20
Location: Near Izoold
AA: Water     Weak: Thunder, Ice     Strong against: Water
Attacks:
Upper Tentacle Bash, Lower Tentacle Kick
Item Dropped: Squid
Sea Jellies are jellyfish of Tales of Symphonia. You can find them in the 
beaches as well. However, they are equipped from above as well as below. 
They can open their heads up to bash you with the tentacles hidden beneath, 
or they can just kick you with their lower tentacles. Sea Jellies are also 
pure melee creatures. They are particularly vulnerable to Thunder and Ice. 
When they die, they can leave Squid behind. I don't know where that came 
from either.

Starfish
HP: 1820    TP: 38      Atk: 230
Exp: 28     Gald: 56    Def: 25
Location: Thoda Geyser
AA: Water     Weak Against: Thunder     Strong Against: Water, Ice
Attacks:
Punch, Kick
Items Dropped: Kelp, Magic Lens
So even Starfish have started fighting now. They are all blue in colour. 
They are simply melee fighters. They just attack by punching and kicking. 
Starfish often appear in swarms, but that won't be a problem. Just strke 
them with some Thunder based moves, and they should be down in no time. 
They may drop kelp, a type of seaweed good for the eyes, or a Magic Lens.

Wyvern
HP: 4800     TP: 0          Atk: 457
Exp: 121     Gald: 250     Def: 37
Location: Near Palmacosta
Weak against: Ice     Strong Against: Fire, Wind
Attacks:
Fire Blast
The Wyvern plays the role of the fire breathing dragon of the game. They 
only can attack by blowing fire at you from above. It's very powerful, 
it can hit you 5 or even more times in a row! To safely attack a Wyvern, 
stand beneath it, and attack. When it breathes fire, don't do anything, 
otherwise, you may be pull in front of the Wyvern by the hot air, and be 
burnt a few times. Genis should offer his support by casting Icicle and 
other Ice Elements. If you manage to ground a Wyvern, then try to keep 
it down and you will be in for a treat.

Ogre *****NEW!***** 
HP: 3120    TP: 0        Atk: 453
Exp: 83     Gald: 99     Def: 30
Location: Near Luin and Hima
Attacks:
Mace Bash, Kick
Items Dropped: Beef, Pork
Talk about an enemy that only cares about brute force. The Ogre is a giant 
yellow bald headed monster with a mace, which he uses to bash you in the 
head. Sometimes, they will just kick you. Just block, and attack between 
blocks and the ogres will fall like toys. When they are defeated, you can 
salvage the Beef and Pork that they are about to eat. It's amazing that 
these big guys are still considered human enemies!

Warrior
HP: 2800     TP: 0         Atk: 410
Exp: 53     Gald: 83     Def: 42
Location: Near Luin and Hima
Attacks:
Spear Slam, Spear Thrust
Items Dropped: Panyan, Barley Rice
So, they are even sending masked warriors against you. Warriors don't tend 
to be appearing frequency, but are just the average melee opponent. They 
will use their spear to attack. So, just treat them like the Soldiers and 
you will be fine. Warriors may drop Panyan and Barley Rice, but why would 
warriors eat noodles?

Sorcerer
HP: 2200     TP: 300      Atk: 300
Exp: 58      Gald: 43     Def: 35
Location: Near Luin and Hima
Attacks:
Staff Bash, Level 1 Magic
Items Dropped: Shell Bottle, Magic Lens
Consider this to be the male version of the witch, but the Sorcerers are 
more powerful. They wear a green costume, with their usual pointed hats. 
They attack with many level 1 magic attacks like Fireball and Stone Blast. 
In close quarters, they bash you with their staff. Just like the witches, 
keep pestering them and they cannot shine. When they die, they may drop 
a shell bottle with a magic lens.
*****END OF ENEMY STRATEGIES*****

Go over to Hima, which is leaning against the mountain side. You may also 
want to check the area to the southeast, by the mountain. There should 
be a long range post and a light ring, where you talk to Colette.

Colette: You're so lucky that you have Noishe.

You get to answer: "Hehe, I know." Or "You think?" Answer the latter choice. 
Colette: Yeah...

Thus ends the conservation, I don't know the effects of the 2 choices. 
Then enter Hima for sure.

---------------
Hima
---------------
Group Level: 28

You are now inside the City of Adventure: Hima. Go to the right. There 
is an inn there.See the dog? Let Colette exaine it and she will name it 
Boo!  There is is a traveling merchant to the right running a shop called 
the Crimson Canyon. You get to customize your weapons, and buty various 
goods.

*****CRIMSON CANYON CUSTOMIZATION SHOP*****
Weapons:
Nimble Rapier (Lloyd)
Rapier x1, Brass x1, White Silver x1

Stinger Ring (Colette)
Slicer Ring x1, White Silver x1, Mermaids Tear x1
Ruby Wand x1, Mermaid's Tear x1

Ruby Wand (Raine)
Gem Rod x1, Mermaid's Tear x1

Head Armor:
Armet Helm (Lloyd, Kratos)
Iron Helm x1, Beast Hide x1

Arm Armor:
Red Shield (Kratos)
Omega Shield x1, Black Silver x1

You should more or less be able to get all, but the Rapier, as you don't 
have any brass. Make sure you unequip the Slicer Ring, Gem Rod, Iron Helms 
and Omega Shield from the characters before you start customizing. I can't 
really compare the increments at this point.

*****CRIMSON CANYON ITEM SHOP*****
Tools:
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)
Holy Bottle (200 Gald)
Magic Lens (10 Gald)

Weapons:
Osafune (Cost: 1950 Gald     Downgrade)

Body Armor 
Amber Cloak (Cost: 1800 Gald     For: Genis)

Head Armor
Cleric's Hat (Cost: 900 Gald     For: Genis)
Tartan Ribbon (Cost: 1600 Gald   For: Colette, Raine, Sheena)

Arm Armor:
Pretty Mittens (Cost: 800 Gald    For: Colette, Raine, Sheena)

Accessories:
Leather Cape (Cost: 400 Gald)

Buy the Osafune, Amber Cloak, Cleric's Hat, 3 Tartan Ribbons and 3 Pretty 
Mittens. The Osafune increases Lloyd's Slash by 30, his Thrust by 35 over 
his Masamune. The Tartan Ribbon increases the ladies' defense by 7 over 
the Blue Ribbon. The Pretty Mittens increases the ladies' Defense by 2 
ocompared to the Kichen Mittens. The Amber Cloak increases Genis' defense 
by 4 over the Mage Cloak, but lowers his intelligence by 3 as well. The 
Cleric's Hat increases Genis' Defense by 5, his Intelligence by 1 over 
the Beret.

The house to the left is an inn called Echoes. It's 240 Gald a night. Rest 
now. Examine the room on the lower floor. There is a pot giving out yellow 
smoke. Examine it and the Wonder Chef appears!

New Recipe! Risotto
Risotto requires some type of rice, and Cheese. You can add milk, onions 
and mushroom to enhance its flavor. However, fish is NOT included. Why? 
I thought Fish Risotto is a tasty dish! Genis, Kratos and Sheena are equally 
good at preparing this recipe at this moment.

Get back to the lobby and talk to the woman there. She's called Sophia. 
She knows Shenna. Sheena asks how is Pietro. Sophia says he's passed away. 
Oh dear. Genis asks if he has said anything about the human ranch. Raine 
asks where his grave is. Sophia says it is at the back of the adventurers' 
graveyard. So, let's go out there. The grave is up the slope, past the 
Katz Expedition Team counter. The group examines his grave. Colette 
suggests praying. Don't you even try to dig up his grave! Suddenly, a man 
appears behind the group. He's Pietro.

He mutters some gibberish about Chosen mana die. Sophia comes out, and 
finds Pietro! So, Sophia is lying! Pietro continues to mutter, 
"Chosen...die...angel...die...Human...ranch...underground..." 

Sophia asks Pietro to come back to the inn. Lloyd asks how Pietro gets 
away. Pietro continues to gibber! 
"Boulder...big...underground...jewel...boulder...move...Chosen" 

Sophia explains that Pietro is cursed! Sophia asks Raine to lift PIetro's 
curse in order for him to help the group. The healing technique is left 
behind by Boltzman in the Towe of Mana. So, the exit was blocked tby the 
boulder you saw earlier. His belongings were buried in his grave! You would 
have then acquired the Desian Orb. There is a dog near the graves. He is 
probably sitting on that of his masters! Have Colette name him Rockie!

It's just amazing that it would take them that long to discover that boulder 
in plain sight! Poor unobservant fools! Get back to the Asgard Ranch now! 
There is a skit called "Kratos...angry?". Oh, it's due to that scary look 
on Kratos' face. Yet Kratos denies it!

---------------
Asgard Ranch
---------------
Group Level: 28

Examine the boulder. Then, Lloyd tries to move it with his bare hands. 
But it won't budge. Raine uses the Desian orb on the boulder, and it moves 
aside. So, enter the door there.

Oops, the Desians inside have found you! They ask, "Who the hell are you?" 
Let's introduce yourselves politely to those Desian gentlemen, shall we? 
My name is Lloyd, and she is the Chosen, and we are going to wipe you out!

Oh, this is just the usual assortment of Spearmen, Whip Masters and Evil 
Sorerers. Lay waste to these guys and move on. For heaven's sake! Now, 
Raine decides to bring up the ranch-wide map. So, you get to see where 
they are, and where Kvar should be. Raine says that to get to the floor 
that Kvar is on, they would have to deactivate the guard system. You see 
the two switches at the ends of a red passageway. Those are the deactivation 
switches. So, the conveyor belt prevents passage, so they will have to 
sotp the conveyor belt mechanism. Raine thinks. Oops, the alarm sounds! 
Think quickly, Raine! 

Time to Socialize 21! Team Selection
Pleases: Anyone chosen to go with Lloyd, and Sheena regardless (+1 to any)
Displeases: Anyone chosen to deactivate the switches (-1 for any one except 
Kratos and Sheena, -3 for Kratos!), except Sheena (+1)

You now have to split into 2 groups. Kratos would like to be in the group 
that goes after Kvar. However, other people want to be too! So, Colette 
is asked to choose. She decides to leave it to Lloyd. For your information, 
Lloyd will be in the group that goes after Kvar.

I suggest you choose the 2 people with the most EXP to go with Lloyd. At 
this point in the game, Lloyd is in level 25, so is Genis. Kratos is in 
level 24 with 504 EXP left to go. The ladies are all behind Kratos. So, 
choose Genis and Kratos. Sheena and the other 2 will be then given a chance 
to catch up as they are played as later.

Lloyd is leading the infiltration team. I think that the people coming 
with Lloyd will like Lloyd more! So, Genis and Kratos' affections will 
increase, while the rest drop, or something like that.

Now that you have confirnmed, choose "We'll go with this." to confirm the 
selection. My, this is just like Rainbow Six with the team arrangements 
and all. Except there's no John Clark to help you!

-----------------
Enemy Strategies
-----------------
Whip Master
HP: 500     TP: 20
Attacks:
Whiplash, Stomp Kick
Item Dropped: Apple Gel
The Whip Master is the mainstay of all the Desian security forces. You 
can find them in many installations owned by the Desians. I bet that the 
whips are used to deal if uncooperative humans in their concentration, 
I mean human ranches. They attack by lashing at you with their whips, and 
this attack does have some range. Besides, at close quarters, they can 
attempt to kick you, followed by a stomp. Both of the mentioned moves can 
be blocked without trouble. Normal slashing attacks will do for these 
people. These Desian riff raff may drop Apple Gels when they die, and they 
may mutter "Inferior beings" before they fall. It seems that the Blue 
Desians are weaker than before! How pathetic!

Evil Sorcerer
HP: 1710     TP: 195
Attacks:
Fireball, Staff Bash
Evil Sorcerers are just the magicians of the Desian forces. They are quite 
feeble at this stage. They know only one type of magic, and that's Fireball, 
and they can hardly connect with the move if you keep pestering them. 
Otherwise, they will just hit you with their staff, and that does little 
damage. Blue Desians are stronger, instead of weaker. But that does not 
make it harder for you to deal with them, right?

Spearman
HP: 800     TP: 10
Attacks:
Spin Attack, Lance Thrust, Weak Kiss
So, they are finally recruiting females to join their forces. The Spearmen 
are not men at all, they are women! Spearmen attack by swinging their spears 
round and round in a circular path. Sometimes, they will just thrust their 
spear into you. Just use ordinary melee tactics to deal with these evil 
women. They do have a deep voice! They do! They get stronger as you progress 
through the game, so watch out! Besides, they can perform weak kisses, 
where a heart bounces out and hits you! Charming indeed!

Raybit *****STRENGTHENED!*****
HP: 2500     TP: 50
Weak Against: Thunder
Attack:
Beam Shot
Item dropped: White Silver
Raybits are those little sentry drones of the Desian base. They have only 
one attack, they shoot red energy balls at Lloyd, and they do very little 
damage. Besides, Raybits can only attack when they are completely airborne, 
so if you attack them using downward slashes, the Raybits can never get 
up and retaliate. You can also short circuit them with Thunder. When they 
are destroyed, you can salvage a bit of the material the Raybits are made 
of, and that's White Silver.
*****END OF ENEMY STRATEGIES*****

The 2 teams decide to meet in Kvar's control room. Now, save, refresh, 
and go through the door to the left of the memory circle. You are in another 
area with a conveyor belt. There is an altar. Examine it to increase the 
range of the fire of the Sorcerer's Ring. You cannot get onto the conveyor 
belt yet. It's moving. Go along the path, and fight your way through the 
guards. Then, go to the other end of the path. There is a green terminal 
there that tells you how to shut down the conveyor belt. You must first 
shut of the switch in the container room. So, go back to the assembly point, 
and go through the other door to the left.

This is the container room. See the chest? There is a Cleric's Hat inside. 
I don't think you will need it now. Then, go left, and open the 2 chests 
there on the other end. They contain Pellets nad Lamellar Leather.This 
leather can be equipped. It increases Lloyd's defense by 2 over the Ring 
Mail. See that thing that looks like an er... urinal? Examine it, and Lloyd 
can press it to stop the prisoners from being stuffed into those containers!

Now, return to the conveyor room. No more capsules are being transported. 
Get onto the Conveyor Belt, and shoot fire at all those 6 white switches. 
The conveyor belt should shut down. Don't worry about being dragged into 
the holes there! Hee hee. Now, get up the stairs to the left, run up the 
stopped conveyor belt, and then up the stairs following it. There should 
be a chest. Inside is an EX Gem Lv 2. Go through the door.

There are a couple of Desians here. Let's fight them all! See the memory 
circle? Unlock it, and save. Record the level and the EXP of your strongest 
character, and then warp using the portal.Oops, the warp fails to work! 
So, you will be playing as the other team now. I prefer to play as Shenna 
most of the time, as her cards are more melee friendly. She also can summon 
Corrine, even if she is not Over Limit.

In this team, I suggest you play as Raine or Sheena, not Colette as her 
weapons are very slow, and indirect. Go through the only door leading to 
the right. Oh, an Evil Sorcerer spots you! "Woman! What are you doing here?" 
He asks. Err... I am a school teacher and I am er... taking these students 
for a visit to this human ranch. Nonsense, woman! We will get you for this!

He and his friend are after you now! Beat the life out of them. Then, go 
through the exit to the south. The door to the right is locked. You will 
be in the courtyard.

Fight the Desians, and then go over to that narrow opening in the containers. 
You will find it blocked by a crate. Push it in. Then, when the crate is  
in the column between those of the other crates, stop. Go over to the crate 
in the upper left corner and pull it all out, until you are against the 
wall. Then, push the crate to the right into the corner. Now, push the 
crate to the left, all the way to the left. You may be blocked in, but 
the 2 crates blocking the door can be moved left, then down to unblock 
the path. Then you can go through the door.

Inside, go to the left, and fight the Desians. Then go north, to the left 
gap. Then get onto the green switch. Examine it, and the sliding door will 
move to the left, blocking the gap you went through and opening the way 
to the other gap leading to the deactivation switch there. 

Open the Chest for the Card of Earth. It's a new weapon for Sheena. 

It increases her Attack by 65 over the Card of Water. Go through the door 
to the left.

So, you are in the cell block! The 2 Evil Sorcerers see you! Take them 
down fast! With them taken out, the prisoners are all free! "Is everyone 
all right?" Raine asks. A prisoner asks, "Who are you?" "Guardians of the 
Chosen One. The Chosen has come to rescue you. Now pull yourselves together. 
By the way, is there anyone here from Palmacosta?" A bearded prisoner says, 
"I am." "Do you know a girl named Chocolat?" "Ah, yes, she underwent host 
body testing here." The test decides which ranch she will be taken to." 
I believe they said she was being taken to Iselia." 

Raine says, "Iselia...I see. Thank you. Now then, let's get out of here. 
Everyone, follow me. Understood?" "Excuse me! You're Sheena, right? You 
came to help us, too?" The man to the left asks. Sheena admits it. A woman 
thanks her. Shenna says, "Heh, uh...don't mention it. It was nothing." Now, 
the cell block is empty. Go through the door to the south.

There are Raybits down here. Kill them if you like. Then go south. Go all 
the way back to the right. Now, you can reach the switch, and it's guarded 
by Raybits! Smash them to the scrap yard. Then you can trigger the switch. 
Now, go to the far left of the room here. By the way, there is a shortcut 
back to the control room with the refresher. See that stairs leading up 
and south? Get up and examine the door. It will be unlocked, and you will 
end up in the second room you visited after splitting up.

To the far left, you will find the other switch inaccessible for the mean 
time. So, go through the gap to the right and trigger the switch. The sliding 
door moves to the right, revealing the switch, and trapping you in. Open 
the chest for a Stun Charm, and then go through the door to the right. 
Go through the door to the south of the cell block, and then return to 
the area to the far left. Fight that Raybit to activate that switch as 
well. Now, the switch is activated, and control will come back to Lloyd. 
Enter the warp and let's go and meet our friend Kvar!

*****IMPORTANT SCENE*****
The 3 warp into the main control room. Kvar is speaking to some woman on 
the projector. "I've found you, Kvar!" Lloyd says. The woman on screen 
says, "So, this is Lloyd. I see, he does bear a resemblance." Lloyd is 
puzzled. Kvar turns around, he says, "So, you've come. I'd appreciate it 
if you wouldn't change the subject, Pronyma! It's clear you've been 
stealing research data from ym Angelus Project." 

Pronyma says, "I grow tired of your acusations, Kvar. As I have told you, 
I know noting of it." Kvar says, "Stubborn woman. I suppose I should expect 
no less from one who usurped the leadership of the Five Grand Cardinals. 
Take heed, Pronyma. Once I retrieve the Exspehere from this inferior being, 
I will become the leader of the Five Grand Cardinals. When that happens, 
you'll be begging for my forgiveness." "You speak nonsense, Kvar. I've 
also heard that Rodyle has talked you into joining him in one of his 
schemes." Meanwhile, Raine and the other 2 have arrived. 

"But it would be best not to believe that you can deceive Lord Yggdrasill 
for long." Is Kvar planning to pursue his own interests? Pronyma disappears 
and goes off the line. Kvar says, "So the Mana Cannon is no longer a secret. 
Well, it doesn't matter. Once I succeed in retrieving that Exsphere, any 
suspicions I might have been under will be but a distant memory." Kratos 
says, "Get ready!" Lloyd shouts, "You're not gonna take this from me!" 
It's time to fight George W. Bush, er, I mean Lord Kvar!

Boss Battle! Kvar and 3 Energy Stones
Energy Stone
HP: 5500     TP: 100        Atk: 350
Exp: 300     Gald: 765     Def: 20
Location: Near Asgard
Strong Against: All Elemental Attacks
Attacks:
Electric Spin, Lightning

Kvar
HP: 10000     TP: 340         Atk: 410
Exp: 1680     Gald: 1500     Def: 65
Location: Near Asgard
Strong Against: Thunder
Attacks:
Lightning, Spark Wave, Lightning Strike, Guardian Shield
Items Dropped: Holy Ring, EX Gem Lv 1

This really is a shocking battle, literally. Kvar is assisted by 3 Energy 
Stones, and they are all highly electrical. They can spin around like a 
dynamo, generating electricity that will stick to you and shock you maybe 
5 times in a row! Energy Stones can also strike Lightning at you. They 
are strong against all elemental attacks, so while you and Kratos are 
fighting them, have Genis attack Kvar with all spells but lightning.

Once the 3 Energy Stones are destroyed, you can turn your attention to 
Kvar. He is a long range attacker. He can attack using Lightning and Spark 
Wave. The latter attack is the S-Type equivalent of Thunder Blade. When 
the spell is cast, a large ball of electric charges will appear, gibing 
you the shock of your lives, so run out of that sphere quickly before you 
are fried! Always be prepared when you see a purple ring beneath Kvar. 
At close quarters, Kvar can release a series of thunderbolts with his 
Lightning Strike. This can happen without warning, but cannot be used 
against anyone behind him. So try to jump behind him and catch him off 
guard. Kvar can defend himself with a Guardian Shield, but who cares? Just 
let Lloyd and Kratos slash him, while Genis snipes from behind. I know, 
it's easy to be killed by the Energy Stones, but Kvar himself is not a 
problem. After the battle, you can get a Holy Bottle and an EX Gem Lv 1.

Kvar falls. Anna is avenged. Lloiyd says to his Exsphere, "I did it, Mom. 
You've been avenged!" The 3 ladies step forward. Raine says, "We've learned 
of Chocolat's location." Lloyd asks, "Really?!" Colette sees Kvar doing 
something. She cries, "Look out!" Kvar wants to strike him wihth his staff. 
Colette blocks the hit. "Colette?!" Colette falls into Lloyd's arms, she 
asks, "Lloyd...are you okay?" The camera zooms closer.... "Yeah. But you're..." 
"I'm fine, really." 

Kvar tries to back off, but Sheena teleports in front of him. Lloyd draws 
his sword, "You bastard!" he cries. He stabs Kvar, so does Kratos. Kvar 
cries, "Kratos...you pathetic, inferior being!" Kratos says, "Feel the 
pain" he stabs once, "of those inferior beings" he stabs him twice, "as 
you burn in hell!" He continues. Now, Kvar is really dead. No blood is 
spilled, so it's okay for teens to play this game!

Raine looks at Colette, who is clutching her wound. She cries, "Colette! 
That wound..." Genis says, "Colette, hang on!" "Colette! Your wound~..." 
Colette says, "Thanks for worrying about me, but I'm really okay. For some 
reason, it doesn't hurt. Hehe, strange, huh?" Sheena says, "You certainly 
aren't okay! Raine, you can use healing arts, right?!" "Yes, but!" 

Lloyd says, "Colette. I can't keep it a secret any longer! Everyone, listen 
to what I have to say! Colette can no longer feel anything." Genis asks, 
"What?  What do you mean?" "Colette is growing closer to becoming an angel. 
Now, she can't sleep or feel hot or cold or pain or anything. She can't 
even cry! Becoming an angel means losing her humanity!" "Lloyd, it's okay. 
I'm okay, so..."  Right now, we need to do something about this ranch. 
Right, Lloyd?" "Professor, can you destroy it like last time?" "I'll give 
it a try." "But that's kind of extreme, but I suppose it is the best idea." 
Kratos and others warp away.

But it's not over yet, the strange mystery man says to Kvar's body from 
the projector. "Lord Kvar, thanks to you, the Mana cannon will soon be 
complete. Do not worry, for I shall carry on the Angelus Project. Oh, I 
suppose you can't hear me anymore. Hahaha! Well then, I take it that you 
won't mind me taking the research data from the Angelus Project." Hey's 
that pretty mean, stealing things from a dead person! But still, Kvar is 
unlikely to have written a will now.

Meanwhile, outside, Genis says, "Let's go back to town first. We can talk 
about what to do next after that." Sheena doubts, "Luin is in shambles 
right now. Are you sure Colette will be able to rest there?" Kratos says, 
"Perhaps Asgard would be a better choice." "Yes. I think that's a good 
idea. Lloyd, I trust that's fine with you?" "Yeah." "I'm sorry, everyone," 
says Colette, apologizing agin, eh? After that, the Asgard ranch is blown 
up! Sky High! Stick and stone!
*****END OF SCENE*****

Now, you are back in Asgard. Sheena tries to get the problem straight. 
As Colette gets closer to becoming an angel, she loses a part of her human 
characteristics. Genis thinks it's terrible. Now, Genis and Lloyd starts 
predicting what will happen to her when he becomes an angel. Colette 
overhears the discussion in bed. She is sorry to worry everyone. Not again! 
She thinks it will be easier to become an angel!! Sheena objects, after 
all, most people like to sleep and be able to taste food that they like! 
Besides, you will not be able to feel the warmth of someone holding your 
hand! Sheena advises Colette to stop. Lloyd wanysts to find another way 
to save the world, but Colette insists on becoming an angel. She is 
satisfied with the system, but Lloyd is not! Now you can play. 

Go and get a Yayoi for Sheena if you want. Then, go back to the altar. 
The Fake Lloyd will introduce the fake Colette to the crowd. The Fake Genis 
asks the crowd to donate money to them! The Fake Raine pleads for support. 
Lloyd runs forward and exposes the fakes! Raine asks a trick question, 
would the Chosen take money from people if she is that compassionate? 
Meanwhile, Linar comes over. He backs the real Raine. The fake group runs! 
The Fake Genis cannot escape in time, and is about to be lynched!

But Colette stops the crowd. She asks the fake Genis to give back the money 
to the people. She asks Lloyd if it's okay to let him go back to his brother. 

Time to socialize 22!
"Well, all right."
Pleases: Colette* (+3), Sheena (+2)
Displeases: Genis (-1), Raine (-2), Kratos (-2)
"No."
Pleases: Genis (+2), Raine* (+3), Kratos (+2)
Displeases: Colette (-1), Sheena (-1)

You get to answer "Well, all right." Or "No." I suggest you choose the 
latter selection, since that will UPSET Colette and PLEASE Genis. But the 
Fake Genis is set free anyway. One of the civilians will offer you a night 
at the Cool Breeze. 

Leave town. Head to the Tower of Mana, it's to the west of the Asgard Ranch. 
There should also be a skit called "Avenge", where Lloyd says he's avenged 
his mom, but Kratos disagrees as his father killed his mother. Oh well...

Note:
Oh, by the way, if you go all the way back to the Balacruf Mausoleum, you 
will find the fake Chosen again! She swears not to let those "imposters" 
get in her way!  The fake Lloyd spots you and acuses YOU to be the imposters! 
The Fake Raine just asks their group to go on to the next city, now they 
have got what they can.  So, the Fake Lloyd leaves. The Fake Genis says, 
"I'm sorry!" Oh yeah? Colette! You are too optimistic! 

---------------
Tower of Mana
---------------
Group Level: 29

Raine is getting a bit too enthusiastic at times. She runs up to the entrance, 
with hearts over her head. The Tower of Mana is built to gaze upon the 
Tower of Salvation! It's a tower that was used as a temple by the Churhc 
of Martel to offer prayers to the Tower of Salvation. However, monsters 
are inside now. Raine is determined to get inside. This place HAS a seal, 
but there is no oracle stone or Colette to put her hands on. It's a 
magitechnology lock. As you cannot enter, let's leave. Let's go for a tour 
of Hima now.

At level 29, Genis can learn Ice Tornado. The Summon Spirits are tough, 
so make sure your team is at least at level 30 before fighting them!

New Technique for Genis! Ice Tornado (Technical)/Freeze Lancer (Strike)
Element: Ice     Learned at: Level 29     TP Required: 30/29
This is the second and most powerful Ice technique for Genis if you decide 
to stick to the ice type. A large swirl of ice will surround the enemy, 
trapping him in, freezing him many times, and he won't be able to retailiate 
at all! No wonder it's a tornado! As for Freeze Lancer, a lot of small 
shards of ice will fly out and rip the enemy! Please note that Genis must 
be facing the enemy for this move to hit easily.

At level 29, Raine can learn Permaguard if she is of Strike Type, and she 
can learn Field Barrier if she is of Technical Type.

New Technique for Raine! Field Barrier (Technical)/Permaguard (Strike)
TP Required: 48/40     Learned at: Level 29
Premaguard increases the defense of a single group member's defense a 
little more than that of the Barrier. Field Barrier increases the defense 
of all team members within its area of effect.

---------------
Hima
---------------
Group Level: 30

There is some commotion going on outside the inn. It's Clara, she's 
surrounded by some Adventurers, and ththey are about to finish her off! 
Lloyd stops them. Raine says that they want to save her. However, Clara 
dashes towards Raine and knocks Colette down! She then runs off! The 
Adventurers run after the Clara monster. Luckily, Raine and Colette were 
not hurt. Clara, dropped the key to the Tower of Mana, so you can enter 
now! So, they are going to the Tower of Mana, for Boltzmann's healing 
technique, so they can heal Clara and Pietro. Spend a night in the inn 
there will be a skit called "Sheena's nightmare"! You know what's going 
to happen, don't you? Now go to the Tower of Mana.

---------------
Tower of Mana
---------------
Group Level: 30

Run up to the door and press A. The door magically slides open, and the 
group walks right in. There are so many books on the shelves. Raine is 
enthusiastic about all the knowledge contained within the books! Lloyd 
sees the oracle stone in the center of this library. So, there IS a seal.

Colette then places her hand on the stone, and some magic circle is 
activated in front of them. Raine examines it, and asks Lloyd to stand 
on a blue circle. Genis is asked to stand on another one. Raine stands 
on the final one, and a door opens, much to Lloyd, Genis and Colette's 
amazement. 

Time to socialize 23!
Pleases: Person chosen to come with Lloyd and Colette (+1)
Displeases: People staying behind (-1 each)

However, it would seem that the characters must stay on the circle to keep 
the door open! This means that 3 people must stay in the lobby. Now, talk 
to the people you want to take along. I would suggest Genis be the third 
member of your team.

Now, Lloyd, Genis and Colette proceed into the tower. You are inside a 
stairway now. Make your way up, fighting enemies.

-----------------
Enemy Strategies
-----------------
Grim Reaper *****NEW!*****
HP: 1980     TP: 100       Atk: 293
Exp: 68      Gald: 100     Def: 18
Location: Tower of Mana
AA: Darkness     Weak against: Light
Attack:
Sickle Slash
Items Dropped: Apple Gel, Kirima
Item to Steal: Black Quartz
So, even the representative of death has made his appearance. I think you 
all know what Grim Reapers are like. They have this sickle, which they 
will use to attack. So, you can easily block all those moves. As they are 
evil, Grim Reapers are particularly weak against light element attacks, 
so a good dose of Angel Feathers from Colette would be effective in cooling 
these guys off. For some strange reason, they are not strong against 
physical attacks even though they are undead.

Scepter *****NEW!*****
HP: 2000     TP: 0        Atk: 372
Exp: 63      Gald: 95     Def: 20
Location: Tower of Mana
Weak against: Fire, Light     Strong against: Darkness
Attack:
Ghastly Breath, Punch
Item Dropped: Black Quartz
More ghostly characters appear in the Tower of Mana. Scepters are 
transparent slim ghosts who would give out their bad breath for you to 
enjoy. They also can punch you with their transparent arms. Fire AND Light 
are effective against them, so I think you can tell Colette and Genis use 
their moves accordingly. There is nothing wrong with slashing them with 
your sword, as unlike ghosts, scepters are not resistant to physical 
attacks. How ridiculous. A Scepter may drop a Black Quartz, which gives 
Darkness Element to the weapon of the user for a while.

Living Sword *****NEW!*****
HP: 1000     TP: 38       Atk: 340
Exp: 60      Gald: 96     Def: 35
Location: Tower of Mana
Strong against: Physical Attacks
Attacks:
Slash, Flying Slash
Item Dropped: White Silver
Item to Steal: White Silver
Talk about a crazy haunted house. Now, even antique swords come to life 
and slash you in many different ways! So, fighting these enemies is like 
fighting invisible swordsmen. They are so good that they are strong against 
any physical attacks. Therefore, you may want to solicit the help of some 
physical attacks to help bring these things down faster. Oh, as they are 
flying enemies, flooring with swords is very effective! You may get what 
they are made of when they are dismantled.

Living Doll *****NEW!*****
HP: 1790     TP: 100      Atk: 232
Exp: 38      Gald: 64     Def: 20
Location: Tower of Mana
Attacks:
Head Pop Headbutt, Lightning
Item Dropped: Milk
Some wicked magician has also brought dolls to live. These teddy bears 
can stick their heads out, and headbutt you without even getting up! So, 
get ready to block this nonsense! Slash all their fuzz out to show your 
anger! These toys are just for boys! They are also shocking with their 
lightning, but you will disturb them, right? Living Dolls may drop Milk. 
How cute. Probably the kid who played with it forgot to drink her milk 
while having her "tea party".
*****END OF ENEMY STRATEGIES*****

One of the enemies in this flight of stairs holds a Memory Gel. There is 
a chest at the top with an Armet Helm too. Now, go through the door.You 
will be inside a room with a reflective glass block. Urn over to the curtain 
and use the ring to burn it up. Then, a beam of light will shine brightly. 
Move the block so that it reflects light to the sphere to the right, as 
well as to the door. The door to the left will open. Go through.

You will be in a room that is temporarily blocked off. Unlock the memory 
circle. Then save. Examine the switch to the south, and you will find that 
it is a projector. Raine appears. She tells you that another door opened 
in the lobby, so they can go in too. So, switch to Raine's party now.

There should be a skit called "Sheena afraid of failure", and it's another 
Sheena-Corrine conversation. Examine the bookshelf to the left for 
Boltzmann's Book. Then, go up stairs in front of you. I suggest you play 
as Sheena or Kratos. You will be in another room with a reflective block. 
Burn the curtain to the left to reveal a light source. Then move the block, 
so it reflects light onto the door to the north. It should shatter. Go 
through it now.This is basically the lower portion of the room Lloyd is 
in. Burn the curtain to the left to reveal another light source. There 
are just so many blocks here. One north-south to east-west reflecting one, 
which I will name block A, a east to south reflecting one called Block 
B, a north to west reflecting one called block C, and a east to north 
reflecting one called block D. The whole objective of this puzzle is to 
reflect light so that it shines onto all the crystals in the room.

Puzzle Time! Reflective Box Puzzle
To solve this puzzle, move block D so it reflects light one column to the 
northernmost crystal. Then position blocks B and C so that C is to the 
north of that crystal, and B is to the west. Then position block A so that 
it is in the path of the beam as well as between the 2 crystals in the 
same horizontal line. I know it's very hard to explain without a diagram, 
but when you are done, a bridge would appear above. I guess that is for 
Lloyd's team to cross.

Now, go north, and you will find 3 Chests. They contain a Moon Robe, a 
Lunar Guard, and an EX Gem Lv 2. The Moon Robe increases Raine's defense 
by 7 over the Feather Robe. Go through the gap to the north. You will be 
in another room. Open the chest for a Stinger Ring. Then, go through the 
alcove to the right. Afterwards, go through the door to the south and go 
up the stairs. Fight the monsters in the way!  

In the next room, go to the left, and you will find yourself to the left 
of the bridge you revealed earlier. There are stairs leading down, but 
they lead nowhere for the time being due to the rift. Kill the monsters, 
and open the chests. They contain an Ex Gem Lv 2 and Iron Mail. Cross the 
bridge now. Raine find magitechnology machines. She tries stepping onto 
that round pedestal. Now, Lloyd appears as a translucent body. So, control 
shifts to Lloyd's team so you can regroup. Cross the bridge on your side 
now. Follow the next set of bridges and you will eventually get to Raine.

Raine tells you to stand on the other pedestal. So, Lloyd steps on the 
circle next to Raine. The warp portal is activated, you are now regrouped. 
Before warping, have Lloyd, Colette, Raine and Genis in the top 4 positions.

You find yourselves on the top, with another altar. Oh, some mana is coming 
out! The sky goes dark. It's time to fight this boss!

Boss Battle! Lubaris
HP: 16800     TP: 500        Atk: 860
Exp: 2650     Gald: 2500    Def: 80
Location: Tower of Mana
Weak against: Darkness     Strong Against: Fire, Light, Thunder
Attacks:
Stomp, Tail Whip, Dual Kick, Jump Kick, Dark Attack, Photon, Force Ray
Item Dropped: Brass
This has got to be the toughest boss battle so far. This Lubaris has a 
very large variety of moves, and is strong against fire, light and thunder. 
So, before you start doing anything, turn off Angel Feathers and Para Ball 
of Colette, Eruption and Thunder Blade of Genis, and Photon of Raine.

Firstly, the Lubaris will attack by kicking you with his two forelegs. 
This can be blocked, so can his stomp attack. He can also swing his tail 
from behind him without warning, and those spikes are on it for a reason! 
Have Raine ready with Nurse when things go bad, and make sure you have 
enough Orange Gels to make up for the shortage of TP. Meanwhile, have Genis 
cast Air Thrust and Stalagmite while Colette uses the Holy Song. It's not 
an offensive move, but do not use it more than once as it consume HP. Lloyd 
can try to coordinate Genis' moves with his Sword Rain: Alpha.

In this battle, don't bother with any Unison Attacks, since the enemy is 
resistant to Fire, Light and Thunder. Instead, use Black Quartz to 
temporarily give Lloyd the element of Darkness in his attacks.

When Lubaris has taken about 50% damage, he will do desparate, and can 
jump HUGE distances to kick you. It can send you flying even if you are 
guarding. I don't know what his dark attack is like, but I think those 
black clouds are the attack. Lubaris can cast Photon, so stop him if you 
can if you see a white ring beneath him. When Lubaris is hovering, you 
can tell that he is about to charge up his Force Ray. So, make sure you 
are behind him while you hit him, otherwise, you may be dragged in front 
and zapped! It's a tough battle, so it's okay if you use a couple of Life 
Bottles here and there.

After the battle, the altar steams up. Now, Colette offers her prayers 
at the altar as well. You see the same sequence going under way. Luna appears, 
she asks where is Aska. Luna says that without Aska, she cannot form a 
pact or vow. So, there are 2 summon spirits of light! So, you must find 
Aska later on. Remiel appears in the same fashion. He gives some more 
angelic powers to Colette. It's almost time to end the journey. The path 
to the Tower of Salvation is open! Now, Remiel looks aggressive. So, you 
are to head to the Tower of Salvation! Now, he disappears.Colette will 
learn Sacrifice!

New Technicque for Colette! Sacrifice
Element: Light     TP Required: 150
Talk about a kamikaze move. Colette will attack enemies, giving them huge 
amounts of damage, while knocking herself out! Don't do it! I am serious! 
Turn this function off, or else you risk losing a team member in the middle 
of a crucial battle!

At level 30, Lloyd can learn Raging Beast
New Technique for Lloyd! Raging Beast
TP Required: 25     Learned at: Level 30
Consider this the upgrade of Beast. Now, Lloyd will spin around like a 
screw with his sword before letting out the image of a lion. Since this 
is a level 3 attack. You can now consider the following combo: Tiger Blade 
--> Sword Rain: Alpha --> Raging Beast.

At level 30, Sheena can learn Spirit Seal.

New Technique for Sheena! Spirit Seal
TP Required: 15     Learned at: Level 30
This move can steal TP from the enemy. That's all.

Now, let's get out of the tower. What human features will Colette lose 
this time? Let's watch the scene.

*****IMPORTANT SCENE*****
As predicted, Colette falls to the ground upon exit. Lloyd cries, 
"Professor Sage! It's Colette's Angel Toxicosis...." "I see. Let's rest here 
for today." Oh dear, Colette wants to speak, but she is completely lost 
for words! "What's s wrong, Colette?" Kratos says, "I would assume she's 
lost her voice." Genis asks, "What?!" They set up camp.

Sheena stands up, she announces, "Everyone, I have something to say." 
"Huh?" "I want to explain to everyone why I was trying to assassinate the 
Chosen." Raine says, "All right. We're listening. Tell us about your 
homeland. A land that doesn't exist in this world." "You knew?!" "No. But 
you said it yourself that Sylverant will be saved. That must mean you aren't 
from Sylverant." "Yeah...you know, it's really a shame that your interllect's 
being wasted here." You're right. My homeland is not here, not in 
Sylverant." "What does that mean?" Genis asks. "My world is called 
Tethe'alla." "Tethe'alla? You mean the moon?" 

"Haha, of course not. My world isn't on the moon." Of course, if she does 
live on the moon, she'd better have her spacesuit! "Even I really don't 
understand the specifics, but there is another world that lies entwined 
with Sylverant, as shadow is to light. That's Tethe'alla...my world." "Two 
entwined worlds?" "The two worlds lie directly adjacent to each other. 
They just can't see one another. Our scholars say they exist on shifted 
dimensions." Anyway, the two worlds can't see or touch each other, but 
they do in fact exist next to and affect each other." 

"What do you mean, 'affect each other'?" Asks Lloyd. "They vie for the 
supply of mana. When one world weakens, the mana from that world flows 
to the other. As a result, one world is always flourishing, and the other 
waning. Sort of like an hourglass." "Wait, so right now Sylverant is..." 

"Yeah. Sylverant's mana is flowing to Tethe'alla. Therefore, Sylverant 
is in decline. Without mana, crops won't grow and magic becomes unsuable. 
If there is no mana, the Summon Spirits that protect the world alongside 
the Goddess Martel can't survive in Sylverant either. AS a result, the 
world slips even further down the path of destruction." "Then the Chosen's 
world regeneration is actually the process of reversing the mana flow?"

"Exactly. When the Chosen breaks a seal, the mana flow reverses, and the 
Summon Spirit that governs the seal awakens. I was sent to prevent the 
world regeneration from happening. I broke through the supposedly 
impassable dimensional fissure for the sake of protecting Tethe'alla."

Hey, if you know so much, why don't you tell everyone earlier, then perhaps 
they can simply find a better alternative before Colette does dumb!

"In other words, to assure the decline and destruction of Sylverant?" Lloyd 
stands up and asks. "You can say that, but your journey of regeneration 
is also an attempt to destroy Tethe'alla. We're both doing the same thing." 
"It's hard for me to believe all of this." "I'm the proof. I possess 
summoning arts that have been lost from this world." 

Colette wants to say something, but she's dumb! "Please don't look at me 
like that, Colette. I know that wasn't your intention. I don't know what 
I should do either. I came here to protect Tethe'alla, but this world is 
impoverished and everyone is suffering. But I allow the world regeneration 
to occur, then Tethe'alla will be come just like this." So, it's a bitter 
dilemma for Sheena. Genis asks, "But right now, you're helping us, right?" 
"Yes, but that doesn't mean I can just abandon Tethe'alla! I...I don't know 
what to do. Isn't there any other way? A way for Sylverant, Tethe'alla, 
and Colette to all be happy?!" Lloyd says, "I want to know, too!"

Raine asks, "Have you considered that perhaps nothing that convenient 
exists in the real world?" Kratos says, 'The best thing we can do right 
now is to save Sylverant from its current criseis." "What if we don't 
regenerate the world and just defeat the Desians?" "Although we succeeded 
in destroying a ranch, we cannot possibly eliminate all the Desians," 
Kratos replies. The mana will eventually be exhausted." "Is mana really 
that important?" Lloyd asks, and so will a lot of RPG fans out there! 

"I suppose only magic users and scholars worry about it." But mana is even 
more important to life than water," Genis explains, "Wihtout it, the land 
will die. Mana is the source material which composes everything. At least 
that's what I've been taught." Raine continues, "Unfortunately, the Giant 
Tree of ever-flowing mana in fairy tales doesn't exist in the real world." 
We live by chipping away at the limited amount of available mana. Why do 
you think the ancient magitechnology was lost?" "Because mana disappeared 
from the world." "Correct. Magitechnology consumes large amounts of mana. 
If things continue the way they are now, Sylverant will eventually lose 
its mana just as it lost its magitechology, and br destroyed." 

Colette goes over to Lloyd and scribbles letters in his hand, "Colette? 
R e m i, Ah! You're trying to spell something, right?" I'll try asking 
Remiel if there's a way to save the two worlds." "If it doesn't work out, 
I may have to kill you after all," Sheena concludes. "Sheena!" "When that 
time comes I may fight back because I love Sylverant too." "I understand. 
You intend to become an angel, no matter what, don't you?" Now, dawn will 
break. Finally!
*****END OF SCENE*****

-------------------------------
d. 8 Important Tasks [TOS5D]
-------------------------------
There may be a skit called "Pursuit of Strength" here. This is where Lloyd 
asks Kratos if he's stronger. This skit will cause a new entry called 
"Mastering" to appear in the Training Manual. Now, get out. There are 
several things in your agenda right now. They are:
 
Task 1: Form a pact with Sylph
Task 2: Form a pact with Undine
Task 3: Retreive the Unicorn in the bottom of Lake Umacy
Task 4: Heal Pietro
Task 5: Return to Ossa Trail to fight a missed monster
Task 6: Form a pact with Efreet
Task 7: Help Pietro Rebuild Luin
Task 8: Enter the Tower of Salvation

Note that you CAN proceed to the tower of Salvation without performing 
those tasks, but for the sake of convenience. I suggest you perform all 
of them while you still can. 

While I was training, I found a new enemy called Macroid.

New Enemy! Macroid
HP: 1850     TP: 200     Atk: 280
Exp: 63     Gald: 83     Def: 32
Location: Near Luin and Hima
Weak against: Ice     Strong against: Water, Earth
Attacks:
Spore Attack, Spawn Minicolds, Self Destruct
This is the mother of all minicolds. The Macroid has 4 minicolds latching 
on to it. When you slash it once, the 4 minicolds will come loose, and 
you must defeat all 4 of them before you fight the large mama Macroid. 
So, always order your teammates from fighting the Macroids until the 4 
Minicolds are destroyed. Once it is left alone, Macroids are vulnerable 
to Ice, but a resistant to water. Sometimes, they will start a timer and 
will self destruct in 5 seconds!

To make sure you can perform the tasks, go to Lake Umacy, and you will 
find a unicorn at the bottom of the lake. Sheena reveals that she can summon. 
Then, you can begin the summoning. 

--------------------------------
Task 1: Form a pact with Sylph
--------------------------------
Group Level: 31

*****IMPORTANT SCENE****
In Balacruf Mausoleum, get up to the altar, and green light will appear. 
Lloyd says, "Sheena, we're counting on you with Sylph!" Sheena says, 
"Undine comes first!" Kratos says, "We've come this far already. Think 
of it as practice for Undine and give it a try." "It's easy for you to 
say, I...I might fail, you know," says the unconfident Sheena. "You'll do 
fine! I mean, I don't really know how it works, but..." "What do you know?!" 
Fine, I'll do it. But don't blame me if something goes wrong and everyone 
gets hurt!" The summon spirit Sylph appears, and they are in a team of 
3! Now I know why Sheena is unconfident! What a practice!

Sephie, the green member says, "You who possess the right of the pact." 
Yutis says, that's the one with the ribbon on her head, "We are ones bound 
to Mithos." Lloyd asks, "Mithos? The hero of the Kharlan War?" "Not only 
was Mithos a swordsman, he had the ability to summon as well?" Genis asks 
in awe too. Raine explains, "Mithos is a common boy's name." It's not 
necessarily Mithos the hero." Fairess, the one with pink hair and yellow 
hat asks, "Why did you come here?" Sheena says, "I am Sheena. I seek a 
pact with Sylph!" Sephie says, "That is not possible." "Wh...why?!" Yutis 
says, "We told you. We've already got a pact with Mithos." Fairess continues, 
in her high pitch voice, "And we can't form two pacts at the same time." 
"What am I supposed to do now?! They never said anything about this at 
the research institute!" 

Lloyd then asks, "Uh...huh. Can't you just get her to cancel the old pact?" 
Sheena turns around asks, "How?! We don't even have any idea where this 
Mithos person is!" "A Summon Spirit pact requires a vow. As long as the 
pact-maker upholds that vow, the pat remains valid." Sephie says, "That 
is correct." "I know about that. The Summon Spirit approves the 
pact-maker's vow and agrees to the pact." "Exactly. Therefore, all you 
need to do is follow Lloyd's advice and request the annulment of the 
previous pact and form a new one. It's possible the previous pact-maker 
has broken his vow. Or he may have...already passed away." 

So, possibility number 2 is possible! Genis asks, "Is it really that 
simple?" "Suppose you could call it simple, but if the previous pact-maker 
is still alive and hasn't broken his vow, then there is nothing we can 
do about it." "Okay, I'll give it a shot," Sheena says.

Sheena then requests, "Sylph, I am Sheena. I ask that thou annulst thy 
pact with Mithos, and establish a new pact with me." That sounds holy! 
Sephie says, "We shall grant what you seek.," Is it really that easy? No! 
Fairess says, "But first, we have to test your worth, okay?" The 3 members 
of Sylph scramble and take to the air! Yutis says, "Here we go!" It's time 
to fight! Use Lloyd, Genis, Raine and Sheena.

Event Battle! Yutis, Sephie and Fairess
Sephie
HP: 7320     TP: 220       Atk: 713
Exp: 880     Gald: 320     Def: 81
Location: Balacruf Mausoleum
Strong against: Wind
Attacks:
Sword Slash, Rising Wind
Item dropped: Savory

Yutis
HP: 6480     TP: 80         Atk: 699
Exp: 770     Gald: 290     Def: 76
Location: Balacruf Mausoleum
Strong against: Wind
Attacks:
Arrow Blast, Wind Arrow
Item dropped: Sage

Fairess
HP: 6190     TP: 250       Atk: 738
Exp: 690     Gald: 285     Def: 84
Location: Balacruf Mausoleum
Strong against: Wind
Attacks:
Shield Bash, Air Thrust, Wind Blade, Lunge Tackle
Item dropped: Saffron

The first summon spirit battle and it's already as hard as hell! It's 
because it's a 4 vs 3 battle, and the 3 are really tough! Sephie is the 
swordswoman, Yutis is the archer, and Fairess is the artillery, and the 
heavy artillery too! She is the spell caster of the 3, and therefore you 
should take her out as quickly as possible! To tell you the truth, I was 
playing as Lloyd, and he was killed just trying to reach her! Then, I had 
someone else use a Life Bottle and revive me. And I started fighting her, 
while the other 3 in my team fight against the other 2. Use Attack Same 
strategy to focus on Fairess first.

Fairess has a rather big shield there, and she is basically on a permanaent 
guard mode unless you cast a spell on her, and hence you should ask Genis 
to cast any spell but Air Thrust on her, and while she is flinching, carry 
on with the Tiger Blade-Sword Rain Alpha combo. To make things easier, 
have him adapt the Attack Same strategy.

Then, this will do a lot of damage, provided that Genis does not get shot 
by Yutis in the first place of course. It's going to be a tough battle 
when 3 of them are around. In fact, I have had so many casualties in spite 
of them all past level 30. 

If you find that 2 of your team members are knocked out, it's time to take 
drastic action, have the character you are not playing as use the Life 
Bottle to revive them one by one, and use Apple Gel and Orange Gel if you 
have the time. This is because if they have more targets to focus on, they 
won't have such a great chance to kill your team members in one hit. In 
fact, I had to use the "relay" role to keep the 4 characters alive, while 
I slowly chipped away at Fairess! Eventually she fell, and I breathed a 
sigh of relief, really!

Now, the next one to be taken care of is Yutis. She is the archer, she 
can fire normal arrows, as well as Wind Arrows. The latter deal more damage. 
She sometimes teleports away, so keep an eye on her. Her arrows may be 
blocked, and if you keep hacking her away, she should be less able to fire 
arrows, and would be down in not so long. However, when she has flown so 
high that she is out of reach, run away! She's going to fire a barrage 
of arrows that can kill you if you have 1000 HP left! I think this 4 to 
2 situation will be A LOT easier than the 4 to 3 situation.

When Yutis is down, it's a 4 to 1 battle against Sephie. She is the 
swordswoman, so you would know what to expect from her. She can also cast 
a spell called Rising Wind, but there's no stopping you from disturbing 
her, right? Apart from this, if your other 3 team members have been busy 
hurting her while you are dealing with Fairess and Yutis, Sephie may have 
as little as 1500 HP left, and that should prove easy for Lloyd to finish 
off. Just keep the Orange Gels coming in case he runs out. Finally, you 
should be able to win, AFTER USING AT LEAST 10 LIFE BOTTLES! You will get 
3 herbs, Savory, Sage and Saffron.

After you win, Sephie now concedes defeat, she says, "We have observed 
your power. Now, please make your vow. Upon what vow do you form our pact?" 
Sheena says, "Right now, at this very moment, there are people who are 
suffering. I vow to save those people." Oh, so even welfare workers can 
form pacts now, eh? "Understood. We hereby grant out power to the pact-maker, 
Sheena!" The 3 now fuse into a green ball, which is absorbed by Sheena's 
hand. Genis congratulates Sheena, "Sheena, you did it! Sheena is still 
modest about it, "Hehehe, whatever...I mean, the Summon Spirit we really 
need is Undine." "Lloyd says, "But still, that was really sweet! Oh, man, 
I can't wait till I get to see you summon Sylph!" Raine says, "You have 
a surprising breadth of knowledge, Kratos." "I once had an acquaintance 
who was somewhat knowledgeable about Summon Spirits." "I see." You would 
now have acquired Opal. Sheena will learn S. Seal: Wind, and Summon: Wind.
*****END OF SCENE*****

New Technique for Sheena! S. Seal: Wind
Element: Wind     TP Required: 14
This is like using a Green Quartz. Sheena will add the Wind element to 
her target's physical attacks for a time.

New Technique for Sheena! Summon: Wind
Element: Wind     TP required: 100
Now that the pact is formed with Sylph, Sheena can summon Sylph to help 
her with her cause. Sylph will release enormous gusts of wind, and it seems 
that Fairess will do the dive tackle, while Yutis flings upwards. However, 
as it's so powerful, Sheena can only summon when she's in Over Limit. It 
seems that the move will make the entire team as fast as the wind, and 
their speed will temporarily increase.

At level 31, Kratos can learn Eruption.
New Technique for Kratos! Equption
Element: Fire     TP Required: 24     Learned at: Level 31
Kratos can also learn Eruption. With this move, Kratos will unleash a 
volcanic equption right under the enemies' feet. This eruption will affect 
a considerable area, and can hit the enemies at least 5 times. To make 
sure you will be able to learn this move, use Fireball 50 times. Then get 
ready to burn. 

At Level 32, Lloyd can learn Demonic Thrust.

New technique for Lloyd! Demonic Thrust
TP Required: 30     Learned at: Level 32
This is the combination of Sonic Thrust and Demon Fang. Lloyd will first 
perform a Demon Fang, and then thrust his sword into the enemy! Of course, 
to get this move, you must have used Hurricane Thrust AND Double Demon 
Fang for 50 times each before you can use it.

Genis, on the other hand, can learn Dreaded Wave, a stronger Earth attack.

New Technique for Genis! Dreaded Wave
Element: Earth     TP Required: 34     Learned at: Level 32
This is a real earthquake, measuring up to 8 in the Richter Scale. Genis 
will cause a minature earthquake, and any enemies there will be forced 
still on the ground and hit maybe 10 times in a row! This is good for holding 
enemies down, and even better for combos!

At Level 32, Colette can learn Grand Chariot, another thunderous move.

New Technique for Colette! Grand Chariot
Element: Thunder     TP Required: 24     Learned at: Level 32
Colette's Chakrams can be used as dynamos in this move. Colette throws 
out her two chakrams in a cross, and electricity is generated. This induced 
e.m.f. will give the enemy a stronger shock than before. I guess her 
Chakrams must be magnetic. Make sure you use this move at least 50 times. 
This is a level 3 attack, so make sure that you perform this combo: Ray 
Thrust --> Ray Satellite --> Grand Chariot.

The Opal you receive is an accessory. Equip it if you like. There should 
be a skit called "Summoner Sheena", where Lloyd congratulates Sheena again. 
Get out of the Mausoleum, go to Thoda Island, stock up on Apple Gels, Orange 
Gels and Life Bottles and enter the geyser to find Undine!

At level 32, Raine can learn Restore if she is of Strike Type, or Purify 
if she is of Technical Type.

New Technique for Raine! Purify (Technical)/Restore (Strike)
TP Required: 24     Learned at: Level 32
Purify can remove the physical ailments from anyone within its area of 
effect. Raine will act the vaccinator with Restore. Not only does she heals 
the target of his/her physical ailments, she makes them immune to them 
for a while! This results in Physical Ailment Immunity!

--------------------------------
Task 2: Form a pact with Undine
--------------------------------
Group Level: 32

Before crossing the sea, rest at the tower at Thoda Dock. There will be 
a skit called "The First Pact", where Sheena tells Corrine that she can 
finally utilize what she has learnt in the Elemental Research Academy. 
Then you can go over to Thoda Island, and buy the stuff from the merchant 
there. Then enter and get to the altar. A blue ball of light appears.

*****IMPORTANT SCENE*****
After some rumbling, the blue light flashes a couple of times and Undine, 
the spirit Undine appears. She says, "You who possess the right of the 
pact. I am the one who is bound to Mithos. What is your name?" Lloyd says, 
"Mithos again. Maybe it really is the hero Mithos." Sheena requests, 
"Undine! I am Sheena! I ask that thou annulst thy pact with Mithos, and 
establish a new pact...with me."  "Before I can allow the formation of a 
pact, I must test your worthiness as a pact-maker. Draw your weapons." 
It's time to fight, again! Use the same 4 people as before.

Event Battle! Undine
Undine
HP: 13000     TP: 320        Atk: 580
Exp: 1477     Gald: 765      Def: 88
Location: Thoda Geyser
Strong against: Water, Ice
Attacks:
Spread, Aqua Edge, Sword Slash
Item dropped: Guardian Symbol
This is the second Summon Spirit battle, and I could have sworn that it 
is much easier than the first. After all, it's a 4 against 1 battle, so 
there is no way Undine can deal with all of you at once. She mainly attacks 
by her sword, and by casting Spread and Aqua Edge. So, if she has a blue 
ring beneath her, get ready and start to intervene. If you hear her say, 
"Ready?" She will use Spread, so run away as soon as you hear it! Aqua 
Edge is not much of a threat, I must say. You will suffer casualties, but 
I can swear that the casualty figures of the battle between Sylph will 
not be repeated anymore. Just make sure Genis does not cast Spread or Ice 
Tornado and you will be fine.

After the battle, Undine will be impressed. She will drop the Guardian 
Symbol. "Splendid. Now, swear your vow. Upon what vow do you form our pact?" 
"Right now, at this very moment, there are people who are suffering. I 
vow to save those people." So, acting the welfare worker again, eh? 
"Understood. I pledge my power to you, Sheena!" She turns into a blue ball, 
and is absorbed into Sheena. Colette walks over to Sheena, and writes, 
"Wow. Congratulations." With her index finger. Now, Lloyd says that we 
can meet the unicorn, so leave nad get to Lake Umacy. You will acquire 
Aquamarine, which decreases the probability of accidents at sea, I wonder 
what's that all about. Sheena will learn S. Seal: Water and Summon: Water.

New Technique for Sheena! S. Seal Water
Element: Water     TP Required: 15
This spell fuses the water element temporarily to the target's physical 
attacks, talk about a free Aqua Quartz!

New Technique for Sheena! Summon: Water
Element: Water     TP Required: 100
Sheena, with the pact with Undine can call for the help for Undine, who 
will let lot loads of water that can just flood the pitch. You must be 
so desparate as to be in Over Limit Mode before you can summon her. It 
seems that this is alos a healing move, and will restore most if not all 
of the 4 team members' HP.

The Guardian Symbol, by the way, increases the wearer's defense by 10%. 
Now, get to Lake Umacy. 

---------------------------------------------------------
Task 3: Retreive the Unicorn in the bottom of Lake Umacy
---------------------------------------------------------
Group Level: 33

Lloyd asks Sheena to call out Undine. Kratos says that it's not going to 
work. So, a pure maiden only can approach the unicorn! So, Lloyd, Genis 
and Kratos cannot go and fetch it. Raine refuses, as she is hydrophobic! 
Colette can't go either. Sheena is annoyed, as it may mean that she is 
NOT a pure maiden! So, Kratos decides to send Colette and Sheena down. 
Sheena goes forward and summons. Undine raises the logs, and the Unicron 
is free. The Unicorn asks if it's Martel. The Unicorn actually knows Sheena 
and Colette's names! 

The Unicorn is SURE that Colette IS Martel due to her sickness! The Unicorn 
says he exists to save Colette, so Sheena begs him fto save Colette. The 
Unicorn decides to give his horn to Colette. So, the Unicorn is reduced 
to a horse! The Unicorn starts to disappear. This is because the Unicorns 
must have their horns to live! Now, the Unicorn disappears. The 2 head 
back onto the shore. Sheena is crying because the unicorn is dead after 
giving her the horn. Genis says that they can finally get Colette back 
to normal. But Colette shakes her head in disagreement. Why? It's because 
she has not finished regenerating the world. So, the horn is to be used 
for Pietro and Clara.

Lloyd gives the professor the horn. So, Raine now leanrs Resurrection! 
She will also obtain the title of Grand Healer. Raine says that she has 
to learn some more healing arts to be able to save Clara and Pietro, so 
get to the Tower of Mana.

New Technique for Raine! Resurrection
TP Required: 48
Now, when a team member is knocked out, you can ask Raine to bring him/her 
back to life. There is a delay in this move, so protect Raine at all costs 
until she can revive the fallen character.

--------------------
Task 4: Heal Pietro
--------------------
Group Level: 33

There is a traveller who wants to transport goods to Hima. Offer to help 
him and you can get to Hima the fast way. Enter the inn. Enter the upstairs 
room. Raine will try out the healing technique as illustrated in Boltzman's 
Book. She uses Resurrection, and PIetro is awake! Horray! Pietro is a bit 
surprised that he ended up in Hima. So, after leaving Luin, Pietro was 
attacked by Desians, that's why he was taken to the ranch! PIetro will 
thank Raine and say something to the Chosen, that's why he broke out of 
the ranch, after all. Pietro warns you about the Angelus Project of the 
Desians. They are also developing a weapon called the Mana Cannon. They 
are using Exspheres in their experiments. Fortunately, Kvar's ranch was 
blown up. But the Mana Cannon is still a concern. Now, if you talk to him 
again, Pietro will say that he is determined to rebuild Luin. Now leave. 
Return to Ossa Trail, via the bridge to the southwest. Don't go up the 
hill just yet.

By the way, on the beach there is a light ring. This will trigger a 
conversation between Lloyd and Genis.

Genis: Don't you sometimes think that what we're doing is meaningless? 
You get to answer, "Yeah" or "No."

If you say "Yeah", you are considered to have NO fun! So, choose No!

Genis: A very simple minded answer.
Lloyd: Hey.
Genis: I doubt that there'll ever be an ending that'll satisfy everyone.
Lloyd: W...well, there...might be... Maybe...
Genis: See? You agree with me too. But I guess since I'm like this, that's 
why you and I make a good team. I like how you always force yourself to 
be optimistic.
Lloyd: Why do I feel like that's not a compliment?

Now, your relationship with Genis will be stepped up even further!

-------------------------------------------------------
Task 5: Return to Ossa Trail to fight a missed monster
-------------------------------------------------------
Group Level: 33

Remember the black skull I told you to ignore earlier? Now, you can fight 
him. He is a Sword Dancer, the 1st of 3. I suggest you use Lloyd, Colette, 
Raine and Kratos in your party.

Event Battle! Sword Dancer
HP: 8888     TP: 38          Atk: 600
Exp: 150     Gald: 2000     Def: 75
Location: ???
Weak against: Light
Attacks:
Tetra Slash, Cross Slice
This is a tough customer. The Sword Dancer is way larger than Lloyd and 
the rest of the team, and has 4 sharp weapons equipped on his 4 arms! The 
Sword Dancer mainly attacks by using all 4 weapons at once with his Tetra 
Slash, while he may perform a Cross Slice with 2 weapons at once. The latter 
does more damage than the former. As the Sword Dancer here has 8888 HP, 
a lucky number, it is vital that you drain his HP as quickly as possible 
by exploiting his weakness. 

As soon as the battle begins, have Raine and Colette use their corresponding 
Light Element Moves. Raine can use Photon, while Colette uses Angel 
Feathers. Kratos can help by slash and using some spells to keep the Sword 
Dancer at bay while Lloyd strikes with his sword techniques. If you are 
at about level 32, then the battle should be easily won. After the battle, 
the Sword Dancer will tell you that he awaits the next encounter. Then 
he disappears. If you like, use the Photon Tempest Unison Attack.

The Yata Mirror is found. It is a charm that helps defeat evil spirits 
in battle. I wonder what it really does. It may help its user slowly regain 
HP and TP. Now, head back to the Triet Ruins. There is another pact to 
be made.

--------------------------------
Task 6: Form a pact with Efreet
--------------------------------
Group Level: 33

Before you enter the ruins, consider stopping in Triet and check your 
friendship fortunes. Genis really wants to be your best friend, as he is 
attracted to "the honest way you live your life". Save and move out. Go 
to the altar in the ruins and red light will appear.

*****IMPORTANT SCENE*****
Sheena says, "Okay...I'll give it a shot." She steps forward. Some rumbling 
occurs, and the red light spirals a bit and Efreet, the Summon Spirit of 
Fire appears. What a devil! "You who possess the right of the pact. I am 
one who is bound to Mithos." "Mithos..." mutters Lloyd. "I am Sheena. I seek 
a pact with Efreet. I ask that thou annulst thy pact with MIthos, and 
establish a new pact with me." "I shall test whether you are worthy of 
forming a pact." It's time to fight!

Event Battle! Efreet
HP: 18000     TP: 850       Atk: 500
Exp: 2187     Gald: 945     Def: 35
Location: Tiret Ruins
Strong against: Fire
Attacks:
Eruption, Explosion, Flames of Destruction, Raging Mist
Item Dropped: Attack Symbol
You are now up against a fire devil, except he is supposed to be spirit 
like. In this battle, consider having Lloyd, Genis, Taine and Sheena in 
your party. Efreet is even tougher than Undine in many respects, HP and 
TP wise. He specializes in fiery attacks. He can cast Eruption, Explosion, 
where a meteor like thingy comes down and explodes. He can also grab you 
up and burn you multiple times with Flames of Destruction! Finally, Etreet 
can allow you to simmer slowly with Raging Mist. Whenever the 3 spells 
are cast, jump clear of the proximity! There should be slight delay in 
the action. As Lloyd, slash him multiple times, and then perform an Omega 
Tempest at Efreet, as he is just so big. As Genis, use the Skills/Magic 
strategy to ensure he will cast magic. 

Just refrain from casting Eruption. Since Efreet is so large, a Photon 
Tempest Unison Attack works fine. As for Sheena, I think the A.I. is always 
smart enough for her to use the Power-Life-Pyre Seal combo on Efreet, 
stunning him, allowing for breakthroughs. In this battle, you should not 
have too many casualties. Efreet should be in the bag. He will drop an 
attack symbol.

"Your power is admirable. Very well," Efreet says. "Speak your vow." "Right 
now, at this very moment, there are people who are suffering. I vow to 
save thse people," again the social worker talk. "I ask thou to grant me 
thy power." "I bestow upon you my raging inferno." Efreet now fuses into 
a ball and is absorbed by Sheena. She now learns S. Seal: Fire, and Summon: 
Fire! "That was so cool, Sheena! Man, I wish I could conjure Summon Spirits, 
too! And say cool things like, 'burn to oblivion!'" Lloyd's getting a bit 
too jumpy at this point. Genis shrugs, "Knowing Lloyd, he's more likeluy 
to end up setting one of us on fire." "What's that supposed to mean?" You 
would have acquired a Garnet.
*****END OF SCENE*****

New Technique for Sheena! S. Seal: Fire
Element: Fire     TP Required: 14
This seal fuses fire element into the target's physical attacks for a while.

New Technique for Sheena! Summon: Fire
Element: Fire     TP Required: 100
This will summon Efreet, the Summon Spirit of Fire to help you fry the 
enemies with a large explosion literally. As it is so powerful, Sheena 
can only summon in Over Limit Mode. This move also increases the team's 
physical attack capabilities.

The Garnet prevents disease and gives some fire element to her attack and 
reduces damage caused by fire. At least that's what the status screen says. 
The Attack Symbol on the other hand, raises accuracy. Now, get out. You 
can go back to Dirk's House if you like for the time being. 

At level 34, Kratos can learn Grave.
New Technique for Kratos! Grave
Element: Earth     TP Required: 22     Learned at: Level 34
This is actually a S-Type move, if Genis has to learn it. Kratos will cause 
a giant spiky gravestone to appear beneath the enemies' feet, and stabbing 
them from their puny bums! Haha, how painful!

At level 34, Sheena can learn Serpent Seal
New Technique for Sheena! Serpent Seal
TP Required: 5     Learned at: Level 34
This handy dandy seal has a chance of lowering the enemies' evasion.

---------------
Dirk's House
---------------
Talk to old daddy and he will give you an EX Gem Lv 3, a Metal Sphere, 
an Onion and an Exsphere Shard. Lloyd says that's it's all junk, and Dirk 
rebukes him. Now, get out, and go ALL the way back to Luin to complete 
Task 7, to help Pietro rebuild Luin. Talk to Pietro in the inn in Hima 
first if you have not done so.

---------------------------------
Task 7: Help Pietro Rebuild Luin
---------------------------------
Group Level: 34

Pietro will be standing near the eastern exit of Luin. Talk to him and 
offer to donate money to help him. You should donate in 7 stages as follows. 
Between stages, exit Luin and reenter. You will need a total of 133500 
Gald for the first 7 stages, and hence fight monsters to gain money, while 
leveling your characters up! Besides, you can sell materials like White 
Silver you get from the monsters in the Tower of Mana to get even more 
money! So, in other words, you MUST fight enemies!

1. Donate 5000 Gald and Pietro will thank you.

2. Donate 12000 Gald and you will notice a new woman appear in Luin the 
next time you return.

3. Donate 21500 Gald and the name of the city will be changed to "City 
of Rebirth" upon reentry. The fountain is no longer leaky, and a transport 
ship with logs is docked to the west end. The Weapon Shop ruins are being 
cleared, and a house opposite the Weapon Shop is just starting to be built.

4. Donate 15000 Gald and more workers will start appearing in the city. 
I guess Pietro has hired them to rebuild the town from scratch. 

5. Donate 20000 Gald and even more workers will be hired to fix things.

6. Donate 25000 Gald to Pietro and you will find even more people in Luin, 
and that preliminary reconstruction work is just starting. 

At level 35, Lloyd can learn Demonic Tiger Blade, and Genis can learn Raging 
Mist, an even more powerful Fire Element move.

7. Pay another 35000 Gald to Pietro and come back. You will find the music 
has changed to a peaceful tone, and the bridge leading into the city is 
all patched up! The Inn and the Item shop will be open! The Phoenix Inn 
charges 300 Gald a night.

The item shop is across the bridge to the south west of the inn. At the 
moment, that building's ground floor is completed. Go on, and examine the 
bag in the corner to the left to find the Wonder Chef!

New Recipe! Seafood Stew
Seafood Stew requires some type of fish and Kelp. You can add Radish and 
Onion to increase its effectiveness. This recipe restores a small amount 
of TP and temporarily increases Defense. Sheena is best at making the stuff.

*****CROSSROADS*****
Apple Gel (100 Gald)
Orange Gel (200 Gald)
Panacea Bottle (150 Gald)
Life Bottle (300 Gald)
Holy Bottle (200 Gald)
Magic Lens (10 Gald)

Now, well down all concerned. There are still 8 stages to be completed 
later. Now, go all the way to Hima.

-------------------------------------
Task 8: Enter the Tower of Salvation
-------------------------------------
As you can see, you can see the Tower of Salvation from the mountain top 
of Hima, so that's where you are going now.

---------------
Hima
---------------
Group Level: 34

Get up to the top of the hill. The group looks at the Tower of Salvation. 
A man approaches them from behind and asks if they ever want to get a closer 
view of the Tower of Salvation. So, this guy runs Dragon Tours. In fact, 
Lloyd and company are the first customers of the Dragon Tour! So, it would 
cost 6000 Gald for 3 dragons! It's expensive, but it's for the world 
regeneration. Now, that man is surprised! Now, as they are of the Chosen's 
group, he decides to let them go for free!

So, the dragons will be ready in tomorrow morning. Now, the man leaves, 
and you are to pass the time.

*****IMPORTANT SCENE*****
At the foot of the mountain, Lloyd says, "We are finally down, to the last 
seal." Raine says, "Let's split up for tonight. But don't go outside the 
village. Understood?" "Yup." "Got it." "We'll be leaving in the morning." 
"Goodnight, everyone. Sleep well." Now, everyone splits up. Raine says 
to the dumb Colette, "You want to thank me? Don't worry about it." Despite 
knowing what your future holds this is all I can do for you."
*****END OF SCENE*****

You can talk to anyone you like, then go to sleep in the inn. Note that 
you MUST talk to Colette here. So, oh well. Let's hope doing so won't affect 
any affections between her and Lloyd. "The world regeneration, it's almost 
time," Lloyd says, Colette writes something on Lloyd, "I'm sorry? Why are 
you apologizing?" Yeah, why? "This is the end, and yet I can't even speak. 
I know that's weird?" Lloyd says, "You dork, that doesn't matter. No matter 
what happens to you, you're still you. Even if you become an angel. Even 
if you become like Marble. I won't ever think you're weird. Ever. Anyway, 
I'm the one that has to apologize." 

Colette wonders why. "Even though I promised I'd make you that gift before 
our journey ended, I kept thinking we still had a ways to go. I never even 
got close to finishing it." Colette shakes her head, she swrites, "I'll 
wait forever. Even after I become an angel, I'll keep on waiting. You can 
give it to be any time." "Okay. This time, I'm really going to make it. 
No matter how long it takes." I wonder if that's a subliminal statement 
with the "make it". "Can I ask you one last thing? Are you sure you own't 
regret this? Are you sure you want to become an angel?" 

Colette writes, "The truth is, I'm a little scared." "Yeah...I would be, 
too." But if giving up as a human means that Sylverant will be reborn, 
then it's almost like my life is spreading out to fill the entire world. 
When I think about it like that, I'm okay." "You're strong, Colette," Lloyd 
says. "The wind's pretty cold. Let's go back to the inn. Ah...sorry. That's 
right, you can't feel it." Colette holds her hands together and nods. She 
leaves. Lloyd mutters, "Dammit! Isn't there anything we can do?!" Lloyd 
runs back, and the camera focuses on the Tower of Salvation. A day passes. 
Kratos walks out of the room.

Lloyd says, "That was Kratos, wasn't it? Where's he going?"  He goes out. 
Kratos is talking to Noishe, Kratos says, "You'll have to continue watching 
over Lloyd for me." Noishe whines. "I have things I must do. In my place, 
I need you to--" Suddenly, some mystery man appears to Kratos' left and 
charges up a ball of energy. "Kratos! Look out!" Lloyd cries. Kratos slashes 
that attacker and he drops something shiny. Kratos shouts, "Stop!" Then, 
the man disappears. Hey, this guy's ponytail and blue hair looks kind of 
familiar, doesn't it? "Kratos! Are you okay?" "Lloyd, thank you." "Ah, 
it was nothing. But who was that?" "I would imagine it's that assassin. 
He manged to get away, but I gave him an injury he'll not soon forget."

"I have a feeling I've seen him somewhere before." "Yes, perhaps . Let's 
get back to the inn. Everyone's probably up." "Yeah." "Lloyd." "Hmm? What 
is it?" "Don't die," Kratos says. "Wha? Yeah, okay. What's up all of a 
sudden?" "Don't worry about it." Kratos walks off. "How can he tell me 
not to worry after saying something like that?!" wonders Lloyd. He notices 
the Assassin's Ring on the ground and takes it. "What's this? There's some 
strange letters carved into it." 
*****END OF SCENE*****

So, it's about time to go up the hill to get to the tower. Make sure that 
Kratos is equipping nothing but the weakest weapon he can handle. You will 
thank me for it later. The dragons are ready. Kratos offers to ride on 
the same dragon as the Chosen's. Genis asks who Lloyd is going to ride 
with.

Time to socialize 24! Who to ride the dragon with?
Genis		Pleases: Genis, Colette (+1 each)
Professor	Pleases: Raine (+1)/ Displeases: Colette (-1)
Sheena		Pleases: Sheena* (+2)/ Displeases: Colette (-2)

Now, riding with any choice is going to make him/her like you more. However, 
in order to avoid pleasing Colette, skip Genis. To displease Colette the 
most, ride with Sheena!

-------------------
Tower of Salvation
-------------------
Group Level: 34

Notice the music with the rather menacing tones? This doesn't look very 
good for the group, or does it?

So, the two take off and move on. They reach the Tower of Salvation and 
get up the stairs to find Sheena and Raine. So, Kratos and Colette have 
gone in already. Let's hurry. There are only 4 people in the party, so 
there are really no possible arrangements. Just move along the passageway. 
You will find a lot of coffins with mummified bodies in them. They are 
the corpses of all the failed Chosens! I guess you don't want Colette to 
be in one of those things! So, hurry up and go! Warp to the next chamber.

*****IMPORTANT SCENE*****
The 4 enter a chamber to find Colette standing in the middle of the room. 
"What?" Lloyd asks. Colette is praying. It's Remiel again. "Now, my 
daughter. Release the final seal!" Hey, is it just me, or has Remiel's 
tone of voice gone a bit more aggressive than before? "In doing so, you 
will complete the final sacrifice of your human existence-your heart and 
your memory. By doing so of your own free will, you will become a true 
angel!" 

Sheena is shocked, she cries, "What?!" Lloyd asks, "Sacrifice her heart 
and memory?" Genis asks, "Colette's going to forget about us?!" "Colette's 
human life will now end, and she will be reborn as an angel," Raine explains.

"Pro