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TALES OF SYMPHONIA
For the Nintendo GameCube
An FAQ/Walkthrough
Copyright 2004 Richard Beast
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********************
1. Table of Contents
********************
CHAPTER ONE: Typical Guide Stuff
1. Table of Contents
2. Introduction
3. Legal Disclaimer
4. Contact Rules
CHAPTER TWO: Characters
1. Lloyd Irving
2. Colette Brunel
3. Genis Sage
4. Kratos Aurion
5. Raine Sage
6. Sheena Fujibayashi
7. Presea Combatir
8. Zelos Wilder
9. Regal Bryant
CHAPTER THREE: Basics: Read Before Playing
1. Battle System
2. Status Effects
3. Cooking
CHAPTER FOUR: Walkthrough (Sylvarant)
1. Iselia
2. Martel Temple
3. Iselia
4. Iselia Forest
5. Dirk's House
6. Iselia
7. Triet
8. Sylvarant Base
9. Triet Ruins
10. Triet
11. Ossa Trail
12. Izoold
13. Palmacosta
14. Hakonesia Peak
15. Palmacosta
16. House of Salvation
17. Palmacosta Ranch
18. Palmacosta
19. House of Salvation
20. Thoda Island
21. Hakonesia Peak
22. Luin
23. Ossa Trail
24. Asgard
25. Balacruf Mausoleum
26. Luin
27. Asgard Ranch
28. Hima
29. Asgard Ranch
30. Hima
31. Tower of Mana
32. Lake Umacy
33. Thoda Island
34. Hima
35. Tower of Salvation
36. Sylvarant Base
CHAPTER FIVE: Walkthrough (Tethe'alla)
1. Fooji Mountains
2. Meltokio
3. Tethe'alla Bridge
4. Sybak
5. Tethe'alla Bridge
6. Fooji Mountains
7. Meltokio Sewers
8. Meltokio
9. Gaoracchia Forest
10. Mizuho
11. Ozette
12. Altessa's House
13. Toize Valley Mine
14. Ozette
15. Mizuho
16. Temple of Lightning
17. Tethe'alla Base
CHAPTER SIX: Walkthrough (Both Worlds)
1. Dragon Nest
2. Temple of Earth
3. Toize Valley Mine
4. Temple of Earth
5. Altessa's Hut
6. Temple of Earth
7. Temple of Ice
8. Flanoir
9. Temple of Ice
10. Ozette
11. Altessa's House
12. Altamira
13. Otherworldly Gate
14. Palmacosta
15. Remote Island Human Ranch
16. Altamira
17. Triet Ruins
18. Balacruf Mausoleum
19. Triet
20. Temple of Earth
21. Meltokio
22. Temple of Darkness
23. Gaoracchia Forest
24. Altamira
25. Tower of Mana
26. Iselia Ranch
CHAPTER SEVEN: Walkthrough (Disc 2)
1. Iselia
2. Altessa's House
3. Sybak
4. Meltokio
5. Altamira
6. Luin
7. Ymir Forest
8. Heimdall
9. Latheon Gorge
10. Meltokio
11. Exire
12. SE Abbey
13. Welgaia
14. Altessa's House
15. Flanoir
16. Hot Springs
17. Tower of Salvation
18. Torent Forest
19. Dirk's House
20. Derris-Kharlan
21. Heimdall
22. Meltokio
23. Exire
24. Mizuho
25. Martel Temple
26. Iselia Forest
27. Sybak
28. Heimdall
29. Niflheim
30. Temple of Darkness
31. Final Touches
32. Vinheim
CHAPTER EIGHT: Equipment List
1. Weapons
2. Armor
3. Headgear
4. Armgear
5. Accessories
CHAPTER NINE: Tech List
1. Lloyd
2. Genis
3. Colette
4. Kratos/Zelos
5. Raine
6. Sheena
7. Presea
8. Regal
CHAPTER TEN: Bestiary/Bosses
1. Enemies
2. Bosses
CHAPTER ELEVEN: Goodbyes
1. Version History
2. Credits
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``` 1. TYPICAL GUIDE STUFF ```
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***************
2. Introduction
***************
It holds to my firm belief that gaming was at a much better state five or ten
years ago than it is now, but occasionally there are a few releases that come
out and destroy that rule entirely, although most of them coming from certain
companies or series's. While Tales of Symphonia does ultimately fall under the
rule of coming from certain companies and series' (Namco is one of my all-time
favorite gaming companies and the Tales series is plain awesome), it is
definitely one of the games that breaks past the rule of gaming being superior
in pre-2000 than it is now.
The game really presents all the things I like in RPGs: it's one of the funniest
games I've ever played, the characters are all deep, unique, and lovable, the
battle system is awesome, you can enjoy even the villains, the storyline is dark
and full of twists, in battle all characters have unique abilities, there are
tons of skills for use... I could go on for a while. And with the release of a
sequel sometime in 2005, the Tales series is coming close to topping the Final
Fantasy series, as unbelievably as that is (although Final Fantasy X-2 was a
disappointment and Final Fantasy XI abandoned those without online capability).
My guide for one of my quick all-time favorite games (and my best GameCube game,
without any doubt) will be the most detailed bible I can possibly make it. I
will not hold anything back in the storyline, but every nook and cranny of the
game will be covered immensely. However, it's not recommended to read beyond
where you are in the game, or large parts of the game will be spoiled. Having
said that, how's about we get it ONNNN?!
~ Richard Beast
*******************
3. Legal Disclaimer
*******************
You are NOT permitted to put this FAQ on your site without my permission first.
All you have to do is email me or IM me saying you want this FAQ on your site,
then you can tell me your site and the chance is high that I'll let you. But if
you put this FAQ on your site without my permission I swear you will regret it.
If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
Good. Also, make sure that no money is involved. If you want this FAQ to be sold
on eBay, then just forget about it, man. And don't sell this guide either, or
pay people to use it, or you'll be in such big trouble you don't want to think.
Another little note is that I will not have this guide hosted on many other web
sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
permission if it's not one of the four above sites. I am sick of people ripping
me off (I have been ripped off three times in the past), so if I don't like your
site, I won't let my guide be posted on it. I am sorry, but this is how it has
to be. If you ask politely and I like your site, you will definitely have the
luck of getting it up there. Thank you very much.
****************
4. Contact Rules
****************
First of all, feel free to check out the stuff I've written on GameFAQs. Those
include a guide for Mega Man 5, a few other Mega Man games, and tons of random
PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome
Legend of Zelda: Majora's Mask and Baten Kaitos guides. As you might be able to
guess, I'm a large RPG fan and writer.
Alright, enough shameless advertisement about me. You can e-mail me if there is
a question you wish to ask that hasn't been answered in the guide, but I REALLY
don't want to bother answering questions that have already been done, answered,
and done again in the guide, if it isn't too much trouble. Feel free to tell me
if there's something I've forgotten, however.
My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the
[at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have
to write like that so I don't get a dozen spam bots e-mailing me and getting me
viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r
t3h su><0rz & how du i beat vidarr", and don't ask something that's already been
answered in the guide, and I'll respond.
And don't bother sending things like:
"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"
"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"
"What the hell did you think you were doing writing all that garbage, you piece
of crap?
"I hope you fall down the stairs and break every bone in your body!"
"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"
I will laugh at such e-mails and delete them. So... if you're not just playing
a friendly joke on me or something, don't bother with that crap cos I've been
through with it too much.
Okay, that's enough for that. My AIM name is rbeast288; sorry, I don't have MSN
or YIM. The list is closed, but I'll add you if you ask politely via e-mail. I
like chatting with people, but try not to overdo it on AIM if I add you to my
list. Since I am busy a majority of the time and all.
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``` 2. CHARACTERS ```
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You do want to know who will be completing the epic journey to save the world,
don't you? If you do, read on. If you don't, too bad. ;)
***************
1. Lloyd Irving
***************
Age: 17
Gender: Male
Height: 5'8"
Weapon: Twin Swords
HP: High
TP: Medium
Strength: High
Defense: High
Magic: Low
Speed: High
Lloyd is the main character in the game, and I have to say he is one hell of a
good hero, to say the least. He's a very determined young man, although he can
be somewhat stubborn, wanting to save everything that he possibly can. He lives
in a house near Iselia Forest with his stepfather Dirk and a dog named Noishe,
traveling to the village of Iselia with Noishe to see his friends Genis,
Colette, and Raine, as well as to "study". Lloyd hates studying and never pays
attention in Raine's class, and therefore, isn't the brightest. All the same,
he's one of the strongest and most dedicated.
In battle, Lloyd is probably the best character to control. He doesn't have the
highest HP of all the characters, but I'll be darned if he ain't a strong,
well-defended, and quick young man. Add to that, his HP is pretty good. While he
isn't really that much of a magic user, I guess that that can be understood,
being that he isn't an elf. He has some of the most powerful skills in the game,
as well as quite the versatile set... starting from his first techs, one is a
more normal slash, one is a powerful sword thrust better for ground enemies, one
slashes the enemy repetitively with the two blades, one that shoots energy in
front of you, and one that hurls through the air slashing. Overall, very good!
*****************
2. Colette Brunel
*****************
Age: 16
Gender: Female
Height: 5'2"
Weapon: Bladed Discs
HP: Medium
TP: High
Strength: Medium
Defense: Low
Magic: High
Speed: Low
This girl is the not-so-worthy Chosen of Sylvarant, the one destined to save the
world. Nothing against her or anything, because she can be so laughable at times
that it's funny, but Colette really doesn't deserve this title. She's a huge
klutz, tripping on her own feet about a dozen times during the game, always
doing the right thing when even Raine can't get it. While she tends to be very
nice, she's also extremely apologetic.
Colette is NOT your typical female lead, who are usually healers with very low
attacking power but strong magic power. Colette is not that. Instead, she's a
powerful character (not so much as Lloyd, Presea, Regal, etc.), who has decent
HP, powerful attacking magic of the holy element, and a little curing magic to
boot! Colette's abilities such as Angel Feathers and Judgement, of the holy
element, are all extremely powerful, since they all hit more than once. However,
you should never control Colette in battle unless all you wish to do is use
magic. Colette is quite slow to attack, so be quite aware of that while fighting
with her.
*************
3. Genis Sage
*************
Age: 12
Gender: Male
Height: 4'8"
Weapon: Kendama
HP: Very Low
TP: High
Strength: Low
Defense: Low
Magic: High
Speed: Medium
Genis seems to be an elf, although the party seems to have its doubts about that
for reasons I won't reveal here. There's really little to say about Genis, when
you put aside his annoying use of the sentence, "But what can we do?". Although
you might dislike him (or think he's female, LOL) when you first see him, you
will quickly come to love the little guy. He's a black mage, and when he cooks,
he heats his stuff with fire to make it hot. Seriously, yeah. As well as that,
he's the brother of a teacher and professor, so he's obviously quite
intelligent.
In battle, I'd have to say Genis is a slow one, but that time is worth it. Many
of Genis's spells will hit multiple targets... several times. The amazing Air
Thrust, for one example, hits eight-ten times slashing with the power of the
wind. Genis's stats aren't, however, that great. He can not do much damage at
all when he hits with that puny little thing he calls a weapon, he falls in
battle easily, and out of everyone he has the lowest HP. However, he more than
makes up for that by running out of combat where he can't be hit, and unleashing
very powerful magic, making it look effortless. An excellent battle asset.
****************
4. Kratos Aurion
****************
Age: 28
Gender: Male
Height: 6'1"
Weapon: Sword/Daggers
HP: High
TP: High
Strength: High
Defense: High
Magic: High
Speed: Low
Kratos is a mercenary, who is said to fight for money. He is a very mysterious
man, always seeming like he knows everything about swordsmanship, which,
admittedly, he does. He's extremely powerful, but you can't help but feel
something strange about Kratos. He does not speak often, he's not exactly the
nicest man in town, and he seems to have a mysterious past behind him. Does he
have some secret? Reach around the middle of Disc 1 and then you can find that
out... even more revealed in early Disc 2. ;)
In the beginning, Kratos will look like a low-level god. All of his stats are
high; he has much higher HP than Lloyd, great TP, his attacks are very powerful,
he hardly takes any damage, his magic is powerful, and he can use many of
Lloyd's, Genis's, and Raine's abilities. As you get a little further, Kratos
will seem a bit more normal, being about equal to Lloyd in strength, having
less HP, and while having Genis's and Raine's abilities and high TP, Genis and
Raine use their abilities a little more. All the same, Kratos is an excellent,
all-in-one package until he leaves you... for a reason I can't spoil here, can
I? The only problem is that while controlling him, players will be devastated
by how slow to attack he is. He doesn't have that problem while auto-controlled
though.
*************
5. Raine Sage
*************
Age: 23
Gender: Female
Height: 5'5"
Weapon: Staff
HP: Low
TP: Very High
Strength: Low
Defense: Low
Magic: High
Speed: Medium
This platinum-haired female happens to be Genis's older sister, but there's more
to talk about in Raine than there is Genis. She has this incredible love for
ruins, magitechnology, and anything you don't see every day. She tends to stand
there for long periods of time, looking at things and going, "AMAZING!" when she
examines a ruin, an artifact, or something. She seems to be abandoned by her
mother, though. I don't know how Raine made it through life before Genis was old
enough to cook, though, because Raine likes to make spicy cakes. 'Nuff said.
Raine is definitely the healer of Tales of Symphonia. While in the beginning,
you may not really need her that much, quickly that will change. Raine is a very
useful healer, having a very well rounded set of curing spells, and also being
able to cast some Light magic. Those include Photon, Ray, and some others you
can get if you aren't like me and didn't take her down the T-side. Being able to
regularly heal you, use her TP to heal yours, restore your status, improve your
stats during battle, AND do some decent damage with her light spells, she can be
essential in some battles.
*********************
6. Sheena Fujibayashi
*********************
Age: 19
Gender: Female
Height: 5'5"
Weapon: Cards (LOL)
HP: Medium
TP: Medium
Strength: Medium
Defense: Medium
Magic: Medium
Speed: Very High
When we first meet Sheena, we see her as an angry ninja with a bad temper, but
also who is really clumsy. She's the first one you'll meet in Tales of Symphonia
who does not come from Sylvarant. That's right, she comes from the world of
Tethe'alla. And she's on a mission to kill the Chosen of Sylvarant, for reasons
in which she just won't reveal. She stays your enemy for several hours into the
game, until she finally realizes there are other ways to get around her problems
without so much gore, blood, etc. She's also a summoner, but that has haunted
her past, somehow...
Sheena is definitely one of the best characters to use, excelling in just about
every area, although not being extremely good in any... except speed. Sheena
punches faster than an angry customer who paid $50.00 at McDonald's. Sheena has
decent HP, not as high as Lloyd's or Presea's, but high enough. She isn't as
strong as Lloyd, Presea, or Kratos, but she's stronger than Genis or Raine.
She's not as powerful magically as Genis or Raine, but she's stronger magically
than Lloyd or Regal. ;) She can do jobs faster than any of them, that's for
sure. She has pretty good abilities, and also happens to be the only character
who can summon...
******************
7. Presea Combatir
******************
Age: 18 or so but looks 12
Gender: Female
Height: 4'6"
Weapon: Ax
HP: Very High
TP: Low
Strength: High
Defense: High
Magic: Low
Speed: Medium
Haha... I wonder what Namco was thinking, ripping from Klonoa like this. =P
Anyway, you may be wondering what's with Presea. She's actually 18 years old,
but look at her, standing fifty-four inches tall. Anyway, as for personality,
all she does is strive for her own personal comfort and obey orders. She speaks
a few words, and much gossip goes on in her town of Ozette about her. I won't
spoil it HERE why she's like this, though. You'll just have to play through the
game and see. =P
You thought Lloyd and Kratos were powerhouses, tanks, or whatever word you wish
to use for it? You ain't seen nothing yet... Presea is THE most powerful
character in the game, hands-down. Her attacking power very easily enters the
1000s, and can even go past Kratos's, now that's something. In my game, she had
the second most defense, only a little bit behind Lloyd. What's more, her HP is
VERY high. At times, she can have 500 more HP than Lloyd! And believe it or not,
I increased Lloyd's HP with a medical herb to give him about 350 more HP, and he
was one level above Presea, and his HP was only _slightly_ above Presea's. Add
to that, Presea's techs are nothing short of devastating.
***************
8. Zelos Wilder
***************
Age: 22
Gender: Male
Height: 5'10"
Weapon: Sword/Daggers
HP: Medium
TP: High
Strength: High
Defense: High
Magic: High
Speed: Medium
When Kratos leaves, you get Zelos almost directly afterwards, after just
escaping a base and climbing down a mountain. Zelos is a complete and totally
obsessive girl-loving pervert, the one you just have to see in almost every RPG.
Zelos does come to have some depth and emotion beyond his dreams of women (he
hits on Raine quite a bit during the course of the game), but that takes a while
to show. He happens to be Tethe'alla's Chosen, although he's not nearly as
highly regarded as Colette is in Sylvarant.
Zelos is ALMOST a clone of Kratos, except he starts with different equipment,
looks different, has some small stat differences, and his and Kratos'
personalities are antonymous. Apart from that, Zelos has all the abilities
Kratos does when he leaves you about a third through the game. He fights a bit
quicker than Kratos does, but what's the catch? A much lower HP level; his HP
is definitely the lowest out of the physical fighters (Lloyd, Kratos, Presea,
Regal, and himself). Zelos is still a great character, but personally I'd prefer
to use Kratos.
***************
9. Regal Bryant
***************
Age: 33
Gender: Male
Height: 6'2"
Weapon: Greaves
HP: Medium
TP: Medium
Strength: High
Defense: High
Magic: Low
Speed: Medium
This big man is one of many secrets and much depth into his past, and thus he is
one of the three more silent characters in the game. He is a wise person,
however, and is a very good cook, but he has what he considers a haunted past,
as he has committed a murder and shackles his hands as his punishment, as well
as going to jail on his own will. He hides a bit of his identity as well, being
that he's part of a large company. He also seems to have a strange connection
with Presea as well, why is this?
Regal, having a connection with Presea, also fights very much like Presea,
although I very, very slightly prefer Presea. Whereas Presea has VERY high HP,
Regal's falls somewhat short. It's lower than Lloyd; unacceptable for a physical
fighter, that is. His attacks are very powerful, but they just aren't Presea
quality. His techs, however, are all pretty good, and he has a fairly well
rounded bunch. Regal is also slightly faster than Presea, although that doesn't
make up for the few shortcomings. He does, however, have a good amount of
defense on him, but it doesn't rival Presea's, sadly. He can be great if you
build him up a lot, since his techs are awesome.
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``` 3. BASICS: READ BEFORE PLAYING ```
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****************
1. Battle System
****************
If you've never played an action RPG before (I had played many before this game,
so that wasn't really an issue to me), Tales of Symphonia will be a complex game
in some ways. If you're an action RPG gamer, there are still some complicated
things to explain.
You might be a Final Fantasy gamer and thus be used to their turn-based battle
systems, but Tales of Symphonia does its battles in an entirely different way.
All the battles are fast-paced, real-time fighting action, all reduced to using
A to attack, B and the two sticks to use techs, and X to guard against attacks.
That's pretty much the simple meat and bones of the battle system, but there is
more. Much more.
Attacks can be built upon each other, that is, several attacks by one character
while the others attack really fast and numerously after that, and then the
first attacker does a multi-hit attack and the cycle continues. By executing
these kinds of combos, you will gain extra EXP and Grade points. You can't even
see how many Grade points you have, but they can be used to purchase privileges
at the end of the game, to purchase synthesis materials, and to purchase items
called EX Gems (more on those in a moment).
All of the characters will have "titles" they gain (three upon level gains from
20 to 40 to 100) and many for taking down optional things. The benefit of them
is that they will increase the stat gains for the character upon leveling up.
Doing this, in the end you can customize the character's stats in just about
any way you think suits them best. More on the stats in the next section of the
battle system, about status effects.
There are two different "paths" you can build up your characters on: T-Type and
S-Type. These types will affect which kinds of techs that the characters use,
and overall how they fight in battle. T-Type characters will attack more times
for less damage, while S-Type characters will attack less times for more damage.
It all comes down to a matter of personal preference and what type suits the
character better. I personally had the mages (Genis and Raine) as T-Type, along
with Sheena and Zelos, while all the other physical attackers were S-Type.
The way to build your characters up along these paths are by use of certain
items called "EX Gems". They're found all over the world, so there's no use to
buy them with Grade points, as you want to save every single Grade point you
collect. Anyway, EX Gems can be equipped on characters for certain extra bonuses
or abilities, such as higher HP/TP/Strength or even being able to link certain
attacks up. The higher the level of the EX Gem, the better the four abilities
you can equip.
Does that sound good? Alas, all good things come at a price. The EX Gems all
have a certain "type" to them, be they S-Type or T-Type. All the characters will
start out as their default type, but let's say you have Lloyd as an S-Type. If
you equip three T-Type gems on him, Lloyd will leave the path of the S-Type and
start learning T-Type techs. That can be something that you want, or it can be
something that makes you throw your GameCube controller down and smash it into
pieces.
Another problem this can create is that you can only have S-Type techs or T-Type
techs on one character, although you can change them. Many techs start out with
one kind (for example: one in which Lloyd thrusts his sword into an enemy) and
the next techs after those build on them (the S-Type being Lloyd thrusting the
sword deep into the enemy and thrusting them forward across the field, and the
T-Type being Lloyd following a regular thrust with a wind attack), so if you
wanted to switch from one kind to the other, you can forget all your techs of
the first type any time you wish. It doesn't take long to learn them back.
Yet another flipflopping factor to EX Gems are Compound EX Skills. If you have
between two and four EX skills allocated at the same time, you can discover some
combinations which result in even stronger effects. The thing is, sometimes the
skills themselves won't exactly be too great, so you may have to do some
sacrifice to get the best skills.
The final thing I need to talk about are Unison Attacks. Around a certain point
of the game, Kratos will teach Lloyd how to use 'em, but anyway: a gauge will
fill above the character portraits which indicates how close you are to the
action. A Unison Attack will start off with an attack by the main character,
which is an important note I need to bring up: THE FIRST ATTACK MUST HIT OR THE
ATTACK WILL FAIL. That's very important.
Anyway, using the A, B, X, and Y buttons, you can unleash a series of character
techs, actually the first ones on their manual tech list. You CAN use others by
tilting the control stick at the same time, but that's just... confusing. But
the main thing is, with certain combinations, you'll get an all-new attack. Most
of these are extremely nice, although the best one is by far Prism Stars, which
hits about 30 times for 250-300 damage. Here are a few combinations:
Lloyd + Genis (Beast + Eruption) = Fiery Beast
Lloyd + Colette (Tiger Blade + Pow Hammer) = Pow Blade
Lloyd + Raine (Tempest + Photon) = Photon Tempest
Lloyd + Kratos (Sonic Thrust + Sonic Thrust) = Cross Thrust
Genis + Raine (Ray + any max leveled spell) = Prism Stars
And there you have it.
*****************
2. Status Effects
*****************
This is not only for discussing those evil things that affect us, but for
talking about different character statistics. We aren't all RPG fans, are we?
So, here's a hell load of description.
HP: Ah, yes. The main meat and bones of it all. This is what will decrease when
an enemy attacks you, although you can restore it with Apple Gels. Keep this
high, but don't neglect anything else...
TP: Another extremely important stat. Techs (strongest attacks in the game) will
cost this amount you've got, so you'll have to spare this for when you need it.
However, there are Orange Gels to restore this.
STRENGTH: This is the amount of damage the character will do upon attacking the
enemy. The higher it is, the more damage you will do.
DEFENSE: This is the amount of damage the character will take upon being
attacked. The higher it is, the less damage you take.
INTELLIGENCE: It makes sense in Tales of Symphonia, unlike the original Final
Fantasy! Anyway, it indicates how much damage magic spells and Sheena's summons
will do.
ACCURACY: Probably something that will confuse many people. If this is high, it
does NOT mean that you have a higher probability of hitting, but that if the
enemy's evasion is low, your attacks will do more damage. Really a pointless
stat, though.
EVASION: Another thing which will confuse people; evasion does not mean how
easily you will avoid enemy attacks, but rather, the higher this is, the less
damage an opponent with low accuracy will do to you. Once again, this stat
really has no relative use.
LUCK: The game's manual says that luck affects many things, but it's something I
completely ignore when I play the game. Rest assured, I have not found out just
what on earth luck does, so if you know, tell me. Thanks.
And of course, there are the usual status effects. However, they're not nearly
as bad in Tales of Symphonia as they are in most other games. I got affected
with all of them except Poison and Deadly Poison about once or twice in the
whole game, so no need to abuse Raine's TP any more than it usually needs to! ;)
Oh, and there are minor things such as increase or decrease of attack, defense,
and whatnot, but I'm not going to list those.
POISON: HP will begin to drop rapidly during the battle. As we all know, poison
has always been a nasty thing in RPGs, but this can be easily resolved with a
Panacea Bottle or Raine's magic.
DEADLY POISON: This is just a stronger (much stronger) version of Poison which
begins to make its appearance around the first time you go to Tethe'alla. It's
recommended you remove this as quickly as possible if caught in a boss fight,
however.
PARALYSIS: Being under paralysis, you will not be able to do a thing unless you
cure it. Yep, it's just as it says, complete paralysis. Really not that much
different from petrify, except petrify is permanent.
CURSE: Here's another one you won't see too much, if not getting licked by a
Sasquatch, but anyway, some actions will be completely sealed, which is VERY
annoying when it's all said and done. Whether it's attacking or techs, it's
evil.
PETRIFY: If you're under petrification, you can't move a thing, you're just
completely paralyzed, except of course, paralysis isn't permanent. Petrification
will last until you're healed, imma'fraid.
HEAVY: Something you'll probably never see, and I've only seen by equipping a
pair of Heavy Boots on Regal... anyway, it's nasty, because you start moving
very, veeery slooowly. Almost like hypnotism. Remove the Heavy Boots, and don't
even think of putting these on Presea.
WEAK: This will heal after battle, and is one of only two that does so... this
is a curse which, after you fall below half of your maximum HP, you can't heal
yourself above that point. It can get really annoying sometimes, I tell you.
**********
3. Cooking
**********
Cooking is an important, but simple precept in which you shouldn't really have
any difficulty grasping.
Across the worlds of Sylvarant and Tethe'alla, you'll meet a man in green with
a large fork, disguised as items, all over the worlds. That's right, disguised
as items. That's why you need to examine everything that you see. Anyway, once
you do seem him, the famous Wonder Chef, he'll teach you one of several recipes
you can learn, in which have many different effects.
First of all, to cook one of your recipes, you'll have to have all the proper
ingredients. You can collect them after battle, or you can buy them from various
stores in just about every village. Anyway, another point to note is that all
the characters have different cooking skill for different recipes. For most of
the recipes, Genis, Sheena, and Regal are the good cooks, while Raine and Zelos
are bad cooks, altogether.
The better you are of a cook, the more effect on you the recipe will have. In
addition to that, you can sometimes add extra ingredients if you're a good cook;
and with the extra ingredients, you can add extra effects. Such include higher
stat increases when you eat, cure of status effects, and/or having higher power
when you enter the next battle.
Once you do have all the necessary ingredients, hit X on the Cooking menu or
after a battle, and there you'll have your recipe eaten and your HP/TP for the
characters restored. This is more useful than it sounds, so find the Wonder Chef
wherever you can.
+++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
``` 4. WALKTHROUGH (SYLVARANT) ```
+++---===---+++---===---+++---===---+++---===---+++---===---+++---===---+++---
Be prepared to start a revolutionary RPG, one of the best in a long while, and
also one that holds its stacks up with the Final Fantasy titles. When ready,
open the GameCube cartridge and pop Tales of Symphonia Game Disc 1 in...
I will, however, warn you that the game is very deep and this walkthrough
contains many, many spoilers. If you don't want to take ANY risks of spoilers
whatsoever, check Relle's awesome guide. If you're willing to take chances, then
I guarantee you will enjoy my guide... well, yeah, I do. ;)
Another note is that I will assume players take my choice and make Lloyd an
S-Type character, Genis a T-Type character, Raine a T-Type character, Colette an
S-Type character, Kratos an S-Type character (maybe Zelos a T-Type character)
Sheena a T-Type character, Presea an S-Type character, and Regal an S-Type
character. If you didn't take them down these paths, though, it won't make that
much of a difference (except with Genis).
*********
1. Iselia
*********
Enemies:
---------
Zombie
Ghost
Lloyd Irving! Wake up! Lloyd! Professor Raine, that is... callin' out to our
main hero, who has fallen asleep, standing up, while listening to Professor
Raine giving lectures about history. Okay, now how on earth does someone do
that? Anyway... Lloyd wakes up, and now you have to listen to some things you
probably won't really understand. A hero named Mithos formed a pact with Martel
and regenerated the world; the Chosen goes on a journey to regenerate the world
and to seal away the Desians who cause people to suffer... okay, the first makes
sense, the second one doesn't. ;)
After Genis and Colette answer Raine's questions with ease, a light will flash
up as Lloyd tries to sleep some more (...). Raine believes that's an oracle,
calling the Chosen (that is, Colette). Raine goes outside and tells you to study
by yourself, but as someone in the room says, "Telling us to study by ourselves
is like telling us to go play." Now, do I really need to tell you where to go
next? Follow Raine! Of course, you'll be stopped by Genis, but give him the
choice of "It's research". That makes your compatibility with him go up.
Hearing that you're going to the temple, Colette offers to go along too. After
the three are gathered, examine the hole at the top of the room on the right.
Colette was apparently mopping and then fell down and broke the wall at the same
time. Tell me, how on earth is that possible? See that small scene, and you'll
get a title for her called "Klutz". Change it for the time being, as it gives
better stat gains at level ups than Fledgling Chosen. After that, get near the
exit and hit Z for a skit between the three, talking about what the temple will
be like. Eh well, leave the classroom.
Guess what? The Desians (the big, bad, evil guys!) supposedly broke a treaty
with the Iselian people, saying that there would be no aggression between them.
Of course, this thing goes very deep, but will I spoil information about this
now? No sir, I won't. Talk to Colette's father (Frank) and then take the path up
to be stopped by a monster. Alright, a chance to get used to the battle system.
Lloyd has 320 HP or so, Genis has about 160, Colette has about 180. It should be
a nearly effortless fight, with Lloyd smashing forward with the A button while
Colette may try to get off an attack and Genis a Fireball.
After that, another Zombie will attack you, this time accompanied by a Ghost.
Let Genis and Colette handle the Ghost, you hit the R button and go for the
Zombie. After that little fight is over and Colette and Genis praise/make jokes
about Lloyd's sword skill, head north to leave Iselia and start for the temple.
I recommend leveling Colette to 2-3, so you can get used to the battle system
and she'll be a little better in battle. You may want to head south in Iselia to
buy Apple Gels and Life Bottles, since if you're a battle novice you'll be using
them like crazy. Once you're ready, leave Iselia and follow the path to find a
temple to your left.
****************
2. Martel Temple
****************
Enemies:
---------
Zombie
Ghost
Slime
Spider
Golem
Vidarr (Boss)
I recommend Lloyd being Lv. 4 and having saved before entering. Lloyd talks with
Colette, telling her about how she should be more like the hero Mithos. After
that, a priest will leave the church, telling them some more about the Desians
breaking the rules. Unfortunately though, he passes away. Choose to accompany
Colette inside, or you're affection with Genis and Colette will go down. At the
top, a man who seems to be in charge (Botta) is ordering a woman to give them
the Chosen, although the woman refuses. How coincidental, Botta has the same
name as my friend's dog.
Colette then appears, and Lloyd threatens to fight them. Obviously, he does. If
you didn't fight too many battles, this will be the toughest fight yet, but if
you did, it should be simple. Having done that, a really, really big man steps
in and tries to stop you from getting in the way.
-------------------------------------------------------------------------------
|| Boss: VIDARR || HP: 4000 || Drop: Life Bottle || EXP: 115 || GALD: 25 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 4), Genis (Lv. 3), Colette (Lv. 3), Kratos (Lv. 4) ||
-------------------------------------------------------------------------------
|| Again, if you're a newbie this fight will seem tough, but if you've fought||
|| some battles to build Colette up, this will be simple practice. Vidarr's ||
|| attacks are pretty standard, including swinging his mace around and also ||
|| smashing his hammer down at you. No matter how the fight goes, your party ||
|| will soon put down their weapons and comment on how strong he is, until a ||
|| mercenary steps into the action. He's EXTREMELY strong for the time being,||
|| doing about 20 more damage a hit than Lloyd and packing at least 450 HP. ||
|| With him, it should be simple. Continue hitting Vidarr with a series of ||
|| Demon Fangs, Fireballs, and attacks from Colette and Kratos, and it's ||
|| over. ||
-------------------------------------------------------------------------------
Apparently, Botta knows the mercenary, but we'll find out about that later. As
he and his men run away, the old woman (Colette's grandmother) thanks him, and
here you get the idea he's a lot like Auron from FFX. He looks down at everyone
else and is always giving advice and acting like he knows everything, and has a
dark past behind him. He introduces himself as Kratos, after telling Lloyd off
and asking him not to come with him and Colette during the Martel Temple trial.
I recommend the "Gotcha" response, as it'll make your affection go up with Raine
and Kratos himself. Either way, you'll enter, so let's go!
Inside, you can head forward, but notice that it is guarded by a barrier of
light, although it can be brought down with the Sorcerer's Ring, which is hidden
somewhere in this temple. The left path leads to nothing but an enemy and a pile
of rubble, and the center path is obviously blocked, so take a right. Fight the
enemies on the way; you shouldn't have any problem with them, Lloyd and Kratos
slashing them to pieces. Enter the next room, and here we are at the real
puzzle. There is a wooden creature to the left that looks small here, but in
reality it is big... big... big.
However, big doesn't necessarily mean strong. Try not to get hit too much, as
it'll do 50-60 damage a hit with those huge arms. Stay near it and use Sonic
Thrust, and quickly it'll be reduced to nothing. After it turns into a box,
Colette trips over it (how the hell is that possible?) and pushes it into a hole
below. Remember: Colette's tripping is blessed with some form of luck. Whenever
she trips, she accidentally does the right thing. Same thing here. Stairs lead
to the room below, where the boxes fall. To get the Sorcerer's Ring, you have to
create a bridge of boxes. Easy enough.
Fight the next Golem and turn it into a block, and then push it into the
top-center hole. If you want a Panacea Bottle, drop one into the upper-right
hole, or if you want a Life Bottle, drop one into the upper-left hole. I
personally think both are a waste, however. After you drop the second-block into
the upper-center hole, go downstairs and push it one bit further, and BOOM it
goes down, and we have a complete bridge! Now head forward and take your
Sorcerer's Ring. There are now far more enemies in the Martel Temple now,
however. Make sure that you are prepared.
The Sorcerer's Ring blasts fire forward now, but it has a dozen upgrades you can
get later to make it fire electricity, wind, water, darkness, light, stronger
fire, noise, bombs, it can even make you lighter at one point in early Disc 2.
However, the Sorcerer's Ring, at least, with the fire, will stun enemies if you
don't want to fight battles. After picking it up, take either of the two
staircases up to the floor with the nine holes, and then take the left staircase
up.
Upstairs, head down and you'll find three chests, containing an Apple Gel, a
Life Bottle, and 250 Gald. Not bad, is it? Go back downstairs, then head right
and take that staircase up. This path is now full of enemies, so be aware and
use the Sorcerer's Ring if you have to, although Lloyd and Kratos can easily
take on a few measly monsters (whoops, I stole Lloyd's earlier line). Anyway,
return to the center of this room, where you originally saw the trap, and fire
a bullet of the Sorcerer's Ring at it with the X button, and there we go; we
have a path to the altar!
Inside, Colette will start praying, and then an angel by the name of Lord Remiel
comes down, who is supposedly Colette's real father. An extremely long tower,
reaching up WAY into the clouds (you'll see an FMV of this), then appears. After
that, Remiel gives Colette directions to the Seal of Fire, where she'll go next,
and then he disappears before really giving a clear answer to a question Colette
asks. Well, Colette and Genis think that Remiel is her father, though. Anyway,
after that scene's over, speak to Kratos and then he and Colette will leave.
Alright, we won't get them in our party until a little later, unfortunately.
Take the same teleport.
Kratos and Colette are gone... but Raine had permission to see the temple!
Unfortunately, Lloyd and Genis broke the rules, so punishment must be made, eh?
Raine grabs Genis, and Lloyd can't watch -- he closes his eyes -- BANG, BANG,
Genis gets spanked in the ass, like a mom spanks their child! Hahaha! A very
classic scene, continuing as Lloyd tries to avoid his punishment, but can't as
he gets kicked. Raine scolds them some more, and then leaves. Heh heh... you
just have to love Raine. However, it's time to leave the temple. Just exit
normally and go downstairs, and take the path back to Iselia.
*********
3. Iselia
*********
Enemies:
---------
N/A
Not much to do here. Head to Colette's house, at the very northeast of the
village. Inside, Kratos will refuse to take Lloyd and Genis on the trip, and
then they get thrown out by the mayor. Colette, however, sympathizes with them
and we find out that Lloyd forgot to make Colette's birthday present. =P Head
north after a talk with Colette and enter the school, and speak with Raine.
She's doing something that's somewhat silly; "saying goodbye" to her classroom.
You'll now get a new title for Genis, which I recommend you put on. After that,
head west and into the shop. Buy some Apple Gels, Life Bottles, Magic Lens, and
Orange Gels.
Don't bother with any of the equipment at the store, since you already have it.
Head a bit south and up the stairs on the left, and Genis will give you an
explanation on cooking, as well as get some ingredients. Genis will want to go
with you to a Desian ranch to see a friend of his, and Lloyd needs to pass the
Iselia Forest to go home to his father's house. Head down to be interrupted by a
short scene; Lloyd's dog Noishe is lonely and misses Lloyd, so he wandered into
the village. The guards will warn Lloyd NOT to go to the ranch, so you know
Lloyd's gonna break the rules. Leave the village now.
****************
4. Iselia Forest
****************
Enemies:
---------
Spider
Slime
Minicoid
Rabbit
Giant Bee
Whip Master
The Iselia Forest is just northwest of where you start. Use the compass at the
top-left of the screen to find it. When you're inside, Noishe refuses to go
forward, being scared of the monsters. Awww... bad dog. =P Eh well, you can't
ride him inside the forest anyway. Follow the path forward, fighting all the
enemies in your path. All of them are easy, taking only a few slashes and maybe
a bit of help from Genis to defeat. When you reach the intersection, take a left
and follow the path forward to find a chest with an Apple Gel, then turn around
and take a right.
Cross the bridge and head up the path until you reach another intersection.
Genis says that his friend is in the left path. Also, a funny note is that if
you run around enough, a skit comes up where Lloyd thinks that Genis's friend is
a dog... haha. When you're ready, save and take a left to find a large ranch,
with Desians whipping people, ordering to push a bunch of blocks forward. Take a
left and get near the window there, and Genis will speak a bit with his friend
Marble, who happens to be an old woman.
He'll talk a bit about the Tower of Salvation, but Lloyd notices that Marble is
wearing an Exsphere without a Key Crest. If you attach an Exsphere without a Key
Crest to it, you get sick, says Lloyd, although he's... somewhat wrong, to say
the least. The only one who can make a Key Crest is his father Dirk, so agree to
Genis and Marble to ask Dirk. Now a truly horrible thing happens. The Desians
yell at Marble to get away and start working, and then they prepare to beat her
with their whips. Evil good for nothing bastards, just HOW can you force
yourself to do that to a poor old lady?
Agree to run away, and then take a right and jump up the cliff. Take a right to
get an Orange Gel, then jump down and climb up via the path on the left. Lloyd
and Genis then agree to let Genis shoot fireballs at the Desians, then Lloyd act
as a decoy while Genis runs away quietly. Genis fires, and then Lloyd jumps
across the ranch, but Genis trips, so to save him, Lloyd has to fight a couple
of Desian Whip Masters. They're absolutely pathetic, just do them in normally
and block their attacks if you need to, and the two of them will escape.
Forcystus, a man who seems to be in charge of the Iselia human ranch, will
wonder how Lloyd could make such jumps as he did... before Lloyd and Genis meet
up with each other, worried. After Genis's apologies, the cutscene ends and you
can take the path you took earlier to reach the area where the human ranch was.
If you want, you can save, but otherwise take the upper path this time to end up
on the world map. Now just follow the path forward until you find a small
village-looking landmark. That's Dirk's house.
***************
5. Dirk's House
***************
Enemies:
---------
N/A
Cross the tree in front of you and enter the building a little to the right, and
Lloyd will talk to Dirk, trying to get out of telling Dirk that he went to the
ranch, although Dirk sniffs out that he's lying. After the two of them yell at
each other for a while (after Lloyd finds out his mom was killed by Desians) and
Dirk is very objective to making Marble's Key Crest, Lloyd runs out angrily to
find Colette, Genis, Raine, and Kratos there... what a coincidence. =P There's
nothing really to do besides talking to Kratos, who is near Lloyd's mom's burial
spot (you'll learn why he's concerned about this death later), and talking to
Raine, who makes a joke about how untalented Lloyd is.
Pick the top option when Colette asks to talk at the terrace. Colette will talk
to Lloyd about her regenerating the world, although it's very clear she's hiding
something. She says that she's leaving for the regeneration tomorrow at noon.
After the talk, Lloyd will automatically go to bed. When you wake up, head right
and down the stairs, and out the door. Go to Lloyd's mom burial spot (the left
of the area) and Dirk will talk to Lloyd, AND give him Marble's Key Crest by
surprise. I know my dad wouldn't let me, but Dirk allows Lloyd to go with
Colette in the world regeneration journey. Genis then runs in, furious.
Colette's already gone! She lied to Lloyd! You'll then be brought back to
Iselia.
*********
6. Iselia
*********
Enemies:
---------
Whip Master
Exbelua (Boss)
Colette is indeed gone... head to the usual spot, to the path on the right and
up to the house at the northeast. Talk to Frank and Phaidra while inside, and
Lloyd will pick up a letter that Colette wrote, hoping that he lives a good life
in the regenerated world and that it'll be too dangerous for him. As Lloyd even
mentions, it sounds exactly like a will. Frank is then about to explain
something, when GEEZ? What the hell is happening? You'll shortly see, two
Desians are burning the wood right off of a house! Run outside, and heal
yourself if you want by talking to Frank.
Afterwards, get out and run down to hear the Desians laughing, "Hahaha. Burn,
burn, burn". They're the same Whip Masters you fought in the ranch; take them
out quickly and if you want, head to Raine's school to fight two more Whip
Masters to receive an Apple Gel and an Orange Gel. When ready, take the path
down to meet Lord Forcystus, a very evil bastard with aqua-colored hair. Lloyd
and Genis tell him and the Desians that they attacked the village earlier, but
they pay no attention. Getting the feeling they didn't attack it, yet? As Lloyd
is getting yelled at, the Desians then make a big green monster do you in.
-------------------------------------------------------------------------------
|| Boss: EXBELUA || HP: 5000 || Drop: Panacea Bottle || EXP: 280 || GALD: 320||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 6), Genis (Lv. 5) ||
-------------------------------------------------------------------------------
|| Going in for a few swipes at Exbelua and then running away is a very bad ||
|| decision, as it will almost always swipe you from right behind you and ||
|| knock you out of the way. Instead, run up to it and press X to block the ||
|| attack. Exbelua will do about 10 damage to you, and then you can swipe it ||
|| three times (150 damage in all), get off a Demon Fang (55 damage), and a ||
|| Sonic Thrust (60 damage). Genis's spells will do about 100 damage apiece, ||
|| so 5000 HP will be almost nothing. Exbelua as an attack where it will grab||
|| its head and release dark gas around it, and it can use Impact Hammer to ||
|| smash you for around 60 damage if you aren't guarding, so watch out. My ||
|| advice would just be the guard, get hit, do 280 damage a turn method. ||
-------------------------------------------------------------------------------
Forcystus realizes that Lloyd has an Exsphere, or he'd never defeat this
disgusting green thing. As he's about to do something more, Exbelua grabs him
from behind and starts speaking to Lloyd and Genis. This green monster was
Marble! Yes, that's what an Exsphere does to you... even after Forcystus
retreats, the mayor and some other citizens shout at Lloyd to leave. Genis steps
in and refuses to stay if Lloyd has to be banished. There's not much to do in
Iselia anymore, since it's all burned down. Genis, however, wears the Exsphere
that Marble dropped as a memento. Just leave the village to look for Colette.
********
7. Triet
********
Enemies:
---------
Whip Master
Triet is south of Iselia; hard to miss since it is completely surrounded by a
desert. Head south and eventually, Noishe will come along and stick his tongue
out, revealing a note to Lloyd, written by Dirk. You'll now get an explanation
about EX Skills, one of the most important features of the game. After that,
head south and stop at the House of Salvation on the way. Talk to the traveller
on the left. He doesn't know where Colette is, but he'll tell you how to enable
Long-Range Mode, that is, riding on Noishe. It's very useful early on in the
game, if you find the guideposts.
Use the compass to enter the desert, and then Lloyd very shortly starts
complaining... it's hot because of Efreet, the Summon Spirit of Fire. Much, much
later in the game, you'll fight him, but that's beside the point. Enter the
village in the middle, and what? Desians! They're hanging wanted posters all
over Triet! Way too serious, if you ask me... Noishe will move over to a pen on
the right, being absolutely worn out in the heat. You probably don't have enough
Gald, but you can head west and talk to the people, who sell items, weapons, and
armor.
Also, if you walk through, a guy will stop you and ask for a Beast Hide. If you
have one, he'll make you a Hard Leather from a Soft Leather, with the Beast
Hide. It's a small improvement, but nothing you should go out of your head over.
After you buy some things, you can head north and check out the Katz Exploration
Team, but I never relied on them, and the one time I tried and spent 5000 Gald,
it was a complete waste of money. Another shop sells you EX Gems for your Grade
(which you win or lose after battle, depending on how well you fought), but the
price is way too expensive.
Head to the next screen and buy some food from the store on the right if you
want, but otherwise enter the tent at the end. Speak to the fortune teller, but
have 100 Gald handy. He'll then tell you where Colette, Raine, and Kratos are;
now head around to the beginning of the town and check out the wanted poster on
the right. Genis and Lloyd are convinced that no one will find him with the ugly
looking thing it is, and get all cocky... but they're caught off guard by
Desians as you try to leave! Bummer...
You'll have to fight two more Whip Masters. They should be even easier than they
were in Iselia, since you're even stronger than before. Once they're gone, it
looks like you're out of the woods, but... WHAT THE HELL?! Lloyd gets hit in the
back by lightning and passes out! You'll know who did that later. Two funny
looking Desians grab the unconscious boy and prepare to take him away. Genis
then begins a trick, begging the Desians to let him go and making a mock scene.
The Desians do, however, let him go. Genis then goes forward on Noishe, and we
fade to Lloyd...
*****************
8. Sylvarant Base
*****************
Enemies:
---------
Foot Soldier
Raybit
Botta (Boss)
Lloyd will wake up in a prison cell, overhearing the Desians talking about how
he is to be executed. In some unearthly way I will never understand, Lloyd can
open the cell door, but can't until the guard is gone. The only way to get the
guard out of the way is to hit him with the Sorcerer's Ring, so what else should
you do? Wait until he gets near the cell and then fire, and then he'll run away
for help. =P Lloyd will now get out of the cell. Take a left and open the cell
for a Beast Hide, then open the one on the left for a save point. I was Lv. 7
with 3-4 Apple Gels at the point, but it's not too important.
Take a right and then head up, and you'll find a treasure chest containing your
equipment! Take another right and you'll have to fight two Desian Foot Soldiers,
but let them taste the edge of the Knight's Saber. After they're gone, head to
the room at the top and then Lloyd will overhear some more Desians speaking.
They will then walk around the room looking for Lloyd, but they can't find him.
After that, they'll complain about a door with a special mechanism so that two
machines must be on electric panels to open, so they'll automatically fix it and
disappear.
Although the machines are supposedly dangerous, I can beat the machines
(Raybits) without getting hit once. All you have to do is jump over their first
bullet and then walk over to them and slash them until they are destroyed, but
there's no use fighting them. Examine the device in the middle of the room, and
hey, the Sorcerer's Ring changes from light fire to electricity! Nice... head to
the left and if you can, shoot the machine with the energy while it's on the
panel. If you fail, just stand near it and wait for it to head forward and turn
around, so you can shock it.
Once that one's done, immediately head right to find the next machine close to
the panel. Don't let me down... when both panels turn light-blue, the door
opens. Head in there, and you'll find a Raybit ahead of you... if you wish to
fight, do that. Past that, there's a Desian Foot Soldier above you and another
Raybit ahead of you, but although the Raybits charge at you when you get near
them, you can shock them with the Sorcerer's Ring. Do so, and head into the room
on the left, which is run by electricity. The doors here only lead to their
proper locations when the color on the machine in the center of the room is
lined up with the same colored dot.
On a side note, take a look at the machine. Know what it is? Why, you're playing
it right now; it's a GameCube! Rather interesting. To turn it so it lines up
with the dots, shock the pillars on the left with electricity. The top one makes
it turn at 180 degrees (that is, turn from up to down or left to right), the
middle one makes it turn at 90 degrees (that is, turn from up to right, right to
down, down to left), or 45 degrees (turning from right to lower-left, lower-left
to down, etc.). To do this whole thing in only two pillar shocks, hit the bottom
one and the top one, and the control room at the top is open. That's where we
need to go.
Enter, and as you might have guessed, it's guarded by Desians. Lloyd will run
into the room on the left, thinking he's alone, and then to be cornerned by a
mysterious man with blue hair. He's an extremely important storyline character,
take that in note. He's also the guy who hit Lloyd with lightning earlier. He
and Lloyd have the typical conversation of, "I have no need to introduce myself
to someone like you," and "I don't see a need to introduce myself to a moron who
doesn't realize how pathetic he is,". He then finds out it's Lloyd after NOT
introducing himself, then he leaves and lets Botta finish you off (also, cool,
he's of higher rank than Botta). However, Genis, Colette, and Kratos come in to
help.
-------------------------------------------------------------------------------
|| Boss: BOTTA || HP: 4200 || Drop: Poison Charm || EXP: 475 || GALD: 1500 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 7), Genis (Lv. 6), Colette (Lv. 6), Kratos (Lv. 7) ||
-------------------------------------------------------------------------------
|| Botta is accompanied by two Desian Foot Soldiers. This is without a doubt ||
|| where a newbie would screw up. AIM FOR THE FOOT SOLDIERS BEFORE YOU AIM AT||
|| BOTTA! Seriously, if you go for Botta he'll just be defending against your||
|| attacks while the Desians slash you down and you don't have time to heal. ||
|| Use R and lock on to them, taking them out quickly, and then perhaps make ||
|| Colette heal everyone with Apple Gels, as your HP may be faltering a bit. ||
|| Now watch out for Botta's combo attack, and run away if he blocks your ||
|| attacks, or he may prepare a nasty attack. Botta will also go into Over ||
|| Limit mode around the end, so just run away and heal during that period. ||
-------------------------------------------------------------------------------
After a short apology from Raine, and after she takes an Exsphere that Botta
dropped, you'll be taken out of this base for good. Alright, now it's time to
continue on Colette's journey. Simply head back to Triet, which is located
around the middle of the desert. After a small scene, you're taken into the inn.
Lloyd will decide to make a Key Crest for Raine's Exsphere, after her very,
well... comical episode with wanting to study the Exsphere. Lloyd will go back
to his room and make it automatically.
When he's done, ignore Kratos who is standing in the middle of the room watching
out, and head up the stairs. There are two doors; enter the one on the right.
Talk to Colette inside, it's your standard mushy conversation. After she's done
talking, leave the room and enter the one on the left, and Lloyd will give Raine
the Key Crest. If you want a humorous scene, walk over to Genis and talk to him.
If you leave him alone (which raises his compatibility), he calls out to Lloyd
in his sleep. Okay, that's just wrong. Choosing to pinch his nose makes the
affection go down, but it's also funny.
Leave their room and then you'll see Kratos going outside to see Noishe. Follow
him and see what he's up to, and watch as he suddenly turns around and nearly
stabs Lloyd. While Noishe usually doesn't like strangers, he really seems to
like Kratos. After he goes a bit into his past, when he had a pet, Lloyd will go
back to bed. Head outside, and talk a bit about the journey, and then buy
something if you want. I particularly recommend Ribbons for Raine and Colette.
When you're ready, leave Triet.
**************
9. Triet Ruins
**************
Enemies:
---------
Brown Pot
Fire Element
Fire Bird
Fire Warrior
Fake
Ktugach (Boss)
Ktugachling (Boss)
The Triet Ruins are just south and a bit west of Triet. I recommend leveling up
a bit, at least until you reach Lv. 9. I'd personally recommend Lv. 10 for the
boss, since it can be a very powerful one. The enemies out here are pretty easy,
but watch out for the snakes. They can poison you if you let your guard down.
Hopefully you have a Panacea Bottle or two handy, since it's quite possibly they
can poison you. When you're done building up, head south to Triet Ruins. Inside,
Noishe will whine, being scared of the monsters. Attack of a Fire Element!
...Too bad it's a complete joke. If Genis knows Aqua Edge (which he should), the
fire will be put out in no time. After it's gone, Kratos will teach Lloyd,
Genis, Raine, and Colette a new technique, a defensive one. While it cost 7 TP
for my Lloyd at the moment, it's been up to 35 TP before for me, much later.
After that, head up and Raine starts going berserk, examining everything she can
get her eyes on. After some suspicion from Genis and Kratos, she finds out how
to open it AND gets a new title, Archeaological Mania.
Colette will place her hand on the stone near the ruins, opening them. Once
inside, start by following the path and taking a left. Fight the enemies on the
way, since you need the EXP. After they swallow Kratos's sword a bit, continue
to the left and when you reach a door on the right, don't take it yet. Blast
down the rocks in front of you, and you can take a chest with a Lemon Gel
inside. This is a VERY valuable Gel that restores 60% of your HP and can't be
purchased for quite some time (until you're on another planet, actually).
Conserve it.
Enter the room on the right and head over to the left side of the room, fighting
the Fire Bird flying around if you want. Light the torch over there and OMG THE
FLOOR IS MOVING! Nothing dangerous or exciting, but light every torch you see.
Light the torch on the right and get out of this room. Head down and take a
right, all the way across the room. There is a treasure chest there, but do NOT
OPEN IT. It is NOT a treasure chest, it's a REALLY DIFFICULT enemy. Only magic
can harm it, and magic does perhaps 60 damage a hit out of 600 HP. Its attacks
are devastating and may add up to 500 damage a turn. That's too much for you.
You will return to Sylvarant much later, so that's when you can get your
revenge. Head into the room there, and follow the path, fighting the enemy or
two in the way. When you find a block, grab it and push it into the hole, and
while you're on the block, shoot the torch. OMG A LARGE PIECE OF FLOOR JUST FLEW
UP! Walk to the right and onto that piece of floor, and take a left and light
the torch there. Now that we've done that, head back to the main path and take a
right to get out.
In the first room, head through the central passage and take the upper-left path
down. Fight the Fire Bird along the way and open the two chests, then push one
of the two blocks in this room into the gap on the middle-left. Now, take all
three of these awesome chests! A Savory (raises MP by 5%, but don't use it now),
a Mumei (new weapon for Lloyd, equip it), and some gald. Take it all! After
that, head to the teleport and unlock the sealed save point with a Memory Gem.
If you don't have one... well, good luck in the boss fight. Take the teleport,
and mana starts gathering. You have to have Colette, so take her in place of
Raine.
-------------------------------------------------------------------------------
|| Boss: KTUGACH || HP: 5000 || Drop: Red Quartz || EXP: 628 || GALD: 85 ||
-------------------------------------------------------------------------------
|| Boss: KTUGACHLING X2 || HP: 1500 || Drop: N/A || EXP: 60 || GALD: 15 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 10), Genis (Lv. 10), Colette (Lv. 10), Kratos (Lv. 10) ||
-------------------------------------------------------------------------------
|| Now this is one of the few bosses in Tales of Symphonia that really offers||
|| true challenge. Ktugach is a large lizard-like creature of the fire ||
|| element so you might expect it to be weak against ice/water, which it is. ||
|| If Genis knows Icicle somehow, that's really great, but Aqua Edge will get||
|| it done. Disable all of his techs except that, and make sure Kratos is ||
|| there to cure you if needed (as unbelievable as that sounds). For those ||
|| who are opposed to such a strong character healing the party, Colette can ||
|| be a healer instead. Lloyd should be a full-time attacker. ||
|| ||
|| Anyway, aim for the Ktugachlings first. They EXIST to annoy you, and they ||
|| can be quite powerful, but they only have 1500 HP. Make Lloyd and possibly||
|| Kratos continuously mash away at one of the unlucky things, while Genis ||
|| Aqua Edges the other to death. After the first is gone, make Lloyd wipe ||
|| the second one out, which should be no hard task. All this time, let your ||
|| HP stay above 500 if you can, and when it goes below 300, make Colette ||
|| throw an Apple Gel immediately. Don't bother with a block/attack method ||
|| with the real boss; pummel him with techs and combos like mad. Put in ||
|| everything you have, including what I've mentioned earlier, and you'll ||
|| likely win. Do please watch out for Ktugach's Eruption spell, however. If ||
|| he uses it, run away as fast as you can. ||
-------------------------------------------------------------------------------
Colette then prays at the altar, and Remiel will appear and grant her some
power. She now gets wings and the excellent Angel Feathers ability (perhaps her
best skill) but Remiel also notes that it will be difficult from hereon, and
she'll have to face pain during the night. Genis doesn't help to that matter,
jumping and making Colette flap her wings. The scene is pretty humorous, when
Lloyd tells them to stop and the two of them simultaneously coo "Okay". Your HP
is now completely restored, fortunately.
Teleport back to the previous room and head downstairs, then outside of the
room. Take the path on the right to get out of here, and what do you know?
Colette gets down on her knees, her face turns white, her lips turn purple,
she's in pain. She can't even walk, so they can't get a doctor. Only thing to do
is to rest. She recovers very quickly though, although for some reason she won't
eat. Talk to Genis and select the bottom option, and then Raine tries to get you
to eat her cooking, but just look at her cooking ability from the menu if you
don't know what I mean. Two stars out of eight.
Speak to Kratos, Raine, and then Colette, and speak to Colette again. She wants
to go for a walk, but doesn't want Lloyd to come. Genis laughs at him, with a
funny "Haha, you got re-ject-ed" taunt to annoy Lloyd. Colette isn't feeling too
good, once again. But before we get details, it skips right to the world map!
Heh, one of the game's ingenious ways. Just head north to Triet so we can get a
title and buy some stuff.
*********
10. Triet
*********
Enemies:
---------
N/A
Genis gets all excited upon arrival, and then falls down and gets a scratch.
Raine runs over and scolds him, and gets the title of "Sisterly Love". Now, you
should be able to buy some good items. Sell the Knight's Saber and if you have
one, a Poison Charm (I NEVER used one, and they sell for a whooping 2,000 Gald).
Buy the Duel Star for Genis, particularly, and rest at the inn to restore your
HP and TP. There's nothing left to do here now. Just leave the town and let's
get going to the Ossa Trail.
**************
11. Ossa Trail
**************
Enemies:
---------
Thief
Archer
Witch
Axe Beak
Mandragora
Bear
Clumsy Assassin (Boss)
Guardian - Wind (Boss)
Sword Dancer 1 (Boss)
From Triet, head to the very far east. You may see a light-blue colored building
on the way, but ignore that. That was the Sylvarant Base you were imprisoned in
earlier, remember? Head further east from there, and you'll see what looks like
a path right inside a mountain. That's the Ossa Trail. Enter, and head a little
bit north to hear a feminine voice yell "Stop!" all of a sudden. On top of a
mountain, you can see a girl with large boobs and a nice-looking outfit, but she
demands to know if you're the Chosen of Mana.
When Colette admits it, the girl charges forward to kill Colette, to which
Colette trips over and pulls a switch, which activates a trapdoor in front of
the assassin girl! Being that she's in a bit of a flurry, she doesn't notice it
and falls right into the trap. BOOM, followed by three or four characters saying
"Uh-oh". This scene is much funnier than I've made it sound, especially being
that it's followed by Colette running around apologizing, staring into the hole
and hoping that the assassin is alright. Choose the "Leave her alone, she's the
enemy" option to raise your affection with Raine and the other one to go up with
Colette.
After that hilarious scene, head east and up the mountain. The Mandragoras along
the way are annoying as hell, but they're not hard, except they send vines
across the ground to hit you, so keep an eye out. The other plants aren't
dangerous, but bears are. They also come in packs in two, and they pack a bit
punch. Watch out and make sure you have Raine and/or Apple Gels handy. Head on
up the hill at the right, and continue following the path across. Halfway
across, head down. There's a save point there, along with two chests you should
pick up. BOO-YAH!
Head to the path again and take a right, and now start heading down the path.
There are lots of Desians to fight along the path, but they're easy work. Get
the chest along the way, and make sure you fight any battle in the way, so you
can get to about Lv. 13 for the boss battle and the second continent, when the
bosses takes a jump up in strength and HP. Eventually, you'll run into the
ninja girl again, as she knocks down a wall. And now, you have to battle her.
Just our bad luck...
-------------------------------------------------------------------------------
|| Boss: CLUMSY ASSASSIN || HP: 1800 || Drop: Holy Bottle || EXP: 200 ||
-------------------------------------------------------------------------------
|| Boss: GUARDIAN - WIND || HP: 2000 || Drop: Magic Lens || EXP: 250 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 13), Genis (Lv. 13), Colette (Lv. 13), Kratos (Lv. 13) ||
-------------------------------------------------------------------------------
|| This is a pretty easy fight, being how low the HP of the assassin and her ||
|| guardian are. The assassin is very fast and has the lower HP, so go for ||
|| her first. The block/combo method works very well, especially now that you||
|| have (or damn well should have) Tiger Blade and Tempest. Both should do a ||
|| lot of damage. Make sure Colette uses Angel Feathers (300-400 damage), ||
|| Genis uses Aqua Edge, Lloyd uses Sword Rain, Tiger Blade, or Tempest, and ||
|| Kratos does... well, whatever you want. Attacking, casting magic, healing,||
|| anything is fine. Guardian - Wind has no weakness, despite its name. Any ||
|| spell, including Wind Blade, works fine on it. Handle it like you did the ||
|| assassin, and you should have no real problems. ||
-------------------------------------------------------------------------------
After a small talk, questioning why that assassin (who's still alive and wanting
to eliminate Colette) wanted to kill you, enter the hole that she came out of.
Go down the stairs and when you get to an intersection, take a left and open the
chest there, then take a right to the next screen. There's a large black skull
there, but ignore it for now. It has 8888 HP, very powerful attacks (which may
do nearly 1000 damage in all), and we can handle it later. Take the chests in
there, and leave the hole and the Ossa Trail. As you leave, Kratos will teach
you how to do Unison Attacks.
**********
12. Izoold
**********
Enemies:
---------
N/A
For some nice non-linearity, the game allows you to go north from here to the
Asgard region, taking on some really tough enemies and opening the Wind Shrine,
with a confusing layout, or heading east and taking on moderate enemies, opening
the Water Shrine and being with an easy layout. I would definitely and
completely recommend the east path, to Izoold. The battles up north, especially
with Cockatrices, can be a pain in the neck. Plus, the Water Shrine is a lot
more fun, anyway.
In plain view is Izoold, south of the Ossa Trail exit. Head there, and talk to
the guy outside the northwestern house. He'll talk about a man named Aifread
who's left town to go to his hometown of Luin. Now enter the house and speak
with the young girl. If she isn't immature, bossy, and pushy (and as is revealed
a lot later in the game, cheap), I don't know who is. YOU DO THIS FOR ME, YOU DO
THAT, and very rude... anyway, enough ranting. She's busy thinking about
Aifread, who is apparently her boyfriend.
Lloyd and Genis tell Lyla that Aifread has left Izoold, to which she gets all
excited. Alright, head east across the bridge, and then north. Head south across
the bridge to find Lyla yelling at a pilot named Max. He cares about Lyla and
doesn't want her to be attacked by monsters, so Lyla yells at Lloyd and his
group to take a letter to Aifread. Accept her request, and then Max has no
choice but to take you. After Raine and Lloyd settle Genis down, you're in the
beautiful Palmacosta, the biggest city in Sylvarant.
**************
13. Palmacosta
**************
Enemies:
---------
N/A
We are now in the second of Sylvarant's four continents, in the not-so-little
town of Palmacosta. After a little talk with Max, get off the boat and head west
to find several stores. But particularly, I like the customization and weapon
shops. From the weapon shop, buy a Rapier. Then in the customization shop, you
should be able to purchase a White Silver and a Black Silver for 10 Grade
apiece, if you don't have any. After that, customize the three to make a
Masamune, one hell of a powerful weapon for Lloyd... for the time being, anyway.
Once you're done shopping, head south to find four characters walking forward,
Colette colliding with one of them and spilling a potion all over the street.
The two guys are idiots, and they're much like your party (the swordsman is like
Lloyd, the mage is like Raine, the lead girl is like Colette, and the big guy is
like Genis). Since you broke the potion, you have to buy a replacement for it.
Oh, phooey... eh, that's life. It's not too expensive; it's only 1000 Gald. But
there's a way to get it without buying it.
Head east and enter the second building on the right to hear some Desians
berating a girl and her mom, who are running a shop and refuse to sell stuff to
them for incredibly cheap prices. And thus the two Desians leave, threatening to
burn the village. What idiots... after a talk, don't bother buying stuff. Leave
the house and take a right, and you'll see a kid talking to a young man and his
daughter. That young man is Governor-General Dorr, the leader of Palmacosta. He
will then walk into the government building.
Talk to one of the guards near the government building, and Kratos will offer to
train Lloyd. Accept this, it'll make his opinion on Lloyd go up a lot, although
it won't seem that way during the scene, which results in Lloyd's criticism.
After that, take a further right and enter the second building there, which
happens to be a school Genis could have attended a while ago. Two students will
mock Genis, and one threatens to challenge Genis in knowledge. Okay, accept that
challenge! But before we do that, enter the second room on the right and talk to
the chef.
You get an offer to serve everyone in the room, so do that. You'll have to
memorize what they need, and perhaps write it down (with abbreviations that you
can understand if you write slow like me), and watch where they walk to. When
they sit down, ask for food at the table and give it the right amount of food to
the right people. Repeat this twice to get 100-500 Gald, a Palma Potion, and the
"Turbo Waitress" title for Colette. Niiiiice! Let's continue with the title
business. Exit this room and head to the main room.
Below the staircase is the Wonder Chef, who will teach you the recipe for an
Omelet. Head upstairs, then enter the classroom on the right. Raine will then
quiz Genis. What you answer doesn't matter, so don't get pressured about it.
After that, head to the next room and then everyone will automatically take the
quiz. Lloyd gets an all-new record, 25/400 (LOL), Colette gets 210/400, Kratos
gets 380/400, Raine gets a perfect 400/400 (obviously), the challenger gets 398,
and Genis will get 396-400. Alright, after some shameless sucking up from almost
everyone in the room, Genis gets the title of "Honor Roll".
After this fun stuff, exit the room, go downstairs, leave the school, and give
the jackasses the Palma Potion, who are going to sell it to "the old geezer from
Hakonesia Peak who collects things". Well, the man is a geezer, but that's
beside the point. Take a right and go to the first building to the right of the
government building, which is actually a church. After the priest and Colette
talk, you'll need to find the Book of Regeneration, which Dorr apparently has.
Now go over to the government building.
Enter to have a humorous cutscene with Dorr, his daughter Kilia, and his servant
Neil, when guards are about to attack and Colette's group is thought to be
imposters, while the imposters are really those guys we met. Unfortunately
though, the imposters already have the book and are going to sell it to the
geezer from Hakonesia Peak, so that's where we need to go. Alright, that's all.
Head back to those jackasses we met earlier, and take a left to leave
Palmacosta.
******************
14. Hakonesia Peak
******************
Enemies:
---------
N/A
We now have a full new continent to explore! We've got to do the "Desian
business" before we do the "regeneration business", however. First of all, head
east, behind the mountains. Around there, you will find an EX Gem Lv. 2. Very
nice! Continue on the main path, and head north. Fight any enemies in the way,
as you'll get great EXP. None of them are very tough, so long as you have Raine
with enough TP to cast Recover if a Grasshopper poisons you. Giant Beetles,
however, are pushovers.
Once you reach a path in a mountain, very similar looking to the Ossa Trail,
enter and head to the hut on the right. This old geezer here, Koton, charges
100,000,000 Gald for a Road Pass... per person! Alright, we can't go paying
500,000,000 Gald to go to Asgard, can we? He does, however, like Raine quite a
bit, and makes her a deal. If Raine can get the Spiritua Statue from the House
of Salvation, he'll let her look at the Book of Regeneration. As Lloyd later
calls him, Koton is an "avaricious old geezer". Just leave the hut.
A crowd is gathered outside, talking about a disaster that's happened in
Palmacosta. Because Chocolat refused to sell to the Desians, Magnius and his
Desian troops are attacking the village. Although you're told not to get into
it, Lloyd doesn't listen and decides to go. Alright, it's time to head back to
Palmacosta. Don't bother with the House of Salvation along the way, though. That
can wait for later.
**************
15. Palmacosta
**************
Enemies:
---------
Bowman
Evil Sorcerer
Rest in the inn if you need to, although you shouldn't need to. When ready, head
to the far east, near the government building. Chocolat's mother is being hung
by Desians! After Lloyd and Colette talk a bit, a really big man with red hair
steps in. Alright, this scene is really stupid, but I really like it. Here are
the lines.
Man: "That's Magnius from the eastern ranch!"
(Magnius breaks the man's neck and throws him down).
Magnius: "That's LORD Magnius, vermin!"
Idiotic, idiotic, idiotic, that's why I like it... as Magnius is about to stab
Chocolat's mother, a kid throws rocks at him. He gets mad again and then storms
at him, only to be stopped by Lloyd's group. After some more cussing, Colette
throws a disc at the rope holding Chocolat's mother, and frees her. Magnius
orders the Desians to wipe Lloyd's group out, but it's too bad Lloyd runs
forward and shoots off a Demon Fang at Magnius. Although Raine tells him off,
Lloyd plans to take all the Desians in Palmacosta out, here and now.
Magnius also again acts stupid and orders a Desian sorcerer to use magic at
Lloyd, but Genis steps in and uses Guardian to block it and runs away, calling
them amateurs. Magnius gets very angry and yells at his own people, and
teleports away, leaving Lloyd's group to his pals. Alright, if you ask me this
was the stupidest scene we have seen yet. The Desians, however, are complete
pushovers. Just let Lloyd, Kratos, Colette, or whomever is in your party to
slash them to pieces.
You'll then be taken to Chocolat and Cacao's shop, where they'll give you some
thanks for the elimination of the Desians and the rescue of Cacao, and Chocolat
gets a lecture about her religious beliefs from Colette and Cacao. Alright,
that's just about all there is to do in Palmacosta. Now we're going to go to the
House of Salvation. However, on the way, stop by Nova's Caravan to the northwest
and talk about stuff you probably won't understand, although it is a memoir of
the Summon Spirit of Light, Aska, whom we will meet far, far later. Time for the
House of Salvation.
**********************
16. House of Salvation
**********************
Enemies:
---------
N/A
Start to get near the House of Salvation, but you're stopped right there by some
people from Palmacosta, who will tell you that Dorr wants you to postpone the
world regeneration act and go to the human ranch to rescue a certain captive of
the Desians: Chocolat! Alright, bastards... although, before we go for the
ranch, enter the house itself and you'll see the assassin from earlier! She's
praying that she can kill you, though. She introduces herself as Sheena, and
Colette will give her a lecture on why praying is good, it's pretty funny.
However, she's still the enemy. When she leaves, let's go to the human ranch.
********************
17. Palmacosta Ranch
********************
Enemies:
---------
Bowman
Evil Sorcerer
Magnius (Boss)
When you enter, the very predictable happens: Assistant Governor-General Neil is
there, and he'll tell you that Dorr is actually working with the Desians!
Alright, seriously, I pity anyone who didn't see this twist coming. You have a
choice of going for Magnius at the ranch now, or going for Dorr in Palmacosta.
You'll have to do both either way, but I picked Magnius's path first, since I'd
been wanting to step on Magnius's face for quite a long time. When you gain
control, take a left.
Enter the door and head to the upper-left, taking out the attacking Desians on
the way. Head up until you see one of those machines that changes your
Sorcerer's Ring. Behold, it's now a radar! It makes some treasures visible, but
makes enemies invisible, so don't start e-mailing me, telling me that Tales of
Symphonia really has random encounters. ;) Take the teleport above the machine,
and head up to find a slot to insert three card keys. Better start searching,
eh? Head a bit down and take a left.
Inside are the ranch's prisoners, oh boy... obviously they're guarded by
Desians. They're all easy Bowmen and Spearmen, so eliminate them to free the
prisoners, one of which hands you a Blue Key. Niiiice! Now, we start the puzzle.
Leave the room and head to the room on the right, to enter a rather large
room... take out the Desian here and find the orb on the right. This is not
something that we can use or anything, but use the radar and then examine it.
Voila, bridge formed!
Cross the bridge and head right to find a machine called the Refresher which
instantly restores all your HP, TP, and status for no cost whatsoever.
COCK-A-DOODLE-DO! You can also buy Apple Gels, Orange Gels, Life Bottles, and
Panacea Bottles from it, as an added touch. Take a right to find a square-shaped
room with a guard pacing around. Wipe him out, and whaddaya know, he drops the
Purple Card! Not too bad, two out of three down, one that's twice as hard as
either to go.
Head up and use the radar to find a star in midair. Examine all of these that
you can possibly find until the end of the ranch; until then they're items.
Collect a Life Bottle, and turn off the bridge. Go back to the area where you
entered this room, and turn on the radar. Shut down the bridge on the right,
believe me. Also, see the stars in the air? Make sure you get all of them! When
done, turn the radar on again and drag two assorted crates around the room down
to the bottom of the room and push down into the gaps to form a bridge. Once
that's done, cross.
Examine the next orb to create another bridge, and then head forward and you'll
see something a long, long way up. Colette, however, can fly, if you remember
correctly. She will grab it, and reveal it to be none other than the Red Card.
Now, that wraps it up! Well, almost. We aren't out of the ranch quite yet,
unfortunately enough. Return to the room with the door at the top that made you
use card keys, and use your radar to go through. We are now in none other than a
teleport maze!
Now, follow my lead. Be sure to turn your radar on every time you take a path!
Left
Up
Up
If you deactivated the bridges, there will be a path leading to a Panacea
Bottle. Collect it, and take the teleport in the middle back to the main room.
Now, take the teleport that required the three Card Keys, and follow my lead
here:
Left
Left
Down
Up
Up
Left
Up
Left
Chocolat is imprisoned here! Let Lloyd, Genis, Colette, Raine, and Kratos kick
the Desians out in battle, and then Chocolat offers to lead you to the Desians'
control room. Leave the room and then head to the upper path, and if you want,
you can take a right to unlock a save point with a Memory Gem, if you have one.
We wouldn't want to lose to Magnius now, would we? Save if you wish, and then
turn the radar on and take the left teleport to arrive in Magnius's control
room.
Almost as soon as you arrive, you're surrounded by Desians. Magnius then appears
and threatens to turn all the captives into monsters, just like Marble was.
Speaking of Marble, he also mentions her to Lloyd, horrifying Chocolat. It turns
out that Marble was Chocolat's grandma, killed at the Iselia Ranch! Despite
Genis's explanations, Chocolat is captured by Desians and refuses to be rescued
by the one who murdered Marble. And thus, she's taken away and we won't see her
again for a long, long time. Until the end of Chapter 3 of the walkthrough.
You'll have to fight some Desians after that scene. Take them out, but once a
single one remains, heal your party with Apple Gels so Magnius doesn't wipe you
out immediately afterwards. Then finish that one off and get the typical line
from Magnius, "Dammit! How could you idiots allow these inferior beings to
defeat you?!" Man, this guy is so stupid... fortunately, though, we get to fight
him now.
-------------------------------------------------------------------------------
|| Boss: MAGNIUS || HP: 8500 || Drop: EX Gem Lv. 1 || EXP: 675 || GALD: 1700 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 17), Genis (Lv. 17), Colette (Lv. 16), Kratos (Lv. 17) ||
-------------------------------------------------------------------------------
|| Being the idiot he is, Magnius isn't too tough, but remember that he does ||
|| have an axe that he's trying to swing at you with full force. He can do ||
|| perhaps 200 damage with a combo, and his Desian buddies don't exactly help||
|| matters. Make sure that Lloyd and Kratos wipe them out quickly, while you ||
|| make Colette use Ray Satellite on the opposite soldier. Genis, on the ||
|| other hand, should stay in the back and use Stalagmite on the soldiers. ||
|| When they are gone, make sure Kratos restores your HP with First Aid and ||
|| Colette tosses out some Apple Gels. ||
|| ||
|| Now for Magnius! He is a complete fire elemental, so seal Genis's ||
|| fireballs as they'll do very little damage. He doesn't have a weakness to ||
|| ice or water, so unless Genis is level 18, just cast Stalagmite. Lloyd's ||
|| Masamune will do at least 100 damage a hit, or around there. If it does 30||
|| damage or so, get out of the way and watch out for Magnius's axe swing, or||
|| even worse, his Flame Lance or Eruption. Both can take about 350 HP off, ||
|| so make sure you're ready to heal when he does that. Protect Colette and ||
|| Genis so that Angel Feathers (500 damage) and Stalagmite (500 damage) get ||
|| in, and the rest of the battle is child's play. ||
-------------------------------------------------------------------------------
Magnius whines about how he was defeated and how he was "deceived" by someone,
and then he falls to the floor, nearly but not quite dead. Raine then decides to
blow up the ranch, despite being told otherwise from Genis. Everyone then
evacuates, and we see an interesting scene. Magnius wants to contact Forcystus
while he's still alive, and some evil bastard named Rodyle shows up and tells
Magnius that he won't allow that. Rodyle is deceived all of the Desians, and he
doesn't want Forcystus to realize that. He leaves Magnius to die as a tool.
After that's over, you have to go to Palmacosta to settle things with Dorr.
Let's do that.
**************
18. Palmacosta
**************
Enemies:
---------
Kilia (Boss)
Now it is time to deal with Dorr... go back to Palmacosta. But before you get
there, help yourself for the boss fight and put Raine in your party. Build up
until you're Lv. 18, and Colette will get Angel Feathers, and Raine will get
Photon! Very useful spells. Now, when you're in the large city near the water,
in the south... head east to the usual government building and enter, to find
it deserted. Fortunately, though, that includes guards, so the stairs can be
taken down.
Creep down and listen from behind the boxes. Dorr is speaking to a Desian,
negotiating so that if he pays them gald, they give him something to bring his
wife back to her original form! When the Desian leaves, Lloyd storms in, and
after a small confrontation with Genis, he explains that the ranch is destroyed.
Dorr gets very angry about that, now believing that there is no cure. He pulls
down a large cloth and reveals his wife: an Exsphere creature, just like Marble
was in Iselia. Lloyd very uselessly tries to convince Dorr that she was not the
only victim.
Dorr hates Lloyd's idea of justice, but Lloyd tries to defend by explaining that
Dorr is a jerk who couldn't give up his social status for his wife. After
Colette starts to convince Dorr, Kilia thinks otherwise. Here's where something
I doubt you expected happens. Kilia creeps behind Dorr and sticks a dagger right
through him, and then transforms into a beast! The real Kilia died a long time
ago; this is just a Desian replacement, serving the leader of the Five Grand
Cardinals, Pronyma! Okay, I think that we all hate this bad, bad girl now, so I
think we wanna give her a good ass whoopin'? That's what we gotta do...
-------------------------------------------------------------------------------
|| Boss: KILIA || HP: 10000 || Drop: Heal Bracelet || EXP: 500 || GALD: 500 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 18), Raine (Lv. 18), Colette (Lv. 18), Kratos (Lv. 18) ||
-------------------------------------------------------------------------------
|| She'll immediately start by using Acid Rain, which decreases your stats. ||
|| Eh well, you won't notice. She has a very high HP count, but she is weak ||
|| to light, so get Raine in here with Photon (1000 damage) and Colette with ||
|| her Angel Feathers (800 damage), and it'll seem like maybe a couple ||
|| thousand HP. Lloyd and Kratos should attack some, but not like you have ||
|| with most previous bosses, since Kilia has powerful tendrils and a ||
|| lightning attack that does around 350 damage. If you get a U. Attack, ||
|| however, Kilia will feel a lot of pain from Sonic Thrust, Photon, Angel ||
|| Feathers, and another Sonic Thrust, making a Cross Thrust... (about 2500 ||
|| damage in total). ;) ||
-------------------------------------------------------------------------------
As she dies, Kilia unlocks Clara, with her finger. Clara gets free and is about
to kill then, but Colette yells at her to stop, and somehow she disappears.
Weird. Anyway, a dying Dorr then tells you to save Chocolat and Clara, in any
way you can. When you get an option, I think it's much nicer to pick the top
one, but that's just me. Lloyd will then take a Pass from him, so you can cross
Hakonesia Peak now, but I'd much rather take the path of looking at the Book of
Regeneration.
**********************
19. House of Salvation
**********************
Enemies:
---------
N/A
To get to the house of Salvation with a shortcut, talk to the priest in the
weapon shop, who wants to be escorted. If you choose yes, you're automatically
at the House of Salvation! Inside the house, talk to the priest near the statue
in the middle, but they say that it's really a fake made by none another than
Dirk, and that the real one was dropped into a geyser on a pilgrimage at Thoda
Island. When you get a choice here, "I'll go get it" gets you negative
responses from Genis, Raine, and Kratos, so I'd choose "The problem is the
geyser".
Genis will go all hectic about Lloyd knowing that geysers erupt boiling water,
as a bonus.
****************
20. Thoda Island
****************
Enemies:
---------
Octoslime
Starfish
Float Dragon
Green Roper
Water Element
Amphrita (Boss)
Adulocia (Boss)
To get to Thoda Island, first head to the Palmacosta Ranch, but do not enter.
Get near the ranch and turn the camera around. See a small little village there?
Well, it isn't a village, it's a port. Head there and enter the church (this
also serves a House of Salvation), and talk to the girl on the right. You have
to pay 200 Gald for a trip to Thoda Island. Aight, you have 200 Gald, right? Now
we are to get on the marvelous, large boat that will take us to Thoda Island...
oh, it's not a boat, it's a bunch of washtubs (LOL).
Raine refuses to get on the washtubs and seems to hate water, but Genis
persuades her otherwise. Bad boy, Genis. When you arrive at the island, you'll
notice a strange looking stone to the right, and the statue. Let's deal with the
statue first. Head up the hill and to the right to find it across the geyser,
and here's where Genis casts Icicle on the geyser to freeze it. There is still
some boiling water from the ice, so when you skate over, you have to avoid it.
Three hits and you're a goner.
It's not hard at all to skate over to the statue, and even if you fail (although
if you fail your affection with Kratos/Genis/Colette probably goes down), Kratos
will go over and get it. Once you have the statue, do not yet leave. Examine the
stone tablet on the left, and what do you know, it's an oracle stone! A path now
appears that leads right into the Water Shrine. Now that was a lucky stroke of
coincidence. As Lloyd and the group are busy gawking about it, none another than
Sheena turns up!
Sheena silently steps up to them, but Noishe is blocking the way, guarding them
so that Sheena cannot get through. She counters by summoning a small puppy-like
creature to aggravate Noishe, but by the time that's done, Lloyd and his party
are already inside the ruin. That's too bad for Sheena... after another one of
her stupid, "You're dead next time we meet!" lines, she disappears. Inside,
Lloyd notes that he didn't see Sheena, but damned if Kratos saw her, which he
did. He is about to tell us one of his secrets, but he stops mid-sentence.
Insert three dots here.
The enemies here aren't too hard, especially the Starfish and Float Dragons. You
should, however, watch out for the Water Elements. Their Aqua Laser attack is
extremely annoying and very frequently knocks you down. But anyway, head up and
then take a right down and fight the enemy if you wish. Once you reach the turn,
take a right and collect the treasure, then take a left downstairs. There are
two paths here, but we want the right one here. Ignore the ring-changing orb to
the right, we'll get to that later.
Head downstairs and take a right, fighting the enemy and collecting the treasure
chests as you go. Speaking of enemies, I like to have Lv. 19 before the boss
battle, but that's just me. Head once again downstairs and to the right, beating
off the enemy on the way, and once you reach this room here, push the block in
the middle of the room to the far right. This will prevent that door from
closing down and blocking the way in here. =P Now fight off the next enemy and
head up and burn the pot on the right with your Sorcerer's Ring. Okay, leave.
Go back to the room with the ring-changing orb, and examine it to turn your ring
into a water-squirting device. Very useful. Now head all the way back to that
room, and fill the pot you burned a bit back with water. Now that that's done,
head all the way back to the room where you got your ring changed YET AGAIN, and
change your ring back to fire. Head through the passage on the left this time,
and see the torches? Light both of them, and you'll hear a door open. Go out
through the passage on the far right of this room (very hard to see, but it's
there) and we get a bonus two treasure chests. Whoop-de-doo!
Return to the last room and burn the pot on the right (adjacent to the torch on
the right) and go back to the ring-changing room, and once again turn your ring
into water. Now go back to the room with the pot you just burned, and fill it
with water to raise a pedestral with the teleport to the altar itself! Alright,
that was an annoying puzzle. Before going to the boss fight, though, I recommend
that you save your game on the locked memory seal to the right. And like I
mentioned earlier, I like to be Lv. 19.
-------------------------------------------------------------------------------
|| Boss: ADULOCIA || HP: 10000 || Drop: Mermaid Tear || EXP: 628 || GALD: 765||
-------------------------------------------------------------------------------
|| Boss: AMPHRITA X2 || HP: 2300 || Drop: N/A || EXP: 150 || GALD: 200 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 19), Genis (Lv. 19), Colette (Lv. 19), Kratos (Lv. 19) ||
-------------------------------------------------------------------------------
|| It may be because I was slightly higher-leveled than the average person in||
|| here (level 19, I got the Lv. 20 titles after this battle) but I didn't ||
|| really think this fight was too tough. As usual, the guardian is "guarded"||
|| (how sad) by two smaller creatures. Eliminate them first, making Kratos, ||
|| Genis, and Colette launch an all-out attack on the other one (Lightning, ||
|| Lightning, Angel Feathers). I'd refrain from using Lightning once you have||
|| to deal with Adulocia, since it's not really that powerful. ||
|| ||
|| Once Adulocia alone tries to take you on, make Colette and Genis stay out ||
|| of the fight and cast magic. Kratos and Lloyd should pursue as much as ||
|| they can, but watch out when Adulocia prepares a spell, being hit by a ||
|| water laser that does about 250 damage to all in its path is never fun, ||
|| and her Spread attack can easily take off 300 damage to those caught ||
|| inside. Also, her physical attacks are powerful, so every time you finish ||
|| a combo, block her attack, and you'll hardly be taking damage. Honestly, I||
|| had much more trouble with Ktugach than I ever had with Adulocia... ||
-------------------------------------------------------------------------------
If you're as high-leveled as I was, enjoy Lloyd's Master Swordsman, Genis's
Sorcerer, Colette's Chosen, and Kratos's Magic Swordsman titles. The cutscene up
ahead is a bit disappointing, as it's muted. Genis and Lloyd are starting to get
suspicious about Remiel, but that's where Raine gets in and goes BOOM on some
heads. Alright, I think we know the way out of the dungeon. Back, right,
upstairs, left, simple path outside.
Outside, examine the stone to create the bridge leading back to dry land, and
then as you're walking down, Colette collapses. A lot to deal with, huh...
anyway, you have to camp out here. Speak to Colette a little bit (and realize
that she's not eating or sleeping), and you'll regain control shortly. Head
downstairs and back to the save point and the washtubs, and after Raine
complains again, you'll be back at the Thoda dock. Time to go to that old geezer
in Hakonesia Peak!
******************
21. Hakonesia Peak
******************
Enemies:
---------
N/A
I believe we all know that Hakonesia Peak is northwest of the Palmacosta Ranch,
but in case you didn't, that's the location. Enter and talk to Koton in the
house on the right, and you'll see where the remaining seals are. If you got the
statue but didn't find the water shrine, you'll learn where the water shrine is,
and you'll learn that there is the wind seal in Asgard, north of here, and that
there is a mana seal, but even Raine can't make out where it is. There's also
the final seal in the Tower of Salvation... Alright. Leave Hakonesia Peak now,
this time through the northern passage. You have a Pass, you can pass!
********
22. Luin
********
Enemies:
---------
N/A
Where to go from here? Well, there's a little thing we should do now. You can
directly head to Asgard, which is slightly southeast of the north exit of
Hakonesia Peak, but I'd prefer to go to Luin, which is FAR to the west first.
You can see it in the world map, surrounded by water. Level your characters a
bit with the experience that the enemies give on the way, and then enter
beautiful Luin and take a left over to the next screen. There's a little to do
here...
Guess who's here? Sheena is, playing with some of the kids. It doesn't matter
what choice you give to her between "you're actually pretty nice" or "you're
pretty cute", they're both funny and will result in Sheena getting angry and
vanishing into midair, cursing that she'll kill you next time you meet, for the
fourth or fifth time straight. Anyway, that's all... or is it? There's a little
side quest we can do now that leads us to three tough bosses (one we can fight
now, two we can fight later) but gets us Lloyd's strongest weapon, the Kusanagi
Blade.
**************
23. Ossa Trail
**************
Enemies:
---------
Thief
Mandragora
Bear
Sword Dancer 1 (Boss)
Yep, back to the good ol' first continent of Sylvarant! Anyway, we are NOT
getting back here from Palmacosta. We are getting back here through the western
path of the third continent. Head to the very southwest tip of the continent and
cross the bridge to find we are very near the Ossa Trail, very nice... enter,
but save before doing so. Remember the black skull I mentioned the first time we
came here? That's what we're going to face. Head into that hole Sheena emerged
from last time we were here, and head into the back room and speak to it.
-------------------------------------------------------------------------------
|| Boss: ???? #1 || HP: 8888 || Drop: EX Gem Lv. 2 || EXP: 150 || GALD: 2000 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 21), Colette (Lv. 20), Raine (Lv. 20), Kratos (Lv. 20) ||
-------------------------------------------------------------------------------
|| Enter Sword Dancer 1! Well, it's referred to as ????, anyway. It does have||
|| 8888 HP, not as much as Kilia or Adulocia or any boss we will ever fight ||
|| (not including mini-bosses like Botta's Foot Soldiers, or one exception in||
|| the Wind Shrine), but it's freaking strong. Those swords there can spin ||
|| for about 150 damage a hit, depending on your defense, and the Sword ||
|| Dancer has quite a defense to physical attacks, blocking Lloyd's sword ||
|| slashes so that they do about 30 damage a hit. However, there's a secret. ||
|| USE ANGEL FEATHERS AND PHOTON. Do it. Be impressed with the damage. Keep ||
|| up with the defense and when he casts magic, attack with Lloyd. He'll fall||
|| in time. ||
-------------------------------------------------------------------------------
Alright, good. Now we have to head all the way over to Asgard, halfway across
the world. If you have Long-Range Mode enabled through a lot of the world, you
really need to use it. Trust me, Noishe is a lot faster than Lloyd. When you do
arrive at Asgard, save the game, as you wouldn't want to lose to the boss or get
a random episode two of the blackout of 2003, would you? Once again, Asgard is
southeast of the north entrance of Hakonesia Peak.
**********
24. Asgard
**********
Enemies:
---------
Windmaster (Boss)
For those who feel like they're ready for a challenge, guess something I left
out in my walkthrough for Luin. Guess... guess... alright, if you said buying
weapons and armor, you were right. Asgard sells and synthesizes great pieces of
equipment here. Head to the equipment shop and talk to the old geezer at the
counter, and you'll see "Sinclaire", an AWESOME sword for Lloyd. Just remove his
Masamune and buy a White Silver and Black Silver with your grade if you don't
already have the material, and forge the Sinclaire.
Make sure you take a look at the other weapons and armor for sale here too, as
they're all good. When you're fully equipped, head north to the ruin there, and
of course, Raine wants to look at it. Don't bother listening to her incredibly
boring lecture and instead head behind the ruin to find two guys plotting to
destroy the ruin. After Lloyd gets angry at them, Raine comes from behind the
ruin and jumps down, kicking both of them to their feet and lecturing them on
how important the ruin is, while at the same time activating the trigger switch
for the bomb.
Uh-oh. After Raine kicks one of the half-elves again, Lloyd manages to fix the
bomb so it won't go off. Raine will kick that half-elf yet AGAIN, and then the
mayor steps in and forbids anyone to go near the ruin, making the two idiots
there run off and make Raine take the blame. Anyway, you now have to leave. Head
back downstairs and take a right, then head up the stairs and enter the house on
the right. That's the house of one of the half-elves (Linar) and his sister,
Aisha. Fact is, the guys wanted to destroy the ruin so that they could save
Aisha's life.
The Summon Spirit of Wind, apparently, is demanding sacrifices and wants Aisha's
life. Alright, now something's seriously screwed up there. Head outside and take
a left, and go upstairs and talk to the mayor. Raine volunteers to dance and
call forth the Summon Spirit of Wind, so now we get to see her in a rather
snazzy outfit. And sure enough, a large creature does appear, but this isn't the
Summon Spirit of Wind! This is an evil creature, of course. And here it comes to
attack...
-------------------------------------------------------------------------------
|| Boss: WINDMASTER || HP: 10000 || Drop: Talisman || EXP: 1325 || GALD: 800 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 21), Genis (Lv. 21), Raine (Lv. 21), Kratos (Lv. 21) ||
-------------------------------------------------------------------------------
|| This thing looks tough, but it's really a pansy. Make sure Genis's and ||
|| Kratos's Wind Blade/Air Thrust abilities are turned off, and instead use ||
|| Stone Blast or Stalagmite/Grave to handle this. The Windmaster can turn ||
|| itself around and slash through you for about 300 damage, but that's ||
|| naught to worry of. Raine's great for healing as usual, and Lloyd will cut||
|| through a majority of the Windmaster's HP in no time with Sonic Sword Rain||
|| (or if you don't have it, Super Sonic Thrust or Beast), and Kratos is ||
|| strong as always. Guard if you need to, and win the easiest boss fight in ||
|| awhile. ||
-------------------------------------------------------------------------------
After some flattery by even the mayor and the two half-elves we met earlier, we
see that Raine disappeared. She's back in Linar's house, studying things. The
Windmaster dropped a stone tablet called the Balacruf Map, which is what Raine's
study is based on. After some more shameless flattery, there's one thing we can
do. Go to the large inn at the northwest part of the first screen of Asgard, and
stay for 400 Gald. Lloyd will then train with Kratos again. Okay, now it's time
to go to the Balacruf Mausoleum, which is where the wind seal is! Leave Asgard,
and start by heading northeast.
**********************
25. Balacruf Mausoleum
**********************
Enemies:
---------
Harpy
Iapyx (Boss)
Resolute Assassin (Boss)
Guardian - Lightning (Boss)
Head forward to find no stone tablet here... oh wait, Raine has it in her hands,
it's the Balacruf Map itself. I guess the Windmaster was part of the Chosen's
trial here. Colette puts it down and touches it, and thus it opens. And here we
are inside, in a much darker ruin than the last two. I should tell you, though.
This is a FAR shorter ruin than the previous two. It involves lots of
complicated study, pressing switches to stop wind and igniting fires and stuff
like that, to solve the puzzle at the end... but hey, you have this guide. ;)
There are two paths here, an upper one on the right, an upper one on the left,
and one path going left. Take the upper one on the left, but beware of the spike
traps! Every time you walk into one of them while they close, you take about 250
damage. Ouch. We need to conserve that HP for the battles here, which all give
great EXP. I was at Lv. 23 at this point, but you can be at what ever level you
wish, since the following (two) boss fights aren't particularly difficult. But
just... enjoy the battles here.
Follow that path, and take a left. Head up, fight the enemy (and try to get a
Memory Gem), and you'll find two spike traps on the wall. One is very slow, one
is very fast. Watch out for the second one, and you'll find a door with two
torches near it. Light both torches near the door, and it'll open. Do not enter,
though. Instead, take a right down the stairs, and head up and down to collect
the two treasures there. After that, take a left (not upstairs) and you can
change your ring from fire to wind.
Now enter the room we opened earlier, and what do you know, a scene. Sheena,
again, is creeping up to the ruin. She's prepared to see Noishe here, however.
She summons the little puppy-like creature, Corrine, to keep Noishe busy, and
then she just storms past. Alright, back to Lloyd's group. Fight all the enemies
in this room, and look around the room. There is a red pinwheel, a yellow one, a
green one, a white one, and a big blue one. To open the door and/or collect
treasures, you have to spin them in a certain order. Here's the order.
Red -> Green -> Yellow -> White -> Blue -> EX Gem Lv. 2
Blue -> Red -> Yellow -> White -> Green -> Blue Ribbon
Red - Yellow -> Green -> White -> Blue -> Iapyx
Except... Iapyx is not a treasure, but the boss. ;) If you got a Memory Gem (or
even if you have one), do not go in and fight Iapyx yet, though. Return all the
way to the beginning of the ruin if you're worried about losing, since you have
to fight two boss fights and you will not get to save between them. If you're
not worried about dying, do not bother going all the way back and just enter to
fight the guardian of wind, and this time it's the real guardian of wind (and
the easiest guardian of all of them).
-------------------------------------------------------------------------------
|| Boss: IAPYX || HP: 14000 || Drop: Spirit Bangle || EXP: 1324 || GALD: 2000||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 23), Raine (Lv. 23), Colette (Lv. 22), Kratos (Lv. 23) ||
-------------------------------------------------------------------------------
|| My party for this boss fight really varies depending on whether or not I ||
|| have Genis's Eruption spell. If I do, I have him instead of Raine. If I do||
|| not have Eruption (which may do up to 1000 damage), I use Raine instead. ||
|| Anyway, Iapyx isn't that strong. He can kick your characters for about 200||
|| damage, and can attack by throwing its feathers at you (about 200 damage ||
|| also), and it uses some wind-based spells, but those aren't too damaging. ||
|| Keep Colette busy using Angel Feathers or healing with Apple Gels if you ||
|| get low on HP, and keep Raine using Photon (or Genis using Eruption), ||
|| Kratos attacking (but not using wind or lightning spells), and Lloyd ||
|| trying to beat Iapyx into a corner and guarding when necessary, and it's ||
|| easy. ||
-------------------------------------------------------------------------------
Colette will have one of her usual talks with Remiel, collecting more angelic
powers and learning the ability Holy Song. Anyway, your HP and TP were restored
from that battle, and you should really be happy about that. Return to the
beginning of the ruin, and what do you know? Sheena turns up! Yes, you have to
fight her again.
-------------------------------------------------------------------------------
|| Boss: RESOLUTE ASSASSIN || HP: 4500 || Drop: Dark Bottle || EXP: 300 ||
-------------------------------------------------------------------------------
|| Boss: GUARDIAN - LIGHTNING || HP: 5500 || Drop: Magic Lens || EXP: 250 ||
-------------------------------------------------------------------------------
|| Party: Lloyd (Lv. 24), Genis (Lv. 24), Raine (Lv. 24), Kratos (Lv. 24) ||
-------------------------------------------------------------------------------
|| Argh! I bet you're thinking, "Only 4500 HP? That's 500 more than the first||
|| boss in the game! I'll beat her ass all the way across the ruin and then ||
|| some!" Don't be fooled. First of all, there are two of them, so it really ||
|| accounts for 10000 HP. Second of all, Sheena is very powerful and ||
|| extremely fast. She will run around almost all the time, beating and ||
|| punching away at any character in sight, then finishing with a Pyre Seal, ||
|| which will bring them to a lot lower HP than they used to be at. Even ||
|| worse, she has an Overlimit she reaches very early in, so you do about ||
|| 40-50 damage a hit while she knocks you down and reduces you to nothing. ||
|| ||
|| I'd recommend spanking Sheena before the Guardian - Lightning, since she's||
|| far deadlier and has lower HP, to boot. However, once you knock about 1000||
|| HP off, she goes into Overlimit. From there, concentrate on the Guardian -||
|| Lightning until she goes back into regular mode. The Guardian isn't nearly||
|| as tough as Sheena, although it can knock you into the air with a tail ||
|| swipe, but Sheena can knock you down, which is even more annoying. In case||
|| either hits you like that, block the attack with X and you'll get back on ||
|| your feet in a lot less time. Make sure Raine's busy casting First Aid (or||
|| Photon), Kratos is using attacks like Light Spear (and occasionally curing||
|| the party), Genis is using Eruption or Stalagmite, and Lloyd is beating ||
|| away at Sheena, and the fight will be easy from there. ||
-------------------------------------------------------------------------------
Sheena gets angry and runs away, letting you go. Alright, save if you unlocked
the memory seal, but otherwise don't bother. Outside, Colette once again passes
out, making you camp out here. The cutscene that follows is very humorous. Lloyd
brings Colette coffee and says it's hot. Colette agrees. Lloyd then says it's
actually iced coffee, and Colette says, "Yeah! Of course it's cold." To which
Lloyd says it's actually hot. Haha, he proved it. Colette cannot feel anything
anymore. She cannot taste anymore, sleep anymore, or feel anything anymore. Just
how terrible is that? Anyway, after that emotional scene, there's something to
do.
********
26. Luin
********
Enemies:
---------
N/A
From here, I really hope you've been following the guide up to here, since it
really affects the game. Head to Luin (northwest, surrounded by water), and...
what the hell? The village is a complete mess. The bridges are ruined, the shops
are in pieces, half of the place is gone, one place is so ruined you can't even
cross it, the fountain is ruined, the village is deserted, I could go on...
anyway, head up and left to get to the next screen, where Sheena is half-dead.
She was one of those beaten up by Desians, who attacked the village and captured
everyone.
Even before Raine gets to cure Sheena (whom Colette pities, believably enough),
Sheena has to fight off none another than Clara, the woman who turned into an
Exsphere monster. Clara disappears and the priest she was attacking was saved,
so after that, Raine cures Sheena. After that, Sheena asks for permission to
come along. Alright, be nice and tell her yes. No matter what Raine says, Sheena
is allowed to come here. She's an awesome character you should really try out in
battle. Gain a level or so, and head north to the Asgard human ranch. You can't
miss it, although it's not the huge tower that ascends to the sky (that's the
Tower of Mana).
****************
27. Asgard Ranch
****************
Enemies:
---------
Bowman
Spearman
As you storm in, you'll notice that it's more heavily guarded than the Iselia or
Palmacosta human ranches, so Raine comes up with an idea of barging in while
disguised as a Desian. Fight the battle, and let Lloyd, Genis, Sheena, and
Kratos (well, that was my party here) kick ass, and you'll get two outfits.
You'll then camp out here, and guess the two who get to wear the uniforms? Raine
and Sheena. *resists the urge to make a sexual joke* Anyway, you can then get
into the ranch since they fall for Raine's idea, that everyone else has been
captured.
Once inside the ranch, head to the right to open a chest, and then head up the
stairs to the north, and then go northwest to find yourself in a small room...
but eh, you've got company. Desians, and the boss of this ranch. As Forcystus
was to Iselia and Magnius was to Palmacosta, Kvar is to Asgard. This guy is pure
evil, much more so than Forcystus or Magnius, and only beaten by Rodyle...
anyway, remember Botta? We haven't seen him in a while, have we? He storms in
for some reason, denying that he and his men are Desians. Anyway, after a cross
between Kvar and Kratos, you will escape from this guarded room.
Collect the chest nearby for a good robe for Raine, and then go down and take a
left to find a save point. Take a left further, beating the Desians in your way,
and at the fork, take a left and collect the treasure chest down there. Now head
back and up, and what do you know, Desians come in. But far more horribly than
that, you now realize how Exspheres are made: from processing human bodies and
turning them into Exspheres. Kvar and his men step in and surround Lloyd and his
group. And from here it gets worse. We find out Lloyd's was made from his mom,
who was turned into a monster by Kvar and killed by Lloyd's dad.
After a rather emotional scene, Sheena summons the last Guardian, and then she
and Lloyd's group disappear from the ranch. You'll then camp out yet again,
after Kratos and Colette have to tell Lloyd off from throwing his Exsphere away.
Now you'll have to go to Hima, to get a clue on how to escape from the Asgard
human ranch. Or, if you do not have Sheena, go to Luin and speak to her there,
and she'll join you. Let's hope you don't have to do that, though. Anyway, we
need to go to Hima to find someone who did escape from the Asgard ranch.
********
28. Hima
********
Enemies:
---------
N/A
Hima is on the southwest corner of the third continent of Sylvarant. That's a
long way from the Asgard ranch, but fortunately, there is a shortcut and
something to do in the area of the shortcut. Head to Luin and talk to the man in
front of the ruined weapon shop, and then Lloyd and Kratos will train yet again.
After that, head to the left and talk to the man in green near the fountain.
Tell him you'll go with him to Hima, and boom! There you are at Hima. Now wasn't
that convenient?
Enter the inn, and first of all take a right and head into the room there to
find the Wonder Chef, who teaches you another wonderful recipe. Now head to the
main room and speak with the woman blocking the way upstairs about Pietro. My,
that was sudden, Pietro passed away. After everyone (even Kratos) gets
surprised, she tells you to go to his grave site, from the path behind the inn,
and what do you know, Pietro is alive, but in a considerably bad state. He's
under a terrible curse and only speaks nonsense now.
Apparently, though, the way out of the Asgard ranch is by pushing a boulder.
Remember the boulder near the entrance? That's the one. Of course, after the
Asgard ranch you need to find a cure for Pietro to lift his illness, but that's
for later. Leave Hima and then re-enter, and the man in green will be there
again, wanting to go back to Luin. Take him there, but fight every battle on the
way between Luin and the Asgard ranch, alright?
**********************
29. Asgard Human Ranch
**********************
Enemies:
---------
Whip Master
Bowman
Evil Sorcerer
Kvar (Boss)
Energy Stone (Boss)
As soon as you enter, Lloyd and Kratos spot the boulder. They try to push it out
of the way, but they can't... before Colette saves the day, heh. Anyway, that
sewer passage leads into the main room of the ranch. There are two paths, one
leading to Kvar's room (which is guarded by a system which can be opened from
the other end of the ranch, which happens to be a complicated system, while the
system that's opened from the other end of the ranch is guarded by a conveyor
belt system). Not exactly easy. Therefore, you have to split in two groups.
You can choose in whatever way you wish to split your party up, except Lloyd
will be in the infiltration group that faces Kvar. Put Kratos in that party. I
repeat: PUT KRATOS IN THAT PARTY. You will not regret it, especially you who are
Kratos fans. The other character is your choice, although I always take Genis or
Sheena, preferably the latter. When I'm controlling the second party, I use
Colette as the controlled character so that I can use some of her skills and get
stronger ones.
We start as Lloyd's group. Enter the upper-right door and head up to collect a
Cleric's Hat (equip it on Lloyd or Kratos... immediately), and two other
treasure chests on the left (and you can stop the Exspheres using the panel on
the right). After doing that, exit through the right, and enter the door on the
lower-left. Using the machine on the left, change your ring. WHOOP-DE-DOO, WE
GOT STRONGER FIRE FOR THE SORCERER'S RING! I THINK I'LL JUST DANCE OMG!
The next part, it may be recommended to have Lloyd's Lv. 2 EX Skill Personal, as
that'll make it a lot faster. Use the Sorcerer's Ring to hit the three machines
on the left, and then fight the Desian and head down, left (after saving and
beating the asses off another Desian guard), and up to get on the next conveyor
belt, and be able to shoot another three machines. And boom. The conveyor belt
becomes a floor. We need it like that to get to Kvar's room, you know that from
Raine's research.
Defeat the rest of the Desians in here, and head upstairs. After beating yet
another two Desians, you'll see the teleport going to Kvar's room. Except it
doesn't work. Lloyd and Kratos's party then has to wait for Raine's group...
alright, over to Ra