SMT: Digital Devil Saga (PS2 NA Version) - Combo Guide
by Starion (starion_gf[at]yahoo[dot]com)
12/14/05 - Version 1.2
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Contents
1. Revision History 4. FAQ
2. Discovering and Using Combos 5. Credits/Legal
3. Combo List
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1. Revision History
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Version 1.2 - 12/14/05 Made corrections to a couple of skills
Version 1.1 - 6/7/05 Made minor corrections
Version 1.0 - 6/6/05 Initial Version
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2. Discovering and Using Combos
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Serph and party can use special attacks called combos in battle. In order to
enable them, certain combination of skills must be equipped. If the skills you
equip are part of a combo, a message indicating the discovery of the combo will
pop up during your battle turn. The combo will then be added to the Combo List
in your status menu. To access combos in battle, simply press left or right in
your command menu to show the list of use-able combos.
Combos also require other things in addition to the requisite skills. Each
combo has an MP (or HP) cost. Each character participating in a combo attack
must have enough MP or HP to cast it. Also, there must be enough press turn
icons for the combo (It doesn't matter if the icons are flashing or not.) For
example, a 2-person combo like Ice Shot requires two icons. Finally, characters
who are part of a combo must not be in mute, charm, or sleep status.
To check which combos you can use based on your current skill set up, check the
Combo List option in the status menu. You can use any combo that is not grayed
out on the list.
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3. Combo List
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-Each entry is arranged this way: Combo name, Skills required, Effect, Cost.
-Kaja and nda refers to any skills that end with the word -kaja and -nda
respectively such as Sukunda or Tarukaja.
-1-hit phys means any physical skill that targets only one enemy.
-Each required skill in a combo must be equipped on different characters.
You can't equip Serph with both Agi and Zan and expect to cast
the Maragi combo.
FIRE COMBOS
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Maragi Agi + Zan Light dmg/all 5MP
Maragion Agilao + Zanma Moderate dmg/all 10MP
Maragidyne Agidyne + Zandyne Heavy dmg/all 20MP
Trisagion FireAmp + ForceAmp + Megido skill Mega dmg/all 40MP
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ICE COMBOS
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Mabufu Bufu + Tera Light dmg/all 5MP
Mabufula Bufula + Terazi Moderate dmg/all 10MP
Mabufudyne Bufudyne + Teradyne Heavy dmg/all 20MP
Fimbulvet IceAmp + EarthAmp + Megido skill Mega dmg/all 40MP
Crystal Dust FrostBreath + kaja skill + kaja skill Moderate dmg/all 8MP
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ELEC COMBOS
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Mazio Zio + Bufu Light dmg/all 5MP
Mazionga Zionga + Bufula Moderate dmg/all 10MP
Maziondyne Ziodyne + Bufudyne Heavy dmg/all 20MP
Narukami ElecAmp + IceAmp + Megido skill Mega dmg/all 40MP
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FORCE COMBOS
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Mazan Zan + Zio Light dmg/all 5MP
Mazanma Zanma + Zionga Moderate dmg/all 10MP
Mazandyne Zandyne + Ziodyne Heavy dmg/all 20MP
Vayaviya ForceAmp + ElecAmp + Megido skill Mega dmg/all 40MP
Sky Thrust Force skill + Stun skill + 1-hit phys Moderate dmg+stun/ 10MP
all
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EARTH COMBOS
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Matera Tera + Agi Light dmg/all 5MP
Materazi Terazi + Agilao Moderate dmg/all 10MP
Materadyne Teradyne + Agidyne Heavy dmg/all 20MP
Titan EarthAmp + FireAmp + Megido skill Mega dmg/all 40MP
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EXPEL COMBOS
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Mahama Hama + Media Cut HP by half/all 8MP
Mahamaon Hamaon + Mediarama Cut HP greatly/all 15MP
Damnation Hama + Hama + Hama Cut HP greatly/all 13MP
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DEATH COMBOS
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Mamudo Mudo + DeathSpray Death(low odds)/all 8MP
Mamudoon Mudoon + DeathBlow Death(high odds)/all 15MP
Millenia Curse Mudo skill + Mudo skill + Mudo skill Death or Curse/all 10MP
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PHYS COMBOS
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Vile Blade MadRush + Agi + Tera Dmg based on HP/all 12%HP
Gang Blast 1-hit phys + 1-hit phys + 1-hit phys Light dmg/single 13%HP
Primal Dance Hunt skill + Hunt skill + Hunt skill Heavy dmg/single 17%HP
Triple Threat 1-hit phys + 1-hit phys + Sukukaja Heavy dmg/all 18%HP
Genocide Comatose + PowerWave + HellFang Dmg based on HP/all 20%HP
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Note: actual HP cost is based on the avg. max HP of all active party members
ALMIGHTY COMBOS
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Micro Nova Agi + Bufu + Tera Light dmg/all 5MP
Megido Hama + Mudo + kaja skill Moderate dmg/all 15MP
Megidola Hamaon + Mudoon + kaja skill Heavy dmg/all 20MP
Megidolaon Mahamaon + Mamudoon + kaja skill Mega dmg/all 25MP
Vanity Ailment + Ailment + Ailment Inflict ailments/all 15MP
Black Sun Ragnarok + Megidolaon + Salvation Extreme dmg/all 99MP
Demon Fury LastMeal + Gate of Hell + Debilitate Heavy dmg + all 25%HP
stats down/all
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Note: Ailment refers to any status affecting spells
HEALING COMBOS
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Media Dia + Dia Heal HP(S)/party 8MP
Mediarama Diarama + Diarama Heal HP(M)/party 12MP
Mediarahan Diarahan + Diarahan Heal HP(L)/party 22MP
Me Patra Patra + Media Cure panic/charm/ 10MP
sleep/party
Angelic Grace Dia + Dia + Dia Heal HP+DefUp/party 8MP
Seraph Grace Media + MePatra + Recarm Heal HP+cure ailment 16MP
/party
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SUPPORT/SHIELD/STATUS COMBOS
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Makajamon Makajam + Makajam Cast mute/all 7MP
Phys Repel Void Phys + Phys Resist Repel Phys attacks 20MP
Magic Repel HighCounter + elemental Repel skill Repel Magic attacks 20MP
Debilitate nda skill+ nda skill + nda skill All stats down/all 17MP
Dekunda kaja skill + kaja skill Cancels -nda/party 6MP
Dekaja nda skill + nda skill Cancels -kaja/all 6MP
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SHOT COMBOS
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Crossfire Gun(any) + Gun(any) + Gun(any) Heavy dmg/single 10%HP
Ice Shot Gun(Serph) + Any Void skill Ice dmg(S)/single 3MP
Freeze Shot Gun(Serph) + Any Repel skill Ice dmg(M)/single 6MP
Blizzard Shot Gun(Serph) + Any Drain skill Ice dmg(L)/single 9MP
Fire Shot Gun(Heat) + Any Void skill Fire dmg(S)/all 6MP
Flame Shot Gun(Heat) + Any Repel skill Fire dmg(M)/all 12MP
Inferno Shot Gun(Heat) + Any Drain skill Fire dmg(L)/all 18MP
Earth Shot Gun(Argilla) + Any Void skill Earth dmg(S)/single 4MP
Quake Shot Gun(Argilla) + Any Repel skill Earth dmg(M)/single 8MP
Seismic Shot Gun(Argilla) + Any Drain skill Earth dmg(L)/single 12MP
Wind Shot Gun(Gale) + Any Void skill Force dmg(S)/random 5MP
Gale Shot Gun(Gale) + Any Repel skill Force dmg(M)/random 10MP
Tornado Shot Gun(Gale) + Any Drain skill Force dmg(L)/random 15MP
Elec Shot Gun(Cielo) + Any Void skill Elec dmg(S)/random 6MP
Thunder Shot Gun(Cielo) + Any Repel skill Elec dmg(M)/random 12MP
Neutron Shot Gun(Cielo) + Any Drain skill Elec dmg(L)/random 18MP
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4. FAQ
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Q: Why bother using combos?
A: Combos are not essential to finishing the game but they are still useful.
Certain combos allow the use of certain skill effects relatively early. For
example, the combo Debilitate requires -nda skills (one for each character.)
You can learn Debilitate as a skill but it is located in a high level Mantra
and would therefore take a ton of money and AP to learn. However, you can
learn -nda spells pretty early in the game. This means that you have access
to Debilitate (as a combo) early in the game.
Q: What are some of the more useful combos in the game?
A: Angelic Grace is a very good combo. It only requires the very basic healing
spell Dia. Angelic Grace's effect of healing+raising DEF is very useful
especially since the early bosses can't negate any stat raising effect.
Micronova can be useful as an early leveling tool. Just stay near a large
Karma Terminal and wipe out enemies quickly with Micronova. Heal and repeat.
Black Sun is very powerful and the mega-damage elemental combos are good for
some bosses with elemental weaknesses.
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5. Credits/Legal
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Thanks to SteveO_528 for Gang Blast and Demon Fury corrections
Thanks to Atlus for making this game.
Thanks to CjayC for hosting this guide.
This guide was created by Starion. Copyright (c) 2005