SMT: Digital Devil Saga (PS2 NA Version) - Combo Guide
                by Starion (starion_gf[at]yahoo[dot]com)
                         12/14/05 - Version 1.2
===============================================================================

Contents
    1. Revision History                        4. FAQ
    2. Discovering and Using Combos            5. Credits/Legal
    3. Combo List

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1. Revision History
================================
Version 1.2 - 12/14/05 Made corrections to a couple of skills
Version 1.1 - 6/7/05   Made minor corrections
Version 1.0 - 6/6/05   Initial Version

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2. Discovering and Using Combos
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Serph and party can use special attacks called combos in battle. In order to
enable them, certain combination of skills must be equipped. If the skills you
equip are part of a combo, a message indicating the discovery of the combo will
pop up during your battle turn. The combo will then be added to the Combo List
in your status menu. To access combos in battle, simply press left or right in
your command menu to show the list of use-able combos.

Combos also require other things in addition to the requisite skills. Each
combo has an MP (or HP) cost. Each character participating in a combo attack
must have enough MP or HP to cast it. Also, there must be enough press turn
icons for the combo (It doesn't matter if the icons are flashing or not.) For
example, a 2-person combo like Ice Shot requires two icons. Finally, characters
who are part of a combo must not be in mute, charm, or sleep status.

To check which combos you can use based on your current skill set up, check the
Combo List option in the status menu. You can use any combo that is not grayed
out on the list.

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3. Combo List
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-Each entry is arranged this way: Combo name, Skills required, Effect, Cost.
-Kaja and nda refers to any skills that end with the word -kaja and -nda
 respectively such as Sukunda or Tarukaja.
-1-hit phys means any physical skill that targets only one enemy.
-Each required skill in a combo must be equipped on different characters.
 You can't equip Serph with both Agi and Zan and expect to cast
 the Maragi combo.

FIRE COMBOS
-------------------------------------------------------------------------------
Maragi         Agi + Zan                              Light dmg/all         5MP
Maragion       Agilao + Zanma                         Moderate dmg/all     10MP
Maragidyne     Agidyne + Zandyne                      Heavy dmg/all        20MP
Trisagion      FireAmp + ForceAmp + Megido skill      Mega dmg/all         40MP
-------------------------------------------------------------------------------

ICE COMBOS
-------------------------------------------------------------------------------
Mabufu         Bufu + Tera                            Light dmg/all         5MP
Mabufula       Bufula + Terazi                        Moderate dmg/all     10MP
Mabufudyne     Bufudyne + Teradyne                    Heavy dmg/all        20MP
Fimbulvet      IceAmp + EarthAmp + Megido skill       Mega dmg/all         40MP
Crystal Dust   FrostBreath + kaja skill + kaja skill  Moderate dmg/all      8MP
-------------------------------------------------------------------------------

ELEC COMBOS
-------------------------------------------------------------------------------
Mazio          Zio + Bufu                             Light dmg/all         5MP
Mazionga       Zionga + Bufula                        Moderate dmg/all     10MP
Maziondyne     Ziodyne + Bufudyne                     Heavy dmg/all        20MP
Narukami       ElecAmp + IceAmp + Megido skill        Mega dmg/all         40MP
-------------------------------------------------------------------------------

FORCE COMBOS
-------------------------------------------------------------------------------
Mazan          Zan + Zio                              Light dmg/all         5MP
Mazanma        Zanma + Zionga                         Moderate dmg/all     10MP
Mazandyne      Zandyne + Ziodyne                      Heavy dmg/all        20MP
Vayaviya       ForceAmp + ElecAmp + Megido skill      Mega dmg/all         40MP
Sky Thrust     Force skill + Stun skill + 1-hit phys  Moderate dmg+stun/   10MP
                                                      all
-------------------------------------------------------------------------------

EARTH COMBOS
-------------------------------------------------------------------------------
Matera         Tera + Agi                             Light dmg/all         5MP
Materazi       Terazi + Agilao                        Moderate dmg/all     10MP
Materadyne     Teradyne + Agidyne                     Heavy dmg/all        20MP
Titan          EarthAmp + FireAmp + Megido skill      Mega dmg/all         40MP
-------------------------------------------------------------------------------

EXPEL COMBOS
-------------------------------------------------------------------------------
Mahama         Hama + Media                           Cut HP by half/all    8MP
Mahamaon       Hamaon + Mediarama                     Cut HP greatly/all   15MP
Damnation      Hama + Hama + Hama                     Cut HP greatly/all   13MP
-------------------------------------------------------------------------------

DEATH COMBOS
-------------------------------------------------------------------------------
Mamudo         Mudo + DeathSpray                      Death(low odds)/all   8MP
Mamudoon       Mudoon + DeathBlow                     Death(high odds)/all 15MP
Millenia Curse Mudo skill + Mudo skill + Mudo skill   Death or Curse/all   10MP
-------------------------------------------------------------------------------

PHYS COMBOS
-------------------------------------------------------------------------------
Vile Blade     MadRush + Agi + Tera                   Dmg based on HP/all 12%HP
Gang Blast     1-hit phys + 1-hit phys + 1-hit phys   Light dmg/single    13%HP
Primal Dance   Hunt skill + Hunt skill + Hunt skill   Heavy dmg/single    17%HP
Triple Threat  1-hit phys + 1-hit phys + Sukukaja     Heavy dmg/all       18%HP
Genocide       Comatose + PowerWave + HellFang        Dmg based on HP/all 20%HP
-------------------------------------------------------------------------------
Note: actual HP cost is based on the avg. max HP of all active party members

ALMIGHTY COMBOS
-------------------------------------------------------------------------------
Micro Nova     Agi + Bufu + Tera                      Light dmg/all         5MP
Megido         Hama + Mudo + kaja skill               Moderate dmg/all     15MP
Megidola       Hamaon + Mudoon + kaja skill           Heavy dmg/all        20MP
Megidolaon     Mahamaon + Mamudoon + kaja skill       Mega dmg/all         25MP
Vanity         Ailment + Ailment + Ailment            Inflict ailments/all 15MP
Black Sun      Ragnarok + Megidolaon + Salvation      Extreme dmg/all      99MP
Demon Fury     LastMeal + Gate of Hell + Debilitate   Heavy dmg + all     25%HP
                                                      stats down/all
-------------------------------------------------------------------------------
Note: Ailment refers to any status affecting spells

HEALING COMBOS
-------------------------------------------------------------------------------
Media          Dia + Dia                              Heal HP(S)/party      8MP
Mediarama      Diarama + Diarama                      Heal HP(M)/party     12MP
Mediarahan     Diarahan + Diarahan                    Heal HP(L)/party     22MP
Me Patra       Patra + Media                          Cure panic/charm/    10MP
                                                       sleep/party
Angelic Grace  Dia + Dia + Dia                        Heal HP+DefUp/party   8MP
Seraph Grace   Media + MePatra + Recarm               Heal HP+cure ailment 16MP
                                                      /party
-------------------------------------------------------------------------------

SUPPORT/SHIELD/STATUS COMBOS
-------------------------------------------------------------------------------
Makajamon      Makajam + Makajam                      Cast mute/all         7MP
Phys Repel     Void Phys + Phys Resist                Repel Phys attacks   20MP
Magic Repel    HighCounter + elemental Repel skill    Repel Magic attacks  20MP
Debilitate     nda skill+ nda skill + nda skill       All stats down/all   17MP
Dekunda        kaja skill + kaja skill                Cancels -nda/party    6MP
Dekaja         nda skill + nda skill                  Cancels -kaja/all     6MP
-------------------------------------------------------------------------------

SHOT COMBOS
-------------------------------------------------------------------------------
Crossfire      Gun(any) + Gun(any) + Gun(any)         Heavy dmg/single    10%HP
Ice Shot       Gun(Serph) + Any Void skill            Ice dmg(S)/single     3MP
Freeze Shot    Gun(Serph) + Any Repel skill           Ice dmg(M)/single     6MP
Blizzard Shot  Gun(Serph) + Any Drain skill           Ice dmg(L)/single     9MP
Fire Shot      Gun(Heat) + Any Void skill             Fire dmg(S)/all       6MP
Flame Shot     Gun(Heat) + Any Repel skill            Fire dmg(M)/all      12MP
Inferno Shot   Gun(Heat) + Any Drain skill            Fire dmg(L)/all      18MP
Earth Shot     Gun(Argilla) + Any Void skill          Earth dmg(S)/single   4MP
Quake Shot     Gun(Argilla) + Any Repel skill         Earth dmg(M)/single   8MP
Seismic Shot   Gun(Argilla) + Any Drain skill         Earth dmg(L)/single  12MP
Wind Shot      Gun(Gale) + Any Void skill             Force dmg(S)/random   5MP
Gale Shot      Gun(Gale) + Any Repel skill            Force dmg(M)/random  10MP
Tornado Shot   Gun(Gale) + Any Drain skill            Force dmg(L)/random  15MP
Elec Shot      Gun(Cielo) + Any Void skill            Elec dmg(S)/random    6MP
Thunder Shot   Gun(Cielo) + Any Repel skill           Elec dmg(M)/random   12MP
Neutron Shot   Gun(Cielo) + Any Drain skill           Elec dmg(L)/random   18MP
-------------------------------------------------------------------------------

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4. FAQ
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Q: Why bother using combos?
A: Combos are not essential to finishing the game but they are still useful.
   Certain combos allow the use of certain skill effects relatively early. For
   example, the combo Debilitate requires -nda skills (one for each character.)
   You can learn Debilitate as a skill but it is located in a high level Mantra
   and would therefore take a ton of money and AP to learn. However, you can
   learn -nda spells pretty early in the game. This means that you have access
   to Debilitate (as a combo) early in the game.

Q: What are some of the more useful combos in the game?
A: Angelic Grace is a very good combo. It only requires the very basic healing
   spell Dia. Angelic Grace's effect of healing+raising DEF is very useful
   especially since the early bosses can't negate any stat raising effect.
   Micronova can be useful as an early leveling tool. Just stay near a large
   Karma Terminal and wipe out enemies quickly with Micronova. Heal and repeat.
   Black Sun is very powerful and the mega-damage elemental combos are good for
   some bosses with elemental weaknesses.

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5. Credits/Legal
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Thanks to SteveO_528 for Gang Blast and Demon Fury corrections
Thanks to Atlus for making this game.
Thanks to CjayC for hosting this guide.

This guide was created by Starion. Copyright (c) 2005