-----------------------------------------------------------------
                    --==The Last Blade 2==--                     
                        -=Kagami Guide=-                         
-----------------------------------------------------------------
version : [0.2]
by: Alfran [ bosdak@hotmail.com ]

_________________________________________________________________

Dedicated to the memories of

Martin Burnham and Edeborah Yap

kidnapped for over a year by the Abu Sayaf they were
killed in a rescue operation conducted by the
Philippine military.


Dedicated to all those who are against terrorists,waste em  I
scumbags...,and to those who have lost their lives due to the
totally stupid acts of terrorists...,idiots. 

And to all of class 4A batch '02-'03 for bearing with my lazy
ass and my mouth which doesn't know when to stop making fun of 
people...
-----------------------------------------------------------------


                      --==DISCLAIMER==--

_________________________________________________________________

I know nobody really reads this but in case I do find out that
you have violated this disclaimer it's there to prove you wrong.
prove you wrong,in court that is. 

This guide is copyright by me Alfran Consing. Please do
not cut or copy and paste any of this in your FAQ.This is a
brief character guide for Kaede and is not a FAQ for the whole
game.If you want a FAQ look somewhere else,or search LAST BLADE
in the search engine.If you want to post this FAQ up you have
permission but don't edit it in anyway.Also don't use this guide
in your guide or any portion of it except for the movelists and
secrets since those are allright to copy,just the motion not the
names,since the names are not told to you by playing the game 
instead it is discovered through research,I'm talking about Deuce.

The Last Blade 2 is copyright by SNK. So is The Last Blade.Kaede 
is also copyright by SNK. If you have any gripes against me 
because I have placed something from your guide or did something 
that isn't right or didn't give you just credit,well sue me!!
On second thought no,don't sue me that would be bad...rather 
just send me an E-mail and I will either remove whatever it
is that's bothering you from the guide or give you credit so 
that we can still be friends or whatever it is that you want.
________________________________________________________________




---
What will I find here??

You will find:

Updates

Intro

Why Kagami??

Dictionary/Explanations

Notations

Move lists 

Strategies 

Pressuring techniques

Secrets

Combos

Credits [ well deserved too ]


_______
Updates:

Lemme see hmmm....

June 7 '02 -- Re-edited the Kaede guide to this

June 8 '02 -- Finished re-editing,classes start
              on Monday,damn.

_____
Intro:

Hello.
Guess I'll just keep the same format.
This guide helps you to play with Kagami
better.But if you're already better what's
the point of reading this,eh??

Oh and I added strategies which only work
for Kagami...and removed those that don't.



___________
Why Kagami??:

Well Kagami is my second favorite character.Setsuna
would be my first.Though I am not really good with
Kagami,he's not my best character,I find it fun to
play as him.Besides he's a cool dresser.Those other
guys have no fashion sense!!


______________
Who is Kagami??:

Kagami is,Suzaku the phoenix one of the four gods
that look over the world.In the first game he was
posessed by Hells Gate which sorta drove him mad
and caused him to want to destroy the world,as all
evil villains do.Luckily some blonde guy kicked his
arse and foiled his plans. In Last Blade 2 his 
completely sane. But if being insane caused him to
be able to fly around and do insane damage and be
really quick well,I prefer him insane then.

In Last Blade 2 seeing that the EVIL has left him
and all he's off on a quest to undo the evil that
he has done,namely opening Hells Gate.

Oh and if Kyo Kusanagi was a Last Blade character
he would most definitely be Kagami. Who knows??
Maybe they're related.

Well thats what I know and what I'm allowed to 
write. For what isn't listed here check out 
Deuces LAST BLADE 2 FAQ.

__________
Dictionary:


Here I'll explain the stuff that needs explaining.


What is/are....


---
Life Bar - shows the amount of hit points that 
           you have left.If this is depleted 
           you will have lost the round.
           When your life goes low enough
           your life bar starts to blink.
           For use see Desperation Moves.


---
Mode - the mode you which to play your character
       all characters can be played in either 
       mode but characters have a certain mode
       in which they are really good.

[There are 3 modes total]


---
Gauge - a bar that shows your mode and how much
        sword points you have.
        If it is full you can use a Speed Special
        and a Desperation Move.



---
Speed Specials - accessed by pressing 
                 down,down A/B
                 there is a certain order
                 for which buttons to press
                 if the order is not followed
                 the combo will end.

---
Desperation Moves - moves that require either a 
                    full gauge or a blinking life
                    bar.
                    When performed will
                    exhaust the players Gauge and
                    This does more damage than other
                    attacks.
 
[A blinking life bar allows for infinite DMs]        
 


---
Super Desperation - moves that require a full gauge
Moves               and a blinking life bar to be
                    able to perform.
                    They do more damage than DMs.
                    Except for some characters
                    who are intended to be played 
                    in SPEED.


---
Super Cancels  - moves that allow you to do
                 a characters DM/SDM while 
                 a move is still being performed.
                 ex:
                 Kagami does his dp B move and while
                 the move is still being executed you
                 input his DM causing the field to 
                 turn red and out comes his DM.

[Super Cancels show a red field]
                   

---
Chain Combos - moves that flow from A to C
               without going back.
               The chain combos in this 
               guide requires you to hold
               back on the joystick until
               you reach the first B button.




_________
Notations:

u   -  up
d   -  down
f   -  forward
b   -  back
df  -  down forward
db  -  down back
uf  -  up forward
ub  -  up back
dp  -  soryuken/dragon punch [ f,d,df ]
rdp -  reverse dragon punch  [ b,d,db ]
qcf -  quarter circle forward [ d,df,f ]
qcb -  quarter circle back    [ d,db,b ]
hcf -  half circle forward    [ b,db,d,df,f ]
hcb -  half circle back       [ f,df,d,db,b ]

A   -  weak slash
B   -  heavy slash
C   -  kick
D   -  repel/deflect
BC  -  unblockable attack [ POWER MODE ONLY ] or
       overhead attack [SPEED/EX MODES Only ]
CD  -  grab
H   -  buttons can be held/hold 

DM  -  desperation move
SDM -  super despeartion move 


XX - press the two buttons together
X/X - either of the two will work 
      [ though there may be slight variations ]



---A note on damage---

Kagami inflicts normal damage and also
receives normal damage unless placed
in EX MODE.

But that's all I'm going to write.
If you want to know why some characters
do more damage than others,check out
Deuces excellent LAST BLADE 2 FAQ.


---Deflecting---

If the opponent does a chain combo
and you block it,you can deflect the
5th attack of the chain.

You can also deflect in the air,
also if you take a hit and are knocked
down you can press D to do an instant
recovery,but this leaves you open for
an attack.

_________
Move List:

_____
Basic:

---
Run = f,f [H]

Kagami flies toward the opponent.
Well at least he still flies.

---
Hop back = b,b

Hops back. Dodges attacks except projectiles.

---
Jump in = uf

Jumps in.Unlike KOF '00 this is the most basic way to
start a combo,aside from running towards the enemy.
(Which is dangerous.)

---
Jump back = ub

Same as hopping back   I guess.

---
Weak slash = A [**---]

A quick sword slash.Useless in Power unless you use
it to stop an opponents move.

---

Punch = b,A  [***--]

A quick punch.Useless in power,same as above.However in
Speed you can do three of this and add a B for a combo.

---

Strong Slash = B [*****]

Kagami swings his sword side ways.
Very useful attack.This is what you're going to use.
Alot.

---

Fierce Slash = f,B [****-]

Kagami raises his sword then brings it down.
Big damage and good range but kinda slow to come out.
Use this when you deflect an attack and for some strange
reason,dont want to combo.

---

Kick = C [**---]

Kagami. Looks like his going to step on a foot.
Only useful if you crouch when the opponent is blocking
high.

---

Strong kick = f,C [***--]

A stab to the gut.A knockdown move. 
Used to keep opponents away.Also this
move does not bounce the opponent of the walls.

---

Sweep = df,C [****-]

Kagami swings his sword at the opponents feet.
Knocks down the opponent.
Very useful in combos if the opponent blocks high.
Has a small lag though.Oh and the computer can see it 
coming a mile away. 

---

Deflect/Repel = D or d+D or d,D [*****]

Deflects normal attacks eg; slashes,punches,kicks.
Very important move.You will find it very hard to win
against a skilled human opponent without the use of
this. 

A standing deflect repels normal high attacks.It will
also repel overheads.

For low normal attacks you will have to deflect while
crouching.

You can also deflect attacks in the air. If an opponent
jumps in meet him in the air and deflect his attack.


---

Special Deflect = f+D or df+D

Just like a regular deflect actually except that it deflects 
specials and supers.

The df+D is for low attacks.
 
---

Guard Cancel = while blocking b,db,d D [*****]

Repels while blocking.

Drains entire Sword Gauge.Must have at least
50% gauge.

---

Jumping A - what it says [***--]

Quicker than a jumping B but lacks the range.
But a jumping C is much much better. 

Most of the players at LEE SUPER PLAZAs arcade
prefer this over a jumping C.Why?? Beats me.

---

Jumping B - what it says [****-]

Better range,hit stun and damage than a jumping A and C.
But has a significant lag.Unless you hit B right after
jumping,A and C users will have your arse.

---

Jumping C - what it says [****-]

Better range than a jumping B but has a shorter hit stun
and less damage.


Well those are his Special moves.
 

_____________
Special Moves:

Note:I am not placing any move names because
     I might be violating some copyright.

---

QCF A [***--]

Kagami throws a fire arrow.....underhand.
Projectile.
Effective to pressure opponents since it's
not as easy to dodge as Kaedes projectile.
 

---

QCF B   [***--]

Kagami does the same move except this time 
it's not a projectile but a short ranged
flame burts.This alone does small damage.
This is a starter for one his most damaging 
moves.

FOLLOW UP

QCF B [****-]

Kagami brings his sword down.Look a like like
his fierce B but the sword is covered in flames.
Huge damage.But Slow.
Make sure to do the motion right after the first
QCF B or else the opponent might recover and block.


---

DP A/B   [*****] 

[SUPER CANCEL]

Kagami jumps up spinning as flames surround him.

In Cancelling timing is required since you
might miss the opponent.
A very solid air-defence and offence.
For offence use only in combos.
Too bad you can't do the motion twice anymore
for a follow up.Still this is very hard to avoid.

---

HCB A/B  [***--]

Kagami grabs the opponent,lifts him up in the air
stabs him,then he blows him up wih his hand.

Same as grab range but does more damage.

---


d C in air  [***--] 

Kagami dives downward and if he connects
sends the opponent in flames.

Quick to come out. Use this against jumpers.
Leaves opponent open if it connects.
But if the opponent blocks this there is 
a very long lag.

---

QCB C [*****]  [HOLD C]

Kagami puts his hands on the ground and sucks the
energy out of the earth.Raising his SWORD GAUGE 
quickly.

One of the reasons I use Kagami.Just beware of the
since when you let go of the C button there is a 
lag. 

---

C (when opponent is down) [*****]

Kagami kicks the downed opponent.

Used to add damage and one hit to a combo.
Pretty good since its pretty quick, you'll
hardly miss.

---

df B  [****-]

Kagami stabs his sword to the ground showing
no effort at all.

This is slower to come out then the C ground attack.
But it makes up for it by its damage.
Careful though,the opponent might roll or recover when 
you stab,leaving you open.

---

POWER BC [***--]

In POWER mode this is an unblockable fire breath.
Kagami rears back as yellow energy surrounds him 
then he thrusts his hand forward igniting the
opponent.

Quicker to come out than most BCs.

---

SPEED/EX BC [***--]

In SPEED or EX modes this is an overhead.Kagami swings
his sword upward hitting opponents.

Since it is an overhead it will knock down crouched
opponents.More useful than its POWER cousin. 

If in a chain combo and the opponent blocks low you
can use this after the B to launch the opponent and
juggle.

---

CD [***--]

A grab. Kagami grabs the opponent with his hand
then he explodes the opponents chest.

The range is awful, The Last Blade had better grab
range. Do this if the opponent blocks or repels.
Careful since there is a really long miss animation
if you miss.

---



______ 
Supers:

Desperations and Super Desperations

---
DM
HCF AB in air  [****-]
 
Kagami is covered with flames and he dives down
in a 45 degree angle.If he connects he brings the 
opponent in the air and burns them to a crisp.

Not that much damage,certain lag if blocked.
Good thing it comes out quick.
Super Cancelled from dp A/B.

---
SDM
HCF B in air  [*****]

Kagami is engulfed in flames then dives down
to the end of the screen where he is facing.

Quick to come out,huge damage,lag if blocked.

---
DM 
F,HCF AB  [**---]

Kagami is surrounded by flames as he readies
himself.Then he releases a really really big
fireball that travels along the ground.

His LB version of this move was much much better.
Can't be blocked but very slow to come out.
Leaves you open the whole time.
Never use this. Well if your opponent thinks 
it's blockable well by all means.


---

Well those are his moves. 



Now for the modes:



____
MODE:

Why should I be specific with a mode??

Well because some characters are better in
this mode than the other.

Power Shigen is better than Speed Shigen.

I know this guy in the arcade who most of
the time keeps on using EX Mode for every
character.The result?? He ain't getting past 
stage 4.

Or this guy Joseph who plays Kaede as
SPEED in Last Blade 1. I could beat him 
with a POWER Shikyo or a SPEED Yuki.

(Well depending if I would make a mistake)


Which Mode to play Kagami?? 
I'll list the pros and cons here:


POWER MODE: 

 + Big Damage
 + Takes Less Damage from Speed/EX characters
 + Access to SDMs
 + Faster Gauge Fill Up
 + Access to Super Cancels

 - No Chain Combos 
 - No Access to Speed Specials
 
SPEED MODE:

 + Chain Combos
 + Access to Speed Specials
  
 - Less Damage dealt
 - More damage recieve from POWER/EX characters
 - No Access to SDMs
 - Slow gauge fill up
 - No Access to Super Cancels

EX MODE:

 + Chain Combos
 + Access to Speed Specials
 + Access to SDMs
 + More damage dealt to SPEED characters
 + Access to Super Cancels
 
 - Takes HUGE Damage from POWER/SPEED characters
 - V  E  R  Y    S  L  O  W   gauge fill up

 
Now which to pick??

POWER MODE

My Mode of choice. Though I don't recommend this
mode to beginners since Kagami's really slow.
Though in this mode you have access to his really
useful Super Cancel.Also he does really good damage
in this mode. 

SPEED MODE

This should be your choice if you're a beginner. He
has great SPEED Specials and you'll find it easier to
combo.Though you do less damage.

EX MODE [accessed by pressing Cx6,Bx3,Cx4 at Mode select]

I guess Kagami's okay in this mode. He can combo easily
do the same amount of damage in POWER,well maybe not
the same but you do damage close to POWER modes damage.
If you are a man who lives a life of danger,by all means
take the risk.

Suggested Choice:

I would suggest SPEED Kagami for beginners.

POWER and EX for average or experts.

Overall POWER is my recommended choice.

Though you can use any mode of your choice this
is just my suggestion.Feel free to use whichever
mode you please.



______
Combos:

The combos that I will list here are the ones that do
the most damage and are necessary to win.

POWER MODE COMBOS:


Fills POWER bar:

---
JI B,B,f C,QCB C



Big Damage:

---
JI B,B,QCF B,QCF B,C or df B

Note: You must jump in deep or else the opponent may
      not be stunned too long and will most likely block
      your attacks.

---
JI B,B,DP B,C or df B

---
JI B,B,HCB A

---
JI B,B,dp B,[DM] HCF AB

Note: Timing is crucial here.You might miss the opponent
      if your timing is off.Safer in a corner.




SPEED MODE COMBOS:

Note: For Chains keep holding back back until 
      after pressing the 4th key,B.


Big Damage:


---
JI B,[H] b,A,A,A,B,QCF B,QCF B


---
JI B,[H] b,A,A,A,B,DP B


---
JI B,[H] b,A,A,A,B,QCF A


---
SPEED SPECIALS
[initiated with d,d A/B]

Does High Damage
---
JI B,[H] b,A,A,A,B,d,d A/B,A,B,C,A,B,C,A,B,QCF C

Your basic combo.



---
JI B,[H] b,A,A,A,B,d,d,A/B,A,B,C,A,B,C,C,B,QCF A



EX MODE COMBOS

You can just use the above.
Its pretty much the same except for the damage.


----

Well thats that.

Man writing a FAQ is hard...




__________
Strategies:
NOTE: The difficulty setting is only for
      MVS difficulty,other difficulties
      will require other strategies.
     
      This strategy will not tell you
      how to get a perfect. That relies
      on your skills and what the computer does.

      Also the characters you fight are
      random,except for Shigen and Kuoryo.

THE MVS DIFFICULTY:

---
Stage 1

Description:

You are in a mountain pass with lush greenery.
There are horses in the background.Far off the cape
you can see a steam boat.And if you look to your
left you can see a baby cute little arse.

Here you'll battle:

Hibiki: [EASY]

Most of the time she'll jump at the start 
of the round. Hit her with a DP B twice.

Or she runs at you.
Just slash her or if you want to deflect she'll
most likely do a standing C.

Just jump her and combo away.


Kaede: [EASY]

Just fight him like Hibiki.He'll most likely do 
his 3 hit combo and his uppercut. But other than
that he's pretty easy.


---
Stage 2

Description:

You are in the outskirts of a village.
It is late in the afternoon nearing night.
The sound of crickets can be heard in the
background.

Here you'll battle:

Lee: [Easy]

He'll most likely jump at the start.
You know what to do.


Also if he does his flaming kicks (QCB C)
block it.He'll be very open in the end.

If he walks toward you slash him.


OR

Zantetsu: [EASY]

Same as Lee,he'll most likely jump at the
start.So use an uppercut.

Don't try jumping him since he has one of
the best anti-air attacks in the game.

If he teleports deflect. He'll most likely attack.

Run up to him then deflect,this works a lot.

Just block or deflect his attacks.

---
Stage 3

You could be in: 

Description:


The middle of a town.There seems to be a circus in
town.Huge elephants are in the center while people
gather in amazement.


Here you'll battle:

Juzoh: [AVERAGE]

I have seen many players get squashed by him.

At the start of the match back off.He'll
run at you.Quickly throw a projectile or 
he'll grab you and use you as a ball.

You can easily deflect his attacks since they come
out so slow.Don't deflect too much though he might
grab you.

Don't jump him too much since he can either
grab you,use his ground attack to hit you,or bat you.


Wait for openings and be offensive.
If he blocks your combo stop at once,he might deflect,
and deflect.

OR



Akari: [AVERAGE]

We'll since she's in stage 3 she shouldn't be as hard 
as she was in Last Blade. 


Don't jump her when she's close, at the start back off 
3 steps,that should be far enough for you to jump in and
hit her.She'll do her air defence but that'll whiff.

If she teleports dont block until you see the spirit that
spits her out.

If she throws a projectile jump in and combo. 

If she blocks your combo,deflect.


OR You could be in


Description:

It is night at the Yukimatchi.
A river flows by the side of the tea house. You can see
lanterns here and people enjoying themselves.


Here you'll fight:


Amano: [HARD]

For beginners this guy will show you hell.
Luckily I can help.

First jump back.

If in a corner wait for him to do his mean
dash that hits you in the gut(f,b,f B).
Deflect it and combo away.


Also if you jump in and combo and he blocks it
don't deflect since he'll most likely grab you.
Just HOP back DON'T JUMP back since he'll do his
uppercut.

If he hits you with his gut dash thingy and didn't
recover,roll towards him not away since he'll do it again.
(cheapskake)

But I suggest you recover after falling down since he might
follow up with his DM which hurts like hell.


OR



YUKI: [AVRAGE]

What has SNK done to my fav LB1 character??!!??

WHY??!!??

She sucks...

If she runs at you throw a projectile. Don't block,don't
deflect since shell do her auto-combo.

Just keep jumping her since her uppercut has a very bad lag.

If you're launched in the air don't do an air recovery since
she'll use her uppercut.Chances are it'll miss.

---
Stage 4

Description:

You are in the Wadoyama (did I spell that right??).It is burning.
(Shogun Stop smoking behind the curtains).
You do battle on a floor which is burning red. Stairs can be seen
in the background.


Here you'll fight: 


Washizuka:  [AVERAGE]

Just jump him when he throw his projectile and combo away.
Also use the air projectile to keep him at bay.

If he runs at you after throwing a projectile,deflect.
If he crouches jump in and combo away.
He might use his uppercut though.

Also if he blocks your combo,deflect afterwards.



OR:


Kojiroh:  [AVERAGE]

Fast,combos like hell,but still likes to do lone attacks...
just stay away...don't jump too much since she has one painful
uppercut....



OR:


Mukuro:  [HARD]

My 2nd favorite LB character changed his name and undergone
plastic surgery to improve his looks. Well at least the face
scarring made him berserk and that lead to high damage...


Jump him then combo.Just keep a good distance. If you see him 
try something take advantage of it and attack since he has a
terrible lag before his moves.
If he blocks,deflect.


---
Stage 5 

Description:
You are in a forest,with lots of greenery.
A waterfalls can be seen in the background.

Here you'll fight:


Okina: [EASY] 

Back off at the start of the match.Defend.

If he throws his line jump it and hit him since there
is a terrible lag after his move.

Also when attacking him be careful of his Turtles.
And his twirling Super Cancel. His DM is pretty useless
if not Super Cancelled and even if you jump at it you'll
only receive 2-3 hits.


---
Stage 6

Description:

You are in a fort torn by a war.
In the background you can see dogs tearing scraps of meet.
Smoke is all.


Here you'll fight:



Setsuna: [Average]

I thought that this guy was gonna be hard as hell...
Seems the CPU Setsuna ain't tougher than  a human...


He will most likely run up to you and do his anonymity
move that serves as air defence (A version)

Also he likes to hit low or do his anonymity 3(??) 
the QCB B move.Block high or repel,its up to you.
Since this move leaves him open if blocked its combo time.


OR


Moriya: [AVERAGE]

First off back off from him.
If he runs toward you block him,deflect or attack.
He will most likely run up to you and do his dp B move
for 3 times.If you block it he'll do it twice,lucky there's
a really bad lag in this leaving him open.

Of course if he gets really close to you attack or he'll
throw you.

If you jump in B and he blocks deflect right away when you 
land.


OR


Kagami [VERY EASY]

Only happens when somebody challenged you and you won.
The computer then picks a random opponent for that stage.
The thing here is to jump back and slash at the start of
the match. The CPU will walk towards you do a dp B.
Deflect this or block it then punish him.
Drink,rinse,spit,drink,rinse and spit until he dies.


---
Stage 7

A shrine,fireflies fly around and in the distance Hells Gate
can be seen.

Here you'll fight:

Shigen:   [AVERAGE]

Well he's pretty slow so use that to your advantage.
Do your best combos.
And don't get caught in his grabs. Keep a safe distance
from him.
If he turns into stone or rears back,quickly sweep him.


---

[There's gonna be a scene here,won't spoil it for you.]

 
---
Stage 8

You are in a field with rocks and there are those things
that shinto priests use around the rocks.
Before the match starts a bolt of lightning strikes 
a rock decimating it.


Here you'll fight:

Kouryo: [EASY IF HE WEREN'T SO CHEESY]

Oh come on!! This guy is 10 times as cheesy as
Rugal,Geonitz,Krizalid,Zero,Kagami and Amakusa 
combined!!Oh yeah and Orochi.
....well that was until I knew of the existence 
of Igniz....


Well maybe he is as cheesy as the KOF bosses.
But the thing is you're not composed of three
persons who take turns in fighting the guy.

Oh well since this is a guide...



STAY AWAY FROM HIM...
DEFLECT...
RINSE AND REPEAT...


---

Now against human opponents:

NOTE: On Kagamis air DM and SDM the best time to use
      this is when the oppoenent is jumping towards
      you and when you are jumping back. But if you
      manage to SC it then good!!


Kaede    He'll use uppercuts,combos and Super Cancels.
         Watch out for his air projectile since it's
         really annoying.Just wait for him to make a
         mistake and counter him.He might roll a lot
         too...

Hibiki   for her you must avoid her attacks since that
         will leave her pretty much open to anything.
         If opponent is a turtle just pressure with your
         projectile. If opponent is an offence 
         player jump because Hibiki has a very very bad
         anti-air.
         Also if opponent is a noob I'm pretty sure that
         they'll keep doing her desperation attack when
         they're low on life. Block this or deflect it
         it's your choice. 
         Tough if in the hands of an expert. Watch out
         when she hops back since she might cancel into
         her DM. And she can play mind games with you...
         since you don't know if shell slash at your chest
         or feet.


Lee      Don't jump him when his crouching since he could
         use his anti-air. Also if he is low on life the
         opponent might try using his DM all the time.
         [The opponent might probably do this strategy]
         Do DM get to the other side.Upon reaching the
         other side do a DM again.Well deflect it since
         this move is pretty slow.

         If opponent is an expert,prepare for the worst.
         Block all his combos and guard cancel them.


Zantetsu Pretty tough in the hands of an expert.Don't
         even think about jumping him since he has one
         of the best anti-airs in the game.
         Just wait for him or if he tries to jump you
         do your uppercut.


Amano    Very seldom I see a human controlled Amano.
         If however they keep using the dash move
         deflect it. Shouldn't be too hard.
  
         Okay so Gino uses Amano... don't deflect 
         most of his attacks since he will most likely
         grab you. Play Defence.
 
Yuki     Another easy one.She aint so tough here than
         she was in the original game. She's pretty
         slow and her DM does not do that much damage.
         Just watch out for her SDM.


Akari    Well I have not yet seen a human Akari player.
         Well except for those men who like to wear 
         really short shorts,really tight shirts and
         are jealous of Akaris tan and legs. 
         No offence to them thats why I'm just being
         descriptive.I have no gripe with them.

Juzoh    He is pretty slow.Just keep away and watch 
         out for his chain grabs since they do very
         high damage if they link it with his DMs.

Washizuka Easy one.He has to charge his attacks so
          keep on jumping him since,unlike the CPU
          his attacks really need to be charged.
          But be weary of his Super Cancel since
          it could sting a lot.If he runs toward
          you dodge it or hit him since you can
          never tell if it's his dash to grab or
          his dash to Super Cancel.


Kojiroh Tougher than Washizuka.The opponent might
        probably take advantage of her teleport
        grab move. Stay away and keep her at bay 
        bay with projectiles since her attacks 
        need to be done really close except for
        her projectile.Dont worry about her DM
        since even in POWER it does very very
        small damage. Her SDM though is a 
        completely diffirent story.

Mukuro  Tough. Opponent will most definitely use
        His crawl move and confuse you. He does
        pretty huge damage but at least he takes
        more damage himself. Since his uppercut
        has a certain lag to it jump him.But 
        beware his projectiles and DM/SDM.

Okina   Used mostly by scrubs where I play.He'll
        stay away from you and keep usong that
        damn turtle. 
        Run up to him then block as he lets out
        his turtle since there is a lag after 
        most of his moves.

Shigen  In the hands of an expert he can tear
        you apart very quickly. (GINO)
        Best to stay away and do your  
        projectile since he's pretty slow.
        Don't get in a corner or you're dead.

Kagami  Pretty easy.He is very slow and the
        opponent might keep using his jump
        up then down C move.Block this and 
        punish them. Careful of his super
        cancel though because experts know
        how to use it to their advantage.

Setsuna Tough.In the hands of an expert he
        can show you a world of hurt. It
        would be wise to keep him away
        since all his moves need to be done
        close.Remember that his Bs all hit
        twice.Careful in jumping him since
        he has very good anti-airs. If he 
        uses his super armor hit him with
        a projectile to ensure that his 
        armor is dispelled.


Moriya  Well he too was changed a lot since
        the first game.Most LB1 players who
        use Moriya find it hard to adjust.
        But for me I see him as one tough
        Son of a... Careful of his combos 
        since they do a lot of damage.His
        Super Cancel too can take away half
        of your life.Best to keep away.
   
        Mind game asshole...
        Guard Cancel his combos if you can since
        you definitely don't want to play mind
        games with this guy.
        He has tons of places to hurt you and 
        confuse you.His DM does huge tick damage
        when blocked.


Kouryu  Well lemme just say that if he is an
        expert scrub.You will have troubles.
        First look at the guy.If you feel 
        you can beat him to a pulp then...
        But it is not impossible to beat him.
        And if you do beat him.Laugh all the way
        home.

 
Original Kaede  Just like Kaede only weaker
                less annoying and pathetic


Hagure   see Kagami 

---
Well thats the strategy guide.




_____________________
Pressuring techniques:
[TACTICS]


Here is what I know on how to annoy,pressure or
cause the opponent to make a mistake.
Sorry if Im using common names,but these tactics
work a lot for me...

---
Walk  -  simple eh?? If your opponent is a
         defensive kind then walk slowly towards
         him and block whatever it is that he 
         throws at you.They will most likely
         jump back to avoid you,giving you a chance
         to hit him if he hops back.
         If he jumps over you do an uppercut or 
         deflect. [PRESSURE]

---
Projectile - if he is a turtle keep launching 
             projectiles to chip his life a bit.
             Only do this if you are sure you 
             are not in the opponents range. 
             [PRESSURE]


--- 
Air Projectile - keeps the opponent away from
                 you. Use this if he jumps
                 towards you. Jump back and
                 fire. He cant block it since
                 his jumping forward.
                 If the opponent runs toward
                 you do this again to hurt 
                 them.This can be pretty annoying 
                 especially when they use a
                 jump in to start their combos.
                 [ANNOY]

---
Run  - Just run up to them and deflect. If they 
       attack you can start your combo. If they
       Deflect grab them.Or do your HCF C. 

AND

Deflect - Learn to deflect. If your opponent 
          jumps in, jump up and deflect then 
          attack.That'll learn em.

---
Taunt - Yep pissing them off might cause
        for them to make a mistake.
        Or for you ending up in the 
        hospital.Only Taunt when
        you are sure you can handle what
        they got or else you'll never
        ever ever hear the end of it.


______
Taunts:

What to say. Well for your pleasure 
anyways.

--When opponent is dizzy--

---
"The firemaster has torched the brown monkey!!"

---
Press Start

---
"Dance Dance Dance..."




--When you get a GREAT--

---
"Pay me and I'll teach ya how ta play...""
          
---
"Loser..."

---
"BOOOOOOOORIIIIIING!!!"


--When opponent is turtling--

---
"Come back here you sonofa&*%#@!!"

---
Cluck.You heard me,cluck!!

---
"So of the 4 mutant turtles,who are you??"

---
"Did you lay an egg today??"


--If opponent uses Kouryu--

---
When you see him select Kouryu stand up
and leave.

---
Give him some spare change and say
"I feel sorry for you I hope that this
can alleviate your poverty."

---
If you have a few buddies along stare at him
and say to your friends in a loud voice
"Let's beat up this A--hole.

---
Say this to your opponent:
"You do know the reason why Kagami killed
Kouryo don't you?? No?? It was because
Kouryo did'nt suck good enough."

---
If your machine has the switch at the top.
Turn it off.

---
Stare at him like he's an idiot the whole
match.


_______
Secrets:

This are the codes that can be used in this
guide or is related to Kagami...

Well there's only one.

---
EX MODE

At the Mode select screen goto SPEED then press
C 6 times,then goto POWER and press B 3 times
and then go back to SPEED and press C 4 times.



______
Credits:

GameFaqs - [http://www.gamefaqs.com]
           Where you found this guide
           (hopefully)
           It's a great sight with lots
           of Guides to help you out.


SNK - for making a damn good game...
      My best wishes mate. Now known as
      Playmore....

      hopin they're getting a LB3 out...




PColman-Arrelaga - has a very good combo
                   FAQ check it out



Moonrun - Well his Last Blade 1 combo guide
          really helped me out a lot 
          when I didn't know what a 
          chain combo was...

[For LB players check out his combo FAQ]



Cyber Space - a local Lan Place which has
              a lot of Neo Geo Games


Dan  - for being a button masher,serves as
       Deflect practice


Pierce - Introducing me to the game
         

'Gina - Introduced me to the game
        I meant Gino hehe and for
        trading his really rare
        MAGIC card for an hour
        of gameplay.


To all Bosdaks out there


Zombot  -for being a perverted Shigen   

Kyle     -for having the guts to punch
          Pierce in the eye and for having
          the guts to play as EX Kagami        

Big-Head - Button mashing Lee using Baldie
           with a bighead,hard to beat

Jed     - knows how to use every character     
          and for uh..um yeah that

Joseph  - a fat SPEED Kaede user whose tough

Jethro  - Moriya user,hogged the top scores

And those other players who I don't know...

and to all Anti-terrorist groups out there... 

Gray Wolves Forever


Who am I?

I am a lad of 18 years,21 in some countries,
restrictions may apply.
Who likes to write in his spare time.


FIN END GET OUTTA HERE
Copyright '02 Alfran C. All other FAQS/Guides
mentioned here are Copyright of their respective
writers.Do not reproduce or use this document in
way violating the copyright above.Last Blade
and Last Blade 2 are copyright by SNK.All names
here are copyright by their respective owners.
If you are still reading this you're WEIRD.




Special Space...

I'd like to thak the following for bearing with my
freakin ass for a whole year....

next update...