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GRAND THEFT AUTO: LIBERTY CITY STORIES - 100% COMPLETION FAQ
____________________________________________________________

By Brian Taylor

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CONTENTS:
__________

I.    Copyright
II.   Version
III.  Contact Info
IV.   Introduction
V.    General Tips

VI.   Portland Walkthrough

VII.  Staunton Island Walkthrough

VIII. Shoreside Vale Walkthrough

IX.   Frequently Asked Questions
X.    Credits



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I. COPYRIGHT
____________

This document is copyright 2006 by Brian Taylor. Use of this document is
limited to personal purposes only. Any unauthorized modification, distribution,
or commercial use of this document is strictly prohibited. As of this writing,
www.GameFAQs.com is the only site permitted to host this document. All
trademarks are the property of their respective owners. 


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II. VERSION
___________

This document is Version 1.00 of the FAQ, released 5 July 2006. Revisions will
surely be forthcoming and changes will be documented in this section as they
arrive.

1.00 (5 July 2006): initial version completed



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III. CONTACT INFO
_________________

If you have any corrections or improvement suggestions for this guide, please
feel free to e-mail me at btaylorstl_at_hotmail_dot_com. If you have any other
questions related to Grand Theft Auto: Liberty City Stories, please refer to
the numerous excellent FAQs for this game available at www.gamefaqs.com. I
cannot respond to generic queries about the game, particularly questions
already answered within this FAQ, nor will I respond to flames or other
inappropriate communication.


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IV. INTRODUCTION
________________

This FAQ owes a great deal of gratitude to Scott MacDowall (insideoutboy)'s
excellent 100% Completion FAQ's on Grand Theft Auto III and Grand Theft Auto:
Vice City. As you may already be able to tell, this FAQ is intentionally 
written in a style and format very similar to that of Scott MacDowall's works.
Hopefully, he will see this as an example of imitation being the highest form
of flattery. The content, obviously, is different because of the differences
in the games, but the style and layout are heavily based on his work. I used
his FAQ's to achieve 100% completion in GTA III and GTA: Vice City, and so I
was inspired to produce this document to allow those who wish to complete
Liberty City Stories but can't quite get over the hump.

Unlike most other FAQ's, this guide is meant to be read as a step-by-step,
hand-holding walkthrough. If you follow the tasks prescribed, in order, you
will achieve 100% completion of Grand Theft Auto: Liberty City Stories, and
you will do so in the fastest and easiest manner possible. Although it may not
appear so at times, there is usually a reason for the order of tasks I suggest,
so you should make every effort to complete each task in the guide before 
progressing further in the game. This will make it highly unlikely that you 
will find yourself stuck at 99%, wondering frantically what you missed.

Occasionally, this FAQ will refer to other excellent in-depth resources
available at www.gamefaqs.com. These additional resources will aid greatly in
your quest for 100% completion of GTA: Liberty City Stories.

These documents are:

'Hidden Packages Map - Portland'
'Hidden Packages Map - Staunton Island'
'Hidden Packages Map - Shoreside Vale'

These documents were created and are owned by chunkubis.

These documents can all be found at www.gamefaqs.com on the same page where
you found this document.


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V. GENERAL TIPS
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As you are almost certainly aware, Grand Theft Auto: Liberty City Stories is a
game by Rockstar North based heavily on the game world and events of the 2001
blockbuster, Grand Theft Auto III. If you have played that game, your knowledge
will be helpful as far as instinctively knowing your way around, but if you 
haven't played GTA III, there is an informative in-game map that will help you
find your way around. Some general tips are in order.

1. Save after each task is completed. This may require going a decent distance
to your nearest hideout, but this is well worth it. If you save this often, you
will never have to worry about losing your weapons or any unnecessary money.
If you fail a mission or die while exploring somehow, you should load your game
so as not to lose the weaponry you've accumulated. In the case of Hidden
Packages, Unique Jumps, and Rampages, use common sense as to how far you want
to push your luck before saving. You obviously don't need to save after each
Hidden Package is found, but it might not be a bad idea to do so every 10 or
so, for instance (which will also allow you to collect items at your hideout.)

2. Get comfortable with the gameplay mechanics. Useful techniques that should
be mastered include using the handbrake to take sharp corners without losing
excessive speed, getting comfortable with the drive-by shooting mechanic, and
cycling through targets quickly while locked-on.

3. Often during your travails you will find yourself transporting people for 
various reasons. One helpful thing to remember is that as soon as your
passenger touches the handle of the door, he or she will always be able to get
into the vehicle no matter how fast you go. This knowledge can save you 
quite some time on some of the tougher time-limited objectives.

4. Be comfortable manipulating the camera. Often finding some items will 
require you to look carefully at your surroundings to find the package, token,
or item in question. During missions there will be arrows indicating certain
things, but when searching for Hidden Packages and Rampages, there will be no
such aid.

5. Know your weaponry. Some weapons will allow you to move about while you are
locked on to a target, which is invaluable for eluding enemy fire in certain
situations. Know which weapons will allow you to move while targeting/firing
and which ones will not. Also be aware that certain weapons can hurt or even
kill you if you use them in close quarters (these include the Rocket Launcher,
any types of Grenades, and the Flamethrower), so be sure to use extra caution
when instructed to use these weapons.

6. Be aware that when directions are given in the walkthrough, I will do my
best to maintain fidelity to the in-game compass directions as displayed on the
game map. So north in the guide means north on the map, even if you happen to
be facing south when a mission or objective begins after a cutscene.

NOTE: This guide was written using the PS2 version of the game. If you own the
PSP version, the information in here should also apply in nearly all cases.
I will do my best to avoid using specific button press instructions. Refer to
the manual for the respective versions if you need help figuring out how to 
accomplish a prescribed maneuver.

Without further adieu, start a new game and begin your quest to master Grand
Theft Auto: Liberty City Stories!



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VI. PORTLAND WALKTHROUGH
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MISSION 1: HOME SWEET HOME
__________________________

DIFFICULTY: 2/10
REWARD: $100

1.	When the opening cutscene concludes, you will be outside Salvatore's
mansion in the driveway. Get in the car and you will be instructed to drive
your new boss, Vincenzo, to the safehouse he has arranged for you. If you are
having trouble figuring out where to go, use the mini-map in the bottom-right
corner of the screen or press START to pull up the map, which should make it
obvious. Read the text boxes if you need pointers on how to perform various
tasks while driving.

2.	When you arrive at your safehouse, drive into the yellow marker and a
cutscene will ensue. When it ends, walk into the yellow marker in front of the
door. This is your first hideout, and there are a few items of note in here.
The spinning disc icon can be used to save your game. You should be doing this
often, although it isn't necessary at the moment. In the kitchenette, there
will be a spinning Heart which will restore your health to its maximum level,
although it isn't there right now. In the adjoining bedroom, there is a
spinning clothes icon which you can use to change your clothes. For now, walk
into the clothes icon to change outfits. When you have unlocked new outfits,
you will be able to select from the unlocked outfits by walking into this icon.
Outside the apartment, there is a garage in which you can store a vehicle for
future use when you save your game. Now head back outside through the yellow
marker and get back into Vincenzo's car.

3.	You will be instructed to drive Vincenzo to his warehouse in Atlantic
Quays. You can use the map to plan out a route or just drive following the
radar until you get close to the yellow blip on the mini-map. Notice that there
are many shortcuts that you could potentially take to get to almost any place
in the game, but for now just stick to the roads and drive into the yellow
marker. Upon doing this, you will have completed the first mission in the game.


NOTE: You are now free to roam around Portland at your leisure. You cannot go
to Staunton Island or Shoreside Vale yet, but take some time to get the lay of
the land if you are unfamiliar with it.

NOTE: We will now begin completing side missions before resuming the main
storyline. By doing this you will get very familiar with Portland's layout,
as well as receive numerous other rewards and unlockables, and get tons of cash
to throw around as well.


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PORTLAND: HIDDEN PACKAGES
_________________________

DIFFICULTY: 5/10 (on average)
REWARD: Pistol, Shotgun, and Body Armor pickups at your safehouse

Scattered around Portland, as well as the rest of Liberty City, are small white
"Hidden Packages" that you can root out. When you've collected certain numbers
of these, you will earn items that respawn at your hideout, which will be very
convenient for upcoming missions.

NOTE: Now is the time to refer to chunkubis' 'Hidden Packages - Portland' map
that you were advised to get at the beginning of this FAQ. Below I will give
you some instructions to help you find the package, but as a general rule, use
the map to get near the location in question and then read my comment if there
is more precise information needed to get it.

NOTE: Liberty City Stories, like GTA: San Andreas, has a very useful map
feature that allows you to place a personal red marker at any location on the
map, which will then appear as a hollow red box on the minimap. This is
invaluable toward finding some of these packages, particularly those in more
densely concentrated areas of the city. As a general rule, you should place a
marker as close as possible to the spot corresponding to the given number on
chunkubis' map before you go after a given package. This will greatly simplify
the process of finding these.



1.	This Package is located at the edge of the Ferry Station inside a
little cabin. To get to the Ferry Station, make sure you take the road heading
directly North to the large curve near the top, because the other route takes
you under the overpass.

2.	This package is unnecessarily difficult to get at this time. You will
be told when and how to get it later.

3.	You cannot get this package yet. We will return for it at a later time.

4.	Head to the spot on the map. Down the dirt road, you will see a large
machine, which is actually a car crusher. Walk behind this crusher and you
should spot the package between the two bars. Jump over the bar to get the
Package.

5.	Drive off the road near the spot indicated on the map until you get
inside the dirt track. This track is noted by the thin black lines in the
Northwest corner of the map, just south of the Ferry Station. This one can be
tough to spot. Check the map and try to get yourself as close as possible to
the number. There will be a sharp incline directly under the train tracks in 
the southwest corner of the track. The package is in a grassy area between
these two inclines.

6.	You'll need to go a bit off-road to nab this package. Head over toward
the dirt-road leading to 8-Ball's Bomb Shop and either use a motorcycle or walk
on foot off in the general direction of the number on the map. Be careful not
to fall in the water, as you cannot swim in this game. Check the map and look
for the package at the northeast corner of this shoreline. There will be a
concrete walkway, and at the base of this, on the grassy area, will be the
package.

7.	This one's a toughie. It's easy to spot, but tough to snag. Directly
across the street south of the car crusher is a gas station. The package is
clearly visible on the roof. To get there, you'll have to resort to some
bizarre tactics. Steal an ambulance from the hospital (there should be one
parked at the southern entrance; if not, drive away and return and it should
be there) and drive it to where the walls surround the gas station. On the
northern side (across from the Junkyard/car crusher), back the ambulance up
to the wall near the center of the wall, and keep pushing reverse until the
back wheels of the ambulance go over the wall and the ambulance balances near
its middle on the wall, with the length of the cab hovering out over it. This
will take a few tries to get right. If the ambulance falls off and doesn't
flip over, just drive back up and try again. Otherwise, you'll have to steal 
another ambulance. I recommend you save the game before attempting this, with
the ambulance in your garage, so if it is destroyed, you can just reload the
game and drive quickly back to the gas station. Once the ambulance is situated,
just jump up on the hood and get as long a run as you can before you jump off
the very edge. If you positioned the ambulance correctly and timed the jump
well, you should have no trouble reaching the roof and this difficult package.

8.	Go to the Bomb Shop (dirt road near the gas station where you found
package #7), and go behind it. To the right, between two buses near the back
corner of the fenced area, are broken-down cars. You will see the package in
the left car.

9.	Go near the spot on the map and you should see a large construction
site with red beams. Follow the blue fenced area around to the western side
and enter the construction site. Inside the construction site, head left and
you'll notice the two trailers in the northwest corner. The package is behind
the one against the western wall and beside the one against the northern wall.

10.	You'll need an ambulance for this one. Fortunately, it's easy to find.
At your hideout, look up at the roof of the concrete structure immediately to
the right of the door. Behind the air conditioning unit lies the package. To
get it, back the ambulance up against the wall of the concrete structure, get
on the hood, and get a running start up the cab and jump to the roof. This is
a bit tricky, but you'll get it after a few tries.

11.	Check your map and head toward the eastern edge of the map. Go up the
dirt path toward Salvatore's mansion in St. Mark's, and when you get to the
garage (you might also see a Leone Sentinel and a PCJ-600 near this garage), 
dismount your vehicle and walk off road toward the large jutting formation out
into the sea. As you approach it, you should see the lighthouse in the distance
as you start descending the formation. Carefully descend the formation toward
the sea (don't sprint or you'll fall off) and nab the package at the end.

12.	Head back to the entrance to Salvatore's mansion again. Instead of 
following the dirt path toward the mansion, head straight past it up to the 
edge of the cliff. If you look down from here, you should see the package at 
the very edge on the decline where the two cliffs meet. Carefully walk down to
it to grab it.

NOTE: After collecting this package, you should receive a notification that the
Pistol is now available at your hideout. This pickup will regenerate regularly,
so be sure to grab it each time you save your game to build up your supply of
ammunition.

13.	You cannot get this package yet. You will be told when and how you can
get it at a later stage in the game.

14.	Head to the spot on the map. You should see a ledge in the space
between the two roads. Get on this ledge and follow it around to the back.
As you get behind it, you should see a ramp leading down to a hidden space
between the buildings. Head down the ramp and turn around to see the package
in plain sight.

15.	You cannot get this package yet. You will be told when and how you can
get it at a later stage in the game.

16.	You cannot get this package yet. You will be told when and how you can
get it at a later stage in the game.

17.	As you head near this spot on the map, you should recognize this area
as your Portland safehouse from Grand Theft Auto III (if you've played it.) In
the back left corner of this area, you will see two green dumpsters parked at
angles to each other. Behind these dumpsters is the package. Jump on to one of
them and fall behind it for the package.

18.	If you head just a bit south on the main road adjoining the alley you
grabbed package #17 in, you'll notice a flower bed in the median. Jump into
this flower bed and look for the package. Once you're in the flowerbed, you
should pretty much run right into it.

19.	Check the Chunkubis map for the Ammu-Nation icon, as it won't be marked
(yet) on your in-game map. You should see the store clearly marked as you
approach it on this street. The info icon near the store informs you that you
can't buy anything yet. (As it would happen, all you can buy at this point
anyway is a pistol, which you can already get for free at your hideout!) Head
into the bright alley to the right of the Ammu-Nation entrance. Quickly look
for a small opening behind the building on your left. Go back here and you'll
see the package in the corner immediately to your right.

20.	If you continue straight through the alley beside Ammu-Nation and cross
the street, bearing ever so slightly to the left, you'll see a small alley
blocked by a brick wall. Follow this around to the other side and you'll see a
grassy clearing. In the northeastern corner of this clearing you should spot
the package between the two dumpsters.

21.	Head toward the spot on the map, and you should see a Marco's Bistro
sign at the entrance to a two-tiered area with picnic tables. Enter this lot
and head up the stairs to the first level. There are two picnic tables against
a glass wall. The package is in plain sight behind the westernmost picnic
table.

22.	If you make a right out of Marco's Bistro and head down the curved
road, you should spot the St. Mark's train station to your left. Dismount your
vehicle and head down the steep staircase beneath the tracks. Hop over the 
left railing of the staircase and follow the wall around until you see the
package directly beneath the train tracks, nestled up near a solid metal beam.

23.	Head to the hospital. If you face westward at the main entrance, you
should see a large alley with several garages across the street. Head into the
alley and check behind the parked car in the corner on the right to get the
package.

24.	Save your game before attempting this one, because you'll need a
PCJ-600 to pull it off, and if you fall off you might either drown or lose
your bike in the water. Get a PCJ-600 and head to the long concrete pier on the
western edge of Portland. As you travel along this pier you should notice two
steep, thin stairwells. Heading northward, you need to hit the stairwell
straight and launch up to the roof of the train station, where the package is
waiting. Be patient; this one is tricky and may take several tries to nail it.
You don't actually need to get a full speed approach; this would likely be
impossible anyway because there are so many impediments and pedestrians in
your way. Basically you need to try to get high enough where you'll fly off
the bike and land on the roof. It usually should only take a few tries, but
you'll get it eventually.

25.	Head back to the hospital, and drive past it just a bit and park in
the police station lot. Head up the stairs between the hospital and the police
station and head around behind the hospital. You'll have to clamber up to a
ledge nearby and follow it around to the right. At the end of the narrow ledge
up here, facing the street on the rear side of the hospital, you'll see the
package in plain sight.

NOTE: Now that you've collected 20 Hidden Packages, you should receive a
notification that the Shotgun will now regenerate at your Safehouse.

26.	You'll need a PCJ-600 motorcycle for this Hidden Package. Go over to 
Portland Harbor. As you approach the designated spot on the map, you should see
a row of warehouses. There is a ramp inside the western-most warehouse. Back 
up to the wall in the northwest corner of the harbor and get some speed.
You need to land on the roof of one of the warehouses. Once you have, jump
across the warehouses until you get the the eastern-most one, and you should
see the package at the end of the roof.

27.	Head over to the hospital and jack another ambulance, because you'll
need one for this Hidden Package. Once you have it, head back toward the docks
and drive over to the spot marked on the map. You should see multi-colored
metal containers just south of the warehouses where you snagged package #26.
Head around to the back of these containers and you should see the package on
a yellow container. Just back the ambulance up to the container, and jump from
the ambulance to the roof of the container to get the package.

28.	Drive over to the Police Station, just next to the Hospital. If you
go to the corner where the signs for the Police Station are, start walking
southeast along the path. The package is hidden in some shrubbery between the
trees as you head in the general direction of the docks. If you head southeast,
you should see it with no problems.

29.	Head into the alley in Chinatown marked on the map. This is a T-shaped
alley. If you enter it from the southern opening, you should see the package
in the corner by the door opposite the alcove with the Rampage icon. Ignore
the Rampage for now (we'll get to it soon enough) and snag the package.

30.	Get a motorcycle and drive to any of the numerous train stations in
Portland. You need to drive onto the train tracks and drive on them until you
get to the marked spot in Trenton. It's best to stay in the flat median area
until you get to the spot marked on the map. Be careful that you don't get hit
by the train while getting up here, because it will kill you instantly. Once
you get to the designated area, look for a factory whose roof is a bit lower
in elevation than the tracks. You need to jump from the tracks to this roof
top. If you're staying on your bike, you need to make sure you have enough
speed to make it, and hit the brakes once you're on the roof; it can get 
tricky because of the incline. Once you're on the roof, head for the gap 
between the signs to grab the package.

31.	Head back to Portland Docks. As you enter, you'll see a large
warehouse on the right. Head around to the southern side of this warehouse and
you should see a staircase. Ascend the staircase and head up to the roof, where
you should find the package behind the air conditioning duct on the far western
end of the roof.

32.	If you head to the marked location, you'll find a parking lot with
numerous flower beds interspersed in it. This lot is almost directly adjacent
to the Callahan Bridge. Check the corner of the center flower bed to find
the package.

33.	Go to the hospital and jack yet another Ambulance for this Package.
You'll want to head to the marked spot in Trenton. You'll enter a lot marked
AM Petroleum Company. Back the ambulance up against the trailer, which is 
near a sloped roof. The package is in plain sight up on this roof. You'll need
to jump from the ambulance to the trailer, and then from the trailer to the
roof to grab the package. There is just enough of a gap between the trailer and
the rooftop that you can't just run up to it, but you don't need a running
start.

34.	Head into Portland Docks and go down to the southern end, where you
should see a long ship. You'll need to get off your bike and jump onto the
ship. Then head to the eastern end of the ship and climb the stairs. Follow
the path around to the southern side, where you'll see the package on the 
ledge facing the water.

35.	If you approach this area of the map, you'll see a large area with
several buses under wooden pavilions. If you head to the northeastern corner
of this area, behind the short buildings, you'll see the package by the door
facing the street.

NOTE: With 30 Packages in your possession, you will now have Body Armor
regenerating at your Safehouses for the rest of the game. Believe me, this will
be extremely useful in your coming exploits.

36.	Head over to the Callahan Bridge. Drive on the bridge up to the spot
marked on the map. You need to hop up to the ledge of the bridge and then look
for the western-most white beam that connects the two sides of the road. The
package is in the middle of this beam. Drop down from the ledge to the beam
and walk to the package to collect it.

37.	Snag a PCJ-600 motorcycle and save your game before attempting this
tricky package. This one will require quite a difficult and long leap to the
long metal beam underneath the Callahan Bridge. If you go to the Train Station
along the pier near where you found Hidden Package #24, and head south toward
the bridge, you should see a steep concrete ramp facing the bridge. You need
to hit this ramp at the highest possible speed and angle yourself slightly to
the right as you launch in order to fly up and land on this beam. This will
likely take many attempts as you will often just miss and end up falling a 
long way back down. Just keep trying and sooner or later you will finally get
it. If you land squarely on the beam, slam on the brake and the emergency
brake. More often than not this will cause you to fall off your bike, but if
you're lucky, you'll stay on the beam and be able to grab the package. Save 
the game after getting this one, because you probably won't want to have to 
get it again if the game freezes or the power goes out.

38.	Go back into the Portland Docks, and head due south once you get
through the entrance. Along the edge of the dock here, you'll see a long row
of truck cabs. The package is nestled between the two southern-most truck cabs
in plain sight.

39.	Head over to Atlantic Quays, near where Vincenzo's office is. If you
come from the direction of Portland Docks, you should be able to see two 
dumpsters situated against the side of the first warehouse on the left as you
enter. The package is located between these two dumpsters.

40.	This package is also in Atlantic Quays. If you head over to Vincenzo's
office, you should see a chain link fence on the right side of the building.
Go along the right side of this fence toward the long wooden pier. The package
lies at the very end of this pier.

STATUS CHECK: At this point, check your stats. You should have completed 2% of
the game, and have collected 35 out of 100 Hidden Packages. There were 5
packages that we cannot get at this point. We will return to them as soon as
they are more easily accessed. You should now also have the Pistol, Shotgun,
and Body Armor constantly regenerating at your safehouse.


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PORTLAND: TAXI DRIVER
_____________________

DIFFICULTY: 4/10
REWARD: Bickle '76 Taxi


1. This is the first of the numerous 'R3' missions that must be completed to
gain 100% completion of Liberty City Stories. To start it, drive around the
city and look for a taxi cab. These are easy to spot because they are all
yellow. I would recommend that you find a conventional box-shaped taxi rather
than the more curved '50s-style taxi, as the former vehicle handles a bit 
better and makes it better suited for the mission.

2. Once you've found a taxi, steal it and press the button to activate the
'Taxi Driver' mission. At this point, you will see a timer begin and a blue
dot should appear on your mini-map that indicates a potential customer. Drive
up to the customer and carefully stop near him or her, and he or she will 
enter your vehicle and give you a destination. Once the destination is
announced, it will appear as a yellow dot on both the mini-map and the main
map accessed by pressing pause.

3. By this point you should be fairly familiar with the layout of Portland, so
even if you aren't familiar with the precise location given, you should be
able to find the general borough of the location. But Portland's layout is
simple enough that you should be able to just follow the dot on the mini-map
and you should arrive at the destination soon enough.

4. After you pick up a passenger, you get time added to the timer. The amount
depends on the distance from the spot of the pick-up to the destination. You
should notice that a white 'Tip' bar also appears, and this bar decreases with
time, and additional space on the meter will be detracted if you damage the
vehicle. For this reason, you should drive quickly and along a good route but
avoid getting into major crashes.

5. When you arrive at the destination, don't worry about slowing down. When
you drive into the yellow marker, the cab will automatically stop. If you had
anything left on the tip bar, you will get some additional money as a speed
bonus.

6. You must now repeat this process 100 times. Don't worry; you don't have to
do this consecutively. You can either do it all in one shot if time and luck
permits, or you can literally steal a separate taxi for each passenger (not
advisable) and still get the reward.

7. If you are totally unfamiliar with a destination, check the map at the menu
and you will see the destination and can plan a fitting route. As you progress,
you will notice that a dozen or so destinations will rotate, so you'll quickly
find yourself learning the fastest ways to get there.

8. If your taxi gets too banged up, passengers will get out of the cab and you
will have to go to the Pay 'n Spray to get it repaired. This is important,
because it is in your best interest to deliver as many consecutive passengers
as possible (you get a cash bonus for every 5 passengers you deliver in a row.)
This isn't essential, but it can make the taxi missions much more fattening to
your wallet if you can spare the time. The Pay 'n Spray will cost you $100, but
you should be able to make that up with two or three passengers, not to mention
the bonuses if you can continually deliver five in a row.

9. Once you have delivered 100 passengers to their destination, the Mission
Complete message will appear and you will be notified that the Mean Street
Taxi corporation in Trenton has received a new vehicle. This vehicle, the
Bickle '76, looks almost identical to a regular taxi except that it is red and
has some decorative material on the hood. The Bickle '76 is a very fast and
decent handling vehicle that can take a decent pounding, so it may prove
useful if you find yourself in the area. The name, of course, is a reference to
Travis Bickle, the protagonist of the 1976 classic film Taxi Driver.



---------------------
PORTLAND: NOODLE PUNK
_____________________

DIFFICULTY: 6/10
REWARD: Extra 25% health and Punk Noodle protection money icon

1. This mission is highly reminiscent of the Pizza Boy mission from Vice City
(which you will also do in this game once Staunton Island is accessible.) 
From the hospital, head across the street into Chinatown, and you should see
the Punk Noodles building prominently situated around a rectangular roadway.
There is a Faggio motorcycle resting against the side of this building. Hop on
it to begin the mission.

2. If you aren't comfortable riding a motorcycle, particularly the tight-
handling Faggio, this mission will be troubling at first. Fortunately, it 
doesn't get particularly difficult until later levels. Much like the Taxi
Driver mission, there will be customers scattered around Portland, designated
by blue dots on the map. The mission is segmented into 10 levels. On Level 1,
you will have to serve only one customer, and you must serve an additional
customer on each successive level. On Level 10, the final level, you must
deliver noodles to ten customers.

3. As each level starts, you will have 4 minutes and 30 seconds to deliver the
noodles. You can carry six orders of noodles at a time. Once you reach a
customer, you must use the drive-by shooting mechanism (hold L2/R2 and press
Circle on the PS2) to throw the noodles at them as you pass by. Until you get
comfortable with this, and on the early levels when you have plenty of time,
you should slow down quite a bit or even come to a stop before throwing the
noodles. As long as you throw them close to the customer, they will usually
be able to run and pick them up. If you miss, however, you will have to throw
another order at them, and on later levels this could be catastrophic.

4. Once the timer reaches zero, the mission will end and you will have to 
start over from the beginning. On Levels 7 and higher, you will have to return
to the Punk Noodles stand to collect more orders before you can finish the
route, so once you reach Level 7, you should take great care to plan your
routes. Use common sense. Don't travel from one end of Portland to deliver to
one customer and then all the way across again to deliver another one. Keep
in mind where the Punk Noodles stand is and have your last delivery be one
moderately close to the stand to minimize the time you have to spend before
delivering more.

5. The in-game map is invaluable here, especially on later levels. As soon as
you start a level, pause the game and check the map to find out where the blue
dots are, so you can plan your routes, especially when you know you will have
to return to the stand for more orders. A good rule of thumb is to take care 
of the orders furthest away first, so that when you return to the stand, you
will only have a few customers left and they will all be reasonably close to
the stand.

6. After you deliver to all of the customers, you must return to the Punk
Noodles stand to start the next level, and you must do so before the time 
limit expires, so keep this in mind when planning your last route. At times,
the arrangement of the customers will be such that on later levels you would
be wise to throw away an order or two so that you can get more noodles at a
convenient time in the route. Even on Level 10, if you throw one or two orders
away, you will still have enough on your second go to deliver to all of the
remaining customers.

7. Drive carefully on the bike, but get speed when it is safe and necessary.
Use back alleys and grass clearings whenever possible. At all costs, avoid
hitting too many pedestrians, especially when the police are around. It's not
too hard for the police to knock you off the bike and bust you, ending the
mission. If you get a wanted star, stay moving and try to find a police bribe
if one is nearby.

* When you have successfully completed Level 10, the mission is complete and
you will receive a couple of rewards. First, your health bar will show a small
plus sign, indicating that you have 25% more health. On top of that, a cash
icon will appear outside of the Punk Noodles stand, which will generate cash
over time. This is protection money that Punk Noodles will now pay you for the
remainder of the game. Make sure you collect it whenever you're in the area.


-----------------------
RC RACE 1: THRASHIN' RC
_______________________

DIFFICULTY: 7/10 
REWARD: $1500 for Level 1, $2000 for Levels 2 and 3

1.	This mission can be quite frustrating. You are required to race RC cars
(as you have done in previous GTA games) around the construction site in 
Hepburn Heights. To begin the mission, head over to the construction site and
look along a wall for a large white minivan. You must enter this van to begin
the mission.

2.	There are 3 levels to this mission, but mercifully they need not be
completed in succession. When you enter the van, the perspective will change
to a somewhat awkwardly close view of an RC car. You must navigate through a
series of checkpoints (tall yellow beams) to make a lap around the 
construction site and its immediate surroundings. On Level 1, you must finish
first in one lap; on Level 2, in two laps; and on Level 3, in three laps.

3.	You will likely quickly notice that these RC cars are very difficult
to control because the steering is so ultra-sensitive. A good rule of thumb
is to never attempt to turn any more than the slightest amount when you are
accelerating, as your car can spin out quite easily, losing a great deal of
valuable time. You should always let off the accelerator when making wide
turns.

4.	Learn the course. You will almost certainly be attempting this mission
many times, so as you practice, get comfortable knowing where the next
checkpoints will be. This will prove very valuable when you find yourself in
first place near the end of the race. 

5.	Watch out for traffic. It is amazing how often a great race can be
spoiled by a car placed in the worst possible spot near the end. Make sure
you give yourself plenty of room to adjust your route. On the longest 
straight section of the course, you should be able to see if cars will 
interfere with your route and if they will, use the sidewalk instead of the
street, even if it might take you a little bit out of your way. Hitting
pedestrians is usually not nearly as catastrophic as hitting cars. Hitting a 
car or a wall will almost certainly cause you to lose the lead.

6.	Don't give up too quickly. Especially in the early going, if you spin
out or crash, there is still value in driving the course through so you can
memorize the checkpoint locations. On Levels 2 and 3, especially, you never
know what's going to happen. Often you can be trailing far behind and a 
perfect lap will put you in the lead at the end. If you crash badly on the
second half of the third lap, though, you might as well cancel and try again.

7.	You must complete all three levels of this mission to get 100% in the
game. Make sure you have done so before moving on. You will receive $1500
for winning the first race, and $2000 for winning the second and third races.
I would recommend saving after each successful race, so you don't lose your
progress if the game freezes or nature strikes.


--------------------------------
RC MISSION 1: RC TRIAD TAKE-DOWN
________________________________

DIFFICULTY: 4/10
REWARD: $2000

1.	To find this RC van, head over to Callahan Bridge entrance near
Trenton, then head north and look for an oriental-style red pavilion on your
left. Under this pavilion is the van. Enter it to start the mission.

2.	When the mission starts, you will be in control of a small RC truck.
Your goal is to kill at least 20 Triads. You have 30 seconds to do this, but
you will receive a bonus second for each Triad you kill, so if you get a pack
of Triads right off the bat, you can actually get yourself more time than you
started with. You can kill the Triads by detonating your truck with a button
press when you are in their vicinity. You don't have to be right up next to
them; the blast radius is large enough that you can be a bit of a way away 
from them and they will still die.

3.	The only difficulty in this mission is finding Triads to kill. You can
recognize them by their blue jackets with red dragon insignia on the back. It
appears to be somewhat random as to when they appear. They also tend to roam
in packs of 2-5 people. Don't worry about finding large packs. If you see two
of them, go ahead and blow them up.

4.	Don't panic if time runs low. If you find a single pack of Triads, it
will buy you enough time to go on a run.

5.	If you are having great difficulty finding Triads, head up the streets.
You can find Triads quite a ways away from the van, but you'll have to be
quick if this is going to be economical with regard to time.

6.	A good rule of thumb is that if you are in a large area and don't see
any Triads, go ahead and denonate your truck. This will give you a new one and
there will possibly be Triads spawned right by the starting point. The more
trucks you explode, the more opportunities you have. Also note that the timer
stops when you detonate, and doesn't resume until you are back in control. You
have unlimited trucks to detonate, so don't waste too much time looking around.

7.	This one might take a few tries, but you'll get it eventually. You need
at least 20 kills to complete this mission. With the right approach and a
little luck in spawning, you should be able to triple that.


--------------------
PORTLAND: TRASH DASH
____________________

DIFFICULTY: 5/10
REWARD: $2000

1.	Trash Dash is a mission new to the Grand Theft Auto series, and is
much in the vein of the 'R3' missions of previous games. In Trash Dash, you
must commandeer a Trashmaster and then collect a series of dumpsters scattered
throughout Portland.

2.	The best place to find a Trashmaster truck is in the Junkyard where the
car crusher is located, in Harwood. This junkyard is immediately across the
street from the gas station with the hidden package on the roof. You will find
the Trashmaster on the end of the dirt road between two large piles of (you
guessed it) trash. If it's not there, drive away for a bit and return, and 
eventually one will spawn there.

3.	Press the button to activate the 'Trash Dash' mission. The timer does
not start until you collect the first dumpster. To collect a dumpster, simply
drive into it. Once you collect the first one, you will have 30 seconds to
get to the next one. Each subsequent dumpster you collect will add 30 seconds
of additional time to the timer. If the Trashmaster is destroyed or you run
out of time, you fail the mission.

4.	Once again, the map at the pause menu is extremely helpful here. 
Before you collect any dumpsters, check the map and plan a route. It doesn't
have to all be set in stone before you begin, but you should at least know 2
or 3 that you can get to quickly to buttress your available time. Keep in mind
that the dumpsters will always be in the same locations in this mode, so if 
you fail, you can try a different route and get a sense for the fastest way to
get to and collect each dumpster.

5.	Once you've collected all of the dumpsters, you must return them to 
the Junkyard in Harwood. You'll have a certain amount of time to do this, based
on where you collected the last dumpster, but it should be more than enough.
When you return to the Junkyard, you've completed the mission.



---------------------------
BONUS MISSION 1: 9MM MAYHEM
___________________________

DIFFICULTY: 5/10
REWARD: $2000

1.	This mission is an intriguing rail-shooting romp in which you are the
passenger on a motorcycle and you must eliminate targets with the micro SMG
with which you are provided (along with limitless ammunition.)

2.	To play this mission, head over to the Red Light District and look for
the Kith and Skin Club (the one with the large red/white marquee). A little
bit east of this club, on the opposite side of the street, is an alley with a
brown staircase in it. Near the staircase, against the wall, is a Freeway
motorcycle. Hop on this bike to start the mission.

3.	When the mission begins, you have control of the targeting reticule of
a Micro SMG. The driver of the bike will find the target (indicated by a red
blip on the mini-map) and you must fire at it. You will have about 5 minutes 
to kill at least 10 targets. You do not get any bonus time for killing targets,
so make sure you fire rapidly and accurately as soon as a vehicle is in your
sights. The timer, however, will pause after you've destroyed a target and will
not resume again until you get within a certain distance of your next target.

4.	The first few targets will be bike riders. You can shoot them directly
off the bike and be done with it, or you can fire at their motorcycle until
it explodes. The next few targets will be cars, which you must fire at until
they explode, and the last few will be Patriots. The cars and Patriots will
occasionally have people in the back firing at you, and you can only take a 
certain amount of damage before the mission ends. Once you get to 9 or 10
kills, the Patriot will have machine-gunners, so you'd do well to eliminate
them quickly before they do too much damage.

5.	As you kill targets, you will likely have the cops on you. Don't worry
about them. They will shoot at you and cause minimal damage, but you need to 
focus on killing your targets; further, killing policemen or blowing up police
vehicles will only make things tougher. A 2-star rating is not a big deal, but
any higher than that and you might find yourself in big trouble.

6.	It's rare, but it is possible to kill your driver. Be careful when the
driver is ascending steep hills. Aim high during these segments, or just don't
shoot at all, especially if you are not yet close enough to the target to
actually hit it. If your driver dies, the mission ends and you will fail if
you haven't racked up the requisite kills.

7.	A nice touch in this mission is that you are given three adrenaline
pills to use. Adrenaline pills slow down the game in a sort of Max Payne-style
effect, and not only will the timer slow down, but it will be much easier to
aim. It's best to save your adrenaline pills until the last few targets, when
time becomes more of a factor and/or there is a pesky machine-gunner doing 
some damage. If you are running out of time and haven't needed to use your
pills yet, do so at the very end. There's no penalty for doing so, and plus,
it's fun.

8.	When your bike absorbs too much damage or the timer runs out, the 
mission will end. As long as you killed at least 10 targets, you will pass the
mission. If you have decent aim and get accustomed to the movements of the
bike, you should have little trouble finishing this one off.



--------------------------------
BONUS MISSION 2: SCOOTER SHOOTER
________________________________

DIFFICULTY: 5/10
REWARD: $2000

1.	This mission is almost identical in nature to the 9MM Mayhem mission
you completed just previously, so we'll go ahead and do it now. The main
difference is that this time your driver will be transporting you on a Faggio
motorcycle instead of a Freeway.

2.	To find the Faggio which will start the mission, head to Chinatown
and get to the large two-way road running up the western side of Portland.
At the very end of this two-way road, on the first block of Chinatown, is a
small L-shaped alley that you should be able to see clearly on the mini-map.
Like the last mission, this alley should have a brown staircase leading to the
roof of a building. Around the back of this alley, against the wall, is the
Faggio you need to mount to begin the mission.

3.	The strategies you used to complete 9MM Mayhem are also applicable
here, as the missions are almost identical. The difference is that you need 
only kill 9 targets instead of the 11 you needed previously. Keep your aim
steady and follow the strategies from the previous mission and you should
have no trouble getting at least 9 kills.



------------------------------------
BONUS MISSION 3: SCRAPYARD CHALLENGE
____________________________________

DIFFICULTY: 7/10
REWARD: Crushed cars are worth 4x their original value.

1.	Yikes...this is quite a daunting mission the first few times you 
attempt it, but with a bit of patience and practice you'll see the method to
the madness.

2.	Head down to the Junkyard, and across from the car crusher you should
see two wooden cabins. There is a Sanchez motorcycle resting against the side
of the far cabin, facing the street. Jump on this Sanchez to begin the mission.

3.	You will have two minutes to gain 21 points in this challenge. You 
must ride the Sanchez around the Junkyard and collect colored coronas. Green
coronas are worth one point, yellow coronas are worth two points, and the red
coronas are worth three points. Very few of these coronas are that easily
accessible; most will require a jump or a stunt of some kind to grab them.

4.	A strategic approach will be valuable here, but unfortunately it will
take a few attempts to get it down properly. There are several combinations of
jumps that will result in multiple coronas, and you must string a few of these
together to get enough points in two minutes.

5.	One combo can be done at the beginning. If you head up the wooden
ramp resting against a trailer in front of you at the start, you can grab a 
yellow corona, drive off the end, and pick up a green one on the ground.

6.	If you head to the northern side of the Junkyard, you should see a 
very narrow staircase attached to some machinery. You need to hit this 
staircase with quite a bit of speed, as well as hit it perfectly straight. If
you do this, you should get a red corona. If you drive straight up the refuse
pile after landing, you'll end up on the grass on the southern end. There is
a green corona on a little indentation up here.

7.	There is a more obvious ramp in the middle of the Junkyard that you can
see from the northern side. This one has a green corona at the base of a 
crushed car, and there is a wide ramp immediately beyond it. Back up as far as
you can and gain as much speed as possible, hitting this ramp as straight as
possible. If you do this properly, you'll grab the green corona, launch into
the air and get a red one, and land on the other side of the opposing ramp and
pick up another green corona. This is a valuable combination, as it's worth
5 points in one move.

8.	There are a couple of trailers with very thin beams and yellow coronas
on the roofs. One of these has a yellow corona, but if you hit it fast enough
you will fly to a roof where you can grab a red one.

9.	Take advantage of the elevated pier at the northeast corner of the
Junkyard. If you line up with the red corona and drive off the pier, you 
should be able to land right on top of the trailer and grab an easy 3 points.

10.	Another important combo is on the northwestern side of the Junkyard.
You should see a ramp that you can climb to get an easy green corona. If you
drop down to the next platform slightly below and to the left, there is a
yellow one. If you look straight ahead from here, you can see a red corona
high in the air. You will need to get as much speed and hit this refuse pile
as straight as possible to get high enough to grab these 3 points, but this is
a 6-point combo that you can't afford to pass up. Stop and line it up if
you need to.

11.	You basically need to do this over and over again until you are
comfortable with enough of the above combos and maneuvers to get to at least
21 points. If you are just short, you may be able to find a couple of easy
green coronas lying around the Junkyard to finish it off.

*	When you've completed this difficult mission by scoring at least 21
points, you will be notified that crushed cars will now be worth four times
more than what they used to be. Remember this if you're ever in a jam for cash,
but with all of these side missions we're doing, this shouldn't be an issue.


----------------------------------------
BONUS MISSION 4: WONG SIDE OF THE TRACKS
________________________________________

DIFFICULTY: 5/10
REWARD: $1500

1.	This is another motorcycle challenge. This bike is fairly easy to find.
Head up the curved road just north of the hospital and look for the Train
Station on the right hand side of the road. Climb up the staircase to the 
train platform, and you should see a Sanchez resting in the back right corner
of the platform.

2.	To complete this mission, you must pass through each checkpoint before
time runs out. You will have 15 seconds to reach the first checkpoint, and you
will receive 15 seconds of extra time for each checkpoint you pass. The tricky
part of this challenge is that the checkpoints are all in the median of the
train tracks, and you cannot fall off the tracks or the mission will end. To
add even further complication, there will be three aggressive bikers (the Wong
brothers, apparently) who will do their best to keep you from accomplishing
this task.

3.	This mission may seem very difficult at first, but it's not too bad
once you are comfortable handling the Sanchez in such tight quarters. It's to
your advantage to remain on the median of the train tracks at all times, even
if that requires you to drive a bit slower. You can complete this mission even
if you hit each one in the last second of available time. It will be nerve-
wracking, but it can be done.

4.	The enemy bikers will quickly try to ram you at the outset, but more
often than not, if you survive their initial barrage, they should fall off
the track pretty quickly and you will be free to drive the course unhindered.
It will still be tricky, but much easier once they're out of the way.

5.	If you're having trouble, just play the mission a few times to get a
feel for the "course." It will help to be able to anticipate the direction
and the severity of the curves of the tracks, and that will save you precious
time as you progress. You will essentially be doing a full lap around the
Portland train tracks on this mission, so having a look at the map may help you
anticipate some of the turns. If you pass through the final (red) checkpoint
with any time left on the clock, you get $1500 and successfully complete the
mission.



---------------------------------
BONUS MISSION 5: BUMPS AND GRINDS
_________________________________

DIFFICULTY: 5/10
REWARD: $2500 and the Manchez motorcycle

1.	This mission is located at the dirt track in the northwest corner of
Portland, not far from the Junkyard and the Construction Site in Hepburn
Heights. The back can be difficult to spot. If you look at your menu map and 
look at the dirt track, you should notice a spot where the track seems to make
a small 'X' near the southwest area of the track. If you place your map marker
just a bit south of this area, it should give you the general idea of where to
be looking. The Sanchez is parked against a tree just inside the track here.
Hop on it to begin the mission.

2.	This is a bit different from what we've been doing. You must complete
a series of 10 different tracks, which are all just different routes on this
large dirt track complex. Each level has a threshold time under which you must
complete three laps. If you successfully complete a race under the time, you
will automatically have the opportunity to race the next level. You can return
to this challenge at any time and continue from the level at which you left
off.

3.	Each level has a number of checkpoints marked by the wide yellow zones
throughout the track. It may take a few tries on a given track to get used to
the layout, but that is really the toughest part of this mission, other than
the fact that it can take a long while to get through all 10 tracks. This
really is little more than an endurance test, however, because none of the
target times are really unreasonable unless you constantly fall off your bike
or head the wrong way on the track. If you fail to come in under the prescribed
time, the game will simply give you the chance to try again as many times as
you like until you do it. Persistence will pay off.

4.	Some general things to remember: The Sanchez is surprisingly 
maneuverable, particularly on this dirt track. As such, you do not need to 
brake nearly as often as you might think. Also, the inclined ramps of the 
track can be used to help ease yourself into some of the tighter turns. You
may occasionally need to brake to make some hairpin turns, but these aren't
all that common and you will get used to negotiating these spots as you repeat
the courses. Also, although you will get bonus cash for getting lots of air off
ramps, it's best not to do this excessively, as staying in the air longer can
add a few seconds to your time. Keep your eyes on the prize; the object is to
beat the clock, not pull off stylish stunts.

5.	If you keep at it, you should be able to finish all ten levels of this
challenge without too much difficulty, and you will have gained some valuable
experience on a motorcycle as well. When all ten levels are completed, you
receive $2500 and you will have unlocked the Manchez, a sleeker, more advanced
version of the Sanchez with which you completed this challenge. The Manchez
is located at the same spot as the Sanchez was when you began the mission. When
you take it, this mission will begin again, but you can always opt out of it
without actually racing.

NOTE: Strangely, the game seems to treat each of the ten levels of this 
challenge as a separate mission, so don't be surprised if you check your stats
and find that your Mission Attempts statistic is wildly inflated after doing
this challenge. However, this also means that the game treats each completed
level as a completed mission, so your total completion should rise about 5%,
which makes the time invested seem much more reasonable.



----------------------
PORTLAND: UNIQUE JUMPS
______________________

DIFFICULTY: 6/10 (on average)
REWARD: Underwear costume unlocked and cash for each jump completed


*	Around Portland, and Liberty City as a whole, there are numerous 
opportunities for some truly spectacular jumps. Veterans of the Grand Theft
Auto series will be very familiar with these, but for those new to the series,
here's a brief explanation.

*	Pretty much anywhere you see a large, obvious ramp and enough clearance
leading up to it to gain a lot of speed, you can probably perform a unique
jump from it. All of these jumps will require to to reach a certain place, 
jump a certain height or distance, or clear a particular obstacle in order for
the stunt to count.

*	In previous GTA games, you were only notified if you successfully
completed a unique jump, but in GTA: Liberty City Stories, you will be 
informed if you failed. This is useful in case you aren't quite sure that the
jump you are attempting would even count as a unique stunt even if you 
executed it perfectly.

*	In most cases, you must perform these jumps by reaching the highest
speed possible and aligning yourself as close to the center of the ramp as
possible. As such, the PCJ-600 is by far the best choice for the vast majority
of these jumps. Some of them can be made with a fast sports car, but the PCJ
is faster than even the fastest cars and you can also gain extra speed by
gently nudging forward on the analog stick as you drive. So use a PCJ-600 for
these stunts unless specifically instructed otherwise.

*	Some of these jumps require nearly optimum speed and placement, so 
don't be surprised if the game tells you that you failed to complete a jump.
Just keep at it and try and get more speed and better placement and eventually
you'll complete it. When you complete one, the game slows down and gives you
a nice visual flourish, so you should know when you've finally pulled it off.

*	These jumps are not given in any particular order. I will start near
the Callahan Bridge and work my way around the map. Make sure you complete 
each described jump before attempting the next; this way you will know for sure
that you haven't missed one. Missing unique jumps can be the most common way to
wind up with a 99% save file, so be very careful and make sure you complete
these in order.

*	You will receive $250 for each jump completed, and you will also get
a smaller generic stunt award as well.


1.	The first jump involves flying over railroad tracks and onto the grassy
field near the pier on the far western side of the map. If you drive south
down the main road toward the Callahan Bridge, you should eventually see a 
tunnel. Follow this tunnel back and then turn around. If you head straight out
of this tunnel and onto the grass, you should hit a large concrete ramp. This
is the opposite side of the ramp you used to get the tough hidden package on
the beam underneath the bridge. Make sure you get as long and fast an approach
with the PCJ-600 as possible, and hit the ramp squarely in the center. Level
the bike out in midair to maximize your distance. You need to clear the train
tracks, but you also need to get a certain distance for the jump to count. It 
may take a few tries, but it's definitely doable.

NOTE: Upon completing the first jump, the Underwear Costume is unlocked at
your safehouse. Why you would ever want to use it is beyond me, but it's there
now...

2.	Save your game before attempting this jump.It's pretty difficult,
but mostly because you will almost certainly end up in the water if you fail
and will have to reload your game instead of having to hunt down another bike.
Go down to Vincenzo's office in Atlantic Quays, and head back behind the fence
toward the long wooden pier behind it. If you turn right at the pier and head
off in the distance, you'll see the dirt ramp that you must use. You have to
launch from this ramp across the water and land on the pier (not the wooden
platform next to it) to complete the jump. Placement is more important than
speed here, but start behind the warehouses and build up some speed. What
makes this jump tricky is the fact that you have to turn before hitting it
and you have to angle yourself slightly to the right as you hit it. It's
probably best to just turn into the ramp and keep turning to the right as you
do it. This jump will take several tries, but eventually, if you hit the ramp
properly, you'll land safely on the pier.

3.	This jump is inventive but fairly well hidden. To find it, start at 
Vincenzo's place and head west. As you drive along the road, you should notice
the large unfinished donut hole sign. You must fly through this donut hole
and land in the car park below. To find the ramp, look at the enclosed wall
area on your right. There should be an opening here. If you back up all the
way to the wall and face the donut, you'll see that there is a large grass
ramp. You'll need to back all the way up to the wall and lean forward on your
PCJ-600 to get enough speed, but if you hit the grass ramp squarely, you 
should land this jump without too much trouble.

4.	This jump is a nice change of pace. Head to Trenton and look on the 
map for the pair of adjacent diagonally angled oval roads. In the back corner
of this road, facing the Portland Docks, is the ramp. Get a decent approach
through the grass and launch from the center of the ramp. You need to get on
top of the roof of the building on the other side of the wall. Even if you 
don't quite make it all the way up there, the game seems to credit you as long
as you hit the building on the way up.

5.	Head into Portland Harbor to find this jump. If you drive over to the
long row of unfinished warehouses on the northern edge of the harbor, you 
should see a wooden ramp inside of the second warehouse from the left. You 
need to back up as far against the wall as possible, lined up perfectly 
straight with the ramp, and quickly accelerate. You don't have much room, so
make sure you lean forward to get the necessary speed. If you do it right,
you'll clear the water and land on the beach.

6.	Head back into the docks for this one. If you head right from the
entrance and look on the southern side of the large building here, you should
see a staircase at the end. Drive your PCJ-600 up these stairs around to the
rooftop. If you face the street from this rooftop, you should notice two ramp
structures on the western end. You need to jump from the right ramp. You don't
need that much speed, because all you need to do is jump from the ramp and
clear the main wall of the entrance to the harbor.

7.	Directly south of the building from which you performed Unique Jump 6
is a long boat that you boarded earlier to find a Hidden Package. Get a little
speed and drive from the ledge onto the boat. If you aren't careful you'll lose
the bike into the water. Once you're on the boat, you should see a large metal
ramp on the western end. Back up to the wall and get decent speed and you will
fly off the boat and over the metal containers on the other side.

8.	Head around behind the Police Station. You should see the supermarket
on the left side of the road. Look for a small brown ramp that allows you to
drop down into the supermarket parking lot. Once you've found it, turn and
face across the street. You should be able to see a large concrete ramp with a
Police Bribe icon hovering above it. You need to back up as far as you can and
get as fast an approach as possible. If you hit the ramp perfectly and with
sufficient speed, you'll fly over the lightpole and on the street right in
front of the Dry Cleaner across from the LCPD Station.

9.	Drive up to St. Mark's and look for the dirt road that leads up to
Salvatore's mansion. If you face due south from this road and follow it all
the way down to where it curves, you should see a Police Bribe hovering above
an almost indistinguishable shallow grass ramp. You need to start at the 
northern end of this street and gain as much speed as possible, leaning forward
on your bike. If you hit this ramp perfectly you'll fly all the way down the
hillside, over the supermarket area, and land at the edge of Portland Harbor.
This approach is complicated by the fact that there will often be traffic
obstructing your path. Just keep looping around until you have a clear shot.

10.	Head over to the Dirt Track in the northwest corner, where you did the
Bumps & Grinds mission. Right underneath the train tracks here is a pointed
grass ramp that is just flat enough for you to launch off of. It's quite steep,
so you'll need a bit of speed, but fortunately the dirt track is positioned 
such that you can ride up along the left side of the track and head straight
up into the ramp. You'll need as much speed as you can muster. If you can
clear the tracks with some room to spare, you'll get credit for the jump.

11.	This is a tough one. Head over to the Ferry Terminal in Harwood. It's
the location at the northwestern-most spot on the map. Once you're there, head
around the back to the western pier, and head south quite a ways. At the north
end of this pier there is a grass ramp, and you need to have both speed and
accuracy to launch yourself between the two billboards, over the fence, and
land in the car park. Since you have to aim yourself while still maintaining
a high speed on the PCJ-600, this can be a real tough one. Be patient and 
you'll land it eventually.

12.	This jump is also located near the Ferry Terminal. Head around to the
northernmost roadway, facing eastward. As the road curves around at the
eastern end, you should see a boat angled with a wooden ramp inside of it
facing across the water. You need to get a good amount of speed up and turn
into the ramp. If you hit it cleanly, you'll clear the three trailers and land
on the pier beyond.

NOTE: You have completed all of the Unique Jumps that are available in Portland
at the moment. There is one that we will have to return to at a later time.



----------------------------
PORTLAND: PARAMEDIC MISSIONS
____________________________

DIFFICULTY: 8/10
REWARD: Infinite Sprint

1.	It's time for the most dreaded of the GTA side missions: the Paramedic
Missions. This is probably the toughest challenge you've faced yet in the game.
It works very similarly to the Punk Noodles mission that you've already
completed, but it's much tougher, for numerous reasons. Steal an ambulance
from the hospital and hit the button to activate the mission.

2.	The Paramedic Missions are level based. On the first level, you must
pick up one passenger, and on each subsequent level you will be responsible
for an additional passenger. To complete the mission, you must finish Level 12,
which, as you may have guessed, involves picking up 12 passengers and getting
them to the hospital under strict time constraints. On top of that, your
ambulance can only hold three passengers, so you must return them to the 
hospital before getting any more.

3.	As you can imagine, this mission requires careful strategic planning
and a steady hand. Your ambulance will flip very easily if you aren't careful,
but if you plan properly and make few mistakes, you shouldn't have to drive
very fast for most of the mission. Also, you should activate the emergency
sirens on the vehicle. This will make most vehicles get out of your way, which
makes it much easier to navigate traffic when things get dicey.

4.	For each level, especially those after Levels 4 or 5, you should pause
the game immediately after the blue dots appear and check the map. Here you
will want to formulate a strategy. Use common sense, but also realize that
there are a few guidelines you will want to follow.

5.	When the level begins, you will have a short amount of time to get the
first passenger. For each passenger you pick up, you will get a designated
time bonus (the amount depends on the particular arrangement of passengers.)
For this reason, you should look for a cluster of two or three passengers near
the hospital that you can pick up quickly. The time bonuses are cumulative, so
it can be critical that you build up some time before you chase after some of
the passengers that are further away.

6.	Once you've got a little more time, you can get the other passengers.
Constantly check the map and figure out which three passengers you plan to get
next and what route you will take to get them. Make sure you are making the
most economical use of your time, because a couple bad decisions will cause you
to run out of it and force you to begin the sequence anew.

7.	Avoid pissing off the cops. Don't run pedestrians over and do your best
to evade their cars on the street. If you bump a police car and get a wanted
star, just keep moving and it will probably go away. Obviously, if you get
busted, the mission will end in failure.

8.	Try to avoid damaging the Ambulance too much, especially in the early
levels when time shouldn't be as much of a factor. The Ambulance can take some
abuse, but you want to avoid being close to having it catch fire when you're
on the last level or two.

9.	Remember: Make good use of your map. On the later levels you would do
well to check it after almost every passenger to calm your nerves and make sure
you know where you're going and have an idea of where you're going next. This
preparation will do wonders for your performance, especially if time gets
tight.

* When you have completed Level 12 of the Paramedic Missions, your character
will never get tired when sprinting. This is an extremely valuable ability,
because at times you will find yourself separated from transportation and it
will allow you to avoid taking too much damage while retreating.



-------------------------------
PORTLAND: FIRE FIGHTER MISSIONS
_______________________________

DIFFICULTY: 6/10
REWARD: Character cannot be harmed by fire.

1.	This mission is similar to the Paramedic Missions in that you must
complete 12 levels in one continuous run to finish it, but it is a bit easier.
To start the mission, steal a Fire Truck. There is usually one parked outside
the station in Harwood near the Auto Shop and the Junkyard.

2.	When the mission begins at Level 1, you will have one burning car to
contend with. Drive the truck as quickly as possible to the location and spray
the car continously until the fire is extinguished. As you progress through 
the levels, people on fire will exit the vehicles and run around aimlessly,
and you must spray them as well. On the highest levels, you will have
multiple vehicles and multiple fleeing victims to deal with.

3.	You will get a limited amount of time at the outset of each level to
put out all of the fires. Fortunately, you only have to find one location, as
all of the burning vehicles and/or people will be in that area. Once you get
there, park your truck near the vehicle(s) and spray them.

4.	When people are running around, be careful not to move the truck too
much (if at all) because if you accidentally run over one, the mission ends in
failure. You shouldn't need to move the truck if you've parked nearby, because
the fire hose has remarkable range.

5.	Getting comfortable aiming the fire hose is critical to success in 
this mission. On the PS2 version, you use the right analog stick. I suggest 
that you hold the button down to spray with your right hand and then move your
left hand over to the right stick to control the hose. Most of the time, the
burning people won't stray too far, and you can aim your hose vertically as
well as horizontally to aim for people who are further away.

6.	You can tell when your spray is having the desired effect when you see
steam rising from the vehicle or person. Also, you can knock burning people to
the ground with the hose, which makes it much easier to adjust your aim to 
extinguish the flames.

7.	As in the Paramedic Missions, getting busted will end the mission
immediately, so try to avoid getting a wanted level. This is especially 
important in the Firefighter Missions because you will be stationary for a 
great deal of the time, making it easy for a cop to pull you out and ruin your
run.

8.	The fire truck is big and durable, but actually quite fast and 
maneuverable, all things considered. Use the hand brake for almost every turn.
Also, it can withstand quite a bit of punishment, so go ahead and smash
through traffic if you need to get to your destination in a hurry. Once again,
however, be wary of the cops.

* When you have completed Level 12 of the Fire Fighter Missions, your 
character will be flame-retardant. This will allow you to use fire-based 
weapons like Molotov Cocktails and the Flamethrower without fear of setting
yourself on fire.



------------------
PORTLAND: RAMPAGES
__________________

DIFFICULTY: 5/10 (on average)
REWARD: Progressive bounty collected depending on how well you defat

*	Rampages are enjoyable side missions that involve killing a certain
number of a certain type of character in a certain fashion within a certain
period of time. (Yes, I just wrote that.)

*	One common denominator in Rampages is that you need to keep moving
around to make sure that the people you need to kill are showing up. Don't
expect them to just walk into your sights. You need to proactively find
targets on most Rampages, and people don't spawn in the game unless you are
looking away from the spot that it happens.

*	All Rampages are started by picking up blue and white tokens that are
hidden throughout Liberty City. You will be told where the tokens are, what you
need to have in preparation for them, and (obviously) how best to complete
them.


RAMPAGE 1: PORTLAND VIEW

Preparation: Any car will do, but a faster one is preferable.

Location: Go to the train station in Portland View, behind the supermarket. If
you look behind a stone pillar situated a bit to the west of the train
station, you should spot the token easily.

1.	In this rampage, you will have two minutes to run over 30 pedestrians
with a car. You must be in a vehicle for the kills to count. You could use a
motorcycle if you really wanted to, but it's unnecessarily awkward for this
mission.

2.	Get in your car as quickly as possible and simply look for pedestrians
to squash. There should be plenty of them on the sidewalks around this area.
Just keep driving along roads and up onto the sidewalks at a decent speed and
you can mow down packs of them at a time.

3.	As always, keep moving around to get pedestrians to respawn. If none
seem to be appearing, just drive somewhere else and you should find some
eventually. You should have no trouble running over 30 people before the time
limit expires.


RAMPAGE 2: ST. MARK'S

Preparation: Full health and body armor.

Location: From your hideout, head west and right a couple blocks. You should
see a long sloping alleyway under an arch-like structure. This alleyway is
concrete with grass enclosures. As you walk down the alley to the east, enter
the first enclosure on the right and look at the back corner. The token should
be there.

1.	Make sure you have full health and body armor before attempting this
one, because you will almost certainly take a healthy pounding. Even with these
maxed out, you may still find yourself dying a couple times before you finally
nail it.

2.	You must kill 25 Leone Mafia members in two minutes with a shotgun. The
shotgun is a problematic weapon in this mission because the Mafia are all armed
with pistols and can quickly swarm you if you aren't careful. The problem is
that the shotgun's effectiveness is pretty limited at medium to long range, so
you're going to have to take some fire to get some kills. Just make sure you
don't get surrounded.

3.	Unless you hit guys almost point blank, you are likely going to have to
fire on them while they're on the ground to finish them off. Just keep locking
on to them on the ground until cash and/or their weapon becomes visible on the
ground.

4.	It might take about 30 seconds to find your first pack of victims, but
once you do, Mafia members will be all over the place trying to take you out.
If the cops get involved, it will make things a bit more difficult for you.
Go ahead and shoot them. You'll get more cops on your ass, but you'll take too
much of a pounding and waste too much time if you try to cycle targets around
them. If you successfully complete the Rampage, your wanted level will be
erased anyway.

5.	This is a tough one. Keep moving around and try to keep a reasonable
distance from packs of Mafioso and you'll eventually complete it.


RAMPAGE 3: ST. MARK'S

Preparation: None required.

Location: A block directly north of your hideout has an enclosure. The token
is in the northeastern corner of this enclosure.

1.	This Rampage might be difficult if you hadn't already completed the
Fire Fighter missions, but since you have, it's an absolute snap. Your mission
is to destroy seven vehicles using Molotov Cocktails. These cocktails can be
thrown from a distance or dropped at your feet.

2.	Since you're flame-retardant, you have the luxury of simply running up
to vehicles and dropping a Molotov cocktail, which will certainly burn any
vehicle if it is caught in the radius of the flame. Head to an intersection
or another area with many vehicles and throw a few cocktails. You can throw
them to your heart's desire, because you can't be hurt by them at this point.
Ideally you can create a logjam of vehicles and set off a chain reaction that
will result in the quota being met within seconds.

3.	If for some reason you are having difficulty locating cars to torch, 
you can blow up your own vehicle if necessary.


RAMPAGE 4: HEPBURN HEIGHTS

Preparation: None required.

Location: In the narrow gap between the concrete fence and the eastern wall
of the Borgnine Taxis building, directly opposite the Head Radio building in
Hepburn Heights.

1.	Again, because you're flame resistant, you can't really be hurt in this
Rampage. You are charged with incinerating 25 Diablos within two minutes using
a Flamethrower. Ordinarily, you'd need to be careful to stay away from the 
burning gang members, but with your fire resistance, you need not worry. Blast
away to your heart's content.

2.	The only potential difficulty with this Rampage is finding targets to
kill. If you roam around the area near the token along the roads, or drop down
near the the Construction Site or basically anywhere in Hepburn Heights, you
should notice packs of 5 or so Diablos, who are recognizable by the colored
sweatshirts they wear, along with the occasional baseball cap. Some of them
will be brandishing baseball bats.

3.	If you keep running around and allowing Diablos to respawn, you should
have no trouble finding 25 unfortunate burn victims.


RAMPAGE 5: RED LIGHT DISTRICT

Preparation: Full health and body armor.

Location: Head over to the freeway on the western side of the map. If you head
south from the hideout in GTA III (where you found one of the hidden packages)
you should notice an enclosure on one of the corner lots. This enclosure
conceals the Rampage token.

1.	Your job here is to use a Rocket Launcher to destroy 10 vehicles. This
shouldn't be too tough, considering that this freeway is one of the most
heavily trafficked areas in Portland. Make sure you keep yourself a decent
distance from the explosion when you fire, though, as rockets can damage you
as badly as it can the cars at which you're shooting.

2.	More than likely, the cops will show after you've bombed a few
vehicles. This is where you need to be extra careful not to let the cop stand
in your way when you fire at vehicles. If he's standing right in front of you,
do your best to sprint away from him (using the handy permanent sprint
capability.)

3.	If you look around enough and keep the splash damage from the Rocket
Launcher and the explosions it causes, you should have few problems with this
Rampage.


RAMPAGE 6: CHINATOWN

Preparation: Full health and body armor.

Location: Look for the T-shaped alley on the western edge of Chinatown,
about two blocks south of where you found the previous Rampage token. If you
enter this alley from the north, you will see the Rampage token next to the
left wall.

1.	This is a more straightforward Rampage. You must kill 30 Triads in 
two minutes with an AK-47. This mission is very similar to the Mafioso 
Rampage with the exception that you get to use an assault rifle that is much
more effective at medium-to-long range than the shotgun.

2.	When you grab the token, head out to the streets of Chinatown and 
look for some Triads. They are easily identifiable by their blue jackets with
red dragon insignia on the back. When you find a pack, stay back at a decent
distance and open fire. It shouldn't take more than a second or two to put one
down.

3.	While you should be able to keep a healthy distance, some Triads will
be packing pistols and can damage you severely in a hurry if you let them
surround you. Keep moving around and as soon as you start taking hits, sprint
as far away as possible and resume locking on to targets.

4.	If you can keep yourself healthy by keeping out of close quarters, you
should pass this Rampage pretty easily.

NOTE: You have now completed all of the Rampages in Portland. We will try some
more when Staunton Island and Shoreside Vale are unlocked.


STATUS CHECK: Check your stats. You should have completed 25% of the game,
have peformed 6 out of 20 Rampages, collected 35 out of 100 Hidden Packages,
completed 12 out of 26 Unique Jumps, dropped off 100 passengers, be on
Paramedic level 12, be on Firefighter level 12, and have delivered 55+ Noodles.

It's not necessarily obvious from your stats, but be absolutely sure you have
completed each of the above tasks in their entirety, so that there will be no
confusion later in the game.

Congrats! You've now completed all of the Side Missions that are available at
the outset of the game in Portland! There are a few more that will be unlocked
as we play through the story, but we'll get to those when they arise.

Now, after all this work, we'll finally "begin" the game...head to Vincenzo's
warehouse at Atlantic Quays (marked by the 'V' symbol on the map) and walk 
into the yellow marker to start.


---------------------------
VINCENZO MISSION 1: SLACKER
___________________________

DIFFICULTY: 1/10
REWARD: $100

1. 	Watch the briefing. Vincenzo says that they've got a dealer working 
the north Chinatown patch that hasn't been bringing any money in. You need to
go give him "some encouragement."

2.	The dealer's location is marked on your map. Drive at your leisure to
St. Mark's and pick him up. After the cutscene, you will be directed to drop
him off at his dealing location in Chinatown. To do so, just drive to the
yellow marker on the map. When you do, the mission is complete.

*	Vincenzo is your only current employer, so continue to work his
missions.


-----------------------------------
VINCENZO MISSION 2: DEALING REVENGE
___________________________________

DIFFICULTY: 3/10
REWARD: $500

1.	In the briefing (conducted with Vincenzo on the crapper, apparently)
you are informed that the dealer you dropped off previously has been killed.
The Sindaccos are moving into Chinatown and are dealing on Leone turf. You're
supposed to handle this situation.

2.	When you regain control, take a vehicle to the marked spot on the map
in Chinatown. On your way, you might as well stop by the Punk Noodles stand
and collect your protection money (it generates slowly up to a maximum of
$2000) from the Noodle Punk mission.

3.	When you arrive at the marker, you will see a cutscene in which you
confront a Sindacco dealer. The game strongly hints that you should fight the
dealer with your fists, but you can make a stronger statement by pulling out
your Shotgun. Once you have disposed of this dealer, you are informed that 
other Sindacco dealers are prowling Chinatown, and their locations are
indicated by red dots on the map. Both of them are nearby. Track them down
(they will have red arrows above their heads) and waste them to complete the
mission. You can also grab their cash for good measure, but it will be pocket
change to you by now.

NOTE: After completing 'Dealing Revenge', you will be notified that Capital
Autos in Harwood is looking for new salesmen. This is a thinly veiled hint
that a new side mission has been unlocked. Let's take care of it now.



----------------------
PORTLAND: CAR SALESMAN
______________________

DIFFICULTY: 6/10 (7/10 if you can't stand repetition)
REWARD: Capital Autos protection money and Hellenbach GT car in the building

1.	To begin this side mission, go to the Capital Autos lot in Harwood.
This is located fairly close to your safehouse, across the street from the gas
station and kitty corner to the Junkyard. You should see a yellow marker near
the front door. You can only activate this mission during business hours, so
wait until sometime between 8:00 and 18:00 hours.

2.	This can be a very frustrating and tedious mission, because you must
complete the entire sequence six times. To get to 100% in the game, you must
complete Level 6 in this mission, which is the level at which you will be able
to bring the Capital Autos shop under your "protection", which means you can
go collect money from them periodically through an icon, just like the Punk
Noodles stand.

3.	In this mission, you will find yourself in the car lot with four cars.
Under a time limit, you must sell each of the four vehicles to a prospective
buyer. From left to right, you have a muscle car, a sports car, a traditional
car, and an offroad car. To sell these vehicles, just get in and take the
potential buyer with you. For each car, you have a different objective. For the
muscle car, the buyer is a criminal and wants to see you run over pedestrians,
blow up cars, and evade the police. The sports car devotee wants you to drive
as fast as possible, to show him or her how fast it is. The traditional person
just wants a smooth, easy ride, and the offroad guy wants you to perform
crazy stunts. Once you have suitably impressed the customer, you can make the
sale. Unfortunately, it's not always that simple. If you're lucky, you can 
just return to the car lot before the time runs out. Occasionally, and more
frequently on the later levels, the customer will not like the color of the
car, and you'll have to run to the Pay 'n Spray to get it changed before you
can return to the lot and complete the sale. Also, with the sports car and the
traditional car, you must keep the car in pristine condition at all times, 
which will often require a trip to the Pay 'n Spray and then a careful ride
back to the lot to complete the sale. I strongly recommend that you find the
Pay 'n Spray (in the Red Light District near Hepburn Heights) and mark it with
your personal map marker, so you will always know where it is in a crunch.

4.	For each sale you make, you get a commission and an extra 110 seconds
to your total timer, which is cumulative. You can sell the cars in any order,
but for reasons that will become clear to you, it is wiser to attempt it in
this order: 1) Offroad, 2) Speed, 3) Traditional, and 4) Muscle.

5.	As you can imagine, the toughest car to sell is the offroad car, which
will usually be either a Bobcat pickup truck or a jeep. To sell this one, you
can either take tons of bumps and smaller jumps in the Junkyard or you can
attempt to sell the car in one maneuver by doing a unique jump. The latter
course is preferable, because if you flip the car over and destroy it, you 
fail the mission. Unfortunately, this is also a risk with the unique jump, but
you only run it once. The closest jump that will give you sufficient air to
sell the car in one shot on each of the six levels is the one in St. Mark's,
where you jump over the Supermarket and land near the Docks. From the car lot,
just make a left out of the lot and make the next left up the hill and you'll
find yourself on the straightaway that leads to this grass ramp.

6.	I recommend that you save your game with the time between 7:00 and
17:00 after each level of this challenge you complete. This way, you can
attempt the risky offroad sale first, and if you can't keep the car on its
wheels, you can just reload instead of having to go all the way back to the
car lot and hope the time is still right for the mission. There doesn't seem
to be a good way to ensure that you will make this jump safely, especially 
with the Bobcat, so it's pretty much just a matter of trial and error. When
you land the jump, you'll need to be careful not to get pulled out of your car
by the thugs in Portland Harbor, because if you leave the car at any time, you
fail the mission.

7.	Once the Offroad vehicle is sold, hop in the sports car. You could head
down to the freeway area, where there is a long straightaway that will allow
you to build up speed, but the problem is that you will very likely damage your
car in the process. I suggest that you make an immediate right out of the car
lot and drive down the dirt path to the Junkyard, and then head up the ramp to
the pier, where you can get a lot of speed and there is no risk of crashing 
with other cars. There is, however, the possibility that you will fly off the
pier into the water, so you'll have to get familiar with where you need to turn
to stay on it. Keep in mind that you can't go too slowly for too long at any
point or you'll fail the mission. You need to keep a decent speed up as you
get to the pier. Don't be reckless, but you have to at least move at a decent
clip. Make a left at the top of the pier and head toward the containers, and
then quickly to a handbrake 180 and you should have plenty of room to open up
the throttle. Make your turns smoothly and you should only have to do one
run eastward along the pier. When you have made the sale, occasionally you
will need to head to the Pay 'n Spray. If this is the case, don't worry about
damaging the car on the way there, since you're getting it repaired anyway.
If not, carefully head down from the pier and return to the lot. Fortunately,
the toughest two sales are over now.

8.	The traditional car is by far the easiest to sell, and should give you
the chance to get some extra time for the final sale. All you have to do here
is drive slowly, tapping or easing softly on the accelerator, for a certain
length of time to make the sale. I recommend that you just do a short lap
on the streets around the gas station; usually you will have impressed the
customer enough by the time you loop back around to the car lot. Again, there
is the possibility that you will have to get the paint changed, although it
seems less likely on this sale than on the others. If you damaged the car, get
to the Pay 'n Spray, but if you didn't, just head carefully back to the lot.
In the latter case, you should have given yourself a nice time cushion for the
final sale.

9.	The last sale you should make is the Muscle car. This one is quite
enjoyable, but it can be frustrating if you can't find enough pedestrians to
smash. Usually, however, unless you had gained almost no bonus time on the
previous three sales, time shouldn't be too much of a factor even if victims
are sparse. The basic strategy is to prowl around the streets looking for 
pedestrians on the sidewalk to squish. Each pedestrian you kill will bump up
the sale meter. When you've killed enough to get a star, time permitting, you
should drive around and avoid hitting any more pedestrians until the wanted
star goes away, at which point you'll get a nice bonus for evading the cops.
The reason you save this one for last is that if you get two stars, which is
not that hard to do, it could require an extra trip to the Pay 'n Spray that
might cause an excessive time crunch, or it can result in failing the mission
if the cops ram you with the traditional car or the sports car. At any rate,
squish enough pedestrians (you'll find a few eventually, even if the streets
seem deserted) and evade enough cops, and you'll impress the customer. You may
need to change the paint color at the Pay 'n Spray, but the customer won't care
if it's damaged.

10.	You need to repeat this process five more times to complete Levels 2-6
of this mission. As the levels progress, the strategy remains the same but it
will take a little more to impress the customers and you are much more likely
to have to change the paint color, which adds to your time crunch. Once you
finish a level, you can save your game and return at any time to start at the
level at which you left off. The game will immediately throw you into the next
level after you complete one, and the timer remains cumulative. It is
hypothetically possible to complete all six levels in one shot in this mission,
but it's highly unlikely because of the precarious jump required for the
Offroad sale, and the moderate difficulty of the Sports car sale. Once you've
failed, save your game to store the progress you've made, and return.

11.	This mission may take quite some time, because of the frequent loading
and risk of the Offroad sale, but it's really more of an endurance test than
one of skill. When you complete Level 4, you will be able to grab the
Hellenbach GT, a very fast and maneuverable 60's-style muscle car, from inside
the car showroom. You'll need to smash out the glass to the left of the entry
door to get in there. When you've completed Level 6, the Capital Autos store
will regenerate "protection money" like the Punk Noodles stand, up to a
maximum of $4000. Collect this whenever you're in the area, and pat yourself
on the back for completing this arduous and long-winded challenge.

*	You can continue the Car Salesman mission past Level 6, but there are
no additional worthwhile rewards (other than cash, which you can get there for
free from the protection icon anyway) and Level 6 is all that's required for
100%, so we'll stop there. Don't worry, you won't feel like doing this again
for a long time once it's done.


NOTE: After our long, but lucrative, moonlighting session in the automobile
industry, let's return to work for Vincenzo.


-------------------------
VINCENZO MISSION 3: SNUFF	
_________________________

DIFFICULTY: 3/10
REWARD: $500 and the Pistol available at AmmuNation

1.	It looks like JD O'Toole, a Sindacco-affiliated strip-club operator,
wants to change teams. Your mission is to take out his Sindacco bodyguard to
get him to join the Leone cause.

2.	You will be instructed to go to the Pay 'n Spray. Even though all you
can buy is a pistol at this point, which you get for free at your safehouse,
you have to go there anyway. Follow the marker and enter the shop. Vincenzo
has arranged for a free pistol here, so go ahead and "buy" it and head back
out to your car.

3.	Follow the new marker to the Construction Site. When you park, you'll
see a brief tutorial cutscene telling you how the combat system works. Switch
to your Shotgun, lock on, and blow away the two guards in front of the tunnel.
Continue through the tunnel and blast the other two guys. Head around to the
back of the site and you'll see the main target in the distance. It may take
two or three shots from the Shotgun to kill him, but you should have plenty of
ammo from your safehouse pickup by this point. Once he's dead, pick up his
cell phone and JD will give you a call.

4.	You now need to take the Sindacco car to the Pay 'n Spray. It should
be right up the street from where you exit the construction site. You won't
have to pay for this spray job, but you should be loaded at this point anyway.
Once the car has been sprayed, you've completed the mission, and will be 
rewarded with a paltry $500.

NOTE: After this mission, you will be able to work for JD O'Toole, marked by a
J on the map in the Red Light District. For now, though, let's continue
Vincenzo's thread.


----------------------------------
VINCENZO MISSION 4: SMASH AND GRAB
__________________________________

DIFFICULTY: 4/10
REWARD: $1000

1.	It seems that some of Vincenzo's guys have gotten themselves into a bit
of a fix during a routine heist at the gas station. You need to bail them out
of a jam. This mission has a pseudo-time limit, represented by the 'Leone'
health bar that will steadily deplete as you approach the gas station, so don't
hang around all day.

2.	You'll need a four-seater car to pick up Vincenzo's guys. There should
be a Leone Sentinel parked next to the wall of his warehouse, but if there
isn't, just head out to the street and jack a taxi or another car. The game
will tell you if it's not spacious enough, but that should be obvious.

3.	Once you've got the car, head north to the blue marker. You'll see the
guys in the back corner of the station, fighting off some cops. You should be
able to drive quickly into the station, pick up the guys, and loop around back
out without too much trouble. Make sure they're all in the car before you take
off. Unfortunately, you'll get a 3-star wanted level as soon as you enter the
gas station.

4.	You need to lose the heat, so head over to the Pay 'n Spray (you should
be very familiar with its location by now.) The cops will be bringing the heat,
but just drive quickly and use evasive tactics to keep away from them while you
approach the Pay 'n Spray. With a 3-star level, they will put out spike strips
that will puncture your tires and make controlling the car very difficult. If
this happens, you can still make it to the Pay 'n Spray, but it will be a bit
harder.

5.	Once the car has been sprayed and repaired, which should include your
tires if they were blown out, head back to Vincenzo's, which should be an
uneventful ride. Once you hit the yellow marker, the guys will head to the
warehouse and you'll have completed the mission.


------------------------------
VINCENZO MISSION 5: HOT WHEELS
______________________________

DIFFICULTY: 4/10
REWARD: None

1.	Vincenzo has a car full of drugs hidden out near the Harbor, and he's
being monitored by the FBI, so you'll have to get it for him.

2.	Head over to the marker and you'll find a Banshee in the corner of a
deserted lot. You'll be instructed to take it to Vincenzo's lockup, but
suddenly the cops will appear and block you off. When you regain control, back
up a bit and floor it out of there. You'll have a 3-star wanted level again,
but this time you're much further from the Pay 'n Spray, and you have to lose
the cops. Just head to the Pay 'n Spray, doing your best to avoid the cops.

3.	The Banshee is not very durable and flips easily, so don't do anything
too crazy. You will probably get your tires knocked out by a spike strip, but
just carefully make your way to the Pay 'n Spray. Once the car is resprayed,
make sure that you don't run over any pedestrians or commit any crimes while
the stars are blinking, or your wanted level will return to 3 and you'll have
to get it sprayed again.

4.	Once you're clear, drive to the marker on the map (Vincenzo's lockup),
which is just a block from your safehouse. You'll have a nice little chat with
Vincenzo on the phone, and it looks like you're not going to take his crap 
anymore. Drive the car to the car crusher and park it in the yellow marker.
When the car is crushed, you complete the mission, but you won't get any cash
for this one (for obvious reasons.)


NOTE: After this mission, Ma Cipriani will call you and razz you for never
coming to visit her. You can now do missions for her. We're done with Vincenzo
for now. You can now work for either JD O'Toole or Ma. Ma doesn't seem to be
in a great mood at the moment, so let's start out with JD. 

NOTE: There's one issue with JD; he can't be seen with people dresssed up like
Leone mobsters, so if you are wearing the Leone suit, change into your Casual
Clothes outfit at your safehouse before you start JD's missions. When you have,
head to his strip club in the Red Light District (you'd probably recognize it
as Luigi's club in GTA3) and walk into the marker in the alley to start.


---------------------------------
JD O'TOOLE MISSION 1: BONE VOYEUR
_________________________________

DIFFICULTY: 4/10
REWARD: $500

1.	You interrupt JD's experimental sex exploits to ask for the money, and
he tells you that his call girls aren't paying up as much they should. You need
to prowl the streets with him and get the girls to pony up some cash.

2.	Leave the alley and hop in JD's van. When you do, an "owed money" meter
will appear. You must collect $700 from the girls before they leave the streets
for the night. You have four hours (four minutes of real time) to collect this
money. Unfortunately, you're going to have to find the girls yourself. They are
all working in the Red Light District, so it shouldn't be too hard to find 
them. As you're driving, blips will appear to show you where they are.

3.	Some of the girls will be standing alone, so all you have to do is 
park next to them and they'll make a pithy comment and cough up some money.
Some of them, however, are being escorted by rival pimps. You need to take
these guys out and take their money. They will usually run away if they see
you, but you can run them over or drive next to them, hop out, and blast them
with your Shotgun. Since you have to get out to take their money anyway, you
might as well do the latter. Don't get too far from the van, and you should
collect all the money in plenty of time.

4.	Return to JD's club and drive into the marker to complete the mission.



---------------------------------------
JD O'TOOLE MISSION 2: DON IN 60 SECONDS
_______________________________________

DIFFICULTY: 4/10
REWARD: $1000 and Micro SMG available at AmmuNation

1.	JD says the cops are on the way for a raid, and Salvatore happens to
be at the club at the moment paying a visit, so you need to get him out of
there so as not to inconvenience the boss.

2.	When you take control, Salvatore will be sitting in a parked Leone
Sentinel at the curb right outside the alley. Unfortunately, the cops are
already on to you, and you'll have a 2-star wanted level. Quickly run to the
car and hop in. You need to lose the cops before you can take Salvatore home,
and the easiest way to do that is to head to the nearby Pay 'n Spray. It is
located on the same street as the club, but you don't want to have to turn
the car around and head straight into the cop presence, so just make a right
and loop back around to get to it.

3.	Once the car is sprayed and you no longer are wanted by the cops, you
can safely drive Salvatore back to his mansion in St. Mark's. When you do,
Salvatore will compliment you and offer you to come back sometime for some
work. Mission complete.


NOTE: You can now accept missions from Salvatore. He's the boss of the family,
however, so we'll save his missions for later. His mansion is now marked as 'S'
on the map.

NOTE: After this mission, you can now buy the Micro SMG from Ammu-Nation. This
is an automatic weapon whose primary advantage is that you can fire it while
driving a vehicle. Head over there now and buy it; you'll find it valuable for
some upcoming missions. You should have tens of thousands of dollars by now, so
go ahead and buy 3 or so. When you have, return to JD's club and continue his
missions.


------------------------------------------
JD O'TOOLE MISSION 3: A VOLATILE SITUATION
__________________________________________

DIFFICULTY: 6/10
REWARD: $1000

1.	JD will inform you that the Sindaccos are looking to blow up the Leone
Casino in St. Mark's. You must prevent this from happening at all costs. When
you take control, you will be instructed to go to the Casino. Before you do,
however, stay in the back of JD's club and head up the staircase to the roof.
Walk up to the next building and drop to the lower roof. If you look to the
building diagonally to the right from here, you should see an AK-47 pickup icon
under the sign. Jump to that rooftop and grab the AK-47. It will be useful in
this mission. Also, make sure you have some Micro SMG ammo, because it will
also be critical for this mission. Full body armor and health are also a plus.
You don't have a time limit to get to the casino, so take your time and get
prepared.

2.	Once you are properly equipped, find a motorcycle (preferably a PCJ-
600) and take that to the casino marked on the map. When you arrive, JD will
call you and tell you that the Sindaccos are on their way to assault the
casino. When you regain control, hop back on your bike. If it disappeared,
just grab the nearest car you can find (hopefully something reasonably fast
and with good handling) because you don't have much time.

3.	There will be a red dot on the radar that indicates the Sindacco
vehicle. There will be three waves of Sindaccos. Your best bet is to flush
them out before they get near the casino, because one of them will immediately
rush to plant a bomb. Once a bomb is planted, there's nothing you can do to 
stop it from exploding. Two bomb blasts will take out the casino and you will
fail the mission. For this reason, you need to try to get the Sindaccos
before they arrive.

4.	Watch the radar and try to get a sense for where you can head them off.
If you're on a motorcycle, drive up behind them and start blasting (you can
shoot straight from the motorcycle, which makes the drive-by much easier.) If
you don't have a bike, you need to try to block them off and fire at them
through the window. If you damage the car enough, they will stop and get out
of the car. When they do, hop out of the car (or off your bike) and waste them
with your AK-47.

5.	There will be two additional cars, the first a typical car, and the
second a Patriot. You need to perform step 4 again for each of these vehicles.
If you're good (and lucky) you will kill all of the Sindaccos without them
ever reaching the Casino.

6.	Once you've taken out their three cars, they will try a different tack.
A truck loaded up with a bomb will be driven and parked next to the casino.
If you still have your bike (or a bike), track this truck down and shoot at it
before it can get to the casino. If you can destroy it before the cutscene
starts, the mission is complete. If you are stuck with a car, you're better off
waiting for the truck to arrive. When it's parked, you'll have a short amount
of time to hop into the truck and drive it away from the casino. There is a
distance meter that you must fill up before you can get out of the truck and
run away. You need to be careful not to get caught in the blast yourself. If
you either destroy the truck before it arrives or can move it safely away,
you've beaten the mission.


-------------------------------------
JD O'TOOLE MISSION 4: BLOW UP 'DOLLS'
_____________________________________

DIFFICULTY: 5/10
REWARD: $1000

1.	JD tells you that the crucial factor to the Sindaccos' operation in the
area is "The Doll's House," a combined casino and bordello in Hepburn Heights.
You need to take it out in retaliation for the attempt on the Leone casino in
the previous mission.

2.	You need to find a car to have fitted with a bomb. You can't use a
motorcycle. Grab anything that's in the street and you will be instructed to
take the car to the bomb shop in Harwood. This is directly beyond the Capital
Autos dealership, and can be accessed easily by the dirt road leading off to
the right immediately before the Junkyard entrance.

3.	Drive into the garage (with the 8-Ball logo) and the car will be wired
up with an explosive device. At this point, you need to drive carefully, as
if you damage the car excessively the bomb will explode prematurely, killing
you and failing the mission. There's no time limit, so slowly drive to the
marker.

4.	As you approach The Doll's House, you'll notice that there are a few
Sindacco guards. Apparently, the prospect of retaliation isn't lost on them.
You might be tempted to get out of the car a ways back and kill them all
before attempting to park the car, but the game won't let you change weapons
until the bomb is detonated. So simply drive through the two at the front and
quickly turn right into the garage. Don't let them pull you out of the car.
Once it's parked properly, get out and run across the street. You'll take some
damage from the guards, but it won't be too bad, especially if you have your
body armor.

5.	Once you are a safe distance away, you will be prompted to detonate
the bomb. Do so with the circle button and enjoy the show. The Doll's House
is a pile of rubble and you've completed the mission.


NOTE: Now that you've blown up this building, there are a few things available
to you that weren't at the beginning of the game. Let's collect them now.


-------------------------
PORTLAND: HIDDEN PACKAGES
_________________________

15. You can find this Hidden Package in the ruins of The Doll's House, on the
ground level. It is behind a short wall with small beams leading up to a
larger wall on the western edge of the ruins.


----------------------
PORTLAND: UNIQUE JUMPS
______________________

13. You'll definitely need a PCJ-600 for this one, and it's quite tough. Head
to the ruins of the Doll's House, and you should notice a cement ramp rising
from the debris, pointing out toward the construction site. You need to hit
this ramp at a high speed, angled slightly to the right, in order to land on
the roof of the construction site. Unfortunately, there isn't much room for
you to get the speed you need, so you'll have to start at the end of the road,
near the alley, and build up speed. Then you'll need to carefully turn into
the Doll's House and hit the ramp heading slightly to the right, which will
carry to the right rooftop. You'll need plenty of speed and just the right
angle to nail this one. It should be pretty obvious when you land it, but it
will likely take quite a few tries. Once you land it, though, hold down both
the normal brake and the emergency brake, because there's something else up
here that you're going to need.

-------------------------
PORTLAND: HIDDEN PACKAGES
_________________________

16. Once you're up on the rooftop of the construction site by landing Unique
Jump #13, head up the stairs and turn left. You should see a ramp-like
structure up there, and next to it is a Sniper Rifle pickup. Go ahead and grab
it, as it's very expensive to buy when it's available (which it isn't yet.)
Now head back down the stairs. On the northwest side of this rooftop, you
should notice a gap between a bluish/green glass structure and the wall. You
need to carefully drop down this gap and land on the rooftop below. Here you
will find the hidden package. Make sure you save as soon as possible here,
because you don't want to have to do all this again.


NOTE: You have now completed all of the Unique Jumps available in Portland.
There are still three Hidden Packages that we cannot get yet, however. Check
your stats to make sure you're up to date before moving on. You should have
collected 37 out of 100 Hidden Packages and have completed 13 out of 26 Unique
Jumps.

Now that we've collected the hidden spoils from the former Doll's House, let's
get back to the missions. We're done with JD O'Toole for now, so let's go pay
Ma that visit she's begging for. Head to Marco's Bistro up in St. Mark's and
walk into the yellow marker ('C' on the radar and the map.)
 


-------------------------------------
MA CIPRIANI MISSION 1: SNAPPY DRESSER
_____________________________________

DIFFICULTY: 4/10
REWARD: $100

1.	Ma isn't too happy with the fact that you didn't call while you were
away, and implies that Giovanni Casa is a better man than you, even though he's
apparently a pervert. Ma doesn't believe this rumor, so it looks like you have
to go on a bit of a reconnaissance mission.

2.	Head back to your apartment and enter to pick up your camera. Grab it
and head back outside. Now you'll need to go to the deli where Giovanni works.
Head to the marker to his deli in Chinatown. Casa hops in a full-size van and
drives off. You need to follow him. Stay back a bit so he doesn't get spooked.
There isn't a marker for him on the radar, so make sure you don't let him lose
you, but he's driving so slow this shouldn't be an issue. If he gets too far
away or you get close enough to spook him, you fail the mission.

3.	Follow the van as he weaves around Chinatown. After a while, the van
will stop and a couple of street-walking girls will enter the vehicle. Stay 
on the van's tail as it heads around to Callahan Point. He'll get off on a 
dirt road on you'll see a cutscene in which he shows his true colors. He'll be
chasing the girls around for a while, so take this opportunity to get a good
photo. Head over toward the wall on the left and find an unobstructed view of
the action. Don't get too close while doing this. Get out the camera, zoom in,
and take a picture of him. You only have enough film for three shots, so make
them count. When you get a good one, Casa will get freaked out and take off.

4.	All you have to do now is return to Marco's Bistro to show Ma the
picture. Drive back there and walk into the marker. Ma's not impressed with
your exploits, but you've completed the mission.


-------------------------------------------------
MA CIPRIANI MISSION 2: BIG RUMBLE IN LITTLE CHINA
_________________________________________________

DIFFICULTY: 4/10
REWARD: None

1.	Ma seems to have it in her head that you are afraid of the Triads.
Your mission is to take out a couple gangs of Triads to show her that it's
actually the other way around.

2.	When you take control, there will be a couple red markers indicating
places in Chinatown where the Triads congregate. Head down to Chinatown and
you'll see that one of the red markers indicates a Triad Fish Van that you
need to ram off the road. Get a car, preferably one with decent speed and
durability, and start hitting him. Your goal is to either ram the van until
it explodes or block it off so the driver gets out. A faster method, however,
is to use your Micro SMG to fire on his car repeatedly. When he gets out,
either run him over or hop out and blast him with your shotgun. One down, one
to go.

3.	The second marker is located in a blocked-off alley, so you can't take
your vehicle with you. Stop at the end of it by the metal posts and run on in.
There are three Triads standing in close proximity here. Stop a medium distance
away from them and shoot one of them with your shotgun. You might be able to
knock down two of them with one blast. Keep locking on and firing. When they're
dead, the mission is complete. Take their cash and weapons before you head
back.



-----------------------------------
MA CIPRIANI MISSION 3: GREASE SUCHO
___________________________________

DIFFICULTY: 5/10
REWARD: $1000 and Street Racing side missions become available

1.	Ma talks about how that Sucho boy treats his mother so much better 
than you do. Sucho is a street racer, so your goal is to humiliate him by
winning one of his races, and then take him out to show Ma who's in charge.

2.	Get a relatively fast car. There is usually a Leone Sentinel parked in
the lot of Marco's Bistro, but if not, find a Kuruma or another reasonably
fast and maneuverable vehicle and head down to Portland View, where the race
will begin. You don't really need the speediest car in the world to win this
race, and because you're going to be cleaning some clocks afterward, you might
be better off with a car that can take a beating.

3.	Once you've got your car, head down to the yellow marker. A countdown
will begin and when it starts, you will start the race. None of the other cars
are particularly fast, and they will often get into trouble with traffic, so
don't worry about trying to take the lead to early. The race is fairly long,
and you'll travel pretty much a full lap through Portland, so there's plenty
of time. Odds are you'll wind up in first without ever really trying to take
the lead.

4.	Try to keep your car in decent shape, but don't worry if you take a
few hits. Use the handbrake for the sharp turns (this allows you to keep much
of your speed) and always glance at the radar to get an idea of where the next
checkpoint will be. The only way you can really lose this race is if you
destroy your car or head in the wrong directions for checkpoints.

5.	When you've one the race, you'll see Sucho in his car. You need to ram
him off the road, much like you did the Triad Fish Van in the previous mission.
You can also try to blow his car up by using the Micro SMG to fire on it.
Just keep hitting him, shooting him, and trying to block his path until he gets
out of the car. When he does, either run him over or give him a shotgun blast
and the mission is complete. 


NOTE: After this mission, you will be informed that you are being discussed in
the underground street racing world, and that you may be contacted about some
races. This is a subtle hint that you should check pay phones for possible
racing missions. There is one available now, but we'll wait until both of these
side racing missions in Portland are unlocked before we do them. Go back to
Ma's for another objective.


--------------------------------
MA CIPRIANI MISSION 4: DEAD MEAT
________________________________

DIFFICULTY: 5/10
REWARD: $500

1.	Apparently Giovanni Casa stopped paying protection money after you
took those lurid photos of him, so Ma's not happy about you and challenges you
to do something about it. You need to take care of this guy for good, and do
it in a symbolic fashion.

2.	Grab any vehicle and take it to Casa's delicatessen in Chinatown. When
you drive into the marker, you'll get Casa to follow you. You'll need to take
Casa to the Sawmill in Trenton. When you approach the yellow marker, the gate
will open. Drive in and go to the next marker to head inside. Casa, who snivels
the whole way on the ride, continues to do so as they enter the sawmill.

3.	Suddenly Casa gets the picture and starts frantically running around
the building. You need to kill him, but to make a statement, you need to do it
with nothing but an axe. This is tricky because Giovanni is surprisingly quick.
In fact, if you just chase him around it will be very difficult to hit him,
even with your Infinite Sprint ability.

4.	The trick to getting him, as the game will tell you through prompts, is
that you must sneak up on him. To do this, let him run away and watch the route
he takes to get there. You need to avoid taking the same route and try to get
to his location from the opposite side. When you get close to him, lock on and
start hacking. You may not be able to kill him before he runs off again, but
just repeat the process if necessary and he'll be finished.

5.	Now that you've filled a van with a new kind of meat, you plan to take
it to his delicatessen so his customers can enjoy. First, however, you need to
lose the cops. You only have a 2-star wanted level. Be careful; there will be
cops waiting for you at the exit. Pick up some speed and smash through the
mini-barricade they've set up. It's important that you keep moving, because if
they bust you the mission is a failure. Once you've gotten past them, drive 
carefully but quickly to the Pay 'n Spray in the Red Light District. You
shouldn't have too much trouble with the cops with only two stars.

6.	Once the heat is lost, just make your way back to Giovanni's deli and
drive to the yellow marker. The deli clerk tries the "special" delivery, and
seems to be impressed. More importantly, you've completed the mission.	


-------------------------------------
MA CIPRIANI MISSION 5: NO SON OF MINE
_____________________________________

DIFFICULTY: 6/10
REWARD: None

1.	This is probably the toughest story mission you've faced so far. Make
sure you have full health and body armor, and it might not hurt to grab another
AK-47 pickup from the rooftop in the Red Light District before you start the
mission.

2.	Ma Cipriani has finally had it with you, to the extent that she's
called out a hit. Apparently, the hitmen have a higher opinion of your combat
prowess than she does, because they will bring quite a bit of firepower to
take you down.

3.	The hitmen will arrive in four separate waves. The first two won't be
too much trouble; they are armed with pistols. The third wave will have Micro
SMG's, and the fourth wave will have AK-47's, which can be lethal in the blink
of an eye at close range.

4.	when you regain control, quickly maneuver yourself so that you can
fire on the hitmen. Just run around the street and pick them off by locking on
and firing away with your AK-47. The AK-47 has tremendous range, so don't be
afraid to fire from a distance.

5.	A general strategy is to retreat back to the restaurant when cars are
arriving. This way the hitmen will get out of the car where they can be more
easily dispatched. When they get out, run out into the street and try to get
some distance before you pick them off. You will most likely take hits during
the first few phases, but you should be able to keep at least some of your
armor for the last wave. If you are really badly damaged, there is a health
icon on the porch of the restaurant, but try not to use it until before the
last wave unless you're really desperate.

6.	When the last wave arrives, take special care to put some distance
between you and your assailants, or their AK-47's will melt you like butter.
Get as far away as you can once they've left the vehicle, and turn around,
lock on and fire. If they get back in the car, get close enough to it (without
getting run over) to lure them back out, and then sprint away, lock on and
fire.

7.	If you're skilled enough at evading, you can do this mission without
losing much health at all, especially with your Infinite Sprint ability. When
all four waves of gunmen have been eliminated, the mission is complete and the
Ma Cipriani mission strand is (understandably) concluded as well.


NOTE: When you complete this mission, you will be notified that the contract
on you is still out, so be aware that hitmen may occasionally try to kill you
at random intervals while you're out roaming the streets. The game will warn
you when hitmen are in the area. This isn't too big of a deal, and can in fact
be beneficial, because there is usually only one car to deal with, and a
couple of hitmen are much easier to take down than a whole wave. You can also
take their cash, weapons, and body armor when you kill them.

Now that you've finished Ma's missions, the only employer left at the moment
is Salvatore Leone, the boss of the family. Head up to his mansion in St.
Mark's and enter the marker by the entrance to the foyer.


------------------------------
SALVATORE MISSION 1: THE OFFER
______________________________ 

DIFFICULTY: 2/10
REWARD: $500

1.	Salvatore laments the difficulties his organization is encountering.
He wants to be able to unload drugs at the docks during the strike, but the
woman in charge of the union, Jane Hopper won't have it. You're supposed to
go pay her off and tell her that Salvatore wants a meeting.

2.	Head down to the docks, where you'll see a yellow marker in front of
the entrance. Hopper brushes off your request for a meeting, and soon you find
yourself surrounded by a pack of disgruntled dock workers.

3.	When you regain control, resist the urge to kill the dockworkers,
because all you have to do to beat this mission is exit the docks. With your
infinite sprint ability, there's almost literally nothing to this. Just head
eastward, and eventually you'll see the entrance. As soon as you reach the
street, the mission is complete. Easy as pie.


--------------------------------
SALVATORE MISSION 2: HO SELECTA!
________________________________

DIFFICULTY: 3/10
REWARD: $500

1.	Salvatore, despite his troubles with the Union boss, Jane Hopper,
thinks he can influence the dock workers themselves. Your mission is to pick
up six prostitutes and deliver them to the docks. You'll have slightly over
six hours (or six minutes in real time) to do this, as the workers' strike
shift ends at that time.

2.	Grab the Leone Sentinel that's marked outside the mansion and get
moving. There are eight girls in Portland that are potential pickups, and
they are all noted by a blue marking on the map/radar. Start by heading over
to the gas station in Harwood. There's a john doing his thing in his car, with
a couple of thugs nearby watching it. You need to disturb the john to get the
hooker to come with you. A shotgun blast to his car should do the trick. Waste
the sinners and the girl will follow you to the car.

3.	Head down the block to Hepburn Heights, where a girl is walking down
the sidewalk. Stop near her and she'll hop in.

4.	Drive over toward JD's strip club in the Red Light District, and
you'll see another streetwalker on the sidewalk. Pick her up. Now that you 
have three passengers in the Sentinel, you'll be instructed to drop them off
at the docks. Do so. Drive quickly but not like a maniac, as you should still
have plenty of time.

5.	The dock entrance is marked by a yellow dot on your map/radar, but you
should be very familiar with where it is by now. When you arrive, stop in the
middle of the yellow marker and the girls will get out. Once they're deposited,
head over to Trenton to pick up the next girl.

6.	Cut through the grass over toward the hospital and you should find the
fifth girl on the sidewalk on the opposite side of the street. The last gir