____           _   _                       _
              / __ \         | | | |                     (_)
             | /  \/ __ _ ___| |_| | _____   ____ _ _ __  _  __ _
             | |    / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` |
             | \__/\ (_| \__ \ |_| |  __/\ V / (_| | | | | | (_| |
              \____/\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_|
            + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ___ _   _ ___  ___ ___    ___  ___   ___   _   ___ _  ___  _ ___ ___ ___ 
   / __| | | | _ \/ __| __|  / _ \| __| |   \ /_\ | _ \ |/ / \| | __/ __/ __|
  | (__| |_| |   /\__ \ _|  | (_) | _|  | |) / _ \|   / ' <| .` | _|\__ \__ \
   \___|\___/|_|_\|___/___|  \___/|_|   |___/_/ \_\_|_\_|\_\_|\_|___|___/___/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                        Castlevania: Curse of Darkness  
                               FAQ/Walkthrough
                                 Version 1.6

                           Authored by: Berserker

                         Last updated: July 6, 2007 
                           berserker_kev@yahoo.com

               This document Copyright 2006 Kevin Hall (Berserker)
              Castlevania: Curse of Darkness Copyright Konami 2005.
   ___
  / __\
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                         ++ SECTIONS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Press Ctrl + F then type in one of the codes below to go directly to that 
section.

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

      - Stage 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01]
      - Stage 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02]
      - Stage 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03]
      - Stage 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04]
      - Stage 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT05]
      - Stage 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT06]
      - Stage 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT07]
      - Stage 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT08]
      - Stage 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT09]
      - Stage 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT10]

  Section IV:  Extra Quests  . . . . . . . . . . . . . . . . . . . . . . [EQ00]

   Section V:  Maps  . . . . . . . . . . . . . . . . . . . . . . . . . . [MP00]

  Section VI:  Innocent Devil Info . . . . . . . . . . . . . . . . . . . [ID00]

 Section VII:  Combineable Items and Material  . . . . . . . . . . . . . [CI00]

Section VIII:  Enemy Steal/Item Drop List  . . . . . . . . . . . . . . . [ES00]

  Section IX:  Chairs and Unlockables  . . . . . . . . . . . . . . . . . [CH00]

   Section X:  Trevor Mode Mini Guide  . . . . . . . . . . . . . . . . . [TM00]

      - Trevor's Special Weapons
      - Stat Increases
      - Trevor Move List
      - Special Whip Effects
      - Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough

  Section XI:  Frequently Asked Questions  . . . . . . . . . . . . . . . [FQ00]

 Section XII:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EV00]

      - Copyright
      - Special Thanks
      - Contact Info
      - About Me

   ___
Se/ __\tion I                                                            [IN00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                        ++ INTRODUCTION ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Three years have passed since Trevor's ultimate confrontation with Lord 
Dracula.  With his dying words, the dark lord left a curse upon the land of 
Europe that enshrouded its inhabitants with desires of cruelty and has been the 
cause of many deaths over the past three years.  The people's hearts are now 
influenced by darkness as they gave in to the curse.

Formely in league with Lord Dracula, the Devil Forgemaster, Hector, who 
previously gave up his dark powers, now seeks revenge upon a fellow Devil 
Forgemaster known as Isaac for falsely accusing his beloved of being a witch, 
and thereby orchestrating her death.  Hector sets out for Dracula's Abandoned 
Castle in the land of Valachia to seek revenge for this tragedy.  There he will 
find Isaac and confront him.  But in order to face Isaac he must first reawaken 
his dark powers that he gave up long ago.

This guide will give you a full walkthrough for the main game, revealing every 
item contained within and all secret areas to help you gain 100% completion.  
The walkthrough section has maps of each area outlining the paths that I am 
describing.  The maps are sometimes a little off here and there, so be sure to 
use your in-game map as well.

As in my other walkthroughs, I have stayed away from anything dealing with the 
plot, but if you consider boss names a spoiler, then tread carefully.  Please 
enjoy this FAQ and give me an email if you have any questions, comments, or if 
you find anything that I missed.  Any comments, suggestions, questions, etc. 
are always welcome.  Email me at berserker_kev@yahoo.com.  Also, if you find 
any errors in this FAQ (I don't care how little of an error), then please email 
me about it.

                                    + + +
++++++++++++++++ ~~ "Then this is the hour of your death!" ~~ +++++++++++++++++ 
+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ___
Se/ __\tion II                                                           [BS00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                          ++ BASICS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~
+ Controls
~~~~~~~~~~

++ Default Control Setup

X:                   Jump
Square ([]):         Attack
Triangle (/\):       Innocent Devil Action
Circle (O):          Final Attack/Steal (Lock-on)/Examine
L1:                  Reset Camera
L2:                  Change Lock-on Target
R1:                  Guard
R2:                  Enable/Disable Lock-on
Left Analog:         Move Character
Right Analog:        Move Camera
Start:               Display Character Menu
Select:              Display Map
R1 + []:             Launcher
[] + X:              Flying Uppercut Launcher
D-pad Up:            Cycle through Innocent Devil settings
D-pad Down:          Cycle through Innocent Devil settings
D-pad Left:          Cycle through Innocent Devil commands
D-pad Right:         Cycle through Innocent Devil commands

~~~~~~~~~~~~~~~~~
+ Hector's Skills
~~~~~~~~~~~~~~~~~

Hector will gain many skills throughout his journey that will improve his 
combat and allow access to new items.  Please note that all of these skills 
must found in a stage before you can execute them.

Quick Step
----------

Location: Abandoned Castle

Hold the Guard button, then press any direction and tap the Jump button to 
quick step in that direction.  Hector will roll or flip in the direction 
pressed.  Please note that I will sometimes refer to this as "roll" or 
"sidestep".

Double Quick Step
-----------------

Location: Abandoned Castle

This is another variation of the Quick Step, but will allow Hector to add 
another flip behind the first quick step.  His first quick step will also have 
no lag after gaining the Double Quick Step, which one should take advantage of.

Perfect Guard
-------------

Location: Baljhet Mountains

Perfect Guarding can be intiated by blocking the second right before an enemy 
attack connects.  Hearts will be gained for each successful perfect guard.  
Every move in the game can be perfect guarded against whether it is blockable 
or not.

Steal
-----

Location: Baljhet Mountains

To steal from an enemy, use the use the Lock-On button to target an enemy then 
wait for the cursor to turn purple then press the Final Attack button while 
standing next to the enemy in order to steal from him.  Most enemies' window of 
steal will only open while they are perfoming a specific animation.  See the 
enemy section to find these specific animations.

Marker Mode
-----------

Location: Garibaldi Temple

The Marker will allow you to open the map and place an "X" in an important 
area.  I will use this frequently in the guide and will ask you to place a 
certain color mark on your map so there are no questions as to the location 
when I go back over it in the backtrack section of each stage.  Here are the 
controls for the Marker:

X:                  Place mark
/\:                 Erase mark
[]:                 Change color
Left analog stick:  Move map
Right analog stick: Tilt/Rotate map
R1, R2:             Zoom Out/Zoom In
L1, L2:             Cycle to mark
O:                  Info ON/OFF
Start:              Enter/Exit marker mode

~~~~~~~~~~~~~~~~~
+ Innocent Devils
~~~~~~~~~~~~~~~~~

Similar to the Familiar feature in previous Castlevanias, Innocent Devils are 
summoned creatures that will help the main character in battle.  Innocent 
Devils can be found in Devil Forges throughout the game and will assist Hector 
in a variety of ways.  Hearts are the main power source for Innocent Devils.  
Their current life is displayed in hearts and each time you use an ability that 
consumes hearts or the Innocent Devil is hit, it will lose life.  When an 
Innocent Devil's life gauge is fully gone it will revert back to soul form and 
will only be able to follow Hector by his side.  Collect hearts to replenish 
their life gauge and revert them back to material form if they sustain too much 
damage.

Finding Innocent Devils
-----------------------

Innocent Devils are found in certain stages behind a green door, which 
represents a Devil Forge.  Enter the Devil Forge and Hector will use his powers 
to awaken the Innocent Devil contained within.

Using Innocent Devils
---------------------

On the character menu (pause menu), choose "Summon" to display your current 
Innocent Devils, then choose one to summon that Innocent Devil.  While the 
Innocent Devil is summoned, change his settings from "Auto", "Command", or 
"Guard" using up of down on the D-pad.

Auto    = Innocent Devil will act on its own and attack the enemy using any 
          abilities that it wants.
Command = Innocent Devil will still attack randomly, but will not use an 
          ability unless ordered by the player.
Guard   = Innocent Devil will defend itself and will not attack.

Cycle through the Innocent Devil's current abilities using left or right on the 
D-pad and press /\ to issue a command.

Chain Attacks
-------------

Some Innocent Devils will add an attack to the end of any of your attack 
combinations by performing a single press of the final attack button when the 
"Chain" word bubble appears during the final attack.

Leveling Up Innocent Devils
---------------------------

A summoned Innocent Devil will level up along with Hector as he defeats enemies 
in battle.  The Innocent Devil's heart capacity will increase per level, stats 
will increase, and it will learn new abilities depending on the number of 
enemies defeated.  Some restrictions apply on the abilities for some Innocent 
Devils (see ID section).

Innocent Devil's Status Enhancements for Hector
-----------------------------------------------

Each Innocent Evil that Hector summons will affect his status depending on the 
Innocent Devil that he chooses.  Pause the game and press the right shoulder 
button for a display of the current ID's statues enhancements for Hector.  Look 
toward the bottom for a blue box with a Hector sillouette similar to the below 
diagram.

+--------------------+
| +STR ??? ->        |
| +CON ??? -> HECTOR |
| +LCK ??? ->        |
+--------------------+

The extra stats are also displayed under Hector's stats near the middle.

Evolving Innocent Devils
------------------------

An Innocent Devil will be given the opportunity to evolve into another form 
with new abilities once enough evolution crystals have been collected from 
defeated enemies.  The crystals will be available in five different colors and 
will determine the path that the Innocent Devil will evolve.  The evolution 
crystals collected from enemies will depend on the current weapon that Hector 
equips.

Red    = Sword
Green  = Spear
Blue   = Axe
Yellow = Knuckles
White  = Special

The evolution path for each Innocent Devil will vary depending on the type.  
Eventually an Innocent Devil will reach a point to which it cannot evolve 
anymore.  To turn off an Innocent Devil's evolution, choose "Summon" under the 
character menu and press right or left while an Innocent Devil is selected to 
enable or disable the evolution of that particular Innocent Devil (Crystal 
selected = Evolve, Crystal not selected = Do not Evolve).

Breeding New Innocent Devils
----------------------------

After gaining a certain amount of levels and fighting a certain amount of 
enemies, each Innocent Devil type will produce a Devil Shard that can be used 
to incubate a new Innocent Devil.  The new Innocent Devil will start from the 
beginning of its evolution cycle.  Breed new Innocent Devils from the Devil 
Shards at Julia's Shop in the Bahjhet Mountains.

Storing Innocent Devils
-----------------------

Hector can only hold a certain amount of Innocent Devils at a time, so Julia 
will allow you to store Innocent Devils at her shop.  She will keep them for 
you until you decide to take them with you.  Extra ID pockets will allow Hector 
to carry more Innocent Devils and finding a new Innocent Devil will allow him 
to carry more as well.

Innocent Devil Chart
--------------------

Location: Baljhet Mountains

Once this item is gained, you will be able to view the various Innocent Devil 
charts for each Innocent Devil type in the main menu by pausing the game, 
pressing one of the shoulder buttons, and choosing "Chart".  This will show you 
the different paths that an Innocent Devil can evolve and what weapons and how 
many crystals are needed to evolve it along said path.  An Innocent Devil's 
chart will be filled out as you evolve each type.  Some Innocent Devils require 
a certain weapon in order to evolve them to a specific evolution.

~~~~~~~~~~~~~~~~~~~~
+ Hector's Move List
~~~~~~~~~~~~~~~~~~~~

Normal Sword and Axe
--------------------

Stepping Slashes (A)      Energy Wave (FA)
                   \       /
                    \     /
                     \   /
                      \ /    
           Jump Slash (A)      Spinning Overhead (FA)
                        \       /
                         \     /
                          \   /
                           \ /
                      Stab (A)      Spinning Slash (FA)
                             \       /
                              \     /
                               \   /
                                \ /
                 Upward Slash 2 (A)      Sword/Axe Throw (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                        Upward Slash (A)                     Handle Strike (FA)
                                       \                      /
                                        \                    /
                                         \                  /
                                          \                /
                                        Horizontal Slash (A)

Large Sword
-----------


          Thrust (A)      Ground Stab  (FA)
                   \       /
                    \     /
                     \   /
                      \ /
           Side Slash (A)      Blade Twirl (FA)
                        \       /
                         \     /
                          \   /
                           \ /
              Upward Slash (A)      Spinning Ground Smash (FA)
                             \       /
                              \     /
                               \   /
                                \ /
             Horizontal Slash 2 (A)      Force Stab (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                      Overhead Slash 2 (A)                 Blade Ram (FA)
                                       \                    /
                                        \                  /
                                         \                /
                                          \              /
                                        Overhead Slash (A)

Fencing Sword
-------------

  Overhead Combo (A)      Stepping Mega Thrust  (FA)
                   \       /
                    \     /
                     \   /
                      \ /
        Hopping Slash (A)      Rapid Thrusts (FA)
                        \       /
                         \     /
                          \   /
                           \ /
                Side Slash (A)      Needle Ground Stab (FA)
                             \       /
                              \     /
                               \   /
                                \ /
                       Thrust 2 (A)      Sliding Stabs (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                              Thrust (A)                   Low Slash Combo (FA)
                                       \                    /
                                        \                  /
                                         \                /
                                          \              /
                                        Overhead Slash (A)


Large Axe
---------

     Overhead Smash 3 (A)      Axe Spin (FA)
                        \       /
                         \     /
                          \   /
                           \ /
              Side Slash 2 (A)      Uppercutting Ground Pound (FA)
                             \       /
                              \     /
                               \   /
                                \ /
               Overhead Smash 2 (A)      Axe Plow (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                          Side Slash (A)                   Upward Strike (FA)
                                       \                    /
                                        \                  /
                                         \                /
                                          \              /
                                        Overhead Smash (A)

Knuckles
--------

Overhead Kick (A)      Burning Ground Smash (FA)
                \       /
                 \     /
                  \   /
                   \ /
          Backhand (A)      Ground Spin  (FA)
                     \       /
                      \     /
                       \   /
                        \ /
             Roundhouse (A)      Rapid Jabs (FA)
                          \       /
                           \     /
                            \   /
                             \ /
              Overhead Punch (A)      Spinning Jump Kick (FA)
                               \       /
                                \     /
                                 \   /
                                  \ /
                   Straight Punch (A)      Sliding Punch (FA)
                                    \       /
                                     \     /
                                      \   /
                                       \ /
             Backhand Roundhouse Combo (A)           Hammer Punch (FA)
                                         \            /
                                          \          /
                                           \        /
                                            \      /
                                             Jab (A)


Special
-------

The special weapons all have unique moves that can be performed by by tapping 
the Attack (A) button.  Most of them are single attacks.

++ Gatling Gun

Rapid Fire (Hold A)

Hector will fire a stream of bullets at the area directly in front of him.  You 
can turn him to the sides slowly as he fires by holding to the left or right.

++ Bomb

Bomb Blast (A)

Hector will leave behind a bomb in midair.  Three of these can be left at a 
time.  A bomb will go off after a few seconds or when an enemy touches a bomb.

++ Boomerang

Boomerang Throw (A)

Hector will throw the boomerang and it will fly either upwards, downwards, or 
straight toward the left side.  The boomerang will not return.

++ Fire Flask

Fire Bomb (A)

Hector will throw a fire flask and the flask will break apart engulfing that 
area in flames.  The flask can also be broken on a wall and the flames will 
fall to the ground.

++ Shuriken

Shuriken Throw (A)

Hector will throw three shurikens at the enemy.  The range is not that great, 
but you can keep rapidly throwing shurikens without stopping.  All three 
shurikens thrown will take damage from the enemy.

++ Hien 

Punch Combo (A, A, A)

Hector will do a three hit punch combo with the tonfa-like weapon.

++ Spike Shield

Shield Smack (A)

Hector will swipe the area in front of him with an upward strike.

++ Bat

Homerun Swing (A)

Hector will rear back and deliver a powerful bat swing to the enemy.  This will 
almost always knock down a standing enemy.  The delay before the swing is quite 
long.

++ Electric Guitar

Play Stance (A)

Hector will jam on the guitar and enter a play stance.  From the Play Stance, 
you can do the following...

Guitar Jam (A, A, A)

The first attack will actually send Hector into play stance if he is not 
already there.  Hector will jam on the guitar a total of three times.  Once 
while standing, once while bent over, and one while holding the guiatar behind 
him.

Guitar Bash (FA)

This can ONLY be done while in Play Stance.  Hector will lean the guitar back 
and bash it over the enemy's head.

(MOVE LIST UNFINISHED!)

                                    + + +
+++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ ++++++++++++++++ 
+++++++++++++++++++++++++++ - Simon's Quest (1988) ++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ___
Se/ __\tion III                                                          [WT00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                        ++ WALKTHROUGH ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Maps are displayed throughout this walkthrough for every room though they are 
sometimes not exactly drawn too well for obvious reasons.

For the maps, use this as a legend:

+--------------------------------------------------------------------------+
| !         = Important item (may be behind a breakable wall)              |
| ?         = Secret area that I have marked in the backtrack section      |
| *         = A chair                                                      |
| W         = Warp room                                                    |
| S         = Save room                                                    |
| >,<, v, ^ = Represents the way that I am describing in the paragraphs    |
|             Sometimes I will not mark the paths that I describe since it |
|             would only clutter the map and confuse the player.           |
| I         = A wall (just in case someone asks)                           |
| -, - -    = Doors                                                        |
| AC, MA... = Acronyms for the stage names, in this case Abandoned Castle  |
|             and Mortvia Aqueduct.                                        |
| 2F, 1F... = Floor Numbers                                                |
+--------------------------------------------------------------------------+

Be sure to place a mark in all areas that I tell you to if you want to remember 
the location for a certain secret area.

+------------------------------+
| Red Mark    = Devil-Type ID  |
| Black Mark  = Battle-type ID |
| White Mark  = Mage-type ID   |
| Green Mark  = Bird-type ID   |
| Yellow Mark = Fairy-type ID  |
| Blue Mark   = Water Drain    |
+------------------------------+

Each stage walkthrough has a backtrack section that will help you to achieve 
100% in that stage when you have the requirements for that specific area.  I 
have also noted certain enemies that you should steal from while on your 
journey through the stages.  If you intend to make some of the best items in 
the game, then I would suggest that you steal from each enemy that has an 
important material the first chance you get.  With that said, now onto the 
walkthrough!
                                                                         [WT01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 1 ~ Abandoned Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And so the curtain opens on a new installment of the Castlevania series...

++ Abandoned Castle - First Floor

When the beginning cutscene ends, head to the                 _____ ____
north to collect a few items.  Press the Select              (  _>__>_  I
or Back button to bring up your map and make sure            I^(      IvI
that you are looking at the map in "Fixed Mode".             I I      I I
Press []/X on the map screen to cycle between         _______)^I      IvI
Fixed and Free modes.  Fixed mode will always        (  _>__>__)      I I
remain the same no matter where you move, while      I^(              IvI
Free mode will change depending on the way you       I I              I I
move - the map will fix itself to face the way       I^I              IvI
that you are going.  Run across the drawbridge       I I              I I
to find a lit up path ahead.  You can strike         |^|              )v)
the candles with the attack button, but they         | |               ) )
will not leave you anything except for a bit         I^I                )v)
of cash (possibly) for the moment.  Follow the       I I                / \
narrow path along the mountainside and at the        I^I               /   \
end you will find a ++POTION++ and possibly          I I              (  !  )
another item.  If you have a Castlevania:            I^I               \___/
Lament of Innocence save on your PS2 memory          I I
card then you will find the ++MOAI++ stone at        I^I
the end of the path as well.  This can be sold    ___I I___
later for a hefty price or it can be used to     /    ^    \
restore all of your health.  Konami purists     |           |
should recognize the statue head from Gradius   |           |
since it appears in a number of Konami games.   |           |
Head back to the south and reenter the           \____ ____/
Abandoned Castle.                                    I I

Walk up the steps to where Isaac was standing earlier and open the door.  The 
door behind you will block off and, as you step forward, an Executioner will 
knock down the wall up ahead and attack.  Use combos with the attack button to 
finish him off quickly.  You can only chain four button presses at the moment, 
but that will change later.  During the normal attack combo, press the Final 
Attack button to end the combination with a hard-hitting attack.  The animation 
will differ based on how many normal attacks you chain.  Use the Block button 
to guard his attacks if he leans back and tries to hit you.  Once he is 
disposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++ 
will fall from the ceiling up ahead.  Enter the blue door up ahead to save your 
game.  Throughout your quest the blue doors will be a sign of a save room.  
They will appear as red rooms on your map.  Choose to "Register Memorial 
Ticket" to designate that room as your save room to warp to if you use a 
Memorial Ticket. You will need to constantly reregister your Memorial Tickets 
throughout your journey if you choose to use them.

~~ 10.09% ~~

(map continued from above map)

        __________________I I___________________
       I        ___________ _>__>__>__>__>__>-  I
       I              I   |S|                 IvI
       I    ~~~~~~~~~~/   (_)                 I I
       I ~~/_____                      _____  IvI
       I I I     I____________________I     I I I
       I I =      ____________________      I IvI
       I I I_____I                    I__ __I I I
       I I                              I I   IvI
       I I                              I I   I I
    ___I I  _____                      _I I_  -v-___
   I     I I     I____________________I     I I     I
B1F<     I >B1F   ____________________      I I  !  I
   I_____I I_____I                    I__v__I I__v__I
                                         2F      2F

Exit the save room and head down the corridor on the east side (look at the 
map) and enter the door at the end.  A few Skeletons will appear along the way. 
Keep heading south from the next room and you will eventually enter a room 
where the doors will seal off and you will be forced to fight a group of 
Skeletons.  Fight them off and grab the ++QUICK STEP++ skill from the middle of 
the room.  This will allow you to quickly roll or flip out of the way of an 
attack while guarding.  Press a direction and the jump button while guarding to 
have Hector quickly move in the corresponding direction to avoid an oncoming 
attack.  Walk up the stairs on the south side.

Abandoned Castle - Second Floor (Outside)
  _____                           _____
 /     \_________________________/     \
(   ! <_-<__<__<__<__<__<__<__<_-<  <   )
 \__ I              |S|          \__ __/
   IvI    _____     (_)   _____    I^I
   I I   I     I    _____I     I   I I
   IvI 1F<     I   I  ___      >3F I^I
   I I   I_   _I   I I   I_   _I   I I
   IvI     I I     I I   __I I     I^I
   I I     I I     I I  (_S  I     I I
   IvI    _I I_    I I    _I I_    I^I
   I I   I     I___I I   I     I   I-I
   IvI   I      _____I   I     I   I-I
   I I   I_____I         I__v__I    v
  _IvI                      1F      1F

When you reach the outside, move north along the path ahead.  Fenrirs will 
teleport in front of you and attack.  Use normal strikes and you should be able 
to knock them down with the final hit of the combination.  While they lie on 
the ground helplessly, beat them down with constant attacks.  Some Skeletons 
will attack near the end by the west door.  Head to the west to find some more 
Skeletons and a save room on the south side of the wall.  Keep heading west and 
go through the door at the end. On the other side, grab the ++ABANDONED CASTLE 
MAP++ from the middle of the area.  Now most of the map will be filled out for 
you.  Head down the path to the south while fighting Fenrirs and Skeletons then 
enter the door.

(next map continued from above map [west side])

You will be sealed inside of an area with Skeletons and a Cyclops.    _IvI
Focus most of your attacks on the Cyclops and take him out quickly   /   I__
since he poses the biggest threat.  Be sure to block when he leans  (   v   |
his club back.  After the Cyclops has been defeated the doors will   \__ __/
unseal.  Enter the door to the south.  The treasure chest to the      _IvI_
right side cannot be opened just yet.  Head into the greenish door   I     I
to the south for a cutscene.  This is one of many Devil Forges and   I  v  I
they will always be behind a green door.  After the cutscene, you    I_   _I
will gain the ~~FAIRY-TYPE INNOCENT DEVIL (ID)~~.  The IDs             IvI
throughout the game are fueled by hearts.  Their life gauges are       I I
composed of hearts and many of their abilities will drain their        IvI
life gauge so you must always collect hearts to replenish their       /   \
life.  Now you will be able to collect hearts from some candles as   (  !  )
well as enemies to give your current ID energy.  An ID cannot die,    \___/
but they will revert to soul form if they take too much damage.
While in soul form, they will merely follow Hector and will not be able to 
perform abilities.  Collect hearts to restore them to their material form.  
They will gain experience as you do.  The Fairy-type can be set to "Auto" or 
"Command".  Auto will allow her to act on her own, while Command will give you 
control over her.  Use the D-pad to select between the different settings and 
commands.  Press the Innocent Devil Action button to issue a command to your 
ID.  For more info, see the Innocent Devil section under the Basics section.  
Go ahead and name your ID then go back to the area with the treasure chest.

When you go back outside, press the Action button near the treasure chest with 
the Fairy-type ID equipped, to have her open the chest and reveal the ++DRAGON 
CREST++.  Now you need to go all the way back to the very first save point at 
the beginning of the Abandoned Castle.

~~ 23.85% ~~

When you get back to the first save room, take the west path this time.  In the 
water, Mermen will attack.  Once you start to hit them, it will completely stun 
them, so attack frequently to keep them from rolling or clawing at you.  Walk 
through the water and head south to the door at the end.  Grab the ++POTION++ 
and place the Dragon Crest on the door to unlock it.  The doors will bar off in 
the next room and you will be forced to face an Executioner with his posse of 
Skeletons.  Defeat the Executioner first while remembering to block his attacks 
then go for the Skeletons.  After the battle, grab the ++BESTIARY++ from the 
middle of the room.  This will open up the "Bestiary" menu under the main pause 
menu.  There you can view all the enemies you have faced thus far along with 
information about each of them.  Go through the hole in the wall to enter the 
B1 area of the Abandoned Castle.

~~ 31.19% ~~

++ Abandoned Castle - B1 Floor
                         _________
                        / <__<__< \
                       ( (  |S|  ) )
                       IvI  (_)  I^I
                       I I       I I    _____                _____
             __________IvI       I^I   I     I______________I     I
            / _<__<__<_  I       I I   I      ______________      I
           ( (         ) I       I^I   I_   _I              I_   _I
           IvI _       I I       I I     I I                  I I
           I I/ \_/\   I I       I^I     I I                  I I
           I>    _ !|  ( )       I I     I I                 _I I_
           I I\_/ \/   I I       I^I    _I I_    ___________I     I
           IvI         I I      /   \  I     I  / _-    |  _      I
           I I_____    I I   1F<  ^  ) <1F   I ( (  )  || ( I_____I
           (_>_-- v)   I I      \___/  I_____I I I  \  || I 
                 ) I   I I                     I I   \_|| I
                 IvI   I (_____________________( I     I__I
                 I I   (___-_____   >-_____ _____)
                 IvI             )^(     /   \
                 I I             I I    (     )
                 IvI_____________)^I     \___/
                 (__>__--_>__>__>__)

A few Ghosts will attack in the first area.  Be sure to watch for their sudden 
swings and be prepared to block.  Head through the north door and walk further 
into the cave ahead.  You'll run into a few Skeletons along the way and will 
find a save room on the left side as you come to the next doorway.  Save your 
game and continue further into the cave.  Fenrirs will try to gang up on you in 
the next area.  Take the path to your right as you enter (west path).  Fight 
through the Skeletons and Fenrirs and enter the door off to the left side.  
Barrels of wine will cover the entrance to the room up ahead.  Attack the 
barrels to find some ++WINE++ (maybe two) and ultimately reveal a room 
containing a ++POTION++ and a treasure chest containing an ++ALUMINUM++ 
material.  These materials will be helpful soon.  Exit the room and continue 
moving south.  Keep moving through the doorways until you reach an area where 
you must defeat some Ghosts to unbar the door ahead.  You might want to head 
through the path that you didn't take earlier on the north side if you want 
more map completion.  Enter the doorway to the east after you have defeated the 
ghosts.

~~ 47.70% ~~

Enter the first door on the right on the south     _____                _____
side.  The room will seal off and you will face   I     I______________I     I
off against many Ghosts and Fenrirs.  Grab the    I  v  <__<__<__<__<__<  <  I
++$100++ in the middle of the room.  Exit the     I_   _I              I_   _I
room after the battle and head northeast along      IvI                  I^I
the path to find another door.  Inside the next     I I                  I I
room, your Fairy-type will display a "?" to the     IvI                 _I^I_
side of the screen, which will let you know that   _I I_    ___________I     I
there is some sort of contraption in the room     I  v  I  / _->  v|> _>  ^  I
that you can manipulate.  Walk over to the third  <1F   I (^(  ) !|| ( I_____I
column that the Fairy-type will hover over and    I_____I I I  \  || I 
attack the column until it crumbles. A narrow             I^I   \_||^I
rock will fall down from above and form a ramp    ________( I     I__I
that you can use to gain access to the floor      _>__v__->_)
above.  Grab the ++WEAPON COMBINE++ item from       /   \
near the pillar that you just destroyed.  Now      (  !  )
all those materials that you have been collecting   \___/
will come in handy!  Go to "Combine" below the
"Equip" menu to be able to combine materials to make weapons and armor.  You 
should have enough materials to make a leather armor and helmet.  Walk up the 
newly formed ramp to find a treasure chest up ahead.  Open the treasure chest 
to find an ++I.D. EVOLUTION CRYSTAL++.  This will allow your ID to evolve based 
on what weapon you have equipped.  For a full explanation on this visit the 
Basics section. Walk around the side and enter the door on the east side.

A few Zombies will attack in the next room.  Watch for their sudden unblockable 
grabs.  Enter the corridor up ahead then continue to the next room.  You will 
run into more Zombies eventually.  Head to the west.  In the third room, 
Wizards will attack.  Hit them before they have a chance to cast their spells. 
Continue to the south and you will be trapped in a room with Zombies and 
Skeletons.  Defeat them and head up the stairs to 1F.

~~ 60.55% ~~

++ Abandoned Castle - Second Floor

        __________________I I___________________
       I        ___________ _________________-  I
       I              I   |S|                 I I
       I    ~~~~~~~~~~/   (_)                 I I
       I ~~/_____                      _____  I I
       I I I     I____________________I     I I I
       I I <2F<  <__<__<__<__<__<__<__<  !  I I I
       I I I_____I                    I__ __I I I
       I I                              I^I   I I
       I I                              I I   I I
    ___I I  _____                      _I^I_  - -___
   I     I I     I____________________I     I I     I
B1F<     I >B1F  >__>__>__>__>__>__>__>  ^  I I     I
   I_____I I_____I                    I__ __I I__ __I
                                         2F      2F

A Wizard along with a few Zombies will be waiting in the first big room.  This 
is when the Zombies will start their yellow vomit attack.  If you touch the 
vomit pool then you will take damage.  Chain two normal hits then use the sword 
throw finisher to hit them while they stand in their vomit.  In the second big 
room, the doors will seal off and you will fight a swarm of Zombies and 
Skeleton Blazes.  The Skeleton Blazes have some tough defense so you will have 
to hit them quite a few times.  Once you defeat the enemies, don't go up the 
stairs to 2F just yet, continue to the north and go through the next few rooms 
until you reach the next set of stairs at the west end.  In the third room 
you'll find a ++POTION++ along with some Zombies and a Wizard.  The fourth room 
has a bunch of Zombies inside along with a chair to the right of the 2F stairs. 
Different chairs can be found throughout the game and sat in in order to 
collect them all in one room later in the game.  Go ahead and take a seat in 
the **THERAPEUTIC CHAIR** to gain credit for finding it.  Don't worry, it's not 
killing you, I promise.  Go up the stairs to 2F when you're done.

~~ 70.64 ~~

++ Abandoned Castle - Second Floor

In the first room, you'll run into      _____                           _____
one of the more common enemies in      /     \_________________________/     \
every Castlevania - the Armor Knight  (     __-____________ __________-       )
(most call them Axe Knight).  Their    \__ I              |S|          \__ __/
armor is tough and you cannot            I I    _____     (_)   _____    I I
stagger them, so attack them and then    I I   I     I    _____I    !I   I I
quickly dodge away or block when         I I 1F<  v  I   I  _>_  >   >3F I I
they start swinging.  Lure them away     I I   I_   _I   I^I   I_   _I   I I
from each other and fight them           I I     IvI     I I   __I I     I I
separately.  In the south room, an       I I     I I     I^I  (__  I     I I
Armor Knight along with two Wizards      I I    _IvI_    I I    _I I_    I I
will attack.  Defeat the Wizards first   I I   I     I___I^I   I     I   I-I
since they will stand back and heal      I I   I  >  >__>__I   I     I   I-I
the Armor Knight if you don't.  In the   I I   I_____I         I__v__I    v
twisting corridor some more Armor       _I I                      1F      1F
Knights will appear as you walk to the
next room.  The doors will seals off in the third room and you will be forced 
to fight a group of Armor Knights and Wizards.  Like before, defeat the Wizards 
first then concentrate on the Armor Knights. Grab the ++DOUBLE STEP++ skill 
from near the 3F stairs.  Don't go up to 3F just yet.  Enter the corridor to 
the south and save your game in the save room. Enter the next room to the south 
if you want to boost your map completion.  The stairs in the south room will 
only take you back down to the first floor.  Remember that room where I told 
you not to go up the stairs in earlier on 1F?  Well, it will lead you to that 
room.  Go back to the stairs that lead to 3F and go up them.

~~ 80.73% ~~ 

++ Abandoned Castle - Third Floor

This floor is pretty straightforward      _____                     _____
since there are no extra rooms.  The     I     I___________________I     I
first room has two Skeleton Blazes along I  v   <__<__<__<__<__<__<_ <  < >2F
with a Wizard.  Like before, the Wizard  I_   _I                   I_____I
will heal the other enemies so defeat him  IvI                       ___
first and continue west.  The second room  I I   ___________________/   \
has a few more Skeleton Blazes and another IvI4F<___<__<__<__<__<__<  <  )
familiar enemy to Castlevania fans, the    I I                      \_ _/
Bone Dragons (or White Dragons in this    _IvI_                     _I I_
version).  Jump and hit the White        I     I___________________I  ^  I
Dragons with a few air combos to quickly I  >   >___>___>___>___>__ >    I
defeat them.  They won't attack unless   I_____I                   I_____I
you get close to the wall that they are
attached to.  More Skelton Blazes will await your arrival in the third room, 
skip or fight them and head east.  In the fourth room you'll be sealed inside 
with plenty of Skeleton Blazes.  Two White Dragons are attached to the wall as 
well. Stay away from the White Dragons and defeat the Skeleton Blazes first 
then use some air combos on the White Dragons. Enter the next area to find a 
familiar looking staircase covered with red carpet that leads to the top floor 
of the castle complete with a full moon view in the background once you reach 
the top. This sight will make any Castlevania fan's blood boil.  Ah, time to 
fight Dracula already my friend!  Just kidding...or am I?  Head up the stairs 
to 4F.

~~ 94.49% ~~

++ Abandoned Castle - Fourth Floor

A save room and a boss door, what more can I     _____
say?  Notice that the boss doors are the same __I     I_________________
ones from Lament of Innocence.  Boss doors   (O_  Boss __<__<__<__<__<__>3F
will always have a red door complete with a     I_____I       |S|
skull on the front to let you know that you                   (_)
had best save before you enter, since there
is big battle ahead.  Save your game in the save room and walk through the 
door.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 1 - Crazy Armor

+ Level 9
+ HP:        1330
+ Weakness:  Thunder
+ Tolerance: N/A
+ Steal:     Galtite (Boss Rush Mode ONLY)

++ When to steal: When he drills his head into the ground, you have to steal 
from his back.  He does this attack rarely. (Boss Rush Mode ONLY)

First fight:

Try to have some sort of armor and helmet equipped and this battle will be a 
breeze, even if he hits you a bunch.  Use your Fairy-type to heal yourself if 
you start to suffer a bunch of damage.

With the way this battle starts out, you better be ready to move or block.  
The boss will almost instantly try to hit you with a weapon strike.  He will 
do a mix of overhead and horizontal strikes throughout the battle (sometimes 
in a row).  Thankfully all of his attacks can be guarded against for the first 
battle.  Strike him after each attack and watch his arms for the next swing.  
With his vertical strikes it is better to guard rather than dodge them, since 
they clear an entire section of the room.  He also has an attack in which 
rotating gears shoot out of his mouth, which can be easily blocked as well - 
he usually does this attack up close and will pause before the attack.

Second fight:

During the second fight, all of his attacks can still be guarded against, but 
some of them will eventually break your guard if you block too much.  He will 
spew flames from each head that is connected with a gear - it is best to get 
away from him when he starts this attack since it has a bad habit of breaking 
your guard.  As the battle progresses he will start to get more flame-happy 
and will nearly fill the whole room with flames.  He may eventually shoot 
fireballs, which can be easily avoided by running around or you can block 
them.  Hit him whenever he is not attacking and you can take him down the 
second time even faster than the first.

Crazy Mode:

On Crazy Mode, this boss is much more difficult the first time you fight him, 
mainly because he hardly ever staggers and he will mix up his attacks to where 
you will never know if he is about to do a one, two, or three hit combo.  Be 
sure to equip a small sword or knuckles for this fight so you can recover 
quickly after an attack.  Block his side attack and roll to the side then 
attack during his overheads.  Attack sparingly because you can't afford to get 
hit that much at all.  When he reaches his second bar he will start to do the 
move where he will bury his head gears into the floor thankfully, so you can 
dodge this and get some hits while he recovers.  The second fight is not that 
bad at all as long as you stay away when he flames the area around him and 
block or quick step away from the fireballs.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When the fight is over, heal yourself by stepping into the blue glow that 
appears on the floor next to the Gondola that rises from the floor below.  Go 
back and save your game and then come back and enter the Gondola to ride down 
to the next stage.  Sitting in the Gondola will also credit you with the 
**GONDOLA** chair, which you will find later in the game in the chair room.

~~ 99.08% ~~

++ Backtrack to Abandoned Castle

[ ] The rest of Abandoned Castle will not be complete until after Stage 8.  
When you return after Stage 8, the floor above the boss room will be open to 
you and you will fight an extra boss on 5F giving you a complete percentage for 
the Abandoned Castle stage.

~~ 100.00% COMPLETE (Abandoned Castle) ~~
                                                                         [WT02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 2 ~ Baljhet Mountains ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Baljhet Mountains 1F (East)
                                        _
                                       ( )
                            ___________|S|_____
                           (  _______________  )
            ___            I (              _) I_                  ___
   BM (West)=_ \           I I            _|     |_         ___   /   \
              \ \          | |           I         I       /   \ I  !  I _____
               \ (_________( I           I         I      I     I_\_ _/_I     I
                (____________)           I         I      I      _______  AC <<
                                         I         I      I     I       I_____I
                             __________  I___   ___I       \   /
                            (  ______- \     I I            I I
          _________         I (       \ \    I I            / /
         (  __-__  )        I I        \ \  _I I_           I I
         I (     ) I        I I         \ \/     \          I I
         I I     I I        I I          \        I         I I
   _____/  \__   I (________) I           \       I         I I
  I     I   S_)  (____________)            \_____/          I I
  I        I               ___________________________      I I
  I_____I  I              / _____-___________________ \     - -
         I I             I I    _              _____ \ \    I I
  ___  __| |__           I I   / \____________I     I \ \   I I
 /   \|       |__________) I  /   ____________   !  I  \ \__) I
I  W           ______-___  I I   (            I_____I   \_-_  I
I     |       |          ) I I   I     ______________       I I
 \___/|___ ___|          I I  \  I    / ___________- \      I I
                         I I___I I___( (   ___      \ \     \ \
                          \_____        \_/   I      \ \    I I
                                \        -    I       \ \___) I
                                 \______/ \   I        ) _-   I
                                           I  I       / /  \__I
                                          (   (______/ /    
                                         (    ______-_/
                                          (__/

Once you exit the Gondola, head to the west and enter the Devil Forge off to 
the right.  A cutscene will play then you will receive the ~~ATTACK-TYPE 
INNOCENT DEVIL~~.  This ID will be a lot more active in battle when an enemy is 
encountered compared to the rest of the IDs.  He also has a setting called 
"Guard" that will set up a small force field allowing him to deflect any 
oncoming attacks.  You can also get in the force field and allow the ID to 
protect you.  The force field will fade in time.  This is also the first ID 
that will allow you to chain attacks.  Press the Final Attack button at the end 
of a combo when a bubble with the word "Chain" pops up to have the ID attack 
the enemy with a special attack.


Leave the Devil Forge and head across the bridge,                 ___
then to the south.  Defeat the Lizardmen along the         ___   /   \
path and if they drop a Jet Black material, combine       /   \ I  !  I _____
it with a Short Sword to give yourself a Broadsword      I     I_\_ _/_I     I
for more damage.  Also, make yourself some Hard          I  v   <__<__<  AC <<
Leather Armor using the Jet Black material.  The         I     I       I_____I
Lizardmen are much like the Mermen from earlier, in       \ v /
that, you can stun them by attacking rapidly.  When        I I
you enter the next area, fight through the Skeletons       /v/
and Fenrirs.  Do not take the first west path; take        I I
the second west path at the south end of your current      IvI
path.  Defeat the Skeletons and Orcs at the split          I I
path and take the left path (southern path).  Several      IvI
Fenrirs will ambush you along the mountainside.  Keep      I I
moving to the west.  In   ___________________________      IvI
the next area, for map   / _____-___________________ \     - -
completion purposes,    I I    _              _____ \ \    IvI
you may want to go down I I   /?\____________I     I \ \   I I
the first path to the   ) I  /   _>___>___>__ >   !I  \ \__)vI
north.  Enter the      -  I I  ^(            I_____I   \_-_  I
second path and walk    ) I I!  I     ______________       IvI
into the middle of the  I I  \ ^I    / ___________- \      I I
area while fighting     I I___I I___( (   ___      \ \     \v\
Skeletons.  Turn to      \_____^       \_/   I      \ \    I I
face the left and look up      \ <  <  <-  < I       \ \___)vI
to notice a platform with       \______/ \   I        )v_-<  I
++SERUM++ up above you.  Double           I^ I       / /  \__I
jump up to the platform and collect the  (   (______/v/    
Serum.  Jump to the next platform and   (  ^ __<__<-_/
look across to notice a treasure chest   (__/
in the distance.  We will need the Bird-
type ID with the "Glide" ability in order the get that chest.  You don't have a 
marker just yet, but you will want to mark this area with a --GREEN MARK (Bird-
type)-- for backtracking purposes once you get the marker.  Approach the door 
at the bottom of the hill and it will seal off as you approach it.  You'll be 
forced to fight a Cyclops.  Defeat him while avoiding or blocking his attack 
then enter the area through the door.  Grab the ++PERFECT GUARD++ skill on the 
pedestal inside.  If you played Lament of Innocence then you will know that a 
perfect guard is achieved by blocking shortly before an enemy attacks.  This is 
a timing issue and will require you to know an enemy attack well.  Perfect 
guarding will give your ID hearts for each successful perfect guard.  If you 
can learn to use it, it will assist you greatly.  Please note that ANY move can 
be perfect guarded, even unblockable attacks.

~~ 25.26% ~~

Head back to the path that you were just at and head further to the west by 
taking the third path.  You'll come to another split path that will be guarded 
by Lizardmen and an Orc.  Travel on the northeast path if you want to complete 
your map (it will lead you back to the beginning) and enter the west path to 
advance further into the mountains and to watch a cutscene.  Grab the 
++POTION++ near the large iron door (that cannot be opened just yet) then open 
the yellow door to enter the first of many warp rooms.  The warp is not active 
yet, but you can sit in the chair to gain the **WARP ROOM CHAIR** for later. 
Warp rooms will always be labeled as as a green room on your map.  Exit the 
warp room and head to the north.  The east room is a save room and the door on 
the west will lead you to Julia's Shop.  Grab the ++MAGICAL TICKET++ next to 
the door of Julia's Shop and walk inside.  You will be returning to this shop 
quite a bit on your journey.  Grab the ++BALJHET MOUNTAINS MAP++ to the right 
near the counter and see what Julia has to offer.  Stock up on Magical Tickets 
and Memorial Tickets since these will help you out greatly for teleporting to 
different areas quickly.  Julia will allow you to store, take, remove, and 
create new types of Innocent Devils as well.  See the Basics section for more 
info on this.  Before you leave Julia's Shop make sure to sit in the **ROCKING 
CHAIR** on the right (as you're leaving) to receive credit for that chair.

~~ 38.94% ~~

                                                  _
                                                 ( )
                                      ___________|S|_____
                                     (v _<__<__<__<__<_ <)
                      ___            I (              _) I_ 
             BM (West)=_<\           IvI            _|  ^  |_
                        \ \          | |           I         I
                         \^\_________(vI           I    ^    I
                          (__<__<__<___)           I         I
                                                   I    ^    I
                                       __________  I___   ___I
                                      (  _>__>_- \     I^I
                    _________         I^(       \v\    I I
                   (> _!-_>  )        I I        \ \  _I^I_
                   I (     )vI        I^I         \v\/     \
                   I^I     I I        I I          \ >  ^   I
             _____/  \__   Iv(________)^I           \   *   I
            I     I ^ S_)  (___>__>__>__)            \_____/
            IJulia   I          
            I___*_I  I          
                   I I          
            ___  __| |__        
           /   \|       |________
          I  W           ______-_
          I     |       |       
           \___/|___ ___|          

Back outside, head down the northeast path.  At the end of the path, you'll 
find the ++STEAL++ skill next to the doorway leading out of the area.  Press 
the Final Attack button while locked on to an enemy in order to steal from them 
when the cursor turns purple.  You will have to wait until certain animations 
in order to steal from most enemies.  Check the Enemies section for a complete 
rundown of all the items that you can steal from every enemy.  Don't forget to 
always try to steal from bosses, since they carry some exclusive items most of 
the time.

When you reach the path ahead, you will need to fight through a few Axe Armors 
and Wizards in order to open up the doorway at the end.  Defeat the Wizards 
first so they will not heal the Axe Armors just like in the last stage.  In the 
next area, run toward the gun that is firing at you.  When the target turns 
purple roll or run out of the way of the gunfire.  Chop through the Orc in your 
way and attack the skeleton on the gunnery seat.  Hop onto the chair and fire 
at the cannons on the sides of the castle wall ahead.  After enough damage, 
they will eventually explode.  Turn your attention to the barricade on the 
castle bridge next.  Fire at the barricade and the orcs behind it.  A group of 
Axe Armors will appear after the Orcs have been defeated.  For sitting down in 
the gunnery chair, you will gain the **GUNNERY SEAT** later in the game.  Enter 
the castle.  Inside the castle walls, a group of Axe Armors and Orcs will 
attack as the doors seal off.  Save your game at the save room along the path 
ahead.  Fight off the Orcs to open the doorway at the top of path.  Skeleton 
Blazes will appear but you don't have to fight them.  Keep heading west to 
fight through some more Orcs and Skeleton Blazes.

~~ 52.63 ~~

++ Baljhet Mountains 1F (West)
                                                      _____
Eventually you will come along a split path.  Take   I     I________________
the north path first so I can show you an area that  I      _?____________  I
you will need to come back to.  If you don't want    I_____I              I I
to go there, then read below.  Fight        _____                         I I
through the Cyclops and Skeleton Blazes    I  !  I                        I I
to open the doorway at the top.  On the    I  *  I           ____________/  I
other side, fight through the      ________I__ __I______    (  _________-___I
first Skeleton Blaze and second   (  __-______________  I   I )
set of Skeleton Blazes until you  I (                 I I   I I
reach the third sealed doorway    I I                 | |   I I____
where Blood Skeletons will        \ \             ___/ /    Iv _<__=BM (East)
appear.  You cannot beat them     / /_____       ( ___)    /  /
right now and will need to come   I I     I     / (        (v/
back to this area when you have   I     ! I    / /         | |
a Mage-type Nautilus Rod with the I I_____I   / /          IvI
"Purify" ability.  For now,       I I_____   / /           I I
remember to place a               I I     I  I I           IvI
--WHITE MARK (Mage-type)-- in     I     ! I   \ \   _______( I
this area on your map once you    I I_____I   | |  (v <__<__<)
get a marker.  Go back the way    I \  _______I I  I (
you came and head down the south   \ \/ ____   _)  IvI
path.  Along this path you'll fight \__/    ) )    I I
a few Skeleton Blazes and Ghosts.           I I    IvI
When you reach the bridge take the          I I    I I
only open path to the west.  You            | |____|v|
may notice that my map has an               I?       I
extra route where you can     | |           I !  <  <I
pick up some extra items.     I \           I       /
Well, you will have to wait   I  \_________ I    v /
until near the end of the    (___-__<__<__-<__<__!I
game for the water in all
areas to drain then come back to this part.  For now, place a --BLUE MARK 
(Water Drain)-- in this area on your map once you get the marker.  Fight 
through the Spirits and open the chest on the other side of the bridge for an 
++I.D. CHART++.  With this, you can check the different evolutions for any type 
of Innocent Devil in your current inventory.  Pause the game and press one of 
the shoulder buttons, then choose "Chart" to access the evolution chart.  This 
will show you the correct weapons to use and the number of crystals needed for 
evolving an ID along each path.  The paths will be filled out as you evolve 
each type.  Head through the doorway to the west.  Kill the Wizard in the next 
area to open the door then fight off the Cockatrice.  Beware the Cockatrice's 
sudden charge attacks and stone breath all of which can be blocked.  Head for 
the doorway to the north after the battle.

~~ 64.21 % ~~

You'll arrive at a split path.  You'll     _______      _______________ 
want to go both ways if you want the full /       \    (  <__<_ <__<_ <)
map percentage for this stage, but be    /         \   Iv(    |S|    ) I
sure to take the west path since there  (   Boss    )  I I    (_)    I^I
is an item there that you will need to   \         /   |v|           | |
get.  Skeletons will continually teleport \____   /    I I           (^)
into the area and a Cockatrice will attack.    I I     IvI        __/  \__ 
Further north, defeat the Wizards first so     I^(_____) I       (^ _>__  )
they want heal the Cockatrice.  Jump along     (__<__<__<)       I I    I I
the platform on the east side to find a                          | |    | |
treasure chest containing a ++BOILING RING++.  This will come    I^I    ( )
in handy in a few minutes so equip it now!  While on that        I I     ( )
platform with the chest, look off to the west to see a floating  I^\__   ( )
HP Max Up container.  We will need a Bird-type with the "Glide"  I  ? \_ I I
ability to reach that item.  Mark this section with a            I^    !|I I
--GREEN MARK (Bird-type)-- once you get the marker.  Walk up      \   __|I I
the steps and enter the next area to the north.  Skeletons will    |^|   I I
teleport continually into the next area.  Explore the bottom path  I I   I I
for map completion purposes then enter the north path.  As you     I^(___| |
try to enter, Efreets will block off the exit and attack you.      (__<_ < _)
The Boiling Ring will reduce damage from their attacks so be sure       I I
to have it equipped.  Efreets will sometimes try to grab you as they    I^)
die and explode with you in their hands.  Rotate the analog to get
away from them.  You'll come across a save room as you battle Skeletons up the 
side of the mountain.  Save your game then enter the next path.  A single 
Efreet will try to stop you.  Walk up the side of the mountain while battling 
the Lizardmen to find a boss door at the top.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 2 - Wyvern

+ Level 14
+ HP:        1900
+ Weakness:  N/A
+ Tolerance: Fire
+ Steal:     Shortcake

+ When to steal: When the Wyvern sticks his head in the dirt, jump on his 
  back.  He will start to fly and carry you extremely far up in the air.  The 
  purple marker will appear after about 7 seconds while in the air.  Steal 
  from his neck and you will fall back down to the ground to continue the 
  battle.

Be sure to equip the boiling ring if you have it, so the boss's fire attacks 
take less from you.

This boss can only be hit in his head.  Air attacks and ground attacks both 
work well for damaging him.  He has a variety of attacks, but will only pull 
some of them off after his life gauge has been taken down halfway.  At the 
start of the battle, he will mainly use his tail swipe and ground pound, both 
of which can be avoided by blocking.  He does an occasional bite every now and 
then as well (he will rear back much like the tail swipe before he does this). 
When he buries his head in the dirt, rush up to him and attack his neck.  
After you steal from him, he will no longer bury his head into the dirt.

When his life has been taken down halfway, he will become more aggressive and 
start to fly.  When he flies around in the air he will swoop by and breathe a 
trail of fire twice in a row and then land - keep running to dodge the flames. 
When he lands he will send out a slight shockwave in that area that will hit 
you if you are close.  While on the ground, he will sometimes rear his head 
back, which means he is about to breathe fire in the area around him.  To 
avoid the ground fire, be sure to run away from him (toward the screen) once 
he rears his head back.  His fire attacks can be blocked but they will break 
your guard with the first hit allowing the rest of the attack to hit you so it 
is best to avoid them.

Crazy Mode:

Other than the fact that the Wyvern will have tons of life, he is not any 
harder if you block his attacks.  Be sure to take advantage of when he buries 
his head into the ground.  Get on his back and attack him the whole time he 
flies in the air.  You can do this quite a few times up until he reaches his 
second bar; then he will stop.  Stay away from the flames as usual and you 
shouldn't have any problems.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the fight, step in the blue glow to refresh yourself then go through the 
exit boss door.

~~ 86.31% ~~

Backtrack Checklist for Baljhet Mountains

[ ] GREEN MARK 1 (Bird-type) - Right before the area where you got the Perfect 
Guard ability, jump to the top of the two platforms then use your Bird-type's 
"Glide" ability to reach the treasure chest on the other side.  Use your Fairy-
type to open it for an ++XS POTION++.

~~ 86.31% ~~

[ ] GREEN MARK 2 (Bird-type) - In the area where you got the Boiling Ring, 
stand on the platform across from the glowing HP Max Up in the distance and use 
your Bird-type to glide over to it.  Grab the ++HP MAX UP++ on the other side.

~~ 86.31% ~~

[ ] WHITE MARK 1 (Mage-type) - Once you have a Mage-type Nautilus Rod with the 
"Purify" ability he will be able to kill the Blood Skeletons and unseal the 
door in the north section of the Baljhet Mountains.  Purify will automatically 
kill them with one hit after he casts the spell on them.  Behind the door, you 
will find an ++HP MAX UP++ on the pedestal in the back of the room.

~~ 87.36% ~~

[ ] BLUE MARK 1 (Water Drain) - Go to the area with the bridge in the Baljhet 
Mountains to find that the water has drained and you can now gain access to the 
cave in the back of the drained lake.  Pick up the ++HIGH POTION++ on the way 
to the cave entrance.  In the first tunnel, fight through the group of Thiefs 
and Spirits then go through the doorway in the back.  As you enter the next 
tunnel, open the door to the right to find an ++XS POTION++ on a pedestal 
inside.  Fight through the Thiefs and enter the next door down the tunnel to 
find a ++DARK CRYSTAL++ on the pedestal inside.  In the very back of the 
tunnel, go through the doorway and then the door on the left as you walk into 
the next tunnel to find the **PANCHINKO** chair inside, along with a ++DRAGON 
SCALE++ on the pedestal.  Continue down the tunnels to the left while fighting 
Thiefs and Spirits to exit this area.

~~ 100.00% COMPLETE (Baljhet Mountains) ~~
                                                                         [WT03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 3 ~ Garibaldi Temple ~~ ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Garibaldi Temple 1F

                    ___
                   I ! I
                ___I_ _I_________
              I  ___________-_  I                      _______
              I I             I I                     /       I
              I I             I I      _______    ___(        I
              I I_____________I I____ (____   I  I  _         I
              I____ _____ _-_______  I     I  I  I I (        I
                  / |  I   I       I I      \ I  I I  \_   ___I
           ______/ /__ I_!_I   ____- -______/ \__I I ___I I  ____
          -__ ___   __  ___   (____   ______   ____II  ___I I  __>>BM
            |S|  \ \   I ! I       - -      \ /     I I     I I
            (_)   \ |__I_ _I_______I I      / I     I I     I I
             _    I_________-____ ___I !___I  I     I I_____I I
            I!I                 I I   (_______I     I____-____I
            I I_________________I I
            I_____ _________-_____I
                I   I
                I_!_I

Run down the stairs and through the next few areas while fighting through the 
Skeletons and Orcs.  In the north area with the tower, the doorways will seal 
off and you will be forced to fight a pair of Orcs and an Efreet.  The tower in 
the middle of the area is the Tower of Evermore, but you will not be able to go 
inside just yet.  Head to the west and walk into the courtyard of Garibaldi 
Temple for a cutscene.  Don't enter Garibaldi Temple just yet.  Go around the 
south side then jump and break the cracked wall on the side of Garibaldi Temple 
to reveal an ++HP MAX UP++.  Run around the north side to find a ++MAGICAL 
TICKET++.  Enter Garabaldi Temple afterwards.  As you walk into Garabaldi 
Temple, Bone Soldiers and a Cyclops will crash through the windows and the 
doors will seal off.  Fight them off then enter the north hall.  Flea Men will 
attack as you walk into the hall.  Make sure to guard when they leap toward you 
to block their jumping attack.  Use your Attack-type's Aura Blast to quickly 
clear your current area of Flea Men.  They can get quite vicious so watch your 
life bar closely if you get hit a bunch and heal appropriately.  Start with the 
northwestern path once the hall splits.  Fight through the next swarm of Flea 
Men and enter the north most room to find some Armor Knights and Flea Men 
guarding a chest.  Equip your Attack-type ID and use Aura Blast to keep the 
Flea Men off of you while you deal with the Armor Knights.  Use the Fairy-type 
ID to open the chest and reveal the ++MARKER MODE++.  Now go back to all the 
areas on your map that I told you to highlight with a certain color and place a 
check on them.  Bring up the map and press Start to make the marker appear.  
Press the Final Attack button from there to display the marker controls.

Exit the room and head around the south side of the hall.  Don't go in the 
first door just yet - enter the second door on the right.  Flea Men and an 
Armor Knight will attack.  Fight them off and grab the ++GARABALDI TEMPLE MAP++ 
from the back of the room.  As you exit, please note that the door to the right 
will lead you back to the beginning, so you will want to go through the door on 
the left.  An Armor Knight will be waiting in the middle of the corridor.  To 
the west you will find a save room.  Head to the south and enter the corridor 
then enter the room on the north side.  Fight off the three Armor Knights then 
grab the ++POTION++ from the back of the room.  Head back outside and enter the 
door to the east.  Travel down the hall while fighting or avoiding the Flea Men 
and go down the south corridor.  Ghosts will appear in the next corrdor.  Enter 
the first door on the south side to find a room full of Ghosts and Flea Men.  
Grab the ++MEMORIAL TICKET++ in the back then exit the room.  Travel to the end 
of the hall to find an ++UNCURSE++ potion.  Head back to the save room and save 
your game and then climb the second floor stairs to the east of the save room. 
Two Armor Knights will appear as you approach the stairs and the stairs will 
seal off, so you'll need to defeat them to break the seal.

~~ 35.08% ~~

++ Garibaldi Temple 2F

Walk down the hall and a Dead       _________________________
Baron will appear and attack you.  I  ____  ____-____  ____  I
Watch for his teleport attack -    I I   I  I       I  I   I I
he will teleport behind you and    I I   (  )       (  )   I I
perform an upward strike with his  I I   (__)       (_!)   I I____________
sword.  Enter the door to the      I I                     I  ____________>1F
west.  Plenty of Armor Knights     I I    __         __    I I
will appear along the way to each  I I   (! )       (! )   I I
of the balconies on the east half  I I   (  )       (  )   I I
of 2F and a Dead Fencer will       I I___I  I___ ___I  I___I I
appear at each balcony to stop     I____________-____________I
you from gaining the items.  The
Dead Fencers have a thrust attack that they will charge as you run toward them. 
Try to hit them before they finish charging then combo them to death.  Fenrirs 
will attack on the west half.  Grab the ++UNCURSE++ potion from the Northeast 
and Southwest balconies and a ++SERUM++ from the Southeast balcony.  Return to 
the bottom floor and save your game once again then enter the door in the west.

~~ 42.98% ~~
          _        
         / \    ___   _____     _
        | W |  I ! I I  B  I   ( )
  _______\ /___I_ _I_I  o  I___|S|__________________________
 I  ___________ _____-  s  -_____________-____________-___  I
 I I  _______ I I    I  s  I                              I I
 I I I_ ___  II I    I_____I         _____________        I I
 I I I   I I II I                   I  _______-__ \       I I
 I I I_!_I I II I         __________- -          \ \______I I
 I I       I II I____  __I  ________  I           | ________I
 I I_______I II____  I(_S  I        - -__________/ /
 I___________I     I I   I I        I_________-___/
       ________    IvI   I I
      I  __-_  I   B1F   I I
 _____I I    I I_________I I
I     I I    I________-____I
I!    - I                
I_____I I                
      I I_______________ 
      I___-  _ __-__ _  I
          I I   I I   I I
          I I___I I___I I____
       ___I I___   ___I -__ _
     _I   I I   I I   I I |S|
    I -?  - I_ _I I_ _I I (_)
    I I___I______-______I
 ___I I           
I   I I           
I * - I           
I___I I     _____ 
    I I____I     I
    I______      I
           I_____I

The big empty rooms in the middle of this area do not contain anything except 
for extra enemies.  Enter them for map completion purposes however.  Dead 
Fencers will prowl the halls as you move to the next set of corridors.  On the 
west side, Fenrirs will attack in packs.  Enter the room on the far southwest 
side.  Defeat the Dead Fencer and Armor Knights first of all.  Notice the 
cracked wall with a hole underneath it.  In order to get back there you will 
need a Devil-type ID with "Magic Circle".  You can't access this area yet, so 
place a --RED MARK (Devil-type)-- on your map in this area.  Leave the room and 
enter the next corridor through the door to the northwest.  In this corridor, 
you will run into the first few Blaze Master enemies.  These are much like the 
Skeleton Blazes, but they are more aggressive and tougher.  You should note 
that you steal a valuable material from the Blaze Master, but it is hard to 
steal and you will have a chance to steal this material much more easily in 
Stage 5 from Vassagos.  To steal from a Blaze Master, you must perfect guard 
their flip kick and steal from them as they fly back from the perfect guard.  
They must have their back to a wall so that you steal from them as they fly 
back.  They will give you Ceremonial Tools if you can withstand the tight steal 
window.  Enter the room on the left (west) side to fight some more Blaze 
Masters and Fenrirs.  The second wave of enemies will be Dead Fencers.  Use 
your Fairy-type to open the treasure chest in the back to receive a 
++CEREMONIAL TOOL++.  You can most likely use this to make an Ada sword by now 
if you want.  Fight through the enemies and enter the next hall to the 
northeast.  Attack or run by the Blaze Masters and the Wizard and enter the 
next hall to the east.  More Blaze Masters will be in the next hall.  Stop by 
the save room on the way down the hall and save your game.

~~ 57.89% ~~

Go back in the hall, and head to the east.  In the next corridor some Wizards 
and a Lesser Demon will block off the doors and attack.  Take some time to 
steal some Spirit of Fuji materials from the Lesser Demons since this is the 
only place that you can steal it - steal as they spin toward you.  Enter either 
hall up ahead and fight through the Lesser Demons and Wizards as you head 
toward the split hall then enter the far east hall.  Spectral Swords and 
Phantom Swords will litter the next few halls.  They can take damage rather 
quickly so look out for their sword swings.  Save your game in the save room 
right before the boss door then enter the boss room for a cutscene.  Try to 
have the best helmet (Gallic) and armor (Brigandine) that you can possibly get 
this early in the game and this battle will be easy since the boss won't be 
able to take off that much at all.

~~ 70.17% ~~

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 3 - Trevor Belmont

+ Level N/A
+ HP:        N/A
+ Weakness:  N/A
+ Tolerance: N/A
+ Steal:     N/A

+ When to steal: N/A

For this boss you must learn how to dodge his attacks well.  Trevor loves to 
run up and pressure you with combos and holy water.  He will do a holy water 
attack from far, which will send a stream of white fire toward you that can be 
blocked.  When he rushes in, he will do one of two combos.  For his first 
combo he will start with his green whip and do three strikes and might end the 
combo with a circle of holy water.  It is best to roll out of the way before 
the second or (for sure) third whip attack strikes you since you, sometimes, 
cannot guard it because his hits will make you stagger.  For his second combo, 
he will start out with a few punches and then move into a series of kicks.  
The kicks can be guarded against, but not the entire combo, so you must roll 
out of the way as he starts the kick portion.  All of the hits of each combo 
can be guarded, but NOT the entire combo as Hector will start to stagger after 
the third hit.  Even the circle of holy water can be guarded against at the 
end of the whip combo if it is not in a series of blocked hits.  He will be 
left open to your attack after each of these combos unless he finishes with 
the holy water.

His fiery charge punch cannot be guarded - you will have to time a roll or 
jump so that you move out of the way right before he does this move.  Like his 
combos, he will be left wide open to attacks after the charge punch.  It will 
seem as if you are underleveled by the little amount of life that you take 
from him while attacking, but that is the way the battle is set up.  After you 
have learned his moves, he is not hard at all.  He will cease his attack after 
you have taken about 25% of his life.

Extra tips:

1) If you have a Fairy-type with the "Poison Powder" ability, she will hit 
Trevor and try to poison him.  The poison won't affect Trevor, but he will turn 
his attention on the Fairy-type, who cannot be hit, which will allow you the 
chance to get in some free hits.

2) If you can time your blocking so that you perfect guard any of Trevor's 
physical attacks then he will stagger and you will be able to attack him 
immediately afterward.  To perfect guard the charge punch while close, wait 
until right after the "Haaaa!" and tap block when he yells "Uh!" and you will 
perfect guard the hit every time.  The third hit of his whip combo is not too 
hard to perfect guard either.  Block the first two hits and wait until right 
before the overhead swing of the third hit connects then tap guard.

Crazy Mode:

Trevor's whip attacks don't take off as much as you think they would.  His holy 
water attacks are the main attacks that you will have to look out for.  Make 
sure to watch for the holy water at the end of his whip combos when you go to 
hit him. Make use of perfect guarding during his combos and you should be able 
to take him down quickly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

As usual, enter the glowing blue light to refresh yourself after the battle 
then continue ahead.  Grab the ++MAGICAL TICKET++ and enter the door beside it. 
Summon your Battle-type ID and have him stand in the glowing red circle for him 
to learn the ++BRUTE FORCE++ skill.  The Brute Force skill will automatically 
be bestowed upon any Battle-type that you incubate from now on as well.  Leave 
the room and head to the right.  Stand in front of the big iron door with your 
Battle-type equipped and have him use Brute Force to slide the door open.  In 
the next room, a warp room will be on your right, but we don't want to enter 
there just yet since there's still a few items in Garibaldi that we need.  You 
might want to run back and save your game before you go down to B1 since there 
are some tough enemies down there.  Open the door across from the warp room and 
go down the stairs at the end to reach B1F.  A few Slogras will attack along 
the way.  Be sure to watch your life when fighting a Slogra since they can take 
it down quickly with some of their attacks.

++ Garabaldi Temple B1F

Plenty of Skeletons and a few Thiefs will teleport  _____________
into the area once you're in the first corridor    I <__<__<__<__>1F
of B1.  If the Thiefs steal an item, defeat them   I I
to get it back. The second corridor has more       IvI
Skeletons and a few Wizards.  In the third         I I
corridor, defeat the Slogras and Wizards to unseal IvI    _____
the bottom door.  The fourth corridor              I I   I     I__________
will have Lesser Demons and Ectoplasms     ________- -   I!     <__<__<_ <I
within it.  The Ectoplasms will curse     I <__<__<__I   I_____I        I I
you, leaving you unable to attack, if     I I                           I^I
they hit you while they are purple.       IvI  ______________________   I I 
Defeat the enemies to unbar the doors.    I I I  _____________-____  I  I^I 
The fifth room is where the enemies start IvI I I        ____      I I  I I 
to really pile on with two Slogras and    I I I I       /    \     I I  I^I 
tons of Lesser Demons.  Be sure to have a IvI I I     _/      \    I I  I I 
Fairy-type with you and watch your        I I I I    /         )   I I  I^I 
health!  In the final room, jump on the   - - I I   / /\      /    I I  I I 
pedestal and grab the ++SIXTH SENSE       IvI I I  ( (  \____/     I I  I^I 
BROOCH++.  Head back to 1F and open the   I I I I   \ \            I I  I I 
door on the west end.                     IvI I I    \ \___________I I  - - 
                                          I I I I     \_____   __-___I  I^I 
You'll face a few Thiefs as you run down  IvI I I_________  I I         I I 
the corridor, but nothing major.  Pick    I I I_________1F> (_)         I^I 
up the ++SUN TEARS++ material lying on    IvI___________________________I I 
the pedestal in the room at the end.  Go  I__>__>__>__>-_>__>__>__>__>___^I
back to the warp room near the boss
chamber and warp to the Baljhet Mountains.

~~ 88.59% ~~

When you exit the warp room, summon your Battle-type and have him lift open the 
iron door on the right with his Brute Force ability.  Enter the area beyond the 
door to find the next stage.

++ Backtrack Checklist for Garabaldi Temple

[ ] RED MARK 1 (Devil-type) - When you have your Devil-type ID with you, return 
to the southwest most point of Garibaldi Temple and use "Magic Circle" to go 
under the crack in the wall.  Enter the door off to the right to find a room 
filled with Armor Knights and the **COFFEE CUP** chair in the middle.  Dead 
Barons will swarm the room after the Armor Knights are defeated and Thiefs will 
constantly pop up as well.  Exit the room when you're done and head to the 
southeast door of the outside corridor.  Walk to the back of the area 
overlooking the staircase and grab the ++ETHER++ material from next to the 
altar.

Downstairs, Skeletons will constantly teleport into the area as you run down 
the ramp of B1.  The door at the bottom will lead you to a corridor full of 
nothing but Blood Skeletons.  Summon your Mage-type that has the "Purify" 
ability if you want to defeat some.  These are level 75 Blood Skeletons, 
however, so they can kill you in seconds if you are low-leveled.  You'll find a 
save room at the bottom area along one of the best places in the game to level 
up!  Be sure to steal from these Evil Cores - target, hit them, then steal - 
since this is the only way to get some extra Dark Matter material.  The Evil 
Cores will also randomly (VERY RANDOMLY) drop a Miracle Egg material, which you 
will definitely need if you plan to get the Pumpkin-type Innocent Devil later 
in the game.  A Miracle Egg can easily take you over an hour to get from these 
Evil Cores, but there are other ways to obtain one (see Frequently Asked 
Questions).

Be sure to save your game before you enter the boss door at the bottom.  Inside 
the next room, you will fight the optional bosses - Legion and Nuculais.  Good 
luck!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss (optional) - Legion

+ Level 52
+ HP:        6900
+ Weakness:  Light
+ Tolerance: Dark
+ Steal:     Pizza

+ When to steal: When you have knocked away all the dead bodies and the core is 
  revealed, target the core, jump toward it, and steal from it.

I would recommend that you be near level 50 before attempting this boss fight. 
For the first part of the boss fight you will need to destroy the mound of dead 
bodies that are covering the core.  Go up the stairs (knock the zombies out of 
your way) until you reach the boss and hack away at the sides of him until the 
core is totally revealed.  Zombies will be after you the entire time.  They 
will race toward you while their head swells.  You must not let them explode on 
you or it will take quite a bit of damage.  As more of the core is revealed, 
the zombies will get faster and explode sooner.  Have an Innocent Devil help 
you out on exposing the core to make the first part of this fight faster.  Once 
the core is revealed, jump and hit it (or steal from it), to reveal the next 
boss.  Don't stand below the core as it falls or it will damage you.

Extra Tips:

(Please note that not all of the list below is used in the first battle.  Skip 
down to the Nuculais battle to see the uses of everything else)

First, you need to bring a few things with you,

- A Mage Type ID with the Floating B skill
- Megingelos (accessory that increases damage as your health is lowered)
- Sacrifice Brooch (accesory that sends any damage you take to your ID)
- A Fairy Type ID for healing emergencies
- and as many Battle Type IDs you can bring

Get a Mage type ID with the Floating B skill and keep it on you.  About 95% of 
the time, it'll keep any of the exploding zombies from reaching you while you 
pound away at Legion.  Simple and efficient.  Don't keep the Mage-type equipped 
while climbing the stairs however, or the zombies will hit it.

(thanks to Biscuit)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss (optional) - Nuculais

+ Level 53
+ HP:        8875
+ Weakness:  Dark
+ Tolerance: Light
+ Steal:     Napoletana (this is a food item)

+ When to steal: As he begins to perform his grab attack, you must perfect 
  guard his hand at the moment he hits you and then run up and steal while he 
  is dizzy.

For the second battle he will actually be in human form (somewhat) and will no 
longer be immobile.  It's a good idea to use an Innocent Devil as bait for this 
battle.  Set one of your battle-type Innocent Devil's to "Guard" and the boss 
will, most of the time, go after the Innocent Devil allowing you to attack him 
from behind.  This boss has several attacks, most of which can be blocked.  He 
will teleport around the room constantly.  He teleports by jumping into lava 
and then rising out of the lava at another part of the room.  The lava is 
blockable, but the irritating part about this move is the fact that it will 
sometimes catch you in the middle of an attack if you are not cautious while 
attacking him.  If he jumps at any time, then get ready to guard or dodge.

His other moves are a blade strike (blockable), a grab in which his arm will 
stretch out toward you (this must be avoided by rolling), several punches (he 
usually chains about 4 punches together, they can be blocked) and a move in 
which he will summon a bunch of dead bodies and hurl them at you.  When he 
summons the dead bodies, block the first set that he throws at you, roll and 
quickstep from the second set and, for the third set, block the first few 
bodies, then roll and quickstep to avoid the move completely.  He also has a 
purple beam that must be avoided as well (roll or run...A LOT).  If you have 
your battle-type Innocent Devil in guard mode, step into his shield and it will 
protect you from the entire beam attack.  Hit him sparingly throughout the 
battle and watch for his attacks.  The only time that you can usually get a 
full combo in safely is when he recovers from a physical attack (punch, blade 
strike).

Once he is down to his second bar, he will start to dig at the ground.  Run up 
to him and combo the hell out of him while he searches through the floor.  He 
will pull a dead body out of the ground and absorb it, causing him to grow to 
giant size.  When he is like this, he will have very few attacks, but he can be 
extremely hard to hit without getting damaged.  Each step he takes creates a 
shockwave on the ground (these can be blocked).  When he jumps he will create a 
gigantic shockwave that will reach further than usual (jump to avoid it).  
Summon an Innocent Devil with a strong projectile move and have him fire upon 
the boss.  Eventually he will shrink back down to normal size and the fight 
will continue as it was until you beat him.

Extra Tips:

1) A bird-type Innocent Devil with "carpet bombs" can be extremely useful for 
this fight.

2) A Corpsey (battle-type) Innocent Devil will literally win the battle for you 
if you allow him to.  His bone storm is especially useful.  Set him to auto, or 
have him use his bone storm often.  Hit the boss from the back as he tries to 
attack Corpsey.  Don't forget to use Corpsey's guard if the boss does his beam 
attack.

3) Set your first Battle Type ID to guard and let him get you a little low on 
HP. This will give you a much greater damage rate on him thanks to the 
megingelos (I chose force glove as my weapon).  Also, when you get sufficiently 
low on HP, equip the sacrifice brooch so you don't take any more damage as long 
as you have an ID out.  Usually, he will be attacking the ID, but even if not, 
his attacks are fairly easy to dodge.  When he gets big, the only strategy 
change you need is to start doing air combos to his kneecaps (another good 
reason to use force gloves for a big air combo).  This part is incredibly easy 
if you make sure not to get caught by his jump attack.  Keep at it, and he'll 
be dead in no time.

(thanks to Biscuit for tip 3)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~ 100.00% COMPLETE (Garibaldi Temple) ~~
                                                                         [WT04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 4 ~ Mortvia Aqueduct ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Mortvia Aqueduct 1F

Hop into the water for a cutscene.    BM
When the cutscene ends, head south to  ^
the tower up ahead to fight a group   I^I
of Mermen.  Enter the tower after the I I
battle to fight some more along with  I I
some Bone Soldiers.  Open the door    I I
on the side to enter another waterway I I
filled with more Mermen.  Enter the   I I
tower to the right (south).  Fight    I I
off the Mermen and Armor Knights      I I
inside the tower then open the door   I I
on the right (west).  After fighting  I I
off several Mermen in the waterway,   I I               ___             ___
enter the next tower to the west.    /   \_____________/   \           /   \
Grab the ++MORTVIA AQUEDUCT MAP++   (     _____   _____     )         (  !  )
then head back to the middle tower.  \___/     I I     \   /           \   /
Enter through the door on the west             I I      I I             I I
side.  There is no reason to enter             I I      I I             I I
the left north tower except     ___            I I      I I             I I
for map completion so enter    /   \__________/   \_____I I             I I
the tower to the south.       ( !   __________     _____  I             I I
Fight the two Bone Soldiers    \___/          \___/     I I             I I
inside the next tower and                               I I             I I
attack the ~~CRACKED WALL~~                             I I             I I
on the left side to make it break and   ___             I I             I I
reveal a door.  Fight through the      /   \___________/   \___________/   \
enemies in the next few waterways and (     ___________     ___________     )
the next tower and enter the tower    _\_ _/           \___/           \___/
in the northeast.  Grab the ++EXTRA   I   I_____________________________
I.D. POCKET++ inside the northeast    I___________-                     I
tower.  This will allow you to carry              I                     I
one more ID then you currently have.  Head back   I____  ______         I
to the tower where you broke the wall and go      I ____|      \        I
through the door across from the broken wall.     I____   _     \_______I
More Mermen and some Ectoplasms will attack in    I__ ___| |___        !I
the waterway outside.  Enter the final tower to      I         |    ____I
find a group of Bone Soldiers and Ectoplasms.        I         |   |    I
Fight through them to open the doors then walk       I___   ___|___|____I
outside.  Enter the open area that the stairs will     __I I
lead you to.  Cannons will fire as you enter the      (_S  I
area.  Quick step to the sides to avoid   _____         _I I_ 
their fire and head for the gun cannon   I     I_______I     I 
in the very back.  Quick step along the  I      _______      I  
way to avoid getting hit then knock the  I_   _I       I_____I
Bone Soldier out of his seat and sit       I I  
down in the Gunnery Seat.  Fire at the     I I  
cannon tower that keeps firing at you and  I I  
fire at any Orcs that try to shoot you.   _I I_ 
Fire at the remaining Orcs after the     I     I
cannon tower falls then turn your      2F<     I
attention to the left.  Fire at the      I_____I       
leaning cannon tower in the distance on
the south side to make it fall.  This will make a bridge across to the next 
area.  Fall to the area below the bridge you made to find ++$500++ in the area 
below.  Head back to the top via the stairs in the west and head across the 
bridge.  Bone Soldiers will teleport into the area near the door.  Notice the 
treasure chest in the distance on the east side.  You will need a Bird-type ID 
with "Glide" to reach that chest so place a --GREEN MARK (Bird-type)-- in that 
area on your map.  Exit the area through the next door.  A save room will be to 
your right as you enter the next area.  Choose to "Register Memorial Ticket" 
and keep that save room registered throughout the Mortvia Aqueduct stage so you 
can come back easily once you have the Bird-type ID.  You'll thank me later.  
Fight through the Dark Warlock and Bone Soldiers then enter the door on the 
left (west).  Inside the building two Dark Warlocks and several Bone Soldiers 
will appear down the stairs.  Run or fight through them and enter the door at 
the bottom.  When you reach the bottom of the stairs in the next building, 
several Bone Soldiers will teleport into the area for your hacking pleasure.  
Head up the stairs to enter 2F of Mortvia.

~~ 31.81% ~~

 _____
I     I_______
I      _____  I
I_   _I     I I
  I I     3FI I
  I I    I^II I
  I I    I II I    ________________
  I I    I II I   I  _>__>__>__>_  I
 _I I_   I II I  _I^I_           IvI
I     I  I II I_I     I          I I
I     >1FI II___-< <  I  _____   IvI
I_____I _\ \_   I_   _I I     I  I I
       I     I    I^I 1F<     I  IvI
       I     I    I I   I_   _I _I I_
       I_   _I   _I^I_    I I  I  v  I
         I I    I     I   I I  I     I
         I I  1F<  ^  I   I I  I  v  I
         I I    I_____I   I I  I | | I
        _I I_             I I  I_|v|_I
       I     I____________I I     3F
       I      ______________I
       I_____I

++ Mortvia Aqueduct 2F

In the first room of the second floor, you'll fight quite a few Fishmen and a 
Dark Warlock.  Take this chance to steal some Aquamarines from the Fishmen - 
steal as they roll.  You can make a better helmet, and you will also need these 
later for combining other items.  Enter the next room and walk up the stairs to 
find some Frost Dragons at the top.  Enter the metal door to the left (west). 
Rush down the stairs and kill the Frost Dragon to open the next metal door.  
Two Gaibons will attack in the next room.  Their energy rings can stun you so 
make sure to quick step out of the way when you see the attack coming.  Enter 
through the door to the left (south).  Steal some more Aquamarines from the 
Fishmen in the next area then head down the stairs to 1F.

++ Mortvia Aqueduct 1F

 _______         _____ 
I       I_______I     I
I  ! ?   _______      I
I_ ^ ___I       I_   _I
  I I    _____    I I
  I^I   I     I___I I
  I I   I      _____I
 _I^I _ I_   _I
I     I   I I 
I  ^  >2F I I 
I_____I   I I  
          I I
 _____   _I I_
I     I I     I
I* !  I I     I
I_   _I I_   _I               _____
  I I     I I                I     I
  I I     I I                I  !  I
  I I     I I                I_   _I
  I I    _I I_                 I I   
  I I___I     I________________I I   
  I_____-     -__________________I
        I_____I

Fight through the Fishmen and enter the door to the north.  Grab the ++POTION++ 
in the next room with the Thiefs.  Alright, you see all that water?  Place a 
--BLUE MARK (Water Drain)-- on your map so you will remember to come back here 
once the water drains in this area.  It might be best to place the mark on the 
2F map, on the west side of the room with the big statue, since that will make 
it easier to find when you come back.  Head back the way you came and enter the 
wooden door on the north side of the middle room on 2F.

++ Mortvia Aqueduct 2F

The doors will seal off in the room ahead and some Blaze Masters will appear at 
the bottom of the stairs.  Fight them off to unseal the doors then head up the 
stairs and enter the next room.  Walk up to the statue and strike it to make 
stairs rise from the floor.  Head up the stairs to 3F.

~~ 45.45% ~~

++ Mortvia Aqueduct 3F

   2F
 __ __
I  ^  I
I     I
I__ ^ I
   I I   _____         _____
   I^I  I     I______ I     I
   I I  I    < _<__<_-<  <  I
   I^I  I_ v _I       I_   _I
   - -    I I           I^I
   I^I    IvI           I I
  (   )   I I           I^I
   I^I   _IvI_         _I I_
   - -  I     I       I  ^  I
 __I^I  I  v  I       I     I
(_S  I  I_   _I       I__v__I
 __I^I    IvI            2F
I     I___I I
I   ^ -_<__<I
I_____I

Defeat the Ghost to unseal the doors ahead - Blaze Masters will attack as well. 
Enter through the door to find some more Ghosts and Blaze Masters ahead then 
enter the room to the west.  More Blaze Masters will crash the party in the 
next room, either run or fight then head south.  Travel down the silent 
corridor then enter the next room to find several Wolf Skeletons.  Defeat the 
Wolf Skeletons to open the next door.  Another silent corridor will follow, 
then you'll enter another area with Wolf Skeletons.  Walk toward the north end 
of the room to find a save room off to the side.  Don't register your Memorial 
Ticket, keep that last save room registered!  Head north across the bridge, 
then go down the stairs to 2F when you reach the room with the Fishmen.

 _____
I     I_______
I      _____  I
I_   _I     I I
  I I     3FI I
  I I    IvII I
  I I    I II I    ________________
  I I    IvII I   I  ____________  I
 _I I_   I II I  _I I_           I I
I     I  IvII I_I     I          I I
I     >1FI II___-     I  _____   I I
I_____I _\v\_   I_   _I I     I  I I
       I     I    I I 1F<  <  I  I I
       I  v  I    I I   I_   _I _I I_
       I_   _I   _I I_    I^I  I     I
         IvI    I     I   I I  I     I
         I I  1F<     I   I^I  I     I
         IvI    I_____I   I I  I | | I
        _I I_             I^I  I_|v|_I
       I  v  I____________I I     3F
       I    > _>__>__>__>__^I
       I_____I

++ Mortvia Aqueduct 2F

More Fishmen just waiting to bleed all over you as you kill them will attack as 
you enter this area.  Open the door in the south to be forced into fighting 
even more Fishmen. Head south some more to enter a room with more Fishmen and 
two Gaibons.  Go east to do battle with some more Fishmen then enter the final 
room of 2F.  Not wanting you to leave their monotonous Aqueduct, some Fishmen 
will seal off the door and attack.  Defeat the Frost Dragons first so they 
won't shoot ice shards at you the entire battle.  Everything must be defeated 
to move on.

~~ 65.45% ~~

++ Mortvia Aqueduct 1F

                        _             ___________     _ 
                       / \      _    /           \   / \
    _____             ( W )    ( )  |     ___     | ( ! )
   I     I_____________\ /_____|S|__|____/   \____|__\ /___
 2F<      _______-_____  __________-_____Boss ___________ !|
   I_____I           _/ _____ |   | |    \___/_____________|
                    /?_/| ____| !_| |             |
                   | |  (       | |  \___________/
                   | |   \     /? >> FOJ
                   | |_   (___/___/


More Fishmen and Frost Dragons will be waiting in the area below.  When you 
reach the outside section of the first floor, head to the east to find a warp 
room, a save room, and a boss door.  Head down the stairs across from the warp 
room to find to find a ++POTION++ at the bottom.  See that staircase that leads 
into the water across from the warp room?  Well, when the water drains, you 
will be able to access another area from there, so place a --BLUE MARK (Water 
Drain)-- on your map for that portion.  Notice that there is an area across 
from the boss door that you can't get to yet, that will be solved in just a 
minute.  If you want, you can place a --GREEN MARK (Bird-type)-- in that area 
on your map.  Save your game then enter the boss door for a big fight.  Walk to 
the edge of the bridge to start a cutscene that will lead into the boss fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 4 - Skeleton Diver

+ Level 24
+ HP:        3422
+ Weakness:  Fire
+ Tolerance: N/A
+ Steal:     Sushi

+ When to steal: When the fish dashes toward you while up on the platform (and 
  the skeleton is on the fish's back), double jump toward the fish at comes 
  near and steal from the skeleton on top.

This is a team boss fight.  The skeleton and the fish will both attack you 
separately at some point.  Usually the skeleton will start out by throwing 
spears at you.  Guard against the spears or dodge them, both kinds of spears 
can be blocked (normal and fire).  It is possible to hit the fish while he is 
in the water, but watch for the spears!  If the fish comes up on the platform 
that you are on and races toward you, be sure to guard or roll to avoid its 
dashing attack.  If you roll you can get a few hits in from the fish's side 
before he gets to the other side of the platform.

The fish will eventually jump over the platform that you are on and do one of 
two things - either the skeleton will jump off and try to hit you with his 
spear or the skeleton will throw down spears at you.  Immediately run up and 
combo the skeleton from behind when he jumps off for some free hits.  The 
skeleton's attacks can be easily guarded but his combo attacks will cause you 
to stagger if you block them in a row, and might result in a hit.  The 
skeleton's weak point is his back - if you can hit him in the back he will be 
stunned and open to a combo.  The best opportunity to hit him is right after 
his spear lunge when he hits the ground.  The fish may try to interrupt the 
fight by lunging out of the water directly at you - avoid him or block the 
attack.  When the fish surfaces on the platform, he will either spray water 
around the platform or stagger around the platform while on his side and move 
toward you.  The water attack can be avoided by rolling or jumping.  If the 
fish moves toward you while on his side, only the mouth will be able to hit 
you, so stay on either side of him and hit him.  Once the boss is down to only 
half of his life the skeleton will stay on the fish more often and throw 
spears so you will be forced to attack the fish.

Extra Tips:

1) If you have a Battle-type ID summoned, especially an aggressive one (Speed 
Mail, Corpsey, or Liquid Golem with Magma Mode), it is possible to nearly trap 
the skeleton on the platform when he jumps off.  If you can hit him in the 
back and knock him down, run over to him and keep attacking as your Battle-
type attacks to double team him. Try to attack him from the opposite side of 
the Battle-type and he will not be able to do a thing.

(Boss Rush Mode only)

2) The Bird ID Crimson's Ignition Blow will actually KNOCKDOWN Skeleton Diver 
if he is on the platform.  Plus, it does double damage to him, as SkeleDive is 
weak against fire.  As the fireballs are hitting him, you can get in combos. 
Fun. The fireballs will hit him as long as he is above water, but at one point 
after he takes enough damage on the platform, he will become invulnerable. 
Wait for him to get back on the fish, then resume fireballing, although he 
won't be knocked down.

(thanks to whythecynic)

Crazy Mode:

Watch out for the fish's attacks!  The fish can deal nearly 100 damage with 
each attack, but the Skeleton doesn't take near as much.  Summon a Battle-type 
(especially Liquid Golem with Magma Mode) when the skeleton jumps on the 
platform and try to trap him on the platform for some heavy damage.  Always be 
on the lookout for the fish's attacks while you attack the Skeleton however.  
Set your ID to "Guard" when the Skeleton is on the fish and wait for him to get 
off again.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When the fight is over, run up the ramp that rises out of the water and head 
for the Devil Forge at the top.  All the water in this area will drain toward 
the end of the game as well, so open your map and place a --BLUE MARK (Water 
Drain)-- in this area.  Grab the ++SPIRIT OF FUJI++ material from near the wall 
and enter the Devil Forge for a cutscene.  You will gain the ++BIRD-TYPE 
INNOCENT DEVIL++ after the cutscene.  Go back outside and walk to the broken 
middle portion of the bridge with your Bird-type equipped then use "Glide" to 
fly back to the other side.  Save your game at the save room once again then 
turn your attention toward the area to the left side of the boss' door (south 
area).  You can now glide over to that area and enter the next stage through 
the doorway on the other side.  If you want to, you can now go back to that 
save room that I told you to register your Memorial Ticket at and pick up an 
extra item from the other side of that cannon area.  You can also go back to 
the Baljhet Mountains and pick up two extra items with the "Glide" ability.  
Use a Magical Ticket to go to Julia's shop to get back to the Baljhet Mountains 
quickly.  If you want to make a later boss in Stage 6 much, much easier then go 
ahead and start evolving a Phoenix Bird-type and have him learn "Big Bang" 
starting now.

~~ 81.81% ~~

Backtrack Checklist for Mortvia Aqueduct

[ ] GREEN MARK 1 (Bird-type) - In the area where you knocked down the tower to 
get to the other side, go to the side with the Bone Soldiers and use your Bird-
type to glide over to platform on the east end.  Use your Fairy-type to open 
the chest on the other side to reveal the ++BROOCH OF BONDS++.

~~ 82.72% ~~

[ ] BLUE MARK 1 (Water Drain) - Only try this after the Stage 9 boss fight.  In 
the area with the standing water, as shown in the walkthrough, a door will now 
be in the east end.  Enter the door and fight off the two Fishmen inside to 
open the next dooway at the end of the hall.  You'll eventually enter an area 
with more Fishmen and some White Dragons.  Defeat the Fishmen to unseal the 
doors then head south.  The next room will seal off and tons of Fishmen will 
attack, so defeat them and be sure to make plenty of blood stains in the area. 
Fight off the White Dragons on each side to unseal the doors then enter the 
east side first.  Run down the corridor ahead and defeat the two Fishmen to 
unseal the door at the end.  Summon your Fairy-type in the next room then open 
the chest to find a ++DARK MATTER++ material.  Go back to the area with two 
doors and enter the west end. Walk down the long corridor then enter the room 
at the end to find an ++AQUAMARINE++.  Sit in the **TWO-SEATER SOFA** to the 
left side to get credit for that seat in the Chair Room.

~~ 96.36% ~~

[ ]  BLUE MARK 2 (Water Drain) - Enter the area where you fought the Skeleton 
Diver boss behind the boss door in Mortvia Aqueduct.  Jump into the area below, 
where the water was standing earlier, and walk around to the northeast side of 
this area.  You'll find a chest next to the inner wall.  Use your Fairy-type to 
open the chest and get an ++ANGEL HALO++.  Jump along the steps in the west 
section of the middle area to get out.

~~ 97.27% ~~

You can gain the last bit of percentage after the Stage 9 boss fight.  Walk out 
on the bridge that goes to the castle in the distance that was previously 
covered with water.  This will start a cutscene and also finish the remainder 
of the percentage for Mortivia Aqueduct.

~~ 100.00 COMPLETE (Mortvia Aqueduct) ~~
                                                                         [WT05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ ~~ Stage 5 - Forest of Jigramunt ~~ ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Forest of Jigramunt (North)

                                 ____________
                             AC <<_-________ \
                                            \ \
                                             I I
                                             I I
                                             I I
                                             I!I
                                             - -
                                             I I
                                             - -
                 ______________              I I
                (  __________  )             I I
                I (          ) I             I I     _____          _    _____
                I I          I I             I I____/     \__      ( )  I     I
                I I   ___    I I             (______________ )   __|S|__I     I
    ____________) I  / _ \   I I  __________               - -  (  ____-  ToE I
MA <<___   ___-___) / / ) )  I I (  ____-_  )              I I  I (     I     I
        I I        / /  I I  I I I (      ( I _________    I I  I I     I_____I
        I (_______/ /   - -__) I I I      I I(  ___-_  )   I I  ( )
        (___-___-__/ ___)  ____) I I  ____( II (     ) I   I I  I I___
                    / _-__(      I I (  ____)I I     I I   I I  I  __ \
                  _/ /      ____/  I I (     I I     I I___I I__) I  \ \
                 /   (     (  _-_  I - -     I I     I  ______-___)   I I
                (    I     I (   - - I I     I I     I!I              I I
                I?   I     I I   I I I (_____) I     I I              I I
                I!   (_____( I   I I (__   _-__) ____I I             / /
                I*     ___   )   I I    I I     (  -___)            I I
                (_____/   |S|    I (___ I  \_   I (  / \         ___I I
                          ( )    (____ \ \_  I  I I ( W )       (  ___/
                                      I I  ) )  I (__\ /_       I (
                                      I (__)-I  (______  )      I I
                                      (__*___)         ) I      I?I
                                                       - -      - -

When you walk through the doorway a cutscene will play.  The Forest of 
Jigramunt is not as linear as the other stages and has plenty of split paths 
that will lead you to items and other extra areas.  When the cutscene ends, 
Vassagos will come after you and Sniper Orcs will attack from the back of the 
path.  Steal some Ceremonial Tools from the Vassagos since you will need that 
material later - target them, uppercut them (guard + attack), and steal from 
them in the air.  Take either path since they both lead you to the same area. 
More Sniper Orcs and Vassagos will attack down the south path and some Bone 
Soldiers with Vassago will be waiting further ahead.  On the east path, 
Vassagos and Bone Soldiers will attack.  Eventually you will reach an area 
where the door ahead will seal off and a Red Ogre will attack.  Try to steal a 
Galtite from him if you can - stand close and wait until he jumps then jump and 
steal from him in the air.  He's basically just like the Cyclops except he has 
a bit more life.  In the big area with the lake to the side, plenty of Bone 
Soldiers and Vassagos will attack.  Since there is water to the side, this area 
as well will drain later in the game, so place a --BLUE MARK (Water Drain) in 
this area on your map.  Enter the save room to take a break then head through 
the northeast doorway.

~~ 21.21% ~~

You'll arrive at another split path.  Take the south path.  The first area has 
plenty of Bone Soldiers and a few Dark Warlocks.  The second area will have 
three Assassin Zombies.  These enemies are very aggressive and annoying at 
times.  They will burrow under the ground and either try to hit you with their 
claws or hit you with an attack as they jump out.  Be sure to sit on the 
**STUMP STOOL** in the area with the Assassin Zombies to get credit for that 
chair.  Use the Indigo Steel material that you'll get from many of the upcoming 
enemies (item drop) to make you a better helmet, armor, and sword.  If you took 
the north path, you'll run into the same enemy types.  Either way, you'll wind 
up in an area where the doorway in the middle will seal off and Bone Soldiers, 
Warlocks, and a Thief will attack.  Defeat them all then enter the doorway that 
opens.  Fight through the Wolf Skeletons and Dark Warlocks in the next area 
then keep heading northeast.

In the next area, the doors will seal off and you will have to fight some Dark 
Warlocks and Red Ogres.  Make sure to defeat the Dark Warlocks first since they 
will stand back and heal the Red Ogres continuously if you don't.  Watch your 
life carefully when fighting the Ogres.  Pick up the ++FOREST OF JIGRAMUNT 
MAP++ from near the middle doorway.  Take the east path in the middle once it 
opens.  Wolf Skeletons will attack in great numbers along the next path.  
Follow the path all the way north and enter the next area at the end.  The 
doorway ahead will seal off and you will be forced to fight a Basilisk.  
Another will attack once the door is unsealed.  These are just like the 
Cockatrice from ealier in the Baljhet Mountains except they are a bit more 
powerful.  Run up the stairs to find another Basilisk along with some Thunder 
Dragons and a very obvious ~~CRACKED WALL~~ at the end of the path.  Attack the 
cracked wall and enter the cave.  An Ectoplasm will float down from above as 
you enter.  In the next tunnel, use your Fairy-type to open the chest and 
collect the ++AQUAMARINE++ material from the chest.  There is another ~~CRACKED 
WALL~~ behind the chest so attack it to reveal an exit.  This will lead you 
back to the Abandoned Castle.  Enter the exit, however, to have it labeled on 
your map.

Go back to the area with the Wolf Skeletons and enter the east path.  Like 
clockwork, the doors will seal off and enemies will appear.  Fight your way 
through the Wolf Skeletons and Thunder Dragons to open both paths.  Walk past 
the two columns to the north to find a save point around the corner.  Enter the 
northeast path to find The Tower of Eternity along with plenty of Thunder 
Dragons and Flame Demons around it.  Try to steal some Phlogiston from the 
Flame Demons - wait until they try to claw you and block the attack then hit 
them with a jumping uppercut (Attack + Jump) while they recover, double jump 
while in the air from the uppercut, and steal.  It sounds tougher than it 
really is.  You'll need this material later.  You only have to defeat the 
Thunder Dragons to unseal the tower door.  The Tower of Eternity has 50 floors 
of nothing but enemies in each room and there is no way to exit the tower 
unless you have a Magical or Memorial Ticket.  Make sure to register your 
Memorial Ticket at the outside save point if you decide to enter the tower.  
It's an excellent source for leveling up at the moment.  If you're trying to 
evolve a Phoenix Bird-type, like I hinted at earlier, use the enemies in this 
area around the Tower of Eternity (the Flame Demons) to have your Bird-type 
learn "Big Bang" very quickly.  If you can get this ability before the Stage 6 
boss fight, you will have that boss eating out of the palm of your hand.  Head 
back to the west path with the Wolf Skeletons and Thunder Dragons and enter the 
southeast path.

~~ 48.48% ~~

Along the southeast path, Dark Warlocks and Bone Soldiers will attack as the 
doorway seals off.  Defeat them and continue to the south.  At the very end, 
you'll find a dead end.  Notice that the ground is cracked.  You will need to 
hit the ground with a Golemn Battle-type's "Hip Press" ability.  If you don't 
have that ability yet then open your map and place a --BLACK MARK (Battle-
type)-- in the space at the dead end.  If you have the ability then check the 
backtrack section for a list of items that you can get from below.  Return to 
the area where you fought the two Red Ogres earlier and take the south path.  
As you fight through the Wolf Skeletons at the south path, you'll pass by a 
warp room. Enter the cave up ahead.

~~ 55.55% ~~

++ Forest of Jigramunt (South)
                                     __________
                                    (  __-     I
                                    I (   \    I
                    - -      - -    I I    I   I           _____
                    I I      I I    I I    I   I          /     \
           ________/ /       I  \___I I     \  I   ____/\/       \
        __(  _______/  _____ I______  I      I I  (  ____  Boss   >> CT
       (_S  (         (  _  )       - -      I I  I (    \       /
          I I         I ( ) I       I I      I I  I I     \_____/
          I I         I I I I  _____I I     /  I  I I
          I I ________) I I?I I  _____I    /   I  I I
    ______- -(   _ _____) I I I I     ____/    )  I I
   (  ____   I II * I     I I I I    I   I    /   I I
   I (    I II II_!_I     I I I I    I! * ___/    I I__
   I I    I II (________  I I I I___ I___I        I  S_)
   I!I    I I(_______-  ) I I I I   I ____________I I
   - -    I \         ( I I I I    !II  __-_________)
   I I    (  \_____   I I I I I_I___II I
   I I     \_____  )  I I I I        I I
   I (___ ___    I I I   II I  ______) I
   (___  I   I   I I I_!_II I I  ______)
       )    !I   I I      I I I I
       I I___I   I I      I I - -
       I I       I I      I I \ \
       I (_______I I______I I_/ /
       (______-_______-________/

Inside the cave, Lizardmen will attack as you run down the hill.  Enter the 
save room at the bottom to save your game then continue to the south.  In the 
next tunnel, the path will split so fight through the Wolf Skeletons and 
Lizardmen then move down the west path.  As you reach the door on the west 
side, look off to the left to see two candles off to the side.  Jump and hit 
the ~~CRACKED WALL~~ in between the two candles to find an ++XS POTION++ behind 
the wall.  Continue through the door on the west side.  Some Great Armors will 
appear on the other side.  As their name suggest, they are heavily armored so 
do not fight these enemies while they are grouped or they will gang around you 
quickly.  Steal a few Carbon Steels from them - steal as they do their ram 
attack.  Use the Carbon Steel to make you some better armor.  Defeat the first 
wave of Great Armors to remove the seal from the doors.  Open the first door 
you come across on the left side.  Grab the ++ABSOLUTE ZERO RING++ from the 
pedestal in the small room then exit the room and enter the next tunnel to the 
southwest.  Defeat the Lizardmen and Great Armors to open the door to the west. 
Enter the door then fight off the Lizardmen and Sniper Orcs to remove the seals 
on the door.

Enter the door to the first tunnel in the north.  Run down the hill to find 
several statues grouped together like bowling pins.  In order to get past these 
statues you will need to have an Iytei Battle-type with the "Shoulder Ride" 
ability.  Put a --BLACK MARK (Battle-type) on your map in this area for now if 
you don't have an Iytei yet.  Leave the room and enter the next tunnel to the 
North.  Fight through the Lizardmen and Sniper Orcs to remove the seal from the 
doorway up ahead then enter the door in the northeast.  The doors in the tunnel 
ahead will seal off and Sniper Orcs and a few Assassin Zombies will attack.  
Rush ahead and defeat the Sniper Orcs first since they will constantly try to 
shoot you from the background if you don't.  Run up to the save room on the 
right and save your game then enter the boss door up ahead.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 5 - Minotaurus

+ Level 30
+ HP:        4200
+ Weakness:  Wind
+ Tolerance: Earth
+ Steal:     Devil Iron

+ When to steal:  As he comes down from his jump attack, do a jumping backflip, 
  then a jumping forward flip and steal from his head.  Make sure to do the 
  first jump extremely late in order to steal.  If you jump toward his left 
  side, you will have a much greater chance since the pillar usually covers the 
  right side of his head.  You will need to press the Steal button almost as 
  soon as you do the second jump in the air or else you will miss.  He will 
  only do this attack when he has the final pillar in his hands.  He's one of 
  the harder bosses to steal from, but hang in there - there is a much worse 
  steal window later for a particular boss.

Make sure to get his steal item!  Dodging is the key to beating the Minotaur 
since he takes quite a bit of health every time he hits you. Throughout the 
battle he will tear out rock pillars from the sidewalls and try to hit you with 
them.  For the first pillar that he starts out with, he will strike you with it 
until it crumbles.  For the remaini