TALES OF LEGENDIA
FAQ/WALKTHROUGH
   (v1.6, 10-7-05)
by Edward Chang (chang dot 459 at osu dot edu)

Revision History
v1.6 (10-7-05)
   Second set of revisions complete.

v1.5 (9-30-05)
   Revisions through Chloe's Quest complete.

v1.4 (9-24-05)
   Revisions through the Character Quest introduction complete.

v1.3 (9-18-05)
   Minor revisions throughout, added a note about the Quiz Minigame, though
   details about that are in a separate FAQ. Thanks go to Shinryu and
   Aurelious for informing about certain planned spelling changes in the
   names (Fenimorl -> Fenimore, etc.), though since the Namco representative
   has said he will wait until the Japanese official guide comes out (which
   is on the 29th of this month) I too will wait before making any spelling
   changes.

v1.2 (9-10-05)
   Corrected an omission from the Rare Monsters list. Added Titles List,
   probably still missing some however.

v1.1 (9-6-05)
   Sidequests added, Recipe list completed. Minor revisions throughout.

v1.0 (9-5-05)
   Walkthrough portion now complete. Lists, side quests, and so on will be
   added/updated in subsequent updates.

v0.9 (9-3-05)
   Chloe's and Moses's Character Quests complete.

v0.8 (9-2-05)
   Walkthrough complete through Introduction, Will's, Norma's and
   Interlude for the Character Quests.

v0.7 (8-31-05)
   Walkthrough for Main Quest completed. Walkthrough for Character Quests
   begun.

v0.6 (8-30-05)
   Walkthrough complete through Chapter 6. Made some revisions and spelling
   corrections based on the info from the offical First Adventure Guide
   (ISBN 4-08-779335-4). Expanded recipe list.

v0.5 (8-28-05)
   Walkthrough complete through Chapter 4. Expanded lists.

v0.4 (8-27-05)
   Walkthrough complete through Chapter 2 and Chapter 3. Expanded lists.

v0.3 (8-25-05)
   First version. FAQ portion mostly done, Walkthrough and lists started.

TABLE OF CONTENTS
1. Introduction
2. Gameplay Basics
     Controls
     Characters
     NPCs
     Menus
     Exploration
     Battle
3. Walkthrough
   Main Quest
     Chapter One: In Pursuit
       Fallingwater
       Werites Beacon
       Port-on-Rage
       Country Cottage
       Misty Mountains
       Bandit's Lair
       Bandit's Lair~Crystal Forest
       Crystal Forest
       Bow Cottage
       Secret Passage
       Old Mofumofu Village
       Secret Passage
       Down the Cliff
     Chapter Two: Just Out of Reach
       Down the Cliff~Werites Beacon
       Port-on-Rage
       The Crags
       Mofumofu Village
       Mofumofu Village~Waterways
       Waterways
     Chapter Three: A Fateful Encounter
       Waterways~Ruins of Frozen Light
       Ruins of Frozen Light
       Ruins of Frozen Light~Great Hollow
       Great Hollow
       Ruins of Frozen Light
       Forest of No Return
     Chapter Four: The War-Torn Land
       Forest of No Return~Mauritz's Hermitage
       Mauritz's Hermitage
       Man-Eating Ruins
       Mauritz's Hermitage
       Hermit Hill
       Front Line
       Bridge Plain
       Triage Tent
       Bridge
     Chapter Five: Awakening
       Graveyard
       Vista Point
       Village of the Ferines
       Hidden Fortress
       Hidden Fortress~Altar of the Sea
       Altar of the Sea
     Chapter Six: The Fallen Lands
       The Quiet Lands
       Fire Monument
       Coast
       Ice Monument
       Coast
       Thunder Monument
       Coast
       Earth Monument
       Coast
       Geoglyph Area
       Coast
       Elevator
     Chapter Seven: Shining Blue
       Mirage Palace
       Werites Beacon
       Wings of Light
   Character Quests
     Introduction
       Down the Cliff
       Werites Beacon
       Port-on-Rage
       Werites Beacon
       Fallingwater
       Lumen Spring
     Will: A Flower And A Promise
       Werites Beacon
       Great Hollow
       Werites Beacon
       Quiet Lands
       Thunder Monument
       Werites Beacon
       Waterways
     Norma: Chasing a Dream
       Man-Eating Ruins
       Ice Monument
       Werites Beacon
       Crystal Forest
     Interlude
       Village of the Ferines
     Chloe: A Place to Call Home
       Hidden Fortress
       Werites Beacon
       Earth Monument
       Werites Beacon
       Forest of No Return
     Moses: Of Man and Beast
       Misty Mountains
       Werites Beacon
       The Crags
       Werites Beacon
       Bandit's Lair
     Jay: The Guardian and the Guarded
       Secret Passage
       Mofumofu Village
       Ruins of Frozen Light
       Mofumofu Village
       Mirage Palace
     Grune: Birth
       Fire Monument
       Bridge
       Werites Beacon
       Altar of the Sea
       Wings of Light
       Werites Beacon
       Altar of the Sea
       The Cradle of Time
4. Sidequests/Subevents
     Grade Shop
     Synthesis Shop
     Battle Arena
     Sound Test
     Skit Watching
     Quiz Minigame
     Portraits
     Rare Monster Hunting
     Searching for the Blue Sephira
     The Baker Grandma
     Caroline's Quest
     The Love-Love Couple
     Mimmy's Hat
5. Soujutsu (Eres) List
6. Recipe List
7. Title List
8. Frequently Asked Questions/Tips
9. Credits
 

1. INTRODUCTION

This is an FAQ and walkthrough for the PS2 RPG Tales of Legendia. Tales
of Legendia is the latest game in Namco's Tales of Series, although it
is not made by Namco's Tales Studio division, making it somewhat different
from previous games such as Tales of Rebirth and Tales of Symphonia. 
Tales of Legendia has been confirmed for a US release; as of yet no
official release date for the US has been set.

This Walkthrough also summarizes the plot of the game as it goes along,
so that those of you who are playing who do not understand Japanese
fluently can get a rough idea of what is going on. With that said, that
also means that this Walkthrough WILL contain plot spoilers. Do not
read ahead of where you are in the game in this FAQ if you are not
willing to risk being spoiled. 

This FAQ makes use of SJIS encoding in order to display Japanese
characters. I included this feature so that if you do not know
Japanese, you can easily match up the characters on your TV screen
to the characters in this guide. You will need to have support for
viewing Japanese characters on your computer, however. Newer versions
of Windows should have it built in, though you may have to install some
new files from your Windows Install CD; otherwise, you'll either need to
get a program like NJStar Communicator, or you'll need to get 
Japanese character support for Internet Explorer and open this file 
in IE instead of Notepad/Wordpad.

The only website authorized to post this FAQ is www.gamefaqs.com. If
you see this document elsewhere, not only are they posting without my
permission, but they likely do not have the most current version of
this FAQ. Emails to me asking questions already answered in the FAQ,
even if the answers are not in the version you are reading, will be
deleted without response.


2. GAMEPLAY BASICS

------------------------------------------------------------
CONTROLS
------------------------------------------------------------
T means Triangle; S means Square

On the Field/Dungeons:
Directional Pad - Walk
Left Analog Stick - Run
O - Examine (chests/signs etc.)
    Enter (towns/dungeons)
    Push/Pull Blocks (in Puzzle Booths)
X - Cancel Enter (towns/dungeons)
T - Open Camp Menu
S - Open Bread Menu 
Start - Toggle Compass/Map (on World Map)
        Puzzle Booth Menu (in Puzzle Booths)
Select - Play Skit (when skit balloon appears)
L1/R1 - Rotate Map
        Rotate Character's Faced Direction
L2 - Use Sorcery Scanner
R2 - Use Sorcery Ring
R3 - Full Screen Map

In Menus:
O - Select/Confirm
X - Return/Cancel
T - Unequip
    Default (in Options)
S - Change Information Display
L1/R1 - Change Character
L2/R2 - Page Up/Down

In Battle:
Left/Right - Movement
Down - Passing Through (Manual Mode Only)
Up - Jump (Manual Mode Only)
O - Basic Attack
X - Special Attack (Soujutsu/Eres)
T - Open Battle Menu
S - Defend
Start - Pause
Select - Change Battle Mode (Manual/Semi-Auto/Auto)
L1 - Climax Mode/Climax Combo
R1 - Targetting Mode
L2/R2 - Skill Shortcuts


------------------------------------------------------------
CHARACTERS
------------------------------------------------------------

There are eight playable characters in Tales of Legendia. Four of them use
Arts-type Soujutsu (Soujutsu being the term for the use of mystical energy
for a variety of uses in the game) which are basically battle skills and
can thus be thought of as "fighter types". The other four use Breath-type
Soujutsu, AKA magic spells, and can thus be thought of as "caster types".

In th English version of the game, Soujutsu is known as "Eres", the people
who use Soujutsu are "Eren", and Arts-type and Breath-type Soujutsu have
become "Iron Eres" and "Crystal Eres", respectively.

Character statistics are taken from the official website. Descriptions are my
own.

SENEL COOLIDGE
セネル・クーリッジ
Sex: Male
Age: 17
Height: 171cm (5'7")
Weight: 59kg (130lbs)
Weapon: Wrists (Gauntlets/Knuckles, etc.)
Occupation: Marine Trooper
Voice Actor: Suzumura Ken'ichi
The main character of our story, Senel is adrift at sea at the beginning
of the game. Suddenly the Legacy appears and he and Shirley wash ashore.
Senel calls Shirley his sister (but is she really?) and most of what he
does is to either protect or rescue her. He fights with his fists in a
martial arts manner, unusal for a Tales main character; he's more
reminiscent of Farah from ToE.

SHIRLEY FENNES
シャーリィ・フェンネス
Sex: Female
Age: 15
Height: 154cm (5'1")
Weight: 41kg (90lbs)
Weapon: Pen
Occupation: None
Voice Actress: Hirohashi Ryou
Shirley arrives on the Legacy with Senel and is immediately abducted.
There are several strange things about her; saltwater makes her immensely
sick while fresh water makes her well again (apparently she can be
immersed in it with no problem... doesn't she need to breathe?!) and
sometimes her hair glows. This has led many of the residents of the
Legacy to decide she is the descendant of the MelNes, the creators of
the Legacy. Naturally this means many people are after her, all for their
own reasons.

WILL RAYNERD
ウィル・レイナード
Sex: Male
Age: 28
Height: 188cm (6'2")
Weight: 76kg (167lbs)
Weapon: Hammer
Occupation: Sheriff
Voice Actor: Chiba Susumu
The Sheriff of the small town, Werites Beacon, (though he insists on
calling himself a scholar). The most level-headed of the group, Will seems 
to have been shepherded into babysitting (as he calls it) the other
party members. He has a giant hammer, but he mostly uses offensive and 
curative spells as a caster type.

CHLOE VALENS
クロエ・ヴァレンス
Sex: Female
Age: 17
Height: 167cm (5'6")
Weight: 49kg (108lbs)
Weapon: Sword
Occupation: Knight
Voice Actress: Asano Masumi
A knight from the famous Valens family, Chloe arrives on the Iseki-sen
(Legacy) for a reason she isn't willing to tell you, at least initially.
Though at first she mistakes you for an enemy, she soon joins your party. 
As a sword user, Chloe inherits many of the classic Tales moves from the 
previous Tales 'main characters'. Those of you who are fond of moves like
Kogahazan and Chirisazame (translated as Tiger Blade and Sword Rain in
Symphonia) may prefer Chloe over Senel.

NORMA BIATTY
ノーマ・ビアッティ
Sex: Female
Age: 16
Height: 157cm (5'2")
Weight: 43kg (95lbs)
Weapon: Straw (for blowing bubbles)
Occupation: Treasure Hunter
Voice Actress: Mizuhashi Kaori
Norma is the self-described 'world's best treasure hunter' who sort of
forces her way into the party. She's searching for the Everlight, a
possibly-mythical artifact that is said to be capable of granting any wish.
Norma uses a straw that blows bubbles in battle and thus wins the award
for strangest weapon in a Tales game (or perhaps all RPGs - and yes, I
know about Shadow Hearts). She's also a Breath-type user and thus learns
many classic spells, like Grave and Meteor Swarm, to help our your party.

MOSES SANDOR
モーゼス・シャンドル
Sex: Male
Age: 17
Height: 182cm (6'0")
Weight: 66kg (145lbs)
Weapon: Throwing Spears
Occupation: Mountain Bandit Chief
Voice Actor: Nakazi Kazuya
The leader of a group of mountain bandits, Moses initially tries to kidnap
Shirley (after all, who doesn't?) but later joins your party. He might
be rough on the surface, but on the inside he's really a nice guy (cue
lots of "aww!"ing). Moses is an Arts-type Soujutsu user and he comes
equipped with a bunch of throwing spears for battle.

JAY
ジェイ
Sex: Male
Age: 16
Height: 155cm (5'1")
Weight: 47kg (103lbs)
Weapon: Daggers
Occupation: Informant
Voice Actress: Shiraishi Ryouko
A strange type, Jay first meets Senel in Werites Beacon and immediately
proceeds to get Senel in trouble to 'test his strength'. Jay collects
information and is always curious about new things. In battle, he's
quick and uses speed over strength with his daggers. Some might even
call him ninja-like.

GRUNE
グルューネ
Sex: Female
Age: ?
Height: 175cm (5'9")
Weight: 53kg (117lbs)
Weapon: Urn
Occupation: Unknown
Voice Actress: Kawasumi Ayako
Grune's lost her memory, though rather than being depressed or angsty
about it, she's decided to just take things in stride and not worry
about the little things. She's a Breath-type Soujutsu user and she
wields an urn, which certainly doesn't seem like just a normal urn...
Grune's the most mysterious out of your party characters.

------------------------------------------------------------
NPCS
------------------------------------------------------------

Of course, Tales of Legendia has its share of NPCs, both ally and enemy,
that are also important to the story.

WALTER
ワルター
Sex: Male
Age: 17
Voice Actor: Sakurai Takahiro
Walter is a mysterious adolescent who for some reason is after Shirley. 
You'll be learning a lot more about him as the game progresses...

VACLAV BOLUD (pronounced "vahts-lahf")
ヴァーツラフ・ボラド
Sex: Male
Age: 36
Voice Actor: Kosugi Juurouta
A General in the Kurzand army (a country on the west end of the continent),
he is not a noble but gained a high rank through his merit in battle.
He has three subordinates called the Triplekeitz. He, just like many others,
is after Shirley.

TRIPLEKEITZ
Senku no Melanie
閃紅のメラニィ
Sex: Female
Age: 28
Voice Actress: Satou Yuuko
Retsuzan no Stingle
烈斬のスティングル
Sex: Male
Age: 40
Voice Actor: Ooba Mahito
Yuugen no Cashel
幽幻のカッシェル
Sex: Male
Age: 32
Voice Actor: Takato Yasuhiro
The Triplekeitz are Vaclav's subordinates. As such, they'll be causing
your party a fair amount of trouble in the game...

THE PHEROMONE BOMBERS
Ed Curtis
エド・カーチス
Sex: Male
Age: 30
Voice Actor: Inada Tetsu
Isabella Robbins
イザベラ・ロビンズ
Sex: Female
Age: 27
Voice Actress: Mizushiro Rena
Legendia's incarnation of the comic relief characters, love 'em or hate
'em, you'll be seeing the Pheromone Bombers throughout the game. It'll
be hard to miss their musical entrances, at any rate. As a bit of trivia,
Inada Tetsu has done the voice of Ifrit in Tales of Symphonia and Tales
of Eternia, while Mizushiro Rena was Celsius in Symphonia. So the odd
couple of Ifrit and Celsius from Sypmohnia now has a Legendia incarnation
as well.

THE MOFUMOFUS
Cuppo
キュッポ
Sex: Male
Age: 18 in human years
Voice Actress: Takahashi Mikiko
Pippo
ピッポ
Sex: Male
Age: 17 in human years
Voice Actress: Nakayama Sara
Poppo
ポッポ
Sex: Male
Age: 16 in human years
Voice Actress: Hatano Wataru
The Mofumofus are a race of cuddly furry things that the party makes
the acquaintance of during the course of the game. For some reason, the
English translation of the game chooses to call them Orensoren instead
of Mofumofu, even though neither word really means anything...


MIMMY BREAD
ミミー・ブレッド
Sex: Female
Age: 22
Voice Actress: Kanda Akemi
Mimmy Bread, the 28th Wonder Bread baker, is Legendia's version of the
Wonder Chef. By finding her while exploring the world of ToL, you'll
be able to learn new and more effective bread recipes from her. Since
the high-level recipes can be very effective, be sure you look for the
oddly placed objects that Mimmy is often disguised as.

------------------------------------------------------------
MENUS
------------------------------------------------------------

The menus in Legendia often use icons instead of words, making it rather
user friendly for people who don't speak Japanese! Joy.

MAIN CAMP MENU
The Main Camp menu (press Triangle in most situations) has the following
icons, from left to right:
   Finger: Soujutsu (remember that Soujutsu means Nail Arts). Allows you
           to set Soujutsu, check their properties, and so on.
   Pouch: Items. Lets you use/check items in your inventory.
   Sword/Shield: Equip. Lets you equip equipment as well as titles.
   Basket: Bread Basket. Lets you check your bread and eat it too.
   Info Sheet: Status. Stats of your characters and so on.
   Group of People: Tactics. Change your tactics for battle.
   Two People with Arrow: Switch. Switch party members in and out.
   Book: Books. Check the diary, your recipes, or the Collector Book.
   Tools: Options. Change the game settings.
   Memory Card: Save your game (World Map or Save Points only).

The Soujutsu menu has several options. The first one (a starburst icon)
lets you use Soujutsu from the menu. This is useful for using healing
magic and so on out of battle. The next choice (a finger) lets you set
Soujutsu. If you are a Manual mode character, you can set Soujutsu to
your direction+X button combinations. You can also set two Shortcuts to
L2 and R2. Shortcuts can be skills from other characters, too, so you
can make your other characters use a specific skill at a specific time
if you so wish. If setting Soujutsu for an Auto mode character, you
can turn the skills on or off; skills set to off will not be used by
the AI. The third option (a person icon) lets you make Garyuu
Ougis (Arts-type users only; check the Soujutsu list in Section 5 below 
for more detail). The last option (a PS2 controller) lets you change
between Manual, Semi-Auto, and Auto Modes. Auto means the character is
controlled by the computer. Semi-Auto causes you to automatically run
up to the correct distance when you attack, while Manual makes you do
all of the movement yourself.

In Items you can see your items or use them. By pressing L1/R1, you can
see specific items only. From left to right, the icons are for: New
Items, Consumable Items/Tools, Weapons, Armor, Helmets, Accessories,
Ingredients, Important Items, and Sculptures. If you pick a piece of
equipment on this screen and then choose a character, you can equip
it without having to go into the equipment screen. You can press square
to see the stats as well.

In the Equip menu you choose a character to equip. The slots are
Weapon 武器, Body 体, Head 頭, two Accessories 装備品, and Title 称号. 
O lets you choose from a list of the possible equipment for that slot. 
Triangle lets you unequip an item without replacing it (you cannot 
unequip Titles or weapons without replacing them). Square lets you
see more detailed stats of the current selection, and L1/R1 lets
you change characters.

The Tactics menu of Legendia uses a series of gauges. At the top you'll
see your current party and a layout which shows their initial formation
in battle. You can choose a character and move him or her freely with O.
Immediately below that are a series of gauges. The gauges are for
Distance 間合い, Aggressiveness 攻防バランス, and TP use TP消費. 
These gauges determine the AI's behavior. Distance refers to how far the
AI moves to the enemy, Aggressiveness is the balance between attacking
and defending, and TP use will let you set how much they should conserve
their TP, if at all. The last option is for targetting. You can change
between same enemy 同じ敵, different enemy 違う敵, or up to you まかせる.
Same enemy makes the AI attack whoever the leader is attacking, while
different is obviously different. Up to you make the characters do what
they want depending on their personality.

The Bread Basket menu lets you check or use your completed Bread. You'll
see the description of what the bread does and how many you have, as well
as your current party's HP and TP.

Status gives you a quick rundown of your characters statistics. You
have your standard HP, TP, attack power 攻撃力, defense power 防御力, base 
attack (attack without any equipment) 基礎攻撃, base defense 基礎防御, 
intelligence 知性, hit 命中, evade 回避, and luck 幸運. This screen also 
shows you how much experience you have and how much more you need for 
the next level.

The Book menu lets you choose from one of three books, the Synopsis
・らすじ, the Recipe book レシピ, and the Collector Book コレクター図鑑. 
Synopsis lets you check on the where you are in the plot if you
haven't played for a few weeks and gives you hints on what to do
next. In Legendia, the synopsis isn't a dry third-person account as
it was in other Tales games, but is written as a diary from your
characters' perspectives. The Recipe book lets you check the recipes
you know and what you need to make them. The Collector book shows you
what items you have obtained before.

The Options menu changes your game settings. The options are:
   - メッセージスキップ Message Skip: change between manual and auto.
   - 字幕 Subtitles: on or off.
   - コントローラ振動 Controller Vibration: on or off.
   - 戦闘難易度 Difficulty: easy, normal, and difficult.
   - サウンド設定 Sound: stereo or mono.
   - BGM volume
   - 効果音 Sound Effects volume
   - バトルボイス Battle Voices volume
   - イベントボイス Event Voices volume
   - 画面位置調整 Screen Adjust: adjust the position of the display
   - 前回の設定状態に戻す Previous Settings
   - 初期設定に戻す Default Settings

The save menu lets you save your game. This option is only selectable
on the World Map or at save points. You need 27kB of free space on
your memory card per save file.

BATTLE MENU
This menu is accessible by pressing triangle in battle. Many of the
choices work the same as they do in the main camp menu. The options are:
   Finger: Set Soujutsu as in the Camp menu.
   Pouch: Item. Items that cannot be used in battle will not show up.
   Sword/Shield: Change Equipment.
   Megaphone: Orders. You can change between one of four general orders.
   Group of People: Tactics. Same as the Camp menu.
   Foot: Run.

The four Orders you can choose are:
    突撃しろ!集中攻撃 Charge! (focus)
    突撃しろ!分散攻撃 Charge! (split)
    今は耐えろ! Endure for now!
    いつもどおり戦え 号令を解除 Fight as normal.
The Charge!s will make your party go all-out aggressive regardless of
Tactics settings. Focus and Split determine whether your party should
focus on one enemy or split up. Endure for now! is the opposite and
makes your party go all-out defensive regardless of Tactics. Fight
as normal cancels currently active orders and returns the AI to Tactics
settings.
Run will make your party attempt to run from battle. A display will show
how many more seconds it will take before you succeed. You cannot run
from boss battles or certain event battles.

------------------------------------------------------------
EXPLORATION
------------------------------------------------------------

World Exploration
The game takes place on what is essentially a giant floating landmass,
known as the "Isekisen" (Relic Ship; "Legacy" in the English version). 
Senel and Shirley, stranded at sea, suddenly comes across the Relic Ship, 
and the adventure goes from there...

As the game takes place on a ship, there is no standard North/South/East/
West. Rather, a clock-direction scheme is used. For instance, 12-o'clock
refers to towards the boat's bow, while 6-o'clock refers to towards the
stern. This is important as during skits and conversation and so on
a person might tell you to 'head towards 3-o'clock' instead of 'head
east'. While you're on the world map, a compass in the upper left of the
screen will help you find your way. Nevertheless this is an unnatural
system to use and I will often just use 'north' and 'south', by which
I mean 12-o'clock and 6-o'clock respectively, in my FAQ.

There is also of course a minimap in the lower right. This shows you the
surrounding area, including features such as towns and dungeons, as well
as telling you what direction you're facing and where the camera is
oriented. Important destinations will also sometimes appear on the minimap.
By pressing R3, you can bring up a larger fullscreen map.

On the map you will encounter red platforms; these are part of the
Duct system. The Duct system is a transportation system left behind by
an ancient civilization; for your purposes, it's a means of fast travel.
You can't use a Duct to go to place you haven't already been, but if 
you've already been to both sides, you can warp from one to the other
by simply checking the Duct on the map. The World Map also has a Master
Duct outside Werites which will allow you to travel to any of a number 
of Ducts.

Dungeon Exploration
Of course, much of the game takes place not on the world map, but in
dungeons. There are several features of dungeons that are not seen on the
regular field maps that you should be careful about.

One is the Chaotic Zone system. These zones, which apear as purplish 
spherical areas on the screen, represent dangerous areas. Within the Zone
the enemy encounter rate is raised significantly, and the enemies you
encounter here are significantly stronger than the normal areas in the
dungeon. Of course, Chaotic Zones often guard treasure chests with good
items and so on.

The other main feature is the Puzzle Booth system. In dungeons you will
find green Duct platforms. These are not connected to the normal Ducts
on the field map, but will instead take you to Puzzle Booth rooms, where
your goal is to find the exit. As in previous Tales games, clever use of
switches, pushing and pulling blocks, and use of the Sorcery Ring are
required to get through Puzzle Booths. Pressing Start while in a Puzzle
Booth brings up the Puzzle Booth menu. This brings up several options:
think it over (考えなおす), change the view (視点を上・下げる), and 
cancel (キャンセル). If you pick to think it over, you'll be presented with
more options; reset the booth (最初からやり直す), leave the booth 
(いったん引き返す), give up (あきらめる), and cancel. If you choose to give up
your allies will solve the puzzle for you. Be warned that this will
disqualify Senel from some titles.

Sorcery Ring
Used in Puzzle Booths, this will let you shoot balls of light. Depending
on the Puzzle Booth setup, the light will do different things. Press R2
to fire the Sorcery Ring.

Sorcery Scanner
In the Character Quest portion of the game you will gain access to the
Sorcery Scanner. This device lets you check your immediate surroundings
for hidden items and objects and so on. Press L2 to activate the
Sorcery Scanner.

Skits
The Skit system should be familiar to Tales veterans; basically they are
conversations between your party members that take place, some related to
the main plot, others just to be interesting and flesh out your characters'
personalities. Skits take place graphically with something other than the
in-game models; in most of the Tales game they took place with face
portraits; in Destiny 2 and Rebirth they were frontal portraits. In
Legendia the skits are portrayed with sideways character art, so your
characters look like they are actually talking to each other.
Legendia has two types of skits, Free Skits and Event Skits. Free Skits
are just like before; while exploring, by fulfilling some sort of
condition (such as simply being in a new area, or being at a certain
point in the story, and so on) a skit title will show up in the upper
right of the screen, telling you that a Free Skit is available. You can 
choose to ignore it if you wish, but Skits may give you helpful info or
even just entertainment, so try and watch them.
Event Skits take place automatically; they are just like another kind of
story event.

Titles
Another system from previous Tales games, Titles are just that, Titles
that your characters have earned. Your characters start with a basic
title that has no effect, but by fulfilling conditions in the game,
whether during exploration or in battle, your characters will earn new
titles. Some titles are shared among your characters while others are
unique to each character. Equipping a title on a characters changes
their stats - for instance, the title "Combo Beginner" gives a +3
to Attack power - so titles do have a real impact and aren't just for
show. As opposed to Symphonia where different titles affected your
stat growth while levelling up, and Rebirth where earning new titles
permanently raised a stat in a one-shot deal, Legendia titles are
equippable, with the stat bonuses taking effect only while the title
is equipped. So if you need a defense boost you can equip a title that
raises defense, while if you need an HP boost you can equip a title that
raises your max HP and so on.
There are over 200 titles in Tales of Legendia; some are obviously harder
to earn than others. See Section 7, the Titles List, for a list of the
Titles, their effects, and how to earn them.

Cooking (Bread Basket System)
Cooking should be familiar to anybody who has played previous Tales games,
though Legendia adds its own twist. In previous games, cooking was a means
to heal your party away from towns; while exploring, one could simply
bring up the menu, use a specified set of ingredients, and attempt to cook
a meal which would restore HP, restore TP, or have any number of other
beneficial effects.
In Legendia the first major change is that all of the recipes are now
types of Bread (as opposed to previous games where various recipes from
Hamburgers to Salads to Pasta were possible). Another change is that
cooking of bread can now only take place in bakeries in town. Finally,
the bread is not consumed immediately upon cooking, but is put in your
Bread Basket and can be carried with you just like any other item.
At first you will only know a few basic bread recipes, but by finding 
the Wonder Baker "Mimmy Bread" you will learn more (just like previous
games where you had to find the Wonder Chef). Mimmy Bread is usually
disguised as some odd object; for instance she might be disguised as an odd
looking piggy bank in the middle of a field. Find Mimmy
and she will pass on a recipe to you. Other recipes are earned by
performing basic bread recipes over and over again - after all, practice
makes perfect.
See Section 6 below, the Recipe List, for a complete list of bread recipes,
their effects, and where to find them.

Synthesis
In the Character Quest portion of the game, the Synthesis Shops will open.
At these places, you can combine items, equipment, and so on to get more
powerful items, equipment, and so on. You can synthesize equipment better
than what you could buy, so check them out.

------------------------------------------------------------
BATTLE
------------------------------------------------------------

Battles in the Tales series are real-time. All but two of the Tales games
had battles take place on a 2D 'line', similar in concept to a 2D fighting
game (Tales of Rebirth had three lines for a little added complexity; Tales
of Symphonia had a pseudo-3D system where the battlefield itself was 3D but
the player could only move in a 2D plane relative to the current target).

Tales of Legendia returns to the 2D line system, with of course some added
tweaks of its own. As the battles are real-time, you will control one
character at a time while the AI controls other characters. Up to four
characters can participate in a battle at once. Along the bottom of the
screen you'll see your four characters and their HP and TP levels, as
well as the Climax Gauge (explained later).

Battles continue until all enemies are defeated, your party is defeated,
or you run away. If you are defeated, the Game Over menu pops up. This
lets you either Load a game or return to the main menu. For certain
battles only, there will be another choice, Retry the Battle
(もう一度挑戦する).

Movement
Movement is accomplished simply by pressing back or forth, which will
cause your character to run in the appropriate direction on the screen.
Jumping can be performed simply by pressing an upwards direction. A
new addition to Legendia is the Passing Through system, where holding
down while near an enemy will allow you to 'run around' them and end up
behind them. Obviously this can be used to pincer the enemy, or avoid
pincers yourself. However, enemies are capable of using Passing Blocks
which will foil your Passing Through attempt and leave you open, so you
can't use this with total freedom.

Targetting
Pressing R1 will allow you to choose your target. While choosing targets,
you can also see a rundown of the enemies stats, such as their name,
HP, enemy race, and weight (race and weight are important for throws,
described in a bit). There will also be indicators for elemental
attributes (red means the enemy is strong against an element, while
blue means the enemy is weak) and stats (red means the enemy has that
stat boosted, while blue means the stat is lowered). If you are in Semi-Auto
mode, pressing attack buttons will cause you to run up to the appropriate
range from your current target before you actually attack. In Manual mode,
you must do all of the movement yourself, and thus you will probably
not use targetting as often. Your current target's HP is displayed as a
small pie-chart over its head, so you can keep track of how much damage
you've done to the enemy and so on.

Basic Attacks
Pressing O will cause your character to perform a basic attack. In Manual
mode, you can determine exactly which attack to perform, with pressing
up+O giving an upwards attack, down+O giving a downwards attack, and so on.
In Semi-auto mode the attack type is determined for you automatically.
You can also attack while jumping. Senel, Chloe, and Jay can chain up to
three attacks together at once.

Special Attacks (Soujutsu)
Special Attacks in Legendia are called Soujutsu (literally, 'nail arts',
so-called because the use of such powers causes one's nails to glow); in
the English version these are called Eres. They are of two types, Arts-type
and Breath-type (Iron Eres and Crystal Eres, respectively, in English).
Arts-type are basically special moves used by the fighter types, while
Breath-type are basically magic spells.  Arts-type Soujutsu usually are
performed right away, while Breath-type Soujutsu require casting time and
can be interrupted during this casting time. Some of the Soujutsu,
such as Majinken, Chirisazame, and Indignation, will be familiar to
Tales veterans, but of course Legendia has some unique moves of its own.
In the menu Soujutsu can be assigned to one of four slots (up+X, down+X,
back/forward+X, and neutral X), and pressing the appropriate combination
in-battle will cause your character to perform the assigned technique.
Unlike Basic Attacks, Soujutsu require TP (Technique Points) to perform;
in exchange they are usually more powerful and/or have some sort of
special effect. You will slowly regain TP in battle.
There are multiple types of Arts-type Soujutsu. Tokugi ('Special Technique')
are the basic type. Ougi ('Inner Technique') in ToL are basically
combinations of two okugi. Finally, Garyuu Ougi ('Custom Ougi') are
combinations of tokugi that you customize yourself; the moves you choose
determine the properties of the end move.
Breath-type Soujutsu require two things to learn - first, a caster will
earn 'Spellbooks' upon levelling up; however, this does not allow you to use 
the spell. Next, 'Sculptures', collected from enemies, must be used to 
activate the spell. When the required number of the required types of 
Sculptures are collected, only then can your character use the skill.
See Section 5 "Soujutsu (Eres) List" below for a list of Soujutsu, their
effects, what it takes to learn them, and so on.

Combos (Arts-type Characters Only)
Move recovery can be cancelled into another move in a specific order. 
The normal order is regular attack -> tokugi -> ougi. Garyuu Ougi cannot
be used in Combos.

Throws (Senel Only)
Some of Senel's Soujutsu are classified as throws. Throws are powerful,
and enemies that are hit by a thrown enemy will also take damage.
However throws are also limited. First, the enemy must be knocked down
with some other move, such as with Senel's Shishi Senkou. Also, each
specific throw will only work against certain races or weight classes
of enemies. The move description will tell you what kind of enemies the
throw is useful against, while the Targetting menu (press R1) will tell
you what race and weight class each enemy belongs to. There are 5
weight classes, Very Light (超軽量級), Light (軽量級), Medium(中量級), 
Heavy (重量級), and Very Heavy (超重量級). Senel's basic throws work up to
a certain weight class; for instance his first throw only works on
Very Light Enemies, bus his subsequent throws will throw Medium and
below, for example. His Garyuu Ougis all work against one specific
monster race only. 

Guarding
Pressing square will cause your character to guard. Obviously this reduces
the damage of incoming attacks, and so it is a vital part of your battle
strategy. Magic cannot be guarded in this way. If you keep guarding too
much you will suffer a Guard Break and be left open to attack. Pressing
back while guarding will allow you to do a backstep.

Special Guarding (Soujutsu Guard)
Pressing down+square simultaneously will cause you to do a special guard,
as is reminiscent from Tales of Symphonia and Tales of Destiny 2. Unlike
normal guarding, this kind of guard will also allow you to guard against
magic. This does not cost you anything but it lasts for a specific amount
of time only and you will be left open to attack after it is done.

Caution Signals
In Legendia, the game will warn you if an enemy is about to do something
special. A yellow exclamation mark indicates that the enemy is about to
perform some sort of special tactic or move, while a red exclamation mark
indicates that the enemy is about to perform a particularly strong attack.
Use Caution Signals to determine when to begin guarding/retreating.

Fields of Effect (FOE)
This is similar to the systems from Tales of Destiny 2 and Tales of Rebirth.
Some enemies can put forth a magic circle around them, and entering the
the field will cause your character to be afflicted with a variety of
status effects, such as being frozen. Enemies with FOE are best fought
at a distance. There are three types of FOE, yellow, red, and black, with
black being the strongest type. Luckily, there are specific accessories
(for instance FOE1 Check, which guards against yellow FOE) that allow
you to ignore the effects of FOE. The types of FOE and the kinds of
possible effects they cause are as follows:
Yellow: Poison
        Seal
        Paralyze
        Attack Down
        Defense Down
        Intelligence Down
        Hit Down
Red: Frozen
     On Fire
     Bind
     Running Speed Down
     Casting Speed Down
     Elemental Resistance Down
Black: Petrify
       Panic

Status Effects
There are a variety of status effects in Legendia. There are as follows:
Poison - your character has a greenish cloud. They'll slowly lose HP.
Petrify - your character becomes a rock. They cannot do anything.
Seal - an X appears by your character. They cannot use Soujutsu (Eres).
Dead - your character's HP is zero. They cannot do anything.
Frozen - your character turns to ice. They cannot move and will have
   their defense lowered. Frozen recovers upon being attacked.
Bind - a web appears over your character. They cannot move. 
   Bind recovers upon being attacked.
On Fire - fire appears on your character. They'll slowly lose HP.
Panic - your character sweats profusely. Panicked characters cannot
   attack and their directional movement is reversed.
Paralyze - electrical bolts run over your character. Paralyzed
   characters will be forcibly interrupted every few seconds.
Status Up - a red up arrow appears. One or more of your stats are boosted. 
Status Down - a blue down arrow appears. One or more of your stats are
   reduced.
Elemental Defense Down - an elemental icon and a blue arrow appear. Your
   defense against that element is reduced.
Poison, Petrify, Seal, and Dead carry over from battle to battle. All
others automatically recover after the battle is over.

Elements
There are 6 elements in Tales of Legendia. Different moves and spells may
have associated elements. Monsters as well as your characters can be
weak or strong versus specific elements, which affects the damage done
by elemental attacks. The six elements are:
Fire 火 represented by a flame icon.
Ice 氷 represented by a snowflake.
Lightning 雷 represented by a lightning bolt.
Earth 地 represented by a rock.
Ocean 海 represented by a drop of water.
Curse 呪 represented by a skull.
Fire and Ice, Lightning and Earth, and Ocean and Curse are opposite
elements. Thus, enemies strong to Lightning will often be weak to Earth,
and so on.

Climax Gauge and Climax Combos
The gauge positioned over your character info on the bottom of the screen
is known as the Climax Gauge. Attacking the enemy causes the gauge to fill
up. Once full, pressing L1 will engage Climax Mode. During this mode the
Gauge turns into a timer that counts down, and enemies become frozen
and defenseless, allowing you to attack at will. Pressing L1 again will
begin a Climax Combo, where your four characters land an extremely powerful
attack on the enemy. Since the Climax Combo can be started at any time
during Climax Mode, it's best to begin Climax Mode and attack the opponent
normally until the timer is almost out, THEN engage the Climax Combo.
Incidentally if you do not have 4 characters in your party you cannot
perform a Climax Combo (but you can still enter Climax Mode if you wish).

Grade
As in previous games, at the end of the battle you will be awarded 
Grade depending on how you performed in battle. If you perform extremely
poorly, you may even get negative grade. After you beat the game, you
can use your earned accumulated grade to start a new game with extra
features.

Battle Summary
At the end of the battle you'll get a quick rundown of the results, such
as Exp earned, Gald earned, Bonus EXP (earned by getting high combos),
Time elapsed, max hits, and how much grade you've earned. At this screen
you can also press Start to see a more elaborate rundown of your results.
This has three categories - Item, which lets you see items enemies have
dropped (if any); Skill, which lets you see new skills your characters
have earned (if any), and Grade, which gives you a complete rundown of all
the plusses and minuses to grade you earned in that battle. Also, you'll
gain a small percentage of your max TP back.


3. WALKTHROUGH

The story of Legendia is split into two large parts; the 'main' story and
the Character Quests. The main story is the first half of the game and
involves the heroes vs. villains type of quest that you would expect from
any RPG. The main story is divided into 7 chapters.
The Character Quests, which are playable after clearing the main
story, are a series of shorter stories in which each of your playable
characters gets the spotlight, besides Senel and Shirley, get the spotlight; 
for instance, in Norma's character quest your party attempts to help her 
find the Everlight, which she has been searching for the entire game. If
you're wondering why Senel and Shirley don't get Character Quests, just
consider that the main story is pretty much their Character Quest. The 
Character Quests aren't just side quests and character development though; 
there are many features that expand gameplay that you can access once you've 
reached the Character Quests, such as Synthesis crafters (which let you 
combine items, weapons, and so on into new things), the Battle Arena, and 
the Sorcery Scanner, which lets you find new hidden items and areas in 
the game.

------------------------------------------------------------
MAIN QUEST - PROLOGUE
------------------------------------------------------------

Senel and Shirley are at sea, being attacked by monsters. Their engines
aren't working so they are adrift. You'll experience your first battle
here, it's quite simple; Senel has only learned Majinken at this point
anyway so there isn't much for you to do except attack away. After
the battle you'll get a cutscene, and Senel and Shirley will land upon
the Isekisen (Legacy) itself. At the same time a strange pillar of
light appears. You'll see a mysterious young man who appears to be able to 
control monsters. After meeting Will, you'll learn something strange
about Shirley - if she touches saltwater, she gets very sick, whereas
fresh water makes her better again. While submerged in the spring,
Shirley's hair begins to glow. That and the earlier pillar of light
are apparently part of a legend Will recognizes. Soon the mysterious
man appears again and Senel tries to stop him.

BOSS: ???
This is just an event battle. You won't be able to do any damage at all
to him, and he can only do pitiful amounts of damage to you. Just do
whatever you like. After awhile Shirley will scream, ending the battle.

You'll see Shirley being abducted by a bandit with an eyepatch. The
mysterious young man suddenly sprouts black wings and takes off after
the pair; Will informs Senel that the bandit is named Moses Sandor and
that they're no doubt headed to Moses's mountain hideout. He offers
to show you the way, and thus begins the Chapter 1 proper.

------------------------------------------------------------
MAIN QUEST - CHAPTER ONE: IN PURSUIT シャーリィを追って
------------------------------------------------------------

FALLINGWATER 階段滝
Treasures: Apple Gummy x2, Orange Gummy x2, 500 Gald, Life Bottle
Your first area is the site of a waterfall. You'll immediately see a
treasure chest (Apple Gummy) and a save point. Proceed down the path
and you'll see another cutscene...
The strange piggy bank on the ground turns into the Wonder Baker,
Mimmy Bread. She's a little strange, calling herself shousei (a
very archaic personal pronoun) and ends all her sentences with
'pan' (which means bread in Japanese). But she will teach you your
first recipe, Toast, as well as give you your bread basket.
Continue onwards and you'll arrive at a cliff, where you get a good
view of the terrain below. There's even a town down there. Will
asks Senel if he's ever heard the term "MelNes", which he hasn't. Will
will then tell you about an ancient civilization that used to flourish
on the Legacy, called the Gensou Oukoku (Kingdom of Founders). The
ones who ruled the Kingdom were called the MelNes. They were able to
control the Legacy. Will explains that because of the pillar of light
and the glowing hair, legend states that Shirley is probably a descendent
of the MelNes, which means the Glowing Ones in the old language - hence why 
so many people are after her. The Legacy was discovered 15 years ago,
and people have no idea why it's moving or where it's going, but as
a descendent of the MelNes Shirley might be the key to understanding all
of this.
Continue onwards. You'll find an Orange Gummy atop the next platform. In
the next area you'll see another treasure chest (Apple Gummy) and a glowing
blue spot. Check it to refill your HP/TP. A little further on there is
500 Gald, and even further, and Orange Gummy. Down the path there's a Life
Bottle (they sure are generous with the treasures early on, aren't they?).
Continue on and you'll reach your first town, Werites Beacon.

WERITES BEACON 灯台の街ウェルテス
Treasures: Holy Bottle, Life Bottle x2, Apple Gummy x2, Cod
Will explains to you that there's an old artifact that sometimes shines
above the town, hence the name "Beacon". Nobody knows what's it for,
though... immediately a townperson shows up and asks for Will, leaving
you to explore the town yourself. He'll ask you to wait by the fountain
in the middle of the town. There's a map and a save point right there.
You can see where you are as well as a handy color coded map (red for
the equipment store, blue for the bakery, yellow for an item store, and
green for a bar/Inn. There are similar maps all around town, so take a
look if you get lost.
If you head south, you'll also see Will's house. There's a Holy Bottle
in his backyard, but you can't enter his house just now. Bet you were
thinking about looting his place! In the next area you'll find the
shops. You can buy ingredients and make Toast at the bakery. The item
store also has a synthesis store in it, but you can't use it yet (in
fact, you can't use any of the synthesis stores until the Character Quest
portion of the game). The Inn has a rather interesting basement... You
can upgrade Senel's Iron Wrist to a Power Wrist at the weapon store, but
it costs 700 Gald (a large chunk of your change, probably) and it only
give you 4 more attack. If you head straight north from there you'll
arrive at the fountain. But first explore the rest of the town. You won't
be able to go to the right just yet since there's an angry couple blocking
your way on one of the bridges and an old lady on the other. To the
left is a hospital. You don't have any use for it yet (it's not running
anyway), but in the backyard is a Life Bottle. In one of the cabinets
upstairs you'll find an Apple Gummy, and next to the bed downstairs
there is a Life Bottle.
Head to the fountain and you'll see a bunch of people, including a
strange-looking boy who strikes up a conversation with Senel. He realizes
that Senel's a Marine Trooper from his outfit... and then suddenly tells
everybody that Senel's offering 50,000 Gald to anybody who can beat him
in a fight! A bunch of villagers challenge Senel, but they change their
minds once they find out he's a Soujutsu user. At this point you'll get
a... very interesting... introduction to the Pheromone Bombers. Senel
gets rather annoyed and beats them up... Will arrives. Senel wants to
take off, but apparently fighting is against the law, so Will knocks
Senel out with Lightning (it turns out he's the sheriff). Senel wakes up 
in jail. An old lady named Madam Musette asks Senel what Shirley's
relationship to him is, and he says she's his sister. Madam Musette says
that Senel better go rescue her then, and asks Will to let Senel out.
She also asks Will to tag along, mentioning that another girl they had
met earlier (Chloe Valens) had also gone off to Moses's hideout.
Will joins the party at this point. He starts off with Lightning and
First Aid, making him pretty helpful.
Head upstairs. It turns out the jail is in the basement of Will's house.
You can use Will's oven to bake bread if you wish. There's an Apple Gummy
in one of the bookshelves upstairs. Upon leaving, Madam Musette gives you
a World Map. You still can't explore the right side of town. If you go
back to the fountain, you can check along its left side for a Cod. When 
you're ready, head out the south exit and you'll be on the world map. Will
will explain the Duct system to you here, then you're off. In the first
battle you may earn a Sculpture. This will make the skit announcement
show up in the upper right; press select to see a skit about Sculptures
and how to use them.

PORT-ON-RAGE 内海港
Treasures: Scallop, Shrimp, Squid, Cod
Port-on-Rage is close to your south. There's actually nothing you can do 
here except converse and pick up some treasure chests, with ingredients for 
cooking. You'll learn that the ships needed to cross the Inner Sea aren't 
ready yet.

COUNTRY COTTAGE 街外れの小屋
You'll see this small building just north of Werites. The man in here
will give you battle tutorials if you wish, and you can rest on the bed
for free. There's also a save point.

MISTY MOUNTAINS 霧の山脈
Treasures: 500 Gald, Mixed Gummy x2, Liquor Bottle, Hard Leather, Life
Bottle x2
This area is northeast of Werites. A little bit inwards, you'll see your
first Chaotic Zone. Inside these zones, the monster encounter rate is
increased, and the monsters themselves are stronger than normal. Don't
enter them unprepared. Of course, they usually guard good treasures,
so they are worth challenging if you are confident. This first one has
500 Gald behind it. The path continues past more Chaotic Zones, which have
a Mixed Gummy and a Liquor Bottle. At the top of the path, which you can 
access regardless of whether you passed the Chaotic Zones or not, there
is a Hard Leather, which you can equip on Senel.
Past the next screen (which has a save point) you'll see an event and
be introduced to Chloe. She'll mistake you for more bandits and attack.

BOSS: Chloe
Like the earlier event battle, after awhile the battle will end
automatically, so don't bother wasting your items and such. 

Will explains things. It turns out Chloe, acting on principles of justice 
alone, has also decided to come rescue Shirley. The bandits will catch up 
to you and the three of you will run. After you run, Chloe will disappear.
Head down and you'll be where you came from. There's a Life Bottle down
here though, so you should do it first.
Proceed upwards. To the left and down you'll see another Chaotic Zone.
Past it on the next screen is a Mixed Gummy. Return and now go up. You'll
see a save point. Go down and you'll see a paper crane... strange, what's
a crane doing here? Oh, it's Mimmy Bread again. You'll learn how to make
Ham Sandwiches.
Continue upwards (downwards leads you past where the Chaotic Zone was) 
to find a Life Bottle. Follow the bridge up and around to the next screen,
which exits to the World Map. As soon as you leave you'll get a skit. Will
tells Senel that the bandit hideout is straight along the path. There's a 
Duct just outside too, so you can return to Werites if you need to.

BANDIT'S LAIR 山賊のアジト
Treasures: Apple Gummy, Mixed Gummy, 800 Gald, Life Bottle, Leather Boots,
Climax Bottle
When you enter, Senel will fall into a trapdoor, leaving Will behind.
The treasure chest here is an Apple Gummy. Past the first Chaotic Zone
is a Mixed Gummy; the second has 800 Gald.
On the next screen you'll find Chloe. Will will also join you again.
Will rejoins your active party, but for now Chloe's just tagging along.
The treasure chest is a Life Bottle. Head up and you'll be back upstairs.
At this point Chloe will actually join your active party after a skit.
You'll see an event with Shirley and Moses as well. He'll tell Shirley
that the reason he came to the Legacy is that he wants the Sei-Soujutsu
(Holy Soujutsu), the most powerful of all Soujutsu. He wants her to tell
him where he can find it, but of course Shirley doesn't know much...
The Chaotic Zone here guards a Leather Boots. Head leftwards and you can
go straight down to exit (and save and return to town and such). Going
up you'll see a large door; it's another exit that you can't use for now.
To the right is a Chaotic Zone that has a Climax Bottle in it.
Follow the path upstairs. Moses will come to taunt you; then you'll find
your first Puzzle Booth. This one's really easy, just pull the blocks 
(the tops of the blocks glow so you can pick them out) and fill in the gap
so you can reach the other side. You'll find the room where Shirley is,
but the door is locked. Save, then go to the left where Moses is. It's
fight time.

BOSS: Moses and Geet
Moses: 2194 HP
Geet: 2852 HP
Drops: Milk, Pine Gummy
Your first battle with any real challenge. Both Moses and Geet have
strong attacks capable of doing lots of damage to multiple party members
at once. Moses's weak point here is that he can't attack people right
next to him. Ideally what you should be able to do is pincer Moses and
Geet in the same spot with Senel and Chloe and attack from both sides.
Going into Climax Mode really helps (hell, it makes this battle easy).
Mess up getting into position though, and you'll probably die a few times.

After the battle, you'll be interrupted. It seems somebody else is storming
the hideout in search of Shirley, as well. Except these guys don't seem 
very nice. Moses will give you the key, then go off to defend his hideout.
Return to where Shirley is. Just when you get in, you'll see the young man
from before taking Shirley away. Moses's subordinate Chaba will open the
back door to Moses's hideout for you, which leads to the Crystal Forest.
You'll also learn that Chloe is looking for somebody with a snake tattoo
on his arm.

BANDIT'S LAIR~CRYSTAL FOREST
Treasures: Orange Gummy
It's quite aways north to the Crystal Forest. There is an Orange Gummy on
a cliff you see on the way. You'll run into Lightning Eggbears here. They
drop Eggbear Sculptures that Will needs for his Stone Blast; however, 
don't let Will use his Lightning on them, obviously. Right before the
entrance there is another Duct that you can use to get back to Werites.
The shops in Werites have new items in stock now, so check them out.

CRYSTAL FOREST 水晶の森
Treasures: Mixed Gummy x2, Restraint Check, Panacea Bottle, Misty Robe,
Orange Gummy, Chainmail, Circlet
Immediately upon entering you'll see a girl being chased by a Crystaltula.
Senel and Chloe will get into a fight about whether to go help the girl
or just keep going after Shirley, but in the end they're both the same
way anyway. You'll also see a cutscene with Moses. Looks like he lost
badly...
If you head up where the Crystaltula came from you'll pass a few Chaotic
Zones; there'll be a Mixed Gummy and a Restraint Check, which protects
against Bind, up here. Continue north. in the next area, go left for
a Panacea Bottle and a Misty Robe. Continue up and to the right, past the
Chaotic Zone. There's a save point just up here. On the next screen, 
you'll run into the girl from before. After talking a little bit, she
runs off, with the Crystaltula in hot pursuit, and apparently after
you!

BOSS: Crystaltula
5055 HP
Drops: Poison Wrist
This guy has quite a lot of HP. He has an attack where he can grab you and
hold you in place for big damage. If this happens to one of your characters,
hit him with somebody else to interrupt him. When he gets low on HP he'll
start using a Bind FOE, so watch out. Again, going into Climax Mode should
help a lot.

After the battle the girl, Norma, will thank you. Looks like she's been
looking for Soujutsu users, and she just found the three of you. She'll
try to join you, but Senel and co. ignore her...
After the cutscene head down and left past a Chaotic Zone for a Mixed Gummy.
Then head back up. In the next area you'll find an Orange Gummy. Further
north another Chaotic Zone guards a Chainmail. Chloe already has one
equipped so you might as well give it to Senel. In the next area Norma
will catch up to you and beg to join you again. Senel tries to ignore her
again, but it looks like there's an area you can't pass. Norma says she'll
help you pass if you let her join you... You'll also get the Collector's
Book at this time, and Will will get a title. Don't forget to go back
down and to the left to pick up a Circlet. In the next area there's a 
save point. But the next screen just leads to the World Map anyway (after
you see a scene where Senel picks up Shirley's brooch, as well as a scene
introducing Vaclav and the Triplekeitz).

BOW COTTAGE 船首の小屋
You'll see this small cottage right away. But you can't go in for now, so
ignore it. This is part of the Quiz Minigame subquest and you cannot enter
it until the Character Quests.

SECRET PASSAGE 秘密の地下道
Treasures: Apple Gummy, Gladius, Orange Gummy x2, Life Bottle, Shell
Bottle, Panacea Bottle x2, FOE1 Check, Mixed Gummy
Follow the coast around to the east to get here. There's a Duct outside,
so be sure to go back to town, restock, and all that good stuff. At
the entrance, you'll see the young man and Shirley. The young man somehow
gains access to the Underground Passage. Your party tries to follow him,
but Norma's efforts to open the door like the young man did fail. However,
when all four of your party tries, the door opens.
Norma will tell the party that this passage too is a remnant of the Founders.
Down the path there'll be an Apple Gummy. Further on a Chaotic Zone guards
a Gladius for Chloe, and there'll be an Orange Gummy next to a save point.
In the next area you'll catch up to the mysterious young man. Another 
battle starts...

BOSS: ???
As opposed to the first battle with this guy, he can and will do lots
of damage to you. But in any case after awhile the battle will end
automatically. 

The mysterious young man saves Shirley from a falling pillar. Surprising
everyone, he's still alive, but he takes off, leaving Shirley behind. Be
sure to grab the many treasures; a Life Bottle, Orange Gummy, Shell Bottle,
and Panacea Bottle off to the left, and an FOE1 Check behind the Chaotic
Zone. In the next area a Chaotic Zone guards a Mixed Gummy. Continue on
and you'll find a Puzzle Booth. On the floor you'll find a Sorcery Ring.
You'll need to use this to hit the switch in the upper right to activate
the exit. Pressing R2 fires the ring. If it hits a reflector, the ball of
light will change direction; however for this particular booth you can
just walk up to the switch and fire if you want. The ball of light will
reflect at most twice before it disappears, so remember this for future
puzzles.
After clearing it, you'll hear a little more about the MelNes legend and
why Shirley might fit. After a little bit more conversation, you'll see
a Mofumofu... He introduces himself as Pippo. He offers to show you the
remains of his old village (it's already moved). After the conversation,
save and check to the right for a Panacea Bottle.
Head onwards. You'll meet Pippo's brother, Cuppo. After awhile the
conversation turns to speculation on why the Founders civilization was
destroyed. Will says that it might have been destroyed in the Great Sinking,
where half of the world's continents sank into the ocean. Senel and
Shirley will go off to talk privately for a bit. Senel returns Shirley's
brooch. Back in the main area, the Mofumofus tell the party how to get
back to the surface.

OLD MOFUMOFU VILLAGE モフモフ族の村の跡地
Treasures: Buns, Scallop, Orange Gummy, Lettuce
There's no enemies here, so take it easy. Collect the treasures and
use the heal point/save point. Also make sure to check the odd dancing
statue to find Mimmy again. You'll learn how to make Hamburgers. Head up
north to find the exit.

SECRET PASSAGE 秘密の地下道
Treasures: Firebolt, Warhammer, Iron Sallet, Mithril Circlet, Panacea
Bottle x3, Cape, Life Bottle x2, Apple Gummy x3, Orange Gummy x2, Holy
Bottle, Ringmail
The second part of the Secret Passage awaits. Immediately ahead of the
Chaotic Zone you'll find a Firebolt and Warhammer, weapons for Senel and
Will respectively. Across the bridge, another Chaotic Zone guards an
Iron Sallet and Mithril Circlet, two helmets. Follow the path straight
north to find a Panacea Bottle and a Cape. Cross the bridge to the east
and you'll find a Life Bottle and an Apple Gummy. Go back south to gain
access to the grey-floored area below. You'll find a Panacea Bottle,
Orange Gummy, Holy Bottle, and Apple Gummy here.
Head north. The earthquake has blocked this area too, but the Mofumofus
say that with a little bit of digging you should be able to get past.
Time for some girl talk. Norma says the reason she's come to the Legacy
is to find the Everlight, a mystical stone that can grant any wish. She
even tries to buy Shirley's brooch off of her, thinking it might be it...
Norma also mentions that Senel and Shirley don't look much alike, and asks
if they have more siblings. Shirley says she has an older sister.
Onwards. In the next area head up the ramp to the right to get past the
fallen colums and go on. Go up the stairs and pick up the Orange Gummy and
across the bridge for a Life Bottle. Continue south to find another save
point.
You're almost to the exit, but of course, the cause of all this shaking
shows up now. Your party tries to run, but it catches up before you can
open the door. Senel and Chloe try to hold the Worm off, but it looks
like Norma and Will alone can't open the door. But somehow Shirley can,
and your party escapes in one piece. Or does it? The worm just breaks open
the door anyway... guess it's a boss fight after all. Thankfully the worm
seems to be weakened by sunlight.

BOSS: Dino Worm
HP: 6549
Drops: Climax Bottle
Senel might be able to learn his first Garyuu Ougi by now. Coincidentally,
his Garyuu Ougi only works on Dino Worms. So try it out! Depending on
which move you pick for the Accessory slot, you can lower either the
Dino Worm's attack, defense, or hit. When it gets low on health, the Dino
Worm uses a poison FOE, so be careful.

Pippo decides Senel really is a true warrior. They do their victory dance,
then they give him and Shirley Gemini Shells. These are Mofumofu talismans
that show that two people are connected. While Will and the others are
distracted by the Dino Worm's body, however, Senel and Shirley run off by
themselves... Seems that Senel decides that they can avoid being chased
more easily if they're only two people. Also, they don't want to get the
others mixed up in any trouble that Shirley might cause. Silly Senel! You're 
only going to get into trouble this way...
You'll have to fight as just Senel again, so be careful. Head up the path.
You'll find a Panacea Bottle along the way. Past some Chaotic Zones you'll
also find a Ringmail. Further on is an Apple Gummy. There's also a heal point
and save point.
Past here you'll run into the Triplekeitz. Shirley recognizes the soldiers;
apparently the red-clad soldiers attacked Senel and Shirley's village 3
years ago. The reason Senel and Shirley were out at sea was also to get
away from these soldiers. After a bit of chatting, another boss fight
starts...

BOSS: Melanie
HP: 5038
You won't win this battle. After awhile Melanie will use Eruption and knock
Senel out.

Vaclav shows up here. Predictably, Shirley makes the "I'll-go-with-you-if
you-don't-hurt-him" deal that almost always shows up in RPGs. But hey, it's
good news for Senel, so can't complain. Vaclav mentions that Shirley's
actions certainly resemble somebody else's... her older sister! The mean guy
that he is, Vaclav decides to throw Senel off the cliff... something starts
glowing strangely, but Vaclav decides it must just be the lightning.
You'll get a flashback to Senel and someone else's younger days. Aww, how 
cute. Meanwhile a strange golden ball of light appears to have saved Senel.
A strange little girl named Harriet Campbell meanwhile decides to escort 
Senel to town. The Gemini Shell Senel got from Pippo begins to glow.

DOWN THE CLIFF 崖下
Treasures: Apple Gummy
To your left is an Apple Gummy, a Mixed Gummy, and a save point. Head south
and you'll see a cutscene where Shirley gets put in jail. Meanwhile her
Gemini Shell also begins glowing. Thus Shirley finds out that Senel is
still alive. Another voice talks to Shirley, interrupting her thoughts.
The other voice addresses her as a "Mizu no Tami" (Water Folk). Thus ends
Chapter One...

------------------------------------------------------------
MAIN QUEST - CHAPTER TWO: JUST OUT OF REACH 届かぬ手
------------------------------------------------------------

DOWN THE CLIFF~WERITES BEACON
Treasures: Squid
Head around the mountains and westwards to get back to Werites. The items
in the shops have been updated again. You can now also access the eastern
part of the town. Well, some of it. There's not much in the new area,
although if you stand on the dock and check the water you'll get a Squid.
Again, there will be somebody in your way blocking you from exploring the 
entire town.
Seems like the little girl knows Will... she'll ask you to take her to Will's 
place. First things first though; go to the weapon and armor store and check 
out the odd thing floating there. It's Mimmy again, of course. You'll learn 
how to make Hot Dogs.
Go over westwards and you'll see Will and Chloe. Harriet is hiding for some
reason... and she runs off before Will and Chloe see you. Senel repeats
Harriet's guess that Will and Chloe are lovers, something that Chloe doesn't
find very amusing... Will shows up and explains about Vaclav and where he
is from. His country, Kurzand, is at war with Chloe's country, the Holy
Gadria Kindgom. Chloe and Will want to find out what Vaclav is up to, so
Will has decided to contact Unseen Jay, the best informant on the Legacy.
Senel wants to go along, but Will refuses. He says those who act
selfishly can't be trusted as allies. See, I told you you were being stupid,
Senel.
Head outside and you'll find Norma again. She decides that she'll help you.
But as it turns out it's more because she wants Shirley's brooch. Ah well.
Norma and Senel decide to chase after Will and Chloe. Unseen Jay's replies
apparently show up by letter at the fountain, so Will and Chloe might be
there. Head on over. You don't find Chloe or Will, but you do meet some
old friends... Curtis and Isabella seem ready to fight again, but then
Norma begs them to forgive Senel, since he's trying to find his most
beloved sister. "Love" seems to be the hugest keyword for the Pheromone
Bombers, as they immediately agree to assist Senel in any way they can.
They tell Senel that Will and Chloe were headed to the Inner Sea.
Meanwhile you get a cutscene with Shirley. Her mysterious neighbor is
named Fenimorl, though her true name is Xelhes, which means Blessing. 
Shirley shares her own name as well as her true name, Fennes - it means
One Who Prays. Apparently Shirley received that name from the mayor, though
the mayor of who or what isn't revealed. Fenimorl also knows of the
MelNes legend, although to the Water Folk MelNes apparently is somebody
more like a savior who'll save them from the Land Folk. Before they can
talk further, though, Shirley hears Fenimorl's jail cell being opened
and her screaming...
Back to the story. You'll need to head to Port-on-Rage, which if you'll
remember is just southeast of Werites.

PORT-ON-RAGE 内海港
If you didn't get the treasures here earlier, pick them up. Upon entering
you'll see an event. Will and Chloe are here, apparently on the instructions
from Unseen Jay's letter. The boy that got Senel in trouble with the
Pheromone Bombers shows up and hands Will a letter. This letter tells
them to cross the Inner Sea. Will, Chloe, and the boy take off. Too late
for Senel and Norma... Luckily, somebody else offers his boat.
Another cutscene with Shirley. Apparently her captors are running human
experiments - including on Fenimorl.
Back at sea, Norma and Senel catch up to Will and Chloe's boat. Senel
warns Will that the boy is probably more than he seems. Apparently, he's
also very good at piloting boats. The pair set off racing across the sea.
Too bad Senel's ship has a bad engine...
Stuck with a bad engine, it looks like Senel has another passenger... it's
Harriet. She's the one who paid for the ship. Senel finally gets the
engine fixed. Finally making it to shore, Norma reminds Senel that Will
and Chloe should be headed to a lake. Off to find them!

THE CRAGS 列岩地帯
Treasures: Freeze Check, Panacea Bottle, Shell Bottle, Lemon Gummy,
Sage, Pine Gummy, Liquor Bottle, Apple Gummy, Orange Gummy, Hit Bottle,
Scallop Gummy, Life Bottle
Head left and you'll find a heal point and save point. Past the Chaotic
Zones to the left you'll find a Freeze Check. I would suggest equipping
it on Senel since the enemies here use Freeze FOEs. Equipping the FOE1
Check from earlier also helps a lot. South you'll find
a Panacea Bottle. Keep heading westwards. Past some more Chaotic Zones
you'll find a Shell Bottle, a Lemon Gummy, and Sage. Head west again. On
the next screen you'll run into another Mofumofu, Poppo. He'll ask you
to escort him to the (new) Mofumofu Village. It's on your way, so...
The next Chaotic Zone guards a Pine Gummy. Another one closeby has
a Liquor Bottle. Head southwards now. An Apple Gummy and Orange Gummy lie
along the way. In the next area you'll see another heal point and save
point. North of that Chaotic Zones guard a Hit Bottle and a Scallop
Gummy. Head north and go left past the Chaotic Zone. In the next area
go south to find a Life Bottle; a little further west and south you'll
find a Lemon Gummy. Go north to see another event. It's another boss...

BOSS: Dino Gordon
HP: 7181
Weak against Curse
Strong against Ocean
Drops: Miracle Gummy
This guy's quite annoying. He's also a Dino Worm race, though he stays
in one place and just fires projectiles at you. His water bullet type
move will knock you down if you don't use Special Guard. Try and keep
away from Norma so that he doesn't get you both at the same time.
Eventually you'll wear him down.

Continue north. The Chaotic Zones guard a Climax Bottle. Then just
head west to leave. Cue another cutscene with Shirley and Fenimorl.
Seems like the masked member of Triplekeitz, Stingle, is responsible
for the two of them being safe. After some more conversation, it seems
that Shirley living with the Land Folk is highly irregular, as the
Water Folk and Land Folk are bitter enemies. Fenimorl even goes so
far as to call Shirley a traitor. Soon Triplekeitz comes to escort
the pair away...

MOFUMOFU VILLAGE モフモフ族の村
Treasures: Rune Bottle, Hot Dog Bun, Butter Roll Recipe
There's only one way to go, and that's to the Mofumofu village straight
north. Actually it's just a dock; you'll ride on a boat to get to the
village proper. There seems to be a large island off the dock as well.
Head on in and you'll see Will and Chloe again. Will recognizes
Harriet. The mysterious boy also reveals that he is Jay. Head on into
the cave. Here Will and Harriet have a confrontation of sorts. It turns
out that Harriet is Will's daughter! Will has been deemed a criminal in
his own country, and he couldn't even go back for Harriet's mother's 
funeral when she died. Harriet is upset, while Will believes he doesn't 
have the right to call himself a parent.
Now head to the house in the back of the village, in the upper right.
Here, Jay lays out what he knows. Vaclav is somewhere closeby; the main
army is stationed further to the east. Jay's plan is to ambush Vaclav's
unit before it can reunite with the main body of the army. The ideal place,
he points out, is the Waterways off to the East. Upon leaving
the house, Will and Chloe will join Senel again, after a bit of scolding.
Now time to explore the village. Upstairs in the house you'll find a
recipe for Butter Rolls. Don't feel bad for missing Mimmy yet, though;
she's here too, on the dock, disguised as a Pac-man. Talk to her
and you'll get the recipe for Bagel: Salmon. There's also treasure
chests for a Hot Dug Bun and a Rune Bottle in the village. You can upgrade
your equipment here as well.

MOFUMOFU VILLAGE~WATERWAYS
Treasures: Miracle Gummy
There's a Duct outside the Mofumofu Village should you want to go back to
Werites. You've got some walking to do. On the way, take a detour and head 
out far east to the tip of the landamass to find a treasure chest with a
Miracle Gummy. Otherwise just keep following the paths/bridges and you
should arrive at the Waterways just fine. There's another Duct just outside,
so use it to refresh yourself before you head on in.

WATERWAYS 毛細水道
Treasures: Apple Gummy, Orange Gummy x3, Life Bottle x2, Climax Bottle x2, 
Lemon Gummy, Liquor Bottle, Pine Gummy x2, 3000 Gald, Panacea Bottle, Mixed 
Gummy, Rabbit Symbol, Flare Bottle, Nightcap, Scallop Gummy
Jay and the Mofumofus will be waiting to guide you. Jay lays out the battle
strategy. The enemy unit will arrive soon. Will and Norma will cast magic
to disrupt the enemy movement and draw attention. At the same time, the
Mofumofus will make lots of noise to confuse the unit. Finally, Senel and
Chloe will hide along the path. Jay will run for Shirley using his smoke
bombs. Senel and Chloe will use the opportunity to grab Shirley in the 
confusion and run into the Waterways. Just as the plan is about to start,
though, somebody else interferes... it's Moses's mountain bandit band!
In the confusion, the party, Shirley, and Fenimorl somehow make it into
the Waterways anyway. Chloe also gains a title here.
Head down the stairs to your left for an Apple Gummy. There's a heal
point straight ahead, but you can't get to it because of the water...
keep following the path around. It's long, but there's only one way you
can go. On the next screen you'll soldiers catching up to Shirley, but
Chloe makes short work of them. Fenimorl is reluctant to be helped by
Land Folk, however. Melanie soon catches up. Senel and company get swept
away by the floodgates Melanie opens. Shirley tries to follow, but it's
too late. Chloe meanwhile seems to be in trouble. Seems like she can't
swim.
Shirley and Fenimorl are in trouble, but suddenly they're saved, by the
mysterious young man with black wings from earlier. He names himself
Walter. Fenimorl recognizes him as one of the Water Folk as well. His
true name is DelQes (you probably heard him screaming this in battle...),
which means black wings. Shirley says that she's heard the name before.
Senel and Chloe get separated from Will and Norma. Chloe seems embarrassed
that Senel has found out she can't swim - apparently he's the only person
who knows. Chloe gets another title here. (The title is 'Terrible Swimmer
Swordsman...')
The treasure chest nearby has an Orange Gummy. Head on up the stairs and
you'll quickly find Will and Norma. Afterwards you'll see another
cutscene. Walter is holding off pursuit while telling Shirley and
Fenimorl to hide in the room up ahead. Back to the party. There's a heal
point and save point. Follow the path around. A Life Bottle lies in the
first treasure chest. Head down the stairs and right past a Chaotic Zone
for a Climax Bottle. Now go down and right further (you can't go the way
you saw earlier because of the water). On the next screen, grab the Liquor
Bottle as well as the Lemon Gummy past the Chaotic Zone. Follow the path
around; at the fork head right past a Chaotic Zone for another Climax
Bottle. Go back left and down. Another Chaotic Zone guards a Pine Gummy.
Continue following the path into the next area. A Chaotic Zone downwards
has 3000 Gald behind it. As you head up you'll have another scene. Here
you run into Moses. At Will's direction he decides not to fight you yet.
Back to Shirley and Fenimorl. Thanks to her diving in the water earlier,
she's fallen ill...
Continue on to find a Puzzle Booth. Here you just need to hit the three
switches with your Sorcery Ring. Remember that unlike in Symphonia and
such, the ball of light will travel indefinitely far, so you can hit
the one in the lower right all the way from up hear the duct. The one
in the upper left will require you to use the reflector. Shouldn't be
too hard at all.
Shirley and Fenimorl are talking further. It turns out that Shirley's
aversion to seawater started 3 years ago. Walter returns here. After
a bit of conversation, Walter lets it slip that Shirley is the MelNes
after all.
On the other end of the Puzzle Booth you'll find a Panacea Bottle a
little bit downwards. Go over to the right onto the next screen for
a Mixed Gummy. Now go back and head further down and right past a Chaotic 
Zone to find a path to a Rabbit Symbol. Head down and follow the long path
around to an Orange Gummy. Then keep following the path to the next
screen. Back to Shirley. Walter collapses from his earlier injuries.
Melanie searches the area. When you go back to your party, seems that
Moses has tagged along for the ride.
Head down (right leads to a dead end) to a chest with a Flare Bottle.
Continue around and you'll see a scene. Senel realizes that Shirley
must be closeby. However inside the secret room is only Walter and
Fenimorl, who has Shirley's Gemini Shell. Shirley had decided to leave
by herself as bait to draw off the pursuers. Senel asks Moses to take
Walter along on Geet. Fenimorl tags along too. Back outside, use the heal
point and save point. Quite a long dungeon, eh? Onwards! Head on left
and all the way down; left again to the new screen (the other end will
lead to a dead end, as you can see). Follow the path around the next
few screens. Soon you'll find two treasure chests holding a Life Bottle
and Nightcap. Follow the path up to find two more treasure chests
with an Orange Gummy and Scallop Gummy. The Chaotic Zone ahead hides
a Pine Gummy. Finally up ahead you'll see a save point. You know what
that means.
Finally you catch up to Melanie and Shirley. They run off however, leaving
you to fight a strange giant turtle-ish thing.

BOSS: Fortress Turtle 
HP: 7609
Drops: Lavender
He isn't that tough. Just watch out for the move where he lets off some
steam (?) which can do several hundred damage to your characters. Still,
if you pincer him with Chloe and Senel he shouldn't be able to do match.
A Climax Combo will make him even easier.

On the next screen you'll be outside again. Looks like you lost sight of
Shirley. Fenimorl will tell Senel about how Shirley gave her the Gemini
Shell. Suddenly Walter awakens. He takes Fenimorl with her and takes
off... not very friendly. Cuppo tells the party that Shirley's been
carried off in the 4 o'clock direction, to where Vaclav's unit is. Moses
also says he'll come along. Now you'll actually have Moses in your
party, hurray. And now Chapter Three begins.

------------------------------------------------------------
MAIN QUEST - CHAPTER THREE: A FATEFUL ENCOUNTER 運命の再会
------------------------------------------------------------

WATERWAYS~RUINS OF FROZEN LIGHT
Your next destination is to the southeast, at the Ruins of Frozen Light.
Vaclav is taking Shirley here for undoubtedly sinister reasons... the
path is long, but it's not very confusing since for the most part you're
just following a canyon. There aren't any treasures to be had, and right
before the entrance there is another handy Duct that you can take back
to Werites. There's nothing new back there just yet, though; just stock
up on Bread and items if you need.

RUINS OF FROZEN LIGHT 雪花の遺跡
Upon entering, the party will note how tight the guard is. Jay catches
up to you. He'll explain the plan for here. There's actually another
entrance to the Ruins of Frozen Light, and they're far to the west,
in another ruins called the Great Hollow.
A cutscene with Vaclav and Shirley follows; they arrive at a giant
glowing orb. Upon drawing closer, Shirley realizes the glowing light
is a person.
After the scene head to the left. You'll exit to the world map again.

RUINS OF FROZEN LIGHT~GREAT HOLLOW
Treasure: Apple Gummy
The Great Hollow is westwards. Unlike before this area is pretty wide
open. To get to the Great Hollow you'll actually have to go past it on
the north side, then head south and double back, crossing a bridge.
Once again you'll activate a Duct right before it. About halfway there,
in a little nook to the northeast, there's a chest with an Apple Gummy.

GREAT HOLLOW 巨大風穴
Treasures: Apple Gummy, Poison Sword, Holy Circlet, Orange Gummy,
Heavy Hands, Spectacles, Life Bottle, Panacea Bottle x2, Liquor Bottle,
Flare Bottle x2, Rune Bottle, Leather Cape, Mixed Gummy, Camail
The Great Hollow is... a giant hole in the ground. Norma recognizes it
as another place mentioned in her old master's records. The panel
here works like the earlier doors; Soujutsu users have to put their
hands up against it to activate them. Geet arrives with a letter for
Moses. The mountain bandits are all safe and have set up camp in the
forest. Norma gains the title 'Bubble Girl'...
Examine the switch. This will turn the platform into an elevator of
sorts, and down you go. To your left is an Apple Gummy and, beyond
the Chaotic Zone, a Poison Sword for Chloe. Head back to the fork and
up and left for a Holy Circlet. Now go to the right. An Orange Gummy
is in the first chest you see. Up and to the right is a Chaotic Zone and
a Heavy Hands weapon for Senel. Continue up and left for a Spectacles.
Next to it there'll be a save point. Head down for a Life Bottle, 
then onwards to the elevator.
Down and left there is a Panacea Bottle, while up and left there's
a Liquor Bottle. Now go down and right. Keep right for a Flare Bottle. Now
go back down and left for a Rune Bottle. Lots of Bottles... Keep going
left. Far left you'll find an Orange Gummy. Then head upwards. Another
Panacea Bottle awaits you. You probably have too many of them by now.
Follow the path around and back down to find a Leather Cape and a Mixed
Gummy before the next elevator.
Down here you'll find an underground river. This causes Chloe some
consternation, understandably. Over at Vaclav and Shirley's place, they
seem to have found some sort of artifact. The words are engraved in the
old language of the Founders. According to Vaclav, they are instructions
for operating an ultimate weapon left by the Founders - and Shirley
can read it. Vaclav had brought others who could as well, but since they
refused he had them killed.
Head left. Will sees a bunch of giant bones and gets excited. A natural
history scholar he is, after all. The bones are apparently from something
called a Ground Gate. And Will wants to take them with him. Moses even
gets drawn in. Here Poppo shows up. He invites you in to his workshop.
Grab the treasures first - a Camail (armor) and a Flare Bottle. The
Mofumofu standing to the right of the door will let you rest for free,
whereas the one on the left will sell you items. So far so good. Inside
Poppo shows you his latest creation - a submarine. Seems like this is
how Jay was expecting you to arrive at the Ruins of Frozen Light. Poppo
even says the chance of success is 10% or so... but he mentions that if
he had the horns of a Ground Gate he could buff up the submarine.
After the scene, check the suspicious traffic cone... you'll learn how
to make Anpan (Japanese red bean paste bread) from Mimmy. Also take the
opportunity to save. Healing and a save point? Could a boss be coming up?
Naaaah.
Norma finds the horn alright, except it happens to be attached to a living
Ground Gate. Surprisingly, it's Moses who disturbs it, and yes, you'll
get it angry.

BOSS: Ground Gate
HP: 22000
Drops: Gate Armor
This guys large, with tons of HP. You'll want to make sure you have Chloe
in, because with the Poison Sword you picked up earlier for her, you can
poison this guy, causing him to lose 1000+ HP every so often, which 
really helps. He's not all that tough otherwise, though watch out for
his move where he spins around, hitting everything near him multiple
times.

Moses gets a title here. Return to the workshop. You'll find Jay here.
They'll need one day to remodel the submarine. Meanwhile everybody takes
off on their freetime pursuits. While discussing why Senel's such a good
swimmer, it's flashback time. Senel and Shirley and another girl named
Stella are swimming. Shirley explains the "Water Dance Ritual" to Senel.
It's how men propose marriage to women among the Water Folk. Stella,
who turns out to be Shirley's older sister, explains the rest. If the
water glows when the pair embrace, it signifies that their union will be
blessed.
Finally the submarine is finished. When you're prepared to take off,
speak to Jay. As you depart, he gives you another bit of info - to check
the walls with star marks on them in the Ruins of Frozen Light.
Meanwhile, Shirley translates the inscription for Vaclav. According to
her, the inscription is a warning not to use the weapon, not instructions
for using it. Vaclav doesn't believe her, but spares her for now. He
has another reason for bringing her here. He believes she can break the
seal on the weapon, the "Bloodstained Lightning".
The party reaches an underwater cave which Poppo described as near the
goal. However, the walls have started to leak. Chloe REALLY doesn't take
this too well. Luckily, the party makes it to their goal just before
the sub sinks.

RUINS OF FROZEN LIGHT 雪花の遺跡
Treasures: Climax Bottle x2, Bellbane, Elixir, Life Bottle, Mixed Gummy, 
Orange Gummy, Miracle Gummy, Hard Bottle, Flare Bottle, Rosemary
Upon entering, the party finds a wall with a star on it. After some
poking, Norma manages to open it, revealing a door. The door leads
outside, though - seems like the submarine wasn't the only way to get in.
Jay was using the party simply to test Poppo's inventions, nothing else.
The party swears revenge on Jay... But at least now you have another
entrance, in case you need to head back to town and stock up and so on.
When you're ready, charge on in. Down and left just leads to the entrance
with the guards (as Will tells you), so go in the other direction.
After passing the door, go right at the fork for a Climax Bottle, then
go past the Chaotic Zones and pick up a Bellbane and an Elixir. Loop
back and head to the left now. Keep going until you reach the treasure
chest with a Life Bottle. Then turn upwards and keep going (both of the
other paths lead to dead ends).
In the next area head left first to find a Mixed Gummy and Orange
Gummy. Go back, and now go straight forward past the Chaotic Zone to find
a Miracle Gummy. Now head right and head up the first intersection to find
two treasure chests, a Hard Bottle and Flare Bottle. Continue following the
path right to the next area.
Go straight past the Chaotic Zone for a Climax Bottle and past another one
for a Rosemary. Now head down onto the next screen. You'll see a switch
here, activate it. Return to the previous screen and now head left. You'll
see a save point, make use of it. Head up again and you'll find a Puzzle
Booth.
Again you'll need to hit the switches. To get the one on the left just
reflect the Sorcery Ring off both reflectors at the proper angle. Push
the blocks out of the way to reach the switch up and left. Now pull the
blocks back into place such that you can climb on top of the blocks
and head up to the upper left wall, from which you can hit the final
switch in the left.
Head on further and you'll get another event. Looks like another big
monster is guarding the path.

BOSS: Giganto
HP: 25916
Weak against Ocean
Strong against Curse
Drops: Piyohan
This guy is pretty damn tough. He doesn't stagger easily, and he seems
to attack forever. Multi-hitting attacks or disrupting attacks are your
friends here - thus, I'd leave out Moses.

Go back and save if you want, then head forward. You've reached the area
with the glowing light from earlier. Senel gets extremely distressed
upon seeing who's in the light. It's Stella, Shirley's older sister.
Vaclav comes in to spoil the reunion. He says that she's been in
that state for the last 3 years. Senel had thought she had died.

BOSS: Vaclav
HP: 7622
Weak against Earth
Strong against Lightning
You can't win here. You don't do much damage, and after a bit Vaclav
knocks your entire party down.

Shirley shows up, escorted by Stingle and Cashel. Vaclav tells her to
release the seal if she doesn't want him to kill Senel. He lets it spill
that Senel and Shirley are not related by blood. Eventually
Shirley agrees. Shirley enters the sphere along with Stella, and both
girls' hair begins to glow. It doesn't seem to be enough, though.
Vaclav orders more water to be poured in, but this water seems to be
seawater, as Shirley begins to suffer. Suddenly she passes out, but
a brighter light begins to shine. The sphere breaks. Vaclav orders
Cashel to kill the party, but suddenly a golden butterfly (or is it a
phoenix? I can't really tell) carries Senel off. The rest of the
party chases after Senel.
Vaclav sends Cashel and Stingle after the party, saying that now 
Senel might be of use.
Flashback time to 3 years ago, when Senel's village was attacked. Stella
tells Senel to run with Shirley while she stops the invaders. She
promises to catch up to them soon, but she never came... Senel went
back for her to find her collapsed. Stella says she knows what Senel
really is, but tells him not to tell Shirley.
Back in the present the party succeeds in waking Senel. They seem to
have been taken to the Forest of No Return. The party tries to discuss
how to get out, but Moses seems confident enough. It turns out that the
forest where his bandit gang has been hiding out is this one, and that
they have a base here. The party heads off, but Cashel and Stingle
appear to be in pursuit.

FOREST OF NO RETURN 帰らずの森
Treasures: Mixed Gummy, Liquor Bottle, Life Bottle, Orange Gummy, Hard
Bottle, Aifread's Flag, War Javelin, Shell Bottle, Leather Boots
Thankfully you'll get a full heal. The maps in this area loop unpredictably,
making them a real pain. Sometimes there will be blue butterflies flying
around; these mark the 'correct' exit. But they don't always appear. If
you wander around long enough Moses will offer to guide you to the exit.
You can accept to get out of this area for free, but if you do, Senel
will miss out on a title and you may miss out on some treasure. So I'll
tell you the right way to go to get to the exit and all the treasures.
Each point below is one screen. Thus, everytime you change areas, go to
the next line.
-Go right, up, and left for a Mixed Gummy, then left again.
-Go left and up for a save point and heal point, then right.
-Go up and right.
-You'll see an event where Cashel catches up to you. But you run anyway.
 Continue up for a Liquor Bottle, then go right for a Life Bottle, and
 further right.
-Pick up an Orange Gummy, go right for a Hard Bottle, then double back
 and go up at the fork. You'll see a merchant. Go right from the merchant
 until the next screen.
-There's a heal point here. Go right.
-You'll see another event. Moses arrives at his band's hideout, but it's
 already been destroyed. Cashel catches up to you, while Stingle shows
 up from behind. Moses wants revenge on Cashel, but Will tries to stop him.
 Meanwhile Stingle says to Chloe that the Valens family daughter certainly
 has grown up, and that he had told her before if she wielded her sword he 
 would have no mercy. Chloe realizes that Stingle must be
 the man with the snake tattoo that she has been looking for. She attacks
 Stingle but is no match for him. Will finally takes control and drags
 Moses off, instructing Norma to do the same for Chloe. After the event,
 head up and left.
-Head left and down.
-Head right past a Chaotic Zone to get an Aifread's Flag (an item you'll
 use for Synthesis later). Go back to the intersection, then go down,
 right, down, and right.
-Go up and right for a War Javelin for Moses, return to the fork and go
 left.
-Pick up a Shell Bottle and go up.
-Go all the way up to get a Leather Boots, then return downwards, find the
 path with the blue butterflies, and go right.
-Follow the path down and right. You'll see a save point. Save! Then head
 right to the exit.

You've made it out of the forest, but you're not out of trouble yet. A
weird huge fish-like thing comes and attacks you.

BOSS: Armed Angler
HP: 14875
Drops: Elixir
As part of the Hill Angler race, this boss is susceptible to Senel's
second Garyuu Ougi, Gyorin Sakutsuigeki (Rengan Hourakugeki+Goushourai). 
Use that Garyuu Ougi with Hakugekishou as the Accessory skill slot to lower
his attack. Or use Bakugekishou to lower his defense. That and Climax
Mode should give you the edge over this boss. He isn't terribly
threatening otherwise.

After the battle, the party heads onwards... only to run into Melanie
and a whole mess of Anglers. It looks like she's the one controlling them.
Norma says it's the end for them all... but then Vaclav activates something,
and an ominous looking structure rises from the ocean (enjoy your first
anime cutscene here). 
After the scene, it looks like Senel and company took the chance to run back.
They run into some more soldiers, but oddly some of the soldiers fight
some of the others. A voice says that the soldiers who saved Senel's group
are in disguise under his command. Senel recognizes the voice as Mauritz,
whom he knows from 3 years ago. Fenimorl shows up here too - it seems 
that she was the one who asked Mauritz for help.
Mauritz explains that the building that rose up is the bridge of the
whole Legacy. It was hidden because there, it is possible to control
the Legacy without the power of a MelNes. One of Mauritz's subordinates
bring the news - Vaclav has brought Shirley and Stella out of the Ruins
of Frozen Light. They're no doubt headed for the Bridge. Mauritz says
that his aim is probably the Sougahou (Souga Cannon). It's the main cannon
of the Legacy.
Norma asks why Mauritz knows all this. He explains that he is one of
the Water Folk, or who the Land folk call the Glowing Ones. The Water Folk
are actually the descendents of the MelNes who ruled the Kingdom of the
Founders.
Enough conversation for now. Mauritz will guide you to his base. And
so ends Chapter Three.

------------------------------------------------------------
MAIN QUEST - CHAPTER FOUR: THE WAR-TORN LAND 動乱の大地
------------------------------------------------------------

FOREST OF NO RETURN~MAURITZ'S HERMITAGE
Treasures: Mixed Gummy
Head out to the world map. Here, if you didn't use Moses's help earlier,
you'll get a title for Senel. There'll be a Duct right away, so return
to Werites if you need. You need to head southwest. Follow the curve of the
forest south and make your way there. Once out of the forest, head south
until you reach a rocky area with shallow water. A little nook to the south
has a treasure chest with a Mixed Gummy in it. After that, turn westwards.
Continue on and follow the path until you see the red dot on your map. 
There's another Duct just outside. To the northwest, along the bottom
of the mountains, you'll find a chest with a Saffron.

MAURITZ'S HERMITAGE マウリッツの庵
Mauritz will reveal the way in. Once inside, you'll run into Walter again.
Walter mentions that he's headed off to find the Whisper Crystal. Mauritz
invites you in. First go a little to the right... What's a Christmas
Tree doing here? You guessed it. Mimmy will teach you Creampan. A little
bit further a travelling salesman has items and equipment for sale.
Upgrade your stuff here. The Holy Wrist for Senel is especially nice as
it makes him regenerate HP from time to time.
Now head inside. Senel asks what will become of Stella and Shirley. No 
doubt Vaclav intends to use them to activate the Sougahou. Mauritz
reveals that the energy source that powers the Sougahou is no less than
the lives of many Water Folk.
Will asks what Mauritz's true aim is in helping them out. He admits that
he did not help you just because of Fenimorl; he would also like to form
an alliance between the Water Folk and the Land Folk. In other words, he
would like you to help in getting Shirley and Stella back. He especially
would like an alliance with Will's country, the Holy Lexeria Empire. It
has sent people in secret to the Legacy, including Will, to ensure that no 
one country gains control of it. Eventually Will agrees to contact the 
Empire. But he wants the rest of the party to lay low until the war is 
over. The others protest, but Will's word holds.
You'll be in the sleeping quarters downstairs with just Senel. Head outside
for an event. Senel has another flashback. Shirley demonstrated the power
to make a blue butterfly-like object when they were young. She names it
the TelQes, which means beginner wings. Stella explains that when a Water
Folk is able to make one, it shows that they are becoming mature. The
shape and color of the TelQes differs from individual to individual. Senel
wants to see Stella's too, but she refuses. Shirley says that when she
completes the Oracle Ritual, she should be able to make a bigger one.
In the present, Chloe comes out to see Senel. She wants to talk to him.
She agrees with Will's assessment that they are too emotional and immature
to handle this assignment. She then says that she isn't really a knight.
The Valens family was a family of knights, but it is no longer. Five years
ago, Stingle killed both of her parents before her eyes. She came to
the Legacy for revenge.
Senel tries to leave, but Chloe tells him that what he's doing isn't
courage, it's just foolishness. Senel says that just sitting there while
Shirley and Stella are suffering is wrong, and that he has to go. Chloe
says she agrees - and that's why she's going with him! They decide to
work together. Then Norma and Moses show up. They want to go too.
Fenimorl shows up and asks why they're willing to go so far. She is
worried about Shirley too, but she doesn't have the strength to fight.
Chloe says that they're just doing what they can. Senel says there is
something Fenimorl can do too, and that's precisely worrying for Shirley's
sake.
You'll be back in the sleeping quarters, where a save point has appeared.
Head upstairs. The party begs to be included in the plans and pledges to
follow Will's directions. Will refuses again. At that moment another Water
Folk comes rushing in for Mauritz. Something has happened to Walter's
group. They were attacked by monsters and failed to get the Whisper Crystal.
Mauritz says that their chances of winning depended on that Crystal. Norma
says that in that case the party will go and get it. Mauritz agrees. He
says the Whisper Crystal is in a graveyard of the Founders. He directs
the party to head northwest to a former island that is now stuck to the
land. Norma finds this familiar and realizes that the place is also known
as the Man-eating Ruins, known as an extremely dangerous place among
Treasure Hunters. The party heads off, dragging Norma kicking and screaming.
On the way out, Will shows up. He says he'll tag along as well. Thus your
party is restored.
The scene cuts to Vaclav. Apparently they've arrived at their destination.
Leave the Hermitage. You can't head out to the upper right yet.

MAN-EATING RUINS 人食い遺跡
Treasures: Panacea Bottle, Poison Check, Lemon Gummy, Spectacles, Saffron, 
Climax Bottle, Elixir, 2000 Gald, Liquor Bottle, Stone Check
You'll need to head east until you find the path, then turn up and follow
the path until the mountians to your west end. Keep those mountains to
your south and head westwards until you reach a spiral-shaped beach. (You
can easily see the spiral on your big map). Then just follow the beach and 
shallow waters around. Be sure to activate the Duct.
At first there's only one way to go. A little ways in, you'll see a wedding
cake. Huh? Yeah, it's Mimmy. What she's doing in a dungeon, I don't know.
Either way, you'll learn Pizza from her. Head to the left for a Panacea
Bottle. Back on the path, the first Chaotic Zone guards a Poison Check.
The next one has a Lemon Gummy. Continue on to the next area. Just follow the
path around here. In the next area, go right for a Spectacles, then go 
through the Chaotic Zone for a Saffron. Nearby another one has a Climax 
Bottle behind it.
Go all the way right past two Chaotic Zones for an Elixir. Head back up
and grab 2000 Gald and a Liquor Bottle from the chests. Go up and left
through two more Zones for a Stone Check. Then go right past the save point
and Zones for a Talisman. Save and proceed onwards. Up next is a Puzzle
Booth.
Stand next to the exit and fire straight downwards to hit the middle switch
(no need to use the reflectors). Fire leftwards to get the other middle
switch (again, no need for the reflectors). Now for the tricky ones in the
corners. Push the blocks so that you can stand on the little island of two
blocks near the exit. Stand on the island and fire straight left to hit
the reflector and have it bounce up to hit the switch in the top corner.
Then fire down onto another reflector to hit the switch in the right
corner. Remember that you can use L1 and R1 to rotate the direction your
character is facing without moving.
I would return and save. You'll find an area with a lot of statues...
I'd suggest equipping that Stone Check you found earlier. The FOE1 Check
will help too. Of course, a boss (two of them, actually) are ahead.

BOSS: Diva and Mimic Head
Diva: 12000 HP
Mimic Head: 15000 HP
Drops: Protect Ring
The Diva can petrify you while the Mimic Head uses a yellow FOE, so be
prepared. Try and take out the Diva first if you can, as it will petrify
you often if you aren't protected. Use Climax Mode to take out a good
chunk of its HP first. And be sure to bring plenty of Panacea Bottles,
just in case.

Head up to arrive at an area with lots of pillars. You'll find the
Whisper Crystal here. Moses charges ahead for it, but stops in his tracks
when he sees somebody in the coffin. It's a strange woman... and she
wakes up. She thinks her name is Grune, and otherwise she seems a little
out of place. She even decides to tag along, saying it's better to have
lots of people for a picnic. As the party leaves, one of the pillars
begins glowing.
With the Crystal in your possession, it's time to go back to the Hermitage.
Simply go out the way you came in. When you reach the exit, some soldiers
charge. Looks like they were lying in wait for you. Something robotic comes 
out from the Ruins though, it's part of the pillar from earlier. It begins
shooting the soldiers. The party decides to take it back and show Mauritz
it as well. Now to discuss Grune. Will asks if she can get back to town
by herself, but she doesn't even seem to understand that. It looks like
she's lost her memory. Thus she'll be coming with you for a little longer.
In a cutscene, Vaclav reaches the command room of the bridge. He directs
his men to pilot the Legacy towards the Holy Gadria Kingdom, Chloe's
country...
Time to head back to the Hermitage (take the Duct if you're lazy).

MAURITZ'S HERMITAGE マウリッツの庵
Upon arriving you'll run into Jay again. He's come to see the Water Folk.
Over in Werites Beacon, the townspeople notice that the columns of smoke
that usually go straight up are going sideways. Looks like the Legacy
has sped up considerably.
Head over to Mauritz's place. He explains that the Whisper Crystal can
be used to control the humanoid soldiers made by the Founders, such as
the one the party has brought along. These soldiers are what they will use
to go up against Vaclav's army. While the party was away, an answer had
come back from the Empire - the alliance has been agreed upon. What's more,
Jay has been put in charge of the strategy for the upcoming battle.
Jay explains the current situation. It won't be much longer until the
Legacy reaches the Holy Gadria Kingdom. On the plus side, at the speed
at which the Legacy is travelling, noone can get on, which means Vaclav's
unit will not be receiving reinforcements either. Jay and Will begin
planning their strategy while the rest of the party takes a break.
Chloe approaches Senel and asks him to meet her at night by the spring.
When you're ready with supplies, head down to the sleeping quarters and
take a rest.
Senel goes out to see Chloe. She wants Senel to train with her. She seems
awfully excited about it...
Over at Vaclav's and company, Shirley begs Vaclav to stop the ship.
He taunts her, saying that a MelNes should be able to control the ship by
will alone, and that she must be a failure as a MelNes. Shirley hears 
voices saying that she failed the Oracle Ritual and that she has no power
left. Meanwhile the villains have hooked Stella up to the ship's devices
and begin to charge the Sougahou with her life energy.
You'll have a party of Senel and Chloe. Head to the upper right where
you couldn't go earlier. This will take you to Hermit Hill.

HERMIT HILL 庵の裏山
There's a heal point here, use it if you get into trouble. You'll run into
Dandoratulas here - about time, since Norma has probably been unable to
learn Volt Arrow without their Sculptures. Try and get their Sculptures
now. They will poison you, so be careful. After 5 battles, the pair will
rest a little. Chloe says that fighting alongside Senel was the first time
she's fought with anybody. Senel says that he too has only fought alone
before. He tells Chloe he feels safer with her by his side. Awwwww...
Time to fight some more. After a few more fights, the pair admits to
getting somewhat tired. Chloe then asks Senel what Stella is like. Senel
flashes back to his youth again. In one scene, Senel rests his head on
her lap; in another, she tells him how worried she is; in yet another,
Senel tries to stop her from going somewhere. He says that she was kind,
but also very stubborn. He remembers again how Stella told him to take
Shirley and run while she held the attackers off. In another memory,
Stella embraces Senel, saying that she would like to stay that way for
a little. He says that she was very graceful and ephemeral. He first
met her five years ago. He then tells Chloe about how when Vaclav's army
attacked three years ago, Stella sacrificed herself to let Senel and
Shirley get away. He says that Stella being captures was his fault - thus,
he wants to rescue her now. Chloe says she'll help out in any way she can.
Suddenly the pair hear a suspicious rustling. After they both yell
"Who's there!?", they hear a very bad impression of a cat meowing and a
coughing... It's Norma and Moses! Norma even says that they went all the
trouble to spy on them but Senel and Chloe were 'only' talking. Moses
says he was expecting something better. Norma adds that since it's the
middle of the night, it's okay if they do something sexier...
In the morning, Norma and Moses are awfully sleepy. Guess they shouldn't
have been up all night. Jay and Mauritz show up and start the tactics
meeting.
Jay points out the Bridge where Vaclav is. The Bridge has taken the place
of the small lake next to where the Mofumofu Village is. Jay decides to
call the area the Bridge Plains. Because of how it rose, it lifted up
a border of rock around the area, making inflitrating the area difficult.
The Mofumofu Village has been blocked off, and Jay mentions that noone is
there right now anyway, as the Mofumofus have retreated to a safer place.
Jay points out the area between The Crags and the lake, where there was
a small canyon. This is the only place where the Bridge Plains can be
accessed. Of course, Vaclav's front line is there. The first part of the
attack plan is to attack the front lines at night. They would like to
draw out the main body of the army out. Thus, the attack has to be
successful enough to anger Vaclav.
Will and the party form a unit, named Unit 30. Jay asks them to go to
the front lines immediately. Upon leaving, you'll see a whole army of
the robotic soldiers. The one leading this group will be Walter (who
incidentally has changed his clothes, impressing Norma considerably). He
still isn't very friendly to the group. Upon leaving, you'll go back
to Vaclav. Both Stella and Shirley are now hooked up to the devices on
the bridge. Vaclav directs Melanie to drain them without killing them,
as he still has other uses for them.

FRONT LINE 前線基地
Treasures: Miracle Gummy, Pine Gummy, Lemon Gummy, Life Bottle, Scallop
Gummy, Flare Bottle, Silver Javelin, Liquor Bottle, Spectacles, Hard
Bottle, Mixed Gummy, FOE2 Check, Dark Bottle, Panacea Bottle, Shell Bottle,
Climax Bottle, Hunter Beat, Silver Sword
To get here you'll need to travel in the 1 o'clock direction. Head eastwards
until you see the road. Follow the road until it ends. Go straight up and
you'll find a Rosemary. Now return a little bit and head eastwards
to follow the mountains up. There'll be a Duct here. Be prepared before
you go in, as once you do you can't come out until you've finished.
Will directs the party to rest until night. Senel thinks back to the time
Stella showed him her TelQes.
He's woken up by the rest of the group. It's almost time when the armies
will arrive. The party sees a ragtag group of people that Will says are
all Holy Lexaria Empire soldiers. They've all been living on the Legacy
disguised as normal people. Then two unexpected people show up - the
Pheromone Bombers. According to Will, Curtis is the commander of the whole
Lexaria army. Chloe asks why Curtis is here if his job is to protect the
Emperor. Isabella replies that the Emperor too is on the Legacy.
The combined armies charge, allowing your party to sneak in. On the first
screen here there'll be a save point as well as various people to talk to.
There's a merchant to the left (though he sells the same stuff as the
one in the Hermitage) and the man to the right will let you rest should
you desire.
Your goal here is to sneak all the way past the front line. If you get
spotted, not only will you be forced into battle, but after the battle
you'll be sent back to the beginning of the screen.
Head up and left for a Miracle Gummy. On the right side you'll find a
Pine Gummy and Lemon Gummy. Watch out for the patrolling soldier. Continue
on and find a Life Bottle before the next screen.
On the next screen, wait for the soldier to come back from the left side
and up the right side. Go up the left side. Suspicious looking table here.
Check it to find Mimmy. She'll teach you how to make Chocolate Coronets.
Continue on up. Wait for the next patrolling soldier to go up so you
can go right to find a Scallop Gummy and Flare Bottle. Continue on
to the third screen.
Here, grab the Silver Javelin for Moses, and a little further a Liquor
Bottle and Spectacles. Further up and right are a Hard Bottle and Mixed
Gummy.
On the fourth screen you'll begin to see your robotic soldier pals attack.
Hurray! You'll see your home base discussing events. Fenimorl looks
pensive. Head left and grab the FOE2 Check. Now go up and right for a
Dark Bottle, Panacea Bottle, and Shell Bottle. Slip past the patrol
and go on to the next screen.
Grab the Climax Bottle here, then go left and grab the Hunter Beat weapon
for Senel. Further up and left there's a Silver Sword for Chloe. Onwards.
Slip past the first guy while he's in the corner. There's a save point
here. Follow the next guy upwards (not too close). When he reaches the top,
the third guard should be just heading down. Quickly run off to the side
and past him to the next screen.
Well, it was a save point, so you know a boss is waiting for you, right?

BOSS: Pharaoh Giganto
HP: 37444
Weak Against Ocean
Strong Against Curse
Drops: Seal Check
This guy is rather annoying. He's big and strong, and he does a move where
he charges all the way across the screen through your characters, meaning
your rear characters aren't safe, plus it's hard to hold him down. There
are a few things you can do to make this battle easier, though. One is
to set Senel's Garyuu Ougi Kyouki Rakutsuigeki (Keigan Sairakugeki+
Funryuugeki) which works against the Meganto race. The other is simply
to equip the Silver Sword you found earlier for Chloe, since it is Ocean-
elemental. With Norma and Will using Booing and Antishield, you should be
able to wear him down eventually.

Back at main camp the commanders hear about your victory. Fenimorl seems
anxious, or maybe relieved? With the Front Lines secured, the allied armies
decide to push forward. Jay asks the unit to proceed forward to the Bridge
Plains. Grune and Fenimorl show up... and Grune suddenly grabs Senel in
'congratulations'. Neither Fenimorl nor Chloe seem that happy. Suddenly
a glowing golden light appears. Another pillar of light has appeared in the 
Inner Sea. Senel mentions that it's the same color as Stella's TelQes.
Vaclav isn't terribly happy about these developments. He commands the army
to prepare to counterattack.
After the events, the Bridge Plain will be right in front of you.

BRIDGE PLAIN 艦橋前平原
Once again you'll be able to buy items and rest for free at the camp. Head
up and Jay will give you your next assignment. Like before, rather than
fighting, your main goal is to break through the lines and reach the Bridge.
Soon the two armies clash. Enjoy another anime scene! Vaclav sure is tall...
There are two main ways to go, straight and right, but there aren't any
treasures so there's really not much of a difference between the two. The
straight path is shorter but has more enemies, while the right path is
longer but has fewer. It all averages out to be the same, so just pick
whichever one you feel like. When you see your allies being attacked, if
you defeat the enemies attacking them, you can get some generic items
(Gummies, etc.) as thanks.
Eventually you'll get an event. The Legacy has almost reached land...
meanwhile, Fenimorl asks Walter if there's anything she can help with.
Walter asks her to bring food to the people repairing the robot soldiers.
Another soldier brings Jay a disturbing report. It looks like the
Mofumofus have joined in the battle as well. Jay doesn't take this news
well. He heads out from main camp.
Vaclav has reinforcements of his own. He sends Melanie to get them ready.
After the events, if you head down a screen, you'll get warped back to
main base. Use the chance to rest, then keep going on. You'll eventually 
get to a series of screens where you head on automatically, saving your 
allies along the way. Quite a few battles follow. After a few more screens 
you'll reunite with Cuppo, Poppo, and the other Mofumofus. There's 
something big and mean coming...

BOSS: Dragon
HP: 17507
Weak Against Ice
Strong Against Fire
Drops: Dragon Mail
His bites hurt. Watch carefully for the Caution Signals; as long as you
block the entire series of bites, you'll be fine (watch out for the
last one, which comes out really late and can fool you). Personally
I don't think he's as hard as the last boss, so just pound away.

Afterwards, the Mofumofus are in trouble, surrounded by soldiers. At
that moment, lightning hits all of them... It's Jay, he's come to help
the Mofumofus. Seems that he has quite a soft spot for the Mofumofus.
He thanks the party for saving them. The Mofumofus want to join Senel,
but Jay still doesn't want to let them fight. Thus, he says that in their
stead he'll join instead. And now you have your sixth character (and
final Arts-type character).
Vaclav assigns the Triplekeitz to guard the entrance to the Bridge.
Meanwhile it looks like Shirley is in trouble. After the events, you'll
be on the World Map again.

TRIAGE TENT 救護テント
Treasures: Bread
Before entering the Bridge, Jay suggests heading to this small tent off
to the side. Enter and you'll see Fenimorl. She'll pray for your safety.
After the event you can rest here and buy stuff from the merchant (still
no new equipment though). Check the pile of stuff next to the exit to
get some bread. At this point I would also suggest getting the Titles
"Berserker" (by doing a battle with all four Arts-type characters) and
"Musai" (by doing a battle with all four male characters). When you're all
prepared, head on to the Bridge.

BRIDGE 艦橋
Treasures: Lemon Gummy, Panacea Bottle x2, Holy Bottle, Life Bottle x3, Hard
Bottle x2, Mixed Gummy x3, Orange Gummy x4, Shell Bottle x2, Flare Bottle x2, 
Denei Bottle, Liquor Bottle, Spectacles, Lavender, Sage, Hit Bottle, Miracle
Gummy, Climax Bottle
Before you enter, Will goes over everybody's separate reasons for wanting to
fight. None of them are the same, but they've still been able to work
together. In the meantime Stella and Shirley continue to be drained.
As soon as you head in you'll see Melanie. She attacks, but thanks to
Jay's smoke bomb and quick work with switches, the party passes her by.
Follow the path around. Head left at the first branch for a Lemon Gummy.
The red flashing thing is a switch. Hit this also.
Go up the hallway. Go into the first room on the left for a Panacea Bottle.
There is also a switch here. Hit it. Continue up, then go right into another 
room for a Holy Bottle and switch. Enter the door at the end of the corridor 
to go to the next area.
Here at the first fork check both sides to find a Life Bottle, Hard Bottle,
Mixed Gummy, and Orange Gummy. Go up again and right to find a room with
a Shell Bottle and another switch. To the left is a door that cannot be
opened if you have not activated all four switches.
In the next area follow the path down until you reach a save point. Follow
the path left, then up at the fork. You'll find an Orange Gummy. Further
along are three chests with a Liquor Bottle, Denei Bottle and Flare
Bottle. There's also an entrance to a Puzzle Booth.
This puzzle isn't so bad. Head down and push the block in the same direction
(down and left). Next push the whole row of blocks up and left so that 
you've almost reached the exit. Push the remaining block on the right side 
onto the row you've just created. Now head along to the left side and push 
the block there downwards. Go to the block on the right side and pull it
along, then go to the other side and push it into the gap to fill the last
gap before the exit.
On the other side of the Duct Melanie awaits.

BOSS: Melanie and Fearful Bear X
Melanie: 16000 HP
         Weak Against Ice
         Strong Against Fire
Fearful Bear X: 8000 HP
Drops: Resist Ring
Beat up the Bear first, it isn't too threatening. Melanie uses tons of Fire
magic, so try and keep your characters spread out. She does have a weak
point to Ice, so use Jay's Hyouju and so on for good effect. As long as
you can stop her from casting too often, she shouldn't be too tough.

Afterwards save at the save point. Then it's upwards... the door to the
next level is sealed. Cashel shows up and says the only thing that can
open the door is the card key he is holding. He taunts Moses, trying to
get him to attack, but Moses actually holds back, saying he's learned
not to let his emotions get the best of him. Cashel still has some tricks
though, as he makes illusions of himself. Jay says to leave it to him.
Cashel asks him what he can do, and suddenly Jay makes lightning strike
the real Cashel, and the illusions disappear. Cashel runs away, with
your group in hot pursuit.
Follow the ditch downward. Soon you'll get an event. Jay manages to find
Cashel yet again. But Cashel runs. Keep going and follow the greyish
platform down. Head back along another ditch. On the next screen, Jay
stops an ambush by Cashel. He'll gain the title "Taunting Jay". Keep
following Cashel. Thankfully there's only one path along here. On the
next screen you'll finally catch up to Cashel. He tries making illusions
again, but of course Jay sees through them. Cashel runs away again.
You'll be next to a save point, go ahead and use it. Keep following the
path around. Eventually you'll come back to where you began and have 
caught Cashel again. Time for the real fight.

BOSS: Cashel
HP: 13861
Weak Against Fire
Strong Against Ice
Drops: Doom Check
He can be quite annoying with his multihit knife attacks, almost certain
to guard break you, as well as with casting Bloody Howling and Volt Arrow.
Again, split up and try and stay on both sides of him. This time the
weakness is fire, so use Jay's Homura and so on to chip away at him.

Moses has gotten his revenge. He thanks Jay for the help, but Jay doesn't
seem to want Moses's thanks... you'll receive the Card Key. However, an
odd booming noise begins. Jay says it's probably the defensive cannons
of the Holy Gadria Kingdom, meaning the Legacy is close to its destination.
In the control room Vaclav is enjoying himself.
Use the Card Key and head in. Stingle is there, but all he says is that
he'll wait for you at the end of the floor. Senel takes Chloe aside and
assures her that they'll always be with her... but this gets strange looks
from the rest of the party.
Head up the left ramp for a Mixed Gummy. Go up the right ramp and use the
heal point and save point, as well as grabbing the Life Bottle. Head up
the stairs to the next area. Follow the spiral ramp upwards. You'll find
a Panacea Bottle along the way. Further up is an Orange Gummy.
At the top of the ramp you'll encounter Stingle.

BOSS: Stingle
14513 HP
Weak Against Lightning
Strong Against Earth
Drops: Heal Bangle
Unlike Melanie and Cashel, Stingle is actually hard. His combination sword
attacks do way too much damage, and if you fail to guard one, you'll
quickly be almost dead, or dead. Also make sure to watch out for his
special stances. Every time a caution signal goes up, he'll probably go
into a stance which works like Chloe's reversal Garyuu Ougis. When he
gets below half health, he even starts using a stance that causes instant
death. Equip the Doom Check you got earlier to prevent this. Unfortunately
your AI controlled characters are too stupid to not hit Stingle when he's
in a reversal stance, so just be prepared to heal a lot...

After the battle, Stingle manages to escape through a chute in the ground.
Chloe wants to chase after him, but Senel stops her. Looks like you'll have
to finish things with him later. Grab the Flare Bottle and Shell Bottle,
then take the elevator up.
From this view they can see the Sougahou's target. Chloe says that they
can see the highest mountain in her country, below which is the capital,
Baltoga.
In the command room, Vaclav's underling tells him that the energy charging
is complete. Head forward to find another save point. Then enter the large
door.
At the fork, you'll find a Hard Bottle. Go right to find an Orange Gummy
and a switch. On this floor, you'll want to change all of the switches
to the same color, the color of the barriers in your way. In this first
area you'll want red. Head upwards and right again to find another switch
and a Life Bottle. Then go up and left for a third switch and Spectacles.
With the three switches set to red the barrier should disappear. Head
on that way (down and left).
In the next section, you'll want to change the switches to blue. Head down
and left at the fork for a switch and a Sage. Up and right is another switch
and a Lavender. Continue up, then go left at the fork for a switch and
Mixed Gummy. Now go up and left for the last switch and a Hit Bottle. Head
on to the last section.
The color here is green. Go up and right at the fork for a switch and
Miracle Gummy, then up and left for the other switch and a Climax Bottle.
You've now unlocked the path to the last area. There's a save point here,
make sure you use it. Then head on in!
The party finally get to Vaclav, but it's too late. Vaclav fires the first
shot of the Sougahou, levelling a mountain in the process. On the ground,
Walter sees the cannon fire and flies off. Vaclav says that he meant to
attack the capital, but luckily the cannon has missed. Senel calls out,
and Shirley and Stella seem to still b