____    _____   ____     _____                   __          
     /\  _`\ /\  __`\/\  _`\  /\  __`\  /'\_/`\      /'__`\        
     \ \,\L\_\ \ \/\ \ \ \/\_\\ \ \/\ \/\      \    /\_\L\ \  __   
      \/_\__ \\ \ \ \ \ \ \/_/_\ \ \ \ \ \ \__\ \   \/_/_\_<_/\_\  
        /\ \L\ \ \ \_\ \ \ \L\ \\ \ \_\ \ \ \_/\ \    /\ \L\ \/_/_ 
        \ `\____\ \_____\ \____/ \ \_____\ \_\\ \_\   \ \____/ /\_\
         \/_____/\/_____/\/___/   \/_____/\/_/ \/_/    \/___/  \/_/
                                                              
                                                              
      __  __      ____            __  __  ______  __  __   __    __ 
     /\ \/\ \    /\  _`\         /\ \/\ \/\  _  \/\ \/\ \ /\ \  /\ \
     \ \ \ \ \   \ \,\L\_\       \ \ `\\ \ \ \L\ \ \ \ \ \\ `\`\\/'/
      \ \ \ \ \   \/_\__ \        \ \ , ` \ \  __ \ \ \ \ \`\ `\ /' 
       \ \ \_\ \  __/\ \L\ \  __   \ \ \`\ \ \ \/\ \ \ \_/ \ `\ \ \ 
        \ \_____\/\_\ `\____\/\_\   \ \_\ \_\ \_\ \_\ `\___/   \ \_\
         \/_____/\/_/\/_____/\/_/    \/_/\/_/\/_/\/_/`\/__/     \/_/
                                                               
                                                               
                    ____    ____    ______  __       ____       
                   /\  _`\ /\  _`\ /\  _  \/\ \     /\  _`\     
                   \ \,\L\_\ \ \L\_\ \ \L\ \ \ \    \ \,\L\_\   
                    \/_\__ \\ \  _\L\ \  __ \ \ \  __\/_\__ \   
                      /\ \L\ \ \ \L\ \ \ \/\ \ \ \L\ \ /\ \L\ \ 
                      \ `\____\ \____/\ \_\ \_\ \____/ \ `\____\
                       \/_____/\/___/  \/_/\/_/\/___/   \/_____/
                                                                              
_______________________________________________________________________________
 
     SOCOM 3: U.S. Navy Seals
         Written by Gaseous Snake
                October 2005
                                                                      
THE CALL OF FREEDOM ECHOES THROUGHOUT THE WORLD

Protect and serve America and her allies with the most elite fighting force
imaginable, as your fireteam fights terrorism across the globe. With 
unsurpassed technology, vehicles and weapons, defend freedom wherever it is
threatened.
_______________________________________________________________________________
                                                                   NTSC VERSION
_______________________________________________________________________________

___________________________________________________________________________
\/\/\/                                                               \/\/\/
 \/\/                           C O N T E N T S                       \/\/
  \/___________________________________________________________________\/

If you are unable to find a particular part of the guide, use the Control + F
function to search for the word or words.

1. Introduction

2. Copyrights

3. Screen Layout
  3.1 Single Player
  3.2 Online
  3.3 Start Menu - Single Player

4. Controls
  4.1 Playstation 2 Controller Layout
  4.2 Character Movement and Actions 
  4.3 Vehicle Control and Actions

5. Basics/Hints and Tips/Techniques
  5.1 Killing
  5.2 Throwing a Grenade
  5.3 Dealing with Corners
  5.4 Scoping
  5.5 Sniping
  5.6 Stealth

6. Team Commands

7. Mission Guide
  7.1  Deep Strike
  7.2  Escalation
  7.3  Ripostes Primer
  7.4  In The Balance
  7.5  Day of Reckoning
  7.6  Wake of the Fallen
  7.7  Nautical Salvage
  7.8  Friend or Foe
  7.9  Heart of the Fist
  7.10 Nightcrawler
  7.11 State Security
  7.12 Retribution
  7.13 Waterlogged
  7.14 Brewed Chaos

8. Weapon Guide

9. Online Play - Basics
  9.1  Quick Start
  9.2  Verification in Detail
  9.3  Joining a Room
  9.4  Creating a Room
  9.5  Radio
  9.6  Spawn Point
  9.7  Understanding the Select Screen
  9.8  Friends List
  9.9  Ignore List
  9.10 Clans
  9.11 Problems

10. Online - Map Types
  10.1 Suppression
  10.2 Extraction
  10.3 Escort
  10.4 Demolition
  10.5 Breach
  10.6 Convoy
  10.7 Control
  10.8 Small

11. Online - Maps
  11.1  Harvester
  11.2  Crucible
  11.3  Killing Fields
  11.4  Citadel
  11.5  Devil's Road
  11.6  Boneyard
  11.7  Tidal Fury
  11.8  Antendra
  11.9  Storm Front
  11.10 Fault
  11.11 Waterworks
  11.12 Black Woods

12. Online Statistics

13. Version History

14. Credits

15. Contacting Me

16. Closing Words
 
         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 01 |-<                          INTRODUCTION                       >-| 01 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

Socom has been around since 2003, but it's popularity shows no sign of letting 
up. There are still regularly in excess of 20,000 people on at any given time 
on the US Servers and in excess of 4,000 at any given time on the European 
Servers. Socom's popularity relies heavily on the sense of community with clan 
matches being one of the more interesting parts of the online game. However, 
Socom is still an extremely popular single player game with complex missions 
and tasks to complete. I will focus on both online and the one player game, 
however I will give preference to the latter as I suspect that is why most 
have clicked on this guide.

         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 02 |-<                           COPYRIGHTS                        >-| 02 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Please appreciate the time and effort that I have put into making this FAQ as
informative as possible, I won't be best pleased if you rip it off in any
shape, form or manner if you don't ask me. If you do ask me for permission to
post the guide, I will probably reply no. It would be too hard for me to keep
track of all the sites that want it, so all my work is going to remain strictly
on GameFAQ's.

If, during browsing other sites, discover this guide on any site that is not
listed below, please send me an e-mail so that I can have the matter at hand
dealt with as quickly as possible.

This guide can only be seen on http:\\www.gamefaqs.com

I do not intend for this guide to be put on any site other than GameFAQ's. If
you find it on any other site then do not hesitate to contact me with the URL
of the site and the direct URL to the guide.
         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 03 |-<                          SCREEN LAYOUT                      >-| 03 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Single Player
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ____________________________________________________
| IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                   |
| IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII        RRRRRRRRR  |
| IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII        RRRRRRRRR  |
|                                         RRRRRRRRR  |
|                                         RRRRRRRRR  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                               P    |
| WWWWWWWWW                             SSSSSSSLLLLL |
| WWWWWWWWW                             SSSSSSSLLLLL |
| WWWWWWWWW                             SSSSSSSLLLLL |
| FFBBBBMMM                             SSSSSSSLLLLL |
|____________________________________________________|
 _____
/ Key \__________________________________________________________
|-----|----------------------------------------------------------\
| I   | Information Bar                                          |
| R   | Radar                                                    |
| W   | Weapon of Choice                                         |
| F   | Fire Rate                                                |
| B   | Amount of bullets left in magazine                       |
| M   | Number of magazines remaining                            |
| S   | Seal team member name                                    |
| L   | Seal team member's remaining life                        |
| P   | Your current position                                    |
\_____|__________________________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Online
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ____________________________________________________
| IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                   |
| IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII        RRRRRRRRR  |
| IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII        RRRRRRRRR  |
|                                         RRRRRRRRR  |
|                                         RRRRRRRRR  |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| WWWWWWWWW                               SSSSSSSSSS |
| WWWWWWWWW                                 TTTT   P |
| WWWWWWWWW                                rrriiLLLP |
| FFBBBBMMM                             NNNNNNNNNNNN |
|____________________________________________________|
 _____
/ Key \__________________________________________________________
|-----|----------------------------------------------------------\
| I   | Information Bar                                          |
| R   | Radar                                                    |
| W   | Weapon of Choice                                         |
| F   | Fire Rate                                                |
| B   | Amount of bullets left in magazine                       |
| M   | Number of magazines remaining                            |
| N   | Your name                                                |
| r   | Number of people currently on your radio channel         |
| i   | Numberof people currently in room                        |
| L   | Life bar                                                 |
| P   | Your current position                                    |
| S   | Current speaker on radio                                 |
\_____|__________________________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Start Menu - Single Player
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 ____________________________________________________
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|         _____________________________              |
|        |                             \             |
|        |            RESUME           |             |
|        |        ABORT MISSION        |             |
|        |       RESTART MISSION       |             |
|        |   RESTART FROM CHECKPOINT   |             |
|        |   SAVE CHECKPOINT STATUS    |             |
|        |      AIM PITCH: NORMAL      |             |
|        |  CONTROLLER VIBRATION: ON   |             |
|        |      AIM ASSIST: OFF        |             |
|        |       SUBTITLES: ON         |             |
|        \_____________________________|             |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|____________________________________________________|

RESUME: Takes Pause Menu off and allows you to continue the game.

ABORT MISSION: Allows you to leave the current mission for the main menu.

RESTART MISSION: Allows you to begin the current mission again from the
                 beginning.

RESTART FROM CHECKPOINT: Allows you to begin the mission again from the last
                         checkpoint.

SAVE CHECKPOINT STATUS: Allows you to save your current checkpoint status as a
                        savefile, which can be loaded later.

AIM PITCH: NORMAL: This can be changed to Invert. Normal means that moving the
                   left analog stick moves the crosshairs up. Invert means the
                   opposite.

CONTROLLER VIBRATION: ON: Can be varied between On and Off. Turns vibration
                          off during gameplay - mainly when firing a gun.

AIM ASSIST: OFF: Can be varied between On/Off. Makes aiming easier.

SUBTITLES: ON: Can be varied between On/Off. Puts subtitles at the bottom of
               the screen during cinematics.

         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 04 |-<                            CONTROLS                         >-| 04 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Playstation 2 Controller Layout
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Front View:

      ....            ....            _____
     ' u  ````''''````  T '          / Key \___________________________
    ' l r  sel    sta  S O '         |-----|---------------------------\
   /   d   LL  __  RR   X   \        | L   | Left Analog Stick         |
  /     /'.LL.'  '.RR.'\     \       | R   | Right Analog Stick        |
 /    /    ``      ``    \    \      | u   | Up Directional Button     |
/   /                      \   \     | d   | Down Directional Button   |
'..'                        '..'     | l   | Left Directional Button   |
                                     | r   | Right Direction Button    |
                                     | sel | Select Button             |
                                     | sta | Start Button              |
                                     | X   | X Button                  | 
                                     | S   | Square Button             |
                                     | T   | Triangle Button           |
                                     | O   | O Button                  | 
                                     \_____|___________________________/ 

Top View:  
 _______                           _______     _____
|  ___  |                         |  ___  |   / Key \______________________
| |   | |                         | |   | |   |-----|----------------------\
| | 2 | |                         | | 2 | |   | 1   | L1 and R1            |
| |___| |                         | |___| |   | 2   | L2 and R2            |
|  ___   \                       /   ___  |   | o   | Controller Wire Port |
| | 1 |   \_____________________/   | 1 | |   \_____|______________________/
| |___|              o              |___| |
|_________________________________________|

  LEFT                              RIGHT

Special Buttons:
 ______________________________________________
/    |                                          \
| L3 | Push down on left analog stick (firmly)  |
| R3 | Push down on right analog stick (firmly) |
\____|__________________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Character Movement and Action
------------------------------------------------------------------------------
------------------------------------------------------------------------------ 

This are the controls as given by the instruction manual.
 _____________________________________________________________________________
/ Character Movement and Actions                                              \
|----------------------------------------|------------------------------------|
| Move Character                         |   Left Analong Stick               |
| Aim Weapon/Look                        |   Right Analog Stick               |
| Change Position (Prone, Crouch, Stand) |   Triangle                         |
| Jump                                   |   Square                           |
| Dive                                   |   Run + Triangle (Firmly)          |
| Peek Around Corner                     |   Directional Buttons (Left/Right) |
| Fire/Throw/Deploy Weapon               |   R1                               |
| Toggle Primary/Secondary Weapon        |   L1 (Tap)                         |
| Toggle Weapon To Semi/Full Auto        |   Hold L3                          |
| Reload Weapon                          |   Hold R3                          |
| Activate Special Action Icons          |   X                                |
| Toggle Special Action Icons            |   Hold X + Directional Buttons     |
|                                        |   (Left/Right) Then Release        |
| Toggle Perspective                     |   Directional Buttons (Up/Down)    |
| Swim                                   |   Left Analog Stick                |
| Submerge/Resurface (While Swimming)    |   Triangle (Tap)                   |
| Cycle Through Teammates (Online)       |   Directional Buttons (Left/Right) |
| Change/Customize Weapon (Online)       |   R2 and Directional Buttons (All) |
\________________________________________|____________________________________/

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Vehicle Control and Actions
------------------------------------------------------------------------------
------------------------------------------------------------------------------
 _____________________________________________________________________________
/ Vehicle Control and Actions                                                 \
|----------------------------------------|------------------------------------|
| Mount/Dismount Vehicle                 |   X                                |
| Accelerate                             |   R1                               |
| Reverse                                |   L1                               |
| Brake                                  |   Triangle                         |
| Steer                                  |   Left Analog Stick                |
| Aim Weapon (When Operating Mounted Gun)|   Right Analog Stick               |
| Look                                   |   Right Analog Stick               |
| Fire Weapon                            |   R1                               |
| Change Seats                           |   Directional Buttons (Left/Right) |
| Reset Camera                           |   Hold R3                          |
\________________________________________|____________________________________/


         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 05 |-<                 BASICS/HINTS AND TIPS/TECHNIQUES            >-| 05 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

Before beginning single player, it would be sensible to read the following
section and familiarise yourself with different techniques and so forth that
will make the game easier to complete.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Killing
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Killing the enemy is the key element of the game. If you can't kill them,
then you aren't going to be very good at SOCOM. 

As soon as you start, you should see a set of crosshairs in the middle of
the screen. In order to kill someone, you must be shooting at them whilst
the crosshairs are over them. 

                           |
                         __|__
                        /     \
                    ----|  +  |----
                        \_____/  
                           |
                           |

In the centre of the crosshairs is a little cross, or circle. In order to
hit the enemy, you'll need to get the cross onto them and shoot. Futhermore,
it's not just a case of shooting them and watching them die, you'll need to
consider where you shoot them. Shooting them in the leg will cause nothing
more than a limp, whilst a direct headshot will immediately kill them,
allowing you to focus on someone else.
                  _
                _/ \_
               /_____\ ________________________________________
                |. .|  Shooting here will give an instant kill
                \ _ /  ________________________________________
               __| |__ ________________________________________
              /       \ Two/Three shots required for this area
              ||     || More required if shot in arm
              ||     || _______________________________________
              ||     || _______________________________________
              ||     || As many as four shots needed
               |  _  |  _______________________________________
               | | | |  _______________________________________
               | | | |  As many as six/seven shots needed
               | | | |   Likely to cause a limp
             __| | | |__ ______________________________________
             \___/ \___/
                        
The above diagram simply highlights the various amounts of shots needed to
kill an enemy. You should always be looking for the chest, as the head can be
difficult to hit and the amount of bullets required for the legs and abdomen
can cause you to panic if they don't die, you hold the button in to kill them
and waste a load of bullets when you don't need to.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Grenades
------------------------------------------------------------------------------
------------------------------------------------------------------------------

You have two types of grenade at your disposal:

:::::::
: M67 :
:::::::
  __
 /  \   The M67 has a relatively high explosion radius. However, the shrapnel
|    |  it emits don't always follow the same pattern. This means that once
 \__/   every so often, enemies will survive one that lands extremely near
        them. The M67 also explodes slower than the HE.

:::::: 
: HE :
::::::
 ___
|   |   The HE has a relatively low explosion radius. However, because of
|   |   it's make-up, if it lands on top of the enemy they die immediately
|___|   with no chance of survival - unlike the M67. The HE explodes quicker
        than the M67

::::::::::::::::::::::::::::
: COMPARISON OF M67 AND HE :
::::::::::::::::::::::::::::
 ______________________________________________
/ M67                   | HE                   \
|-----------------------|----------------------|
| Slow explosion time   | Quick explosion time |
| High explosion radius | Low explosion radius |
| More range            | Less range           |
\_______________________|______________________/

You get 2 M67 or 2 HE per slot. You can pick up more from dead bodies if you
run out. The M67 is probably a better bet as you'll tend to use it to clear
out large groups of enemies as you see them.

::::::::::::::::::::::
: THROWING A GRENADE :
::::::::::::::::::::::

                   /     
                  /   \
                 /       \
                / __       \
                _/  \_       \
               /______\        \
                ||||||           \
                \    /             \
               __|  |__              \
              /        \               \
              ||      ||
              ||      ||
              ||      ||

When you throw a grenade, a yellow line will appear on screen. It is
something similar to the diagram above. If you're throwing it at head
height, then the distant end of the line is where it will land. If you're 
throwing it through a window or door, then look at the top of the line. It
needs to be below the top of the window/doorframe or it will simply hit it
and rebound back towards you.

The angle of the grenade is also important. If you throw the grenade high into
the air, then it will explode in mid-air and do damage whatsoever. You need
to keep it at about head-height, perhaps up a little bit if you need to clear
a barrier.

When throwing the grenade, it is important to remember that unlike previous
versions, you don't stop to throw it. You're on the move and if you line up
your grenade and then run away, then the grenade won't go where you intended
it to go.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Dealing with Corners
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Since Socom 3 can be viewed in a third-person perspective, you can take
advantage of it to scan areas before you go around.
                                        _____
                     |    .            / Key \__________________________
                     | .               |-----|--------------------------\
                     |                 | .   | Terrorists               |
                     |                 | Y   | Your position            |
_____________________|                 \_____|__________________________/
                    Y

In the third perspective, your view should look something like this:
                  __
                _/  \_   |
               /______\  |         
                ||||||   |        _O_     
                \    /   |       /| |\
               __|  |__  |  _O_   |_|
              /        \ | /| |\  / \
              ||      || |  |_|
              ||      || |  / \
              ||      || |

I know the diagram is shocking, but it's just to give you an idea of what to
do. You'll be able to see round, which means you can line up your crosshairs
and lean out using the right directional button (in this example) to kill the
terrorists. Sometimes they'll have their back to you, so you'll have time to
shoot them in the head. If they're looking at you, then just get the crosshairs
over them and either burst or hold the button in until they die. Don't try to
be clever and only fire one shot, as you'll probably miss and then lose health
or ammo.

Before going round each corner in the single player, you should be checking
if there is anyone there by standing on the edge of the wall as demonstrated
above. This will give you a clear view into the next room or corridor and let
you know if it is clear to advance.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Scoping
------------------------------------------------------------------------------
------------------------------------------------------------------------------

To get into scope, you must first select it as an attachment to your primary
weapon. Once in game, press up twice (considering you start in the 3rd person
perspective) and the game will go into scope.    

       ::::::::::::                      :::::::::::::
       : 4X SCOPE :                      : 12X SCOPE :
       ::::::::::::                      :::::::::::::
 _________________________         _________________________
|         _______         |       |         _______         |
|        /   |   \        |       |        /   |   \        |
|       /    |    \       |       |       /    |    \       |
|      /     |     \      |       |      /           \      |
|     |   ---o---   |     |       |     |--; ; : ; ;--|     |
|      \     |     /      |       |      \    .:     /      |
|       \    |    /       |       |       \ -` :    /       |
| X4.0   \___|___/  RANGE |       | X12.0  \___|___/  RANGE |
|_________________________|       |_________________________|

The 4X Scope has a set zoom       The 12X Scope can be picked on sniper 
in range. It takes a while to     rifles such as the SR-25. It doesn't
come to a standstill to allow     take as long to come to a standstill as
an easier shot.                   other scopes.

       :::::::::::::                    ::::::::::::::::
       : LOW SCOPE :                    : MEDIUM SCOPE :
       :::::::::::::                    ::::::::::::::::
 _________________________         _________________________
|         _______         |       |         _______         |
|        /   |   \        |       |        /   |   \        |
|       /    |    \       |       |       /    |    \       |
|      /     :     \      |       |      /     |     \      |
|     |-----':'-----|     |       |     |------o------|     |
|      \     :     /      |       |      \     |     /      |
|       \    |    /       |       |       \    |    /       |
| X1.5   \___|___/  RANGE |       | X3.0   \___|___/  RANGE |
|_________________________|       |_________________________|

The Low Scope has X1.5 and        The Medium Scope has X3.0 and X8.0
X3.0 zoom in modes. It is         zoom in modes, however it is only
a relatively poor scope as        useable after completing the single player
there isn't much distance         game on captain.
available.                         
 
      ::::::::::::::                      :::::::::::
      : HIGH SCOPE :                      : THERMAL :
      ::::::::::::::                      :::::::::::
 _________________________         _________________________
|         _______         |       |         _______         |
|        /   |   \        |       |        /   |   \        |
|       /    |    \       |       |       /    |    \       |
|      /     |     \      |       |      /     |     \      |
|     |------|------|     |       |     |------o------|     |
|      \     |     /      |       |      \     |     /      |
|       \    |    /       |       |       \    |    /       |
| X6.0   \___|___/  RANGE |       | X4.0   \___|___/  RANGE |
|_________________________|       |_________________________|

This is the best scope on         The Thermal only has a X4.0 zoom in
the game. When used with an       mode, but it shows landscape as blue
M16A2 it is deadly. It has        and then any living thing as red.
X6.0, X10.0 and X16.0 zoom        
in modes.                          

Scoping is a difficult technique to master. In the single player game, if you
pick the M4A1 you only have the Low Scope, Thermal and 4X Scope available.
These all require patience as you'll need to wait for them to stop moving
before you can place them over the head of the enemy. The M16A2 with High
Scope is a superb weapon, as it is basically a sniper rifle on automatic.

To scope a running enemy, put the crosshairs in front of them and try to 
take account of the movement. If you've been lying/crouching/standing still
for a long period of time already then the scope should have stopped moving.
Put the scope into the path of the enemy and wait until they run into it
before firing. If you miss in single player, then they should stop and look
around giving you the chance to fire again. Sometimes they will lie down and
make it even easier for you to shoot them. Online, people will run away and
hide behind the nearest object they can find which means you won't have
another chance to shoot at them really. Online scoping is a difficult skill
to master and you'll only get so many scope kills no matter how often you play
the game.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Sniping
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This is just a brief section to provide you with a few sniping techniques for 
the offline and online sections of the game.
 _________________
/ Sniping Offline \___________________________________________________________
\_________________/

Sniping offline is much easier than sniping online. If you intend to snipe
offline, then pick an SR-25 and attach an SD and a scope. This should provide
you with a good basis for maintaining stealth and ensuring you don't alert the
enemy to your presence. One of the benefits of sniping is that the enemy are
unaware of your presence and you are able to pick them off at distance before
they can locate you.

In order to snipe, you should follow the steps listed below. These will allow
you to be more accurate with your shots.
 _______________________________________________________________________
/ Step | Advice                                                         \
|------|----------------------------------------------------------------| 
|  1   | Lying down steadies the scope and allows greater accuracy      |
|  2   | A one hit kill sniper rifle is not necessarily the best choice |
|  3   | A silenced sniper rifle will ensure stealth                    |
\______|________________________________________________________________/

They may seem like basic points, but they appear to be basic points that are
often overlooked by people. Due to the M87ELR's ability to get a one hit
kill, it is automatically the choice of many people who want to snipe. It's
generally a mistake as if you miss you might not get another chance. The
beauty of the SR-25 with suppressor is that even if you miss then you have
another chance to get a shot in quickly due to the SR's reload function. You
don't have to reload after every shot you take.
 ________________
/ Sniping Online \____________________________________________________________
\________________/

Sniping online is much more difficult than sniping offline. Where you can lie
for hours in the same place offline, people will soon find you and kill you in
the online mode. In order to take advantage of sniping on the large open maps,
you need to consider a number of factors that may be of some use to you.
 ___________________________________________________________________________
/ Step | Advice                                                             \
|------|--------------------------------------------------------------------| 
|  1   | Lying down steadies the scope and allows greater accuracy          |
|  2   | Change position every so often to keep the opponent guessing with  |
|      | regards to your whereabouts                                        |
|  3   | Ensure that you change position the next round if your sniping     |
|      | position is uncovered during the current round                     |
|  4   | Change sniping position every so often even if your current        |
|      | position is undiscovered - this will allow you to cover another    |
|      | area of the map                                                    |
|  5   | If you have unlocked the Ghillie Suit, then use them to blend into |
|      | the surroundings                                                   |
|  6   | A silenced SR-25 or SASR is much stealthier than a one hit kill    |
|      | sniper rifle which can be extremely loud and easy to locate        |
\______|____________________________________________________________________/

Following the above steps won't make you a better sniper overnight, but if
you're new to the game then they should provide some basic tips that you can
use and improve on yourself. The problem with sniping is being consistently 
good. If you rip a team to shreds over a particular area of the map one
round and go to the same place, people will become wise to you and either
not go to that area of the map or find you and shoot you before you can kill
anyone.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Stealth
------------------------------------------------------------------------------
------------------------------------------------------------------------------

The first thing to mention about maintaining stealth is the need for a 
silenced weapon. If the guards can hear you shooting at their mates then they
aren't going to assume that it's the boss firing a pellet gun at them to panic
them. If you follow the weapon selections I recommend, you should be able to
maintain a large degree of stealth.

Furthermore, stealth will require a lack of confrontation and you would be
best advised to pick a scope and pick enemies off at distance rather than
getting into close range gunfights that will blow your cover.

         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 06 |-<                           TEAM COMMANDS                     >-| 06 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

In order to activate team commands, you can either hold circle and talk into
the headset or you can tap circle and follow the on-screen menu to find what
you are looking for. There are three options available regarding team
commands:

ABLE
BRAVO
FIRETEAM

ABLE refers to you and Jester, however only Jester will follow the commands.
BRAVO refers to the two other seals who are with you.
FIRETEAM refers to all three seals who are with you.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: For the purposes of the following section, I shall be referring to :
:       the menu with regards to instructions - not the headset.           :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Deploy
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This allows you to ask a member of the fireteam to deploy a grenade, a 
flashbang, a smoke grenade or a satchel at a specific point. In order to get
the team to deploy the necessary item, point your crosshairs at the point and
hit circle. Go to deploy, hit X and then select the item you wish to deploy.

In order to deploy a satchel, look down at the ground and follow the
instructions above.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Fire At Will
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This will give your team permission to fire at will. In order to complete the
game with greater ease, I recommend that you allow the team to Fire At Will
at the beginning of every mission. If you wish to play it stealthily in order
to get a Grade A or above, then don't allow them to fire at will.

It simply means that as soon as they are capable of getting a shot on a
terrorist, they will take him down without waiting for your permission. If 
you don't let them, then you'll have to do a lot of the work yourself.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Follow
------------------------------------------------------------------------------
------------------------------------------------------------------------------

If you have previously sent either Able or Bravo to another navpoint on the
map, they will still be waiting there. In order to get them to follow your
route around the map again, then simply go to follow and confirm it. You
should get a message through the speakers confirming that they are coming 
back to you.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. Move To ...
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This will send a member of the fireteam to a navpoint on the map. Once there,
they will wait for furhter instructions. Use this whenever you want to clear
a route to the next navpoint. If you are low on health during a mission,
try sending the Bravo unit to the next navpoint, telling them to fire at will.
They should remove all threats and enable you to make it through to the next
checkpoint without dying.

You can also instruct members of the fireteam to "Move to Crosshairs". This
means that wherever your crosshairs are when you make the command, the
fireteam (the members of it that you commanded to move) will make their way
to the crosshairs and await further instructions.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Breach
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs your team to breach a closed door, or an area through an open
door where you haven't been yet, to clear the area of all hostiles making it
safe for you to go through. This is best used if you have low health and need
to make it through to the next checkpoint.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Overwatch
------------------------------------------------------------------------------
------------------------------------------------------------------------------

You can tell Bravo to go and overlook a position. They will simply "overwatch"
the navpoint (as the name suggests). Use in conjunction with the fire at will
command to ensure maximum efficiency.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Clear Area
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructions members of the fireteam to clear the area of all hostiles.
This is best used whenever your crosshairs are pointing into a room through
a window or another such example. This ensures that your fireteam move in
and clear the area quickly whilst you avoid losing health.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Mount
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Instruct a member of your team to mount a turret. This is useful whenever
you are driving a truck and want a member of the team on the turret whilst
you drive.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Action
------------------------------------------------------------------------------
------------------------------------------------------------------------------

After pointing the crosshairs at a particular point, you can tell a teammate
to perform an action using this command.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Hold Position
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs members of the fireteam to hold their position until you issue
further instructions.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. Hold Fire
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This is the opposite of fire at will and ensures that the fireteam wait for
instructions to shoot before doing so. If they are concerned about the safety
of the team and feel they can ensure the teams stealth, they will eliminate
the enemy and claim "The hostile was getting too close. I had to fire."

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. Regroup
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This orders members of the fireteam to come to your position immediately.
Before moving on to another objective, it is advisable that you instruct your
team to do this just to ensure that they do regroup and follow you. Otherwise
you could run off only to find that no-one is following you and you'll have to
do the rest of the mission by yourself.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIII. Escort
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This tells the team to take care of the friendly VIP/Hostage or whatever who
is following you and help lead them to the location you specify. This is best
used if you intend to charge through to the extraction point. This method
ensures that the friendly person doesn't get hurt or killed whilst you are
clearing the path for them.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIV. Cover Target
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs members of the fireteam to cover a target of your
specification.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XV. Get Down
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Tells your teammates to drop to the ground to avoid enemy fire. This is best
used whenever your team are receiving fire from a number of directions and
need to take cover before they die.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XVI. Dismount
------------------------------------------------------------------------------
------------------------------------------------------------------------------

This instructs members of the fireteam to dismount any turret they may be on
when you issue the order.

         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 07 |-<                         MISSION GUIDE                       >-| 07 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------

The following is a detailed walkthrough of the guides for Commander and 
Captain difficulty levels. I won't really be addressing many sub-objectives
as this is how to complete the game to get the unlockables.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. Deep Strike
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 2/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SATCHEL     | M67         | M67         | M67         |
| EQUIPMENT 2  | AT-4        | AT-4        | AT-4        | AT-4        |
\______________|_____________|_____________|_____________|_____________/

Objective: Rendezvous with Resistance

As soon as you start, jump in the truck and hold R1 in. Don't let go of the
button until you reach Charlie. There's nothing you can do against the enemy
trucks if you're driving, so just focus on getting to Charlie as quickly as
possible. Having done this, get out of the truck and head up the ramp like part
to meet the resistance leaders.

***Checkpoint***

Objective: Ambush Convoy

This is extremely easy. Head to DELTA and wait. As soon as you see the truck
come, take out your AT4 and hit it just before it stops. Another member of
either the resistance or your team should fire a rocket at the other truck.
The third truck will have about 5 or 6 Terrorists in it. They'll run towards 
you, so maintain a stealthy profile and use your SD to take them down. Having
taken down the chargers, there will probably be one behind the truck that's 
not blown up. Run around and kill him.

***Checkpoint***

Objective: Secure Fortified Well

Get into the truck that isn't blown up. There are 6 seats available, you only
need 4. Head to Echo. When the team asy you should leave the truck, do so.
Make your way towards the well on foot. There is a guy outside. Take him down
and then tell your team to FIRE AT WILL from this point onwards. There are two
Terrorists on the wall. Use your scope and wait until it stops moving before
placing it over their head and firing. Move inside the compound. Take your time
and ensure you don't lose unnecessary chunks of health. Your radar is crucial
here. Go to the building in the north west of the compound and kill everyone
in here before disabling the radio. Go up the ladder and kill the person on
the perimeter wall that you can see. Make a few laps of the wall to make sure
you've got everyone and when you have you've successfully completed the
objective.

***Checkpoint***

Objective: Destroy Radio Tower

Get in the truck outside (south-east). If you didn't disable the radio, then
there will be quite a few terrorists who have swarmed here. You can simply
ignore them. Follow the checkpoints round. Before you get to Juliet, you'll
have a few terrorists firing at you. Don't worry about them. They won't hit
you and you can either run them over or let Jester (he's usually the one on
the gun) take them down. When you reach the rampway closed off by the gate,
get out and head up. The necessary area will look something like this:

                   E       RADIOTOWER     |
                   |                      |
                    \_____________________/


        .
      ____________              _________________________           |
     |            |            |                         |     F    |
     |            |            |                         |     F    |
     |            |            |                         |     F    |
     |____________|            |_________________________|     F    |
                                   .                           F    |
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF    |
                                    ->        ______________________/
 ->                 ->       ________________/
____________________________/

 _____
/ Key \___________________________________
|-----|-----------------------------------\
| .   | Terrorists                        |
| E   | Entry Point                       |
| ->  | Direction you are going           |
| F   | Fence                             |
\_____|___________________________________/ 

Head up and through the gap in the fence. Immediately take down the bloke
indicated on the above map. Run through the buildings now, checking as you go.
There will be one outside the building directly beside this one. Take him down.
You will hear gunshots going on around you, but this part is simple. From the
map, you can see where the Entry point is. Go through, look down at the base
of the tower and plant the satchel. Run away and wait for the cinematic to show
it blowing up.

***Checkpoint***


Objective: Meet with Resistance Leader

Run back down the rampway and get in the truck you abandoned. Terrorists
will come from the east, but when you get in the truck, Jester gets in the
gun and he'll kill them. Wait for the other two members of your team to get
in. As you make your way along the route, you'll encounter one truck which
tries to block your past. Simply go to it's left and avoid it. Get out at
Xray and meet the resistance leader.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. Escalation
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 3/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SATCHEL     | SATCHEL     | M67         | M67         |
| EQUIPMENT 2  | DESIGNATOR  | AT-4        | AT-4        | AT-4        |
\______________|_____________|_____________|_____________|_____________/

Objective: Destroy Bridge

As soon as you come round the corner, as you approach Charlie that is, you 
will see two blokes on the rock in front of you. Scope in, wait for the scope
to settle and shoot them in the head. If you miss, then they tend to lie down
with their heads poking out over the rock. Fire one shot at a time at their
head until they die. Once this is done, move forward. You'll see a cinematic of
a helicopter being shot down by the enemy. You'll need to rescue the pilot.
Use your scope and shoot anyone you can see in the head. Move forward and check
your radar as you go. Your radar is crucial as, unlike the online mode, it
tells you where the enemy are. Once you've killed all visible enemies, approach
the pilot. He'll automatically follow you. Head across the river to Delta and 
then proceed on with the mission.

***Checkpoint***

Now you'll need to destroy the bridge. Head up and you'll be told that there
is enemy armoury approaching your position. Get out your Designator and wait.
As soon as the tank stops, zoom in with the designator and hold R1. When the
timer goes down, it is only a matter of seconds until the tank blows up. Look
across the river now, and you'll see three guys. Scope the one on the turret
and any others standing still. Occasionally one of them will go down into the
river and come across to you. Shoot him if he does. Make your way towards the
bridge and you should see two people across on the other side. Kill them and
plant the satchel.

***Checkpoint***

Objective: Secure Main Gate

Head to Foxtrot. As you approach you should see and hear the gunfire. There
are only about 4 Terrorists. Scope the one that you can see as you approach.
They are looking the other way to you, so simply line your shots up and shoot
them down. Once these 4 are removed, you've completed the objective.

***Checkpoint***

Objective: Demolish Supply Depot

As soon as you enter the city, go left. Two guys will come through. Kill them.
Make a right and you'll see another one. Kill him and then go around the
corner. You should be greeted by one running across the courtyard. Remove him
and then make a right up the stairs, shooting the bloke at the end of the
alleywall. Make your way through the city slowly. Take your time at corners
and line your shots up. As you approach the depot, you should see a short
cinematic with two terrorists running to the turret. 

***Checkpoint***

At this point, I tend to just rush in. They can't aim very well, so if you're
good you can take them really easily. However, the best bet is probably to
run in and dive down, scoping them. Go left and shoot the enemy through the
open entranceway into the building. Run in and remove all threats visible. 
Plant the satchel in the middle of the floor. It doesn't matter if you haven't
killed everyone. Once it is planted, run away. You'll be told that the mission
has been a success.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. Ripostes Primer
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 1/10 
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | SR-25       | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR1 | SUPPRESSOR2 |
| ATTACHMENT 2 | THERMAL     | THERMAL     | THERMAL     | THERMAL     |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | EMPTY       | EMPTY       | SUPPRESSOR  | EMPTY       |
| EQUIPMENT 1  | C4          | EMPTY       | EMPTY       | EMPTY       |
| EQUIPMENT 2  | AT-4        | AT-4        | EMPTY       | AT-4        |
\______________|_____________|_____________|_____________|_____________/

Objective: Disable Launcher Site 1

Follow the map along the route. Tell your team to FIRE AT WILL. There are
two enemies walking along the route ahead of you towards you. Kill them. Move
along the road and when you come to a hut, there is an enemy inside. Remove
him. As you approach the site, look to the North and you should see a few
enemies either standing around or walking very slowly. Scope them and then
move to the little entrance into the site. Lie down and take out the one on
top of the tanker and the two on ground level. Run in and plant C4 on the
missile launcher.

***Checkpoint***

Objective: Disable Launcher Site 2

As you make your way to the site, you'll be told to destroy the ZSU. To do
so, you'll need to fire an AT4 at it. It's on your way, so there's no reason
not to. Before you go in, there are two guys standing at either side of the
entrance. Kill them and then scan the area with thermal. Remove all threats
with headshots and then fire the AT4. Proceed along to the next site. You'll
need to think carefully about this one as it isn't "unbusy" so to speak.
As you approach, look directly in front of you with Thermal and scope the two
guys further out. Look to your right, through the fence, and you should see
another terrorist. Kill him. You should then be told that there is an enemy
Technical making it's way towards you. Wait for it and scope the occupants.
Move inside via the furthest entrance. Continue to scope with thermal at
regular intervals and remove all threats before planting C4 on the missile.

***Checkpoint***

Objective: Disable Launcher Site 3

Follow the map and scope in. Before you can leave this missile site, you'll
need to kill the two enemies you can see in your scope. Firing a shot at the
enemy on the right tends to make him lie down. He is much easier to hit then.
The other enemy, who is probably running, will simply start to limp and try
to get to cover. Once they are removed, make your way forward and go out onto
the road. You should be confronted by an enemy Technical again. Kill the
occupants who are sitting in the driver seat and on the turret. Steal the car
and then head to Kilo followed by Lima. Continue past the missile and then get
out. There will be two enemies behind the building you just past.

            BUILDINGWITH
            VISIBLEOPEN                   _____
               DOOR                      / Key \____________
                                         |-----|------------\
MISSILE       OTHERBUILDING   .          | .   | Terrorists |
SITE          WITHTERRORISTS  .          \_____|____________/
              BEHINDIT

Once you've removed them, run to the launcher and plant C4.

***Checkpoint***

Objective: Disable Launcher Site 4

Make your way through the tunnels towards the missile site. As soon as you
go in the tunnels, follow it round and the first proper corner you come to
there will be an enemy there. He isn't looking, so measure up a headshot to
conserve bullets. Continue through and take out the two that you see ahead.
Now look across and take out the one you can see there. Continue to make your
way through the caves, referring to the map if you get lost. As soon as you
come outside, crouch at the entrance and zoom in with thermal. You should see
an enemy ahead with his back turned. Scope him in the head. Proceed to scope
the other two you can see. Look to the north and half way up the cliffs there
will be another enemy. Shoot him and then run down to the missile site to 
plant the C4 and complete the mission.


------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. In The Balance
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M16A2       | M16A2       | M16A2       | M16A2       |
| ATTACHMENT 1 | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  |
| ATTACHMENT 2 | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | DESIGNATOR  | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Defend North Position

As soon as the game starts, head to the north point. There will be four waves
of attack at the position. Go to the wall a few metres back from the turret
where the CHA men are and crouch down. You will be able to see pretty much
everywhere across the plain and run very little risk of getting shot. The 
M16A2 is the ultimate weapon on this level as it's high scope allows you to
get them relatively easily from distance. The first wave will come from the
right of the large rock about 175 metres directly in front of the turret.
Having seen off this wave (watch for those that come too near - remember to
tell your team to FIRE AT WILL), there will be a second wave from the East. At
this point, I always run to the central point and wait a minute. Then scope
in with your M16A2 and shoot the idle standers by the turrets. When they are
dead, make your way back to where you were previous and deal with the next
wave. The final wave will see a tank, but it does no damage at all if you
continue to sit in the same place. The benfit of this particular camping space
is that the AI doesn't seem to notice you, so you can sit and pick off any
Terrorists that have run beside the turret to try and find you. Use your
designator to remove the tank and then the objective should be completed. If
it isn't, have a look around the rocks and so forth as there will be one that
you've missed.

***Checkpoint***

Objective: Defend Centre Position

Again, the M16A2 will do the job here. When you come to the centre outpost,
you will see a turret with the CHA man. Ignore them. Look at the cliff on the
left. Stand up there and use your M16A2 scope from there. Look down to the
city walls, and you should see something along these lines:


_____________             .     ________________________________
  CITY WALL           . .                    CITY WALL
_____________ RRRRRR       .    ________________________________     
              RRRRRR .   . 
 _____
/ Key \___________________________
|-----|---------------------------\
| R   | Rock                      |
| .   | Terrorist Positions       |
\_____|___________________________/

The Terrorist positions are crucial, as this is where they will consistently
appear every time a new 'wave' is announced. I advise that you never move from
the position I told you about. If you are unclear of where that is, refer to
this brief diagram:


___                        ____________
   \_                     |    ____    | <-- TURRET (with CHA men)
     \                    |___|    |___|
      \___     _____
CLIFF     |Y  /ROCK/                  _____
          /   \____\                 / Key \__________________________________
      ___/                           |-----|----------------------------------\
                                     | Y   | Your position for this objective |
                                     \_____|__________________________________/

As each wave came, I fired a few random shots into the crowd. Sometimes you 
get lucky, but mostly it scared them and they fell to the ground. This is
when it is really easy to kill them as they crawl along at no speed at all. 
There will be three waves sent at you, with the last containing four terrorists
on two technicals. Aim for the man on the turret first, as getting hit by one
of these things can be a real pain in the neck. Remember, your team are capable
of killing them as well, so don't think you have to do all the work. If you
think you've killed them all but the objective hasn't ended, you'll need to
take a walk down and check behind rocks. Also, the driver of one of the
technicals may have headed off towards the south-east and got out, so check
both of these areas, find anyone left and move on to the next objective.

***Checkpoint***

Objective: Defend South Position

Make your way towards the southern point. For the first wave, I recommend
going to the turret where the CHA men are. Evict the CHA man from the turret
by mounting and dismounting it, and then look directly down. Kill those you 
can see coming on. After this, you'll need to get off the turret as the
terrorists come really close to you and you'll be a sitting duck if you're
looking the other way. Keep referring to the radar, and use your scope
accordingly to remove the threat. It can be extremely tricky at times, as you
can be overrun. For the second wave, I retreated to the rock about 50m to the
north. From here, I was able to deal with the enemies on the technicals with
greater ease. Furthermore, the terrorists that came close tended to run past
me and I was able to talk them down from behind. When the last wave comes,
they'll bring a tank. Take down all visible enemies and then use the designator
on the tank. When the airstirke comes, the tank will be destroyed and the 
objective is complete.

***Checkpoint***

Objective: Move to Rendezvous

Go to India. As soon as you reach here, you'll be asked to assist in a
counter-attack to Juliet. 

***Checkpoint***

Objective: Assist Counter-Attack

As soon as you start, run forward and make an immediate left up the ledge. 
Take out the man running towards you and go round to the bridge. Eliminate the
enemy standing there and then proceed to make your way around the left hand
side. If you look at where the enemies are on the left hand side, then there
will be enemies at corresponding positions on the right. Once they are 
removed, wait for the vehicle to come to Juliet. Run to Juliet with your team
and scope ahead of you. When you see the tank coming, run up to a ledge on
the left and get up. Wait for the tank to come in and use your designator to
destroy it. The blast should remove all or all but one or two of the 
terrorists. Those that survive should be shot in the head and the mission will
be a success.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. Day of Reckoning
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 4/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | DESIGNATOR  | M67         | M67         | M67         |
| EQUIPMENT 2  | M67         | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Rescue Civilian

This is one of those rare times when all I can really say is follow the map.
As soon as you start, go up the stairs and kill the guy that is already there.
Before you go through the door, wait a second and you should see more people
come towards you. Eliminate them. From this point on, tell your team to FIRE 
AT WILL. They'll need to be on the ball for you to win. There's only one way
to go, so follow the corridors along, killing as you go. When you come out
into the open, go left. Follow the path around and check the map to make sure
you're going the right way. When you reach the civilian, restrain her and tell
her to follow you.

***Checkpoint***

As soon as you go out, you'll notice that more terrorists have appeared. Kill
them and continue to follow the road around. As you come round each corner,
take a moment to check the area and then run out and kill anyone you can
see. This is where you scope is handy. Run to Foxtrot with the civilian alive
to complete the objective.

***Checkpoint***

Objective: Capture General Mahmood

Go to India and then onto Juliet. Before reaching Juliet, you will only meet
one terrorist running towards you. In the square at Juliet, there are 5 
terrorists. Two of them are behind the southern most market stall. I advise
that you throw a grenade into the centre of the square before running in.
Having dealt with the people in the square, go up the stairs. There will be
two guys on the left. Kill them. Head towards Kilo, and kill the two
enemies you can see in the room in front of you as you go.

***Checkpoint***

Just before you reach Kilo, you'll see a short cinematic and the objective
will change to "Capture Colonel Sarwat". 

Objective: Capture Colonel Sarwat

In the square at Kilo, go to the back and take our your Designator. Zoom in on
the tank and hold R1 until the timer goes down and it blows up. Go to the next
icon available on screen, killing as you go. Before you reach Sarwat, there is
a checkpoint.

***Checkpoint***

Open the door and go straight in shooting. You should be able to get two who
are crouched in the doorway into the meeting area. Kill them, then go to the
right and kill the one there as well. Follow Sarwat if he's ran away. Since
you didn't pick Flashbangs, the only way to get Sarwat to give up is to do
what I did. I kept circling him and shot him in the foot and eventually he
put his gun down. When he raises his hands, restrain him and the mission is
complete.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VI. Wake of the Fallen
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   KILLJOY   |   SIMPLE    \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M16A2       | M16A2       | M16A2       | M16A2       |
| ATTACHMENT 1 | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  |
| ATTACHMENT 2 | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | AT-4        | M67         | M67         | M67         |
| EQUIPMENT 2  | DESIGNATOR  | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Search Road for Mahmood

As soon as you start, run back. Use the high scope to eliminate the enemies
in front of you. Having done this, tell your team to FIRE AT WILL and proceed
along the road. Having done this, you will encounter more and more enemies.
At some point, there is a flat piece of rock that you can run against to go
higher. It's not much, but it gives you a better view of the area. Use your
high scope to headshot those you can see, focusing on the ones that actually
know you are there. Having done this, you'll be told to rendezvous with 
members of the US Army, who have been instructed to hand over control of a
vehicle to you.

***Checkpoint***

Objective: Search Village

Once in the truck, head straight to Delta. There's an ambush, but you can
just drive straight through and avoid wasting your bullets, energy and time.
At Echo, there will be a tank to contend with. Maintain a distance and use
your designator to blow up the tank. Get back in your car and head to
Foxtrot. There will be a burnt out bus blocking the road. You'll need to get
out at this point.

***Checkpoint***

Before entering either village, scan the area with your M16A2 scope. Go to
India, and kill the terrorists there. Lift the intel and then head across to
Juliet. Before leaving India, get a good vantage point and scan the area at
Juliet. You should see one terrorist in front of the village, one on the
roof of a building in front of Juliet and one on the ground in front of
Juliet. Scope them and move into the village. Go straight to Juliet and kill
the terrorist there before lifting the intel.

***Checkpoint***

Objective: Capture General Mahmood

Go to Kilo. Before reaching Lima, you will be confronted by one terrorist.
Kill him. Once you reach the village where Mahmood is, you'll have to deal
with a lot of terrorists. This is a case of skill. Ensure that your team have
been told to "FIRE AT WILL". Sit on the cliff for a bit and pick off those
you can. Move into the village then, and await the trucks that come. Remove 
all threats and then go to the wall near the well. Go to trap door and stand
there and it should say that you've captured Mahmood and completed the
mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VII. Nautical Salvage
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 4/10
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   CHOPPER   |   FLASH     \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | C4          | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Secure Outpost

Get in the boat and go through each checkpoint until you reach Juliet.
Throughout the journey, you'll be confronted by boats and terrorists firing
at you from the waters edge. Just speed through. The gunners on your boat
should do a good job and holding them back. When you reach Juliet, lie down
at the entrance and shoot the two in the building. Then look up at the 
watchtower and shoot the enemy with a shotgun who's there. Run in and scope
the windows of the building to eliminate another enemy. Run around, then run
into the building to eliminate the last terrorists to complete the objective.

***Checkpoint***

Objective: Secure Breakneck and Cargo

Get back in your boat and go through Kilo and when you reach Lima, you'll 
need to get out and proceed on foot. Go through the gap on the left of the
barrier and swim across to Papa. There will be one directly in front of you
and one on the boat. Kill them and go right. There will be one in the distance
and one will come round the corner towards you. Kill them. Get in the opening
of the box which you can run through and look up towards the top of the boat.
You should see a gun and the top of a head poking out. Kill this guy and then
proceed around. Kill the enemy on top of the box nearby and then head down
towards Victor. Scope the people you can see in the distance, as well as
another enemy on the boat on the left. When you go inside the ship, there will
be two to your immediate left. Kill them and then plant C4 on the gate. You
will go through to find that the cargo as been lifted.

***Checkpoint***

Objective: Recon Warehouse

You will now need to recon the warehouse. Kill the enemy through the door and
then head outside the ship. Immediately kill the one in the open ahead of you
on the right. There is another one nearby. Find him, kill him, then scope into
the watertower by the fence. Kill this enemy and then plant C4. Once it has
exploded, go in and make a left. Kill him, then make a right. Make another
right straight ahead and kill the one running towards you before scoping
the one standing ahead of you at the entrance. Go left and go up the stairs
ahead of you into the warehouse. Make a right, go up the stairs and go into
the room to see a cinematic.

Objective: Intercept Truck

Go through the other door and kill the four people below you. You will now 
see that the Objective has been aborted.

Objective: Meet Magpie and Extract

Run straight to Zulu. You will encounter three or four terrorists on your way
there. Kill them and meet Magpie to complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
VIII. Friend or Foe
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 8/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   CHOPPER   |   FLASH     \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M16A2       | M16A2       | M16A2       | M16A2       |
| ATTACHMENT 1 | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  | HIGH SCOPE  |
| ATTACHMENT 2 | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | FLASHBANG   | M67         | M67         | M67         |
| EQUIPMENT 2  | SATCHEL     | SATCHEL     | SATCHEL     | SATCHEL     |
\______________|_____________|_____________|_____________|_____________/

Objective: Gather Intel from Village 1

As soon as you start, run forward and scope in. Shoot the terrorist in the
head and then head forward. When you get to the rock, scope in and shoot
the visible terrorist in the head. One will come towards you at this point.
Kill him and then head towards the Villager. There will be a terrorist beside
him on the beach, so kill the terrorist here and then make your way to the 
second village. There will be on in a building nearby you may have missed
with a shotgun. As soon as you hear it, find him and kill him, otherwise he
could do some serious damage to your team.

Objective: Gather Intel from Village 2

As soon as you pass Delta, scope in and kill the two terrorists who are
walking towards you. There will be another couple in the ruins behind them,
so wait until they show themselves and scope them in the head. When you reach
Echo, you will notice one who wasn't visible from a distance. He is looking
the other way, so line up a headshot and move on. When you reach the
perimeter of the village, scope in on Villager 3 and you'll hear a conversation
between him and a terrorist revealing he's a mole. Kill this terrorist and
the mole, and then kill the terrorist beside Villager 2. Now go to Villager 2
to obtain the intel.

***Checkpoint***

Objective: Disrupt Raider Operations

Go to the checkpoint displayed on the map. As you go up the hill, you'll 
encounter two enemies when you "double back" on yourself. They are beside the
rock. Continue up the hill, taking the right hand path in the fork. Scope
the sniper on the wall above, then shoot the one higher up than you on the 
left. Run forward and shoot the terrorist who starts to fire at you, and scope
the one behind him inside the base. Go left and climb over the wall and drop
down. Through the window, you should see a terrorist. Kill him and go towards
the radio. Press X to destroy it.

***Checkpoint***

Go to Lima. Scope down the hill at the terrorist and then proceed. When you 
are about 40-50m from Papa, scope in and you should see two terrorists. Kill
them. As you cross the bridge, you will see the head of another terrorist
ahead of you. Scope him and move on. There will be another one on the turret
ahead of you on the right. When you've crossed, you'll see four or five
terrorists run in front of you. Kill as many as you can and kill the rest
when you follow the road around. You'll then see a short cinematic of 
a villager telling Magpie his village is under attack.

***Checkpoint***

Objective: Liberate Magpies Village

Go half way around the lake and scope the enemy ahead of you. Move up the left
and refer to your radar. Scope every single person you see, changing positions
occasionally to give yourself a better view. Engaging in combat with so many
terrorists at once is suicide, so keep scoping and referring to your radar.
More will come via the river, so wait until you hear that and then move up
the left to deal with the threat. Having removed all terrorists, you will
have successfully liberated the village. Magpie will thank you for your
efforts.

Objective (Continued): Disrupt Raider Supplies

Get in the boat that has been provided for you. Sometimes the BRAVO team
won't be following you and won't get in the boat. Tell them to follow and
wait for them to turn up. Speed through XRay, Yankee and head to Zulu. You
will see a lot of red icons on the screen. Don't worry about them and just
speed through. Once you arrive at Zulu, jump off and immediately kill the
person shooting at you. Get up by the tree and scope across the area. Kill
all in view, and then run towards the purple area indicated on the map.
Plant a satchel and then run to Zulu to complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IX. Heart of the Fist
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   CHOPPER   |   FLASH     \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | FLASHBANG   | FLASHBANG   | FLASHBANG   | FLASHBANG   |
| EQUIPMENT 2  | C4          | FLASHBANG   | FLASHBANG   | FLASHBANG   |
\______________|_____________|_____________|_____________|_____________/

Objective: Secure Beach

Swim across to Charlie and then run to Delta. Kill the terrorist that comes
out here, and then shoot the one crawling along the ground. Go inside, and
kill the terrorist lying down outside the trench and the one inside. Move down
towards where Charlie was again and kill the terrorist with a shotgun. Kill
the two terrorists by the turret and you've completed the objective.

***Checkpoint***

Objective: Capture Hari Raman

Continue through the checkpoints. After going through Echo, you'll come to
a turret. There are two people behind it. Kill them and then as you proceed,
you'll meet another terrorist. Kill him. Carry on and another two will come up
the hill ahead of you. Kill them and proceed, going left into the building.
Remove the terrorist in there, and then go West. There is a terrorist behind
some crates. Kill him and you'll hae completed sub-objective 1 of the next
objective.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: It is crucial that you "LOCATE FIRST CRATE" as instructed above.  :
:       Otherwise, you'll have to go back and do it later.                :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Go to Juliet now and go into the tunnel.

***Checkpoint***

In the room at Kilo, there are two soldiers. Kill them. Go left instead of
forward and follow the tunnel round. Kill the three terrorists in here and
secure the breakneck captain.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: It is imperative that you secure the Breakneck Captain now.       :
:                                                                         :
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

***Checkpoint***

As you head to Lima, you will see another two terrorists in the tunnel. One
is an easy kill, but the other can be tricky. Once they are both dead, open
the door at Lima. Throw a couple of flashbangs in. Raman tends to defy the
first one, but by the second one he will put his weapon down. Go in and 
restrain him.

***Checkpoint***

Objective: Locate Breakneck Cargo

Go to the purple area on the map. One is on the top floor the other is on the
bottom floor. Kill everyone in view and then the objective will be completed.

***Checkpoint***

Objective: Secure Breakneck First Mate

Head to Romeo now, killing the two terrorists in the tunnel as you. Go into 
the hut on the left after coming out into the open. Kill the Terrorist in the
corner and restrain the First Mate to complete the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
X. Night Crawler
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 6/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | SR-25       | SR-25       | SR-25       | SR-25       |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | THERMAL     | THERMAL     | THERMAL     | THERMAL     |
| SECONDARY    | 9MM PISTOL  | 9MM PISTOL  | 9MM PISTOL  | 9MM PISTOL  |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SATCHEL     | FLASHBANG   | FLASHBANG   | FLASHBANG   |
| EQUIPMENT 2  | EMPTY       | EMPTY       | EMPTY       | EMPTY       |
\______________|_____________|_____________|_____________|_____________/

:::::::::::::::::::::::::::::::::::::::::::::::
: OVERALL OBJECTIVE: MAINTAIN STEALTH PROFILE :
:::::::::::::::::::::::::::::::::::::::::::::::

Objective: Recon the Windmill

At the start, scope in and kill the two terrorists standing by the ruined
house. Make your way along the road and go up the quarry that surrounds the
mini-lake. There will be a terrorist walking down, so kill him and then head
up to the windmill to listen to a comical discussion regarding smoking. Kill
the terrorist walking away from you and go the star on the radar to complete 
the objective.

***Checkpoint***

Objective: Recon the House

Go into the windmill and plant the satchel. This will "create a diversion".
Head towards overwatch, go left at the rock and then go right down the road.
You will avoid all contact. When you approach the house, the objective is
completed.

Objective: Bug the House

Enter in the back door and approach both the computer and the phone. Press
X to bug both.

***Checkpoint***

Objective: Move to Extract

You'll need to go to India now to extract. Follow the route indicated on the
map. When you can see over a vast area, scope in and kill the three terrorists
who are lingering there. After this, it is a clear path and you can simply
run across the bridge to complete the last two objectives.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XI. State Security
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 5/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 | SUPPRESSOR2 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | M67         | M67         | M67         | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Find and Secure First Lady

Run towards Charlie and eliminate the terrorist in front of you. Go right
towards the crane and shoot the terrorist standing there. Run along parallel
with the ship and eliminate the terrorists around the first lady, ensuring
you don't shoot her. Once they are all dead, approach her to complete the
objective.

***Checkpoint***

Objective: Neutralize Enemy Boat Crew

Throw a grenade towards the red icon on the screen. The only way to get past
this is to shoot them quickly and effectively. Aim for the head and get them
taken down quickly. As you approach the boat, there will be a terrorist
sitting beside it. Kill him and get in the boat.

Objective: Evacuate First Lady

Once you're in the boat, there is nothing that you - personally - can do to
shoot the vast number of terrorists that will try and shoot you. The best
thing you can do is hold R1 and get to Echo as quickly as possible. Once 
you're at Echo, you enter an underground tunnel system. Once you've advanced
round a few corners, you get a checkpoint.

***Checkpoint***

Again, I can't really offer much advice here other than to shoot them when
you see them and keep moving. Follow the radar, the map and the visible
checkpoints on screen to stay on track. You will run out of bullets at some
point, so pick up a terrorist gun and use it instead. When you reach the
second indoor part, you'll get a Checkpoint save.

***Checkpoint***

The next part is easy. Run down to Juliet and you'll complete the objective
"Evacuate the First Lady".

***Checkpoint***

Objective: Prevent Terrorist Escape

Shoot the drivers of the truck as they come round. If you miss, shoot at the
cars themselves until they either stop or catch fire. At some stage, all the
terrorists will get out of their vehicles. Throw grenades to where they're
gathered and shoot any remaining terrorists who survive to pass the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XII. Retribution
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 8/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | M4A1        | SR-25       | M16A2       |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | HIGH SCOPE  |
| ATTACHMENT 2 | 4X SCOPE    | EMPTY       | 12X SCOPE   | EMPTY       |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | EMPTY       | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | M67         | M67         | M67         | M67         |
| EQUIPMENT 2  | AT-4        | M67         | EMPTY       | M67         |
\______________|_____________|_____________|_____________|_____________/

Objective: Neutralise Outer Patrols

There are five terorists involved in sub-objective one - 'Neutralise Road
Patrols'. Get in the vehicle and head to Charlie. Your team should shoot one
or both of the first two. I advise you drive straight towards them, so if
your team miss then they'll get run over. Having done this, get out and go up
the central hill like mound. Kill the terrorist up here. Now, look towards
the north and snipe the two remaining terrorists in the head. Move on to the
two houses highlighted on the map. Go to the one on the side of the river
that you're on. By the bridge, there will be a terrorist standing there. Scope
him and then scope the terrorists that are standing by the shore a bit further
down. Move towards the house now. Make two laps of the house, killing any
outside and looking in windows to see if you can get any easy shots. Once
you're sure that the house is clear, go inside to check and then go to 
shoreline. Scope across to the window of the house and take down the terrorist
on view. Now go across the bridge. As you cross the bridge, you'll be fired
upon. Scope in and shoot them in the head. Sometimes they'll lie down and make
it easy, other times they won't. Having done this, move forward and go through
the main door of the house. Go down the stairs and ambush the terrorist in 
the basement from behind. Objective complete.

***Checkpoint***

Objective: Clear Ruins Area

Go across the bridge and make your way to Echo. There will be two terrorists
on the left as you make your way there. Kill them and carry on. Once you're
past Echo, make your way to Foxtrot. There will be two straight ahead of you
as you cross the bridge, one lying down beside the house, one shooting out
of a second storey window, two in the bottom floor ruins and one at the back.
Kill the two that are running towards you, then scope the one lying down. Go
into the ruins now, and kill the two at the back before killing the terrorist
on the second floor. Run across (whilst still on the second floor) and you
should be able to get a clear shot on the terrorist. Eliminate him to complete
the objective.

***Checkpoint***

Objective: Clear the House

Haed north and scope the four terrorists who run towards the edge of the
cliff and stand there. Instead of following the normal route round, go up
towards the windmill, the route you took in Mission 10. Shoot the terrorists
there from behind and head down towards the house. The first truck that
comes is relatively easy to deal with. Shoot the guy on the turret 
immediately, then kill the driver. Move inside the house and focus your
attack on the bedroom where the terrorists are hiding out. Having killed
them, you will complete the objective.

Objective: Infiltrate the Barn

Head outside of the house and get out your AT4 heat. When you see the truck
come, fire it at it and take it out. Head towards the barn now. There will
be terrorists behind the low wall in front of you, so when you jump up,
immediately go to the wall and shoot them. Go inside the barn and check the
rooms to find another two terrorists.

***Checkpoint***

Objective: Infiltrate Salt Mine

Continue following the path into the salt mine, killing the terrorists that
try to attack you on the stairs.

Objective: Secure Salt Mine

There are a vast amount of terrorists through the mines and I can't offer 
any advice other than run around and kill them. Check every nook and cranny
for them, especially the box rooms that have dead-ends. The main terrorist
concentration is in the central part of the mines, with three terrorists on
the upper levels and four on the lower levels. Having removed them and secured
the mine, you'll need to head outside before attempting the next objective.

***Checkpoint***

Objective: Secure Fatcat

As soon as you step outside, look to your right and kill the two terrorists
up here. Follow the path along to Whiskey. As you approach the trains, there
will be a few terrorists who make their presence known and begin to shoot. 
Refer to your radar to find and kill them. If you can hear gunfire but the
terrorist isn't identified on the radar or map, then have a look around until
you find them. Make your way along, killing as you go. After you have crossed
the bridge made of wooden planks, you will encounter another two terrorists.
Kill them and move onto Yankee. Before approaching Yankee, you'll need to
kill the four terrorists that appear on your left. 

***Checkpoint***

Run towards Zulu. At the fork in the road, take a left and kill the two 
terrorists that run towards you. As you approach the hut, throw two grenades
towards it to either eliminate or weaken the terrorists there. Kill the
ones who survive and go into the hut to restrain Fatcat and complete the
mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIII. Waterlogged
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 5/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | SR-25       | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | THERMAL     | THERMAL     | THERMAL     | THERMAL     |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | SMOKE       | SMOKE       | SMOKE       | SMOKE       |
| EQUIPMENT 2  | SMOKE       | SMOKE       | SMOKE       | SMOKE       |
\______________|_____________|_____________|_____________|_____________/

:::::::::::::::::::::::::::::::::::::::::::::::
: OVERALL OBJECTIVE: MAINTAIN STEALTH PROFILE :
:::::::::::::::::::::::::::::::::::::::::::::::

Objective: Locate Dr Mironova

As soon as you start, go right and wait behind the dumpster-like object. Wait
until the terrorist walks past and then creep behind him and shoot him. 
There's no need to move the body. Continue on towards Delta. Hug the 
southern most wall and scope the right hand side of the brewery in front of
you (as you look North). Once you locate Mironova, you've completed the
objective.

Objective: Locate Krzysztof Gryc

Move to eastern wall and hug that as you move along. You will see two
terrorists on the ground and one on the roof to your left. Scope them 
straight in the head with one bullet each. Wait for the scope to stop moving
and then fire. You can't afford to miss. Having done this, proceed along the
wall again. As you approach the blocked off sewer, scope high to your left
and take out the terrorist walking across the gangway. Also, there is a
terrorist on the balcony of the one of the apartment blocks to the north.
Take them both out and refer to the map to make sure you know where you are
going. When you reach the fence you get a checkpoint.

***Checkpoint***

In the courtyard over the fence, there are four terrorists. Two in the
courtyard itself and two on the walkways around it. Scope them all and move
quickly across the courtyard. After you jump over the fence at the other side,
you get another checkpoint.

***Checkpoint***

Go over the fence and scope the two enemies in the raft that come towards you.
Hug the wall on the right and keep scoping and moving. Always scope before you
go into an area to check that it is clear. When you get just past the blocked
off sewer, look left and up and scope in to see a terrorist on the walkway.
Kill him and continue all the way up the right hand wall to the back. When
your character stops swimming, scope in on Gryc (standing outside on the
balcony like area). You will now need to move to extraction.

Objective: Move to Extract

Hug the wall and scope to the left hand side and forward as you make your way
along. Don't rush yourself and when you get to XRay, you'll have successfully
completed the mission.

------------------------------------------------------------------------------
------------------------------------------------------------------------------
XIV. Brewed Chaos
------------------------------------------------------------------------------
------------------------------------------------------------------------------

Estimated Mission Difficulty: 10/10  
 ______________________________________________________________________
/              |   SPECTER   |   JESTER    |   DEADPAN   |  COLDKILL   \
|--------------|-------------|-------------|-------------|-------------|
| PRIMARY      | M4A1        | SR-25       | M4A1        | M4A1        |
| ATTACHMENT 1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 | SUPPRESSOR1 |
| ATTACHMENT 2 | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    | 4X SCOPE    |
| SECONDARY    | MARK 23     | MARK 23     | MARK 23     | MARK 23     |
| ATTACHMENT   | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  | SUPPRESSOR  |
| EQUIPMENT 1  | AMMO        | AMMO        | AMMO        | AMMO        |
| EQUIPMENT 2  | SMOKE       | SMOKE       | SMOKE       | SMOKE       |
\______________|_____________|_____________|_____________|_____________/

This is the hardest mission on the game by a mile. It's not overly challenging
until you reach the final objective. The final objective is a total nightmare
at times, so you'll need the extra ammo.

Objective: Clear Safehouse Area

As soon as you start, stand against the wall straight ahead of you so you
can see round the corner to your left. Lean around and shoot each of the
terrorists in the head in turn. Hug the northern wall and tell your team
to "FIRE AT WILL". Take out the terrorists on the roof and on the gangway.
The boat that is going around has two turret users in it who are easy enough
to pick off. Now move towards the safehouse area. Go into the safehouse and
remove the terrorist in the room at the back. Open the front door and scope
around to remove all visible threats. Check the walkway at the top. Go out
and up the stairs and climb up onto the balcony-like roof overlooking the
submerged truck. Kill any remaining terrorists there, on the roof and below
to complete the objective.

Objective: Clear the Courtyard

Jump down to the walkway and head across towards the courtyard. Go down the
ladder and when you jump over the fence you will get a checkpoint.

***Checkpoint***

Make your way into the courtyard and go straight up the stairs in front of
you. Kill the terrorist that comes towards you and then go round until the
bannister stops you. Just stand there and kill the terrorists as they come
out. One of the terrorists will be on the balcony opposite. Scope him. When
they are all dead you'll need to clear the brewery.

Objective: Clear the Brewery

Once you've gone through the courtyard and over the fence, go across the
gangway and shoot the terrorist lying down on the roof on the right. Go up
the ladder and scope the terrorists on the roof opposite to you. Refer to your
radar and take down any terrorists beneath you. Go back across the plank and
down the gangway on the left. Shoot the terrorist who goes to the turret and
shoot the one at the door. Throw a smoke grenade into the open door and climb 
up the ladder. Go in the top window. Take aim at the terrorists beneath
you and kill them.

Objective: Neutralise Dr. Mironova

She is beneath you also. Shoot her to complete the objective.

Now that the brewery is clear, you will be given a new objective. You are
to defend the brewery at all costs. This is, perhaps, the hardest part of the
entire game.

Objective: Defend the Brewery

Get outside and get on the turret. Aim at the walkway on the right and the
four terrorists that approach via ground level. Just hold the button in, as
you won't run out of bullets any time soon. When the next wave is announced,
go the outside way and you should see the four of them run in front of you.
Take them out and then go to the wall on the right. Another three will come
from the south-east that should be easy to pick off. This is where it gets
tough. Go back to the turret at the North-East and hold the button in again.
Now, get inside and go to the first level. When you're told that they are
coming at you from all sides, pay attention to your radar. As soon as one
comes in he needs to go down.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: Since you will probably keep having to restart from checkpoint,  :
:       ensure that you tell your team to FIRE AT WILL every time you    :
:       restart.                                                         :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

I always seem to miss one outside, so if you notice a distinct lack of 
activity, then quickly go out to the roof and look down towards the wall 
beneath. Shoot any stragglers and then head back inside. Once the waves start
to come, it can be incredibly difficult.

 _______________________________________________________
| B                                |                    |
|     ______                            <-              |
|    |      |                      |                    |
|    |      |                      |____________________|
|    |      |              J                            |
|    |      |                                           |
|    |______|                                           |
|     ______                                            |
|    |      |                                           |
|    |      |                                           |
|    |      |                                           |
|    |      |                                           |
|    |______|                                           |
|                                                       |
|                                                       |
|           __________________Y_________________________|
   ^^^
 _____
/ Key \_____________________________________________________________
|-----|-------------------------------------------------------------\
| Y   | Your position on the floor above                            |
| J   | Send Jester to here using the "Move to Crosshairs" command  |
| B   | Send Bravo Team here using the "Move to Crosshairs" command |
| ^^^ | Show direction of terrorist entry to brewery                |
| <-  | Show direction of terrorist entry to brewery                |
\_____|_____________________________________________________________/

The above player distribution should be sufficient to enable you to
effectively deal with the waves of attack. The Bravo team's placement is
crucial as it prevents any terrorists from sneaking in and firing at the tank.
Furthermore, Jester's placement enables him to cut down attacks aimed at the
tanks from the centre. From where you are, you're able to kill the terrorists
who make the initial assault on the roof. Keep checking the radar and as soon
as you see a red icon inside the brewery, you should be locating him, ready
to kill him if your team don't. Gryc will assault the brewery towards the
end. When you kill him, you complete the objective "Neutralise Krzysztof
Gryc". After killing him, there should only be a few left. Kill them to 
successfully complete the mission and the game.
         _____________________________________________________________
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------
-.====.-<                                                             >-.====.-
-| 08 |-<                          WEAPON GUIDE                       >-| 08 |-
-'===='-<_____________________________________________________________>-'===='-
--------<__\___\___\___\___\___\___\___\___\___\___\___\___\___\___\__>--------


This section will refer to the online weapon listings. You can still refer to 
it for weapons that can be selected in the single player game.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: NOTE: Front Grip and Medium Scope are only available online upon :
:       completion of the single-player game on CAPTAIN            :
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------------------------------------------------------
------------------------------------------------------------------------------
I. M4A1
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                            ______;----\_______
                           |  ___   _   _______|----
                           |/'   / / | |
                                '-'  \ \
                                      '-'

                      LOAD        |---------------   |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |------------      |
                      FIRE RATE   |---------------   |
                      FIRE RANGE  |---------         |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 M203 FRAG        | THERMAL           | SUPPRESSOR 1   | RED DOT
 M203 SMOKE       | LOW SCOPE         | SUPPRESSOR 2   | RIFLE LASER
 M203 HE          | MEDIUM SCOPE      |                | FRONT GRIP
 M203 RED SMOKE   | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis:

The M4A1 SD was the most popular gun for Seals on Socom 1 and 2. It retains
much of it's strength from Socom 2 and is just as accurate. It has good range
and fire rate and the ability to have a suppressor is a benefit. Before 
unlocking Medium Scope, the best combination is Suppressor 1/4X Scope. As
soon as you unlock Medium Scope, replace 4X Scope with it. Medium Scope
offers 3X and 8X scoping ranges, unlike the 4X scope. On night maps, Thermal
with Suppressor 1 may also be a good choice as it will allow you to scope
the Terrorists from distance.

Recommended Attachments:
- Suppressor 1
- 4X Scope/ Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
II. M8
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                          ______;----;--------;__
                         | __                ____|--
                         |/  ;----/ ;---;  ;/
                                 /_/     \ \
                                          '-'

                      LOAD        |------------      |
                      ACCURACY    |------------      |
                      FIRE MODES    1        4444 
                      VOLUME      |----------        |
                      FIRE RATE   |----------------  |
                      FIRE RANGE  |--------          |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
 GL-36 FRAG       | THERMAL           | SUPPRESSOR 1   | RED DOT
 ZX25 AIRBURST    | LOW SCOPE         | SUPPRESSOR 2   | BI-POD 1
                  | MEDIUM SCOPE      |                |
                  | 4X SCOPE          |                |
----------------------------------------------------------------------------

Analysis: 

The M8's great strength is it's fire rate. With so many bullets being fired,
it is likely to cause a headshot at close range. It has little to no decent
range though and this can make it a weak gun for large, outdoor maps such as
Harvester. For maps such as Citadel, the M8 is an excellent weapon choice
due to the close, indoors combat. 

Recommended Attachments:
- Suppressor 1
- 4X Scope/Medium Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------
III. HK5
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                               ________________
                              |                ;_
                              |---; ___  ;-----'
                              |  / /   \ \
                                '-'     \_\


                      LOAD        |--------          |
                      ACCURACY    |------------      |
                      FIRE MODES    1    333 4444 
                      VOLUME      |----------        |
                      FIRE RATE   |----------------- |
                      FIRE RANGE  |-----             |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR 2   | RED DOT
                  |                   |                | RIFLE LASER
----------------------------------------------------------------------------

Analysis:

Like the M8, this gun has a fast fire rate but practically no range. It can
fire in burst - which is of no use at all as this is a gun where you hold in
R1 and get the crosshairs over their head. The fast fire rate makes it a
good choice for people protecting a particular corridor or passageway -
basically where you ambush the other team. It's a good defensive choice on a
map such as Tidal Fury or Citadel, but no maps such as Harvester, Killing
Fields or Crucible, it should be avoided due to it's extreme lack of range.

Recommended Attachments:
- Suppressor 2

------------------------------------------------------------------------------
------------------------------------------------------------------------------
IV. HK7
------------------------------------------------------------------------------
------------------------------------------------------------------------------
                                 __________
                                |___   ___ |--
                                |   | |   ||
                                    '-'   ''

                      LOAD        |-----------       |
                      ACCURACY    |-----------       |
                      FIRE MODES    1        4444 
                      VOLUME      |-----------       |
                      FIRE RATE   |------------------|
                      FIRE RANGE  |----              |


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
------------------|-------------------|----------------|--------------------
                  |                   | SUPPRESSOR 2   | RED DOT
                  |                   |                | RIFLE LASER
----------------------------------------------------------------------------

Analysis:

Like the M8 and HK5, it is a gun for close range combat and not distant,
stealthy kills. You're not going to get many kills even at medium range from
it, so use it on maps where intend to defend a small area. Due to the fast
fire rate, you should be able to get headshots a lot quicker than with other
guns.

Recommended Attachments:
- Suppressor 2

------------------------------------------------------------------------------
------------------------------------------------------------------------------
V. L96AW
------------------------------------------------------------------------------
------------------------------------------------------------------------------

                    ;--------------------------;________
                    |    . _,_____-------------;  
                    |___'.'

                      LOAD        |----------------  |
                      ACCURACY    |----------------  |
                      FIRE MODES    1        
                      VOLUME      |--------------    |
                      FIRE RATE   |-                 |
                      FIRE RANGE  |------------------|


 ________________   _________________   ______________   ___________________
|   _________    | |            __   | |              | |  _   ___ _  _  _  |
|  \'         \  | | ;---------;  \  | | ;----------; | | |_ \/ | |_||_||_  |
|   ;---------'  | | |_____,___,__|  | | |__________| | | |_ /\ | | \| | _| |
|________________| |_________________| |______________| |___________________|
----------------------------------------------------------------------------
 GRENADE LAUNCHER |   SCOPES/THERMAL  |  SUPPRESSORS   |  EXTRA ATTACHMENTS
--------------