======================================================================== Shadow the Hedgehog FAQ/Walkthrough ======================================================================== -----------------------Version 0.934 (3/22/2006)------------------------ ************************************************************************ Information Author............................................................TPitch Developer...........................................................Sega System.................................................Nintendo Gamecube Game Genre........................................................Action Rating..............................................E-10+ (Everyone 10+) No. of Players...............................................1-2 Players Memory Card.....................................................2 blocks ======================================================================== ---------------------------Table of Contents---------------------------- ======================================================================== + 1: Introduction + 2: E-Mail Policy + 3: Basics + 3.1: Controls + 3.1.1: Other Controls + 3.2: Special Moves + 3.3: Items + 3.4: Scoring + 3.5: Characters + 3.5.1: Enemies + 4: Story + 4.1: Story Path + 4.2: Stages + 4.2.1: Westopolis + 4.2.2: Digital Circuit + 4.2.3: Glyphic Canyon + 4.2.4: Lethal Highway + 4.2.5: Cryptic Castle + 4.2.6: Prison Island + 4.2.7: Circus Park + 4.2.8: Central City + 4.2.9: The Doom + 4.2.10: Sky Troops + 4.2.11: Mad Matrix + 4.2.12: Death Ruins + 4.2.13: The ARK + 4.2.14: Air Fleet + 4.2.15: Iron Jungle + 4.2.16: Space Gadget + 4.2.17: Lost Impact + 4.2.18: GUN Fortress + 4.2.19: Black Comet + 4.2.20: Lava Shelter + 4.2.21: Cosmic Fall + 4.2.22: Final Haunt + 4.2.23: The Last Way x 5: Library + 6: Secrets + 6.1: 1P Mode + 6.2: Weapons x 7: Version History + 8: Legal Information + 9: Credits +: I've completed this section. x: I've started this section, but it isn't finished. ?: I haven't started this section yet. ======================================================================== 1: Introduction I've been a fan of many Sonic games, but Shadow the Hedgehog seems to be an interesting game. In this FAQ, I'll be explaining about this game and how to complete it. I'll be giving you a walkthrough for each of the missions you'll play and how to complete it. I'll even give A-rank strategies for each of them. If you have problems with this walkthrough, don't come crying to me. Read the 'E-Mail Policy' topic to find out more. Let's get started now. ======================================================================== 2: E-Mail Policy If you're going to e-mail me, you must follow these guidelines. 1. I won't accept information that I already have on this FAQ. If you're going to waste my time and e-mail me, it must not be in this FAQ. I HATE answering questions I've already answered. Before e-mailing me, read the whole FAQ. If you don't see what you want, then e-mail me. Be careful though, because sometimes, I'll update this FAQ and the e-mails you send me might be useless to me by then. 2. Subject The e-mails you send me MUST be on this game. If your e-mail doesn't do anything with this game, then I'll just get rid of it. If I receive an e-mail from you, I'll write you back. If I don't receive your e-mail, then I won't write back. It's as simple as that. 3. Credit If you find anything that I never found, please e-mail me. I'll add it to my FAQ. However, don't write anything that I find first, I'll just remove it. If you do find anything (tips, tricks, etc.), please e-mail me. Follow these guidelines and everything will be okay. Thanks for your cooperation. E-Mail me at TPitch@twcny.rr.com. ======================================================================== 3: Basics Before we begin, you should know about some of the things you'll encounter in the game. ------------------------------------------------------------------------ 3.1: Controls There are a couple controls you'll need to know about first. They're sorted by categories. ************************************************************************ Normal Controls A Button..............................................Jump/Homing Attack B Button...............................................Punch/Fire Weapon Y Button...............................Release Weapon/Use Special Attack X Button................................Spin Dash/Light Dash/Swap Weapon Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Sidestep Control Stick................................................Move Shadow Start/Pause..................................................Pauses Game C Stick....................................................Rotate Camera Control Pad...............................................Change Mission ************************************************************************ GUN Vehicle/Car A Button......................................................Accelerate B Button.....................................................Fire Weapon Y Button........................................................Not Used X Button..........................................Brake/Jump off Vehicle Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick......................................................Steer Start/Pause..................................................Pauses Game C Stick.........................................................Not Used Control Pad...............................................Change Mission ************************************************************************ Air Saucer A Button................................................Jump/Double Jump B Button.....................................................Fire Weapon Y Button........................................................Not Used X Button.................................................Jump off Saucer Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick................................................Move Saucer Start/Pause..................................................Pauses Game C Stick....................................................Rotate Camera Control Pad...............................................Change Mission ************************************************************************ GUN Walker A Button......................................................Jump/Hover B Button.....................................................Fire Weapon Y Button........................................................Not Used X Button.................................................Jump off Walker Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick............................................Move GUN Walker Start/Pause..................................................Pauses Game C Stick....................................................Rotate Camera Control Pad...............................................Change Mission ************************************************************************ Black Hawk/Black Volt A Button......................................................Accelerate B Button.....................Fire Weapon/Fire Tracking Worm (Black Volt) Y Button........................................................Not Used X Button..................................Jump off Black Hawk/Black Volt Z Button........................................................Not Used L Button........................................................Not Used R Button........................................................Not Used Control Stick.................................Move Black Hawk/Black Volt Start/Pause..................................................Pauses Game C Stick.........................................................Not Used Control Pad...............................................Change Mission ------------------------------------------------------------------------ 3.1.1: Other Controls ************************************************************************ Parachute A Button.........................................................Release B Button.....................................................Fire Weapon Control Stick.............................................Move Parachute ************************************************************************ Grinding A Button............................................................Jump B Button.....................................................Fire Weapon X Button......................................................Accelerate Control Stick.......................................Control Weapon Angle Note: Tilt the Control Stick left or right and then press the A Button to jump onto other rails. ************************************************************************ Triangle Jump A Button............................................Jump to another wall Control Stick................................................Move Shadow Note: You can only stick to walls for about 2 seconds. ************************************************************************ Turret B Button.....................................................Fire Weapon X Button.................................................Jump off Turret Control Stick................................................Move Turret ------------------------------------------------------------------------ 3.2: Special Moves ************************************************************************ Chaos Control This move can be performed once your hero gauge is full. This move enables you to speed past obstacles temporarily. In boss battles, it'll slow down time temporarily. You can cancel the effects with the X Button. ************************************************************************ Chaos Blast This move can be performed once your dark gauge is full. This move can destroy anything within the explosion's path. It does use some energy from the dark gauge however. ************************************************************************ When either gauge is full, you're invincible and weapons will have unlimited ammo. ------------------------------------------------------------------------ 3.3: Items Next up are items. You'll need to know a lot about them before you start to play. ************************************************************************ Rings This item is important. To avoid losing a life, you must have at least 1 ring with you. You'll lose up to 10 rings for each time you take damage. You can perform your light dash when there's a path of them. One ring gives you 10 normal points. ************************************************************************ Crates These items can contain a variety of objects. The objects in the crates can be rings, guns, or other things. ************************************************************************ Shadow Crate These crates contain special weapons that you can use after you've unlocked them. ************************************************************************ Key If you collect 5 of these items in one stage, you can unlock a secret door. They're well hidden however. Note: This FAQ doesn't tell you where the keys are hidden. You must look for another FAQ in order to find their locations. ************************************************************************ Bombs These objects will explode if attacked. The explosion from the bomb can cause damage to anything it hits. ************************************************************************ Barrier This item creates a shield that'll protect you from one enemy attack. ************************************************************************ Magnet Barrier This barrier attracts rings. Also disappears when attacked. ************************************************************************ Flame Barrier This barrier can damage anything that hits it. Also disappears when attacked. ************************************************************************ Balloon This item can contain various items. Touch it to release what's inside. ************************************************************************ Save Point Step on this pad to activate it. You'll restart from there if you lose a life. You can also use it to teleport to another save point you've activated just by pressing the X Button. ************************************************************************ 1-up The image of Shadow gives you an extra life. ************************************************************************ Heal Unit This item restores the energy for the vehicle you're riding. Some can be carried around to use on GUN soldiers and other humans. ************************************************************************ Invincibility This item makes you invincible temporarily. Weapons will have unlimited ammo at that point. ************************************************************************ Blue Light This fills your hero gauge. ************************************************************************ Red Light This fills your dark gauge. ------------------------------------------------------------------------ 3.4: Scoring There are 3 scoring systems used in this game. Key +: Points added -: Points subtracted =: Result ************************************************************************ Normal Mission + Normal Score + Time Bonus = Total Score Mission Rank ************************************************************************ Hero Mission + Hero Score - Dark Score + Normal Score + Time Bonus = Total Score Mission Rank ************************************************************************ Dark Mission + Dark Score - Hero Score + Normal Score + Time Bonus = Total Score Mission Rank ************************************************************************ Note: For boss battles, the rank you'll earn is based on how quickly you've cleared the boss battle. ------------------------------------------------------------------------ 3.5: Characters Now, you must know about the characters in this game. ************************************************************************ Shadow The main character of this game. He is suffering from amnesia and must figure out the secret to his past. You'll help him do that. ************************************************************************ Sonic Everyone's favorite blue hedgehog is back. Introduction isn't really needed. ************************************************************************ GUN Commander This man is the commander of the army called GUN. He has a hatred over Shadow and will do anything to get rid of him. ************************************************************************ Black Doom The leader of an alien army called the Black Arms. His eye follows Shadow during most of his missions. ************************************************************************ Doom's Eye To hide his true identity, Black Doom uses this flying Black Arms creature to observe Shadow's movements and actions. It appears for almost every dark mission in the game. ************************************************************************ Dr. Eggman A scientist with an IQ of 300. However, he wastes his good IQ by making chaos over the world. He has a hatred over Sonic. Assists Shadow on some missions. ************************************************************************ Knuckles A red echidna whose job is to protect the Master Emerald. He is hot-headed at times and is said to be able to see Espio, even if he's invisible. ************************************************************************ Tails A fox with 2 tails. He's skilled with mechanical things and is a friend of Sonic. ************************************************************************ Amy A pink hedgehog with a crush on Sonic. She's short-tempered at times. ************************************************************************ Cream A cute young rabbit with ears capable for flying. Although she's not a helper in the game, she does make an appearance in this game along with her Chao pet Cheese. ************************************************************************ Espio A chameleon that works with the Chaotix Detective Agency. He can turn invisible to avoid detection. ************************************************************************ Charmy A bee that's also part of the Chaotix Detective Agency. His job is to find data storage items for Vector. ************************************************************************ Vector A crocodile that leads the Chaotix Detective Agency. Very gullible, but not very bright. ************************************************************************ Rouge A bat that's attracted to jewels. She also works as a GUN agent. ************************************************************************ Omega Eggman's strongest E-100 creation. He hates Eggman and has made a mission to annihilate Eggman and to create a robot empire. ************************************************************************ Maria The grand-daughter of Professor Gerald. She was with Shadow at the ARK 50 years ago before a huge accident occurred. ************************************************************************ Professor Gerald The scientist that created Shadow. He was thought to be a mad man, because the GUN forces thought his experiments were dangerous. ------------------------------------------------------------------------ 3.5.1: Enemies Next are the enemies in this game. ************************************************************************ GUN Soldier Side: Hero Health: 2 HP Points: 150 dark points (200 dark points if holding a shield) A standard GUN soldier. Holds various weapons. Some hold shields. ************************************************************************ Black Arms Soldier Side: Dark Health: 4 HP Points: 150 hero points (200 hero points if holding a shield) A standard Black Arms soldier. Holds various weapons. Some hold shields. ************************************************************************ Black Bird Side: Dark Health: 2 HP Points: 100 hero points A flying bird-like creature. ************************************************************************ Beetle Side: Hero Health: 2 HP Points: 100 dark points A flying robot. Most of them are equipped with weapons. Some of them are equipped with an electric barrier. ************************************************************************ Gold Beetle Side: Hero Health: 4 HP Points: 1000 dark points A gold-colored flying robot. ************************************************************************ Virtual Cell Side: Hero Health: 1 HP Points: 100 dark points These cells split into smaller units when attacked. 100 dark points are earned when all cells are destroyed. Orange cells split into 2 yellow cells in which split into 2 green cells. ************************************************************************ Black Hawk Side: Dark Health: 6 HP Points: 200 hero points A larger bird-like creature. Some of them can be ridden on. Can stir up whirlwinds. ************************************************************************ Black Volt Side: Dark Health: 6 HP Points: 200 hero points A gold bird-like creature. Some of them can be ridden on. Can fire tracking worms when ridden on. Can stir up whirlwinds. ************************************************************************ Black Arms Larvae Side: Dark Health: 1 HP Points: 20 hero points A small alien-like blob. ************************************************************************ Black Arms Worm Side: Dark Health: 12 HP Points: 400 hero points A giant worm that fires tracking worms. ************************************************************************ Black Arms Gold Worm Side: Dark Health: 12 HP Points: 400 hero points A gold-colored worm that fires tracking worms. ************************************************************************ GUN Robot 1 Side: Hero Health: 8 HP Points: 250 dark points A standard GUN robot. Holds various weapons. ************************************************************************ GUN Robot 2 Side: Hero Health: 16 HP Points: 500 dark points A standard GUN robot with more health than the GUN Robot 1. Holds various weapons. ************************************************************************ Egg Pawn (hero side) Side: Hero Health: 4 HP Points: 150 dark points (200 dark points if holding a shield) A standard Eggman robot. They wield guns, bazookas, and lances. Some hold shields. ************************************************************************ Egg Pawn (dark side) Side: Dark Health: 4 HP Points: 150 hero points (200 hero points if holding a shield) A standard Eggman robot. They wield guns, bazookas, and lances. Some hold shields. ************************************************************************ Egg Ball (hero side) Side: Hero Health: 4 HP Points: 200 dark points An Egg Pawn on a giant ball juggling bombs. If the Egg Pawn is destroyed, the ball will explode. ************************************************************************ Egg Ball (dark side) Side: Dark Health: 4 HP Points: 200 hero points An Egg Pawn on a giant ball juggling bombs. If the Egg Pawn is destroyed, the ball will explode. ************************************************************************ Giant Black Arms Soldier 1 Side: Dark Health: 24 HP Points: 800 hero points A giant alien that wields a sword. ************************************************************************ Giant Black Arms Soldier 2 Side: Dark Health: 32 HP Points: 1000 hero points A giant alien with more health than the Giant Black Arms Soldier 1. Wields a gun that fires explosives or a giant hammer. Some can block firearms. ************************************************************************ Big Foot 1 Side: Hero Health: 18 HP Points: 500 dark points A giant GUN walker that fires a rapid-firing gun. ************************************************************************ Big Foot 2 Side: Hero Health: 30 HP Points: 1000 dark points A giant GUN walker that fires homing missiles. Also has more health than the Big Foot 1. ************************************************************************ Artificial Chaos Side: Dark Health: Varies Points: ??? hero points A liquid-like creature with long tentacles. Splits into small cells when attacked. Note: Not every Artificial Chaos will give you the same amount of hero points. Because of this, the amount of hero points earned for defeating an Artificial Chaos is displayed with question marks. ************************************************************************ Shadow Android Side: Dark Health: 8 HP Points: 300 hero points A Shadow clone equipped with homing missiles. ************************************************************************ Elite Black Arms Soldier Side: Dark Health: 16 HP Points: 400 hero points An alien equipped with a long red gun. Also has the ability to teleport. ======================================================================== 4: Story Now it's time to do the game walkthrough. However, there are some things you need to keep note. ------------------------------------------------------------------------ 4.1: Story Path First up is the story path. Key x: Stages o: Stage Position d: Dark Mission Path n: Normal Mission Path h: Hero Mission Path =: Final Boss Pure Dark xxx= Dark xxxxx= Normal xxxxxx= Hero xxxxx= Pure Hero xxx= ------------------------------------------------------------------------ 4.2: Stages Now it's time to explain the stages and the missions for them. ------------------------------------------------------------------------ 4.2.1: Westopolis Dark Mission: Eliminate the GUN soldiers (35 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Eliminate the Black Arms soldiers (45 total). ************************************************************************ Story Path Pure Dark xxx= Dark dxxxx= Normal onxxxx= Hero hxxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Black Bird Black Arms Soldier Beetle Gold Beetle ************************************************************************ Normal Mission Next Stage: Glyphic Canyon Helper: None Level: Easy You'll begin this stage by falling past a group of skyscrapers. Once you land, go on some dash panels and you'll land on the first save point. Keep going forward while trying to avoid the enemies. When you get to a red case, defeat the Black Arms soldier to open it. The green Chaos Emerald is in that case. Get it and a case holding a spring will open. Now, continue forward while dodging the lasers from above. Some lasers will destroy walls in your path. After passing the second destroyed wall, continue forward and take care of any enemies in your way. After dodging some more lasers, you should be careful not to hit the red fruits (they can damage you). Now, continue to the next set of dash panels and you'll land on the second save point. Now, ahead are some GUN soldiers and some long platforms that'll collapse from a laser impact. Go on the first platform and then use a homing attack on the Beetles ahead. You'll then see 2 GUN soldiers and a moving platform. Use that platform to get to the other side. On the other side, there are some more Black Arms soldiers to get past. After that, use the dash panels ahead and continue towards the third save point. Past the third save point are some Beetles, some Black Arms soldiers, and some buses that can be lifted up. Keep moving forward as you avoid enemies and you'll eventually reach a road that makes a loop. Go past that loop and reach the fourth save point. Ahead is a GUN vehicle. You can use it to go forward. Now, keep going forward as you avoid lasers and enemies and you'll then reach a tunnel. Enter that tunnel and get past some more enemies. Finally, keep going forward until you reach the fifth save point. The goal ring is past the fifth save point. Touch it to clear the mission. A-rank tips: Just keep moving. Don't waste too much time taking out enemies. ************************************************************************ Hero Mission Next Stage: Lethal Highway Helper: Sonic Level: Easy After landing on the first save point, there's a Black Bird that you must attack. After you run into Sonic, keep moving forward until you see 3 Black Arms soldiers. Defeat them and continue. One more Black Bird will be in your path and then one Black Arms soldier. Get the Chaos Emerald and then use the spring to advance. At this point, you should've defeated 6/45 Black Arms soldiers. After passing the first destroyed wall, there are 2 Black Birds to attack. Defeat them and continue towards the second wall. There are 2 more Black Birds that are to the right of that wall. Defeat them and move on (10/45 defeated). Past the second wall are some more Black Arms soldiers. Take them out as you advance. You should've defeated 18/45 by the time you've reached some red fruits. A couple more Black Arms soldiers are around past them. Take them out and then advance to the second save point. You should've defeated 23/45 Black Arms soldiers at this point. Take the spring up and take out a lone Black Arms soldier. After that, wait for some lasers to collapse a long platform. Now, instead of using the Beetles to advance, go down and take out 2 more Black Arms soldiers. A cage with a spring should open after you take them out. Next, use the platform to reach an area where 3 more Black Arms soldiers lurk. Finally, advance to the third save point. You should've defeated 29/45 Black Arms soldiers at this point. Keep on advancing and you'll eventually see 2 Beetles (ignore them). Pass them and then you'll see a bus and some Black Arms soldiers. Take them out and continue. Now, as you progress, a laser will strike a building and then you'll see some flames appear. Your hero gauge will rise if you put the fire out. Anyway, keep moving and then you'll see another bus and 2 Black Birds. Take them out and proceed towards the road that makes a loop. You should've defeated 33/45 Black Arms soldiers after touching the fourth save point. Don't bother with the GUN vehicle ahead. Just keep moving and you'll eventually see 2 Black Arms soldiers. Take them out and head to the tunnel. Outside the tunnel is another Black Arms soldier to eliminate. Now, keep moving forward and take out each of the Black Arms soldiers in your path. Once you reach the fifth save point, you should've taken out 42/45 Black Arms soldiers. Ignore the goal ring ahead and just run forward to a dash panel. You'll then fall between another set of skyscrapers. Avoid the helicopters as you reach the ground. Once you reach the ground, go on some dash panels and you'll land on a destroyed highway path. There are 3 more Black Arms soldiers ahead. Take them out and you've defeated all 45 Black Arms soldiers. However, if for some reason you've missed a Black Arms soldier, use the last save point ahead to teleport back. A-rank tips: Take out the Black Arms soldiers as quickly as possible. Also, avoid taking out any GUN soldiers during the process. ************************************************************************ Dark Mission Next Stage: Digital Circuit Helper: Doom's Eye Level: Easy After landing on the first save point, the first GUN soldier you'll see will get crushed by the lasers. Continue forward and you'll find another GUN soldier to take out. Now, continue moving until you reach the cage with the Chaos Emerald. Take out all the GUN soldiers and then the Black Arms soldier to open up the cage. Get the Chaos Emerald and then use the spring to advance. You should've taken out 5/35 GUN soldiers at this point. After passing the first destroyed wall, Doom's Eye will appear to assist you. Now, advance to the second wall while taking out the GUN soldiers. After passing the second wall, ignore the Black Arms soldiers in your path. There's 2 more GUN soldiers to take out before reaching the second save point. You should've taken out 10/35 GUN soldiers at this point. Past the second save point, there's a GUN soldier and 2 Beetles ahead. The lasers will take out all 3 of them for you and drop the long platform. Next, perform your homing attack to take out the 3 Beetles and 2 GUN soldiers ahead. Now, use the platform to proceed. Near the third save point are 2 Beetles. Take them out and you should've defeated 20/35 GUN soldiers. Past the third save point are 2 more Beetles. Destroy them and then continue moving. There are 4 more GUN soldiers in this area. Defeat them and then advance to the fourth save point. You should've taken out 26/35 GUN soldiers at this point. Ignore the GUN vehicle ahead and continue moving. There are 2 GUN soldiers to the left of the GUN vehicle. Eliminate them and advance to the tunnel. There's another GUN soldier that's inside the tunnel. Be sure he's done in too. Now, keep moving as you take out the GUN soldiers. When you reach the fifth save point, you should've taken out 33/35 GUN soldiers. Ignore the goal ring ahead and just run forward to a dash panel. You'll then fall between another set of skyscrapers. Avoid the helicopters as you reach the ground. Also, there's a Gold Beetle that'll fly past you while you're falling. You'll earn 1000 dark points for destroying it. Plus, it counts as one of the number of GUN soldiers destroyed (34/35 if 33 were defeated). You don't have to destroy it though if you don't want to. Once you reach the ground, go on some dash panels and you'll land on a destroyed highway path. There are 2 more GUN soldiers ahead. If you missed the Gold Beetle, destroy them both and the mission is complete. However, if for some reason you've missed a GUN soldier, use the last save point ahead to teleport back. A-rank tips: Take out the GUN soldiers as quickly as possible. Also, avoid taking out any Black Arms soldiers during the process. ************************************************************************ Secret Door Inside the door to the right of the fourth save point is a gun and an armored GUN vehicle. ------------------------------------------------------------------------ 4.2.2: Digital Circuit Dark Mission: Destroy the core program. Normal Mission: None Hero Mission: Find the Chaos Emerald. ************************************************************************ Story Path Pure Dark xxx= Dark odxxx= Normal xxhxxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Beetle Black Arms Soldier Virtual Cell Black Arms Worm Gold Beetle ************************************************************************ Hero Mission Next Stage: Prison Island Helper: Rouge Level: Easy You'll begin this stage by following some circuit routes. You can move the Control Stick left or right to change the path to take. Once you get out of the circuit, you'll land on a rectangular platform. Ignore the 2 Beetles and just jump from one platform to another. At the end of the last platform, you'll see some green pads that'll appear. Use them to continue on ahead. Continue forward as you avoid enemies. When you reach the first save point, head to the red pad. It acts as a spring. There is a red laser behind a Beetle. It can hurt you, so don't touch it. Continue forward until you stop at a spot where you'll see 4 cubes moving around. Use them to get up to an area where 2 Black Arms soldiers are roaming around. Continue forth and you'll see 3 yellow Virtual Cells. They'll split into 2 green Virtual Cells when damaged. Once you avoid 2 more red lasers, you'll run into Rouge. Continue forward and you'll eventually run into a Black Arms Worm. Attack it from the head to defeat it. After that enemy is a red searchlight. If you touch it, it'll take you to another area. Now, touch the second save point and keep going. Ahead are some light bars. You can grab onto them to go down. Keep going down the bar until you reach a circuit panel. Step on it and you'll be riding on another circuit path. While on the circuit path, avoid the firewalls in your path (the firewalls can hurt you). At the end of the circuit path are some red pads. Use them to gain height. Ignore the Beetles and just head to the next circuit panel. The next circuit panel takes you into a circuit tunnel. At the end of the tunnel are some Beetles. Don't use your homing attack on them. Instead, drop down to an area with a red cage. Take out the Black Arms soldiers guarding it and move on. At the top is another Black Arms Worm. Take it out the same way as the last one. Now, touch the third save point and keep moving. Past the third save point are those green pads you've saw earlier. Use them like you did earlier. At the other side is another Black Arms Worm. Past that enemy is another path. However, a new twist is added. The green pads have made a barrier and you must destroy them to advance. After taking out the barrier, keep moving as you dodge enemies. Ahead are some cubes and some light bars. Use the bars to go down. A Black Arms Worm lurks below, so be careful. After taking out that enemy, go forward while avoiding red lasers and Beetles. Also, some greed pads will make more barriers to slow you down. At the tunnel's end is an orange Virtual Cell, 2 red lasers, and some light poles. Use the light poles to ascend to the 3 cubes above. Next, you must wait for the fourth cube to descend so that you can jump on it. Pass that cube and continue on. Keep an eye out for green pads as you move forward. Some green pads will create a bridge leading to the fourth save point. Past the fourth save point are some more light poles and a Black Arms Worm. You might want to take the enemy out, because the tracking worms it fires can be annoying to you. At the top is a path leading to another searchlight. This time, the searchlight isn't pointing at you, so you're going to have to destroy the Beetle ahead to make the searchlight hit you. At the end is a platform, and a Gold Beetle. Ignore the Gold Beetle for this mission. Anyway, proceed towards the circuit panel. Again, avoid the firewalls as you ride the circuit path. At the end of the circuit path are some red pads. Do a homing attack on them to continue. You'll land on the fifth save point. Continue on as you destroy barriers and avoid lasers, Beetles, and Virtual Cells. You'll eventually reach an area with some Black Arms soldiers and a red cage. Defeat them all to open a cage with a 1-up. Up ahead are more searchlights and Beetles. Destroy all the Beetles in each area so that the searchlight can send you to another area. Once you've attracted the last searchlight, move forward to the next circuit panel. After passing through a circuit tunnel, you'll land on the sixth save point. Past the save point are 4 cubes, some searchlights, and the goal ring. Touch the goal ring to clear the mission. A-rank tips: Avoid taking out too many GUN soldiers. Also, eliminate as many Black Arms soldiers as possible. ************************************************************************ Dark Mission Next Stage: Cryptic Castle Helper: Doom's Eye Level: Normal You'll take the same path as the hero mission one, so I'll start the dark mission walkthrough at where the hero mission ends. After touching the sixth save point, ignore the goal ring ahead and go search for a searchlight. If you find one, use it to ascend to a cube above. Next, use the moving cubes ahead to reach some red pads that'll take you to a warp hole. Touch the warp hole to warp to another area. You'll then land on the last save point for this stage. Destroy the Beetle to move the cubes in your way. Ahead are some red lasers and 2 Beetles equipped with electric barriers. Attack them once the barrier is disabled. Once both are gone, another set of cubes will move out of your way. Deal with the orange Virtual Cell ahead and then use the cube to reach the red searchlight ahead. You'll ascend and then land on some green pads. Use the cube behind the green pad to reach a path guarded by 2 Beetles. Continue forward and you'll run into 3 orange Virtual Cells and a Beetle with an electric barrier. Destroy the Beetle to move the cubes. Watch out for the Beetles that'll appear behind them. Now, you must jump onto a cube and get onto the giant platform where the core program is. Now, you must use spin dash to reach the red pad above. The pad will take you to a cube. Next, you must use a moving cube to find a light pole. Use the pole to ascend to another set of moving cubes. Next, find a light bar to go up with. Take out the Beetles above while going up. At the top is the core program. Destroy it to clear the mission. A-rank tips: Destroy as many Beetles and Virtual Cells as possible. Avoid taking out any Black Arms soldiers while doing so though. ************************************************************************ Secret Door To the left of the fourth save point is a door with a warp hole. Use the warp hole to head to an area that has 2 circuit panels. These circuits still lead to the fifth save point. ------------------------------------------------------------------------ 4.2.3: Glyphic Canyon Dark Mission: Activate all of the temple jewels (5 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Eliminate the Black Arms soldiers (60 total). ************************************************************************ Story Path Pure Dark xxx= Dark xdxxx= Normal xonxxx= Hero xhxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Black Arms Soldier Black Arms Worm Black Arms Larvae Black Bird Black Hawk Black Volt ************************************************************************ Normal Mission Next Stage: Prison Island Helper: None Level: Easy You'll begin this stage by following a loop path. At the end of it are some dash panels leading to the first save point. Past the save point are some GUN soldiers and Black Arms soldiers. Ignore them and just head to a small tunnel with some stairs. The tunnel leads to some more dash panels. After the 2 Black Arms soldiers are 2 paths. The left one is a loop path. The right one leads to some enemies. Both lead to the same area though. Past those paths are some more Black Arms soldiers. Also, you'll encounter the Black Arms Larvae in the next tunnel you'll enter. They're small, but annoying. Next, use the spring that leads to a path leading towards a tornado. Enter the tornado to continue. The tornado takes you to the second save point. After the save point, move forward and be ready to get past some loop paths. At the end is a dash panel leading to a temple and the third save point. Inside the temple are some Black Arms soldiers and a temple jewel. Touching the jewel will activate it. You'll find out more about them on the dark mission walkthrough. Continue through the temple and you'll encounter a Black Arms soldier. Take it out and move on. There's a ring pole ahead. Grabbing it will ascend you to the temple exit. Ahead, you'll see the Black Arms Larvae and Knuckles taking them out. Anyway, use the spring ahead to reach the fourth save point. Past the fourth save point are some enemies and a tornado that's blowing debris. The debris can hurt you. Anyway, after avoiding the debris, there are some platforms leading to another path to take. The path ahead leads to another tornado, but you have to get past some ruins that are coming your way. Get past the ruins and go in the tornado. You'll land on the fifth save point after exiting the tornado. Continue forward until you see a path of rings. Use the light dash to follow the path. You'll then run into some springs leading you to another path to take. Continue forward and you'll eventually run into a Black Arms Worm. Pass that enemy and you'll see some platforms and some air vents. When you reach the other side, you'll run into a Black Arms Worm and some Black Arms Larvae. Also, there's a temple jewel above those enemies (more detail on the dark mission walkthrough). Avoid them as you head towards the dash panels. You'll then encounter more Black Arms soldiers. Deal with them as you head to another set of springs. The springs lead to more dash panels that'll take you to the sixth save point. Past the save point are some GUN soldiers. Avoid them and take a spring leading to another temple. The temple holds more Black Arms soldiers and another temple jewel (again, explained more on the dark mission walkthrough). Continue on and you'll see a cage guarded by a Black Arms soldier. Take it out to open it. At the end of the temple is the seventh save point. Ahead are some platforms, some Black Birds, and another temple jewel. Past the jewel is another Black Arms Worm. Continue forward as you watch for Black Arms soldiers. Ahead is another tornado. The tornado ahead has more debris, so be careful as you get to it. When you enter into the tornado, you'll head to an area infested with Black Arms soldiers. Avoid them and move forward. Past the Black Arms soldiers is the last save point and the goal ring. Touch the goal ring to complete the mission. A-rank tips: Complete the stage as quickly as possible. You can use Chaos Control to make things easier. ************************************************************************ Hero Mission Next Stage: Circus Park Helper: Knuckles Level: Easy Touch the first save point and move on. You'll run into Knuckles the instant you pass the save point. Ahead are 3 Black Arms soldiers that need pummeling. Another one will appear when you take the stairs leading to the dash panels. Ahead are 2 more Black Arms soldiers. Take the right route next. Avoid the GUN soldiers, but keep your eyes out for the Black Arms soldiers. When you head to another tunnel, take out each of the Black Arms soldiers in your way. Near some springs are some Black Arms Larvae. They too count for the number of Black Arms soldiers defeated. Past the springs are some Black Birds and a tornado. Make sure you've defeated 15/60 Black Arms soldiers before entering the tornado. The tornado leads to the second save point. After touching the second save point, continue to the third save point. The temple ahead holds some Black Arms soldiers. Make sure to take them out as you go. At the ring pole are some Black Arms Larvae that are stuck on walls. Take them out before ascending. Finally, take out another batch of Black Arms Larvae before heading towards the fourth save point. You should've defeated 25/60 Black Arms soldiers at this point. Ahead is a GUN soldier and some Black Arms soldiers. Take the Black Arms soldiers out before heading towards the tornado that's blowing debris. Continue heading towards the fifth save point. Keep moving ahead until you head towards a Black Arms Worm. Take it out and then head to the platforms and air vents. Use them to reach another Black Arms Worm and some Black Arms Larvae. Now, continue towards the dash panel and take out the 2 Black Arms soldiers ahead. Once you reach the sixth save point, make sure you've defeated 34/60 Black Arms soldiers. Ignore the GUN soldiers ahead and just head to the spring. A Black Arms soldier is guarding another temple. Take it out and enter. While inside the temple, make sure that all the Black Arms soldiers inside are taken out. When you reach the seventh save point, make sure that 44/60 Black Arms soldiers are defeated. Next up are 2 Black Birds, a Black Arms Worm, and 2 Black Arms soldiers. Take them all out and then head to the tornado. You should've taken out 49/60 Black Arms soldiers at this point. There are a couple more Black Arms soldiers to take out. There should be more than enough to beat to reach 60, but if you're missing one, use the last save point to go back. A-rank tips: Take out the Black Arms soldiers as quickly as possible. Also, avoid taking out any GUN soldiers during the process. ************************************************************************ Dark Mission Next Stage: Cryptic Castle Helper: Doom's Eye Level: Easy You'll play the stage like normal until you've reached the third save point. Enter the temple and you should see the first temple jewel. Touch it to activate it. Now, continue following the same path until you've reached the fifth save point. Past the fifth save point and a Black Arms Worm is a temple jewel on a platform. Again, touch it to activate it. Continue on to the sixth save point and head to the next temple. The third temple jewel is there. The fourth temple jewel is past the seventh save point. And finally, the fifth temple jewel is on a platform above a swarm of Black Arms soldiers. To get there, open up the cage guarded by the 2 Black Arms Worms. If you've activated all 5 jewels, you've finished the mission. A-rank tips: Try to take out as many GUN soldiers as you can. Also, avoid damaging too many Black Arms soldiers. ************************************************************************ Secret Door The secret door is between the fifth save point and a Black Arms Worm. Inside are 2 Black Birds and a Black Volt. Take out the Black Volt to ride on it. When you get on, you can take a secret path where you can take out some Black Hawks. This secret path can be helpful for completing the hero mission. It also holds rings, 1-ups, and a flame barrier. You'll automatically get off the Black Volt at the sixth save point. ------------------------------------------------------------------------ 4.2.4: Lethal Highway Dark Mission: Escape from the city. Normal Mission: None Hero Mission: Destroy the Black Arms Tank. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxdxxx= Hero ohxxx= Pure Hero xxx= ************************************************************************ Enemies Black Hawk GUN Soldier Black Arms Soldier Black Arms Larvae Beetle Gold Beetle ************************************************************************ Dark Mission Next Stage: Black Bull (boss) -> Prison Island Helper: Doom's Eye Level: Easy You'll start the stage by passing some dash panels. Next, follow the Black Arms Tank that appears. It'll be helpful to finding your way out of the city. Follow it while trying to avoid enemies. After passing the first save point, you'll need to dodge the Black Arms Larvae on the road. After avoiding the Black Arms Larvae, continue to follow the Black Arms Tank until you reach a path that'll explode from a bomb. Drop down to the road below the destroyed road. There are 2 GUN soldiers ahead. Take them out as you proceed. Next, head to the dash panel near some road that's liftable. Continue moving until you see more GUN soldiers. Past them is a ledge you can grab hold of. Ignore the Black Arms soldier, but take out the Beetle. Some springs are hidden by some debris. Destroy the debris then use it. Ahead are some GUN soldiers and a swarm of Black Arms Larvae. There's a heal unit to the right that can be used to heal any GUN soldiers around the area, but healing the GUN soldiers will raise your hero gauge. Past the Black Arms Larvae is some slime. Press the X Button while near some to follow a slime path. At the end of the path, go forward and head towards the second save point. Past the save point is a tunnel filled with GUN soldiers and Black Arms Larvae. Take out the GUN soldiers and continue. When you leave the tunnel, continue to move forward to the second tunnel. The tunnel ahead is filled with Black Arms soldiers. Get out of the tunnel and get a hold of a rocket. Then, after releasing the rocket, you'll hold onto a parachute. Keep hold of the parachute until you've gotten near the top platform with a dash panel. If you don't make it, then use the spring to reach the poles you need to use to get up there. Passing through the dash panel will take you to the third save point. Past the save point are some vehicles. You can choose either the car, the GUN motorcycle, or you can go without a vehicle. Anyway, as you go forward, you'll meet the Black Arms Tank again. Follow it as you advance through the highway passage. Make sure to avoid any enemies in your path. Keep moving until you run into a path that'll explode from a bomb. Go down and you'll see a red light. Touch it to fill your dark gauge. The cage ahead is protected by Black Arms soldiers. Eliminate them (despite the fact that Black Doom will get mad) and use the spring inside the cage to advance. There are 2 GUN soldiers hiding behind some fences. Take care of them and then use the dash panel to advance. Another path will blow up from a bomb, so use the Beetles and the Black Hawk to get by. If you fall, use a slime path to the left to continue. There are some Black Arms soldiers near the slime though. Past the slime is another Black Arms soldier, and a path leading to the fourth save point. You'll once again follow the Black Arms Tank past the fourth save point. Remember to avoid any enemies in your way. Once you've reached some collapsed road, get up there and move on. Of course, if you wait for a moment before continuing, you'll encounter a Gold Beetle. Anyway, the last save point is past the area the Gold Beetle flew by. Past the last save point is another bomb and another tunnel. Go in the tunnel and keep moving. There are some GUN soldiers inside the tunnel. Outside the tunnel is another rocket. Use it to ascend. And again, try to use the parachute to reach the top platform. If you don't make it, find a switch to open up a cage that's holding a spring and then use it to grab the poles. Just watch out for the Beetles. At the top of the platform is some grindable slime. Use it to catch up with the Black Arms Tank. Finally, keep following the Black Arms Tank until you run into another bomb. If you move fast enough, you might make it to the other side before the bomb explodes. If you don't make it, then you'll have to take out some GUN soldiers and open a cage with a spring inside (which is also the cage that a lone Black Hawk was caught in). Use the spring to continue. Some more road will collapse past that area. Use the dash circle at the right of the road to advance. Past it are some GUN soldiers and a path leading to a series of loops and a dash panel at the end. Passing through all of this will take you to the goal ring. Touch it to clear the mission. A-rank tips: Eliminate as many GUN soldiers as possible. Also, avoid taking out too many Black Arms soldiers. ************************************************************************ Hero Mission Next Stage: Black Bull (boss) -> Circus Park Helper: Sonic Level: Normal This mission can be annoying. You must pursue the Black Arms Tank and destroy it. As you progress through the stage, you'll have to use rapid-firing guns on the Black Arms Tank. The shield it's equipped with is tough, but if you can damage it enough, you'll be able to damage the machine itself. The mission is complete when the Black Arms Tank is destroyed. However, if the Black Arms Tank manages to escape from the city, you'll automatically fail the hero mission. A-rank tips: Try to take out the Black Arms Tank as quickly as possible. Take out the Black Arms soldiers during the process as well. ************************************************************************ Secret Door There's a secret door inside the tunnel near the third save point. Inside the door are some rapid-firing guns that you'll encounter later in the game. They can be useful for attacking the Black Arms Tank. ************************************************************************ Boss Battle Boss: Black Bull Side: Dark Helper: Sonic Level: Easy You're up against a giant Black Arms creature with wings. You must attack the face to defeat it. To get to the face, perform some homing attacks on the Black Birds that appear. That'll give you enough height to do a homing attack on Black Bull. Try to attack it repeatedly until it starts to fly away. As you try to get to Black Bull, watch out for the fireballs it spits out. Keep repeating the process of using the Black Birds to reach Black Bull's face until half of its health is gone. The second part is a bit trickier. Black Bull will start firing shock waves instead of fireballs, making it harder for you to perform homing attacks on the face. Fortunately, some Black Arms soldiers will start to appear and they have guns you can use. Take them out and use their guns to damage Black Bull. Of course, you'll still need to use the Black Birds to gain enough height to shoot Black Bull's face. Black Bull will also fly faster, so try to keep up with it. Black Bull is defeated once all of its health is gone. A-rank tips: During the first half of the battle, try to do up to 6 homing attacks on Black Bull. Keep on doing 6 homing attacks on it until its health is cut in half. Your hero gauge should be full at that point. Use Chaos Control to slow time so that you'll have more time to take out the Black Arms soldiers and take their guns. That way, by the time Black Bull starts to attack, you'll be ready for it. You should be able to do more damage on Black Bull with the gun than with direct attacks. ------------------------------------------------------------------------ 4.2.5: Cryptic Castle Dark Mission: Light all of the giant lanterns (5 total). Normal Mission: Escape from the mysterious castle. Hero Mission: Find Cream and Cheese. ************************************************************************ Story Path Pure Dark dxx= Dark xonxx= Normal xxxhxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies Egg Pawn (hero side) Egg Ball (hero side) Black Arms Soldier Black Arms Larvae Black Bird Black Hawk ************************************************************************ Normal Mission Next Stage: Egg Breaker (boss) -> The Doom Helper: None Level: Normal The stage starts near a door. The door is breakable, so try punching it a few times. Past that door is another door. Again, no problem to break. Inside is an air vent that'll ascend you to a path leading to a tower. Inside is some loose ground. Lift it up and drop down. You'll land on the first save point. Past the save point is an Egg Pawn and a pumpkin-shaped balloon. Grab the balloon and it'll take you to a grindable rail. Go on it and move on. Below the rail are some torches and an Egg Ball. If you get close to it, it'll throw bombs. You can pick them up and throw them back at the Egg Ball. Be warned that the ball will explode afterwards. Anyway, past those things are 2 unlit stone lanterns. If you use the torches to light them up, a ball will appear. Use it to continue. Ahead is a path leading to a Black Arms soldier, 2 Egg Pawns, and a giant lantern (the one Eggman wants you to light up). Light the giant lantern and a ball will appear ahead. The ball leads to a tower filled with ghosts. You'll take damage if you hit the ghosts. You'll land on the second save point after dodging the ghosts. Ahead is another door, destroy it and then you'll encounter 2 Black Birds, 2 Egg Pawns, and a balloon with a handle. Grab the balloon to move on. Next, you must fall into one of the 3 towers the balloon will go over. After going into a tower, grind on the rail ahead to advance (all 3 towers have a rail you can grind on). Another door is ahead. After destroying it, you'll enter a room with some bombs and some broken walls. You can use the bombs to find out what's inside the walls. Past that room is another breakable door. Go past it and then use your homing attack on the Black Birds ahead. Past the Black Birds are some Egg Pawns and a Black Hawk. If you take out the Black Hawk, you'll then find out that you'll be able to ride on it. Press the X Button while near it to get on. While on the Black Hawk, you'll have to avoid other Black Hawks as you advance. There are some balloons that you can run through to get some items. You'll stay on the Black Hawk until you've reached the fourth save point. There's another Black Hawk that's around that leads to the third save point. I'll explain about that later. After touching the fourth save point, take out the Egg Pawn ahead and then grind on the rail behind it. The rail leads to an Egg Pawn and a Black Arms soldier that are fighting each other. Past them are 2 balls leading to some Black Arms Larvae and a door. Past the door are more Black Arms Larvae. Get past them and then you'll encounter some walls you can triangle jump on. Perform the triangle jump to get through. If you fall, avoid the Black Arms Larvae below and use the platform ahead to continue. The fifth save point and another door is ahead. Break down the door and you'll encounter a Black Arms soldier and some red slime. Go through the slime and it'll take you to another holdable balloon. Grab hold and it'll take you to an area guarded by 2 Egg Pawns. Jump off the balloon and take out the door ahead. When you enter, watch out for the 2 Black Arms soldiers that'll appear. Past them is another door. Go through and use the ball and springs ahead to continue on. The door ahead won't open unless the stone lanterns are lit. Find a torch and use it to light the lanterns. The door will open, leading to a passage into the castle. Inside is a bomb and a broken wall. Destroy the wall and you'll encounter what may be a dead end. Try snooping around for a crack in the walls. The wall at the far left is the one you must break. Use the bomb in the room to destroy it. Inside are more broken walls and a path leading to a bazooka. If you grab it, the wall will start to move. Avoid the wall and then use the bazooka to break the walls. Past the walls are 2 more paths. One that has a stone lantern and one that has 2 torches and a bomb. Get rid of the bomb and then grab a torch. Bring it to the stone lantern and a path will open up. The path ahead leads to a large fan and 2 Egg Pawns. The fan will activate once the Egg Pawns are gone. The vent from the fan takes you to a room where the sixth save point is at. Past the save point is some more slime. Use it to enter a slime tunnel. Outside the tunnel is a giant room filled with Chao. They're harmless, but attacking them will raise your dark gauge. There's also a giant lantern at the center of the room, and a door straight ahead. Head to that door and break it. Inside is an Egg Ball. Again, use the bombs it throws to defeat it. You can also shoot the ball with a gun to neutralize the Egg Ball so that you can destroy it directly without having an explosion afterwards. Next, perform triangle jump on some walls and that'll lead to a room with another some more loose ground. If you've failed to figure out the triangle jump, use the path below, leading to the same area. Just watch out for the Egg Ball in your path. Grab the loose ground and throw it. You'll find a rail to grind and a hidden path. Get on the rail and move on. Soon, after advancing a bit, the camera angle will change and a giant spider-like monster will start chasing you. You must avoid it or else you'll fall to your doom. To escape it, accelerate your grinding speed and follow the path of rings. Some rings lead to dash circles. At the end are some springs leading to the last save point (there are 8 save points in this stage), and the goal ring. Touch it to clear the mission. A-rank tips: Just clear the mission as quickly as possible. Don't mess around with too many enemies. ************************************************************************ Hero Mission Next Stage: Egg Breaker (boss) -> Sky Troops Helper: Amy Level: Normal You'll run into Amy instantly after destroying the first door. You'll take the same path until you reach the second save point. Now, use the balloon past the Egg Pawns and Black Birds to get to the towers. Next, use the rails to get to the room containing bombs. If you move on, Amy will then tell you that she might've heard Cream's voice. Go back and use the bombs to destroy each of the broken walls. The left wall near the exit is where Cream is hidden. Next up is Cheese. Just continue the stage like normal until you reach the sixth save point. Use the slime tunnel to reach the giant room with Chao. If you try to find Cheese in this herd, you're out of luck. Of course, Cheese is somewhere in this room. You'll know for sure once Amy tells you that she can hear Cheese. One of the walls in this room might move if you get close to it. The wall at the far right is the moving wall you're looking for. Inside is a Chao with a bow tie. That's Cheese you're looking at. Touch him and the mission is cleared. A-rank tips: The Egg Pawns and Egg Balls are on the hero side in this stage, so don't even bother destroying them. Stick to taking out the Black Arms soldiers. ************************************************************************ Dark Mission Next Stage: Egg Breaker (boss) -> Central City Helper: Dr. Eggman Level: Normal You'll start this stage like normal until you reach the second save point (the first giant lantern will be lit at that point). When you grab the balloon ahead, head to the center tower. While in the center tower, go back and you'll see a stone lantern and some torches. Light the lantern and a ball will appear above the rail. Use it and you'll find yourself near the second giant lantern. Light it up and continue. Next, use the platforms to get to the other side. A Black Bird, an Egg Pawn, and a Black Hawk is near. Take out the Black Hawk and ride on it to advance. The path this Black Hawk takes is different and it'll automatically let you off at the third save point. Past it is a rail leading to a door and some Black Arms Larvae. Keep going like normal until you get to the next balloon. Now, stay on the balloon until you reach the ball. The ball leads to the third giant lantern. Find a torch and use it to light it up. Now, keep going like normal until you get to the sixth save point. Before continuing, make sure you have a torch before using the slime tunnel. In the Chao room, head to the giant lantern at the center and light it up. You'll also realize that a hidden path has opened up. Take the new path to proceed. A door is in your way. Destroy it and move on. Grab another torch and take the balloon. There are 3 airborne stone lanterns to light up. Lighting all of them opens a bridge and a new passage. There's a switch inside and that'll create a line of rings that you can use to light dash with. At the end of the ring path are 2 Black Birds and a Black Hawk. Take out the Black Hawk and then get on it. You'll then take another flight path filled with Black Hawks. Also, watch out for walls and other obstacles. You'll automatically get off the Black Hawk one you've reached the pumpkin-shaped tower. Inside is the last giant lantern. If you're missing a giant lantern, use the seventh save point that's behind the last giant lantern to go back. If all giant lanterns are lit, the mission is done. A-rank tips: Ignore what Eggman says to you when you destroy his robots. Also, try to light up all of the giant lanterns as quickly as possible. ************************************************************************ Secret Door The secret door is past the third giant lantern. Inside is an Egg Pawn, a torch, and a path leading to a broken wall. Past that wall is a room with 2 stone lanterns and a magnet barrier. Light them up and some rings and another path will open. There's a switch and a door ahead. Destroy the door and activate the switch. A path of rings will appear after the switch is activated. Use the light dash on them to get to the sixth save point. ************************************************************************ Boss Battle Boss: Egg Breaker Side: Dark Helper: Amy Level: Easy You'll now go up against Eggman's Egg Breaker. Avoid the attacks the robot sends at you as you try to attack it. You'll damage the machine if you attack it directly, but you'll do more damage on it if you use a gun on it. You must keep on damaging the Egg Breaker until it goes down. The Egg Breaker will attack with its spiked mallet and if you're too far from it, it'll fire its spiked ball at you. It'll also rotate its body and chase after you at times. A-rank tips: Grab a gun and start firing at the Egg Breaker. Keep firing at it as you dodge its attacks. You should have it taken down in less than half a minute. If you're out of ammo, attack an Egg Pawn and steal its gun. ------------------------------------------------------------------------ 4.2.6: Prison Island Dark Mission: Eliminate the GUN robots (40 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Find all of the top secret disks (5 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxdxx= Normal xxonxx= Hero xxhxx= Pure Hero xxx= ************************************************************************ Enemies Beetle Black Arms Soldier Black Arms Larvae GUN Robot 1 Black Arms Worm Gold Beetle ************************************************************************ Normal Mission Next Stage: Sky Troops Helper: None Level: Easy The stage begins where you'll grind on a rail onto the island. Next, move forward and use the spring to get to the first save point. After touching the save point, move forward and watch out for the Beetles ahead. After avoiding the Beetles, there's a gray rectangular panel in the path. While on it, jump and you'll be sent flying to another area. You'll land on the second save point once you've hit ground. Ahead is a path leading to a stream of yellow water. The water is poisonous, and can hurt you. Fortunately, there's a Black Arms soldier riding on an air saucer. Take it out and use the saucer to advance. The saucer isn't very strong, so a projectile can severely damage it. Next are 2 paths you can take. One is the gray panel while the other continues through the poisoned stream. I'll explain the path after using the gray panel later on. Anyway, as you go downstream, some Beetles will be in your path. Ignore them and move on. You'll eventually reach an area filled with Black Arms Larvae. Keep going forward and you'll then run into a gray panel. Use it to continue. The panel takes you to the third save point. Next up is a spring that'll take you to a pole. Jump from the pole to some ground. Ahead are some Black Arms soldiers and some red fruits. Evade them as you get to another set of springs. Past the springs are a huge number of Black Arms soldiers. Get past them as you move forward. Also, there are 2 Beetles on the path. At the path's end is a gray, square panel. That also will give you some extra height. Next up is a giant flower. You can't destroy it, but it will spit fire at you. Get on the rail ahead and grab the ring pole. It'll take you to a platform with one Black Arms soldier. Next, you must perform triangle jump on the walls to move on. If you fall, just move forward and use the springs. Just watch out for the Black Arms Larvae swarm while getting there. Use the dash panel ahead to continue. Next up, there are 2 Black Arms soldiers guarding a cage. Defeat them to release a spring needed to reach the pole above. Get off it and continue past the giant flower. Ahead is a door that isn't closed all the way. Use spin dash to go under it. Next up is an elevator being guarded by 2 Beetles and a GUN robot. Destroy them to rise the elevator so that you can grab the pole above. Then, use the gray panel to gain some height to reach another door. The door ahead is closed, but the switch in front of it will open the door. Next, use the dash panel to advance even further. You'll then land on the fourth save point. Past the save point are some more GUN robots. Avoid them and use the spring to continue on. The loose ground ahead can stop the giant flower's frenzy for awhile. Also, there's a Black Arms soldier on another air saucer. Get it off and then use the saucer to go over another poisoned stream. After going downstream, you'll see another gray panel. I'll explain its route later as well. Also, some GUN robots are around the area too. Keep going on the stream as you avoid GUN robots. Also, you'll eventually encounter a Gold Beetle in your path. It can be useful for the dark mission. Anyway, you'll soon reach a platform that a GUN robot is on. Continue towards the gray panel ahead and you'll then fall onto the fifth save point. Use the elevator ahead to get to a set of GUN robots and Black Arms soldiers. Ignore the dash circle ahead and continue forward. The goal ring is just ahead. Touch it to finish the mission. A-rank tips: Don't waste too much time with the enemies. Just keep moving towards the goal ring. ************************************************************************ Hero Mission Next Stage: Mad Matrix Helper: Charmy Level: Normal After passing the first save point, keep on moving and you'll eventually run into Charmy. Also, not too far from him is the first top secret disk. Grab the disk and then use the gray panel to advance to the second save point. Use the air saucer that a Black Arms soldier is on to go over the poisonous stream. Now, instead of continuing downstream, use the gray panel ahead to take an alternate route. The route the gray panel takes you leads to a bunch of Black Arms soldiers. Take them out and use the next air saucer to cross another poisoned stream. At the end of the stream are 2 Black Arms soldiers. Get rid of them and keep going. There's a dash panel ahead that'll take you to another dash panel leading to the third save point. Continue following the normal path after passing the third save point. Eventually, you'll see a gray panel that'll give you some extra height. Avoid the giant flower and use the ring pole to get on a platform. Deal with the lone Black Arms soldier and then use triangle jump to get to another platform. That platform has the second top secret disk. Now, keep continuing forward until you reach the fourth save point. Continue to the part where you'll have to take the Black Arms soldier's air saucer. Now, use the saucer to go downstream. You should head to the gray panel ahead to continue on. The panel will take you to another poisoned stream and another gray panel. The gray panel takes you to an area with 2 Black Arms soldiers on air saucers and a giant flower. Continue forward and you'll find the third top secret disk. Head to another stream and use the next gray panel in your path. The panel ahead leads to a stream that has a rail at the end. You can use the rail to continue on. Finally, use the gray panel to get to the fifth save point. After passing by a set of GUN robots and Black Arms soldiers, use the dash circle to get on a platform. Ignore the goal ring below you. Instead, use triangle jump to get to the platform where the fourth top secret disk is. Use the dash panel ahead to get to the sixth save point. Now, you must deal with 2 more Black Arms soldiers. One of them is on an air saucer. Use it to go down the poisonous stream ahead. At the end of the stream is a gray panel. Use it to reach another poisoned stream. There are 2 Black Arms soldiers there as well. When you head downstream, watch out for debris in your path. Finally, use the gray panel at the end to get to the last save point and the last top secret disk. If you've used the rails at the left and right of the gray panel however, you'll land at a spot where you'll have to take out 2 Black Arms Worms. After taking out the Black Arms Worms, remove some loose ground to reveal a gray panel. Use it to get to the last save point and the last top secret disk. If you're missing a top secret disk, use the last save point to go back. A-rank tips: Take out just the Black Arms soldiers. Also, get the top secret disks as quickly as you can. ************************************************************************ Dark Mission Next Stage: The Doom Helper: Doom's Eye Level: Easy After passing the first save point, move forward and take out the Beetles ahead. You should've taken out 5/40 GUN robots by the time you've reached the second save point. Now, use the air saucer ahead and go down the poisoned stream. Don't use the gray panel ahead. Just stay on the stream and take out the GUN robots as you go. By the time you reach the third save point, 12/40 GUN robots should be destroyed. Now, keep taking the normal path as you take out the GUN robots. Once you've gotten to the fourth save point, 15/40 GUN robots should've been destroyed. Past the fourth save point are more GUN robots to crush. Shoot each of them down before advancing to the springs. Next, take the air saucer and go on the poisoned stream ahead. Ignore the gray panel and just take out the GUN robots in your path. You should've taken out 38/40 (39/40 if you've destroyed the Gold Beetle) GUN robots once you've reached the fifth save point. Destroy the last 2 GUN robots and the mission is finished. If for some reason you're missing a GUN robot, use the fifth save point to go back (there are no GUN robots beyond the goal ring). A-rank tips: Look everywhere for the GUN robots. Also, avoid taking out too many Black Arms soldiers. ************************************************************************ Secret Door Between the third save point and the first giant flower is where the secret door is. Inside the door are 2 guns that can fire powerful explosives. ------------------------------------------------------------------------ 4.2.7: Circus Park Dark Mission: Eliminate the GUN soldiers (20 total). Normal Mission: Find the Chaos Emerald. Hero Mission: Collect 400 rings. ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxdxx= Hero xonxx= Pure Hero hxx= ************************************************************************ Enemies Egg Pawn (dark side) Egg Ball (dark side) Beetle GUN Robot 1 Gold Beetle ************************************************************************ Normal Mission Next Stage: Mad Matrix Helper: None Level: Normal You'll begin by passing a dash panel and by hitting some balls. You'll then land at the entrance to Eggman's theme park. There are Egg Pawns ahead. Avoid them and use the crates to go up. Next, you'll follow a path leading to some sort of target. Past that are 2 Egg Pawns and an Egg Ball. Destroy the Egg Ball to have some balls appear between some cylinder platforms. The cylinders lead to the first save point. Past the save point is an Egg Pawn and a shooting gallery. I'll explain how the shooting gallery works later on. Pass the shooting gallery and there will be some balls to bounce on. After bouncing on them all, you'll land on a platform where a Beetle is at. Past that Beetle are a few more Beetles. Use your homing attack on them to continue. If you fall though, take out the Egg Ball and then use the cylinder platforms ahead to continue. Next up is the coaster. Grab hold of it and it'll take you to another area. While holding onto it, you can move left or right with the Control Stick. Once you let go, you'll bounce onto more balls and then land on the second save point. Next up are 2 routes to take. One has GUN soldiers while the other has Egg Pawns. Both lead to a GUN turret at the other side. The GUN turret is used for another shooting gallery. Past the turret is a fire hoop. You'll earn some rings for passing through it, but be warned that you can take damage from it. Next, grind on the rope ahead. Past the rope are more Egg Pawns and GUN soldiers. Also, there's another rope leading to a rocket. If you use the rocket, it'll take you above the tower that you'll enter in if you used homing attacks on the Beetles. Once you let go of the rocket, let go of the parachute as well. There's a balloon with a prize below you though. At the other side of the tower are 2 more Egg Pawns. Take them out and then you'll see a line of rings and a fire hoop. Use the light dash to get through all of them. There's an Egg Ball below, so feel free to destroy it. You'll then land on the third save point. Keep going forward and you'll take a passage leading to another target like the one you saw earlier. There's a gap and a ball at the middle of the passage though. If you hit the ball, you'll take an easy route to hit the target. If you go down though, take out the Egg Ball and use the path ahead. That path also leads to the target. Past the target are some more GUN soldiers and a lone Egg Pawn. Use the stairs ahead to continue on. The springs past the stairs lead to the fourth save point. Past the fourth save point is another path and some more Egg Pawns. At the end of the path are 2 walls you can triangle jump from. If you fall, take the lower path where another Egg Pawn lurks. Past it is a bar you can use to go down. Avoid the GUN robot and enter the tower. Use another bar to go down and you'll see a GUN robot and an Egg Ball. If you took the upper route, you'll end up above the Egg Ball, but there are some balls that'll lead to another target to hit. Past the target is the fifth save point. Next up are some Egg Pawns and an interesting shooting gallery that involves you grinding on a rope. At the end of the rope is a rocket, a cage, and 2 Beetles. The cage won't open until the Beetles are taken out. However, if you jump high enough, you should reach the rocket without opening the cage. The rocket takes you to another tower. As you descend on the parachute afterwards, watch out for the fire hoops below. Down below is a turret, a GUN robot, and an Egg Pawn on a cylinder platform. You see the ball ahead. If you triangle jump to it, it'll bounce you to another target. Also, behind the target is a Gold Beetle. Taking it out will be helpful for the dark mission. If you don't succeed with the triangle jump, just move forward and deal with the Egg Ball. Then, use the spring below the target to advance. Past the target is another path, but this one leads to a giant tent. Avoid the Egg Ball and GUN robots ahead and you'll then reach the sixth save point. After touching the sixth save point, head to the giant tent. Inside is another shooting gallery and an Egg Ball. To the left is a bar you can ascend with. At the top of the bar is a grind rope and a fire hoop. Go through the hoop with your homing attack. Past the rope is a spring sending you to a ring pole that'll take you out of the tent. Jump off the ring pole and grind on another rope. Another fire hoop is there too, so be sure to do a homing attack through it. At the end is another coaster. Get on and get ready for a long ride. When you get off the coaster, you'll fall into a tower with fire hoops below. Avoid them all and you'll then land on the last save point. Past that is the goal ring. Touch it to clear the mission. A-rank tips: Try to use Chaos Control frequently as you head to the goal ring. ************************************************************************ Hero Mission Next Stage: Death Ruins Helper: Tails Level: Normal You'll run into Tails rather quickly. During this mission, you should do your best to hit every target and collect every ring in you path. Also, when doing the shooting gallery, make sure that you shoot the yellow and red balloons, but not the balloons with Eggman's face. If you don't have 400 rings once you've reached the last save point, use the save point to go back. Mission is completed once you've collected 400 or more rings. The targets wield you 50 rings. Fire hoops wield 5 rings. And the shooting gallery will give you up to 50 rings maximum. Remember that you'll lose 10 rings if you take damage. A-rank tips: The Egg Pawns and Egg Balls are on the dark side in this stage, so take them out as you collect the rings. Also, avoid taking out too many GUN soldiers. ************************************************************************ Dark Mission Next Stage: Sky Troops Helper: Dr. Eggman Level: Easy After passing the first save point and shooting gallery, you'll run into Eggman. Use the balls ahead to continue forward. Next, take out the 4 Beetles ahead. Use the coaster to head to the second save point. You should've taken out 4/20 GUN soldiers by now. Next, take the left path and eliminate the 2 GUN soldiers there. Continue towards the rope and there should be 4 more GUN soldiers ahead. You should've taken out 10/20 GUN soldiers once you've reached the third save point. Now, continue forward until you've reached the target. Past it are 3 more GUN soldiers. That should mean that 13/20 GUN soldiers are defeated once you've reached the fourth save point. Keep moving until you've reached the 2 walls you can triangle jump from. Go down and take the bar ahead to descend. A GUN robot is near the tower entrance. Next, enter the tower and use the bar ahead to descend once more. Another GUN robot is there. Once you've reached the fifth save point, 15/20 GUN soldiers should be gone. Once you've grinded past the rope, instead of getting the rocket, go down and take out the 2 Beetles. Then use the spring in the cage to reach the rocket. Once you've gotten past the fire hoops, take out the GUN robot ahead. Now if you hit the target ahead, you can attack the Gold Beetle behind it (19/20 GUN soldiers will be defeated if you take out the Gold Beetle). There are 2 more GUN robots near the sixth save point. You've cleared the mission if 20 GUN soldiers are destroyed. If you're missing one though, use the sixth save point to go back (there are no GUN soldiers beyond the sixth save point). A-rank tips: Try to leave most of Eggman's robots alone. Also, get rid of the GUN soldiers as quickly as possible. ************************************************************************ Secret Door If you pass the fourth save point and then use triangle jump on some walls, you'll find a secret door. Inside the door is another shooting gallery you can use. The spring inside will take you out of the tower. ------------------------------------------------------------------------ 4.2.8: Central City Dark Mission: Detonate all of the giant bombs (5 total). Normal Mission: None Hero Mission: Dispose all of the small bombs (20 total). Note: You only have 8 minutes to complete one of the missions above. ************************************************************************ Story Path Pure Dark odx= Dark xxxhx= Normal xxxxxx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Black Arms Soldier Black Hawk GUN Robot 1 Giant Black Arms Soldier 1 ************************************************************************ Hero Mission Next Stage: Air Fleet Helper: Knuckles Level: Normal You'll start the stage between 2 routes. Take the one Knuckles is at. There are some bombs that you must get rid of. However, DON'T attack them. Fortunately, there's a Black Arms soldier wielding a vacuum gun you can use. There are 2 bombs in the area that you can suck up with the gun. Now, continue moving until you see some green liquid. The liquid is poisonous. Go left and you'll see some springs and a rocket. The rocket takes you to a building in which taking a dash panel will lead to another bomb you must suck up. Below that bomb is a Black Arms soldier and another bomb. The bomb past that will explode however, but you can use the path ahead to continue. That's 4/20 bombs down. Next, wait for the helicopter to come so that you can grab the handle. The helicopter will take you to another bomb to suck up with the vacuum gun. Go down and take a right to suck up the sixth bomb. Now turn around and go forward until you see a bar. Grab it and descend. You'll then find the second save point in this stage. You've gotten 6/20 bombs at this point now. Past the save point are 2 Black Arms soldiers and 2 bombs (one of them will explode). Continue on as you suck up bombs and you'll eventually run into a Giant Black Arms soldier. It's strong, but can still be handled with ease. The third save point is straight ahead. Now, take a right from the save point and you should find another bomb. After that, go back to where you've fought the Giant Black Arms soldier. Now go take the tunnel and you should find another bomb. Outside the tunnel is some more poisonous liquid. You can use a GUN vehicle to get through it. Go forward and you'll encounter more enemies to deal with. As you go through the liquid, make sure that you're sucking up as many bombs as possible. Now, take a right and you should find another bomb and a GUN vehicle. Go into the tunnel first to find some more bombs to suck up before getting a ride on the GUN vehicle. You should've found 13/20 bombs at the most. Now take the GUN vehicle to the right and suck up more bombs during the process. Once you've reached one of the giant bombs, go to the other side of it and use a bomb to destroy a wall. Next, there's a bar you can climb on. Use it to get to the top. The fourth save point is up there. Hopefully you've sucked up 15/20 bombs. Continue forward as you watch out for enemies and bombs. There are 2 more bombs to find around this vicinity. After you find them, find the rocket and you'll then land on the fifth save point. That's 17/20 bombs now. Get on the GUN vehicle now and drive through the poisonous liquid. There are more bombs ahead, but most will explode when you get close. Once you've reached the area where there's a giant bomb, get up on the road above and hunt down some more bombs. Avoid the enemies as well. Once you've touched the last save point, you should've found 19/20 bombs. Find one more bomb and you've completed the mission. A-rank tips: Try to find 20 bombs as quickly as possible. Also, make sure that you take out just the Black Arms soldiers. ************************************************************************ Dark Mission Next Stage: The ARK Helper: Doom's Eye Level: Normal You'll start the stage between 2 routes. Take the route where Doom's Eye is. Ahead is a wall that can be destroyed by a bomb. Fortunately, there's a bomb in front of it. Blow it up to reveal some springs. Take them and you'll land on a building. There's a weight ahead. Use it to get to the first save point in this stage. Ahead are 2 Black Arms soldiers and the first giant bomb. Shoot the bomb with a gun to detonate it. When the bomb explodes, a long platform will drop, allowing you to advance. At the end of the long platform are some GUN soldiers. Take them out and then use the weight past them to ascend. At the top is a Black Arms soldier and some walls that you MUST triangle jump from to reach the other side. Once you've reached the other side, avoid the lone Black Arms soldier ahead as you detonate the second giant bomb. That bomb will destroy a wall that's blocking your path. Past the destroyed wall is a rocket. Use it to keep on going. Next, get off the parachute that you'll hold onto eventually and proceed down the road. Avoid the enemies down there as well. There's a gap past the road ahead. Use the dash panels near the gap to get over it. Next, take a right where some GUN soldiers are and jump onto some platforms. Then, take a left and you'll find a giant bomb that's caged. Take out the GUN robots that'll appear to open the cage. Once opened, set off the third giant bomb. Now, head to the third save point and take the tunnel ahead. Avoid the red fruits in this tunnel as you move forward. Outside the tunnel is a GUN vehicle and some green liquid. The liquid is poisonous. Get in the vehicle and take a right. Keep moving and then you'll see the fourth giant bomb. It too is caged. Take out the GUN robots to open the cage and then shoot at the bomb to detonate it. Only one more to detonate now. Past the destroyed fourth bomb is a wall that can be taken out with a bomb. Destroy it and use the bar ahead to ascend. At the top is the fourth save point. Now, keep moving as you avoid enemies and you'll eventually see a rocket. The rocket takes you to the fifth save point, a GUN vehicle, and more poisonous liquid. Past the save point is a platform that's above the liquid. Jump on it and head to the springs past it. Above are some GUN soldiers. There's also some stairs leading to a caged spring. Take out the GUN soldiers near it to open it up. There's also some walls to the right of the cage that you can triangle jump from. The spring takes you to 2 poles and a rocket. The triangle jump path leads to a GUN turret. The rocket takes you to the last giant bomb. Take out the GUN soldiers and then the bomb itself to finish the mission. You can also use the turret to take care of things. A-rank tips: Take out as many GUN soldiers as possible while heading towards the giant bombs. Ignore the Black Arms soldiers. ************************************************************************ Secret Door At the third save point, take the tunnel ahead. Once you get out of the tunnel, use the GUN vehicle ahead to get over the liquid. Take a left and you should see the secret door. Inside the door is an air saucer. ------------------------------------------------------------------------ 4.2.9: The Doom Dark Mission: Eliminate the GUN soldiers (60 total). Normal Mission: Escape from the GUN forces. Hero Mission: Save the researchers (10 total). ************************************************************************ Story Path Pure Dark xdx= Dark xxonx= Normal xxxxhx= Hero xxxxx= Pure Hero xxx= ************************************************************************ Enemies GUN Soldier Beetle GUN Robot 1 GUN Robot 2 Gold Beetle ************************************************************************ Normal Mission Next Stage: Heavy Dog (boss) -> Air Fleet Helper: None Level: Normal You'll begin in a small room. Enter the doors ahead and take the path there. Ahead is a switch activating an elevator, a heal unit, and one of the wounded researchers. I'll explain about the researcher later. Continue on to another door. Ahead is a small passage that requires you to spin dash under. Past it is the first save point and some doors leading to a room filled with GUN soldiers. Take a right and dodge the GUN soldiers. Past the researcher ahead is another door. Go in it and move on. You'll then be in a room where you'll have to take one of 2 paths. The door to the left is locked, so you'll have to take the right path. Ahead are some GUN soldiers that'll break through the walls to get you. Avoid them and take the doors ahead. Past those doors is some loose ground and a GUN robot. Smash the robot with the ground. Now, take the upward path ahead and as you avoid GUN soldiers, take the downward path as well. Past the downward path is a bomb you can use to destroy some broken walls. The broken wall at the far left is your target. Past that wall is a door leading to another room. That room is also filled with some GUN soldiers. Avoid them and you'll eventually see the second save point. Past the save point is a door that leads to another 2-way path. To the left are GUN soldiers and a heal unit. Take the right path and use the doors there to advance. Next, take a left. Then another left once you've avoided the GUN soldiers. Another door is there. In there is another small passage. Spin dash under it to continue. Ahead is some doors leading to a room with a wounded researcher and an elevator moving left and right. Get on the elevator when it's close enough and then start performing triangle jumps past it. You MUST make it to the other side or else you'll fall to your doom. At the other side is a heal unit and a bomb. Use the bomb to destroy the wall ahead. Past it are some working fans. You can use the vents from the fans to continue. Ahead is a wall that'll break from some GUN soldiers. Get past them and you'll be in another fan room. Use the fans there to reach the other side. Again, the wall ahead will get destroyed by GUN soldiers. Past the soldiers and a GUN robot is another door. Also, to the left is a broken wall. Destroy the wall and you'll be back in the room where the second save point is. Go back and take the door ahead. Past the door are even more GUN soldiers. Avoid them and keep moving. Past a heal unit is the fourth save point for this stage. Continue towards the door, but ahead is a bunch of GUN soldiers that'll drop down to ambush you. Past them, you'll see a broken wall. Use an explosive gun to destroy it. Inside is a non-working fan room. There's also a Gold Beetle that'll appear. It could be helpful for the dark mission. Go back to the room where those GUN soldiers are and take the door to the left of the room you were just in. Ahead's another 2-way path room. You'll also see 3 GUN robots appear to try to take you out. The left path is closed, but the right one is still open for you. Past the door are 2 GUN soldiers and a spring. Use it to ascend to some more springs and a fan that'll take you to a door. Ahead is a downward path and a room holding the fifth save point. Now go back to the room you were at. You'll see a path to the left that was created by 2 GUN soldiers. Get past them and continue forth. Ahead is a gap and 3 Beetles. Use a homing attack on them to reach the other side. Another door is ahead. Take it to head to another 2-way passage. Get past the GUN robots ahead and take the left path to the last save point. Next up is a room filled with numerous GUN soldiers. Avoid them, activate the switch that activates the elevator, and then use the elevator to ascend. Beware of the 2 GUN robots above you. Take a left and use the elevator there to continue going up. At the top are some Beetles that'll try to shoot you. Avoid them and head to the third elevator in this area. Activate the switch near it to activate the elevator. Once you've reached the top, get off the elevator, enter the door ahead, and you'll see the goal ring. You've survived the mission. A-rank tips: Know your way through the ARK. Don't waste time going towards dead ends. ************************************************************************ Hero Mission Next Stage: Heavy Dog (boss) -> Iron Jungle Helper: Maria Level: Normal You'll begin in a small room. Move forward and you'll see a heal unit. Grab it and throw it at the researcher ahead. He'll be healed instantly. Now head to the first save point and enter the room filled with GUN soldiers. There are 2 researchers in that room. There's also a heal unit you can use to heal them. If you used a heal unit, another heal unit will appear so that you can use it on the third researcher. That should be 3/10 researchers saved. Use the door past the third researcher to continue on. Continue towards the second save point. Near it is a destroyed wall leading to another researcher. Use the heal unit near the second save point to heal him. Now head to the door leading to another 2-way path. A researcher is lying there. The heal unit to the left of him can be used, but the GUN soldiers near the heal unit can be troublesome. After saving that researcher, head to the right path and take the door there to head to a room with some elevators. Avoid the GUN soldiers and use the elevator ahead to ascend. Make sure to activate the switch for it first. At the top is the third save point. Past the third save point is another elevator. Use it to ascend even higher. At the top of that elevator are 2 Beetles and the third elevator for this area. Activate the switch for it and go up. At the top, 3 GUN soldiers will be set to ambush you. Avoid them and take the doors ahead. At the end is a spring that'll ascend you to a bar. Use the bar to descend. Below is a door leading to a room with a heal unit. Also, a wall will break and 2 GUN soldiers will start chasing you. Past the room where the 2 GUN soldiers came from are 2 more researchers. You can heal both of them with just one heal unit. That should make 7/10 researchers saved. Now, go back to the room with the bar. Use the spring below the bar to get hold. Now ascend back to the top. Drop down and head back to the room where the 3 GUN soldiers that ambushed you earlier are. Drop down to the bottom level and take the door to the right. Spin dash under the small passage and then take the door ahead. You'll see the eighth researcher and an elevator leading to another heal unit. Head to the heal unit, grab it, and take the elevator back to the researcher. That should be 8/10 researchers saved now. Now, keep going forward until you've reached the fourth save point. There are no researchers beyond the fourth save point, but before you've got to the fourth save point, you might've noticed that some GUN soldiers broke through a wall. Behind them is another researcher. Grab the heal unit near the save point and bring it to the researcher. Lastly, to the left of the researcher is some walls to triangle jump on. Get to the other side and you should see another heal unit and a door. Past the door is the last researcher. Heal him up and you've cleared the mission. A-rank tips: Try putting out fires as you progress. There are no dark side enemies in this stage, so you need to make sure that you don't take out too many GUN soldiers. ************************************************************************ Dark Mission Next Stage: Heavy Dog (boss) -> The ARK Helper: Doom's Eye Level: Normal You'll run into Doom's Eye after passing the first save point. Head into the room ahead. There are some GUN soldiers that need to be taken out. Next, head to the door to the right. At the 2-way passage, take the right path. There, 4 GUN soldiers will break through some walls. Take them out and head to the door. A GUN robot is ahead. Use the loose ground to take it out. Now, take the upward path ahead and take out the 2 GUN soldiers near the downward path. That should be 11/60 GUN soldiers defeated. Past the downward path is a bomb. Use it to destroy a broken wall to the left. Take the path there and you'll see a door leading to a room filled with more GUN soldiers. You should've taken out 14/60 GUN soldiers once you've reached the second save point. Go to the door ahead to another 2-way path. Take a left and you'll see 2 GUN soldiers. Eliminate them and then take the right path to another door. Past that door is a room filled with some elevators. Take out the GUN soldiers at the lower level and then use the elevator to ascend. The third save point is past the first elevator. That should be 19/60 GUN soldiers eliminated. Now, take the second elevator to the next level. There are some Beetles patrolling the area. Next, use the switch to activate the third elevator. At the top are 3 more GUN soldiers. Take them out and advance to the doors to the left. At the end is a spring leading to a path with a bar. Use the bar to descend. Below is a door leading to a room with a heal unit. Go in and some GUN soldiers will break through a wall to take you out. Take them out and then return to the room with the bar. Use the spring to get to the bar and then ascend. Get to the top and use the path back to the elevator room. You've taken out 26/60 GUN soldiers now. Drop down to the lowest level and take the door to the right. Spin dash under the small passage ahead and then use the door to proceed. A researcher and an elevator is ahead. Ignore the researcher and use the elevator to reach the other side (the triangle jump can also work). Use the bomb ahead to take out a broken wall. Past the wall is a fan room. Use the fans to get to the other side. Some GUN soldiers will break through a wall ahead. Take them out and then head to the next fan room. At the other side of that room are more GUN soldiers that broke through a wall. Eliminate them along with the GUN robot at the end and then make a right to the door ahead. Some more GUN soldiers are ahead past the door. Eliminate them and then advance to the fourth save point. That's 35/60 GUN soldiers down. Head to the door ahead and then 3 GUN soldiers will drop down on you. Take them all out and then head to the door past them. Past the door is another 2-way path and 3 GUN robots. Exterminate them and then take the right path. Some GUN soldiers are past the door ahead. Take them out and then use the springs ahead to ascend to a door above. Take the downward path and then at the end, some more GUN soldiers will appear past a destroyed wall. Take them out first before you head to the fifth save point. Don't stop yet, you've only got 45/60 GUN soldiers. Enter the path the GUN soldiers created and you'll then see 3 Beetles above a gap. Take them all out before heading to the other side. Take the door ahead to another 2-way path. Some more GUN robots are ahead. Take them out and then go left. You'll then go past the last save point. That's 50/60 GUN soldiers down now. Ahead are more GUN soldiers. Take them out and then take the door to the left. Past the door is a caged spring and a lone GUN soldier. Take him out to open the cage and use the spring in there. The spring takes you to another room with a GUN soldier (56/60 GUN soldiers defeated now). Go back down and return to the elevator room. Activate the switch to make the elevator rise. At the top, 2 GUN robots will surround you. Destroy them and then use the next elevator up. Above are 2 Beetles. Eliminate them and you should've taken out all 60 GUN soldiers. However, if you're missing one, go back to the last save point and use it to teleport. Also, if you've entered into the non-working fan room (I've explained that room on the normal mission walkthrough), the Gold Beetle in there does count as a GUN soldier to destroy, but isn't necessary to the completion of the mission. A-rank tips: Think fast! Remember where the GUN soldiers are and take them out quickly. ************************************************************************ Secret Door In the first 2-way path, there's a ring pole you can use to go up. Above is the secret door. Inside is a switch that opens a cage inside the first elevator room. Head to that room and grab the lone ring. A platform will start to move, taking you outside the ARK. The platform leads to a dash panel that'll take you to a dash circle. You'll then land on another platform. Also, a moving platform will be heading to it. Use the platform to head to the platform ahead. Use the dash panel and the dash circle to get to another platform with another dash panel and dash circle. You'll then land on another platform with another moving platform coming towards it. Use it to reach the other platform and a dash panel taking you to a grind rail with a spring at the end. Hitting the spring takes you to a path of dash circles taking you to another grind rail with a spring. Use it to get to the platform at the end. The platform ahead will start to move and will take you back into the ARK. You're now in the second elevator room. This secret path is useful for getting an easy A-rank on the normal mission. ************************************************************************ Boss Battle Boss: Heavy Dog Side: Hero Helper: Doom's Eye Level: Normal The Heavy Dog is a type of GUN weapon equipped with a series of weapons. Some of the weapons it holds are removable. Perform a homing attack on the weapons to remove them from the machine. Next, grab the weapon and fire some missiles at Heavy Dog. By doing this, you'll also remove more weapons from it. Keep on doing this and Heavy Dog is finished. Heavy Dog has some attacks you must watch though. The Particle Beam Cannon will damage anything in Heavy Dog's path. Fortunately, it takes time for it to charge up. However, the charge time speeds up once half of Heavy Dog's health is gone. The color lights that appear around Heavy Dog tells you how much energy is built up. The energy percentage goes from red, to yellow, and to blue. The Particle Beam Cannon is at full power once the blue lights show. Heavy Dog's other weapons are some hovering bombs and some missiles. A-rank tips: Strike the Heavy Dog with some homing attacks until a weapon drops. Grab the weapon and immediately shoot at Heavy Dog. Keep on attacking Heavy Dog while avoiding its weapons and you should take out Heavy Dog in less than a minute. ------------------------------------------------------------------------ 4.2.10: Sky Troops Dark Mission: Destroy all of Eggman's battleships (5 total). Normal Mission: Find Eggman's flagship. Hero Mission: Destroy all of the temple jewels (5 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxxdx= Normal xxxonx= Hero xxxhx= Pure Hero xxx= ************************************************************************ Enemies Egg Pawn (hero side) Black Arms Soldier Giant Black Arms Soldier 1 Black Arms Larvae Black Hawk Black Volt ************************************************************************ Normal Mission Next Stage: Iron Jungle Helper: None Level: Normal You'll start the stage by passing a few dash panels and some looped paths. At the end, you'll land on the first save point. Ahead are some Egg Pawns and Black Arms soldiers. Evade them as you head to the stair tunnel ahead. Past the tunnel are some dash panels leading to the second save point and the first temple. Go in and avoid any Black Arms soldiers in there. Ahead is a Black Arms soldier that's guarding a door. Take it out to open it. Past the door are some Black Arms Larvae and a ring pole. Grab the ring pole to get out of the temple and then head to the trail of rings ahead. Use the light dash on them to continue on. Next up, you'll see a GUN walker. The GUN walker can jump very high, and can be used to get up the next few platforms ahead. Once you've reached the top platform, ditch the GUN walker and head forward. Watch out for the Black Arms soldier ahead as well. As you go uphill, some pillars will start to come down. Avoid them as you go up. Eventually, you'll see a rocket you can use to continue on. After releasing the rocket, use the parachute to descend to the platform below. Watch out for the Black Hawks as you go down though. Past the platform is the third save point and another temple. Avoid the Egg Pawns that are in front of the temple. Inside are some more Black Arms soldiers. Also, another door is being guarded. Take out the Black Arms soldiers guarding the door to continue on. Past the door are some red fruits and some debris ahead. Destroy the debris to reveal some springs. Use them to get out of the temple. Past the temple are some Black Arms Larvae and a weight. Get on the weight and then take the path ahead. You'll then follow a loop and finally run into a dash panel taking you another ruins area. Ahead is a Black Arms soldier. Get past it and eventually, you'll see some Egg Pawns firing their bazookas at the pillars and Black Arms soldiers. Avoid the explosions and pillars while trying to get to the next stair tunnel. Past the tunnel is another dash panel leading to a platform with another GUN walker. Get on the GUN walker and use its high jumping strength to jump from one platform to the next. Watch for the Black Arms soldiers on some of them though. After jumping on a set of platforms, you'll eventually land on a platform with a Giant Black Arms soldier on it. Fire your weapon to take it out or just keep moving. There are a few more platforms to jump to and you'll eventually reach a platform with a rocket. Get off the GUN walker and use the rocket to reach another area. You'll land on the fourth save point at that point. Past the fourth save point are 2 paths you can take. The left one leads to a loop while the right one takes you down to a couple Black Arms soldiers. The left path is quicker for this mission. Of course, both paths lead to the same spot. Ahead are some more stone buildings. Watch out for the Black Arms soldiers and Egg Pawns as you get in. Some Black Arms Larvae are inside the building. Past them is some more debris leading to some springs. Outside the building is a switch and a dash panel. Touching the switch will make a ring path appear. You can either use light dash on the rings or use the dash panel to continue. Both will lead to a different spot. The dash panel takes you to some more ruins. Beware of the Black Arms soldiers as you head to the stair tunnel. Outside the tunnel are some dash panels leading to the fifth save point and the third temple. The Black Hawks ahead are defending the temple entrance. Get past them and go in. Inside are some Egg Pawns and some Black Arms soldiers. At the other side, take out the Black Arms soldiers defending the door and go through. There are some Black Arms Larvae past the door, and some springs. Use the springs and you'll not only leave the temple, but you'll also access an area that has turbulent weather conditions. Grab the rocket and then descend to the sixth save point. You'll hear thunder in this area, but you won't have to worry about getting hit by lightning. Anyway, continue forward and you'll see some more Black Arms soldiers. At the end of the path is a Black Hawk. Take it out and then ride on its back. While flying, watch out for Black Hawks and for the pillars collapsing around you. You'll eventually enter a tunnel filled with balloons and Black Hawks. If you lose your Black Hawk, just run forward until you get out of the tunnel. Outside, you'll no longer be in the stormy area, but you will see Eggman's flagship ahead. If you still have the Black Hawk, you'll fly up until you get to the seventh save point. If your Black Hawk is gone, use the rocket below the tunnel to get there. Past the seventh save point are some Black Arms turrets and some Black Arms soldiers. Past them all is the last save point, and the goal ring. Touch the goal ring to clear the mission. A-rank tips: Don't waste too much time with enemies. Also, try using Chaos Control frequently. ************************************************************************ Hero Mission Next Stage: Space Gadget Helper: Dr. Eggman Level: Normal You'll run into Eggman after passing the second save point. The first temple jewel is in the first temple. Use weapons to destroy it. The second temple jewel is past the third save point inside the second temple. To get to the third temple jewel, pass through the fourth save point and use the right path. Take out the Black Arms soldiers and the Black Arms Larvae as you move on. Do a couple jumps and you'll eventually reach the stone building. Dodge the Egg Pawns and the Black Arms Larvae inside the building. Next, destroy the debris covering the springs. When outside the building, use the dash panels to move on. The third temple jewel is guarded by 2 Giant Black Arms soldiers. The fourth temple jewel is past the fifth save point inside the third temple. And finally, the last temple jewel is between the seventh save point and the last save point. A-rank tips: Eliminate the Black Arms soldiers as you go and make sure that you don't miss any temple jewels during the process. ************************************************************************ Dark Mission Next Stage: Air Fleet Helper: Doom's Eye Level: Normal The first battleship is past the first save point. You can destroy it with the turret ahead. First, take out the cannons and then the body itself. After a couple blows, the battleship will collapse. Now, continue up to the third save point. Get through the temple and all of its obstacles. When out of the temple, evade the Black Arms Larvae and use the weight to get to the path with a loop. Past the path is a dash panel and the second battleship. The turret is between the Black Arms soldiers and the Egg Pawns. Again, take out the second battleship like you did with the first one. That's 2/5 battleships down now. The third battleship is past the fourth save point. Take the right path. You'll see the battleship and a turret. Take out that battleship and keep on moving. When you reach the stone building, take out the debris past the Black Arms Larvae and use the springs ahead. Past the tower is a switch. Activate it to create a ring path. Now, use the light dash on the ring path and you'll then go past some dash circles. You'll land on a platform with a turret. The fourth battleship is to the left of the turret. That's 4/5 battleships destroyed now. The fifth and final battleship is the flagship itself. Head past the seventh save point and then use one of the 2 turrets. Fire at the cannons and then the body itself. Do all that and you've just taken out all of the battleships for this mission. A-rank tips: The Egg Pawns are on the hero side in this stage, so make sure to take them out as you move forward. Also, while you may have to take out some Black Arms soldiers, avoid taking out too many of them. ************************************************************************ Secret Door Past the sixth save point is the secret door. Inside is a Black Volt. You can use it to take out the debris and balloons ahead of you. You'll stay on the Black Volt until you've reached the last save point. ------------------------------------------------------------------------ 4.2.11: Mad Matrix Dark Mission: Detonate all of the bombs (30 total). Normal Mission: Escape from the digital realm. Hero Mission: Activate all of the terminals (4 total). ************************************************************************ Story Path Pure Dark xxx= Dark xxxxx= Normal xxxxdx= Hero xxonx= Pure Hero xhx= ************************************************************************ Enemies Egg Pawn (hero side) Virtual Cell Black Arms Worm Black Hawk ************************************************************************ Normal Mission Next Stage: Egg Breaker (boss) -> Space Gadget Helper: None Level: Normal The stage begins in a circuit tunnel. Outside the tunnel is a platform with a red pad. It acts as a spring when touched. Above is a path with some Egg Pawns. Avoid them and then you'll eventually be stopped by a color-coded barrier. In front of it are some colored panels. Stepping on them will change their color. Try to set it so all panels are set to the same color. That'll open up the barrier. Next up are 2 more Egg Pawns and some green pads that made a barrier. Take the barrier out and then you'll see some yellow Virtual Cells. Evade them and you'll then see some green pads, some light poles, and the first save point. Now, take the pole to ascend to the cube above. Then, take either the left or right route. They'll both lead to some green barriers and a red pad. Take the red pad to some more light poles and a cube. Again, take either the left or right route. They'll both lead to an upward path with some yellow Virtual Cells ahead. Above the upward path are 2 more colored panels. This time though, you'll need to use a gun to change their colors. You should've taken out an Egg Pawn and then grab its gun before getting here. Anyway, have both panels be the same color and then 2 cubes will descend. Use them to get to a room with 2 red lasers and a terminal. Activating the terminal ahead will create a vent, taking you out of the blue tower. Ahead are 3 circuit panels you can take. You'll then take a circuit path that leads to various routes. Around the area you're in are 4 towers. A green, blue (the one you've just left), yellow, and red tower. Your target for this mission is the red tower. Just take some various paths and eventually you'll find a path heading there. When you've reached the red tower, you might or might not end up at a spot where some green pads will appear. Anyway, ahead is the last save point for this stage (there are 6 save points total). Past the save point are some more colored panels. Remember to set them to the same color. After doing that, a ring path will appear. Use the light dash on them and you'll reach the red tower entrance. The entrance is blocked by another color-coded barrier. Again, set the colored panels on the ground to the same color to get rid of it. Inside will be some Egg Pawns and an orange Virtual Cell. Past them is a path leading to another colored panel puzzle. Set the panels to the same color and then they'll all ascend like a platform. At the top are some walls you can triangle jump from, a cube, and a circuit panel. The circuit panel takes you into a circuit tunnel. Outside is an unusual realm. You'll fall down, but a mysterious force is keeping you floating. In front of you is a vent and 2 paths of rings. Take one of the ring paths and they'll lead to a platform with an Egg Pawn and another colored panel puzzle. Finish the puzzle and then the panels will begin to act like moving platforms. The panels will then take you to a platform where the goal ring is. Touch it to clear the mission. A-rank tips: Do not waste time with the yellow or green towers. Head directly to the red tower after leaving the blue tower. ************************************************************************ Hero Mission Next Stage: Egg Breaker (boss) -> Lost Impact Helper: Espio Level: Normal You'll run into Espio rather quickly at the start. Continue on until you've exited the blue tower (by use of the blue terminal vent). Next, use the circuit panels ahead to go to one of the 3 towers. Each of these towers contains a terminal to activate. I'll start with the yellow tower first. When you've reached the yellow tower, you should see the second save point. Touch it and then head to the tower. There's a tunnel below that's sealed off for some reason. Past it are some cubes leading to the tower entrance. Get rid of the color-coded barrier ahead by solving the colored panel puzzle. Inside is a warp hole. Touching it will take you inside the yellow tower. You'll land onto a platform and then some green pads will appear between you and a path that has 2 red lasers ahead. Avoid them and then you'll be attacked by a Black Arms Worm. Take it out and move on. Ahead are 2 Egg Pawns. Ignore them and keep going to the dash circle ahead. It'll lead to some red pads and another colored panel puzzle. Set them all to the same color and they'll start to move upward. At the top are 2 more red lasers and the third save point. Ignore the Egg Pawns ahead and head to the cubes and another colored panel puzzle. Completing it will rise them to the top of the tower they surround. At the top of the tower is another colored panel puzzle. Clear that and a ring path that you can light dash from will appear. The ring path leads to the circuit panel that'll take you into a circuit tunnel. You'll land on a platform near the yellow terminal. Touch it to activate it. Another vent will activate, taking you out of the yellow tower from the tunnel you saw before entering the tower. Well, that's 2/4 terminals now. I'll now go to the green tower. When you've reached the green tower, you should see the fourth save point ahead. Touch it and then head to the green tower. The tunnel below will also be sealed off, so ignore it and just head to the cubes leading to the green terminal's entrance. The second cube has a red pad that you can use to get there. Another color-coded barrier is ahead. Fortunately, some colored panels are around. Set them all to the same color and then head into the tower. A warp hole is ahead. Use it to enter the green tower. Inside the green tower is a platform, a color-coded barrier, and 2 colored panels. Set the panels to the same color to remove the barrier. Past the barrier are some Egg Pawns fighting off some Black Hawks. Past them is a gap and even more colored panels. Set them to the same color and then you'll see the platform ascend. You'll then head to some platforms that have a fifth save point, and more Egg Pawns. Avoid them and keep on going. Ahead are some more colored panels. Setting them to the same color will make them all move to a path in which you'll see some more colored panels. A color-coded barrier is behind those panels. If you don't set the panels ahead to the same color, you'll get pushed off by the barrier and fall to your doom. Past the barrier is another set of colored panels. Before setting them all to the same color, take out the crates near them and grab the guns in them. Once you do that, set all the panels to the same color and then get ready to solve some more colored panel puzzles. If you don't solve even one of them, you'll fall to your depths by the barriers. At the end of the passage is a platform with another colored panel puzzle. Clear it and the panels will ascend. Some green pads will appear at the top. Use them to move forward. Ahead is an Egg Pawn and 3 more colored panels. Set them to the same color and then a large vent will activate. The vent leads to the green terminal. Activate it and another vent will activate, taking you to a tunnel out of the tower. Last up is the red tower. At the red tower is the last save point. Past the save point are some more colored panels. Remember to set them to the same color. After doing that, a ring path will appear. Use the light dash on them and you'll reach the red tower entrance. The entrance is blocked by another color-coded barrier. Again, set the colored panels on the ground to the same color to get rid of it. Inside will be some Egg Pawns and an orange Virtual Cell. Past them is a path leading to another colored panel puzzle. Set the panels to the same color and then they'll all ascend like a platform. At the top are some walls you can triangle jump from, a cube, and a circuit panel. The circuit panel takes you into a circuit tunnel. Outside is an unusual realm.