========================================================================
Shadow the Hedgehog
FAQ/Walkthrough
========================================================================

-----------------------Version 0.934 (3/22/2006)------------------------

************************************************************************
Information

Author............................................................TPitch
Developer...........................................................Sega
System.................................................Nintendo Gamecube
Game Genre........................................................Action
Rating..............................................E-10+ (Everyone 10+)
No. of Players...............................................1-2 Players
Memory Card.....................................................2 blocks

========================================================================
---------------------------Table of Contents----------------------------
========================================================================

+ 1: Introduction
+ 2: E-Mail Policy
+ 3: Basics
+    3.1: Controls
+       3.1.1: Other Controls
+    3.2: Special Moves
+    3.3: Items
+    3.4: Scoring
+    3.5: Characters
+       3.5.1: Enemies
+ 4: Story
+    4.1: Story Path
+    4.2: Stages
+       4.2.1: Westopolis
+       4.2.2: Digital Circuit
+       4.2.3: Glyphic Canyon
+       4.2.4: Lethal Highway
+       4.2.5: Cryptic Castle
+       4.2.6: Prison Island
+       4.2.7: Circus Park
+       4.2.8: Central City
+       4.2.9: The Doom
+       4.2.10: Sky Troops
+       4.2.11: Mad Matrix
+       4.2.12: Death Ruins
+       4.2.13: The ARK
+       4.2.14: Air Fleet
+       4.2.15: Iron Jungle
+       4.2.16: Space Gadget
+       4.2.17: Lost Impact
+       4.2.18: GUN Fortress
+       4.2.19: Black Comet
+       4.2.20: Lava Shelter
+       4.2.21: Cosmic Fall
+       4.2.22: Final Haunt
+       4.2.23: The Last Way
x 5: Library
+ 6: Secrets
+    6.1: 1P Mode
+    6.2: Weapons
x 7: Version History
+ 8: Legal Information
+ 9: Credits

+: I've completed this section.
x: I've started this section, but it isn't finished.
?: I haven't started this section yet.

========================================================================
1: Introduction


I've been a fan of many Sonic games, but Shadow the Hedgehog seems to
be an interesting game.

In this FAQ, I'll be explaining about this game and how to complete it.
I'll be giving you a walkthrough for each of the missions you'll play
and how to complete it.  I'll even give A-rank strategies for each of
them.  If you have problems with this walkthrough, don't come crying to
me.  Read the 'E-Mail Policy' topic to find out more.  Let's get
started now.

========================================================================
2: E-Mail Policy


If you're going to e-mail me, you must follow these guidelines.

1. I won't accept information that I already have on this FAQ.

If you're going to waste my time and e-mail me, it must not be in this
FAQ.  I HATE answering questions I've already answered.  Before
e-mailing me, read the whole FAQ.  If you don't see what you want, then
e-mail me.  Be careful though, because sometimes, I'll update this FAQ
and the e-mails you send me might be useless to me by then.

2. Subject

The e-mails you send me MUST be on this game.  If your e-mail doesn't
do anything with this game, then I'll just get rid of it.  If I
receive an e-mail from you, I'll write you back.  If I don't receive
your e-mail, then I won't write back.  It's as simple as that.

3. Credit

If you find anything that I never found, please e-mail me.  I'll add it
to my FAQ.  However, don't write anything that I find first, I'll just
remove it.  If you do find anything (tips, tricks, etc.), please
e-mail me.

Follow these guidelines and everything will be okay.  Thanks for your
cooperation.

E-Mail me at TPitch@twcny.rr.com.

========================================================================
3: Basics


Before we begin, you should know about some of the things you'll
encounter in the game.

------------------------------------------------------------------------
3.1: Controls


There are a couple controls you'll need to know about first.  They're
sorted by categories.

************************************************************************
Normal Controls

A Button..............................................Jump/Homing Attack
B Button...............................................Punch/Fire Weapon
Y Button...............................Release Weapon/Use Special Attack
X Button................................Spin Dash/Light Dash/Swap Weapon
Z Button........................................................Not Used
L Button........................................................Not Used
R Button........................................................Sidestep
Control Stick................................................Move Shadow
Start/Pause..................................................Pauses Game
C Stick....................................................Rotate Camera
Control Pad...............................................Change Mission

************************************************************************
GUN Vehicle/Car

A Button......................................................Accelerate
B Button.....................................................Fire Weapon
Y Button........................................................Not Used
X Button..........................................Brake/Jump off Vehicle
Z Button........................................................Not Used
L Button........................................................Not Used
R Button........................................................Not Used
Control Stick......................................................Steer
Start/Pause..................................................Pauses Game
C Stick.........................................................Not Used
Control Pad...............................................Change Mission

************************************************************************
Air Saucer

A Button................................................Jump/Double Jump
B Button.....................................................Fire Weapon
Y Button........................................................Not Used
X Button.................................................Jump off Saucer
Z Button........................................................Not Used
L Button........................................................Not Used
R Button........................................................Not Used
Control Stick................................................Move Saucer
Start/Pause..................................................Pauses Game
C Stick....................................................Rotate Camera
Control Pad...............................................Change Mission

************************************************************************
GUN Walker

A Button......................................................Jump/Hover
B Button.....................................................Fire Weapon
Y Button........................................................Not Used
X Button.................................................Jump off Walker
Z Button........................................................Not Used
L Button........................................................Not Used
R Button........................................................Not Used
Control Stick............................................Move GUN Walker
Start/Pause..................................................Pauses Game
C Stick....................................................Rotate Camera
Control Pad...............................................Change Mission

************************************************************************
Black Hawk/Black Volt

A Button......................................................Accelerate
B Button.....................Fire Weapon/Fire Tracking Worm (Black Volt)
Y Button........................................................Not Used
X Button..................................Jump off Black Hawk/Black Volt
Z Button........................................................Not Used
L Button........................................................Not Used
R Button........................................................Not Used
Control Stick.................................Move Black Hawk/Black Volt
Start/Pause..................................................Pauses Game
C Stick.........................................................Not Used
Control Pad...............................................Change Mission

------------------------------------------------------------------------
3.1.1: Other Controls


************************************************************************
Parachute

A Button.........................................................Release
B Button.....................................................Fire Weapon
Control Stick.............................................Move Parachute

************************************************************************
Grinding

A Button............................................................Jump
B Button.....................................................Fire Weapon
X Button......................................................Accelerate
Control Stick.......................................Control Weapon Angle

Note: Tilt the Control Stick left or right and then press the A Button
to jump onto other rails.

************************************************************************
Triangle Jump

A Button............................................Jump to another wall
Control Stick................................................Move Shadow

Note: You can only stick to walls for about 2 seconds.

************************************************************************
Turret

B Button.....................................................Fire Weapon
X Button.................................................Jump off Turret
Control Stick................................................Move Turret

------------------------------------------------------------------------
3.2: Special Moves


************************************************************************
Chaos Control

This move can be performed once your hero gauge is full.  This move
enables you to speed past obstacles temporarily.  In boss battles,
it'll slow down time temporarily.  You can cancel the effects with the
X Button.

************************************************************************
Chaos Blast

This move can be performed once your dark gauge is full.  This move
can destroy anything within the explosion's path.  It does use some
energy from the dark gauge however.

************************************************************************

When either gauge is full, you're invincible and weapons will have
unlimited ammo.

------------------------------------------------------------------------
3.3: Items


Next up are items.  You'll need to know a lot about them before you
start to play.

************************************************************************
Rings

This item is important.  To avoid losing a life, you must have at least
1 ring with you.  You'll lose up to 10 rings for each time you take
damage.  You can perform your light dash when there's a path of them.
One ring gives you 10 normal points.

************************************************************************
Crates

These items can contain a variety of objects.  The objects in the
crates can be rings, guns, or other things.

************************************************************************
Shadow Crate

These crates contain special weapons that you can use after you've
unlocked them.

************************************************************************
Key

If you collect 5 of these items in one stage, you can unlock a secret
door.  They're well hidden however.

Note: This FAQ doesn't tell you where the keys are hidden.  You must
look for another FAQ in order to find their locations.

************************************************************************
Bombs

These objects will explode if attacked.  The explosion from the bomb
can cause damage to anything it hits.

************************************************************************
Barrier

This item creates a shield that'll protect you from one enemy attack.

************************************************************************
Magnet Barrier

This barrier attracts rings.  Also disappears when attacked.

************************************************************************
Flame Barrier

This barrier can damage anything that hits it.  Also disappears when
attacked.

************************************************************************
Balloon

This item can contain various items.  Touch it to release what's
inside.

************************************************************************
Save Point

Step on this pad to activate it.  You'll restart from there if you lose
a life.  You can also use it to teleport to another save point you've
activated just by pressing the X Button.

************************************************************************
1-up

The image of Shadow gives you an extra life.

************************************************************************
Heal Unit

This item restores the energy for the vehicle you're riding.  Some can
be carried around to use on GUN soldiers and other humans.

************************************************************************
Invincibility

This item makes you invincible temporarily.  Weapons will have
unlimited ammo at that point.

************************************************************************
Blue Light

This fills your hero gauge.

************************************************************************
Red Light

This fills your dark gauge.

------------------------------------------------------------------------
3.4: Scoring


There are 3 scoring systems used in this game.

Key

+: Points added
-: Points subtracted
=: Result

************************************************************************
Normal Mission

+ Normal Score
+   Time Bonus
=  Total Score
  Mission Rank

************************************************************************
Hero Mission

+   Hero Score
-   Dark Score
+ Normal Score
+   Time Bonus
=  Total Score
  Mission Rank

************************************************************************
Dark Mission

+   Dark Score
-   Hero Score
+ Normal Score
+   Time Bonus
=  Total Score
  Mission Rank

************************************************************************

Note: For boss battles, the rank you'll earn is based on how quickly
you've cleared the boss battle.

------------------------------------------------------------------------
3.5: Characters


Now, you must know about the characters in this game.

************************************************************************
Shadow

The main character of this game.  He is suffering from amnesia and
must figure out the secret to his past.  You'll help him do that.

************************************************************************
Sonic

Everyone's favorite blue hedgehog is back.  Introduction isn't really
needed.

************************************************************************
GUN Commander

This man is the commander of the army called GUN.  He has a hatred over
Shadow and will do anything to get rid of him.

************************************************************************
Black Doom

The leader of an alien army called the Black Arms.  His eye follows
Shadow during most of his missions.

************************************************************************
Doom's Eye

To hide his true identity, Black Doom uses this flying Black Arms
creature to observe Shadow's movements and actions.  It appears for
almost every dark mission in the game.

************************************************************************
Dr. Eggman

A scientist with an IQ of 300.  However, he wastes his good IQ by
making chaos over the world.  He has a hatred over Sonic.  Assists
Shadow on some missions.

************************************************************************
Knuckles

A red echidna whose job is to protect the Master Emerald.  He is
hot-headed at times and is said to be able to see Espio, even if he's
invisible.

************************************************************************
Tails

A fox with 2 tails.  He's skilled with mechanical things and is a
friend of Sonic.

************************************************************************
Amy

A pink hedgehog with a crush on Sonic.  She's short-tempered at times.

************************************************************************
Cream

A cute young rabbit with ears capable for flying.  Although she's not
a helper in the game, she does make an appearance in this game along
with her Chao pet Cheese.

************************************************************************
Espio

A chameleon that works with the Chaotix Detective Agency.  He can turn
invisible to avoid detection.

************************************************************************
Charmy

A bee that's also part of the Chaotix Detective Agency.  His job is
to find data storage items for Vector.

************************************************************************
Vector

A crocodile that leads the Chaotix Detective Agency.  Very gullible,
but not very bright.

************************************************************************
Rouge

A bat that's attracted to jewels.  She also works as a GUN agent.

************************************************************************
Omega

Eggman's strongest E-100 creation.  He hates Eggman and has made a
mission to annihilate Eggman and to create a robot empire.

************************************************************************
Maria

The grand-daughter of Professor Gerald.  She was with Shadow at the ARK
50 years ago before a huge accident occurred.

************************************************************************
Professor Gerald

The scientist that created Shadow.  He was thought to be a mad man,
because the GUN forces thought his experiments were dangerous.

------------------------------------------------------------------------
3.5.1: Enemies


Next are the enemies in this game.

************************************************************************
GUN Soldier
Side: Hero
Health: 2 HP
Points: 150 dark points (200 dark points if holding a shield)

A standard GUN soldier.  Holds various weapons.  Some hold shields.

************************************************************************
Black Arms Soldier
Side: Dark
Health: 4 HP
Points: 150 hero points (200 hero points if holding a shield)

A standard Black Arms soldier.  Holds various weapons.  Some hold
shields.

************************************************************************
Black Bird
Side: Dark
Health: 2 HP
Points: 100 hero points

A flying bird-like creature.

************************************************************************
Beetle
Side: Hero
Health: 2 HP
Points: 100 dark points

A flying robot.  Most of them are equipped with weapons.  Some of them
are equipped with an electric barrier.

************************************************************************
Gold Beetle
Side: Hero
Health: 4 HP
Points: 1000 dark points

A gold-colored flying robot.

************************************************************************
Virtual Cell
Side: Hero
Health: 1 HP
Points: 100 dark points

These cells split into smaller units when attacked.  100 dark points
are earned when all cells are destroyed.  Orange cells split into 2
yellow cells in which split into 2 green cells.

************************************************************************
Black Hawk
Side: Dark
Health: 6 HP
Points: 200 hero points

A larger bird-like creature.  Some of them can be ridden on.  Can
stir up whirlwinds.

************************************************************************
Black Volt
Side: Dark
Health: 6 HP
Points: 200 hero points

A gold bird-like creature.  Some of them can be ridden on.  Can fire
tracking worms when ridden on.  Can stir up whirlwinds.

************************************************************************
Black Arms Larvae
Side: Dark
Health: 1 HP
Points: 20 hero points

A small alien-like blob.

************************************************************************
Black Arms Worm
Side: Dark
Health: 12 HP
Points: 400 hero points

A giant worm that fires tracking worms.

************************************************************************
Black Arms Gold Worm
Side: Dark
Health: 12 HP
Points: 400 hero points

A gold-colored worm that fires tracking worms.

************************************************************************
GUN Robot 1
Side: Hero
Health: 8 HP
Points: 250 dark points

A standard GUN robot.  Holds various weapons.

************************************************************************
GUN Robot 2
Side: Hero
Health: 16 HP
Points: 500 dark points

A standard GUN robot with more health than the GUN Robot 1.  Holds
various weapons.

************************************************************************
Egg Pawn (hero side)
Side: Hero
Health: 4 HP
Points: 150 dark points (200 dark points if holding a shield)

A standard Eggman robot.  They wield guns, bazookas, and lances.  Some
hold shields.

************************************************************************
Egg Pawn (dark side)
Side: Dark
Health: 4 HP
Points: 150 hero points (200 hero points if holding a shield)

A standard Eggman robot.  They wield guns, bazookas, and lances.  Some
hold shields.

************************************************************************
Egg Ball (hero side)
Side: Hero
Health: 4 HP
Points: 200 dark points

An Egg Pawn on a giant ball juggling bombs.  If the Egg Pawn is
destroyed, the ball will explode.

************************************************************************
Egg Ball (dark side)
Side: Dark
Health: 4 HP
Points: 200 hero points

An Egg Pawn on a giant ball juggling bombs.  If the Egg Pawn is
destroyed, the ball will explode.

************************************************************************
Giant Black Arms Soldier 1
Side: Dark
Health: 24 HP
Points: 800 hero points

A giant alien that wields a sword.

************************************************************************
Giant Black Arms Soldier 2
Side: Dark
Health: 32 HP
Points: 1000 hero points

A giant alien with more health than the Giant Black Arms Soldier 1.
Wields a gun that fires explosives or a giant hammer.  Some can block
firearms.

************************************************************************
Big Foot 1
Side: Hero
Health: 18 HP
Points: 500 dark points

A giant GUN walker that fires a rapid-firing gun.

************************************************************************
Big Foot 2
Side: Hero
Health: 30 HP
Points: 1000 dark points

A giant GUN walker that fires homing missiles.  Also has more health
than the Big Foot 1.

************************************************************************
Artificial Chaos
Side: Dark
Health: Varies
Points: ??? hero points

A liquid-like creature with long tentacles.  Splits into small cells
when attacked.

Note: Not every Artificial Chaos will give you the same amount of hero
points.  Because of this, the amount of hero points earned for
defeating an Artificial Chaos is displayed with question marks.

************************************************************************
Shadow Android
Side: Dark
Health: 8 HP
Points: 300 hero points

A Shadow clone equipped with homing missiles.

************************************************************************
Elite Black Arms Soldier
Side: Dark
Health: 16 HP
Points: 400 hero points

An alien equipped with a long red gun.  Also has the ability to
teleport.

========================================================================
4: Story


Now it's time to do the game walkthrough.  However, there are some
things you need to keep note.

------------------------------------------------------------------------
4.1: Story Path


First up is the story path.

Key

x: Stages
o: Stage Position
d: Dark Mission Path
n: Normal Mission Path
h: Hero Mission Path
=: Final Boss

Pure Dark     xxx=
Dark        xxxxx=
Normal     xxxxxx=
Hero        xxxxx=
Pure Hero     xxx=

------------------------------------------------------------------------
4.2: Stages


Now it's time to explain the stages and the missions for them.

------------------------------------------------------------------------
4.2.1: Westopolis


Dark Mission: Eliminate the GUN soldiers (35 total).
Normal Mission: Find the Chaos Emerald.
Hero Mission: Eliminate the Black Arms soldiers (45 total).

************************************************************************
Story Path

Pure Dark     xxx=
Dark        dxxxx=
Normal     onxxxx=
Hero        hxxxx=
Pure Hero     xxx=

************************************************************************
Enemies

GUN Soldier
Black Bird
Black Arms Soldier
Beetle
Gold Beetle

************************************************************************
Normal Mission
Next Stage: Glyphic Canyon
Helper: None
Level: Easy

You'll begin this stage by falling past a group of skyscrapers.  Once
you land, go on some dash panels and you'll land on the first save
point.  Keep going forward while trying to avoid the enemies.  When you
get to a red case, defeat the Black Arms soldier to open it.  The green
Chaos Emerald is in that case.  Get it and a case holding a spring will
open.

Now, continue forward while dodging the lasers from above.  Some lasers
will destroy walls in your path.  After passing the second destroyed
wall, continue forward and take care of any enemies in your way.  After
dodging some more lasers, you should be careful not to hit the red
fruits (they can damage you).  Now, continue to the next set of dash
panels and you'll land on the second save point.

Now, ahead are some GUN soldiers and some long platforms that'll
collapse from a laser impact.  Go on the first platform and then use a
homing attack on the Beetles ahead.  You'll then see 2 GUN soldiers
and a moving platform.  Use that platform to get to the other side.
On the other side, there are some more Black Arms soldiers to get past.
After that, use the dash panels ahead and continue towards the third
save point.

Past the third save point are some Beetles, some Black Arms soldiers,
and some buses that can be lifted up.  Keep moving forward as you avoid
enemies and you'll eventually reach a road that makes a loop.  Go past
that loop and reach the fourth save point.  Ahead is a GUN vehicle.
You can use it to go forward.  Now, keep going forward as you avoid
lasers and enemies and you'll then reach a tunnel.  Enter that tunnel
and get past some more enemies.  Finally, keep going forward until you
reach the fifth save point.  The goal ring is past the fifth save
point.  Touch it to clear the mission.

A-rank tips: Just keep moving.  Don't waste too much time taking out
enemies.

************************************************************************
Hero Mission
Next Stage: Lethal Highway
Helper: Sonic
Level: Easy

After landing on the first save point, there's a Black Bird that you
must attack.  After you run into Sonic, keep moving forward until you
see 3 Black Arms soldiers.  Defeat them and continue.  One more Black
Bird will be in your path and then one Black Arms soldier.  Get the
Chaos Emerald and then use the spring to advance.  At this point, you
should've defeated 6/45 Black Arms soldiers.

After passing the first destroyed wall, there are 2 Black Birds to
attack.  Defeat them and continue towards the second wall.  There are
2 more Black Birds that are to the right of that wall.  Defeat them
and move on (10/45 defeated).  Past the second wall are some more
Black Arms soldiers.  Take them out as you advance.  You should've
defeated 18/45 by the time you've reached some red fruits.  A couple
more Black Arms soldiers are around past them.  Take them out and then
advance to the second save point.  You should've defeated 23/45 Black
Arms soldiers at this point.

Take the spring up and take out a lone Black Arms soldier.  After that,
wait for some lasers to collapse a long platform.  Now, instead of
using the Beetles to advance, go down and take out 2 more Black Arms
soldiers.  A cage with a spring should open after you take them out.
Next, use the platform to reach an area where 3 more Black Arms
soldiers lurk.  Finally, advance to the third save point.  You
should've defeated 29/45 Black Arms soldiers at this point.

Keep on advancing and you'll eventually see 2 Beetles (ignore them).
Pass them and then you'll see a bus and some Black Arms soldiers.  Take
them out and continue.  Now, as you progress, a laser will strike a
building and then you'll see some flames appear.  Your hero gauge will
rise if you put the fire out.  Anyway, keep moving and then you'll see
another bus and 2 Black Birds.  Take them out and proceed towards the
road that makes a loop.  You should've defeated 33/45 Black Arms
soldiers after touching the fourth save point.

Don't bother with the GUN vehicle ahead.  Just keep moving and you'll
eventually see 2 Black Arms soldiers.  Take them out and head to the
tunnel.  Outside the tunnel is another Black Arms soldier to eliminate.
Now, keep moving forward and take out each of the Black Arms soldiers
in your path.  Once you reach the fifth save point, you should've taken
out 42/45 Black Arms soldiers.

Ignore the goal ring ahead and just run forward to a dash panel.
You'll then fall between another set of skyscrapers.  Avoid the
helicopters as you reach the ground.  Once you reach the ground, go on
some dash panels and you'll land on a destroyed highway path.  There
are 3 more Black Arms soldiers ahead.  Take them out and you've
defeated all 45 Black Arms soldiers.  However, if for some reason
you've missed a Black Arms soldier, use the last save point ahead to
teleport back.

A-rank tips: Take out the Black Arms soldiers as quickly as possible.
Also, avoid taking out any GUN soldiers during the process.

************************************************************************
Dark Mission
Next Stage: Digital Circuit
Helper: Doom's Eye
Level: Easy

After landing on the first save point, the first GUN soldier you'll see
will get crushed by the lasers.  Continue forward and you'll find
another GUN soldier to take out.  Now, continue moving until you reach
the cage with the Chaos Emerald.  Take out all the GUN soldiers and
then the Black Arms soldier to open up the cage.  Get the Chaos Emerald
and then use the spring to advance.  You should've taken out 5/35 GUN
soldiers at this point.  After passing the first destroyed wall, Doom's
Eye will appear to assist you.

Now, advance to the second wall while taking out the GUN soldiers.
After passing the second wall, ignore the Black Arms soldiers in your
path.  There's 2 more GUN soldiers to take out before reaching the
second save point.  You should've taken out 10/35 GUN soldiers at this
point.

Past the second save point, there's a GUN soldier and 2 Beetles
ahead.  The lasers will take out all 3 of them for you and drop the
long platform.  Next, perform your homing attack to take out the 3
Beetles and 2 GUN soldiers ahead.  Now, use the platform to proceed.
Near the third save point are 2 Beetles.  Take them out and you
should've defeated 20/35 GUN soldiers.

Past the third save point are 2 more Beetles.  Destroy them and then
continue moving.  There are 4 more GUN soldiers in this area.  Defeat
them and then advance to the fourth save point.  You should've taken
out 26/35 GUN soldiers at this point.

Ignore the GUN vehicle ahead and continue moving.  There are 2 GUN
soldiers to the left of the GUN vehicle.  Eliminate them and advance
to the tunnel.  There's another GUN soldier that's inside the tunnel.
Be sure he's done in too.  Now, keep moving as you take out the GUN
soldiers.  When you reach the fifth save point, you should've taken out
33/35 GUN soldiers.

Ignore the goal ring ahead and just run forward to a dash panel.
You'll then fall between another set of skyscrapers.  Avoid the
helicopters as you reach the ground.  Also, there's a Gold Beetle
that'll fly past you while you're falling.  You'll earn 1000 dark
points for destroying it.  Plus, it counts as one of the number of GUN
soldiers destroyed (34/35 if 33 were defeated).  You don't have to
destroy it though if you don't want to.  Once you reach the ground, go
on some dash panels and you'll land on a destroyed highway path.  There
are 2 more GUN soldiers ahead.  If you missed the Gold Beetle, destroy
them both and the mission is complete.  However, if for some reason
you've missed a GUN soldier, use the last save point ahead to teleport
back.

A-rank tips: Take out the GUN soldiers as quickly as possible.  Also,
avoid taking out any Black Arms soldiers during the process.

************************************************************************
Secret Door

Inside the door to the right of the fourth save point is a gun and an
armored GUN vehicle.

------------------------------------------------------------------------
4.2.2: Digital Circuit


Dark Mission: Destroy the core program.
Normal Mission: None
Hero Mission: Find the Chaos Emerald.

************************************************************************
Story Path

Pure Dark     xxx=
Dark        odxxx=
Normal     xxhxxx=
Hero        xxxxx=
Pure Hero     xxx=

************************************************************************
Enemies

Beetle
Black Arms Soldier
Virtual Cell
Black Arms Worm
Gold Beetle

************************************************************************
Hero Mission
Next Stage: Prison Island
Helper: Rouge
Level: Easy

You'll begin this stage by following some circuit routes.  You can move
the Control Stick left or right to change the path to take.  Once you
get out of the circuit, you'll land on a rectangular platform.  Ignore
the 2 Beetles and just jump from one platform to another.  At the end
of the last platform, you'll see some green pads that'll appear.  Use
them to continue on ahead.  Continue forward as you avoid enemies.
When you reach the first save point, head to the red pad.  It acts as a
spring.

There is a red laser behind a Beetle.  It can hurt you, so don't touch
it.  Continue forward until you stop at a spot where you'll see 4 cubes
moving around.  Use them to get up to an area where 2 Black Arms
soldiers are roaming around.  Continue forth and you'll see 3 yellow
Virtual Cells.  They'll split into 2 green Virtual Cells when damaged.
Once you avoid 2 more red lasers, you'll run into Rouge.  Continue
forward and you'll eventually run into a Black Arms Worm.  Attack it
from the head to defeat it.  After that enemy is a red searchlight.
If you touch it, it'll take you to another area.  Now, touch the
second save point and keep going.

Ahead are some light bars.  You can grab onto them to go down.  Keep
going down the bar until you reach a circuit panel.  Step on it and
you'll be riding on another circuit path.  While on the circuit path,
avoid the firewalls in your path (the firewalls can hurt you).  At the
end of the circuit path are some red pads.  Use them to gain height.
Ignore the Beetles and just head to the next circuit panel.  The next
circuit panel takes you into a circuit tunnel.

At the end of the tunnel are some Beetles.  Don't use your homing
attack on them.  Instead, drop down to an area with a red cage.  Take
out the Black Arms soldiers guarding it and move on.  At the top is
another Black Arms Worm.  Take it out the same way as the last one.
Now, touch the third save point and keep moving.

Past the third save point are those green pads you've saw earlier.  Use
them like you did earlier.  At the other side is another Black Arms
Worm.  Past that enemy is another path.  However, a new twist is added.
The green pads have made a barrier and you must destroy them to
advance.  After taking out the barrier, keep moving as you dodge
enemies.  Ahead are some cubes and some light bars.  Use the bars to go
down.  A Black Arms Worm lurks below, so be careful.

After taking out that enemy, go forward while avoiding red lasers and
Beetles.  Also, some greed pads will make more barriers to slow you
down.  At the tunnel's end is an orange Virtual Cell, 2 red lasers, and
some light poles.  Use the light poles to ascend to the 3 cubes above.
Next, you must wait for the fourth cube to descend so that you can jump
on it.  Pass that cube and continue on.  Keep an eye out for green pads
as you move forward.  Some green pads will create a bridge leading to
the fourth save point.

Past the fourth save point are some more light poles and a Black Arms
Worm.  You might want to take the enemy out, because the tracking worms
it fires can be annoying to you.  At the top is a path leading to
another searchlight.  This time, the searchlight isn't pointing at you,
so you're going to have to destroy the Beetle ahead to make the
searchlight hit you.  At the end is a platform, and a Gold Beetle.
Ignore the Gold Beetle for this mission.  Anyway, proceed towards the
circuit panel.  Again, avoid the firewalls as you ride the circuit
path.  At the end of the circuit path are some red pads.  Do a homing
attack on them to continue.  You'll land on the fifth save point.

Continue on as you destroy barriers and avoid lasers, Beetles, and
Virtual Cells.  You'll eventually reach an area with some Black Arms
soldiers and a red cage.  Defeat them all to open a cage with a 1-up.
Up ahead are more searchlights and Beetles.  Destroy all the Beetles in
each area so that the searchlight can send you to another area.  Once
you've attracted the last searchlight, move forward to the next circuit
panel.  After passing through a circuit tunnel, you'll land on the
sixth save point.  Past the save point are 4 cubes, some searchlights,
and the goal ring.  Touch the goal ring to clear the mission.

A-rank tips: Avoid taking out too many GUN soldiers.  Also, eliminate
as many Black Arms soldiers as possible.

************************************************************************
Dark Mission
Next Stage: Cryptic Castle
Helper: Doom's Eye
Level: Normal

You'll take the same path as the hero mission one, so I'll start the
dark mission walkthrough at where the hero mission ends.

After touching the sixth save point, ignore the goal ring ahead and go
search for a searchlight.  If you find one, use it to ascend to a cube
above.  Next, use the moving cubes ahead to reach some red pads that'll
take you to a warp hole.  Touch the warp hole to warp to another area.
You'll then land on the last save point for this stage.

Destroy the Beetle to move the cubes in your way.  Ahead are some red
lasers and 2 Beetles equipped with electric barriers.  Attack them once
the barrier is disabled.  Once both are gone, another set of cubes will
move out of your way.  Deal with the orange Virtual Cell ahead and then
use the cube to reach the red searchlight ahead.  You'll ascend and
then land on some green pads.  Use the cube behind the green pad to
reach a path guarded by 2 Beetles.

Continue forward and you'll run into 3 orange Virtual Cells and a
Beetle with an electric barrier.  Destroy the Beetle to move the cubes.
Watch out for the Beetles that'll appear behind them.  Now, you must
jump onto a cube and get onto the giant platform where the core program
is.  Now, you must use spin dash to reach the red pad above.  The pad
will take you to a cube.  Next, you must use a moving cube to find a
light pole.  Use the pole to ascend to another set of moving cubes.
Next, find a light bar to go up with.  Take out the Beetles above while
going up.  At the top is the core program.  Destroy it to clear the
mission.

A-rank tips: Destroy as many Beetles and Virtual Cells as possible.
Avoid taking out any Black Arms soldiers while doing so though.

************************************************************************
Secret Door

To the left of the fourth save point is a door with a warp hole.  Use
the warp hole to head to an area that has 2 circuit panels.  These
circuits still lead to the fifth save point.

------------------------------------------------------------------------
4.2.3: Glyphic Canyon


Dark Mission: Activate all of the temple jewels (5 total).
Normal Mission: Find the Chaos Emerald.
Hero Mission: Eliminate the Black Arms soldiers (60 total).

************************************************************************
Story Path

Pure Dark     xxx=
Dark        xdxxx=
Normal     xonxxx=
Hero        xhxxx=
Pure Hero     xxx=

************************************************************************
Enemies

GUN Soldier
Black Arms Soldier
Black Arms Worm
Black Arms Larvae
Black Bird
Black Hawk
Black Volt

************************************************************************
Normal Mission
Next Stage: Prison Island
Helper: None
Level: Easy

You'll begin this stage by following a loop path.  At the end of it are
some dash panels leading to the first save point.  Past the save point
are some GUN soldiers and Black Arms soldiers.  Ignore them and just
head to a small tunnel with some stairs.  The tunnel leads to some more
dash panels.  After the 2 Black Arms soldiers are 2 paths.  The left
one is a loop path.  The right one leads to some enemies.  Both lead
to the same area though.  Past those paths are some more Black Arms
soldiers.  Also, you'll encounter the Black Arms Larvae in the next
tunnel you'll enter.  They're small, but annoying.  Next, use the
spring that leads to a path leading towards a tornado.  Enter the
tornado to continue.

The tornado takes you to the second save point.  After the save point,
move forward and be ready to get past some loop paths.  At the end is a
dash panel leading to a temple and the third save point.  Inside the
temple are some Black Arms soldiers and a temple jewel.  Touching the
jewel will activate it.  You'll find out more about them on the dark
mission walkthrough.  Continue through the temple and you'll encounter
a Black Arms soldier.  Take it out and move on.  There's a ring pole
ahead.  Grabbing it will ascend you to the temple exit.  Ahead, you'll
see the Black Arms Larvae and Knuckles taking them out.  Anyway, use
the spring ahead to reach the fourth save point.

Past the fourth save point are some enemies and a tornado that's
blowing debris.  The debris can hurt you.  Anyway, after avoiding the
debris, there are some platforms leading to another path to take.  The
path ahead leads to another tornado, but you have to get past some
ruins that are coming your way.  Get past the ruins and go in the
tornado.  You'll land on the fifth save point after exiting the
tornado.

Continue forward until you see a path of rings.  Use the light dash to
follow the path.  You'll then run into some springs leading you to
another path to take.  Continue forward and you'll eventually run into
a Black Arms Worm.  Pass that enemy and you'll see some platforms and
some air vents.  When you reach the other side, you'll run into a
Black Arms Worm and some Black Arms Larvae.  Also, there's a temple
jewel above those enemies (more detail on the dark mission
walkthrough).  Avoid them as you head towards the dash panels.  You'll
then encounter more Black Arms soldiers.  Deal with them as you head
to another set of springs.  The springs lead to more dash panels
that'll take you to the sixth save point.

Past the save point are some GUN soldiers.  Avoid them and take a
spring leading to another temple.  The temple holds more Black Arms
soldiers and another temple jewel (again, explained more on the dark
mission walkthrough).  Continue on and you'll see a cage guarded by a
Black Arms soldier.  Take it out to open it.  At the end of the temple
is the seventh save point.  Ahead are some platforms, some Black Birds,
and another temple jewel.  Past the jewel is another Black Arms Worm.
Continue forward as you watch for Black Arms soldiers.  Ahead is
another tornado.  The tornado ahead has more debris, so be careful as
you get to it.  When you enter into the tornado, you'll head to an
area infested with Black Arms soldiers.  Avoid them and move forward.
Past the Black Arms soldiers is the last save point and the goal ring.
Touch the goal ring to complete the mission.

A-rank tips: Complete the stage as quickly as possible.  You can use
Chaos Control to make things easier.

************************************************************************
Hero Mission
Next Stage: Circus Park
Helper: Knuckles
Level: Easy

Touch the first save point and move on.  You'll run into Knuckles the
instant you pass the save point.  Ahead are 3 Black Arms soldiers that
need pummeling.  Another one will appear when you take the stairs
leading to the dash panels.  Ahead are 2 more Black Arms soldiers.
Take the right route next.  Avoid the GUN soldiers, but keep your eyes
out for the Black Arms soldiers.  When you head to another tunnel, take
out each of the Black Arms soldiers in your way.  Near some springs are
some Black Arms Larvae.  They too count for the number of Black Arms
soldiers defeated.  Past the springs are some Black Birds and a
tornado.  Make sure you've defeated 15/60 Black Arms soldiers before
entering the tornado.  The tornado leads to the second save point.

After touching the second save point, continue to the third save point.
The temple ahead holds some Black Arms soldiers. Make sure to take them
out as you go.  At the ring pole are some Black Arms Larvae that are
stuck on walls.  Take them out before ascending.  Finally, take out
another batch of Black Arms Larvae before heading towards the fourth
save point.  You should've defeated 25/60 Black Arms soldiers at this
point.

Ahead is a GUN soldier and some Black Arms soldiers.  Take the Black
Arms soldiers out before heading towards the tornado that's blowing
debris.  Continue heading towards the fifth save point.  Keep moving
ahead until you head towards a Black Arms Worm.  Take it out and then
head to the platforms and air vents.  Use them to reach another Black
Arms Worm and some Black Arms Larvae.  Now, continue towards the dash
panel and take out the 2 Black Arms soldiers ahead.  Once you reach the
sixth save point, make sure you've defeated 34/60 Black Arms soldiers.

Ignore the GUN soldiers ahead and just head to the spring.  A Black
Arms soldier is guarding another temple.  Take it out and enter.
While inside the temple, make sure that all the Black Arms soldiers
inside are taken out.  When you reach the seventh save point, make sure
that 44/60 Black Arms soldiers are defeated.

Next up are 2 Black Birds, a Black Arms Worm, and 2 Black Arms
soldiers.  Take them all out and then head to the tornado.  You
should've taken out 49/60 Black Arms soldiers at this point.  There are
a couple more Black Arms soldiers to take out.  There should be more
than enough to beat to reach 60, but if you're missing one, use the
last save point to go back.

A-rank tips: Take out the Black Arms soldiers as quickly as possible.
Also, avoid taking out any GUN soldiers during the process.

************************************************************************
Dark Mission
Next Stage: Cryptic Castle
Helper: Doom's Eye
Level: Easy

You'll play the stage like normal until you've reached the third save
point.  Enter the temple and you should see the first temple jewel.
Touch it to activate it.  Now, continue following the same path until
you've reached the fifth save point.

Past the fifth save point and a Black Arms Worm is a temple jewel on a
platform.  Again, touch it to activate it.  Continue on to the sixth
save point and head to the next temple.  The third temple jewel is
there.  The fourth temple jewel is past the seventh save point.  And
finally, the fifth temple jewel is on a platform above a swarm of Black
Arms soldiers.  To get there, open up the cage guarded by the 2 Black
Arms Worms.  If you've activated all 5 jewels, you've finished the
mission.

A-rank tips: Try to take out as many GUN soldiers as you can.  Also,
avoid damaging too many Black Arms soldiers.

************************************************************************
Secret Door

The secret door is between the fifth save point and a Black Arms Worm.
Inside are 2 Black Birds and a Black Volt.  Take out the Black Volt to
ride on it.  When you get on, you can take a secret path where you can
take out some Black Hawks.  This secret path can be helpful for
completing the hero mission.  It also holds rings, 1-ups, and a flame
barrier.  You'll automatically get off the Black Volt at the sixth save
point.

------------------------------------------------------------------------
4.2.4: Lethal Highway


Dark Mission: Escape from the city.
Normal Mission: None
Hero Mission: Destroy the Black Arms Tank.

************************************************************************
Story Path

Pure Dark     xxx=
Dark        xxxxx=
Normal     xxdxxx=
Hero        ohxxx=
Pure Hero     xxx=

************************************************************************
Enemies

Black Hawk
GUN Soldier
Black Arms Soldier
Black Arms Larvae
Beetle
Gold Beetle

************************************************************************
Dark Mission
Next Stage: Black Bull (boss) -> Prison Island
Helper: Doom's Eye
Level: Easy

You'll start the stage by passing some dash panels.  Next, follow the
Black Arms Tank that appears.  It'll be helpful to finding your way out
of the city.  Follow it while trying to avoid enemies.  After passing
the first save point, you'll need to dodge the Black Arms Larvae on the
road.  After avoiding the Black Arms Larvae, continue to follow the
Black Arms Tank until you reach a path that'll explode from a bomb.
Drop down to the road below the destroyed road.

There are 2 GUN soldiers ahead.  Take them out as you proceed.
Next, head to the dash panel near some road that's liftable.  Continue
moving until you see more GUN soldiers.  Past them is a ledge you can
grab hold of.  Ignore the Black Arms soldier, but take out the Beetle.
Some springs are hidden by some debris.  Destroy the debris then use
it.  Ahead are some GUN soldiers and a swarm of Black Arms Larvae.
There's a heal unit to the right that can be used to heal any GUN
soldiers around the area, but healing the GUN soldiers will raise your
hero gauge.  Past the Black Arms Larvae is some slime.  Press the
X Button while near some to follow a slime path.  At the end of the
path, go forward and head towards the second save point.

Past the save point is a tunnel filled with GUN soldiers and Black Arms
Larvae.  Take out the GUN soldiers and continue.  When you leave the
tunnel, continue to move forward to the second tunnel.  The tunnel
ahead is filled with Black Arms soldiers.  Get out of the tunnel and
get a hold of a rocket.  Then, after releasing the rocket, you'll hold
onto a parachute.  Keep hold of the parachute until you've gotten near
the top platform with a dash panel.  If you don't make it, then use the
spring to reach the poles you need to use to get up there.  Passing
through the dash panel will take you to the third save point.

Past the save point are some vehicles.  You can choose either the car,
the GUN motorcycle, or you can go without a vehicle.  Anyway, as you go
forward, you'll meet the Black Arms Tank again.  Follow it as you
advance through the highway passage.  Make sure to avoid any enemies in
your path.  Keep moving until you run into a path that'll explode from
a bomb.  Go down and you'll see a red light.  Touch it to fill your
dark gauge.  The cage ahead is protected by Black Arms soldiers.
Eliminate them (despite the fact that Black Doom will get mad) and use
the spring inside the cage to advance.  There are 2 GUN soldiers hiding
behind some fences.  Take care of them and then use the dash panel to
advance.  Another path will blow up from a bomb, so use the Beetles and
the Black Hawk to get by.  If you fall, use a slime path to the left to
continue.  There are some Black Arms soldiers near the slime though.
Past the slime is another Black Arms soldier, and a path leading to the
fourth save point.

You'll once again follow the Black Arms Tank past the fourth save
point.  Remember to avoid any enemies in your way.  Once you've reached
some collapsed road, get up there and move on.  Of course, if you wait
for a moment before continuing, you'll encounter a Gold Beetle.
Anyway, the last save point is past the area the Gold Beetle flew by.

Past the last save point is another bomb and another tunnel.  Go in the
tunnel and keep moving.  There are some GUN soldiers inside the tunnel.
Outside the tunnel is another rocket.  Use it to ascend.  And again,
try to use the parachute to reach the top platform.  If you don't make
it, find a switch to open up a cage that's holding a spring and then
use it to grab the poles.  Just watch out for the Beetles.  At the top
of the platform is some grindable slime.  Use it to catch up with the
Black Arms Tank.

Finally, keep following the Black Arms Tank until you run into another
bomb.  If you move fast enough, you might make it to the other side
before the bomb explodes.  If you don't make it, then you'll have to
take out some GUN soldiers and open a cage with a spring inside (which
is also the cage that a lone Black Hawk was caught in).  Use the spring
to continue.  Some more road will collapse past that area.  Use the
dash circle at the right of the road to advance.  Past it are some GUN
soldiers and a path leading to a series of loops and a dash panel at
the end.  Passing through all of this will take you to the goal ring.
Touch it to clear the mission.

A-rank tips: Eliminate as many GUN soldiers as possible.  Also, avoid
taking out too many Black Arms soldiers.

************************************************************************
Hero Mission
Next Stage: Black Bull (boss) -> Circus Park
Helper: Sonic
Level: Normal

This mission can be annoying.  You must pursue the Black Arms Tank and
destroy it.  As you progress through the stage, you'll have to use
rapid-firing guns on the Black Arms Tank.  The shield it's equipped
with is tough, but if you can damage it enough, you'll be able to
damage the machine itself.  The mission is complete when the Black Arms
Tank is destroyed.  However, if the Black Arms Tank manages to escape
from the city, you'll automatically fail the hero mission.

A-rank tips: Try to take out the Black Arms Tank as quickly as
possible.  Take out the Black Arms soldiers during the process as well.

************************************************************************
Secret Door

There's a secret door inside the tunnel near the third save point.
Inside the door are some rapid-firing guns that you'll encounter later
in the game.  They can be useful for attacking the Black Arms Tank.

************************************************************************
Boss Battle

Boss: Black Bull
Side: Dark
Helper: Sonic
Level: Easy

You're up against a giant Black Arms creature with wings.  You must
attack the face to defeat it.  To get to the face, perform some homing
attacks on the Black Birds that appear.  That'll give you enough height
to do a homing attack on Black Bull.  Try to attack it repeatedly until
it starts to fly away.  As you try to get to Black Bull, watch out for
the fireballs it spits out.  Keep repeating the process of using the
Black Birds to reach Black Bull's face until half of its health is
gone.

The second part is a bit trickier.  Black Bull will start firing shock
waves instead of fireballs, making it harder for you to perform homing
attacks on the face.  Fortunately, some Black Arms soldiers will start
to appear and they have guns you can use.  Take them out and use their
guns to damage Black Bull.  Of course, you'll still need to use the
Black Birds to gain enough height to shoot Black Bull's face.  Black
Bull will also fly faster, so try to keep up with it.  Black Bull is
defeated once all of its health is gone.

A-rank tips: During the first half of the battle, try to do up to 6
homing attacks on Black Bull.  Keep on doing 6 homing attacks on it
until its health is cut in half.  Your hero gauge should be full at
that point.  Use Chaos Control to slow time so that you'll have more
time to take out the Black Arms soldiers and take their guns.  That
way, by the time Black Bull starts to attack, you'll be ready for it.
You should be able to do more damage on Black Bull with the gun than
with direct attacks.

------------------------------------------------------------------------
4.2.5: Cryptic Castle


Dark Mission: Light all of the giant lanterns (5 total).
Normal Mission: Escape from the mysterious castle.
Hero Mission: Find Cream and Cheese.

************************************************************************
Story Path

Pure Dark     dxx=
Dark        xonxx=
Normal     xxxhxx=
Hero        xxxxx=
Pure Hero     xxx=

************************************************************************
Enemies

Egg Pawn (hero side)
Egg Ball (hero side)
Black Arms Soldier
Black Arms Larvae
Black Bird
Black Hawk

************************************************************************
Normal Mission
Next Stage: Egg Breaker (boss) -> The Doom
Helper: None
Level: Normal

The stage starts near a door.  The door is breakable, so try punching
it a few times.  Past that door is another door.  Again, no problem to
break.  Inside is an air vent that'll ascend you to a path leading to
a tower.  Inside is some loose ground.  Lift it up and drop down.
You'll land on the first save point.

Past the save point is an Egg Pawn and a pumpkin-shaped balloon.  Grab
the balloon and it'll take you to a grindable rail.  Go on it and move
on.  Below the rail are some torches and an Egg Ball.  If you get close
to it, it'll throw bombs.  You can pick them up and throw them back at
the Egg Ball.  Be warned that the ball will explode afterwards.
Anyway, past those things are 2 unlit stone lanterns.  If you use the
torches to light them up, a ball will appear.  Use it to continue.

Ahead is a path leading to a Black Arms soldier, 2 Egg Pawns, and a
giant lantern (the one Eggman wants you to light up).  Light the giant
lantern and a ball will appear ahead.  The ball leads to a tower filled
with ghosts.  You'll take damage if you hit the ghosts.  You'll land on
the second save point after dodging the ghosts.

Ahead is another door, destroy it and then you'll encounter 2 Black
Birds, 2 Egg Pawns, and a balloon with a handle.  Grab the balloon to
move on.  Next, you must fall into one of the 3 towers the balloon will
go over.  After going into a tower, grind on the rail ahead to advance
(all 3 towers have a rail you can grind on).  Another door is ahead.
After destroying it, you'll enter a room with some bombs and some
broken walls.  You can use the bombs to find out what's inside the
walls. Past that room is another breakable door.  Go past it and then
use your homing attack on the Black Birds ahead.  Past the Black Birds
are some Egg Pawns and a Black Hawk.  If you take out the Black Hawk,
you'll then find out that you'll be able to ride on it.  Press the X
Button while near it to get on.

While on the Black Hawk, you'll have to avoid other Black Hawks as you
advance.  There are some balloons that you can run through to get some
items.  You'll stay on the Black Hawk until you've reached the fourth
save point.  There's another Black Hawk that's around that leads to the
third save point.  I'll explain about that later.

After touching the fourth save point, take out the Egg Pawn ahead and
then grind on the rail behind it.  The rail leads to an Egg Pawn and a
Black Arms soldier that are fighting each other.  Past them are 2 balls
leading to some Black Arms Larvae and a door.  Past the door are more
Black Arms Larvae.  Get past them and then you'll encounter some walls
you can triangle jump on.  Perform the triangle jump to get through.
If you fall, avoid the Black Arms Larvae below and use the platform
ahead to continue.  The fifth save point and another door is ahead.

Break down the door and you'll encounter a Black Arms soldier and some
red slime.  Go through the slime and it'll take you to another holdable
balloon.  Grab hold and it'll take you to an area guarded by 2 Egg
Pawns.  Jump off the balloon and take out the door ahead.  When you
enter, watch out for the 2 Black Arms soldiers that'll appear.  Past
them is another door.  Go through and use the ball and springs ahead to
continue on.

The door ahead won't open unless the stone lanterns are lit.  Find a
torch and use it to light the lanterns.  The door will open, leading to
a passage into the castle.  Inside is a bomb and a broken wall.
Destroy the wall and you'll encounter what may be a dead end.  Try
snooping around for a crack in the walls.  The wall at the far left is
the one you must break.  Use the bomb in the room to destroy it.
Inside are more broken walls and a path leading to a bazooka.  If you
grab it, the wall will start to move.  Avoid the wall and then use the
bazooka to break the walls.  Past the walls are 2 more paths.  One that
has a stone lantern and one that has 2 torches and a bomb.  Get rid of
the bomb and then grab a torch.  Bring it to the stone lantern and a
path will open up.  The path ahead leads to a large fan and 2 Egg
Pawns.  The fan will activate once the Egg Pawns are gone.  The vent
from the fan takes you to a room where the sixth save point is at.

Past the save point is some more slime.  Use it to enter a slime
tunnel.  Outside the tunnel is a giant room filled with Chao.  They're
harmless, but attacking them will raise your dark gauge.  There's also
a giant lantern at the center of the room, and a door straight ahead.
Head to that door and break it.  Inside is an Egg Ball.  Again, use the
bombs it throws to defeat it.  You can also shoot the ball with a gun
to neutralize the Egg Ball so that you can destroy it directly without
having an explosion afterwards.  Next, perform triangle jump on some
walls and that'll lead to a room with another some more loose ground.
If you've failed to figure out the triangle jump, use the path below,
leading to the same area.  Just watch out for the Egg Ball in your
path.

Grab the loose ground and throw it.  You'll find a rail to grind and a
hidden path.  Get on the rail and move on.  Soon, after advancing a
bit, the camera angle will change and a giant spider-like monster will
start chasing you.  You must avoid it or else you'll fall to your doom.
To escape it, accelerate your grinding speed and follow the path of
rings.  Some rings lead to dash circles.  At the end are some springs
leading to the last save point (there are 8 save points in this stage),
and the goal ring.  Touch it to clear the mission.

A-rank tips: Just clear the mission as quickly as possible.  Don't mess
around with too many enemies.

************************************************************************
Hero Mission
Next Stage: Egg Breaker (boss) -> Sky Troops
Helper: Amy
Level: Normal

You'll run into Amy instantly after destroying the first door.  You'll
take the same path until you reach the second save point.  Now, use the
balloon past the Egg Pawns and Black Birds to get to the towers.  Next,
use the rails to get to the room containing bombs.  If you move on, Amy
will then tell you that she might've heard Cream's voice.  Go back and
use the bombs to destroy each of the broken walls.  The left wall near
the exit is where Cream is hidden.

Next up is Cheese.  Just continue the stage like normal until you reach
the sixth save point.  Use the slime tunnel to reach the giant room
with Chao.  If you try to find Cheese in this herd, you're out of luck.
Of course, Cheese is somewhere in this room.  You'll know for sure once
Amy tells you that she can hear Cheese.  One of the walls in this room
might move if you get close to it.  The wall at the far right is the
moving wall you're looking for.  Inside is a Chao with a bow tie.
That's Cheese you're looking at.  Touch him and the mission is cleared.

A-rank tips: The Egg Pawns and Egg Balls are on the hero side in this
stage, so don't even bother destroying them.  Stick to taking out the
Black Arms soldiers.

************************************************************************
Dark Mission
Next Stage: Egg Breaker (boss) -> Central City
Helper: Dr. Eggman
Level: Normal

You'll start this stage like normal until you reach the second save
point (the first giant lantern will be lit at that point).  When you
grab the balloon ahead, head to the center tower.  While in the center
tower, go back and you'll see a stone lantern and some torches.  Light
the lantern and a ball will appear above the rail.  Use it and you'll
find yourself near the second giant lantern.  Light it up and continue.

Next, use the platforms to get to the other side.  A Black Bird, an Egg
Pawn, and a Black Hawk is near.  Take out the Black Hawk and ride on it
to advance.  The path this Black Hawk takes is different and it'll
automatically let you off at the third save point.  Past it is a rail
leading to a door and some Black Arms Larvae.  Keep going like normal
until you get to the next balloon.  Now, stay on the balloon until you
reach the ball.  The ball leads to the third giant lantern.  Find a
torch and use it to light it up.  Now, keep going like normal until you
get to the sixth save point.

Before continuing, make sure you have a torch before using the slime
tunnel.  In the Chao room, head to the giant lantern at the center and
light it up.  You'll also realize that a hidden path has opened up.
Take the new path to proceed.  A door is in your way.  Destroy it and
move on.  Grab another torch and take the balloon.  There are 3
airborne stone lanterns to light up.  Lighting all of them opens a
bridge and a new passage.  There's a switch inside and that'll create a
line of rings that you can use to light dash with.  At the end of the
ring path are 2 Black Birds and a Black Hawk.  Take out the Black Hawk
and then get on it.  You'll then take another flight path filled with
Black Hawks.  Also, watch out for walls and other obstacles.  You'll
automatically get off the Black Hawk one you've reached the
pumpkin-shaped tower.  Inside is the last giant lantern.  If you're
missing a giant lantern, use the seventh save point that's behind the
last giant lantern to go back.  If all giant lanterns are lit, the
mission is done.

A-rank tips: Ignore what Eggman says to you when you destroy his
robots.  Also, try to light up all of the giant lanterns as quickly as
possible.

************************************************************************
Secret Door

The secret door is past the third giant lantern.  Inside is an Egg
Pawn, a torch, and a path leading to a broken wall.  Past that wall is
a room with 2 stone lanterns and a magnet barrier.  Light them up and
some rings and another path will open.  There's a switch and a door
ahead.  Destroy the door and activate the switch.  A path of rings will
appear after the switch is activated.  Use the light dash on them to
get to the sixth save point.

************************************************************************
Boss Battle

Boss: Egg Breaker
Side: Dark
Helper: Amy
Level: Easy

You'll now go up against Eggman's Egg Breaker.  Avoid the attacks the
robot sends at you as you try to attack it.  You'll damage the machine
if you attack it directly, but you'll do more damage on it if you use
a gun on it.  You must keep on damaging the Egg Breaker until it goes
down.

The Egg Breaker will attack with its spiked mallet and if you're too
far from it, it'll fire its spiked ball at you.  It'll also rotate its
body and chase after you at times.

A-rank tips: Grab a gun and start firing at the Egg Breaker.  Keep
firing at it as you dodge its attacks.  You should have it taken down
in less than half a minute.  If you're out of ammo, attack an Egg Pawn
and steal its gun.

------------------------------------------------------------------------
4.2.6: Prison Island


Dark Mission: Eliminate the GUN robots (40 total).
Normal Mission: Find the Chaos Emerald.
Hero Mission: Find all of the top secret disks (5 total).

************************************************************************
Story Path

Pure Dark     xxx=
Dark        xxdxx=
Normal     xxonxx=
Hero        xxhxx=
Pure Hero     xxx=

************************************************************************
Enemies

Beetle
Black Arms Soldier
Black Arms Larvae
GUN Robot 1
Black Arms Worm
Gold Beetle

************************************************************************
Normal Mission
Next Stage: Sky Troops
Helper: None
Level: Easy

The stage begins where you'll grind on a rail onto the island.  Next,
move forward and use the spring to get to the first save point.  After
touching the save point, move forward and watch out for the Beetles
ahead.  After avoiding the Beetles, there's a gray rectangular panel in
the path.  While on it, jump and you'll be sent flying to another area.
You'll land on the second save point once you've hit ground.

Ahead is a path leading to a stream of yellow water.  The water is
poisonous, and can hurt you.  Fortunately, there's a Black Arms soldier
riding on an air saucer.  Take it out and use the saucer to advance.
The saucer isn't very strong, so a projectile can severely damage it.
Next are 2 paths you can take.  One is the gray panel while the other
continues through the poisoned stream.  I'll explain the path after
using the gray panel later on.  Anyway, as you go downstream, some
Beetles will be in your path.  Ignore them and move on.  You'll
eventually reach an area filled with Black Arms Larvae.  Keep going
forward and you'll then run into a gray panel.  Use it to continue.
The panel takes you to the third save point.

Next up is a spring that'll take you to a pole.  Jump from the pole to
some ground.  Ahead are some Black Arms soldiers and some red fruits.
Evade them as you get to another set of springs.  Past the springs are
a huge number of Black Arms soldiers.  Get past them as you move
forward.  Also, there are 2 Beetles on the path.  At the path's end is
a gray, square panel.  That also will give you some extra height.
Next up is a giant flower.  You can't destroy it, but it will spit fire
at you.  Get on the rail ahead and grab the ring pole.  It'll take you
to a platform with one Black Arms soldier.  Next, you must perform
triangle jump on the walls to move on.  If you fall, just move forward
and use the springs.  Just watch out for the Black Arms Larvae swarm
while getting there.  Use the dash panel ahead to continue.

Next up, there are 2 Black Arms soldiers guarding a cage.  Defeat them
to release a spring needed to reach the pole above.  Get off it and
continue past the giant flower.  Ahead is a door that isn't closed all
the way.  Use spin dash to go under it.  Next up is an elevator being
guarded by 2 Beetles and a GUN robot.  Destroy them to rise the
elevator so that you can grab the pole above.  Then, use the gray panel
to gain some height to reach another door.  The door ahead is closed,
but the switch in front of it will open the door.  Next, use the dash
panel to advance even further.  You'll then land on the fourth save
point.

Past the save point are some more GUN robots.  Avoid them and use the
spring to continue on.  The loose ground ahead can stop the giant
flower's frenzy for awhile.  Also, there's a Black Arms soldier on
another air saucer.  Get it off and then use the saucer to go over
another poisoned stream.  After going downstream, you'll see another
gray panel.  I'll explain its route later as well.  Also, some GUN
robots are around the area too.  Keep going on the stream as you avoid
GUN robots.  Also, you'll eventually encounter a Gold Beetle in your
path.  It can be useful for the dark mission.  Anyway, you'll soon
reach a platform that a GUN robot is on.  Continue towards the gray
panel ahead and you'll then fall onto the fifth save point.

Use the elevator ahead to get to a set of GUN robots and Black Arms
soldiers.  Ignore the dash circle ahead and continue forward.  The goal
ring is just ahead.  Touch it to finish the mission.

A-rank tips: Don't waste too much time with the enemies.  Just keep
moving towards the goal ring.

************************************************************************
Hero Mission
Next Stage: Mad Matrix
Helper: Charmy
Level: Normal

After passing the first save point, keep on moving and you'll
eventually run into Charmy.  Also, not too far from him is the first
top secret disk.  Grab the disk and then use the gray panel to advance
to the second save point.  Use the air saucer that a Black Arms soldier
is on to go over the poisonous stream.  Now, instead of continuing
downstream, use the gray panel ahead to take an alternate route.  The
route the gray panel takes you leads to a bunch of Black Arms soldiers.
Take them out and use the next air saucer to cross another poisoned
stream.  At the end of the stream are 2 Black Arms soldiers.  Get rid
of them and keep going.  There's a dash panel ahead that'll take you to
another dash panel leading to the third save point.

Continue following the normal path after passing the third save point.
Eventually, you'll see a gray panel that'll give you some extra height.
Avoid the giant flower and use the ring pole to get on a platform.
Deal with the lone Black Arms soldier and then use triangle jump to get
to another platform.  That platform has the second top secret disk.
Now, keep continuing forward until you reach the fourth save point.

Continue to the part where you'll have to take the Black Arms soldier's
air saucer.  Now, use the saucer to go downstream.  You should head
to the gray panel ahead to continue on.  The panel will take you to
another poisoned stream and another gray panel.  The gray panel takes
you to an area with 2 Black Arms soldiers on air saucers and a giant
flower.  Continue forward and you'll find the third top secret disk.
Head to another stream and use the next gray panel in your path.  The
panel ahead leads to a stream that has a rail at the end.  You can
use the rail to continue on.  Finally, use the gray panel to get to the
fifth save point.  After passing by a set of GUN robots and Black Arms
soldiers, use the dash circle to get on a platform.  Ignore the goal
ring below you.  Instead, use triangle jump to get to the platform
where the fourth top secret disk is.  Use the dash panel ahead to get
to the sixth save point.

Now, you must deal with 2 more Black Arms soldiers.  One of them is on
an air saucer.  Use it to go down the poisonous stream ahead.  At the
end of the stream is a gray panel.  Use it to reach another poisoned
stream.  There are 2 Black Arms soldiers there as well.  When you head
downstream, watch out for debris in your path.  Finally, use the gray
panel at the end to get to the last save point and the last top secret
disk.

If you've used the rails at the left and right of the gray panel
however, you'll land at a spot where you'll have to take out 2 Black
Arms Worms. After taking out the Black Arms Worms, remove some loose
ground to reveal a gray panel.  Use it to get to the last save point
and the last top secret disk.  If you're missing a top secret disk, use
the last save point to go back.

A-rank tips: Take out just the Black Arms soldiers.  Also, get the
top secret disks as quickly as you can.

************************************************************************
Dark Mission
Next Stage: The Doom
Helper: Doom's Eye
Level: Easy

After passing the first save point, move forward and take out the
Beetles ahead.  You should've taken out 5/40 GUN robots by the time
you've reached the second save point.  Now, use the air saucer ahead
and go down the poisoned stream.  Don't use the gray panel ahead.  Just
stay on the stream and take out the GUN robots as you go.  By the time
you reach the third save point, 12/40 GUN robots should be destroyed.

Now, keep taking the normal path as you take out the GUN robots.  Once
you've gotten to the fourth save point, 15/40 GUN robots should've been
destroyed.  Past the fourth save point are more GUN robots to crush.
Shoot each of them down before advancing to the springs.  Next, take
the air saucer and go on the poisoned stream ahead.  Ignore the gray
panel and just take out the GUN robots in your path.  You should've
taken out 38/40 (39/40 if you've destroyed the Gold Beetle) GUN robots
once you've reached the fifth save point.  Destroy the last 2 GUN
robots and the mission is finished.  If for some reason you're missing
a GUN robot, use the fifth save point to go back (there are no GUN
robots beyond the goal ring).

A-rank tips: Look everywhere for the GUN robots.  Also, avoid taking
out too many Black Arms soldiers.

************************************************************************
Secret Door

Between the third save point and the first giant flower is where the
secret door is.  Inside the door are 2 guns that can fire powerful
explosives.

------------------------------------------------------------------------
4.2.7: Circus Park


Dark Mission: Eliminate the GUN soldiers (20 total).
Normal Mission: Find the Chaos Emerald.
Hero Mission: Collect 400 rings.

************************************************************************
Story Path

Pure Dark     xxx=
Dark        xxxxx=
Normal     xxxdxx=
Hero        xonxx=
Pure Hero     hxx=

************************************************************************
Enemies

Egg Pawn (dark side)
Egg Ball (dark side)
Beetle
GUN Robot 1
Gold Beetle

************************************************************************
Normal Mission
Next Stage: Mad Matrix
Helper: None
Level: Normal

You'll begin by passing a dash panel and by hitting some balls.  You'll
then land at the entrance to Eggman's theme park.  There are Egg Pawns
ahead.  Avoid them and use the crates to go up.  Next, you'll follow a
path leading to some sort of target.  Past that are 2 Egg Pawns and an
Egg Ball.  Destroy the Egg Ball to have some balls appear between some
cylinder platforms.  The cylinders lead to the first save point.

Past the save point is an Egg Pawn and a shooting gallery.  I'll
explain how the shooting gallery works later on.  Pass the shooting
gallery and there will be some balls to bounce on.  After bouncing on
them all, you'll land on a platform where a Beetle is at.  Past that
Beetle are a few more Beetles.  Use your homing attack on them to
continue.  If you fall though, take out the Egg Ball and then use the
cylinder platforms ahead to continue.  Next up is the coaster.  Grab
hold of it and it'll take you to another area.  While holding onto it,
you can move left or right with the Control Stick.  Once you let go,
you'll bounce onto more balls and then land on the second save point.

Next up are 2 routes to take.  One has GUN soldiers while the other has
Egg Pawns.  Both lead to a GUN turret at the other side.  The GUN
turret is used for another shooting gallery.  Past the turret is a fire
hoop.  You'll earn some rings for passing through it, but be warned
that you can take damage from it.  Next, grind on the rope ahead.  Past
the rope are more Egg Pawns and GUN soldiers.  Also, there's another
rope leading to a rocket.  If you use the rocket, it'll take you above
the tower that you'll enter in if you used homing attacks on the
Beetles.  Once you let go of the rocket, let go of the parachute as
well.  There's a balloon with a prize below you though.  At the other
side of the tower are 2 more Egg Pawns.  Take them out and then you'll
see a line of rings and a fire hoop.  Use the light dash to get through
all of them.  There's an Egg Ball below, so feel free to destroy it.
You'll then land on the third save point.

Keep going forward and you'll take a passage leading to another target
like the one you saw earlier.  There's a gap and a ball at the middle
of the passage though.  If you hit the ball, you'll take an easy route
to hit the target.  If you go down though, take out the Egg Ball and
use the path ahead.  That path also leads to the target.  Past the
target are some more GUN soldiers and a lone Egg Pawn.  Use the stairs
ahead to continue on.  The springs past the stairs lead to the fourth
save point.

Past the fourth save point is another path and some more Egg Pawns.  At
the end of the path are 2 walls you can triangle jump from.
If you fall, take the lower path where another Egg Pawn lurks.  Past it
is a bar you can use to go down.  Avoid the GUN robot and enter the
tower.  Use another bar to go down and you'll see a GUN robot and an
Egg Ball.  If you took the upper route, you'll end up above the Egg
Ball, but there are some balls that'll lead to another target to hit.
Past the target is the fifth save point.

Next up are some Egg Pawns and an interesting shooting gallery that
involves you grinding on a rope.  At the end of the rope is a rocket,
a cage, and 2 Beetles.  The cage won't open until the Beetles are taken
out.  However, if you jump high enough, you should reach the rocket
without opening the cage.  The rocket takes you to another tower.  As
you descend on the parachute afterwards, watch out for the fire hoops
below.  Down below is a turret, a GUN robot, and an Egg Pawn on a
cylinder platform.  You see the ball ahead.  If you triangle jump to
it, it'll bounce you to another target.  Also, behind the target is a
Gold Beetle.  Taking it out will be helpful for the dark mission.
If you don't succeed with the triangle jump, just move forward and
deal with the Egg Ball.  Then, use the spring below the target to
advance.  Past the target is another path, but this one leads to a
giant tent.  Avoid the Egg Ball and GUN robots ahead and you'll then
reach the sixth save point.

After touching the sixth save point, head to the giant tent.  Inside
is another shooting gallery and an Egg Ball.  To the left is a bar you
can ascend with.  At the top of the bar is a grind rope and a fire
hoop.  Go through the hoop with your homing attack.  Past the rope is
a spring sending you to a ring pole that'll take you out of the tent.
Jump off the ring pole and grind on another rope.  Another fire hoop
is there too, so be sure to do a homing attack through it.  At the end
is another coaster.  Get on and get ready for a long ride.  When you
get off the coaster, you'll fall into a tower with fire hoops below.
Avoid them all and you'll then land on the last save point.  Past that
is the goal ring.  Touch it to clear the mission.

A-rank tips: Try to use Chaos Control frequently as you head to the
goal ring.

************************************************************************
Hero Mission
Next Stage: Death Ruins
Helper: Tails
Level: Normal

You'll run into Tails rather quickly.  During this mission, you should
do your best to hit every target and collect every ring in you path.
Also, when doing the shooting gallery, make sure that you shoot the
yellow and red balloons, but not the balloons with Eggman's face.
If you don't have 400 rings once you've reached the last save point,
use the save point to go back.  Mission is completed once you've
collected 400 or more rings.

The targets wield you 50 rings.  Fire hoops wield 5 rings.  And the
shooting gallery will give you up to 50 rings maximum.  Remember that
you'll lose 10 rings if you take damage.

A-rank tips: The Egg Pawns and Egg Balls are on the dark side in this
stage, so take them out as you collect the rings.  Also, avoid taking
out too many GUN soldiers.

************************************************************************
Dark Mission
Next Stage: Sky Troops
Helper: Dr. Eggman
Level: Easy

After passing the first save point and shooting gallery, you'll run
into Eggman.  Use the balls ahead to continue forward.  Next, take out
the 4 Beetles ahead.  Use the coaster to head to the second save point.
You should've taken out 4/20 GUN soldiers by now.  Next, take the left
path and eliminate the 2 GUN soldiers there.  Continue towards the rope
and there should be 4 more GUN soldiers ahead.  You should've taken out
10/20 GUN soldiers once you've reached the third save point.

Now, continue forward until you've reached the target.  Past it are 3
more GUN soldiers.  That should mean that 13/20 GUN soldiers are
defeated once you've reached the fourth save point.  Keep moving until
you've reached the 2 walls you can triangle jump from.  Go down and
take the bar ahead to descend.  A GUN robot is near the tower entrance.
Next, enter the tower and use the bar ahead to descend once more.
Another GUN robot is there.  Once you've reached the fifth save point,
15/20 GUN soldiers should be gone.

Once you've grinded past the rope, instead of getting the rocket, go
down and take out the 2 Beetles.  Then use the spring in the cage to
reach the rocket.  Once you've gotten past the fire hoops, take out
the GUN robot ahead.  Now if you hit the target ahead, you can attack
the Gold Beetle behind it (19/20 GUN soldiers will be defeated if you
take out the Gold Beetle).  There are 2 more GUN robots near the sixth
save point.  You've cleared the mission if 20 GUN soldiers are
destroyed.  If you're missing one though, use the sixth save point to
go back (there are no GUN soldiers beyond the sixth save point).

A-rank tips: Try to leave most of Eggman's robots alone.  Also, get rid
of the GUN soldiers as quickly as possible.

************************************************************************
Secret Door

If you pass the fourth save point and then use triangle jump on some
walls, you'll find a secret door.  Inside the door is another shooting
gallery you can use.  The spring inside will take you out of the tower.

------------------------------------------------------------------------
4.2.8: Central City


Dark Mission: Detonate all of the giant bombs (5 total).
Normal Mission: None
Hero Mission: Dispose all of the small bombs (20 total).

Note: You only have 8 minutes to complete one of the missions above.

************************************************************************
Story Path

Pure Dark     odx=
Dark        xxxhx=
Normal     xxxxxx=
Hero        xxxxx=
Pure Hero     xxx=

************************************************************************
Enemies

GUN Soldier
Black Arms Soldier
Black Hawk
GUN Robot 1
Giant Black Arms Soldier 1

************************************************************************
Hero Mission
Next Stage: Air Fleet
Helper: Knuckles
Level: Normal

You'll start the stage between 2 routes.  Take the one Knuckles is at.
There are some bombs that you must get rid of.  However, DON'T attack
them.  Fortunately, there's a Black Arms soldier wielding a vacuum gun
you can use.  There are 2 bombs in the area that you can suck up with
the gun.  Now, continue moving until you see some green liquid.  The
liquid is poisonous.  Go left and you'll see some springs and a rocket.
The rocket takes you to a building in which taking a dash panel will
lead to another bomb you must suck up.  Below that bomb is a Black Arms
soldier and another bomb.  The bomb past that will explode however, but
you can use the path ahead to continue.  That's 4/20 bombs down.

Next, wait for the helicopter to come so that you can grab the handle.
The helicopter will take you to another bomb to suck up with the vacuum
gun.  Go down and take a right to suck up the sixth bomb.  Now turn
around and go forward until you see a bar.  Grab it and descend.
You'll then find the second save point in this stage.  You've gotten
6/20 bombs at this point now.

Past the save point are 2 Black Arms soldiers and 2 bombs (one of them
will explode).  Continue on as you suck up bombs and you'll eventually
run into a Giant Black Arms soldier.  It's strong, but can still be
handled with ease.  The third save point is straight ahead.  Now, take
a right from the save point and you should find another bomb.  After
that, go back to where you've fought the Giant Black Arms soldier.  Now
go take the tunnel and you should find another bomb.  Outside the
tunnel is some more poisonous liquid.  You can use a GUN vehicle to get
through it.  Go forward and you'll encounter more enemies to deal with.
As you go through the liquid, make sure that you're sucking up as many
bombs as possible.  Now, take a right and you should find another bomb
and a GUN vehicle.  Go into the tunnel first to find some more bombs to
suck up before getting a ride on the GUN vehicle.  You should've found
13/20 bombs at the most.

Now take the GUN vehicle to the right and suck up more bombs during the
process.  Once you've reached one of the giant bombs, go to the other
side of it and use a bomb to destroy a wall.  Next, there's a bar you
can climb on.  Use it to get to the top.  The fourth save point is up
there.  Hopefully you've sucked up 15/20 bombs.  Continue forward as
you watch out for enemies and bombs.  There are 2 more bombs to find
around this vicinity.  After you find them, find the rocket and you'll
then land on the fifth save point.  That's 17/20 bombs now.

Get on the GUN vehicle now and drive through the poisonous liquid.
There are more bombs ahead, but most will explode when you get close.
Once you've reached the area where there's a giant bomb, get up on the
road above and hunt down some more bombs.  Avoid the enemies as well.
Once you've touched the last save point, you should've found 19/20
bombs.  Find one more bomb and you've completed the mission.

A-rank tips: Try to find 20 bombs as quickly as possible.  Also, make
sure that you take out just the Black Arms soldiers.

************************************************************************
Dark Mission
Next Stage: The ARK
Helper: Doom's Eye
Level: Normal

You'll start the stage between 2 routes.  Take the route where Doom's
Eye is.  Ahead is a wall that can be destroyed by a bomb.  Fortunately,
there's a bomb in front of it.  Blow it up to reveal some springs.
Take them and you'll land on a building.  There's a weight ahead.  Use
it to get to the first save point in this stage.  Ahead are 2 Black
Arms soldiers and the first giant bomb.  Shoot the bomb with a gun to
detonate it.  When the bomb explodes, a long platform will drop,
allowing you to advance.

At the end of the long platform are some GUN soldiers.  Take them out
and then use the weight past them to ascend.  At the top is a Black
Arms soldier and some walls that you MUST triangle jump from to reach
the other side.  Once you've reached the other side, avoid the lone
Black Arms soldier ahead as you detonate the second giant bomb.  That
bomb will destroy a wall that's blocking your path.

Past the destroyed wall is a rocket.  Use it to keep on going.  Next,
get off the parachute that you'll hold onto eventually and proceed down
the road.  Avoid the enemies down there as well.  There's a gap past
the road ahead.  Use the dash panels near the gap to get over it.
Next, take a right where some GUN soldiers are and jump onto some
platforms.  Then, take a left and you'll find a giant bomb that's
caged.  Take out the GUN robots that'll appear to open the cage.  Once
opened, set off the third giant bomb.  Now, head to the third save
point and take the tunnel ahead.

Avoid the red fruits in this tunnel as you move forward.  Outside the
tunnel is a GUN vehicle and some green liquid.  The liquid is
poisonous.  Get in the vehicle and take a right.  Keep moving and then
you'll see the fourth giant bomb.  It too is caged.  Take out the GUN
robots to open the cage and then shoot at the bomb to detonate it.
Only one more to detonate now.

Past the destroyed fourth bomb is a wall that can be taken out with a
bomb.  Destroy it and use the bar ahead to ascend.  At the top is the
fourth save point.  Now, keep moving as you avoid enemies and you'll
eventually see a rocket.  The rocket takes you to the fifth save point,
a GUN vehicle, and more poisonous liquid.  Past the save point is a
platform that's above the liquid.  Jump on it and head to the springs
past it.  Above are some GUN soldiers.  There's also some stairs
leading to a caged spring.  Take out the GUN soldiers near it to open
it up.  There's also some walls to the right of the cage that you
can triangle jump from.  The spring takes you to 2 poles and a rocket.
The triangle jump path leads to a GUN turret.  The rocket takes you to
the last giant bomb.  Take out the GUN soldiers and then the bomb
itself to finish the mission.  You can also use the turret to take care
of things.

A-rank tips: Take out as many GUN soldiers as possible while heading
towards the giant bombs.  Ignore the Black Arms soldiers.

************************************************************************
Secret Door

At the third save point, take the tunnel ahead.  Once you get out of
the tunnel, use the GUN vehicle ahead to get over the liquid.  Take a
left and you should see the secret door.  Inside the door is an air
saucer.

------------------------------------------------------------------------
4.2.9: The Doom


Dark Mission: Eliminate the GUN soldiers (60 total).
Normal Mission: Escape from the GUN forces.
Hero Mission: Save the researchers (10 total).

************************************************************************
Story Path

Pure Dark     xdx=
Dark        xxonx=
Normal     xxxxhx=
Hero        xxxxx=
Pure Hero     xxx=

************************************************************************
Enemies

GUN Soldier
Beetle
GUN Robot 1
GUN Robot 2
Gold Beetle

************************************************************************
Normal Mission
Next Stage: Heavy Dog (boss) -> Air Fleet
Helper: None
Level: Normal

You'll begin in a small room.  Enter the doors ahead and take the path
there.  Ahead is a switch activating an elevator, a heal unit, and one
of the wounded researchers.  I'll explain about the researcher later.
Continue on to another door.  Ahead is a small passage that requires
you to spin dash under.  Past it is the first save point and some doors
leading to a room filled with GUN soldiers.  Take a right and dodge the
GUN soldiers.  Past the researcher ahead is another door.  Go in it and
move on.  You'll then be in a room where you'll have to take one of 2
paths.  The door to the left is locked, so you'll have to take the
right path.  Ahead are some GUN soldiers that'll break through the
walls to get you.  Avoid them and take the doors ahead.

Past those doors is some loose ground and a GUN robot.  Smash the robot
with the ground.  Now, take the upward path ahead and as you avoid GUN
soldiers, take the downward path as well.  Past the downward path is a
bomb you can use to destroy some broken walls.  The broken wall at the
far left is your target.  Past that wall is a door leading to another
room.  That room is also filled with some GUN soldiers.  Avoid them and
you'll eventually see the second save point.

Past the save point is a door that leads to another 2-way path.  To the
left are GUN soldiers and a heal unit.  Take the right path and use the
doors there to advance.  Next, take a left.  Then another left once
you've avoided the GUN soldiers.  Another door is there.  In there is
another small passage.  Spin dash under it to continue.  Ahead is some
doors leading to a room with a wounded researcher and an elevator
moving left and right.  Get on the elevator when it's close enough and
then start performing triangle jumps past it.  You MUST make it to the
other side or else you'll fall to your doom.

At the other side is a heal unit and a bomb.  Use the bomb to destroy
the wall ahead.  Past it are some working fans.  You can use the vents
from the fans to continue.  Ahead is a wall that'll break from some
GUN soldiers.  Get past them and you'll be in another fan room.  Use
the fans there to reach the other side.  Again, the wall ahead will
get destroyed by GUN soldiers.  Past the soldiers and a GUN robot is
another door.  Also, to the left is a broken wall.  Destroy the wall
and you'll be back in the room where the second save point is.  Go
back and take the door ahead.  Past the door are even more GUN
soldiers.  Avoid them and keep moving.  Past a heal unit is the fourth
save point for this stage.

Continue towards the door, but ahead is a bunch of GUN soldiers that'll
drop down to ambush you.  Past them, you'll see a broken wall.  Use an
explosive gun to destroy it.  Inside is a non-working fan room.
There's also a Gold Beetle that'll appear.  It could be helpful for the
dark mission.  Go back to the room where those GUN soldiers are and
take the door to the left of the room you were just in.  Ahead's
another 2-way path room.  You'll also see 3 GUN robots appear to try to
take you out.  The left path is closed, but the right one is still open
for you.  Past the door are 2 GUN soldiers and a spring.  Use it to
ascend to some more springs and a fan that'll take you to a door.
Ahead is a downward path and a room holding the fifth save point.

Now go back to the room you were at.  You'll see a path to the left
that was created by 2 GUN soldiers.  Get past them and continue forth.
Ahead is a gap and 3 Beetles.  Use a homing attack on them to reach the
other side.  Another door is ahead.  Take it to head to another 2-way
passage.  Get past the GUN robots ahead and take the left path to the
last save point.

Next up is a room filled with numerous GUN soldiers.  Avoid them,
activate the switch that activates the elevator, and then use the
elevator to ascend.  Beware of the 2 GUN robots above you.  Take a left
and use the elevator there to continue going up.  At the top are some
Beetles that'll try to shoot you.  Avoid them and head to the third
elevator in this area.  Activate the switch near it to activate the
elevator.  Once you've reached the top, get off the elevator, enter the
door ahead, and you'll see the goal ring.  You've survived the mission.

A-rank tips: Know your way through the ARK.  Don't waste time going
towards dead ends.

************************************************************************
Hero Mission
Next Stage: Heavy Dog (boss) -> Iron Jungle
Helper: Maria
Level: Normal

You'll begin in a small room.  Move forward and you'll see a heal unit.
Grab it and throw it at the researcher ahead.  He'll be healed
instantly.  Now head to the first save point and enter the room filled
with GUN soldiers.  There are 2 researchers in that room.  There's also
a heal unit you can use to heal them.  If you used a heal unit, another
heal unit will appear so that you can use it on the third researcher.
That should be 3/10 researchers saved.

Use the door past the third researcher to continue on.  Continue
towards the second save point.  Near it is a destroyed wall leading to
another researcher.  Use the heal unit near the second save point to
heal him.  Now head to the door leading to another 2-way path.  A
researcher is lying there.  The heal unit to the left of him can be
used, but the GUN soldiers near the heal unit can be troublesome.
After saving that researcher, head to the right path and take the door
there to head to a room with some elevators.  Avoid the GUN soldiers
and use the elevator ahead to ascend.  Make sure to activate the switch
for it first.  At the top is the third save point.

Past the third save point is another elevator.  Use it to ascend even
higher.  At the top of that elevator are 2 Beetles and the third
elevator for this area.  Activate the switch for it and go up.  At the
top, 3 GUN soldiers will be set to ambush you.  Avoid them and take the
doors ahead.  At the end is a spring that'll ascend you to a bar.  Use
the bar to descend.  Below is a door leading to a room with a heal
unit.  Also, a wall will break and 2 GUN soldiers will start chasing
you.  Past the room where the 2 GUN soldiers came from are 2 more
researchers.  You can heal both of them with just one heal unit.  That
should make 7/10 researchers saved.

Now, go back to the room with the bar.  Use the spring below the bar to
get hold.  Now ascend back to the top.  Drop down and head back to the
room where the 3 GUN soldiers that ambushed you earlier are.  Drop down
to the bottom level and take the door to the right.  Spin dash under
the small passage and then take the door ahead.  You'll see the eighth
researcher and an elevator leading to another heal unit.  Head to the
heal unit, grab it, and take the elevator back to the researcher.  That
should be 8/10 researchers saved now.  Now, keep going forward until
you've reached the fourth save point.

There are no researchers beyond the fourth save point, but before
you've got to the fourth save point, you might've noticed that some GUN
soldiers broke through a wall.  Behind them is another researcher.
Grab the heal unit near the save point and bring it to the researcher.
Lastly, to the left of the researcher is some walls to triangle jump
on.  Get to the other side and you should see another heal unit and a
door.  Past the door is the last researcher.  Heal him up and you've
cleared the mission.

A-rank tips: Try putting out fires as you progress.  There are no dark
side enemies in this stage, so you need to make sure that you don't
take out too many GUN soldiers.

************************************************************************
Dark Mission
Next Stage: Heavy Dog (boss) -> The ARK
Helper: Doom's Eye
Level: Normal

You'll run into Doom's Eye after passing the first save point.  Head
into the room ahead.  There are some GUN soldiers that need to be taken
out.  Next, head to the door to the right.  At the 2-way passage, take
the right path.  There, 4 GUN soldiers will break through some walls.
Take them out and head to the door.  A GUN robot is ahead.  Use the
loose ground to take it out.  Now, take the upward path ahead and take
out the 2 GUN soldiers near the downward path.  That should be 11/60
GUN soldiers defeated.

Past the downward path is a bomb.  Use it to destroy a broken wall to
the left.  Take the path there and you'll see a door leading to a room
filled with more GUN soldiers.  You should've taken out 14/60 GUN
soldiers once you've reached the second save point.  Go to the door
ahead to another 2-way path.  Take a left and you'll see 2 GUN
soldiers.  Eliminate them and then take the right path to another door.
Past that door is a room filled with some elevators.  Take out the GUN
soldiers at the lower level and then use the elevator to ascend.  The
third save point is past the first elevator.  That should be 19/60 GUN
soldiers eliminated.

Now, take the second elevator to the next level.  There are some
Beetles patrolling the area.  Next, use the switch to activate the
third elevator.  At the top are 3 more GUN soldiers.  Take them out and
advance to the doors to the left.  At the end is a spring leading to a
path with a bar.  Use the bar to descend.  Below is a door leading to
a room with a heal unit.  Go in and some GUN soldiers will break
through a wall to take you out.  Take them out and then return to the
room with the bar.  Use the spring to get to the bar and then ascend.
Get to the top and use the path back to the elevator room.  You've
taken out 26/60 GUN soldiers now.

Drop down to the lowest level and take the door to the right.  Spin
dash under the small passage ahead and then use the door to proceed.
A researcher and an elevator is ahead.  Ignore the researcher and use
the elevator to reach the other side (the triangle jump can also work).
Use the bomb ahead to take out a broken wall.  Past the wall is a fan
room.  Use the fans to get to the other side.  Some GUN soldiers will
break through a wall ahead.  Take them out and then head to the next
fan room.  At the other side of that room are more GUN soldiers that
broke through a wall.  Eliminate them along with the GUN robot at the
end and then make a right to the door ahead.  Some more GUN soldiers
are ahead past the door.  Eliminate them and then advance to the fourth
save point.  That's 35/60 GUN soldiers down.

Head to the door ahead and then 3 GUN soldiers will drop down on you.
Take them all out and then head to the door past them.  Past the door
is another 2-way path and 3 GUN robots.  Exterminate them and then take
the right path.  Some GUN soldiers are past the door ahead.  Take them
out and then use the springs ahead to ascend to a door above.  Take the
downward path and then at the end, some more GUN soldiers will appear
past a destroyed wall.  Take them out first before you head to the
fifth save point.  Don't stop yet, you've only got 45/60 GUN soldiers.

Enter the path the GUN soldiers created and you'll then see 3 Beetles
above a gap.  Take them all out before heading to the other side.  Take
the door ahead to another 2-way path.  Some more GUN robots are ahead.
Take them out and then go left.  You'll then go past the last save
point.  That's 50/60 GUN soldiers down now.  Ahead are more GUN
soldiers.  Take them out and then take the door to the left.  Past the
door is a caged spring and a lone GUN soldier.  Take him out to open
the cage and use the spring in there.  The spring takes you to another
room with a GUN soldier (56/60 GUN soldiers defeated now).  Go back
down and return to the elevator room.  Activate the switch to make the
elevator rise.  At the top, 2 GUN robots will surround you.  Destroy
them and then use the next elevator up.  Above are 2 Beetles.
Eliminate them and you should've taken out all 60 GUN soldiers.
However, if you're missing one, go back to the last save point and
use it to teleport.  Also, if you've entered into the non-working fan
room (I've explained that room on the normal mission walkthrough), the
Gold Beetle in there does count as a GUN soldier to destroy, but isn't
necessary to the completion of the mission.

A-rank tips: Think fast!  Remember where the GUN soldiers are and take
them out quickly.

************************************************************************
Secret Door

In the first 2-way path, there's a ring pole you can use to go up.
Above is the secret door.  Inside is a switch that opens a cage inside
the first elevator room.  Head to that room and grab the lone ring.  A
platform will start to move, taking you outside the ARK.

The platform leads to a dash panel that'll take you to a dash circle.
You'll then land on another platform.  Also, a moving platform will be
heading to it.  Use the platform to head to the platform ahead.  Use
the dash panel and the dash circle to get to another platform with
another dash panel and dash circle.  You'll then land on another
platform with another moving platform coming towards it.  Use it to
reach the other platform and a dash panel taking you to a grind rail
with a spring at the end.  Hitting the spring takes you to a path of
dash circles taking you to another grind rail with a spring.  Use it
to get to the platform at the end.

The platform ahead will start to move and will take you back into
the ARK.  You're now in the second elevator room.  This secret path is
useful for getting an easy A-rank on the normal mission.

************************************************************************
Boss Battle

Boss: Heavy Dog
Side: Hero
Helper: Doom's Eye
Level: Normal

The Heavy Dog is a type of GUN weapon equipped with a series of
weapons.  Some of the weapons it holds are removable.  Perform a homing
attack on the weapons to remove them from the machine.  Next, grab the
weapon and fire some missiles at Heavy Dog.  By doing this, you'll also
remove more weapons from it.  Keep on doing this and Heavy Dog is
finished.

Heavy Dog has some attacks you must watch though.  The Particle Beam
Cannon will damage anything in Heavy Dog's path.  Fortunately, it takes
time for it to charge up.  However, the charge time speeds up once half
of Heavy Dog's health is gone.  The color lights that appear around
Heavy Dog tells you how much energy is built up.  The energy percentage
goes from red, to yellow, and to blue.  The Particle Beam Cannon is at
full power once the blue lights show.  Heavy Dog's other weapons are
some hovering bombs and some missiles.

A-rank tips: Strike the Heavy Dog with some homing attacks until a
weapon drops.  Grab the weapon and immediately shoot at Heavy Dog.
Keep on attacking Heavy Dog while avoiding its weapons and you should
take out Heavy Dog in less than a minute.

------------------------------------------------------------------------
4.2.10: Sky Troops


Dark Mission: Destroy all of Eggman's battleships (5 total).
Normal Mission: Find Eggman's flagship.
Hero Mission: Destroy all of the temple jewels (5 total).

************************************************************************
Story Path

Pure Dark     xxx=
Dark        xxxdx=
Normal     xxxonx=
Hero        xxxhx=
Pure Hero     xxx=

************************************************************************
Enemies

Egg Pawn (hero side)
Black Arms Soldier
Giant Black Arms Soldier 1
Black Arms Larvae
Black Hawk
Black Volt

************************************************************************
Normal Mission
Next Stage: Iron Jungle
Helper: None
Level: Normal

You'll start the stage by passing a few dash panels and some looped
paths.  At the end, you'll land on the first save point.  Ahead are
some Egg Pawns and Black Arms soldiers.  Evade them as you head to the
stair tunnel ahead.  Past the tunnel are some dash panels leading to
the second save point and the first temple.

Go in and avoid any Black Arms soldiers in there.  Ahead is a Black
Arms soldier that's guarding a door.  Take it out to open it.  Past
the door are some Black Arms Larvae and a ring pole.  Grab the ring
pole to get out of the temple and then head to the trail of rings
ahead.  Use the light dash on them to continue on.  Next up, you'll
see a GUN walker.  The GUN walker can jump very high, and can be used
to get up the next few platforms ahead.  Once you've reached the top
platform, ditch the GUN walker and head forward.  Watch out for the
Black Arms soldier ahead as well.  As you go uphill, some pillars will
start to come down.  Avoid them as you go up.  Eventually, you'll see
a rocket you can use to continue on.  After releasing the rocket, use
the parachute to descend to the platform below.  Watch out for the
Black Hawks as you go down though.  Past the platform is the third
save point and another temple.

Avoid the Egg Pawns that are in front of the temple.  Inside are some
more Black Arms soldiers.  Also, another door is being guarded.  Take
out the Black Arms soldiers guarding the door to continue on.  Past the
door are some red fruits and some debris ahead.  Destroy the debris to
reveal some springs.  Use them to get out of the temple.  Past the
temple are some Black Arms Larvae and a weight.  Get on the weight and
then take the path ahead.  You'll then follow a loop and finally run
into a dash panel taking you another ruins area.

Ahead is a Black Arms soldier.  Get past it and eventually, you'll
see some Egg Pawns firing their bazookas at the pillars and Black Arms
soldiers.  Avoid the explosions and pillars while trying to get to the
next stair tunnel.  Past the tunnel is another dash panel leading to a
platform with another GUN walker.  Get on the GUN walker and use its
high jumping strength to jump from one platform to the next.  Watch
for the Black Arms soldiers on some of them though.  After jumping on a
set of platforms, you'll eventually land on a platform with a Giant
Black Arms soldier on it.  Fire your weapon to take it out or just keep
moving.  There are a few more platforms to jump to and you'll
eventually reach a platform with a rocket.  Get off the GUN walker and
use the rocket to reach another area.  You'll land on the fourth save
point at that point.

Past the fourth save point are 2 paths you can take.  The left one
leads to a loop while the right one takes you down to a couple Black
Arms soldiers.  The left path is quicker for this mission.  Of course,
both paths lead to the same spot.  Ahead are some more stone buildings.
Watch out for the Black Arms soldiers and Egg Pawns as you get in.
Some Black Arms Larvae are inside the building.  Past them is some more
debris leading to some springs.  Outside the building is a switch and
a dash panel.  Touching the switch will make a ring path appear.  You
can either use light dash on the rings or use the dash panel to
continue.  Both will lead to a different spot.  The dash panel takes
you to some more ruins.  Beware of the Black Arms soldiers as you head
to the stair tunnel.  Outside the tunnel are some dash panels leading
to the fifth save point and the third temple.

The Black Hawks ahead are defending the temple entrance.  Get past them
and go in.  Inside are some Egg Pawns and some Black Arms soldiers.  At
the other side, take out the Black Arms soldiers defending the door and
go through.  There are some Black Arms Larvae past the door, and some
springs.  Use the springs and you'll not only leave the temple, but
you'll also access an area that has turbulent weather conditions.  Grab
the rocket and then descend to the sixth save point.

You'll hear thunder in this area, but you won't have to worry about
getting hit by lightning.  Anyway, continue forward and you'll see some
more Black Arms soldiers.  At the end of the path is a Black Hawk.
Take it out and then ride on its back.  While flying, watch out for
Black Hawks and for the pillars collapsing around you.  You'll
eventually enter a tunnel filled with balloons and Black Hawks.  If you
lose your Black Hawk, just run forward until you get out of the tunnel.
Outside, you'll no longer be in the stormy area, but you will see
Eggman's flagship ahead.  If you still have the Black Hawk, you'll fly
up until you get to the seventh save point.  If your Black Hawk is
gone, use the rocket below the tunnel to get there.  Past the seventh
save point are some Black Arms turrets and some Black Arms soldiers.
Past them all is the last save point, and the goal ring.  Touch the
goal ring to clear the mission.

A-rank tips: Don't waste too much time with enemies.  Also, try using
Chaos Control frequently.

************************************************************************
Hero Mission
Next Stage: Space Gadget
Helper: Dr. Eggman
Level: Normal

You'll run into Eggman after passing the second save point.  The first
temple jewel is in the first temple.  Use weapons to destroy it.  The
second temple jewel is past the third save point inside the second
temple.

To get to the third temple jewel, pass through the fourth save point
and use the right path.  Take out the Black Arms soldiers and the Black
Arms Larvae as you move on.  Do a couple jumps and you'll eventually
reach the stone building.  Dodge the Egg Pawns and the Black Arms
Larvae inside the building.  Next, destroy the debris covering the
springs.  When outside the building, use the dash panels to move on.
The third temple jewel is guarded by 2 Giant Black Arms soldiers.

The fourth temple jewel is past the fifth save point inside the third
temple.  And finally, the last temple jewel is between the seventh save
point and the last save point.

A-rank tips: Eliminate the Black Arms soldiers as you go and make sure
that you don't miss any temple jewels during the process.

************************************************************************
Dark Mission
Next Stage: Air Fleet
Helper: Doom's Eye
Level: Normal

The first battleship is past the first save point.  You can destroy it
with the turret ahead.  First, take out the cannons and then the body
itself.  After a couple blows, the battleship will collapse.  Now,
continue up to the third save point.  Get through the temple and all of
its obstacles.  When out of the temple, evade the Black Arms Larvae and
use the weight to get to the path with a loop.  Past the path is a dash
panel and the second battleship.  The turret is between the Black Arms
soldiers and the Egg Pawns.  Again, take out the second battleship like
you did with the first one.  That's 2/5 battleships down now.

The third battleship is past the fourth save point.  Take the right
path.  You'll see the battleship and a turret.  Take out that
battleship and keep on moving.  When you reach the stone building, take
out the debris past the Black Arms Larvae and use the springs ahead.
Past the tower is a switch.  Activate it to create a ring path.  Now,
use the light dash on the ring path and you'll then go past some dash
circles.  You'll land on a platform with a turret.  The fourth
battleship is to the left of the turret.  That's 4/5 battleships
destroyed now.

The fifth and final battleship is the flagship itself.  Head past the
seventh save point and then use one of the 2 turrets.  Fire at the
cannons and then the body itself.  Do all that and you've just taken
out all of the battleships for this mission.

A-rank tips: The Egg Pawns are on the hero side in this stage, so make
sure to take them out as you move forward.  Also, while you may have to
take out some Black Arms soldiers, avoid taking out too many of them.

************************************************************************
Secret Door

Past the sixth save point is the secret door.  Inside is a Black Volt.
You can use it to take out the debris and balloons ahead of you.
You'll stay on the Black Volt until you've reached the last save point.

------------------------------------------------------------------------
4.2.11: Mad Matrix


Dark Mission: Detonate all of the bombs (30 total).
Normal Mission: Escape from the digital realm.
Hero Mission: Activate all of the terminals (4 total).

************************************************************************
Story Path

Pure Dark     xxx=
Dark        xxxxx=
Normal     xxxxdx=
Hero        xxonx=
Pure Hero     xhx=

************************************************************************
Enemies

Egg Pawn (hero side)
Virtual Cell
Black Arms Worm
Black Hawk

************************************************************************
Normal Mission
Next Stage: Egg Breaker (boss) -> Space Gadget
Helper: None
Level: Normal

The stage begins in a circuit tunnel.  Outside the tunnel is a platform
with a red pad.  It acts as a spring when touched.  Above is a path
with some Egg Pawns.  Avoid them and then you'll eventually be stopped
by a color-coded barrier.  In front of it are some colored panels.
Stepping on them will change their color.  Try to set it so all panels
are set to the same color.  That'll open up the barrier.  Next up are
2 more Egg Pawns and some green pads that made a barrier.  Take the
barrier out and then you'll see some yellow Virtual Cells.  Evade them
and you'll then see some green pads, some light poles, and the first
save point.

Now, take the pole to ascend to the cube above.  Then, take either the
left or right route.  They'll both lead to some green barriers and a
red pad.  Take the red pad to some more light poles and a cube.  Again,
take either the left or right route.  They'll both lead to an upward
path with some yellow Virtual Cells ahead.  Above the upward path are
2 more colored panels.  This time though, you'll need to use a gun to
change their colors.  You should've taken out an Egg Pawn and then grab
its gun before getting here.  Anyway, have both panels be the same
color and then 2 cubes will descend.  Use them to get to a room with 2
red lasers and a terminal.  Activating the terminal ahead will create a
vent, taking you out of the blue tower.

Ahead are 3 circuit panels you can take.  You'll then take a circuit
path that leads to various routes.  Around the area you're in are 4
towers.  A green, blue (the one you've just left), yellow, and red
tower.  Your target for this mission is the red tower.  Just take some
various paths and eventually you'll find a path heading there.  When
you've reached the red tower, you might or might not end up at a spot
where some green pads will appear.  Anyway, ahead is the last save
point for this stage (there are 6 save points total).

Past the save point are some more colored panels.  Remember to set them
to the same color.  After doing that, a ring path will appear.  Use the
light dash on them and you'll reach the red tower entrance.  The
entrance is blocked by another color-coded barrier.  Again, set the
colored panels on the ground to the same color to get rid of it.
Inside will be some Egg Pawns and an orange Virtual Cell.  Past them is
a path leading to another colored panel puzzle.  Set the panels to the
same color and then they'll all ascend like a platform.  At the top are
some walls you can triangle jump from, a cube, and a circuit panel.
The circuit panel takes you into a circuit tunnel.  Outside is an
unusual realm.  You'll fall down, but a mysterious force is keeping you
floating.  In front of you is a vent and 2 paths of rings.  Take one
of the ring paths and they'll lead to a platform with an Egg Pawn and
another colored panel puzzle.  Finish the puzzle and then the panels
will begin to act like moving platforms.  The panels will then take you
to a platform where the goal ring is.  Touch it to clear the mission.

A-rank tips: Do not waste time with the yellow or green towers.  Head
directly to the red tower after leaving the blue tower.

************************************************************************
Hero Mission
Next Stage: Egg Breaker (boss) -> Lost Impact
Helper: Espio
Level: Normal

You'll run into Espio rather quickly at the start.  Continue on until
you've exited the blue tower (by use of the blue terminal vent).  Next,
use the circuit panels ahead to go to one of the 3 towers.  Each of
these towers contains a terminal to activate.  I'll start with the
yellow tower first.

When you've reached the yellow tower, you should see the second save
point.  Touch it and then head to the tower.  There's a tunnel below
that's sealed off for some reason.  Past it are some cubes leading to
the tower entrance.  Get rid of the color-coded barrier ahead by
solving the colored panel puzzle.  Inside is a warp hole.  Touching it
will take you inside the yellow tower.

You'll land onto a platform and then some green pads will appear
between you and a path that has 2 red lasers ahead.  Avoid them and
then you'll be attacked by a Black Arms Worm.  Take it out and move on.
Ahead are 2 Egg Pawns.  Ignore them and keep going to the dash circle
ahead.  It'll lead to some red pads and another colored panel puzzle.
Set them all to the same color and they'll start to move upward.  At
the top are 2 more red lasers and the third save point.  Ignore the Egg
Pawns ahead and head to the cubes and another colored panel puzzle.
Completing it will rise them to the top of the tower they surround.  At
the top of the tower is another colored panel puzzle.  Clear that and
a ring path that you can light dash from will appear.  The ring path
leads to the circuit panel that'll take you into a circuit tunnel.
You'll land on a platform near the yellow terminal.  Touch it to
activate it.  Another vent will activate, taking you out of the
yellow tower from the tunnel you saw before entering the tower.  Well,
that's 2/4 terminals now.  I'll now go to the green tower.

When you've reached the green tower, you should see the fourth save
point ahead.  Touch it and then head to the green tower.  The tunnel
below will also be sealed off, so ignore it and just head to the cubes
leading to the green terminal's entrance.  The second cube has a red
pad that you can use to get there.  Another color-coded barrier is
ahead.  Fortunately, some colored panels are around.  Set them all to
the same color and then head into the tower.  A warp hole is ahead.
Use it to enter the green tower.

Inside the green tower is a platform, a color-coded barrier, and 2
colored panels.  Set the panels to the same color to remove the
barrier.  Past the barrier are some Egg Pawns fighting off some Black
Hawks.  Past them is a gap and even more colored panels.  Set them to
the same color and then you'll see the platform ascend.  You'll then
head to some platforms that have a fifth save point, and more Egg
Pawns.  Avoid them and keep on going.  Ahead are some more colored
panels.  Setting them to the same color will make them all move to a
path in which you'll see some more colored panels.  A color-coded
barrier is behind those panels.  If you don't set the panels ahead to
the same color, you'll get pushed off by the barrier and fall to your
doom.  Past the barrier is another set of colored panels.  Before
setting them all to the same color, take out the crates near them and
grab the guns in them.  Once you do that, set all the panels to the
same color and then get ready to solve some more colored panel puzzles.
If you don't solve even one of them, you'll fall to your depths by the
barriers.  At the end of the passage is a platform with another colored
panel puzzle.  Clear it and the panels will ascend.  Some green pads
will appear at the top.  Use them to move forward.  Ahead is an Egg
Pawn and 3 more colored panels.  Set them to the same color and then
a large vent will activate.  The vent leads to the green terminal.
Activate it and another vent will activate, taking you to a tunnel out
of the tower.  Last up is the red tower.

At the red tower is the last save point.  Past the save point are some
more colored panels.  Remember to set them to the same color.  After
doing that, a ring path will appear.  Use the light dash on them and
you'll reach the red tower entrance.  The entrance is blocked by
another color-coded barrier.  Again, set the colored panels on the
ground to the same color to get rid of it.  Inside will be some Egg
Pawns and an orange Virtual Cell.  Past them is a path leading to
another colored panel puzzle.  Set the panels to the same color and
then they'll all ascend like a platform.  At the top are some walls you
can triangle jump from, a cube, and a circuit panel.  The circuit panel
takes you into a circuit tunnel.  Outside is an unusual realm.