Shadow the Hedgehog
A-Rank FAQ
Author: Groudon199
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ToC
1. Introduction
2. Version History
3. Stages
3a. Westopolis
3aa. Dark
3ab. Normal
3ac. Hero
3b. Digital Circuit
3ba. Dark
3bb. Hero
3c. Glyphic Canyon
3ca. Dark
3cb. Normal
3cc. Hero
3d. Lethal Highway
3da. Dark
3db. Hero
3e. Cryptic Castle
3ea. Dark
3eb. Normal
3ec. Hero
3f. Prison Island
3fa. Dark
3fb. Normal
3fc. Hero
3g. Circus Park
3ga. Dark
3gb. Normal
3gc. Hero
3h. Central City
3ha. Dark
3hb. Hero
3i. The Doom
3ia. Dark
3ib. Normal
3ic. Hero
3j. Sky Troops
3ja. Dark
3jb. Normal
3jc. Hero
3k. Mad Matrix
3ka. Dark
3kb. Normal
3kc. Hero
3l. Death Ruins
3la. Dark
3lb. Hero
3m. The ARK
3ma. Dark
3mb. Normal
3n. Air Fleet
3na. Dark
3nb. Normal
3nc. Hero
3o. Iron Jungle
3oa. Dark
3ob. Normal
3oc. Hero
3p. Space Gadget
3pa. Dark
3pb. Normal
3pc. Hero
3q. Lost Impact
3qa. Normal
3qb. Hero
3r. GUN Fortress
3ra. Dark
3rb. Hero
3s. Black Comet
3sa. Dark
3sb. Hero
3t. Lava Shelter
3ta. Dark
3tb. Hero
3u. Cosmic Fall
3ua. Dark
3ub. Hero
3v. Final Haunt
3va. Dark
3vb. Hero
4. Bosses
4a. Black Bull
4aa. Lethal Highway
4ab. Death Ruins
4b. Egg Breaker
4ba. Cryptic Castle
4bb. Mad Matrix
4bc. Iron Jungle
4c. Heavy Dog
4d. Blue Falcon
4e. Sonic & Diablon
4ea. GUN Fortress
4eb. Black Comet
4ec. Final Haunt
4f. Black Doom
4fa. GUN Fortress
4fb. Cosmic Fall
4fc. Final Haunt
4g. Egg Dealer
5. Conclusion
1. Introduction
I've had this game for a long time, and I'm one of the top players on TSC
(see below list for link). This guide is to help you get an A-Rank in all
stages. It's not all that in-depth. I'm just here to sum up how to get you
all A-Ranks. I'll also tell you my insane scores. They will update with no
change in version number. The following sites may host this guide:
www.gamefaqs.com
www.cheats.de
faqs.ign.com
www.neoseeker.com
www.aol.com
www.cheathappens.com
www.dlh.com
www.gamespot.com
www.supercheats.com
www.gamerhelp.com
www.soniccenter.org
Anyone else, no. Don't even bother asking.
To see all I have contributed to Gamefaqs, visit this link:
http://www.gamefaqs.com/features/recognition/47695.html
2. Version History
Version 1.0 (07/02/07): Guide created in two days.
Version 1.2 (08/31/07): Updated several of my scores as well as a few strats.
3. Stages
Objective: The thing you need to do to clear the mission.
Score needed for A: Minimum score you should aim for.
My score: The score I have. This score is usually difficult to beat.
Advice: Tips for A-Rank'ing the stage. If some tips apply to every mission,
the advice will be listed right after the stage name.
3a. Westopolis
3aa. Dark
Objective: Defeat 35 GUN forces
Score needed for A: 30,000
My score: 42,590
Advice: Memorize the locations of the GUN forces. On the final fall, there's
a gold GUN Beetle that will give you a handy 1000 points if you manage to
destroy it. However, its health is twice that of the regular Beetle. Use the
below checkpoint chart to make sure you're not missing any. The gold Beetle
is the extra GUN in this level, so there's a grand total of 36 GUN in this
stage. Chaos Blast is not necessary.
Checkpoint 2: 10
Checkpoint 3: 20
Checkpoint 4: 26
Checkpoint 5: 33
3ab. Normal
Objective: Find the Chaos Emerald
Score needed for A: 32,000
My score: 43,430
Advice: Learn the level. The door things that the explosions remove can be
broken by shooting them. This can save a few seconds and help you get a better
time bonus. If you do horrible at the level, build up the Hero Gauge so you
can use Chaos Control. However, it is not needed.
3ac. Hero
Objective: Defeat 45 Black Arms
Score needed for A: 30,000
My score: 42,010
Advice: Memorize the locations of the Black Arms, and remember that some fall
from the sky. Use this checkpoint chart I'm about to list so you can see if
you missed any. Chaos Control is highly frowned upon here unless you use it
after you grab one of the special weapons.
Checkpoint 2: 23
Checkpoint 3: 29
checkpoint 4: 33
Checkpoint 5: 42
3b. Digital Circuit
Advice: For both missions, three things will probably get your attention.
Spotlights pull you towards them when you jump into the light. For a few
spotlights, you will have to destroy some Beetles to get the light's attention.
Firewalls are on the Light Speed Circuits. You can avoid them by changing
paths. If you hit one, you lose 10 rings. However, firewalls sometimes block
a faster path. Two instances are towards the end of the second Circuit
(excluding the one you start on).
Beams of light work two ways. If they're vertical and stationary, you can use
them like poles. For ones you need to climb up, do a full jump. When Shadow
grabs on again, jump again. This is a faster method of ascending than
climbing. If you can safely do so, skip the ones that you need to slide down.
For moving horizontal ones, grab on as it goes up. Jump off before it
disappears, though.
3ba. Dark
Objective: Destroy the core program
Score needed for A: 10,000
My score: 30,720
Advice: Use the spotlights to either the left or the right of the Chaos
Emerald to go up. Spindash over to the spring and get in the warp hole. Hurry
your way to the core room. Quickly get to the top, assuming you have a weapon,
and blast away at the core. If you don't have a weapon, get them from the
Beetles near the core.
3bb. Hero
Objective: Find the Chaos Emerald
Score needed for A: 16,000
My score: 36,010
Advice: Follow the general advice mentioned above and you will get an A-Rank in
no time.
3c. Glyphic Canyon
3ca. Dark
Objective: Activate 5 temple jewels
Score needed for A: 24,000
My score: 35,540
Advice: Know where the five jewels are (they're real easy to find). Don't
defeat too many Black Arms. Try to find out how to get to the fifth jewel
without defeating the Black Arms guarding the spring up to it. If you A-Ranked
the Normal mission, apply the method you used for that mission to this one.
3cb. Normal
Objective: Find the Chaos Emerald
Score needed for A: 28,000
My score: 38,850
Advice: Use the Light Dash when you can. Use whatever you know to get through
the stage quickly.
3cc. Hero
Objective: Defeat 60 Black Arms
Score needed for A: 26,000
My score: 43,830
Advice: There are a little more than 60 Black Arms here. I'm unsure of the
exact number. Chaos Control is not recommended unless you use it at the third
jewel. You can use at another area, but you need to get there super fast.
Checkpoint 2: 15
Checkpoint 4: 25
Checkpoint 5: 27
Checkpoint 6: 34
Checkpoint 7: 44
3d. Lethal Highway
3da. Dark
Objective: Escape from the city
Score needed for A: 22,000
My score: 40,810
Advice: Learn the level, because you will want to move quickly along the road.
Try to get past every explosion before they destroy the road. It's possible,
but the second one might be a bit tricky. I don't recommend using Chaos
Control, since it doesn't recover enough time lost from filling up the gauge.
3db. Hero
Objective: Destroy the Black Arms' tank
Score needed for A: 22,000
My score: 51,880
Advice: Let me tell you a rediculously cheap way to get an A-Rank. There are
two gun crates near the first group of Death Leeches. Get the weapons from
them. Fire all 40 shots and make sure all of them hit the tank. Hopefully
you didn't hit the checkpoint. It won't matter much, but it will make it
easier. Lose a life and you'll return to the start. Repeat until you have one
life left. On this life, get only one of the guns and fire only 14 shots. On
your next life, jump when you're about to hit the tank. If you got in enough
shots before, you'll destroy it in one jump. You might have to grab a weapon
and shoot it a couple times if you missed too many shots. Regardless, you'll
get a 50,000-point time bonus and A-Rank it easily.
3e. Cryptic Castle
Advice: When using the balloons, jump off when there's a spot to land. Use
the torches to light the lanterns you see. There are two ridable Black Hawks
on this stage. Get on the one on the bottom at the point, regardless of which
mission you're doing. You'll get to the next area in a better position. If
you're having serious trouble getting an A-Rank on any of the 3 missions here,
get all 5 keys so you can access the key door. Behind the door is a helpful
shortcut that can cut almost a minute off of your time.
3ea. Dark
Objective: Light 5 giant lanterns
Score needed for A: 14,000
My score: 34,600
Advice: Memorize the locations of the giant lanterns. Then try to find fast
ways to get to them. If necessary, defeat some of Eggman's robots (oddly,
despite Eggman being the Dark mission character, defeating his fleet gives you
Dark points).
3eb. Normal
Objective: Escape from the mysterious castle
Score needed for A: 18,000
My score: 38,580
Advice: Triangle Jump across the hall to the final section of the level for the
mission. When you get on the rail, mash the X button to increase your speed.
Stay on the middle rail as you mash X.
3ec. Hero
Objective: Find Cream and Cheese
Score needed for A: 18,000
My score: 39,060
Advice: Do what you did for the Normal mission, but make sure you don't forget
to find Cream. When you get the wall at the end to move back, make sure you
stay against the wall as it moves. Come in contact with Cheese as soon as you
can to avoid losing time.
3f. Prison Island
3fa. Dark
Objective: Defeat 40 GUN forces
Score needed for A: 28,000
My score: 43,840
Advice: Memorize the locations of GUN. There are a couple more than 40. Chaos
Blast is not recommended, but use the invincibility of Dark Shadow to your
advantage.
Checkpoint 2: 5
Checkpoint 3: 12
Checkpoint 4: 18
Checkpoint 5: 38
3fb. Normal
Objective: Find the Chaos Emerald
Score needed for A: 28,000
My score: 43,320
Advice: Stick to the Normal path. Use Chaos Control a bit before the second
disk. When you land on a jump panel, run off the back of it. You'll take
damage, but this is intentional. To your left is a rail thing with a red
light. Get this to fill your Dark Gauge. Use the invincibility to run along
the toxic river.
3fc. Hero
Objective: Find 5 top secret disks.
Score needed for A: 22,000
My score: 40,840
Advice: Memorize the disk locations. You'll also want to use Chaos Control
at the same spot as you did for the Normal mission. However, you need to hear
the sound of Shadow collecting the disk while you Chaos Control. If you don't
hear the sound, start over.
3g. Circus Park
3ga. Dark
Objective: Defeat 20 GUN forces
Score needed for A: 30,000
My score: 45,390
Advice: Memorize the locations of GUN. There is a gold Beetle above the fourth
gong. After hitting the gong, homing-attack the Beetle twice to get 1000
points. Do not use Chaos Blast.
Checkpoint 2: 4
Checkpoint 3: 10
Checkpoint 4: 13
Checkpoint 5: 15
3gb. Normal
Objective: Find that damn fourth Chaos Emerald
Score needed for A: 23,000
My score: 39,830
Advice: Go through the level multiple times and find the fastest route you can.
Use Chaos Control slightly after the long tightrope section to skip the long
tent section.
3gc. Hero
Objective: Collect 400 rings
Score needed for A: 26,000
My score: 45,150
Advice: Wanna know a cheap way to get enough rings? Hurry to the third gong
and ring it for 50 rings. Use the checkpoint here to warp to any other
checkpoint you've hit. Warp back and use one of the springs slightly behind
the gong to hit it again. Repeat until you finish the mission. You can get a
time of under 1:35 if you do everything correctly, as I have (1:33.64).
3h. Central City
Advice: You have eight minutes to complete one of the missions in this stage.
The level can get confusing, but you can get through easily once you know your
way. Stick to a set path. Remember to skip sliding down poles and make sure
you do continuous jumps to ascend these poles.
3ha. Dark
Objective: Detonate 5 giant bombs
Score needed for A: 28,000
My score: 46,580
Advice: Memorize the locations of the giant bombs. Don't use Chaos Blast.
Instead, use the invincibility you gain to cross the toxic green liquid.
3hb. Hero
Objective: Properly dispose of 20 small bombs
Score needed for A: 18,000
My score: 45,010
Advice: Follow a pre-planned route through the city. If possible, use trial
and error to find which bombs to ignore.
3i. The Doom
3ia. Dark
Objective: Defeat 60 GUN forces
Score needed for A: 28,000
My score: 36,500
Advice: Memorize the locations of GUN. Don't use Chaos Blast.
Checkpoint 2: 14
Checkpoint 3: 19
Checkpoint 4: 35
Checkpoint 5: 45
Checkpoint 6: 50
3ib. Normal
Objective: Escape GUN's raid
Score needed for A: 30,000
My score: 50,190
Advice: Try to find the best route you can find. If you have the Heal Cannon
unlocked (and upgraded), use this. When you get to the location with 3 Beetles
floating above a pit, use Chaos Control. This will drop you off at the Goal
Ring.
3ic. Hero
Objective: Save the 10 captured researchers
Score needed for A: 4,500
My score: 36,420
Advice: Use the Heal Units on the first two researchers ONLY! Use the Heal
Cannon for the rest of the researchers. Your score should crush the 4,500
points needed, as mine has. Don't even bother trying to A-Rank this without
using that special weapon.
3j. Sky Troops
Advice: Use Chaos Control at the third battleship and again at the key door.
If you don't have all 5 keys, don't worry. The instant you reach Hero status,
Jump Dash to the side of the hall the key door is behind. Use Chaos Control
here and you should clear the pit the key door route crosses. Since it'd take
forever to defeat some enemies, I suggest you attempt this with the Shadow
Rifle.
3ja. Dark
Objective: Destroy Eggman's 5 battleships
Score needed for A: 16,000
My score: 32,390
Advice: It's difficult, but possible, to destroy all five battleships using
the Shadow Rifle. For the second battleship, I'd recommend you use the cannon
to destroy the ship, since it's very difficult to hit with the Shadow Rifle.
If your score is pretty low if you use Chaos Control, lose a life at the second
to last checkpoint to wipe out your Hero score.
3jb. Normal
Objective: Get to Eggman's flagship
Score needed for A: 25,000
My score: 35,510
Advice: Follow the general tips listed above.
3jc. Hero
Objective: Destroy 5 temple jewels
Score needed for A: 30,000
My score: 44,100
Advice: Do the exact same thing for the Normal mission as you did for Hero.
However, don't forget to destroy the jewels. For the fifth one, after you let
go of the rocket, mash B while holding Forward. One of the shots will hit the
jewel.
3k. Mad Matrix
Advice: You'll see colored tiles. Touch one and it'll change colors. The
colors change in this order: yellow, green, blue, red, repeat.
3ka. Dark
Objective: Detonate 30 bombs
Score needed for A: 4,000
My score: 26,980
Advice: Honestly, I can't give advice. It's almost impossible to not get an
A-Rank here. Unless you die (and I don't see how you can), you'll A-Rank this
no problem.
3kb. Normal
Objective: Escape from the digital realm
Score needed for A: 27,000
My score: 37,930
Advice: Try to find a fast route through the grid. Remember, that you're going
in the red tower.
3kc. Hero
Objective: Access 4 terminals
Score needed for A: 3,000
My score: 25,760
Advice: Get the Heal Cannon located to the left of the blue tower in the grid.
Use Chaos Control at the checkpoint in the green tower to skip this long
section. Don't try to defeat any Egg Pawns.
3l. Death Ruins
3la. Dark
Objective: Escape from the forest
Score needed for A: 35,000
My score: 50,340
Advice: Use Chaos Control at the area where the path splits into upper and
lower for the first time. If everything goes your way, you can get a time
under 1:30.
3lb. Hero
Objective: Defeat 50 Black Arms
Score needed for A: 32,000
My score: 44,910
Advice: Memorize the locations of all the Black Arms. Don't forget about the
ones in the big section past the third checkpoint. I don't recommend using
Chaos Control.
Checkpoint 2: 6
Checkpoint 3: 10
Checkpoint 4: 19
Checkpoint 5: 36
3m. The ARK
3ma. Dark
Objective: Destroy 4 defense units
Score needed for A: 36,000
My score: 43,520
Advice: I suggest you use the Shadow Rifle for this. Use it on the first
defense system. Tag the next 2 on the Black Volt. Attack the last one in an
odd way. Hit the last dash ring (at minimum) and fly forward for about another
second, then jump off. Hold forward and mash B. Hopefully the defense unit
is destroyed before you hit the kill plane.
3mb. Normal
Objective: Get on the ARK
Score needed for A: 37,000
My score: 39,850
Advice: Stay on the Black Volt. Put the pedal to the metal.
3n. Air Fleet
3na. Dark
Objective: Destroy the President's escape pod
Score needed for A: 20,000
My score: 50,290
Advice: Attempt to A-Rank this when you have the Shadow Rifle unlocked. Get
the Rifle as early as possible. When the escape pod appears later down the
line, fire a shot. Delay your shots to one per second. You might not get
under 1:30 with this, but it'll be enough to get an A-Rank. Take the red path
just in case you run out of ammo.
3nb. Normal
Objective: Find the Chaos Emerald
Score needed for A: 20,000
My score: 37,670
Advice: Take each of the electrified rails. I don't care if you take damage,
because you will. Don't ride the rails to the weapon vaults. Jump off before
the rail ends. Find a couple good spots to use Chaos Control. Charge a
spindash at the fan areas and release when the fan stops. Take the green
paths when you see the switches.
3nc. Hero
Objective: Defeat 35 Black Arms
Score needed for A: 33,000
My score: 55,880
Advice: Memorize the locations of the Black Arms and use Chaos Control at a
couple good areas. Use it after you defeat the last Black Oak on each of the
green paths. I suggest you use the Shadow Rifle.
Checkpoint 1: 7
Checkpoint 2: 20
Checkpoint 3: 21
Checkpoint 4: 24
Checkpoint 5: 30
Checkpoint 6: 33
3o. Iron Jungle
3oa. Dark
Objective: Defeat 28 GUN forces
Score needed for A: 30,000
My score: 46,840
Advice: Memorize the locations of GUN. When the path splits to a rail or an
upper route, take the upper route. Don't use Chaos Blast, but try to get Chaos
Control slightly past the first Big Foot you encounter. But make sure you have
Eggman as your mission character or you'll go down the wrong path.
Checkpoint 2: 5
Checkpoint 3: 9
Checkpoint 4: 14
Checkpoint 5: 16
Checkpoint 7: 23
3ob. Normal
Objective: Find the entrance to Eggman's base
Score needed for A: 30,000
My score: 50,720
Advice: Use Chaos Control at the same spot as you did for the Dark mission, but
have Omega as your mission character to go down the lower route.
3oc. Hero
Objective: Destroy the Egg Balloon
Score needed for A: 28,000
My score: 52,720
Advice: Get in a cheap win. Hurry to the second checkpoint and activate it.
Wait for the Egg Balloon to show up then lose a life. Grab the Shadow Rifle
and fire 9 shots at the thing (delay your shots by a second). Hurry along to
the rocket and fire another shot at the Egg Balloon. You should get an easy
under-1:30 time and an A-Rank.
3p. Space Gadget
3pa. Dark
Objective: Destroy 6 defense units
Score needed for A: 20,000
My score: 32,680
Advice: Know where the defense units are and try to destroy them as fast as
you can. Try to clear the mission in under five minutes.
3pb. Normal
Objective: Find the Chaos Emerald in 5:00.00 or slower
Score needed for A: 26,000
My score: 30,020
Advice: If you've completed the Hero mission, do the same for this, but wait
until the timer gets to 5:00 before you finish. If you wish to get over 30k
points, go all the way to the 3rd checkpoint, then warp back to the 2nd. Take
the entire Dark path and try to collect as many rings and extra lives here as
you can to boost your Normal score. Make sure you finish in 5:00.xx for the
full time bonus.
3pc. Hero
Objective: Find the Chaos Emerald in 4:59.99 or faster
Score needed for A: 34,000
My score: 41,810
Advice: If you're having major trouble getting an A-Rank, get all five keys so
you can access the key door. It has a major shortcut that can get you an
A-Rank if you're fast enough. Good luck getting the second key, though. :P
3q. Lost Impact
3qa. Normal
Objective: Get to Professor Gerald's lab
Score needed for A: 34,000
My score: 40,790
Advice: Ride the lifts as fast as you can. Focus on speed. There's one
shortcut, but it's not easy to pull off. It's one that's hidden until you know
where everything is. Don't worry about it, though.
3qb. Hero
Objective: Defeat 35 Artificial Chaos
Score needed for A: 16,000
My score: 27,640
Advice: Use the map on GameFAQs for the locataions of the Artificial Chaos.
If you gain Chaos Control when you're getting on a gun lift, use Chaos Control.
It will defeat all the Artificial Chaos on the lift trail. Don't defeat too
many GUN forces. It will harm your score.
Checkpoint 1: 1
Checkpoint 2: 8
Checkpoint 3: 12
Checkpoint 4: 21
Checkpoint 5: 25
Checkpoint 6: 26
Checkpoint 7: 27
Checkpoint 8: 33
3r. GUN Fortress
3ra. Dark
Objective: Destroy 3 cores
Score needed for A: 20,000
My score: 66,410
Advice: There are so many GUN forces here, it's rediculous. I suggest you use
the Shadow Rifle to destroy the cores. Use the key door if you must.
3rb. Hero
Objective: Find the Chaos Emerald
Score needed for A: 18,000
My score: 34,410
Advice: Use the key door and take the lower routes. The routes through the
surveillance rooms will be faster.
3s. Black Comet
3sb. Dark
Objective: Defeat 50 GUN forces
Score needed for A: 28,000
My score: 49,250
Advice: There are slightly more than 50, and I suggest using the Shadow Rifle.
Do not use Chaos Blast.
Checkpoint 2: 6
Checkpoint 3: 9
Checkpoint 4: 10
Checkpoint 5: 20
Checkpoint 6: 34
Checkpoint 7: 44
3sc. Hero
Objective: Get to the center of the comet
Score needed for A: 18,000
My score: 37,490
Advice: Focus on speed. Try to get Chaos Control at whatever spot you think
is good. Due to this, use the Shadow Rifle.
3t. Lava Shelter
3ta. Dark
Objective: Activate 5 volcanic defense systems
Score needed for A: 26,000
My score: 37,200
Advice: Try to use Chaos Control at the fourth defense system. Use the
spindash jump to try to take shortcuts.
3tb. Hero
Objective: Find the Chaos Emerald
Score needed for A: 32,000
My score: 46,190
Advice: Move quickly on the rails. Mashing X is a very good thing to do here.
3u. Cosmic Fall
Advice: As the first ARK internal transport line reaches the end, do a full
jump off the line before it reaches the end. Hold forward while doing so and
Jump Dash after about a second at the jump's peak. Shadow hopefully will land
on the platform near the first checkpoint, but the platform will be invisible.
Before you reach the third transport line, there's a pulley hanging above the
pit. Grab on to it and you'll be taken up to a blue light. Grab it to become
Hero Shadow. Get on the line and, after outside, let the camera change to
behind Shadow. Jump off and use Chaos Control to skip a long section.
3ua. Dark
Objective: Find the Chaos Emerald
Score needed for A: 24,000
My score: 41,240
Advice: Follow the general advice above to get you to the Emerald.
3ub. Hero
Objective: Find the computer room
Score needed for A: 15,000
My score: 39,250
Advice: Follow the above advice and use the key door. Light Dash all the
rings that appear. You'll save a ton of time.
3v. Final Haunt
3va. Dark
Objective: Activate 4 shields
Score needed for A: 18,000
My score: 34,560
Advice: When you reach the final shield, hit the checkpoint first. Then lose
a life. When you return, activate the last shield.
3vb. Hero
Objective: Reach Black Doom
Score needed for A: 25,000
My score: 65,810
Advice: Honestly, I don't see how you could NOT A-Rank this. There are Black
Arms everywhere. Anyway, you'll want to aim for all of the Black Arms in the
level.
4. Bosses
Time needed for A: The time you need to beat in order to A-Rank the boss
My time: My fastest time. As with scores, this is often difficult to beat.
4a. Black Bull
4aa. Lethal Highway
Time needed for A: 1:40
My time: 35.08
Advice: Get the guns from the Black Warriors behind where you start. When you
get them, attack Black Bull when it breathes fire at the ground. Chase it
when it flees. Keep attacking until you get Chaos Control. Use it and finish
the boss.
4ab. Death Ruins
Time needed for A: 2:00
My time: 14.51
Advice: Get the guns from the two Black Warriors that appear. Grab them, get
on one of those white platforms, and keep mashing B. You'll get Chaos Control,
but just keep shooting.
4b. Egg Breaker
4ba. Cryptic Castle
Time needed for A: 2:00
My time: 20.96
Advice: Get some Egg Gun ammo. Try to keep attacking. It shouldn't take you
long to get an A-Rank.
4bb. Mad Matrix
Time needed for A: 3:20
My time: 48.69
Advice: Get ammo and attack while Eggman is doing the "more the merrier"
attack. It might get annoying, so mute the volume if you must. Keep at least
one ring and you can easily A-Rank it.
4bc. Iron Jungle
Time needed for A: 0:45
My time: 6.81
Advice: Get in the turret behind you, aim, and mash B.
4c. Heavy Dog
Time needed for A: 1:50
My time: 41.24
Advice: Use Homing Attacks to have it drop a 4-shot RPG. Keep shooting it to
make it drop more ammo. Be careful of its Particle Beam Cannon.
4d. Blue Falcon
Time needed for A: 1:50
My time: 54.71
Advice: Grab the gun on the floor, then ascend. Shoot the boss until you run
out of ammo. Try to have it drop some 4-shot RPGs. Go down, grab them, and
keep attacking until the boss is down.
4e. Sonic & Diablon
Time needed for A: 4:00
4ea. GUN Fortress
My time: 1:40.39
Advice: Grab a pistol and keep attacking Diablon without shooting. When Shadow
reaches Dark status, don't use Chaos Blast. Keep sniping with the pistol until
you win.
4eb. Black Comet
My time: 24.48
Advice: 4 minutes is WAY too much time. It's easy. Find the plasma shot (it
fires circular shots). Attack Diablon until he falls to the ground (roughly
10 shots). Find the capsule that changes its contents. Hit it when it shows
invincibility. Begin mashing B to destroy Diablon.
4ec. Final Haunt
My time: 1:15.53
Advice: Mimic the method used on the GUN Fortress one.
4f. Black Doom
Time needed for A: 2:00
4fa. GUN Fortress
My time: 40.75
Advice: Grab the 4-shot RPG. Hope for Doom to use Swift Strike and keep
attacking him until he disappears. Keep this up. Use Chaos Control if you
need to.
4fb. Cosmic Fall
My time: 9.24
Advice: Run to the gun crate on the other side of where you start. Hope that
Doom uses Swift Strike. Run up to him, jump, and hold B. Keep this up for an
easy win.
4fc. Final Haunt
My time: 4.64
Advice: You probably crapped yourself when you saw the above time. It's real
simple. Get the Refractor behind you (if you Jump Dash into the crate, it'll
save a ton of time, but only if you grab the gun without stopping). Hope for
Doom to move to the platform to the left of you. Run towards him, jump, and
mash B. Adjust your aim as he moves and you could be able to defeat him before
he even has a chance to attack. This is assuming, however, you Jump Dashed
into the crate. If you didn't, make sure he uses Swift Strike.
4g. Egg Dealer
Time needed for A: 3:20
My times: 1:07.66 (Black Comet) 59.76 (Lava Shelter) 59.58 (Cosmic Fall)
Advice: When Ring Fever comes up, ignore the rings that appear. When you get
Shadow Fever, use Chaos Blast. This boss is all about luck. Should be easy
to A-Rank.
5. Conclusion
If you have any corrections or other tips you would like me to add, please
e-mail me at groudon_199{at}yahoo{dot}com.
Thanks to:
The Sonic Center, the site that gave me good competition for this game.
Sonic Team, for putting together a different kind of Sonic game.
I rule at this game and I've written this guide. This is WHO I AM!