Soul Calibur III FAQ/Move List
By:  Robert Dohner (a.k.a. Rampidzier)


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  Soul Calibur III   /
  FAQ/Move List     /  Table of Contents
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 1. Introduction...................................................SC3INTRO
    1a. Version History............................................SC3INVER
    1b. Coming Soon................................................SC3INCOM

 2. Story of Soul Calibur III......................................SC3STORY

 3. How to Play the Game...........................................SC3HOWTO
    3a. Move Notations.............................................SC3HTMOV
    3b. Game Mechanics.............................................SC3HTMEC

 4. Regular Characters and Move Lists..............................SC3REGML
    4a. Astaroth...................................................SC3RGAST
    4b. Cassandra..................................................SC3RGCAS
    4c. Cervantes..................................................SC3RGCER
    4d. Ivy........................................................SC3RGIVY
    4e. Kilik......................................................SC3RGKIL
    4f. Lizardman..................................................SC3RGLIZ
    4g. Maxi.......................................................SC3RGMAX
    4h. Mitsurugi..................................................SC3RGMIT
    4i. Nightmare..................................................SC3RGNIG
    4j. Olcadan....................................................SC3RGOLC
    4k. Raphael....................................................SC3RGRAP
    4l. Rock.......................................................SC3RGROC
    4m. Seong Mi-Na................................................SC3RGSEO
    4n. Setsuka....................................................SC3RGSET
    4o. Siegfried..................................................SC3RGSIE
    4p. Sophitia...................................................SC3RGSOP
    4q. Taki.......................................................SC3RGTAK
    4r. Talim......................................................SC3RGTAL
    4s. Tira.......................................................SC3RGTIR
    4t. Voldo......................................................SC3RGVOL
    4u. Xianghua...................................................SC3RGXIA
    4v. Yoshimitsu.................................................SC3RGYOS
    4w. Yun-seong..................................................SC3RGYUN
    4x. Zasalamel..................................................SC3RGZAS

 5. Hidden/Created Characters and Move Lists.......................SC3HCCML
    5a. Abelia/Sword & Shield......................................SC3HCABE
    5b. Amy/Rapier.................................................SC3HCAMY
    5c. Arthur/Katana..............................................SC3HCART
    5d. Aurelia/Sickle.............................................SC3HCAUR
    5e. Chester/Dagger.............................................SC3HCCHE
    5f. Demuth/Steel Fan...........................................SC3HCDEM
    5g. Girardot/Lance.............................................SC3HCGIR
    5h. Greed/Kunai................................................SC3HCGRE
    5i. Hualin/Staff...............................................SC3HCHUA
    5j. Hwang/Chinese Sword........................................SC3HCHWA
    5k. Li Long/Nunchaku...........................................SC3HCLIL
    5l. Luna/Chinese Blade.........................................SC3HCLUN
    5m. Lynette/Tambourine.........................................SC3HCLYN
    5n. Miser/Katana & Shuriken....................................SC3HCMIS
    5o. Revenant/Wave Sword........................................SC3HCREV
    5p. Strife/Iron Sword..........................................SC3HCSTR
    5q. Valeria/Grieve Edge........................................SC3HCVAL

 6. Game Modes Overview............................................SC3GMOVR

 7. Tales of Souls.................................................SC3TOSOU
    7a. Tales of Souls Paths.......................................SC3TSPTH
        7aa. Astaroth..............................................SC3TSPAS
        7ab. Cassandra.............................................SC3TSPCA
        7ac. Cervantes.............................................SC3TSPCE
        7ad. Ivy...................................................SC3TSPIV
        7ae. Kilik.................................................SC3TSPKI
        7af. Lizardman.............................................SC3TSPLI
        7am. Seong Mi-Na...........................................SC3TSPSM
        7ao. Siegfried.............................................SC3TSPSI
        7ar. Talim.................................................SC3TSPTL
    7b. Paths to Night Terror......................................SC3TSPNT
    7c. Anti-AI Moves..............................................SC3TSAAM

 8. Chronicles of the Sword........................................SC3COTSW

 9. World Competition..............................................SC3WCOMP

10. Soul Arena.....................................................SC3SAREN
    10a. Soul Smash................................................SC3SASSM
    10b. Coin Collector............................................SC3SACOI
    10c. Turntable.................................................SC3SATUR
    10d. Blast Chase...............................................SC3SABLA
    10e. Dancing Statue............................................SC3SADST
    10f. Wisp Shoot................................................SC3SAWIS
    10g. Sudden Death Rally........................................SC3SASDR
    10h. Survival..................................................SC3SASUR
    10i. Scorer....................................................SC3SASCO
    10j. Hard Workers..............................................SC3SAHDW
    10k. Beloved...................................................SC3SABLV
    10l. Final Battle..............................................SC3SAFIN

11. Practice.......................................................SC3PRACT

12. Museum.........................................................SC3MSEUM

13. Character Creation.............................................SC3CHCRE

14. Stages.........................................................SC3STAGE

15. Unlockables....................................................SC3UNLCK
    15a. Unlocking Characters......................................SC3ULCHA
    15b. Unlocking Stages..........................................SC3ULSTA
    15c. Unlocking Create a Soul Classes...........................SC3ULCSC
    15d. Unlocking Weapon Disciplines for Classes..................SC3ULWDC
    15e. Unlocking Weapons for Regular Characters..................SC3ULWRC
    15f. Unlocking Weapons for Created Characters..................SC3ULWCC
    15g. Unlocking Soul Arena Missions.............................SC3ULSAM
    15h. Unlocking Museum Stuff....................................SC3ULMST
    15i. Unlocking Type X Armor....................................SC3ULTXA

16. Other Stuff....................................................SC3OTHER
    16a. Money Glitch..............................................SC3OSMON
    16b. New Game +................................................SC3OSNGP

17. Shop Lists.....................................................SC3SHOPL
    17a. Weapons Shop..............................................SC3SLWEA
    17b. Armor Shop................................................SC3SLARM
    17c. Items Shop................................................SC3SLITM

18. Special Thanks.................................................SC3THANK

19. Contact Information and Legal Stuffies.........................SC3LEGAL


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  Soul Calibur III   /
  FAQ/Move List     /  1. Introduction
  SC3INTRO         /
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Soul Calibur III is a fighting game from Namco that takes you back to the 
16th century.  This game series started off as Soul Edge in the arcades.  The 
story revolves around two swords, one that is good and one that is evil.


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  Soul Calibur III   /
  FAQ/Move List     /  1a. Version History
  SC3INVER         /
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This is the version history.  This is where I list everything I have updated 
on the guide (along with whatever I feel like).


Version 2.1 (8/16/06):  Finished up two more Tales of Souls paths.  I will 
try to finish up as many as I can (or as many as I am interested in).  I will 
be doing them in the order of the characters that I like to play as (which 
means to those Yun-seong fans, the all of two of you, you will have to wait 
for that path to go up).  I also fixed up the mistake in Siegfried's Path to 
Night Terror.  I've known about it for a while, I just forgot about fixing 
it.  As for the Chronicles of the Sword section, I need to get my interest up 
in that.  Every time I try to do it, it just seems so boring.  I never did 
like Chronicles of the Sword very much.  I think I will be working on this 
guide until Disgaea 2 comes out.

Version 2.0 (8/03/06):  I made a commitment to finish up the other characters 
movesets and succeeded.  Now, what I will is work on fixing up the Chronicles 
of the Sword section and then maybe add one or two more Tales of Souls paths 
before I forget about this game for another five months because of new games 
coming out.  I count four games I know I am buying and at least two games I'm 
going to write FAQs for.

Version 1.6 (8/02/06):  Five month break.  I haven't touched the game since 
then.  I decided to update this guide with my new formatting style that I 
have developed through the making of other guides (not really a new 
formatting style, just a cleaner looking chapter header and more spaces in 
between sections).  I have also decided I wanted to finish up the other 
character move lists before I lay the game down again for another five 
months, so I completed three of them tonight.  I'll work on the others either 
this weekend or next weekend.  The game is in my PS2 so pretty much, I won't 
forget about it.  It's tedious work though.  I was starting to wonder why I 
don't remember anything about making the guide.  I mean, I know I made it, 
but I don't remember the process of making it.  Now I realized why.  I don't 
want to remember all the tedious work that went into this guide.  ~_~  
Seriously though, I do want to get through the characters ToS paths...one of 
these years...  I do find it funny that I stated that Samurai Warriors 2 was 
coming out shortly and it's still not out yet in the US.

Version 1.5 (3/18/06):  I took a short break from this guide to...well...make 
another guide.  Plus, I had a lot going on in my life during those two months 
that I wasn’t working on this guide.  However, I am back to working on the 
guide.  I just want to try to finish this thing.  I finished the formatting 
changes and then I will finish the move lists for the created characters on 
the next update.  However, I’m not so sure I will get the ToS paths done.  I 
do want to get the mistakes I made in the CotS section fixed, but I’m not 
sure what they are anymore.  I will need to dig through my e-mails to find 
them again.

Oh, and I fixed a mistake in Siegfried’s Path to Night Terror.  See, I do 
eventually fix the mistakes I am told to correct.  ~_~

Version 1.4 (1/08/06):  I hope everyone had a great Christmas and a Happy New 
Year.  I took the time off, so in case you were wondering, I do plan on 
finishing off this guide.  It may not be as complete as I would like, but I 
will get done the three things I am currently working on.

In other news, Samurai Warriors 2 is coming out shortly!  Yes I know I’m 
late, but I’ve been focusing on Soul Calibur III.  Still, it should be out in 
April or May!  Odds are, that will be my next full guide (I might make one 
for Dynasty Warriors 5: Xtreme Legends, but it might not be a full guide or 
it might not get complete).  If you know anything about my tastes in games 
(or if you would like to know, just look at my contributor profile), I am a 
huge KOEI fanboy.  This is the only time I will call myself a fanboy of 
anything, as most of the time, the term fanboy has a negative connotation and 
is associated with "irrational raving lunatic".  However, I will say this:  I 
love both the Dynasty Warriors and Samurai Warriors series.  I also love the 
Romance of the Three Kingdoms series and started that series when RoTK3 came 
out.  So yes, KOEI has been in my life for a while.  Although I have been 
disappointed with the way the Dynasty Warriors series has gone (and in a way, 
disappointed with the RoTK series also, but I liked 9 a whole lot), from the 
looks of Samurai Warriors 2, it looks like that this may top the original.

In guide related news, I honestly think God hates me.  I found a new path in 
Tales of Souls mode.  It has no reason to be there.  Yet, it is there to make 
my life miserable.  So now I had to redo every single Tales of Souls path 
that I had already created (GRR!!!).  On the bright side, I finally figured 
out how to unlock some of the events I have been missing (using that path 
that has no point).  Okay, other stuff to update.  Added some spacing in the 
move lists so that everything is not bunched up together.  Halfway done with 
the move list edit.  Made some minor fixes.  Added some more flowcharts and 
hidden character move lists.  Also formatted some more move lists.  When 
these three get done, the version number will be 2.0 (I believe those three 
right there are important enough to bump up the version).  Yes, I really do 
grr when something upsets me.

Version 1.3 (12/17/05):  The reason why I haven’t updated lately was because 
I just recently got Magna Carta:  Tears of Blood.  It is really a beautiful 
and fun game.  I’m only about...a quarter of the way through the game and I 
recommend it so far.  Okay, guide updates.  Renumbered everything (grr...).  
Shop lists are done.  The move list clean up project has started.  I was 
originally going to change the format completely and add graphics to almost 
resembling the actual move list in the game like I did with the shop lists, 
but that put too few moves on the page at once.  The move lists aren’t really 
that bad, just too crammed together.  I just spaced everything out and then 
things actually looked pretty decent.  In between the monotony of the clean 
up project, I am also creating flowcharts for Tales of Souls and adding move 
lists for hidden/created characters.  I have no clue when all of this is 
done, but when this is, I will move on to the Chronicles of the Sword 
section.  I have received a whole lot of e-mails about my CotS section.  Yes, 
I will fix those errors.  I will make that part of this guide more in depth.  
I do apologize for any mistakes in that section, as I did that entire section 
from memory.  However, if I do get a lot more e-mails on that section, I may 
work on that before I finish the other three projects (seems like people only 
read my guide for the CotS section anyways).  Maybe I should only focus on 
one section?  I swear I’m not ADD.

Version 1.2 (12/09/05):  I allowed another site for this guide to be on.  
It’s probably the only other site I will allow.  That site is 
www.soulcalibur3.us, which is a really good website on SC3.  It has a lot of 
good info on Soul Calibur past and present.  If you’ve been around the SC3 
board on GameFAQs, you should know KirbySSB and the great job he does on his 
website and at providing people with all the information about the Soul 
Calibur franchise.  Okay, now onto the updates.  Fixed Lizardman’s path to 
Night Terror.  Added some slight formatting (yes chewie, I know my guide is 
still ugly, but you’ll get over it though).  Made some minor formatting 
changes to the Move List (very minor, not really noticeable).  I do plan on 
doing a major overhaul to the formatting of that section soon.  Added some 
more secret character stage locations.  Added one half of the shop lists.  I 
wanted to add all three before my next update, but I wasn’t sure when the 
next time I would be online to update my guide, these shop lists are taking a 
lot longer than I expected and they are more annoying than they should be.  
All in all though, I really like how the shop lists are starting to come out.  
They look 20 times better formatting wise than the rest of my guide.  
Hopefully the move lists will look just as good once I’m through with their 
formatting.

Version 1.1 (12/06/05):  Added Yoshimitsu’s profile, move list, and weapons 
(so I was an idiot and forgot them).  Also made some minor formatting changes 
and fixed some wrong information.  I updated some of the Soul Arena times.  I 
managed to get 3 of them to gold now, only missing Gold on Wisp Shoot, 
Survival, Hard Workers, and Beloved, all on Hard.  I know the goal for Wisp 
Shoot and Survival on Hard, I just can’t get them yet.  ~_~  I was going to 
add some ASCII art, but I decided it was extremely tacky.  Besides, I like my 
ASCII-less FAQs.

Version 1.0 (12/03/05):  Soul Calibur III guide is completed.  Some minor 
stuff could still be added (and will be added in later updates), but as far 
as the main information goes, everything is here.


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  Soul Calibur III   /
  FAQ/Move List     /  1b. Coming Soon
  SC3INCOM         /
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                 /


I should call this section "Things I Plan on Doing But You All Know I Won't".

Even though this guide is complete, there is so much more that I could add 
extra, such as more information in the Chronicles of the Sword section and 
formatting of the move lists.  Here is a list of everything I plan on doing 
soon.  A + indicates that the job is currently in progress or will be done 
the next update.  A – indicates that the job will be done in the future.

+ Tales of Souls flowcharts (8/24 done)
+ Created character move lists (17/17 done)
- More in depth information for Chronicles of the Sword


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  Soul Calibur III   /
  FAQ/Move List     /  2. Story of Soul Calibur III
  SC3STORY         /
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                 /


In Soul Calibur III, everyone is looking for the same sword for different 
reasons.  Some want to destroy the evil and some want to use the evil sword.  
After Siegfried broke free of the grasp of Soul Edge, he plunged the good 
sword, Soul Calibur, deep into the eye of Soul Edge.  After this, both swords 
were lost again.  Now, everyone is still looking for the sword.


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  Soul Calibur III   /
  FAQ/Move List     /  3. How to Play the Game
  SC3HOWTO         /
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Soul Calibur III has very many game mechanics involved in the game.  
Hopefully, I will be able to review all the mechanics in the game.  First, I 
will describe the terminology that will be used in this guide.


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  Soul Calibur III   /
  FAQ/Move List     /  3a. Move Notation
  SC3HTMOV         /
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Moves in this guide will be noted will use the number system that has become 
popular on the forums.  That system is as follows:

789
456
123

Each number represents a direction.  For example, when you see the number 6, 
that indicates forward.  When you see the number 1, that represents the 
diagonal direction down back.  5 is neutral  The numbers are the same as on a 
keyboard keypad.  Also, each type of attack has its own designation in the 
video game.  They are as follows:

A = Horizontal attack
B = Vertical attack
K = Kick attack
G = Guard

There are certain special input types.  Here is an explanation on all the 
special inputs:

+ = Press buttons at the same time
[ ] = Hold
_ = Or (example:  88_22 means either 8 way run up or down)
Lowercase letter followed by an uppercase letter = Slide Input
~ = Into (normally enters into a stance)
J = Jump
JD = Jump Delay (means jump then wait until you almost land before inputting)
WC = While Crouching
WR = While Rising
W8 = While doing an 8 way run
TA = Turning Around
FA = Facing Away
JI = Just Input (pressing the button at the correct time to perform the move)
... = Infinite move, keep pressing the button or combinations of buttons to
     keep the move going

Also, a move may be listed more than once, but the second listing has a word 
in parentheses.  This word in parentheses is the modifier for the move that 
makes it special.  Here is a list of the common move modifiers:

(Hold):  This move can change if you hold the button instead of tapping it.
     Normally, holding a move will increase the damage or add a special
     effect to the move, like Guard Break or Unblockable.
(Max):  For some hold moves, when you hold the button for the maximum amount
     of time, the move becomes more powerful and normally has a special
     attack effect. 
(Counter):  This move can change if you use it to counter an opponent’s
     attack.  If you input this move right as your opponent is attacking, the
     move can become more powerful.
(Cancel):  This move can be cancelled.  Canceling a move can be a good way to
     fake out your opponent.
(Just):  If you hit the button at exactly the right time, the move becomes
     more powerful and most of the time, additional attacks are performed.

Each move can have a certain special abilities given to them.  When they are 
noted, they will be abbreviated as follows:

T = Throw
U = Unblockable
AT = Attack Throw
SP = Special Movement
GB = Guard Break
GI = Guard Impact
ST = Stance switch
D = Can be Delayed

Also, each move and combo will be described as where they hit.  There are the 
abbreviations for those:

H = High
M = Mid
L = Low
SM = Special Mid
SL = Special Low


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  Soul Calibur III   /
  FAQ/Move List     /  3b. Game Mechanics
  SC3HTMEC         /
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                 /


Here are some of the basic game mechanics.  I am no expert in Soul Calibur 
III, so I really don’t have that many expert tips to give.  However, here are 
some basics of the game that could help.

Soul Calibur III follows a very simplistic rock-paper-scissors theme in 
dealing with attacks.  Once you get the hang of this system, you will be able 
to better understand more of the strategies of Soul Calibur III.  This system 
is as follows:

Horizontal Slashes beat 8 Way Run
Vertical Slashes beat Horizontal Slashes
8 Way Run beat Vertical Slashes

The explanation is quite simple.  Horizontal slashes are very wide in motion 
and can catch your opponent as they attempt to side step an attack.  Vertical 
slashes are more powerful and normally faster than horizontal slashes, so 
they override them.  The 8 Way Run system can side step most vertical slashes 
attempted.  Granted, there are some exceptions to the rules as always, but 
this is the basic concept.

Since the game implements the 8 Way Run system, there are certain things you 
have to do in order to crouch or jump.  To jump, you must press 2G.  Jumping 
forward would be 3G and jumping backwards would be 1G.  To crouch, you must 
press 2G.


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  Soul Calibur III   /
  FAQ/Move List     /  4. Regular Characters and Move Lists
  SC3REGML         /
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                 /


This section will go into each character in detail, as well as list their 
moves in the game.  The characters are in alphabetical order.  Their profiles 
are just summaries of their in game profiles.  Since there are many other 
FAQs on GameFAQs that have their in game profiles, I will just summarize.  
Also, there’s a list of weapons and their effects.  I will note the weapon 
that I prefer with a * before the name of the weapon.  This is my personal 
preference and the weapon I use when I’m just playing the game casually.  The 
move lists will be shown as follows:

Example:

Annihilation (Hold):  [A]                          | H AT

The first part before the colon is the name.  The part after the colon is how 
to perform the move.  The part after the line is where the attack hits and 
then any special attributes to the move.  Remember, all the notations were 
discussed in section 3.


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  Soul Calibur III   /
  FAQ/Move List     /  4a. Astaroth
  SC3RGAST         /
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                 /


Profile:  Astaroth was a golem created by an evil cult.  The leader of that 
cult, grand priest Kunpaetku, realized that the golem could not be 
controlled.  Astaroth returned to the cult and killed everyone in the cult, 
except for the grand priest.  The grand priest would escape, but would also 
let Astaroth know that he was modeled after a human.  Astaroth would 
investigate this claim and see that he was modeled after a “white giant”.  
Astaroth went search for this “white giant”, in order to offer his soul to 
Soul Edge.

Weapons:

Kulutues (1P)
     This weapon has no special effects

Kulutues (2P)
     This weapon has no special effects

Terror Moon
     Some attacks become Counters
     Penetrate your opponent’s guard and inflict damage

Great Maul
     Increase attack pushback force
     Automatically Guard Break some attacks

*Nanbanfu
     Increase weapon reach
     Increase attack power

Soul Edge
     Increase attack power
     Increase attack pushback force
     Recover some health from opponent after inflicting damage
     Health decreases gradually

Stone Slab
     Change weapon hit SE to special SE
     Decrease attack pushback force

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Annihilation (Hold):  [A]                          | H AT
Annihilation:  AA                                  | HH
Annihilation (Hold):  A[A]                         | HH U AT
Destruction:  AB                                   | HM D
Discus:  1A or [7]A                                | L

Double Discus:  1[A]A or [7][A]A                   | LL
Discus Breaker:  1[A]B or [7][A]B                  | LM
Hades Break:  2A                                   | L
Minotaur Crush:  3A                                | M
Hades Control:  4A                                 | H
 
Hades Control (Hold):  4[A]                        | H AT
Grip Shot to Ax Volcano:  6AB                      | HM D
Grip Shot to Ax Volcano (Hold):  6A[B]             | HM U
Hades Divide:  4[4]A                               | M
Hades Divide (Hold):  4[4][A]                      | M

Ares Spiral Rage:  6[6]AB                          | MM
Poseidon Tide Rush:  214A                          | M AT
Poseidon Tide Rush:  214AAAAAA                     | MMMMMM
Hades Break:  WC A                                 | L
Reverse Spiral Ax:  WR A                           | H

Reverse Ax Split:  TA A                            | H
Lower Hades Split:  WC TA A                        | L
Great Annihilation:  J A                           | H
Diving Break:  JD A                                | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Hell Hammer (Hold):  [B]                           | M
Bear Tamer:  BA                                    | MH
Bear Tamer:  B2A                                   | MH D
Great Divide:  BB                                  | MM
Great Divide (Hold):  B[B]                         | MM GB

Ax Side Divide:  BB6                               | MM
Halt Knee Charge:  B6K                             | HM
Ax Grave:  1B                                      | L
Hades:  2B                                         | M
Hades (Hold):  2[B]                                | M GB

Ax Volcano:  3B or [7]B                            | M
Ax Volcano (Hold):  3[B] or [7][B]                 | M U
Bear Fang:  4B                                     | M
Bear Fang (Hold):  4[B]                            | M
Ax Side Cannon:  6B                                | M

Canyon Creation:  4[4]B                            | M
Canyon Creation (Hold):  4[4][B]                   | M U
Canyon Creation (Cancel):  4[4][B]G                | 
Azazel Tackle:  4[4]B8_2K or [7]_[1]BK             | MM
Ax Crash:  6[6]B                                     | SM

Flying Divide:  9B                                 | M
Flying Divide (Hold):  9[B]                        | M GB
Dark Split:  WC B                                  | SM
Hades Rising:  WR B                                | M
Reverse Dark Split:  TA B                          | M

Lower Dark Split:  WC TA B                         | M
Greater Divide:  J B                               | M
Diving Divide:  JD B                               | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Moloch’s Vise:  K                                  | H
Valarion (Hold):  [K]                              | H AT
Reverse Tamer:  1KA                                | LH
Bull Low Kick:  2K                                 | L
Dark Tamer:  3KA                                   | MH

Dark Tamer (Hold):  3[K]A                          | MH D
Dark Tamer (Hold):  3K[A]                          | MM D
Command Kicks:  4KK                                | MMMM
Hades Knee:  6K                                    | M
Lower Command Kick:  [7]_[4]_[1]K                  | M

Bull Rush:  [9]_[6]_[3]K                           | M
Bull Rush (Hold):  [9]_[6]_[3][K]                  | MM
Bull Kick:  WC K                                   | L
Bull Rush:  WC 3K                                  | M
Rising Cyclone:  WR KA                             | ML

Reverse Bull Kick:  TA K                           | H
Lower Sweep:  WC TA K                              | L
Great Kick:  J K                                   | M
Diving Tamer:  JD K                                | L
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Titan Ax:  A+B                                     | M
Titan Ax:  8A+B                                    | M
Offering:  3A+B                                    | M
Offering (Hold):  3[A+B]                           | M AT
Breath of Hades:  4A+B or [4]A+B                   | M

Breath of Hades (Hold):  4[A+B] or [4][A+B]        | M U AT
Guard Crusher:  B+K or [7]_[4]_[1]B+K              | H AT
Ax Lower Cannon:  3B+K                             | HM
Ax Lower Cannon:  3B+KB                            | L AT
Body Splash:  6B+K or [6]B+K                       | H GI

Body Splash (Hold):  6[B+K] or [6][B+K]            | H GI
Demented Moon:  236B+K                             | M U
Demented Moon (Cancel):  236B+KG                   | 
Side Divide:  FA B+K                               | M
Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Ares Spiral Rage:  [9]_[6]_[3]AB                   | MM
Sliding:  6[6]K                                    | L
Titan Swing:  W8 (except 4 or 6) A+B               | H
Titan Swing (Hold):  W8 (except 4 or 6) [A+B]      | H U
Poseidon Crest:  [8]_[2]AA                         | MM

Hades Cannon:  [8]_[2]B                            | M
Stamp of Hades:  [8]_[2]K                          | M
Stamp of Hades (Hold):  [8]_[2][K]                 | M
Azazel Tackle (Hold):  [7]_[1][B]K                 | MM
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Maelstrom Divide:  A+G                             | T
Hades Destroyer:  B+G                              | T
Beat Down:  Left Side Throw                        | T
On Silent Wings:  Right Side Throw                 | T
The Rack:  Back Throw                              | T

Titan Bomb:  64A+G                                 | T
Titan Bomb (Hold):  64A+G                          | T
Flight of the Wicked:  64B+G                       | T
Flight of the Wicked (Hold):  64B+G                | T
Bludgeoning Crush:                                 |
     While opponent is crouching 2A+G or 3A+G      | T

Drop of Lava:  While opponent is crouching 2B+G    | T
Flood of Lava:  While opponent is crouching 3B+G   | T
Wrath of the Damned:  Against airborne opponent A+G| T
Scourge of Zeus:  Against airborne opponent 236A+G | T
Brutal Grasp:                                      |
     Against downed opponent (head first) 1A+G     |
     or 1B+G                                       | T

Burial:  Against downed opponent 2A+K or 2B+K      | T


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4b. Cassandra
  SC3RGCAS         /
------------------/----------------------------------------------------------
                 /


Profile:  Cassandra was on a mission to destroy the cursed sword and keep it 
from troubling her sister.  Unfortunately, while visiting a city full of 
evil, her sword and shield became damaged.  She returned to Athens to talk to 
her brother-in-law, Rothion, who is a blacksmith.  He would tell Cassandra 
that Sophitia left again to destroy the cursed sword.  Cassandra got a new 
sword and shield from Rothion and went out again to save her sister.

Weapons:

Digamma Sword & Nemea Shield (1P)
     This weapon has no special effects

Digamma Sword & Nemea Shield (2P)
     This weapon has no special effects

Ivan the Terrible
     Increase weapon reach
     Increase attack power

Spine Blade
     Some attacks become Counters
     Automatically Guard Break some attacks

Dark Blade
     Penetrate your opponent’s guard and inflict damage
     Recover some health from opponent after inflicting damage

*Valkyrie
     Increase weapon reach
     Increase defense power
     Health recovers gradually
     Some attacks become Counters

Broken Sword
     Changes weapon hit SE to special SE
     Decrease attack power

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Slide Flow:  AA                                    | HH
Slide Knee:  AK                                    | HM D
Undertow:  1A                                      | L
Under Slide Blade:  2A or WC A                     | SL
False Slide Kick:  3AK                             | MM

Cutlass Serendipity:  4AA                          | HL
Cutlass Serendipity (Hold):  4[A]A                 | HL
Cutlass Thruster:  4AB                             | HM
Elfin Dance:  4AB during hit 4                     | AT
Cutlass Thruster (Hold):  4[A]B                    | HM

Elfin Dance: 4[A]B during hit 4                    | AT
Shield Slaps:  6AAA                                | HHH
Elfin Twister:  4[4]A or [7]_[1]A                  | M
Angel Snipe:  6[6]A or [9]_[3]A                    | M
Mirage Satellite:  WR A                            | M

Mirage Satellite (Hold):  WR [A]                   | M
Flipside Slide Blade:  TA A                        | H
Flipside Under Slide Blade:  WC TA A               | L
Leaping Slide Spin:  J A                           | H
Diving Under Slide Blade:  JD A                    | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Dancing Shield:  BB                                | MM
Splash Shield Nova:  B4B                           | MM
Splash Beat:  BK                                   | MH
Nasty Impale:  B2                                  | L
Nasty Impale (Hold):  B[2]                         | L

Under Splash:  1B or WC B                          | M
Guardian Strike:  2BB                              | MM
Elfin Thurst:  2BB during hit K                    | AT
Guardian Wings:  2B8BAA                            | MMMM
Heaven Lift:  3B                                   | M

Shield Nova:  4B                                   | M
Shield Nova (Hold):  4[B]                          | M GB
Artemis Dart:  6B                                  | H
Zephyros Wheel:  4[4]B                             | M
Heaven’s Guardian:  4[4]bA                         | LM U

Heaven’s Guardian (Cancel):  4[4]bAG               |
Heaven’s Wing:  6[6]B                              | M
Exile:  WR B                                       | M
Flipside Sword Splash:  TA B                       | M
Flipside Under Splash:  WC TA B                    | M

Leaping Sword Splash:  J B                         | M
Diving Exile:  JD B                                | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Holy High Kick:  K                                 | H
Seraphim Heel:  1K                                 | L
Spring Under Kick:  2K or WC K                     | L
Angel Side Kick:  3K                               | M
Hip Charge:  4K                                    | M

Hip Charge ~ Facing Away:  4[K]                    | M
High Knee:  6K                                     | M
Grace Sault:  7_8K                                 | M
Seraphim Sault:  9KK                               | MM D
Seraphim Turning Kick:  4[4]K or [7]_[1]K          | H

Seraphim Turning Kick ~ Facing Away:               |
     4[4][K] or [7]_[1][K]                         | H
Gaia Kick:  6[6]K                                  | M
Holy Ax Kick:  WR K                                | M
Flipside High Kick:  TA K                          | H
Flipside Spring Under Kick:  WC TA K               | L

Holy Crest:  [G] J K                               | M
Diving Spin Kick:  JD K                            | M
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Tempest:  A+B                                      | MM
Cascade Blade:  7_8_9A+BK                          | ML
Lodestar Strike:  6[6]A+B or [9]_[3]A+B            | H
Temporal Ascension:  B+KB                          | MM
Temporal Ascension (Hold):  B+K[B]                 | MM

Shield Upper:  2B+K                                | M
Destined Greatness:  4B+K                          | M GI
Gaia Quake:  8B+K                                  | M
Gaia Quake (Hold): 8[B+K]                          | M GB
Gaia Quake (Hold):  8[B+K](Max)                    | M U

Hip Bomber:  4[4]B+K                               | M
Angel’s Judgment:  6[6]B+KBB                       | MHM
Angel’s Hook:  6[6]B+KBK                           | MHL
Heavenly Strike:  FA B+K                           | M
Holy Purification:  4A+K                           | H GI

Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Rothion Mauler:  [9]_[3]B                          | M
Seraphim Kicks:  [9]_[3]KK                         | LH
Seraphim Tornado:  [9]_[3]KA+K                     | LM
Divine Fall:  W8 (except 4 or 6) B+K               | M

Shield Slap (Inverse):  [8]AA                      | HH
Shield Slap:  [2]AA                                | HH
Holy Smash:  [8]_[2]B                              | M
Holy Smash (Hold):  [8]_[2][B]                     | M GB
Holy Sweeper:  [8]_[2]K                            | L

Pure Stinger:  [7]_[1]B                            | H
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Meteor Shower:  A+G                                | T
Seraphim Blade Twist:  B+G                         | T
Guardian Revenge:  Left Side Throw                 | T
Seraphim Hammer:  Right Side Throw                 | T
Exile Order:  Back Throw                           | T

Angel’s Embrace:  6[6]B+G                          | T
Guardian’s Knee:  While opponent is crouching 2A+G | T
Seraphim Cyclone:  While opponent is crouching 2B+G| T
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Angel Step:  236                                   | SP
Luminance Fall:  236AB                             | MM
Angel’s Exile:  236B                               | M
Stardust Strike:  236B during hit B                | M
Tornado Feint:  236K                               | M

Angel Step ~ Sidestep:  2368_2                     | SP
Luminance Fall:  2368_25AB                         | MM
Guardian Wings:  2368_25BAA                        | MMM
Falling Angel:  2368_25KB                          | MM U
Angelic Twirl:  214                                | SP GI

Stardust Strike:  214B                             | M
Elfin Dance:  214B during hit 4                    | AT


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4c. Cervantes
  SC3RGCER         /
------------------/----------------------------------------------------------
                 /


Profile:  Cervantes has managed to preserve his own body and will by using 
fragments of the cursed sword and devouring souls.  However, after the other 
Soul Edge got destroyed by Siegfried, Cervantes’ body started to deteriorate.  
Tira, though, would pay a visit to the crumbling pirate.  Tira would get 
Cervantes to do her bidding for the moment.  Cervantes’ goal was to defeat 
enemies of the cursed sword and devour their souls, maintaining his life and 
the power of Soul Edge.

Weapons:

Soul Edge & Nirvana (1P)
     This weapon has no special effects

Soul Edge & Nirvana (2P)
     This weapon has no special effects

*Styx
     Increase attack power
     Automatically Guard Impact some attacks

Erlang’s Blade
     Guard Impacts become easier to perform
     Automatically Guard Break some attacks

Phlegethon
     Some attacks become Counters
     Penetrate your opponent’s guard and inflict damage

Soul Edge
     Increase weapon reach
     Increase attack power
     Some Counters have no effect
     Health decreases gradually

Imitation Sword
     Changes weapon hit SE to special SE
     Decrease pushback

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Soul Swing:  AA                                    | HH
Dread Wave:  1A                                    | L
Dread Lifter:  1AB                                 | M
Dread Pressure:  1aB+K                             | M
Dread Pressure (Hold):  1a[B+K]                    | M U

Laser Wave:  2A or WC A                            | SL
Scissor Lifter:  3AB                               | LM
Scissor Lifter (Just):  3AB JI                     | LMH U
Crush Keel:  4A                                    | H
Gentle Wave: 6A                                    | H

Merciless Wave:  4[4]A                             | H
Cannonball Split:  4[4]aB                          | M AT D
Lagging Wave:  6[6]A                               | H
Pirate’s Cross:  aB                                | HM
Anchor Gusty Kick:  aK                             | H

Full Sail Anchoring:  WR AB                        | MM
Mirage Satellite (Hold):  WR A[B]                  | MM
Aft Soul Wipe:  TA A                               | H
Sub Laser Wave:  WC TA A                           | L
Soul Wipe Riptide:  J A                            | H

Deck Dread Wave:  JD A                             | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Wild Storm:  BBB                                   | MMM
Storm Flare:  BB4B+K                               | MMM
Storm Generate:  B2                                | SM
Storm Generate (Attack Throw):                     |
     While opponent is airborne B2                 | SM AT
Spike Anchor:  1B or WC B                          | M

Slay Storm:  2B                                    | M
Cannonball Lifter:  3B or [9]_[3]B                 | M
Cannonball Lifter (Counter):  3BB or [9]_[3]B      | MM
Bloody Hilt Kick:  4BK                             | MH
Sail Nautilus:  6BB                                | MM

Sail Nautilus (Hold):  6BB                         | MM
Bow Breaker:  4[4]B                                | M
Bile Lunges:  6[6]B                                | M AT
Surprise Wave:  bA                                 | H GI
Head Snap Kick:  bK                                | M

Devastator:  WR B                                  | M
Aft Blade Storm:  TA B                             | M
Sub Slay Storm:  WC TA B                           | M
Spike Anchor Riptide:  J B                         | M
Deck Lifter:  JD B                                 | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Anchor Kick:  K                                    | H
Anchor Marooned Kick:  1K                          | L
Anchor Bow Kick:  2K or WC K                       | L
Anchor Middle Kick:  3K                            | M
Anchor Steep Kick:  4KK                            | HM

Anchor Knee Kick:  6K                              | M
Galleon Sinker:  4[4]K or [7]_[1]K                 | M
Head Scratch Kick:  6[6]K or [9]_[3]K              | M
Anchor Revive Kick:  WR K                          | M
Aft Anchor Kick:  TA K                             | H

Sub Anchor Bow Kick:  WC TA K                      | L
Cannon Launch Kick:  J K                           | M
Diving Scratch Kick:  JD K                         | M
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Slant Cross:  A+B                                  | M
Bloody Hoist:  1A+B                                | M
Killer X:  2A+B                                    | M
Scissor Wave:  3A+B                                | MM
Eternal Curse:  4A+B                               | M U

Eternal Curse (Cancel): 4A+BG                      |
Gale Slash:  6A+BB                                 | MM
Gale Slash (Just):  6A+BB JI                       | MMM
Cross Bone Divider:  4[4]A+B                       | M
Cross Bone Divider (Hold):  4[4][A+B]              | M U

Windmill:  6[6]A+B or W8 (except 4) A+B            | M
Iceberg Circular:  7_8_9A+B                        | M
Flying Dutchman:  WC A+B Repeatedly B              | MMMMMMM GB
Pirate’s Tactics:  B+K                             | GI
High Tide Anchoring:  2B+K                         | M

High Tide Anchoring (Hold):  2[B+K]                | M
Shadow Flare:  4B+K                                | M
Shadow Flare (Cancel):  4B+KG                      |
Night Raid:  6B+K                                  | M
Night Raid (Hold):  6[B+K]                         | MMM GB

Killer X Crawler:  7_8_9B+K                        | M
Pressure Astern:  7_8_9[B+K]                       | M
Aft Dread Pressure:  FA B+K                        | M
Pirate’s Scheme:  A+K                              | GI
Anchor Bow Heel:  4A+K                             | M GI

Genocidal Culverin:  6A+K                          | H U
Bloody Culverin:  8A+K                             | H U
Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Dishonest Wave:  [9]_[3]A                          | H GI
Tornado Slice:  [8]A                               | HM
Bridgette Slice:  [2]A                             | MH
Storm Nest:  [8]_[2]B                              | L

Storm Nest (Attack Throw):                         |
     While opponent is on ground [8]_[2]B          | L AT
Anchor Side Kick:  [8]_[2]K                        | M GI
Gibbering Torpedo:  [7]_[1]AA                      | LL
Gibbering Pressure:  [7]_[1]AB                     | LM
Riot Storm:  [7]_[1]B                              | M

Anchor Swirl Kick:  [7]_[1]K                       | L
Merciless Needle:  [4]aBB                          | MM D
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Sadistic Cross:  A+G                               | T
Turbulence Lift ~ Dread Charge:  B+G               | T SP
Figurehead Break:  Left Side Throw                 | T
Jolly Roger Hoist:  Right Side Throw               | T
Flush Flood:  Back Throw                           | T

Angel’s Embrace:  6[6]B+G                          | T
Phantasm Fleet:  236236B+G                         | T
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Dread Charge:  214                                 | SP
Dread Slash:  During Dread Charge A                | H U
Sadistic Archmage:  During Dread Charge A+KA       | LL
Geo Da Ray:  During Dread Charge B or 8_2B         | M
Anchor Whirlpool:  During Dread Charge K           | L

Dash Flare:  During Dread Charge 6B+K              | M SP
Tornado Swell: During Dread Charge B+K             | MMM


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4d. Ivy
  SC3RGIVY         /
------------------/----------------------------------------------------------
                 /


Profile:  Ivy’s mission to remove Soul Edge from the world was temporarily 
postponed when her sword was no longer listening to her.  In order to 
investigate the matter, she went back to her mansion.  During her research, 
she came across a book that mentioned Soul Calibur. As soon as she read the 
information about the sword, a man with a scythe appeared.  A fight between 
the two would ensue and in the end, the book with the information about Soul 
Calibur was destroyed.  The man would invite Ivy to follow Nightmare and Soul 
Edge in order to find her answers.

Weapons:

Valentine (1P)
     This weapon has no special effects

Valentine (2P)
     This weapon has no special effects

Viper Edge
     Increase attack pushback force
     Guard Impacts will damage your opponent

Dream Blade
     Automatically Guard Impact some attacks
     Automatically Guard Break some attacks

Alraune
     Increase attack pushback force
     Recover some health from opponent after inflicting damage

*Kaleidoscope
     Increase attack power
     Health recovers gradually
     Avoid some Ring Outs
     Health decreases while guarding enemy attacks

Prototype Blade
     Change weapon hit SE to special SE
     Decrease attack pushback force

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Biting Raven:  AA                                  | HH
Biting Raven (Hold):  A[A]                         | HH SP
Biting Raven (Counter):  A[A]                      | HH AT
Danger Range:  During Whip AA                      | HH
Ancient Pact:  1A or [7]A                          | L

Hidden Gnome:  During Whip 1AB                     | LM
Hidden Gnome (Hold):  During Whip 1[A]             | L
Cursed Mark:  2A                                   | SL
Ancient Worshipper:                                |
     During Whip 2A or During Whip WC A            | SL
Raven Gash:  3A                                    | M

Dancing Tezhen:  During Whip 3A                    | M
Dancing Tezhen ~ Serpent’s Embrace:                |
     During Whip 3[A]                              | SL ST
Menace Slice:  4A                                  | H
Cross Madness: 6A                                  | M
Violent Spirits:  During Whip 6AA                  | HMH

Force Pact:  4[4]A                                 | M
Venom Strike:  During Whip 4[4]A                   | H
Venom Strike ~ Serpent’s Embrace:                  |
     During Whip 4[4][A]                           | H ST
Raven’s Egg:  6[6]A or [9]_[3]A                    | H
Tezhas Raven:  During Whip 6[6]A                   | M

Serpent’s Venom:  During Whip 214A                 | H U
Serpent’s Venom (Cancel):  During Whip 214AG       |
Pecking Raven:  WC A                               | L
Menace:  WR A                                      | M
Demented Loop:  WR A                               | MMH

Reverse Raven:  TA A                               | H
Deep Curse:  WC TA A                               | L
Rising Raven:  J A                                 | L
Diving Raven:  JD A                                | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Immortal Gale:  BB                                 | MM
Splashing Apas:  During Whip BB                    | MM
Immortal Gale (Hold):  B[B]                        | MM SP
Poison Leaf:  1B or [7]B                           | L
Poison Ivy:  During Whip 1B or [7]B                | LSMSM

Cursed Brand:  2B                                  | M
Aqua Worshipper:  During Whip 2B                   | M
Cursed Heavens:  3B                                | M
Aqua Clipper:  During Whip 3B                      | M
Aqua Clipper ~ Serpent’s Embrace:  During Whip 3[B]| M ST

Ivy Bite:  4B                                      | H
Dancing Insanity:  During Whip 4B                  | HH
Ivy Thurst:  6B                                    | M
Ivy Lash:  During Whip 6B                          | M
Biting Ivy Inner:  During Whip 6B8_2               | MM SP

Ivy Lick:  6B8 or 8B+K                             | H SP
Silhouette:  6B8K or 8B+KK                         | HL SP
Lost Pledge:  4[4]B                                | H
Metal Fencer:  During Whip 4[4]BB                  | MM
Force Pledge:  6[6]B                               | H

Darkside:  During Whip 6[6]B                       | M
Venom Lash:  During Whip 214B                      | MM
Venom Lash ~ Serpent’s Embrace:  During Whip 214[B]| MM ST
Immortal Flow:  WC B                               | M
Ivy Masquerade:  WC 3B                             | L

Masquerade ~ Resting Madness:  During Whip WC 3[B] | LSM
Pride:  WC 1B                                      | M
Shamless:  WR B                                    | M
Cagemaster:  During Whip WR BB                     | MMMM
Cagemaster (Counter):  During Whip WR BB           | MMMM AT SP

Reverse Immortal:  TA B                            | M
Reverse Immortal:  WC TA B                         | M
Rising Ivy:  J B                                   | SM
Ivy Brambler:  During Whip J B                     | M
Diving Immortal:  JD B                             | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Night Swallow:  K                                  | H
Evil Sparrow:  1K or [7]K                          | M
Charmer Silhouette:  2K or WC K                    | L
Rage Kick:  3K                                     | M
Rage Kick (Hold):  3[K]                            | M

Raven Knee:  4K                                    | M
Midnight Gaze:  4KB                                | MH SP
Midnight Gaze (Counter):  4KB                      | MH AT
Dark Cage:  4KBK                                   | MHL SP
Raven Catcher:  6K                                 | H

Diving Raven:  4[4]K                               | M
Wondergale:  6[6]K or [9]_[3]K                     | M
Wondergale ~ Serpent’s Embrace:                    |
     6[6][K] or [9]_[3][K]                         | M ST
Ivy Sweep:  214K                                   | L
Nail Cross:  WC 3K                                 | M

Rising Cross:  WR K                                | M
Reverse Night Swallow:  TA K                       | H
Deep Silhouette:  WC TA K                          | L
Rising Mind Shatter:  J K                          | M
Diving Night Swallow:  JD K                        | H
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
God Whisper:  A+BA                                 | MLSM
Metal Dancer:  During Whip A+BB                    | MMMMM SP
Metal Dancer (Hold):  During Whip A+B[B]           | MMMMMMMMMM SP U
Razor’s Bite:  2A+B                                | L
Lamenting Tail:  During Whip 2A+B                  | L AT

Eye of Madness:  During Whip 3A+B                  | SM
Eye of Madness ~ Spiral Lust:  During Whip 3[A+B]  | SM U ST
Spiral Punishment:  4A+BB                          | MMMMMMMM GI SP
Freeze Gaze:  6A+B                                 | MM
Crucifixion:  4[4]A+B                              | M

Crucifixion (Hold):  4[4][A+B]                     | M U
Prison Change:  During Whip B+K                    | SP
Fear’s Void:  1_2_3B+K                             | SM SP
Stinging Souls:  During Whip 1_2_3B+K              | HM GB SP
Gnome Huntress:  Close Range 3[B+K]                | H U SP

Heel Explosion:  4B+K                              | M U
Heel Explosion (Cancel):  4B+KG                    |
Embrace of Guilt:  6B+K                            | M AT
Embrace of Lust:  6B+K                             | M
Exile:  During Whip 4[4]B+K                        | MSM

Exile ~ Spiral Lust:  During Whip 4[4][B+K]        | MSM U ST
Asylum:  WR B+K                                    | MMMM GI
Revelation Change:  FA B+K                         | SP
Serpent’s Embrace:  A+K                            | AT
Royal Huntress:  2A+K                              | L

Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Serpent’s Breath:  [9]_[3]B                        | M
Wolf Lash:  [8]_[2]A                               | H
Dominance:  [8]_[2]B                               | M
Royal Huntress:  [8]_[2]K                          | L

Drowing Madness:  During Whip [9]_[3]B             | M
Drowing Madness ~ Serpent’s Embrace:               |
     During Whip [9]_[3]B                          | M ST
Mind Shatter:  During Whip [9]_[3]K                | H
Mind Shatter (Hold):  During Whip [9]_[3][K]       | H
Insanity Light:  During Whip [8]_[2]A              | M AT SP

Insanity Feast:  During Insanity Light 4           | AT SP
Landing Embrace:  During Whip [8]_[2]B             | M
Ancient Wheel:  During Whip [7]_[1]AA              | LL
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Primal Dominance:  A+G                             | T
Dominion Throw:  B+G                               | T
Heartless Guide:  Left Side Throw                  | T
Sunset Cradle:  Right Side Throw                   | T
Sweet Dominance:  Back Throw                       | T

Summon Suffering:  376231B+G                       | T
Calamity Symphony:  During Whip 376231A+G          | T
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Serpent’s Embrace:  A+K                            | ST
Lamenting Tail:  During Serpent’s Embrace A        | L AT
Mistress’ Justice:  During Serpent’s Embrace BBB   | MMM
Howling Spirits:                                   |
     During Serpent’s Embrace B6B4B6B4B            | MMMMM GB
Charging Serpent:                                  |
     During Serpent’s Embrace K or 6[6]K           | M ST

Released Souls:  During Serpent’s Embrace A+B      | M U
Stinging Souls:  During Serpent’s Embrace B+K      | HM GB
Summon Suffering:                                  |
     During Serpent’s Embrace 376231B+G            | T
Calamity Symphony:                                 |
     During Serpent’s Embrace 376231A+G            | T


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4e. Kilik
  SC3RGKIL         /
------------------/----------------------------------------------------------
                 /


Profile:  Kilik and Xianghua ran into each other and journeyed once again 
together.  They arrived at a city filled with evil.  Kilik began to purify 
the citizens of the city.  However, a man with a scythe appeared and defeated 
Kilik.  Kilik awoke at the house of his master, Edgemaster.  Also, he lost 
his piece of the Dvapara-Yuga, the mirror shard he uses to purify evil.  
Edgemaster would train Kilik for many months until Kilik finally completed 
his training.  Edgemaster gave Kilik a new piece of the Dvapara-Yuga.  Kilik 
once again left to purify evil from the world.

Weapons:

Kali-Yuga (1P)
     This weapon has no special effects

Kali-Yuga (2P)
     This weapon has no special effects

Ling-Sheng Su Bo
     Increase attack power
     Health increases while guarding enemy attacks

Amud
     Increase defense power
     Guard Impacts become easier to perform

Jingu Staff
     Some attacks become Counters
     Automatically Guard Breaks some attacks

*Soul Calibur
     Increase attack power
     Increase defense power
     Health recovers gradually
     Guard Impacts will damage your opponent

Bamboo Staff
     Change weapon hit SE to special SE
     Decrease attack pushback force

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Bo Rush:  AA                                       | HH
Bo Rush ~ Step:  AA8_2                             | HH SP
Bo Rush Combo:  AAB                                | HHM
Lower Bo Slice:  1A or WC A                        | L
Inner Peace:  2A                                   | L

Ling Su Upper:  3AB                                | MM
Escaping Bo:  4A                                   | H
Raging Phoenix Combo: 6AAA                         | HHH
Cross Tide:  4[4]AA                                | ML
Yin and Yang:  4[4]aB                              | M U

Yin and Yang (Cancel):  4[4]aBG                    |
Dragon Glide Bo:  6[6]AA                           | HL
Twin Phoenix:  aAB                                 | HHM
Phoenix Feint:  aB                                 | M
Ling Sheng Slash:  WR A                            | M

Reverse Bo Tap:  TA A                              | H
Reverse Lower Bo Slice:  WC TA A                   | L
Scattering Bo:  J A                                | M
Diving Bo Slice:  JD A                             | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Splitting Waterfall:  BA                           | MH
Waterfall Divide:  B2A                             | ML
Rushing Waterfall:  BB                             | MM
Rushing Waterfall ~ Step: BB8_2                    | MM SP
Advancing Bo:  1B                                  | M

Waterfall:  2B or WC B                             | M
Twin Bo Upper:  3BB                                | MM D
Phoenix Thrust:  4B                                | M
Phoenix Rage Thrust:  4[B]                         | M
Bo Thrust:  6B                                     | M

Retreating Thrust:  6B8                            | H
Phoenix Claw:  6B2                                 | L
Tip Shock:  4[4]B                                  | H
Heavy Bo:  6[6]B or [9]_[3]B                       | M
Heavy Bo (Counter):  6[6]B or [9]_[3]B             | M AT

Double Blow:  8_25BB                               | MM
River Thrust:  WC 1B                               | L
Stream Thrust:  WC 3B                              | M
Reverse Bo Thrust:  WR B                           | M
Reverse Waterfall:  TA B                           | M

Reverse Waterfall:  WC TA B                        | M
Great Waterfall:  J B                              | M
Raining Bo Upper:  JD B                            | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Sheng Front Kick:  K                               | H
Mountain Sweep:  1K                                | L
Sheng Su Low Kick:  2K or WC K                     | L
Sheng Side Kick:  3K                               | M
Sheng Lung Kick Combo:  3kB                        | MH

Hawk Claw:  4KB                                    | HL D
Sheng Lung Kick:  6K                               | M
Sheng Heh Kick:  4[4]K or [7]_[1]K                 | M
Rising Phoenix:  6[6]KKB or [9]_[3]KKB             | MMMM
Sheng Illusion Kick:  kB                           | HL

Sunrise Kick:  WR K                                | MH
Reverse Sheng Su Kick:  TA K                       | H
Reverse Sheng Su Lo Kick:  WC TA K                 | L
Phoenix Splits:  J K                               | M
Diving Sheng Su Sweep:  JD K                       | L
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Bo Smack Down:  A+B                                | HHHHHH
Dirty Bo:  1A+B                                    | L AT
Lower Bo Smackdown:  2A+B                          | LLLL
Trick Bo:  3A+B                                    | L AT
Phoenix Flare ~ Raven Slaughter Thrust:  4A+BBB    | MMMMMM

Biting Phoenix:  6A+B                              | MMMMM
Pounding Stones:  WC A+B                           | MMM
Heaven Monument:  During Down State A+B            | M U
Heaven Monument (Cancel):  During Down State A+BG  |
Heaven Monument Fall:  During Heaven Monument K    | L

Asura Dance:  B+K6B41236B                          | MMM GI
Playful Phoenix:  2B+K                             | L
Playful Phoenix ~ Down:  2[B+K]8_2                 |
Phoenix Lunge:  4B+K or [7]_[1]B+K                 | L
Yin Rising:  6B+K or [9]_[3]B+K                    | MM

Asura Clairvoyance:  FA B+K6B41236B                | MMM
Phoenix Cross:  A+K                                | MM
Wave Divide:  2A+K                                 | L
Phoenix Tail:  4A+K                                | LL
Mountain Breaker:  6A+K                            | LH

Rising Flare:  During Down A+K                     | L
Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Roundhouse Bo:  [9]_[3]A                           | H
Wind Divide Flare:  [8]_[2]AAA                     | MLL
Mountain Carve:  [8]_[2]AB                         | MM
Raven Slaughter:  [8]_[2]B                         | M

Sheng Su Thrust:  [8]_[2]KB                        | LM
Ling Sheng Slice:  [7]_[1]A                        | L
Stream Thrust:  [7]_[1]B                           | L
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Light Breeze:  A+G                                 | T
Heaven Dance:  B+G                                 | T
Cutting Sadness:  Left Side Throw                  | T
Summer Gale:  Right Side Throw                     | T
Phoenix Pounce:  Back Throw                        | T
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Monument:  236                                     | GI
Monument ~ Step:  23652_8                          | SP
Triumphal Arch Dance:  236 ABK                     | MLHH
Triumphal Arch Dance ~ Heaven Monument:  236AA+B   | MM U
Triumphal Arch Dance ~ Heaven Monument:  236ABA+B  | MLM U

Triumphal Arch Dance ~ Heaven Monument:  236ABKA+B | MLHHM U
Triumphal Mist Thrust:  236 AK                     | MHH
Triumphal Mist Thrust ~ Heaven Monument:  236AKA+B | MHHM U
Triumphal White Fang:  236 BK                      | LHH
Triumphal White Fang ~ Heaven Monument:  236BA+B   | LM U

Triumphal White Fang ~ Heaven Monument:  236BKA+B  | LHHM U
Scythe:  236K                                      | HH
Scythe ~ Heaven Monument:  236KA+B                 | HHMU
Heaven Monument:  236A+B                           | M U
Heaven Monument (Cancel):  236A+BG                 |

Heaven Monument Fall:  During Heaven Monument K    | L
Rising Bo Feint:  236B+K                           | M
Rising Bo Feint (Cancel):  236B+KG                 |
Wave Divide:  236A+K                               | L
Festival of the Damned:  236A+G46A41236B           | T

Festival of the Dead:  236B+G46B                   | T
Back Parry:  214                                   | GI
Parry Sweeper:  214A                               | L
Parry Bolt:  214B                                  | M GB
Parry Roundhouse:  214K                            | H


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4f. Lizardman
  SC3RGLIZ         /
------------------/----------------------------------------------------------
                 /


Profile:  Lizardman was once a human named Aeon Calcos.  However, he was 
cursed to become a monster.  Having served a dark temple in his past life, he 
went to that temple to search for clues, but only found it to be destroyed.  
Having seen that his god had abandoned him, he decided to embrace his monster 
self and searched for the one weapon that could cut down a god:  Soul Edge.

Weapons:

Grudge Ax & Aya Shield (1P)
     This weapon has no special effects

Grudge Ax & Aya Shield (2P)
     This weapon has no special effects

Tabarzin
     Increase attack pushback force
     Penetrate your opponent’s guard and inflict damage

Lunatic
     Some attacks become Counters
     Guard Impacts become easier to perform

*Kora
     Recover healthy every time you attack
     Automatically dodge some throw attacks

Soul Edge
     Increase attack power
     Increase attack pushback force
     Penetrate your opponent’s guard and inflict damage
     Health decreases gradually

Boned Meat
     Change weapon hit SE to special SE
     Decrease weapon reach

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Refrain Axe:  AA                                   | HH
Edge Low Kick:  AK                                 | HL
Extrusive Head Butt:  1AK                          | LM
Lower Celtis:  2A or WC A                          | SL
Lumber Axe:  3A                                    | M

Turnus Style Blade Edge:  4A                       | H
Aigis Hook: 6A                                     | H
Grit Draft:  6[6]A                                 | M
Sandstorm Axe:  WR A                               | H
Rear Side Edge:  TA A                              | H

Rear Base Current:  WC TA A                        | L
Spinning Edge Hopper:  J A                         | H
Landing Base Current:  JD A                        | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Scale Strike:  BB                                  | MM
Axe Round Kick:  BK                                | MH
Turnus Style Nether Blast:  B2BBBK                 | LLLLM
Turnus Style Feint Nether Blast:  B2K              | LM
Base Scale Axe:  1B                                | M

Mezentius Style Shield Blast:  2BK                 | SMM
Rising Grit:  3B                                   | M
Shield Clipper:  4B                                | H
Spot Strike:  6B                                   | M
Rumbling Axe:  4[4]B                               | M

Turnus Style Dune Comet:  6[6]B                    | M
Base Axe:  WC B                                    | M
Tail Weapon Gazer:  WR B                           | M
Rear Scale Axe:  TA B                              | M
Rear Base Axe:  WC TA B                            | M

Base Axe Hopper:  J B                              | M
Landing Axe Upper:  JD B                           | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Gloom High Kick:  K                                | H
Mezentius Style Sinker Spin Kick:  1K              | L
Romper Base Kick:  2K                              | L
Lizard Stamp Kick:  3K                             | M
Roundhouse Backspin Kick:  4K                      | H

Mezentius Style Lightning Head Masher:  6K         | M
Mezentius Style Somersault Kick:  7K               | MM
Killing Bite:  4[4]K                               | M
Gloom Front Kick:  6[6]K                           | M
Gloom Lunge Kick:  6[6]K[6]                        | H

Lizard Low Kick:  WC K                             | L
Camilla Style Romper Twister:  WR KKK              | MMMMMM
Rear Gloom High Kick:  TA K                        | H
Rear Lizard Low Kick:  WC TA K                     | L
Sand Arch Kick:  8_9K or [G]J K                    | M

Lizard Stamp Kick:  JD K                           | M
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Axe Hopper:  A+B                                   | M
Turnus Style Screw Shot:  6[6]A+B                  | M
Mezentius Style Head Butt:  B+K                    | M GI
Mezentius Style Sand Revenger:  1B+K               | L U
Mezentius Style Sand Revenger (Cancel):  1B+KG     |

Sand Revenger:  4B+K                               | M
Quick Sand Revenger:  4B+KG                        | M
Mezentius Style Desert Threat:  8B+K               | M
Mezentius Style Desert Threat (Hold):  8[B+K]      | M GB
Mezentius Style Desert Threat (Max):  8[B+K](Max)  | M U

Mezentius Style Shield Rush:  6[6]B+KAB            | MHM D
Spiral Tail:  FA B+K                               | L
Mezentius Style Twister High Kick:  A+K            | H
Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Spiral Draft:  [9]_[3]A                            | H
Mezentius Style Shield Cannon:  [9]_[3]B           | M
Mezentius Style Shield Cannon (Hold):  [9]_[3][B]  | M GB
Mezentius Style Scale Twister:  [9]_[3]K           | M

Mezentius Style Double Rising Beat:                |
     W8 (except 6) A+B                             | MM
Reverse Double Shield Swing:  [8]AA                | HH
Double Shield Swing:  [2]AA                        | HH
Mezentius Style Shield Jolt:  [8]_[2]B             | H
Desert Viper Kick:  [8]_[2]K                       | L

Mezentius Style Sweeper:  [7]_[1]AK                | LL
Axe Thrust:  [7]_[1]B                              | M
Mezentius Style Sinker Spin Kick:  [7]_[1]K        | L
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Mezentius Style Sand Tomb:  A+G                    | T
Mezentius Style Santana Storm:  B+G                | T
Mezentius Style Sadistic Rush Lift:                |
     Left Side Throw                               | T
Mezentius Style Scale Brusher:  Right Side Throw   | T
Mezentius Style Sand Bomb:  Back Throw             | T

Mezentius Style Reptile Rumble:  214B+G            | T
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Crawling:  236                                     | SP
Crawling ~ Movement:  2364_6                       | SP
Crawling (Cancel):  236G                           | SP
Camilla Style Rising Lizard:  236AB                | MM
Mezentius Style Camel Blow:  236B                  | M

Sandland Predator:  236B during hit B              | AT
Mezentius Style Grit Blast:  236K                  | M


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4g. Maxi
  SC3RGMAX         /
------------------/----------------------------------------------------------
                 /


Profile:  Maxi’s one goal in life is to avenge his fallen comrades, who were 
killed at the hands of Astaroth.  Maxi searched a temple for Astaroth, but 
apparently he already destroyed the place.  However, a survivor told Maxi 
that a piece of Soul Edge was inside of Maxi’s body.  Maxi, having realized 
that the evil sword was now inside his body, tried to remember his past, but 
couldn’t.  The only thing that he could remember was his hatred.  Maxi went 
off to search for answers, as well as Astaroth.

Weapons:

Soryuju (1P)
     This weapon has no special effects

Soryuju (2P)
     This weapon has no special effects

Tetsuryu
     Increase defense power
     Some Counters will have no effect

Chained Kozuka
     Increase attack power
     Guard Impact will damage your opponent

Raimei
     Some attacks become Counters
     Automatically Guard Breaks some attacks

*Vajra
     Health recovers gradually
     Recover some health from opponent after inflicting damage
     Attack power increases as time passes
     Health decreases every time you attack

Termite Snack
     Change weapon hit SE to special SE
     Decrease defense power

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Twin Snakes ~ Right Cross:  AA                     | HH ST
Mark of the Dragon:  AAB                           | HHMMM
Ocean Splitter:  AAKK                              | HHLM
Snake Scythe:  1A                                  | L
Tongue:  2A or WC A                                | SL

Lotus:  3A                                         | M
Nunchaku Slap ~ Behind Lower:  4A                  | H ST
Nunchaku Slap to Steel Dragon ~ Left Outer:  4AB   | HH ST
Nunchaku Slap To Steel Dragon (Cancel):  4ABG      | HH
Nunchaku Slap To Branding Nunchaku ~ Left Inner:   |
     4AB[4]                                        | HMMMMM ST

Serpent’s Bane:  4AbAAB                            | HMMM D
Serpent’s Bane (Hold):  4AbAA[B]                   | HMMM GB
Lunging Snake ~ Right Outer:  6A                   | H ST
Propeller Nunchaku ~ Right Outer:  4[4]AB          | HMMM ST
Snake’s Tale:  6[6]A                               | MH

Dandy Surprise ~ Behind Lower:  236A               | LLLLL ST
Stone Wall ~ Left Outer:  aK                       | HM ST
Stone Kick:  aK[4]                                 | M
Scythe Fang ~ Left Outer:  WC 1AB                  | LM ST
Rope Dancer ~ Right Outer:  WC 3AAA                | LLL ST

Nunchaku Cross:  WR A                              | M
Reverse Snake:  TA A                               | H
Reverse Tongue:  WC TA A                           | L
Leaping Snake:  J A                                | H
Falling Snake Scythe ~ Right Cross:  JD A          | L ST
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Dragon Snake Bite:  BAK                            | MHM
Dragon Snake Bite (Hold):  BA[K]                   | MHM
Dragon Snake Bite ~ Right Outer:  B                | M ST
Inner Biting Uppter:  1B                           | M
Falling Fang:  2B                                  | M

Biting Upper:  3B                                  | M
Snake Kiss ~ Left Outer:  4B                       | M ST
Snake Wing Sobat:  4BBL                            | MMH
Dragon Backfist:  6BBB                             | MMH
Serpent’s Desire:  6bAAB                           | MMM D

Serpent’s Desire (Hold):  6bAA[B]                  | MMM GB
Serpent’s Breath ~ Right Outer:  4[4]B             | M ST
Steel Dragon ~ Left Outer:  6[6]B                  | H ST
Branding Nunchaku ~ Left Inner:  6[6]B[4]          | MMMMM ST
Branding Nunchaku (Cancel):  6[6]B[4]G             | MMM

Mark of the Beast ~ Right Outer:  236B2            | MMMM ST
Mark of the Beast (Cancel):  236BG                 | MMMM
Crouching Inner Upper:  WC B                       | M
Rolling Biting Upper ~ Left Inner:  WR B           | M ST
Reverse Snake Bite:  TA B                          | M

Reverse Biting Upper:  WC TA B                     | M
Cobra Fangs ~ Left Outer:  J B                     | M ST
Falling Nunchaku Lick ~ Right Outer:  JD B         | M ST
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Fang Scratch:  K                                   | H
Quick Slice:  1K or WC K                           | L
Illusion Kick ~ Right Outer:  2KB                  | LM ST
Illusion Low Kicks:  2KK                           | LL
Snap Kick:  3K                                     | M

Right Roundhouse:  4K                              | H
Left Roundhouse:  6K                               | H
Rolling Sobat:  4[4]K or [7]_[1]K                  | H
Dragon Roar:  6[6]K or [9]_[3]K                    | H
Hurricane:  236K                                   | MMMM

Hurricane (Cancel):  236KG                         | MM
Dragon Twister ~ Left Outer:  kBA                  | MHM ST
Dragon Wave:  kBA[4]                               | MM
Falling Dragon:  kB2A                              | ML
Dragon Pounce:  kBK                                | MM

Dragon Pounce (Hold):  kB[K]                       | MM
Dragon Screan:  WR KK                              | MH
Reverse Fang Scratch:  TA K                        | H
Reverse Illusion Kick:  WC TA K                    | L
Jump Kick:  J K                                    | M

Reverse Roundhouse:  JD K                          | M
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Serpent’s Pleasure:  A+B                           | MM
Serpent’s Pleasure ~ Right Cross:  A+B[2]          | M ST
Rage of Pleasure:  4A+B or [7]_[1]A+B              | MM
Backfist Blow ~ Behind Lower:  6A+B                | H ST
Shin Breaker:  2A+B                                | L

Dragon’s Brand ~ Left Inner:  WC or WR A+B         | M ST
Fury ~ Right Outer:  B+KBBBA                       | MMMMMMMMMM ST
Tiger Slaughter:  2B+KB                            | LL
Nunchaku Lick ~ Right Outer:  3B+K                 | L
Twisted Loop:  6B+K                                | M U

Twisted Loop (Cancel):  6B+KG                      |
Backfist Blow:  FA B+K                             | H
Left Inner:  A+K                                   | ST
Right Outer ~ Behind Lower:  2A+K                  | ST
Guillotine Dance:  3A+K                            | LH

Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Dragon Cannon:  [9]_[6]_[3]B+K                     | M
Dandy Surprise ~ Behind Lower:  W8 A+K             | LLLLL ST
Striking Snake:  [9]_[3]A                          | H
Return of Fear ~ Behind Lower:  [9]_[3]B           | M ST

Cobra’s Temple ~ Right Cross:  [9]_[3]bA           | H ST
Back Kick:  [9]_[3]K                               | M
Northern Lights (Reverse):  [8]A                   | M
Northern Lights ~ Left Inner:  [2]A                | M ST
Dragon Splitter ~ Left Outer:  [8]_[2]B            | M ST

Dragon Somersault Kick:  [8]_[2]KKK                | LMH
Hurricane:  [7]_[1]_[8]_[2]B+K                     | MMMM
Hurricane (Cancel):  [7]_[1]_[8]_[2]B+KG           | MM
Reverse Snake Cross:  [7]_[1]B                     | M ST
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Falling Heaven Dragon:  A+G                        | T
Lynching:  B+G                                     | T
Dragon Destroyer:  Left Side Throw                 | T
Leaving the Dragon Nest ~ Behind Lower:            |
     Right Side Throw                              | T
Parting the Waves:  Back Throw                     | T
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Dragon Bite:  During Right Outer A+K               | HM
Dragon Bite ~ Behind Lower:  During Right Outer A  | H ST
Dragon Wing Sobat:  During Right Outer BBK         | MMM
Dragon Wing Sobat ~ Right Cross:                   |
     During Right Outer B                          | M ST
Dragon Wing Sobat ~ Right Cross:                   |
     During Right Outer BB                         | MM ST

Dragon Twister ~ Left Outer:  During Right Outer KA| MHM ST
Dragon Wave:  During Right Outer KA[4]             | MM
Falling Dragon:  During Right Outer K2A            | ML
Dragon Pounce:  During Right Outer KK              | MM
Star Gale:  During Right Outer B+K                 | H GI

Inverted Moon:  During Behind Lower A              | H
Lunging Biting Upper:  During Behind Lower B       | M ST
Fury Kicks:  During Behind Lower KK                | LH
Star Gale:  During Behind Lower B+K                | H GI
Tiger Pounce:  During Right Cross A                | MM

Striking Snake:  During Right Cross agA            | H
Cobra Fangs:  During Right Cross ag8B              | M
Mantis Lunge:  During Right Cross B                | MMM
Guillotine Kick:  During Right Cross KK            | LM
Star Gale:  During Right Cross B+K                 | H GI

Bloody Cross:  During Left Outer AK                | LM
Wing Slice:  During Left Outer B                   | M ST
Wing Sobat:  During Left Outer BK                  | MM
Circle Kick:  During Left Outer K                  | L
Star Gale:  During Left Outer B+K                  | H GI

Purity Cross ~ Right Cross:  During Left Inner A   | H ST
Purity Cross:  During Left Inner AG                | H
Canyon Carve ~ Behind Lower:  During Left Inner B  | M ST
Canyon Carve (Hold):  During Left Inner [B]        | M GB
Wheel Kick:  During Left Inner K                   | M

Star Gale:  During Left Inner B+K                  | H GI
Pure Soul Loop 1:  During Stance [6]               | ST
Pure Soul Loop 2:  During Stance [4]               | ST
Pure Soul Loop 3:  During Stance [A+K]             | ST
Pure Soul Loop 4:  During Stance [8]               | ST

Pure Soul Loop 5:  During Stance [2]               | ST


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4h. Mitsurugi
  SC3RGMIT         /
------------------/----------------------------------------------------------
                 /


Profile:  Mitsurugi is on a constant search for a foe that he could consider 
a challenge.  Not even the rifles he once feared could stop him.  The only 
challenge he has ever seen that could match him was Soul Edge and the Azure 
Knight that wielded it.  Returning to his homeland, he participated in a 
small battle in Japan.  However, it was not enough.  He was able to learn of 
a rumor that the Azure Knight has been revived.  He set off to travel west to 
search for this challenge.

Weapons:

Shishi-Oh (1P)
     This weapon has no special effects

Shishi-Oh (2P)
     This weapon has no special effects

*Two Handed Sword
     Increases weapon reach
     Penetrate your opponent’s guard and inflict damage

Masamune
     Some Counters will have no effect
     Automatically Guard Break some attacks

Damascus Sword
     Automatically Guard Impact some attacks
     Guard Impacts will damage your opponent

Soul Edge
     Increase attack power
     Some attacks become Counters
     Attack power increase as time passes
     Health decreases gradually

Souvenir Gift
     Change weapon hit SE to special SE
     Decrease attack power

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Twin Splinters:  AA                                | HH
Shin Slicer:  1A                                   | L
Shin Slicer Feint:  1AB                            | M GB
Knee Slice:  2A                                    | SL
Splitting Gold:  3A or WC A                        | M

Drawn Breath:  4A                                  | H
Drawn Breath ~ Mist:  4[A]                         | H ST
Double Reaver:  6AA                                | HM
Prime Moon Shadow:  4[4]A                          | M
Sudden Gale:  6[6]A                                | M

Trunk Slicer:  WR A                                | M
Reverse Slice:  TA A                               | H
Hidden Slice:  WC TA A                             | L
Field Reave:  J A                                  | H
Field Ravage:  JD A                                | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Forced Prayer Divide:  BB                          | MM
Forced Prayer Divide ~ Mist:  B[B]                 | MM ST
Mask: B6                                           | H
Air Tale:  1B                                      | M
Rust:  2B                                          | M

Heaven Cannon:  3B                                 | M
Wind Hole Vortex:  4B                              | M
Wind Hole Vortex ~ Mist:  4[B]                     | ST
Wind Hole:  6B                                     | M
Wind Hole Upper:  6B8                              | H

Wind Hole Lower:  6B2                              | L
Feint Wind Hole:  6B4                              | M
Forced God Divide:  4[4]BB                         | MM D
Forced God Divide (Hold):  4[4]B[B]                | MM GB
Forced God Divide ~ Full Moon Death:  4[4][B]      | M ST

Lantern Divide:  6[6]BB or [9]_[3]BB               | MMM
Feint L:  bA                                       | M
Tear Step:  bA (Fastest)                           | M AT
Upper Arch:  WC B                                  | B
Wing Blade ~ Cold Stitch:  WC 1BB                  | MM

Time Hole:  WC 3B                                  | M
Wind Divide:  WR B                                 | M
Reverse Divide:  TA B                              | M
Hidden Divide:  WC TA B                            | M
Shering Knot:  J B                                 | M

Falling Rust:  JD B                                | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Snap Kick:  K                                      | H
Hem Stitch:  1K or WC K                            | L
Stalk Shaver:  2KB                                 | LM
Stalk Shaver ~ Mist:  2K[B]                        | LM ST
Front Kick:  3K or WR K                            | M

Bullet Cutter:  4KB or [7]_[1]KB                   | HM
Wheel Kick:  6K                                    | H
Rising Knee:  6[6]K or [9]_[3]K                    | M
Obedience:  kB                                     | MM
Reverse Kick:  TA K                                | H

Hidden Kick:  WC TA K                              | L
Jump Kick:  J K                                    | M
Jump Middle Kick:  JD K                            | M
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Steel Slicer:  A+B                                 | MM
Steel Slicer (Cancel):  A+BG                       | M
Triple Steel:  A+B during hit B                    | M
Cold Stitch:  2A+B                                 | M
Phoenix Tail:  6[6]A+B or W8A+B                    | M

Shin Vanish:  WC 1A+B                              | L
Wheel Slash:  8_9A+B                               | M GB
Wheel Slash:  7 A+B                                | M
Disembowel:  A+K                                   | H GI
Purifying Thrust:  4A+K [7]_[1]A+K                 | M AT

Dividing Thrust:  6A+K                             | M AT
Steel Roll:  B+K                                   | M AT GI
Samurai Tackle:  Facing Away B+K                   | M
Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Mist:  [9]_[6]_[3]B+K                              | ST
Rib Ripper:  [9]_[3]A                              | M
Heavenly Dance:  [9]_[3]BB                         | MM D
Heavenly Dance ~ Relic:  [9]_[3][B]                | M ST

Cyclone Cutter:  [8]A                              | M
Drawn Air:  [2]A                                   | M
Drawn Air ~ Relic:  [2][A]                         | M ST
Hell Flash:  [8]_[2]B                              | M
Wheel Kick:  [8]_[2]K                              | H

Driving Stitch:  [8]_[2]B+K                        | M
Parting Thrust:  [8]_[2]A+K                        | H
True Vacuum:  [7]_[1]A                             | L
Blunt Flames:  [7]_[1]BAB                          | MHM
Blunt Flames ~ Mist:  [7]_[1]B[A]                  | MH ST

Relic:  [7]_[4]_[1]B+K                             | ST
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Sea of Madness:  A+G                               | T
Zen Blade:  B+G                                    | T
Gates of Hell:  Left Side Throw                    | T
8th Bill of Punishment:  Right Side Throw          | T
Divine Gift:  Back Throw                           | T
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Silent Step:  236                                  | SP
Ear Slicer:  236A                                  | H
Step Stone Divide:  236B                           | M
Relic:  4B+K                                       | ST
Relic ~ Jump:  During Relic 7_8_9                  | SP

Relic ~ Facing Down:  During Relic 2               | SP
Parting Arc:  During Relic A                       | MH
Parting Arc ~ Mist:  During Relic [A]              | MH ST
Fire Brand:  During Relic B                        | M
Relic Low Kick:  During Relic K                    | L

Relic Low Kick ~ Relic:  During Relic [K]          | L ST
Fire Cannon ~ Relic:  During Relic A+B             | H U ST
Cannon Divide ~ Relic:                             |
     During Relic [A+B] (Short or Max)             | M U ST
Blazing Steel:  During Relic [A+B] (Long)          | LL U
Mist:  During Relic B+K                            | ST

False Purification ~ Relic:  During Relic A+B+K    | GI ST
Mist:  4B+K                                        | ST
Mist ~ Jump:  During Mist 7_8_9                    | SP
Mist ~ Facing Down:  During Mist 2                 | SP
Mist Slicer:  During Mist AA                       | HH

Wind Stitch:  During Mist BBB                      | HHH
Wind Stitch ~ Relic:  During Mist BBB[B]           | HHH ST
Wind Torture:  During Mist B4B                     | HM AT
Mist Thrust:  During Mist B6B                      | HM AT
Mist Pursuit:  During Mist BK                      | HL

Purifying Thrust:  During Mist 4B                  | M AT
Dividing Thrust:  During Mist 6B                   | M AT
Water Mist Kick:  During Mist K                    | L
Divide:  During Mist A+B                           | M GI
Divide ~ Mist:  During Mist [A+B]                  | M GI ST

Relic:  During Mist [B+K]                          | ST
Lion’s Clutch:  During Mist A+G                    | T
Korefuji:  During Mist B+G                         | T
Half Moon Death:  214A                             | ST
Star Fall Eve:  214[A]                             | H

Blazing Moon Even:  During Half Moon Death AAA     | MHM U AT
Autumn Requiem:  During Half Moon Death B          | M AT
Shin Clip:  During Half Moon Death K               | L
Trooper Roll:  During Half Moon Death B+K          | M
Full Moon Death:  214B                             | ST

Mask:  214[B]                                      | H
Full Moon Divide:  During Full Moon Death A        | H
Full Moon Slash:  During Full Moon Death B         | M U
Shin Clip:  During Full Moon Death K               | L
Trooper Roll:  During Full Moon Death B+K          | M


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4i. Nightmare
  SC3RGMIG         /
------------------/----------------------------------------------------------
                 /


Profile:  Siegfried, once the host for the cursed sword, was able to escape 
the sword’s grasp.  Even more so, Siegfried drove the holy sword into the 
cursed sword, effectively sealing the cursed sword.  A man wielding a scythe 
would come along and revived the cursed sword.  He fused together the remains 
of Nightmare’s armor into a new body and linked the soul of the cursed sword 
to that body.  Nightmare was reborn and needed even more souls to maintain 
his new body.

Weapons:

Soul Edge (Phantom) (1P)
     This weapon has no special effects

Soul Edge (Phantom) (2P)
     This weapon has no special effects

*Steel Paddle
     Increase attack power
     Increase attack pushback force

Soul Edge (Larvae)
     Recover some health from opponent after inflicting damage
     Automatically Guard Impact some attacks
     Health decreases gradually

Soul Edge (Cocoon)
     Increase defense power
     Health increases while guarding enemy attacks

Soul Edge
     Increase attack power
     Recover some health from opponent after inflicting damage
     Attack power increases as time passes
     Health decreases gradually

Giant Squid
     Change weapon hit SE to special SE
     Decrease attack power

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \
| A Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Slash Cross:  AAB                                  | HHM D
Slash Cross ~ Night Side Stance:  [A]              | H ST
Double Spin Slash:  A2A5A                          | HLH GB
Double Spin Grounder:  A[2]AA                      | HLL
Quick Neck Buster:  agA                            | H GB

Shadow Slicer:  1A                                 | L
Shadow Slicer ~ Grim Stride:  1A[6]                | L SP
Shadow Slicer (Hold):  1[A]                        | L GB
Jade Crusher:  1AK                                 | H AT
Jade Crusher (Hold):  1[A]K                        | H AT

Leg Slash:  2A or WC A                             | L
Mail Crusher:  3AA                                 | MM
Death Grounder:  3A2A                              | ML
Quick Temple Buster:  6A                           | H
Back Blade:  4A                                    | H GB

Alternate Cross:  4[4]A or [7]_[1]A                | M
Right Slasher:  6[6]A or [9]_[3]A                  | H
Hilt Strike:  aB                                   | H
Hilt Strike ~ Night Side Stance:  a[B]             | H ST
Death Rage:  WR AA                                 | MM

Death Rage ~ Grim Stride:  AA[6]                   | M SP
Turning Head Slash:  TA A                          | H
Turning Leg Slash:  WC TA A                        | L
Fatal Spin Slash:  J A                             | H
Diving Slash:  JD A                                | L
 ---------------------------------------------------------------------------
/                                                                           \
| B Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Knight Breaker:  BBB                               | MMM
Reaver:  1B                                        | M
Reaver ~ Night Side Stance:  1[B]                  | M
Shadow Buster:  2B                                 | M
Death Smash:  3B                                   | M

Death Smash ~ Night Side Stance:  3[B]             | M ST
Midnight Launcher:  4B                             | M GB
Quick Revenge:  6BB                                | MM
Shadow Breaker:  4[4]BB                            | MM
Hell Slayer:  6[6]B or [9]_[3]B                    | M

Backspin Temple Buster:  bA                        | H
Back Spin Temple Buster ~ Grim Stride:  bA[6]      | H SP
Drop Kick:  bK                                     | H GB
Split Buster:  WC B                                | M
Death Horn Charge:  WC 1B                          | M AT

Upper Claw:  WR B                                  | M
Upper Claw ~ Night Side Stance:  WR [B]            | M ST
Turning Sword Buster:  TA B                        | M
Turning Shadow Buster:  WC TA B                    | M
Fatal Buster:  J B                                 | M

Diving Splitter:  JD B                             | M
 ---------------------------------------------------------------------------
/                                                                           \
| K Button Attacks                                                          |
\                                                                           /
 ---------------------------------------------------------------------------
Dark High Kick:  K                                 | H
Grind Low Kick:  1K or WC K                        | L
Stomping:  2K                                      | L
Stomping (Hold):  2[K]                             | L U
Dark Middle Kick:  3K                              | M

Double Death Claw:  4KK                            | MH
Jade Crusher:  6K                                  | H
Jade Smasher:  4[4]K or [7]_[1]K                   | M
Shoulder Rush:  6[6]K or [9]_[3]K                  | M
Shoulder Rush ~ Grim Stride:  6[6]K[6]             | M SP

Double Snap Kick:  WR K                            | MM
Turning Dark High Kick:  TA K                      | H
Turning Dark Low Kick:  WC TA K                    | L
Fatal Brave Kick:  J K                             | M
Diving Axle Kick:  JD K                            | L
 ---------------------------------------------------------------------------
/                                                                           \
| Simultaneous Attacks                                                      |
\                                                                           /
 ---------------------------------------------------------------------------
Soul Wave:  A+B                                    | M
Soul Smasher:  2A+B                                | M
Soul Smasher (Attack Throw):                       |
     When opponent is down 2A+B                    | AT
Dark Soul Impact:  3A+B                            | L
Soul Blaze:  4A+B                                  | M U

Soul Blaze (Cancel):  4A+B                         |
Flying Edge:  6[6]A+B                              | M
Flying Edge ~ Down:  6[6][A+B]                     | M
Cannonball Splitter:  6[6]B+K                      | MMM
Dark Bite:  FA B+K                                 | H AT

Dark Bite:  A+K                                    | H
Taunt:  K+G                                        | SP
 ---------------------------------------------------------------------------
/                                                                           \
| 8 Way Run Attacks                                                         |
\                                                                           /
 ---------------------------------------------------------------------------
Sliding:  [6]K                                     | L
Ether Splitter:  [9]_[3]B                          | M
Ether Splitter ~ Grim Stride:  [9]_[3]B[6]         | M SP
Shadow Cross Divide:  [8]_[2]AB                    | HM
Rook Splitter:  [8]_[2]B                           | M

Spin Kick Combo:  [8]_[2]KK                        | HM
Darkness Impact:  [7]_[1]B                         | L
Darkside Kick:  [7]_[1]K                           | M
 ---------------------------------------------------------------------------
/                                                                           \
| Throws                                                                    |
\                                                                           /
 ---------------------------------------------------------------------------
Shoulder Claw Throw:  A+G                          | T
Soul Devour:  B+G                                  | T
Doom’s Invitation:  Left Side Throw                | T
Unholy Terror:  Right Side Throw                   | T
Witch Hunt:  Back Throw                            | T

Flap Jack:  WC A+G_B+G                             | L AT
 ---------------------------------------------------------------------------
/                                                                           \
| Miscellaneous Moves                                                       |
\                                                                           /
 ---------------------------------------------------------------------------
Grim Stide:  236                                   | SP
Grim Fang:  236A                                   | H GI
Grim Launcher:  236B                               | M
Grim Launcher ~ Grim Stride:  236B[6]              | M SP
Grim Roundhouse:  236KK                            | MH

Night Side Stance:  B+K                            | ST
Cannonball Feint:  During Night Side Stance A      | M
Cannonball Feint ~ Night Side Stance:              |
     During Night Side Stance [A]                  | M ST
Phantom Impact:  During Night Side Stance B        | L
Skull Chopper:  During Night Side Stance bA        | H

Night Front Kick:  During Night Side Stance K      | H
Phantom Splitter:  During Night Side Stance A+B    | M
Grim Stride:  During Night Side Stance 236         | SP


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4j. Olcadan
  SC3RGOLC         /
------------------/----------------------------------------------------------
                 /


Profile:  Olcadan was once a master of every fighting style.  He was 
undefeated in every battle except for one draw.  He fought with an owl, who 
was a messenger of a god and won.  However, the god was angry and cursed 
Olcadan, turning his head into that of an owl.  Olcadan was captured by 
people wanting to beg for forgiveness from the gods.  The god of war cursed 
Olcadan to live in an ancient labyrinth deep beneath the earth.  He stayed 
there until the Evil Seed broke the seal of the labyrinth.  Olcadan finally 
was able to enter the world again.  He quickly learned the world has changed 
since his time.  He learned the customs of the new world and also retrained 
his skills in order to challenge the strongest opponent of this era.

Weapons:

The Silent
     First weapons (1P weapons)

The Mute
     Second weapons (2P weapons)

The Perceptive
     Third weapons

The Fierce
     Fourth weapons

The Savage
     Fifth weapons

*The Hidden
     Sixth weapons (Ultimate weapons)

The Tease
     Seventh weapons (Joke weapons)

The Ancient
     Eight weapons (The Ancients)

Move List:

Olcadan is this game’s Edgemaster/Charade.  He uses move sets of the other 
characters and changes them every round.  He has no unique moves.


                       /
----------------------/------------------------------------------------------
  Soul Calibur III   /
  FAQ/Move List     /  4k. Raphael
  SC3RGRAP         /
------------------/----------------------------------------------------------
                 /


Profile:  Raphael faced Nightmare in the final battle, but lost the fight.  
However, he was able to pierce Soul Edge with his sword.  That was enough to 
allow Raphael to escape.  However, he was tainted with the evil energy from 
the cursed sword.  Even more so, while she was treating his wounds, his 
foster daughter, Amy, became invested with the evil.  The two of them escaped 
in order to avoid being persecuted.  Amy was starting to transform into 
something that could not interact with humans.  Raphael realized that if Amy 
could not be accepted in the world, he would change the world.  He began to 
infect an entire city with evil so that Amy could be accepted.  However, a 
person with a ‘Holy Stone’ was purifying the evil he was spreading.  He 
destroyed that stone, but realized there could be more in the world.  He 
needed to destroy them all.

Weapons:

Flambert (1P)
     This weapon has no special effects

Flambert (2P)
     This weapon has no special effects

Epee
     Increase defense power
     Automatically Guard Impact some attacks

Holy Antler
     Increase attack power
     Recover health every time you attack

Estoc
     Penetrate your opponent’s guard and inflict damage
     Automatically Guard Break some attacks

*Queen’s Guard
     Increase defense power
     Health recovers gradually
     Recover some health from opponent after inflicting damage
     Health increases while guarding enemy attacks

Cane
     Change weapon hit SE to special SE
     Health decreases while guarding enemy attacks

The Ancient
     This weapon has no special effects

Move List:

 ---------------------------------------------------------------------------
/                                                                           \