Soul Calibur III FAQ/Move List
By: Robert Dohner (a.k.a. Rampidzier)
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Soul Calibur III /
FAQ/Move List / Table of Contents
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1. Introduction...................................................SC3INTRO
1a. Version History............................................SC3INVER
1b. Coming Soon................................................SC3INCOM
2. Story of Soul Calibur III......................................SC3STORY
3. How to Play the Game...........................................SC3HOWTO
3a. Move Notations.............................................SC3HTMOV
3b. Game Mechanics.............................................SC3HTMEC
4. Regular Characters and Move Lists..............................SC3REGML
4a. Astaroth...................................................SC3RGAST
4b. Cassandra..................................................SC3RGCAS
4c. Cervantes..................................................SC3RGCER
4d. Ivy........................................................SC3RGIVY
4e. Kilik......................................................SC3RGKIL
4f. Lizardman..................................................SC3RGLIZ
4g. Maxi.......................................................SC3RGMAX
4h. Mitsurugi..................................................SC3RGMIT
4i. Nightmare..................................................SC3RGNIG
4j. Olcadan....................................................SC3RGOLC
4k. Raphael....................................................SC3RGRAP
4l. Rock.......................................................SC3RGROC
4m. Seong Mi-Na................................................SC3RGSEO
4n. Setsuka....................................................SC3RGSET
4o. Siegfried..................................................SC3RGSIE
4p. Sophitia...................................................SC3RGSOP
4q. Taki.......................................................SC3RGTAK
4r. Talim......................................................SC3RGTAL
4s. Tira.......................................................SC3RGTIR
4t. Voldo......................................................SC3RGVOL
4u. Xianghua...................................................SC3RGXIA
4v. Yoshimitsu.................................................SC3RGYOS
4w. Yun-seong..................................................SC3RGYUN
4x. Zasalamel..................................................SC3RGZAS
5. Hidden/Created Characters and Move Lists.......................SC3HCCML
5a. Abelia/Sword & Shield......................................SC3HCABE
5b. Amy/Rapier.................................................SC3HCAMY
5c. Arthur/Katana..............................................SC3HCART
5d. Aurelia/Sickle.............................................SC3HCAUR
5e. Chester/Dagger.............................................SC3HCCHE
5f. Demuth/Steel Fan...........................................SC3HCDEM
5g. Girardot/Lance.............................................SC3HCGIR
5h. Greed/Kunai................................................SC3HCGRE
5i. Hualin/Staff...............................................SC3HCHUA
5j. Hwang/Chinese Sword........................................SC3HCHWA
5k. Li Long/Nunchaku...........................................SC3HCLIL
5l. Luna/Chinese Blade.........................................SC3HCLUN
5m. Lynette/Tambourine.........................................SC3HCLYN
5n. Miser/Katana & Shuriken....................................SC3HCMIS
5o. Revenant/Wave Sword........................................SC3HCREV
5p. Strife/Iron Sword..........................................SC3HCSTR
5q. Valeria/Grieve Edge........................................SC3HCVAL
6. Game Modes Overview............................................SC3GMOVR
7. Tales of Souls.................................................SC3TOSOU
7a. Tales of Souls Paths.......................................SC3TSPTH
7aa. Astaroth..............................................SC3TSPAS
7ab. Cassandra.............................................SC3TSPCA
7ac. Cervantes.............................................SC3TSPCE
7ad. Ivy...................................................SC3TSPIV
7ae. Kilik.................................................SC3TSPKI
7af. Lizardman.............................................SC3TSPLI
7am. Seong Mi-Na...........................................SC3TSPSM
7ao. Siegfried.............................................SC3TSPSI
7ar. Talim.................................................SC3TSPTL
7b. Paths to Night Terror......................................SC3TSPNT
7c. Anti-AI Moves..............................................SC3TSAAM
8. Chronicles of the Sword........................................SC3COTSW
9. World Competition..............................................SC3WCOMP
10. Soul Arena.....................................................SC3SAREN
10a. Soul Smash................................................SC3SASSM
10b. Coin Collector............................................SC3SACOI
10c. Turntable.................................................SC3SATUR
10d. Blast Chase...............................................SC3SABLA
10e. Dancing Statue............................................SC3SADST
10f. Wisp Shoot................................................SC3SAWIS
10g. Sudden Death Rally........................................SC3SASDR
10h. Survival..................................................SC3SASUR
10i. Scorer....................................................SC3SASCO
10j. Hard Workers..............................................SC3SAHDW
10k. Beloved...................................................SC3SABLV
10l. Final Battle..............................................SC3SAFIN
11. Practice.......................................................SC3PRACT
12. Museum.........................................................SC3MSEUM
13. Character Creation.............................................SC3CHCRE
14. Stages.........................................................SC3STAGE
15. Unlockables....................................................SC3UNLCK
15a. Unlocking Characters......................................SC3ULCHA
15b. Unlocking Stages..........................................SC3ULSTA
15c. Unlocking Create a Soul Classes...........................SC3ULCSC
15d. Unlocking Weapon Disciplines for Classes..................SC3ULWDC
15e. Unlocking Weapons for Regular Characters..................SC3ULWRC
15f. Unlocking Weapons for Created Characters..................SC3ULWCC
15g. Unlocking Soul Arena Missions.............................SC3ULSAM
15h. Unlocking Museum Stuff....................................SC3ULMST
15i. Unlocking Type X Armor....................................SC3ULTXA
16. Other Stuff....................................................SC3OTHER
16a. Money Glitch..............................................SC3OSMON
16b. New Game +................................................SC3OSNGP
17. Shop Lists.....................................................SC3SHOPL
17a. Weapons Shop..............................................SC3SLWEA
17b. Armor Shop................................................SC3SLARM
17c. Items Shop................................................SC3SLITM
18. Special Thanks.................................................SC3THANK
19. Contact Information and Legal Stuffies.........................SC3LEGAL
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Soul Calibur III /
FAQ/Move List / 1. Introduction
SC3INTRO /
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Soul Calibur III is a fighting game from Namco that takes you back to the
16th century. This game series started off as Soul Edge in the arcades. The
story revolves around two swords, one that is good and one that is evil.
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Soul Calibur III /
FAQ/Move List / 1a. Version History
SC3INVER /
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This is the version history. This is where I list everything I have updated
on the guide (along with whatever I feel like).
Version 2.1 (8/16/06): Finished up two more Tales of Souls paths. I will
try to finish up as many as I can (or as many as I am interested in). I will
be doing them in the order of the characters that I like to play as (which
means to those Yun-seong fans, the all of two of you, you will have to wait
for that path to go up). I also fixed up the mistake in Siegfried's Path to
Night Terror. I've known about it for a while, I just forgot about fixing
it. As for the Chronicles of the Sword section, I need to get my interest up
in that. Every time I try to do it, it just seems so boring. I never did
like Chronicles of the Sword very much. I think I will be working on this
guide until Disgaea 2 comes out.
Version 2.0 (8/03/06): I made a commitment to finish up the other characters
movesets and succeeded. Now, what I will is work on fixing up the Chronicles
of the Sword section and then maybe add one or two more Tales of Souls paths
before I forget about this game for another five months because of new games
coming out. I count four games I know I am buying and at least two games I'm
going to write FAQs for.
Version 1.6 (8/02/06): Five month break. I haven't touched the game since
then. I decided to update this guide with my new formatting style that I
have developed through the making of other guides (not really a new
formatting style, just a cleaner looking chapter header and more spaces in
between sections). I have also decided I wanted to finish up the other
character move lists before I lay the game down again for another five
months, so I completed three of them tonight. I'll work on the others either
this weekend or next weekend. The game is in my PS2 so pretty much, I won't
forget about it. It's tedious work though. I was starting to wonder why I
don't remember anything about making the guide. I mean, I know I made it,
but I don't remember the process of making it. Now I realized why. I don't
want to remember all the tedious work that went into this guide. ~_~
Seriously though, I do want to get through the characters ToS paths...one of
these years... I do find it funny that I stated that Samurai Warriors 2 was
coming out shortly and it's still not out yet in the US.
Version 1.5 (3/18/06): I took a short break from this guide to...well...make
another guide. Plus, I had a lot going on in my life during those two months
that I wasn’t working on this guide. However, I am back to working on the
guide. I just want to try to finish this thing. I finished the formatting
changes and then I will finish the move lists for the created characters on
the next update. However, I’m not so sure I will get the ToS paths done. I
do want to get the mistakes I made in the CotS section fixed, but I’m not
sure what they are anymore. I will need to dig through my e-mails to find
them again.
Oh, and I fixed a mistake in Siegfried’s Path to Night Terror. See, I do
eventually fix the mistakes I am told to correct. ~_~
Version 1.4 (1/08/06): I hope everyone had a great Christmas and a Happy New
Year. I took the time off, so in case you were wondering, I do plan on
finishing off this guide. It may not be as complete as I would like, but I
will get done the three things I am currently working on.
In other news, Samurai Warriors 2 is coming out shortly! Yes I know I’m
late, but I’ve been focusing on Soul Calibur III. Still, it should be out in
April or May! Odds are, that will be my next full guide (I might make one
for Dynasty Warriors 5: Xtreme Legends, but it might not be a full guide or
it might not get complete). If you know anything about my tastes in games
(or if you would like to know, just look at my contributor profile), I am a
huge KOEI fanboy. This is the only time I will call myself a fanboy of
anything, as most of the time, the term fanboy has a negative connotation and
is associated with "irrational raving lunatic". However, I will say this: I
love both the Dynasty Warriors and Samurai Warriors series. I also love the
Romance of the Three Kingdoms series and started that series when RoTK3 came
out. So yes, KOEI has been in my life for a while. Although I have been
disappointed with the way the Dynasty Warriors series has gone (and in a way,
disappointed with the RoTK series also, but I liked 9 a whole lot), from the
looks of Samurai Warriors 2, it looks like that this may top the original.
In guide related news, I honestly think God hates me. I found a new path in
Tales of Souls mode. It has no reason to be there. Yet, it is there to make
my life miserable. So now I had to redo every single Tales of Souls path
that I had already created (GRR!!!). On the bright side, I finally figured
out how to unlock some of the events I have been missing (using that path
that has no point). Okay, other stuff to update. Added some spacing in the
move lists so that everything is not bunched up together. Halfway done with
the move list edit. Made some minor fixes. Added some more flowcharts and
hidden character move lists. Also formatted some more move lists. When
these three get done, the version number will be 2.0 (I believe those three
right there are important enough to bump up the version). Yes, I really do
grr when something upsets me.
Version 1.3 (12/17/05): The reason why I haven’t updated lately was because
I just recently got Magna Carta: Tears of Blood. It is really a beautiful
and fun game. I’m only about...a quarter of the way through the game and I
recommend it so far. Okay, guide updates. Renumbered everything (grr...).
Shop lists are done. The move list clean up project has started. I was
originally going to change the format completely and add graphics to almost
resembling the actual move list in the game like I did with the shop lists,
but that put too few moves on the page at once. The move lists aren’t really
that bad, just too crammed together. I just spaced everything out and then
things actually looked pretty decent. In between the monotony of the clean
up project, I am also creating flowcharts for Tales of Souls and adding move
lists for hidden/created characters. I have no clue when all of this is
done, but when this is, I will move on to the Chronicles of the Sword
section. I have received a whole lot of e-mails about my CotS section. Yes,
I will fix those errors. I will make that part of this guide more in depth.
I do apologize for any mistakes in that section, as I did that entire section
from memory. However, if I do get a lot more e-mails on that section, I may
work on that before I finish the other three projects (seems like people only
read my guide for the CotS section anyways). Maybe I should only focus on
one section? I swear I’m not ADD.
Version 1.2 (12/09/05): I allowed another site for this guide to be on.
It’s probably the only other site I will allow. That site is
www.soulcalibur3.us, which is a really good website on SC3. It has a lot of
good info on Soul Calibur past and present. If you’ve been around the SC3
board on GameFAQs, you should know KirbySSB and the great job he does on his
website and at providing people with all the information about the Soul
Calibur franchise. Okay, now onto the updates. Fixed Lizardman’s path to
Night Terror. Added some slight formatting (yes chewie, I know my guide is
still ugly, but you’ll get over it though). Made some minor formatting
changes to the Move List (very minor, not really noticeable). I do plan on
doing a major overhaul to the formatting of that section soon. Added some
more secret character stage locations. Added one half of the shop lists. I
wanted to add all three before my next update, but I wasn’t sure when the
next time I would be online to update my guide, these shop lists are taking a
lot longer than I expected and they are more annoying than they should be.
All in all though, I really like how the shop lists are starting to come out.
They look 20 times better formatting wise than the rest of my guide.
Hopefully the move lists will look just as good once I’m through with their
formatting.
Version 1.1 (12/06/05): Added Yoshimitsu’s profile, move list, and weapons
(so I was an idiot and forgot them). Also made some minor formatting changes
and fixed some wrong information. I updated some of the Soul Arena times. I
managed to get 3 of them to gold now, only missing Gold on Wisp Shoot,
Survival, Hard Workers, and Beloved, all on Hard. I know the goal for Wisp
Shoot and Survival on Hard, I just can’t get them yet. ~_~ I was going to
add some ASCII art, but I decided it was extremely tacky. Besides, I like my
ASCII-less FAQs.
Version 1.0 (12/03/05): Soul Calibur III guide is completed. Some minor
stuff could still be added (and will be added in later updates), but as far
as the main information goes, everything is here.
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Soul Calibur III /
FAQ/Move List / 1b. Coming Soon
SC3INCOM /
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I should call this section "Things I Plan on Doing But You All Know I Won't".
Even though this guide is complete, there is so much more that I could add
extra, such as more information in the Chronicles of the Sword section and
formatting of the move lists. Here is a list of everything I plan on doing
soon. A + indicates that the job is currently in progress or will be done
the next update. A – indicates that the job will be done in the future.
+ Tales of Souls flowcharts (8/24 done)
+ Created character move lists (17/17 done)
- More in depth information for Chronicles of the Sword
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Soul Calibur III /
FAQ/Move List / 2. Story of Soul Calibur III
SC3STORY /
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In Soul Calibur III, everyone is looking for the same sword for different
reasons. Some want to destroy the evil and some want to use the evil sword.
After Siegfried broke free of the grasp of Soul Edge, he plunged the good
sword, Soul Calibur, deep into the eye of Soul Edge. After this, both swords
were lost again. Now, everyone is still looking for the sword.
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Soul Calibur III /
FAQ/Move List / 3. How to Play the Game
SC3HOWTO /
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Soul Calibur III has very many game mechanics involved in the game.
Hopefully, I will be able to review all the mechanics in the game. First, I
will describe the terminology that will be used in this guide.
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Soul Calibur III /
FAQ/Move List / 3a. Move Notation
SC3HTMOV /
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Moves in this guide will be noted will use the number system that has become
popular on the forums. That system is as follows:
789
456
123
Each number represents a direction. For example, when you see the number 6,
that indicates forward. When you see the number 1, that represents the
diagonal direction down back. 5 is neutral The numbers are the same as on a
keyboard keypad. Also, each type of attack has its own designation in the
video game. They are as follows:
A = Horizontal attack
B = Vertical attack
K = Kick attack
G = Guard
There are certain special input types. Here is an explanation on all the
special inputs:
+ = Press buttons at the same time
[ ] = Hold
_ = Or (example: 88_22 means either 8 way run up or down)
Lowercase letter followed by an uppercase letter = Slide Input
~ = Into (normally enters into a stance)
J = Jump
JD = Jump Delay (means jump then wait until you almost land before inputting)
WC = While Crouching
WR = While Rising
W8 = While doing an 8 way run
TA = Turning Around
FA = Facing Away
JI = Just Input (pressing the button at the correct time to perform the move)
... = Infinite move, keep pressing the button or combinations of buttons to
keep the move going
Also, a move may be listed more than once, but the second listing has a word
in parentheses. This word in parentheses is the modifier for the move that
makes it special. Here is a list of the common move modifiers:
(Hold): This move can change if you hold the button instead of tapping it.
Normally, holding a move will increase the damage or add a special
effect to the move, like Guard Break or Unblockable.
(Max): For some hold moves, when you hold the button for the maximum amount
of time, the move becomes more powerful and normally has a special
attack effect.
(Counter): This move can change if you use it to counter an opponent’s
attack. If you input this move right as your opponent is attacking, the
move can become more powerful.
(Cancel): This move can be cancelled. Canceling a move can be a good way to
fake out your opponent.
(Just): If you hit the button at exactly the right time, the move becomes
more powerful and most of the time, additional attacks are performed.
Each move can have a certain special abilities given to them. When they are
noted, they will be abbreviated as follows:
T = Throw
U = Unblockable
AT = Attack Throw
SP = Special Movement
GB = Guard Break
GI = Guard Impact
ST = Stance switch
D = Can be Delayed
Also, each move and combo will be described as where they hit. There are the
abbreviations for those:
H = High
M = Mid
L = Low
SM = Special Mid
SL = Special Low
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Soul Calibur III /
FAQ/Move List / 3b. Game Mechanics
SC3HTMEC /
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Here are some of the basic game mechanics. I am no expert in Soul Calibur
III, so I really don’t have that many expert tips to give. However, here are
some basics of the game that could help.
Soul Calibur III follows a very simplistic rock-paper-scissors theme in
dealing with attacks. Once you get the hang of this system, you will be able
to better understand more of the strategies of Soul Calibur III. This system
is as follows:
Horizontal Slashes beat 8 Way Run
Vertical Slashes beat Horizontal Slashes
8 Way Run beat Vertical Slashes
The explanation is quite simple. Horizontal slashes are very wide in motion
and can catch your opponent as they attempt to side step an attack. Vertical
slashes are more powerful and normally faster than horizontal slashes, so
they override them. The 8 Way Run system can side step most vertical slashes
attempted. Granted, there are some exceptions to the rules as always, but
this is the basic concept.
Since the game implements the 8 Way Run system, there are certain things you
have to do in order to crouch or jump. To jump, you must press 2G. Jumping
forward would be 3G and jumping backwards would be 1G. To crouch, you must
press 2G.
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Soul Calibur III /
FAQ/Move List / 4. Regular Characters and Move Lists
SC3REGML /
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This section will go into each character in detail, as well as list their
moves in the game. The characters are in alphabetical order. Their profiles
are just summaries of their in game profiles. Since there are many other
FAQs on GameFAQs that have their in game profiles, I will just summarize.
Also, there’s a list of weapons and their effects. I will note the weapon
that I prefer with a * before the name of the weapon. This is my personal
preference and the weapon I use when I’m just playing the game casually. The
move lists will be shown as follows:
Example:
Annihilation (Hold): [A] | H AT
The first part before the colon is the name. The part after the colon is how
to perform the move. The part after the line is where the attack hits and
then any special attributes to the move. Remember, all the notations were
discussed in section 3.
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Soul Calibur III /
FAQ/Move List / 4a. Astaroth
SC3RGAST /
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Profile: Astaroth was a golem created by an evil cult. The leader of that
cult, grand priest Kunpaetku, realized that the golem could not be
controlled. Astaroth returned to the cult and killed everyone in the cult,
except for the grand priest. The grand priest would escape, but would also
let Astaroth know that he was modeled after a human. Astaroth would
investigate this claim and see that he was modeled after a “white giant”.
Astaroth went search for this “white giant”, in order to offer his soul to
Soul Edge.
Weapons:
Kulutues (1P)
This weapon has no special effects
Kulutues (2P)
This weapon has no special effects
Terror Moon
Some attacks become Counters
Penetrate your opponent’s guard and inflict damage
Great Maul
Increase attack pushback force
Automatically Guard Break some attacks
*Nanbanfu
Increase weapon reach
Increase attack power
Soul Edge
Increase attack power
Increase attack pushback force
Recover some health from opponent after inflicting damage
Health decreases gradually
Stone Slab
Change weapon hit SE to special SE
Decrease attack pushback force
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Annihilation (Hold): [A] | H AT
Annihilation: AA | HH
Annihilation (Hold): A[A] | HH U AT
Destruction: AB | HM D
Discus: 1A or [7]A | L
Double Discus: 1[A]A or [7][A]A | LL
Discus Breaker: 1[A]B or [7][A]B | LM
Hades Break: 2A | L
Minotaur Crush: 3A | M
Hades Control: 4A | H
Hades Control (Hold): 4[A] | H AT
Grip Shot to Ax Volcano: 6AB | HM D
Grip Shot to Ax Volcano (Hold): 6A[B] | HM U
Hades Divide: 4[4]A | M
Hades Divide (Hold): 4[4][A] | M
Ares Spiral Rage: 6[6]AB | MM
Poseidon Tide Rush: 214A | M AT
Poseidon Tide Rush: 214AAAAAA | MMMMMM
Hades Break: WC A | L
Reverse Spiral Ax: WR A | H
Reverse Ax Split: TA A | H
Lower Hades Split: WC TA A | L
Great Annihilation: J A | H
Diving Break: JD A | L
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Hell Hammer (Hold): [B] | M
Bear Tamer: BA | MH
Bear Tamer: B2A | MH D
Great Divide: BB | MM
Great Divide (Hold): B[B] | MM GB
Ax Side Divide: BB6 | MM
Halt Knee Charge: B6K | HM
Ax Grave: 1B | L
Hades: 2B | M
Hades (Hold): 2[B] | M GB
Ax Volcano: 3B or [7]B | M
Ax Volcano (Hold): 3[B] or [7][B] | M U
Bear Fang: 4B | M
Bear Fang (Hold): 4[B] | M
Ax Side Cannon: 6B | M
Canyon Creation: 4[4]B | M
Canyon Creation (Hold): 4[4][B] | M U
Canyon Creation (Cancel): 4[4][B]G |
Azazel Tackle: 4[4]B8_2K or [7]_[1]BK | MM
Ax Crash: 6[6]B | SM
Flying Divide: 9B | M
Flying Divide (Hold): 9[B] | M GB
Dark Split: WC B | SM
Hades Rising: WR B | M
Reverse Dark Split: TA B | M
Lower Dark Split: WC TA B | M
Greater Divide: J B | M
Diving Divide: JD B | M
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Moloch’s Vise: K | H
Valarion (Hold): [K] | H AT
Reverse Tamer: 1KA | LH
Bull Low Kick: 2K | L
Dark Tamer: 3KA | MH
Dark Tamer (Hold): 3[K]A | MH D
Dark Tamer (Hold): 3K[A] | MM D
Command Kicks: 4KK | MMMM
Hades Knee: 6K | M
Lower Command Kick: [7]_[4]_[1]K | M
Bull Rush: [9]_[6]_[3]K | M
Bull Rush (Hold): [9]_[6]_[3][K] | MM
Bull Kick: WC K | L
Bull Rush: WC 3K | M
Rising Cyclone: WR KA | ML
Reverse Bull Kick: TA K | H
Lower Sweep: WC TA K | L
Great Kick: J K | M
Diving Tamer: JD K | L
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
Titan Ax: A+B | M
Titan Ax: 8A+B | M
Offering: 3A+B | M
Offering (Hold): 3[A+B] | M AT
Breath of Hades: 4A+B or [4]A+B | M
Breath of Hades (Hold): 4[A+B] or [4][A+B] | M U AT
Guard Crusher: B+K or [7]_[4]_[1]B+K | H AT
Ax Lower Cannon: 3B+K | HM
Ax Lower Cannon: 3B+KB | L AT
Body Splash: 6B+K or [6]B+K | H GI
Body Splash (Hold): 6[B+K] or [6][B+K] | H GI
Demented Moon: 236B+K | M U
Demented Moon (Cancel): 236B+KG |
Side Divide: FA B+K | M
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Ares Spiral Rage: [9]_[6]_[3]AB | MM
Sliding: 6[6]K | L
Titan Swing: W8 (except 4 or 6) A+B | H
Titan Swing (Hold): W8 (except 4 or 6) [A+B] | H U
Poseidon Crest: [8]_[2]AA | MM
Hades Cannon: [8]_[2]B | M
Stamp of Hades: [8]_[2]K | M
Stamp of Hades (Hold): [8]_[2][K] | M
Azazel Tackle (Hold): [7]_[1][B]K | MM
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Maelstrom Divide: A+G | T
Hades Destroyer: B+G | T
Beat Down: Left Side Throw | T
On Silent Wings: Right Side Throw | T
The Rack: Back Throw | T
Titan Bomb: 64A+G | T
Titan Bomb (Hold): 64A+G | T
Flight of the Wicked: 64B+G | T
Flight of the Wicked (Hold): 64B+G | T
Bludgeoning Crush: |
While opponent is crouching 2A+G or 3A+G | T
Drop of Lava: While opponent is crouching 2B+G | T
Flood of Lava: While opponent is crouching 3B+G | T
Wrath of the Damned: Against airborne opponent A+G| T
Scourge of Zeus: Against airborne opponent 236A+G | T
Brutal Grasp: |
Against downed opponent (head first) 1A+G |
or 1B+G | T
Burial: Against downed opponent 2A+K or 2B+K | T
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4b. Cassandra
SC3RGCAS /
------------------/----------------------------------------------------------
/
Profile: Cassandra was on a mission to destroy the cursed sword and keep it
from troubling her sister. Unfortunately, while visiting a city full of
evil, her sword and shield became damaged. She returned to Athens to talk to
her brother-in-law, Rothion, who is a blacksmith. He would tell Cassandra
that Sophitia left again to destroy the cursed sword. Cassandra got a new
sword and shield from Rothion and went out again to save her sister.
Weapons:
Digamma Sword & Nemea Shield (1P)
This weapon has no special effects
Digamma Sword & Nemea Shield (2P)
This weapon has no special effects
Ivan the Terrible
Increase weapon reach
Increase attack power
Spine Blade
Some attacks become Counters
Automatically Guard Break some attacks
Dark Blade
Penetrate your opponent’s guard and inflict damage
Recover some health from opponent after inflicting damage
*Valkyrie
Increase weapon reach
Increase defense power
Health recovers gradually
Some attacks become Counters
Broken Sword
Changes weapon hit SE to special SE
Decrease attack power
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Slide Flow: AA | HH
Slide Knee: AK | HM D
Undertow: 1A | L
Under Slide Blade: 2A or WC A | SL
False Slide Kick: 3AK | MM
Cutlass Serendipity: 4AA | HL
Cutlass Serendipity (Hold): 4[A]A | HL
Cutlass Thruster: 4AB | HM
Elfin Dance: 4AB during hit 4 | AT
Cutlass Thruster (Hold): 4[A]B | HM
Elfin Dance: 4[A]B during hit 4 | AT
Shield Slaps: 6AAA | HHH
Elfin Twister: 4[4]A or [7]_[1]A | M
Angel Snipe: 6[6]A or [9]_[3]A | M
Mirage Satellite: WR A | M
Mirage Satellite (Hold): WR [A] | M
Flipside Slide Blade: TA A | H
Flipside Under Slide Blade: WC TA A | L
Leaping Slide Spin: J A | H
Diving Under Slide Blade: JD A | L
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Dancing Shield: BB | MM
Splash Shield Nova: B4B | MM
Splash Beat: BK | MH
Nasty Impale: B2 | L
Nasty Impale (Hold): B[2] | L
Under Splash: 1B or WC B | M
Guardian Strike: 2BB | MM
Elfin Thurst: 2BB during hit K | AT
Guardian Wings: 2B8BAA | MMMM
Heaven Lift: 3B | M
Shield Nova: 4B | M
Shield Nova (Hold): 4[B] | M GB
Artemis Dart: 6B | H
Zephyros Wheel: 4[4]B | M
Heaven’s Guardian: 4[4]bA | LM U
Heaven’s Guardian (Cancel): 4[4]bAG |
Heaven’s Wing: 6[6]B | M
Exile: WR B | M
Flipside Sword Splash: TA B | M
Flipside Under Splash: WC TA B | M
Leaping Sword Splash: J B | M
Diving Exile: JD B | M
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Holy High Kick: K | H
Seraphim Heel: 1K | L
Spring Under Kick: 2K or WC K | L
Angel Side Kick: 3K | M
Hip Charge: 4K | M
Hip Charge ~ Facing Away: 4[K] | M
High Knee: 6K | M
Grace Sault: 7_8K | M
Seraphim Sault: 9KK | MM D
Seraphim Turning Kick: 4[4]K or [7]_[1]K | H
Seraphim Turning Kick ~ Facing Away: |
4[4][K] or [7]_[1][K] | H
Gaia Kick: 6[6]K | M
Holy Ax Kick: WR K | M
Flipside High Kick: TA K | H
Flipside Spring Under Kick: WC TA K | L
Holy Crest: [G] J K | M
Diving Spin Kick: JD K | M
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
Tempest: A+B | MM
Cascade Blade: 7_8_9A+BK | ML
Lodestar Strike: 6[6]A+B or [9]_[3]A+B | H
Temporal Ascension: B+KB | MM
Temporal Ascension (Hold): B+K[B] | MM
Shield Upper: 2B+K | M
Destined Greatness: 4B+K | M GI
Gaia Quake: 8B+K | M
Gaia Quake (Hold): 8[B+K] | M GB
Gaia Quake (Hold): 8[B+K](Max) | M U
Hip Bomber: 4[4]B+K | M
Angel’s Judgment: 6[6]B+KBB | MHM
Angel’s Hook: 6[6]B+KBK | MHL
Heavenly Strike: FA B+K | M
Holy Purification: 4A+K | H GI
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Sliding: [6]K | L
Rothion Mauler: [9]_[3]B | M
Seraphim Kicks: [9]_[3]KK | LH
Seraphim Tornado: [9]_[3]KA+K | LM
Divine Fall: W8 (except 4 or 6) B+K | M
Shield Slap (Inverse): [8]AA | HH
Shield Slap: [2]AA | HH
Holy Smash: [8]_[2]B | M
Holy Smash (Hold): [8]_[2][B] | M GB
Holy Sweeper: [8]_[2]K | L
Pure Stinger: [7]_[1]B | H
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Meteor Shower: A+G | T
Seraphim Blade Twist: B+G | T
Guardian Revenge: Left Side Throw | T
Seraphim Hammer: Right Side Throw | T
Exile Order: Back Throw | T
Angel’s Embrace: 6[6]B+G | T
Guardian’s Knee: While opponent is crouching 2A+G | T
Seraphim Cyclone: While opponent is crouching 2B+G| T
---------------------------------------------------------------------------
/ \
| Miscellaneous Moves |
\ /
---------------------------------------------------------------------------
Angel Step: 236 | SP
Luminance Fall: 236AB | MM
Angel’s Exile: 236B | M
Stardust Strike: 236B during hit B | M
Tornado Feint: 236K | M
Angel Step ~ Sidestep: 2368_2 | SP
Luminance Fall: 2368_25AB | MM
Guardian Wings: 2368_25BAA | MMM
Falling Angel: 2368_25KB | MM U
Angelic Twirl: 214 | SP GI
Stardust Strike: 214B | M
Elfin Dance: 214B during hit 4 | AT
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4c. Cervantes
SC3RGCER /
------------------/----------------------------------------------------------
/
Profile: Cervantes has managed to preserve his own body and will by using
fragments of the cursed sword and devouring souls. However, after the other
Soul Edge got destroyed by Siegfried, Cervantes’ body started to deteriorate.
Tira, though, would pay a visit to the crumbling pirate. Tira would get
Cervantes to do her bidding for the moment. Cervantes’ goal was to defeat
enemies of the cursed sword and devour their souls, maintaining his life and
the power of Soul Edge.
Weapons:
Soul Edge & Nirvana (1P)
This weapon has no special effects
Soul Edge & Nirvana (2P)
This weapon has no special effects
*Styx
Increase attack power
Automatically Guard Impact some attacks
Erlang’s Blade
Guard Impacts become easier to perform
Automatically Guard Break some attacks
Phlegethon
Some attacks become Counters
Penetrate your opponent’s guard and inflict damage
Soul Edge
Increase weapon reach
Increase attack power
Some Counters have no effect
Health decreases gradually
Imitation Sword
Changes weapon hit SE to special SE
Decrease pushback
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Soul Swing: AA | HH
Dread Wave: 1A | L
Dread Lifter: 1AB | M
Dread Pressure: 1aB+K | M
Dread Pressure (Hold): 1a[B+K] | M U
Laser Wave: 2A or WC A | SL
Scissor Lifter: 3AB | LM
Scissor Lifter (Just): 3AB JI | LMH U
Crush Keel: 4A | H
Gentle Wave: 6A | H
Merciless Wave: 4[4]A | H
Cannonball Split: 4[4]aB | M AT D
Lagging Wave: 6[6]A | H
Pirate’s Cross: aB | HM
Anchor Gusty Kick: aK | H
Full Sail Anchoring: WR AB | MM
Mirage Satellite (Hold): WR A[B] | MM
Aft Soul Wipe: TA A | H
Sub Laser Wave: WC TA A | L
Soul Wipe Riptide: J A | H
Deck Dread Wave: JD A | L
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Wild Storm: BBB | MMM
Storm Flare: BB4B+K | MMM
Storm Generate: B2 | SM
Storm Generate (Attack Throw): |
While opponent is airborne B2 | SM AT
Spike Anchor: 1B or WC B | M
Slay Storm: 2B | M
Cannonball Lifter: 3B or [9]_[3]B | M
Cannonball Lifter (Counter): 3BB or [9]_[3]B | MM
Bloody Hilt Kick: 4BK | MH
Sail Nautilus: 6BB | MM
Sail Nautilus (Hold): 6BB | MM
Bow Breaker: 4[4]B | M
Bile Lunges: 6[6]B | M AT
Surprise Wave: bA | H GI
Head Snap Kick: bK | M
Devastator: WR B | M
Aft Blade Storm: TA B | M
Sub Slay Storm: WC TA B | M
Spike Anchor Riptide: J B | M
Deck Lifter: JD B | M
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Anchor Kick: K | H
Anchor Marooned Kick: 1K | L
Anchor Bow Kick: 2K or WC K | L
Anchor Middle Kick: 3K | M
Anchor Steep Kick: 4KK | HM
Anchor Knee Kick: 6K | M
Galleon Sinker: 4[4]K or [7]_[1]K | M
Head Scratch Kick: 6[6]K or [9]_[3]K | M
Anchor Revive Kick: WR K | M
Aft Anchor Kick: TA K | H
Sub Anchor Bow Kick: WC TA K | L
Cannon Launch Kick: J K | M
Diving Scratch Kick: JD K | M
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
Slant Cross: A+B | M
Bloody Hoist: 1A+B | M
Killer X: 2A+B | M
Scissor Wave: 3A+B | MM
Eternal Curse: 4A+B | M U
Eternal Curse (Cancel): 4A+BG |
Gale Slash: 6A+BB | MM
Gale Slash (Just): 6A+BB JI | MMM
Cross Bone Divider: 4[4]A+B | M
Cross Bone Divider (Hold): 4[4][A+B] | M U
Windmill: 6[6]A+B or W8 (except 4) A+B | M
Iceberg Circular: 7_8_9A+B | M
Flying Dutchman: WC A+B Repeatedly B | MMMMMMM GB
Pirate’s Tactics: B+K | GI
High Tide Anchoring: 2B+K | M
High Tide Anchoring (Hold): 2[B+K] | M
Shadow Flare: 4B+K | M
Shadow Flare (Cancel): 4B+KG |
Night Raid: 6B+K | M
Night Raid (Hold): 6[B+K] | MMM GB
Killer X Crawler: 7_8_9B+K | M
Pressure Astern: 7_8_9[B+K] | M
Aft Dread Pressure: FA B+K | M
Pirate’s Scheme: A+K | GI
Anchor Bow Heel: 4A+K | M GI
Genocidal Culverin: 6A+K | H U
Bloody Culverin: 8A+K | H U
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Sliding: [6]K | L
Dishonest Wave: [9]_[3]A | H GI
Tornado Slice: [8]A | HM
Bridgette Slice: [2]A | MH
Storm Nest: [8]_[2]B | L
Storm Nest (Attack Throw): |
While opponent is on ground [8]_[2]B | L AT
Anchor Side Kick: [8]_[2]K | M GI
Gibbering Torpedo: [7]_[1]AA | LL
Gibbering Pressure: [7]_[1]AB | LM
Riot Storm: [7]_[1]B | M
Anchor Swirl Kick: [7]_[1]K | L
Merciless Needle: [4]aBB | MM D
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Sadistic Cross: A+G | T
Turbulence Lift ~ Dread Charge: B+G | T SP
Figurehead Break: Left Side Throw | T
Jolly Roger Hoist: Right Side Throw | T
Flush Flood: Back Throw | T
Angel’s Embrace: 6[6]B+G | T
Phantasm Fleet: 236236B+G | T
---------------------------------------------------------------------------
/ \
| Miscellaneous Moves |
\ /
---------------------------------------------------------------------------
Dread Charge: 214 | SP
Dread Slash: During Dread Charge A | H U
Sadistic Archmage: During Dread Charge A+KA | LL
Geo Da Ray: During Dread Charge B or 8_2B | M
Anchor Whirlpool: During Dread Charge K | L
Dash Flare: During Dread Charge 6B+K | M SP
Tornado Swell: During Dread Charge B+K | MMM
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4d. Ivy
SC3RGIVY /
------------------/----------------------------------------------------------
/
Profile: Ivy’s mission to remove Soul Edge from the world was temporarily
postponed when her sword was no longer listening to her. In order to
investigate the matter, she went back to her mansion. During her research,
she came across a book that mentioned Soul Calibur. As soon as she read the
information about the sword, a man with a scythe appeared. A fight between
the two would ensue and in the end, the book with the information about Soul
Calibur was destroyed. The man would invite Ivy to follow Nightmare and Soul
Edge in order to find her answers.
Weapons:
Valentine (1P)
This weapon has no special effects
Valentine (2P)
This weapon has no special effects
Viper Edge
Increase attack pushback force
Guard Impacts will damage your opponent
Dream Blade
Automatically Guard Impact some attacks
Automatically Guard Break some attacks
Alraune
Increase attack pushback force
Recover some health from opponent after inflicting damage
*Kaleidoscope
Increase attack power
Health recovers gradually
Avoid some Ring Outs
Health decreases while guarding enemy attacks
Prototype Blade
Change weapon hit SE to special SE
Decrease attack pushback force
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Biting Raven: AA | HH
Biting Raven (Hold): A[A] | HH SP
Biting Raven (Counter): A[A] | HH AT
Danger Range: During Whip AA | HH
Ancient Pact: 1A or [7]A | L
Hidden Gnome: During Whip 1AB | LM
Hidden Gnome (Hold): During Whip 1[A] | L
Cursed Mark: 2A | SL
Ancient Worshipper: |
During Whip 2A or During Whip WC A | SL
Raven Gash: 3A | M
Dancing Tezhen: During Whip 3A | M
Dancing Tezhen ~ Serpent’s Embrace: |
During Whip 3[A] | SL ST
Menace Slice: 4A | H
Cross Madness: 6A | M
Violent Spirits: During Whip 6AA | HMH
Force Pact: 4[4]A | M
Venom Strike: During Whip 4[4]A | H
Venom Strike ~ Serpent’s Embrace: |
During Whip 4[4][A] | H ST
Raven’s Egg: 6[6]A or [9]_[3]A | H
Tezhas Raven: During Whip 6[6]A | M
Serpent’s Venom: During Whip 214A | H U
Serpent’s Venom (Cancel): During Whip 214AG |
Pecking Raven: WC A | L
Menace: WR A | M
Demented Loop: WR A | MMH
Reverse Raven: TA A | H
Deep Curse: WC TA A | L
Rising Raven: J A | L
Diving Raven: JD A | L
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Immortal Gale: BB | MM
Splashing Apas: During Whip BB | MM
Immortal Gale (Hold): B[B] | MM SP
Poison Leaf: 1B or [7]B | L
Poison Ivy: During Whip 1B or [7]B | LSMSM
Cursed Brand: 2B | M
Aqua Worshipper: During Whip 2B | M
Cursed Heavens: 3B | M
Aqua Clipper: During Whip 3B | M
Aqua Clipper ~ Serpent’s Embrace: During Whip 3[B]| M ST
Ivy Bite: 4B | H
Dancing Insanity: During Whip 4B | HH
Ivy Thurst: 6B | M
Ivy Lash: During Whip 6B | M
Biting Ivy Inner: During Whip 6B8_2 | MM SP
Ivy Lick: 6B8 or 8B+K | H SP
Silhouette: 6B8K or 8B+KK | HL SP
Lost Pledge: 4[4]B | H
Metal Fencer: During Whip 4[4]BB | MM
Force Pledge: 6[6]B | H
Darkside: During Whip 6[6]B | M
Venom Lash: During Whip 214B | MM
Venom Lash ~ Serpent’s Embrace: During Whip 214[B]| MM ST
Immortal Flow: WC B | M
Ivy Masquerade: WC 3B | L
Masquerade ~ Resting Madness: During Whip WC 3[B] | LSM
Pride: WC 1B | M
Shamless: WR B | M
Cagemaster: During Whip WR BB | MMMM
Cagemaster (Counter): During Whip WR BB | MMMM AT SP
Reverse Immortal: TA B | M
Reverse Immortal: WC TA B | M
Rising Ivy: J B | SM
Ivy Brambler: During Whip J B | M
Diving Immortal: JD B | M
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Night Swallow: K | H
Evil Sparrow: 1K or [7]K | M
Charmer Silhouette: 2K or WC K | L
Rage Kick: 3K | M
Rage Kick (Hold): 3[K] | M
Raven Knee: 4K | M
Midnight Gaze: 4KB | MH SP
Midnight Gaze (Counter): 4KB | MH AT
Dark Cage: 4KBK | MHL SP
Raven Catcher: 6K | H
Diving Raven: 4[4]K | M
Wondergale: 6[6]K or [9]_[3]K | M
Wondergale ~ Serpent’s Embrace: |
6[6][K] or [9]_[3][K] | M ST
Ivy Sweep: 214K | L
Nail Cross: WC 3K | M
Rising Cross: WR K | M
Reverse Night Swallow: TA K | H
Deep Silhouette: WC TA K | L
Rising Mind Shatter: J K | M
Diving Night Swallow: JD K | H
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
God Whisper: A+BA | MLSM
Metal Dancer: During Whip A+BB | MMMMM SP
Metal Dancer (Hold): During Whip A+B[B] | MMMMMMMMMM SP U
Razor’s Bite: 2A+B | L
Lamenting Tail: During Whip 2A+B | L AT
Eye of Madness: During Whip 3A+B | SM
Eye of Madness ~ Spiral Lust: During Whip 3[A+B] | SM U ST
Spiral Punishment: 4A+BB | MMMMMMMM GI SP
Freeze Gaze: 6A+B | MM
Crucifixion: 4[4]A+B | M
Crucifixion (Hold): 4[4][A+B] | M U
Prison Change: During Whip B+K | SP
Fear’s Void: 1_2_3B+K | SM SP
Stinging Souls: During Whip 1_2_3B+K | HM GB SP
Gnome Huntress: Close Range 3[B+K] | H U SP
Heel Explosion: 4B+K | M U
Heel Explosion (Cancel): 4B+KG |
Embrace of Guilt: 6B+K | M AT
Embrace of Lust: 6B+K | M
Exile: During Whip 4[4]B+K | MSM
Exile ~ Spiral Lust: During Whip 4[4][B+K] | MSM U ST
Asylum: WR B+K | MMMM GI
Revelation Change: FA B+K | SP
Serpent’s Embrace: A+K | AT
Royal Huntress: 2A+K | L
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Sliding: [6]K | L
Serpent’s Breath: [9]_[3]B | M
Wolf Lash: [8]_[2]A | H
Dominance: [8]_[2]B | M
Royal Huntress: [8]_[2]K | L
Drowing Madness: During Whip [9]_[3]B | M
Drowing Madness ~ Serpent’s Embrace: |
During Whip [9]_[3]B | M ST
Mind Shatter: During Whip [9]_[3]K | H
Mind Shatter (Hold): During Whip [9]_[3][K] | H
Insanity Light: During Whip [8]_[2]A | M AT SP
Insanity Feast: During Insanity Light 4 | AT SP
Landing Embrace: During Whip [8]_[2]B | M
Ancient Wheel: During Whip [7]_[1]AA | LL
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Primal Dominance: A+G | T
Dominion Throw: B+G | T
Heartless Guide: Left Side Throw | T
Sunset Cradle: Right Side Throw | T
Sweet Dominance: Back Throw | T
Summon Suffering: 376231B+G | T
Calamity Symphony: During Whip 376231A+G | T
---------------------------------------------------------------------------
/ \
| Miscellaneous Moves |
\ /
---------------------------------------------------------------------------
Serpent’s Embrace: A+K | ST
Lamenting Tail: During Serpent’s Embrace A | L AT
Mistress’ Justice: During Serpent’s Embrace BBB | MMM
Howling Spirits: |
During Serpent’s Embrace B6B4B6B4B | MMMMM GB
Charging Serpent: |
During Serpent’s Embrace K or 6[6]K | M ST
Released Souls: During Serpent’s Embrace A+B | M U
Stinging Souls: During Serpent’s Embrace B+K | HM GB
Summon Suffering: |
During Serpent’s Embrace 376231B+G | T
Calamity Symphony: |
During Serpent’s Embrace 376231A+G | T
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4e. Kilik
SC3RGKIL /
------------------/----------------------------------------------------------
/
Profile: Kilik and Xianghua ran into each other and journeyed once again
together. They arrived at a city filled with evil. Kilik began to purify
the citizens of the city. However, a man with a scythe appeared and defeated
Kilik. Kilik awoke at the house of his master, Edgemaster. Also, he lost
his piece of the Dvapara-Yuga, the mirror shard he uses to purify evil.
Edgemaster would train Kilik for many months until Kilik finally completed
his training. Edgemaster gave Kilik a new piece of the Dvapara-Yuga. Kilik
once again left to purify evil from the world.
Weapons:
Kali-Yuga (1P)
This weapon has no special effects
Kali-Yuga (2P)
This weapon has no special effects
Ling-Sheng Su Bo
Increase attack power
Health increases while guarding enemy attacks
Amud
Increase defense power
Guard Impacts become easier to perform
Jingu Staff
Some attacks become Counters
Automatically Guard Breaks some attacks
*Soul Calibur
Increase attack power
Increase defense power
Health recovers gradually
Guard Impacts will damage your opponent
Bamboo Staff
Change weapon hit SE to special SE
Decrease attack pushback force
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Bo Rush: AA | HH
Bo Rush ~ Step: AA8_2 | HH SP
Bo Rush Combo: AAB | HHM
Lower Bo Slice: 1A or WC A | L
Inner Peace: 2A | L
Ling Su Upper: 3AB | MM
Escaping Bo: 4A | H
Raging Phoenix Combo: 6AAA | HHH
Cross Tide: 4[4]AA | ML
Yin and Yang: 4[4]aB | M U
Yin and Yang (Cancel): 4[4]aBG |
Dragon Glide Bo: 6[6]AA | HL
Twin Phoenix: aAB | HHM
Phoenix Feint: aB | M
Ling Sheng Slash: WR A | M
Reverse Bo Tap: TA A | H
Reverse Lower Bo Slice: WC TA A | L
Scattering Bo: J A | M
Diving Bo Slice: JD A | L
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Splitting Waterfall: BA | MH
Waterfall Divide: B2A | ML
Rushing Waterfall: BB | MM
Rushing Waterfall ~ Step: BB8_2 | MM SP
Advancing Bo: 1B | M
Waterfall: 2B or WC B | M
Twin Bo Upper: 3BB | MM D
Phoenix Thrust: 4B | M
Phoenix Rage Thrust: 4[B] | M
Bo Thrust: 6B | M
Retreating Thrust: 6B8 | H
Phoenix Claw: 6B2 | L
Tip Shock: 4[4]B | H
Heavy Bo: 6[6]B or [9]_[3]B | M
Heavy Bo (Counter): 6[6]B or [9]_[3]B | M AT
Double Blow: 8_25BB | MM
River Thrust: WC 1B | L
Stream Thrust: WC 3B | M
Reverse Bo Thrust: WR B | M
Reverse Waterfall: TA B | M
Reverse Waterfall: WC TA B | M
Great Waterfall: J B | M
Raining Bo Upper: JD B | M
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Sheng Front Kick: K | H
Mountain Sweep: 1K | L
Sheng Su Low Kick: 2K or WC K | L
Sheng Side Kick: 3K | M
Sheng Lung Kick Combo: 3kB | MH
Hawk Claw: 4KB | HL D
Sheng Lung Kick: 6K | M
Sheng Heh Kick: 4[4]K or [7]_[1]K | M
Rising Phoenix: 6[6]KKB or [9]_[3]KKB | MMMM
Sheng Illusion Kick: kB | HL
Sunrise Kick: WR K | MH
Reverse Sheng Su Kick: TA K | H
Reverse Sheng Su Lo Kick: WC TA K | L
Phoenix Splits: J K | M
Diving Sheng Su Sweep: JD K | L
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
Bo Smack Down: A+B | HHHHHH
Dirty Bo: 1A+B | L AT
Lower Bo Smackdown: 2A+B | LLLL
Trick Bo: 3A+B | L AT
Phoenix Flare ~ Raven Slaughter Thrust: 4A+BBB | MMMMMM
Biting Phoenix: 6A+B | MMMMM
Pounding Stones: WC A+B | MMM
Heaven Monument: During Down State A+B | M U
Heaven Monument (Cancel): During Down State A+BG |
Heaven Monument Fall: During Heaven Monument K | L
Asura Dance: B+K6B41236B | MMM GI
Playful Phoenix: 2B+K | L
Playful Phoenix ~ Down: 2[B+K]8_2 |
Phoenix Lunge: 4B+K or [7]_[1]B+K | L
Yin Rising: 6B+K or [9]_[3]B+K | MM
Asura Clairvoyance: FA B+K6B41236B | MMM
Phoenix Cross: A+K | MM
Wave Divide: 2A+K | L
Phoenix Tail: 4A+K | LL
Mountain Breaker: 6A+K | LH
Rising Flare: During Down A+K | L
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Sliding: [6]K | L
Roundhouse Bo: [9]_[3]A | H
Wind Divide Flare: [8]_[2]AAA | MLL
Mountain Carve: [8]_[2]AB | MM
Raven Slaughter: [8]_[2]B | M
Sheng Su Thrust: [8]_[2]KB | LM
Ling Sheng Slice: [7]_[1]A | L
Stream Thrust: [7]_[1]B | L
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Light Breeze: A+G | T
Heaven Dance: B+G | T
Cutting Sadness: Left Side Throw | T
Summer Gale: Right Side Throw | T
Phoenix Pounce: Back Throw | T
---------------------------------------------------------------------------
/ \
| Miscellaneous Moves |
\ /
---------------------------------------------------------------------------
Monument: 236 | GI
Monument ~ Step: 23652_8 | SP
Triumphal Arch Dance: 236 ABK | MLHH
Triumphal Arch Dance ~ Heaven Monument: 236AA+B | MM U
Triumphal Arch Dance ~ Heaven Monument: 236ABA+B | MLM U
Triumphal Arch Dance ~ Heaven Monument: 236ABKA+B | MLHHM U
Triumphal Mist Thrust: 236 AK | MHH
Triumphal Mist Thrust ~ Heaven Monument: 236AKA+B | MHHM U
Triumphal White Fang: 236 BK | LHH
Triumphal White Fang ~ Heaven Monument: 236BA+B | LM U
Triumphal White Fang ~ Heaven Monument: 236BKA+B | LHHM U
Scythe: 236K | HH
Scythe ~ Heaven Monument: 236KA+B | HHMU
Heaven Monument: 236A+B | M U
Heaven Monument (Cancel): 236A+BG |
Heaven Monument Fall: During Heaven Monument K | L
Rising Bo Feint: 236B+K | M
Rising Bo Feint (Cancel): 236B+KG |
Wave Divide: 236A+K | L
Festival of the Damned: 236A+G46A41236B | T
Festival of the Dead: 236B+G46B | T
Back Parry: 214 | GI
Parry Sweeper: 214A | L
Parry Bolt: 214B | M GB
Parry Roundhouse: 214K | H
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4f. Lizardman
SC3RGLIZ /
------------------/----------------------------------------------------------
/
Profile: Lizardman was once a human named Aeon Calcos. However, he was
cursed to become a monster. Having served a dark temple in his past life, he
went to that temple to search for clues, but only found it to be destroyed.
Having seen that his god had abandoned him, he decided to embrace his monster
self and searched for the one weapon that could cut down a god: Soul Edge.
Weapons:
Grudge Ax & Aya Shield (1P)
This weapon has no special effects
Grudge Ax & Aya Shield (2P)
This weapon has no special effects
Tabarzin
Increase attack pushback force
Penetrate your opponent’s guard and inflict damage
Lunatic
Some attacks become Counters
Guard Impacts become easier to perform
*Kora
Recover healthy every time you attack
Automatically dodge some throw attacks
Soul Edge
Increase attack power
Increase attack pushback force
Penetrate your opponent’s guard and inflict damage
Health decreases gradually
Boned Meat
Change weapon hit SE to special SE
Decrease weapon reach
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Refrain Axe: AA | HH
Edge Low Kick: AK | HL
Extrusive Head Butt: 1AK | LM
Lower Celtis: 2A or WC A | SL
Lumber Axe: 3A | M
Turnus Style Blade Edge: 4A | H
Aigis Hook: 6A | H
Grit Draft: 6[6]A | M
Sandstorm Axe: WR A | H
Rear Side Edge: TA A | H
Rear Base Current: WC TA A | L
Spinning Edge Hopper: J A | H
Landing Base Current: JD A | L
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Scale Strike: BB | MM
Axe Round Kick: BK | MH
Turnus Style Nether Blast: B2BBBK | LLLLM
Turnus Style Feint Nether Blast: B2K | LM
Base Scale Axe: 1B | M
Mezentius Style Shield Blast: 2BK | SMM
Rising Grit: 3B | M
Shield Clipper: 4B | H
Spot Strike: 6B | M
Rumbling Axe: 4[4]B | M
Turnus Style Dune Comet: 6[6]B | M
Base Axe: WC B | M
Tail Weapon Gazer: WR B | M
Rear Scale Axe: TA B | M
Rear Base Axe: WC TA B | M
Base Axe Hopper: J B | M
Landing Axe Upper: JD B | M
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Gloom High Kick: K | H
Mezentius Style Sinker Spin Kick: 1K | L
Romper Base Kick: 2K | L
Lizard Stamp Kick: 3K | M
Roundhouse Backspin Kick: 4K | H
Mezentius Style Lightning Head Masher: 6K | M
Mezentius Style Somersault Kick: 7K | MM
Killing Bite: 4[4]K | M
Gloom Front Kick: 6[6]K | M
Gloom Lunge Kick: 6[6]K[6] | H
Lizard Low Kick: WC K | L
Camilla Style Romper Twister: WR KKK | MMMMMM
Rear Gloom High Kick: TA K | H
Rear Lizard Low Kick: WC TA K | L
Sand Arch Kick: 8_9K or [G]J K | M
Lizard Stamp Kick: JD K | M
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
Axe Hopper: A+B | M
Turnus Style Screw Shot: 6[6]A+B | M
Mezentius Style Head Butt: B+K | M GI
Mezentius Style Sand Revenger: 1B+K | L U
Mezentius Style Sand Revenger (Cancel): 1B+KG |
Sand Revenger: 4B+K | M
Quick Sand Revenger: 4B+KG | M
Mezentius Style Desert Threat: 8B+K | M
Mezentius Style Desert Threat (Hold): 8[B+K] | M GB
Mezentius Style Desert Threat (Max): 8[B+K](Max) | M U
Mezentius Style Shield Rush: 6[6]B+KAB | MHM D
Spiral Tail: FA B+K | L
Mezentius Style Twister High Kick: A+K | H
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Sliding: [6]K | L
Spiral Draft: [9]_[3]A | H
Mezentius Style Shield Cannon: [9]_[3]B | M
Mezentius Style Shield Cannon (Hold): [9]_[3][B] | M GB
Mezentius Style Scale Twister: [9]_[3]K | M
Mezentius Style Double Rising Beat: |
W8 (except 6) A+B | MM
Reverse Double Shield Swing: [8]AA | HH
Double Shield Swing: [2]AA | HH
Mezentius Style Shield Jolt: [8]_[2]B | H
Desert Viper Kick: [8]_[2]K | L
Mezentius Style Sweeper: [7]_[1]AK | LL
Axe Thrust: [7]_[1]B | M
Mezentius Style Sinker Spin Kick: [7]_[1]K | L
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Mezentius Style Sand Tomb: A+G | T
Mezentius Style Santana Storm: B+G | T
Mezentius Style Sadistic Rush Lift: |
Left Side Throw | T
Mezentius Style Scale Brusher: Right Side Throw | T
Mezentius Style Sand Bomb: Back Throw | T
Mezentius Style Reptile Rumble: 214B+G | T
---------------------------------------------------------------------------
/ \
| Miscellaneous Moves |
\ /
---------------------------------------------------------------------------
Crawling: 236 | SP
Crawling ~ Movement: 2364_6 | SP
Crawling (Cancel): 236G | SP
Camilla Style Rising Lizard: 236AB | MM
Mezentius Style Camel Blow: 236B | M
Sandland Predator: 236B during hit B | AT
Mezentius Style Grit Blast: 236K | M
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4g. Maxi
SC3RGMAX /
------------------/----------------------------------------------------------
/
Profile: Maxi’s one goal in life is to avenge his fallen comrades, who were
killed at the hands of Astaroth. Maxi searched a temple for Astaroth, but
apparently he already destroyed the place. However, a survivor told Maxi
that a piece of Soul Edge was inside of Maxi’s body. Maxi, having realized
that the evil sword was now inside his body, tried to remember his past, but
couldn’t. The only thing that he could remember was his hatred. Maxi went
off to search for answers, as well as Astaroth.
Weapons:
Soryuju (1P)
This weapon has no special effects
Soryuju (2P)
This weapon has no special effects
Tetsuryu
Increase defense power
Some Counters will have no effect
Chained Kozuka
Increase attack power
Guard Impact will damage your opponent
Raimei
Some attacks become Counters
Automatically Guard Breaks some attacks
*Vajra
Health recovers gradually
Recover some health from opponent after inflicting damage
Attack power increases as time passes
Health decreases every time you attack
Termite Snack
Change weapon hit SE to special SE
Decrease defense power
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Twin Snakes ~ Right Cross: AA | HH ST
Mark of the Dragon: AAB | HHMMM
Ocean Splitter: AAKK | HHLM
Snake Scythe: 1A | L
Tongue: 2A or WC A | SL
Lotus: 3A | M
Nunchaku Slap ~ Behind Lower: 4A | H ST
Nunchaku Slap to Steel Dragon ~ Left Outer: 4AB | HH ST
Nunchaku Slap To Steel Dragon (Cancel): 4ABG | HH
Nunchaku Slap To Branding Nunchaku ~ Left Inner: |
4AB[4] | HMMMMM ST
Serpent’s Bane: 4AbAAB | HMMM D
Serpent’s Bane (Hold): 4AbAA[B] | HMMM GB
Lunging Snake ~ Right Outer: 6A | H ST
Propeller Nunchaku ~ Right Outer: 4[4]AB | HMMM ST
Snake’s Tale: 6[6]A | MH
Dandy Surprise ~ Behind Lower: 236A | LLLLL ST
Stone Wall ~ Left Outer: aK | HM ST
Stone Kick: aK[4] | M
Scythe Fang ~ Left Outer: WC 1AB | LM ST
Rope Dancer ~ Right Outer: WC 3AAA | LLL ST
Nunchaku Cross: WR A | M
Reverse Snake: TA A | H
Reverse Tongue: WC TA A | L
Leaping Snake: J A | H
Falling Snake Scythe ~ Right Cross: JD A | L ST
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Dragon Snake Bite: BAK | MHM
Dragon Snake Bite (Hold): BA[K] | MHM
Dragon Snake Bite ~ Right Outer: B | M ST
Inner Biting Uppter: 1B | M
Falling Fang: 2B | M
Biting Upper: 3B | M
Snake Kiss ~ Left Outer: 4B | M ST
Snake Wing Sobat: 4BBL | MMH
Dragon Backfist: 6BBB | MMH
Serpent’s Desire: 6bAAB | MMM D
Serpent’s Desire (Hold): 6bAA[B] | MMM GB
Serpent’s Breath ~ Right Outer: 4[4]B | M ST
Steel Dragon ~ Left Outer: 6[6]B | H ST
Branding Nunchaku ~ Left Inner: 6[6]B[4] | MMMMM ST
Branding Nunchaku (Cancel): 6[6]B[4]G | MMM
Mark of the Beast ~ Right Outer: 236B2 | MMMM ST
Mark of the Beast (Cancel): 236BG | MMMM
Crouching Inner Upper: WC B | M
Rolling Biting Upper ~ Left Inner: WR B | M ST
Reverse Snake Bite: TA B | M
Reverse Biting Upper: WC TA B | M
Cobra Fangs ~ Left Outer: J B | M ST
Falling Nunchaku Lick ~ Right Outer: JD B | M ST
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Fang Scratch: K | H
Quick Slice: 1K or WC K | L
Illusion Kick ~ Right Outer: 2KB | LM ST
Illusion Low Kicks: 2KK | LL
Snap Kick: 3K | M
Right Roundhouse: 4K | H
Left Roundhouse: 6K | H
Rolling Sobat: 4[4]K or [7]_[1]K | H
Dragon Roar: 6[6]K or [9]_[3]K | H
Hurricane: 236K | MMMM
Hurricane (Cancel): 236KG | MM
Dragon Twister ~ Left Outer: kBA | MHM ST
Dragon Wave: kBA[4] | MM
Falling Dragon: kB2A | ML
Dragon Pounce: kBK | MM
Dragon Pounce (Hold): kB[K] | MM
Dragon Screan: WR KK | MH
Reverse Fang Scratch: TA K | H
Reverse Illusion Kick: WC TA K | L
Jump Kick: J K | M
Reverse Roundhouse: JD K | M
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
Serpent’s Pleasure: A+B | MM
Serpent’s Pleasure ~ Right Cross: A+B[2] | M ST
Rage of Pleasure: 4A+B or [7]_[1]A+B | MM
Backfist Blow ~ Behind Lower: 6A+B | H ST
Shin Breaker: 2A+B | L
Dragon’s Brand ~ Left Inner: WC or WR A+B | M ST
Fury ~ Right Outer: B+KBBBA | MMMMMMMMMM ST
Tiger Slaughter: 2B+KB | LL
Nunchaku Lick ~ Right Outer: 3B+K | L
Twisted Loop: 6B+K | M U
Twisted Loop (Cancel): 6B+KG |
Backfist Blow: FA B+K | H
Left Inner: A+K | ST
Right Outer ~ Behind Lower: 2A+K | ST
Guillotine Dance: 3A+K | LH
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Sliding: [6]K | L
Dragon Cannon: [9]_[6]_[3]B+K | M
Dandy Surprise ~ Behind Lower: W8 A+K | LLLLL ST
Striking Snake: [9]_[3]A | H
Return of Fear ~ Behind Lower: [9]_[3]B | M ST
Cobra’s Temple ~ Right Cross: [9]_[3]bA | H ST
Back Kick: [9]_[3]K | M
Northern Lights (Reverse): [8]A | M
Northern Lights ~ Left Inner: [2]A | M ST
Dragon Splitter ~ Left Outer: [8]_[2]B | M ST
Dragon Somersault Kick: [8]_[2]KKK | LMH
Hurricane: [7]_[1]_[8]_[2]B+K | MMMM
Hurricane (Cancel): [7]_[1]_[8]_[2]B+KG | MM
Reverse Snake Cross: [7]_[1]B | M ST
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Falling Heaven Dragon: A+G | T
Lynching: B+G | T
Dragon Destroyer: Left Side Throw | T
Leaving the Dragon Nest ~ Behind Lower: |
Right Side Throw | T
Parting the Waves: Back Throw | T
---------------------------------------------------------------------------
/ \
| Miscellaneous Moves |
\ /
---------------------------------------------------------------------------
Dragon Bite: During Right Outer A+K | HM
Dragon Bite ~ Behind Lower: During Right Outer A | H ST
Dragon Wing Sobat: During Right Outer BBK | MMM
Dragon Wing Sobat ~ Right Cross: |
During Right Outer B | M ST
Dragon Wing Sobat ~ Right Cross: |
During Right Outer BB | MM ST
Dragon Twister ~ Left Outer: During Right Outer KA| MHM ST
Dragon Wave: During Right Outer KA[4] | MM
Falling Dragon: During Right Outer K2A | ML
Dragon Pounce: During Right Outer KK | MM
Star Gale: During Right Outer B+K | H GI
Inverted Moon: During Behind Lower A | H
Lunging Biting Upper: During Behind Lower B | M ST
Fury Kicks: During Behind Lower KK | LH
Star Gale: During Behind Lower B+K | H GI
Tiger Pounce: During Right Cross A | MM
Striking Snake: During Right Cross agA | H
Cobra Fangs: During Right Cross ag8B | M
Mantis Lunge: During Right Cross B | MMM
Guillotine Kick: During Right Cross KK | LM
Star Gale: During Right Cross B+K | H GI
Bloody Cross: During Left Outer AK | LM
Wing Slice: During Left Outer B | M ST
Wing Sobat: During Left Outer BK | MM
Circle Kick: During Left Outer K | L
Star Gale: During Left Outer B+K | H GI
Purity Cross ~ Right Cross: During Left Inner A | H ST
Purity Cross: During Left Inner AG | H
Canyon Carve ~ Behind Lower: During Left Inner B | M ST
Canyon Carve (Hold): During Left Inner [B] | M GB
Wheel Kick: During Left Inner K | M
Star Gale: During Left Inner B+K | H GI
Pure Soul Loop 1: During Stance [6] | ST
Pure Soul Loop 2: During Stance [4] | ST
Pure Soul Loop 3: During Stance [A+K] | ST
Pure Soul Loop 4: During Stance [8] | ST
Pure Soul Loop 5: During Stance [2] | ST
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4h. Mitsurugi
SC3RGMIT /
------------------/----------------------------------------------------------
/
Profile: Mitsurugi is on a constant search for a foe that he could consider
a challenge. Not even the rifles he once feared could stop him. The only
challenge he has ever seen that could match him was Soul Edge and the Azure
Knight that wielded it. Returning to his homeland, he participated in a
small battle in Japan. However, it was not enough. He was able to learn of
a rumor that the Azure Knight has been revived. He set off to travel west to
search for this challenge.
Weapons:
Shishi-Oh (1P)
This weapon has no special effects
Shishi-Oh (2P)
This weapon has no special effects
*Two Handed Sword
Increases weapon reach
Penetrate your opponent’s guard and inflict damage
Masamune
Some Counters will have no effect
Automatically Guard Break some attacks
Damascus Sword
Automatically Guard Impact some attacks
Guard Impacts will damage your opponent
Soul Edge
Increase attack power
Some attacks become Counters
Attack power increase as time passes
Health decreases gradually
Souvenir Gift
Change weapon hit SE to special SE
Decrease attack power
The Ancient
This weapon has no special effects
Move List:
---------------------------------------------------------------------------
/ \
| A Button Attacks |
\ /
---------------------------------------------------------------------------
Twin Splinters: AA | HH
Shin Slicer: 1A | L
Shin Slicer Feint: 1AB | M GB
Knee Slice: 2A | SL
Splitting Gold: 3A or WC A | M
Drawn Breath: 4A | H
Drawn Breath ~ Mist: 4[A] | H ST
Double Reaver: 6AA | HM
Prime Moon Shadow: 4[4]A | M
Sudden Gale: 6[6]A | M
Trunk Slicer: WR A | M
Reverse Slice: TA A | H
Hidden Slice: WC TA A | L
Field Reave: J A | H
Field Ravage: JD A | L
---------------------------------------------------------------------------
/ \
| B Button Attacks |
\ /
---------------------------------------------------------------------------
Forced Prayer Divide: BB | MM
Forced Prayer Divide ~ Mist: B[B] | MM ST
Mask: B6 | H
Air Tale: 1B | M
Rust: 2B | M
Heaven Cannon: 3B | M
Wind Hole Vortex: 4B | M
Wind Hole Vortex ~ Mist: 4[B] | ST
Wind Hole: 6B | M
Wind Hole Upper: 6B8 | H
Wind Hole Lower: 6B2 | L
Feint Wind Hole: 6B4 | M
Forced God Divide: 4[4]BB | MM D
Forced God Divide (Hold): 4[4]B[B] | MM GB
Forced God Divide ~ Full Moon Death: 4[4][B] | M ST
Lantern Divide: 6[6]BB or [9]_[3]BB | MMM
Feint L: bA | M
Tear Step: bA (Fastest) | M AT
Upper Arch: WC B | B
Wing Blade ~ Cold Stitch: WC 1BB | MM
Time Hole: WC 3B | M
Wind Divide: WR B | M
Reverse Divide: TA B | M
Hidden Divide: WC TA B | M
Shering Knot: J B | M
Falling Rust: JD B | M
---------------------------------------------------------------------------
/ \
| K Button Attacks |
\ /
---------------------------------------------------------------------------
Snap Kick: K | H
Hem Stitch: 1K or WC K | L
Stalk Shaver: 2KB | LM
Stalk Shaver ~ Mist: 2K[B] | LM ST
Front Kick: 3K or WR K | M
Bullet Cutter: 4KB or [7]_[1]KB | HM
Wheel Kick: 6K | H
Rising Knee: 6[6]K or [9]_[3]K | M
Obedience: kB | MM
Reverse Kick: TA K | H
Hidden Kick: WC TA K | L
Jump Kick: J K | M
Jump Middle Kick: JD K | M
---------------------------------------------------------------------------
/ \
| Simultaneous Attacks |
\ /
---------------------------------------------------------------------------
Steel Slicer: A+B | MM
Steel Slicer (Cancel): A+BG | M
Triple Steel: A+B during hit B | M
Cold Stitch: 2A+B | M
Phoenix Tail: 6[6]A+B or W8A+B | M
Shin Vanish: WC 1A+B | L
Wheel Slash: 8_9A+B | M GB
Wheel Slash: 7 A+B | M
Disembowel: A+K | H GI
Purifying Thrust: 4A+K [7]_[1]A+K | M AT
Dividing Thrust: 6A+K | M AT
Steel Roll: B+K | M AT GI
Samurai Tackle: Facing Away B+K | M
Taunt: K+G | SP
---------------------------------------------------------------------------
/ \
| 8 Way Run Attacks |
\ /
---------------------------------------------------------------------------
Sliding: [6]K | L
Mist: [9]_[6]_[3]B+K | ST
Rib Ripper: [9]_[3]A | M
Heavenly Dance: [9]_[3]BB | MM D
Heavenly Dance ~ Relic: [9]_[3][B] | M ST
Cyclone Cutter: [8]A | M
Drawn Air: [2]A | M
Drawn Air ~ Relic: [2][A] | M ST
Hell Flash: [8]_[2]B | M
Wheel Kick: [8]_[2]K | H
Driving Stitch: [8]_[2]B+K | M
Parting Thrust: [8]_[2]A+K | H
True Vacuum: [7]_[1]A | L
Blunt Flames: [7]_[1]BAB | MHM
Blunt Flames ~ Mist: [7]_[1]B[A] | MH ST
Relic: [7]_[4]_[1]B+K | ST
---------------------------------------------------------------------------
/ \
| Throws |
\ /
---------------------------------------------------------------------------
Sea of Madness: A+G | T
Zen Blade: B+G | T
Gates of Hell: Left Side Throw | T
8th Bill of Punishment: Right Side Throw | T
Divine Gift: Back Throw | T
---------------------------------------------------------------------------
/ \
| Miscellaneous Moves |
\ /
---------------------------------------------------------------------------
Silent Step: 236 | SP
Ear Slicer: 236A | H
Step Stone Divide: 236B | M
Relic: 4B+K | ST
Relic ~ Jump: During Relic 7_8_9 | SP
Relic ~ Facing Down: During Relic 2 | SP
Parting Arc: During Relic A | MH
Parting Arc ~ Mist: During Relic [A] | MH ST
Fire Brand: During Relic B | M
Relic Low Kick: During Relic K | L
Relic Low Kick ~ Relic: During Relic [K] | L ST
Fire Cannon ~ Relic: During Relic A+B | H U ST
Cannon Divide ~ Relic: |
During Relic [A+B] (Short or Max) | M U ST
Blazing Steel: During Relic [A+B] (Long) | LL U
Mist: During Relic B+K | ST
False Purification ~ Relic: During Relic A+B+K | GI ST
Mist: 4B+K | ST
Mist ~ Jump: During Mist 7_8_9 | SP
Mist ~ Facing Down: During Mist 2 | SP
Mist Slicer: During Mist AA | HH
Wind Stitch: During Mist BBB | HHH
Wind Stitch ~ Relic: During Mist BBB[B] | HHH ST
Wind Torture: During Mist B4B | HM AT
Mist Thrust: During Mist B6B | HM AT
Mist Pursuit: During Mist BK | HL
Purifying Thrust: During Mist 4B | M AT
Dividing Thrust: During Mist 6B | M AT
Water Mist Kick: During Mist K | L
Divide: During Mist A+B | M GI
Divide ~ Mist: During Mist [A+B] | M GI ST
Relic: During Mist [B+K] | ST
Lion’s Clutch: During Mist A+G | T
Korefuji: During Mist B+G | T
Half Moon Death: 214A | ST
Star Fall Eve: 214[A] | H
Blazing Moon Even: During Half Moon Death AAA | MHM U AT
Autumn Requiem: During Half Moon Death B | M AT
Shin Clip: During Half Moon Death K | L
Trooper Roll: During Half Moon Death B+K | M
Full Moon Death: 214B | ST
Mask: 214[B] | H
Full Moon Divide: During Full Moon Death A | H
Full Moon Slash: During Full Moon Death B | M U
Shin Clip: During Full Moon Death K | L
Trooper Roll: During Full Moon Death B+K | M
/
----------------------/------------------------------------------------------
Soul Calibur III /
FAQ/Move List / 4i. Nightmare
SC3RGMIG /
------------------/----------------------------------------------------------
/
Profile: Siegfried, once the host for the cursed sword, was able to escape
the sword’s grasp. Even more so, Siegfried drove the holy sword into the
cursed sword, effectively sealing the cursed sword. A man wielding a scythe
would come along and revived the cursed sword. He fused together the remains
of Nightmare’s armor into a new body and linked the soul of the cursed sword
to that body. Nightmare was reborn and needed even more souls to maintain
his new body.
Weapons:
Soul Edge (Phantom) (1P)
This weapon has no special effects
Soul Edge (Phantom) (2P)
This weapon has no special effects
*Steel Paddle
Increase attack power
Increase attack pushback force
Soul Edge (Larvae)
Recover some health from opponent after inflicting damage
Automatically Guard Impact some attacks
Health decreases gradually
Soul Edge (Cocoon)
Increase defense power
Health increases while guarding enemy attacks
Soul Edge
Increase attack power
Recover some health from opponent after inflicting damage
Attack power increases as time passes
Health decreases gradually
Giant Squid
Change weapon hit SE to special SE
Decrease attack power
The Ancient
This weapon has no special effects
Move List:
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| A Button Attacks |
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Slash Cross: AAB | HHM D
Slash Cross ~ Night Side Stance: [A] | H ST
Double Spin Slash: A2A5A | HLH GB
Double Spin Grounder: A[2]AA | HLL
Quick Neck Buster: agA | H GB
Shadow Slicer: 1A | L
Shadow Slicer ~ Grim Stride: 1A[6] | L SP
Shadow Slicer (Hold): 1[A] | L GB
Jade Crusher: 1AK | H AT
Jade Crusher (Hold): 1[A]K | H AT
Leg Slash: 2A or WC A | L
Mail Crusher: 3AA | MM
Death Grounder: 3A2A | ML
Quick Temple Buster: 6A | H
Back Blade: 4A | H GB
Alternate Cross: 4[4]A or [7]_[1]A | M
Right Slasher: 6[6]A or [9]_[3]A | H
Hilt Strike: aB | H
Hilt Strike ~ Night Side Stance: a[B] | H ST
Death Rage: WR AA | MM
Death Rage ~ Grim Stride: AA[6] | M SP
Turning Head Slash: TA A | H
Turning Leg Slash: WC TA A | L
Fatal Spin Slash: J A | H
Diving Slash: JD A | L
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| B Button Attacks |
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Knight Breaker: BBB | MMM
Reaver: 1B | M
Reaver ~ Night Side Stance: 1[B] | M
Shadow Buster: 2B | M
Death Smash: 3B | M
Death Smash ~ Night Side Stance: 3[B] | M ST
Midnight Launcher: 4B | M GB
Quick Revenge: 6BB | MM
Shadow Breaker: 4[4]BB | MM
Hell Slayer: 6[6]B or [9]_[3]B | M
Backspin Temple Buster: bA | H
Back Spin Temple Buster ~ Grim Stride: bA[6] | H SP
Drop Kick: bK | H GB
Split Buster: WC B | M
Death Horn Charge: WC 1B | M AT
Upper Claw: WR B | M
Upper Claw ~ Night Side Stance: WR [B] | M ST
Turning Sword Buster: TA B | M
Turning Shadow Buster: WC TA B | M
Fatal Buster: J B | M
Diving Splitter: JD B | M
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| K Button Attacks |
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Dark High Kick: K | H
Grind Low Kick: 1K or WC K | L
Stomping: 2K | L
Stomping (Hold): 2[K] | L U
Dark Middle Kick: 3K | M
Double Death Claw: 4KK | MH
Jade Crusher: 6K | H
Jade Smasher: 4[4]K or [7]_[1]K | M
Shoulder Rush: 6[6]K or [9]_[3]K | M
Shoulder Rush ~ Grim Stride: 6[6]K[6] | M SP
Double Snap Kick: WR K | MM
Turning Dark High Kick: TA K | H
Turning Dark Low Kick: WC TA K | L
Fatal Brave Kick: J K | M
Diving Axle Kick: JD K | L
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| Simultaneous Attacks |
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Soul Wave: A+B | M
Soul Smasher: 2A+B | M
Soul Smasher (Attack Throw): |
When opponent is down 2A+B | AT
Dark Soul Impact: 3A+B | L
Soul Blaze: 4A+B | M U
Soul Blaze (Cancel): 4A+B |
Flying Edge: 6[6]A+B | M
Flying Edge ~ Down: 6[6][A+B] | M
Cannonball Splitter: 6[6]B+K | MMM
Dark Bite: FA B+K | H AT
Dark Bite: A+K | H
Taunt: K+G | SP
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| 8 Way Run Attacks |
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Sliding: [6]K | L
Ether Splitter: [9]_[3]B | M
Ether Splitter ~ Grim Stride: [9]_[3]B[6] | M SP
Shadow Cross Divide: [8]_[2]AB | HM
Rook Splitter: [8]_[2]B | M
Spin Kick Combo: [8]_[2]KK | HM
Darkness Impact: [7]_[1]B | L
Darkside Kick: [7]_[1]K | M
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| Throws |
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Shoulder Claw Throw: A+G | T
Soul Devour: B+G | T
Doom’s Invitation: Left Side Throw | T
Unholy Terror: Right Side Throw | T
Witch Hunt: Back Throw | T
Flap Jack: WC A+G_B+G | L AT
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| Miscellaneous Moves |
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Grim Stide: 236 | SP
Grim Fang: 236A | H GI
Grim Launcher: 236B | M
Grim Launcher ~ Grim Stride: 236B[6] | M SP
Grim Roundhouse: 236KK | MH
Night Side Stance: B+K | ST
Cannonball Feint: During Night Side Stance A | M
Cannonball Feint ~ Night Side Stance: |
During Night Side Stance [A] | M ST
Phantom Impact: During Night Side Stance B | L
Skull Chopper: During Night Side Stance bA | H
Night Front Kick: During Night Side Stance K | H
Phantom Splitter: During Night Side Stance A+B | M
Grim Stride: During Night Side Stance 236 | SP
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Soul Calibur III /
FAQ/Move List / 4j. Olcadan
SC3RGOLC /
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Profile: Olcadan was once a master of every fighting style. He was
undefeated in every battle except for one draw. He fought with an owl, who
was a messenger of a god and won. However, the god was angry and cursed
Olcadan, turning his head into that of an owl. Olcadan was captured by
people wanting to beg for forgiveness from the gods. The god of war cursed
Olcadan to live in an ancient labyrinth deep beneath the earth. He stayed
there until the Evil Seed broke the seal of the labyrinth. Olcadan finally
was able to enter the world again. He quickly learned the world has changed
since his time. He learned the customs of the new world and also retrained
his skills in order to challenge the strongest opponent of this era.
Weapons:
The Silent
First weapons (1P weapons)
The Mute
Second weapons (2P weapons)
The Perceptive
Third weapons
The Fierce
Fourth weapons
The Savage
Fifth weapons
*The Hidden
Sixth weapons (Ultimate weapons)
The Tease
Seventh weapons (Joke weapons)
The Ancient
Eight weapons (The Ancients)
Move List:
Olcadan is this game’s Edgemaster/Charade. He uses move sets of the other
characters and changes them every round. He has no unique moves.
/
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Soul Calibur III /
FAQ/Move List / 4k. Raphael
SC3RGRAP /
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Profile: Raphael faced Nightmare in the final battle, but lost the fight.
However, he was able to pierce Soul Edge with his sword. That was enough to
allow Raphael to escape. However, he was tainted with the evil energy from
the cursed sword. Even more so, while she was treating his wounds, his
foster daughter, Amy, became invested with the evil. The two of them escaped
in order to avoid being persecuted. Amy was starting to transform into
something that could not interact with humans. Raphael realized that if Amy
could not be accepted in the world, he would change the world. He began to
infect an entire city with evil so that Amy could be accepted. However, a
person with a ‘Holy Stone’ was purifying the evil he was spreading. He
destroyed that stone, but realized there could be more in the world. He
needed to destroy them all.
Weapons:
Flambert (1P)
This weapon has no special effects
Flambert (2P)
This weapon has no special effects
Epee
Increase defense power
Automatically Guard Impact some attacks
Holy Antler
Increase attack power
Recover health every time you attack
Estoc
Penetrate your opponent’s guard and inflict damage
Automatically Guard Break some attacks
*Queen’s Guard
Increase defense power
Health recovers gradually
Recover some health from opponent after inflicting damage
Health increases while guarding enemy attacks
Cane
Change weapon hit SE to special SE
Health decreases while guarding enemy attacks
The Ancient
This weapon has no special effects
Move List:
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